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Warnings and error appear in console upon importing project- Windows in 2020.2 #19

@celinebravo

Description

@celinebravo

Description:
Upon importing 3D Gamekit project had a pop up appear and 4 warnings and 1 error appear in the console.

Pop Up Window:

  • Screenshot 2 below

Warnings:

  • Unity is only able to load mdb or portable-pdb symbols. Packages/com.unity.ext.nunit/net35/unity-custom/nunit.framework.pdb is using a legacy pdb format.
    UnityEngine.Debug:LogWarning(Object)
    Microsoft.Unity.VisualStudio.Editor.VisualStudioEditor:SyncIfNeeded(String[], String[], String[], String[], String[]) (at C:/Users/Celine Bravo/AppData/Local/Temp/803952e8a91032141ade03c8e9b4d233/Library/PackageCache/com.unity.ide.visualstudio@2.0.3/Editor/VisualStudioEditor.cs:154)
    UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])

  • Shader warning in 'Render Depth': Output value 'vert' is not completely initialized at line 16 (on d3d11)
    Compiling Vertex program
    Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING
    Disabled keywords: UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING

  • Shader warning in 'Hidden/ProBuilder/ScrollHighlight': 'UNITY_PASS_FORWARDBASE' : macro redefinition at line 32 (on d3d11)
    Compiling Vertex program with DIRECTIONAL
    Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PASS_FORWARDBASE
    Disabled keywords: LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN VERTEXLIGHT_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING

  • Shader warning in 'Custom/MirrorWater': Custom/MirrorWater shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

Error:

  • Import parameters got modified during import

Expected Behavior:
No warnings or errors appear in console upon import

Screenshot 1:
GameKit 3D Warnings upon open
Screenshot 2:
Gamekit 3D initial open

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