From 9fa5f8d499eb201d4eafb244c01a3a742fe6dcf7 Mon Sep 17 00:00:00 2001 From: kiddu25 Date: Thu, 19 Mar 2026 11:41:25 +0100 Subject: [PATCH 1/5] add -StaticPropLightingOld information description say all, credit from VDC : vrad section --- docs/modding/util/vrad.md | 1 + 1 file changed, 1 insertion(+) diff --git a/docs/modding/util/vrad.md b/docs/modding/util/vrad.md index e450f246..9c750bcc 100644 --- a/docs/modding/util/vrad.md +++ b/docs/modding/util/vrad.md @@ -116,6 +116,7 @@ Other options: it will gather light across a wider area. -StaticPropLighting : generate baked static prop vertex lighting -StaticPropLightingFinal : generate baked static prop vertex lighting (uses higher/final quality processing) + -StaticPropLightingOld : Will use the old lighting algorithm on props, light affects them much more. -StaticPropPolys : Perform shadow tests of static props at polygon precision -OnlyStaticProps : Only perform direct static prop lighting (vrad debug option) -StaticPropNormals : when lighting static props, just show their normal vector From 4fbed6a6cc1b28b96bf4f2c3e4ccc51ac16775c8 Mon Sep 17 00:00:00 2001 From: kiddu25 Date: Thu, 19 Mar 2026 20:03:29 +0100 Subject: [PATCH 2/5] add more information about -StaticPropLightingOld thanks you @lunairekitty for correct and add more information about it --- docs/modding/util/vrad.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/docs/modding/util/vrad.md b/docs/modding/util/vrad.md index 9c750bcc..464ae480 100644 --- a/docs/modding/util/vrad.md +++ b/docs/modding/util/vrad.md @@ -116,7 +116,9 @@ Other options: it will gather light across a wider area. -StaticPropLighting : generate baked static prop vertex lighting -StaticPropLightingFinal : generate baked static prop vertex lighting (uses higher/final quality processing) - -StaticPropLightingOld : Will use the old lighting algorithm on props, light affects them much more. + -StaticPropLightingOld : This option uses an older algorthim for static prop lighting + in which props will be lit much brighter than they should + Sometimes this is preferred to match the style of older Source games, like Portal 2 which used this algorithim -StaticPropPolys : Perform shadow tests of static props at polygon precision -OnlyStaticProps : Only perform direct static prop lighting (vrad debug option) -StaticPropNormals : when lighting static props, just show their normal vector From ff3fd4cf32deb82fe7c895226a1c93c5bc33d916 Mon Sep 17 00:00:00 2001 From: kiddu25 Date: Thu, 19 Mar 2026 21:15:46 +0100 Subject: [PATCH 3/5] oupsy fix typo ^ --- docs/modding/util/vrad.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/modding/util/vrad.md b/docs/modding/util/vrad.md index 464ae480..4cb3d3d4 100644 --- a/docs/modding/util/vrad.md +++ b/docs/modding/util/vrad.md @@ -116,7 +116,7 @@ Other options: it will gather light across a wider area. -StaticPropLighting : generate baked static prop vertex lighting -StaticPropLightingFinal : generate baked static prop vertex lighting (uses higher/final quality processing) - -StaticPropLightingOld : This option uses an older algorthim for static prop lighting + -StaticPropLightingOld : This option uses an older algorithm for static prop lighting in which props will be lit much brighter than they should Sometimes this is preferred to match the style of older Source games, like Portal 2 which used this algorithim -StaticPropPolys : Perform shadow tests of static props at polygon precision From cba6adb5403678fa80b9174418d9d80c412db1cf Mon Sep 17 00:00:00 2001 From: kiddu25 Date: Thu, 19 Mar 2026 21:16:41 +0100 Subject: [PATCH 4/5] fix typo2 ^ --- docs/modding/util/vrad.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/modding/util/vrad.md b/docs/modding/util/vrad.md index 4cb3d3d4..3bb5293e 100644 --- a/docs/modding/util/vrad.md +++ b/docs/modding/util/vrad.md @@ -118,7 +118,7 @@ Other options: -StaticPropLightingFinal : generate baked static prop vertex lighting (uses higher/final quality processing) -StaticPropLightingOld : This option uses an older algorithm for static prop lighting in which props will be lit much brighter than they should - Sometimes this is preferred to match the style of older Source games, like Portal 2 which used this algorithim + Sometimes this is preferred to match the style of older Source games, like Portal 2 which used this algorithm -StaticPropPolys : Perform shadow tests of static props at polygon precision -OnlyStaticProps : Only perform direct static prop lighting (vrad debug option) -StaticPropNormals : when lighting static props, just show their normal vector From c80155e6eb18d004d2b4cb8b849ce630d18f45de Mon Sep 17 00:00:00 2001 From: kiddu25 Date: Fri, 20 Mar 2026 13:00:07 +0100 Subject: [PATCH 5/5] readd --StaticPropLightingFinal correct information when resolve the conflict it's put the old "-StaticPropLightingFinal" --- docs/modding/util/vrad.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/modding/util/vrad.md b/docs/modding/util/vrad.md index 70046433..4590a44f 100644 --- a/docs/modding/util/vrad.md +++ b/docs/modding/util/vrad.md @@ -114,7 +114,7 @@ Other options: light on terrain. The compile will take longer, but it will gather light across a wider area. -StaticPropLighting : generate baked static prop vertex lighting - -StaticPropLightingFinal : generate baked static prop vertex lighting (uses higher/final quality processing) + -StaticPropLightingFinal : This option is obsolete. it's function is merged with -final. -StaticPropLightingOld : This option uses an older algorithm for static prop lighting in which props will be lit much brighter than they should Sometimes this is preferred to match the style of older Source games, like Portal 2 which used this algorithm