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Project.xml
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88 lines (63 loc) · 3.44 KB
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<?xml version="1.0" encoding="utf-8"?>
<project>
<!-- _________________________ Application Settings _________________________ -->
<app title="Friday Night Funkin': Test Engine" file="Test Engine" packageName="com.megalo.testengine" main="Main" version="0.2.8.1.1" company="test-engine-team" />
<app preloader="flixel.system.FlxPreloader" />
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8" />
<!-- ____________________________ Window Settings ___________________________ -->
<!--These window settings apply to all targets-->
<window width="1280" height="720" fps="60" background="#000000" hardware="true" vsync="false" />
<!--HTML5-specific-->
<window if="html5" resizable="true" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" vsync="false"/>
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
<!-- _____________________________ Path Settings ____________________________ -->
<set name="BUILD_DIR" value="export/debug" if="debug" />
<set name="BUILD_DIR" value="export/release" unless="debug" />
<set name="BUILD_DIR" value="export/32bit" if="32bit" />
<classpath name="source" />
<assets path='example_mods' rename='mods' embed='false'/>
<!-- <template path='mods' /> -->
<!-- <library name="noPreload" preload='false'/> -->
<!-- <library name="noPreload"/> -->
<assets path="assets/data" />
<assets path="assets/images" />
<assets path="assets/music"/>
<assets path="assets/songs"/>
<assets path="assets/sounds"/>
<assets path="assets/stages" />
<assets path="assets/videos" />
<assets path="CHANGELOG.md" rename='changelog.txt'/>
<assets path="assets/fonts" embed='true'/>
<assets path="assets/embedData" embed='true'/>
<define name="VIDEO_CUTSCENES" if="desktop"/> <!-- DELETE THIS IF YOU DONT WANT VIDEO CUTSCENES!!-->
<define name="MODS_ENABLED" if="desktop"/>
<define name="SCRIPTS_ENABLED" if="desktop"/>
<define name="officialBuild" />
<define name="github_action" /> <!-- USED BY GITHUB ACTIONS TO CHANGE THE BUILD NUMBER!!-->
<!-- _______________________________ Libraries ______________________________ -->
<haxelib name="flixel-leather" />
<haxelib name="discord_rpc" if="desktop"/>
<haxelib name="scriptless-polymod" if="MODS_ENABLED"/>
<!--Yoshi Crafter Hscript better-->
<haxedef name="hscriptPos" if="SCRIPTS_ENABLED"/>
<haxelib name="hscript-improved" if="SCRIPTS_ENABLED"/>
<!-- ______________________________ Haxedefines _____________________________ -->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<haxedef name="FLX_NO_MOUSE" if="mobile" />
<haxedef name="FLX_NO_KEYBOARD" if="mobile" />
<haxedef name="FLX_NO_TOUCH" if="desktop" />
<!--Disable the Flixel core focus lost screen-->
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
<!-- Always enable Null Object Reference check for crash dialog -->
<haxedef name="HXCPP_CHECK_POINTER" if="release" />
<haxedef name="HXCPP_STACK_LINE" if="release" />
<!-- _________________________________ Custom _______________________________ -->
</project>