diff --git a/build/three.cjs b/build/three.cjs index 44fe39d3b07043..1c52b8d7a2bd87 100644 --- a/build/three.cjs +++ b/build/three.cjs @@ -1766,14 +1766,6 @@ const Compatibility = { * @property {string} EITHER - Flat interpolation using either vertex. */ -/** - * Finds the minimum value in an array. - * - * @private - * @param {Array} array - The array to search for the minimum value. - * @return {number} The minimum value in the array, or Infinity if the array is empty. - */ - /** * Checks if an array contains values that require Uint32 representation. * @@ -2118,6 +2110,25 @@ function probeAsync( gl, sync, interval ) { } +/** + * Used to select the correct depth functions + * when reversed depth buffer is used. + * + * @private + * @type {Object} + */ +const ReversedDepthFuncs = { + [ NeverDepth ]: AlwaysDepth, + [ LessDepth ]: GreaterDepth, + [ EqualDepth ]: NotEqualDepth, + [ LessEqualDepth ]: GreaterEqualDepth, + + [ AlwaysDepth ]: NeverDepth, + [ GreaterDepth ]: LessDepth, + [ NotEqualDepth ]: EqualDepth, + [ GreaterEqualDepth ]: LessEqualDepth, +}; + /** * This modules allows to dispatch event objects on custom JavaScript objects. * @@ -9144,10 +9155,6 @@ class RenderTarget extends EventDispatcher { */ this.viewport = new Vector4( 0, 0, width, height ); - const image = { width: width, height: height, depth: options.depth }; - - const texture = new Texture( image ); - /** * An array of textures. Each color attachment is represented as a separate texture. * Has at least a single entry for the default color attachment. @@ -9156,6 +9163,9 @@ class RenderTarget extends EventDispatcher { */ this.textures = []; + const image = { width: width, height: height, depth: options.depth }; + const texture = new Texture( image ); + const count = options.count; for ( let i = 0; i < count; i ++ ) { @@ -45201,12 +45211,12 @@ class LightShadow { _projScreenMatrix$1.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse ); this._frustum.setFromProjectionMatrix( _projScreenMatrix$1, shadowCamera.coordinateSystem, shadowCamera.reversedDepth ); - if ( shadowCamera.reversedDepth ) { + if ( shadowCamera.coordinateSystem === WebGPUCoordinateSystem || shadowCamera.reversedDepth ) { shadowMatrix.set( 0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, - 0.0, 0.0, 1.0, 0.0, + 0.0, 0.0, 1.0, 0.0, // Identity Z (preserving the correct [0, 1] range from the projection matrix) 0.0, 0.0, 0.0, 1.0 ); @@ -69061,18 +69071,6 @@ function WebGLShadowMap( renderer, objects, capabilities ) { } -const reversedFuncs = { - [ NeverDepth ]: AlwaysDepth, - [ LessDepth ]: GreaterDepth, - [ EqualDepth ]: NotEqualDepth, - [ LessEqualDepth ]: GreaterEqualDepth, - - [ AlwaysDepth ]: NeverDepth, - [ GreaterDepth ]: LessDepth, - [ NotEqualDepth ]: EqualDepth, - [ GreaterEqualDepth ]: LessEqualDepth, -}; - function WebGLState( gl, extensions ) { function ColorBuffer() { @@ -69204,7 +69202,7 @@ function WebGLState( gl, extensions ) { setFunc: function ( depthFunc ) { - if ( currentReversed ) depthFunc = reversedFuncs[ depthFunc ]; + if ( currentReversed ) depthFunc = ReversedDepthFuncs[ depthFunc ]; if ( currentDepthFunc !== depthFunc ) { diff --git a/build/three.core.js b/build/three.core.js index 2ac6edb8bfd035..8df21911284225 100644 --- a/build/three.core.js +++ b/build/three.core.js @@ -1764,14 +1764,6 @@ const Compatibility = { * @property {string} EITHER - Flat interpolation using either vertex. */ -/** - * Finds the minimum value in an array. - * - * @private - * @param {Array} array - The array to search for the minimum value. - * @return {number} The minimum value in the array, or Infinity if the array is empty. - */ - /** * Checks if an array contains values that require Uint32 representation. * @@ -2116,6 +2108,25 @@ function probeAsync( gl, sync, interval ) { } +/** + * Used to select the correct depth functions + * when reversed depth buffer is used. + * + * @private + * @type {Object} + */ +const ReversedDepthFuncs = { + [ NeverDepth ]: AlwaysDepth, + [ LessDepth ]: GreaterDepth, + [ EqualDepth ]: NotEqualDepth, + [ LessEqualDepth ]: GreaterEqualDepth, + + [ AlwaysDepth ]: NeverDepth, + [ GreaterDepth ]: LessDepth, + [ NotEqualDepth ]: EqualDepth, + [ GreaterEqualDepth ]: LessEqualDepth, +}; + /** * This modules allows to dispatch event objects on custom JavaScript objects. * @@ -9142,10 +9153,6 @@ class RenderTarget extends EventDispatcher { */ this.viewport = new Vector4( 0, 0, width, height ); - const image = { width: width, height: height, depth: options.depth }; - - const texture = new Texture( image ); - /** * An array of textures. Each color attachment is represented as a separate texture. * Has at least a single entry for the default color attachment. @@ -9154,6 +9161,9 @@ class RenderTarget extends EventDispatcher { */ this.textures = []; + const image = { width: width, height: height, depth: options.depth }; + const texture = new Texture( image ); + const count = options.count; for ( let i = 0; i < count; i ++ ) { @@ -45199,12 +45209,12 @@ class LightShadow { _projScreenMatrix.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse ); this._frustum.setFromProjectionMatrix( _projScreenMatrix, shadowCamera.coordinateSystem, shadowCamera.reversedDepth ); - if ( shadowCamera.reversedDepth ) { + if ( shadowCamera.coordinateSystem === WebGPUCoordinateSystem || shadowCamera.reversedDepth ) { shadowMatrix.set( 0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, - 0.0, 0.0, 1.0, 0.0, + 0.0, 0.0, 1.0, 0.0, // Identity Z (preserving the correct [0, 1] range from the projection matrix) 0.0, 0.0, 0.0, 1.0 ); @@ -59415,4 +59425,4 @@ if ( typeof window !== 'undefined' ) { } -export { ACESFilmicToneMapping, AddEquation, AddOperation, AdditiveAnimationBlendMode, AdditiveBlending, AgXToneMapping, AlphaFormat, AlwaysCompare, AlwaysDepth, AlwaysStencilFunc, AmbientLight, AnimationAction, AnimationClip, AnimationLoader, AnimationMixer, AnimationObjectGroup, AnimationUtils, ArcCurve, ArrayCamera, ArrowHelper, AttachedBindMode, Audio, AudioAnalyser, AudioContext, AudioListener, AudioLoader, AxesHelper, BackSide, BasicDepthPacking, BasicShadowMap, BatchedMesh, BezierInterpolant, Bone, BooleanKeyframeTrack, Box2, Box3, Box3Helper, BoxGeometry, BoxHelper, BufferAttribute, BufferGeometry, BufferGeometryLoader, ByteType, Cache, Camera, CameraHelper, CanvasTexture, CapsuleGeometry, CatmullRomCurve3, CineonToneMapping, CircleGeometry, ClampToEdgeWrapping, Clock, Color, ColorKeyframeTrack, ColorManagement, Compatibility, CompressedArrayTexture, CompressedCubeTexture, CompressedTexture, CompressedTextureLoader, ConeGeometry, ConstantAlphaFactor, ConstantColorFactor, Controls, CubeCamera, CubeDepthTexture, CubeReflectionMapping, CubeRefractionMapping, CubeTexture, CubeTextureLoader, CubeUVReflectionMapping, CubicBezierCurve, CubicBezierCurve3, CubicInterpolant, CullFaceBack, CullFaceFront, CullFaceFrontBack, CullFaceNone, Curve, CurvePath, CustomBlending, CustomToneMapping, CylinderGeometry, Cylindrical, Data3DTexture, DataArrayTexture, DataTexture, DataTextureLoader, DataUtils, DecrementStencilOp, DecrementWrapStencilOp, DefaultLoadingManager, DepthFormat, DepthStencilFormat, DepthTexture, DetachedBindMode, DirectionalLight, DirectionalLightHelper, DiscreteInterpolant, DodecahedronGeometry, DoubleSide, DstAlphaFactor, DstColorFactor, DynamicCopyUsage, DynamicDrawUsage, DynamicReadUsage, EdgesGeometry, EllipseCurve, EqualCompare, EqualDepth, EqualStencilFunc, EquirectangularReflectionMapping, EquirectangularRefractionMapping, Euler, EventDispatcher, ExternalTexture, ExtrudeGeometry, FileLoader, Float16BufferAttribute, Float32BufferAttribute, FloatType, Fog, FogExp2, FramebufferTexture, FrontSide, Frustum, FrustumArray, GLBufferAttribute, GLSL1, GLSL3, GreaterCompare, GreaterDepth, GreaterEqualCompare, GreaterEqualDepth, GreaterEqualStencilFunc, GreaterStencilFunc, GridHelper, Group, HalfFloatType, HemisphereLight, HemisphereLightHelper, IcosahedronGeometry, ImageBitmapLoader, ImageLoader, ImageUtils, IncrementStencilOp, IncrementWrapStencilOp, InstancedBufferAttribute, InstancedBufferGeometry, InstancedInterleavedBuffer, InstancedMesh, Int16BufferAttribute, Int32BufferAttribute, Int8BufferAttribute, IntType, InterleavedBuffer, InterleavedBufferAttribute, Interpolant, InterpolateBezier, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, InterpolationSamplingMode, InterpolationSamplingType, InvertStencilOp, KeepStencilOp, KeyframeTrack, LOD, LatheGeometry, Layers, LessCompare, LessDepth, LessEqualCompare, LessEqualDepth, LessEqualStencilFunc, LessStencilFunc, Light, LightProbe, Line, Line3, LineBasicMaterial, LineCurve, LineCurve3, LineDashedMaterial, LineLoop, LineSegments, LinearFilter, LinearInterpolant, LinearMipMapLinearFilter, LinearMipMapNearestFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, LinearSRGBColorSpace, LinearToneMapping, LinearTransfer, Loader, LoaderUtils, LoadingManager, LoopOnce, LoopPingPong, LoopRepeat, MOUSE, Material, MaterialBlending, MaterialLoader, MathUtils, Matrix2, Matrix3, Matrix4, MaxEquation, Mesh, MeshBasicMaterial, MeshDepthMaterial, MeshDistanceMaterial, MeshLambertMaterial, MeshMatcapMaterial, MeshNormalMaterial, MeshPhongMaterial, MeshPhysicalMaterial, MeshStandardMaterial, MeshToonMaterial, MinEquation, MirroredRepeatWrapping, MixOperation, MultiplyBlending, MultiplyOperation, NearestFilter, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NeutralToneMapping, NeverCompare, NeverDepth, NeverStencilFunc, NoBlending, NoColorSpace, NoNormalPacking, NoToneMapping, NormalAnimationBlendMode, NormalBlending, NormalGAPacking, NormalRGPacking, NotEqualCompare, NotEqualDepth, NotEqualStencilFunc, NumberKeyframeTrack, Object3D, ObjectLoader, ObjectSpaceNormalMap, OctahedronGeometry, OneFactor, OneMinusConstantAlphaFactor, OneMinusConstantColorFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, OrthographicCamera, PCFShadowMap, PCFSoftShadowMap, Path, PerspectiveCamera, Plane, PlaneGeometry, PlaneHelper, PointLight, PointLightHelper, Points, PointsMaterial, PolarGridHelper, PolyhedronGeometry, PositionalAudio, PropertyBinding, PropertyMixer, QuadraticBezierCurve, QuadraticBezierCurve3, Quaternion, QuaternionKeyframeTrack, QuaternionLinearInterpolant, R11_EAC_Format, RAD2DEG, RED_GREEN_RGTC2_Format, RED_RGTC1_Format, REVISION, RG11_EAC_Format, RGBADepthPacking, RGBAFormat, RGBAIntegerFormat, RGBA_ASTC_10x10_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_BPTC_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGBDepthPacking, RGBFormat, RGBIntegerFormat, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format, RGDepthPacking, RGFormat, RGIntegerFormat, RawShaderMaterial, Ray, Raycaster, RectAreaLight, RedFormat, RedIntegerFormat, ReinhardToneMapping, RenderTarget, RenderTarget3D, RepeatWrapping, ReplaceStencilOp, ReverseSubtractEquation, RingGeometry, SIGNED_R11_EAC_Format, SIGNED_RED_GREEN_RGTC2_Format, SIGNED_RED_RGTC1_Format, SIGNED_RG11_EAC_Format, SRGBColorSpace, SRGBTransfer, Scene, ShaderMaterial, ShadowMaterial, Shape, ShapeGeometry, ShapePath, ShapeUtils, ShortType, Skeleton, SkeletonHelper, SkinnedMesh, Source, Sphere, SphereGeometry, Spherical, SphericalHarmonics3, SplineCurve, SpotLight, SpotLightHelper, Sprite, SpriteMaterial, SrcAlphaFactor, SrcAlphaSaturateFactor, SrcColorFactor, StaticCopyUsage, StaticDrawUsage, StaticReadUsage, StereoCamera, StreamCopyUsage, StreamDrawUsage, StreamReadUsage, StringKeyframeTrack, SubtractEquation, SubtractiveBlending, TOUCH, TangentSpaceNormalMap, TetrahedronGeometry, Texture, TextureLoader, TextureUtils, Timer, TimestampQuery, TorusGeometry, TorusKnotGeometry, Triangle, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, TubeGeometry, UVMapping, Uint16BufferAttribute, Uint32BufferAttribute, Uint8BufferAttribute, Uint8ClampedBufferAttribute, Uniform, UniformsGroup, UniformsUtils, UnsignedByteType, UnsignedInt101111Type, UnsignedInt248Type, UnsignedInt5999Type, UnsignedIntType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShortType, VSMShadowMap, Vector2, Vector3, Vector4, VectorKeyframeTrack, VideoFrameTexture, VideoTexture, WebGL3DRenderTarget, WebGLArrayRenderTarget, WebGLCoordinateSystem, WebGLRenderTarget, WebGPUCoordinateSystem, WebXRController, WireframeGeometry, WrapAroundEnding, ZeroCurvatureEnding, ZeroFactor, ZeroSlopeEnding, ZeroStencilOp, cloneUniforms, createCanvasElement, createElementNS, error, getByteLength, getConsoleFunction, getUnlitUniformColorSpace, isTypedArray, log, mergeUniforms, probeAsync, setConsoleFunction, warn, warnOnce }; +export { ACESFilmicToneMapping, AddEquation, AddOperation, AdditiveAnimationBlendMode, AdditiveBlending, AgXToneMapping, AlphaFormat, AlwaysCompare, AlwaysDepth, AlwaysStencilFunc, AmbientLight, AnimationAction, AnimationClip, AnimationLoader, AnimationMixer, AnimationObjectGroup, AnimationUtils, ArcCurve, ArrayCamera, ArrowHelper, AttachedBindMode, Audio, AudioAnalyser, AudioContext, AudioListener, AudioLoader, AxesHelper, BackSide, BasicDepthPacking, BasicShadowMap, BatchedMesh, BezierInterpolant, Bone, BooleanKeyframeTrack, Box2, Box3, Box3Helper, BoxGeometry, BoxHelper, BufferAttribute, BufferGeometry, BufferGeometryLoader, ByteType, Cache, Camera, CameraHelper, CanvasTexture, CapsuleGeometry, CatmullRomCurve3, CineonToneMapping, CircleGeometry, ClampToEdgeWrapping, Clock, Color, ColorKeyframeTrack, ColorManagement, Compatibility, CompressedArrayTexture, CompressedCubeTexture, CompressedTexture, CompressedTextureLoader, ConeGeometry, ConstantAlphaFactor, ConstantColorFactor, Controls, CubeCamera, CubeDepthTexture, CubeReflectionMapping, CubeRefractionMapping, CubeTexture, CubeTextureLoader, CubeUVReflectionMapping, CubicBezierCurve, CubicBezierCurve3, CubicInterpolant, CullFaceBack, CullFaceFront, CullFaceFrontBack, CullFaceNone, Curve, CurvePath, CustomBlending, CustomToneMapping, CylinderGeometry, Cylindrical, Data3DTexture, DataArrayTexture, DataTexture, DataTextureLoader, DataUtils, DecrementStencilOp, DecrementWrapStencilOp, DefaultLoadingManager, DepthFormat, DepthStencilFormat, DepthTexture, DetachedBindMode, DirectionalLight, DirectionalLightHelper, DiscreteInterpolant, DodecahedronGeometry, DoubleSide, DstAlphaFactor, DstColorFactor, DynamicCopyUsage, DynamicDrawUsage, DynamicReadUsage, EdgesGeometry, EllipseCurve, EqualCompare, EqualDepth, EqualStencilFunc, EquirectangularReflectionMapping, EquirectangularRefractionMapping, Euler, EventDispatcher, ExternalTexture, ExtrudeGeometry, FileLoader, Float16BufferAttribute, Float32BufferAttribute, FloatType, Fog, FogExp2, FramebufferTexture, FrontSide, Frustum, FrustumArray, GLBufferAttribute, GLSL1, GLSL3, GreaterCompare, GreaterDepth, GreaterEqualCompare, GreaterEqualDepth, GreaterEqualStencilFunc, GreaterStencilFunc, GridHelper, Group, HalfFloatType, HemisphereLight, HemisphereLightHelper, IcosahedronGeometry, ImageBitmapLoader, ImageLoader, ImageUtils, IncrementStencilOp, IncrementWrapStencilOp, InstancedBufferAttribute, InstancedBufferGeometry, InstancedInterleavedBuffer, InstancedMesh, Int16BufferAttribute, Int32BufferAttribute, Int8BufferAttribute, IntType, InterleavedBuffer, InterleavedBufferAttribute, Interpolant, InterpolateBezier, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, InterpolationSamplingMode, InterpolationSamplingType, InvertStencilOp, KeepStencilOp, KeyframeTrack, LOD, LatheGeometry, Layers, LessCompare, LessDepth, LessEqualCompare, LessEqualDepth, LessEqualStencilFunc, LessStencilFunc, Light, LightProbe, Line, Line3, LineBasicMaterial, LineCurve, LineCurve3, LineDashedMaterial, LineLoop, LineSegments, LinearFilter, LinearInterpolant, LinearMipMapLinearFilter, LinearMipMapNearestFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, LinearSRGBColorSpace, LinearToneMapping, LinearTransfer, Loader, LoaderUtils, LoadingManager, LoopOnce, LoopPingPong, LoopRepeat, MOUSE, Material, MaterialBlending, MaterialLoader, MathUtils, Matrix2, Matrix3, Matrix4, MaxEquation, Mesh, MeshBasicMaterial, MeshDepthMaterial, MeshDistanceMaterial, MeshLambertMaterial, MeshMatcapMaterial, MeshNormalMaterial, MeshPhongMaterial, MeshPhysicalMaterial, MeshStandardMaterial, MeshToonMaterial, MinEquation, MirroredRepeatWrapping, MixOperation, MultiplyBlending, MultiplyOperation, NearestFilter, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NeutralToneMapping, NeverCompare, NeverDepth, NeverStencilFunc, NoBlending, NoColorSpace, NoNormalPacking, NoToneMapping, NormalAnimationBlendMode, NormalBlending, NormalGAPacking, NormalRGPacking, NotEqualCompare, NotEqualDepth, NotEqualStencilFunc, NumberKeyframeTrack, Object3D, ObjectLoader, ObjectSpaceNormalMap, OctahedronGeometry, OneFactor, OneMinusConstantAlphaFactor, OneMinusConstantColorFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, OrthographicCamera, PCFShadowMap, PCFSoftShadowMap, Path, PerspectiveCamera, Plane, PlaneGeometry, PlaneHelper, PointLight, PointLightHelper, Points, PointsMaterial, PolarGridHelper, PolyhedronGeometry, PositionalAudio, PropertyBinding, PropertyMixer, QuadraticBezierCurve, QuadraticBezierCurve3, Quaternion, QuaternionKeyframeTrack, QuaternionLinearInterpolant, R11_EAC_Format, RAD2DEG, RED_GREEN_RGTC2_Format, RED_RGTC1_Format, REVISION, RG11_EAC_Format, RGBADepthPacking, RGBAFormat, RGBAIntegerFormat, RGBA_ASTC_10x10_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_BPTC_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGBDepthPacking, RGBFormat, RGBIntegerFormat, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format, RGDepthPacking, RGFormat, RGIntegerFormat, RawShaderMaterial, Ray, Raycaster, RectAreaLight, RedFormat, RedIntegerFormat, ReinhardToneMapping, RenderTarget, RenderTarget3D, RepeatWrapping, ReplaceStencilOp, ReverseSubtractEquation, ReversedDepthFuncs, RingGeometry, SIGNED_R11_EAC_Format, SIGNED_RED_GREEN_RGTC2_Format, SIGNED_RED_RGTC1_Format, SIGNED_RG11_EAC_Format, SRGBColorSpace, SRGBTransfer, Scene, ShaderMaterial, ShadowMaterial, Shape, ShapeGeometry, ShapePath, ShapeUtils, ShortType, Skeleton, SkeletonHelper, SkinnedMesh, Source, Sphere, SphereGeometry, Spherical, SphericalHarmonics3, SplineCurve, SpotLight, SpotLightHelper, Sprite, SpriteMaterial, SrcAlphaFactor, SrcAlphaSaturateFactor, SrcColorFactor, StaticCopyUsage, StaticDrawUsage, StaticReadUsage, StereoCamera, StreamCopyUsage, StreamDrawUsage, StreamReadUsage, StringKeyframeTrack, SubtractEquation, SubtractiveBlending, TOUCH, TangentSpaceNormalMap, TetrahedronGeometry, Texture, TextureLoader, TextureUtils, Timer, TimestampQuery, TorusGeometry, TorusKnotGeometry, Triangle, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, TubeGeometry, UVMapping, Uint16BufferAttribute, Uint32BufferAttribute, Uint8BufferAttribute, Uint8ClampedBufferAttribute, Uniform, UniformsGroup, UniformsUtils, UnsignedByteType, UnsignedInt101111Type, UnsignedInt248Type, UnsignedInt5999Type, UnsignedIntType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShortType, VSMShadowMap, Vector2, Vector3, Vector4, VectorKeyframeTrack, VideoFrameTexture, VideoTexture, WebGL3DRenderTarget, WebGLArrayRenderTarget, WebGLCoordinateSystem, WebGLRenderTarget, WebGPUCoordinateSystem, WebXRController, WireframeGeometry, WrapAroundEnding, ZeroCurvatureEnding, ZeroFactor, ZeroSlopeEnding, ZeroStencilOp, cloneUniforms, createCanvasElement, createElementNS, error, getByteLength, getConsoleFunction, getUnlitUniformColorSpace, isTypedArray, log, mergeUniforms, probeAsync, setConsoleFunction, warn, warnOnce }; diff --git a/build/three.core.min.js b/build/three.core.min.js index 2b5783793ea5ee..08ad3f04274b65 100644 --- a/build/three.core.min.js +++ b/build/three.core.min.js @@ -3,4 +3,4 @@ * Copyright 2010-2026 Three.js Authors * SPDX-License-Identifier: MIT */ -const 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i=this._listeners;if(void 0===i)return;const s=i[t];if(void 0!==s){const t=s.indexOf(e);-1!==t&&s.splice(t,1)}}dispatchEvent(t){const e=this._listeners;if(void 0===e)return;const i=e[t.type];if(void 0!==i){t.target=this;const e=i.slice(0);for(let i=0,s=e.length;i>8&255]+us[t>>16&255]+us[t>>24&255]+"-"+us[255&e]+us[e>>8&255]+"-"+us[e>>16&15|64]+us[e>>24&255]+"-"+us[63&i|128]+us[i>>8&255]+"-"+us[i>>16&255]+us[i>>24&255]+us[255&s]+us[s>>8&255]+us[s>>16&255]+us[s>>24&255]).toLowerCase()}function gs(t,e,i){return Math.max(e,Math.min(i,t))}function fs(t,e){return(t%e+e)%e}function xs(t,e,i){return(1-i)*t+i*e}function bs(t,e){switch(e.constructor){case Float32Array:return t;case Uint32Array:return t/4294967295;case Uint16Array:return t/65535;case Uint8Array:return t/255;case Int32Array:return Math.max(t/2147483647,-1);case Int16Array:return Math.max(t/32767,-1);case Int8Array:return Math.max(t/127,-1);default:throw new Error("Invalid component type.")}}function vs(t,e){switch(e.constructor){case Float32Array:return t;case Uint32Array:return Math.round(4294967295*t);case Uint16Array:return Math.round(65535*t);case Uint8Array:return Math.round(255*t);case Int32Array:return Math.round(2147483647*t);case Int16Array:return Math.round(32767*t);case Int8Array:return Math.round(127*t);default:throw new Error("Invalid component type.")}}const ws={DEG2RAD:ps,RAD2DEG:ms,generateUUID:ys,clamp:gs,euclideanModulo:fs,mapLinear:function(t,e,i,s,r){return s+(t-e)*(r-s)/(i-e)},inverseLerp:function(t,e,i){return t!==e?(i-t)/(e-t):0},lerp:xs,damp:function(t,e,i,s){return xs(t,e,1-Math.exp(-i*s))},pingpong:function(t,e=1){return e-Math.abs(fs(t,2*e)-e)},smoothstep:function(t,e,i){return t<=e?0:t>=i?1:(t=(t-e)/(i-e))*t*(3-2*t)},smootherstep:function(t,e,i){return t<=e?0:t>=i?1:(t=(t-e)/(i-e))*t*t*(t*(6*t-15)+10)},randInt:function(t,e){return t+Math.floor(Math.random()*(e-t+1))},randFloat:function(t,e){return t+Math.random()*(e-t)},randFloatSpread:function(t){return t*(.5-Math.random())},seededRandom:function(t){void 0!==t&&(ds=t);let e=ds+=1831565813;return e=Math.imul(e^e>>>15,1|e),e^=e+Math.imul(e^e>>>7,61|e),((e^e>>>14)>>>0)/4294967296},degToRad:function(t){return t*ps},radToDeg:function(t){return t*ms},isPowerOfTwo:function(t){return!(t&t-1)&&0!==t},ceilPowerOfTwo:function(t){return Math.pow(2,Math.ceil(Math.log(t)/Math.LN2))},floorPowerOfTwo:function(t){return Math.pow(2,Math.floor(Math.log(t)/Math.LN2))},setQuaternionFromProperEuler:function(t,e,i,s,r){const n=Math.cos,a=Math.sin,o=n(i/2),h=a(i/2),l=n((e+s)/2),c=a((e+s)/2),u=n((e-s)/2),d=a((e-s)/2),p=n((s-e)/2),m=a((s-e)/2);switch(r){case"XYX":t.set(o*c,h*u,h*d,o*l);break;case"YZY":t.set(h*d,o*c,h*u,o*l);break;case"ZXZ":t.set(h*u,h*d,o*c,o*l);break;case"XZX":t.set(o*c,h*m,h*p,o*l);break;case"YXY":t.set(h*p,o*c,h*m,o*l);break;case"ZYZ":t.set(h*m,h*p,o*c,o*l);break;default:as("MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: "+r)}},normalize:vs,denormalize:bs};class Ms{constructor(t=0,e=0){Ms.prototype.isVector2=!0,this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t){return this.x+=t.x,this.y+=t.y,this}addScalar(t){return this.x+=t,this.y+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this}subScalar(t){return this.x-=t,this.y-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this}multiply(t){return this.x*=t.x,this.y*=t.y,this}multiplyScalar(t){return this.x*=t,this.y*=t,this}divide(t){return this.x/=t.x,this.y/=t.y,this}divideScalar(t){return this.multiplyScalar(1/t)}applyMatrix3(t){const e=this.x,i=this.y,s=t.elements;return this.x=s[0]*e+s[3]*i+s[6],this.y=s[1]*e+s[4]*i+s[7],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this}clamp(t,e){return this.x=gs(this.x,t.x,e.x),this.y=gs(this.y,t.y,e.y),this}clampScalar(t,e){return this.x=gs(this.x,t,e),this.y=gs(this.y,t,e),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(gs(i,t,e))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(t){return this.x*t.x+this.y*t.y}cross(t){return this.x*t.y-this.y*t.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const i=this.dot(t)/e;return Math.acos(gs(i,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,i=this.y-t.y;return e*e+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this}rotateAround(t,e){const i=Math.cos(e),s=Math.sin(e),r=this.x-t.x,n=this.y-t.y;return this.x=r*i-n*s+t.x,this.y=r*s+n*i+t.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}}class Ss{constructor(t=0,e=0,i=0,s=1){this.isQuaternion=!0,this._x=t,this._y=e,this._z=i,this._w=s}static slerpFlat(t,e,i,s,r,n,a){let o=i[s+0],h=i[s+1],l=i[s+2],c=i[s+3],u=r[n+0],d=r[n+1],p=r[n+2],m=r[n+3];if(c!==m||o!==u||h!==d||l!==p){let t=o*u+h*d+l*p+c*m;t<0&&(u=-u,d=-d,p=-p,m=-m,t=-t);let e=1-a;if(t<.9995){const i=Math.acos(t),s=Math.sin(i);e=Math.sin(e*i)/s,o=o*e+u*(a=Math.sin(a*i)/s),h=h*e+d*a,l=l*e+p*a,c=c*e+m*a}else{o=o*e+u*a,h=h*e+d*a,l=l*e+p*a,c=c*e+m*a;const t=1/Math.sqrt(o*o+h*h+l*l+c*c);o*=t,h*=t,l*=t,c*=t}}t[e]=o,t[e+1]=h,t[e+2]=l,t[e+3]=c}static multiplyQuaternionsFlat(t,e,i,s,r,n){const a=i[s],o=i[s+1],h=i[s+2],l=i[s+3],c=r[n],u=r[n+1],d=r[n+2],p=r[n+3];return t[e]=a*p+l*c+o*d-h*u,t[e+1]=o*p+l*u+h*c-a*d,t[e+2]=h*p+l*d+a*u-o*c,t[e+3]=l*p-a*c-o*u-h*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,i,s){return this._x=t,this._y=e,this._z=i,this._w=s,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e=!0){const i=t._x,s=t._y,r=t._z,n=t._order,a=Math.cos,o=Math.sin,h=a(i/2),l=a(s/2),c=a(r/2),u=o(i/2),d=o(s/2),p=o(r/2);switch(n){case"XYZ":this._x=u*l*c+h*d*p,this._y=h*d*c-u*l*p,this._z=h*l*p+u*d*c,this._w=h*l*c-u*d*p;break;case"YXZ":this._x=u*l*c+h*d*p,this._y=h*d*c-u*l*p,this._z=h*l*p-u*d*c,this._w=h*l*c+u*d*p;break;case"ZXY":this._x=u*l*c-h*d*p,this._y=h*d*c+u*l*p,this._z=h*l*p+u*d*c,this._w=h*l*c-u*d*p;break;case"ZYX":this._x=u*l*c-h*d*p,this._y=h*d*c+u*l*p,this._z=h*l*p-u*d*c,this._w=h*l*c+u*d*p;break;case"YZX":this._x=u*l*c+h*d*p,this._y=h*d*c+u*l*p,this._z=h*l*p-u*d*c,this._w=h*l*c-u*d*p;break;case"XZY":this._x=u*l*c-h*d*p,this._y=h*d*c-u*l*p,this._z=h*l*p+u*d*c,this._w=h*l*c+u*d*p;break;default:as("Quaternion: .setFromEuler() encountered an unknown order: "+n)}return!0===e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const i=e/2,s=Math.sin(i);return this._x=t.x*s,this._y=t.y*s,this._z=t.z*s,this._w=Math.cos(i),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,i=e[0],s=e[4],r=e[8],n=e[1],a=e[5],o=e[9],h=e[2],l=e[6],c=e[10],u=i+a+c;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(l-o)*t,this._y=(r-h)*t,this._z=(n-s)*t}else if(i>a&&i>c){const t=2*Math.sqrt(1+i-a-c);this._w=(l-o)/t,this._x=.25*t,this._y=(s+n)/t,this._z=(r+h)/t}else if(a>c){const t=2*Math.sqrt(1+a-i-c);this._w=(r-h)/t,this._x=(s+n)/t,this._y=.25*t,this._z=(o+l)/t}else{const t=2*Math.sqrt(1+c-i-a);this._w=(n-s)/t,this._x=(r+h)/t,this._y=(o+l)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let i=t.dot(e)+1;return i<1e-8?(i=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=i):(this._x=0,this._y=-t.z,this._z=t.y,this._w=i)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=i),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(gs(this.dot(t),-1,1)))}rotateTowards(t,e){const i=this.angleTo(t);if(0===i)return this;const s=Math.min(1,e/i);return this.slerp(t,s),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t){return this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const i=t._x,s=t._y,r=t._z,n=t._w,a=e._x,o=e._y,h=e._z,l=e._w;return this._x=i*l+n*a+s*h-r*o,this._y=s*l+n*o+r*a-i*h,this._z=r*l+n*h+i*o-s*a,this._w=n*l-i*a-s*o-r*h,this._onChangeCallback(),this}slerp(t,e){let i=t._x,s=t._y,r=t._z,n=t._w,a=this.dot(t);a<0&&(i=-i,s=-s,r=-r,n=-n,a=-a);let o=1-e;if(a<.9995){const t=Math.acos(a),h=Math.sin(t);o=Math.sin(o*t)/h,e=Math.sin(e*t)/h,this._x=this._x*o+i*e,this._y=this._y*o+s*e,this._z=this._z*o+r*e,this._w=this._w*o+n*e,this._onChangeCallback()}else this._x=this._x*o+i*e,this._y=this._y*o+s*e,this._z=this._z*o+r*e,this._w=this._w*o+n*e,this.normalize();return this}slerpQuaternions(t,e,i){return this.copy(t).slerp(e,i)}random(){const t=2*Math.PI*Math.random(),e=2*Math.PI*Math.random(),i=Math.random(),s=Math.sqrt(1-i),r=Math.sqrt(i);return this.set(s*Math.sin(t),s*Math.cos(t),r*Math.sin(e),r*Math.cos(e))}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class _s{constructor(t=0,e=0,i=0){_s.prototype.isVector3=!0,this.x=t,this.y=e,this.z=i}set(t,e,i){return void 0===i&&(i=this.z),this.x=t,this.y=e,this.z=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return this.applyQuaternion(Ts.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(Ts.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,i=this.y,s=this.z,r=t.elements;return this.x=r[0]*e+r[3]*i+r[6]*s,this.y=r[1]*e+r[4]*i+r[7]*s,this.z=r[2]*e+r[5]*i+r[8]*s,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,i=this.y,s=this.z,r=t.elements,n=1/(r[3]*e+r[7]*i+r[11]*s+r[15]);return this.x=(r[0]*e+r[4]*i+r[8]*s+r[12])*n,this.y=(r[1]*e+r[5]*i+r[9]*s+r[13])*n,this.z=(r[2]*e+r[6]*i+r[10]*s+r[14])*n,this}applyQuaternion(t){const e=this.x,i=this.y,s=this.z,r=t.x,n=t.y,a=t.z,o=t.w,h=2*(n*s-a*i),l=2*(a*e-r*s),c=2*(r*i-n*e);return this.x=e+o*h+n*c-a*l,this.y=i+o*l+a*h-r*c,this.z=s+o*c+r*l-n*h,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,i=this.y,s=this.z,r=t.elements;return this.x=r[0]*e+r[4]*i+r[8]*s,this.y=r[1]*e+r[5]*i+r[9]*s,this.z=r[2]*e+r[6]*i+r[10]*s,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=gs(this.x,t.x,e.x),this.y=gs(this.y,t.y,e.y),this.z=gs(this.z,t.z,e.z),this}clampScalar(t,e){return this.x=gs(this.x,t,e),this.y=gs(this.y,t,e),this.z=gs(this.z,t,e),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(gs(i,t,e))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this.z=t.z+(e.z-t.z)*i,this}cross(t){return this.crossVectors(this,t)}crossVectors(t,e){const i=t.x,s=t.y,r=t.z,n=e.x,a=e.y,o=e.z;return this.x=s*o-r*a,this.y=r*n-i*o,this.z=i*a-s*n,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const i=t.dot(this)/e;return this.copy(t).multiplyScalar(i)}projectOnPlane(t){return As.copy(this).projectOnVector(t),this.sub(As)}reflect(t){return this.sub(As.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const i=this.dot(t)/e;return Math.acos(gs(i,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,i=this.y-t.y,s=this.z-t.z;return e*e+i*i+s*s}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,i){const s=Math.sin(e)*t;return this.x=s*Math.sin(i),this.y=Math.cos(e)*t,this.z=s*Math.cos(i),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,i){return this.x=t*Math.sin(e),this.y=i,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),i=this.setFromMatrixColumn(t,1).length(),s=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=i,this.z=s,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}setFromEuler(t){return this.x=t._x,this.y=t._y,this.z=t._z,this}setFromColor(t){return this.x=t.r,this.y=t.g,this.z=t.b,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const t=Math.random()*Math.PI*2,e=2*Math.random()-1,i=Math.sqrt(1-e*e);return this.x=i*Math.cos(t),this.y=e,this.z=i*Math.sin(t),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const As=new _s,Ts=new Ss;class zs{constructor(t,e,i,s,r,n,a,o,h){zs.prototype.isMatrix3=!0,this.elements=[1,0,0,0,1,0,0,0,1],void 0!==t&&this.set(t,e,i,s,r,n,a,o,h)}set(t,e,i,s,r,n,a,o,h){const l=this.elements;return l[0]=t,l[1]=s,l[2]=a,l[3]=e,l[4]=r,l[5]=o,l[6]=i,l[7]=n,l[8]=h,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,i=t.elements;return e[0]=i[0],e[1]=i[1],e[2]=i[2],e[3]=i[3],e[4]=i[4],e[5]=i[5],e[6]=i[6],e[7]=i[7],e[8]=i[8],this}extractBasis(t,e,i){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),i.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const i=t.elements,s=e.elements,r=this.elements,n=i[0],a=i[3],o=i[6],h=i[1],l=i[4],c=i[7],u=i[2],d=i[5],p=i[8],m=s[0],y=s[3],g=s[6],f=s[1],x=s[4],b=s[7],v=s[2],w=s[5],M=s[8];return r[0]=n*m+a*f+o*v,r[3]=n*y+a*x+o*w,r[6]=n*g+a*b+o*M,r[1]=h*m+l*f+c*v,r[4]=h*y+l*x+c*w,r[7]=h*g+l*b+c*M,r[2]=u*m+d*f+p*v,r[5]=u*y+d*x+p*w,r[8]=u*g+d*b+p*M,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],i=t[1],s=t[2],r=t[3],n=t[4],a=t[5],o=t[6],h=t[7],l=t[8];return e*n*l-e*a*h-i*r*l+i*a*o+s*r*h-s*n*o}invert(){const t=this.elements,e=t[0],i=t[1],s=t[2],r=t[3],n=t[4],a=t[5],o=t[6],h=t[7],l=t[8],c=l*n-a*h,u=a*o-l*r,d=h*r-n*o,p=e*c+i*u+s*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);const m=1/p;return t[0]=c*m,t[1]=(s*h-l*i)*m,t[2]=(a*i-s*n)*m,t[3]=u*m,t[4]=(l*e-s*o)*m,t[5]=(s*r-a*e)*m,t[6]=d*m,t[7]=(i*o-h*e)*m,t[8]=(n*e-i*r)*m,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,i,s,r,n,a){const o=Math.cos(r),h=Math.sin(r);return this.set(i*o,i*h,-i*(o*n+h*a)+n+t,-s*h,s*o,-s*(-h*n+o*a)+a+e,0,0,1),this}scale(t,e){return this.premultiply(Cs.makeScale(t,e)),this}rotate(t){return this.premultiply(Cs.makeRotation(-t)),this}translate(t,e){return this.premultiply(Cs.makeTranslation(t,e)),this}makeTranslation(t,e){return t.isVector2?this.set(1,0,t.x,0,1,t.y,0,0,1):this.set(1,0,t,0,1,e,0,0,1),this}makeRotation(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,-i,0,i,e,0,0,0,1),this}makeScale(t,e){return this.set(t,0,0,0,e,0,0,0,1),this}equals(t){const e=this.elements,i=t.elements;for(let t=0;t<9;t++)if(e[t]!==i[t])return!1;return!0}fromArray(t,e=0){for(let i=0;i<9;i++)this.elements[i]=t[i+e];return this}toArray(t=[],e=0){const i=this.elements;return t[e]=i[0],t[e+1]=i[1],t[e+2]=i[2],t[e+3]=i[3],t[e+4]=i[4],t[e+5]=i[5],t[e+6]=i[6],t[e+7]=i[7],t[e+8]=i[8],t}clone(){return(new this.constructor).fromArray(this.elements)}}const Cs=new zs,Is=(new zs).set(.4123908,.3575843,.1804808,.212639,.7151687,.0721923,.0193308,.1191948,.9505322),ks=(new zs).set(3.2409699,-1.5373832,-.4986108,-.9692436,1.8759675,.0415551,.0556301,-.203977,1.0569715);function Bs(){const t={enabled:!0,workingColorSpace:ii,spaces:{},convert:function(t,e,i){return!1!==this.enabled&&e!==i&&e&&i?(this.spaces[e].transfer===ri&&(t.r=Ps(t.r),t.g=Ps(t.g),t.b=Ps(t.b)),this.spaces[e].primaries!==this.spaces[i].primaries&&(t.applyMatrix3(this.spaces[e].toXYZ),t.applyMatrix3(this.spaces[i].fromXYZ)),this.spaces[i].transfer===ri&&(t.r=Rs(t.r),t.g=Rs(t.g),t.b=Rs(t.b)),t):t},workingToColorSpace:function(t,e){return this.convert(t,this.workingColorSpace,e)},colorSpaceToWorking:function(t,e){return this.convert(t,e,this.workingColorSpace)},getPrimaries:function(t){return this.spaces[t].primaries},getTransfer:function(t){return""===t?si:this.spaces[t].transfer},getToneMappingMode:function(t){return this.spaces[t].outputColorSpaceConfig.toneMappingMode||"standard"},getLuminanceCoefficients:function(t,e=this.workingColorSpace){return t.fromArray(this.spaces[e].luminanceCoefficients)},define:function(t){Object.assign(this.spaces,t)},_getMatrix:function(t,e,i){return t.copy(this.spaces[e].toXYZ).multiply(this.spaces[i].fromXYZ)},_getDrawingBufferColorSpace:function(t){return this.spaces[t].outputColorSpaceConfig.drawingBufferColorSpace},_getUnpackColorSpace:function(t=this.workingColorSpace){return this.spaces[t].workingColorSpaceConfig.unpackColorSpace},fromWorkingColorSpace:function(e,i){return hs("ColorManagement: .fromWorkingColorSpace() has been renamed to .workingToColorSpace()."),t.workingToColorSpace(e,i)},toWorkingColorSpace:function(e,i){return hs("ColorManagement: .toWorkingColorSpace() has been renamed to .colorSpaceToWorking()."),t.colorSpaceToWorking(e,i)}},e=[.64,.33,.3,.6,.15,.06],i=[.2126,.7152,.0722],s=[.3127,.329];return t.define({[ii]:{primaries:e,whitePoint:s,transfer:si,toXYZ:Is,fromXYZ:ks,luminanceCoefficients:i,workingColorSpaceConfig:{unpackColorSpace:ei},outputColorSpaceConfig:{drawingBufferColorSpace:ei}},[ei]:{primaries:e,whitePoint:s,transfer:ri,toXYZ:Is,fromXYZ:ks,luminanceCoefficients:i,outputColorSpaceConfig:{drawingBufferColorSpace:ei}}}),t}const Os=Bs();function Ps(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function Rs(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}let Ns;class Vs{static getDataURL(t,e="image/png"){if(/^data:/i.test(t.src))return t.src;if("undefined"==typeof HTMLCanvasElement)return t.src;let i;if(t instanceof HTMLCanvasElement)i=t;else{void 0===Ns&&(Ns=Qi("canvas")),Ns.width=t.width,Ns.height=t.height;const e=Ns.getContext("2d");t instanceof ImageData?e.putImageData(t,0,0):e.drawImage(t,0,0,t.width,t.height),i=Ns}return i.toDataURL(e)}static sRGBToLinear(t){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){const e=Qi("canvas");e.width=t.width,e.height=t.height;const i=e.getContext("2d");i.drawImage(t,0,0,t.width,t.height);const s=i.getImageData(0,0,t.width,t.height),r=s.data;for(let t=0;t1),this.pmremVersion=0}get width(){return this.source.getSize(Ds).x}get height(){return this.source.getSize(Ds).y}get depth(){return this.source.getSize(Ds).z}get image(){return this.source.data}set image(t=null){this.source.data=t}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}addUpdateRange(t,e){this.updateRanges.push({start:t,count:e})}clearUpdateRanges(){this.updateRanges.length=0}clone(){return(new this.constructor).copy(this)}copy(t){return this.name=t.name,this.source=t.source,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.channel=t.channel,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.colorSpace=t.colorSpace,this.renderTarget=t.renderTarget,this.isRenderTargetTexture=t.isRenderTargetTexture,this.isArrayTexture=t.isArrayTexture,this.userData=JSON.parse(JSON.stringify(t.userData)),this.needsUpdate=!0,this}setValues(t){for(const e in t){const i=t[e];if(void 0===i){as(`Texture.setValues(): parameter '${e}' has value of undefined.`);continue}const s=this[e];void 0!==s?s&&i&&s.isVector2&&i.isVector2||s&&i&&s.isVector3&&i.isVector3||s&&i&&s.isMatrix3&&i.isMatrix3?s.copy(i):this[e]=i:as(`Texture.setValues(): property '${e}' does not exist.`)}}toJSON(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const i={metadata:{version:4.7,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(t).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(i.userData=this.userData),e||(t.textures[this.uuid]=i),i}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(t){if(this.mapping!==ht)return t;if(t.applyMatrix3(this.matrix),t.x<0||t.x>1)switch(this.wrapS){case mt:t.x=t.x-Math.floor(t.x);break;case yt:t.x=t.x<0?0:1;break;case gt:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case mt:t.y=t.y-Math.floor(t.y);break;case yt:t.y=t.y<0?0:1;break;case gt:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(t){!0===t&&this.pmremVersion++}}Ws.DEFAULT_IMAGE=null,Ws.DEFAULT_MAPPING=ht,Ws.DEFAULT_ANISOTROPY=1;class Us{constructor(t=0,e=0,i=0,s=1){Us.prototype.isVector4=!0,this.x=t,this.y=e,this.z=i,this.w=s}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,i,s){return this.x=t,this.y=e,this.z=i,this.w=s,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,i=this.y,s=this.z,r=this.w,n=t.elements;return this.x=n[0]*e+n[4]*i+n[8]*s+n[12]*r,this.y=n[1]*e+n[5]*i+n[9]*s+n[13]*r,this.z=n[2]*e+n[6]*i+n[10]*s+n[14]*r,this.w=n[3]*e+n[7]*i+n[11]*s+n[15]*r,this}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this.w/=t.w,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,i,s,r;const n=.01,a=.1,o=t.elements,h=o[0],l=o[4],c=o[8],u=o[1],d=o[5],p=o[9],m=o[2],y=o[6],g=o[10];if(Math.abs(l-u)o&&t>f?tf?o1);this.dispose()}this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e)}clone(){return(new this.constructor).copy(this)}copy(t){this.width=t.width,this.height=t.height,this.depth=t.depth,this.scissor.copy(t.scissor),this.scissorTest=t.scissorTest,this.viewport.copy(t.viewport),this.textures.length=0;for(let e=0,i=t.textures.length;e>>0}enable(t){this.mask|=1<1){for(let t=0;t1){for(let t=0;t0&&(s.userData=this.userData),s.layers=this.layers.mask,s.matrix=this.matrix.toArray(),s.up=this.up.toArray(),null!==this.pivot&&(s.pivot=this.pivot.toArray()),!1===this.matrixAutoUpdate&&(s.matrixAutoUpdate=!1),void 0!==this.morphTargetDictionary&&(s.morphTargetDictionary=Object.assign({},this.morphTargetDictionary)),void 0!==this.morphTargetInfluences&&(s.morphTargetInfluences=this.morphTargetInfluences.slice()),this.isInstancedMesh&&(s.type="InstancedMesh",s.count=this.count,s.instanceMatrix=this.instanceMatrix.toJSON(),null!==this.instanceColor&&(s.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(s.type="BatchedMesh",s.perObjectFrustumCulled=this.perObjectFrustumCulled,s.sortObjects=this.sortObjects,s.drawRanges=this._drawRanges,s.reservedRanges=this._reservedRanges,s.geometryInfo=this._geometryInfo.map(t=>({...t,boundingBox:t.boundingBox?t.boundingBox.toJSON():void 0,boundingSphere:t.boundingSphere?t.boundingSphere.toJSON():void 0})),s.instanceInfo=this._instanceInfo.map(t=>({...t})),s.availableInstanceIds=this._availableInstanceIds.slice(),s.availableGeometryIds=this._availableGeometryIds.slice(),s.nextIndexStart=this._nextIndexStart,s.nextVertexStart=this._nextVertexStart,s.geometryCount=this._geometryCount,s.maxInstanceCount=this._maxInstanceCount,s.maxVertexCount=this._maxVertexCount,s.maxIndexCount=this._maxIndexCount,s.geometryInitialized=this._geometryInitialized,s.matricesTexture=this._matricesTexture.toJSON(t),s.indirectTexture=this._indirectTexture.toJSON(t),null!==this._colorsTexture&&(s.colorsTexture=this._colorsTexture.toJSON(t)),null!==this.boundingSphere&&(s.boundingSphere=this.boundingSphere.toJSON()),null!==this.boundingBox&&(s.boundingBox=this.boundingBox.toJSON())),this.isScene)this.background&&(this.background.isColor?s.background=this.background.toJSON():this.background.isTexture&&(s.background=this.background.toJSON(t).uuid)),this.environment&&this.environment.isTexture&&!0!==this.environment.isRenderTargetTexture&&(s.environment=this.environment.toJSON(t).uuid);else if(this.isMesh||this.isLine||this.isPoints){s.geometry=r(t.geometries,this.geometry);const e=this.geometry.parameters;if(void 0!==e&&void 0!==e.shapes){const i=e.shapes;if(Array.isArray(i))for(let e=0,s=i.length;e0){s.children=[];for(let e=0;e0){s.animations=[];for(let e=0;e0&&(i.geometries=e),s.length>0&&(i.materials=s),r.length>0&&(i.textures=r),a.length>0&&(i.images=a),o.length>0&&(i.shapes=o),h.length>0&&(i.skeletons=h),l.length>0&&(i.animations=l),c.length>0&&(i.nodes=c)}return i.object=s,i;function n(t){const e=[];for(const i in t){const s=t[i];delete s.metadata,e.push(s)}return e}}clone(t){return(new this.constructor).copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),null!==t.pivot&&(this.pivot=t.pivot.clone()),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldAutoUpdate=t.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.static=t.static,this.animations=t.animations.slice(),this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let e=0;eo+l?(h.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!h.inputState.pinching&&a<=o-l&&(h.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}else null!==o&&t.gripSpace&&(r=e.getPose(t.gripSpace,i),null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1));null!==a&&(s=e.getPose(t.targetRaySpace,i),null===s&&null!==r&&(s=r),null!==s&&(a.matrix.fromArray(s.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),a.matrixWorldNeedsUpdate=!0,s.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(s.linearVelocity)):a.hasLinearVelocity=!1,s.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(s.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(Ar)))}return null!==a&&(a.visible=null!==s),null!==o&&(o.visible=null!==r),null!==h&&(h.visible=null!==n),this}_getHandJoint(t,e){if(void 0===t.joints[e.jointName]){const i=new _r;i.matrixAutoUpdate=!1,i.visible=!1,t.joints[e.jointName]=i,t.add(i)}return t.joints[e.jointName]}}const zr={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Cr={h:0,s:0,l:0},Ir={h:0,s:0,l:0};function kr(t,e,i){return i<0&&(i+=1),i>1&&(i-=1),i<1/6?t+6*(e-t)*i:i<.5?e:i<2/3?t+6*(e-t)*(2/3-i):t}class Br{constructor(t,e,i){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(t,e,i)}set(t,e,i){if(void 0===e&&void 0===i){const e=t;e&&e.isColor?this.copy(e):"number"==typeof e?this.setHex(e):"string"==typeof e&&this.setStyle(e)}else this.setRGB(t,e,i);return this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t,e=ei){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,Os.colorSpaceToWorking(this,e),this}setRGB(t,e,i,s=Os.workingColorSpace){return this.r=t,this.g=e,this.b=i,Os.colorSpaceToWorking(this,s),this}setHSL(t,e,i,s=Os.workingColorSpace){if(t=fs(t,1),e=gs(e,0,1),i=gs(i,0,1),0===e)this.r=this.g=this.b=i;else{const s=i<=.5?i*(1+e):i+e-i*e,r=2*i-s;this.r=kr(r,s,t+1/3),this.g=kr(r,s,t),this.b=kr(r,s,t-1/3)}return Os.colorSpaceToWorking(this,s),this}setStyle(t,e=ei){function i(e){void 0!==e&&parseFloat(e)<1&&as("Color: Alpha component of "+t+" will be ignored.")}let s;if(s=/^(\w+)\(([^\)]*)\)/.exec(t)){let r;const n=s[1],a=s[2];switch(n){case"rgb":case"rgba":if(r=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return i(r[4]),this.setRGB(Math.min(255,parseInt(r[1],10))/255,Math.min(255,parseInt(r[2],10))/255,Math.min(255,parseInt(r[3],10))/255,e);if(r=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return i(r[4]),this.setRGB(Math.min(100,parseInt(r[1],10))/100,Math.min(100,parseInt(r[2],10))/100,Math.min(100,parseInt(r[3],10))/100,e);break;case"hsl":case"hsla":if(r=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return i(r[4]),this.setHSL(parseFloat(r[1])/360,parseFloat(r[2])/100,parseFloat(r[3])/100,e);break;default:as("Color: Unknown color model "+t)}}else if(s=/^\#([A-Fa-f\d]+)$/.exec(t)){const i=s[1],r=i.length;if(3===r)return this.setRGB(parseInt(i.charAt(0),16)/15,parseInt(i.charAt(1),16)/15,parseInt(i.charAt(2),16)/15,e);if(6===r)return this.setHex(parseInt(i,16),e);as("Color: Invalid hex color "+t)}else if(t&&t.length>0)return this.setColorName(t,e);return this}setColorName(t,e=ei){const i=zr[t.toLowerCase()];return void 0!==i?this.setHex(i,e):as("Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copySRGBToLinear(t){return this.r=Ps(t.r),this.g=Ps(t.g),this.b=Ps(t.b),this}copyLinearToSRGB(t){return this.r=Rs(t.r),this.g=Rs(t.g),this.b=Rs(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(t=ei){return Os.workingToColorSpace(Or.copy(this),t),65536*Math.round(gs(255*Or.r,0,255))+256*Math.round(gs(255*Or.g,0,255))+Math.round(gs(255*Or.b,0,255))}getHexString(t=ei){return("000000"+this.getHex(t).toString(16)).slice(-6)}getHSL(t,e=Os.workingColorSpace){Os.workingToColorSpace(Or.copy(this),e);const i=Or.r,s=Or.g,r=Or.b,n=Math.max(i,s,r),a=Math.min(i,s,r);let o,h;const l=(a+n)/2;if(a===n)o=0,h=0;else{const t=n-a;switch(h=l<=.5?t/(n+a):t/(2-n-a),n){case i:o=(s-r)/t+(s0&&(e.object.backgroundBlurriness=this.backgroundBlurriness),1!==this.backgroundIntensity&&(e.object.backgroundIntensity=this.backgroundIntensity),e.object.backgroundRotation=this.backgroundRotation.toArray(),1!==this.environmentIntensity&&(e.object.environmentIntensity=this.environmentIntensity),e.object.environmentRotation=this.environmentRotation.toArray(),e}}const Vr=new _s,Er=new _s,Fr=new _s,Lr=new _s,jr=new _s,Dr=new _s,Wr=new _s,Ur=new _s,Jr=new _s,qr=new _s,Xr=new Us,Yr=new Us,Hr=new Us;class Zr{constructor(t=new _s,e=new _s,i=new _s){this.a=t,this.b=e,this.c=i}static getNormal(t,e,i,s){s.subVectors(i,e),Vr.subVectors(t,e),s.cross(Vr);const r=s.lengthSq();return r>0?s.multiplyScalar(1/Math.sqrt(r)):s.set(0,0,0)}static getBarycoord(t,e,i,s,r){Vr.subVectors(s,e),Er.subVectors(i,e),Fr.subVectors(t,e);const n=Vr.dot(Vr),a=Vr.dot(Er),o=Vr.dot(Fr),h=Er.dot(Er),l=Er.dot(Fr),c=n*h-a*a;if(0===c)return r.set(0,0,0),null;const u=1/c,d=(h*o-a*l)*u,p=(n*l-a*o)*u;return r.set(1-d-p,p,d)}static containsPoint(t,e,i,s){return null!==this.getBarycoord(t,e,i,s,Lr)&&(Lr.x>=0&&Lr.y>=0&&Lr.x+Lr.y<=1)}static getInterpolation(t,e,i,s,r,n,a,o){return null===this.getBarycoord(t,e,i,s,Lr)?(o.x=0,o.y=0,"z"in o&&(o.z=0),"w"in o&&(o.w=0),null):(o.setScalar(0),o.addScaledVector(r,Lr.x),o.addScaledVector(n,Lr.y),o.addScaledVector(a,Lr.z),o)}static getInterpolatedAttribute(t,e,i,s,r,n){return Xr.setScalar(0),Yr.setScalar(0),Hr.setScalar(0),Xr.fromBufferAttribute(t,e),Yr.fromBufferAttribute(t,i),Hr.fromBufferAttribute(t,s),n.setScalar(0),n.addScaledVector(Xr,r.x),n.addScaledVector(Yr,r.y),n.addScaledVector(Hr,r.z),n}static isFrontFacing(t,e,i,s){return Vr.subVectors(i,e),Er.subVectors(t,e),Vr.cross(Er).dot(s)<0}set(t,e,i){return this.a.copy(t),this.b.copy(e),this.c.copy(i),this}setFromPointsAndIndices(t,e,i,s){return this.a.copy(t[e]),this.b.copy(t[i]),this.c.copy(t[s]),this}setFromAttributeAndIndices(t,e,i,s){return this.a.fromBufferAttribute(t,e),this.b.fromBufferAttribute(t,i),this.c.fromBufferAttribute(t,s),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return Vr.subVectors(this.c,this.b),Er.subVectors(this.a,this.b),.5*Vr.cross(Er).length()}getMidpoint(t){return t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return Zr.getNormal(this.a,this.b,this.c,t)}getPlane(t){return t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return Zr.getBarycoord(t,this.a,this.b,this.c,e)}getInterpolation(t,e,i,s,r){return Zr.getInterpolation(t,this.a,this.b,this.c,e,i,s,r)}containsPoint(t){return Zr.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return Zr.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){const i=this.a,s=this.b,r=this.c;let n,a;jr.subVectors(s,i),Dr.subVectors(r,i),Ur.subVectors(t,i);const o=jr.dot(Ur),h=Dr.dot(Ur);if(o<=0&&h<=0)return e.copy(i);Jr.subVectors(t,s);const l=jr.dot(Jr),c=Dr.dot(Jr);if(l>=0&&c<=l)return e.copy(s);const u=o*c-l*h;if(u<=0&&o>=0&&l<=0)return n=o/(o-l),e.copy(i).addScaledVector(jr,n);qr.subVectors(t,r);const d=jr.dot(qr),p=Dr.dot(qr);if(p>=0&&d<=p)return e.copy(r);const m=d*h-o*p;if(m<=0&&h>=0&&p<=0)return a=h/(h-p),e.copy(i).addScaledVector(Dr,a);const y=l*p-d*c;if(y<=0&&c-l>=0&&d-p>=0)return Wr.subVectors(r,s),a=(c-l)/(c-l+(d-p)),e.copy(s).addScaledVector(Wr,a);const g=1/(y+m+u);return n=m*g,a=u*g,e.copy(i).addScaledVector(jr,n).addScaledVector(Dr,a)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}class Gr{constructor(t=new _s(1/0,1/0,1/0),e=new _s(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){this.makeEmpty();for(let e=0,i=t.length;e=this.min.x&&t.x<=this.max.x&&t.y>=this.min.y&&t.y<=this.max.y&&t.z>=this.min.z&&t.z<=this.max.z}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return t.max.x>=this.min.x&&t.min.x<=this.max.x&&t.max.y>=this.min.y&&t.min.y<=this.max.y&&t.max.z>=this.min.z&&t.min.z<=this.max.z}intersectsSphere(t){return this.clampPoint(t.center,Qr),Qr.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,i;return t.normal.x>0?(e=t.normal.x*this.min.x,i=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,i=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,i+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,i+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,i+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,i+=t.normal.z*this.min.z),e<=-t.constant&&i>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(on),hn.subVectors(this.max,on),tn.subVectors(t.a,on),en.subVectors(t.b,on),sn.subVectors(t.c,on),rn.subVectors(en,tn),nn.subVectors(sn,en),an.subVectors(tn,sn);let e=[0,-rn.z,rn.y,0,-nn.z,nn.y,0,-an.z,an.y,rn.z,0,-rn.x,nn.z,0,-nn.x,an.z,0,-an.x,-rn.y,rn.x,0,-nn.y,nn.x,0,-an.y,an.x,0];return!!un(e,tn,en,sn,hn)&&(e=[1,0,0,0,1,0,0,0,1],!!un(e,tn,en,sn,hn)&&(ln.crossVectors(rn,nn),e=[ln.x,ln.y,ln.z],un(e,tn,en,sn,hn)))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return this.clampPoint(t,Qr).distanceTo(t)}getBoundingSphere(t){return this.isEmpty()?t.makeEmpty():(this.getCenter(t.center),t.radius=.5*this.getSize(Qr).length()),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||($r[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),$r[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),$r[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),$r[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),$r[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),$r[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),$r[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),$r[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints($r)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}toJSON(){return{min:this.min.toArray(),max:this.max.toArray()}}fromJSON(t){return this.min.fromArray(t.min),this.max.fromArray(t.max),this}}const $r=[new _s,new _s,new _s,new _s,new _s,new _s,new _s,new _s],Qr=new _s,Kr=new Gr,tn=new _s,en=new _s,sn=new _s,rn=new _s,nn=new _s,an=new _s,on=new _s,hn=new _s,ln=new _s,cn=new _s;function un(t,e,i,s,r){for(let n=0,a=t.length-3;n<=a;n+=3){cn.fromArray(t,n);const a=r.x*Math.abs(cn.x)+r.y*Math.abs(cn.y)+r.z*Math.abs(cn.z),o=e.dot(cn),h=i.dot(cn),l=s.dot(cn);if(Math.max(-Math.max(o,h,l),Math.min(o,h,l))>a)return!1}return!0}const dn=pn();function pn(){const t=new ArrayBuffer(4),e=new Float32Array(t),i=new Uint32Array(t),s=new Uint32Array(512),r=new Uint32Array(512);for(let t=0;t<256;++t){const e=t-127;e<-27?(s[t]=0,s[256|t]=32768,r[t]=24,r[256|t]=24):e<-14?(s[t]=1024>>-e-14,s[256|t]=1024>>-e-14|32768,r[t]=-e-1,r[256|t]=-e-1):e<=15?(s[t]=e+15<<10,s[256|t]=e+15<<10|32768,r[t]=13,r[256|t]=13):e<128?(s[t]=31744,s[256|t]=64512,r[t]=24,r[256|t]=24):(s[t]=31744,s[256|t]=64512,r[t]=13,r[256|t]=13)}const n=new Uint32Array(2048),a=new Uint32Array(64),o=new Uint32Array(64);for(let t=1;t<1024;++t){let e=t<<13,i=0;for(;!(8388608&e);)e<<=1,i-=8388608;e&=-8388609,i+=947912704,n[t]=e|i}for(let t=1024;t<2048;++t)n[t]=939524096+(t-1024<<13);for(let t=1;t<31;++t)a[t]=t<<23;a[31]=1199570944,a[32]=2147483648;for(let t=33;t<63;++t)a[t]=2147483648+(t-32<<23);a[63]=3347054592;for(let t=1;t<64;++t)32!==t&&(o[t]=1024);return{floatView:e,uint32View:i,baseTable:s,shiftTable:r,mantissaTable:n,exponentTable:a,offsetTable:o}}function mn(t){Math.abs(t)>65504&&as("DataUtils.toHalfFloat(): Value out of range."),t=gs(t,-65504,65504),dn.floatView[0]=t;const e=dn.uint32View[0],i=e>>23&511;return dn.baseTable[i]+((8388607&e)>>dn.shiftTable[i])}function yn(t){const e=t>>10;return dn.uint32View[0]=dn.mantissaTable[dn.offsetTable[e]+(1023&t)]+dn.exponentTable[e],dn.floatView[0]}class gn{static toHalfFloat(t){return mn(t)}static fromHalfFloat(t){return yn(t)}}const fn=new _s,xn=new Ms;let bn=0;class vn{constructor(t,e,i=!1){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,Object.defineProperty(this,"id",{value:bn++}),this.name="",this.array=t,this.itemSize=e,this.count=void 0!==t?t.length/e:0,this.normalized=i,this.usage=Oi,this.updateRanges=[],this.gpuType=Pt,this.version=0}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}addUpdateRange(t,e){this.updateRanges.push({start:t,count:e})}clearUpdateRanges(){this.updateRanges.length=0}copy(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this.gpuType=t.gpuType,this}copyAt(t,e,i){t*=this.itemSize,i*=e.itemSize;for(let s=0,r=this.itemSize;sthis.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){if(this.isEmpty())return this.center.copy(t),this.radius=0,this;Bn.subVectors(t,this.center);const e=Bn.lengthSq();if(e>this.radius*this.radius){const t=Math.sqrt(e),i=.5*(t-this.radius);this.center.addScaledVector(Bn,i/t),this.radius+=i}return this}union(t){return t.isEmpty()?this:this.isEmpty()?(this.copy(t),this):(!0===this.center.equals(t.center)?this.radius=Math.max(this.radius,t.radius):(On.subVectors(t.center,this.center).setLength(t.radius),this.expandByPoint(Bn.copy(t.center).add(On)),this.expandByPoint(Bn.copy(t.center).sub(On))),this)}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}toJSON(){return{radius:this.radius,center:this.center.toArray()}}fromJSON(t){return this.radius=t.radius,this.center.fromArray(t.center),this}}let Rn=0;const Nn=new Gs,Vn=new Sr,En=new _s,Fn=new Gr,Ln=new Gr,jn=new _s;class Dn extends cs{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:Rn++}),this.uuid=ys(),this.name="",this.type="BufferGeometry",this.index=null,this.indirect=null,this.indirectOffset=0,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(t){return Array.isArray(t)?this.index=new(function(t){for(let e=t.length-1;e>=0;--e)if(t[e]>=65535)return!0;return!1}(t)?zn:An)(t,1):this.index=t,this}setIndirect(t,e=0){return this.indirect=t,this.indirectOffset=e,this}getIndirect(){return this.indirect}getAttribute(t){return this.attributes[t]}setAttribute(t,e){return this.attributes[t]=e,this}deleteAttribute(t){return delete this.attributes[t],this}hasAttribute(t){return void 0!==this.attributes[t]}addGroup(t,e,i=0){this.groups.push({start:t,count:e,materialIndex:i})}clearGroups(){this.groups=[]}setDrawRange(t,e){this.drawRange.start=t,this.drawRange.count=e}applyMatrix4(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const i=this.attributes.normal;if(void 0!==i){const e=(new zs).getNormalMatrix(t);i.applyNormalMatrix(e),i.needsUpdate=!0}const s=this.attributes.tangent;return void 0!==s&&(s.transformDirection(t),s.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(t){return Nn.makeRotationFromQuaternion(t),this.applyMatrix4(Nn),this}rotateX(t){return Nn.makeRotationX(t),this.applyMatrix4(Nn),this}rotateY(t){return Nn.makeRotationY(t),this.applyMatrix4(Nn),this}rotateZ(t){return Nn.makeRotationZ(t),this.applyMatrix4(Nn),this}translate(t,e,i){return Nn.makeTranslation(t,e,i),this.applyMatrix4(Nn),this}scale(t,e,i){return Nn.makeScale(t,e,i),this.applyMatrix4(Nn),this}lookAt(t){return Vn.lookAt(t),Vn.updateMatrix(),this.applyMatrix4(Vn.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(En).negate(),this.translate(En.x,En.y,En.z),this}setFromPoints(t){const e=this.getAttribute("position");if(void 0===e){const e=[];for(let i=0,s=t.length;ie.count&&as("BufferGeometry: Buffer size too small for points data. Use .dispose() and create a new geometry."),e.needsUpdate=!0}return this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new Gr);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return os("BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),void this.boundingBox.set(new _s(-1/0,-1/0,-1/0),new _s(1/0,1/0,1/0));if(void 0!==t){if(this.boundingBox.setFromBufferAttribute(t),e)for(let t=0,i=e.length;t0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const i in e)void 0!==e[i]&&(t[i]=e[i]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const i=this.attributes;for(const e in i){const s=i[e];t.data.attributes[e]=s.toJSON(t.data)}const s={};let r=!1;for(const e in this.morphAttributes){const i=this.morphAttributes[e],n=[];for(let e=0,s=i.length;e0&&(s[e]=n,r=!0)}r&&(t.data.morphAttributes=s,t.data.morphTargetsRelative=this.morphTargetsRelative);const n=this.groups;n.length>0&&(t.data.groups=JSON.parse(JSON.stringify(n)));const a=this.boundingSphere;return null!==a&&(t.data.boundingSphere=a.toJSON()),t}clone(){return(new this.constructor).copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const i=t.index;null!==i&&this.setIndex(i.clone());const s=t.attributes;for(const t in s){const i=s[t];this.setAttribute(t,i.clone(e))}const r=t.morphAttributes;for(const t in r){const i=[],s=r[t];for(let t=0,r=s.length;t0!=t>0&&this.version++,this._alphaTest=t}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(void 0!==t)for(const e in t){const i=t[e];if(void 0===i){as(`Material: parameter '${e}' has value of undefined.`);continue}const s=this[e];void 0!==s?s&&s.isColor?s.set(i):s&&s.isVector3&&i&&i.isVector3?s.copy(i):this[e]=i:as(`Material: '${e}' is not a property of THREE.${this.type}.`)}}toJSON(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const i={metadata:{version:4.7,type:"Material",generator:"Material.toJSON"}};function s(t){const e=[];for(const i in t){const s=t[i];delete s.metadata,e.push(s)}return e}if(i.uuid=this.uuid,i.type=this.type,""!==this.name&&(i.name=this.name),this.color&&this.color.isColor&&(i.color=this.color.getHex()),void 0!==this.roughness&&(i.roughness=this.roughness),void 0!==this.metalness&&(i.metalness=this.metalness),void 0!==this.sheen&&(i.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(i.sheenColor=this.sheenColor.getHex()),void 0!==this.sheenRoughness&&(i.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(i.emissive=this.emissive.getHex()),void 0!==this.emissiveIntensity&&1!==this.emissiveIntensity&&(i.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(i.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(i.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(i.specularColor=this.specularColor.getHex()),void 0!==this.shininess&&(i.shininess=this.shininess),void 0!==this.clearcoat&&(i.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(i.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(i.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(i.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(i.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,i.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.sheenColorMap&&this.sheenColorMap.isTexture&&(i.sheenColorMap=this.sheenColorMap.toJSON(t).uuid),this.sheenRoughnessMap&&this.sheenRoughnessMap.isTexture&&(i.sheenRoughnessMap=this.sheenRoughnessMap.toJSON(t).uuid),void 0!==this.dispersion&&(i.dispersion=this.dispersion),void 0!==this.iridescence&&(i.iridescence=this.iridescence),void 0!==this.iridescenceIOR&&(i.iridescenceIOR=this.iridescenceIOR),void 0!==this.iridescenceThicknessRange&&(i.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(i.iridescenceMap=this.iridescenceMap.toJSON(t).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(i.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(t).uuid),void 0!==this.anisotropy&&(i.anisotropy=this.anisotropy),void 0!==this.anisotropyRotation&&(i.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(i.anisotropyMap=this.anisotropyMap.toJSON(t).uuid),this.map&&this.map.isTexture&&(i.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(i.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(i.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(i.lightMap=this.lightMap.toJSON(t).uuid,i.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(i.aoMap=this.aoMap.toJSON(t).uuid,i.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(i.bumpMap=this.bumpMap.toJSON(t).uuid,i.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(i.normalMap=this.normalMap.toJSON(t).uuid,i.normalMapType=this.normalMapType,i.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(i.displacementMap=this.displacementMap.toJSON(t).uuid,i.displacementScale=this.displacementScale,i.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(i.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(i.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(i.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(i.specularMap=this.specularMap.toJSON(t).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(i.specularIntensityMap=this.specularIntensityMap.toJSON(t).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(i.specularColorMap=this.specularColorMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(i.envMap=this.envMap.toJSON(t).uuid,void 0!==this.combine&&(i.combine=this.combine)),void 0!==this.envMapRotation&&(i.envMapRotation=this.envMapRotation.toArray()),void 0!==this.envMapIntensity&&(i.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(i.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(i.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(i.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.transmission&&(i.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(i.transmissionMap=this.transmissionMap.toJSON(t).uuid),void 0!==this.thickness&&(i.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(i.thicknessMap=this.thicknessMap.toJSON(t).uuid),void 0!==this.attenuationDistance&&this.attenuationDistance!==1/0&&(i.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationColor&&(i.attenuationColor=this.attenuationColor.getHex()),void 0!==this.size&&(i.size=this.size),null!==this.shadowSide&&(i.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(i.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(i.blending=this.blending),0!==this.side&&(i.side=this.side),!0===this.vertexColors&&(i.vertexColors=!0),this.opacity<1&&(i.opacity=this.opacity),!0===this.transparent&&(i.transparent=!0),204!==this.blendSrc&&(i.blendSrc=this.blendSrc),205!==this.blendDst&&(i.blendDst=this.blendDst),100!==this.blendEquation&&(i.blendEquation=this.blendEquation),null!==this.blendSrcAlpha&&(i.blendSrcAlpha=this.blendSrcAlpha),null!==this.blendDstAlpha&&(i.blendDstAlpha=this.blendDstAlpha),null!==this.blendEquationAlpha&&(i.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(i.blendColor=this.blendColor.getHex()),0!==this.blendAlpha&&(i.blendAlpha=this.blendAlpha),3!==this.depthFunc&&(i.depthFunc=this.depthFunc),!1===this.depthTest&&(i.depthTest=this.depthTest),!1===this.depthWrite&&(i.depthWrite=this.depthWrite),!1===this.colorWrite&&(i.colorWrite=this.colorWrite),255!==this.stencilWriteMask&&(i.stencilWriteMask=this.stencilWriteMask),519!==this.stencilFunc&&(i.stencilFunc=this.stencilFunc),0!==this.stencilRef&&(i.stencilRef=this.stencilRef),255!==this.stencilFuncMask&&(i.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==li&&(i.stencilFail=this.stencilFail),this.stencilZFail!==li&&(i.stencilZFail=this.stencilZFail),this.stencilZPass!==li&&(i.stencilZPass=this.stencilZPass),!0===this.stencilWrite&&(i.stencilWrite=this.stencilWrite),void 0!==this.rotation&&0!==this.rotation&&(i.rotation=this.rotation),!0===this.polygonOffset&&(i.polygonOffset=!0),0!==this.polygonOffsetFactor&&(i.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(i.polygonOffsetUnits=this.polygonOffsetUnits),void 0!==this.linewidth&&1!==this.linewidth&&(i.linewidth=this.linewidth),void 0!==this.dashSize&&(i.dashSize=this.dashSize),void 0!==this.gapSize&&(i.gapSize=this.gapSize),void 0!==this.scale&&(i.scale=this.scale),!0===this.dithering&&(i.dithering=!0),this.alphaTest>0&&(i.alphaTest=this.alphaTest),!0===this.alphaHash&&(i.alphaHash=!0),!0===this.alphaToCoverage&&(i.alphaToCoverage=!0),!0===this.premultipliedAlpha&&(i.premultipliedAlpha=!0),!0===this.forceSinglePass&&(i.forceSinglePass=!0),!1===this.allowOverride&&(i.allowOverride=!1),!0===this.wireframe&&(i.wireframe=!0),this.wireframeLinewidth>1&&(i.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(i.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(i.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(i.flatShading=!0),!1===this.visible&&(i.visible=!1),!1===this.toneMapped&&(i.toneMapped=!1),!1===this.fog&&(i.fog=!1),Object.keys(this.userData).length>0&&(i.userData=this.userData),e){const e=s(t.textures),r=s(t.images);e.length>0&&(i.textures=e),r.length>0&&(i.images=r)}return i}clone(){return(new this.constructor).copy(this)}copy(t){this.name=t.name,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.blendColor.copy(t.blendColor),this.blendAlpha=t.blendAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let i=null;if(null!==e){const t=e.length;i=new Array(t);for(let s=0;s!==t;++s)i[s]=e[s].clone()}return this.clippingPlanes=i,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaHash=t.alphaHash,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.forceSinglePass=t.forceSinglePass,this.allowOverride=t.allowOverride,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(t){!0===t&&this.version++}}class Hn extends Yn{constructor(t){super(),this.isSpriteMaterial=!0,this.type="SpriteMaterial",this.color=new Br(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.rotation=t.rotation,this.sizeAttenuation=t.sizeAttenuation,this.fog=t.fog,this}}const Zn=new _s,Gn=new _s,$n=new _s,Qn=new Ms,Kn=new Ms,ta=new Gs,ea=new _s,ia=new _s,sa=new _s,ra=new Ms,na=new Ms,aa=new Ms;class oa extends Sr{constructor(t=new Hn){if(super(),this.isSprite=!0,this.type="Sprite",void 0===qn){qn=new Dn;const t=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),e=new Wn(t,5);qn.setIndex([0,1,2,0,2,3]),qn.setAttribute("position",new Jn(e,3,0,!1)),qn.setAttribute("uv",new Jn(e,2,3,!1))}this.geometry=qn,this.material=t,this.center=new Ms(.5,.5),this.count=1}raycast(t,e){null===t.camera&&os('Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),Gn.setFromMatrixScale(this.matrixWorld),ta.copy(t.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(t.camera.matrixWorldInverse,this.matrixWorld),$n.setFromMatrixPosition(this.modelViewMatrix),t.camera.isPerspectiveCamera&&!1===this.material.sizeAttenuation&&Gn.multiplyScalar(-$n.z);const i=this.material.rotation;let s,r;0!==i&&(r=Math.cos(i),s=Math.sin(i));const n=this.center;ha(ea.set(-.5,-.5,0),$n,n,Gn,s,r),ha(ia.set(.5,-.5,0),$n,n,Gn,s,r),ha(sa.set(.5,.5,0),$n,n,Gn,s,r),ra.set(0,0),na.set(1,0),aa.set(1,1);let a=t.ray.intersectTriangle(ea,ia,sa,!1,Zn);if(null===a&&(ha(ia.set(-.5,.5,0),$n,n,Gn,s,r),na.set(0,1),a=t.ray.intersectTriangle(ea,sa,ia,!1,Zn),null===a))return;const o=t.ray.origin.distanceTo(Zn);ot.far||e.push({distance:o,point:Zn.clone(),uv:Zr.getInterpolation(Zn,ea,ia,sa,ra,na,aa,new Ms),face:null,object:this})}copy(t,e){return super.copy(t,e),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}}function ha(t,e,i,s,r,n){Qn.subVectors(t,i).addScalar(.5).multiply(s),void 0!==r?(Kn.x=n*Qn.x-r*Qn.y,Kn.y=r*Qn.x+n*Qn.y):Kn.copy(Qn),t.copy(e),t.x+=Kn.x,t.y+=Kn.y,t.applyMatrix4(ta)}const la=new _s,ca=new _s;class ua extends Sr{constructor(){super(),this.isLOD=!0,this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]}}),this.autoUpdate=!0}copy(t){super.copy(t,!1);const e=t.levels;for(let t=0,i=e.length;t0){let i,s;for(i=1,s=e.length;i0){la.setFromMatrixPosition(this.matrixWorld);const i=t.ray.origin.distanceTo(la);this.getObjectForDistance(i).raycast(t,e)}}update(t){const e=this.levels;if(e.length>1){la.setFromMatrixPosition(t.matrixWorld),ca.setFromMatrixPosition(this.matrixWorld);const i=la.distanceTo(ca)/t.zoom;let s,r;for(e[0].object.visible=!0,s=1,r=e.length;s=t))break;e[s-1].object.visible=!1,e[s].object.visible=!0}for(this._currentLevel=s-1;s0)if(c=n*o-a,u=n*a-o,p=r*l,c>=0)if(u>=-p)if(u<=p){const t=1/l;c*=t,u*=t,d=c*(c+n*u+2*a)+u*(n*c+u+2*o)+h}else u=r,c=Math.max(0,-(n*u+a)),d=-c*c+u*(u+2*o)+h;else u=-r,c=Math.max(0,-(n*u+a)),d=-c*c+u*(u+2*o)+h;else u<=-p?(c=Math.max(0,-(-n*r+a)),u=c>0?-r:Math.min(Math.max(-r,-o),r),d=-c*c+u*(u+2*o)+h):u<=p?(c=0,u=Math.min(Math.max(-r,-o),r),d=u*(u+2*o)+h):(c=Math.max(0,-(n*r+a)),u=c>0?r:Math.min(Math.max(-r,-o),r),d=-c*c+u*(u+2*o)+h);else u=n>0?-r:r,c=Math.max(0,-(n*u+a)),d=-c*c+u*(u+2*o)+h;return i&&i.copy(this.origin).addScaledVector(this.direction,c),s&&s.copy(pa).addScaledVector(ma,u),d}intersectSphere(t,e){da.subVectors(t.center,this.origin);const i=da.dot(this.direction),s=da.dot(da)-i*i,r=t.radius*t.radius;if(s>r)return null;const n=Math.sqrt(r-s),a=i-n,o=i+n;return o<0?null:a<0?this.at(o,e):this.at(a,e)}intersectsSphere(t){return!(t.radius<0)&&this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const i=-(this.origin.dot(t.normal)+t.constant)/e;return i>=0?i:null}intersectPlane(t,e){const i=this.distanceToPlane(t);return null===i?null:this.at(i,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);if(0===e)return!0;return t.normal.dot(this.direction)*e<0}intersectBox(t,e){let i,s,r,n,a,o;const h=1/this.direction.x,l=1/this.direction.y,c=1/this.direction.z,u=this.origin;return h>=0?(i=(t.min.x-u.x)*h,s=(t.max.x-u.x)*h):(i=(t.max.x-u.x)*h,s=(t.min.x-u.x)*h),l>=0?(r=(t.min.y-u.y)*l,n=(t.max.y-u.y)*l):(r=(t.max.y-u.y)*l,n=(t.min.y-u.y)*l),i>n||r>s?null:((r>i||isNaN(i))&&(i=r),(n=0?(a=(t.min.z-u.z)*c,o=(t.max.z-u.z)*c):(a=(t.max.z-u.z)*c,o=(t.min.z-u.z)*c),i>o||a>s?null:((a>i||i!=i)&&(i=a),(o=0?i:s,e)))}intersectsBox(t){return null!==this.intersectBox(t,da)}intersectTriangle(t,e,i,s,r){ga.subVectors(e,t),fa.subVectors(i,t),xa.crossVectors(ga,fa);let n,a=this.direction.dot(xa);if(a>0){if(s)return null;n=1}else{if(!(a<0))return null;n=-1,a=-a}ya.subVectors(this.origin,t);const o=n*this.direction.dot(fa.crossVectors(ya,fa));if(o<0)return null;const h=n*this.direction.dot(ga.cross(ya));if(h<0)return null;if(o+h>a)return null;const l=-n*ya.dot(xa);return l<0?null:this.at(l/a,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class va extends Yn{constructor(t){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new Br(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new ar,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapRotation.copy(t.envMapRotation),this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.fog=t.fog,this}}const wa=new Gs,Ma=new ba,Sa=new Pn,_a=new _s,Aa=new _s,Ta=new _s,za=new _s,Ca=new _s,Ia=new _s,ka=new _s,Ba=new _s;class Oa extends Sr{constructor(t=new Dn,e=new va){super(),this.isMesh=!0,this.type="Mesh",this.geometry=t,this.material=e,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.count=1,this.updateMorphTargets()}copy(t,e){return super.copy(t,e),void 0!==t.morphTargetInfluences&&(this.morphTargetInfluences=t.morphTargetInfluences.slice()),void 0!==t.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},t.morphTargetDictionary)),this.material=Array.isArray(t.material)?t.material.slice():t.material,this.geometry=t.geometry,this}updateMorphTargets(){const t=this.geometry.morphAttributes,e=Object.keys(t);if(e.length>0){const i=t[e[0]];if(void 0!==i){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,e=i.length;t(t.far-t.near)**2)return}wa.copy(r).invert(),Ma.copy(t.ray).applyMatrix4(wa),null!==i.boundingBox&&!1===Ma.intersectsBox(i.boundingBox)||this._computeIntersections(t,e,Ma)}}_computeIntersections(t,e,i){let s;const r=this.geometry,n=this.material,a=r.index,o=r.attributes.position,h=r.attributes.uv,l=r.attributes.uv1,c=r.attributes.normal,u=r.groups,d=r.drawRange;if(null!==a)if(Array.isArray(n))for(let r=0,o=u.length;ri.far?null:{distance:l,point:Ba.clone(),object:t}}(t,e,i,s,Aa,Ta,za,ka);if(c){const t=new _s;Zr.getBarycoord(ka,Aa,Ta,za,t),r&&(c.uv=Zr.getInterpolatedAttribute(r,o,h,l,t,new Ms)),n&&(c.uv1=Zr.getInterpolatedAttribute(n,o,h,l,t,new Ms)),a&&(c.normal=Zr.getInterpolatedAttribute(a,o,h,l,t,new _s),c.normal.dot(s.direction)>0&&c.normal.multiplyScalar(-1));const e={a:o,b:h,c:l,normal:new _s,materialIndex:0};Zr.getNormal(Aa,Ta,za,e.normal),c.face=e,c.barycoord=t}return c}const Ra=new _s,Na=new Us,Va=new Us,Ea=new _s,Fa=new Gs,La=new _s,ja=new Pn,Da=new Gs,Wa=new ba;class Ua extends Oa{constructor(t,e){super(t,e),this.isSkinnedMesh=!0,this.type="SkinnedMesh",this.bindMode=at,this.bindMatrix=new Gs,this.bindMatrixInverse=new Gs,this.boundingBox=null,this.boundingSphere=null}computeBoundingBox(){const t=this.geometry;null===this.boundingBox&&(this.boundingBox=new Gr),this.boundingBox.makeEmpty();const e=t.getAttribute("position");for(let t=0;t1?null:e.copy(t.start).addScaledVector(i,r)}intersectsLine(t){const e=this.distanceToPoint(t.start),i=this.distanceToPoint(t.end);return e<0&&i>0||i<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const i=e||ao.getNormalMatrix(t),s=this.coplanarPoint(ro).applyMatrix4(t),r=this.normal.applyMatrix3(i).normalize();return this.constant=-s.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}}const ho=new Pn,lo=new Ms(.5,.5),co=new _s;class uo{constructor(t=new oo,e=new oo,i=new oo,s=new oo,r=new oo,n=new oo){this.planes=[t,e,i,s,r,n]}set(t,e,i,s,r,n){const a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(i),a[3].copy(s),a[4].copy(r),a[5].copy(n),this}copy(t){const e=this.planes;for(let i=0;i<6;i++)e[i].copy(t.planes[i]);return this}setFromProjectionMatrix(t,e=2e3,i=!1){const s=this.planes,r=t.elements,n=r[0],a=r[1],o=r[2],h=r[3],l=r[4],c=r[5],u=r[6],d=r[7],p=r[8],m=r[9],y=r[10],g=r[11],f=r[12],x=r[13],b=r[14],v=r[15];if(s[0].setComponents(h-n,d-l,g-p,v-f).normalize(),s[1].setComponents(h+n,d+l,g+p,v+f).normalize(),s[2].setComponents(h+a,d+c,g+m,v+x).normalize(),s[3].setComponents(h-a,d-c,g-m,v-x).normalize(),i)s[4].setComponents(o,u,y,b).normalize(),s[5].setComponents(h-o,d-u,g-y,v-b).normalize();else if(s[4].setComponents(h-o,d-u,g-y,v-b).normalize(),e===Ui)s[5].setComponents(h+o,d+u,g+y,v+b).normalize();else{if(e!==Ji)throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+e);s[5].setComponents(o,u,y,b).normalize()}return this}intersectsObject(t){if(void 0!==t.boundingSphere)null===t.boundingSphere&&t.computeBoundingSphere(),ho.copy(t.boundingSphere).applyMatrix4(t.matrixWorld);else{const e=t.geometry;null===e.boundingSphere&&e.computeBoundingSphere(),ho.copy(e.boundingSphere).applyMatrix4(t.matrixWorld)}return this.intersectsSphere(ho)}intersectsSprite(t){ho.center.set(0,0,0);const e=lo.distanceTo(t.center);return ho.radius=.7071067811865476+e,ho.applyMatrix4(t.matrixWorld),this.intersectsSphere(ho)}intersectsSphere(t){const e=this.planes,i=t.center,s=-t.radius;for(let t=0;t<6;t++){if(e[t].distanceToPoint(i)0?t.max.x:t.min.x,co.y=s.normal.y>0?t.max.y:t.min.y,co.z=s.normal.z>0?t.max.z:t.min.z,s.distanceToPoint(co)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let i=0;i<6;i++)if(e[i].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}const po=new Gs,mo=new uo;class yo{constructor(){this.coordinateSystem=Ui}intersectsObject(t,e){if(!e.isArrayCamera||0===e.cameras.length)return!1;for(let i=0;i=r.length&&r.push({start:-1,count:-1,z:-1,index:-1});const a=r[this.index];n.push(a),this.index++,a.start=t,a.count=e,a.z=i,a.index=s}reset(){this.list.length=0,this.index=0}}const vo=new Gs,wo=new Br(1,1,1),Mo=new uo,So=new yo,_o=new Gr,Ao=new Pn,To=new _s,zo=new _s,Co=new _s,Io=new bo,ko=new Oa,Bo=[];function Oo(t,e,i=0){const s=e.itemSize;if(t.isInterleavedBufferAttribute||t.array.constructor!==e.array.constructor){const r=t.count;for(let n=0;n65535?new Uint32Array(s):new Uint16Array(s);e.setIndex(new vn(t,1))}this._geometryInitialized=!0}}_validateGeometry(t){const e=this.geometry;if(Boolean(t.getIndex())!==Boolean(e.getIndex()))throw new Error('THREE.BatchedMesh: All geometries must consistently have "index".');for(const i in e.attributes){if(!t.hasAttribute(i))throw new Error(`THREE.BatchedMesh: Added geometry missing "${i}". All geometries must have consistent attributes.`);const s=t.getAttribute(i),r=e.getAttribute(i);if(s.itemSize!==r.itemSize||s.normalized!==r.normalized)throw new Error("THREE.BatchedMesh: All attributes must have a consistent itemSize and normalized value.")}}validateInstanceId(t){const e=this._instanceInfo;if(t<0||t>=e.length||!1===e[t].active)throw new Error(`THREE.BatchedMesh: Invalid instanceId ${t}. Instance is either out of range or has been deleted.`)}validateGeometryId(t){const e=this._geometryInfo;if(t<0||t>=e.length||!1===e[t].active)throw new Error(`THREE.BatchedMesh: Invalid geometryId ${t}. Geometry is either out of range or has been deleted.`)}setCustomSort(t){return this.customSort=t,this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new Gr);const t=this.boundingBox,e=this._instanceInfo;t.makeEmpty();for(let i=0,s=e.length;i=this.maxInstanceCount&&0===this._availableInstanceIds.length)throw new Error("THREE.BatchedMesh: Maximum item count reached.");const e={visible:!0,active:!0,geometryIndex:t};let i=null;this._availableInstanceIds.length>0?(this._availableInstanceIds.sort(go),i=this._availableInstanceIds.shift(),this._instanceInfo[i]=e):(i=this._instanceInfo.length,this._instanceInfo.push(e));const s=this._matricesTexture;vo.identity().toArray(s.image.data,16*i),s.needsUpdate=!0;const r=this._colorsTexture;return r&&(wo.toArray(r.image.data,4*i),r.needsUpdate=!0),this._visibilityChanged=!0,i}addGeometry(t,e=-1,i=-1){this._initializeGeometry(t),this._validateGeometry(t);const s={vertexStart:-1,vertexCount:-1,reservedVertexCount:-1,indexStart:-1,indexCount:-1,reservedIndexCount:-1,start:-1,count:-1,boundingBox:null,boundingSphere:null,active:!0},r=this._geometryInfo;s.vertexStart=this._nextVertexStart,s.reservedVertexCount=-1===e?t.getAttribute("position").count:e;const n=t.getIndex();if(null!==n&&(s.indexStart=this._nextIndexStart,s.reservedIndexCount=-1===i?n.count:i),-1!==s.indexStart&&s.indexStart+s.reservedIndexCount>this._maxIndexCount||s.vertexStart+s.reservedVertexCount>this._maxVertexCount)throw new Error("THREE.BatchedMesh: Reserved space request exceeds the maximum buffer size.");let a;return this._availableGeometryIds.length>0?(this._availableGeometryIds.sort(go),a=this._availableGeometryIds.shift(),r[a]=s):(a=this._geometryCount,this._geometryCount++,r.push(s)),this.setGeometryAt(a,t),this._nextIndexStart=s.indexStart+s.reservedIndexCount,this._nextVertexStart=s.vertexStart+s.reservedVertexCount,a}setGeometryAt(t,e){if(t>=this._geometryCount)throw new Error("THREE.BatchedMesh: Maximum geometry count reached.");this._validateGeometry(e);const i=this.geometry,s=null!==i.getIndex(),r=i.getIndex(),n=e.getIndex(),a=this._geometryInfo[t];if(s&&n.count>a.reservedIndexCount||e.attributes.position.count>a.reservedVertexCount)throw new Error("THREE.BatchedMesh: Reserved space not large enough for provided geometry.");const o=a.vertexStart,h=a.reservedVertexCount;a.vertexCount=e.getAttribute("position").count;for(const t in i.attributes){const s=e.getAttribute(t),r=i.getAttribute(t);Oo(s,r,o);const n=s.itemSize;for(let t=s.count,e=h;t=e.length||!1===e[t].active)return this;const i=this._instanceInfo;for(let e=0,s=i.length;ee).sort((t,e)=>i[t].vertexStart-i[e].vertexStart),r=this.geometry;for(let n=0,a=i.length;n=this._geometryCount)return null;const i=this.geometry,s=this._geometryInfo[t];if(null===s.boundingBox){const t=new Gr,e=i.index,r=i.attributes.position;for(let i=s.start,n=s.start+s.count;i=this._geometryCount)return null;const i=this.geometry,s=this._geometryInfo[t];if(null===s.boundingSphere){const e=new Pn;this.getBoundingBoxAt(t,_o),_o.getCenter(e.center);const r=i.index,n=i.attributes.position;let a=0;for(let t=s.start,i=s.start+s.count;tt.active);if(Math.max(...i.map(t=>t.vertexStart+t.reservedVertexCount))>t)throw new Error(`BatchedMesh: Geometry vertex values are being used outside the range ${e}. Cannot shrink further.`);if(this.geometry.index){if(Math.max(...i.map(t=>t.indexStart+t.reservedIndexCount))>e)throw new Error(`BatchedMesh: Geometry index values are being used outside the range ${e}. Cannot shrink further.`)}const s=this.geometry;s.dispose(),this._maxVertexCount=t,this._maxIndexCount=e,this._geometryInitialized&&(this._geometryInitialized=!1,this.geometry=new Dn,this._initializeGeometry(s));const r=this.geometry;s.index&&Po(s.index.array,r.index.array);for(const t in s.attributes)Po(s.attributes[t].array,r.attributes[t].array)}raycast(t,e){const i=this._instanceInfo,s=this._geometryInfo,r=this.matrixWorld,n=this.geometry;ko.material=this.material,ko.geometry.index=n.index,ko.geometry.attributes=n.attributes,null===ko.geometry.boundingBox&&(ko.geometry.boundingBox=new Gr),null===ko.geometry.boundingSphere&&(ko.geometry.boundingSphere=new Pn);for(let n=0,a=i.length;n({...t,boundingBox:null!==t.boundingBox?t.boundingBox.clone():null,boundingSphere:null!==t.boundingSphere?t.boundingSphere.clone():null})),this._instanceInfo=t._instanceInfo.map(t=>({...t})),this._availableInstanceIds=t._availableInstanceIds.slice(),this._availableGeometryIds=t._availableGeometryIds.slice(),this._nextIndexStart=t._nextIndexStart,this._nextVertexStart=t._nextVertexStart,this._geometryCount=t._geometryCount,this._maxInstanceCount=t._maxInstanceCount,this._maxVertexCount=t._maxVertexCount,this._maxIndexCount=t._maxIndexCount,this._geometryInitialized=t._geometryInitialized,this._multiDrawCounts=t._multiDrawCounts.slice(),this._multiDrawStarts=t._multiDrawStarts.slice(),this._indirectTexture=t._indirectTexture.clone(),this._indirectTexture.image.data=this._indirectTexture.image.data.slice(),this._matricesTexture=t._matricesTexture.clone(),this._matricesTexture.image.data=this._matricesTexture.image.data.slice(),null!==this._colorsTexture&&(this._colorsTexture=t._colorsTexture.clone(),this._colorsTexture.image.data=this._colorsTexture.image.data.slice()),this}dispose(){this.geometry.dispose(),this._matricesTexture.dispose(),this._matricesTexture=null,this._indirectTexture.dispose(),this._indirectTexture=null,null!==this._colorsTexture&&(this._colorsTexture.dispose(),this._colorsTexture=null)}onBeforeRender(t,e,i,s,r){if(!this._visibilityChanged&&!this.perObjectFrustumCulled&&!this.sortObjects)return;const n=s.getIndex();let a=null===n?1:n.array.BYTES_PER_ELEMENT,o=1;r.wireframe&&(o=2,a=s.attributes.position.count>65535?4:2);const h=this._instanceInfo,l=this._multiDrawStarts,c=this._multiDrawCounts,u=this._geometryInfo,d=this.perObjectFrustumCulled,p=this._indirectTexture,m=p.image.data,y=i.isArrayCamera?So:Mo;d&&!i.isArrayCamera&&(vo.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse).multiply(this.matrixWorld),Mo.setFromProjectionMatrix(vo,i.coordinateSystem,i.reversedDepth));let g=0;if(this.sortObjects){vo.copy(this.matrixWorld).invert(),To.setFromMatrixPosition(i.matrixWorld).applyMatrix4(vo),zo.set(0,0,-1).transformDirection(i.matrixWorld).transformDirection(vo);for(let t=0,e=h.length;t0){const i=t[e[0]];if(void 0!==i){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,e=i.length;ts)return;Do.applyMatrix4(t.matrixWorld);const h=e.ray.origin.distanceTo(Do);return he.far?void 0:{distance:h,point:Wo.clone().applyMatrix4(t.matrixWorld),index:a,face:null,faceIndex:null,barycoord:null,object:t}}const qo=new _s,Xo=new _s;class Yo extends Uo{constructor(t,e){super(t,e),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){const t=this.geometry;if(null===t.index){const e=t.attributes.position,i=[];for(let t=0,s=e.count;t0){const i=t[e[0]];if(void 0!==i){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,e=i.length;tr.far)return;n.push({distance:h,distanceToRay:Math.sqrt(o),point:i,index:e,face:null,faceIndex:null,barycoord:null,object:a})}}class ih extends Ws{constructor(t,e,i,s,r=1006,n=1006,a,o,h){super(t,e,i,s,r,n,a,o,h),this.isVideoTexture=!0,this.generateMipmaps=!1,this._requestVideoFrameCallbackId=0;const l=this;"requestVideoFrameCallback"in t&&(this._requestVideoFrameCallbackId=t.requestVideoFrameCallback(function e(){l.needsUpdate=!0,l._requestVideoFrameCallbackId=t.requestVideoFrameCallback(e)}))}clone(){return new this.constructor(this.image).copy(this)}update(){const t=this.image;!1==="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}dispose(){0!==this._requestVideoFrameCallbackId&&(this.source.data.cancelVideoFrameCallback(this._requestVideoFrameCallbackId),this._requestVideoFrameCallbackId=0),super.dispose()}}class sh extends ih{constructor(t,e,i,s,r,n,a,o){super({},t,e,i,s,r,n,a,o),this.isVideoFrameTexture=!0}update(){}clone(){return(new this.constructor).copy(this)}setFrame(t){this.image=t,this.needsUpdate=!0}}class rh extends Ws{constructor(t,e){super({width:t,height:e}),this.isFramebufferTexture=!0,this.magFilter=ft,this.minFilter=ft,this.generateMipmaps=!1,this.needsUpdate=!0}}class nh extends Ws{constructor(t,e,i,s,r,n,a,o,h,l,c,u){super(null,n,a,o,h,l,s,r,c,u),this.isCompressedTexture=!0,this.image={width:e,height:i},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}}class ah extends nh{constructor(t,e,i,s,r,n){super(t,e,i,r,n),this.isCompressedArrayTexture=!0,this.image.depth=s,this.wrapR=yt,this.layerUpdates=new Set}addLayerUpdate(t){this.layerUpdates.add(t)}clearLayerUpdates(){this.layerUpdates.clear()}}class oh extends nh{constructor(t,e,i){super(void 0,t[0].width,t[0].height,e,i,lt),this.isCompressedCubeTexture=!0,this.isCubeTexture=!0,this.image=t}}class hh extends Ws{constructor(t=[],e=301,i,s,r,n,a,o,h,l){super(t,e,i,s,r,n,a,o,h,l),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}class lh extends Ws{constructor(t,e,i,s,r,n,a,o,h){super(t,e,i,s,r,n,a,o,h),this.isCanvasTexture=!0,this.needsUpdate=!0}}class ch extends Ws{constructor(t,e,i=1014,s,r,n,a=1003,o=1003,h,l=1026,c=1){if(l!==Ut&&1027!==l)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");super({width:t,height:e,depth:c},s,r,n,a,o,l,i,h),this.isDepthTexture=!0,this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(t){return super.copy(t),this.source=new Fs(Object.assign({},t.image)),this.compareFunction=t.compareFunction,this}toJSON(t){const e=super.toJSON(t);return null!==this.compareFunction&&(e.compareFunction=this.compareFunction),e}}class uh extends ch{constructor(t,e=1014,i=301,s,r,n=1003,a=1003,o,h=1026){const l={width:t,height:t,depth:1},c=[l,l,l,l,l,l];super(t,t,e,i,s,r,n,a,o,h),this.image=c,this.isCubeDepthTexture=!0,this.isCubeTexture=!0}get images(){return this.image}set images(t){this.image=t}}class dh extends Ws{constructor(t=null){super(),this.sourceTexture=t,this.isExternalTexture=!0}copy(t){return super.copy(t),this.sourceTexture=t.sourceTexture,this}}class ph extends Dn{constructor(t=1,e=1,i=1,s=1,r=1,n=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:i,widthSegments:s,heightSegments:r,depthSegments:n};const a=this;s=Math.floor(s),r=Math.floor(r),n=Math.floor(n);const o=[],h=[],l=[],c=[];let u=0,d=0;function p(t,e,i,s,r,n,p,m,y,g,f){const x=n/y,b=p/g,v=n/2,w=p/2,M=m/2,S=y+1,_=g+1;let A=0,T=0;const z=new _s;for(let n=0;n<_;n++){const a=n*b-w;for(let o=0;o0?1:-1,l.push(z.x,z.y,z.z),c.push(o/y),c.push(1-n/g),A+=1}}for(let t=0;t0){const t=(f-1)*m;for(let e=0;e0||0!==s)&&(l.push(n,a,h),x+=3),(e>0||s!==r-1)&&(l.push(a,o,h),x+=3)}h.addGroup(g,x,0),g+=x}(),!1===n&&(t>0&&f(!0),e>0&&f(!1)),this.setIndex(l),this.setAttribute("position",new In(c,3)),this.setAttribute("normal",new In(u,3)),this.setAttribute("uv",new In(d,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new gh(t.radiusTop,t.radiusBottom,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class fh extends gh{constructor(t=1,e=1,i=32,s=1,r=!1,n=0,a=2*Math.PI){super(0,t,e,i,s,r,n,a),this.type="ConeGeometry",this.parameters={radius:t,height:e,radialSegments:i,heightSegments:s,openEnded:r,thetaStart:n,thetaLength:a}}static fromJSON(t){return new fh(t.radius,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class xh extends Dn{constructor(t=[],e=[],i=1,s=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:t,indices:e,radius:i,detail:s};const r=[],n=[];function a(t,e,i,s){const r=s+1,n=[];for(let s=0;s<=r;s++){n[s]=[];const a=t.clone().lerp(i,s/r),o=e.clone().lerp(i,s/r),h=r-s;for(let t=0;t<=h;t++)n[s][t]=0===t&&s===r?a:a.clone().lerp(o,t/h)}for(let t=0;t.9&&a<.1&&(e<.2&&(n[t+0]+=1),i<.2&&(n[t+2]+=1),s<.2&&(n[t+4]+=1))}}()}(),this.setAttribute("position",new In(r,3)),this.setAttribute("normal",new In(r.slice(),3)),this.setAttribute("uv",new In(n,2)),0===s?this.computeVertexNormals():this.normalizeNormals()}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new xh(t.vertices,t.indices,t.radius,t.detail)}}class bh extends xh{constructor(t=1,e=0){const i=(1+Math.sqrt(5))/2,s=1/i;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-s,-i,0,-s,i,0,s,-i,0,s,i,-s,-i,0,-s,i,0,s,-i,0,s,i,0,-i,0,-s,i,0,-s,-i,0,s,i,0,s],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],t,e),this.type="DodecahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(t){return new bh(t.radius,t.detail)}}const vh=new _s,wh=new _s,Mh=new _s,Sh=new Zr;class _h extends Dn{constructor(t=null,e=1){if(super(),this.type="EdgesGeometry",this.parameters={geometry:t,thresholdAngle:e},null!==t){const i=4,s=Math.pow(10,i),r=Math.cos(ps*e),n=t.getIndex(),a=t.getAttribute("position"),o=n?n.count:a.count,h=[0,0,0],l=["a","b","c"],c=new Array(3),u={},d=[];for(let t=0;t0)){h=s;break}h=s-1}if(s=h,i[s]===n)return s/(r-1);const l=i[s];return(s+(n-l)/(i[s+1]-l))/(r-1)}getTangent(t,e){const i=1e-4;let s=t-i,r=t+i;s<0&&(s=0),r>1&&(r=1);const n=this.getPoint(s),a=this.getPoint(r),o=e||(n.isVector2?new Ms:new _s);return o.copy(a).sub(n).normalize(),o}getTangentAt(t,e){const i=this.getUtoTmapping(t);return this.getTangent(i,e)}computeFrenetFrames(t,e=!1){const i=new _s,s=[],r=[],n=[],a=new _s,o=new Gs;for(let e=0;e<=t;e++){const i=e/t;s[e]=this.getTangentAt(i,new _s)}r[0]=new _s,n[0]=new _s;let h=Number.MAX_VALUE;const l=Math.abs(s[0].x),c=Math.abs(s[0].y),u=Math.abs(s[0].z);l<=h&&(h=l,i.set(1,0,0)),c<=h&&(h=c,i.set(0,1,0)),u<=h&&i.set(0,0,1),a.crossVectors(s[0],i).normalize(),r[0].crossVectors(s[0],a),n[0].crossVectors(s[0],r[0]);for(let e=1;e<=t;e++){if(r[e]=r[e-1].clone(),n[e]=n[e-1].clone(),a.crossVectors(s[e-1],s[e]),a.length()>Number.EPSILON){a.normalize();const t=Math.acos(gs(s[e-1].dot(s[e]),-1,1));r[e].applyMatrix4(o.makeRotationAxis(a,t))}n[e].crossVectors(s[e],r[e])}if(!0===e){let e=Math.acos(gs(r[0].dot(r[t]),-1,1));e/=t,s[0].dot(a.crossVectors(r[0],r[t]))>0&&(e=-e);for(let i=1;i<=t;i++)r[i].applyMatrix4(o.makeRotationAxis(s[i],e*i)),n[i].crossVectors(s[i],r[i])}return{tangents:s,normals:r,binormals:n}}clone(){return(new this.constructor).copy(this)}copy(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}toJSON(){const t={metadata:{version:4.7,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t}fromJSON(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}class Th extends Ah{constructor(t=0,e=0,i=1,s=1,r=0,n=2*Math.PI,a=!1,o=0){super(),this.isEllipseCurve=!0,this.type="EllipseCurve",this.aX=t,this.aY=e,this.xRadius=i,this.yRadius=s,this.aStartAngle=r,this.aEndAngle=n,this.aClockwise=a,this.aRotation=o}getPoint(t,e=new Ms){const i=e,s=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const n=Math.abs(r)s;)r-=s;r0?0:(Math.floor(Math.abs(h)/r)+1)*r:0===l&&h===r-1&&(h=r-2,l=1),this.closed||h>0?a=s[(h-1)%r]:(Ih.subVectors(s[0],s[1]).add(s[0]),a=Ih);const c=s[h%r],u=s[(h+1)%r];if(this.closed||h+2s.length-2?s.length-1:n+1],c=s[n>s.length-3?s.length-1:n+2];return i.set(Rh(a,o.x,h.x,l.x,c.x),Rh(a,o.y,h.y,l.y,c.y)),i}copy(t){super.copy(t),this.points=[];for(let e=0,i=t.points.length;e=i){const t=s[r]-i,n=this.curves[r],a=n.getLength(),o=0===a?0:1-t/a;return n.getPointAt(o,e)}r++}return null}getLength(){const t=this.getCurveLengths();return t[t.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let i=0,s=this.curves.length;i1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e}copy(t){super.copy(t),this.curves=[];for(let e=0,i=t.curves.length;e0){const t=h.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(h);const l=h.getPoint(1);return this.currentPoint.copy(l),this}copy(t){return super.copy(t),this.currentPoint.copy(t.currentPoint),this}toJSON(){const t=super.toJSON();return t.currentPoint=this.currentPoint.toArray(),t}fromJSON(t){return super.fromJSON(t),this.currentPoint.fromArray(t.currentPoint),this}}class Yh extends Xh{constructor(t){super(t),this.uuid=ys(),this.type="Shape",this.holes=[]}getPointsHoles(t){const e=[];for(let i=0,s=this.holes.length;i80*i){o=t[0],h=t[1];let e=o,s=h;for(let n=i;ne&&(e=i),r>s&&(s=r)}l=Math.max(e-o,s-h),l=0!==l?32767/l:0}return $h(n,a,i,o,h,l,0),a}function Zh(t,e,i,s,r){let n;if(r===function(t,e,i,s){let r=0;for(let n=e,a=i-s;n0)for(let r=e;r=e;r-=s)n=fl(r/s|0,t[r],t[r+1],n);return n&&ul(n,n.next)&&(xl(n),n=n.next),n}function Gh(t,e){if(!t)return t;e||(e=t);let i,s=t;do{if(i=!1,s.steiner||!ul(s,s.next)&&0!==cl(s.prev,s,s.next))s=s.next;else{if(xl(s),s=e=s.prev,s===s.next)break;i=!0}}while(i||s!==e);return e}function $h(t,e,i,s,r,n,a){if(!t)return;!a&&n&&function(t,e,i,s){let r=t;do{0===r.z&&(r.z=nl(r.x,r.y,e,i,s)),r.prevZ=r.prev,r.nextZ=r.next,r=r.next}while(r!==t);r.prevZ.nextZ=null,r.prevZ=null,function(t){let e,i=1;do{let s,r=t;t=null;let n=null;for(e=0;r;){e++;let a=r,o=0;for(let t=0;t0||h>0&&a;)0!==o&&(0===h||!a||r.z<=a.z)?(s=r,r=r.nextZ,o--):(s=a,a=a.nextZ,h--),n?n.nextZ=s:t=s,s.prevZ=n,n=s;r=a}n.nextZ=null,i*=2}while(e>1)}(r)}(t,s,r,n);let o=t;for(;t.prev!==t.next;){const h=t.prev,l=t.next;if(n?Kh(t,s,r,n):Qh(t))e.push(h.i,t.i,l.i),xl(t),t=l.next,o=l.next;else if((t=l)===o){a?1===a?$h(t=tl(Gh(t),e),e,i,s,r,n,2):2===a&&el(t,e,i,s,r,n):$h(Gh(t),e,i,s,r,n,1);break}}}function Qh(t){const e=t.prev,i=t,s=t.next;if(cl(e,i,s)>=0)return!1;const r=e.x,n=i.x,a=s.x,o=e.y,h=i.y,l=s.y,c=Math.min(r,n,a),u=Math.min(o,h,l),d=Math.max(r,n,a),p=Math.max(o,h,l);let m=s.next;for(;m!==e;){if(m.x>=c&&m.x<=d&&m.y>=u&&m.y<=p&&hl(r,o,n,h,a,l,m.x,m.y)&&cl(m.prev,m,m.next)>=0)return!1;m=m.next}return!0}function Kh(t,e,i,s){const r=t.prev,n=t,a=t.next;if(cl(r,n,a)>=0)return!1;const o=r.x,h=n.x,l=a.x,c=r.y,u=n.y,d=a.y,p=Math.min(o,h,l),m=Math.min(c,u,d),y=Math.max(o,h,l),g=Math.max(c,u,d),f=nl(p,m,e,i,s),x=nl(y,g,e,i,s);let b=t.prevZ,v=t.nextZ;for(;b&&b.z>=f&&v&&v.z<=x;){if(b.x>=p&&b.x<=y&&b.y>=m&&b.y<=g&&b!==r&&b!==a&&hl(o,c,h,u,l,d,b.x,b.y)&&cl(b.prev,b,b.next)>=0)return!1;if(b=b.prevZ,v.x>=p&&v.x<=y&&v.y>=m&&v.y<=g&&v!==r&&v!==a&&hl(o,c,h,u,l,d,v.x,v.y)&&cl(v.prev,v,v.next)>=0)return!1;v=v.nextZ}for(;b&&b.z>=f;){if(b.x>=p&&b.x<=y&&b.y>=m&&b.y<=g&&b!==r&&b!==a&&hl(o,c,h,u,l,d,b.x,b.y)&&cl(b.prev,b,b.next)>=0)return!1;b=b.prevZ}for(;v&&v.z<=x;){if(v.x>=p&&v.x<=y&&v.y>=m&&v.y<=g&&v!==r&&v!==a&&hl(o,c,h,u,l,d,v.x,v.y)&&cl(v.prev,v,v.next)>=0)return!1;v=v.nextZ}return!0}function tl(t,e){let i=t;do{const s=i.prev,r=i.next.next;!ul(s,r)&&dl(s,i,i.next,r)&&yl(s,r)&&yl(r,s)&&(e.push(s.i,i.i,r.i),xl(i),xl(i.next),i=t=r),i=i.next}while(i!==t);return Gh(i)}function el(t,e,i,s,r,n){let a=t;do{let t=a.next.next;for(;t!==a.prev;){if(a.i!==t.i&&ll(a,t)){let o=gl(a,t);return a=Gh(a,a.next),o=Gh(o,o.next),$h(a,e,i,s,r,n,0),void $h(o,e,i,s,r,n,0)}t=t.next}a=a.next}while(a!==t)}function il(t,e){let i=t.x-e.x;if(0===i&&(i=t.y-e.y,0===i)){i=(t.next.y-t.y)/(t.next.x-t.x)-(e.next.y-e.y)/(e.next.x-e.x)}return i}function sl(t,e){const i=function(t,e){let i=e;const s=t.x,r=t.y;let n,a=-1/0;if(ul(t,i))return i;do{if(ul(t,i.next))return i.next;if(r<=i.y&&r>=i.next.y&&i.next.y!==i.y){const t=i.x+(r-i.y)*(i.next.x-i.x)/(i.next.y-i.y);if(t<=s&&t>a&&(a=t,n=i.x=i.x&&i.x>=h&&s!==i.x&&ol(rn.x||i.x===n.x&&rl(n,i)))&&(n=i,c=e)}i=i.next}while(i!==o);return n}(t,e);if(!i)return e;const s=gl(i,t);return Gh(s,s.next),Gh(i,i.next)}function rl(t,e){return cl(t.prev,t,e.prev)<0&&cl(e.next,t,t.next)<0}function nl(t,e,i,s,r){return(t=1431655765&((t=858993459&((t=252645135&((t=16711935&((t=(t-i)*r|0)|t<<8))|t<<4))|t<<2))|t<<1))|(e=1431655765&((e=858993459&((e=252645135&((e=16711935&((e=(e-s)*r|0)|e<<8))|e<<4))|e<<2))|e<<1))<<1}function al(t){let e=t,i=t;do{(e.x=(t-a)*(n-o)&&(t-a)*(s-o)>=(i-a)*(e-o)&&(i-a)*(n-o)>=(r-a)*(s-o)}function hl(t,e,i,s,r,n,a,o){return!(t===a&&e===o)&&ol(t,e,i,s,r,n,a,o)}function ll(t,e){return t.next.i!==e.i&&t.prev.i!==e.i&&!function(t,e){let i=t;do{if(i.i!==t.i&&i.next.i!==t.i&&i.i!==e.i&&i.next.i!==e.i&&dl(i,i.next,t,e))return!0;i=i.next}while(i!==t);return!1}(t,e)&&(yl(t,e)&&yl(e,t)&&function(t,e){let i=t,s=!1;const r=(t.x+e.x)/2,n=(t.y+e.y)/2;do{i.y>n!=i.next.y>n&&i.next.y!==i.y&&r<(i.next.x-i.x)*(n-i.y)/(i.next.y-i.y)+i.x&&(s=!s),i=i.next}while(i!==t);return s}(t,e)&&(cl(t.prev,t,e.prev)||cl(t,e.prev,e))||ul(t,e)&&cl(t.prev,t,t.next)>0&&cl(e.prev,e,e.next)>0)}function cl(t,e,i){return(e.y-t.y)*(i.x-e.x)-(e.x-t.x)*(i.y-e.y)}function ul(t,e){return t.x===e.x&&t.y===e.y}function dl(t,e,i,s){const r=ml(cl(t,e,i)),n=ml(cl(t,e,s)),a=ml(cl(i,s,t)),o=ml(cl(i,s,e));return r!==n&&a!==o||(!(0!==r||!pl(t,i,e))||(!(0!==n||!pl(t,s,e))||(!(0!==a||!pl(i,t,s))||!(0!==o||!pl(i,e,s)))))}function pl(t,e,i){return e.x<=Math.max(t.x,i.x)&&e.x>=Math.min(t.x,i.x)&&e.y<=Math.max(t.y,i.y)&&e.y>=Math.min(t.y,i.y)}function ml(t){return t>0?1:t<0?-1:0}function yl(t,e){return cl(t.prev,t,t.next)<0?cl(t,e,t.next)>=0&&cl(t,t.prev,e)>=0:cl(t,e,t.prev)<0||cl(t,t.next,e)<0}function gl(t,e){const i=bl(t.i,t.x,t.y),s=bl(e.i,e.x,e.y),r=t.next,n=e.prev;return t.next=e,e.prev=t,i.next=r,r.prev=i,s.next=i,i.prev=s,n.next=s,s.prev=n,s}function fl(t,e,i,s){const r=bl(t,e,i);return s?(r.next=s.next,r.prev=s,s.next.prev=r,s.next=r):(r.prev=r,r.next=r),r}function xl(t){t.next.prev=t.prev,t.prev.next=t.next,t.prevZ&&(t.prevZ.nextZ=t.nextZ),t.nextZ&&(t.nextZ.prevZ=t.prevZ)}function bl(t,e,i){return{i:t,x:e,y:i,prev:null,next:null,z:0,prevZ:null,nextZ:null,steiner:!1}}class vl{static triangulate(t,e,i=2){return Hh(t,e,i)}}class wl{static area(t){const e=t.length;let i=0;for(let s=e-1,r=0;r2&&t[e-1].equals(t[0])&&t.pop()}function Sl(t,e){for(let i=0;iNumber.EPSILON){const u=Math.sqrt(c),d=Math.sqrt(h*h+l*l),p=e.x-o/u,m=e.y+a/u,y=((i.x-l/d-p)*l-(i.y+h/d-m)*h)/(a*l-o*h);s=p+a*y-t.x,r=m+o*y-t.y;const g=s*s+r*r;if(g<=2)return new Ms(s,r);n=Math.sqrt(g/2)}else{let t=!1;a>Number.EPSILON?h>Number.EPSILON&&(t=!0):a<-Number.EPSILON?h<-Number.EPSILON&&(t=!0):Math.sign(o)===Math.sign(l)&&(t=!0),t?(s=-o,r=a,n=Math.sqrt(c)):(s=a,r=o,n=Math.sqrt(c/2))}return new Ms(s/n,r/n)}const B=[];for(let t=0,e=z.length,i=e-1,s=t+1;t=0;t--){const e=t/p,i=c*Math.cos(e*Math.PI/2),s=u*Math.sin(e*Math.PI/2)+d;for(let t=0,e=z.length;t=0;){const s=i;let r=i-1;r<0&&(r=t.length-1);for(let t=0,i=o+2*p;t0)&&d.push(e,r,h),(t!==i-1||o0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader,e.lights=this.lights,e.clipping=this.clipping;const i={};for(const t in this.extensions)!0===this.extensions[t]&&(i[t]=!0);return Object.keys(i).length>0&&(e.extensions=i),e}}class Xl extends ql{constructor(t){super(t),this.isRawShaderMaterial=!0,this.type="RawShaderMaterial"}}class Yl extends Yn{constructor(t){super(),this.isMeshStandardMaterial=!0,this.type="MeshStandardMaterial",this.defines={STANDARD:""},this.color=new Br(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Br(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Ms(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new ar,this.envMapIntensity=1,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.defines={STANDARD:""},this.color.copy(t.color),this.roughness=t.roughness,this.metalness=t.metalness,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.roughnessMap=t.roughnessMap,this.metalnessMap=t.metalnessMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapRotation.copy(t.envMapRotation),this.envMapIntensity=t.envMapIntensity,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this.fog=t.fog,this}}class Hl extends Yl{constructor(t){super(),this.isMeshPhysicalMaterial=!0,this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.anisotropyRotation=0,this.anisotropyMap=null,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new Ms(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return gs(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(t){this.ior=(1+.4*t)/(1-.4*t)}}),this.iridescenceMap=null,this.iridescenceIOR=1.3,this.iridescenceThicknessRange=[100,400],this.iridescenceThicknessMap=null,this.sheenColor=new Br(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=1/0,this.attenuationColor=new Br(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new Br(1,1,1),this.specularColorMap=null,this._anisotropy=0,this._clearcoat=0,this._dispersion=0,this._iridescence=0,this._sheen=0,this._transmission=0,this.setValues(t)}get anisotropy(){return this._anisotropy}set anisotropy(t){this._anisotropy>0!=t>0&&this.version++,this._anisotropy=t}get clearcoat(){return this._clearcoat}set clearcoat(t){this._clearcoat>0!=t>0&&this.version++,this._clearcoat=t}get iridescence(){return this._iridescence}set iridescence(t){this._iridescence>0!=t>0&&this.version++,this._iridescence=t}get dispersion(){return this._dispersion}set dispersion(t){this._dispersion>0!=t>0&&this.version++,this._dispersion=t}get sheen(){return this._sheen}set sheen(t){this._sheen>0!=t>0&&this.version++,this._sheen=t}get transmission(){return this._transmission}set transmission(t){this._transmission>0!=t>0&&this.version++,this._transmission=t}copy(t){return super.copy(t),this.defines={STANDARD:"",PHYSICAL:""},this.anisotropy=t.anisotropy,this.anisotropyRotation=t.anisotropyRotation,this.anisotropyMap=t.anisotropyMap,this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.dispersion=t.dispersion,this.ior=t.ior,this.iridescence=t.iridescence,this.iridescenceMap=t.iridescenceMap,this.iridescenceIOR=t.iridescenceIOR,this.iridescenceThicknessRange=[...t.iridescenceThicknessRange],this.iridescenceThicknessMap=t.iridescenceThicknessMap,this.sheen=t.sheen,this.sheenColor.copy(t.sheenColor),this.sheenColorMap=t.sheenColorMap,this.sheenRoughness=t.sheenRoughness,this.sheenRoughnessMap=t.sheenRoughnessMap,this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this.thickness=t.thickness,this.thicknessMap=t.thicknessMap,this.attenuationDistance=t.attenuationDistance,this.attenuationColor.copy(t.attenuationColor),this.specularIntensity=t.specularIntensity,this.specularIntensityMap=t.specularIntensityMap,this.specularColor.copy(t.specularColor),this.specularColorMap=t.specularColorMap,this}}class Zl extends Yn{constructor(t){super(),this.isMeshPhongMaterial=!0,this.type="MeshPhongMaterial",this.color=new Br(16777215),this.specular=new Br(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Br(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Ms(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new ar,this.combine=0,this.reflectivity=1,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapRotation.copy(t.envMapRotation),this.combine=t.combine,this.reflectivity=t.reflectivity,this.envMapIntensity=t.envMapIntensity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this.fog=t.fog,this}}class Gl extends Yn{constructor(t){super(),this.isMeshToonMaterial=!0,this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new Br(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Br(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Ms(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.fog=t.fog,this}}class $l extends Yn{constructor(t){super(),this.isMeshNormalMaterial=!0,this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Ms(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.flatShading=t.flatShading,this}}class Ql extends Yn{constructor(t){super(),this.isMeshLambertMaterial=!0,this.type="MeshLambertMaterial",this.color=new Br(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Br(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Ms(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new ar,this.combine=0,this.reflectivity=1,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapRotation.copy(t.envMapRotation),this.combine=t.combine,this.reflectivity=t.reflectivity,this.envMapIntensity=t.envMapIntensity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this.fog=t.fog,this}}class Kl extends Yn{constructor(t){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}class tc extends Yn{constructor(t){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(t)}copy(t){return super.copy(t),this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}}class ec extends Yn{constructor(t){super(),this.isMeshMatcapMaterial=!0,this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new Br(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Ms(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.flatShading=t.flatShading,this.fog=t.fog,this}}class ic extends No{constructor(t){super(),this.isLineDashedMaterial=!0,this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}copy(t){return super.copy(t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this}}function sc(t,e){return t&&t.constructor!==e?"number"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t):t}function rc(t){const e=t.length,i=new Array(e);for(let t=0;t!==e;++t)i[t]=t;return i.sort(function(e,i){return t[e]-t[i]}),i}function nc(t,e,i){const s=t.length,r=new t.constructor(s);for(let n=0,a=0;a!==s;++n){const s=i[n]*e;for(let i=0;i!==e;++i)r[a++]=t[s+i]}return r}function ac(t,e,i,s){let r=1,n=t[0];for(;void 0!==n&&void 0===n[s];)n=t[r++];if(void 0===n)return;let a=n[s];if(void 0!==a)if(Array.isArray(a))do{a=n[s],void 0!==a&&(e.push(n.time),i.push(...a)),n=t[r++]}while(void 0!==n);else if(void 0!==a.toArray)do{a=n[s],void 0!==a&&(e.push(n.time),a.toArray(i,i.length)),n=t[r++]}while(void 0!==n);else do{a=n[s],void 0!==a&&(e.push(n.time),i.push(a)),n=t[r++]}while(void 0!==n)}class oc{static convertArray(t,e){return sc(t,e)}static isTypedArray(t){return $i(t)}static getKeyframeOrder(t){return rc(t)}static sortedArray(t,e,i){return nc(t,e,i)}static flattenJSON(t,e,i,s){ac(t,e,i,s)}static subclip(t,e,i,s,r=30){return function(t,e,i,s,r=30){const n=t.clone();n.name=e;const a=[];for(let t=0;t=s)){h.push(e.times[t]);for(let i=0;in.tracks[t].times[0]&&(o=n.tracks[t].times[0]);for(let t=0;t=s.times[u]){const t=u*h+o,e=t+h-o;d=s.values.slice(t,e)}else{const t=s.createInterpolant(),e=o,i=h-o;t.evaluate(n),d=t.resultBuffer.slice(e,i)}"quaternion"===r&&(new Ss).fromArray(d).normalize().conjugate().toArray(d);const p=a.times.length;for(let t=0;t=r)){const a=e[1];t=r)break e}n=i,i=0;break i}break t}for(;i>>1;te;)--n;if(++n,0!==r||n!==s){r>=n&&(n=Math.max(n,1),r=n-1);const t=this.getValueSize();this.times=i.slice(r,n),this.values=this.values.slice(r*t,n*t)}return this}validate(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!==0&&(os("KeyframeTrack: Invalid value size in track.",this),t=!1);const i=this.times,s=this.values,r=i.length;0===r&&(os("KeyframeTrack: Track is empty.",this),t=!1);let n=null;for(let e=0;e!==r;e++){const s=i[e];if("number"==typeof s&&isNaN(s)){os("KeyframeTrack: Time is not a valid number.",this,e,s),t=!1;break}if(null!==n&&n>s){os("KeyframeTrack: Out of order keys.",this,e,s,n),t=!1;break}n=s}if(void 0!==s&&$i(s))for(let e=0,i=s.length;e!==i;++e){const i=s[e];if(isNaN(i)){os("KeyframeTrack: Value is not a valid number.",this,e,i),t=!1;break}}return t}optimize(){const t=this.times.slice(),e=this.values.slice(),i=this.getValueSize(),s=this.getInterpolation()===Fe,r=t.length-1;let n=1;for(let a=1;a0){t[n]=t[r];for(let t=r*i,s=n*i,a=0;a!==i;++a)e[s+a]=e[t+a];++n}return n!==t.length?(this.times=t.slice(0,n),this.values=e.slice(0,n*i)):(this.times=t,this.values=e),this}clone(){const t=this.times.slice(),e=this.values.slice(),i=new(0,this.constructor)(this.name,t,e);return i.createInterpolant=this.createInterpolant,i}}pc.prototype.ValueTypeName="",pc.prototype.TimeBufferType=Float32Array,pc.prototype.ValueBufferType=Float32Array,pc.prototype.DefaultInterpolation=Ee;class mc extends pc{constructor(t,e,i){super(t,e,i)}}mc.prototype.ValueTypeName="bool",mc.prototype.ValueBufferType=Array,mc.prototype.DefaultInterpolation=Ve,mc.prototype.InterpolantFactoryMethodLinear=void 0,mc.prototype.InterpolantFactoryMethodSmooth=void 0;class yc extends pc{constructor(t,e,i,s){super(t,e,i,s)}}yc.prototype.ValueTypeName="color";class gc extends pc{constructor(t,e,i,s){super(t,e,i,s)}}gc.prototype.ValueTypeName="number";class fc extends hc{constructor(t,e,i,s){super(t,e,i,s)}interpolate_(t,e,i,s){const r=this.resultBuffer,n=this.sampleValues,a=this.valueSize,o=(i-e)/(s-e);let h=t*a;for(let t=h+a;h!==t;h+=4)Ss.slerpFlat(r,0,n,h-a,n,h,o);return r}}class xc extends pc{constructor(t,e,i,s){super(t,e,i,s)}InterpolantFactoryMethodLinear(t){return new fc(this.times,this.values,this.getValueSize(),t)}}xc.prototype.ValueTypeName="quaternion",xc.prototype.InterpolantFactoryMethodSmooth=void 0;class bc extends pc{constructor(t,e,i){super(t,e,i)}}bc.prototype.ValueTypeName="string",bc.prototype.ValueBufferType=Array,bc.prototype.DefaultInterpolation=Ve,bc.prototype.InterpolantFactoryMethodLinear=void 0,bc.prototype.InterpolantFactoryMethodSmooth=void 0;class vc extends pc{constructor(t,e,i,s){super(t,e,i,s)}}vc.prototype.ValueTypeName="vector";class wc{constructor(t="",e=-1,i=[],s=2500){this.name=t,this.tracks=i,this.duration=e,this.blendMode=s,this.uuid=ys(),this.userData={},this.duration<0&&this.resetDuration()}static parse(t){const e=[],i=t.tracks,s=1/(t.fps||1);for(let t=0,r=i.length;t!==r;++t)e.push(Mc(i[t]).scale(s));const r=new this(t.name,t.duration,e,t.blendMode);return r.uuid=t.uuid,r.userData=JSON.parse(t.userData||"{}"),r}static toJSON(t){const e=[],i=t.tracks,s={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode,userData:JSON.stringify(t.userData)};for(let t=0,s=i.length;t!==s;++t)e.push(pc.toJSON(i[t]));return s}static CreateFromMorphTargetSequence(t,e,i,s){const r=e.length,n=[];for(let t=0;t1){const t=n[1];let e=s[t];e||(s[t]=e=[]),e.push(i)}}const n=[];for(const t in s)n.push(this.CreateFromMorphTargetSequence(t,s[t],e,i));return n}static parseAnimation(t,e){if(as("AnimationClip: parseAnimation() is deprecated and will be removed with r185"),!t)return os("AnimationClip: No animation in JSONLoader data."),null;const i=function(t,e,i,s,r){if(0!==i.length){const n=[],a=[];ac(i,n,a,s),0!==n.length&&r.push(new t(e,n,a))}},s=[],r=t.name||"default",n=t.fps||30,a=t.blendMode;let o=t.length||-1;const h=t.hierarchy||[];for(let t=0;t{e&&e(r),this.manager.itemEnd(t)},0),r;if(void 0!==zc[t])return void zc[t].push({onLoad:e,onProgress:i,onError:s});zc[t]=[],zc[t].push({onLoad:e,onProgress:i,onError:s});const n=new Request(t,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin",signal:"function"==typeof AbortSignal.any?AbortSignal.any([this._abortController.signal,this.manager.abortController.signal]):this._abortController.signal}),a=this.mimeType,o=this.responseType;fetch(n).then(e=>{if(200===e.status||0===e.status){if(0===e.status&&as("FileLoader: HTTP Status 0 received."),"undefined"==typeof ReadableStream||void 0===e.body||void 0===e.body.getReader)return e;const i=zc[t],s=e.body.getReader(),r=e.headers.get("X-File-Size")||e.headers.get("Content-Length"),n=r?parseInt(r):0,a=0!==n;let o=0;const h=new ReadableStream({start(t){!function e(){s.read().then(({done:s,value:r})=>{if(s)t.close();else{o+=r.byteLength;const s=new ProgressEvent("progress",{lengthComputable:a,loaded:o,total:n});for(let t=0,e=i.length;t{t.error(e)})}()}});return new Response(h)}throw new Cc(`fetch for "${e.url}" responded with ${e.status}: ${e.statusText}`,e)}).then(t=>{switch(o){case"arraybuffer":return t.arrayBuffer();case"blob":return t.blob();case"document":return t.text().then(t=>(new DOMParser).parseFromString(t,a));case"json":return t.json();default:if(""===a)return t.text();{const e=/charset="?([^;"\s]*)"?/i.exec(a),i=e&&e[1]?e[1].toLowerCase():void 0,s=new TextDecoder(i);return t.arrayBuffer().then(t=>s.decode(t))}}}).then(e=>{Sc.add(`file:${t}`,e);const i=zc[t];delete zc[t];for(let t=0,s=i.length;t{const i=zc[t];if(void 0===i)throw this.manager.itemError(t),e;delete zc[t];for(let t=0,s=i.length;t{this.manager.itemEnd(t)}),this.manager.itemStart(t)}setResponseType(t){return this.responseType=t,this}setMimeType(t){return this.mimeType=t,this}abort(){return this._abortController.abort(),this._abortController=new AbortController,this}}class kc extends Tc{constructor(t){super(t)}load(t,e,i,s){const r=this,n=new Ic(this.manager);n.setPath(this.path),n.setRequestHeader(this.requestHeader),n.setWithCredentials(this.withCredentials),n.load(t,function(i){try{e(r.parse(JSON.parse(i)))}catch(e){s?s(e):os(e),r.manager.itemError(t)}},i,s)}parse(t){const e=[];for(let i=0;i0:s.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const e in t.uniforms){const r=t.uniforms[e];switch(s.uniforms[e]={},r.type){case"t":s.uniforms[e].value=i(r.value);break;case"c":s.uniforms[e].value=(new Br).setHex(r.value);break;case"v2":s.uniforms[e].value=(new Ms).fromArray(r.value);break;case"v3":s.uniforms[e].value=(new _s).fromArray(r.value);break;case"v4":s.uniforms[e].value=(new Us).fromArray(r.value);break;case"m3":s.uniforms[e].value=(new zs).fromArray(r.value);break;case"m4":s.uniforms[e].value=(new Gs).fromArray(r.value);break;default:s.uniforms[e].value=r.value}}if(void 0!==t.defines&&(s.defines=t.defines),void 0!==t.vertexShader&&(s.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(s.fragmentShader=t.fragmentShader),void 0!==t.glslVersion&&(s.glslVersion=t.glslVersion),void 0!==t.extensions)for(const e in t.extensions)s.extensions[e]=t.extensions[e];if(void 0!==t.lights&&(s.lights=t.lights),void 0!==t.clipping&&(s.clipping=t.clipping),void 0!==t.size&&(s.size=t.size),void 0!==t.sizeAttenuation&&(s.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(s.map=i(t.map)),void 0!==t.matcap&&(s.matcap=i(t.matcap)),void 0!==t.alphaMap&&(s.alphaMap=i(t.alphaMap)),void 0!==t.bumpMap&&(s.bumpMap=i(t.bumpMap)),void 0!==t.bumpScale&&(s.bumpScale=t.bumpScale),void 0!==t.normalMap&&(s.normalMap=i(t.normalMap)),void 0!==t.normalMapType&&(s.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),s.normalScale=(new Ms).fromArray(e)}return void 0!==t.displacementMap&&(s.displacementMap=i(t.displacementMap)),void 0!==t.displacementScale&&(s.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(s.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(s.roughnessMap=i(t.roughnessMap)),void 0!==t.metalnessMap&&(s.metalnessMap=i(t.metalnessMap)),void 0!==t.emissiveMap&&(s.emissiveMap=i(t.emissiveMap)),void 0!==t.emissiveIntensity&&(s.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(s.specularMap=i(t.specularMap)),void 0!==t.specularIntensityMap&&(s.specularIntensityMap=i(t.specularIntensityMap)),void 0!==t.specularColorMap&&(s.specularColorMap=i(t.specularColorMap)),void 0!==t.envMap&&(s.envMap=i(t.envMap)),void 0!==t.envMapRotation&&s.envMapRotation.fromArray(t.envMapRotation),void 0!==t.envMapIntensity&&(s.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(s.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(s.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(s.lightMap=i(t.lightMap)),void 0!==t.lightMapIntensity&&(s.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(s.aoMap=i(t.aoMap)),void 0!==t.aoMapIntensity&&(s.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(s.gradientMap=i(t.gradientMap)),void 0!==t.clearcoatMap&&(s.clearcoatMap=i(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(s.clearcoatRoughnessMap=i(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(s.clearcoatNormalMap=i(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(s.clearcoatNormalScale=(new Ms).fromArray(t.clearcoatNormalScale)),void 0!==t.iridescenceMap&&(s.iridescenceMap=i(t.iridescenceMap)),void 0!==t.iridescenceThicknessMap&&(s.iridescenceThicknessMap=i(t.iridescenceThicknessMap)),void 0!==t.transmissionMap&&(s.transmissionMap=i(t.transmissionMap)),void 0!==t.thicknessMap&&(s.thicknessMap=i(t.thicknessMap)),void 0!==t.anisotropyMap&&(s.anisotropyMap=i(t.anisotropyMap)),void 0!==t.sheenColorMap&&(s.sheenColorMap=i(t.sheenColorMap)),void 0!==t.sheenRoughnessMap&&(s.sheenRoughnessMap=i(t.sheenRoughnessMap)),s}setTextures(t){return this.textures=t,this}createMaterialFromType(t){return hu.createMaterialFromType(t)}static createMaterialFromType(t){return new{ShadowMaterial:jl,SpriteMaterial:Hn,RawShaderMaterial:Xl,ShaderMaterial:ql,PointsMaterial:Zo,MeshPhysicalMaterial:Hl,MeshStandardMaterial:Yl,MeshPhongMaterial:Zl,MeshToonMaterial:Gl,MeshNormalMaterial:$l,MeshLambertMaterial:Ql,MeshDepthMaterial:Kl,MeshDistanceMaterial:tc,MeshBasicMaterial:va,MeshMatcapMaterial:ec,LineDashedMaterial:ic,LineBasicMaterial:No,Material:Yn}[t]}}class lu{static extractUrlBase(t){const e=t.lastIndexOf("/");return-1===e?"./":t.slice(0,e+1)}static resolveURL(t,e){return"string"!=typeof t||""===t?"":(/^https?:\/\//i.test(e)&&/^\//.test(t)&&(e=e.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(t)||/^data:.*,.*$/i.test(t)||/^blob:.*$/i.test(t)?t:e+t)}}class cu extends Dn{constructor(){super(),this.isInstancedBufferGeometry=!0,this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(t){return super.copy(t),this.instanceCount=t.instanceCount,this}toJSON(){const t=super.toJSON();return t.instanceCount=this.instanceCount,t.isInstancedBufferGeometry=!0,t}}class uu extends Tc{constructor(t){super(t)}load(t,e,i,s){const r=this,n=new Ic(r.manager);n.setPath(r.path),n.setRequestHeader(r.requestHeader),n.setWithCredentials(r.withCredentials),n.load(t,function(i){try{e(r.parse(JSON.parse(i)))}catch(e){s?s(e):os(e),r.manager.itemError(t)}},i,s)}parse(t){const e={},i={};function s(t,s){if(void 0!==e[s])return e[s];const r=t.interleavedBuffers[s],n=function(t,e){if(void 0!==i[e])return i[e];const s=t.arrayBuffers,r=s[e],n=new Uint32Array(r).buffer;return i[e]=n,n}(t,r.buffer),a=Gi(r.type,n),o=new Wn(a,r.stride);return o.uuid=r.uuid,e[s]=o,o}const r=t.isInstancedBufferGeometry?new cu:new Dn,n=t.data.index;if(void 0!==n){const t=Gi(n.type,n.array);r.setIndex(new vn(t,1))}const a=t.data.attributes;for(const e in a){const i=a[e];let n;if(i.isInterleavedBufferAttribute){const e=s(t.data,i.data);n=new Jn(e,i.itemSize,i.offset,i.normalized)}else{const t=Gi(i.type,i.array);n=new(i.isInstancedBufferAttribute?Za:vn)(t,i.itemSize,i.normalized)}void 0!==i.name&&(n.name=i.name),void 0!==i.usage&&n.setUsage(i.usage),r.setAttribute(e,n)}const o=t.data.morphAttributes;if(o)for(const e in o){const i=o[e],n=[];for(let e=0,r=i.length;e0){const i=new _c(e);r=new Pc(i),r.setCrossOrigin(this.crossOrigin);for(let e=0,i=t.length;e0){s=new Pc(this.manager),s.setCrossOrigin(this.crossOrigin);for(let e=0,s=t.length;e{let e=null,i=null;return void 0!==t.boundingBox&&(e=(new Gr).fromJSON(t.boundingBox)),void 0!==t.boundingSphere&&(i=(new Pn).fromJSON(t.boundingSphere)),{...t,boundingBox:e,boundingSphere:i}}),n._instanceInfo=t.instanceInfo,n._availableInstanceIds=t._availableInstanceIds,n._availableGeometryIds=t._availableGeometryIds,n._nextIndexStart=t.nextIndexStart,n._nextVertexStart=t.nextVertexStart,n._geometryCount=t.geometryCount,n._maxInstanceCount=t.maxInstanceCount,n._maxVertexCount=t.maxVertexCount,n._maxIndexCount=t.maxIndexCount,n._geometryInitialized=t.geometryInitialized,n._matricesTexture=c(t.matricesTexture.uuid),n._indirectTexture=c(t.indirectTexture.uuid),void 0!==t.colorsTexture&&(n._colorsTexture=c(t.colorsTexture.uuid)),void 0!==t.boundingSphere&&(n.boundingSphere=(new Pn).fromJSON(t.boundingSphere)),void 0!==t.boundingBox&&(n.boundingBox=(new Gr).fromJSON(t.boundingBox));break;case"LOD":n=new ua;break;case"Line":n=new Uo(h(t.geometry),l(t.material));break;case"LineLoop":n=new Ho(h(t.geometry),l(t.material));break;case"LineSegments":n=new Yo(h(t.geometry),l(t.material));break;case"PointCloud":case"Points":n=new th(h(t.geometry),l(t.material));break;case"Sprite":n=new oa(l(t.material));break;case"Group":n=new _r;break;case"Bone":n=new Ja;break;default:n=new Sr}if(n.uuid=t.uuid,void 0!==t.name&&(n.name=t.name),void 0!==t.matrix?(n.matrix.fromArray(t.matrix),void 0!==t.matrixAutoUpdate&&(n.matrixAutoUpdate=t.matrixAutoUpdate),n.matrixAutoUpdate&&n.matrix.decompose(n.position,n.quaternion,n.scale)):(void 0!==t.position&&n.position.fromArray(t.position),void 0!==t.rotation&&n.rotation.fromArray(t.rotation),void 0!==t.quaternion&&n.quaternion.fromArray(t.quaternion),void 0!==t.scale&&n.scale.fromArray(t.scale)),void 0!==t.up&&n.up.fromArray(t.up),void 0!==t.pivot&&(n.pivot=(new _s).fromArray(t.pivot)),void 0!==t.morphTargetDictionary&&(n.morphTargetDictionary=Object.assign({},t.morphTargetDictionary)),void 0!==t.morphTargetInfluences&&(n.morphTargetInfluences=t.morphTargetInfluences.slice()),void 0!==t.castShadow&&(n.castShadow=t.castShadow),void 0!==t.receiveShadow&&(n.receiveShadow=t.receiveShadow),t.shadow&&(void 0!==t.shadow.intensity&&(n.shadow.intensity=t.shadow.intensity),void 0!==t.shadow.bias&&(n.shadow.bias=t.shadow.bias),void 0!==t.shadow.normalBias&&(n.shadow.normalBias=t.shadow.normalBias),void 0!==t.shadow.radius&&(n.shadow.radius=t.shadow.radius),void 0!==t.shadow.mapSize&&n.shadow.mapSize.fromArray(t.shadow.mapSize),void 0!==t.shadow.camera&&(n.shadow.camera=this.parseObject(t.shadow.camera))),void 0!==t.visible&&(n.visible=t.visible),void 0!==t.frustumCulled&&(n.frustumCulled=t.frustumCulled),void 0!==t.renderOrder&&(n.renderOrder=t.renderOrder),void 0!==t.static&&(n.static=t.static),void 0!==t.userData&&(n.userData=t.userData),void 0!==t.layers&&(n.layers.mask=t.layers),void 0!==t.children){const a=t.children;for(let t=0;t{if(!0!==gu.has(n))return e&&e(i),r.manager.itemEnd(t),i;s&&s(gu.get(n)),r.manager.itemError(t),r.manager.itemEnd(t)}):(setTimeout(function(){e&&e(n),r.manager.itemEnd(t)},0),n);const a={};a.credentials="anonymous"===this.crossOrigin?"same-origin":"include",a.headers=this.requestHeader,a.signal="function"==typeof AbortSignal.any?AbortSignal.any([this._abortController.signal,this.manager.abortController.signal]):this._abortController.signal;const o=fetch(t,a).then(function(t){return t.blob()}).then(function(t){return createImageBitmap(t,Object.assign(r.options,{colorSpaceConversion:"none"}))}).then(function(i){return Sc.add(`image-bitmap:${t}`,i),e&&e(i),r.manager.itemEnd(t),i}).catch(function(e){s&&s(e),gu.set(o,e),Sc.remove(`image-bitmap:${t}`),r.manager.itemError(t),r.manager.itemEnd(t)});Sc.add(`image-bitmap:${t}`,o),r.manager.itemStart(t)}abort(){return this._abortController.abort(),this._abortController=new AbortController,this}}let xu;class bu{static getContext(){return void 0===xu&&(xu=new(window.AudioContext||window.webkitAudioContext)),xu}static setContext(t){xu=t}}class vu extends Tc{constructor(t){super(t)}load(t,e,i,s){const r=this,n=new Ic(this.manager);function a(e){s?s(e):os(e),r.manager.itemError(t)}n.setResponseType("arraybuffer"),n.setPath(this.path),n.setRequestHeader(this.requestHeader),n.setWithCredentials(this.withCredentials),n.load(t,function(t){try{const i=t.slice(0);bu.getContext().decodeAudioData(i,function(t){e(t)}).catch(a)}catch(t){a(t)}},i,s)}}const wu=new Gs,Mu=new Gs,Su=new Gs;class _u{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new Gc,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new Gc,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(t){const e=this._cache;if(e.focus!==t.focus||e.fov!==t.fov||e.aspect!==t.aspect*this.aspect||e.near!==t.near||e.far!==t.far||e.zoom!==t.zoom||e.eyeSep!==this.eyeSep){e.focus=t.focus,e.fov=t.fov,e.aspect=t.aspect*this.aspect,e.near=t.near,e.far=t.far,e.zoom=t.zoom,e.eyeSep=this.eyeSep,Su.copy(t.projectionMatrix);const i=e.eyeSep/2,s=i*e.near/e.focus,r=e.near*Math.tan(ps*e.fov*.5)/e.zoom;let n,a;Mu.elements[12]=-i,wu.elements[12]=i,n=-r*e.aspect+s,a=r*e.aspect+s,Su.elements[0]=2*e.near/(a-n),Su.elements[8]=(a+n)/(a-n),this.cameraL.projectionMatrix.copy(Su),n=-r*e.aspect-s,a=r*e.aspect-s,Su.elements[0]=2*e.near/(a-n),Su.elements[8]=(a+n)/(a-n),this.cameraR.projectionMatrix.copy(Su)}this.cameraL.matrixWorld.copy(t.matrixWorld).multiply(Mu),this.cameraR.matrixWorld.copy(t.matrixWorld).multiply(wu)}}const Au=-90;class Tu extends Sr{constructor(t,e,i){super(),this.type="CubeCamera",this.renderTarget=i,this.coordinateSystem=null,this.activeMipmapLevel=0;const s=new Gc(Au,1,t,e);s.layers=this.layers,this.add(s);const r=new Gc(Au,1,t,e);r.layers=this.layers,this.add(r);const n=new Gc(Au,1,t,e);n.layers=this.layers,this.add(n);const a=new Gc(Au,1,t,e);a.layers=this.layers,this.add(a);const o=new Gc(Au,1,t,e);o.layers=this.layers,this.add(o);const h=new Gc(Au,1,t,e);h.layers=this.layers,this.add(h)}updateCoordinateSystem(){const t=this.coordinateSystem,e=this.children.concat(),[i,s,r,n,a,o]=e;for(const t of e)this.remove(t);if(t===Ui)i.up.set(0,1,0),i.lookAt(1,0,0),s.up.set(0,1,0),s.lookAt(-1,0,0),r.up.set(0,0,-1),r.lookAt(0,1,0),n.up.set(0,0,1),n.lookAt(0,-1,0),a.up.set(0,1,0),a.lookAt(0,0,1),o.up.set(0,1,0),o.lookAt(0,0,-1);else{if(t!==Ji)throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+t);i.up.set(0,-1,0),i.lookAt(-1,0,0),s.up.set(0,-1,0),s.lookAt(1,0,0),r.up.set(0,0,1),r.lookAt(0,1,0),n.up.set(0,0,-1),n.lookAt(0,-1,0),a.up.set(0,-1,0),a.lookAt(0,0,1),o.up.set(0,-1,0),o.lookAt(0,0,-1)}for(const t of e)this.add(t),t.updateMatrixWorld()}update(t,e){null===this.parent&&this.updateMatrixWorld();const{renderTarget:i,activeMipmapLevel:s}=this;this.coordinateSystem!==t.coordinateSystem&&(this.coordinateSystem=t.coordinateSystem,this.updateCoordinateSystem());const[r,n,a,o,h,l]=this.children,c=t.getRenderTarget(),u=t.getActiveCubeFace(),d=t.getActiveMipmapLevel(),p=t.xr.enabled;t.xr.enabled=!1;const m=i.texture.generateMipmaps;i.texture.generateMipmaps=!1;const y=!(!t.isWebGLRenderer||!t.state.buffers.depth.getReversed());t.setRenderTarget(i,0,s),y&&!1===t.autoClear&&t.clearDepth(),t.render(e,r),t.setRenderTarget(i,1,s),y&&!1===t.autoClear&&t.clearDepth(),t.render(e,n),t.setRenderTarget(i,2,s),y&&!1===t.autoClear&&t.clearDepth(),t.render(e,a),t.setRenderTarget(i,3,s),y&&!1===t.autoClear&&t.clearDepth(),t.render(e,o),t.setRenderTarget(i,4,s),y&&!1===t.autoClear&&t.clearDepth(),t.render(e,h),i.texture.generateMipmaps=m,t.setRenderTarget(i,5,s),y&&!1===t.autoClear&&t.clearDepth(),t.render(e,l),t.setRenderTarget(c,u,d),t.xr.enabled=p,i.texture.needsPMREMUpdate=!0}}class zu extends Gc{constructor(t=[]){super(),this.isArrayCamera=!0,this.isMultiViewCamera=!1,this.cameras=t}}class Cu{constructor(t=!0){this.autoStart=t,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1,as("THREE.Clock: This module has been deprecated. Please use THREE.Timer instead.")}start(){this.startTime=performance.now(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let t=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const e=performance.now();t=(e-this.oldTime)/1e3,this.oldTime=e,this.elapsedTime+=t}return t}}const Iu=new _s,ku=new Ss,Bu=new _s,Ou=new _s,Pu=new _s;class Ru extends Sr{constructor(){super(),this.type="AudioListener",this.context=bu.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new Cu}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(t){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=t,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}updateMatrixWorld(t){super.updateMatrixWorld(t);const e=this.context.listener;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(Iu,ku,Bu),Ou.set(0,0,-1).applyQuaternion(ku),Pu.set(0,1,0).applyQuaternion(ku),e.positionX){const t=this.context.currentTime+this.timeDelta;e.positionX.linearRampToValueAtTime(Iu.x,t),e.positionY.linearRampToValueAtTime(Iu.y,t),e.positionZ.linearRampToValueAtTime(Iu.z,t),e.forwardX.linearRampToValueAtTime(Ou.x,t),e.forwardY.linearRampToValueAtTime(Ou.y,t),e.forwardZ.linearRampToValueAtTime(Ou.z,t),e.upX.linearRampToValueAtTime(Pu.x,t),e.upY.linearRampToValueAtTime(Pu.y,t),e.upZ.linearRampToValueAtTime(Pu.z,t)}else e.setPosition(Iu.x,Iu.y,Iu.z),e.setOrientation(Ou.x,Ou.y,Ou.z,Pu.x,Pu.y,Pu.z)}}class Nu extends Sr{constructor(t){super(),this.type="Audio",this.listener=t,this.context=t.context,this.gain=this.context.createGain(),this.gain.connect(t.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(t){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=t,this.connect(),this}setMediaElementSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(t),this.connect(),this}setMediaStreamSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(t),this.connect(),this}setBuffer(t){return this.buffer=t,this.sourceType="buffer",this.autoplay&&this.play(),this}play(t=0){if(!0===this.isPlaying)return void as("Audio: Audio is already playing.");if(!1===this.hasPlaybackControl)return void as("Audio: this Audio has no playback control.");this._startedAt=this.context.currentTime+t;const e=this.context.createBufferSource();return e.buffer=this.buffer,e.loop=this.loop,e.loopStart=this.loopStart,e.loopEnd=this.loopEnd,e.onended=this.onEnded.bind(this),e.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=e,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(!1!==this.hasPlaybackControl)return!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this;as("Audio: this Audio has no playback control.")}stop(t=0){if(!1!==this.hasPlaybackControl)return this._progress=0,null!==this.source&&(this.source.stop(this.context.currentTime+t),this.source.onended=null),this.isPlaying=!1,this;as("Audio: this Audio has no playback control.")}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t0&&this._mixBufferRegionAdditive(i,s,this._addIndex*e,1,e);for(let t=e,r=e+e;t!==r;++t)if(i[t]!==i[t+e]){a.setValue(i,s);break}}saveOriginalState(){const t=this.binding,e=this.buffer,i=this.valueSize,s=i*this._origIndex;t.getValue(e,s);for(let t=i,r=s;t!==r;++t)e[t]=e[s+t%i];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)}_setAdditiveIdentityNumeric(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let i=t;i=.5)for(let s=0;s!==r;++s)t[e+s]=t[i+s]}_slerp(t,e,i,s){Ss.slerpFlat(t,e,t,e,t,i,s)}_slerpAdditive(t,e,i,s,r){const n=this._workIndex*r;Ss.multiplyQuaternionsFlat(t,n,t,e,t,i),Ss.slerpFlat(t,e,t,e,t,n,s)}_lerp(t,e,i,s,r){const n=1-s;for(let a=0;a!==r;++a){const r=e+a;t[r]=t[r]*n+t[i+a]*s}}_lerpAdditive(t,e,i,s,r){for(let n=0;n!==r;++n){const r=e+n;t[r]=t[r]+t[i+n]*s}}}const Uu="\\[\\]\\.:\\/",Ju=new RegExp("["+Uu+"]","g"),qu="[^"+Uu+"]",Xu="[^"+Uu.replace("\\.","")+"]",Yu=new RegExp("^"+/((?:WC+[\/:])*)/.source.replace("WC",qu)+/(WCOD+)?/.source.replace("WCOD",Xu)+/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",qu)+/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",qu)+"$"),Hu=["material","materials","bones","map"];class Zu{constructor(t,e,i){this.path=e,this.parsedPath=i||Zu.parseTrackName(e),this.node=Zu.findNode(t,this.parsedPath.nodeName),this.rootNode=t,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(t,e,i){return t&&t.isAnimationObjectGroup?new Zu.Composite(t,e,i):new Zu(t,e,i)}static sanitizeNodeName(t){return t.replace(/\s/g,"_").replace(Ju,"")}static parseTrackName(t){const e=Yu.exec(t);if(null===e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const i={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},s=i.nodeName&&i.nodeName.lastIndexOf(".");if(void 0!==s&&-1!==s){const t=i.nodeName.substring(s+1);-1!==Hu.indexOf(t)&&(i.nodeName=i.nodeName.substring(0,s),i.objectName=t)}if(null===i.propertyName||0===i.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return i}static findNode(t,e){if(void 0===e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const i=t.skeleton.getBoneByName(e);if(void 0!==i)return i}if(t.children){const i=function(t){for(let s=0;s=r){const n=r++,l=t[n];e[l.uuid]=h,t[h]=l,e[o]=n,t[n]=a;for(let t=0,e=s;t!==e;++t){const e=i[t],s=e[n],r=e[h];e[h]=s,e[n]=r}}}this.nCachedObjects_=r}uncache(){const t=this._objects,e=this._indicesByUUID,i=this._bindings,s=i.length;let r=this.nCachedObjects_,n=t.length;for(let a=0,o=arguments.length;a!==o;++a){const o=arguments[a].uuid,h=e[o];if(void 0!==h)if(delete e[o],h0&&(e[a.uuid]=h),t[h]=a,t.pop();for(let t=0,e=s;t!==e;++t){const e=i[t];e[h]=e[r],e.pop()}}}this.nCachedObjects_=r}subscribe_(t,e){const i=this._bindingsIndicesByPath;let s=i[t];const r=this._bindings;if(void 0!==s)return r[s];const n=this._paths,a=this._parsedPaths,o=this._objects,h=o.length,l=this.nCachedObjects_,c=new Array(h);s=r.length,i[t]=s,n.push(t),a.push(e),r.push(c);for(let i=l,s=o.length;i!==s;++i){const s=o[i];c[i]=new Zu(s,t,e)}return c}unsubscribe_(t){const e=this._bindingsIndicesByPath,i=e[t];if(void 0!==i){const s=this._paths,r=this._parsedPaths,n=this._bindings,a=n.length-1,o=n[a];e[t[a]]=i,n[i]=o,n.pop(),r[i]=r[a],r.pop(),s[i]=s[a],s.pop()}}}class $u{constructor(t,e,i=null,s=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=i,this.blendMode=s;const r=e.tracks,n=r.length,a=new Array(n),o={endingStart:je,endingEnd:je};for(let t=0;t!==n;++t){const e=r[t].createInterpolant(null);a[t]=e,e.settings=o}this._interpolantSettings=o,this._interpolants=a,this._propertyBindings=new Array(n),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,i=!1){if(t.fadeOut(e),this.fadeIn(e),!0===i){const i=this._clip.duration,s=t._clip.duration,r=s/i,n=i/s;t.warp(1,r,e),this.warp(n,1,e)}return this}crossFadeTo(t,e,i=!1){return t.crossFadeFrom(this,e,i)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,i){const s=this._mixer,r=s.time,n=this.timeScale;let a=this._timeScaleInterpolant;null===a&&(a=s._lendControlInterpolant(),this._timeScaleInterpolant=a);const o=a.parameterPositions,h=a.sampleValues;return o[0]=r,o[1]=r+i,h[0]=t/n,h[1]=e/n,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,i,s){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const s=(t-r)*i;s<0||0===i?e=0:(this._startTime=null,e=i*s)}e*=this._updateTimeScale(t);const n=this._updateTime(e),a=this._updateWeight(t);if(a>0){const t=this._interpolants,e=this._propertyBindings;if(this.blendMode===Je)for(let i=0,s=t.length;i!==s;++i)t[i].evaluate(n),e[i].accumulateAdditive(a);else for(let i=0,r=t.length;i!==r;++i)t[i].evaluate(n),e[i].accumulate(s,a)}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const i=this._weightInterpolant;if(null!==i){const s=i.evaluate(t)[0];e*=s,t>i.parameterPositions[1]&&(this.stopFading(),0===s&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const i=this._timeScaleInterpolant;if(null!==i){e*=i.evaluate(t)[0],t>i.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e)}}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,i=this.loop;let s=this.time+t,r=this._loopCount;const n=2202===i;if(0===t)return-1===r||!n||1&~r?s:e-s;if(2200===i){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(s>=e)s=e;else{if(!(s<0)){this.time=s;break t}s=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=s,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,n)):this._setEndings(0===this.repetitions,!0,n)),s>=e||s<0){const i=Math.floor(s/e);s-=e*i,r+=Math.abs(i);const a=this.repetitions-r;if(a<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,s=t>0?e:0,this.time=s,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===a){const e=t<0;this._setEndings(e,!e,n)}else this._setEndings(!1,!1,n);this._loopCount=r,this.time=s,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:i})}}else this.time=s;if(n&&!(1&~r))return e-s}return s}_setEndings(t,e,i){const s=this._interpolantSettings;i?(s.endingStart=De,s.endingEnd=De):(s.endingStart=t?this.zeroSlopeAtStart?De:je:We,s.endingEnd=e?this.zeroSlopeAtEnd?De:je:We)}_scheduleFading(t,e,i){const s=this._mixer,r=s.time;let n=this._weightInterpolant;null===n&&(n=s._lendControlInterpolant(),this._weightInterpolant=n);const a=n.parameterPositions,o=n.sampleValues;return a[0]=r,o[0]=e,a[1]=r+t,o[1]=i,this}}const Qu=new Float32Array(1);class Ku extends cs{constructor(t){super(),this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}_bindAction(t,e){const i=t._localRoot||this._root,s=t._clip.tracks,r=s.length,n=t._propertyBindings,a=t._interpolants,o=i.uuid,h=this._bindingsByRootAndName;let l=h[o];void 0===l&&(l={},h[o]=l);for(let t=0;t!==r;++t){const r=s[t],h=r.name;let c=l[h];if(void 0!==c)++c.referenceCount,n[t]=c;else{if(c=n[t],void 0!==c){null===c._cacheIndex&&(++c.referenceCount,this._addInactiveBinding(c,o,h));continue}const s=e&&e._propertyBindings[t].binding.parsedPath;c=new Wu(Zu.create(i,h,s),r.ValueTypeName,r.getValueSize()),++c.referenceCount,this._addInactiveBinding(c,o,h),n[t]=c}a[t].resultBuffer=c.buffer}}_activateAction(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,i=t._clip.uuid,s=this._actionsByClip[i];this._bindAction(t,s&&s.knownActions[0]),this._addInactiveAction(t,i,e)}const e=t._propertyBindings;for(let t=0,i=e.length;t!==i;++t){const i=e[t];0===i.useCount++&&(this._lendBinding(i),i.saveOriginalState())}this._lendAction(t)}}_deactivateAction(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,i=e.length;t!==i;++t){const i=e[t];0===--i.useCount&&(i.restoreOriginalState(),this._takeBackBinding(i))}this._takeBackAction(t)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}}_isActiveAction(t){const e=t._cacheIndex;return null!==e&&e=0;--e)t[e].stop();return this}update(t){t*=this.timeScale;const e=this._actions,i=this._nActiveActions,s=this.time+=t,r=Math.sign(t),n=this._accuIndex^=1;for(let a=0;a!==i;++a){e[a]._update(s,t,r,n)}const a=this._bindings,o=this._nActiveBindings;for(let t=0;t!==o;++t)a[t].apply(n);return this}setTime(t){this.time=0;for(let t=0;t=this.min.x&&t.x<=this.max.x&&t.y>=this.min.y&&t.y<=this.max.y}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return t.max.x>=this.min.x&&t.min.x<=this.max.x&&t.max.y>=this.min.y&&t.min.y<=this.max.y}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return this.clampPoint(t,yd).distanceTo(t)}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}const fd=new _s,xd=new _s,bd=new _s,vd=new _s,wd=new _s,Md=new _s,Sd=new _s;class _d{constructor(t=new _s,e=new _s){this.start=t,this.end=e}set(t,e){return this.start.copy(t),this.end.copy(e),this}copy(t){return this.start.copy(t.start),this.end.copy(t.end),this}getCenter(t){return t.addVectors(this.start,this.end).multiplyScalar(.5)}delta(t){return t.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(t,e){return this.delta(e).multiplyScalar(t).add(this.start)}closestPointToPointParameter(t,e){fd.subVectors(t,this.start),xd.subVectors(this.end,this.start);const i=xd.dot(xd);let s=xd.dot(fd)/i;return e&&(s=gs(s,0,1)),s}closestPointToPoint(t,e,i){const s=this.closestPointToPointParameter(t,e);return this.delta(i).multiplyScalar(s).add(this.start)}distanceSqToLine3(t,e=Md,i=Sd){const s=1e-8*1e-8;let r,n;const a=this.start,o=t.start,h=this.end,l=t.end;bd.subVectors(h,a),vd.subVectors(l,o),wd.subVectors(a,o);const c=bd.dot(bd),u=vd.dot(vd),d=vd.dot(wd);if(c<=s&&u<=s)return e.copy(a),i.copy(o),e.sub(i),e.dot(e);if(c<=s)r=0,n=d/u,n=gs(n,0,1);else{const t=bd.dot(wd);if(u<=s)n=0,r=gs(-t/c,0,1);else{const e=bd.dot(vd),i=c*u-e*e;r=0!==i?gs((e*d-t*u)/i,0,1):0,n=(e*r+d)/u,n<0?(n=0,r=gs(-t/c,0,1)):n>1&&(n=1,r=gs((e-t)/c,0,1))}}return e.copy(a).addScaledVector(bd,r),i.copy(o).addScaledVector(vd,n),e.distanceToSquared(i)}applyMatrix4(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this}equals(t){return t.start.equals(this.start)&&t.end.equals(this.end)}clone(){return(new this.constructor).copy(this)}}const Ad=new _s;class Td extends Sr{constructor(t,e){super(),this.light=t,this.matrixAutoUpdate=!1,this.color=e,this.type="SpotLightHelper";const i=new Dn,s=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let t=0,e=1,i=32;t1)for(let i=0;i.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{$d.set(t.z,0,-t.x).normalize();const e=Math.acos(t.y);this.quaternion.setFromAxisAngle($d,e)}}setLength(t,e=.2*t,i=.2*e){this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(i,e,i),this.cone.position.y=t,this.cone.updateMatrix()}setColor(t){this.line.material.color.set(t),this.cone.material.color.set(t)}copy(t){return super.copy(t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this}dispose(){this.line.geometry.dispose(),this.line.material.dispose(),this.cone.geometry.dispose(),this.cone.material.dispose()}}class ep extends Yo{constructor(t=1){const e=[0,0,0,t,0,0,0,0,0,0,t,0,0,0,0,0,0,t],i=new Dn;i.setAttribute("position",new In(e,3)),i.setAttribute("color",new In([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],3));super(i,new No({vertexColors:!0,toneMapped:!1})),this.type="AxesHelper"}setColors(t,e,i){const s=new Br,r=this.geometry.attributes.color.array;return s.set(t),s.toArray(r,0),s.toArray(r,3),s.set(e),s.toArray(r,6),s.toArray(r,9),s.set(i),s.toArray(r,12),s.toArray(r,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class ip{constructor(){this.type="ShapePath",this.color=new Br,this.subPaths=[],this.currentPath=null}moveTo(t,e){return this.currentPath=new Xh,this.subPaths.push(this.currentPath),this.currentPath.moveTo(t,e),this}lineTo(t,e){return this.currentPath.lineTo(t,e),this}quadraticCurveTo(t,e,i,s){return this.currentPath.quadraticCurveTo(t,e,i,s),this}bezierCurveTo(t,e,i,s,r,n){return this.currentPath.bezierCurveTo(t,e,i,s,r,n),this}splineThru(t){return this.currentPath.splineThru(t),this}toShapes(t){function e(t,e){const i=e.length;let s=!1;for(let r=i-1,n=0;nNumber.EPSILON){if(h<0&&(i=e[n],o=-o,a=e[r],h=-h),t.ya.y)continue;if(t.y===i.y){if(t.x===i.x)return!0}else{const e=h*(t.x-i.x)-o*(t.y-i.y);if(0===e)return!0;if(e<0)continue;s=!s}}else{if(t.y!==i.y)continue;if(a.x<=t.x&&t.x<=i.x||i.x<=t.x&&t.x<=a.x)return!0}}return s}const i=wl.isClockWise,s=this.subPaths;if(0===s.length)return[];let r,n,a;const o=[];if(1===s.length)return n=s[0],a=new Yh,a.curves=n.curves,o.push(a),o;let h=!i(s[0].getPoints());h=t?!h:h;const l=[],c=[];let u,d,p=[],m=0;c[m]=void 0,p[m]=[];for(let e=0,a=s.length;e1){let t=!1,i=0;for(let t=0,e=c.length;t0&&!1===t&&(p=l)}for(let t=0,e=c.length;te?(t.repeat.x=1,t.repeat.y=i/e,t.offset.x=0,t.offset.y=(1-t.repeat.y)/2):(t.repeat.x=e/i,t.repeat.y=1,t.offset.x=(1-t.repeat.x)/2,t.offset.y=0),t}(t,e)}static cover(t,e){return function(t,e){const i=t.image&&t.image.width?t.image.width/t.image.height:1;return i>e?(t.repeat.x=e/i,t.repeat.y=1,t.offset.x=(1-t.repeat.x)/2,t.offset.y=0):(t.repeat.x=1,t.repeat.y=i/e,t.offset.x=0,t.offset.y=(1-t.repeat.y)/2),t}(t,e)}static fill(t){return function(t){return t.repeat.x=1,t.repeat.y=1,t.offset.x=0,t.offset.y=0,t}(t)}static getByteLength(t,e,i,s){return rp(t,e,i,s)}}"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:t}})),"undefined"!=typeof window&&(window.__THREE__?as("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=t);export{it as ACESFilmicToneMapping,w as AddEquation,$ as AddOperation,Je as AdditiveAnimationBlendMode,g as AdditiveBlending,rt as AgXToneMapping,jt as AlphaFormat,Bi as AlwaysCompare,W as AlwaysDepth,Si as AlwaysStencilFunc,ru as AmbientLight,$u as AnimationAction,wc as AnimationClip,kc as AnimationLoader,Ku as AnimationMixer,Gu as AnimationObjectGroup,oc as AnimationUtils,zh as ArcCurve,zu as ArrayCamera,tp as ArrowHelper,at as AttachedBindMode,Nu as Audio,Du as AudioAnalyser,bu as AudioContext,Ru as AudioListener,vu as AudioLoader,ep as AxesHelper,d as BackSide,He as BasicDepthPacking,o as BasicShadowMap,Ro as BatchedMesh,dc as BezierInterpolant,Ja as Bone,mc as BooleanKeyframeTrack,gd as Box2,Gr as Box3,Zd as Box3Helper,ph as BoxGeometry,Hd as BoxHelper,vn as BufferAttribute,Dn as BufferGeometry,uu as BufferGeometryLoader,Ct as ByteType,Sc as Cache,Xc as Camera,qd as CameraHelper,lh as CanvasTexture,mh as CapsuleGeometry,Ph as CatmullRomCurve3,et as CineonToneMapping,yh as CircleGeometry,yt as ClampToEdgeWrapping,Cu as Clock,Br as Color,yc as ColorKeyframeTrack,Os as ColorManagement,Hi as Compatibility,ah as CompressedArrayTexture,oh as CompressedCubeTexture,nh as CompressedTexture,Bc as CompressedTextureLoader,fh as ConeGeometry,L as ConstantAlphaFactor,E as ConstantColorFactor,sp as Controls,Tu as CubeCamera,uh as CubeDepthTexture,lt as CubeReflectionMapping,ct as CubeRefractionMapping,hh as CubeTexture,Rc as CubeTextureLoader,pt as CubeUVReflectionMapping,Eh as CubicBezierCurve,Fh as CubicBezierCurve3,lc as CubicInterpolant,r as CullFaceBack,n as CullFaceFront,a as CullFaceFrontBack,s as CullFaceNone,Ah as Curve,qh as CurvePath,b as CustomBlending,st as CustomToneMapping,gh as CylinderGeometry,pd as Cylindrical,Hs as Data3DTexture,Xs as DataArrayTexture,qa as DataTexture,Nc as DataTextureLoader,gn as DataUtils,di as DecrementStencilOp,mi as DecrementWrapStencilOp,Ac as DefaultLoadingManager,Ut as DepthFormat,Jt as DepthStencilFormat,ch as DepthTexture,ot as DetachedBindMode,su as DirectionalLight,Wd as DirectionalLightHelper,uc as DiscreteInterpolant,bh as DodecahedronGeometry,p as DoubleSide,O as DstAlphaFactor,R as DstColorFactor,Li as DynamicCopyUsage,Pi as DynamicDrawUsage,Vi as DynamicReadUsage,_h as EdgesGeometry,Th as EllipseCurve,Ti as EqualCompare,q as EqualDepth,xi as EqualStencilFunc,ut as EquirectangularReflectionMapping,dt as EquirectangularRefractionMapping,ar as Euler,cs as EventDispatcher,dh as ExternalTexture,_l as ExtrudeGeometry,Ic as FileLoader,Cn as Float16BufferAttribute,In as Float32BufferAttribute,Pt as FloatType,Rr as Fog,Pr as FogExp2,rh as FramebufferTexture,u as FrontSide,uo as Frustum,yo as FrustumArray,nd as GLBufferAttribute,Di as GLSL1,Wi as GLSL3,Ci as GreaterCompare,Y as GreaterDepth,ki as GreaterEqualCompare,X as GreaterEqualDepth,Mi as GreaterEqualStencilFunc,vi as GreaterStencilFunc,Ed as GridHelper,_r as Group,Rt as HalfFloatType,Fc as HemisphereLight,Vd as HemisphereLightHelper,Tl as IcosahedronGeometry,fu as ImageBitmapLoader,Pc as ImageLoader,Vs as ImageUtils,ui as IncrementStencilOp,pi as IncrementWrapStencilOp,Za as InstancedBufferAttribute,cu as InstancedBufferGeometry,rd as InstancedInterleavedBuffer,so as InstancedMesh,_n as Int16BufferAttribute,Tn as Int32BufferAttribute,wn as Int8BufferAttribute,Bt as IntType,Wn as InterleavedBuffer,Jn as InterleavedBufferAttribute,hc as Interpolant,Le as InterpolateBezier,Ve as InterpolateDiscrete,Ee as InterpolateLinear,Fe as InterpolateSmooth,Yi as InterpolationSamplingMode,Xi as InterpolationSamplingType,yi as InvertStencilOp,li as KeepStencilOp,pc as KeyframeTrack,ua as LOD,zl as LatheGeometry,or as Layers,Ai as LessCompare,U as LessDepth,zi as LessEqualCompare,J as LessEqualDepth,bi as LessEqualStencilFunc,fi as LessStencilFunc,Ec as Light,ou as LightProbe,Uo as Line,_d as Line3,No as LineBasicMaterial,Lh as LineCurve,jh as LineCurve3,ic as LineDashedMaterial,Ho as LineLoop,Yo as LineSegments,Mt as LinearFilter,cc as LinearInterpolant,Tt as LinearMipMapLinearFilter,_t as LinearMipMapNearestFilter,At as LinearMipmapLinearFilter,St as LinearMipmapNearestFilter,ii as LinearSRGBColorSpace,K as LinearToneMapping,si as LinearTransfer,Tc as Loader,lu as LoaderUtils,_c as LoadingManager,Pe as LoopOnce,Ne as LoopPingPong,Re as LoopRepeat,e as MOUSE,Yn as Material,v as MaterialBlending,hu as MaterialLoader,ws as MathUtils,md as Matrix2,zs as Matrix3,Gs as Matrix4,A as MaxEquation,Oa as Mesh,va as MeshBasicMaterial,Kl as MeshDepthMaterial,tc as MeshDistanceMaterial,Ql as MeshLambertMaterial,ec as MeshMatcapMaterial,$l as MeshNormalMaterial,Zl as MeshPhongMaterial,Hl as MeshPhysicalMaterial,Yl as MeshStandardMaterial,Gl as MeshToonMaterial,_ as MinEquation,gt as MirroredRepeatWrapping,G as MixOperation,x as MultiplyBlending,Z as MultiplyOperation,ft as NearestFilter,wt as NearestMipMapLinearFilter,bt as NearestMipMapNearestFilter,vt as NearestMipmapLinearFilter,xt as NearestMipmapNearestFilter,nt as NeutralToneMapping,_i as NeverCompare,D as NeverDepth,gi as NeverStencilFunc,m as NoBlending,ti as NoColorSpace,ni as NoNormalPacking,Q as NoToneMapping,Ue as NormalAnimationBlendMode,y as NormalBlending,oi as NormalGAPacking,ai as NormalRGPacking,Ii as NotEqualCompare,H as NotEqualDepth,wi as NotEqualStencilFunc,gc as NumberKeyframeTrack,Sr as Object3D,du as ObjectLoader,Ke as ObjectSpaceNormalMap,Cl as OctahedronGeometry,z as OneFactor,j as OneMinusConstantAlphaFactor,F as OneMinusConstantColorFactor,P as OneMinusDstAlphaFactor,N as OneMinusDstColorFactor,B as OneMinusSrcAlphaFactor,I as OneMinusSrcColorFactor,eu as OrthographicCamera,h as PCFShadowMap,l as PCFSoftShadowMap,Xh as Path,Gc as PerspectiveCamera,oo as Plane,Il as PlaneGeometry,Gd as PlaneHelper,tu as PointLight,Od as PointLightHelper,th as Points,Zo as PointsMaterial,Fd as PolarGridHelper,xh as PolyhedronGeometry,ju as PositionalAudio,Zu as PropertyBinding,Wu as PropertyMixer,Dh as QuadraticBezierCurve,Wh as QuadraticBezierCurve3,Ss as Quaternion,xc as QuaternionKeyframeTrack,fc as QuaternionLinearInterpolant,he as R11_EAC_Format,ms as 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i=Math.acos(t),s=Math.sin(i);e=Math.sin(e*i)/s,o=o*e+u*(a=Math.sin(a*i)/s),h=h*e+d*a,l=l*e+p*a,c=c*e+m*a}else{o=o*e+u*a,h=h*e+d*a,l=l*e+p*a,c=c*e+m*a;const t=1/Math.sqrt(o*o+h*h+l*l+c*c);o*=t,h*=t,l*=t,c*=t}}t[e]=o,t[e+1]=h,t[e+2]=l,t[e+3]=c}static multiplyQuaternionsFlat(t,e,i,s,r,n){const a=i[s],o=i[s+1],h=i[s+2],l=i[s+3],c=r[n],u=r[n+1],d=r[n+2],p=r[n+3];return t[e]=a*p+l*c+o*d-h*u,t[e+1]=o*p+l*u+h*c-a*d,t[e+2]=h*p+l*d+a*u-o*c,t[e+3]=l*p-a*c-o*u-h*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,i,s){return this._x=t,this._y=e,this._z=i,this._w=s,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e=!0){const i=t._x,s=t._y,r=t._z,n=t._order,a=Math.cos,o=Math.sin,h=a(i/2),l=a(s/2),c=a(r/2),u=o(i/2),d=o(s/2),p=o(r/2);switch(n){case"XYZ":this._x=u*l*c+h*d*p,this._y=h*d*c-u*l*p,this._z=h*l*p+u*d*c,this._w=h*l*c-u*d*p;break;case"YXZ":this._x=u*l*c+h*d*p,this._y=h*d*c-u*l*p,this._z=h*l*p-u*d*c,this._w=h*l*c+u*d*p;break;case"ZXY":this._x=u*l*c-h*d*p,this._y=h*d*c+u*l*p,this._z=h*l*p+u*d*c,this._w=h*l*c-u*d*p;break;case"ZYX":this._x=u*l*c-h*d*p,this._y=h*d*c+u*l*p,this._z=h*l*p-u*d*c,this._w=h*l*c+u*d*p;break;case"YZX":this._x=u*l*c+h*d*p,this._y=h*d*c+u*l*p,this._z=h*l*p-u*d*c,this._w=h*l*c-u*d*p;break;case"XZY":this._x=u*l*c-h*d*p,this._y=h*d*c-u*l*p,this._z=h*l*p+u*d*c,this._w=h*l*c+u*d*p;break;default:as("Quaternion: .setFromEuler() encountered an unknown order: "+n)}return!0===e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const i=e/2,s=Math.sin(i);return this._x=t.x*s,this._y=t.y*s,this._z=t.z*s,this._w=Math.cos(i),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,i=e[0],s=e[4],r=e[8],n=e[1],a=e[5],o=e[9],h=e[2],l=e[6],c=e[10],u=i+a+c;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(l-o)*t,this._y=(r-h)*t,this._z=(n-s)*t}else if(i>a&&i>c){const t=2*Math.sqrt(1+i-a-c);this._w=(l-o)/t,this._x=.25*t,this._y=(s+n)/t,this._z=(r+h)/t}else if(a>c){const t=2*Math.sqrt(1+a-i-c);this._w=(r-h)/t,this._x=(s+n)/t,this._y=.25*t,this._z=(o+l)/t}else{const t=2*Math.sqrt(1+c-i-a);this._w=(n-s)/t,this._x=(r+h)/t,this._y=(o+l)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let i=t.dot(e)+1;return i<1e-8?(i=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=i):(this._x=0,this._y=-t.z,this._z=t.y,this._w=i)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=i),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(fs(this.dot(t),-1,1)))}rotateTowards(t,e){const i=this.angleTo(t);if(0===i)return this;const s=Math.min(1,e/i);return this.slerp(t,s),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t){return this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const i=t._x,s=t._y,r=t._z,n=t._w,a=e._x,o=e._y,h=e._z,l=e._w;return this._x=i*l+n*a+s*h-r*o,this._y=s*l+n*o+r*a-i*h,this._z=r*l+n*h+i*o-s*a,this._w=n*l-i*a-s*o-r*h,this._onChangeCallback(),this}slerp(t,e){let i=t._x,s=t._y,r=t._z,n=t._w,a=this.dot(t);a<0&&(i=-i,s=-s,r=-r,n=-n,a=-a);let o=1-e;if(a<.9995){const t=Math.acos(a),h=Math.sin(t);o=Math.sin(o*t)/h,e=Math.sin(e*t)/h,this._x=this._x*o+i*e,this._y=this._y*o+s*e,this._z=this._z*o+r*e,this._w=this._w*o+n*e,this._onChangeCallback()}else this._x=this._x*o+i*e,this._y=this._y*o+s*e,this._z=this._z*o+r*e,this._w=this._w*o+n*e,this.normalize();return this}slerpQuaternions(t,e,i){return this.copy(t).slerp(e,i)}random(){const t=2*Math.PI*Math.random(),e=2*Math.PI*Math.random(),i=Math.random(),s=Math.sqrt(1-i),r=Math.sqrt(i);return this.set(s*Math.sin(t),s*Math.cos(t),r*Math.sin(e),r*Math.cos(e))}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class As{constructor(t=0,e=0,i=0){As.prototype.isVector3=!0,this.x=t,this.y=e,this.z=i}set(t,e,i){return void 0===i&&(i=this.z),this.x=t,this.y=e,this.z=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return this.applyQuaternion(zs.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(zs.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,i=this.y,s=this.z,r=t.elements;return this.x=r[0]*e+r[3]*i+r[6]*s,this.y=r[1]*e+r[4]*i+r[7]*s,this.z=r[2]*e+r[5]*i+r[8]*s,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,i=this.y,s=this.z,r=t.elements,n=1/(r[3]*e+r[7]*i+r[11]*s+r[15]);return this.x=(r[0]*e+r[4]*i+r[8]*s+r[12])*n,this.y=(r[1]*e+r[5]*i+r[9]*s+r[13])*n,this.z=(r[2]*e+r[6]*i+r[10]*s+r[14])*n,this}applyQuaternion(t){const e=this.x,i=this.y,s=this.z,r=t.x,n=t.y,a=t.z,o=t.w,h=2*(n*s-a*i),l=2*(a*e-r*s),c=2*(r*i-n*e);return this.x=e+o*h+n*c-a*l,this.y=i+o*l+a*h-r*c,this.z=s+o*c+r*l-n*h,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,i=this.y,s=this.z,r=t.elements;return this.x=r[0]*e+r[4]*i+r[8]*s,this.y=r[1]*e+r[5]*i+r[9]*s,this.z=r[2]*e+r[6]*i+r[10]*s,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=fs(this.x,t.x,e.x),this.y=fs(this.y,t.y,e.y),this.z=fs(this.z,t.z,e.z),this}clampScalar(t,e){return this.x=fs(this.x,t,e),this.y=fs(this.y,t,e),this.z=fs(this.z,t,e),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(fs(i,t,e))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this.z=t.z+(e.z-t.z)*i,this}cross(t){return this.crossVectors(this,t)}crossVectors(t,e){const i=t.x,s=t.y,r=t.z,n=e.x,a=e.y,o=e.z;return this.x=s*o-r*a,this.y=r*n-i*o,this.z=i*a-s*n,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const i=t.dot(this)/e;return this.copy(t).multiplyScalar(i)}projectOnPlane(t){return Ts.copy(this).projectOnVector(t),this.sub(Ts)}reflect(t){return this.sub(Ts.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const i=this.dot(t)/e;return Math.acos(fs(i,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,i=this.y-t.y,s=this.z-t.z;return e*e+i*i+s*s}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,i){const s=Math.sin(e)*t;return this.x=s*Math.sin(i),this.y=Math.cos(e)*t,this.z=s*Math.cos(i),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,i){return this.x=t*Math.sin(e),this.y=i,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),i=this.setFromMatrixColumn(t,1).length(),s=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=i,this.z=s,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}setFromEuler(t){return this.x=t._x,this.y=t._y,this.z=t._z,this}setFromColor(t){return this.x=t.r,this.y=t.g,this.z=t.b,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const t=Math.random()*Math.PI*2,e=2*Math.random()-1,i=Math.sqrt(1-e*e);return this.x=i*Math.cos(t),this.y=e,this.z=i*Math.sin(t),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const Ts=new As,zs=new _s;class Cs{constructor(t,e,i,s,r,n,a,o,h){Cs.prototype.isMatrix3=!0,this.elements=[1,0,0,0,1,0,0,0,1],void 0!==t&&this.set(t,e,i,s,r,n,a,o,h)}set(t,e,i,s,r,n,a,o,h){const l=this.elements;return l[0]=t,l[1]=s,l[2]=a,l[3]=e,l[4]=r,l[5]=o,l[6]=i,l[7]=n,l[8]=h,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,i=t.elements;return e[0]=i[0],e[1]=i[1],e[2]=i[2],e[3]=i[3],e[4]=i[4],e[5]=i[5],e[6]=i[6],e[7]=i[7],e[8]=i[8],this}extractBasis(t,e,i){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),i.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const i=t.elements,s=e.elements,r=this.elements,n=i[0],a=i[3],o=i[6],h=i[1],l=i[4],c=i[7],u=i[2],d=i[5],p=i[8],m=s[0],y=s[3],g=s[6],f=s[1],x=s[4],b=s[7],v=s[2],w=s[5],M=s[8];return r[0]=n*m+a*f+o*v,r[3]=n*y+a*x+o*w,r[6]=n*g+a*b+o*M,r[1]=h*m+l*f+c*v,r[4]=h*y+l*x+c*w,r[7]=h*g+l*b+c*M,r[2]=u*m+d*f+p*v,r[5]=u*y+d*x+p*w,r[8]=u*g+d*b+p*M,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],i=t[1],s=t[2],r=t[3],n=t[4],a=t[5],o=t[6],h=t[7],l=t[8];return e*n*l-e*a*h-i*r*l+i*a*o+s*r*h-s*n*o}invert(){const t=this.elements,e=t[0],i=t[1],s=t[2],r=t[3],n=t[4],a=t[5],o=t[6],h=t[7],l=t[8],c=l*n-a*h,u=a*o-l*r,d=h*r-n*o,p=e*c+i*u+s*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);const m=1/p;return t[0]=c*m,t[1]=(s*h-l*i)*m,t[2]=(a*i-s*n)*m,t[3]=u*m,t[4]=(l*e-s*o)*m,t[5]=(s*r-a*e)*m,t[6]=d*m,t[7]=(i*o-h*e)*m,t[8]=(n*e-i*r)*m,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,i,s,r,n,a){const o=Math.cos(r),h=Math.sin(r);return this.set(i*o,i*h,-i*(o*n+h*a)+n+t,-s*h,s*o,-s*(-h*n+o*a)+a+e,0,0,1),this}scale(t,e){return this.premultiply(Is.makeScale(t,e)),this}rotate(t){return this.premultiply(Is.makeRotation(-t)),this}translate(t,e){return this.premultiply(Is.makeTranslation(t,e)),this}makeTranslation(t,e){return t.isVector2?this.set(1,0,t.x,0,1,t.y,0,0,1):this.set(1,0,t,0,1,e,0,0,1),this}makeRotation(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,-i,0,i,e,0,0,0,1),this}makeScale(t,e){return this.set(t,0,0,0,e,0,0,0,1),this}equals(t){const e=this.elements,i=t.elements;for(let t=0;t<9;t++)if(e[t]!==i[t])return!1;return!0}fromArray(t,e=0){for(let i=0;i<9;i++)this.elements[i]=t[i+e];return this}toArray(t=[],e=0){const i=this.elements;return t[e]=i[0],t[e+1]=i[1],t[e+2]=i[2],t[e+3]=i[3],t[e+4]=i[4],t[e+5]=i[5],t[e+6]=i[6],t[e+7]=i[7],t[e+8]=i[8],t}clone(){return(new this.constructor).fromArray(this.elements)}}const Is=new Cs,ks=(new Cs).set(.4123908,.3575843,.1804808,.212639,.7151687,.0721923,.0193308,.1191948,.9505322),Bs=(new Cs).set(3.2409699,-1.5373832,-.4986108,-.9692436,1.8759675,.0415551,.0556301,-.203977,1.0569715);function Os(){const t={enabled:!0,workingColorSpace:ii,spaces:{},convert:function(t,e,i){return!1!==this.enabled&&e!==i&&e&&i?(this.spaces[e].transfer===ri&&(t.r=Rs(t.r),t.g=Rs(t.g),t.b=Rs(t.b)),this.spaces[e].primaries!==this.spaces[i].primaries&&(t.applyMatrix3(this.spaces[e].toXYZ),t.applyMatrix3(this.spaces[i].fromXYZ)),this.spaces[i].transfer===ri&&(t.r=Ns(t.r),t.g=Ns(t.g),t.b=Ns(t.b)),t):t},workingToColorSpace:function(t,e){return this.convert(t,this.workingColorSpace,e)},colorSpaceToWorking:function(t,e){return this.convert(t,e,this.workingColorSpace)},getPrimaries:function(t){return this.spaces[t].primaries},getTransfer:function(t){return""===t?si:this.spaces[t].transfer},getToneMappingMode:function(t){return this.spaces[t].outputColorSpaceConfig.toneMappingMode||"standard"},getLuminanceCoefficients:function(t,e=this.workingColorSpace){return t.fromArray(this.spaces[e].luminanceCoefficients)},define:function(t){Object.assign(this.spaces,t)},_getMatrix:function(t,e,i){return t.copy(this.spaces[e].toXYZ).multiply(this.spaces[i].fromXYZ)},_getDrawingBufferColorSpace:function(t){return this.spaces[t].outputColorSpaceConfig.drawingBufferColorSpace},_getUnpackColorSpace:function(t=this.workingColorSpace){return this.spaces[t].workingColorSpaceConfig.unpackColorSpace},fromWorkingColorSpace:function(e,i){return hs("ColorManagement: .fromWorkingColorSpace() has been renamed to .workingToColorSpace()."),t.workingToColorSpace(e,i)},toWorkingColorSpace:function(e,i){return hs("ColorManagement: .toWorkingColorSpace() has been renamed to .colorSpaceToWorking()."),t.colorSpaceToWorking(e,i)}},e=[.64,.33,.3,.6,.15,.06],i=[.2126,.7152,.0722],s=[.3127,.329];return t.define({[ii]:{primaries:e,whitePoint:s,transfer:si,toXYZ:ks,fromXYZ:Bs,luminanceCoefficients:i,workingColorSpaceConfig:{unpackColorSpace:ei},outputColorSpaceConfig:{drawingBufferColorSpace:ei}},[ei]:{primaries:e,whitePoint:s,transfer:ri,toXYZ:ks,fromXYZ:Bs,luminanceCoefficients:i,outputColorSpaceConfig:{drawingBufferColorSpace:ei}}}),t}const Ps=Os();function Rs(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function Ns(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}let Vs;class Es{static getDataURL(t,e="image/png"){if(/^data:/i.test(t.src))return t.src;if("undefined"==typeof HTMLCanvasElement)return t.src;let i;if(t instanceof HTMLCanvasElement)i=t;else{void 0===Vs&&(Vs=Qi("canvas")),Vs.width=t.width,Vs.height=t.height;const e=Vs.getContext("2d");t instanceof ImageData?e.putImageData(t,0,0):e.drawImage(t,0,0,t.width,t.height),i=Vs}return i.toDataURL(e)}static sRGBToLinear(t){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){const e=Qi("canvas");e.width=t.width,e.height=t.height;const i=e.getContext("2d");i.drawImage(t,0,0,t.width,t.height);const s=i.getImageData(0,0,t.width,t.height),r=s.data;for(let t=0;t1),this.pmremVersion=0}get width(){return this.source.getSize(Ws).x}get height(){return this.source.getSize(Ws).y}get depth(){return this.source.getSize(Ws).z}get image(){return this.source.data}set image(t=null){this.source.data=t}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}addUpdateRange(t,e){this.updateRanges.push({start:t,count:e})}clearUpdateRanges(){this.updateRanges.length=0}clone(){return(new this.constructor).copy(this)}copy(t){return this.name=t.name,this.source=t.source,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.channel=t.channel,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.colorSpace=t.colorSpace,this.renderTarget=t.renderTarget,this.isRenderTargetTexture=t.isRenderTargetTexture,this.isArrayTexture=t.isArrayTexture,this.userData=JSON.parse(JSON.stringify(t.userData)),this.needsUpdate=!0,this}setValues(t){for(const e in t){const i=t[e];if(void 0===i){as(`Texture.setValues(): parameter '${e}' has value of undefined.`);continue}const s=this[e];void 0!==s?s&&i&&s.isVector2&&i.isVector2||s&&i&&s.isVector3&&i.isVector3||s&&i&&s.isMatrix3&&i.isMatrix3?s.copy(i):this[e]=i:as(`Texture.setValues(): property '${e}' does not exist.`)}}toJSON(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const i={metadata:{version:4.7,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(t).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(i.userData=this.userData),e||(t.textures[this.uuid]=i),i}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(t){if(this.mapping!==ht)return t;if(t.applyMatrix3(this.matrix),t.x<0||t.x>1)switch(this.wrapS){case mt:t.x=t.x-Math.floor(t.x);break;case yt:t.x=t.x<0?0:1;break;case gt:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case mt:t.y=t.y-Math.floor(t.y);break;case yt:t.y=t.y<0?0:1;break;case gt:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(t){!0===t&&this.pmremVersion++}}Us.DEFAULT_IMAGE=null,Us.DEFAULT_MAPPING=ht,Us.DEFAULT_ANISOTROPY=1;class Js{constructor(t=0,e=0,i=0,s=1){Js.prototype.isVector4=!0,this.x=t,this.y=e,this.z=i,this.w=s}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,i,s){return this.x=t,this.y=e,this.z=i,this.w=s,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,i=this.y,s=this.z,r=this.w,n=t.elements;return this.x=n[0]*e+n[4]*i+n[8]*s+n[12]*r,this.y=n[1]*e+n[5]*i+n[9]*s+n[13]*r,this.z=n[2]*e+n[6]*i+n[10]*s+n[14]*r,this.w=n[3]*e+n[7]*i+n[11]*s+n[15]*r,this}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this.w/=t.w,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,i,s,r;const n=.01,a=.1,o=t.elements,h=o[0],l=o[4],c=o[8],u=o[1],d=o[5],p=o[9],m=o[2],y=o[6],g=o[10];if(Math.abs(l-u)o&&t>f?tf?o1);this.dispose()}this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e)}clone(){return(new this.constructor).copy(this)}copy(t){this.width=t.width,this.height=t.height,this.depth=t.depth,this.scissor.copy(t.scissor),this.scissorTest=t.scissorTest,this.viewport.copy(t.viewport),this.textures.length=0;for(let e=0,i=t.textures.length;e>>0}enable(t){this.mask|=1<1){for(let t=0;t1){for(let t=0;t0&&(s.userData=this.userData),s.layers=this.layers.mask,s.matrix=this.matrix.toArray(),s.up=this.up.toArray(),null!==this.pivot&&(s.pivot=this.pivot.toArray()),!1===this.matrixAutoUpdate&&(s.matrixAutoUpdate=!1),void 0!==this.morphTargetDictionary&&(s.morphTargetDictionary=Object.assign({},this.morphTargetDictionary)),void 0!==this.morphTargetInfluences&&(s.morphTargetInfluences=this.morphTargetInfluences.slice()),this.isInstancedMesh&&(s.type="InstancedMesh",s.count=this.count,s.instanceMatrix=this.instanceMatrix.toJSON(),null!==this.instanceColor&&(s.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(s.type="BatchedMesh",s.perObjectFrustumCulled=this.perObjectFrustumCulled,s.sortObjects=this.sortObjects,s.drawRanges=this._drawRanges,s.reservedRanges=this._reservedRanges,s.geometryInfo=this._geometryInfo.map(t=>({...t,boundingBox:t.boundingBox?t.boundingBox.toJSON():void 0,boundingSphere:t.boundingSphere?t.boundingSphere.toJSON():void 0})),s.instanceInfo=this._instanceInfo.map(t=>({...t})),s.availableInstanceIds=this._availableInstanceIds.slice(),s.availableGeometryIds=this._availableGeometryIds.slice(),s.nextIndexStart=this._nextIndexStart,s.nextVertexStart=this._nextVertexStart,s.geometryCount=this._geometryCount,s.maxInstanceCount=this._maxInstanceCount,s.maxVertexCount=this._maxVertexCount,s.maxIndexCount=this._maxIndexCount,s.geometryInitialized=this._geometryInitialized,s.matricesTexture=this._matricesTexture.toJSON(t),s.indirectTexture=this._indirectTexture.toJSON(t),null!==this._colorsTexture&&(s.colorsTexture=this._colorsTexture.toJSON(t)),null!==this.boundingSphere&&(s.boundingSphere=this.boundingSphere.toJSON()),null!==this.boundingBox&&(s.boundingBox=this.boundingBox.toJSON())),this.isScene)this.background&&(this.background.isColor?s.background=this.background.toJSON():this.background.isTexture&&(s.background=this.background.toJSON(t).uuid)),this.environment&&this.environment.isTexture&&!0!==this.environment.isRenderTargetTexture&&(s.environment=this.environment.toJSON(t).uuid);else if(this.isMesh||this.isLine||this.isPoints){s.geometry=r(t.geometries,this.geometry);const e=this.geometry.parameters;if(void 0!==e&&void 0!==e.shapes){const i=e.shapes;if(Array.isArray(i))for(let e=0,s=i.length;e0){s.children=[];for(let e=0;e0){s.animations=[];for(let e=0;e0&&(i.geometries=e),s.length>0&&(i.materials=s),r.length>0&&(i.textures=r),a.length>0&&(i.images=a),o.length>0&&(i.shapes=o),h.length>0&&(i.skeletons=h),l.length>0&&(i.animations=l),c.length>0&&(i.nodes=c)}return i.object=s,i;function n(t){const e=[];for(const i in t){const s=t[i];delete s.metadata,e.push(s)}return e}}clone(t){return(new this.constructor).copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),null!==t.pivot&&(this.pivot=t.pivot.clone()),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldAutoUpdate=t.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.static=t.static,this.animations=t.animations.slice(),this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let e=0;eo+l?(h.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!h.inputState.pinching&&a<=o-l&&(h.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}else null!==o&&t.gripSpace&&(r=e.getPose(t.gripSpace,i),null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1));null!==a&&(s=e.getPose(t.targetRaySpace,i),null===s&&null!==r&&(s=r),null!==s&&(a.matrix.fromArray(s.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),a.matrixWorldNeedsUpdate=!0,s.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(s.linearVelocity)):a.hasLinearVelocity=!1,s.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(s.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(Tr)))}return null!==a&&(a.visible=null!==s),null!==o&&(o.visible=null!==r),null!==h&&(h.visible=null!==n),this}_getHandJoint(t,e){if(void 0===t.joints[e.jointName]){const i=new Ar;i.matrixAutoUpdate=!1,i.visible=!1,t.joints[e.jointName]=i,t.add(i)}return t.joints[e.jointName]}}const Cr={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Ir={h:0,s:0,l:0},kr={h:0,s:0,l:0};function Br(t,e,i){return i<0&&(i+=1),i>1&&(i-=1),i<1/6?t+6*(e-t)*i:i<.5?e:i<2/3?t+6*(e-t)*(2/3-i):t}class Or{constructor(t,e,i){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(t,e,i)}set(t,e,i){if(void 0===e&&void 0===i){const e=t;e&&e.isColor?this.copy(e):"number"==typeof e?this.setHex(e):"string"==typeof e&&this.setStyle(e)}else this.setRGB(t,e,i);return this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t,e=ei){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,Ps.colorSpaceToWorking(this,e),this}setRGB(t,e,i,s=Ps.workingColorSpace){return this.r=t,this.g=e,this.b=i,Ps.colorSpaceToWorking(this,s),this}setHSL(t,e,i,s=Ps.workingColorSpace){if(t=xs(t,1),e=fs(e,0,1),i=fs(i,0,1),0===e)this.r=this.g=this.b=i;else{const s=i<=.5?i*(1+e):i+e-i*e,r=2*i-s;this.r=Br(r,s,t+1/3),this.g=Br(r,s,t),this.b=Br(r,s,t-1/3)}return Ps.colorSpaceToWorking(this,s),this}setStyle(t,e=ei){function i(e){void 0!==e&&parseFloat(e)<1&&as("Color: Alpha component of "+t+" will be ignored.")}let s;if(s=/^(\w+)\(([^\)]*)\)/.exec(t)){let r;const n=s[1],a=s[2];switch(n){case"rgb":case"rgba":if(r=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return i(r[4]),this.setRGB(Math.min(255,parseInt(r[1],10))/255,Math.min(255,parseInt(r[2],10))/255,Math.min(255,parseInt(r[3],10))/255,e);if(r=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return i(r[4]),this.setRGB(Math.min(100,parseInt(r[1],10))/100,Math.min(100,parseInt(r[2],10))/100,Math.min(100,parseInt(r[3],10))/100,e);break;case"hsl":case"hsla":if(r=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return i(r[4]),this.setHSL(parseFloat(r[1])/360,parseFloat(r[2])/100,parseFloat(r[3])/100,e);break;default:as("Color: Unknown color model "+t)}}else if(s=/^\#([A-Fa-f\d]+)$/.exec(t)){const i=s[1],r=i.length;if(3===r)return this.setRGB(parseInt(i.charAt(0),16)/15,parseInt(i.charAt(1),16)/15,parseInt(i.charAt(2),16)/15,e);if(6===r)return this.setHex(parseInt(i,16),e);as("Color: Invalid hex color "+t)}else if(t&&t.length>0)return this.setColorName(t,e);return this}setColorName(t,e=ei){const i=Cr[t.toLowerCase()];return void 0!==i?this.setHex(i,e):as("Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copySRGBToLinear(t){return this.r=Rs(t.r),this.g=Rs(t.g),this.b=Rs(t.b),this}copyLinearToSRGB(t){return this.r=Ns(t.r),this.g=Ns(t.g),this.b=Ns(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(t=ei){return Ps.workingToColorSpace(Pr.copy(this),t),65536*Math.round(fs(255*Pr.r,0,255))+256*Math.round(fs(255*Pr.g,0,255))+Math.round(fs(255*Pr.b,0,255))}getHexString(t=ei){return("000000"+this.getHex(t).toString(16)).slice(-6)}getHSL(t,e=Ps.workingColorSpace){Ps.workingToColorSpace(Pr.copy(this),e);const i=Pr.r,s=Pr.g,r=Pr.b,n=Math.max(i,s,r),a=Math.min(i,s,r);let o,h;const l=(a+n)/2;if(a===n)o=0,h=0;else{const t=n-a;switch(h=l<=.5?t/(n+a):t/(2-n-a),n){case i:o=(s-r)/t+(s0&&(e.object.backgroundBlurriness=this.backgroundBlurriness),1!==this.backgroundIntensity&&(e.object.backgroundIntensity=this.backgroundIntensity),e.object.backgroundRotation=this.backgroundRotation.toArray(),1!==this.environmentIntensity&&(e.object.environmentIntensity=this.environmentIntensity),e.object.environmentRotation=this.environmentRotation.toArray(),e}}const Er=new As,Fr=new As,Lr=new As,jr=new As,Dr=new As,Wr=new As,Ur=new As,Jr=new As,qr=new As,Xr=new As,Yr=new Js,Hr=new Js,Zr=new Js;class Gr{constructor(t=new As,e=new As,i=new As){this.a=t,this.b=e,this.c=i}static getNormal(t,e,i,s){s.subVectors(i,e),Er.subVectors(t,e),s.cross(Er);const r=s.lengthSq();return r>0?s.multiplyScalar(1/Math.sqrt(r)):s.set(0,0,0)}static getBarycoord(t,e,i,s,r){Er.subVectors(s,e),Fr.subVectors(i,e),Lr.subVectors(t,e);const n=Er.dot(Er),a=Er.dot(Fr),o=Er.dot(Lr),h=Fr.dot(Fr),l=Fr.dot(Lr),c=n*h-a*a;if(0===c)return r.set(0,0,0),null;const u=1/c,d=(h*o-a*l)*u,p=(n*l-a*o)*u;return r.set(1-d-p,p,d)}static containsPoint(t,e,i,s){return null!==this.getBarycoord(t,e,i,s,jr)&&(jr.x>=0&&jr.y>=0&&jr.x+jr.y<=1)}static getInterpolation(t,e,i,s,r,n,a,o){return null===this.getBarycoord(t,e,i,s,jr)?(o.x=0,o.y=0,"z"in o&&(o.z=0),"w"in o&&(o.w=0),null):(o.setScalar(0),o.addScaledVector(r,jr.x),o.addScaledVector(n,jr.y),o.addScaledVector(a,jr.z),o)}static getInterpolatedAttribute(t,e,i,s,r,n){return Yr.setScalar(0),Hr.setScalar(0),Zr.setScalar(0),Yr.fromBufferAttribute(t,e),Hr.fromBufferAttribute(t,i),Zr.fromBufferAttribute(t,s),n.setScalar(0),n.addScaledVector(Yr,r.x),n.addScaledVector(Hr,r.y),n.addScaledVector(Zr,r.z),n}static isFrontFacing(t,e,i,s){return Er.subVectors(i,e),Fr.subVectors(t,e),Er.cross(Fr).dot(s)<0}set(t,e,i){return this.a.copy(t),this.b.copy(e),this.c.copy(i),this}setFromPointsAndIndices(t,e,i,s){return this.a.copy(t[e]),this.b.copy(t[i]),this.c.copy(t[s]),this}setFromAttributeAndIndices(t,e,i,s){return this.a.fromBufferAttribute(t,e),this.b.fromBufferAttribute(t,i),this.c.fromBufferAttribute(t,s),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return Er.subVectors(this.c,this.b),Fr.subVectors(this.a,this.b),.5*Er.cross(Fr).length()}getMidpoint(t){return t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return Gr.getNormal(this.a,this.b,this.c,t)}getPlane(t){return t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return Gr.getBarycoord(t,this.a,this.b,this.c,e)}getInterpolation(t,e,i,s,r){return Gr.getInterpolation(t,this.a,this.b,this.c,e,i,s,r)}containsPoint(t){return Gr.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return Gr.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){const i=this.a,s=this.b,r=this.c;let n,a;Dr.subVectors(s,i),Wr.subVectors(r,i),Jr.subVectors(t,i);const o=Dr.dot(Jr),h=Wr.dot(Jr);if(o<=0&&h<=0)return e.copy(i);qr.subVectors(t,s);const l=Dr.dot(qr),c=Wr.dot(qr);if(l>=0&&c<=l)return e.copy(s);const u=o*c-l*h;if(u<=0&&o>=0&&l<=0)return n=o/(o-l),e.copy(i).addScaledVector(Dr,n);Xr.subVectors(t,r);const d=Dr.dot(Xr),p=Wr.dot(Xr);if(p>=0&&d<=p)return e.copy(r);const m=d*h-o*p;if(m<=0&&h>=0&&p<=0)return a=h/(h-p),e.copy(i).addScaledVector(Wr,a);const y=l*p-d*c;if(y<=0&&c-l>=0&&d-p>=0)return Ur.subVectors(r,s),a=(c-l)/(c-l+(d-p)),e.copy(s).addScaledVector(Ur,a);const g=1/(y+m+u);return n=m*g,a=u*g,e.copy(i).addScaledVector(Dr,n).addScaledVector(Wr,a)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}class $r{constructor(t=new As(1/0,1/0,1/0),e=new As(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){this.makeEmpty();for(let e=0,i=t.length;e=this.min.x&&t.x<=this.max.x&&t.y>=this.min.y&&t.y<=this.max.y&&t.z>=this.min.z&&t.z<=this.max.z}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return t.max.x>=this.min.x&&t.min.x<=this.max.x&&t.max.y>=this.min.y&&t.min.y<=this.max.y&&t.max.z>=this.min.z&&t.min.z<=this.max.z}intersectsSphere(t){return this.clampPoint(t.center,Kr),Kr.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,i;return t.normal.x>0?