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SpawnMenu.wurst
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259 lines (212 loc) · 7.1 KB
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package SpawnMenu
import Objects
import Abilities
import EventHelper
import FactionMenus
public framehandle cheatMenuFrame
framehandle cheatMenuButton
framehandle spawnPointButton
framehandle amountSlider
framehandle amountIndicator
framehandle playerSlider
framehandle playerIndicator
constant real Y_OFFSET = .065
constant real MENU_TITLE_Y = .5
constant real TITLE_Y = MENU_TITLE_Y - .035
constant real SUBTITLE_Y = TITLE_Y - .015
boolean array isRevealed
boolean array isOpen
boolean array isSettingPoint
boolean array reopenMenu
trigger array spawnTracker
trigger array spawnTrackerClick
effect array spawnerFx // the effect that follows your mouse
effect array spawnPointFx // the effect that indicates your set spawn point
public vec2 array spawnLoc
public integer array spawnCount
public int array currentOwnerId
public framehandle array activeFrame
function closeMenu(player p)
let i = GetPlayerId(p)
cheatMenuFrame.setVisibleFor(p, false)
isOpen[i] = false
function onEsc()
let i = GetTriggerPlayer().getId()
if isSettingPoint[i]
endSpawnPointSet(i)
if isOpen[i]
closeMenu(GetTriggerPlayer())
function endSpawnPointSet(int i)
spawnTracker[i].destr()
spawnTrackerClick[i].destr()
spawnerFx[i]..setPos(vec3(0.,0.,-1000.))..destr()
spawnTracker[i] = null
spawnTrackerClick[i] = null
spawnerFx[i] = null
isSettingPoint[i] = false
reopenMenu[i] = false
function onMouseMove()
let i = GetTriggerPlayer().getId()
let loc = vec2(EventData.getPlayerMouseX(), EventData.getPlayerMouseY())
spawnerFx[i].setPos(vec3(loc.x, loc.y, loc.getTerrainZ()))
function onMouseClick()
let p = GetTriggerPlayer()
let i = GetPlayerId(p)
spawnLoc[i] = vec2(EventData.getPlayerMouseX(), EventData.getPlayerMouseY())
if spawnPointFx[i] == null
spawnPointFx[i] = addEffect(Abilities.aneuCaster1, spawnLoc[i])
..setColorByPlayer(p)
else
spawnPointFx[i].setPos(vec3(spawnLoc[i].x, spawnLoc[i].y, spawnLoc[i].getTerrainZ()))
if reopenMenu[i]
cheatMenuFrame.setVisibleFor(p, true)
isOpen[i] = true
endSpawnPointSet(i)
function onSetSpawn()
let p = GetTriggerPlayer()
let i = GetPlayerId(p)
if isRevealed[i]
if isOpen[i]
closeMenu(p)
reopenMenu[i] = true
if isSettingPoint[i]
endSpawnPointSet(i)
else
spawnTracker[i] = CreateTrigger()
..registerPlayerEvent(p, EVENT_PLAYER_MOUSE_MOVE)
..addAction(function onMouseMove)
spawnTrackerClick[i] = CreateTrigger()
..registerPlayerEvent(p, EVENT_PLAYER_MOUSE_DOWN)
..addAction(function onMouseClick)
if spawnerFx[i] == null
spawnerFx[i] = addEffect(Objects.startLocation, vec3(0.,0.,-1000.))
..setColorByPlayer(p)
..setScale(.25)
isSettingPoint[i] = true
function callback()
let p = GetTriggerPlayer()
let i = GetPlayerId(p)
if isRevealed[i]
if isOpen[i]
closeMenu(p)
else
cheatMenuFrame.setVisibleFor(p, true)
isOpen[i] = true
function onSliderChange()
let p = GetTriggerPlayer()
let i = GetPlayerId(p)
if p == GetLocalPlayer()
spawnCount[i] = BlzFrameGetValue(amountSlider).toInt()
getFrameByName("SliderAmountText", 0).setText(spawnCount[i].toString())
function onPlayerSlider()
let p = GetTriggerPlayer()
let i = GetPlayerId(p)
if p == localPlayer
currentOwnerId[i] = BlzFrameGetValue(playerSlider).toInt()
getFrameByName("SliderAmountText", 1).setText(GetPlayerColor(Player(currentOwnerId[i])).toColor().toColorString() + "P" + (currentOwnerId[i] + 1).toString() + "|r")
function initSpawnMenu()
loadTOCFile("UI/CustomUI.toc")
// the button that will open the frame
cheatMenuButton = createFrame("CheatMenuButton")
..setAbsPoint(FRAMEPOINT_BOTTOMLEFT, 0.2125, 0.14)
..setText("Spawn Menu |cffffcc00Y|r")
..setVisible(false)
// the button to set your spawn point
spawnPointButton = createFrame("CheatMenuButton")
..setAbsPoint(FRAMEPOINT_BOTTOMLEFT, 0.3, 0.14)
..setText("Set Spawn Loc |cffffcc00U|r")
..setVisible(false)
// the slider to control the number of units spawned
amountSlider = createFrame("EscMenuSliderTemplate")
..setWidth(.06)
..setAbsPoint(FRAMEPOINT_BOTTOMLEFT, .39, 0.145)
..minMax(1, 12)
..setStepSize(1)
..setValue(1)
..setVisible(false)
// numerical inidcator for the slider
amountIndicator = createFrame("SliderAmountFrame")
..setAbsPoint(FRAMEPOINT_BOTTOMLEFT, 0.456, 0.14)
..setVisible(false)
getFrameByName("SliderAmountText")
..setPoint(FRAMEPOINT_CENTER, amountIndicator, FRAMEPOINT_CENTER, -.0195, 0.)
