Description
Error on client side after connect:
KeyNotFoundException: The given key 'Unity.Netcode.ConnectionRequestMessage' was not present in the dictionary.
Reproduce Steps
- Scene 1 - Client - default Networkmanager without changes
- Scene 2 - Server - default Networkmanager without changes
- Start server
- Start client
- Client side error
Screenshots

Environment
- OS: Windows 11
- Unity Version: 2022.3.12f1 LTS
- Netcode Version: Netcode for GameObjects 1.6.0
- Netcode Commit: idk