Farm Tablet ships with 10 built-in apps and supports 5 companion-mod integration apps. All apps are accessible from the sidebar.
Sidebar label: DASH
App ID: dashboard
The default home screen. Gives you a full-farm overview at a glance.
| Section | What It Shows |
|---|---|
| Balance card | Current farm balance (green = positive, red = overdrawn) · active loan amount |
| Finances | Income · Expenses · Net profit/loss for the current session |
| Farm | Active field count · total vehicle count |
| World | In-game day · season (if Seasons mod installed) · current time |
| Weather | Live condition label · temperature · links to Weather app for full forecast |
Tip: The balance uses green/red colour coding. If the number is red, you are overdrawn.
Sidebar label: WTH
App ID: weather
Full weather information including a multi-day forecast.
| Section | What It Shows |
|---|---|
| Hero card | Condition icon (rain/storm/fog/clear) · large condition label · temperature |
| Wind | Speed (km/h) · compass direction (N/NE/E/SE/S/SW/W/NW) |
| Conditions | Temperature with feel label (Freezing / Cold / Cool / Mild / Warm / Hot) · cloud cover % · humidity (if available) · precipitation bar |
| Forecast | Up to 5 future days — condition type and max temperature per day |
Condition colour coding:
| Colour | Condition |
|---|---|
| Blue | Rain |
| Purple | Storm |
| Grey | Fog or Overcast |
| Yellow/Gold | Sunny / Clear |
Note: The forecast requires the game to have forecast data available. On some maps or early in a new save it may be absent.
Sidebar label: FLD
App ID: field_status
A full list of every field you own with crop and growth information.
Summary badges (top of screen):
X READY— fields that can be harvested nowX GROW— fields with active cropsX EMPTY— fallow/empty fields
Table columns:
| Column | Meaning |
|---|---|
# |
Field ID number |
CROP |
Crop type name (e.g. Wheat, Canola) or "Empty" |
HA |
Field area in hectares |
STATE |
Current growth stage |
State dot colours:
| Colour | State |
|---|---|
| 🟢 Green | Ready to harvest |
| 🔵 Blue | Growing normally |
| 🟡 Yellow | Seeded / germinated / ripening |
| ⚪ Grey | Empty / fallow / withered |
Scrolling: If you own more fields than fit on screen, scroll the mouse wheel over the content area to see more.
Sidebar label: ANI
App ID: animals
Shows every animal pen you own with care status indicators.
Each pen card shows:
- Animal type and count vs capacity (e.g.
Cows (12 / 20)) - FOOD bar — percentage of food trough filled
- WATER bar — percentage of water trough filled
- STRAW / CLEAN bar — cleanliness or straw level
Bar colour thresholds (all three metrics):
| Colour | Level |
|---|---|
| 🟢 Green | ≥ 60% |
| 🟡 Yellow | ≥ 25% |
| 🔴 Red | < 25% |
Productivity: All three bars affect output. Keep everything green for maximum milk, eggs, wool, and manure.
Sidebar label: WRK
App ID: workshop
Nearby vehicle diagnostics. Shows any motorised vehicle within 35 metres.
Vehicle list (up to 6 vehicles):
- Vehicle name and distance
- Wear % — colour coded (green ≤ 30%, yellow ≤ 65%, red > 65%)
- SELECT / DESEL button to pin a vehicle
Diagnostics panel (after selecting a vehicle):
- Full vehicle name
- Fuel level:
XX% (xxxL / xxxL)with colour bar - Wear %:
XX%with colour bar - Operating hours
REPAIR button:
Appears when a workshop placeable is on your farm and the selected vehicle has more than 2% wear. Clicking it instantly restores the vehicle to new condition.
Multiplayer: On a dedicated server the repair is sent as a network event. On a listen-server it is applied locally.
Sidebar label: DIG
App ID: digging
Real-time terrain information for excavation work. Updates every 500 ms automatically while open.
| Row | Value |
|---|---|
| X | Player east-west world position (metres) |
| Y | Player elevation (metres above sea level) |
| Z | Player north-south world position (metres) |
| Vehicle | Name of controlled vehicle (if in one) |
| Speed | Vehicle speed in km/h |
| Attached | Up to 2 attached implements |
| Ground Level | Terrain height at current X/Z position (metres) |
| Above Ground | Distance above or below original terrain level |
Below ground: A negative "Above Ground" value means you have dug below the original terrain surface. Useful for precision excavation depth.
Sidebar label: BCK
App ID: bucket_tracker
Automatically tracks fill-and-dump cycles for loaders, excavators, and material handlers.
Detected vehicle types: wheel loader, front loader, excavator, backhoe, telehandler, skid steer, material handler — and any vehicle with a bucket/loader/grapple/fork implement attached.
Summary cards (top of screen):
LOADS— total dump cycles this sessionWEIGHT— total estimated weight moved (tonnes)ITEMS— number of entries in load history
Active vehicle panel: shows current vehicle fill level and material as a bar.
Load history: the 8 most recent dumps, each showing material type and estimated weight.
Weight estimation: approximate kg/litre densities used:
| Material | Density |
|---|---|
| Dirt | 1.5 kg/L |
| Stones | 1.8 kg/L |
| Gravel | 1.7 kg/L |
| Sand | 1.6 kg/L |
| Soil | 1.4 kg/L |
| Other | 1.0 kg/L |
RESET button: clears all history and resets session totals to zero.
Sidebar label: APPS
App ID: app_store
Lists every registered app grouped by category. Use the OPEN button on any row to jump directly to that app.
Categories: Built-in · Farming · Finance · Mod Integrations
Sidebar label: SET
App ID: settings
Full scrollable configuration panel. See settings-reference.md for the complete reference.
Sidebar label: UPD
App ID: updates
Full changelog — every released version with its list of changes, newest first.
These apps only appear in the sidebar when their companion mod is active in the current savegame. See mod-integrations.md for full details.
| App | App ID | Requires |
|---|---|---|
| 💰 Income Mod | income_mod |
FS25_IncomeMod |
| 📉 Tax Mod | tax_mod |
FS25_TaxMod |
| 🤝 NPC Favor | npc_favor |
FS25_NPCFavor |
| 🌱 Crop Stress | crop_stress |
FS25_SeasonalCropStress |
| 🧪 Soil Fertilizer | soil_fertilizer |
FS25_SoilFertilizer |
Every app has a small i button in the bottom-right corner of its content area. Clicking it opens a help sub-page that explains everything the app shows and all the colour/threshold meanings. Click < BACK to return to the app.