(e=t.normal.x*this.min.x,i=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,i=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,i+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,i+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,i+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,i+=t.normal.z*this.min.z),e<=-t.constant&&i>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(hn),ln.subVectors(this.max,hn),en.subVectors(t.a,hn),sn.subVectors(t.b,hn),rn.subVectors(t.c,hn),nn.subVectors(sn,en),an.subVectors(rn,sn),on.subVectors(en,rn);let e=[0,-nn.z,nn.y,0,-an.z,an.y,0,-on.z,on.y,nn.z,0,-nn.x,an.z,0,-an.x,on.z,0,-on.x,-nn.y,nn.x,0,-an.y,an.x,0,-on.y,on.x,0];return!!dn(e,en,sn,rn,ln)&&(e=[1,0,0,0,1,0,0,0,1],!!dn(e,en,sn,rn,ln)&&(cn.crossVectors(nn,an),e=[cn.x,cn.y,cn.z],dn(e,en,sn,rn,ln)))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return this.clampPoint(t,Kr).distanceTo(t)}getBoundingSphere(t){return this.isEmpty()?t.makeEmpty():(this.getCenter(t.center),t.radius=.5*this.getSize(Kr).length()),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(Qr[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),Qr[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),Qr[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),Qr[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),Qr[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),Qr[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),Qr[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),Qr[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(Qr)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}toJSON(){return{min:this.min.toArray(),max:this.max.toArray()}}fromJSON(t){return this.min.fromArray(t.min),this.max.fromArray(t.max),this}}const Qr=[new As,new As,new As,new As,new As,new As,new As,new As],Kr=new As,tn=new $r,en=new As,sn=new As,rn=new As,nn=new As,an=new As,on=new As,hn=new As,ln=new As,cn=new As,un=new As;function dn(t,e,i,s,r){for(let n=0,a=t.length-3;n<=a;n+=3){un.fromArray(t,n);const a=r.x*Math.abs(un.x)+r.y*Math.abs(un.y)+r.z*Math.abs(un.z),o=e.dot(un),h=i.dot(un),l=s.dot(un);if(Math.max(-Math.max(o,h,l),Math.min(o,h,l))>a)return!1}return!0}const pn=mn();function mn(){const t=new ArrayBuffer(4),e=new Float32Array(t),i=new Uint32Array(t),s=new Uint32Array(512),r=new Uint32Array(512);for(let t=0;t<256;++t){const e=t-127;e<-27?(s[t]=0,s[256|t]=32768,r[t]=24,r[256|t]=24):e<-14?(s[t]=1024>>-e-14,s[256|t]=1024>>-e-14|32768,r[t]=-e-1,r[256|t]=-e-1):e<=15?(s[t]=e+15<<10,s[256|t]=e+15<<10|32768,r[t]=13,r[256|t]=13):e<128?(s[t]=31744,s[256|t]=64512,r[t]=24,r[256|t]=24):(s[t]=31744,s[256|t]=64512,r[t]=13,r[256|t]=13)}const n=new Uint32Array(2048),a=new Uint32Array(64),o=new Uint32Array(64);for(let t=1;t<1024;++t){let e=t<<13,i=0;for(;!(8388608&e);)e<<=1,i-=8388608;e&=-8388609,i+=947912704,n[t]=e|i}for(let t=1024;t<2048;++t)n[t]=939524096+(t-1024<<13);for(let t=1;t<31;++t)a[t]=t<<23;a[31]=1199570944,a[32]=2147483648;for(let t=33;t<63;++t)a[t]=2147483648+(t-32<<23);a[63]=3347054592;for(let t=1;t<64;++t)32!==t&&(o[t]=1024);return{floatView:e,uint32View:i,baseTable:s,shiftTable:r,mantissaTable:n,exponentTable:a,offsetTable:o}}function yn(t){Math.abs(t)>65504&&as("DataUtils.toHalfFloat(): Value out of range."),t=fs(t,-65504,65504),pn.floatView[0]=t;const e=pn.uint32View[0],i=e>>23&511;return pn.baseTable[i]+((8388607&e)>>pn.shiftTable[i])}function gn(t){const e=t>>10;return pn.uint32View[0]=pn.mantissaTable[pn.offsetTable[e]+(1023&t)]+pn.exponentTable[e],pn.floatView[0]}class fn{static toHalfFloat(t){return yn(t)}static fromHalfFloat(t){return gn(t)}}const xn=new As,bn=new Ss;let vn=0;class wn{constructor(t,e,i=!1){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,Object.defineProperty(this,"id",{value:vn++}),this.name="",this.array=t,this.itemSize=e,this.count=void 0!==t?t.length/e:0,this.normalized=i,this.usage=Oi,this.updateRanges=[],this.gpuType=Pt,this.version=0}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}addUpdateRange(t,e){this.updateRanges.push({start:t,count:e})}clearUpdateRanges(){this.updateRanges.length=0}copy(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this.gpuType=t.gpuType,this}copyAt(t,e,i){t*=this.itemSize,i*=e.itemSize;for(let s=0,r=this.itemSize;sthis.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){if(this.isEmpty())return this.center.copy(t),this.radius=0,this;On.subVectors(t,this.center);const e=On.lengthSq();if(e>this.radius*this.radius){const t=Math.sqrt(e),i=.5*(t-this.radius);this.center.addScaledVector(On,i/t),this.radius+=i}return this}union(t){return t.isEmpty()?this:this.isEmpty()?(this.copy(t),this):(!0===this.center.equals(t.center)?this.radius=Math.max(this.radius,t.radius):(Pn.subVectors(t.center,this.center).setLength(t.radius),this.expandByPoint(On.copy(t.center).add(Pn)),this.expandByPoint(On.copy(t.center).sub(Pn))),this)}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}toJSON(){return{radius:this.radius,center:this.center.toArray()}}fromJSON(t){return this.radius=t.radius,this.center.fromArray(t.center),this}}let Nn=0;const Vn=new $s,En=new _r,Fn=new As,Ln=new $r,jn=new $r,Dn=new As;class Wn extends us{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:Nn++}),this.uuid=gs(),this.name="",this.type="BufferGeometry",this.index=null,this.indirect=null,this.indirectOffset=0,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(t){return Array.isArray(t)?this.index=new(function(t){for(let e=t.length-1;e>=0;--e)if(t[e]>=65535)return!0;return!1}(t)?Cn:Tn)(t,1):this.index=t,this}setIndirect(t,e=0){return this.indirect=t,this.indirectOffset=e,this}getIndirect(){return this.indirect}getAttribute(t){return this.attributes[t]}setAttribute(t,e){return this.attributes[t]=e,this}deleteAttribute(t){return delete this.attributes[t],this}hasAttribute(t){return void 0!==this.attributes[t]}addGroup(t,e,i=0){this.groups.push({start:t,count:e,materialIndex:i})}clearGroups(){this.groups=[]}setDrawRange(t,e){this.drawRange.start=t,this.drawRange.count=e}applyMatrix4(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const i=this.attributes.normal;if(void 0!==i){const e=(new Cs).getNormalMatrix(t);i.applyNormalMatrix(e),i.needsUpdate=!0}const s=this.attributes.tangent;return void 0!==s&&(s.transformDirection(t),s.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(t){return Vn.makeRotationFromQuaternion(t),this.applyMatrix4(Vn),this}rotateX(t){return Vn.makeRotationX(t),this.applyMatrix4(Vn),this}rotateY(t){return Vn.makeRotationY(t),this.applyMatrix4(Vn),this}rotateZ(t){return Vn.makeRotationZ(t),this.applyMatrix4(Vn),this}translate(t,e,i){return Vn.makeTranslation(t,e,i),this.applyMatrix4(Vn),this}scale(t,e,i){return Vn.makeScale(t,e,i),this.applyMatrix4(Vn),this}lookAt(t){return En.lookAt(t),En.updateMatrix(),this.applyMatrix4(En.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(Fn).negate(),this.translate(Fn.x,Fn.y,Fn.z),this}setFromPoints(t){const e=this.getAttribute("position");if(void 0===e){const e=[];for(let i=0,s=t.length;ie.count&&as("BufferGeometry: Buffer size too small for points data. Use .dispose() and create a new geometry."),e.needsUpdate=!0}return this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new $r);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return os("BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),void this.boundingBox.set(new As(-1/0,-1/0,-1/0),new As(1/0,1/0,1/0));if(void 0!==t){if(this.boundingBox.setFromBufferAttribute(t),e)for(let t=0,i=e.length;t0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const i in e)void 0!==e[i]&&(t[i]=e[i]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const i=this.attributes;for(const e in i){const s=i[e];t.data.attributes[e]=s.toJSON(t.data)}const s={};let r=!1;for(const e in this.morphAttributes){const i=this.morphAttributes[e],n=[];for(let e=0,s=i.length;e0&&(s[e]=n,r=!0)}r&&(t.data.morphAttributes=s,t.data.morphTargetsRelative=this.morphTargetsRelative);const n=this.groups;n.length>0&&(t.data.groups=JSON.parse(JSON.stringify(n)));const a=this.boundingSphere;return null!==a&&(t.data.boundingSphere=a.toJSON()),t}clone(){return(new this.constructor).copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const i=t.index;null!==i&&this.setIndex(i.clone());const s=t.attributes;for(const t in s){const i=s[t];this.setAttribute(t,i.clone(e))}const r=t.morphAttributes;for(const t in r){const i=[],s=r[t];for(let t=0,r=s.length;t0!=t>0&&this.version++,this._alphaTest=t}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(void 0!==t)for(const e in t){const i=t[e];if(void 0===i){as(`Material: parameter '${e}' has value of undefined.`);continue}const s=this[e];void 0!==s?s&&s.isColor?s.set(i):s&&s.isVector3&&i&&i.isVector3?s.copy(i):this[e]=i:as(`Material: '${e}' is not a property of THREE.${this.type}.`)}}toJSON(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const i={metadata:{version:4.7,type:"Material",generator:"Material.toJSON"}};function s(t){const e=[];for(const i in t){const s=t[i];delete s.metadata,e.push(s)}return e}if(i.uuid=this.uuid,i.type=this.type,""!==this.name&&(i.name=this.name),this.color&&this.color.isColor&&(i.color=this.color.getHex()),void 0!==this.roughness&&(i.roughness=this.roughness),void 0!==this.metalness&&(i.metalness=this.metalness),void 0!==this.sheen&&(i.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(i.sheenColor=this.sheenColor.getHex()),void 0!==this.sheenRoughness&&(i.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(i.emissive=this.emissive.getHex()),void 0!==this.emissiveIntensity&&1!==this.emissiveIntensity&&(i.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(i.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(i.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(i.specularColor=this.specularColor.getHex()),void 0!==this.shininess&&(i.shininess=this.shininess),void 0!==this.clearcoat&&(i.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(i.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(i.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(i.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(i.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,i.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.sheenColorMap&&this.sheenColorMap.isTexture&&(i.sheenColorMap=this.sheenColorMap.toJSON(t).uuid),this.sheenRoughnessMap&&this.sheenRoughnessMap.isTexture&&(i.sheenRoughnessMap=this.sheenRoughnessMap.toJSON(t).uuid),void 0!==this.dispersion&&(i.dispersion=this.dispersion),void 0!==this.iridescence&&(i.iridescence=this.iridescence),void 0!==this.iridescenceIOR&&(i.iridescenceIOR=this.iridescenceIOR),void 0!==this.iridescenceThicknessRange&&(i.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(i.iridescenceMap=this.iridescenceMap.toJSON(t).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(i.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(t).uuid),void 0!==this.anisotropy&&(i.anisotropy=this.anisotropy),void 0!==this.anisotropyRotation&&(i.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(i.anisotropyMap=this.anisotropyMap.toJSON(t).uuid),this.map&&this.map.isTexture&&(i.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(i.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(i.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(i.lightMap=this.lightMap.toJSON(t).uuid,i.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(i.aoMap=this.aoMap.toJSON(t).uuid,i.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(i.bumpMap=this.bumpMap.toJSON(t).uuid,i.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(i.normalMap=this.normalMap.toJSON(t).uuid,i.normalMapType=this.normalMapType,i.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(i.displacementMap=this.displacementMap.toJSON(t).uuid,i.displacementScale=this.displacementScale,i.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(i.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(i.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(i.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(i.specularMap=this.specularMap.toJSON(t).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(i.specularIntensityMap=this.specularIntensityMap.toJSON(t).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(i.specularColorMap=this.specularColorMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(i.envMap=this.envMap.toJSON(t).uuid,void 0!==this.combine&&(i.combine=this.combine)),void 0!==this.envMapRotation&&(i.envMapRotation=this.envMapRotation.toArray()),void 0!==this.envMapIntensity&&(i.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(i.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(i.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(i.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.transmission&&(i.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(i.transmissionMap=this.transmissionMap.toJSON(t).uuid),void 0!==this.thickness&&(i.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(i.thicknessMap=this.thicknessMap.toJSON(t).uuid),void 0!==this.attenuationDistance&&this.attenuationDistance!==1/0&&(i.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationColor&&(i.attenuationColor=this.attenuationColor.getHex()),void 0!==this.size&&(i.size=this.size),null!==this.shadowSide&&(i.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(i.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(i.blending=this.blending),0!==this.side&&(i.side=this.side),!0===this.vertexColors&&(i.vertexColors=!0),this.opacity<1&&(i.opacity=this.opacity),!0===this.transparent&&(i.transparent=!0),204!==this.blendSrc&&(i.blendSrc=this.blendSrc),205!==this.blendDst&&(i.blendDst=this.blendDst),100!==this.blendEquation&&(i.blendEquation=this.blendEquation),null!==this.blendSrcAlpha&&(i.blendSrcAlpha=this.blendSrcAlpha),null!==this.blendDstAlpha&&(i.blendDstAlpha=this.blendDstAlpha),null!==this.blendEquationAlpha&&(i.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(i.blendColor=this.blendColor.getHex()),0!==this.blendAlpha&&(i.blendAlpha=this.blendAlpha),3!==this.depthFunc&&(i.depthFunc=this.depthFunc),!1===this.depthTest&&(i.depthTest=this.depthTest),!1===this.depthWrite&&(i.depthWrite=this.depthWrite),!1===this.colorWrite&&(i.colorWrite=this.colorWrite),255!==this.stencilWriteMask&&(i.stencilWriteMask=this.stencilWriteMask),519!==this.stencilFunc&&(i.stencilFunc=this.stencilFunc),0!==this.stencilRef&&(i.stencilRef=this.stencilRef),255!==this.stencilFuncMask&&(i.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==li&&(i.stencilFail=this.stencilFail),this.stencilZFail!==li&&(i.stencilZFail=this.stencilZFail),this.stencilZPass!==li&&(i.stencilZPass=this.stencilZPass),!0===this.stencilWrite&&(i.stencilWrite=this.stencilWrite),void 0!==this.rotation&&0!==this.rotation&&(i.rotation=this.rotation),!0===this.polygonOffset&&(i.polygonOffset=!0),0!==this.polygonOffsetFactor&&(i.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(i.polygonOffsetUnits=this.polygonOffsetUnits),void 0!==this.linewidth&&1!==this.linewidth&&(i.linewidth=this.linewidth),void 0!==this.dashSize&&(i.dashSize=this.dashSize),void 0!==this.gapSize&&(i.gapSize=this.gapSize),void 0!==this.scale&&(i.scale=this.scale),!0===this.dithering&&(i.dithering=!0),this.alphaTest>0&&(i.alphaTest=this.alphaTest),!0===this.alphaHash&&(i.alphaHash=!0),!0===this.alphaToCoverage&&(i.alphaToCoverage=!0),!0===this.premultipliedAlpha&&(i.premultipliedAlpha=!0),!0===this.forceSinglePass&&(i.forceSinglePass=!0),!1===this.allowOverride&&(i.allowOverride=!1),!0===this.wireframe&&(i.wireframe=!0),this.wireframeLinewidth>1&&(i.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(i.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(i.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(i.flatShading=!0),!1===this.visible&&(i.visible=!1),!1===this.toneMapped&&(i.toneMapped=!1),!1===this.fog&&(i.fog=!1),Object.keys(this.userData).length>0&&(i.userData=this.userData),e){const e=s(t.textures),r=s(t.images);e.length>0&&(i.textures=e),r.length>0&&(i.images=r)}return i}clone(){return(new this.constructor).copy(this)}copy(t){this.name=t.name,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.blendColor.copy(t.blendColor),this.blendAlpha=t.blendAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let i=null;if(null!==e){const t=e.length;i=new Array(t);for(let s=0;s!==t;++s)i[s]=e[s].clone()}return this.clippingPlanes=i,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaHash=t.alphaHash,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.forceSinglePass=t.forceSinglePass,this.allowOverride=t.allowOverride,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(t){!0===t&&this.version++}}class Zn extends Hn{constructor(t){super(),this.isSpriteMaterial=!0,this.type="SpriteMaterial",this.color=new Or(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.rotation=t.rotation,this.sizeAttenuation=t.sizeAttenuation,this.fog=t.fog,this}}const Gn=new As,$n=new As,Qn=new As,Kn=new Ss,ta=new Ss,ea=new $s,ia=new As,sa=new As,ra=new As,na=new Ss,aa=new Ss,oa=new Ss;class ha extends _r{constructor(t=new Zn){if(super(),this.isSprite=!0,this.type="Sprite",void 0===Xn){Xn=new Wn;const t=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),e=new Un(t,5);Xn.setIndex([0,1,2,0,2,3]),Xn.setAttribute("position",new qn(e,3,0,!1)),Xn.setAttribute("uv",new qn(e,2,3,!1))}this.geometry=Xn,this.material=t,this.center=new Ss(.5,.5),this.count=1}raycast(t,e){null===t.camera&&os('Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),$n.setFromMatrixScale(this.matrixWorld),ea.copy(t.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(t.camera.matrixWorldInverse,this.matrixWorld),Qn.setFromMatrixPosition(this.modelViewMatrix),t.camera.isPerspectiveCamera&&!1===this.material.sizeAttenuation&&$n.multiplyScalar(-Qn.z);const i=this.material.rotation;let s,r;0!==i&&(r=Math.cos(i),s=Math.sin(i));const n=this.center;la(ia.set(-.5,-.5,0),Qn,n,$n,s,r),la(sa.set(.5,-.5,0),Qn,n,$n,s,r),la(ra.set(.5,.5,0),Qn,n,$n,s,r),na.set(0,0),aa.set(1,0),oa.set(1,1);let a=t.ray.intersectTriangle(ia,sa,ra,!1,Gn);if(null===a&&(la(sa.set(-.5,.5,0),Qn,n,$n,s,r),aa.set(0,1),a=t.ray.intersectTriangle(ia,ra,sa,!1,Gn),null===a))return;const o=t.ray.origin.distanceTo(Gn);ot.far||e.push({distance:o,point:Gn.clone(),uv:Gr.getInterpolation(Gn,ia,sa,ra,na,aa,oa,new Ss),face:null,object:this})}copy(t,e){return super.copy(t,e),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}}function la(t,e,i,s,r,n){Kn.subVectors(t,i).addScalar(.5).multiply(s),void 0!==r?(ta.x=n*Kn.x-r*Kn.y,ta.y=r*Kn.x+n*Kn.y):ta.copy(Kn),t.copy(e),t.x+=ta.x,t.y+=ta.y,t.applyMatrix4(ea)}const ca=new As,ua=new As;class da extends _r{constructor(){super(),this.isLOD=!0,this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]}}),this.autoUpdate=!0}copy(t){super.copy(t,!1);const e=t.levels;for(let t=0,i=e.length;t0){let i,s;for(i=1,s=e.length;i0){ca.setFromMatrixPosition(this.matrixWorld);const i=t.ray.origin.distanceTo(ca);this.getObjectForDistance(i).raycast(t,e)}}update(t){const e=this.levels;if(e.length>1){ca.setFromMatrixPosition(t.matrixWorld),ua.setFromMatrixPosition(this.matrixWorld);const i=ca.distanceTo(ua)/t.zoom;let s,r;for(e[0].object.visible=!0,s=1,r=e.length;s=t))break;e[s-1].object.visible=!1,e[s].object.visible=!0}for(this._currentLevel=s-1;s0)if(c=n*o-a,u=n*a-o,p=r*l,c>=0)if(u>=-p)if(u<=p){const t=1/l;c*=t,u*=t,d=c*(c+n*u+2*a)+u*(n*c+u+2*o)+h}else u=r,c=Math.max(0,-(n*u+a)),d=-c*c+u*(u+2*o)+h;else u=-r,c=Math.max(0,-(n*u+a)),d=-c*c+u*(u+2*o)+h;else u<=-p?(c=Math.max(0,-(-n*r+a)),u=c>0?-r:Math.min(Math.max(-r,-o),r),d=-c*c+u*(u+2*o)+h):u<=p?(c=0,u=Math.min(Math.max(-r,-o),r),d=u*(u+2*o)+h):(c=Math.max(0,-(n*r+a)),u=c>0?r:Math.min(Math.max(-r,-o),r),d=-c*c+u*(u+2*o)+h);else u=n>0?-r:r,c=Math.max(0,-(n*u+a)),d=-c*c+u*(u+2*o)+h;return i&&i.copy(this.origin).addScaledVector(this.direction,c),s&&s.copy(ma).addScaledVector(ya,u),d}intersectSphere(t,e){pa.subVectors(t.center,this.origin);const i=pa.dot(this.direction),s=pa.dot(pa)-i*i,r=t.radius*t.radius;if(s>r)return null;const n=Math.sqrt(r-s),a=i-n,o=i+n;return o<0?null:a<0?this.at(o,e):this.at(a,e)}intersectsSphere(t){return!(t.radius<0)&&this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const i=-(this.origin.dot(t.normal)+t.constant)/e;return i>=0?i:null}intersectPlane(t,e){const i=this.distanceToPlane(t);return null===i?null:this.at(i,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);if(0===e)return!0;return t.normal.dot(this.direction)*e<0}intersectBox(t,e){let i,s,r,n,a,o;const h=1/this.direction.x,l=1/this.direction.y,c=1/this.direction.z,u=this.origin;return h>=0?(i=(t.min.x-u.x)*h,s=(t.max.x-u.x)*h):(i=(t.max.x-u.x)*h,s=(t.min.x-u.x)*h),l>=0?(r=(t.min.y-u.y)*l,n=(t.max.y-u.y)*l):(r=(t.max.y-u.y)*l,n=(t.min.y-u.y)*l),i>n||r>s?null:((r>i||isNaN(i))&&(i=r),(n=0?(a=(t.min.z-u.z)*c,o=(t.max.z-u.z)*c):(a=(t.max.z-u.z)*c,o=(t.min.z-u.z)*c),i>o||a>s?null:((a>i||i!=i)&&(i=a),(o=0?i:s,e)))}intersectsBox(t){return null!==this.intersectBox(t,pa)}intersectTriangle(t,e,i,s,r){fa.subVectors(e,t),xa.subVectors(i,t),ba.crossVectors(fa,xa);let n,a=this.direction.dot(ba);if(a>0){if(s)return null;n=1}else{if(!(a<0))return null;n=-1,a=-a}ga.subVectors(this.origin,t);const o=n*this.direction.dot(xa.crossVectors(ga,xa));if(o<0)return null;const h=n*this.direction.dot(fa.cross(ga));if(h<0)return null;if(o+h>a)return null;const l=-n*ga.dot(ba);return l<0?null:this.at(l/a,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class wa extends Hn{constructor(t){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new Or(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new or,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapRotation.copy(t.envMapRotation),this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.fog=t.fog,this}}const Ma=new $s,Sa=new va,_a=new Rn,Aa=new As,Ta=new As,za=new As,Ca=new As,Ia=new As,ka=new As,Ba=new As,Oa=new As;class Pa extends _r{constructor(t=new Wn,e=new wa){super(),this.isMesh=!0,this.type="Mesh",this.geometry=t,this.material=e,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.count=1,this.updateMorphTargets()}copy(t,e){return super.copy(t,e),void 0!==t.morphTargetInfluences&&(this.morphTargetInfluences=t.morphTargetInfluences.slice()),void 0!==t.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},t.morphTargetDictionary)),this.material=Array.isArray(t.material)?t.material.slice():t.material,this.geometry=t.geometry,this}updateMorphTargets(){const t=this.geometry.morphAttributes,e=Object.keys(t);if(e.length>0){const i=t[e[0]];if(void 0!==i){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,e=i.length;t(t.far-t.near)**2)return}Ma.copy(r).invert(),Sa.copy(t.ray).applyMatrix4(Ma),null!==i.boundingBox&&!1===Sa.intersectsBox(i.boundingBox)||this._computeIntersections(t,e,Sa)}}_computeIntersections(t,e,i){let s;const r=this.geometry,n=this.material,a=r.index,o=r.attributes.position,h=r.attributes.uv,l=r.attributes.uv1,c=r.attributes.normal,u=r.groups,d=r.drawRange;if(null!==a)if(Array.isArray(n))for(let r=0,o=u.length;ri.far?null:{distance:l,point:Oa.clone(),object:t}}(t,e,i,s,Ta,za,Ca,Ba);if(c){const t=new As;Gr.getBarycoord(Ba,Ta,za,Ca,t),r&&(c.uv=Gr.getInterpolatedAttribute(r,o,h,l,t,new Ss)),n&&(c.uv1=Gr.getInterpolatedAttribute(n,o,h,l,t,new Ss)),a&&(c.normal=Gr.getInterpolatedAttribute(a,o,h,l,t,new As),c.normal.dot(s.direction)>0&&c.normal.multiplyScalar(-1));const e={a:o,b:h,c:l,normal:new As,materialIndex:0};Gr.getNormal(Ta,za,Ca,e.normal),c.face=e,c.barycoord=t}return c}const Na=new As,Va=new Js,Ea=new Js,Fa=new As,La=new $s,ja=new As,Da=new Rn,Wa=new $s,Ua=new va;class Ja extends Pa{constructor(t,e){super(t,e),this.isSkinnedMesh=!0,this.type="SkinnedMesh",this.bindMode=at,this.bindMatrix=new $s,this.bindMatrixInverse=new $s,this.boundingBox=null,this.boundingSphere=null}computeBoundingBox(){const t=this.geometry;null===this.boundingBox&&(this.boundingBox=new $r),this.boundingBox.makeEmpty();const e=t.getAttribute("position");for(let t=0;t1?null:e.copy(t.start).addScaledVector(i,r)}intersectsLine(t){const e=this.distanceToPoint(t.start),i=this.distanceToPoint(t.end);return e<0&&i>0||i<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const i=e||oo.getNormalMatrix(t),s=this.coplanarPoint(no).applyMatrix4(t),r=this.normal.applyMatrix3(i).normalize();return this.constant=-s.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}}const lo=new Rn,co=new Ss(.5,.5),uo=new As;class po{constructor(t=new ho,e=new ho,i=new ho,s=new ho,r=new ho,n=new ho){this.planes=[t,e,i,s,r,n]}set(t,e,i,s,r,n){const a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(i),a[3].copy(s),a[4].copy(r),a[5].copy(n),this}copy(t){const e=this.planes;for(let i=0;i<6;i++)e[i].copy(t.planes[i]);return this}setFromProjectionMatrix(t,e=2e3,i=!1){const s=this.planes,r=t.elements,n=r[0],a=r[1],o=r[2],h=r[3],l=r[4],c=r[5],u=r[6],d=r[7],p=r[8],m=r[9],y=r[10],g=r[11],f=r[12],x=r[13],b=r[14],v=r[15];if(s[0].setComponents(h-n,d-l,g-p,v-f).normalize(),s[1].setComponents(h+n,d+l,g+p,v+f).normalize(),s[2].setComponents(h+a,d+c,g+m,v+x).normalize(),s[3].setComponents(h-a,d-c,g-m,v-x).normalize(),i)s[4].setComponents(o,u,y,b).normalize(),s[5].setComponents(h-o,d-u,g-y,v-b).normalize();else if(s[4].setComponents(h-o,d-u,g-y,v-b).normalize(),e===Ui)s[5].setComponents(h+o,d+u,g+y,v+b).normalize();else{if(e!==Ji)throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+e);s[5].setComponents(o,u,y,b).normalize()}return this}intersectsObject(t){if(void 0!==t.boundingSphere)null===t.boundingSphere&&t.computeBoundingSphere(),lo.copy(t.boundingSphere).applyMatrix4(t.matrixWorld);else{const e=t.geometry;null===e.boundingSphere&&e.computeBoundingSphere(),lo.copy(e.boundingSphere).applyMatrix4(t.matrixWorld)}return this.intersectsSphere(lo)}intersectsSprite(t){lo.center.set(0,0,0);const e=co.distanceTo(t.center);return lo.radius=.7071067811865476+e,lo.applyMatrix4(t.matrixWorld),this.intersectsSphere(lo)}intersectsSphere(t){const e=this.planes,i=t.center,s=-t.radius;for(let t=0;t<6;t++){if(e[t].distanceToPoint(i)0?t.max.x:t.min.x,uo.y=s.normal.y>0?t.max.y:t.min.y,uo.z=s.normal.z>0?t.max.z:t.min.z,s.distanceToPoint(uo)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let i=0;i<6;i++)if(e[i].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}const mo=new $s,yo=new po;class go{constructor(){this.coordinateSystem=Ui}intersectsObject(t,e){if(!e.isArrayCamera||0===e.cameras.length)return!1;for(let i=0;i=r.length&&r.push({start:-1,count:-1,z:-1,index:-1});const a=r[this.index];n.push(a),this.index++,a.start=t,a.count=e,a.z=i,a.index=s}reset(){this.list.length=0,this.index=0}}const wo=new $s,Mo=new Or(1,1,1),So=new po,_o=new go,Ao=new $r,To=new Rn,zo=new As,Co=new As,Io=new As,ko=new vo,Bo=new Pa,Oo=[];function Po(t,e,i=0){const s=e.itemSize;if(t.isInterleavedBufferAttribute||t.array.constructor!==e.array.constructor){const r=t.count;for(let n=0;n65535?new Uint32Array(s):new Uint16Array(s);e.setIndex(new wn(t,1))}this._geometryInitialized=!0}}_validateGeometry(t){const e=this.geometry;if(Boolean(t.getIndex())!==Boolean(e.getIndex()))throw new Error('THREE.BatchedMesh: All geometries must consistently have "index".');for(const i in e.attributes){if(!t.hasAttribute(i))throw new Error(`THREE.BatchedMesh: Added geometry missing "${i}". All geometries must have consistent attributes.`);const s=t.getAttribute(i),r=e.getAttribute(i);if(s.itemSize!==r.itemSize||s.normalized!==r.normalized)throw new Error("THREE.BatchedMesh: All attributes must have a consistent itemSize and normalized value.")}}validateInstanceId(t){const e=this._instanceInfo;if(t<0||t>=e.length||!1===e[t].active)throw new Error(`THREE.BatchedMesh: Invalid instanceId ${t}. Instance is either out of range or has been deleted.`)}validateGeometryId(t){const e=this._geometryInfo;if(t<0||t>=e.length||!1===e[t].active)throw new Error(`THREE.BatchedMesh: Invalid geometryId ${t}. Geometry is either out of range or has been deleted.`)}setCustomSort(t){return this.customSort=t,this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new $r);const t=this.boundingBox,e=this._instanceInfo;t.makeEmpty();for(let i=0,s=e.length;i=this.maxInstanceCount&&0===this._availableInstanceIds.length)throw new Error("THREE.BatchedMesh: Maximum item count reached.");const e={visible:!0,active:!0,geometryIndex:t};let i=null;this._availableInstanceIds.length>0?(this._availableInstanceIds.sort(fo),i=this._availableInstanceIds.shift(),this._instanceInfo[i]=e):(i=this._instanceInfo.length,this._instanceInfo.push(e));const s=this._matricesTexture;wo.identity().toArray(s.image.data,16*i),s.needsUpdate=!0;const r=this._colorsTexture;return r&&(Mo.toArray(r.image.data,4*i),r.needsUpdate=!0),this._visibilityChanged=!0,i}addGeometry(t,e=-1,i=-1){this._initializeGeometry(t),this._validateGeometry(t);const s={vertexStart:-1,vertexCount:-1,reservedVertexCount:-1,indexStart:-1,indexCount:-1,reservedIndexCount:-1,start:-1,count:-1,boundingBox:null,boundingSphere:null,active:!0},r=this._geometryInfo;s.vertexStart=this._nextVertexStart,s.reservedVertexCount=-1===e?t.getAttribute("position").count:e;const n=t.getIndex();if(null!==n&&(s.indexStart=this._nextIndexStart,s.reservedIndexCount=-1===i?n.count:i),-1!==s.indexStart&&s.indexStart+s.reservedIndexCount>this._maxIndexCount||s.vertexStart+s.reservedVertexCount>this._maxVertexCount)throw new Error("THREE.BatchedMesh: Reserved space request exceeds the maximum buffer size.");let a;return this._availableGeometryIds.length>0?(this._availableGeometryIds.sort(fo),a=this._availableGeometryIds.shift(),r[a]=s):(a=this._geometryCount,this._geometryCount++,r.push(s)),this.setGeometryAt(a,t),this._nextIndexStart=s.indexStart+s.reservedIndexCount,this._nextVertexStart=s.vertexStart+s.reservedVertexCount,a}setGeometryAt(t,e){if(t>=this._geometryCount)throw new Error("THREE.BatchedMesh: Maximum geometry count reached.");this._validateGeometry(e);const i=this.geometry,s=null!==i.getIndex(),r=i.getIndex(),n=e.getIndex(),a=this._geometryInfo[t];if(s&&n.count>a.reservedIndexCount||e.attributes.position.count>a.reservedVertexCount)throw new Error("THREE.BatchedMesh: Reserved space not large enough for provided geometry.");const o=a.vertexStart,h=a.reservedVertexCount;a.vertexCount=e.getAttribute("position").count;for(const t in i.attributes){const s=e.getAttribute(t),r=i.getAttribute(t);Po(s,r,o);const n=s.itemSize;for(let t=s.count,e=h;t=e.length||!1===e[t].active)return this;const i=this._instanceInfo;for(let e=0,s=i.length;ee).sort((t,e)=>i[t].vertexStart-i[e].vertexStart),r=this.geometry;for(let n=0,a=i.length;n=this._geometryCount)return null;const i=this.geometry,s=this._geometryInfo[t];if(null===s.boundingBox){const t=new $r,e=i.index,r=i.attributes.position;for(let i=s.start,n=s.start+s.count;i=this._geometryCount)return null;const i=this.geometry,s=this._geometryInfo[t];if(null===s.boundingSphere){const e=new Rn;this.getBoundingBoxAt(t,Ao),Ao.getCenter(e.center);const r=i.index,n=i.attributes.position;let a=0;for(let t=s.start,i=s.start+s.count;tt.active);if(Math.max(...i.map(t=>t.vertexStart+t.reservedVertexCount))>t)throw new Error(`BatchedMesh: Geometry vertex values are being used outside the range ${e}. Cannot shrink further.`);if(this.geometry.index){if(Math.max(...i.map(t=>t.indexStart+t.reservedIndexCount))>e)throw new Error(`BatchedMesh: Geometry index values are being used outside the range ${e}. Cannot shrink further.`)}const s=this.geometry;s.dispose(),this._maxVertexCount=t,this._maxIndexCount=e,this._geometryInitialized&&(this._geometryInitialized=!1,this.geometry=new Wn,this._initializeGeometry(s));const r=this.geometry;s.index&&Ro(s.index.array,r.index.array);for(const t in s.attributes)Ro(s.attributes[t].array,r.attributes[t].array)}raycast(t,e){const i=this._instanceInfo,s=this._geometryInfo,r=this.matrixWorld,n=this.geometry;Bo.material=this.material,Bo.geometry.index=n.index,Bo.geometry.attributes=n.attributes,null===Bo.geometry.boundingBox&&(Bo.geometry.boundingBox=new $r),null===Bo.geometry.boundingSphere&&(Bo.geometry.boundingSphere=new Rn);for(let n=0,a=i.length;n({...t,boundingBox:null!==t.boundingBox?t.boundingBox.clone():null,boundingSphere:null!==t.boundingSphere?t.boundingSphere.clone():null})),this._instanceInfo=t._instanceInfo.map(t=>({...t})),this._availableInstanceIds=t._availableInstanceIds.slice(),this._availableGeometryIds=t._availableGeometryIds.slice(),this._nextIndexStart=t._nextIndexStart,this._nextVertexStart=t._nextVertexStart,this._geometryCount=t._geometryCount,this._maxInstanceCount=t._maxInstanceCount,this._maxVertexCount=t._maxVertexCount,this._maxIndexCount=t._maxIndexCount,this._geometryInitialized=t._geometryInitialized,this._multiDrawCounts=t._multiDrawCounts.slice(),this._multiDrawStarts=t._multiDrawStarts.slice(),this._indirectTexture=t._indirectTexture.clone(),this._indirectTexture.image.data=this._indirectTexture.image.data.slice(),this._matricesTexture=t._matricesTexture.clone(),this._matricesTexture.image.data=this._matricesTexture.image.data.slice(),null!==this._colorsTexture&&(this._colorsTexture=t._colorsTexture.clone(),this._colorsTexture.image.data=this._colorsTexture.image.data.slice()),this}dispose(){this.geometry.dispose(),this._matricesTexture.dispose(),this._matricesTexture=null,this._indirectTexture.dispose(),this._indirectTexture=null,null!==this._colorsTexture&&(this._colorsTexture.dispose(),this._colorsTexture=null)}onBeforeRender(t,e,i,s,r){if(!this._visibilityChanged&&!this.perObjectFrustumCulled&&!this.sortObjects)return;const n=s.getIndex();let a=null===n?1:n.array.BYTES_PER_ELEMENT,o=1;r.wireframe&&(o=2,a=s.attributes.position.count>65535?4:2);const h=this._instanceInfo,l=this._multiDrawStarts,c=this._multiDrawCounts,u=this._geometryInfo,d=this.perObjectFrustumCulled,p=this._indirectTexture,m=p.image.data,y=i.isArrayCamera?_o:So;d&&!i.isArrayCamera&&(wo.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse).multiply(this.matrixWorld),So.setFromProjectionMatrix(wo,i.coordinateSystem,i.reversedDepth));let g=0;if(this.sortObjects){wo.copy(this.matrixWorld).invert(),zo.setFromMatrixPosition(i.matrixWorld).applyMatrix4(wo),Co.set(0,0,-1).transformDirection(i.matrixWorld).transformDirection(wo);for(let t=0,e=h.length;t0){const i=t[e[0]];if(void 0!==i){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,e=i.length;ts)return;Wo.applyMatrix4(t.matrixWorld);const h=e.ray.origin.distanceTo(Wo);return he.far?void 0:{distance:h,point:Uo.clone().applyMatrix4(t.matrixWorld),index:a,face:null,faceIndex:null,barycoord:null,object:t}}const Xo=new As,Yo=new As;class Ho extends Jo{constructor(t,e){super(t,e),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){const t=this.geometry;if(null===t.index){const e=t.attributes.position,i=[];for(let t=0,s=e.count;t0){const i=t[e[0]];if(void 0!==i){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,e=i.length;tr.far)return;n.push({distance:h,distanceToRay:Math.sqrt(o),point:i,index:e,face:null,faceIndex:null,barycoord:null,object:a})}}class sh extends Us{constructor(t,e,i,s,r=1006,n=1006,a,o,h){super(t,e,i,s,r,n,a,o,h),this.isVideoTexture=!0,this.generateMipmaps=!1,this._requestVideoFrameCallbackId=0;const l=this;"requestVideoFrameCallback"in t&&(this._requestVideoFrameCallbackId=t.requestVideoFrameCallback(function e(){l.needsUpdate=!0,l._requestVideoFrameCallbackId=t.requestVideoFrameCallback(e)}))}clone(){return new this.constructor(this.image).copy(this)}update(){const t=this.image;!1==="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}dispose(){0!==this._requestVideoFrameCallbackId&&(this.source.data.cancelVideoFrameCallback(this._requestVideoFrameCallbackId),this._requestVideoFrameCallbackId=0),super.dispose()}}class rh extends sh{constructor(t,e,i,s,r,n,a,o){super({},t,e,i,s,r,n,a,o),this.isVideoFrameTexture=!0}update(){}clone(){return(new this.constructor).copy(this)}setFrame(t){this.image=t,this.needsUpdate=!0}}class nh extends Us{constructor(t,e){super({width:t,height:e}),this.isFramebufferTexture=!0,this.magFilter=ft,this.minFilter=ft,this.generateMipmaps=!1,this.needsUpdate=!0}}class ah extends Us{constructor(t,e,i,s,r,n,a,o,h,l,c,u){super(null,n,a,o,h,l,s,r,c,u),this.isCompressedTexture=!0,this.image={width:e,height:i},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}}class oh extends ah{constructor(t,e,i,s,r,n){super(t,e,i,r,n),this.isCompressedArrayTexture=!0,this.image.depth=s,this.wrapR=yt,this.layerUpdates=new Set}addLayerUpdate(t){this.layerUpdates.add(t)}clearLayerUpdates(){this.layerUpdates.clear()}}class hh extends ah{constructor(t,e,i){super(void 0,t[0].width,t[0].height,e,i,lt),this.isCompressedCubeTexture=!0,this.isCubeTexture=!0,this.image=t}}class lh extends Us{constructor(t=[],e=301,i,s,r,n,a,o,h,l){super(t,e,i,s,r,n,a,o,h,l),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}class ch extends Us{constructor(t,e,i,s,r,n,a,o,h){super(t,e,i,s,r,n,a,o,h),this.isCanvasTexture=!0,this.needsUpdate=!0}}class uh extends Us{constructor(t,e,i=1014,s,r,n,a=1003,o=1003,h,l=1026,c=1){if(l!==Ut&&1027!==l)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");super({width:t,height:e,depth:c},s,r,n,a,o,l,i,h),this.isDepthTexture=!0,this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(t){return super.copy(t),this.source=new Ls(Object.assign({},t.image)),this.compareFunction=t.compareFunction,this}toJSON(t){const e=super.toJSON(t);return null!==this.compareFunction&&(e.compareFunction=this.compareFunction),e}}class dh extends uh{constructor(t,e=1014,i=301,s,r,n=1003,a=1003,o,h=1026){const l={width:t,height:t,depth:1},c=[l,l,l,l,l,l];super(t,t,e,i,s,r,n,a,o,h),this.image=c,this.isCubeDepthTexture=!0,this.isCubeTexture=!0}get images(){return this.image}set images(t){this.image=t}}class ph extends Us{constructor(t=null){super(),this.sourceTexture=t,this.isExternalTexture=!0}copy(t){return super.copy(t),this.sourceTexture=t.sourceTexture,this}}class mh extends Wn{constructor(t=1,e=1,i=1,s=1,r=1,n=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:i,widthSegments:s,heightSegments:r,depthSegments:n};const a=this;s=Math.floor(s),r=Math.floor(r),n=Math.floor(n);const o=[],h=[],l=[],c=[];let u=0,d=0;function p(t,e,i,s,r,n,p,m,y,g,f){const x=n/y,b=p/g,v=n/2,w=p/2,M=m/2,S=y+1,_=g+1;let A=0,T=0;const z=new As;for(let n=0;n<_;n++){const a=n*b-w;for(let o=0;o0?1:-1,l.push(z.x,z.y,z.z),c.push(o/y),c.push(1-n/g),A+=1}}for(let t=0;t0){const t=(f-1)*m;for(let e=0;e0||0!==s)&&(l.push(n,a,h),x+=3),(e>0||s!==r-1)&&(l.push(a,o,h),x+=3)}h.addGroup(g,x,0),g+=x}(),!1===n&&(t>0&&f(!0),e>0&&f(!1)),this.setIndex(l),this.setAttribute("position",new kn(c,3)),this.setAttribute("normal",new kn(u,3)),this.setAttribute("uv",new kn(d,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new fh(t.radiusTop,t.radiusBottom,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class xh extends fh{constructor(t=1,e=1,i=32,s=1,r=!1,n=0,a=2*Math.PI){super(0,t,e,i,s,r,n,a),this.type="ConeGeometry",this.parameters={radius:t,height:e,radialSegments:i,heightSegments:s,openEnded:r,thetaStart:n,thetaLength:a}}static fromJSON(t){return new xh(t.radius,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class bh extends Wn{constructor(t=[],e=[],i=1,s=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:t,indices:e,radius:i,detail:s};const r=[],n=[];function a(t,e,i,s){const r=s+1,n=[];for(let s=0;s<=r;s++){n[s]=[];const a=t.clone().lerp(i,s/r),o=e.clone().lerp(i,s/r),h=r-s;for(let t=0;t<=h;t++)n[s][t]=0===t&&s===r?a:a.clone().lerp(o,t/h)}for(let t=0;t.9&&a<.1&&(e<.2&&(n[t+0]+=1),i<.2&&(n[t+2]+=1),s<.2&&(n[t+4]+=1))}}()}(),this.setAttribute("position",new kn(r,3)),this.setAttribute("normal",new kn(r.slice(),3)),this.setAttribute("uv",new kn(n,2)),0===s?this.computeVertexNormals():this.normalizeNormals()}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new bh(t.vertices,t.indices,t.radius,t.detail)}}class vh extends bh{constructor(t=1,e=0){const i=(1+Math.sqrt(5))/2,s=1/i;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-s,-i,0,-s,i,0,s,-i,0,s,i,-s,-i,0,-s,i,0,s,-i,0,s,i,0,-i,0,-s,i,0,-s,-i,0,s,i,0,s],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],t,e),this.type="DodecahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(t){return new vh(t.radius,t.detail)}}const wh=new As,Mh=new As,Sh=new As,_h=new Gr;class Ah extends Wn{constructor(t=null,e=1){if(super(),this.type="EdgesGeometry",this.parameters={geometry:t,thresholdAngle:e},null!==t){const i=4,s=Math.pow(10,i),r=Math.cos(ms*e),n=t.getIndex(),a=t.getAttribute("position"),o=n?n.count:a.count,h=[0,0,0],l=["a","b","c"],c=new Array(3),u={},d=[];for(let t=0;t0)){h=s;break}h=s-1}if(s=h,i[s]===n)return s/(r-1);const l=i[s];return(s+(n-l)/(i[s+1]-l))/(r-1)}getTangent(t,e){const i=1e-4;let s=t-i,r=t+i;s<0&&(s=0),r>1&&(r=1);const n=this.getPoint(s),a=this.getPoint(r),o=e||(n.isVector2?new Ss:new As);return o.copy(a).sub(n).normalize(),o}getTangentAt(t,e){const i=this.getUtoTmapping(t);return this.getTangent(i,e)}computeFrenetFrames(t,e=!1){const i=new As,s=[],r=[],n=[],a=new As,o=new $s;for(let e=0;e<=t;e++){const i=e/t;s[e]=this.getTangentAt(i,new As)}r[0]=new As,n[0]=new As;let h=Number.MAX_VALUE;const l=Math.abs(s[0].x),c=Math.abs(s[0].y),u=Math.abs(s[0].z);l<=h&&(h=l,i.set(1,0,0)),c<=h&&(h=c,i.set(0,1,0)),u<=h&&i.set(0,0,1),a.crossVectors(s[0],i).normalize(),r[0].crossVectors(s[0],a),n[0].crossVectors(s[0],r[0]);for(let e=1;e<=t;e++){if(r[e]=r[e-1].clone(),n[e]=n[e-1].clone(),a.crossVectors(s[e-1],s[e]),a.length()>Number.EPSILON){a.normalize();const t=Math.acos(fs(s[e-1].dot(s[e]),-1,1));r[e].applyMatrix4(o.makeRotationAxis(a,t))}n[e].crossVectors(s[e],r[e])}if(!0===e){let e=Math.acos(fs(r[0].dot(r[t]),-1,1));e/=t,s[0].dot(a.crossVectors(r[0],r[t]))>0&&(e=-e);for(let i=1;i<=t;i++)r[i].applyMatrix4(o.makeRotationAxis(s[i],e*i)),n[i].crossVectors(s[i],r[i])}return{tangents:s,normals:r,binormals:n}}clone(){return(new this.constructor).copy(this)}copy(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}toJSON(){const t={metadata:{version:4.7,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t}fromJSON(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}class zh extends Th{constructor(t=0,e=0,i=1,s=1,r=0,n=2*Math.PI,a=!1,o=0){super(),this.isEllipseCurve=!0,this.type="EllipseCurve",this.aX=t,this.aY=e,this.xRadius=i,this.yRadius=s,this.aStartAngle=r,this.aEndAngle=n,this.aClockwise=a,this.aRotation=o}getPoint(t,e=new Ss){const i=e,s=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const n=Math.abs(r)s;)r-=s;r0?0:(Math.floor(Math.abs(h)/r)+1)*r:0===l&&h===r-1&&(h=r-2,l=1),this.closed||h>0?a=s[(h-1)%r]:(kh.subVectors(s[0],s[1]).add(s[0]),a=kh);const c=s[h%r],u=s[(h+1)%r];if(this.closed||h+2s.length-2?s.length-1:n+1],c=s[n>s.length-3?s.length-1:n+2];return i.set(Nh(a,o.x,h.x,l.x,c.x),Nh(a,o.y,h.y,l.y,c.y)),i}copy(t){super.copy(t),this.points=[];for(let e=0,i=t.points.length;e=i){const t=s[r]-i,n=this.curves[r],a=n.getLength(),o=0===a?0:1-t/a;return n.getPointAt(o,e)}r++}return null}getLength(){const t=this.getCurveLengths();return 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cl(t,e){return t.next.i!==e.i&&t.prev.i!==e.i&&!function(t,e){let i=t;do{if(i.i!==t.i&&i.next.i!==t.i&&i.i!==e.i&&i.next.i!==e.i&&pl(i,i.next,t,e))return!0;i=i.next}while(i!==t);return!1}(t,e)&&(gl(t,e)&&gl(e,t)&&function(t,e){let i=t,s=!1;const r=(t.x+e.x)/2,n=(t.y+e.y)/2;do{i.y>n!=i.next.y>n&&i.next.y!==i.y&&r<(i.next.x-i.x)*(n-i.y)/(i.next.y-i.y)+i.x&&(s=!s),i=i.next}while(i!==t);return s}(t,e)&&(ul(t.prev,t,e.prev)||ul(t,e.prev,e))||dl(t,e)&&ul(t.prev,t,t.next)>0&&ul(e.prev,e,e.next)>0)}function ul(t,e,i){return(e.y-t.y)*(i.x-e.x)-(e.x-t.x)*(i.y-e.y)}function dl(t,e){return t.x===e.x&&t.y===e.y}function pl(t,e,i,s){const r=yl(ul(t,e,i)),n=yl(ul(t,e,s)),a=yl(ul(i,s,t)),o=yl(ul(i,s,e));return r!==n&&a!==o||(!(0!==r||!ml(t,i,e))||(!(0!==n||!ml(t,s,e))||(!(0!==a||!ml(i,t,s))||!(0!==o||!ml(i,e,s)))))}function ml(t,e,i){return e.x<=Math.max(t.x,i.x)&&e.x>=Math.min(t.x,i.x)&&e.y<=Math.max(t.y,i.y)&&e.y>=Math.min(t.y,i.y)}function yl(t){return t>0?1:t<0?-1:0}function gl(t,e){return ul(t.prev,t,t.next)<0?ul(t,e,t.next)>=0&&ul(t,t.prev,e)>=0:ul(t,e,t.prev)<0||ul(t,t.next,e)<0}function fl(t,e){const i=vl(t.i,t.x,t.y),s=vl(e.i,e.x,e.y),r=t.next,n=e.prev;return t.next=e,e.prev=t,i.next=r,r.prev=i,s.next=i,i.prev=s,n.next=s,s.prev=n,s}function xl(t,e,i,s){const r=vl(t,e,i);return s?(r.next=s.next,r.prev=s,s.next.prev=r,s.next=r):(r.prev=r,r.next=r),r}function bl(t){t.next.prev=t.prev,t.prev.next=t.next,t.prevZ&&(t.prevZ.nextZ=t.nextZ),t.nextZ&&(t.nextZ.prevZ=t.prevZ)}function vl(t,e,i){return{i:t,x:e,y:i,prev:null,next:null,z:0,prevZ:null,nextZ:null,steiner:!1}}class wl{static triangulate(t,e,i=2){return Zh(t,e,i)}}class Ml{static area(t){const e=t.length;let i=0;for(let s=e-1,r=0;r2&&t[e-1].equals(t[0])&&t.pop()}function _l(t,e){for(let i=0;iNumber.EPSILON){const u=Math.sqrt(c),d=Math.sqrt(h*h+l*l),p=e.x-o/u,m=e.y+a/u,y=((i.x-l/d-p)*l-(i.y+h/d-m)*h)/(a*l-o*h);s=p+a*y-t.x,r=m+o*y-t.y;const g=s*s+r*r;if(g<=2)return new Ss(s,r);n=Math.sqrt(g/2)}else{let t=!1;a>Number.EPSILON?h>Number.EPSILON&&(t=!0):a<-Number.EPSILON?h<-Number.EPSILON&&(t=!0):Math.sign(o)===Math.sign(l)&&(t=!0),t?(s=-o,r=a,n=Math.sqrt(c)):(s=a,r=o,n=Math.sqrt(c/2))}return new Ss(s/n,r/n)}const B=[];for(let t=0,e=z.length,i=e-1,s=t+1;t=0;t--){const e=t/p,i=c*Math.cos(e*Math.PI/2),s=u*Math.sin(e*Math.PI/2)+d;for(let t=0,e=z.length;t=0;){const s=i;let r=i-1;r<0&&(r=t.length-1);for(let t=0,i=o+2*p;t0)&&d.push(e,r,h),(t!==i-1||o0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader,e.lights=this.lights,e.clipping=this.clipping;const i={};for(const t in this.extensions)!0===this.extensions[t]&&(i[t]=!0);return Object.keys(i).length>0&&(e.extensions=i),e}}class Yl extends Xl{constructor(t){super(t),this.isRawShaderMaterial=!0,this.type="RawShaderMaterial"}}class Hl extends Hn{constructor(t){super(),this.isMeshStandardMaterial=!0,this.type="MeshStandardMaterial",this.defines={STANDARD:""},this.color=new Or(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Or(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Ss(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new or,this.envMapIntensity=1,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.defines={STANDARD:""},this.color.copy(t.color),this.roughness=t.roughness,this.metalness=t.metalness,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.roughnessMap=t.roughnessMap,this.metalnessMap=t.metalnessMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapRotation.copy(t.envMapRotation),this.envMapIntensity=t.envMapIntensity,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this.fog=t.fog,this}}class Zl extends Hl{constructor(t){super(),this.isMeshPhysicalMaterial=!0,this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.anisotropyRotation=0,this.anisotropyMap=null,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new Ss(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return fs(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(t){this.ior=(1+.4*t)/(1-.4*t)}}),this.iridescenceMap=null,this.iridescenceIOR=1.3,this.iridescenceThicknessRange=[100,400],this.iridescenceThicknessMap=null,this.sheenColor=new Or(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=1/0,this.attenuationColor=new Or(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new Or(1,1,1),this.specularColorMap=null,this._anisotropy=0,this._clearcoat=0,this._dispersion=0,this._iridescence=0,this._sheen=0,this._transmission=0,this.setValues(t)}get anisotropy(){return this._anisotropy}set anisotropy(t){this._anisotropy>0!=t>0&&this.version++,this._anisotropy=t}get clearcoat(){return this._clearcoat}set clearcoat(t){this._clearcoat>0!=t>0&&this.version++,this._clearcoat=t}get iridescence(){return this._iridescence}set iridescence(t){this._iridescence>0!=t>0&&this.version++,this._iridescence=t}get dispersion(){return this._dispersion}set dispersion(t){this._dispersion>0!=t>0&&this.version++,this._dispersion=t}get sheen(){return this._sheen}set sheen(t){this._sheen>0!=t>0&&this.version++,this._sheen=t}get transmission(){return this._transmission}set transmission(t){this._transmission>0!=t>0&&this.version++,this._transmission=t}copy(t){return super.copy(t),this.defines={STANDARD:"",PHYSICAL:""},this.anisotropy=t.anisotropy,this.anisotropyRotation=t.anisotropyRotation,this.anisotropyMap=t.anisotropyMap,this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.dispersion=t.dispersion,this.ior=t.ior,this.iridescence=t.iridescence,this.iridescenceMap=t.iridescenceMap,this.iridescenceIOR=t.iridescenceIOR,this.iridescenceThicknessRange=[...t.iridescenceThicknessRange],this.iridescenceThicknessMap=t.iridescenceThicknessMap,this.sheen=t.sheen,this.sheenColor.copy(t.sheenColor),this.sheenColorMap=t.sheenColorMap,this.sheenRoughness=t.sheenRoughness,this.sheenRoughnessMap=t.sheenRoughnessMap,this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this.thickness=t.thickness,this.thicknessMap=t.thicknessMap,this.attenuationDistance=t.attenuationDistance,this.attenuationColor.copy(t.attenuationColor),this.specularIntensity=t.specularIntensity,this.specularIntensityMap=t.specularIntensityMap,this.specularColor.copy(t.specularColor),this.specularColorMap=t.specularColorMap,this}}class Gl extends Hn{constructor(t){super(),this.isMeshPhongMaterial=!0,this.type="MeshPhongMaterial",this.color=new Or(16777215),this.specular=new Or(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Or(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Ss(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new or,this.combine=0,this.reflectivity=1,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapRotation.copy(t.envMapRotation),this.combine=t.combine,this.reflectivity=t.reflectivity,this.envMapIntensity=t.envMapIntensity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this.fog=t.fog,this}}class $l extends Hn{constructor(t){super(),this.isMeshToonMaterial=!0,this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new Or(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Or(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Ss(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.fog=t.fog,this}}class Ql extends Hn{constructor(t){super(),this.isMeshNormalMaterial=!0,this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Ss(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.flatShading=t.flatShading,this}}class Kl extends Hn{constructor(t){super(),this.isMeshLambertMaterial=!0,this.type="MeshLambertMaterial",this.color=new Or(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Or(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Ss(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new or,this.combine=0,this.reflectivity=1,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapRotation.copy(t.envMapRotation),this.combine=t.combine,this.reflectivity=t.reflectivity,this.envMapIntensity=t.envMapIntensity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this.fog=t.fog,this}}class tc extends Hn{constructor(t){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}class ec extends Hn{constructor(t){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(t)}copy(t){return super.copy(t),this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}}class ic extends Hn{constructor(t){super(),this.isMeshMatcapMaterial=!0,this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new Or(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Ss(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.flatShading=t.flatShading,this.fog=t.fog,this}}class sc extends Vo{constructor(t){super(),this.isLineDashedMaterial=!0,this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}copy(t){return super.copy(t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this}}function rc(t,e){return t&&t.constructor!==e?"number"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t):t}function nc(t){const e=t.length,i=new Array(e);for(let t=0;t!==e;++t)i[t]=t;return i.sort(function(e,i){return t[e]-t[i]}),i}function ac(t,e,i){const s=t.length,r=new t.constructor(s);for(let n=0,a=0;a!==s;++n){const s=i[n]*e;for(let i=0;i!==e;++i)r[a++]=t[s+i]}return r}function oc(t,e,i,s){let r=1,n=t[0];for(;void 0!==n&&void 0===n[s];)n=t[r++];if(void 0===n)return;let a=n[s];if(void 0!==a)if(Array.isArray(a))do{a=n[s],void 0!==a&&(e.push(n.time),i.push(...a)),n=t[r++]}while(void 0!==n);else if(void 0!==a.toArray)do{a=n[s],void 0!==a&&(e.push(n.time),a.toArray(i,i.length)),n=t[r++]}while(void 0!==n);else do{a=n[s],void 0!==a&&(e.push(n.time),i.push(a)),n=t[r++]}while(void 0!==n)}class hc{static convertArray(t,e){return rc(t,e)}static isTypedArray(t){return $i(t)}static getKeyframeOrder(t){return nc(t)}static sortedArray(t,e,i){return ac(t,e,i)}static flattenJSON(t,e,i,s){oc(t,e,i,s)}static subclip(t,e,i,s,r=30){return function(t,e,i,s,r=30){const n=t.clone();n.name=e;const a=[];for(let t=0;t=s)){h.push(e.times[t]);for(let i=0;in.tracks[t].times[0]&&(o=n.tracks[t].times[0]);for(let t=0;t=s.times[u]){const t=u*h+o,e=t+h-o;d=s.values.slice(t,e)}else{const t=s.createInterpolant(),e=o,i=h-o;t.evaluate(n),d=t.resultBuffer.slice(e,i)}"quaternion"===r&&(new _s).fromArray(d).normalize().conjugate().toArray(d);const p=a.times.length;for(let t=0;t=r)){const a=e[1];t=r)break e}n=i,i=0;break i}break t}for(;i>>1;te;)--n;if(++n,0!==r||n!==s){r>=n&&(n=Math.max(n,1),r=n-1);const t=this.getValueSize();this.times=i.slice(r,n),this.values=this.values.slice(r*t,n*t)}return this}validate(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!==0&&(os("KeyframeTrack: Invalid value size in track.",this),t=!1);const i=this.times,s=this.values,r=i.length;0===r&&(os("KeyframeTrack: Track is empty.",this),t=!1);let n=null;for(let e=0;e!==r;e++){const s=i[e];if("number"==typeof s&&isNaN(s)){os("KeyframeTrack: Time is not a valid number.",this,e,s),t=!1;break}if(null!==n&&n>s){os("KeyframeTrack: Out of order keys.",this,e,s,n),t=!1;break}n=s}if(void 0!==s&&$i(s))for(let e=0,i=s.length;e!==i;++e){const i=s[e];if(isNaN(i)){os("KeyframeTrack: Value is not a valid number.",this,e,i),t=!1;break}}return t}optimize(){const t=this.times.slice(),e=this.values.slice(),i=this.getValueSize(),s=this.getInterpolation()===Fe,r=t.length-1;let n=1;for(let a=1;a0){t[n]=t[r];for(let t=r*i,s=n*i,a=0;a!==i;++a)e[s+a]=e[t+a];++n}return n!==t.length?(this.times=t.slice(0,n),this.values=e.slice(0,n*i)):(this.times=t,this.values=e),this}clone(){const t=this.times.slice(),e=this.values.slice(),i=new(0,this.constructor)(this.name,t,e);return i.createInterpolant=this.createInterpolant,i}}mc.prototype.ValueTypeName="",mc.prototype.TimeBufferType=Float32Array,mc.prototype.ValueBufferType=Float32Array,mc.prototype.DefaultInterpolation=Ee;class yc extends mc{constructor(t,e,i){super(t,e,i)}}yc.prototype.ValueTypeName="bool",yc.prototype.ValueBufferType=Array,yc.prototype.DefaultInterpolation=Ve,yc.prototype.InterpolantFactoryMethodLinear=void 0,yc.prototype.InterpolantFactoryMethodSmooth=void 0;class gc extends mc{constructor(t,e,i,s){super(t,e,i,s)}}gc.prototype.ValueTypeName="color";class fc extends mc{constructor(t,e,i,s){super(t,e,i,s)}}fc.prototype.ValueTypeName="number";class xc extends lc{constructor(t,e,i,s){super(t,e,i,s)}interpolate_(t,e,i,s){const r=this.resultBuffer,n=this.sampleValues,a=this.valueSize,o=(i-e)/(s-e);let h=t*a;for(let t=h+a;h!==t;h+=4)_s.slerpFlat(r,0,n,h-a,n,h,o);return r}}class bc extends mc{constructor(t,e,i,s){super(t,e,i,s)}InterpolantFactoryMethodLinear(t){return new xc(this.times,this.values,this.getValueSize(),t)}}bc.prototype.ValueTypeName="quaternion",bc.prototype.InterpolantFactoryMethodSmooth=void 0;class vc extends mc{constructor(t,e,i){super(t,e,i)}}vc.prototype.ValueTypeName="string",vc.prototype.ValueBufferType=Array,vc.prototype.DefaultInterpolation=Ve,vc.prototype.InterpolantFactoryMethodLinear=void 0,vc.prototype.InterpolantFactoryMethodSmooth=void 0;class wc extends mc{constructor(t,e,i,s){super(t,e,i,s)}}wc.prototype.ValueTypeName="vector";class Mc{constructor(t="",e=-1,i=[],s=2500){this.name=t,this.tracks=i,this.duration=e,this.blendMode=s,this.uuid=gs(),this.userData={},this.duration<0&&this.resetDuration()}static parse(t){const e=[],i=t.tracks,s=1/(t.fps||1);for(let t=0,r=i.length;t!==r;++t)e.push(Sc(i[t]).scale(s));const r=new this(t.name,t.duration,e,t.blendMode);return r.uuid=t.uuid,r.userData=JSON.parse(t.userData||"{}"),r}static toJSON(t){const e=[],i=t.tracks,s={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode,userData:JSON.stringify(t.userData)};for(let t=0,s=i.length;t!==s;++t)e.push(mc.toJSON(i[t]));return s}static CreateFromMorphTargetSequence(t,e,i,s){const r=e.length,n=[];for(let t=0;t1){const t=n[1];let e=s[t];e||(s[t]=e=[]),e.push(i)}}const n=[];for(const t in s)n.push(this.CreateFromMorphTargetSequence(t,s[t],e,i));return n}static parseAnimation(t,e){if(as("AnimationClip: parseAnimation() is deprecated and will be removed with r185"),!t)return os("AnimationClip: No animation in JSONLoader data."),null;const i=function(t,e,i,s,r){if(0!==i.length){const n=[],a=[];oc(i,n,a,s),0!==n.length&&r.push(new t(e,n,a))}},s=[],r=t.name||"default",n=t.fps||30,a=t.blendMode;let o=t.length||-1;const h=t.hierarchy||[];for(let t=0;t{e&&e(r),this.manager.itemEnd(t)},0),r;if(void 0!==Cc[t])return void Cc[t].push({onLoad:e,onProgress:i,onError:s});Cc[t]=[],Cc[t].push({onLoad:e,onProgress:i,onError:s});const n=new Request(t,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin",signal:"function"==typeof AbortSignal.any?AbortSignal.any([this._abortController.signal,this.manager.abortController.signal]):this._abortController.signal}),a=this.mimeType,o=this.responseType;fetch(n).then(e=>{if(200===e.status||0===e.status){if(0===e.status&&as("FileLoader: HTTP Status 0 received."),"undefined"==typeof ReadableStream||void 0===e.body||void 0===e.body.getReader)return e;const i=Cc[t],s=e.body.getReader(),r=e.headers.get("X-File-Size")||e.headers.get("Content-Length"),n=r?parseInt(r):0,a=0!==n;let o=0;const h=new ReadableStream({start(t){!function e(){s.read().then(({done:s,value:r})=>{if(s)t.close();else{o+=r.byteLength;const s=new ProgressEvent("progress",{lengthComputable:a,loaded:o,total:n});for(let t=0,e=i.length;t{t.error(e)})}()}});return new Response(h)}throw new Ic(`fetch for "${e.url}" responded with ${e.status}: ${e.statusText}`,e)}).then(t=>{switch(o){case"arraybuffer":return t.arrayBuffer();case"blob":return t.blob();case"document":return t.text().then(t=>(new DOMParser).parseFromString(t,a));case"json":return t.json();default:if(""===a)return t.text();{const e=/charset="?([^;"\s]*)"?/i.exec(a),i=e&&e[1]?e[1].toLowerCase():void 0,s=new TextDecoder(i);return t.arrayBuffer().then(t=>s.decode(t))}}}).then(e=>{_c.add(`file:${t}`,e);const i=Cc[t];delete Cc[t];for(let t=0,s=i.length;t{const i=Cc[t];if(void 0===i)throw this.manager.itemError(t),e;delete Cc[t];for(let t=0,s=i.length;t{this.manager.itemEnd(t)}),this.manager.itemStart(t)}setResponseType(t){return this.responseType=t,this}setMimeType(t){return this.mimeType=t,this}abort(){return this._abortController.abort(),this._abortController=new AbortController,this}}class Bc extends zc{constructor(t){super(t)}load(t,e,i,s){const r=this,n=new kc(this.manager);n.setPath(this.path),n.setRequestHeader(this.requestHeader),n.setWithCredentials(this.withCredentials),n.load(t,function(i){try{e(r.parse(JSON.parse(i)))}catch(e){s?s(e):os(e),r.manager.itemError(t)}},i,s)}parse(t){const e=[];for(let i=0;i0:s.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const e in t.uniforms){const r=t.uniforms[e];switch(s.uniforms[e]={},r.type){case"t":s.uniforms[e].value=i(r.value);break;case"c":s.uniforms[e].value=(new Or).setHex(r.value);break;case"v2":s.uniforms[e].value=(new Ss).fromArray(r.value);break;case"v3":s.uniforms[e].value=(new As).fromArray(r.value);break;case"v4":s.uniforms[e].value=(new Js).fromArray(r.value);break;case"m3":s.uniforms[e].value=(new Cs).fromArray(r.value);break;case"m4":s.uniforms[e].value=(new $s).fromArray(r.value);break;default:s.uniforms[e].value=r.value}}if(void 0!==t.defines&&(s.defines=t.defines),void 0!==t.vertexShader&&(s.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(s.fragmentShader=t.fragmentShader),void 0!==t.glslVersion&&(s.glslVersion=t.glslVersion),void 0!==t.extensions)for(const e in t.extensions)s.extensions[e]=t.extensions[e];if(void 0!==t.lights&&(s.lights=t.lights),void 0!==t.clipping&&(s.clipping=t.clipping),void 0!==t.size&&(s.size=t.size),void 0!==t.sizeAttenuation&&(s.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(s.map=i(t.map)),void 0!==t.matcap&&(s.matcap=i(t.matcap)),void 0!==t.alphaMap&&(s.alphaMap=i(t.alphaMap)),void 0!==t.bumpMap&&(s.bumpMap=i(t.bumpMap)),void 0!==t.bumpScale&&(s.bumpScale=t.bumpScale),void 0!==t.normalMap&&(s.normalMap=i(t.normalMap)),void 0!==t.normalMapType&&(s.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),s.normalScale=(new Ss).fromArray(e)}return void 0!==t.displacementMap&&(s.displacementMap=i(t.displacementMap)),void 0!==t.displacementScale&&(s.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(s.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(s.roughnessMap=i(t.roughnessMap)),void 0!==t.metalnessMap&&(s.metalnessMap=i(t.metalnessMap)),void 0!==t.emissiveMap&&(s.emissiveMap=i(t.emissiveMap)),void 0!==t.emissiveIntensity&&(s.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(s.specularMap=i(t.specularMap)),void 0!==t.specularIntensityMap&&(s.specularIntensityMap=i(t.specularIntensityMap)),void 0!==t.specularColorMap&&(s.specularColorMap=i(t.specularColorMap)),void 0!==t.envMap&&(s.envMap=i(t.envMap)),void 0!==t.envMapRotation&&s.envMapRotation.fromArray(t.envMapRotation),void 0!==t.envMapIntensity&&(s.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(s.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(s.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(s.lightMap=i(t.lightMap)),void 0!==t.lightMapIntensity&&(s.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(s.aoMap=i(t.aoMap)),void 0!==t.aoMapIntensity&&(s.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(s.gradientMap=i(t.gradientMap)),void 0!==t.clearcoatMap&&(s.clearcoatMap=i(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(s.clearcoatRoughnessMap=i(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(s.clearcoatNormalMap=i(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(s.clearcoatNormalScale=(new Ss).fromArray(t.clearcoatNormalScale)),void 0!==t.iridescenceMap&&(s.iridescenceMap=i(t.iridescenceMap)),void 0!==t.iridescenceThicknessMap&&(s.iridescenceThicknessMap=i(t.iridescenceThicknessMap)),void 0!==t.transmissionMap&&(s.transmissionMap=i(t.transmissionMap)),void 0!==t.thicknessMap&&(s.thicknessMap=i(t.thicknessMap)),void 0!==t.anisotropyMap&&(s.anisotropyMap=i(t.anisotropyMap)),void 0!==t.sheenColorMap&&(s.sheenColorMap=i(t.sheenColorMap)),void 0!==t.sheenRoughnessMap&&(s.sheenRoughnessMap=i(t.sheenRoughnessMap)),s}setTextures(t){return this.textures=t,this}createMaterialFromType(t){return lu.createMaterialFromType(t)}static createMaterialFromType(t){return new{ShadowMaterial:Dl,SpriteMaterial:Zn,RawShaderMaterial:Yl,ShaderMaterial:Xl,PointsMaterial:Go,MeshPhysicalMaterial:Zl,MeshStandardMaterial:Hl,MeshPhongMaterial:Gl,MeshToonMaterial:$l,MeshNormalMaterial:Ql,MeshLambertMaterial:Kl,MeshDepthMaterial:tc,MeshDistanceMaterial:ec,MeshBasicMaterial:wa,MeshMatcapMaterial:ic,LineDashedMaterial:sc,LineBasicMaterial:Vo,Material:Hn}[t]}}class cu{static extractUrlBase(t){const e=t.lastIndexOf("/");return-1===e?"./":t.slice(0,e+1)}static resolveURL(t,e){return"string"!=typeof t||""===t?"":(/^https?:\/\//i.test(e)&&/^\//.test(t)&&(e=e.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(t)||/^data:.*,.*$/i.test(t)||/^blob:.*$/i.test(t)?t:e+t)}}class uu extends Wn{constructor(){super(),this.isInstancedBufferGeometry=!0,this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(t){return super.copy(t),this.instanceCount=t.instanceCount,this}toJSON(){const t=super.toJSON();return t.instanceCount=this.instanceCount,t.isInstancedBufferGeometry=!0,t}}class du extends zc{constructor(t){super(t)}load(t,e,i,s){const r=this,n=new kc(r.manager);n.setPath(r.path),n.setRequestHeader(r.requestHeader),n.setWithCredentials(r.withCredentials),n.load(t,function(i){try{e(r.parse(JSON.parse(i)))}catch(e){s?s(e):os(e),r.manager.itemError(t)}},i,s)}parse(t){const e={},i={};function s(t,s){if(void 0!==e[s])return e[s];const r=t.interleavedBuffers[s],n=function(t,e){if(void 0!==i[e])return i[e];const s=t.arrayBuffers,r=s[e],n=new Uint32Array(r).buffer;return i[e]=n,n}(t,r.buffer),a=Gi(r.type,n),o=new Un(a,r.stride);return o.uuid=r.uuid,e[s]=o,o}const r=t.isInstancedBufferGeometry?new uu:new Wn,n=t.data.index;if(void 0!==n){const t=Gi(n.type,n.array);r.setIndex(new wn(t,1))}const a=t.data.attributes;for(const e in a){const i=a[e];let n;if(i.isInterleavedBufferAttribute){const e=s(t.data,i.data);n=new qn(e,i.itemSize,i.offset,i.normalized)}else{const t=Gi(i.type,i.array);n=new(i.isInstancedBufferAttribute?Ga:wn)(t,i.itemSize,i.normalized)}void 0!==i.name&&(n.name=i.name),void 0!==i.usage&&n.setUsage(i.usage),r.setAttribute(e,n)}const o=t.data.morphAttributes;if(o)for(const e in o){const i=o[e],n=[];for(let e=0,r=i.length;e0){const i=new Ac(e);r=new Rc(i),r.setCrossOrigin(this.crossOrigin);for(let e=0,i=t.length;e0){s=new Rc(this.manager),s.setCrossOrigin(this.crossOrigin);for(let e=0,s=t.length;e{let e=null,i=null;return void 0!==t.boundingBox&&(e=(new $r).fromJSON(t.boundingBox)),void 0!==t.boundingSphere&&(i=(new Rn).fromJSON(t.boundingSphere)),{...t,boundingBox:e,boundingSphere:i}}),n._instanceInfo=t.instanceInfo,n._availableInstanceIds=t._availableInstanceIds,n._availableGeometryIds=t._availableGeometryIds,n._nextIndexStart=t.nextIndexStart,n._nextVertexStart=t.nextVertexStart,n._geometryCount=t.geometryCount,n._maxInstanceCount=t.maxInstanceCount,n._maxVertexCount=t.maxVertexCount,n._maxIndexCount=t.maxIndexCount,n._geometryInitialized=t.geometryInitialized,n._matricesTexture=c(t.matricesTexture.uuid),n._indirectTexture=c(t.indirectTexture.uuid),void 0!==t.colorsTexture&&(n._colorsTexture=c(t.colorsTexture.uuid)),void 0!==t.boundingSphere&&(n.boundingSphere=(new Rn).fromJSON(t.boundingSphere)),void 0!==t.boundingBox&&(n.boundingBox=(new $r).fromJSON(t.boundingBox));break;case"LOD":n=new da;break;case"Line":n=new Jo(h(t.geometry),l(t.material));break;case"LineLoop":n=new Zo(h(t.geometry),l(t.material));break;case"LineSegments":n=new Ho(h(t.geometry),l(t.material));break;case"PointCloud":case"Points":n=new eh(h(t.geometry),l(t.material));break;case"Sprite":n=new ha(l(t.material));break;case"Group":n=new Ar;break;case"Bone":n=new qa;break;default:n=new _r}if(n.uuid=t.uuid,void 0!==t.name&&(n.name=t.name),void 0!==t.matrix?(n.matrix.fromArray(t.matrix),void 0!==t.matrixAutoUpdate&&(n.matrixAutoUpdate=t.matrixAutoUpdate),n.matrixAutoUpdate&&n.matrix.decompose(n.position,n.quaternion,n.scale)):(void 0!==t.position&&n.position.fromArray(t.position),void 0!==t.rotation&&n.rotation.fromArray(t.rotation),void 0!==t.quaternion&&n.quaternion.fromArray(t.quaternion),void 0!==t.scale&&n.scale.fromArray(t.scale)),void 0!==t.up&&n.up.fromArray(t.up),void 0!==t.pivot&&(n.pivot=(new As).fromArray(t.pivot)),void 0!==t.morphTargetDictionary&&(n.morphTargetDictionary=Object.assign({},t.morphTargetDictionary)),void 0!==t.morphTargetInfluences&&(n.morphTargetInfluences=t.morphTargetInfluences.slice()),void 0!==t.castShadow&&(n.castShadow=t.castShadow),void 0!==t.receiveShadow&&(n.receiveShadow=t.receiveShadow),t.shadow&&(void 0!==t.shadow.intensity&&(n.shadow.intensity=t.shadow.intensity),void 0!==t.shadow.bias&&(n.shadow.bias=t.shadow.bias),void 0!==t.shadow.normalBias&&(n.shadow.normalBias=t.shadow.normalBias),void 0!==t.shadow.radius&&(n.shadow.radius=t.shadow.radius),void 0!==t.shadow.mapSize&&n.shadow.mapSize.fromArray(t.shadow.mapSize),void 0!==t.shadow.camera&&(n.shadow.camera=this.parseObject(t.shadow.camera))),void 0!==t.visible&&(n.visible=t.visible),void 0!==t.frustumCulled&&(n.frustumCulled=t.frustumCulled),void 0!==t.renderOrder&&(n.renderOrder=t.renderOrder),void 0!==t.static&&(n.static=t.static),void 0!==t.userData&&(n.userData=t.userData),void 0!==t.layers&&(n.layers.mask=t.layers),void 0!==t.children){const a=t.children;for(let t=0;t{if(!0!==fu.has(n))return e&&e(i),r.manager.itemEnd(t),i;s&&s(fu.get(n)),r.manager.itemError(t),r.manager.itemEnd(t)}):(setTimeout(function(){e&&e(n),r.manager.itemEnd(t)},0),n);const a={};a.credentials="anonymous"===this.crossOrigin?"same-origin":"include",a.headers=this.requestHeader,a.signal="function"==typeof AbortSignal.any?AbortSignal.any([this._abortController.signal,this.manager.abortController.signal]):this._abortController.signal;const o=fetch(t,a).then(function(t){return t.blob()}).then(function(t){return createImageBitmap(t,Object.assign(r.options,{colorSpaceConversion:"none"}))}).then(function(i){return _c.add(`image-bitmap:${t}`,i),e&&e(i),r.manager.itemEnd(t),i}).catch(function(e){s&&s(e),fu.set(o,e),_c.remove(`image-bitmap:${t}`),r.manager.itemError(t),r.manager.itemEnd(t)});_c.add(`image-bitmap:${t}`,o),r.manager.itemStart(t)}abort(){return this._abortController.abort(),this._abortController=new AbortController,this}}let bu;class vu{static getContext(){return void 0===bu&&(bu=new(window.AudioContext||window.webkitAudioContext)),bu}static setContext(t){bu=t}}class wu extends zc{constructor(t){super(t)}load(t,e,i,s){const r=this,n=new kc(this.manager);function a(e){s?s(e):os(e),r.manager.itemError(t)}n.setResponseType("arraybuffer"),n.setPath(this.path),n.setRequestHeader(this.requestHeader),n.setWithCredentials(this.withCredentials),n.load(t,function(t){try{const i=t.slice(0);vu.getContext().decodeAudioData(i,function(t){e(t)}).catch(a)}catch(t){a(t)}},i,s)}}const Mu=new $s,Su=new $s,_u=new $s;class Au{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new $c,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new $c,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(t){const e=this._cache;if(e.focus!==t.focus||e.fov!==t.fov||e.aspect!==t.aspect*this.aspect||e.near!==t.near||e.far!==t.far||e.zoom!==t.zoom||e.eyeSep!==this.eyeSep){e.focus=t.focus,e.fov=t.fov,e.aspect=t.aspect*this.aspect,e.near=t.near,e.far=t.far,e.zoom=t.zoom,e.eyeSep=this.eyeSep,_u.copy(t.projectionMatrix);const i=e.eyeSep/2,s=i*e.near/e.focus,r=e.near*Math.tan(ms*e.fov*.5)/e.zoom;let n,a;Su.elements[12]=-i,Mu.elements[12]=i,n=-r*e.aspect+s,a=r*e.aspect+s,_u.elements[0]=2*e.near/(a-n),_u.elements[8]=(a+n)/(a-n),this.cameraL.projectionMatrix.copy(_u),n=-r*e.aspect-s,a=r*e.aspect-s,_u.elements[0]=2*e.near/(a-n),_u.elements[8]=(a+n)/(a-n),this.cameraR.projectionMatrix.copy(_u)}this.cameraL.matrixWorld.copy(t.matrixWorld).multiply(Su),this.cameraR.matrixWorld.copy(t.matrixWorld).multiply(Mu)}}const Tu=-90;class zu extends _r{constructor(t,e,i){super(),this.type="CubeCamera",this.renderTarget=i,this.coordinateSystem=null,this.activeMipmapLevel=0;const s=new $c(Tu,1,t,e);s.layers=this.layers,this.add(s);const r=new $c(Tu,1,t,e);r.layers=this.layers,this.add(r);const n=new $c(Tu,1,t,e);n.layers=this.layers,this.add(n);const a=new $c(Tu,1,t,e);a.layers=this.layers,this.add(a);const o=new $c(Tu,1,t,e);o.layers=this.layers,this.add(o);const h=new $c(Tu,1,t,e);h.layers=this.layers,this.add(h)}updateCoordinateSystem(){const t=this.coordinateSystem,e=this.children.concat(),[i,s,r,n,a,o]=e;for(const t of e)this.remove(t);if(t===Ui)i.up.set(0,1,0),i.lookAt(1,0,0),s.up.set(0,1,0),s.lookAt(-1,0,0),r.up.set(0,0,-1),r.lookAt(0,1,0),n.up.set(0,0,1),n.lookAt(0,-1,0),a.up.set(0,1,0),a.lookAt(0,0,1),o.up.set(0,1,0),o.lookAt(0,0,-1);else{if(t!==Ji)throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+t);i.up.set(0,-1,0),i.lookAt(-1,0,0),s.up.set(0,-1,0),s.lookAt(1,0,0),r.up.set(0,0,1),r.lookAt(0,1,0),n.up.set(0,0,-1),n.lookAt(0,-1,0),a.up.set(0,-1,0),a.lookAt(0,0,1),o.up.set(0,-1,0),o.lookAt(0,0,-1)}for(const t of e)this.add(t),t.updateMatrixWorld()}update(t,e){null===this.parent&&this.updateMatrixWorld();const{renderTarget:i,activeMipmapLevel:s}=this;this.coordinateSystem!==t.coordinateSystem&&(this.coordinateSystem=t.coordinateSystem,this.updateCoordinateSystem());const[r,n,a,o,h,l]=this.children,c=t.getRenderTarget(),u=t.getActiveCubeFace(),d=t.getActiveMipmapLevel(),p=t.xr.enabled;t.xr.enabled=!1;const m=i.texture.generateMipmaps;i.texture.generateMipmaps=!1;const y=!(!t.isWebGLRenderer||!t.state.buffers.depth.getReversed());t.setRenderTarget(i,0,s),y&&!1===t.autoClear&&t.clearDepth(),t.render(e,r),t.setRenderTarget(i,1,s),y&&!1===t.autoClear&&t.clearDepth(),t.render(e,n),t.setRenderTarget(i,2,s),y&&!1===t.autoClear&&t.clearDepth(),t.render(e,a),t.setRenderTarget(i,3,s),y&&!1===t.autoClear&&t.clearDepth(),t.render(e,o),t.setRenderTarget(i,4,s),y&&!1===t.autoClear&&t.clearDepth(),t.render(e,h),i.texture.generateMipmaps=m,t.setRenderTarget(i,5,s),y&&!1===t.autoClear&&t.clearDepth(),t.render(e,l),t.setRenderTarget(c,u,d),t.xr.enabled=p,i.texture.needsPMREMUpdate=!0}}class Cu extends $c{constructor(t=[]){super(),this.isArrayCamera=!0,this.isMultiViewCamera=!1,this.cameras=t}}class Iu{constructor(t=!0){this.autoStart=t,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1,as("THREE.Clock: This module has been deprecated. Please use THREE.Timer instead.")}start(){this.startTime=performance.now(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let t=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const e=performance.now();t=(e-this.oldTime)/1e3,this.oldTime=e,this.elapsedTime+=t}return t}}const ku=new As,Bu=new _s,Ou=new As,Pu=new As,Ru=new As;class Nu extends _r{constructor(){super(),this.type="AudioListener",this.context=vu.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new Iu}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(t){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=t,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}updateMatrixWorld(t){super.updateMatrixWorld(t);const e=this.context.listener;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(ku,Bu,Ou),Pu.set(0,0,-1).applyQuaternion(Bu),Ru.set(0,1,0).applyQuaternion(Bu),e.positionX){const t=this.context.currentTime+this.timeDelta;e.positionX.linearRampToValueAtTime(ku.x,t),e.positionY.linearRampToValueAtTime(ku.y,t),e.positionZ.linearRampToValueAtTime(ku.z,t),e.forwardX.linearRampToValueAtTime(Pu.x,t),e.forwardY.linearRampToValueAtTime(Pu.y,t),e.forwardZ.linearRampToValueAtTime(Pu.z,t),e.upX.linearRampToValueAtTime(Ru.x,t),e.upY.linearRampToValueAtTime(Ru.y,t),e.upZ.linearRampToValueAtTime(Ru.z,t)}else e.setPosition(ku.x,ku.y,ku.z),e.setOrientation(Pu.x,Pu.y,Pu.z,Ru.x,Ru.y,Ru.z)}}class Vu extends _r{constructor(t){super(),this.type="Audio",this.listener=t,this.context=t.context,this.gain=this.context.createGain(),this.gain.connect(t.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(t){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=t,this.connect(),this}setMediaElementSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(t),this.connect(),this}setMediaStreamSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(t),this.connect(),this}setBuffer(t){return this.buffer=t,this.sourceType="buffer",this.autoplay&&this.play(),this}play(t=0){if(!0===this.isPlaying)return void as("Audio: Audio is already playing.");if(!1===this.hasPlaybackControl)return void as("Audio: this Audio has no playback control.");this._startedAt=this.context.currentTime+t;const e=this.context.createBufferSource();return e.buffer=this.buffer,e.loop=this.loop,e.loopStart=this.loopStart,e.loopEnd=this.loopEnd,e.onended=this.onEnded.bind(this),e.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=e,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(!1!==this.hasPlaybackControl)return!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this;as("Audio: this Audio has no playback control.")}stop(t=0){if(!1!==this.hasPlaybackControl)return this._progress=0,null!==this.source&&(this.source.stop(this.context.currentTime+t),this.source.onended=null),this.isPlaying=!1,this;as("Audio: this Audio has no playback control.")}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t0&&this._mixBufferRegionAdditive(i,s,this._addIndex*e,1,e);for(let t=e,r=e+e;t!==r;++t)if(i[t]!==i[t+e]){a.setValue(i,s);break}}saveOriginalState(){const t=this.binding,e=this.buffer,i=this.valueSize,s=i*this._origIndex;t.getValue(e,s);for(let t=i,r=s;t!==r;++t)e[t]=e[s+t%i];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)}_setAdditiveIdentityNumeric(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let i=t;i=.5)for(let s=0;s!==r;++s)t[e+s]=t[i+s]}_slerp(t,e,i,s){_s.slerpFlat(t,e,t,e,t,i,s)}_slerpAdditive(t,e,i,s,r){const n=this._workIndex*r;_s.multiplyQuaternionsFlat(t,n,t,e,t,i),_s.slerpFlat(t,e,t,e,t,n,s)}_lerp(t,e,i,s,r){const n=1-s;for(let a=0;a!==r;++a){const r=e+a;t[r]=t[r]*n+t[i+a]*s}}_lerpAdditive(t,e,i,s,r){for(let n=0;n!==r;++n){const r=e+n;t[r]=t[r]+t[i+n]*s}}}const Ju="\\[\\]\\.:\\/",qu=new RegExp("["+Ju+"]","g"),Xu="[^"+Ju+"]",Yu="[^"+Ju.replace("\\.","")+"]",Hu=new RegExp("^"+/((?:WC+[\/:])*)/.source.replace("WC",Xu)+/(WCOD+)?/.source.replace("WCOD",Yu)+/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",Xu)+/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",Xu)+"$"),Zu=["material","materials","bones","map"];class Gu{constructor(t,e,i){this.path=e,this.parsedPath=i||Gu.parseTrackName(e),this.node=Gu.findNode(t,this.parsedPath.nodeName),this.rootNode=t,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(t,e,i){return t&&t.isAnimationObjectGroup?new Gu.Composite(t,e,i):new Gu(t,e,i)}static sanitizeNodeName(t){return t.replace(/\s/g,"_").replace(qu,"")}static parseTrackName(t){const e=Hu.exec(t);if(null===e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const i={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},s=i.nodeName&&i.nodeName.lastIndexOf(".");if(void 0!==s&&-1!==s){const t=i.nodeName.substring(s+1);-1!==Zu.indexOf(t)&&(i.nodeName=i.nodeName.substring(0,s),i.objectName=t)}if(null===i.propertyName||0===i.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return i}static findNode(t,e){if(void 0===e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const i=t.skeleton.getBoneByName(e);if(void 0!==i)return i}if(t.children){const i=function(t){for(let s=0;s=r){const n=r++,l=t[n];e[l.uuid]=h,t[h]=l,e[o]=n,t[n]=a;for(let t=0,e=s;t!==e;++t){const e=i[t],s=e[n],r=e[h];e[h]=s,e[n]=r}}}this.nCachedObjects_=r}uncache(){const t=this._objects,e=this._indicesByUUID,i=this._bindings,s=i.length;let r=this.nCachedObjects_,n=t.length;for(let a=0,o=arguments.length;a!==o;++a){const o=arguments[a].uuid,h=e[o];if(void 0!==h)if(delete e[o],h0&&(e[a.uuid]=h),t[h]=a,t.pop();for(let t=0,e=s;t!==e;++t){const e=i[t];e[h]=e[r],e.pop()}}}this.nCachedObjects_=r}subscribe_(t,e){const i=this._bindingsIndicesByPath;let s=i[t];const r=this._bindings;if(void 0!==s)return r[s];const n=this._paths,a=this._parsedPaths,o=this._objects,h=o.length,l=this.nCachedObjects_,c=new Array(h);s=r.length,i[t]=s,n.push(t),a.push(e),r.push(c);for(let i=l,s=o.length;i!==s;++i){const s=o[i];c[i]=new Gu(s,t,e)}return c}unsubscribe_(t){const e=this._bindingsIndicesByPath,i=e[t];if(void 0!==i){const s=this._paths,r=this._parsedPaths,n=this._bindings,a=n.length-1,o=n[a];e[t[a]]=i,n[i]=o,n.pop(),r[i]=r[a],r.pop(),s[i]=s[a],s.pop()}}}class Qu{constructor(t,e,i=null,s=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=i,this.blendMode=s;const r=e.tracks,n=r.length,a=new Array(n),o={endingStart:je,endingEnd:je};for(let t=0;t!==n;++t){const e=r[t].createInterpolant(null);a[t]=e,e.settings=o}this._interpolantSettings=o,this._interpolants=a,this._propertyBindings=new Array(n),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,i=!1){if(t.fadeOut(e),this.fadeIn(e),!0===i){const i=this._clip.duration,s=t._clip.duration,r=s/i,n=i/s;t.warp(1,r,e),this.warp(n,1,e)}return this}crossFadeTo(t,e,i=!1){return t.crossFadeFrom(this,e,i)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,i){const s=this._mixer,r=s.time,n=this.timeScale;let a=this._timeScaleInterpolant;null===a&&(a=s._lendControlInterpolant(),this._timeScaleInterpolant=a);const o=a.parameterPositions,h=a.sampleValues;return o[0]=r,o[1]=r+i,h[0]=t/n,h[1]=e/n,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,i,s){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const s=(t-r)*i;s<0||0===i?e=0:(this._startTime=null,e=i*s)}e*=this._updateTimeScale(t);const n=this._updateTime(e),a=this._updateWeight(t);if(a>0){const t=this._interpolants,e=this._propertyBindings;if(this.blendMode===Je)for(let i=0,s=t.length;i!==s;++i)t[i].evaluate(n),e[i].accumulateAdditive(a);else for(let i=0,r=t.length;i!==r;++i)t[i].evaluate(n),e[i].accumulate(s,a)}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const i=this._weightInterpolant;if(null!==i){const s=i.evaluate(t)[0];e*=s,t>i.parameterPositions[1]&&(this.stopFading(),0===s&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const i=this._timeScaleInterpolant;if(null!==i){e*=i.evaluate(t)[0],t>i.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e)}}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,i=this.loop;let s=this.time+t,r=this._loopCount;const n=2202===i;if(0===t)return-1===r||!n||1&~r?s:e-s;if(2200===i){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(s>=e)s=e;else{if(!(s<0)){this.time=s;break t}s=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=s,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,n)):this._setEndings(0===this.repetitions,!0,n)),s>=e||s<0){const i=Math.floor(s/e);s-=e*i,r+=Math.abs(i);const a=this.repetitions-r;if(a<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,s=t>0?e:0,this.time=s,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===a){const e=t<0;this._setEndings(e,!e,n)}else this._setEndings(!1,!1,n);this._loopCount=r,this.time=s,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:i})}}else this.time=s;if(n&&!(1&~r))return e-s}return s}_setEndings(t,e,i){const s=this._interpolantSettings;i?(s.endingStart=De,s.endingEnd=De):(s.endingStart=t?this.zeroSlopeAtStart?De:je:We,s.endingEnd=e?this.zeroSlopeAtEnd?De:je:We)}_scheduleFading(t,e,i){const s=this._mixer,r=s.time;let n=this._weightInterpolant;null===n&&(n=s._lendControlInterpolant(),this._weightInterpolant=n);const a=n.parameterPositions,o=n.sampleValues;return a[0]=r,o[0]=e,a[1]=r+t,o[1]=i,this}}const Ku=new Float32Array(1);class td extends us{constructor(t){super(),this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}_bindAction(t,e){const i=t._localRoot||this._root,s=t._clip.tracks,r=s.length,n=t._propertyBindings,a=t._interpolants,o=i.uuid,h=this._bindingsByRootAndName;let l=h[o];void 0===l&&(l={},h[o]=l);for(let t=0;t!==r;++t){const r=s[t],h=r.name;let c=l[h];if(void 0!==c)++c.referenceCount,n[t]=c;else{if(c=n[t],void 0!==c){null===c._cacheIndex&&(++c.referenceCount,this._addInactiveBinding(c,o,h));continue}const s=e&&e._propertyBindings[t].binding.parsedPath;c=new Uu(Gu.create(i,h,s),r.ValueTypeName,r.getValueSize()),++c.referenceCount,this._addInactiveBinding(c,o,h),n[t]=c}a[t].resultBuffer=c.buffer}}_activateAction(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,i=t._clip.uuid,s=this._actionsByClip[i];this._bindAction(t,s&&s.knownActions[0]),this._addInactiveAction(t,i,e)}const e=t._propertyBindings;for(let t=0,i=e.length;t!==i;++t){const i=e[t];0===i.useCount++&&(this._lendBinding(i),i.saveOriginalState())}this._lendAction(t)}}_deactivateAction(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,i=e.length;t!==i;++t){const i=e[t];0===--i.useCount&&(i.restoreOriginalState(),this._takeBackBinding(i))}this._takeBackAction(t)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}}_isActiveAction(t){const e=t._cacheIndex;return null!==e&&e=0;--e)t[e].stop();return this}update(t){t*=this.timeScale;const e=this._actions,i=this._nActiveActions,s=this.time+=t,r=Math.sign(t),n=this._accuIndex^=1;for(let a=0;a!==i;++a){e[a]._update(s,t,r,n)}const a=this._bindings,o=this._nActiveBindings;for(let t=0;t!==o;++t)a[t].apply(n);return this}setTime(t){this.time=0;for(let t=0;t=this.min.x&&t.x<=this.max.x&&t.y>=this.min.y&&t.y<=this.max.y}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return t.max.x>=this.min.x&&t.min.x<=this.max.x&&t.max.y>=this.min.y&&t.min.y<=this.max.y}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return this.clampPoint(t,gd).distanceTo(t)}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}const xd=new As,bd=new As,vd=new As,wd=new As,Md=new As,Sd=new As,_d=new As;class Ad{constructor(t=new As,e=new As){this.start=t,this.end=e}set(t,e){return this.start.copy(t),this.end.copy(e),this}copy(t){return this.start.copy(t.start),this.end.copy(t.end),this}getCenter(t){return t.addVectors(this.start,this.end).multiplyScalar(.5)}delta(t){return t.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(t,e){return this.delta(e).multiplyScalar(t).add(this.start)}closestPointToPointParameter(t,e){xd.subVectors(t,this.start),bd.subVectors(this.end,this.start);const i=bd.dot(bd);let s=bd.dot(xd)/i;return e&&(s=fs(s,0,1)),s}closestPointToPoint(t,e,i){const s=this.closestPointToPointParameter(t,e);return this.delta(i).multiplyScalar(s).add(this.start)}distanceSqToLine3(t,e=Sd,i=_d){const s=1e-8*1e-8;let r,n;const a=this.start,o=t.start,h=this.end,l=t.end;vd.subVectors(h,a),wd.subVectors(l,o),Md.subVectors(a,o);const c=vd.dot(vd),u=wd.dot(wd),d=wd.dot(Md);if(c<=s&&u<=s)return e.copy(a),i.copy(o),e.sub(i),e.dot(e);if(c<=s)r=0,n=d/u,n=fs(n,0,1);else{const t=vd.dot(Md);if(u<=s)n=0,r=fs(-t/c,0,1);else{const e=vd.dot(wd),i=c*u-e*e;r=0!==i?fs((e*d-t*u)/i,0,1):0,n=(e*r+d)/u,n<0?(n=0,r=fs(-t/c,0,1)):n>1&&(n=1,r=fs((e-t)/c,0,1))}}return e.copy(a).addScaledVector(vd,r),i.copy(o).addScaledVector(wd,n),e.distanceToSquared(i)}applyMatrix4(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this}equals(t){return t.start.equals(this.start)&&t.end.equals(this.end)}clone(){return(new this.constructor).copy(this)}}const Td=new As;class zd extends _r{constructor(t,e){super(),this.light=t,this.matrixAutoUpdate=!1,this.color=e,this.type="SpotLightHelper";const i=new Wn,s=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let t=0,e=1,i=32;t1)for(let i=0;i.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{Qd.set(t.z,0,-t.x).normalize();const e=Math.acos(t.y);this.quaternion.setFromAxisAngle(Qd,e)}}setLength(t,e=.2*t,i=.2*e){this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(i,e,i),this.cone.position.y=t,this.cone.updateMatrix()}setColor(t){this.line.material.color.set(t),this.cone.material.color.set(t)}copy(t){return super.copy(t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this}dispose(){this.line.geometry.dispose(),this.line.material.dispose(),this.cone.geometry.dispose(),this.cone.material.dispose()}}class ip extends Ho{constructor(t=1){const e=[0,0,0,t,0,0,0,0,0,0,t,0,0,0,0,0,0,t],i=new Wn;i.setAttribute("position",new kn(e,3)),i.setAttribute("color",new kn([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],3));super(i,new Vo({vertexColors:!0,toneMapped:!1})),this.type="AxesHelper"}setColors(t,e,i){const s=new Or,r=this.geometry.attributes.color.array;return s.set(t),s.toArray(r,0),s.toArray(r,3),s.set(e),s.toArray(r,6),s.toArray(r,9),s.set(i),s.toArray(r,12),s.toArray(r,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class sp{constructor(){this.type="ShapePath",this.color=new Or,this.subPaths=[],this.currentPath=null}moveTo(t,e){return this.currentPath=new Yh,this.subPaths.push(this.currentPath),this.currentPath.moveTo(t,e),this}lineTo(t,e){return this.currentPath.lineTo(t,e),this}quadraticCurveTo(t,e,i,s){return this.currentPath.quadraticCurveTo(t,e,i,s),this}bezierCurveTo(t,e,i,s,r,n){return this.currentPath.bezierCurveTo(t,e,i,s,r,n),this}splineThru(t){return this.currentPath.splineThru(t),this}toShapes(t){function e(t,e){const i=e.length;let s=!1;for(let r=i-1,n=0;nNumber.EPSILON){if(h<0&&(i=e[n],o=-o,a=e[r],h=-h),t.ya.y)continue;if(t.y===i.y){if(t.x===i.x)return!0}else{const e=h*(t.x-i.x)-o*(t.y-i.y);if(0===e)return!0;if(e<0)continue;s=!s}}else{if(t.y!==i.y)continue;if(a.x<=t.x&&t.x<=i.x||i.x<=t.x&&t.x<=a.x)return!0}}return s}const i=Ml.isClockWise,s=this.subPaths;if(0===s.length)return[];let r,n,a;const o=[];if(1===s.length)return n=s[0],a=new Hh,a.curves=n.curves,o.push(a),o;let h=!i(s[0].getPoints());h=t?!h:h;const l=[],c=[];let u,d,p=[],m=0;c[m]=void 0,p[m]=[];for(let e=0,a=s.length;e1){let t=!1,i=0;for(let t=0,e=c.length;t0&&!1===t&&(p=l)}for(let t=0,e=c.length;te?(t.repeat.x=1,t.repeat.y=i/e,t.offset.x=0,t.offset.y=(1-t.repeat.y)/2):(t.repeat.x=e/i,t.repeat.y=1,t.offset.x=(1-t.repeat.x)/2,t.offset.y=0),t}(t,e)}static cover(t,e){return function(t,e){const i=t.image&&t.image.width?t.image.width/t.image.height:1;return i>e?(t.repeat.x=e/i,t.repeat.y=1,t.offset.x=(1-t.repeat.x)/2,t.offset.y=0):(t.repeat.x=1,t.repeat.y=i/e,t.offset.x=0,t.offset.y=(1-t.repeat.y)/2),t}(t,e)}static fill(t){return function(t){return t.repeat.x=1,t.repeat.y=1,t.offset.x=0,t.offset.y=0,t}(t)}static getByteLength(t,e,i,s){return np(t,e,i,s)}}"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:t}})),"undefined"!=typeof window&&(window.__THREE__?as("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=t);export{it as ACESFilmicToneMapping,w as AddEquation,$ as AddOperation,Je as AdditiveAnimationBlendMode,g as AdditiveBlending,rt as AgXToneMapping,jt as AlphaFormat,Bi as AlwaysCompare,W as AlwaysDepth,Si as AlwaysStencilFunc,nu as AmbientLight,Qu as AnimationAction,Mc as AnimationClip,Bc as AnimationLoader,td as AnimationMixer,$u as AnimationObjectGroup,hc as AnimationUtils,Ch as ArcCurve,Cu as ArrayCamera,ep as ArrowHelper,at as AttachedBindMode,Vu as Audio,Wu as AudioAnalyser,vu as AudioContext,Nu as AudioListener,wu as AudioLoader,ip as AxesHelper,d as BackSide,He as BasicDepthPacking,o as BasicShadowMap,No as BatchedMesh,pc as BezierInterpolant,qa as Bone,yc as BooleanKeyframeTrack,fd as Box2,$r as Box3,Gd as Box3Helper,mh as BoxGeometry,Zd as BoxHelper,wn as BufferAttribute,Wn as BufferGeometry,du as BufferGeometryLoader,Ct as ByteType,_c as Cache,Yc as Camera,Xd as CameraHelper,ch as CanvasTexture,yh as CapsuleGeometry,Rh as CatmullRomCurve3,et as CineonToneMapping,gh as CircleGeometry,yt as ClampToEdgeWrapping,Iu as Clock,Or as Color,gc as ColorKeyframeTrack,Ps as ColorManagement,Hi as Compatibility,oh as CompressedArrayTexture,hh as CompressedCubeTexture,ah as CompressedTexture,Oc as CompressedTextureLoader,xh as ConeGeometry,L as ConstantAlphaFactor,E as ConstantColorFactor,rp as Controls,zu as CubeCamera,dh as CubeDepthTexture,lt as CubeReflectionMapping,ct as CubeRefractionMapping,lh as CubeTexture,Nc as CubeTextureLoader,pt as CubeUVReflectionMapping,Fh as CubicBezierCurve,Lh as CubicBezierCurve3,cc as CubicInterpolant,r as CullFaceBack,n as CullFaceFront,a as CullFaceFrontBack,s as CullFaceNone,Th as Curve,Xh as CurvePath,b as CustomBlending,st as CustomToneMapping,fh as CylinderGeometry,md as Cylindrical,Zs as Data3DTexture,Ys as DataArrayTexture,Xa as DataTexture,Vc as DataTextureLoader,fn as DataUtils,di as DecrementStencilOp,mi as DecrementWrapStencilOp,Tc as DefaultLoadingManager,Ut as DepthFormat,Jt as DepthStencilFormat,uh as DepthTexture,ot as DetachedBindMode,ru as DirectionalLight,Ud as DirectionalLightHelper,dc as DiscreteInterpolant,vh as DodecahedronGeometry,p as DoubleSide,O as DstAlphaFactor,R as DstColorFactor,Li as DynamicCopyUsage,Pi as DynamicDrawUsage,Vi as DynamicReadUsage,Ah as EdgesGeometry,zh as EllipseCurve,Ti as EqualCompare,q as EqualDepth,xi as EqualStencilFunc,ut as EquirectangularReflectionMapping,dt as EquirectangularRefractionMapping,or as Euler,us as EventDispatcher,ph as ExternalTexture,Al as ExtrudeGeometry,kc as FileLoader,In as Float16BufferAttribute,kn as Float32BufferAttribute,Pt as FloatType,Nr as Fog,Rr as FogExp2,nh as FramebufferTexture,u as FrontSide,po as Frustum,go as FrustumArray,ad as GLBufferAttribute,Di as GLSL1,Wi as GLSL3,Ci as GreaterCompare,Y as GreaterDepth,ki as GreaterEqualCompare,X as GreaterEqualDepth,Mi as GreaterEqualStencilFunc,vi as GreaterStencilFunc,Fd as GridHelper,Ar as Group,Rt as HalfFloatType,Lc as HemisphereLight,Ed as HemisphereLightHelper,zl as IcosahedronGeometry,xu as ImageBitmapLoader,Rc as ImageLoader,Es as ImageUtils,ui as IncrementStencilOp,pi as IncrementWrapStencilOp,Ga as InstancedBufferAttribute,uu as InstancedBufferGeometry,nd as InstancedInterleavedBuffer,ro as InstancedMesh,An as Int16BufferAttribute,zn as Int32BufferAttribute,Mn as Int8BufferAttribute,Bt as IntType,Un as InterleavedBuffer,qn as InterleavedBufferAttribute,lc as Interpolant,Le as InterpolateBezier,Ve as InterpolateDiscrete,Ee as InterpolateLinear,Fe as InterpolateSmooth,Yi as InterpolationSamplingMode,Xi as InterpolationSamplingType,yi as InvertStencilOp,li as KeepStencilOp,mc as KeyframeTrack,da as LOD,Cl as LatheGeometry,hr as Layers,Ai as LessCompare,U as LessDepth,zi as LessEqualCompare,J as LessEqualDepth,bi as LessEqualStencilFunc,fi as LessStencilFunc,Fc as Light,hu as LightProbe,Jo as Line,Ad as Line3,Vo as LineBasicMaterial,jh as LineCurve,Dh as LineCurve3,sc as LineDashedMaterial,Zo as LineLoop,Ho as LineSegments,Mt as LinearFilter,uc as LinearInterpolant,Tt as LinearMipMapLinearFilter,_t as LinearMipMapNearestFilter,At as LinearMipmapLinearFilter,St as LinearMipmapNearestFilter,ii as LinearSRGBColorSpace,K as LinearToneMapping,si as LinearTransfer,zc as Loader,cu as LoaderUtils,Ac as LoadingManager,Pe as LoopOnce,Ne as LoopPingPong,Re as LoopRepeat,e as MOUSE,Hn as Material,v as MaterialBlending,lu as MaterialLoader,Ms as MathUtils,yd as Matrix2,Cs as Matrix3,$s as Matrix4,A as MaxEquation,Pa as Mesh,wa as MeshBasicMaterial,tc as MeshDepthMaterial,ec as MeshDistanceMaterial,Kl as MeshLambertMaterial,ic as MeshMatcapMaterial,Ql as MeshNormalMaterial,Gl as MeshPhongMaterial,Zl as MeshPhysicalMaterial,Hl as MeshStandardMaterial,$l as MeshToonMaterial,_ as MinEquation,gt as MirroredRepeatWrapping,G as MixOperation,x as MultiplyBlending,Z as MultiplyOperation,ft as NearestFilter,wt as NearestMipMapLinearFilter,bt as NearestMipMapNearestFilter,vt as NearestMipmapLinearFilter,xt as NearestMipmapNearestFilter,nt as NeutralToneMapping,_i as NeverCompare,D as NeverDepth,gi as NeverStencilFunc,m as NoBlending,ti as NoColorSpace,ni as NoNormalPacking,Q as NoToneMapping,Ue as NormalAnimationBlendMode,y as NormalBlending,oi as NormalGAPacking,ai as NormalRGPacking,Ii as NotEqualCompare,H as NotEqualDepth,wi as NotEqualStencilFunc,fc as NumberKeyframeTrack,_r as Object3D,pu as ObjectLoader,Ke as ObjectSpaceNormalMap,Il as OctahedronGeometry,z as OneFactor,j as OneMinusConstantAlphaFactor,F as OneMinusConstantColorFactor,P as OneMinusDstAlphaFactor,N as OneMinusDstColorFactor,B as OneMinusSrcAlphaFactor,I as OneMinusSrcColorFactor,iu as OrthographicCamera,h as PCFShadowMap,l as PCFSoftShadowMap,Yh as Path,$c as PerspectiveCamera,ho as Plane,kl as PlaneGeometry,$d as PlaneHelper,eu as PointLight,Pd as PointLightHelper,eh as Points,Go as PointsMaterial,Ld as PolarGridHelper,bh as PolyhedronGeometry,Du as PositionalAudio,Gu as PropertyBinding,Uu as PropertyMixer,Wh as QuadraticBezierCurve,Uh as QuadraticBezierCurve3,_s as Quaternion,bc as QuaternionKeyframeTrack,xc as QuaternionLinearInterpolant,he as R11_EAC_Format,ys as RAD2DEG,Be as RED_GREEN_RGTC2_Format,Ie as RED_RGTC1_Format,t as REVISION,ce as RG11_EAC_Format,Ze as RGBADepthPacking,Wt as RGBAFormat,Gt as RGBAIntegerFormat,Se as RGBA_ASTC_10x10_Format,ve as RGBA_ASTC_10x5_Format,we as RGBA_ASTC_10x6_Format,Me as RGBA_ASTC_10x8_Format,_e as RGBA_ASTC_12x10_Format,Ae as RGBA_ASTC_12x12_Format,de as RGBA_ASTC_4x4_Format,pe as RGBA_ASTC_5x4_Format,me as RGBA_ASTC_5x5_Format,ye as RGBA_ASTC_6x5_Format,ge as RGBA_ASTC_6x6_Format,fe as RGBA_ASTC_8x5_Format,xe as RGBA_ASTC_8x6_Format,be as RGBA_ASTC_8x8_Format,Te as RGBA_BPTC_Format,oe as RGBA_ETC2_EAC_Format,re as RGBA_PVRTC_2BPPV1_Format,se as RGBA_PVRTC_4BPPV1_Format,Qt as RGBA_S3TC_DXT1_Format,Kt as RGBA_S3TC_DXT3_Format,te as RGBA_S3TC_DXT5_Format,Ge as RGBDepthPacking,Dt as RGBFormat,Zt as RGBIntegerFormat,ze as RGB_BPTC_SIGNED_Format,Ce as RGB_BPTC_UNSIGNED_Format,ne as RGB_ETC1_Format,ae as RGB_ETC2_Format,ie as RGB_PVRTC_2BPPV1_Format,ee as RGB_PVRTC_4BPPV1_Format,$t as RGB_S3TC_DXT1_Format,$e as RGDepthPacking,Yt as RGFormat,Ht as RGIntegerFormat,Yl as RawShaderMaterial,va as Ray,hd as Raycaster,au as RectAreaLight,qt as RedFormat,Xt as RedIntegerFormat,tt as ReinhardToneMapping,qs as RenderTarget,ed as RenderTarget3D,mt as RepeatWrapping,ci as ReplaceStencilOp,S as ReverseSubtractEquation,cs as ReversedDepthFuncs,Bl as RingGeometry,le as SIGNED_R11_EAC_Format,Oe as SIGNED_RED_GREEN_RGTC2_Format,ke as SIGNED_RED_RGTC1_Format,ue as SIGNED_RG11_EAC_Format,ei as SRGBColorSpace,ri as SRGBTransfer,Vr as Scene,Xl as ShaderMaterial,Dl as ShadowMaterial,Hh as Shape,Ol as ShapeGeometry,sp as ShapePath,Ml as ShapeUtils,It as ShortType,Za as Skeleton,Bd as SkeletonHelper,Ja as SkinnedMesh,Ls as Source,Rn as Sphere,Pl as SphereGeometry,pd as Spherical,ou as SphericalHarmonics3,Jh as SplineCurve,Kc as SpotLight,zd as SpotLightHelper,ha as Sprite,Zn as SpriteMaterial,k as SrcAlphaFactor,V as SrcAlphaSaturateFactor,C as SrcColorFactor,Fi as StaticCopyUsage,Oi as StaticDrawUsage,Ni as StaticReadUsage,Au as StereoCamera,ji as StreamCopyUsage,Ri as StreamDrawUsage,Ei as StreamReadUsage,vc as StringKeyframeTrack,M as SubtractEquation,f as SubtractiveBlending,i as TOUCH,Qe as TangentSpaceNormalMap,Rl as TetrahedronGeometry,Us as Texture,Ec as TextureLoader,ap as TextureUtils,ud as Timer,qi as TimestampQuery,Nl as TorusGeometry,Vl as TorusKnotGeometry,Gr as Triangle,Ye as TriangleFanDrawMode,Xe as TriangleStripDrawMode,qe as TrianglesDrawMode,El as TubeGeometry,ht as UVMapping,Tn as Uint16BufferAttribute,Cn as Uint32BufferAttribute,Sn as Uint8BufferAttribute,_n as Uint8ClampedBufferAttribute,id as Uniform,rd as UniformsGroup,ql as UniformsUtils,zt as UnsignedByteType,Lt as UnsignedInt101111Type,Et as UnsignedInt248Type,Ft as UnsignedInt5999Type,Ot as UnsignedIntType,Nt as UnsignedShort4444Type,Vt as UnsignedShort5551Type,kt as UnsignedShortType,c as VSMShadowMap,Ss as Vector2,As as Vector3,Js as Vector4,wc as VectorKeyframeTrack,rh as VideoFrameTexture,sh as VideoTexture,Gs as WebGL3DRenderTarget,Hs as WebGLArrayRenderTarget,Ui as WebGLCoordinateSystem,Xs as WebGLRenderTarget,Ji as WebGPUCoordinateSystem,zr as WebXRController,Fl as WireframeGeometry,We as WrapAroundEnding,je as ZeroCurvatureEnding,T as ZeroFactor,De as ZeroSlopeEnding,hi as ZeroStencilOp,Wl as cloneUniforms,Ki as createCanvasElement,Qi as createElementNS,os as error,np as getByteLength,ss as getConsoleFunction,Jl as getUnlitUniformColorSpace,$i as isTypedArray,rs as log,Ul as mergeUniforms,ls as probeAsync,is as setConsoleFunction,as as warn,hs as warnOnce}; diff --git a/build/three.module.js b/build/three.module.js index 1b03e4b6e549fa..b98ccdeec127f0 100644 --- a/build/three.module.js +++ b/build/three.module.js @@ -3,7 +3,7 @@ * Copyright 2010-2026 Three.js Authors * SPDX-License-Identifier: MIT */ -import { Matrix3, Vector2, Color, mergeUniforms, Vector3, CubeUVReflectionMapping, Mesh, BoxGeometry, ShaderMaterial, BackSide, cloneUniforms, Euler, Matrix4, ColorManagement, SRGBTransfer, PlaneGeometry, FrontSide, getUnlitUniformColorSpace, IntType, warn, HalfFloatType, UnsignedByteType, FloatType, RGBAFormat, Plane, CubeReflectionMapping, CubeRefractionMapping, BufferGeometry, OrthographicCamera, PerspectiveCamera, NoToneMapping, MeshBasicMaterial, error, NoBlending, WebGLRenderTarget, BufferAttribute, LinearSRGBColorSpace, LinearFilter, CubeTexture, LinearMipmapLinearFilter, CubeCamera, EquirectangularReflectionMapping, EquirectangularRefractionMapping, warnOnce, Uint32BufferAttribute, Uint16BufferAttribute, Vector4, DataArrayTexture, Float32BufferAttribute, RawShaderMaterial, CustomToneMapping, NeutralToneMapping, AgXToneMapping, ACESFilmicToneMapping, CineonToneMapping, ReinhardToneMapping, LinearToneMapping, Data3DTexture, GreaterEqualCompare, LessEqualCompare, DepthTexture, Texture, GLSL3, VSMShadowMap, PCFShadowMap, AddOperation, MixOperation, MultiplyOperation, LinearTransfer, UniformsUtils, DoubleSide, NormalBlending, TangentSpaceNormalMap, ObjectSpaceNormalMap, Layers, RGFormat, Frustum, MeshDepthMaterial, MeshDistanceMaterial, PCFSoftShadowMap, DepthFormat, NearestFilter, CubeDepthTexture, UnsignedIntType, LessEqualDepth, ReverseSubtractEquation, SubtractEquation, AddEquation, OneMinusConstantAlphaFactor, ConstantAlphaFactor, OneMinusConstantColorFactor, ConstantColorFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, DstAlphaFactor, DstColorFactor, SrcAlphaSaturateFactor, SrcAlphaFactor, SrcColorFactor, OneFactor, ZeroFactor, NotEqualDepth, GreaterDepth, GreaterEqualDepth, EqualDepth, LessDepth, AlwaysDepth, NeverDepth, CullFaceNone, CullFaceBack, CullFaceFront, CustomBlending, MultiplyBlending, SubtractiveBlending, AdditiveBlending, MinEquation, MaxEquation, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, LinearMipmapNearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NotEqualCompare, GreaterCompare, EqualCompare, LessCompare, AlwaysCompare, NeverCompare, NoColorSpace, DepthStencilFormat, getByteLength, UnsignedInt248Type, UnsignedShortType, createElementNS, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedInt5999Type, UnsignedInt101111Type, ByteType, ShortType, AlphaFormat, RGBFormat, RedFormat, RedIntegerFormat, RGIntegerFormat, RGBAIntegerFormat, RGB_S3TC_DXT1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGB_PVRTC_4BPPV1_Format, RGB_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_PVRTC_2BPPV1_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGBA_ETC2_EAC_Format, R11_EAC_Format, SIGNED_R11_EAC_Format, RG11_EAC_Format, SIGNED_RG11_EAC_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_10x10_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_BPTC_Format, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RED_RGTC1_Format, SIGNED_RED_RGTC1_Format, RED_GREEN_RGTC2_Format, SIGNED_RED_GREEN_RGTC2_Format, ExternalTexture, EventDispatcher, ArrayCamera, WebXRController, RAD2DEG, DataTexture, createCanvasElement, SRGBColorSpace, REVISION, log, WebGLCoordinateSystem, probeAsync } from './three.core.js'; +import { Matrix3, Vector2, Color, mergeUniforms, Vector3, CubeUVReflectionMapping, Mesh, BoxGeometry, ShaderMaterial, BackSide, cloneUniforms, Euler, Matrix4, ColorManagement, SRGBTransfer, PlaneGeometry, FrontSide, getUnlitUniformColorSpace, IntType, warn, HalfFloatType, UnsignedByteType, FloatType, RGBAFormat, Plane, CubeReflectionMapping, CubeRefractionMapping, BufferGeometry, OrthographicCamera, PerspectiveCamera, NoToneMapping, MeshBasicMaterial, error, NoBlending, WebGLRenderTarget, BufferAttribute, LinearSRGBColorSpace, LinearFilter, CubeTexture, LinearMipmapLinearFilter, CubeCamera, EquirectangularReflectionMapping, EquirectangularRefractionMapping, warnOnce, Uint32BufferAttribute, Uint16BufferAttribute, Vector4, DataArrayTexture, Float32BufferAttribute, RawShaderMaterial, CustomToneMapping, NeutralToneMapping, AgXToneMapping, ACESFilmicToneMapping, CineonToneMapping, ReinhardToneMapping, LinearToneMapping, Data3DTexture, GreaterEqualCompare, LessEqualCompare, DepthTexture, Texture, GLSL3, VSMShadowMap, PCFShadowMap, AddOperation, MixOperation, MultiplyOperation, LinearTransfer, UniformsUtils, DoubleSide, NormalBlending, TangentSpaceNormalMap, ObjectSpaceNormalMap, Layers, RGFormat, Frustum, MeshDepthMaterial, MeshDistanceMaterial, PCFSoftShadowMap, DepthFormat, NearestFilter, CubeDepthTexture, UnsignedIntType, LessEqualDepth, ReverseSubtractEquation, SubtractEquation, AddEquation, OneMinusConstantAlphaFactor, ConstantAlphaFactor, OneMinusConstantColorFactor, ConstantColorFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, DstAlphaFactor, DstColorFactor, SrcAlphaSaturateFactor, SrcAlphaFactor, SrcColorFactor, OneFactor, ZeroFactor, NotEqualDepth, GreaterDepth, GreaterEqualDepth, EqualDepth, LessDepth, AlwaysDepth, NeverDepth, CullFaceNone, CullFaceBack, CullFaceFront, CustomBlending, MultiplyBlending, SubtractiveBlending, AdditiveBlending, ReversedDepthFuncs, MinEquation, MaxEquation, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, LinearMipmapNearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NotEqualCompare, GreaterCompare, EqualCompare, LessCompare, AlwaysCompare, NeverCompare, NoColorSpace, DepthStencilFormat, getByteLength, UnsignedInt248Type, UnsignedShortType, createElementNS, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedInt5999Type, UnsignedInt101111Type, ByteType, ShortType, AlphaFormat, RGBFormat, RedFormat, RedIntegerFormat, RGIntegerFormat, RGBAIntegerFormat, RGB_S3TC_DXT1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGB_PVRTC_4BPPV1_Format, RGB_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_PVRTC_2BPPV1_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGBA_ETC2_EAC_Format, R11_EAC_Format, SIGNED_R11_EAC_Format, RG11_EAC_Format, SIGNED_RG11_EAC_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_10x10_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_BPTC_Format, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RED_RGTC1_Format, SIGNED_RED_RGTC1_Format, RED_GREEN_RGTC2_Format, SIGNED_RED_GREEN_RGTC2_Format, ExternalTexture, EventDispatcher, ArrayCamera, WebXRController, RAD2DEG, DataTexture, createCanvasElement, SRGBColorSpace, REVISION, log, WebGLCoordinateSystem, probeAsync } from './three.core.js'; export { AdditiveAnimationBlendMode, AlwaysStencilFunc, AmbientLight, AnimationAction, AnimationClip, AnimationLoader, AnimationMixer, AnimationObjectGroup, AnimationUtils, ArcCurve, ArrowHelper, AttachedBindMode, Audio, AudioAnalyser, AudioContext, AudioListener, AudioLoader, AxesHelper, BasicDepthPacking, BasicShadowMap, BatchedMesh, BezierInterpolant, Bone, BooleanKeyframeTrack, Box2, Box3, Box3Helper, BoxHelper, BufferGeometryLoader, Cache, Camera, CameraHelper, CanvasTexture, CapsuleGeometry, CatmullRomCurve3, CircleGeometry, Clock, ColorKeyframeTrack, Compatibility, CompressedArrayTexture, CompressedCubeTexture, CompressedTexture, CompressedTextureLoader, ConeGeometry, Controls, CubeTextureLoader, CubicBezierCurve, CubicBezierCurve3, CubicInterpolant, CullFaceFrontBack, Curve, CurvePath, CylinderGeometry, Cylindrical, DataTextureLoader, DataUtils, DecrementStencilOp, DecrementWrapStencilOp, DefaultLoadingManager, DetachedBindMode, DirectionalLight, DirectionalLightHelper, DiscreteInterpolant, DodecahedronGeometry, DynamicCopyUsage, DynamicDrawUsage, DynamicReadUsage, EdgesGeometry, EllipseCurve, EqualStencilFunc, ExtrudeGeometry, FileLoader, Float16BufferAttribute, Fog, FogExp2, FramebufferTexture, FrustumArray, GLBufferAttribute, GLSL1, GreaterEqualStencilFunc, GreaterStencilFunc, GridHelper, Group, HemisphereLight, HemisphereLightHelper, IcosahedronGeometry, ImageBitmapLoader, ImageLoader, ImageUtils, IncrementStencilOp, IncrementWrapStencilOp, InstancedBufferAttribute, InstancedBufferGeometry, InstancedInterleavedBuffer, InstancedMesh, Int16BufferAttribute, Int32BufferAttribute, Int8BufferAttribute, InterleavedBuffer, InterleavedBufferAttribute, Interpolant, InterpolateBezier, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, InterpolationSamplingMode, InterpolationSamplingType, InvertStencilOp, KeepStencilOp, KeyframeTrack, LOD, LatheGeometry, LessEqualStencilFunc, LessStencilFunc, Light, LightProbe, Line, Line3, LineBasicMaterial, LineCurve, LineCurve3, LineDashedMaterial, LineLoop, LineSegments, LinearInterpolant, LinearMipMapLinearFilter, LinearMipMapNearestFilter, Loader, LoaderUtils, LoadingManager, LoopOnce, LoopPingPong, LoopRepeat, MOUSE, Material, MaterialBlending, MaterialLoader, MathUtils, Matrix2, MeshLambertMaterial, MeshMatcapMaterial, MeshNormalMaterial, MeshPhongMaterial, MeshPhysicalMaterial, MeshStandardMaterial, MeshToonMaterial, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NeverStencilFunc, NoNormalPacking, NormalAnimationBlendMode, NormalGAPacking, NormalRGPacking, NotEqualStencilFunc, NumberKeyframeTrack, Object3D, ObjectLoader, OctahedronGeometry, Path, PlaneHelper, PointLight, PointLightHelper, Points, PointsMaterial, PolarGridHelper, PolyhedronGeometry, PositionalAudio, PropertyBinding, PropertyMixer, QuadraticBezierCurve, QuadraticBezierCurve3, Quaternion, QuaternionKeyframeTrack, QuaternionLinearInterpolant, RGBADepthPacking, RGBDepthPacking, RGBIntegerFormat, RGDepthPacking, Ray, Raycaster, RectAreaLight, RenderTarget, RenderTarget3D, ReplaceStencilOp, RingGeometry, Scene, ShadowMaterial, Shape, ShapeGeometry, ShapePath, ShapeUtils, Skeleton, SkeletonHelper, SkinnedMesh, Source, Sphere, SphereGeometry, Spherical, SphericalHarmonics3, SplineCurve, SpotLight, SpotLightHelper, Sprite, SpriteMaterial, StaticCopyUsage, StaticDrawUsage, StaticReadUsage, StereoCamera, StreamCopyUsage, StreamDrawUsage, StreamReadUsage, StringKeyframeTrack, TOUCH, TetrahedronGeometry, TextureLoader, TextureUtils, Timer, TimestampQuery, TorusGeometry, TorusKnotGeometry, Triangle, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, TubeGeometry, UVMapping, Uint8BufferAttribute, Uint8ClampedBufferAttribute, Uniform, UniformsGroup, VectorKeyframeTrack, VideoFrameTexture, VideoTexture, WebGL3DRenderTarget, WebGLArrayRenderTarget, WebGPUCoordinateSystem, WireframeGeometry, WrapAroundEnding, ZeroCurvatureEnding, ZeroSlopeEnding, ZeroStencilOp, getConsoleFunction, setConsoleFunction } from './three.core.js'; function WebGLAnimation() { @@ -9650,18 +9650,6 @@ function WebGLShadowMap( renderer, objects, capabilities ) { } -const reversedFuncs = { - [ NeverDepth ]: AlwaysDepth, - [ LessDepth ]: GreaterDepth, - [ EqualDepth ]: NotEqualDepth, - [ LessEqualDepth ]: GreaterEqualDepth, - - [ AlwaysDepth ]: NeverDepth, - [ GreaterDepth ]: LessDepth, - [ NotEqualDepth ]: EqualDepth, - [ GreaterEqualDepth ]: LessEqualDepth, -}; - function WebGLState( gl, extensions ) { function ColorBuffer() { @@ -9793,7 +9781,7 @@ function WebGLState( gl, extensions ) { setFunc: function ( depthFunc ) { - if ( currentReversed ) depthFunc = reversedFuncs[ depthFunc ]; + if ( currentReversed ) depthFunc = ReversedDepthFuncs[ depthFunc ]; if ( currentDepthFunc !== depthFunc ) { diff --git a/build/three.module.min.js b/build/three.module.min.js index e0dde28c91dd2c..eabbecb2aa0339 100644 --- a/build/three.module.min.js +++ b/build/three.module.min.js @@ -3,4 +3,4 @@ * Copyright 2010-2026 Three.js Authors * SPDX-License-Identifier: MIT */ -import{Matrix3 as e,Vector2 as t,Color as n,mergeUniforms as i,Vector3 as r,CubeUVReflectionMapping as a,Mesh as o,BoxGeometry as s,ShaderMaterial as l,BackSide as c,cloneUniforms as d,Euler as u,Matrix4 as f,ColorManagement as p,SRGBTransfer as m,PlaneGeometry as h,FrontSide as _,getUnlitUniformColorSpace as g,IntType as v,warn as E,HalfFloatType as S,UnsignedByteType as M,FloatType as T,RGBAFormat as x,Plane as A,CubeReflectionMapping as R,CubeRefractionMapping as b,BufferGeometry as C,OrthographicCamera as P,PerspectiveCamera as L,NoToneMapping as U,MeshBasicMaterial as D,error as w,NoBlending as I,WebGLRenderTarget as N,BufferAttribute as y,LinearSRGBColorSpace as F,LinearFilter as O,CubeTexture as B,LinearMipmapLinearFilter as G,CubeCamera as H,EquirectangularReflectionMapping as V,EquirectangularRefractionMapping as W,warnOnce as z,Uint32BufferAttribute as k,Uint16BufferAttribute as X,Vector4 as Y,DataArrayTexture as K,Float32BufferAttribute as q,RawShaderMaterial as j,CustomToneMapping as Z,NeutralToneMapping as $,AgXToneMapping as Q,ACESFilmicToneMapping as J,CineonToneMapping as ee,ReinhardToneMapping as te,LinearToneMapping as ne,Data3DTexture as ie,GreaterEqualCompare as re,LessEqualCompare as ae,DepthTexture as oe,Texture as se,GLSL3 as le,VSMShadowMap as ce,PCFShadowMap as de,AddOperation as ue,MixOperation as fe,MultiplyOperation as pe,LinearTransfer as me,UniformsUtils as he,DoubleSide as _e,NormalBlending as ge,TangentSpaceNormalMap as ve,ObjectSpaceNormalMap as Ee,Layers as Se,RGFormat as Me,Frustum as Te,MeshDepthMaterial as xe,MeshDistanceMaterial as Ae,PCFSoftShadowMap as Re,DepthFormat as be,NearestFilter as Ce,CubeDepthTexture as Pe,UnsignedIntType as Le,LessEqualDepth as Ue,ReverseSubtractEquation as De,SubtractEquation as we,AddEquation as Ie,OneMinusConstantAlphaFactor as Ne,ConstantAlphaFactor as ye,OneMinusConstantColorFactor as Fe,ConstantColorFactor as Oe,OneMinusDstAlphaFactor as Be,OneMinusDstColorFactor as Ge,OneMinusSrcAlphaFactor as He,OneMinusSrcColorFactor as Ve,DstAlphaFactor as We,DstColorFactor as ze,SrcAlphaSaturateFactor as ke,SrcAlphaFactor as Xe,SrcColorFactor as Ye,OneFactor as Ke,ZeroFactor as qe,NotEqualDepth as je,GreaterDepth as Ze,GreaterEqualDepth as $e,EqualDepth as Qe,LessDepth as Je,AlwaysDepth as et,NeverDepth as tt,CullFaceNone as nt,CullFaceBack as it,CullFaceFront as rt,CustomBlending as at,MultiplyBlending as ot,SubtractiveBlending as st,AdditiveBlending as lt,MinEquation as ct,MaxEquation as dt,MirroredRepeatWrapping as ut,ClampToEdgeWrapping as ft,RepeatWrapping as pt,LinearMipmapNearestFilter as mt,NearestMipmapLinearFilter as ht,NearestMipmapNearestFilter as _t,NotEqualCompare as gt,GreaterCompare as vt,EqualCompare as Et,LessCompare as St,AlwaysCompare as Mt,NeverCompare as Tt,NoColorSpace as xt,DepthStencilFormat as At,getByteLength as Rt,UnsignedInt248Type as bt,UnsignedShortType as Ct,createElementNS as Pt,UnsignedShort4444Type as Lt,UnsignedShort5551Type as Ut,UnsignedInt5999Type as Dt,UnsignedInt101111Type as wt,ByteType as It,ShortType as Nt,AlphaFormat as yt,RGBFormat as Ft,RedFormat as Ot,RedIntegerFormat as Bt,RGIntegerFormat as Gt,RGBAIntegerFormat as Ht,RGB_S3TC_DXT1_Format as Vt,RGBA_S3TC_DXT1_Format as Wt,RGBA_S3TC_DXT3_Format as zt,RGBA_S3TC_DXT5_Format as kt,RGB_PVRTC_4BPPV1_Format as Xt,RGB_PVRTC_2BPPV1_Format as Yt,RGBA_PVRTC_4BPPV1_Format as Kt,RGBA_PVRTC_2BPPV1_Format as qt,RGB_ETC1_Format as jt,RGB_ETC2_Format as Zt,RGBA_ETC2_EAC_Format as $t,R11_EAC_Format as Qt,SIGNED_R11_EAC_Format as Jt,RG11_EAC_Format as en,SIGNED_RG11_EAC_Format as tn,RGBA_ASTC_4x4_Format as nn,RGBA_ASTC_5x4_Format as rn,RGBA_ASTC_5x5_Format as an,RGBA_ASTC_6x5_Format as on,RGBA_ASTC_6x6_Format as sn,RGBA_ASTC_8x5_Format as ln,RGBA_ASTC_8x6_Format as cn,RGBA_ASTC_8x8_Format as dn,RGBA_ASTC_10x5_Format as un,RGBA_ASTC_10x6_Format as fn,RGBA_ASTC_10x8_Format as pn,RGBA_ASTC_10x10_Format as mn,RGBA_ASTC_12x10_Format as hn,RGBA_ASTC_12x12_Format as _n,RGBA_BPTC_Format as gn,RGB_BPTC_SIGNED_Format as vn,RGB_BPTC_UNSIGNED_Format as En,RED_RGTC1_Format as Sn,SIGNED_RED_RGTC1_Format as Mn,RED_GREEN_RGTC2_Format as Tn,SIGNED_RED_GREEN_RGTC2_Format as xn,ExternalTexture as An,EventDispatcher as Rn,ArrayCamera as bn,WebXRController as Cn,RAD2DEG as Pn,DataTexture as Ln,createCanvasElement as Un,SRGBColorSpace as Dn,REVISION as wn,log as In,WebGLCoordinateSystem as Nn,probeAsync as yn}from"./three.core.min.js";export{AdditiveAnimationBlendMode,AlwaysStencilFunc,AmbientLight,AnimationAction,AnimationClip,AnimationLoader,AnimationMixer,AnimationObjectGroup,AnimationUtils,ArcCurve,ArrowHelper,AttachedBindMode,Audio,AudioAnalyser,AudioContext,AudioListener,AudioLoader,AxesHelper,BasicDepthPacking,BasicShadowMap,BatchedMesh,BezierInterpolant,Bone,BooleanKeyframeTrack,Box2,Box3,Box3Helper,BoxHelper,BufferGeometryLoader,Cache,Camera,CameraHelper,CanvasTexture,CapsuleGeometry,CatmullRomCurve3,CircleGeometry,Clock,ColorKeyframeTrack,Compatibility,CompressedArrayTexture,CompressedCubeTexture,CompressedTexture,CompressedTextureLoader,ConeGeometry,Controls,CubeTextureLoader,CubicBezierCurve,CubicBezierCurve3,CubicInterpolant,CullFaceFrontBack,Curve,CurvePath,CylinderGeometry,Cylindrical,DataTextureLoader,DataUtils,DecrementStencilOp,DecrementWrapStencilOp,DefaultLoadingManager,DetachedBindMode,DirectionalLight,DirectionalLightHelper,DiscreteInterpolant,DodecahedronGeometry,DynamicCopyUsage,DynamicDrawUsage,DynamicReadUsage,EdgesGeometry,EllipseCurve,EqualStencilFunc,ExtrudeGeometry,FileLoader,Float16BufferAttribute,Fog,FogExp2,FramebufferTexture,FrustumArray,GLBufferAttribute,GLSL1,GreaterEqualStencilFunc,GreaterStencilFunc,GridHelper,Group,HemisphereLight,HemisphereLightHelper,IcosahedronGeometry,ImageBitmapLoader,ImageLoader,ImageUtils,IncrementStencilOp,IncrementWrapStencilOp,InstancedBufferAttribute,InstancedBufferGeometry,InstancedInterleavedBuffer,InstancedMesh,Int16BufferAttribute,Int32BufferAttribute,Int8BufferAttribute,InterleavedBuffer,InterleavedBufferAttribute,Interpolant,InterpolateBezier,InterpolateDiscrete,InterpolateLinear,InterpolateSmooth,InterpolationSamplingMode,InterpolationSamplingType,InvertStencilOp,KeepStencilOp,KeyframeTrack,LOD,LatheGeometry,LessEqualStencilFunc,LessStencilFunc,Light,LightProbe,Line,Line3,LineBasicMaterial,LineCurve,LineCurve3,LineDashedMaterial,LineLoop,LineSegments,LinearInterpolant,LinearMipMapLinearFilter,LinearMipMapNearestFilter,Loader,LoaderUtils,LoadingManager,LoopOnce,LoopPingPong,LoopRepeat,MOUSE,Material,MaterialBlending,MaterialLoader,MathUtils,Matrix2,MeshLambertMaterial,MeshMatcapMaterial,MeshNormalMaterial,MeshPhongMaterial,MeshPhysicalMaterial,MeshStandardMaterial,MeshToonMaterial,NearestMipMapLinearFilter,NearestMipMapNearestFilter,NeverStencilFunc,NoNormalPacking,NormalAnimationBlendMode,NormalGAPacking,NormalRGPacking,NotEqualStencilFunc,NumberKeyframeTrack,Object3D,ObjectLoader,OctahedronGeometry,Path,PlaneHelper,PointLight,PointLightHelper,Points,PointsMaterial,PolarGridHelper,PolyhedronGeometry,PositionalAudio,PropertyBinding,PropertyMixer,QuadraticBezierCurve,QuadraticBezierCurve3,Quaternion,QuaternionKeyframeTrack,QuaternionLinearInterpolant,RGBADepthPacking,RGBDepthPacking,RGBIntegerFormat,RGDepthPacking,Ray,Raycaster,RectAreaLight,RenderTarget,RenderTarget3D,ReplaceStencilOp,RingGeometry,Scene,ShadowMaterial,Shape,ShapeGeometry,ShapePath,ShapeUtils,Skeleton,SkeletonHelper,SkinnedMesh,Source,Sphere,SphereGeometry,Spherical,SphericalHarmonics3,SplineCurve,SpotLight,SpotLightHelper,Sprite,SpriteMaterial,StaticCopyUsage,StaticDrawUsage,StaticReadUsage,StereoCamera,StreamCopyUsage,StreamDrawUsage,StreamReadUsage,StringKeyframeTrack,TOUCH,TetrahedronGeometry,TextureLoader,TextureUtils,Timer,TimestampQuery,TorusGeometry,TorusKnotGeometry,Triangle,TriangleFanDrawMode,TriangleStripDrawMode,TrianglesDrawMode,TubeGeometry,UVMapping,Uint8BufferAttribute,Uint8ClampedBufferAttribute,Uniform,UniformsGroup,VectorKeyframeTrack,VideoFrameTexture,VideoTexture,WebGL3DRenderTarget,WebGLArrayRenderTarget,WebGPUCoordinateSystem,WireframeGeometry,WrapAroundEnding,ZeroCurvatureEnding,ZeroSlopeEnding,ZeroStencilOp,getConsoleFunction,setConsoleFunction}from"./three.core.min.js";function Fn(){let e=null,t=!1,n=null,i=null;function r(t,a){n(t,a),i=e.requestAnimationFrame(r)}return{start:function(){!0!==t&&null!==n&&(i=e.requestAnimationFrame(r),t=!0)},stop:function(){e.cancelAnimationFrame(i),t=!1},setAnimationLoop:function(e){n=e},setContext:function(t){e=t}}}function On(e){const t=new WeakMap;return{get:function(e){return e.isInterleavedBufferAttribute&&(e=e.data),t.get(e)},remove:function(n){n.isInterleavedBufferAttribute&&(n=n.data);const i=t.get(n);i&&(e.deleteBuffer(i.buffer),t.delete(n))},update:function(n,i){if(n.isInterleavedBufferAttribute&&(n=n.data),n.isGLBufferAttribute){const e=t.get(n);return void((!e||e.versione.start-t.start);let t=0;for(let e=1;e 0\n\tvec4 plane;\n\t#ifdef ALPHA_TO_COVERAGE\n\t\tfloat distanceToPlane, distanceGradient;\n\t\tfloat clipOpacity = 1.0;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\tclipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\tif ( clipOpacity == 0.0 ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tfloat unionClipOpacity = 1.0;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\t\tunionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tclipOpacity *= 1.0 - unionClipOpacity;\n\t\t#endif\n\t\tdiffuseColor.a *= clipOpacity;\n\t\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tbool clipped = true;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tif ( clipped ) discard;\n\t\t#endif\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvarying vec4 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvColor = vec4( 1.0 );\n#endif\n#ifdef USE_COLOR_ALPHA\n\tvColor *= color;\n#elif defined( USE_COLOR )\n\tvColor.rgb *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.rgb *= instanceColor.rgb;\n#endif\n#ifdef USE_BATCHING_COLOR\n\tvColor *= getBatchingColor( getIndirectIndex( gl_DrawID ) );\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n\tvarying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\thighp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define cubeUV_r0 1.0\n\t#define cubeUV_m0 - 2.0\n\t#define cubeUV_r1 0.8\n\t#define cubeUV_m1 - 1.0\n\t#define cubeUV_r4 0.4\n\t#define cubeUV_m4 2.0\n\t#define cubeUV_r5 0.305\n\t#define cubeUV_m5 3.0\n\t#define cubeUV_r6 0.21\n\t#define cubeUV_m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= cubeUV_r1 ) {\n\t\t\tmip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n\t\t} else if ( roughness >= cubeUV_r4 ) {\n\t\t\tmip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n\t\t} else if ( roughness >= cubeUV_r5 ) {\n\t\t\tmip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n\t\t} else if ( roughness >= cubeUV_r6 ) {\n\t\t\tmip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = objectTangent;\n#endif\n#ifdef USE_BATCHING\n\tmat3 bm = mat3( batchingMatrix );\n\ttransformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\n\ttransformedNormal = bm * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = bm * transformedTangent;\n\t#endif\n#endif\n#ifdef USE_INSTANCING\n\tmat3 im = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\n\ttransformedNormal = im * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = im * transformedTangent;\n\t#endif\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\ttransformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE_EMISSIVE\n\t\temissiveColor = sRGBTransferEOTF( emissiveColor );\n\t#endif\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",colorspace_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",colorspace_pars_fragment:"vec4 LinearTransferOETF( in vec4 value ) {\n\treturn value;\n}\nvec4 sRGBTransferEOTF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t\t#endif\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform mat3 envMapRotation;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#ifdef USE_ENVMAP\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 reflectVec = reflect( - viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, pow4( roughness ) ) );\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\t#ifdef USE_ANISOTROPY\n\t\tvec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n\t\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\t\tvec3 bentNormal = cross( bitangent, viewDir );\n\t\t\t\tbentNormal = normalize( cross( bentNormal, bitangent ) );\n\t\t\t\tbentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n\t\t\t\treturn getIBLRadiance( viewDir, bentNormal, roughness );\n\t\t\t#else\n\t\t\t\treturn vec3( 0.0 );\n\t\t\t#endif\n\t\t}\n\t#endif\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn vec3( texture2D( gradientMap, coord ).r );\n\t#else\n\t\tvec2 fw = fwidth( coord ) * 0.5;\n\t\treturn mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n\t#endif\n}",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_fragment:"LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;",lights_lambert_pars_fragment:"varying vec3 vViewPosition;\nstruct LambertMaterial {\n\tvec3 diffuseColor;\n\tfloat specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Lambert\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Lambert",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n\tuniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif ( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.diffuseContribution = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.metalness = metalnessFactor;\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\tmaterial.ior = ior;\n\t#ifdef USE_SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULAR_COLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n\t\t#endif\n\t\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor;\n\tmaterial.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = vec3( 0.04 );\n\tmaterial.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_DISPERSION\n\tmaterial.dispersion = dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tmaterial.iridescence = iridescence;\n\tmaterial.iridescenceIOR = iridescenceIOR;\n\t#ifdef USE_IRIDESCENCEMAP\n\t\tmaterial.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n\t#endif\n\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\t\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n\t#else\n\t\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\n\t#endif\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.0001, 1.0 );\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\t#ifdef USE_ANISOTROPYMAP\n\t\tmat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n\t\tvec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n\t\tvec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n\t#else\n\t\tvec2 anisotropyV = anisotropyVector;\n\t#endif\n\tmaterial.anisotropy = length( anisotropyV );\n\tif( material.anisotropy == 0.0 ) {\n\t\tanisotropyV = vec2( 1.0, 0.0 );\n\t} else {\n\t\tanisotropyV /= material.anisotropy;\n\t\tmaterial.anisotropy = saturate( material.anisotropy );\n\t}\n\tmaterial.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n\tmaterial.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n\tmaterial.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif",lights_physical_pars_fragment:"uniform sampler2D dfgLUT;\nstruct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tvec3 diffuseContribution;\n\tvec3 specularColor;\n\tvec3 specularColorBlended;\n\tfloat roughness;\n\tfloat metalness;\n\tfloat specularF90;\n\tfloat dispersion;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\tfloat iridescence;\n\t\tfloat iridescenceIOR;\n\t\tfloat iridescenceThickness;\n\t\tvec3 iridescenceFresnel;\n\t\tvec3 iridescenceF0;\n\t\tvec3 iridescenceFresnelDielectric;\n\t\tvec3 iridescenceFresnelMetallic;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n\t#ifdef IOR\n\t\tfloat ior;\n\t#endif\n\t#ifdef USE_TRANSMISSION\n\t\tfloat transmission;\n\t\tfloat transmissionAlpha;\n\t\tfloat thickness;\n\t\tfloat attenuationDistance;\n\t\tvec3 attenuationColor;\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat anisotropy;\n\t\tfloat alphaT;\n\t\tvec3 anisotropyT;\n\t\tvec3 anisotropyB;\n\t#endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n\tfloat V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n\t\tfloat gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n\t\tfloat gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n\t\tfloat v = 0.5 / ( gv + gl );\n\t\treturn v;\n\t}\n\tfloat D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n\t\tfloat a2 = alphaT * alphaB;\n\t\thighp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n\t\thighp float v2 = dot( v, v );\n\t\tfloat w2 = a2 / v2;\n\t\treturn RECIPROCAL_PI * a2 * pow2 ( w2 );\n\t}\n#endif\n#ifdef USE_CLEARCOAT\n\tvec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n\t\tvec3 f0 = material.clearcoatF0;\n\t\tfloat f90 = material.clearcoatF90;\n\t\tfloat roughness = material.clearcoatRoughness;\n\t\tfloat alpha = pow2( roughness );\n\t\tvec3 halfDir = normalize( lightDir + viewDir );\n\t\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\t\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\t\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\t\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\t\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t\treturn F * ( V * D );\n\t}\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 f0 = material.specularColorBlended;\n\tfloat f90 = material.specularF90;\n\tfloat roughness = material.roughness;\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t#ifdef USE_IRIDESCENCE\n\t\tF = mix( F, material.iridescenceFresnel, material.iridescence );\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat dotTL = dot( material.anisotropyT, lightDir );\n\t\tfloat dotTV = dot( material.anisotropyT, viewDir );\n\t\tfloat dotTH = dot( material.anisotropyT, halfDir );\n\t\tfloat dotBL = dot( material.anisotropyB, lightDir );\n\t\tfloat dotBV = dot( material.anisotropyB, viewDir );\n\t\tfloat dotBH = dot( material.anisotropyB, halfDir );\n\t\tfloat V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n\t\tfloat D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n\t#else\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t#endif\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transpose( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat rInv = 1.0 / ( roughness + 0.1 );\n\tfloat a = -1.9362 + 1.0678 * roughness + 0.4573 * r2 - 0.8469 * rInv;\n\tfloat b = -0.6014 + 0.5538 * roughness - 0.4670 * r2 - 0.1255 * rInv;\n\tfloat DG = exp( a * dotNV + b );\n\treturn saturate( DG );\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n\t#ifdef USE_IRIDESCENCE\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n\t#else\n\t\tvec3 Fr = specularColor;\n\t#endif\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nvec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 singleScatter = BRDF_GGX( lightDir, viewDir, normal, material );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 dfgV = texture2D( dfgLUT, vec2( material.roughness, dotNV ) ).rg;\n\tvec2 dfgL = texture2D( dfgLUT, vec2( material.roughness, dotNL ) ).rg;\n\tvec3 FssEss_V = material.specularColorBlended * dfgV.x + material.specularF90 * dfgV.y;\n\tvec3 FssEss_L = material.specularColorBlended * dfgL.x + material.specularF90 * dfgL.y;\n\tfloat Ess_V = dfgV.x + dfgV.y;\n\tfloat Ess_L = dfgL.x + dfgL.y;\n\tfloat Ems_V = 1.0 - Ess_V;\n\tfloat Ems_L = 1.0 - Ess_L;\n\tvec3 Favg = material.specularColorBlended + ( 1.0 - material.specularColorBlended ) * 0.047619;\n\tvec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg + EPSILON );\n\tfloat compensationFactor = Ems_V * Ems_L;\n\tvec3 multiScatter = Fms * compensationFactor;\n\treturn singleScatter + multiScatter;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometryNormal;\n\t\tvec3 viewDir = geometryViewDir;\n\t\tvec3 position = geometryPosition;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColorBlended * t2.x + ( material.specularF90 - material.specularColorBlended ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseContribution * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t\t#ifdef USE_CLEARCOAT\n\t\t\tvec3 Ncc = geometryClearcoatNormal;\n\t\t\tvec2 uvClearcoat = LTC_Uv( Ncc, viewDir, material.clearcoatRoughness );\n\t\t\tvec4 t1Clearcoat = texture2D( ltc_1, uvClearcoat );\n\t\t\tvec4 t2Clearcoat = texture2D( ltc_2, uvClearcoat );\n\t\t\tmat3 mInvClearcoat = mat3(\n\t\t\t\tvec3( t1Clearcoat.x, 0, t1Clearcoat.y ),\n\t\t\t\tvec3( 0, 1, 0 ),\n\t\t\t\tvec3( t1Clearcoat.z, 0, t1Clearcoat.w )\n\t\t\t);\n\t\t\tvec3 fresnelClearcoat = material.clearcoatF0 * t2Clearcoat.x + ( material.clearcoatF90 - material.clearcoatF0 ) * t2Clearcoat.y;\n\t\t\tclearcoatSpecularDirect += lightColor * fresnelClearcoat * LTC_Evaluate( Ncc, viewDir, position, mInvClearcoat, rectCoords );\n\t\t#endif\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n\t#endif\n\t#ifdef USE_SHEEN\n \n \t\tsheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n \n \t\tfloat sheenAlbedoV = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n \t\tfloat sheenAlbedoL = IBLSheenBRDF( geometryNormal, directLight.direction, material.sheenRoughness );\n \n \t\tfloat sheenEnergyComp = 1.0 - max3( material.sheenColor ) * max( sheenAlbedoV, sheenAlbedoL );\n \n \t\tirradiance *= sheenEnergyComp;\n \n \t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseContribution );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 diffuse = irradiance * BRDF_Lambert( material.diffuseContribution );\n\t#ifdef USE_SHEEN\n\t\tfloat sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n\t\tfloat sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n\t\tdiffuse *= sheenEnergyComp;\n\t#endif\n\treflectedLight.indirectDiffuse += diffuse;\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ) * RECIPROCAL_PI;\n \t#endif\n\tvec3 singleScatteringDielectric = vec3( 0.0 );\n\tvec3 multiScatteringDielectric = vec3( 0.0 );\n\tvec3 singleScatteringMetallic = vec3( 0.0 );\n\tvec3 multiScatteringMetallic = vec3( 0.0 );\n\t#ifdef USE_IRIDESCENCE\n\t\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnelDielectric, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n\t\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.iridescence, material.iridescenceFresnelMetallic, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n\t#else\n\t\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n\t\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n\t#endif\n\tvec3 singleScattering = mix( singleScatteringDielectric, singleScatteringMetallic, material.metalness );\n\tvec3 multiScattering = mix( multiScatteringDielectric, multiScatteringMetallic, material.metalness );\n\tvec3 totalScatteringDielectric = singleScatteringDielectric + multiScatteringDielectric;\n\tvec3 diffuse = material.diffuseContribution * ( 1.0 - totalScatteringDielectric );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tvec3 indirectSpecular = radiance * singleScattering;\n\tindirectSpecular += multiScattering * cosineWeightedIrradiance;\n\tvec3 indirectDiffuse = diffuse * cosineWeightedIrradiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n\t\tfloat sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n\t\tindirectSpecular *= sheenEnergyComp;\n\t\tindirectDiffuse *= sheenEnergyComp;\n\t#endif\n\treflectedLight.indirectSpecular += indirectSpecular;\n\treflectedLight.indirectDiffuse += indirectDiffuse;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n\tgeometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n\tfloat dotNVi = saturate( dot( normal, geometryViewDir ) );\n\tif ( material.iridescenceThickness == 0.0 ) {\n\t\tmaterial.iridescence = 0.0;\n\t} else {\n\t\tmaterial.iridescence = saturate( material.iridescence );\n\t}\n\tif ( material.iridescence > 0.0 ) {\n\t\tmaterial.iridescenceFresnelDielectric = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n\t\tmaterial.iridescenceFresnelMetallic = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.diffuseColor );\n\t\tmaterial.iridescenceFresnel = mix( material.iridescenceFresnelDielectric, material.iridescenceFresnelMetallic, material.metalness );\n\t\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n\t}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometryPosition, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tvec4 spotColor;\n\tvec3 spotLightCoord;\n\tbool inSpotLightMap;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometryPosition, directLight );\n\t\t#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n\t\t#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n\t\t#else\n\t\t#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#endif\n\t\t#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n\t\t\tspotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n\t\t\tinSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n\t\t\tspotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n\t\t\tdirectLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n\t\t#endif\n\t\t#undef SPOT_LIGHT_MAP_INDEX\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if defined( USE_LIGHT_PROBES )\n\t\tirradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\t#if defined( STANDARD ) || defined( LAMBERT ) || defined( PHONG )\n\t\t\tiblIrradiance += getIBLIrradiance( geometryNormal );\n\t\t#endif\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\t#ifdef USE_ANISOTROPY\n\t\tradiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n\t#else\n\t\tradiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\t#if defined( LAMBERT ) || defined( PHONG )\n\t\tirradiance += iblIrradiance;\n\t#endif\n\tRE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n\tgl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n\tvFragDepth = 1.0 + gl_Position.w;\n\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 sampledDiffuseColor = texture2D( map, vMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\tsampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor );\n\t#endif\n\tdiffuseColor *= sampledDiffuseColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t#if defined( USE_POINTS_UV )\n\t\tvec2 uv = vUv;\n\t#else\n\t\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tdiffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_POINTS_UV )\n\tvarying vec2 vUv;\n#else\n\t#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t\tuniform mat3 uvTransform;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphinstance_vertex:"#ifdef USE_INSTANCING_MORPH\n\tfloat morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\tfloat morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tmorphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;\n\t}\n#endif",morphcolor_vertex:"#if defined( USE_MORPHCOLORS )\n\tvColor *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t#if defined( USE_COLOR_ALPHA )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n\t\t#elif defined( USE_COLOR )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n\t\t#endif\n\t}\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n\t}\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\t#ifndef USE_INSTANCING_MORPH\n\t\tuniform float morphTargetBaseInfluence;\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t#endif\n\tuniform sampler2DArray morphTargetsTexture;\n\tuniform ivec2 morphTargetsTextureSize;\n\tvec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n\t\tint texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n\t\tint y = texelIndex / morphTargetsTextureSize.x;\n\t\tint x = texelIndex - y * morphTargetsTextureSize.x;\n\t\tivec3 morphUV = ivec3( x, y, morphTargetIndex );\n\t\treturn texelFetch( morphTargetsTexture, morphUV, 0 );\n\t}\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n\t}\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = dFdx( vViewPosition );\n\tvec3 fdy = dFdy( vViewPosition );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal *= faceDirection;\n\t#endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn = getTangentFrame( - vViewPosition, normal,\n\t\t#if defined( USE_NORMALMAP )\n\t\t\tvNormalMapUv\n\t\t#elif defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tvClearcoatNormalMapUv\n\t\t#else\n\t\t\tvUv\n\t\t#endif\n\t\t);\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn[0] *= faceDirection;\n\t\ttbn[1] *= faceDirection;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn2[0] *= faceDirection;\n\t\ttbn2[1] *= faceDirection;\n\t#endif\n#endif\nvec3 nonPerturbedNormal = normal;",normal_fragment_maps:"#ifdef USE_NORMALMAP_OBJECTSPACE\n\tnormal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n\tvec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\tnormal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n\tmat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( uv.st );\n\t\tvec2 st1 = dFdy( uv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n\t\treturn mat3( T * scale, B * scale, N );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = nonPerturbedNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\tclearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif",iridescence_pars_fragment:"#ifdef USE_IRIDESCENCEMAP\n\tuniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform sampler2D iridescenceThicknessMap;\n#endif",opaque_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;\nconst float Inv255 = 1. / 255.;\nconst vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );\nconst vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );\nconst vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );\nconst vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );\nvec4 packDepthToRGBA( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec4( 0., 0., 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec4( 1., 1., 1., 1. );\n\tfloat vuf;\n\tfloat af = modf( v * PackFactors.a, vuf );\n\tfloat bf = modf( vuf * ShiftRight8, vuf );\n\tfloat gf = modf( vuf * ShiftRight8, vuf );\n\treturn vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );\n}\nvec3 packDepthToRGB( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec3( 0., 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec3( 1., 1., 1. );\n\tfloat vuf;\n\tfloat bf = modf( v * PackFactors.b, vuf );\n\tfloat gf = modf( vuf * ShiftRight8, vuf );\n\treturn vec3( vuf * Inv255, gf * PackUpscale, bf );\n}\nvec2 packDepthToRG( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec2( 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec2( 1., 1. );\n\tfloat vuf;\n\tfloat gf = modf( v * 256., vuf );\n\treturn vec2( vuf * Inv255, gf );\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors4 );\n}\nfloat unpackRGBToDepth( const in vec3 v ) {\n\treturn dot( v, UnpackFactors3 );\n}\nfloat unpackRGToDepth( const in vec2 v ) {\n\treturn v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;\n}\nvec4 pack2HalfToRGBA( const in vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( const in vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\n\t\treturn depth * ( far - near ) - far;\n\t#else\n\t\treturn depth * ( near - far ) - near;\n\t#endif\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\t\n\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\treturn ( near * far ) / ( ( near - far ) * depth - near );\n\t#else\n\t\treturn ( near * far ) / ( ( far - near ) * depth - far );\n\t#endif\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_BATCHING\n\tmvPosition = batchingMatrix * mvPosition;\n#endif\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n\tuniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tuniform sampler2DShadow directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\t#else\n\t\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\t#endif\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tuniform sampler2DShadow spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\t#else\n\t\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\t#endif\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tuniform samplerCubeShadow pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\t#elif defined( SHADOWMAP_TYPE_BASIC )\n\t\t\tuniform samplerCube pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\t#endif\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\tfloat interleavedGradientNoise( vec2 position ) {\n\t\t\treturn fract( 52.9829189 * fract( dot( position, vec2( 0.06711056, 0.00583715 ) ) ) );\n\t\t}\n\t\tvec2 vogelDiskSample( int sampleIndex, int samplesCount, float phi ) {\n\t\t\tconst float goldenAngle = 2.399963229728653;\n\t\t\tfloat r = sqrt( ( float( sampleIndex ) + 0.5 ) / float( samplesCount ) );\n\t\t\tfloat theta = float( sampleIndex ) * goldenAngle + phi;\n\t\t\treturn vec2( cos( theta ), sin( theta ) ) * r;\n\t\t}\n\t#endif\n\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\tfloat getShadow( sampler2DShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\t\tfloat shadow = 1.0;\n\t\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\t\tshadowCoord.z += shadowBias;\n\t\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\t\tif ( frustumTest ) {\n\t\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\t\tfloat radius = shadowRadius * texelSize.x;\n\t\t\t\tfloat phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;\n\t\t\t\tshadow = (\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 0, 5, phi ) * radius, shadowCoord.z ) ) +\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 1, 5, phi ) * radius, shadowCoord.z ) ) +\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 2, 5, phi ) * radius, shadowCoord.z ) ) +\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 3, 5, phi ) * radius, shadowCoord.z ) ) +\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 4, 5, phi ) * radius, shadowCoord.z ) )\n\t\t\t\t) * 0.2;\n\t\t\t}\n\t\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t\t}\n\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\t\tfloat shadow = 1.0;\n\t\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\tshadowCoord.z -= shadowBias;\n\t\t\t#else\n\t\t\t\tshadowCoord.z += shadowBias;\n\t\t\t#endif\n\t\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\t\tif ( frustumTest ) {\n\t\t\t\tvec2 distribution = texture2D( shadowMap, shadowCoord.xy ).rg;\n\t\t\t\tfloat mean = distribution.x;\n\t\t\t\tfloat variance = distribution.y * distribution.y;\n\t\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\t\tfloat hard_shadow = step( mean, shadowCoord.z );\n\t\t\t\t#else\n\t\t\t\t\tfloat hard_shadow = step( shadowCoord.z, mean );\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\tif ( hard_shadow == 1.0 ) {\n\t\t\t\t\tshadow = 1.0;\n\t\t\t\t} else {\n\t\t\t\t\tvariance = max( variance, 0.0000001 );\n\t\t\t\t\tfloat d = shadowCoord.z - mean;\n\t\t\t\t\tfloat p_max = variance / ( variance + d * d );\n\t\t\t\t\tp_max = clamp( ( p_max - 0.3 ) / 0.65, 0.0, 1.0 );\n\t\t\t\t\tshadow = max( hard_shadow, p_max );\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t\t}\n\t#else\n\t\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\t\tfloat shadow = 1.0;\n\t\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\tshadowCoord.z -= shadowBias;\n\t\t\t#else\n\t\t\t\tshadowCoord.z += shadowBias;\n\t\t\t#endif\n\t\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\t\tif ( frustumTest ) {\n\t\t\t\tfloat depth = texture2D( shadowMap, shadowCoord.xy ).r;\n\t\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\t\tshadow = step( depth, shadowCoord.z );\n\t\t\t\t#else\n\t\t\t\t\tshadow = step( shadowCoord.z, depth );\n\t\t\t\t#endif\n\t\t\t}\n\t\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t\t}\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#if defined( SHADOWMAP_TYPE_PCF )\n\tfloat getPointShadow( samplerCubeShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tfloat shadow = 1.0;\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\tvec3 absVec = abs( lightToPosition );\n\t\tfloat viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );\n\t\tif ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {\n\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\tfloat dp = ( shadowCameraNear * ( shadowCameraFar - viewSpaceZ ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n\t\t\t\tdp -= shadowBias;\n\t\t\t#else\n\t\t\t\tfloat dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n\t\t\t\tdp += shadowBias;\n\t\t\t#endif\n\t\t\tfloat texelSize = shadowRadius / shadowMapSize.x;\n\t\t\tvec3 absDir = abs( bd3D );\n\t\t\tvec3 tangent = absDir.x > absDir.z ? vec3( 0.0, 1.0, 0.0 ) : vec3( 1.0, 0.0, 0.0 );\n\t\t\ttangent = normalize( cross( bd3D, tangent ) );\n\t\t\tvec3 bitangent = cross( bd3D, tangent );\n\t\t\tfloat phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;\n\t\t\tvec2 sample0 = vogelDiskSample( 0, 5, phi );\n\t\t\tvec2 sample1 = vogelDiskSample( 1, 5, phi );\n\t\t\tvec2 sample2 = vogelDiskSample( 2, 5, phi );\n\t\t\tvec2 sample3 = vogelDiskSample( 3, 5, phi );\n\t\t\tvec2 sample4 = vogelDiskSample( 4, 5, phi );\n\t\t\tshadow = (\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample0.x + bitangent * sample0.y ) * texelSize, dp ) ) +\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample1.x + bitangent * sample1.y ) * texelSize, dp ) ) +\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample2.x + bitangent * sample2.y ) * texelSize, dp ) ) +\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample3.x + bitangent * sample3.y ) * texelSize, dp ) ) +\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample4.x + bitangent * sample4.y ) * texelSize, dp ) )\n\t\t\t) * 0.2;\n\t\t}\n\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t}\n\t#elif defined( SHADOWMAP_TYPE_BASIC )\n\tfloat getPointShadow( samplerCube shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tfloat shadow = 1.0;\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tvec3 absVec = abs( lightToPosition );\n\t\tfloat viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );\n\t\tif ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {\n\t\t\tfloat dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n\t\t\tdp += shadowBias;\n\t\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t\tfloat depth = textureCube( shadowMap, bd3D ).r;\n\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\tdepth = 1.0 - depth;\n\t\t\t#endif\n\t\t\tshadow = step( dp, depth );\n\t\t}\n\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t}\n\t#endif\n\t#endif\n#endif",shadowmap_pars_vertex:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tuniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\tvec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition;\n\t\t#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t\tshadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n\t\t#endif\n\t\tvSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0 && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\tuniform highp sampler2D boneTexture;\n\tmat4 getBoneMatrix( const in float i ) {\n\t\tint size = textureSize( boneTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 CineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.6605, - 0.1246, - 0.0182 ),\n\tvec3( - 0.5876, 1.1329, - 0.1006 ),\n\tvec3( - 0.0728, - 0.0083, 1.1187 )\n);\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\n\tvec3( 0.6274, 0.0691, 0.0164 ),\n\tvec3( 0.3293, 0.9195, 0.0880 ),\n\tvec3( 0.0433, 0.0113, 0.8956 )\n);\nvec3 agxDefaultContrastApprox( vec3 x ) {\n\tvec3 x2 = x * x;\n\tvec3 x4 = x2 * x2;\n\treturn + 15.5 * x4 * x2\n\t\t- 40.14 * x4 * x\n\t\t+ 31.96 * x4\n\t\t- 6.868 * x2 * x\n\t\t+ 0.4298 * x2\n\t\t+ 0.1191 * x\n\t\t- 0.00232;\n}\nvec3 AgXToneMapping( vec3 color ) {\n\tconst mat3 AgXInsetMatrix = mat3(\n\t\tvec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\n\t\tvec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\n\t\tvec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\n\t);\n\tconst mat3 AgXOutsetMatrix = mat3(\n\t\tvec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\n\t\tvec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\n\t\tvec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\n\t);\n\tconst float AgxMinEv = - 12.47393;\tconst float AgxMaxEv = 4.026069;\n\tcolor *= toneMappingExposure;\n\tcolor = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\n\tcolor = AgXInsetMatrix * color;\n\tcolor = max( color, 1e-10 );\tcolor = log2( color );\n\tcolor = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\n\tcolor = clamp( color, 0.0, 1.0 );\n\tcolor = agxDefaultContrastApprox( color );\n\tcolor = AgXOutsetMatrix * color;\n\tcolor = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\n\tcolor = LINEAR_REC2020_TO_LINEAR_SRGB * color;\n\tcolor = clamp( color, 0.0, 1.0 );\n\treturn color;\n}\nvec3 NeutralToneMapping( vec3 color ) {\n\tconst float StartCompression = 0.8 - 0.04;\n\tconst float Desaturation = 0.15;\n\tcolor *= toneMappingExposure;\n\tfloat x = min( color.r, min( color.g, color.b ) );\n\tfloat offset = x < 0.08 ? x - 6.25 * x * x : 0.04;\n\tcolor -= offset;\n\tfloat peak = max( color.r, max( color.g, color.b ) );\n\tif ( peak < StartCompression ) return color;\n\tfloat d = 1. - StartCompression;\n\tfloat newPeak = 1. - d * d / ( peak + d - StartCompression );\n\tcolor *= newPeak / peak;\n\tfloat g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );\n\treturn mix( color, vec3( newPeak ), g );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tmaterial.transmission = transmission;\n\tmaterial.transmissionAlpha = 1.0;\n\tmaterial.thickness = thickness;\n\tmaterial.attenuationDistance = attenuationDistance;\n\tmaterial.attenuationColor = attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tmaterial.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tmaterial.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmitted = getIBLVolumeRefraction(\n\t\tn, v, material.roughness, material.diffuseContribution, material.specularColorBlended, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,\n\t\tmaterial.attenuationColor, material.attenuationDistance );\n\tmaterial.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n\ttotalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tfloat w0( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n\t}\n\tfloat w1( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n\t}\n\tfloat w2( float a ){\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n\t}\n\tfloat w3( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * a );\n\t}\n\tfloat g0( float a ) {\n\t\treturn w0( a ) + w1( a );\n\t}\n\tfloat g1( float a ) {\n\t\treturn w2( a ) + w3( a );\n\t}\n\tfloat h0( float a ) {\n\t\treturn - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n\t}\n\tfloat h1( float a ) {\n\t\treturn 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n\t}\n\tvec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n\t\tuv = uv * texelSize.zw + 0.5;\n\t\tvec2 iuv = floor( uv );\n\t\tvec2 fuv = fract( uv );\n\t\tfloat g0x = g0( fuv.x );\n\t\tfloat g1x = g1( fuv.x );\n\t\tfloat h0x = h0( fuv.x );\n\t\tfloat h1x = h1( fuv.x );\n\t\tfloat h0y = h0( fuv.y );\n\t\tfloat h1y = h1( fuv.y );\n\t\tvec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\treturn g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n\t\t\tg1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n\t}\n\tvec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n\t\tvec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n\t\tvec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n\t\tvec2 fLodSizeInv = 1.0 / fLodSize;\n\t\tvec2 cLodSizeInv = 1.0 / cLodSize;\n\t\tvec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n\t\tvec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n\t\treturn mix( fSample, cSample, fract( lod ) );\n\t}\n\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n\t\tfloat lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\treturn textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n\t}\n\tvec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tif ( isinf( attenuationDistance ) ) {\n\t\t\treturn vec3( 1.0 );\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n\t\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n\t\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,\n\t\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tvec4 transmittedLight;\n\t\tvec3 transmittance;\n\t\t#ifdef USE_DISPERSION\n\t\t\tfloat halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;\n\t\t\tvec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );\n\t\t\tfor ( int i = 0; i < 3; i ++ ) {\n\t\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );\n\t\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\t\trefractionCoords += 1.0;\n\t\t\t\trefractionCoords /= 2.0;\n\t\t\t\tvec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );\n\t\t\t\ttransmittedLight[ i ] = transmissionSample[ i ];\n\t\t\t\ttransmittedLight.a += transmissionSample.a;\n\t\t\t\ttransmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];\n\t\t\t}\n\t\t\ttransmittedLight.a /= 3.0;\n\t\t#else\n\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\trefractionCoords += 1.0;\n\t\t\trefractionCoords /= 2.0;\n\t\t\ttransmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\t\ttransmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\t#endif\n\t\tvec3 attenuatedColor = transmittance * transmittedLight.rgb;\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\tfloat transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n\t}\n#endif",uv_pars_fragment:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_pars_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tuniform mat3 mapTransform;\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform mat3 alphaMapTransform;\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tuniform mat3 lightMapTransform;\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tuniform mat3 aoMapTransform;\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tuniform mat3 bumpMapTransform;\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tuniform mat3 normalMapTransform;\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tuniform mat3 displacementMapTransform;\n\tvarying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tuniform mat3 emissiveMapTransform;\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tuniform mat3 metalnessMapTransform;\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tuniform mat3 roughnessMapTransform;\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tuniform mat3 anisotropyMapTransform;\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tuniform mat3 clearcoatMapTransform;\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform mat3 clearcoatNormalMapTransform;\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform mat3 clearcoatRoughnessMapTransform;\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tuniform mat3 sheenColorMapTransform;\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tuniform mat3 sheenRoughnessMapTransform;\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tuniform mat3 iridescenceMapTransform;\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform mat3 iridescenceThicknessMapTransform;\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tuniform mat3 specularMapTransform;\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tuniform mat3 specularColorMapTransform;\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tuniform mat3 specularIntensityMapTransform;\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n\tvMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n\tvAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n\tvLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n\tvAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n\tvBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n\tvNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tvDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n\tvMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n\tvSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tvTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n\tvThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_BATCHING\n\t\tworldPosition = batchingMatrix * worldPosition;\n\t#endif\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",background_frag:"uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\ttexColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include \n\t#include \n}",backgroundCube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",backgroundCube_frag:"#ifdef ENVMAP_TYPE_CUBE\n\tuniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n\tuniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nuniform mat3 backgroundRotation;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );\n\t#else\n\t\tvec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include \n\t#include \n}",cube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = texColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}",depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\tfloat fragCoordZ = vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ];\n\t#else\n\t\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ] + 0.5;\n\t#endif\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#elif DEPTH_PACKING == 3202\n\t\tgl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );\n\t#elif DEPTH_PACKING == 3203\n\t\tgl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );\n\t#endif\n}",distance_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}",distance_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = vec4( dist, 0.0, 0.0, 1.0 );\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include \n\t#include \n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_frag:"#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t#else\n\t\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( normalize( normal ) * 0.5 + 0.5, diffuseColor.a );\n\t#ifdef OPAQUE\n\t\tgl_FragColor.a = 1.0;\n\t#endif\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef USE_SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULAR_COLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_DISPERSION\n\tuniform float dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\tuniform vec2 anisotropyVector;\n\t#ifdef USE_ANISOTROPYMAP\n\t\tuniform sampler2D anisotropyMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n \n\t\toutgoingLight = outgoingLight + sheenSpecularDirect + sheenSpecularIndirect;\n \n \t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",points_vert:"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \n#ifdef USE_POINTS_UV\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\nvoid main() {\n\t#ifdef USE_POINTS_UV\n\t\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n\t#include \n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix[ 3 ];\n\tvec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n}"},Gn={common:{diffuse:{value:new n(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new e},alphaMap:{value:null},alphaMapTransform:{value:new e},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new e}},envmap:{envMap:{value:null},envMapRotation:{value:new e},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98},dfgLUT:{value:null}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new e}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new e}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new e},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new e},normalScale:{value:new t(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new e},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new e}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new e}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new e}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new n(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new n(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new e},alphaTest:{value:0},uvTransform:{value:new e}},sprite:{diffuse:{value:new n(16777215)},opacity:{value:1},center:{value:new t(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new e},alphaMap:{value:null},alphaMapTransform:{value:new e},alphaTest:{value:0}}},Hn={basic:{uniforms:i([Gn.common,Gn.specularmap,Gn.envmap,Gn.aomap,Gn.lightmap,Gn.fog]),vertexShader:Bn.meshbasic_vert,fragmentShader:Bn.meshbasic_frag},lambert:{uniforms:i([Gn.common,Gn.specularmap,Gn.envmap,Gn.aomap,Gn.lightmap,Gn.emissivemap,Gn.bumpmap,Gn.normalmap,Gn.displacementmap,Gn.fog,Gn.lights,{emissive:{value:new n(0)},envMapIntensity:{value:1}}]),vertexShader:Bn.meshlambert_vert,fragmentShader:Bn.meshlambert_frag},phong:{uniforms:i([Gn.common,Gn.specularmap,Gn.envmap,Gn.aomap,Gn.lightmap,Gn.emissivemap,Gn.bumpmap,Gn.normalmap,Gn.displacementmap,Gn.fog,Gn.lights,{emissive:{value:new n(0)},specular:{value:new n(1118481)},shininess:{value:30},envMapIntensity:{value:1}}]),vertexShader:Bn.meshphong_vert,fragmentShader:Bn.meshphong_frag},standard:{uniforms:i([Gn.common,Gn.envmap,Gn.aomap,Gn.lightmap,Gn.emissivemap,Gn.bumpmap,Gn.normalmap,Gn.displacementmap,Gn.roughnessmap,Gn.metalnessmap,Gn.fog,Gn.lights,{emissive:{value:new n(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Bn.meshphysical_vert,fragmentShader:Bn.meshphysical_frag},toon:{uniforms:i([Gn.common,Gn.aomap,Gn.lightmap,Gn.emissivemap,Gn.bumpmap,Gn.normalmap,Gn.displacementmap,Gn.gradientmap,Gn.fog,Gn.lights,{emissive:{value:new 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latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t}\n\t\t",blending:I,depthTest:!1,depthWrite:!1});return o}(i,e,t),this._ggxMaterial=function(e,t,n){const i=new l({name:"PMREMGGXConvolution",defines:{GGX_SAMPLES:256,CUBEUV_TEXEL_WIDTH:1/t,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${e}.0`},uniforms:{envMap:{value:null},roughness:{value:0},mipInt:{value:0}},vertexShader:ci(),fragmentShader:'\n\n\t\t\tprecision highp float;\n\t\t\tprecision highp int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform float roughness;\n\t\t\tuniform float mipInt;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\t#define PI 3.14159265359\n\n\t\t\t// Van der Corput radical inverse\n\t\t\tfloat radicalInverse_VdC(uint bits) {\n\t\t\t\tbits = (bits << 16u) | (bits >> 16u);\n\t\t\t\tbits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);\n\t\t\t\tbits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);\n\t\t\t\tbits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);\n\t\t\t\tbits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);\n\t\t\t\treturn float(bits) * 2.3283064365386963e-10; // / 0x100000000\n\t\t\t}\n\n\t\t\t// Hammersley sequence\n\t\t\tvec2 hammersley(uint i, uint N) {\n\t\t\t\treturn vec2(float(i) / float(N), radicalInverse_VdC(i));\n\t\t\t}\n\n\t\t\t// GGX VNDF importance sampling (Eric Heitz 2018)\n\t\t\t// "Sampling the GGX Distribution of Visible Normals"\n\t\t\t// https://jcgt.org/published/0007/04/01/\n\t\t\tvec3 importanceSampleGGX_VNDF(vec2 Xi, vec3 V, float roughness) {\n\t\t\t\tfloat alpha = roughness * roughness;\n\n\t\t\t\t// Section 4.1: Orthonormal basis\n\t\t\t\tvec3 T1 = vec3(1.0, 0.0, 0.0);\n\t\t\t\tvec3 T2 = cross(V, T1);\n\n\t\t\t\t// Section 4.2: Parameterization of projected area\n\t\t\t\tfloat r = sqrt(Xi.x);\n\t\t\t\tfloat phi = 2.0 * PI * Xi.y;\n\t\t\t\tfloat t1 = r * cos(phi);\n\t\t\t\tfloat t2 = r * sin(phi);\n\t\t\t\tfloat s = 0.5 * (1.0 + V.z);\n\t\t\t\tt2 = (1.0 - s) * sqrt(1.0 - t1 * t1) + s * t2;\n\n\t\t\t\t// Section 4.3: Reprojection onto hemisphere\n\t\t\t\tvec3 Nh = t1 * T1 + t2 * T2 + sqrt(max(0.0, 1.0 - t1 * t1 - t2 * t2)) * V;\n\n\t\t\t\t// Section 3.4: Transform back to ellipsoid configuration\n\t\t\t\treturn normalize(vec3(alpha * Nh.x, alpha * Nh.y, max(0.0, Nh.z)));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\tvec3 N = normalize(vOutputDirection);\n\t\t\t\tvec3 V = N; // Assume view direction equals normal for pre-filtering\n\n\t\t\t\tvec3 prefilteredColor = vec3(0.0);\n\t\t\t\tfloat totalWeight = 0.0;\n\n\t\t\t\t// For very low roughness, just sample the environment directly\n\t\t\t\tif (roughness < 0.001) {\n\t\t\t\t\tgl_FragColor = vec4(bilinearCubeUV(envMap, N, mipInt), 1.0);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\t// Tangent space basis for VNDF sampling\n\t\t\t\tvec3 up = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);\n\t\t\t\tvec3 tangent = normalize(cross(up, N));\n\t\t\t\tvec3 bitangent = cross(N, tangent);\n\n\t\t\t\tfor(uint i = 0u; i < uint(GGX_SAMPLES); i++) {\n\t\t\t\t\tvec2 Xi = hammersley(i, uint(GGX_SAMPLES));\n\n\t\t\t\t\t// For PMREM, V = N, so in tangent space V is always (0, 0, 1)\n\t\t\t\t\tvec3 H_tangent = importanceSampleGGX_VNDF(Xi, vec3(0.0, 0.0, 1.0), roughness);\n\n\t\t\t\t\t// Transform H back to world space\n\t\t\t\t\tvec3 H = normalize(tangent * H_tangent.x + bitangent * H_tangent.y + N * H_tangent.z);\n\t\t\t\t\tvec3 L = normalize(2.0 * dot(V, H) * H - V);\n\n\t\t\t\t\tfloat NdotL = max(dot(N, L), 0.0);\n\n\t\t\t\t\tif(NdotL > 0.0) {\n\t\t\t\t\t\t// Sample environment at fixed mip level\n\t\t\t\t\t\t// VNDF importance sampling handles the distribution filtering\n\t\t\t\t\t\tvec3 sampleColor = bilinearCubeUV(envMap, L, mipInt);\n\n\t\t\t\t\t\t// Weight by NdotL for the split-sum approximation\n\t\t\t\t\t\t// VNDF PDF naturally accounts for the visible microfacet distribution\n\t\t\t\t\t\tprefilteredColor += sampleColor * NdotL;\n\t\t\t\t\t\ttotalWeight += NdotL;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tif (totalWeight > 0.0) {\n\t\t\t\t\tprefilteredColor = prefilteredColor / totalWeight;\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = vec4(prefilteredColor, 1.0);\n\t\t\t}\n\t\t',blending:I,depthTest:!1,depthWrite:!1});return i}(i,e,t)}return i}_compileMaterial(e){const t=new o(new C,e);this._renderer.compile(t,$n)}_sceneToCubeUV(e,t,n,i,r){const a=new L(90,1,t,n),l=[1,-1,1,1,1,1],d=[1,1,1,-1,-1,-1],u=this._renderer,f=u.autoClear,p=u.toneMapping;u.getClearColor(Qn),u.toneMapping=U,u.autoClear=!1;u.state.buffers.depth.getReversed()&&(u.setRenderTarget(i),u.clearDepth(),u.setRenderTarget(null)),null===this._backgroundBox&&(this._backgroundBox=new o(new s,new D({name:"PMREM.Background",side:c,depthWrite:!1,depthTest:!1})));const m=this._backgroundBox,h=m.material;let _=!1;const g=e.background;g?g.isColor&&(h.color.copy(g),e.background=null,_=!0):(h.color.copy(Qn),_=!0);for(let t=0;t<6;t++){const n=t%3;0===n?(a.up.set(0,l[t],0),a.position.set(r.x,r.y,r.z),a.lookAt(r.x+d[t],r.y,r.z)):1===n?(a.up.set(0,0,l[t]),a.position.set(r.x,r.y,r.z),a.lookAt(r.x,r.y+d[t],r.z)):(a.up.set(0,l[t],0),a.position.set(r.x,r.y,r.z),a.lookAt(r.x,r.y,r.z+d[t]));const o=this._cubeSize;oi(i,n*o,t>2?o:0,o,o),u.setRenderTarget(i),_&&u.render(m,a),u.render(e,a)}u.toneMapping=p,u.autoClear=f,e.background=g}_textureToCubeUV(e,t){const n=this._renderer,i=e.mapping===R||e.mapping===b;i?(null===this._cubemapMaterial&&(this._cubemapMaterial=li()),this._cubemapMaterial.uniforms.flipEnvMap.value=!1===e.isRenderTargetTexture?-1:1):null===this._equirectMaterial&&(this._equirectMaterial=si());const r=i?this._cubemapMaterial:this._equirectMaterial,a=this._lodMeshes[0];a.material=r;r.uniforms.envMap.value=e;const o=this._cubeSize;oi(t,0,0,3*o,2*o),n.setRenderTarget(t),n.render(a,$n)}_applyPMREM(e){const t=this._renderer,n=t.autoClear;t.autoClear=!1;const i=this._lodMeshes.length;for(let t=1;tu-4?n-u+4:0),m=4*(this._cubeSize-f);s.envMap.value=e.texture,s.roughness.value=d,s.mipInt.value=u-t,oi(r,p,m,3*f,2*f),i.setRenderTarget(r),i.render(o,$n),s.envMap.value=r.texture,s.roughness.value=0,s.mipInt.value=u-n,oi(e,p,m,3*f,2*f),i.setRenderTarget(e),i.render(o,$n)}_blur(e,t,n,i,r){const a=this._pingPongRenderTarget;this._halfBlur(e,a,t,n,i,"latitudinal",r),this._halfBlur(a,e,n,n,i,"longitudinal",r)}_halfBlur(e,t,n,i,r,a,o){const s=this._renderer,l=this._blurMaterial;"latitudinal"!==a&&"longitudinal"!==a&&w("blur direction must be either latitudinal or longitudinal!");const c=this._lodMeshes[i];c.material=l;const d=l.uniforms,u=this._sizeLods[n]-1,f=isFinite(r)?Math.PI/(2*u):2*Math.PI/39,p=r/f,m=isFinite(r)?1+Math.floor(3*p):Zn;m>Zn&&E(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to 20`);const h=[];let _=0;for(let e=0;eg-4?i-g+4:0),4*(this._cubeSize-v),3*v,2*v),s.setRenderTarget(t),s.render(c,$n)}}function ai(e,t,n){const i=new N(e,t,n);return i.texture.mapping=a,i.texture.name="PMREM.cubeUv",i.scissorTest=!0,i}function oi(e,t,n,i,r){e.viewport.set(t,n,i,r),e.scissor.set(t,n,i,r)}function si(){return new l({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:ci(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tgl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );\n\n\t\t\t}\n\t\t",blending:I,depthTest:!1,depthWrite:!1})}function li(){return new l({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:ci(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tuniform float flipEnvMap;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );\n\n\t\t\t}\n\t\t",blending:I,depthTest:!1,depthWrite:!1})}function ci(){return"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t"}class di extends N{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;const n={width:e,height:e,depth:1},i=[n,n,n,n,n,n];this.texture=new B(i),this._setTextureOptions(t),this.texture.isRenderTargetTexture=!0}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include \n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( 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t.defines)n.push(e),n.push(t.defines[e]);return!1===t.isRawShaderMaterial&&(!function(e,t){e.push(t.precision),e.push(t.outputColorSpace),e.push(t.envMapMode),e.push(t.envMapCubeUVHeight),e.push(t.mapUv),e.push(t.alphaMapUv),e.push(t.lightMapUv),e.push(t.aoMapUv),e.push(t.bumpMapUv),e.push(t.normalMapUv),e.push(t.displacementMapUv),e.push(t.emissiveMapUv),e.push(t.metalnessMapUv),e.push(t.roughnessMapUv),e.push(t.anisotropyMapUv),e.push(t.clearcoatMapUv),e.push(t.clearcoatNormalMapUv),e.push(t.clearcoatRoughnessMapUv),e.push(t.iridescenceMapUv),e.push(t.iridescenceThicknessMapUv),e.push(t.sheenColorMapUv),e.push(t.sheenRoughnessMapUv),e.push(t.specularMapUv),e.push(t.specularColorMapUv),e.push(t.specularIntensityMapUv),e.push(t.transmissionMapUv),e.push(t.thicknessMapUv),e.push(t.combine),e.push(t.fogExp2),e.push(t.sizeAttenuation),e.push(t.morphTargetsCount),e.push(t.morphAttributeCount),e.push(t.numDirLights),e.push(t.numPointLights),e.push(t.numSpotLights),e.push(t.numSpotLightMaps),e.push(t.numHemiLights),e.push(t.numRectAreaLights),e.push(t.numDirLightShadows),e.push(t.numPointLightShadows),e.push(t.numSpotLightShadows),e.push(t.numSpotLightShadowsWithMaps),e.push(t.numLightProbes),e.push(t.shadowMapType),e.push(t.toneMapping),e.push(t.numClippingPlanes),e.push(t.numClipIntersection),e.push(t.depthPacking)}(n,t),function(e,t){s.disableAll(),t.instancing&&s.enable(0);t.instancingColor&&s.enable(1);t.instancingMorph&&s.enable(2);t.matcap&&s.enable(3);t.envMap&&s.enable(4);t.normalMapObjectSpace&&s.enable(5);t.normalMapTangentSpace&&s.enable(6);t.clearcoat&&s.enable(7);t.iridescence&&s.enable(8);t.alphaTest&&s.enable(9);t.vertexColors&&s.enable(10);t.vertexAlphas&&s.enable(11);t.vertexUv1s&&s.enable(12);t.vertexUv2s&&s.enable(13);t.vertexUv3s&&s.enable(14);t.vertexTangents&&s.enable(15);t.anisotropy&&s.enable(16);t.alphaHash&&s.enable(17);t.batching&&s.enable(18);t.dispersion&&s.enable(19);t.batchingColor&&s.enable(20);t.gradientMap&&s.enable(21);e.push(s.mask),s.disableAll(),t.fog&&s.enable(0);t.useFog&&s.enable(1);t.flatShading&&s.enable(2);t.logarithmicDepthBuffer&&s.enable(3);t.reversedDepthBuffer&&s.enable(4);t.skinning&&s.enable(5);t.morphTargets&&s.enable(6);t.morphNormals&&s.enable(7);t.morphColors&&s.enable(8);t.premultipliedAlpha&&s.enable(9);t.shadowMapEnabled&&s.enable(10);t.doubleSided&&s.enable(11);t.flipSided&&s.enable(12);t.useDepthPacking&&s.enable(13);t.dithering&&s.enable(14);t.transmission&&s.enable(15);t.sheen&&s.enable(16);t.opaque&&s.enable(17);t.pointsUvs&&s.enable(18);t.decodeVideoTexture&&s.enable(19);t.decodeVideoTextureEmissive&&s.enable(20);t.alphaToCoverage&&s.enable(21);e.push(s.mask)}(n,t),n.push(e.outputColorSpace)),n.push(t.customProgramCacheKey),n.join()},getUniforms:function(e){const t=g[e.type];let n;if(t){const e=Hn[t];n=he.clone(e.uniforms)}else n=e.uniforms;return n},acquireProgram:function(t,n){let i=f.get(n);return void 0!==i?++i.usedTimes:(i=new jr(e,n,t,r),u.push(i),f.set(n,i)),i},releaseProgram:function(e){if(0===--e.usedTimes){const t=u.indexOf(e);u[t]=u[u.length-1],u.pop(),f.delete(e.cacheKey),e.destroy()}},releaseShaderCache:function(e){l.remove(e)},programs:u,dispose:function(){l.dispose()}}}function ea(){let e=new WeakMap;return{has:function(t){return e.has(t)},get:function(t){let n=e.get(t);return void 0===n&&(n={},e.set(t,n)),n},remove:function(t){e.delete(t)},update:function(t,n,i){e.get(t)[n]=i},dispose:function(){e=new WeakMap}}}function ta(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.material.id!==t.material.id?e.material.id-t.material.id:e.materialVariant!==t.materialVariant?e.materialVariant-t.materialVariant:e.z!