..setText(BlzFrameGetValue(amountSlider).toInt().toString())
// the player slider
playerSlider = createFrame("EscMenuSliderTemplate", GAME_UI, 0, 1)
..setWidth(.06)
..setAbsPoint(FRAMEPOINT_BOTTOMLEFT, .485, 0.145)
..minMax(0, 25)//bj_MAX_PLAYER_SLOTS.toReal())
..setStepSize(1)
..setValue(0)
..setVisible(false)
// player indicator for the player slider
playerIndicator = createFrame("SliderAmountFrame", GAME_UI, 0, 1)
..setWidth(.025)
..setAbsPoint(FRAMEPOINT_BOTTOMLEFT, 0.551, 0.14)
..setVisible(false)
getFrameByName("SliderAmountText", 1)
..setPoint(FRAMEPOINT_CENTER, playerIndicator, FRAMEPOINT_CENTER, -.0195, 0.)
..setText(GetPlayerColor(Player(0)).toColor().toColorString() + "P" + (BlzFrameGetValue(playerSlider).toInt() + 1).toString() + "|r")
// the frame that shows the objects that you can spawn
cheatMenuFrame = createFrame("MenuBackdrop")
..setSize(.8, .3575)
..setAbsPoint(FRAMEPOINT_CENTER, 0.4, 0.3 + Y_OFFSET)
..setVisible(false)
CreateTrigger()
..registerFrameEvent(cheatMenuButton, FRAMEEVENT_CONTROL_CLICK)
..addAction(function callback)
CreateTrigger()
..registerFrameEvent(spawnPointButton, FRAMEEVENT_CONTROL_CLICK)
..addAction(function onSetSpawn)
CreateTrigger()
..registerFrameEvent(amountSlider, FRAMEEVENT_SLIDER_VALUE_CHANGED)
..addAction(function onSliderChange)
CreateTrigger()
..registerFrameEvent(playerSlider, FRAMEEVENT_SLIDER_VALUE_CHANGED)
..addAction(function onPlayerSlider)
initHumanMenu()
initOrcMenu()
initUndeadMenu()
initNightElfMenu()
let trig2 = CreateTrigger()
let trig3 = CreateTrigger()
let trig4 = CreateTrigger()
for i = 0 to bj_MAX_PLAYER_SLOTS
trig2.registerPlayerKeyPress(Player(i), OSKEY_Y, OSKEY_META.NONE, true)
trig2.addAction(function callback)
trig3.registerPlayerKeyPress(Player(i), OSKEY_U, OSKEY_META.NONE, true)
trig3.addAction(function onSetSpawn)
trig4.registerPlayerKeyPress(Player(i), OSKEY_ESCAPE, OSKEY_META.NONE, true)
trig4.addAction(function onEsc)
spawnCount[i] = 1
activeFrame[i] = humanRaceFrame
activeFrame[i].setVisible(true)
function toggleMenu()
boolean flag
player p
if cheatMenuButton == null
initSpawnMenu()
for i = 0 to bj_MAX_PLAYER_SLOTS
if isRevealed[i]
flag = false
if isSettingPoint[i]
endSpawnPointSet(i)
if spawnPointFx[i] != null
spawnPointFx[i].destr()
spawnPointFx[i] = null
closeMenu(Player(i))
else
flag = true
p = Player(i)
cheatMenuButton.setVisibleFor(p, flag)
spawnPointButton.setVisibleFor(p, flag)
amountSlider.setVisibleFor(p, flag)
amountIndicator.setVisibleFor(p, flag)
playerSlider.setVisibleFor(p, flag)
playerIndicator.setVisibleFor(p, flag)
isRevealed[i] = flag
init
CreateTrigger()
..registerPlayerChatEvent(Player(0), "openspawnmenu", true)
..addAction(function toggleMenu)
//toggleMenu()