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DataStructures.swift
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//
// DataStructures.swift
// project-mars
//
// Created by Aleksandr Grin on 12/18/16.
// Copyright © 2016 AleksandrGrin. All rights reserved.
//
import Foundation
import UIKit
import SpriteKit
class gameBoard:NSObject, NSCoding {
var Provinces:Array<Province> = []
var boardMap:SKSpriteNode!
var boardCamera:PlayerCamera!
var landShipLayer:SKNode!
var extractorLayer:SKNode!
var crawlerLayer:SKNode!
override init() {
super.init()
self.boardMap = SKSpriteNode()
self.boardCamera = PlayerCamera()
self.landShipLayer = SKNode()
self.extractorLayer = SKNode()
self.crawlerLayer = SKNode()
}
required init?(coder aDecoder: NSCoder) {
self.Provinces = (aDecoder.decodeObject(forKey: "Provinces") as? Array<Province>)!
self.boardMap = aDecoder.decodeObject(forKey: "boardMap") as? SKSpriteNode
self.boardCamera = aDecoder.decodeObject(forKey: "boardCamera") as? PlayerCamera
self.landShipLayer = aDecoder.decodeObject(forKey: "landships") as? SKNode!
self.extractorLayer = aDecoder.decodeObject(forKey: "extractors") as? SKNode!
self.crawlerLayer = aDecoder.decodeObject(forKey: "crawlers") as? SKNode!
}
func encode(with aCoder: NSCoder) {
aCoder.encode(self.Provinces, forKey: "Provinces")
aCoder.encode(self.boardMap, forKey: "boardMap")
aCoder.encode(self.boardCamera, forKey: "boardCamera")
aCoder.encode(self.landShipLayer, forKey: "landships")
aCoder.encode(self.extractorLayer, forKey: "extractors")
aCoder.encode(self.crawlerLayer, forKey: "crawlers")
}
}
class gameStatistics: NSObject, NSCoding {
//General Game stats
var gamesPlayed:Int = 0
var gamesWon:Int = 0
var gamesWonPercent:NSDecimalNumber = 0
var gamesLost:Int = 0
var gamesLostPercent:NSDecimalNumber = 0
var assassinations:Int = 0
var assassinationsPercent:NSDecimalNumber = 0
var elevators:Int = 0
var elevatorsPercent:NSDecimalNumber = 0
var cratersControlled:Int = 0
//Units destroyed
var landShips:Int = 0
var extractors:Int = 0
var crawlers:Int = 0
//Provinces
var provincesCaptured:Int = 0
var provincesLost:Int = 0
override init(){
super.init()
}
required init?(coder aDecoder: NSCoder) {
self.gamesPlayed = Int(aDecoder.decodeCInt(forKey: "gamesPlayed"))
self.gamesWon = Int(aDecoder.decodeCInt(forKey: "gamesWon"))
self.gamesWonPercent = aDecoder.decodeObject(forKey: "gamesWonPercent") as! NSDecimalNumber
self.gamesLost = Int(aDecoder.decodeCInt(forKey: "gamesLost"))
self.gamesLostPercent = aDecoder.decodeObject(forKey: "gamesLostPercent") as! NSDecimalNumber
self.assassinations = Int(aDecoder.decodeCInt(forKey: "assassinations"))
self.assassinationsPercent = aDecoder.decodeObject(forKey: "assassinationsPercent") as! NSDecimalNumber
self.elevators = Int(aDecoder.decodeCInt(forKey: "elevators"))
self.elevatorsPercent = aDecoder.decodeObject(forKey: "elevatorsPercent") as! NSDecimalNumber
self.cratersControlled = Int(aDecoder.decodeCInt(forKey: "cratersControlled"))
self.landShips = Int(aDecoder.decodeCInt(forKey: "landShips"))
self.extractors = Int(aDecoder.decodeCInt(forKey: "extractors"))
self.crawlers = Int(aDecoder.decodeCInt(forKey: "crawlers"))
