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makefile
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206 lines (159 loc) · 5.51 KB
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ifndef OS
OS=$(shell uname)
endif
ifneq ($(wildcard tools/cc65/*),)
CC = ./tools/cc65/bin/cc65
AS = ./tools/cc65/bin/ca65
LN = ./tools/cc65/bin/ld65
else
CC = cc65
AS = ca65
LN = ld65
endif
ifneq ($(wildcard tools/zopfli/*),)
ZOP = ./tools/zopfli/zopfli
else
ZOP = zopfli
endif
ifeq ($(OS), Windows_NT)
FIND = /bin/find
else
FIND = find
endif
SDIR = src
ODIR = build
ROMDIR = bin
# ROM name is now set in project.json
TARGET := $(shell node -p "require('./project.json').romname")
EMUPATH=../GameTankEmulator
FLASHTOOL = ../GTFO
PORT = COM3
BMPSRC := $(shell $(FIND) assets -name "*.bmp")
$(info bmpsrc is $(BMPSRC))
MIDSRC := $(shell $(FIND) assets -name "*.mid")
JSONSRC := $(shell $(FIND) assets -name "*.json")
ASSETLISTS := $(shell $(FIND) src/gen/assets -name "*.s.asset")
ASSETOBJS = $(filter-out $(ASSETLISTS),$(patsubst src/%,$(ODIR)/%,$(ASSETLISTS:s.asset=o.asset)))
BMPOBJS = $(patsubst %,$(ODIR)/%,$(BMPSRC:bmp=gtg.deflate))
MIDOBJS = $(patsubst %,$(ODIR)/%,$(MIDSRC:mid=gtm2))
JSONOBJS = $(patsubst %,$(ODIR)/%,$(JSONSRC:json=gsi))
BINSRC = $(shell $(FIND) assets -name "*.bin")
BINOBJS = $(patsubst %,$(ODIR)/%,$(BINSRC))
SFXSRC = $(shell $(FIND) assets -name "*.sfx")
SFXOBJS = $(patsubst %,$(ODIR)/%,$(SFXSRC))
CFLAGS = -t none -Osr --cpu 65c02 --codesize 500 --static-locals -I src/gt -g
AFLAGS = --cpu W65C02 --bin-include-dir lib --bin-include-dir $(ODIR)/assets -g
LFLAGS = -C $(ODIR)/gametank-2M.cfg -m $(ODIR)/out.map -vm --dbgfile $(ODIR)/sourcemap.dbg
LLIBS = --lib none.lib
C_SRCS := $(shell $(FIND) src -name "*.c")
COBJS = $(patsubst src/%,$(ODIR)/%,$(C_SRCS:c=o))
A_SRCS := $(shell $(FIND) src -name "*.s")
AOBJS = $(filter-out $(ASSETLISTS),$(patsubst src/%,$(ODIR)/%,$(A_SRCS:s=o)))
_AUDIO_FW = audio_fw.bin.deflate
AUDIO_FW = $(patsubst %,$(ODIR)/assets/%,$(_AUDIO_FW))
-include $(ODIR)/bankMakeList.inc #sets _BANKS
_BANKS ?= bankFF
BANKS = $(patsubst %,$(ROMDIR)/$(TARGET).%,$(_BANKS))
$(ROMDIR)/$(TARGET): $(ODIR)/bankMakeList.inc $(BANKS)
cat $(BANKS) > $@
$(info ASSETOBJS is $(ASSETOBJS))
$(BANKS): $(ODIR)/bankMakeList.inc $(ASSETOBJS) $(AOBJS) $(COBJS) $(ODIR)/gametank-2M.cfg
@mkdir -p $(@D)
$(LN) $(LFLAGS) $(ASSETOBJS) $(AOBJS) $(COBJS) -o $(ROMDIR)/$(TARGET) $(LLIBS)
.PRECIOUS: $(ODIR)/assets/%.gtg
$(ODIR)/assets/%.gtg: assets/%.bmp | scripts/converters/node_modules
@mkdir -p $(@D)
cd scripts/converters ;\
cd ../.. ;\
$(ZOP) --deflate $(shell cd scripts/converters && node sprite_convert.js ../../$< ../../$@)
.PRECIOUS: $(ODIR)/assets/%.gtm2
$(ODIR)/assets/%.gtm2: assets/%.mid | scripts/converters/node_modules
@mkdir -p $(@D)
cd scripts/converters ;\
node midiconvert.js ../../$< ../../$@
