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Network Manager fails to spawn local NetworkObjects on client #3911

@Squashi11

Description

@Squashi11

Description

Network Manager fails to spawn NetworkObjects with suspicious Hash ID on client connect

Reproduce Steps

( we have already tried :

  1. Deleting and regenerating the Network Prefabs list)

  2. Start host and spawn network objects (many of them)

  3. Join a client

  4. Client displays error in console

Actual Outcome

Network Object is not spawned locally on client

Expected Outcome

Network Object is spawned locally on client

Screenshots

Image

Environment

  • OS: Windows 11
  • Unity Version: 6000.3.11f1
  • Netcode Version: 2.10.0
  • Netcode Commit: x
  • Netcode Topology: Client Server

Additional Context

Why don't the error logs display the name of the problematic object / prefab?

There are also more errors happening but we will create a new Issue for them (Invalid Destroy)

Image

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stat:InvestigatingIssue is currently being investigatedstat:awaiting-responseAwaiting response from author. This label should be added manually.type:supportQuestions or other support

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