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<!DOCTYPE html>
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<title>EXP_PyObjectPlus — UPBGE/Blender Python API</title>
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UPBGE 0.5x & Blender 5.2.0 Alpha Python API
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<p class="caption" role="heading"><span class="caption-text">Documentation</span></p>
<ul>
<li class="toctree-l1"><a class="reference internal" href="info_quickstart.html">Quickstart</a></li>
<li class="toctree-l1"><a class="reference internal" href="info_overview.html">API Overview</a></li>
<li class="toctree-l1"><a class="reference internal" href="info_api_reference.html">API Reference Usage</a></li>
<li class="toctree-l1"><a class="reference internal" href="info_best_practice.html">Best Practice</a></li>
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<li class="toctree-l1"><a class="reference internal" href="info_contributing.html">Contribute Documentation</a></li>
</ul>
<p class="caption" role="heading"><span class="caption-text">Application Modules</span></p>
<ul>
<li class="toctree-l1"><a class="reference internal" href="bpy.context.html">Context Access (bpy.context)</a></li>
<li class="toctree-l1"><a class="reference internal" href="bpy.data.html">Data Access (bpy.data)</a></li>
<li class="toctree-l1"><a class="reference internal" href="bpy.msgbus.html">Message Bus (bpy.msgbus)</a></li>
<li class="toctree-l1"><a class="reference internal" href="bpy.ops.html">Operators (bpy.ops)</a></li>
<li class="toctree-l1"><a class="reference internal" href="bpy.types.html">Types (bpy.types)</a></li>
<li class="toctree-l1"><a class="reference internal" href="bpy.utils.html">Utilities (bpy.utils)</a></li>
<li class="toctree-l1"><a class="reference internal" href="bpy.path.html">Path Utilities (bpy.path)</a></li>
<li class="toctree-l1"><a class="reference internal" href="bpy.app.html">Application Data (bpy.app)</a></li>
<li class="toctree-l1"><a class="reference internal" href="bpy.props.html">Property Definitions (bpy.props)</a></li>
</ul>
<p class="caption" role="heading"><span class="caption-text">Game Engine Modules</span></p>
<ul class="current">
<li class="toctree-l1 current"><a class="reference internal" href="bge.types.html">Game Types (bge.types)</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="bge.types.html#introduction">Introduction</a></li>
<li class="toctree-l2 current"><a class="reference internal" href="bge.types.html#types">Types</a><ul class="current">
<li class="toctree-l3"><a class="reference internal" href="bge.types.BL_ArmatureBone.html">BL_ArmatureBone(EXP_PyObjectPlus)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.BL_ArmatureChannel.html">BL_ArmatureChannel(EXP_PyObjectPlus)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.BL_ArmatureConstraint.html">BL_ArmatureConstraint(EXP_PyObjectPlus)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.BL_ArmatureObject.html">BL_ArmatureObject(KX_GameObject)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.BL_Shader.html">BL_Shader(EXP_PyObjectPlus)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.BL_Texture.html">BL_Texture(EXP_Value)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.EXP_ListValue.html">EXP_ListValue(EXP_PropValue)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.EXP_PropValue.html">EXP_PropValue(EXP_Value)</a></li>
<li class="toctree-l3 current"><a class="current reference internal" href="#">EXP_PyObjectPlus</a><ul>
<li class="toctree-l4"><a class="reference internal" href="#bge.types.EXP_PyObjectPlus"><code class="docutils literal notranslate"><span class="pre">EXP_PyObjectPlus</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="#bge.types.EXP_PyObjectPlus.invalid"><code class="docutils literal notranslate"><span class="pre">EXP_PyObjectPlus.invalid</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.EXP_Value.html">EXP_Value(EXP_PyObjectPlus)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.KX_2DFilter.html">KX_2DFilter(BL_Shader)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.KX_2DFilterFrameBuffer.html">KX_2DFilterOffScreen(EXP_Value)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.KX_2DFilterManager.html">KX_2DFilterManager(EXP_PyObjectPlus)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.KX_BlenderMaterial.html">KX_BlenderMaterial(EXP_PyObjectPlus)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.KX_Camera.html">KX_Camera(KX_GameObject)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.KX_CharacterWrapper.html">KX_CharacterWrapper(EXP_PyObjectPlus)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.KX_CollisionContactPoint.html">KX_CollisionContactPoint(EXP_Value)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.KX_ConstraintWrapper.html">KX_ConstraintWrapper(EXP_PyObjectPlus)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.KX_FontObject.html">KX_FontObject(KX_GameObject)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.KX_GameObject.html">KX_GameObject(SCA_IObject)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.KX_LibLoadStatus.html">KX_LibLoadStatus(EXP_PyObjectPlus)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.KX_LightObject.html">KX_LightObject(KX_GameObject)