==t.z?e.z-t.z:e.id-t.id}function na(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.z!==t.z?t.z-e.z:e.id-t.id}function ia(){const e=[];let t=0;const n=[],i=[],r=[];function a(e){let t=0;return e.isInstancedMesh&&(t+=2),e.isSkinnedMesh&&(t+=1),t}function o(n,i,r,o,s,l){let c=e[t];return void 0===c?(c={id:n.id,object:n,geometry:i,material:r,materialVariant:a(n),groupOrder:o,renderOrder:n.renderOrder,z:s,group:l},e[t]=c):(c.id=n.id,c.object=n,c.geometry=i,c.material=r,c.materialVariant=a(n),c.groupOrder=o,c.renderOrder=n.renderOrder,c.z=s,c.group=l),t++,c}return{opaque:n,transmissive:i,transparent:r,init:function(){t=0,n.length=0,i.length=0,r.length=0},push:function(e,t,a,s,l,c){const d=o(e,t,a,s,l,c);a.transmission>0?i.push(d):!0===a.transparent?r.push(d):n.push(d)},unshift:function(e,t,a,s,l,c){const d=o(e,t,a,s,l,c);a.transmission>0?i.unshift(d):!0===a.transparent?r.unshift(d):n.unshift(d)},finish:function(){for(let 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e={};return{get:function(n){if(void 0!==e[n.id])return e[n.id];let i;switch(n.type){case"DirectionalLight":case"SpotLight":i={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new t};break;case"PointLight":i={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new t,shadowCameraNear:1,shadowCameraFar:1e3}}return e[n.id]=i,i}}}(),a={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let e=0;e<9;e++)a.probe.push(new r);const o=new r,s=new f,l=new f;return{setup:function(t){let r=0,o=0,s=0;for(let e=0;e<9;e++)a.probe[e].set(0,0,0);let l=0,c=0,d=0,u=0,f=0,p=0,m=0,h=0,_=0,g=0,v=0;t.sort(sa);for(let e=0,E=t.length;e0&&(!0===e.has("OES_texture_float_linear")?(a.rectAreaLTC1=Gn.LTC_FLOAT_1,a.rectAreaLTC2=Gn.LTC_FLOAT_2):(a.rectAreaLTC1=Gn.LTC_HALF_1,a.rectAreaLTC2=Gn.LTC_HALF_2)),a.ambient[0]=r,a.ambient[1]=o,a.ambient[2]=s;const E=a.hash;E.directionalLength===l&&E.pointLength===c&&E.spotLength===d&&E.rectAreaLength===u&&E.hemiLength===f&&E.numDirectionalShadows===p&&E.numPointShadows===m&&E.numSpotShadows===h&&E.numSpotMaps===_&&E.numLightProbes===v||(a.directional.length=l,a.spot.length=d,a.rectArea.length=u,a.point.length=c,a.hemi.length=f,a.directionalShadow.length=p,a.directionalShadowMap.length=p,a.pointShadow.length=m,a.pointShadowMap.length=m,a.spotShadow.length=h,a.spotShadowMap.length=h,a.directionalShadowMatrix.length=p,a.pointShadowMatrix.length=m,a.spotLightMatrix.length=h+_-g,a.spotLightMap.length=_,a.numSpotLightShadowsWithMaps=g,a.numLightProbes=v,E.directionalLength=l,E.pointLength=c,E.spotLength=d,E.rectAreaLength=u,E.hemiLength=f,E.numDirectionalShadows=p,E.numPointShadows=m,E.numSpotShadows=h,E.numSpotMaps=_,E.numLightProbes=v,a.version=oa++)},setupView:function(e,t){let n=0,i=0,r=0,c=0,d=0;const u=t.matrixWorldInverse;for(let t=0,f=e.length;t=r.length?(a=new 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if(a=!0===i.isPointLight?f:u,e.localClippingEnabled&&!0===n.clipShadows&&Array.isArray(n.clippingPlanes)&&0!==n.clippingPlanes.length||n.displacementMap&&0!==n.displacementScale||n.alphaMap&&n.alphaTest>0||n.map&&n.alphaTest>0||!0===n.alphaToCoverage){const e=a.uuid,t=n.uuid;let i=p[e];void 0===i&&(i={},p[e]=i);let r=i[t];void 0===r&&(r=a.clone(),i[t]=r,n.addEventListener("dispose",U)),a=r}if(a.visible=n.visible,a.wireframe=n.wireframe,a.side=r===ce?null!==n.shadowSide?n.shadowSide:n.side:null!==n.shadowSide?n.shadowSide:h[n.side],a.alphaMap=n.alphaMap,a.alphaTest=!0===n.alphaToCoverage?.5:n.alphaTest,a.map=n.map,a.clipShadows=n.clipShadows,a.clippingPlanes=n.clippingPlanes,a.clipIntersection=n.clipIntersection,a.displacementMap=n.displacementMap,a.displacementScale=n.displacementScale,a.displacementBias=n.displacementBias,a.wireframeLinewidth=n.wireframeLinewidth,a.linewidth=n.linewidth,!0===i.isPointLight&&!0===a.isMeshDistanceMaterial){e.properties.get(a).light=i}return a}function 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t=0;t<_;t++){if(c.map.isWebGLCubeRenderTarget)e.setRenderTarget(c.map,t),e.clear();else{0===t&&(e.setRenderTarget(c.map),e.clear());const n=c.getViewport(t);d.set(s.x*n.x,s.y*n.y,s.x*n.z,s.y*n.w),u.viewport(d)}if(l.isPointLight){const e=c.camera,n=c.matrix,i=l.distance||e.far;i!==e.far&&(e.far=i,e.updateProjectionMatrix()),ma.setFromMatrixPosition(l.matrixWorld),e.position.copy(ma),ha.copy(e.position),ha.add(ua[t]),e.up.copy(fa[t]),e.lookAt(ha),e.updateMatrixWorld(),n.makeTranslation(-ma.x,-ma.y,-ma.z),pa.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),c._frustum.setFromProjectionMatrix(pa,e.coordinateSystem,e.reversedDepth)}else c.updateMatrices(l);r=c.getFrustum(),L(n,i,c.camera,l,this.type)}!0!==c.isPointLightShadow&&this.type===ce&&b(c,i),c.needsUpdate=!1}R=this.type,A.needsUpdate=!1,e.setRenderTarget(o,l,c)}}const ga={[tt]:et,[Je]:Ze,[Qe]:je,[Ue]:$e,[et]:tt,[Ze]:Je,[je]:Qe,[$e]:Ue};function va(e,t){const i=new function(){let t=!1;const n=new Y;let i=null;const r=new 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t=0;t0&&!1===Q(t)){a.__webglMultisampledFramebuffer=e.createFramebuffer(),a.__webglColorRenderbuffer=[],i.bindFramebuffer(e.FRAMEBUFFER,a.__webglMultisampledFramebuffer);for(let n=0;n0)for(let r=0;r0)for(let i=0;i0)if(!1===Q(t)){const n=t.textures,a=t.width,o=t.height;let s=e.COLOR_BUFFER_BIT;const l=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT,d=r.get(t),u=n.length>1;if(u)for(let t=0;t0?i.bindFramebuffer(e.DRAW_FRAMEBUFFER,d.__webglFramebuffer[0]):i.bindFramebuffer(e.DRAW_FRAMEBUFFER,d.__webglFramebuffer);for(let i=0;i= 1.0 ) {\n\n\t\tgl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;\n\n\t} else {\n\n\t\tgl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;\n\n\t}\n\n}",uniforms:{depthColor:{value:this.texture},depthWidth:{value:t.z},depthHeight:{value:t.w}}});this.mesh=new o(new h(20,20),n)}return this.mesh}reset(){this.texture=null,this.mesh=null}getDepthTexture(){return this.texture}}class Ta extends Rn{constructor(e,n){super();const i=this;let a=null,o=1,s=null,l="local-floor",c=1,d=null,u=null,f=null,p=null,m=null,h=null;const _="undefined"!=typeof XRWebGLBinding,g=new Ma,v={},S=n.getContextAttributes();let T=null,A=null;const R=[],b=[],C=new t;let P=null;const U=new L;U.viewport=new Y;const D=new L;D.viewport=new Y;const w=[U,D],I=new bn;let y=null,F=null;function O(e){const t=b.indexOf(e.inputSource);if(-1===t)return;const n=R[t];void 0!==n&&(n.update(e.inputSource,e.frame,d||s),n.dispatchEvent({type:e.type,data:e.inputSource}))}function B(){a.removeEventListener("select",O),a.removeEventListener("selectstart",O),a.removeEventListener("selectend",O),a.removeEventListener("squeeze",O),a.removeEventListener("squeezestart",O),a.removeEventListener("squeezeend",O),a.removeEventListener("end",B),a.removeEventListener("inputsourceschange",G);for(let e=0;e=0&&(b[i]=null,R[i].disconnect(n))}for(let t=0;t=b.length){b.push(n),i=e;break}if(null===b[e]){b[e]=n,i=e;break}}if(-1===i)break}const r=R[i];r&&r.connect(n)}}this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(e){let t=R[e];return void 0===t&&(t=new Cn,R[e]=t),t.getTargetRaySpace()},this.getControllerGrip=function(e){let t=R[e];return void 0===t&&(t=new Cn,R[e]=t),t.getGripSpace()},this.getHand=function(e){let t=R[e];return void 0===t&&(t=new Cn,R[e]=t),t.getHandSpace()},this.setFramebufferScaleFactor=function(e){o=e,!0===i.isPresenting&&E("WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(e){l=e,!0===i.isPresenting&&E("WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return d||s},this.setReferenceSpace=function(e){d=e},this.getBaseLayer=function(){return null!==p?p:m},this.getBinding=function(){return null===f&&_&&(f=new XRWebGLBinding(a,n)),f},this.getFrame=function(){return h},this.getSession=function(){return a},this.setSession=async function(t){if(a=t,null!==a){T=e.getRenderTarget(),a.addEventListener("select",O),a.addEventListener("selectstart",O),a.addEventListener("selectend",O),a.addEventListener("squeeze",O),a.addEventListener("squeezestart",O),a.addEventListener("squeezeend",O),a.addEventListener("end",B),a.addEventListener("inputsourceschange",G),!0!==S.xrCompatible&&await n.makeXRCompatible(),P=e.getPixelRatio(),e.getSize(C);if(_&&"createProjectionLayer"in XRWebGLBinding.prototype){let t=null,i=null,r=null;S.depth&&(r=S.stencil?n.DEPTH24_STENCIL8:n.DEPTH_COMPONENT24,t=S.stencil?At:be,i=S.stencil?bt:Le);const s={colorFormat:n.RGBA8,depthFormat:r,scaleFactor:o};f=this.getBinding(),p=f.createProjectionLayer(s),a.updateRenderState({layers:[p]}),e.setPixelRatio(1),e.setSize(p.textureWidth,p.textureHeight,!1),A=new N(p.textureWidth,p.textureHeight,{format:x,type:M,depthTexture:new oe(p.textureWidth,p.textureHeight,i,void 0,void 0,void 0,void 0,void 0,void 0,t),stencilBuffer:S.stencil,colorSpace:e.outputColorSpace,samples:S.antialias?4:0,resolveDepthBuffer:!1===p.ignoreDepthValues,resolveStencilBuffer:!1===p.ignoreDepthValues})}else{const t={antialias:S.antialias,alpha:!0,depth:S.depth,stencil:S.stencil,framebufferScaleFactor:o};m=new XRWebGLLayer(a,n,t),a.updateRenderState({baseLayer:m}),e.setPixelRatio(1),e.setSize(m.framebufferWidth,m.framebufferHeight,!1),A=new N(m.framebufferWidth,m.framebufferHeight,{format:x,type:M,colorSpace:e.outputColorSpace,stencilBuffer:S.stencil,resolveDepthBuffer:!1===m.ignoreDepthValues,resolveStencilBuffer:!1===m.ignoreDepthValues})}A.isXRRenderTarget=!0,this.setFoveation(c),d=null,s=await a.requestReferenceSpace(l),k.setContext(a),k.start(),i.isPresenting=!0,i.dispatchEvent({type:"sessionstart"})}},this.getEnvironmentBlendMode=function(){if(null!==a)return a.environmentBlendMode},this.getDepthTexture=function(){return g.getDepthTexture()};const H=new r,V=new r;function W(e,t){null===t?e.matrixWorld.copy(e.matrix):e.matrixWorld.multiplyMatrices(t.matrixWorld,e.matrix),e.matrixWorldInverse.copy(e.matrixWorld).invert()}this.updateCamera=function(e){if(null===a)return;let t=e.near,n=e.far;null!==g.texture&&(g.depthNear>0&&(t=g.depthNear),g.depthFar>0&&(n=g.depthFar)),I.near=D.near=U.near=t,I.far=D.far=U.far=n,y===I.near&&F===I.far||(a.updateRenderState({depthNear:I.near,depthFar:I.far}),y=I.near,F=I.far),I.layers.mask=6|e.layers.mask,U.layers.mask=-5&I.layers.mask,D.layers.mask=-3&I.layers.mask;const i=e.parent,r=I.cameras;W(I,i);for(let e=0;e0&&(e.alphaTest.value=i.alphaTest);const r=t.get(i),a=r.envMap,o=r.envMapRotation;a&&(e.envMap.value=a,xa.copy(o),xa.x*=-1,xa.y*=-1,xa.z*=-1,a.isCubeTexture&&!1===a.isRenderTargetTexture&&(xa.y*=-1,xa.z*=-1),e.envMapRotation.value.setFromMatrix4(Aa.makeRotationFromEuler(xa)),e.flipEnvMap.value=a.isCubeTexture&&!1===a.isRenderTargetTexture?-1:1,e.reflectivity.value=i.reflectivity,e.ior.value=i.ior,e.refractionRatio.value=i.refractionRatio),i.lightMap&&(e.lightMap.value=i.lightMap,e.lightMapIntensity.value=i.lightMapIntensity,n(i.lightMap,e.lightMapTransform)),i.aoMap&&(e.aoMap.value=i.aoMap,e.aoMapIntensity.value=i.aoMapIntensity,n(i.aoMap,e.aoMapTransform))}return{refreshFogUniforms:function(t,n){n.color.getRGB(t.fogColor.value,g(e)),n.isFog?(t.fogNear.value=n.near,t.fogFar.value=n.far):n.isFogExp2&&(t.fogDensity.value=n.density)},refreshMaterialUniforms:function(e,r,a,o,s){r.isMeshBasicMaterial?i(e,r):r.isMeshLambertMaterial?(i(e,r),r.envMap&&(e.envMapIntensity.value=r.envMapIntensity)):r.isMeshToonMaterial?(i(e,r),function(e,t){t.gradientMap&&(e.gradientMap.value=t.gradientMap)}(e,r)):r.isMeshPhongMaterial?(i(e,r),function(e,t){e.specular.value.copy(t.specular),e.shininess.value=Math.max(t.shininess,1e-4)}(e,r),r.envMap&&(e.envMapIntensity.value=r.envMapIntensity)):r.isMeshStandardMaterial?(i(e,r),function(e,t){e.metalness.value=t.metalness,t.metalnessMap&&(e.metalnessMap.value=t.metalnessMap,n(t.metalnessMap,e.metalnessMapTransform));e.roughness.value=t.roughness,t.roughnessMap&&(e.roughnessMap.value=t.roughnessMap,n(t.roughnessMap,e.roughnessMapTransform));t.envMap&&(e.envMapIntensity.value=t.envMapIntensity)}(e,r),r.isMeshPhysicalMaterial&&function(e,t,i){e.ior.value=t.ior,t.sheen>0&&(e.sheenColor.value.copy(t.sheenColor).multiplyScalar(t.sheen),e.sheenRoughness.value=t.sheenRoughness,t.sheenColorMap&&(e.sheenColorMap.value=t.sheenColorMap,n(t.sheenColorMap,e.sheenColorMapTransform)),t.sheenRoughnessMap&&(e.sheenRoughnessMap.value=t.sheenRoughnessMap,n(t.sheenRoughnessMap,e.sheenRoughnessMapTransform)));t.clearcoat>0&&(e.clearcoat.value=t.clearcoat,e.clearcoatRoughness.value=t.clearcoatRoughness,t.clearcoatMap&&(e.clearcoatMap.value=t.clearcoatMap,n(t.clearcoatMap,e.clearcoatMapTransform)),t.clearcoatRoughnessMap&&(e.clearcoatRoughnessMap.value=t.clearcoatRoughnessMap,n(t.clearcoatRoughnessMap,e.clearcoatRoughnessMapTransform)),t.clearcoatNormalMap&&(e.clearcoatNormalMap.value=t.clearcoatNormalMap,n(t.clearcoatNormalMap,e.clearcoatNormalMapTransform),e.clearcoatNormalScale.value.copy(t.clearcoatNormalScale),t.side===c&&e.clearcoatNormalScale.value.negate()));t.dispersion>0&&(e.dispersion.value=t.dispersion);t.iridescence>0&&(e.iridescence.value=t.iridescence,e.iridescenceIOR.value=t.iridescenceIOR,e.iridescenceThicknessMinimum.value=t.iridescenceThicknessRange[0],e.iridescenceThicknessMaximum.value=t.iridescenceThicknessRange[1],t.iridescenceMap&&(e.iridescenceMap.value=t.iridescenceMap,n(t.iridescenceMap,e.iridescenceMapTransform)),t.iridescenceThicknessMap&&(e.iridescenceThicknessMap.value=t.iridescenceThicknessMap,n(t.iridescenceThicknessMap,e.iridescenceThicknessMapTransform)));t.transmission>0&&(e.transmission.value=t.transmission,e.transmissionSamplerMap.value=i.texture,e.transmissionSamplerSize.value.set(i.width,i.height),t.transmissionMap&&(e.transmissionMap.value=t.transmissionMap,n(t.transmissionMap,e.transmissionMapTransform)),e.thickness.value=t.thickness,t.thicknessMap&&(e.thicknessMap.value=t.thicknessMap,n(t.thicknessMap,e.thicknessMapTransform)),e.attenuationDistance.value=t.attenuationDistance,e.attenuationColor.value.copy(t.attenuationColor));t.anisotropy>0&&(e.anisotropyVector.value.set(t.anisotropy*Math.cos(t.anisotropyRotation),t.anisotropy*Math.sin(t.anisotropyRotation)),t.anisotropyMap&&(e.anisotropyMap.value=t.anisotropyMap,n(t.anisotropyMap,e.anisotropyMapTransform)));e.specularIntensity.value=t.specularIntensity,e.specularColor.value.copy(t.specularColor),t.specularColorMap&&(e.specularColorMap.value=t.specularColorMap,n(t.specularColorMap,e.specularColorMapTransform));t.specularIntensityMap&&(e.specularIntensityMap.value=t.specularIntensityMap,n(t.specularIntensityMap,e.specularIntensityMapTransform))}(e,r,s)):r.isMeshMatcapMaterial?(i(e,r),function(e,t){t.matcap&&(e.matcap.value=t.matcap)}(e,r)):r.isMeshDepthMaterial?i(e,r):r.isMeshDistanceMaterial?(i(e,r),function(e,n){const i=t.get(n).light;e.referencePosition.value.setFromMatrixPosition(i.matrixWorld),e.nearDistance.value=i.shadow.camera.near,e.farDistance.value=i.shadow.camera.far}(e,r)):r.isMeshNormalMaterial?i(e,r):r.isLineBasicMaterial?(function(e,t){e.diffuse.value.copy(t.color),e.opacity.value=t.opacity,t.map&&(e.map.value=t.map,n(t.map,e.mapTransform))}(e,r),r.isLineDashedMaterial&&function(e,t){e.dashSize.value=t.dashSize,e.totalSize.value=t.dashSize+t.gapSize,e.scale.value=t.scale}(e,r)):r.isPointsMaterial?function(e,t,i,r){e.diffuse.value.copy(t.color),e.opacity.value=t.opacity,e.size.value=t.size*i,e.scale.value=.5*r,t.map&&(e.map.value=t.map,n(t.map,e.uvTransform));t.alphaMap&&(e.alphaMap.value=t.alphaMap,n(t.alphaMap,e.alphaMapTransform));t.alphaTest>0&&(e.alphaTest.value=t.alphaTest)}(e,r,a,o):r.isSpriteMaterial?function(e,t){e.diffuse.value.copy(t.color),e.opacity.value=t.opacity,e.rotation.value=t.rotation,t.map&&(e.map.value=t.map,n(t.map,e.mapTransform));t.alphaMap&&(e.alphaMap.value=t.alphaMap,n(t.alphaMap,e.alphaMapTransform));t.alphaTest>0&&(e.alphaTest.value=t.alphaTest)}(e,r):r.isShadowMaterial?(e.color.value.copy(r.color),e.opacity.value=r.opacity):r.isShaderMaterial&&(r.uniformsNeedUpdate=!1)}}}function ba(e,t,n,i){let r={},a={},o=[];const s=e.getParameter(e.MAX_UNIFORM_BUFFER_BINDINGS);function l(e,t,n,i){const r=e.value,a=t+"_"+n;if(void 0===i[a])return i[a]="number"==typeof r||"boolean"==typeof r?r:r.clone(),!0;{const e=i[a];if("number"==typeof r||"boolean"==typeof r){if(e!==r)return i[a]=r,!0}else if(!1===e.equals(r))return e.copy(r),!0}return!1}function c(e){const t={boundary:0,storage:0};return"number"==typeof e||"boolean"==typeof e?(t.boundary=4,t.storage=4):e.isVector2?(t.boundary=8,t.storage=8):e.isVector3||e.isColor?(t.boundary=16,t.storage=12):e.isVector4?(t.boundary=16,t.storage=16):e.isMatrix3?(t.boundary=48,t.storage=48):e.isMatrix4?(t.boundary=64,t.storage=64):e.isTexture?E("WebGLRenderer: Texture samplers can not be part of an uniforms group."):E("WebGLRenderer: Unsupported uniform value type.",e),t}function d(t){const n=t.target;n.removeEventListener("dispose",d);const i=o.indexOf(n.__bindingPointIndex);o.splice(i,1),e.deleteBuffer(r[n.id]),delete r[n.id],delete a[n.id]}return{bind:function(e,t){const n=t.program;i.uniformBlockBinding(e,n)},update:function(n,u){let f=r[n.id];void 0===f&&(!function(e){const t=e.uniforms;let n=0;const i=16;for(let e=0,r=t.length;e0&&(n+=i-r);e.__size=n,e.__cache={}}(n),f=function(t){const n=function(){for(let e=0;e0),f=!!n.morphAttributes.position,p=!!n.morphAttributes.normal,m=!!n.morphAttributes.color;let h=U;i.toneMapped&&(null!==k&&!0!==k.isXRRenderTarget||(h=B.toneMapping));const _=n.morphAttributes.position||n.morphAttributes.normal||n.morphAttributes.color,g=void 0!==_?_.length:0,v=xe.get(i),E=L.state.lights;if(!0===le&&(!0===ce||e!==K)){const t=e===K&&i.id===X;Ne.setState(i,e,t)}let M=!1;i.version===v.__version?v.needsLights&&v.lightsStateVersion!==E.state.version||v.outputColorSpace!==s||r.isBatchedMesh&&!1===v.batching?M=!0:r.isBatchedMesh||!0!==v.batching?r.isBatchedMesh&&!0===v.batchingColor&&null===r.colorTexture||r.isBatchedMesh&&!1===v.batchingColor&&null!==r.colorTexture||r.isInstancedMesh&&!1===v.instancing?M=!0:r.isInstancedMesh||!0!==v.instancing?r.isSkinnedMesh&&!1===v.skinning?M=!0:r.isSkinnedMesh||!0!==v.skinning?r.isInstancedMesh&&!0===v.instancingColor&&null===r.instanceColor||r.isInstancedMesh&&!1===v.instancingColor&&null!==r.instanceColor||r.isInstancedMesh&&!0===v.instancingMorph&&null===r.morphTexture||r.isInstancedMesh&&!1===v.instancingMorph&&null!==r.morphTexture||v.envMap!==c||!0===i.fog&&v.fog!==a?M=!0:void 0===v.numClippingPlanes||v.numClippingPlanes===Ne.numPlanes&&v.numIntersection===Ne.numIntersection?(v.vertexAlphas!==d||v.vertexTangents!==u||v.morphTargets!==f||v.morphNormals!==p||v.morphColors!==m||v.toneMapping!==h||v.morphTargetsCount!==g)&&(M=!0):M=!0:M=!0:M=!0:M=!0:(M=!0,v.__version=i.version);let T=v.currentProgram;!0===M&&(T=st(i,t,r));let x=!1,A=!1,R=!1;const b=T.getUniforms(),C=v.uniforms;Ee.useProgram(T.program)&&(x=!0,A=!0,R=!0);i.id!==X&&(X=i.id,A=!0);if(x||K!==e){Ee.buffers.depth.getReversed()&&!0!==e.reversedDepth&&(e._reversedDepth=!0,e.updateProjectionMatrix()),b.setValue(ze,"projectionMatrix",e.projectionMatrix),b.setValue(ze,"viewMatrix",e.matrixWorldInverse);const t=b.map.cameraPosition;void 0!==t&&t.setValue(ze,ue.setFromMatrixPosition(e.matrixWorld)),ve.logarithmicDepthBuffer&&b.setValue(ze,"logDepthBufFC",2/(Math.log(e.far+1)/Math.LN2)),(i.isMeshPhongMaterial||i.isMeshToonMaterial||i.isMeshLambertMaterial||i.isMeshBasicMaterial||i.isMeshStandardMaterial||i.isShaderMaterial)&&b.setValue(ze,"isOrthographic",!0===e.isOrthographicCamera),K!==e&&(K=e,A=!0,R=!0)}v.needsLights&&(E.state.directionalShadowMap.length>0&&b.setValue(ze,"directionalShadowMap",E.state.directionalShadowMap,Ae),E.state.spotShadowMap.length>0&&b.setValue(ze,"spotShadowMap",E.state.spotShadowMap,Ae),E.state.pointShadowMap.length>0&&b.setValue(ze,"pointShadowMap",E.state.pointShadowMap,Ae));if(r.isSkinnedMesh){b.setOptional(ze,r,"bindMatrix"),b.setOptional(ze,r,"bindMatrixInverse");const e=r.skeleton;e&&(null===e.boneTexture&&e.computeBoneTexture(),b.setValue(ze,"boneTexture",e.boneTexture,Ae))}r.isBatchedMesh&&(b.setOptional(ze,r,"batchingTexture"),b.setValue(ze,"batchingTexture",r._matricesTexture,Ae),b.setOptional(ze,r,"batchingIdTexture"),b.setValue(ze,"batchingIdTexture",r._indirectTexture,Ae),b.setOptional(ze,r,"batchingColorTexture"),null!==r._colorsTexture&&b.setValue(ze,"batchingColorTexture",r._colorsTexture,Ae));const P=n.morphAttributes;void 0===P.position&&void 0===P.normal&&void 0===P.color||Oe.update(r,n,T);(A||v.receiveShadow!==r.receiveShadow)&&(v.receiveShadow=r.receiveShadow,b.setValue(ze,"receiveShadow",r.receiveShadow));(i.isMeshStandardMaterial||i.isMeshLambertMaterial||i.isMeshPhongMaterial)&&null===i.envMap&&null!==t.environment&&(C.envMapIntensity.value=t.environmentIntensity);void 0!==C.dfgLUT&&(C.dfgLUT.value=(null===Pa&&(Pa=new Ln(Ca,16,16,Me,S),Pa.name="DFG_LUT",Pa.minFilter=O,Pa.magFilter=O,Pa.wrapS=ft,Pa.wrapT=ft,Pa.generateMipmaps=!1,Pa.needsUpdate=!0),Pa));A&&(b.setValue(ze,"toneMappingExposure",B.toneMappingExposure),v.needsLights&&(w=R,(D=C).ambientLightColor.needsUpdate=w,D.lightProbe.needsUpdate=w,D.directionalLights.needsUpdate=w,D.directionalLightShadows.needsUpdate=w,D.pointLights.needsUpdate=w,D.pointLightShadows.needsUpdate=w,D.spotLights.needsUpdate=w,D.spotLightShadows.needsUpdate=w,D.rectAreaLights.needsUpdate=w,D.hemisphereLights.needsUpdate=w),a&&!0===i.fog&&De.refreshFogUniforms(C,a),De.refreshMaterialUniforms(C,i,te,ee,L.state.transmissionRenderTarget[e.id]),Ar.upload(ze,lt(v),C,Ae));var D,w;i.isShaderMaterial&&!0===i.uniformsNeedUpdate&&(Ar.upload(ze,lt(v),C,Ae),i.uniformsNeedUpdate=!1);i.isSpriteMaterial&&b.setValue(ze,"center",r.center);if(b.setValue(ze,"modelViewMatrix",r.modelViewMatrix),b.setValue(ze,"normalMatrix",r.normalMatrix),b.setValue(ze,"modelMatrix",r.matrixWorld),i.isShaderMaterial||i.isRawShaderMaterial){const e=i.uniformsGroups;for(let t=0,n=e.length;t{function n(){i.forEach(function(e){xe.get(e).currentProgram.isReady()&&i.delete(e)}),0!==i.size?setTimeout(n,10):t(e)}null!==ge.get("KHR_parallel_shader_compile")?n():setTimeout(n,10)})};let Qe=null;function Je(){tt.stop()}function et(){tt.start()}const tt=new Fn;function nt(e,t,n,i){if(!1===e.visible)return;if(e.layers.test(t.layers))if(e.isGroup)n=e.renderOrder;else if(e.isLOD)!0===e.autoUpdate&&e.update(t);else if(e.isLight)L.pushLight(e),e.castShadow&&L.pushShadow(e);else if(e.isSprite){if(!e.frustumCulled||se.intersectsSprite(e)){i&&fe.setFromMatrixPosition(e.matrixWorld).applyMatrix4(de);const t=Pe.update(e),r=e.material;r.visible&&P.push(e,t,r,n,fe.z,null)}}else if((e.isMesh||e.isLine||e.isPoints)&&(!e.frustumCulled||se.intersectsObject(e))){const t=Pe.update(e),r=e.material;if(i&&(void 0!==e.boundingSphere?(null===e.boundingSphere&&e.computeBoundingSphere(),fe.copy(e.boundingSphere.center)):(null===t.boundingSphere&&t.computeBoundingSphere(),fe.copy(t.boundingSphere.center)),fe.applyMatrix4(e.matrixWorld).applyMatrix4(de)),Array.isArray(r)){const i=t.groups;for(let a=0,o=i.length;a0&&at(r,t,n),a.length>0&&at(a,t,n),o.length>0&&at(o,t,n),Ee.buffers.depth.setTest(!0),Ee.buffers.depth.setMask(!0),Ee.buffers.color.setMask(!0),Ee.setPolygonOffset(!1)}function rt(e,t,n,i){if(null!==(!0===n.isScene?n.overrideMaterial:null))return;if(void 0===L.state.transmissionRenderTarget[i.id]){const e=ge.has("EXT_color_buffer_half_float")||ge.has("EXT_color_buffer_float");L.state.transmissionRenderTarget[i.id]=new N(1,1,{generateMipmaps:!0,type:e?S:M,minFilter:G,samples:ve.samples,stencilBuffer:o,resolveDepthBuffer:!1,resolveStencilBuffer:!1,colorSpace:p.workingColorSpace})}const r=L.state.transmissionRenderTarget[i.id],a=i.viewport||q;r.setSize(a.z*B.transmissionResolutionScale,a.w*B.transmissionResolutionScale);const s=B.getRenderTarget(),l=B.getActiveCubeFace(),d=B.getActiveMipmapLevel();B.setRenderTarget(r),B.getClearColor($),Q=B.getClearAlpha(),Q<1&&B.setClearColor(16777215,.5),B.clear(),me&&Fe.render(n);const u=B.toneMapping;B.toneMapping=U;const f=i.viewport;if(void 0!==i.viewport&&(i.viewport=void 0),L.setupLightsView(i),!0===le&&Ne.setGlobalState(B.clippingPlanes,i),at(e,n,i),Ae.updateMultisampleRenderTarget(r),Ae.updateRenderTargetMipmap(r),!1===ge.has("WEBGL_multisampled_render_to_texture")){let e=!1;for(let r=0,a=t.length;r0)for(let t=0,a=r.length;t0&&rt(n,i,e,t),me&&Fe.render(e),it(P,e,t)}null!==k&&0===W&&(Ae.updateMultisampleRenderTarget(k),Ae.updateRenderTargetMipmap(k)),i&&y.end(B),!0===e.isScene&&e.onAfterRender(B,e,t),Ve.resetDefaultState(),X=-1,K=null,I.pop(),I.length>0?(L=I[I.length-1],!0===le&&Ne.setGlobalState(B.clippingPlanes,L.state.camera)):L=null,D.pop(),P=D.length>0?D[D.length-1]:null},this.getActiveCubeFace=function(){return V},this.getActiveMipmapLevel=function(){return W},this.getRenderTarget=function(){return k},this.setRenderTargetTextures=function(e,t,n){const i=xe.get(e);i.__autoAllocateDepthBuffer=!1===e.resolveDepthBuffer,!1===i.__autoAllocateDepthBuffer&&(i.__useRenderToTexture=!1),xe.get(e.texture).__webglTexture=t,xe.get(e.depthTexture).__webglTexture=i.__autoAllocateDepthBuffer?void 0:n,i.__hasExternalTextures=!0},this.setRenderTargetFramebuffer=function(e,t){const n=xe.get(e);n.__webglFramebuffer=t,n.__useDefaultFramebuffer=void 0===t};const dt=ze.createFramebuffer();this.setRenderTarget=function(e,t=0,n=0){k=e,V=t,W=n;let i=null,r=!1,a=!1;if(e){const o=xe.get(e);if(void 0!==o.__useDefaultFramebuffer)return Ee.bindFramebuffer(ze.FRAMEBUFFER,o.__webglFramebuffer),q.copy(e.viewport),j.copy(e.scissor),Z=e.scissorTest,Ee.viewport(q),Ee.scissor(j),Ee.setScissorTest(Z),void(X=-1);if(void 0===o.__webglFramebuffer)Ae.setupRenderTarget(e);else if(o.__hasExternalTextures)Ae.rebindTextures(e,xe.get(e.texture).__webglTexture,xe.get(e.depthTexture).__webglTexture);else if(e.depthBuffer){const t=e.depthTexture;if(o.__boundDepthTexture!==t){if(null!==t&&xe.has(t)&&(e.width!==t.image.width||e.height!==t.image.height))throw new Error("WebGLRenderTarget: Attached DepthTexture is initialized to the incorrect size.");Ae.setupDepthRenderbuffer(e)}}const s=e.texture;(s.isData3DTexture||s.isDataArrayTexture||s.isCompressedArrayTexture)&&(a=!0);const l=xe.get(e).__webglFramebuffer;e.isWebGLCubeRenderTarget?(i=Array.isArray(l[t])?l[t][n]:l[t],r=!0):i=e.samples>0&&!1===Ae.useMultisampledRTT(e)?xe.get(e).__webglMultisampledFramebuffer:Array.isArray(l)?l[n]:l,q.copy(e.viewport),j.copy(e.scissor),Z=e.scissorTest}else q.copy(re).multiplyScalar(te).floor(),j.copy(ae).multiplyScalar(te).floor(),Z=oe;0!==n&&(i=dt);if(Ee.bindFramebuffer(ze.FRAMEBUFFER,i)&&Ee.drawBuffers(e,i),Ee.viewport(q),Ee.scissor(j),Ee.setScissorTest(Z),r){const i=xe.get(e.texture);ze.framebufferTexture2D(ze.FRAMEBUFFER,ze.COLOR_ATTACHMENT0,ze.TEXTURE_CUBE_MAP_POSITIVE_X+t,i.__webglTexture,n)}else if(a){const i=t;for(let t=0;t1&&ze.readBuffer(ze.COLOR_ATTACHMENT0+s),!ve.textureFormatReadable(l))return void w("WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");if(!ve.textureTypeReadable(c))return void w("WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");t>=0&&t<=e.width-i&&n>=0&&n<=e.height-r&&ze.readPixels(t,n,i,r,He.convert(l),He.convert(c),a)}finally{const e=null!==k?xe.get(k).__webglFramebuffer:null;Ee.bindFramebuffer(ze.FRAMEBUFFER,e)}}},this.readRenderTargetPixelsAsync=async function(e,t,n,i,r,a,o,s=0){if(!e||!e.isWebGLRenderTarget)throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let l=xe.get(e).__webglFramebuffer;if(e.isWebGLCubeRenderTarget&&void 0!==o&&(l=l[o]),l){if(t>=0&&t<=e.width-i&&n>=0&&n<=e.height-r){Ee.bindFramebuffer(ze.FRAMEBUFFER,l);const o=e.textures[s],c=o.format,d=o.type;if(e.textures.length>1&&ze.readBuffer(ze.COLOR_ATTACHMENT0+s),!ve.textureFormatReadable(c))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!ve.textureTypeReadable(d))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");const u=ze.createBuffer();ze.bindBuffer(ze.PIXEL_PACK_BUFFER,u),ze.bufferData(ze.PIXEL_PACK_BUFFER,a.byteLength,ze.STREAM_READ),ze.readPixels(t,n,i,r,He.convert(c),He.convert(d),0);const f=null!==k?xe.get(k).__webglFramebuffer:null;Ee.bindFramebuffer(ze.FRAMEBUFFER,f);const p=ze.fenceSync(ze.SYNC_GPU_COMMANDS_COMPLETE,0);return ze.flush(),await yn(ze,p,4),ze.bindBuffer(ze.PIXEL_PACK_BUFFER,u),ze.getBufferSubData(ze.PIXEL_PACK_BUFFER,0,a),ze.deleteBuffer(u),ze.deleteSync(p),a}throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.")}},this.copyFramebufferToTexture=function(e,t=null,n=0){const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),a=Math.floor(e.image.height*i),o=null!==t?t.x:0,s=null!==t?t.y:0;Ae.setTexture2D(e,0),ze.copyTexSubImage2D(ze.TEXTURE_2D,n,0,0,o,s,r,a),Ee.unbindTexture()};const ut=ze.createFramebuffer(),pt=ze.createFramebuffer();this.copyTextureToTexture=function(e,t,n=null,i=null,r=0,a=0){let o,s,l,c,d,u,f,p,m;const h=e.isCompressedTexture?e.mipmaps[a]:e.image;if(null!==n)o=n.max.x-n.min.x,s=n.max.y-n.min.y,l=n.isBox3?n.max.z-n.min.z:1,c=n.min.x,d=n.min.y,u=n.isBox3?n.min.z:0;else{const t=Math.pow(2,-r);o=Math.floor(h.width*t),s=Math.floor(h.height*t),l=e.isDataArrayTexture?h.depth:e.isData3DTexture?Math.floor(h.depth*t):1,c=0,d=0,u=0}null!==i?(f=i.x,p=i.y,m=i.z):(f=0,p=0,m=0);const _=He.convert(t.format),g=He.convert(t.type);let v;t.isData3DTexture?(Ae.setTexture3D(t,0),v=ze.TEXTURE_3D):t.isDataArrayTexture||t.isCompressedArrayTexture?(Ae.setTexture2DArray(t,0),v=ze.TEXTURE_2D_ARRAY):(Ae.setTexture2D(t,0),v=ze.TEXTURE_2D),ze.pixelStorei(ze.UNPACK_FLIP_Y_WEBGL,t.flipY),ze.pixelStorei(ze.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),ze.pixelStorei(ze.UNPACK_ALIGNMENT,t.unpackAlignment);const E=ze.getParameter(ze.UNPACK_ROW_LENGTH),S=ze.getParameter(ze.UNPACK_IMAGE_HEIGHT),M=ze.getParameter(ze.UNPACK_SKIP_PIXELS),T=ze.getParameter(ze.UNPACK_SKIP_ROWS),x=ze.getParameter(ze.UNPACK_SKIP_IMAGES);ze.pixelStorei(ze.UNPACK_ROW_LENGTH,h.width),ze.pixelStorei(ze.UNPACK_IMAGE_HEIGHT,h.height),ze.pixelStorei(ze.UNPACK_SKIP_PIXELS,c),ze.pixelStorei(ze.UNPACK_SKIP_ROWS,d),ze.pixelStorei(ze.UNPACK_SKIP_IMAGES,u);const A=e.isDataArrayTexture||e.isData3DTexture,R=t.isDataArrayTexture||t.isData3DTexture;if(e.isDepthTexture){const n=xe.get(e),i=xe.get(t),h=xe.get(n.__renderTarget),_=xe.get(i.__renderTarget);Ee.bindFramebuffer(ze.READ_FRAMEBUFFER,h.__webglFramebuffer),Ee.bindFramebuffer(ze.DRAW_FRAMEBUFFER,_.__webglFramebuffer);for(let n=0;ne.start-t.start);let t=0;for(let e=1;e 0\n\tvec4 plane;\n\t#ifdef ALPHA_TO_COVERAGE\n\t\tfloat distanceToPlane, distanceGradient;\n\t\tfloat clipOpacity = 1.0;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\tclipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\tif ( clipOpacity == 0.0 ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tfloat unionClipOpacity = 1.0;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\t\tunionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tclipOpacity *= 1.0 - unionClipOpacity;\n\t\t#endif\n\t\tdiffuseColor.a *= clipOpacity;\n\t\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tbool clipped = true;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tif ( clipped ) discard;\n\t\t#endif\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvarying vec4 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvColor = vec4( 1.0 );\n#endif\n#ifdef USE_COLOR_ALPHA\n\tvColor *= color;\n#elif defined( USE_COLOR )\n\tvColor.rgb *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.rgb *= instanceColor.rgb;\n#endif\n#ifdef USE_BATCHING_COLOR\n\tvColor *= getBatchingColor( getIndirectIndex( gl_DrawID ) );\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n\tvarying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\thighp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define cubeUV_r0 1.0\n\t#define cubeUV_m0 - 2.0\n\t#define cubeUV_r1 0.8\n\t#define cubeUV_m1 - 1.0\n\t#define cubeUV_r4 0.4\n\t#define cubeUV_m4 2.0\n\t#define cubeUV_r5 0.305\n\t#define cubeUV_m5 3.0\n\t#define cubeUV_r6 0.21\n\t#define cubeUV_m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= cubeUV_r1 ) {\n\t\t\tmip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n\t\t} else if ( roughness >= cubeUV_r4 ) {\n\t\t\tmip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n\t\t} else if ( roughness >= cubeUV_r5 ) {\n\t\t\tmip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n\t\t} else if ( roughness >= cubeUV_r6 ) {\n\t\t\tmip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = objectTangent;\n#endif\n#ifdef USE_BATCHING\n\tmat3 bm = mat3( batchingMatrix );\n\ttransformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\n\ttransformedNormal = bm * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = bm * transformedTangent;\n\t#endif\n#endif\n#ifdef USE_INSTANCING\n\tmat3 im = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\n\ttransformedNormal = im * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = im * transformedTangent;\n\t#endif\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\ttransformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE_EMISSIVE\n\t\temissiveColor = sRGBTransferEOTF( emissiveColor );\n\t#endif\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",colorspace_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",colorspace_pars_fragment:"vec4 LinearTransferOETF( in vec4 value ) {\n\treturn value;\n}\nvec4 sRGBTransferEOTF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t\t#endif\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform mat3 envMapRotation;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#ifdef USE_ENVMAP\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 reflectVec = reflect( - viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, pow4( roughness ) ) );\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\t#ifdef USE_ANISOTROPY\n\t\tvec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n\t\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\t\tvec3 bentNormal = cross( bitangent, viewDir );\n\t\t\t\tbentNormal = normalize( cross( bentNormal, bitangent ) );\n\t\t\t\tbentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n\t\t\t\treturn getIBLRadiance( viewDir, bentNormal, roughness );\n\t\t\t#else\n\t\t\t\treturn vec3( 0.0 );\n\t\t\t#endif\n\t\t}\n\t#endif\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn vec3( texture2D( gradientMap, coord ).r );\n\t#else\n\t\tvec2 fw = fwidth( coord ) * 0.5;\n\t\treturn mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n\t#endif\n}",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_fragment:"LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;",lights_lambert_pars_fragment:"varying vec3 vViewPosition;\nstruct LambertMaterial {\n\tvec3 diffuseColor;\n\tfloat specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Lambert\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Lambert",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n\tuniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif ( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.diffuseContribution = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.metalness = metalnessFactor;\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\tmaterial.ior = ior;\n\t#ifdef USE_SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULAR_COLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n\t\t#endif\n\t\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor;\n\tmaterial.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = vec3( 0.04 );\n\tmaterial.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_DISPERSION\n\tmaterial.dispersion = dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tmaterial.iridescence = iridescence;\n\tmaterial.iridescenceIOR = iridescenceIOR;\n\t#ifdef USE_IRIDESCENCEMAP\n\t\tmaterial.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n\t#endif\n\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\t\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n\t#else\n\t\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\n\t#endif\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.0001, 1.0 );\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\t#ifdef USE_ANISOTROPYMAP\n\t\tmat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n\t\tvec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n\t\tvec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n\t#else\n\t\tvec2 anisotropyV = anisotropyVector;\n\t#endif\n\tmaterial.anisotropy = length( anisotropyV );\n\tif( material.anisotropy == 0.0 ) {\n\t\tanisotropyV = vec2( 1.0, 0.0 );\n\t} else {\n\t\tanisotropyV /= material.anisotropy;\n\t\tmaterial.anisotropy = saturate( material.anisotropy );\n\t}\n\tmaterial.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n\tmaterial.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n\tmaterial.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif",lights_physical_pars_fragment:"uniform sampler2D dfgLUT;\nstruct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tvec3 diffuseContribution;\n\tvec3 specularColor;\n\tvec3 specularColorBlended;\n\tfloat roughness;\n\tfloat metalness;\n\tfloat specularF90;\n\tfloat dispersion;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\tfloat iridescence;\n\t\tfloat iridescenceIOR;\n\t\tfloat iridescenceThickness;\n\t\tvec3 iridescenceFresnel;\n\t\tvec3 iridescenceF0;\n\t\tvec3 iridescenceFresnelDielectric;\n\t\tvec3 iridescenceFresnelMetallic;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n\t#ifdef IOR\n\t\tfloat ior;\n\t#endif\n\t#ifdef USE_TRANSMISSION\n\t\tfloat transmission;\n\t\tfloat transmissionAlpha;\n\t\tfloat thickness;\n\t\tfloat attenuationDistance;\n\t\tvec3 attenuationColor;\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat anisotropy;\n\t\tfloat alphaT;\n\t\tvec3 anisotropyT;\n\t\tvec3 anisotropyB;\n\t#endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n\tfloat V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n\t\tfloat gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n\t\tfloat gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n\t\tfloat v = 0.5 / ( gv + gl );\n\t\treturn v;\n\t}\n\tfloat D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n\t\tfloat a2 = alphaT * alphaB;\n\t\thighp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n\t\thighp float v2 = dot( v, v );\n\t\tfloat w2 = a2 / v2;\n\t\treturn RECIPROCAL_PI * a2 * pow2 ( w2 );\n\t}\n#endif\n#ifdef USE_CLEARCOAT\n\tvec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n\t\tvec3 f0 = material.clearcoatF0;\n\t\tfloat f90 = material.clearcoatF90;\n\t\tfloat roughness = material.clearcoatRoughness;\n\t\tfloat alpha = pow2( roughness );\n\t\tvec3 halfDir = normalize( lightDir + viewDir );\n\t\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\t\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\t\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\t\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\t\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t\treturn F * ( V * D );\n\t}\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 f0 = material.specularColorBlended;\n\tfloat f90 = material.specularF90;\n\tfloat roughness = material.roughness;\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t#ifdef USE_IRIDESCENCE\n\t\tF = mix( F, material.iridescenceFresnel, material.iridescence );\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat dotTL = dot( material.anisotropyT, lightDir );\n\t\tfloat dotTV = dot( material.anisotropyT, viewDir );\n\t\tfloat dotTH = dot( material.anisotropyT, halfDir );\n\t\tfloat dotBL = dot( material.anisotropyB, lightDir );\n\t\tfloat dotBV = dot( material.anisotropyB, viewDir );\n\t\tfloat dotBH = dot( material.anisotropyB, halfDir );\n\t\tfloat V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n\t\tfloat D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n\t#else\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t#endif\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transpose( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat rInv = 1.0 / ( roughness + 0.1 );\n\tfloat a = -1.9362 + 1.0678 * roughness + 0.4573 * r2 - 0.8469 * rInv;\n\tfloat b = -0.6014 + 0.5538 * roughness - 0.4670 * r2 - 0.1255 * rInv;\n\tfloat DG = exp( a * dotNV + b );\n\treturn saturate( DG );\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n\t#ifdef USE_IRIDESCENCE\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n\t#else\n\t\tvec3 Fr = specularColor;\n\t#endif\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nvec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 singleScatter = BRDF_GGX( lightDir, viewDir, normal, material );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 dfgV = texture2D( dfgLUT, vec2( material.roughness, dotNV ) ).rg;\n\tvec2 dfgL = texture2D( dfgLUT, vec2( material.roughness, dotNL ) ).rg;\n\tvec3 FssEss_V = material.specularColorBlended * dfgV.x + material.specularF90 * dfgV.y;\n\tvec3 FssEss_L = material.specularColorBlended * dfgL.x + material.specularF90 * dfgL.y;\n\tfloat Ess_V = dfgV.x + dfgV.y;\n\tfloat Ess_L = dfgL.x + dfgL.y;\n\tfloat Ems_V = 1.0 - Ess_V;\n\tfloat Ems_L = 1.0 - Ess_L;\n\tvec3 Favg = material.specularColorBlended + ( 1.0 - material.specularColorBlended ) * 0.047619;\n\tvec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg + EPSILON );\n\tfloat compensationFactor = Ems_V * Ems_L;\n\tvec3 multiScatter = Fms * compensationFactor;\n\treturn singleScatter + multiScatter;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometryNormal;\n\t\tvec3 viewDir = geometryViewDir;\n\t\tvec3 position = geometryPosition;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColorBlended * t2.x + ( material.specularF90 - material.specularColorBlended ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseContribution * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t\t#ifdef USE_CLEARCOAT\n\t\t\tvec3 Ncc = geometryClearcoatNormal;\n\t\t\tvec2 uvClearcoat = LTC_Uv( Ncc, viewDir, material.clearcoatRoughness );\n\t\t\tvec4 t1Clearcoat = texture2D( ltc_1, uvClearcoat );\n\t\t\tvec4 t2Clearcoat = texture2D( ltc_2, uvClearcoat );\n\t\t\tmat3 mInvClearcoat = mat3(\n\t\t\t\tvec3( t1Clearcoat.x, 0, t1Clearcoat.y ),\n\t\t\t\tvec3( 0, 1, 0 ),\n\t\t\t\tvec3( t1Clearcoat.z, 0, t1Clearcoat.w )\n\t\t\t);\n\t\t\tvec3 fresnelClearcoat = material.clearcoatF0 * t2Clearcoat.x + ( material.clearcoatF90 - material.clearcoatF0 ) * t2Clearcoat.y;\n\t\t\tclearcoatSpecularDirect += lightColor * fresnelClearcoat * LTC_Evaluate( Ncc, viewDir, position, mInvClearcoat, rectCoords );\n\t\t#endif\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n\t#endif\n\t#ifdef USE_SHEEN\n \n \t\tsheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n \n \t\tfloat sheenAlbedoV = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n \t\tfloat sheenAlbedoL = IBLSheenBRDF( geometryNormal, directLight.direction, material.sheenRoughness );\n \n \t\tfloat sheenEnergyComp = 1.0 - max3( material.sheenColor ) * max( sheenAlbedoV, sheenAlbedoL );\n \n \t\tirradiance *= sheenEnergyComp;\n \n \t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseContribution );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 diffuse = irradiance * BRDF_Lambert( material.diffuseContribution );\n\t#ifdef USE_SHEEN\n\t\tfloat sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n\t\tfloat sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n\t\tdiffuse *= sheenEnergyComp;\n\t#endif\n\treflectedLight.indirectDiffuse += diffuse;\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ) * RECIPROCAL_PI;\n \t#endif\n\tvec3 singleScatteringDielectric = vec3( 0.0 );\n\tvec3 multiScatteringDielectric = vec3( 0.0 );\n\tvec3 singleScatteringMetallic = vec3( 0.0 );\n\tvec3 multiScatteringMetallic = vec3( 0.0 );\n\t#ifdef USE_IRIDESCENCE\n\t\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnelDielectric, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n\t\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.iridescence, material.iridescenceFresnelMetallic, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n\t#else\n\t\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n\t\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n\t#endif\n\tvec3 singleScattering = mix( singleScatteringDielectric, singleScatteringMetallic, material.metalness );\n\tvec3 multiScattering = mix( multiScatteringDielectric, multiScatteringMetallic, material.metalness );\n\tvec3 totalScatteringDielectric = singleScatteringDielectric + multiScatteringDielectric;\n\tvec3 diffuse = material.diffuseContribution * ( 1.0 - totalScatteringDielectric );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tvec3 indirectSpecular = radiance * singleScattering;\n\tindirectSpecular += multiScattering * cosineWeightedIrradiance;\n\tvec3 indirectDiffuse = diffuse * cosineWeightedIrradiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n\t\tfloat sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n\t\tindirectSpecular *= sheenEnergyComp;\n\t\tindirectDiffuse *= sheenEnergyComp;\n\t#endif\n\treflectedLight.indirectSpecular += indirectSpecular;\n\treflectedLight.indirectDiffuse += indirectDiffuse;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n\tgeometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n\tfloat dotNVi = saturate( dot( normal, geometryViewDir ) );\n\tif ( material.iridescenceThickness == 0.0 ) {\n\t\tmaterial.iridescence = 0.0;\n\t} else {\n\t\tmaterial.iridescence = saturate( material.iridescence );\n\t}\n\tif ( material.iridescence > 0.0 ) {\n\t\tmaterial.iridescenceFresnelDielectric = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n\t\tmaterial.iridescenceFresnelMetallic = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.diffuseColor );\n\t\tmaterial.iridescenceFresnel = mix( material.iridescenceFresnelDielectric, material.iridescenceFresnelMetallic, material.metalness );\n\t\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n\t}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometryPosition, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tvec4 spotColor;\n\tvec3 spotLightCoord;\n\tbool inSpotLightMap;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometryPosition, directLight );\n\t\t#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n\t\t#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n\t\t#else\n\t\t#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#endif\n\t\t#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n\t\t\tspotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n\t\t\tinSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n\t\t\tspotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n\t\t\tdirectLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n\t\t#endif\n\t\t#undef SPOT_LIGHT_MAP_INDEX\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if defined( USE_LIGHT_PROBES )\n\t\tirradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\t#if defined( STANDARD ) || defined( LAMBERT ) || defined( PHONG )\n\t\t\tiblIrradiance += getIBLIrradiance( geometryNormal );\n\t\t#endif\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\t#ifdef USE_ANISOTROPY\n\t\tradiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n\t#else\n\t\tradiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\t#if defined( LAMBERT ) || defined( PHONG )\n\t\tirradiance += iblIrradiance;\n\t#endif\n\tRE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n\tgl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n\tvFragDepth = 1.0 + gl_Position.w;\n\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 sampledDiffuseColor = texture2D( map, vMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\tsampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor );\n\t#endif\n\tdiffuseColor *= sampledDiffuseColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t#if defined( USE_POINTS_UV )\n\t\tvec2 uv = vUv;\n\t#else\n\t\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tdiffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_POINTS_UV )\n\tvarying vec2 vUv;\n#else\n\t#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t\tuniform mat3 uvTransform;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphinstance_vertex:"#ifdef USE_INSTANCING_MORPH\n\tfloat morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\tfloat morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tmorphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;\n\t}\n#endif",morphcolor_vertex:"#if defined( USE_MORPHCOLORS )\n\tvColor *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t#if defined( USE_COLOR_ALPHA )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n\t\t#elif defined( USE_COLOR )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n\t\t#endif\n\t}\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n\t}\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\t#ifndef USE_INSTANCING_MORPH\n\t\tuniform float morphTargetBaseInfluence;\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t#endif\n\tuniform sampler2DArray morphTargetsTexture;\n\tuniform ivec2 morphTargetsTextureSize;\n\tvec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n\t\tint texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n\t\tint y = texelIndex / morphTargetsTextureSize.x;\n\t\tint x = texelIndex - y * morphTargetsTextureSize.x;\n\t\tivec3 morphUV = ivec3( x, y, morphTargetIndex );\n\t\treturn texelFetch( morphTargetsTexture, morphUV, 0 );\n\t}\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n\t}\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = dFdx( vViewPosition );\n\tvec3 fdy = dFdy( vViewPosition );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal *= faceDirection;\n\t#endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn = getTangentFrame( - vViewPosition, normal,\n\t\t#if defined( USE_NORMALMAP )\n\t\t\tvNormalMapUv\n\t\t#elif defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tvClearcoatNormalMapUv\n\t\t#else\n\t\t\tvUv\n\t\t#endif\n\t\t);\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn[0] *= faceDirection;\n\t\ttbn[1] *= faceDirection;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn2[0] *= faceDirection;\n\t\ttbn2[1] *= faceDirection;\n\t#endif\n#endif\nvec3 nonPerturbedNormal = normal;",normal_fragment_maps:"#ifdef USE_NORMALMAP_OBJECTSPACE\n\tnormal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n\tvec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\tnormal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n\tmat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( uv.st );\n\t\tvec2 st1 = dFdy( uv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n\t\treturn mat3( T * scale, B * scale, N );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = nonPerturbedNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\tclearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif",iridescence_pars_fragment:"#ifdef USE_IRIDESCENCEMAP\n\tuniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform sampler2D iridescenceThicknessMap;\n#endif",opaque_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;\nconst float Inv255 = 1. / 255.;\nconst vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );\nconst vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );\nconst vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );\nconst vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );\nvec4 packDepthToRGBA( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec4( 0., 0., 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec4( 1., 1., 1., 1. );\n\tfloat vuf;\n\tfloat af = modf( v * PackFactors.a, vuf );\n\tfloat bf = modf( vuf * ShiftRight8, vuf );\n\tfloat gf = modf( vuf * ShiftRight8, vuf );\n\treturn vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );\n}\nvec3 packDepthToRGB( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec3( 0., 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec3( 1., 1., 1. );\n\tfloat vuf;\n\tfloat bf = modf( v * PackFactors.b, vuf );\n\tfloat gf = modf( vuf * ShiftRight8, vuf );\n\treturn vec3( vuf * Inv255, gf * PackUpscale, bf );\n}\nvec2 packDepthToRG( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec2( 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec2( 1., 1. );\n\tfloat vuf;\n\tfloat gf = modf( v * 256., vuf );\n\treturn vec2( vuf * Inv255, gf );\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors4 );\n}\nfloat unpackRGBToDepth( const in vec3 v ) {\n\treturn dot( v, UnpackFactors3 );\n}\nfloat unpackRGToDepth( const in vec2 v ) {\n\treturn v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;\n}\nvec4 pack2HalfToRGBA( const in vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( const in vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\n\t\treturn depth * ( far - near ) - far;\n\t#else\n\t\treturn depth * ( near - far ) - near;\n\t#endif\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\t\n\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\treturn ( near * far ) / ( ( near - far ) * depth - near );\n\t#else\n\t\treturn ( near * far ) / ( ( far - near ) * depth - far );\n\t#endif\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_BATCHING\n\tmvPosition = batchingMatrix * mvPosition;\n#endif\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n\tuniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tuniform sampler2DShadow directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\t#else\n\t\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\t#endif\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tuniform sampler2DShadow spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\t#else\n\t\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\t#endif\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tuniform samplerCubeShadow pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\t#elif defined( SHADOWMAP_TYPE_BASIC )\n\t\t\tuniform samplerCube pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\t#endif\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\tfloat interleavedGradientNoise( vec2 position ) {\n\t\t\treturn fract( 52.9829189 * fract( dot( position, vec2( 0.06711056, 0.00583715 ) ) ) );\n\t\t}\n\t\tvec2 vogelDiskSample( int sampleIndex, int samplesCount, float phi ) {\n\t\t\tconst float goldenAngle = 2.399963229728653;\n\t\t\tfloat r = sqrt( ( float( sampleIndex ) + 0.5 ) / float( samplesCount ) );\n\t\t\tfloat theta = float( sampleIndex ) * goldenAngle + phi;\n\t\t\treturn vec2( cos( theta ), sin( theta ) ) * r;\n\t\t}\n\t#endif\n\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\tfloat getShadow( sampler2DShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\t\tfloat shadow = 1.0;\n\t\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\t\tshadowCoord.z += shadowBias;\n\t\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\t\tif ( frustumTest ) {\n\t\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\t\tfloat radius = shadowRadius * texelSize.x;\n\t\t\t\tfloat phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;\n\t\t\t\tshadow = (\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 0, 5, phi ) * radius, shadowCoord.z ) ) +\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 1, 5, phi ) * radius, shadowCoord.z ) ) +\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 2, 5, phi ) * radius, shadowCoord.z ) ) +\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 3, 5, phi ) * radius, shadowCoord.z ) ) +\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 4, 5, phi ) * radius, shadowCoord.z ) )\n\t\t\t\t) * 0.2;\n\t\t\t}\n\t\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t\t}\n\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\t\tfloat shadow = 1.0;\n\t\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\tshadowCoord.z -= shadowBias;\n\t\t\t#else\n\t\t\t\tshadowCoord.z += shadowBias;\n\t\t\t#endif\n\t\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\t\tif ( frustumTest ) {\n\t\t\t\tvec2 distribution = texture2D( shadowMap, shadowCoord.xy ).rg;\n\t\t\t\tfloat mean = distribution.x;\n\t\t\t\tfloat variance = distribution.y * distribution.y;\n\t\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\t\tfloat hard_shadow = step( mean, shadowCoord.z );\n\t\t\t\t#else\n\t\t\t\t\tfloat hard_shadow = step( shadowCoord.z, mean );\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\tif ( hard_shadow == 1.0 ) {\n\t\t\t\t\tshadow = 1.0;\n\t\t\t\t} else {\n\t\t\t\t\tvariance = max( variance, 0.0000001 );\n\t\t\t\t\tfloat d = shadowCoord.z - mean;\n\t\t\t\t\tfloat p_max = variance / ( variance + d * d );\n\t\t\t\t\tp_max = clamp( ( p_max - 0.3 ) / 0.65, 0.0, 1.0 );\n\t\t\t\t\tshadow = max( hard_shadow, p_max );\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t\t}\n\t#else\n\t\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\t\tfloat shadow = 1.0;\n\t\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\tshadowCoord.z -= shadowBias;\n\t\t\t#else\n\t\t\t\tshadowCoord.z += shadowBias;\n\t\t\t#endif\n\t\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\t\tif ( frustumTest ) {\n\t\t\t\tfloat depth = texture2D( shadowMap, shadowCoord.xy ).r;\n\t\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\t\tshadow = step( depth, shadowCoord.z );\n\t\t\t\t#else\n\t\t\t\t\tshadow = step( shadowCoord.z, depth );\n\t\t\t\t#endif\n\t\t\t}\n\t\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t\t}\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#if defined( SHADOWMAP_TYPE_PCF )\n\tfloat getPointShadow( samplerCubeShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tfloat shadow = 1.0;\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\tvec3 absVec = abs( lightToPosition );\n\t\tfloat viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );\n\t\tif ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {\n\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\tfloat dp = ( shadowCameraNear * ( shadowCameraFar - viewSpaceZ ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n\t\t\t\tdp -= shadowBias;\n\t\t\t#else\n\t\t\t\tfloat dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n\t\t\t\tdp += shadowBias;\n\t\t\t#endif\n\t\t\tfloat texelSize = shadowRadius / shadowMapSize.x;\n\t\t\tvec3 absDir = abs( bd3D );\n\t\t\tvec3 tangent = absDir.x > absDir.z ? vec3( 0.0, 1.0, 0.0 ) : vec3( 1.0, 0.0, 0.0 );\n\t\t\ttangent = normalize( cross( bd3D, tangent ) );\n\t\t\tvec3 bitangent = cross( bd3D, tangent );\n\t\t\tfloat phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;\n\t\t\tvec2 sample0 = vogelDiskSample( 0, 5, phi );\n\t\t\tvec2 sample1 = vogelDiskSample( 1, 5, phi );\n\t\t\tvec2 sample2 = vogelDiskSample( 2, 5, phi );\n\t\t\tvec2 sample3 = vogelDiskSample( 3, 5, phi );\n\t\t\tvec2 sample4 = vogelDiskSample( 4, 5, phi );\n\t\t\tshadow = (\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample0.x + bitangent * sample0.y ) * texelSize, dp ) ) +\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample1.x + bitangent * sample1.y ) * texelSize, dp ) ) +\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample2.x + bitangent * sample2.y ) * texelSize, dp ) ) +\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample3.x + bitangent * sample3.y ) * texelSize, dp ) ) +\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample4.x + bitangent * sample4.y ) * texelSize, dp ) )\n\t\t\t) * 0.2;\n\t\t}\n\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t}\n\t#elif defined( SHADOWMAP_TYPE_BASIC )\n\tfloat getPointShadow( samplerCube shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tfloat shadow = 1.0;\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tvec3 absVec = abs( lightToPosition );\n\t\tfloat viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );\n\t\tif ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {\n\t\t\tfloat dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n\t\t\tdp += shadowBias;\n\t\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t\tfloat depth = textureCube( shadowMap, bd3D ).r;\n\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\tdepth = 1.0 - depth;\n\t\t\t#endif\n\t\t\tshadow = step( dp, depth );\n\t\t}\n\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t}\n\t#endif\n\t#endif\n#endif",shadowmap_pars_vertex:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tuniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\tvec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition;\n\t\t#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t\tshadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n\t\t#endif\n\t\tvSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0 && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\tuniform highp sampler2D boneTexture;\n\tmat4 getBoneMatrix( const in float i ) {\n\t\tint size = textureSize( boneTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 CineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.6605, - 0.1246, - 0.0182 ),\n\tvec3( - 0.5876, 1.1329, - 0.1006 ),\n\tvec3( - 0.0728, - 0.0083, 1.1187 )\n);\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\n\tvec3( 0.6274, 0.0691, 0.0164 ),\n\tvec3( 0.3293, 0.9195, 0.0880 ),\n\tvec3( 0.0433, 0.0113, 0.8956 )\n);\nvec3 agxDefaultContrastApprox( vec3 x ) {\n\tvec3 x2 = x * x;\n\tvec3 x4 = x2 * x2;\n\treturn + 15.5 * x4 * x2\n\t\t- 40.14 * x4 * x\n\t\t+ 31.96 * x4\n\t\t- 6.868 * x2 * x\n\t\t+ 0.4298 * x2\n\t\t+ 0.1191 * x\n\t\t- 0.00232;\n}\nvec3 AgXToneMapping( vec3 color ) {\n\tconst mat3 AgXInsetMatrix = mat3(\n\t\tvec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\n\t\tvec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\n\t\tvec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\n\t);\n\tconst mat3 AgXOutsetMatrix = mat3(\n\t\tvec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\n\t\tvec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\n\t\tvec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\n\t);\n\tconst float AgxMinEv = - 12.47393;\tconst float AgxMaxEv = 4.026069;\n\tcolor *= toneMappingExposure;\n\tcolor = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\n\tcolor = AgXInsetMatrix * color;\n\tcolor = max( color, 1e-10 );\tcolor = log2( color );\n\tcolor = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\n\tcolor = clamp( color, 0.0, 1.0 );\n\tcolor = agxDefaultContrastApprox( color );\n\tcolor = AgXOutsetMatrix * color;\n\tcolor = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\n\tcolor = LINEAR_REC2020_TO_LINEAR_SRGB * color;\n\tcolor = clamp( color, 0.0, 1.0 );\n\treturn color;\n}\nvec3 NeutralToneMapping( vec3 color ) {\n\tconst float StartCompression = 0.8 - 0.04;\n\tconst float Desaturation = 0.15;\n\tcolor *= toneMappingExposure;\n\tfloat x = min( color.r, min( color.g, color.b ) );\n\tfloat offset = x < 0.08 ? x - 6.25 * x * x : 0.04;\n\tcolor -= offset;\n\tfloat peak = max( color.r, max( color.g, color.b ) );\n\tif ( peak < StartCompression ) return color;\n\tfloat d = 1. - StartCompression;\n\tfloat newPeak = 1. - d * d / ( peak + d - StartCompression );\n\tcolor *= newPeak / peak;\n\tfloat g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );\n\treturn mix( color, vec3( newPeak ), g );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tmaterial.transmission = transmission;\n\tmaterial.transmissionAlpha = 1.0;\n\tmaterial.thickness = thickness;\n\tmaterial.attenuationDistance = attenuationDistance;\n\tmaterial.attenuationColor = attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tmaterial.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tmaterial.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmitted = getIBLVolumeRefraction(\n\t\tn, v, material.roughness, material.diffuseContribution, material.specularColorBlended, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,\n\t\tmaterial.attenuationColor, material.attenuationDistance );\n\tmaterial.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n\ttotalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tfloat w0( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n\t}\n\tfloat w1( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n\t}\n\tfloat w2( float a ){\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n\t}\n\tfloat w3( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * a );\n\t}\n\tfloat g0( float a ) {\n\t\treturn w0( a ) + w1( a );\n\t}\n\tfloat g1( float a ) {\n\t\treturn w2( a ) + w3( a );\n\t}\n\tfloat h0( float a ) {\n\t\treturn - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n\t}\n\tfloat h1( float a ) {\n\t\treturn 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n\t}\n\tvec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n\t\tuv = uv * texelSize.zw + 0.5;\n\t\tvec2 iuv = floor( uv );\n\t\tvec2 fuv = fract( uv );\n\t\tfloat g0x = g0( fuv.x );\n\t\tfloat g1x = g1( fuv.x );\n\t\tfloat h0x = h0( fuv.x );\n\t\tfloat h1x = h1( fuv.x );\n\t\tfloat h0y = h0( fuv.y );\n\t\tfloat h1y = h1( fuv.y );\n\t\tvec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\treturn g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n\t\t\tg1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n\t}\n\tvec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n\t\tvec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n\t\tvec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n\t\tvec2 fLodSizeInv = 1.0 / fLodSize;\n\t\tvec2 cLodSizeInv = 1.0 / cLodSize;\n\t\tvec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n\t\tvec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n\t\treturn mix( fSample, cSample, fract( lod ) );\n\t}\n\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n\t\tfloat lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\treturn textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n\t}\n\tvec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tif ( isinf( attenuationDistance ) ) {\n\t\t\treturn vec3( 1.0 );\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n\t\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n\t\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,\n\t\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tvec4 transmittedLight;\n\t\tvec3 transmittance;\n\t\t#ifdef USE_DISPERSION\n\t\t\tfloat halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;\n\t\t\tvec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );\n\t\t\tfor ( int i = 0; i < 3; i ++ ) {\n\t\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );\n\t\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\t\trefractionCoords += 1.0;\n\t\t\t\trefractionCoords /= 2.0;\n\t\t\t\tvec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );\n\t\t\t\ttransmittedLight[ i ] = transmissionSample[ i ];\n\t\t\t\ttransmittedLight.a += transmissionSample.a;\n\t\t\t\ttransmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];\n\t\t\t}\n\t\t\ttransmittedLight.a /= 3.0;\n\t\t#else\n\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\trefractionCoords += 1.0;\n\t\t\trefractionCoords /= 2.0;\n\t\t\ttransmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\t\ttransmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\t#endif\n\t\tvec3 attenuatedColor = transmittance * transmittedLight.rgb;\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\tfloat transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n\t}\n#endif",uv_pars_fragment:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_pars_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tuniform mat3 mapTransform;\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform mat3 alphaMapTransform;\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tuniform mat3 lightMapTransform;\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tuniform mat3 aoMapTransform;\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tuniform mat3 bumpMapTransform;\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tuniform mat3 normalMapTransform;\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tuniform mat3 displacementMapTransform;\n\tvarying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tuniform mat3 emissiveMapTransform;\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tuniform mat3 metalnessMapTransform;\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tuniform mat3 roughnessMapTransform;\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tuniform mat3 anisotropyMapTransform;\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tuniform mat3 clearcoatMapTransform;\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform mat3 clearcoatNormalMapTransform;\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform mat3 clearcoatRoughnessMapTransform;\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tuniform mat3 sheenColorMapTransform;\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tuniform mat3 sheenRoughnessMapTransform;\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tuniform mat3 iridescenceMapTransform;\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform mat3 iridescenceThicknessMapTransform;\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tuniform mat3 specularMapTransform;\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tuniform mat3 specularColorMapTransform;\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tuniform mat3 specularIntensityMapTransform;\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n\tvMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n\tvAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n\tvLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n\tvAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n\tvBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n\tvNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tvDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n\tvMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n\tvSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tvTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n\tvThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_BATCHING\n\t\tworldPosition = batchingMatrix * worldPosition;\n\t#endif\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",background_frag:"uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\ttexColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include \n\t#include \n}",backgroundCube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",backgroundCube_frag:"#ifdef ENVMAP_TYPE_CUBE\n\tuniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n\tuniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nuniform mat3 backgroundRotation;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );\n\t#else\n\t\tvec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include \n\t#include \n}",cube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = texColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}",depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\tfloat fragCoordZ = vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ];\n\t#else\n\t\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ] + 0.5;\n\t#endif\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#elif DEPTH_PACKING == 3202\n\t\tgl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );\n\t#elif DEPTH_PACKING == 3203\n\t\tgl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );\n\t#endif\n}",distance_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}",distance_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = vec4( dist, 0.0, 0.0, 1.0 );\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include \n\t#include \n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_frag:"#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t#else\n\t\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( normalize( normal ) * 0.5 + 0.5, diffuseColor.a );\n\t#ifdef OPAQUE\n\t\tgl_FragColor.a = 1.0;\n\t#endif\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef USE_SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULAR_COLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_DISPERSION\n\tuniform float dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\tuniform vec2 anisotropyVector;\n\t#ifdef USE_ANISOTROPYMAP\n\t\tuniform sampler2D anisotropyMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n \n\t\toutgoingLight = outgoingLight + 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r=n===S&&(t.has("EXT_color_buffer_half_float")||t.has("EXT_color_buffer_float"));return!(n!==M&&i.convert(n)!==e.getParameter(e.IMPLEMENTATION_COLOR_READ_TYPE)&&n!==T&&!r)},precision:o,logarithmicDepthBuffer:!0===n.logarithmicDepthBuffer,reversedDepthBuffer:!0===n.reversedDepthBuffer&&t.has("EXT_clip_control"),maxTextures:e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS),maxVertexTextures:e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS),maxTextureSize:e.getParameter(e.MAX_TEXTURE_SIZE),maxCubemapSize:e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE),maxAttributes:e.getParameter(e.MAX_VERTEX_ATTRIBS),maxVertexUniforms:e.getParameter(e.MAX_VERTEX_UNIFORM_VECTORS),maxVaryings:e.getParameter(e.MAX_VARYING_VECTORS),maxFragmentUniforms:e.getParameter(e.MAX_FRAGMENT_UNIFORM_VECTORS),maxSamples:e.getParameter(e.MAX_SAMPLES),samples:e.getParameter(e.SAMPLES)}}function jn(t){const n=this;let i=null,r=0,a=!1,o=!1;const s=new A,l=new e,c={value:null,needsUpdate:!1};function d(e,t,i,r){const a=null!==e?e.length:0;let o=null;if(0!==a){if(o=c.value,!0!==r||null===o){const n=i+4*a,r=t.matrixWorldInverse;l.getNormalMatrix(r),(null===o||o.length0);n.numPlanes=r,n.numIntersection=0}();else{const e=o?0:r,t=4*e;let n=m.clippingState||null;c.value=n,n=d(u,s,t,l);for(let e=0;e!==t;++e)n[e]=i[e];m.clippingState=n,this.numIntersection=f?this.numPlanes:0,this.numPlanes+=e}}}const Zn=[.125,.215,.35,.446,.526,.582],$n=20,Qn=new P,Jn=new n;let ei=null,ti=0,ni=0,ii=!1;const ri=new r;class ai{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._sizeLods=[],this._sigmas=[],this._lodMeshes=[],this._backgroundBox=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._blurMaterial=null,this._ggxMaterial=null}fromScene(e,t=0,n=.1,i=100,r={}){const{size:a=256,position:o=ri}=r;ei=this._renderer.getRenderTarget(),ti=this._renderer.getActiveCubeFace(),ni=this._renderer.getActiveMipmapLevel(),ii=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(a);const s=this._allocateTargets();return s.depthBuffer=!0,this._sceneToCubeUV(e,n,i,s,o),t>0&&this._blur(s,0,0,t),this._applyPMREM(s),this._cleanup(s),s}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=ci(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=li(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose(),null!==this._backgroundBox&&(this._backgroundBox.geometry.dispose(),this._backgroundBox.material.dispose())}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._ggxMaterial&&this._ggxMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let e=0;ee-4?l=Zn[s-e+4-1]:0===s&&(l=0),n.push(l);const c=1/(a-2),d=-c,u=1+c,f=[d,d,u,d,u,u,d,d,u,u,d,u],p=6,m=6,h=3,_=2,g=1,v=new Float32Array(h*m*p),E=new Float32Array(_*m*p),S=new Float32Array(g*m*p);for(let e=0;e2?0:-1,i=[t,n,0,t+2/3,n,0,t+2/3,n+1,0,t,n,0,t+2/3,n+1,0,t,n+1,0];v.set(i,h*m*e),E.set(f,_*m*e);const r=[e,e,e,e,e,e];S.set(r,g*m*e)}const M=new C;M.setAttribute("position",new y(v,h)),M.setAttribute("uv",new y(E,_)),M.setAttribute("faceIndex",new y(S,g)),i.push(new o(M,null)),r>4&&r--}return{lodMeshes:i,sizeLods:t,sigmas:n}}(i)),this._blurMaterial=function(e,t,n){const i=new Float32Array($n),a=new r(0,1,0),o=new l({name:"SphericalGaussianBlur",defines:{n:$n,CUBEUV_TEXEL_WIDTH:1/t,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${e}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:i},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:a}},vertexShader:di(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t}\n\t\t",blending:I,depthTest:!1,depthWrite:!1});return o}(i,e,t),this._ggxMaterial=function(e,t,n){const i=new l({name:"PMREMGGXConvolution",defines:{GGX_SAMPLES:256,CUBEUV_TEXEL_WIDTH:1/t,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${e}.0`},uniforms:{envMap:{value:null},roughness:{value:0},mipInt:{value:0}},vertexShader:di(),fragmentShader:'\n\n\t\t\tprecision highp float;\n\t\t\tprecision highp int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform float roughness;\n\t\t\tuniform float mipInt;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\t#define PI 3.14159265359\n\n\t\t\t// Van der Corput radical inverse\n\t\t\tfloat radicalInverse_VdC(uint bits) {\n\t\t\t\tbits = (bits << 16u) | (bits >> 16u);\n\t\t\t\tbits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);\n\t\t\t\tbits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);\n\t\t\t\tbits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);\n\t\t\t\tbits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);\n\t\t\t\treturn float(bits) * 2.3283064365386963e-10; // / 0x100000000\n\t\t\t}\n\n\t\t\t// Hammersley sequence\n\t\t\tvec2 hammersley(uint i, uint N) {\n\t\t\t\treturn vec2(float(i) / float(N), radicalInverse_VdC(i));\n\t\t\t}\n\n\t\t\t// GGX VNDF importance sampling (Eric Heitz 2018)\n\t\t\t// "Sampling the GGX Distribution of Visible Normals"\n\t\t\t// https://jcgt.org/published/0007/04/01/\n\t\t\tvec3 importanceSampleGGX_VNDF(vec2 Xi, vec3 V, float roughness) {\n\t\t\t\tfloat alpha = roughness * roughness;\n\n\t\t\t\t// Section 4.1: Orthonormal basis\n\t\t\t\tvec3 T1 = vec3(1.0, 0.0, 0.0);\n\t\t\t\tvec3 T2 = cross(V, T1);\n\n\t\t\t\t// Section 4.2: Parameterization of projected area\n\t\t\t\tfloat r = sqrt(Xi.x);\n\t\t\t\tfloat phi = 2.0 * PI * Xi.y;\n\t\t\t\tfloat t1 = r * cos(phi);\n\t\t\t\tfloat t2 = r * sin(phi);\n\t\t\t\tfloat s = 0.5 * (1.0 + V.z);\n\t\t\t\tt2 = (1.0 - s) * sqrt(1.0 - t1 * t1) + s * t2;\n\n\t\t\t\t// Section 4.3: Reprojection onto hemisphere\n\t\t\t\tvec3 Nh = t1 * T1 + t2 * T2 + sqrt(max(0.0, 1.0 - t1 * t1 - t2 * t2)) * V;\n\n\t\t\t\t// Section 3.4: Transform back to ellipsoid configuration\n\t\t\t\treturn normalize(vec3(alpha * Nh.x, alpha * Nh.y, max(0.0, Nh.z)));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\tvec3 N = normalize(vOutputDirection);\n\t\t\t\tvec3 V = N; // Assume view direction equals normal for pre-filtering\n\n\t\t\t\tvec3 prefilteredColor = vec3(0.0);\n\t\t\t\tfloat totalWeight = 0.0;\n\n\t\t\t\t// For very low roughness, just sample the environment directly\n\t\t\t\tif (roughness < 0.001) {\n\t\t\t\t\tgl_FragColor = vec4(bilinearCubeUV(envMap, N, mipInt), 1.0);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\t// Tangent space basis for VNDF sampling\n\t\t\t\tvec3 up = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);\n\t\t\t\tvec3 tangent = normalize(cross(up, N));\n\t\t\t\tvec3 bitangent = cross(N, tangent);\n\n\t\t\t\tfor(uint i = 0u; i < uint(GGX_SAMPLES); i++) {\n\t\t\t\t\tvec2 Xi = hammersley(i, uint(GGX_SAMPLES));\n\n\t\t\t\t\t// For PMREM, V = N, so in tangent space V is always (0, 0, 1)\n\t\t\t\t\tvec3 H_tangent = importanceSampleGGX_VNDF(Xi, vec3(0.0, 0.0, 1.0), roughness);\n\n\t\t\t\t\t// Transform H back to world space\n\t\t\t\t\tvec3 H = normalize(tangent * H_tangent.x + bitangent * H_tangent.y + N * H_tangent.z);\n\t\t\t\t\tvec3 L = normalize(2.0 * dot(V, H) * H - V);\n\n\t\t\t\t\tfloat NdotL = max(dot(N, L), 0.0);\n\n\t\t\t\t\tif(NdotL > 0.0) {\n\t\t\t\t\t\t// Sample environment at fixed mip level\n\t\t\t\t\t\t// VNDF importance sampling handles the distribution filtering\n\t\t\t\t\t\tvec3 sampleColor = bilinearCubeUV(envMap, L, mipInt);\n\n\t\t\t\t\t\t// Weight by NdotL for the split-sum approximation\n\t\t\t\t\t\t// VNDF PDF naturally accounts for the visible microfacet distribution\n\t\t\t\t\t\tprefilteredColor += sampleColor * NdotL;\n\t\t\t\t\t\ttotalWeight += NdotL;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tif (totalWeight > 0.0) {\n\t\t\t\t\tprefilteredColor = prefilteredColor / totalWeight;\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = vec4(prefilteredColor, 1.0);\n\t\t\t}\n\t\t',blending:I,depthTest:!1,depthWrite:!1});return i}(i,e,t)}return i}_compileMaterial(e){const t=new o(new C,e);this._renderer.compile(t,Qn)}_sceneToCubeUV(e,t,n,i,r){const a=new L(90,1,t,n),l=[1,-1,1,1,1,1],d=[1,1,1,-1,-1,-1],u=this._renderer,f=u.autoClear,p=u.toneMapping;u.getClearColor(Jn),u.toneMapping=U,u.autoClear=!1;u.state.buffers.depth.getReversed()&&(u.setRenderTarget(i),u.clearDepth(),u.setRenderTarget(null)),null===this._backgroundBox&&(this._backgroundBox=new o(new s,new D({name:"PMREM.Background",side:c,depthWrite:!1,depthTest:!1})));const m=this._backgroundBox,h=m.material;let _=!1;const g=e.background;g?g.isColor&&(h.color.copy(g),e.background=null,_=!0):(h.color.copy(Jn),_=!0);for(let t=0;t<6;t++){const n=t%3;0===n?(a.up.set(0,l[t],0),a.position.set(r.x,r.y,r.z),a.lookAt(r.x+d[t],r.y,r.z)):1===n?(a.up.set(0,0,l[t]),a.position.set(r.x,r.y,r.z),a.lookAt(r.x,r.y+d[t],r.z)):(a.up.set(0,l[t],0),a.position.set(r.x,r.y,r.z),a.lookAt(r.x,r.y,r.z+d[t]));const o=this._cubeSize;si(i,n*o,t>2?o:0,o,o),u.setRenderTarget(i),_&&u.render(m,a),u.render(e,a)}u.toneMapping=p,u.autoClear=f,e.background=g}_textureToCubeUV(e,t){const n=this._renderer,i=e.mapping===R||e.mapping===b;i?(null===this._cubemapMaterial&&(this._cubemapMaterial=ci()),this._cubemapMaterial.uniforms.flipEnvMap.value=!1===e.isRenderTargetTexture?-1:1):null===this._equirectMaterial&&(this._equirectMaterial=li());const r=i?this._cubemapMaterial:this._equirectMaterial,a=this._lodMeshes[0];a.material=r;r.uniforms.envMap.value=e;const o=this._cubeSize;si(t,0,0,3*o,2*o),n.setRenderTarget(t),n.render(a,Qn)}_applyPMREM(e){const t=this._renderer,n=t.autoClear;t.autoClear=!1;const i=this._lodMeshes.length;for(let t=1;tu-4?n-u+4:0),m=4*(this._cubeSize-f);s.envMap.value=e.texture,s.roughness.value=d,s.mipInt.value=u-t,si(r,p,m,3*f,2*f),i.setRenderTarget(r),i.render(o,Qn),s.envMap.value=r.texture,s.roughness.value=0,s.mipInt.value=u-n,si(e,p,m,3*f,2*f),i.setRenderTarget(e),i.render(o,Qn)}_blur(e,t,n,i,r){const a=this._pingPongRenderTarget;this._halfBlur(e,a,t,n,i,"latitudinal",r),this._halfBlur(a,e,n,n,i,"longitudinal",r)}_halfBlur(e,t,n,i,r,a,o){const s=this._renderer,l=this._blurMaterial;"latitudinal"!==a&&"longitudinal"!==a&&w("blur direction must be either latitudinal or longitudinal!");const c=this._lodMeshes[i];c.material=l;const d=l.uniforms,u=this._sizeLods[n]-1,f=isFinite(r)?Math.PI/(2*u):2*Math.PI/39,p=r/f,m=isFinite(r)?1+Math.floor(3*p):$n;m>$n&&E(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to 20`);const h=[];let _=0;for(let e=0;e<$n;++e){const t=e/p,n=Math.exp(-t*t/2);h.push(n),0===e?_+=n:eg-4?i-g+4:0),4*(this._cubeSize-v),3*v,2*v),s.setRenderTarget(t),s.render(c,Qn)}}function oi(e,t,n){const i=new N(e,t,n);return i.texture.mapping=a,i.texture.name="PMREM.cubeUv",i.scissorTest=!0,i}function si(e,t,n,i,r){e.viewport.set(t,n,i,r),e.scissor.set(t,n,i,r)}function li(){return new l({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:di(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tgl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );\n\n\t\t\t}\n\t\t",blending:I,depthTest:!1,depthWrite:!1})}function ci(){return new l({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:di(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tuniform float flipEnvMap;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );\n\n\t\t\t}\n\t\t",blending:I,depthTest:!1,depthWrite:!1})}function di(){return"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t"}class ui extends N{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;const n={width:e,height:e,depth:1},i=[n,n,n,n,n,n];this.texture=new B(i),this._setTextureOptions(t),this.texture.isRenderTargetTexture=!0}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include \n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( 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s=r.get(t);!0!==t.isCubeDepthTexture&&t.version>0&&s.__version!==t.version?function(t,n,s){if(6!==n.image.length)return;const l=W(t,n),c=n.source;i.bindTexture(e.TEXTURE_CUBE_MAP,t.__webglTexture,e.TEXTURE0+s);const d=r.get(c);if(c.version!==d.__version||!0===l){i.activeTexture(e.TEXTURE0+s);const t=p.getPrimaries(p.workingColorSpace),r=n.colorSpace===At?null:p.getPrimaries(n.colorSpace),u=n.colorSpace===At||t===r?e.NONE:e.BROWSER_DEFAULT_WEBGL;e.pixelStorei(e.UNPACK_FLIP_Y_WEBGL,n.flipY),e.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL,n.premultiplyAlpha),e.pixelStorei(e.UNPACK_ALIGNMENT,n.unpackAlignment),e.pixelStorei(e.UNPACK_COLORSPACE_CONVERSION_WEBGL,u);const f=n.isCompressedTexture||n.image[0].isCompressedTexture,m=n.image[0]&&n.image[0].isDataTexture,h=[];for(let e=0;e<6;e++)h[e]=f||m?m?n.image[e].image:n.image[e]:v(n.image[e],!0,a.maxCubemapSize),h[e]=J(n,h[e]);const 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t=0;t0&&!1===Q(t)){a.__webglMultisampledFramebuffer=e.createFramebuffer(),a.__webglColorRenderbuffer=[],i.bindFramebuffer(e.FRAMEBUFFER,a.__webglMultisampledFramebuffer);for(let n=0;n0)for(let r=0;r0)for(let i=0;i0)if(!1===Q(t)){const n=t.textures,a=t.width,o=t.height;let s=e.COLOR_BUFFER_BIT;const l=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT,d=r.get(t),u=n.length>1;if(u)for(let t=0;t0?i.bindFramebuffer(e.DRAW_FRAMEBUFFER,d.__webglFramebuffer[0]):i.bindFramebuffer(e.DRAW_FRAMEBUFFER,d.__webglFramebuffer);for(let i=0;i= 1.0 ) {\n\n\t\tgl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;\n\n\t} else {\n\n\t\tgl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;\n\n\t}\n\n}",uniforms:{depthColor:{value:this.texture},depthWidth:{value:t.z},depthHeight:{value:t.w}}});this.mesh=new o(new h(20,20),n)}return this.mesh}reset(){this.texture=null,this.mesh=null}getDepthTexture(){return this.texture}}class Ta extends 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t=0;t=b.length){b.push(n),i=e;break}if(null===b[e]){b[e]=n,i=e;break}}if(-1===i)break}const r=R[i];r&&r.connect(n)}}this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(e){let t=R[e];return void 0===t&&(t=new Pn,R[e]=t),t.getTargetRaySpace()},this.getControllerGrip=function(e){let t=R[e];return void 0===t&&(t=new Pn,R[e]=t),t.getGripSpace()},this.getHand=function(e){let t=R[e];return void 0===t&&(t=new Pn,R[e]=t),t.getHandSpace()},this.setFramebufferScaleFactor=function(e){o=e,!0===i.isPresenting&&E("WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(e){l=e,!0===i.isPresenting&&E("WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return d||s},this.setReferenceSpace=function(e){d=e},this.getBaseLayer=function(){return null!==p?p:m},this.getBinding=function(){return null===f&&_&&(f=new XRWebGLBinding(a,n)),f},this.getFrame=function(){return h},this.getSession=function(){return a},this.setSession=async function(t){if(a=t,null!==a){T=e.getRenderTarget(),a.addEventListener("select",O),a.addEventListener("selectstart",O),a.addEventListener("selectend",O),a.addEventListener("squeeze",O),a.addEventListener("squeezestart",O),a.addEventListener("squeezeend",O),a.addEventListener("end",B),a.addEventListener("inputsourceschange",G),!0!==S.xrCompatible&&await n.makeXRCompatible(),P=e.getPixelRatio(),e.getSize(C);if(_&&"createProjectionLayer"in XRWebGLBinding.prototype){let t=null,i=null,r=null;S.depth&&(r=S.stencil?n.DEPTH24_STENCIL8:n.DEPTH_COMPONENT24,t=S.stencil?Rt:be,i=S.stencil?Ct:Le);const s={colorFormat:n.RGBA8,depthFormat:r,scaleFactor:o};f=this.getBinding(),p=f.createProjectionLayer(s),a.updateRenderState({layers:[p]}),e.setPixelRatio(1),e.setSize(p.textureWidth,p.textureHeight,!1),A=new N(p.textureWidth,p.textureHeight,{format:x,type:M,depthTexture:new oe(p.textureWidth,p.textureHeight,i,void 0,void 0,void 0,void 0,void 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W(e,t){null===t?e.matrixWorld.copy(e.matrix):e.matrixWorld.multiplyMatrices(t.matrixWorld,e.matrix),e.matrixWorldInverse.copy(e.matrixWorld).invert()}this.updateCamera=function(e){if(null===a)return;let t=e.near,n=e.far;null!==g.texture&&(g.depthNear>0&&(t=g.depthNear),g.depthFar>0&&(n=g.depthFar)),I.near=D.near=U.near=t,I.far=D.far=U.far=n,y===I.near&&F===I.far||(a.updateRenderState({depthNear:I.near,depthFar:I.far}),y=I.near,F=I.far),I.layers.mask=6|e.layers.mask,U.layers.mask=-5&I.layers.mask,D.layers.mask=-3&I.layers.mask;const i=e.parent,r=I.cameras;W(I,i);for(let e=0;e0&&(e.alphaTest.value=i.alphaTest);const r=t.get(i),a=r.envMap,o=r.envMapRotation;a&&(e.envMap.value=a,xa.copy(o),xa.x*=-1,xa.y*=-1,xa.z*=-1,a.isCubeTexture&&!1===a.isRenderTargetTexture&&(xa.y*=-1,xa.z*=-1),e.envMapRotation.value.setFromMatrix4(Aa.makeRotationFromEuler(xa)),e.flipEnvMap.value=a.isCubeTexture&&!1===a.isRenderTargetTexture?-1:1,e.reflectivity.value=i.reflectivity,e.ior.value=i.ior,e.refractionRatio.value=i.refractionRatio),i.lightMap&&(e.lightMap.value=i.lightMap,e.lightMapIntensity.value=i.lightMapIntensity,n(i.lightMap,e.lightMapTransform)),i.aoMap&&(e.aoMap.value=i.aoMap,e.aoMapIntensity.value=i.aoMapIntensity,n(i.aoMap,e.aoMapTransform))}return{refreshFogUniforms:function(t,n){n.color.getRGB(t.fogColor.value,g(e)),n.isFog?(t.fogNear.value=n.near,t.fogFar.value=n.far):n.isFogExp2&&(t.fogDensity.value=n.density)},refreshMaterialUniforms:function(e,r,a,o,s){r.isMeshBasicMaterial?i(e,r):r.isMeshLambertMaterial?(i(e,r),r.envMap&&(e.envMapIntensity.value=r.envMapIntensity)):r.isMeshToonMaterial?(i(e,r),function(e,t){t.gradientMap&&(e.gradientMap.value=t.gradientMap)}(e,r)):r.isMeshPhongMaterial?(i(e,r),function(e,t){e.specular.value.copy(t.specular),e.shininess.value=Math.max(t.shininess,1e-4)}(e,r),r.envMap&&(e.envMapIntensity.value=r.envMapIntensity)):r.isMeshStandardMaterial?(i(e,r),function(e,t){e.metalness.value=t.metalness,t.metalnessMap&&(e.metalnessMap.value=t.metalnessMap,n(t.metalnessMap,e.metalnessMapTransform));e.roughness.value=t.roughness,t.roughnessMap&&(e.roughnessMap.value=t.roughnessMap,n(t.roughnessMap,e.roughnessMapTransform));t.envMap&&(e.envMapIntensity.value=t.envMapIntensity)}(e,r),r.isMeshPhysicalMaterial&&function(e,t,i){e.ior.value=t.ior,t.sheen>0&&(e.sheenColor.value.copy(t.sheenColor).multiplyScalar(t.sheen),e.sheenRoughness.value=t.sheenRoughness,t.sheenColorMap&&(e.sheenColorMap.value=t.sheenColorMap,n(t.sheenColorMap,e.sheenColorMapTransform)),t.sheenRoughnessMap&&(e.sheenRoughnessMap.value=t.sheenRoughnessMap,n(t.sheenRoughnessMap,e.sheenRoughnessMapTransform)));t.clearcoat>0&&(e.clearcoat.value=t.clearcoat,e.clearcoatRoughness.value=t.clearcoatRoughness,t.clearcoatMap&&(e.clearcoatMap.value=t.clearcoatMap,n(t.clearcoatMap,e.clearcoatMapTransform)),t.clearcoatRoughnessMap&&(e.clearcoatRoughnessMap.value=t.clearcoatRoughnessMap,n(t.clearcoatRoughnessMap,e.clearcoatRoughnessMapTransform)),t.clearcoatNormalMap&&(e.clearcoatNormalMap.value=t.clearcoatNormalMap,n(t.clearcoatNormalMap,e.clearcoatNormalMapTransform),e.clearcoatNormalScale.value.copy(t.clearcoatNormalScale),t.side===c&&e.clearcoatNormalScale.value.negate()));t.dispersion>0&&(e.dispersion.value=t.dispersion);t.iridescence>0&&(e.iridescence.value=t.iridescence,e.iridescenceIOR.value=t.iridescenceIOR,e.iridescenceThicknessMinimum.value=t.iridescenceThicknessRange[0],e.iridescenceThicknessMaximum.value=t.iridescenceThicknessRange[1],t.iridescenceMap&&(e.iridescenceMap.value=t.iridescenceMap,n(t.iridescenceMap,e.iridescenceMapTransform)),t.iridescenceThicknessMap&&(e.iridescenceThicknessMap.value=t.iridescenceThicknessMap,n(t.iridescenceThicknessMap,e.iridescenceThicknessMapTransform)));t.transmission>0&&(e.transmission.value=t.transmission,e.transmissionSamplerMap.value=i.texture,e.transmissionSamplerSize.value.set(i.width,i.height),t.transmissionMap&&(e.transmissionMap.value=t.transmissionMap,n(t.transmissionMap,e.transmissionMapTransform)),e.thickness.value=t.thickness,t.thicknessMap&&(e.thicknessMap.value=t.thicknessMap,n(t.thicknessMap,e.thicknessMapTransform)),e.attenuationDistance.value=t.attenuationDistance,e.attenuationColor.value.copy(t.attenuationColor));t.anisotropy>0&&(e.anisotropyVector.value.set(t.anisotropy*Math.cos(t.anisotropyRotation),t.anisotropy*Math.sin(t.anisotropyRotation)),t.anisotropyMap&&(e.anisotropyMap.value=t.anisotropyMap,n(t.anisotropyMap,e.anisotropyMapTransform)));e.specularIntensity.value=t.specularIntensity,e.specularColor.value.copy(t.specularColor),t.specularColorMap&&(e.specularColorMap.value=t.specularColorMap,n(t.specularColorMap,e.specularColorMapTransform));t.specularIntensityMap&&(e.specularIntensityMap.value=t.specularIntensityMap,n(t.specularIntensityMap,e.specularIntensityMapTransform))}(e,r,s)):r.isMeshMatcapMaterial?(i(e,r),function(e,t){t.matcap&&(e.matcap.value=t.matcap)}(e,r)):r.isMeshDepthMaterial?i(e,r):r.isMeshDistanceMaterial?(i(e,r),function(e,n){const i=t.get(n).light;e.referencePosition.value.setFromMatrixPosition(i.matrixWorld),e.nearDistance.value=i.shadow.camera.near,e.farDistance.value=i.shadow.camera.far}(e,r)):r.isMeshNormalMaterial?i(e,r):r.isLineBasicMaterial?(function(e,t){e.diffuse.value.copy(t.color),e.opacity.value=t.opacity,t.map&&(e.map.value=t.map,n(t.map,e.mapTransform))}(e,r),r.isLineDashedMaterial&&function(e,t){e.dashSize.value=t.dashSize,e.totalSize.value=t.dashSize+t.gapSize,e.scale.value=t.scale}(e,r)):r.isPointsMaterial?function(e,t,i,r){e.diffuse.value.copy(t.color),e.opacity.value=t.opacity,e.size.value=t.size*i,e.scale.value=.5*r,t.map&&(e.map.value=t.map,n(t.map,e.uvTransform));t.alphaMap&&(e.alphaMap.value=t.alphaMap,n(t.alphaMap,e.alphaMapTransform));t.alphaTest>0&&(e.alphaTest.value=t.alphaTest)}(e,r,a,o):r.isSpriteMaterial?function(e,t){e.diffuse.value.copy(t.color),e.opacity.value=t.opacity,e.rotation.value=t.rotation,t.map&&(e.map.value=t.map,n(t.map,e.mapTransform));t.alphaMap&&(e.alphaMap.value=t.alphaMap,n(t.alphaMap,e.alphaMapTransform));t.alphaTest>0&&(e.alphaTest.value=t.alphaTest)}(e,r):r.isShadowMaterial?(e.color.value.copy(r.color),e.opacity.value=r.opacity):r.isShaderMaterial&&(r.uniformsNeedUpdate=!1)}}}function ba(e,t,n,i){let r={},a={},o=[];const s=e.getParameter(e.MAX_UNIFORM_BUFFER_BINDINGS);function l(e,t,n,i){const r=e.value,a=t+"_"+n;if(void 0===i[a])return i[a]="number"==typeof r||"boolean"==typeof r?r:r.clone(),!0;{const e=i[a];if("number"==typeof r||"boolean"==typeof r){if(e!==r)return i[a]=r,!0}else if(!1===e.equals(r))return e.copy(r),!0}return!1}function c(e){const t={boundary:0,storage:0};return"number"==typeof e||"boolean"==typeof e?(t.boundary=4,t.storage=4):e.isVector2?(t.boundary=8,t.storage=8):e.isVector3||e.isColor?(t.boundary=16,t.storage=12):e.isVector4?(t.boundary=16,t.storage=16):e.isMatrix3?(t.boundary=48,t.storage=48):e.isMatrix4?(t.boundary=64,t.storage=64):e.isTexture?E("WebGLRenderer: Texture samplers can not be part of an uniforms group."):E("WebGLRenderer: Unsupported uniform value type.",e),t}function d(t){const n=t.target;n.removeEventListener("dispose",d);const i=o.indexOf(n.__bindingPointIndex);o.splice(i,1),e.deleteBuffer(r[n.id]),delete r[n.id],delete a[n.id]}return{bind:function(e,t){const n=t.program;i.uniformBlockBinding(e,n)},update:function(n,u){let f=r[n.id];void 0===f&&(!function(e){const t=e.uniforms;let n=0;const i=16;for(let e=0,r=t.length;e0&&(n+=i-r);e.__size=n,e.__cache={}}(n),f=function(t){const n=function(){for(let e=0;e0),f=!!n.morphAttributes.position,p=!!n.morphAttributes.normal,m=!!n.morphAttributes.color;let h=U;i.toneMapped&&(null!==k&&!0!==k.isXRRenderTarget||(h=B.toneMapping));const _=n.morphAttributes.position||n.morphAttributes.normal||n.morphAttributes.color,g=void 0!==_?_.length:0,v=xe.get(i),E=L.state.lights;if(!0===le&&(!0===ce||e!==K)){const t=e===K&&i.id===X;Ne.setState(i,e,t)}let M=!1;i.version===v.__version?v.needsLights&&v.lightsStateVersion!==E.state.version||v.outputColorSpace!==s||r.isBatchedMesh&&!1===v.batching?M=!0:r.isBatchedMesh||!0!==v.batching?r.isBatchedMesh&&!0===v.batchingColor&&null===r.colorTexture||r.isBatchedMesh&&!1===v.batchingColor&&null!==r.colorTexture||r.isInstancedMesh&&!1===v.instancing?M=!0:r.isInstancedMesh||!0!==v.instancing?r.isSkinnedMesh&&!1===v.skinning?M=!0:r.isSkinnedMesh||!0!==v.skinning?r.isInstancedMesh&&!0===v.instancingColor&&null===r.instanceColor||r.isInstancedMesh&&!1===v.instancingColor&&null!==r.instanceColor||r.isInstancedMesh&&!0===v.instancingMorph&&null===r.morphTexture||r.isInstancedMesh&&!1===v.instancingMorph&&null!==r.morphTexture||v.envMap!==c||!0===i.fog&&v.fog!==a?M=!0:void 0===v.numClippingPlanes||v.numClippingPlanes===Ne.numPlanes&&v.numIntersection===Ne.numIntersection?(v.vertexAlphas!==d||v.vertexTangents!==u||v.morphTargets!==f||v.morphNormals!==p||v.morphColors!==m||v.toneMapping!==h||v.morphTargetsCount!==g)&&(M=!0):M=!0:M=!0:M=!0:M=!0:(M=!0,v.__version=i.version);let T=v.currentProgram;!0===M&&(T=st(i,t,r));let x=!1,A=!1,R=!1;const b=T.getUniforms(),C=v.uniforms;Ee.useProgram(T.program)&&(x=!0,A=!0,R=!0);i.id!==X&&(X=i.id,A=!0);if(x||K!==e){Ee.buffers.depth.getReversed()&&!0!==e.reversedDepth&&(e._reversedDepth=!0,e.updateProjectionMatrix()),b.setValue(ze,"projectionMatrix",e.projectionMatrix),b.setValue(ze,"viewMatrix",e.matrixWorldInverse);const t=b.map.cameraPosition;void 0!==t&&t.setValue(ze,ue.setFromMatrixPosition(e.matrixWorld)),ve.logarithmicDepthBuffer&&b.setValue(ze,"logDepthBufFC",2/(Math.log(e.far+1)/Math.LN2)),(i.isMeshPhongMaterial||i.isMeshToonMaterial||i.isMeshLambertMaterial||i.isMeshBasicMaterial||i.isMeshStandardMaterial||i.isShaderMaterial)&&b.setValue(ze,"isOrthographic",!0===e.isOrthographicCamera),K!==e&&(K=e,A=!0,R=!0)}v.needsLights&&(E.state.directionalShadowMap.length>0&&b.setValue(ze,"directionalShadowMap",E.state.directionalShadowMap,Ae),E.state.spotShadowMap.length>0&&b.setValue(ze,"spotShadowMap",E.state.spotShadowMap,Ae),E.state.pointShadowMap.length>0&&b.setValue(ze,"pointShadowMap",E.state.pointShadowMap,Ae));if(r.isSkinnedMesh){b.setOptional(ze,r,"bindMatrix"),b.setOptional(ze,r,"bindMatrixInverse");const e=r.skeleton;e&&(null===e.boneTexture&&e.computeBoneTexture(),b.setValue(ze,"boneTexture",e.boneTexture,Ae))}r.isBatchedMesh&&(b.setOptional(ze,r,"batchingTexture"),b.setValue(ze,"batchingTexture",r._matricesTexture,Ae),b.setOptional(ze,r,"batchingIdTexture"),b.setValue(ze,"batchingIdTexture",r._indirectTexture,Ae),b.setOptional(ze,r,"batchingColorTexture"),null!==r._colorsTexture&&b.setValue(ze,"batchingColorTexture",r._colorsTexture,Ae));const P=n.morphAttributes;void 0===P.position&&void 0===P.normal&&void 0===P.color||Oe.update(r,n,T);(A||v.receiveShadow!==r.receiveShadow)&&(v.receiveShadow=r.receiveShadow,b.setValue(ze,"receiveShadow",r.receiveShadow));(i.isMeshStandardMaterial||i.isMeshLambertMaterial||i.isMeshPhongMaterial)&&null===i.envMap&&null!==t.environment&&(C.envMapIntensity.value=t.environmentIntensity);void 0!==C.dfgLUT&&(C.dfgLUT.value=(null===Pa&&(Pa=new Un(Ca,16,16,Me,S),Pa.name="DFG_LUT",Pa.minFilter=O,Pa.magFilter=O,Pa.wrapS=pt,Pa.wrapT=pt,Pa.generateMipmaps=!1,Pa.needsUpdate=!0),Pa));A&&(b.setValue(ze,"toneMappingExposure",B.toneMappingExposure),v.needsLights&&(w=R,(D=C).ambientLightColor.needsUpdate=w,D.lightProbe.needsUpdate=w,D.directionalLights.needsUpdate=w,D.directionalLightShadows.needsUpdate=w,D.pointLights.needsUpdate=w,D.pointLightShadows.needsUpdate=w,D.spotLights.needsUpdate=w,D.spotLightShadows.needsUpdate=w,D.rectAreaLights.needsUpdate=w,D.hemisphereLights.needsUpdate=w),a&&!0===i.fog&&De.refreshFogUniforms(C,a),De.refreshMaterialUniforms(C,i,te,ee,L.state.transmissionRenderTarget[e.id]),Rr.upload(ze,lt(v),C,Ae));var D,w;i.isShaderMaterial&&!0===i.uniformsNeedUpdate&&(Rr.upload(ze,lt(v),C,Ae),i.uniformsNeedUpdate=!1);i.isSpriteMaterial&&b.setValue(ze,"center",r.center);if(b.setValue(ze,"modelViewMatrix",r.modelViewMatrix),b.setValue(ze,"normalMatrix",r.normalMatrix),b.setValue(ze,"modelMatrix",r.matrixWorld),i.isShaderMaterial||i.isRawShaderMaterial){const e=i.uniformsGroups;for(let t=0,n=e.length;t{function n(){i.forEach(function(e){xe.get(e).currentProgram.isReady()&&i.delete(e)}),0!==i.size?setTimeout(n,10):t(e)}null!==ge.get("KHR_parallel_shader_compile")?n():setTimeout(n,10)})};let Qe=null;function Je(){tt.stop()}function et(){tt.start()}const tt=new On;function nt(e,t,n,i){if(!1===e.visible)return;if(e.layers.test(t.layers))if(e.isGroup)n=e.renderOrder;else if(e.isLOD)!0===e.autoUpdate&&e.update(t);else if(e.isLight)L.pushLight(e),e.castShadow&&L.pushShadow(e);else if(e.isSprite){if(!e.frustumCulled||se.intersectsSprite(e)){i&&fe.setFromMatrixPosition(e.matrixWorld).applyMatrix4(de);const t=Pe.update(e),r=e.material;r.visible&&P.push(e,t,r,n,fe.z,null)}}else if((e.isMesh||e.isLine||e.isPoints)&&(!e.frustumCulled||se.intersectsObject(e))){const t=Pe.update(e),r=e.material;if(i&&(void 0!==e.boundingSphere?(null===e.boundingSphere&&e.computeBoundingSphere(),fe.copy(e.boundingSphere.center)):(null===t.boundingSphere&&t.computeBoundingSphere(),fe.copy(t.boundingSphere.center)),fe.applyMatrix4(e.matrixWorld).applyMatrix4(de)),Array.isArray(r)){const i=t.groups;for(let a=0,o=i.length;a0&&at(r,t,n),a.length>0&&at(a,t,n),o.length>0&&at(o,t,n),Ee.buffers.depth.setTest(!0),Ee.buffers.depth.setMask(!0),Ee.buffers.color.setMask(!0),Ee.setPolygonOffset(!1)}function rt(e,t,n,i){if(null!==(!0===n.isScene?n.overrideMaterial:null))return;if(void 0===L.state.transmissionRenderTarget[i.id]){const e=ge.has("EXT_color_buffer_half_float")||ge.has("EXT_color_buffer_float");L.state.transmissionRenderTarget[i.id]=new N(1,1,{generateMipmaps:!0,type:e?S:M,minFilter:G,samples:ve.samples,stencilBuffer:o,resolveDepthBuffer:!1,resolveStencilBuffer:!1,colorSpace:p.workingColorSpace})}const r=L.state.transmissionRenderTarget[i.id],a=i.viewport||q;r.setSize(a.z*B.transmissionResolutionScale,a.w*B.transmissionResolutionScale);const s=B.getRenderTarget(),l=B.getActiveCubeFace(),d=B.getActiveMipmapLevel();B.setRenderTarget(r),B.getClearColor($),Q=B.getClearAlpha(),Q<1&&B.setClearColor(16777215,.5),B.clear(),me&&Fe.render(n);const u=B.toneMapping;B.toneMapping=U;const f=i.viewport;if(void 0!==i.viewport&&(i.viewport=void 0),L.setupLightsView(i),!0===le&&Ne.setGlobalState(B.clippingPlanes,i),at(e,n,i),Ae.updateMultisampleRenderTarget(r),Ae.updateRenderTargetMipmap(r),!1===ge.has("WEBGL_multisampled_render_to_texture")){let e=!1;for(let r=0,a=t.length;r0)for(let t=0,a=r.length;t0&&rt(n,i,e,t),me&&Fe.render(e),it(P,e,t)}null!==k&&0===W&&(Ae.updateMultisampleRenderTarget(k),Ae.updateRenderTargetMipmap(k)),i&&y.end(B),!0===e.isScene&&e.onAfterRender(B,e,t),Ve.resetDefaultState(),X=-1,K=null,I.pop(),I.length>0?(L=I[I.length-1],!0===le&&Ne.setGlobalState(B.clippingPlanes,L.state.camera)):L=null,D.pop(),P=D.length>0?D[D.length-1]:null},this.getActiveCubeFace=function(){return V},this.getActiveMipmapLevel=function(){return W},this.getRenderTarget=function(){return k},this.setRenderTargetTextures=function(e,t,n){const i=xe.get(e);i.__autoAllocateDepthBuffer=!1===e.resolveDepthBuffer,!1===i.__autoAllocateDepthBuffer&&(i.__useRenderToTexture=!1),xe.get(e.texture).__webglTexture=t,xe.get(e.depthTexture).__webglTexture=i.__autoAllocateDepthBuffer?void 0:n,i.__hasExternalTextures=!0},this.setRenderTargetFramebuffer=function(e,t){const n=xe.get(e);n.__webglFramebuffer=t,n.__useDefaultFramebuffer=void 0===t};const dt=ze.createFramebuffer();this.setRenderTarget=function(e,t=0,n=0){k=e,V=t,W=n;let i=null,r=!1,a=!1;if(e){const o=xe.get(e);if(void 0!==o.__useDefaultFramebuffer)return Ee.bindFramebuffer(ze.FRAMEBUFFER,o.__webglFramebuffer),q.copy(e.viewport),j.copy(e.scissor),Z=e.scissorTest,Ee.viewport(q),Ee.scissor(j),Ee.setScissorTest(Z),void(X=-1);if(void 0===o.__webglFramebuffer)Ae.setupRenderTarget(e);else if(o.__hasExternalTextures)Ae.rebindTextures(e,xe.get(e.texture).__webglTexture,xe.get(e.depthTexture).__webglTexture);else if(e.depthBuffer){const t=e.depthTexture;if(o.__boundDepthTexture!==t){if(null!==t&&xe.has(t)&&(e.width!==t.image.width||e.height!==t.image.height))throw new Error("WebGLRenderTarget: Attached DepthTexture is initialized to the incorrect size.");Ae.setupDepthRenderbuffer(e)}}const s=e.texture;(s.isData3DTexture||s.isDataArrayTexture||s.isCompressedArrayTexture)&&(a=!0);const l=xe.get(e).__webglFramebuffer;e.isWebGLCubeRenderTarget?(i=Array.isArray(l[t])?l[t][n]:l[t],r=!0):i=e.samples>0&&!1===Ae.useMultisampledRTT(e)?xe.get(e).__webglMultisampledFramebuffer:Array.isArray(l)?l[n]:l,q.copy(e.viewport),j.copy(e.scissor),Z=e.scissorTest}else q.copy(re).multiplyScalar(te).floor(),j.copy(ae).multiplyScalar(te).floor(),Z=oe;0!==n&&(i=dt);if(Ee.bindFramebuffer(ze.FRAMEBUFFER,i)&&Ee.drawBuffers(e,i),Ee.viewport(q),Ee.scissor(j),Ee.setScissorTest(Z),r){const i=xe.get(e.texture);ze.framebufferTexture2D(ze.FRAMEBUFFER,ze.COLOR_ATTACHMENT0,ze.TEXTURE_CUBE_MAP_POSITIVE_X+t,i.__webglTexture,n)}else if(a){const i=t;for(let t=0;t1&&ze.readBuffer(ze.COLOR_ATTACHMENT0+s),!ve.textureFormatReadable(l))return void w("WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");if(!ve.textureTypeReadable(c))return void w("WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");t>=0&&t<=e.width-i&&n>=0&&n<=e.height-r&&ze.readPixels(t,n,i,r,He.convert(l),He.convert(c),a)}finally{const e=null!==k?xe.get(k).__webglFramebuffer:null;Ee.bindFramebuffer(ze.FRAMEBUFFER,e)}}},this.readRenderTargetPixelsAsync=async function(e,t,n,i,r,a,o,s=0){if(!e||!e.isWebGLRenderTarget)throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let l=xe.get(e).__webglFramebuffer;if(e.isWebGLCubeRenderTarget&&void 0!==o&&(l=l[o]),l){if(t>=0&&t<=e.width-i&&n>=0&&n<=e.height-r){Ee.bindFramebuffer(ze.FRAMEBUFFER,l);const o=e.textures[s],c=o.format,d=o.type;if(e.textures.length>1&&ze.readBuffer(ze.COLOR_ATTACHMENT0+s),!ve.textureFormatReadable(c))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!ve.textureTypeReadable(d))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");const u=ze.createBuffer();ze.bindBuffer(ze.PIXEL_PACK_BUFFER,u),ze.bufferData(ze.PIXEL_PACK_BUFFER,a.byteLength,ze.STREAM_READ),ze.readPixels(t,n,i,r,He.convert(c),He.convert(d),0);const f=null!==k?xe.get(k).__webglFramebuffer:null;Ee.bindFramebuffer(ze.FRAMEBUFFER,f);const p=ze.fenceSync(ze.SYNC_GPU_COMMANDS_COMPLETE,0);return ze.flush(),await Fn(ze,p,4),ze.bindBuffer(ze.PIXEL_PACK_BUFFER,u),ze.getBufferSubData(ze.PIXEL_PACK_BUFFER,0,a),ze.deleteBuffer(u),ze.deleteSync(p),a}throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.")}},this.copyFramebufferToTexture=function(e,t=null,n=0){const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),a=Math.floor(e.image.height*i),o=null!==t?t.x:0,s=null!==t?t.y:0;Ae.setTexture2D(e,0),ze.copyTexSubImage2D(ze.TEXTURE_2D,n,0,0,o,s,r,a),Ee.unbindTexture()};const ut=ze.createFramebuffer(),ft=ze.createFramebuffer();this.copyTextureToTexture=function(e,t,n=null,i=null,r=0,a=0){let o,s,l,c,d,u,f,p,m;const h=e.isCompressedTexture?e.mipmaps[a]:e.image;if(null!==n)o=n.max.x-n.min.x,s=n.max.y-n.min.y,l=n.isBox3?n.max.z-n.min.z:1,c=n.min.x,d=n.min.y,u=n.isBox3?n.min.z:0;else{const t=Math.pow(2,-r);o=Math.floor(h.width*t),s=Math.floor(h.height*t),l=e.isDataArrayTexture?h.depth:e.isData3DTexture?Math.floor(h.depth*t):1,c=0,d=0,u=0}null!==i?(f=i.x,p=i.y,m=i.z):(f=0,p=0,m=0);const _=He.convert(t.format),g=He.convert(t.type);let v;t.isData3DTexture?(Ae.setTexture3D(t,0),v=ze.TEXTURE_3D):t.isDataArrayTexture||t.isCompressedArrayTexture?(Ae.setTexture2DArray(t,0),v=ze.TEXTURE_2D_ARRAY):(Ae.setTexture2D(t,0),v=ze.TEXTURE_2D),ze.pixelStorei(ze.UNPACK_FLIP_Y_WEBGL,t.flipY),ze.pixelStorei(ze.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),ze.pixelStorei(ze.UNPACK_ALIGNMENT,t.unpackAlignment);const E=ze.getParameter(ze.UNPACK_ROW_LENGTH),S=ze.getParameter(ze.UNPACK_IMAGE_HEIGHT),M=ze.getParameter(ze.UNPACK_SKIP_PIXELS),T=ze.getParameter(ze.UNPACK_SKIP_ROWS),x=ze.getParameter(ze.UNPACK_SKIP_IMAGES);ze.pixelStorei(ze.UNPACK_ROW_LENGTH,h.width),ze.pixelStorei(ze.UNPACK_IMAGE_HEIGHT,h.height),ze.pixelStorei(ze.UNPACK_SKIP_PIXELS,c),ze.pixelStorei(ze.UNPACK_SKIP_ROWS,d),ze.pixelStorei(ze.UNPACK_SKIP_IMAGES,u);const A=e.isDataArrayTexture||e.isData3DTexture,R=t.isDataArrayTexture||t.isData3DTexture;if(e.isDepthTexture){const n=xe.get(e),i=xe.get(t),h=xe.get(n.__renderTarget),_=xe.get(i.__renderTarget);Ee.bindFramebuffer(ze.READ_FRAMEBUFFER,h.__webglFramebuffer),Ee.bindFramebuffer(ze.DRAW_FRAMEBUFFER,_.__webglFramebuffer);for(let n=0;n near.sub( far ).mul( de */ const viewZToPerspectiveDepth = ( viewZ, near, far ) => near.add( viewZ ).mul( far ).div( far.sub( near ).mul( viewZ ) ); +/** + * TSL function for converting a viewZ value to a reversed perspective depth value. + * + * @tsl + * @function + * @param {Node} viewZ - The viewZ node. + * @param {Node} near - The camera's near value. + * @param {Node} far - The camera's far value. + * @returns {Node} + */ +const viewZToReversedPerspectiveDepth = ( viewZ, near, far ) => near.mul( viewZ.add( far ) ).div( viewZ.mul( near.sub( far ) ) ); + /** * TSL function for converting a perspective depth value to a viewZ value. * @@ -32753,8 +32767,17 @@ class RenderContexts { /** * Constructs a new render context management component. + * + * @param {Renderer} renderer - The renderer. */ - constructor() { + constructor( renderer ) { + + /** + * The renderer. + * + * @type {Renderer} + */ + this.renderer = renderer; /** * A dictionary that manages render contexts. @@ -32814,6 +32837,9 @@ class RenderContexts { if ( renderTarget !== null ) renderState.sampleCount = renderTarget.samples === 0 ? 1 : renderTarget.samples; + renderState.clearDepthValue = this.renderer.getClearDepth(); + renderState.clearStencilValue = this.renderer.getClearStencil(); + return renderState; } @@ -37514,7 +37540,7 @@ const instancedArray = ( count, type = 'float' ) => { } const buffer = new StorageInstancedBufferAttribute( count, itemSize, typedArray ); - const node = storage( buffer, type, count ); + const node = storage( buffer, type, buffer.count ); return node; @@ -38618,13 +38644,23 @@ class PassTextureNode extends TextureNode { */ this.passNode = passNode; + /** + * This flag can be used for type testing. + * + * @type {boolean} + * @default true + * @readonly + */ + this.isPassTextureNode = true; + this.setUpdateMatrix( false ); } setup( builder ) { - this.passNode.build( builder ); + const properties = builder.getNodeProperties( this ); + properties.passNode = this.passNode; return super.setup( builder ); @@ -38681,6 +38717,15 @@ class PassMultipleTextureNode extends PassTextureNode { */ this.previousTexture = previousTexture; + /** + * This flag can be used for type testing. + * + * @type {boolean} + * @default true + * @readonly + */ + this.isPassMultipleTextureNode = true; + } /** @@ -42935,7 +42980,7 @@ const PCFSoftShadowFilter = /*@__PURE__*/ Fn( ( { depthTexture, shadowCoord, sha * @param {Node} inputs.shadowCoord - The shadow coordinates. * @return {Node} The filtering result. */ -const VSMShadowFilter = /*@__PURE__*/ Fn( ( { depthTexture, shadowCoord, depthLayer } ) => { +const VSMShadowFilter = /*@__PURE__*/ Fn( ( { depthTexture, shadowCoord, depthLayer }, builder ) => { let distribution = texture( depthTexture ).sample( shadowCoord.xy ); @@ -42950,7 +42995,7 @@ const VSMShadowFilter = /*@__PURE__*/ Fn( ( { depthTexture, shadowCoord, depthLa const mean = distribution.x; const variance = max$1( 0.0000001, distribution.y.mul( distribution.y ) ); - const hardShadow = step( shadowCoord.z, mean ); + const hardShadow = ( builder.renderer.reversedDepthBuffer ) ? step( mean, shadowCoord.z ) : step( shadowCoord.z, mean ); const output = float( 1 ).toVar(); // default, fully lit @@ -43355,12 +43400,6 @@ class ShadowNode extends ShadowBaseNode { coordZ = shadowCoord.z; - if ( renderer.coordinateSystem === WebGPUCoordinateSystem ) { - - coordZ = coordZ.mul( 2 ).sub( 1 ); // WebGPU: Conversion [ 0, 1 ] to [ - 1, 1 ] - - } - } else { const w = shadowCoord.w; @@ -43379,7 +43418,7 @@ class ShadowNode extends ShadowBaseNode { shadowCoord = vec3( shadowCoord.x, shadowCoord.y.oneMinus(), // follow webgpu standards - coordZ.add( bias ) + renderer.reversedDepthBuffer ? coordZ.sub( bias ) : coordZ.add( bias ) ); return shadowCoord; @@ -43403,7 +43442,7 @@ class ShadowNode extends ShadowBaseNode { const depthTexture = new DepthTexture( shadow.mapSize.width, shadow.mapSize.height ); depthTexture.name = 'ShadowDepthTexture'; - depthTexture.compareFunction = LessEqualCompare; + depthTexture.compareFunction = builder.renderer.reversedDepthBuffer ? GreaterEqualCompare : LessEqualCompare; const shadowMap = builder.createRenderTarget( shadow.mapSize.width, shadow.mapSize.height ); shadowMap.texture.name = 'ShadowMap'; @@ -43952,7 +43991,7 @@ const PointShadowFilter = /*@__PURE__*/ Fn( ( { depthTexture, bd3D, dp, shadow } } ); -const pointShadowFilter = /*@__PURE__*/ Fn( ( { filterFn, depthTexture, shadowCoord, shadow } ) => { +const pointShadowFilter = /*@__PURE__*/ Fn( ( { filterFn, depthTexture, shadowCoord, shadow }, builder ) => { // for point lights, the uniform @vShadowCoord is re-purposed to hold // the vector from the light to the world-space position of the fragment. @@ -43968,8 +44007,19 @@ const pointShadowFilter = /*@__PURE__*/ Fn( ( { filterFn, depthTexture, shadowCo If( viewZ.sub( shadowCameraFar ).lessThanEqual( 0.0 ).and( viewZ.sub( shadowCameraNear ).greaterThanEqual( 0.0 ) ), () => { - const dp = viewZToPerspectiveDepth( viewZ.negate(), shadowCameraNear, shadowCameraFar ); - dp.addAssign( bias ); + let dp; + + if ( builder.renderer.reversedDepthBuffer ) { + + dp = viewZToReversedPerspectiveDepth( viewZ.negate(), shadowCameraNear, shadowCameraFar ); + dp.subAssign( bias ); + + } else { + + dp = viewZToPerspectiveDepth( viewZ.negate(), shadowCameraNear, shadowCameraFar ); + dp.addAssign( bias ); + + } // bd3D = base direction 3D (direction from light to fragment) const bd3D = shadowPosition.normalize(); @@ -44064,7 +44114,7 @@ class PointShadowNode extends ShadowNode { const depthTexture = new CubeDepthTexture( shadow.mapSize.width ); depthTexture.name = 'PointShadowDepthTexture'; - depthTexture.compareFunction = LessEqualCompare; + depthTexture.compareFunction = builder.renderer.reversedDepthBuffer ? GreaterEqualCompare : LessEqualCompare; const shadowMap = builder.createCubeRenderTarget( shadow.mapSize.width ); shadowMap.texture.name = 'PointShadowMap'; @@ -47123,6 +47173,7 @@ var TSL = /*#__PURE__*/Object.freeze({ viewZToLogarithmicDepth: viewZToLogarithmicDepth, viewZToOrthographicDepth: viewZToOrthographicDepth, viewZToPerspectiveDepth: viewZToPerspectiveDepth, + viewZToReversedPerspectiveDepth: viewZToReversedPerspectiveDepth, viewport: viewport, viewportCoordinate: viewportCoordinate, viewportDepthTexture: viewportDepthTexture, @@ -47340,8 +47391,8 @@ class Background extends DataMap { // - renderContext.depthClearValue = renderer._clearDepth; - renderContext.stencilClearValue = renderer._clearStencil; + renderContext.depthClearValue = renderer.getClearDepth(); + renderContext.stencilClearValue = renderer.getClearStencil(); renderContext.clearColor = renderer.autoClearColor === true; renderContext.clearDepth = renderer.autoClearDepth === true; @@ -48725,9 +48776,9 @@ class Matrix4NodeUniform extends Matrix4Uniform { let _id$5 = 0; -const sharedNodeData = new WeakMap(); +const _bindingGroupsCache = new WeakMap(); -const rendererCache = new WeakMap(); +const sharedNodeData = new WeakMap(); const typeFromArray = new Map( [ [ Int8Array, 'int' ], @@ -48830,7 +48881,10 @@ class NodeBuilder { this.nodes = []; /** - * A list of all sequential nodes. + * A list of all nodes the builder is processing in sequential order. + * + * This is used to determine the update order of nodes, which is important for + * {@link NodeUpdateType#UPDATE_BEFORE} and {@link NodeUpdateType#UPDATE_AFTER}. * * @type {Array} */ @@ -49181,27 +49235,6 @@ class NodeBuilder { } - /** - * Returns the bind groups of the current renderer. - * - * @return {ChainMap} The cache. - */ - getBindGroupsCache() { - - let bindGroupsCache = rendererCache.get( this.renderer ); - - if ( bindGroupsCache === undefined ) { - - bindGroupsCache = new ChainMap(); - - rendererCache.set( this.renderer, bindGroupsCache ); - - } - - return bindGroupsCache; - - } - /** * Factory method for creating an instance of {@link RenderTarget} with the given * dimensions and options. @@ -49262,19 +49295,21 @@ class NodeBuilder { */ _getBindGroup( groupName, bindings ) { - const bindGroupsCache = this.getBindGroupsCache(); + const groupNode = bindings[ 0 ].groupNode; - // + let sharedGroup = groupNode.shared; - const bindingsArray = []; + if ( sharedGroup ) { - let sharedGroup = true; + for ( let i = 1; i < bindings.length; i ++ ) { - for ( const binding of bindings ) { + if ( groupNode !== bindings[ i ].groupNode ) { - bindingsArray.push( binding ); + sharedGroup = false; - sharedGroup = sharedGroup && binding.groupNode.shared; + } + + } } @@ -49284,19 +49319,67 @@ class NodeBuilder { if ( sharedGroup ) { - bindGroup = bindGroupsCache.get( bindingsArray ); + let cacheKeyString = ''; + + for ( const binding of bindings ) { + + if ( binding.isNodeUniformsGroup ) { + + binding.uniforms.sort( ( a, b ) => a.nodeUniform.node.id - b.nodeUniform.node.id ); + + for ( const uniform of binding.uniforms ) { + + cacheKeyString += uniform.nodeUniform.node.id; + + } + + } else { + + cacheKeyString += binding.nodeUniform.id; + + } + + } + + // TODO: Remove this hack ._currentRenderContext + + const currentContext = this.renderer._currentRenderContext || this.renderer; // use renderer as fallback until we have a compute context + + let bindingGroupsCache = _bindingGroupsCache.get( currentContext ); + + if ( bindingGroupsCache === undefined ) { + + bindingGroupsCache = new Map(); + + _bindingGroupsCache.set( currentContext, bindingGroupsCache ); + + } + + // + + const cacheKey = hashString( cacheKeyString ); + + bindGroup = bindingGroupsCache.get( cacheKey ); if ( bindGroup === undefined ) { - bindGroup = new BindGroup( groupName, bindingsArray, this.bindingsIndexes[ groupName ].group ); + bindGroup = new BindGroup( groupName, bindings, this.bindingsIndexes[ groupName ].group ); + + bindingGroupsCache.set( cacheKey, bindGroup ); + + } else { + + for ( let i = 0; i < bindings.length; i ++ ) { - bindGroupsCache.set( bindingsArray, bindGroup ); + bindGroup.bindings[ i ].visibility |= bindings[ i ].visibility; + + } } } else { - bindGroup = new BindGroup( groupName, bindingsArray, this.bindingsIndexes[ groupName ].group ); + bindGroup = new BindGroup( groupName, bindings, this.bindingsIndexes[ groupName ].group ); } @@ -49448,9 +49531,16 @@ class NodeBuilder { */ addSequentialNode( node ) { - if ( this.sequentialNodes.includes( node ) === false ) { + const updateBeforeType = node.getUpdateBeforeType(); + const updateAfterType = node.getUpdateAfterType(); + + if ( updateBeforeType !== NodeUpdateType.NONE || updateAfterType !== NodeUpdateType.NONE ) { - this.sequentialNodes.push( node ); + if ( this.sequentialNodes.includes( node ) === false ) { + + this.sequentialNodes.push( node ); + + } } @@ -56645,6 +56735,7 @@ class Renderer { * * @typedef {Object} Renderer~Options * @property {boolean} [logarithmicDepthBuffer=false] - Whether logarithmic depth buffer is enabled or not. + * @property {boolean} [reversedDepthBuffer=false] - Whether reversed depth buffer is enabled or not. * @property {boolean} [alpha=true] - Whether the default framebuffer (which represents the final contents of the canvas) should be transparent or opaque. * @property {boolean} [depth=true] - Whether the default framebuffer should have a depth buffer or not. * @property {boolean} [stencil=false] - Whether the default framebuffer should have a stencil buffer or not. @@ -56679,6 +56770,7 @@ class Renderer { const { logarithmicDepthBuffer = false, + reversedDepthBuffer = false, alpha = true, depth = true, stencil = false, @@ -56746,9 +56838,19 @@ class Renderer { * * @type {boolean} * @default false + * @readonly */ this.logarithmicDepthBuffer = logarithmicDepthBuffer; + /** + * Whether reversed depth buffer is enabled or not. + * + * @type {boolean} + * @default false + * @readonly + */ + this.reversedDepthBuffer = reversedDepthBuffer; + /** * Defines the output color space of the renderer. * @@ -57370,7 +57472,7 @@ class Renderer { this._objects = new RenderObjects( this, this._nodes, this._geometries, this._pipelines, this._bindings, this.info ); this._renderLists = new RenderLists( this.lighting ); this._bundles = new RenderBundles(); - this._renderContexts = new RenderContexts(); + this._renderContexts = new RenderContexts( this ); // @@ -58008,20 +58110,68 @@ class Renderer { // - const coordinateSystem = this.coordinateSystem; + const xr = this.xr; - if ( camera.coordinateSystem !== coordinateSystem && xr.isPresenting === false ) { + if ( xr.isPresenting === false ) { + + let projectionMatrixNeedsUpdate = false; + + // reversed depth + + if ( this.reversedDepthBuffer === true && camera.reversedDepth !== true ) { + + camera._reversedDepth = true; - camera.coordinateSystem = coordinateSystem; - camera.updateProjectionMatrix(); + if ( camera.isArrayCamera ) { - if ( camera.isArrayCamera ) { + for ( const subCamera of camera.cameras ) { - for ( const subCamera of camera.cameras ) { + subCamera._reversedDepth = true; - subCamera.coordinateSystem = coordinateSystem; - subCamera.updateProjectionMatrix(); + } + + } + + projectionMatrixNeedsUpdate = true; + + } + + // WebGPU/WebGL coordinate system + + const coordinateSystem = this.coordinateSystem; + + if ( camera.coordinateSystem !== coordinateSystem ) { + + camera.coordinateSystem = coordinateSystem; + + if ( camera.isArrayCamera ) { + + for ( const subCamera of camera.cameras ) { + + subCamera.coordinateSystem = coordinateSystem; + + } + + } + + projectionMatrixNeedsUpdate = true; + + } + + // camera update + + if ( projectionMatrixNeedsUpdate === true ) { + + camera.updateProjectionMatrix(); + + if ( camera.isArrayCamera ) { + + for ( const subCamera of camera.cameras ) { + + subCamera.updateProjectionMatrix(); + + } } @@ -58591,7 +58741,7 @@ class Renderer { */ getClearDepth() { - return this._clearDepth; + return ( this.reversedDepthBuffer === true ) ? 1 - this._clearDepth : this._clearDepth; } @@ -58683,6 +58833,8 @@ class Renderer { renderContext.clearColorValue.g = color.g; renderContext.clearColorValue.b = color.b; renderContext.clearColorValue.a = color.a; + renderContext.clearDepthValue = this.getClearDepth(); + renderContext.clearStencilValue = this.getClearStencil(); renderContext.activeCubeFace = this.getActiveCubeFace(); renderContext.activeMipmapLevel = this.getActiveMipmapLevel(); @@ -64099,6 +64251,7 @@ class WebGLState { this.currentPolygonOffsetFactor = null; this.currentPolygonOffsetUnits = null; this.currentColorMask = null; + this.currentDepthReversed = false; this.currentDepthFunc = null; this.currentDepthMask = null; this.currentStencilFunc = null; @@ -64312,7 +64465,13 @@ class WebGLState { const gl = this.gl; const drawBuffersIndexedExt = this.backend.drawBuffersIndexedExt; - if ( ! drawBuffersIndexedExt ) return; + if ( ! drawBuffersIndexedExt ) { + + warnOnce( 'WebGPURenderer: Multiple Render Targets (MRT) blending configuration is not fully supported in compatibility mode. The material blending will be used for all render targets.' ); + + return; + + } for ( let i = 0; i < textures.length; i ++ ) { @@ -64638,6 +64797,34 @@ class WebGLState { } + + /** + * Configures the WebGL state to use a reversed depth buffer. + * + * @param {boolean} reversed - Whether the depth buffer is reversed or not. + */ + setReversedDepth( reversed ) { + + if ( this.currentDepthReversed !== reversed ) { + + const ext = this.backend.extensions.get( 'EXT_clip_control' ); + + if ( reversed ) { + + ext.clipControlEXT( ext.LOWER_LEFT_EXT, ext.ZERO_TO_ONE_EXT ); + + } else { + + ext.clipControlEXT( ext.LOWER_LEFT_EXT, ext.NEGATIVE_ONE_TO_ONE_EXT ); + + } + + this.currentDepthReversed = reversed; + + } + + } + /** * Specifies whether depth values can be written when rendering * into a framebuffer or not. @@ -64668,6 +64855,8 @@ class WebGLState { */ setDepthFunc( depthFunc ) { + if ( this.currentDepthReversed ) depthFunc = ReversedDepthFuncs[ depthFunc ]; + if ( this.currentDepthFunc !== depthFunc ) { const { gl } = this; @@ -67796,6 +67985,7 @@ class WebGLBackend extends Backend { * * @typedef {Object} WebGLBackend~Options * @property {boolean} [logarithmicDepthBuffer=false] - Whether logarithmic depth buffer is enabled or not. + * @property {boolean} [reversedDepthBuffer=false] - Whether reversed depth buffer is enabled or not. * @property {boolean} [alpha=true] - Whether the default framebuffer (which represents the final contents of the canvas) should be transparent or opaque. * @property {boolean} [depth=true] - Whether the default framebuffer should have a depth buffer or not. * @property {boolean} [stencil=false] - Whether the default framebuffer should have a stencil buffer or not. @@ -67952,7 +68142,6 @@ class WebGLBackend extends Backend { */ this._knownBindings = new WeakSet(); - /** * Whether the device supports framebuffers invalidation or not. * @@ -68033,11 +68222,18 @@ class WebGLBackend extends Backend { this.extensions.get( 'WEBGL_render_shared_exponent' ); this.extensions.get( 'WEBGL_multi_draw' ); this.extensions.get( 'OVR_multiview2' ); + this.extensions.get( 'EXT_clip_control' ); this.disjoint = this.extensions.get( 'EXT_disjoint_timer_query_webgl2' ); this.parallel = this.extensions.get( 'KHR_parallel_shader_compile' ); this.drawBuffersIndexedExt = this.extensions.get( 'OES_draw_buffers_indexed' ); + if ( parameters.reversedDepthBuffer === true && this.extensions.has( 'EXT_clip_control' ) ) { + + this.state.setReversedDepth( true ); + + } + } /** @@ -73225,6 +73421,29 @@ fn tsl_biquadraticTexture( map : texture_2d, coord : vec2f, iRes : vec2u, l return mix( mix( rg1, rg2, f.x ), mix( rg3, rg4, f.x ), f.y ); +} +` ), + biquadraticTextureArray: new CodeNode( /* wgsl */` +fn tsl_biquadraticTexture_array( map : texture_2d_array, coord : vec2f, iRes : vec2u, layer : u32, level : u32 ) -> vec4f { + + let res = vec2f( iRes ); + + let uvScaled = coord * res; + let uvWrapping = ( ( uvScaled % res ) + res ) % res; + + // https://www.shadertoy.com/view/WtyXRy + + let uv = uvWrapping - 0.5; + let iuv = floor( uv ); + let f = fract( uv ); + + let rg1 = textureLoad( map, vec2u( iuv + vec2( 0.5, 0.5 ) ) % iRes, layer, level ); + let rg2 = textureLoad( map, vec2u( iuv + vec2( 1.5, 0.5 ) ) % iRes, layer, level ); + let rg3 = textureLoad( map, vec2u( iuv + vec2( 0.5, 1.5 ) ) % iRes, layer, level ); + let rg4 = textureLoad( map, vec2u( iuv + vec2( 1.5, 1.5 ) ) % iRes, layer, level ); + + return mix( mix( rg1, rg2, f.x ), mix( rg3, rg4, f.x ), f.y ); + } ` ) }; @@ -73384,17 +73603,31 @@ class WGSLNodeBuilder extends NodeBuilder { if ( this.isUnfilterable( texture ) === false ) { - if ( offsetSnippet ) { + if ( depthSnippet ) { + + if ( offsetSnippet ) { - return `textureSampleLevel( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ levelSnippet }, ${ offsetSnippet } )`; + return `textureSampleLevel( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ depthSnippet }, ${ levelSnippet }, ${ offsetSnippet } )`; - } + } + + return `textureSampleLevel( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ depthSnippet }, ${ levelSnippet } )`; + + } else { + + if ( offsetSnippet ) { + + return `textureSampleLevel( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ levelSnippet }, ${ offsetSnippet } )`; + + } + + return `textureSampleLevel( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ levelSnippet } )`; - return `textureSampleLevel( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ levelSnippet } )`; + } } else if ( this.isFilteredTexture( texture ) ) { - return this.generateFilteredTexture( texture, textureProperty, uvSnippet, offsetSnippet, levelSnippet ); + return this.generateFilteredTexture( texture, textureProperty, uvSnippet, offsetSnippet, levelSnippet, depthSnippet ); } else { @@ -73578,11 +73811,10 @@ class WGSLNodeBuilder extends NodeBuilder { * @param {string} uvSnippet - A WGSL snippet that represents texture coordinates used for sampling. * @param {?string} offsetSnippet - A WGSL snippet that represents the offset that will be applied to the unnormalized texture coordinate before sampling the texture. * @param {string} [levelSnippet='0u'] - A WGSL snippet that represents the mip level, with level 0 containing a full size version of the texture. + * @param {?string} depthSnippet - A WGSL snippet that represents 0-based texture array index to sample. * @return {string} The WGSL snippet. */ - generateFilteredTexture( texture, textureProperty, uvSnippet, offsetSnippet, levelSnippet = '0u' ) { - - this._include( 'biquadraticTexture' ); + generateFilteredTexture( texture, textureProperty, uvSnippet, offsetSnippet, levelSnippet = '0u', depthSnippet ) { const wrapFunction = this.generateWrapFunction( texture ); const textureDimension = this.generateTextureDimension( texture, textureProperty, levelSnippet ); @@ -73593,6 +73825,16 @@ class WGSLNodeBuilder extends NodeBuilder { } + if ( depthSnippet ) { + + this._include( 'biquadraticTextureArray' ); + + return `tsl_biquadraticTexture_array( ${ textureProperty }, ${ wrapFunction }( ${ uvSnippet } ), ${ textureDimension }, u32( ${ depthSnippet } ), u32( ${ levelSnippet } ) )`; + + } + + this._include( 'biquadraticTexture' ); + return `tsl_biquadraticTexture( ${ textureProperty }, ${ wrapFunction }( ${ uvSnippet } ), ${ textureDimension }, u32( ${ levelSnippet } ) )`; } @@ -73811,14 +74053,27 @@ class WGSLNodeBuilder extends NodeBuilder { if ( shaderStage === 'fragment' ) { - // TODO handle i32 or u32 --> uvSnippet, array_index: A, ddx, ddy - if ( offsetSnippet ) { + if ( depthSnippet ) { - return `textureSampleGrad( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ gradSnippet[ 0 ] }, ${ gradSnippet[ 1 ] }, ${ offsetSnippet } )`; + if ( offsetSnippet ) { - } + return `textureSampleGrad( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ depthSnippet }, ${ gradSnippet[ 0 ] }, ${ gradSnippet[ 1 ] }, ${ offsetSnippet } )`; + + } + + return `textureSampleGrad( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ depthSnippet }, ${ gradSnippet[ 0 ] }, ${ gradSnippet[ 1 ] } )`; + + } else { + + if ( offsetSnippet ) { + + return `textureSampleGrad( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ gradSnippet[ 0 ] }, ${ gradSnippet[ 1 ] }, ${ offsetSnippet } )`; + + } + + return `textureSampleGrad( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ gradSnippet[ 0 ] }, ${ gradSnippet[ 1 ] } )`; - return `textureSampleGrad( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ gradSnippet[ 0 ] }, ${ gradSnippet[ 1 ] } )`; + } } else { @@ -73889,17 +74144,31 @@ class WGSLNodeBuilder extends NodeBuilder { if ( this.isUnfilterable( texture ) === false ) { - if ( offsetSnippet ) { + if ( depthSnippet ) { - return `textureSampleLevel( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ levelSnippet }, ${ offsetSnippet } )`; + if ( offsetSnippet ) { - } + return `textureSampleLevel( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ depthSnippet }, ${ levelSnippet }, ${ offsetSnippet } )`; + + } + + return `textureSampleLevel( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ depthSnippet }, ${ levelSnippet } )`; + + } else { + + if ( offsetSnippet ) { + + return `textureSampleLevel( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ levelSnippet }, ${ offsetSnippet } )`; + + } - return `textureSampleLevel( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ levelSnippet } )`; + return `textureSampleLevel( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ levelSnippet } )`; + + } } else if ( this.isFilteredTexture( texture ) ) { - return this.generateFilteredTexture( texture, textureProperty, uvSnippet, offsetSnippet, levelSnippet ); + return this.generateFilteredTexture( texture, textureProperty, uvSnippet, offsetSnippet, levelSnippet, depthSnippet ); } else { @@ -73925,13 +74194,27 @@ class WGSLNodeBuilder extends NodeBuilder { if ( shaderStage === 'fragment' ) { - if ( offsetSnippet ) { + if ( depthSnippet ) { + + if ( offsetSnippet ) { - return `textureSampleBias( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ biasSnippet }, ${ offsetSnippet } )`; + return `textureSampleBias( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ depthSnippet }, ${ biasSnippet }, ${ offsetSnippet } )`; - } + } - return `textureSampleBias( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ biasSnippet } )`; + return `textureSampleBias( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ depthSnippet }, ${ biasSnippet } )`; + + } else { + + if ( offsetSnippet ) { + + return `textureSampleBias( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ biasSnippet }, ${ offsetSnippet } )`; + + } + + return `textureSampleBias( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ biasSnippet } )`; + + } } else { @@ -74172,23 +74455,18 @@ class WGSLNodeBuilder extends NodeBuilder { if ( uniformsGroup === undefined ) { uniformsGroup = new NodeUniformsGroup( groupName, group ); - uniformsGroup.setVisibility( gpuShaderStageLib[ shaderStage ] ); this.uniformGroups[ groupName ] = uniformsGroup; - bindings.push( uniformsGroup ); - - } else { - - // Update visibility to include this shader stage (bitwise OR) - uniformsGroup.setVisibility( uniformsGroup.getVisibility() | gpuShaderStageLib[ shaderStage ] ); + } - // Add to bindings for this stage if not already present - if ( bindings.indexOf( uniformsGroup ) === -1 ) { + // Update visibility to include this shader stage (bitwise OR) + uniformsGroup.setVisibility( uniformsGroup.getVisibility() | gpuShaderStageLib[ shaderStage ] ); - bindings.push( uniformsGroup ); + // Add to bindings for this stage if not already present + if ( bindings.indexOf( uniformsGroup ) === -1 ) { - } + bindings.push( uniformsGroup ); } @@ -76276,36 +76554,63 @@ class WebGPUBindingUtils { const bindingsData = backend.get( bindGroup ); - // check if the the bind group already has a layout + const entries = this._createLayoutEntries( bindGroup ); + const bindGroupLayoutHash = hashString( JSON.stringify( entries ) ); + + let layoutChanged = false; + + // check if the bind group already has a layout and if it's still valid if ( bindingsData.layout ) { - return bindingsData.layout.layoutGPU; + // if the layout hash changed (e.g. visibility was updated), invalidate the old layout - } + if ( bindingsData.layoutHash !== bindGroupLayoutHash ) { - // if not, assing one + bindingsData.layout.usedTimes --; - const entries = this._createLayoutEntries( bindGroup ); - const bindGroupLayoutKey = JSON.stringify( entries ); + if ( bindingsData.layout.usedTimes === 0 ) { + + this._bindGroupLayoutCache.delete( bindingsData.layoutHash ); - // try to find an existing layout in the cache + } + + bindingsData.layout = undefined; + bindingsData.layoutHash = undefined; - let bindGroupLayout = this._bindGroupLayoutCache.get( bindGroupLayoutKey ); + layoutChanged = true; - // if not create a new one + } else { + + return bindingsData.layout.layoutGPU; + + } + + } + + // create or reuse a bind group layout from the cache + + let bindGroupLayout = this._bindGroupLayoutCache.get( bindGroupLayoutHash ); if ( bindGroupLayout === undefined ) { bindGroupLayout = new BindGroupLayout( device.createBindGroupLayout( { entries } ) ); - this._bindGroupLayoutCache.set( bindGroupLayoutKey, bindGroupLayout ); + this._bindGroupLayoutCache.set( bindGroupLayoutHash, bindGroupLayout ); } bindGroupLayout.usedTimes ++; bindingsData.layout = bindGroupLayout; - bindingsData.layoutKey = bindGroupLayoutKey; + bindingsData.layoutHash = bindGroupLayoutHash; + + // if layout changed, recreate the GPU bind group with the new layout + + if ( layoutChanged ) { + + bindingsData.group = this.createBindGroup( bindGroup, bindGroupLayout.layoutGPU ); + + } return bindGroupLayout.layoutGPU; @@ -76804,12 +77109,12 @@ class WebGPUBindingUtils { if ( bindingsData.layout.usedTimes === 0 ) { - this._bindGroupLayoutCache.delete( bindingsData.layoutKey ); + this._bindGroupLayoutCache.delete( bindingsData.layoutHash ); } bindingsData.layout = undefined; - bindingsData.layoutKey = undefined; + bindingsData.layoutHash = undefined; } @@ -76914,8 +77219,8 @@ class WebGPUPipelineUtils { for ( const bindGroup of renderObject.getBindings() ) { - const bindingsData = backend.get( bindGroup ); - const { layoutGPU } = bindingsData.layout; + // ensure layout is up to date (visibility may have changed due to shared bind groups) + const layoutGPU = backend.bindingUtils.createBindingsLayout( bindGroup ); bindGroupLayouts.push( layoutGPU ); @@ -76970,15 +77275,25 @@ class WebGPUPipelineUtils { if ( mrt !== null ) { - const blendMode = mrt.getBlendMode( texture.name ); + if ( this.backend.compatibilityMode !== true ) { - if ( blendMode.blending === MaterialBlending ) { + const blendMode = mrt.getBlendMode( texture.name ); - blending = materialBlending; + if ( blendMode.blending === MaterialBlending ) { + + blending = materialBlending; + + } else if ( blendMode.blending !== NoBlending ) { - } else if ( blendMode.blending !== NoBlending ) { + blending = this._getBlending( blendMode ); + + } - blending = this._getBlending( blendMode ); + } else { + + warnOnce( 'WebGPURenderer: Multiple Render Targets (MRT) blending configuration is not fully supported in compatibility mode. The material blending will be used for all render targets.' ); + + blending = materialBlending; } @@ -77165,8 +77480,8 @@ class WebGPUPipelineUtils { for ( const bindingsGroup of bindings ) { - const bindingsData = backend.get( bindingsGroup ); - const { layoutGPU } = bindingsData.layout; + // ensure layout is up to date (visibility may have changed due to shared bind groups) + const layoutGPU = backend.bindingUtils.createBindingsLayout( bindingsGroup ); bindGroupLayouts.push( layoutGPU ); @@ -77589,11 +77904,11 @@ class WebGPUPipelineUtils { if ( material.depthTest === false ) { - depthCompare = GPUCompareFunction.Always; + depthCompare = ( this.backend.parameters.reversedDepthBuffer ) ? GPUCompareFunction.Never : GPUCompareFunction.Always; } else { - const depthFunc = material.depthFunc; + const depthFunc = ( this.backend.parameters.reversedDepthBuffer ) ? ReversedDepthFuncs[ material.depthFunc ] : material.depthFunc; switch ( depthFunc ) { @@ -77966,6 +78281,7 @@ class WebGPUBackend extends Backend { * * @typedef {Object} WebGPUBackend~Options * @property {boolean} [logarithmicDepthBuffer=false] - Whether logarithmic depth buffer is enabled or not. + * @property {boolean} [reversedDepthBuffer=false] - Whether reversed depth buffer is enabled or not. * @property {boolean} [alpha=true] - Whether the default framebuffer (which represents the final contents of the canvas) should be transparent or opaque. * @property {boolean} [depth=true] - Whether the default framebuffer should have a depth buffer or not. * @property {boolean} [stencil=false] - Whether the default framebuffer should have a stencil buffer or not. @@ -80688,6 +81004,7 @@ class WebGPURenderer extends Renderer { * * @typedef {Object} WebGPURenderer~Options * @property {boolean} [logarithmicDepthBuffer=false] - Whether logarithmic depth buffer is enabled or not. + * @property {boolean} [reversedDepthBuffer=false] - Whether reversed depth buffer is enabled or not. * @property {boolean} [alpha=true] - Whether the default framebuffer (which represents the final contents of the canvas) should be transparent or opaque. * @property {boolean} [depth=true] - Whether the default framebuffer should have a depth buffer or not. * @property {boolean} [stencil=false] - Whether the default framebuffer should have a stencil buffer or not. diff --git a/build/three.webgpu.min.js b/build/three.webgpu.min.js index d916e42eeec97b..b55cbf79d729da 100644 --- a/build/three.webgpu.min.js +++ b/build/three.webgpu.min.js @@ -3,4 +3,4 @@ * Copyright 2010-2026 Three.js Authors * SPDX-License-Identifier: MIT */ -import{Color as e,Vector2 as t,Vector3 as r,Vector4 as s,Matrix2 as i,Matrix3 as n,Matrix4 as a,error as o,EventDispatcher as u,MathUtils as l,warn as d,WebGLCoordinateSystem as c,WebGPUCoordinateSystem as h,ColorManagement as p,SRGBTransfer as g,NoToneMapping as m,StaticDrawUsage as f,InterleavedBufferAttribute as y,InterleavedBuffer as b,DynamicDrawUsage as x,NoColorSpace as T,log as _,warnOnce as v,Texture as N,UnsignedIntType as S,IntType as R,Compatibility as E,LessCompare as A,NearestFilter as w,Sphere as C,BackSide as M,DoubleSide as B,Euler as F,CubeTexture as L,CubeReflectionMapping as P,CubeRefractionMapping as D,TangentSpaceNormalMap as U,NoNormalPacking as I,NormalRGPacking as O,NormalGAPacking as V,ObjectSpaceNormalMap as k,RGFormat as G,RED_GREEN_RGTC2_Format as z,RG11_EAC_Format as $,InstancedBufferAttribute as W,InstancedInterleavedBuffer as H,DataArrayTexture as q,FloatType as j,FramebufferTexture as X,LinearMipmapLinearFilter as K,DepthTexture as Y,Material as Q,LineBasicMaterial as Z,LineDashedMaterial as J,NoBlending as ee,MeshNormalMaterial as te,SRGBColorSpace as re,RenderTarget as se,BoxGeometry as ie,Mesh as ne,Scene as ae,LinearFilter as oe,CubeCamera as ue,EquirectangularReflectionMapping as le,EquirectangularRefractionMapping as de,AddOperation as ce,MixOperation as he,MultiplyOperation as pe,MeshBasicMaterial as ge,MeshLambertMaterial as me,MeshPhongMaterial as fe,DataTexture as ye,HalfFloatType as be,ClampToEdgeWrapping as xe,BufferGeometry as Te,OrthographicCamera as _e,PerspectiveCamera as ve,LinearSRGBColorSpace as Ne,RGBAFormat as Se,CubeUVReflectionMapping as Re,BufferAttribute as Ee,MeshStandardMaterial as Ae,MeshPhysicalMaterial as we,MeshToonMaterial as Ce,MeshMatcapMaterial as Me,SpriteMaterial as Be,PointsMaterial as Fe,ShadowMaterial as Le,Uint32BufferAttribute as Pe,Uint16BufferAttribute as De,DepthStencilFormat as Ue,DepthFormat as Ie,UnsignedInt248Type as Oe,UnsignedByteType as Ve,NormalBlending as ke,SrcAlphaFactor as Ge,OneMinusSrcAlphaFactor as ze,AddEquation as $e,MaterialBlending as We,Plane as He,Object3D as qe,LinearMipMapLinearFilter as je,Float32BufferAttribute as Xe,UVMapping as Ke,VSMShadowMap as Ye,LessEqualCompare as Qe,PCFShadowMap as Ze,PCFSoftShadowMap as Je,BasicShadowMap as et,CubeDepthTexture as tt,SphereGeometry as rt,LinearMipmapNearestFilter as st,NearestMipmapLinearFilter as it,Float16BufferAttribute as nt,REVISION as at,ArrayCamera as ot,PlaneGeometry as ut,FrontSide as lt,CustomBlending as dt,ZeroFactor as ct,CylinderGeometry as ht,Quaternion as pt,WebXRController as gt,RAD2DEG as mt,FrustumArray as ft,Frustum as yt,RedIntegerFormat as bt,RedFormat as xt,ShortType as Tt,ByteType as _t,UnsignedShortType as vt,RGIntegerFormat as Nt,RGBIntegerFormat as St,RGBFormat as Rt,RGBAIntegerFormat as Et,TimestampQuery as At,createCanvasElement as wt,ReverseSubtractEquation as Ct,SubtractEquation as Mt,OneMinusDstAlphaFactor as Bt,OneMinusDstColorFactor as Ft,OneMinusSrcColorFactor as Lt,DstAlphaFactor as Pt,DstColorFactor as Dt,SrcAlphaSaturateFactor as Ut,SrcColorFactor as It,OneFactor as Ot,CullFaceNone as Vt,CullFaceBack as kt,CullFaceFront as Gt,MultiplyBlending as zt,SubtractiveBlending as $t,AdditiveBlending as Wt,NotEqualDepth as Ht,GreaterDepth as qt,GreaterEqualDepth as jt,EqualDepth as Xt,LessEqualDepth as Kt,LessDepth as Yt,AlwaysDepth as Qt,NeverDepth as Zt,UnsignedShort4444Type as Jt,UnsignedShort5551Type as er,UnsignedInt5999Type as tr,UnsignedInt101111Type as rr,AlphaFormat as sr,RGB_S3TC_DXT1_Format as ir,RGBA_S3TC_DXT1_Format as nr,RGBA_S3TC_DXT3_Format as ar,RGBA_S3TC_DXT5_Format as or,RGB_PVRTC_4BPPV1_Format as ur,RGB_PVRTC_2BPPV1_Format as lr,RGBA_PVRTC_4BPPV1_Format as dr,RGBA_PVRTC_2BPPV1_Format as cr,RGB_ETC1_Format as hr,RGB_ETC2_Format as pr,RGBA_ETC2_EAC_Format as gr,R11_EAC_Format as mr,SIGNED_R11_EAC_Format as fr,SIGNED_RG11_EAC_Format as yr,RGBA_ASTC_4x4_Format as br,RGBA_ASTC_5x4_Format as xr,RGBA_ASTC_5x5_Format as Tr,RGBA_ASTC_6x5_Format as _r,RGBA_ASTC_6x6_Format as vr,RGBA_ASTC_8x5_Format as Nr,RGBA_ASTC_8x6_Format as Sr,RGBA_ASTC_8x8_Format as Rr,RGBA_ASTC_10x5_Format as Er,RGBA_ASTC_10x6_Format as Ar,RGBA_ASTC_10x8_Format as wr,RGBA_ASTC_10x10_Format as Cr,RGBA_ASTC_12x10_Format as Mr,RGBA_ASTC_12x12_Format as Br,RGBA_BPTC_Format as Fr,RED_RGTC1_Format as Lr,SIGNED_RED_RGTC1_Format as Pr,SIGNED_RED_GREEN_RGTC2_Format as Dr,MirroredRepeatWrapping as Ur,RepeatWrapping as Ir,NearestMipmapNearestFilter as Or,NotEqualCompare as Vr,GreaterCompare as kr,GreaterEqualCompare as Gr,EqualCompare as zr,AlwaysCompare as $r,NeverCompare as Wr,LinearTransfer as Hr,getByteLength as qr,isTypedArray as jr,NotEqualStencilFunc as Xr,GreaterStencilFunc as Kr,GreaterEqualStencilFunc as Yr,EqualStencilFunc as Qr,LessEqualStencilFunc as Zr,LessStencilFunc as Jr,AlwaysStencilFunc as es,NeverStencilFunc as ts,DecrementWrapStencilOp as rs,IncrementWrapStencilOp as ss,DecrementStencilOp as is,IncrementStencilOp as ns,InvertStencilOp as as,ReplaceStencilOp as os,ZeroStencilOp as us,KeepStencilOp as ls,MaxEquation as ds,MinEquation as cs,SpotLight as hs,PointLight as ps,DirectionalLight as gs,RectAreaLight as ms,AmbientLight as fs,HemisphereLight as ys,LightProbe as bs,LinearToneMapping as xs,ReinhardToneMapping as Ts,CineonToneMapping as _s,ACESFilmicToneMapping as vs,AgXToneMapping as Ns,NeutralToneMapping as Ss,Group as Rs,Loader as Es,FileLoader as As,MaterialLoader as ws,ObjectLoader as Cs}from"./three.core.min.js";export{AdditiveAnimationBlendMode,AnimationAction,AnimationClip,AnimationLoader,AnimationMixer,AnimationObjectGroup,AnimationUtils,ArcCurve,ArrowHelper,AttachedBindMode,Audio,AudioAnalyser,AudioContext,AudioListener,AudioLoader,AxesHelper,BasicDepthPacking,BatchedMesh,BezierInterpolant,Bone,BooleanKeyframeTrack,Box2,Box3,Box3Helper,BoxHelper,BufferGeometryLoader,Cache,Camera,CameraHelper,CanvasTexture,CapsuleGeometry,CatmullRomCurve3,CircleGeometry,Clock,ColorKeyframeTrack,CompressedArrayTexture,CompressedCubeTexture,CompressedTexture,CompressedTextureLoader,ConeGeometry,ConstantAlphaFactor,ConstantColorFactor,Controls,CubeTextureLoader,CubicBezierCurve,CubicBezierCurve3,CubicInterpolant,CullFaceFrontBack,Curve,CurvePath,CustomToneMapping,Cylindrical,Data3DTexture,DataTextureLoader,DataUtils,DefaultLoadingManager,DetachedBindMode,DirectionalLightHelper,DiscreteInterpolant,DodecahedronGeometry,DynamicCopyUsage,DynamicReadUsage,EdgesGeometry,EllipseCurve,ExternalTexture,ExtrudeGeometry,Fog,FogExp2,GLBufferAttribute,GLSL1,GLSL3,GridHelper,HemisphereLightHelper,IcosahedronGeometry,ImageBitmapLoader,ImageLoader,ImageUtils,InstancedBufferGeometry,InstancedMesh,Int16BufferAttribute,Int32BufferAttribute,Int8BufferAttribute,Interpolant,InterpolateBezier,InterpolateDiscrete,InterpolateLinear,InterpolateSmooth,InterpolationSamplingMode,InterpolationSamplingType,KeyframeTrack,LOD,LatheGeometry,Layers,Light,Line,Line3,LineCurve,LineCurve3,LineLoop,LineSegments,LinearInterpolant,LinearMipMapNearestFilter,LoaderUtils,LoadingManager,LoopOnce,LoopPingPong,LoopRepeat,MOUSE,MeshDepthMaterial,MeshDistanceMaterial,NearestMipMapLinearFilter,NearestMipMapNearestFilter,NormalAnimationBlendMode,NumberKeyframeTrack,OctahedronGeometry,OneMinusConstantAlphaFactor,OneMinusConstantColorFactor,Path,PlaneHelper,PointLightHelper,Points,PolarGridHelper,PolyhedronGeometry,PositionalAudio,PropertyBinding,PropertyMixer,QuadraticBezierCurve,QuadraticBezierCurve3,QuaternionKeyframeTrack,QuaternionLinearInterpolant,RGBADepthPacking,RGBDepthPacking,RGB_BPTC_SIGNED_Format,RGB_BPTC_UNSIGNED_Format,RGDepthPacking,RawShaderMaterial,Ray,Raycaster,RenderTarget3D,RingGeometry,ShaderMaterial,Shape,ShapeGeometry,ShapePath,ShapeUtils,Skeleton,SkeletonHelper,SkinnedMesh,Source,Spherical,SphericalHarmonics3,SplineCurve,SpotLightHelper,Sprite,StaticCopyUsage,StaticReadUsage,StereoCamera,StreamCopyUsage,StreamDrawUsage,StreamReadUsage,StringKeyframeTrack,TOUCH,TetrahedronGeometry,TextureLoader,TextureUtils,Timer,TorusGeometry,TorusKnotGeometry,Triangle,TriangleFanDrawMode,TriangleStripDrawMode,TrianglesDrawMode,TubeGeometry,Uint8BufferAttribute,Uint8ClampedBufferAttribute,Uniform,UniformsGroup,VectorKeyframeTrack,VideoFrameTexture,VideoTexture,WebGL3DRenderTarget,WebGLArrayRenderTarget,WebGLRenderTarget,WireframeGeometry,WrapAroundEnding,ZeroCurvatureEnding,ZeroSlopeEnding,getConsoleFunction,setConsoleFunction}from"./three.core.min.js";const Ms=["alphaMap","alphaTest","anisotropy","anisotropyMap","anisotropyRotation","aoMap","aoMapIntensity","attenuationColor","attenuationDistance","bumpMap","clearcoat","clearcoatMap","clearcoatNormalMap","clearcoatNormalScale","clearcoatRoughness","color","dispersion","displacementMap","emissive","emissiveIntensity","emissiveMap","envMap","envMapIntensity","gradientMap","ior","iridescence","iridescenceIOR","iridescenceMap","iridescenceThicknessMap","lightMap","lightMapIntensity","map","matcap","metalness","metalnessMap","normalMap","normalScale","opacity","roughness","roughnessMap","sheen","sheenColor","sheenColorMap","sheenRoughnessMap","shininess","specular","specularColor","specularColorMap","specularIntensity","specularIntensityMap","specularMap","thickness","transmission","transmissionMap"],Bs=new WeakMap;class Fs{constructor(e){this.renderObjects=new WeakMap,this.hasNode=this.containsNode(e),this.hasAnimation=!0===e.object.isSkinnedMesh,this.refreshUniforms=Ms,this.renderId=0}firstInitialization(e){return!1===this.renderObjects.has(e)&&(this.getRenderObjectData(e),!0)}needsVelocity(e){const t=e.getMRT();return null!==t&&t.has("velocity")}getRenderObjectData(e){let t=this.renderObjects.get(e);if(void 0===t){const{geometry:r,material:s,object:i}=e;if(t={material:this.getMaterialData(s),geometry:{id:r.id,attributes:this.getAttributesData(r.attributes),indexId:r.index?r.index.id:null,indexVersion:r.index?r.index.version:null,drawRange:{start:r.drawRange.start,count:r.drawRange.count}},worldMatrix:i.matrixWorld.clone()},i.center&&(t.center=i.center.clone()),i.morphTargetInfluences&&(t.morphTargetInfluences=i.morphTargetInfluences.slice()),null!==e.bundle&&(t.version=e.bundle.version),t.material.transmission>0){const{width:r,height:s}=e.context;t.bufferWidth=r,t.bufferHeight=s}t.lights=this.getLightsData(e.lightsNode.getLights()),this.renderObjects.set(e,t)}return t}getAttributesData(e){const t={};for(const r in e){const s=e[r];t[r]={id:s.id,version:s.version}}return t}containsNode(e){const t=e.material;for(const e in t)if(t[e]&&t[e].isNode)return!0;return!!(e.context.modelViewMatrix||e.context.modelNormalViewMatrix||e.context.getAO||e.context.getShadow)}getMaterialData(e){const t={};for(const r of this.refreshUniforms){const s=e[r];null!=s&&("object"==typeof s&&void 0!==s.clone?!0===s.isTexture?t[r]={id:s.id,version:s.version}:t[r]=s.clone():t[r]=s)}return t}equals(e,t){const{object:r,material:s,geometry:i}=e,n=this.getRenderObjectData(e);if(!0!==n.worldMatrix.equals(r.matrixWorld))return n.worldMatrix.copy(r.matrixWorld),!1;const a=n.material;for(const e in a){const t=a[e],r=s[e];if(void 0!==t.equals){if(!1===t.equals(r))return t.copy(r),!1}else if(!0===r.isTexture){if(t.id!==r.id||t.version!==r.version)return t.id=r.id,t.version=r.version,!1}else if(t!==r)return a[e]=r,!1}if(a.transmission>0){const{width:t,height:r}=e.context;if(n.bufferWidth!==t||n.bufferHeight!==r)return n.bufferWidth=t,n.bufferHeight=r,!1}const o=n.geometry,u=i.attributes,l=o.attributes,d=Object.keys(l),c=Object.keys(u);if(o.id!==i.id)return o.id=i.id,!1;if(d.length!==c.length)return n.geometry.attributes=this.getAttributesData(u),!1;for(const e of d){const t=l[e],r=u[e];if(void 0===r)return delete l[e],!1;if(t.id!==r.id||t.version!==r.version)return t.id=r.id,t.version=r.version,!1}const h=i.index,p=o.id,g=o.indexVersion,m=h?h.id:null,f=h?h.version:null;if(p!==m||g!==f)return o.id=m,o.indexVersion=f,!1;if(o.drawRange.start!==i.drawRange.start||o.drawRange.count!==i.drawRange.count)return o.drawRange.start=i.drawRange.start,o.drawRange.count=i.drawRange.count,!1;if(n.morphTargetInfluences){let e=!1;for(let t=0;t{const r=e.match(t);if(!r)return null;const s=r[1]||r[2]||"",i=r[3].split("?")[0],n=parseInt(r[4],10),a=parseInt(r[5],10);return{fn:s,file:i.split("/").pop(),line:n,column:a}}).filter(e=>e&&!Ls.some(t=>t.test(e.file)))}(e||(new Error).stack)}getLocation(){if(0===this.stack.length)return"[Unknown location]";const e=this.stack[0],t=e.fn;return`${t?`"${t}()" at `:""}"${e.file}:${e.line}"`}getError(e){if(0===this.stack.length)return e;return`${e}\n${this.stack.map(e=>{const t=`${e.file}:${e.line}:${e.column}`;return e.fn?` at ${e.fn} (${t})`:` at ${t}`}).join("\n")}`}}function Ds(e,t=0){let r=3735928559^t,s=1103547991^t;if(e instanceof Array)for(let t,i=0;i>>16,2246822507),r^=Math.imul(s^s>>>13,3266489909),s=Math.imul(s^s>>>16,2246822507),s^=Math.imul(r^r>>>13,3266489909),4294967296*(2097151&s)+(r>>>0)}const Us=e=>Ds(e),Is=e=>Ds(e),Os=(...e)=>Ds(e),Vs=new Map([[1,"float"],[2,"vec2"],[3,"vec3"],[4,"vec4"],[9,"mat3"],[16,"mat4"]]),ks=new WeakMap;function Gs(e){return Vs.get(e)}function zs(e){if(/[iu]?vec\d/.test(e))return e.startsWith("ivec")?Int32Array:e.startsWith("uvec")?Uint32Array:Float32Array;if(/mat\d/.test(e))return Float32Array;if(/float/.test(e))return Float32Array;if(/uint/.test(e))return Uint32Array;if(/int/.test(e))return Int32Array;throw new Error(`THREE.NodeUtils: Unsupported type: ${e}`)}function $s(e){return/float|int|uint/.test(e)?1:/vec2/.test(e)?2:/vec3/.test(e)?3:/vec4/.test(e)||/mat2/.test(e)?4:/mat3/.test(e)?9:/mat4/.test(e)?16:void o(`TSL: Unsupported type: ${e}`,new Ps)}function Ws(e){return/float|int|uint/.test(e)?1:/vec2/.test(e)?2:/vec3/.test(e)?3:/vec4/.test(e)||/mat2/.test(e)?4:/mat3/.test(e)?12:/mat4/.test(e)?16:void o(`TSL: Unsupported type: ${e}`,new Ps)}function Hs(e){return/float|int|uint/.test(e)?4:/vec2/.test(e)?8:/vec3/.test(e)||/vec4/.test(e)?16:/mat2/.test(e)?8:/mat3/.test(e)||/mat4/.test(e)?16:void o(`TSL: Unsupported type: ${e}`,new Ps)}function qs(e){if(null==e)return null;const t=typeof e;return!0===e.isNode?"node":"number"===t?"float":"boolean"===t?"bool":"string"===t?"string":"function"===t?"shader":!0===e.isVector2?"vec2":!0===e.isVector3?"vec3":!0===e.isVector4?"vec4":!0===e.isMatrix2?"mat2":!0===e.isMatrix3?"mat3":!0===e.isMatrix4?"mat4":!0===e.isColor?"color":e instanceof ArrayBuffer?"ArrayBuffer":null}function js(o,...u){const l=o?o.slice(-4):void 0;return 1===u.length&&("vec2"===l?u=[u[0],u[0]]:"vec3"===l?u=[u[0],u[0],u[0]]:"vec4"===l&&(u=[u[0],u[0],u[0],u[0]])),"color"===o?new e(...u):"vec2"===l?new t(...u):"vec3"===l?new r(...u):"vec4"===l?new s(...u):"mat2"===l?new i(...u):"mat3"===l?new n(...u):"mat4"===l?new a(...u):"bool"===o?u[0]||!1:"float"===o||"int"===o||"uint"===o?u[0]||0:"string"===o?u[0]||"":"ArrayBuffer"===o?Ys(u[0]):null}function Xs(e){let t=ks.get(e);return void 0===t&&(t={},ks.set(e,t)),t}function Ks(e){let t="";const r=new Uint8Array(e);for(let e=0;ee.charCodeAt(0)).buffer}var Qs=Object.freeze({__proto__:null,arrayBufferToBase64:Ks,base64ToArrayBuffer:Ys,getAlignmentFromType:Hs,getDataFromObject:Xs,getLengthFromType:$s,getMemoryLengthFromType:Ws,getTypeFromLength:Gs,getTypedArrayFromType:zs,getValueFromType:js,getValueType:qs,hash:Os,hashArray:Is,hashString:Us});const Zs={VERTEX:"vertex",FRAGMENT:"fragment"},Js={NONE:"none",FRAME:"frame",RENDER:"render",OBJECT:"object"},ei={BOOLEAN:"bool",INTEGER:"int",FLOAT:"float",VECTOR2:"vec2",VECTOR3:"vec3",VECTOR4:"vec4",MATRIX2:"mat2",MATRIX3:"mat3",MATRIX4:"mat4"},ti={READ_ONLY:"readOnly",WRITE_ONLY:"writeOnly",READ_WRITE:"readWrite"},ri=["fragment","vertex"],si=["setup","analyze","generate"],ii=[...ri,"compute"],ni=["x","y","z","w"],ai={analyze:"setup",generate:"analyze"};let oi=0;class ui extends u{static get type(){return"Node"}constructor(e=null){super(),this.nodeType=e,this.updateType=Js.NONE,this.updateBeforeType=Js.NONE,this.updateAfterType=Js.NONE,this.uuid=l.generateUUID(),this.version=0,this.name="",this.global=!1,this.parents=!1,this.isNode=!0,this._beforeNodes=null,this._cacheKey=null,this._cacheKeyVersion=0,Object.defineProperty(this,"id",{value:oi++}),this.stackTrace=null,!0===ui.captureStackTrace&&(this.stackTrace=new Ps)}set needsUpdate(e){!0===e&&this.version++}get type(){return this.constructor.type}onUpdate(e,t){return this.updateType=t,this.update=e.bind(this),this}onFrameUpdate(e){return this.onUpdate(e,Js.FRAME)}onRenderUpdate(e){return this.onUpdate(e,Js.RENDER)}onObjectUpdate(e){return this.onUpdate(e,Js.OBJECT)}onReference(e){return this.updateReference=e.bind(this),this}updateReference(){return this}isGlobal(){return this.global}*getChildren(){for(const{childNode:e}of this._getChildren())yield e}dispose(){this.dispatchEvent({type:"dispose"})}traverse(e){e(this);for(const t of this.getChildren())t.traverse(e)}_getChildren(e=new Set){const t=[];e.add(this);for(const r of Object.getOwnPropertyNames(this)){const s=this[r];if(!0!==r.startsWith("_")&&!e.has(s))if(!0===Array.isArray(s))for(let e=0;e0&&(e.inputNodes=r)}deserialize(e){if(void 0!==e.inputNodes){const t=e.meta.nodes;for(const r in e.inputNodes)if(Array.isArray(e.inputNodes[r])){const s=[];for(const i of e.inputNodes[r])s.push(t[i]);this[r]=s}else if("object"==typeof e.inputNodes[r]){const s={};for(const i in e.inputNodes[r]){const n=e.inputNodes[r][i];s[i]=t[n]}this[r]=s}else{const s=e.inputNodes[r];this[r]=t[s]}}}toJSON(e){const{uuid:t,type:r}=this,s=void 0===e||"string"==typeof e;s&&(e={textures:{},images:{},nodes:{}});let i=e.nodes[t];function n(e){const t=[];for(const r in e){const s=e[r];delete s.metadata,t.push(s)}return t}if(void 0===i&&(i={uuid:t,type:r,meta:e,metadata:{version:4.7,type:"Node",generator:"Node.toJSON"}},!0!==s&&(e.nodes[i.uuid]=i),this.serialize(i),delete i.meta),s){const t=n(e.textures),r=n(e.images),s=n(e.nodes);t.length>0&&(i.textures=t),r.length>0&&(i.images=r),s.length>0&&(i.nodes=s)}return i}}ui.captureStackTrace=!1;class li extends ui{static get type(){return"ArrayElementNode"}constructor(e,t){super(),this.node=e,this.indexNode=t,this.isArrayElementNode=!0}getNodeType(e){return this.node.getElementType(e)}getMemberType(e,t){return this.node.getMemberType(e,t)}generate(e){const t=this.indexNode.getNodeType(e);return`${this.node.build(e)}[ ${this.indexNode.build(e,!e.isVector(t)&&e.isInteger(t)?t:"uint")} ]`}}class di extends ui{static get type(){return"ConvertNode"}constructor(e,t){super(),this.node=e,this.convertTo=t}getNodeType(e){const t=this.node.getNodeType(e);let r=null;for(const s of this.convertTo.split("|"))null!==r&&e.getTypeLength(t)!==e.getTypeLength(s)||(r=s);return r}serialize(e){super.serialize(e),e.convertTo=this.convertTo}deserialize(e){super.deserialize(e),this.convertTo=e.convertTo}generate(e,t){const r=this.node,s=this.getNodeType(e),i=r.build(e,s);return e.format(i,s,t)}}class ci extends ui{static get type(){return"TempNode"}constructor(e=null){super(e),this.isTempNode=!0}hasDependencies(e){return e.getDataFromNode(this).usageCount>1}build(e,t){if("generate"===e.getBuildStage()){const r=e.getVectorType(this.getNodeType(e,t)),s=e.getDataFromNode(this);if(void 0!==s.propertyName)return e.format(s.propertyName,r,t);if("void"!==r&&"void"!==t&&this.hasDependencies(e)){const i=super.build(e,r),n=e.getVarFromNode(this,null,r),a=e.getPropertyName(n);return e.addLineFlowCode(`${a} = ${i}`,this),s.snippet=i,s.propertyName=a,e.format(s.propertyName,r,t)}}return super.build(e,t)}}class hi extends ci{static get type(){return"JoinNode"}constructor(e=[],t=null){super(t),this.nodes=e}getNodeType(e){return null!==this.nodeType?e.getVectorType(this.nodeType):e.getTypeFromLength(this.nodes.reduce((t,r)=>t+e.getTypeLength(r.getNodeType(e)),0))}generate(e,t){const r=this.getNodeType(e),s=e.getTypeLength(r),i=this.nodes,n=e.getComponentType(r),a=[];let u=0;for(const t of i){if(u>=s){o(`TSL: Length of parameters exceeds maximum length of function '${r}()' type.`,this.stackTrace);break}let i,l=t.getNodeType(e),d=e.getTypeLength(l);u+d>s&&(o(`TSL: Length of '${r}()' data exceeds maximum length of output type.`,this.stackTrace),d=s-u,l=e.getTypeFromLength(d)),u+=d,i=t.build(e,l);if(e.getComponentType(l)!==n){const t=e.getTypeFromLength(d,n);i=e.format(i,l,t)}a.push(i)}const l=`${e.getType(r)}( ${a.join(", ")} )`;return e.format(l,r,t)}}const pi=ni.join("");class gi extends ui{static get type(){return"SplitNode"}constructor(e,t="x"){super(),this.node=e,this.components=t,this.isSplitNode=!0}getVectorLength(){let e=this.components.length;for(const t of this.components)e=Math.max(ni.indexOf(t)+1,e);return e}getComponentType(e){return e.getComponentType(this.node.getNodeType(e))}getNodeType(e){return e.getTypeFromLength(this.components.length,this.getComponentType(e))}getScope(){return this.node.getScope()}generate(e,t){const r=this.node,s=e.getTypeLength(r.getNodeType(e));let i=null;if(s>1){let n=null;this.getVectorLength()>=s&&(n=e.getTypeFromLength(this.getVectorLength(),this.getComponentType(e)));const a=r.build(e,n);i=this.components.length===s&&this.components===pi.slice(0,this.components.length)?e.format(a,n,t):e.format(`${a}.${this.components}`,this.getNodeType(e),t)}else i=r.build(e,t);return i}serialize(e){super.serialize(e),e.components=this.components}deserialize(e){super.deserialize(e),this.components=e.components}}class mi extends ci{static get type(){return"SetNode"}constructor(e,t,r){super(),this.sourceNode=e,this.components=t,this.targetNode=r}getNodeType(e){return this.sourceNode.getNodeType(e)}generate(e){const{sourceNode:t,components:r,targetNode:s}=this,i=this.getNodeType(e),n=e.getComponentType(s.getNodeType(e)),a=e.getTypeFromLength(r.length,n),o=s.build(e,a),u=t.build(e,i),l=e.getTypeLength(i),d=[];for(let e=0;e(e=>e.replace(/r|s/g,"x").replace(/g|t/g,"y").replace(/b|p/g,"z").replace(/a|q/g,"w"))(e).split("").sort().join("");ui.prototype.assign=function(...e){if(!0!==this.isStackNode)return null!==_i?_i.assign(this,...e):o("TSL: No stack defined for assign operation. Make sure the assign is inside a Fn().",new Ps),this;{const t=vi.get("assign");return this.addToStack(t(...e))}},ui.prototype.toVarIntent=function(){return this},ui.prototype.get=function(e){return new Ti(this,e)};const Ri={};function Ei(e,t,r){Ri[e]=Ri[t]=Ri[r]={get(){this._cache=this._cache||{};let t=this._cache[e];return void 0===t&&(t=new gi(this,e),this._cache[e]=t),t},set(t){this[e].assign(Zi(t))}};const s=e.toUpperCase(),i=t.toUpperCase(),n=r.toUpperCase();ui.prototype["set"+s]=ui.prototype["set"+i]=ui.prototype["set"+n]=function(t){const r=Si(e);return new mi(this,r,Zi(t))},ui.prototype["flip"+s]=ui.prototype["flip"+i]=ui.prototype["flip"+n]=function(){const t=Si(e);return new fi(this,t)}}const Ai=["x","y","z","w"],wi=["r","g","b","a"],Ci=["s","t","p","q"];for(let e=0;e<4;e++){let t=Ai[e],r=wi[e],s=Ci[e];Ei(t,r,s);for(let i=0;i<4;i++){t=Ai[e]+Ai[i],r=wi[e]+wi[i],s=Ci[e]+Ci[i],Ei(t,r,s);for(let n=0;n<4;n++){t=Ai[e]+Ai[i]+Ai[n],r=wi[e]+wi[i]+wi[n],s=Ci[e]+Ci[i]+Ci[n],Ei(t,r,s);for(let a=0;a<4;a++)t=Ai[e]+Ai[i]+Ai[n]+Ai[a],r=wi[e]+wi[i]+wi[n]+wi[a],s=Ci[e]+Ci[i]+Ci[n]+Ci[a],Ei(t,r,s)}}}for(let e=0;e<32;e++)Ri[e]={get(){this._cache=this._cache||{};let t=this._cache[e];return void 0===t&&(t=new li(this,new xi(e,"uint")),this._cache[e]=t),t},set(t){this[e].assign(Zi(t))}};Object.defineProperties(ui.prototype,Ri);const Mi=new WeakMap,Bi=function(e,t=null){for(const r in e)e[r]=Zi(e[r],t);return e},Fi=function(e,t=null){const r=e.length;for(let s=0;su?(o(`TSL: "${r}" parameter length exceeds limit.`,new Ps),t.slice(0,u)):t}return null===t?n=(...t)=>i(new e(...tn(d(t)))):null!==r?(r=Zi(r),n=(...s)=>i(new e(t,...tn(d(s)),r))):n=(...r)=>i(new e(t,...tn(d(r)))),n.setParameterLength=(...e)=>(1===e.length?a=u=e[0]:2===e.length&&([a,u]=e),n),n.setName=e=>(l=e,n),n},Pi=function(e,...t){return new e(...tn(t))};class Di extends ui{constructor(e,t){super(),this.shaderNode=e,this.rawInputs=t,this.isShaderCallNodeInternal=!0}getNodeType(e){return this.shaderNode.nodeType||this.getOutputNode(e).getNodeType(e)}getElementType(e){return this.getOutputNode(e).getElementType(e)}getMemberType(e,t){return this.getOutputNode(e).getMemberType(e,t)}call(e){const{shaderNode:t,rawInputs:r}=this,s=e.getNodeProperties(t),i=e.getClosestSubBuild(t.subBuilds)||"",n=i||"default";if(s[n])return s[n];const a=e.subBuildFn,o=e.fnCall;e.subBuildFn=i,e.fnCall=this;let u=null;if(t.layout){let s=Mi.get(e.constructor);void 0===s&&(s=new WeakMap,Mi.set(e.constructor,s));let i=s.get(t);void 0===i&&(i=Zi(e.buildFunctionNode(t)),s.set(t,i)),e.addInclude(i);const n=r?function(e){let t;en(e);t=e[0]&&(e[0].isNode||Object.getPrototypeOf(e[0])!==Object.prototype)?[...e]:e[0];return t}(r):null;u=Zi(i.call(n))}else{const s=new Proxy(e,{get:(e,t,r)=>{let s;return s=Symbol.iterator===t?function*(){yield}:Reflect.get(e,t,r),s}}),i=r?function(e){let t=0;return en(e),new Proxy(e,{get:(r,s,i)=>{let n;if("length"===s)return n=e.length,n;if(Symbol.iterator===s)n=function*(){for(const t of e)yield Zi(t)};else{if(e.length>0)if(Object.getPrototypeOf(e[0])===Object.prototype){const r=e[0];n=void 0===r[s]?r[t++]:Reflect.get(r,s,i)}else e[0]instanceof ui&&(n=void 0===e[s]?e[t++]:Reflect.get(e,s,i));else n=Reflect.get(r,s,i);n=Zi(n)}return n}})}(r):null,n=Array.isArray(r)?r.length>0:null!==r,a=t.jsFunc,o=n||a.length>1?a(i,s):a(s);u=Zi(o)}return e.subBuildFn=a,e.fnCall=o,t.once&&(s[n]=u),u}setupOutput(e){return e.addStack(),e.stack.outputNode=this.call(e),e.removeStack()}getOutputNode(e){const t=e.getNodeProperties(this),r=e.getSubBuildOutput(this);return t[r]=t[r]||this.setupOutput(e),t[r].subBuild=e.getClosestSubBuild(this),t[r]}build(e,t=null){let r=null;const s=e.getBuildStage(),i=e.getNodeProperties(this),n=e.getSubBuildOutput(this),a=this.getOutputNode(e),o=e.fnCall;if(e.fnCall=this,"setup"===s){const t=e.getSubBuildProperty("initialized",this);if(!0!==i[t]&&(i[t]=!0,i[n]=this.getOutputNode(e),i[n].build(e),this.shaderNode.subBuilds))for(const t of e.chaining){const r=e.getDataFromNode(t,"any");r.subBuilds=r.subBuilds||new Set;for(const e of this.shaderNode.subBuilds)r.subBuilds.add(e)}r=i[n]}else"analyze"===s?a.build(e,t):"generate"===s&&(r=a.build(e,t)||"");return e.fnCall=o,r}}class Ui extends ui{constructor(e,t){super(t),this.jsFunc=e,this.layout=null,this.global=!0,this.once=!1}setLayout(e){return this.layout=e,this}getLayout(){return this.layout}call(e=null){return new Di(this,e)}setup(){return this.call()}}const Ii=[!1,!0],Oi=[0,1,2,3],Vi=[-1,-2],ki=[.5,1.5,1/3,1e-6,1e6,Math.PI,2*Math.PI,1/Math.PI,2/Math.PI,1/(2*Math.PI),Math.PI/2],Gi=new Map;for(const e of Ii)Gi.set(e,new xi(e));const zi=new Map;for(const e of Oi)zi.set(e,new xi(e,"uint"));const $i=new Map([...zi].map(e=>new xi(e.value,"int")));for(const e of Vi)$i.set(e,new xi(e,"int"));const Wi=new Map([...$i].map(e=>new xi(e.value)));for(const e of ki)Wi.set(e,new xi(e));for(const e of ki)Wi.set(-e,new xi(-e));const Hi={bool:Gi,uint:zi,ints:$i,float:Wi},qi=new Map([...Gi,...Wi]),ji=(e,t)=>qi.has(e)?qi.get(e):!0===e.isNode?e:new xi(e,t),Xi=function(e,t=null){return(...r)=>{for(const t of r)if(void 0===t)return o(`TSL: Invalid parameter for the type "${e}".`,new Ps),new xi(0,e);if((0===r.length||!["bool","float","int","uint"].includes(e)&&r.every(e=>{const t=typeof e;return"object"!==t&&"function"!==t}))&&(r=[js(e,...r)]),1===r.length&&null!==t&&t.has(r[0]))return Ji(t.get(r[0]));if(1===r.length){const t=ji(r[0],e);return t.nodeType===e?Ji(t):Ji(new di(t,e))}const s=r.map(e=>ji(e));return Ji(new hi(s,e))}},Ki=e=>"object"==typeof e&&null!==e?e.value:e,Yi=e=>null!=e?e.nodeType||e.convertTo||("string"==typeof e?e:null):null;function Qi(e,t){return new Ui(e,t)}const Zi=(e,t=null)=>function(e,t=null){const r=qs(e);return"node"===r?e:null===t&&("float"===r||"boolean"===r)||r&&"shader"!==r&&"string"!==r?Zi(ji(e,t)):"shader"===r?e.isFn?e:un(e):e}(e,t),Ji=(e,t=null)=>Zi(e,t).toVarIntent(),en=(e,t=null)=>new Bi(e,t),tn=(e,t=null)=>new Fi(e,t),rn=(e,t=null,r=null,s=null)=>new Li(e,t,r,s),sn=(e,...t)=>new Pi(e,...t),nn=(e,t=null,r=null,s={})=>new Li(e,t,r,{...s,intent:!0});let an=0;class on extends ui{constructor(e,t=null){super();let r=null;null!==t&&("object"==typeof t?r=t.return:("string"==typeof t?r=t:o("TSL: Invalid layout type.",new Ps),t=null)),this.shaderNode=new Qi(e,r),null!==t&&this.setLayout(t),this.isFn=!0}setLayout(e){const t=this.shaderNode.nodeType;if("object"!=typeof e.inputs){const r={name:"fn"+an++,type:t,inputs:[]};for(const t in e)"return"!==t&&r.inputs.push({name:t,type:e[t]});e=r}return this.shaderNode.setLayout(e),this}getNodeType(e){return this.shaderNode.getNodeType(e)||"float"}call(...e){const t=this.shaderNode.call(e);return"void"===this.shaderNode.nodeType&&t.toStack(),t.toVarIntent()}once(e=null){return this.shaderNode.once=!0,this.shaderNode.subBuilds=e,this}generate(e){const t=this.getNodeType(e);return o('TSL: "Fn()" was declared but not invoked. Try calling it like "Fn()( ...params )".',this.stackTrace),e.generateConst(t)}}function un(e,t=null){const r=new on(e,t);return new Proxy(()=>{},{apply:(e,t,s)=>r.call(...s),get:(e,t,s)=>Reflect.get(r,t,s),set:(e,t,s,i)=>Reflect.set(r,t,s,i)})}const ln=e=>{_i=e},dn=()=>_i,cn=(...e)=>_i.If(...e);function hn(e){return _i&&_i.addToStack(e),e}Ni("toStack",hn);const pn=new Xi("color"),gn=new Xi("float",Hi.float),mn=new Xi("int",Hi.ints),fn=new Xi("uint",Hi.uint),yn=new Xi("bool",Hi.bool),bn=new Xi("vec2"),xn=new Xi("ivec2"),Tn=new Xi("uvec2"),_n=new Xi("bvec2"),vn=new Xi("vec3"),Nn=new Xi("ivec3"),Sn=new Xi("uvec3"),Rn=new Xi("bvec3"),En=new Xi("vec4"),An=new Xi("ivec4"),wn=new Xi("uvec4"),Cn=new Xi("bvec4"),Mn=new Xi("mat2"),Bn=new Xi("mat3"),Fn=new Xi("mat4");Ni("toColor",pn),Ni("toFloat",gn),Ni("toInt",mn),Ni("toUint",fn),Ni("toBool",yn),Ni("toVec2",bn),Ni("toIVec2",xn),Ni("toUVec2",Tn),Ni("toBVec2",_n),Ni("toVec3",vn),Ni("toIVec3",Nn),Ni("toUVec3",Sn),Ni("toBVec3",Rn),Ni("toVec4",En),Ni("toIVec4",An),Ni("toUVec4",wn),Ni("toBVec4",Cn),Ni("toMat2",Mn),Ni("toMat3",Bn),Ni("toMat4",Fn);const Ln=rn(li).setParameterLength(2),Pn=(e,t)=>Zi(new di(Zi(e),t));Ni("element",Ln),Ni("convert",Pn);Ni("append",e=>(d("TSL: .append() has been renamed to .toStack().",new Ps),hn(e)));class Dn extends ui{static get type(){return"PropertyNode"}constructor(e,t=null,r=!1){super(e),this.name=t,this.varying=r,this.isPropertyNode=!0,this.global=!0}customCacheKey(){return Us(this.type+":"+(this.name||"")+":"+(this.varying?"1":"0"))}getHash(e){return this.name||super.getHash(e)}generate(e){let t;return!0===this.varying?(t=e.getVaryingFromNode(this,this.name),t.needsInterpolation=!0):t=e.getVarFromNode(this,this.name),e.getPropertyName(t)}}const Un=(e,t)=>new Dn(e,t),In=(e,t)=>new Dn(e,t,!0),On=sn(Dn,"vec4","DiffuseColor"),Vn=sn(Dn,"vec3","DiffuseContribution"),kn=sn(Dn,"vec3","EmissiveColor"),Gn=sn(Dn,"float","Roughness"),zn=sn(Dn,"float","Metalness"),$n=sn(Dn,"float","Clearcoat"),Wn=sn(Dn,"float","ClearcoatRoughness"),Hn=sn(Dn,"vec3","Sheen"),qn=sn(Dn,"float","SheenRoughness"),jn=sn(Dn,"float","Iridescence"),Xn=sn(Dn,"float","IridescenceIOR"),Kn=sn(Dn,"float","IridescenceThickness"),Yn=sn(Dn,"float","AlphaT"),Qn=sn(Dn,"float","Anisotropy"),Zn=sn(Dn,"vec3","AnisotropyT"),Jn=sn(Dn,"vec3","AnisotropyB"),ea=sn(Dn,"color","SpecularColor"),ta=sn(Dn,"color","SpecularColorBlended"),ra=sn(Dn,"float","SpecularF90"),sa=sn(Dn,"float","Shininess"),ia=sn(Dn,"vec4","Output"),na=sn(Dn,"float","dashSize"),aa=sn(Dn,"float","gapSize"),oa=sn(Dn,"float","pointWidth"),ua=sn(Dn,"float","IOR"),la=sn(Dn,"float","Transmission"),da=sn(Dn,"float","Thickness"),ca=sn(Dn,"float","AttenuationDistance"),ha=sn(Dn,"color","AttenuationColor"),pa=sn(Dn,"float","Dispersion");class ga extends ui{static get type(){return"UniformGroupNode"}constructor(e,t=!1,r=1){super("string"),this.name=e,this.shared=t,this.order=r,this.isUniformGroup=!0}serialize(e){super.serialize(e),e.name=this.name,e.version=this.version,e.shared=this.shared}deserialize(e){super.deserialize(e),this.name=e.name,this.version=e.version,this.shared=e.shared}}const ma=e=>new ga(e),fa=(e,t=0)=>new ga(e,!0,t),ya=fa("frame"),ba=fa("render"),xa=ma("object");class Ta extends yi{static get type(){return"UniformNode"}constructor(e,t=null){super(e,t),this.isUniformNode=!0,this.name="",this.groupNode=xa}setName(e){return this.name=e,this}label(e){return d('TSL: "label()" has been deprecated. Use "setName()" instead.',new Ps),this.setName(e)}setGroup(e){return this.groupNode=e,this}getGroup(){return this.groupNode}getUniformHash(e){return this.getHash(e)}onUpdate(e,t){return e=e.bind(this),super.onUpdate(t=>{const r=e(t,this);void 0!==r&&(this.value=r)},t)}getInputType(e){let t=super.getInputType(e);return"bool"===t&&(t="uint"),t}generate(e,t){const r=this.getNodeType(e),s=this.getUniformHash(e);let i=e.getNodeFromHash(s);void 0===i&&(e.setHashNode(this,s),i=this);const n=i.getInputType(e),a=e.getUniformFromNode(i,n,e.shaderStage,this.name||e.context.nodeName),o=e.getPropertyName(a);void 0!==e.context.nodeName&&delete e.context.nodeName;let u=o;if("bool"===r){const t=e.getDataFromNode(this);let s=t.propertyName;if(void 0===s){const i=e.getVarFromNode(this,null,"bool");s=e.getPropertyName(i),t.propertyName=s,u=e.format(o,n,r),e.addLineFlowCode(`${s} = ${u}`,this)}u=s}return e.format(u,r,t)}}const _a=(e,t)=>{const r=Yi(t||e);if(r===e&&(e=js(r)),e&&!0===e.isNode){let t=e.value;e.traverse(e=>{!0===e.isConstNode&&(t=e.value)}),e=t}return new Ta(e,r)};class va extends ci{static get type(){return"ArrayNode"}constructor(e,t,r=null){super(e),this.count=t,this.values=r,this.isArrayNode=!0}getArrayCount(){return this.count}getNodeType(e){return null===this.nodeType?this.values[0].getNodeType(e):this.nodeType}getElementType(e){return this.getNodeType(e)}getMemberType(e,t){return null===this.nodeType?this.values[0].getMemberType(e,t):super.getMemberType(e,t)}generate(e){const t=this.getNodeType(e);return e.generateArray(t,this.count,this.values)}}const Na=(...e)=>{let t;if(1===e.length){const r=e[0];t=new va(null,r.length,r)}else{const r=e[0],s=e[1];t=new va(r,s)}return Zi(t)};Ni("toArray",(e,t)=>Na(Array(t).fill(e)));class Sa extends ci{static get type(){return"AssignNode"}constructor(e,t){super(),this.targetNode=e,this.sourceNode=t,this.isAssignNode=!0}hasDependencies(){return!1}getNodeType(e,t){return"void"!==t?this.targetNode.getNodeType(e):"void"}needsSplitAssign(e){const{targetNode:t}=this;if(!1===e.isAvailable("swizzleAssign")&&t.isSplitNode&&t.components.length>1){const r=e.getTypeLength(t.node.getNodeType(e));return ni.join("").slice(0,r)!==t.components}return!1}setup(e){const{targetNode:t,sourceNode:r}=this,s=t.getScope();e.getDataFromNode(s).assign=!0;const i=e.getNodeProperties(this);i.sourceNode=r,i.targetNode=t.context({assign:!0})}generate(e,t){const{targetNode:r,sourceNode:s}=e.getNodeProperties(this),i=this.needsSplitAssign(e),n=r.build(e),a=r.getNodeType(e),o=s.build(e,a),u=s.getNodeType(e),l=e.getDataFromNode(this);let d;if(!0===l.initialized)"void"!==t&&(d=n);else if(i){const s=e.getVarFromNode(this,null,a),i=e.getPropertyName(s);e.addLineFlowCode(`${i} = ${o}`,this);const u=r.node,l=u.node.context({assign:!0}).build(e);for(let t=0;t{const s=r.type;let i;return i="pointer"===s?"&"+t.build(e):t.build(e,s),i};if(Array.isArray(i)){if(i.length>s.length)o("TSL: The number of provided parameters exceeds the expected number of inputs in 'Fn()'."),i.length=s.length;else if(i.length(t=t.length>1||t[0]&&!0===t[0].isNode?tn(t):en(t[0]),new Ea(Zi(e),t));Ni("call",Aa);const wa={"==":"equal","!=":"notEqual","<":"lessThan",">":"greaterThan","<=":"lessThanEqual",">=":"greaterThanEqual","%":"mod"};class Ca extends ci{static get type(){return"OperatorNode"}constructor(e,t,r,...s){if(super(),s.length>0){let i=new Ca(e,t,r);for(let t=0;t>"===r||"<<"===r)return e.getIntegerType(n);if("!"===r||"&&"===r||"||"===r||"^^"===r)return"bool";if("=="===r||"!="===r||"<"===r||">"===r||"<="===r||">="===r){const t=Math.max(e.getTypeLength(n),e.getTypeLength(a));return t>1?`bvec${t}`:"bool"}if(e.isMatrix(n)){if("float"===a)return n;if(e.isVector(a))return e.getVectorFromMatrix(n);if(e.isMatrix(a))return n}else if(e.isMatrix(a)){if("float"===n)return a;if(e.isVector(n))return e.getVectorFromMatrix(a)}return e.getTypeLength(a)>e.getTypeLength(n)?a:n}generate(e,t){const r=this.op,{aNode:s,bNode:i}=this,n=this.getNodeType(e,t);let a=null,o=null;"void"!