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MiniProject_Week6.py
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214 lines (172 loc) · 6.34 KB
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# Mini-project #6 - Blackjack
import simplegui
import random
# load card sprite - 949x392 - source: jfitz.com
CARD_SIZE = (73, 98)
CARD_CENTER = (36.5, 49)
card_images = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/cards.jfitz.png")
CARD_BACK_SIZE = (71, 96)
CARD_BACK_CENTER = (35.5, 48)
card_back = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/card_back.png")
# initialize some useful global variables
in_play = False
outcome = ""
score = 0
# define globals for cards
SUITS = ('C', 'S', 'H', 'D')
RANKS = ('A', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K')
VALUES = {'A':1, '2':2, '3':3, '4':4, '5':5, '6':6, '7':7, '8':8, '9':9, 'T':10, 'J':10, 'Q':10, 'K':10}
# define card class
class Card:
def __init__(self, suit, rank):
if (suit in SUITS) and (rank in RANKS):
self.suit = suit
self.rank = rank
else:
self.suit = None
self.rank = None
print "Invalid card: ", suit, rank
def __str__(self):
return self.suit + self.rank
def get_suit(self):
return self.suit
def get_rank(self):
return self.rank
def draw(self, canvas, pos):
card_loc = (CARD_CENTER[0] + CARD_SIZE[0] * RANKS.index(self.rank),
CARD_CENTER[1] + CARD_SIZE[1] * SUITS.index(self.suit))
canvas.draw_image(card_images, card_loc, CARD_SIZE, [pos[0] + CARD_CENTER[0], pos[1] + CARD_CENTER[1]], CARD_SIZE)
# define hand class
class Hand:
def __init__(self):
self.cards = []
def __str__(self):
h=""
for i in self.cards:
h=str(h)+" "+str(i)
return "Hand contains"+h
def add_card(self, card):
self.cards.append(card)
def get_value(self):
# count aces as 1, if the hand has an ace, then add 10 to hand value if it doesn't bust
# compute the value of the hand, see Blackjack video
val = 0
for j in [str(i)[1] for i in self.cards]:
val += VALUES[j]
if 'A' in [str(i)[1] for i in self.cards] and val + 10 <= 21:
val += 10
return val
def draw(self, canvas, pos):
# draw a hand on the canvas, use the draw method for cards
dist = 1
for card in self.cards:
card_loc = (CARD_CENTER[0] + CARD_SIZE[0] * RANKS.index(str(card)[1]),
CARD_CENTER[1] + CARD_SIZE[1] * SUITS.index(str(card)[0]))
#print str(card)[1], str(card)[0]
canvas.draw_image(card_images, card_loc, CARD_SIZE, [pos[0] + CARD_CENTER[0] + (dist * 100), pos[1] + CARD_CENTER[1]], CARD_SIZE)
dist +=1
# define deck class
class Deck:
def __init__(self):
self.deck = [Card(i,j) for i in SUITS for j in RANKS]
def shuffle(self):
# shuffle the deck
random.shuffle(self.deck)
def deal_card(self):
return self.deck.pop()
def __str__(self):
card = ""
for i in self.deck:
card = card +" " + str(i)
return "Deck contains"+card
#define event handlers for buttons
def deal():
global outcome, in_play, decks, player, dealer, message, score
message = ""
if in_play:
message = "You Lose"
score -=1
in_play = False
# your code goes here
decks = Deck()
decks.shuffle()
player = Hand()
dealer = Hand()
for i in range(2):
player.add_card(decks.deal_card())
dealer.add_card(decks.deal_card())
print decks
print "Player",player
print "Dealer",dealer
outcome = "Hit or stand?"
in_play = True
def hit():
global outcome, in_play, decks, player, dealer, message, score
# if the hand is in play, hit the player
message = ""
if in_play:
if player.get_value() <= 21:
player.add_card(decks.deal_card())
print "Player",player
if player.get_value() > 21:
print "You went bust and lose"
message = "You went bust and lose"
score -= 1
in_play = False
else:
# if busted, assign a message to outcome, update in_play and score
print "You went bust and lose"
message = "You went bust and lose"
score -= 1
in_play = False
outcome = "New deal?"
def stand():
global outcome, in_play, decks, player, dealer, message, score
# if hand is in play, repeatedly hit dealer until his hand has value 17 or more
if in_play:
while dealer.get_value() < 17:
dealer.add_card(decks.deal_card())
print "Dealer",dealer
if dealer.get_value() <= 21:
if dealer.get_value() >= player.get_value():
print "Dealer Wins"
message = "You lose"
score -= 1
in_play = False
else:
print "Player Wins"
message = "You Win"
score += 1
in_play = False
else:
print "Dealer Burst"
message = "Dealer went bust and You WIN"
score += 1
in_play = False
outcome = "New deal?"
# assign a message to outcome, update in_play and score
# draw handler
def draw(canvas):
# test to make sure that card.draw works, replace with your code below
canvas.draw_text('Blackjack', [100, 100], 40, 'Black')
canvas.draw_text('Score : '+str(score), [400, 100], 30, 'Black')
canvas.draw_text('Dealer', [30, 170], 30, 'Black')
canvas.draw_text(message, [250, 170], 30, 'Black')
dealer.draw(canvas, [-50, 200])
if in_play:
canvas.draw_image(card_back, CARD_BACK_CENTER, CARD_BACK_SIZE, [CARD_BACK_CENTER[0] + 50, 200 + CARD_BACK_CENTER[1]], CARD_BACK_SIZE)
canvas.draw_text('Player', [30, 370], 30, 'Black')
canvas.draw_text(outcome, [250, 370], 30, 'Black')
player.draw(canvas, [-50, 400])
# initialization frame
frame = simplegui.create_frame("Blackjack", 600, 600)
frame.set_canvas_background("Green")
#create buttons and canvas callback
frame.add_button("Deal", deal, 200)
frame.add_button("Hit", hit, 200)
frame.add_button("Stand", stand, 200)
frame.set_draw_handler(draw)
# get things rolling
deal()
frame.start()
# remember to review the gradic rubric