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.KX_LodLevel.html">KX_LodLevel(EXP_PyObjectPlus)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.KX_LodManager.html">KX_LodManager(EXP_PyObjectPlus)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.KX_MeshProxy.html">KX_MeshProxy(EXP_Value)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.KX_NavMeshObject.html">KX_NavMeshObject(KX_GameObject)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.KX_PolyProxy.html">KX_PolyProxy(SCA_IObject)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.KX_PythonComponent.html">KX_PythonComponent(EXP_Value)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.KX_Scene.html">KX_Scene(EXP_PyObjectPlus)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.KX_VehicleWrapper.html">KX_VehicleWrapper(EXP_PyObjectPlus)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.KX_VertexProxy.html">KX_VertexProxy(SCA_IObject)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_2DFilterActuator.html">SCA_2DFilterActuator(SCA_IActuator)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_ANDController.html">SCA_ANDController(SCA_IController)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_ActionActuator.html">SCA_ActionActuator(SCA_IActuator)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_ActuatorSensor.html">SCA_ActuatorSensor(SCA_ISensor)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_AddObjectActuator.html">SCA_AddObjectActuator(SCA_IActuator)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_AlwaysSensor.html">SCA_AlwaysSensor(SCA_ISensor)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_ArmatureActuator.html">SCA_ArmatureActuator(SCA_IActuator)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_ArmatureSensor.html">SCA_ArmatureSensor(SCA_ISensor)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_CameraActuator.html">SCA_CameraActuator(SCA_IActuator)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_CollisionSensor.html">SCA_CollisionSensor(SCA_ISensor)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_ConstraintActuator.html">SCA_ConstraintActuator(SCA_IActuator)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_DelaySensor.html">SCA_DelaySensor(SCA_ISensor)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_DynamicActuator.html">SCA_DynamicActuator(SCA_IActuator)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_EndObjectActuator.html">SCA_EndObjectActuator(SCA_IActuator)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_GameActuator.html">SCA_GameActuator(SCA_IActuator)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_IActuator.html">SCA_IActuator(SCA_ILogicBrick)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_IController.html">SCA_IController(SCA_ILogicBrick)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_ILogicBrick.html">SCA_ILogicBrick(EXP_Value)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_IObject.html">SCA_IObject(EXP_Value)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_ISensor.html">SCA_ISensor(SCA_ILogicBrick)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_InputEvent.html">SCA_InputEvent(EXP_PyObjectPlus)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_JoystickSensor.html">SCA_JoystickSensor(SCA_ISensor)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_KeyboardSensor.html">SCA_KeyboardSensor(SCA_ISensor)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_MouseActuator.html">SCA_MouseActuator(SCA_IActuator)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_MouseFocusSensor.html">SCA_MouseFocusSensor(SCA_MouseSensor)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_MouseSensor.html">SCA_MouseSensor(SCA_ISensor)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_NANDController.html">SCA_NANDController(SCA_IController)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_NORController.html">SCA_NORController(SCA_IController)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_NearSensor.html">SCA_NearSensor(KX_CollisionSensor)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_NetworkMessageActuator.html">SCA_NetworkMessageActuator(SCA_IActuator)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_NetworkMessageSensor.html">SCA_NetworkMessageSensor(SCA_ISensor)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_ORController.html">SCA_ORController(SCA_IController)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_ObjectActuator.html">SCA_ObjectActuator(SCA_IActuator)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_ParentActuator.html">SCA_ParentActuator(SCA_IActuator)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_PropertyActuator.html">SCA_PropertyActuator(SCA_IActuator)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_PropertySensor.html">SCA_PropertySensor(SCA_ISensor)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_PythonController.html">SCA_PythonController(SCA_IController)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_PythonJoystick.html">SCA_PythonJoystick(EXP_PyObjectPlus)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_PythonKeyboard.html">SCA_PythonKeyboard(EXP_PyObjectPlus)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_PythonMouse.html">SCA_PythonMouse(EXP_PyObjectPlus)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_RadarSensor.html">SCA_RadarSensor(SCA_NearSensor)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_RandomActuator.html">SCA_RandomActuator(SCA_IActuator)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_RandomSensor.html">SCA_RandomSensor(SCA_ISensor)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_RaySensor.html">SCA_RaySensor(SCA_ISensor)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_ReplaceMeshActuator.html">SCA_ReplaceMeshActuator(SCA_IActuator)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_SceneActuator.html">SCA_SceneActuator(SCA_IActuator)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_SoundActuator.html">SCA_SoundActuator(SCA_IActuator)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_StateActuator.html">SCA_StateActuator(SCA_IActuator)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_SteeringActuator.html">SCA_SteeringActuator(SCA_IActuator)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_TrackToActuator.html">SCA_TrackToActuator(SCA_IActuator)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_VibrationActuator.html">SCA_VibrationActuator(SCA_IActuator)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_VisibilityActuator.html">SCA_VisibilityActuator(SCA_IActuator)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_XNORController.html">SCA_XNORController(SCA_IController)</a></li>
<li class="toctree-l3"><a class="reference internal" href="bge.types.SCA_XORController.html">SCA_XORController(SCA_IController)</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="bge.logic.html">Game Logic (bge.logic)</a></li>
<li class="toctree-l1"><a class="reference internal" href="bge.render.html">Rasterizer (bge.render)</a></li>
<li class="toctree-l1"><a class="reference internal" href="bge.texture.html">Video Texture (bge.texture)</a></li>
<li class="toctree-l1"><a class="reference internal" href="bge.texture.html#ffmpeg-video-and-image-status">FFmpeg Video and Image Status</a></li>
<li class="toctree-l1"><a class="reference internal" href="bge.texture.html#image-blending-modes">Image Blending Modes</a></li>
<li class="toctree-l1"><a class="reference internal" href="bge.events.html">Game Keys (bge.events)</a></li>
<li class="toctree-l1"><a class="reference internal" href="bge.constraints.html">Physics Constraints (bge.constraints)</a></li>
<li class="toctree-l1"><a class="reference internal" href="bge.app.html">Application Data (bge.app)</a></li>
<li class="toctree-l1"><a class="reference internal" href="bgui.html">Game GUI (bgui)</a></li>
</ul>
<p class="caption" role="heading"><span class="caption-text">Standalone Modules</span></p>
<ul>
<li class="toctree-l1"><a class="reference internal" href="aud.html">Audio System (aud)</a></li>
<li class="toctree-l1"><a class="reference internal" href="bl_math.html">Additional Math Functions (bl_math)</a></li>
<li class="toctree-l1"><a class="reference internal" href="blf.html">Font Drawing (blf)</a></li>
<li class="toctree-l1"><a class="reference internal" href="bmesh.html">BMesh Module (bmesh)</a></li>
<li class="toctree-l1"><a class="reference internal" href="bpy_extras.html">Extra Utilities (bpy_extras)</a></li>
<li class="toctree-l1"><a class="reference internal" href="freestyle.html">Freestyle Module (freestyle)</a></li>
<li class="toctree-l1"><a class="reference internal" href="gpu.html">GPU Module (gpu)</a></li>
<li class="toctree-l1"><a class="reference internal" href="gpu_extras.html">GPU Utilities (gpu_extras)</a></li>
<li class="toctree-l1"><a class="reference internal" href="idprop.html">ID Properties Module (idprop)</a></li>
<li class="toctree-l1"><a class="reference internal" href="imbuf.html">Image Buffer (imbuf)</a></li>
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<section id="exp-pyobjectplus">
<h1>EXP_PyObjectPlus<a class="headerlink" href="#exp-pyobjectplus" title="Link to this heading"></a></h1>
<dl class="py class">
<dt class="sig sig-object py" id="bge.types.EXP_PyObjectPlus">
<span class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></span><span class="sig-prename descclassname"><span class="pre">bge.types.</span></span><span class="sig-name descname"><span class="pre">EXP_PyObjectPlus</span></span><a class="headerlink" href="#bge.types.EXP_PyObjectPlus" title="Link to this definition"></a></dt>
<dd><p>EXP_PyObjectPlus base class of most other types in the Game Engine.</p>
<dl class="py attribute">
<dt class="sig sig-object py" id="bge.types.EXP_PyObjectPlus.invalid">
<span class="sig-name descname"><span class="pre">invalid</span></span><a class="headerlink" href="#bge.types.EXP_PyObjectPlus.invalid" title="Link to this definition"></a></dt>
<dd><p>Test if the object has been freed by the game engine and is no longer valid.</p>
<p>Normally this is not a problem but when storing game engine data in the GameLogic module,
KX_Scenes or other KX_GameObjects its possible to hold a reference to invalid data.
Calling an attribute or method on an invalid object will raise a SystemError.</p>
<p>The invalid attribute allows testing for this case without exception handling.</p>
<dl class="field-list simple">
<dt class="field-odd">Type<span class="colon">:</span></dt>
<dd class="field-odd"><p>boolean</p>
</dd>
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