- [x] fix visibility handling - [x] fix parent handling - [x] add 'bake transform' option - [x] fix auto sync - [ ] improve detecting updated objects (bpy.app.handlers.depsgraph_update_post) - [ ] use render meshes (Subdivision modifier has both render/viewport iterations) - [ ] fix bone handling (can reproduce by tree_creature.blend ) - [ ] handle textures - [ ] materials - [x] multiple uv support (https://github.com/unity3d-jp/MeshSync/issues/92). Example: Blender UV0 = DetailMapUV's = Unity UV0 Blender UV1 = LightMapUV's =Unity UV1 - [ ] send preview mesh when editing - [ ] greasepen
Example:
Blender UV0 = DetailMapUV's = Unity UV0
Blender UV1 = LightMapUV's =Unity UV1