==n?(a=s.getNodeType(e),o=i?i.getNodeType(e):null,"<"===r||">"===r||"<="===r||">="===r||"=="===r||"!="===r?e.isVector(a)?o=a:e.isVector(o)?a=o:a!==o&&(a=o="float"):">>"===r||"<<"===r?(a=n,o=e.changeComponentType(o,"uint")):"%"===r?(a=n,o=e.isInteger(a)&&e.isInteger(o)?o:a):e.isMatrix(a)?"float"===o?o="float":e.isVector(o)?o=e.getVectorFromMatrix(a):e.isMatrix(o)||(a=o=n):a=e.isMatrix(o)?"float"===a?"float":e.isVector(a)?e.getVectorFromMatrix(o):o=n:o=n):a=o=n;const u=s.build(e,a),l=i?i.build(e,o):null,d=e.getFunctionOperator(r);if("void"!==t){const s=e.renderer.coordinateSystem===c;if("=="===r||"!="===r||"<"===r||">"===r||"<="===r||">="===r)return s&&e.isVector(a)?e.format(`${this.getOperatorMethod(e,t)}( ${u}, ${l} )`,n,t):e.format(`( ${u} ${r} ${l} )`,n,t);if("%"===r)return e.isInteger(o)?e.format(`( ${u} % ${l} )`,n,t):e.format(`${this.getOperatorMethod(e,n)}( ${u}, ${l} )`,n,t);if("!"===r||"~"===r)return e.format(`(${r}${u})`,a,t);if(d)return e.format(`${d}( ${u}, ${l} )`,n,t);if(e.isMatrix(a)&&"float"===o)return e.format(`( ${l} ${r} ${u} )`,n,t);if("float"===a&&e.isMatrix(o))return e.format(`${u} ${r} ${l}`,n,t);{let i=`( ${u} ${r} ${l} )`;return!s&&"bool"===n&&e.isVector(a)&&e.isVector(o)&&(i=`all${i}`),e.format(i,n,t)}}if("void"!==a)return d?e.format(`${d}( ${u}, ${l} )`,n,t):e.isMatrix(a)&&"float"===o?e.format(`${l} ${r} ${u}`,n,t):e.format(`${u} ${r} ${l}`,n,t)}serialize(e){super.serialize(e),e.op=this.op}deserialize(e){super.deserialize(e),this.op=e.op}}const Ma=nn(Ca,"+").setParameterLength(2,1/0).setName("add"),Ba=nn(Ca,"-").setParameterLength(2,1/0).setName("sub"),Fa=nn(Ca,"*").setParameterLength(2,1/0).setName("mul"),La=nn(Ca,"/").setParameterLength(2,1/0).setName("div"),Pa=nn(Ca,"%").setParameterLength(2).setName("mod"),Da=nn(Ca,"==").setParameterLength(2).setName("equal"),Ua=nn(Ca,"!=").setParameterLength(2).setName("notEqual"),Ia=nn(Ca,"<").setParameterLength(2).setName("lessThan"),Oa=nn(Ca,">").setParameterLength(2).setName("greaterThan"),Va=nn(Ca,"<=").setParameterLength(2).setName("lessThanEqual"),ka=nn(Ca,">=").setParameterLength(2).setName("greaterThanEqual"),Ga=nn(Ca,"&&").setParameterLength(2,1/0).setName("and"),za=nn(Ca,"||").setParameterLength(2,1/0).setName("or"),$a=nn(Ca,"!").setParameterLength(1).setName("not"),Wa=nn(Ca,"^^").setParameterLength(2).setName("xor"),Ha=nn(Ca,"&").setParameterLength(2).setName("bitAnd"),qa=nn(Ca,"~").setParameterLength(1).setName("bitNot"),ja=nn(Ca,"|").setParameterLength(2).setName("bitOr"),Xa=nn(Ca,"^").setParameterLength(2).setName("bitXor"),Ka=nn(Ca,"<<").setParameterLength(2).setName("shiftLeft"),Ya=nn(Ca,">>").setParameterLength(2).setName("shiftRight"),Qa=un(([e])=>(e.addAssign(1),e)),Za=un(([e])=>(e.subAssign(1),e)),Ja=un(([e])=>{const t=mn(e).toConst();return e.addAssign(1),t}),eo=un(([e])=>{const t=mn(e).toConst();return e.subAssign(1),t});Ni("add",Ma),Ni("sub",Ba),Ni("mul",Fa),Ni("div",La),Ni("mod",Pa),Ni("equal",Da),Ni("notEqual",Ua),Ni("lessThan",Ia),Ni("greaterThan",Oa),Ni("lessThanEqual",Va),Ni("greaterThanEqual",ka),Ni("and",Ga),Ni("or",za),Ni("not",$a),Ni("xor",Wa),Ni("bitAnd",Ha),Ni("bitNot",qa),Ni("bitOr",ja),Ni("bitXor",Xa),Ni("shiftLeft",Ka),Ni("shiftRight",Ya),Ni("incrementBefore",Qa),Ni("decrementBefore",Za),Ni("increment",Ja),Ni("decrement",eo);const to=(e,t)=>(d('TSL: "modInt()" is deprecated. Use "mod( int( ... ) )" instead.',new Ps),Pa(mn(e),mn(t)));Ni("modInt",to);class ro extends ci{static get type(){return"MathNode"}constructor(e,t,r=null,s=null){if(super(),(e===ro.MAX||e===ro.MIN)&&arguments.length>3){let i=new ro(e,t,r);for(let t=2;tn&&i>a?t:n>a?r:a>i?s:t}getNodeType(e){const t=this.method;return t===ro.LENGTH||t===ro.DISTANCE||t===ro.DOT?"float":t===ro.CROSS?"vec3":t===ro.ALL||t===ro.ANY?"bool":t===ro.EQUALS?e.changeComponentType(this.aNode.getNodeType(e),"bool"):this.getInputType(e)}setup(e){const{aNode:t,bNode:r,method:s}=this;let i=null;if(s===ro.ONE_MINUS)i=Ba(1,t);else if(s===ro.RECIPROCAL)i=La(1,t);else if(s===ro.DIFFERENCE)i=Mo(Ba(t,r));else if(s===ro.TRANSFORM_DIRECTION){let s=t,n=r;e.isMatrix(s.getNodeType(e))?n=En(vn(n),0):s=En(vn(s),0);const a=Fa(s,n).xyz;i=vo(a)}return null!==i?i:super.setup(e)}generate(e,t){if(e.getNodeProperties(this).outputNode)return super.generate(e,t);let r=this.method;const s=this.getNodeType(e),i=this.getInputType(e),n=this.aNode,a=this.bNode,o=this.cNode,u=e.renderer.coordinateSystem;if(r===ro.NEGATE)return e.format("( - "+n.build(e,i)+" )",s,t);{const l=[];return r===ro.CROSS?l.push(n.build(e,s),a.build(e,s)):u===c&&r===ro.STEP?l.push(n.build(e,1===e.getTypeLength(n.getNodeType(e))?"float":i),a.build(e,i)):u!==c||r!==ro.MIN&&r!==ro.MAX?r===ro.REFRACT?l.push(n.build(e,i),a.build(e,i),o.build(e,"float")):r===ro.MIX?l.push(n.build(e,i),a.build(e,i),o.build(e,1===e.getTypeLength(o.getNodeType(e))?"float":i)):(u===h&&r===ro.ATAN&&null!==a&&(r="atan2"),"fragment"===e.shaderStage||r!==ro.DFDX&&r!==ro.DFDY||(d(`TSL: '${r}' is not supported in the ${e.shaderStage} stage.`,this.stackTrace),r="/*"+r+"*/"),l.push(n.build(e,i)),null!==a&&l.push(a.build(e,i)),null!==o&&l.push(o.build(e,i))):l.push(n.build(e,i),a.build(e,1===e.getTypeLength(a.getNodeType(e))?"float":i)),e.format(`${e.getMethod(r,s)}( ${l.join(", ")} )`,s,t)}}serialize(e){super.serialize(e),e.method=this.method}deserialize(e){super.deserialize(e),this.method=e.method}}ro.ALL="all",ro.ANY="any",ro.RADIANS="radians",ro.DEGREES="degrees",ro.EXP="exp",ro.EXP2="exp2",ro.LOG="log",ro.LOG2="log2",ro.SQRT="sqrt",ro.INVERSE_SQRT="inversesqrt",ro.FLOOR="floor",ro.CEIL="ceil",ro.NORMALIZE="normalize",ro.FRACT="fract",ro.SIN="sin",ro.COS="cos",ro.TAN="tan",ro.ASIN="asin",ro.ACOS="acos",ro.ATAN="atan",ro.ABS="abs",ro.SIGN="sign",ro.LENGTH="length",ro.NEGATE="negate",ro.ONE_MINUS="oneMinus",ro.DFDX="dFdx",ro.DFDY="dFdy",ro.ROUND="round",ro.RECIPROCAL="reciprocal",ro.TRUNC="trunc",ro.FWIDTH="fwidth",ro.TRANSPOSE="transpose",ro.DETERMINANT="determinant",ro.INVERSE="inverse",ro.EQUALS="equals",ro.MIN="min",ro.MAX="max",ro.STEP="step",ro.REFLECT="reflect",ro.DISTANCE="distance",ro.DIFFERENCE="difference",ro.DOT="dot",ro.CROSS="cross",ro.POW="pow",ro.TRANSFORM_DIRECTION="transformDirection",ro.MIX="mix",ro.CLAMP="clamp",ro.REFRACT="refract",ro.SMOOTHSTEP="smoothstep",ro.FACEFORWARD="faceforward";const so=gn(1e-6),io=gn(1e6),no=gn(Math.PI),ao=gn(2*Math.PI),oo=gn(2*Math.PI),uo=gn(.5*Math.PI),lo=nn(ro,ro.ALL).setParameterLength(1),co=nn(ro,ro.ANY).setParameterLength(1),ho=nn(ro,ro.RADIANS).setParameterLength(1),po=nn(ro,ro.DEGREES).setParameterLength(1),go=nn(ro,ro.EXP).setParameterLength(1),mo=nn(ro,ro.EXP2).setParameterLength(1),fo=nn(ro,ro.LOG).setParameterLength(1),yo=nn(ro,ro.LOG2).setParameterLength(1),bo=nn(ro,ro.SQRT).setParameterLength(1),xo=nn(ro,ro.INVERSE_SQRT).setParameterLength(1),To=nn(ro,ro.FLOOR).setParameterLength(1),_o=nn(ro,ro.CEIL).setParameterLength(1),vo=nn(ro,ro.NORMALIZE).setParameterLength(1),No=nn(ro,ro.FRACT).setParameterLength(1),So=nn(ro,ro.SIN).setParameterLength(1),Ro=nn(ro,ro.COS).setParameterLength(1),Eo=nn(ro,ro.TAN).setParameterLength(1),Ao=nn(ro,ro.ASIN).setParameterLength(1),wo=nn(ro,ro.ACOS).setParameterLength(1),Co=nn(ro,ro.ATAN).setParameterLength(1,2),Mo=nn(ro,ro.ABS).setParameterLength(1),Bo=nn(ro,ro.SIGN).setParameterLength(1),Fo=nn(ro,ro.LENGTH).setParameterLength(1),Lo=nn(ro,ro.NEGATE).setParameterLength(1),Po=nn(ro,ro.ONE_MINUS).setParameterLength(1),Do=nn(ro,ro.DFDX).setParameterLength(1),Uo=nn(ro,ro.DFDY).setParameterLength(1),Io=nn(ro,ro.ROUND).setParameterLength(1),Oo=nn(ro,ro.RECIPROCAL).setParameterLength(1),Vo=nn(ro,ro.TRUNC).setParameterLength(1),ko=nn(ro,ro.FWIDTH).setParameterLength(1),Go=nn(ro,ro.TRANSPOSE).setParameterLength(1),zo=nn(ro,ro.DETERMINANT).setParameterLength(1),$o=nn(ro,ro.INVERSE).setParameterLength(1),Wo=nn(ro,ro.MIN).setParameterLength(2,1/0),Ho=nn(ro,ro.MAX).setParameterLength(2,1/0),qo=nn(ro,ro.STEP).setParameterLength(2),jo=nn(ro,ro.REFLECT).setParameterLength(2),Xo=nn(ro,ro.DISTANCE).setParameterLength(2),Ko=nn(ro,ro.DIFFERENCE).setParameterLength(2),Yo=nn(ro,ro.DOT).setParameterLength(2),Qo=nn(ro,ro.CROSS).setParameterLength(2),Zo=nn(ro,ro.POW).setParameterLength(2),Jo=e=>Fa(e,e),eu=e=>Fa(e,e,e),tu=e=>Fa(e,e,e,e),ru=nn(ro,ro.TRANSFORM_DIRECTION).setParameterLength(2),su=e=>Fa(Bo(e),Zo(Mo(e),1/3)),iu=e=>Yo(e,e),nu=nn(ro,ro.MIX).setParameterLength(3),au=(e,t=0,r=1)=>Zi(new ro(ro.CLAMP,Zi(e),Zi(t),Zi(r))),ou=e=>au(e),uu=nn(ro,ro.REFRACT).setParameterLength(3),lu=nn(ro,ro.SMOOTHSTEP).setParameterLength(3),du=nn(ro,ro.FACEFORWARD).setParameterLength(3),cu=un(([e])=>{const t=Yo(e.xy,bn(12.9898,78.233)),r=Pa(t,no);return No(So(r).mul(43758.5453))}),hu=(e,t,r)=>nu(t,r,e),pu=(e,t,r)=>lu(t,r,e),gu=(e,t)=>qo(t,e),mu=du,fu=xo;Ni("all",lo),Ni("any",co),Ni("radians",ho),Ni("degrees",po),Ni("exp",go),Ni("exp2",mo),Ni("log",fo),Ni("log2",yo),Ni("sqrt",bo),Ni("inverseSqrt",xo),Ni("floor",To),Ni("ceil",_o),Ni("normalize",vo),Ni("fract",No),Ni("sin",So),Ni("cos",Ro),Ni("tan",Eo),Ni("asin",Ao),Ni("acos",wo),Ni("atan",Co),Ni("abs",Mo),Ni("sign",Bo),Ni("length",Fo),Ni("lengthSq",iu),Ni("negate",Lo),Ni("oneMinus",Po),Ni("dFdx",Do),Ni("dFdy",Uo),Ni("round",Io),Ni("reciprocal",Oo),Ni("trunc",Vo),Ni("fwidth",ko),Ni("min",Wo),Ni("max",Ho),Ni("step",gu),Ni("reflect",jo),Ni("distance",Xo),Ni("dot",Yo),Ni("cross",Qo),Ni("pow",Zo),Ni("pow2",Jo),Ni("pow3",eu),Ni("pow4",tu),Ni("transformDirection",ru),Ni("mix",hu),Ni("clamp",au),Ni("refract",uu),Ni("smoothstep",pu),Ni("faceForward",du),Ni("difference",Ko),Ni("saturate",ou),Ni("cbrt",su),Ni("transpose",Go),Ni("determinant",zo),Ni("inverse",$o),Ni("rand",cu);class yu extends ui{static get type(){return"ConditionalNode"}constructor(e,t,r=null){super(),this.condNode=e,this.ifNode=t,this.elseNode=r}getNodeType(e){const{ifNode:t,elseNode:r}=e.getNodeProperties(this);if(void 0===t)return e.flowBuildStage(this,"setup"),this.getNodeType(e);const s=t.getNodeType(e);if(null!==r){const t=r.getNodeType(e);if(e.getTypeLength(t)>e.getTypeLength(s))return t}return s}setup(e){const t=this.condNode,r=this.ifNode.isolate(),s=this.elseNode?this.elseNode.isolate():null,i=e.context.nodeBlock;e.getDataFromNode(r).parentNodeBlock=i,null!==s&&(e.getDataFromNode(s).parentNodeBlock=i);const n=e.context.uniformFlow,a=e.getNodeProperties(this);a.condNode=t,a.ifNode=n?r:r.context({nodeBlock:r}),a.elseNode=s?n?s:s.context({nodeBlock:s}):null}generate(e,t){const r=this.getNodeType(e),s=e.getDataFromNode(this);if(void 0!==s.nodeProperty)return s.nodeProperty;const{condNode:i,ifNode:n,elseNode:a}=e.getNodeProperties(this),o=e.currentFunctionNode,u="void"!==t,l=u?Un(r).build(e):"";s.nodeProperty=l;const c=i.build(e,"bool");if(e.context.uniformFlow&&null!==a){const s=n.build(e,r),i=a.build(e,r),o=e.getTernary(c,s,i);return e.format(o,r,t)}e.addFlowCode(`\n${e.tab}if ( ${c} ) {\n\n`).addFlowTab();let h=n.build(e,r);if(h&&(u?h=l+" = "+h+";":(h="return "+h+";",null===o&&(d("TSL: Return statement used in an inline 'Fn()'. Define a layout struct to allow return values.",this.stackTrace),h="// "+h))),e.removeFlowTab().addFlowCode(e.tab+"\t"+h+"\n\n"+e.tab+"}"),null!==a){e.addFlowCode(" else {\n\n").addFlowTab();let t=a.build(e,r);t&&(u?t=l+" = "+t+";":(t="return "+t+";",null===o&&(d("TSL: Return statement used in an inline 'Fn()'. Define a layout struct to allow return values.",this.stackTrace),t="// "+t))),e.removeFlowTab().addFlowCode(e.tab+"\t"+t+"\n\n"+e.tab+"}\n\n")}else e.addFlowCode("\n\n");return e.format(l,r,t)}}const bu=rn(yu).setParameterLength(2,3);Ni("select",bu);class xu extends ui{static get type(){return"ContextNode"}constructor(e=null,t={}){super(),this.isContextNode=!0,this.node=e,this.value=t}getScope(){return this.node.getScope()}getNodeType(e){return this.node.getNodeType(e)}getFlowContextData(){const e=[];return this.traverse(t=>{!0===t.isContextNode&&e.push(t.value)}),Object.assign({},...e)}getMemberType(e,t){return this.node.getMemberType(e,t)}analyze(e){const t=e.addContext(this.value);this.node.build(e),e.setContext(t)}setup(e){const t=e.addContext(this.value);this.node.build(e),e.setContext(t)}generate(e,t){const r=e.addContext(this.value),s=this.node.build(e,t);return e.setContext(r),s}}const Tu=(e=null,t={})=>{let r=e;return null!==r&&!0===r.isNode||(t=r||t,r=null),new xu(r,t)},_u=e=>Tu(e,{uniformFlow:!0}),vu=(e,t)=>Tu(e,{nodeName:t});function Nu(e,t,r=null){return Tu(r,{getShadow:({light:r,shadowColorNode:s})=>t===r?s.mul(e):s})}function Su(e,t=null){return Tu(t,{getAO:(t,{material:r})=>!0===r.transparent?t:null!==t?t.mul(e):e})}function Ru(e,t){return d('TSL: "label()" has been deprecated. 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e=!1;if(this.node.isShaderCallNodeInternal&&null===this.node.shaderNode.getLayout()&&t.fnCall&&t.fnCall.shaderNode){if(t.getDataFromNode(this.node.shaderNode).hasLoop){t.getDataFromNode(this).forceDeclaration=!0,e=!0}}const r=t.getBaseStack();e?r.addToStackBefore(this):r.addToStack(this)}return this.isIntent(t)&&!0!==this.isAssign(t)?this.node.build(...e):super.build(...e)}generate(e){const{node:t,name:r,readOnly:s}=this,{renderer:i}=e,n=!0===i.backend.isWebGPUBackend;let a=!1,u=!1;s&&(a=e.isDeterministic(t),u=n?s:a);const l=this.getNodeType(e);if("void"==l){!0!==this.isIntent(e)&&o('TSL: ".toVar()" can not be used with void type.',this.stackTrace);return t.build(e)}const d=e.getVectorType(l),c=t.build(e,d),h=e.getVarFromNode(this,r,d,void 0,u),p=e.getPropertyName(h);let g=p;if(u)if(n)g=a?`const ${p}`:`let ${p}`;else{const r=t.getArrayCount(e);g=`const ${e.getVar(h.type,p,r)}`}return e.addLineFlowCode(`${g} = ${c}`,this),p}_hasStack(e){return void 0!==e.getDataFromNode(this).stack}}const Au=rn(Eu),wu=(e,t=null)=>Au(e,t).toStack(),Cu=(e,t=null)=>Au(e,t,!0).toStack(),Mu=e=>Au(e).setIntent(!0).toStack();Ni("toVar",wu),Ni("toConst",Cu),Ni("toVarIntent",Mu);class Bu extends ui{static get type(){return"SubBuild"}constructor(e,t,r=null){super(r),this.node=e,this.name=t,this.isSubBuildNode=!0}getNodeType(e){if(null!==this.nodeType)return this.nodeType;e.addSubBuild(this.name);const t=this.node.getNodeType(e);return e.removeSubBuild(),t}build(e,...t){e.addSubBuild(this.name);const r=this.node.build(e,...t);return e.removeSubBuild(),r}}const Fu=(e,t,r=null)=>Zi(new Bu(Zi(e),t,r));class Lu extends ui{static get type(){return"VaryingNode"}constructor(e,t=null){super(),this.node=Fu(e,"VERTEX"),this.name=t,this.isVaryingNode=!0,this.interpolationType=null,this.interpolationSampling=null,this.global=!0}setInterpolation(e,t=null){return this.interpolationType=e,this.interpolationSampling=t,this}getHash(e){return this.name||super.getHash(e)}getNodeType(e){return this.node.getNodeType(e)}setupVarying(e){const t=e.getNodeProperties(this);let r=t.varying;if(void 0===r){const s=this.name,i=this.getNodeType(e),n=this.interpolationType,a=this.interpolationSampling;t.varying=r=e.getVaryingFromNode(this,s,i,n,a),t.node=Fu(this.node,"VERTEX")}return r.needsInterpolation||(r.needsInterpolation="fragment"===e.shaderStage),r}setup(e){this.setupVarying(e),e.flowNodeFromShaderStage(Zs.VERTEX,this.node)}analyze(e){this.setupVarying(e),e.flowNodeFromShaderStage(Zs.VERTEX,this.node)}generate(e){const t=e.getSubBuildProperty("property",e.currentStack),r=e.getNodeProperties(this),s=this.setupVarying(e);if(void 0===r[t]){const i=this.getNodeType(e),n=e.getPropertyName(s,Zs.VERTEX);e.flowNodeFromShaderStage(Zs.VERTEX,r.node,i,n),r[t]=n}return e.getPropertyName(s)}}const Pu=rn(Lu).setParameterLength(1,2),Du=e=>Pu(e);Ni("toVarying",Pu),Ni("toVertexStage",Du);const Uu=un(([e])=>{const t=e.mul(.9478672986).add(.0521327014).pow(2.4),r=e.mul(.0773993808),s=e.lessThanEqual(.04045);return nu(t,r,s)}).setLayout({name:"sRGBTransferEOTF",type:"vec3",inputs:[{name:"color",type:"vec3"}]}),Iu=un(([e])=>{const t=e.pow(.41666).mul(1.055).sub(.055),r=e.mul(12.92),s=e.lessThanEqual(.0031308);return nu(t,r,s)}).setLayout({name:"sRGBTransferOETF",type:"vec3",inputs:[{name:"color",type:"vec3"}]}),Ou="WorkingColorSpace";class Vu extends ci{static get type(){return"ColorSpaceNode"}constructor(e,t,r){super("vec4"),this.colorNode=e,this.source=t,this.target=r}resolveColorSpace(e,t){return t===Ou?p.workingColorSpace:"OutputColorSpace"===t?e.context.outputColorSpace||e.renderer.outputColorSpace:t}setup(e){const{colorNode:t}=this,r=this.resolveColorSpace(e,this.source),s=this.resolveColorSpace(e,this.target);let i=t;return!1!==p.enabled&&r!==s&&r&&s?(p.getTransfer(r)===g&&(i=En(Uu(i.rgb),i.a)),p.getPrimaries(r)!==p.getPrimaries(s)&&(i=En(Bn(p._getMatrix(new n,r,s)).mul(i.rgb),i.a)),p.getTransfer(s)===g&&(i=En(Iu(i.rgb),i.a)),i):i}}const ku=(e,t)=>Zi(new Vu(Zi(e),Ou,t)),Gu=(e,t)=>Zi(new Vu(Zi(e),t,Ou));Ni("workingToColorSpace",ku),Ni("colorSpaceToWorking",Gu);let zu=class extends li{static get type(){return"ReferenceElementNode"}constructor(e,t){super(e,t),this.referenceNode=e,this.isReferenceElementNode=!0}getNodeType(){return this.referenceNode.uniformType}generate(e){const t=super.generate(e),r=this.referenceNode.getNodeType(),s=this.getNodeType();return e.format(t,r,s)}};class $u extends ui{static get type(){return"ReferenceBaseNode"}constructor(e,t,r=null,s=null){super(),this.property=e,this.uniformType=t,this.object=r,this.count=s,this.properties=e.split("."),this.reference=r,this.node=null,this.group=null,this.updateType=Js.OBJECT}setGroup(e){return this.group=e,this}element(e){return new zu(this,Zi(e))}setNodeType(e){const t=_a(null,e);null!==this.group&&t.setGroup(this.group),this.node=t}getNodeType(e){return null===this.node&&(this.updateReference(e),this.updateValue()),this.node.getNodeType(e)}getValueFromReference(e=this.reference){const{properties:t}=this;let r=e[t[0]];for(let e=1;enew Wu(e,t,r);class qu extends ci{static get type(){return"ToneMappingNode"}constructor(e,t=Xu,r=null){super("vec3"),this._toneMapping=e,this.exposureNode=t,this.colorNode=r}customCacheKey(){return Os(this._toneMapping)}setToneMapping(e){return this._toneMapping=e,this}getToneMapping(){return this._toneMapping}setup(e){const t=this.colorNode||e.context.color,r=this._toneMapping;if(r===m)return t;let s=null;const i=e.renderer.library.getToneMappingFunction(r);return null!==i?s=En(i(t.rgb,this.exposureNode),t.a):(o("ToneMappingNode: Unsupported Tone Mapping configuration.",r),s=t),s}}const ju=(e,t,r)=>Zi(new qu(e,Zi(t),Zi(r))),Xu=Hu("toneMappingExposure","float");Ni("toneMapping",(e,t,r)=>ju(t,r,e));const Ku=new WeakMap;function Yu(e,t){let r=Ku.get(e);return void 0===r&&(r=new b(e,t),Ku.set(e,r)),r}class Qu extends yi{static get type(){return"BufferAttributeNode"}constructor(e,t=null,r=0,s=0){super(e,t),this.isBufferNode=!0,this.bufferType=t,this.bufferStride=r,this.bufferOffset=s,this.usage=f,this.instanced=!1,this.attribute=null,this.global=!0,e&&!0===e.isBufferAttribute&&e.itemSize<=4&&(this.attribute=e,this.usage=e.usage,this.instanced=e.isInstancedBufferAttribute)}getHash(e){if(0===this.bufferStride&&0===this.bufferOffset){let t=e.globalCache.getData(this.value);return void 0===t&&(t={node:this},e.globalCache.setData(this.value,t)),t.node.uuid}return this.uuid}getNodeType(e){return null===this.bufferType&&(this.bufferType=e.getTypeFromAttribute(this.attribute)),this.bufferType}setup(e){if(null!==this.attribute)return;const t=this.getNodeType(e),r=e.getTypeLength(t),s=this.value,i=this.bufferStride||r,n=this.bufferOffset;let a;a=!0===s.isInterleavedBuffer?s:!0===s.isBufferAttribute?Yu(s.array,i):Yu(s,i);const o=new y(a,r,n);a.setUsage(this.usage),this.attribute=o,this.attribute.isInstancedBufferAttribute=this.instanced}generate(e){const t=this.getNodeType(e),r=e.getBufferAttributeFromNode(this,t),s=e.getPropertyName(r);let i=null;if("vertex"===e.shaderStage||"compute"===e.shaderStage)this.name=s,i=s;else{i=Pu(this).build(e,t)}return i}getInputType(){return"bufferAttribute"}setUsage(e){return this.usage=e,this.attribute&&!0===this.attribute.isBufferAttribute&&(this.attribute.usage=e),this}setInstanced(e){return this.instanced=e,this}}function Zu(e,t=null,r=0,s=0,i=f,n=!1){return"mat3"===t||null===t&&9===e.itemSize?Bn(new Qu(e,"vec3",9,0).setUsage(i).setInstanced(n),new Qu(e,"vec3",9,3).setUsage(i).setInstanced(n),new Qu(e,"vec3",9,6).setUsage(i).setInstanced(n)):"mat4"===t||null===t&&16===e.itemSize?Fn(new Qu(e,"vec4",16,0).setUsage(i).setInstanced(n),new Qu(e,"vec4",16,4).setUsage(i).setInstanced(n),new Qu(e,"vec4",16,8).setUsage(i).setInstanced(n),new Qu(e,"vec4",16,12).setUsage(i).setInstanced(n)):new Qu(e,t,r,s).setUsage(i)}const Ju=(e,t=null,r=0,s=0)=>Zu(e,t,r,s),el=(e,t=null,r=0,s=0)=>Zu(e,t,r,s,f,!0),tl=(e,t=null,r=0,s=0)=>Zu(e,t,r,s,x,!0);Ni("toAttribute",e=>Ju(e.value));class rl extends ui{static get type(){return"ComputeNode"}constructor(e,t){super("void"),this.isComputeNode=!0,this.computeNode=e,this.workgroupSize=t,this.count=null,this.version=1,this.name="",this.updateBeforeType=Js.OBJECT,this.onInitFunction=null}setCount(e){return this.count=e,this}getCount(){return this.count}dispose(){this.dispatchEvent({type:"dispose"})}setName(e){return this.name=e,this}label(e){return d('TSL: "label()" has been deprecated. Use "setName()" instead.',new Ps),this.setName(e)}onInit(e){return this.onInitFunction=e,this}updateBefore({renderer:e}){e.compute(this)}setup(e){const t=this.computeNode.build(e);if(t){e.getNodeProperties(this).outputComputeNode=t.outputNode,t.outputNode=null}return t}generate(e,t){const{shaderStage:r}=e;if("compute"===r){const t=this.computeNode.build(e,"void");""!==t&&e.addLineFlowCode(t,this)}else{const r=e.getNodeProperties(this).outputComputeNode;if(r)return r.build(e,t)}}}const sl=(e,t=[64])=>{(0===t.length||t.length>3)&&o("TSL: compute() workgroupSize must have 1, 2, or 3 elements",new Ps);for(let e=0;esl(e,r).setCount(t);Ni("compute",il),Ni("computeKernel",sl);class nl extends ui{static get type(){return"IsolateNode"}constructor(e,t=!0){super(),this.node=e,this.parent=t,this.isIsolateNode=!0}getNodeType(e){const t=e.getCache(),r=e.getCacheFromNode(this,this.parent);e.setCache(r);const s=this.node.getNodeType(e);return e.setCache(t),s}build(e,...t){const r=e.getCache(),s=e.getCacheFromNode(this,this.parent);e.setCache(s);const i=this.node.build(e,...t);return e.setCache(r),i}setParent(e){return this.parent=e,this}getParent(){return this.parent}}const al=e=>new nl(Zi(e));function ol(e,t=!0){return d('TSL: "cache()" has been deprecated. Use "isolate()" instead.'),al(e).setParent(t)}Ni("cache",ol),Ni("isolate",al);class ul extends ui{static get type(){return"BypassNode"}constructor(e,t){super(),this.isBypassNode=!0,this.outputNode=e,this.callNode=t}getNodeType(e){return this.outputNode.getNodeType(e)}generate(e){const t=this.callNode.build(e,"void");return""!==t&&e.addLineFlowCode(t,this),this.outputNode.build(e)}}const ll=rn(ul).setParameterLength(2);Ni("bypass",ll);class dl extends ui{static get type(){return"RemapNode"}constructor(e,t,r,s=gn(0),i=gn(1)){super(),this.node=e,this.inLowNode=t,this.inHighNode=r,this.outLowNode=s,this.outHighNode=i,this.doClamp=!0}setup(){const{node:e,inLowNode:t,inHighNode:r,outLowNode:s,outHighNode:i,doClamp:n}=this;let a=e.sub(t).div(r.sub(t));return!0===n&&(a=a.clamp()),a.mul(i.sub(s)).add(s)}}const cl=rn(dl,null,null,{doClamp:!1}).setParameterLength(3,5),hl=rn(dl).setParameterLength(3,5);Ni("remap",cl),Ni("remapClamp",hl);class pl extends ui{static get type(){return"ExpressionNode"}constructor(e="",t="void"){super(t),this.snippet=e}generate(e,t){const r=this.getNodeType(e),s=this.snippet;if("void"!==r)return e.format(s,r,t);e.addLineFlowCode(s,this)}}const gl=rn(pl).setParameterLength(1,2),ml=e=>(e?bu(e,gl("discard")):gl("discard")).toStack();Ni("discard",ml);class fl extends ci{static get type(){return"RenderOutputNode"}constructor(e,t,r){super("vec4"),this.colorNode=e,this._toneMapping=t,this.outputColorSpace=r,this.isRenderOutputNode=!0}setToneMapping(e){return this._toneMapping=e,this}getToneMapping(){return this._toneMapping}setup({context:e}){let t=this.colorNode||e.color;const r=(null!==this._toneMapping?this._toneMapping:e.toneMapping)||m,s=(null!==this.outputColorSpace?this.outputColorSpace:e.outputColorSpace)||T;return r!==m&&(t=t.toneMapping(r)),s!==T&&s!==p.workingColorSpace&&(t=t.workingToColorSpace(s)),t}}const yl=(e,t=null,r=null)=>Zi(new fl(Zi(e),t,r));Ni("renderOutput",yl);class bl extends ci{static get type(){return"DebugNode"}constructor(e,t=null){super(),this.node=e,this.callback=t}getNodeType(e){return this.node.getNodeType(e)}setup(e){return this.node.build(e)}analyze(e){return this.node.build(e)}generate(e){const t=this.callback,r=this.node.build(e);if(null!==t)t(e,r);else{const t="--- TSL debug - "+e.shaderStage+" shader ---",s="-".repeat(t.length);let i="";i+="// #"+t+"#\n",i+=e.flow.code.replace(/^\t/gm,"")+"\n",i+="/* ... */ "+r+" /* ... */\n",i+="// #"+s+"#\n",_(i)}return r}}const xl=(e,t=null)=>Zi(new bl(Zi(e),t)).toStack();Ni("debug",xl);class Tl{constructor(){this._renderer=null,this.currentFrame=null}get nodeFrame(){return this._renderer._nodes.nodeFrame}setRenderer(e){return this._renderer=e,this}getRenderer(){return this._renderer}init(){}begin(){}finish(){}inspect(){}computeAsync(){}beginCompute(){}finishCompute(){}beginRender(){}finishRender(){}copyTextureToTexture(){}copyFramebufferToTexture(){}}class _l extends ui{static get type(){return"InspectorNode"}constructor(e,t="",r=null){super(),this.node=e,this.name=t,this.callback=r,this.updateType=Js.FRAME,this.isInspectorNode=!0}getName(){return this.name||this.node.name}update(e){e.renderer.inspector.inspect(this)}getNodeType(e){return this.node.getNodeType(e)}setup(e){let t=this.node;return!0===e.context.inspector&&null!==this.callback&&(t=this.callback(t)),!0!==e.renderer.backend.isWebGPUBackend&&e.renderer.inspector.constructor!==Tl&&v('TSL: ".toInspector()" is only available with WebGPU.'),t}}function vl(e,t="",r=null){return(e=Zi(e)).before(new _l(e,t,r))}Ni("toInspector",vl);class Nl extends ui{static get type(){return"AttributeNode"}constructor(e,t=null){super(t),this.global=!0,this._attributeName=e}getHash(e){return this.getAttributeName(e)}getNodeType(e){let t=this.nodeType;if(null===t){const r=this.getAttributeName(e);if(e.hasGeometryAttribute(r)){const s=e.geometry.getAttribute(r);t=e.getTypeFromAttribute(s)}else t="float"}return t}setAttributeName(e){return this._attributeName=e,this}getAttributeName(){return this._attributeName}generate(e){const t=this.getAttributeName(e),r=this.getNodeType(e);if(!0===e.hasGeometryAttribute(t)){const s=e.geometry.getAttribute(t),i=e.getTypeFromAttribute(s),n=e.getAttribute(t,i);if("vertex"===e.shaderStage)return e.format(n.name,i,r);return Pu(this).build(e,r)}return d(`AttributeNode: Vertex attribute "${t}" not found on geometry.`),e.generateConst(r)}serialize(e){super.serialize(e),e.global=this.global,e._attributeName=this._attributeName}deserialize(e){super.deserialize(e),this.global=e.global,this._attributeName=e._attributeName}}const Sl=(e,t=null)=>new Nl(e,t),Rl=(e=0)=>Sl("uv"+(e>0?e:""),"vec2");class El extends ui{static get type(){return"TextureSizeNode"}constructor(e,t=null){super("uvec2"),this.isTextureSizeNode=!0,this.textureNode=e,this.levelNode=t}generate(e,t){const r=this.textureNode.build(e,"property"),s=null===this.levelNode?"0":this.levelNode.build(e,"int");return e.format(`${e.getMethod("textureDimensions")}( ${r}, ${s} )`,this.getNodeType(e),t)}}const Al=rn(El).setParameterLength(1,2);class wl extends Ta{static get type(){return"MaxMipLevelNode"}constructor(e){super(0),this._textureNode=e,this.updateType=Js.FRAME}get textureNode(){return this._textureNode}get texture(){return this._textureNode.value}update(){const e=this.texture,t=e.images,r=t&&t.length>0?t[0]&&t[0].image||t[0]:e.image;if(r&&void 0!==r.width){const{width:e,height:t}=r;this.value=Math.log2(Math.max(e,t))}}}const Cl=rn(wl).setParameterLength(1);class Ml extends Error{constructor(e,t=null){super(e),this.name="NodeError",this.stackTrace=t}}const Bl=new N;class Fl extends Ta{static get type(){return"TextureNode"}constructor(e=Bl,t=null,r=null,s=null){super(e),this.isTextureNode=!0,this.uvNode=t,this.levelNode=r,this.biasNode=s,this.compareNode=null,this.depthNode=null,this.gradNode=null,this.offsetNode=null,this.sampler=!0,this.updateMatrix=!1,this.updateType=Js.NONE,this.referenceNode=null,this._value=e,this._matrixUniform=null,this._flipYUniform=null,this.setUpdateMatrix(null===t)}set value(e){this.referenceNode?this.referenceNode.value=e:this._value=e}get value(){return this.referenceNode?this.referenceNode.value:this._value}getUniformHash(){return this.value.uuid}getNodeType(){return!0===this.value.isDepthTexture?"float":this.value.type===S?"uvec4":this.value.type===R?"ivec4":"vec4"}getInputType(){return"texture"}getDefaultUV(){return Rl(this.value.channel)}updateReference(){return this.value}getTransformedUV(e){return null===this._matrixUniform&&(this._matrixUniform=_a(this.value.matrix)),this._matrixUniform.mul(vn(e,1)).xy}setUpdateMatrix(e){return this.updateMatrix=e,this}setupUV(e,t){return e.isFlipY()&&(null===this._flipYUniform&&(this._flipYUniform=_a(!1)),t=t.toVar(),t=this.sampler?this._flipYUniform.select(t.flipY(),t):this._flipYUniform.select(t.setY(mn(Al(this,this.levelNode).y).sub(t.y).sub(1)),t)),t}setup(e){const t=e.getNodeProperties(this);t.referenceNode=this.referenceNode;const r=this.value;if(!r||!0!==r.isTexture)throw new Ml("THREE.TSL: `texture( value )` function expects a valid instance of THREE.Texture().",this.stackTrace);const s=un(()=>{let t=this.uvNode;return null!==t&&!0!==e.context.forceUVContext||!e.context.getUV||(t=e.context.getUV(this,e)),t||(t=this.getDefaultUV()),!0===this.updateMatrix&&(t=this.getTransformedUV(t)),t=this.setupUV(e,t),this.updateType=null!==this._matrixUniform||null!==this._flipYUniform?Js.OBJECT:Js.NONE,t})();let i=this.levelNode;null===i&&e.context.getTextureLevel&&(i=e.context.getTextureLevel(this));let n=null,a=null;null!==this.compareNode&&(e.renderer.hasCompatibility(E.TEXTURE_COMPARE)?n=this.compareNode:null===this.value.compareFunction||this.value.compareFunction===A?a=this.compareNode:(n=this.compareNode,v('TSL: Only "LessCompare" is supported for depth texture comparison fallback.'))),t.uvNode=s,t.levelNode=i,t.biasNode=this.biasNode,t.compareNode=n,t.compareStepNode=a,t.gradNode=this.gradNode,t.depthNode=this.depthNode,t.offsetNode=this.offsetNode}generateUV(e,t){return t.build(e,!0===this.sampler?"vec2":"ivec2")}generateOffset(e,t){return t.build(e,"ivec2")}generateSnippet(e,t,r,s,i,n,a,o,u){const l=this.value;let d;return d=i?e.generateTextureBias(l,t,r,i,n,u):o?e.generateTextureGrad(l,t,r,o,n,u):a?e.generateTextureCompare(l,t,r,a,n,u):!1===this.sampler?e.generateTextureLoad(l,t,r,s,n,u):s?e.generateTextureLevel(l,t,r,s,n,u):e.generateTexture(l,t,r,n,u),d}generate(e,t){const r=this.value,s=e.getNodeProperties(this),i=super.generate(e,"property");if(/^sampler/.test(t))return i+"_sampler";if(e.isReference(t))return i;{const n=e.getDataFromNode(this),a=this.getNodeType(e);let o=n.propertyName;if(void 0===o){const{uvNode:t,levelNode:r,biasNode:u,compareNode:l,compareStepNode:d,depthNode:c,gradNode:h,offsetNode:p}=s,g=this.generateUV(e,t),m=r?r.build(e,"float"):null,f=u?u.build(e,"float"):null,y=c?c.build(e,"int"):null,b=l?l.build(e,"float"):null,x=d?d.build(e,"float"):null,T=h?[h[0].build(e,"vec2"),h[1].build(e,"vec2")]:null,_=p?this.generateOffset(e,p):null,v=e.getVarFromNode(this);o=e.getPropertyName(v);let N=this.generateSnippet(e,i,g,m,f,y,b,T,_);null!==x&&(N=qo(gl(x,"float"),gl(N,a)).build(e,a)),e.addLineFlowCode(`${o} = ${N}`,this),n.snippet=N,n.propertyName=o}let u=o;return e.needsToWorkingColorSpace(r)&&(u=Gu(gl(u,a),r.colorSpace).setup(e).build(e,a)),e.format(u,a,t)}}setSampler(e){return this.sampler=e,this}getSampler(){return this.sampler}sample(e){const t=this.clone();return t.uvNode=Zi(e),t.referenceNode=this.getBase(),Zi(t)}load(e){return this.sample(e).setSampler(!1)}blur(e){const t=this.clone();t.biasNode=Zi(e).mul(Cl(t)),t.referenceNode=this.getBase();const r=t.value;return!1===t.generateMipmaps&&(r&&!1===r.generateMipmaps||r.minFilter===w||r.magFilter===w)&&(d("TSL: texture().blur() requires mipmaps and sampling. Use .generateMipmaps=true and .minFilter/.magFilter=THREE.LinearFilter in the Texture."),t.biasNode=null),Zi(t)}level(e){const t=this.clone();return t.levelNode=Zi(e),t.referenceNode=this.getBase(),Zi(t)}size(e){return Al(this,e)}bias(e){const t=this.clone();return t.biasNode=Zi(e),t.referenceNode=this.getBase(),Zi(t)}getBase(){return this.referenceNode?this.referenceNode.getBase():this}compare(e){const t=this.clone();return t.compareNode=Zi(e),t.referenceNode=this.getBase(),Zi(t)}grad(e,t){const r=this.clone();return r.gradNode=[Zi(e),Zi(t)],r.referenceNode=this.getBase(),Zi(r)}depth(e){const t=this.clone();return t.depthNode=Zi(e),t.referenceNode=this.getBase(),Zi(t)}offset(e){const t=this.clone();return t.offsetNode=Zi(e),t.referenceNode=this.getBase(),Zi(t)}serialize(e){super.serialize(e),e.value=this.value.toJSON(e.meta).uuid,e.sampler=this.sampler,e.updateMatrix=this.updateMatrix,e.updateType=this.updateType}deserialize(e){super.deserialize(e),this.value=e.meta.textures[e.value],this.sampler=e.sampler,this.updateMatrix=e.updateMatrix,this.updateType=e.updateType}update(){const e=this.value,t=this._matrixUniform;null!==t&&(t.value=e.matrix),!0===e.matrixAutoUpdate&&e.updateMatrix();const r=this._flipYUniform;null!==r&&(r.value=e.image instanceof ImageBitmap&&!0===e.flipY||!0===e.isRenderTargetTexture||!0===e.isFramebufferTexture||!0===e.isDepthTexture)}clone(){const e=new this.constructor(this.value,this.uvNode,this.levelNode,this.biasNode);return e.sampler=this.sampler,e.depthNode=this.depthNode,e.compareNode=this.compareNode,e.gradNode=this.gradNode,e.offsetNode=this.offsetNode,e}}const Ll=rn(Fl).setParameterLength(1,4).setName("texture"),Pl=(e=Bl,t=null,r=null,s=null)=>{let i;return e&&!0===e.isTextureNode?(i=Zi(e.clone()),i.referenceNode=e.getBase(),null!==t&&(i.uvNode=Zi(t)),null!==r&&(i.levelNode=Zi(r)),null!==s&&(i.biasNode=Zi(s))):i=Ll(e,t,r,s),i},Dl=(...e)=>Pl(...e).setSampler(!1);class Ul extends Ta{static get type(){return"BufferNode"}constructor(e,t,r=0){super(e,t),this.isBufferNode=!0,this.bufferType=t,this.bufferCount=r,this.updateRanges=[]}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}getElementType(e){return this.getNodeType(e)}getInputType(){return"buffer"}}const Il=(e,t,r)=>new Ul(e,t,r);class Ol extends li{static get type(){return"UniformArrayElementNode"}constructor(e,t){super(e,t),this.isArrayBufferElementNode=!0}generate(e){const t=super.generate(e),r=this.getNodeType(),s=this.node.getPaddedType();return e.format(t,s,r)}}class Vl extends Ul{static get type(){return"UniformArrayNode"}constructor(e,t=null){super(null),this.array=e,this.elementType=null===t?qs(e[0]):t,this.paddedType=this.getPaddedType(),this.updateType=Js.RENDER,this.isArrayBufferNode=!0}getNodeType(){return this.paddedType}getElementType(){return this.elementType}getPaddedType(){const e=this.elementType;let t="vec4";return"mat2"===e?t="mat2":!0===/mat/.test(e)?t="mat4":"i"===e.charAt(0)?t="ivec4":"u"===e.charAt(0)&&(t="uvec4"),t}update(){const{array:e,value:t}=this,r=this.elementType;if("float"===r||"int"===r||"uint"===r)for(let r=0;rnew Vl(e,t);class Gl extends ui{constructor(e){super("float"),this.name=e,this.isBuiltinNode=!0}generate(){return this.name}}const zl=rn(Gl).setParameterLength(1);let $l,Wl;class Hl extends ui{static get type(){return"ScreenNode"}constructor(e){super(),this.scope=e,this._output=null,this.isViewportNode=!0}getNodeType(){return this.scope===Hl.DPR?"float":this.scope===Hl.VIEWPORT?"vec4":"vec2"}getUpdateType(){let e=Js.NONE;return this.scope!==Hl.SIZE&&this.scope!==Hl.VIEWPORT&&this.scope!==Hl.DPR||(e=Js.RENDER),this.updateType=e,e}update({renderer:e}){const t=e.getRenderTarget();this.scope===Hl.VIEWPORT?null!==t?Wl.copy(t.viewport):(e.getViewport(Wl),Wl.multiplyScalar(e.getPixelRatio())):this.scope===Hl.DPR?this._output.value=e.getPixelRatio():null!==t?($l.width=t.width,$l.height=t.height):e.getDrawingBufferSize($l)}setup(){const e=this.scope;let r=null;return r=e===Hl.SIZE?_a($l||($l=new t)):e===Hl.VIEWPORT?_a(Wl||(Wl=new s)):e===Hl.DPR?_a(1):bn(Kl.div(Xl)),this._output=r,r}generate(e){if(this.scope===Hl.COORDINATE){let t=e.getFragCoord();if(e.isFlipY()){const r=e.getNodeProperties(Xl).outputNode.build(e);t=`${e.getType("vec2")}( ${t}.x, ${r}.y - ${t}.y )`}return t}return super.generate(e)}}Hl.COORDINATE="coordinate",Hl.VIEWPORT="viewport",Hl.SIZE="size",Hl.UV="uv",Hl.DPR="dpr";const ql=sn(Hl,Hl.DPR),jl=sn(Hl,Hl.UV),Xl=sn(Hl,Hl.SIZE),Kl=sn(Hl,Hl.COORDINATE),Yl=sn(Hl,Hl.VIEWPORT),Ql=Yl.zw,Zl=Kl.sub(Yl.xy),Jl=Zl.div(Ql),ed=un(()=>(d('TSL: "viewportResolution" is deprecated. Use "screenSize" instead.',new Ps),Xl),"vec2").once()();let td=null,rd=null,sd=null,id=null,nd=null,ad=null,od=null,ud=null,ld=null,dd=null,cd=null,hd=null,pd=null,gd=null;const md=_a(0,"uint").setName("u_cameraIndex").setGroup(fa("cameraIndex")).toVarying("v_cameraIndex"),fd=_a("float").setName("cameraNear").setGroup(ba).onRenderUpdate(({camera:e})=>e.near),yd=_a("float").setName("cameraFar").setGroup(ba).onRenderUpdate(({camera:e})=>e.far),bd=un(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.projectionMatrix);null===rd?rd=kl(r).setGroup(ba).setName("cameraProjectionMatrices"):rd.array=r,t=rd.element(e.isMultiViewCamera?zl("gl_ViewID_OVR"):md).toConst("cameraProjectionMatrix")}else null===td&&(td=_a(e.projectionMatrix).setName("cameraProjectionMatrix").setGroup(ba).onRenderUpdate(({camera:e})=>e.projectionMatrix)),t=td;return t}).once()(),xd=un(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.projectionMatrixInverse);null===id?id=kl(r).setGroup(ba).setName("cameraProjectionMatricesInverse"):id.array=r,t=id.element(e.isMultiViewCamera?zl("gl_ViewID_OVR"):md).toConst("cameraProjectionMatrixInverse")}else null===sd&&(sd=_a(e.projectionMatrixInverse).setName("cameraProjectionMatrixInverse").setGroup(ba).onRenderUpdate(({camera:e})=>e.projectionMatrixInverse)),t=sd;return t}).once()(),Td=un(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.matrixWorldInverse);null===ad?ad=kl(r).setGroup(ba).setName("cameraViewMatrices"):ad.array=r,t=ad.element(e.isMultiViewCamera?zl("gl_ViewID_OVR"):md).toConst("cameraViewMatrix")}else null===nd&&(nd=_a(e.matrixWorldInverse).setName("cameraViewMatrix").setGroup(ba).onRenderUpdate(({camera:e})=>e.matrixWorldInverse)),t=nd;return t}).once()(),_d=un(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.matrixWorld);null===ud?ud=kl(r).setGroup(ba).setName("cameraWorldMatrices"):ud.array=r,t=ud.element(e.isMultiViewCamera?zl("gl_ViewID_OVR"):md).toConst("cameraWorldMatrix")}else null===od&&(od=_a(e.matrixWorld).setName("cameraWorldMatrix").setGroup(ba).onRenderUpdate(({camera:e})=>e.matrixWorld)),t=od;return t}).once()(),vd=un(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.normalMatrix);null===dd?dd=kl(r).setGroup(ba).setName("cameraNormalMatrices"):dd.array=r,t=dd.element(e.isMultiViewCamera?zl("gl_ViewID_OVR"):md).toConst("cameraNormalMatrix")}else null===ld&&(ld=_a(e.normalMatrix).setName("cameraNormalMatrix").setGroup(ba).onRenderUpdate(({camera:e})=>e.normalMatrix)),t=ld;return t}).once()(),Nd=un(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const s=[];for(let t=0,i=e.cameras.length;t{const r=e.cameras,s=t.array;for(let e=0,t=r.length;et.value.setFromMatrixPosition(e.matrixWorld))),t=cd;return t}).once()(),Sd=un(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.viewport);null===gd?gd=kl(r,"vec4").setGroup(ba).setName("cameraViewports"):gd.array=r,t=gd.element(md).toConst("cameraViewport")}else null===pd&&(pd=En(0,0,Xl.x,Xl.y).toConst("cameraViewport")),t=pd;return t}).once()(),Rd=new C;class Ed extends ui{static get type(){return"Object3DNode"}constructor(e,t=null){super(),this.scope=e,this.object3d=t,this.updateType=Js.OBJECT,this.uniformNode=new Ta(null)}getNodeType(){const e=this.scope;return e===Ed.WORLD_MATRIX?"mat4":e===Ed.POSITION||e===Ed.VIEW_POSITION||e===Ed.DIRECTION||e===Ed.SCALE?"vec3":e===Ed.RADIUS?"float":void 0}update(e){const t=this.object3d,s=this.uniformNode,i=this.scope;if(i===Ed.WORLD_MATRIX)s.value=t.matrixWorld;else if(i===Ed.POSITION)s.value=s.value||new r,s.value.setFromMatrixPosition(t.matrixWorld);else if(i===Ed.SCALE)s.value=s.value||new r,s.value.setFromMatrixScale(t.matrixWorld);else if(i===Ed.DIRECTION)s.value=s.value||new r,t.getWorldDirection(s.value);else if(i===Ed.VIEW_POSITION){const i=e.camera;s.value=s.value||new r,s.value.setFromMatrixPosition(t.matrixWorld),s.value.applyMatrix4(i.matrixWorldInverse)}else if(i===Ed.RADIUS){const r=e.object.geometry;null===r.boundingSphere&&r.computeBoundingSphere(),Rd.copy(r.boundingSphere).applyMatrix4(t.matrixWorld),s.value=Rd.radius}}generate(e){const t=this.scope;return t===Ed.WORLD_MATRIX?this.uniformNode.nodeType="mat4":t===Ed.POSITION||t===Ed.VIEW_POSITION||t===Ed.DIRECTION||t===Ed.SCALE?this.uniformNode.nodeType="vec3":t===Ed.RADIUS&&(this.uniformNode.nodeType="float"),this.uniformNode.build(e)}serialize(e){super.serialize(e),e.scope=this.scope}deserialize(e){super.deserialize(e),this.scope=e.scope}}Ed.WORLD_MATRIX="worldMatrix",Ed.POSITION="position",Ed.SCALE="scale",Ed.VIEW_POSITION="viewPosition",Ed.DIRECTION="direction",Ed.RADIUS="radius";const Ad=rn(Ed,Ed.DIRECTION).setParameterLength(1),wd=rn(Ed,Ed.WORLD_MATRIX).setParameterLength(1),Cd=rn(Ed,Ed.POSITION).setParameterLength(1),Md=rn(Ed,Ed.SCALE).setParameterLength(1),Bd=rn(Ed,Ed.VIEW_POSITION).setParameterLength(1),Fd=rn(Ed,Ed.RADIUS).setParameterLength(1);class Ld extends Ed{static get type(){return"ModelNode"}constructor(e){super(e)}update(e){this.object3d=e.object,super.update(e)}}const Pd=sn(Ld,Ld.DIRECTION),Dd=sn(Ld,Ld.WORLD_MATRIX),Ud=sn(Ld,Ld.POSITION),Id=sn(Ld,Ld.SCALE),Od=sn(Ld,Ld.VIEW_POSITION),Vd=sn(Ld,Ld.RADIUS),kd=_a(new n).onObjectUpdate(({object:e},t)=>t.value.getNormalMatrix(e.matrixWorld)),Gd=_a(new a).onObjectUpdate(({object:e},t)=>t.value.copy(e.matrixWorld).invert()),zd=un(e=>e.context.modelViewMatrix||$d).once()().toVar("modelViewMatrix"),$d=Td.mul(Dd),Wd=un(e=>(e.context.isHighPrecisionModelViewMatrix=!0,_a("mat4").onObjectUpdate(({object:e,camera:t})=>e.modelViewMatrix.multiplyMatrices(t.matrixWorldInverse,e.matrixWorld)))).once()().toVar("highpModelViewMatrix"),Hd=un(e=>{const t=e.context.isHighPrecisionModelViewMatrix;return _a("mat3").onObjectUpdate(({object:e,camera:r})=>(!0!==t&&e.modelViewMatrix.multiplyMatrices(r.matrixWorldInverse,e.matrixWorld),e.normalMatrix.getNormalMatrix(e.modelViewMatrix)))}).once()().toVar("highpModelNormalViewMatrix"),qd=un(e=>"fragment"!==e.shaderStage?(v("TSL: `clipSpace` is only available in fragment stage."),En()):e.context.clipSpace.toVarying("v_clipSpace")).once()(),jd=Sl("position","vec3"),Xd=jd.toVarying("positionLocal"),Kd=jd.toVarying("positionPrevious"),Yd=un(e=>Dd.mul(Xd).xyz.toVarying(e.getSubBuildProperty("v_positionWorld")),"vec3").once(["POSITION"])(),Qd=un(()=>Xd.transformDirection(Dd).toVarying("v_positionWorldDirection").normalize().toVar("positionWorldDirection"),"vec3").once(["POSITION"])(),Zd=un(e=>{if("fragment"===e.shaderStage&&e.material.vertexNode){const e=xd.mul(qd);return e.xyz.div(e.w).toVar("positionView")}return e.context.setupPositionView().toVarying("v_positionView")},"vec3").once(["POSITION","VERTEX"])(),Jd=un(e=>{let t;return t=e.camera.isOrthographicCamera?vn(0,0,1):Zd.negate().toVarying("v_positionViewDirection").normalize(),t.toVar("positionViewDirection")},"vec3").once(["POSITION"])();class ec extends ui{static get type(){return"FrontFacingNode"}constructor(){super("bool"),this.isFrontFacingNode=!0}generate(e){if("fragment"!==e.shaderStage)return"true";const{material:t}=e;return t.side===M?"false":e.getFrontFacing()}}const tc=sn(ec),rc=gn(tc).mul(2).sub(1),sc=un(([e],{material:t})=>{const r=t.side;return r===M?e=e.mul(-1):r===B&&(e=e.mul(rc)),e}),ic=Sl("normal","vec3"),nc=un(e=>!1===e.geometry.hasAttribute("normal")?(d('TSL: Vertex attribute "normal" not found on geometry.'),vn(0,1,0)):ic,"vec3").once()().toVar("normalLocal"),ac=Zd.dFdx().cross(Zd.dFdy()).normalize().toVar("normalFlat"),oc=un(e=>{let t;return t=e.isFlatShading()?ac:pc(nc).toVarying("v_normalViewGeometry").normalize(),t},"vec3").once()().toVar("normalViewGeometry"),uc=un(e=>{let t=oc.transformDirection(Td);return!0!==e.isFlatShading()&&(t=t.toVarying("v_normalWorldGeometry")),t.normalize().toVar("normalWorldGeometry")},"vec3").once()(),lc=un(e=>{let t;return"NORMAL"===e.subBuildFn||"VERTEX"===e.subBuildFn?(t=oc,!0!==e.isFlatShading()&&(t=sc(t))):t=e.context.setupNormal().context({getUV:null,getTextureLevel:null}),t},"vec3").once(["NORMAL","VERTEX"])().toVar("normalView"),dc=lc.transformDirection(Td).toVar("normalWorld"),cc=un(({subBuildFn:e,context:t})=>{let r;return r="NORMAL"===e||"VERTEX"===e?lc:t.setupClearcoatNormal().context({getUV:null,getTextureLevel:null}),r},"vec3").once(["NORMAL","VERTEX"])().toVar("clearcoatNormalView"),hc=un(([e,t=Dd])=>{const r=Bn(t),s=e.div(vn(r[0].dot(r[0]),r[1].dot(r[1]),r[2].dot(r[2])));return r.mul(s).xyz}),pc=un(([e],t)=>{const r=t.context.modelNormalViewMatrix;if(r)return r.transformDirection(e);const s=kd.mul(e);return Td.transformDirection(s)}),gc=un(()=>(d('TSL: "transformedNormalView" is deprecated. Use "normalView" instead.'),lc)).once(["NORMAL","VERTEX"])(),mc=un(()=>(d('TSL: "transformedNormalWorld" is deprecated. Use "normalWorld" instead.'),dc)).once(["NORMAL","VERTEX"])(),fc=un(()=>(d('TSL: "transformedClearcoatNormalView" is deprecated. Use "clearcoatNormalView" instead.'),cc)).once(["NORMAL","VERTEX"])(),yc=new F,bc=new a,xc=_a(0).onReference(({material:e})=>e).onObjectUpdate(({material:e})=>e.refractionRatio),Tc=_a(1).onReference(({material:e})=>e).onObjectUpdate(function({material:e,scene:t}){return e.envMap?e.envMapIntensity:t.environmentIntensity}),_c=_a(new a).onReference(function(e){return e.material}).onObjectUpdate(function({material:e,scene:t}){const r=null!==t.environment&&null===e.envMap?t.environmentRotation:e.envMapRotation;return r?(yc.copy(r),bc.makeRotationFromEuler(yc)):bc.identity(),bc}),vc=Jd.negate().reflect(lc),Nc=Jd.negate().refract(lc,xc),Sc=vc.transformDirection(Td).toVar("reflectVector"),Rc=Nc.transformDirection(Td).toVar("reflectVector"),Ec=new L;class Ac extends Fl{static get type(){return"CubeTextureNode"}constructor(e,t=null,r=null,s=null){super(e,t,r,s),this.isCubeTextureNode=!0}getInputType(){return!0===this.value.isDepthTexture?"cubeDepthTexture":"cubeTexture"}getDefaultUV(){const e=this.value;return e.mapping===P?Sc:e.mapping===D?Rc:(o('CubeTextureNode: Mapping "%s" not supported.',e.mapping),vn(0,0,0))}setUpdateMatrix(){}setupUV(e,t){const r=this.value;return!0===r.isDepthTexture?e.renderer.coordinateSystem===h?vn(t.x,t.y.negate(),t.z):t:(e.renderer.coordinateSystem!==h&&r.isRenderTargetTexture||(t=vn(t.x.negate(),t.yz)),_c.mul(t))}generateUV(e,t){return t.build(e,!0===this.sampler?"vec3":"ivec3")}}const wc=rn(Ac).setParameterLength(1,4).setName("cubeTexture"),Cc=(e=Ec,t=null,r=null,s=null)=>{let i;return e&&!0===e.isCubeTextureNode?(i=Zi(e.clone()),i.referenceNode=e,null!==t&&(i.uvNode=Zi(t)),null!==r&&(i.levelNode=Zi(r)),null!==s&&(i.biasNode=Zi(s))):i=wc(e,t,r,s),i};class Mc extends li{static get type(){return"ReferenceElementNode"}constructor(e,t){super(e,t),this.referenceNode=e,this.isReferenceElementNode=!0}getNodeType(){return this.referenceNode.uniformType}generate(e){const t=super.generate(e),r=this.referenceNode.getNodeType(),s=this.getNodeType();return e.format(t,r,s)}}class Bc extends ui{static get type(){return"ReferenceNode"}constructor(e,t,r=null,s=null){super(),this.property=e,this.uniformType=t,this.object=r,this.count=s,this.properties=e.split("."),this.reference=r,this.node=null,this.group=null,this.name=null,this.updateType=Js.OBJECT}element(e){return new Mc(this,Zi(e))}setGroup(e){return this.group=e,this}setName(e){return this.name=e,this}label(e){return d('TSL: "label()" has been deprecated. Use "setName()" instead.'),this.setName(e)}setNodeType(e){let t=null;t=null!==this.count?Il(null,e,this.count):Array.isArray(this.getValueFromReference())?kl(null,e):"texture"===e?Pl(null):"cubeTexture"===e?Cc(null):_a(null,e),null!==this.group&&t.setGroup(this.group),null!==this.name&&t.setName(this.name),this.node=t}getNodeType(e){return null===this.node&&(this.updateReference(e),this.updateValue()),this.node.getNodeType(e)}getValueFromReference(e=this.reference){const{properties:t}=this;let r=e[t[0]];for(let e=1;enew Bc(e,t,r),Lc=(e,t,r,s)=>new Bc(e,t,s,r);class Pc extends Bc{static get type(){return"MaterialReferenceNode"}constructor(e,t,r=null){super(e,t,r),this.material=r,this.isMaterialReferenceNode=!0}updateReference(e){return this.reference=null!==this.material?this.material:e.material,this.reference}}const Dc=(e,t,r=null)=>new Pc(e,t,r),Uc=Rl(),Ic=Zd.dFdx(),Oc=Zd.dFdy(),Vc=Uc.dFdx(),kc=Uc.dFdy(),Gc=lc,zc=Oc.cross(Gc),$c=Gc.cross(Ic),Wc=zc.mul(Vc.x).add($c.mul(kc.x)),Hc=zc.mul(Vc.y).add($c.mul(kc.y)),qc=Wc.dot(Wc).max(Hc.dot(Hc)),jc=qc.equal(0).select(0,qc.inverseSqrt()),Xc=Wc.mul(jc).toVar("tangentViewFrame"),Kc=Hc.mul(jc).toVar("bitangentViewFrame"),Yc=Sl("tangent","vec4"),Qc=Yc.xyz.toVar("tangentLocal"),Zc=un(e=>{let t;return t="VERTEX"===e.subBuildFn||e.geometry.hasAttribute("tangent")?zd.mul(En(Qc,0)).xyz.toVarying("v_tangentView").normalize():Xc,!0!==e.isFlatShading()&&(t=sc(t)),t},"vec3").once(["NORMAL","VERTEX"])().toVar("tangentView"),Jc=Zc.transformDirection(Td).toVarying("v_tangentWorld").normalize().toVar("tangentWorld"),eh=un(([e,t],r)=>{let s=e.mul(Yc.w).xyz;return"NORMAL"===r.subBuildFn&&!0!==r.isFlatShading()&&(s=s.toVarying(t)),s}).once(["NORMAL"]),th=eh(ic.cross(Yc),"v_bitangentGeometry").normalize().toVar("bitangentGeometry"),rh=eh(nc.cross(Qc),"v_bitangentLocal").normalize().toVar("bitangentLocal"),sh=un(e=>{let t;return t="VERTEX"===e.subBuildFn||e.geometry.hasAttribute("tangent")?eh(lc.cross(Zc),"v_bitangentView").normalize():Kc,!0!==e.isFlatShading()&&(t=sc(t)),t},"vec3").once(["NORMAL","VERTEX"])().toVar("bitangentView"),ih=eh(dc.cross(Jc),"v_bitangentWorld").normalize().toVar("bitangentWorld"),nh=Bn(Zc,sh,lc).toVar("TBNViewMatrix"),ah=Jd.mul(nh),oh=un(()=>{let e=Jn.cross(Jd);return e=e.cross(Jn).normalize(),e=nu(e,lc,Qn.mul(Gn.oneMinus()).oneMinus().pow2().pow2()).normalize(),e}).once()(),uh=e=>Zi(e).mul(.5).add(.5),lh=e=>vn(e,bo(ou(gn(1).sub(Yo(e,e)))));class dh extends ci{static get type(){return"NormalMapNode"}constructor(e,t=null){super("vec3"),this.node=e,this.scaleNode=t,this.normalMapType=U,this.unpackNormalMode=I}setup(e){const{normalMapType:t,scaleNode:r,unpackNormalMode:s}=this;let i=this.node.mul(2).sub(1);if(t===U?s===O?i=lh(i.xy):s===V?i=lh(i.yw):s!==I&&console.error(`THREE.NodeMaterial: Unexpected unpack normal mode: ${s}`):s!==I&&console.error(`THREE.NodeMaterial: Normal map type '${t}' is not compatible with unpack normal mode '${s}'`),null!==r){let t=r;!0===e.isFlatShading()&&(t=sc(t)),i=vn(i.xy.mul(t),i.z)}let n=null;return t===k?n=pc(i):t===U?n=nh.mul(i).normalize():(o(`NodeMaterial: Unsupported normal map type: ${t}`),n=lc),n}}const ch=rn(dh).setParameterLength(1,2),hh=un(({textureNode:e,bumpScale:t})=>{const r=t=>e.isolate().context({getUV:e=>t(e.uvNode||Rl()),forceUVContext:!0}),s=gn(r(e=>e));return bn(gn(r(e=>e.add(e.dFdx()))).sub(s),gn(r(e=>e.add(e.dFdy()))).sub(s)).mul(t)}),ph=un(e=>{const{surf_pos:t,surf_norm:r,dHdxy:s}=e,i=t.dFdx().normalize(),n=r,a=t.dFdy().normalize().cross(n),o=n.cross(i),u=i.dot(a).mul(rc),l=u.sign().mul(s.x.mul(a).add(s.y.mul(o)));return u.abs().mul(r).sub(l).normalize()});class gh extends ci{static get type(){return"BumpMapNode"}constructor(e,t=null){super("vec3"),this.textureNode=e,this.scaleNode=t}setup(){const e=null!==this.scaleNode?this.scaleNode:1,t=hh({textureNode:this.textureNode,bumpScale:e});return ph({surf_pos:Zd,surf_norm:lc,dHdxy:t})}}const mh=rn(gh).setParameterLength(1,2),fh=new Map;class yh extends ui{static get type(){return"MaterialNode"}constructor(e){super(),this.scope=e}getCache(e,t){let r=fh.get(e);return void 0===r&&(r=Dc(e,t),fh.set(e,r)),r}getFloat(e){return this.getCache(e,"float")}getColor(e){return this.getCache(e,"color")}getTexture(e){return this.getCache("map"===e?"map":e+"Map","texture")}setup(e){const t=e.context.material,r=this.scope;let s=null;if(r===yh.COLOR){const e=void 0!==t.color?this.getColor(r):vn();s=t.map&&!0===t.map.isTexture?e.mul(this.getTexture("map")):e}else if(r===yh.OPACITY){const e=this.getFloat(r);s=t.alphaMap&&!0===t.alphaMap.isTexture?e.mul(this.getTexture("alpha")):e}else if(r===yh.SPECULAR_STRENGTH)s=t.specularMap&&!0===t.specularMap.isTexture?this.getTexture("specular").r:gn(1);else if(r===yh.SPECULAR_INTENSITY){const e=this.getFloat(r);s=t.specularIntensityMap&&!0===t.specularIntensityMap.isTexture?e.mul(this.getTexture(r).a):e}else if(r===yh.SPECULAR_COLOR){const e=this.getColor(r);s=t.specularColorMap&&!0===t.specularColorMap.isTexture?e.mul(this.getTexture(r).rgb):e}else if(r===yh.ROUGHNESS){const e=this.getFloat(r);s=t.roughnessMap&&!0===t.roughnessMap.isTexture?e.mul(this.getTexture(r).g):e}else if(r===yh.METALNESS){const e=this.getFloat(r);s=t.metalnessMap&&!0===t.metalnessMap.isTexture?e.mul(this.getTexture(r).b):e}else if(r===yh.EMISSIVE){const e=this.getFloat("emissiveIntensity"),i=this.getColor(r).mul(e);s=t.emissiveMap&&!0===t.emissiveMap.isTexture?i.mul(this.getTexture(r)):i}else if(r===yh.NORMAL)t.normalMap?(s=ch(this.getTexture("normal"),this.getCache("normalScale","vec2")),s.normalMapType=t.normalMapType,t.normalMap.format!=G&&t.normalMap.format!=z&&t.normalMap.format!=$||(s.unpackNormalMode=O)):s=t.bumpMap?mh(this.getTexture("bump").r,this.getFloat("bumpScale")):lc;else if(r===yh.CLEARCOAT){const e=this.getFloat(r);s=t.clearcoatMap&&!0===t.clearcoatMap.isTexture?e.mul(this.getTexture(r).r):e}else if(r===yh.CLEARCOAT_ROUGHNESS){const e=this.getFloat(r);s=t.clearcoatRoughnessMap&&!0===t.clearcoatRoughnessMap.isTexture?e.mul(this.getTexture(r).r):e}else if(r===yh.CLEARCOAT_NORMAL)s=t.clearcoatNormalMap?ch(this.getTexture(r),this.getCache(r+"Scale","vec2")):lc;else if(r===yh.SHEEN){const e=this.getColor("sheenColor").mul(this.getFloat("sheen"));s=t.sheenColorMap&&!0===t.sheenColorMap.isTexture?e.mul(this.getTexture("sheenColor").rgb):e}else if(r===yh.SHEEN_ROUGHNESS){const e=this.getFloat(r);s=t.sheenRoughnessMap&&!0===t.sheenRoughnessMap.isTexture?e.mul(this.getTexture(r).a):e,s=s.clamp(1e-4,1)}else if(r===yh.ANISOTROPY)if(t.anisotropyMap&&!0===t.anisotropyMap.isTexture){const e=this.getTexture(r);s=Mn(tp.x,tp.y,tp.y.negate(),tp.x).mul(e.rg.mul(2).sub(bn(1)).normalize().mul(e.b))}else s=tp;else if(r===yh.IRIDESCENCE_THICKNESS){const e=Fc("1","float",t.iridescenceThicknessRange);if(t.iridescenceThicknessMap){const i=Fc("0","float",t.iridescenceThicknessRange);s=e.sub(i).mul(this.getTexture(r).g).add(i)}else s=e}else if(r===yh.TRANSMISSION){const e=this.getFloat(r);s=t.transmissionMap?e.mul(this.getTexture(r).r):e}else if(r===yh.THICKNESS){const e=this.getFloat(r);s=t.thicknessMap?e.mul(this.getTexture(r).g):e}else if(r===yh.IOR)s=this.getFloat(r);else if(r===yh.LIGHT_MAP)s=this.getTexture(r).rgb.mul(this.getFloat("lightMapIntensity"));else if(r===yh.AO)s=this.getTexture(r).r.sub(1).mul(this.getFloat("aoMapIntensity")).add(1);else if(r===yh.LINE_DASH_OFFSET)s=t.dashOffset?this.getFloat(r):gn(0);else{const t=this.getNodeType(e);s=this.getCache(r,t)}return s}}yh.ALPHA_TEST="alphaTest",yh.COLOR="color",yh.OPACITY="opacity",yh.SHININESS="shininess",yh.SPECULAR="specular",yh.SPECULAR_STRENGTH="specularStrength",yh.SPECULAR_INTENSITY="specularIntensity",yh.SPECULAR_COLOR="specularColor",yh.REFLECTIVITY="reflectivity",yh.ROUGHNESS="roughness",yh.METALNESS="metalness",yh.NORMAL="normal",yh.CLEARCOAT="clearcoat",yh.CLEARCOAT_ROUGHNESS="clearcoatRoughness",yh.CLEARCOAT_NORMAL="clearcoatNormal",yh.EMISSIVE="emissive",yh.ROTATION="rotation",yh.SHEEN="sheen",yh.SHEEN_ROUGHNESS="sheenRoughness",yh.ANISOTROPY="anisotropy",yh.IRIDESCENCE="iridescence",yh.IRIDESCENCE_IOR="iridescenceIOR",yh.IRIDESCENCE_THICKNESS="iridescenceThickness",yh.IOR="ior",yh.TRANSMISSION="transmission",yh.THICKNESS="thickness",yh.ATTENUATION_DISTANCE="attenuationDistance",yh.ATTENUATION_COLOR="attenuationColor",yh.LINE_SCALE="scale",yh.LINE_DASH_SIZE="dashSize",yh.LINE_GAP_SIZE="gapSize",yh.LINE_WIDTH="linewidth",yh.LINE_DASH_OFFSET="dashOffset",yh.POINT_SIZE="size",yh.DISPERSION="dispersion",yh.LIGHT_MAP="light",yh.AO="ao";const bh=sn(yh,yh.ALPHA_TEST),xh=sn(yh,yh.COLOR),Th=sn(yh,yh.SHININESS),_h=sn(yh,yh.EMISSIVE),vh=sn(yh,yh.OPACITY),Nh=sn(yh,yh.SPECULAR),Sh=sn(yh,yh.SPECULAR_INTENSITY),Rh=sn(yh,yh.SPECULAR_COLOR),Eh=sn(yh,yh.SPECULAR_STRENGTH),Ah=sn(yh,yh.REFLECTIVITY),wh=sn(yh,yh.ROUGHNESS),Ch=sn(yh,yh.METALNESS),Mh=sn(yh,yh.NORMAL),Bh=sn(yh,yh.CLEARCOAT),Fh=sn(yh,yh.CLEARCOAT_ROUGHNESS),Lh=sn(yh,yh.CLEARCOAT_NORMAL),Ph=sn(yh,yh.ROTATION),Dh=sn(yh,yh.SHEEN),Uh=sn(yh,yh.SHEEN_ROUGHNESS),Ih=sn(yh,yh.ANISOTROPY),Oh=sn(yh,yh.IRIDESCENCE),Vh=sn(yh,yh.IRIDESCENCE_IOR),kh=sn(yh,yh.IRIDESCENCE_THICKNESS),Gh=sn(yh,yh.TRANSMISSION),zh=sn(yh,yh.THICKNESS),$h=sn(yh,yh.IOR),Wh=sn(yh,yh.ATTENUATION_DISTANCE),Hh=sn(yh,yh.ATTENUATION_COLOR),qh=sn(yh,yh.LINE_SCALE),jh=sn(yh,yh.LINE_DASH_SIZE),Xh=sn(yh,yh.LINE_GAP_SIZE),Kh=sn(yh,yh.LINE_WIDTH),Yh=sn(yh,yh.LINE_DASH_OFFSET),Qh=sn(yh,yh.POINT_SIZE),Zh=sn(yh,yh.DISPERSION),Jh=sn(yh,yh.LIGHT_MAP),ep=sn(yh,yh.AO),tp=_a(new t).onReference(function(e){return e.material}).onRenderUpdate(function({material:e}){this.value.set(e.anisotropy*Math.cos(e.anisotropyRotation),e.anisotropy*Math.sin(e.anisotropyRotation))}),rp=un(e=>e.context.setupModelViewProjection(),"vec4").once()().toVarying("v_modelViewProjection");class sp extends li{static get type(){return"StorageArrayElementNode"}constructor(e,t){super(e,t),this.isStorageArrayElementNode=!0}set storageBufferNode(e){this.node=e}get storageBufferNode(){return this.node}getMemberType(e,t){const r=this.storageBufferNode.structTypeNode;return r?r.getMemberType(e,t):"void"}setup(e){return!1===e.isAvailable("storageBuffer")&&!0===this.node.isPBO&&e.setupPBO(this.node),super.setup(e)}generate(e,t){let r;const s=e.context.assign;if(r=!1===e.isAvailable("storageBuffer")?!0!==this.node.isPBO||!0===s||!this.node.value.isInstancedBufferAttribute&&"compute"===e.shaderStage?this.node.build(e):e.generatePBO(this):super.generate(e),!0!==s){const s=this.getNodeType(e);r=e.format(r,s,t)}return r}}const ip=rn(sp).setParameterLength(2);class np extends Ul{static get type(){return"StorageBufferNode"}constructor(e,t=null,r=0){let s,i=null;t&&t.isStruct?(s="struct",i=t.layout,(e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute)&&(r=e.count)):null===t&&(e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute)?(s=Gs(e.itemSize),r=e.count):s=t,super(e,s,r),this.isStorageBufferNode=!0,this.structTypeNode=i,this.access=ti.READ_WRITE,this.isAtomic=!1,this.isPBO=!1,this._attribute=null,this._varying=null,this.global=!0,!0!==e.isStorageBufferAttribute&&!0!==e.isStorageInstancedBufferAttribute&&(e.isInstancedBufferAttribute?e.isStorageInstancedBufferAttribute=!0:e.isStorageBufferAttribute=!0)}getHash(e){if(0===this.bufferCount){let t=e.globalCache.getData(this.value);return void 0===t&&(t={node:this},e.globalCache.setData(this.value,t)),t.node.uuid}return this.uuid}getInputType(){return this.value.isIndirectStorageBufferAttribute?"indirectStorageBuffer":"storageBuffer"}element(e){return ip(this,e)}setPBO(e){return this.isPBO=e,this}getPBO(){return this.isPBO}setAccess(e){return this.access=e,this}toReadOnly(){return this.setAccess(ti.READ_ONLY)}setAtomic(e){return this.isAtomic=e,this}toAtomic(){return this.setAtomic(!0)}getAttributeData(){return null===this._attribute&&(this._attribute=Ju(this.value),this._varying=Pu(this._attribute)),{attribute:this._attribute,varying:this._varying}}getNodeType(e){if(null!==this.structTypeNode)return this.structTypeNode.getNodeType(e);if(e.isAvailable("storageBuffer")||e.isAvailable("indirectStorageBuffer"))return super.getNodeType(e);const{attribute:t}=this.getAttributeData();return t.getNodeType(e)}getMemberType(e,t){return null!==this.structTypeNode?this.structTypeNode.getMemberType(e,t):"void"}generate(e){if(null!==this.structTypeNode&&this.structTypeNode.build(e),e.isAvailable("storageBuffer")||e.isAvailable("indirectStorageBuffer"))return super.generate(e);const{attribute:t,varying:r}=this.getAttributeData(),s=r.build(e);return e.registerTransform(s,t),s}}const ap=(e,t=null,r=0)=>new np(e,t,r);class op extends ui{static get type(){return"IndexNode"}constructor(e){super("uint"),this.scope=e,this.isIndexNode=!0}generate(e){const t=this.getNodeType(e),r=this.scope;let s,i;if(r===op.VERTEX)s=e.getVertexIndex();else if(r===op.INSTANCE)s=e.getInstanceIndex();else if(r===op.DRAW)s=e.getDrawIndex();else if(r===op.INVOCATION_LOCAL)s=e.getInvocationLocalIndex();else if(r===op.INVOCATION_SUBGROUP)s=e.getInvocationSubgroupIndex();else{if(r!==op.SUBGROUP)throw new Error("THREE.IndexNode: Unknown scope: "+r);s=e.getSubgroupIndex()}if("vertex"===e.shaderStage||"compute"===e.shaderStage)i=s;else{i=Pu(this).build(e,t)}return i}}op.VERTEX="vertex",op.INSTANCE="instance",op.SUBGROUP="subgroup",op.INVOCATION_LOCAL="invocationLocal",op.INVOCATION_SUBGROUP="invocationSubgroup",op.DRAW="draw";const up=sn(op,op.VERTEX),lp=sn(op,op.INSTANCE),dp=sn(op,op.SUBGROUP),cp=sn(op,op.INVOCATION_SUBGROUP),hp=sn(op,op.INVOCATION_LOCAL),pp=sn(op,op.DRAW);class gp extends ui{static get type(){return"InstanceNode"}constructor(e,t,r=null){super("void"),this.count=e,this.instanceMatrix=t,this.instanceColor=r,this.instanceMatrixNode=null,this.instanceColorNode=null,this.updateType=Js.FRAME,this.buffer=null,this.bufferColor=null,this.previousInstanceMatrixNode=null}get isStorageMatrix(){const{instanceMatrix:e}=this;return e&&!0===e.isStorageInstancedBufferAttribute}get isStorageColor(){const{instanceColor:e}=this;return e&&!0===e.isStorageInstancedBufferAttribute}setup(e){let{instanceMatrixNode:t,instanceColorNode:r}=this;null===t&&(t=this._createInstanceMatrixNode(!0,e),this.instanceMatrixNode=t);const{instanceColor:s,isStorageColor:i}=this;if(s&&null===r){if(i)r=ap(s,"vec3",Math.max(s.count,1)).element(lp);else{const e=new W(s.array,3),t=s.usage===x?tl:el;this.bufferColor=e,r=vn(t(e,"vec3",3,0))}this.instanceColorNode=r}const n=t.mul(Xd).xyz;if(Xd.assign(n),e.needsPreviousData()&&Kd.assign(this.getPreviousInstancedPosition(e)),e.hasGeometryAttribute("normal")){const e=hc(nc,t);nc.assign(e)}null!==this.instanceColorNode&&In("vec3","vInstanceColor").assign(this.instanceColorNode)}update(e){null!==this.buffer&&!0!==this.isStorageMatrix&&(this.buffer.clearUpdateRanges(),this.buffer.updateRanges.push(...this.instanceMatrix.updateRanges),this.instanceMatrix.version!==this.buffer.version&&(this.buffer.version=this.instanceMatrix.version)),this.instanceColor&&null!==this.bufferColor&&!0!==this.isStorageColor&&(this.bufferColor.clearUpdateRanges(),this.bufferColor.updateRanges.push(...this.instanceColor.updateRanges),this.instanceColor.version!==this.bufferColor.version&&(this.bufferColor.version=this.instanceColor.version)),null!==this.previousInstanceMatrixNode&&e.object.previousInstanceMatrix.array.set(this.instanceMatrix.array)}getPreviousInstancedPosition(e){const t=e.object;return null===this.previousInstanceMatrixNode&&(t.previousInstanceMatrix=this.instanceMatrix.clone(),this.previousInstanceMatrixNode=this._createInstanceMatrixNode(!1,e)),this.previousInstanceMatrixNode.mul(Kd).xyz}_createInstanceMatrixNode(e,t){let r;const{instanceMatrix:s}=this,{count:i}=s;if(this.isStorageMatrix)r=ap(s,"mat4",Math.max(i,1)).element(lp);else{if(16*i*4<=t.getUniformBufferLimit())r=Il(s.array,"mat4",Math.max(i,1)).element(lp);else{const t=new H(s.array,16,1);!0===e&&(this.buffer=t);const i=s.usage===x?tl:el,n=[i(t,"vec4",16,0),i(t,"vec4",16,4),i(t,"vec4",16,8),i(t,"vec4",16,12)];r=Fn(...n)}}return r}}const mp=rn(gp).setParameterLength(2,3);class fp extends gp{static get type(){return"InstancedMeshNode"}constructor(e){const{count:t,instanceMatrix:r,instanceColor:s}=e;super(t,r,s),this.instancedMesh=e}}const yp=rn(fp).setParameterLength(1);class bp extends ui{static get type(){return"BatchNode"}constructor(e){super("void"),this.batchMesh=e,this.batchingIdNode=null}setup(e){null===this.batchingIdNode&&(null===e.getDrawIndex()?this.batchingIdNode=lp:this.batchingIdNode=pp);const t=un(([e])=>{const t=mn(Al(Dl(this.batchMesh._indirectTexture),0).x).toConst(),r=mn(e).mod(t).toConst(),s=mn(e).div(t).toConst();return Dl(this.batchMesh._indirectTexture,xn(r,s)).x}).setLayout({name:"getIndirectIndex",type:"uint",inputs:[{name:"id",type:"int"}]}),r=t(mn(this.batchingIdNode)),s=this.batchMesh._matricesTexture,i=mn(Al(Dl(s),0).x).toConst(),n=gn(r).mul(4).toInt().toConst(),a=n.mod(i).toConst(),o=n.div(i).toConst(),u=Fn(Dl(s,xn(a,o)),Dl(s,xn(a.add(1),o)),Dl(s,xn(a.add(2),o)),Dl(s,xn(a.add(3),o))),l=this.batchMesh._colorsTexture;if(null!==l){const e=un(([e])=>{const t=mn(Al(Dl(l),0).x).toConst(),r=e,s=r.mod(t).toConst(),i=r.div(t).toConst();return Dl(l,xn(s,i)).rgb}).setLayout({name:"getBatchingColor",type:"vec3",inputs:[{name:"id",type:"int"}]}),t=e(r);In("vec3","vBatchColor").assign(t)}const d=Bn(u);Xd.assign(u.mul(Xd));const c=nc.div(vn(d[0].dot(d[0]),d[1].dot(d[1]),d[2].dot(d[2]))),h=d.mul(c).xyz;nc.assign(h),e.hasGeometryAttribute("tangent")&&Qc.mulAssign(d)}}const xp=rn(bp).setParameterLength(1),Tp=new WeakMap;class _p extends ui{static get type(){return"SkinningNode"}constructor(e){super("void"),this.skinnedMesh=e,this.updateType=Js.OBJECT,this.skinIndexNode=Sl("skinIndex","uvec4"),this.skinWeightNode=Sl("skinWeight","vec4"),this.bindMatrixNode=Fc("bindMatrix","mat4"),this.bindMatrixInverseNode=Fc("bindMatrixInverse","mat4"),this.boneMatricesNode=Lc("skeleton.boneMatrices","mat4",e.skeleton.bones.length),this.positionNode=Xd,this.toPositionNode=Xd,this.previousBoneMatricesNode=null}getSkinnedPosition(e=this.boneMatricesNode,t=this.positionNode){const{skinIndexNode:r,skinWeightNode:s,bindMatrixNode:i,bindMatrixInverseNode:n}=this,a=e.element(r.x),o=e.element(r.y),u=e.element(r.z),l=e.element(r.w),d=i.mul(t),c=Ma(a.mul(s.x).mul(d),o.mul(s.y).mul(d),u.mul(s.z).mul(d),l.mul(s.w).mul(d));return n.mul(c).xyz}getSkinnedNormalAndTangent(e=this.boneMatricesNode,t=nc,r=Qc){const{skinIndexNode:s,skinWeightNode:i,bindMatrixNode:n,bindMatrixInverseNode:a}=this,o=e.element(s.x),u=e.element(s.y),l=e.element(s.z),d=e.element(s.w);let c=Ma(i.x.mul(o),i.y.mul(u),i.z.mul(l),i.w.mul(d));c=a.mul(c).mul(n);return{skinNormal:c.transformDirection(t).xyz,skinTangent:c.transformDirection(r).xyz}}getPreviousSkinnedPosition(e){const t=e.object;return null===this.previousBoneMatricesNode&&(t.skeleton.previousBoneMatrices=new Float32Array(t.skeleton.boneMatrices),this.previousBoneMatricesNode=Lc("skeleton.previousBoneMatrices","mat4",t.skeleton.bones.length)),this.getSkinnedPosition(this.previousBoneMatricesNode,Kd)}setup(e){e.needsPreviousData()&&Kd.assign(this.getPreviousSkinnedPosition(e));const t=this.getSkinnedPosition();if(this.toPositionNode&&this.toPositionNode.assign(t),e.hasGeometryAttribute("normal")){const{skinNormal:t,skinTangent:r}=this.getSkinnedNormalAndTangent();nc.assign(t),e.hasGeometryAttribute("tangent")&&Qc.assign(r)}return t}generate(e,t){if("void"!==t)return super.generate(e,t)}update(e){const t=e.object&&e.object.skeleton?e.object.skeleton:this.skinnedMesh.skeleton;Tp.get(t)!==e.frameId&&(Tp.set(t,e.frameId),null!==this.previousBoneMatricesNode&&(null===t.previousBoneMatrices&&(t.previousBoneMatrices=new Float32Array(t.boneMatrices)),t.previousBoneMatrices.set(t.boneMatrices)),t.update())}}const vp=e=>new _p(e);class Np extends ui{static get type(){return"LoopNode"}constructor(e=[]){super("void"),this.params=e}getVarName(e){return String.fromCharCode("i".charCodeAt(0)+e)}getProperties(e){const t=e.getNodeProperties(this);if(void 0!==t.stackNode)return t;const r={};for(let e=0,t=this.params.length-1;eNumber(l)?">=":"<")),a)n=`while ( ${l} )`;else{const r={start:u,end:l},s=r.start,i=r.end;let a;const g=()=>h.includes("<")?"+=":"-=";if(null!=p)switch(typeof p){case"function":a=e.flowStagesNode(t.updateNode,"void").code.replace(/\t|;/g,"");break;case"number":a=d+" "+g()+" "+e.generateConst(c,p);break;case"string":a=d+" "+p;break;default:p.isNode?a=d+" "+g()+" "+p.build(e):(o("TSL: 'Loop( { update: ... } )' is not a function, string or number.",this.stackTrace),a="break /* invalid update */")}else p="int"===c||"uint"===c?h.includes("<")?"++":"--":g()+" 1.",a=d+" "+p;n=`for ( ${e.getVar(c,d)+" = "+s}; ${d+" "+h+" "+i}; ${a} )`}e.addFlowCode((0===s?"\n":"")+e.tab+n+" {\n\n").addFlowTab()}const i=s.build(e,"void");t.returnsNode.build(e,"void"),e.removeFlowTab().addFlowCode("\n"+e.tab+i);for(let t=0,r=this.params.length-1;tnew Np(tn(e,"int")).toStack(),Rp=()=>gl("break").toStack(),Ep=new WeakMap,Ap=new s,wp=un(({bufferMap:e,influence:t,stride:r,width:s,depth:i,offset:n})=>{const a=mn(up).mul(r).add(n),o=a.div(s),u=a.sub(o.mul(s));return Dl(e,xn(u,o)).depth(i).xyz.mul(t)});class Cp extends ui{static get type(){return"MorphNode"}constructor(e){super("void"),this.mesh=e,this.morphBaseInfluence=_a(1),this.updateType=Js.OBJECT}setup(e){const{geometry:r}=e,s=void 0!==r.morphAttributes.position,i=r.hasAttribute("normal")&&void 0!==r.morphAttributes.normal,n=r.morphAttributes.position||r.morphAttributes.normal||r.morphAttributes.color,a=void 0!==n?n.length:0,{texture:o,stride:u,size:l}=function(e){const r=void 0!==e.morphAttributes.position,s=void 0!==e.morphAttributes.normal,i=void 0!==e.morphAttributes.color,n=e.morphAttributes.position||e.morphAttributes.normal||e.morphAttributes.color,a=void 0!==n?n.length:0;let o=Ep.get(e);if(void 0===o||o.count!==a){void 0!==o&&o.texture.dispose();const u=e.morphAttributes.position||[],l=e.morphAttributes.normal||[],d=e.morphAttributes.color||[];let c=0;!0===r&&(c=1),!0===s&&(c=2),!0===i&&(c=3);let h=e.attributes.position.count*c,p=1;const g=4096;h>g&&(p=Math.ceil(h/g),h=g);const m=new Float32Array(h*p*4*a),f=new q(m,h,p,a);f.type=j,f.needsUpdate=!0;const y=4*c;for(let x=0;x{const t=gn(0).toVar();this.mesh.count>1&&null!==this.mesh.morphTexture&&void 0!==this.mesh.morphTexture?t.assign(Dl(this.mesh.morphTexture,xn(mn(e).add(1),mn(lp))).r):t.assign(Fc("morphTargetInfluences","float").element(e).toVar()),cn(t.notEqual(0),()=>{!0===s&&Xd.addAssign(wp({bufferMap:o,influence:t,stride:u,width:d,depth:e,offset:mn(0)})),!0===i&&nc.addAssign(wp({bufferMap:o,influence:t,stride:u,width:d,depth:e,offset:mn(1)}))})})}update(){const e=this.morphBaseInfluence;this.mesh.geometry.morphTargetsRelative?e.value=1:e.value=1-this.mesh.morphTargetInfluences.reduce((e,t)=>e+t,0)}}const Mp=rn(Cp).setParameterLength(1);class Bp extends ui{static get type(){return"LightingNode"}constructor(){super("vec3"),this.isLightingNode=!0}}class Fp extends Bp{static get type(){return"AONode"}constructor(e=null){super(),this.aoNode=e}setup(e){e.context.ambientOcclusion.mulAssign(this.aoNode)}}class Lp extends xu{static get type(){return"LightingContextNode"}constructor(e,t=null,r=null,s=null){super(e),this.lightingModel=t,this.backdropNode=r,this.backdropAlphaNode=s,this._value=null}getContext(){const{backdropNode:e,backdropAlphaNode:t}=this,r={directDiffuse:vn().toVar("directDiffuse"),directSpecular:vn().toVar("directSpecular"),indirectDiffuse:vn().toVar("indirectDiffuse"),indirectSpecular:vn().toVar("indirectSpecular")};return{radiance:vn().toVar("radiance"),irradiance:vn().toVar("irradiance"),iblIrradiance:vn().toVar("iblIrradiance"),ambientOcclusion:gn(1).toVar("ambientOcclusion"),reflectedLight:r,backdrop:e,backdropAlpha:t}}setup(e){return this.value=this._value||(this._value=this.getContext()),this.value.lightingModel=this.lightingModel||e.context.lightingModel,super.setup(e)}}const Pp=rn(Lp);class Dp extends Bp{static get type(){return"IrradianceNode"}constructor(e){super(),this.node=e}setup(e){e.context.irradiance.addAssign(this.node)}}const Up=new t;class Ip extends Fl{static get type(){return"ViewportTextureNode"}constructor(e=jl,t=null,r=null){let s=null;null===r?(s=new X,s.minFilter=K,r=s):s=r,super(r,e,t),this.generateMipmaps=!1,this.defaultFramebuffer=s,this.isOutputTextureNode=!0,this.updateBeforeType=Js.RENDER,this._cacheTextures=new WeakMap}getTextureForReference(e=null){let t,r;if(this.referenceNode?(t=this.referenceNode.defaultFramebuffer,r=this.referenceNode._cacheTextures):(t=this.defaultFramebuffer,r=this._cacheTextures),null===e)return t;if(!1===r.has(e)){const s=t.clone();r.set(e,s)}return r.get(e)}updateReference(e){const t=e.renderer.getRenderTarget();return this.value=this.getTextureForReference(t),this.value}updateBefore(e){const t=e.renderer,r=t.getRenderTarget();null===r?t.getDrawingBufferSize(Up):Up.set(r.width,r.height);const s=this.getTextureForReference(r);s.image.width===Up.width&&s.image.height===Up.height||(s.image.width=Up.width,s.image.height=Up.height,s.needsUpdate=!0);const i=s.generateMipmaps;s.generateMipmaps=this.generateMipmaps,t.copyFramebufferToTexture(s),s.generateMipmaps=i}clone(){const e=new this.constructor(this.uvNode,this.levelNode,this.value);return e.generateMipmaps=this.generateMipmaps,e}}const Op=rn(Ip).setParameterLength(0,3),Vp=rn(Ip,null,null,{generateMipmaps:!0}).setParameterLength(0,3),kp=Vp(),Gp=(e=jl,t=null)=>kp.sample(e,t);let zp=null;class $p extends Ip{static get type(){return"ViewportDepthTextureNode"}constructor(e=jl,t=null){null===zp&&(zp=new Y),super(e,t,zp)}getTextureForReference(){return zp}}const Wp=rn($p).setParameterLength(0,2);class Hp extends ui{static get type(){return"ViewportDepthNode"}constructor(e,t=null){super("float"),this.scope=e,this.valueNode=t,this.isViewportDepthNode=!0}generate(e){const{scope:t}=this;return t===Hp.DEPTH_BASE?e.getFragDepth():super.generate(e)}setup({camera:e}){const{scope:t}=this,r=this.valueNode;let s=null;if(t===Hp.DEPTH_BASE)null!==r&&(s=Yp().assign(r));else if(t===Hp.DEPTH)s=e.isPerspectiveCamera?jp(Zd.z,fd,yd):qp(Zd.z,fd,yd);else if(t===Hp.LINEAR_DEPTH)if(null!==r)if(e.isPerspectiveCamera){const e=Xp(r,fd,yd);s=qp(e,fd,yd)}else s=r;else s=qp(Zd.z,fd,yd);return s}}Hp.DEPTH_BASE="depthBase",Hp.DEPTH="depth",Hp.LINEAR_DEPTH="linearDepth";const qp=(e,t,r)=>e.add(t).div(t.sub(r)),jp=(e,t,r)=>t.add(e).mul(r).div(r.sub(t).mul(e)),Xp=(e,t,r)=>t.mul(r).div(r.sub(t).mul(e).sub(r)),Kp=(e,t,r)=>{t=t.max(1e-6).toVar();const s=yo(e.negate().div(t)),i=yo(r.div(t));return s.div(i)},Yp=rn(Hp,Hp.DEPTH_BASE),Qp=sn(Hp,Hp.DEPTH),Zp=rn(Hp,Hp.LINEAR_DEPTH).setParameterLength(0,1),Jp=Zp(Wp());Qp.assign=e=>Yp(e);class eg extends ui{static get type(){return"ClippingNode"}constructor(e=eg.DEFAULT){super(),this.scope=e}setup(e){super.setup(e);const t=e.clippingContext,{intersectionPlanes:r,unionPlanes:s}=t;return this.hardwareClipping=e.material.hardwareClipping,this.scope===eg.ALPHA_TO_COVERAGE?this.setupAlphaToCoverage(r,s):this.scope===eg.HARDWARE?this.setupHardwareClipping(s,e):this.setupDefault(r,s)}setupAlphaToCoverage(e,t){return un(()=>{const r=gn().toVar("distanceToPlane"),s=gn().toVar("distanceToGradient"),i=gn(1).toVar("clipOpacity"),n=t.length;if(!1===this.hardwareClipping&&n>0){const e=kl(t).setGroup(ba);Sp(n,({i:t})=>{const n=e.element(t);r.assign(Zd.dot(n.xyz).negate().add(n.w)),s.assign(r.fwidth().div(2)),i.mulAssign(lu(s.negate(),s,r))})}const a=e.length;if(a>0){const t=kl(e).setGroup(ba),n=gn(1).toVar("intersectionClipOpacity");Sp(a,({i:e})=>{const i=t.element(e);r.assign(Zd.dot(i.xyz).negate().add(i.w)),s.assign(r.fwidth().div(2)),n.mulAssign(lu(s.negate(),s,r).oneMinus())}),i.mulAssign(n.oneMinus())}On.a.mulAssign(i),On.a.equal(0).discard()})()}setupDefault(e,t){return un(()=>{const r=t.length;if(!1===this.hardwareClipping&&r>0){const e=kl(t).setGroup(ba);Sp(r,({i:t})=>{const r=e.element(t);Zd.dot(r.xyz).greaterThan(r.w).discard()})}const s=e.length;if(s>0){const t=kl(e).setGroup(ba),r=yn(!0).toVar("clipped");Sp(s,({i:e})=>{const s=t.element(e);r.assign(Zd.dot(s.xyz).greaterThan(s.w).and(r))}),r.discard()}})()}setupHardwareClipping(e,t){const r=e.length;return t.enableHardwareClipping(r),un(()=>{const s=kl(e).setGroup(ba),i=zl(t.getClipDistance());Sp(r,({i:e})=>{const t=s.element(e),r=Zd.dot(t.xyz).sub(t.w).negate();i.element(e).assign(r)})})()}}eg.ALPHA_TO_COVERAGE="alphaToCoverage",eg.DEFAULT="default",eg.HARDWARE="hardware";const tg=un(([e])=>No(Fa(1e4,So(Fa(17,e.x).add(Fa(.1,e.y)))).mul(Ma(.1,Mo(So(Fa(13,e.y).add(e.x))))))),rg=un(([e])=>tg(bn(tg(e.xy),e.z))),sg=un(([e])=>{const t=Ho(Fo(Do(e.xyz)),Fo(Uo(e.xyz))),r=gn(1).div(gn(.05).mul(t)).toVar("pixScale"),s=bn(mo(To(yo(r))),mo(_o(yo(r)))),i=bn(rg(To(s.x.mul(e.xyz))),rg(To(s.y.mul(e.xyz)))),n=No(yo(r)),a=Ma(Fa(n.oneMinus(),i.x),Fa(n,i.y)),o=Wo(n,n.oneMinus()),u=vn(a.mul(a).div(Fa(2,o).mul(Ba(1,o))),a.sub(Fa(.5,o)).div(Ba(1,o)),Ba(1,Ba(1,a).mul(Ba(1,a)).div(Fa(2,o).mul(Ba(1,o))))),l=a.lessThan(o.oneMinus()).select(a.lessThan(o).select(u.x,u.y),u.z);return au(l,1e-6,1)}).setLayout({name:"getAlphaHashThreshold",type:"float",inputs:[{name:"position",type:"vec3"}]});class ig extends Nl{static get type(){return"VertexColorNode"}constructor(e){super(null,"vec4"),this.isVertexColorNode=!0,this.index=e}getAttributeName(){const e=this.index;return"color"+(e>0?e:"")}generate(e){const t=this.getAttributeName(e);let r;return r=!0===e.hasGeometryAttribute(t)?super.generate(e):e.generateConst(this.nodeType,new s(1,1,1,1)),r}serialize(e){super.serialize(e),e.index=this.index}deserialize(e){super.deserialize(e),this.index=e.index}}const ng=(e=0)=>new ig(e),ag=un(([e,t])=>Wo(1,e.oneMinus().div(t)).oneMinus()).setLayout({name:"blendBurn",type:"vec3",inputs:[{name:"base",type:"vec3"},{name:"blend",type:"vec3"}]}),og=un(([e,t])=>Wo(e.div(t.oneMinus()),1)).setLayout({name:"blendDodge",type:"vec3",inputs:[{name:"base",type:"vec3"},{name:"blend",type:"vec3"}]}),ug=un(([e,t])=>e.oneMinus().mul(t.oneMinus()).oneMinus()).setLayout({name:"blendScreen",type:"vec3",inputs:[{name:"base",type:"vec3"},{name:"blend",type:"vec3"}]}),lg=un(([e,t])=>nu(e.mul(2).mul(t),e.oneMinus().mul(2).mul(t.oneMinus()).oneMinus(),qo(.5,e))).setLayout({name:"blendOverlay",type:"vec3",inputs:[{name:"base",type:"vec3"},{name:"blend",type:"vec3"}]}),dg=un(([e,t])=>{const r=t.a.add(e.a.mul(t.a.oneMinus()));return En(t.rgb.mul(t.a).add(e.rgb.mul(e.a).mul(t.a.oneMinus())).div(r),r)}).setLayout({name:"blendColor",type:"vec4",inputs:[{name:"base",type:"vec4"},{name:"blend",type:"vec4"}]}),cg=un(([e])=>En(e.rgb.mul(e.a),e.a),{color:"vec4",return:"vec4"}),hg=un(([e])=>(cn(e.a.equal(0),()=>En(0)),En(e.rgb.div(e.a),e.a)),{color:"vec4",return:"vec4"});class pg extends Q{static get type(){return"NodeMaterial"}get type(){return this.constructor.type}set type(e){}constructor(){super(),this.isNodeMaterial=!0,this.fog=!0,this.lights=!1,this.hardwareClipping=!1,this.lightsNode=null,this.envNode=null,this.aoNode=null,this.colorNode=null,this.normalNode=null,this.opacityNode=null,this.backdropNode=null,this.backdropAlphaNode=null,this.alphaTestNode=null,this.maskNode=null,this.maskShadowNode=null,this.positionNode=null,this.geometryNode=null,this.depthNode=null,this.receivedShadowPositionNode=null,this.castShadowPositionNode=null,this.receivedShadowNode=null,this.castShadowNode=null,this.outputNode=null,this.mrtNode=null,this.fragmentNode=null,this.vertexNode=null,this.contextNode=null}_getNodeChildren(){const e=[];for(const t of Object.getOwnPropertyNames(this)){if(!0===t.startsWith("_"))continue;const r=this[t];r&&!0===r.isNode&&e.push({property:t,childNode:r})}return e}customProgramCacheKey(){const e=[];for(const{property:t,childNode:r}of this._getNodeChildren())e.push(Us(t.slice(0,-4)),r.getCacheKey());return this.type+Is(e)}build(e){this.setup(e)}setupObserver(e){return new Fs(e)}setup(e){e.context.setupNormal=()=>Fu(this.setupNormal(e),"NORMAL","vec3"),e.context.setupPositionView=()=>this.setupPositionView(e),e.context.setupModelViewProjection=()=>this.setupModelViewProjection(e);const t=e.renderer,r=t.getRenderTarget();!0===t.contextNode.isContextNode?e.context={...e.context,...t.contextNode.getFlowContextData()}:o('NodeMaterial: "renderer.contextNode" must be an instance of `context()`.'),null!==this.contextNode&&(!0===this.contextNode.isContextNode?e.context={...e.context,...this.contextNode.getFlowContextData()}:o('NodeMaterial: "material.contextNode" must be an instance of `context()`.')),e.addStack();const s=this.setupVertex(e),i=Fu(this.vertexNode||s,"VERTEX");let n;e.context.clipSpace=i,e.stack.outputNode=i,this.setupHardwareClipping(e),null!==this.geometryNode&&(e.stack.outputNode=e.stack.outputNode.bypass(this.geometryNode)),e.addFlow("vertex",e.removeStack()),e.addStack();const a=this.setupClipping(e);if(!0!==this.depthWrite&&!0!==this.depthTest||(null!==r?!0===r.depthBuffer&&this.setupDepth(e):!0===t.depth&&this.setupDepth(e)),null===this.fragmentNode){this.setupDiffuseColor(e),this.setupVariants(e);const s=this.setupLighting(e);null!==a&&e.stack.addToStack(a);const i=En(s,On.a).max(0);n=this.setupOutput(e,i),ia.assign(n);const o=null!==this.outputNode;if(o&&(n=this.outputNode),e.context.getOutput&&(n=e.context.getOutput(n,e)),null!==r){const e=t.getMRT(),r=this.mrtNode;null!==e?(o&&ia.assign(n),n=e,null!==r&&(n=e.merge(r))):null!==r&&(n=r)}}else{let t=this.fragmentNode;!0!==t.isOutputStructNode&&(t=En(t)),n=this.setupOutput(e,t)}e.stack.outputNode=n,e.addFlow("fragment",e.removeStack()),e.observer=this.setupObserver(e)}setupClipping(e){if(null===e.clippingContext)return null;const{unionPlanes:t,intersectionPlanes:r}=e.clippingContext;let s=null;if(t.length>0||r.length>0){const t=e.renderer.currentSamples;this.alphaToCoverage&&t>1?s=new eg(eg.ALPHA_TO_COVERAGE):e.stack.addToStack(new eg)}return s}setupHardwareClipping(e){if(this.hardwareClipping=!1,null===e.clippingContext)return;const t=e.clippingContext.unionPlanes.length;t>0&&t<=8&&e.isAvailable("clipDistance")&&(e.stack.addToStack(new eg(eg.HARDWARE)),this.hardwareClipping=!0)}setupDepth(e){const{renderer:t,camera:r}=e;let s=this.depthNode;if(null===s){const e=t.getMRT();e&&e.has("depth")?s=e.get("depth"):!0===t.logarithmicDepthBuffer&&(s=r.isPerspectiveCamera?Kp(Zd.z,fd,yd):qp(Zd.z,fd,yd))}null!==s&&Qp.assign(s).toStack()}setupPositionView(){return zd.mul(Xd).xyz}setupModelViewProjection(){return bd.mul(Zd)}setupVertex(e){return e.addStack(),this.setupPosition(e),e.context.position=e.removeStack(),rp}setupPosition(e){const{object:t,geometry:r}=e;if((r.morphAttributes.position||r.morphAttributes.normal||r.morphAttributes.color)&&Mp(t).toStack(),!0===t.isSkinnedMesh&&vp(t).toStack(),this.displacementMap){const e=Dc("displacementMap","texture"),t=Dc("displacementScale","float"),r=Dc("displacementBias","float");Xd.addAssign(nc.normalize().mul(e.x.mul(t).add(r)))}return t.isBatchedMesh&&xp(t).toStack(),t.isInstancedMesh&&t.instanceMatrix&&!0===t.instanceMatrix.isInstancedBufferAttribute&&yp(t).toStack(),null!==this.positionNode&&Xd.assign(Fu(this.positionNode,"POSITION","vec3")),Xd}setupDiffuseColor(e){const{object:t,geometry:r}=e;null!==this.maskNode&&yn(this.maskNode).not().discard();let s=this.colorNode?En(this.colorNode):xh;if(!0===this.vertexColors&&r.hasAttribute("color")&&(s=s.mul(ng())),t.instanceColor){s=In("vec3","vInstanceColor").mul(s)}if(t.isBatchedMesh&&t._colorsTexture){s=In("vec3","vBatchColor").mul(s)}On.assign(s);const i=this.opacityNode?gn(this.opacityNode):vh;On.a.assign(On.a.mul(i));let n=null;(null!==this.alphaTestNode||this.alphaTest>0)&&(n=null!==this.alphaTestNode?gn(this.alphaTestNode):bh,!0===this.alphaToCoverage?(On.a=lu(n,n.add(ko(On.a)),On.a),On.a.lessThanEqual(0).discard()):On.a.lessThanEqual(n).discard()),!0===this.alphaHash&&On.a.lessThan(sg(Xd)).discard(),e.isOpaque()&&On.a.assign(1)}setupVariants(){}setupOutgoingLight(){return!0===this.lights?vn(0):On.rgb}setupNormal(){return this.normalNode?vn(this.normalNode):Mh}setupEnvironment(){let e=null;return this.envNode?e=this.envNode:this.envMap&&(e=this.envMap.isCubeTexture?Dc("envMap","cubeTexture"):Dc("envMap","texture")),e}setupLightMap(e){let t=null;return e.material.lightMap&&(t=new Dp(Jh)),t}setupLights(e){const t=[],r=this.setupEnvironment(e);r&&r.isLightingNode&&t.push(r);const s=this.setupLightMap(e);s&&s.isLightingNode&&t.push(s);let i=this.aoNode;null===i&&e.material.aoMap&&(i=ep),e.context.getAO&&(i=e.context.getAO(i,e)),i&&t.push(new Fp(i));let n=this.lightsNode||e.lightsNode;return t.length>0&&(n=e.renderer.lighting.createNode([...n.getLights(),...t])),n}setupLightingModel(){}setupLighting(e){const{material:t}=e,{backdropNode:r,backdropAlphaNode:s,emissiveNode:i}=this,n=!0===this.lights||null!==this.lightsNode?this.setupLights(e):null;let a=this.setupOutgoingLight(e);if(n&&n.getScope().hasLights){const t=this.setupLightingModel(e)||null;a=Pp(n,t,r,s)}else null!==r&&(a=vn(null!==s?nu(a,r,s):r));return(i&&!0===i.isNode||t.emissive&&!0===t.emissive.isColor)&&(kn.assign(vn(i||_h)),a=a.add(kn)),a}setupFog(e,t){const r=e.fogNode;return r&&(ia.assign(t),t=En(r.toVar())),t}setupPremultipliedAlpha(e,t){return cg(t)}setupOutput(e,t){return!0===this.fog&&(t=this.setupFog(e,t)),!0===this.premultipliedAlpha&&(t=this.setupPremultipliedAlpha(e,t)),t}setDefaultValues(e){for(const t in e){const r=e[t];void 0===this[t]&&(this[t]=r,r&&r.clone&&(this[t]=r.clone()))}const t=Object.getOwnPropertyDescriptors(e.constructor.prototype);for(const e in t)void 0===Object.getOwnPropertyDescriptor(this.constructor.prototype,e)&&void 0!==t[e].get&&Object.defineProperty(this.constructor.prototype,e,t[e])}toJSON(e){const t=void 0===e||"string"==typeof e;t&&(e={textures:{},images:{},nodes:{}});const r=Q.prototype.toJSON.call(this,e);r.inputNodes={};for(const{property:t,childNode:s}of this._getNodeChildren())r.inputNodes[t]=s.toJSON(e).uuid;function s(e){const t=[];for(const r in e){const s=e[r];delete s.metadata,t.push(s)}return t}if(t){const t=s(e.textures),i=s(e.images),n=s(e.nodes);t.length>0&&(r.textures=t),i.length>0&&(r.images=i),n.length>0&&(r.nodes=n)}return r}copy(e){return this.lightsNode=e.lightsNode,this.envNode=e.envNode,this.aoNode=e.aoNode,this.colorNode=e.colorNode,this.normalNode=e.normalNode,this.opacityNode=e.opacityNode,this.backdropNode=e.backdropNode,this.backdropAlphaNode=e.backdropAlphaNode,this.alphaTestNode=e.alphaTestNode,this.maskNode=e.maskNode,this.maskShadowNode=e.maskShadowNode,this.positionNode=e.positionNode,this.geometryNode=e.geometryNode,this.depthNode=e.depthNode,this.receivedShadowPositionNode=e.receivedShadowPositionNode,this.castShadowPositionNode=e.castShadowPositionNode,this.receivedShadowNode=e.receivedShadowNode,this.castShadowNode=e.castShadowNode,this.outputNode=e.outputNode,this.mrtNode=e.mrtNode,this.fragmentNode=e.fragmentNode,this.vertexNode=e.vertexNode,this.contextNode=e.contextNode,super.copy(e)}}const gg=new Z;class mg extends pg{static get type(){return"LineBasicNodeMaterial"}constructor(e){super(),this.isLineBasicNodeMaterial=!0,this.setDefaultValues(gg),this.setValues(e)}}const fg=new J;class yg extends pg{static get type(){return"LineDashedNodeMaterial"}constructor(e){super(),this.isLineDashedNodeMaterial=!0,this.setDefaultValues(fg),this.dashOffset=0,this.offsetNode=null,this.dashScaleNode=null,this.dashSizeNode=null,this.gapSizeNode=null,this.setValues(e)}setupVariants(){const e=this.offsetNode?gn(this.offsetNode):Yh,t=this.dashScaleNode?gn(this.dashScaleNode):qh,r=this.dashSizeNode?gn(this.dashSizeNode):jh,s=this.gapSizeNode?gn(this.gapSizeNode):Xh;na.assign(r),aa.assign(s);const i=Pu(Sl("lineDistance").mul(t));(e?i.add(e):i).mod(na.add(aa)).greaterThan(na).discard()}}const bg=new J;class xg extends pg{static get type(){return"Line2NodeMaterial"}constructor(e={}){super(),this.isLine2NodeMaterial=!0,this.setDefaultValues(bg),this.vertexColors=e.vertexColors,this.dashOffset=0,this.lineColorNode=null,this.offsetNode=null,this.dashScaleNode=null,this.dashSizeNode=null,this.gapSizeNode=null,this.blending=ee,this._useDash=e.dashed,this._useAlphaToCoverage=!0,this._useWorldUnits=!1,this.setValues(e)}setup(e){const{renderer:t}=e,r=this._useAlphaToCoverage,s=this.vertexColors,i=this._useDash,n=this._useWorldUnits,a=un(({start:e,end:t})=>{const r=bd.element(2).element(2),s=bd.element(3).element(2).mul(-.5).div(r).sub(e.z).div(t.z.sub(e.z));return En(nu(e.xyz,t.xyz,s),t.w)}).setLayout({name:"trimSegment",type:"vec4",inputs:[{name:"start",type:"vec4"},{name:"end",type:"vec4"}]});this.vertexNode=un(()=>{const e=Sl("instanceStart"),t=Sl("instanceEnd"),r=En(zd.mul(En(e,1))).toVar("start"),s=En(zd.mul(En(t,1))).toVar("end");if(i){const e=this.dashScaleNode?gn(this.dashScaleNode):qh,t=this.offsetNode?gn(this.offsetNode):Yh,r=Sl("instanceDistanceStart"),s=Sl("instanceDistanceEnd");let i=jd.y.lessThan(.5).select(e.mul(r),e.mul(s));i=i.add(t),In("float","lineDistance").assign(i)}n&&(In("vec3","worldStart").assign(r.xyz),In("vec3","worldEnd").assign(s.xyz));const o=Yl.z.div(Yl.w),u=bd.element(2).element(3).equal(-1);cn(u,()=>{cn(r.z.lessThan(0).and(s.z.greaterThan(0)),()=>{s.assign(a({start:r,end:s}))}).ElseIf(s.z.lessThan(0).and(r.z.greaterThanEqual(0)),()=>{r.assign(a({start:s,end:r}))})});const l=bd.mul(r),d=bd.mul(s),c=l.xyz.div(l.w),h=d.xyz.div(d.w),p=h.xy.sub(c.xy).toVar();p.x.assign(p.x.mul(o)),p.assign(p.normalize());const g=En().toVar();if(n){const e=s.xyz.sub(r.xyz).normalize(),t=nu(r.xyz,s.xyz,.5).normalize(),n=e.cross(t).normalize(),a=e.cross(n),o=In("vec4","worldPos");o.assign(jd.y.lessThan(.5).select(r,s));const u=Kh.mul(.5);o.addAssign(En(jd.x.lessThan(0).select(n.mul(u),n.mul(u).negate()),0)),i||(o.addAssign(En(jd.y.lessThan(.5).select(e.mul(u).negate(),e.mul(u)),0)),o.addAssign(En(a.mul(u),0)),cn(jd.y.greaterThan(1).or(jd.y.lessThan(0)),()=>{o.subAssign(En(a.mul(2).mul(u),0))})),g.assign(bd.mul(o));const l=vn().toVar();l.assign(jd.y.lessThan(.5).select(c,h)),g.z.assign(l.z.mul(g.w))}else{const e=bn(p.y,p.x.negate()).toVar("offset");p.x.assign(p.x.div(o)),e.x.assign(e.x.div(o)),e.assign(jd.x.lessThan(0).select(e.negate(),e)),cn(jd.y.lessThan(0),()=>{e.assign(e.sub(p))}).ElseIf(jd.y.greaterThan(1),()=>{e.assign(e.add(p))}),e.assign(e.mul(Kh)),e.assign(e.div(Yl.w.div(ql))),g.assign(jd.y.lessThan(.5).select(l,d)),e.assign(e.mul(g.w)),g.assign(g.add(En(e,0,0)))}return g})();const o=un(({p1:e,p2:t,p3:r,p4:s})=>{const i=e.sub(r),n=s.sub(r),a=t.sub(e),o=i.dot(n),u=n.dot(a),l=i.dot(a),d=n.dot(n),c=a.dot(a).mul(d).sub(u.mul(u)),h=o.mul(u).sub(l.mul(d)).div(c).clamp(),p=o.add(u.mul(h)).div(d).clamp();return bn(h,p)});if(this.colorNode=un(()=>{const e=Rl();if(i){const t=this.dashSizeNode?gn(this.dashSizeNode):jh,r=this.gapSizeNode?gn(this.gapSizeNode):Xh;na.assign(t),aa.assign(r);const s=In("float","lineDistance");e.y.lessThan(-1).or(e.y.greaterThan(1)).discard(),s.mod(na.add(aa)).greaterThan(na).discard()}const a=gn(1).toVar("alpha");if(n){const e=In("vec3","worldStart"),s=In("vec3","worldEnd"),n=In("vec4","worldPos").xyz.normalize().mul(1e5),u=s.sub(e),l=o({p1:e,p2:s,p3:vn(0,0,0),p4:n}),d=e.add(u.mul(l.x)),c=n.mul(l.y),h=d.sub(c).length().div(Kh);if(!i)if(r&&t.currentSamples>0){const e=h.fwidth();a.assign(lu(e.negate().add(.5),e.add(.5),h).oneMinus())}else h.greaterThan(.5).discard()}else if(r&&t.currentSamples>0){const t=e.x,r=e.y.greaterThan(0).select(e.y.sub(1),e.y.add(1)),s=t.mul(t).add(r.mul(r)),i=gn(s.fwidth()).toVar("dlen");cn(e.y.abs().greaterThan(1),()=>{a.assign(lu(i.oneMinus(),i.add(1),s).oneMinus())})}else cn(e.y.abs().greaterThan(1),()=>{const t=e.x,r=e.y.greaterThan(0).select(e.y.sub(1),e.y.add(1));t.mul(t).add(r.mul(r)).greaterThan(1).discard()});let u;if(this.lineColorNode)u=this.lineColorNode;else if(s){const e=Sl("instanceColorStart"),t=Sl("instanceColorEnd");u=jd.y.lessThan(.5).select(e,t).mul(xh)}else u=xh;return En(u,a)})(),this.transparent){const e=this.opacityNode?gn(this.opacityNode):vh;this.outputNode=En(this.colorNode.rgb.mul(e).add(Gp().rgb.mul(e.oneMinus())),this.colorNode.a)}super.setup(e)}get worldUnits(){return this._useWorldUnits}set worldUnits(e){this._useWorldUnits!==e&&(this._useWorldUnits=e,this.needsUpdate=!0)}get dashed(){return this._useDash}set dashed(e){this._useDash!==e&&(this._useDash=e,this.needsUpdate=!0)}get alphaToCoverage(){return this._useAlphaToCoverage}set alphaToCoverage(e){this._useAlphaToCoverage!==e&&(this._useAlphaToCoverage=e,this.needsUpdate=!0)}}const Tg=new te;class _g extends pg{static get type(){return"MeshNormalNodeMaterial"}constructor(e){super(),this.isMeshNormalNodeMaterial=!0,this.setDefaultValues(Tg),this.setValues(e)}setupDiffuseColor(){const e=this.opacityNode?gn(this.opacityNode):vh;On.assign(Gu(En(uh(lc),e),re))}}const vg=un(([e=Qd])=>{const t=e.z.atan(e.x).mul(1/(2*Math.PI)).add(.5),r=e.y.clamp(-1,1).asin().mul(1/Math.PI).add(.5);return bn(t,r)});class Ng extends se{constructor(e=1,t={}){super(e,e,t),this.isCubeRenderTarget=!0;const r={width:e,height:e,depth:1},s=[r,r,r,r,r,r];this.texture=new L(s),this._setTextureOptions(t),this.texture.isRenderTargetTexture=!0}fromEquirectangularTexture(e,t){const r=t.minFilter,s=t.generateMipmaps;t.generateMipmaps=!0,this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const i=new ie(5,5,5),n=vg(Qd),a=new pg;a.colorNode=Pl(t,n,0),a.side=M,a.blending=ee;const o=new ne(i,a),u=new ae;u.add(o),t.minFilter===K&&(t.minFilter=oe);const l=new ue(1,10,this),d=e.getMRT();return e.setMRT(null),l.update(e,u),e.setMRT(d),t.minFilter=r,t.currentGenerateMipmaps=s,o.geometry.dispose(),o.material.dispose(),this}clear(e,t=!0,r=!0,s=!0){const i=e.getRenderTarget();for(let i=0;i<6;i++)e.setRenderTarget(this,i),e.clear(t,r,s);e.setRenderTarget(i)}}const Sg=new WeakMap;class Rg extends ci{static get type(){return"CubeMapNode"}constructor(e){super("vec3"),this.envNode=e,this._cubeTexture=null,this._cubeTextureNode=Cc(null);const t=new L;t.isRenderTargetTexture=!0,this._defaultTexture=t,this.updateBeforeType=Js.RENDER}updateBefore(e){const{renderer:t,material:r}=e,s=this.envNode;if(s.isTextureNode||s.isMaterialReferenceNode){const e=s.isTextureNode?s.value:r[s.property];if(e&&e.isTexture){const r=e.mapping;if(r===le||r===de){if(Sg.has(e)){const t=Sg.get(e);Ag(t,e.mapping),this._cubeTexture=t}else{const r=e.image;if(function(e){return null!=e&&e.height>0}(r)){const s=new Ng(r.height);s.fromEquirectangularTexture(t,e),Ag(s.texture,e.mapping),this._cubeTexture=s.texture,Sg.set(e,s.texture),e.addEventListener("dispose",Eg)}else this._cubeTexture=this._defaultTexture}this._cubeTextureNode.value=this._cubeTexture}else this._cubeTextureNode=this.envNode}}}setup(e){return this.updateBefore(e),this._cubeTextureNode}}function Eg(e){const t=e.target;t.removeEventListener("dispose",Eg);const r=Sg.get(t);void 0!==r&&(Sg.delete(t),r.dispose())}function Ag(e,t){t===le?e.mapping=P:t===de&&(e.mapping=D)}const wg=rn(Rg).setParameterLength(1);class Cg extends Bp{static get type(){return"BasicEnvironmentNode"}constructor(e=null){super(),this.envNode=e}setup(e){e.context.environment=wg(this.envNode)}}class Mg extends Bp{static get type(){return"BasicLightMapNode"}constructor(e=null){super(),this.lightMapNode=e}setup(e){const t=gn(1/Math.PI);e.context.irradianceLightMap=this.lightMapNode.mul(t)}}class Bg{start(e){e.lightsNode.setupLights(e,e.lightsNode.getLightNodes(e)),this.indirect(e)}finish(){}direct(){}directRectArea(){}indirect(){}ambientOcclusion(){}}class Fg extends Bg{constructor(){super()}indirect({context:e}){const t=e.ambientOcclusion,r=e.reflectedLight,s=e.irradianceLightMap;r.indirectDiffuse.assign(En(0)),s?r.indirectDiffuse.addAssign(s):r.indirectDiffuse.addAssign(En(1,1,1,0)),r.indirectDiffuse.mulAssign(t),r.indirectDiffuse.mulAssign(On.rgb)}finish(e){const{material:t,context:r}=e,s=r.outgoingLight,i=e.context.environment;if(i)switch(t.combine){case pe:s.rgb.assign(nu(s.rgb,s.rgb.mul(i.rgb),Eh.mul(Ah)));break;case he:s.rgb.assign(nu(s.rgb,i.rgb,Eh.mul(Ah)));break;case ce:s.rgb.addAssign(i.rgb.mul(Eh.mul(Ah)));break;default:d("BasicLightingModel: Unsupported .combine value:",t.combine)}}}const Lg=new ge;class Pg extends pg{static get type(){return"MeshBasicNodeMaterial"}constructor(e){super(),this.isMeshBasicNodeMaterial=!0,this.lights=!0,this.setDefaultValues(Lg),this.setValues(e)}setupNormal(){return sc(oc)}setupEnvironment(e){const t=super.setupEnvironment(e);return t?new Cg(t):null}setupLightMap(e){let t=null;return e.material.lightMap&&(t=new Mg(Jh)),t}setupOutgoingLight(){return On.rgb}setupLightingModel(){return new Fg}}const Dg=un(({f0:e,f90:t,dotVH:r})=>{const s=r.mul(-5.55473).sub(6.98316).mul(r).exp2();return e.mul(s.oneMinus()).add(t.mul(s))}),Ug=un(e=>e.diffuseColor.mul(1/Math.PI)),Ig=un(({dotNH:e})=>sa.mul(gn(.5)).add(1).mul(gn(1/Math.PI)).mul(e.pow(sa))),Og=un(({lightDirection:e})=>{const t=e.add(Jd).normalize(),r=lc.dot(t).clamp(),s=Jd.dot(t).clamp(),i=Dg({f0:ea,f90:1,dotVH:s}),n=gn(.25),a=Ig({dotNH:r});return i.mul(n).mul(a)});class Vg extends Fg{constructor(e=!0){super(),this.specular=e}direct({lightDirection:e,lightColor:t,reflectedLight:r}){const s=lc.dot(e).clamp().mul(t);r.directDiffuse.addAssign(s.mul(Ug({diffuseColor:On.rgb}))),!0===this.specular&&r.directSpecular.addAssign(s.mul(Og({lightDirection:e})).mul(Eh))}indirect(e){const{ambientOcclusion:t,irradiance:r,reflectedLight:s}=e.context;s.indirectDiffuse.addAssign(r.mul(Ug({diffuseColor:On}))),s.indirectDiffuse.mulAssign(t)}}const kg=new me;class Gg extends pg{static get type(){return"MeshLambertNodeMaterial"}constructor(e){super(),this.isMeshLambertNodeMaterial=!0,this.lights=!0,this.setDefaultValues(kg),this.setValues(e)}setupEnvironment(e){const t=super.setupEnvironment(e);return t?new Cg(t):null}setupLightingModel(){return new Vg(!1)}}const zg=new fe;class $g extends pg{static get type(){return"MeshPhongNodeMaterial"}constructor(e){super(),this.isMeshPhongNodeMaterial=!0,this.lights=!0,this.shininessNode=null,this.specularNode=null,this.setDefaultValues(zg),this.setValues(e)}setupEnvironment(e){const t=super.setupEnvironment(e);return t?new Cg(t):null}setupLightingModel(){return new Vg}setupVariants(){const e=(this.shininessNode?gn(this.shininessNode):Th).max(1e-4);sa.assign(e);const t=this.specularNode||Nh;ea.assign(t)}copy(e){return this.shininessNode=e.shininessNode,this.specularNode=e.specularNode,super.copy(e)}}const Wg=un(e=>{if(!1===e.geometry.hasAttribute("normal"))return gn(0);const t=oc.dFdx().abs().max(oc.dFdy().abs());return t.x.max(t.y).max(t.z)}),Hg=un(e=>{const{roughness:t}=e,r=Wg();let s=t.max(.0525);return s=s.add(r),s=s.min(1),s}),qg=un(({alpha:e,dotNL:t,dotNV:r})=>{const s=e.pow2(),i=t.mul(s.add(s.oneMinus().mul(r.pow2())).sqrt()),n=r.mul(s.add(s.oneMinus().mul(t.pow2())).sqrt());return La(.5,i.add(n).max(so))}).setLayout({name:"V_GGX_SmithCorrelated",type:"float",inputs:[{name:"alpha",type:"float"},{name:"dotNL",type:"float"},{name:"dotNV",type:"float"}]}),jg=un(({alphaT:e,alphaB:t,dotTV:r,dotBV:s,dotTL:i,dotBL:n,dotNV:a,dotNL:o})=>{const u=o.mul(vn(e.mul(r),t.mul(s),a).length()),l=a.mul(vn(e.mul(i),t.mul(n),o).length());return La(.5,u.add(l))}).setLayout({name:"V_GGX_SmithCorrelated_Anisotropic",type:"float",inputs:[{name:"alphaT",type:"float",qualifier:"in"},{name:"alphaB",type:"float",qualifier:"in"},{name:"dotTV",type:"float",qualifier:"in"},{name:"dotBV",type:"float",qualifier:"in"},{name:"dotTL",type:"float",qualifier:"in"},{name:"dotBL",type:"float",qualifier:"in"},{name:"dotNV",type:"float",qualifier:"in"},{name:"dotNL",type:"float",qualifier:"in"}]}),Xg=un(({alpha:e,dotNH:t})=>{const r=e.pow2(),s=t.pow2().mul(r.oneMinus()).oneMinus();return r.div(s.pow2()).mul(1/Math.PI)}).setLayout({name:"D_GGX",type:"float",inputs:[{name:"alpha",type:"float"},{name:"dotNH",type:"float"}]}),Kg=gn(1/Math.PI),Yg=un(({alphaT:e,alphaB:t,dotNH:r,dotTH:s,dotBH:i})=>{const n=e.mul(t),a=vn(t.mul(s),e.mul(i),n.mul(r)),o=a.dot(a),u=n.div(o);return Kg.mul(n.mul(u.pow2()))}).setLayout({name:"D_GGX_Anisotropic",type:"float",inputs:[{name:"alphaT",type:"float",qualifier:"in"},{name:"alphaB",type:"float",qualifier:"in"},{name:"dotNH",type:"float",qualifier:"in"},{name:"dotTH",type:"float",qualifier:"in"},{name:"dotBH",type:"float",qualifier:"in"}]}),Qg=un(({lightDirection:e,f0:t,f90:r,roughness:s,f:i,normalView:n=lc,USE_IRIDESCENCE:a,USE_ANISOTROPY:o})=>{const u=s.pow2(),l=e.add(Jd).normalize(),d=n.dot(e).clamp(),c=n.dot(Jd).clamp(),h=n.dot(l).clamp(),p=Jd.dot(l).clamp();let g,m,f=Dg({f0:t,f90:r,dotVH:p});if(Ki(a)&&(f=jn.mix(f,i)),Ki(o)){const t=Zn.dot(e),r=Zn.dot(Jd),s=Zn.dot(l),i=Jn.dot(e),n=Jn.dot(Jd),a=Jn.dot(l);g=jg({alphaT:Yn,alphaB:u,dotTV:r,dotBV:n,dotTL:t,dotBL:i,dotNV:c,dotNL:d}),m=Yg({alphaT:Yn,alphaB:u,dotNH:h,dotTH:s,dotBH:a})}else g=qg({alpha:u,dotNL:d,dotNV:c}),m=Xg({alpha:u,dotNH:h});return f.mul(g).mul(m)}),Zg=new 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Jg=null;const em=un(({roughness:e,dotNV:t})=>{null===Jg&&(Jg=new ye(Zg,16,16,G,be),Jg.name="DFG_LUT",Jg.minFilter=oe,Jg.magFilter=oe,Jg.wrapS=xe,Jg.wrapT=xe,Jg.generateMipmaps=!1,Jg.needsUpdate=!0);const r=bn(e,t);return Pl(Jg,r).rg}),tm=un(({lightDirection:e,f0:t,f90:r,roughness:s,f:i,USE_IRIDESCENCE:n,USE_ANISOTROPY:a})=>{const o=Qg({lightDirection:e,f0:t,f90:r,roughness:s,f:i,USE_IRIDESCENCE:n,USE_ANISOTROPY:a}),u=lc.dot(e).clamp(),l=lc.dot(Jd).clamp(),d=em({roughness:s,dotNV:l}),c=em({roughness:s,dotNV:u}),h=t.mul(d.x).add(r.mul(d.y)),p=t.mul(c.x).add(r.mul(c.y)),g=d.x.add(d.y),m=c.x.add(c.y),f=gn(1).sub(g),y=gn(1).sub(m),b=t.add(t.oneMinus().mul(.047619)),x=h.mul(p).mul(b).div(gn(1).sub(f.mul(y).mul(b).mul(b)).add(so)),T=f.mul(y),_=x.mul(T);return o.add(_)}),rm=un(e=>{const{dotNV:t,specularColor:r,specularF90:s,roughness:i}=e,n=em({dotNV:t,roughness:i});return r.mul(n.x).add(s.mul(n.y))}),sm=un(({f:e,f90:t,dotVH:r})=>{const s=r.oneMinus().saturate(),i=s.mul(s),n=s.mul(i,i).clamp(0,.9999);return e.sub(vn(t).mul(n)).div(n.oneMinus())}).setLayout({name:"Schlick_to_F0",type:"vec3",inputs:[{name:"f",type:"vec3"},{name:"f90",type:"float"},{name:"dotVH",type:"float"}]}),im=un(({roughness:e,dotNH:t})=>{const r=e.pow2(),s=gn(1).div(r),i=t.pow2().oneMinus().max(.0078125);return gn(2).add(s).mul(i.pow(s.mul(.5))).div(2*Math.PI)}).setLayout({name:"D_Charlie",type:"float",inputs:[{name:"roughness",type:"float"},{name:"dotNH",type:"float"}]}),nm=un(({dotNV:e,dotNL:t})=>gn(1).div(gn(4).mul(t.add(e).sub(t.mul(e))))).setLayout({name:"V_Neubelt",type:"float",inputs:[{name:"dotNV",type:"float"},{name:"dotNL",type:"float"}]}),am=un(({lightDirection:e})=>{const t=e.add(Jd).normalize(),r=lc.dot(e).clamp(),s=lc.dot(Jd).clamp(),i=lc.dot(t).clamp(),n=im({roughness:qn,dotNH:i}),a=nm({dotNV:s,dotNL:r});return Hn.mul(n).mul(a)}),om=un(({N:e,V:t,roughness:r})=>{const s=e.dot(t).saturate(),i=bn(r,s.oneMinus().sqrt());return i.assign(i.mul(.984375).add(.0078125)),i}).setLayout({name:"LTC_Uv",type:"vec2",inputs:[{name:"N",type:"vec3"},{name:"V",type:"vec3"},{name:"roughness",type:"float"}]}),um=un(({f:e})=>{const t=e.length();return Ho(t.mul(t).add(e.z).div(t.add(1)),0)}).setLayout({name:"LTC_ClippedSphereFormFactor",type:"float",inputs:[{name:"f",type:"vec3"}]}),lm=un(({v1:e,v2:t})=>{const r=e.dot(t),s=r.abs().toVar(),i=s.mul(.0145206).add(.4965155).mul(s).add(.8543985).toVar(),n=s.add(4.1616724).mul(s).add(3.417594).toVar(),a=i.div(n),o=r.greaterThan(0).select(a,Ho(r.mul(r).oneMinus(),1e-7).inverseSqrt().mul(.5).sub(a));return e.cross(t).mul(o)}).setLayout({name:"LTC_EdgeVectorFormFactor",type:"vec3",inputs:[{name:"v1",type:"vec3"},{name:"v2",type:"vec3"}]}),dm=un(({N:e,V:t,P:r,mInv:s,p0:i,p1:n,p2:a,p3:o})=>{const u=n.sub(i).toVar(),l=o.sub(i).toVar(),d=u.cross(l),c=vn().toVar();return cn(d.dot(r.sub(i)).greaterThanEqual(0),()=>{const u=t.sub(e.mul(t.dot(e))).normalize(),l=e.cross(u).negate(),d=s.mul(Bn(u,l,e).transpose()).toVar(),h=d.mul(i.sub(r)).normalize().toVar(),p=d.mul(n.sub(r)).normalize().toVar(),g=d.mul(a.sub(r)).normalize().toVar(),m=d.mul(o.sub(r)).normalize().toVar(),f=vn(0).toVar();f.addAssign(lm({v1:h,v2:p})),f.addAssign(lm({v1:p,v2:g})),f.addAssign(lm({v1:g,v2:m})),f.addAssign(lm({v1:m,v2:h})),c.assign(vn(um({f:f})))}),c}).setLayout({name:"LTC_Evaluate",type:"vec3",inputs:[{name:"N",type:"vec3"},{name:"V",type:"vec3"},{name:"P",type:"vec3"},{name:"mInv",type:"mat3"},{name:"p0",type:"vec3"},{name:"p1",type:"vec3"},{name:"p2",type:"vec3"},{name:"p3",type:"vec3"}]}),cm=un(({P:e,p0:t,p1:r,p2:s,p3:i})=>{const n=r.sub(t).toVar(),a=i.sub(t).toVar(),o=n.cross(a),u=vn().toVar();return cn(o.dot(e.sub(t)).greaterThanEqual(0),()=>{const n=t.sub(e).normalize().toVar(),a=r.sub(e).normalize().toVar(),o=s.sub(e).normalize().toVar(),l=i.sub(e).normalize().toVar(),d=vn(0).toVar();d.addAssign(lm({v1:n,v2:a})),d.addAssign(lm({v1:a,v2:o})),d.addAssign(lm({v1:o,v2:l})),d.addAssign(lm({v1:l,v2:n})),u.assign(vn(um({f:d.abs()})))}),u}).setLayout({name:"LTC_Evaluate",type:"vec3",inputs:[{name:"P",type:"vec3"},{name:"p0",type:"vec3"},{name:"p1",type:"vec3"},{name:"p2",type:"vec3"},{name:"p3",type:"vec3"}]}),hm=1/6,pm=e=>Fa(hm,Fa(e,Fa(e,e.negate().add(3)).sub(3)).add(1)),gm=e=>Fa(hm,Fa(e,Fa(e,Fa(3,e).sub(6))).add(4)),mm=e=>Fa(hm,Fa(e,Fa(e,Fa(-3,e).add(3)).add(3)).add(1)),fm=e=>Fa(hm,Zo(e,3)),ym=e=>pm(e).add(gm(e)),bm=e=>mm(e).add(fm(e)),xm=e=>Ma(-1,gm(e).div(pm(e).add(gm(e)))),Tm=e=>Ma(1,fm(e).div(mm(e).add(fm(e)))),_m=(e,t,r)=>{const s=e.uvNode,i=Fa(s,t.zw).add(.5),n=To(i),a=No(i),o=ym(a.x),u=bm(a.x),l=xm(a.x),d=Tm(a.x),c=xm(a.y),h=Tm(a.y),p=bn(n.x.add(l),n.y.add(c)).sub(.5).mul(t.xy),g=bn(n.x.add(d),n.y.add(c)).sub(.5).mul(t.xy),m=bn(n.x.add(l),n.y.add(h)).sub(.5).mul(t.xy),f=bn(n.x.add(d),n.y.add(h)).sub(.5).mul(t.xy),y=ym(a.y).mul(Ma(o.mul(e.sample(p).level(r)),u.mul(e.sample(g).level(r)))),b=bm(a.y).mul(Ma(o.mul(e.sample(m).level(r)),u.mul(e.sample(f).level(r))));return y.add(b)},vm=un(([e,t])=>{const r=bn(e.size(mn(t))),s=bn(e.size(mn(t.add(1)))),i=La(1,r),n=La(1,s),a=_m(e,En(i,r),To(t)),o=_m(e,En(n,s),_o(t));return No(t).mix(a,o)}),Nm=un(([e,t])=>{const r=t.mul(Cl(e));return vm(e,r)}),Sm=un(([e,t,r,s,i])=>{const n=vn(uu(t.negate(),vo(e),La(1,s))),a=vn(Fo(i[0].xyz),Fo(i[1].xyz),Fo(i[2].xyz));return vo(n).mul(r.mul(a))}).setLayout({name:"getVolumeTransmissionRay",type:"vec3",inputs:[{name:"n",type:"vec3"},{name:"v",type:"vec3"},{name:"thickness",type:"float"},{name:"ior",type:"float"},{name:"modelMatrix",type:"mat4"}]}),Rm=un(([e,t])=>e.mul(au(t.mul(2).sub(2),0,1))).setLayout({name:"applyIorToRoughness",type:"float",inputs:[{name:"roughness",type:"float"},{name:"ior",type:"float"}]}),Em=Vp(),Am=Gp(),wm=un(([e,t,r],{material:s})=>{const i=(s.side===M?Em:Am).sample(e),n=yo(Xl.x).mul(Rm(t,r));return vm(i,n)}),Cm=un(([e,t,r])=>(cn(r.notEqual(0),()=>{const s=fo(t).negate().div(r);return go(s.negate().mul(e))}),vn(1))).setLayout({name:"volumeAttenuation",type:"vec3",inputs:[{name:"transmissionDistance",type:"float"},{name:"attenuationColor",type:"vec3"},{name:"attenuationDistance",type:"float"}]}),Mm=un(([e,t,r,s,i,n,a,o,u,l,d,c,h,p,g])=>{let m,f;if(g){m=En().toVar(),f=vn().toVar();const i=d.sub(1).mul(g.mul(.025)),n=vn(d.sub(i),d,d.add(i));Sp({start:0,end:3},({i:i})=>{const d=n.element(i),g=Sm(e,t,c,d,o),y=a.add(g),b=l.mul(u.mul(En(y,1))),x=bn(b.xy.div(b.w)).toVar();x.addAssign(1),x.divAssign(2),x.assign(bn(x.x,x.y.oneMinus()));const T=wm(x,r,d);m.element(i).assign(T.element(i)),m.a.addAssign(T.a),f.element(i).assign(s.element(i).mul(Cm(Fo(g),h,p).element(i)))}),m.a.divAssign(3)}else{const i=Sm(e,t,c,d,o),n=a.add(i),g=l.mul(u.mul(En(n,1))),y=bn(g.xy.div(g.w)).toVar();y.addAssign(1),y.divAssign(2),y.assign(bn(y.x,y.y.oneMinus())),m=wm(y,r,d),f=s.mul(Cm(Fo(i),h,p))}const y=f.rgb.mul(m.rgb),b=e.dot(t).clamp(),x=vn(rm({dotNV:b,specularColor:i,specularF90:n,roughness:r})),T=f.r.add(f.g,f.b).div(3);return En(x.oneMinus().mul(y),m.a.oneMinus().mul(T).oneMinus())}),Bm=Bn(3.2404542,-.969266,.0556434,-1.5371385,1.8760108,-.2040259,-.4985314,.041556,1.0572252),Fm=(e,t)=>e.sub(t).div(e.add(t)).pow2(),Lm=un(({outsideIOR:e,eta2:t,cosTheta1:r,thinFilmThickness:s,baseF0:i})=>{const n=nu(e,t,lu(0,.03,s)),a=e.div(n).pow2().mul(r.pow2().oneMinus()).oneMinus();cn(a.lessThan(0),()=>vn(1));const o=a.sqrt(),u=Fm(n,e),l=Dg({f0:u,f90:1,dotVH:r}),d=l.oneMinus(),c=n.lessThan(e).select(Math.PI,0),h=gn(Math.PI).sub(c),p=(e=>{const t=e.sqrt();return vn(1).add(t).div(vn(1).sub(t))})(i.clamp(0,.9999)),g=Fm(p,n.toVec3()),m=Dg({f0:g,f90:1,dotVH:o}),f=vn(p.x.lessThan(n).select(Math.PI,0),p.y.lessThan(n).select(Math.PI,0),p.z.lessThan(n).select(Math.PI,0)),y=n.mul(s,o,2),b=vn(h).add(f),x=l.mul(m).clamp(1e-5,.9999),T=x.sqrt(),_=d.pow2().mul(m).div(vn(1).sub(x)),v=l.add(_).toVar(),N=_.sub(d).toVar();return Sp({start:1,end:2,condition:"<=",name:"m"},({m:e})=>{N.mulAssign(T);const t=((e,t)=>{const r=e.mul(2*Math.PI*1e-9),s=vn(54856e-17,44201e-17,52481e-17),i=vn(1681e3,1795300,2208400),n=vn(43278e5,93046e5,66121e5),a=gn(9747e-17*Math.sqrt(2*Math.PI*45282e5)).mul(r.mul(2239900).add(t.x).cos()).mul(r.pow2().mul(-45282e5).exp());let o=s.mul(n.mul(2*Math.PI).sqrt()).mul(i.mul(r).add(t).cos()).mul(r.pow2().negate().mul(n).exp());return o=vn(o.x.add(a),o.y,o.z).div(1.0685e-7),Bm.mul(o)})(gn(e).mul(y),gn(e).mul(b)).mul(2);v.addAssign(N.mul(t))}),v.max(vn(0))}).setLayout({name:"evalIridescence",type:"vec3",inputs:[{name:"outsideIOR",type:"float"},{name:"eta2",type:"float"},{name:"cosTheta1",type:"float"},{name:"thinFilmThickness",type:"float"},{name:"baseF0",type:"vec3"}]}),Pm=un(({normal:e,viewDir:t,roughness:r})=>{const s=e.dot(t).saturate(),i=r.mul(r),n=r.add(.1).reciprocal(),a=gn(-1.9362).add(r.mul(1.0678)).add(i.mul(.4573)).sub(n.mul(.8469)),o=gn(-.6014).add(r.mul(.5538)).sub(i.mul(.467)).sub(n.mul(.1255));return a.mul(s).add(o).exp().saturate()}),Dm=vn(.04),Um=gn(1);class Im extends Bg{constructor(e=!1,t=!1,r=!1,s=!1,i=!1,n=!1){super(),this.clearcoat=e,this.sheen=t,this.iridescence=r,this.anisotropy=s,this.transmission=i,this.dispersion=n,this.clearcoatRadiance=null,this.clearcoatSpecularDirect=null,this.clearcoatSpecularIndirect=null,this.sheenSpecularDirect=null,this.sheenSpecularIndirect=null,this.iridescenceFresnel=null,this.iridescenceF0=null,this.iridescenceF0Dielectric=null,this.iridescenceF0Metallic=null}start(e){if(!0===this.clearcoat&&(this.clearcoatRadiance=vn().toVar("clearcoatRadiance"),this.clearcoatSpecularDirect=vn().toVar("clearcoatSpecularDirect"),this.clearcoatSpecularIndirect=vn().toVar("clearcoatSpecularIndirect")),!0===this.sheen&&(this.sheenSpecularDirect=vn().toVar("sheenSpecularDirect"),this.sheenSpecularIndirect=vn().toVar("sheenSpecularIndirect")),!0===this.iridescence){const e=lc.dot(Jd).clamp(),t=Lm({outsideIOR:gn(1),eta2:Xn,cosTheta1:e,thinFilmThickness:Kn,baseF0:ea}),r=Lm({outsideIOR:gn(1),eta2:Xn,cosTheta1:e,thinFilmThickness:Kn,baseF0:On.rgb});this.iridescenceFresnel=nu(t,r,zn),this.iridescenceF0Dielectric=sm({f:t,f90:1,dotVH:e}),this.iridescenceF0Metallic=sm({f:r,f90:1,dotVH:e}),this.iridescenceF0=nu(this.iridescenceF0Dielectric,this.iridescenceF0Metallic,zn)}if(!0===this.transmission){const t=Yd,r=Nd.sub(Yd).normalize(),s=dc,i=e.context;i.backdrop=Mm(s,r,Gn,Vn,ta,ra,t,Dd,Td,bd,ua,da,ha,ca,this.dispersion?pa:null),i.backdropAlpha=la,On.a.mulAssign(nu(1,i.backdrop.a,la))}super.start(e)}computeMultiscattering(e,t,r,s,i=null){const n=lc.dot(Jd).clamp(),a=em({roughness:Gn,dotNV:n}),o=i?jn.mix(s,i):s,u=o.mul(a.x).add(r.mul(a.y)),l=a.x.add(a.y).oneMinus(),d=o.add(o.oneMinus().mul(.047619)),c=u.mul(d).div(l.mul(d).oneMinus());e.addAssign(u),t.addAssign(c.mul(l))}direct({lightDirection:e,lightColor:t,reflectedLight:r}){const s=lc.dot(e).clamp().mul(t).toVar();if(!0===this.sheen){this.sheenSpecularDirect.addAssign(s.mul(am({lightDirection:e})));const t=Pm({normal:lc,viewDir:Jd,roughness:qn}),r=Pm({normal:lc,viewDir:e,roughness:qn}),i=Hn.r.max(Hn.g).max(Hn.b).mul(t.max(r)).oneMinus();s.mulAssign(i)}if(!0===this.clearcoat){const r=cc.dot(e).clamp().mul(t);this.clearcoatSpecularDirect.addAssign(r.mul(Qg({lightDirection:e,f0:Dm,f90:Um,roughness:Wn,normalView:cc})))}r.directDiffuse.addAssign(s.mul(Ug({diffuseColor:Vn}))),r.directSpecular.addAssign(s.mul(tm({lightDirection:e,f0:ta,f90:1,roughness:Gn,f:this.iridescenceFresnel,USE_IRIDESCENCE:this.iridescence,USE_ANISOTROPY:this.anisotropy})))}directRectArea({lightColor:e,lightPosition:t,halfWidth:r,halfHeight:s,reflectedLight:i,ltc_1:n,ltc_2:a}){const o=t.add(r).sub(s),u=t.sub(r).sub(s),l=t.sub(r).add(s),d=t.add(r).add(s),c=lc,h=Jd,p=Zd.toVar(),g=om({N:c,V:h,roughness:Gn}),m=n.sample(g).toVar(),f=a.sample(g).toVar(),y=Bn(vn(m.x,0,m.y),vn(0,1,0),vn(m.z,0,m.w)).toVar(),b=ta.mul(f.x).add(ra.sub(ta).mul(f.y)).toVar();if(i.directSpecular.addAssign(e.mul(b).mul(dm({N:c,V:h,P:p,mInv:y,p0:o,p1:u,p2:l,p3:d}))),i.directDiffuse.addAssign(e.mul(Vn).mul(dm({N:c,V:h,P:p,mInv:Bn(1,0,0,0,1,0,0,0,1),p0:o,p1:u,p2:l,p3:d}))),!0===this.clearcoat){const t=cc,r=om({N:t,V:h,roughness:Wn}),s=n.sample(r),i=a.sample(r),c=Bn(vn(s.x,0,s.y),vn(0,1,0),vn(s.z,0,s.w)),g=Dm.mul(i.x).add(Um.sub(Dm).mul(i.y));this.clearcoatSpecularDirect.addAssign(e.mul(g).mul(dm({N:t,V:h,P:p,mInv:c,p0:o,p1:u,p2:l,p3:d})))}}indirect(e){this.indirectDiffuse(e),this.indirectSpecular(e),this.ambientOcclusion(e)}indirectDiffuse(e){const{irradiance:t,reflectedLight:r}=e.context,s=t.mul(Ug({diffuseColor:Vn})).toVar();if(!0===this.sheen){const e=Pm({normal:lc,viewDir:Jd,roughness:qn}),t=Hn.r.max(Hn.g).max(Hn.b).mul(e).oneMinus();s.mulAssign(t)}r.indirectDiffuse.addAssign(s)}indirectSpecular(e){const{radiance:t,iblIrradiance:r,reflectedLight:s}=e.context;if(!0===this.sheen&&this.sheenSpecularIndirect.addAssign(r.mul(Hn,Pm({normal:lc,viewDir:Jd,roughness:qn}))),!0===this.clearcoat){const e=cc.dot(Jd).clamp(),t=rm({dotNV:e,specularColor:Dm,specularF90:Um,roughness:Wn});this.clearcoatSpecularIndirect.addAssign(this.clearcoatRadiance.mul(t))}const i=vn().toVar("singleScatteringDielectric"),n=vn().toVar("multiScatteringDielectric"),a=vn().toVar("singleScatteringMetallic"),o=vn().toVar("multiScatteringMetallic");this.computeMultiscattering(i,n,ra,ea,this.iridescenceF0Dielectric),this.computeMultiscattering(a,o,ra,On.rgb,this.iridescenceF0Metallic);const u=nu(i,a,zn),l=nu(n,o,zn),d=i.add(n),c=Vn.mul(d.oneMinus()),h=r.mul(1/Math.PI),p=t.mul(u).add(l.mul(h)).toVar(),g=c.mul(h).toVar();if(!0===this.sheen){const e=Pm({normal:lc,viewDir:Jd,roughness:qn}),t=Hn.r.max(Hn.g).max(Hn.b).mul(e).oneMinus();p.mulAssign(t),g.mulAssign(t)}s.indirectSpecular.addAssign(p),s.indirectDiffuse.addAssign(g)}ambientOcclusion(e){const{ambientOcclusion:t,reflectedLight:r}=e.context,s=lc.dot(Jd).clamp().add(t),i=Gn.mul(-16).oneMinus().negate().exp2(),n=t.sub(s.pow(i).oneMinus()).clamp();!0===this.clearcoat&&this.clearcoatSpecularIndirect.mulAssign(t),!0===this.sheen&&this.sheenSpecularIndirect.mulAssign(t),r.indirectDiffuse.mulAssign(t),r.indirectSpecular.mulAssign(n)}finish({context:e}){const{outgoingLight:t}=e;if(!0===this.clearcoat){const e=cc.dot(Jd).clamp(),r=Dg({dotVH:e,f0:Dm,f90:Um}),s=t.mul($n.mul(r).oneMinus()).add(this.clearcoatSpecularDirect.add(this.clearcoatSpecularIndirect).mul($n));t.assign(s)}if(!0===this.sheen){const e=t.add(this.sheenSpecularDirect,this.sheenSpecularIndirect.mul(1/Math.PI));t.assign(e)}}}const Om=gn(1),Vm=gn(-2),km=gn(.8),Gm=gn(-1),zm=gn(.4),$m=gn(2),Wm=gn(.305),Hm=gn(3),qm=gn(.21),jm=gn(4),Xm=gn(4),Km=gn(16),Ym=un(([e])=>{const t=vn(Mo(e)).toVar(),r=gn(-1).toVar();return cn(t.x.greaterThan(t.z),()=>{cn(t.x.greaterThan(t.y),()=>{r.assign(bu(e.x.greaterThan(0),0,3))}).Else(()=>{r.assign(bu(e.y.greaterThan(0),1,4))})}).Else(()=>{cn(t.z.greaterThan(t.y),()=>{r.assign(bu(e.z.greaterThan(0),2,5))}).Else(()=>{r.assign(bu(e.y.greaterThan(0),1,4))})}),r}).setLayout({name:"getFace",type:"float",inputs:[{name:"direction",type:"vec3"}]}),Qm=un(([e,t])=>{const r=bn().toVar();return cn(t.equal(0),()=>{r.assign(bn(e.z,e.y).div(Mo(e.x)))}).ElseIf(t.equal(1),()=>{r.assign(bn(e.x.negate(),e.z.negate()).div(Mo(e.y)))}).ElseIf(t.equal(2),()=>{r.assign(bn(e.x.negate(),e.y).div(Mo(e.z)))}).ElseIf(t.equal(3),()=>{r.assign(bn(e.z.negate(),e.y).div(Mo(e.x)))}).ElseIf(t.equal(4),()=>{r.assign(bn(e.x.negate(),e.z).div(Mo(e.y)))}).Else(()=>{r.assign(bn(e.x,e.y).div(Mo(e.z)))}),Fa(.5,r.add(1))}).setLayout({name:"getUV",type:"vec2",inputs:[{name:"direction",type:"vec3"},{name:"face",type:"float"}]}),Zm=un(([e])=>{const t=gn(0).toVar();return cn(e.greaterThanEqual(km),()=>{t.assign(Om.sub(e).mul(Gm.sub(Vm)).div(Om.sub(km)).add(Vm))}).ElseIf(e.greaterThanEqual(zm),()=>{t.assign(km.sub(e).mul($m.sub(Gm)).div(km.sub(zm)).add(Gm))}).ElseIf(e.greaterThanEqual(Wm),()=>{t.assign(zm.sub(e).mul(Hm.sub($m)).div(zm.sub(Wm)).add($m))}).ElseIf(e.greaterThanEqual(qm),()=>{t.assign(Wm.sub(e).mul(jm.sub(Hm)).div(Wm.sub(qm)).add(Hm))}).Else(()=>{t.assign(gn(-2).mul(yo(Fa(1.16,e))))}),t}).setLayout({name:"roughnessToMip",type:"float",inputs:[{name:"roughness",type:"float"}]}),Jm=un(([e,t])=>{const r=e.toVar();r.assign(Fa(2,r).sub(1));const s=vn(r,1).toVar();return cn(t.equal(0),()=>{s.assign(s.zyx)}).ElseIf(t.equal(1),()=>{s.assign(s.xzy),s.xz.mulAssign(-1)}).ElseIf(t.equal(2),()=>{s.x.mulAssign(-1)}).ElseIf(t.equal(3),()=>{s.assign(s.zyx),s.xz.mulAssign(-1)}).ElseIf(t.equal(4),()=>{s.assign(s.xzy),s.xy.mulAssign(-1)}).ElseIf(t.equal(5),()=>{s.z.mulAssign(-1)}),s}).setLayout({name:"getDirection",type:"vec3",inputs:[{name:"uv",type:"vec2"},{name:"face",type:"float"}]}),ef=un(([e,t,r,s,i,n])=>{const a=gn(r),o=vn(t),u=au(Zm(a),Vm,n),l=No(u),d=To(u),c=vn(tf(e,o,d,s,i,n)).toVar();return cn(l.notEqual(0),()=>{const t=vn(tf(e,o,d.add(1),s,i,n)).toVar();c.assign(nu(c,t,l))}),c}),tf=un(([e,t,r,s,i,n])=>{const a=gn(r).toVar(),o=vn(t),u=gn(Ym(o)).toVar(),l=gn(Ho(Xm.sub(a),0)).toVar();a.assign(Ho(a,Xm));const d=gn(mo(a)).toVar(),c=bn(Qm(o,u).mul(d.sub(2)).add(1)).toVar();return cn(u.greaterThan(2),()=>{c.y.addAssign(d),u.subAssign(3)}),c.x.addAssign(u.mul(d)),c.x.addAssign(l.mul(Fa(3,Km))),c.y.addAssign(Fa(4,mo(n).sub(d))),c.x.mulAssign(s),c.y.mulAssign(i),e.sample(c).grad(bn(),bn())}),rf=un(({envMap:e,mipInt:t,outputDirection:r,theta:s,axis:i,CUBEUV_TEXEL_WIDTH:n,CUBEUV_TEXEL_HEIGHT:a,CUBEUV_MAX_MIP:o})=>{const u=Ro(s),l=r.mul(u).add(i.cross(r).mul(So(s))).add(i.mul(i.dot(r).mul(u.oneMinus())));return tf(e,l,t,n,a,o)}),sf=un(({n:e,latitudinal:t,poleAxis:r,outputDirection:s,weights:i,samples:n,dTheta:a,mipInt:o,envMap:u,CUBEUV_TEXEL_WIDTH:l,CUBEUV_TEXEL_HEIGHT:d,CUBEUV_MAX_MIP:c})=>{const h=vn(bu(t,r,Qo(r,s))).toVar();cn(h.equal(vn(0)),()=>{h.assign(vn(s.z,0,s.x.negate()))}),h.assign(vo(h));const p=vn().toVar();return p.addAssign(i.element(0).mul(rf({theta:0,axis:h,outputDirection:s,mipInt:o,envMap:u,CUBEUV_TEXEL_WIDTH:l,CUBEUV_TEXEL_HEIGHT:d,CUBEUV_MAX_MIP:c}))),Sp({start:mn(1),end:e},({i:e})=>{cn(e.greaterThanEqual(n),()=>{Rp()});const t=gn(a.mul(gn(e))).toVar();p.addAssign(i.element(e).mul(rf({theta:t.mul(-1),axis:h,outputDirection:s,mipInt:o,envMap:u,CUBEUV_TEXEL_WIDTH:l,CUBEUV_TEXEL_HEIGHT:d,CUBEUV_MAX_MIP:c}))),p.addAssign(i.element(e).mul(rf({theta:t,axis:h,outputDirection:s,mipInt:o,envMap:u,CUBEUV_TEXEL_WIDTH:l,CUBEUV_TEXEL_HEIGHT:d,CUBEUV_MAX_MIP:c})))}),En(p,1)}),nf=un(([e])=>{const t=fn(e).toVar();return t.assign(t.shiftLeft(fn(16)).bitOr(t.shiftRight(fn(16)))),t.assign(t.bitAnd(fn(1431655765)).shiftLeft(fn(1)).bitOr(t.bitAnd(fn(2863311530)).shiftRight(fn(1)))),t.assign(t.bitAnd(fn(858993459)).shiftLeft(fn(2)).bitOr(t.bitAnd(fn(3435973836)).shiftRight(fn(2)))),t.assign(t.bitAnd(fn(252645135)).shiftLeft(fn(4)).bitOr(t.bitAnd(fn(4042322160)).shiftRight(fn(4)))),t.assign(t.bitAnd(fn(16711935)).shiftLeft(fn(8)).bitOr(t.bitAnd(fn(4278255360)).shiftRight(fn(8)))),gn(t).mul(2.3283064365386963e-10)}),af=un(([e,t])=>bn(gn(e).div(gn(t)),nf(e))),of=un(([e,t,r])=>{const s=r.mul(r).toConst(),i=vn(1,0,0).toConst(),n=Qo(t,i).toConst(),a=bo(e.x).toConst(),o=Fa(2,3.14159265359).mul(e.y).toConst(),u=a.mul(Ro(o)).toConst(),l=a.mul(So(o)).toVar(),d=Fa(.5,t.z.add(1)).toConst();l.assign(d.oneMinus().mul(bo(u.mul(u).oneMinus())).add(d.mul(l)));const c=i.mul(u).add(n.mul(l)).add(t.mul(bo(Ho(0,u.mul(u).add(l.mul(l)).oneMinus()))));return vo(vn(s.mul(c.x),s.mul(c.y),Ho(0,c.z)))}),uf=un(({roughness:e,mipInt:t,envMap:r,N_immutable:s,GGX_SAMPLES:i,CUBEUV_TEXEL_WIDTH:n,CUBEUV_TEXEL_HEIGHT:a,CUBEUV_MAX_MIP:o})=>{const u=vn(s).toVar(),l=vn(0).toVar(),d=gn(0).toVar();return cn(e.lessThan(.001),()=>{l.assign(tf(r,u,t,n,a,o))}).Else(()=>{const s=bu(Mo(u.z).lessThan(.999),vn(0,0,1),vn(1,0,0)),c=vo(Qo(s,u)).toVar(),h=Qo(u,c).toVar();Sp({start:fn(0),end:i},({i:s})=>{const p=af(s,i),g=of(p,vn(0,0,1),e),m=vo(c.mul(g.x).add(h.mul(g.y)).add(u.mul(g.z))),f=vo(m.mul(Yo(u,m).mul(2)).sub(u)),y=Ho(Yo(u,f),0);cn(y.greaterThan(0),()=>{const e=tf(r,f,t,n,a,o);l.addAssign(e.mul(y)),d.addAssign(y)})}),cn(d.greaterThan(0),()=>{l.assign(l.div(d))})}),En(l,1)}),lf=[.125,.215,.35,.446,.526,.582],df=20,cf=new _e(-1,1,1,-1,0,1),hf=new ve(90,1),pf=new e;let gf=null,mf=0,ff=0;const yf=new r,bf=new WeakMap,xf=[3,1,5,0,4,2],Tf=Jm(Rl(),Sl("faceIndex")).normalize(),_f=vn(Tf.x,Tf.y,Tf.z);class vf{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._sizeLods=[],this._sigmas=[],this._lodMeshes=[],this._blurMaterial=null,this._ggxMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._backgroundBox=null}get _hasInitialized(){return this._renderer.hasInitialized()}fromScene(e,t=0,r=.1,s=100,i={}){const{size:n=256,position:a=yf,renderTarget:o=null}=i;if(this._setSize(n),!1===this._hasInitialized){d('PMREMGenerator: ".fromScene()" called before the backend is initialized. Try using "await renderer.init()" instead.');const n=o||this._allocateTarget();return i.renderTarget=n,this.fromSceneAsync(e,t,r,s,i),n}gf=this._renderer.getRenderTarget(),mf=this._renderer.getActiveCubeFace(),ff=this._renderer.getActiveMipmapLevel();const u=o||this._allocateTarget();return u.depthBuffer=!0,this._init(u),this._sceneToCubeUV(e,r,s,u,a),t>0&&this._blur(u,0,0,t),this._applyPMREM(u),this._cleanup(u),u}async fromSceneAsync(e,t=0,r=.1,s=100,i={}){return v('PMREMGenerator: ".fromSceneAsync()" is deprecated. Use "await renderer.init()" instead.'),await this._renderer.init(),this.fromScene(e,t,r,s,i)}fromEquirectangular(e,t=null){if(!1===this._hasInitialized){d('PMREMGenerator: .fromEquirectangular() called before the backend is initialized. Try using "await renderer.init()" instead.'),this._setSizeFromTexture(e);const r=t||this._allocateTarget();return this.fromEquirectangularAsync(e,r),r}return this._fromTexture(e,t)}async fromEquirectangularAsync(e,t=null){return v('PMREMGenerator: ".fromEquirectangularAsync()" is deprecated. Use "await renderer.init()" instead.'),await this._renderer.init(),this._fromTexture(e,t)}fromCubemap(e,t=null){if(!1===this._hasInitialized){d("PMREMGenerator: .fromCubemap() called before the backend is initialized. Try using .fromCubemapAsync() instead."),this._setSizeFromTexture(e);const r=t||this._allocateTarget();return this.fromCubemapAsync(e,t),r}return this._fromTexture(e,t)}async fromCubemapAsync(e,t=null){return v('PMREMGenerator: ".fromCubemapAsync()" is deprecated. Use "await renderer.init()" instead.'),await this._renderer.init(),this._fromTexture(e,t)}async compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=Ef(),await this._compileMaterial(this._cubemapMaterial))}async compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=Af(),await this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose(),null!==this._backgroundBox&&(this._backgroundBox.geometry.dispose(),this._backgroundBox.material.dispose())}_setSizeFromTexture(e){e.mapping===P||e.mapping===D?this._setSize(0===e.image.length?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4)}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._ggxMaterial&&this._ggxMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let e=0;ee-4?o=lf[a-e+4-1]:0===a&&(o=0),r.push(o);const u=1/(n-2),l=-u,d=1+u,c=[l,l,d,l,d,d,l,l,d,d,l,d],h=6,p=6,g=3,m=2,f=1,y=new Float32Array(g*p*h),b=new Float32Array(m*p*h),x=new Float32Array(f*p*h);for(let e=0;e2?0:-1,s=[t,r,0,t+2/3,r,0,t+2/3,r+1,0,t,r,0,t+2/3,r+1,0,t,r+1,0],i=xf[e];y.set(s,g*p*i),b.set(c,m*p*i);const n=[i,i,i,i,i,i];x.set(n,f*p*i)}const T=new Te;T.setAttribute("position",new Ee(y,g)),T.setAttribute("uv",new Ee(b,m)),T.setAttribute("faceIndex",new Ee(x,f)),s.push(new ne(T,null)),i>4&&i--}return{lodMeshes:s,sizeLods:t,sigmas:r}}(t)),this._blurMaterial=function(e,t,s){const i=kl(new Array(df).fill(0)),n=_a(new r(0,1,0)),a=_a(0),o=gn(df),u=_a(0),l=_a(1),d=Pl(),c=_a(0),h=gn(1/t),p=gn(1/s),g=gn(e),m={n:o,latitudinal:u,weights:i,poleAxis:n,outputDirection:_f,dTheta:a,samples:l,envMap:d,mipInt:c,CUBEUV_TEXEL_WIDTH:h,CUBEUV_TEXEL_HEIGHT:p,CUBEUV_MAX_MIP:g},f=Rf("blur");return f.fragmentNode=sf({...m,latitudinal:u.equal(1)}),bf.set(f,m),f}(t,e.width,e.height),this._ggxMaterial=function(e,t,r){const s=Pl(),i=_a(0),n=_a(0),a=gn(1/t),o=gn(1/r),u=gn(e),l={envMap:s,roughness:i,mipInt:n,CUBEUV_TEXEL_WIDTH:a,CUBEUV_TEXEL_HEIGHT:o,CUBEUV_MAX_MIP:u},d=Rf("ggx");return d.fragmentNode=uf({...l,N_immutable:_f,GGX_SAMPLES:fn(512)}),bf.set(d,l),d}(t,e.width,e.height)}}async _compileMaterial(e){const t=new ne(new Te,e);await this._renderer.compile(t,cf)}_sceneToCubeUV(e,t,r,s,i){const n=hf;n.near=t,n.far=r;const a=[1,1,1,1,-1,1],o=[1,-1,1,-1,1,-1],u=this._renderer,l=u.autoClear;u.getClearColor(pf),u.autoClear=!1,null===this._backgroundBox&&(this._backgroundBox=new ne(new ie,new ge({name:"PMREM.Background",side:M,depthWrite:!1,depthTest:!1})));const d=this._backgroundBox,c=d.material;let h=!1;const p=e.background;p?p.isColor&&(c.color.copy(p),e.background=null,h=!0):(c.color.copy(pf),h=!0),u.setRenderTarget(s),u.clear(),h&&u.render(d,n);for(let t=0;t<6;t++){const r=t%3;0===r?(n.up.set(0,a[t],0),n.position.set(i.x,i.y,i.z),n.lookAt(i.x+o[t],i.y,i.z)):1===r?(n.up.set(0,0,a[t]),n.position.set(i.x,i.y,i.z),n.lookAt(i.x,i.y+o[t],i.z)):(n.up.set(0,a[t],0),n.position.set(i.x,i.y,i.z),n.lookAt(i.x,i.y,i.z+o[t]));const l=this._cubeSize;Sf(s,r*l,t>2?l:0,l,l),u.render(e,n)}u.autoClear=l,e.background=p}_textureToCubeUV(e,t){const r=this._renderer,s=e.mapping===P||e.mapping===D;s?null===this._cubemapMaterial&&(this._cubemapMaterial=Ef(e)):null===this._equirectMaterial&&(this._equirectMaterial=Af(e));const i=s?this._cubemapMaterial:this._equirectMaterial;i.fragmentNode.value=e;const n=this._lodMeshes[0];n.material=i;const a=this._cubeSize;Sf(t,0,0,3*a,2*a),r.setRenderTarget(t),r.render(n,cf)}_applyPMREM(e){const t=this._renderer,r=t.autoClear;t.autoClear=!1;const s=this._lodMeshes.length;for(let t=1;tc-4?r-c+4:0),g=4*(this._cubeSize-h);e.texture.frame=(e.texture.frame||0)+1,o.envMap.value=e.texture,o.roughness.value=d,o.mipInt.value=c-t,Sf(i,p,g,3*h,2*h),s.setRenderTarget(i),s.render(a,cf),i.texture.frame=(i.texture.frame||0)+1,o.envMap.value=i.texture,o.roughness.value=0,o.mipInt.value=c-r,Sf(e,p,g,3*h,2*h),s.setRenderTarget(e),s.render(a,cf)}_blur(e,t,r,s,i){const n=this._pingPongRenderTarget;this._halfBlur(e,n,t,r,s,"latitudinal",i),this._halfBlur(n,e,r,r,s,"longitudinal",i)}_halfBlur(e,t,r,s,i,n,a){const u=this._renderer,l=this._blurMaterial;"latitudinal"!==n&&"longitudinal"!==n&&o("blur direction must be either latitudinal or longitudinal!");const c=this._lodMeshes[s];c.material=l;const h=bf.get(l),p=this._sizeLods[r]-1,g=isFinite(i)?Math.PI/(2*p):2*Math.PI/39,m=i/g,f=isFinite(i)?1+Math.floor(3*m):df;f>df&&d(`sigmaRadians, ${i}, is too large and will clip, as it requested ${f} samples when the maximum is set to 20`);const y=[];let b=0;for(let e=0;ex-4?s-x+4:0),4*(this._cubeSize-T),3*T,2*T),u.setRenderTarget(t),u.render(c,cf)}}function Nf(e,t){const r=new se(e,t,{magFilter:oe,minFilter:oe,generateMipmaps:!1,type:be,format:Se,colorSpace:Ne});return r.texture.mapping=Re,r.texture.name="PMREM.cubeUv",r.texture.isPMREMTexture=!0,r.scissorTest=!0,r}function Sf(e,t,r,s,i){e.viewport.set(t,r,s,i),e.scissor.set(t,r,s,i)}function Rf(e){const t=new pg;return t.depthTest=!1,t.depthWrite=!1,t.blending=ee,t.name=`PMREM_${e}`,t}function Ef(e){const t=Rf("cubemap");return t.fragmentNode=Cc(e,_f),t}function Af(e){const t=Rf("equirect");return t.fragmentNode=Pl(e,vg(_f),0),t}const wf=new WeakMap;function Cf(e,t,r){const s=function(e){let t=wf.get(e);void 0===t&&(t=new WeakMap,wf.set(e,t));return t}(t);let i=s.get(e);if((void 0!==i?i.pmremVersion:-1)!==e.pmremVersion){const t=e.image;if(e.isCubeTexture){if(!function(e){if(null==e)return!1;let t=0;const r=6;for(let s=0;s0}(t))return null;i=r.fromEquirectangular(e,i)}i.pmremVersion=e.pmremVersion,s.set(e,i)}return i.texture}class Mf extends ci{static get type(){return"PMREMNode"}constructor(e,t=null,r=null){super("vec3"),this._value=e,this._pmrem=null,this.uvNode=t,this.levelNode=r,this._generator=null;const s=new N;s.isRenderTargetTexture=!0,this._texture=Pl(s),this._width=_a(0),this._height=_a(0),this._maxMip=_a(0),this.updateBeforeType=Js.RENDER}set value(e){this._value=e,this._pmrem=null}get value(){return this._value}updateFromTexture(e){const t=function(e){const t=Math.log2(e)-2,r=1/e;return{texelWidth:1/(3*Math.max(Math.pow(2,t),112)),texelHeight:r,maxMip:t}}(e.image.height);this._texture.value=e,this._width.value=t.texelWidth,this._height.value=t.texelHeight,this._maxMip.value=t.maxMip}updateBefore(e){let t=this._pmrem;const r=t?t.pmremVersion:-1,s=this._value;r!==s.pmremVersion&&(t=!0===s.isPMREMTexture?s:Cf(s,e.renderer,this._generator),null!==t&&(this._pmrem=t,this.updateFromTexture(t)))}setup(e){null===this._generator&&(this._generator=new vf(e.renderer)),this.updateBefore(e);let t=this.uvNode;null===t&&e.context.getUV&&(t=e.context.getUV(this,e)),t=_c.mul(vn(t.x,t.y.negate(),t.z));let r=this.levelNode;return null===r&&e.context.getTextureLevel&&(r=e.context.getTextureLevel(this)),ef(this._texture,t,r,this._width,this._height,this._maxMip)}dispose(){super.dispose(),null!==this._generator&&this._generator.dispose()}}const Bf=rn(Mf).setParameterLength(1,3),Ff=new WeakMap;class Lf extends Bp{static get type(){return"EnvironmentNode"}constructor(e=null){super(),this.envNode=e}setup(e){const{material:t}=e;let r=this.envNode;if(r.isTextureNode||r.isMaterialReferenceNode){const s=r.isTextureNode?r.value:t[r.property],i=this._getPMREMNodeCache(e.renderer);let n=i.get(s);void 0===n&&(n=Bf(s),i.set(s,n)),r=n}const s=!0===t.useAnisotropy||t.anisotropy>0?oh:lc,i=r.context(Pf(Gn,s)).mul(Tc),n=r.context(Df(dc)).mul(Math.PI).mul(Tc),a=al(i),o=al(n);e.context.radiance.addAssign(a),e.context.iblIrradiance.addAssign(o);const u=e.context.lightingModel.clearcoatRadiance;if(u){const e=r.context(Pf(Wn,cc)).mul(Tc),t=al(e);u.addAssign(t)}}_getPMREMNodeCache(e){let t=Ff.get(e);return void 0===t&&(t=new WeakMap,Ff.set(e,t)),t}}const Pf=(e,t)=>{let r=null;return{getUV:()=>(null===r&&(r=Jd.negate().reflect(t),r=tu(e).mix(r,t).normalize(),r=r.transformDirection(Td)),r),getTextureLevel:()=>e}},Df=e=>({getUV:()=>e,getTextureLevel:()=>gn(1)}),Uf=new Ae;class If extends pg{static get type(){return"MeshStandardNodeMaterial"}constructor(e){super(),this.isMeshStandardNodeMaterial=!0,this.lights=!0,this.emissiveNode=null,this.metalnessNode=null,this.roughnessNode=null,this.setDefaultValues(Uf),this.setValues(e)}setupEnvironment(e){let t=super.setupEnvironment(e);return null===t&&e.environmentNode&&(t=e.environmentNode),t?new Lf(t):null}setupLightingModel(){return new Im}setupSpecular(){const e=nu(vn(.04),On.rgb,zn);ea.assign(vn(.04)),ta.assign(e),ra.assign(1)}setupVariants(){const e=this.metalnessNode?gn(this.metalnessNode):Ch;zn.assign(e);let t=this.roughnessNode?gn(this.roughnessNode):wh;t=Hg({roughness:t}),Gn.assign(t),this.setupSpecular(),Vn.assign(On.rgb.mul(e.oneMinus()))}copy(e){return this.emissiveNode=e.emissiveNode,this.metalnessNode=e.metalnessNode,this.roughnessNode=e.roughnessNode,super.copy(e)}}const Of=new we;class Vf extends If{static get type(){return"MeshPhysicalNodeMaterial"}constructor(e){super(),this.isMeshPhysicalNodeMaterial=!0,this.clearcoatNode=null,this.clearcoatRoughnessNode=null,this.clearcoatNormalNode=null,this.sheenNode=null,this.sheenRoughnessNode=null,this.iridescenceNode=null,this.iridescenceIORNode=null,this.iridescenceThicknessNode=null,this.specularIntensityNode=null,this.specularColorNode=null,this.iorNode=null,this.transmissionNode=null,this.thicknessNode=null,this.attenuationDistanceNode=null,this.attenuationColorNode=null,this.dispersionNode=null,this.anisotropyNode=null,this.setDefaultValues(Of),this.setValues(e)}get useClearcoat(){return this.clearcoat>0||null!==this.clearcoatNode}get useIridescence(){return this.iridescence>0||null!==this.iridescenceNode}get useSheen(){return this.sheen>0||null!==this.sheenNode}get useAnisotropy(){return this.anisotropy>0||null!==this.anisotropyNode}get useTransmission(){return this.transmission>0||null!==this.transmissionNode}get useDispersion(){return this.dispersion>0||null!==this.dispersionNode}setupSpecular(){const e=this.iorNode?gn(this.iorNode):$h;ua.assign(e),ea.assign(Wo(Jo(ua.sub(1).div(ua.add(1))).mul(Rh),vn(1)).mul(Sh)),ta.assign(nu(ea,On.rgb,zn)),ra.assign(nu(Sh,1,zn))}setupLightingModel(){return new Im(this.useClearcoat,this.useSheen,this.useIridescence,this.useAnisotropy,this.useTransmission,this.useDispersion)}setupVariants(e){if(super.setupVariants(e),this.useClearcoat){const e=this.clearcoatNode?gn(this.clearcoatNode):Bh,t=this.clearcoatRoughnessNode?gn(this.clearcoatRoughnessNode):Fh;$n.assign(e),Wn.assign(Hg({roughness:t}))}if(this.useSheen){const e=this.sheenNode?vn(this.sheenNode):Dh,t=this.sheenRoughnessNode?gn(this.sheenRoughnessNode):Uh;Hn.assign(e),qn.assign(t)}if(this.useIridescence){const e=this.iridescenceNode?gn(this.iridescenceNode):Oh,t=this.iridescenceIORNode?gn(this.iridescenceIORNode):Vh,r=this.iridescenceThicknessNode?gn(this.iridescenceThicknessNode):kh;jn.assign(e),Xn.assign(t),Kn.assign(r)}if(this.useAnisotropy){const e=(this.anisotropyNode?bn(this.anisotropyNode):Ih).toVar();Qn.assign(e.length()),cn(Qn.equal(0),()=>{e.assign(bn(1,0))}).Else(()=>{e.divAssign(bn(Qn)),Qn.assign(Qn.saturate())}),Yn.assign(Qn.pow2().mix(Gn.pow2(),1)),Zn.assign(nh[0].mul(e.x).add(nh[1].mul(e.y))),Jn.assign(nh[1].mul(e.x).sub(nh[0].mul(e.y)))}if(this.useTransmission){const e=this.transmissionNode?gn(this.transmissionNode):Gh,t=this.thicknessNode?gn(this.thicknessNode):zh,r=this.attenuationDistanceNode?gn(this.attenuationDistanceNode):Wh,s=this.attenuationColorNode?vn(this.attenuationColorNode):Hh;if(la.assign(e),da.assign(t),ca.assign(r),ha.assign(s),this.useDispersion){const e=this.dispersionNode?gn(this.dispersionNode):Zh;pa.assign(e)}}}setupClearcoatNormal(){return this.clearcoatNormalNode?vn(this.clearcoatNormalNode):Lh}setup(e){e.context.setupClearcoatNormal=()=>Fu(this.setupClearcoatNormal(e),"NORMAL","vec3"),super.setup(e)}copy(e){return this.clearcoatNode=e.clearcoatNode,this.clearcoatRoughnessNode=e.clearcoatRoughnessNode,this.clearcoatNormalNode=e.clearcoatNormalNode,this.sheenNode=e.sheenNode,this.sheenRoughnessNode=e.sheenRoughnessNode,this.iridescenceNode=e.iridescenceNode,this.iridescenceIORNode=e.iridescenceIORNode,this.iridescenceThicknessNode=e.iridescenceThicknessNode,this.specularIntensityNode=e.specularIntensityNode,this.specularColorNode=e.specularColorNode,this.iorNode=e.iorNode,this.transmissionNode=e.transmissionNode,this.thicknessNode=e.thicknessNode,this.attenuationDistanceNode=e.attenuationDistanceNode,this.attenuationColorNode=e.attenuationColorNode,this.dispersionNode=e.dispersionNode,this.anisotropyNode=e.anisotropyNode,super.copy(e)}}class kf extends Im{constructor(e=!1,t=!1,r=!1,s=!1,i=!1,n=!1,a=!1){super(e,t,r,s,i,n),this.useSSS=a}direct({lightDirection:e,lightColor:t,reflectedLight:r},s){if(!0===this.useSSS){const i=s.material,{thicknessColorNode:n,thicknessDistortionNode:a,thicknessAmbientNode:o,thicknessAttenuationNode:u,thicknessPowerNode:l,thicknessScaleNode:d}=i,c=e.add(lc.mul(a)).normalize(),h=gn(Jd.dot(c.negate()).saturate().pow(l).mul(d)),p=vn(h.add(o).mul(n));r.directDiffuse.addAssign(p.mul(u.mul(t)))}super.direct({lightDirection:e,lightColor:t,reflectedLight:r},s)}}class Gf extends Vf{static get type(){return"MeshSSSNodeMaterial"}constructor(e){super(e),this.thicknessColorNode=null,this.thicknessDistortionNode=gn(.1),this.thicknessAmbientNode=gn(0),this.thicknessAttenuationNode=gn(.1),this.thicknessPowerNode=gn(2),this.thicknessScaleNode=gn(10)}get useSSS(){return null!==this.thicknessColorNode}setupLightingModel(){return new kf(this.useClearcoat,this.useSheen,this.useIridescence,this.useAnisotropy,this.useTransmission,this.useDispersion,this.useSSS)}copy(e){return this.thicknessColorNode=e.thicknessColorNode,this.thicknessDistortionNode=e.thicknessDistortionNode,this.thicknessAmbientNode=e.thicknessAmbientNode,this.thicknessAttenuationNode=e.thicknessAttenuationNode,this.thicknessPowerNode=e.thicknessPowerNode,this.thicknessScaleNode=e.thicknessScaleNode,super.copy(e)}}const zf=un(({normal:e,lightDirection:t,builder:r})=>{const s=e.dot(t),i=bn(s.mul(.5).add(.5),0);if(r.material.gradientMap){const e=Dc("gradientMap","texture").context({getUV:()=>i});return vn(e.r)}{const e=i.fwidth().mul(.5);return nu(vn(.7),vn(1),lu(gn(.7).sub(e.x),gn(.7).add(e.x),i.x))}});class $f extends Bg{direct({lightDirection:e,lightColor:t,reflectedLight:r},s){const i=zf({normal:ic,lightDirection:e,builder:s}).mul(t);r.directDiffuse.addAssign(i.mul(Ug({diffuseColor:On.rgb})))}indirect(e){const{ambientOcclusion:t,irradiance:r,reflectedLight:s}=e.context;s.indirectDiffuse.addAssign(r.mul(Ug({diffuseColor:On}))),s.indirectDiffuse.mulAssign(t)}}const Wf=new Ce;class Hf extends pg{static get type(){return"MeshToonNodeMaterial"}constructor(e){super(),this.isMeshToonNodeMaterial=!0,this.lights=!0,this.setDefaultValues(Wf),this.setValues(e)}setupLightingModel(){return new $f}}const qf=un(()=>{const e=vn(Jd.z,0,Jd.x.negate()).normalize(),t=Jd.cross(e);return bn(e.dot(lc),t.dot(lc)).mul(.495).add(.5)}).once(["NORMAL","VERTEX"])().toVar("matcapUV"),jf=new Me;class Xf extends pg{static get type(){return"MeshMatcapNodeMaterial"}constructor(e){super(),this.isMeshMatcapNodeMaterial=!0,this.setDefaultValues(jf),this.setValues(e)}setupVariants(e){const t=qf;let r;r=e.material.matcap?Dc("matcap","texture").context({getUV:()=>t}):vn(nu(.2,.8,t.y)),On.rgb.mulAssign(r.rgb)}}class Kf extends ci{static get type(){return"RotateNode"}constructor(e,t){super(),this.positionNode=e,this.rotationNode=t}getNodeType(e){return this.positionNode.getNodeType(e)}setup(e){const{rotationNode:t,positionNode:r}=this;if("vec2"===this.getNodeType(e)){const e=t.cos(),s=t.sin();return Mn(e,s,s.negate(),e).mul(r)}{const e=t,s=Fn(En(1,0,0,0),En(0,Ro(e.x),So(e.x).negate(),0),En(0,So(e.x),Ro(e.x),0),En(0,0,0,1)),i=Fn(En(Ro(e.y),0,So(e.y),0),En(0,1,0,0),En(So(e.y).negate(),0,Ro(e.y),0),En(0,0,0,1)),n=Fn(En(Ro(e.z),So(e.z).negate(),0,0),En(So(e.z),Ro(e.z),0,0),En(0,0,1,0),En(0,0,0,1));return s.mul(i).mul(n).mul(En(r,1)).xyz}}}const Yf=rn(Kf).setParameterLength(2),Qf=new Be;class Zf extends pg{static get type(){return"SpriteNodeMaterial"}constructor(e){super(),this.isSpriteNodeMaterial=!0,this._useSizeAttenuation=!0,this.positionNode=null,this.rotationNode=null,this.scaleNode=null,this.transparent=!0,this.setDefaultValues(Qf),this.setValues(e)}setupPositionView(e){const{object:t,camera:r}=e,{positionNode:s,rotationNode:i,scaleNode:n,sizeAttenuation:a}=this,o=zd.mul(vn(s||0));let u=bn(Dd[0].xyz.length(),Dd[1].xyz.length());null!==n&&(u=u.mul(bn(n))),r.isPerspectiveCamera&&!1===a&&(u=u.mul(o.z.negate()));let l=jd.xy;if(t.center&&!0===t.center.isVector2){const e=((e,t,r)=>new $u(e,t,r))("center","vec2",t);l=l.sub(e.sub(.5))}l=l.mul(u);const d=gn(i||Ph),c=Yf(l,d);return En(o.xy.add(c),o.zw)}copy(e){return this.positionNode=e.positionNode,this.rotationNode=e.rotationNode,this.scaleNode=e.scaleNode,super.copy(e)}get sizeAttenuation(){return this._useSizeAttenuation}set sizeAttenuation(e){this._useSizeAttenuation!==e&&(this._useSizeAttenuation=e,this.needsUpdate=!0)}}const Jf=new Fe,ey=new t;class ty extends Zf{static get type(){return"PointsNodeMaterial"}constructor(e){super(),this.sizeNode=null,this.isPointsNodeMaterial=!0,this.setDefaultValues(Jf),this.setValues(e)}setupPositionView(){const{positionNode:e}=this;return zd.mul(vn(e||Xd)).xyz}setupVertexSprite(e){const{material:t,camera:r}=e,{rotationNode:s,scaleNode:i,sizeNode:n,sizeAttenuation:a}=this;let o=super.setupVertex(e);if(!0!==t.isNodeMaterial)return o;let u=null!==n?bn(n):Qh;u=u.mul(ql),r.isPerspectiveCamera&&!0===a&&(u=u.mul(ry.div(Zd.z.negate()))),i&&i.isNode&&(u=u.mul(bn(i)));let l=jd.xy;if(s&&s.isNode){const e=gn(s);l=Yf(l,e)}return l=l.mul(u),l=l.div(Ql.div(2)),l=l.mul(o.w),o=o.add(En(l,0,0)),o}setupVertex(e){return e.object.isPoints?super.setupVertex(e):this.setupVertexSprite(e)}get alphaToCoverage(){return this._useAlphaToCoverage}set alphaToCoverage(e){this._useAlphaToCoverage!==e&&(this._useAlphaToCoverage=e,this.needsUpdate=!0)}}const ry=_a(1).onFrameUpdate(function({renderer:e}){const t=e.getSize(ey);this.value=.5*t.y});class sy extends Bg{constructor(){super(),this.shadowNode=gn(1).toVar("shadowMask")}direct({lightNode:e}){null!==e.shadowNode&&this.shadowNode.mulAssign(e.shadowNode)}finish({context:e}){On.a.mulAssign(this.shadowNode.oneMinus()),e.outgoingLight.rgb.assign(On.rgb)}}const iy=new Le;class ny extends pg{static get type(){return"ShadowNodeMaterial"}constructor(e){super(),this.isShadowNodeMaterial=!0,this.lights=!0,this.transparent=!0,this.setDefaultValues(iy),this.setValues(e)}setupLightingModel(){return new sy}}const ay=Un("vec3"),oy=Un("vec3"),uy=Un("vec3");class ly extends Bg{constructor(){super()}start(e){const{material:t}=e,r=Un("vec3"),s=Un("vec3");cn(Nd.sub(Yd).length().greaterThan(Vd.mul(2)),()=>{r.assign(Nd),s.assign(Yd)}).Else(()=>{r.assign(Yd),s.assign(Nd)});const i=s.sub(r),n=_a("int").onRenderUpdate(({material:e})=>e.steps),a=i.length().div(n).toVar(),o=i.normalize().toVar(),u=gn(0).toVar(),l=vn(1).toVar();t.offsetNode&&u.addAssign(t.offsetNode.mul(a)),Sp(n,()=>{const s=r.add(o.mul(u)),i=Td.mul(En(s,1)).xyz;let n;null!==t.depthNode&&(oy.assign(Zp(jp(i.z,fd,yd))),e.context.sceneDepthNode=Zp(t.depthNode).toVar()),e.context.positionWorld=s,e.context.shadowPositionWorld=s,e.context.positionView=i,ay.assign(0),t.scatteringNode&&(n=t.scatteringNode({positionRay:s})),super.start(e),n&&ay.mulAssign(n);const d=ay.mul(.01).negate().mul(a).exp();l.mulAssign(d),u.addAssign(a)}),uy.addAssign(l.saturate().oneMinus())}scatteringLight(e,t){const r=t.context.sceneDepthNode;r?cn(r.greaterThanEqual(oy),()=>{ay.addAssign(e)}):ay.addAssign(e)}direct({lightNode:e,lightColor:t},r){if(void 0===e.light.distance)return;const s=t.xyz.toVar();s.mulAssign(e.shadowNode),this.scatteringLight(s,r)}directRectArea({lightColor:e,lightPosition:t,halfWidth:r,halfHeight:s},i){const n=t.add(r).sub(s),a=t.sub(r).sub(s),o=t.sub(r).add(s),u=t.add(r).add(s),l=i.context.positionView,d=e.xyz.mul(cm({P:l,p0:n,p1:a,p2:o,p3:u})).pow(1.5);this.scatteringLight(d,i)}finish(e){e.context.outgoingLight.assign(uy)}}class dy extends pg{static get type(){return"VolumeNodeMaterial"}constructor(e){super(),this.isVolumeNodeMaterial=!0,this.steps=25,this.offsetNode=null,this.scatteringNode=null,this.lights=!0,this.transparent=!0,this.side=M,this.depthTest=!1,this.depthWrite=!1,this.setValues(e)}setupLightingModel(){return new ly}}class cy{constructor(e,t,r){this.renderer=e,this.nodes=t,this.info=r,this._context="undefined"!=typeof self?self:null,this._animationLoop=null,this._requestId=null}start(){const e=(t,r)=>{this._requestId=this._context.requestAnimationFrame(e),!0===this.info.autoReset&&this.info.reset(),this.nodes.nodeFrame.update(),this.info.frame=this.nodes.nodeFrame.frameId,this.renderer._inspector.begin(),null!==this._animationLoop&&this._animationLoop(t,r),this.renderer._inspector.finish()};e()}stop(){this._context.cancelAnimationFrame(this._requestId),this._requestId=null}getAnimationLoop(){return this._animationLoop}setAnimationLoop(e){this._animationLoop=e}getContext(){return this._context}setContext(e){this._context=e}dispose(){this.stop()}}class hy{constructor(){this.weakMaps={}}_getWeakMap(e){const t=e.length;let r=this.weakMaps[t];return void 0===r&&(r=new WeakMap,this.weakMaps[t]=r),r}get(e){let t=this._getWeakMap(e);for(let r=0;r{this.dispose()},this.onGeometryDispose=()=>{this.attributes=null,this.attributesId=null},this.material.addEventListener("dispose",this.onMaterialDispose),this.geometry.addEventListener("dispose",this.onGeometryDispose)}updateClipping(e){this.clippingContext=e}get clippingNeedsUpdate(){return null!==this.clippingContext&&this.clippingContext.cacheKey!==this.clippingContextCacheKey&&(this.clippingContextCacheKey=this.clippingContext.cacheKey,!0)}get hardwareClippingPlanes(){return!0===this.material.hardwareClipping?this.clippingContext.unionClippingCount:0}getNodeBuilderState(){return this._nodeBuilderState||(this._nodeBuilderState=this._nodes.getForRender(this))}getMonitor(){return this._monitor||(this._monitor=this.getNodeBuilderState().observer)}getBindings(){return this._bindings||(this._bindings=this.getNodeBuilderState().createBindings())}getBindingGroup(e){for(const t of this.getBindings())if(t.name===e)return t}getIndex(){return this._geometries.getIndex(this)}getIndirect(){return this._geometries.getIndirect(this)}getIndirectOffset(){return this._geometries.getIndirectOffset(this)}getChainArray(){return[this.object,this.material,this.context,this.lightsNode]}setGeometry(e){this.geometry=e,this.attributes=null,this.attributesId=null}getAttributes(){if(null!==this.attributes)return this.attributes;const e=this.getNodeBuilderState().nodeAttributes,t=this.geometry,r=[],s=new Set,i={};for(const n of e){let e;if(n.node&&n.node.attribute?e=n.node.attribute:(e=t.getAttribute(n.name),i[n.name]=e.id),void 0===e)continue;r.push(e);const a=e.isInterleavedBufferAttribute?e.data:e;s.add(a)}return this.attributes=r,this.attributesId=i,this.vertexBuffers=Array.from(s.values()),r}getVertexBuffers(){return null===this.vertexBuffers&&this.getAttributes(),this.vertexBuffers}getDrawParameters(){const{object:e,material:t,geometry:r,group:s,drawRange:i}=this,n=this.drawParams||(this.drawParams={vertexCount:0,firstVertex:0,instanceCount:0,firstInstance:0}),a=this.getIndex(),o=null!==a;let u=1;if(!0===r.isInstancedBufferGeometry?u=r.instanceCount:void 0!==e.count&&(u=Math.max(0,e.count)),0===u)return null;if(n.instanceCount=u,!0===e.isBatchedMesh)return n;let l=1;!0!==t.wireframe||e.isPoints||e.isLineSegments||e.isLine||e.isLineLoop||(l=2);let d=i.start*l,c=(i.start+i.count)*l;null!==s&&(d=Math.max(d,s.start*l),c=Math.min(c,(s.start+s.count)*l));const h=r.attributes.position;let p=1/0;o?p=a.count:null!=h&&(p=h.count),d=Math.max(d,0),c=Math.min(c,p);const g=c-d;return g<0||g===1/0?null:(n.vertexCount=g,n.firstVertex=d,n)}getGeometryCacheKey(){const{geometry:e}=this;let t="";for(const r of Object.keys(e.attributes).sort()){const s=e.attributes[r];t+=r+",",s.data&&(t+=s.data.stride+","),s.offset&&(t+=s.offset+","),s.itemSize&&(t+=s.itemSize+","),s.normalized&&(t+="n,")}for(const r of Object.keys(e.morphAttributes).sort()){const s=e.morphAttributes[r];t+="morph-"+r+",";for(let e=0,r=s.length;e1||Array.isArray(e.morphTargetInfluences))&&(s+=e.uuid+","),s+=this.context.id+",",s+=e.receiveShadow+",",Us(s)}get needsGeometryUpdate(){if(this.geometry.id!==this.object.geometry.id)return!0;if(null!==this.attributes){const e=this.attributesId;for(const t in e){const r=this.geometry.getAttribute(t);if(void 0===r||e[t]!==r.id)return!0}}return!1}get needsUpdate(){return this.initialNodesCacheKey!==this.getDynamicCacheKey()||this.clippingNeedsUpdate}getDynamicCacheKey(){let e=0;return!0!==this.material.isShadowPassMaterial&&(e=this._nodes.getCacheKey(this.scene,this.lightsNode)),this.camera.isArrayCamera&&(e=Os(e,this.camera.cameras.length)),this.object.receiveShadow&&(e=Os(e,1)),e=Os(e,this.renderer.contextNode.id,this.renderer.contextNode.version),e}getCacheKey(){return this.getMaterialCacheKey()+this.getDynamicCacheKey()}dispose(){this.material.removeEventListener("dispose",this.onMaterialDispose),this.geometry.removeEventListener("dispose",this.onGeometryDispose),this.onDispose()}}const my=[];class fy{constructor(e,t,r,s,i,n){this.renderer=e,this.nodes=t,this.geometries=r,this.pipelines=s,this.bindings=i,this.info=n,this.chainMaps={}}get(e,t,r,s,i,n,a,o){const u=this.getChainMap(o);my[0]=e,my[1]=t,my[2]=n,my[3]=i;let l=u.get(my);return void 0===l?(l=this.createRenderObject(this.nodes,this.geometries,this.renderer,e,t,r,s,i,n,a,o),u.set(my,l)):(l.camera=s,l.updateClipping(a),l.needsGeometryUpdate&&l.setGeometry(e.geometry),(l.version!==t.version||l.needsUpdate)&&(l.initialCacheKey!==l.getCacheKey()?(l.dispose(),l=this.get(e,t,r,s,i,n,a,o)):l.version=t.version)),my[0]=null,my[1]=null,my[2]=null,my[3]=null,l}getChainMap(e="default"){return this.chainMaps[e]||(this.chainMaps[e]=new hy)}dispose(){this.chainMaps={}}createRenderObject(e,t,r,s,i,n,a,o,u,l,d){const c=this.getChainMap(d),h=new gy(e,t,r,s,i,n,a,o,u,l);return h.onDispose=()=>{this.pipelines.delete(h),this.bindings.deleteForRender(h),this.nodes.delete(h),c.delete(h.getChainArray())},h}}class yy{constructor(){this.data=new WeakMap}get(e){let t=this.data.get(e);return void 0===t&&(t={},this.data.set(e,t)),t}delete(e){let t=null;return this.data.has(e)&&(t=this.data.get(e),this.data.delete(e)),t}has(e){return this.data.has(e)}dispose(){this.data=new WeakMap}}const by=1,xy=2,Ty=3,_y=4,vy=16;class Ny extends yy{constructor(e){super(),this.backend=e}delete(e){const t=super.delete(e);return null!==t&&this.backend.destroyAttribute(e),t}update(e,t){const r=this.get(e);if(void 0===r.version)t===by?this.backend.createAttribute(e):t===xy?this.backend.createIndexAttribute(e):t===Ty?this.backend.createStorageAttribute(e):t===_y&&this.backend.createIndirectStorageAttribute(e),r.version=this._getBufferAttribute(e).version;else{const t=this._getBufferAttribute(e);(r.version=65535?Pe:De)(t,1);return i.version=Sy(e),i.__id=Ry(e),i}class Ay extends yy{constructor(e,t){super(),this.attributes=e,this.info=t,this.wireframes=new WeakMap,this.attributeCall=new WeakMap,this._geometryDisposeListeners=new Map}has(e){const t=e.geometry;return super.has(t)&&!0===this.get(t).initialized}updateForRender(e){!1===this.has(e)&&this.initGeometry(e),this.updateAttributes(e)}initGeometry(e){const t=e.geometry;this.get(t).initialized=!0,this.info.memory.geometries++;const r=()=>{this.info.memory.geometries--;const s=t.index,i=e.getAttributes();null!==s&&this.attributes.delete(s);for(const e of i)this.attributes.delete(e);const n=this.wireframes.get(t);void 0!==n&&this.attributes.delete(n),t.removeEventListener("dispose",r),this._geometryDisposeListeners.delete(t)};t.addEventListener("dispose",r),this._geometryDisposeListeners.set(t,r)}updateAttributes(e){const t=e.getAttributes();for(const e of t)e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute?this.updateAttribute(e,Ty):this.updateAttribute(e,by);const r=this.getIndex(e);null!==r&&this.updateAttribute(r,xy);const s=e.geometry.indirect;null!==s&&this.updateAttribute(s,_y)}updateAttribute(e,t){const r=this.info.render.calls;e.isInterleavedBufferAttribute?void 0===this.attributeCall.get(e)?(this.attributes.update(e,t),this.attributeCall.set(e,r)):this.attributeCall.get(e.data)!==r&&(this.attributes.update(e,t),this.attributeCall.set(e.data,r),this.attributeCall.set(e,r)):this.attributeCall.get(e)!==r&&(this.attributes.update(e,t),this.attributeCall.set(e,r))}getIndirect(e){return e.geometry.indirect}getIndirectOffset(e){return e.geometry.indirectOffset}getIndex(e){const{geometry:t,material:r}=e;let s=t.index;if(!0===r.wireframe){const e=this.wireframes;let r=e.get(t);void 0===r?(r=Ey(t),e.set(t,r)):r.version===Sy(t)&&r.__id===Ry(t)||(this.attributes.delete(r),r=Ey(t),e.set(t,r)),s=r}return s}dispose(){for(const[e,t]of this._geometryDisposeListeners.entries())e.removeEventListener("dispose",t);this._geometryDisposeListeners.clear()}}class wy{constructor(){this.autoReset=!0,this.frame=0,this.calls=0,this.render={calls:0,frameCalls:0,drawCalls:0,triangles:0,points:0,lines:0,timestamp:0},this.compute={calls:0,frameCalls:0,timestamp:0},this.memory={geometries:0,textures:0}}update(e,t,r){this.render.drawCalls++,e.isMesh||e.isSprite?this.render.triangles+=r*(t/3):e.isPoints?this.render.points+=r*t:e.isLineSegments?this.render.lines+=r*(t/2):e.isLine?this.render.lines+=r*(t-1):o("WebGPUInfo: Unknown object type.")}reset(){this.render.drawCalls=0,this.render.frameCalls=0,this.compute.frameCalls=0,this.render.triangles=0,this.render.points=0,this.render.lines=0}dispose(){this.reset(),this.calls=0,this.render.calls=0,this.compute.calls=0,this.render.timestamp=0,this.compute.timestamp=0,this.memory.geometries=0,this.memory.textures=0}}class Cy{constructor(e){this.cacheKey=e,this.usedTimes=0}}class My extends Cy{constructor(e,t,r){super(e),this.vertexProgram=t,this.fragmentProgram=r}}class By extends Cy{constructor(e,t){super(e),this.computeProgram=t,this.isComputePipeline=!0}}let Fy=0;class Ly{constructor(e,t,r,s=null,i=null){this.id=Fy++,this.code=e,this.stage=t,this.name=r,this.transforms=s,this.attributes=i,this.usedTimes=0}}class Py extends yy{constructor(e,t){super(),this.backend=e,this.nodes=t,this.bindings=null,this.caches=new Map,this.programs={vertex:new Map,fragment:new Map,compute:new Map}}getForCompute(e,t){const{backend:r}=this,s=this.get(e);if(this._needsComputeUpdate(e)){const i=s.pipeline;i&&(i.usedTimes--,i.computeProgram.usedTimes--);const n=this.nodes.getForCompute(e);let a=this.programs.compute.get(n.computeShader);void 0===a&&(i&&0===i.computeProgram.usedTimes&&this._releaseProgram(i.computeProgram),a=new Ly(n.computeShader,"compute",e.name,n.transforms,n.nodeAttributes),this.programs.compute.set(n.computeShader,a),r.createProgram(a));const o=this._getComputeCacheKey(e,a);let u=this.caches.get(o);void 0===u&&(i&&0===i.usedTimes&&this._releasePipeline(i),u=this._getComputePipeline(e,a,o,t)),u.usedTimes++,a.usedTimes++,s.version=e.version,s.pipeline=u}return s.pipeline}getForRender(e,t=null){const{backend:r}=this,s=this.get(e);if(this._needsRenderUpdate(e)){const i=s.pipeline;i&&(i.usedTimes--,i.vertexProgram.usedTimes--,i.fragmentProgram.usedTimes--);const n=e.getNodeBuilderState(),a=e.material?e.material.name:"";let o=this.programs.vertex.get(n.vertexShader);void 0===o&&(i&&0===i.vertexProgram.usedTimes&&this._releaseProgram(i.vertexProgram),o=new Ly(n.vertexShader,"vertex",a),this.programs.vertex.set(n.vertexShader,o),r.createProgram(o));let u=this.programs.fragment.get(n.fragmentShader);void 0===u&&(i&&0===i.fragmentProgram.usedTimes&&this._releaseProgram(i.fragmentProgram),u=new Ly(n.fragmentShader,"fragment",a),this.programs.fragment.set(n.fragmentShader,u),r.createProgram(u));const l=this._getRenderCacheKey(e,o,u);let d=this.caches.get(l);void 0===d?(i&&0===i.usedTimes&&this._releasePipeline(i),d=this._getRenderPipeline(e,o,u,l,t)):e.pipeline=d,d.usedTimes++,o.usedTimes++,u.usedTimes++,s.pipeline=d}return s.pipeline}delete(e){const t=this.get(e).pipeline;return t&&(t.usedTimes--,0===t.usedTimes&&this._releasePipeline(t),t.isComputePipeline?(t.computeProgram.usedTimes--,0===t.computeProgram.usedTimes&&this._releaseProgram(t.computeProgram)):(t.fragmentProgram.usedTimes--,t.vertexProgram.usedTimes--,0===t.vertexProgram.usedTimes&&this._releaseProgram(t.vertexProgram),0===t.fragmentProgram.usedTimes&&this._releaseProgram(t.fragmentProgram))),super.delete(e)}dispose(){super.dispose(),this.caches=new Map,this.programs={vertex:new Map,fragment:new Map,compute:new Map}}updateForRender(e){this.getForRender(e)}_getComputePipeline(e,t,r,s){r=r||this._getComputeCacheKey(e,t);let i=this.caches.get(r);return void 0===i&&(i=new By(r,t),this.caches.set(r,i),this.backend.createComputePipeline(i,s)),i}_getRenderPipeline(e,t,r,s,i){s=s||this._getRenderCacheKey(e,t,r);let n=this.caches.get(s);return void 0===n&&(n=new My(s,t,r),this.caches.set(s,n),e.pipeline=n,this.backend.createRenderPipeline(e,i)),n}_getComputeCacheKey(e,t){return e.id+","+t.id}_getRenderCacheKey(e,t,r){return t.id+","+r.id+","+this.backend.getRenderCacheKey(e)}_releasePipeline(e){this.caches.delete(e.cacheKey)}_releaseProgram(e){const t=e.code,r=e.stage;this.programs[r].delete(t)}_needsComputeUpdate(e){const t=this.get(e);return void 0===t.pipeline||t.version!==e.version}_needsRenderUpdate(e){return void 0===this.get(e).pipeline||this.backend.needsRenderUpdate(e)}}class Dy extends yy{constructor(e,t,r,s,i,n){super(),this.backend=e,this.textures=r,this.pipelines=i,this.attributes=s,this.nodes=t,this.info=n,this.pipelines.bindings=this}getForRender(e){const t=e.getBindings();for(const e of t){const r=this.get(e);void 0===r.bindGroup&&(this._init(e),this.backend.createBindings(e,t,0),r.bindGroup=e)}return t}getForCompute(e){const t=this.nodes.getForCompute(e).bindings;for(const e of t){const r=this.get(e);void 0===r.bindGroup&&(this._init(e),this.backend.createBindings(e,t,0),r.bindGroup=e)}return t}updateForCompute(e){this._updateBindings(this.getForCompute(e))}updateForRender(e){this._updateBindings(this.getForRender(e))}deleteForCompute(e){const t=this.nodes.getForCompute(e).bindings;for(const e of t)this.backend.deleteBindGroupData(e),this.delete(e)}deleteForRender(e){const t=e.getBindings();for(const e of t)this.backend.deleteBindGroupData(e),this.delete(e)}_updateBindings(e){for(const t of e)this._update(t,e)}_init(e){for(const t of e.bindings)if(t.isSampledTexture)this.textures.updateTexture(t.texture);else if(t.isSampler)this.textures.updateSampler(t.texture);else if(t.isStorageBuffer){const e=t.attribute,r=e.isIndirectStorageBufferAttribute?_y:Ty;this.attributes.update(e,r)}}_update(e,t){const{backend:r}=this;let s=!1,i=!0,n=0,a=0;for(const t of e.bindings){if(!1!==this.nodes.updateGroup(t)){if(t.isStorageBuffer){const e=t.attribute,i=e.isIndirectStorageBufferAttribute?_y:Ty,n=r.get(t);this.attributes.update(e,i),n.attribute!==e&&(n.attribute=e,s=!0)}if(t.isUniformBuffer){t.update()&&r.updateBinding(t)}else if(t.isSampledTexture){const e=t.update(),o=t.texture,u=this.textures.get(o);e&&(this.textures.updateTexture(o),t.generation!==u.generation&&(t.generation=u.generation,s=!0,i=!1));if(void 0!==r.get(o).externalTexture||u.isDefaultTexture?i=!1:(n=10*n+o.id,a+=o.version),!0===o.isStorageTexture&&!0===o.mipmapsAutoUpdate){const e=this.get(o);!0===t.store?e.needsMipmap=!0:this.textures.needsMipmaps(o)&&!0===e.needsMipmap&&(this.backend.generateMipmaps(o),e.needsMipmap=!1)}}else if(t.isSampler){if(t.update()){const e=this.textures.updateSampler(t.texture);t.samplerKey!==e&&(t.samplerKey=e,s=!0,i=!1)}}t.isBuffer&&t.updateRanges.length>0&&t.clearUpdateRanges()}}!0===s&&this.backend.updateBindings(e,t,i?n:0,a)}}function Uy(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.z!==t.z?e.z-t.z:e.id-t.id}function Iy(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.z!==t.z?t.z-e.z:e.id-t.id}function Oy(e){return(e.transmission>0||e.transmissionNode&&e.transmissionNode.isNode)&&e.side===B&&!1===e.forceSinglePass}class Vy{constructor(e,t,r){this.renderItems=[],this.renderItemsIndex=0,this.opaque=[],this.transparentDoublePass=[],this.transparent=[],this.bundles=[],this.lightsNode=e.getNode(t,r),this.lightsArray=[],this.scene=t,this.camera=r,this.occlusionQueryCount=0}begin(){return this.renderItemsIndex=0,this.opaque.length=0,this.transparentDoublePass.length=0,this.transparent.length=0,this.bundles.length=0,this.lightsArray.length=0,this.occlusionQueryCount=0,this}getNextRenderItem(e,t,r,s,i,n,a){let o=this.renderItems[this.renderItemsIndex];return void 0===o?(o={id:e.id,object:e,geometry:t,material:r,groupOrder:s,renderOrder:e.renderOrder,z:i,group:n,clippingContext:a},this.renderItems[this.renderItemsIndex]=o):(o.id=e.id,o.object=e,o.geometry=t,o.material=r,o.groupOrder=s,o.renderOrder=e.renderOrder,o.z=i,o.group=n,o.clippingContext=a),this.renderItemsIndex++,o}push(e,t,r,s,i,n,a){const o=this.getNextRenderItem(e,t,r,s,i,n,a);!0===e.occlusionTest&&this.occlusionQueryCount++,!0===r.transparent||r.transmission>0||r.transmissionNode&&r.transmissionNode.isNode||r.backdropNode&&r.backdropNode.isNode?(Oy(r)&&this.transparentDoublePass.push(o),this.transparent.push(o)):this.opaque.push(o)}unshift(e,t,r,s,i,n,a){const o=this.getNextRenderItem(e,t,r,s,i,n,a);!0===r.transparent||r.transmission>0||r.transmissionNode&&r.transmissionNode.isNode||r.backdropNode&&r.backdropNode.isNode?(Oy(r)&&this.transparentDoublePass.unshift(o),this.transparent.unshift(o)):this.opaque.unshift(o)}pushBundle(e){this.bundles.push(e)}pushLight(e){this.lightsArray.push(e)}sort(e,t){this.opaque.length>1&&this.opaque.sort(e||Uy),this.transparentDoublePass.length>1&&this.transparentDoublePass.sort(t||Iy),this.transparent.length>1&&this.transparent.sort(t||Iy)}finish(){this.lightsNode.setLights(this.lightsArray);for(let e=this.renderItemsIndex,t=this.renderItems.length;e>t,u=a.height>>t;let l=e.depthTexture||i[t];const d=!0===e.depthBuffer||!0===e.stencilBuffer;let c=!1;void 0===l&&d&&(l=new Y,l.format=e.stencilBuffer?Ue:Ie,l.type=e.stencilBuffer?Oe:S,l.image.width=o,l.image.height=u,l.image.depth=a.depth,l.renderTarget=e,l.isArrayTexture=!0===e.multiview&&a.depth>1,i[t]=l),r.width===a.width&&a.height===r.height||(c=!0,l&&(l.needsUpdate=!0,l.image.width=o,l.image.height=u,l.image.depth=l.isArrayTexture?l.image.depth:1)),r.width=a.width,r.height=a.height,r.textures=n,r.depthTexture=l||null,r.depth=e.depthBuffer,r.stencil=e.stencilBuffer,r.renderTarget=e,r.sampleCount!==s&&(c=!0,l&&(l.needsUpdate=!0),r.sampleCount=s);const h={sampleCount:s};if(!0!==e.isXRRenderTarget){for(let e=0;e{this._destroyRenderTarget(e)},e.addEventListener("dispose",r.onDispose))}updateTexture(e,t={}){const r=this.get(e);if(!0===r.initialized&&r.version===e.version)return;const s=e.isRenderTargetTexture||e.isDepthTexture||e.isFramebufferTexture,i=this.backend;if(s&&!0===r.initialized&&i.destroyTexture(e),e.isFramebufferTexture){const t=this.renderer.getRenderTarget();e.type=t?t.texture.type:Ve}const{width:n,height:a,depth:o}=this.getSize(e);if(t.width=n,t.height=a,t.depth=o,t.needsMipmaps=this.needsMipmaps(e),t.levels=t.needsMipmaps?this.getMipLevels(e,n,a):1,e.isCubeTexture&&e.mipmaps.length>0&&t.levels++,s||!0===e.isStorageTexture||!0===e.isExternalTexture)i.createTexture(e,t),r.generation=e.version;else if(e.version>0){const s=e.image;if(void 0===s)d("Renderer: Texture marked for update but image is undefined.");else if(!1===s.complete)d("Renderer: Texture marked for update but image is incomplete.");else{if(e.images){const r=[];for(const t of e.images)r.push(t);t.images=r}else t.image=s;void 0!==r.isDefaultTexture&&!0!==r.isDefaultTexture||(i.createTexture(e,t),r.isDefaultTexture=!1,r.generation=e.version),!0===e.source.dataReady&&i.updateTexture(e,t);const n=!0===e.isStorageTexture&&!1===e.mipmapsAutoUpdate;t.needsMipmaps&&0===e.mipmaps.length&&!n&&i.generateMipmaps(e),e.onUpdate&&e.onUpdate(e)}}else i.createDefaultTexture(e),r.isDefaultTexture=!0,r.generation=e.version;!0!==r.initialized&&(r.initialized=!0,r.generation=e.version,this.info.memory.textures++,e.isVideoTexture&&!0===p.enabled&&p.getTransfer(e.colorSpace)!==g&&d("WebGPURenderer: Video textures must use a color space with a sRGB transfer function, e.g. SRGBColorSpace."),r.onDispose=()=>{this._destroyTexture(e)},e.addEventListener("dispose",r.onDispose)),r.version=e.version}updateSampler(e){return this.backend.updateSampler(e)}getSize(e,t=qy){let r=e.images?e.images[0]:e.image;return r?(void 0!==r.image&&(r=r.image),"undefined"!=typeof HTMLVideoElement&&r instanceof HTMLVideoElement?(t.width=r.videoWidth||1,t.height=r.videoHeight||1,t.depth=1):"undefined"!=typeof VideoFrame&&r instanceof VideoFrame?(t.width=r.displayWidth||1,t.height=r.displayHeight||1,t.depth=1):(t.width=r.width||1,t.height=r.height||1,t.depth=e.isCubeTexture?6:r.depth||1)):t.width=t.height=t.depth=1,t}getMipLevels(e,t,r){let s;return s=e.mipmaps.length>0?e.mipmaps.length:!0===e.isCompressedTexture?1:Math.floor(Math.log2(Math.max(t,r)))+1,s}needsMipmaps(e){return!0===e.generateMipmaps||e.mipmaps.length>0}_destroyRenderTarget(e){if(!0===this.has(e)){const t=this.get(e),r=t.textures,s=t.depthTexture;e.removeEventListener("dispose",t.onDispose);for(let e=0;e=2)for(let r=0;r{if(this._currentNode=t,!t.isVarNode||!t.isIntent(e)||!0===t.isAssign(e))if("setup"===s)t.build(e);else if("analyze"===s)t.build(e,this);else if("generate"===s){const r=e.getDataFromNode(t,"any").stages,s=r&&r[e.shaderStage];if(t.isVarNode&&s&&1===s.length&&s[0]&&s[0].isStackNode)return;t.build(e,"void")}},n=[...this.nodes];for(const e of n)i(e);this._currentNode=null;const a=this.nodes.filter(e=>-1===n.indexOf(e));for(const e of a)i(e);let o;return o=this.hasOutput(e)?this.outputNode.build(e,...t):super.build(e,...t),ln(r),e.removeActiveStack(this),o}}const Qy=rn(Yy).setParameterLength(0,1);class Zy extends ui{static get type(){return"StructTypeNode"}constructor(e,t=null){var r;super("struct"),this.membersLayout=(r=e,Object.entries(r).map(([e,t])=>"string"==typeof t?{name:e,type:t,atomic:!1}:{name:e,type:t.type,atomic:t.atomic||!1})),this.name=t,this.isStructLayoutNode=!0}getLength(){const e=Float32Array.BYTES_PER_ELEMENT;let t=1,r=0;for(const s of this.membersLayout){const i=s.type,n=Ws(i),a=Hs(i)/e;t=Math.max(t,a);const o=r%t%a;0!==o&&(r+=a-o),r+=n}return Math.ceil(r/t)*t}getMemberType(e,t){const r=this.membersLayout.find(e=>e.name===t);return r?r.type:"void"}getNodeType(e){return e.getStructTypeFromNode(this,this.membersLayout,this.name).name}setup(e){e.getStructTypeFromNode(this,this.membersLayout,this.name),e.addInclude(this)}generate(e){return this.getNodeType(e)}}class Jy extends ui{static get type(){return"StructNode"}constructor(e,t){super("vec3"),this.structTypeNode=e,this.values=t,this.isStructNode=!0}getNodeType(e){return this.structTypeNode.getNodeType(e)}getMemberType(e,t){return this.structTypeNode.getMemberType(e,t)}_getChildren(){const e=super._getChildren(),t=e.find(e=>e.childNode===this.structTypeNode);return e.splice(e.indexOf(t),1),e.push(t),e}generate(e){const t=e.getVarFromNode(this),r=t.type,s=e.getPropertyName(t);return e.addLineFlowCode(`${s} = ${e.generateStruct(r,this.structTypeNode.membersLayout,this.values)}`,this),t.name}}class eb extends ui{static get type(){return"OutputStructNode"}constructor(...e){super(),this.members=e,this.isOutputStructNode=!0}getNodeType(){return"OutputType"}generate(e){const t=e.getDataFromNode(this);if(void 0===t.membersLayout){const r=this.members,s=[];for(let t=0;tnew ub(e,"uint","float"),cb={};class hb extends ro{static get type(){return"BitcountNode"}constructor(e,t){super(e,t),this.isBitcountNode=!0}_resolveElementType(e,t,r){"int"===r?t.assign(lb(e,"uint")):t.assign(e)}_returnDataNode(e){switch(e){case"uint":return fn;case"int":return mn;case"uvec2":return Tn;case"uvec3":return Sn;case"uvec4":return wn;case"ivec2":return xn;case"ivec3":return Nn;case"ivec4":return An}}_createTrailingZerosBaseLayout(e,t){const r=this._returnDataNode(t);return un(([e])=>{const s=fn(0);this._resolveElementType(e,s,t);const i=gn(s.bitAnd(Lo(s))),n=db(i).shiftRight(23).sub(127);return r(n)}).setLayout({name:e,type:t,inputs:[{name:"value",type:t}]})}_createLeadingZerosBaseLayout(e,t){const r=this._returnDataNode(t);return un(([e])=>{cn(e.equal(fn(0)),()=>fn(32));const s=fn(0),i=fn(0);return this._resolveElementType(e,s,t),cn(s.shiftRight(16).equal(0),()=>{i.addAssign(16),s.shiftLeftAssign(16)}),cn(s.shiftRight(24).equal(0),()=>{i.addAssign(8),s.shiftLeftAssign(8)}),cn(s.shiftRight(28).equal(0),()=>{i.addAssign(4),s.shiftLeftAssign(4)}),cn(s.shiftRight(30).equal(0),()=>{i.addAssign(2),s.shiftLeftAssign(2)}),cn(s.shiftRight(31).equal(0),()=>{i.addAssign(1)}),r(i)}).setLayout({name:e,type:t,inputs:[{name:"value",type:t}]})}_createOneBitsBaseLayout(e,t){const r=this._returnDataNode(t);return un(([e])=>{const s=fn(0);this._resolveElementType(e,s,t),s.assign(s.sub(s.shiftRight(fn(1)).bitAnd(fn(1431655765)))),s.assign(s.bitAnd(fn(858993459)).add(s.shiftRight(fn(2)).bitAnd(fn(858993459))));const i=s.add(s.shiftRight(fn(4))).bitAnd(fn(252645135)).mul(fn(16843009)).shiftRight(fn(24));return r(i)}).setLayout({name:e,type:t,inputs:[{name:"value",type:t}]})}_createMainLayout(e,t,r,s){const i=this._returnDataNode(t);return un(([e])=>{if(1===r)return i(s(e));{const t=i(0),n=["x","y","z","w"];for(let i=0;id(r))()}}hb.COUNT_TRAILING_ZEROS="countTrailingZeros",hb.COUNT_LEADING_ZEROS="countLeadingZeros",hb.COUNT_ONE_BITS="countOneBits";const pb=nn(hb,hb.COUNT_TRAILING_ZEROS).setParameterLength(1),gb=nn(hb,hb.COUNT_LEADING_ZEROS).setParameterLength(1),mb=nn(hb,hb.COUNT_ONE_BITS).setParameterLength(1),fb=un(([e])=>{const t=e.toUint().mul(747796405).add(2891336453),r=t.shiftRight(t.shiftRight(28).add(4)).bitXor(t).mul(277803737);return r.shiftRight(22).bitXor(r).toFloat().mul(1/2**32)}),yb=(e,t)=>Zo(Fa(4,e.mul(Ba(1,e))),t);class bb extends ci{static get type(){return"PackFloatNode"}constructor(e,t){super(),this.vectorNode=t,this.encoding=e,this.isPackFloatNode=!0}getNodeType(){return"uint"}generate(e){const t=this.vectorNode.getNodeType(e);return`${e.getFloatPackingMethod(this.encoding)}(${this.vectorNode.build(e,t)})`}}const xb=nn(bb,"snorm").setParameterLength(1),Tb=nn(bb,"unorm").setParameterLength(1),_b=nn(bb,"float16").setParameterLength(1);class vb extends ci{static get type(){return"UnpackFloatNode"}constructor(e,t){super(),this.uintNode=t,this.encoding=e,this.isUnpackFloatNode=!0}getNodeType(){return"vec2"}generate(e){const t=this.uintNode.getNodeType(e);return`${e.getFloatUnpackingMethod(this.encoding)}(${this.uintNode.build(e,t)})`}}const Nb=nn(vb,"snorm").setParameterLength(1),Sb=nn(vb,"unorm").setParameterLength(1),Rb=nn(vb,"float16").setParameterLength(1),Eb=un(([e])=>e.fract().sub(.5).abs()).setLayout({name:"tri",type:"float",inputs:[{name:"x",type:"float"}]}),Ab=un(([e])=>vn(Eb(e.z.add(Eb(e.y.mul(1)))),Eb(e.z.add(Eb(e.x.mul(1)))),Eb(e.y.add(Eb(e.x.mul(1)))))).setLayout({name:"tri3",type:"vec3",inputs:[{name:"p",type:"vec3"}]}),wb=un(([e,t,r])=>{const s=vn(e).toVar(),i=gn(1.4).toVar(),n=gn(0).toVar(),a=vn(s).toVar();return Sp({start:gn(0),end:gn(3),type:"float",condition:"<="},()=>{const e=vn(Ab(a.mul(2))).toVar();s.addAssign(e.add(r.mul(gn(.1).mul(t)))),a.mulAssign(1.8),i.mulAssign(1.5),s.mulAssign(1.2);const o=gn(Eb(s.z.add(Eb(s.x.add(Eb(s.y)))))).toVar();n.addAssign(o.div(i)),a.addAssign(.14)}),n}).setLayout({name:"triNoise3D",type:"float",inputs:[{name:"position",type:"vec3"},{name:"speed",type:"float"},{name:"time",type:"float"}]});class Cb extends ui{static get type(){return"FunctionOverloadingNode"}constructor(e=[],...t){super(),this.functionNodes=e,this.parametersNodes=t,this._candidateFn=null,this.global=!0}getNodeType(e){return this.getCandidateFn(e).shaderNode.layout.type}getCandidateFn(e){const t=this.parametersNodes;let r=this._candidateFn;if(null===r){let s=null,i=-1;for(const r of this.functionNodes){const n=r.shaderNode.layout;if(null===n)throw new Error("FunctionOverloadingNode: FunctionNode must be a layout.");const a=n.inputs;if(t.length===a.length){let n=0;for(let r=0;ri&&(s=r,i=n)}}this._candidateFn=r=s}return r}setup(e){return this.getCandidateFn(e)(...this.parametersNodes)}}const Mb=rn(Cb),Bb=e=>(...t)=>Mb(e,...t),Fb=_a(0).setGroup(ba).onRenderUpdate(e=>e.time),Lb=_a(0).setGroup(ba).onRenderUpdate(e=>e.deltaTime),Pb=_a(0,"uint").setGroup(ba).onRenderUpdate(e=>e.frameId);const Db=un(([e,t,r=bn(.5)])=>Yf(e.sub(r),t).add(r)),Ub=un(([e,t,r=bn(.5)])=>{const s=e.sub(r),i=s.dot(s),n=i.mul(i).mul(t);return e.add(s.mul(n))}),Ib=un(({position:e=null,horizontal:t=!0,vertical:r=!1})=>{let s;null!==e?(s=Dd.toVar(),s[3][0]=e.x,s[3][1]=e.y,s[3][2]=e.z):s=Dd;const i=Td.mul(s);return Ki(t)&&(i[0][0]=Dd[0].length(),i[0][1]=0,i[0][2]=0),Ki(r)&&(i[1][0]=0,i[1][1]=Dd[1].length(),i[1][2]=0),i[2][0]=0,i[2][1]=0,i[2][2]=1,bd.mul(i).mul(Xd)}),Ob=un(([e=null])=>{const t=Zp();return Zp(Wp(e)).sub(t).lessThan(0).select(jl,e)}),Vb=un(([e,t=Rl(),r=gn(0)])=>{const s=e.x,i=e.y,n=r.mod(s.mul(i)).floor(),a=n.mod(s),o=i.sub(n.add(1).div(s).ceil()),u=e.reciprocal(),l=bn(a,o);return t.add(l).mul(u)}),kb=un(([e,t=null,r=null,s=gn(1),i=Xd,n=nc])=>{let a=n.abs().normalize();a=a.div(a.dot(vn(1)));const o=i.yz.mul(s),u=i.zx.mul(s),l=i.xy.mul(s),d=e.value,c=null!==t?t.value:d,h=null!==r?r.value:d,p=Pl(d,o).mul(a.x),g=Pl(c,u).mul(a.y),m=Pl(h,l).mul(a.z);return Ma(p,g,m)}),Gb=new He,zb=new r,$b=new r,Wb=new r,Hb=new a,qb=new r(0,0,-1),jb=new s,Xb=new r,Kb=new r,Yb=new s,Qb=new t,Zb=new se,Jb=jl.flipX();Zb.depthTexture=new Y(1,1);let ex=!1;class tx extends Fl{static get type(){return"ReflectorNode"}constructor(e={}){super(e.defaultTexture||Zb.texture,Jb),this._reflectorBaseNode=e.reflector||new rx(this,e),this._depthNode=null,this.setUpdateMatrix(!1)}get reflector(){return this._reflectorBaseNode}get target(){return this._reflectorBaseNode.target}getDepthNode(){if(null===this._depthNode){if(!0!==this._reflectorBaseNode.depth)throw new Error("THREE.ReflectorNode: Depth node can only be requested when the reflector is created with { depth: true }. ");this._depthNode=Zi(new tx({defaultTexture:Zb.depthTexture,reflector:this._reflectorBaseNode}))}return this._depthNode}setup(e){return e.object.isQuadMesh||this._reflectorBaseNode.build(e),super.setup(e)}clone(){const e=new this.constructor(this.reflectorNode);return e.uvNode=this.uvNode,e.levelNode=this.levelNode,e.biasNode=this.biasNode,e.sampler=this.sampler,e.depthNode=this.depthNode,e.compareNode=this.compareNode,e.gradNode=this.gradNode,e.offsetNode=this.offsetNode,e._reflectorBaseNode=this._reflectorBaseNode,e}dispose(){super.dispose(),this._reflectorBaseNode.dispose()}}class rx extends ui{static get type(){return"ReflectorBaseNode"}constructor(e,t={}){super();const{target:r=new qe,resolutionScale:s=1,generateMipmaps:i=!1,bounces:n=!0,depth:a=!1,samples:o=0}=t;this.textureNode=e,this.target=r,this.resolutionScale=s,void 0!==t.resolution&&(v('ReflectorNode: The "resolution" parameter has been renamed to "resolutionScale".'),this.resolutionScale=t.resolution),this.generateMipmaps=i,this.bounces=n,this.depth=a,this.samples=o,this.updateBeforeType=n?Js.RENDER:Js.FRAME,this.virtualCameras=new WeakMap,this.renderTargets=new Map,this.forceUpdate=!1,this.hasOutput=!1}_updateResolution(e,t){const r=this.resolutionScale;t.getDrawingBufferSize(Qb),e.setSize(Math.round(Qb.width*r),Math.round(Qb.height*r))}setup(e){return this._updateResolution(Zb,e.renderer),super.setup(e)}dispose(){super.dispose();for(const e of this.renderTargets.values())e.dispose()}getVirtualCamera(e){let t=this.virtualCameras.get(e);return void 0===t&&(t=e.clone(),this.virtualCameras.set(e,t)),t}getRenderTarget(e){let t=this.renderTargets.get(e);return void 0===t&&(t=new se(0,0,{type:be,samples:this.samples}),!0===this.generateMipmaps&&(t.texture.minFilter=je,t.texture.generateMipmaps=!0),!0===this.depth&&(t.depthTexture=new Y),this.renderTargets.set(e,t)),t}updateBefore(e){if(!1===this.bounces&&ex)return!1;ex=!0;const{scene:t,camera:r,renderer:s,material:i}=e,{target:n}=this,a=this.getVirtualCamera(r),o=this.getRenderTarget(a);s.getDrawingBufferSize(Qb),this._updateResolution(o,s),$b.setFromMatrixPosition(n.matrixWorld),Wb.setFromMatrixPosition(r.matrixWorld),Hb.extractRotation(n.matrixWorld),zb.set(0,0,1),zb.applyMatrix4(Hb),Xb.subVectors($b,Wb);let u=!1;if(!0===Xb.dot(zb)>0&&!1===this.forceUpdate){if(!1===this.hasOutput)return void(ex=!1);u=!0}Xb.reflect(zb).negate(),Xb.add($b),Hb.extractRotation(r.matrixWorld),qb.set(0,0,-1),qb.applyMatrix4(Hb),qb.add(Wb),Kb.subVectors($b,qb),Kb.reflect(zb).negate(),Kb.add($b),a.coordinateSystem=r.coordinateSystem,a.position.copy(Xb),a.up.set(0,1,0),a.up.applyMatrix4(Hb),a.up.reflect(zb),a.lookAt(Kb),a.near=r.near,a.far=r.far,a.updateMatrixWorld(),a.projectionMatrix.copy(r.projectionMatrix),Gb.setFromNormalAndCoplanarPoint(zb,$b),Gb.applyMatrix4(a.matrixWorldInverse),jb.set(Gb.normal.x,Gb.normal.y,Gb.normal.z,Gb.constant);const l=a.projectionMatrix;Yb.x=(Math.sign(jb.x)+l.elements[8])/l.elements[0],Yb.y=(Math.sign(jb.y)+l.elements[9])/l.elements[5],Yb.z=-1,Yb.w=(1+l.elements[10])/l.elements[14],jb.multiplyScalar(1/jb.dot(Yb));l.elements[2]=jb.x,l.elements[6]=jb.y,l.elements[10]=s.coordinateSystem===h?jb.z-0:jb.z+1-0,l.elements[14]=jb.w,this.textureNode.value=o.texture,!0===this.depth&&(this.textureNode.getDepthNode().value=o.depthTexture),i.visible=!1;const d=s.getRenderTarget(),c=s.getMRT(),p=s.autoClear;s.setMRT(null),s.setRenderTarget(o),s.autoClear=!0;const g=t.name;t.name=(t.name||"Scene")+" [ Reflector ]",u?