.PRECIOUS: $(ODIR)/assets/%.deflate
$(ODIR)/assets/%.deflate: $(ODIR)/assets/%
@mkdir -p $(@D)
$(ZOP) --deflate $<
.PRECIOUS: $(ODIR)/assets/%.gsi
$(ODIR)/assets/%.gsi: assets/%.json | scripts/converters/node_modules
@mkdir -p $(@D)
cd scripts/converters ;\
node sprite_metadata.js ../../$< ../../$@
$(ODIR)/assets/%.bin: assets/%.bin
@mkdir -p $(@D)
cp $< $@
$(ODIR)/assets/%.sfx: assets/%.sfx
@mkdir -p $(@D)
cp $< $@
$(ODIR)/assets/audio_fw.bin.deflate: $(ODIR)/assets/audio_fw.bin
$(ZOP) --deflate $<
$(ODIR)/assets/audio_fw.bin: src/gt/audio/audio_fw.asm gametank-acp.cfg
@mkdir -p $(@D)
$(AS) --cpu W65C02 src/gt/audio/audio_fw.asm -o $(ODIR)/assets/audio_fw.o
$(LN) -C gametank-acp.cfg $(ODIR)/assets/audio_fw.o -o $(ODIR)/assets/audio_fw.bin
$(ODIR)/gen/assets/%.o.asset: src/gen/assets/%.s.asset $(BINOBJS) $(SFXOBJS)
@mkdir -p $(@D)
$(AS) $(AFLAGS) -o $@ $<
$(ODIR)/%.si: src/%.c src/%.h project.json
@mkdir -p $(@D)
$(CC) $(CFLAGS) -o $@ $<
$(ODIR)/%.si: src/%.c project.json
@mkdir -p $(@D)
$(CC) $(CFLAGS) -o $@ $<
$(ODIR)/%.o: $(ODIR)/%.si project.json
@mkdir -p $(@D)
$(AS) $(AFLAGS) -o $@ $<
$(ODIR)/%.o: src/%.s project.json
@mkdir -p $(@D)
$(AS) $(AFLAGS) -o $@ $<
$(ODIR)/gt/crt0.o: src/gt/crt0.s $(ODIR)/assets/audio_fw.bin.deflate
@mkdir -p $(@D)
$(AS) $(AFLAGS) -o $@ $<
scripts/%/node_modules:
cd scripts/$* ;\
npm install
dummy%:
@:
.PHONY: clean clean-node flash emulate import
clean:
rm -rf $(ODIR)/*
rm -rf $(ROMDIR)/*
clean-node:
rm -rf scripts/*/node_modules
flash: $(ODIR)/bankMakeList.inc $(BANKS)
$(FLASHTOOL)/bin/GTFO -p $(PORT) $(ROMDIR)/$(TARGET).bank*
emulate: $(ROMDIR)/$(TARGET)
$(EMUPATH)/build/GameTankEmulator $(ROMDIR)/$(TARGET)
scripts/build_setup/node_modules: scripts/build_setup/package.json
cd scripts/build_setup ;\
npm install
scripts/converters/node_modules: scripts/converters/package.json
cd scripts/converters ;\
npm install
$(ODIR)/%.cfg $(ODIR)/%.inc src/gen/assets/%.s.asset: project.json scripts/build_setup/*.js scripts/build_setup/node_modules $(BMPOBJS) $(JSONOBJS) $(AUDIO_FW) $(MIDOBJS) $(BINOBJS) $(SFXOBJS)
mkdir -p $(ODIR)
find assets -type f -name '*:Zone.Identifier' -delete
node ./scripts/build_setup/build_setup.js
if [ -n "$(wildcard assets/*/*.json)" ]; then \
for json_file in assets/*/*.json; do \
inc_name=$$(basename $$json_file); \
dir_name=$$(dirname $$json_file); \
mkdir -p src/gen/$$dir_name; \
node ./scripts/build_setup/frame_import.js $$json_file src/gen/$$dir_name/$$inc_name.h; \
done \
fi
import : $(ODIR)/gametank-2M.cfg $(ODIR)/bankMakeList.inc
prereqs:
mkdir tools ;\
cd tools ;\
git clone git@github.com:google/zopfli.git ;\
cd zopfli ;\
make ;\
cd .. ;\
git clone git@github.com:cc65/cc65.git ;\
cd cc65 ;\
git checkout 6efe447d14a31e98cb14e8a3d45621e844c89ebe ;\
make bin ;\
make lib ;\
echo 'DONE - built zopfli and cc65, install nodejs using your usual package manager'