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Add events to X2Effect_ApplyWeaponDamage to override bIgnoreArmor and bBypassShield #1542

@DaloLorn

Description

@DaloLorn

Problem Overview

I want to conditionally override the bIgnoreArmor and bBypassShield flags on an X2Effect_ApplyWeaponDamage, based on at least the following information:

  • The name of the primary damage type applied by the effect instance.

Proposed Solution

This is an obvious candidate for an event handler, but I'm at a loss for what other information (besides my own immediate requirements) should be included in the event.

Can Self-Serve?

Well, technically yes, but I feel like some discussion is needed so I don't end up implementing it in such a way that it's only useful for my own mod. 😟

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