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Implement Singularity in Rust #602
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Build EnvironmentEverything related to the (Build) EnvironmentEverything related to the (Build) EnvironmentDesignAll about Visual Design and GraphicsAll about Visual Design and GraphicsImprovementImprovement of already existing structuresImprovement of already existing structuresUIEverything related to the User-InterfaceEverything related to the User-Interface
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Build EnvironmentEverything related to the (Build) EnvironmentEverything related to the (Build) EnvironmentDesignAll about Visual Design and GraphicsAll about Visual Design and GraphicsImprovementImprovement of already existing structuresImprovement of already existing structuresUIEverything related to the User-InterfaceEverything related to the User-Interface
Useful Crates:
as ECS (if needed even)
for UI
or for Graphics
for maths
or (piston) for Sound
<piston-*> related stuff for AI and sprite-based graphics
more ...
but then this should be rewritable in a quite easy way I guess
Also todo: re-figure out trait hierarchy etc. before starting to implement stuff