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# Do this last as there is no need for it earlier - the cooker obviously has access to the game assets |
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# and precompiling shaders seems to do nothing (I assume they are included in the game's GlobalShaderCache) |
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$this._PerformStep({ ($_)._CopyMissingUncooked() }, "Copying", "Copied", "requested uncooked packages") |
I wrote that comment before I knew about seekfree shader cache (which is inlined into each SF package). We should verify that the current setup isn't causing runtime shader compilations
X2ModBuildCommon/build_common.ps1
Lines 145 to 147 in b339358
I wrote that comment before I knew about seekfree shader cache (which is inlined into each SF package). We should verify that the current setup isn't causing runtime shader compilations