(s.clear(),this.hasOutput=!1):(s.render(t,a),this.hasOutput=!0),t.name=g,s.setMRT(c),s.setRenderTarget(d),s.autoClear=p,i.visible=!0,ex=!1,this.forceUpdate=!1}get resolution(){return v('ReflectorNode: The "resolution" property has been renamed to "resolutionScale".'),this.resolutionScale}set resolution(e){v('ReflectorNode: The "resolution" property has been renamed to "resolutionScale".'),this.resolutionScale=e}}const sx=new _e(-1,1,1,-1,0,1);class ix extends Te{constructor(e=!1){super();const t=!1===e?[0,-1,0,1,2,1]:[0,2,0,0,2,0];this.setAttribute("position",new Xe([-1,3,0,-1,-1,0,3,-1,0],3)),this.setAttribute("uv",new Xe(t,2))}}const nx=new ix;class ax extends ne{constructor(e=null){super(nx,e),this.camera=sx,this.isQuadMesh=!0}async renderAsync(e){v('QuadMesh: "renderAsync()" has been deprecated. Use "render()" and "await renderer.init();" when creating the renderer.'),await e.init(),e.render(this,sx)}render(e){e.render(this,sx)}}const ox=new t;class ux extends Fl{static get type(){return"RTTNode"}constructor(e,t=null,r=null,s={type:be}){const i=new se(t,r,s);super(i.texture,Rl()),this.isRTTNode=!0,this.node=e,this.width=t,this.height=r,this.pixelRatio=1,this.renderTarget=i,this.textureNeedsUpdate=!0,this.autoUpdate=!0,this._rttNode=null,this._quadMesh=new ax(new pg),this.updateBeforeType=Js.RENDER}get autoResize(){return null===this.width}setup(e){return this._rttNode=this.node.context(e.getSharedContext()),this._quadMesh.material.name="RTT",this._quadMesh.material.needsUpdate=!0,super.setup(e)}setSize(e,t){this.width=e,this.height=t;const r=e*this.pixelRatio,s=t*this.pixelRatio;this.renderTarget.setSize(r,s),this.textureNeedsUpdate=!0}setPixelRatio(e){this.pixelRatio=e,this.setSize(this.width,this.height)}updateBefore({renderer:e}){if(!1===this.textureNeedsUpdate&&!1===this.autoUpdate)return;if(this.textureNeedsUpdate=!1,!0===this.autoResize){const t=e.getPixelRatio(),r=e.getSize(ox),s=Math.floor(r.width*t),i=Math.floor(r.height*t);s===this.renderTarget.width&&i===this.renderTarget.height||(this.renderTarget.setSize(s,i),this.textureNeedsUpdate=!0)}let t="RTT";this.node.name&&(t=this.node.name+" [ "+t+" ]"),this._quadMesh.material.fragmentNode=this._rttNode,this._quadMesh.name=t;const r=e.getRenderTarget();e.setRenderTarget(this.renderTarget),this._quadMesh.render(e),e.setRenderTarget(r)}clone(){const e=new Fl(this.value,this.uvNode,this.levelNode);return e.sampler=this.sampler,e.referenceNode=this,e}}const lx=(e,...t)=>new ux(Zi(e),...t),dx=un(([e,t,r],s)=>{let i;s.renderer.coordinateSystem===h?(e=bn(e.x,e.y.oneMinus()).mul(2).sub(1),i=En(vn(e,t),1)):i=En(vn(e.x,e.y.oneMinus(),t).mul(2).sub(1),1);const n=En(r.mul(i));return n.xyz.div(n.w)}),cx=un(([e,t])=>{const r=t.mul(En(e,1)),s=r.xy.div(r.w).mul(.5).add(.5).toVar();return bn(s.x,s.y.oneMinus())}),hx=un(([e,t,r])=>{const s=Al(Dl(t)),i=xn(e.mul(s)).toVar(),n=Dl(t,i).toVar(),a=Dl(t,i.sub(xn(2,0))).toVar(),o=Dl(t,i.sub(xn(1,0))).toVar(),u=Dl(t,i.add(xn(1,0))).toVar(),l=Dl(t,i.add(xn(2,0))).toVar(),d=Dl(t,i.add(xn(0,2))).toVar(),c=Dl(t,i.add(xn(0,1))).toVar(),h=Dl(t,i.sub(xn(0,1))).toVar(),p=Dl(t,i.sub(xn(0,2))).toVar(),g=Mo(Ba(gn(2).mul(o).sub(a),n)).toVar(),m=Mo(Ba(gn(2).mul(u).sub(l),n)).toVar(),f=Mo(Ba(gn(2).mul(c).sub(d),n)).toVar(),y=Mo(Ba(gn(2).mul(h).sub(p),n)).toVar(),b=dx(e,n,r).toVar(),x=g.lessThan(m).select(b.sub(dx(e.sub(bn(gn(1).div(s.x),0)),o,r)),b.negate().add(dx(e.add(bn(gn(1).div(s.x),0)),u,r))),T=f.lessThan(y).select(b.sub(dx(e.add(bn(0,gn(1).div(s.y))),c,r)),b.negate().add(dx(e.sub(bn(0,gn(1).div(s.y))),h,r)));return vo(Qo(x,T))}),px=un(([e])=>No(gn(52.9829189).mul(No(Yo(e,bn(.06711056,.00583715)))))).setLayout({name:"interleavedGradientNoise",type:"float",inputs:[{name:"position",type:"vec2"}]}),gx=un(([e,t,r])=>{const s=gn(2.399963229728653),i=bo(gn(e).add(.5).div(gn(t))),n=gn(e).mul(s).add(r);return bn(Ro(n),So(n)).mul(i)}).setLayout({name:"vogelDiskSample",type:"vec2",inputs:[{name:"sampleIndex",type:"int"},{name:"samplesCount",type:"int"},{name:"phi",type:"float"}]});class mx extends ui{static get type(){return"SampleNode"}constructor(e,t=null){super(),this.callback=e,this.uvNode=t,this.isSampleNode=!0}setup(){return this.sample(Rl())}sample(e){return this.callback(e)}}class fx extends ui{static get type(){return"EventNode"}constructor(e,t){super("void"),this.eventType=e,this.callback=t,e===fx.OBJECT?this.updateType=Js.OBJECT:e===fx.MATERIAL?this.updateType=Js.RENDER:e===fx.BEFORE_OBJECT?this.updateBeforeType=Js.OBJECT:e===fx.BEFORE_MATERIAL&&(this.updateBeforeType=Js.RENDER)}update(e){this.callback(e)}updateBefore(e){this.callback(e)}}fx.OBJECT="object",fx.MATERIAL="material",fx.BEFORE_OBJECT="beforeObject",fx.BEFORE_MATERIAL="beforeMaterial";const yx=(e,t)=>new fx(e,t).toStack();class bx extends W{constructor(e,t,r=Float32Array){super(ArrayBuffer.isView(e)?e:new r(e*t),t),this.isStorageInstancedBufferAttribute=!0}}class xx extends Ee{constructor(e,t,r=Float32Array){super(ArrayBuffer.isView(e)?e:new r(e*t),t),this.isStorageBufferAttribute=!0}}class Tx extends ui{static get type(){return"PointUVNode"}constructor(){super("vec2"),this.isPointUVNode=!0}generate(){return"vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y )"}}const _x=sn(Tx),vx=new F,Nx=new a,Sx=_a(0).setGroup(ba).onRenderUpdate(({scene:e})=>e.backgroundBlurriness),Rx=_a(1).setGroup(ba).onRenderUpdate(({scene:e})=>e.backgroundIntensity),Ex=_a(new a).setGroup(ba).onRenderUpdate(({scene:e})=>{const t=e.background;return null!==t&&t.isTexture&&t.mapping!==Ke?(vx.copy(e.backgroundRotation),vx.x*=-1,vx.y*=-1,vx.z*=-1,Nx.makeRotationFromEuler(vx)):Nx.identity(),Nx});class Ax extends Fl{static get type(){return"StorageTextureNode"}constructor(e,t,r=null){super(e,t),this.storeNode=r,this.mipLevel=0,this.isStorageTextureNode=!0,this.access=ti.WRITE_ONLY}getInputType(){return"storageTexture"}setup(e){super.setup(e);const t=e.getNodeProperties(this);return t.storeNode=this.storeNode,t}setAccess(e){return this.access=e,this}setMipLevel(e){return this.mipLevel=e,this}generate(e,t){let r;return r=null!==this.storeNode?this.generateStore(e):super.generate(e,t),r}toReadWrite(){return this.setAccess(ti.READ_WRITE)}toReadOnly(){return this.setAccess(ti.READ_ONLY)}toWriteOnly(){return this.setAccess(ti.WRITE_ONLY)}generateStore(e){const t=e.getNodeProperties(this),{uvNode:r,storeNode:s,depthNode:i}=t,n=super.generate(e,"property"),a=r.build(e,!0===this.value.is3DTexture?"uvec3":"uvec2"),o=s.build(e,"vec4"),u=i?i.build(e,"int"):null,l=e.generateTextureStore(e,n,a,u,o);e.addLineFlowCode(l,this)}clone(){const e=super.clone();return e.storeNode=this.storeNode,e.mipLevel=this.mipLevel,e.access=this.access,e}}const wx=rn(Ax).setParameterLength(1,3),Cx=un(({texture:e,uv:t})=>{const r=1e-4,s=vn().toVar();return cn(t.x.lessThan(r),()=>{s.assign(vn(1,0,0))}).ElseIf(t.y.lessThan(r),()=>{s.assign(vn(0,1,0))}).ElseIf(t.z.lessThan(r),()=>{s.assign(vn(0,0,1))}).ElseIf(t.x.greaterThan(.9999),()=>{s.assign(vn(-1,0,0))}).ElseIf(t.y.greaterThan(.9999),()=>{s.assign(vn(0,-1,0))}).ElseIf(t.z.greaterThan(.9999),()=>{s.assign(vn(0,0,-1))}).Else(()=>{const r=.01,i=e.sample(t.add(vn(-.01,0,0))).r.sub(e.sample(t.add(vn(r,0,0))).r),n=e.sample(t.add(vn(0,-.01,0))).r.sub(e.sample(t.add(vn(0,r,0))).r),a=e.sample(t.add(vn(0,0,-.01))).r.sub(e.sample(t.add(vn(0,0,r))).r);s.assign(vn(i,n,a))}),s.normalize()});class Mx extends Fl{static get type(){return"Texture3DNode"}constructor(e,t=null,r=null){super(e,t,r),this.isTexture3DNode=!0}getInputType(){return"texture3D"}getDefaultUV(){return vn(.5,.5,.5)}setUpdateMatrix(){}generateUV(e,t){return t.build(e,!0===this.sampler?"vec3":"ivec3")}generateOffset(e,t){return t.build(e,"ivec3")}normal(e){return Cx({texture:this,uv:e})}}const Bx=rn(Mx).setParameterLength(1,3);class Fx extends Bc{static get type(){return"UserDataNode"}constructor(e,t,r=null){super(e,t,r),this.userData=r}updateReference(e){return this.reference=null!==this.userData?this.userData:e.object.userData,this.reference}}const Lx=new WeakMap;class Px extends ci{static get type(){return"VelocityNode"}constructor(){super("vec2"),this.projectionMatrix=null,this.updateType=Js.OBJECT,this.updateAfterType=Js.OBJECT,this.previousModelWorldMatrix=_a(new a),this.previousProjectionMatrix=_a(new a).setGroup(ba),this.previousCameraViewMatrix=_a(new a)}setProjectionMatrix(e){this.projectionMatrix=e}update({frameId:e,camera:t,object:r}){const s=Ux(r);this.previousModelWorldMatrix.value.copy(s);const i=Dx(t);i.frameId!==e&&(i.frameId=e,void 0===i.previousProjectionMatrix?(i.previousProjectionMatrix=new a,i.previousCameraViewMatrix=new a,i.currentProjectionMatrix=new a,i.currentCameraViewMatrix=new a,i.previousProjectionMatrix.copy(this.projectionMatrix||t.projectionMatrix),i.previousCameraViewMatrix.copy(t.matrixWorldInverse)):(i.previousProjectionMatrix.copy(i.currentProjectionMatrix),i.previousCameraViewMatrix.copy(i.currentCameraViewMatrix)),i.currentProjectionMatrix.copy(this.projectionMatrix||t.projectionMatrix),i.currentCameraViewMatrix.copy(t.matrixWorldInverse),this.previousProjectionMatrix.value.copy(i.previousProjectionMatrix),this.previousCameraViewMatrix.value.copy(i.previousCameraViewMatrix))}updateAfter({object:e}){Ux(e).copy(e.matrixWorld)}setup(){const e=null===this.projectionMatrix?bd:_a(this.projectionMatrix),t=this.previousCameraViewMatrix.mul(this.previousModelWorldMatrix),r=e.mul(zd).mul(Xd),s=this.previousProjectionMatrix.mul(t).mul(Kd),i=r.xy.div(r.w),n=s.xy.div(s.w);return Ba(i,n)}}function Dx(e){let t=Lx.get(e);return void 0===t&&(t={},Lx.set(e,t)),t}function Ux(e,t=0){const r=Dx(e);let s=r[t];return void 0===s&&(r[t]=s=new a,r[t].copy(e.matrixWorld)),s}const Ix=sn(Px),Ox=un(([e])=>zx(e.rgb)),Vx=un(([e,t=gn(1)])=>t.mix(zx(e.rgb),e.rgb)),kx=un(([e,t=gn(1)])=>{const r=Ma(e.r,e.g,e.b).div(3),s=e.r.max(e.g.max(e.b)),i=s.sub(r).mul(t).mul(-3);return nu(e.rgb,s,i)}),Gx=un(([e,t=gn(1)])=>{const r=vn(.57735,.57735,.57735),s=t.cos();return vn(e.rgb.mul(s).add(r.cross(e.rgb).mul(t.sin()).add(r.mul(Yo(r,e.rgb).mul(s.oneMinus())))))}),zx=(e,t=vn(p.getLuminanceCoefficients(new r)))=>Yo(e,t),$x=un(([e,t=vn(1),s=vn(0),i=vn(1),n=gn(1),a=vn(p.getLuminanceCoefficients(new r,Ne))])=>{const o=e.rgb.dot(vn(a)),u=Ho(e.rgb.mul(t).add(s),0).toVar(),l=u.pow(i).toVar();return cn(u.r.greaterThan(0),()=>{u.r.assign(l.r)}),cn(u.g.greaterThan(0),()=>{u.g.assign(l.g)}),cn(u.b.greaterThan(0),()=>{u.b.assign(l.b)}),u.assign(o.add(u.sub(o).mul(n))),En(u.rgb,e.a)}),Wx=un(([e,t])=>e.mul(t).floor().div(t));let Hx=null;class qx extends Ip{static get type(){return"ViewportSharedTextureNode"}constructor(e=jl,t=null){null===Hx&&(Hx=new X),super(e,t,Hx)}getTextureForReference(){return Hx}updateReference(){return this}}const jx=rn(qx).setParameterLength(0,2),Xx=new t;class Kx extends Fl{static get type(){return"PassTextureNode"}constructor(e,t){super(t),this.passNode=e,this.setUpdateMatrix(!1)}setup(e){return this.passNode.build(e),super.setup(e)}clone(){return new this.constructor(this.passNode,this.value)}}class Yx extends Kx{static get type(){return"PassMultipleTextureNode"}constructor(e,t,r=!1){super(e,null),this.textureName=t,this.previousTexture=r}updateTexture(){this.value=this.previousTexture?this.passNode.getPreviousTexture(this.textureName):this.passNode.getTexture(this.textureName)}setup(e){return this.updateTexture(),super.setup(e)}clone(){const e=new this.constructor(this.passNode,this.textureName,this.previousTexture);return e.uvNode=this.uvNode,e.levelNode=this.levelNode,e.biasNode=this.biasNode,e.sampler=this.sampler,e.depthNode=this.depthNode,e.compareNode=this.compareNode,e.gradNode=this.gradNode,e.offsetNode=this.offsetNode,e}}class Qx extends ci{static get type(){return"PassNode"}constructor(e,t,r,s={}){super("vec4"),this.scope=e,this.scene=t,this.camera=r,this.options=s,this._pixelRatio=1,this._width=1,this._height=1;const i=new Y;i.isRenderTargetTexture=!0,i.name="depth";const n=new se(this._width*this._pixelRatio,this._height*this._pixelRatio,{type:be,...s});n.texture.name="output",n.depthTexture=i,this.renderTarget=n,this.overrideMaterial=null,this.transparent=!0,this.opaque=!0,this.contextNode=null,this._contextNodeCache=null,this._textures={output:n.texture,depth:i},this._textureNodes={},this._linearDepthNodes={},this._viewZNodes={},this._previousTextures={},this._previousTextureNodes={},this._cameraNear=_a(0),this._cameraFar=_a(0),this._mrt=null,this._layers=null,this._resolutionScale=1,this._viewport=null,this._scissor=null,this.isPassNode=!0,this.updateBeforeType=Js.FRAME,this.global=!0}setResolutionScale(e){return this._resolutionScale=e,this}getResolutionScale(){return this._resolutionScale}setResolution(e){return d("PassNode: .setResolution() is deprecated. Use .setResolutionScale() instead."),this.setResolutionScale(e)}getResolution(){return d("PassNode: .getResolution() is deprecated. Use .getResolutionScale() instead."),this.getResolutionScale()}setLayers(e){return this._layers=e,this}getLayers(){return this._layers}setMRT(e){return this._mrt=e,this}getMRT(){return this._mrt}getTexture(e){let t=this._textures[e];if(void 0===t){t=this.renderTarget.texture.clone(),t.name=e,this._textures[e]=t,this.renderTarget.textures.push(t)}return t}getPreviousTexture(e){let t=this._previousTextures[e];return void 0===t&&(t=this.getTexture(e).clone(),this._previousTextures[e]=t),t}toggleTexture(e){const t=this._previousTextures[e];if(void 0!==t){const r=this._textures[e],s=this.renderTarget.textures.indexOf(r);this.renderTarget.textures[s]=t,this._textures[e]=t,this._previousTextures[e]=r,this._textureNodes[e].updateTexture(),this._previousTextureNodes[e].updateTexture()}}getTextureNode(e="output"){let t=this._textureNodes[e];return void 0===t&&(t=new Yx(this,e),t.updateTexture(),this._textureNodes[e]=t),t}getPreviousTextureNode(e="output"){let t=this._previousTextureNodes[e];return void 0===t&&(void 0===this._textureNodes[e]&&this.getTextureNode(e),t=new Yx(this,e,!0),t.updateTexture(),this._previousTextureNodes[e]=t),t}getViewZNode(e="depth"){let t=this._viewZNodes[e];if(void 0===t){const r=this._cameraNear,s=this._cameraFar;this._viewZNodes[e]=t=Xp(this.getTextureNode(e),r,s)}return t}getLinearDepthNode(e="depth"){let t=this._linearDepthNodes[e];if(void 0===t){const r=this._cameraNear,s=this._cameraFar,i=this.getViewZNode(e);this._linearDepthNodes[e]=t=qp(i,r,s)}return t}async compileAsync(e){const t=e.getRenderTarget(),r=e.getMRT();e.setRenderTarget(this.renderTarget),e.setMRT(this._mrt),await e.compileAsync(this.scene,this.camera),e.setRenderTarget(t),e.setMRT(r)}setup({renderer:e}){return this.renderTarget.samples=void 0===this.options.samples?e.samples:this.options.samples,this.renderTarget.texture.type=e.getOutputBufferType(),this.scope===Qx.COLOR?this.getTextureNode():this.getLinearDepthNode()}updateBefore(e){const{renderer:t}=e,{scene:r}=this;let s,i;const n=t.getOutputRenderTarget();n&&!0===n.isXRRenderTarget?(i=1,s=t.xr.getCamera(),t.xr.updateCamera(s),Xx.set(n.width,n.height)):(s=this.camera,i=t.getPixelRatio(),t.getSize(Xx)),this._pixelRatio=i,this.setSize(Xx.width,Xx.height);const a=t.getRenderTarget(),o=t.getMRT(),u=t.autoClear,l=t.transparent,d=t.opaque,c=s.layers.mask,h=t.contextNode,p=r.overrideMaterial;this._cameraNear.value=s.near,this._cameraFar.value=s.far,null!==this._layers&&(s.layers.mask=this._layers.mask);for(const e in this._previousTextures)this.toggleTexture(e);null!==this.overrideMaterial&&(r.overrideMaterial=this.overrideMaterial),t.setRenderTarget(this.renderTarget),t.setMRT(this._mrt),t.autoClear=!0,t.transparent=this.transparent,t.opaque=this.opaque,null!==this.contextNode&&(null!==this._contextNodeCache&&this._contextNodeCache.version===this.version||(this._contextNodeCache={version:this.version,context:Tu({...t.contextNode.getFlowContextData(),...this.contextNode.getFlowContextData()})}),t.contextNode=this._contextNodeCache.context);const g=r.name;r.name=this.name?this.name:r.name,t.render(r,s),r.name=g,r.overrideMaterial=p,t.setRenderTarget(a),t.setMRT(o),t.autoClear=u,t.transparent=l,t.opaque=d,t.contextNode=h,s.layers.mask=c}setSize(e,t){this._width=e,this._height=t;const r=Math.floor(this._width*this._pixelRatio*this._resolutionScale),s=Math.floor(this._height*this._pixelRatio*this._resolutionScale);this.renderTarget.setSize(r,s),null!==this._scissor&&this.renderTarget.scissor.copy(this._scissor),null!==this._viewport&&this.renderTarget.viewport.copy(this._viewport)}setScissor(e,t,r,i){null===e?this._scissor=null:(null===this._scissor&&(this._scissor=new s),e.isVector4?this._scissor.copy(e):this._scissor.set(e,t,r,i),this._scissor.multiplyScalar(this._pixelRatio*this._resolutionScale).floor())}setViewport(e,t,r,i){null===e?this._viewport=null:(null===this._viewport&&(this._viewport=new s),e.isVector4?this._viewport.copy(e):this._viewport.set(e,t,r,i),this._viewport.multiplyScalar(this._pixelRatio*this._resolutionScale).floor())}setPixelRatio(e){this._pixelRatio=e,this.setSize(this._width,this._height)}dispose(){this.renderTarget.dispose()}}Qx.COLOR="color",Qx.DEPTH="depth";class Zx extends Qx{static get type(){return"ToonOutlinePassNode"}constructor(e,t,r,s,i){super(Qx.COLOR,e,t),this.colorNode=r,this.thicknessNode=s,this.alphaNode=i,this._materialCache=new WeakMap,this.name="Outline Pass"}updateBefore(e){const{renderer:t}=e,r=t.getRenderObjectFunction();t.setRenderObjectFunction((e,r,s,i,n,a,o,u)=>{if((n.isMeshToonMaterial||n.isMeshToonNodeMaterial)&&!1===n.wireframe){const l=this._getOutlineMaterial(n);t.renderObject(e,r,s,i,l,a,o,u)}t.renderObject(e,r,s,i,n,a,o,u)}),super.updateBefore(e),t.setRenderObjectFunction(r)}_createMaterial(){const e=new pg;e.isMeshToonOutlineMaterial=!0,e.name="Toon_Outline",e.side=M;const t=nc.negate(),r=bd.mul(zd),s=gn(1),i=r.mul(En(Xd,1)),n=r.mul(En(Xd.add(t),1)),a=vo(i.sub(n));return e.vertexNode=i.add(a.mul(this.thicknessNode).mul(i.w).mul(s)),e.colorNode=En(this.colorNode,this.alphaNode),e}_getOutlineMaterial(e){let t=this._materialCache.get(e);return void 0===t&&(t=this._createMaterial(),this._materialCache.set(e,t)),t}}const Jx=un(([e,t])=>e.mul(t).clamp()).setLayout({name:"linearToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),eT=un(([e,t])=>(e=e.mul(t)).div(e.add(1)).clamp()).setLayout({name:"reinhardToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),tT=un(([e,t])=>{const r=(e=(e=e.mul(t)).sub(.004).max(0)).mul(e.mul(6.2).add(.5)),s=e.mul(e.mul(6.2).add(1.7)).add(.06);return r.div(s).pow(2.2)}).setLayout({name:"cineonToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),rT=un(([e])=>{const t=e.mul(e.add(.0245786)).sub(90537e-9),r=e.mul(e.add(.432951).mul(.983729)).add(.238081);return t.div(r)}),sT=un(([e,t])=>{const r=Bn(.59719,.35458,.04823,.076,.90834,.01566,.0284,.13383,.83777),s=Bn(1.60475,-.53108,-.07367,-.10208,1.10813,-.00605,-.00327,-.07276,1.07602);return e=e.mul(t).div(.6),e=r.mul(e),e=rT(e),(e=s.mul(e)).clamp()}).setLayout({name:"acesFilmicToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),iT=Bn(vn(1.6605,-.1246,-.0182),vn(-.5876,1.1329,-.1006),vn(-.0728,-.0083,1.1187)),nT=Bn(vn(.6274,.0691,.0164),vn(.3293,.9195,.088),vn(.0433,.0113,.8956)),aT=un(([e])=>{const t=vn(e).toVar(),r=vn(t.mul(t)).toVar(),s=vn(r.mul(r)).toVar();return gn(15.5).mul(s.mul(r)).sub(Fa(40.14,s.mul(t))).add(Fa(31.96,s).sub(Fa(6.868,r.mul(t))).add(Fa(.4298,r).add(Fa(.1191,t).sub(.00232))))}),oT=un(([e,t])=>{const r=vn(e).toVar(),s=Bn(vn(.856627153315983,.137318972929847,.11189821299995),vn(.0951212405381588,.761241990602591,.0767994186031903),vn(.0482516061458583,.101439036467562,.811302368396859)),i=Bn(vn(1.1271005818144368,-.1413297634984383,-.14132976349843826),vn(-.11060664309660323,1.157823702216272,-.11060664309660294),vn(-.016493938717834573,-.016493938717834257,1.2519364065950405)),n=gn(-12.47393),a=gn(4.026069);return r.mulAssign(t),r.assign(nT.mul(r)),r.assign(s.mul(r)),r.assign(Ho(r,1e-10)),r.assign(yo(r)),r.assign(r.sub(n).div(a.sub(n))),r.assign(au(r,0,1)),r.assign(aT(r)),r.assign(i.mul(r)),r.assign(Zo(Ho(vn(0),r),vn(2.2))),r.assign(iT.mul(r)),r.assign(au(r,0,1)),r}).setLayout({name:"agxToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),uT=un(([e,t])=>{const r=gn(.76),s=gn(.15);e=e.mul(t);const i=Wo(e.r,Wo(e.g,e.b)),n=bu(i.lessThan(.08),i.sub(Fa(6.25,i.mul(i))),.04);e.subAssign(n);const a=Ho(e.r,Ho(e.g,e.b));cn(a.lessThan(r),()=>e);const o=Ba(1,r),u=Ba(1,o.mul(o).div(a.add(o.sub(r))));e.mulAssign(u.div(a));const l=Ba(1,La(1,s.mul(a.sub(u)).add(1)));return nu(e,vn(u),l)}).setLayout({name:"neutralToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]});class lT extends ui{static get type(){return"CodeNode"}constructor(e="",t=[],r=""){super("code"),this.isCodeNode=!0,this.global=!0,this.code=e,this.includes=t,this.language=r}setIncludes(e){return this.includes=e,this}getIncludes(){return this.includes}generate(e){const t=this.getIncludes(e);for(const r of t)r.build(e);const r=e.getCodeFromNode(this,this.getNodeType(e));return r.code=this.code,r.code}serialize(e){super.serialize(e),e.code=this.code,e.language=this.language}deserialize(e){super.deserialize(e),this.code=e.code,this.language=e.language}}const dT=rn(lT).setParameterLength(1,3);class cT extends lT{static get type(){return"FunctionNode"}constructor(e="",t=[],r=""){super(e,t,r)}getNodeType(e){return this.getNodeFunction(e).type}getMemberType(e,t){const r=this.getNodeType(e);return e.getStructTypeNode(r).getMemberType(e,t)}getInputs(e){return this.getNodeFunction(e).inputs}getNodeFunction(e){const t=e.getDataFromNode(this);let r=t.nodeFunction;return void 0===r&&(r=e.parser.parseFunction(this.code),t.nodeFunction=r),r}generate(e,t){super.generate(e);const r=this.getNodeFunction(e),s=r.name,i=r.type,n=e.getCodeFromNode(this,i);""!==s&&(n.name=s);const a=e.getPropertyName(n),o=this.getNodeFunction(e).getCode(a);return n.code=o+"\n","property"===t?a:e.format(`${a}()`,i,t)}}const hT=(e,t=[],r="")=>{for(let e=0;es.call(...e);return i.functionNode=s,i};function pT(e){let t;const r=e.context.getViewZ;return void 0!==r&&(t=r(this)),(t||Zd.z).negate()}const gT=un(([e,t],r)=>{const s=pT(r);return lu(e,t,s)}),mT=un(([e],t)=>{const r=pT(t);return e.mul(e,r,r).negate().exp().oneMinus()}),fT=un(([e,t],r)=>{const s=pT(r),i=t.sub(Yd.y).max(0).toConst().mul(s).toConst();return e.mul(e,i,i).negate().exp().oneMinus()}),yT=un(([e,t])=>En(t.toFloat().mix(ia.rgb,e.toVec3()),ia.a));let bT=null,xT=null;class TT extends ui{static get type(){return"RangeNode"}constructor(e=gn(),t=gn()){super(),this.minNode=e,this.maxNode=t}getVectorLength(e){const t=this.getConstNode(this.minNode),r=this.getConstNode(this.maxNode),s=e.getTypeLength(qs(t.value)),i=e.getTypeLength(qs(r.value));return s>i?s:i}getNodeType(e){return e.object.count>1?e.getTypeFromLength(this.getVectorLength(e)):"float"}getConstNode(e){let t=null;if(e.traverse(e=>{!0===e.isConstNode&&(t=e)}),null===t)throw new Ml('THREE.TSL: No "ConstNode" found in node graph.',this.stackTrace);return t}setup(e){const t=e.object;let r=null;if(t.count>1){const i=this.getConstNode(this.minNode),n=this.getConstNode(this.maxNode),a=i.value,o=n.value,u=e.getTypeLength(qs(a)),d=e.getTypeLength(qs(o));bT=bT||new s,xT=xT||new s,bT.setScalar(0),xT.setScalar(0),1===u?bT.setScalar(a):a.isColor?bT.set(a.r,a.g,a.b,1):bT.set(a.x,a.y,a.z||0,a.w||0),1===d?xT.setScalar(o):o.isColor?xT.set(o.r,o.g,o.b,1):xT.set(o.x,o.y,o.z||0,o.w||0);const c=4,h=c*t.count,p=new Float32Array(h);for(let e=0;enew vT(e,t),ST=NT("numWorkgroups","uvec3"),RT=NT("workgroupId","uvec3"),ET=NT("globalId","uvec3"),AT=NT("localId","uvec3"),wT=NT("subgroupSize","uint");class CT extends ui{constructor(e){super(),this.scope=e}generate(e){const{scope:t}=this,{renderer:r}=e;!0===r.backend.isWebGLBackend?e.addFlowCode(`\t// ${t}Barrier \n`):e.addLineFlowCode(`${t}Barrier()`,this)}}const MT=rn(CT);class BT extends li{constructor(e,t){super(e,t),this.isWorkgroupInfoElementNode=!0}generate(e,t){let r;const s=e.context.assign;if(r=super.generate(e),!0!==s){const s=this.getNodeType(e);r=e.format(r,s,t)}return r}}class FT extends ui{constructor(e,t,r=0){super(t),this.bufferType=t,this.bufferCount=r,this.isWorkgroupInfoNode=!0,this.elementType=t,this.scope=e,this.name=""}setName(e){return this.name=e,this}label(e){return d('TSL: "label()" has been deprecated. Use "setName()" instead.',new Ps),this.setName(e)}setScope(e){return this.scope=e,this}getElementType(){return this.elementType}getInputType(){return`${this.scope}Array`}element(e){return new BT(this,e)}generate(e){const t=""!==this.name?this.name:`${this.scope}Array_${this.id}`;return e.getScopedArray(t,this.scope.toLowerCase(),this.bufferType,this.bufferCount)}}class LT extends ui{static get type(){return"AtomicFunctionNode"}constructor(e,t,r){super("uint"),this.method=e,this.pointerNode=t,this.valueNode=r,this.parents=!0}getInputType(e){return this.pointerNode.getNodeType(e)}getNodeType(e){return this.getInputType(e)}generate(e){const t=e.getNodeProperties(this),r=t.parents,s=this.method,i=this.getNodeType(e),n=this.getInputType(e),a=this.pointerNode,o=this.valueNode,u=[];u.push(`&${a.build(e,n)}`),null!==o&&u.push(o.build(e,n));const l=`${e.getMethod(s,i)}( ${u.join(", ")} )`;if(!(!!r&&(1===r.length&&!0===r[0].isStackNode)))return void 0===t.constNode&&(t.constNode=gl(l,i).toConst()),t.constNode.build(e);e.addLineFlowCode(l,this)}}LT.ATOMIC_LOAD="atomicLoad",LT.ATOMIC_STORE="atomicStore",LT.ATOMIC_ADD="atomicAdd",LT.ATOMIC_SUB="atomicSub",LT.ATOMIC_MAX="atomicMax",LT.ATOMIC_MIN="atomicMin",LT.ATOMIC_AND="atomicAnd",LT.ATOMIC_OR="atomicOr",LT.ATOMIC_XOR="atomicXor";const PT=rn(LT),DT=(e,t,r)=>PT(e,t,r).toStack();class UT extends ci{static get type(){return"SubgroupFunctionNode"}constructor(e,t=null,r=null){super(),this.method=e,this.aNode=t,this.bNode=r}getInputType(e){const t=this.aNode?this.aNode.getNodeType(e):null,r=this.bNode?this.bNode.getNodeType(e):null;return(e.isMatrix(t)?0:e.getTypeLength(t))>(e.isMatrix(r)?0:e.getTypeLength(r))?t:r}getNodeType(e){const t=this.method;return t===UT.SUBGROUP_ELECT?"bool":t===UT.SUBGROUP_BALLOT?"uvec4":this.getInputType(e)}generate(e,t){const r=this.method,s=this.getNodeType(e),i=this.getInputType(e),n=this.aNode,a=this.bNode,o=[];if(r===UT.SUBGROUP_BROADCAST||r===UT.SUBGROUP_SHUFFLE||r===UT.QUAD_BROADCAST){const t=a.getNodeType(e);o.push(n.build(e,s),a.build(e,"float"===t?"int":s))}else r===UT.SUBGROUP_SHUFFLE_XOR||r===UT.SUBGROUP_SHUFFLE_DOWN||r===UT.SUBGROUP_SHUFFLE_UP?o.push(n.build(e,s),a.build(e,"uint")):(null!==n&&o.push(n.build(e,i)),null!==a&&o.push(a.build(e,i)));const u=0===o.length?"()":`( ${o.join(", ")} )`;return e.format(`${e.getMethod(r,s)}${u}`,s,t)}serialize(e){super.serialize(e),e.method=this.method}deserialize(e){super.deserialize(e),this.method=e.method}}UT.SUBGROUP_ELECT="subgroupElect",UT.SUBGROUP_BALLOT="subgroupBallot",UT.SUBGROUP_ADD="subgroupAdd",UT.SUBGROUP_INCLUSIVE_ADD="subgroupInclusiveAdd",UT.SUBGROUP_EXCLUSIVE_AND="subgroupExclusiveAdd",UT.SUBGROUP_MUL="subgroupMul",UT.SUBGROUP_INCLUSIVE_MUL="subgroupInclusiveMul",UT.SUBGROUP_EXCLUSIVE_MUL="subgroupExclusiveMul",UT.SUBGROUP_AND="subgroupAnd",UT.SUBGROUP_OR="subgroupOr",UT.SUBGROUP_XOR="subgroupXor",UT.SUBGROUP_MIN="subgroupMin",UT.SUBGROUP_MAX="subgroupMax",UT.SUBGROUP_ALL="subgroupAll",UT.SUBGROUP_ANY="subgroupAny",UT.SUBGROUP_BROADCAST_FIRST="subgroupBroadcastFirst",UT.QUAD_SWAP_X="quadSwapX",UT.QUAD_SWAP_Y="quadSwapY",UT.QUAD_SWAP_DIAGONAL="quadSwapDiagonal",UT.SUBGROUP_BROADCAST="subgroupBroadcast",UT.SUBGROUP_SHUFFLE="subgroupShuffle",UT.SUBGROUP_SHUFFLE_XOR="subgroupShuffleXor",UT.SUBGROUP_SHUFFLE_UP="subgroupShuffleUp",UT.SUBGROUP_SHUFFLE_DOWN="subgroupShuffleDown",UT.QUAD_BROADCAST="quadBroadcast";const IT=nn(UT,UT.SUBGROUP_ELECT).setParameterLength(0),OT=nn(UT,UT.SUBGROUP_BALLOT).setParameterLength(1),VT=nn(UT,UT.SUBGROUP_ADD).setParameterLength(1),kT=nn(UT,UT.SUBGROUP_INCLUSIVE_ADD).setParameterLength(1),GT=nn(UT,UT.SUBGROUP_EXCLUSIVE_AND).setParameterLength(1),zT=nn(UT,UT.SUBGROUP_MUL).setParameterLength(1),$T=nn(UT,UT.SUBGROUP_INCLUSIVE_MUL).setParameterLength(1),WT=nn(UT,UT.SUBGROUP_EXCLUSIVE_MUL).setParameterLength(1),HT=nn(UT,UT.SUBGROUP_AND).setParameterLength(1),qT=nn(UT,UT.SUBGROUP_OR).setParameterLength(1),jT=nn(UT,UT.SUBGROUP_XOR).setParameterLength(1),XT=nn(UT,UT.SUBGROUP_MIN).setParameterLength(1),KT=nn(UT,UT.SUBGROUP_MAX).setParameterLength(1),YT=nn(UT,UT.SUBGROUP_ALL).setParameterLength(0),QT=nn(UT,UT.SUBGROUP_ANY).setParameterLength(0),ZT=nn(UT,UT.SUBGROUP_BROADCAST_FIRST).setParameterLength(2),JT=nn(UT,UT.QUAD_SWAP_X).setParameterLength(1),e_=nn(UT,UT.QUAD_SWAP_Y).setParameterLength(1),t_=nn(UT,UT.QUAD_SWAP_DIAGONAL).setParameterLength(1),r_=nn(UT,UT.SUBGROUP_BROADCAST).setParameterLength(2),s_=nn(UT,UT.SUBGROUP_SHUFFLE).setParameterLength(2),i_=nn(UT,UT.SUBGROUP_SHUFFLE_XOR).setParameterLength(2),n_=nn(UT,UT.SUBGROUP_SHUFFLE_UP).setParameterLength(2),a_=nn(UT,UT.SUBGROUP_SHUFFLE_DOWN).setParameterLength(2),o_=nn(UT,UT.QUAD_BROADCAST).setParameterLength(1);let u_;function l_(e){u_=u_||new WeakMap;let t=u_.get(e);return void 0===t&&u_.set(e,t={}),t}function d_(e){const t=l_(e);return t.shadowMatrix||(t.shadowMatrix=_a("mat4").setGroup(ba).onRenderUpdate(t=>(!0===e.castShadow&&!1!==t.renderer.shadowMap.enabled||(e.shadow.camera.coordinateSystem!==t.camera.coordinateSystem&&(e.shadow.camera.coordinateSystem=t.camera.coordinateSystem,e.shadow.camera.updateProjectionMatrix()),e.shadow.updateMatrices(e)),e.shadow.matrix)))}function c_(e,t=Yd){const r=d_(e).mul(t);return r.xyz.div(r.w)}function h_(e){const t=l_(e);return t.position||(t.position=_a(new r).setGroup(ba).onRenderUpdate((t,r)=>r.value.setFromMatrixPosition(e.matrixWorld)))}function p_(e){const t=l_(e);return t.targetPosition||(t.targetPosition=_a(new r).setGroup(ba).onRenderUpdate((t,r)=>r.value.setFromMatrixPosition(e.target.matrixWorld)))}function g_(e){const t=l_(e);return t.viewPosition||(t.viewPosition=_a(new r).setGroup(ba).onRenderUpdate(({camera:t},s)=>{s.value=s.value||new r,s.value.setFromMatrixPosition(e.matrixWorld),s.value.applyMatrix4(t.matrixWorldInverse)}))}const m_=e=>Td.transformDirection(h_(e).sub(p_(e))),f_=(e,t)=>{for(const r of t)if(r.isAnalyticLightNode&&r.light.id===e)return r;return null},y_=new WeakMap,b_=[];class x_ extends ui{static get type(){return"LightsNode"}constructor(){super("vec3"),this.totalDiffuseNode=Un("vec3","totalDiffuse"),this.totalSpecularNode=Un("vec3","totalSpecular"),this.outgoingLightNode=Un("vec3","outgoingLight"),this._lights=[],this._lightNodes=null,this._lightNodesHash=null,this.global=!0}customCacheKey(){const e=this._lights;for(let t=0;te.sort((e,t)=>e.id-t.id))(this._lights),i=e.renderer.library;for(const e of s)if(e.isNode)t.push(Zi(e));else{let s=null;if(null!==r&&(s=f_(e.id,r)),null===s){const r=i.getLightNodeClass(e.constructor);if(null===r){d(`LightsNode.setupNodeLights: Light node not found for ${e.constructor.name}`);continue}let s=null;y_.has(e)?s=y_.get(e):(s=new r(e),y_.set(e,s)),t.push(s)}}this._lightNodes=t}setupDirectLight(e,t,r){const{lightingModel:s,reflectedLight:i}=e.context;s.direct({...r,lightNode:t,reflectedLight:i},e)}setupDirectRectAreaLight(e,t,r){const{lightingModel:s,reflectedLight:i}=e.context;s.directRectArea({...r,lightNode:t,reflectedLight:i},e)}setupLights(e,t){for(const r of t)r.build(e)}getLightNodes(e){return null===this._lightNodes&&this.setupLightsNode(e),this._lightNodes}setup(e){const t=e.lightsNode;e.lightsNode=this;let r=this.outgoingLightNode;const s=e.context,i=s.lightingModel,n=e.getNodeProperties(this);if(i){const{totalDiffuseNode:t,totalSpecularNode:a}=this;s.outgoingLight=r;const o=e.addStack();n.nodes=o.nodes,i.start(e);const{backdrop:u,backdropAlpha:l}=s,{directDiffuse:d,directSpecular:c,indirectDiffuse:h,indirectSpecular:p}=s.reflectedLight;let g=d.add(h);null!==u&&(g=vn(null!==l?l.mix(g,u):u)),t.assign(g),a.assign(c.add(p)),r.assign(t.add(a)),i.finish(e),r=r.bypass(e.removeStack())}else n.nodes=[];return e.lightsNode=t,r}setLights(e){return this._lights=e,this._lightNodes=null,this._lightNodesHash=null,this}getLights(){return this._lights}get hasLights(){return this._lights.length>0}}class T_ extends ui{static get type(){return"ShadowBaseNode"}constructor(e){super(),this.light=e,this.updateBeforeType=Js.RENDER,this.isShadowBaseNode=!0}setupShadowPosition({context:e,material:t}){__.assign(t.receivedShadowPositionNode||e.shadowPositionWorld||Yd)}}const __=Un("vec3","shadowPositionWorld");function v_(t,r={}){return r.toneMapping=t.toneMapping,r.toneMappingExposure=t.toneMappingExposure,r.outputColorSpace=t.outputColorSpace,r.renderTarget=t.getRenderTarget(),r.activeCubeFace=t.getActiveCubeFace(),r.activeMipmapLevel=t.getActiveMipmapLevel(),r.renderObjectFunction=t.getRenderObjectFunction(),r.pixelRatio=t.getPixelRatio(),r.mrt=t.getMRT(),r.clearColor=t.getClearColor(r.clearColor||new e),r.clearAlpha=t.getClearAlpha(),r.autoClear=t.autoClear,r.scissorTest=t.getScissorTest(),r}function N_(e,t){return t=v_(e,t),e.setMRT(null),e.setRenderObjectFunction(null),e.setClearColor(0,1),e.autoClear=!0,t}function S_(e,t){e.toneMapping=t.toneMapping,e.toneMappingExposure=t.toneMappingExposure,e.outputColorSpace=t.outputColorSpace,e.setRenderTarget(t.renderTarget,t.activeCubeFace,t.activeMipmapLevel),e.setRenderObjectFunction(t.renderObjectFunction),e.setPixelRatio(t.pixelRatio),e.setMRT(t.mrt),e.setClearColor(t.clearColor,t.clearAlpha),e.autoClear=t.autoClear,e.setScissorTest(t.scissorTest)}function R_(e,t={}){return t.background=e.background,t.backgroundNode=e.backgroundNode,t.overrideMaterial=e.overrideMaterial,t}function E_(e,t){return t=R_(e,t),e.background=null,e.backgroundNode=null,e.overrideMaterial=null,t}function A_(e,t){e.background=t.background,e.backgroundNode=t.backgroundNode,e.overrideMaterial=t.overrideMaterial}function w_(e,t,r){return r=E_(t,r=N_(e,r))}function C_(e,t,r){S_(e,r),A_(t,r)}var M_=Object.freeze({__proto__:null,resetRendererAndSceneState:w_,resetRendererState:N_,resetSceneState:E_,restoreRendererAndSceneState:C_,restoreRendererState:S_,restoreSceneState:A_,saveRendererAndSceneState:function(e,t,r={}){return r=R_(t,r=v_(e,r))},saveRendererState:v_,saveSceneState:R_});const B_=new WeakMap,F_=un(({depthTexture:e,shadowCoord:t,depthLayer:r})=>{let s=Pl(e,t.xy).setName("t_basic");return e.isArrayTexture&&(s=s.depth(r)),s.compare(t.z)}),L_=un(({depthTexture:e,shadowCoord:t,shadow:r,depthLayer:s})=>{const i=(t,r)=>{let i=Pl(e,t);return e.isArrayTexture&&(i=i.depth(s)),i.compare(r)},n=Fc("mapSize","vec2",r).setGroup(ba),a=Fc("radius","float",r).setGroup(ba),o=bn(1).div(n),u=a.mul(o.x),l=px(Kl.xy).mul(6.28318530718);return Ma(i(t.xy.add(gx(0,5,l).mul(u)),t.z),i(t.xy.add(gx(1,5,l).mul(u)),t.z),i(t.xy.add(gx(2,5,l).mul(u)),t.z),i(t.xy.add(gx(3,5,l).mul(u)),t.z),i(t.xy.add(gx(4,5,l).mul(u)),t.z)).mul(.2)}),P_=un(({depthTexture:e,shadowCoord:t,shadow:r,depthLayer:s})=>{const i=(t,r)=>{let i=Pl(e,t);return e.isArrayTexture&&(i=i.depth(s)),i.compare(r)},n=Fc("mapSize","vec2",r).setGroup(ba),a=bn(1).div(n),o=a.x,u=a.y,l=t.xy,d=No(l.mul(n).add(.5));return l.subAssign(d.mul(a)),Ma(i(l,t.z),i(l.add(bn(o,0)),t.z),i(l.add(bn(0,u)),t.z),i(l.add(a),t.z),nu(i(l.add(bn(o.negate(),0)),t.z),i(l.add(bn(o.mul(2),0)),t.z),d.x),nu(i(l.add(bn(o.negate(),u)),t.z),i(l.add(bn(o.mul(2),u)),t.z),d.x),nu(i(l.add(bn(0,u.negate())),t.z),i(l.add(bn(0,u.mul(2))),t.z),d.y),nu(i(l.add(bn(o,u.negate())),t.z),i(l.add(bn(o,u.mul(2))),t.z),d.y),nu(nu(i(l.add(bn(o.negate(),u.negate())),t.z),i(l.add(bn(o.mul(2),u.negate())),t.z),d.x),nu(i(l.add(bn(o.negate(),u.mul(2))),t.z),i(l.add(bn(o.mul(2),u.mul(2))),t.z),d.x),d.y)).mul(1/9)}),D_=un(({depthTexture:e,shadowCoord:t,depthLayer:r})=>{let s=Pl(e).sample(t.xy);e.isArrayTexture&&(s=s.depth(r)),s=s.rg;const i=s.x,n=Ho(1e-7,s.y.mul(s.y)),a=qo(t.z,i),o=gn(1).toVar();return cn(a.notEqual(1),()=>{const e=t.z.sub(i);let r=n.div(n.add(e.mul(e)));r=au(Ba(r,.3).div(.65)),o.assign(Ho(a,r))}),o}),U_=e=>{let t=B_.get(e);return void 0===t&&(t=new pg,t.colorNode=En(0,0,0,1),t.isShadowPassMaterial=!0,t.name="ShadowMaterial",t.blending=ee,t.fog=!1,B_.set(e,t)),t},I_=e=>{const t=B_.get(e);void 0!==t&&(t.dispose(),B_.delete(e))},O_=new hy,V_=[],k_=(e,t,r,s)=>{V_[0]=e,V_[1]=t;let i=O_.get(V_);return void 0!==i&&i.shadowType===r&&i.useVelocity===s||(i=(i,n,a,o,u,l,...d)=>{(!0===i.castShadow||i.receiveShadow&&r===Ye)&&(s&&(Xs(i).useVelocity=!0),i.onBeforeShadow(e,i,a,t.camera,o,n.overrideMaterial,l),e.renderObject(i,n,a,o,u,l,...d),i.onAfterShadow(e,i,a,t.camera,o,n.overrideMaterial,l))},i.shadowType=r,i.useVelocity=s,O_.set(V_,i)),V_[0]=null,V_[1]=null,i},G_=un(({samples:e,radius:t,size:r,shadowPass:s,depthLayer:i})=>{const n=gn(0).toVar("meanVertical"),a=gn(0).toVar("squareMeanVertical"),o=e.lessThanEqual(gn(1)).select(gn(0),gn(2).div(e.sub(1))),u=e.lessThanEqual(gn(1)).select(gn(0),gn(-1));Sp({start:mn(0),end:mn(e),type:"int",condition:"<"},({i:e})=>{const l=u.add(gn(e).mul(o));let d=s.sample(Ma(Kl.xy,bn(0,l).mul(t)).div(r));s.value.isArrayTexture&&(d=d.depth(i)),d=d.x,n.addAssign(d),a.addAssign(d.mul(d))}),n.divAssign(e),a.divAssign(e);const l=bo(a.sub(n.mul(n)).max(0));return bn(n,l)}),z_=un(({samples:e,radius:t,size:r,shadowPass:s,depthLayer:i})=>{const n=gn(0).toVar("meanHorizontal"),a=gn(0).toVar("squareMeanHorizontal"),o=e.lessThanEqual(gn(1)).select(gn(0),gn(2).div(e.sub(1))),u=e.lessThanEqual(gn(1)).select(gn(0),gn(-1));Sp({start:mn(0),end:mn(e),type:"int",condition:"<"},({i:e})=>{const l=u.add(gn(e).mul(o));let d=s.sample(Ma(Kl.xy,bn(l,0).mul(t)).div(r));s.value.isArrayTexture&&(d=d.depth(i)),n.addAssign(d.x),a.addAssign(Ma(d.y.mul(d.y),d.x.mul(d.x)))}),n.divAssign(e),a.divAssign(e);const l=bo(a.sub(n.mul(n)).max(0));return bn(n,l)}),$_=[F_,L_,P_,D_];let W_;const H_=new ax;class q_ extends T_{static get type(){return"ShadowNode"}constructor(e,t=null){super(e),this.shadow=t||e.shadow,this.shadowMap=null,this.vsmShadowMapVertical=null,this.vsmShadowMapHorizontal=null,this.vsmMaterialVertical=null,this.vsmMaterialHorizontal=null,this._node=null,this._currentShadowType=null,this._cameraFrameId=new WeakMap,this.isShadowNode=!0,this.depthLayer=0}setupShadowFilter(e,{filterFn:t,depthTexture:r,shadowCoord:s,shadow:i,depthLayer:n}){const a=s.x.greaterThanEqual(0).and(s.x.lessThanEqual(1)).and(s.y.greaterThanEqual(0)).and(s.y.lessThanEqual(1)).and(s.z.lessThanEqual(1)),o=t({depthTexture:r,shadowCoord:s,shadow:i,depthLayer:n});return a.select(o,gn(1))}setupShadowCoord(e,t){const{shadow:r}=this,{renderer:s}=e,i=r.biasNode||Fc("bias","float",r).setGroup(ba);let n,a=t;if(r.camera.isOrthographicCamera||!0!==s.logarithmicDepthBuffer)a=a.xyz.div(a.w),n=a.z,s.coordinateSystem===h&&(n=n.mul(2).sub(1));else{const e=a.w;a=a.xy.div(e);const t=Fc("near","float",r.camera).setGroup(ba),s=Fc("far","float",r.camera).setGroup(ba);n=Kp(e.negate(),t,s)}return a=vn(a.x,a.y.oneMinus(),n.add(i)),a}getShadowFilterFn(e){return $_[e]}setupRenderTarget(e,t){const r=new Y(e.mapSize.width,e.mapSize.height);r.name="ShadowDepthTexture",r.compareFunction=Qe;const s=t.createRenderTarget(e.mapSize.width,e.mapSize.height);return s.texture.name="ShadowMap",s.texture.type=e.mapType,s.depthTexture=r,{shadowMap:s,depthTexture:r}}setupShadow(e){const{renderer:t,camera:r}=e,{light:s,shadow:i}=this,{depthTexture:n,shadowMap:a}=this.setupRenderTarget(i,e),o=t.shadowMap.type;if(o===Ze||o===Je?(n.minFilter=oe,n.magFilter=oe):(n.minFilter=w,n.magFilter=w),i.camera.coordinateSystem=r.coordinateSystem,i.camera.updateProjectionMatrix(),o===Ye&&!0!==i.isPointLightShadow){n.compareFunction=null,a.depth>1?(a._vsmShadowMapVertical||(a._vsmShadowMapVertical=e.createRenderTarget(i.mapSize.width,i.mapSize.height,{format:G,type:be,depth:a.depth,depthBuffer:!1}),a._vsmShadowMapVertical.texture.name="VSMVertical"),this.vsmShadowMapVertical=a._vsmShadowMapVertical,a._vsmShadowMapHorizontal||(a._vsmShadowMapHorizontal=e.createRenderTarget(i.mapSize.width,i.mapSize.height,{format:G,type:be,depth:a.depth,depthBuffer:!1}),a._vsmShadowMapHorizontal.texture.name="VSMHorizontal"),this.vsmShadowMapHorizontal=a._vsmShadowMapHorizontal):(this.vsmShadowMapVertical=e.createRenderTarget(i.mapSize.width,i.mapSize.height,{format:G,type:be,depthBuffer:!1}),this.vsmShadowMapHorizontal=e.createRenderTarget(i.mapSize.width,i.mapSize.height,{format:G,type:be,depthBuffer:!1}));let t=Pl(n);n.isArrayTexture&&(t=t.depth(this.depthLayer));let r=Pl(this.vsmShadowMapVertical.texture);n.isArrayTexture&&(r=r.depth(this.depthLayer));const s=Fc("blurSamples","float",i).setGroup(ba),o=Fc("radius","float",i).setGroup(ba),u=Fc("mapSize","vec2",i).setGroup(ba);let l=this.vsmMaterialVertical||(this.vsmMaterialVertical=new pg);l.fragmentNode=G_({samples:s,radius:o,size:u,shadowPass:t,depthLayer:this.depthLayer}).context(e.getSharedContext()),l.name="VSMVertical",l=this.vsmMaterialHorizontal||(this.vsmMaterialHorizontal=new pg),l.fragmentNode=z_({samples:s,radius:o,size:u,shadowPass:r,depthLayer:this.depthLayer}).context(e.getSharedContext()),l.name="VSMHorizontal"}const u=Fc("intensity","float",i).setGroup(ba),l=Fc("normalBias","float",i).setGroup(ba),d=d_(s).mul(__.add(dc.mul(l))),c=this.setupShadowCoord(e,d),h=i.filterNode||this.getShadowFilterFn(t.shadowMap.type)||null;if(null===h)throw new Error("THREE.WebGPURenderer: Shadow map type not supported yet.");const p=o===Ye&&!0!==i.isPointLightShadow?this.vsmShadowMapHorizontal.texture:n,g=this.setupShadowFilter(e,{filterFn:h,shadowTexture:a.texture,depthTexture:p,shadowCoord:c,shadow:i,depthLayer:this.depthLayer});let m,f;!0===t.shadowMap.transmitted&&(a.texture.isCubeTexture?m=Cc(a.texture,c.xyz):(m=Pl(a.texture,c),n.isArrayTexture&&(m=m.depth(this.depthLayer)))),f=m?nu(1,g.rgb.mix(m,1),u.mul(m.a)).toVar():nu(1,g,u).toVar(),this.shadowMap=a,this.shadow.map=a;const y=`${this.light.type} Shadow [ ${this.light.name||"ID: "+this.light.id} ]`;return m&&f.toInspector(`${y} / Color`,()=>this.shadowMap.texture.isCubeTexture?Cc(this.shadowMap.texture):Pl(this.shadowMap.texture)),f.toInspector(`${y} / Depth`,()=>this.shadowMap.texture.isCubeTexture?Cc(this.shadowMap.texture).r.oneMinus():Dl(this.shadowMap.depthTexture,Rl().mul(Al(Pl(this.shadowMap.depthTexture)))).r.oneMinus())}setup(e){if(!1!==e.renderer.shadowMap.enabled)return un(()=>{const t=e.renderer.shadowMap.type;this._currentShadowType!==t&&(this._reset(),this._node=null);let r=this._node;return this.setupShadowPosition(e),null===r&&(this._node=r=this.setupShadow(e),this._currentShadowType=t),e.material.receivedShadowNode&&(r=e.material.receivedShadowNode(r)),r})()}renderShadow(e){const{shadow:t,shadowMap:r,light:s}=this,{renderer:i,scene:n}=e;t.updateMatrices(s),r.setSize(t.mapSize.width,t.mapSize.height,r.depth);const a=n.name;n.name=`Shadow Map [ ${s.name||"ID: "+s.id} ]`,i.render(n,t.camera),n.name=a}updateShadow(e){const{shadowMap:t,light:r,shadow:s}=this,{renderer:i,scene:n,camera:a}=e,o=i.shadowMap.type,u=t.depthTexture.version;this._depthVersionCached=u;const l=s.camera.layers.mask;4294967294&s.camera.layers.mask||(s.camera.layers.mask=a.layers.mask);const d=i.getRenderObjectFunction(),c=i.getMRT(),h=!!c&&c.has("velocity");W_=w_(i,n,W_),n.overrideMaterial=U_(r),i.setRenderObjectFunction(k_(i,s,o,h)),i.setClearColor(0,0),i.setRenderTarget(t),this.renderShadow(e),i.setRenderObjectFunction(d),o===Ye&&!0!==s.isPointLightShadow&&this.vsmPass(i),s.camera.layers.mask=l,C_(i,n,W_)}vsmPass(e){const{shadow:t}=this,r=this.shadowMap.depth;this.vsmShadowMapVertical.setSize(t.mapSize.width,t.mapSize.height,r),this.vsmShadowMapHorizontal.setSize(t.mapSize.width,t.mapSize.height,r),e.setRenderTarget(this.vsmShadowMapVertical),H_.material=this.vsmMaterialVertical,H_.render(e),e.setRenderTarget(this.vsmShadowMapHorizontal),H_.material=this.vsmMaterialHorizontal,H_.render(e)}dispose(){this._reset(),super.dispose()}_reset(){this._currentShadowType=null,I_(this.light),this.shadowMap&&(this.shadowMap.dispose(),this.shadowMap=null),null!==this.vsmShadowMapVertical&&(this.vsmShadowMapVertical.dispose(),this.vsmShadowMapVertical=null,this.vsmMaterialVertical.dispose(),this.vsmMaterialVertical=null),null!==this.vsmShadowMapHorizontal&&(this.vsmShadowMapHorizontal.dispose(),this.vsmShadowMapHorizontal=null,this.vsmMaterialHorizontal.dispose(),this.vsmMaterialHorizontal=null)}updateBefore(e){const{shadow:t}=this;let r=t.needsUpdate||t.autoUpdate;r&&(this._cameraFrameId[e.camera]===e.frameId&&(r=!1),this._cameraFrameId[e.camera]=e.frameId),r&&(this.updateShadow(e),this.shadowMap.depthTexture.version===this._depthVersionCached&&(t.needsUpdate=!1))}}const j_=(e,t)=>new q_(e,t),X_=new e,K_=new a,Y_=new r,Q_=new r,Z_=[new r(1,0,0),new r(-1,0,0),new r(0,-1,0),new r(0,1,0),new r(0,0,1),new r(0,0,-1)],J_=[new r(0,-1,0),new r(0,-1,0),new r(0,0,-1),new r(0,0,1),new r(0,-1,0),new r(0,-1,0)],ev=[new r(1,0,0),new r(-1,0,0),new r(0,1,0),new r(0,-1,0),new r(0,0,1),new r(0,0,-1)],tv=[new r(0,-1,0),new r(0,-1,0),new r(0,0,1),new r(0,0,-1),new r(0,-1,0),new r(0,-1,0)],rv=un(({depthTexture:e,bd3D:t,dp:r})=>Cc(e,t).compare(r)),sv=un(({depthTexture:e,bd3D:t,dp:r,shadow:s})=>{const i=Fc("radius","float",s).setGroup(ba),n=Fc("mapSize","vec2",s).setGroup(ba),a=i.div(n.x),o=Mo(t),u=vo(Qo(t,o.x.greaterThan(o.z).select(vn(0,1,0),vn(1,0,0)))),l=Qo(t,u),d=px(Kl.xy).mul(6.28318530718),c=gx(0,5,d),h=gx(1,5,d),p=gx(2,5,d),g=gx(3,5,d),m=gx(4,5,d);return Cc(e,t.add(u.mul(c.x).add(l.mul(c.y)).mul(a))).compare(r).add(Cc(e,t.add(u.mul(h.x).add(l.mul(h.y)).mul(a))).compare(r)).add(Cc(e,t.add(u.mul(p.x).add(l.mul(p.y)).mul(a))).compare(r)).add(Cc(e,t.add(u.mul(g.x).add(l.mul(g.y)).mul(a))).compare(r)).add(Cc(e,t.add(u.mul(m.x).add(l.mul(m.y)).mul(a))).compare(r)).mul(.2)}),iv=un(({filterFn:e,depthTexture:t,shadowCoord:r,shadow:s})=>{const i=r.xyz.toConst(),n=i.abs().toConst(),a=n.x.max(n.y).max(n.z),o=_a("float").setGroup(ba).onRenderUpdate(()=>s.camera.near),u=_a("float").setGroup(ba).onRenderUpdate(()=>s.camera.far),l=Fc("bias","float",s).setGroup(ba),d=gn(1).toVar();return cn(a.sub(u).lessThanEqual(0).and(a.sub(o).greaterThanEqual(0)),()=>{const r=jp(a.negate(),o,u);r.addAssign(l);const n=i.normalize();d.assign(e({depthTexture:t,bd3D:n,dp:r,shadow:s}))}),d});class nv extends q_{static get type(){return"PointShadowNode"}constructor(e,t=null){super(e,t)}getShadowFilterFn(e){return e===et?rv:sv}setupShadowCoord(e,t){return t}setupShadowFilter(e,{filterFn:t,depthTexture:r,shadowCoord:s,shadow:i}){return iv({filterFn:t,depthTexture:r,shadowCoord:s,shadow:i})}setupRenderTarget(e,t){const r=new tt(e.mapSize.width);r.name="PointShadowDepthTexture",r.compareFunction=Qe;const s=t.createCubeRenderTarget(e.mapSize.width);return s.texture.name="PointShadowMap",s.depthTexture=r,{shadowMap:s,depthTexture:r}}renderShadow(e){const{shadow:t,shadowMap:r,light:s}=this,{renderer:i,scene:n}=e,a=t.camera,o=t.matrix,u=i.coordinateSystem===h,l=u?Z_:ev,d=u?J_:tv;r.setSize(t.mapSize.width,t.mapSize.width);const c=i.autoClear,p=i.getClearColor(X_),g=i.getClearAlpha();i.autoClear=!1,i.setClearColor(t.clearColor,t.clearAlpha);for(let e=0;e<6;e++){i.setRenderTarget(r,e),i.clear();const u=s.distance||a.far;u!==a.far&&(a.far=u,a.updateProjectionMatrix()),Y_.setFromMatrixPosition(s.matrixWorld),a.position.copy(Y_),Q_.copy(a.position),Q_.add(l[e]),a.up.copy(d[e]),a.lookAt(Q_),a.updateMatrixWorld(),o.makeTranslation(-Y_.x,-Y_.y,-Y_.z),K_.multiplyMatrices(a.projectionMatrix,a.matrixWorldInverse),t._frustum.setFromProjectionMatrix(K_,a.coordinateSystem,a.reversedDepth);const c=n.name;n.name=`Point Light Shadow [ ${s.name||"ID: "+s.id} ] - Face ${e+1}`,i.render(n,a),n.name=c}i.autoClear=c,i.setClearColor(p,g)}}const av=(e,t)=>new nv(e,t);class ov extends Bp{static get type(){return"AnalyticLightNode"}constructor(t=null){super(),this.light=t,this.color=new e,this.colorNode=t&&t.colorNode||_a(this.color).setGroup(ba),this.baseColorNode=null,this.shadowNode=null,this.shadowColorNode=null,this.isAnalyticLightNode=!0,this.updateType=Js.FRAME,t&&t.shadow&&(this._shadowDisposeListener=()=>{this.disposeShadow()},t.addEventListener("dispose",this._shadowDisposeListener))}dispose(){this._shadowDisposeListener&&this.light.removeEventListener("dispose",this._shadowDisposeListener),super.dispose()}disposeShadow(){null!==this.shadowNode&&(this.shadowNode.dispose(),this.shadowNode=null),this.shadowColorNode=null,null!==this.baseColorNode&&(this.colorNode=this.baseColorNode,this.baseColorNode=null)}getHash(){return this.light.uuid}getLightVector(e){return g_(this.light).sub(e.context.positionView||Zd)}setupDirect(){}setupDirectRectArea(){}setupShadowNode(){return j_(this.light)}setupShadow(e){const{renderer:t}=e;if(!1===t.shadowMap.enabled)return;let r=this.shadowColorNode;if(null===r){const e=this.light.shadow.shadowNode;let t;t=void 0!==e?Zi(e):this.setupShadowNode(),this.shadowNode=t,this.shadowColorNode=r=this.colorNode.mul(t),this.baseColorNode=this.colorNode}e.context.getShadow&&(r=e.context.getShadow(this,e)),this.colorNode=r}setup(e){this.colorNode=this.baseColorNode||this.colorNode,this.light.castShadow?e.object.receiveShadow&&this.setupShadow(e):null!==this.shadowNode&&(this.shadowNode.dispose(),this.shadowNode=null,this.shadowColorNode=null);const t=this.setupDirect(e),r=this.setupDirectRectArea(e);t&&e.lightsNode.setupDirectLight(e,this,t),r&&e.lightsNode.setupDirectRectAreaLight(e,this,r)}update(){const{light:e}=this;this.color.copy(e.color).multiplyScalar(e.intensity)}}const uv=un(({lightDistance:e,cutoffDistance:t,decayExponent:r})=>{const s=e.pow(r).max(.01).reciprocal();return t.greaterThan(0).select(s.mul(e.div(t).pow4().oneMinus().clamp().pow2()),s)}),lv=({color:e,lightVector:t,cutoffDistance:r,decayExponent:s})=>{const i=t.normalize(),n=t.length(),a=uv({lightDistance:n,cutoffDistance:r,decayExponent:s});return{lightDirection:i,lightColor:e.mul(a)}};class dv extends ov{static get type(){return"PointLightNode"}constructor(e=null){super(e),this.cutoffDistanceNode=_a(0).setGroup(ba),this.decayExponentNode=_a(2).setGroup(ba)}update(e){const{light:t}=this;super.update(e),this.cutoffDistanceNode.value=t.distance,this.decayExponentNode.value=t.decay}setupShadowNode(){return av(this.light)}setupDirect(e){return lv({color:this.colorNode,lightVector:this.getLightVector(e),cutoffDistance:this.cutoffDistanceNode,decayExponent:this.decayExponentNode})}}const cv=un(([e=Rl()])=>{const t=e.mul(2),r=t.x.floor(),s=t.y.floor();return r.add(s).mod(2).sign()}),hv=un(([e=Rl()],{renderer:t,material:r})=>{const s=iu(e.mul(2).sub(1));let i;if(r.alphaToCoverage&&t.currentSamples>0){const e=gn(s.fwidth()).toVar();i=lu(e.oneMinus(),e.add(1),s).oneMinus()}else i=bu(s.greaterThan(1),0,1);return i}),pv=un(([e,t,r])=>{const s=gn(r).toVar(),i=gn(t).toVar(),n=yn(e).toVar();return bu(n,i,s)}).setLayout({name:"mx_select",type:"float",inputs:[{name:"b",type:"bool"},{name:"t",type:"float"},{name:"f",type:"float"}]}),gv=un(([e,t])=>{const r=yn(t).toVar(),s=gn(e).toVar();return bu(r,s.negate(),s)}).setLayout({name:"mx_negate_if",type:"float",inputs:[{name:"val",type:"float"},{name:"b",type:"bool"}]}),mv=un(([e])=>{const t=gn(e).toVar();return mn(To(t))}).setLayout({name:"mx_floor",type:"int",inputs:[{name:"x",type:"float"}]}),fv=un(([e,t])=>{const r=gn(e).toVar();return t.assign(mv(r)),r.sub(gn(t))}),yv=Bb([un(([e,t,r,s,i,n])=>{const a=gn(n).toVar(),o=gn(i).toVar(),u=gn(s).toVar(),l=gn(r).toVar(),d=gn(t).toVar(),c=gn(e).toVar(),h=gn(Ba(1,o)).toVar();return Ba(1,a).mul(c.mul(h).add(d.mul(o))).add(a.mul(l.mul(h).add(u.mul(o))))}).setLayout({name:"mx_bilerp_0",type:"float",inputs:[{name:"v0",type:"float"},{name:"v1",type:"float"},{name:"v2",type:"float"},{name:"v3",type:"float"},{name:"s",type:"float"},{name:"t",type:"float"}]}),un(([e,t,r,s,i,n])=>{const a=gn(n).toVar(),o=gn(i).toVar(),u=vn(s).toVar(),l=vn(r).toVar(),d=vn(t).toVar(),c=vn(e).toVar(),h=gn(Ba(1,o)).toVar();return Ba(1,a).mul(c.mul(h).add(d.mul(o))).add(a.mul(l.mul(h).add(u.mul(o))))}).setLayout({name:"mx_bilerp_1",type:"vec3",inputs:[{name:"v0",type:"vec3"},{name:"v1",type:"vec3"},{name:"v2",type:"vec3"},{name:"v3",type:"vec3"},{name:"s",type:"float"},{name:"t",type:"float"}]})]),bv=Bb([un(([e,t,r,s,i,n,a,o,u,l,d])=>{const c=gn(d).toVar(),h=gn(l).toVar(),p=gn(u).toVar(),g=gn(o).toVar(),m=gn(a).toVar(),f=gn(n).toVar(),y=gn(i).toVar(),b=gn(s).toVar(),x=gn(r).toVar(),T=gn(t).toVar(),_=gn(e).toVar(),v=gn(Ba(1,p)).toVar(),N=gn(Ba(1,h)).toVar();return gn(Ba(1,c)).toVar().mul(N.mul(_.mul(v).add(T.mul(p))).add(h.mul(x.mul(v).add(b.mul(p))))).add(c.mul(N.mul(y.mul(v).add(f.mul(p))).add(h.mul(m.mul(v).add(g.mul(p))))))}).setLayout({name:"mx_trilerp_0",type:"float",inputs:[{name:"v0",type:"float"},{name:"v1",type:"float"},{name:"v2",type:"float"},{name:"v3",type:"float"},{name:"v4",type:"float"},{name:"v5",type:"float"},{name:"v6",type:"float"},{name:"v7",type:"float"},{name:"s",type:"float"},{name:"t",type:"float"},{name:"r",type:"float"}]}),un(([e,t,r,s,i,n,a,o,u,l,d])=>{const c=gn(d).toVar(),h=gn(l).toVar(),p=gn(u).toVar(),g=vn(o).toVar(),m=vn(a).toVar(),f=vn(n).toVar(),y=vn(i).toVar(),b=vn(s).toVar(),x=vn(r).toVar(),T=vn(t).toVar(),_=vn(e).toVar(),v=gn(Ba(1,p)).toVar(),N=gn(Ba(1,h)).toVar();return gn(Ba(1,c)).toVar().mul(N.mul(_.mul(v).add(T.mul(p))).add(h.mul(x.mul(v).add(b.mul(p))))).add(c.mul(N.mul(y.mul(v).add(f.mul(p))).add(h.mul(m.mul(v).add(g.mul(p))))))}).setLayout({name:"mx_trilerp_1",type:"vec3",inputs:[{name:"v0",type:"vec3"},{name:"v1",type:"vec3"},{name:"v2",type:"vec3"},{name:"v3",type:"vec3"},{name:"v4",type:"vec3"},{name:"v5",type:"vec3"},{name:"v6",type:"vec3"},{name:"v7",type:"vec3"},{name:"s",type:"float"},{name:"t",type:"float"},{name:"r",type:"float"}]})]),xv=un(([e,t,r])=>{const s=gn(r).toVar(),i=gn(t).toVar(),n=fn(e).toVar(),a=fn(n.bitAnd(fn(7))).toVar(),o=gn(pv(a.lessThan(fn(4)),i,s)).toVar(),u=gn(Fa(2,pv(a.lessThan(fn(4)),s,i))).toVar();return gv(o,yn(a.bitAnd(fn(1)))).add(gv(u,yn(a.bitAnd(fn(2)))))}).setLayout({name:"mx_gradient_float_0",type:"float",inputs:[{name:"hash",type:"uint"},{name:"x",type:"float"},{name:"y",type:"float"}]}),Tv=un(([e,t,r,s])=>{const i=gn(s).toVar(),n=gn(r).toVar(),a=gn(t).toVar(),o=fn(e).toVar(),u=fn(o.bitAnd(fn(15))).toVar(),l=gn(pv(u.lessThan(fn(8)),a,n)).toVar(),d=gn(pv(u.lessThan(fn(4)),n,pv(u.equal(fn(12)).or(u.equal(fn(14))),a,i))).toVar();return gv(l,yn(u.bitAnd(fn(1)))).add(gv(d,yn(u.bitAnd(fn(2)))))}).setLayout({name:"mx_gradient_float_1",type:"float",inputs:[{name:"hash",type:"uint"},{name:"x",type:"float"},{name:"y",type:"float"},{name:"z",type:"float"}]}),_v=Bb([xv,Tv]),vv=un(([e,t,r])=>{const s=gn(r).toVar(),i=gn(t).toVar(),n=Sn(e).toVar();return vn(_v(n.x,i,s),_v(n.y,i,s),_v(n.z,i,s))}).setLayout({name:"mx_gradient_vec3_0",type:"vec3",inputs:[{name:"hash",type:"uvec3"},{name:"x",type:"float"},{name:"y",type:"float"}]}),Nv=un(([e,t,r,s])=>{const i=gn(s).toVar(),n=gn(r).toVar(),a=gn(t).toVar(),o=Sn(e).toVar();return vn(_v(o.x,a,n,i),_v(o.y,a,n,i),_v(o.z,a,n,i))}).setLayout({name:"mx_gradient_vec3_1",type:"vec3",inputs:[{name:"hash",type:"uvec3"},{name:"x",type:"float"},{name:"y",type:"float"},{name:"z",type:"float"}]}),Sv=Bb([vv,Nv]),Rv=un(([e])=>{const t=gn(e).toVar();return Fa(.6616,t)}).setLayout({name:"mx_gradient_scale2d_0",type:"float",inputs:[{name:"v",type:"float"}]}),Ev=un(([e])=>{const t=gn(e).toVar();return Fa(.982,t)}).setLayout({name:"mx_gradient_scale3d_0",type:"float",inputs:[{name:"v",type:"float"}]}),Av=Bb([Rv,un(([e])=>{const t=vn(e).toVar();return Fa(.6616,t)}).setLayout({name:"mx_gradient_scale2d_1",type:"vec3",inputs:[{name:"v",type:"vec3"}]})]),wv=Bb([Ev,un(([e])=>{const t=vn(e).toVar();return Fa(.982,t)}).setLayout({name:"mx_gradient_scale3d_1",type:"vec3",inputs:[{name:"v",type:"vec3"}]})]),Cv=un(([e,t])=>{const r=mn(t).toVar(),s=fn(e).toVar();return s.shiftLeft(r).bitOr(s.shiftRight(mn(32).sub(r)))}).setLayout({name:"mx_rotl32",type:"uint",inputs:[{name:"x",type:"uint"},{name:"k",type:"int"}]}),Mv=un(([e,t,r])=>{e.subAssign(r),e.bitXorAssign(Cv(r,mn(4))),r.addAssign(t),t.subAssign(e),t.bitXorAssign(Cv(e,mn(6))),e.addAssign(r),r.subAssign(t),r.bitXorAssign(Cv(t,mn(8))),t.addAssign(e),e.subAssign(r),e.bitXorAssign(Cv(r,mn(16))),r.addAssign(t),t.subAssign(e),t.bitXorAssign(Cv(e,mn(19))),e.addAssign(r),r.subAssign(t),r.bitXorAssign(Cv(t,mn(4))),t.addAssign(e)}),Bv=un(([e,t,r])=>{const s=fn(r).toVar(),i=fn(t).toVar(),n=fn(e).toVar();return s.bitXorAssign(i),s.subAssign(Cv(i,mn(14))),n.bitXorAssign(s),n.subAssign(Cv(s,mn(11))),i.bitXorAssign(n),i.subAssign(Cv(n,mn(25))),s.bitXorAssign(i),s.subAssign(Cv(i,mn(16))),n.bitXorAssign(s),n.subAssign(Cv(s,mn(4))),i.bitXorAssign(n),i.subAssign(Cv(n,mn(14))),s.bitXorAssign(i),s.subAssign(Cv(i,mn(24))),s}).setLayout({name:"mx_bjfinal",type:"uint",inputs:[{name:"a",type:"uint"},{name:"b",type:"uint"},{name:"c",type:"uint"}]}),Fv=un(([e])=>{const t=fn(e).toVar();return gn(t).div(gn(fn(mn(4294967295))))}).setLayout({name:"mx_bits_to_01",type:"float",inputs:[{name:"bits",type:"uint"}]}),Lv=un(([e])=>{const t=gn(e).toVar();return t.mul(t).mul(t).mul(t.mul(t.mul(6).sub(15)).add(10))}).setLayout({name:"mx_fade",type:"float",inputs:[{name:"t",type:"float"}]}),Pv=Bb([un(([e])=>{const t=mn(e).toVar(),r=fn(fn(1)).toVar(),s=fn(fn(mn(3735928559)).add(r.shiftLeft(fn(2))).add(fn(13))).toVar();return Bv(s.add(fn(t)),s,s)}).setLayout({name:"mx_hash_int_0",type:"uint",inputs:[{name:"x",type:"int"}]}),un(([e,t])=>{const r=mn(t).toVar(),s=mn(e).toVar(),i=fn(fn(2)).toVar(),n=fn().toVar(),a=fn().toVar(),o=fn().toVar();return n.assign(a.assign(o.assign(fn(mn(3735928559)).add(i.shiftLeft(fn(2))).add(fn(13))))),n.addAssign(fn(s)),a.addAssign(fn(r)),Bv(n,a,o)}).setLayout({name:"mx_hash_int_1",type:"uint",inputs:[{name:"x",type:"int"},{name:"y",type:"int"}]}),un(([e,t,r])=>{const s=mn(r).toVar(),i=mn(t).toVar(),n=mn(e).toVar(),a=fn(fn(3)).toVar(),o=fn().toVar(),u=fn().toVar(),l=fn().toVar();return o.assign(u.assign(l.assign(fn(mn(3735928559)).add(a.shiftLeft(fn(2))).add(fn(13))))),o.addAssign(fn(n)),u.addAssign(fn(i)),l.addAssign(fn(s)),Bv(o,u,l)}).setLayout({name:"mx_hash_int_2",type:"uint",inputs:[{name:"x",type:"int"},{name:"y",type:"int"},{name:"z",type:"int"}]}),un(([e,t,r,s])=>{const i=mn(s).toVar(),n=mn(r).toVar(),a=mn(t).toVar(),o=mn(e).toVar(),u=fn(fn(4)).toVar(),l=fn().toVar(),d=fn().toVar(),c=fn().toVar();return l.assign(d.assign(c.assign(fn(mn(3735928559)).add(u.shiftLeft(fn(2))).add(fn(13))))),l.addAssign(fn(o)),d.addAssign(fn(a)),c.addAssign(fn(n)),Mv(l,d,c),l.addAssign(fn(i)),Bv(l,d,c)}).setLayout({name:"mx_hash_int_3",type:"uint",inputs:[{name:"x",type:"int"},{name:"y",type:"int"},{name:"z",type:"int"},{name:"xx",type:"int"}]}),un(([e,t,r,s,i])=>{const n=mn(i).toVar(),a=mn(s).toVar(),o=mn(r).toVar(),u=mn(t).toVar(),l=mn(e).toVar(),d=fn(fn(5)).toVar(),c=fn().toVar(),h=fn().toVar(),p=fn().toVar();return c.assign(h.assign(p.assign(fn(mn(3735928559)).add(d.shiftLeft(fn(2))).add(fn(13))))),c.addAssign(fn(l)),h.addAssign(fn(u)),p.addAssign(fn(o)),Mv(c,h,p),c.addAssign(fn(a)),h.addAssign(fn(n)),Bv(c,h,p)}).setLayout({name:"mx_hash_int_4",type:"uint",inputs:[{name:"x",type:"int"},{name:"y",type:"int"},{name:"z",type:"int"},{name:"xx",type:"int"},{name:"yy",type:"int"}]})]),Dv=Bb([un(([e,t])=>{const r=mn(t).toVar(),s=mn(e).toVar(),i=fn(Pv(s,r)).toVar(),n=Sn().toVar();return n.x.assign(i.bitAnd(mn(255))),n.y.assign(i.shiftRight(mn(8)).bitAnd(mn(255))),n.z.assign(i.shiftRight(mn(16)).bitAnd(mn(255))),n}).setLayout({name:"mx_hash_vec3_0",type:"uvec3",inputs:[{name:"x",type:"int"},{name:"y",type:"int"}]}),un(([e,t,r])=>{const s=mn(r).toVar(),i=mn(t).toVar(),n=mn(e).toVar(),a=fn(Pv(n,i,s)).toVar(),o=Sn().toVar();return o.x.assign(a.bitAnd(mn(255))),o.y.assign(a.shiftRight(mn(8)).bitAnd(mn(255))),o.z.assign(a.shiftRight(mn(16)).bitAnd(mn(255))),o}).setLayout({name:"mx_hash_vec3_1",type:"uvec3",inputs:[{name:"x",type:"int"},{name:"y",type:"int"},{name:"z",type:"int"}]})]),Uv=Bb([un(([e])=>{const t=bn(e).toVar(),r=mn().toVar(),s=mn().toVar(),i=gn(fv(t.x,r)).toVar(),n=gn(fv(t.y,s)).toVar(),a=gn(Lv(i)).toVar(),o=gn(Lv(n)).toVar(),u=gn(yv(_v(Pv(r,s),i,n),_v(Pv(r.add(mn(1)),s),i.sub(1),n),_v(Pv(r,s.add(mn(1))),i,n.sub(1)),_v(Pv(r.add(mn(1)),s.add(mn(1))),i.sub(1),n.sub(1)),a,o)).toVar();return Av(u)}).setLayout({name:"mx_perlin_noise_float_0",type:"float",inputs:[{name:"p",type:"vec2"}]}),un(([e])=>{const t=vn(e).toVar(),r=mn().toVar(),s=mn().toVar(),i=mn().toVar(),n=gn(fv(t.x,r)).toVar(),a=gn(fv(t.y,s)).toVar(),o=gn(fv(t.z,i)).toVar(),u=gn(Lv(n)).toVar(),l=gn(Lv(a)).toVar(),d=gn(Lv(o)).toVar(),c=gn(bv(_v(Pv(r,s,i),n,a,o),_v(Pv(r.add(mn(1)),s,i),n.sub(1),a,o),_v(Pv(r,s.add(mn(1)),i),n,a.sub(1),o),_v(Pv(r.add(mn(1)),s.add(mn(1)),i),n.sub(1),a.sub(1),o),_v(Pv(r,s,i.add(mn(1))),n,a,o.sub(1)),_v(Pv(r.add(mn(1)),s,i.add(mn(1))),n.sub(1),a,o.sub(1)),_v(Pv(r,s.add(mn(1)),i.add(mn(1))),n,a.sub(1),o.sub(1)),_v(Pv(r.add(mn(1)),s.add(mn(1)),i.add(mn(1))),n.sub(1),a.sub(1),o.sub(1)),u,l,d)).toVar();return wv(c)}).setLayout({name:"mx_perlin_noise_float_1",type:"float",inputs:[{name:"p",type:"vec3"}]})]),Iv=Bb([un(([e])=>{const t=bn(e).toVar(),r=mn().toVar(),s=mn().toVar(),i=gn(fv(t.x,r)).toVar(),n=gn(fv(t.y,s)).toVar(),a=gn(Lv(i)).toVar(),o=gn(Lv(n)).toVar(),u=vn(yv(Sv(Dv(r,s),i,n),Sv(Dv(r.add(mn(1)),s),i.sub(1),n),Sv(Dv(r,s.add(mn(1))),i,n.sub(1)),Sv(Dv(r.add(mn(1)),s.add(mn(1))),i.sub(1),n.sub(1)),a,o)).toVar();return Av(u)}).setLayout({name:"mx_perlin_noise_vec3_0",type:"vec3",inputs:[{name:"p",type:"vec2"}]}),un(([e])=>{const t=vn(e).toVar(),r=mn().toVar(),s=mn().toVar(),i=mn().toVar(),n=gn(fv(t.x,r)).toVar(),a=gn(fv(t.y,s)).toVar(),o=gn(fv(t.z,i)).toVar(),u=gn(Lv(n)).toVar(),l=gn(Lv(a)).toVar(),d=gn(Lv(o)).toVar(),c=vn(bv(Sv(Dv(r,s,i),n,a,o),Sv(Dv(r.add(mn(1)),s,i),n.sub(1),a,o),Sv(Dv(r,s.add(mn(1)),i),n,a.sub(1),o),Sv(Dv(r.add(mn(1)),s.add(mn(1)),i),n.sub(1),a.sub(1),o),Sv(Dv(r,s,i.add(mn(1))),n,a,o.sub(1)),Sv(Dv(r.add(mn(1)),s,i.add(mn(1))),n.sub(1),a,o.sub(1)),Sv(Dv(r,s.add(mn(1)),i.add(mn(1))),n,a.sub(1),o.sub(1)),Sv(Dv(r.add(mn(1)),s.add(mn(1)),i.add(mn(1))),n.sub(1),a.sub(1),o.sub(1)),u,l,d)).toVar();return wv(c)}).setLayout({name:"mx_perlin_noise_vec3_1",type:"vec3",inputs:[{name:"p",type:"vec3"}]})]),Ov=Bb([un(([e])=>{const t=gn(e).toVar(),r=mn(mv(t)).toVar();return Fv(Pv(r))}).setLayout({name:"mx_cell_noise_float_0",type:"float",inputs:[{name:"p",type:"float"}]}),un(([e])=>{const t=bn(e).toVar(),r=mn(mv(t.x)).toVar(),s=mn(mv(t.y)).toVar();return Fv(Pv(r,s))}).setLayout({name:"mx_cell_noise_float_1",type:"float",inputs:[{name:"p",type:"vec2"}]}),un(([e])=>{const t=vn(e).toVar(),r=mn(mv(t.x)).toVar(),s=mn(mv(t.y)).toVar(),i=mn(mv(t.z)).toVar();return Fv(Pv(r,s,i))}).setLayout({name:"mx_cell_noise_float_2",type:"float",inputs:[{name:"p",type:"vec3"}]}),un(([e])=>{const t=En(e).toVar(),r=mn(mv(t.x)).toVar(),s=mn(mv(t.y)).toVar(),i=mn(mv(t.z)).toVar(),n=mn(mv(t.w)).toVar();return Fv(Pv(r,s,i,n))}).setLayout({name:"mx_cell_noise_float_3",type:"float",inputs:[{name:"p",type:"vec4"}]})]),Vv=Bb([un(([e])=>{const t=gn(e).toVar(),r=mn(mv(t)).toVar();return vn(Fv(Pv(r,mn(0))),Fv(Pv(r,mn(1))),Fv(Pv(r,mn(2))))}).setLayout({name:"mx_cell_noise_vec3_0",type:"vec3",inputs:[{name:"p",type:"float"}]}),un(([e])=>{const t=bn(e).toVar(),r=mn(mv(t.x)).toVar(),s=mn(mv(t.y)).toVar();return vn(Fv(Pv(r,s,mn(0))),Fv(Pv(r,s,mn(1))),Fv(Pv(r,s,mn(2))))}).setLayout({name:"mx_cell_noise_vec3_1",type:"vec3",inputs:[{name:"p",type:"vec2"}]}),un(([e])=>{const t=vn(e).toVar(),r=mn(mv(t.x)).toVar(),s=mn(mv(t.y)).toVar(),i=mn(mv(t.z)).toVar();return vn(Fv(Pv(r,s,i,mn(0))),Fv(Pv(r,s,i,mn(1))),Fv(Pv(r,s,i,mn(2))))}).setLayout({name:"mx_cell_noise_vec3_2",type:"vec3",inputs:[{name:"p",type:"vec3"}]}),un(([e])=>{const t=En(e).toVar(),r=mn(mv(t.x)).toVar(),s=mn(mv(t.y)).toVar(),i=mn(mv(t.z)).toVar(),n=mn(mv(t.w)).toVar();return vn(Fv(Pv(r,s,i,n,mn(0))),Fv(Pv(r,s,i,n,mn(1))),Fv(Pv(r,s,i,n,mn(2))))}).setLayout({name:"mx_cell_noise_vec3_3",type:"vec3",inputs:[{name:"p",type:"vec4"}]})]),kv=un(([e,t,r,s])=>{const i=gn(s).toVar(),n=gn(r).toVar(),a=mn(t).toVar(),o=vn(e).toVar(),u=gn(0).toVar(),l=gn(1).toVar();return Sp(a,()=>{u.addAssign(l.mul(Uv(o))),l.mulAssign(i),o.mulAssign(n)}),u}).setLayout({name:"mx_fractal_noise_float",type:"float",inputs:[{name:"p",type:"vec3"},{name:"octaves",type:"int"},{name:"lacunarity",type:"float"},{name:"diminish",type:"float"}]}),Gv=un(([e,t,r,s])=>{const i=gn(s).toVar(),n=gn(r).toVar(),a=mn(t).toVar(),o=vn(e).toVar(),u=vn(0).toVar(),l=gn(1).toVar();return Sp(a,()=>{u.addAssign(l.mul(Iv(o))),l.mulAssign(i),o.mulAssign(n)}),u}).setLayout({name:"mx_fractal_noise_vec3",type:"vec3",inputs:[{name:"p",type:"vec3"},{name:"octaves",type:"int"},{name:"lacunarity",type:"float"},{name:"diminish",type:"float"}]}),zv=un(([e,t,r,s])=>{const i=gn(s).toVar(),n=gn(r).toVar(),a=mn(t).toVar(),o=vn(e).toVar();return bn(kv(o,a,n,i),kv(o.add(vn(mn(19),mn(193),mn(17))),a,n,i))}).setLayout({name:"mx_fractal_noise_vec2",type:"vec2",inputs:[{name:"p",type:"vec3"},{name:"octaves",type:"int"},{name:"lacunarity",type:"float"},{name:"diminish",type:"float"}]}),$v=un(([e,t,r,s])=>{const i=gn(s).toVar(),n=gn(r).toVar(),a=mn(t).toVar(),o=vn(e).toVar(),u=vn(Gv(o,a,n,i)).toVar(),l=gn(kv(o.add(vn(mn(19),mn(193),mn(17))),a,n,i)).toVar();return En(u,l)}).setLayout({name:"mx_fractal_noise_vec4",type:"vec4",inputs:[{name:"p",type:"vec3"},{name:"octaves",type:"int"},{name:"lacunarity",type:"float"},{name:"diminish",type:"float"}]}),Wv=Bb([un(([e,t,r,s,i,n,a])=>{const o=mn(a).toVar(),u=gn(n).toVar(),l=mn(i).toVar(),d=mn(s).toVar(),c=mn(r).toVar(),h=mn(t).toVar(),p=bn(e).toVar(),g=vn(Vv(bn(h.add(d),c.add(l)))).toVar(),m=bn(g.x,g.y).toVar();m.subAssign(.5),m.mulAssign(u),m.addAssign(.5);const f=bn(bn(gn(h),gn(c)).add(m)).toVar(),y=bn(f.sub(p)).toVar();return cn(o.equal(mn(2)),()=>Mo(y.x).add(Mo(y.y))),cn(o.equal(mn(3)),()=>Ho(Mo(y.x),Mo(y.y))),Yo(y,y)}).setLayout({name:"mx_worley_distance_0",type:"float",inputs:[{name:"p",type:"vec2"},{name:"x",type:"int"},{name:"y",type:"int"},{name:"xoff",type:"int"},{name:"yoff",type:"int"},{name:"jitter",type:"float"},{name:"metric",type:"int"}]}),un(([e,t,r,s,i,n,a,o,u])=>{const l=mn(u).toVar(),d=gn(o).toVar(),c=mn(a).toVar(),h=mn(n).toVar(),p=mn(i).toVar(),g=mn(s).toVar(),m=mn(r).toVar(),f=mn(t).toVar(),y=vn(e).toVar(),b=vn(Vv(vn(f.add(p),m.add(h),g.add(c)))).toVar();b.subAssign(.5),b.mulAssign(d),b.addAssign(.5);const x=vn(vn(gn(f),gn(m),gn(g)).add(b)).toVar(),T=vn(x.sub(y)).toVar();return cn(l.equal(mn(2)),()=>Mo(T.x).add(Mo(T.y)).add(Mo(T.z))),cn(l.equal(mn(3)),()=>Ho(Mo(T.x),Mo(T.y),Mo(T.z))),Yo(T,T)}).setLayout({name:"mx_worley_distance_1",type:"float",inputs:[{name:"p",type:"vec3"},{name:"x",type:"int"},{name:"y",type:"int"},{name:"z",type:"int"},{name:"xoff",type:"int"},{name:"yoff",type:"int"},{name:"zoff",type:"int"},{name:"jitter",type:"float"},{name:"metric",type:"int"}]})]),Hv=un(([e,t,r])=>{const s=mn(r).toVar(),i=gn(t).toVar(),n=bn(e).toVar(),a=mn().toVar(),o=mn().toVar(),u=bn(fv(n.x,a),fv(n.y,o)).toVar(),l=gn(1e6).toVar();return Sp({start:-1,end:mn(1),name:"x",condition:"<="},({x:e})=>{Sp({start:-1,end:mn(1),name:"y",condition:"<="},({y:t})=>{const r=gn(Wv(u,e,t,a,o,i,s)).toVar();l.assign(Wo(l,r))})}),cn(s.equal(mn(0)),()=>{l.assign(bo(l))}),l}).setLayout({name:"mx_worley_noise_float_0",type:"float",inputs:[{name:"p",type:"vec2"},{name:"jitter",type:"float"},{name:"metric",type:"int"}]}),qv=un(([e,t,r])=>{const s=mn(r).toVar(),i=gn(t).toVar(),n=bn(e).toVar(),a=mn().toVar(),o=mn().toVar(),u=bn(fv(n.x,a),fv(n.y,o)).toVar(),l=bn(1e6,1e6).toVar();return Sp({start:-1,end:mn(1),name:"x",condition:"<="},({x:e})=>{Sp({start:-1,end:mn(1),name:"y",condition:"<="},({y:t})=>{const r=gn(Wv(u,e,t,a,o,i,s)).toVar();cn(r.lessThan(l.x),()=>{l.y.assign(l.x),l.x.assign(r)}).ElseIf(r.lessThan(l.y),()=>{l.y.assign(r)})})}),cn(s.equal(mn(0)),()=>{l.assign(bo(l))}),l}).setLayout({name:"mx_worley_noise_vec2_0",type:"vec2",inputs:[{name:"p",type:"vec2"},{name:"jitter",type:"float"},{name:"metric",type:"int"}]}),jv=un(([e,t,r])=>{const s=mn(r).toVar(),i=gn(t).toVar(),n=bn(e).toVar(),a=mn().toVar(),o=mn().toVar(),u=bn(fv(n.x,a),fv(n.y,o)).toVar(),l=vn(1e6,1e6,1e6).toVar();return Sp({start:-1,end:mn(1),name:"x",condition:"<="},({x:e})=>{Sp({start:-1,end:mn(1),name:"y",condition:"<="},({y:t})=>{const r=gn(Wv(u,e,t,a,o,i,s)).toVar();cn(r.lessThan(l.x),()=>{l.z.assign(l.y),l.y.assign(l.x),l.x.assign(r)}).ElseIf(r.lessThan(l.y),()=>{l.z.assign(l.y),l.y.assign(r)}).ElseIf(r.lessThan(l.z),()=>{l.z.assign(r)})})}),cn(s.equal(mn(0)),()=>{l.assign(bo(l))}),l}).setLayout({name:"mx_worley_noise_vec3_0",type:"vec3",inputs:[{name:"p",type:"vec2"},{name:"jitter",type:"float"},{name:"metric",type:"int"}]}),Xv=Bb([Hv,un(([e,t,r])=>{const s=mn(r).toVar(),i=gn(t).toVar(),n=vn(e).toVar(),a=mn().toVar(),o=mn().toVar(),u=mn().toVar(),l=vn(fv(n.x,a),fv(n.y,o),fv(n.z,u)).toVar(),d=gn(1e6).toVar();return Sp({start:-1,end:mn(1),name:"x",condition:"<="},({x:e})=>{Sp({start:-1,end:mn(1),name:"y",condition:"<="},({y:t})=>{Sp({start:-1,end:mn(1),name:"z",condition:"<="},({z:r})=>{const n=gn(Wv(l,e,t,r,a,o,u,i,s)).toVar();d.assign(Wo(d,n))})})}),cn(s.equal(mn(0)),()=>{d.assign(bo(d))}),d}).setLayout({name:"mx_worley_noise_float_1",type:"float",inputs:[{name:"p",type:"vec3"},{name:"jitter",type:"float"},{name:"metric",type:"int"}]})]),Kv=Bb([qv,un(([e,t,r])=>{const s=mn(r).toVar(),i=gn(t).toVar(),n=vn(e).toVar(),a=mn().toVar(),o=mn().toVar(),u=mn().toVar(),l=vn(fv(n.x,a),fv(n.y,o),fv(n.z,u)).toVar(),d=bn(1e6,1e6).toVar();return Sp({start:-1,end:mn(1),name:"x",condition:"<="},({x:e})=>{Sp({start:-1,end:mn(1),name:"y",condition:"<="},({y:t})=>{Sp({start:-1,end:mn(1),name:"z",condition:"<="},({z:r})=>{const n=gn(Wv(l,e,t,r,a,o,u,i,s)).toVar();cn(n.lessThan(d.x),()=>{d.y.assign(d.x),d.x.assign(n)}).ElseIf(n.lessThan(d.y),()=>{d.y.assign(n)})})})}),cn(s.equal(mn(0)),()=>{d.assign(bo(d))}),d}).setLayout({name:"mx_worley_noise_vec2_1",type:"vec2",inputs:[{name:"p",type:"vec3"},{name:"jitter",type:"float"},{name:"metric",type:"int"}]})]),Yv=Bb([jv,un(([e,t,r])=>{const s=mn(r).toVar(),i=gn(t).toVar(),n=vn(e).toVar(),a=mn().toVar(),o=mn().toVar(),u=mn().toVar(),l=vn(fv(n.x,a),fv(n.y,o),fv(n.z,u)).toVar(),d=vn(1e6,1e6,1e6).toVar();return Sp({start:-1,end:mn(1),name:"x",condition:"<="},({x:e})=>{Sp({start:-1,end:mn(1),name:"y",condition:"<="},({y:t})=>{Sp({start:-1,end:mn(1),name:"z",condition:"<="},({z:r})=>{const n=gn(Wv(l,e,t,r,a,o,u,i,s)).toVar();cn(n.lessThan(d.x),()=>{d.z.assign(d.y),d.y.assign(d.x),d.x.assign(n)}).ElseIf(n.lessThan(d.y),()=>{d.z.assign(d.y),d.y.assign(n)}).ElseIf(n.lessThan(d.z),()=>{d.z.assign(n)})})})}),cn(s.equal(mn(0)),()=>{d.assign(bo(d))}),d}).setLayout({name:"mx_worley_noise_vec3_1",type:"vec3",inputs:[{name:"p",type:"vec3"},{name:"jitter",type:"float"},{name:"metric",type:"int"}]})]),Qv=un(([e,t,r,s,i,n,a,o,u,l,d])=>{const c=mn(e).toVar(),h=bn(t).toVar(),p=bn(r).toVar(),g=bn(s).toVar(),m=gn(i).toVar(),f=gn(n).toVar(),y=gn(a).toVar(),b=yn(o).toVar(),x=mn(u).toVar(),T=gn(l).toVar(),_=gn(d).toVar(),v=h.mul(p).add(g),N=gn(0).toVar();return cn(c.equal(mn(0)),()=>{N.assign(Iv(v))}),cn(c.equal(mn(1)),()=>{N.assign(Vv(v))}),cn(c.equal(mn(2)),()=>{N.assign(Yv(v,m,mn(0)))}),cn(c.equal(mn(3)),()=>{N.assign(Gv(vn(v,0),x,T,_))}),N.assign(N.mul(y.sub(f)).add(f)),cn(b,()=>{N.assign(au(N,f,y))}),N}).setLayout({name:"mx_unifiednoise2d",type:"float",inputs:[{name:"noiseType",type:"int"},{name:"texcoord",type:"vec2"},{name:"freq",type:"vec2"},{name:"offset",type:"vec2"},{name:"jitter",type:"float"},{name:"outmin",type:"float"},{name:"outmax",type:"float"},{name:"clampoutput",type:"bool"},{name:"octaves",type:"int"},{name:"lacunarity",type:"float"},{name:"diminish",type:"float"}]}),Zv=un(([e,t,r,s,i,n,a,o,u,l,d])=>{const c=mn(e).toVar(),h=vn(t).toVar(),p=vn(r).toVar(),g=vn(s).toVar(),m=gn(i).toVar(),f=gn(n).toVar(),y=gn(a).toVar(),b=yn(o).toVar(),x=mn(u).toVar(),T=gn(l).toVar(),_=gn(d).toVar(),v=h.mul(p).add(g),N=gn(0).toVar();return cn(c.equal(mn(0)),()=>{N.assign(Iv(v))}),cn(c.equal(mn(1)),()=>{N.assign(Vv(v))}),cn(c.equal(mn(2)),()=>{N.assign(Yv(v,m,mn(0)))}),cn(c.equal(mn(3)),()=>{N.assign(Gv(v,x,T,_))}),N.assign(N.mul(y.sub(f)).add(f)),cn(b,()=>{N.assign(au(N,f,y))}),N}).setLayout({name:"mx_unifiednoise3d",type:"float",inputs:[{name:"noiseType",type:"int"},{name:"position",type:"vec3"},{name:"freq",type:"vec3"},{name:"offset",type:"vec3"},{name:"jitter",type:"float"},{name:"outmin",type:"float"},{name:"outmax",type:"float"},{name:"clampoutput",type:"bool"},{name:"octaves",type:"int"},{name:"lacunarity",type:"float"},{name:"diminish",type:"float"}]}),Jv=un(([e])=>{const t=e.y,r=e.z,s=vn().toVar();return cn(t.lessThan(1e-4),()=>{s.assign(vn(r,r,r))}).Else(()=>{let i=e.x;i=i.sub(To(i)).mul(6).toVar();const 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$N{constructor(e,t,r){this.object=e,this.material=e&&e.material||null,this.geometry=e&&e.geometry||null,this.renderer=t,this.parser=r,this.scene=null,this.camera=null,this.nodes=[],this.sequentialNodes=[],this.updateNodes=[],this.updateBeforeNodes=[],this.updateAfterNodes=[],this.hashNodes={},this.observer=null,this.lightsNode=null,this.environmentNode=null,this.fogNode=null,this.clippingContext=null,this.vertexShader=null,this.fragmentShader=null,this.computeShader=null,this.flowNodes={vertex:[],fragment:[],compute:[]},this.flowCode={vertex:"",fragment:"",compute:""},this.uniforms={vertex:[],fragment:[],compute:[],index:0},this.structs={vertex:[],fragment:[],compute:[],index:0},this.types={vertex:[],fragment:[],compute:[],index:0},this.bindings={vertex:{},fragment:{},compute:{}},this.bindingsIndexes={},this.bindGroups=null,this.attributes=[],this.bufferAttributes=[],this.varyings=[],this.codes={},this.vars={},this.declarations={},this.flow={code:""},this.chaining=[],this.stack=Qy(),this.stacks=[],this.tab="\t",this.currentFunctionNode=null,this.context={material:this.material},this.cache=new xN,this.globalCache=this.cache,this.flowsData=new WeakMap,this.shaderStage=null,this.buildStage=null,this.subBuildLayers=[],this.activeStacks=[],this.subBuildFn=null,this.fnCall=null,Object.defineProperty(this,"id",{value:ON++})}isFlatShading(){return!0===this.material.flatShading||!1===this.geometry.hasAttribute("normal")}isOpaque(){const e=this.material;return!1===e.transparent&&e.blending===ke&&!1===e.alphaToCoverage}getBindGroupsCache(){let e=kN.get(this.renderer);return void 0===e&&(e=new hy,kN.set(this.renderer,e)),e}createRenderTarget(e,t,r){return new se(e,t,r)}createCubeRenderTarget(e,t){return new Ng(e,t)}includes(e){return this.nodes.includes(e)}getOutputStructName(){}_getBindGroup(e,t){const r=this.getBindGroupsCache(),s=[];let i,n=!0;for(const e of t)s.push(e),n=n&&e.groupNode.shared;return n?(i=r.get(s),void 0===i&&(i=new cN(e,s,this.bindingsIndexes[e].group),r.set(s,i))):i=new cN(e,s,this.bindingsIndexes[e].group),i}getBindGroupArray(e,t){const r=this.bindings[t];let s=r[e];return void 0===s&&(void 0===this.bindingsIndexes[e]&&(this.bindingsIndexes[e]={binding:0,group:Object.keys(this.bindingsIndexes).length}),r[e]=s=[]),s}getBindings(){let e=this.bindGroups;if(null===e){const t={},r=this.bindings;for(const e of ii)for(const s in r[e]){const i=r[e][s],n=t[s]||(t[s]=[]);for(const e of i)!1===n.includes(e)&&n.push(e)}e=[];for(const r in t){const s=t[r],i=this._getBindGroup(r,s);e.push(i)}this.bindGroups=e}return e}sortBindingGroups(){const e=this.getBindings();e.sort((e,t)=>e.bindings[0].groupNode.order-t.bindings[0].groupNode.order);for(let t=0;t=0?`${Math.round(n)}u`:"0u";if("bool"===i)return n?"true":"false";if("color"===i)return`${this.getType("vec3")}( ${zN(n.r)}, ${zN(n.g)}, ${zN(n.b)} )`;const a=this.getTypeLength(i),o=this.getComponentType(i),u=e=>this.generateConst(o,e);if(2===a)return`${this.getType(i)}( ${u(n.x)}, ${u(n.y)} )`;if(3===a)return`${this.getType(i)}( ${u(n.x)}, ${u(n.y)}, ${u(n.z)} )`;if(4===a&&"mat2"!==i)return`${this.getType(i)}( ${u(n.x)}, ${u(n.y)}, ${u(n.z)}, ${u(n.w)} )`;if(a>=4&&n&&(n.isMatrix2||n.isMatrix3||n.isMatrix4))return`${this.getType(i)}( ${n.elements.map(u).join(", ")} )`;if(a>4)return`${this.getType(i)}()`;throw new Error(`NodeBuilder: Type '${i}' not found in generate constant attempt.`)}getType(e){return"color"===e?"vec3":e}hasGeometryAttribute(e){return this.geometry&&void 0!==this.geometry.getAttribute(e)}getAttribute(e,t){const r=this.attributes;for(const t of r)if(t.name===e)return t;const s=new pN(e,t);return this.registerDeclaration(s),r.push(s),s}getPropertyName(e){return e.name}isVector(e){return/vec\d/.test(e)}isMatrix(e){return/mat\d/.test(e)}isReference(e){return"void"===e||"property"===e||"sampler"===e||"samplerComparison"===e||"texture"===e||"cubeTexture"===e||"storageTexture"===e||"depthTexture"===e||"texture3D"===e}needsToWorkingColorSpace(){return!1}getComponentTypeFromTexture(e){const t=e.type;if(e.isDataTexture){if(t===R)return"int";if(t===S)return"uint"}return"float"}getElementType(e){return"mat2"===e?"vec2":"mat3"===e?"vec3":"mat4"===e?"vec4":this.getComponentType(e)}getComponentType(e){if("float"===(e=this.getVectorType(e))||"bool"===e||"int"===e||"uint"===e)return e;const t=/(b|i|u|)(vec|mat)([2-4])/.exec(e);return null===t?null:"b"===t[1]?"bool":"i"===t[1]?"int":"u"===t[1]?"uint":"float"}getVectorType(e){return"color"===e?"vec3":"texture"===e||"cubeTexture"===e||"storageTexture"===e||"texture3D"===e?"vec4":e}getTypeFromLength(e,t="float"){if(1===e)return t;let r=Gs(e);const s="float"===t?"":t[0];return!0===/mat2/.test(t)&&(r=r.replace("vec","mat")),s+r}getTypeFromArray(e){return GN.get(e.constructor)}isInteger(e){return/int|uint|(i|u)vec/.test(e)}getTypeFromAttribute(e){let t=e;e.isInterleavedBufferAttribute&&(t=e.data);const r=t.array,s=e.itemSize,i=e.normalized;let n;return e instanceof nt||!0===i||(n=this.getTypeFromArray(r)),this.getTypeFromLength(s,n)}getTypeLength(e){const t=this.getVectorType(e),r=/vec([2-4])/.exec(t);return null!==r?Number(r[1]):"float"===t||"bool"===t||"int"===t||"uint"===t?1:!0===/mat2/.test(e)?4:!0===/mat3/.test(e)?9:!0===/mat4/.test(e)?16:0}getVectorFromMatrix(e){return e.replace("mat","vec")}changeComponentType(e,t){return this.getTypeFromLength(this.getTypeLength(e),t)}getIntegerType(e){const t=this.getComponentType(e);return"int"===t||"uint"===t?e:this.changeComponentType(e,"int")}setActiveStack(e){this.activeStacks.push(e)}removeActiveStack(e){if(this.activeStacks[this.activeStacks.length-1]!==e)throw new Error("NodeBuilder: Invalid active stack removal.");this.activeStacks.pop()}getActiveStack(){return this.activeStacks[this.activeStacks.length-1]}getBaseStack(){return this.activeStacks[0]}addStack(){this.stack=Qy(this.stack);const e=dn();return this.stacks.push(e),ln(this.stack),this.stack}removeStack(){const e=this.stack;for(const t of e.nodes){this.getDataFromNode(t).stack=e}return this.stack=e.parent,ln(this.stacks.pop()),e}getDataFromNode(e,t=this.shaderStage,r=null){let s=(r=null===r?e.isGlobal(this)?this.globalCache:this.cache:r).getData(e);void 0===s&&(s={},r.setData(e,s)),void 0===s[t]&&(s[t]={});let i=s[t];const n=s.any?s.any.subBuilds:null,a=this.getClosestSubBuild(n);return a&&(void 0===i.subBuildsCache&&(i.subBuildsCache={}),i=i.subBuildsCache[a]||(i.subBuildsCache[a]={}),i.subBuilds=n),i}getNodeProperties(e,t="any"){const r=this.getDataFromNode(e,t);return r.properties||(r.properties={outputNode:null})}getBufferAttributeFromNode(e,t){const r=this.getDataFromNode(e,"vertex");let s=r.bufferAttribute;if(void 0===s){const i=this.uniforms.index++;s=new pN("nodeAttribute"+i,t,e),this.bufferAttributes.push(s),r.bufferAttribute=s}return s}getStructTypeNode(e,t=this.shaderStage){return this.types[t][e]||null}getStructTypeFromNode(e,t,r=null,s=this.shaderStage){const i=this.getDataFromNode(e,s,this.globalCache);let n=i.structType;if(void 0===n){const a=this.structs.index++;null===r&&(r="StructType"+a),n=new TN(r,t),this.structs[s].push(n),this.types[s][r]=e,i.structType=n}return n}getOutputStructTypeFromNode(e,t){const r=this.getStructTypeFromNode(e,t,"OutputType","fragment");return r.output=!0,r}getUniformFromNode(e,t,r=this.shaderStage,s=null){const i=this.getDataFromNode(e,r,this.globalCache);let n=i.uniform;if(void 0===n){const a=this.uniforms.index++;n=new gN(s||"nodeUniform"+a,t,e),this.uniforms[r].push(n),this.registerDeclaration(n),i.uniform=n}return n}getVarFromNode(e,t=null,r=e.getNodeType(this),s=this.shaderStage,i=!1){const n=this.getDataFromNode(e,s),a=this.getSubBuildProperty("variable",n.subBuilds);let o=n[a];if(void 0===o){const u=i?"_const":"_var",l=this.vars[s]||(this.vars[s]=[]),d=this.vars[u]||(this.vars[u]=0);null===t&&(t=(i?"nodeConst":"nodeVar")+d,this.vars[u]++),"variable"!==a&&(t=this.getSubBuildProperty(t,n.subBuilds));const c=e.getArrayCount(this);o=new mN(t,r,i,c),i||l.push(o),this.registerDeclaration(o),n[a]=o}return o}isDeterministic(e){if(e.isMathNode)return this.isDeterministic(e.aNode)&&(!e.bNode||this.isDeterministic(e.bNode))&&(!e.cNode||this.isDeterministic(e.cNode));if(e.isOperatorNode)return this.isDeterministic(e.aNode)&&(!e.bNode||this.isDeterministic(e.bNode));if(e.isArrayNode){if(null!==e.values)for(const t of e.values)if(!this.isDeterministic(t))return!1;return!0}return!!e.isConstNode}getVaryingFromNode(e,t=null,r=e.getNodeType(this),s=null,i=null){const n=this.getDataFromNode(e,"any"),a=this.getSubBuildProperty("varying",n.subBuilds);let o=n[a];if(void 0===o){const e=this.varyings,u=e.length;null===t&&(t="nodeVarying"+u),"varying"!==a&&(t=this.getSubBuildProperty(t,n.subBuilds)),o=new fN(t,r,s,i),e.push(o),this.registerDeclaration(o),n[a]=o}return o}registerDeclaration(e){const t=this.shaderStage,r=this.declarations[t]||(this.declarations[t]={}),s=this.getPropertyName(e);let i=1,n=s;for(;void 0!==r[n];)n=s+"_"+i++;i>1&&(e.name=n,d(`TSL: Declaration name '${s}' of '${e.type}' already in use. Renamed to '${n}'.`)),r[n]=e}getCodeFromNode(e,t,r=this.shaderStage){const s=this.getDataFromNode(e);let i=s.code;if(void 0===i){const e=this.codes[r]||(this.codes[r]=[]),n=e.length;i=new yN("nodeCode"+n,t),e.push(i),s.code=i}return i}addFlowCodeHierarchy(e,t){const{flowCodes:r,flowCodeBlock:s}=this.getDataFromNode(e);let i=!0,n=t;for(;n;){if(!0===s.get(n)){i=!1;break}n=this.getDataFromNode(n).parentNodeBlock}if(i)for(const e of r)this.addLineFlowCode(e)}addLineFlowCodeBlock(e,t,r){const s=this.getDataFromNode(e),i=s.flowCodes||(s.flowCodes=[]),n=s.flowCodeBlock||(s.flowCodeBlock=new WeakMap);i.push(t),n.set(r,!0)}addLineFlowCode(e,t=null){return""===e||(null!==t&&this.context.nodeBlock&&this.addLineFlowCodeBlock(t,e,this.context.nodeBlock),e=this.tab+e,/;\s*$/.test(e)||(e+=";\n"),this.flow.code+=e),this}addFlowCode(e){return this.flow.code+=e,this}addFlowTab(){return this.tab+="\t",this}removeFlowTab(){return this.tab=this.tab.slice(0,-1),this}getFlowData(e){return this.flowsData.get(e)}flowNode(e){const t=e.getNodeType(this),r=this.flowChildNode(e,t);return this.flowsData.set(e,r),r}addInclude(e){null!==this.currentFunctionNode&&this.currentFunctionNode.includes.push(e)}buildFunctionNode(e){const t=new cT,r=this.currentFunctionNode;return this.currentFunctionNode=t,t.code=this.buildFunctionCode(e),this.currentFunctionNode=r,t}flowShaderNode(e){const t=e.layout,r={[Symbol.iterator](){let e=0;const t=Object.values(this);return{next:()=>({value:t[e],done:e++>=t.length})}}};for(const e of t.inputs)r[e.name]=new Ky(e.type,e.name);e.layout=null;const s=e.call(r),i=this.flowStagesNode(s,t.type);return e.layout=t,i}flowBuildStage(e,t,r=null){const s=this.getBuildStage();this.setBuildStage(t);const i=e.build(this,r);return this.setBuildStage(s),i}flowStagesNode(e,t=null){const r=this.flow,s=this.vars,i=this.declarations,n=this.cache,a=this.buildStage,o=this.stack,u={code:""};this.flow=u,this.vars={},this.declarations={},this.cache=new xN,this.stack=Qy();for(const r of si)this.setBuildStage(r),u.result=e.build(this,t);return u.vars=this.getVars(this.shaderStage),this.flow=r,this.vars=s,this.declarations=i,this.cache=n,this.stack=o,this.setBuildStage(a),u}getFunctionOperator(){return null}buildFunctionCode(){d("Abstract function.")}flowChildNode(e,t=null){const r=this.flow,s={code:""};return this.flow=s,s.result=e.build(this,t),this.flow=r,s}flowNodeFromShaderStage(e,t,r=null,s=null){const i=this.tab,n=this.cache,a=this.shaderStage,o=this.context;this.setShaderStage(e);const u={...this.context};delete u.nodeBlock,this.cache=this.globalCache,this.tab="\t",this.context=u;let l=null;if("generate"===this.buildStage){const i=this.flowChildNode(t,r);null!==s&&(i.code+=`${this.tab+s} = ${i.result};\n`),this.flowCode[e]=this.flowCode[e]+i.code,l=i}else l=t.build(this);return this.setShaderStage(a),this.cache=n,this.tab=i,this.context=o,l}getAttributesArray(){return this.attributes.concat(this.bufferAttributes)}getAttributes(){d("Abstract function.")}getVaryings(){d("Abstract function.")}getVar(e,t,r=null){return`${null!==r?this.generateArrayDeclaration(e,r):this.getType(e)} ${t}`}getVars(e){let t="";const r=this.vars[e];if(void 0!==r)for(const e of r)t+=`${this.getVar(e.type,e.name)}; `;return t}getUniforms(){d("Abstract function.")}getCodes(e){const t=this.codes[e];let r="";if(void 0!==t)for(const e of t)r+=e.code+"\n";return r}getHash(){return this.vertexShader+this.fragmentShader+this.computeShader}setShaderStage(e){this.shaderStage=e}getShaderStage(){return this.shaderStage}setBuildStage(e){this.buildStage=e}getBuildStage(){return this.buildStage}buildCode(){d("Abstract function.")}get subBuild(){return this.subBuildLayers[this.subBuildLayers.length-1]||null}addSubBuild(e){this.subBuildLayers.push(e)}removeSubBuild(){return this.subBuildLayers.pop()}getClosestSubBuild(e){let t;if(t=e&&e.isNode?e.isShaderCallNodeInternal?e.shaderNode.subBuilds:e.isStackNode?[e.subBuild]:this.getDataFromNode(e,"any").subBuilds:e instanceof Set?[...e]:e,!t)return null;const r=this.subBuildLayers;for(let e=t.length-1;e>=0;e--){const s=t[e];if(r.includes(s))return s}return null}getSubBuildOutput(e){return this.getSubBuildProperty("outputNode",e)}getSubBuildProperty(e="",t=null){let r,s;return r=null!==t?this.getClosestSubBuild(t):this.subBuildFn,s=r?e?r+"_"+e:r:e,s}build(){const{object:e,material:t,renderer:r}=this;if(null!==t){let e=r.library.fromMaterial(t);null===e&&(o(`NodeMaterial: Material "${t.type}" is not compatible.`),e=new pg),e.build(this)}else this.addFlow("compute",e);for(const e of si){this.setBuildStage(e),this.context.position&&this.context.position.isNode&&this.flowNodeFromShaderStage("vertex",this.context.position);for(const t of ii){this.setShaderStage(t);const r=this.flowNodes[t];for(const t of r)"generate"===e?this.flowNode(t):t.build(this)}}return this.setBuildStage(null),this.setShaderStage(null),this.buildCode(),this.buildUpdateNodes(),this}getSharedDataFromNode(e){let t=VN.get(e);return void 0===t&&(t={}),t}getNodeUniform(e,t){const r=this.getSharedDataFromNode(e);let s=r.cache;if(void 0===s){if("float"===t||"int"===t||"uint"===t)s=new MN(e);else if("vec2"===t||"ivec2"===t||"uvec2"===t)s=new BN(e);else if("vec3"===t||"ivec3"===t||"uvec3"===t)s=new FN(e);else if("vec4"===t||"ivec4"===t||"uvec4"===t)s=new LN(e);else if("color"===t)s=new PN(e);else if("mat2"===t)s=new DN(e);else if("mat3"===t)s=new UN(e);else{if("mat4"!==t)throw new Error(`Uniform "${t}" not implemented.`);s=new IN(e)}r.cache=s}return s}format(e,t,r){if((t=this.getVectorType(t))===(r=this.getVectorType(r))||null===r||this.isReference(r))return e;const s=this.getTypeLength(t),i=this.getTypeLength(r);return 16===s&&9===i?`${this.getType(r)}( ${e}[ 0 ].xyz, ${e}[ 1 ].xyz, ${e}[ 2 ].xyz )`:9===s&&4===i?`${this.getType(r)}( ${e}[ 0 ].xy, ${e}[ 1 ].xy )`:s>4||i>4||0===i?e:s===i?`${this.getType(r)}( ${e} )`:s>i?(e="bool"===r?`all( ${e} )`:`${e}.${"xyz".slice(0,i)}`,this.format(e,this.getTypeFromLength(i,this.getComponentType(t)),r)):4===i&&s>1?`${this.getType(r)}( ${this.format(e,t,"vec3")}, 1.0 )`:2===s?`${this.getType(r)}( ${this.format(e,t,"vec2")}, 0.0 )`:(1===s&&i>1&&t!==this.getComponentType(r)&&(e=`${this.getType(this.getComponentType(r))}( ${e} )`),`${this.getType(r)}( ${e} )`)}getSignature(){return`// Three.js r${at} - Node System\n`}needsPreviousData(){const e=this.renderer.getMRT();return e&&e.has("velocity")||!0===Xs(this.object).useVelocity}}class WN{constructor(){this.time=0,this.deltaTime=0,this.frameId=0,this.renderId=0,this.updateMap=new WeakMap,this.updateBeforeMap=new WeakMap,this.updateAfterMap=new WeakMap,this.renderer=null,this.material=null,this.camera=null,this.object=null,this.scene=null}_getMaps(e,t){let r=e.get(t);return void 0===r&&(r={renderId:0,frameId:0},e.set(t,r)),r}updateBeforeNode(e){const t=e.getUpdateBeforeType(),r=e.updateReference(this);if(t===Js.FRAME){const t=this._getMaps(this.updateBeforeMap,r);if(t.frameId!==this.frameId){const r=t.frameId;t.frameId=this.frameId,!1===e.updateBefore(this)&&(t.frameId=r)}}else if(t===Js.RENDER){const t=this._getMaps(this.updateBeforeMap,r);if(t.renderId!==this.renderId){const r=t.renderId;t.renderId=this.renderId,!1===e.updateBefore(this)&&(t.renderId=r)}}else t===Js.OBJECT&&e.updateBefore(this)}updateAfterNode(e){const t=e.getUpdateAfterType(),r=e.updateReference(this);if(t===Js.FRAME){const t=this._getMaps(this.updateAfterMap,r);t.frameId!==this.frameId&&!1!==e.updateAfter(this)&&(t.frameId=this.frameId)}else if(t===Js.RENDER){const t=this._getMaps(this.updateAfterMap,r);t.renderId!==this.renderId&&!1!==e.updateAfter(this)&&(t.renderId=this.renderId)}else t===Js.OBJECT&&e.updateAfter(this)}updateNode(e){const t=e.getUpdateType(),r=e.updateReference(this);if(t===Js.FRAME){const t=this._getMaps(this.updateMap,r);t.frameId!==this.frameId&&!1!==e.update(this)&&(t.frameId=this.frameId)}else if(t===Js.RENDER){const t=this._getMaps(this.updateMap,r);t.renderId!==this.renderId&&!1!==e.update(this)&&(t.renderId=this.renderId)}else t===Js.OBJECT&&e.update(this)}update(){this.frameId++,void 0===this.lastTime&&(this.lastTime=performance.now()),this.deltaTime=(performance.now()-this.lastTime)/1e3,this.lastTime=performance.now(),this.time+=this.deltaTime}}class HN{constructor(e,t,r=null,s="",i=!1){this.type=e,this.name=t,this.count=r,this.qualifier=s,this.isConst=i}}HN.isNodeFunctionInput=!0;class qN extends ov{static get type(){return"AmbientLightNode"}constructor(e=null){super(e)}setup({context:e}){e.irradiance.addAssign(this.colorNode)}}class jN extends ov{static get type(){return"DirectionalLightNode"}constructor(e=null){super(e)}setupDirect(){const e=this.colorNode;return{lightDirection:m_(this.light),lightColor:e}}}class XN extends ov{static get type(){return"HemisphereLightNode"}constructor(t=null){super(t),this.lightPositionNode=h_(t),this.lightDirectionNode=this.lightPositionNode.normalize(),this.groundColorNode=_a(new e).setGroup(ba)}update(e){const{light:t}=this;super.update(e),this.lightPositionNode.object3d=t,this.groundColorNode.value.copy(t.groundColor).multiplyScalar(t.intensity)}setup(e){const{colorNode:t,groundColorNode:r,lightDirectionNode:s}=this,i=dc.dot(s).mul(.5).add(.5),n=nu(r,t,i);e.context.irradiance.addAssign(n)}}class KN extends ov{static get type(){return"SpotLightNode"}constructor(e=null){super(e),this.coneCosNode=_a(0).setGroup(ba),this.penumbraCosNode=_a(0).setGroup(ba),this.cutoffDistanceNode=_a(0).setGroup(ba),this.decayExponentNode=_a(0).setGroup(ba),this.colorNode=_a(this.color).setGroup(ba)}update(e){super.update(e);const{light:t}=this;this.coneCosNode.value=Math.cos(t.angle),this.penumbraCosNode.value=Math.cos(t.angle*(1-t.penumbra)),this.cutoffDistanceNode.value=t.distance,this.decayExponentNode.value=t.decay}getSpotAttenuation(e,t){const{coneCosNode:r,penumbraCosNode:s}=this;return lu(r,s,t)}getLightCoord(e){const t=e.getNodeProperties(this);let r=t.projectionUV;return void 0===r&&(r=c_(this.light,e.context.positionWorld),t.projectionUV=r),r}setupDirect(e){const{colorNode:t,cutoffDistanceNode:r,decayExponentNode:s,light:i}=this,n=this.getLightVector(e),a=n.normalize(),o=a.dot(m_(i)),u=this.getSpotAttenuation(e,o),l=n.length(),d=uv({lightDistance:l,cutoffDistance:r,decayExponent:s});let c,h,p=t.mul(u).mul(d);if(i.colorNode?(h=this.getLightCoord(e),c=i.colorNode(h)):i.map&&(h=this.getLightCoord(e),c=Pl(i.map,h.xy).onRenderUpdate(()=>i.map)),c){p=h.mul(2).sub(1).abs().lessThan(1).all().select(p.mul(c),p)}return{lightColor:p,lightDirection:a}}}class YN extends KN{static get type(){return"IESSpotLightNode"}getSpotAttenuation(e,t){const r=this.light.iesMap;let s=null;if(r&&!0===r.isTexture){const e=t.acos().mul(1/Math.PI);s=Pl(r,bn(e,0),0).r}else s=super.getSpotAttenuation(t);return s}}class QN extends ov{static get type(){return"LightProbeNode"}constructor(e=null){super(e);const t=[];for(let e=0;e<9;e++)t.push(new r);this.lightProbe=kl(t)}update(e){const{light:t}=this;super.update(e);for(let e=0;e<9;e++)this.lightProbe.array[e].copy(t.sh.coefficients[e]).multiplyScalar(t.intensity)}setup(e){const t=aN(dc,this.lightProbe);e.context.irradiance.addAssign(t)}}const ZN=un(([e,t])=>{const r=e.abs().sub(t);return Fo(Ho(r,0)).add(Wo(Ho(r.x,r.y),0))});class JN extends KN{static get type(){return"ProjectorLightNode"}update(e){super.update(e);const t=this.light;if(this.penumbraCosNode.value=Math.min(Math.cos(t.angle*(1-t.penumbra)),.99999),null===t.aspect){let e=1;null!==t.map&&(e=t.map.width/t.map.height),t.shadow.aspect=e}else t.shadow.aspect=t.aspect}getSpotAttenuation(e){const t=gn(0),r=this.penumbraCosNode,s=d_(this.light).mul(e.context.positionWorld||Yd);return cn(s.w.greaterThan(0),()=>{const e=s.xyz.div(s.w),i=ZN(e.xy.sub(bn(.5)),bn(.5)),n=La(-1,Ba(1,wo(r)).sub(1));t.assign(ou(i.mul(-2).mul(n)))}),t}}const eS=new a,tS=new a;let rS=null;class sS extends ov{static get type(){return"RectAreaLightNode"}constructor(e=null){super(e),this.halfHeight=_a(new r).setGroup(ba),this.halfWidth=_a(new r).setGroup(ba),this.updateType=Js.RENDER}update(e){super.update(e);const{light:t}=this,r=e.camera.matrixWorldInverse;tS.identity(),eS.copy(t.matrixWorld),eS.premultiply(r),tS.extractRotation(eS),this.halfWidth.value.set(.5*t.width,0,0),this.halfHeight.value.set(0,.5*t.height,0),this.halfWidth.value.applyMatrix4(tS),this.halfHeight.value.applyMatrix4(tS)}setupDirectRectArea(e){let t,r;e.isAvailable("float32Filterable")?(t=Pl(rS.LTC_FLOAT_1),r=Pl(rS.LTC_FLOAT_2)):(t=Pl(rS.LTC_HALF_1),r=Pl(rS.LTC_HALF_2));const{colorNode:s,light:i}=this;return{lightColor:s,lightPosition:g_(i),halfWidth:this.halfWidth,halfHeight:this.halfHeight,ltc_1:t,ltc_2:r}}static setLTC(e){rS=e}}class iS{parseFunction(){d("Abstract function.")}}class nS{constructor(e,t,r="",s=""){this.type=e,this.inputs=t,this.name=r,this.precision=s}getCode(){d("Abstract function.")}}nS.isNodeFunction=!0;const aS=/^\s*(highp|mediump|lowp)?\s*([a-z_0-9]+)\s*([a-z_0-9]+)?\s*\(([\s\S]*?)\)/i,oS=/[a-z_0-9]+/gi,uS="#pragma main";class lS extends nS{constructor(e){const{type:t,inputs:r,name:s,precision:i,inputsCode:n,blockCode:a,headerCode:o}=(e=>{const t=(e=e.trim()).indexOf(uS),r=-1!==t?e.slice(t+12):e,s=r.match(aS);if(null!==s&&5===s.length){const i=s[4],n=[];let a=null;for(;null!==(a=oS.exec(i));)n.push(a);const o=[];let u=0;for(;u{const r=this.backend.createNodeBuilder(e.object,this.renderer);return r.scene=e.scene,r.material=t,r.camera=e.camera,r.context.material=t,r.lightsNode=e.lightsNode,r.environmentNode=this.getEnvironmentNode(e.scene),r.fogNode=this.getFogNode(e.scene),r.clippingContext=e.clippingContext,this.renderer.getOutputRenderTarget()&&this.renderer.getOutputRenderTarget().multiview&&r.enableMultiview(),r};let n=t(e.material);try{n.build()}catch(e){n=t(new pg),n.build();let r=e.stackTrace;!r&&e.stack&&(r=new Ps(e.stack)),o("TSL: "+e,r)}r=this._createNodeBuilderState(n),s.set(i,r)}r.usedTimes++,t.nodeBuilderState=r}return r}delete(e){if(e.isRenderObject){const t=this.get(e).nodeBuilderState;t.usedTimes--,0===t.usedTimes&&this.nodeBuilderCache.delete(this.getForRenderCacheKey(e))}return super.delete(e)}getForCompute(e){const t=this.get(e);let r=t.nodeBuilderState;if(void 0===r){const s=this.backend.createNodeBuilder(e,this.renderer);s.build(),r=this._createNodeBuilderState(s),t.nodeBuilderState=r}return r}_createNodeBuilderState(e){return new hN(e.vertexShader,e.fragmentShader,e.computeShader,e.getAttributesArray(),e.getBindings(),e.updateNodes,e.updateBeforeNodes,e.updateAfterNodes,e.observer,e.transforms)}getEnvironmentNode(e){this.updateEnvironment(e);let t=null;if(e.environmentNode&&e.environmentNode.isNode)t=e.environmentNode;else{const r=this.get(e);r.environmentNode&&(t=r.environmentNode)}return t}getBackgroundNode(e){this.updateBackground(e);let t=null;if(e.backgroundNode&&e.backgroundNode.isNode)t=e.backgroundNode;else{const r=this.get(e);r.backgroundNode&&(t=r.backgroundNode)}return t}getFogNode(e){return this.updateFog(e),e.fogNode||this.get(e).fogNode||null}getCacheKey(e,t){hS[0]=e,hS[1]=t;const r=this.renderer.info.calls,s=this.callHashCache.get(hS)||{};if(s.callId!==r){const i=this.getEnvironmentNode(e),n=this.getFogNode(e);t&&pS.push(t.getCacheKey(!0)),i&&pS.push(i.getCacheKey()),n&&pS.push(n.getCacheKey()),pS.push(this.renderer.getOutputRenderTarget()&&this.renderer.getOutputRenderTarget().multiview?1:0),pS.push(this.renderer.shadowMap.enabled?1:0),pS.push(this.renderer.shadowMap.type),s.callId=r,s.cacheKey=Is(pS),this.callHashCache.set(hS,s),pS.length=0}return hS[0]=null,hS[1]=null,s.cacheKey}get isToneMappingState(){return!this.renderer.getRenderTarget()}updateBackground(e){const t=this.get(e),r=e.background;if(r){const s=0===e.backgroundBlurriness&&t.backgroundBlurriness>0||e.backgroundBlurriness>0&&0===t.backgroundBlurriness;if(t.background!==r||s){const i=this.getCacheNode("background",r,()=>{if(!0===r.isCubeTexture||r.mapping===le||r.mapping===de||r.mapping===Re){if(e.backgroundBlurriness>0||r.mapping===Re)return Bf(r);{let e;return e=!0===r.isCubeTexture?Cc(r):Pl(r),wg(e)}}if(!0===r.isTexture)return Pl(r,jl.flipY()).setUpdateMatrix(!0);!0!==r.isColor&&o("WebGPUNodes: Unsupported background configuration.",r)},s);t.backgroundNode=i,t.background=r,t.backgroundBlurriness=e.backgroundBlurriness}}else t.backgroundNode&&(delete t.backgroundNode,delete t.background)}getCacheNode(e,t,r,s=!1){const i=this.cacheLib[e]||(this.cacheLib[e]=new WeakMap);let n=i.get(t);return(void 0===n||s)&&(n=r(),i.set(t,n)),n}updateFog(e){const t=this.get(e),r=e.fog;if(r){if(t.fog!==r){const e=this.getCacheNode("fog",r,()=>{if(r.isFogExp2){const e=Fc("color","color",r).setGroup(ba),t=Fc("density","float",r).setGroup(ba);return yT(e,mT(t))}if(r.isFog){const e=Fc("color","color",r).setGroup(ba),t=Fc("near","float",r).setGroup(ba),s=Fc("far","float",r).setGroup(ba);return yT(e,gT(t,s))}o("Renderer: Unsupported fog configuration.",r)});t.fogNode=e,t.fog=r}}else delete t.fogNode,delete t.fog}updateEnvironment(e){const t=this.get(e),r=e.environment;if(r){if(t.environment!==r){const e=this.getCacheNode("environment",r,()=>!0===r.isCubeTexture?Cc(r):!0===r.isTexture?Pl(r):void o("Nodes: Unsupported environment configuration.",r));t.environmentNode=e,t.environment=r}}else t.environmentNode&&(delete t.environmentNode,delete t.environment)}getNodeFrame(e=this.renderer,t=null,r=null,s=null,i=null){const n=this.nodeFrame;return n.renderer=e,n.scene=t,n.object=r,n.camera=s,n.material=i,n}getNodeFrameForRender(e){return this.getNodeFrame(e.renderer,e.scene,e.object,e.camera,e.material)}getOutputCacheKey(){const e=this.renderer;return e.toneMapping+","+e.currentColorSpace+","+e.xr.isPresenting}hasOutputChange(e){return cS.get(e)!==this.getOutputCacheKey()}getOutputNode(e){const t=this.renderer,r=this.getOutputCacheKey(),s=e.isArrayTexture?Bx(e,vn(jl,zl("gl_ViewID_OVR"))).renderOutput(t.toneMapping,t.currentColorSpace):Pl(e,jl).renderOutput(t.toneMapping,t.currentColorSpace);return cS.set(e,r),s}updateBefore(e){const t=e.getNodeBuilderState();for(const r of t.updateBeforeNodes)this.getNodeFrameForRender(e).updateBeforeNode(r)}updateAfter(e){const t=e.getNodeBuilderState();for(const r of t.updateAfterNodes)this.getNodeFrameForRender(e).updateAfterNode(r)}updateForCompute(e){const t=this.getNodeFrame(),r=this.getForCompute(e);for(const e of r.updateNodes)t.updateNode(e)}updateForRender(e){const t=this.getNodeFrameForRender(e),r=e.getNodeBuilderState();for(const e of r.updateNodes)t.updateNode(e)}needsRefresh(e){const t=this.getNodeFrameForRender(e);return e.getMonitor().needsRefresh(e,t)}dispose(){super.dispose(),this.nodeFrame=new WN,this.nodeBuilderCache=new Map,this.cacheLib={}}}const mS=new He;class fS{constructor(e=null){this.version=0,this.clipIntersection=null,this.cacheKey="",this.shadowPass=!1,this.viewNormalMatrix=new n,this.clippingGroupContexts=new WeakMap,this.intersectionPlanes=[],this.unionPlanes=[],this.parentVersion=null,null!==e&&(this.viewNormalMatrix=e.viewNormalMatrix,this.clippingGroupContexts=e.clippingGroupContexts,this.shadowPass=e.shadowPass,this.viewMatrix=e.viewMatrix)}projectPlanes(e,t,r){const s=e.length;for(let i=0;i0,alpha:!0,depth:t.depth,stencil:t.stencil,framebufferScaleFactor:this.getFramebufferScaleFactor()},i=new XRWebGLLayer(e,s,r);this._glBaseLayer=i,e.updateRenderState({baseLayer:i}),t.setPixelRatio(1),t._setXRLayerSize(i.framebufferWidth,i.framebufferHeight),this._xrRenderTarget=new SS(i.framebufferWidth,i.framebufferHeight,{format:Se,type:Ve,colorSpace:t.outputColorSpace,stencilBuffer:t.stencil,resolveDepthBuffer:!1===i.ignoreDepthValues,resolveStencilBuffer:!1===i.ignoreDepthValues}),this._xrRenderTarget._isOpaqueFramebuffer=!0,this._referenceSpace=await e.requestReferenceSpace(this.getReferenceSpaceType())}this.setFoveation(this.getFoveation()),t._animation.setAnimationLoop(this._onAnimationFrame),t._animation.setContext(e),t._animation.start(),this.isPresenting=!0,this.dispatchEvent({type:"sessionstart"})}}updateCamera(e){const t=this._session;if(null===t)return;const r=e.near,s=e.far,i=this._cameraXR,n=this._cameraL,a=this._cameraR;i.near=a.near=n.near=r,i.far=a.far=n.far=s,i.isMultiViewCamera=this._useMultiview,this._currentDepthNear===i.near&&this._currentDepthFar===i.far||(t.updateRenderState({depthNear:i.near,depthFar:i.far}),this._currentDepthNear=i.near,this._currentDepthFar=i.far),i.layers.mask=6|e.layers.mask,n.layers.mask=-5&i.layers.mask,a.layers.mask=-3&i.layers.mask;const o=e.parent,u=i.cameras;wS(i,o);for(let e=0;e=0&&(r[n]=null,t[n].disconnect(i))}for(let s=0;s=r.length){r.push(i),n=e;break}if(null===r[e]){r[e]=i,n=e;break}}if(-1===n)break}const a=t[n];a&&a.connect(i)}}function FS(e){return"quad"===e.type?this._glBinding.createQuadLayer({transform:new XRRigidTransform(e.translation,e.quaternion),width:e.width/2,height:e.height/2,space:this._referenceSpace,viewPixelWidth:e.pixelwidth,viewPixelHeight:e.pixelheight,clearOnAccess:!1}):this._glBinding.createCylinderLayer({transform:new XRRigidTransform(e.translation,e.quaternion),radius:e.radius,centralAngle:e.centralAngle,aspectRatio:e.aspectRatio,space:this._referenceSpace,viewPixelWidth:e.pixelwidth,viewPixelHeight:e.pixelheight,clearOnAccess:!1})}function LS(e,t){if(void 0===t)return;const r=this._cameraXR,i=this._renderer,n=i.backend,a=this._glBaseLayer,o=this.getReferenceSpace(),u=t.getViewerPose(o);if(this._xrFrame=t,null!==u){const e=u.views;null!==this._glBaseLayer&&n.setXRTarget(a.framebuffer);let t=!1;e.length!==r.cameras.length&&(r.cameras.length=0,t=!0);for(let i=0;i{await this.compileAsync(e,t);const s=this._renderLists.get(e,t),i=this._renderContexts.get(this._renderTarget,this._mrt),n=e.overrideMaterial||r.material,a=this._objects.get(r,n,e,t,s.lightsNode,i,i.clippingContext),{fragmentShader:o,vertexShader:u}=a.getNodeBuilderState();return{fragmentShader:o,vertexShader:u}}}}async init(){return null!==this._initPromise||(this._initPromise=new Promise(async(e,t)=>{let r=this.backend;try{await r.init(this)}catch(e){if(null===this._getFallback)return void t(e);try{this.backend=r=this._getFallback(e),await r.init(this)}catch(e){return void t(e)}}this._nodes=new gS(this,r),this._animation=new cy(this,this._nodes,this.info),this._attributes=new Ny(r),this._background=new lN(this,this._nodes),this._geometries=new Ay(this._attributes,this.info),this._textures=new jy(this,r,this.info),this._pipelines=new Py(r,this._nodes),this._bindings=new Dy(r,this._nodes,this._textures,this._attributes,this._pipelines,this.info),this._objects=new fy(this,this._nodes,this._geometries,this._pipelines,this._bindings,this.info),this._renderLists=new Gy(this.lighting),this._bundles=new xS,this._renderContexts=new Hy,this._animation.start(),this._initialized=!0,this._inspector.init(),e(this)})),this._initPromise}get domElement(){return this._canvasTarget.domElement}get coordinateSystem(){return this.backend.coordinateSystem}async compileAsync(e,t,r=null){if(!0===this._isDeviceLost)return;!1===this._initialized&&await this.init();const s=this._nodes.nodeFrame,i=s.renderId,n=this._currentRenderContext,a=this._currentRenderObjectFunction,o=this._handleObjectFunction,u=this._compilationPromises,l=!0===e.isScene?e:DS;null===r&&(r=e);const d=this._renderTarget,c=this._renderContexts.get(d,this._mrt),h=this._activeMipmapLevel,p=[];this._currentRenderContext=c,this._currentRenderObjectFunction=this.renderObject,this._handleObjectFunction=this._createObjectPipeline,this._compilationPromises=p,s.renderId++,s.update(),c.depth=this.depth,c.stencil=this.stencil,c.clippingContext||(c.clippingContext=new fS),c.clippingContext.updateGlobal(l,t),l.onBeforeRender(this,e,t,d);const g=this._renderLists.get(e,t);if(g.begin(),this._projectObject(e,t,0,g,c.clippingContext),r!==e&&r.traverseVisible(function(e){e.isLight&&e.layers.test(t.layers)&&g.pushLight(e)}),g.finish(),null!==d){this._textures.updateRenderTarget(d,h);const e=this._textures.get(d);c.textures=e.textures,c.depthTexture=e.depthTexture}else c.textures=null,c.depthTexture=null;r!==e?this._background.update(r,g,c):this._background.update(l,g,c);const m=g.opaque,f=g.transparent,y=g.transparentDoublePass,b=g.lightsNode;!0===this.opaque&&m.length>0&&this._renderObjects(m,t,l,b),!0===this.transparent&&f.length>0&&this._renderTransparents(f,y,t,l,b),s.renderId=i,this._currentRenderContext=n,this._currentRenderObjectFunction=a,this._handleObjectFunction=o,this._compilationPromises=u,await Promise.all(p)}async renderAsync(e,t){v('Renderer: "renderAsync()" has been deprecated. Use "render()" and "await renderer.init();" when creating the renderer.'),await this.init(),this.render(e,t)}async waitForGPU(){o("Renderer: waitForGPU() has been removed. Read https://github.com/mrdoob/three.js/issues/32012 for more information.")}set inspector(e){null!==this._inspector&&this._inspector.setRenderer(null),this._inspector=e,this._inspector.setRenderer(this)}get inspector(){return this._inspector}set highPrecision(e){const t=this.contextNode.value;!0===e?(t.modelViewMatrix=Wd,t.modelNormalViewMatrix=Hd):this.highPrecision&&(delete t.modelViewMatrix,delete t.modelNormalViewMatrix)}get highPrecision(){const e=this.contextNode.value;return e.modelViewMatrix===Wd&&e.modelNormalViewMatrix===Hd}setMRT(e){return this._mrt=e,this}getMRT(){return this._mrt}getOutputBufferType(){return this._outputBufferType}getColorBufferType(){return v('Renderer: ".getColorBufferType()" has been renamed to ".getOutputBufferType()".'),this.getOutputBufferType()}_onDeviceLost(e){let t=`THREE.WebGPURenderer: ${e.api} Device Lost:\n\nMessage: ${e.message}`;e.reason&&(t+=`\nReason: ${e.reason}`),o(t),this._isDeviceLost=!0}_renderBundle(e,t,r){const{bundleGroup:s,camera:i,renderList:n}=e,a=this._currentRenderContext,o=this._bundles.get(s,i),u=this.backend.get(o);void 0===u.renderContexts&&(u.renderContexts=new Set);const l=s.version!==u.version,d=!1===u.renderContexts.has(a)||l;if(u.renderContexts.add(a),d){this.backend.beginBundle(a),(void 0===u.renderObjects||l)&&(u.renderObjects=[]),this._currentRenderBundle=o;const{transparentDoublePass:e,transparent:d,opaque:c}=n;!0===this.opaque&&c.length>0&&this._renderObjects(c,i,t,r),!0===this.transparent&&d.length>0&&this._renderTransparents(d,e,i,t,r),this._currentRenderBundle=null,this.backend.finishBundle(a,o),u.version=s.version}else{const{renderObjects:e}=u;for(let t=0,r=e.length;t>=h,g.viewportValue.height>>=h,g.viewportValue.minDepth=_,g.viewportValue.maxDepth=v,g.viewport=!1===g.viewportValue.equals(IS),g.scissorValue.copy(x).multiplyScalar(T).floor(),g.scissor=y._scissorTest&&!1===g.scissorValue.equals(IS),g.scissorValue.width>>=h,g.scissorValue.height>>=h,g.clippingContext||(g.clippingContext=new fS),g.clippingContext.updateGlobal(l,t),l.onBeforeRender(this,e,t,p);const N=t.isArrayCamera?VS:OS;t.isArrayCamera||(kS.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),N.setFromProjectionMatrix(kS,t.coordinateSystem,t.reversedDepth));const S=this._renderLists.get(e,t);if(S.begin(),this._projectObject(e,t,0,S,g.clippingContext),S.finish(),!0===this.sortObjects&&S.sort(this._opaqueSort,this._transparentSort),null!==p){this._textures.updateRenderTarget(p,h);const e=this._textures.get(p);g.textures=e.textures,g.depthTexture=e.depthTexture,g.width=e.width,g.height=e.height,g.renderTarget=p,g.depth=p.depthBuffer,g.stencil=p.stencilBuffer}else g.textures=null,g.depthTexture=null,g.width=US.width,g.height=US.height,g.depth=this.depth,g.stencil=this.stencil;g.width>>=h,g.height>>=h,g.activeCubeFace=c,g.activeMipmapLevel=h,g.occlusionQueryCount=S.occlusionQueryCount,g.scissorValue.max(GS.set(0,0,0,0)),g.scissorValue.x+g.scissorValue.width>g.width&&(g.scissorValue.width=Math.max(g.width-g.scissorValue.x,0)),g.scissorValue.y+g.scissorValue.height>g.height&&(g.scissorValue.height=Math.max(g.height-g.scissorValue.y,0)),this._background.update(l,S,g),g.camera=t,this.backend.beginRender(g);const{bundles:R,lightsNode:E,transparentDoublePass:A,transparent:w,opaque:C}=S;return R.length>0&&this._renderBundles(R,l,E),!0===this.opaque&&C.length>0&&this._renderObjects(C,t,l,E),!0===this.transparent&&w.length>0&&this._renderTransparents(w,A,t,l,E),this.backend.finishRender(g),i.renderId=n,this._currentRenderContext=a,this._currentRenderObjectFunction=o,this._handleObjectFunction=u,this._callDepth--,null!==s&&(this.setRenderTarget(d,c,h),this._renderOutput(p)),l.onAfterRender(this,e,t,p),this.inspector.finishRender(this.backend.getTimestampUID(g)),g}_setXRLayerSize(e,t){this._canvasTarget._width=e,this._canvasTarget._height=t,this.setViewport(0,0,e,t)}_renderOutput(e){const t=this._quad;this._nodes.hasOutputChange(e.texture)&&(t.material.fragmentNode=this._nodes.getOutputNode(e.texture),t.material.needsUpdate=!0);const r=this.autoClear,s=this.xr.enabled;this.autoClear=!1,this.xr.enabled=!1,this._renderScene(t,t.camera,!1),this.autoClear=r,this.xr.enabled=s}getMaxAnisotropy(){return this.backend.getMaxAnisotropy()}getActiveCubeFace(){return this._activeCubeFace}getActiveMipmapLevel(){return this._activeMipmapLevel}async setAnimationLoop(e){!1===this._initialized&&await this.init(),this._animation.setAnimationLoop(e)}getAnimationLoop(){return this._animation.getAnimationLoop()}async getArrayBufferAsync(e){return await this.backend.getArrayBufferAsync(e)}getContext(){return this.backend.getContext()}getPixelRatio(){return this._canvasTarget.getPixelRatio()}getDrawingBufferSize(e){return this._canvasTarget.getDrawingBufferSize(e)}getSize(e){return this._canvasTarget.getSize(e)}setPixelRatio(e=1){this._canvasTarget.setPixelRatio(e)}setDrawingBufferSize(e,t,r){this.xr&&this.xr.isPresenting||this._canvasTarget.setDrawingBufferSize(e,t,r)}setSize(e,t,r=!0){this.xr&&this.xr.isPresenting||this._canvasTarget.setSize(e,t,r)}setOpaqueSort(e){this._opaqueSort=e}setTransparentSort(e){this._transparentSort=e}getScissor(e){return this._canvasTarget.getScissor(e)}setScissor(e,t,r,s){this._canvasTarget.setScissor(e,t,r,s)}getScissorTest(){return this._canvasTarget.getScissorTest()}setScissorTest(e){this._canvasTarget.setScissorTest(e),this.backend.setScissorTest(e)}getViewport(e){return this._canvasTarget.getViewport(e)}setViewport(e,t,r,s,i=0,n=1){this._canvasTarget.setViewport(e,t,r,s,i,n)}getClearColor(e){return e.copy(this._clearColor)}setClearColor(e,t=1){this._clearColor.set(e),this._clearColor.a=t}getClearAlpha(){return this._clearColor.a}setClearAlpha(e){this._clearColor.a=e}getClearDepth(){return this._clearDepth}setClearDepth(e){this._clearDepth=e}getClearStencil(){return this._clearStencil}setClearStencil(e){this._clearStencil=e}isOccluded(e){const t=this._currentRenderContext;return t&&this.backend.isOccluded(t,e)}clear(e=!0,t=!0,r=!0){if(!1===this._initialized)throw new Error('Renderer: .clear() called before the backend is initialized. Use "await renderer.init();" before before using this method.');const s=this._renderTarget||this._getFrameBufferTarget();let i=null;if(null!==s){this._textures.updateRenderTarget(s);const e=this._textures.get(s);i=this._renderContexts.get(s),i.textures=e.textures,i.depthTexture=e.depthTexture,i.width=e.width,i.height=e.height,i.renderTarget=s,i.depth=s.depthBuffer,i.stencil=s.stencilBuffer;const t=this.backend.getClearColor();i.clearColorValue.r=t.r,i.clearColorValue.g=t.g,i.clearColorValue.b=t.b,i.clearColorValue.a=t.a,i.activeCubeFace=this.getActiveCubeFace(),i.activeMipmapLevel=this.getActiveMipmapLevel()}this.backend.clear(e,t,r,i),null!==s&&null===this._renderTarget&&this._renderOutput(s)}clearColor(){this.clear(!0,!1,!1)}clearDepth(){this.clear(!1,!0,!1)}clearStencil(){this.clear(!1,!1,!0)}async clearAsync(e=!0,t=!0,r=!0){v('Renderer: "clearAsync()" has been deprecated. Use "clear()" and "await renderer.init();" when creating the renderer.'),await this.init(),this.clear(e,t,r)}async clearColorAsync(){v('Renderer: "clearColorAsync()" has been deprecated. Use "clearColor()" and "await renderer.init();" when creating the renderer.'),this.clear(!0,!1,!1)}async clearDepthAsync(){v('Renderer: "clearDepthAsync()" has been deprecated. Use "clearDepth()" and "await renderer.init();" when creating the renderer.'),this.clear(!1,!0,!1)}async clearStencilAsync(){v('Renderer: "clearStencilAsync()" has been deprecated. Use "clearStencil()" and "await renderer.init();" when creating the renderer.'),this.clear(!1,!1,!0)}get needsFrameBufferTarget(){const e=this.currentToneMapping!==m,t=this.currentColorSpace!==p.workingColorSpace;return e||t}get samples(){return this._samples}get currentSamples(){let e=this._samples;return null!==this._renderTarget?e=this._renderTarget.samples:this.needsFrameBufferTarget&&(e=0),e}get currentToneMapping(){return this.isOutputTarget?this.toneMapping:m}get currentColorSpace(){return this.isOutputTarget?this.outputColorSpace:p.workingColorSpace}get isOutputTarget(){return this._renderTarget===this._outputRenderTarget||null===this._renderTarget}dispose(){!0===this._initialized&&(this.info.dispose(),this.backend.dispose(),this._animation.dispose(),this._objects.dispose(),this._geometries.dispose(),this._pipelines.dispose(),this._nodes.dispose(),this._bindings.dispose(),this._renderLists.dispose(),this._renderContexts.dispose(),this._textures.dispose(),null!==this._frameBufferTarget&&this._frameBufferTarget.dispose(),Object.values(this.backend.timestampQueryPool).forEach(e=>{null!==e&&e.dispose()})),this.setRenderTarget(null),this.setAnimationLoop(null)}setRenderTarget(e,t=0,r=0){this._renderTarget=e,this._activeCubeFace=t,this._activeMipmapLevel=r}getRenderTarget(){return this._renderTarget}setOutputRenderTarget(e){this._outputRenderTarget=e}getOutputRenderTarget(){return this._outputRenderTarget}setCanvasTarget(e){this._canvasTarget.removeEventListener("resize",this._onCanvasTargetResize),this._canvasTarget=e,this._canvasTarget.addEventListener("resize",this._onCanvasTargetResize)}getCanvasTarget(){return this._canvasTarget}_resetXRState(){this.backend.setXRTarget(null),this.setOutputRenderTarget(null),this.setRenderTarget(null),this._frameBufferTarget.dispose(),this._frameBufferTarget=null}setRenderObjectFunction(e){this._renderObjectFunction=e}getRenderObjectFunction(){return this._renderObjectFunction}compute(e,t=null){if(!0===this._isDeviceLost)return;if(!1===this._initialized)return d("Renderer: .compute() called before the backend is initialized. Try using .computeAsync() instead."),this.computeAsync(e,t);const r=this._nodes.nodeFrame,s=r.renderId;this.info.calls++,this.info.compute.calls++,this.info.compute.frameCalls++,r.renderId=this.info.calls,this.backend.updateTimeStampUID(e),this.inspector.beginCompute(this.backend.getTimestampUID(e),e);const i=this.backend,n=this._pipelines,a=this._bindings,o=this._nodes,u=Array.isArray(e)?e:[e];if(void 0===u[0]||!0!==u[0].isComputeNode)throw new Error("THREE.Renderer: .compute() expects a ComputeNode.");i.beginCompute(e);for(const r of u){if(!1===n.has(r)){const e=()=>{r.removeEventListener("dispose",e),n.delete(r),a.deleteForCompute(r),o.delete(r)};r.addEventListener("dispose",e);const t=r.onInitFunction;null!==t&&t.call(r,{renderer:this})}o.updateForCompute(r),a.updateForCompute(r);const s=a.getForCompute(r),u=n.getForCompute(r,s);i.compute(e,r,s,u,t)}i.finishCompute(e),r.renderId=s,this.inspector.finishCompute(this.backend.getTimestampUID(e))}async computeAsync(e,t=null){!1===this._initialized&&await this.init(),this.compute(e,t)}async hasFeatureAsync(e){return v('Renderer: "hasFeatureAsync()" has been deprecated. Use "hasFeature()" and "await renderer.init();" when creating the renderer.'),await this.init(),this.hasFeature(e)}async resolveTimestampsAsync(e="render"){return!1===this._initialized&&await this.init(),this.backend.resolveTimestampsAsync(e)}hasFeature(e){if(!1===this._initialized)throw new Error('Renderer: .hasFeature() called before the backend is initialized. Use "await renderer.init();" before before using this method.');return this.backend.hasFeature(e)}hasInitialized(){return this._initialized}async initTextureAsync(e){v('Renderer: "initTextureAsync()" has been deprecated. Use "initTexture()" and "await renderer.init();" when creating the renderer.'),await this.init(),this.initTexture(e)}initTexture(e){if(!1===this._initialized)throw new Error('Renderer: .initTexture() called before the backend is initialized. Use "await renderer.init();" before before using this method.');this._textures.updateTexture(e)}initRenderTarget(e){if(!1===this._initialized)throw new Error('Renderer: .initRenderTarget() called before the backend is initialized. Use "await renderer.init();" before before using this method.');this._textures.updateRenderTarget(e);const t=this._textures.get(e),r=this._renderContexts.get(e);r.textures=t.textures,r.depthTexture=t.depthTexture,r.width=t.width,r.height=t.height,r.renderTarget=e,r.depth=e.depthBuffer,r.stencil=e.stencilBuffer,this.backend.initRenderTarget(r)}copyFramebufferToTexture(e,t=null){if(null!==t)if(t.isVector2)t=GS.set(t.x,t.y,e.image.width,e.image.height).floor();else{if(!t.isVector4)return void o("Renderer.copyFramebufferToTexture: Invalid rectangle.");t=GS.copy(t).floor()}else t=GS.set(0,0,e.image.width,e.image.height);let r,s=this._currentRenderContext;null!==s?r=s.renderTarget:(r=this._renderTarget||this._getFrameBufferTarget(),null!==r&&(this._textures.updateRenderTarget(r),s=this._textures.get(r))),this._textures.updateTexture(e,{renderTarget:r}),this.backend.copyFramebufferToTexture(e,s,t),this._inspector.copyFramebufferToTexture(e)}copyTextureToTexture(e,t,r=null,s=null,i=0,n=0){this._textures.updateTexture(e),this._textures.updateTexture(t),this.backend.copyTextureToTexture(e,t,r,s,i,n),this._inspector.copyTextureToTexture(e,t)}async readRenderTargetPixelsAsync(e,t,r,s,i,n=0,a=0){return this.backend.copyTextureToBuffer(e.textures[n],t,r,s,i,a)}_projectObject(e,t,r,s,i){if(!1===e.visible)return;if(e.layers.test(t.layers))if(e.isGroup)r=e.renderOrder,e.isClippingGroup&&e.enabled&&(i=i.getGroupContext(e));else if(e.isLOD)!0===e.autoUpdate&&e.update(t);else if(e.isLight)s.pushLight(e);else if(e.isSprite){const n=t.isArrayCamera?VS:OS;if(!e.frustumCulled||n.intersectsSprite(e,t)){!0===this.sortObjects&&GS.setFromMatrixPosition(e.matrixWorld).applyMatrix4(kS);const{geometry:t,material:n}=e;n.visible&&s.push(e,t,n,r,GS.z,null,i)}}else if(e.isLineLoop)o("Renderer: Objects of type THREE.LineLoop are not supported. Please use THREE.Line or THREE.LineSegments.");else if(e.isMesh||e.isLine||e.isPoints){const n=t.isArrayCamera?VS:OS;if(!e.frustumCulled||n.intersectsObject(e,t)){const{geometry:t,material:n}=e;if(!0===this.sortObjects&&(null===t.boundingSphere&&t.computeBoundingSphere(),GS.copy(t.boundingSphere.center).applyMatrix4(e.matrixWorld).applyMatrix4(kS)),Array.isArray(n)){const a=t.groups;for(let o=0,u=a.length;o0){for(const{material:e}of t)e.side=M;this._renderObjects(t,r,s,i,"backSide");for(const{material:e}of t)e.side=lt;this._renderObjects(e,r,s,i);for(const{material:e}of t)e.side=B}else this._renderObjects(e,r,s,i)}_renderObjects(e,t,r,s,i=null){for(let n=0,a=e.length;n(t.not().discard(),e))(u)}}e.depthNode&&e.depthNode.isNode&&(l=e.depthNode),e.castShadowPositionNode&&e.castShadowPositionNode.isNode?o=e.castShadowPositionNode:e.positionNode&&e.positionNode.isNode&&(o=e.positionNode),r={version:t,colorNode:u,depthNode:l,positionNode:o},this._cacheShadowNodes.set(e,r)}return r}renderObject(e,t,r,s,i,n,a,o=null,u=null){let l,d,c,h,p=!1;if(e.onBeforeRender(this,t,r,s,i,n),!0===i.allowOverride&&null!==t.overrideMaterial){const e=t.overrideMaterial;if(p=!0,l=e.isNodeMaterial?e.colorNode:null,d=e.isNodeMaterial?e.depthNode:null,c=e.isNodeMaterial?e.positionNode:null,h=t.overrideMaterial.side,i.positionNode&&i.positionNode.isNode&&(e.positionNode=i.positionNode),e.alphaTest=i.alphaTest,e.alphaMap=i.alphaMap,e.transparent=i.transparent||i.transmission>0||i.transmissionNode&&i.transmissionNode.isNode||i.backdropNode&&i.backdropNode.isNode,e.isShadowPassMaterial){const{colorNode:t,depthNode:r,positionNode:s}=this._getShadowNodes(i);this.shadowMap.type===Ye?e.side=null!==i.shadowSide?i.shadowSide:i.side:e.side=null!==i.shadowSide?i.shadowSide:zS[i.side],null!==t&&(e.colorNode=t),null!==r&&(e.depthNode=r),null!==s&&(e.positionNode=s)}i=e}!0===i.transparent&&i.side===B&&!1===i.forceSinglePass?(i.side=M,this._handleObjectFunction(e,i,t,r,a,n,o,"backSide"),i.side=lt,this._handleObjectFunction(e,i,t,r,a,n,o,u),i.side=B):this._handleObjectFunction(e,i,t,r,a,n,o,u),p&&(t.overrideMaterial.colorNode=l,t.overrideMaterial.depthNode=d,t.overrideMaterial.positionNode=c,t.overrideMaterial.side=h),e.onAfterRender(this,t,r,s,i,n)}hasCompatibility(e){return this.backend.hasCompatibility(e)}_renderObjectDirect(e,t,r,s,i,n,a,o){const u=this._objects.get(e,t,r,s,i,this._currentRenderContext,a,o);if(u.drawRange=e.geometry.drawRange,u.group=n,null!==this._currentRenderBundle){this.backend.get(this._currentRenderBundle).renderObjects.push(u),u.bundle=this._currentRenderBundle.bundleGroup}const l=this._nodes.needsRefresh(u);l&&(this._nodes.updateBefore(u),this._geometries.updateForRender(u),this._nodes.updateForRender(u),this._bindings.updateForRender(u)),this._pipelines.updateForRender(u),this.backend.draw(u,this.info),l&&this._nodes.updateAfter(u)}_createObjectPipeline(e,t,r,s,i,n,a,o){const u=this._objects.get(e,t,r,s,i,this._currentRenderContext,a,o);u.drawRange=e.geometry.drawRange,u.group=n,this._nodes.updateBefore(u),this._geometries.updateForRender(u),this._nodes.updateForRender(u),this._bindings.updateForRender(u),this._pipelines.getForRender(u,this._compilationPromises),this._nodes.updateAfter(u)}_onCanvasTargetResize(){this._initialized&&this.backend.updateSize()}get compile(){return this.compileAsync}}class WS{constructor(e=""){this.name=e,this.visibility=0}setVisibility(e){this.visibility|=e}getVisibility(){return this.visibility}clone(){return Object.assign(new this.constructor,this)}}class HS extends WS{constructor(e,t=null){super(e),this.isBuffer=!0,this.bytesPerElement=Float32Array.BYTES_PER_ELEMENT,this._buffer=t,this._updateRanges=[]}get updateRanges(){return this._updateRanges}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}get byteLength(){return(e=this._buffer.byteLength)+(vy-e%vy)%vy;var e}get buffer(){return this._buffer}update(){return!0}}class qS extends HS{constructor(e,t=null){super(e,t),this.isUniformBuffer=!0}}let jS=0;class XS extends qS{constructor(e,t){super("UniformBuffer_"+jS++,e?e.value:null),this.nodeUniform=e,this.groupNode=t,this.isNodeUniformBuffer=!0}set updateRanges(e){this.nodeUniform.updateRanges=e}get updateRanges(){return this.nodeUniform.updateRanges}addUpdateRange(e,t){this.nodeUniform.addUpdateRange(e,t)}clearUpdateRanges(){this.nodeUniform.clearUpdateRanges()}get buffer(){return this.nodeUniform.value}}class KS extends qS{constructor(e){super(e),this.isUniformsGroup=!0,this._values=null,this.uniforms=[],this._updateRangeCache=new Map}addUniformUpdateRange(e){const t=e.index;if(!0!==this._updateRangeCache.has(t)){const r=this.updateRanges,s={start:e.offset,count:e.itemSize};r.push(s),this._updateRangeCache.set(t,s)}}clearUpdateRanges(){this._updateRangeCache.clear(),super.clearUpdateRanges()}addUniform(e){return this.uniforms.push(e),this}removeUniform(e){const t=this.uniforms.indexOf(e);return-1!==t&&this.uniforms.splice(t,1),this}get values(){return null===this._values&&(this._values=Array.from(this.buffer)),this._values}get buffer(){let e=this._buffer;if(null===e){const t=this.byteLength;e=new Float32Array(new ArrayBuffer(t)),this._buffer=e}return e}get byteLength(){const e=this.bytesPerElement;let t=0;for(let r=0,s=this.uniforms.length;r{this.generation=null,this.version=0},this.texture=t,this.version=t?t.version:0,this.generation=null,this.samplerKey="",this.isSampler=!0}set texture(e){this._texture!==e&&(this._texture&&this._texture.removeEventListener("dispose",this._onTextureDispose),this._texture=e,this.generation=null,this.version=0,this._texture&&this._texture.addEventListener("dispose",this._onTextureDispose))}get texture(){return this._texture}update(){const{texture:e,version:t}=this;return t!==e.version&&(this.version=e.version,!0)}clone(){const e=super.clone();return e._texture=null,e._onTextureDispose=()=>{e.generation=null,e.version=0},e.texture=this.texture,e}}let JS=0;class eR extends ZS{constructor(e,t){super(e,t),this.id=JS++,this.store=!1,this.mipLevel=0,this.isSampledTexture=!0}}class tR extends eR{constructor(e,t,r,s=null){super(e,t?t.value:null),this.textureNode=t,this.groupNode=r,this.access=s}update(){const{textureNode:e}=this;return this.texture!==e.value?(this.texture=e.value,!0):super.update()}}class rR extends tR{constructor(e,t,r,s=null){super(e,t,r,s),this.isSampledCubeTexture=!0}}class sR extends tR{constructor(e,t,r,s=null){super(e,t,r,s),this.isSampledTexture3D=!0}}const iR={bitcast_int_uint:new lT("uint tsl_bitcast_int_to_uint ( int x ) { return floatBitsToUint( intBitsToFloat ( x ) ); }"),bitcast_uint_int:new lT("uint tsl_bitcast_uint_to_int ( uint x ) { return floatBitsToInt( uintBitsToFloat ( x ) ); }")},nR={textureDimensions:"textureSize",equals:"equal",bitcast_float_int:"floatBitsToInt",bitcast_int_float:"intBitsToFloat",bitcast_uint_float:"uintBitsToFloat",bitcast_float_uint:"floatBitsToUint",bitcast_uint_int:"tsl_bitcast_uint_to_int",bitcast_int_uint:"tsl_bitcast_int_to_uint",floatpack_snorm_2x16:"packSnorm2x16",floatpack_unorm_2x16:"packUnorm2x16",floatpack_float16_2x16:"packHalf2x16",floatunpack_snorm_2x16:"unpackSnorm2x16",floatunpack_unorm_2x16:"unpackUnorm2x16",floatunpack_float16_2x16:"unpackHalf2x16"},aR={low:"lowp",medium:"mediump",high:"highp"},oR={swizzleAssign:!0,storageBuffer:!1},uR={perspective:"smooth",linear:"noperspective"},lR={centroid:"centroid"},dR="\nprecision highp float;\nprecision highp int;\nprecision highp sampler2D;\nprecision highp sampler3D;\nprecision highp samplerCube;\nprecision highp sampler2DArray;\n\nprecision highp usampler2D;\nprecision highp usampler3D;\nprecision highp usamplerCube;\nprecision highp usampler2DArray;\n\nprecision highp isampler2D;\nprecision highp isampler3D;\nprecision highp isamplerCube;\nprecision highp isampler2DArray;\n\nprecision highp sampler2DShadow;\nprecision highp sampler2DArrayShadow;\nprecision highp samplerCubeShadow;\n";class cR extends $N{constructor(e,t){super(e,t,new dS),this.uniformGroups={},this.transforms=[],this.extensions={},this.builtins={vertex:[],fragment:[],compute:[]}}needsToWorkingColorSpace(e){return!0===e.isVideoTexture&&e.colorSpace!==T}_include(e){const t=iR[e];return t.build(this),this.addInclude(t),t}getMethod(e){return void 0!==iR[e]&&this._include(e),nR[e]||e}getBitcastMethod(e,t){return this.getMethod(`bitcast_${t}_${e}`)}getFloatPackingMethod(e){return this.getMethod(`floatpack_${e}_2x16`)}getFloatUnpackingMethod(e){return this.getMethod(`floatunpack_${e}_2x16`)}getTernary(e,t,r){return`${e} ? ${t} : ${r}`}getOutputStructName(){return""}buildFunctionCode(e){const t=e.layout,r=this.flowShaderNode(e),s=[];for(const e of t.inputs)s.push(this.getType(e.type)+" "+e.name);return`${this.getType(t.type)} ${t.name}( ${s.join(", ")} ) {\n\n\t${r.vars}\n\n${r.code}\n\treturn ${r.result};\n\n}`}setupPBO(e){const t=e.value;if(void 0===t.pbo){const e=t.array,r=t.count*t.itemSize,{itemSize:s}=t,i=t.array.constructor.name.toLowerCase().includes("int");let n=i?bt:xt;2===s?n=i?Nt:G:3===s?n=i?St:Rt:4===s&&(n=i?Et:Se);const a={Float32Array:j,Uint8Array:Ve,Uint16Array:vt,Uint32Array:S,Int8Array:_t,Int16Array:Tt,Int32Array:R,Uint8ClampedArray:Ve},o=Math.pow(2,Math.ceil(Math.log2(Math.sqrt(r/s))));let u=Math.ceil(r/s/o);o*u*s0?i:"";t=`${r.name} {\n\t${s} ${e.name}[${n}];\n};\n`}else{const t=e.groupNode.name;if(void 0===s[t]){const e=this.uniformGroups[t];if(void 0!==e){const r=[];for(const t of e.uniforms){const e=t.getType(),s=this.getVectorType(e),i=t.nodeUniform.node.precision;let n=`${s} ${t.name};`;null!==i&&(n=aR[i]+" "+n),r.push("\t"+n)}s[t]=r}}i=!0}if(!i){const s=e.node.precision;null!==s&&(t=aR[s]+" "+t),t="uniform "+t,r.push(t)}}let i="";for(const e in s){const t=s[e];i+=this._getGLSLUniformStruct(e,t.join("\n"))+"\n"}return i+=r.join("\n"),i}getTypeFromAttribute(e){let t=super.getTypeFromAttribute(e);if(/^[iu]/.test(t)&&e.gpuType!==R){let r=e;e.isInterleavedBufferAttribute&&(r=e.data);const s=r.array;!1==(s instanceof Uint32Array||s instanceof Int32Array)&&(t=t.slice(1))}return t}getAttributes(e){let t="";if("vertex"===e||"compute"===e){const e=this.getAttributesArray();let r=0;for(const s of e)t+=`layout( location = ${r++} ) in ${s.type} ${s.name};\n`}return t}getStructMembers(e){const t=[];for(const r of e.members)t.push(`\t${r.type} ${r.name};`);return t.join("\n")}getStructs(e){const t=[],r=this.structs[e],s=[];for(const e of r)if(e.output)for(const t of e.members)s.push(`layout( location = ${t.index} ) out ${t.type} ${t.name};`);else{let r="struct "+e.name+" {\n";r+=this.getStructMembers(e),r+="\n};\n",t.push(r)}return 0===s.length&&s.push("layout( location = 0 ) out vec4 fragColor;"),"\n"+s.join("\n")+"\n\n"+t.join("\n")}getVaryings(e){let t="";const r=this.varyings;if("vertex"===e||"compute"===e)for(const s of r){"compute"===e&&(s.needsInterpolation=!0);const r=this.getType(s.type);if(s.needsInterpolation)if(s.interpolationType){t+=`${uR[s.interpolationType]||s.interpolationType} ${lR[s.interpolationSampling]||""} out ${r} ${s.name};\n`}else{t+=`${r.includes("int")||r.includes("uv")||r.includes("iv")?"flat ":""}out ${r} ${s.name};\n`}else t+=`${r} ${s.name};\n`}else if("fragment"===e)for(const e of r)if(e.needsInterpolation){const r=this.getType(e.type);if(e.interpolationType){t+=`${uR[e.interpolationType]||e.interpolationType} ${lR[e.interpolationSampling]||""} in ${r} ${e.name};\n`}else{t+=`${r.includes("int")||r.includes("uv")||r.includes("iv")?"flat ":""}in ${r} ${e.name};\n`}}for(const r of this.builtins[e])t+=`${r};\n`;return t}getVertexIndex(){return"uint( gl_VertexID )"}getInstanceIndex(){return"uint( gl_InstanceID )"}getInvocationLocalIndex(){return`uint( gl_InstanceID ) % ${this.object.workgroupSize.reduce((e,t)=>e*t,1)}u`}getSubgroupSize(){o("GLSLNodeBuilder: WebGLBackend does not support the subgroupSize node")}getInvocationSubgroupIndex(){o("GLSLNodeBuilder: WebGLBackend does not support the invocationSubgroupIndex node")}getSubgroupIndex(){o("GLSLNodeBuilder: WebGLBackend does not support the subgroupIndex node")}getDrawIndex(){return this.renderer.backend.extensions.has("WEBGL_multi_draw")?"uint( gl_DrawID )":null}getFrontFacing(){return"gl_FrontFacing"}getFragCoord(){return"gl_FragCoord.xy"}getFragDepth(){return"gl_FragDepth"}enableExtension(e,t,r=this.shaderStage){const s=this.extensions[r]||(this.extensions[r]=new Map);!1===s.has(e)&&s.set(e,{name:e,behavior:t})}getExtensions(e){const t=[];if("vertex"===e){const t=this.renderer.backend.extensions;this.object.isBatchedMesh&&t.has("WEBGL_multi_draw")&&this.enableExtension("GL_ANGLE_multi_draw","require",e)}const r=this.extensions[e];if(void 0!==r)for(const{name:e,behavior:s}of r.values())t.push(`#extension ${e} : ${s}`);return t.join("\n")}getClipDistance(){return"gl_ClipDistance"}isAvailable(e){let t=oR[e];if(void 0===t){let r;switch(t=!1,e){case"float32Filterable":r="OES_texture_float_linear";break;case"clipDistance":r="WEBGL_clip_cull_distance"}if(void 0!==r){const e=this.renderer.backend.extensions;e.has(r)&&(e.get(r),t=!0)}oR[e]=t}return t}isFlipY(){return!0}getUniformBufferLimit(){const e=this.renderer.backend.gl;return e.getParameter(e.MAX_UNIFORM_BLOCK_SIZE)}enableHardwareClipping(e){this.enableExtension("GL_ANGLE_clip_cull_distance","require"),this.builtins.vertex.push(`out float gl_ClipDistance[ ${e} ]`)}enableMultiview(){this.enableExtension("GL_OVR_multiview2","require","fragment"),this.enableExtension("GL_OVR_multiview2","require","vertex"),this.builtins.vertex.push("layout(num_views = 2) in")}registerTransform(e,t){this.transforms.push({varyingName:e,attributeNode:t})}getTransforms(){const e=this.transforms;let t="";for(let r=0;r0&&(r+="\n"),r+=`\t// flow -> ${n}\n\t`),r+=`${s.code}\n\t`,e===i&&"compute"!==t&&(r+="// result\n\t","vertex"===t?(r+="gl_Position = ",r+=`${s.result};`):"fragment"===t&&(e.outputNode.isOutputStructNode||(r+="fragColor = ",r+=`${s.result};`)))}const n=e[t];n.extensions=this.getExtensions(t),n.uniforms=this.getUniforms(t),n.attributes=this.getAttributes(t),n.varyings=this.getVaryings(t),n.vars=this.getVars(t),n.structs=this.getStructs(t),n.codes=this.getCodes(t),n.transforms=this.getTransforms(t),n.flow=r}null!==this.material?(this.vertexShader=this._getGLSLVertexCode(e.vertex),this.fragmentShader=this._getGLSLFragmentCode(e.fragment)):this.computeShader=this._getGLSLVertexCode(e.compute)}getUniformFromNode(e,t,r,s=null){const i=super.getUniformFromNode(e,t,r,s),n=this.getDataFromNode(e,r,this.globalCache);let a=n.uniformGPU;if(void 0===a){const s=e.groupNode,o=s.name,u=this.getBindGroupArray(o,r);if("texture"===t)a=new tR(i.name,i.node,s),u.push(a);else if("cubeTexture"===t||"cubeDepthTexture"===t)a=new rR(i.name,i.node,s),u.push(a);else if("texture3D"===t)a=new sR(i.name,i.node,s),u.push(a);else if("buffer"===t){i.name=`buffer${e.id}`;const t=this.getSharedDataFromNode(e);let r=t.buffer;void 0===r&&(e.name=`NodeBuffer_${e.id}`,r=new XS(e,s),r.name=e.name,t.buffer=r),u.push(r),a=r}else{let e=this.uniformGroups[o];void 0===e?(e=new QS(o,s),this.uniformGroups[o]=e,u.push(e)):-1===u.indexOf(e)&&u.push(e),a=this.getNodeUniform(i,t);const r=a.name;e.uniforms.some(e=>e.name===r)||e.addUniform(a)}n.uniformGPU=a}return i}}let hR=null,pR=null;class gR{constructor(e={}){this.parameters=Object.assign({},e),this.data=new WeakMap,this.renderer=null,this.domElement=null,this.timestampQueryPool={[At.RENDER]:null,[At.COMPUTE]:null},this.trackTimestamp=!0===e.trackTimestamp}async init(e){this.renderer=e}get coordinateSystem(){}beginRender(){}finishRender(){}beginCompute(){}finishCompute(){}draw(){}compute(){}createProgram(){}destroyProgram(){}createBindings(){}updateBindings(){}updateBinding(){}createRenderPipeline(){}createComputePipeline(){}needsRenderUpdate(){}getRenderCacheKey(){}createNodeBuilder(){}updateSampler(){}createDefaultTexture(){}createTexture(){}updateTexture(){}generateMipmaps(){}destroyTexture(){}async copyTextureToBuffer(){}copyTextureToTexture(){}copyFramebufferToTexture(){}createAttribute(){}createIndexAttribute(){}createStorageAttribute(){}updateAttribute(){}destroyAttribute(){}getContext(){}updateSize(){}updateViewport(){}updateTimeStampUID(e){const t=this.get(e),r=this.renderer.info.frame;let s;s=!0===e.isComputeNode?"c:"+this.renderer.info.compute.frameCalls:"r:"+this.renderer.info.render.frameCalls,t.timestampUID=s+":"+e.id+":f"+r}getTimestampUID(e){return this.get(e).timestampUID}getTimestampFrames(e){const t=this.timestampQueryPool[e];return t?t.getTimestampFrames():[]}_getQueryPool(e){const t=e.startsWith("c:")?At.COMPUTE:At.RENDER;return this.timestampQueryPool[t]}getTimestamp(e){return this._getQueryPool(e).getTimestamp(e)}hasTimestamp(e){return this._getQueryPool(e).hasTimestamp(e)}isOccluded(){}async resolveTimestampsAsync(e="render"){if(!this.trackTimestamp)return void v("WebGPURenderer: Timestamp tracking is disabled.");const t=this.timestampQueryPool[e];if(!t)return;const r=await t.resolveQueriesAsync();return this.renderer.info[e].timestamp=r,r}async getArrayBufferAsync(){}async hasFeatureAsync(){}hasFeature(){}getMaxAnisotropy(){}getDrawingBufferSize(){return hR=hR||new t,this.renderer.getDrawingBufferSize(hR)}setScissorTest(){}getClearColor(){const e=this.renderer;return pR=pR||new Xy,e.getClearColor(pR),pR.getRGB(pR),pR}getDomElement(){let e=this.domElement;return null===e&&(e=void 0!==this.parameters.canvas?this.parameters.canvas:wt(),"setAttribute"in e&&e.setAttribute("data-engine",`three.js r${at} webgpu`),this.domElement=e),e}hasCompatibility(){return!1}initRenderTarget(){}set(e,t){this.data.set(e,t)}get(e){let t=this.data.get(e);return void 0===t&&(t={},this.data.set(e,t)),t}has(e){return this.data.has(e)}delete(e){this.data.delete(e)}deleteBindGroupData(){}dispose(){}}let mR,fR,yR=0;class bR{constructor(e,t){this.buffers=[e.bufferGPU,t],this.type=e.type,this.bufferType=e.bufferType,this.pbo=e.pbo,this.byteLength=e.byteLength,this.bytesPerElement=e.BYTES_PER_ELEMENT,this.version=e.version,this.isInteger=e.isInteger,this.activeBufferIndex=0,this.baseId=e.id}get id(){return`${this.baseId}|${this.activeBufferIndex}`}get bufferGPU(){return this.buffers[this.activeBufferIndex]}get transformBuffer(){return this.buffers[1^this.activeBufferIndex]}switchBuffers(){this.activeBufferIndex^=1}}class xR{constructor(e){this.backend=e}createAttribute(e,t){const r=this.backend,{gl:s}=r,i=e.array,n=e.usage||s.STATIC_DRAW,a=e.isInterleavedBufferAttribute?e.data:e,o=r.get(a);let u,l=o.bufferGPU;if(void 0===l&&(l=this._createBuffer(s,t,i,n),o.bufferGPU=l,o.bufferType=t,o.version=a.version),i instanceof Float32Array)u=s.FLOAT;else if("undefined"!=typeof Float16Array&&i instanceof Float16Array)u=s.HALF_FLOAT;else if(i instanceof Uint16Array)u=e.isFloat16BufferAttribute?s.HALF_FLOAT:s.UNSIGNED_SHORT;else if(i instanceof Int16Array)u=s.SHORT;else if(i instanceof Uint32Array)u=s.UNSIGNED_INT;else if(i instanceof Int32Array)u=s.INT;else if(i instanceof Int8Array)u=s.BYTE;else if(i instanceof Uint8Array)u=s.UNSIGNED_BYTE;else{if(!(i instanceof Uint8ClampedArray))throw new Error("THREE.WebGLBackend: Unsupported buffer data format: "+i);u=s.UNSIGNED_BYTE}let d={bufferGPU:l,bufferType:t,type:u,byteLength:i.byteLength,bytesPerElement:i.BYTES_PER_ELEMENT,version:e.version,pbo:e.pbo,isInteger:u===s.INT||u===s.UNSIGNED_INT||e.gpuType===R,id:yR++};if(e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute){const e=this._createBuffer(s,t,i,n);d=new bR(d,e)}r.set(e,d)}updateAttribute(e){const t=this.backend,{gl:r}=t,s=e.array,i=e.isInterleavedBufferAttribute?e.data:e,n=t.get(i),a=n.bufferType,o=e.isInterleavedBufferAttribute?e.data.updateRanges:e.updateRanges;if(r.bindBuffer(a,n.bufferGPU),0===o.length)r.bufferSubData(a,0,s);else{for(let e=0,t=o.length;e0?this.enable(s.SAMPLE_ALPHA_TO_COVERAGE):this.disable(s.SAMPLE_ALPHA_TO_COVERAGE),r>0&&this.currentClippingPlanes!==r){const e=12288;for(let t=0;t<8;t++)t{!function i(){const n=e.clientWaitSync(t,e.SYNC_FLUSH_COMMANDS_BIT,0);if(n===e.WAIT_FAILED)return e.deleteSync(t),void s();n!==e.TIMEOUT_EXPIRED?(e.deleteSync(t),r()):requestAnimationFrame(i)}()})}}let vR,NR,SR,RR=!1;class ER{constructor(e){this.backend=e,this.gl=e.gl,this.extensions=e.extensions,this.defaultTextures={},this._srcFramebuffer=null,this._dstFramebuffer=null,!1===RR&&(this._init(),RR=!0)}_init(){const e=this.gl;vR={[Ir]:e.REPEAT,[xe]:e.CLAMP_TO_EDGE,[Ur]:e.MIRRORED_REPEAT},NR={[w]:e.NEAREST,[Or]:e.NEAREST_MIPMAP_NEAREST,[it]:e.NEAREST_MIPMAP_LINEAR,[oe]:e.LINEAR,[st]:e.LINEAR_MIPMAP_NEAREST,[K]:e.LINEAR_MIPMAP_LINEAR},SR={[Wr]:e.NEVER,[$r]:e.ALWAYS,[A]:e.LESS,[Qe]:e.LEQUAL,[zr]:e.EQUAL,[Gr]:e.GEQUAL,[kr]:e.GREATER,[Vr]:e.NOTEQUAL}}getGLTextureType(e){const{gl:t}=this;let r;return r=!0===e.isCubeTexture?t.TEXTURE_CUBE_MAP:!0===e.isArrayTexture||!0===e.isDataArrayTexture||!0===e.isCompressedArrayTexture?t.TEXTURE_2D_ARRAY:!0===e.isData3DTexture?t.TEXTURE_3D:t.TEXTURE_2D,r}getInternalFormat(e,t,r,s,i=!1){const{gl:n,extensions:a}=this;if(null!==e){if(void 0!==n[e])return n[e];d("WebGLBackend: Attempt to use non-existing WebGL internal format '"+e+"'")}let o=t;if(t===n.RED&&(r===n.FLOAT&&(o=n.R32F),r===n.HALF_FLOAT&&(o=n.R16F),r===n.UNSIGNED_BYTE&&(o=n.R8),r===n.UNSIGNED_SHORT&&(o=n.R16),r===n.UNSIGNED_INT&&(o=n.R32UI),r===n.BYTE&&(o=n.R8I),r===n.SHORT&&(o=n.R16I),r===n.INT&&(o=n.R32I)),t===n.RED_INTEGER&&(r===n.UNSIGNED_BYTE&&(o=n.R8UI),r===n.UNSIGNED_SHORT&&(o=n.R16UI),r===n.UNSIGNED_INT&&(o=n.R32UI),r===n.BYTE&&(o=n.R8I),r===n.SHORT&&(o=n.R16I),r===n.INT&&(o=n.R32I)),t===n.RG&&(r===n.FLOAT&&(o=n.RG32F),r===n.HALF_FLOAT&&(o=n.RG16F),r===n.UNSIGNED_BYTE&&(o=n.RG8),r===n.UNSIGNED_SHORT&&(o=n.RG16),r===n.UNSIGNED_INT&&(o=n.RG32UI),r===n.BYTE&&(o=n.RG8I),r===n.SHORT&&(o=n.RG16I),r===n.INT&&(o=n.RG32I)),t===n.RG_INTEGER&&(r===n.UNSIGNED_BYTE&&(o=n.RG8UI),r===n.UNSIGNED_SHORT&&(o=n.RG16UI),r===n.UNSIGNED_INT&&(o=n.RG32UI),r===n.BYTE&&(o=n.RG8I),r===n.SHORT&&(o=n.RG16I),r===n.INT&&(o=n.RG32I)),t===n.RGB){const e=i?Hr:p.getTransfer(s);r===n.FLOAT&&(o=n.RGB32F),r===n.HALF_FLOAT&&(o=n.RGB16F),r===n.UNSIGNED_BYTE&&(o=n.RGB8),r===n.UNSIGNED_SHORT&&(o=n.RGB16),r===n.UNSIGNED_INT&&(o=n.RGB32UI),r===n.BYTE&&(o=n.RGB8I),r===n.SHORT&&(o=n.RGB16I),r===n.INT&&(o=n.RGB32I),r===n.UNSIGNED_BYTE&&(o=e===g?n.SRGB8:n.RGB8),r===n.UNSIGNED_SHORT_5_6_5&&(o=n.RGB565),r===n.UNSIGNED_SHORT_5_5_5_1&&(o=n.RGB5_A1),r===n.UNSIGNED_SHORT_4_4_4_4&&(o=n.RGB4),r===n.UNSIGNED_INT_5_9_9_9_REV&&(o=n.RGB9_E5),r===n.UNSIGNED_INT_10F_11F_11F_REV&&(o=n.R11F_G11F_B10F)}if(t===n.RGB_INTEGER&&(r===n.UNSIGNED_BYTE&&(o=n.RGB8UI),r===n.UNSIGNED_SHORT&&(o=n.RGB16UI),r===n.UNSIGNED_INT&&(o=n.RGB32UI),r===n.BYTE&&(o=n.RGB8I),r===n.SHORT&&(o=n.RGB16I),r===n.INT&&(o=n.RGB32I)),t===n.RGBA){const e=i?Hr:p.getTransfer(s);r===n.FLOAT&&(o=n.RGBA32F),r===n.HALF_FLOAT&&(o=n.RGBA16F),r===n.UNSIGNED_BYTE&&(o=n.RGBA8),r===n.UNSIGNED_SHORT&&(o=n.RGBA16),r===n.UNSIGNED_INT&&(o=n.RGBA32UI),r===n.BYTE&&(o=n.RGBA8I),r===n.SHORT&&(o=n.RGBA16I),r===n.INT&&(o=n.RGBA32I),r===n.UNSIGNED_BYTE&&(o=e===g?n.SRGB8_ALPHA8:n.RGBA8),r===n.UNSIGNED_SHORT_4_4_4_4&&(o=n.RGBA4),r===n.UNSIGNED_SHORT_5_5_5_1&&(o=n.RGB5_A1)}return t===n.RGBA_INTEGER&&(r===n.UNSIGNED_BYTE&&(o=n.RGBA8UI),r===n.UNSIGNED_SHORT&&(o=n.RGBA16UI),r===n.UNSIGNED_INT&&(o=n.RGBA32UI),r===n.BYTE&&(o=n.RGBA8I),r===n.SHORT&&(o=n.RGBA16I),r===n.INT&&(o=n.RGBA32I)),t===n.DEPTH_COMPONENT&&(r===n.UNSIGNED_SHORT&&(o=n.DEPTH_COMPONENT16),r===n.UNSIGNED_INT&&(o=n.DEPTH_COMPONENT24),r===n.FLOAT&&(o=n.DEPTH_COMPONENT32F)),t===n.DEPTH_STENCIL&&r===n.UNSIGNED_INT_24_8&&(o=n.DEPTH24_STENCIL8),o!==n.R16F&&o!==n.R32F&&o!==n.RG16F&&o!==n.RG32F&&o!==n.RGBA16F&&o!==n.RGBA32F||a.get("EXT_color_buffer_float"),o}setTextureParameters(e,t){const{gl:r,extensions:s,backend:i}=this,n=p.getPrimaries(p.workingColorSpace),a=t.colorSpace===T?null:p.getPrimaries(t.colorSpace),o=t.colorSpace===T||n===a?r.NONE:r.BROWSER_DEFAULT_WEBGL;r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,t.flipY),r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),r.pixelStorei(r.UNPACK_ALIGNMENT,t.unpackAlignment),r.pixelStorei(r.UNPACK_COLORSPACE_CONVERSION_WEBGL,o),r.texParameteri(e,r.TEXTURE_WRAP_S,vR[t.wrapS]),r.texParameteri(e,r.TEXTURE_WRAP_T,vR[t.wrapT]),e!==r.TEXTURE_3D&&e!==r.TEXTURE_2D_ARRAY||t.isArrayTexture||r.texParameteri(e,r.TEXTURE_WRAP_R,vR[t.wrapR]),r.texParameteri(e,r.TEXTURE_MAG_FILTER,NR[t.magFilter]);const u=void 0!==t.mipmaps&&t.mipmaps.length>0,l=t.minFilter===oe&&u?K:t.minFilter;if(r.texParameteri(e,r.TEXTURE_MIN_FILTER,NR[l]),t.compareFunction&&(r.texParameteri(e,r.TEXTURE_COMPARE_MODE,r.COMPARE_REF_TO_TEXTURE),r.texParameteri(e,r.TEXTURE_COMPARE_FUNC,SR[t.compareFunction])),!0===s.has("EXT_texture_filter_anisotropic")){if(t.magFilter===w)return;if(t.minFilter!==it&&t.minFilter!==K)return;if(t.type===j&&!1===s.has("OES_texture_float_linear"))return;if(t.anisotropy>1){const n=s.get("EXT_texture_filter_anisotropic");r.texParameterf(e,n.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(t.anisotropy,i.getMaxAnisotropy()))}}}createDefaultTexture(e){const{gl:t,backend:r,defaultTextures:s}=this,i=this.getGLTextureType(e);let n=s[i];void 0===n&&(n=t.createTexture(),r.state.bindTexture(i,n),t.texParameteri(i,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(i,t.TEXTURE_MAG_FILTER,t.NEAREST),s[i]=n),r.set(e,{textureGPU:n,glTextureType:i})}createTexture(e,t){const{gl:r,backend:s}=this,{levels:i,width:n,height:a,depth:o}=t,u=s.utils.convert(e.format,e.colorSpace),l=s.utils.convert(e.type),d=this.getInternalFormat(e.internalFormat,u,l,e.colorSpace,e.isVideoTexture),c=r.createTexture(),h=this.getGLTextureType(e);s.state.bindTexture(h,c),this.setTextureParameters(h,e),e.isArrayTexture||e.isDataArrayTexture||e.isCompressedArrayTexture?r.texStorage3D(r.TEXTURE_2D_ARRAY,i,d,n,a,o):e.isData3DTexture?r.texStorage3D(r.TEXTURE_3D,i,d,n,a,o):e.isVideoTexture||r.texStorage2D(h,i,d,n,a),s.set(e,{textureGPU:c,glTextureType:h,glFormat:u,glType:l,glInternalFormat:d})}copyBufferToTexture(e,t){const{gl:r,backend:s}=this,{textureGPU:i,glTextureType:n,glFormat:a,glType:o}=s.get(t),{width:u,height:l}=t.source.data;r.bindBuffer(r.PIXEL_UNPACK_BUFFER,e),s.state.bindTexture(n,i),r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,!1),r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,!1),r.texSubImage2D(n,0,0,0,u,l,a,o,0),r.bindBuffer(r.PIXEL_UNPACK_BUFFER,null),s.state.unbindTexture()}updateTexture(e,t){const{gl:r}=this,{width:s,height:i}=t,{textureGPU:n,glTextureType:a,glFormat:o,glType:u,glInternalFormat:l}=this.backend.get(e);if(!e.isRenderTargetTexture&&void 0!==n)if(this.backend.state.bindTexture(a,n),this.setTextureParameters(a,e),e.isCompressedTexture){const s=e.mipmaps,i=t.image;for(let t=0;t0){const t=qr(s.width,s.height,e.format,e.type);for(const i of e.layerUpdates){const e=s.data.subarray(i*t/s.data.BYTES_PER_ELEMENT,(i+1)*t/s.data.BYTES_PER_ELEMENT);r.texSubImage3D(r.TEXTURE_2D_ARRAY,0,0,0,i,s.width,s.height,1,o,u,e)}e.clearLayerUpdates()}else r.texSubImage3D(r.TEXTURE_2D_ARRAY,0,0,0,0,s.width,s.height,s.depth,o,u,s.data)}else if(e.isData3DTexture){const e=t.image;r.texSubImage3D(r.TEXTURE_3D,0,0,0,0,e.width,e.height,e.depth,o,u,e.data)}else if(e.isVideoTexture)e.update(),r.texImage2D(a,0,l,o,u,t.image);else{const n=e.mipmaps;if(n.length>0)for(let e=0,t=n.length;e0,c=t.renderTarget?t.renderTarget.height:this.backend.getDrawingBufferSize().y;if(d){const r=0!==a||0!==o;let d,h;if(!0===e.isDepthTexture?(d=s.DEPTH_BUFFER_BIT,h=s.DEPTH_ATTACHMENT,t.stencil&&(d|=s.STENCIL_BUFFER_BIT)):(d=s.COLOR_BUFFER_BIT,h=s.COLOR_ATTACHMENT0),r){const e=this.backend.get(t.renderTarget),r=e.framebuffers[t.getCacheKey()],h=e.msaaFrameBuffer;i.bindFramebuffer(s.DRAW_FRAMEBUFFER,r),i.bindFramebuffer(s.READ_FRAMEBUFFER,h);const p=c-o-l;s.blitFramebuffer(a,p,a+u,p+l,a,p,a+u,p+l,d,s.NEAREST),i.bindFramebuffer(s.READ_FRAMEBUFFER,r),i.bindTexture(s.TEXTURE_2D,n),s.copyTexSubImage2D(s.TEXTURE_2D,0,0,0,a,p,u,l),i.unbindTexture()}else{const e=s.createFramebuffer();i.bindFramebuffer(s.DRAW_FRAMEBUFFER,e),s.framebufferTexture2D(s.DRAW_FRAMEBUFFER,h,s.TEXTURE_2D,n,0),s.blitFramebuffer(0,0,u,l,0,0,u,l,d,s.NEAREST),s.deleteFramebuffer(e)}}else i.bindTexture(s.TEXTURE_2D,n),s.copyTexSubImage2D(s.TEXTURE_2D,0,0,0,a,c-l-o,u,l),i.unbindTexture();e.generateMipmaps&&this.generateMipmaps(e),this.backend._setFramebuffer(t)}setupRenderBufferStorage(e,t,r,s=!1){const{gl:i}=this,n=t.renderTarget,{depthTexture:a,depthBuffer:o,stencilBuffer:u,width:l,height:d}=n;if(i.bindRenderbuffer(i.RENDERBUFFER,e),o&&!u){let t=i.DEPTH_COMPONENT24;if(!0===s){this.extensions.get("WEBGL_multisampled_render_to_texture").renderbufferStorageMultisampleEXT(i.RENDERBUFFER,n.samples,t,l,d)}else r>0?(a&&a.isDepthTexture&&a.type===i.FLOAT&&(t=i.DEPTH_COMPONENT32F),i.renderbufferStorageMultisample(i.RENDERBUFFER,r,t,l,d)):i.renderbufferStorage(i.RENDERBUFFER,t,l,d);i.framebufferRenderbuffer(i.FRAMEBUFFER,i.DEPTH_ATTACHMENT,i.RENDERBUFFER,e)}else o&&u&&(r>0?i.renderbufferStorageMultisample(i.RENDERBUFFER,r,i.DEPTH24_STENCIL8,l,d):i.renderbufferStorage(i.RENDERBUFFER,i.DEPTH_STENCIL,l,d),i.framebufferRenderbuffer(i.FRAMEBUFFER,i.DEPTH_STENCIL_ATTACHMENT,i.RENDERBUFFER,e));i.bindRenderbuffer(i.RENDERBUFFER,null)}async copyTextureToBuffer(e,t,r,s,i,n){const{backend:a,gl:o}=this,{textureGPU:u,glFormat:l,glType:d}=this.backend.get(e),c=o.createFramebuffer();a.state.bindFramebuffer(o.READ_FRAMEBUFFER,c);const h=e.isCubeTexture?o.TEXTURE_CUBE_MAP_POSITIVE_X+n:o.TEXTURE_2D;o.framebufferTexture2D(o.READ_FRAMEBUFFER,o.COLOR_ATTACHMENT0,h,u,0);const p=this._getTypedArrayType(d),g=s*i*this._getBytesPerTexel(d,l),m=o.createBuffer();o.bindBuffer(o.PIXEL_PACK_BUFFER,m),o.bufferData(o.PIXEL_PACK_BUFFER,g,o.STREAM_READ),o.readPixels(t,r,s,i,l,d,0),o.bindBuffer(o.PIXEL_PACK_BUFFER,null),await a.utils._clientWaitAsync();const f=new p(g/p.BYTES_PER_ELEMENT);return o.bindBuffer(o.PIXEL_PACK_BUFFER,m),o.getBufferSubData(o.PIXEL_PACK_BUFFER,0,f),o.bindBuffer(o.PIXEL_PACK_BUFFER,null),a.state.bindFramebuffer(o.READ_FRAMEBUFFER,null),o.deleteFramebuffer(c),f}_getTypedArrayType(e){const{gl:t}=this;if(e===t.UNSIGNED_BYTE)return Uint8Array;if(e===t.UNSIGNED_SHORT_4_4_4_4)return Uint16Array;if(e===t.UNSIGNED_SHORT_5_5_5_1)return Uint16Array;if(e===t.UNSIGNED_SHORT_5_6_5)return Uint16Array;if(e===t.UNSIGNED_SHORT)return Uint16Array;if(e===t.UNSIGNED_INT)return Uint32Array;if(e===t.HALF_FLOAT)return Uint16Array;if(e===t.FLOAT)return Float32Array;throw new Error(`Unsupported WebGL type: ${e}`)}_getBytesPerTexel(e,t){const{gl:r}=this;let s=0;return e===r.UNSIGNED_BYTE&&(s=1),e!==r.UNSIGNED_SHORT_4_4_4_4&&e!==r.UNSIGNED_SHORT_5_5_5_1&&e!==r.UNSIGNED_SHORT_5_6_5&&e!==r.UNSIGNED_SHORT&&e!==r.HALF_FLOAT||(s=2),e!==r.UNSIGNED_INT&&e!==r.FLOAT||(s=4),t===r.RGBA?4*s:t===r.RGB?3*s:t===r.ALPHA?s:void 0}dispose(){const{gl:e}=this;null!==this._srcFramebuffer&&e.deleteFramebuffer(this._srcFramebuffer),null!==this._dstFramebuffer&&e.deleteFramebuffer(this._dstFramebuffer)}}function AR(e){return e.isDataTexture?e.image.data:"undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap||"undefined"!=typeof OffscreenCanvas&&e instanceof OffscreenCanvas?e:e.data}class wR{constructor(e){this.backend=e,this.gl=this.backend.gl,this.availableExtensions=this.gl.getSupportedExtensions(),this.extensions={}}get(e){let t=this.extensions[e];return void 0===t&&(t=this.gl.getExtension(e),this.extensions[e]=t),t}has(e){return this.availableExtensions.includes(e)}}class CR{constructor(e){this.backend=e,this.maxAnisotropy=null}getMaxAnisotropy(){if(null!==this.maxAnisotropy)return this.maxAnisotropy;const e=this.backend.gl,t=this.backend.extensions;if(!0===t.has("EXT_texture_filter_anisotropic")){const r=t.get("EXT_texture_filter_anisotropic");this.maxAnisotropy=e.getParameter(r.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else this.maxAnisotropy=0;return this.maxAnisotropy}}const MR={WEBGL_multi_draw:"WEBGL_multi_draw",WEBGL_compressed_texture_astc:"texture-compression-astc",WEBGL_compressed_texture_etc:"texture-compression-etc2",WEBGL_compressed_texture_etc1:"texture-compression-etc1",WEBGL_compressed_texture_pvrtc:"texture-compression-pvrtc",WEBGL_compressed_texture_s3tc:"texture-compression-s3tc",EXT_texture_compression_bptc:"texture-compression-bc",EXT_disjoint_timer_query_webgl2:"timestamp-query",OVR_multiview2:"OVR_multiview2"};class BR{constructor(e){this.gl=e.gl,this.extensions=e.extensions,this.info=e.renderer.info,this.mode=null,this.index=0,this.type=null,this.object=null}render(e,t){const{gl:r,mode:s,object:i,type:n,info:a,index:o}=this;0!==o?r.drawElements(s,t,n,e):r.drawArrays(s,e,t),a.update(i,t,1)}renderInstances(e,t,r){const{gl:s,mode:i,type:n,index:a,object:o,info:u}=this;0!==r&&(0!==a?s.drawElementsInstanced(i,t,n,e,r):s.drawArraysInstanced(i,e,t,r),u.update(o,t,r))}renderMultiDraw(e,t,r){const{extensions:s,mode:i,object:n,info:a}=this;if(0===r)return;const o=s.get("WEBGL_multi_draw");if(null===o)for(let s=0;sthis.maxQueries)return v(`WebGPUTimestampQueryPool [${this.type}]: Maximum number of queries exceeded, when using trackTimestamp it is necessary to resolves the queries via renderer.resolveTimestampsAsync( THREE.TimestampQuery.${this.type.toUpperCase()} ).`),null;const t=this.currentQueryIndex;return this.currentQueryIndex+=2,this.queryStates.set(t,"inactive"),this.queryOffsets.set(e,t),t}beginQuery(e){if(!this.trackTimestamp||this.isDisposed)return;const t=this.queryOffsets.get(e);if(null==t)return;if(null!==this.activeQuery)return;const r=this.queries[t];if(r)try{"inactive"===this.queryStates.get(t)&&(this.gl.beginQuery(this.ext.TIME_ELAPSED_EXT,r),this.activeQuery=t,this.queryStates.set(t,"started"))}catch(e){o("Error in beginQuery:",e),this.activeQuery=null,this.queryStates.set(t,"inactive")}}endQuery(e){if(!this.trackTimestamp||this.isDisposed)return;const t=this.queryOffsets.get(e);if(null!=t&&this.activeQuery===t)try{this.gl.endQuery(this.ext.TIME_ELAPSED_EXT),this.queryStates.set(t,"ended"),this.activeQuery=null}catch(e){o("Error in endQuery:",e),this.queryStates.set(t,"inactive"),this.activeQuery=null}}async resolveQueriesAsync(){if(!this.trackTimestamp||this.pendingResolve)return this.lastValue;this.pendingResolve=!0;try{const e=new Map;for(const[t,r]of this.queryOffsets){if("ended"===this.queryStates.get(r)){const s=this.queries[r];e.set(t,this.resolveQuery(s))}}if(0===e.size)return this.lastValue;const t={},r=[];for(const[s,i]of e){const e=s.match(/^(.*):f(\d+)$/),n=parseInt(e[2]);!1===r.includes(n)&&r.push(n),void 0===t[n]&&(t[n]=0);const a=await i;this.timestamps.set(s,a),t[n]+=a}const s=t[r[r.length-1]];return this.lastValue=s,this.frames=r,this.currentQueryIndex=0,this.queryOffsets.clear(),this.queryStates.clear(),this.activeQuery=null,s}catch(e){return o("Error resolving queries:",e),this.lastValue}finally{this.pendingResolve=!1}}async resolveQuery(e){return new Promise(t=>{if(this.isDisposed)return void t(this.lastValue);let r,s=!1;const i=e=>{s||(s=!0,r&&(clearTimeout(r),r=null),t(e))},n=()=>{if(this.isDisposed)i(this.lastValue);else try{if(this.gl.getParameter(this.ext.GPU_DISJOINT_EXT))return void i(this.lastValue);if(!this.gl.getQueryParameter(e,this.gl.QUERY_RESULT_AVAILABLE))return void(r=setTimeout(n,1));const s=this.gl.getQueryParameter(e,this.gl.QUERY_RESULT);t(Number(s)/1e6)}catch(e){o("Error checking query:",e),t(this.lastValue)}};n()})}dispose(){if(!this.isDisposed&&(this.isDisposed=!0,this.trackTimestamp)){for(const e of this.queries)this.gl.deleteQuery(e);this.queries=[],this.queryStates.clear(),this.queryOffsets.clear(),this.lastValue=0,this.activeQuery=null}}}class PR extends gR{constructor(e={}){super(e),this.isWebGLBackend=!0,this.attributeUtils=null,this.extensions=null,this.capabilities=null,this.textureUtils=null,this.bufferRenderer=null,this.gl=null,this.state=null,this.utils=null,this.vaoCache={},this.transformFeedbackCache={},this.discard=!1,this.disjoint=null,this.parallel=null,this._currentContext=null,this._knownBindings=new WeakSet,this._supportsInvalidateFramebuffer="undefined"!=typeof navigator&&/OculusBrowser/g.test(navigator.userAgent),this._xrFramebuffer=null}init(e){super.init(e);const t=this.parameters,r={antialias:e.currentSamples>0,alpha:!0,depth:e.depth,stencil:e.stencil},s=void 0!==t.context?t.context:e.domElement.getContext("webgl2",r);function i(t){t.preventDefault();const r={api:"WebGL",message:t.statusMessage||"Unknown reason",reason:null,originalEvent:t};e.onDeviceLost(r)}this._onContextLost=i,e.domElement.addEventListener("webglcontextlost",i,!1),this.gl=s,this.extensions=new wR(this),this.capabilities=new CR(this),this.attributeUtils=new xR(this),this.textureUtils=new ER(this),this.bufferRenderer=new BR(this),this.state=new TR(this),this.utils=new _R(this),this.extensions.get("EXT_color_buffer_float"),this.extensions.get("WEBGL_clip_cull_distance"),this.extensions.get("OES_texture_float_linear"),this.extensions.get("EXT_color_buffer_half_float"),this.extensions.get("WEBGL_multisampled_render_to_texture"),this.extensions.get("WEBGL_render_shared_exponent"),this.extensions.get("WEBGL_multi_draw"),this.extensions.get("OVR_multiview2"),this.disjoint=this.extensions.get("EXT_disjoint_timer_query_webgl2"),this.parallel=this.extensions.get("KHR_parallel_shader_compile"),this.drawBuffersIndexedExt=this.extensions.get("OES_draw_buffers_indexed")}get coordinateSystem(){return c}async getArrayBufferAsync(e){return await this.attributeUtils.getArrayBufferAsync(e)}async makeXRCompatible(){!0!==this.gl.getContextAttributes().xrCompatible&&await this.gl.makeXRCompatible()}setXRTarget(e){this._xrFramebuffer=e}setXRRenderTargetTextures(e,t,r=null){const s=this.gl;if(this.set(e.texture,{textureGPU:t,glInternalFormat:s.RGBA8}),null!==r){const t=e.stencilBuffer?s.DEPTH24_STENCIL8:s.DEPTH_COMPONENT24;this.set(e.depthTexture,{textureGPU:r,glInternalFormat:t}),!0===this.extensions.has("WEBGL_multisampled_render_to_texture")&&!0===e._autoAllocateDepthBuffer&&!1===e.multiview&&d("WebGLBackend: Render-to-texture extension was disabled because an external texture was provided"),e._autoAllocateDepthBuffer=!1}}initTimestampQuery(e,t){if(!this.disjoint||!this.trackTimestamp)return;this.timestampQueryPool[e]||(this.timestampQueryPool[e]=new LR(this.gl,e,2048));const r=this.timestampQueryPool[e];null!==r.allocateQueriesForContext(t)&&r.beginQuery(t)}prepareTimestampBuffer(e,t){if(!this.disjoint||!this.trackTimestamp)return;this.timestampQueryPool[e].endQuery(t)}getContext(){return this.gl}beginRender(e){const{state:t}=this,r=this.get(e);if(e.viewport)this.updateViewport(e);else{const{width:e,height:r}=this.getDrawingBufferSize();t.viewport(0,0,e,r)}if(e.scissor)this.updateScissor(e);else{const{width:e,height:r}=this.getDrawingBufferSize();t.scissor(0,0,e,r)}this.initTimestampQuery(At.RENDER,this.getTimestampUID(e)),r.previousContext=this._currentContext,this._currentContext=e,this._setFramebuffer(e),this.clear(e.clearColor,e.clearDepth,e.clearStencil,e,!1);const s=e.occlusionQueryCount;s>0&&(r.currentOcclusionQueries=r.occlusionQueries,r.currentOcclusionQueryObjects=r.occlusionQueryObjects,r.lastOcclusionObject=null,r.occlusionQueries=new Array(s),r.occlusionQueryObjects=new Array(s),r.occlusionQueryIndex=0)}finishRender(e){const{gl:t,state:r}=this,s=this.get(e),i=s.previousContext;r.resetVertexState();const n=e.occlusionQueryCount;n>0&&(n>s.occlusionQueryIndex&&t.endQuery(t.ANY_SAMPLES_PASSED),this.resolveOccludedAsync(e));const a=e.textures;if(null!==a)for(let e=0;e{let a=0;for(let t=0;t{t.isBatchedMesh?null!==t._multiDrawInstances?(v("WebGLBackend: renderMultiDrawInstances has been deprecated and will be removed in r184. Append to renderMultiDraw arguments and use indirection."),b.renderMultiDrawInstances(t._multiDrawStarts,t._multiDrawCounts,t._multiDrawCount,t._multiDrawInstances)):this.hasFeature("WEBGL_multi_draw")?b.renderMultiDraw(t._multiDrawStarts,t._multiDrawCounts,t._multiDrawCount):v("WebGLBackend: WEBGL_multi_draw not supported."):T>1?b.renderInstances(_,x,T):b.render(_,x)};if(!0===e.camera.isArrayCamera&&e.camera.cameras.length>0&&!1===e.camera.isMultiViewCamera){const r=this.get(e.camera),s=e.camera.cameras,i=e.getBindingGroup("cameraIndex").bindings[0];if(void 0===r.indexesGPU||r.indexesGPU.length!==s.length){const e=new Uint32Array([0,0,0,0]),t=[];for(let r=0,i=s.length;r{const i=this.parallel,n=()=>{r.getProgramParameter(a,i.COMPLETION_STATUS_KHR)?(this._completeCompile(e,s),t()):requestAnimationFrame(n)};n()});return void t.push(i)}this._completeCompile(e,s)}_handleSource(e,t){const r=e.split("\n"),s=[],i=Math.max(t-6,0),n=Math.min(t+6,r.length);for(let e=i;e":" "} ${i}: ${r[e]}`)}return s.join("\n")}_getShaderErrors(e,t,r){const s=e.getShaderParameter(t,e.COMPILE_STATUS),i=(e.getShaderInfoLog(t)||"").trim();if(s&&""===i)return"";const n=/ERROR: 0:(\d+)/.exec(i);if(n){const s=parseInt(n[1]);return r.toUpperCase()+"\n\n"+i+"\n\n"+this._handleSource(e.getShaderSource(t),s)}return i}_logProgramError(e,t,r){if(this.renderer.debug.checkShaderErrors){const s=this.gl,i=(s.getProgramInfoLog(e)||"").trim();if(!1===s.getProgramParameter(e,s.LINK_STATUS))if("function"==typeof this.renderer.debug.onShaderError)this.renderer.debug.onShaderError(s,e,r,t);else{const n=this._getShaderErrors(s,r,"vertex"),a=this._getShaderErrors(s,t,"fragment");o("THREE.WebGLProgram: Shader Error "+s.getError()+" - VALIDATE_STATUS "+s.getProgramParameter(e,s.VALIDATE_STATUS)+"\n\nProgram Info Log: "+i+"\n"+n+"\n"+a)}else""!==i&&d("WebGLProgram: Program Info Log:",i)}}_completeCompile(e,t){const{state:r,gl:s}=this,i=this.get(t),{programGPU:n,fragmentShader:a,vertexShader:o}=i;!1===s.getProgramParameter(n,s.LINK_STATUS)&&this._logProgramError(n,a,o),r.useProgram(n);const u=e.getBindings();this._setupBindings(u,n),this.set(t,{programGPU:n})}createComputePipeline(e,t){const{state:r,gl:s}=this,i={stage:"fragment",code:"#version 300 es\nprecision highp float;\nvoid main() {}"};this.createProgram(i);const{computeProgram:n}=e,a=s.createProgram(),o=this.get(i).shaderGPU,u=this.get(n).shaderGPU,l=n.transforms,d=[],c=[];for(let e=0;eMR[t]===e),r=this.extensions;for(let e=0;e1,h=!0===i.isXRRenderTarget,p=!0===h&&!0===i._hasExternalTextures;let g=n.msaaFrameBuffer,m=n.depthRenderbuffer;const f=this.extensions.get("WEBGL_multisampled_render_to_texture"),y=this.extensions.get("OVR_multiview2"),b=this._useMultisampledExtension(i),x=Wy(e);let T;if(l?(n.cubeFramebuffers||(n.cubeFramebuffers={}),T=n.cubeFramebuffers[x]):h&&!1===p?T=this._xrFramebuffer:(n.framebuffers||(n.framebuffers={}),T=n.framebuffers[x]),void 0===T){T=t.createFramebuffer(),r.bindFramebuffer(t.FRAMEBUFFER,T);const s=e.textures,o=[];if(l){n.cubeFramebuffers[x]=T;const{textureGPU:e}=this.get(s[0]),r=this.renderer._activeCubeFace,i=this.renderer._activeMipmapLevel;t.framebufferTexture2D(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+r,e,i)}else{n.framebuffers[x]=T;for(let r=0;r0&&!1===b&&!i.multiview){if(void 0===g){const s=[];g=t.createFramebuffer(),r.bindFramebuffer(t.FRAMEBUFFER,g);const i=[],l=e.textures;for(let r=0;r0&&!1===this._useMultisampledExtension(s)){const n=i.framebuffers[e.getCacheKey()];let a=t.COLOR_BUFFER_BIT;s.resolveDepthBuffer&&(s.depthBuffer&&(a|=t.DEPTH_BUFFER_BIT),s.stencilBuffer&&s.resolveStencilBuffer&&(a|=t.STENCIL_BUFFER_BIT));const o=i.msaaFrameBuffer,u=i.msaaRenderbuffers,l=e.textures,d=l.length>1;if(r.bindFramebuffer(t.READ_FRAMEBUFFER,o),r.bindFramebuffer(t.DRAW_FRAMEBUFFER,n),d)for(let e=0;e0&&!0===this.extensions.has("WEBGL_multisampled_render_to_texture")&&!1!==e._autoAllocateDepthBuffer}dispose(){null!==this.textureUtils&&this.textureUtils.dispose();const e=this.extensions.get("WEBGL_lose_context");e&&e.loseContext(),this.renderer.domElement.removeEventListener("webglcontextlost",this._onContextLost)}}const DR="point-list",UR="line-list",IR="line-strip",OR="triangle-list",VR="undefined"!=typeof self&&self.GPUShaderStage?self.GPUShaderStage:{VERTEX:1,FRAGMENT:2,COMPUTE:4},kR="never",GR="less",zR="equal",$R="less-equal",WR="greater",HR="not-equal",qR="greater-equal",jR="always",XR="store",KR="load",YR="clear",QR="ccw",ZR="cw",JR="none",eE="back",tE="uint16",rE="uint32",sE="r8unorm",iE="r8snorm",nE="r8uint",aE="r8sint",oE="r16uint",uE="r16sint",lE="r16float",dE="rg8unorm",cE="rg8snorm",hE="rg8uint",pE="rg8sint",gE="r32uint",mE="r32sint",fE="r32float",yE="rg16uint",bE="rg16sint",xE="rg16float",TE="rgba8unorm",_E="rgba8unorm-srgb",vE="rgba8snorm",NE="rgba8uint",SE="rgba8sint",RE="bgra8unorm",EE="bgra8unorm-srgb",AE="rgb9e5ufloat",wE="rgb10a2unorm",CE="rg11b10ufloat",ME="rg32uint",BE="rg32sint",FE="rg32float",LE="rgba16uint",PE="rgba16sint",DE="rgba16float",UE="rgba32uint",IE="rgba32sint",OE="rgba32float",VE="depth16unorm",kE="depth24plus",GE="depth24plus-stencil8",zE="depth32float",$E="depth32float-stencil8",WE="bc1-rgba-unorm",HE="bc1-rgba-unorm-srgb",qE="bc2-rgba-unorm",jE="bc2-rgba-unorm-srgb",XE="bc3-rgba-unorm",KE="bc3-rgba-unorm-srgb",YE="bc4-r-unorm",QE="bc4-r-snorm",ZE="bc5-rg-unorm",JE="bc5-rg-snorm",eA="bc6h-rgb-ufloat",tA="bc6h-rgb-float",rA="bc7-rgba-unorm",sA="bc7-rgba-unorm-srgb",iA="etc2-rgb8unorm",nA="etc2-rgb8unorm-srgb",aA="etc2-rgb8a1unorm",oA="etc2-rgb8a1unorm-srgb",uA="etc2-rgba8unorm",lA="etc2-rgba8unorm-srgb",dA="eac-r11unorm",cA="eac-r11snorm",hA="eac-rg11unorm",pA="eac-rg11snorm",gA="astc-4x4-unorm",mA="astc-4x4-unorm-srgb",fA="astc-5x4-unorm",yA="astc-5x4-unorm-srgb",bA="astc-5x5-unorm",xA="astc-5x5-unorm-srgb",TA="astc-6x5-unorm",_A="astc-6x5-unorm-srgb",vA="astc-6x6-unorm",NA="astc-6x6-unorm-srgb",SA="astc-8x5-unorm",RA="astc-8x5-unorm-srgb",EA="astc-8x6-unorm",AA="astc-8x6-unorm-srgb",wA="astc-8x8-unorm",CA="astc-8x8-unorm-srgb",MA="astc-10x5-unorm",BA="astc-10x5-unorm-srgb",FA="astc-10x6-unorm",LA="astc-10x6-unorm-srgb",PA="astc-10x8-unorm",DA="astc-10x8-unorm-srgb",UA="astc-10x10-unorm",IA="astc-10x10-unorm-srgb",OA="astc-12x10-unorm",VA="astc-12x10-unorm-srgb",kA="astc-12x12-unorm",GA="astc-12x12-unorm-srgb",zA="clamp-to-edge",$A="repeat",WA="mirror-repeat",HA="linear",qA="nearest",jA="zero",XA="one",KA="src",YA="one-minus-src",QA="src-alpha",ZA="one-minus-src-alpha",JA="dst",ew="one-minus-dst",tw="dst-alpha",rw="one-minus-dst-alpha",sw="src-alpha-saturated",iw="constant",nw="one-minus-constant",aw="add",ow="subtract",uw="reverse-subtract",lw="min",dw="max",cw=0,hw=15,pw="keep",gw="zero",mw="replace",fw="invert",yw="increment-clamp",bw="decrement-clamp",xw="increment-wrap",Tw="decrement-wrap",_w="storage",vw="read-only-storage",Nw="write-only",Sw="read-only",Rw="read-write",Ew="non-filtering",Aw="comparison",ww="float",Cw="unfilterable-float",Mw="depth",Bw="sint",Fw="uint",Lw="2d",Pw="3d",Dw="2d",Uw="2d-array",Iw="cube",Ow="3d",Vw="all",kw="vertex",Gw="instance",zw={CoreFeaturesAndLimits:"core-features-and-limits",DepthClipControl:"depth-clip-control",Depth32FloatStencil8:"depth32float-stencil8",TextureCompressionBC:"texture-compression-bc",TextureCompressionBCSliced3D:"texture-compression-bc-sliced-3d",TextureCompressionETC2:"texture-compression-etc2",TextureCompressionASTC:"texture-compression-astc",TextureCompressionASTCSliced3D:"texture-compression-astc-sliced-3d",TimestampQuery:"timestamp-query",IndirectFirstInstance:"indirect-first-instance",ShaderF16:"shader-f16",RG11B10UFloat:"rg11b10ufloat-renderable",BGRA8UNormStorage:"bgra8unorm-storage",Float32Filterable:"float32-filterable",Float32Blendable:"float32-blendable",ClipDistances:"clip-distances",DualSourceBlending:"dual-source-blending",Subgroups:"subgroups",TextureFormatsTier1:"texture-formats-tier1",TextureFormatsTier2:"texture-formats-tier2"},$w={"texture-compression-s3tc":"texture-compression-bc","texture-compression-etc1":"texture-compression-etc2"};class Ww extends ZS{constructor(e,t,r){super(e,t?t.value:null),this.textureNode=t,this.groupNode=r}update(){const{textureNode:e}=this;return this.texture!==e.value?(this.texture=e.value,!0):super.update()}}class Hw extends HS{constructor(e,t){super(e,t?t.array:null),this._attribute=t,this.isStorageBuffer=!0}get attribute(){return this._attribute}}let qw=0;class jw extends Hw{constructor(e,t){super("StorageBuffer_"+qw++,e?e.value:null),this.nodeUniform=e,this.access=e?e.access:ti.READ_WRITE,this.groupNode=t}get attribute(){return this.nodeUniform.value}get buffer(){return this.nodeUniform.value.array}}class Xw extends yy{constructor(e){super(),this.device=e;this.mipmapSampler=e.createSampler({minFilter:HA}),this.flipYSampler=e.createSampler({minFilter:qA}),this.flipUniformBuffer=e.createBuffer({size:4,usage:GPUBufferUsage.UNIFORM|GPUBufferUsage.COPY_DST}),e.queue.writeBuffer(this.flipUniformBuffer,0,new Uint32Array([1])),this.noFlipUniformBuffer=e.createBuffer({size:4,usage:GPUBufferUsage.UNIFORM}),this.transferPipelines={},this.mipmapShaderModule=e.createShaderModule({label:"mipmap",code:"\nstruct VarysStruct {\n\t@builtin( position ) Position: vec4f,\n\t@location( 0 ) vTex : vec2f,\n\t@location( 1 ) @interpolate(flat, either) vBaseArrayLayer: u32,\n};\n\n@group( 0 ) @binding ( 2 )\nvar flipY: u32;\n\n@vertex\nfn mainVS(\n\t\t@builtin( vertex_index ) vertexIndex : u32,\n\t\t@builtin( instance_index ) instanceIndex : u32 ) -> VarysStruct {\n\n\tvar Varys : VarysStruct;\n\n\tvar pos = array(\n\t\tvec2f( -1, -1 ),\n\t\tvec2f( -1, 3 ),\n\t\tvec2f( 3, -1 ),\n\t);\n\n\tlet p = pos[ vertexIndex ];\n\tlet mult = select( vec2f( 0.5, -0.5 ), vec2f( 0.5, 0.5 ), flipY != 0 );\n\tVarys.vTex = p * mult + vec2f( 0.5 );\n\tVarys.Position = vec4f( p, 0, 1 );\n\tVarys.vBaseArrayLayer = instanceIndex;\n\n\treturn Varys;\n\n}\n\n@group( 0 ) @binding( 0 )\nvar imgSampler : sampler;\n\n@group( 0 ) @binding( 1 )\nvar img2d : texture_2d;\n\n@fragment\nfn main_2d( Varys: VarysStruct ) -> @location( 0 ) vec4 {\n\n\treturn textureSample( img2d, imgSampler, Varys.vTex );\n\n}\n\n@group( 0 ) @binding( 1 )\nvar img2dArray : texture_2d_array;\n\n@fragment\nfn main_2d_array( Varys: VarysStruct ) -> @location( 0 ) vec4 {\n\n\treturn textureSample( img2dArray, imgSampler, Varys.vTex, Varys.vBaseArrayLayer );\n\n}\n\nconst faceMat = array(\n mat3x3f( 0, 0, -2, 0, -2, 0, 1, 1, 1 ), // pos-x\n mat3x3f( 0, 0, 2, 0, -2, 0, -1, 1, -1 ), // neg-x\n mat3x3f( 2, 0, 0, 0, 0, 2, -1, 1, -1 ), // pos-y\n mat3x3f( 2, 0, 0, 0, 0, -2, -1, -1, 1 ), // neg-y\n mat3x3f( 2, 0, 0, 0, -2, 0, -1, 1, 1 ), // pos-z\n mat3x3f( -2, 0, 0, 0, -2, 0, 1, 1, -1 ), // neg-z\n);\n\n@group( 0 ) @binding( 1 )\nvar imgCube : texture_cube;\n\n@fragment\nfn main_cube( Varys: VarysStruct ) -> @location( 0 ) vec4 {\n\n\treturn textureSample( imgCube, imgSampler, faceMat[ Varys.vBaseArrayLayer ] * vec3f( fract( Varys.vTex ), 1 ) );\n\n}\n"})}getTransferPipeline(e,t){const r=`${e}-${t=t||"2d-array"}`;let s=this.transferPipelines[r];return void 0===s&&(s=this.device.createRenderPipeline({label:`mipmap-${e}-${t}`,vertex:{module:this.mipmapShaderModule},fragment:{module:this.mipmapShaderModule,entryPoint:`main_${t.replace("-","_")}`,targets:[{format:e}]},layout:"auto"}),this.transferPipelines[r]=s),s}flipY(e,t,r=0){const s=t.format,{width:i,height:n}=t.size,a=this.device.createTexture({size:{width:i,height:n},format:s,usage:GPUTextureUsage.RENDER_ATTACHMENT|GPUTextureUsage.TEXTURE_BINDING}),o=this.getTransferPipeline(s,e.textureBindingViewDimension),u=this.getTransferPipeline(s,a.textureBindingViewDimension),l=this.device.createCommandEncoder({}),d=(e,t,r,s,i,n)=>{const a=e.getBindGroupLayout(0),o=this.device.createBindGroup({layout:a,entries:[{binding:0,resource:this.flipYSampler},{binding:1,resource:t.createView({dimension:t.textureBindingViewDimension||"2d-array",baseMipLevel:0,mipLevelCount:1})},{binding:2,resource:{buffer:n?this.flipUniformBuffer:this.noFlipUniformBuffer}}]}),u=l.beginRenderPass({colorAttachments:[{view:s.createView({dimension:"2d",baseMipLevel:0,mipLevelCount:1,baseArrayLayer:i,arrayLayerCount:1}),loadOp:YR,storeOp:XR}]});u.setPipeline(e),u.setBindGroup(0,o),u.draw(3,1,0,r),u.end()};d(o,e,r,a,0,!1),d(u,a,0,e,r,!0),this.device.queue.submit([l.finish()]),a.destroy()}generateMipmaps(e,t=null){const r=this.get(e),s=r.layers||this._mipmapCreateBundles(e),i=t||this.device.createCommandEncoder({label:"mipmapEncoder"});this._mipmapRunBundles(i,s),null===t&&this.device.queue.submit([i.finish()]),r.layers=s}_mipmapCreateBundles(e){const t=e.textureBindingViewDimension||"2d-array",r=this.getTransferPipeline(e.format,t),s=r.getBindGroupLayout(0),i=[];for(let n=1;n0)for(let t=0,n=s.length;t0)for(let t=0,n=s.length;t0?e.width:r.size.width,l=a>0?e.height:r.size.height;try{o.queue.copyExternalImageToTexture({source:e,flipY:i},{texture:t,mipLevel:a,origin:{x:0,y:0,z:s},premultipliedAlpha:n},{width:u,height:l,depthOrArrayLayers:1})}catch(e){}}_getPassUtils(){let e=this._passUtils;return null===e&&(this._passUtils=e=new Xw(this.backend.device)),e}_generateMipmaps(e,t=null){this._getPassUtils().generateMipmaps(e,t)}_flipY(e,t,r=0){this._getPassUtils().flipY(e,t,r)}_copyBufferToTexture(e,t,r,s,i,n=0,a=0){const o=this.backend.device,u=e.data,l=this._getBytesPerTexel(r.format),d=e.width*l;o.queue.writeTexture({texture:t,mipLevel:a,origin:{x:0,y:0,z:s}},u,{offset:e.width*e.height*l*n,bytesPerRow:d},{width:e.width,height:e.height,depthOrArrayLayers:1}),!0===i&&this._flipY(t,r,s)}_copyCompressedBufferToTexture(e,t,r){const s=this.backend.device,i=this._getBlockData(r.format),n=r.size.depthOrArrayLayers>1;for(let a=0;a]*\s*([a-z_0-9]+(?:<[\s\S]+?>)?)/i,eC=/([a-z_0-9]+)\s*:\s*([a-z_0-9]+(?:<[\s\S]+?>)?)/gi,tC={f32:"float",i32:"int",u32:"uint",bool:"bool","vec2":"vec2","vec2":"ivec2","vec2":"uvec2","vec2":"bvec2",vec2f:"vec2",vec2i:"ivec2",vec2u:"uvec2",vec2b:"bvec2","vec3":"vec3","vec3":"ivec3","vec3":"uvec3","vec3":"bvec3",vec3f:"vec3",vec3i:"ivec3",vec3u:"uvec3",vec3b:"bvec3","vec4":"vec4","vec4":"ivec4","vec4":"uvec4","vec4":"bvec4",vec4f:"vec4",vec4i:"ivec4",vec4u:"uvec4",vec4b:"bvec4","mat2x2":"mat2",mat2x2f:"mat2","mat3x3":"mat3",mat3x3f:"mat3","mat4x4":"mat4",mat4x4f:"mat4",sampler:"sampler",texture_1d:"texture",texture_2d:"texture",texture_2d_array:"texture",texture_multisampled_2d:"cubeTexture",texture_depth_2d:"depthTexture",texture_depth_2d_array:"depthTexture",texture_depth_multisampled_2d:"depthTexture",texture_depth_cube:"depthTexture",texture_depth_cube_array:"depthTexture",texture_3d:"texture3D",texture_cube:"cubeTexture",texture_cube_array:"cubeTexture",texture_storage_1d:"storageTexture",texture_storage_2d:"storageTexture",texture_storage_2d_array:"storageTexture",texture_storage_3d:"storageTexture"};class rC extends nS{constructor(e){const{type:t,inputs:r,name:s,inputsCode:i,blockCode:n,outputType:a}=(e=>{const t=(e=e.trim()).match(Jw);if(null!==t&&4===t.length){const r=t[2],s=[];let i=null;for(;null!==(i=eC.exec(r));)s.push({name:i[1],type:i[2]});const n=[];for(let e=0;e "+this.outputType:"";return`fn ${e} ( ${this.inputsCode.trim()} ) ${t}`+this.blockCode}}class sC extends iS{parseFunction(e){return new rC(e)}}const iC={[ti.READ_ONLY]:"read",[ti.WRITE_ONLY]:"write",[ti.READ_WRITE]:"read_write"},nC={[Ir]:"repeat",[xe]:"clamp",[Ur]:"mirror"},aC={vertex:VR.VERTEX,fragment:VR.FRAGMENT,compute:VR.COMPUTE},oC={instance:!0,swizzleAssign:!1,storageBuffer:!0},uC={"^^":"tsl_xor"},lC={float:"f32",int:"i32",uint:"u32",bool:"bool",color:"vec3",vec2:"vec2",ivec2:"vec2",uvec2:"vec2",bvec2:"vec2",vec3:"vec3",ivec3:"vec3",uvec3:"vec3",bvec3:"vec3",vec4:"vec4",ivec4:"vec4",uvec4:"vec4",bvec4:"vec4",mat2:"mat2x2",mat3:"mat3x3",mat4:"mat4x4"},dC={},cC={tsl_xor:new lT("fn tsl_xor( a : bool, b : bool ) -> bool { return ( a || b ) && !