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EventId.cs
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66 lines (53 loc) · 1.4 KB
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using System;
namespace CodeName.EventEngine
{
public struct EventId : IEquatable<EventId>
{
public static EventId InvalidId => new(Guid.Empty);
private readonly Guid internalId;
public EventId(Guid guid)
{
internalId = guid;
}
public bool IsValid()
{
return this != InvalidId;
}
public bool Equals(EventId other)
{
return internalId == other.internalId;
}
public override bool Equals(object obj)
{
return obj is EventId other && Equals(other);
}
public override int GetHashCode()
{
return internalId.GetHashCode();
}
public static explicit operator Guid(EventId id)
{
return id.internalId;
}
public static explicit operator EventId(Guid id)
{
return new EventId(id);
}
public static bool operator ==(EventId left, EventId right)
{
return left.Equals(right);
}
public static bool operator !=(EventId left, EventId right)
{
return !left.Equals(right);
}
public override string ToString()
{
return internalId.ToString();
}
public static EventId Generate()
{
return new EventId(Guid.NewGuid());
}
}
}