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Roadmap: Blender #6

@sindharta

Description

@sindharta
  • fix visibility handling
  • fix parent handling
  • add 'bake transform' option
  • fix auto sync
  • improve detecting updated objects (bpy.app.handlers.depsgraph_update_post)
  • use render meshes (Subdivision modifier has both render/viewport iterations)
  • fix bone handling (can reproduce by tree_creature.blend )
  • handle textures
  • materials
  • multiple uv support ( Sync from multiple UV Sets (Blender Unity) unity3d-jp/MeshSync#92).
    Example:
    Blender UV0 = DetailMapUV's = Unity UV0
    Blender UV1 = LightMapUV's =Unity UV1
  • send preview mesh when editing
  • greasepen

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