( a && b ); }"),mod_float:new lT("fn tsl_mod_float( x : f32, y : f32 ) -> f32 { return x - y * floor( x / y ); }"),mod_vec2:new lT("fn tsl_mod_vec2( x : vec2f, y : vec2f ) -> vec2f { return x - y * floor( x / y ); }"),mod_vec3:new lT("fn tsl_mod_vec3( x : vec3f, y : vec3f ) -> vec3f { return x - y * floor( x / y ); }"),mod_vec4:new lT("fn tsl_mod_vec4( x : vec4f, y : vec4f ) -> vec4f { return x - y * floor( x / y ); }"),equals_bool:new lT("fn tsl_equals_bool( a : bool, b : bool ) -> bool { return a == b; }"),equals_bvec2:new lT("fn tsl_equals_bvec2( a : vec2f, b : vec2f ) -> vec2 { return vec2( a.x == b.x, a.y == b.y ); }"),equals_bvec3:new lT("fn tsl_equals_bvec3( a : vec3f, b : vec3f ) -> vec3 { return vec3( a.x == b.x, a.y == b.y, a.z == b.z ); }"),equals_bvec4:new lT("fn tsl_equals_bvec4( a : vec4f, b : vec4f ) -> vec4 { return vec4( a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w ); }"),repeatWrapping_float:new lT("fn tsl_repeatWrapping_float( coord: f32 ) -> f32 { return fract( coord ); }"),mirrorWrapping_float:new lT("fn tsl_mirrorWrapping_float( coord: f32 ) -> f32 { let mirrored = fract( coord * 0.5 ) * 2.0; return 1.0 - abs( 1.0 - mirrored ); }"),clampWrapping_float:new lT("fn tsl_clampWrapping_float( coord: f32 ) -> f32 { return clamp( coord, 0.0, 1.0 ); }"),biquadraticTexture:new lT("\nfn tsl_biquadraticTexture( map : texture_2d, coord : vec2f, iRes : vec2u, level : u32 ) -> vec4f {\n\n\tlet res = vec2f( iRes );\n\n\tlet uvScaled = coord * res;\n\tlet uvWrapping = ( ( uvScaled % res ) + res ) % res;\n\n\t// https://www.shadertoy.com/view/WtyXRy\n\n\tlet uv = uvWrapping - 0.5;\n\tlet iuv = floor( uv );\n\tlet f = fract( uv );\n\n\tlet rg1 = textureLoad( map, vec2u( iuv + vec2( 0.5, 0.5 ) ) % iRes, level );\n\tlet rg2 = textureLoad( map, vec2u( iuv + vec2( 1.5, 0.5 ) ) % iRes, level );\n\tlet rg3 = textureLoad( map, vec2u( iuv + vec2( 0.5, 1.5 ) ) % iRes, level );\n\tlet rg4 = textureLoad( map, vec2u( iuv + vec2( 1.5, 1.5 ) ) % iRes, level );\n\n\treturn mix( mix( rg1, rg2, f.x ), mix( rg3, rg4, f.x ), f.y );\n\n}\n")},hC={dFdx:"dpdx",dFdy:"- dpdy",mod_float:"tsl_mod_float",mod_vec2:"tsl_mod_vec2",mod_vec3:"tsl_mod_vec3",mod_vec4:"tsl_mod_vec4",equals_bool:"tsl_equals_bool",equals_bvec2:"tsl_equals_bvec2",equals_bvec3:"tsl_equals_bvec3",equals_bvec4:"tsl_equals_bvec4",inversesqrt:"inverseSqrt",bitcast:"bitcast",floatpack_snorm_2x16:"pack2x16snorm",floatpack_unorm_2x16:"pack2x16unorm",floatpack_float16_2x16:"pack2x16float",floatunpack_snorm_2x16:"unpack2x16snorm",floatunpack_unorm_2x16:"unpack2x16unorm",floatunpack_float16_2x16:"unpack2x16float"};let pC="";!0!==("undefined"!=typeof navigator&&/Firefox|Deno/g.test(navigator.userAgent))&&(pC+="diagnostic( off, derivative_uniformity );\n");class gC extends $N{constructor(e,t){super(e,t,new sC),this.uniformGroups={},this.uniformGroupsBindings={},this.builtins={},this.directives={},this.scopedArrays=new Map}_generateTextureSample(e,t,r,s,i,n=this.shaderStage){return"fragment"===n?s?i?`textureSample( ${t}, ${t}_sampler, ${r}, ${s}, ${i} )`:`textureSample( ${t}, ${t}_sampler, ${r}, ${s} )`:i?`textureSample( ${t}, ${t}_sampler, ${r}, ${i} )`:`textureSample( ${t}, ${t}_sampler, ${r} )`:this.generateTextureSampleLevel(e,t,r,"0",s)}generateTextureSampleLevel(e,t,r,s,i,n){return!1===this.isUnfilterable(e)?n?`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${s}, ${n} )`:`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${s} )`:this.isFilteredTexture(e)?this.generateFilteredTexture(e,t,r,n,s):this.generateTextureLod(e,t,r,i,n,s)}generateWrapFunction(e){const t=`tsl_coord_${nC[e.wrapS]}S_${nC[e.wrapT]}_${e.is3DTexture||e.isData3DTexture?"3d":"2d"}T`;let r=dC[t];if(void 0===r){const s=[],i=e.is3DTexture||e.isData3DTexture?"vec3f":"vec2f";let n=`fn ${t}( coord : ${i} ) -> ${i} {\n\n\treturn ${i}(\n`;const a=(e,t)=>{e===Ir?(s.push(cC.repeatWrapping_float),n+=`\t\ttsl_repeatWrapping_float( coord.${t} )`):e===xe?(s.push(cC.clampWrapping_float),n+=`\t\ttsl_clampWrapping_float( coord.${t} )`):e===Ur?(s.push(cC.mirrorWrapping_float),n+=`\t\ttsl_mirrorWrapping_float( coord.${t} )`):(n+=`\t\tcoord.${t}`,d(`WebGPURenderer: Unsupported texture wrap type "${e}" for vertex shader.`))};a(e.wrapS,"x"),n+=",\n",a(e.wrapT,"y"),(e.is3DTexture||e.isData3DTexture)&&(n+=",\n",a(e.wrapR,"z")),n+="\n\t);\n\n}\n",dC[t]=r=new lT(n,s)}return r.build(this),t}generateArrayDeclaration(e,t){return`array< ${this.getType(e)}, ${t} >`}generateTextureDimension(e,t,r){const s=this.getDataFromNode(e,this.shaderStage,this.globalCache);void 0===s.dimensionsSnippet&&(s.dimensionsSnippet={});let i=s.dimensionsSnippet[r];if(void 0===s.dimensionsSnippet[r]){let n,a;const{primarySamples:o}=this.renderer.backend.utils.getTextureSampleData(e),u=o>1;a=e.is3DTexture||e.isData3DTexture?"vec3":"vec2",n=u||e.isStorageTexture?t:`${t}${r?`, u32( ${r} )`:""}`,i=new Eu(new pl(`textureDimensions( ${n} )`,a)),s.dimensionsSnippet[r]=i,(e.isArrayTexture||e.isDataArrayTexture||e.is3DTexture||e.isData3DTexture)&&(s.arrayLayerCount=new Eu(new pl(`textureNumLayers(${t})`,"u32"))),e.isTextureCube&&(s.cubeFaceCount=new Eu(new pl("6u","u32")))}return i.build(this)}generateFilteredTexture(e,t,r,s,i="0u"){this._include("biquadraticTexture");const n=this.generateWrapFunction(e),a=this.generateTextureDimension(e,t,i);return s&&(r=`${r} + vec2(${s}) / ${a}`),`tsl_biquadraticTexture( ${t}, ${n}( ${r} ), ${a}, u32( ${i} ) )`}generateTextureLod(e,t,r,s,i,n="0u"){if(!0===e.isCubeTexture){i&&(r=`${r} + vec3(${i})`);return`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${e.isDepthTexture?"u32":"f32"}( ${n} ) )`}const a=this.generateWrapFunction(e),o=this.generateTextureDimension(e,t,n),u=e.is3DTexture||e.isData3DTexture?"vec3":"vec2";i&&(r=`${r} + ${u}(${i}) / ${u}( ${o} )`);return r=`${u}( clamp( floor( ${a}( ${r} ) * ${u}( ${o} ) ), ${`${u}( 0 )`}, ${`${u}( ${o} - ${"vec3"===u?"vec3( 1, 1, 1 )":"vec2( 1, 1 )"} )`} ) )`,this.generateTextureLoad(e,t,r,n,s,null)}generateTextureLoad(e,t,r,s,i,n){const a=!0===e.isStorageTexture;let o;return null!==s||a||(s="0u"),n&&(r=`${r} + ${n}`),i?o=a?`textureLoad( ${t}, ${r}, ${i} )`:`textureLoad( ${t}, ${r}, ${i}, u32( ${s} ) )`:a?o=`textureLoad( ${t}, ${r} )`:(o=`textureLoad( ${t}, ${r}, u32( ${s} ) )`,this.renderer.backend.compatibilityMode&&e.isDepthTexture&&(o+=".x")),o}generateTextureStore(e,t,r,s,i){let n;return n=s?`textureStore( ${t}, ${r}, ${s}, ${i} )`:`textureStore( ${t}, ${r}, ${i} )`,n}isSampleCompare(e){return!0===e.isDepthTexture&&null!==e.compareFunction&&this.renderer.hasCompatibility(E.TEXTURE_COMPARE)}isUnfilterable(e){return"float"!==this.getComponentTypeFromTexture(e)||!this.isAvailable("float32Filterable")&&!0===e.isDataTexture&&e.type===j||!1===this.isSampleCompare(e)&&e.minFilter===w&&e.magFilter===w||this.renderer.backend.utils.getTextureSampleData(e).primarySamples>1}generateTexture(e,t,r,s,i,n=this.shaderStage){let a=null;return a=this.isUnfilterable(e)?this.generateTextureLod(e,t,r,s,i,"0",n):this._generateTextureSample(e,t,r,s,i,n),a}generateTextureGrad(e,t,r,s,i,n,a=this.shaderStage){if("fragment"===a)return n?`textureSampleGrad( ${t}, ${t}_sampler, ${r}, ${s[0]}, ${s[1]}, ${n} )`:`textureSampleGrad( ${t}, ${t}_sampler, ${r}, ${s[0]}, ${s[1]} )`;o(`WebGPURenderer: THREE.TextureNode.gradient() does not support ${a} shader.`)}generateTextureCompare(e,t,r,s,i,n,a=this.shaderStage){if("fragment"===a)return!0===e.isDepthTexture&&!0===e.isArrayTexture?n?`textureSampleCompare( ${t}, ${t}_sampler, ${r}, ${i}, ${s}, ${n} )`:`textureSampleCompare( ${t}, ${t}_sampler, ${r}, ${i}, ${s} )`:n?`textureSampleCompare( ${t}, ${t}_sampler, ${r}, ${s}, ${n} )`:`textureSampleCompare( ${t}, ${t}_sampler, ${r}, ${s} )`;o(`WebGPURenderer: THREE.DepthTexture.compareFunction() does not support ${a} shader.`)}generateTextureLevel(e,t,r,s,i,n){return!1===this.isUnfilterable(e)?n?`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${s}, ${n} )`:`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${s} )`:this.isFilteredTexture(e)?this.generateFilteredTexture(e,t,r,n,s):this.generateTextureLod(e,t,r,i,n,s)}generateTextureBias(e,t,r,s,i,n,a=this.shaderStage){if("fragment"===a)return n?`textureSampleBias( ${t}, ${t}_sampler, ${r}, ${s}, ${n} )`:`textureSampleBias( ${t}, ${t}_sampler, ${r}, ${s} )`;o(`WebGPURenderer: THREE.TextureNode.biasNode does not support ${a} shader.`)}getPropertyName(e,t=this.shaderStage){if(!0===e.isNodeVarying&&!0===e.needsInterpolation){if("vertex"===t)return`varyings.${e.name}`}else if(!0===e.isNodeUniform){const t=e.name,r=e.type;return"texture"===r||"cubeTexture"===r||"cubeDepthTexture"===r||"storageTexture"===r||"texture3D"===r?t:"buffer"===r||"storageBuffer"===r||"indirectStorageBuffer"===r?this.isCustomStruct(e)?t:t+".value":e.groupNode.name+"."+t}return super.getPropertyName(e)}getOutputStructName(){return"output"}getFunctionOperator(e){const t=uC[e];return void 0!==t?(this._include(t),t):null}getNodeAccess(e,t){return"compute"!==t?!0===e.isAtomic?(d("WebGPURenderer: Atomic operations are only supported in compute shaders."),ti.READ_WRITE):ti.READ_ONLY:e.access}getStorageAccess(e,t){return iC[this.getNodeAccess(e,t)]}getUniformFromNode(e,t,r,s=null){const i=super.getUniformFromNode(e,t,r,s),n=this.getDataFromNode(e,r,this.globalCache);if(void 0===n.uniformGPU){let a;const o=e.groupNode,u=o.name,l=this.getBindGroupArray(u,r);if("texture"===t||"cubeTexture"===t||"cubeDepthTexture"===t||"storageTexture"===t||"texture3D"===t){let s=null;const n=this.getNodeAccess(e,r);"texture"===t||"storageTexture"===t?s=!0===e.value.is3DTexture?new sR(i.name,i.node,o,n):new tR(i.name,i.node,o,n):"cubeTexture"===t||"cubeDepthTexture"===t?s=new rR(i.name,i.node,o,n):"texture3D"===t&&(s=new sR(i.name,i.node,o,n)),s.store=!0===e.isStorageTextureNode,s.mipLevel=s.store?e.mipLevel:0,s.setVisibility(aC[r]);if(!0===e.value.isCubeTexture||!1===this.isUnfilterable(e.value)&&!1===s.store){const e=new Ww(`${i.name}_sampler`,i.node,o);e.setVisibility(aC[r]),l.push(e,s),a=[e,s]}else l.push(s),a=[s]}else if("buffer"===t||"storageBuffer"===t||"indirectStorageBuffer"===t){const n=this.getSharedDataFromNode(e);let u=n.buffer;if(void 0===u){u=new("buffer"===t?XS:jw)(e,o),n.buffer=u}u.setVisibility(u.getVisibility()|aC[r]),l.push(u),a=u,i.name=s||"NodeBuffer_"+i.id}else{let e=this.uniformGroups[u];void 0===e?(e=new QS(u,o),e.setVisibility(aC[r]),this.uniformGroups[u]=e,l.push(e)):(e.setVisibility(e.getVisibility()|aC[r]),-1===l.indexOf(e)&&l.push(e)),a=this.getNodeUniform(i,t);const s=a.name;e.uniforms.some(e=>e.name===s)||e.addUniform(a)}n.uniformGPU=a}return i}getBuiltin(e,t,r,s=this.shaderStage){const i=this.builtins[s]||(this.builtins[s]=new Map);return!1===i.has(e)&&i.set(e,{name:e,property:t,type:r}),t}hasBuiltin(e,t=this.shaderStage){return void 0!==this.builtins[t]&&this.builtins[t].has(e)}getVertexIndex(){return"vertex"===this.shaderStage?this.getBuiltin("vertex_index","vertexIndex","u32","attribute"):"vertexIndex"}buildFunctionCode(e){const t=e.layout,r=this.flowShaderNode(e),s=[];for(const e of t.inputs)s.push(e.name+" : "+this.getType(e.type));let i=`fn ${t.name}( ${s.join(", ")} ) -> ${this.getType(t.type)} {\n${r.vars}\n${r.code}\n`;return r.result&&(i+=`\treturn ${r.result};\n`),i+="\n}\n",i}getInstanceIndex(){return"vertex"===this.shaderStage?this.getBuiltin("instance_index","instanceIndex","u32","attribute"):"instanceIndex"}getInvocationLocalIndex(){return this.getBuiltin("local_invocation_index","invocationLocalIndex","u32","attribute")}getSubgroupSize(){return this.enableSubGroups(),this.getBuiltin("subgroup_size","subgroupSize","u32","attribute")}getInvocationSubgroupIndex(){return this.enableSubGroups(),this.getBuiltin("subgroup_invocation_id","invocationSubgroupIndex","u32","attribute")}getSubgroupIndex(){return this.enableSubGroups(),this.getBuiltin("subgroup_id","subgroupIndex","u32","attribute")}getDrawIndex(){return null}getFrontFacing(){return this.getBuiltin("front_facing","isFront","bool")}getFragCoord(){return this.getBuiltin("position","fragCoord","vec4")+".xy"}getFragDepth(){return"output."+this.getBuiltin("frag_depth","depth","f32","output")}getClipDistance(){return"varyings.hw_clip_distances"}isFlipY(){return!1}enableDirective(e,t=this.shaderStage){(this.directives[t]||(this.directives[t]=new Set)).add(e)}getDirectives(e){const t=[],r=this.directives[e];if(void 0!==r)for(const e of r)t.push(`enable ${e};`);return t.join("\n")}enableSubGroups(){this.enableDirective("subgroups")}enableSubgroupsF16(){this.enableDirective("subgroups-f16")}enableClipDistances(){this.enableDirective("clip_distances")}enableShaderF16(){this.enableDirective("f16")}enableDualSourceBlending(){this.enableDirective("dual_source_blending")}enableHardwareClipping(e){this.enableClipDistances(),this.getBuiltin("clip_distances","hw_clip_distances",`array`,"vertex")}getBuiltins(e){const t=[],r=this.builtins[e];if(void 0!==r)for(const{name:e,property:s,type:i}of r.values())t.push(`@builtin( ${e} ) ${s} : ${i}`);return t.join(",\n\t")}getScopedArray(e,t,r,s){return!1===this.scopedArrays.has(e)&&this.scopedArrays.set(e,{name:e,scope:t,bufferType:r,bufferCount:s}),e}getScopedArrays(e){if("compute"!==e)return;const t=[];for(const{name:e,scope:r,bufferType:s,bufferCount:i}of this.scopedArrays.values()){const n=this.getType(s);t.push(`var<${r}> ${e}: array< ${n}, ${i} >;`)}return t.join("\n")}getAttributes(e){const t=[];if("compute"===e&&(this.getBuiltin("global_invocation_id","globalId","vec3","attribute"),this.getBuiltin("workgroup_id","workgroupId","vec3","attribute"),this.getBuiltin("local_invocation_id","localId","vec3","attribute"),this.getBuiltin("num_workgroups","numWorkgroups","vec3","attribute"),this.renderer.hasFeature("subgroups")&&(this.enableDirective("subgroups",e),this.getBuiltin("subgroup_size","subgroupSize","u32","attribute"))),"vertex"===e||"compute"===e){const e=this.getBuiltins("attribute");e&&t.push(e);const r=this.getAttributesArray();for(let e=0,s=r.length;e"),t.push(`\t${s+r.name} : ${i}`)}return e.output&&t.push(`\t${this.getBuiltins("output")}`),t.join(",\n")}getStructs(e){let t="";const r=this.structs[e];if(r.length>0){const e=[];for(const t of r){let r=`struct ${t.name} {\n`;r+=this.getStructMembers(t),r+="\n};",e.push(r)}t="\n"+e.join("\n\n")+"\n"}return t}getVar(e,t,r=null){let s=`var ${t} : `;return s+=null!==r?this.generateArrayDeclaration(e,r):this.getType(e),s}getVars(e){const t=[],r=this.vars[e];if(void 0!==r)for(const e of r)t.push(`\t${this.getVar(e.type,e.name,e.count)};`);return`\n${t.join("\n")}\n`}getVaryings(e){const t=[];if("vertex"===e&&this.getBuiltin("position","builtinClipSpace","vec4","vertex"),"vertex"===e||"fragment"===e){const r=this.varyings,s=this.vars[e];for(let i=0;ir.value.itemSize;return s&&!i}getUniforms(e){const t=this.uniforms[e],r=[],s=[],i=[],n={};for(const i of t){const t=i.groupNode.name,a=this.bindingsIndexes[t];if("texture"===i.type||"cubeTexture"===i.type||"cubeDepthTexture"===i.type||"storageTexture"===i.type||"texture3D"===i.type){const t=i.node.value;let s;(!0===t.isCubeTexture||!1===this.isUnfilterable(t)&&!0!==i.node.isStorageTextureNode)&&(this.isSampleCompare(t)?r.push(`@binding( ${a.binding++} ) @group( ${a.group} ) var ${i.name}_sampler : sampler_comparison;`):r.push(`@binding( ${a.binding++} ) @group( ${a.group} ) var ${i.name}_sampler : sampler;`));let n="";const{primarySamples:o}=this.renderer.backend.utils.getTextureSampleData(t);if(o>1&&(n="_multisampled"),!0===t.isCubeTexture&&!0===t.isDepthTexture)s="texture_depth_cube";else if(!0===t.isCubeTexture)s="texture_cube";else if(!0===t.isDepthTexture)s=this.renderer.backend.compatibilityMode&&null===t.compareFunction?`texture${n}_2d`:`texture_depth${n}_2d${!0===t.isArrayTexture?"_array":""}`;else if(!0===i.node.isStorageTextureNode){const r=Zw(t),n=this.getStorageAccess(i.node,e),a=i.node.value.is3DTexture,o=i.node.value.isArrayTexture;s=`texture_storage_${a?"3d":"2d"+(o?"_array":"")}<${r}, ${n}>`}else if(!0===t.isArrayTexture||!0===t.isDataArrayTexture||!0===t.isCompressedArrayTexture)s="texture_2d_array";else if(!0===t.is3DTexture||!0===t.isData3DTexture)s="texture_3d";else{s=`texture${n}_2d<${this.getComponentTypeFromTexture(t).charAt(0)}32>`}r.push(`@binding( ${a.binding++} ) @group( ${a.group} ) var ${i.name} : ${s};`)}else if("buffer"===i.type||"storageBuffer"===i.type||"indirectStorageBuffer"===i.type){const t=i.node,r=this.getType(t.getNodeType(this)),n=t.bufferCount,o=n>0&&"buffer"===i.type?", "+n:"",u=t.isStorageBufferNode?`storage, ${this.getStorageAccess(t,e)}`:"uniform";if(this.isCustomStruct(i))s.push(`@binding( ${a.binding++} ) @group( ${a.group} ) var<${u}> ${i.name} : ${r};`);else{const e=`\tvalue : array< ${t.isAtomic?`atomic<${r}>`:`${r}`}${o} >`;s.push(this._getWGSLStructBinding(i.name,e,u,a.binding++,a.group))}}else{const e=i.groupNode.name;if(void 0===n[e]){const t=this.uniformGroups[e];if(void 0!==t){const r=[];for(const e of t.uniforms){const t=e.getType(),s=this.getType(this.getVectorType(t));r.push(`\t${e.name} : ${s}`)}let s=this.uniformGroupsBindings[e];void 0===s&&(s={index:a.binding++,id:a.group},this.uniformGroupsBindings[e]=s),n[e]={index:s.index,id:s.id,snippets:r}}}}}for(const e in n){const t=n[e];i.push(this._getWGSLStructBinding(e,t.snippets.join(",\n"),"uniform",t.index,t.id))}return[...r,...s,...i].join("\n")}buildCode(){const e=null!==this.material?{fragment:{},vertex:{}}:{compute:{}};this.sortBindingGroups();for(const t in e){this.shaderStage=t;const r=e[t];r.uniforms=this.getUniforms(t),r.attributes=this.getAttributes(t),r.varyings=this.getVaryings(t),r.structs=this.getStructs(t),r.vars=this.getVars(t),r.codes=this.getCodes(t),r.directives=this.getDirectives(t),r.scopedArrays=this.getScopedArrays(t);let s="// code\n\n";s+=this.flowCode[t];const i=this.flowNodes[t],n=i[i.length-1],a=n.outputNode,o=void 0!==a&&!0===a.isOutputStructNode;for(const e of i){const i=this.getFlowData(e),u=e.name;if(u&&(s.length>0&&(s+="\n"),s+=`\t// flow -> ${u}\n`),s+=`${i.code}\n\t`,e===n&&"compute"!==t)if(s+="// result\n\n\t","vertex"===t)s+=`varyings.builtinClipSpace = ${i.result};`;else if("fragment"===t)if(o)r.returnType=a.getNodeType(this),r.structs+="var output : "+r.returnType+";",s+=`return ${i.result};`;else{let e="\t@location(0) color: vec4";const t=this.getBuiltins("output");t&&(e+=",\n\t"+t),r.returnType="OutputStruct",r.structs+=this._getWGSLStruct("OutputStruct",e),r.structs+="\nvar output : OutputStruct;",s+=`output.color = ${i.result};\n\n\treturn output;`}}r.flow=s}if(this.shaderStage=null,null!==this.material)this.vertexShader=this._getWGSLVertexCode(e.vertex),this.fragmentShader=this._getWGSLFragmentCode(e.fragment);else{const t=this.object.workgroupSize;this.computeShader=this._getWGSLComputeCode(e.compute,t)}}getMethod(e,t=null){let r;return null!==t&&(r=this._getWGSLMethod(e+"_"+t)),void 0===r&&(r=this._getWGSLMethod(e)),r||e}getBitcastMethod(e){return`bitcast<${this.getType(e)}>`}getFloatPackingMethod(e){return this.getMethod(`floatpack_${e}_2x16`)}getFloatUnpackingMethod(e){return this.getMethod(`floatunpack_${e}_2x16`)}getTernary(e,t,r){return`select( ${r}, ${t}, ${e} )`}getType(e){return lC[e]||e}isAvailable(e){let t=oC[e];return void 0===t&&("float32Filterable"===e?t=this.renderer.hasFeature("float32-filterable"):"clipDistance"===e&&(t=this.renderer.hasFeature("clip-distances")),oC[e]=t),t}getUniformBufferLimit(){return this.renderer.backend.device.limits.maxUniformBufferBindingSize}_getWGSLMethod(e){return void 0!==cC[e]&&this._include(e),hC[e]}_include(e){const t=cC[e];return t.build(this),this.addInclude(t),t}_getWGSLVertexCode(e){return`${this.getSignature()}\n// directives\n${e.directives}\n\n// structs\n${e.structs}\n\n// uniforms\n${e.uniforms}\n\n// varyings\n${e.varyings}\nvar varyings : VaryingsStruct;\n\n// codes\n${e.codes}\n\n@vertex\nfn main( ${e.attributes} ) -> VaryingsStruct {\n\n\t// vars\n\t${e.vars}\n\n\t// flow\n\t${e.flow}\n\n\treturn varyings;\n\n}\n`}_getWGSLFragmentCode(e){return`${this.getSignature()}\n// global\n${pC}\n\n// structs\n${e.structs}\n\n// uniforms\n${e.uniforms}\n\n// codes\n${e.codes}\n\n@fragment\nfn main( ${e.varyings} ) -> ${e.returnType} {\n\n\t// vars\n\t${e.vars}\n\n\t// flow\n\t${e.flow}\n\n}\n`}_getWGSLComputeCode(e,t){const[r,s,i]=t;return`${this.getSignature()}\n// directives\n${e.directives}\n\n// system\nvar instanceIndex : u32;\n\n// locals\n${e.scopedArrays}\n\n// structs\n${e.structs}\n\n// uniforms\n${e.uniforms}\n\n// codes\n${e.codes}\n\n@compute @workgroup_size( ${r}, ${s}, ${i} )\nfn main( ${e.attributes} ) {\n\n\t// system\n\tinstanceIndex = globalId.x\n\t\t+ globalId.y * ( ${r} * numWorkgroups.x )\n\t\t+ globalId.z * ( ${r} * numWorkgroups.x ) * ( ${s} * numWorkgroups.y );\n\n\t// vars\n\t${e.vars}\n\n\t// flow\n\t${e.flow}\n\n}\n`}_getWGSLStruct(e,t){return`\nstruct ${e} {\n${t}\n};`}_getWGSLStructBinding(e,t,r,s=0,i=0){const n=e+"Struct";return`${this._getWGSLStruct(n,t)}\n@binding( ${s} ) @group( ${i} )\nvar<${r}> ${e} : ${n};`}}class mC{constructor(e){this.backend=e}getCurrentDepthStencilFormat(e){let t;return e.depth&&(t=null!==e.depthTexture?this.getTextureFormatGPU(e.depthTexture):e.stencil?GE:kE),t}getTextureFormatGPU(e){return this.backend.get(e).format}getTextureSampleData(e){let t;if(e.isFramebufferTexture)t=1;else if(e.isDepthTexture&&!e.renderTarget){const e=this.backend.renderer,r=e.getRenderTarget();t=r?r.samples:e.currentSamples}else e.renderTarget&&(t=e.renderTarget.samples);t=t||1;const r=t>1&&null!==e.renderTarget&&!0!==e.isDepthTexture&&!0!==e.isFramebufferTexture;return{samples:t,primarySamples:r?1:t,isMSAA:r}}getCurrentColorFormat(e){let t;return t=null!==e.textures?this.getTextureFormatGPU(e.textures[0]):this.getPreferredCanvasFormat(),t}getCurrentColorFormats(e){return null!==e.textures?e.textures.map(e=>this.getTextureFormatGPU(e)):[this.getPreferredCanvasFormat()]}getCurrentColorSpace(e){return null!==e.textures?e.textures[0].colorSpace:this.backend.renderer.outputColorSpace}getPrimitiveTopology(e,t){return e.isPoints?DR:e.isLineSegments||e.isMesh&&!0===t.wireframe?UR:e.isLine?IR:e.isMesh?OR:void 0}getSampleCount(e){return e>=4?4:1}getSampleCountRenderContext(e){return null!==e.textures?this.getSampleCount(e.sampleCount):this.getSampleCount(this.backend.renderer.currentSamples)}getPreferredCanvasFormat(){const e=this.backend.parameters.outputType;if(void 0===e)return navigator.gpu.getPreferredCanvasFormat();if(e===Ve)return RE;if(e===be)return DE;throw new Error("Unsupported output buffer type.")}}const fC=new Map([[Int8Array,["sint8","snorm8"]],[Uint8Array,["uint8","unorm8"]],[Int16Array,["sint16","snorm16"]],[Uint16Array,["uint16","unorm16"]],[Int32Array,["sint32","snorm32"]],[Uint32Array,["uint32","unorm32"]],[Float32Array,["float32"]]]);"undefined"!=typeof Float16Array&&fC.set(Float16Array,["float16"]);const yC=new Map([[nt,["float16"]]]),bC=new Map([[Int32Array,"sint32"],[Int16Array,"sint32"],[Uint32Array,"uint32"],[Uint16Array,"uint32"],[Float32Array,"float32"]]);class xC{constructor(e){this.backend=e}createAttribute(e,t){const r=this._getBufferAttribute(e),s=this.backend,i=s.get(r);let n=i.buffer;if(void 0===n){const a=s.device;let o=r.array;if(!1===e.normalized)if(o.constructor===Int16Array||o.constructor===Int8Array)o=new Int32Array(o);else if((o.constructor===Uint16Array||o.constructor===Uint8Array)&&(o=new Uint32Array(o),t&GPUBufferUsage.INDEX))for(let e=0;e0&&(void 0===n.groups&&(n.groups=[],n.versions=[]),n.versions[r]===s&&(o=n.groups[r])),void 0===o&&(o=this.createBindGroup(e,a),r>0&&(n.groups[r]=o,n.versions[r]=s)),n.group=o}updateBinding(e){const t=this.backend,r=t.device,s=e.buffer,i=t.get(e).buffer,n=e.updateRanges;if(0===n.length)r.queue.writeBuffer(i,0,s,0);else{const e=jr(s),t=e?1:s.BYTES_PER_ELEMENT;for(let a=0,o=n.length;a1&&(i+=`-${e.texture.depthOrArrayLayers}`),i+=`-${r}-${s}`,a=e[i],void 0===a){const n=Vw;let o;o=t.isSampledCubeTexture?Iw:t.isSampledTexture3D?Ow:t.texture.isArrayTexture||t.texture.isDataArrayTexture||t.texture.isCompressedArrayTexture?Uw:Dw,a=e[i]=e.texture.createView({aspect:n,dimension:o,mipLevelCount:r,baseMipLevel:s})}}n.push({binding:i,resource:a})}else if(t.isSampler){const e=r.get(t.texture);n.push({binding:i,resource:e.sampler})}i++}return s.createBindGroup({label:"bindGroup_"+e.name,layout:t,entries:n})}_createLayoutEntries(e){const t=[];let r=0;for(const s of e.bindings){const e=this.backend,i={binding:r,visibility:s.visibility};if(s.isUniformBuffer||s.isStorageBuffer){const e={};s.isStorageBuffer&&(s.visibility&VR.COMPUTE&&(s.access===ti.READ_WRITE||s.access===ti.WRITE_ONLY)?e.type=_w:e.type=vw),i.buffer=e}else if(s.isSampledTexture&&s.store){const e={};e.format=this.backend.get(s.texture).texture.format;const t=s.access;e.access=t===ti.READ_WRITE?Rw:t===ti.WRITE_ONLY?Nw:Sw,s.texture.isArrayTexture?e.viewDimension=Uw:s.texture.is3DTexture&&(e.viewDimension=Ow),i.storageTexture=e}else if(s.isSampledTexture){const t={},{primarySamples:r}=e.utils.getTextureSampleData(s.texture);if(r>1&&(t.multisampled=!0,s.texture.isDepthTexture||(t.sampleType=Cw)),s.texture.isDepthTexture)e.compatibilityMode&&null===s.texture.compareFunction?t.sampleType=Cw:t.sampleType=Mw;else if(s.texture.isDataTexture||s.texture.isDataArrayTexture||s.texture.isData3DTexture){const e=s.texture.type;e===R?t.sampleType=Bw:e===S?t.sampleType=Fw:e===j&&(this.backend.hasFeature("float32-filterable")?t.sampleType=ww:t.sampleType=Cw)}s.isSampledCubeTexture?t.viewDimension=Iw:s.texture.isArrayTexture||s.texture.isDataArrayTexture||s.texture.isCompressedArrayTexture?t.viewDimension=Uw:s.isSampledTexture3D&&(t.viewDimension=Ow),i.texture=t}else if(s.isSampler){const t={};s.texture.isDepthTexture&&(null!==s.texture.compareFunction&&e.hasCompatibility(E.TEXTURE_COMPARE)?t.type=Aw:t.type=Ew),i.sampler=t}else o(`WebGPUBindingUtils: Unsupported binding "${s}".`);t.push(i),r++}return t}deleteBindGroupData(e){const{backend:t}=this,r=t.get(e);r.layout&&(r.layout.usedTimes--,0===r.layout.usedTimes&&this._bindGroupLayoutCache.delete(r.layoutKey),r.layout=void 0,r.layoutKey=void 0)}dispose(){this._bindGroupLayoutCache.clear()}}class vC{constructor(e){this.backend=e,this._activePipelines=new WeakMap}setPipeline(e,t){this._activePipelines.get(e)!==t&&(e.setPipeline(t),this._activePipelines.set(e,t))}_getSampleCount(e){return this.backend.utils.getSampleCountRenderContext(e)}createRenderPipeline(e,t){const{object:r,material:s,geometry:i,pipeline:n}=e,{vertexProgram:a,fragmentProgram:u}=n,l=this.backend,d=l.device,c=l.utils,h=l.get(n),p=[];for(const t of e.getBindings()){const e=l.get(t),{layoutGPU:r}=e.layout;p.push(r)}const g=l.attributeUtils.createShaderVertexBuffers(e);let m;s.blending===ee||s.blending===ke&&!1===s.transparent||(m=this._getBlending(s));let f={};!0===s.stencilWrite&&(f={compare:this._getStencilCompare(s),failOp:this._getStencilOperation(s.stencilFail),depthFailOp:this._getStencilOperation(s.stencilZFail),passOp:this._getStencilOperation(s.stencilZPass)});const y=this._getColorWriteMask(s),b=[];if(null!==e.context.textures){const t=e.context.textures,r=e.context.mrt;for(let e=0;e1},layout:d.createPipelineLayout({bindGroupLayouts:p})},E={},A=e.context.depth,w=e.context.stencil;if(!0!==A&&!0!==w||(!0===A&&(E.format=N,E.depthWriteEnabled=s.depthWrite,E.depthCompare=v),!0===w&&(E.stencilFront=f,E.stencilBack={},E.stencilReadMask=s.stencilFuncMask,E.stencilWriteMask=s.stencilWriteMask),!0===s.polygonOffset&&(E.depthBias=s.polygonOffsetUnits,E.depthBiasSlopeScale=s.polygonOffsetFactor,E.depthBiasClamp=0),R.depthStencil=E),d.pushErrorScope("validation"),null===t)h.pipeline=d.createRenderPipeline(R),d.popErrorScope().then(e=>{null!==e&&(h.error=!0,o(e.message))});else{const e=new Promise(async e=>{try{h.pipeline=await d.createRenderPipelineAsync(R)}catch(e){}const t=await d.popErrorScope();null!==t&&(h.error=!0,o(t.message)),e()});t.push(e)}}createBundleEncoder(e,t="renderBundleEncoder"){const r=this.backend,{utils:s,device:i}=r,n=s.getCurrentDepthStencilFormat(e),a={label:t,colorFormats:s.getCurrentColorFormats(e),depthStencilFormat:n,sampleCount:this._getSampleCount(e)};return i.createRenderBundleEncoder(a)}createComputePipeline(e,t){const r=this.backend,s=r.device,i=r.get(e.computeProgram).module,n=r.get(e),a=[];for(const e of t){const t=r.get(e),{layoutGPU:s}=t.layout;a.push(s)}n.pipeline=s.createComputePipeline({compute:i,layout:s.createPipelineLayout({bindGroupLayouts:a})})}_getBlending(e){let t,r;const s=e.blending,i=e.blendSrc,n=e.blendDst,a=e.blendEquation;if(s===dt){const s=null!==e.blendSrcAlpha?e.blendSrcAlpha:i,o=null!==e.blendDstAlpha?e.blendDstAlpha:n,u=null!==e.blendEquationAlpha?e.blendEquationAlpha:a;t={srcFactor:this._getBlendFactor(i),dstFactor:this._getBlendFactor(n),operation:this._getBlendOperation(a)},r={srcFactor:this._getBlendFactor(s),dstFactor:this._getBlendFactor(o),operation:this._getBlendOperation(u)}}else{const i=(e,s,i,n)=>{t={srcFactor:e,dstFactor:s,operation:aw},r={srcFactor:i,dstFactor:n,operation:aw}};if(e.premultipliedAlpha)switch(s){case ke:i(XA,ZA,XA,ZA);break;case Wt:i(XA,XA,XA,XA);break;case $t:i(jA,YA,jA,XA);break;case zt:i(JA,ZA,jA,XA)}else switch(s){case ke:i(QA,ZA,XA,ZA);break;case Wt:i(QA,XA,XA,XA);break;case $t:o(`WebGPURenderer: "SubtractiveBlending" requires "${e.isMaterial?"material":"blendMode"}.premultipliedAlpha = true".`);break;case zt:o(`WebGPURenderer: "MultiplyBlending" requires "${e.isMaterial?"material":"blendMode"}.premultipliedAlpha = true".`)}}if(void 0!==t&&void 0!==r)return{color:t,alpha:r};o("WebGPURenderer: Invalid blending: ",s)}_getBlendFactor(e){let t;switch(e){case ct:t=jA;break;case Ot:t=XA;break;case It:t=KA;break;case Lt:t=YA;break;case Ge:t=QA;break;case ze:t=ZA;break;case Dt:t=JA;break;case Ft:t=ew;break;case Pt:t=tw;break;case Bt:t=rw;break;case Ut:t=sw;break;case 211:t=iw;break;case 212:t=nw;break;default:o("WebGPURenderer: Blend factor not supported.",e)}return t}_getStencilCompare(e){let t;const r=e.stencilFunc;switch(r){case ts:t=kR;break;case es:t=jR;break;case Jr:t=GR;break;case Zr:t=$R;break;case Qr:t=zR;break;case Yr:t=qR;break;case Kr:t=WR;break;case Xr:t=HR;break;default:o("WebGPURenderer: Invalid stencil function.",r)}return t}_getStencilOperation(e){let t;switch(e){case ls:t=pw;break;case us:t=gw;break;case os:t=mw;break;case as:t=fw;break;case ns:t=yw;break;case is:t=bw;break;case ss:t=xw;break;case rs:t=Tw;break;default:o("WebGPURenderer: Invalid stencil operation.",t)}return t}_getBlendOperation(e){let t;switch(e){case $e:t=aw;break;case Mt:t=ow;break;case Ct:t=uw;break;case cs:t=lw;break;case ds:t=dw;break;default:o("WebGPUPipelineUtils: Blend equation not supported.",e)}return t}_getPrimitiveState(e,t,r){const s={},i=this.backend.utils;s.topology=i.getPrimitiveTopology(e,r),null!==t.index&&!0===e.isLine&&!0!==e.isLineSegments&&(s.stripIndexFormat=t.index.array instanceof Uint16Array?tE:rE);let n=r.side===M;return e.isMesh&&e.matrixWorld.determinant()<0&&(n=!n),s.frontFace=!0===n?ZR:QR,s.cullMode=r.side===B?JR:eE,s}_getColorWriteMask(e){return!0===e.colorWrite?hw:cw}_getDepthCompare(e){let t;if(!1===e.depthTest)t=jR;else{const r=e.depthFunc;switch(r){case Zt:t=kR;break;case Qt:t=jR;break;case Yt:t=GR;break;case Kt:t=$R;break;case Xt:t=zR;break;case jt:t=qR;break;case qt:t=WR;break;case Ht:t=HR;break;default:o("WebGPUPipelineUtils: Invalid depth function.",r)}}return t}}class NC extends FR{constructor(e,t,r=2048){super(r),this.device=e,this.type=t,this.querySet=this.device.createQuerySet({type:"timestamp",count:this.maxQueries,label:`queryset_global_timestamp_${t}`});const s=8*this.maxQueries;this.resolveBuffer=this.device.createBuffer({label:`buffer_timestamp_resolve_${t}`,size:s,usage:GPUBufferUsage.QUERY_RESOLVE|GPUBufferUsage.COPY_SRC}),this.resultBuffer=this.device.createBuffer({label:`buffer_timestamp_result_${t}`,size:s,usage:GPUBufferUsage.COPY_DST|GPUBufferUsage.MAP_READ})}allocateQueriesForContext(e){if(!this.trackTimestamp||this.isDisposed)return null;if(this.currentQueryIndex+2>this.maxQueries)return v(`WebGPUTimestampQueryPool [${this.type}]: Maximum number of queries exceeded, when using trackTimestamp it is necessary to resolves the queries via renderer.resolveTimestampsAsync( THREE.TimestampQuery.${this.type.toUpperCase()} ).`),null;const t=this.currentQueryIndex;return this.currentQueryIndex+=2,this.queryOffsets.set(e,t),t}async resolveQueriesAsync(){if(!this.trackTimestamp||0===this.currentQueryIndex||this.isDisposed)return this.lastValue;if(this.pendingResolve)return this.pendingResolve;this.pendingResolve=this._resolveQueries();try{return await this.pendingResolve}finally{this.pendingResolve=null}}async _resolveQueries(){if(this.isDisposed)return this.lastValue;try{if("unmapped"!==this.resultBuffer.mapState)return this.lastValue;const e=new Map(this.queryOffsets),t=this.currentQueryIndex,r=8*t;this.currentQueryIndex=0,this.queryOffsets.clear();const s=this.device.createCommandEncoder();s.resolveQuerySet(this.querySet,0,t,this.resolveBuffer,0),s.copyBufferToBuffer(this.resolveBuffer,0,this.resultBuffer,0,r);const i=s.finish();if(this.device.queue.submit([i]),"unmapped"!==this.resultBuffer.mapState)return this.lastValue;if(await this.resultBuffer.mapAsync(GPUMapMode.READ,0,r),this.isDisposed)return"mapped"===this.resultBuffer.mapState&&this.resultBuffer.unmap(),this.lastValue;const n=new BigUint64Array(this.resultBuffer.getMappedRange(0,r)),a={},o=[];for(const[t,r]of e){const e=t.match(/^(.*):f(\d+)$/),s=parseInt(e[2]);!1===o.includes(s)&&o.push(s),void 0===a[s]&&(a[s]=0);const i=n[r],u=n[r+1],l=Number(u-i)/1e6;this.timestamps.set(t,l),a[s]+=l}const u=a[o[o.length-1]];return this.resultBuffer.unmap(),this.lastValue=u,this.frames=o,u}catch(e){return o("Error resolving queries:",e),"mapped"===this.resultBuffer.mapState&&this.resultBuffer.unmap(),this.lastValue}}async dispose(){if(!this.isDisposed){if(this.isDisposed=!0,this.pendingResolve)try{await this.pendingResolve}catch(e){o("Error waiting for pending resolve:",e)}if(this.resultBuffer&&"mapped"===this.resultBuffer.mapState)try{this.resultBuffer.unmap()}catch(e){o("Error unmapping buffer:",e)}this.querySet&&(this.querySet.destroy(),this.querySet=null),this.resolveBuffer&&(this.resolveBuffer.destroy(),this.resolveBuffer=null),this.resultBuffer&&(this.resultBuffer.destroy(),this.resultBuffer=null),this.queryOffsets.clear(),this.pendingResolve=null}}}class SC extends gR{constructor(e={}){super(e),this.isWebGPUBackend=!0,this.parameters.alpha=void 0===e.alpha||e.alpha,this.parameters.requiredLimits=void 0===e.requiredLimits?{}:e.requiredLimits,this.compatibilityMode=null,this.device=null,this.defaultRenderPassdescriptor=null,this.utils=new mC(this),this.attributeUtils=new xC(this),this.bindingUtils=new _C(this),this.pipelineUtils=new vC(this),this.textureUtils=new Qw(this),this.occludedResolveCache=new Map;const t="undefined"==typeof navigator||!1===/Android/.test(navigator.userAgent);this._compatibility={[E.TEXTURE_COMPARE]:t}}async init(e){await super.init(e);const t=this.parameters;let r;if(void 0===t.device){const e={powerPreference:t.powerPreference,featureLevel:"compatibility"},s="undefined"!=typeof navigator?await navigator.gpu.requestAdapter(e):null;if(null===s)throw new Error("WebGPUBackend: Unable to create WebGPU adapter.");const i=Object.values(zw),n=[];for(const e of i)s.features.has(e)&&n.push(e);const a={requiredFeatures:n,requiredLimits:t.requiredLimits};r=await s.requestDevice(a)}else r=t.device;this.compatibilityMode=!r.features.has("core-features-and-limits"),this.compatibilityMode&&(e._samples=0),r.lost.then(t=>{if("destroyed"===t.reason)return;const r={api:"WebGPU",message:t.message||"Unknown reason",reason:t.reason||null,originalEvent:t};e.onDeviceLost(r)}),this.device=r,this.trackTimestamp=this.trackTimestamp&&this.hasFeature(zw.TimestampQuery),this.updateSize()}get context(){const e=this.renderer.getCanvasTarget(),t=this.get(e);let r=t.context;if(void 0===r){const s=this.parameters;r=!0===e.isDefaultCanvasTarget&&void 0!==s.context?s.context:e.domElement.getContext("webgpu"),"setAttribute"in e.domElement&&e.domElement.setAttribute("data-engine",`three.js r${at} webgpu`);const i=s.alpha?"premultiplied":"opaque",n=s.outputType===be?"extended":"standard";r.configure({device:this.device,format:this.utils.getPreferredCanvasFormat(),usage:GPUTextureUsage.RENDER_ATTACHMENT|GPUTextureUsage.COPY_SRC,alphaMode:i,toneMapping:{mode:n}}),t.context=r}return r}get coordinateSystem(){return h}async getArrayBufferAsync(e){return await this.attributeUtils.getArrayBufferAsync(e)}getContext(){return this.context}_getDefaultRenderPassDescriptor(){const e=this.renderer,t=e.getCanvasTarget(),r=this.get(t),s=e.currentSamples;let i=r.descriptor;if(void 0===i||r.samples!==s){i={colorAttachments:[{view:null}]},!0!==e.depth&&!0!==e.stencil||(i.depthStencilAttachment={view:this.textureUtils.getDepthBuffer(e.depth,e.stencil).createView()});const t=i.colorAttachments[0];s>0?t.view=this.textureUtils.getColorBuffer().createView():t.resolveTarget=void 0,r.descriptor=i,r.samples=s}const n=i.colorAttachments[0];return s>0?n.resolveTarget=this.context.getCurrentTexture().createView():n.view=this.context.getCurrentTexture().createView(),i}_isRenderCameraDepthArray(e){return e.depthTexture&&e.depthTexture.image.depth>1&&e.camera.isArrayCamera}_getRenderPassDescriptor(e,t={}){const r=e.renderTarget,s=this.get(r);let i=s.descriptors;void 0!==i&&s.width===r.width&&s.height===r.height&&s.samples===r.samples||(i={},s.descriptors=i);const n=e.getCacheKey();let a=i[n];if(void 0===a){const t=e.textures,o=[];let u;const l=this._isRenderCameraDepthArray(e);for(let s=0;s1)if(!0===l){const t=e.camera.cameras;for(let e=0;e0&&(t.currentOcclusionQuerySet&&t.currentOcclusionQuerySet.destroy(),t.currentOcclusionQueryBuffer&&t.currentOcclusionQueryBuffer.destroy(),t.currentOcclusionQuerySet=t.occlusionQuerySet,t.currentOcclusionQueryBuffer=t.occlusionQueryBuffer,t.currentOcclusionQueryObjects=t.occlusionQueryObjects,i=r.createQuerySet({type:"occlusion",count:s,label:`occlusionQuerySet_${e.id}`}),t.occlusionQuerySet=i,t.occlusionQueryIndex=0,t.occlusionQueryObjects=new Array(s),t.lastOcclusionObject=null),n=null===e.textures?this._getDefaultRenderPassDescriptor():this._getRenderPassDescriptor(e,{loadOp:KR}),this.initTimestampQuery(At.RENDER,this.getTimestampUID(e),n),n.occlusionQuerySet=i;const a=n.depthStencilAttachment;if(null!==e.textures){const t=n.colorAttachments;for(let r=0;r0&&t.currentPass.executeBundles(t.renderBundles),r>t.occlusionQueryIndex&&t.currentPass.endOcclusionQuery();const s=t.encoder;if(!0===this._isRenderCameraDepthArray(e)){const r=[];for(let e=0;e0){const s=8*r;let i=this.occludedResolveCache.get(s);void 0===i&&(i=this.device.createBuffer({size:s,usage:GPUBufferUsage.QUERY_RESOLVE|GPUBufferUsage.COPY_SRC}),this.occludedResolveCache.set(s,i));const n=this.device.createBuffer({size:s,usage:GPUBufferUsage.COPY_DST|GPUBufferUsage.MAP_READ});t.encoder.resolveQuerySet(t.occlusionQuerySet,0,r,i,0),t.encoder.copyBufferToBuffer(i,0,n,0,s),t.occlusionQueryBuffer=n,this.resolveOccludedAsync(e)}if(this.device.queue.submit([t.encoder.finish()]),null!==e.textures){const t=e.textures;for(let e=0;eo&&(i[0]=Math.min(a,o),i[1]=Math.ceil(a/o)),n.dispatchSize=i}i=n.dispatchSize}a.dispatchWorkgroups(i[0],i[1]||1,i[2]||1)}finishCompute(e){const t=this.get(e);t.passEncoderGPU.end(),this.device.queue.submit([t.cmdEncoderGPU.finish()])}draw(e,t){const{object:r,material:s,context:i,pipeline:n}=e,a=e.getBindings(),o=this.get(i),u=this.get(n),l=u.pipeline;if(!0===u.error)return;const d=e.getIndex(),c=null!==d,h=e.getDrawParameters();if(null===h)return;const p=(t,r)=>{this.pipelineUtils.setPipeline(t,l),r.pipeline=l;const n=r.bindingGroups;for(let e=0,r=a.length;e{if(p(i,n),!0===r.isBatchedMesh){const e=r._multiDrawStarts,n=r._multiDrawCounts,a=r._multiDrawCount,o=r._multiDrawInstances;null!==o&&v("WebGPUBackend: renderMultiDrawInstances has been deprecated and will be removed in r184. Append to renderMultiDraw arguments and use indirection.");let u=!0===c?d.array.BYTES_PER_ELEMENT:1;s.wireframe&&(u=r.geometry.attributes.position.count>65535?4:2);for(let s=0;s1?0:s;!0===c?i.drawIndexed(n[s],a,e[s]/u,0,l):i.draw(n[s],a,e[s],l),t.update(r,n[s],a)}}else if(!0===c){const{vertexCount:s,instanceCount:n,firstVertex:a}=h,o=e.getIndirect();if(null!==o){const t=this.get(o).buffer,r=e.getIndirectOffset(),s=Array.isArray(r)?r:[r];for(let e=0;e0){const t=this.get(e.camera),s=e.camera.cameras,n=e.getBindingGroup("cameraIndex");if(void 0===t.indexesGPU||t.indexesGPU.length!==s.length){const e=this.get(n),r=[],i=new Uint32Array([0,0,0,0]);for(let t=0,n=s.length;t(d("WebGPURenderer: WebGPU is not available, running under WebGL2 backend."),new PR(e)));super(new t(e),e),this.library=new AC,this.isWebGPURenderer=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}}class CC extends Rs{constructor(){super(),this.isBundleGroup=!0,this.type="BundleGroup",this.static=!0,this.version=0}set needsUpdate(e){!0===e&&this.version++}}class MC{constructor(e,t=En(0,0,1,1)){this.renderer=e,this.outputNode=t,this.outputColorTransform=!0,this.needsUpdate=!0;const r=new pg;r.name="RenderPipeline",this._quadMesh=new ax(r),this._quadMesh.name="Render Pipeline",this._context=null}render(){const e=this.renderer;this._update(),null!==this._context.onBeforeRenderPipeline&&this._context.onBeforeRenderPipeline();const t=e.toneMapping,r=e.outputColorSpace;e.toneMapping=m,e.outputColorSpace=p.workingColorSpace;const s=e.xr.enabled;e.xr.enabled=!1,this._quadMesh.render(e),e.xr.enabled=s,e.toneMapping=t,e.outputColorSpace=r,null!==this._context.onAfterRenderPipeline&&this._context.onAfterRenderPipeline()}get context(){return this._context}dispose(){this._quadMesh.material.dispose()}_update(){if(!0===this.needsUpdate){const e=this.renderer,t=e.toneMapping,r=e.outputColorSpace,s={renderPipeline:this,onBeforeRenderPipeline:null,onAfterRenderPipeline:null};let i=this.outputNode;!0===this.outputColorTransform?(i=i.context(s),i=yl(i,t,r)):(s.toneMapping=t,s.outputColorSpace=r,i=i.context(s)),this._context=s,this._quadMesh.material.fragmentNode=i,this._quadMesh.material.needsUpdate=!0,this.needsUpdate=!1}}async renderAsync(){v('RenderPipeline: "renderAsync()" has been deprecated. Use "render()" and "await renderer.init();" when creating the renderer.'),await this.renderer.init(),this.render()}}class BC extends MC{constructor(e,t){v('PostProcessing: "PostProcessing" has been renamed to "RenderPipeline". Please update your code to use "THREE.RenderPipeline" instead.'),super(e,t)}}class FC extends N{constructor(e=1,t=1){super(),this.image={width:e,height:t},this.magFilter=oe,this.minFilter=oe,this.isStorageTexture=!0,this.mipmapsAutoUpdate=!0}setSize(e,t){this.image.width===e&&this.image.height===t||(this.image.width=e,this.image.height=t,this.dispose())}}class LC extends N{constructor(e=1,t=1,r=1){super(),this.isArrayTexture=!1,this.image={width:e,height:t,depth:r},this.magFilter=oe,this.minFilter=oe,this.wrapR=xe,this.isStorageTexture=!0,this.is3DTexture=!0}setSize(e,t,r){this.image.width===e&&this.image.height===t&&this.image.depth===r||(this.image.width=e,this.image.height=t,this.image.depth=r,this.dispose())}}class PC extends N{constructor(e=1,t=1,r=1){super(),this.isArrayTexture=!0,this.image={width:e,height:t,depth:r},this.magFilter=oe,this.minFilter=oe,this.isStorageTexture=!0}setSize(e,t,r){this.image.width===e&&this.image.height===t&&this.image.depth===r||(this.image.width=e,this.image.height=t,this.image.depth=r,this.dispose())}}class DC extends xx{constructor(e,t){super(e,t,Uint32Array),this.isIndirectStorageBufferAttribute=!0}}class UC extends Es{constructor(e){super(e),this.textures={},this.nodes={}}load(e,t,r,s){const i=new As(this.manager);i.setPath(this.path),i.setRequestHeader(this.requestHeader),i.setWithCredentials(this.withCredentials),i.load(e,r=>{try{t(this.parse(JSON.parse(r)))}catch(t){s?s(t):o(t),this.manager.itemError(e)}},r,s)}parseNodes(e){const t={};if(void 0!==e){for(const r of e){const{uuid:e,type:s}=r;t[e]=this.createNodeFromType(s),t[e].uuid=e}const r={nodes:t,textures:this.textures};for(const s of e){s.meta=r;t[s.uuid].deserialize(s),delete s.meta}}return t}parse(e){const t=this.createNodeFromType(e.type);t.uuid=e.uuid;const r={nodes:this.parseNodes(e.nodes),textures:this.textures};return e.meta=r,t.deserialize(e),delete e.meta,t}setTextures(e){return this.textures=e,this}setNodes(e){return this.nodes=e,this}createNodeFromType(e){return void 0===this.nodes[e]?(o("NodeLoader: Node type not found:",e),gn()):new this.nodes[e]}}class IC extends ws{constructor(e){super(e),this.nodes={},this.nodeMaterials={}}parse(e){const t=super.parse(e),r=this.nodes,s=e.inputNodes;for(const e in s){const i=s[e];t[e]=r[i]}return t}setNodes(e){return this.nodes=e,this}setNodeMaterials(e){return this.nodeMaterials=e,this}createMaterialFromType(e){const t=this.nodeMaterials[e];return void 0!==t?new t:super.createMaterialFromType(e)}}class OC extends Cs{constructor(e){super(e),this.nodes={},this.nodeMaterials={},this._nodesJSON=null}setNodes(e){return this.nodes=e,this}setNodeMaterials(e){return this.nodeMaterials=e,this}parse(e,t){this._nodesJSON=e.nodes;const r=super.parse(e,t);return this._nodesJSON=null,r}parseNodes(e,t){if(void 0!==e){const r=new UC;return r.setNodes(this.nodes),r.setTextures(t),r.parseNodes(e)}return{}}parseMaterials(e,t){const r={};if(void 0!==e){const s=this.parseNodes(this._nodesJSON,t),i=new IC;i.setTextures(t),i.setNodes(s),i.setNodeMaterials(this.nodeMaterials);for(let t=0,s=e.length;t0){const{width:r,height:s}=e.context;t.bufferWidth=r,t.bufferHeight=s}t.lights=this.getLightsData(e.lightsNode.getLights()),this.renderObjects.set(e,t)}return t}getAttributesData(e){const t={};for(const r in e){const s=e[r];t[r]={id:s.id,version:s.version}}return t}containsNode(e){const t=e.material;for(const e in t)if(t[e]&&t[e].isNode)return!0;return!!(e.context.modelViewMatrix||e.context.modelNormalViewMatrix||e.context.getAO||e.context.getShadow)}getMaterialData(e){const t={};for(const r of this.refreshUniforms){const s=e[r];null!=s&&("object"==typeof s&&void 0!==s.clone?!0===s.isTexture?t[r]={id:s.id,version:s.version}:t[r]=s.clone():t[r]=s)}return t}equals(e,t){const{object:r,material:s,geometry:i}=e,n=this.getRenderObjectData(e);if(!0!==n.worldMatrix.equals(r.matrixWorld))return n.worldMatrix.copy(r.matrixWorld),!1;const a=n.material;for(const e in a){const t=a[e],r=s[e];if(void 0!==t.equals){if(!1===t.equals(r))return t.copy(r),!1}else if(!0===r.isTexture){if(t.id!==r.id||t.version!==r.version)return t.id=r.id,t.version=r.version,!1}else if(t!==r)return a[e]=r,!1}if(a.transmission>0){const{width:t,height:r}=e.context;if(n.bufferWidth!==t||n.bufferHeight!==r)return n.bufferWidth=t,n.bufferHeight=r,!1}const o=n.geometry,u=i.attributes,l=o.attributes,d=Object.keys(l),c=Object.keys(u);if(o.id!==i.id)return o.id=i.id,!1;if(d.length!==c.length)return n.geometry.attributes=this.getAttributesData(u),!1;for(const e of d){const t=l[e],r=u[e];if(void 0===r)return delete l[e],!1;if(t.id!==r.id||t.version!==r.version)return t.id=r.id,t.version=r.version,!1}const h=i.index,p=o.id,g=o.indexVersion,m=h?h.id:null,f=h?h.version:null;if(p!==m||g!==f)return o.id=m,o.indexVersion=f,!1;if(o.drawRange.start!==i.drawRange.start||o.drawRange.count!==i.drawRange.count)return o.drawRange.start=i.drawRange.start,o.drawRange.count=i.drawRange.count,!1;if(n.morphTargetInfluences){let e=!1;for(let t=0;t{const r=e.match(t);if(!r)return null;const s=r[1]||r[2]||"",i=r[3].split("?")[0],n=parseInt(r[4],10),a=parseInt(r[5],10);return{fn:s,file:i.split("/").pop(),line:n,column:a}}).filter(e=>e&&!Ps.some(t=>t.test(e.file)))}(e||(new Error).stack)}getLocation(){if(0===this.stack.length)return"[Unknown location]";const e=this.stack[0],t=e.fn;return`${t?`"${t}()" at `:""}"${e.file}:${e.line}"`}getError(e){if(0===this.stack.length)return e;return`${e}\n${this.stack.map(e=>{const t=`${e.file}:${e.line}:${e.column}`;return e.fn?` at ${e.fn} (${t})`:` at ${t}`}).join("\n")}`}}function Us(e,t=0){let r=3735928559^t,s=1103547991^t;if(e instanceof Array)for(let t,i=0;i>>16,2246822507),r^=Math.imul(s^s>>>13,3266489909),s=Math.imul(s^s>>>16,2246822507),s^=Math.imul(r^r>>>13,3266489909),4294967296*(2097151&s)+(r>>>0)}const Is=e=>Us(e),Os=e=>Us(e),Vs=(...e)=>Us(e),ks=new Map([[1,"float"],[2,"vec2"],[3,"vec3"],[4,"vec4"],[9,"mat3"],[16,"mat4"]]),Gs=new WeakMap;function zs(e){return ks.get(e)}function $s(e){if(/[iu]?vec\d/.test(e))return e.startsWith("ivec")?Int32Array:e.startsWith("uvec")?Uint32Array:Float32Array;if(/mat\d/.test(e))return Float32Array;if(/float/.test(e))return Float32Array;if(/uint/.test(e))return Uint32Array;if(/int/.test(e))return Int32Array;throw new Error(`THREE.NodeUtils: Unsupported type: ${e}`)}function Ws(e){return/float|int|uint/.test(e)?1:/vec2/.test(e)?2:/vec3/.test(e)?3:/vec4/.test(e)||/mat2/.test(e)?4:/mat3/.test(e)?9:/mat4/.test(e)?16:void o(`TSL: Unsupported type: ${e}`,new Ds)}function Hs(e){return/float|int|uint/.test(e)?1:/vec2/.test(e)?2:/vec3/.test(e)?3:/vec4/.test(e)||/mat2/.test(e)?4:/mat3/.test(e)?12:/mat4/.test(e)?16:void o(`TSL: Unsupported type: ${e}`,new Ds)}function qs(e){return/float|int|uint/.test(e)?4:/vec2/.test(e)?8:/vec3/.test(e)||/vec4/.test(e)?16:/mat2/.test(e)?8:/mat3/.test(e)||/mat4/.test(e)?16:void o(`TSL: Unsupported type: ${e}`,new Ds)}function js(e){if(null==e)return null;const t=typeof e;return!0===e.isNode?"node":"number"===t?"float":"boolean"===t?"bool":"string"===t?"string":"function"===t?"shader":!0===e.isVector2?"vec2":!0===e.isVector3?"vec3":!0===e.isVector4?"vec4":!0===e.isMatrix2?"mat2":!0===e.isMatrix3?"mat3":!0===e.isMatrix4?"mat4":!0===e.isColor?"color":e instanceof ArrayBuffer?"ArrayBuffer":null}function Xs(o,...u){const l=o?o.slice(-4):void 0;return 1===u.length&&("vec2"===l?u=[u[0],u[0]]:"vec3"===l?u=[u[0],u[0],u[0]]:"vec4"===l&&(u=[u[0],u[0],u[0],u[0]])),"color"===o?new e(...u):"vec2"===l?new t(...u):"vec3"===l?new r(...u):"vec4"===l?new s(...u):"mat2"===l?new i(...u):"mat3"===l?new n(...u):"mat4"===l?new a(...u):"bool"===o?u[0]||!1:"float"===o||"int"===o||"uint"===o?u[0]||0:"string"===o?u[0]||"":"ArrayBuffer"===o?Qs(u[0]):null}function Ks(e){let t=Gs.get(e);return void 0===t&&(t={},Gs.set(e,t)),t}function Ys(e){let t="";const r=new Uint8Array(e);for(let e=0;ee.charCodeAt(0)).buffer}var Zs=Object.freeze({__proto__:null,arrayBufferToBase64:Ys,base64ToArrayBuffer:Qs,getAlignmentFromType:qs,getDataFromObject:Ks,getLengthFromType:Ws,getMemoryLengthFromType:Hs,getTypeFromLength:zs,getTypedArrayFromType:$s,getValueFromType:Xs,getValueType:js,hash:Vs,hashArray:Os,hashString:Is});const Js={VERTEX:"vertex",FRAGMENT:"fragment"},ei={NONE:"none",FRAME:"frame",RENDER:"render",OBJECT:"object"},ti={BOOLEAN:"bool",INTEGER:"int",FLOAT:"float",VECTOR2:"vec2",VECTOR3:"vec3",VECTOR4:"vec4",MATRIX2:"mat2",MATRIX3:"mat3",MATRIX4:"mat4"},ri={READ_ONLY:"readOnly",WRITE_ONLY:"writeOnly",READ_WRITE:"readWrite"},si=["fragment","vertex"],ii=["setup","analyze","generate"],ni=[...si,"compute"],ai=["x","y","z","w"],oi={analyze:"setup",generate:"analyze"};let ui=0;class li extends u{static get type(){return"Node"}constructor(e=null){super(),this.nodeType=e,this.updateType=ei.NONE,this.updateBeforeType=ei.NONE,this.updateAfterType=ei.NONE,this.uuid=l.generateUUID(),this.version=0,this.name="",this.global=!1,this.parents=!1,this.isNode=!0,this._beforeNodes=null,this._cacheKey=null,this._cacheKeyVersion=0,Object.defineProperty(this,"id",{value:ui++}),this.stackTrace=null,!0===li.captureStackTrace&&(this.stackTrace=new Ds)}set needsUpdate(e){!0===e&&this.version++}get type(){return this.constructor.type}onUpdate(e,t){return this.updateType=t,this.update=e.bind(this),this}onFrameUpdate(e){return this.onUpdate(e,ei.FRAME)}onRenderUpdate(e){return this.onUpdate(e,ei.RENDER)}onObjectUpdate(e){return this.onUpdate(e,ei.OBJECT)}onReference(e){return this.updateReference=e.bind(this),this}updateReference(){return this}isGlobal(){return this.global}*getChildren(){for(const{childNode:e}of this._getChildren())yield e}dispose(){this.dispatchEvent({type:"dispose"})}traverse(e){e(this);for(const t of this.getChildren())t.traverse(e)}_getChildren(e=new Set){const t=[];e.add(this);for(const r of Object.getOwnPropertyNames(this)){const s=this[r];if(!0!==r.startsWith("_")&&!e.has(s))if(!0===Array.isArray(s))for(let e=0;e0&&(e.inputNodes=r)}deserialize(e){if(void 0!==e.inputNodes){const t=e.meta.nodes;for(const r in e.inputNodes)if(Array.isArray(e.inputNodes[r])){const s=[];for(const i of e.inputNodes[r])s.push(t[i]);this[r]=s}else if("object"==typeof e.inputNodes[r]){const s={};for(const i in e.inputNodes[r]){const n=e.inputNodes[r][i];s[i]=t[n]}this[r]=s}else{const s=e.inputNodes[r];this[r]=t[s]}}}toJSON(e){const{uuid:t,type:r}=this,s=void 0===e||"string"==typeof e;s&&(e={textures:{},images:{},nodes:{}});let i=e.nodes[t];function n(e){const t=[];for(const r in e){const s=e[r];delete s.metadata,t.push(s)}return t}if(void 0===i&&(i={uuid:t,type:r,meta:e,metadata:{version:4.7,type:"Node",generator:"Node.toJSON"}},!0!==s&&(e.nodes[i.uuid]=i),this.serialize(i),delete i.meta),s){const t=n(e.textures),r=n(e.images),s=n(e.nodes);t.length>0&&(i.textures=t),r.length>0&&(i.images=r),s.length>0&&(i.nodes=s)}return i}}li.captureStackTrace=!1;class di extends li{static get type(){return"ArrayElementNode"}constructor(e,t){super(),this.node=e,this.indexNode=t,this.isArrayElementNode=!0}getNodeType(e){return this.node.getElementType(e)}getMemberType(e,t){return this.node.getMemberType(e,t)}generate(e){const t=this.indexNode.getNodeType(e);return`${this.node.build(e)}[ ${this.indexNode.build(e,!e.isVector(t)&&e.isInteger(t)?t:"uint")} ]`}}class ci extends li{static get type(){return"ConvertNode"}constructor(e,t){super(),this.node=e,this.convertTo=t}getNodeType(e){const t=this.node.getNodeType(e);let r=null;for(const s of this.convertTo.split("|"))null!==r&&e.getTypeLength(t)!==e.getTypeLength(s)||(r=s);return r}serialize(e){super.serialize(e),e.convertTo=this.convertTo}deserialize(e){super.deserialize(e),this.convertTo=e.convertTo}generate(e,t){const r=this.node,s=this.getNodeType(e),i=r.build(e,s);return e.format(i,s,t)}}class hi extends li{static get type(){return"TempNode"}constructor(e=null){super(e),this.isTempNode=!0}hasDependencies(e){return e.getDataFromNode(this).usageCount>1}build(e,t){if("generate"===e.getBuildStage()){const r=e.getVectorType(this.getNodeType(e,t)),s=e.getDataFromNode(this);if(void 0!==s.propertyName)return e.format(s.propertyName,r,t);if("void"!==r&&"void"!==t&&this.hasDependencies(e)){const i=super.build(e,r),n=e.getVarFromNode(this,null,r),a=e.getPropertyName(n);return e.addLineFlowCode(`${a} = ${i}`,this),s.snippet=i,s.propertyName=a,e.format(s.propertyName,r,t)}}return super.build(e,t)}}class pi extends hi{static get type(){return"JoinNode"}constructor(e=[],t=null){super(t),this.nodes=e}getNodeType(e){return null!==this.nodeType?e.getVectorType(this.nodeType):e.getTypeFromLength(this.nodes.reduce((t,r)=>t+e.getTypeLength(r.getNodeType(e)),0))}generate(e,t){const r=this.getNodeType(e),s=e.getTypeLength(r),i=this.nodes,n=e.getComponentType(r),a=[];let u=0;for(const t of i){if(u>=s){o(`TSL: Length of parameters exceeds maximum length of function '${r}()' type.`,this.stackTrace);break}let i,l=t.getNodeType(e),d=e.getTypeLength(l);u+d>s&&(o(`TSL: Length of '${r}()' data exceeds maximum length of output type.`,this.stackTrace),d=s-u,l=e.getTypeFromLength(d)),u+=d,i=t.build(e,l);if(e.getComponentType(l)!==n){const t=e.getTypeFromLength(d,n);i=e.format(i,l,t)}a.push(i)}const l=`${e.getType(r)}( ${a.join(", ")} )`;return e.format(l,r,t)}}const gi=ai.join("");class mi extends li{static get type(){return"SplitNode"}constructor(e,t="x"){super(),this.node=e,this.components=t,this.isSplitNode=!0}getVectorLength(){let e=this.components.length;for(const t of this.components)e=Math.max(ai.indexOf(t)+1,e);return e}getComponentType(e){return e.getComponentType(this.node.getNodeType(e))}getNodeType(e){return e.getTypeFromLength(this.components.length,this.getComponentType(e))}getScope(){return this.node.getScope()}generate(e,t){const r=this.node,s=e.getTypeLength(r.getNodeType(e));let i=null;if(s>1){let n=null;this.getVectorLength()>=s&&(n=e.getTypeFromLength(this.getVectorLength(),this.getComponentType(e)));const a=r.build(e,n);i=this.components.length===s&&this.components===gi.slice(0,this.components.length)?e.format(a,n,t):e.format(`${a}.${this.components}`,this.getNodeType(e),t)}else i=r.build(e,t);return i}serialize(e){super.serialize(e),e.components=this.components}deserialize(e){super.deserialize(e),this.components=e.components}}class fi extends hi{static get type(){return"SetNode"}constructor(e,t,r){super(),this.sourceNode=e,this.components=t,this.targetNode=r}getNodeType(e){return this.sourceNode.getNodeType(e)}generate(e){const{sourceNode:t,components:r,targetNode:s}=this,i=this.getNodeType(e),n=e.getComponentType(s.getNodeType(e)),a=e.getTypeFromLength(r.length,n),o=s.build(e,a),u=t.build(e,i),l=e.getTypeLength(i),d=[];for(let e=0;e(e=>e.replace(/r|s/g,"x").replace(/g|t/g,"y").replace(/b|p/g,"z").replace(/a|q/g,"w"))(e).split("").sort().join("");li.prototype.assign=function(...e){if(!0!==this.isStackNode)return null!==vi?vi.assign(this,...e):o("TSL: No stack defined for assign operation. Make sure the assign is inside a Fn().",new Ds),this;{const t=Ni.get("assign");return this.addToStack(t(...e))}},li.prototype.toVarIntent=function(){return this},li.prototype.get=function(e){return new _i(this,e)};const Ei={};function Ai(e,t,r){Ei[e]=Ei[t]=Ei[r]={get(){this._cache=this._cache||{};let t=this._cache[e];return void 0===t&&(t=new mi(this,e),this._cache[e]=t),t},set(t){this[e].assign(Ji(t))}};const s=e.toUpperCase(),i=t.toUpperCase(),n=r.toUpperCase();li.prototype["set"+s]=li.prototype["set"+i]=li.prototype["set"+n]=function(t){const r=Ri(e);return new fi(this,r,Ji(t))},li.prototype["flip"+s]=li.prototype["flip"+i]=li.prototype["flip"+n]=function(){const t=Ri(e);return new yi(this,t)}}const wi=["x","y","z","w"],Ci=["r","g","b","a"],Mi=["s","t","p","q"];for(let e=0;e<4;e++){let t=wi[e],r=Ci[e],s=Mi[e];Ai(t,r,s);for(let i=0;i<4;i++){t=wi[e]+wi[i],r=Ci[e]+Ci[i],s=Mi[e]+Mi[i],Ai(t,r,s);for(let n=0;n<4;n++){t=wi[e]+wi[i]+wi[n],r=Ci[e]+Ci[i]+Ci[n],s=Mi[e]+Mi[i]+Mi[n],Ai(t,r,s);for(let a=0;a<4;a++)t=wi[e]+wi[i]+wi[n]+wi[a],r=Ci[e]+Ci[i]+Ci[n]+Ci[a],s=Mi[e]+Mi[i]+Mi[n]+Mi[a],Ai(t,r,s)}}}for(let e=0;e<32;e++)Ei[e]={get(){this._cache=this._cache||{};let t=this._cache[e];return void 0===t&&(t=new di(this,new Ti(e,"uint")),this._cache[e]=t),t},set(t){this[e].assign(Ji(t))}};Object.defineProperties(li.prototype,Ei);const Bi=new WeakMap,Fi=function(e,t=null){for(const r in e)e[r]=Ji(e[r],t);return e},Li=function(e,t=null){const r=e.length;for(let s=0;su?(o(`TSL: "${r}" parameter length exceeds limit.`,new Ds),t.slice(0,u)):t}return null===t?n=(...t)=>i(new e(...rn(d(t)))):null!==r?(r=Ji(r),n=(...s)=>i(new e(t,...rn(d(s)),r))):n=(...r)=>i(new e(t,...rn(d(r)))),n.setParameterLength=(...e)=>(1===e.length?a=u=e[0]:2===e.length&&([a,u]=e),n),n.setName=e=>(l=e,n),n},Di=function(e,...t){return new e(...rn(t))};class Ui extends li{constructor(e,t){super(),this.shaderNode=e,this.rawInputs=t,this.isShaderCallNodeInternal=!0}getNodeType(e){return this.shaderNode.nodeType||this.getOutputNode(e).getNodeType(e)}getElementType(e){return this.getOutputNode(e).getElementType(e)}getMemberType(e,t){return this.getOutputNode(e).getMemberType(e,t)}call(e){const{shaderNode:t,rawInputs:r}=this,s=e.getNodeProperties(t),i=e.getClosestSubBuild(t.subBuilds)||"",n=i||"default";if(s[n])return s[n];const a=e.subBuildFn,o=e.fnCall;e.subBuildFn=i,e.fnCall=this;let u=null;if(t.layout){let s=Bi.get(e.constructor);void 0===s&&(s=new WeakMap,Bi.set(e.constructor,s));let i=s.get(t);void 0===i&&(i=Ji(e.buildFunctionNode(t)),s.set(t,i)),e.addInclude(i);const n=r?function(e){let t;tn(e);t=e[0]&&(e[0].isNode||Object.getPrototypeOf(e[0])!==Object.prototype)?[...e]:e[0];return t}(r):null;u=Ji(i.call(n))}else{const s=new Proxy(e,{get:(e,t,r)=>{let s;return s=Symbol.iterator===t?function*(){yield}:Reflect.get(e,t,r),s}}),i=r?function(e){let t=0;return tn(e),new Proxy(e,{get:(r,s,i)=>{let n;if("length"===s)return n=e.length,n;if(Symbol.iterator===s)n=function*(){for(const t of e)yield Ji(t)};else{if(e.length>0)if(Object.getPrototypeOf(e[0])===Object.prototype){const r=e[0];n=void 0===r[s]?r[t++]:Reflect.get(r,s,i)}else e[0]instanceof li&&(n=void 0===e[s]?e[t++]:Reflect.get(e,s,i));else n=Reflect.get(r,s,i);n=Ji(n)}return n}})}(r):null,n=Array.isArray(r)?r.length>0:null!==r,a=t.jsFunc,o=n||a.length>1?a(i,s):a(s);u=Ji(o)}return e.subBuildFn=a,e.fnCall=o,t.once&&(s[n]=u),u}setupOutput(e){return e.addStack(),e.stack.outputNode=this.call(e),e.removeStack()}getOutputNode(e){const t=e.getNodeProperties(this),r=e.getSubBuildOutput(this);return t[r]=t[r]||this.setupOutput(e),t[r].subBuild=e.getClosestSubBuild(this),t[r]}build(e,t=null){let r=null;const s=e.getBuildStage(),i=e.getNodeProperties(this),n=e.getSubBuildOutput(this),a=this.getOutputNode(e),o=e.fnCall;if(e.fnCall=this,"setup"===s){const t=e.getSubBuildProperty("initialized",this);if(!0!==i[t]&&(i[t]=!0,i[n]=this.getOutputNode(e),i[n].build(e),this.shaderNode.subBuilds))for(const t of e.chaining){const r=e.getDataFromNode(t,"any");r.subBuilds=r.subBuilds||new Set;for(const e of this.shaderNode.subBuilds)r.subBuilds.add(e)}r=i[n]}else"analyze"===s?a.build(e,t):"generate"===s&&(r=a.build(e,t)||"");return e.fnCall=o,r}}class Ii extends li{constructor(e,t){super(t),this.jsFunc=e,this.layout=null,this.global=!0,this.once=!1}setLayout(e){return this.layout=e,this}getLayout(){return this.layout}call(e=null){return new Ui(this,e)}setup(){return this.call()}}const Oi=[!1,!0],Vi=[0,1,2,3],ki=[-1,-2],Gi=[.5,1.5,1/3,1e-6,1e6,Math.PI,2*Math.PI,1/Math.PI,2/Math.PI,1/(2*Math.PI),Math.PI/2],zi=new Map;for(const e of Oi)zi.set(e,new Ti(e));const $i=new Map;for(const e of Vi)$i.set(e,new Ti(e,"uint"));const Wi=new Map([...$i].map(e=>new Ti(e.value,"int")));for(const e of ki)Wi.set(e,new Ti(e,"int"));const Hi=new Map([...Wi].map(e=>new Ti(e.value)));for(const e of Gi)Hi.set(e,new Ti(e));for(const e of Gi)Hi.set(-e,new Ti(-e));const qi={bool:zi,uint:$i,ints:Wi,float:Hi},ji=new Map([...zi,...Hi]),Xi=(e,t)=>ji.has(e)?ji.get(e):!0===e.isNode?e:new Ti(e,t),Ki=function(e,t=null){return(...r)=>{for(const t of r)if(void 0===t)return o(`TSL: Invalid parameter for the type "${e}".`,new Ds),new Ti(0,e);if((0===r.length||!["bool","float","int","uint"].includes(e)&&r.every(e=>{const t=typeof e;return"object"!==t&&"function"!==t}))&&(r=[Xs(e,...r)]),1===r.length&&null!==t&&t.has(r[0]))return en(t.get(r[0]));if(1===r.length){const t=Xi(r[0],e);return t.nodeType===e?en(t):en(new ci(t,e))}const s=r.map(e=>Xi(e));return en(new pi(s,e))}},Yi=e=>"object"==typeof e&&null!==e?e.value:e,Qi=e=>null!=e?e.nodeType||e.convertTo||("string"==typeof e?e:null):null;function Zi(e,t){return new Ii(e,t)}const Ji=(e,t=null)=>function(e,t=null){const r=js(e);return"node"===r?e:null===t&&("float"===r||"boolean"===r)||r&&"shader"!==r&&"string"!==r?Ji(Xi(e,t)):"shader"===r?e.isFn?e:ln(e):e}(e,t),en=(e,t=null)=>Ji(e,t).toVarIntent(),tn=(e,t=null)=>new Fi(e,t),rn=(e,t=null)=>new Li(e,t),sn=(e,t=null,r=null,s=null)=>new Pi(e,t,r,s),nn=(e,...t)=>new Di(e,...t),an=(e,t=null,r=null,s={})=>new Pi(e,t,r,{...s,intent:!0});let on=0;class un extends li{constructor(e,t=null){super();let r=null;null!==t&&("object"==typeof t?r=t.return:("string"==typeof t?r=t:o("TSL: Invalid layout type.",new Ds),t=null)),this.shaderNode=new Zi(e,r),null!==t&&this.setLayout(t),this.isFn=!0}setLayout(e){const t=this.shaderNode.nodeType;if("object"!=typeof e.inputs){const r={name:"fn"+on++,type:t,inputs:[]};for(const t in e)"return"!==t&&r.inputs.push({name:t,type:e[t]});e=r}return this.shaderNode.setLayout(e),this}getNodeType(e){return this.shaderNode.getNodeType(e)||"float"}call(...e){const t=this.shaderNode.call(e);return"void"===this.shaderNode.nodeType&&t.toStack(),t.toVarIntent()}once(e=null){return this.shaderNode.once=!0,this.shaderNode.subBuilds=e,this}generate(e){const t=this.getNodeType(e);return o('TSL: "Fn()" was declared but not invoked. Try calling it like "Fn()( ...params )".',this.stackTrace),e.generateConst(t)}}function ln(e,t=null){const r=new un(e,t);return new Proxy(()=>{},{apply:(e,t,s)=>r.call(...s),get:(e,t,s)=>Reflect.get(r,t,s),set:(e,t,s,i)=>Reflect.set(r,t,s,i)})}const dn=e=>{vi=e},cn=()=>vi,hn=(...e)=>vi.If(...e);function pn(e){return vi&&vi.addToStack(e),e}Si("toStack",pn);const gn=new Ki("color"),mn=new Ki("float",qi.float),fn=new Ki("int",qi.ints),yn=new Ki("uint",qi.uint),bn=new Ki("bool",qi.bool),xn=new Ki("vec2"),Tn=new Ki("ivec2"),_n=new Ki("uvec2"),vn=new Ki("bvec2"),Nn=new Ki("vec3"),Sn=new Ki("ivec3"),Rn=new Ki("uvec3"),En=new Ki("bvec3"),An=new Ki("vec4"),wn=new Ki("ivec4"),Cn=new Ki("uvec4"),Mn=new Ki("bvec4"),Bn=new Ki("mat2"),Fn=new Ki("mat3"),Ln=new Ki("mat4");Si("toColor",gn),Si("toFloat",mn),Si("toInt",fn),Si("toUint",yn),Si("toBool",bn),Si("toVec2",xn),Si("toIVec2",Tn),Si("toUVec2",_n),Si("toBVec2",vn),Si("toVec3",Nn),Si("toIVec3",Sn),Si("toUVec3",Rn),Si("toBVec3",En),Si("toVec4",An),Si("toIVec4",wn),Si("toUVec4",Cn),Si("toBVec4",Mn),Si("toMat2",Bn),Si("toMat3",Fn),Si("toMat4",Ln);const Pn=sn(di).setParameterLength(2),Dn=(e,t)=>Ji(new ci(Ji(e),t));Si("element",Pn),Si("convert",Dn);Si("append",e=>(d("TSL: .append() has been renamed to .toStack().",new Ds),pn(e)));class Un extends li{static get type(){return"PropertyNode"}constructor(e,t=null,r=!1){super(e),this.name=t,this.varying=r,this.isPropertyNode=!0,this.global=!0}customCacheKey(){return Is(this.type+":"+(this.name||"")+":"+(this.varying?"1":"0"))}getHash(e){return this.name||super.getHash(e)}generate(e){let t;return!0===this.varying?(t=e.getVaryingFromNode(this,this.name),t.needsInterpolation=!0):t=e.getVarFromNode(this,this.name),e.getPropertyName(t)}}const In=(e,t)=>new Un(e,t),On=(e,t)=>new Un(e,t,!0),Vn=nn(Un,"vec4","DiffuseColor"),kn=nn(Un,"vec3","DiffuseContribution"),Gn=nn(Un,"vec3","EmissiveColor"),zn=nn(Un,"float","Roughness"),$n=nn(Un,"float","Metalness"),Wn=nn(Un,"float","Clearcoat"),Hn=nn(Un,"float","ClearcoatRoughness"),qn=nn(Un,"vec3","Sheen"),jn=nn(Un,"float","SheenRoughness"),Xn=nn(Un,"float","Iridescence"),Kn=nn(Un,"float","IridescenceIOR"),Yn=nn(Un,"float","IridescenceThickness"),Qn=nn(Un,"float","AlphaT"),Zn=nn(Un,"float","Anisotropy"),Jn=nn(Un,"vec3","AnisotropyT"),ea=nn(Un,"vec3","AnisotropyB"),ta=nn(Un,"color","SpecularColor"),ra=nn(Un,"color","SpecularColorBlended"),sa=nn(Un,"float","SpecularF90"),ia=nn(Un,"float","Shininess"),na=nn(Un,"vec4","Output"),aa=nn(Un,"float","dashSize"),oa=nn(Un,"float","gapSize"),ua=nn(Un,"float","pointWidth"),la=nn(Un,"float","IOR"),da=nn(Un,"float","Transmission"),ca=nn(Un,"float","Thickness"),ha=nn(Un,"float","AttenuationDistance"),pa=nn(Un,"color","AttenuationColor"),ga=nn(Un,"float","Dispersion");class ma extends li{static get type(){return"UniformGroupNode"}constructor(e,t=!1,r=1){super("string"),this.name=e,this.shared=t,this.order=r,this.isUniformGroup=!0}serialize(e){super.serialize(e),e.name=this.name,e.version=this.version,e.shared=this.shared}deserialize(e){super.deserialize(e),this.name=e.name,this.version=e.version,this.shared=e.shared}}const fa=e=>new ma(e),ya=(e,t=0)=>new ma(e,!0,t),ba=ya("frame"),xa=ya("render"),Ta=fa("object");class _a extends bi{static get type(){return"UniformNode"}constructor(e,t=null){super(e,t),this.isUniformNode=!0,this.name="",this.groupNode=Ta}setName(e){return this.name=e,this}label(e){return d('TSL: "label()" has been deprecated. Use "setName()" instead.',new Ds),this.setName(e)}setGroup(e){return this.groupNode=e,this}getGroup(){return this.groupNode}getUniformHash(e){return this.getHash(e)}onUpdate(e,t){return e=e.bind(this),super.onUpdate(t=>{const r=e(t,this);void 0!==r&&(this.value=r)},t)}getInputType(e){let t=super.getInputType(e);return"bool"===t&&(t="uint"),t}generate(e,t){const r=this.getNodeType(e),s=this.getUniformHash(e);let i=e.getNodeFromHash(s);void 0===i&&(e.setHashNode(this,s),i=this);const n=i.getInputType(e),a=e.getUniformFromNode(i,n,e.shaderStage,this.name||e.context.nodeName),o=e.getPropertyName(a);void 0!==e.context.nodeName&&delete e.context.nodeName;let u=o;if("bool"===r){const t=e.getDataFromNode(this);let s=t.propertyName;if(void 0===s){const i=e.getVarFromNode(this,null,"bool");s=e.getPropertyName(i),t.propertyName=s,u=e.format(o,n,r),e.addLineFlowCode(`${s} = ${u}`,this)}u=s}return e.format(u,r,t)}}const va=(e,t)=>{const r=Qi(t||e);if(r===e&&(e=Xs(r)),e&&!0===e.isNode){let t=e.value;e.traverse(e=>{!0===e.isConstNode&&(t=e.value)}),e=t}return new _a(e,r)};class Na extends hi{static get type(){return"ArrayNode"}constructor(e,t,r=null){super(e),this.count=t,this.values=r,this.isArrayNode=!0}getArrayCount(){return this.count}getNodeType(e){return null===this.nodeType?this.values[0].getNodeType(e):this.nodeType}getElementType(e){return this.getNodeType(e)}getMemberType(e,t){return null===this.nodeType?this.values[0].getMemberType(e,t):super.getMemberType(e,t)}generate(e){const t=this.getNodeType(e);return e.generateArray(t,this.count,this.values)}}const Sa=(...e)=>{let t;if(1===e.length){const r=e[0];t=new Na(null,r.length,r)}else{const r=e[0],s=e[1];t=new Na(r,s)}return Ji(t)};Si("toArray",(e,t)=>Sa(Array(t).fill(e)));class Ra extends hi{static get type(){return"AssignNode"}constructor(e,t){super(),this.targetNode=e,this.sourceNode=t,this.isAssignNode=!0}hasDependencies(){return!1}getNodeType(e,t){return"void"!==t?this.targetNode.getNodeType(e):"void"}needsSplitAssign(e){const{targetNode:t}=this;if(!1===e.isAvailable("swizzleAssign")&&t.isSplitNode&&t.components.length>1){const r=e.getTypeLength(t.node.getNodeType(e));return ai.join("").slice(0,r)!==t.components}return!1}setup(e){const{targetNode:t,sourceNode:r}=this,s=t.getScope();e.getDataFromNode(s).assign=!0;const i=e.getNodeProperties(this);i.sourceNode=r,i.targetNode=t.context({assign:!0})}generate(e,t){const{targetNode:r,sourceNode:s}=e.getNodeProperties(this),i=this.needsSplitAssign(e),n=r.build(e),a=r.getNodeType(e),o=s.build(e,a),u=s.getNodeType(e),l=e.getDataFromNode(this);let d;if(!0===l.initialized)"void"!==t&&(d=n);else if(i){const s=e.getVarFromNode(this,null,a),i=e.getPropertyName(s);e.addLineFlowCode(`${i} = ${o}`,this);const u=r.node,l=u.node.context({assign:!0}).build(e);for(let t=0;t{const s=r.type;let i;return i="pointer"===s?"&"+t.build(e):t.build(e,s),i};if(Array.isArray(i)){if(i.length>s.length)o("TSL: The number of provided parameters exceeds the expected number of inputs in 'Fn()'."),i.length=s.length;else if(i.length(t=t.length>1||t[0]&&!0===t[0].isNode?rn(t):tn(t[0]),new Aa(Ji(e),t));Si("call",wa);const Ca={"==":"equal","!=":"notEqual","<":"lessThan",">":"greaterThan","<=":"lessThanEqual",">=":"greaterThanEqual","%":"mod"};class Ma extends hi{static get type(){return"OperatorNode"}constructor(e,t,r,...s){if(super(),s.length>0){let i=new Ma(e,t,r);for(let t=0;t>"===r||"<<"===r)return e.getIntegerType(n);if("!"===r||"&&"===r||"||"===r||"^^"===r)return"bool";if("=="===r||"!="===r||"<"===r||">"===r||"<="===r||">="===r){const t=Math.max(e.getTypeLength(n),e.getTypeLength(a));return t>1?`bvec${t}`:"bool"}if(e.isMatrix(n)){if("float"===a)return n;if(e.isVector(a))return e.getVectorFromMatrix(n);if(e.isMatrix(a))return n}else if(e.isMatrix(a)){if("float"===n)return a;if(e.isVector(n))return e.getVectorFromMatrix(a)}return e.getTypeLength(a)>e.getTypeLength(n)?a:n}generate(e,t){const r=this.op,{aNode:s,bNode:i}=this,n=this.getNodeType(e,t);let a=null,o=null;"void"!==n?(a=s.getNodeType(e),o=i?i.getNodeType(e):null,"<"===r||">"===r||"<="===r||">="===r||"=="===r||"!="===r?e.isVector(a)?o=a:e.isVector(o)?a=o:a!==o&&(a=o="float"):">>"===r||"<<"===r?(a=n,o=e.changeComponentType(o,"uint")):"%"===r?(a=n,o=e.isInteger(a)&&e.isInteger(o)?o:a):e.isMatrix(a)?"float"===o?o="float":e.isVector(o)?o=e.getVectorFromMatrix(a):e.isMatrix(o)||(a=o=n):a=e.isMatrix(o)?"float"===a?"float":e.isVector(a)?e.getVectorFromMatrix(o):o=n:o=n):a=o=n;const u=s.build(e,a),l=i?i.build(e,o):null,d=e.getFunctionOperator(r);if("void"!==t){const s=e.renderer.coordinateSystem===c;if("=="===r||"!="===r||"<"===r||">"===r||"<="===r||">="===r)return s&&e.isVector(a)?e.format(`${this.getOperatorMethod(e,t)}( ${u}, ${l} )`,n,t):e.format(`( ${u} ${r} ${l} )`,n,t);if("%"===r)return e.isInteger(o)?e.format(`( ${u} % ${l} )`,n,t):e.format(`${this.getOperatorMethod(e,n)}( ${u}, ${l} )`,n,t);if("!"===r||"~"===r)return e.format(`(${r}${u})`,a,t);if(d)return e.format(`${d}( ${u}, ${l} )`,n,t);if(e.isMatrix(a)&&"float"===o)return e.format(`( ${l} ${r} ${u} )`,n,t);if("float"===a&&e.isMatrix(o))return e.format(`${u} ${r} ${l}`,n,t);{let i=`( ${u} ${r} ${l} )`;return!s&&"bool"===n&&e.isVector(a)&&e.isVector(o)&&(i=`all${i}`),e.format(i,n,t)}}if("void"!==a)return d?e.format(`${d}( ${u}, ${l} )`,n,t):e.isMatrix(a)&&"float"===o?e.format(`${l} ${r} ${u}`,n,t):e.format(`${u} ${r} ${l}`,n,t)}serialize(e){super.serialize(e),e.op=this.op}deserialize(e){super.deserialize(e),this.op=e.op}}const Ba=an(Ma,"+").setParameterLength(2,1/0).setName("add"),Fa=an(Ma,"-").setParameterLength(2,1/0).setName("sub"),La=an(Ma,"*").setParameterLength(2,1/0).setName("mul"),Pa=an(Ma,"/").setParameterLength(2,1/0).setName("div"),Da=an(Ma,"%").setParameterLength(2).setName("mod"),Ua=an(Ma,"==").setParameterLength(2).setName("equal"),Ia=an(Ma,"!=").setParameterLength(2).setName("notEqual"),Oa=an(Ma,"<").setParameterLength(2).setName("lessThan"),Va=an(Ma,">").setParameterLength(2).setName("greaterThan"),ka=an(Ma,"<=").setParameterLength(2).setName("lessThanEqual"),Ga=an(Ma,">=").setParameterLength(2).setName("greaterThanEqual"),za=an(Ma,"&&").setParameterLength(2,1/0).setName("and"),$a=an(Ma,"||").setParameterLength(2,1/0).setName("or"),Wa=an(Ma,"!").setParameterLength(1).setName("not"),Ha=an(Ma,"^^").setParameterLength(2).setName("xor"),qa=an(Ma,"&").setParameterLength(2).setName("bitAnd"),ja=an(Ma,"~").setParameterLength(1).setName("bitNot"),Xa=an(Ma,"|").setParameterLength(2).setName("bitOr"),Ka=an(Ma,"^").setParameterLength(2).setName("bitXor"),Ya=an(Ma,"<<").setParameterLength(2).setName("shiftLeft"),Qa=an(Ma,">>").setParameterLength(2).setName("shiftRight"),Za=ln(([e])=>(e.addAssign(1),e)),Ja=ln(([e])=>(e.subAssign(1),e)),eo=ln(([e])=>{const t=fn(e).toConst();return e.addAssign(1),t}),to=ln(([e])=>{const t=fn(e).toConst();return e.subAssign(1),t});Si("add",Ba),Si("sub",Fa),Si("mul",La),Si("div",Pa),Si("mod",Da),Si("equal",Ua),Si("notEqual",Ia),Si("lessThan",Oa),Si("greaterThan",Va),Si("lessThanEqual",ka),Si("greaterThanEqual",Ga),Si("and",za),Si("or",$a),Si("not",Wa),Si("xor",Ha),Si("bitAnd",qa),Si("bitNot",ja),Si("bitOr",Xa),Si("bitXor",Ka),Si("shiftLeft",Ya),Si("shiftRight",Qa),Si("incrementBefore",Za),Si("decrementBefore",Ja),Si("increment",eo),Si("decrement",to);const ro=(e,t)=>(d('TSL: "modInt()" is deprecated. Use "mod( int( ... ) )" instead.',new Ds),Da(fn(e),fn(t)));Si("modInt",ro);class so extends hi{static get type(){return"MathNode"}constructor(e,t,r=null,s=null){if(super(),(e===so.MAX||e===so.MIN)&&arguments.length>3){let i=new so(e,t,r);for(let t=2;tn&&i>a?t:n>a?r:a>i?s:t}getNodeType(e){const t=this.method;return t===so.LENGTH||t===so.DISTANCE||t===so.DOT?"float":t===so.CROSS?"vec3":t===so.ALL||t===so.ANY?"bool":t===so.EQUALS?e.changeComponentType(this.aNode.getNodeType(e),"bool"):this.getInputType(e)}setup(e){const{aNode:t,bNode:r,method:s}=this;let i=null;if(s===so.ONE_MINUS)i=Fa(1,t);else if(s===so.RECIPROCAL)i=Pa(1,t);else if(s===so.DIFFERENCE)i=Bo(Fa(t,r));else if(s===so.TRANSFORM_DIRECTION){let s=t,n=r;e.isMatrix(s.getNodeType(e))?n=An(Nn(n),0):s=An(Nn(s),0);const a=La(s,n).xyz;i=No(a)}return null!==i?i:super.setup(e)}generate(e,t){if(e.getNodeProperties(this).outputNode)return super.generate(e,t);let r=this.method;const s=this.getNodeType(e),i=this.getInputType(e),n=this.aNode,a=this.bNode,o=this.cNode,u=e.renderer.coordinateSystem;if(r===so.NEGATE)return e.format("( - "+n.build(e,i)+" )",s,t);{const l=[];return r===so.CROSS?l.push(n.build(e,s),a.build(e,s)):u===c&&r===so.STEP?l.push(n.build(e,1===e.getTypeLength(n.getNodeType(e))?"float":i),a.build(e,i)):u!==c||r!==so.MIN&&r!==so.MAX?r===so.REFRACT?l.push(n.build(e,i),a.build(e,i),o.build(e,"float")):r===so.MIX?l.push(n.build(e,i),a.build(e,i),o.build(e,1===e.getTypeLength(o.getNodeType(e))?"float":i)):(u===h&&r===so.ATAN&&null!==a&&(r="atan2"),"fragment"===e.shaderStage||r!==so.DFDX&&r!==so.DFDY||(d(`TSL: '${r}' is not supported in the ${e.shaderStage} stage.`,this.stackTrace),r="/*"+r+"*/"),l.push(n.build(e,i)),null!==a&&l.push(a.build(e,i)),null!==o&&l.push(o.build(e,i))):l.push(n.build(e,i),a.build(e,1===e.getTypeLength(a.getNodeType(e))?"float":i)),e.format(`${e.getMethod(r,s)}( ${l.join(", ")} )`,s,t)}}serialize(e){super.serialize(e),e.method=this.method}deserialize(e){super.deserialize(e),this.method=e.method}}so.ALL="all",so.ANY="any",so.RADIANS="radians",so.DEGREES="degrees",so.EXP="exp",so.EXP2="exp2",so.LOG="log",so.LOG2="log2",so.SQRT="sqrt",so.INVERSE_SQRT="inversesqrt",so.FLOOR="floor",so.CEIL="ceil",so.NORMALIZE="normalize",so.FRACT="fract",so.SIN="sin",so.COS="cos",so.TAN="tan",so.ASIN="asin",so.ACOS="acos",so.ATAN="atan",so.ABS="abs",so.SIGN="sign",so.LENGTH="length",so.NEGATE="negate",so.ONE_MINUS="oneMinus",so.DFDX="dFdx",so.DFDY="dFdy",so.ROUND="round",so.RECIPROCAL="reciprocal",so.TRUNC="trunc",so.FWIDTH="fwidth",so.TRANSPOSE="transpose",so.DETERMINANT="determinant",so.INVERSE="inverse",so.EQUALS="equals",so.MIN="min",so.MAX="max",so.STEP="step",so.REFLECT="reflect",so.DISTANCE="distance",so.DIFFERENCE="difference",so.DOT="dot",so.CROSS="cross",so.POW="pow",so.TRANSFORM_DIRECTION="transformDirection",so.MIX="mix",so.CLAMP="clamp",so.REFRACT="refract",so.SMOOTHSTEP="smoothstep",so.FACEFORWARD="faceforward";const io=mn(1e-6),no=mn(1e6),ao=mn(Math.PI),oo=mn(2*Math.PI),uo=mn(2*Math.PI),lo=mn(.5*Math.PI),co=an(so,so.ALL).setParameterLength(1),ho=an(so,so.ANY).setParameterLength(1),po=an(so,so.RADIANS).setParameterLength(1),go=an(so,so.DEGREES).setParameterLength(1),mo=an(so,so.EXP).setParameterLength(1),fo=an(so,so.EXP2).setParameterLength(1),yo=an(so,so.LOG).setParameterLength(1),bo=an(so,so.LOG2).setParameterLength(1),xo=an(so,so.SQRT).setParameterLength(1),To=an(so,so.INVERSE_SQRT).setParameterLength(1),_o=an(so,so.FLOOR).setParameterLength(1),vo=an(so,so.CEIL).setParameterLength(1),No=an(so,so.NORMALIZE).setParameterLength(1),So=an(so,so.FRACT).setParameterLength(1),Ro=an(so,so.SIN).setParameterLength(1),Eo=an(so,so.COS).setParameterLength(1),Ao=an(so,so.TAN).setParameterLength(1),wo=an(so,so.ASIN).setParameterLength(1),Co=an(so,so.ACOS).setParameterLength(1),Mo=an(so,so.ATAN).setParameterLength(1,2),Bo=an(so,so.ABS).setParameterLength(1),Fo=an(so,so.SIGN).setParameterLength(1),Lo=an(so,so.LENGTH).setParameterLength(1),Po=an(so,so.NEGATE).setParameterLength(1),Do=an(so,so.ONE_MINUS).setParameterLength(1),Uo=an(so,so.DFDX).setParameterLength(1),Io=an(so,so.DFDY).setParameterLength(1),Oo=an(so,so.ROUND).setParameterLength(1),Vo=an(so,so.RECIPROCAL).setParameterLength(1),ko=an(so,so.TRUNC).setParameterLength(1),Go=an(so,so.FWIDTH).setParameterLength(1),zo=an(so,so.TRANSPOSE).setParameterLength(1),$o=an(so,so.DETERMINANT).setParameterLength(1),Wo=an(so,so.INVERSE).setParameterLength(1),Ho=an(so,so.MIN).setParameterLength(2,1/0),qo=an(so,so.MAX).setParameterLength(2,1/0),jo=an(so,so.STEP).setParameterLength(2),Xo=an(so,so.REFLECT).setParameterLength(2),Ko=an(so,so.DISTANCE).setParameterLength(2),Yo=an(so,so.DIFFERENCE).setParameterLength(2),Qo=an(so,so.DOT).setParameterLength(2),Zo=an(so,so.CROSS).setParameterLength(2),Jo=an(so,so.POW).setParameterLength(2),eu=e=>La(e,e),tu=e=>La(e,e,e),ru=e=>La(e,e,e,e),su=an(so,so.TRANSFORM_DIRECTION).setParameterLength(2),iu=e=>La(Fo(e),Jo(Bo(e),1/3)),nu=e=>Qo(e,e),au=an(so,so.MIX).setParameterLength(3),ou=(e,t=0,r=1)=>Ji(new so(so.CLAMP,Ji(e),Ji(t),Ji(r))),uu=e=>ou(e),lu=an(so,so.REFRACT).setParameterLength(3),du=an(so,so.SMOOTHSTEP).setParameterLength(3),cu=an(so,so.FACEFORWARD).setParameterLength(3),hu=ln(([e])=>{const t=Qo(e.xy,xn(12.9898,78.233)),r=Da(t,ao);return So(Ro(r).mul(43758.5453))}),pu=(e,t,r)=>au(t,r,e),gu=(e,t,r)=>du(t,r,e),mu=(e,t)=>jo(t,e),fu=cu,yu=To;Si("all",co),Si("any",ho),Si("radians",po),Si("degrees",go),Si("exp",mo),Si("exp2",fo),Si("log",yo),Si("log2",bo),Si("sqrt",xo),Si("inverseSqrt",To),Si("floor",_o),Si("ceil",vo),Si("normalize",No),Si("fract",So),Si("sin",Ro),Si("cos",Eo),Si("tan",Ao),Si("asin",wo),Si("acos",Co),Si("atan",Mo),Si("abs",Bo),Si("sign",Fo),Si("length",Lo),Si("lengthSq",nu),Si("negate",Po),Si("oneMinus",Do),Si("dFdx",Uo),Si("dFdy",Io),Si("round",Oo),Si("reciprocal",Vo),Si("trunc",ko),Si("fwidth",Go),Si("min",Ho),Si("max",qo),Si("step",mu),Si("reflect",Xo),Si("distance",Ko),Si("dot",Qo),Si("cross",Zo),Si("pow",Jo),Si("pow2",eu),Si("pow3",tu),Si("pow4",ru),Si("transformDirection",su),Si("mix",pu),Si("clamp",ou),Si("refract",lu),Si("smoothstep",gu),Si("faceForward",cu),Si("difference",Yo),Si("saturate",uu),Si("cbrt",iu),Si("transpose",zo),Si("determinant",$o),Si("inverse",Wo),Si("rand",hu);class bu extends li{static get type(){return"ConditionalNode"}constructor(e,t,r=null){super(),this.condNode=e,this.ifNode=t,this.elseNode=r}getNodeType(e){const{ifNode:t,elseNode:r}=e.getNodeProperties(this);if(void 0===t)return e.flowBuildStage(this,"setup"),this.getNodeType(e);const s=t.getNodeType(e);if(null!==r){const t=r.getNodeType(e);if(e.getTypeLength(t)>e.getTypeLength(s))return t}return s}setup(e){const t=this.condNode,r=this.ifNode.isolate(),s=this.elseNode?this.elseNode.isolate():null,i=e.context.nodeBlock;e.getDataFromNode(r).parentNodeBlock=i,null!==s&&(e.getDataFromNode(s).parentNodeBlock=i);const n=e.context.uniformFlow,a=e.getNodeProperties(this);a.condNode=t,a.ifNode=n?r:r.context({nodeBlock:r}),a.elseNode=s?n?s:s.context({nodeBlock:s}):null}generate(e,t){const r=this.getNodeType(e),s=e.getDataFromNode(this);if(void 0!==s.nodeProperty)return s.nodeProperty;const{condNode:i,ifNode:n,elseNode:a}=e.getNodeProperties(this),o=e.currentFunctionNode,u="void"!==t,l=u?In(r).build(e):"";s.nodeProperty=l;const c=i.build(e,"bool");if(e.context.uniformFlow&&null!==a){const s=n.build(e,r),i=a.build(e,r),o=e.getTernary(c,s,i);return e.format(o,r,t)}e.addFlowCode(`\n${e.tab}if ( ${c} ) {\n\n`).addFlowTab();let h=n.build(e,r);if(h&&(u?h=l+" = "+h+";":(h="return "+h+";",null===o&&(d("TSL: Return statement used in an inline 'Fn()'. Define a layout struct to allow return values.",this.stackTrace),h="// "+h))),e.removeFlowTab().addFlowCode(e.tab+"\t"+h+"\n\n"+e.tab+"}"),null!==a){e.addFlowCode(" else {\n\n").addFlowTab();let t=a.build(e,r);t&&(u?t=l+" = "+t+";":(t="return "+t+";",null===o&&(d("TSL: Return statement used in an inline 'Fn()'. Define a layout struct to allow return values.",this.stackTrace),t="// "+t))),e.removeFlowTab().addFlowCode(e.tab+"\t"+t+"\n\n"+e.tab+"}\n\n")}else e.addFlowCode("\n\n");return e.format(l,r,t)}}const xu=sn(bu).setParameterLength(2,3);Si("select",xu);class Tu extends li{static get type(){return"ContextNode"}constructor(e=null,t={}){super(),this.isContextNode=!0,this.node=e,this.value=t}getScope(){return this.node.getScope()}getNodeType(e){return this.node.getNodeType(e)}getFlowContextData(){const e=[];return this.traverse(t=>{!0===t.isContextNode&&e.push(t.value)}),Object.assign({},...e)}getMemberType(e,t){return this.node.getMemberType(e,t)}analyze(e){const t=e.addContext(this.value);this.node.build(e),e.setContext(t)}setup(e){const t=e.addContext(this.value);this.node.build(e),e.setContext(t)}generate(e,t){const r=e.addContext(this.value),s=this.node.build(e,t);return e.setContext(r),s}}const _u=(e=null,t={})=>{let r=e;return null!==r&&!0===r.isNode||(t=r||t,r=null),new Tu(r,t)},vu=e=>_u(e,{uniformFlow:!0}),Nu=(e,t)=>_u(e,{nodeName:t});function Su(e,t,r=null){return _u(r,{getShadow:({light:r,shadowColorNode:s})=>t===r?s.mul(e):s})}function Ru(e,t=null){return _u(t,{getAO:(t,{material:r})=>!0===r.transparent?t:null!==t?t.mul(e):e})}function Eu(e,t){return d('TSL: "label()" has been deprecated. Use "setName()" instead.'),Nu(e,t)}Si("context",_u),Si("label",Eu),Si("uniformFlow",vu),Si("setName",Nu),Si("builtinShadowContext",(e,t,r)=>Su(t,r,e)),Si("builtinAOContext",(e,t)=>Ru(t,e));class Au extends li{static get type(){return"VarNode"}constructor(e,t=null,r=!1){super(),this.node=e,this.name=t,this.global=!0,this.isVarNode=!0,this.readOnly=r,this.parents=!0,this.intent=!1}setIntent(e){return this.intent=e,this}isIntent(e){return!0!==e.getDataFromNode(this).forceDeclaration&&this.intent}getIntent(){return this.intent}getMemberType(e,t){return this.node.getMemberType(e,t)}getElementType(e){return this.node.getElementType(e)}getNodeType(e){return this.node.getNodeType(e)}getArrayCount(e){return this.node.getArrayCount(e)}isAssign(e){return e.getDataFromNode(this).assign}build(...e){const t=e[0];if(!1===this._hasStack(t)&&"setup"===t.buildStage&&(t.context.nodeLoop||t.context.nodeBlock)){let e=!1;if(this.node.isShaderCallNodeInternal&&null===this.node.shaderNode.getLayout()&&t.fnCall&&t.fnCall.shaderNode){if(t.getDataFromNode(this.node.shaderNode).hasLoop){t.getDataFromNode(this).forceDeclaration=!0,e=!0}}const r=t.getBaseStack();e?r.addToStackBefore(this):r.addToStack(this)}return this.isIntent(t)&&!0!==this.isAssign(t)?this.node.build(...e):super.build(...e)}generate(e){const{node:t,name:r,readOnly:s}=this,{renderer:i}=e,n=!0===i.backend.isWebGPUBackend;let a=!1,u=!1;s&&(a=e.isDeterministic(t),u=n?s:a);const l=this.getNodeType(e);if("void"==l){!0!==this.isIntent(e)&&o('TSL: ".toVar()" can not be used with void type.',this.stackTrace);return t.build(e)}const d=e.getVectorType(l),c=t.build(e,d),h=e.getVarFromNode(this,r,d,void 0,u),p=e.getPropertyName(h);let g=p;if(u)if(n)g=a?`const ${p}`:`let ${p}`;else{const r=t.getArrayCount(e);g=`const ${e.getVar(h.type,p,r)}`}return e.addLineFlowCode(`${g} = ${c}`,this),p}_hasStack(e){return void 0!==e.getDataFromNode(this).stack}}const wu=sn(Au),Cu=(e,t=null)=>wu(e,t).toStack(),Mu=(e,t=null)=>wu(e,t,!0).toStack(),Bu=e=>wu(e).setIntent(!0).toStack();Si("toVar",Cu),Si("toConst",Mu),Si("toVarIntent",Bu);class Fu extends li{static get type(){return"SubBuild"}constructor(e,t,r=null){super(r),this.node=e,this.name=t,this.isSubBuildNode=!0}getNodeType(e){if(null!==this.nodeType)return this.nodeType;e.addSubBuild(this.name);const t=this.node.getNodeType(e);return e.removeSubBuild(),t}build(e,...t){e.addSubBuild(this.name);const r=this.node.build(e,...t);return e.removeSubBuild(),r}}const Lu=(e,t,r=null)=>Ji(new Fu(Ji(e),t,r));class Pu extends li{static get type(){return"VaryingNode"}constructor(e,t=null){super(),this.node=Lu(e,"VERTEX"),this.name=t,this.isVaryingNode=!0,this.interpolationType=null,this.interpolationSampling=null,this.global=!0}setInterpolation(e,t=null){return this.interpolationType=e,this.interpolationSampling=t,this}getHash(e){return this.name||super.getHash(e)}getNodeType(e){return this.node.getNodeType(e)}setupVarying(e){const t=e.getNodeProperties(this);let r=t.varying;if(void 0===r){const s=this.name,i=this.getNodeType(e),n=this.interpolationType,a=this.interpolationSampling;t.varying=r=e.getVaryingFromNode(this,s,i,n,a),t.node=Lu(this.node,"VERTEX")}return r.needsInterpolation||(r.needsInterpolation="fragment"===e.shaderStage),r}setup(e){this.setupVarying(e),e.flowNodeFromShaderStage(Js.VERTEX,this.node)}analyze(e){this.setupVarying(e),e.flowNodeFromShaderStage(Js.VERTEX,this.node)}generate(e){const t=e.getSubBuildProperty("property",e.currentStack),r=e.getNodeProperties(this),s=this.setupVarying(e);if(void 0===r[t]){const i=this.getNodeType(e),n=e.getPropertyName(s,Js.VERTEX);e.flowNodeFromShaderStage(Js.VERTEX,r.node,i,n),r[t]=n}return e.getPropertyName(s)}}const Du=sn(Pu).setParameterLength(1,2),Uu=e=>Du(e);Si("toVarying",Du),Si("toVertexStage",Uu);const Iu=ln(([e])=>{const t=e.mul(.9478672986).add(.0521327014).pow(2.4),r=e.mul(.0773993808),s=e.lessThanEqual(.04045);return au(t,r,s)}).setLayout({name:"sRGBTransferEOTF",type:"vec3",inputs:[{name:"color",type:"vec3"}]}),Ou=ln(([e])=>{const t=e.pow(.41666).mul(1.055).sub(.055),r=e.mul(12.92),s=e.lessThanEqual(.0031308);return au(t,r,s)}).setLayout({name:"sRGBTransferOETF",type:"vec3",inputs:[{name:"color",type:"vec3"}]}),Vu="WorkingColorSpace";class ku extends hi{static get type(){return"ColorSpaceNode"}constructor(e,t,r){super("vec4"),this.colorNode=e,this.source=t,this.target=r}resolveColorSpace(e,t){return t===Vu?p.workingColorSpace:"OutputColorSpace"===t?e.context.outputColorSpace||e.renderer.outputColorSpace:t}setup(e){const{colorNode:t}=this,r=this.resolveColorSpace(e,this.source),s=this.resolveColorSpace(e,this.target);let i=t;return!1!==p.enabled&&r!==s&&r&&s?(p.getTransfer(r)===g&&(i=An(Iu(i.rgb),i.a)),p.getPrimaries(r)!==p.getPrimaries(s)&&(i=An(Fn(p._getMatrix(new n,r,s)).mul(i.rgb),i.a)),p.getTransfer(s)===g&&(i=An(Ou(i.rgb),i.a)),i):i}}const Gu=(e,t)=>Ji(new ku(Ji(e),Vu,t)),zu=(e,t)=>Ji(new ku(Ji(e),t,Vu));Si("workingToColorSpace",Gu),Si("colorSpaceToWorking",zu);let $u=class extends di{static get type(){return"ReferenceElementNode"}constructor(e,t){super(e,t),this.referenceNode=e,this.isReferenceElementNode=!0}getNodeType(){return this.referenceNode.uniformType}generate(e){const t=super.generate(e),r=this.referenceNode.getNodeType(),s=this.getNodeType();return e.format(t,r,s)}};class Wu extends li{static get type(){return"ReferenceBaseNode"}constructor(e,t,r=null,s=null){super(),this.property=e,this.uniformType=t,this.object=r,this.count=s,this.properties=e.split("."),this.reference=r,this.node=null,this.group=null,this.updateType=ei.OBJECT}setGroup(e){return this.group=e,this}element(e){return new $u(this,Ji(e))}setNodeType(e){const t=va(null,e);null!==this.group&&t.setGroup(this.group),this.node=t}getNodeType(e){return null===this.node&&(this.updateReference(e),this.updateValue()),this.node.getNodeType(e)}getValueFromReference(e=this.reference){const{properties:t}=this;let r=e[t[0]];for(let e=1;enew Hu(e,t,r);class ju extends hi{static get type(){return"ToneMappingNode"}constructor(e,t=Ku,r=null){super("vec3"),this._toneMapping=e,this.exposureNode=t,this.colorNode=r}customCacheKey(){return Vs(this._toneMapping)}setToneMapping(e){return this._toneMapping=e,this}getToneMapping(){return this._toneMapping}setup(e){const t=this.colorNode||e.context.color,r=this._toneMapping;if(r===m)return t;let s=null;const i=e.renderer.library.getToneMappingFunction(r);return null!==i?s=An(i(t.rgb,this.exposureNode),t.a):(o("ToneMappingNode: Unsupported Tone Mapping configuration.",r),s=t),s}}const Xu=(e,t,r)=>Ji(new ju(e,Ji(t),Ji(r))),Ku=qu("toneMappingExposure","float");Si("toneMapping",(e,t,r)=>Xu(t,r,e));const Yu=new WeakMap;function Qu(e,t){let r=Yu.get(e);return void 0===r&&(r=new b(e,t),Yu.set(e,r)),r}class Zu extends bi{static get type(){return"BufferAttributeNode"}constructor(e,t=null,r=0,s=0){super(e,t),this.isBufferNode=!0,this.bufferType=t,this.bufferStride=r,this.bufferOffset=s,this.usage=f,this.instanced=!1,this.attribute=null,this.global=!0,e&&!0===e.isBufferAttribute&&e.itemSize<=4&&(this.attribute=e,this.usage=e.usage,this.instanced=e.isInstancedBufferAttribute)}getHash(e){if(0===this.bufferStride&&0===this.bufferOffset){let t=e.globalCache.getData(this.value);return void 0===t&&(t={node:this},e.globalCache.setData(this.value,t)),t.node.uuid}return this.uuid}getNodeType(e){return null===this.bufferType&&(this.bufferType=e.getTypeFromAttribute(this.attribute)),this.bufferType}setup(e){if(null!==this.attribute)return;const t=this.getNodeType(e),r=e.getTypeLength(t),s=this.value,i=this.bufferStride||r,n=this.bufferOffset;let a;a=!0===s.isInterleavedBuffer?s:!0===s.isBufferAttribute?Qu(s.array,i):Qu(s,i);const o=new y(a,r,n);a.setUsage(this.usage),this.attribute=o,this.attribute.isInstancedBufferAttribute=this.instanced}generate(e){const t=this.getNodeType(e),r=e.getBufferAttributeFromNode(this,t),s=e.getPropertyName(r);let i=null;if("vertex"===e.shaderStage||"compute"===e.shaderStage)this.name=s,i=s;else{i=Du(this).build(e,t)}return i}getInputType(){return"bufferAttribute"}setUsage(e){return this.usage=e,this.attribute&&!0===this.attribute.isBufferAttribute&&(this.attribute.usage=e),this}setInstanced(e){return this.instanced=e,this}}function Ju(e,t=null,r=0,s=0,i=f,n=!1){return"mat3"===t||null===t&&9===e.itemSize?Fn(new Zu(e,"vec3",9,0).setUsage(i).setInstanced(n),new Zu(e,"vec3",9,3).setUsage(i).setInstanced(n),new Zu(e,"vec3",9,6).setUsage(i).setInstanced(n)):"mat4"===t||null===t&&16===e.itemSize?Ln(new Zu(e,"vec4",16,0).setUsage(i).setInstanced(n),new Zu(e,"vec4",16,4).setUsage(i).setInstanced(n),new Zu(e,"vec4",16,8).setUsage(i).setInstanced(n),new Zu(e,"vec4",16,12).setUsage(i).setInstanced(n)):new Zu(e,t,r,s).setUsage(i)}const el=(e,t=null,r=0,s=0)=>Ju(e,t,r,s),tl=(e,t=null,r=0,s=0)=>Ju(e,t,r,s,f,!0),rl=(e,t=null,r=0,s=0)=>Ju(e,t,r,s,x,!0);Si("toAttribute",e=>el(e.value));class sl extends li{static get type(){return"ComputeNode"}constructor(e,t){super("void"),this.isComputeNode=!0,this.computeNode=e,this.workgroupSize=t,this.count=null,this.version=1,this.name="",this.updateBeforeType=ei.OBJECT,this.onInitFunction=null}setCount(e){return this.count=e,this}getCount(){return this.count}dispose(){this.dispatchEvent({type:"dispose"})}setName(e){return this.name=e,this}label(e){return d('TSL: "label()" has been deprecated. Use "setName()" instead.',new Ds),this.setName(e)}onInit(e){return this.onInitFunction=e,this}updateBefore({renderer:e}){e.compute(this)}setup(e){const t=this.computeNode.build(e);if(t){e.getNodeProperties(this).outputComputeNode=t.outputNode,t.outputNode=null}return t}generate(e,t){const{shaderStage:r}=e;if("compute"===r){const t=this.computeNode.build(e,"void");""!==t&&e.addLineFlowCode(t,this)}else{const r=e.getNodeProperties(this).outputComputeNode;if(r)return r.build(e,t)}}}const il=(e,t=[64])=>{(0===t.length||t.length>3)&&o("TSL: compute() workgroupSize must have 1, 2, or 3 elements",new Ds);for(let e=0;eil(e,r).setCount(t);Si("compute",nl),Si("computeKernel",il);class al extends li{static get type(){return"IsolateNode"}constructor(e,t=!0){super(),this.node=e,this.parent=t,this.isIsolateNode=!0}getNodeType(e){const t=e.getCache(),r=e.getCacheFromNode(this,this.parent);e.setCache(r);const s=this.node.getNodeType(e);return e.setCache(t),s}build(e,...t){const r=e.getCache(),s=e.getCacheFromNode(this,this.parent);e.setCache(s);const i=this.node.build(e,...t);return e.setCache(r),i}setParent(e){return this.parent=e,this}getParent(){return this.parent}}const ol=e=>new al(Ji(e));function ul(e,t=!0){return d('TSL: "cache()" has been deprecated. Use "isolate()" instead.'),ol(e).setParent(t)}Si("cache",ul),Si("isolate",ol);class ll extends li{static get type(){return"BypassNode"}constructor(e,t){super(),this.isBypassNode=!0,this.outputNode=e,this.callNode=t}getNodeType(e){return this.outputNode.getNodeType(e)}generate(e){const t=this.callNode.build(e,"void");return""!==t&&e.addLineFlowCode(t,this),this.outputNode.build(e)}}const dl=sn(ll).setParameterLength(2);Si("bypass",dl);class cl extends li{static get type(){return"RemapNode"}constructor(e,t,r,s=mn(0),i=mn(1)){super(),this.node=e,this.inLowNode=t,this.inHighNode=r,this.outLowNode=s,this.outHighNode=i,this.doClamp=!0}setup(){const{node:e,inLowNode:t,inHighNode:r,outLowNode:s,outHighNode:i,doClamp:n}=this;let a=e.sub(t).div(r.sub(t));return!0===n&&(a=a.clamp()),a.mul(i.sub(s)).add(s)}}const hl=sn(cl,null,null,{doClamp:!1}).setParameterLength(3,5),pl=sn(cl).setParameterLength(3,5);Si("remap",hl),Si("remapClamp",pl);class gl extends li{static get type(){return"ExpressionNode"}constructor(e="",t="void"){super(t),this.snippet=e}generate(e,t){const r=this.getNodeType(e),s=this.snippet;if("void"!==r)return e.format(s,r,t);e.addLineFlowCode(s,this)}}const ml=sn(gl).setParameterLength(1,2),fl=e=>(e?xu(e,ml("discard")):ml("discard")).toStack();Si("discard",fl);class yl extends hi{static get type(){return"RenderOutputNode"}constructor(e,t,r){super("vec4"),this.colorNode=e,this._toneMapping=t,this.outputColorSpace=r,this.isRenderOutputNode=!0}setToneMapping(e){return this._toneMapping=e,this}getToneMapping(){return this._toneMapping}setup({context:e}){let t=this.colorNode||e.color;const r=(null!==this._toneMapping?this._toneMapping:e.toneMapping)||m,s=(null!==this.outputColorSpace?this.outputColorSpace:e.outputColorSpace)||T;return r!==m&&(t=t.toneMapping(r)),s!==T&&s!==p.workingColorSpace&&(t=t.workingToColorSpace(s)),t}}const bl=(e,t=null,r=null)=>Ji(new yl(Ji(e),t,r));Si("renderOutput",bl);class xl extends hi{static get type(){return"DebugNode"}constructor(e,t=null){super(),this.node=e,this.callback=t}getNodeType(e){return this.node.getNodeType(e)}setup(e){return this.node.build(e)}analyze(e){return this.node.build(e)}generate(e){const t=this.callback,r=this.node.build(e);if(null!==t)t(e,r);else{const t="--- TSL debug - "+e.shaderStage+" shader ---",s="-".repeat(t.length);let i="";i+="// #"+t+"#\n",i+=e.flow.code.replace(/^\t/gm,"")+"\n",i+="/* ... */ "+r+" /* ... */\n",i+="// #"+s+"#\n",_(i)}return r}}const Tl=(e,t=null)=>Ji(new xl(Ji(e),t)).toStack();Si("debug",Tl);class _l{constructor(){this._renderer=null,this.currentFrame=null}get nodeFrame(){return this._renderer._nodes.nodeFrame}setRenderer(e){return this._renderer=e,this}getRenderer(){return this._renderer}init(){}begin(){}finish(){}inspect(){}computeAsync(){}beginCompute(){}finishCompute(){}beginRender(){}finishRender(){}copyTextureToTexture(){}copyFramebufferToTexture(){}}class vl extends li{static get type(){return"InspectorNode"}constructor(e,t="",r=null){super(),this.node=e,this.name=t,this.callback=r,this.updateType=ei.FRAME,this.isInspectorNode=!0}getName(){return this.name||this.node.name}update(e){e.renderer.inspector.inspect(this)}getNodeType(e){return this.node.getNodeType(e)}setup(e){let t=this.node;return!0===e.context.inspector&&null!==this.callback&&(t=this.callback(t)),!0!==e.renderer.backend.isWebGPUBackend&&e.renderer.inspector.constructor!==_l&&v('TSL: ".toInspector()" is only available with WebGPU.'),t}}function Nl(e,t="",r=null){return(e=Ji(e)).before(new vl(e,t,r))}Si("toInspector",Nl);class Sl extends li{static get type(){return"AttributeNode"}constructor(e,t=null){super(t),this.global=!0,this._attributeName=e}getHash(e){return this.getAttributeName(e)}getNodeType(e){let t=this.nodeType;if(null===t){const r=this.getAttributeName(e);if(e.hasGeometryAttribute(r)){const s=e.geometry.getAttribute(r);t=e.getTypeFromAttribute(s)}else t="float"}return t}setAttributeName(e){return this._attributeName=e,this}getAttributeName(){return this._attributeName}generate(e){const t=this.getAttributeName(e),r=this.getNodeType(e);if(!0===e.hasGeometryAttribute(t)){const s=e.geometry.getAttribute(t),i=e.getTypeFromAttribute(s),n=e.getAttribute(t,i);if("vertex"===e.shaderStage)return e.format(n.name,i,r);return Du(this).build(e,r)}return d(`AttributeNode: Vertex attribute "${t}" not found on geometry.`),e.generateConst(r)}serialize(e){super.serialize(e),e.global=this.global,e._attributeName=this._attributeName}deserialize(e){super.deserialize(e),this.global=e.global,this._attributeName=e._attributeName}}const Rl=(e,t=null)=>new Sl(e,t),El=(e=0)=>Rl("uv"+(e>0?e:""),"vec2");class Al extends li{static get type(){return"TextureSizeNode"}constructor(e,t=null){super("uvec2"),this.isTextureSizeNode=!0,this.textureNode=e,this.levelNode=t}generate(e,t){const r=this.textureNode.build(e,"property"),s=null===this.levelNode?"0":this.levelNode.build(e,"int");return e.format(`${e.getMethod("textureDimensions")}( ${r}, ${s} )`,this.getNodeType(e),t)}}const wl=sn(Al).setParameterLength(1,2);class Cl extends _a{static get type(){return"MaxMipLevelNode"}constructor(e){super(0),this._textureNode=e,this.updateType=ei.FRAME}get textureNode(){return this._textureNode}get texture(){return this._textureNode.value}update(){const e=this.texture,t=e.images,r=t&&t.length>0?t[0]&&t[0].image||t[0]:e.image;if(r&&void 0!==r.width){const{width:e,height:t}=r;this.value=Math.log2(Math.max(e,t))}}}const Ml=sn(Cl).setParameterLength(1);class Bl extends Error{constructor(e,t=null){super(e),this.name="NodeError",this.stackTrace=t}}const Fl=new N;class Ll extends _a{static get type(){return"TextureNode"}constructor(e=Fl,t=null,r=null,s=null){super(e),this.isTextureNode=!0,this.uvNode=t,this.levelNode=r,this.biasNode=s,this.compareNode=null,this.depthNode=null,this.gradNode=null,this.offsetNode=null,this.sampler=!0,this.updateMatrix=!1,this.updateType=ei.NONE,this.referenceNode=null,this._value=e,this._matrixUniform=null,this._flipYUniform=null,this.setUpdateMatrix(null===t)}set value(e){this.referenceNode?this.referenceNode.value=e:this._value=e}get value(){return this.referenceNode?this.referenceNode.value:this._value}getUniformHash(){return this.value.uuid}getNodeType(){return!0===this.value.isDepthTexture?"float":this.value.type===S?"uvec4":this.value.type===R?"ivec4":"vec4"}getInputType(){return"texture"}getDefaultUV(){return El(this.value.channel)}updateReference(){return this.value}getTransformedUV(e){return null===this._matrixUniform&&(this._matrixUniform=va(this.value.matrix)),this._matrixUniform.mul(Nn(e,1)).xy}setUpdateMatrix(e){return this.updateMatrix=e,this}setupUV(e,t){return e.isFlipY()&&(null===this._flipYUniform&&(this._flipYUniform=va(!1)),t=t.toVar(),t=this.sampler?this._flipYUniform.select(t.flipY(),t):this._flipYUniform.select(t.setY(fn(wl(this,this.levelNode).y).sub(t.y).sub(1)),t)),t}setup(e){const t=e.getNodeProperties(this);t.referenceNode=this.referenceNode;const r=this.value;if(!r||!0!==r.isTexture)throw new Bl("THREE.TSL: `texture( value )` function expects a valid instance of THREE.Texture().",this.stackTrace);const s=ln(()=>{let t=this.uvNode;return null!==t&&!0!==e.context.forceUVContext||!e.context.getUV||(t=e.context.getUV(this,e)),t||(t=this.getDefaultUV()),!0===this.updateMatrix&&(t=this.getTransformedUV(t)),t=this.setupUV(e,t),this.updateType=null!==this._matrixUniform||null!==this._flipYUniform?ei.OBJECT:ei.NONE,t})();let i=this.levelNode;null===i&&e.context.getTextureLevel&&(i=e.context.getTextureLevel(this));let n=null,a=null;null!==this.compareNode&&(e.renderer.hasCompatibility(E.TEXTURE_COMPARE)?n=this.compareNode:null===this.value.compareFunction||this.value.compareFunction===A?a=this.compareNode:(n=this.compareNode,v('TSL: Only "LessCompare" is supported for depth texture comparison fallback.'))),t.uvNode=s,t.levelNode=i,t.biasNode=this.biasNode,t.compareNode=n,t.compareStepNode=a,t.gradNode=this.gradNode,t.depthNode=this.depthNode,t.offsetNode=this.offsetNode}generateUV(e,t){return t.build(e,!0===this.sampler?"vec2":"ivec2")}generateOffset(e,t){return t.build(e,"ivec2")}generateSnippet(e,t,r,s,i,n,a,o,u){const l=this.value;let d;return d=i?e.generateTextureBias(l,t,r,i,n,u):o?e.generateTextureGrad(l,t,r,o,n,u):a?e.generateTextureCompare(l,t,r,a,n,u):!1===this.sampler?e.generateTextureLoad(l,t,r,s,n,u):s?e.generateTextureLevel(l,t,r,s,n,u):e.generateTexture(l,t,r,n,u),d}generate(e,t){const r=this.value,s=e.getNodeProperties(this),i=super.generate(e,"property");if(/^sampler/.test(t))return i+"_sampler";if(e.isReference(t))return i;{const n=e.getDataFromNode(this),a=this.getNodeType(e);let o=n.propertyName;if(void 0===o){const{uvNode:t,levelNode:r,biasNode:u,compareNode:l,compareStepNode:d,depthNode:c,gradNode:h,offsetNode:p}=s,g=this.generateUV(e,t),m=r?r.build(e,"float"):null,f=u?u.build(e,"float"):null,y=c?c.build(e,"int"):null,b=l?l.build(e,"float"):null,x=d?d.build(e,"float"):null,T=h?[h[0].build(e,"vec2"),h[1].build(e,"vec2")]:null,_=p?this.generateOffset(e,p):null,v=e.getVarFromNode(this);o=e.getPropertyName(v);let N=this.generateSnippet(e,i,g,m,f,y,b,T,_);null!==x&&(N=jo(ml(x,"float"),ml(N,a)).build(e,a)),e.addLineFlowCode(`${o} = ${N}`,this),n.snippet=N,n.propertyName=o}let u=o;return e.needsToWorkingColorSpace(r)&&(u=zu(ml(u,a),r.colorSpace).setup(e).build(e,a)),e.format(u,a,t)}}setSampler(e){return this.sampler=e,this}getSampler(){return this.sampler}sample(e){const t=this.clone();return t.uvNode=Ji(e),t.referenceNode=this.getBase(),Ji(t)}load(e){return this.sample(e).setSampler(!1)}blur(e){const t=this.clone();t.biasNode=Ji(e).mul(Ml(t)),t.referenceNode=this.getBase();const r=t.value;return!1===t.generateMipmaps&&(r&&!1===r.generateMipmaps||r.minFilter===w||r.magFilter===w)&&(d("TSL: texture().blur() requires mipmaps and sampling. Use .generateMipmaps=true and .minFilter/.magFilter=THREE.LinearFilter in the Texture."),t.biasNode=null),Ji(t)}level(e){const t=this.clone();return t.levelNode=Ji(e),t.referenceNode=this.getBase(),Ji(t)}size(e){return wl(this,e)}bias(e){const t=this.clone();return t.biasNode=Ji(e),t.referenceNode=this.getBase(),Ji(t)}getBase(){return this.referenceNode?this.referenceNode.getBase():this}compare(e){const t=this.clone();return t.compareNode=Ji(e),t.referenceNode=this.getBase(),Ji(t)}grad(e,t){const r=this.clone();return r.gradNode=[Ji(e),Ji(t)],r.referenceNode=this.getBase(),Ji(r)}depth(e){const t=this.clone();return t.depthNode=Ji(e),t.referenceNode=this.getBase(),Ji(t)}offset(e){const t=this.clone();return t.offsetNode=Ji(e),t.referenceNode=this.getBase(),Ji(t)}serialize(e){super.serialize(e),e.value=this.value.toJSON(e.meta).uuid,e.sampler=this.sampler,e.updateMatrix=this.updateMatrix,e.updateType=this.updateType}deserialize(e){super.deserialize(e),this.value=e.meta.textures[e.value],this.sampler=e.sampler,this.updateMatrix=e.updateMatrix,this.updateType=e.updateType}update(){const e=this.value,t=this._matrixUniform;null!==t&&(t.value=e.matrix),!0===e.matrixAutoUpdate&&e.updateMatrix();const r=this._flipYUniform;null!==r&&(r.value=e.image instanceof ImageBitmap&&!0===e.flipY||!0===e.isRenderTargetTexture||!0===e.isFramebufferTexture||!0===e.isDepthTexture)}clone(){const e=new this.constructor(this.value,this.uvNode,this.levelNode,this.biasNode);return e.sampler=this.sampler,e.depthNode=this.depthNode,e.compareNode=this.compareNode,e.gradNode=this.gradNode,e.offsetNode=this.offsetNode,e}}const Pl=sn(Ll).setParameterLength(1,4).setName("texture"),Dl=(e=Fl,t=null,r=null,s=null)=>{let i;return e&&!0===e.isTextureNode?(i=Ji(e.clone()),i.referenceNode=e.getBase(),null!==t&&(i.uvNode=Ji(t)),null!==r&&(i.levelNode=Ji(r)),null!==s&&(i.biasNode=Ji(s))):i=Pl(e,t,r,s),i},Ul=(...e)=>Dl(...e).setSampler(!1);class Il extends _a{static get type(){return"BufferNode"}constructor(e,t,r=0){super(e,t),this.isBufferNode=!0,this.bufferType=t,this.bufferCount=r,this.updateRanges=[]}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}getElementType(e){return this.getNodeType(e)}getInputType(){return"buffer"}}const Ol=(e,t,r)=>new Il(e,t,r);class Vl extends di{static get type(){return"UniformArrayElementNode"}constructor(e,t){super(e,t),this.isArrayBufferElementNode=!0}generate(e){const t=super.generate(e),r=this.getNodeType(),s=this.node.getPaddedType();return e.format(t,s,r)}}class kl extends Il{static get type(){return"UniformArrayNode"}constructor(e,t=null){super(null),this.array=e,this.elementType=null===t?js(e[0]):t,this.paddedType=this.getPaddedType(),this.updateType=ei.RENDER,this.isArrayBufferNode=!0}getNodeType(){return this.paddedType}getElementType(){return this.elementType}getPaddedType(){const e=this.elementType;let t="vec4";return"mat2"===e?t="mat2":!0===/mat/.test(e)?t="mat4":"i"===e.charAt(0)?t="ivec4":"u"===e.charAt(0)&&(t="uvec4"),t}update(){const{array:e,value:t}=this,r=this.elementType;if("float"===r||"int"===r||"uint"===r)for(let r=0;rnew kl(e,t);class zl extends li{constructor(e){super("float"),this.name=e,this.isBuiltinNode=!0}generate(){return this.name}}const $l=sn(zl).setParameterLength(1);let Wl,Hl;class ql extends li{static get type(){return"ScreenNode"}constructor(e){super(),this.scope=e,this._output=null,this.isViewportNode=!0}getNodeType(){return this.scope===ql.DPR?"float":this.scope===ql.VIEWPORT?"vec4":"vec2"}getUpdateType(){let e=ei.NONE;return this.scope!==ql.SIZE&&this.scope!==ql.VIEWPORT&&this.scope!==ql.DPR||(e=ei.RENDER),this.updateType=e,e}update({renderer:e}){const t=e.getRenderTarget();this.scope===ql.VIEWPORT?null!==t?Hl.copy(t.viewport):(e.getViewport(Hl),Hl.multiplyScalar(e.getPixelRatio())):this.scope===ql.DPR?this._output.value=e.getPixelRatio():null!==t?(Wl.width=t.width,Wl.height=t.height):e.getDrawingBufferSize(Wl)}setup(){const e=this.scope;let r=null;return r=e===ql.SIZE?va(Wl||(Wl=new t)):e===ql.VIEWPORT?va(Hl||(Hl=new s)):e===ql.DPR?va(1):xn(Yl.div(Kl)),this._output=r,r}generate(e){if(this.scope===ql.COORDINATE){let t=e.getFragCoord();if(e.isFlipY()){const r=e.getNodeProperties(Kl).outputNode.build(e);t=`${e.getType("vec2")}( ${t}.x, ${r}.y - ${t}.y )`}return t}return super.generate(e)}}ql.COORDINATE="coordinate",ql.VIEWPORT="viewport",ql.SIZE="size",ql.UV="uv",ql.DPR="dpr";const jl=nn(ql,ql.DPR),Xl=nn(ql,ql.UV),Kl=nn(ql,ql.SIZE),Yl=nn(ql,ql.COORDINATE),Ql=nn(ql,ql.VIEWPORT),Zl=Ql.zw,Jl=Yl.sub(Ql.xy),ed=Jl.div(Zl),td=ln(()=>(d('TSL: "viewportResolution" is deprecated. Use "screenSize" instead.',new Ds),Kl),"vec2").once()();let rd=null,sd=null,id=null,nd=null,ad=null,od=null,ud=null,ld=null,dd=null,cd=null,hd=null,pd=null,gd=null,md=null;const fd=va(0,"uint").setName("u_cameraIndex").setGroup(ya("cameraIndex")).toVarying("v_cameraIndex"),yd=va("float").setName("cameraNear").setGroup(xa).onRenderUpdate(({camera:e})=>e.near),bd=va("float").setName("cameraFar").setGroup(xa).onRenderUpdate(({camera:e})=>e.far),xd=ln(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.projectionMatrix);null===sd?sd=Gl(r).setGroup(xa).setName("cameraProjectionMatrices"):sd.array=r,t=sd.element(e.isMultiViewCamera?$l("gl_ViewID_OVR"):fd).toConst("cameraProjectionMatrix")}else null===rd&&(rd=va(e.projectionMatrix).setName("cameraProjectionMatrix").setGroup(xa).onRenderUpdate(({camera:e})=>e.projectionMatrix)),t=rd;return t}).once()(),Td=ln(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.projectionMatrixInverse);null===nd?nd=Gl(r).setGroup(xa).setName("cameraProjectionMatricesInverse"):nd.array=r,t=nd.element(e.isMultiViewCamera?$l("gl_ViewID_OVR"):fd).toConst("cameraProjectionMatrixInverse")}else null===id&&(id=va(e.projectionMatrixInverse).setName("cameraProjectionMatrixInverse").setGroup(xa).onRenderUpdate(({camera:e})=>e.projectionMatrixInverse)),t=id;return t}).once()(),_d=ln(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.matrixWorldInverse);null===od?od=Gl(r).setGroup(xa).setName("cameraViewMatrices"):od.array=r,t=od.element(e.isMultiViewCamera?$l("gl_ViewID_OVR"):fd).toConst("cameraViewMatrix")}else null===ad&&(ad=va(e.matrixWorldInverse).setName("cameraViewMatrix").setGroup(xa).onRenderUpdate(({camera:e})=>e.matrixWorldInverse)),t=ad;return t}).once()(),vd=ln(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.matrixWorld);null===ld?ld=Gl(r).setGroup(xa).setName("cameraWorldMatrices"):ld.array=r,t=ld.element(e.isMultiViewCamera?$l("gl_ViewID_OVR"):fd).toConst("cameraWorldMatrix")}else null===ud&&(ud=va(e.matrixWorld).setName("cameraWorldMatrix").setGroup(xa).onRenderUpdate(({camera:e})=>e.matrixWorld)),t=ud;return t}).once()(),Nd=ln(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.normalMatrix);null===cd?cd=Gl(r).setGroup(xa).setName("cameraNormalMatrices"):cd.array=r,t=cd.element(e.isMultiViewCamera?$l("gl_ViewID_OVR"):fd).toConst("cameraNormalMatrix")}else null===dd&&(dd=va(e.normalMatrix).setName("cameraNormalMatrix").setGroup(xa).onRenderUpdate(({camera:e})=>e.normalMatrix)),t=dd;return t}).once()(),Sd=ln(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const s=[];for(let t=0,i=e.cameras.length;t{const r=e.cameras,s=t.array;for(let e=0,t=r.length;et.value.setFromMatrixPosition(e.matrixWorld))),t=hd;return t}).once()(),Rd=ln(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.viewport);null===md?md=Gl(r,"vec4").setGroup(xa).setName("cameraViewports"):md.array=r,t=md.element(fd).toConst("cameraViewport")}else null===gd&&(gd=An(0,0,Kl.x,Kl.y).toConst("cameraViewport")),t=gd;return t}).once()(),Ed=new C;class Ad extends li{static get type(){return"Object3DNode"}constructor(e,t=null){super(),this.scope=e,this.object3d=t,this.updateType=ei.OBJECT,this.uniformNode=new _a(null)}getNodeType(){const e=this.scope;return e===Ad.WORLD_MATRIX?"mat4":e===Ad.POSITION||e===Ad.VIEW_POSITION||e===Ad.DIRECTION||e===Ad.SCALE?"vec3":e===Ad.RADIUS?"float":void 0}update(e){const t=this.object3d,s=this.uniformNode,i=this.scope;if(i===Ad.WORLD_MATRIX)s.value=t.matrixWorld;else if(i===Ad.POSITION)s.value=s.value||new r,s.value.setFromMatrixPosition(t.matrixWorld);else if(i===Ad.SCALE)s.value=s.value||new r,s.value.setFromMatrixScale(t.matrixWorld);else if(i===Ad.DIRECTION)s.value=s.value||new r,t.getWorldDirection(s.value);else if(i===Ad.VIEW_POSITION){const i=e.camera;s.value=s.value||new r,s.value.setFromMatrixPosition(t.matrixWorld),s.value.applyMatrix4(i.matrixWorldInverse)}else if(i===Ad.RADIUS){const r=e.object.geometry;null===r.boundingSphere&&r.computeBoundingSphere(),Ed.copy(r.boundingSphere).applyMatrix4(t.matrixWorld),s.value=Ed.radius}}generate(e){const t=this.scope;return t===Ad.WORLD_MATRIX?this.uniformNode.nodeType="mat4":t===Ad.POSITION||t===Ad.VIEW_POSITION||t===Ad.DIRECTION||t===Ad.SCALE?this.uniformNode.nodeType="vec3":t===Ad.RADIUS&&(this.uniformNode.nodeType="float"),this.uniformNode.build(e)}serialize(e){super.serialize(e),e.scope=this.scope}deserialize(e){super.deserialize(e),this.scope=e.scope}}Ad.WORLD_MATRIX="worldMatrix",Ad.POSITION="position",Ad.SCALE="scale",Ad.VIEW_POSITION="viewPosition",Ad.DIRECTION="direction",Ad.RADIUS="radius";const wd=sn(Ad,Ad.DIRECTION).setParameterLength(1),Cd=sn(Ad,Ad.WORLD_MATRIX).setParameterLength(1),Md=sn(Ad,Ad.POSITION).setParameterLength(1),Bd=sn(Ad,Ad.SCALE).setParameterLength(1),Fd=sn(Ad,Ad.VIEW_POSITION).setParameterLength(1),Ld=sn(Ad,Ad.RADIUS).setParameterLength(1);class Pd extends Ad{static get type(){return"ModelNode"}constructor(e){super(e)}update(e){this.object3d=e.object,super.update(e)}}const Dd=nn(Pd,Pd.DIRECTION),Ud=nn(Pd,Pd.WORLD_MATRIX),Id=nn(Pd,Pd.POSITION),Od=nn(Pd,Pd.SCALE),Vd=nn(Pd,Pd.VIEW_POSITION),kd=nn(Pd,Pd.RADIUS),Gd=va(new n).onObjectUpdate(({object:e},t)=>t.value.getNormalMatrix(e.matrixWorld)),zd=va(new a).onObjectUpdate(({object:e},t)=>t.value.copy(e.matrixWorld).invert()),$d=ln(e=>e.context.modelViewMatrix||Wd).once()().toVar("modelViewMatrix"),Wd=_d.mul(Ud),Hd=ln(e=>(e.context.isHighPrecisionModelViewMatrix=!0,va("mat4").onObjectUpdate(({object:e,camera:t})=>e.modelViewMatrix.multiplyMatrices(t.matrixWorldInverse,e.matrixWorld)))).once()().toVar("highpModelViewMatrix"),qd=ln(e=>{const t=e.context.isHighPrecisionModelViewMatrix;return va("mat3").onObjectUpdate(({object:e,camera:r})=>(!0!==t&&e.modelViewMatrix.multiplyMatrices(r.matrixWorldInverse,e.matrixWorld),e.normalMatrix.getNormalMatrix(e.modelViewMatrix)))}).once()().toVar("highpModelNormalViewMatrix"),jd=ln(e=>"fragment"!==e.shaderStage?(v("TSL: `clipSpace` is only available in fragment stage."),An()):e.context.clipSpace.toVarying("v_clipSpace")).once()(),Xd=Rl("position","vec3"),Kd=Xd.toVarying("positionLocal"),Yd=Xd.toVarying("positionPrevious"),Qd=ln(e=>Ud.mul(Kd).xyz.toVarying(e.getSubBuildProperty("v_positionWorld")),"vec3").once(["POSITION"])(),Zd=ln(()=>Kd.transformDirection(Ud).toVarying("v_positionWorldDirection").normalize().toVar("positionWorldDirection"),"vec3").once(["POSITION"])(),Jd=ln(e=>{if("fragment"===e.shaderStage&&e.material.vertexNode){const e=Td.mul(jd);return e.xyz.div(e.w).toVar("positionView")}return e.context.setupPositionView().toVarying("v_positionView")},"vec3").once(["POSITION","VERTEX"])(),ec=ln(e=>{let t;return t=e.camera.isOrthographicCamera?Nn(0,0,1):Jd.negate().toVarying("v_positionViewDirection").normalize(),t.toVar("positionViewDirection")},"vec3").once(["POSITION"])();class tc extends li{static get type(){return"FrontFacingNode"}constructor(){super("bool"),this.isFrontFacingNode=!0}generate(e){if("fragment"!==e.shaderStage)return"true";const{material:t}=e;return t.side===M?"false":e.getFrontFacing()}}const rc=nn(tc),sc=mn(rc).mul(2).sub(1),ic=ln(([e],{material:t})=>{const r=t.side;return r===M?e=e.mul(-1):r===B&&(e=e.mul(sc)),e}),nc=Rl("normal","vec3"),ac=ln(e=>!1===e.geometry.hasAttribute("normal")?(d('TSL: Vertex attribute "normal" not found on geometry.'),Nn(0,1,0)):nc,"vec3").once()().toVar("normalLocal"),oc=Jd.dFdx().cross(Jd.dFdy()).normalize().toVar("normalFlat"),uc=ln(e=>{let t;return t=e.isFlatShading()?oc:gc(ac).toVarying("v_normalViewGeometry").normalize(),t},"vec3").once()().toVar("normalViewGeometry"),lc=ln(e=>{let t=uc.transformDirection(_d);return!0!==e.isFlatShading()&&(t=t.toVarying("v_normalWorldGeometry")),t.normalize().toVar("normalWorldGeometry")},"vec3").once()(),dc=ln(e=>{let t;return"NORMAL"===e.subBuildFn||"VERTEX"===e.subBuildFn?(t=uc,!0!==e.isFlatShading()&&(t=ic(t))):t=e.context.setupNormal().context({getUV:null,getTextureLevel:null}),t},"vec3").once(["NORMAL","VERTEX"])().toVar("normalView"),cc=dc.transformDirection(_d).toVar("normalWorld"),hc=ln(({subBuildFn:e,context:t})=>{let r;return r="NORMAL"===e||"VERTEX"===e?dc:t.setupClearcoatNormal().context({getUV:null,getTextureLevel:null}),r},"vec3").once(["NORMAL","VERTEX"])().toVar("clearcoatNormalView"),pc=ln(([e,t=Ud])=>{const r=Fn(t),s=e.div(Nn(r[0].dot(r[0]),r[1].dot(r[1]),r[2].dot(r[2])));return r.mul(s).xyz}),gc=ln(([e],t)=>{const r=t.context.modelNormalViewMatrix;if(r)return r.transformDirection(e);const s=Gd.mul(e);return _d.transformDirection(s)}),mc=ln(()=>(d('TSL: "transformedNormalView" is deprecated. Use "normalView" instead.'),dc)).once(["NORMAL","VERTEX"])(),fc=ln(()=>(d('TSL: "transformedNormalWorld" is deprecated. Use "normalWorld" instead.'),cc)).once(["NORMAL","VERTEX"])(),yc=ln(()=>(d('TSL: "transformedClearcoatNormalView" is deprecated. Use "clearcoatNormalView" instead.'),hc)).once(["NORMAL","VERTEX"])(),bc=new F,xc=new a,Tc=va(0).onReference(({material:e})=>e).onObjectUpdate(({material:e})=>e.refractionRatio),_c=va(1).onReference(({material:e})=>e).onObjectUpdate(function({material:e,scene:t}){return e.envMap?e.envMapIntensity:t.environmentIntensity}),vc=va(new a).onReference(function(e){return e.material}).onObjectUpdate(function({material:e,scene:t}){const r=null!==t.environment&&null===e.envMap?t.environmentRotation:e.envMapRotation;return r?(bc.copy(r),xc.makeRotationFromEuler(bc)):xc.identity(),xc}),Nc=ec.negate().reflect(dc),Sc=ec.negate().refract(dc,Tc),Rc=Nc.transformDirection(_d).toVar("reflectVector"),Ec=Sc.transformDirection(_d).toVar("reflectVector"),Ac=new L;class wc extends Ll{static get type(){return"CubeTextureNode"}constructor(e,t=null,r=null,s=null){super(e,t,r,s),this.isCubeTextureNode=!0}getInputType(){return!0===this.value.isDepthTexture?"cubeDepthTexture":"cubeTexture"}getDefaultUV(){const e=this.value;return e.mapping===P?Rc:e.mapping===D?Ec:(o('CubeTextureNode: Mapping "%s" not supported.',e.mapping),Nn(0,0,0))}setUpdateMatrix(){}setupUV(e,t){const r=this.value;return!0===r.isDepthTexture?e.renderer.coordinateSystem===h?Nn(t.x,t.y.negate(),t.z):t:(e.renderer.coordinateSystem!==h&&r.isRenderTargetTexture||(t=Nn(t.x.negate(),t.yz)),vc.mul(t))}generateUV(e,t){return t.build(e,!0===this.sampler?"vec3":"ivec3")}}const Cc=sn(wc).setParameterLength(1,4).setName("cubeTexture"),Mc=(e=Ac,t=null,r=null,s=null)=>{let i;return e&&!0===e.isCubeTextureNode?(i=Ji(e.clone()),i.referenceNode=e,null!==t&&(i.uvNode=Ji(t)),null!==r&&(i.levelNode=Ji(r)),null!==s&&(i.biasNode=Ji(s))):i=Cc(e,t,r,s),i};class Bc extends di{static get type(){return"ReferenceElementNode"}constructor(e,t){super(e,t),this.referenceNode=e,this.isReferenceElementNode=!0}getNodeType(){return this.referenceNode.uniformType}generate(e){const t=super.generate(e),r=this.referenceNode.getNodeType(),s=this.getNodeType();return e.format(t,r,s)}}class Fc extends li{static get type(){return"ReferenceNode"}constructor(e,t,r=null,s=null){super(),this.property=e,this.uniformType=t,this.object=r,this.count=s,this.properties=e.split("."),this.reference=r,this.node=null,this.group=null,this.name=null,this.updateType=ei.OBJECT}element(e){return new Bc(this,Ji(e))}setGroup(e){return this.group=e,this}setName(e){return this.name=e,this}label(e){return d('TSL: "label()" has been deprecated. Use "setName()" instead.'),this.setName(e)}setNodeType(e){let t=null;t=null!==this.count?Ol(null,e,this.count):Array.isArray(this.getValueFromReference())?Gl(null,e):"texture"===e?Dl(null):"cubeTexture"===e?Mc(null):va(null,e),null!==this.group&&t.setGroup(this.group),null!==this.name&&t.setName(this.name),this.node=t}getNodeType(e){return null===this.node&&(this.updateReference(e),this.updateValue()),this.node.getNodeType(e)}getValueFromReference(e=this.reference){const{properties:t}=this;let r=e[t[0]];for(let e=1;enew Fc(e,t,r),Pc=(e,t,r,s)=>new Fc(e,t,s,r);class Dc extends Fc{static get type(){return"MaterialReferenceNode"}constructor(e,t,r=null){super(e,t,r),this.material=r,this.isMaterialReferenceNode=!0}updateReference(e){return this.reference=null!==this.material?this.material:e.material,this.reference}}const Uc=(e,t,r=null)=>new Dc(e,t,r),Ic=El(),Oc=Jd.dFdx(),Vc=Jd.dFdy(),kc=Ic.dFdx(),Gc=Ic.dFdy(),zc=dc,$c=Vc.cross(zc),Wc=zc.cross(Oc),Hc=$c.mul(kc.x).add(Wc.mul(Gc.x)),qc=$c.mul(kc.y).add(Wc.mul(Gc.y)),jc=Hc.dot(Hc).max(qc.dot(qc)),Xc=jc.equal(0).select(0,jc.inverseSqrt()),Kc=Hc.mul(Xc).toVar("tangentViewFrame"),Yc=qc.mul(Xc).toVar("bitangentViewFrame"),Qc=Rl("tangent","vec4"),Zc=Qc.xyz.toVar("tangentLocal"),Jc=ln(e=>{let t;return t="VERTEX"===e.subBuildFn||e.geometry.hasAttribute("tangent")?$d.mul(An(Zc,0)).xyz.toVarying("v_tangentView").normalize():Kc,!0!==e.isFlatShading()&&(t=ic(t)),t},"vec3").once(["NORMAL","VERTEX"])().toVar("tangentView"),eh=Jc.transformDirection(_d).toVarying("v_tangentWorld").normalize().toVar("tangentWorld"),th=ln(([e,t],r)=>{let s=e.mul(Qc.w).xyz;return"NORMAL"===r.subBuildFn&&!0!==r.isFlatShading()&&(s=s.toVarying(t)),s}).once(["NORMAL"]),rh=th(nc.cross(Qc),"v_bitangentGeometry").normalize().toVar("bitangentGeometry"),sh=th(ac.cross(Zc),"v_bitangentLocal").normalize().toVar("bitangentLocal"),ih=ln(e=>{let t;return t="VERTEX"===e.subBuildFn||e.geometry.hasAttribute("tangent")?th(dc.cross(Jc),"v_bitangentView").normalize():Yc,!0!==e.isFlatShading()&&(t=ic(t)),t},"vec3").once(["NORMAL","VERTEX"])().toVar("bitangentView"),nh=th(cc.cross(eh),"v_bitangentWorld").normalize().toVar("bitangentWorld"),ah=Fn(Jc,ih,dc).toVar("TBNViewMatrix"),oh=ec.mul(ah),uh=ln(()=>{let e=ea.cross(ec);return e=e.cross(ea).normalize(),e=au(e,dc,Zn.mul(zn.oneMinus()).oneMinus().pow2().pow2()).normalize(),e}).once()(),lh=e=>Ji(e).mul(.5).add(.5),dh=e=>Nn(e,xo(uu(mn(1).sub(Qo(e,e)))));class ch extends hi{static get type(){return"NormalMapNode"}constructor(e,t=null){super("vec3"),this.node=e,this.scaleNode=t,this.normalMapType=U,this.unpackNormalMode=I}setup(e){const{normalMapType:t,scaleNode:r,unpackNormalMode:s}=this;let i=this.node.mul(2).sub(1);if(t===U?s===O?i=dh(i.xy):s===V?i=dh(i.yw):s!==I&&console.error(`THREE.NodeMaterial: Unexpected unpack normal mode: ${s}`):s!==I&&console.error(`THREE.NodeMaterial: Normal map type '${t}' is not compatible with unpack normal mode '${s}'`),null!==r){let t=r;!0===e.isFlatShading()&&(t=ic(t)),i=Nn(i.xy.mul(t),i.z)}let n=null;return t===k?n=gc(i):t===U?n=ah.mul(i).normalize():(o(`NodeMaterial: Unsupported normal map type: ${t}`),n=dc),n}}const hh=sn(ch).setParameterLength(1,2),ph=ln(({textureNode:e,bumpScale:t})=>{const r=t=>e.isolate().context({getUV:e=>t(e.uvNode||El()),forceUVContext:!0}),s=mn(r(e=>e));return xn(mn(r(e=>e.add(e.dFdx()))).sub(s),mn(r(e=>e.add(e.dFdy()))).sub(s)).mul(t)}),gh=ln(e=>{const{surf_pos:t,surf_norm:r,dHdxy:s}=e,i=t.dFdx().normalize(),n=r,a=t.dFdy().normalize().cross(n),o=n.cross(i),u=i.dot(a).mul(sc),l=u.sign().mul(s.x.mul(a).add(s.y.mul(o)));return u.abs().mul(r).sub(l).normalize()});class mh extends hi{static get type(){return"BumpMapNode"}constructor(e,t=null){super("vec3"),this.textureNode=e,this.scaleNode=t}setup(){const e=null!==this.scaleNode?this.scaleNode:1,t=ph({textureNode:this.textureNode,bumpScale:e});return gh({surf_pos:Jd,surf_norm:dc,dHdxy:t})}}const fh=sn(mh).setParameterLength(1,2),yh=new Map;class bh extends li{static get type(){return"MaterialNode"}constructor(e){super(),this.scope=e}getCache(e,t){let r=yh.get(e);return void 0===r&&(r=Uc(e,t),yh.set(e,r)),r}getFloat(e){return this.getCache(e,"float")}getColor(e){return this.getCache(e,"color")}getTexture(e){return this.getCache("map"===e?"map":e+"Map","texture")}setup(e){const t=e.context.material,r=this.scope;let s=null;if(r===bh.COLOR){const e=void 0!==t.color?this.getColor(r):Nn();s=t.map&&!0===t.map.isTexture?e.mul(this.getTexture("map")):e}else if(r===bh.OPACITY){const e=this.getFloat(r);s=t.alphaMap&&!0===t.alphaMap.isTexture?e.mul(this.getTexture("alpha")):e}else if(r===bh.SPECULAR_STRENGTH)s=t.specularMap&&!0===t.specularMap.isTexture?this.getTexture("specular").r:mn(1);else if(r===bh.SPECULAR_INTENSITY){const e=this.getFloat(r);s=t.specularIntensityMap&&!0===t.specularIntensityMap.isTexture?e.mul(this.getTexture(r).a):e}else if(r===bh.SPECULAR_COLOR){const e=this.getColor(r);s=t.specularColorMap&&!0===t.specularColorMap.isTexture?e.mul(this.getTexture(r).rgb):e}else if(r===bh.ROUGHNESS){const e=this.getFloat(r);s=t.roughnessMap&&!0===t.roughnessMap.isTexture?e.mul(this.getTexture(r).g):e}else if(r===bh.METALNESS){const e=this.getFloat(r);s=t.metalnessMap&&!0===t.metalnessMap.isTexture?e.mul(this.getTexture(r).b):e}else if(r===bh.EMISSIVE){const e=this.getFloat("emissiveIntensity"),i=this.getColor(r).mul(e);s=t.emissiveMap&&!0===t.emissiveMap.isTexture?i.mul(this.getTexture(r)):i}else if(r===bh.NORMAL)t.normalMap?(s=hh(this.getTexture("normal"),this.getCache("normalScale","vec2")),s.normalMapType=t.normalMapType,t.normalMap.format!=G&&t.normalMap.format!=z&&t.normalMap.format!=$||(s.unpackNormalMode=O)):s=t.bumpMap?fh(this.getTexture("bump").r,this.getFloat("bumpScale")):dc;else if(r===bh.CLEARCOAT){const e=this.getFloat(r);s=t.clearcoatMap&&!0===t.clearcoatMap.isTexture?e.mul(this.getTexture(r).r):e}else if(r===bh.CLEARCOAT_ROUGHNESS){const e=this.getFloat(r);s=t.clearcoatRoughnessMap&&!0===t.clearcoatRoughnessMap.isTexture?e.mul(this.getTexture(r).r):e}else if(r===bh.CLEARCOAT_NORMAL)s=t.clearcoatNormalMap?hh(this.getTexture(r),this.getCache(r+"Scale","vec2")):dc;else if(r===bh.SHEEN){const e=this.getColor("sheenColor").mul(this.getFloat("sheen"));s=t.sheenColorMap&&!0===t.sheenColorMap.isTexture?e.mul(this.getTexture("sheenColor").rgb):e}else if(r===bh.SHEEN_ROUGHNESS){const e=this.getFloat(r);s=t.sheenRoughnessMap&&!0===t.sheenRoughnessMap.isTexture?e.mul(this.getTexture(r).a):e,s=s.clamp(1e-4,1)}else if(r===bh.ANISOTROPY)if(t.anisotropyMap&&!0===t.anisotropyMap.isTexture){const e=this.getTexture(r);s=Bn(rp.x,rp.y,rp.y.negate(),rp.x).mul(e.rg.mul(2).sub(xn(1)).normalize().mul(e.b))}else s=rp;else if(r===bh.IRIDESCENCE_THICKNESS){const e=Lc("1","float",t.iridescenceThicknessRange);if(t.iridescenceThicknessMap){const i=Lc("0","float",t.iridescenceThicknessRange);s=e.sub(i).mul(this.getTexture(r).g).add(i)}else s=e}else if(r===bh.TRANSMISSION){const e=this.getFloat(r);s=t.transmissionMap?e.mul(this.getTexture(r).r):e}else if(r===bh.THICKNESS){const e=this.getFloat(r);s=t.thicknessMap?e.mul(this.getTexture(r).g):e}else if(r===bh.IOR)s=this.getFloat(r);else if(r===bh.LIGHT_MAP)s=this.getTexture(r).rgb.mul(this.getFloat("lightMapIntensity"));else if(r===bh.AO)s=this.getTexture(r).r.sub(1).mul(this.getFloat("aoMapIntensity")).add(1);else if(r===bh.LINE_DASH_OFFSET)s=t.dashOffset?this.getFloat(r):mn(0);else{const t=this.getNodeType(e);s=this.getCache(r,t)}return s}}bh.ALPHA_TEST="alphaTest",bh.COLOR="color",bh.OPACITY="opacity",bh.SHININESS="shininess",bh.SPECULAR="specular",bh.SPECULAR_STRENGTH="specularStrength",bh.SPECULAR_INTENSITY="specularIntensity",bh.SPECULAR_COLOR="specularColor",bh.REFLECTIVITY="reflectivity",bh.ROUGHNESS="roughness",bh.METALNESS="metalness",bh.NORMAL="normal",bh.CLEARCOAT="clearcoat",bh.CLEARCOAT_ROUGHNESS="clearcoatRoughness",bh.CLEARCOAT_NORMAL="clearcoatNormal",bh.EMISSIVE="emissive",bh.ROTATION="rotation",bh.SHEEN="sheen",bh.SHEEN_ROUGHNESS="sheenRoughness",bh.ANISOTROPY="anisotropy",bh.IRIDESCENCE="iridescence",bh.IRIDESCENCE_IOR="iridescenceIOR",bh.IRIDESCENCE_THICKNESS="iridescenceThickness",bh.IOR="ior",bh.TRANSMISSION="transmission",bh.THICKNESS="thickness",bh.ATTENUATION_DISTANCE="attenuationDistance",bh.ATTENUATION_COLOR="attenuationColor",bh.LINE_SCALE="scale",bh.LINE_DASH_SIZE="dashSize",bh.LINE_GAP_SIZE="gapSize",bh.LINE_WIDTH="linewidth",bh.LINE_DASH_OFFSET="dashOffset",bh.POINT_SIZE="size",bh.DISPERSION="dispersion",bh.LIGHT_MAP="light",bh.AO="ao";const xh=nn(bh,bh.ALPHA_TEST),Th=nn(bh,bh.COLOR),_h=nn(bh,bh.SHININESS),vh=nn(bh,bh.EMISSIVE),Nh=nn(bh,bh.OPACITY),Sh=nn(bh,bh.SPECULAR),Rh=nn(bh,bh.SPECULAR_INTENSITY),Eh=nn(bh,bh.SPECULAR_COLOR),Ah=nn(bh,bh.SPECULAR_STRENGTH),wh=nn(bh,bh.REFLECTIVITY),Ch=nn(bh,bh.ROUGHNESS),Mh=nn(bh,bh.METALNESS),Bh=nn(bh,bh.NORMAL),Fh=nn(bh,bh.CLEARCOAT),Lh=nn(bh,bh.CLEARCOAT_ROUGHNESS),Ph=nn(bh,bh.CLEARCOAT_NORMAL),Dh=nn(bh,bh.ROTATION),Uh=nn(bh,bh.SHEEN),Ih=nn(bh,bh.SHEEN_ROUGHNESS),Oh=nn(bh,bh.ANISOTROPY),Vh=nn(bh,bh.IRIDESCENCE),kh=nn(bh,bh.IRIDESCENCE_IOR),Gh=nn(bh,bh.IRIDESCENCE_THICKNESS),zh=nn(bh,bh.TRANSMISSION),$h=nn(bh,bh.THICKNESS),Wh=nn(bh,bh.IOR),Hh=nn(bh,bh.ATTENUATION_DISTANCE),qh=nn(bh,bh.ATTENUATION_COLOR),jh=nn(bh,bh.LINE_SCALE),Xh=nn(bh,bh.LINE_DASH_SIZE),Kh=nn(bh,bh.LINE_GAP_SIZE),Yh=nn(bh,bh.LINE_WIDTH),Qh=nn(bh,bh.LINE_DASH_OFFSET),Zh=nn(bh,bh.POINT_SIZE),Jh=nn(bh,bh.DISPERSION),ep=nn(bh,bh.LIGHT_MAP),tp=nn(bh,bh.AO),rp=va(new t).onReference(function(e){return e.material}).onRenderUpdate(function({material:e}){this.value.set(e.anisotropy*Math.cos(e.anisotropyRotation),e.anisotropy*Math.sin(e.anisotropyRotation))}),sp=ln(e=>e.context.setupModelViewProjection(),"vec4").once()().toVarying("v_modelViewProjection");class ip extends di{static get type(){return"StorageArrayElementNode"}constructor(e,t){super(e,t),this.isStorageArrayElementNode=!0}set storageBufferNode(e){this.node=e}get storageBufferNode(){return this.node}getMemberType(e,t){const r=this.storageBufferNode.structTypeNode;return r?r.getMemberType(e,t):"void"}setup(e){return!1===e.isAvailable("storageBuffer")&&!0===this.node.isPBO&&e.setupPBO(this.node),super.setup(e)}generate(e,t){let r;const s=e.context.assign;if(r=!1===e.isAvailable("storageBuffer")?!0!==this.node.isPBO||!0===s||!this.node.value.isInstancedBufferAttribute&&"compute"===e.shaderStage?this.node.build(e):e.generatePBO(this):super.generate(e),!0!==s){const s=this.getNodeType(e);r=e.format(r,s,t)}return r}}const np=sn(ip).setParameterLength(2);class ap extends Il{static get type(){return"StorageBufferNode"}constructor(e,t=null,r=0){let s,i=null;t&&t.isStruct?(s="struct",i=t.layout,(e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute)&&(r=e.count)):null===t&&(e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute)?(s=zs(e.itemSize),r=e.count):s=t,super(e,s,r),this.isStorageBufferNode=!0,this.structTypeNode=i,this.access=ri.READ_WRITE,this.isAtomic=!1,this.isPBO=!1,this._attribute=null,this._varying=null,this.global=!0,!0!==e.isStorageBufferAttribute&&!0!==e.isStorageInstancedBufferAttribute&&(e.isInstancedBufferAttribute?e.isStorageInstancedBufferAttribute=!0:e.isStorageBufferAttribute=!0)}getHash(e){if(0===this.bufferCount){let t=e.globalCache.getData(this.value);return void 0===t&&(t={node:this},e.globalCache.setData(this.value,t)),t.node.uuid}return this.uuid}getInputType(){return this.value.isIndirectStorageBufferAttribute?"indirectStorageBuffer":"storageBuffer"}element(e){return np(this,e)}setPBO(e){return this.isPBO=e,this}getPBO(){return this.isPBO}setAccess(e){return this.access=e,this}toReadOnly(){return this.setAccess(ri.READ_ONLY)}setAtomic(e){return this.isAtomic=e,this}toAtomic(){return this.setAtomic(!0)}getAttributeData(){return null===this._attribute&&(this._attribute=el(this.value),this._varying=Du(this._attribute)),{attribute:this._attribute,varying:this._varying}}getNodeType(e){if(null!==this.structTypeNode)return this.structTypeNode.getNodeType(e);if(e.isAvailable("storageBuffer")||e.isAvailable("indirectStorageBuffer"))return super.getNodeType(e);const{attribute:t}=this.getAttributeData();return t.getNodeType(e)}getMemberType(e,t){return null!==this.structTypeNode?this.structTypeNode.getMemberType(e,t):"void"}generate(e){if(null!==this.structTypeNode&&this.structTypeNode.build(e),e.isAvailable("storageBuffer")||e.isAvailable("indirectStorageBuffer"))return super.generate(e);const{attribute:t,varying:r}=this.getAttributeData(),s=r.build(e);return e.registerTransform(s,t),s}}const op=(e,t=null,r=0)=>new ap(e,t,r);class up extends li{static get type(){return"IndexNode"}constructor(e){super("uint"),this.scope=e,this.isIndexNode=!0}generate(e){const t=this.getNodeType(e),r=this.scope;let s,i;if(r===up.VERTEX)s=e.getVertexIndex();else if(r===up.INSTANCE)s=e.getInstanceIndex();else if(r===up.DRAW)s=e.getDrawIndex();else if(r===up.INVOCATION_LOCAL)s=e.getInvocationLocalIndex();else if(r===up.INVOCATION_SUBGROUP)s=e.getInvocationSubgroupIndex();else{if(r!==up.SUBGROUP)throw new Error("THREE.IndexNode: Unknown scope: "+r);s=e.getSubgroupIndex()}if("vertex"===e.shaderStage||"compute"===e.shaderStage)i=s;else{i=Du(this).build(e,t)}return i}}up.VERTEX="vertex",up.INSTANCE="instance",up.SUBGROUP="subgroup",up.INVOCATION_LOCAL="invocationLocal",up.INVOCATION_SUBGROUP="invocationSubgroup",up.DRAW="draw";const lp=nn(up,up.VERTEX),dp=nn(up,up.INSTANCE),cp=nn(up,up.SUBGROUP),hp=nn(up,up.INVOCATION_SUBGROUP),pp=nn(up,up.INVOCATION_LOCAL),gp=nn(up,up.DRAW);class mp extends li{static get type(){return"InstanceNode"}constructor(e,t,r=null){super("void"),this.count=e,this.instanceMatrix=t,this.instanceColor=r,this.instanceMatrixNode=null,this.instanceColorNode=null,this.updateType=ei.FRAME,this.buffer=null,this.bufferColor=null,this.previousInstanceMatrixNode=null}get isStorageMatrix(){const{instanceMatrix:e}=this;return e&&!0===e.isStorageInstancedBufferAttribute}get isStorageColor(){const{instanceColor:e}=this;return e&&!0===e.isStorageInstancedBufferAttribute}setup(e){let{instanceMatrixNode:t,instanceColorNode:r}=this;null===t&&(t=this._createInstanceMatrixNode(!0,e),this.instanceMatrixNode=t);const{instanceColor:s,isStorageColor:i}=this;if(s&&null===r){if(i)r=op(s,"vec3",Math.max(s.count,1)).element(dp);else{const e=new W(s.array,3),t=s.usage===x?rl:tl;this.bufferColor=e,r=Nn(t(e,"vec3",3,0))}this.instanceColorNode=r}const n=t.mul(Kd).xyz;if(Kd.assign(n),e.needsPreviousData()&&Yd.assign(this.getPreviousInstancedPosition(e)),e.hasGeometryAttribute("normal")){const e=pc(ac,t);ac.assign(e)}null!==this.instanceColorNode&&On("vec3","vInstanceColor").assign(this.instanceColorNode)}update(e){null!==this.buffer&&!0!==this.isStorageMatrix&&(this.buffer.clearUpdateRanges(),this.buffer.updateRanges.push(...this.instanceMatrix.updateRanges),this.instanceMatrix.version!==this.buffer.version&&(this.buffer.version=this.instanceMatrix.version)),this.instanceColor&&null!==this.bufferColor&&!0!==this.isStorageColor&&(this.bufferColor.clearUpdateRanges(),this.bufferColor.updateRanges.push(...this.instanceColor.updateRanges),this.instanceColor.version!==this.bufferColor.version&&(this.bufferColor.version=this.instanceColor.version)),null!==this.previousInstanceMatrixNode&&e.object.previousInstanceMatrix.array.set(this.instanceMatrix.array)}getPreviousInstancedPosition(e){const t=e.object;return null===this.previousInstanceMatrixNode&&(t.previousInstanceMatrix=this.instanceMatrix.clone(),this.previousInstanceMatrixNode=this._createInstanceMatrixNode(!1,e)),this.previousInstanceMatrixNode.mul(Yd).xyz}_createInstanceMatrixNode(e,t){let r;const{instanceMatrix:s}=this,{count:i}=s;if(this.isStorageMatrix)r=op(s,"mat4",Math.max(i,1)).element(dp);else{if(16*i*4<=t.getUniformBufferLimit())r=Ol(s.array,"mat4",Math.max(i,1)).element(dp);else{const t=new H(s.array,16,1);!0===e&&(this.buffer=t);const i=s.usage===x?rl:tl,n=[i(t,"vec4",16,0),i(t,"vec4",16,4),i(t,"vec4",16,8),i(t,"vec4",16,12)];r=Ln(...n)}}return r}}const fp=sn(mp).setParameterLength(2,3);class yp extends mp{static get type(){return"InstancedMeshNode"}constructor(e){const{count:t,instanceMatrix:r,instanceColor:s}=e;super(t,r,s),this.instancedMesh=e}}const bp=sn(yp).setParameterLength(1);class xp extends li{static get type(){return"BatchNode"}constructor(e){super("void"),this.batchMesh=e,this.batchingIdNode=null}setup(e){null===this.batchingIdNode&&(null===e.getDrawIndex()?this.batchingIdNode=dp:this.batchingIdNode=gp);const t=ln(([e])=>{const t=fn(wl(Ul(this.batchMesh._indirectTexture),0).x).toConst(),r=fn(e).mod(t).toConst(),s=fn(e).div(t).toConst();return Ul(this.batchMesh._indirectTexture,Tn(r,s)).x}).setLayout({name:"getIndirectIndex",type:"uint",inputs:[{name:"id",type:"int"}]}),r=t(fn(this.batchingIdNode)),s=this.batchMesh._matricesTexture,i=fn(wl(Ul(s),0).x).toConst(),n=mn(r).mul(4).toInt().toConst(),a=n.mod(i).toConst(),o=n.div(i).toConst(),u=Ln(Ul(s,Tn(a,o)),Ul(s,Tn(a.add(1),o)),Ul(s,Tn(a.add(2),o)),Ul(s,Tn(a.add(3),o))),l=this.batchMesh._colorsTexture;if(null!==l){const e=ln(([e])=>{const t=fn(wl(Ul(l),0).x).toConst(),r=e,s=r.mod(t).toConst(),i=r.div(t).toConst();return Ul(l,Tn(s,i)).rgb}).setLayout({name:"getBatchingColor",type:"vec3",inputs:[{name:"id",type:"int"}]}),t=e(r);On("vec3","vBatchColor").assign(t)}const d=Fn(u);Kd.assign(u.mul(Kd));const c=ac.div(Nn(d[0].dot(d[0]),d[1].dot(d[1]),d[2].dot(d[2]))),h=d.mul(c).xyz;ac.assign(h),e.hasGeometryAttribute("tangent")&&Zc.mulAssign(d)}}const Tp=sn(xp).setParameterLength(1),_p=new WeakMap;class vp extends li{static get type(){return"SkinningNode"}constructor(e){super("void"),this.skinnedMesh=e,this.updateType=ei.OBJECT,this.skinIndexNode=Rl("skinIndex","uvec4"),this.skinWeightNode=Rl("skinWeight","vec4"),this.bindMatrixNode=Lc("bindMatrix","mat4"),this.bindMatrixInverseNode=Lc("bindMatrixInverse","mat4"),this.boneMatricesNode=Pc("skeleton.boneMatrices","mat4",e.skeleton.bones.length),this.positionNode=Kd,this.toPositionNode=Kd,this.previousBoneMatricesNode=null}getSkinnedPosition(e=this.boneMatricesNode,t=this.positionNode){const{skinIndexNode:r,skinWeightNode:s,bindMatrixNode:i,bindMatrixInverseNode:n}=this,a=e.element(r.x),o=e.element(r.y),u=e.element(r.z),l=e.element(r.w),d=i.mul(t),c=Ba(a.mul(s.x).mul(d),o.mul(s.y).mul(d),u.mul(s.z).mul(d),l.mul(s.w).mul(d));return n.mul(c).xyz}getSkinnedNormalAndTangent(e=this.boneMatricesNode,t=ac,r=Zc){const{skinIndexNode:s,skinWeightNode:i,bindMatrixNode:n,bindMatrixInverseNode:a}=this,o=e.element(s.x),u=e.element(s.y),l=e.element(s.z),d=e.element(s.w);let c=Ba(i.x.mul(o),i.y.mul(u),i.z.mul(l),i.w.mul(d));c=a.mul(c).mul(n);return{skinNormal:c.transformDirection(t).xyz,skinTangent:c.transformDirection(r).xyz}}getPreviousSkinnedPosition(e){const t=e.object;return null===this.previousBoneMatricesNode&&(t.skeleton.previousBoneMatrices=new Float32Array(t.skeleton.boneMatrices),this.previousBoneMatricesNode=Pc("skeleton.previousBoneMatrices","mat4",t.skeleton.bones.length)),this.getSkinnedPosition(this.previousBoneMatricesNode,Yd)}setup(e){e.needsPreviousData()&&Yd.assign(this.getPreviousSkinnedPosition(e));const t=this.getSkinnedPosition();if(this.toPositionNode&&this.toPositionNode.assign(t),e.hasGeometryAttribute("normal")){const{skinNormal:t,skinTangent:r}=this.getSkinnedNormalAndTangent();ac.assign(t),e.hasGeometryAttribute("tangent")&&Zc.assign(r)}return t}generate(e,t){if("void"!==t)return super.generate(e,t)}update(e){const t=e.object&&e.object.skeleton?e.object.skeleton:this.skinnedMesh.skeleton;_p.get(t)!==e.frameId&&(_p.set(t,e.frameId),null!==this.previousBoneMatricesNode&&(null===t.previousBoneMatrices&&(t.previousBoneMatrices=new Float32Array(t.boneMatrices)),t.previousBoneMatrices.set(t.boneMatrices)),t.update())}}const Np=e=>new vp(e);class Sp extends li{static get type(){return"LoopNode"}constructor(e=[]){super("void"),this.params=e}getVarName(e){return String.fromCharCode("i".charCodeAt(0)+e)}getProperties(e){const t=e.getNodeProperties(this);if(void 0!==t.stackNode)return t;const r={};for(let e=0,t=this.params.length-1;eNumber(l)?">=":"<")),a)n=`while ( ${l} )`;else{const r={start:u,end:l},s=r.start,i=r.end;let a;const g=()=>h.includes("<")?"+=":"-=";if(null!=p)switch(typeof p){case"function":a=e.flowStagesNode(t.updateNode,"void").code.replace(/\t|;/g,"");break;case"number":a=d+" "+g()+" "+e.generateConst(c,p);break;case"string":a=d+" "+p;break;default:p.isNode?a=d+" "+g()+" "+p.build(e):(o("TSL: 'Loop( { update: ... } )' is not a function, string or number.",this.stackTrace),a="break /* invalid update */")}else p="int"===c||"uint"===c?h.includes("<")?"++":"--":g()+" 1.",a=d+" "+p;n=`for ( ${e.getVar(c,d)+" = "+s}; ${d+" "+h+" "+i}; ${a} )`}e.addFlowCode((0===s?"\n":"")+e.tab+n+" {\n\n").addFlowTab()}const i=s.build(e,"void");t.returnsNode.build(e,"void"),e.removeFlowTab().addFlowCode("\n"+e.tab+i);for(let t=0,r=this.params.length-1;tnew Sp(rn(e,"int")).toStack(),Ep=()=>ml("break").toStack(),Ap=new WeakMap,wp=new s,Cp=ln(({bufferMap:e,influence:t,stride:r,width:s,depth:i,offset:n})=>{const a=fn(lp).mul(r).add(n),o=a.div(s),u=a.sub(o.mul(s));return Ul(e,Tn(u,o)).depth(i).xyz.mul(t)});class Mp extends li{static get type(){return"MorphNode"}constructor(e){super("void"),this.mesh=e,this.morphBaseInfluence=va(1),this.updateType=ei.OBJECT}setup(e){const{geometry:r}=e,s=void 0!==r.morphAttributes.position,i=r.hasAttribute("normal")&&void 0!==r.morphAttributes.normal,n=r.morphAttributes.position||r.morphAttributes.normal||r.morphAttributes.color,a=void 0!==n?n.length:0,{texture:o,stride:u,size:l}=function(e){const r=void 0!==e.morphAttributes.position,s=void 0!==e.morphAttributes.normal,i=void 0!==e.morphAttributes.color,n=e.morphAttributes.position||e.morphAttributes.normal||e.morphAttributes.color,a=void 0!==n?n.length:0;let o=Ap.get(e);if(void 0===o||o.count!==a){void 0!==o&&o.texture.dispose();const u=e.morphAttributes.position||[],l=e.morphAttributes.normal||[],d=e.morphAttributes.color||[];let c=0;!0===r&&(c=1),!0===s&&(c=2),!0===i&&(c=3);let h=e.attributes.position.count*c,p=1;const g=4096;h>g&&(p=Math.ceil(h/g),h=g);const m=new Float32Array(h*p*4*a),f=new q(m,h,p,a);f.type=j,f.needsUpdate=!0;const y=4*c;for(let x=0;x{const t=mn(0).toVar();this.mesh.count>1&&null!==this.mesh.morphTexture&&void 0!==this.mesh.morphTexture?t.assign(Ul(this.mesh.morphTexture,Tn(fn(e).add(1),fn(dp))).r):t.assign(Lc("morphTargetInfluences","float").element(e).toVar()),hn(t.notEqual(0),()=>{!0===s&&Kd.addAssign(Cp({bufferMap:o,influence:t,stride:u,width:d,depth:e,offset:fn(0)})),!0===i&&ac.addAssign(Cp({bufferMap:o,influence:t,stride:u,width:d,depth:e,offset:fn(1)}))})})}update(){const e=this.morphBaseInfluence;this.mesh.geometry.morphTargetsRelative?e.value=1:e.value=1-this.mesh.morphTargetInfluences.reduce((e,t)=>e+t,0)}}const Bp=sn(Mp).setParameterLength(1);class Fp extends li{static get type(){return"LightingNode"}constructor(){super("vec3"),this.isLightingNode=!0}}class Lp extends Fp{static get type(){return"AONode"}constructor(e=null){super(),this.aoNode=e}setup(e){e.context.ambientOcclusion.mulAssign(this.aoNode)}}class Pp extends Tu{static get type(){return"LightingContextNode"}constructor(e,t=null,r=null,s=null){super(e),this.lightingModel=t,this.backdropNode=r,this.backdropAlphaNode=s,this._value=null}getContext(){const{backdropNode:e,backdropAlphaNode:t}=this,r={directDiffuse:Nn().toVar("directDiffuse"),directSpecular:Nn().toVar("directSpecular"),indirectDiffuse:Nn().toVar("indirectDiffuse"),indirectSpecular:Nn().toVar("indirectSpecular")};return{radiance:Nn().toVar("radiance"),irradiance:Nn().toVar("irradiance"),iblIrradiance:Nn().toVar("iblIrradiance"),ambientOcclusion:mn(1).toVar("ambientOcclusion"),reflectedLight:r,backdrop:e,backdropAlpha:t}}setup(e){return this.value=this._value||(this._value=this.getContext()),this.value.lightingModel=this.lightingModel||e.context.lightingModel,super.setup(e)}}const Dp=sn(Pp);class Up extends Fp{static get type(){return"IrradianceNode"}constructor(e){super(),this.node=e}setup(e){e.context.irradiance.addAssign(this.node)}}const Ip=new t;class Op extends Ll{static get type(){return"ViewportTextureNode"}constructor(e=Xl,t=null,r=null){let s=null;null===r?(s=new X,s.minFilter=K,r=s):s=r,super(r,e,t),this.generateMipmaps=!1,this.defaultFramebuffer=s,this.isOutputTextureNode=!0,this.updateBeforeType=ei.RENDER,this._cacheTextures=new WeakMap}getTextureForReference(e=null){let t,r;if(this.referenceNode?(t=this.referenceNode.defaultFramebuffer,r=this.referenceNode._cacheTextures):(t=this.defaultFramebuffer,r=this._cacheTextures),null===e)return t;if(!1===r.has(e)){const s=t.clone();r.set(e,s)}return r.get(e)}updateReference(e){const t=e.renderer.getRenderTarget();return this.value=this.getTextureForReference(t),this.value}updateBefore(e){const t=e.renderer,r=t.getRenderTarget();null===r?t.getDrawingBufferSize(Ip):Ip.set(r.width,r.height);const s=this.getTextureForReference(r);s.image.width===Ip.width&&s.image.height===Ip.height||(s.image.width=Ip.width,s.image.height=Ip.height,s.needsUpdate=!0);const i=s.generateMipmaps;s.generateMipmaps=this.generateMipmaps,t.copyFramebufferToTexture(s),s.generateMipmaps=i}clone(){const e=new this.constructor(this.uvNode,this.levelNode,this.value);return e.generateMipmaps=this.generateMipmaps,e}}const Vp=sn(Op).setParameterLength(0,3),kp=sn(Op,null,null,{generateMipmaps:!0}).setParameterLength(0,3),Gp=kp(),zp=(e=Xl,t=null)=>Gp.sample(e,t);let $p=null;class Wp extends Op{static get type(){return"ViewportDepthTextureNode"}constructor(e=Xl,t=null){null===$p&&($p=new Y),super(e,t,$p)}getTextureForReference(){return $p}}const Hp=sn(Wp).setParameterLength(0,2);class qp extends li{static get type(){return"ViewportDepthNode"}constructor(e,t=null){super("float"),this.scope=e,this.valueNode=t,this.isViewportDepthNode=!0}generate(e){const{scope:t}=this;return t===qp.DEPTH_BASE?e.getFragDepth():super.generate(e)}setup({camera:e}){const{scope:t}=this,r=this.valueNode;let s=null;if(t===qp.DEPTH_BASE)null!==r&&(s=Zp().assign(r));else if(t===qp.DEPTH)s=e.isPerspectiveCamera?Xp(Jd.z,yd,bd):jp(Jd.z,yd,bd);else if(t===qp.LINEAR_DEPTH)if(null!==r)if(e.isPerspectiveCamera){const e=Yp(r,yd,bd);s=jp(e,yd,bd)}else s=r;else s=jp(Jd.z,yd,bd);return s}}qp.DEPTH_BASE="depthBase",qp.DEPTH="depth",qp.LINEAR_DEPTH="linearDepth";const jp=(e,t,r)=>e.add(t).div(t.sub(r)),Xp=(e,t,r)=>t.add(e).mul(r).div(r.sub(t).mul(e)),Kp=(e,t,r)=>t.mul(e.add(r)).div(e.mul(t.sub(r))),Yp=(e,t,r)=>t.mul(r).div(r.sub(t).mul(e).sub(r)),Qp=(e,t,r)=>{t=t.max(1e-6).toVar();const s=bo(e.negate().div(t)),i=bo(r.div(t));return s.div(i)},Zp=sn(qp,qp.DEPTH_BASE),Jp=nn(qp,qp.DEPTH),eg=sn(qp,qp.LINEAR_DEPTH).setParameterLength(0,1),tg=eg(Hp());Jp.assign=e=>Zp(e);class rg extends li{static get type(){return"ClippingNode"}constructor(e=rg.DEFAULT){super(),this.scope=e}setup(e){super.setup(e);const t=e.clippingContext,{intersectionPlanes:r,unionPlanes:s}=t;return this.hardwareClipping=e.material.hardwareClipping,this.scope===rg.ALPHA_TO_COVERAGE?this.setupAlphaToCoverage(r,s):this.scope===rg.HARDWARE?this.setupHardwareClipping(s,e):this.setupDefault(r,s)}setupAlphaToCoverage(e,t){return ln(()=>{const r=mn().toVar("distanceToPlane"),s=mn().toVar("distanceToGradient"),i=mn(1).toVar("clipOpacity"),n=t.length;if(!1===this.hardwareClipping&&n>0){const e=Gl(t).setGroup(xa);Rp(n,({i:t})=>{const n=e.element(t);r.assign(Jd.dot(n.xyz).negate().add(n.w)),s.assign(r.fwidth().div(2)),i.mulAssign(du(s.negate(),s,r))})}const a=e.length;if(a>0){const t=Gl(e).setGroup(xa),n=mn(1).toVar("intersectionClipOpacity");Rp(a,({i:e})=>{const i=t.element(e);r.assign(Jd.dot(i.xyz).negate().add(i.w)),s.assign(r.fwidth().div(2)),n.mulAssign(du(s.negate(),s,r).oneMinus())}),i.mulAssign(n.oneMinus())}Vn.a.mulAssign(i),Vn.a.equal(0).discard()})()}setupDefault(e,t){return ln(()=>{const r=t.length;if(!1===this.hardwareClipping&&r>0){const e=Gl(t).setGroup(xa);Rp(r,({i:t})=>{const r=e.element(t);Jd.dot(r.xyz).greaterThan(r.w).discard()})}const s=e.length;if(s>0){const t=Gl(e).setGroup(xa),r=bn(!0).toVar("clipped");Rp(s,({i:e})=>{const s=t.element(e);r.assign(Jd.dot(s.xyz).greaterThan(s.w).and(r))}),r.discard()}})()}setupHardwareClipping(e,t){const r=e.length;return t.enableHardwareClipping(r),ln(()=>{const s=Gl(e).setGroup(xa),i=$l(t.getClipDistance());Rp(r,({i:e})=>{const t=s.element(e),r=Jd.dot(t.xyz).sub(t.w).negate();i.element(e).assign(r)})})()}}rg.ALPHA_TO_COVERAGE="alphaToCoverage",rg.DEFAULT="default",rg.HARDWARE="hardware";const sg=ln(([e])=>So(La(1e4,Ro(La(17,e.x).add(La(.1,e.y)))).mul(Ba(.1,Bo(Ro(La(13,e.y).add(e.x))))))),ig=ln(([e])=>sg(xn(sg(e.xy),e.z))),ng=ln(([e])=>{const t=qo(Lo(Uo(e.xyz)),Lo(Io(e.xyz))),r=mn(1).div(mn(.05).mul(t)).toVar("pixScale"),s=xn(fo(_o(bo(r))),fo(vo(bo(r)))),i=xn(ig(_o(s.x.mul(e.xyz))),ig(_o(s.y.mul(e.xyz)))),n=So(bo(r)),a=Ba(La(n.oneMinus(),i.x),La(n,i.y)),o=Ho(n,n.oneMinus()),u=Nn(a.mul(a).div(La(2,o).mul(Fa(1,o))),a.sub(La(.5,o)).div(Fa(1,o)),Fa(1,Fa(1,a).mul(Fa(1,a)).div(La(2,o).mul(Fa(1,o))))),l=a.lessThan(o.oneMinus()).select(a.lessThan(o).select(u.x,u.y),u.z);return ou(l,1e-6,1)}).setLayout({name:"getAlphaHashThreshold",type:"float",inputs:[{name:"position",type:"vec3"}]});class ag extends Sl{static get type(){return"VertexColorNode"}constructor(e){super(null,"vec4"),this.isVertexColorNode=!0,this.index=e}getAttributeName(){const e=this.index;return"color"+(e>0?e:"")}generate(e){const t=this.getAttributeName(e);let r;return r=!0===e.hasGeometryAttribute(t)?super.generate(e):e.generateConst(this.nodeType,new s(1,1,1,1)),r}serialize(e){super.serialize(e),e.index=this.index}deserialize(e){super.deserialize(e),this.index=e.index}}const og=(e=0)=>new ag(e),ug=ln(([e,t])=>Ho(1,e.oneMinus().div(t)).oneMinus()).setLayout({name:"blendBurn",type:"vec3",inputs:[{name:"base",type:"vec3"},{name:"blend",type:"vec3"}]}),lg=ln(([e,t])=>Ho(e.div(t.oneMinus()),1)).setLayout({name:"blendDodge",type:"vec3",inputs:[{name:"base",type:"vec3"},{name:"blend",type:"vec3"}]}),dg=ln(([e,t])=>e.oneMinus().mul(t.oneMinus()).oneMinus()).setLayout({name:"blendScreen",type:"vec3",inputs:[{name:"base",type:"vec3"},{name:"blend",type:"vec3"}]}),cg=ln(([e,t])=>au(e.mul(2).mul(t),e.oneMinus().mul(2).mul(t.oneMinus()).oneMinus(),jo(.5,e))).setLayout({name:"blendOverlay",type:"vec3",inputs:[{name:"base",type:"vec3"},{name:"blend",type:"vec3"}]}),hg=ln(([e,t])=>{const r=t.a.add(e.a.mul(t.a.oneMinus()));return An(t.rgb.mul(t.a).add(e.rgb.mul(e.a).mul(t.a.oneMinus())).div(r),r)}).setLayout({name:"blendColor",type:"vec4",inputs:[{name:"base",type:"vec4"},{name:"blend",type:"vec4"}]}),pg=ln(([e])=>An(e.rgb.mul(e.a),e.a),{color:"vec4",return:"vec4"}),gg=ln(([e])=>(hn(e.a.equal(0),()=>An(0)),An(e.rgb.div(e.a),e.a)),{color:"vec4",return:"vec4"});class mg extends Q{static get type(){return"NodeMaterial"}get type(){return this.constructor.type}set type(e){}constructor(){super(),this.isNodeMaterial=!0,this.fog=!0,this.lights=!1,this.hardwareClipping=!1,this.lightsNode=null,this.envNode=null,this.aoNode=null,this.colorNode=null,this.normalNode=null,this.opacityNode=null,this.backdropNode=null,this.backdropAlphaNode=null,this.alphaTestNode=null,this.maskNode=null,this.maskShadowNode=null,this.positionNode=null,this.geometryNode=null,this.depthNode=null,this.receivedShadowPositionNode=null,this.castShadowPositionNode=null,this.receivedShadowNode=null,this.castShadowNode=null,this.outputNode=null,this.mrtNode=null,this.fragmentNode=null,this.vertexNode=null,this.contextNode=null}_getNodeChildren(){const e=[];for(const t of Object.getOwnPropertyNames(this)){if(!0===t.startsWith("_"))continue;const r=this[t];r&&!0===r.isNode&&e.push({property:t,childNode:r})}return e}customProgramCacheKey(){const e=[];for(const{property:t,childNode:r}of this._getNodeChildren())e.push(Is(t.slice(0,-4)),r.getCacheKey());return this.type+Os(e)}build(e){this.setup(e)}setupObserver(e){return new Ls(e)}setup(e){e.context.setupNormal=()=>Lu(this.setupNormal(e),"NORMAL","vec3"),e.context.setupPositionView=()=>this.setupPositionView(e),e.context.setupModelViewProjection=()=>this.setupModelViewProjection(e);const t=e.renderer,r=t.getRenderTarget();!0===t.contextNode.isContextNode?e.context={...e.context,...t.contextNode.getFlowContextData()}:o('NodeMaterial: "renderer.contextNode" must be an instance of `context()`.'),null!==this.contextNode&&(!0===this.contextNode.isContextNode?e.context={...e.context,...this.contextNode.getFlowContextData()}:o('NodeMaterial: "material.contextNode" must be an instance of `context()`.')),e.addStack();const s=this.setupVertex(e),i=Lu(this.vertexNode||s,"VERTEX");let n;e.context.clipSpace=i,e.stack.outputNode=i,this.setupHardwareClipping(e),null!==this.geometryNode&&(e.stack.outputNode=e.stack.outputNode.bypass(this.geometryNode)),e.addFlow("vertex",e.removeStack()),e.addStack();const a=this.setupClipping(e);if(!0!==this.depthWrite&&!0!==this.depthTest||(null!==r?!0===r.depthBuffer&&this.setupDepth(e):!0===t.depth&&this.setupDepth(e)),null===this.fragmentNode){this.setupDiffuseColor(e),this.setupVariants(e);const s=this.setupLighting(e);null!==a&&e.stack.addToStack(a);const i=An(s,Vn.a).max(0);n=this.setupOutput(e,i),na.assign(n);const o=null!==this.outputNode;if(o&&(n=this.outputNode),e.context.getOutput&&(n=e.context.getOutput(n,e)),null!==r){const e=t.getMRT(),r=this.mrtNode;null!==e?(o&&na.assign(n),n=e,null!==r&&(n=e.merge(r))):null!==r&&(n=r)}}else{let t=this.fragmentNode;!0!==t.isOutputStructNode&&(t=An(t)),n=this.setupOutput(e,t)}e.stack.outputNode=n,e.addFlow("fragment",e.removeStack()),e.observer=this.setupObserver(e)}setupClipping(e){if(null===e.clippingContext)return null;const{unionPlanes:t,intersectionPlanes:r}=e.clippingContext;let s=null;if(t.length>0||r.length>0){const t=e.renderer.currentSamples;this.alphaToCoverage&&t>1?s=new rg(rg.ALPHA_TO_COVERAGE):e.stack.addToStack(new rg)}return s}setupHardwareClipping(e){if(this.hardwareClipping=!1,null===e.clippingContext)return;const t=e.clippingContext.unionPlanes.length;t>0&&t<=8&&e.isAvailable("clipDistance")&&(e.stack.addToStack(new rg(rg.HARDWARE)),this.hardwareClipping=!0)}setupDepth(e){const{renderer:t,camera:r}=e;let s=this.depthNode;if(null===s){const e=t.getMRT();e&&e.has("depth")?s=e.get("depth"):!0===t.logarithmicDepthBuffer&&(s=r.isPerspectiveCamera?Qp(Jd.z,yd,bd):jp(Jd.z,yd,bd))}null!==s&&Jp.assign(s).toStack()}setupPositionView(){return $d.mul(Kd).xyz}setupModelViewProjection(){return xd.mul(Jd)}setupVertex(e){return e.addStack(),this.setupPosition(e),e.context.position=e.removeStack(),sp}setupPosition(e){const{object:t,geometry:r}=e;if((r.morphAttributes.position||r.morphAttributes.normal||r.morphAttributes.color)&&Bp(t).toStack(),!0===t.isSkinnedMesh&&Np(t).toStack(),this.displacementMap){const e=Uc("displacementMap","texture"),t=Uc("displacementScale","float"),r=Uc("displacementBias","float");Kd.addAssign(ac.normalize().mul(e.x.mul(t).add(r)))}return t.isBatchedMesh&&Tp(t).toStack(),t.isInstancedMesh&&t.instanceMatrix&&!0===t.instanceMatrix.isInstancedBufferAttribute&&bp(t).toStack(),null!==this.positionNode&&Kd.assign(Lu(this.positionNode,"POSITION","vec3")),Kd}setupDiffuseColor(e){const{object:t,geometry:r}=e;null!==this.maskNode&&bn(this.maskNode).not().discard();let s=this.colorNode?An(this.colorNode):Th;if(!0===this.vertexColors&&r.hasAttribute("color")&&(s=s.mul(og())),t.instanceColor){s=On("vec3","vInstanceColor").mul(s)}if(t.isBatchedMesh&&t._colorsTexture){s=On("vec3","vBatchColor").mul(s)}Vn.assign(s);const i=this.opacityNode?mn(this.opacityNode):Nh;Vn.a.assign(Vn.a.mul(i));let n=null;(null!==this.alphaTestNode||this.alphaTest>0)&&(n=null!==this.alphaTestNode?mn(this.alphaTestNode):xh,!0===this.alphaToCoverage?(Vn.a=du(n,n.add(Go(Vn.a)),Vn.a),Vn.a.lessThanEqual(0).discard()):Vn.a.lessThanEqual(n).discard()),!0===this.alphaHash&&Vn.a.lessThan(ng(Kd)).discard(),e.isOpaque()&&Vn.a.assign(1)}setupVariants(){}setupOutgoingLight(){return!0===this.lights?Nn(0):Vn.rgb}setupNormal(){return this.normalNode?Nn(this.normalNode):Bh}setupEnvironment(){let e=null;return this.envNode?e=this.envNode:this.envMap&&(e=this.envMap.isCubeTexture?Uc("envMap","cubeTexture"):Uc("envMap","texture")),e}setupLightMap(e){let t=null;return e.material.lightMap&&(t=new Up(ep)),t}setupLights(e){const t=[],r=this.setupEnvironment(e);r&&r.isLightingNode&&t.push(r);const s=this.setupLightMap(e);s&&s.isLightingNode&&t.push(s);let i=this.aoNode;null===i&&e.material.aoMap&&(i=tp),e.context.getAO&&(i=e.context.getAO(i,e)),i&&t.push(new Lp(i));let n=this.lightsNode||e.lightsNode;return t.length>0&&(n=e.renderer.lighting.createNode([...n.getLights(),...t])),n}setupLightingModel(){}setupLighting(e){const{material:t}=e,{backdropNode:r,backdropAlphaNode:s,emissiveNode:i}=this,n=!0===this.lights||null!==this.lightsNode?this.setupLights(e):null;let a=this.setupOutgoingLight(e);if(n&&n.getScope().hasLights){const t=this.setupLightingModel(e)||null;a=Dp(n,t,r,s)}else null!==r&&(a=Nn(null!==s?au(a,r,s):r));return(i&&!0===i.isNode||t.emissive&&!0===t.emissive.isColor)&&(Gn.assign(Nn(i||vh)),a=a.add(Gn)),a}setupFog(e,t){const r=e.fogNode;return r&&(na.assign(t),t=An(r.toVar())),t}setupPremultipliedAlpha(e,t){return pg(t)}setupOutput(e,t){return!0===this.fog&&(t=this.setupFog(e,t)),!0===this.premultipliedAlpha&&(t=this.setupPremultipliedAlpha(e,t)),t}setDefaultValues(e){for(const t in e){const r=e[t];void 0===this[t]&&(this[t]=r,r&&r.clone&&(this[t]=r.clone()))}const t=Object.getOwnPropertyDescriptors(e.constructor.prototype);for(const e in t)void 0===Object.getOwnPropertyDescriptor(this.constructor.prototype,e)&&void 0!==t[e].get&&Object.defineProperty(this.constructor.prototype,e,t[e])}toJSON(e){const t=void 0===e||"string"==typeof e;t&&(e={textures:{},images:{},nodes:{}});const r=Q.prototype.toJSON.call(this,e);r.inputNodes={};for(const{property:t,childNode:s}of this._getNodeChildren())r.inputNodes[t]=s.toJSON(e).uuid;function s(e){const t=[];for(const r in e){const s=e[r];delete s.metadata,t.push(s)}return t}if(t){const t=s(e.textures),i=s(e.images),n=s(e.nodes);t.length>0&&(r.textures=t),i.length>0&&(r.images=i),n.length>0&&(r.nodes=n)}return r}copy(e){return this.lightsNode=e.lightsNode,this.envNode=e.envNode,this.aoNode=e.aoNode,this.colorNode=e.colorNode,this.normalNode=e.normalNode,this.opacityNode=e.opacityNode,this.backdropNode=e.backdropNode,this.backdropAlphaNode=e.backdropAlphaNode,this.alphaTestNode=e.alphaTestNode,this.maskNode=e.maskNode,this.maskShadowNode=e.maskShadowNode,this.positionNode=e.positionNode,this.geometryNode=e.geometryNode,this.depthNode=e.depthNode,this.receivedShadowPositionNode=e.receivedShadowPositionNode,this.castShadowPositionNode=e.castShadowPositionNode,this.receivedShadowNode=e.receivedShadowNode,this.castShadowNode=e.castShadowNode,this.outputNode=e.outputNode,this.mrtNode=e.mrtNode,this.fragmentNode=e.fragmentNode,this.vertexNode=e.vertexNode,this.contextNode=e.contextNode,super.copy(e)}}const fg=new Z;class yg extends mg{static get type(){return"LineBasicNodeMaterial"}constructor(e){super(),this.isLineBasicNodeMaterial=!0,this.setDefaultValues(fg),this.setValues(e)}}const bg=new J;class xg extends mg{static get type(){return"LineDashedNodeMaterial"}constructor(e){super(),this.isLineDashedNodeMaterial=!0,this.setDefaultValues(bg),this.dashOffset=0,this.offsetNode=null,this.dashScaleNode=null,this.dashSizeNode=null,this.gapSizeNode=null,this.setValues(e)}setupVariants(){const e=this.offsetNode?mn(this.offsetNode):Qh,t=this.dashScaleNode?mn(this.dashScaleNode):jh,r=this.dashSizeNode?mn(this.dashSizeNode):Xh,s=this.gapSizeNode?mn(this.gapSizeNode):Kh;aa.assign(r),oa.assign(s);const i=Du(Rl("lineDistance").mul(t));(e?i.add(e):i).mod(aa.add(oa)).greaterThan(aa).discard()}}const Tg=new J;class _g extends mg{static get type(){return"Line2NodeMaterial"}constructor(e={}){super(),this.isLine2NodeMaterial=!0,this.setDefaultValues(Tg),this.vertexColors=e.vertexColors,this.dashOffset=0,this.lineColorNode=null,this.offsetNode=null,this.dashScaleNode=null,this.dashSizeNode=null,this.gapSizeNode=null,this.blending=ee,this._useDash=e.dashed,this._useAlphaToCoverage=!0,this._useWorldUnits=!1,this.setValues(e)}setup(e){const{renderer:t}=e,r=this._useAlphaToCoverage,s=this.vertexColors,i=this._useDash,n=this._useWorldUnits,a=ln(({start:e,end:t})=>{const r=xd.element(2).element(2),s=xd.element(3).element(2).mul(-.5).div(r).sub(e.z).div(t.z.sub(e.z));return An(au(e.xyz,t.xyz,s),t.w)}).setLayout({name:"trimSegment",type:"vec4",inputs:[{name:"start",type:"vec4"},{name:"end",type:"vec4"}]});this.vertexNode=ln(()=>{const e=Rl("instanceStart"),t=Rl("instanceEnd"),r=An($d.mul(An(e,1))).toVar("start"),s=An($d.mul(An(t,1))).toVar("end");if(i){const e=this.dashScaleNode?mn(this.dashScaleNode):jh,t=this.offsetNode?mn(this.offsetNode):Qh,r=Rl("instanceDistanceStart"),s=Rl("instanceDistanceEnd");let i=Xd.y.lessThan(.5).select(e.mul(r),e.mul(s));i=i.add(t),On("float","lineDistance").assign(i)}n&&(On("vec3","worldStart").assign(r.xyz),On("vec3","worldEnd").assign(s.xyz));const o=Ql.z.div(Ql.w),u=xd.element(2).element(3).equal(-1);hn(u,()=>{hn(r.z.lessThan(0).and(s.z.greaterThan(0)),()=>{s.assign(a({start:r,end:s}))}).ElseIf(s.z.lessThan(0).and(r.z.greaterThanEqual(0)),()=>{r.assign(a({start:s,end:r}))})});const l=xd.mul(r),d=xd.mul(s),c=l.xyz.div(l.w),h=d.xyz.div(d.w),p=h.xy.sub(c.xy).toVar();p.x.assign(p.x.mul(o)),p.assign(p.normalize());const g=An().toVar();if(n){const e=s.xyz.sub(r.xyz).normalize(),t=au(r.xyz,s.xyz,.5).normalize(),n=e.cross(t).normalize(),a=e.cross(n),o=On("vec4","worldPos");o.assign(Xd.y.lessThan(.5).select(r,s));const u=Yh.mul(.5);o.addAssign(An(Xd.x.lessThan(0).select(n.mul(u),n.mul(u).negate()),0)),i||(o.addAssign(An(Xd.y.lessThan(.5).select(e.mul(u).negate(),e.mul(u)),0)),o.addAssign(An(a.mul(u),0)),hn(Xd.y.greaterThan(1).or(Xd.y.lessThan(0)),()=>{o.subAssign(An(a.mul(2).mul(u),0))})),g.assign(xd.mul(o));const l=Nn().toVar();l.assign(Xd.y.lessThan(.5).select(c,h)),g.z.assign(l.z.mul(g.w))}else{const e=xn(p.y,p.x.negate()).toVar("offset");p.x.assign(p.x.div(o)),e.x.assign(e.x.div(o)),e.assign(Xd.x.lessThan(0).select(e.negate(),e)),hn(Xd.y.lessThan(0),()=>{e.assign(e.sub(p))}).ElseIf(Xd.y.greaterThan(1),()=>{e.assign(e.add(p))}),e.assign(e.mul(Yh)),e.assign(e.div(Ql.w.div(jl))),g.assign(Xd.y.lessThan(.5).select(l,d)),e.assign(e.mul(g.w)),g.assign(g.add(An(e,0,0)))}return g})();const o=ln(({p1:e,p2:t,p3:r,p4:s})=>{const i=e.sub(r),n=s.sub(r),a=t.sub(e),o=i.dot(n),u=n.dot(a),l=i.dot(a),d=n.dot(n),c=a.dot(a).mul(d).sub(u.mul(u)),h=o.mul(u).sub(l.mul(d)).div(c).clamp(),p=o.add(u.mul(h)).div(d).clamp();return xn(h,p)});if(this.colorNode=ln(()=>{const e=El();if(i){const t=this.dashSizeNode?mn(this.dashSizeNode):Xh,r=this.gapSizeNode?mn(this.gapSizeNode):Kh;aa.assign(t),oa.assign(r);const s=On("float","lineDistance");e.y.lessThan(-1).or(e.y.greaterThan(1)).discard(),s.mod(aa.add(oa)).greaterThan(aa).discard()}const a=mn(1).toVar("alpha");if(n){const e=On("vec3","worldStart"),s=On("vec3","worldEnd"),n=On("vec4","worldPos").xyz.normalize().mul(1e5),u=s.sub(e),l=o({p1:e,p2:s,p3:Nn(0,0,0),p4:n}),d=e.add(u.mul(l.x)),c=n.mul(l.y),h=d.sub(c).length().div(Yh);if(!i)if(r&&t.currentSamples>0){const e=h.fwidth();a.assign(du(e.negate().add(.5),e.add(.5),h).oneMinus())}else h.greaterThan(.5).discard()}else if(r&&t.currentSamples>0){const t=e.x,r=e.y.greaterThan(0).select(e.y.sub(1),e.y.add(1)),s=t.mul(t).add(r.mul(r)),i=mn(s.fwidth()).toVar("dlen");hn(e.y.abs().greaterThan(1),()=>{a.assign(du(i.oneMinus(),i.add(1),s).oneMinus())})}else hn(e.y.abs().greaterThan(1),()=>{const t=e.x,r=e.y.greaterThan(0).select(e.y.sub(1),e.y.add(1));t.mul(t).add(r.mul(r)).greaterThan(1).discard()});let u;if(this.lineColorNode)u=this.lineColorNode;else if(s){const e=Rl("instanceColorStart"),t=Rl("instanceColorEnd");u=Xd.y.lessThan(.5).select(e,t).mul(Th)}else u=Th;return An(u,a)})(),this.transparent){const e=this.opacityNode?mn(this.opacityNode):Nh;this.outputNode=An(this.colorNode.rgb.mul(e).add(zp().rgb.mul(e.oneMinus())),this.colorNode.a)}super.setup(e)}get worldUnits(){return this._useWorldUnits}set worldUnits(e){this._useWorldUnits!==e&&(this._useWorldUnits=e,this.needsUpdate=!0)}get dashed(){return this._useDash}set dashed(e){this._useDash!==e&&(this._useDash=e,this.needsUpdate=!0)}get alphaToCoverage(){return this._useAlphaToCoverage}set alphaToCoverage(e){this._useAlphaToCoverage!==e&&(this._useAlphaToCoverage=e,this.needsUpdate=!0)}}const vg=new te;class Ng extends mg{static get type(){return"MeshNormalNodeMaterial"}constructor(e){super(),this.isMeshNormalNodeMaterial=!0,this.setDefaultValues(vg),this.setValues(e)}setupDiffuseColor(){const e=this.opacityNode?mn(this.opacityNode):Nh;Vn.assign(zu(An(lh(dc),e),re))}}const Sg=ln(([e=Zd])=>{const t=e.z.atan(e.x).mul(1/(2*Math.PI)).add(.5),r=e.y.clamp(-1,1).asin().mul(1/Math.PI).add(.5);return xn(t,r)});class Rg extends se{constructor(e=1,t={}){super(e,e,t),this.isCubeRenderTarget=!0;const r={width:e,height:e,depth:1},s=[r,r,r,r,r,r];this.texture=new L(s),this._setTextureOptions(t),this.texture.isRenderTargetTexture=!0}fromEquirectangularTexture(e,t){const r=t.minFilter,s=t.generateMipmaps;t.generateMipmaps=!0,this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const i=new ie(5,5,5),n=Sg(Zd),a=new mg;a.colorNode=Dl(t,n,0),a.side=M,a.blending=ee;const o=new ne(i,a),u=new ae;u.add(o),t.minFilter===K&&(t.minFilter=oe);const l=new ue(1,10,this),d=e.getMRT();return e.setMRT(null),l.update(e,u),e.setMRT(d),t.minFilter=r,t.currentGenerateMipmaps=s,o.geometry.dispose(),o.material.dispose(),this}clear(e,t=!0,r=!0,s=!0){const i=e.getRenderTarget();for(let i=0;i<6;i++)e.setRenderTarget(this,i),e.clear(t,r,s);e.setRenderTarget(i)}}const Eg=new WeakMap;class Ag extends hi{static get type(){return"CubeMapNode"}constructor(e){super("vec3"),this.envNode=e,this._cubeTexture=null,this._cubeTextureNode=Mc(null);const t=new L;t.isRenderTargetTexture=!0,this._defaultTexture=t,this.updateBeforeType=ei.RENDER}updateBefore(e){const{renderer:t,material:r}=e,s=this.envNode;if(s.isTextureNode||s.isMaterialReferenceNode){const e=s.isTextureNode?s.value:r[s.property];if(e&&e.isTexture){const r=e.mapping;if(r===le||r===de){if(Eg.has(e)){const t=Eg.get(e);Cg(t,e.mapping),this._cubeTexture=t}else{const r=e.image;if(function(e){return null!=e&&e.height>0}(r)){const s=new Rg(r.height);s.fromEquirectangularTexture(t,e),Cg(s.texture,e.mapping),this._cubeTexture=s.texture,Eg.set(e,s.texture),e.addEventListener("dispose",wg)}else this._cubeTexture=this._defaultTexture}this._cubeTextureNode.value=this._cubeTexture}else this._cubeTextureNode=this.envNode}}}setup(e){return this.updateBefore(e),this._cubeTextureNode}}function wg(e){const t=e.target;t.removeEventListener("dispose",wg);const r=Eg.get(t);void 0!