diff --git a/com.unity.netcode.gameobjects/CHANGELOG.md b/com.unity.netcode.gameobjects/CHANGELOG.md index 190981fad4..798064c1ad 100644 --- a/com.unity.netcode.gameobjects/CHANGELOG.md +++ b/com.unity.netcode.gameobjects/CHANGELOG.md @@ -10,8 +10,6 @@ Additional documentation and release notes are available at [Multiplayer Documen ### Added -- Added a `WebSocketPath` field to `UnityTransport.ConnectionData` (which also shows up in the inspector if "Use WebSockets" is checked) that controls the path clients will connect to and servers/hosts will listen on when using WebSockets. (#3901) -- `NetworkTransport.EarlyUpdate` and `NetworkTransport.PostLateUpdate` are now public. For the vast majority of users, there's really no point in ever calling those methods directly (the `NetworkManager` handles it). It's only useful if wrapping transports outside of NGO. (#3890) ### Changed @@ -19,6 +17,25 @@ Additional documentation and release notes are available at [Multiplayer Documen ### Deprecated +### Removed + + +### Fixed + + +### Security + + +### Obsolete + + +## [2.11.0] - 2026-03-19 + +### Added + +- Added a `WebSocketPath` field to `UnityTransport.ConnectionData` (which also shows up in the inspector if "Use WebSockets" is checked) that controls the path clients will connect to and servers/hosts will listen on when using WebSockets. (#3901) +- `NetworkTransport.EarlyUpdate` and `NetworkTransport.PostLateUpdate` are now public. For the vast majority of users, there's really no point in ever calling those methods directly (the `NetworkManager` handles it). It's only useful if wrapping transports outside of NGO. (#3890) + ### Removed - Removed un-needed exceptions on `NetworkObject.cs`. (#3867) @@ -28,9 +45,6 @@ Additional documentation and release notes are available at [Multiplayer Documen - NestedNetworkVariables initialized with no value no longer throw an error. (#3891) - Fixed `NetworkShow` behavior when it is called twice. (#3867) -### Security - - ### Obsolete - `NotListeningException` is now marked as obsolete as it is no longer used internally. (#3867) diff --git a/com.unity.netcode.gameobjects/package.json b/com.unity.netcode.gameobjects/package.json index e8f778f33c..f813219c8d 100644 --- a/com.unity.netcode.gameobjects/package.json +++ b/com.unity.netcode.gameobjects/package.json @@ -2,7 +2,7 @@ "name": "com.unity.netcode.gameobjects", "displayName": "Netcode for GameObjects", "description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.", - "version": "2.11.0", + "version": "2.11.1", "unity": "6000.0", "dependencies": { "com.unity.nuget.mono-cecil": "1.11.4",