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vertexarray.cpp
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140 lines (105 loc) · 2.81 KB
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#include <GL/glew.h>
#include <GL/gl.h>
#include <vector>
#include <cassert>
#include <iostream>
#include <cstdlib>
#include "vertexarray.h"
using namespace std;
namespace EZGraphics {
/* ------------------------------------------- */
VertexArray::VertexArray ( const VertexArray & rhs )
{
cerr << "Attempting to copy VertexArray object" << endl;
exit(1);
}
/* ------------------------------------------- */
VertexArray & VertexArray::operator= ( const VertexArray & rhs )
{
cerr << "Attempting assignment of VertexArray object" << endl;
exit(1);
}
/* ------------------------------------------- */
VertexArray::VertexArray()
{
glGenVertexArrays(1,&handle);
}
/* ------------------------------------------- */
VertexArray::~VertexArray()
{
assert(glIsVertexArray(handle));
glDeleteVertexArrays(1,&handle);
}
/* ------------------------------------------- */
void VertexArray::attachInstancedAttribute ( const GLuint aix, const Buffer * b, GLuint divisor )
{
glBindVertexArray(handle);
b->setIndex(aix);
glEnableVertexAttribArray(aix);
glVertexAttribDivisor(aix,divisor);
glBindVertexArray(0);
}
/* ------------------------------------------- */
void VertexArray::attachAttribute ( const GLuint aix, const Buffer * b )
{
glBindVertexArray(handle);
b->setIndex(aix);
glEnableVertexAttribArray(aix);
glBindVertexArray(0);
}
/* ------------------------------------------- */
void VertexArray::on()
{
glBindVertexArray(handle);
}
/* ------------------------------------------- */
void VertexArray::off()
{
glBindVertexArray(0);
}
/* ------------------------------------------- */
void VertexArray::sendToPipeline ( GLenum ptype, GLint first, GLsizei num )
{
on();
glDrawArrays(ptype,first,num);
off();
}
/* ------------------------------------------- */
void VertexArray::sendToPipelineInstanced ( GLenum ptype, GLint first, GLsizei num, GLsizei N )
{
on();
glDrawArraysInstanced(ptype,first,num,N);
off();
}
/* ------------------------------------------- */
void VertexArray::setDivisor ( GLuint aix, GLuint divisor )
{
on();
glVertexAttribDivisor(aix,divisor);
off();
}
/* ------------------------------------------- */
void VertexArray::resetDivisor ( GLuint aix )
{
setDivisor(aix,0);
}
/* ------------------------------------------- */
void VertexArray::sendToPipelineIndexed ( GLenum ptype, IndexBuffer *b, GLint first, GLsizei num )
{
on();
b->on();
glDrawElements(ptype,num,b->getType(),(GLvoid*)(long)first);
b->off();
off();
}
/* ------------------------------------------- */
void VertexArray::sendToPipelineInstancedIndexed ( GLenum ptype, IndexBuffer *b, GLint first, GLsizei num, GLsizei N )
{
on();
b->on();
glDrawElementsInstanced(ptype,num,b->getType(),(GLvoid*)(long)first,N);
b->off();
off();
}
/* ------------------------------------------- */
};