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**Will's Website** Welcome to my website. My journal for my activities in Engine Development, Graphics Programming, and Game Development. [About Me](aboutme.md.html)

(#) Will Engine

(#) Development Journal

(#) Technical Articles

  • Task and Mesh Shaders: A Practical Guide
    • Practical implementation of task and mesh shaders in Vulkan with Slang, from basic examples to GPU-driven culling.
    • Covers meshlet generation, frustum/backface culling at meshlet granularity, and payload optimization techniques.
    • Last Modified 2025/12/07
  • Task and Mesh Shader Benchmark
    • Performance comparison of traditional rendering vs GPU-driven mesh shaders with practical Vulkan implementations.
    • Benchmarks show 5.3x speedup with task+mesh shaders on high-poly geometry, plus cache behavior analysis.
    • Last Modified 2025/11/26
  • Vulkan Descriptor Buffers (Redux)
    • A technical post about implementing descriptor buffers in place of the traditional descriptor pool in my renderer/engine.
    • A redux of the previous descriptor buffer article with improvements and clarifications.
    • Last Modified 2025/10/23
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