self.provincesCaptured = Int(aDecoder.decodeCInt(forKey: "provincesCaptured"))
self.provincesLost = Int(aDecoder.decodeCInt(forKey: "provincesLost"))
}
func encode(with aCoder: NSCoder) {
aCoder.encode(self.gamesPlayed, forKey: "gamesPlayed")
aCoder.encode(self.gamesWon, forKey: "gamesWon")
aCoder.encode(self.gamesWonPercent, forKey: "gamesWonPercent")
aCoder.encode(self.gamesLost, forKey: "gamesLost")
aCoder.encode(self.gamesLostPercent, forKey: "gamesLostPercent")
aCoder.encode(self.assassinations, forKey: "assassinations")
aCoder.encode(self.assassinationsPercent, forKey: "assassinationsPercent")
aCoder.encode(self.elevators, forKey: "elevators")
aCoder.encode(self.elevatorsPercent, forKey: "elevatorsPercent")
aCoder.encode(self.provincesLost, forKey: "provincesLost")
aCoder.encode(self.landShips, forKey: "landShips")
aCoder.encode(self.extractors, forKey: "extractors")
aCoder.encode(self.crawlers, forKey: "crawlers")
aCoder.encode(self.cratersControlled, forKey: "cratersControlled")
aCoder.encode(self.provincesCaptured, forKey: "provincesCaptured")
}
}
class gameSettings: NSObject, NSCoding {
//MainScreen
var totalPlayers:Int = 4
var gamePlayers:Array<Player> = []
var gameDifficulty:String = "easy"
///Dice options screen
var sidesPerDice:Int = 6
var diceAdvantageMode:String = "attacker"
///Card options screen
var cardBonusMode:String = "constant"
var disableAsteroidCard:Bool = false
///Combat options screen
var combatAdvantageMode:String = "equal"
var enableTotalAnnihilation:Bool = false
///Start Position options screen
var startPositionMode:String = "custom"
override init(){
super.init()
}
required init?(coder aDecoder: NSCoder) {
self.totalPlayers = Int(aDecoder.decodeInt32(forKey: "numberOfPlayers"))
self.gamePlayers = aDecoder.decodeObject(forKey: "gamePlayers") as! Array<Player>
self.gameDifficulty = aDecoder.decodeObject(forKey: "gameDifficulty") as! String
self.sidesPerDice = Int(aDecoder.decodeInt32(forKey: "sidesPerDice"))
self.diceAdvantageMode = aDecoder.decodeObject(forKey: "diceAdvantageMode") as! String
self.cardBonusMode = aDecoder.decodeObject(forKey: "cardBonusMode") as! String
self.disableAsteroidCard = aDecoder.decodeBool(forKey: "disableAsteroidCard")
self.combatAdvantageMode = aDecoder.decodeObject(forKey: "combatAdvantageMode") as! String
self.enableTotalAnnihilation = aDecoder.decodeBool(forKey: "enableTotalAnnihilation")
self.startPositionMode = aDecoder.decodeObject(forKey: "startPositionsMode") as! String
}
func encode(with aCoder: NSCoder) {
aCoder.encode(Int32(self.totalPlayers), forKey: "numberOfPlayers")
aCoder.encode(self.gamePlayers, forKey: "gamePlayers")
aCoder.encode(self.gameDifficulty, forKey: "gameDifficulty")
aCoder.encode(Int32(self.sidesPerDice), forKey: "sidesPerDice")
aCoder.encode(self.diceAdvantageMode, forKey: "diceAdvantageMode")
aCoder.encode(self.cardBonusMode, forKey: "cardBonusMode")
aCoder.encode(self.disableAsteroidCard, forKey: "disableAsteroidCard")
aCoder.encode(self.combatAdvantageMode, forKey: "combatAdvantageMode")
aCoder.encode(self.enableTotalAnnihilation, forKey: "enableTotalAnnihilation")
aCoder.encode(self.startPositionMode, forKey: "startPositionsMode")
}
}