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Implement per-camera shaders. #40
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enhancementNew feature or requestNew feature or requestpriority: lowLow priority issueLow priority issue
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Square789
opened on Mar 25, 2022
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- Probably realizable by ping-ponging screen quads between two FBOs.
- Bonus points if you don't create these per-camera (and also maybe have all cameras share the same FBO? Does drawing happen sequentially? I scream, for I do not know.)
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enhancementNew feature or requestNew feature or requestpriority: lowLow priority issueLow priority issue