==r&&(Eg.delete(t),r.dispose())}function Cg(e,t){t===le?e.mapping=P:t===de&&(e.mapping=D)}const Mg=sn(Ag).setParameterLength(1);class Bg extends Fp{static get type(){return"BasicEnvironmentNode"}constructor(e=null){super(),this.envNode=e}setup(e){e.context.environment=Mg(this.envNode)}}class Fg extends Fp{static get type(){return"BasicLightMapNode"}constructor(e=null){super(),this.lightMapNode=e}setup(e){const t=mn(1/Math.PI);e.context.irradianceLightMap=this.lightMapNode.mul(t)}}class Lg{start(e){e.lightsNode.setupLights(e,e.lightsNode.getLightNodes(e)),this.indirect(e)}finish(){}direct(){}directRectArea(){}indirect(){}ambientOcclusion(){}}class Pg extends Lg{constructor(){super()}indirect({context:e}){const t=e.ambientOcclusion,r=e.reflectedLight,s=e.irradianceLightMap;r.indirectDiffuse.assign(An(0)),s?r.indirectDiffuse.addAssign(s):r.indirectDiffuse.addAssign(An(1,1,1,0)),r.indirectDiffuse.mulAssign(t),r.indirectDiffuse.mulAssign(Vn.rgb)}finish(e){const{material:t,context:r}=e,s=r.outgoingLight,i=e.context.environment;if(i)switch(t.combine){case pe:s.rgb.assign(au(s.rgb,s.rgb.mul(i.rgb),Ah.mul(wh)));break;case he:s.rgb.assign(au(s.rgb,i.rgb,Ah.mul(wh)));break;case ce:s.rgb.addAssign(i.rgb.mul(Ah.mul(wh)));break;default:d("BasicLightingModel: Unsupported .combine value:",t.combine)}}}const Dg=new ge;class Ug extends mg{static get type(){return"MeshBasicNodeMaterial"}constructor(e){super(),this.isMeshBasicNodeMaterial=!0,this.lights=!0,this.setDefaultValues(Dg),this.setValues(e)}setupNormal(){return ic(uc)}setupEnvironment(e){const t=super.setupEnvironment(e);return t?new Bg(t):null}setupLightMap(e){let t=null;return e.material.lightMap&&(t=new Fg(ep)),t}setupOutgoingLight(){return Vn.rgb}setupLightingModel(){return new Pg}}const Ig=ln(({f0:e,f90:t,dotVH:r})=>{const s=r.mul(-5.55473).sub(6.98316).mul(r).exp2();return e.mul(s.oneMinus()).add(t.mul(s))}),Og=ln(e=>e.diffuseColor.mul(1/Math.PI)),Vg=ln(({dotNH:e})=>ia.mul(mn(.5)).add(1).mul(mn(1/Math.PI)).mul(e.pow(ia))),kg=ln(({lightDirection:e})=>{const t=e.add(ec).normalize(),r=dc.dot(t).clamp(),s=ec.dot(t).clamp(),i=Ig({f0:ta,f90:1,dotVH:s}),n=mn(.25),a=Vg({dotNH:r});return i.mul(n).mul(a)});class Gg extends Pg{constructor(e=!0){super(),this.specular=e}direct({lightDirection:e,lightColor:t,reflectedLight:r}){const s=dc.dot(e).clamp().mul(t);r.directDiffuse.addAssign(s.mul(Og({diffuseColor:Vn.rgb}))),!0===this.specular&&r.directSpecular.addAssign(s.mul(kg({lightDirection:e})).mul(Ah))}indirect(e){const{ambientOcclusion:t,irradiance:r,reflectedLight:s}=e.context;s.indirectDiffuse.addAssign(r.mul(Og({diffuseColor:Vn}))),s.indirectDiffuse.mulAssign(t)}}const zg=new me;class $g extends mg{static get type(){return"MeshLambertNodeMaterial"}constructor(e){super(),this.isMeshLambertNodeMaterial=!0,this.lights=!0,this.setDefaultValues(zg),this.setValues(e)}setupEnvironment(e){const t=super.setupEnvironment(e);return t?new Bg(t):null}setupLightingModel(){return new Gg(!1)}}const Wg=new fe;class Hg extends mg{static get type(){return"MeshPhongNodeMaterial"}constructor(e){super(),this.isMeshPhongNodeMaterial=!0,this.lights=!0,this.shininessNode=null,this.specularNode=null,this.setDefaultValues(Wg),this.setValues(e)}setupEnvironment(e){const t=super.setupEnvironment(e);return t?new Bg(t):null}setupLightingModel(){return new Gg}setupVariants(){const e=(this.shininessNode?mn(this.shininessNode):_h).max(1e-4);ia.assign(e);const t=this.specularNode||Sh;ta.assign(t)}copy(e){return this.shininessNode=e.shininessNode,this.specularNode=e.specularNode,super.copy(e)}}const qg=ln(e=>{if(!1===e.geometry.hasAttribute("normal"))return mn(0);const t=uc.dFdx().abs().max(uc.dFdy().abs());return t.x.max(t.y).max(t.z)}),jg=ln(e=>{const{roughness:t}=e,r=qg();let s=t.max(.0525);return s=s.add(r),s=s.min(1),s}),Xg=ln(({alpha:e,dotNL:t,dotNV:r})=>{const s=e.pow2(),i=t.mul(s.add(s.oneMinus().mul(r.pow2())).sqrt()),n=r.mul(s.add(s.oneMinus().mul(t.pow2())).sqrt());return Pa(.5,i.add(n).max(io))}).setLayout({name:"V_GGX_SmithCorrelated",type:"float",inputs:[{name:"alpha",type:"float"},{name:"dotNL",type:"float"},{name:"dotNV",type:"float"}]}),Kg=ln(({alphaT:e,alphaB:t,dotTV:r,dotBV:s,dotTL:i,dotBL:n,dotNV:a,dotNL:o})=>{const u=o.mul(Nn(e.mul(r),t.mul(s),a).length()),l=a.mul(Nn(e.mul(i),t.mul(n),o).length());return Pa(.5,u.add(l))}).setLayout({name:"V_GGX_SmithCorrelated_Anisotropic",type:"float",inputs:[{name:"alphaT",type:"float",qualifier:"in"},{name:"alphaB",type:"float",qualifier:"in"},{name:"dotTV",type:"float",qualifier:"in"},{name:"dotBV",type:"float",qualifier:"in"},{name:"dotTL",type:"float",qualifier:"in"},{name:"dotBL",type:"float",qualifier:"in"},{name:"dotNV",type:"float",qualifier:"in"},{name:"dotNL",type:"float",qualifier:"in"}]}),Yg=ln(({alpha:e,dotNH:t})=>{const r=e.pow2(),s=t.pow2().mul(r.oneMinus()).oneMinus();return r.div(s.pow2()).mul(1/Math.PI)}).setLayout({name:"D_GGX",type:"float",inputs:[{name:"alpha",type:"float"},{name:"dotNH",type:"float"}]}),Qg=mn(1/Math.PI),Zg=ln(({alphaT:e,alphaB:t,dotNH:r,dotTH:s,dotBH:i})=>{const n=e.mul(t),a=Nn(t.mul(s),e.mul(i),n.mul(r)),o=a.dot(a),u=n.div(o);return Qg.mul(n.mul(u.pow2()))}).setLayout({name:"D_GGX_Anisotropic",type:"float",inputs:[{name:"alphaT",type:"float",qualifier:"in"},{name:"alphaB",type:"float",qualifier:"in"},{name:"dotNH",type:"float",qualifier:"in"},{name:"dotTH",type:"float",qualifier:"in"},{name:"dotBH",type:"float",qualifier:"in"}]}),Jg=ln(({lightDirection:e,f0:t,f90:r,roughness:s,f:i,normalView:n=dc,USE_IRIDESCENCE:a,USE_ANISOTROPY:o})=>{const u=s.pow2(),l=e.add(ec).normalize(),d=n.dot(e).clamp(),c=n.dot(ec).clamp(),h=n.dot(l).clamp(),p=ec.dot(l).clamp();let g,m,f=Ig({f0:t,f90:r,dotVH:p});if(Yi(a)&&(f=Xn.mix(f,i)),Yi(o)){const t=Jn.dot(e),r=Jn.dot(ec),s=Jn.dot(l),i=ea.dot(e),n=ea.dot(ec),a=ea.dot(l);g=Kg({alphaT:Qn,alphaB:u,dotTV:r,dotBV:n,dotTL:t,dotBL:i,dotNV:c,dotNL:d}),m=Zg({alphaT:Qn,alphaB:u,dotNH:h,dotTH:s,dotBH:a})}else g=Xg({alpha:u,dotNL:d,dotNV:c}),m=Yg({alpha:u,dotNH:h});return f.mul(g).mul(m)}),em=new 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tm=null;const rm=ln(({roughness:e,dotNV:t})=>{null===tm&&(tm=new ye(em,16,16,G,be),tm.name="DFG_LUT",tm.minFilter=oe,tm.magFilter=oe,tm.wrapS=xe,tm.wrapT=xe,tm.generateMipmaps=!1,tm.needsUpdate=!0);const r=xn(e,t);return Dl(tm,r).rg}),sm=ln(({lightDirection:e,f0:t,f90:r,roughness:s,f:i,USE_IRIDESCENCE:n,USE_ANISOTROPY:a})=>{const o=Jg({lightDirection:e,f0:t,f90:r,roughness:s,f:i,USE_IRIDESCENCE:n,USE_ANISOTROPY:a}),u=dc.dot(e).clamp(),l=dc.dot(ec).clamp(),d=rm({roughness:s,dotNV:l}),c=rm({roughness:s,dotNV:u}),h=t.mul(d.x).add(r.mul(d.y)),p=t.mul(c.x).add(r.mul(c.y)),g=d.x.add(d.y),m=c.x.add(c.y),f=mn(1).sub(g),y=mn(1).sub(m),b=t.add(t.oneMinus().mul(.047619)),x=h.mul(p).mul(b).div(mn(1).sub(f.mul(y).mul(b).mul(b)).add(io)),T=f.mul(y),_=x.mul(T);return o.add(_)}),im=ln(e=>{const{dotNV:t,specularColor:r,specularF90:s,roughness:i}=e,n=rm({dotNV:t,roughness:i});return r.mul(n.x).add(s.mul(n.y))}),nm=ln(({f:e,f90:t,dotVH:r})=>{const s=r.oneMinus().saturate(),i=s.mul(s),n=s.mul(i,i).clamp(0,.9999);return e.sub(Nn(t).mul(n)).div(n.oneMinus())}).setLayout({name:"Schlick_to_F0",type:"vec3",inputs:[{name:"f",type:"vec3"},{name:"f90",type:"float"},{name:"dotVH",type:"float"}]}),am=ln(({roughness:e,dotNH:t})=>{const r=e.pow2(),s=mn(1).div(r),i=t.pow2().oneMinus().max(.0078125);return mn(2).add(s).mul(i.pow(s.mul(.5))).div(2*Math.PI)}).setLayout({name:"D_Charlie",type:"float",inputs:[{name:"roughness",type:"float"},{name:"dotNH",type:"float"}]}),om=ln(({dotNV:e,dotNL:t})=>mn(1).div(mn(4).mul(t.add(e).sub(t.mul(e))))).setLayout({name:"V_Neubelt",type:"float",inputs:[{name:"dotNV",type:"float"},{name:"dotNL",type:"float"}]}),um=ln(({lightDirection:e})=>{const t=e.add(ec).normalize(),r=dc.dot(e).clamp(),s=dc.dot(ec).clamp(),i=dc.dot(t).clamp(),n=am({roughness:jn,dotNH:i}),a=om({dotNV:s,dotNL:r});return qn.mul(n).mul(a)}),lm=ln(({N:e,V:t,roughness:r})=>{const s=e.dot(t).saturate(),i=xn(r,s.oneMinus().sqrt());return i.assign(i.mul(.984375).add(.0078125)),i}).setLayout({name:"LTC_Uv",type:"vec2",inputs:[{name:"N",type:"vec3"},{name:"V",type:"vec3"},{name:"roughness",type:"float"}]}),dm=ln(({f:e})=>{const t=e.length();return qo(t.mul(t).add(e.z).div(t.add(1)),0)}).setLayout({name:"LTC_ClippedSphereFormFactor",type:"float",inputs:[{name:"f",type:"vec3"}]}),cm=ln(({v1:e,v2:t})=>{const r=e.dot(t),s=r.abs().toVar(),i=s.mul(.0145206).add(.4965155).mul(s).add(.8543985).toVar(),n=s.add(4.1616724).mul(s).add(3.417594).toVar(),a=i.div(n),o=r.greaterThan(0).select(a,qo(r.mul(r).oneMinus(),1e-7).inverseSqrt().mul(.5).sub(a));return e.cross(t).mul(o)}).setLayout({name:"LTC_EdgeVectorFormFactor",type:"vec3",inputs:[{name:"v1",type:"vec3"},{name:"v2",type:"vec3"}]}),hm=ln(({N:e,V:t,P:r,mInv:s,p0:i,p1:n,p2:a,p3:o})=>{const u=n.sub(i).toVar(),l=o.sub(i).toVar(),d=u.cross(l),c=Nn().toVar();return hn(d.dot(r.sub(i)).greaterThanEqual(0),()=>{const u=t.sub(e.mul(t.dot(e))).normalize(),l=e.cross(u).negate(),d=s.mul(Fn(u,l,e).transpose()).toVar(),h=d.mul(i.sub(r)).normalize().toVar(),p=d.mul(n.sub(r)).normalize().toVar(),g=d.mul(a.sub(r)).normalize().toVar(),m=d.mul(o.sub(r)).normalize().toVar(),f=Nn(0).toVar();f.addAssign(cm({v1:h,v2:p})),f.addAssign(cm({v1:p,v2:g})),f.addAssign(cm({v1:g,v2:m})),f.addAssign(cm({v1:m,v2:h})),c.assign(Nn(dm({f:f})))}),c}).setLayout({name:"LTC_Evaluate",type:"vec3",inputs:[{name:"N",type:"vec3"},{name:"V",type:"vec3"},{name:"P",type:"vec3"},{name:"mInv",type:"mat3"},{name:"p0",type:"vec3"},{name:"p1",type:"vec3"},{name:"p2",type:"vec3"},{name:"p3",type:"vec3"}]}),pm=ln(({P:e,p0:t,p1:r,p2:s,p3:i})=>{const n=r.sub(t).toVar(),a=i.sub(t).toVar(),o=n.cross(a),u=Nn().toVar();return hn(o.dot(e.sub(t)).greaterThanEqual(0),()=>{const n=t.sub(e).normalize().toVar(),a=r.sub(e).normalize().toVar(),o=s.sub(e).normalize().toVar(),l=i.sub(e).normalize().toVar(),d=Nn(0).toVar();d.addAssign(cm({v1:n,v2:a})),d.addAssign(cm({v1:a,v2:o})),d.addAssign(cm({v1:o,v2:l})),d.addAssign(cm({v1:l,v2:n})),u.assign(Nn(dm({f:d.abs()})))}),u}).setLayout({name:"LTC_Evaluate",type:"vec3",inputs:[{name:"P",type:"vec3"},{name:"p0",type:"vec3"},{name:"p1",type:"vec3"},{name:"p2",type:"vec3"},{name:"p3",type:"vec3"}]}),gm=1/6,mm=e=>La(gm,La(e,La(e,e.negate().add(3)).sub(3)).add(1)),fm=e=>La(gm,La(e,La(e,La(3,e).sub(6))).add(4)),ym=e=>La(gm,La(e,La(e,La(-3,e).add(3)).add(3)).add(1)),bm=e=>La(gm,Jo(e,3)),xm=e=>mm(e).add(fm(e)),Tm=e=>ym(e).add(bm(e)),_m=e=>Ba(-1,fm(e).div(mm(e).add(fm(e)))),vm=e=>Ba(1,bm(e).div(ym(e).add(bm(e)))),Nm=(e,t,r)=>{const s=e.uvNode,i=La(s,t.zw).add(.5),n=_o(i),a=So(i),o=xm(a.x),u=Tm(a.x),l=_m(a.x),d=vm(a.x),c=_m(a.y),h=vm(a.y),p=xn(n.x.add(l),n.y.add(c)).sub(.5).mul(t.xy),g=xn(n.x.add(d),n.y.add(c)).sub(.5).mul(t.xy),m=xn(n.x.add(l),n.y.add(h)).sub(.5).mul(t.xy),f=xn(n.x.add(d),n.y.add(h)).sub(.5).mul(t.xy),y=xm(a.y).mul(Ba(o.mul(e.sample(p).level(r)),u.mul(e.sample(g).level(r)))),b=Tm(a.y).mul(Ba(o.mul(e.sample(m).level(r)),u.mul(e.sample(f).level(r))));return y.add(b)},Sm=ln(([e,t])=>{const r=xn(e.size(fn(t))),s=xn(e.size(fn(t.add(1)))),i=Pa(1,r),n=Pa(1,s),a=Nm(e,An(i,r),_o(t)),o=Nm(e,An(n,s),vo(t));return So(t).mix(a,o)}),Rm=ln(([e,t])=>{const r=t.mul(Ml(e));return Sm(e,r)}),Em=ln(([e,t,r,s,i])=>{const n=Nn(lu(t.negate(),No(e),Pa(1,s))),a=Nn(Lo(i[0].xyz),Lo(i[1].xyz),Lo(i[2].xyz));return No(n).mul(r.mul(a))}).setLayout({name:"getVolumeTransmissionRay",type:"vec3",inputs:[{name:"n",type:"vec3"},{name:"v",type:"vec3"},{name:"thickness",type:"float"},{name:"ior",type:"float"},{name:"modelMatrix",type:"mat4"}]}),Am=ln(([e,t])=>e.mul(ou(t.mul(2).sub(2),0,1))).setLayout({name:"applyIorToRoughness",type:"float",inputs:[{name:"roughness",type:"float"},{name:"ior",type:"float"}]}),wm=kp(),Cm=zp(),Mm=ln(([e,t,r],{material:s})=>{const i=(s.side===M?wm:Cm).sample(e),n=bo(Kl.x).mul(Am(t,r));return Sm(i,n)}),Bm=ln(([e,t,r])=>(hn(r.notEqual(0),()=>{const s=yo(t).negate().div(r);return mo(s.negate().mul(e))}),Nn(1))).setLayout({name:"volumeAttenuation",type:"vec3",inputs:[{name:"transmissionDistance",type:"float"},{name:"attenuationColor",type:"vec3"},{name:"attenuationDistance",type:"float"}]}),Fm=ln(([e,t,r,s,i,n,a,o,u,l,d,c,h,p,g])=>{let m,f;if(g){m=An().toVar(),f=Nn().toVar();const i=d.sub(1).mul(g.mul(.025)),n=Nn(d.sub(i),d,d.add(i));Rp({start:0,end:3},({i:i})=>{const d=n.element(i),g=Em(e,t,c,d,o),y=a.add(g),b=l.mul(u.mul(An(y,1))),x=xn(b.xy.div(b.w)).toVar();x.addAssign(1),x.divAssign(2),x.assign(xn(x.x,x.y.oneMinus()));const T=Mm(x,r,d);m.element(i).assign(T.element(i)),m.a.addAssign(T.a),f.element(i).assign(s.element(i).mul(Bm(Lo(g),h,p).element(i)))}),m.a.divAssign(3)}else{const i=Em(e,t,c,d,o),n=a.add(i),g=l.mul(u.mul(An(n,1))),y=xn(g.xy.div(g.w)).toVar();y.addAssign(1),y.divAssign(2),y.assign(xn(y.x,y.y.oneMinus())),m=Mm(y,r,d),f=s.mul(Bm(Lo(i),h,p))}const y=f.rgb.mul(m.rgb),b=e.dot(t).clamp(),x=Nn(im({dotNV:b,specularColor:i,specularF90:n,roughness:r})),T=f.r.add(f.g,f.b).div(3);return An(x.oneMinus().mul(y),m.a.oneMinus().mul(T).oneMinus())}),Lm=Fn(3.2404542,-.969266,.0556434,-1.5371385,1.8760108,-.2040259,-.4985314,.041556,1.0572252),Pm=(e,t)=>e.sub(t).div(e.add(t)).pow2(),Dm=ln(({outsideIOR:e,eta2:t,cosTheta1:r,thinFilmThickness:s,baseF0:i})=>{const n=au(e,t,du(0,.03,s)),a=e.div(n).pow2().mul(r.pow2().oneMinus()).oneMinus();hn(a.lessThan(0),()=>Nn(1));const o=a.sqrt(),u=Pm(n,e),l=Ig({f0:u,f90:1,dotVH:r}),d=l.oneMinus(),c=n.lessThan(e).select(Math.PI,0),h=mn(Math.PI).sub(c),p=(e=>{const t=e.sqrt();return Nn(1).add(t).div(Nn(1).sub(t))})(i.clamp(0,.9999)),g=Pm(p,n.toVec3()),m=Ig({f0:g,f90:1,dotVH:o}),f=Nn(p.x.lessThan(n).select(Math.PI,0),p.y.lessThan(n).select(Math.PI,0),p.z.lessThan(n).select(Math.PI,0)),y=n.mul(s,o,2),b=Nn(h).add(f),x=l.mul(m).clamp(1e-5,.9999),T=x.sqrt(),_=d.pow2().mul(m).div(Nn(1).sub(x)),v=l.add(_).toVar(),N=_.sub(d).toVar();return Rp({start:1,end:2,condition:"<=",name:"m"},({m:e})=>{N.mulAssign(T);const t=((e,t)=>{const r=e.mul(2*Math.PI*1e-9),s=Nn(54856e-17,44201e-17,52481e-17),i=Nn(1681e3,1795300,2208400),n=Nn(43278e5,93046e5,66121e5),a=mn(9747e-17*Math.sqrt(2*Math.PI*45282e5)).mul(r.mul(2239900).add(t.x).cos()).mul(r.pow2().mul(-45282e5).exp());let o=s.mul(n.mul(2*Math.PI).sqrt()).mul(i.mul(r).add(t).cos()).mul(r.pow2().negate().mul(n).exp());return o=Nn(o.x.add(a),o.y,o.z).div(1.0685e-7),Lm.mul(o)})(mn(e).mul(y),mn(e).mul(b)).mul(2);v.addAssign(N.mul(t))}),v.max(Nn(0))}).setLayout({name:"evalIridescence",type:"vec3",inputs:[{name:"outsideIOR",type:"float"},{name:"eta2",type:"float"},{name:"cosTheta1",type:"float"},{name:"thinFilmThickness",type:"float"},{name:"baseF0",type:"vec3"}]}),Um=ln(({normal:e,viewDir:t,roughness:r})=>{const s=e.dot(t).saturate(),i=r.mul(r),n=r.add(.1).reciprocal(),a=mn(-1.9362).add(r.mul(1.0678)).add(i.mul(.4573)).sub(n.mul(.8469)),o=mn(-.6014).add(r.mul(.5538)).sub(i.mul(.467)).sub(n.mul(.1255));return a.mul(s).add(o).exp().saturate()}),Im=Nn(.04),Om=mn(1);class Vm extends Lg{constructor(e=!1,t=!1,r=!1,s=!1,i=!1,n=!1){super(),this.clearcoat=e,this.sheen=t,this.iridescence=r,this.anisotropy=s,this.transmission=i,this.dispersion=n,this.clearcoatRadiance=null,this.clearcoatSpecularDirect=null,this.clearcoatSpecularIndirect=null,this.sheenSpecularDirect=null,this.sheenSpecularIndirect=null,this.iridescenceFresnel=null,this.iridescenceF0=null,this.iridescenceF0Dielectric=null,this.iridescenceF0Metallic=null}start(e){if(!0===this.clearcoat&&(this.clearcoatRadiance=Nn().toVar("clearcoatRadiance"),this.clearcoatSpecularDirect=Nn().toVar("clearcoatSpecularDirect"),this.clearcoatSpecularIndirect=Nn().toVar("clearcoatSpecularIndirect")),!0===this.sheen&&(this.sheenSpecularDirect=Nn().toVar("sheenSpecularDirect"),this.sheenSpecularIndirect=Nn().toVar("sheenSpecularIndirect")),!0===this.iridescence){const e=dc.dot(ec).clamp(),t=Dm({outsideIOR:mn(1),eta2:Kn,cosTheta1:e,thinFilmThickness:Yn,baseF0:ta}),r=Dm({outsideIOR:mn(1),eta2:Kn,cosTheta1:e,thinFilmThickness:Yn,baseF0:Vn.rgb});this.iridescenceFresnel=au(t,r,$n),this.iridescenceF0Dielectric=nm({f:t,f90:1,dotVH:e}),this.iridescenceF0Metallic=nm({f:r,f90:1,dotVH:e}),this.iridescenceF0=au(this.iridescenceF0Dielectric,this.iridescenceF0Metallic,$n)}if(!0===this.transmission){const t=Qd,r=Sd.sub(Qd).normalize(),s=cc,i=e.context;i.backdrop=Fm(s,r,zn,kn,ra,sa,t,Ud,_d,xd,la,ca,pa,ha,this.dispersion?ga:null),i.backdropAlpha=da,Vn.a.mulAssign(au(1,i.backdrop.a,da))}super.start(e)}computeMultiscattering(e,t,r,s,i=null){const n=dc.dot(ec).clamp(),a=rm({roughness:zn,dotNV:n}),o=i?Xn.mix(s,i):s,u=o.mul(a.x).add(r.mul(a.y)),l=a.x.add(a.y).oneMinus(),d=o.add(o.oneMinus().mul(.047619)),c=u.mul(d).div(l.mul(d).oneMinus());e.addAssign(u),t.addAssign(c.mul(l))}direct({lightDirection:e,lightColor:t,reflectedLight:r}){const s=dc.dot(e).clamp().mul(t).toVar();if(!0===this.sheen){this.sheenSpecularDirect.addAssign(s.mul(um({lightDirection:e})));const t=Um({normal:dc,viewDir:ec,roughness:jn}),r=Um({normal:dc,viewDir:e,roughness:jn}),i=qn.r.max(qn.g).max(qn.b).mul(t.max(r)).oneMinus();s.mulAssign(i)}if(!0===this.clearcoat){const r=hc.dot(e).clamp().mul(t);this.clearcoatSpecularDirect.addAssign(r.mul(Jg({lightDirection:e,f0:Im,f90:Om,roughness:Hn,normalView:hc})))}r.directDiffuse.addAssign(s.mul(Og({diffuseColor:kn}))),r.directSpecular.addAssign(s.mul(sm({lightDirection:e,f0:ra,f90:1,roughness:zn,f:this.iridescenceFresnel,USE_IRIDESCENCE:this.iridescence,USE_ANISOTROPY:this.anisotropy})))}directRectArea({lightColor:e,lightPosition:t,halfWidth:r,halfHeight:s,reflectedLight:i,ltc_1:n,ltc_2:a}){const o=t.add(r).sub(s),u=t.sub(r).sub(s),l=t.sub(r).add(s),d=t.add(r).add(s),c=dc,h=ec,p=Jd.toVar(),g=lm({N:c,V:h,roughness:zn}),m=n.sample(g).toVar(),f=a.sample(g).toVar(),y=Fn(Nn(m.x,0,m.y),Nn(0,1,0),Nn(m.z,0,m.w)).toVar(),b=ra.mul(f.x).add(sa.sub(ra).mul(f.y)).toVar();if(i.directSpecular.addAssign(e.mul(b).mul(hm({N:c,V:h,P:p,mInv:y,p0:o,p1:u,p2:l,p3:d}))),i.directDiffuse.addAssign(e.mul(kn).mul(hm({N:c,V:h,P:p,mInv:Fn(1,0,0,0,1,0,0,0,1),p0:o,p1:u,p2:l,p3:d}))),!0===this.clearcoat){const t=hc,r=lm({N:t,V:h,roughness:Hn}),s=n.sample(r),i=a.sample(r),c=Fn(Nn(s.x,0,s.y),Nn(0,1,0),Nn(s.z,0,s.w)),g=Im.mul(i.x).add(Om.sub(Im).mul(i.y));this.clearcoatSpecularDirect.addAssign(e.mul(g).mul(hm({N:t,V:h,P:p,mInv:c,p0:o,p1:u,p2:l,p3:d})))}}indirect(e){this.indirectDiffuse(e),this.indirectSpecular(e),this.ambientOcclusion(e)}indirectDiffuse(e){const{irradiance:t,reflectedLight:r}=e.context,s=t.mul(Og({diffuseColor:kn})).toVar();if(!0===this.sheen){const e=Um({normal:dc,viewDir:ec,roughness:jn}),t=qn.r.max(qn.g).max(qn.b).mul(e).oneMinus();s.mulAssign(t)}r.indirectDiffuse.addAssign(s)}indirectSpecular(e){const{radiance:t,iblIrradiance:r,reflectedLight:s}=e.context;if(!0===this.sheen&&this.sheenSpecularIndirect.addAssign(r.mul(qn,Um({normal:dc,viewDir:ec,roughness:jn}))),!0===this.clearcoat){const e=hc.dot(ec).clamp(),t=im({dotNV:e,specularColor:Im,specularF90:Om,roughness:Hn});this.clearcoatSpecularIndirect.addAssign(this.clearcoatRadiance.mul(t))}const i=Nn().toVar("singleScatteringDielectric"),n=Nn().toVar("multiScatteringDielectric"),a=Nn().toVar("singleScatteringMetallic"),o=Nn().toVar("multiScatteringMetallic");this.computeMultiscattering(i,n,sa,ta,this.iridescenceF0Dielectric),this.computeMultiscattering(a,o,sa,Vn.rgb,this.iridescenceF0Metallic);const u=au(i,a,$n),l=au(n,o,$n),d=i.add(n),c=kn.mul(d.oneMinus()),h=r.mul(1/Math.PI),p=t.mul(u).add(l.mul(h)).toVar(),g=c.mul(h).toVar();if(!0===this.sheen){const e=Um({normal:dc,viewDir:ec,roughness:jn}),t=qn.r.max(qn.g).max(qn.b).mul(e).oneMinus();p.mulAssign(t),g.mulAssign(t)}s.indirectSpecular.addAssign(p),s.indirectDiffuse.addAssign(g)}ambientOcclusion(e){const{ambientOcclusion:t,reflectedLight:r}=e.context,s=dc.dot(ec).clamp().add(t),i=zn.mul(-16).oneMinus().negate().exp2(),n=t.sub(s.pow(i).oneMinus()).clamp();!0===this.clearcoat&&this.clearcoatSpecularIndirect.mulAssign(t),!0===this.sheen&&this.sheenSpecularIndirect.mulAssign(t),r.indirectDiffuse.mulAssign(t),r.indirectSpecular.mulAssign(n)}finish({context:e}){const{outgoingLight:t}=e;if(!0===this.clearcoat){const e=hc.dot(ec).clamp(),r=Ig({dotVH:e,f0:Im,f90:Om}),s=t.mul(Wn.mul(r).oneMinus()).add(this.clearcoatSpecularDirect.add(this.clearcoatSpecularIndirect).mul(Wn));t.assign(s)}if(!0===this.sheen){const e=t.add(this.sheenSpecularDirect,this.sheenSpecularIndirect.mul(1/Math.PI));t.assign(e)}}}const km=mn(1),Gm=mn(-2),zm=mn(.8),$m=mn(-1),Wm=mn(.4),Hm=mn(2),qm=mn(.305),jm=mn(3),Xm=mn(.21),Km=mn(4),Ym=mn(4),Qm=mn(16),Zm=ln(([e])=>{const t=Nn(Bo(e)).toVar(),r=mn(-1).toVar();return hn(t.x.greaterThan(t.z),()=>{hn(t.x.greaterThan(t.y),()=>{r.assign(xu(e.x.greaterThan(0),0,3))}).Else(()=>{r.assign(xu(e.y.greaterThan(0),1,4))})}).Else(()=>{hn(t.z.greaterThan(t.y),()=>{r.assign(xu(e.z.greaterThan(0),2,5))}).Else(()=>{r.assign(xu(e.y.greaterThan(0),1,4))})}),r}).setLayout({name:"getFace",type:"float",inputs:[{name:"direction",type:"vec3"}]}),Jm=ln(([e,t])=>{const r=xn().toVar();return hn(t.equal(0),()=>{r.assign(xn(e.z,e.y).div(Bo(e.x)))}).ElseIf(t.equal(1),()=>{r.assign(xn(e.x.negate(),e.z.negate()).div(Bo(e.y)))}).ElseIf(t.equal(2),()=>{r.assign(xn(e.x.negate(),e.y).div(Bo(e.z)))}).ElseIf(t.equal(3),()=>{r.assign(xn(e.z.negate(),e.y).div(Bo(e.x)))}).ElseIf(t.equal(4),()=>{r.assign(xn(e.x.negate(),e.z).div(Bo(e.y)))}).Else(()=>{r.assign(xn(e.x,e.y).div(Bo(e.z)))}),La(.5,r.add(1))}).setLayout({name:"getUV",type:"vec2",inputs:[{name:"direction",type:"vec3"},{name:"face",type:"float"}]}),ef=ln(([e])=>{const t=mn(0).toVar();return hn(e.greaterThanEqual(zm),()=>{t.assign(km.sub(e).mul($m.sub(Gm)).div(km.sub(zm)).add(Gm))}).ElseIf(e.greaterThanEqual(Wm),()=>{t.assign(zm.sub(e).mul(Hm.sub($m)).div(zm.sub(Wm)).add($m))}).ElseIf(e.greaterThanEqual(qm),()=>{t.assign(Wm.sub(e).mul(jm.sub(Hm)).div(Wm.sub(qm)).add(Hm))}).ElseIf(e.greaterThanEqual(Xm),()=>{t.assign(qm.sub(e).mul(Km.sub(jm)).div(qm.sub(Xm)).add(jm))}).Else(()=>{t.assign(mn(-2).mul(bo(La(1.16,e))))}),t}).setLayout({name:"roughnessToMip",type:"float",inputs:[{name:"roughness",type:"float"}]}),tf=ln(([e,t])=>{const r=e.toVar();r.assign(La(2,r).sub(1));const s=Nn(r,1).toVar();return hn(t.equal(0),()=>{s.assign(s.zyx)}).ElseIf(t.equal(1),()=>{s.assign(s.xzy),s.xz.mulAssign(-1)}).ElseIf(t.equal(2),()=>{s.x.mulAssign(-1)}).ElseIf(t.equal(3),()=>{s.assign(s.zyx),s.xz.mulAssign(-1)}).ElseIf(t.equal(4),()=>{s.assign(s.xzy),s.xy.mulAssign(-1)}).ElseIf(t.equal(5),()=>{s.z.mulAssign(-1)}),s}).setLayout({name:"getDirection",type:"vec3",inputs:[{name:"uv",type:"vec2"},{name:"face",type:"float"}]}),rf=ln(([e,t,r,s,i,n])=>{const a=mn(r),o=Nn(t),u=ou(ef(a),Gm,n),l=So(u),d=_o(u),c=Nn(sf(e,o,d,s,i,n)).toVar();return hn(l.notEqual(0),()=>{const t=Nn(sf(e,o,d.add(1),s,i,n)).toVar();c.assign(au(c,t,l))}),c}),sf=ln(([e,t,r,s,i,n])=>{const a=mn(r).toVar(),o=Nn(t),u=mn(Zm(o)).toVar(),l=mn(qo(Ym.sub(a),0)).toVar();a.assign(qo(a,Ym));const d=mn(fo(a)).toVar(),c=xn(Jm(o,u).mul(d.sub(2)).add(1)).toVar();return hn(u.greaterThan(2),()=>{c.y.addAssign(d),u.subAssign(3)}),c.x.addAssign(u.mul(d)),c.x.addAssign(l.mul(La(3,Qm))),c.y.addAssign(La(4,fo(n).sub(d))),c.x.mulAssign(s),c.y.mulAssign(i),e.sample(c).grad(xn(),xn())}),nf=ln(({envMap:e,mipInt:t,outputDirection:r,theta:s,axis:i,CUBEUV_TEXEL_WIDTH:n,CUBEUV_TEXEL_HEIGHT:a,CUBEUV_MAX_MIP:o})=>{const u=Eo(s),l=r.mul(u).add(i.cross(r).mul(Ro(s))).add(i.mul(i.dot(r).mul(u.oneMinus())));return sf(e,l,t,n,a,o)}),af=ln(({n:e,latitudinal:t,poleAxis:r,outputDirection:s,weights:i,samples:n,dTheta:a,mipInt:o,envMap:u,CUBEUV_TEXEL_WIDTH:l,CUBEUV_TEXEL_HEIGHT:d,CUBEUV_MAX_MIP:c})=>{const h=Nn(xu(t,r,Zo(r,s))).toVar();hn(h.equal(Nn(0)),()=>{h.assign(Nn(s.z,0,s.x.negate()))}),h.assign(No(h));const p=Nn().toVar();return p.addAssign(i.element(0).mul(nf({theta:0,axis:h,outputDirection:s,mipInt:o,envMap:u,CUBEUV_TEXEL_WIDTH:l,CUBEUV_TEXEL_HEIGHT:d,CUBEUV_MAX_MIP:c}))),Rp({start:fn(1),end:e},({i:e})=>{hn(e.greaterThanEqual(n),()=>{Ep()});const t=mn(a.mul(mn(e))).toVar();p.addAssign(i.element(e).mul(nf({theta:t.mul(-1),axis:h,outputDirection:s,mipInt:o,envMap:u,CUBEUV_TEXEL_WIDTH:l,CUBEUV_TEXEL_HEIGHT:d,CUBEUV_MAX_MIP:c}))),p.addAssign(i.element(e).mul(nf({theta:t,axis:h,outputDirection:s,mipInt:o,envMap:u,CUBEUV_TEXEL_WIDTH:l,CUBEUV_TEXEL_HEIGHT:d,CUBEUV_MAX_MIP:c})))}),An(p,1)}),of=ln(([e])=>{const t=yn(e).toVar();return t.assign(t.shiftLeft(yn(16)).bitOr(t.shiftRight(yn(16)))),t.assign(t.bitAnd(yn(1431655765)).shiftLeft(yn(1)).bitOr(t.bitAnd(yn(2863311530)).shiftRight(yn(1)))),t.assign(t.bitAnd(yn(858993459)).shiftLeft(yn(2)).bitOr(t.bitAnd(yn(3435973836)).shiftRight(yn(2)))),t.assign(t.bitAnd(yn(252645135)).shiftLeft(yn(4)).bitOr(t.bitAnd(yn(4042322160)).shiftRight(yn(4)))),t.assign(t.bitAnd(yn(16711935)).shiftLeft(yn(8)).bitOr(t.bitAnd(yn(4278255360)).shiftRight(yn(8)))),mn(t).mul(2.3283064365386963e-10)}),uf=ln(([e,t])=>xn(mn(e).div(mn(t)),of(e))),lf=ln(([e,t,r])=>{const s=r.mul(r).toConst(),i=Nn(1,0,0).toConst(),n=Zo(t,i).toConst(),a=xo(e.x).toConst(),o=La(2,3.14159265359).mul(e.y).toConst(),u=a.mul(Eo(o)).toConst(),l=a.mul(Ro(o)).toVar(),d=La(.5,t.z.add(1)).toConst();l.assign(d.oneMinus().mul(xo(u.mul(u).oneMinus())).add(d.mul(l)));const c=i.mul(u).add(n.mul(l)).add(t.mul(xo(qo(0,u.mul(u).add(l.mul(l)).oneMinus()))));return No(Nn(s.mul(c.x),s.mul(c.y),qo(0,c.z)))}),df=ln(({roughness:e,mipInt:t,envMap:r,N_immutable:s,GGX_SAMPLES:i,CUBEUV_TEXEL_WIDTH:n,CUBEUV_TEXEL_HEIGHT:a,CUBEUV_MAX_MIP:o})=>{const u=Nn(s).toVar(),l=Nn(0).toVar(),d=mn(0).toVar();return hn(e.lessThan(.001),()=>{l.assign(sf(r,u,t,n,a,o))}).Else(()=>{const s=xu(Bo(u.z).lessThan(.999),Nn(0,0,1),Nn(1,0,0)),c=No(Zo(s,u)).toVar(),h=Zo(u,c).toVar();Rp({start:yn(0),end:i},({i:s})=>{const p=uf(s,i),g=lf(p,Nn(0,0,1),e),m=No(c.mul(g.x).add(h.mul(g.y)).add(u.mul(g.z))),f=No(m.mul(Qo(u,m).mul(2)).sub(u)),y=qo(Qo(u,f),0);hn(y.greaterThan(0),()=>{const e=sf(r,f,t,n,a,o);l.addAssign(e.mul(y)),d.addAssign(y)})}),hn(d.greaterThan(0),()=>{l.assign(l.div(d))})}),An(l,1)}),cf=[.125,.215,.35,.446,.526,.582],hf=20,pf=new _e(-1,1,1,-1,0,1),gf=new ve(90,1),mf=new e;let ff=null,yf=0,bf=0;const xf=new r,Tf=new WeakMap,_f=[3,1,5,0,4,2],vf=tf(El(),Rl("faceIndex")).normalize(),Nf=Nn(vf.x,vf.y,vf.z);class Sf{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._sizeLods=[],this._sigmas=[],this._lodMeshes=[],this._blurMaterial=null,this._ggxMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._backgroundBox=null}get _hasInitialized(){return this._renderer.hasInitialized()}fromScene(e,t=0,r=.1,s=100,i={}){const{size:n=256,position:a=xf,renderTarget:o=null}=i;if(this._setSize(n),!1===this._hasInitialized){d('PMREMGenerator: ".fromScene()" called before the backend is initialized. Try using "await renderer.init()" instead.');const n=o||this._allocateTarget();return i.renderTarget=n,this.fromSceneAsync(e,t,r,s,i),n}ff=this._renderer.getRenderTarget(),yf=this._renderer.getActiveCubeFace(),bf=this._renderer.getActiveMipmapLevel();const u=o||this._allocateTarget();return u.depthBuffer=!0,this._init(u),this._sceneToCubeUV(e,r,s,u,a),t>0&&this._blur(u,0,0,t),this._applyPMREM(u),this._cleanup(u),u}async fromSceneAsync(e,t=0,r=.1,s=100,i={}){return v('PMREMGenerator: ".fromSceneAsync()" is deprecated. Use "await renderer.init()" instead.'),await this._renderer.init(),this.fromScene(e,t,r,s,i)}fromEquirectangular(e,t=null){if(!1===this._hasInitialized){d('PMREMGenerator: .fromEquirectangular() called before the backend is initialized. Try using "await renderer.init()" instead.'),this._setSizeFromTexture(e);const r=t||this._allocateTarget();return this.fromEquirectangularAsync(e,r),r}return this._fromTexture(e,t)}async fromEquirectangularAsync(e,t=null){return v('PMREMGenerator: ".fromEquirectangularAsync()" is deprecated. Use "await renderer.init()" instead.'),await this._renderer.init(),this._fromTexture(e,t)}fromCubemap(e,t=null){if(!1===this._hasInitialized){d("PMREMGenerator: .fromCubemap() called before the backend is initialized. Try using .fromCubemapAsync() instead."),this._setSizeFromTexture(e);const r=t||this._allocateTarget();return this.fromCubemapAsync(e,t),r}return this._fromTexture(e,t)}async fromCubemapAsync(e,t=null){return v('PMREMGenerator: ".fromCubemapAsync()" is deprecated. Use "await renderer.init()" instead.'),await this._renderer.init(),this._fromTexture(e,t)}async compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=wf(),await this._compileMaterial(this._cubemapMaterial))}async compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=Cf(),await this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose(),null!==this._backgroundBox&&(this._backgroundBox.geometry.dispose(),this._backgroundBox.material.dispose())}_setSizeFromTexture(e){e.mapping===P||e.mapping===D?this._setSize(0===e.image.length?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4)}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._ggxMaterial&&this._ggxMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let e=0;ee-4?o=cf[a-e+4-1]:0===a&&(o=0),r.push(o);const u=1/(n-2),l=-u,d=1+u,c=[l,l,d,l,d,d,l,l,d,d,l,d],h=6,p=6,g=3,m=2,f=1,y=new Float32Array(g*p*h),b=new Float32Array(m*p*h),x=new Float32Array(f*p*h);for(let e=0;e2?0:-1,s=[t,r,0,t+2/3,r,0,t+2/3,r+1,0,t,r,0,t+2/3,r+1,0,t,r+1,0],i=_f[e];y.set(s,g*p*i),b.set(c,m*p*i);const n=[i,i,i,i,i,i];x.set(n,f*p*i)}const T=new Te;T.setAttribute("position",new Ee(y,g)),T.setAttribute("uv",new Ee(b,m)),T.setAttribute("faceIndex",new Ee(x,f)),s.push(new ne(T,null)),i>4&&i--}return{lodMeshes:s,sizeLods:t,sigmas:r}}(t)),this._blurMaterial=function(e,t,s){const i=Gl(new Array(hf).fill(0)),n=va(new r(0,1,0)),a=va(0),o=mn(hf),u=va(0),l=va(1),d=Dl(),c=va(0),h=mn(1/t),p=mn(1/s),g=mn(e),m={n:o,latitudinal:u,weights:i,poleAxis:n,outputDirection:Nf,dTheta:a,samples:l,envMap:d,mipInt:c,CUBEUV_TEXEL_WIDTH:h,CUBEUV_TEXEL_HEIGHT:p,CUBEUV_MAX_MIP:g},f=Af("blur");return f.fragmentNode=af({...m,latitudinal:u.equal(1)}),Tf.set(f,m),f}(t,e.width,e.height),this._ggxMaterial=function(e,t,r){const s=Dl(),i=va(0),n=va(0),a=mn(1/t),o=mn(1/r),u=mn(e),l={envMap:s,roughness:i,mipInt:n,CUBEUV_TEXEL_WIDTH:a,CUBEUV_TEXEL_HEIGHT:o,CUBEUV_MAX_MIP:u},d=Af("ggx");return d.fragmentNode=df({...l,N_immutable:Nf,GGX_SAMPLES:yn(512)}),Tf.set(d,l),d}(t,e.width,e.height)}}async _compileMaterial(e){const t=new ne(new Te,e);await this._renderer.compile(t,pf)}_sceneToCubeUV(e,t,r,s,i){const n=gf;n.near=t,n.far=r;const a=[1,1,1,1,-1,1],o=[1,-1,1,-1,1,-1],u=this._renderer,l=u.autoClear;u.getClearColor(mf),u.autoClear=!1,null===this._backgroundBox&&(this._backgroundBox=new ne(new ie,new ge({name:"PMREM.Background",side:M,depthWrite:!1,depthTest:!1})));const d=this._backgroundBox,c=d.material;let h=!1;const p=e.background;p?p.isColor&&(c.color.copy(p),e.background=null,h=!0):(c.color.copy(mf),h=!0),u.setRenderTarget(s),u.clear(),h&&u.render(d,n);for(let t=0;t<6;t++){const r=t%3;0===r?(n.up.set(0,a[t],0),n.position.set(i.x,i.y,i.z),n.lookAt(i.x+o[t],i.y,i.z)):1===r?(n.up.set(0,0,a[t]),n.position.set(i.x,i.y,i.z),n.lookAt(i.x,i.y+o[t],i.z)):(n.up.set(0,a[t],0),n.position.set(i.x,i.y,i.z),n.lookAt(i.x,i.y,i.z+o[t]));const l=this._cubeSize;Ef(s,r*l,t>2?l:0,l,l),u.render(e,n)}u.autoClear=l,e.background=p}_textureToCubeUV(e,t){const r=this._renderer,s=e.mapping===P||e.mapping===D;s?null===this._cubemapMaterial&&(this._cubemapMaterial=wf(e)):null===this._equirectMaterial&&(this._equirectMaterial=Cf(e));const i=s?this._cubemapMaterial:this._equirectMaterial;i.fragmentNode.value=e;const n=this._lodMeshes[0];n.material=i;const a=this._cubeSize;Ef(t,0,0,3*a,2*a),r.setRenderTarget(t),r.render(n,pf)}_applyPMREM(e){const t=this._renderer,r=t.autoClear;t.autoClear=!1;const s=this._lodMeshes.length;for(let t=1;tc-4?r-c+4:0),g=4*(this._cubeSize-h);e.texture.frame=(e.texture.frame||0)+1,o.envMap.value=e.texture,o.roughness.value=d,o.mipInt.value=c-t,Ef(i,p,g,3*h,2*h),s.setRenderTarget(i),s.render(a,pf),i.texture.frame=(i.texture.frame||0)+1,o.envMap.value=i.texture,o.roughness.value=0,o.mipInt.value=c-r,Ef(e,p,g,3*h,2*h),s.setRenderTarget(e),s.render(a,pf)}_blur(e,t,r,s,i){const n=this._pingPongRenderTarget;this._halfBlur(e,n,t,r,s,"latitudinal",i),this._halfBlur(n,e,r,r,s,"longitudinal",i)}_halfBlur(e,t,r,s,i,n,a){const u=this._renderer,l=this._blurMaterial;"latitudinal"!==n&&"longitudinal"!==n&&o("blur direction must be either latitudinal or longitudinal!");const c=this._lodMeshes[s];c.material=l;const h=Tf.get(l),p=this._sizeLods[r]-1,g=isFinite(i)?Math.PI/(2*p):2*Math.PI/39,m=i/g,f=isFinite(i)?1+Math.floor(3*m):hf;f>hf&&d(`sigmaRadians, ${i}, is too large and will clip, as it requested ${f} samples when the maximum is set to 20`);const y=[];let b=0;for(let e=0;ex-4?s-x+4:0),4*(this._cubeSize-T),3*T,2*T),u.setRenderTarget(t),u.render(c,pf)}}function Rf(e,t){const r=new se(e,t,{magFilter:oe,minFilter:oe,generateMipmaps:!1,type:be,format:Se,colorSpace:Ne});return r.texture.mapping=Re,r.texture.name="PMREM.cubeUv",r.texture.isPMREMTexture=!0,r.scissorTest=!0,r}function Ef(e,t,r,s,i){e.viewport.set(t,r,s,i),e.scissor.set(t,r,s,i)}function Af(e){const t=new mg;return t.depthTest=!1,t.depthWrite=!1,t.blending=ee,t.name=`PMREM_${e}`,t}function wf(e){const t=Af("cubemap");return t.fragmentNode=Mc(e,Nf),t}function Cf(e){const t=Af("equirect");return t.fragmentNode=Dl(e,Sg(Nf),0),t}const Mf=new WeakMap;function Bf(e,t,r){const s=function(e){let t=Mf.get(e);void 0===t&&(t=new WeakMap,Mf.set(e,t));return t}(t);let i=s.get(e);if((void 0!==i?i.pmremVersion:-1)!==e.pmremVersion){const t=e.image;if(e.isCubeTexture){if(!function(e){if(null==e)return!1;let t=0;const r=6;for(let s=0;s0}(t))return null;i=r.fromEquirectangular(e,i)}i.pmremVersion=e.pmremVersion,s.set(e,i)}return i.texture}class Ff extends hi{static get type(){return"PMREMNode"}constructor(e,t=null,r=null){super("vec3"),this._value=e,this._pmrem=null,this.uvNode=t,this.levelNode=r,this._generator=null;const s=new N;s.isRenderTargetTexture=!0,this._texture=Dl(s),this._width=va(0),this._height=va(0),this._maxMip=va(0),this.updateBeforeType=ei.RENDER}set value(e){this._value=e,this._pmrem=null}get value(){return this._value}updateFromTexture(e){const t=function(e){const t=Math.log2(e)-2,r=1/e;return{texelWidth:1/(3*Math.max(Math.pow(2,t),112)),texelHeight:r,maxMip:t}}(e.image.height);this._texture.value=e,this._width.value=t.texelWidth,this._height.value=t.texelHeight,this._maxMip.value=t.maxMip}updateBefore(e){let t=this._pmrem;const r=t?t.pmremVersion:-1,s=this._value;r!==s.pmremVersion&&(t=!0===s.isPMREMTexture?s:Bf(s,e.renderer,this._generator),null!==t&&(this._pmrem=t,this.updateFromTexture(t)))}setup(e){null===this._generator&&(this._generator=new Sf(e.renderer)),this.updateBefore(e);let t=this.uvNode;null===t&&e.context.getUV&&(t=e.context.getUV(this,e)),t=vc.mul(Nn(t.x,t.y.negate(),t.z));let r=this.levelNode;return null===r&&e.context.getTextureLevel&&(r=e.context.getTextureLevel(this)),rf(this._texture,t,r,this._width,this._height,this._maxMip)}dispose(){super.dispose(),null!==this._generator&&this._generator.dispose()}}const Lf=sn(Ff).setParameterLength(1,3),Pf=new WeakMap;class Df extends Fp{static get type(){return"EnvironmentNode"}constructor(e=null){super(),this.envNode=e}setup(e){const{material:t}=e;let r=this.envNode;if(r.isTextureNode||r.isMaterialReferenceNode){const s=r.isTextureNode?r.value:t[r.property],i=this._getPMREMNodeCache(e.renderer);let n=i.get(s);void 0===n&&(n=Lf(s),i.set(s,n)),r=n}const s=!0===t.useAnisotropy||t.anisotropy>0?uh:dc,i=r.context(Uf(zn,s)).mul(_c),n=r.context(If(cc)).mul(Math.PI).mul(_c),a=ol(i),o=ol(n);e.context.radiance.addAssign(a),e.context.iblIrradiance.addAssign(o);const u=e.context.lightingModel.clearcoatRadiance;if(u){const e=r.context(Uf(Hn,hc)).mul(_c),t=ol(e);u.addAssign(t)}}_getPMREMNodeCache(e){let t=Pf.get(e);return void 0===t&&(t=new WeakMap,Pf.set(e,t)),t}}const Uf=(e,t)=>{let r=null;return{getUV:()=>(null===r&&(r=ec.negate().reflect(t),r=ru(e).mix(r,t).normalize(),r=r.transformDirection(_d)),r),getTextureLevel:()=>e}},If=e=>({getUV:()=>e,getTextureLevel:()=>mn(1)}),Of=new Ae;class Vf extends mg{static get type(){return"MeshStandardNodeMaterial"}constructor(e){super(),this.isMeshStandardNodeMaterial=!0,this.lights=!0,this.emissiveNode=null,this.metalnessNode=null,this.roughnessNode=null,this.setDefaultValues(Of),this.setValues(e)}setupEnvironment(e){let t=super.setupEnvironment(e);return null===t&&e.environmentNode&&(t=e.environmentNode),t?new Df(t):null}setupLightingModel(){return new Vm}setupSpecular(){const e=au(Nn(.04),Vn.rgb,$n);ta.assign(Nn(.04)),ra.assign(e),sa.assign(1)}setupVariants(){const e=this.metalnessNode?mn(this.metalnessNode):Mh;$n.assign(e);let t=this.roughnessNode?mn(this.roughnessNode):Ch;t=jg({roughness:t}),zn.assign(t),this.setupSpecular(),kn.assign(Vn.rgb.mul(e.oneMinus()))}copy(e){return this.emissiveNode=e.emissiveNode,this.metalnessNode=e.metalnessNode,this.roughnessNode=e.roughnessNode,super.copy(e)}}const kf=new we;class Gf extends Vf{static get type(){return"MeshPhysicalNodeMaterial"}constructor(e){super(),this.isMeshPhysicalNodeMaterial=!0,this.clearcoatNode=null,this.clearcoatRoughnessNode=null,this.clearcoatNormalNode=null,this.sheenNode=null,this.sheenRoughnessNode=null,this.iridescenceNode=null,this.iridescenceIORNode=null,this.iridescenceThicknessNode=null,this.specularIntensityNode=null,this.specularColorNode=null,this.iorNode=null,this.transmissionNode=null,this.thicknessNode=null,this.attenuationDistanceNode=null,this.attenuationColorNode=null,this.dispersionNode=null,this.anisotropyNode=null,this.setDefaultValues(kf),this.setValues(e)}get useClearcoat(){return this.clearcoat>0||null!==this.clearcoatNode}get useIridescence(){return this.iridescence>0||null!==this.iridescenceNode}get useSheen(){return this.sheen>0||null!==this.sheenNode}get useAnisotropy(){return this.anisotropy>0||null!==this.anisotropyNode}get useTransmission(){return this.transmission>0||null!==this.transmissionNode}get useDispersion(){return this.dispersion>0||null!==this.dispersionNode}setupSpecular(){const e=this.iorNode?mn(this.iorNode):Wh;la.assign(e),ta.assign(Ho(eu(la.sub(1).div(la.add(1))).mul(Eh),Nn(1)).mul(Rh)),ra.assign(au(ta,Vn.rgb,$n)),sa.assign(au(Rh,1,$n))}setupLightingModel(){return new Vm(this.useClearcoat,this.useSheen,this.useIridescence,this.useAnisotropy,this.useTransmission,this.useDispersion)}setupVariants(e){if(super.setupVariants(e),this.useClearcoat){const e=this.clearcoatNode?mn(this.clearcoatNode):Fh,t=this.clearcoatRoughnessNode?mn(this.clearcoatRoughnessNode):Lh;Wn.assign(e),Hn.assign(jg({roughness:t}))}if(this.useSheen){const e=this.sheenNode?Nn(this.sheenNode):Uh,t=this.sheenRoughnessNode?mn(this.sheenRoughnessNode):Ih;qn.assign(e),jn.assign(t)}if(this.useIridescence){const e=this.iridescenceNode?mn(this.iridescenceNode):Vh,t=this.iridescenceIORNode?mn(this.iridescenceIORNode):kh,r=this.iridescenceThicknessNode?mn(this.iridescenceThicknessNode):Gh;Xn.assign(e),Kn.assign(t),Yn.assign(r)}if(this.useAnisotropy){const e=(this.anisotropyNode?xn(this.anisotropyNode):Oh).toVar();Zn.assign(e.length()),hn(Zn.equal(0),()=>{e.assign(xn(1,0))}).Else(()=>{e.divAssign(xn(Zn)),Zn.assign(Zn.saturate())}),Qn.assign(Zn.pow2().mix(zn.pow2(),1)),Jn.assign(ah[0].mul(e.x).add(ah[1].mul(e.y))),ea.assign(ah[1].mul(e.x).sub(ah[0].mul(e.y)))}if(this.useTransmission){const e=this.transmissionNode?mn(this.transmissionNode):zh,t=this.thicknessNode?mn(this.thicknessNode):$h,r=this.attenuationDistanceNode?mn(this.attenuationDistanceNode):Hh,s=this.attenuationColorNode?Nn(this.attenuationColorNode):qh;if(da.assign(e),ca.assign(t),ha.assign(r),pa.assign(s),this.useDispersion){const e=this.dispersionNode?mn(this.dispersionNode):Jh;ga.assign(e)}}}setupClearcoatNormal(){return this.clearcoatNormalNode?Nn(this.clearcoatNormalNode):Ph}setup(e){e.context.setupClearcoatNormal=()=>Lu(this.setupClearcoatNormal(e),"NORMAL","vec3"),super.setup(e)}copy(e){return this.clearcoatNode=e.clearcoatNode,this.clearcoatRoughnessNode=e.clearcoatRoughnessNode,this.clearcoatNormalNode=e.clearcoatNormalNode,this.sheenNode=e.sheenNode,this.sheenRoughnessNode=e.sheenRoughnessNode,this.iridescenceNode=e.iridescenceNode,this.iridescenceIORNode=e.iridescenceIORNode,this.iridescenceThicknessNode=e.iridescenceThicknessNode,this.specularIntensityNode=e.specularIntensityNode,this.specularColorNode=e.specularColorNode,this.iorNode=e.iorNode,this.transmissionNode=e.transmissionNode,this.thicknessNode=e.thicknessNode,this.attenuationDistanceNode=e.attenuationDistanceNode,this.attenuationColorNode=e.attenuationColorNode,this.dispersionNode=e.dispersionNode,this.anisotropyNode=e.anisotropyNode,super.copy(e)}}class zf extends Vm{constructor(e=!1,t=!1,r=!1,s=!1,i=!1,n=!1,a=!1){super(e,t,r,s,i,n),this.useSSS=a}direct({lightDirection:e,lightColor:t,reflectedLight:r},s){if(!0===this.useSSS){const i=s.material,{thicknessColorNode:n,thicknessDistortionNode:a,thicknessAmbientNode:o,thicknessAttenuationNode:u,thicknessPowerNode:l,thicknessScaleNode:d}=i,c=e.add(dc.mul(a)).normalize(),h=mn(ec.dot(c.negate()).saturate().pow(l).mul(d)),p=Nn(h.add(o).mul(n));r.directDiffuse.addAssign(p.mul(u.mul(t)))}super.direct({lightDirection:e,lightColor:t,reflectedLight:r},s)}}class $f extends Gf{static get type(){return"MeshSSSNodeMaterial"}constructor(e){super(e),this.thicknessColorNode=null,this.thicknessDistortionNode=mn(.1),this.thicknessAmbientNode=mn(0),this.thicknessAttenuationNode=mn(.1),this.thicknessPowerNode=mn(2),this.thicknessScaleNode=mn(10)}get useSSS(){return null!==this.thicknessColorNode}setupLightingModel(){return new zf(this.useClearcoat,this.useSheen,this.useIridescence,this.useAnisotropy,this.useTransmission,this.useDispersion,this.useSSS)}copy(e){return this.thicknessColorNode=e.thicknessColorNode,this.thicknessDistortionNode=e.thicknessDistortionNode,this.thicknessAmbientNode=e.thicknessAmbientNode,this.thicknessAttenuationNode=e.thicknessAttenuationNode,this.thicknessPowerNode=e.thicknessPowerNode,this.thicknessScaleNode=e.thicknessScaleNode,super.copy(e)}}const Wf=ln(({normal:e,lightDirection:t,builder:r})=>{const s=e.dot(t),i=xn(s.mul(.5).add(.5),0);if(r.material.gradientMap){const e=Uc("gradientMap","texture").context({getUV:()=>i});return Nn(e.r)}{const e=i.fwidth().mul(.5);return au(Nn(.7),Nn(1),du(mn(.7).sub(e.x),mn(.7).add(e.x),i.x))}});class Hf extends Lg{direct({lightDirection:e,lightColor:t,reflectedLight:r},s){const i=Wf({normal:nc,lightDirection:e,builder:s}).mul(t);r.directDiffuse.addAssign(i.mul(Og({diffuseColor:Vn.rgb})))}indirect(e){const{ambientOcclusion:t,irradiance:r,reflectedLight:s}=e.context;s.indirectDiffuse.addAssign(r.mul(Og({diffuseColor:Vn}))),s.indirectDiffuse.mulAssign(t)}}const qf=new Ce;class jf extends mg{static get type(){return"MeshToonNodeMaterial"}constructor(e){super(),this.isMeshToonNodeMaterial=!0,this.lights=!0,this.setDefaultValues(qf),this.setValues(e)}setupLightingModel(){return new Hf}}const Xf=ln(()=>{const e=Nn(ec.z,0,ec.x.negate()).normalize(),t=ec.cross(e);return xn(e.dot(dc),t.dot(dc)).mul(.495).add(.5)}).once(["NORMAL","VERTEX"])().toVar("matcapUV"),Kf=new Me;class Yf extends mg{static get type(){return"MeshMatcapNodeMaterial"}constructor(e){super(),this.isMeshMatcapNodeMaterial=!0,this.setDefaultValues(Kf),this.setValues(e)}setupVariants(e){const t=Xf;let r;r=e.material.matcap?Uc("matcap","texture").context({getUV:()=>t}):Nn(au(.2,.8,t.y)),Vn.rgb.mulAssign(r.rgb)}}class Qf extends hi{static get type(){return"RotateNode"}constructor(e,t){super(),this.positionNode=e,this.rotationNode=t}getNodeType(e){return this.positionNode.getNodeType(e)}setup(e){const{rotationNode:t,positionNode:r}=this;if("vec2"===this.getNodeType(e)){const e=t.cos(),s=t.sin();return Bn(e,s,s.negate(),e).mul(r)}{const e=t,s=Ln(An(1,0,0,0),An(0,Eo(e.x),Ro(e.x).negate(),0),An(0,Ro(e.x),Eo(e.x),0),An(0,0,0,1)),i=Ln(An(Eo(e.y),0,Ro(e.y),0),An(0,1,0,0),An(Ro(e.y).negate(),0,Eo(e.y),0),An(0,0,0,1)),n=Ln(An(Eo(e.z),Ro(e.z).negate(),0,0),An(Ro(e.z),Eo(e.z),0,0),An(0,0,1,0),An(0,0,0,1));return s.mul(i).mul(n).mul(An(r,1)).xyz}}}const Zf=sn(Qf).setParameterLength(2),Jf=new Be;class ey extends mg{static get type(){return"SpriteNodeMaterial"}constructor(e){super(),this.isSpriteNodeMaterial=!0,this._useSizeAttenuation=!0,this.positionNode=null,this.rotationNode=null,this.scaleNode=null,this.transparent=!0,this.setDefaultValues(Jf),this.setValues(e)}setupPositionView(e){const{object:t,camera:r}=e,{positionNode:s,rotationNode:i,scaleNode:n,sizeAttenuation:a}=this,o=$d.mul(Nn(s||0));let u=xn(Ud[0].xyz.length(),Ud[1].xyz.length());null!==n&&(u=u.mul(xn(n))),r.isPerspectiveCamera&&!1===a&&(u=u.mul(o.z.negate()));let l=Xd.xy;if(t.center&&!0===t.center.isVector2){const e=((e,t,r)=>new Wu(e,t,r))("center","vec2",t);l=l.sub(e.sub(.5))}l=l.mul(u);const d=mn(i||Dh),c=Zf(l,d);return An(o.xy.add(c),o.zw)}copy(e){return this.positionNode=e.positionNode,this.rotationNode=e.rotationNode,this.scaleNode=e.scaleNode,super.copy(e)}get sizeAttenuation(){return this._useSizeAttenuation}set sizeAttenuation(e){this._useSizeAttenuation!==e&&(this._useSizeAttenuation=e,this.needsUpdate=!0)}}const ty=new Fe,ry=new t;class sy extends ey{static get type(){return"PointsNodeMaterial"}constructor(e){super(),this.sizeNode=null,this.isPointsNodeMaterial=!0,this.setDefaultValues(ty),this.setValues(e)}setupPositionView(){const{positionNode:e}=this;return $d.mul(Nn(e||Kd)).xyz}setupVertexSprite(e){const{material:t,camera:r}=e,{rotationNode:s,scaleNode:i,sizeNode:n,sizeAttenuation:a}=this;let o=super.setupVertex(e);if(!0!==t.isNodeMaterial)return o;let u=null!==n?xn(n):Zh;u=u.mul(jl),r.isPerspectiveCamera&&!0===a&&(u=u.mul(iy.div(Jd.z.negate()))),i&&i.isNode&&(u=u.mul(xn(i)));let l=Xd.xy;if(s&&s.isNode){const e=mn(s);l=Zf(l,e)}return l=l.mul(u),l=l.div(Zl.div(2)),l=l.mul(o.w),o=o.add(An(l,0,0)),o}setupVertex(e){return e.object.isPoints?super.setupVertex(e):this.setupVertexSprite(e)}get alphaToCoverage(){return this._useAlphaToCoverage}set alphaToCoverage(e){this._useAlphaToCoverage!==e&&(this._useAlphaToCoverage=e,this.needsUpdate=!0)}}const iy=va(1).onFrameUpdate(function({renderer:e}){const t=e.getSize(ry);this.value=.5*t.y});class ny extends Lg{constructor(){super(),this.shadowNode=mn(1).toVar("shadowMask")}direct({lightNode:e}){null!==e.shadowNode&&this.shadowNode.mulAssign(e.shadowNode)}finish({context:e}){Vn.a.mulAssign(this.shadowNode.oneMinus()),e.outgoingLight.rgb.assign(Vn.rgb)}}const ay=new Le;class oy extends mg{static get type(){return"ShadowNodeMaterial"}constructor(e){super(),this.isShadowNodeMaterial=!0,this.lights=!0,this.transparent=!0,this.setDefaultValues(ay),this.setValues(e)}setupLightingModel(){return new ny}}const uy=In("vec3"),ly=In("vec3"),dy=In("vec3");class cy extends Lg{constructor(){super()}start(e){const{material:t}=e,r=In("vec3"),s=In("vec3");hn(Sd.sub(Qd).length().greaterThan(kd.mul(2)),()=>{r.assign(Sd),s.assign(Qd)}).Else(()=>{r.assign(Qd),s.assign(Sd)});const i=s.sub(r),n=va("int").onRenderUpdate(({material:e})=>e.steps),a=i.length().div(n).toVar(),o=i.normalize().toVar(),u=mn(0).toVar(),l=Nn(1).toVar();t.offsetNode&&u.addAssign(t.offsetNode.mul(a)),Rp(n,()=>{const s=r.add(o.mul(u)),i=_d.mul(An(s,1)).xyz;let n;null!==t.depthNode&&(ly.assign(eg(Xp(i.z,yd,bd))),e.context.sceneDepthNode=eg(t.depthNode).toVar()),e.context.positionWorld=s,e.context.shadowPositionWorld=s,e.context.positionView=i,uy.assign(0),t.scatteringNode&&(n=t.scatteringNode({positionRay:s})),super.start(e),n&&uy.mulAssign(n);const d=uy.mul(.01).negate().mul(a).exp();l.mulAssign(d),u.addAssign(a)}),dy.addAssign(l.saturate().oneMinus())}scatteringLight(e,t){const r=t.context.sceneDepthNode;r?hn(r.greaterThanEqual(ly),()=>{uy.addAssign(e)}):uy.addAssign(e)}direct({lightNode:e,lightColor:t},r){if(void 0===e.light.distance)return;const s=t.xyz.toVar();s.mulAssign(e.shadowNode),this.scatteringLight(s,r)}directRectArea({lightColor:e,lightPosition:t,halfWidth:r,halfHeight:s},i){const n=t.add(r).sub(s),a=t.sub(r).sub(s),o=t.sub(r).add(s),u=t.add(r).add(s),l=i.context.positionView,d=e.xyz.mul(pm({P:l,p0:n,p1:a,p2:o,p3:u})).pow(1.5);this.scatteringLight(d,i)}finish(e){e.context.outgoingLight.assign(dy)}}class hy extends mg{static get type(){return"VolumeNodeMaterial"}constructor(e){super(),this.isVolumeNodeMaterial=!0,this.steps=25,this.offsetNode=null,this.scatteringNode=null,this.lights=!0,this.transparent=!0,this.side=M,this.depthTest=!1,this.depthWrite=!1,this.setValues(e)}setupLightingModel(){return new cy}}class py{constructor(e,t,r){this.renderer=e,this.nodes=t,this.info=r,this._context="undefined"!=typeof self?self:null,this._animationLoop=null,this._requestId=null}start(){const e=(t,r)=>{this._requestId=this._context.requestAnimationFrame(e),!0===this.info.autoReset&&this.info.reset(),this.nodes.nodeFrame.update(),this.info.frame=this.nodes.nodeFrame.frameId,this.renderer._inspector.begin(),null!==this._animationLoop&&this._animationLoop(t,r),this.renderer._inspector.finish()};e()}stop(){this._context.cancelAnimationFrame(this._requestId),this._requestId=null}getAnimationLoop(){return this._animationLoop}setAnimationLoop(e){this._animationLoop=e}getContext(){return this._context}setContext(e){this._context=e}dispose(){this.stop()}}class gy{constructor(){this.weakMaps={}}_getWeakMap(e){const t=e.length;let r=this.weakMaps[t];return void 0===r&&(r=new WeakMap,this.weakMaps[t]=r),r}get(e){let t=this._getWeakMap(e);for(let r=0;r{this.dispose()},this.onGeometryDispose=()=>{this.attributes=null,this.attributesId=null},this.material.addEventListener("dispose",this.onMaterialDispose),this.geometry.addEventListener("dispose",this.onGeometryDispose)}updateClipping(e){this.clippingContext=e}get clippingNeedsUpdate(){return null!==this.clippingContext&&this.clippingContext.cacheKey!==this.clippingContextCacheKey&&(this.clippingContextCacheKey=this.clippingContext.cacheKey,!0)}get hardwareClippingPlanes(){return!0===this.material.hardwareClipping?this.clippingContext.unionClippingCount:0}getNodeBuilderState(){return this._nodeBuilderState||(this._nodeBuilderState=this._nodes.getForRender(this))}getMonitor(){return this._monitor||(this._monitor=this.getNodeBuilderState().observer)}getBindings(){return this._bindings||(this._bindings=this.getNodeBuilderState().createBindings())}getBindingGroup(e){for(const t of this.getBindings())if(t.name===e)return t}getIndex(){return this._geometries.getIndex(this)}getIndirect(){return this._geometries.getIndirect(this)}getIndirectOffset(){return this._geometries.getIndirectOffset(this)}getChainArray(){return[this.object,this.material,this.context,this.lightsNode]}setGeometry(e){this.geometry=e,this.attributes=null,this.attributesId=null}getAttributes(){if(null!==this.attributes)return this.attributes;const e=this.getNodeBuilderState().nodeAttributes,t=this.geometry,r=[],s=new Set,i={};for(const n of e){let e;if(n.node&&n.node.attribute?e=n.node.attribute:(e=t.getAttribute(n.name),i[n.name]=e.id),void 0===e)continue;r.push(e);const a=e.isInterleavedBufferAttribute?e.data:e;s.add(a)}return this.attributes=r,this.attributesId=i,this.vertexBuffers=Array.from(s.values()),r}getVertexBuffers(){return null===this.vertexBuffers&&this.getAttributes(),this.vertexBuffers}getDrawParameters(){const{object:e,material:t,geometry:r,group:s,drawRange:i}=this,n=this.drawParams||(this.drawParams={vertexCount:0,firstVertex:0,instanceCount:0,firstInstance:0}),a=this.getIndex(),o=null!==a;let u=1;if(!0===r.isInstancedBufferGeometry?u=r.instanceCount:void 0!==e.count&&(u=Math.max(0,e.count)),0===u)return null;if(n.instanceCount=u,!0===e.isBatchedMesh)return n;let l=1;!0!==t.wireframe||e.isPoints||e.isLineSegments||e.isLine||e.isLineLoop||(l=2);let d=i.start*l,c=(i.start+i.count)*l;null!==s&&(d=Math.max(d,s.start*l),c=Math.min(c,(s.start+s.count)*l));const h=r.attributes.position;let p=1/0;o?p=a.count:null!=h&&(p=h.count),d=Math.max(d,0),c=Math.min(c,p);const g=c-d;return g<0||g===1/0?null:(n.vertexCount=g,n.firstVertex=d,n)}getGeometryCacheKey(){const{geometry:e}=this;let t="";for(const r of Object.keys(e.attributes).sort()){const s=e.attributes[r];t+=r+",",s.data&&(t+=s.data.stride+","),s.offset&&(t+=s.offset+","),s.itemSize&&(t+=s.itemSize+","),s.normalized&&(t+="n,")}for(const r of Object.keys(e.morphAttributes).sort()){const s=e.morphAttributes[r];t+="morph-"+r+",";for(let e=0,r=s.length;e1||Array.isArray(e.morphTargetInfluences))&&(s+=e.uuid+","),s+=this.context.id+",",s+=e.receiveShadow+",",Is(s)}get needsGeometryUpdate(){if(this.geometry.id!==this.object.geometry.id)return!0;if(null!==this.attributes){const e=this.attributesId;for(const t in e){const r=this.geometry.getAttribute(t);if(void 0===r||e[t]!==r.id)return!0}}return!1}get needsUpdate(){return this.initialNodesCacheKey!==this.getDynamicCacheKey()||this.clippingNeedsUpdate}getDynamicCacheKey(){let e=0;return!0!==this.material.isShadowPassMaterial&&(e=this._nodes.getCacheKey(this.scene,this.lightsNode)),this.camera.isArrayCamera&&(e=Vs(e,this.camera.cameras.length)),this.object.receiveShadow&&(e=Vs(e,1)),e=Vs(e,this.renderer.contextNode.id,this.renderer.contextNode.version),e}getCacheKey(){return this.getMaterialCacheKey()+this.getDynamicCacheKey()}dispose(){this.material.removeEventListener("dispose",this.onMaterialDispose),this.geometry.removeEventListener("dispose",this.onGeometryDispose),this.onDispose()}}const yy=[];class by{constructor(e,t,r,s,i,n){this.renderer=e,this.nodes=t,this.geometries=r,this.pipelines=s,this.bindings=i,this.info=n,this.chainMaps={}}get(e,t,r,s,i,n,a,o){const u=this.getChainMap(o);yy[0]=e,yy[1]=t,yy[2]=n,yy[3]=i;let l=u.get(yy);return void 0===l?(l=this.createRenderObject(this.nodes,this.geometries,this.renderer,e,t,r,s,i,n,a,o),u.set(yy,l)):(l.camera=s,l.updateClipping(a),l.needsGeometryUpdate&&l.setGeometry(e.geometry),(l.version!==t.version||l.needsUpdate)&&(l.initialCacheKey!==l.getCacheKey()?(l.dispose(),l=this.get(e,t,r,s,i,n,a,o)):l.version=t.version)),yy[0]=null,yy[1]=null,yy[2]=null,yy[3]=null,l}getChainMap(e="default"){return this.chainMaps[e]||(this.chainMaps[e]=new gy)}dispose(){this.chainMaps={}}createRenderObject(e,t,r,s,i,n,a,o,u,l,d){const c=this.getChainMap(d),h=new fy(e,t,r,s,i,n,a,o,u,l);return h.onDispose=()=>{this.pipelines.delete(h),this.bindings.deleteForRender(h),this.nodes.delete(h),c.delete(h.getChainArray())},h}}class xy{constructor(){this.data=new WeakMap}get(e){let t=this.data.get(e);return void 0===t&&(t={},this.data.set(e,t)),t}delete(e){let t=null;return this.data.has(e)&&(t=this.data.get(e),this.data.delete(e)),t}has(e){return this.data.has(e)}dispose(){this.data=new WeakMap}}const Ty=1,_y=2,vy=3,Ny=4,Sy=16;class Ry extends xy{constructor(e){super(),this.backend=e}delete(e){const t=super.delete(e);return null!==t&&this.backend.destroyAttribute(e),t}update(e,t){const r=this.get(e);if(void 0===r.version)t===Ty?this.backend.createAttribute(e):t===_y?this.backend.createIndexAttribute(e):t===vy?this.backend.createStorageAttribute(e):t===Ny&&this.backend.createIndirectStorageAttribute(e),r.version=this._getBufferAttribute(e).version;else{const t=this._getBufferAttribute(e);(r.version=65535?Pe:De)(t,1);return i.version=Ey(e),i.__id=Ay(e),i}class Cy extends xy{constructor(e,t){super(),this.attributes=e,this.info=t,this.wireframes=new WeakMap,this.attributeCall=new WeakMap,this._geometryDisposeListeners=new Map}has(e){const t=e.geometry;return super.has(t)&&!0===this.get(t).initialized}updateForRender(e){!1===this.has(e)&&this.initGeometry(e),this.updateAttributes(e)}initGeometry(e){const t=e.geometry;this.get(t).initialized=!0,this.info.memory.geometries++;const r=()=>{this.info.memory.geometries--;const s=t.index,i=e.getAttributes();null!==s&&this.attributes.delete(s);for(const e of i)this.attributes.delete(e);const n=this.wireframes.get(t);void 0!==n&&this.attributes.delete(n),t.removeEventListener("dispose",r),this._geometryDisposeListeners.delete(t)};t.addEventListener("dispose",r),this._geometryDisposeListeners.set(t,r)}updateAttributes(e){const t=e.getAttributes();for(const e of t)e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute?this.updateAttribute(e,vy):this.updateAttribute(e,Ty);const r=this.getIndex(e);null!==r&&this.updateAttribute(r,_y);const s=e.geometry.indirect;null!==s&&this.updateAttribute(s,Ny)}updateAttribute(e,t){const r=this.info.render.calls;e.isInterleavedBufferAttribute?void 0===this.attributeCall.get(e)?(this.attributes.update(e,t),this.attributeCall.set(e,r)):this.attributeCall.get(e.data)!==r&&(this.attributes.update(e,t),this.attributeCall.set(e.data,r),this.attributeCall.set(e,r)):this.attributeCall.get(e)!==r&&(this.attributes.update(e,t),this.attributeCall.set(e,r))}getIndirect(e){return e.geometry.indirect}getIndirectOffset(e){return e.geometry.indirectOffset}getIndex(e){const{geometry:t,material:r}=e;let s=t.index;if(!0===r.wireframe){const e=this.wireframes;let r=e.get(t);void 0===r?(r=wy(t),e.set(t,r)):r.version===Ey(t)&&r.__id===Ay(t)||(this.attributes.delete(r),r=wy(t),e.set(t,r)),s=r}return s}dispose(){for(const[e,t]of this._geometryDisposeListeners.entries())e.removeEventListener("dispose",t);this._geometryDisposeListeners.clear()}}class My{constructor(){this.autoReset=!0,this.frame=0,this.calls=0,this.render={calls:0,frameCalls:0,drawCalls:0,triangles:0,points:0,lines:0,timestamp:0},this.compute={calls:0,frameCalls:0,timestamp:0},this.memory={geometries:0,textures:0}}update(e,t,r){this.render.drawCalls++,e.isMesh||e.isSprite?this.render.triangles+=r*(t/3):e.isPoints?this.render.points+=r*t:e.isLineSegments?this.render.lines+=r*(t/2):e.isLine?this.render.lines+=r*(t-1):o("WebGPUInfo: Unknown object type.")}reset(){this.render.drawCalls=0,this.render.frameCalls=0,this.compute.frameCalls=0,this.render.triangles=0,this.render.points=0,this.render.lines=0}dispose(){this.reset(),this.calls=0,this.render.calls=0,this.compute.calls=0,this.render.timestamp=0,this.compute.timestamp=0,this.memory.geometries=0,this.memory.textures=0}}class By{constructor(e){this.cacheKey=e,this.usedTimes=0}}class Fy extends By{constructor(e,t,r){super(e),this.vertexProgram=t,this.fragmentProgram=r}}class Ly extends By{constructor(e,t){super(e),this.computeProgram=t,this.isComputePipeline=!0}}let Py=0;class Dy{constructor(e,t,r,s=null,i=null){this.id=Py++,this.code=e,this.stage=t,this.name=r,this.transforms=s,this.attributes=i,this.usedTimes=0}}class Uy extends xy{constructor(e,t){super(),this.backend=e,this.nodes=t,this.bindings=null,this.caches=new Map,this.programs={vertex:new Map,fragment:new Map,compute:new Map}}getForCompute(e,t){const{backend:r}=this,s=this.get(e);if(this._needsComputeUpdate(e)){const i=s.pipeline;i&&(i.usedTimes--,i.computeProgram.usedTimes--);const n=this.nodes.getForCompute(e);let a=this.programs.compute.get(n.computeShader);void 0===a&&(i&&0===i.computeProgram.usedTimes&&this._releaseProgram(i.computeProgram),a=new Dy(n.computeShader,"compute",e.name,n.transforms,n.nodeAttributes),this.programs.compute.set(n.computeShader,a),r.createProgram(a));const o=this._getComputeCacheKey(e,a);let u=this.caches.get(o);void 0===u&&(i&&0===i.usedTimes&&this._releasePipeline(i),u=this._getComputePipeline(e,a,o,t)),u.usedTimes++,a.usedTimes++,s.version=e.version,s.pipeline=u}return s.pipeline}getForRender(e,t=null){const{backend:r}=this,s=this.get(e);if(this._needsRenderUpdate(e)){const i=s.pipeline;i&&(i.usedTimes--,i.vertexProgram.usedTimes--,i.fragmentProgram.usedTimes--);const n=e.getNodeBuilderState(),a=e.material?e.material.name:"";let o=this.programs.vertex.get(n.vertexShader);void 0===o&&(i&&0===i.vertexProgram.usedTimes&&this._releaseProgram(i.vertexProgram),o=new Dy(n.vertexShader,"vertex",a),this.programs.vertex.set(n.vertexShader,o),r.createProgram(o));let u=this.programs.fragment.get(n.fragmentShader);void 0===u&&(i&&0===i.fragmentProgram.usedTimes&&this._releaseProgram(i.fragmentProgram),u=new Dy(n.fragmentShader,"fragment",a),this.programs.fragment.set(n.fragmentShader,u),r.createProgram(u));const l=this._getRenderCacheKey(e,o,u);let d=this.caches.get(l);void 0===d?(i&&0===i.usedTimes&&this._releasePipeline(i),d=this._getRenderPipeline(e,o,u,l,t)):e.pipeline=d,d.usedTimes++,o.usedTimes++,u.usedTimes++,s.pipeline=d}return s.pipeline}delete(e){const t=this.get(e).pipeline;return t&&(t.usedTimes--,0===t.usedTimes&&this._releasePipeline(t),t.isComputePipeline?(t.computeProgram.usedTimes--,0===t.computeProgram.usedTimes&&this._releaseProgram(t.computeProgram)):(t.fragmentProgram.usedTimes--,t.vertexProgram.usedTimes--,0===t.vertexProgram.usedTimes&&this._releaseProgram(t.vertexProgram),0===t.fragmentProgram.usedTimes&&this._releaseProgram(t.fragmentProgram))),super.delete(e)}dispose(){super.dispose(),this.caches=new Map,this.programs={vertex:new Map,fragment:new Map,compute:new Map}}updateForRender(e){this.getForRender(e)}_getComputePipeline(e,t,r,s){r=r||this._getComputeCacheKey(e,t);let i=this.caches.get(r);return void 0===i&&(i=new Ly(r,t),this.caches.set(r,i),this.backend.createComputePipeline(i,s)),i}_getRenderPipeline(e,t,r,s,i){s=s||this._getRenderCacheKey(e,t,r);let n=this.caches.get(s);return void 0===n&&(n=new Fy(s,t,r),this.caches.set(s,n),e.pipeline=n,this.backend.createRenderPipeline(e,i)),n}_getComputeCacheKey(e,t){return e.id+","+t.id}_getRenderCacheKey(e,t,r){return t.id+","+r.id+","+this.backend.getRenderCacheKey(e)}_releasePipeline(e){this.caches.delete(e.cacheKey)}_releaseProgram(e){const t=e.code,r=e.stage;this.programs[r].delete(t)}_needsComputeUpdate(e){const t=this.get(e);return void 0===t.pipeline||t.version!==e.version}_needsRenderUpdate(e){return void 0===this.get(e).pipeline||this.backend.needsRenderUpdate(e)}}class Iy extends xy{constructor(e,t,r,s,i,n){super(),this.backend=e,this.textures=r,this.pipelines=i,this.attributes=s,this.nodes=t,this.info=n,this.pipelines.bindings=this}getForRender(e){const t=e.getBindings();for(const e of t){const r=this.get(e);void 0===r.bindGroup&&(this._init(e),this.backend.createBindings(e,t,0),r.bindGroup=e)}return t}getForCompute(e){const t=this.nodes.getForCompute(e).bindings;for(const e of t){const r=this.get(e);void 0===r.bindGroup&&(this._init(e),this.backend.createBindings(e,t,0),r.bindGroup=e)}return t}updateForCompute(e){this._updateBindings(this.getForCompute(e))}updateForRender(e){this._updateBindings(this.getForRender(e))}deleteForCompute(e){const t=this.nodes.getForCompute(e).bindings;for(const e of t)this.backend.deleteBindGroupData(e),this.delete(e)}deleteForRender(e){const t=e.getBindings();for(const e of t)this.backend.deleteBindGroupData(e),this.delete(e)}_updateBindings(e){for(const t of e)this._update(t,e)}_init(e){for(const t of e.bindings)if(t.isSampledTexture)this.textures.updateTexture(t.texture);else if(t.isSampler)this.textures.updateSampler(t.texture);else if(t.isStorageBuffer){const e=t.attribute,r=e.isIndirectStorageBufferAttribute?Ny:vy;this.attributes.update(e,r)}}_update(e,t){const{backend:r}=this;let s=!1,i=!0,n=0,a=0;for(const t of e.bindings){if(!1!==this.nodes.updateGroup(t)){if(t.isStorageBuffer){const e=t.attribute,i=e.isIndirectStorageBufferAttribute?Ny:vy,n=r.get(t);this.attributes.update(e,i),n.attribute!==e&&(n.attribute=e,s=!0)}if(t.isUniformBuffer){t.update()&&r.updateBinding(t)}else if(t.isSampledTexture){const e=t.update(),o=t.texture,u=this.textures.get(o);e&&(this.textures.updateTexture(o),t.generation!==u.generation&&(t.generation=u.generation,s=!0,i=!1));if(void 0!==r.get(o).externalTexture||u.isDefaultTexture?i=!1:(n=10*n+o.id,a+=o.version),!0===o.isStorageTexture&&!0===o.mipmapsAutoUpdate){const e=this.get(o);!0===t.store?e.needsMipmap=!0:this.textures.needsMipmaps(o)&&!0===e.needsMipmap&&(this.backend.generateMipmaps(o),e.needsMipmap=!1)}}else if(t.isSampler){if(t.update()){const e=this.textures.updateSampler(t.texture);t.samplerKey!==e&&(t.samplerKey=e,s=!0,i=!1)}}t.isBuffer&&t.updateRanges.length>0&&t.clearUpdateRanges()}}!0===s&&this.backend.updateBindings(e,t,i?n:0,a)}}function Oy(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.z!==t.z?e.z-t.z:e.id-t.id}function Vy(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.z!==t.z?t.z-e.z:e.id-t.id}function ky(e){return(e.transmission>0||e.transmissionNode&&e.transmissionNode.isNode)&&e.side===B&&!1===e.forceSinglePass}class Gy{constructor(e,t,r){this.renderItems=[],this.renderItemsIndex=0,this.opaque=[],this.transparentDoublePass=[],this.transparent=[],this.bundles=[],this.lightsNode=e.getNode(t,r),this.lightsArray=[],this.scene=t,this.camera=r,this.occlusionQueryCount=0}begin(){return this.renderItemsIndex=0,this.opaque.length=0,this.transparentDoublePass.length=0,this.transparent.length=0,this.bundles.length=0,this.lightsArray.length=0,this.occlusionQueryCount=0,this}getNextRenderItem(e,t,r,s,i,n,a){let o=this.renderItems[this.renderItemsIndex];return void 0===o?(o={id:e.id,object:e,geometry:t,material:r,groupOrder:s,renderOrder:e.renderOrder,z:i,group:n,clippingContext:a},this.renderItems[this.renderItemsIndex]=o):(o.id=e.id,o.object=e,o.geometry=t,o.material=r,o.groupOrder=s,o.renderOrder=e.renderOrder,o.z=i,o.group=n,o.clippingContext=a),this.renderItemsIndex++,o}push(e,t,r,s,i,n,a){const o=this.getNextRenderItem(e,t,r,s,i,n,a);!0===e.occlusionTest&&this.occlusionQueryCount++,!0===r.transparent||r.transmission>0||r.transmissionNode&&r.transmissionNode.isNode||r.backdropNode&&r.backdropNode.isNode?(ky(r)&&this.transparentDoublePass.push(o),this.transparent.push(o)):this.opaque.push(o)}unshift(e,t,r,s,i,n,a){const o=this.getNextRenderItem(e,t,r,s,i,n,a);!0===r.transparent||r.transmission>0||r.transmissionNode&&r.transmissionNode.isNode||r.backdropNode&&r.backdropNode.isNode?(ky(r)&&this.transparentDoublePass.unshift(o),this.transparent.unshift(o)):this.opaque.unshift(o)}pushBundle(e){this.bundles.push(e)}pushLight(e){this.lightsArray.push(e)}sort(e,t){this.opaque.length>1&&this.opaque.sort(e||Oy),this.transparentDoublePass.length>1&&this.transparentDoublePass.sort(t||Vy),this.transparent.length>1&&this.transparent.sort(t||Vy)}finish(){this.lightsNode.setLights(this.lightsArray);for(let e=this.renderItemsIndex,t=this.renderItems.length;e>t,u=a.height>>t;let l=e.depthTexture||i[t];const d=!0===e.depthBuffer||!0===e.stencilBuffer;let c=!1;void 0===l&&d&&(l=new Y,l.format=e.stencilBuffer?Ue:Ie,l.type=e.stencilBuffer?Oe:S,l.image.width=o,l.image.height=u,l.image.depth=a.depth,l.renderTarget=e,l.isArrayTexture=!0===e.multiview&&a.depth>1,i[t]=l),r.width===a.width&&a.height===r.height||(c=!0,l&&(l.needsUpdate=!0,l.image.width=o,l.image.height=u,l.image.depth=l.isArrayTexture?l.image.depth:1)),r.width=a.width,r.height=a.height,r.textures=n,r.depthTexture=l||null,r.depth=e.depthBuffer,r.stencil=e.stencilBuffer,r.renderTarget=e,r.sampleCount!==s&&(c=!0,l&&(l.needsUpdate=!0),r.sampleCount=s);const h={sampleCount:s};if(!0!==e.isXRRenderTarget){for(let e=0;e{this._destroyRenderTarget(e)},e.addEventListener("dispose",r.onDispose))}updateTexture(e,t={}){const r=this.get(e);if(!0===r.initialized&&r.version===e.version)return;const s=e.isRenderTargetTexture||e.isDepthTexture||e.isFramebufferTexture,i=this.backend;if(s&&!0===r.initialized&&i.destroyTexture(e),e.isFramebufferTexture){const t=this.renderer.getRenderTarget();e.type=t?t.texture.type:Ve}const{width:n,height:a,depth:o}=this.getSize(e);if(t.width=n,t.height=a,t.depth=o,t.needsMipmaps=this.needsMipmaps(e),t.levels=t.needsMipmaps?this.getMipLevels(e,n,a):1,e.isCubeTexture&&e.mipmaps.length>0&&t.levels++,s||!0===e.isStorageTexture||!0===e.isExternalTexture)i.createTexture(e,t),r.generation=e.version;else if(e.version>0){const s=e.image;if(void 0===s)d("Renderer: Texture marked for update but image is undefined.");else if(!1===s.complete)d("Renderer: Texture marked for update but image is incomplete.");else{if(e.images){const r=[];for(const t of e.images)r.push(t);t.images=r}else t.image=s;void 0!==r.isDefaultTexture&&!0!==r.isDefaultTexture||(i.createTexture(e,t),r.isDefaultTexture=!1,r.generation=e.version),!0===e.source.dataReady&&i.updateTexture(e,t);const n=!0===e.isStorageTexture&&!1===e.mipmapsAutoUpdate;t.needsMipmaps&&0===e.mipmaps.length&&!n&&i.generateMipmaps(e),e.onUpdate&&e.onUpdate(e)}}else i.createDefaultTexture(e),r.isDefaultTexture=!0,r.generation=e.version;!0!==r.initialized&&(r.initialized=!0,r.generation=e.version,this.info.memory.textures++,e.isVideoTexture&&!0===p.enabled&&p.getTransfer(e.colorSpace)!==g&&d("WebGPURenderer: Video textures must use a color space with a sRGB transfer function, e.g. SRGBColorSpace."),r.onDispose=()=>{this._destroyTexture(e)},e.addEventListener("dispose",r.onDispose)),r.version=e.version}updateSampler(e){return this.backend.updateSampler(e)}getSize(e,t=Xy){let r=e.images?e.images[0]:e.image;return r?(void 0!==r.image&&(r=r.image),"undefined"!=typeof HTMLVideoElement&&r instanceof HTMLVideoElement?(t.width=r.videoWidth||1,t.height=r.videoHeight||1,t.depth=1):"undefined"!=typeof VideoFrame&&r instanceof VideoFrame?(t.width=r.displayWidth||1,t.height=r.displayHeight||1,t.depth=1):(t.width=r.width||1,t.height=r.height||1,t.depth=e.isCubeTexture?6:r.depth||1)):t.width=t.height=t.depth=1,t}getMipLevels(e,t,r){let s;return s=e.mipmaps.length>0?e.mipmaps.length:!0===e.isCompressedTexture?1:Math.floor(Math.log2(Math.max(t,r)))+1,s}needsMipmaps(e){return!0===e.generateMipmaps||e.mipmaps.length>0}_destroyRenderTarget(e){if(!0===this.has(e)){const t=this.get(e),r=t.textures,s=t.depthTexture;e.removeEventListener("dispose",t.onDispose);for(let e=0;e=2)for(let r=0;r{if(this._currentNode=t,!t.isVarNode||!t.isIntent(e)||!0===t.isAssign(e))if("setup"===s)t.build(e);else if("analyze"===s)t.build(e,this);else if("generate"===s){const r=e.getDataFromNode(t,"any").stages,s=r&&r[e.shaderStage];if(t.isVarNode&&s&&1===s.length&&s[0]&&s[0].isStackNode)return;t.build(e,"void")}},n=[...this.nodes];for(const e of n)i(e);this._currentNode=null;const a=this.nodes.filter(e=>-1===n.indexOf(e));for(const e of a)i(e);let o;return o=this.hasOutput(e)?this.outputNode.build(e,...t):super.build(e,...t),dn(r),e.removeActiveStack(this),o}}const Jy=sn(Zy).setParameterLength(0,1);class eb extends li{static get type(){return"StructTypeNode"}constructor(e,t=null){var r;super("struct"),this.membersLayout=(r=e,Object.entries(r).map(([e,t])=>"string"==typeof t?{name:e,type:t,atomic:!1}:{name:e,type:t.type,atomic:t.atomic||!1})),this.name=t,this.isStructLayoutNode=!0}getLength(){const e=Float32Array.BYTES_PER_ELEMENT;let t=1,r=0;for(const s of this.membersLayout){const i=s.type,n=Hs(i),a=qs(i)/e;t=Math.max(t,a);const o=r%t%a;0!==o&&(r+=a-o),r+=n}return Math.ceil(r/t)*t}getMemberType(e,t){const r=this.membersLayout.find(e=>e.name===t);return r?r.type:"void"}getNodeType(e){return e.getStructTypeFromNode(this,this.membersLayout,this.name).name}setup(e){e.getStructTypeFromNode(this,this.membersLayout,this.name),e.addInclude(this)}generate(e){return this.getNodeType(e)}}class tb extends li{static get type(){return"StructNode"}constructor(e,t){super("vec3"),this.structTypeNode=e,this.values=t,this.isStructNode=!0}getNodeType(e){return this.structTypeNode.getNodeType(e)}getMemberType(e,t){return this.structTypeNode.getMemberType(e,t)}_getChildren(){const e=super._getChildren(),t=e.find(e=>e.childNode===this.structTypeNode);return e.splice(e.indexOf(t),1),e.push(t),e}generate(e){const t=e.getVarFromNode(this),r=t.type,s=e.getPropertyName(t);return e.addLineFlowCode(`${s} = ${e.generateStruct(r,this.structTypeNode.membersLayout,this.values)}`,this),t.name}}class rb extends li{static get type(){return"OutputStructNode"}constructor(...e){super(),this.members=e,this.isOutputStructNode=!0}getNodeType(){return"OutputType"}generate(e){const t=e.getDataFromNode(this);if(void 0===t.membersLayout){const r=this.members,s=[];for(let t=0;tnew db(e,"uint","float"),pb={};class gb extends so{static get type(){return"BitcountNode"}constructor(e,t){super(e,t),this.isBitcountNode=!0}_resolveElementType(e,t,r){"int"===r?t.assign(cb(e,"uint")):t.assign(e)}_returnDataNode(e){switch(e){case"uint":return yn;case"int":return fn;case"uvec2":return _n;case"uvec3":return Rn;case"uvec4":return Cn;case"ivec2":return Tn;case"ivec3":return Sn;case"ivec4":return wn}}_createTrailingZerosBaseLayout(e,t){const r=this._returnDataNode(t);return ln(([e])=>{const s=yn(0);this._resolveElementType(e,s,t);const i=mn(s.bitAnd(Po(s))),n=hb(i).shiftRight(23).sub(127);return r(n)}).setLayout({name:e,type:t,inputs:[{name:"value",type:t}]})}_createLeadingZerosBaseLayout(e,t){const r=this._returnDataNode(t);return ln(([e])=>{hn(e.equal(yn(0)),()=>yn(32));const s=yn(0),i=yn(0);return this._resolveElementType(e,s,t),hn(s.shiftRight(16).equal(0),()=>{i.addAssign(16),s.shiftLeftAssign(16)}),hn(s.shiftRight(24).equal(0),()=>{i.addAssign(8),s.shiftLeftAssign(8)}),hn(s.shiftRight(28).equal(0),()=>{i.addAssign(4),s.shiftLeftAssign(4)}),hn(s.shiftRight(30).equal(0),()=>{i.addAssign(2),s.shiftLeftAssign(2)}),hn(s.shiftRight(31).equal(0),()=>{i.addAssign(1)}),r(i)}).setLayout({name:e,type:t,inputs:[{name:"value",type:t}]})}_createOneBitsBaseLayout(e,t){const r=this._returnDataNode(t);return ln(([e])=>{const s=yn(0);this._resolveElementType(e,s,t),s.assign(s.sub(s.shiftRight(yn(1)).bitAnd(yn(1431655765)))),s.assign(s.bitAnd(yn(858993459)).add(s.shiftRight(yn(2)).bitAnd(yn(858993459))));const i=s.add(s.shiftRight(yn(4))).bitAnd(yn(252645135)).mul(yn(16843009)).shiftRight(yn(24));return r(i)}).setLayout({name:e,type:t,inputs:[{name:"value",type:t}]})}_createMainLayout(e,t,r,s){const i=this._returnDataNode(t);return ln(([e])=>{if(1===r)return i(s(e));{const t=i(0),n=["x","y","z","w"];for(let i=0;id(r))()}}gb.COUNT_TRAILING_ZEROS="countTrailingZeros",gb.COUNT_LEADING_ZEROS="countLeadingZeros",gb.COUNT_ONE_BITS="countOneBits";const mb=an(gb,gb.COUNT_TRAILING_ZEROS).setParameterLength(1),fb=an(gb,gb.COUNT_LEADING_ZEROS).setParameterLength(1),yb=an(gb,gb.COUNT_ONE_BITS).setParameterLength(1),bb=ln(([e])=>{const t=e.toUint().mul(747796405).add(2891336453),r=t.shiftRight(t.shiftRight(28).add(4)).bitXor(t).mul(277803737);return r.shiftRight(22).bitXor(r).toFloat().mul(1/2**32)}),xb=(e,t)=>Jo(La(4,e.mul(Fa(1,e))),t);class Tb extends hi{static get type(){return"PackFloatNode"}constructor(e,t){super(),this.vectorNode=t,this.encoding=e,this.isPackFloatNode=!0}getNodeType(){return"uint"}generate(e){const t=this.vectorNode.getNodeType(e);return`${e.getFloatPackingMethod(this.encoding)}(${this.vectorNode.build(e,t)})`}}const _b=an(Tb,"snorm").setParameterLength(1),vb=an(Tb,"unorm").setParameterLength(1),Nb=an(Tb,"float16").setParameterLength(1);class Sb extends hi{static get type(){return"UnpackFloatNode"}constructor(e,t){super(),this.uintNode=t,this.encoding=e,this.isUnpackFloatNode=!0}getNodeType(){return"vec2"}generate(e){const t=this.uintNode.getNodeType(e);return`${e.getFloatUnpackingMethod(this.encoding)}(${this.uintNode.build(e,t)})`}}const Rb=an(Sb,"snorm").setParameterLength(1),Eb=an(Sb,"unorm").setParameterLength(1),Ab=an(Sb,"float16").setParameterLength(1),wb=ln(([e])=>e.fract().sub(.5).abs()).setLayout({name:"tri",type:"float",inputs:[{name:"x",type:"float"}]}),Cb=ln(([e])=>Nn(wb(e.z.add(wb(e.y.mul(1)))),wb(e.z.add(wb(e.x.mul(1)))),wb(e.y.add(wb(e.x.mul(1)))))).setLayout({name:"tri3",type:"vec3",inputs:[{name:"p",type:"vec3"}]}),Mb=ln(([e,t,r])=>{const s=Nn(e).toVar(),i=mn(1.4).toVar(),n=mn(0).toVar(),a=Nn(s).toVar();return Rp({start:mn(0),end:mn(3),type:"float",condition:"<="},()=>{const e=Nn(Cb(a.mul(2))).toVar();s.addAssign(e.add(r.mul(mn(.1).mul(t)))),a.mulAssign(1.8),i.mulAssign(1.5),s.mulAssign(1.2);const o=mn(wb(s.z.add(wb(s.x.add(wb(s.y)))))).toVar();n.addAssign(o.div(i)),a.addAssign(.14)}),n}).setLayout({name:"triNoise3D",type:"float",inputs:[{name:"position",type:"vec3"},{name:"speed",type:"float"},{name:"time",type:"float"}]});class Bb extends li{static get type(){return"FunctionOverloadingNode"}constructor(e=[],...t){super(),this.functionNodes=e,this.parametersNodes=t,this._candidateFn=null,this.global=!0}getNodeType(e){return this.getCandidateFn(e).shaderNode.layout.type}getCandidateFn(e){const t=this.parametersNodes;let r=this._candidateFn;if(null===r){let s=null,i=-1;for(const r of this.functionNodes){const n=r.shaderNode.layout;if(null===n)throw new Error("FunctionOverloadingNode: FunctionNode must be a layout.");const a=n.inputs;if(t.length===a.length){let n=0;for(let r=0;ri&&(s=r,i=n)}}this._candidateFn=r=s}return r}setup(e){return this.getCandidateFn(e)(...this.parametersNodes)}}const Fb=sn(Bb),Lb=e=>(...t)=>Fb(e,...t),Pb=va(0).setGroup(xa).onRenderUpdate(e=>e.time),Db=va(0).setGroup(xa).onRenderUpdate(e=>e.deltaTime),Ub=va(0,"uint").setGroup(xa).onRenderUpdate(e=>e.frameId);const Ib=ln(([e,t,r=xn(.5)])=>Zf(e.sub(r),t).add(r)),Ob=ln(([e,t,r=xn(.5)])=>{const s=e.sub(r),i=s.dot(s),n=i.mul(i).mul(t);return e.add(s.mul(n))}),Vb=ln(({position:e=null,horizontal:t=!0,vertical:r=!1})=>{let s;null!==e?(s=Ud.toVar(),s[3][0]=e.x,s[3][1]=e.y,s[3][2]=e.z):s=Ud;const i=_d.mul(s);return Yi(t)&&(i[0][0]=Ud[0].length(),i[0][1]=0,i[0][2]=0),Yi(r)&&(i[1][0]=0,i[1][1]=Ud[1].length(),i[1][2]=0),i[2][0]=0,i[2][1]=0,i[2][2]=1,xd.mul(i).mul(Kd)}),kb=ln(([e=null])=>{const t=eg();return eg(Hp(e)).sub(t).lessThan(0).select(Xl,e)}),Gb=ln(([e,t=El(),r=mn(0)])=>{const s=e.x,i=e.y,n=r.mod(s.mul(i)).floor(),a=n.mod(s),o=i.sub(n.add(1).div(s).ceil()),u=e.reciprocal(),l=xn(a,o);return t.add(l).mul(u)}),zb=ln(([e,t=null,r=null,s=mn(1),i=Kd,n=ac])=>{let a=n.abs().normalize();a=a.div(a.dot(Nn(1)));const o=i.yz.mul(s),u=i.zx.mul(s),l=i.xy.mul(s),d=e.value,c=null!==t?t.value:d,h=null!==r?r.value:d,p=Dl(d,o).mul(a.x),g=Dl(c,u).mul(a.y),m=Dl(h,l).mul(a.z);return Ba(p,g,m)}),$b=new He,Wb=new r,Hb=new r,qb=new r,jb=new a,Xb=new r(0,0,-1),Kb=new s,Yb=new r,Qb=new r,Zb=new s,Jb=new t,ex=new se,tx=Xl.flipX();ex.depthTexture=new Y(1,1);let rx=!1;class sx extends Ll{static get type(){return"ReflectorNode"}constructor(e={}){super(e.defaultTexture||ex.texture,tx),this._reflectorBaseNode=e.reflector||new ix(this,e),this._depthNode=null,this.setUpdateMatrix(!1)}get reflector(){return this._reflectorBaseNode}get target(){return this._reflectorBaseNode.target}getDepthNode(){if(null===this._depthNode){if(!0!==this._reflectorBaseNode.depth)throw new Error("THREE.ReflectorNode: Depth node can only be requested when the reflector is created with { depth: true }. ");this._depthNode=Ji(new sx({defaultTexture:ex.depthTexture,reflector:this._reflectorBaseNode}))}return this._depthNode}setup(e){return e.object.isQuadMesh||this._reflectorBaseNode.build(e),super.setup(e)}clone(){const e=new this.constructor(this.reflectorNode);return e.uvNode=this.uvNode,e.levelNode=this.levelNode,e.biasNode=this.biasNode,e.sampler=this.sampler,e.depthNode=this.depthNode,e.compareNode=this.compareNode,e.gradNode=this.gradNode,e.offsetNode=this.offsetNode,e._reflectorBaseNode=this._reflectorBaseNode,e}dispose(){super.dispose(),this._reflectorBaseNode.dispose()}}class ix extends li{static get type(){return"ReflectorBaseNode"}constructor(e,t={}){super();const{target:r=new qe,resolutionScale:s=1,generateMipmaps:i=!1,bounces:n=!0,depth:a=!1,samples:o=0}=t;this.textureNode=e,this.target=r,this.resolutionScale=s,void 0!==t.resolution&&(v('ReflectorNode: The "resolution" parameter has been renamed to "resolutionScale".'),this.resolutionScale=t.resolution),this.generateMipmaps=i,this.bounces=n,this.depth=a,this.samples=o,this.updateBeforeType=n?ei.RENDER:ei.FRAME,this.virtualCameras=new WeakMap,this.renderTargets=new Map,this.forceUpdate=!1,this.hasOutput=!1}_updateResolution(e,t){const r=this.resolutionScale;t.getDrawingBufferSize(Jb),e.setSize(Math.round(Jb.width*r),Math.round(Jb.height*r))}setup(e){return this._updateResolution(ex,e.renderer),super.setup(e)}dispose(){super.dispose();for(const e of this.renderTargets.values())e.dispose()}getVirtualCamera(e){let t=this.virtualCameras.get(e);return void 0===t&&(t=e.clone(),this.virtualCameras.set(e,t)),t}getRenderTarget(e){let t=this.renderTargets.get(e);return void 0===t&&(t=new se(0,0,{type:be,samples:this.samples}),!0===this.generateMipmaps&&(t.texture.minFilter=je,t.texture.generateMipmaps=!0),!0===this.depth&&(t.depthTexture=new Y),this.renderTargets.set(e,t)),t}updateBefore(e){if(!1===this.bounces&&rx)return!1;rx=!0;const{scene:t,camera:r,renderer:s,material:i}=e,{target:n}=this,a=this.getVirtualCamera(r),o=this.getRenderTarget(a);s.getDrawingBufferSize(Jb),this._updateResolution(o,s),Hb.setFromMatrixPosition(n.matrixWorld),qb.setFromMatrixPosition(r.matrixWorld),jb.extractRotation(n.matrixWorld),Wb.set(0,0,1),Wb.applyMatrix4(jb),Yb.subVectors(Hb,qb);let u=!1;if(!0===Yb.dot(Wb)>0&&!1===this.forceUpdate){if(!1===this.hasOutput)return void(rx=!1);u=!0}Yb.reflect(Wb).negate(),Yb.add(Hb),jb.extractRotation(r.matrixWorld),Xb.set(0,0,-1),Xb.applyMatrix4(jb),Xb.add(qb),Qb.subVectors(Hb,Xb),Qb.reflect(Wb).negate(),Qb.add(Hb),a.coordinateSystem=r.coordinateSystem,a.position.copy(Yb),a.up.set(0,1,0),a.up.applyMatrix4(jb),a.up.reflect(Wb),a.lookAt(Qb),a.near=r.near,a.far=r.far,a.updateMatrixWorld(),a.projectionMatrix.copy(r.projectionMatrix),$b.setFromNormalAndCoplanarPoint(Wb,Hb),$b.applyMatrix4(a.matrixWorldInverse),Kb.set($b.normal.x,$b.normal.y,$b.normal.z,$b.constant);const l=a.projectionMatrix;Zb.x=(Math.sign(Kb.x)+l.elements[8])/l.elements[0],Zb.y=(Math.sign(Kb.y)+l.elements[9])/l.elements[5],Zb.z=-1,Zb.w=(1+l.elements[10])/l.elements[14],Kb.multiplyScalar(1/Kb.dot(Zb));l.elements[2]=Kb.x,l.elements[6]=Kb.y,l.elements[10]=s.coordinateSystem===h?Kb.z-0:Kb.z+1-0,l.elements[14]=Kb.w,this.textureNode.value=o.texture,!0===this.depth&&(this.textureNode.getDepthNode().value=o.depthTexture),i.visible=!1;const d=s.getRenderTarget(),c=s.getMRT(),p=s.autoClear;s.setMRT(null),s.setRenderTarget(o),s.autoClear=!0;const g=t.name;t.name=(t.name||"Scene")+" [ Reflector ]",u?(s.clear(),this.hasOutput=!1):(s.render(t,a),this.hasOutput=!0),t.name=g,s.setMRT(c),s.setRenderTarget(d),s.autoClear=p,i.visible=!0,rx=!1,this.forceUpdate=!1}get resolution(){return v('ReflectorNode: The "resolution" property has been renamed to "resolutionScale".'),this.resolutionScale}set resolution(e){v('ReflectorNode: The "resolution" property has been renamed to "resolutionScale".'),this.resolutionScale=e}}const nx=new _e(-1,1,1,-1,0,1);class ax extends Te{constructor(e=!1){super();const t=!1===e?[0,-1,0,1,2,1]:[0,2,0,0,2,0];this.setAttribute("position",new Xe([-1,3,0,-1,-1,0,3,-1,0],3)),this.setAttribute("uv",new Xe(t,2))}}const ox=new ax;class ux extends ne{constructor(e=null){super(ox,e),this.camera=nx,this.isQuadMesh=!0}async renderAsync(e){v('QuadMesh: "renderAsync()" has been deprecated. Use "render()" and "await renderer.init();" when creating the renderer.'),await e.init(),e.render(this,nx)}render(e){e.render(this,nx)}}const lx=new t;class dx extends Ll{static get type(){return"RTTNode"}constructor(e,t=null,r=null,s={type:be}){const i=new se(t,r,s);super(i.texture,El()),this.isRTTNode=!0,this.node=e,this.width=t,this.height=r,this.pixelRatio=1,this.renderTarget=i,this.textureNeedsUpdate=!0,this.autoUpdate=!0,this._rttNode=null,this._quadMesh=new ux(new mg),this.updateBeforeType=ei.RENDER}get autoResize(){return null===this.width}setup(e){return this._rttNode=this.node.context(e.getSharedContext()),this._quadMesh.material.name="RTT",this._quadMesh.material.needsUpdate=!0,super.setup(e)}setSize(e,t){this.width=e,this.height=t;const r=e*this.pixelRatio,s=t*this.pixelRatio;this.renderTarget.setSize(r,s),this.textureNeedsUpdate=!0}setPixelRatio(e){this.pixelRatio=e,this.setSize(this.width,this.height)}updateBefore({renderer:e}){if(!1===this.textureNeedsUpdate&&!1===this.autoUpdate)return;if(this.textureNeedsUpdate=!1,!0===this.autoResize){const t=e.getPixelRatio(),r=e.getSize(lx),s=Math.floor(r.width*t),i=Math.floor(r.height*t);s===this.renderTarget.width&&i===this.renderTarget.height||(this.renderTarget.setSize(s,i),this.textureNeedsUpdate=!0)}let t="RTT";this.node.name&&(t=this.node.name+" [ "+t+" ]"),this._quadMesh.material.fragmentNode=this._rttNode,this._quadMesh.name=t;const r=e.getRenderTarget();e.setRenderTarget(this.renderTarget),this._quadMesh.render(e),e.setRenderTarget(r)}clone(){const e=new Ll(this.value,this.uvNode,this.levelNode);return e.sampler=this.sampler,e.referenceNode=this,e}}const cx=(e,...t)=>new dx(Ji(e),...t),hx=ln(([e,t,r],s)=>{let i;s.renderer.coordinateSystem===h?(e=xn(e.x,e.y.oneMinus()).mul(2).sub(1),i=An(Nn(e,t),1)):i=An(Nn(e.x,e.y.oneMinus(),t).mul(2).sub(1),1);const n=An(r.mul(i));return n.xyz.div(n.w)}),px=ln(([e,t])=>{const r=t.mul(An(e,1)),s=r.xy.div(r.w).mul(.5).add(.5).toVar();return xn(s.x,s.y.oneMinus())}),gx=ln(([e,t,r])=>{const s=wl(Ul(t)),i=Tn(e.mul(s)).toVar(),n=Ul(t,i).toVar(),a=Ul(t,i.sub(Tn(2,0))).toVar(),o=Ul(t,i.sub(Tn(1,0))).toVar(),u=Ul(t,i.add(Tn(1,0))).toVar(),l=Ul(t,i.add(Tn(2,0))).toVar(),d=Ul(t,i.add(Tn(0,2))).toVar(),c=Ul(t,i.add(Tn(0,1))).toVar(),h=Ul(t,i.sub(Tn(0,1))).toVar(),p=Ul(t,i.sub(Tn(0,2))).toVar(),g=Bo(Fa(mn(2).mul(o).sub(a),n)).toVar(),m=Bo(Fa(mn(2).mul(u).sub(l),n)).toVar(),f=Bo(Fa(mn(2).mul(c).sub(d),n)).toVar(),y=Bo(Fa(mn(2).mul(h).sub(p),n)).toVar(),b=hx(e,n,r).toVar(),x=g.lessThan(m).select(b.sub(hx(e.sub(xn(mn(1).div(s.x),0)),o,r)),b.negate().add(hx(e.add(xn(mn(1).div(s.x),0)),u,r))),T=f.lessThan(y).select(b.sub(hx(e.add(xn(0,mn(1).div(s.y))),c,r)),b.negate().add(hx(e.sub(xn(0,mn(1).div(s.y))),h,r)));return No(Zo(x,T))}),mx=ln(([e])=>So(mn(52.9829189).mul(So(Qo(e,xn(.06711056,.00583715)))))).setLayout({name:"interleavedGradientNoise",type:"float",inputs:[{name:"position",type:"vec2"}]}),fx=ln(([e,t,r])=>{const s=mn(2.399963229728653),i=xo(mn(e).add(.5).div(mn(t))),n=mn(e).mul(s).add(r);return xn(Eo(n),Ro(n)).mul(i)}).setLayout({name:"vogelDiskSample",type:"vec2",inputs:[{name:"sampleIndex",type:"int"},{name:"samplesCount",type:"int"},{name:"phi",type:"float"}]});class yx extends li{static get type(){return"SampleNode"}constructor(e,t=null){super(),this.callback=e,this.uvNode=t,this.isSampleNode=!0}setup(){return this.sample(El())}sample(e){return this.callback(e)}}class bx extends li{static get type(){return"EventNode"}constructor(e,t){super("void"),this.eventType=e,this.callback=t,e===bx.OBJECT?this.updateType=ei.OBJECT:e===bx.MATERIAL?this.updateType=ei.RENDER:e===bx.BEFORE_OBJECT?this.updateBeforeType=ei.OBJECT:e===bx.BEFORE_MATERIAL&&(this.updateBeforeType=ei.RENDER)}update(e){this.callback(e)}updateBefore(e){this.callback(e)}}bx.OBJECT="object",bx.MATERIAL="material",bx.BEFORE_OBJECT="beforeObject",bx.BEFORE_MATERIAL="beforeMaterial";const xx=(e,t)=>new bx(e,t).toStack();class Tx extends W{constructor(e,t,r=Float32Array){super(ArrayBuffer.isView(e)?e:new r(e*t),t),this.isStorageInstancedBufferAttribute=!0}}class _x extends Ee{constructor(e,t,r=Float32Array){super(ArrayBuffer.isView(e)?e:new r(e*t),t),this.isStorageBufferAttribute=!0}}class vx extends li{static get type(){return"PointUVNode"}constructor(){super("vec2"),this.isPointUVNode=!0}generate(){return"vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y )"}}const Nx=nn(vx),Sx=new F,Rx=new a,Ex=va(0).setGroup(xa).onRenderUpdate(({scene:e})=>e.backgroundBlurriness),Ax=va(1).setGroup(xa).onRenderUpdate(({scene:e})=>e.backgroundIntensity),wx=va(new a).setGroup(xa).onRenderUpdate(({scene:e})=>{const t=e.background;return null!==t&&t.isTexture&&t.mapping!==Ke?(Sx.copy(e.backgroundRotation),Sx.x*=-1,Sx.y*=-1,Sx.z*=-1,Rx.makeRotationFromEuler(Sx)):Rx.identity(),Rx});class Cx extends Ll{static get type(){return"StorageTextureNode"}constructor(e,t,r=null){super(e,t),this.storeNode=r,this.mipLevel=0,this.isStorageTextureNode=!0,this.access=ri.WRITE_ONLY}getInputType(){return"storageTexture"}setup(e){super.setup(e);const t=e.getNodeProperties(this);return t.storeNode=this.storeNode,t}setAccess(e){return this.access=e,this}setMipLevel(e){return this.mipLevel=e,this}generate(e,t){let r;return r=null!==this.storeNode?this.generateStore(e):super.generate(e,t),r}toReadWrite(){return this.setAccess(ri.READ_WRITE)}toReadOnly(){return this.setAccess(ri.READ_ONLY)}toWriteOnly(){return this.setAccess(ri.WRITE_ONLY)}generateStore(e){const t=e.getNodeProperties(this),{uvNode:r,storeNode:s,depthNode:i}=t,n=super.generate(e,"property"),a=r.build(e,!0===this.value.is3DTexture?"uvec3":"uvec2"),o=s.build(e,"vec4"),u=i?i.build(e,"int"):null,l=e.generateTextureStore(e,n,a,u,o);e.addLineFlowCode(l,this)}clone(){const e=super.clone();return e.storeNode=this.storeNode,e.mipLevel=this.mipLevel,e.access=this.access,e}}const Mx=sn(Cx).setParameterLength(1,3),Bx=ln(({texture:e,uv:t})=>{const r=1e-4,s=Nn().toVar();return hn(t.x.lessThan(r),()=>{s.assign(Nn(1,0,0))}).ElseIf(t.y.lessThan(r),()=>{s.assign(Nn(0,1,0))}).ElseIf(t.z.lessThan(r),()=>{s.assign(Nn(0,0,1))}).ElseIf(t.x.greaterThan(.9999),()=>{s.assign(Nn(-1,0,0))}).ElseIf(t.y.greaterThan(.9999),()=>{s.assign(Nn(0,-1,0))}).ElseIf(t.z.greaterThan(.9999),()=>{s.assign(Nn(0,0,-1))}).Else(()=>{const r=.01,i=e.sample(t.add(Nn(-.01,0,0))).r.sub(e.sample(t.add(Nn(r,0,0))).r),n=e.sample(t.add(Nn(0,-.01,0))).r.sub(e.sample(t.add(Nn(0,r,0))).r),a=e.sample(t.add(Nn(0,0,-.01))).r.sub(e.sample(t.add(Nn(0,0,r))).r);s.assign(Nn(i,n,a))}),s.normalize()});class Fx extends Ll{static get type(){return"Texture3DNode"}constructor(e,t=null,r=null){super(e,t,r),this.isTexture3DNode=!0}getInputType(){return"texture3D"}getDefaultUV(){return Nn(.5,.5,.5)}setUpdateMatrix(){}generateUV(e,t){return t.build(e,!0===this.sampler?"vec3":"ivec3")}generateOffset(e,t){return t.build(e,"ivec3")}normal(e){return Bx({texture:this,uv:e})}}const Lx=sn(Fx).setParameterLength(1,3);class Px extends Fc{static get type(){return"UserDataNode"}constructor(e,t,r=null){super(e,t,r),this.userData=r}updateReference(e){return this.reference=null!==this.userData?this.userData:e.object.userData,this.reference}}const Dx=new WeakMap;class Ux extends hi{static get type(){return"VelocityNode"}constructor(){super("vec2"),this.projectionMatrix=null,this.updateType=ei.OBJECT,this.updateAfterType=ei.OBJECT,this.previousModelWorldMatrix=va(new a),this.previousProjectionMatrix=va(new a).setGroup(xa),this.previousCameraViewMatrix=va(new a)}setProjectionMatrix(e){this.projectionMatrix=e}update({frameId:e,camera:t,object:r}){const s=Ox(r);this.previousModelWorldMatrix.value.copy(s);const i=Ix(t);i.frameId!==e&&(i.frameId=e,void 0===i.previousProjectionMatrix?(i.previousProjectionMatrix=new a,i.previousCameraViewMatrix=new a,i.currentProjectionMatrix=new a,i.currentCameraViewMatrix=new a,i.previousProjectionMatrix.copy(this.projectionMatrix||t.projectionMatrix),i.previousCameraViewMatrix.copy(t.matrixWorldInverse)):(i.previousProjectionMatrix.copy(i.currentProjectionMatrix),i.previousCameraViewMatrix.copy(i.currentCameraViewMatrix)),i.currentProjectionMatrix.copy(this.projectionMatrix||t.projectionMatrix),i.currentCameraViewMatrix.copy(t.matrixWorldInverse),this.previousProjectionMatrix.value.copy(i.previousProjectionMatrix),this.previousCameraViewMatrix.value.copy(i.previousCameraViewMatrix))}updateAfter({object:e}){Ox(e).copy(e.matrixWorld)}setup(){const e=null===this.projectionMatrix?xd:va(this.projectionMatrix),t=this.previousCameraViewMatrix.mul(this.previousModelWorldMatrix),r=e.mul($d).mul(Kd),s=this.previousProjectionMatrix.mul(t).mul(Yd),i=r.xy.div(r.w),n=s.xy.div(s.w);return Fa(i,n)}}function Ix(e){let t=Dx.get(e);return void 0===t&&(t={},Dx.set(e,t)),t}function Ox(e,t=0){const r=Ix(e);let s=r[t];return void 0===s&&(r[t]=s=new a,r[t].copy(e.matrixWorld)),s}const Vx=nn(Ux),kx=ln(([e])=>Wx(e.rgb)),Gx=ln(([e,t=mn(1)])=>t.mix(Wx(e.rgb),e.rgb)),zx=ln(([e,t=mn(1)])=>{const r=Ba(e.r,e.g,e.b).div(3),s=e.r.max(e.g.max(e.b)),i=s.sub(r).mul(t).mul(-3);return au(e.rgb,s,i)}),$x=ln(([e,t=mn(1)])=>{const r=Nn(.57735,.57735,.57735),s=t.cos();return Nn(e.rgb.mul(s).add(r.cross(e.rgb).mul(t.sin()).add(r.mul(Qo(r,e.rgb).mul(s.oneMinus())))))}),Wx=(e,t=Nn(p.getLuminanceCoefficients(new r)))=>Qo(e,t),Hx=ln(([e,t=Nn(1),s=Nn(0),i=Nn(1),n=mn(1),a=Nn(p.getLuminanceCoefficients(new r,Ne))])=>{const o=e.rgb.dot(Nn(a)),u=qo(e.rgb.mul(t).add(s),0).toVar(),l=u.pow(i).toVar();return hn(u.r.greaterThan(0),()=>{u.r.assign(l.r)}),hn(u.g.greaterThan(0),()=>{u.g.assign(l.g)}),hn(u.b.greaterThan(0),()=>{u.b.assign(l.b)}),u.assign(o.add(u.sub(o).mul(n))),An(u.rgb,e.a)}),qx=ln(([e,t])=>e.mul(t).floor().div(t));let jx=null;class Xx extends Op{static get type(){return"ViewportSharedTextureNode"}constructor(e=Xl,t=null){null===jx&&(jx=new X),super(e,t,jx)}getTextureForReference(){return jx}updateReference(){return this}}const Kx=sn(Xx).setParameterLength(0,2),Yx=new t;class Qx extends Ll{static get type(){return"PassTextureNode"}constructor(e,t){super(t),this.passNode=e,this.isPassTextureNode=!0,this.setUpdateMatrix(!1)}setup(e){return e.getNodeProperties(this).passNode=this.passNode,super.setup(e)}clone(){return new this.constructor(this.passNode,this.value)}}class Zx extends Qx{static get type(){return"PassMultipleTextureNode"}constructor(e,t,r=!1){super(e,null),this.textureName=t,this.previousTexture=r,this.isPassMultipleTextureNode=!0}updateTexture(){this.value=this.previousTexture?this.passNode.getPreviousTexture(this.textureName):this.passNode.getTexture(this.textureName)}setup(e){return this.updateTexture(),super.setup(e)}clone(){const e=new this.constructor(this.passNode,this.textureName,this.previousTexture);return e.uvNode=this.uvNode,e.levelNode=this.levelNode,e.biasNode=this.biasNode,e.sampler=this.sampler,e.depthNode=this.depthNode,e.compareNode=this.compareNode,e.gradNode=this.gradNode,e.offsetNode=this.offsetNode,e}}class Jx extends hi{static get type(){return"PassNode"}constructor(e,t,r,s={}){super("vec4"),this.scope=e,this.scene=t,this.camera=r,this.options=s,this._pixelRatio=1,this._width=1,this._height=1;const i=new Y;i.isRenderTargetTexture=!0,i.name="depth";const n=new se(this._width*this._pixelRatio,this._height*this._pixelRatio,{type:be,...s});n.texture.name="output",n.depthTexture=i,this.renderTarget=n,this.overrideMaterial=null,this.transparent=!0,this.opaque=!0,this.contextNode=null,this._contextNodeCache=null,this._textures={output:n.texture,depth:i},this._textureNodes={},this._linearDepthNodes={},this._viewZNodes={},this._previousTextures={},this._previousTextureNodes={},this._cameraNear=va(0),this._cameraFar=va(0),this._mrt=null,this._layers=null,this._resolutionScale=1,this._viewport=null,this._scissor=null,this.isPassNode=!0,this.updateBeforeType=ei.FRAME,this.global=!0}setResolutionScale(e){return this._resolutionScale=e,this}getResolutionScale(){return this._resolutionScale}setResolution(e){return d("PassNode: .setResolution() is deprecated. Use .setResolutionScale() instead."),this.setResolutionScale(e)}getResolution(){return d("PassNode: .getResolution() is deprecated. Use .getResolutionScale() instead."),this.getResolutionScale()}setLayers(e){return this._layers=e,this}getLayers(){return this._layers}setMRT(e){return this._mrt=e,this}getMRT(){return this._mrt}getTexture(e){let t=this._textures[e];if(void 0===t){t=this.renderTarget.texture.clone(),t.name=e,this._textures[e]=t,this.renderTarget.textures.push(t)}return t}getPreviousTexture(e){let t=this._previousTextures[e];return void 0===t&&(t=this.getTexture(e).clone(),this._previousTextures[e]=t),t}toggleTexture(e){const t=this._previousTextures[e];if(void 0!==t){const r=this._textures[e],s=this.renderTarget.textures.indexOf(r);this.renderTarget.textures[s]=t,this._textures[e]=t,this._previousTextures[e]=r,this._textureNodes[e].updateTexture(),this._previousTextureNodes[e].updateTexture()}}getTextureNode(e="output"){let t=this._textureNodes[e];return void 0===t&&(t=new Zx(this,e),t.updateTexture(),this._textureNodes[e]=t),t}getPreviousTextureNode(e="output"){let t=this._previousTextureNodes[e];return void 0===t&&(void 0===this._textureNodes[e]&&this.getTextureNode(e),t=new Zx(this,e,!0),t.updateTexture(),this._previousTextureNodes[e]=t),t}getViewZNode(e="depth"){let t=this._viewZNodes[e];if(void 0===t){const r=this._cameraNear,s=this._cameraFar;this._viewZNodes[e]=t=Yp(this.getTextureNode(e),r,s)}return t}getLinearDepthNode(e="depth"){let t=this._linearDepthNodes[e];if(void 0===t){const r=this._cameraNear,s=this._cameraFar,i=this.getViewZNode(e);this._linearDepthNodes[e]=t=jp(i,r,s)}return t}async compileAsync(e){const t=e.getRenderTarget(),r=e.getMRT();e.setRenderTarget(this.renderTarget),e.setMRT(this._mrt),await e.compileAsync(this.scene,this.camera),e.setRenderTarget(t),e.setMRT(r)}setup({renderer:e}){return this.renderTarget.samples=void 0===this.options.samples?e.samples:this.options.samples,this.renderTarget.texture.type=e.getOutputBufferType(),this.scope===Jx.COLOR?this.getTextureNode():this.getLinearDepthNode()}updateBefore(e){const{renderer:t}=e,{scene:r}=this;let s,i;const n=t.getOutputRenderTarget();n&&!0===n.isXRRenderTarget?(i=1,s=t.xr.getCamera(),t.xr.updateCamera(s),Yx.set(n.width,n.height)):(s=this.camera,i=t.getPixelRatio(),t.getSize(Yx)),this._pixelRatio=i,this.setSize(Yx.width,Yx.height);const a=t.getRenderTarget(),o=t.getMRT(),u=t.autoClear,l=t.transparent,d=t.opaque,c=s.layers.mask,h=t.contextNode,p=r.overrideMaterial;this._cameraNear.value=s.near,this._cameraFar.value=s.far,null!==this._layers&&(s.layers.mask=this._layers.mask);for(const e in this._previousTextures)this.toggleTexture(e);null!==this.overrideMaterial&&(r.overrideMaterial=this.overrideMaterial),t.setRenderTarget(this.renderTarget),t.setMRT(this._mrt),t.autoClear=!0,t.transparent=this.transparent,t.opaque=this.opaque,null!==this.contextNode&&(null!==this._contextNodeCache&&this._contextNodeCache.version===this.version||(this._contextNodeCache={version:this.version,context:_u({...t.contextNode.getFlowContextData(),...this.contextNode.getFlowContextData()})}),t.contextNode=this._contextNodeCache.context);const g=r.name;r.name=this.name?this.name:r.name,t.render(r,s),r.name=g,r.overrideMaterial=p,t.setRenderTarget(a),t.setMRT(o),t.autoClear=u,t.transparent=l,t.opaque=d,t.contextNode=h,s.layers.mask=c}setSize(e,t){this._width=e,this._height=t;const r=Math.floor(this._width*this._pixelRatio*this._resolutionScale),s=Math.floor(this._height*this._pixelRatio*this._resolutionScale);this.renderTarget.setSize(r,s),null!==this._scissor&&this.renderTarget.scissor.copy(this._scissor),null!==this._viewport&&this.renderTarget.viewport.copy(this._viewport)}setScissor(e,t,r,i){null===e?this._scissor=null:(null===this._scissor&&(this._scissor=new s),e.isVector4?this._scissor.copy(e):this._scissor.set(e,t,r,i),this._scissor.multiplyScalar(this._pixelRatio*this._resolutionScale).floor())}setViewport(e,t,r,i){null===e?this._viewport=null:(null===this._viewport&&(this._viewport=new s),e.isVector4?this._viewport.copy(e):this._viewport.set(e,t,r,i),this._viewport.multiplyScalar(this._pixelRatio*this._resolutionScale).floor())}setPixelRatio(e){this._pixelRatio=e,this.setSize(this._width,this._height)}dispose(){this.renderTarget.dispose()}}Jx.COLOR="color",Jx.DEPTH="depth";class eT extends Jx{static get type(){return"ToonOutlinePassNode"}constructor(e,t,r,s,i){super(Jx.COLOR,e,t),this.colorNode=r,this.thicknessNode=s,this.alphaNode=i,this._materialCache=new WeakMap,this.name="Outline Pass"}updateBefore(e){const{renderer:t}=e,r=t.getRenderObjectFunction();t.setRenderObjectFunction((e,r,s,i,n,a,o,u)=>{if((n.isMeshToonMaterial||n.isMeshToonNodeMaterial)&&!1===n.wireframe){const l=this._getOutlineMaterial(n);t.renderObject(e,r,s,i,l,a,o,u)}t.renderObject(e,r,s,i,n,a,o,u)}),super.updateBefore(e),t.setRenderObjectFunction(r)}_createMaterial(){const e=new mg;e.isMeshToonOutlineMaterial=!0,e.name="Toon_Outline",e.side=M;const t=ac.negate(),r=xd.mul($d),s=mn(1),i=r.mul(An(Kd,1)),n=r.mul(An(Kd.add(t),1)),a=No(i.sub(n));return e.vertexNode=i.add(a.mul(this.thicknessNode).mul(i.w).mul(s)),e.colorNode=An(this.colorNode,this.alphaNode),e}_getOutlineMaterial(e){let t=this._materialCache.get(e);return void 0===t&&(t=this._createMaterial(),this._materialCache.set(e,t)),t}}const tT=ln(([e,t])=>e.mul(t).clamp()).setLayout({name:"linearToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),rT=ln(([e,t])=>(e=e.mul(t)).div(e.add(1)).clamp()).setLayout({name:"reinhardToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),sT=ln(([e,t])=>{const r=(e=(e=e.mul(t)).sub(.004).max(0)).mul(e.mul(6.2).add(.5)),s=e.mul(e.mul(6.2).add(1.7)).add(.06);return r.div(s).pow(2.2)}).setLayout({name:"cineonToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),iT=ln(([e])=>{const t=e.mul(e.add(.0245786)).sub(90537e-9),r=e.mul(e.add(.432951).mul(.983729)).add(.238081);return t.div(r)}),nT=ln(([e,t])=>{const r=Fn(.59719,.35458,.04823,.076,.90834,.01566,.0284,.13383,.83777),s=Fn(1.60475,-.53108,-.07367,-.10208,1.10813,-.00605,-.00327,-.07276,1.07602);return e=e.mul(t).div(.6),e=r.mul(e),e=iT(e),(e=s.mul(e)).clamp()}).setLayout({name:"acesFilmicToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),aT=Fn(Nn(1.6605,-.1246,-.0182),Nn(-.5876,1.1329,-.1006),Nn(-.0728,-.0083,1.1187)),oT=Fn(Nn(.6274,.0691,.0164),Nn(.3293,.9195,.088),Nn(.0433,.0113,.8956)),uT=ln(([e])=>{const t=Nn(e).toVar(),r=Nn(t.mul(t)).toVar(),s=Nn(r.mul(r)).toVar();return mn(15.5).mul(s.mul(r)).sub(La(40.14,s.mul(t))).add(La(31.96,s).sub(La(6.868,r.mul(t))).add(La(.4298,r).add(La(.1191,t).sub(.00232))))}),lT=ln(([e,t])=>{const r=Nn(e).toVar(),s=Fn(Nn(.856627153315983,.137318972929847,.11189821299995),Nn(.0951212405381588,.761241990602591,.0767994186031903),Nn(.0482516061458583,.101439036467562,.811302368396859)),i=Fn(Nn(1.1271005818144368,-.1413297634984383,-.14132976349843826),Nn(-.11060664309660323,1.157823702216272,-.11060664309660294),Nn(-.016493938717834573,-.016493938717834257,1.2519364065950405)),n=mn(-12.47393),a=mn(4.026069);return r.mulAssign(t),r.assign(oT.mul(r)),r.assign(s.mul(r)),r.assign(qo(r,1e-10)),r.assign(bo(r)),r.assign(r.sub(n).div(a.sub(n))),r.assign(ou(r,0,1)),r.assign(uT(r)),r.assign(i.mul(r)),r.assign(Jo(qo(Nn(0),r),Nn(2.2))),r.assign(aT.mul(r)),r.assign(ou(r,0,1)),r}).setLayout({name:"agxToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),dT=ln(([e,t])=>{const r=mn(.76),s=mn(.15);e=e.mul(t);const i=Ho(e.r,Ho(e.g,e.b)),n=xu(i.lessThan(.08),i.sub(La(6.25,i.mul(i))),.04);e.subAssign(n);const a=qo(e.r,qo(e.g,e.b));hn(a.lessThan(r),()=>e);const o=Fa(1,r),u=Fa(1,o.mul(o).div(a.add(o.sub(r))));e.mulAssign(u.div(a));const l=Fa(1,Pa(1,s.mul(a.sub(u)).add(1)));return au(e,Nn(u),l)}).setLayout({name:"neutralToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]});class cT extends li{static get type(){return"CodeNode"}constructor(e="",t=[],r=""){super("code"),this.isCodeNode=!0,this.global=!0,this.code=e,this.includes=t,this.language=r}setIncludes(e){return this.includes=e,this}getIncludes(){return this.includes}generate(e){const t=this.getIncludes(e);for(const r of t)r.build(e);const r=e.getCodeFromNode(this,this.getNodeType(e));return r.code=this.code,r.code}serialize(e){super.serialize(e),e.code=this.code,e.language=this.language}deserialize(e){super.deserialize(e),this.code=e.code,this.language=e.language}}const hT=sn(cT).setParameterLength(1,3);class pT extends cT{static get type(){return"FunctionNode"}constructor(e="",t=[],r=""){super(e,t,r)}getNodeType(e){return this.getNodeFunction(e).type}getMemberType(e,t){const r=this.getNodeType(e);return e.getStructTypeNode(r).getMemberType(e,t)}getInputs(e){return this.getNodeFunction(e).inputs}getNodeFunction(e){const t=e.getDataFromNode(this);let r=t.nodeFunction;return void 0===r&&(r=e.parser.parseFunction(this.code),t.nodeFunction=r),r}generate(e,t){super.generate(e);const r=this.getNodeFunction(e),s=r.name,i=r.type,n=e.getCodeFromNode(this,i);""!==s&&(n.name=s);const a=e.getPropertyName(n),o=this.getNodeFunction(e).getCode(a);return n.code=o+"\n","property"===t?a:e.format(`${a}()`,i,t)}}const gT=(e,t=[],r="")=>{for(let e=0;es.call(...e);return i.functionNode=s,i};function mT(e){let t;const r=e.context.getViewZ;return void 0!==r&&(t=r(this)),(t||Jd.z).negate()}const fT=ln(([e,t],r)=>{const s=mT(r);return du(e,t,s)}),yT=ln(([e],t)=>{const r=mT(t);return e.mul(e,r,r).negate().exp().oneMinus()}),bT=ln(([e,t],r)=>{const s=mT(r),i=t.sub(Qd.y).max(0).toConst().mul(s).toConst();return e.mul(e,i,i).negate().exp().oneMinus()}),xT=ln(([e,t])=>An(t.toFloat().mix(na.rgb,e.toVec3()),na.a));let TT=null,_T=null;class vT extends li{static get type(){return"RangeNode"}constructor(e=mn(),t=mn()){super(),this.minNode=e,this.maxNode=t}getVectorLength(e){const t=this.getConstNode(this.minNode),r=this.getConstNode(this.maxNode),s=e.getTypeLength(js(t.value)),i=e.getTypeLength(js(r.value));return s>i?s:i}getNodeType(e){return e.object.count>1?e.getTypeFromLength(this.getVectorLength(e)):"float"}getConstNode(e){let t=null;if(e.traverse(e=>{!0===e.isConstNode&&(t=e)}),null===t)throw new Bl('THREE.TSL: No "ConstNode" found in node graph.',this.stackTrace);return t}setup(e){const t=e.object;let r=null;if(t.count>1){const i=this.getConstNode(this.minNode),n=this.getConstNode(this.maxNode),a=i.value,o=n.value,u=e.getTypeLength(js(a)),d=e.getTypeLength(js(o));TT=TT||new s,_T=_T||new s,TT.setScalar(0),_T.setScalar(0),1===u?TT.setScalar(a):a.isColor?TT.set(a.r,a.g,a.b,1):TT.set(a.x,a.y,a.z||0,a.w||0),1===d?_T.setScalar(o):o.isColor?_T.set(o.r,o.g,o.b,1):_T.set(o.x,o.y,o.z||0,o.w||0);const c=4,h=c*t.count,p=new Float32Array(h);for(let e=0;enew ST(e,t),ET=RT("numWorkgroups","uvec3"),AT=RT("workgroupId","uvec3"),wT=RT("globalId","uvec3"),CT=RT("localId","uvec3"),MT=RT("subgroupSize","uint");class BT extends li{constructor(e){super(),this.scope=e}generate(e){const{scope:t}=this,{renderer:r}=e;!0===r.backend.isWebGLBackend?e.addFlowCode(`\t// ${t}Barrier \n`):e.addLineFlowCode(`${t}Barrier()`,this)}}const FT=sn(BT);class LT extends di{constructor(e,t){super(e,t),this.isWorkgroupInfoElementNode=!0}generate(e,t){let r;const s=e.context.assign;if(r=super.generate(e),!0!==s){const s=this.getNodeType(e);r=e.format(r,s,t)}return r}}class PT extends li{constructor(e,t,r=0){super(t),this.bufferType=t,this.bufferCount=r,this.isWorkgroupInfoNode=!0,this.elementType=t,this.scope=e,this.name=""}setName(e){return this.name=e,this}label(e){return d('TSL: "label()" has been deprecated. Use "setName()" instead.',new Ds),this.setName(e)}setScope(e){return this.scope=e,this}getElementType(){return this.elementType}getInputType(){return`${this.scope}Array`}element(e){return new LT(this,e)}generate(e){const t=""!==this.name?this.name:`${this.scope}Array_${this.id}`;return e.getScopedArray(t,this.scope.toLowerCase(),this.bufferType,this.bufferCount)}}class DT extends li{static get type(){return"AtomicFunctionNode"}constructor(e,t,r){super("uint"),this.method=e,this.pointerNode=t,this.valueNode=r,this.parents=!0}getInputType(e){return this.pointerNode.getNodeType(e)}getNodeType(e){return this.getInputType(e)}generate(e){const t=e.getNodeProperties(this),r=t.parents,s=this.method,i=this.getNodeType(e),n=this.getInputType(e),a=this.pointerNode,o=this.valueNode,u=[];u.push(`&${a.build(e,n)}`),null!==o&&u.push(o.build(e,n));const l=`${e.getMethod(s,i)}( ${u.join(", ")} )`;if(!(!!r&&(1===r.length&&!0===r[0].isStackNode)))return void 0===t.constNode&&(t.constNode=ml(l,i).toConst()),t.constNode.build(e);e.addLineFlowCode(l,this)}}DT.ATOMIC_LOAD="atomicLoad",DT.ATOMIC_STORE="atomicStore",DT.ATOMIC_ADD="atomicAdd",DT.ATOMIC_SUB="atomicSub",DT.ATOMIC_MAX="atomicMax",DT.ATOMIC_MIN="atomicMin",DT.ATOMIC_AND="atomicAnd",DT.ATOMIC_OR="atomicOr",DT.ATOMIC_XOR="atomicXor";const UT=sn(DT),IT=(e,t,r)=>UT(e,t,r).toStack();class OT extends hi{static get type(){return"SubgroupFunctionNode"}constructor(e,t=null,r=null){super(),this.method=e,this.aNode=t,this.bNode=r}getInputType(e){const t=this.aNode?this.aNode.getNodeType(e):null,r=this.bNode?this.bNode.getNodeType(e):null;return(e.isMatrix(t)?0:e.getTypeLength(t))>(e.isMatrix(r)?0:e.getTypeLength(r))?t:r}getNodeType(e){const t=this.method;return t===OT.SUBGROUP_ELECT?"bool":t===OT.SUBGROUP_BALLOT?"uvec4":this.getInputType(e)}generate(e,t){const r=this.method,s=this.getNodeType(e),i=this.getInputType(e),n=this.aNode,a=this.bNode,o=[];if(r===OT.SUBGROUP_BROADCAST||r===OT.SUBGROUP_SHUFFLE||r===OT.QUAD_BROADCAST){const t=a.getNodeType(e);o.push(n.build(e,s),a.build(e,"float"===t?"int":s))}else r===OT.SUBGROUP_SHUFFLE_XOR||r===OT.SUBGROUP_SHUFFLE_DOWN||r===OT.SUBGROUP_SHUFFLE_UP?o.push(n.build(e,s),a.build(e,"uint")):(null!==n&&o.push(n.build(e,i)),null!==a&&o.push(a.build(e,i)));const u=0===o.length?"()":`( ${o.join(", ")} )`;return e.format(`${e.getMethod(r,s)}${u}`,s,t)}serialize(e){super.serialize(e),e.method=this.method}deserialize(e){super.deserialize(e),this.method=e.method}}OT.SUBGROUP_ELECT="subgroupElect",OT.SUBGROUP_BALLOT="subgroupBallot",OT.SUBGROUP_ADD="subgroupAdd",OT.SUBGROUP_INCLUSIVE_ADD="subgroupInclusiveAdd",OT.SUBGROUP_EXCLUSIVE_AND="subgroupExclusiveAdd",OT.SUBGROUP_MUL="subgroupMul",OT.SUBGROUP_INCLUSIVE_MUL="subgroupInclusiveMul",OT.SUBGROUP_EXCLUSIVE_MUL="subgroupExclusiveMul",OT.SUBGROUP_AND="subgroupAnd",OT.SUBGROUP_OR="subgroupOr",OT.SUBGROUP_XOR="subgroupXor",OT.SUBGROUP_MIN="subgroupMin",OT.SUBGROUP_MAX="subgroupMax",OT.SUBGROUP_ALL="subgroupAll",OT.SUBGROUP_ANY="subgroupAny",OT.SUBGROUP_BROADCAST_FIRST="subgroupBroadcastFirst",OT.QUAD_SWAP_X="quadSwapX",OT.QUAD_SWAP_Y="quadSwapY",OT.QUAD_SWAP_DIAGONAL="quadSwapDiagonal",OT.SUBGROUP_BROADCAST="subgroupBroadcast",OT.SUBGROUP_SHUFFLE="subgroupShuffle",OT.SUBGROUP_SHUFFLE_XOR="subgroupShuffleXor",OT.SUBGROUP_SHUFFLE_UP="subgroupShuffleUp",OT.SUBGROUP_SHUFFLE_DOWN="subgroupShuffleDown",OT.QUAD_BROADCAST="quadBroadcast";const VT=an(OT,OT.SUBGROUP_ELECT).setParameterLength(0),kT=an(OT,OT.SUBGROUP_BALLOT).setParameterLength(1),GT=an(OT,OT.SUBGROUP_ADD).setParameterLength(1),zT=an(OT,OT.SUBGROUP_INCLUSIVE_ADD).setParameterLength(1),$T=an(OT,OT.SUBGROUP_EXCLUSIVE_AND).setParameterLength(1),WT=an(OT,OT.SUBGROUP_MUL).setParameterLength(1),HT=an(OT,OT.SUBGROUP_INCLUSIVE_MUL).setParameterLength(1),qT=an(OT,OT.SUBGROUP_EXCLUSIVE_MUL).setParameterLength(1),jT=an(OT,OT.SUBGROUP_AND).setParameterLength(1),XT=an(OT,OT.SUBGROUP_OR).setParameterLength(1),KT=an(OT,OT.SUBGROUP_XOR).setParameterLength(1),YT=an(OT,OT.SUBGROUP_MIN).setParameterLength(1),QT=an(OT,OT.SUBGROUP_MAX).setParameterLength(1),ZT=an(OT,OT.SUBGROUP_ALL).setParameterLength(0),JT=an(OT,OT.SUBGROUP_ANY).setParameterLength(0),e_=an(OT,OT.SUBGROUP_BROADCAST_FIRST).setParameterLength(2),t_=an(OT,OT.QUAD_SWAP_X).setParameterLength(1),r_=an(OT,OT.QUAD_SWAP_Y).setParameterLength(1),s_=an(OT,OT.QUAD_SWAP_DIAGONAL).setParameterLength(1),i_=an(OT,OT.SUBGROUP_BROADCAST).setParameterLength(2),n_=an(OT,OT.SUBGROUP_SHUFFLE).setParameterLength(2),a_=an(OT,OT.SUBGROUP_SHUFFLE_XOR).setParameterLength(2),o_=an(OT,OT.SUBGROUP_SHUFFLE_UP).setParameterLength(2),u_=an(OT,OT.SUBGROUP_SHUFFLE_DOWN).setParameterLength(2),l_=an(OT,OT.QUAD_BROADCAST).setParameterLength(1);let d_;function c_(e){d_=d_||new WeakMap;let t=d_.get(e);return void 0===t&&d_.set(e,t={}),t}function h_(e){const t=c_(e);return t.shadowMatrix||(t.shadowMatrix=va("mat4").setGroup(xa).onRenderUpdate(t=>(!0===e.castShadow&&!1!==t.renderer.shadowMap.enabled||(e.shadow.camera.coordinateSystem!==t.camera.coordinateSystem&&(e.shadow.camera.coordinateSystem=t.camera.coordinateSystem,e.shadow.camera.updateProjectionMatrix()),e.shadow.updateMatrices(e)),e.shadow.matrix)))}function p_(e,t=Qd){const r=h_(e).mul(t);return r.xyz.div(r.w)}function g_(e){const t=c_(e);return t.position||(t.position=va(new r).setGroup(xa).onRenderUpdate((t,r)=>r.value.setFromMatrixPosition(e.matrixWorld)))}function m_(e){const t=c_(e);return t.targetPosition||(t.targetPosition=va(new r).setGroup(xa).onRenderUpdate((t,r)=>r.value.setFromMatrixPosition(e.target.matrixWorld)))}function f_(e){const t=c_(e);return t.viewPosition||(t.viewPosition=va(new r).setGroup(xa).onRenderUpdate(({camera:t},s)=>{s.value=s.value||new r,s.value.setFromMatrixPosition(e.matrixWorld),s.value.applyMatrix4(t.matrixWorldInverse)}))}const y_=e=>_d.transformDirection(g_(e).sub(m_(e))),b_=(e,t)=>{for(const r of t)if(r.isAnalyticLightNode&&r.light.id===e)return r;return null},x_=new WeakMap,T_=[];class __ extends li{static get type(){return"LightsNode"}constructor(){super("vec3"),this.totalDiffuseNode=In("vec3","totalDiffuse"),this.totalSpecularNode=In("vec3","totalSpecular"),this.outgoingLightNode=In("vec3","outgoingLight"),this._lights=[],this._lightNodes=null,this._lightNodesHash=null,this.global=!0}customCacheKey(){const e=this._lights;for(let t=0;te.sort((e,t)=>e.id-t.id))(this._lights),i=e.renderer.library;for(const e of s)if(e.isNode)t.push(Ji(e));else{let s=null;if(null!==r&&(s=b_(e.id,r)),null===s){const r=i.getLightNodeClass(e.constructor);if(null===r){d(`LightsNode.setupNodeLights: Light node not found for ${e.constructor.name}`);continue}let s=null;x_.has(e)?s=x_.get(e):(s=new r(e),x_.set(e,s)),t.push(s)}}this._lightNodes=t}setupDirectLight(e,t,r){const{lightingModel:s,reflectedLight:i}=e.context;s.direct({...r,lightNode:t,reflectedLight:i},e)}setupDirectRectAreaLight(e,t,r){const{lightingModel:s,reflectedLight:i}=e.context;s.directRectArea({...r,lightNode:t,reflectedLight:i},e)}setupLights(e,t){for(const r of t)r.build(e)}getLightNodes(e){return null===this._lightNodes&&this.setupLightsNode(e),this._lightNodes}setup(e){const t=e.lightsNode;e.lightsNode=this;let r=this.outgoingLightNode;const s=e.context,i=s.lightingModel,n=e.getNodeProperties(this);if(i){const{totalDiffuseNode:t,totalSpecularNode:a}=this;s.outgoingLight=r;const o=e.addStack();n.nodes=o.nodes,i.start(e);const{backdrop:u,backdropAlpha:l}=s,{directDiffuse:d,directSpecular:c,indirectDiffuse:h,indirectSpecular:p}=s.reflectedLight;let g=d.add(h);null!==u&&(g=Nn(null!==l?l.mix(g,u):u)),t.assign(g),a.assign(c.add(p)),r.assign(t.add(a)),i.finish(e),r=r.bypass(e.removeStack())}else n.nodes=[];return e.lightsNode=t,r}setLights(e){return this._lights=e,this._lightNodes=null,this._lightNodesHash=null,this}getLights(){return this._lights}get hasLights(){return this._lights.length>0}}class v_ extends li{static get type(){return"ShadowBaseNode"}constructor(e){super(),this.light=e,this.updateBeforeType=ei.RENDER,this.isShadowBaseNode=!0}setupShadowPosition({context:e,material:t}){N_.assign(t.receivedShadowPositionNode||e.shadowPositionWorld||Qd)}}const N_=In("vec3","shadowPositionWorld");function S_(t,r={}){return r.toneMapping=t.toneMapping,r.toneMappingExposure=t.toneMappingExposure,r.outputColorSpace=t.outputColorSpace,r.renderTarget=t.getRenderTarget(),r.activeCubeFace=t.getActiveCubeFace(),r.activeMipmapLevel=t.getActiveMipmapLevel(),r.renderObjectFunction=t.getRenderObjectFunction(),r.pixelRatio=t.getPixelRatio(),r.mrt=t.getMRT(),r.clearColor=t.getClearColor(r.clearColor||new e),r.clearAlpha=t.getClearAlpha(),r.autoClear=t.autoClear,r.scissorTest=t.getScissorTest(),r}function R_(e,t){return t=S_(e,t),e.setMRT(null),e.setRenderObjectFunction(null),e.setClearColor(0,1),e.autoClear=!0,t}function E_(e,t){e.toneMapping=t.toneMapping,e.toneMappingExposure=t.toneMappingExposure,e.outputColorSpace=t.outputColorSpace,e.setRenderTarget(t.renderTarget,t.activeCubeFace,t.activeMipmapLevel),e.setRenderObjectFunction(t.renderObjectFunction),e.setPixelRatio(t.pixelRatio),e.setMRT(t.mrt),e.setClearColor(t.clearColor,t.clearAlpha),e.autoClear=t.autoClear,e.setScissorTest(t.scissorTest)}function A_(e,t={}){return t.background=e.background,t.backgroundNode=e.backgroundNode,t.overrideMaterial=e.overrideMaterial,t}function w_(e,t){return t=A_(e,t),e.background=null,e.backgroundNode=null,e.overrideMaterial=null,t}function C_(e,t){e.background=t.background,e.backgroundNode=t.backgroundNode,e.overrideMaterial=t.overrideMaterial}function M_(e,t,r){return r=w_(t,r=R_(e,r))}function B_(e,t,r){E_(e,r),C_(t,r)}var F_=Object.freeze({__proto__:null,resetRendererAndSceneState:M_,resetRendererState:R_,resetSceneState:w_,restoreRendererAndSceneState:B_,restoreRendererState:E_,restoreSceneState:C_,saveRendererAndSceneState:function(e,t,r={}){return r=A_(t,r=S_(e,r))},saveRendererState:S_,saveSceneState:A_});const L_=new WeakMap,P_=ln(({depthTexture:e,shadowCoord:t,depthLayer:r})=>{let s=Dl(e,t.xy).setName("t_basic");return e.isArrayTexture&&(s=s.depth(r)),s.compare(t.z)}),D_=ln(({depthTexture:e,shadowCoord:t,shadow:r,depthLayer:s})=>{const i=(t,r)=>{let i=Dl(e,t);return e.isArrayTexture&&(i=i.depth(s)),i.compare(r)},n=Lc("mapSize","vec2",r).setGroup(xa),a=Lc("radius","float",r).setGroup(xa),o=xn(1).div(n),u=a.mul(o.x),l=mx(Yl.xy).mul(6.28318530718);return Ba(i(t.xy.add(fx(0,5,l).mul(u)),t.z),i(t.xy.add(fx(1,5,l).mul(u)),t.z),i(t.xy.add(fx(2,5,l).mul(u)),t.z),i(t.xy.add(fx(3,5,l).mul(u)),t.z),i(t.xy.add(fx(4,5,l).mul(u)),t.z)).mul(.2)}),U_=ln(({depthTexture:e,shadowCoord:t,shadow:r,depthLayer:s})=>{const i=(t,r)=>{let i=Dl(e,t);return e.isArrayTexture&&(i=i.depth(s)),i.compare(r)},n=Lc("mapSize","vec2",r).setGroup(xa),a=xn(1).div(n),o=a.x,u=a.y,l=t.xy,d=So(l.mul(n).add(.5));return l.subAssign(d.mul(a)),Ba(i(l,t.z),i(l.add(xn(o,0)),t.z),i(l.add(xn(0,u)),t.z),i(l.add(a),t.z),au(i(l.add(xn(o.negate(),0)),t.z),i(l.add(xn(o.mul(2),0)),t.z),d.x),au(i(l.add(xn(o.negate(),u)),t.z),i(l.add(xn(o.mul(2),u)),t.z),d.x),au(i(l.add(xn(0,u.negate())),t.z),i(l.add(xn(0,u.mul(2))),t.z),d.y),au(i(l.add(xn(o,u.negate())),t.z),i(l.add(xn(o,u.mul(2))),t.z),d.y),au(au(i(l.add(xn(o.negate(),u.negate())),t.z),i(l.add(xn(o.mul(2),u.negate())),t.z),d.x),au(i(l.add(xn(o.negate(),u.mul(2))),t.z),i(l.add(xn(o.mul(2),u.mul(2))),t.z),d.x),d.y)).mul(1/9)}),I_=ln(({depthTexture:e,shadowCoord:t,depthLayer:r},s)=>{let i=Dl(e).sample(t.xy);e.isArrayTexture&&(i=i.depth(r)),i=i.rg;const n=i.x,a=qo(1e-7,i.y.mul(i.y)),o=s.renderer.reversedDepthBuffer?jo(n,t.z):jo(t.z,n),u=mn(1).toVar();return hn(o.notEqual(1),()=>{const e=t.z.sub(n);let r=a.div(a.add(e.mul(e)));r=ou(Fa(r,.3).div(.65)),u.assign(qo(o,r))}),u}),O_=e=>{let t=L_.get(e);return void 0===t&&(t=new mg,t.colorNode=An(0,0,0,1),t.isShadowPassMaterial=!0,t.name="ShadowMaterial",t.blending=ee,t.fog=!1,L_.set(e,t)),t},V_=e=>{const t=L_.get(e);void 0!==t&&(t.dispose(),L_.delete(e))},k_=new gy,G_=[],z_=(e,t,r,s)=>{G_[0]=e,G_[1]=t;let i=k_.get(G_);return void 0!==i&&i.shadowType===r&&i.useVelocity===s||(i=(i,n,a,o,u,l,...d)=>{(!0===i.castShadow||i.receiveShadow&&r===Ye)&&(s&&(Ks(i).useVelocity=!0),i.onBeforeShadow(e,i,a,t.camera,o,n.overrideMaterial,l),e.renderObject(i,n,a,o,u,l,...d),i.onAfterShadow(e,i,a,t.camera,o,n.overrideMaterial,l))},i.shadowType=r,i.useVelocity=s,k_.set(G_,i)),G_[0]=null,G_[1]=null,i},$_=ln(({samples:e,radius:t,size:r,shadowPass:s,depthLayer:i})=>{const n=mn(0).toVar("meanVertical"),a=mn(0).toVar("squareMeanVertical"),o=e.lessThanEqual(mn(1)).select(mn(0),mn(2).div(e.sub(1))),u=e.lessThanEqual(mn(1)).select(mn(0),mn(-1));Rp({start:fn(0),end:fn(e),type:"int",condition:"<"},({i:e})=>{const l=u.add(mn(e).mul(o));let d=s.sample(Ba(Yl.xy,xn(0,l).mul(t)).div(r));s.value.isArrayTexture&&(d=d.depth(i)),d=d.x,n.addAssign(d),a.addAssign(d.mul(d))}),n.divAssign(e),a.divAssign(e);const l=xo(a.sub(n.mul(n)).max(0));return xn(n,l)}),W_=ln(({samples:e,radius:t,size:r,shadowPass:s,depthLayer:i})=>{const n=mn(0).toVar("meanHorizontal"),a=mn(0).toVar("squareMeanHorizontal"),o=e.lessThanEqual(mn(1)).select(mn(0),mn(2).div(e.sub(1))),u=e.lessThanEqual(mn(1)).select(mn(0),mn(-1));Rp({start:fn(0),end:fn(e),type:"int",condition:"<"},({i:e})=>{const l=u.add(mn(e).mul(o));let d=s.sample(Ba(Yl.xy,xn(l,0).mul(t)).div(r));s.value.isArrayTexture&&(d=d.depth(i)),n.addAssign(d.x),a.addAssign(Ba(d.y.mul(d.y),d.x.mul(d.x)))}),n.divAssign(e),a.divAssign(e);const l=xo(a.sub(n.mul(n)).max(0));return xn(n,l)}),H_=[P_,D_,U_,I_];let q_;const j_=new ux;class X_ extends v_{static get type(){return"ShadowNode"}constructor(e,t=null){super(e),this.shadow=t||e.shadow,this.shadowMap=null,this.vsmShadowMapVertical=null,this.vsmShadowMapHorizontal=null,this.vsmMaterialVertical=null,this.vsmMaterialHorizontal=null,this._node=null,this._currentShadowType=null,this._cameraFrameId=new WeakMap,this.isShadowNode=!0,this.depthLayer=0}setupShadowFilter(e,{filterFn:t,depthTexture:r,shadowCoord:s,shadow:i,depthLayer:n}){const a=s.x.greaterThanEqual(0).and(s.x.lessThanEqual(1)).and(s.y.greaterThanEqual(0)).and(s.y.lessThanEqual(1)).and(s.z.lessThanEqual(1)),o=t({depthTexture:r,shadowCoord:s,shadow:i,depthLayer:n});return a.select(o,mn(1))}setupShadowCoord(e,t){const{shadow:r}=this,{renderer:s}=e,i=r.biasNode||Lc("bias","float",r).setGroup(xa);let n,a=t;if(r.camera.isOrthographicCamera||!0!==s.logarithmicDepthBuffer)a=a.xyz.div(a.w),n=a.z;else{const e=a.w;a=a.xy.div(e);const t=Lc("near","float",r.camera).setGroup(xa),s=Lc("far","float",r.camera).setGroup(xa);n=Qp(e.negate(),t,s)}return a=Nn(a.x,a.y.oneMinus(),s.reversedDepthBuffer?n.sub(i):n.add(i)),a}getShadowFilterFn(e){return H_[e]}setupRenderTarget(e,t){const r=new Y(e.mapSize.width,e.mapSize.height);r.name="ShadowDepthTexture",r.compareFunction=t.renderer.reversedDepthBuffer?Qe:Ze;const s=t.createRenderTarget(e.mapSize.width,e.mapSize.height);return s.texture.name="ShadowMap",s.texture.type=e.mapType,s.depthTexture=r,{shadowMap:s,depthTexture:r}}setupShadow(e){const{renderer:t,camera:r}=e,{light:s,shadow:i}=this,{depthTexture:n,shadowMap:a}=this.setupRenderTarget(i,e),o=t.shadowMap.type;if(o===Je||o===et?(n.minFilter=oe,n.magFilter=oe):(n.minFilter=w,n.magFilter=w),i.camera.coordinateSystem=r.coordinateSystem,i.camera.updateProjectionMatrix(),o===Ye&&!0!==i.isPointLightShadow){n.compareFunction=null,a.depth>1?(a._vsmShadowMapVertical||(a._vsmShadowMapVertical=e.createRenderTarget(i.mapSize.width,i.mapSize.height,{format:G,type:be,depth:a.depth,depthBuffer:!1}),a._vsmShadowMapVertical.texture.name="VSMVertical"),this.vsmShadowMapVertical=a._vsmShadowMapVertical,a._vsmShadowMapHorizontal||(a._vsmShadowMapHorizontal=e.createRenderTarget(i.mapSize.width,i.mapSize.height,{format:G,type:be,depth:a.depth,depthBuffer:!1}),a._vsmShadowMapHorizontal.texture.name="VSMHorizontal"),this.vsmShadowMapHorizontal=a._vsmShadowMapHorizontal):(this.vsmShadowMapVertical=e.createRenderTarget(i.mapSize.width,i.mapSize.height,{format:G,type:be,depthBuffer:!1}),this.vsmShadowMapHorizontal=e.createRenderTarget(i.mapSize.width,i.mapSize.height,{format:G,type:be,depthBuffer:!1}));let t=Dl(n);n.isArrayTexture&&(t=t.depth(this.depthLayer));let r=Dl(this.vsmShadowMapVertical.texture);n.isArrayTexture&&(r=r.depth(this.depthLayer));const s=Lc("blurSamples","float",i).setGroup(xa),o=Lc("radius","float",i).setGroup(xa),u=Lc("mapSize","vec2",i).setGroup(xa);let l=this.vsmMaterialVertical||(this.vsmMaterialVertical=new mg);l.fragmentNode=$_({samples:s,radius:o,size:u,shadowPass:t,depthLayer:this.depthLayer}).context(e.getSharedContext()),l.name="VSMVertical",l=this.vsmMaterialHorizontal||(this.vsmMaterialHorizontal=new mg),l.fragmentNode=W_({samples:s,radius:o,size:u,shadowPass:r,depthLayer:this.depthLayer}).context(e.getSharedContext()),l.name="VSMHorizontal"}const u=Lc("intensity","float",i).setGroup(xa),l=Lc("normalBias","float",i).setGroup(xa),d=h_(s).mul(N_.add(cc.mul(l))),c=this.setupShadowCoord(e,d),h=i.filterNode||this.getShadowFilterFn(t.shadowMap.type)||null;if(null===h)throw new Error("THREE.WebGPURenderer: Shadow map type not supported yet.");const p=o===Ye&&!0!==i.isPointLightShadow?this.vsmShadowMapHorizontal.texture:n,g=this.setupShadowFilter(e,{filterFn:h,shadowTexture:a.texture,depthTexture:p,shadowCoord:c,shadow:i,depthLayer:this.depthLayer});let m,f;!0===t.shadowMap.transmitted&&(a.texture.isCubeTexture?m=Mc(a.texture,c.xyz):(m=Dl(a.texture,c),n.isArrayTexture&&(m=m.depth(this.depthLayer)))),f=m?au(1,g.rgb.mix(m,1),u.mul(m.a)).toVar():au(1,g,u).toVar(),this.shadowMap=a,this.shadow.map=a;const y=`${this.light.type} Shadow [ ${this.light.name||"ID: "+this.light.id} ]`;return m&&f.toInspector(`${y} / Color`,()=>this.shadowMap.texture.isCubeTexture?Mc(this.shadowMap.texture):Dl(this.shadowMap.texture)),f.toInspector(`${y} / Depth`,()=>this.shadowMap.texture.isCubeTexture?Mc(this.shadowMap.texture).r.oneMinus():Ul(this.shadowMap.depthTexture,El().mul(wl(Dl(this.shadowMap.depthTexture)))).r.oneMinus())}setup(e){if(!1!==e.renderer.shadowMap.enabled)return ln(()=>{const t=e.renderer.shadowMap.type;this._currentShadowType!==t&&(this._reset(),this._node=null);let r=this._node;return this.setupShadowPosition(e),null===r&&(this._node=r=this.setupShadow(e),this._currentShadowType=t),e.material.receivedShadowNode&&(r=e.material.receivedShadowNode(r)),r})()}renderShadow(e){const{shadow:t,shadowMap:r,light:s}=this,{renderer:i,scene:n}=e;t.updateMatrices(s),r.setSize(t.mapSize.width,t.mapSize.height,r.depth);const a=n.name;n.name=`Shadow Map [ ${s.name||"ID: "+s.id} ]`,i.render(n,t.camera),n.name=a}updateShadow(e){const{shadowMap:t,light:r,shadow:s}=this,{renderer:i,scene:n,camera:a}=e,o=i.shadowMap.type,u=t.depthTexture.version;this._depthVersionCached=u;const l=s.camera.layers.mask;4294967294&s.camera.layers.mask||(s.camera.layers.mask=a.layers.mask);const d=i.getRenderObjectFunction(),c=i.getMRT(),h=!!c&&c.has("velocity");q_=M_(i,n,q_),n.overrideMaterial=O_(r),i.setRenderObjectFunction(z_(i,s,o,h)),i.setClearColor(0,0),i.setRenderTarget(t),this.renderShadow(e),i.setRenderObjectFunction(d),o===Ye&&!0!==s.isPointLightShadow&&this.vsmPass(i),s.camera.layers.mask=l,B_(i,n,q_)}vsmPass(e){const{shadow:t}=this,r=this.shadowMap.depth;this.vsmShadowMapVertical.setSize(t.mapSize.width,t.mapSize.height,r),this.vsmShadowMapHorizontal.setSize(t.mapSize.width,t.mapSize.height,r),e.setRenderTarget(this.vsmShadowMapVertical),j_.material=this.vsmMaterialVertical,j_.render(e),e.setRenderTarget(this.vsmShadowMapHorizontal),j_.material=this.vsmMaterialHorizontal,j_.render(e)}dispose(){this._reset(),super.dispose()}_reset(){this._currentShadowType=null,V_(this.light),this.shadowMap&&(this.shadowMap.dispose(),this.shadowMap=null),null!==this.vsmShadowMapVertical&&(this.vsmShadowMapVertical.dispose(),this.vsmShadowMapVertical=null,this.vsmMaterialVertical.dispose(),this.vsmMaterialVertical=null),null!==this.vsmShadowMapHorizontal&&(this.vsmShadowMapHorizontal.dispose(),this.vsmShadowMapHorizontal=null,this.vsmMaterialHorizontal.dispose(),this.vsmMaterialHorizontal=null)}updateBefore(e){const{shadow:t}=this;let r=t.needsUpdate||t.autoUpdate;r&&(this._cameraFrameId[e.camera]===e.frameId&&(r=!1),this._cameraFrameId[e.camera]=e.frameId),r&&(this.updateShadow(e),this.shadowMap.depthTexture.version===this._depthVersionCached&&(t.needsUpdate=!1))}}const K_=(e,t)=>new X_(e,t),Y_=new e,Q_=new a,Z_=new r,J_=new r,ev=[new r(1,0,0),new r(-1,0,0),new r(0,-1,0),new r(0,1,0),new r(0,0,1),new r(0,0,-1)],tv=[new r(0,-1,0),new r(0,-1,0),new r(0,0,-1),new r(0,0,1),new r(0,-1,0),new r(0,-1,0)],rv=[new r(1,0,0),new r(-1,0,0),new r(0,1,0),new r(0,-1,0),new r(0,0,1),new r(0,0,-1)],sv=[new r(0,-1,0),new r(0,-1,0),new r(0,0,1),new r(0,0,-1),new r(0,-1,0),new r(0,-1,0)],iv=ln(({depthTexture:e,bd3D:t,dp:r})=>Mc(e,t).compare(r)),nv=ln(({depthTexture:e,bd3D:t,dp:r,shadow:s})=>{const i=Lc("radius","float",s).setGroup(xa),n=Lc("mapSize","vec2",s).setGroup(xa),a=i.div(n.x),o=Bo(t),u=No(Zo(t,o.x.greaterThan(o.z).select(Nn(0,1,0),Nn(1,0,0)))),l=Zo(t,u),d=mx(Yl.xy).mul(6.28318530718),c=fx(0,5,d),h=fx(1,5,d),p=fx(2,5,d),g=fx(3,5,d),m=fx(4,5,d);return Mc(e,t.add(u.mul(c.x).add(l.mul(c.y)).mul(a))).compare(r).add(Mc(e,t.add(u.mul(h.x).add(l.mul(h.y)).mul(a))).compare(r)).add(Mc(e,t.add(u.mul(p.x).add(l.mul(p.y)).mul(a))).compare(r)).add(Mc(e,t.add(u.mul(g.x).add(l.mul(g.y)).mul(a))).compare(r)).add(Mc(e,t.add(u.mul(m.x).add(l.mul(m.y)).mul(a))).compare(r)).mul(.2)}),av=ln(({filterFn:e,depthTexture:t,shadowCoord:r,shadow:s},i)=>{const n=r.xyz.toConst(),a=n.abs().toConst(),o=a.x.max(a.y).max(a.z),u=va("float").setGroup(xa).onRenderUpdate(()=>s.camera.near),l=va("float").setGroup(xa).onRenderUpdate(()=>s.camera.far),d=Lc("bias","float",s).setGroup(xa),c=mn(1).toVar();return hn(o.sub(l).lessThanEqual(0).and(o.sub(u).greaterThanEqual(0)),()=>{let r;i.renderer.reversedDepthBuffer?(r=Kp(o.negate(),u,l),r.subAssign(d)):(r=Xp(o.negate(),u,l),r.addAssign(d));const a=n.normalize();c.assign(e({depthTexture:t,bd3D:a,dp:r,shadow:s}))}),c});class ov extends X_{static get type(){return"PointShadowNode"}constructor(e,t=null){super(e,t)}getShadowFilterFn(e){return e===tt?iv:nv}setupShadowCoord(e,t){return t}setupShadowFilter(e,{filterFn:t,depthTexture:r,shadowCoord:s,shadow:i}){return av({filterFn:t,depthTexture:r,shadowCoord:s,shadow:i})}setupRenderTarget(e,t){const r=new rt(e.mapSize.width);r.name="PointShadowDepthTexture",r.compareFunction=t.renderer.reversedDepthBuffer?Qe:Ze;const s=t.createCubeRenderTarget(e.mapSize.width);return s.texture.name="PointShadowMap",s.depthTexture=r,{shadowMap:s,depthTexture:r}}renderShadow(e){const{shadow:t,shadowMap:r,light:s}=this,{renderer:i,scene:n}=e,a=t.camera,o=t.matrix,u=i.coordinateSystem===h,l=u?ev:rv,d=u?tv:sv;r.setSize(t.mapSize.width,t.mapSize.width);const c=i.autoClear,p=i.getClearColor(Y_),g=i.getClearAlpha();i.autoClear=!1,i.setClearColor(t.clearColor,t.clearAlpha);for(let e=0;e<6;e++){i.setRenderTarget(r,e),i.clear();const u=s.distance||a.far;u!==a.far&&(a.far=u,a.updateProjectionMatrix()),Z_.setFromMatrixPosition(s.matrixWorld),a.position.copy(Z_),J_.copy(a.position),J_.add(l[e]),a.up.copy(d[e]),a.lookAt(J_),a.updateMatrixWorld(),o.makeTranslation(-Z_.x,-Z_.y,-Z_.z),Q_.multiplyMatrices(a.projectionMatrix,a.matrixWorldInverse),t._frustum.setFromProjectionMatrix(Q_,a.coordinateSystem,a.reversedDepth);const c=n.name;n.name=`Point Light Shadow [ ${s.name||"ID: "+s.id} ] - Face ${e+1}`,i.render(n,a),n.name=c}i.autoClear=c,i.setClearColor(p,g)}}const uv=(e,t)=>new ov(e,t);class lv extends Fp{static get type(){return"AnalyticLightNode"}constructor(t=null){super(),this.light=t,this.color=new e,this.colorNode=t&&t.colorNode||va(this.color).setGroup(xa),this.baseColorNode=null,this.shadowNode=null,this.shadowColorNode=null,this.isAnalyticLightNode=!0,this.updateType=ei.FRAME,t&&t.shadow&&(this._shadowDisposeListener=()=>{this.disposeShadow()},t.addEventListener("dispose",this._shadowDisposeListener))}dispose(){this._shadowDisposeListener&&this.light.removeEventListener("dispose",this._shadowDisposeListener),super.dispose()}disposeShadow(){null!==this.shadowNode&&(this.shadowNode.dispose(),this.shadowNode=null),this.shadowColorNode=null,null!==this.baseColorNode&&(this.colorNode=this.baseColorNode,this.baseColorNode=null)}getHash(){return this.light.uuid}getLightVector(e){return f_(this.light).sub(e.context.positionView||Jd)}setupDirect(){}setupDirectRectArea(){}setupShadowNode(){return K_(this.light)}setupShadow(e){const{renderer:t}=e;if(!1===t.shadowMap.enabled)return;let r=this.shadowColorNode;if(null===r){const e=this.light.shadow.shadowNode;let t;t=void 0!==e?Ji(e):this.setupShadowNode(),this.shadowNode=t,this.shadowColorNode=r=this.colorNode.mul(t),this.baseColorNode=this.colorNode}e.context.getShadow&&(r=e.context.getShadow(this,e)),this.colorNode=r}setup(e){this.colorNode=this.baseColorNode||this.colorNode,this.light.castShadow?e.object.receiveShadow&&this.setupShadow(e):null!==this.shadowNode&&(this.shadowNode.dispose(),this.shadowNode=null,this.shadowColorNode=null);const t=this.setupDirect(e),r=this.setupDirectRectArea(e);t&&e.lightsNode.setupDirectLight(e,this,t),r&&e.lightsNode.setupDirectRectAreaLight(e,this,r)}update(){const{light:e}=this;this.color.copy(e.color).multiplyScalar(e.intensity)}}const dv=ln(({lightDistance:e,cutoffDistance:t,decayExponent:r})=>{const s=e.pow(r).max(.01).reciprocal();return t.greaterThan(0).select(s.mul(e.div(t).pow4().oneMinus().clamp().pow2()),s)}),cv=({color:e,lightVector:t,cutoffDistance:r,decayExponent:s})=>{const i=t.normalize(),n=t.length(),a=dv({lightDistance:n,cutoffDistance:r,decayExponent:s});return{lightDirection:i,lightColor:e.mul(a)}};class hv extends lv{static get type(){return"PointLightNode"}constructor(e=null){super(e),this.cutoffDistanceNode=va(0).setGroup(xa),this.decayExponentNode=va(2).setGroup(xa)}update(e){const{light:t}=this;super.update(e),this.cutoffDistanceNode.value=t.distance,this.decayExponentNode.value=t.decay}setupShadowNode(){return uv(this.light)}setupDirect(e){return cv({color:this.colorNode,lightVector:this.getLightVector(e),cutoffDistance:this.cutoffDistanceNode,decayExponent:this.decayExponentNode})}}const pv=ln(([e=El()])=>{const t=e.mul(2),r=t.x.floor(),s=t.y.floor();return r.add(s).mod(2).sign()}),gv=ln(([e=El()],{renderer:t,material:r})=>{const s=nu(e.mul(2).sub(1));let i;if(r.alphaToCoverage&&t.currentSamples>0){const e=mn(s.fwidth()).toVar();i=du(e.oneMinus(),e.add(1),s).oneMinus()}else i=xu(s.greaterThan(1),0,1);return i}),mv=ln(([e,t,r])=>{const s=mn(r).toVar(),i=mn(t).toVar(),n=bn(e).toVar();return xu(n,i,s)}).setLayout({name:"mx_select",type:"float",inputs:[{name:"b",type:"bool"},{name:"t",type:"float"},{name:"f",type:"float"}]}),fv=ln(([e,t])=>{const r=bn(t).toVar(),s=mn(e).toVar();return xu(r,s.negate(),s)}).setLayout({name:"mx_negate_if",type:"float",inputs:[{name:"val",type:"float"},{name:"b",type:"bool"}]}),yv=ln(([e])=>{const t=mn(e).toVar();return fn(_o(t))}).setLayout({name:"mx_floor",type:"int",inputs:[{name:"x",type:"float"}]}),bv=ln(([e,t])=>{const r=mn(e).toVar();return t.assign(yv(r)),r.sub(mn(t))}),xv=Lb([ln(([e,t,r,s,i,n])=>{const a=mn(n).toVar(),o=mn(i).toVar(),u=mn(s).toVar(),l=mn(r).toVar(),d=mn(t).toVar(),c=mn(e).toVar(),h=mn(Fa(1,o)).toVar();return Fa(1,a).mul(c.mul(h).add(d.mul(o))).add(a.mul(l.mul(h).add(u.mul(o))))}).setLayout({name:"mx_bilerp_0",type:"float",inputs:[{name:"v0",type:"float"},{name:"v1",type:"float"},{name:"v2",type:"float"},{name:"v3",type:"float"},{name:"s",type:"float"},{name:"t",type:"float"}]}),ln(([e,t,r,s,i,n])=>{const a=mn(n).toVar(),o=mn(i).toVar(),u=Nn(s).toVar(),l=Nn(r).toVar(),d=Nn(t).toVar(),c=Nn(e).toVar(),h=mn(Fa(1,o)).toVar();return Fa(1,a).mul(c.mul(h).add(d.mul(o))).add(a.mul(l.mul(h).add(u.mul(o))))}).setLayout({name:"mx_bilerp_1",type:"vec3",inputs:[{name:"v0",type:"vec3"},{name:"v1",type:"vec3"},{name:"v2",type:"vec3"},{name:"v3",type:"vec3"},{name:"s",type:"float"},{name:"t",type:"float"}]})]),Tv=Lb([ln(([e,t,r,s,i,n,a,o,u,l,d])=>{const c=mn(d).toVar(),h=mn(l).toVar(),p=mn(u).toVar(),g=mn(o).toVar(),m=mn(a).toVar(),f=mn(n).toVar(),y=mn(i).toVar(),b=mn(s).toVar(),x=mn(r).toVar(),T=mn(t).toVar(),_=mn(e).toVar(),v=mn(Fa(1,p)).toVar(),N=mn(Fa(1,h)).toVar();return mn(Fa(1,c)).toVar().mul(N.mul(_.mul(v).add(T.mul(p))).add(h.mul(x.mul(v).add(b.mul(p))))).add(c.mul(N.mul(y.mul(v).add(f.mul(p))).add(h.mul(m.mul(v).add(g.mul(p))))))}).setLayout({name:"mx_trilerp_0",type:"float",inputs:[{name:"v0",type:"float"},{name:"v1",type:"float"},{name:"v2",type:"float"},{name:"v3",type:"float"},{name:"v4",type:"float"},{name:"v5",type:"float"},{name:"v6",type:"float"},{name:"v7",type:"float"},{name:"s",type:"float"},{name:"t",type:"float"},{name:"r",type:"float"}]}),ln(([e,t,r,s,i,n,a,o,u,l,d])=>{const c=mn(d).toVar(),h=mn(l).toVar(),p=mn(u).toVar(),g=Nn(o).toVar(),m=Nn(a).toVar(),f=Nn(n).toVar(),y=Nn(i).toVar(),b=Nn(s).toVar(),x=Nn(r).toVar(),T=Nn(t).toVar(),_=Nn(e).toVar(),v=mn(Fa(1,p)).toVar(),N=mn(Fa(1,h)).toVar();return mn(Fa(1,c)).toVar().mul(N.mul(_.mul(v).add(T.mul(p))).add(h.mul(x.mul(v).add(b.mul(p))))).add(c.mul(N.mul(y.mul(v).add(f.mul(p))).add(h.mul(m.mul(v).add(g.mul(p))))))}).setLayout({name:"mx_trilerp_1",type:"vec3",inputs:[{name:"v0",type:"vec3"},{name:"v1",type:"vec3"},{name:"v2",type:"vec3"},{name:"v3",type:"vec3"},{name:"v4",type:"vec3"},{name:"v5",type:"vec3"},{name:"v6",type:"vec3"},{name:"v7",type:"vec3"},{name:"s",type:"float"},{name:"t",type:"float"},{name:"r",type:"float"}]})]),_v=ln(([e,t,r])=>{const s=mn(r).toVar(),i=mn(t).toVar(),n=yn(e).toVar(),a=yn(n.bitAnd(yn(7))).toVar(),o=mn(mv(a.lessThan(yn(4)),i,s)).toVar(),u=mn(La(2,mv(a.lessThan(yn(4)),s,i))).toVar();return fv(o,bn(a.bitAnd(yn(1)))).add(fv(u,bn(a.bitAnd(yn(2)))))}).setLayout({name:"mx_gradient_float_0",type:"float",inputs:[{name:"hash",type:"uint"},{name:"x",type:"float"},{name:"y",type:"float"}]}),vv=ln(([e,t,r,s])=>{const i=mn(s).toVar(),n=mn(r).toVar(),a=mn(t).toVar(),o=yn(e).toVar(),u=yn(o.bitAnd(yn(15))).toVar(),l=mn(mv(u.lessThan(yn(8)),a,n)).toVar(),d=mn(mv(u.lessThan(yn(4)),n,mv(u.equal(yn(12)).or(u.equal(yn(14))),a,i))).toVar();return fv(l,bn(u.bitAnd(yn(1)))).add(fv(d,bn(u.bitAnd(yn(2)))))}).setLayout({name:"mx_gradient_float_1",type:"float",inputs:[{name:"hash",type:"uint"},{name:"x",type:"float"},{name:"y",type:"float"},{name:"z",type:"float"}]}),Nv=Lb([_v,vv]),Sv=ln(([e,t,r])=>{const s=mn(r).toVar(),i=mn(t).toVar(),n=Rn(e).toVar();return Nn(Nv(n.x,i,s),Nv(n.y,i,s),Nv(n.z,i,s))}).setLayout({name:"mx_gradient_vec3_0",type:"vec3",inputs:[{name:"hash",type:"uvec3"},{name:"x",type:"float"},{name:"y",type:"float"}]}),Rv=ln(([e,t,r,s])=>{const i=mn(s).toVar(),n=mn(r).toVar(),a=mn(t).toVar(),o=Rn(e).toVar();return Nn(Nv(o.x,a,n,i),Nv(o.y,a,n,i),Nv(o.z,a,n,i))}).setLayout({name:"mx_gradient_vec3_1",type:"vec3",inputs:[{name:"hash",type:"uvec3"},{name:"x",type:"float"},{name:"y",type:"float"},{name:"z",type:"float"}]}),Ev=Lb([Sv,Rv]),Av=ln(([e])=>{const t=mn(e).toVar();return La(.6616,t)}).setLayout({name:"mx_gradient_scale2d_0",type:"float",inputs:[{name:"v",type:"float"}]}),wv=ln(([e])=>{const t=mn(e).toVar();return La(.982,t)}).setLayout({name:"mx_gradient_scale3d_0",type:"float",inputs:[{name:"v",type:"float"}]}),Cv=Lb([Av,ln(([e])=>{const t=Nn(e).toVar();return La(.6616,t)}).setLayout({name:"mx_gradient_scale2d_1",type:"vec3",inputs:[{name:"v",type:"vec3"}]})]),Mv=Lb([wv,ln(([e])=>{const t=Nn(e).toVar();return La(.982,t)}).setLayout({name:"mx_gradient_scale3d_1",type:"vec3",inputs:[{name:"v",type:"vec3"}]})]),Bv=ln(([e,t])=>{const r=fn(t).toVar(),s=yn(e).toVar();return s.shiftLeft(r).bitOr(s.shiftRight(fn(32).sub(r)))}).setLayout({name:"mx_rotl32",type:"uint",inputs:[{name:"x",type:"uint"},{name:"k",type:"int"}]}),Fv=ln(([e,t,r])=>{e.subAssign(r),e.bitXorAssign(Bv(r,fn(4))),r.addAssign(t),t.subAssign(e),t.bitXorAssign(Bv(e,fn(6))),e.addAssign(r),r.subAssign(t),r.bitXorAssign(Bv(t,fn(8))),t.addAssign(e),e.subAssign(r),e.bitXorAssign(Bv(r,fn(16))),r.addAssign(t),t.subAssign(e),t.bitXorAssign(Bv(e,fn(19))),e.addAssign(r),r.subAssign(t),r.bitXorAssign(Bv(t,fn(4))),t.addAssign(e)}),Lv=ln(([e,t,r])=>{const s=yn(r).toVar(),i=yn(t).toVar(),n=yn(e).toVar();return s.bitXorAssign(i),s.subAssign(Bv(i,fn(14))),n.bitXorAssign(s),n.subAssign(Bv(s,fn(11))),i.bitXorAssign(n),i.subAssign(Bv(n,fn(25))),s.bitXorAssign(i),s.subAssign(Bv(i,fn(16))),n.bitXorAssign(s),n.subAssign(Bv(s,fn(4))),i.bitXorAssign(n),i.subAssign(Bv(n,fn(14))),s.bitXorAssign(i),s.subAssign(Bv(i,fn(24))),s}).setLayout({name:"mx_bjfinal",type:"uint",inputs:[{name:"a",type:"uint"},{name:"b",type:"uint"},{name:"c",type:"uint"}]}),Pv=ln(([e])=>{const t=yn(e).toVar();return mn(t).div(mn(yn(fn(4294967295))))}).setLayout({name:"mx_bits_to_01",type:"float",inputs:[{name:"bits",type:"uint"}]}),Dv=ln(([e])=>{const t=mn(e).toVar();return t.mul(t).mul(t).mul(t.mul(t.mul(6).sub(15)).add(10))}).setLayout({name:"mx_fade",type:"float",inputs:[{name:"t",type:"float"}]}),Uv=Lb([ln(([e])=>{const t=fn(e).toVar(),r=yn(yn(1)).toVar(),s=yn(yn(fn(3735928559)).add(r.shiftLeft(yn(2))).add(yn(13))).toVar();return Lv(s.add(yn(t)),s,s)}).setLayout({name:"mx_hash_int_0",type:"uint",inputs:[{name:"x",type:"int"}]}),ln(([e,t])=>{const r=fn(t).toVar(),s=fn(e).toVar(),i=yn(yn(2)).toVar(),n=yn().toVar(),a=yn().toVar(),o=yn().toVar();return n.assign(a.assign(o.assign(yn(fn(3735928559)).add(i.shiftLeft(yn(2))).add(yn(13))))),n.addAssign(yn(s)),a.addAssign(yn(r)),Lv(n,a,o)}).setLayout({name:"mx_hash_int_1",type:"uint",inputs:[{name:"x",type:"int"},{name:"y",type:"int"}]}),ln(([e,t,r])=>{const s=fn(r).toVar(),i=fn(t).toVar(),n=fn(e).toVar(),a=yn(yn(3)).toVar(),o=yn().toVar(),u=yn().toVar(),l=yn().toVar();return o.assign(u.assign(l.assign(yn(fn(3735928559)).add(a.shiftLeft(yn(2))).add(yn(13))))),o.addAssign(yn(n)),u.addAssign(yn(i)),l.addAssign(yn(s)),Lv(o,u,l)}).setLayout({name:"mx_hash_int_2",type:"uint",inputs:[{name:"x",type:"int"},{name:"y",type:"int"},{name:"z",type:"int"}]}),ln(([e,t,r,s])=>{const i=fn(s).toVar(),n=fn(r).toVar(),a=fn(t).toVar(),o=fn(e).toVar(),u=yn(yn(4)).toVar(),l=yn().toVar(),d=yn().toVar(),c=yn().toVar();return l.assign(d.assign(c.assign(yn(fn(3735928559)).add(u.shiftLeft(yn(2))).add(yn(13))))),l.addAssign(yn(o)),d.addAssign(yn(a)),c.addAssign(yn(n)),Fv(l,d,c),l.addAssign(yn(i)),Lv(l,d,c)}).setLayout({name:"mx_hash_int_3",type:"uint",inputs:[{name:"x",type:"int"},{name:"y",type:"int"},{name:"z",type:"int"},{name:"xx",type:"int"}]}),ln(([e,t,r,s,i])=>{const n=fn(i).toVar(),a=fn(s).toVar(),o=fn(r).toVar(),u=fn(t).toVar(),l=fn(e).toVar(),d=yn(yn(5)).toVar(),c=yn().toVar(),h=yn().toVar(),p=yn().toVar();return c.assign(h.assign(p.assign(yn(fn(3735928559)).add(d.shiftLeft(yn(2))).add(yn(13))))),c.addAssign(yn(l)),h.addAssign(yn(u)),p.addAssign(yn(o)),Fv(c,h,p),c.addAssign(yn(a)),h.addAssign(yn(n)),Lv(c,h,p)}).setLayout({name:"mx_hash_int_4",type:"uint",inputs:[{name:"x",type:"int"},{name:"y",type:"int"},{name:"z",type:"int"},{name:"xx",type:"int"},{name:"yy",type:"int"}]})]),Iv=Lb([ln(([e,t])=>{const r=fn(t).toVar(),s=fn(e).toVar(),i=yn(Uv(s,r)).toVar(),n=Rn().toVar();return n.x.assign(i.bitAnd(fn(255))),n.y.assign(i.shiftRight(fn(8)).bitAnd(fn(255))),n.z.assign(i.shiftRight(fn(16)).bitAnd(fn(255))),n}).setLayout({name:"mx_hash_vec3_0",type:"uvec3",inputs:[{name:"x",type:"int"},{name:"y",type:"int"}]}),ln(([e,t,r])=>{const s=fn(r).toVar(),i=fn(t).toVar(),n=fn(e).toVar(),a=yn(Uv(n,i,s)).toVar(),o=Rn().toVar();return o.x.assign(a.bitAnd(fn(255))),o.y.assign(a.shiftRight(fn(8)).bitAnd(fn(255))),o.z.assign(a.shiftRight(fn(16)).bitAnd(fn(255))),o}).setLayout({name:"mx_hash_vec3_1",type:"uvec3",inputs:[{name:"x",type:"int"},{name:"y",type:"int"},{name:"z",type:"int"}]})]),Ov=Lb([ln(([e])=>{const t=xn(e).toVar(),r=fn().toVar(),s=fn().toVar(),i=mn(bv(t.x,r)).toVar(),n=mn(bv(t.y,s)).toVar(),a=mn(Dv(i)).toVar(),o=mn(Dv(n)).toVar(),u=mn(xv(Nv(Uv(r,s),i,n),Nv(Uv(r.add(fn(1)),s),i.sub(1),n),Nv(Uv(r,s.add(fn(1))),i,n.sub(1)),Nv(Uv(r.add(fn(1)),s.add(fn(1))),i.sub(1),n.sub(1)),a,o)).toVar();return Cv(u)}).setLayout({name:"mx_perlin_noise_float_0",type:"float",inputs:[{name:"p",type:"vec2"}]}),ln(([e])=>{const t=Nn(e).toVar(),r=fn().toVar(),s=fn().toVar(),i=fn().toVar(),n=mn(bv(t.x,r)).toVar(),a=mn(bv(t.y,s)).toVar(),o=mn(bv(t.z,i)).toVar(),u=mn(Dv(n)).toVar(),l=mn(Dv(a)).toVar(),d=mn(Dv(o)).toVar(),c=mn(Tv(Nv(Uv(r,s,i),n,a,o),Nv(Uv(r.add(fn(1)),s,i),n.sub(1),a,o),Nv(Uv(r,s.add(fn(1)),i),n,a.sub(1),o),Nv(Uv(r.add(fn(1)),s.add(fn(1)),i),n.sub(1),a.sub(1),o),Nv(Uv(r,s,i.add(fn(1))),n,a,o.sub(1)),Nv(Uv(r.add(fn(1)),s,i.add(fn(1))),n.sub(1),a,o.sub(1)),Nv(Uv(r,s.add(fn(1)),i.add(fn(1))),n,a.sub(1),o.sub(1)),Nv(Uv(r.add(fn(1)),s.add(fn(1)),i.add(fn(1))),n.sub(1),a.sub(1),o.sub(1)),u,l,d)).toVar();return Mv(c)}).setLayout({name:"mx_perlin_noise_float_1",type:"float",inputs:[{name:"p",type:"vec3"}]})]),Vv=Lb([ln(([e])=>{const t=xn(e).toVar(),r=fn().toVar(),s=fn().toVar(),i=mn(bv(t.x,r)).toVar(),n=mn(bv(t.y,s)).toVar(),a=mn(Dv(i)).toVar(),o=mn(Dv(n)).toVar(),u=Nn(xv(Ev(Iv(r,s),i,n),Ev(Iv(r.add(fn(1)),s),i.sub(1),n),Ev(Iv(r,s.add(fn(1))),i,n.sub(1)),Ev(Iv(r.add(fn(1)),s.add(fn(1))),i.sub(1),n.sub(1)),a,o)).toVar();return Cv(u)}).setLayout({name:"mx_perlin_noise_vec3_0",type:"vec3",inputs:[{name:"p",type:"vec2"}]}),ln(([e])=>{const t=Nn(e).toVar(),r=fn().toVar(),s=fn().toVar(),i=fn().toVar(),n=mn(bv(t.x,r)).toVar(),a=mn(bv(t.y,s)).toVar(),o=mn(bv(t.z,i)).toVar(),u=mn(Dv(n)).toVar(),l=mn(Dv(a)).toVar(),d=mn(Dv(o)).toVar(),c=Nn(Tv(Ev(Iv(r,s,i),n,a,o),Ev(Iv(r.add(fn(1)),s,i),n.sub(1),a,o),Ev(Iv(r,s.add(fn(1)),i),n,a.sub(1),o),Ev(Iv(r.add(fn(1)),s.add(fn(1)),i),n.sub(1),a.sub(1),o),Ev(Iv(r,s,i.add(fn(1))),n,a,o.sub(1)),Ev(Iv(r.add(fn(1)),s,i.add(fn(1))),n.sub(1),a,o.sub(1)),Ev(Iv(r,s.add(fn(1)),i.add(fn(1))),n,a.sub(1),o.sub(1)),Ev(Iv(r.add(fn(1)),s.add(fn(1)),i.add(fn(1))),n.sub(1),a.sub(1),o.sub(1)),u,l,d)).toVar();return Mv(c)}).setLayout({name:"mx_perlin_noise_vec3_1",type:"vec3",inputs:[{name:"p",type:"vec3"}]})]),kv=Lb([ln(([e])=>{const t=mn(e).toVar(),r=fn(yv(t)).toVar();return Pv(Uv(r))}).setLayout({name:"mx_cell_noise_float_0",type:"float",inputs:[{name:"p",type:"float"}]}),ln(([e])=>{const t=xn(e).toVar(),r=fn(yv(t.x)).toVar(),s=fn(yv(t.y)).toVar();return Pv(Uv(r,s))}).setLayout({name:"mx_cell_noise_float_1",type:"float",inputs:[{name:"p",type:"vec2"}]}),ln(([e])=>{const t=Nn(e).toVar(),r=fn(yv(t.x)).toVar(),s=fn(yv(t.y)).toVar(),i=fn(yv(t.z)).toVar();return Pv(Uv(r,s,i))}).setLayout({name:"mx_cell_noise_float_2",type:"float",inputs:[{name:"p",type:"vec3"}]}),ln(([e])=>{const t=An(e).toVar(),r=fn(yv(t.x)).toVar(),s=fn(yv(t.y)).toVar(),i=fn(yv(t.z)).toVar(),n=fn(yv(t.w)).toVar();return Pv(Uv(r,s,i,n))}).setLayout({name:"mx_cell_noise_float_3",type:"float",inputs:[{name:"p",type:"vec4"}]})]),Gv=Lb([ln(([e])=>{const t=mn(e).toVar(),r=fn(yv(t)).toVar();return Nn(Pv(Uv(r,fn(0))),Pv(Uv(r,fn(1))),Pv(Uv(r,fn(2))))}).setLayout({name:"mx_cell_noise_vec3_0",type:"vec3",inputs:[{name:"p",type:"float"}]}),ln(([e])=>{const t=xn(e).toVar(),r=fn(yv(t.x)).toVar(),s=fn(yv(t.y)).toVar();return Nn(Pv(Uv(r,s,fn(0))),Pv(Uv(r,s,fn(1))),Pv(Uv(r,s,fn(2))))}).setLayout({name:"mx_cell_noise_vec3_1",type:"vec3",inputs:[{name:"p",type:"vec2"}]}),ln(([e])=>{const t=Nn(e).toVar(),r=fn(yv(t.x)).toVar(),s=fn(yv(t.y)).toVar(),i=fn(yv(t.z)).toVar();return Nn(Pv(Uv(r,s,i,fn(0))),Pv(Uv(r,s,i,fn(1))),Pv(Uv(r,s,i,fn(2))))}).setLayout({name:"mx_cell_noise_vec3_2",type:"vec3",inputs:[{name:"p",type:"vec3"}]}),ln(([e])=>{const t=An(e).toVar(),r=fn(yv(t.x)).toVar(),s=fn(yv(t.y)).toVar(),i=fn(yv(t.z)).toVar(),n=fn(yv(t.w)).toVar();return Nn(Pv(Uv(r,s,i,n,fn(0))),Pv(Uv(r,s,i,n,fn(1))),Pv(Uv(r,s,i,n,fn(2))))}).setLayout({name:"mx_cell_noise_vec3_3",type:"vec3",inputs:[{name:"p",type:"vec4"}]})]),zv=ln(([e,t,r,s])=>{const i=mn(s).toVar(),n=mn(r).toVar(),a=fn(t).toVar(),o=Nn(e).toVar(),u=mn(0).toVar(),l=mn(1).toVar();return Rp(a,()=>{u.addAssign(l.mul(Ov(o))),l.mulAssign(i),o.mulAssign(n)}),u}).setLayout({name:"mx_fractal_noise_float",type:"float",inputs:[{name:"p",type:"vec3"},{name:"octaves",type:"int"},{name:"lacunarity",type:"float"},{name:"diminish",type:"float"}]}),$v=ln(([e,t,r,s])=>{const i=mn(s).toVar(),n=mn(r).toVar(),a=fn(t).toVar(),o=Nn(e).toVar(),u=Nn(0).toVar(),l=mn(1).toVar();return Rp(a,()=>{u.addAssign(l.mul(Vv(o))),l.mulAssign(i),o.mulAssign(n)}),u}).setLayout({name:"mx_fractal_noise_vec3",type:"vec3",inputs:[{name:"p",type:"vec3"},{name:"octaves",type:"int"},{name:"lacunarity",type:"float"},{name:"diminish",type:"float"}]}),Wv=ln(([e,t,r,s])=>{const i=mn(s).toVar(),n=mn(r).toVar(),a=fn(t).toVar(),o=Nn(e).toVar();return xn(zv(o,a,n,i),zv(o.add(Nn(fn(19),fn(193),fn(17))),a,n,i))}).setLayout({name:"mx_fractal_noise_vec2",type:"vec2",inputs:[{name:"p",type:"vec3"},{name:"octaves",type:"int"},{name:"lacunarity",type:"float"},{name:"diminish",type:"float"}]}),Hv=ln(([e,t,r,s])=>{const i=mn(s).toVar(),n=mn(r).toVar(),a=fn(t).toVar(),o=Nn(e).toVar(),u=Nn($v(o,a,n,i)).toVar(),l=mn(zv(o.add(Nn(fn(19),fn(193),fn(17))),a,n,i)).toVar();return An(u,l)}).setLayout({name:"mx_fractal_noise_vec4",type:"vec4",inputs:[{name:"p",type:"vec3"},{name:"octaves",type:"int"},{name:"lacunarity",type:"float"},{name:"diminish",type:"float"}]}),qv=Lb([ln(([e,t,r,s,i,n,a])=>{const o=fn(a).toVar(),u=mn(n).toVar(),l=fn(i).toVar(),d=fn(s).toVar(),c=fn(r).toVar(),h=fn(t).toVar(),p=xn(e).toVar(),g=Nn(Gv(xn(h.add(d),c.add(l)))).toVar(),m=xn(g.x,g.y).toVar();m.subAssign(.5),m.mulAssign(u),m.addAssign(.5);const f=xn(xn(mn(h),mn(c)).add(m)).toVar(),y=xn(f.sub(p)).toVar();return hn(o.equal(fn(2)),()=>Bo(y.x).add(Bo(y.y))),hn(o.equal(fn(3)),()=>qo(Bo(y.x),Bo(y.y))),Qo(y,y)}).setLayout({name:"mx_worley_distance_0",type:"float",inputs:[{name:"p",type:"vec2"},{name:"x",type:"int"},{name:"y",type:"int"},{name:"xoff",type:"int"},{name:"yoff",type:"int"},{name:"jitter",type:"float"},{name:"metric",type:"int"}]}),ln(([e,t,r,s,i,n,a,o,u])=>{const l=fn(u).toVar(),d=mn(o).toVar(),c=fn(a).toVar(),h=fn(n).toVar(),p=fn(i).toVar(),g=fn(s).toVar(),m=fn(r).toVar(),f=fn(t).toVar(),y=Nn(e).toVar(),b=Nn(Gv(Nn(f.add(p),m.add(h),g.add(c)))).toVar();b.subAssign(.5),b.mulAssign(d),b.addAssign(.5);const x=Nn(Nn(mn(f),mn(m),mn(g)).add(b)).toVar(),T=Nn(x.sub(y)).toVar();return hn(l.equal(fn(2)),()=>Bo(T.x).add(Bo(T.y)).add(Bo(T.z))),hn(l.equal(fn(3)),()=>qo(Bo(T.x),Bo(T.y),Bo(T.z))),Qo(T,T)}).setLayout({name:"mx_worley_distance_1",type:"float",inputs:[{name:"p",type:"vec3"},{name:"x",type:"int"},{name:"y",type:"int"},{name:"z",type:"int"},{name:"xoff",type:"int"},{name:"yoff",type:"int"},{name:"zoff",type:"int"},{name:"jitter",type:"float"},{name:"metric",type:"int"}]})]),jv=ln(([e,t,r])=>{const s=fn(r).toVar(),i=mn(t).toVar(),n=xn(e).toVar(),a=fn().toVar(),o=fn().toVar(),u=xn(bv(n.x,a),bv(n.y,o)).toVar(),l=mn(1e6).toVar();return Rp({start:-1,end:fn(1),name:"x",condition:"<="},({x:e})=>{Rp({start:-1,end:fn(1),name:"y",condition:"<="},({y:t})=>{const r=mn(qv(u,e,t,a,o,i,s)).toVar();l.assign(Ho(l,r))})}),hn(s.equal(fn(0)),()=>{l.assign(xo(l))}),l}).setLayout({name:"mx_worley_noise_float_0",type:"float",inputs:[{name:"p",type:"vec2"},{name:"jitter",type:"float"},{name:"metric",type:"int"}]}),Xv=ln(([e,t,r])=>{const s=fn(r).toVar(),i=mn(t).toVar(),n=xn(e).toVar(),a=fn().toVar(),o=fn().toVar(),u=xn(bv(n.x,a),bv(n.y,o)).toVar(),l=xn(1e6,1e6).toVar();return Rp({start:-1,end:fn(1),name:"x",condition:"<="},({x:e})=>{Rp({start:-1,end:fn(1),name:"y",condition:"<="},({y:t})=>{const r=mn(qv(u,e,t,a,o,i,s)).toVar();hn(r.lessThan(l.x),()=>{l.y.assign(l.x),l.x.assign(r)}).ElseIf(r.lessThan(l.y),()=>{l.y.assign(r)})})}),hn(s.equal(fn(0)),()=>{l.assign(xo(l))}),l}).setLayout({name:"mx_worley_noise_vec2_0",type:"vec2",inputs:[{name:"p",type:"vec2"},{name:"jitter",type:"float"},{name:"metric",type:"int"}]}),Kv=ln(([e,t,r])=>{const s=fn(r).toVar(),i=mn(t).toVar(),n=xn(e).toVar(),a=fn().toVar(),o=fn().toVar(),u=xn(bv(n.x,a),bv(n.y,o)).toVar(),l=Nn(1e6,1e6,1e6).toVar();return Rp({start:-1,end:fn(1),name:"x",condition:"<="},({x:e})=>{Rp({start:-1,end:fn(1),name:"y",condition:"<="},({y:t})=>{const r=mn(qv(u,e,t,a,o,i,s)).toVar();hn(r.lessThan(l.x),()=>{l.z.assign(l.y),l.y.assign(l.x),l.x.assign(r)}).ElseIf(r.lessThan(l.y),()=>{l.z.assign(l.y),l.y.assign(r)}).ElseIf(r.lessThan(l.z),()=>{l.z.assign(r)})})}),hn(s.equal(fn(0)),()=>{l.assign(xo(l))}),l}).setLayout({name:"mx_worley_noise_vec3_0",type:"vec3",inputs:[{name:"p",type:"vec2"},{name:"jitter",type:"float"},{name:"metric",type:"int"}]}),Yv=Lb([jv,ln(([e,t,r])=>{const s=fn(r).toVar(),i=mn(t).toVar(),n=Nn(e).toVar(),a=fn().toVar(),o=fn().toVar(),u=fn().toVar(),l=Nn(bv(n.x,a),bv(n.y,o),bv(n.z,u)).toVar(),d=mn(1e6).toVar();return Rp({start:-1,end:fn(1),name:"x",condition:"<="},({x:e})=>{Rp({start:-1,end:fn(1),name:"y",condition:"<="},({y:t})=>{Rp({start:-1,end:fn(1),name:"z",condition:"<="},({z:r})=>{const n=mn(qv(l,e,t,r,a,o,u,i,s)).toVar();d.assign(Ho(d,n))})})}),hn(s.equal(fn(0)),()=>{d.assign(xo(d))}),d}).setLayout({name:"mx_worley_noise_float_1",type:"float",inputs:[{name:"p",type:"vec3"},{name:"jitter",type:"float"},{name:"metric",type:"int"}]})]),Qv=Lb([Xv,ln(([e,t,r])=>{const s=fn(r).toVar(),i=mn(t).toVar(),n=Nn(e).toVar(),a=fn().toVar(),o=fn().toVar(),u=fn().toVar(),l=Nn(bv(n.x,a),bv(n.y,o),bv(n.z,u)).toVar(),d=xn(1e6,1e6).toVar();return Rp({start:-1,end:fn(1),name:"x",condition:"<="},({x:e})=>{Rp({start:-1,end:fn(1),name:"y",condition:"<="},({y:t})=>{Rp({start:-1,end:fn(1),name:"z",condition:"<="},({z:r})=>{const 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r=this.getDataFromNode(e,"vertex");let s=r.bufferAttribute;if(void 0===s){const i=this.uniforms.index++;s=new mN("nodeAttribute"+i,t,e),this.bufferAttributes.push(s),r.bufferAttribute=s}return s}getStructTypeNode(e,t=this.shaderStage){return this.types[t][e]||null}getStructTypeFromNode(e,t,r=null,s=this.shaderStage){const i=this.getDataFromNode(e,s,this.globalCache);let n=i.structType;if(void 0===n){const a=this.structs.index++;null===r&&(r="StructType"+a),n=new vN(r,t),this.structs[s].push(n),this.types[s][r]=e,i.structType=n}return n}getOutputStructTypeFromNode(e,t){const r=this.getStructTypeFromNode(e,t,"OutputType","fragment");return r.output=!0,r}getUniformFromNode(e,t,r=this.shaderStage,s=null){const i=this.getDataFromNode(e,r,this.globalCache);let n=i.uniform;if(void 0===n){const a=this.uniforms.index++;n=new fN(s||"nodeUniform"+a,t,e),this.uniforms[r].push(n),this.registerDeclaration(n),i.uniform=n}return n}getVarFromNode(e,t=null,r=e.getNodeType(this),s=this.shaderStage,i=!1){const n=this.getDataFromNode(e,s),a=this.getSubBuildProperty("variable",n.subBuilds);let o=n[a];if(void 0===o){const u=i?"_const":"_var",l=this.vars[s]||(this.vars[s]=[]),d=this.vars[u]||(this.vars[u]=0);null===t&&(t=(i?"nodeConst":"nodeVar")+d,this.vars[u]++),"variable"!==a&&(t=this.getSubBuildProperty(t,n.subBuilds));const c=e.getArrayCount(this);o=new yN(t,r,i,c),i||l.push(o),this.registerDeclaration(o),n[a]=o}return o}isDeterministic(e){if(e.isMathNode)return this.isDeterministic(e.aNode)&&(!e.bNode||this.isDeterministic(e.bNode))&&(!e.cNode||this.isDeterministic(e.cNode));if(e.isOperatorNode)return this.isDeterministic(e.aNode)&&(!e.bNode||this.isDeterministic(e.bNode));if(e.isArrayNode){if(null!==e.values)for(const t of e.values)if(!this.isDeterministic(t))return!1;return!0}return!!e.isConstNode}getVaryingFromNode(e,t=null,r=e.getNodeType(this),s=null,i=null){const n=this.getDataFromNode(e,"any"),a=this.getSubBuildProperty("varying",n.subBuilds);let o=n[a];if(void 0===o){const e=this.varyings,u=e.length;null===t&&(t="nodeVarying"+u),"varying"!==a&&(t=this.getSubBuildProperty(t,n.subBuilds)),o=new bN(t,r,s,i),e.push(o),this.registerDeclaration(o),n[a]=o}return o}registerDeclaration(e){const t=this.shaderStage,r=this.declarations[t]||(this.declarations[t]={}),s=this.getPropertyName(e);let i=1,n=s;for(;void 0!==r[n];)n=s+"_"+i++;i>1&&(e.name=n,d(`TSL: Declaration name '${s}' of '${e.type}' already in use. Renamed to '${n}'.`)),r[n]=e}getCodeFromNode(e,t,r=this.shaderStage){const s=this.getDataFromNode(e);let i=s.code;if(void 0===i){const e=this.codes[r]||(this.codes[r]=[]),n=e.length;i=new xN("nodeCode"+n,t),e.push(i),s.code=i}return i}addFlowCodeHierarchy(e,t){const{flowCodes:r,flowCodeBlock:s}=this.getDataFromNode(e);let i=!0,n=t;for(;n;){if(!0===s.get(n)){i=!1;break}n=this.getDataFromNode(n).parentNodeBlock}if(i)for(const e of r)this.addLineFlowCode(e)}addLineFlowCodeBlock(e,t,r){const s=this.getDataFromNode(e),i=s.flowCodes||(s.flowCodes=[]),n=s.flowCodeBlock||(s.flowCodeBlock=new WeakMap);i.push(t),n.set(r,!0)}addLineFlowCode(e,t=null){return""===e||(null!==t&&this.context.nodeBlock&&this.addLineFlowCodeBlock(t,e,this.context.nodeBlock),e=this.tab+e,/;\s*$/.test(e)||(e+=";\n"),this.flow.code+=e),this}addFlowCode(e){return this.flow.code+=e,this}addFlowTab(){return this.tab+="\t",this}removeFlowTab(){return this.tab=this.tab.slice(0,-1),this}getFlowData(e){return this.flowsData.get(e)}flowNode(e){const t=e.getNodeType(this),r=this.flowChildNode(e,t);return this.flowsData.set(e,r),r}addInclude(e){null!==this.currentFunctionNode&&this.currentFunctionNode.includes.push(e)}buildFunctionNode(e){const t=new pT,r=this.currentFunctionNode;return this.currentFunctionNode=t,t.code=this.buildFunctionCode(e),this.currentFunctionNode=r,t}flowShaderNode(e){const t=e.layout,r={[Symbol.iterator](){let e=0;const t=Object.values(this);return{next:()=>({value:t[e],done:e++>=t.length})}}};for(const e of t.inputs)r[e.name]=new Qy(e.type,e.name);e.layout=null;const s=e.call(r),i=this.flowStagesNode(s,t.type);return e.layout=t,i}flowBuildStage(e,t,r=null){const s=this.getBuildStage();this.setBuildStage(t);const i=e.build(this,r);return this.setBuildStage(s),i}flowStagesNode(e,t=null){const r=this.flow,s=this.vars,i=this.declarations,n=this.cache,a=this.buildStage,o=this.stack,u={code:""};this.flow=u,this.vars={},this.declarations={},this.cache=new _N,this.stack=Jy();for(const r of ii)this.setBuildStage(r),u.result=e.build(this,t);return u.vars=this.getVars(this.shaderStage),this.flow=r,this.vars=s,this.declarations=i,this.cache=n,this.stack=o,this.setBuildStage(a),u}getFunctionOperator(){return null}buildFunctionCode(){d("Abstract function.")}flowChildNode(e,t=null){const r=this.flow,s={code:""};return this.flow=s,s.result=e.build(this,t),this.flow=r,s}flowNodeFromShaderStage(e,t,r=null,s=null){const i=this.tab,n=this.cache,a=this.shaderStage,o=this.context;this.setShaderStage(e);const u={...this.context};delete u.nodeBlock,this.cache=this.globalCache,this.tab="\t",this.context=u;let l=null;if("generate"===this.buildStage){const i=this.flowChildNode(t,r);null!==s&&(i.code+=`${this.tab+s} = ${i.result};\n`),this.flowCode[e]=this.flowCode[e]+i.code,l=i}else l=t.build(this);return this.setShaderStage(a),this.cache=n,this.tab=i,this.context=o,l}getAttributesArray(){return this.attributes.concat(this.bufferAttributes)}getAttributes(){d("Abstract function.")}getVaryings(){d("Abstract function.")}getVar(e,t,r=null){return`${null!==r?this.generateArrayDeclaration(e,r):this.getType(e)} ${t}`}getVars(e){let t="";const r=this.vars[e];if(void 0!==r)for(const e of r)t+=`${this.getVar(e.type,e.name)}; `;return t}getUniforms(){d("Abstract function.")}getCodes(e){const t=this.codes[e];let r="";if(void 0!==t)for(const e of t)r+=e.code+"\n";return r}getHash(){return this.vertexShader+this.fragmentShader+this.computeShader}setShaderStage(e){this.shaderStage=e}getShaderStage(){return this.shaderStage}setBuildStage(e){this.buildStage=e}getBuildStage(){return this.buildStage}buildCode(){d("Abstract function.")}get subBuild(){return this.subBuildLayers[this.subBuildLayers.length-1]||null}addSubBuild(e){this.subBuildLayers.push(e)}removeSubBuild(){return this.subBuildLayers.pop()}getClosestSubBuild(e){let t;if(t=e&&e.isNode?e.isShaderCallNodeInternal?e.shaderNode.subBuilds:e.isStackNode?[e.subBuild]:this.getDataFromNode(e,"any").subBuilds:e instanceof Set?[...e]:e,!t)return null;const r=this.subBuildLayers;for(let e=t.length-1;e>=0;e--){const s=t[e];if(r.includes(s))return s}return null}getSubBuildOutput(e){return this.getSubBuildProperty("outputNode",e)}getSubBuildProperty(e="",t=null){let r,s;return r=null!==t?this.getClosestSubBuild(t):this.subBuildFn,s=r?e?r+"_"+e:r:e,s}build(){const{object:e,material:t,renderer:r}=this;if(null!==t){let e=r.library.fromMaterial(t);null===e&&(o(`NodeMaterial: Material "${t.type}" is not compatible.`),e=new mg),e.build(this)}else this.addFlow("compute",e);for(const e of ii){this.setBuildStage(e),this.context.position&&this.context.position.isNode&&this.flowNodeFromShaderStage("vertex",this.context.position);for(const t of ni){this.setShaderStage(t);const r=this.flowNodes[t];for(const t of r)"generate"===e?this.flowNode(t):t.build(this)}}return this.setBuildStage(null),this.setShaderStage(null),this.buildCode(),this.buildUpdateNodes(),this}getSharedDataFromNode(e){let t=zN.get(e);return void 0===t&&(t={}),t}getNodeUniform(e,t){const r=this.getSharedDataFromNode(e);let s=r.cache;if(void 0===s){if("float"===t||"int"===t||"uint"===t)s=new FN(e);else if("vec2"===t||"ivec2"===t||"uvec2"===t)s=new LN(e);else if("vec3"===t||"ivec3"===t||"uvec3"===t)s=new PN(e);else if("vec4"===t||"ivec4"===t||"uvec4"===t)s=new DN(e);else if("color"===t)s=new UN(e);else if("mat2"===t)s=new IN(e);else if("mat3"===t)s=new ON(e);else{if("mat4"!==t)throw new Error(`Uniform "${t}" not implemented.`);s=new VN(e)}r.cache=s}return s}format(e,t,r){if((t=this.getVectorType(t))===(r=this.getVectorType(r))||null===r||this.isReference(r))return e;const s=this.getTypeLength(t),i=this.getTypeLength(r);return 16===s&&9===i?`${this.getType(r)}( ${e}[ 0 ].xyz, ${e}[ 1 ].xyz, ${e}[ 2 ].xyz )`:9===s&&4===i?`${this.getType(r)}( ${e}[ 0 ].xy, ${e}[ 1 ].xy )`:s>4||i>4||0===i?e:s===i?`${this.getType(r)}( ${e} )`:s>i?(e="bool"===r?`all( ${e} )`:`${e}.${"xyz".slice(0,i)}`,this.format(e,this.getTypeFromLength(i,this.getComponentType(t)),r)):4===i&&s>1?`${this.getType(r)}( ${this.format(e,t,"vec3")}, 1.0 )`:2===s?`${this.getType(r)}( ${this.format(e,t,"vec2")}, 0.0 )`:(1===s&&i>1&&t!==this.getComponentType(r)&&(e=`${this.getType(this.getComponentType(r))}( ${e} )`),`${this.getType(r)}( ${e} )`)}getSignature(){return`// Three.js r${ot} - Node System\n`}needsPreviousData(){const e=this.renderer.getMRT();return e&&e.has("velocity")||!0===Ks(this.object).useVelocity}}class qN{constructor(){this.time=0,this.deltaTime=0,this.frameId=0,this.renderId=0,this.updateMap=new WeakMap,this.updateBeforeMap=new WeakMap,this.updateAfterMap=new WeakMap,this.renderer=null,this.material=null,this.camera=null,this.object=null,this.scene=null}_getMaps(e,t){let r=e.get(t);return void 0===r&&(r={renderId:0,frameId:0},e.set(t,r)),r}updateBeforeNode(e){const t=e.getUpdateBeforeType(),r=e.updateReference(this);if(t===ei.FRAME){const t=this._getMaps(this.updateBeforeMap,r);if(t.frameId!==this.frameId){const r=t.frameId;t.frameId=this.frameId,!1===e.updateBefore(this)&&(t.frameId=r)}}else if(t===ei.RENDER){const t=this._getMaps(this.updateBeforeMap,r);if(t.renderId!==this.renderId){const r=t.renderId;t.renderId=this.renderId,!1===e.updateBefore(this)&&(t.renderId=r)}}else t===ei.OBJECT&&e.updateBefore(this)}updateAfterNode(e){const t=e.getUpdateAfterType(),r=e.updateReference(this);if(t===ei.FRAME){const t=this._getMaps(this.updateAfterMap,r);t.frameId!==this.frameId&&!1!==e.updateAfter(this)&&(t.frameId=this.frameId)}else if(t===ei.RENDER){const t=this._getMaps(this.updateAfterMap,r);t.renderId!==this.renderId&&!1!==e.updateAfter(this)&&(t.renderId=this.renderId)}else t===ei.OBJECT&&e.updateAfter(this)}updateNode(e){const t=e.getUpdateType(),r=e.updateReference(this);if(t===ei.FRAME){const t=this._getMaps(this.updateMap,r);t.frameId!==this.frameId&&!1!==e.update(this)&&(t.frameId=this.frameId)}else if(t===ei.RENDER){const t=this._getMaps(this.updateMap,r);t.renderId!==this.renderId&&!1!==e.update(this)&&(t.renderId=this.renderId)}else t===ei.OBJECT&&e.update(this)}update(){this.frameId++,void 0===this.lastTime&&(this.lastTime=performance.now()),this.deltaTime=(performance.now()-this.lastTime)/1e3,this.lastTime=performance.now(),this.time+=this.deltaTime}}class jN{constructor(e,t,r=null,s="",i=!1){this.type=e,this.name=t,this.count=r,this.qualifier=s,this.isConst=i}}jN.isNodeFunctionInput=!0;class XN extends lv{static get type(){return"AmbientLightNode"}constructor(e=null){super(e)}setup({context:e}){e.irradiance.addAssign(this.colorNode)}}class KN extends lv{static get type(){return"DirectionalLightNode"}constructor(e=null){super(e)}setupDirect(){const e=this.colorNode;return{lightDirection:y_(this.light),lightColor:e}}}class YN extends lv{static get type(){return"HemisphereLightNode"}constructor(t=null){super(t),this.lightPositionNode=g_(t),this.lightDirectionNode=this.lightPositionNode.normalize(),this.groundColorNode=va(new e).setGroup(xa)}update(e){const{light:t}=this;super.update(e),this.lightPositionNode.object3d=t,this.groundColorNode.value.copy(t.groundColor).multiplyScalar(t.intensity)}setup(e){const{colorNode:t,groundColorNode:r,lightDirectionNode:s}=this,i=cc.dot(s).mul(.5).add(.5),n=au(r,t,i);e.context.irradiance.addAssign(n)}}class QN extends lv{static get type(){return"SpotLightNode"}constructor(e=null){super(e),this.coneCosNode=va(0).setGroup(xa),this.penumbraCosNode=va(0).setGroup(xa),this.cutoffDistanceNode=va(0).setGroup(xa),this.decayExponentNode=va(0).setGroup(xa),this.colorNode=va(this.color).setGroup(xa)}update(e){super.update(e);const{light:t}=this;this.coneCosNode.value=Math.cos(t.angle),this.penumbraCosNode.value=Math.cos(t.angle*(1-t.penumbra)),this.cutoffDistanceNode.value=t.distance,this.decayExponentNode.value=t.decay}getSpotAttenuation(e,t){const{coneCosNode:r,penumbraCosNode:s}=this;return du(r,s,t)}getLightCoord(e){const t=e.getNodeProperties(this);let r=t.projectionUV;return void 0===r&&(r=p_(this.light,e.context.positionWorld),t.projectionUV=r),r}setupDirect(e){const{colorNode:t,cutoffDistanceNode:r,decayExponentNode:s,light:i}=this,n=this.getLightVector(e),a=n.normalize(),o=a.dot(y_(i)),u=this.getSpotAttenuation(e,o),l=n.length(),d=dv({lightDistance:l,cutoffDistance:r,decayExponent:s});let c,h,p=t.mul(u).mul(d);if(i.colorNode?(h=this.getLightCoord(e),c=i.colorNode(h)):i.map&&(h=this.getLightCoord(e),c=Dl(i.map,h.xy).onRenderUpdate(()=>i.map)),c){p=h.mul(2).sub(1).abs().lessThan(1).all().select(p.mul(c),p)}return{lightColor:p,lightDirection:a}}}class ZN extends QN{static get type(){return"IESSpotLightNode"}getSpotAttenuation(e,t){const r=this.light.iesMap;let s=null;if(r&&!0===r.isTexture){const e=t.acos().mul(1/Math.PI);s=Dl(r,xn(e,0),0).r}else s=super.getSpotAttenuation(t);return s}}class JN extends lv{static get type(){return"LightProbeNode"}constructor(e=null){super(e);const t=[];for(let e=0;e<9;e++)t.push(new r);this.lightProbe=Gl(t)}update(e){const{light:t}=this;super.update(e);for(let e=0;e<9;e++)this.lightProbe.array[e].copy(t.sh.coefficients[e]).multiplyScalar(t.intensity)}setup(e){const t=uN(cc,this.lightProbe);e.context.irradiance.addAssign(t)}}const eS=ln(([e,t])=>{const r=e.abs().sub(t);return Lo(qo(r,0)).add(Ho(qo(r.x,r.y),0))});class tS extends QN{static get type(){return"ProjectorLightNode"}update(e){super.update(e);const t=this.light;if(this.penumbraCosNode.value=Math.min(Math.cos(t.angle*(1-t.penumbra)),.99999),null===t.aspect){let e=1;null!==t.map&&(e=t.map.width/t.map.height),t.shadow.aspect=e}else t.shadow.aspect=t.aspect}getSpotAttenuation(e){const t=mn(0),r=this.penumbraCosNode,s=h_(this.light).mul(e.context.positionWorld||Qd);return hn(s.w.greaterThan(0),()=>{const e=s.xyz.div(s.w),i=eS(e.xy.sub(xn(.5)),xn(.5)),n=Pa(-1,Fa(1,Co(r)).sub(1));t.assign(uu(i.mul(-2).mul(n)))}),t}}const rS=new a,sS=new a;let iS=null;class nS extends lv{static get type(){return"RectAreaLightNode"}constructor(e=null){super(e),this.halfHeight=va(new r).setGroup(xa),this.halfWidth=va(new r).setGroup(xa),this.updateType=ei.RENDER}update(e){super.update(e);const{light:t}=this,r=e.camera.matrixWorldInverse;sS.identity(),rS.copy(t.matrixWorld),rS.premultiply(r),sS.extractRotation(rS),this.halfWidth.value.set(.5*t.width,0,0),this.halfHeight.value.set(0,.5*t.height,0),this.halfWidth.value.applyMatrix4(sS),this.halfHeight.value.applyMatrix4(sS)}setupDirectRectArea(e){let t,r;e.isAvailable("float32Filterable")?(t=Dl(iS.LTC_FLOAT_1),r=Dl(iS.LTC_FLOAT_2)):(t=Dl(iS.LTC_HALF_1),r=Dl(iS.LTC_HALF_2));const{colorNode:s,light:i}=this;return{lightColor:s,lightPosition:f_(i),halfWidth:this.halfWidth,halfHeight:this.halfHeight,ltc_1:t,ltc_2:r}}static setLTC(e){iS=e}}class aS{parseFunction(){d("Abstract function.")}}class oS{constructor(e,t,r="",s=""){this.type=e,this.inputs=t,this.name=r,this.precision=s}getCode(){d("Abstract function.")}}oS.isNodeFunction=!0;const uS=/^\s*(highp|mediump|lowp)?\s*([a-z_0-9]+)\s*([a-z_0-9]+)?\s*\(([\s\S]*?)\)/i,lS=/[a-z_0-9]+/gi,dS="#pragma main";class cS extends oS{constructor(e){const{type:t,inputs:r,name:s,precision:i,inputsCode:n,blockCode:a,headerCode:o}=(e=>{const t=(e=e.trim()).indexOf(dS),r=-1!==t?e.slice(t+12):e,s=r.match(uS);if(null!==s&&5===s.length){const i=s[4],n=[];let a=null;for(;null!==(a=lS.exec(i));)n.push(a);const o=[];let u=0;for(;u{const r=this.backend.createNodeBuilder(e.object,this.renderer);return r.scene=e.scene,r.material=t,r.camera=e.camera,r.context.material=t,r.lightsNode=e.lightsNode,r.environmentNode=this.getEnvironmentNode(e.scene),r.fogNode=this.getFogNode(e.scene),r.clippingContext=e.clippingContext,this.renderer.getOutputRenderTarget()&&this.renderer.getOutputRenderTarget().multiview&&r.enableMultiview(),r};let n=t(e.material);try{n.build()}catch(e){n=t(new mg),n.build();let r=e.stackTrace;!r&&e.stack&&(r=new Ds(e.stack)),o("TSL: "+e,r)}r=this._createNodeBuilderState(n),s.set(i,r)}r.usedTimes++,t.nodeBuilderState=r}return r}delete(e){if(e.isRenderObject){const t=this.get(e).nodeBuilderState;t.usedTimes--,0===t.usedTimes&&this.nodeBuilderCache.delete(this.getForRenderCacheKey(e))}return super.delete(e)}getForCompute(e){const t=this.get(e);let r=t.nodeBuilderState;if(void 0===r){const s=this.backend.createNodeBuilder(e,this.renderer);s.build(),r=this._createNodeBuilderState(s),t.nodeBuilderState=r}return r}_createNodeBuilderState(e){return new gN(e.vertexShader,e.fragmentShader,e.computeShader,e.getAttributesArray(),e.getBindings(),e.updateNodes,e.updateBeforeNodes,e.updateAfterNodes,e.observer,e.transforms)}getEnvironmentNode(e){this.updateEnvironment(e);let t=null;if(e.environmentNode&&e.environmentNode.isNode)t=e.environmentNode;else{const r=this.get(e);r.environmentNode&&(t=r.environmentNode)}return t}getBackgroundNode(e){this.updateBackground(e);let t=null;if(e.backgroundNode&&e.backgroundNode.isNode)t=e.backgroundNode;else{const r=this.get(e);r.backgroundNode&&(t=r.backgroundNode)}return t}getFogNode(e){return this.updateFog(e),e.fogNode||this.get(e).fogNode||null}getCacheKey(e,t){gS[0]=e,gS[1]=t;const r=this.renderer.info.calls,s=this.callHashCache.get(gS)||{};if(s.callId!==r){const i=this.getEnvironmentNode(e),n=this.getFogNode(e);t&&mS.push(t.getCacheKey(!0)),i&&mS.push(i.getCacheKey()),n&&mS.push(n.getCacheKey()),mS.push(this.renderer.getOutputRenderTarget()&&this.renderer.getOutputRenderTarget().multiview?1:0),mS.push(this.renderer.shadowMap.enabled?1:0),mS.push(this.renderer.shadowMap.type),s.callId=r,s.cacheKey=Os(mS),this.callHashCache.set(gS,s),mS.length=0}return gS[0]=null,gS[1]=null,s.cacheKey}get isToneMappingState(){return!this.renderer.getRenderTarget()}updateBackground(e){const t=this.get(e),r=e.background;if(r){const s=0===e.backgroundBlurriness&&t.backgroundBlurriness>0||e.backgroundBlurriness>0&&0===t.backgroundBlurriness;if(t.background!==r||s){const i=this.getCacheNode("background",r,()=>{if(!0===r.isCubeTexture||r.mapping===le||r.mapping===de||r.mapping===Re){if(e.backgroundBlurriness>0||r.mapping===Re)return Lf(r);{let e;return e=!0===r.isCubeTexture?Mc(r):Dl(r),Mg(e)}}if(!0===r.isTexture)return Dl(r,Xl.flipY()).setUpdateMatrix(!0);!0!==r.isColor&&o("WebGPUNodes: Unsupported background configuration.",r)},s);t.backgroundNode=i,t.background=r,t.backgroundBlurriness=e.backgroundBlurriness}}else t.backgroundNode&&(delete t.backgroundNode,delete t.background)}getCacheNode(e,t,r,s=!1){const i=this.cacheLib[e]||(this.cacheLib[e]=new WeakMap);let n=i.get(t);return(void 0===n||s)&&(n=r(),i.set(t,n)),n}updateFog(e){const t=this.get(e),r=e.fog;if(r){if(t.fog!==r){const e=this.getCacheNode("fog",r,()=>{if(r.isFogExp2){const e=Lc("color","color",r).setGroup(xa),t=Lc("density","float",r).setGroup(xa);return xT(e,yT(t))}if(r.isFog){const e=Lc("color","color",r).setGroup(xa),t=Lc("near","float",r).setGroup(xa),s=Lc("far","float",r).setGroup(xa);return xT(e,fT(t,s))}o("Renderer: Unsupported fog configuration.",r)});t.fogNode=e,t.fog=r}}else delete t.fogNode,delete t.fog}updateEnvironment(e){const t=this.get(e),r=e.environment;if(r){if(t.environment!==r){const e=this.getCacheNode("environment",r,()=>!0===r.isCubeTexture?Mc(r):!0===r.isTexture?Dl(r):void o("Nodes: Unsupported environment configuration.",r));t.environmentNode=e,t.environment=r}}else t.environmentNode&&(delete t.environmentNode,delete t.environment)}getNodeFrame(e=this.renderer,t=null,r=null,s=null,i=null){const n=this.nodeFrame;return n.renderer=e,n.scene=t,n.object=r,n.camera=s,n.material=i,n}getNodeFrameForRender(e){return this.getNodeFrame(e.renderer,e.scene,e.object,e.camera,e.material)}getOutputCacheKey(){const e=this.renderer;return e.toneMapping+","+e.currentColorSpace+","+e.xr.isPresenting}hasOutputChange(e){return pS.get(e)!==this.getOutputCacheKey()}getOutputNode(e){const t=this.renderer,r=this.getOutputCacheKey(),s=e.isArrayTexture?Lx(e,Nn(Xl,$l("gl_ViewID_OVR"))).renderOutput(t.toneMapping,t.currentColorSpace):Dl(e,Xl).renderOutput(t.toneMapping,t.currentColorSpace);return pS.set(e,r),s}updateBefore(e){const t=e.getNodeBuilderState();for(const r of t.updateBeforeNodes)this.getNodeFrameForRender(e).updateBeforeNode(r)}updateAfter(e){const t=e.getNodeBuilderState();for(const r of t.updateAfterNodes)this.getNodeFrameForRender(e).updateAfterNode(r)}updateForCompute(e){const t=this.getNodeFrame(),r=this.getForCompute(e);for(const e of r.updateNodes)t.updateNode(e)}updateForRender(e){const t=this.getNodeFrameForRender(e),r=e.getNodeBuilderState();for(const e of r.updateNodes)t.updateNode(e)}needsRefresh(e){const t=this.getNodeFrameForRender(e);return e.getMonitor().needsRefresh(e,t)}dispose(){super.dispose(),this.nodeFrame=new qN,this.nodeBuilderCache=new Map,this.cacheLib={}}}const yS=new He;class bS{constructor(e=null){this.version=0,this.clipIntersection=null,this.cacheKey="",this.shadowPass=!1,this.viewNormalMatrix=new n,this.clippingGroupContexts=new WeakMap,this.intersectionPlanes=[],this.unionPlanes=[],this.parentVersion=null,null!==e&&(this.viewNormalMatrix=e.viewNormalMatrix,this.clippingGroupContexts=e.clippingGroupContexts,this.shadowPass=e.shadowPass,this.viewMatrix=e.viewMatrix)}projectPlanes(e,t,r){const s=e.length;for(let i=0;i0,alpha:!0,depth:t.depth,stencil:t.stencil,framebufferScaleFactor:this.getFramebufferScaleFactor()},i=new XRWebGLLayer(e,s,r);this._glBaseLayer=i,e.updateRenderState({baseLayer:i}),t.setPixelRatio(1),t._setXRLayerSize(i.framebufferWidth,i.framebufferHeight),this._xrRenderTarget=new ES(i.framebufferWidth,i.framebufferHeight,{format:Se,type:Ve,colorSpace:t.outputColorSpace,stencilBuffer:t.stencil,resolveDepthBuffer:!1===i.ignoreDepthValues,resolveStencilBuffer:!1===i.ignoreDepthValues}),this._xrRenderTarget._isOpaqueFramebuffer=!0,this._referenceSpace=await e.requestReferenceSpace(this.getReferenceSpaceType())}this.setFoveation(this.getFoveation()),t._animation.setAnimationLoop(this._onAnimationFrame),t._animation.setContext(e),t._animation.start(),this.isPresenting=!0,this.dispatchEvent({type:"sessionstart"})}}updateCamera(e){const t=this._session;if(null===t)return;const r=e.near,s=e.far,i=this._cameraXR,n=this._cameraL,a=this._cameraR;i.near=a.near=n.near=r,i.far=a.far=n.far=s,i.isMultiViewCamera=this._useMultiview,this._currentDepthNear===i.near&&this._currentDepthFar===i.far||(t.updateRenderState({depthNear:i.near,depthFar:i.far}),this._currentDepthNear=i.near,this._currentDepthFar=i.far),i.layers.mask=6|e.layers.mask,n.layers.mask=-5&i.layers.mask,a.layers.mask=-3&i.layers.mask;const o=e.parent,u=i.cameras;MS(i,o);for(let e=0;e=0&&(r[n]=null,t[n].disconnect(i))}for(let s=0;s=r.length){r.push(i),n=e;break}if(null===r[e]){r[e]=i,n=e;break}}if(-1===n)break}const a=t[n];a&&a.connect(i)}}function PS(e){return"quad"===e.type?this._glBinding.createQuadLayer({transform:new XRRigidTransform(e.translation,e.quaternion),width:e.width/2,height:e.height/2,space:this._referenceSpace,viewPixelWidth:e.pixelwidth,viewPixelHeight:e.pixelheight,clearOnAccess:!1}):this._glBinding.createCylinderLayer({transform:new XRRigidTransform(e.translation,e.quaternion),radius:e.radius,centralAngle:e.centralAngle,aspectRatio:e.aspectRatio,space:this._referenceSpace,viewPixelWidth:e.pixelwidth,viewPixelHeight:e.pixelheight,clearOnAccess:!1})}function DS(e,t){if(void 0===t)return;const r=this._cameraXR,i=this._renderer,n=i.backend,a=this._glBaseLayer,o=this.getReferenceSpace(),u=t.getViewerPose(o);if(this._xrFrame=t,null!==u){const e=u.views;null!==this._glBaseLayer&&n.setXRTarget(a.framebuffer);let t=!1;e.length!==r.cameras.length&&(r.cameras.length=0,t=!0);for(let i=0;i{await this.compileAsync(e,t);const s=this._renderLists.get(e,t),i=this._renderContexts.get(this._renderTarget,this._mrt),n=e.overrideMaterial||r.material,a=this._objects.get(r,n,e,t,s.lightsNode,i,i.clippingContext),{fragmentShader:o,vertexShader:u}=a.getNodeBuilderState();return{fragmentShader:o,vertexShader:u}}}}async init(){return null!==this._initPromise||(this._initPromise=new Promise(async(e,t)=>{let r=this.backend;try{await r.init(this)}catch(e){if(null===this._getFallback)return void t(e);try{this.backend=r=this._getFallback(e),await r.init(this)}catch(e){return void t(e)}}this._nodes=new fS(this,r),this._animation=new py(this,this._nodes,this.info),this._attributes=new Ry(r),this._background=new cN(this,this._nodes),this._geometries=new Cy(this._attributes,this.info),this._textures=new Ky(this,r,this.info),this._pipelines=new Uy(r,this._nodes),this._bindings=new Iy(r,this._nodes,this._textures,this._attributes,this._pipelines,this.info),this._objects=new by(this,this._nodes,this._geometries,this._pipelines,this._bindings,this.info),this._renderLists=new $y(this.lighting),this._bundles=new _S,this._renderContexts=new jy(this),this._animation.start(),this._initialized=!0,this._inspector.init(),e(this)})),this._initPromise}get domElement(){return this._canvasTarget.domElement}get coordinateSystem(){return this.backend.coordinateSystem}async compileAsync(e,t,r=null){if(!0===this._isDeviceLost)return;!1===this._initialized&&await this.init();const s=this._nodes.nodeFrame,i=s.renderId,n=this._currentRenderContext,a=this._currentRenderObjectFunction,o=this._handleObjectFunction,u=this._compilationPromises,l=!0===e.isScene?e:IS;null===r&&(r=e);const d=this._renderTarget,c=this._renderContexts.get(d,this._mrt),h=this._activeMipmapLevel,p=[];this._currentRenderContext=c,this._currentRenderObjectFunction=this.renderObject,this._handleObjectFunction=this._createObjectPipeline,this._compilationPromises=p,s.renderId++,s.update(),c.depth=this.depth,c.stencil=this.stencil,c.clippingContext||(c.clippingContext=new bS),c.clippingContext.updateGlobal(l,t),l.onBeforeRender(this,e,t,d);const g=this._renderLists.get(e,t);if(g.begin(),this._projectObject(e,t,0,g,c.clippingContext),r!==e&&r.traverseVisible(function(e){e.isLight&&e.layers.test(t.layers)&&g.pushLight(e)}),g.finish(),null!==d){this._textures.updateRenderTarget(d,h);const e=this._textures.get(d);c.textures=e.textures,c.depthTexture=e.depthTexture}else c.textures=null,c.depthTexture=null;r!==e?this._background.update(r,g,c):this._background.update(l,g,c);const m=g.opaque,f=g.transparent,y=g.transparentDoublePass,b=g.lightsNode;!0===this.opaque&&m.length>0&&this._renderObjects(m,t,l,b),!0===this.transparent&&f.length>0&&this._renderTransparents(f,y,t,l,b),s.renderId=i,this._currentRenderContext=n,this._currentRenderObjectFunction=a,this._handleObjectFunction=o,this._compilationPromises=u,await Promise.all(p)}async renderAsync(e,t){v('Renderer: "renderAsync()" has been deprecated. Use "render()" and "await renderer.init();" when creating the renderer.'),await this.init(),this.render(e,t)}async waitForGPU(){o("Renderer: waitForGPU() has been removed. Read https://github.com/mrdoob/three.js/issues/32012 for more information.")}set inspector(e){null!==this._inspector&&this._inspector.setRenderer(null),this._inspector=e,this._inspector.setRenderer(this)}get inspector(){return this._inspector}set highPrecision(e){const t=this.contextNode.value;!0===e?(t.modelViewMatrix=Hd,t.modelNormalViewMatrix=qd):this.highPrecision&&(delete t.modelViewMatrix,delete t.modelNormalViewMatrix)}get highPrecision(){const e=this.contextNode.value;return e.modelViewMatrix===Hd&&e.modelNormalViewMatrix===qd}setMRT(e){return this._mrt=e,this}getMRT(){return this._mrt}getOutputBufferType(){return this._outputBufferType}getColorBufferType(){return v('Renderer: ".getColorBufferType()" has been renamed to ".getOutputBufferType()".'),this.getOutputBufferType()}_onDeviceLost(e){let t=`THREE.WebGPURenderer: ${e.api} Device Lost:\n\nMessage: ${e.message}`;e.reason&&(t+=`\nReason: ${e.reason}`),o(t),this._isDeviceLost=!0}_renderBundle(e,t,r){const{bundleGroup:s,camera:i,renderList:n}=e,a=this._currentRenderContext,o=this._bundles.get(s,i),u=this.backend.get(o);void 0===u.renderContexts&&(u.renderContexts=new Set);const l=s.version!==u.version,d=!1===u.renderContexts.has(a)||l;if(u.renderContexts.add(a),d){this.backend.beginBundle(a),(void 0===u.renderObjects||l)&&(u.renderObjects=[]),this._currentRenderBundle=o;const{transparentDoublePass:e,transparent:d,opaque:c}=n;!0===this.opaque&&c.length>0&&this._renderObjects(c,i,t,r),!0===this.transparent&&d.length>0&&this._renderTransparents(d,e,i,t,r),this._currentRenderBundle=null,this.backend.finishBundle(a,o),u.version=s.version}else{const{renderObjects:e}=u;for(let t=0,r=e.length;t>=h,g.viewportValue.height>>=h,g.viewportValue.minDepth=T,g.viewportValue.maxDepth=_,g.viewport=!1===g.viewportValue.equals(VS),g.scissorValue.copy(b).multiplyScalar(x).floor(),g.scissor=f._scissorTest&&!1===g.scissorValue.equals(VS),g.scissorValue.width>>=h,g.scissorValue.height>>=h,g.clippingContext||(g.clippingContext=new bS),g.clippingContext.updateGlobal(l,t),l.onBeforeRender(this,e,t,p);const v=t.isArrayCamera?GS:kS;t.isArrayCamera||(zS.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),v.setFromProjectionMatrix(zS,t.coordinateSystem,t.reversedDepth));const N=this._renderLists.get(e,t);if(N.begin(),this._projectObject(e,t,0,N,g.clippingContext),N.finish(),!0===this.sortObjects&&N.sort(this._opaqueSort,this._transparentSort),null!==p){this._textures.updateRenderTarget(p,h);const e=this._textures.get(p);g.textures=e.textures,g.depthTexture=e.depthTexture,g.width=e.width,g.height=e.height,g.renderTarget=p,g.depth=p.depthBuffer,g.stencil=p.stencilBuffer}else g.textures=null,g.depthTexture=null,g.width=OS.width,g.height=OS.height,g.depth=this.depth,g.stencil=this.stencil;g.width>>=h,g.height>>=h,g.activeCubeFace=c,g.activeMipmapLevel=h,g.occlusionQueryCount=N.occlusionQueryCount,g.scissorValue.max($S.set(0,0,0,0)),g.scissorValue.x+g.scissorValue.width>g.width&&(g.scissorValue.width=Math.max(g.width-g.scissorValue.x,0)),g.scissorValue.y+g.scissorValue.height>g.height&&(g.scissorValue.height=Math.max(g.height-g.scissorValue.y,0)),this._background.update(l,N,g),g.camera=t,this.backend.beginRender(g);const{bundles:S,lightsNode:R,transparentDoublePass:E,transparent:A,opaque:w}=N;return S.length>0&&this._renderBundles(S,l,R),!0===this.opaque&&w.length>0&&this._renderObjects(w,t,l,R),!0===this.transparent&&A.length>0&&this._renderTransparents(A,E,t,l,R),this.backend.finishRender(g),i.renderId=n,this._currentRenderContext=a,this._currentRenderObjectFunction=o,this._handleObjectFunction=u,this._callDepth--,null!==s&&(this.setRenderTarget(d,c,h),this._renderOutput(p)),l.onAfterRender(this,e,t,p),this.inspector.finishRender(this.backend.getTimestampUID(g)),g}_setXRLayerSize(e,t){this._canvasTarget._width=e,this._canvasTarget._height=t,this.setViewport(0,0,e,t)}_renderOutput(e){const t=this._quad;this._nodes.hasOutputChange(e.texture)&&(t.material.fragmentNode=this._nodes.getOutputNode(e.texture),t.material.needsUpdate=!0);const r=this.autoClear,s=this.xr.enabled;this.autoClear=!1,this.xr.enabled=!1,this._renderScene(t,t.camera,!1),this.autoClear=r,this.xr.enabled=s}getMaxAnisotropy(){return this.backend.getMaxAnisotropy()}getActiveCubeFace(){return this._activeCubeFace}getActiveMipmapLevel(){return this._activeMipmapLevel}async setAnimationLoop(e){!1===this._initialized&&await this.init(),this._animation.setAnimationLoop(e)}getAnimationLoop(){return this._animation.getAnimationLoop()}async getArrayBufferAsync(e){return await this.backend.getArrayBufferAsync(e)}getContext(){return this.backend.getContext()}getPixelRatio(){return this._canvasTarget.getPixelRatio()}getDrawingBufferSize(e){return this._canvasTarget.getDrawingBufferSize(e)}getSize(e){return this._canvasTarget.getSize(e)}setPixelRatio(e=1){this._canvasTarget.setPixelRatio(e)}setDrawingBufferSize(e,t,r){this.xr&&this.xr.isPresenting||this._canvasTarget.setDrawingBufferSize(e,t,r)}setSize(e,t,r=!0){this.xr&&this.xr.isPresenting||this._canvasTarget.setSize(e,t,r)}setOpaqueSort(e){this._opaqueSort=e}setTransparentSort(e){this._transparentSort=e}getScissor(e){return this._canvasTarget.getScissor(e)}setScissor(e,t,r,s){this._canvasTarget.setScissor(e,t,r,s)}getScissorTest(){return this._canvasTarget.getScissorTest()}setScissorTest(e){this._canvasTarget.setScissorTest(e),this.backend.setScissorTest(e)}getViewport(e){return this._canvasTarget.getViewport(e)}setViewport(e,t,r,s,i=0,n=1){this._canvasTarget.setViewport(e,t,r,s,i,n)}getClearColor(e){return e.copy(this._clearColor)}setClearColor(e,t=1){this._clearColor.set(e),this._clearColor.a=t}getClearAlpha(){return this._clearColor.a}setClearAlpha(e){this._clearColor.a=e}getClearDepth(){return!0===this.reversedDepthBuffer?1-this._clearDepth:this._clearDepth}setClearDepth(e){this._clearDepth=e}getClearStencil(){return this._clearStencil}setClearStencil(e){this._clearStencil=e}isOccluded(e){const t=this._currentRenderContext;return t&&this.backend.isOccluded(t,e)}clear(e=!0,t=!0,r=!0){if(!1===this._initialized)throw new Error('Renderer: .clear() called before the backend is initialized. Use "await renderer.init();" before before using this method.');const s=this._renderTarget||this._getFrameBufferTarget();let i=null;if(null!