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strategy.h
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54 lines (44 loc) · 1.26 KB
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#pragma once
#include <queue>
#include<cmath>
#include "grid_map.h"
using std::priority_queue, std::pair;
namespace NAVIGATION
{
enum DistType // distance type
{
Euclidean,
Manhattan,
Chebyshev
};
enum AlgoType
{
Dijkstra,
BFS,
Astar
};
class StrategyBase
{
public:
virtual bool search(const unique_ptr<GridMapBase>& map, vector<Node*>& result_nodes) = 0;
};
class AStar : public StrategyBase
{
public:
AStar(const int& _dist_type, const int& _algo_type);
bool search(const unique_ptr<GridMapBase>& map, vector<Node*>& result_nodes) override;
int heuristicDist(const Node& node1, const Node& node2);
void calcCost(const Node& current_node, Node& next_node, const Node& end_node);
void printResult(const vector<Node*>& result_nodes);
void drawNodeStep(Node* const start, Node* const end, Node* const node, const int& time);
void drawResult(Node* const start, Node* const end, const vector<Node*>& result_nodes);
public:
priority_queue<Node> open_queue; // no pointer, auto push min top , BST
unordered_set<Node*> open_set; // quick search, sync with open_queue
unordered_set<Node*> close_set; // searched nodes
int dist_type = DistType::Manhattan;
int algo_type = AlgoType::Astar;
int path_len = 0;
int step_len = 0;
};
}