Problem Overview
I want to conditionally override the bIgnoreArmor and bBypassShield flags on an X2Effect_ApplyWeaponDamage, based on at least the following information:
- The name of the primary damage type applied by the effect instance.
Proposed Solution
This is an obvious candidate for an event handler, but I'm at a loss for what other information (besides my own immediate requirements) should be included in the event.
Can Self-Serve?
Well, technically yes, but I feel like some discussion is needed so I don't end up implementing it in such a way that it's only useful for my own mod. 😟
Problem Overview
I want to conditionally override the
bIgnoreArmorandbBypassShieldflags on anX2Effect_ApplyWeaponDamage, based on at least the following information:Proposed Solution
This is an obvious candidate for an event handler, but I'm at a loss for what other information (besides my own immediate requirements) should be included in the event.
Can Self-Serve?
Well, technically yes, but I feel like some discussion is needed so I don't end up implementing it in such a way that it's only useful for my own mod. 😟