Skip to content

RemoteDisconnect function #33

@noprops

Description

@noprops

In the RemoteDisconnect function of MatchplayNetworkClient, it returns without action when clientId == m_NetworkManager.LocalClientId, and only calls NetworkShutdown if this is not the case. Why is this?
It feels like it should be the other way around, calling NetworkShutdown when clientId == m_NetworkManager.LocalClientId.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions