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<html>
<head>
<meta http-equiv=Content-Type content="text/html; charset=ISO-8859-1">
<title>Add Vertex</title>
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<p class="style13 f-lp">
<strong><span class="style31">Add Vertex – Script for Adobe Illustrator</span></strong>
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<p class="style11 f-lp">
Download <a href="Tools/Add_Vertex.zip">Add Vertex</a><span class="style2"> (</span>6k)
</p>
<p class="style11 f-lp">
Update: Avenza MAPublisher 9.2.2 now offers functionality (Path Utilities/Add Detail) similar to Add Vertex that maintains attribute data when applied.
</p>
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<p class="style19">
<em>Add Vertex</em> is a free script for Adobe Illustrator that adds vertices (anchor points) to lines and area polygons based on a maximum distance spacing that the user defines. It was written by <a href="mailto:savricb@geo.oregonstate.edu">Bojan Savric</a><span class="style20">, Oregon State University, </span>Cartography and Visualization Group. To create it, Savric modified the Divide (length) script by Sato Hiroyuki. The intended users of <i>Add Vertex</i> are mapmakers working with GIS data in Adobe Illustrator, coupled with the MAPublisher plug-in.
</p>
<p class="style5 f-lp">
Additional vertices are necessary for converting lines <span class="style7">drawn with</span> Bézier curves in Adobe Illustrator <span class="style20">(see</span><strong><span class="style7"> </span>A </strong>in the illustration below) to a form useable by GIS programs, which incorrectly interpret these sinuous curves as straight-line segments between the vertices (<span class="style7"><strong>B</strong></span>).
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<p class="style19 f-lp">
<span class="style31"><em>Add Vertex</em> solves this problem. The example below shows a Bézier line with handles in Adobe Illustrator before (</span><strong><span class="style31">A</span></strong><span class="style31">) and after (</span><strong><span class="style31">B</span></strong><span class="style31">) applying the <em>Add Vertex</em> script, and with the Bézier curves removed (</span><strong><span class="style31">C</span></strong><span class="style31">). The more vertices placed on a line, the more closely it will approximate the original Bézier curve (</span><strong><span class="style31">A</span></strong><span class="style31">).</span>
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<p class="style4">
<span class="style10"><em>A</em></span><em>dd </em><span class="style10"><em>V</em></span><em>ertex</em><span class="style10"><span class="style7"> </span>is useful for densifiying lines with variably spaced vertices (see <strong>A</strong> below). After you specify the maximum allowed distance between </span><span class="style31">vertices</span><span class="style10">, the script adds </span><span class="style31">vertices</span><span class="style10"> only where needed (<strong>B</strong>), in this case on the right side. It has ignored the tightly bunched vertices on the left.</span>
</p>
<p class="style5 f-lp">
<span class="style10">If this line were the east-west trending US/Canada border, the extra </span><span class="style31">vertices</span><span class="style10"> would allow it to bend southward as it should when mapped in a conic projection.</span>
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<p class="style5 f-lp">
<span class="style7">The next example shows how <em>A</em></span><em>dd Vertex</em><span class="style7"> </span><span class="style10">places</span> identical <span class="style31">vertices</span><span class="style10">on</span> contiguous <span class="style7">polygon borders. It treats coincident lines similarly.</span>
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<p class="style15 f-lp">
<strong><span class="style3">Installation and Use</span></strong>
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<p class="style4">
To install<span class="style10"> </span><em>Add Vertex</em><span class="style10">in</span> Adobe Illustrator CS5 or CS6,<span class="style10"> on Mac or Windows, </span>do the following:
</p>
<p class="style4">
1) Download and un-Zip the <em>Add Vertex</em> script.
</p>
<p class="style4">
2) Go to <span class="style10">the</span> Applications folder (Mac)<span class="style10"> or</span> Programs folder (Windows)<span class="style10"> </span>and <span class="style10">locate</span> your version of <span class="style10">Adobe</span> Illustrator. <span class="style10">P</span>lace<span class="style10"> </span>"Add_Vertex.js" in<span class="style10"> the </span>Presets/en_US/Scripts folder. (<span class="style10">T</span>he "en_US" subfolder<span class="style10"> </span>presumably will have a different name if your are not <span class="style10">from</span> the US.)
</p>
<p class="style4 f-lp">
3) Restart Adobe Illustrator.
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<p class="style4">
<span class="style10">U</span>sing the <em>Add Vertex</em><span class="style10"> script is easy</span>:
</p>
<p class="style4">
1) <span class="style10">Open</span><span class="style10">your </span>Illustrator <span class="style10">map and </span>select the lines <span class="style10">and</span><span class="style10">polygons</span> that you <span class="style10">wish</span> to modify. You can also use the Direct Selection Tool to apply the script to partially select<span class="style10">ed lines and polygons</span>.
</p>
<p class="style4">
2) <span class="style10">Go to</span> the File/Scripts drop menu<span class="style10">. S</span>elect Add_Vertex.
</p>
<p class="style5 f-lp">
3) In the dialog (see below) specify a distance in millimeters. The <span class="style10">spacing between added</span><span class="style31">vertices</span> will vary depending on the size of <span class="style7">your</span> map document. <span class="style10">Experiment to determine the appropriate spacing of vertices.</span>
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<p class="style15 f-lp">
<strong><span class="style3"><strong><span class="style3">Notes</span></strong></span></strong>
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<p class="style4">
<span class="style10">• The <em>Add Vertex</em> script works slowly on large files with over 1,000 points, requiring patience</span>.
</p>
<p class="style4">
<span class="style10">• </span>With GIS data imported into Illustrator with MAPublisher, applying <em>Add Vertex</em> removes <span class="style10">data</span> attributes<span class="style10">. T</span>he georeferencing remains intact, however.
</p>
<p class="style19">
• To remove Bézier curves in Adobe Illustrator, use the native Simplify feature in Illustrator. Go to Object/Path/Simplify<span class="style10">, select the Straight Lines option, and leave the Angle set to 0 degrees, which is the default.</span>
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<p class="style15 f-lp">
<strong><span class="style3"><strong><span class="style3">Beyond Adobe Illustrator – Sharing your data</span></strong></span></strong>
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<p class="style4">
<span class="style10">Most cartographers working in Adobe Illustrator and who use the MAPublisher plug-in exclusively import GIS data. The data flow has been one-way. Now, by combining MAPublisher and <em>Add Vertex</em>, users of Adobe Illustrator can easily create map data and share it with the wider GIS and web mapping communities.</span>
</p>
<p class="style4">
From the MAPublisher Map Views panel, map layers are exportable to many geospatial data formats, including ESRI shapefile, Google KML and KMZ, and AutoCAD DXF. And, as we have seen, the <em>Add Vertex</em> script, provides these exported data with the needed vertices to function properly in a GIS or online.
</p>
<p class="style4 f-lp">
<span class="style10">You can now use the excellent drawing tools in Illustrator to quickly and accurately digitize maps—and share your data with everyone.</span>
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<p class="style15 f-lp">
<span class="style10">This web page was created and designed by </span><span class="style8"><a target="_top" href="http://www.shadedrelief.com">Tom Patterson.</a></span>
</p>
<p class="style100">
<br>
Corvallis, November 2012
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