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Added Note from Personal Data Science , Free Assets , Unreal Engine
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pages/Blender.md

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- **Radius/Size** — larger = softer shadows (Area light).
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- **Shadow** — enable/disable per light.
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- **Light Linking** (Blender 4+) — control which objects a light affects.
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- # Rendering — Cycles vs EEVEE
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- ## Cycles (Path Tracer)
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- Output Path: Output Properties → Output → set folder path.
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- File Format: PNG (single frame), FFmpeg Video (animation), OpenEXR (compositing).
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- Render image: F12. Render animation: Ctrl + F12.
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- # Rigging & Armatures
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- ## What is Rigging?
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- **Basis** = rest shape. Add new keys and sculpt/edit them.
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- Animate the Value (0–1) to blend between shapes.
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- Used for: lip sync, blink, smile, corrective shapes on joints.
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- # Animation
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- ## Keyframe Basics
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Solid Drawing 3D form and weight in poses
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Appeal Charisma and clarity in character design
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```
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- # Geometry Nodes
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- ## What Are Geometry Nodes?
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- Geometry Nodes uses a **field** system — values computed per-element (per vertex, per face, etc.).
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- Allows per-point variation without loops.
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- Example: `Random Value` node outputs a different random number per instance.
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- # Simulations
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- ## Physics Systems Overview
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- **Hair**: static strands for fur, grass, hair.
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- Use **Particle Edit Mode** to comb/cut/style hair particles.
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- **Children**: generate child particles from parents for dense fur.
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- # Compositing
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- ## What is Compositing?
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Cryptomatte Isolate objects by ID for masking
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Denoise Intel OIDN denoising in compositor
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```
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- # Python Scripting
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- ## Blender Python API
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- Hover over any UI element → right-click → **Copy Python Command** to get the operator call.
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- Enable **Python Tooltips** in Preferences → Interface for inline API hints.
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- Use the **Info Editor** to see all operator calls as you work — great for learning the API.
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- # Import & Export
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- ## Supported Formats
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- Mark any object/material/node group as an asset: right-click → Mark as Asset.
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- Browse assets in the Asset Browser editor.
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- Set library paths in Preferences → File Paths → Asset Libraries.
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- # Performance & Optimization
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- ## Viewport Performance
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- Purge unused data: File → Clean Up → Purge Unused Data.
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- Use **Linked Libraries** instead of appending for large shared assets.
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- Compress .blend files: File → Save → check Compress File.
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- # Essential Shortcuts Reference
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- ## Universal
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Subdivide Right-click → Subdivide
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Separate P
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```
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- # Useful Add-ons
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- ## Built-in Add-ons (enable in Preferences → Add-ons)
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Retopoflow Retopology tools
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Speedflow Fast modeling operations
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```
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- # More Learn
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- ## Github & Webs
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- Official Site: https://www.blender.org
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- Blender Official YouTube: https://www.youtube.com/@BlenderOfficial
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- Stylized Station — Stylized Art in Blender: https://www.youtube.com/@StylizedStation
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- Ducky 3D — Shader & Motion Graphics: https://www.youtube.com/@Ducky3D
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- Default Cube — Geometry Nodes: https://www.youtube.com/@DefaultCube
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- Default Cube — Geometry Nodes: https://www.youtube.com/@DefaultCube

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