Seems to crash within CPhysicsGameSystem::OnSimulate, the stacktraces don't directly blame our code, so debugging this is challenging. The CS2F stacktrace reference is just our GameFrame hook.
https://crash.limetech.org/tbgk63nfdanz
https://crash.limetech.org/77eyuvs5k56f
Workarounds:
- Run casual
game_mode 0
- Disable hibernation
sv_hibernate_when_empty 0; sv_hibernate_postgame_delay 9999999999999999
Seems to crash within
CPhysicsGameSystem::OnSimulate, the stacktraces don't directly blame our code, so debugging this is challenging. The CS2F stacktrace reference is just our GameFrame hook.https://crash.limetech.org/tbgk63nfdanz
https://crash.limetech.org/77eyuvs5k56f
Workarounds:
game_mode 0sv_hibernate_when_empty 0; sv_hibernate_postgame_delay 9999999999999999