==s){this._textures.updateRenderTarget(s);const e=this._textures.get(s);i=this._renderContexts.get(s),i.textures=e.textures,i.depthTexture=e.depthTexture,i.width=e.width,i.height=e.height,i.renderTarget=s,i.depth=s.depthBuffer,i.stencil=s.stencilBuffer;const t=this.backend.getClearColor();i.clearColorValue.r=t.r,i.clearColorValue.g=t.g,i.clearColorValue.b=t.b,i.clearColorValue.a=t.a,i.clearDepthValue=this.getClearDepth(),i.clearStencilValue=this.getClearStencil(),i.activeCubeFace=this.getActiveCubeFace(),i.activeMipmapLevel=this.getActiveMipmapLevel()}this.backend.clear(e,t,r,i),null!==s&&null===this._renderTarget&&this._renderOutput(s)}clearColor(){this.clear(!0,!1,!1)}clearDepth(){this.clear(!1,!0,!1)}clearStencil(){this.clear(!1,!1,!0)}async clearAsync(e=!0,t=!0,r=!0){v('Renderer: "clearAsync()" has been deprecated. Use "clear()" and "await renderer.init();" when creating the renderer.'),await this.init(),this.clear(e,t,r)}async clearColorAsync(){v('Renderer: "clearColorAsync()" has been deprecated. Use "clearColor()" and "await renderer.init();" when creating the renderer.'),this.clear(!0,!1,!1)}async clearDepthAsync(){v('Renderer: "clearDepthAsync()" has been deprecated. Use "clearDepth()" and "await renderer.init();" when creating the renderer.'),this.clear(!1,!0,!1)}async clearStencilAsync(){v('Renderer: "clearStencilAsync()" has been deprecated. Use "clearStencil()" and "await renderer.init();" when creating the renderer.'),this.clear(!1,!1,!0)}get needsFrameBufferTarget(){const e=this.currentToneMapping!==m,t=this.currentColorSpace!==p.workingColorSpace;return e||t}get samples(){return this._samples}get currentSamples(){let e=this._samples;return null!==this._renderTarget?e=this._renderTarget.samples:this.needsFrameBufferTarget&&(e=0),e}get currentToneMapping(){return this.isOutputTarget?this.toneMapping:m}get currentColorSpace(){return this.isOutputTarget?this.outputColorSpace:p.workingColorSpace}get isOutputTarget(){return this._renderTarget===this._outputRenderTarget||null===this._renderTarget}dispose(){!0===this._initialized&&(this.info.dispose(),this.backend.dispose(),this._animation.dispose(),this._objects.dispose(),this._geometries.dispose(),this._pipelines.dispose(),this._nodes.dispose(),this._bindings.dispose(),this._renderLists.dispose(),this._renderContexts.dispose(),this._textures.dispose(),null!==this._frameBufferTarget&&this._frameBufferTarget.dispose(),Object.values(this.backend.timestampQueryPool).forEach(e=>{null!==e&&e.dispose()})),this.setRenderTarget(null),this.setAnimationLoop(null)}setRenderTarget(e,t=0,r=0){this._renderTarget=e,this._activeCubeFace=t,this._activeMipmapLevel=r}getRenderTarget(){return this._renderTarget}setOutputRenderTarget(e){this._outputRenderTarget=e}getOutputRenderTarget(){return this._outputRenderTarget}setCanvasTarget(e){this._canvasTarget.removeEventListener("resize",this._onCanvasTargetResize),this._canvasTarget=e,this._canvasTarget.addEventListener("resize",this._onCanvasTargetResize)}getCanvasTarget(){return this._canvasTarget}_resetXRState(){this.backend.setXRTarget(null),this.setOutputRenderTarget(null),this.setRenderTarget(null),this._frameBufferTarget.dispose(),this._frameBufferTarget=null}setRenderObjectFunction(e){this._renderObjectFunction=e}getRenderObjectFunction(){return this._renderObjectFunction}compute(e,t=null){if(!0===this._isDeviceLost)return;if(!1===this._initialized)return d("Renderer: .compute() called before the backend is initialized. Try using .computeAsync() instead."),this.computeAsync(e,t);const r=this._nodes.nodeFrame,s=r.renderId;this.info.calls++,this.info.compute.calls++,this.info.compute.frameCalls++,r.renderId=this.info.calls,this.backend.updateTimeStampUID(e),this.inspector.beginCompute(this.backend.getTimestampUID(e),e);const i=this.backend,n=this._pipelines,a=this._bindings,o=this._nodes,u=Array.isArray(e)?e:[e];if(void 0===u[0]||!0!==u[0].isComputeNode)throw new Error("THREE.Renderer: .compute() expects a ComputeNode.");i.beginCompute(e);for(const r of u){if(!1===n.has(r)){const e=()=>{r.removeEventListener("dispose",e),n.delete(r),a.deleteForCompute(r),o.delete(r)};r.addEventListener("dispose",e);const t=r.onInitFunction;null!==t&&t.call(r,{renderer:this})}o.updateForCompute(r),a.updateForCompute(r);const s=a.getForCompute(r),u=n.getForCompute(r,s);i.compute(e,r,s,u,t)}i.finishCompute(e),r.renderId=s,this.inspector.finishCompute(this.backend.getTimestampUID(e))}async computeAsync(e,t=null){!1===this._initialized&&await this.init(),this.compute(e,t)}async hasFeatureAsync(e){return v('Renderer: "hasFeatureAsync()" has been deprecated. Use "hasFeature()" and "await renderer.init();" when creating the renderer.'),await this.init(),this.hasFeature(e)}async resolveTimestampsAsync(e="render"){return!1===this._initialized&&await this.init(),this.backend.resolveTimestampsAsync(e)}hasFeature(e){if(!1===this._initialized)throw new Error('Renderer: .hasFeature() called before the backend is initialized. Use "await renderer.init();" before before using this method.');return this.backend.hasFeature(e)}hasInitialized(){return this._initialized}async initTextureAsync(e){v('Renderer: "initTextureAsync()" has been deprecated. Use "initTexture()" and "await renderer.init();" when creating the renderer.'),await this.init(),this.initTexture(e)}initTexture(e){if(!1===this._initialized)throw new Error('Renderer: .initTexture() called before the backend is initialized. Use "await renderer.init();" before before using this method.');this._textures.updateTexture(e)}initRenderTarget(e){if(!1===this._initialized)throw new Error('Renderer: .initRenderTarget() called before the backend is initialized. Use "await renderer.init();" before before using this method.');this._textures.updateRenderTarget(e);const t=this._textures.get(e),r=this._renderContexts.get(e);r.textures=t.textures,r.depthTexture=t.depthTexture,r.width=t.width,r.height=t.height,r.renderTarget=e,r.depth=e.depthBuffer,r.stencil=e.stencilBuffer,this.backend.initRenderTarget(r)}copyFramebufferToTexture(e,t=null){if(null!==t)if(t.isVector2)t=$S.set(t.x,t.y,e.image.width,e.image.height).floor();else{if(!t.isVector4)return void o("Renderer.copyFramebufferToTexture: Invalid rectangle.");t=$S.copy(t).floor()}else t=$S.set(0,0,e.image.width,e.image.height);let r,s=this._currentRenderContext;null!==s?r=s.renderTarget:(r=this._renderTarget||this._getFrameBufferTarget(),null!==r&&(this._textures.updateRenderTarget(r),s=this._textures.get(r))),this._textures.updateTexture(e,{renderTarget:r}),this.backend.copyFramebufferToTexture(e,s,t),this._inspector.copyFramebufferToTexture(e)}copyTextureToTexture(e,t,r=null,s=null,i=0,n=0){this._textures.updateTexture(e),this._textures.updateTexture(t),this.backend.copyTextureToTexture(e,t,r,s,i,n),this._inspector.copyTextureToTexture(e,t)}async readRenderTargetPixelsAsync(e,t,r,s,i,n=0,a=0){return this.backend.copyTextureToBuffer(e.textures[n],t,r,s,i,a)}_projectObject(e,t,r,s,i){if(!1===e.visible)return;if(e.layers.test(t.layers))if(e.isGroup)r=e.renderOrder,e.isClippingGroup&&e.enabled&&(i=i.getGroupContext(e));else if(e.isLOD)!0===e.autoUpdate&&e.update(t);else if(e.isLight)s.pushLight(e);else if(e.isSprite){const n=t.isArrayCamera?GS:kS;if(!e.frustumCulled||n.intersectsSprite(e,t)){!0===this.sortObjects&&$S.setFromMatrixPosition(e.matrixWorld).applyMatrix4(zS);const{geometry:t,material:n}=e;n.visible&&s.push(e,t,n,r,$S.z,null,i)}}else if(e.isLineLoop)o("Renderer: Objects of type THREE.LineLoop are not supported. Please use THREE.Line or THREE.LineSegments.");else if(e.isMesh||e.isLine||e.isPoints){const n=t.isArrayCamera?GS:kS;if(!e.frustumCulled||n.intersectsObject(e,t)){const{geometry:t,material:n}=e;if(!0===this.sortObjects&&(null===t.boundingSphere&&t.computeBoundingSphere(),$S.copy(t.boundingSphere.center).applyMatrix4(e.matrixWorld).applyMatrix4(zS)),Array.isArray(n)){const a=t.groups;for(let o=0,u=a.length;o0){for(const{material:e}of t)e.side=M;this._renderObjects(t,r,s,i,"backSide");for(const{material:e}of t)e.side=dt;this._renderObjects(e,r,s,i);for(const{material:e}of t)e.side=B}else this._renderObjects(e,r,s,i)}_renderObjects(e,t,r,s,i=null){for(let n=0,a=e.length;n(t.not().discard(),e))(u)}}e.depthNode&&e.depthNode.isNode&&(l=e.depthNode),e.castShadowPositionNode&&e.castShadowPositionNode.isNode?o=e.castShadowPositionNode:e.positionNode&&e.positionNode.isNode&&(o=e.positionNode),r={version:t,colorNode:u,depthNode:l,positionNode:o},this._cacheShadowNodes.set(e,r)}return r}renderObject(e,t,r,s,i,n,a,o=null,u=null){let l,d,c,h,p=!1;if(e.onBeforeRender(this,t,r,s,i,n),!0===i.allowOverride&&null!==t.overrideMaterial){const e=t.overrideMaterial;if(p=!0,l=e.isNodeMaterial?e.colorNode:null,d=e.isNodeMaterial?e.depthNode:null,c=e.isNodeMaterial?e.positionNode:null,h=t.overrideMaterial.side,i.positionNode&&i.positionNode.isNode&&(e.positionNode=i.positionNode),e.alphaTest=i.alphaTest,e.alphaMap=i.alphaMap,e.transparent=i.transparent||i.transmission>0||i.transmissionNode&&i.transmissionNode.isNode||i.backdropNode&&i.backdropNode.isNode,e.isShadowPassMaterial){const{colorNode:t,depthNode:r,positionNode:s}=this._getShadowNodes(i);this.shadowMap.type===Ye?e.side=null!==i.shadowSide?i.shadowSide:i.side:e.side=null!==i.shadowSide?i.shadowSide:WS[i.side],null!==t&&(e.colorNode=t),null!==r&&(e.depthNode=r),null!==s&&(e.positionNode=s)}i=e}!0===i.transparent&&i.side===B&&!1===i.forceSinglePass?(i.side=M,this._handleObjectFunction(e,i,t,r,a,n,o,"backSide"),i.side=dt,this._handleObjectFunction(e,i,t,r,a,n,o,u),i.side=B):this._handleObjectFunction(e,i,t,r,a,n,o,u),p&&(t.overrideMaterial.colorNode=l,t.overrideMaterial.depthNode=d,t.overrideMaterial.positionNode=c,t.overrideMaterial.side=h),e.onAfterRender(this,t,r,s,i,n)}hasCompatibility(e){return this.backend.hasCompatibility(e)}_renderObjectDirect(e,t,r,s,i,n,a,o){const u=this._objects.get(e,t,r,s,i,this._currentRenderContext,a,o);if(u.drawRange=e.geometry.drawRange,u.group=n,null!==this._currentRenderBundle){this.backend.get(this._currentRenderBundle).renderObjects.push(u),u.bundle=this._currentRenderBundle.bundleGroup}const l=this._nodes.needsRefresh(u);l&&(this._nodes.updateBefore(u),this._geometries.updateForRender(u),this._nodes.updateForRender(u),this._bindings.updateForRender(u)),this._pipelines.updateForRender(u),this.backend.draw(u,this.info),l&&this._nodes.updateAfter(u)}_createObjectPipeline(e,t,r,s,i,n,a,o){const u=this._objects.get(e,t,r,s,i,this._currentRenderContext,a,o);u.drawRange=e.geometry.drawRange,u.group=n,this._nodes.updateBefore(u),this._geometries.updateForRender(u),this._nodes.updateForRender(u),this._bindings.updateForRender(u),this._pipelines.getForRender(u,this._compilationPromises),this._nodes.updateAfter(u)}_onCanvasTargetResize(){this._initialized&&this.backend.updateSize()}get compile(){return this.compileAsync}}class qS{constructor(e=""){this.name=e,this.visibility=0}setVisibility(e){this.visibility|=e}getVisibility(){return this.visibility}clone(){return Object.assign(new this.constructor,this)}}class jS extends qS{constructor(e,t=null){super(e),this.isBuffer=!0,this.bytesPerElement=Float32Array.BYTES_PER_ELEMENT,this._buffer=t,this._updateRanges=[]}get updateRanges(){return this._updateRanges}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}get byteLength(){return(e=this._buffer.byteLength)+(Sy-e%Sy)%Sy;var e}get buffer(){return this._buffer}update(){return!0}}class XS extends jS{constructor(e,t=null){super(e,t),this.isUniformBuffer=!0}}let KS=0;class YS extends XS{constructor(e,t){super("UniformBuffer_"+KS++,e?e.value:null),this.nodeUniform=e,this.groupNode=t,this.isNodeUniformBuffer=!0}set updateRanges(e){this.nodeUniform.updateRanges=e}get updateRanges(){return this.nodeUniform.updateRanges}addUpdateRange(e,t){this.nodeUniform.addUpdateRange(e,t)}clearUpdateRanges(){this.nodeUniform.clearUpdateRanges()}get buffer(){return this.nodeUniform.value}}class QS extends XS{constructor(e){super(e),this.isUniformsGroup=!0,this._values=null,this.uniforms=[],this._updateRangeCache=new Map}addUniformUpdateRange(e){const t=e.index;if(!0!==this._updateRangeCache.has(t)){const r=this.updateRanges,s={start:e.offset,count:e.itemSize};r.push(s),this._updateRangeCache.set(t,s)}}clearUpdateRanges(){this._updateRangeCache.clear(),super.clearUpdateRanges()}addUniform(e){return this.uniforms.push(e),this}removeUniform(e){const t=this.uniforms.indexOf(e);return-1!==t&&this.uniforms.splice(t,1),this}get values(){return null===this._values&&(this._values=Array.from(this.buffer)),this._values}get buffer(){let e=this._buffer;if(null===e){const t=this.byteLength;e=new Float32Array(new ArrayBuffer(t)),this._buffer=e}return e}get byteLength(){const e=this.bytesPerElement;let t=0;for(let r=0,s=this.uniforms.length;r{this.generation=null,this.version=0},this.texture=t,this.version=t?t.version:0,this.generation=null,this.samplerKey="",this.isSampler=!0}set texture(e){this._texture!==e&&(this._texture&&this._texture.removeEventListener("dispose",this._onTextureDispose),this._texture=e,this.generation=null,this.version=0,this._texture&&this._texture.addEventListener("dispose",this._onTextureDispose))}get texture(){return this._texture}update(){const{texture:e,version:t}=this;return t!==e.version&&(this.version=e.version,!0)}clone(){const e=super.clone();return e._texture=null,e._onTextureDispose=()=>{e.generation=null,e.version=0},e.texture=this.texture,e}}let tR=0;class rR extends eR{constructor(e,t){super(e,t),this.id=tR++,this.store=!1,this.mipLevel=0,this.isSampledTexture=!0}}class sR extends rR{constructor(e,t,r,s=null){super(e,t?t.value:null),this.textureNode=t,this.groupNode=r,this.access=s}update(){const{textureNode:e}=this;return this.texture!==e.value?(this.texture=e.value,!0):super.update()}}class iR extends sR{constructor(e,t,r,s=null){super(e,t,r,s),this.isSampledCubeTexture=!0}}class nR extends sR{constructor(e,t,r,s=null){super(e,t,r,s),this.isSampledTexture3D=!0}}const aR={bitcast_int_uint:new cT("uint tsl_bitcast_int_to_uint ( int x ) { return floatBitsToUint( intBitsToFloat ( x ) ); }"),bitcast_uint_int:new cT("uint tsl_bitcast_uint_to_int ( uint x ) { return floatBitsToInt( uintBitsToFloat ( x ) ); }")},oR={textureDimensions:"textureSize",equals:"equal",bitcast_float_int:"floatBitsToInt",bitcast_int_float:"intBitsToFloat",bitcast_uint_float:"uintBitsToFloat",bitcast_float_uint:"floatBitsToUint",bitcast_uint_int:"tsl_bitcast_uint_to_int",bitcast_int_uint:"tsl_bitcast_int_to_uint",floatpack_snorm_2x16:"packSnorm2x16",floatpack_unorm_2x16:"packUnorm2x16",floatpack_float16_2x16:"packHalf2x16",floatunpack_snorm_2x16:"unpackSnorm2x16",floatunpack_unorm_2x16:"unpackUnorm2x16",floatunpack_float16_2x16:"unpackHalf2x16"},uR={low:"lowp",medium:"mediump",high:"highp"},lR={swizzleAssign:!0,storageBuffer:!1},dR={perspective:"smooth",linear:"noperspective"},cR={centroid:"centroid"},hR="\nprecision highp float;\nprecision highp int;\nprecision highp sampler2D;\nprecision highp sampler3D;\nprecision highp samplerCube;\nprecision highp sampler2DArray;\n\nprecision highp usampler2D;\nprecision highp usampler3D;\nprecision highp usamplerCube;\nprecision highp usampler2DArray;\n\nprecision highp isampler2D;\nprecision highp isampler3D;\nprecision highp isamplerCube;\nprecision highp isampler2DArray;\n\nprecision highp sampler2DShadow;\nprecision highp sampler2DArrayShadow;\nprecision highp samplerCubeShadow;\n";class pR extends HN{constructor(e,t){super(e,t,new hS),this.uniformGroups={},this.transforms=[],this.extensions={},this.builtins={vertex:[],fragment:[],compute:[]}}needsToWorkingColorSpace(e){return!0===e.isVideoTexture&&e.colorSpace!==T}_include(e){const t=aR[e];return t.build(this),this.addInclude(t),t}getMethod(e){return void 0!==aR[e]&&this._include(e),oR[e]||e}getBitcastMethod(e,t){return this.getMethod(`bitcast_${t}_${e}`)}getFloatPackingMethod(e){return this.getMethod(`floatpack_${e}_2x16`)}getFloatUnpackingMethod(e){return this.getMethod(`floatunpack_${e}_2x16`)}getTernary(e,t,r){return`${e} ? ${t} : ${r}`}getOutputStructName(){return""}buildFunctionCode(e){const t=e.layout,r=this.flowShaderNode(e),s=[];for(const e of t.inputs)s.push(this.getType(e.type)+" "+e.name);return`${this.getType(t.type)} ${t.name}( ${s.join(", ")} ) {\n\n\t${r.vars}\n\n${r.code}\n\treturn ${r.result};\n\n}`}setupPBO(e){const t=e.value;if(void 0===t.pbo){const e=t.array,r=t.count*t.itemSize,{itemSize:s}=t,i=t.array.constructor.name.toLowerCase().includes("int");let n=i?xt:Tt;2===s?n=i?St:G:3===s?n=i?Rt:Et:4===s&&(n=i?At:Se);const a={Float32Array:j,Uint8Array:Ve,Uint16Array:Nt,Uint32Array:S,Int8Array:vt,Int16Array:_t,Int32Array:R,Uint8ClampedArray:Ve},o=Math.pow(2,Math.ceil(Math.log2(Math.sqrt(r/s))));let u=Math.ceil(r/s/o);o*u*s0?i:"";t=`${r.name} {\n\t${s} ${e.name}[${n}];\n};\n`}else{const t=e.groupNode.name;if(void 0===s[t]){const e=this.uniformGroups[t];if(void 0!==e){const r=[];for(const t of e.uniforms){const e=t.getType(),s=this.getVectorType(e),i=t.nodeUniform.node.precision;let n=`${s} ${t.name};`;null!==i&&(n=uR[i]+" "+n),r.push("\t"+n)}s[t]=r}}i=!0}if(!i){const s=e.node.precision;null!==s&&(t=uR[s]+" "+t),t="uniform "+t,r.push(t)}}let i="";for(const e in s){const t=s[e];i+=this._getGLSLUniformStruct(e,t.join("\n"))+"\n"}return i+=r.join("\n"),i}getTypeFromAttribute(e){let t=super.getTypeFromAttribute(e);if(/^[iu]/.test(t)&&e.gpuType!==R){let r=e;e.isInterleavedBufferAttribute&&(r=e.data);const s=r.array;!1==(s instanceof Uint32Array||s instanceof Int32Array)&&(t=t.slice(1))}return t}getAttributes(e){let t="";if("vertex"===e||"compute"===e){const e=this.getAttributesArray();let r=0;for(const s of e)t+=`layout( location = ${r++} ) in ${s.type} ${s.name};\n`}return t}getStructMembers(e){const t=[];for(const r of e.members)t.push(`\t${r.type} ${r.name};`);return t.join("\n")}getStructs(e){const t=[],r=this.structs[e],s=[];for(const e of r)if(e.output)for(const t of e.members)s.push(`layout( location = ${t.index} ) out ${t.type} ${t.name};`);else{let r="struct "+e.name+" {\n";r+=this.getStructMembers(e),r+="\n};\n",t.push(r)}return 0===s.length&&s.push("layout( location = 0 ) out vec4 fragColor;"),"\n"+s.join("\n")+"\n\n"+t.join("\n")}getVaryings(e){let t="";const r=this.varyings;if("vertex"===e||"compute"===e)for(const s of r){"compute"===e&&(s.needsInterpolation=!0);const r=this.getType(s.type);if(s.needsInterpolation)if(s.interpolationType){t+=`${dR[s.interpolationType]||s.interpolationType} ${cR[s.interpolationSampling]||""} out ${r} ${s.name};\n`}else{t+=`${r.includes("int")||r.includes("uv")||r.includes("iv")?"flat ":""}out ${r} ${s.name};\n`}else t+=`${r} ${s.name};\n`}else if("fragment"===e)for(const e of r)if(e.needsInterpolation){const r=this.getType(e.type);if(e.interpolationType){t+=`${dR[e.interpolationType]||e.interpolationType} ${cR[e.interpolationSampling]||""} in ${r} ${e.name};\n`}else{t+=`${r.includes("int")||r.includes("uv")||r.includes("iv")?"flat ":""}in ${r} ${e.name};\n`}}for(const r of this.builtins[e])t+=`${r};\n`;return t}getVertexIndex(){return"uint( gl_VertexID )"}getInstanceIndex(){return"uint( gl_InstanceID )"}getInvocationLocalIndex(){return`uint( gl_InstanceID ) % ${this.object.workgroupSize.reduce((e,t)=>e*t,1)}u`}getSubgroupSize(){o("GLSLNodeBuilder: WebGLBackend does not support the subgroupSize node")}getInvocationSubgroupIndex(){o("GLSLNodeBuilder: WebGLBackend does not support the invocationSubgroupIndex node")}getSubgroupIndex(){o("GLSLNodeBuilder: WebGLBackend does not support the subgroupIndex node")}getDrawIndex(){return this.renderer.backend.extensions.has("WEBGL_multi_draw")?"uint( gl_DrawID )":null}getFrontFacing(){return"gl_FrontFacing"}getFragCoord(){return"gl_FragCoord.xy"}getFragDepth(){return"gl_FragDepth"}enableExtension(e,t,r=this.shaderStage){const s=this.extensions[r]||(this.extensions[r]=new Map);!1===s.has(e)&&s.set(e,{name:e,behavior:t})}getExtensions(e){const t=[];if("vertex"===e){const t=this.renderer.backend.extensions;this.object.isBatchedMesh&&t.has("WEBGL_multi_draw")&&this.enableExtension("GL_ANGLE_multi_draw","require",e)}const r=this.extensions[e];if(void 0!==r)for(const{name:e,behavior:s}of r.values())t.push(`#extension ${e} : ${s}`);return t.join("\n")}getClipDistance(){return"gl_ClipDistance"}isAvailable(e){let t=lR[e];if(void 0===t){let r;switch(t=!1,e){case"float32Filterable":r="OES_texture_float_linear";break;case"clipDistance":r="WEBGL_clip_cull_distance"}if(void 0!==r){const e=this.renderer.backend.extensions;e.has(r)&&(e.get(r),t=!0)}lR[e]=t}return t}isFlipY(){return!0}getUniformBufferLimit(){const e=this.renderer.backend.gl;return e.getParameter(e.MAX_UNIFORM_BLOCK_SIZE)}enableHardwareClipping(e){this.enableExtension("GL_ANGLE_clip_cull_distance","require"),this.builtins.vertex.push(`out float gl_ClipDistance[ ${e} ]`)}enableMultiview(){this.enableExtension("GL_OVR_multiview2","require","fragment"),this.enableExtension("GL_OVR_multiview2","require","vertex"),this.builtins.vertex.push("layout(num_views = 2) in")}registerTransform(e,t){this.transforms.push({varyingName:e,attributeNode:t})}getTransforms(){const e=this.transforms;let t="";for(let r=0;r0&&(r+="\n"),r+=`\t// flow -> ${n}\n\t`),r+=`${s.code}\n\t`,e===i&&"compute"!==t&&(r+="// result\n\t","vertex"===t?(r+="gl_Position = ",r+=`${s.result};`):"fragment"===t&&(e.outputNode.isOutputStructNode||(r+="fragColor = ",r+=`${s.result};`)))}const n=e[t];n.extensions=this.getExtensions(t),n.uniforms=this.getUniforms(t),n.attributes=this.getAttributes(t),n.varyings=this.getVaryings(t),n.vars=this.getVars(t),n.structs=this.getStructs(t),n.codes=this.getCodes(t),n.transforms=this.getTransforms(t),n.flow=r}null!==this.material?(this.vertexShader=this._getGLSLVertexCode(e.vertex),this.fragmentShader=this._getGLSLFragmentCode(e.fragment)):this.computeShader=this._getGLSLVertexCode(e.compute)}getUniformFromNode(e,t,r,s=null){const i=super.getUniformFromNode(e,t,r,s),n=this.getDataFromNode(e,r,this.globalCache);let a=n.uniformGPU;if(void 0===a){const s=e.groupNode,o=s.name,u=this.getBindGroupArray(o,r);if("texture"===t)a=new sR(i.name,i.node,s),u.push(a);else if("cubeTexture"===t||"cubeDepthTexture"===t)a=new iR(i.name,i.node,s),u.push(a);else if("texture3D"===t)a=new nR(i.name,i.node,s),u.push(a);else if("buffer"===t){i.name=`buffer${e.id}`;const t=this.getSharedDataFromNode(e);let r=t.buffer;void 0===r&&(e.name=`NodeBuffer_${e.id}`,r=new YS(e,s),r.name=e.name,t.buffer=r),u.push(r),a=r}else{let e=this.uniformGroups[o];void 0===e?(e=new JS(o,s),this.uniformGroups[o]=e,u.push(e)):-1===u.indexOf(e)&&u.push(e),a=this.getNodeUniform(i,t);const r=a.name;e.uniforms.some(e=>e.name===r)||e.addUniform(a)}n.uniformGPU=a}return i}}let gR=null,mR=null;class fR{constructor(e={}){this.parameters=Object.assign({},e),this.data=new WeakMap,this.renderer=null,this.domElement=null,this.timestampQueryPool={[wt.RENDER]:null,[wt.COMPUTE]:null},this.trackTimestamp=!0===e.trackTimestamp}async init(e){this.renderer=e}get coordinateSystem(){}beginRender(){}finishRender(){}beginCompute(){}finishCompute(){}draw(){}compute(){}createProgram(){}destroyProgram(){}createBindings(){}updateBindings(){}updateBinding(){}createRenderPipeline(){}createComputePipeline(){}needsRenderUpdate(){}getRenderCacheKey(){}createNodeBuilder(){}updateSampler(){}createDefaultTexture(){}createTexture(){}updateTexture(){}generateMipmaps(){}destroyTexture(){}async copyTextureToBuffer(){}copyTextureToTexture(){}copyFramebufferToTexture(){}createAttribute(){}createIndexAttribute(){}createStorageAttribute(){}updateAttribute(){}destroyAttribute(){}getContext(){}updateSize(){}updateViewport(){}updateTimeStampUID(e){const t=this.get(e),r=this.renderer.info.frame;let s;s=!0===e.isComputeNode?"c:"+this.renderer.info.compute.frameCalls:"r:"+this.renderer.info.render.frameCalls,t.timestampUID=s+":"+e.id+":f"+r}getTimestampUID(e){return this.get(e).timestampUID}getTimestampFrames(e){const t=this.timestampQueryPool[e];return t?t.getTimestampFrames():[]}_getQueryPool(e){const t=e.startsWith("c:")?wt.COMPUTE:wt.RENDER;return this.timestampQueryPool[t]}getTimestamp(e){return this._getQueryPool(e).getTimestamp(e)}hasTimestamp(e){return this._getQueryPool(e).hasTimestamp(e)}isOccluded(){}async resolveTimestampsAsync(e="render"){if(!this.trackTimestamp)return void v("WebGPURenderer: Timestamp tracking is disabled.");const t=this.timestampQueryPool[e];if(!t)return;const r=await t.resolveQueriesAsync();return this.renderer.info[e].timestamp=r,r}async getArrayBufferAsync(){}async hasFeatureAsync(){}hasFeature(){}getMaxAnisotropy(){}getDrawingBufferSize(){return gR=gR||new t,this.renderer.getDrawingBufferSize(gR)}setScissorTest(){}getClearColor(){const e=this.renderer;return mR=mR||new Yy,e.getClearColor(mR),mR.getRGB(mR),mR}getDomElement(){let e=this.domElement;return null===e&&(e=void 0!==this.parameters.canvas?this.parameters.canvas:Ct(),"setAttribute"in e&&e.setAttribute("data-engine",`three.js r${ot} webgpu`),this.domElement=e),e}hasCompatibility(){return!1}initRenderTarget(){}set(e,t){this.data.set(e,t)}get(e){let t=this.data.get(e);return void 0===t&&(t={},this.data.set(e,t)),t}has(e){return this.data.has(e)}delete(e){this.data.delete(e)}deleteBindGroupData(){}dispose(){}}let yR,bR,xR=0;class TR{constructor(e,t){this.buffers=[e.bufferGPU,t],this.type=e.type,this.bufferType=e.bufferType,this.pbo=e.pbo,this.byteLength=e.byteLength,this.bytesPerElement=e.BYTES_PER_ELEMENT,this.version=e.version,this.isInteger=e.isInteger,this.activeBufferIndex=0,this.baseId=e.id}get id(){return`${this.baseId}|${this.activeBufferIndex}`}get bufferGPU(){return this.buffers[this.activeBufferIndex]}get transformBuffer(){return this.buffers[1^this.activeBufferIndex]}switchBuffers(){this.activeBufferIndex^=1}}class _R{constructor(e){this.backend=e}createAttribute(e,t){const r=this.backend,{gl:s}=r,i=e.array,n=e.usage||s.STATIC_DRAW,a=e.isInterleavedBufferAttribute?e.data:e,o=r.get(a);let u,l=o.bufferGPU;if(void 0===l&&(l=this._createBuffer(s,t,i,n),o.bufferGPU=l,o.bufferType=t,o.version=a.version),i instanceof Float32Array)u=s.FLOAT;else if("undefined"!=typeof Float16Array&&i instanceof Float16Array)u=s.HALF_FLOAT;else if(i instanceof Uint16Array)u=e.isFloat16BufferAttribute?s.HALF_FLOAT:s.UNSIGNED_SHORT;else if(i instanceof Int16Array)u=s.SHORT;else if(i instanceof Uint32Array)u=s.UNSIGNED_INT;else if(i instanceof Int32Array)u=s.INT;else if(i instanceof Int8Array)u=s.BYTE;else if(i instanceof Uint8Array)u=s.UNSIGNED_BYTE;else{if(!(i instanceof Uint8ClampedArray))throw new Error("THREE.WebGLBackend: Unsupported buffer data format: "+i);u=s.UNSIGNED_BYTE}let d={bufferGPU:l,bufferType:t,type:u,byteLength:i.byteLength,bytesPerElement:i.BYTES_PER_ELEMENT,version:e.version,pbo:e.pbo,isInteger:u===s.INT||u===s.UNSIGNED_INT||e.gpuType===R,id:xR++};if(e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute){const e=this._createBuffer(s,t,i,n);d=new TR(d,e)}r.set(e,d)}updateAttribute(e){const t=this.backend,{gl:r}=t,s=e.array,i=e.isInterleavedBufferAttribute?e.data:e,n=t.get(i),a=n.bufferType,o=e.isInterleavedBufferAttribute?e.data.updateRanges:e.updateRanges;if(r.bindBuffer(a,n.bufferGPU),0===o.length)r.bufferSubData(a,0,s);else{for(let e=0,t=o.length;e0?this.enable(s.SAMPLE_ALPHA_TO_COVERAGE):this.disable(s.SAMPLE_ALPHA_TO_COVERAGE),r>0&&this.currentClippingPlanes!==r){const e=12288;for(let t=0;t<8;t++)t{!function i(){const n=e.clientWaitSync(t,e.SYNC_FLUSH_COMMANDS_BIT,0);if(n===e.WAIT_FAILED)return e.deleteSync(t),void s();n!==e.TIMEOUT_EXPIRED?(e.deleteSync(t),r()):requestAnimationFrame(i)}()})}}let SR,RR,ER,AR=!1;class wR{constructor(e){this.backend=e,this.gl=e.gl,this.extensions=e.extensions,this.defaultTextures={},this._srcFramebuffer=null,this._dstFramebuffer=null,!1===AR&&(this._init(),AR=!0)}_init(){const e=this.gl;SR={[Vr]:e.REPEAT,[xe]:e.CLAMP_TO_EDGE,[Or]:e.MIRRORED_REPEAT},RR={[w]:e.NEAREST,[kr]:e.NEAREST_MIPMAP_NEAREST,[nt]:e.NEAREST_MIPMAP_LINEAR,[oe]:e.LINEAR,[it]:e.LINEAR_MIPMAP_NEAREST,[K]:e.LINEAR_MIPMAP_LINEAR},ER={[Hr]:e.NEVER,[Wr]:e.ALWAYS,[A]:e.LESS,[Ze]:e.LEQUAL,[$r]:e.EQUAL,[Qe]:e.GEQUAL,[zr]:e.GREATER,[Gr]:e.NOTEQUAL}}getGLTextureType(e){const{gl:t}=this;let r;return r=!0===e.isCubeTexture?t.TEXTURE_CUBE_MAP:!0===e.isArrayTexture||!0===e.isDataArrayTexture||!0===e.isCompressedArrayTexture?t.TEXTURE_2D_ARRAY:!0===e.isData3DTexture?t.TEXTURE_3D:t.TEXTURE_2D,r}getInternalFormat(e,t,r,s,i=!1){const{gl:n,extensions:a}=this;if(null!==e){if(void 0!==n[e])return n[e];d("WebGLBackend: Attempt to use non-existing WebGL internal format '"+e+"'")}let o=t;if(t===n.RED&&(r===n.FLOAT&&(o=n.R32F),r===n.HALF_FLOAT&&(o=n.R16F),r===n.UNSIGNED_BYTE&&(o=n.R8),r===n.UNSIGNED_SHORT&&(o=n.R16),r===n.UNSIGNED_INT&&(o=n.R32UI),r===n.BYTE&&(o=n.R8I),r===n.SHORT&&(o=n.R16I),r===n.INT&&(o=n.R32I)),t===n.RED_INTEGER&&(r===n.UNSIGNED_BYTE&&(o=n.R8UI),r===n.UNSIGNED_SHORT&&(o=n.R16UI),r===n.UNSIGNED_INT&&(o=n.R32UI),r===n.BYTE&&(o=n.R8I),r===n.SHORT&&(o=n.R16I),r===n.INT&&(o=n.R32I)),t===n.RG&&(r===n.FLOAT&&(o=n.RG32F),r===n.HALF_FLOAT&&(o=n.RG16F),r===n.UNSIGNED_BYTE&&(o=n.RG8),r===n.UNSIGNED_SHORT&&(o=n.RG16),r===n.UNSIGNED_INT&&(o=n.RG32UI),r===n.BYTE&&(o=n.RG8I),r===n.SHORT&&(o=n.RG16I),r===n.INT&&(o=n.RG32I)),t===n.RG_INTEGER&&(r===n.UNSIGNED_BYTE&&(o=n.RG8UI),r===n.UNSIGNED_SHORT&&(o=n.RG16UI),r===n.UNSIGNED_INT&&(o=n.RG32UI),r===n.BYTE&&(o=n.RG8I),r===n.SHORT&&(o=n.RG16I),r===n.INT&&(o=n.RG32I)),t===n.RGB){const e=i?qr:p.getTransfer(s);r===n.FLOAT&&(o=n.RGB32F),r===n.HALF_FLOAT&&(o=n.RGB16F),r===n.UNSIGNED_BYTE&&(o=n.RGB8),r===n.UNSIGNED_SHORT&&(o=n.RGB16),r===n.UNSIGNED_INT&&(o=n.RGB32UI),r===n.BYTE&&(o=n.RGB8I),r===n.SHORT&&(o=n.RGB16I),r===n.INT&&(o=n.RGB32I),r===n.UNSIGNED_BYTE&&(o=e===g?n.SRGB8:n.RGB8),r===n.UNSIGNED_SHORT_5_6_5&&(o=n.RGB565),r===n.UNSIGNED_SHORT_5_5_5_1&&(o=n.RGB5_A1),r===n.UNSIGNED_SHORT_4_4_4_4&&(o=n.RGB4),r===n.UNSIGNED_INT_5_9_9_9_REV&&(o=n.RGB9_E5),r===n.UNSIGNED_INT_10F_11F_11F_REV&&(o=n.R11F_G11F_B10F)}if(t===n.RGB_INTEGER&&(r===n.UNSIGNED_BYTE&&(o=n.RGB8UI),r===n.UNSIGNED_SHORT&&(o=n.RGB16UI),r===n.UNSIGNED_INT&&(o=n.RGB32UI),r===n.BYTE&&(o=n.RGB8I),r===n.SHORT&&(o=n.RGB16I),r===n.INT&&(o=n.RGB32I)),t===n.RGBA){const e=i?qr:p.getTransfer(s);r===n.FLOAT&&(o=n.RGBA32F),r===n.HALF_FLOAT&&(o=n.RGBA16F),r===n.UNSIGNED_BYTE&&(o=n.RGBA8),r===n.UNSIGNED_SHORT&&(o=n.RGBA16),r===n.UNSIGNED_INT&&(o=n.RGBA32UI),r===n.BYTE&&(o=n.RGBA8I),r===n.SHORT&&(o=n.RGBA16I),r===n.INT&&(o=n.RGBA32I),r===n.UNSIGNED_BYTE&&(o=e===g?n.SRGB8_ALPHA8:n.RGBA8),r===n.UNSIGNED_SHORT_4_4_4_4&&(o=n.RGBA4),r===n.UNSIGNED_SHORT_5_5_5_1&&(o=n.RGB5_A1)}return t===n.RGBA_INTEGER&&(r===n.UNSIGNED_BYTE&&(o=n.RGBA8UI),r===n.UNSIGNED_SHORT&&(o=n.RGBA16UI),r===n.UNSIGNED_INT&&(o=n.RGBA32UI),r===n.BYTE&&(o=n.RGBA8I),r===n.SHORT&&(o=n.RGBA16I),r===n.INT&&(o=n.RGBA32I)),t===n.DEPTH_COMPONENT&&(r===n.UNSIGNED_SHORT&&(o=n.DEPTH_COMPONENT16),r===n.UNSIGNED_INT&&(o=n.DEPTH_COMPONENT24),r===n.FLOAT&&(o=n.DEPTH_COMPONENT32F)),t===n.DEPTH_STENCIL&&r===n.UNSIGNED_INT_24_8&&(o=n.DEPTH24_STENCIL8),o!==n.R16F&&o!==n.R32F&&o!==n.RG16F&&o!==n.RG32F&&o!==n.RGBA16F&&o!==n.RGBA32F||a.get("EXT_color_buffer_float"),o}setTextureParameters(e,t){const{gl:r,extensions:s,backend:i}=this,n=p.getPrimaries(p.workingColorSpace),a=t.colorSpace===T?null:p.getPrimaries(t.colorSpace),o=t.colorSpace===T||n===a?r.NONE:r.BROWSER_DEFAULT_WEBGL;r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,t.flipY),r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),r.pixelStorei(r.UNPACK_ALIGNMENT,t.unpackAlignment),r.pixelStorei(r.UNPACK_COLORSPACE_CONVERSION_WEBGL,o),r.texParameteri(e,r.TEXTURE_WRAP_S,SR[t.wrapS]),r.texParameteri(e,r.TEXTURE_WRAP_T,SR[t.wrapT]),e!==r.TEXTURE_3D&&e!==r.TEXTURE_2D_ARRAY||t.isArrayTexture||r.texParameteri(e,r.TEXTURE_WRAP_R,SR[t.wrapR]),r.texParameteri(e,r.TEXTURE_MAG_FILTER,RR[t.magFilter]);const u=void 0!==t.mipmaps&&t.mipmaps.length>0,l=t.minFilter===oe&&u?K:t.minFilter;if(r.texParameteri(e,r.TEXTURE_MIN_FILTER,RR[l]),t.compareFunction&&(r.texParameteri(e,r.TEXTURE_COMPARE_MODE,r.COMPARE_REF_TO_TEXTURE),r.texParameteri(e,r.TEXTURE_COMPARE_FUNC,ER[t.compareFunction])),!0===s.has("EXT_texture_filter_anisotropic")){if(t.magFilter===w)return;if(t.minFilter!==nt&&t.minFilter!==K)return;if(t.type===j&&!1===s.has("OES_texture_float_linear"))return;if(t.anisotropy>1){const n=s.get("EXT_texture_filter_anisotropic");r.texParameterf(e,n.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(t.anisotropy,i.getMaxAnisotropy()))}}}createDefaultTexture(e){const{gl:t,backend:r,defaultTextures:s}=this,i=this.getGLTextureType(e);let n=s[i];void 0===n&&(n=t.createTexture(),r.state.bindTexture(i,n),t.texParameteri(i,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(i,t.TEXTURE_MAG_FILTER,t.NEAREST),s[i]=n),r.set(e,{textureGPU:n,glTextureType:i})}createTexture(e,t){const{gl:r,backend:s}=this,{levels:i,width:n,height:a,depth:o}=t,u=s.utils.convert(e.format,e.colorSpace),l=s.utils.convert(e.type),d=this.getInternalFormat(e.internalFormat,u,l,e.colorSpace,e.isVideoTexture),c=r.createTexture(),h=this.getGLTextureType(e);s.state.bindTexture(h,c),this.setTextureParameters(h,e),e.isArrayTexture||e.isDataArrayTexture||e.isCompressedArrayTexture?r.texStorage3D(r.TEXTURE_2D_ARRAY,i,d,n,a,o):e.isData3DTexture?r.texStorage3D(r.TEXTURE_3D,i,d,n,a,o):e.isVideoTexture||r.texStorage2D(h,i,d,n,a),s.set(e,{textureGPU:c,glTextureType:h,glFormat:u,glType:l,glInternalFormat:d})}copyBufferToTexture(e,t){const{gl:r,backend:s}=this,{textureGPU:i,glTextureType:n,glFormat:a,glType:o}=s.get(t),{width:u,height:l}=t.source.data;r.bindBuffer(r.PIXEL_UNPACK_BUFFER,e),s.state.bindTexture(n,i),r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,!1),r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,!1),r.texSubImage2D(n,0,0,0,u,l,a,o,0),r.bindBuffer(r.PIXEL_UNPACK_BUFFER,null),s.state.unbindTexture()}updateTexture(e,t){const{gl:r}=this,{width:s,height:i}=t,{textureGPU:n,glTextureType:a,glFormat:o,glType:u,glInternalFormat:l}=this.backend.get(e);if(!e.isRenderTargetTexture&&void 0!==n)if(this.backend.state.bindTexture(a,n),this.setTextureParameters(a,e),e.isCompressedTexture){const s=e.mipmaps,i=t.image;for(let t=0;t0){const t=jr(s.width,s.height,e.format,e.type);for(const i of e.layerUpdates){const e=s.data.subarray(i*t/s.data.BYTES_PER_ELEMENT,(i+1)*t/s.data.BYTES_PER_ELEMENT);r.texSubImage3D(r.TEXTURE_2D_ARRAY,0,0,0,i,s.width,s.height,1,o,u,e)}e.clearLayerUpdates()}else r.texSubImage3D(r.TEXTURE_2D_ARRAY,0,0,0,0,s.width,s.height,s.depth,o,u,s.data)}else if(e.isData3DTexture){const e=t.image;r.texSubImage3D(r.TEXTURE_3D,0,0,0,0,e.width,e.height,e.depth,o,u,e.data)}else if(e.isVideoTexture)e.update(),r.texImage2D(a,0,l,o,u,t.image);else{const n=e.mipmaps;if(n.length>0)for(let e=0,t=n.length;e0,c=t.renderTarget?t.renderTarget.height:this.backend.getDrawingBufferSize().y;if(d){const r=0!==a||0!==o;let d,h;if(!0===e.isDepthTexture?(d=s.DEPTH_BUFFER_BIT,h=s.DEPTH_ATTACHMENT,t.stencil&&(d|=s.STENCIL_BUFFER_BIT)):(d=s.COLOR_BUFFER_BIT,h=s.COLOR_ATTACHMENT0),r){const e=this.backend.get(t.renderTarget),r=e.framebuffers[t.getCacheKey()],h=e.msaaFrameBuffer;i.bindFramebuffer(s.DRAW_FRAMEBUFFER,r),i.bindFramebuffer(s.READ_FRAMEBUFFER,h);const p=c-o-l;s.blitFramebuffer(a,p,a+u,p+l,a,p,a+u,p+l,d,s.NEAREST),i.bindFramebuffer(s.READ_FRAMEBUFFER,r),i.bindTexture(s.TEXTURE_2D,n),s.copyTexSubImage2D(s.TEXTURE_2D,0,0,0,a,p,u,l),i.unbindTexture()}else{const e=s.createFramebuffer();i.bindFramebuffer(s.DRAW_FRAMEBUFFER,e),s.framebufferTexture2D(s.DRAW_FRAMEBUFFER,h,s.TEXTURE_2D,n,0),s.blitFramebuffer(0,0,u,l,0,0,u,l,d,s.NEAREST),s.deleteFramebuffer(e)}}else i.bindTexture(s.TEXTURE_2D,n),s.copyTexSubImage2D(s.TEXTURE_2D,0,0,0,a,c-l-o,u,l),i.unbindTexture();e.generateMipmaps&&this.generateMipmaps(e),this.backend._setFramebuffer(t)}setupRenderBufferStorage(e,t,r,s=!1){const{gl:i}=this,n=t.renderTarget,{depthTexture:a,depthBuffer:o,stencilBuffer:u,width:l,height:d}=n;if(i.bindRenderbuffer(i.RENDERBUFFER,e),o&&!u){let t=i.DEPTH_COMPONENT24;if(!0===s){this.extensions.get("WEBGL_multisampled_render_to_texture").renderbufferStorageMultisampleEXT(i.RENDERBUFFER,n.samples,t,l,d)}else r>0?(a&&a.isDepthTexture&&a.type===i.FLOAT&&(t=i.DEPTH_COMPONENT32F),i.renderbufferStorageMultisample(i.RENDERBUFFER,r,t,l,d)):i.renderbufferStorage(i.RENDERBUFFER,t,l,d);i.framebufferRenderbuffer(i.FRAMEBUFFER,i.DEPTH_ATTACHMENT,i.RENDERBUFFER,e)}else o&&u&&(r>0?i.renderbufferStorageMultisample(i.RENDERBUFFER,r,i.DEPTH24_STENCIL8,l,d):i.renderbufferStorage(i.RENDERBUFFER,i.DEPTH_STENCIL,l,d),i.framebufferRenderbuffer(i.FRAMEBUFFER,i.DEPTH_STENCIL_ATTACHMENT,i.RENDERBUFFER,e));i.bindRenderbuffer(i.RENDERBUFFER,null)}async copyTextureToBuffer(e,t,r,s,i,n){const{backend:a,gl:o}=this,{textureGPU:u,glFormat:l,glType:d}=this.backend.get(e),c=o.createFramebuffer();a.state.bindFramebuffer(o.READ_FRAMEBUFFER,c);const h=e.isCubeTexture?o.TEXTURE_CUBE_MAP_POSITIVE_X+n:o.TEXTURE_2D;o.framebufferTexture2D(o.READ_FRAMEBUFFER,o.COLOR_ATTACHMENT0,h,u,0);const p=this._getTypedArrayType(d),g=s*i*this._getBytesPerTexel(d,l),m=o.createBuffer();o.bindBuffer(o.PIXEL_PACK_BUFFER,m),o.bufferData(o.PIXEL_PACK_BUFFER,g,o.STREAM_READ),o.readPixels(t,r,s,i,l,d,0),o.bindBuffer(o.PIXEL_PACK_BUFFER,null),await a.utils._clientWaitAsync();const f=new p(g/p.BYTES_PER_ELEMENT);return o.bindBuffer(o.PIXEL_PACK_BUFFER,m),o.getBufferSubData(o.PIXEL_PACK_BUFFER,0,f),o.bindBuffer(o.PIXEL_PACK_BUFFER,null),a.state.bindFramebuffer(o.READ_FRAMEBUFFER,null),o.deleteFramebuffer(c),f}_getTypedArrayType(e){const{gl:t}=this;if(e===t.UNSIGNED_BYTE)return Uint8Array;if(e===t.UNSIGNED_SHORT_4_4_4_4)return Uint16Array;if(e===t.UNSIGNED_SHORT_5_5_5_1)return Uint16Array;if(e===t.UNSIGNED_SHORT_5_6_5)return Uint16Array;if(e===t.UNSIGNED_SHORT)return Uint16Array;if(e===t.UNSIGNED_INT)return Uint32Array;if(e===t.HALF_FLOAT)return Uint16Array;if(e===t.FLOAT)return Float32Array;throw new Error(`Unsupported WebGL type: ${e}`)}_getBytesPerTexel(e,t){const{gl:r}=this;let s=0;return e===r.UNSIGNED_BYTE&&(s=1),e!==r.UNSIGNED_SHORT_4_4_4_4&&e!==r.UNSIGNED_SHORT_5_5_5_1&&e!==r.UNSIGNED_SHORT_5_6_5&&e!==r.UNSIGNED_SHORT&&e!==r.HALF_FLOAT||(s=2),e!==r.UNSIGNED_INT&&e!==r.FLOAT||(s=4),t===r.RGBA?4*s:t===r.RGB?3*s:t===r.ALPHA?s:void 0}dispose(){const{gl:e}=this;null!==this._srcFramebuffer&&e.deleteFramebuffer(this._srcFramebuffer),null!==this._dstFramebuffer&&e.deleteFramebuffer(this._dstFramebuffer)}}function CR(e){return e.isDataTexture?e.image.data:"undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap||"undefined"!=typeof OffscreenCanvas&&e instanceof OffscreenCanvas?e:e.data}class MR{constructor(e){this.backend=e,this.gl=this.backend.gl,this.availableExtensions=this.gl.getSupportedExtensions(),this.extensions={}}get(e){let t=this.extensions[e];return void 0===t&&(t=this.gl.getExtension(e),this.extensions[e]=t),t}has(e){return this.availableExtensions.includes(e)}}class BR{constructor(e){this.backend=e,this.maxAnisotropy=null}getMaxAnisotropy(){if(null!==this.maxAnisotropy)return this.maxAnisotropy;const e=this.backend.gl,t=this.backend.extensions;if(!0===t.has("EXT_texture_filter_anisotropic")){const r=t.get("EXT_texture_filter_anisotropic");this.maxAnisotropy=e.getParameter(r.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else this.maxAnisotropy=0;return this.maxAnisotropy}}const FR={WEBGL_multi_draw:"WEBGL_multi_draw",WEBGL_compressed_texture_astc:"texture-compression-astc",WEBGL_compressed_texture_etc:"texture-compression-etc2",WEBGL_compressed_texture_etc1:"texture-compression-etc1",WEBGL_compressed_texture_pvrtc:"texture-compression-pvrtc",WEBGL_compressed_texture_s3tc:"texture-compression-s3tc",EXT_texture_compression_bptc:"texture-compression-bc",EXT_disjoint_timer_query_webgl2:"timestamp-query",OVR_multiview2:"OVR_multiview2"};class LR{constructor(e){this.gl=e.gl,this.extensions=e.extensions,this.info=e.renderer.info,this.mode=null,this.index=0,this.type=null,this.object=null}render(e,t){const{gl:r,mode:s,object:i,type:n,info:a,index:o}=this;0!==o?r.drawElements(s,t,n,e):r.drawArrays(s,e,t),a.update(i,t,1)}renderInstances(e,t,r){const{gl:s,mode:i,type:n,index:a,object:o,info:u}=this;0!==r&&(0!==a?s.drawElementsInstanced(i,t,n,e,r):s.drawArraysInstanced(i,e,t,r),u.update(o,t,r))}renderMultiDraw(e,t,r){const{extensions:s,mode:i,object:n,info:a}=this;if(0===r)return;const o=s.get("WEBGL_multi_draw");if(null===o)for(let s=0;sthis.maxQueries)return v(`WebGPUTimestampQueryPool [${this.type}]: Maximum number of queries exceeded, when using trackTimestamp it is necessary to resolves the queries via renderer.resolveTimestampsAsync( THREE.TimestampQuery.${this.type.toUpperCase()} ).`),null;const t=this.currentQueryIndex;return this.currentQueryIndex+=2,this.queryStates.set(t,"inactive"),this.queryOffsets.set(e,t),t}beginQuery(e){if(!this.trackTimestamp||this.isDisposed)return;const t=this.queryOffsets.get(e);if(null==t)return;if(null!==this.activeQuery)return;const r=this.queries[t];if(r)try{"inactive"===this.queryStates.get(t)&&(this.gl.beginQuery(this.ext.TIME_ELAPSED_EXT,r),this.activeQuery=t,this.queryStates.set(t,"started"))}catch(e){o("Error in beginQuery:",e),this.activeQuery=null,this.queryStates.set(t,"inactive")}}endQuery(e){if(!this.trackTimestamp||this.isDisposed)return;const t=this.queryOffsets.get(e);if(null!=t&&this.activeQuery===t)try{this.gl.endQuery(this.ext.TIME_ELAPSED_EXT),this.queryStates.set(t,"ended"),this.activeQuery=null}catch(e){o("Error in endQuery:",e),this.queryStates.set(t,"inactive"),this.activeQuery=null}}async resolveQueriesAsync(){if(!this.trackTimestamp||this.pendingResolve)return this.lastValue;this.pendingResolve=!0;try{const e=new Map;for(const[t,r]of this.queryOffsets){if("ended"===this.queryStates.get(r)){const s=this.queries[r];e.set(t,this.resolveQuery(s))}}if(0===e.size)return this.lastValue;const t={},r=[];for(const[s,i]of e){const e=s.match(/^(.*):f(\d+)$/),n=parseInt(e[2]);!1===r.includes(n)&&r.push(n),void 0===t[n]&&(t[n]=0);const a=await i;this.timestamps.set(s,a),t[n]+=a}const s=t[r[r.length-1]];return this.lastValue=s,this.frames=r,this.currentQueryIndex=0,this.queryOffsets.clear(),this.queryStates.clear(),this.activeQuery=null,s}catch(e){return o("Error resolving queries:",e),this.lastValue}finally{this.pendingResolve=!1}}async resolveQuery(e){return new Promise(t=>{if(this.isDisposed)return void t(this.lastValue);let r,s=!1;const i=e=>{s||(s=!0,r&&(clearTimeout(r),r=null),t(e))},n=()=>{if(this.isDisposed)i(this.lastValue);else try{if(this.gl.getParameter(this.ext.GPU_DISJOINT_EXT))return void i(this.lastValue);if(!this.gl.getQueryParameter(e,this.gl.QUERY_RESULT_AVAILABLE))return void(r=setTimeout(n,1));const s=this.gl.getQueryParameter(e,this.gl.QUERY_RESULT);t(Number(s)/1e6)}catch(e){o("Error checking query:",e),t(this.lastValue)}};n()})}dispose(){if(!this.isDisposed&&(this.isDisposed=!0,this.trackTimestamp)){for(const e of this.queries)this.gl.deleteQuery(e);this.queries=[],this.queryStates.clear(),this.queryOffsets.clear(),this.lastValue=0,this.activeQuery=null}}}class UR extends fR{constructor(e={}){super(e),this.isWebGLBackend=!0,this.attributeUtils=null,this.extensions=null,this.capabilities=null,this.textureUtils=null,this.bufferRenderer=null,this.gl=null,this.state=null,this.utils=null,this.vaoCache={},this.transformFeedbackCache={},this.discard=!1,this.disjoint=null,this.parallel=null,this._currentContext=null,this._knownBindings=new WeakSet,this._supportsInvalidateFramebuffer="undefined"!=typeof navigator&&/OculusBrowser/g.test(navigator.userAgent),this._xrFramebuffer=null}init(e){super.init(e);const t=this.parameters,r={antialias:e.currentSamples>0,alpha:!0,depth:e.depth,stencil:e.stencil},s=void 0!==t.context?t.context:e.domElement.getContext("webgl2",r);function i(t){t.preventDefault();const r={api:"WebGL",message:t.statusMessage||"Unknown reason",reason:null,originalEvent:t};e.onDeviceLost(r)}this._onContextLost=i,e.domElement.addEventListener("webglcontextlost",i,!1),this.gl=s,this.extensions=new MR(this),this.capabilities=new BR(this),this.attributeUtils=new _R(this),this.textureUtils=new wR(this),this.bufferRenderer=new LR(this),this.state=new vR(this),this.utils=new NR(this),this.extensions.get("EXT_color_buffer_float"),this.extensions.get("WEBGL_clip_cull_distance"),this.extensions.get("OES_texture_float_linear"),this.extensions.get("EXT_color_buffer_half_float"),this.extensions.get("WEBGL_multisampled_render_to_texture"),this.extensions.get("WEBGL_render_shared_exponent"),this.extensions.get("WEBGL_multi_draw"),this.extensions.get("OVR_multiview2"),this.extensions.get("EXT_clip_control"),this.disjoint=this.extensions.get("EXT_disjoint_timer_query_webgl2"),this.parallel=this.extensions.get("KHR_parallel_shader_compile"),this.drawBuffersIndexedExt=this.extensions.get("OES_draw_buffers_indexed"),!0===t.reversedDepthBuffer&&this.extensions.has("EXT_clip_control")&&this.state.setReversedDepth(!0)}get coordinateSystem(){return c}async getArrayBufferAsync(e){return await this.attributeUtils.getArrayBufferAsync(e)}async makeXRCompatible(){!0!==this.gl.getContextAttributes().xrCompatible&&await this.gl.makeXRCompatible()}setXRTarget(e){this._xrFramebuffer=e}setXRRenderTargetTextures(e,t,r=null){const s=this.gl;if(this.set(e.texture,{textureGPU:t,glInternalFormat:s.RGBA8}),null!==r){const t=e.stencilBuffer?s.DEPTH24_STENCIL8:s.DEPTH_COMPONENT24;this.set(e.depthTexture,{textureGPU:r,glInternalFormat:t}),!0===this.extensions.has("WEBGL_multisampled_render_to_texture")&&!0===e._autoAllocateDepthBuffer&&!1===e.multiview&&d("WebGLBackend: Render-to-texture extension was disabled because an external texture was provided"),e._autoAllocateDepthBuffer=!1}}initTimestampQuery(e,t){if(!this.disjoint||!this.trackTimestamp)return;this.timestampQueryPool[e]||(this.timestampQueryPool[e]=new DR(this.gl,e,2048));const r=this.timestampQueryPool[e];null!==r.allocateQueriesForContext(t)&&r.beginQuery(t)}prepareTimestampBuffer(e,t){if(!this.disjoint||!this.trackTimestamp)return;this.timestampQueryPool[e].endQuery(t)}getContext(){return this.gl}beginRender(e){const{state:t}=this,r=this.get(e);if(e.viewport)this.updateViewport(e);else{const{width:e,height:r}=this.getDrawingBufferSize();t.viewport(0,0,e,r)}if(e.scissor)this.updateScissor(e);else{const{width:e,height:r}=this.getDrawingBufferSize();t.scissor(0,0,e,r)}this.initTimestampQuery(wt.RENDER,this.getTimestampUID(e)),r.previousContext=this._currentContext,this._currentContext=e,this._setFramebuffer(e),this.clear(e.clearColor,e.clearDepth,e.clearStencil,e,!1);const s=e.occlusionQueryCount;s>0&&(r.currentOcclusionQueries=r.occlusionQueries,r.currentOcclusionQueryObjects=r.occlusionQueryObjects,r.lastOcclusionObject=null,r.occlusionQueries=new Array(s),r.occlusionQueryObjects=new Array(s),r.occlusionQueryIndex=0)}finishRender(e){const{gl:t,state:r}=this,s=this.get(e),i=s.previousContext;r.resetVertexState();const n=e.occlusionQueryCount;n>0&&(n>s.occlusionQueryIndex&&t.endQuery(t.ANY_SAMPLES_PASSED),this.resolveOccludedAsync(e));const a=e.textures;if(null!==a)for(let e=0;e{let a=0;for(let t=0;t{t.isBatchedMesh?null!==t._multiDrawInstances?(v("WebGLBackend: renderMultiDrawInstances has been deprecated and will be removed in r184. Append to renderMultiDraw arguments and use indirection."),b.renderMultiDrawInstances(t._multiDrawStarts,t._multiDrawCounts,t._multiDrawCount,t._multiDrawInstances)):this.hasFeature("WEBGL_multi_draw")?b.renderMultiDraw(t._multiDrawStarts,t._multiDrawCounts,t._multiDrawCount):v("WebGLBackend: WEBGL_multi_draw not supported."):T>1?b.renderInstances(_,x,T):b.render(_,x)};if(!0===e.camera.isArrayCamera&&e.camera.cameras.length>0&&!1===e.camera.isMultiViewCamera){const r=this.get(e.camera),s=e.camera.cameras,i=e.getBindingGroup("cameraIndex").bindings[0];if(void 0===r.indexesGPU||r.indexesGPU.length!==s.length){const e=new Uint32Array([0,0,0,0]),t=[];for(let r=0,i=s.length;r{const i=this.parallel,n=()=>{r.getProgramParameter(a,i.COMPLETION_STATUS_KHR)?(this._completeCompile(e,s),t()):requestAnimationFrame(n)};n()});return void t.push(i)}this._completeCompile(e,s)}_handleSource(e,t){const r=e.split("\n"),s=[],i=Math.max(t-6,0),n=Math.min(t+6,r.length);for(let e=i;e":" "} ${i}: ${r[e]}`)}return s.join("\n")}_getShaderErrors(e,t,r){const s=e.getShaderParameter(t,e.COMPILE_STATUS),i=(e.getShaderInfoLog(t)||"").trim();if(s&&""===i)return"";const n=/ERROR: 0:(\d+)/.exec(i);if(n){const s=parseInt(n[1]);return r.toUpperCase()+"\n\n"+i+"\n\n"+this._handleSource(e.getShaderSource(t),s)}return i}_logProgramError(e,t,r){if(this.renderer.debug.checkShaderErrors){const s=this.gl,i=(s.getProgramInfoLog(e)||"").trim();if(!1===s.getProgramParameter(e,s.LINK_STATUS))if("function"==typeof this.renderer.debug.onShaderError)this.renderer.debug.onShaderError(s,e,r,t);else{const n=this._getShaderErrors(s,r,"vertex"),a=this._getShaderErrors(s,t,"fragment");o("THREE.WebGLProgram: Shader Error "+s.getError()+" - VALIDATE_STATUS "+s.getProgramParameter(e,s.VALIDATE_STATUS)+"\n\nProgram Info Log: "+i+"\n"+n+"\n"+a)}else""!==i&&d("WebGLProgram: Program Info Log:",i)}}_completeCompile(e,t){const{state:r,gl:s}=this,i=this.get(t),{programGPU:n,fragmentShader:a,vertexShader:o}=i;!1===s.getProgramParameter(n,s.LINK_STATUS)&&this._logProgramError(n,a,o),r.useProgram(n);const u=e.getBindings();this._setupBindings(u,n),this.set(t,{programGPU:n})}createComputePipeline(e,t){const{state:r,gl:s}=this,i={stage:"fragment",code:"#version 300 es\nprecision highp float;\nvoid main() {}"};this.createProgram(i);const{computeProgram:n}=e,a=s.createProgram(),o=this.get(i).shaderGPU,u=this.get(n).shaderGPU,l=n.transforms,d=[],c=[];for(let e=0;eFR[t]===e),r=this.extensions;for(let e=0;e1,h=!0===i.isXRRenderTarget,p=!0===h&&!0===i._hasExternalTextures;let g=n.msaaFrameBuffer,m=n.depthRenderbuffer;const f=this.extensions.get("WEBGL_multisampled_render_to_texture"),y=this.extensions.get("OVR_multiview2"),b=this._useMultisampledExtension(i),x=qy(e);let T;if(l?(n.cubeFramebuffers||(n.cubeFramebuffers={}),T=n.cubeFramebuffers[x]):h&&!1===p?T=this._xrFramebuffer:(n.framebuffers||(n.framebuffers={}),T=n.framebuffers[x]),void 0===T){T=t.createFramebuffer(),r.bindFramebuffer(t.FRAMEBUFFER,T);const s=e.textures,o=[];if(l){n.cubeFramebuffers[x]=T;const{textureGPU:e}=this.get(s[0]),r=this.renderer._activeCubeFace,i=this.renderer._activeMipmapLevel;t.framebufferTexture2D(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+r,e,i)}else{n.framebuffers[x]=T;for(let r=0;r0&&!1===b&&!i.multiview){if(void 0===g){const s=[];g=t.createFramebuffer(),r.bindFramebuffer(t.FRAMEBUFFER,g);const i=[],l=e.textures;for(let r=0;r0&&!1===this._useMultisampledExtension(s)){const n=i.framebuffers[e.getCacheKey()];let a=t.COLOR_BUFFER_BIT;s.resolveDepthBuffer&&(s.depthBuffer&&(a|=t.DEPTH_BUFFER_BIT),s.stencilBuffer&&s.resolveStencilBuffer&&(a|=t.STENCIL_BUFFER_BIT));const o=i.msaaFrameBuffer,u=i.msaaRenderbuffers,l=e.textures,d=l.length>1;if(r.bindFramebuffer(t.READ_FRAMEBUFFER,o),r.bindFramebuffer(t.DRAW_FRAMEBUFFER,n),d)for(let e=0;e0&&!0===this.extensions.has("WEBGL_multisampled_render_to_texture")&&!1!==e._autoAllocateDepthBuffer}dispose(){null!==this.textureUtils&&this.textureUtils.dispose();const e=this.extensions.get("WEBGL_lose_context");e&&e.loseContext(),this.renderer.domElement.removeEventListener("webglcontextlost",this._onContextLost)}}const IR="point-list",OR="line-list",VR="line-strip",kR="triangle-list",GR="undefined"!=typeof self&&self.GPUShaderStage?self.GPUShaderStage:{VERTEX:1,FRAGMENT:2,COMPUTE:4},zR="never",$R="less",WR="equal",HR="less-equal",qR="greater",jR="not-equal",XR="greater-equal",KR="always",YR="store",QR="load",ZR="clear",JR="ccw",eE="cw",tE="none",rE="back",sE="uint16",iE="uint32",nE="r8unorm",aE="r8snorm",oE="r8uint",uE="r8sint",lE="r16uint",dE="r16sint",cE="r16float",hE="rg8unorm",pE="rg8snorm",gE="rg8uint",mE="rg8sint",fE="r32uint",yE="r32sint",bE="r32float",xE="rg16uint",TE="rg16sint",_E="rg16float",vE="rgba8unorm",NE="rgba8unorm-srgb",SE="rgba8snorm",RE="rgba8uint",EE="rgba8sint",AE="bgra8unorm",wE="bgra8unorm-srgb",CE="rgb9e5ufloat",ME="rgb10a2unorm",BE="rg11b10ufloat",FE="rg32uint",LE="rg32sint",PE="rg32float",DE="rgba16uint",UE="rgba16sint",IE="rgba16float",OE="rgba32uint",VE="rgba32sint",kE="rgba32float",GE="depth16unorm",zE="depth24plus",$E="depth24plus-stencil8",WE="depth32float",HE="depth32float-stencil8",qE="bc1-rgba-unorm",jE="bc1-rgba-unorm-srgb",XE="bc2-rgba-unorm",KE="bc2-rgba-unorm-srgb",YE="bc3-rgba-unorm",QE="bc3-rgba-unorm-srgb",ZE="bc4-r-unorm",JE="bc4-r-snorm",eA="bc5-rg-unorm",tA="bc5-rg-snorm",rA="bc6h-rgb-ufloat",sA="bc6h-rgb-float",iA="bc7-rgba-unorm",nA="bc7-rgba-unorm-srgb",aA="etc2-rgb8unorm",oA="etc2-rgb8unorm-srgb",uA="etc2-rgb8a1unorm",lA="etc2-rgb8a1unorm-srgb",dA="etc2-rgba8unorm",cA="etc2-rgba8unorm-srgb",hA="eac-r11unorm",pA="eac-r11snorm",gA="eac-rg11unorm",mA="eac-rg11snorm",fA="astc-4x4-unorm",yA="astc-4x4-unorm-srgb",bA="astc-5x4-unorm",xA="astc-5x4-unorm-srgb",TA="astc-5x5-unorm",_A="astc-5x5-unorm-srgb",vA="astc-6x5-unorm",NA="astc-6x5-unorm-srgb",SA="astc-6x6-unorm",RA="astc-6x6-unorm-srgb",EA="astc-8x5-unorm",AA="astc-8x5-unorm-srgb",wA="astc-8x6-unorm",CA="astc-8x6-unorm-srgb",MA="astc-8x8-unorm",BA="astc-8x8-unorm-srgb",FA="astc-10x5-unorm",LA="astc-10x5-unorm-srgb",PA="astc-10x6-unorm",DA="astc-10x6-unorm-srgb",UA="astc-10x8-unorm",IA="astc-10x8-unorm-srgb",OA="astc-10x10-unorm",VA="astc-10x10-unorm-srgb",kA="astc-12x10-unorm",GA="astc-12x10-unorm-srgb",zA="astc-12x12-unorm",$A="astc-12x12-unorm-srgb",WA="clamp-to-edge",HA="repeat",qA="mirror-repeat",jA="linear",XA="nearest",KA="zero",YA="one",QA="src",ZA="one-minus-src",JA="src-alpha",ew="one-minus-src-alpha",tw="dst",rw="one-minus-dst",sw="dst-alpha",iw="one-minus-dst-alpha",nw="src-alpha-saturated",aw="constant",ow="one-minus-constant",uw="add",lw="subtract",dw="reverse-subtract",cw="min",hw="max",pw=0,gw=15,mw="keep",fw="zero",yw="replace",bw="invert",xw="increment-clamp",Tw="decrement-clamp",_w="increment-wrap",vw="decrement-wrap",Nw="storage",Sw="read-only-storage",Rw="write-only",Ew="read-only",Aw="read-write",ww="non-filtering",Cw="comparison",Mw="float",Bw="unfilterable-float",Fw="depth",Lw="sint",Pw="uint",Dw="2d",Uw="3d",Iw="2d",Ow="2d-array",Vw="cube",kw="3d",Gw="all",zw="vertex",$w="instance",Ww={CoreFeaturesAndLimits:"core-features-and-limits",DepthClipControl:"depth-clip-control",Depth32FloatStencil8:"depth32float-stencil8",TextureCompressionBC:"texture-compression-bc",TextureCompressionBCSliced3D:"texture-compression-bc-sliced-3d",TextureCompressionETC2:"texture-compression-etc2",TextureCompressionASTC:"texture-compression-astc",TextureCompressionASTCSliced3D:"texture-compression-astc-sliced-3d",TimestampQuery:"timestamp-query",IndirectFirstInstance:"indirect-first-instance",ShaderF16:"shader-f16",RG11B10UFloat:"rg11b10ufloat-renderable",BGRA8UNormStorage:"bgra8unorm-storage",Float32Filterable:"float32-filterable",Float32Blendable:"float32-blendable",ClipDistances:"clip-distances",DualSourceBlending:"dual-source-blending",Subgroups:"subgroups",TextureFormatsTier1:"texture-formats-tier1",TextureFormatsTier2:"texture-formats-tier2"},Hw={"texture-compression-s3tc":"texture-compression-bc","texture-compression-etc1":"texture-compression-etc2"};class qw extends eR{constructor(e,t,r){super(e,t?t.value:null),this.textureNode=t,this.groupNode=r}update(){const{textureNode:e}=this;return this.texture!==e.value?(this.texture=e.value,!0):super.update()}}class jw extends jS{constructor(e,t){super(e,t?t.array:null),this._attribute=t,this.isStorageBuffer=!0}get attribute(){return this._attribute}}let Xw=0;class Kw extends jw{constructor(e,t){super("StorageBuffer_"+Xw++,e?e.value:null),this.nodeUniform=e,this.access=e?e.access:ri.READ_WRITE,this.groupNode=t}get attribute(){return this.nodeUniform.value}get buffer(){return this.nodeUniform.value.array}}class Yw extends xy{constructor(e){super(),this.device=e;this.mipmapSampler=e.createSampler({minFilter:jA}),this.flipYSampler=e.createSampler({minFilter:XA}),this.flipUniformBuffer=e.createBuffer({size:4,usage:GPUBufferUsage.UNIFORM|GPUBufferUsage.COPY_DST}),e.queue.writeBuffer(this.flipUniformBuffer,0,new Uint32Array([1])),this.noFlipUniformBuffer=e.createBuffer({size:4,usage:GPUBufferUsage.UNIFORM}),this.transferPipelines={},this.mipmapShaderModule=e.createShaderModule({label:"mipmap",code:"\nstruct VarysStruct {\n\t@builtin( position ) Position: vec4f,\n\t@location( 0 ) vTex : vec2f,\n\t@location( 1 ) @interpolate(flat, either) vBaseArrayLayer: u32,\n};\n\n@group( 0 ) @binding ( 2 )\nvar flipY: u32;\n\n@vertex\nfn mainVS(\n\t\t@builtin( vertex_index ) vertexIndex : u32,\n\t\t@builtin( instance_index ) instanceIndex : u32 ) -> VarysStruct {\n\n\tvar Varys : VarysStruct;\n\n\tvar pos = array(\n\t\tvec2f( -1, -1 ),\n\t\tvec2f( -1, 3 ),\n\t\tvec2f( 3, -1 ),\n\t);\n\n\tlet p = pos[ vertexIndex ];\n\tlet mult = select( vec2f( 0.5, -0.5 ), vec2f( 0.5, 0.5 ), flipY != 0 );\n\tVarys.vTex = p * mult + vec2f( 0.5 );\n\tVarys.Position = vec4f( p, 0, 1 );\n\tVarys.vBaseArrayLayer = instanceIndex;\n\n\treturn Varys;\n\n}\n\n@group( 0 ) @binding( 0 )\nvar imgSampler : sampler;\n\n@group( 0 ) @binding( 1 )\nvar img2d : texture_2d;\n\n@fragment\nfn main_2d( Varys: VarysStruct ) -> @location( 0 ) vec4 {\n\n\treturn textureSample( img2d, imgSampler, Varys.vTex );\n\n}\n\n@group( 0 ) @binding( 1 )\nvar img2dArray : texture_2d_array;\n\n@fragment\nfn main_2d_array( Varys: VarysStruct ) -> @location( 0 ) vec4 {\n\n\treturn textureSample( img2dArray, imgSampler, Varys.vTex, Varys.vBaseArrayLayer );\n\n}\n\nconst faceMat = array(\n mat3x3f( 0, 0, -2, 0, -2, 0, 1, 1, 1 ), // pos-x\n mat3x3f( 0, 0, 2, 0, -2, 0, -1, 1, -1 ), // neg-x\n mat3x3f( 2, 0, 0, 0, 0, 2, -1, 1, -1 ), // pos-y\n mat3x3f( 2, 0, 0, 0, 0, -2, -1, -1, 1 ), // neg-y\n mat3x3f( 2, 0, 0, 0, -2, 0, -1, 1, 1 ), // pos-z\n mat3x3f( -2, 0, 0, 0, -2, 0, 1, 1, -1 ), // neg-z\n);\n\n@group( 0 ) @binding( 1 )\nvar imgCube : texture_cube;\n\n@fragment\nfn main_cube( Varys: VarysStruct ) -> @location( 0 ) vec4 {\n\n\treturn textureSample( imgCube, imgSampler, faceMat[ Varys.vBaseArrayLayer ] * vec3f( fract( Varys.vTex ), 1 ) );\n\n}\n"})}getTransferPipeline(e,t){const r=`${e}-${t=t||"2d-array"}`;let s=this.transferPipelines[r];return void 0===s&&(s=this.device.createRenderPipeline({label:`mipmap-${e}-${t}`,vertex:{module:this.mipmapShaderModule},fragment:{module:this.mipmapShaderModule,entryPoint:`main_${t.replace("-","_")}`,targets:[{format:e}]},layout:"auto"}),this.transferPipelines[r]=s),s}flipY(e,t,r=0){const s=t.format,{width:i,height:n}=t.size,a=this.device.createTexture({size:{width:i,height:n},format:s,usage:GPUTextureUsage.RENDER_ATTACHMENT|GPUTextureUsage.TEXTURE_BINDING}),o=this.getTransferPipeline(s,e.textureBindingViewDimension),u=this.getTransferPipeline(s,a.textureBindingViewDimension),l=this.device.createCommandEncoder({}),d=(e,t,r,s,i,n)=>{const a=e.getBindGroupLayout(0),o=this.device.createBindGroup({layout:a,entries:[{binding:0,resource:this.flipYSampler},{binding:1,resource:t.createView({dimension:t.textureBindingViewDimension||"2d-array",baseMipLevel:0,mipLevelCount:1})},{binding:2,resource:{buffer:n?this.flipUniformBuffer:this.noFlipUniformBuffer}}]}),u=l.beginRenderPass({colorAttachments:[{view:s.createView({dimension:"2d",baseMipLevel:0,mipLevelCount:1,baseArrayLayer:i,arrayLayerCount:1}),loadOp:ZR,storeOp:YR}]});u.setPipeline(e),u.setBindGroup(0,o),u.draw(3,1,0,r),u.end()};d(o,e,r,a,0,!1),d(u,a,0,e,r,!0),this.device.queue.submit([l.finish()]),a.destroy()}generateMipmaps(e,t=null){const r=this.get(e),s=r.layers||this._mipmapCreateBundles(e),i=t||this.device.createCommandEncoder({label:"mipmapEncoder"});this._mipmapRunBundles(i,s),null===t&&this.device.queue.submit([i.finish()]),r.layers=s}_mipmapCreateBundles(e){const t=e.textureBindingViewDimension||"2d-array",r=this.getTransferPipeline(e.format,t),s=r.getBindGroupLayout(0),i=[];for(let n=1;n0)for(let t=0,n=s.length;t0)for(let t=0,n=s.length;t0?e.width:r.size.width,l=a>0?e.height:r.size.height;try{o.queue.copyExternalImageToTexture({source:e,flipY:i},{texture:t,mipLevel:a,origin:{x:0,y:0,z:s},premultipliedAlpha:n},{width:u,height:l,depthOrArrayLayers:1})}catch(e){}}_getPassUtils(){let e=this._passUtils;return null===e&&(this._passUtils=e=new Yw(this.backend.device)),e}_generateMipmaps(e,t=null){this._getPassUtils().generateMipmaps(e,t)}_flipY(e,t,r=0){this._getPassUtils().flipY(e,t,r)}_copyBufferToTexture(e,t,r,s,i,n=0,a=0){const o=this.backend.device,u=e.data,l=this._getBytesPerTexel(r.format),d=e.width*l;o.queue.writeTexture({texture:t,mipLevel:a,origin:{x:0,y:0,z:s}},u,{offset:e.width*e.height*l*n,bytesPerRow:d},{width:e.width,height:e.height,depthOrArrayLayers:1}),!0===i&&this._flipY(t,r,s)}_copyCompressedBufferToTexture(e,t,r){const s=this.backend.device,i=this._getBlockData(r.format),n=r.size.depthOrArrayLayers>1;for(let a=0;a]*\s*([a-z_0-9]+(?:<[\s\S]+?>)?)/i,rC=/([a-z_0-9]+)\s*:\s*([a-z_0-9]+(?:<[\s\S]+?>)?)/gi,sC={f32:"float",i32:"int",u32:"uint",bool:"bool","vec2":"vec2","vec2":"ivec2","vec2":"uvec2","vec2":"bvec2",vec2f:"vec2",vec2i:"ivec2",vec2u:"uvec2",vec2b:"bvec2","vec3":"vec3","vec3":"ivec3","vec3":"uvec3","vec3":"bvec3",vec3f:"vec3",vec3i:"ivec3",vec3u:"uvec3",vec3b:"bvec3","vec4":"vec4","vec4":"ivec4","vec4":"uvec4","vec4":"bvec4",vec4f:"vec4",vec4i:"ivec4",vec4u:"uvec4",vec4b:"bvec4","mat2x2":"mat2",mat2x2f:"mat2","mat3x3":"mat3",mat3x3f:"mat3","mat4x4":"mat4",mat4x4f:"mat4",sampler:"sampler",texture_1d:"texture",texture_2d:"texture",texture_2d_array:"texture",texture_multisampled_2d:"cubeTexture",texture_depth_2d:"depthTexture",texture_depth_2d_array:"depthTexture",texture_depth_multisampled_2d:"depthTexture",texture_depth_cube:"depthTexture",texture_depth_cube_array:"depthTexture",texture_3d:"texture3D",texture_cube:"cubeTexture",texture_cube_array:"cubeTexture",texture_storage_1d:"storageTexture",texture_storage_2d:"storageTexture",texture_storage_2d_array:"storageTexture",texture_storage_3d:"storageTexture"};class iC extends oS{constructor(e){const{type:t,inputs:r,name:s,inputsCode:i,blockCode:n,outputType:a}=(e=>{const t=(e=e.trim()).match(tC);if(null!==t&&4===t.length){const r=t[2],s=[];let i=null;for(;null!==(i=rC.exec(r));)s.push({name:i[1],type:i[2]});const n=[];for(let e=0;e "+this.outputType:"";return`fn ${e} ( ${this.inputsCode.trim()} ) ${t}`+this.blockCode}}class nC extends aS{parseFunction(e){return new iC(e)}}const aC={[ri.READ_ONLY]:"read",[ri.WRITE_ONLY]:"write",[ri.READ_WRITE]:"read_write"},oC={[Vr]:"repeat",[xe]:"clamp",[Or]:"mirror"},uC={vertex:GR.VERTEX,fragment:GR.FRAGMENT,compute:GR.COMPUTE},lC={instance:!0,swizzleAssign:!1,storageBuffer:!0},dC={"^^":"tsl_xor"},cC={float:"f32",int:"i32",uint:"u32",bool:"bool",color:"vec3",vec2:"vec2",ivec2:"vec2",uvec2:"vec2",bvec2:"vec2",vec3:"vec3",ivec3:"vec3",uvec3:"vec3",bvec3:"vec3",vec4:"vec4",ivec4:"vec4",uvec4:"vec4",bvec4:"vec4",mat2:"mat2x2",mat3:"mat3x3",mat4:"mat4x4"},hC={},pC={tsl_xor:new cT("fn tsl_xor( a : bool, b : bool ) -> bool { return ( a || b ) && !( a && b ); }"),mod_float:new cT("fn tsl_mod_float( x : f32, y : f32 ) -> f32 { return x - y * floor( x / y ); }"),mod_vec2:new cT("fn tsl_mod_vec2( x : vec2f, y : vec2f ) -> vec2f { return x - y * floor( x / y ); }"),mod_vec3:new cT("fn tsl_mod_vec3( x : vec3f, y : vec3f ) -> vec3f { return x - y * floor( x / y ); }"),mod_vec4:new cT("fn tsl_mod_vec4( x : vec4f, y : vec4f ) -> vec4f { return x - y * floor( x / y ); }"),equals_bool:new cT("fn tsl_equals_bool( a : bool, b : bool ) -> bool { return a == b; }"),equals_bvec2:new cT("fn tsl_equals_bvec2( a : vec2f, b : vec2f ) -> vec2 { return vec2( a.x == b.x, a.y == b.y ); }"),equals_bvec3:new cT("fn tsl_equals_bvec3( a : vec3f, b : vec3f ) -> vec3 { return vec3( a.x == b.x, a.y == b.y, a.z == b.z ); }"),equals_bvec4:new cT("fn tsl_equals_bvec4( a : vec4f, b : vec4f ) -> vec4 { return vec4( a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w ); }"),repeatWrapping_float:new cT("fn tsl_repeatWrapping_float( coord: f32 ) -> f32 { return fract( coord ); }"),mirrorWrapping_float:new cT("fn tsl_mirrorWrapping_float( coord: f32 ) -> f32 { let mirrored = fract( coord * 0.5 ) * 2.0; return 1.0 - abs( 1.0 - mirrored ); }"),clampWrapping_float:new cT("fn tsl_clampWrapping_float( coord: f32 ) -> f32 { return clamp( coord, 0.0, 1.0 ); }"),biquadraticTexture:new cT("\nfn tsl_biquadraticTexture( map : texture_2d, coord : vec2f, iRes : vec2u, level : u32 ) -> vec4f {\n\n\tlet res = vec2f( iRes );\n\n\tlet uvScaled = coord * res;\n\tlet uvWrapping = ( ( uvScaled % res ) + res ) % res;\n\n\t// https://www.shadertoy.com/view/WtyXRy\n\n\tlet uv = uvWrapping - 0.5;\n\tlet iuv = floor( uv );\n\tlet f = fract( uv );\n\n\tlet rg1 = textureLoad( map, vec2u( iuv + vec2( 0.5, 0.5 ) ) % iRes, level );\n\tlet rg2 = textureLoad( map, vec2u( iuv + vec2( 1.5, 0.5 ) ) % iRes, level );\n\tlet rg3 = textureLoad( map, vec2u( iuv + vec2( 0.5, 1.5 ) ) % iRes, level );\n\tlet rg4 = textureLoad( map, vec2u( iuv + vec2( 1.5, 1.5 ) ) % iRes, level );\n\n\treturn mix( mix( rg1, rg2, f.x ), mix( rg3, rg4, f.x ), f.y );\n\n}\n"),biquadraticTextureArray:new cT("\nfn tsl_biquadraticTexture_array( map : texture_2d_array, coord : vec2f, iRes : vec2u, layer : u32, level : u32 ) -> vec4f {\n\n\tlet res = vec2f( iRes );\n\n\tlet uvScaled = coord * res;\n\tlet uvWrapping = ( ( uvScaled % res ) + res ) % res;\n\n\t// https://www.shadertoy.com/view/WtyXRy\n\n\tlet uv = uvWrapping - 0.5;\n\tlet iuv = floor( uv );\n\tlet f = fract( uv );\n\n\tlet rg1 = textureLoad( map, vec2u( iuv + vec2( 0.5, 0.5 ) ) % iRes, layer, level );\n\tlet rg2 = textureLoad( map, vec2u( iuv + vec2( 1.5, 0.5 ) ) % iRes, layer, level );\n\tlet rg3 = textureLoad( map, vec2u( iuv + vec2( 0.5, 1.5 ) ) % iRes, layer, level );\n\tlet rg4 = textureLoad( map, vec2u( iuv + vec2( 1.5, 1.5 ) ) % iRes, layer, level );\n\n\treturn mix( mix( rg1, rg2, f.x ), mix( rg3, rg4, f.x ), f.y );\n\n}\n")},gC={dFdx:"dpdx",dFdy:"- dpdy",mod_float:"tsl_mod_float",mod_vec2:"tsl_mod_vec2",mod_vec3:"tsl_mod_vec3",mod_vec4:"tsl_mod_vec4",equals_bool:"tsl_equals_bool",equals_bvec2:"tsl_equals_bvec2",equals_bvec3:"tsl_equals_bvec3",equals_bvec4:"tsl_equals_bvec4",inversesqrt:"inverseSqrt",bitcast:"bitcast",floatpack_snorm_2x16:"pack2x16snorm",floatpack_unorm_2x16:"pack2x16unorm",floatpack_float16_2x16:"pack2x16float",floatunpack_snorm_2x16:"unpack2x16snorm",floatunpack_unorm_2x16:"unpack2x16unorm",floatunpack_float16_2x16:"unpack2x16float"};let mC="";!0!==("undefined"!=typeof navigator&&/Firefox|Deno/g.test(navigator.userAgent))&&(mC+="diagnostic( off, derivative_uniformity );\n");class fC extends HN{constructor(e,t){super(e,t,new nC),this.uniformGroups={},this.uniformGroupsBindings={},this.builtins={},this.directives={},this.scopedArrays=new Map}_generateTextureSample(e,t,r,s,i,n=this.shaderStage){return"fragment"===n?s?i?`textureSample( ${t}, ${t}_sampler, ${r}, ${s}, ${i} )`:`textureSample( ${t}, ${t}_sampler, ${r}, ${s} )`:i?`textureSample( ${t}, ${t}_sampler, ${r}, ${i} )`:`textureSample( ${t}, ${t}_sampler, ${r} )`:this.generateTextureSampleLevel(e,t,r,"0",s)}generateTextureSampleLevel(e,t,r,s,i,n){return!1===this.isUnfilterable(e)?i?n?`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${i}, ${s}, ${n} )`:`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${i}, ${s} )`:n?`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${s}, ${n} )`:`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${s} )`:this.isFilteredTexture(e)?this.generateFilteredTexture(e,t,r,n,s,i):this.generateTextureLod(e,t,r,i,n,s)}generateWrapFunction(e){const t=`tsl_coord_${oC[e.wrapS]}S_${oC[e.wrapT]}_${e.is3DTexture||e.isData3DTexture?"3d":"2d"}T`;let r=hC[t];if(void 0===r){const s=[],i=e.is3DTexture||e.isData3DTexture?"vec3f":"vec2f";let n=`fn ${t}( coord : ${i} ) -> ${i} {\n\n\treturn ${i}(\n`;const a=(e,t)=>{e===Vr?(s.push(pC.repeatWrapping_float),n+=`\t\ttsl_repeatWrapping_float( coord.${t} )`):e===xe?(s.push(pC.clampWrapping_float),n+=`\t\ttsl_clampWrapping_float( coord.${t} )`):e===Or?(s.push(pC.mirrorWrapping_float),n+=`\t\ttsl_mirrorWrapping_float( coord.${t} )`):(n+=`\t\tcoord.${t}`,d(`WebGPURenderer: Unsupported texture wrap type "${e}" for vertex shader.`))};a(e.wrapS,"x"),n+=",\n",a(e.wrapT,"y"),(e.is3DTexture||e.isData3DTexture)&&(n+=",\n",a(e.wrapR,"z")),n+="\n\t);\n\n}\n",hC[t]=r=new cT(n,s)}return r.build(this),t}generateArrayDeclaration(e,t){return`array< ${this.getType(e)}, ${t} >`}generateTextureDimension(e,t,r){const s=this.getDataFromNode(e,this.shaderStage,this.globalCache);void 0===s.dimensionsSnippet&&(s.dimensionsSnippet={});let i=s.dimensionsSnippet[r];if(void 0===s.dimensionsSnippet[r]){let n,a;const{primarySamples:o}=this.renderer.backend.utils.getTextureSampleData(e),u=o>1;a=e.is3DTexture||e.isData3DTexture?"vec3":"vec2",n=u||e.isStorageTexture?t:`${t}${r?`, u32( ${r} )`:""}`,i=new Au(new gl(`textureDimensions( ${n} )`,a)),s.dimensionsSnippet[r]=i,(e.isArrayTexture||e.isDataArrayTexture||e.is3DTexture||e.isData3DTexture)&&(s.arrayLayerCount=new Au(new gl(`textureNumLayers(${t})`,"u32"))),e.isTextureCube&&(s.cubeFaceCount=new Au(new gl("6u","u32")))}return i.build(this)}generateFilteredTexture(e,t,r,s,i="0u",n){const a=this.generateWrapFunction(e),o=this.generateTextureDimension(e,t,i);return s&&(r=`${r} + vec2(${s}) / ${o}`),n?(this._include("biquadraticTextureArray"),`tsl_biquadraticTexture_array( ${t}, ${a}( ${r} ), ${o}, u32( ${n} ), u32( ${i} ) )`):(this._include("biquadraticTexture"),`tsl_biquadraticTexture( ${t}, ${a}( ${r} ), ${o}, u32( ${i} ) )`)}generateTextureLod(e,t,r,s,i,n="0u"){if(!0===e.isCubeTexture){i&&(r=`${r} + vec3(${i})`);return`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${e.isDepthTexture?"u32":"f32"}( ${n} ) )`}const a=this.generateWrapFunction(e),o=this.generateTextureDimension(e,t,n),u=e.is3DTexture||e.isData3DTexture?"vec3":"vec2";i&&(r=`${r} + ${u}(${i}) / ${u}( ${o} )`);return r=`${u}( clamp( floor( ${a}( ${r} ) * ${u}( ${o} ) ), ${`${u}( 0 )`}, ${`${u}( ${o} - ${"vec3"===u?"vec3( 1, 1, 1 )":"vec2( 1, 1 )"} )`} ) )`,this.generateTextureLoad(e,t,r,n,s,null)}generateTextureLoad(e,t,r,s,i,n){const a=!0===e.isStorageTexture;let o;return null!==s||a||(s="0u"),n&&(r=`${r} + ${n}`),i?o=a?`textureLoad( ${t}, ${r}, ${i} )`:`textureLoad( ${t}, ${r}, ${i}, u32( ${s} ) )`:a?o=`textureLoad( ${t}, ${r} )`:(o=`textureLoad( ${t}, ${r}, u32( ${s} ) )`,this.renderer.backend.compatibilityMode&&e.isDepthTexture&&(o+=".x")),o}generateTextureStore(e,t,r,s,i){let n;return n=s?`textureStore( ${t}, ${r}, ${s}, ${i} )`:`textureStore( ${t}, ${r}, ${i} )`,n}isSampleCompare(e){return!0===e.isDepthTexture&&null!==e.compareFunction&&this.renderer.hasCompatibility(E.TEXTURE_COMPARE)}isUnfilterable(e){return"float"!==this.getComponentTypeFromTexture(e)||!this.isAvailable("float32Filterable")&&!0===e.isDataTexture&&e.type===j||!1===this.isSampleCompare(e)&&e.minFilter===w&&e.magFilter===w||this.renderer.backend.utils.getTextureSampleData(e).primarySamples>1}generateTexture(e,t,r,s,i,n=this.shaderStage){let a=null;return a=this.isUnfilterable(e)?this.generateTextureLod(e,t,r,s,i,"0",n):this._generateTextureSample(e,t,r,s,i,n),a}generateTextureGrad(e,t,r,s,i,n,a=this.shaderStage){if("fragment"===a)return i?n?`textureSampleGrad( ${t}, ${t}_sampler, ${r}, ${i}, ${s[0]}, ${s[1]}, ${n} )`:`textureSampleGrad( ${t}, ${t}_sampler, ${r}, ${i}, ${s[0]}, ${s[1]} )`:n?`textureSampleGrad( ${t}, ${t}_sampler, ${r}, ${s[0]}, ${s[1]}, ${n} )`:`textureSampleGrad( ${t}, ${t}_sampler, ${r}, ${s[0]}, ${s[1]} )`;o(`WebGPURenderer: THREE.TextureNode.gradient() does not support ${a} shader.`)}generateTextureCompare(e,t,r,s,i,n,a=this.shaderStage){if("fragment"===a)return!0===e.isDepthTexture&&!0===e.isArrayTexture?n?`textureSampleCompare( ${t}, ${t}_sampler, ${r}, ${i}, ${s}, ${n} )`:`textureSampleCompare( ${t}, ${t}_sampler, ${r}, ${i}, ${s} )`:n?`textureSampleCompare( ${t}, ${t}_sampler, ${r}, ${s}, ${n} )`:`textureSampleCompare( ${t}, ${t}_sampler, ${r}, ${s} )`;o(`WebGPURenderer: THREE.DepthTexture.compareFunction() does not support ${a} shader.`)}generateTextureLevel(e,t,r,s,i,n){return!1===this.isUnfilterable(e)?i?n?`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${i}, ${s}, ${n} )`:`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${i}, ${s} )`:n?`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${s}, ${n} )`:`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${s} )`:this.isFilteredTexture(e)?this.generateFilteredTexture(e,t,r,n,s,i):this.generateTextureLod(e,t,r,i,n,s)}generateTextureBias(e,t,r,s,i,n,a=this.shaderStage){if("fragment"===a)return i?n?`textureSampleBias( ${t}, ${t}_sampler, ${r}, ${i}, ${s}, ${n} )`:`textureSampleBias( ${t}, ${t}_sampler, ${r}, ${i}, ${s} )`:n?`textureSampleBias( ${t}, ${t}_sampler, ${r}, ${s}, ${n} )`:`textureSampleBias( ${t}, ${t}_sampler, ${r}, ${s} )`;o(`WebGPURenderer: THREE.TextureNode.biasNode does not support ${a} shader.`)}getPropertyName(e,t=this.shaderStage){if(!0===e.isNodeVarying&&!0===e.needsInterpolation){if("vertex"===t)return`varyings.${e.name}`}else if(!0===e.isNodeUniform){const t=e.name,r=e.type;return"texture"===r||"cubeTexture"===r||"cubeDepthTexture"===r||"storageTexture"===r||"texture3D"===r?t:"buffer"===r||"storageBuffer"===r||"indirectStorageBuffer"===r?this.isCustomStruct(e)?t:t+".value":e.groupNode.name+"."+t}return super.getPropertyName(e)}getOutputStructName(){return"output"}getFunctionOperator(e){const t=dC[e];return void 0!==t?(this._include(t),t):null}getNodeAccess(e,t){return"compute"!==t?!0===e.isAtomic?(d("WebGPURenderer: Atomic operations are only supported in compute shaders."),ri.READ_WRITE):ri.READ_ONLY:e.access}getStorageAccess(e,t){return aC[this.getNodeAccess(e,t)]}getUniformFromNode(e,t,r,s=null){const i=super.getUniformFromNode(e,t,r,s),n=this.getDataFromNode(e,r,this.globalCache);if(void 0===n.uniformGPU){let a;const o=e.groupNode,u=o.name,l=this.getBindGroupArray(u,r);if("texture"===t||"cubeTexture"===t||"cubeDepthTexture"===t||"storageTexture"===t||"texture3D"===t){let s=null;const n=this.getNodeAccess(e,r);"texture"===t||"storageTexture"===t?s=!0===e.value.is3DTexture?new nR(i.name,i.node,o,n):new sR(i.name,i.node,o,n):"cubeTexture"===t||"cubeDepthTexture"===t?s=new iR(i.name,i.node,o,n):"texture3D"===t&&(s=new nR(i.name,i.node,o,n)),s.store=!0===e.isStorageTextureNode,s.mipLevel=s.store?e.mipLevel:0,s.setVisibility(uC[r]);if(!0===e.value.isCubeTexture||!1===this.isUnfilterable(e.value)&&!1===s.store){const e=new qw(`${i.name}_sampler`,i.node,o);e.setVisibility(uC[r]),l.push(e,s),a=[e,s]}else l.push(s),a=[s]}else if("buffer"===t||"storageBuffer"===t||"indirectStorageBuffer"===t){const n=this.getSharedDataFromNode(e);let u=n.buffer;if(void 0===u){u=new("buffer"===t?YS:Kw)(e,o),n.buffer=u}u.setVisibility(u.getVisibility()|uC[r]),l.push(u),a=u,i.name=s||"NodeBuffer_"+i.id}else{let e=this.uniformGroups[u];void 0===e&&(e=new JS(u,o),this.uniformGroups[u]=e),e.setVisibility(e.getVisibility()|uC[r]),-1===l.indexOf(e)&&l.push(e),a=this.getNodeUniform(i,t);const s=a.name;e.uniforms.some(e=>e.name===s)||e.addUniform(a)}n.uniformGPU=a}return i}getBuiltin(e,t,r,s=this.shaderStage){const i=this.builtins[s]||(this.builtins[s]=new Map);return!1===i.has(e)&&i.set(e,{name:e,property:t,type:r}),t}hasBuiltin(e,t=this.shaderStage){return void 0!==this.builtins[t]&&this.builtins[t].has(e)}getVertexIndex(){return"vertex"===this.shaderStage?this.getBuiltin("vertex_index","vertexIndex","u32","attribute"):"vertexIndex"}buildFunctionCode(e){const t=e.layout,r=this.flowShaderNode(e),s=[];for(const e of t.inputs)s.push(e.name+" : "+this.getType(e.type));let i=`fn ${t.name}( ${s.join(", ")} ) -> ${this.getType(t.type)} {\n${r.vars}\n${r.code}\n`;return r.result&&(i+=`\treturn ${r.result};\n`),i+="\n}\n",i}getInstanceIndex(){return"vertex"===this.shaderStage?this.getBuiltin("instance_index","instanceIndex","u32","attribute"):"instanceIndex"}getInvocationLocalIndex(){return this.getBuiltin("local_invocation_index","invocationLocalIndex","u32","attribute")}getSubgroupSize(){return this.enableSubGroups(),this.getBuiltin("subgroup_size","subgroupSize","u32","attribute")}getInvocationSubgroupIndex(){return this.enableSubGroups(),this.getBuiltin("subgroup_invocation_id","invocationSubgroupIndex","u32","attribute")}getSubgroupIndex(){return this.enableSubGroups(),this.getBuiltin("subgroup_id","subgroupIndex","u32","attribute")}getDrawIndex(){return null}getFrontFacing(){return this.getBuiltin("front_facing","isFront","bool")}getFragCoord(){return this.getBuiltin("position","fragCoord","vec4")+".xy"}getFragDepth(){return"output."+this.getBuiltin("frag_depth","depth","f32","output")}getClipDistance(){return"varyings.hw_clip_distances"}isFlipY(){return!1}enableDirective(e,t=this.shaderStage){(this.directives[t]||(this.directives[t]=new Set)).add(e)}getDirectives(e){const t=[],r=this.directives[e];if(void 0!==r)for(const e of r)t.push(`enable ${e};`);return t.join("\n")}enableSubGroups(){this.enableDirective("subgroups")}enableSubgroupsF16(){this.enableDirective("subgroups-f16")}enableClipDistances(){this.enableDirective("clip_distances")}enableShaderF16(){this.enableDirective("f16")}enableDualSourceBlending(){this.enableDirective("dual_source_blending")}enableHardwareClipping(e){this.enableClipDistances(),this.getBuiltin("clip_distances","hw_clip_distances",`array`,"vertex")}getBuiltins(e){const t=[],r=this.builtins[e];if(void 0!==r)for(const{name:e,property:s,type:i}of r.values())t.push(`@builtin( ${e} ) ${s} : ${i}`);return t.join(",\n\t")}getScopedArray(e,t,r,s){return!1===this.scopedArrays.has(e)&&this.scopedArrays.set(e,{name:e,scope:t,bufferType:r,bufferCount:s}),e}getScopedArrays(e){if("compute"!==e)return;const t=[];for(const{name:e,scope:r,bufferType:s,bufferCount:i}of this.scopedArrays.values()){const n=this.getType(s);t.push(`var<${r}> ${e}: array< ${n}, ${i} >;`)}return t.join("\n")}getAttributes(e){const t=[];if("compute"===e&&(this.getBuiltin("global_invocation_id","globalId","vec3","attribute"),this.getBuiltin("workgroup_id","workgroupId","vec3","attribute"),this.getBuiltin("local_invocation_id","localId","vec3","attribute"),this.getBuiltin("num_workgroups","numWorkgroups","vec3","attribute"),this.renderer.hasFeature("subgroups")&&(this.enableDirective("subgroups",e),this.getBuiltin("subgroup_size","subgroupSize","u32","attribute"))),"vertex"===e||"compute"===e){const e=this.getBuiltins("attribute");e&&t.push(e);const r=this.getAttributesArray();for(let e=0,s=r.length;e"),t.push(`\t${s+r.name} : ${i}`)}return e.output&&t.push(`\t${this.getBuiltins("output")}`),t.join(",\n")}getStructs(e){let t="";const r=this.structs[e];if(r.length>0){const e=[];for(const t of r){let r=`struct ${t.name} {\n`;r+=this.getStructMembers(t),r+="\n};",e.push(r)}t="\n"+e.join("\n\n")+"\n"}return t}getVar(e,t,r=null){let s=`var ${t} : `;return s+=null!==r?this.generateArrayDeclaration(e,r):this.getType(e),s}getVars(e){const t=[],r=this.vars[e];if(void 0!==r)for(const e of r)t.push(`\t${this.getVar(e.type,e.name,e.count)};`);return`\n${t.join("\n")}\n`}getVaryings(e){const t=[];if("vertex"===e&&this.getBuiltin("position","builtinClipSpace","vec4","vertex"),"vertex"===e||"fragment"===e){const r=this.varyings,s=this.vars[e];for(let i=0;ir.value.itemSize;return s&&!i}getUniforms(e){const t=this.uniforms[e],r=[],s=[],i=[],n={};for(const i of t){const t=i.groupNode.name,a=this.bindingsIndexes[t];if("texture"===i.type||"cubeTexture"===i.type||"cubeDepthTexture"===i.type||"storageTexture"===i.type||"texture3D"===i.type){const t=i.node.value;let s;(!0===t.isCubeTexture||!1===this.isUnfilterable(t)&&!0!==i.node.isStorageTextureNode)&&(this.isSampleCompare(t)?r.push(`@binding( ${a.binding++} ) @group( ${a.group} ) var ${i.name}_sampler : sampler_comparison;`):r.push(`@binding( ${a.binding++} ) @group( ${a.group} ) var ${i.name}_sampler : sampler;`));let n="";const{primarySamples:o}=this.renderer.backend.utils.getTextureSampleData(t);if(o>1&&(n="_multisampled"),!0===t.isCubeTexture&&!0===t.isDepthTexture)s="texture_depth_cube";else if(!0===t.isCubeTexture)s="texture_cube";else if(!0===t.isDepthTexture)s=this.renderer.backend.compatibilityMode&&null===t.compareFunction?`texture${n}_2d`:`texture_depth${n}_2d${!0===t.isArrayTexture?"_array":""}`;else if(!0===i.node.isStorageTextureNode){const r=eC(t),n=this.getStorageAccess(i.node,e),a=i.node.value.is3DTexture,o=i.node.value.isArrayTexture;s=`texture_storage_${a?"3d":"2d"+(o?"_array":"")}<${r}, ${n}>`}else if(!0===t.isArrayTexture||!0===t.isDataArrayTexture||!0===t.isCompressedArrayTexture)s="texture_2d_array";else if(!0===t.is3DTexture||!0===t.isData3DTexture)s="texture_3d";else{s=`texture${n}_2d<${this.getComponentTypeFromTexture(t).charAt(0)}32>`}r.push(`@binding( ${a.binding++} ) @group( ${a.group} ) var ${i.name} : ${s};`)}else if("buffer"===i.type||"storageBuffer"===i.type||"indirectStorageBuffer"===i.type){const t=i.node,r=this.getType(t.getNodeType(this)),n=t.bufferCount,o=n>0&&"buffer"===i.type?", "+n:"",u=t.isStorageBufferNode?`storage, ${this.getStorageAccess(t,e)}`:"uniform";if(this.isCustomStruct(i))s.push(`@binding( ${a.binding++} ) @group( ${a.group} ) var<${u}> ${i.name} : ${r};`);else{const e=`\tvalue : array< ${t.isAtomic?`atomic<${r}>`:`${r}`}${o} >`;s.push(this._getWGSLStructBinding(i.name,e,u,a.binding++,a.group))}}else{const e=i.groupNode.name;if(void 0===n[e]){const t=this.uniformGroups[e];if(void 0!==t){const r=[];for(const e of t.uniforms){const t=e.getType(),s=this.getType(this.getVectorType(t));r.push(`\t${e.name} : ${s}`)}let s=this.uniformGroupsBindings[e];void 0===s&&(s={index:a.binding++,id:a.group},this.uniformGroupsBindings[e]=s),n[e]={index:s.index,id:s.id,snippets:r}}}}}for(const e in n){const t=n[e];i.push(this._getWGSLStructBinding(e,t.snippets.join(",\n"),"uniform",t.index,t.id))}return[...r,...s,...i].join("\n")}buildCode(){const e=null!==this.material?{fragment:{},vertex:{}}:{compute:{}};this.sortBindingGroups();for(const t in e){this.shaderStage=t;const r=e[t];r.uniforms=this.getUniforms(t),r.attributes=this.getAttributes(t),r.varyings=this.getVaryings(t),r.structs=this.getStructs(t),r.vars=this.getVars(t),r.codes=this.getCodes(t),r.directives=this.getDirectives(t),r.scopedArrays=this.getScopedArrays(t);let s="// code\n\n";s+=this.flowCode[t];const i=this.flowNodes[t],n=i[i.length-1],a=n.outputNode,o=void 0!==a&&!0===a.isOutputStructNode;for(const e of i){const i=this.getFlowData(e),u=e.name;if(u&&(s.length>0&&(s+="\n"),s+=`\t// flow -> ${u}\n`),s+=`${i.code}\n\t`,e===n&&"compute"!==t)if(s+="// result\n\n\t","vertex"===t)s+=`varyings.builtinClipSpace = ${i.result};`;else if("fragment"===t)if(o)r.returnType=a.getNodeType(this),r.structs+="var output : "+r.returnType+";",s+=`return ${i.result};`;else{let e="\t@location(0) color: vec4";const t=this.getBuiltins("output");t&&(e+=",\n\t"+t),r.returnType="OutputStruct",r.structs+=this._getWGSLStruct("OutputStruct",e),r.structs+="\nvar output : OutputStruct;",s+=`output.color = ${i.result};\n\n\treturn output;`}}r.flow=s}if(this.shaderStage=null,null!==this.material)this.vertexShader=this._getWGSLVertexCode(e.vertex),this.fragmentShader=this._getWGSLFragmentCode(e.fragment);else{const t=this.object.workgroupSize;this.computeShader=this._getWGSLComputeCode(e.compute,t)}}getMethod(e,t=null){let r;return null!==t&&(r=this._getWGSLMethod(e+"_"+t)),void 0===r&&(r=this._getWGSLMethod(e)),r||e}getBitcastMethod(e){return`bitcast<${this.getType(e)}>`}getFloatPackingMethod(e){return this.getMethod(`floatpack_${e}_2x16`)}getFloatUnpackingMethod(e){return this.getMethod(`floatunpack_${e}_2x16`)}getTernary(e,t,r){return`select( ${r}, ${t}, ${e} )`}getType(e){return cC[e]||e}isAvailable(e){let t=lC[e];return void 0===t&&("float32Filterable"===e?t=this.renderer.hasFeature("float32-filterable"):"clipDistance"===e&&(t=this.renderer.hasFeature("clip-distances")),lC[e]=t),t}getUniformBufferLimit(){return this.renderer.backend.device.limits.maxUniformBufferBindingSize}_getWGSLMethod(e){return void 0!==pC[e]&&this._include(e),gC[e]}_include(e){const t=pC[e];return t.build(this),this.addInclude(t),t}_getWGSLVertexCode(e){return`${this.getSignature()}\n// directives\n${e.directives}\n\n// structs\n${e.structs}\n\n// uniforms\n${e.uniforms}\n\n// varyings\n${e.varyings}\nvar varyings : VaryingsStruct;\n\n// codes\n${e.codes}\n\n@vertex\nfn main( ${e.attributes} ) -> VaryingsStruct {\n\n\t// vars\n\t${e.vars}\n\n\t// flow\n\t${e.flow}\n\n\treturn varyings;\n\n}\n`}_getWGSLFragmentCode(e){return`${this.getSignature()}\n// global\n${mC}\n\n// structs\n${e.structs}\n\n// uniforms\n${e.uniforms}\n\n// codes\n${e.codes}\n\n@fragment\nfn main( ${e.varyings} ) -> ${e.returnType} {\n\n\t// vars\n\t${e.vars}\n\n\t// flow\n\t${e.flow}\n\n}\n`}_getWGSLComputeCode(e,t){const[r,s,i]=t;return`${this.getSignature()}\n// directives\n${e.directives}\n\n// system\nvar instanceIndex : u32;\n\n// locals\n${e.scopedArrays}\n\n// structs\n${e.structs}\n\n// uniforms\n${e.uniforms}\n\n// codes\n${e.codes}\n\n@compute @workgroup_size( ${r}, ${s}, ${i} )\nfn main( ${e.attributes} ) {\n\n\t// system\n\tinstanceIndex = globalId.x\n\t\t+ globalId.y * ( ${r} * numWorkgroups.x )\n\t\t+ globalId.z * ( ${r} * numWorkgroups.x ) * ( ${s} * numWorkgroups.y );\n\n\t// vars\n\t${e.vars}\n\n\t// flow\n\t${e.flow}\n\n}\n`}_getWGSLStruct(e,t){return`\nstruct ${e} {\n${t}\n};`}_getWGSLStructBinding(e,t,r,s=0,i=0){const n=e+"Struct";return`${this._getWGSLStruct(n,t)}\n@binding( ${s} ) @group( ${i} )\nvar<${r}> ${e} : ${n};`}}class yC{constructor(e){this.backend=e}getCurrentDepthStencilFormat(e){let t;return e.depth&&(t=null!==e.depthTexture?this.getTextureFormatGPU(e.depthTexture):e.stencil?$E:zE),t}getTextureFormatGPU(e){return this.backend.get(e).format}getTextureSampleData(e){let t;if(e.isFramebufferTexture)t=1;else if(e.isDepthTexture&&!e.renderTarget){const e=this.backend.renderer,r=e.getRenderTarget();t=r?r.samples:e.currentSamples}else e.renderTarget&&(t=e.renderTarget.samples);t=t||1;const r=t>1&&null!==e.renderTarget&&!0!==e.isDepthTexture&&!0!==e.isFramebufferTexture;return{samples:t,primarySamples:r?1:t,isMSAA:r}}getCurrentColorFormat(e){let t;return t=null!==e.textures?this.getTextureFormatGPU(e.textures[0]):this.getPreferredCanvasFormat(),t}getCurrentColorFormats(e){return null!==e.textures?e.textures.map(e=>this.getTextureFormatGPU(e)):[this.getPreferredCanvasFormat()]}getCurrentColorSpace(e){return null!==e.textures?e.textures[0].colorSpace:this.backend.renderer.outputColorSpace}getPrimitiveTopology(e,t){return e.isPoints?IR:e.isLineSegments||e.isMesh&&!0===t.wireframe?OR:e.isLine?VR:e.isMesh?kR:void 0}getSampleCount(e){return e>=4?4:1}getSampleCountRenderContext(e){return null!==e.textures?this.getSampleCount(e.sampleCount):this.getSampleCount(this.backend.renderer.currentSamples)}getPreferredCanvasFormat(){const e=this.backend.parameters.outputType;if(void 0===e)return navigator.gpu.getPreferredCanvasFormat();if(e===Ve)return AE;if(e===be)return IE;throw new Error("Unsupported output buffer type.")}}const bC=new Map([[Int8Array,["sint8","snorm8"]],[Uint8Array,["uint8","unorm8"]],[Int16Array,["sint16","snorm16"]],[Uint16Array,["uint16","unorm16"]],[Int32Array,["sint32","snorm32"]],[Uint32Array,["uint32","unorm32"]],[Float32Array,["float32"]]]);"undefined"!=typeof Float16Array&&bC.set(Float16Array,["float16"]);const xC=new Map([[at,["float16"]]]),TC=new Map([[Int32Array,"sint32"],[Int16Array,"sint32"],[Uint32Array,"uint32"],[Uint16Array,"uint32"],[Float32Array,"float32"]]);class _C{constructor(e){this.backend=e}createAttribute(e,t){const r=this._getBufferAttribute(e),s=this.backend,i=s.get(r);let n=i.buffer;if(void 0===n){const a=s.device;let o=r.array;if(!1===e.normalized)if(o.constructor===Int16Array||o.constructor===Int8Array)o=new Int32Array(o);else if((o.constructor===Uint16Array||o.constructor===Uint8Array)&&(o=new Uint32Array(o),t&GPUBufferUsage.INDEX))for(let e=0;e0&&(void 0===n.groups&&(n.groups=[],n.versions=[]),n.versions[r]===s&&(o=n.groups[r])),void 0===o&&(o=this.createBindGroup(e,a),r>0&&(n.groups[r]=o,n.versions[r]=s)),n.group=o}updateBinding(e){const t=this.backend,r=t.device,s=e.buffer,i=t.get(e).buffer,n=e.updateRanges;if(0===n.length)r.queue.writeBuffer(i,0,s,0);else{const e=Xr(s),t=e?1:s.BYTES_PER_ELEMENT;for(let a=0,o=n.length;a1&&(i+=`-${e.texture.depthOrArrayLayers}`),i+=`-${r}-${s}`,a=e[i],void 0===a){const n=Gw;let o;o=t.isSampledCubeTexture?Vw:t.isSampledTexture3D?kw:t.texture.isArrayTexture||t.texture.isDataArrayTexture||t.texture.isCompressedArrayTexture?Ow:Iw,a=e[i]=e.texture.createView({aspect:n,dimension:o,mipLevelCount:r,baseMipLevel:s})}}n.push({binding:i,resource:a})}else if(t.isSampler){const e=r.get(t.texture);n.push({binding:i,resource:e.sampler})}i++}return s.createBindGroup({label:"bindGroup_"+e.name,layout:t,entries:n})}_createLayoutEntries(e){const t=[];let r=0;for(const s of e.bindings){const e=this.backend,i={binding:r,visibility:s.visibility};if(s.isUniformBuffer||s.isStorageBuffer){const e={};s.isStorageBuffer&&(s.visibility&GR.COMPUTE&&(s.access===ri.READ_WRITE||s.access===ri.WRITE_ONLY)?e.type=Nw:e.type=Sw),i.buffer=e}else if(s.isSampledTexture&&s.store){const e={};e.format=this.backend.get(s.texture).texture.format;const t=s.access;e.access=t===ri.READ_WRITE?Aw:t===ri.WRITE_ONLY?Rw:Ew,s.texture.isArrayTexture?e.viewDimension=Ow:s.texture.is3DTexture&&(e.viewDimension=kw),i.storageTexture=e}else if(s.isSampledTexture){const t={},{primarySamples:r}=e.utils.getTextureSampleData(s.texture);if(r>1&&(t.multisampled=!0,s.texture.isDepthTexture||(t.sampleType=Bw)),s.texture.isDepthTexture)e.compatibilityMode&&null===s.texture.compareFunction?t.sampleType=Bw:t.sampleType=Fw;else if(s.texture.isDataTexture||s.texture.isDataArrayTexture||s.texture.isData3DTexture){const e=s.texture.type;e===R?t.sampleType=Lw:e===S?t.sampleType=Pw:e===j&&(this.backend.hasFeature("float32-filterable")?t.sampleType=Mw:t.sampleType=Bw)}s.isSampledCubeTexture?t.viewDimension=Vw:s.texture.isArrayTexture||s.texture.isDataArrayTexture||s.texture.isCompressedArrayTexture?t.viewDimension=Ow:s.isSampledTexture3D&&(t.viewDimension=kw),i.texture=t}else if(s.isSampler){const t={};s.texture.isDepthTexture&&(null!==s.texture.compareFunction&&e.hasCompatibility(E.TEXTURE_COMPARE)?t.type=Cw:t.type=ww),i.sampler=t}else o(`WebGPUBindingUtils: Unsupported binding "${s}".`);t.push(i),r++}return t}deleteBindGroupData(e){const{backend:t}=this,r=t.get(e);r.layout&&(r.layout.usedTimes--,0===r.layout.usedTimes&&this._bindGroupLayoutCache.delete(r.layoutHash),r.layout=void 0,r.layoutHash=void 0)}dispose(){this._bindGroupLayoutCache.clear()}}class SC{constructor(e){this.backend=e,this._activePipelines=new WeakMap}setPipeline(e,t){this._activePipelines.get(e)!==t&&(e.setPipeline(t),this._activePipelines.set(e,t))}_getSampleCount(e){return this.backend.utils.getSampleCountRenderContext(e)}createRenderPipeline(e,t){const{object:r,material:s,geometry:i,pipeline:n}=e,{vertexProgram:a,fragmentProgram:u}=n,l=this.backend,d=l.device,c=l.utils,h=l.get(n),p=[];for(const t of e.getBindings()){const e=l.bindingUtils.createBindingsLayout(t);p.push(e)}const g=l.attributeUtils.createShaderVertexBuffers(e);let m;s.blending===ee||s.blending===ke&&!1===s.transparent||(m=this._getBlending(s));let f={};!0===s.stencilWrite&&(f={compare:this._getStencilCompare(s),failOp:this._getStencilOperation(s.stencilFail),depthFailOp:this._getStencilOperation(s.stencilZFail),passOp:this._getStencilOperation(s.stencilZPass)});const y=this._getColorWriteMask(s),b=[];if(null!==e.context.textures){const t=e.context.textures,r=e.context.mrt;for(let e=0;e1},layout:d.createPipelineLayout({bindGroupLayouts:p})},A={},w=e.context.depth,C=e.context.stencil;if(!0!==w&&!0!==C||(!0===w&&(A.format=S,A.depthWriteEnabled=s.depthWrite,A.depthCompare=N),!0===C&&(A.stencilFront=f,A.stencilBack={},A.stencilReadMask=s.stencilFuncMask,A.stencilWriteMask=s.stencilWriteMask),!0===s.polygonOffset&&(A.depthBias=s.polygonOffsetUnits,A.depthBiasSlopeScale=s.polygonOffsetFactor,A.depthBiasClamp=0),E.depthStencil=A),d.pushErrorScope("validation"),null===t)h.pipeline=d.createRenderPipeline(E),d.popErrorScope().then(e=>{null!==e&&(h.error=!0,o(e.message))});else{const e=new Promise(async e=>{try{h.pipeline=await d.createRenderPipelineAsync(E)}catch(e){}const t=await d.popErrorScope();null!==t&&(h.error=!0,o(t.message)),e()});t.push(e)}}createBundleEncoder(e,t="renderBundleEncoder"){const r=this.backend,{utils:s,device:i}=r,n=s.getCurrentDepthStencilFormat(e),a={label:t,colorFormats:s.getCurrentColorFormats(e),depthStencilFormat:n,sampleCount:this._getSampleCount(e)};return i.createRenderBundleEncoder(a)}createComputePipeline(e,t){const r=this.backend,s=r.device,i=r.get(e.computeProgram).module,n=r.get(e),a=[];for(const e of t){const t=r.bindingUtils.createBindingsLayout(e);a.push(t)}n.pipeline=s.createComputePipeline({compute:i,layout:s.createPipelineLayout({bindGroupLayouts:a})})}_getBlending(e){let t,r;const s=e.blending,i=e.blendSrc,n=e.blendDst,a=e.blendEquation;if(s===ct){const s=null!==e.blendSrcAlpha?e.blendSrcAlpha:i,o=null!==e.blendDstAlpha?e.blendDstAlpha:n,u=null!==e.blendEquationAlpha?e.blendEquationAlpha:a;t={srcFactor:this._getBlendFactor(i),dstFactor:this._getBlendFactor(n),operation:this._getBlendOperation(a)},r={srcFactor:this._getBlendFactor(s),dstFactor:this._getBlendFactor(o),operation:this._getBlendOperation(u)}}else{const i=(e,s,i,n)=>{t={srcFactor:e,dstFactor:s,operation:uw},r={srcFactor:i,dstFactor:n,operation:uw}};if(e.premultipliedAlpha)switch(s){case ke:i(YA,ew,YA,ew);break;case Ht:i(YA,YA,YA,YA);break;case Wt:i(KA,ZA,KA,YA);break;case $t:i(tw,ew,KA,YA)}else switch(s){case ke:i(JA,ew,YA,ew);break;case Ht:i(JA,YA,YA,YA);break;case Wt:o(`WebGPURenderer: "SubtractiveBlending" requires "${e.isMaterial?"material":"blendMode"}.premultipliedAlpha = true".`);break;case $t:o(`WebGPURenderer: "MultiplyBlending" requires "${e.isMaterial?"material":"blendMode"}.premultipliedAlpha = true".`)}}if(void 0!==t&&void 0!==r)return{color:t,alpha:r};o("WebGPURenderer: Invalid blending: ",s)}_getBlendFactor(e){let t;switch(e){case ht:t=KA;break;case Vt:t=YA;break;case Ot:t=QA;break;case Pt:t=ZA;break;case Ge:t=JA;break;case ze:t=ew;break;case Ut:t=tw;break;case Lt:t=rw;break;case Dt:t=sw;break;case Ft:t=iw;break;case It:t=nw;break;case 211:t=aw;break;case 212:t=ow;break;default:o("WebGPURenderer: Blend factor not supported.",e)}return t}_getStencilCompare(e){let t;const r=e.stencilFunc;switch(r){case rs:t=zR;break;case ts:t=KR;break;case es:t=$R;break;case Jr:t=HR;break;case Zr:t=WR;break;case Qr:t=XR;break;case Yr:t=qR;break;case Kr:t=jR;break;default:o("WebGPURenderer: Invalid stencil function.",r)}return t}_getStencilOperation(e){let t;switch(e){case ds:t=mw;break;case ls:t=fw;break;case us:t=yw;break;case os:t=bw;break;case as:t=xw;break;case ns:t=Tw;break;case is:t=_w;break;case ss:t=vw;break;default:o("WebGPURenderer: Invalid stencil operation.",t)}return t}_getBlendOperation(e){let t;switch(e){case $e:t=uw;break;case Bt:t=lw;break;case Mt:t=dw;break;case hs:t=cw;break;case cs:t=hw;break;default:o("WebGPUPipelineUtils: Blend equation not supported.",e)}return t}_getPrimitiveState(e,t,r){const s={},i=this.backend.utils;s.topology=i.getPrimitiveTopology(e,r),null!==t.index&&!0===e.isLine&&!0!==e.isLineSegments&&(s.stripIndexFormat=t.index.array instanceof Uint16Array?sE:iE);let n=r.side===M;return e.isMesh&&e.matrixWorld.determinant()<0&&(n=!n),s.frontFace=!0===n?eE:JR,s.cullMode=r.side===B?tE:rE,s}_getColorWriteMask(e){return!0===e.colorWrite?gw:pw}_getDepthCompare(e){let t;if(!1===e.depthTest)t=this.backend.parameters.reversedDepthBuffer?zR:KR;else{const r=this.backend.parameters.reversedDepthBuffer?er[e.depthFunc]:e.depthFunc;switch(r){case Jt:t=zR;break;case Zt:t=KR;break;case Qt:t=$R;break;case Yt:t=HR;break;case Kt:t=WR;break;case Xt:t=XR;break;case jt:t=qR;break;case qt:t=jR;break;default:o("WebGPUPipelineUtils: Invalid depth function.",r)}}return t}}class RC extends PR{constructor(e,t,r=2048){super(r),this.device=e,this.type=t,this.querySet=this.device.createQuerySet({type:"timestamp",count:this.maxQueries,label:`queryset_global_timestamp_${t}`});const s=8*this.maxQueries;this.resolveBuffer=this.device.createBuffer({label:`buffer_timestamp_resolve_${t}`,size:s,usage:GPUBufferUsage.QUERY_RESOLVE|GPUBufferUsage.COPY_SRC}),this.resultBuffer=this.device.createBuffer({label:`buffer_timestamp_result_${t}`,size:s,usage:GPUBufferUsage.COPY_DST|GPUBufferUsage.MAP_READ})}allocateQueriesForContext(e){if(!this.trackTimestamp||this.isDisposed)return null;if(this.currentQueryIndex+2>this.maxQueries)return v(`WebGPUTimestampQueryPool [${this.type}]: Maximum number of queries exceeded, when using trackTimestamp it is necessary to resolves the queries via renderer.resolveTimestampsAsync( THREE.TimestampQuery.${this.type.toUpperCase()} ).`),null;const t=this.currentQueryIndex;return this.currentQueryIndex+=2,this.queryOffsets.set(e,t),t}async resolveQueriesAsync(){if(!this.trackTimestamp||0===this.currentQueryIndex||this.isDisposed)return this.lastValue;if(this.pendingResolve)return this.pendingResolve;this.pendingResolve=this._resolveQueries();try{return await this.pendingResolve}finally{this.pendingResolve=null}}async _resolveQueries(){if(this.isDisposed)return this.lastValue;try{if("unmapped"!==this.resultBuffer.mapState)return this.lastValue;const e=new Map(this.queryOffsets),t=this.currentQueryIndex,r=8*t;this.currentQueryIndex=0,this.queryOffsets.clear();const s=this.device.createCommandEncoder();s.resolveQuerySet(this.querySet,0,t,this.resolveBuffer,0),s.copyBufferToBuffer(this.resolveBuffer,0,this.resultBuffer,0,r);const i=s.finish();if(this.device.queue.submit([i]),"unmapped"!==this.resultBuffer.mapState)return this.lastValue;if(await this.resultBuffer.mapAsync(GPUMapMode.READ,0,r),this.isDisposed)return"mapped"===this.resultBuffer.mapState&&this.resultBuffer.unmap(),this.lastValue;const n=new BigUint64Array(this.resultBuffer.getMappedRange(0,r)),a={},o=[];for(const[t,r]of e){const e=t.match(/^(.*):f(\d+)$/),s=parseInt(e[2]);!1===o.includes(s)&&o.push(s),void 0===a[s]&&(a[s]=0);const i=n[r],u=n[r+1],l=Number(u-i)/1e6;this.timestamps.set(t,l),a[s]+=l}const u=a[o[o.length-1]];return this.resultBuffer.unmap(),this.lastValue=u,this.frames=o,u}catch(e){return o("Error resolving queries:",e),"mapped"===this.resultBuffer.mapState&&this.resultBuffer.unmap(),this.lastValue}}async dispose(){if(!this.isDisposed){if(this.isDisposed=!0,this.pendingResolve)try{await this.pendingResolve}catch(e){o("Error waiting for pending resolve:",e)}if(this.resultBuffer&&"mapped"===this.resultBuffer.mapState)try{this.resultBuffer.unmap()}catch(e){o("Error unmapping buffer:",e)}this.querySet&&(this.querySet.destroy(),this.querySet=null),this.resolveBuffer&&(this.resolveBuffer.destroy(),this.resolveBuffer=null),this.resultBuffer&&(this.resultBuffer.destroy(),this.resultBuffer=null),this.queryOffsets.clear(),this.pendingResolve=null}}}class EC extends fR{constructor(e={}){super(e),this.isWebGPUBackend=!0,this.parameters.alpha=void 0===e.alpha||e.alpha,this.parameters.requiredLimits=void 0===e.requiredLimits?{}:e.requiredLimits,this.compatibilityMode=null,this.device=null,this.defaultRenderPassdescriptor=null,this.utils=new yC(this),this.attributeUtils=new _C(this),this.bindingUtils=new NC(this),this.pipelineUtils=new SC(this),this.textureUtils=new Jw(this),this.occludedResolveCache=new Map;const t="undefined"==typeof navigator||!1===/Android/.test(navigator.userAgent);this._compatibility={[E.TEXTURE_COMPARE]:t}}async init(e){await super.init(e);const t=this.parameters;let r;if(void 0===t.device){const e={powerPreference:t.powerPreference,featureLevel:"compatibility"},s="undefined"!=typeof navigator?await navigator.gpu.requestAdapter(e):null;if(null===s)throw new Error("WebGPUBackend: Unable to create WebGPU adapter.");const i=Object.values(Ww),n=[];for(const e of i)s.features.has(e)&&n.push(e);const a={requiredFeatures:n,requiredLimits:t.requiredLimits};r=await s.requestDevice(a)}else r=t.device;this.compatibilityMode=!r.features.has("core-features-and-limits"),this.compatibilityMode&&(e._samples=0),r.lost.then(t=>{if("destroyed"===t.reason)return;const r={api:"WebGPU",message:t.message||"Unknown reason",reason:t.reason||null,originalEvent:t};e.onDeviceLost(r)}),this.device=r,this.trackTimestamp=this.trackTimestamp&&this.hasFeature(Ww.TimestampQuery),this.updateSize()}get context(){const e=this.renderer.getCanvasTarget(),t=this.get(e);let r=t.context;if(void 0===r){const s=this.parameters;r=!0===e.isDefaultCanvasTarget&&void 0!==s.context?s.context:e.domElement.getContext("webgpu"),"setAttribute"in e.domElement&&e.domElement.setAttribute("data-engine",`three.js r${ot} webgpu`);const i=s.alpha?"premultiplied":"opaque",n=s.outputType===be?"extended":"standard";r.configure({device:this.device,format:this.utils.getPreferredCanvasFormat(),usage:GPUTextureUsage.RENDER_ATTACHMENT|GPUTextureUsage.COPY_SRC,alphaMode:i,toneMapping:{mode:n}}),t.context=r}return r}get coordinateSystem(){return h}async getArrayBufferAsync(e){return await this.attributeUtils.getArrayBufferAsync(e)}getContext(){return this.context}_getDefaultRenderPassDescriptor(){const e=this.renderer,t=e.getCanvasTarget(),r=this.get(t),s=e.currentSamples;let i=r.descriptor;if(void 0===i||r.samples!==s){i={colorAttachments:[{view:null}]},!0!==e.depth&&!0!==e.stencil||(i.depthStencilAttachment={view:this.textureUtils.getDepthBuffer(e.depth,e.stencil).createView()});const t=i.colorAttachments[0];s>0?t.view=this.textureUtils.getColorBuffer().createView():t.resolveTarget=void 0,r.descriptor=i,r.samples=s}const n=i.colorAttachments[0];return s>0?n.resolveTarget=this.context.getCurrentTexture().createView():n.view=this.context.getCurrentTexture().createView(),i}_isRenderCameraDepthArray(e){return e.depthTexture&&e.depthTexture.image.depth>1&&e.camera.isArrayCamera}_getRenderPassDescriptor(e,t={}){const r=e.renderTarget,s=this.get(r);let i=s.descriptors;void 0!==i&&s.width===r.width&&s.height===r.height&&s.samples===r.samples||(i={},s.descriptors=i);const n=e.getCacheKey();let a=i[n];if(void 0===a){const t=e.textures,o=[];let u;const l=this._isRenderCameraDepthArray(e);for(let s=0;s1)if(!0===l){const t=e.camera.cameras;for(let e=0;e0&&(t.currentOcclusionQuerySet&&t.currentOcclusionQuerySet.destroy(),t.currentOcclusionQueryBuffer&&t.currentOcclusionQueryBuffer.destroy(),t.currentOcclusionQuerySet=t.occlusionQuerySet,t.currentOcclusionQueryBuffer=t.occlusionQueryBuffer,t.currentOcclusionQueryObjects=t.occlusionQueryObjects,i=r.createQuerySet({type:"occlusion",count:s,label:`occlusionQuerySet_${e.id}`}),t.occlusionQuerySet=i,t.occlusionQueryIndex=0,t.occlusionQueryObjects=new Array(s),t.lastOcclusionObject=null),n=null===e.textures?this._getDefaultRenderPassDescriptor():this._getRenderPassDescriptor(e,{loadOp:QR}),this.initTimestampQuery(wt.RENDER,this.getTimestampUID(e),n),n.occlusionQuerySet=i;const a=n.depthStencilAttachment;if(null!==e.textures){const t=n.colorAttachments;for(let r=0;r0&&t.currentPass.executeBundles(t.renderBundles),r>t.occlusionQueryIndex&&t.currentPass.endOcclusionQuery();const s=t.encoder;if(!0===this._isRenderCameraDepthArray(e)){const r=[];for(let e=0;e0){const s=8*r;let i=this.occludedResolveCache.get(s);void 0===i&&(i=this.device.createBuffer({size:s,usage:GPUBufferUsage.QUERY_RESOLVE|GPUBufferUsage.COPY_SRC}),this.occludedResolveCache.set(s,i));const n=this.device.createBuffer({size:s,usage:GPUBufferUsage.COPY_DST|GPUBufferUsage.MAP_READ});t.encoder.resolveQuerySet(t.occlusionQuerySet,0,r,i,0),t.encoder.copyBufferToBuffer(i,0,n,0,s),t.occlusionQueryBuffer=n,this.resolveOccludedAsync(e)}if(this.device.queue.submit([t.encoder.finish()]),null!==e.textures){const t=e.textures;for(let e=0;eo&&(i[0]=Math.min(a,o),i[1]=Math.ceil(a/o)),n.dispatchSize=i}i=n.dispatchSize}a.dispatchWorkgroups(i[0],i[1]||1,i[2]||1)}finishCompute(e){const t=this.get(e);t.passEncoderGPU.end(),this.device.queue.submit([t.cmdEncoderGPU.finish()])}draw(e,t){const{object:r,material:s,context:i,pipeline:n}=e,a=e.getBindings(),o=this.get(i),u=this.get(n),l=u.pipeline;if(!0===u.error)return;const d=e.getIndex(),c=null!==d,h=e.getDrawParameters();if(null===h)return;const p=(t,r)=>{this.pipelineUtils.setPipeline(t,l),r.pipeline=l;const n=r.bindingGroups;for(let e=0,r=a.length;e{if(p(i,n),!0===r.isBatchedMesh){const e=r._multiDrawStarts,n=r._multiDrawCounts,a=r._multiDrawCount,o=r._multiDrawInstances;null!==o&&v("WebGPUBackend: renderMultiDrawInstances has been deprecated and will be removed in r184. Append to renderMultiDraw arguments and use indirection.");let u=!0===c?d.array.BYTES_PER_ELEMENT:1;s.wireframe&&(u=r.geometry.attributes.position.count>65535?4:2);for(let s=0;s1?0:s;!0===c?i.drawIndexed(n[s],a,e[s]/u,0,l):i.draw(n[s],a,e[s],l),t.update(r,n[s],a)}}else if(!0===c){const{vertexCount:s,instanceCount:n,firstVertex:a}=h,o=e.getIndirect();if(null!==o){const t=this.get(o).buffer,r=e.getIndirectOffset(),s=Array.isArray(r)?r:[r];for(let e=0;e0){const t=this.get(e.camera),s=e.camera.cameras,n=e.getBindingGroup("cameraIndex");if(void 0===t.indexesGPU||t.indexesGPU.length!==s.length){const e=this.get(n),r=[],i=new Uint32Array([0,0,0,0]);for(let t=0,n=s.length;t(d("WebGPURenderer: WebGPU is not available, running under WebGL2 backend."),new UR(e)));super(new t(e),e),this.library=new CC,this.isWebGPURenderer=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}}class BC extends Es{constructor(){super(),this.isBundleGroup=!0,this.type="BundleGroup",this.static=!0,this.version=0}set needsUpdate(e){!0===e&&this.version++}}class FC{constructor(e,t=An(0,0,1,1)){this.renderer=e,this.outputNode=t,this.outputColorTransform=!0,this.needsUpdate=!0;const r=new mg;r.name="RenderPipeline",this._quadMesh=new ux(r),this._quadMesh.name="Render Pipeline",this._context=null}render(){const e=this.renderer;this._update(),null!==this._context.onBeforeRenderPipeline&&this._context.onBeforeRenderPipeline();const t=e.toneMapping,r=e.outputColorSpace;e.toneMapping=m,e.outputColorSpace=p.workingColorSpace;const s=e.xr.enabled;e.xr.enabled=!1,this._quadMesh.render(e),e.xr.enabled=s,e.toneMapping=t,e.outputColorSpace=r,null!==this._context.onAfterRenderPipeline&&this._context.onAfterRenderPipeline()}get context(){return this._context}dispose(){this._quadMesh.material.dispose()}_update(){if(!0===this.needsUpdate){const e=this.renderer,t=e.toneMapping,r=e.outputColorSpace,s={renderPipeline:this,onBeforeRenderPipeline:null,onAfterRenderPipeline:null};let i=this.outputNode;!0===this.outputColorTransform?(i=i.context(s),i=bl(i,t,r)):(s.toneMapping=t,s.outputColorSpace=r,i=i.context(s)),this._context=s,this._quadMesh.material.fragmentNode=i,this._quadMesh.material.needsUpdate=!0,this.needsUpdate=!1}}async renderAsync(){v('RenderPipeline: "renderAsync()" has been deprecated. Use "render()" and "await renderer.init();" when creating the renderer.'),await this.renderer.init(),this.render()}}class LC extends FC{constructor(e,t){v('PostProcessing: "PostProcessing" has been renamed to "RenderPipeline". Please update your code to use "THREE.RenderPipeline" instead.'),super(e,t)}}class PC extends N{constructor(e=1,t=1){super(),this.image={width:e,height:t},this.magFilter=oe,this.minFilter=oe,this.isStorageTexture=!0,this.mipmapsAutoUpdate=!0}setSize(e,t){this.image.width===e&&this.image.height===t||(this.image.width=e,this.image.height=t,this.dispose())}}class DC extends N{constructor(e=1,t=1,r=1){super(),this.isArrayTexture=!1,this.image={width:e,height:t,depth:r},this.magFilter=oe,this.minFilter=oe,this.wrapR=xe,this.isStorageTexture=!0,this.is3DTexture=!0}setSize(e,t,r){this.image.width===e&&this.image.height===t&&this.image.depth===r||(this.image.width=e,this.image.height=t,this.image.depth=r,this.dispose())}}class UC extends N{constructor(e=1,t=1,r=1){super(),this.isArrayTexture=!0,this.image={width:e,height:t,depth:r},this.magFilter=oe,this.minFilter=oe,this.isStorageTexture=!0}setSize(e,t,r){this.image.width===e&&this.image.height===t&&this.image.depth===r||(this.image.width=e,this.image.height=t,this.image.depth=r,this.dispose())}}class IC extends _x{constructor(e,t){super(e,t,Uint32Array),this.isIndirectStorageBufferAttribute=!0}}class OC extends As{constructor(e){super(e),this.textures={},this.nodes={}}load(e,t,r,s){const i=new ws(this.manager);i.setPath(this.path),i.setRequestHeader(this.requestHeader),i.setWithCredentials(this.withCredentials),i.load(e,r=>{try{t(this.parse(JSON.parse(r)))}catch(t){s?s(t):o(t),this.manager.itemError(e)}},r,s)}parseNodes(e){const t={};if(void 0!==e){for(const r of e){const{uuid:e,type:s}=r;t[e]=this.createNodeFromType(s),t[e].uuid=e}const r={nodes:t,textures:this.textures};for(const s of e){s.meta=r;t[s.uuid].deserialize(s),delete s.meta}}return t}parse(e){const t=this.createNodeFromType(e.type);t.uuid=e.uuid;const r={nodes:this.parseNodes(e.nodes),textures:this.textures};return e.meta=r,t.deserialize(e),delete e.meta,t}setTextures(e){return this.textures=e,this}setNodes(e){return this.nodes=e,this}createNodeFromType(e){return void 0===this.nodes[e]?(o("NodeLoader: Node type not found:",e),mn()):new this.nodes[e]}}class VC extends Cs{constructor(e){super(e),this.nodes={},this.nodeMaterials={}}parse(e){const t=super.parse(e),r=this.nodes,s=e.inputNodes;for(const e in s){const i=s[e];t[e]=r[i]}return t}setNodes(e){return this.nodes=e,this}setNodeMaterials(e){return this.nodeMaterials=e,this}createMaterialFromType(e){const t=this.nodeMaterials[e];return void 0!==t?new t:super.createMaterialFromType(e)}}class kC extends Ms{constructor(e){super(e),this.nodes={},this.nodeMaterials={},this._nodesJSON=null}setNodes(e){return this.nodes=e,this}setNodeMaterials(e){return this.nodeMaterials=e,this}parse(e,t){this._nodesJSON=e.nodes;const r=super.parse(e,t);return this._nodesJSON=null,r}parseNodes(e,t){if(void 0!==e){const r=new OC;return r.setNodes(this.nodes),r.setTextures(t),r.parseNodes(e)}return{}}parseMaterials(e,t){const r={};if(void 0!==e){const s=this.parseNodes(this._nodesJSON,t),i=new VC;i.setTextures(t),i.setNodes(s),i.setNodeMaterials(this.nodeMaterials);for(let t=0,s=e.length;t near.sub( far ).mul( de */ const viewZToPerspectiveDepth = ( viewZ, near, far ) => near.add( viewZ ).mul( far ).div( far.sub( near ).mul( viewZ ) ); +/** + * TSL function for converting a viewZ value to a reversed perspective depth value. + * + * @tsl + * @function + * @param {Node} viewZ - The viewZ node. + * @param {Node} near - The camera's near value. + * @param {Node} far - The camera's far value. + * @returns {Node} + */ +const viewZToReversedPerspectiveDepth = ( viewZ, near, far ) => near.mul( viewZ.add( far ) ).div( viewZ.mul( near.sub( far ) ) ); + /** * TSL function for converting a perspective depth value to a viewZ value. * @@ -32753,8 +32767,17 @@ class RenderContexts { /** * Constructs a new render context management component. + * + * @param {Renderer} renderer - The renderer. */ - constructor() { + constructor( renderer ) { + + /** + * The renderer. + * + * @type {Renderer} + */ + this.renderer = renderer; /** * A dictionary that manages render contexts. @@ -32814,6 +32837,9 @@ class RenderContexts { if ( renderTarget !== null ) renderState.sampleCount = renderTarget.samples === 0 ? 1 : renderTarget.samples; + renderState.clearDepthValue = this.renderer.getClearDepth(); + renderState.clearStencilValue = this.renderer.getClearStencil(); + return renderState; } @@ -37514,7 +37540,7 @@ const instancedArray = ( count, type = 'float' ) => { } const buffer = new StorageInstancedBufferAttribute( count, itemSize, typedArray ); - const node = storage( buffer, type, count ); + const node = storage( buffer, type, buffer.count ); return node; @@ -38618,13 +38644,23 @@ class PassTextureNode extends TextureNode { */ this.passNode = passNode; + /** + * This flag can be used for type testing. + * + * @type {boolean} + * @default true + * @readonly + */ + this.isPassTextureNode = true; + this.setUpdateMatrix( false ); } setup( builder ) { - this.passNode.build( builder ); + const properties = builder.getNodeProperties( this ); + properties.passNode = this.passNode; return super.setup( builder ); @@ -38681,6 +38717,15 @@ class PassMultipleTextureNode extends PassTextureNode { */ this.previousTexture = previousTexture; + /** + * This flag can be used for type testing. + * + * @type {boolean} + * @default true + * @readonly + */ + this.isPassMultipleTextureNode = true; + } /** @@ -42935,7 +42980,7 @@ const PCFSoftShadowFilter = /*@__PURE__*/ Fn( ( { depthTexture, shadowCoord, sha * @param {Node} inputs.shadowCoord - The shadow coordinates. * @return {Node} The filtering result. */ -const VSMShadowFilter = /*@__PURE__*/ Fn( ( { depthTexture, shadowCoord, depthLayer } ) => { +const VSMShadowFilter = /*@__PURE__*/ Fn( ( { depthTexture, shadowCoord, depthLayer }, builder ) => { let distribution = texture( depthTexture ).sample( shadowCoord.xy ); @@ -42950,7 +42995,7 @@ const VSMShadowFilter = /*@__PURE__*/ Fn( ( { depthTexture, shadowCoord, depthLa const mean = distribution.x; const variance = max$1( 0.0000001, distribution.y.mul( distribution.y ) ); - const hardShadow = step( shadowCoord.z, mean ); + const hardShadow = ( builder.renderer.reversedDepthBuffer ) ? step( mean, shadowCoord.z ) : step( shadowCoord.z, mean ); const output = float( 1 ).toVar(); // default, fully lit @@ -43355,12 +43400,6 @@ class ShadowNode extends ShadowBaseNode { coordZ = shadowCoord.z; - if ( renderer.coordinateSystem === WebGPUCoordinateSystem ) { - - coordZ = coordZ.mul( 2 ).sub( 1 ); // WebGPU: Conversion [ 0, 1 ] to [ - 1, 1 ] - - } - } else { const w = shadowCoord.w; @@ -43379,7 +43418,7 @@ class ShadowNode extends ShadowBaseNode { shadowCoord = vec3( shadowCoord.x, shadowCoord.y.oneMinus(), // follow webgpu standards - coordZ.add( bias ) + renderer.reversedDepthBuffer ? coordZ.sub( bias ) : coordZ.add( bias ) ); return shadowCoord; @@ -43403,7 +43442,7 @@ class ShadowNode extends ShadowBaseNode { const depthTexture = new DepthTexture( shadow.mapSize.width, shadow.mapSize.height ); depthTexture.name = 'ShadowDepthTexture'; - depthTexture.compareFunction = LessEqualCompare; + depthTexture.compareFunction = builder.renderer.reversedDepthBuffer ? GreaterEqualCompare : LessEqualCompare; const shadowMap = builder.createRenderTarget( shadow.mapSize.width, shadow.mapSize.height ); shadowMap.texture.name = 'ShadowMap'; @@ -43952,7 +43991,7 @@ const PointShadowFilter = /*@__PURE__*/ Fn( ( { depthTexture, bd3D, dp, shadow } } ); -const pointShadowFilter = /*@__PURE__*/ Fn( ( { filterFn, depthTexture, shadowCoord, shadow } ) => { +const pointShadowFilter = /*@__PURE__*/ Fn( ( { filterFn, depthTexture, shadowCoord, shadow }, builder ) => { // for point lights, the uniform @vShadowCoord is re-purposed to hold // the vector from the light to the world-space position of the fragment. @@ -43968,8 +44007,19 @@ const pointShadowFilter = /*@__PURE__*/ Fn( ( { filterFn, depthTexture, shadowCo If( viewZ.sub( shadowCameraFar ).lessThanEqual( 0.0 ).and( viewZ.sub( shadowCameraNear ).greaterThanEqual( 0.0 ) ), () => { - const dp = viewZToPerspectiveDepth( viewZ.negate(), shadowCameraNear, shadowCameraFar ); - dp.addAssign( bias ); + let dp; + + if ( builder.renderer.reversedDepthBuffer ) { + + dp = viewZToReversedPerspectiveDepth( viewZ.negate(), shadowCameraNear, shadowCameraFar ); + dp.subAssign( bias ); + + } else { + + dp = viewZToPerspectiveDepth( viewZ.negate(), shadowCameraNear, shadowCameraFar ); + dp.addAssign( bias ); + + } // bd3D = base direction 3D (direction from light to fragment) const bd3D = shadowPosition.normalize(); @@ -44064,7 +44114,7 @@ class PointShadowNode extends ShadowNode { const depthTexture = new CubeDepthTexture( shadow.mapSize.width ); depthTexture.name = 'PointShadowDepthTexture'; - depthTexture.compareFunction = LessEqualCompare; + depthTexture.compareFunction = builder.renderer.reversedDepthBuffer ? GreaterEqualCompare : LessEqualCompare; const shadowMap = builder.createCubeRenderTarget( shadow.mapSize.width ); shadowMap.texture.name = 'PointShadowMap'; @@ -47123,6 +47173,7 @@ var TSL = /*#__PURE__*/Object.freeze({ viewZToLogarithmicDepth: viewZToLogarithmicDepth, viewZToOrthographicDepth: viewZToOrthographicDepth, viewZToPerspectiveDepth: viewZToPerspectiveDepth, + viewZToReversedPerspectiveDepth: viewZToReversedPerspectiveDepth, viewport: viewport, viewportCoordinate: viewportCoordinate, viewportDepthTexture: viewportDepthTexture, @@ -47340,8 +47391,8 @@ class Background extends DataMap { // - renderContext.depthClearValue = renderer._clearDepth; - renderContext.stencilClearValue = renderer._clearStencil; + renderContext.depthClearValue = renderer.getClearDepth(); + renderContext.stencilClearValue = renderer.getClearStencil(); renderContext.clearColor = renderer.autoClearColor === true; renderContext.clearDepth = renderer.autoClearDepth === true; @@ -48725,9 +48776,9 @@ class Matrix4NodeUniform extends Matrix4Uniform { let _id$5 = 0; -const sharedNodeData = new WeakMap(); +const _bindingGroupsCache = new WeakMap(); -const rendererCache = new WeakMap(); +const sharedNodeData = new WeakMap(); const typeFromArray = new Map( [ [ Int8Array, 'int' ], @@ -48830,7 +48881,10 @@ class NodeBuilder { this.nodes = []; /** - * A list of all sequential nodes. + * A list of all nodes the builder is processing in sequential order. + * + * This is used to determine the update order of nodes, which is important for + * {@link NodeUpdateType#UPDATE_BEFORE} and {@link NodeUpdateType#UPDATE_AFTER}. * * @type {Array} */ @@ -49181,27 +49235,6 @@ class NodeBuilder { } - /** - * Returns the bind groups of the current renderer. - * - * @return {ChainMap} The cache. - */ - getBindGroupsCache() { - - let bindGroupsCache = rendererCache.get( this.renderer ); - - if ( bindGroupsCache === undefined ) { - - bindGroupsCache = new ChainMap(); - - rendererCache.set( this.renderer, bindGroupsCache ); - - } - - return bindGroupsCache; - - } - /** * Factory method for creating an instance of {@link RenderTarget} with the given * dimensions and options. @@ -49262,19 +49295,21 @@ class NodeBuilder { */ _getBindGroup( groupName, bindings ) { - const bindGroupsCache = this.getBindGroupsCache(); + const groupNode = bindings[ 0 ].groupNode; - // + let sharedGroup = groupNode.shared; - const bindingsArray = []; + if ( sharedGroup ) { - let sharedGroup = true; + for ( let i = 1; i < bindings.length; i ++ ) { - for ( const binding of bindings ) { + if ( groupNode !== bindings[ i ].groupNode ) { - bindingsArray.push( binding ); + sharedGroup = false; - sharedGroup = sharedGroup && binding.groupNode.shared; + } + + } } @@ -49284,19 +49319,67 @@ class NodeBuilder { if ( sharedGroup ) { - bindGroup = bindGroupsCache.get( bindingsArray ); + let cacheKeyString = ''; + + for ( const binding of bindings ) { + + if ( binding.isNodeUniformsGroup ) { + + binding.uniforms.sort( ( a, b ) => a.nodeUniform.node.id - b.nodeUniform.node.id ); + + for ( const uniform of binding.uniforms ) { + + cacheKeyString += uniform.nodeUniform.node.id; + + } + + } else { + + cacheKeyString += binding.nodeUniform.id; + + } + + } + + // TODO: Remove this hack ._currentRenderContext + + const currentContext = this.renderer._currentRenderContext || this.renderer; // use renderer as fallback until we have a compute context + + let bindingGroupsCache = _bindingGroupsCache.get( currentContext ); + + if ( bindingGroupsCache === undefined ) { + + bindingGroupsCache = new Map(); + + _bindingGroupsCache.set( currentContext, bindingGroupsCache ); + + } + + // + + const cacheKey = hashString( cacheKeyString ); + + bindGroup = bindingGroupsCache.get( cacheKey ); if ( bindGroup === undefined ) { - bindGroup = new BindGroup( groupName, bindingsArray, this.bindingsIndexes[ groupName ].group ); + bindGroup = new BindGroup( groupName, bindings, this.bindingsIndexes[ groupName ].group ); + + bindingGroupsCache.set( cacheKey, bindGroup ); + + } else { + + for ( let i = 0; i < bindings.length; i ++ ) { - bindGroupsCache.set( bindingsArray, bindGroup ); + bindGroup.bindings[ i ].visibility |= bindings[ i ].visibility; + + } } } else { - bindGroup = new BindGroup( groupName, bindingsArray, this.bindingsIndexes[ groupName ].group ); + bindGroup = new BindGroup( groupName, bindings, this.bindingsIndexes[ groupName ].group ); } @@ -49448,9 +49531,16 @@ class NodeBuilder { */ addSequentialNode( node ) { - if ( this.sequentialNodes.includes( node ) === false ) { + const updateBeforeType = node.getUpdateBeforeType(); + const updateAfterType = node.getUpdateAfterType(); + + if ( updateBeforeType !== NodeUpdateType.NONE || updateAfterType !== NodeUpdateType.NONE ) { - this.sequentialNodes.push( node ); + if ( this.sequentialNodes.includes( node ) === false ) { + + this.sequentialNodes.push( node ); + + } } @@ -56645,6 +56735,7 @@ class Renderer { * * @typedef {Object} Renderer~Options * @property {boolean} [logarithmicDepthBuffer=false] - Whether logarithmic depth buffer is enabled or not. + * @property {boolean} [reversedDepthBuffer=false] - Whether reversed depth buffer is enabled or not. * @property {boolean} [alpha=true] - Whether the default framebuffer (which represents the final contents of the canvas) should be transparent or opaque. * @property {boolean} [depth=true] - Whether the default framebuffer should have a depth buffer or not. * @property {boolean} [stencil=false] - Whether the default framebuffer should have a stencil buffer or not. @@ -56679,6 +56770,7 @@ class Renderer { const { logarithmicDepthBuffer = false, + reversedDepthBuffer = false, alpha = true, depth = true, stencil = false, @@ -56746,9 +56838,19 @@ class Renderer { * * @type {boolean} * @default false + * @readonly */ this.logarithmicDepthBuffer = logarithmicDepthBuffer; + /** + * Whether reversed depth buffer is enabled or not. + * + * @type {boolean} + * @default false + * @readonly + */ + this.reversedDepthBuffer = reversedDepthBuffer; + /** * Defines the output color space of the renderer. * @@ -57370,7 +57472,7 @@ class Renderer { this._objects = new RenderObjects( this, this._nodes, this._geometries, this._pipelines, this._bindings, this.info ); this._renderLists = new RenderLists( this.lighting ); this._bundles = new RenderBundles(); - this._renderContexts = new RenderContexts(); + this._renderContexts = new RenderContexts( this ); // @@ -58008,20 +58110,68 @@ class Renderer { // - const coordinateSystem = this.coordinateSystem; + const xr = this.xr; - if ( camera.coordinateSystem !== coordinateSystem && xr.isPresenting === false ) { + if ( xr.isPresenting === false ) { + + let projectionMatrixNeedsUpdate = false; + + // reversed depth + + if ( this.reversedDepthBuffer === true && camera.reversedDepth !== true ) { + + camera._reversedDepth = true; - camera.coordinateSystem = coordinateSystem; - camera.updateProjectionMatrix(); + if ( camera.isArrayCamera ) { - if ( camera.isArrayCamera ) { + for ( const subCamera of camera.cameras ) { - for ( const subCamera of camera.cameras ) { + subCamera._reversedDepth = true; - subCamera.coordinateSystem = coordinateSystem; - subCamera.updateProjectionMatrix(); + } + + } + + projectionMatrixNeedsUpdate = true; + + } + + // WebGPU/WebGL coordinate system + + const coordinateSystem = this.coordinateSystem; + + if ( camera.coordinateSystem !== coordinateSystem ) { + + camera.coordinateSystem = coordinateSystem; + + if ( camera.isArrayCamera ) { + + for ( const subCamera of camera.cameras ) { + + subCamera.coordinateSystem = coordinateSystem; + + } + + } + + projectionMatrixNeedsUpdate = true; + + } + + // camera update + + if ( projectionMatrixNeedsUpdate === true ) { + + camera.updateProjectionMatrix(); + + if ( camera.isArrayCamera ) { + + for ( const subCamera of camera.cameras ) { + + subCamera.updateProjectionMatrix(); + + } } @@ -58591,7 +58741,7 @@ class Renderer { */ getClearDepth() { - return this._clearDepth; + return ( this.reversedDepthBuffer === true ) ? 1 - this._clearDepth : this._clearDepth; } @@ -58683,6 +58833,8 @@ class Renderer { renderContext.clearColorValue.g = color.g; renderContext.clearColorValue.b = color.b; renderContext.clearColorValue.a = color.a; + renderContext.clearDepthValue = this.getClearDepth(); + renderContext.clearStencilValue = this.getClearStencil(); renderContext.activeCubeFace = this.getActiveCubeFace(); renderContext.activeMipmapLevel = this.getActiveMipmapLevel(); @@ -64099,6 +64251,7 @@ class WebGLState { this.currentPolygonOffsetFactor = null; this.currentPolygonOffsetUnits = null; this.currentColorMask = null; + this.currentDepthReversed = false; this.currentDepthFunc = null; this.currentDepthMask = null; this.currentStencilFunc = null; @@ -64312,7 +64465,13 @@ class WebGLState { const gl = this.gl; const drawBuffersIndexedExt = this.backend.drawBuffersIndexedExt; - if ( ! drawBuffersIndexedExt ) return; + if ( ! drawBuffersIndexedExt ) { + + warnOnce( 'WebGPURenderer: Multiple Render Targets (MRT) blending configuration is not fully supported in compatibility mode. The material blending will be used for all render targets.' ); + + return; + + } for ( let i = 0; i < textures.length; i ++ ) { @@ -64638,6 +64797,34 @@ class WebGLState { } + + /** + * Configures the WebGL state to use a reversed depth buffer. + * + * @param {boolean} reversed - Whether the depth buffer is reversed or not. + */ + setReversedDepth( reversed ) { + + if ( this.currentDepthReversed !== reversed ) { + + const ext = this.backend.extensions.get( 'EXT_clip_control' ); + + if ( reversed ) { + + ext.clipControlEXT( ext.LOWER_LEFT_EXT, ext.ZERO_TO_ONE_EXT ); + + } else { + + ext.clipControlEXT( ext.LOWER_LEFT_EXT, ext.NEGATIVE_ONE_TO_ONE_EXT ); + + } + + this.currentDepthReversed = reversed; + + } + + } + /** * Specifies whether depth values can be written when rendering * into a framebuffer or not. @@ -64668,6 +64855,8 @@ class WebGLState { */ setDepthFunc( depthFunc ) { + if ( this.currentDepthReversed ) depthFunc = ReversedDepthFuncs[ depthFunc ]; + if ( this.currentDepthFunc !== depthFunc ) { const { gl } = this; @@ -67796,6 +67985,7 @@ class WebGLBackend extends Backend { * * @typedef {Object} WebGLBackend~Options * @property {boolean} [logarithmicDepthBuffer=false] - Whether logarithmic depth buffer is enabled or not. + * @property {boolean} [reversedDepthBuffer=false] - Whether reversed depth buffer is enabled or not. * @property {boolean} [alpha=true] - Whether the default framebuffer (which represents the final contents of the canvas) should be transparent or opaque. * @property {boolean} [depth=true] - Whether the default framebuffer should have a depth buffer or not. * @property {boolean} [stencil=false] - Whether the default framebuffer should have a stencil buffer or not. @@ -67952,7 +68142,6 @@ class WebGLBackend extends Backend { */ this._knownBindings = new WeakSet(); - /** * Whether the device supports framebuffers invalidation or not. * @@ -68033,11 +68222,18 @@ class WebGLBackend extends Backend { this.extensions.get( 'WEBGL_render_shared_exponent' ); this.extensions.get( 'WEBGL_multi_draw' ); this.extensions.get( 'OVR_multiview2' ); + this.extensions.get( 'EXT_clip_control' ); this.disjoint = this.extensions.get( 'EXT_disjoint_timer_query_webgl2' ); this.parallel = this.extensions.get( 'KHR_parallel_shader_compile' ); this.drawBuffersIndexedExt = this.extensions.get( 'OES_draw_buffers_indexed' ); + if ( parameters.reversedDepthBuffer === true && this.extensions.has( 'EXT_clip_control' ) ) { + + this.state.setReversedDepth( true ); + + } + } /** @@ -73225,6 +73421,29 @@ fn tsl_biquadraticTexture( map : texture_2d, coord : vec2f, iRes : vec2u, l return mix( mix( rg1, rg2, f.x ), mix( rg3, rg4, f.x ), f.y ); +} +` ), + biquadraticTextureArray: new CodeNode( /* wgsl */` +fn tsl_biquadraticTexture_array( map : texture_2d_array, coord : vec2f, iRes : vec2u, layer : u32, level : u32 ) -> vec4f { + + let res = vec2f( iRes ); + + let uvScaled = coord * res; + let uvWrapping = ( ( uvScaled % res ) + res ) % res; + + // https://www.shadertoy.com/view/WtyXRy + + let uv = uvWrapping - 0.5; + let iuv = floor( uv ); + let f = fract( uv ); + + let rg1 = textureLoad( map, vec2u( iuv + vec2( 0.5, 0.5 ) ) % iRes, layer, level ); + let rg2 = textureLoad( map, vec2u( iuv + vec2( 1.5, 0.5 ) ) % iRes, layer, level ); + let rg3 = textureLoad( map, vec2u( iuv + vec2( 0.5, 1.5 ) ) % iRes, layer, level ); + let rg4 = textureLoad( map, vec2u( iuv + vec2( 1.5, 1.5 ) ) % iRes, layer, level ); + + return mix( mix( rg1, rg2, f.x ), mix( rg3, rg4, f.x ), f.y ); + } ` ) }; @@ -73384,17 +73603,31 @@ class WGSLNodeBuilder extends NodeBuilder { if ( this.isUnfilterable( texture ) === false ) { - if ( offsetSnippet ) { + if ( depthSnippet ) { + + if ( offsetSnippet ) { - return `textureSampleLevel( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ levelSnippet }, ${ offsetSnippet } )`; + return `textureSampleLevel( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ depthSnippet }, ${ levelSnippet }, ${ offsetSnippet } )`; - } + } + + return `textureSampleLevel( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ depthSnippet }, ${ levelSnippet } )`; + + } else { + + if ( offsetSnippet ) { + + return `textureSampleLevel( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ levelSnippet }, ${ offsetSnippet } )`; + + } + + return `textureSampleLevel( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ levelSnippet } )`; - return `textureSampleLevel( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ levelSnippet } )`; + } } else if ( this.isFilteredTexture( texture ) ) { - return this.generateFilteredTexture( texture, textureProperty, uvSnippet, offsetSnippet, levelSnippet ); + return this.generateFilteredTexture( texture, textureProperty, uvSnippet, offsetSnippet, levelSnippet, depthSnippet ); } else { @@ -73578,11 +73811,10 @@ class WGSLNodeBuilder extends NodeBuilder { * @param {string} uvSnippet - A WGSL snippet that represents texture coordinates used for sampling. * @param {?string} offsetSnippet - A WGSL snippet that represents the offset that will be applied to the unnormalized texture coordinate before sampling the texture. * @param {string} [levelSnippet='0u'] - A WGSL snippet that represents the mip level, with level 0 containing a full size version of the texture. + * @param {?string} depthSnippet - A WGSL snippet that represents 0-based texture array index to sample. * @return {string} The WGSL snippet. */ - generateFilteredTexture( texture, textureProperty, uvSnippet, offsetSnippet, levelSnippet = '0u' ) { - - this._include( 'biquadraticTexture' ); + generateFilteredTexture( texture, textureProperty, uvSnippet, offsetSnippet, levelSnippet = '0u', depthSnippet ) { const wrapFunction = this.generateWrapFunction( texture ); const textureDimension = this.generateTextureDimension( texture, textureProperty, levelSnippet ); @@ -73593,6 +73825,16 @@ class WGSLNodeBuilder extends NodeBuilder { } + if ( depthSnippet ) { + + this._include( 'biquadraticTextureArray' ); + + return `tsl_biquadraticTexture_array( ${ textureProperty }, ${ wrapFunction }( ${ uvSnippet } ), ${ textureDimension }, u32( ${ depthSnippet } ), u32( ${ levelSnippet } ) )`; + + } + + this._include( 'biquadraticTexture' ); + return `tsl_biquadraticTexture( ${ textureProperty }, ${ wrapFunction }( ${ uvSnippet } ), ${ textureDimension }, u32( ${ levelSnippet } ) )`; } @@ -73811,14 +74053,27 @@ class WGSLNodeBuilder extends NodeBuilder { if ( shaderStage === 'fragment' ) { - // TODO handle i32 or u32 --> uvSnippet, array_index: A, ddx, ddy - if ( offsetSnippet ) { + if ( depthSnippet ) { - return `textureSampleGrad( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ gradSnippet[ 0 ] }, ${ gradSnippet[ 1 ] }, ${ offsetSnippet } )`; + if ( offsetSnippet ) { - } + return `textureSampleGrad( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ depthSnippet }, ${ gradSnippet[ 0 ] }, ${ gradSnippet[ 1 ] }, ${ offsetSnippet } )`; + + } + + return `textureSampleGrad( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ depthSnippet }, ${ gradSnippet[ 0 ] }, ${ gradSnippet[ 1 ] } )`; + + } else { + + if ( offsetSnippet ) { + + return `textureSampleGrad( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ gradSnippet[ 0 ] }, ${ gradSnippet[ 1 ] }, ${ offsetSnippet } )`; + + } + + return `textureSampleGrad( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ gradSnippet[ 0 ] }, ${ gradSnippet[ 1 ] } )`; - return `textureSampleGrad( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ gradSnippet[ 0 ] }, ${ gradSnippet[ 1 ] } )`; + } } else { @@ -73889,17 +74144,31 @@ class WGSLNodeBuilder extends NodeBuilder { if ( this.isUnfilterable( texture ) === false ) { - if ( offsetSnippet ) { + if ( depthSnippet ) { - return `textureSampleLevel( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ levelSnippet }, ${ offsetSnippet } )`; + if ( offsetSnippet ) { - } + return `textureSampleLevel( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ depthSnippet }, ${ levelSnippet }, ${ offsetSnippet } )`; + + } + + return `textureSampleLevel( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ depthSnippet }, ${ levelSnippet } )`; + + } else { + + if ( offsetSnippet ) { + + return `textureSampleLevel( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ levelSnippet }, ${ offsetSnippet } )`; + + } - return `textureSampleLevel( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ levelSnippet } )`; + return `textureSampleLevel( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ levelSnippet } )`; + + } } else if ( this.isFilteredTexture( texture ) ) { - return this.generateFilteredTexture( texture, textureProperty, uvSnippet, offsetSnippet, levelSnippet ); + return this.generateFilteredTexture( texture, textureProperty, uvSnippet, offsetSnippet, levelSnippet, depthSnippet ); } else { @@ -73925,13 +74194,27 @@ class WGSLNodeBuilder extends NodeBuilder { if ( shaderStage === 'fragment' ) { - if ( offsetSnippet ) { + if ( depthSnippet ) { + + if ( offsetSnippet ) { - return `textureSampleBias( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ biasSnippet }, ${ offsetSnippet } )`; + return `textureSampleBias( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ depthSnippet }, ${ biasSnippet }, ${ offsetSnippet } )`; - } + } - return `textureSampleBias( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ biasSnippet } )`; + return `textureSampleBias( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ depthSnippet }, ${ biasSnippet } )`; + + } else { + + if ( offsetSnippet ) { + + return `textureSampleBias( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ biasSnippet }, ${ offsetSnippet } )`; + + } + + return `textureSampleBias( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ biasSnippet } )`; + + } } else { @@ -74172,23 +74455,18 @@ class WGSLNodeBuilder extends NodeBuilder { if ( uniformsGroup === undefined ) { uniformsGroup = new NodeUniformsGroup( groupName, group ); - uniformsGroup.setVisibility( gpuShaderStageLib[ shaderStage ] ); this.uniformGroups[ groupName ] = uniformsGroup; - bindings.push( uniformsGroup ); - - } else { - - // Update visibility to include this shader stage (bitwise OR) - uniformsGroup.setVisibility( uniformsGroup.getVisibility() | gpuShaderStageLib[ shaderStage ] ); + } - // Add to bindings for this stage if not already present - if ( bindings.indexOf( uniformsGroup ) === -1 ) { + // Update visibility to include this shader stage (bitwise OR) + uniformsGroup.setVisibility( uniformsGroup.getVisibility() | gpuShaderStageLib[ shaderStage ] ); - bindings.push( uniformsGroup ); + // Add to bindings for this stage if not already present + if ( bindings.indexOf( uniformsGroup ) === -1 ) { - } + bindings.push( uniformsGroup ); } @@ -76276,36 +76554,63 @@ class WebGPUBindingUtils { const bindingsData = backend.get( bindGroup ); - // check if the the bind group already has a layout + const entries = this._createLayoutEntries( bindGroup ); + const bindGroupLayoutHash = hashString( JSON.stringify( entries ) ); + + let layoutChanged = false; + + // check if the bind group already has a layout and if it's still valid if ( bindingsData.layout ) { - return bindingsData.layout.layoutGPU; + // if the layout hash changed (e.g. visibility was updated), invalidate the old layout - } + if ( bindingsData.layoutHash !== bindGroupLayoutHash ) { - // if not, assing one + bindingsData.layout.usedTimes --; - const entries = this._createLayoutEntries( bindGroup ); - const bindGroupLayoutKey = JSON.stringify( entries ); + if ( bindingsData.layout.usedTimes === 0 ) { + + this._bindGroupLayoutCache.delete( bindingsData.layoutHash ); - // try to find an existing layout in the cache + } + + bindingsData.layout = undefined; + bindingsData.layoutHash = undefined; - let bindGroupLayout = this._bindGroupLayoutCache.get( bindGroupLayoutKey ); + layoutChanged = true; - // if not create a new one + } else { + + return bindingsData.layout.layoutGPU; + + } + + } + + // create or reuse a bind group layout from the cache + + let bindGroupLayout = this._bindGroupLayoutCache.get( bindGroupLayoutHash ); if ( bindGroupLayout === undefined ) { bindGroupLayout = new BindGroupLayout( device.createBindGroupLayout( { entries } ) ); - this._bindGroupLayoutCache.set( bindGroupLayoutKey, bindGroupLayout ); + this._bindGroupLayoutCache.set( bindGroupLayoutHash, bindGroupLayout ); } bindGroupLayout.usedTimes ++; bindingsData.layout = bindGroupLayout; - bindingsData.layoutKey = bindGroupLayoutKey; + bindingsData.layoutHash = bindGroupLayoutHash; + + // if layout changed, recreate the GPU bind group with the new layout + + if ( layoutChanged ) { + + bindingsData.group = this.createBindGroup( bindGroup, bindGroupLayout.layoutGPU ); + + } return bindGroupLayout.layoutGPU; @@ -76804,12 +77109,12 @@ class WebGPUBindingUtils { if ( bindingsData.layout.usedTimes === 0 ) { - this._bindGroupLayoutCache.delete( bindingsData.layoutKey ); + this._bindGroupLayoutCache.delete( bindingsData.layoutHash ); } bindingsData.layout = undefined; - bindingsData.layoutKey = undefined; + bindingsData.layoutHash = undefined; } @@ -76914,8 +77219,8 @@ class WebGPUPipelineUtils { for ( const bindGroup of renderObject.getBindings() ) { - const bindingsData = backend.get( bindGroup ); - const { layoutGPU } = bindingsData.layout; + // ensure layout is up to date (visibility may have changed due to shared bind groups) + const layoutGPU = backend.bindingUtils.createBindingsLayout( bindGroup ); bindGroupLayouts.push( layoutGPU ); @@ -76970,15 +77275,25 @@ class WebGPUPipelineUtils { if ( mrt !== null ) { - const blendMode = mrt.getBlendMode( texture.name ); + if ( this.backend.compatibilityMode !== true ) { - if ( blendMode.blending === MaterialBlending ) { + const blendMode = mrt.getBlendMode( texture.name ); - blending = materialBlending; + if ( blendMode.blending === MaterialBlending ) { + + blending = materialBlending; + + } else if ( blendMode.blending !== NoBlending ) { - } else if ( blendMode.blending !== NoBlending ) { + blending = this._getBlending( blendMode ); + + } - blending = this._getBlending( blendMode ); + } else { + + warnOnce( 'WebGPURenderer: Multiple Render Targets (MRT) blending configuration is not fully supported in compatibility mode. The material blending will be used for all render targets.' ); + + blending = materialBlending; } @@ -77165,8 +77480,8 @@ class WebGPUPipelineUtils { for ( const bindingsGroup of bindings ) { - const bindingsData = backend.get( bindingsGroup ); - const { layoutGPU } = bindingsData.layout; + // ensure layout is up to date (visibility may have changed due to shared bind groups) + const layoutGPU = backend.bindingUtils.createBindingsLayout( bindingsGroup ); bindGroupLayouts.push( layoutGPU ); @@ -77589,11 +77904,11 @@ class WebGPUPipelineUtils { if ( material.depthTest === false ) { - depthCompare = GPUCompareFunction.Always; + depthCompare = ( this.backend.parameters.reversedDepthBuffer ) ? GPUCompareFunction.Never : GPUCompareFunction.Always; } else { - const depthFunc = material.depthFunc; + const depthFunc = ( this.backend.parameters.reversedDepthBuffer ) ? ReversedDepthFuncs[ material.depthFunc ] : material.depthFunc; switch ( depthFunc ) { @@ -77966,6 +78281,7 @@ class WebGPUBackend extends Backend { * * @typedef {Object} WebGPUBackend~Options * @property {boolean} [logarithmicDepthBuffer=false] - Whether logarithmic depth buffer is enabled or not. + * @property {boolean} [reversedDepthBuffer=false] - Whether reversed depth buffer is enabled or not. * @property {boolean} [alpha=true] - Whether the default framebuffer (which represents the final contents of the canvas) should be transparent or opaque. * @property {boolean} [depth=true] - Whether the default framebuffer should have a depth buffer or not. * @property {boolean} [stencil=false] - Whether the default framebuffer should have a stencil buffer or not. diff --git a/build/three.webgpu.nodes.min.js b/build/three.webgpu.nodes.min.js index 6856ddf7150596..0ab53cab5a4f7f 100644 --- a/build/three.webgpu.nodes.min.js +++ b/build/three.webgpu.nodes.min.js @@ -3,4 +3,4 @@ * Copyright 2010-2026 Three.js Authors * SPDX-License-Identifier: MIT */ -import{Color as e,Vector2 as t,Vector3 as r,Vector4 as s,Matrix2 as i,Matrix3 as n,Matrix4 as a,error as o,EventDispatcher as u,MathUtils as l,warn as d,WebGLCoordinateSystem as c,WebGPUCoordinateSystem as h,ColorManagement as p,SRGBTransfer as g,NoToneMapping as m,StaticDrawUsage as f,InterleavedBufferAttribute as y,InterleavedBuffer as b,DynamicDrawUsage as x,NoColorSpace as T,log as _,warnOnce as v,Texture as N,UnsignedIntType as S,IntType as R,Compatibility as E,LessCompare as A,NearestFilter as w,Sphere as C,BackSide as M,DoubleSide as B,Euler as F,CubeTexture as L,CubeReflectionMapping as P,CubeRefractionMapping as D,TangentSpaceNormalMap as U,NoNormalPacking as I,NormalRGPacking as O,NormalGAPacking as V,ObjectSpaceNormalMap as k,RGFormat as G,RED_GREEN_RGTC2_Format as z,RG11_EAC_Format as $,InstancedBufferAttribute as W,InstancedInterleavedBuffer as H,DataArrayTexture as q,FloatType as j,FramebufferTexture as X,LinearMipmapLinearFilter as K,DepthTexture as Y,Material as Q,LineBasicMaterial as Z,LineDashedMaterial as J,NoBlending as ee,MeshNormalMaterial as te,SRGBColorSpace as re,RenderTarget as se,BoxGeometry as ie,Mesh as ne,Scene as ae,LinearFilter as oe,CubeCamera as ue,EquirectangularReflectionMapping as le,EquirectangularRefractionMapping as de,AddOperation as ce,MixOperation as he,MultiplyOperation as pe,MeshBasicMaterial as ge,MeshLambertMaterial as me,MeshPhongMaterial as fe,DataTexture as ye,HalfFloatType as be,ClampToEdgeWrapping as xe,BufferGeometry as Te,OrthographicCamera as _e,PerspectiveCamera as ve,LinearSRGBColorSpace as Ne,RGBAFormat as Se,CubeUVReflectionMapping as Re,BufferAttribute as Ee,MeshStandardMaterial as Ae,MeshPhysicalMaterial as we,MeshToonMaterial as Ce,MeshMatcapMaterial as Me,SpriteMaterial as Be,PointsMaterial as Fe,ShadowMaterial as Le,Uint32BufferAttribute as Pe,Uint16BufferAttribute as De,DepthStencilFormat as Ue,DepthFormat as Ie,UnsignedInt248Type as Oe,UnsignedByteType as Ve,NormalBlending as ke,SrcAlphaFactor as Ge,OneMinusSrcAlphaFactor as ze,AddEquation as $e,MaterialBlending as We,Plane as He,Object3D as qe,LinearMipMapLinearFilter as je,Float32BufferAttribute as Xe,UVMapping as Ke,VSMShadowMap as Ye,LessEqualCompare as Qe,PCFShadowMap as Ze,PCFSoftShadowMap as Je,BasicShadowMap as et,CubeDepthTexture as tt,SphereGeometry as rt,LinearMipmapNearestFilter as st,NearestMipmapLinearFilter as it,Float16BufferAttribute as nt,REVISION as at,ArrayCamera as ot,PlaneGeometry as ut,FrontSide as lt,CustomBlending as dt,ZeroFactor as ct,CylinderGeometry as ht,Quaternion as pt,WebXRController as gt,RAD2DEG as mt,FrustumArray as ft,Frustum as yt,RedIntegerFormat as bt,RedFormat as xt,ShortType as Tt,ByteType as _t,UnsignedShortType as vt,RGIntegerFormat as Nt,RGBIntegerFormat as St,RGBFormat as Rt,RGBAIntegerFormat as Et,TimestampQuery as At,createCanvasElement as wt,ReverseSubtractEquation as Ct,SubtractEquation as Mt,OneMinusDstAlphaFactor as Bt,OneMinusDstColorFactor as Ft,OneMinusSrcColorFactor as Lt,DstAlphaFactor as Pt,DstColorFactor as Dt,SrcAlphaSaturateFactor as Ut,SrcColorFactor as It,OneFactor as Ot,CullFaceNone as Vt,CullFaceBack as kt,CullFaceFront as Gt,MultiplyBlending as zt,SubtractiveBlending as $t,AdditiveBlending as Wt,NotEqualDepth as Ht,GreaterDepth as qt,GreaterEqualDepth as jt,EqualDepth as Xt,LessEqualDepth as Kt,LessDepth as Yt,AlwaysDepth as Qt,NeverDepth as Zt,UnsignedShort4444Type as Jt,UnsignedShort5551Type as er,UnsignedInt5999Type as tr,UnsignedInt101111Type as rr,AlphaFormat as sr,RGB_S3TC_DXT1_Format as ir,RGBA_S3TC_DXT1_Format as nr,RGBA_S3TC_DXT3_Format as ar,RGBA_S3TC_DXT5_Format as or,RGB_PVRTC_4BPPV1_Format as ur,RGB_PVRTC_2BPPV1_Format as lr,RGBA_PVRTC_4BPPV1_Format as dr,RGBA_PVRTC_2BPPV1_Format as cr,RGB_ETC1_Format as hr,RGB_ETC2_Format as pr,RGBA_ETC2_EAC_Format as gr,R11_EAC_Format as mr,SIGNED_R11_EAC_Format as fr,SIGNED_RG11_EAC_Format as yr,RGBA_ASTC_4x4_Format as br,RGBA_ASTC_5x4_Format as xr,RGBA_ASTC_5x5_Format as Tr,RGBA_ASTC_6x5_Format as _r,RGBA_ASTC_6x6_Format as vr,RGBA_ASTC_8x5_Format as Nr,RGBA_ASTC_8x6_Format as Sr,RGBA_ASTC_8x8_Format as Rr,RGBA_ASTC_10x5_Format as Er,RGBA_ASTC_10x6_Format as Ar,RGBA_ASTC_10x8_Format as wr,RGBA_ASTC_10x10_Format as Cr,RGBA_ASTC_12x10_Format as Mr,RGBA_ASTC_12x12_Format as Br,RGBA_BPTC_Format as Fr,RED_RGTC1_Format as Lr,SIGNED_RED_RGTC1_Format as Pr,SIGNED_RED_GREEN_RGTC2_Format as Dr,MirroredRepeatWrapping as Ur,RepeatWrapping as Ir,NearestMipmapNearestFilter as Or,NotEqualCompare as Vr,GreaterCompare as kr,GreaterEqualCompare as Gr,EqualCompare as zr,AlwaysCompare as $r,NeverCompare as Wr,LinearTransfer as Hr,getByteLength as qr,isTypedArray as jr,NotEqualStencilFunc as Xr,GreaterStencilFunc as Kr,GreaterEqualStencilFunc as Yr,EqualStencilFunc as Qr,LessEqualStencilFunc as Zr,LessStencilFunc as Jr,AlwaysStencilFunc as es,NeverStencilFunc as ts,DecrementWrapStencilOp as rs,IncrementWrapStencilOp as ss,DecrementStencilOp as is,IncrementStencilOp as ns,InvertStencilOp as as,ReplaceStencilOp as os,ZeroStencilOp as us,KeepStencilOp as ls,MaxEquation as ds,MinEquation as cs,SpotLight as hs,PointLight as ps,DirectionalLight as gs,RectAreaLight as ms,AmbientLight as fs,HemisphereLight as ys,LightProbe as bs,LinearToneMapping as xs,ReinhardToneMapping as Ts,CineonToneMapping as _s,ACESFilmicToneMapping as vs,AgXToneMapping as Ns,NeutralToneMapping as Ss,Group as Rs,Loader as Es,FileLoader as As,MaterialLoader as ws,ObjectLoader as Cs}from"./three.core.min.js";export{AdditiveAnimationBlendMode,AnimationAction,AnimationClip,AnimationLoader,AnimationMixer,AnimationObjectGroup,AnimationUtils,ArcCurve,ArrowHelper,AttachedBindMode,Audio,AudioAnalyser,AudioContext,AudioListener,AudioLoader,AxesHelper,BasicDepthPacking,BatchedMesh,BezierInterpolant,Bone,BooleanKeyframeTrack,Box2,Box3,Box3Helper,BoxHelper,BufferGeometryLoader,Cache,Camera,CameraHelper,CanvasTexture,CapsuleGeometry,CatmullRomCurve3,CircleGeometry,Clock,ColorKeyframeTrack,CompressedArrayTexture,CompressedCubeTexture,CompressedTexture,CompressedTextureLoader,ConeGeometry,ConstantAlphaFactor,ConstantColorFactor,Controls,CubeTextureLoader,CubicBezierCurve,CubicBezierCurve3,CubicInterpolant,CullFaceFrontBack,Curve,CurvePath,CustomToneMapping,Cylindrical,Data3DTexture,DataTextureLoader,DataUtils,DefaultLoadingManager,DetachedBindMode,DirectionalLightHelper,DiscreteInterpolant,DodecahedronGeometry,DynamicCopyUsage,DynamicReadUsage,EdgesGeometry,EllipseCurve,ExternalTexture,ExtrudeGeometry,Fog,FogExp2,GLBufferAttribute,GLSL1,GLSL3,GridHelper,HemisphereLightHelper,IcosahedronGeometry,ImageBitmapLoader,ImageLoader,ImageUtils,InstancedBufferGeometry,InstancedMesh,Int16BufferAttribute,Int32BufferAttribute,Int8BufferAttribute,Interpolant,InterpolateBezier,InterpolateDiscrete,InterpolateLinear,InterpolateSmooth,InterpolationSamplingMode,InterpolationSamplingType,KeyframeTrack,LOD,LatheGeometry,Layers,Light,Line,Line3,LineCurve,LineCurve3,LineLoop,LineSegments,LinearInterpolant,LinearMipMapNearestFilter,LoaderUtils,LoadingManager,LoopOnce,LoopPingPong,LoopRepeat,MOUSE,MeshDepthMaterial,MeshDistanceMaterial,NearestMipMapLinearFilter,NearestMipMapNearestFilter,NormalAnimationBlendMode,NumberKeyframeTrack,OctahedronGeometry,OneMinusConstantAlphaFactor,OneMinusConstantColorFactor,Path,PlaneHelper,PointLightHelper,Points,PolarGridHelper,PolyhedronGeometry,PositionalAudio,PropertyBinding,PropertyMixer,QuadraticBezierCurve,QuadraticBezierCurve3,QuaternionKeyframeTrack,QuaternionLinearInterpolant,RGBADepthPacking,RGBDepthPacking,RGB_BPTC_SIGNED_Format,RGB_BPTC_UNSIGNED_Format,RGDepthPacking,RawShaderMaterial,Ray,Raycaster,RenderTarget3D,RingGeometry,ShaderMaterial,Shape,ShapeGeometry,ShapePath,ShapeUtils,Skeleton,SkeletonHelper,SkinnedMesh,Source,Spherical,SphericalHarmonics3,SplineCurve,SpotLightHelper,Sprite,StaticCopyUsage,StaticReadUsage,StereoCamera,StreamCopyUsage,StreamDrawUsage,StreamReadUsage,StringKeyframeTrack,TOUCH,TetrahedronGeometry,TextureLoader,TextureUtils,Timer,TorusGeometry,TorusKnotGeometry,Triangle,TriangleFanDrawMode,TriangleStripDrawMode,TrianglesDrawMode,TubeGeometry,Uint8BufferAttribute,Uint8ClampedBufferAttribute,Uniform,UniformsGroup,VectorKeyframeTrack,VideoFrameTexture,VideoTexture,WebGL3DRenderTarget,WebGLArrayRenderTarget,WebGLRenderTarget,WireframeGeometry,WrapAroundEnding,ZeroCurvatureEnding,ZeroSlopeEnding,getConsoleFunction,setConsoleFunction}from"./three.core.min.js";const Ms=["alphaMap","alphaTest","anisotropy","anisotropyMap","anisotropyRotation","aoMap","aoMapIntensity","attenuationColor","attenuationDistance","bumpMap","clearcoat","clearcoatMap","clearcoatNormalMap","clearcoatNormalScale","clearcoatRoughness","color","dispersion","displacementMap","emissive","emissiveIntensity","emissiveMap","envMap","envMapIntensity","gradientMap","ior","iridescence","iridescenceIOR","iridescenceMap","iridescenceThicknessMap","lightMap","lightMapIntensity","map","matcap","metalness","metalnessMap","normalMap","normalScale","opacity","roughness","roughnessMap","sheen","sheenColor","sheenColorMap","sheenRoughnessMap","shininess","specular","specularColor","specularColorMap","specularIntensity","specularIntensityMap","specularMap","thickness","transmission","transmissionMap"],Bs=new WeakMap;class Fs{constructor(e){this.renderObjects=new WeakMap,this.hasNode=this.containsNode(e),this.hasAnimation=!0===e.object.isSkinnedMesh,this.refreshUniforms=Ms,this.renderId=0}firstInitialization(e){return!1===this.renderObjects.has(e)&&(this.getRenderObjectData(e),!0)}needsVelocity(e){const t=e.getMRT();return null!==t&&t.has("velocity")}getRenderObjectData(e){let t=this.renderObjects.get(e);if(void 0===t){const{geometry:r,material:s,object:i}=e;if(t={material:this.getMaterialData(s),geometry:{id:r.id,attributes:this.getAttributesData(r.attributes),indexId:r.index?r.index.id:null,indexVersion:r.index?r.index.version:null,drawRange:{start:r.drawRange.start,count:r.drawRange.count}},worldMatrix:i.matrixWorld.clone()},i.center&&(t.center=i.center.clone()),i.morphTargetInfluences&&(t.morphTargetInfluences=i.morphTargetInfluences.slice()),null!==e.bundle&&(t.version=e.bundle.version),t.material.transmission>0){const{width:r,height:s}=e.context;t.bufferWidth=r,t.bufferHeight=s}t.lights=this.getLightsData(e.lightsNode.getLights()),this.renderObjects.set(e,t)}return t}getAttributesData(e){const t={};for(const r in e){const s=e[r];t[r]={id:s.id,version:s.version}}return t}containsNode(e){const t=e.material;for(const e in t)if(t[e]&&t[e].isNode)return!0;return!!(e.context.modelViewMatrix||e.context.modelNormalViewMatrix||e.context.getAO||e.context.getShadow)}getMaterialData(e){const t={};for(const r of this.refreshUniforms){const s=e[r];null!=s&&("object"==typeof s&&void 0!==s.clone?!0===s.isTexture?t[r]={id:s.id,version:s.version}:t[r]=s.clone():t[r]=s)}return t}equals(e,t){const{object:r,material:s,geometry:i}=e,n=this.getRenderObjectData(e);if(!0!==n.worldMatrix.equals(r.matrixWorld))return n.worldMatrix.copy(r.matrixWorld),!1;const a=n.material;for(const e in a){const t=a[e],r=s[e];if(void 0!==t.equals){if(!1===t.equals(r))return t.copy(r),!1}else if(!0===r.isTexture){if(t.id!==r.id||t.version!==r.version)return t.id=r.id,t.version=r.version,!1}else if(t!==r)return a[e]=r,!1}if(a.transmission>0){const{width:t,height:r}=e.context;if(n.bufferWidth!==t||n.bufferHeight!==r)return n.bufferWidth=t,n.bufferHeight=r,!1}const o=n.geometry,u=i.attributes,l=o.attributes,d=Object.keys(l),c=Object.keys(u);if(o.id!==i.id)return o.id=i.id,!1;if(d.length!==c.length)return n.geometry.attributes=this.getAttributesData(u),!1;for(const e of d){const t=l[e],r=u[e];if(void 0===r)return delete l[e],!1;if(t.id!==r.id||t.version!==r.version)return t.id=r.id,t.version=r.version,!1}const h=i.index,p=o.id,g=o.indexVersion,m=h?h.id:null,f=h?h.version:null;if(p!==m||g!==f)return o.id=m,o.indexVersion=f,!1;if(o.drawRange.start!==i.drawRange.start||o.drawRange.count!==i.drawRange.count)return o.drawRange.start=i.drawRange.start,o.drawRange.count=i.drawRange.count,!1;if(n.morphTargetInfluences){let e=!1;for(let t=0;t{const r=e.match(t);if(!r)return null;const s=r[1]||r[2]||"",i=r[3].split("?")[0],n=parseInt(r[4],10),a=parseInt(r[5],10);return{fn:s,file:i.split("/").pop(),line:n,column:a}}).filter(e=>e&&!Ls.some(t=>t.test(e.file)))}(e||(new Error).stack)}getLocation(){if(0===this.stack.length)return"[Unknown location]";const e=this.stack[0],t=e.fn;return`${t?`"${t}()" at `:""}"${e.file}:${e.line}"`}getError(e){if(0===this.stack.length)return e;return`${e}\n${this.stack.map(e=>{const t=`${e.file}:${e.line}:${e.column}`;return e.fn?` at ${e.fn} (${t})`:` at ${t}`}).join("\n")}`}}function Ds(e,t=0){let r=3735928559^t,s=1103547991^t;if(e instanceof Array)for(let t,i=0;i>>16,2246822507),r^=Math.imul(s^s>>>13,3266489909),s=Math.imul(s^s>>>16,2246822507),s^=Math.imul(r^r>>>13,3266489909),4294967296*(2097151&s)+(r>>>0)}const Us=e=>Ds(e),Is=e=>Ds(e),Os=(...e)=>Ds(e),Vs=new Map([[1,"float"],[2,"vec2"],[3,"vec3"],[4,"vec4"],[9,"mat3"],[16,"mat4"]]),ks=new WeakMap;function Gs(e){return Vs.get(e)}function zs(e){if(/[iu]?vec\d/.test(e))return e.startsWith("ivec")?Int32Array:e.startsWith("uvec")?Uint32Array:Float32Array;if(/mat\d/.test(e))return Float32Array;if(/float/.test(e))return Float32Array;if(/uint/.test(e))return Uint32Array;if(/int/.test(e))return Int32Array;throw new Error(`THREE.NodeUtils: Unsupported type: ${e}`)}function $s(e){return/float|int|uint/.test(e)?1:/vec2/.test(e)?2:/vec3/.test(e)?3:/vec4/.test(e)||/mat2/.test(e)?4:/mat3/.test(e)?9:/mat4/.test(e)?16:void o(`TSL: Unsupported type: ${e}`,new Ps)}function Ws(e){return/float|int|uint/.test(e)?1:/vec2/.test(e)?2:/vec3/.test(e)?3:/vec4/.test(e)||/mat2/.test(e)?4:/mat3/.test(e)?12:/mat4/.test(e)?16:void o(`TSL: Unsupported type: ${e}`,new Ps)}function Hs(e){return/float|int|uint/.test(e)?4:/vec2/.test(e)?8:/vec3/.test(e)||/vec4/.test(e)?16:/mat2/.test(e)?8:/mat3/.test(e)||/mat4/.test(e)?16:void o(`TSL: Unsupported type: ${e}`,new Ps)}function qs(e){if(null==e)return null;const t=typeof e;return!0===e.isNode?"node":"number"===t?"float":"boolean"===t?"bool":"string"===t?"string":"function"===t?"shader":!0===e.isVector2?"vec2":!0===e.isVector3?"vec3":!0===e.isVector4?"vec4":!0===e.isMatrix2?"mat2":!0===e.isMatrix3?"mat3":!0===e.isMatrix4?"mat4":!0===e.isColor?"color":e instanceof ArrayBuffer?"ArrayBuffer":null}function js(o,...u){const l=o?o.slice(-4):void 0;return 1===u.length&&("vec2"===l?u=[u[0],u[0]]:"vec3"===l?u=[u[0],u[0],u[0]]:"vec4"===l&&(u=[u[0],u[0],u[0],u[0]])),"color"===o?new e(...u):"vec2"===l?new t(...u):"vec3"===l?new r(...u):"vec4"===l?new s(...u):"mat2"===l?new i(...u):"mat3"===l?new n(...u):"mat4"===l?new a(...u):"bool"===o?u[0]||!1:"float"===o||"int"===o||"uint"===o?u[0]||0:"string"===o?u[0]||"":"ArrayBuffer"===o?Ys(u[0]):null}function Xs(e){let t=ks.get(e);return void 0===t&&(t={},ks.set(e,t)),t}function Ks(e){let t="";const r=new Uint8Array(e);for(let e=0;ee.charCodeAt(0)).buffer}var Qs=Object.freeze({__proto__:null,arrayBufferToBase64:Ks,base64ToArrayBuffer:Ys,getAlignmentFromType:Hs,getDataFromObject:Xs,getLengthFromType:$s,getMemoryLengthFromType:Ws,getTypeFromLength:Gs,getTypedArrayFromType:zs,getValueFromType:js,getValueType:qs,hash:Os,hashArray:Is,hashString:Us});const Zs={VERTEX:"vertex",FRAGMENT:"fragment"},Js={NONE:"none",FRAME:"frame",RENDER:"render",OBJECT:"object"},ei={BOOLEAN:"bool",INTEGER:"int",FLOAT:"float",VECTOR2:"vec2",VECTOR3:"vec3",VECTOR4:"vec4",MATRIX2:"mat2",MATRIX3:"mat3",MATRIX4:"mat4"},ti={READ_ONLY:"readOnly",WRITE_ONLY:"writeOnly",READ_WRITE:"readWrite"},ri=["fragment","vertex"],si=["setup","analyze","generate"],ii=[...ri,"compute"],ni=["x","y","z","w"],ai={analyze:"setup",generate:"analyze"};let oi=0;class ui extends u{static get type(){return"Node"}constructor(e=null){super(),this.nodeType=e,this.updateType=Js.NONE,this.updateBeforeType=Js.NONE,this.updateAfterType=Js.NONE,this.uuid=l.generateUUID(),this.version=0,this.name="",this.global=!1,this.parents=!1,this.isNode=!0,this._beforeNodes=null,this._cacheKey=null,this._cacheKeyVersion=0,Object.defineProperty(this,"id",{value:oi++}),this.stackTrace=null,!0===ui.captureStackTrace&&(this.stackTrace=new Ps)}set needsUpdate(e){!0===e&&this.version++}get type(){return this.constructor.type}onUpdate(e,t){return this.updateType=t,this.update=e.bind(this),this}onFrameUpdate(e){return this.onUpdate(e,Js.FRAME)}onRenderUpdate(e){return this.onUpdate(e,Js.RENDER)}onObjectUpdate(e){return this.onUpdate(e,Js.OBJECT)}onReference(e){return this.updateReference=e.bind(this),this}updateReference(){return this}isGlobal(){return this.global}*getChildren(){for(const{childNode:e}of this._getChildren())yield e}dispose(){this.dispatchEvent({type:"dispose"})}traverse(e){e(this);for(const t of this.getChildren())t.traverse(e)}_getChildren(e=new Set){const t=[];e.add(this);for(const r of Object.getOwnPropertyNames(this)){const s=this[r];if(!0!==r.startsWith("_")&&!e.has(s))if(!0===Array.isArray(s))for(let e=0;e0&&(e.inputNodes=r)}deserialize(e){if(void 0!==e.inputNodes){const t=e.meta.nodes;for(const r in e.inputNodes)if(Array.isArray(e.inputNodes[r])){const s=[];for(const i of e.inputNodes[r])s.push(t[i]);this[r]=s}else if("object"==typeof e.inputNodes[r]){const s={};for(const i in e.inputNodes[r]){const n=e.inputNodes[r][i];s[i]=t[n]}this[r]=s}else{const s=e.inputNodes[r];this[r]=t[s]}}}toJSON(e){const{uuid:t,type:r}=this,s=void 0===e||"string"==typeof e;s&&(e={textures:{},images:{},nodes:{}});let i=e.nodes[t];function n(e){const t=[];for(const r in e){const s=e[r];delete s.metadata,t.push(s)}return t}if(void 0===i&&(i={uuid:t,type:r,meta:e,metadata:{version:4.7,type:"Node",generator:"Node.toJSON"}},!0!==s&&(e.nodes[i.uuid]=i),this.serialize(i),delete i.meta),s){const t=n(e.textures),r=n(e.images),s=n(e.nodes);t.length>0&&(i.textures=t),r.length>0&&(i.images=r),s.length>0&&(i.nodes=s)}return i}}ui.captureStackTrace=!1;class li extends ui{static get type(){return"ArrayElementNode"}constructor(e,t){super(),this.node=e,this.indexNode=t,this.isArrayElementNode=!0}getNodeType(e){return this.node.getElementType(e)}getMemberType(e,t){return this.node.getMemberType(e,t)}generate(e){const t=this.indexNode.getNodeType(e);return`${this.node.build(e)}[ ${this.indexNode.build(e,!e.isVector(t)&&e.isInteger(t)?t:"uint")} ]`}}class di extends ui{static get type(){return"ConvertNode"}constructor(e,t){super(),this.node=e,this.convertTo=t}getNodeType(e){const t=this.node.getNodeType(e);let r=null;for(const s of this.convertTo.split("|"))null!==r&&e.getTypeLength(t)!==e.getTypeLength(s)||(r=s);return r}serialize(e){super.serialize(e),e.convertTo=this.convertTo}deserialize(e){super.deserialize(e),this.convertTo=e.convertTo}generate(e,t){const r=this.node,s=this.getNodeType(e),i=r.build(e,s);return e.format(i,s,t)}}class ci extends ui{static get type(){return"TempNode"}constructor(e=null){super(e),this.isTempNode=!0}hasDependencies(e){return e.getDataFromNode(this).usageCount>1}build(e,t){if("generate"===e.getBuildStage()){const r=e.getVectorType(this.getNodeType(e,t)),s=e.getDataFromNode(this);if(void 0!==s.propertyName)return e.format(s.propertyName,r,t);if("void"!==r&&"void"!==t&&this.hasDependencies(e)){const i=super.build(e,r),n=e.getVarFromNode(this,null,r),a=e.getPropertyName(n);return e.addLineFlowCode(`${a} = ${i}`,this),s.snippet=i,s.propertyName=a,e.format(s.propertyName,r,t)}}return super.build(e,t)}}class hi extends ci{static get type(){return"JoinNode"}constructor(e=[],t=null){super(t),this.nodes=e}getNodeType(e){return null!==this.nodeType?e.getVectorType(this.nodeType):e.getTypeFromLength(this.nodes.reduce((t,r)=>t+e.getTypeLength(r.getNodeType(e)),0))}generate(e,t){const r=this.getNodeType(e),s=e.getTypeLength(r),i=this.nodes,n=e.getComponentType(r),a=[];let u=0;for(const t of i){if(u>=s){o(`TSL: Length of parameters exceeds maximum length of function '${r}()' type.`,this.stackTrace);break}let i,l=t.getNodeType(e),d=e.getTypeLength(l);u+d>s&&(o(`TSL: Length of '${r}()' data exceeds maximum length of output type.`,this.stackTrace),d=s-u,l=e.getTypeFromLength(d)),u+=d,i=t.build(e,l);if(e.getComponentType(l)!==n){const t=e.getTypeFromLength(d,n);i=e.format(i,l,t)}a.push(i)}const l=`${e.getType(r)}( ${a.join(", ")} )`;return e.format(l,r,t)}}const pi=ni.join("");class gi extends ui{static get type(){return"SplitNode"}constructor(e,t="x"){super(),this.node=e,this.components=t,this.isSplitNode=!0}getVectorLength(){let e=this.components.length;for(const t of this.components)e=Math.max(ni.indexOf(t)+1,e);return e}getComponentType(e){return e.getComponentType(this.node.getNodeType(e))}getNodeType(e){return e.getTypeFromLength(this.components.length,this.getComponentType(e))}getScope(){return this.node.getScope()}generate(e,t){const r=this.node,s=e.getTypeLength(r.getNodeType(e));let i=null;if(s>1){let n=null;this.getVectorLength()>=s&&(n=e.getTypeFromLength(this.getVectorLength(),this.getComponentType(e)));const a=r.build(e,n);i=this.components.length===s&&this.components===pi.slice(0,this.components.length)?e.format(a,n,t):e.format(`${a}.${this.components}`,this.getNodeType(e),t)}else i=r.build(e,t);return i}serialize(e){super.serialize(e),e.components=this.components}deserialize(e){super.deserialize(e),this.components=e.components}}class mi extends ci{static get type(){return"SetNode"}constructor(e,t,r){super(),this.sourceNode=e,this.components=t,this.targetNode=r}getNodeType(e){return this.sourceNode.getNodeType(e)}generate(e){const{sourceNode:t,components:r,targetNode:s}=this,i=this.getNodeType(e),n=e.getComponentType(s.getNodeType(e)),a=e.getTypeFromLength(r.length,n),o=s.build(e,a),u=t.build(e,i),l=e.getTypeLength(i),d=[];for(let e=0;e(e=>e.replace(/r|s/g,"x").replace(/g|t/g,"y").replace(/b|p/g,"z").replace(/a|q/g,"w"))(e).split("").sort().join("");ui.prototype.assign=function(...e){if(!0!==this.isStackNode)return null!==_i?_i.assign(this,...e):o("TSL: No stack defined for assign operation. Make sure the assign is inside a Fn().",new Ps),this;{const t=vi.get("assign");return this.addToStack(t(...e))}},ui.prototype.toVarIntent=function(){return this},ui.prototype.get=function(e){return new Ti(this,e)};const Ri={};function Ei(e,t,r){Ri[e]=Ri[t]=Ri[r]={get(){this._cache=this._cache||{};let t=this._cache[e];return void 0===t&&(t=new gi(this,e),this._cache[e]=t),t},set(t){this[e].assign(Zi(t))}};const s=e.toUpperCase(),i=t.toUpperCase(),n=r.toUpperCase();ui.prototype["set"+s]=ui.prototype["set"+i]=ui.prototype["set"+n]=function(t){const r=Si(e);return new mi(this,r,Zi(t))},ui.prototype["flip"+s]=ui.prototype["flip"+i]=ui.prototype["flip"+n]=function(){const t=Si(e);return new fi(this,t)}}const Ai=["x","y","z","w"],wi=["r","g","b","a"],Ci=["s","t","p","q"];for(let e=0;e<4;e++){let t=Ai[e],r=wi[e],s=Ci[e];Ei(t,r,s);for(let i=0;i<4;i++){t=Ai[e]+Ai[i],r=wi[e]+wi[i],s=Ci[e]+Ci[i],Ei(t,r,s);for(let n=0;n<4;n++){t=Ai[e]+Ai[i]+Ai[n],r=wi[e]+wi[i]+wi[n],s=Ci[e]+Ci[i]+Ci[n],Ei(t,r,s);for(let a=0;a<4;a++)t=Ai[e]+Ai[i]+Ai[n]+Ai[a],r=wi[e]+wi[i]+wi[n]+wi[a],s=Ci[e]+Ci[i]+Ci[n]+Ci[a],Ei(t,r,s)}}}for(let e=0;e<32;e++)Ri[e]={get(){this._cache=this._cache||{};let t=this._cache[e];return void 0===t&&(t=new li(this,new xi(e,"uint")),this._cache[e]=t),t},set(t){this[e].assign(Zi(t))}};Object.defineProperties(ui.prototype,Ri);const Mi=new WeakMap,Bi=function(e,t=null){for(const r in e)e[r]=Zi(e[r],t);return e},Fi=function(e,t=null){const r=e.length;for(let s=0;su?(o(`TSL: "${r}" parameter length exceeds limit.`,new Ps),t.slice(0,u)):t}return null===t?n=(...t)=>i(new e(...tn(d(t)))):null!==r?(r=Zi(r),n=(...s)=>i(new e(t,...tn(d(s)),r))):n=(...r)=>i(new e(t,...tn(d(r)))),n.setParameterLength=(...e)=>(1===e.length?a=u=e[0]:2===e.length&&([a,u]=e),n),n.setName=e=>(l=e,n),n},Pi=function(e,...t){return new e(...tn(t))};class Di extends ui{constructor(e,t){super(),this.shaderNode=e,this.rawInputs=t,this.isShaderCallNodeInternal=!0}getNodeType(e){return this.shaderNode.nodeType||this.getOutputNode(e).getNodeType(e)}getElementType(e){return this.getOutputNode(e).getElementType(e)}getMemberType(e,t){return this.getOutputNode(e).getMemberType(e,t)}call(e){const{shaderNode:t,rawInputs:r}=this,s=e.getNodeProperties(t),i=e.getClosestSubBuild(t.subBuilds)||"",n=i||"default";if(s[n])return s[n];const a=e.subBuildFn,o=e.fnCall;e.subBuildFn=i,e.fnCall=this;let u=null;if(t.layout){let s=Mi.get(e.constructor);void 0===s&&(s=new WeakMap,Mi.set(e.constructor,s));let i=s.get(t);void 0===i&&(i=Zi(e.buildFunctionNode(t)),s.set(t,i)),e.addInclude(i);const n=r?function(e){let t;en(e);t=e[0]&&(e[0].isNode||Object.getPrototypeOf(e[0])!==Object.prototype)?[...e]:e[0];return t}(r):null;u=Zi(i.call(n))}else{const s=new Proxy(e,{get:(e,t,r)=>{let s;return s=Symbol.iterator===t?function*(){yield}:Reflect.get(e,t,r),s}}),i=r?function(e){let t=0;return en(e),new Proxy(e,{get:(r,s,i)=>{let n;if("length"===s)return n=e.length,n;if(Symbol.iterator===s)n=function*(){for(const t of e)yield Zi(t)};else{if(e.length>0)if(Object.getPrototypeOf(e[0])===Object.prototype){const r=e[0];n=void 0===r[s]?r[t++]:Reflect.get(r,s,i)}else e[0]instanceof ui&&(n=void 0===e[s]?e[t++]:Reflect.get(e,s,i));else n=Reflect.get(r,s,i);n=Zi(n)}return n}})}(r):null,n=Array.isArray(r)?r.length>0:null!==r,a=t.jsFunc,o=n||a.length>1?a(i,s):a(s);u=Zi(o)}return e.subBuildFn=a,e.fnCall=o,t.once&&(s[n]=u),u}setupOutput(e){return e.addStack(),e.stack.outputNode=this.call(e),e.removeStack()}getOutputNode(e){const t=e.getNodeProperties(this),r=e.getSubBuildOutput(this);return t[r]=t[r]||this.setupOutput(e),t[r].subBuild=e.getClosestSubBuild(this),t[r]}build(e,t=null){let r=null;const s=e.getBuildStage(),i=e.getNodeProperties(this),n=e.getSubBuildOutput(this),a=this.getOutputNode(e),o=e.fnCall;if(e.fnCall=this,"setup"===s){const t=e.getSubBuildProperty("initialized",this);if(!0!==i[t]&&(i[t]=!0,i[n]=this.getOutputNode(e),i[n].build(e),this.shaderNode.subBuilds))for(const t of e.chaining){const r=e.getDataFromNode(t,"any");r.subBuilds=r.subBuilds||new Set;for(const e of this.shaderNode.subBuilds)r.subBuilds.add(e)}r=i[n]}else"analyze"===s?a.build(e,t):"generate"===s&&(r=a.build(e,t)||"");return e.fnCall=o,r}}class Ui extends ui{constructor(e,t){super(t),this.jsFunc=e,this.layout=null,this.global=!0,this.once=!1}setLayout(e){return this.layout=e,this}getLayout(){return this.layout}call(e=null){return new Di(this,e)}setup(){return this.call()}}const Ii=[!1,!0],Oi=[0,1,2,3],Vi=[-1,-2],ki=[.5,1.5,1/3,1e-6,1e6,Math.PI,2*Math.PI,1/Math.PI,2/Math.PI,1/(2*Math.PI),Math.PI/2],Gi=new Map;for(const e of Ii)Gi.set(e,new xi(e));const zi=new Map;for(const e of Oi)zi.set(e,new xi(e,"uint"));const $i=new Map([...zi].map(e=>new xi(e.value,"int")));for(const e of Vi)$i.set(e,new xi(e,"int"));const Wi=new Map([...$i].map(e=>new xi(e.value)));for(const e of ki)Wi.set(e,new xi(e));for(const e of ki)Wi.set(-e,new xi(-e));const Hi={bool:Gi,uint:zi,ints:$i,float:Wi},qi=new Map([...Gi,...Wi]),ji=(e,t)=>qi.has(e)?qi.get(e):!0===e.isNode?e:new xi(e,t),Xi=function(e,t=null){return(...r)=>{for(const t of r)if(void 0===t)return o(`TSL: Invalid parameter for the type "${e}".`,new Ps),new xi(0,e);if((0===r.length||!["bool","float","int","uint"].includes(e)&&r.every(e=>{const t=typeof e;return"object"!==t&&"function"!==t}))&&(r=[js(e,...r)]),1===r.length&&null!==t&&t.has(r[0]))return Ji(t.get(r[0]));if(1===r.length){const t=ji(r[0],e);return t.nodeType===e?Ji(t):Ji(new di(t,e))}const s=r.map(e=>ji(e));return Ji(new hi(s,e))}},Ki=e=>"object"==typeof e&&null!==e?e.value:e,Yi=e=>null!=e?e.nodeType||e.convertTo||("string"==typeof e?e:null):null;function Qi(e,t){return new Ui(e,t)}const Zi=(e,t=null)=>function(e,t=null){const r=qs(e);return"node"===r?e:null===t&&("float"===r||"boolean"===r)||r&&"shader"!==r&&"string"!==r?Zi(ji(e,t)):"shader"===r?e.isFn?e:un(e):e}(e,t),Ji=(e,t=null)=>Zi(e,t).toVarIntent(),en=(e,t=null)=>new Bi(e,t),tn=(e,t=null)=>new Fi(e,t),rn=(e,t=null,r=null,s=null)=>new Li(e,t,r,s),sn=(e,...t)=>new Pi(e,...t),nn=(e,t=null,r=null,s={})=>new Li(e,t,r,{...s,intent:!0});let an=0;class on extends ui{constructor(e,t=null){super();let r=null;null!==t&&("object"==typeof t?r=t.return:("string"==typeof t?r=t:o("TSL: Invalid layout type.",new Ps),t=null)),this.shaderNode=new Qi(e,r),null!==t&&this.setLayout(t),this.isFn=!0}setLayout(e){const t=this.shaderNode.nodeType;if("object"!=typeof e.inputs){const r={name:"fn"+an++,type:t,inputs:[]};for(const t in e)"return"!==t&&r.inputs.push({name:t,type:e[t]});e=r}return this.shaderNode.setLayout(e),this}getNodeType(e){return this.shaderNode.getNodeType(e)||"float"}call(...e){const t=this.shaderNode.call(e);return"void"===this.shaderNode.nodeType&&t.toStack(),t.toVarIntent()}once(e=null){return this.shaderNode.once=!0,this.shaderNode.subBuilds=e,this}generate(e){const t=this.getNodeType(e);return o('TSL: "Fn()" was declared but not invoked. Try calling it like "Fn()( ...params )".',this.stackTrace),e.generateConst(t)}}function un(e,t=null){const r=new on(e,t);return new Proxy(()=>{},{apply:(e,t,s)=>r.call(...s),get:(e,t,s)=>Reflect.get(r,t,s),set:(e,t,s,i)=>Reflect.set(r,t,s,i)})}const ln=e=>{_i=e},dn=()=>_i,cn=(...e)=>_i.If(...e);function hn(e){return _i&&_i.addToStack(e),e}Ni("toStack",hn);const pn=new Xi("color"),gn=new Xi("float",Hi.float),mn=new Xi("int",Hi.ints),fn=new Xi("uint",Hi.uint),yn=new Xi("bool",Hi.bool),bn=new Xi("vec2"),xn=new Xi("ivec2"),Tn=new Xi("uvec2"),_n=new Xi("bvec2"),vn=new Xi("vec3"),Nn=new Xi("ivec3"),Sn=new Xi("uvec3"),Rn=new Xi("bvec3"),En=new Xi("vec4"),An=new Xi("ivec4"),wn=new Xi("uvec4"),Cn=new Xi("bvec4"),Mn=new Xi("mat2"),Bn=new Xi("mat3"),Fn=new Xi("mat4");Ni("toColor",pn),Ni("toFloat",gn),Ni("toInt",mn),Ni("toUint",fn),Ni("toBool",yn),Ni("toVec2",bn),Ni("toIVec2",xn),Ni("toUVec2",Tn),Ni("toBVec2",_n),Ni("toVec3",vn),Ni("toIVec3",Nn),Ni("toUVec3",Sn),Ni("toBVec3",Rn),Ni("toVec4",En),Ni("toIVec4",An),Ni("toUVec4",wn),Ni("toBVec4",Cn),Ni("toMat2",Mn),Ni("toMat3",Bn),Ni("toMat4",Fn);const Ln=rn(li).setParameterLength(2),Pn=(e,t)=>Zi(new di(Zi(e),t));Ni("element",Ln),Ni("convert",Pn);Ni("append",e=>(d("TSL: .append() has been renamed to .toStack().",new Ps),hn(e)));class Dn extends ui{static get type(){return"PropertyNode"}constructor(e,t=null,r=!1){super(e),this.name=t,this.varying=r,this.isPropertyNode=!0,this.global=!0}customCacheKey(){return Us(this.type+":"+(this.name||"")+":"+(this.varying?"1":"0"))}getHash(e){return this.name||super.getHash(e)}generate(e){let t;return!0===this.varying?(t=e.getVaryingFromNode(this,this.name),t.needsInterpolation=!0):t=e.getVarFromNode(this,this.name),e.getPropertyName(t)}}const Un=(e,t)=>new Dn(e,t),In=(e,t)=>new Dn(e,t,!0),On=sn(Dn,"vec4","DiffuseColor"),Vn=sn(Dn,"vec3","DiffuseContribution"),kn=sn(Dn,"vec3","EmissiveColor"),Gn=sn(Dn,"float","Roughness"),zn=sn(Dn,"float","Metalness"),$n=sn(Dn,"float","Clearcoat"),Wn=sn(Dn,"float","ClearcoatRoughness"),Hn=sn(Dn,"vec3","Sheen"),qn=sn(Dn,"float","SheenRoughness"),jn=sn(Dn,"float","Iridescence"),Xn=sn(Dn,"float","IridescenceIOR"),Kn=sn(Dn,"float","IridescenceThickness"),Yn=sn(Dn,"float","AlphaT"),Qn=sn(Dn,"float","Anisotropy"),Zn=sn(Dn,"vec3","AnisotropyT"),Jn=sn(Dn,"vec3","AnisotropyB"),ea=sn(Dn,"color","SpecularColor"),ta=sn(Dn,"color","SpecularColorBlended"),ra=sn(Dn,"float","SpecularF90"),sa=sn(Dn,"float","Shininess"),ia=sn(Dn,"vec4","Output"),na=sn(Dn,"float","dashSize"),aa=sn(Dn,"float","gapSize"),oa=sn(Dn,"float","pointWidth"),ua=sn(Dn,"float","IOR"),la=sn(Dn,"float","Transmission"),da=sn(Dn,"float","Thickness"),ca=sn(Dn,"float","AttenuationDistance"),ha=sn(Dn,"color","AttenuationColor"),pa=sn(Dn,"float","Dispersion");class ga extends ui{static get type(){return"UniformGroupNode"}constructor(e,t=!1,r=1){super("string"),this.name=e,this.shared=t,this.order=r,this.isUniformGroup=!0}serialize(e){super.serialize(e),e.name=this.name,e.version=this.version,e.shared=this.shared}deserialize(e){super.deserialize(e),this.name=e.name,this.version=e.version,this.shared=e.shared}}const ma=e=>new ga(e),fa=(e,t=0)=>new ga(e,!0,t),ya=fa("frame"),ba=fa("render"),xa=ma("object");class Ta extends yi{static get type(){return"UniformNode"}constructor(e,t=null){super(e,t),this.isUniformNode=!0,this.name="",this.groupNode=xa}setName(e){return this.name=e,this}label(e){return d('TSL: "label()" has been deprecated. Use "setName()" instead.',new Ps),this.setName(e)}setGroup(e){return this.groupNode=e,this}getGroup(){return this.groupNode}getUniformHash(e){return this.getHash(e)}onUpdate(e,t){return e=e.bind(this),super.onUpdate(t=>{const r=e(t,this);void 0!==r&&(this.value=r)},t)}getInputType(e){let t=super.getInputType(e);return"bool"===t&&(t="uint"),t}generate(e,t){const r=this.getNodeType(e),s=this.getUniformHash(e);let i=e.getNodeFromHash(s);void 0===i&&(e.setHashNode(this,s),i=this);const n=i.getInputType(e),a=e.getUniformFromNode(i,n,e.shaderStage,this.name||e.context.nodeName),o=e.getPropertyName(a);void 0!==e.context.nodeName&&delete e.context.nodeName;let u=o;if("bool"===r){const t=e.getDataFromNode(this);let s=t.propertyName;if(void 0===s){const i=e.getVarFromNode(this,null,"bool");s=e.getPropertyName(i),t.propertyName=s,u=e.format(o,n,r),e.addLineFlowCode(`${s} = ${u}`,this)}u=s}return e.format(u,r,t)}}const _a=(e,t)=>{const r=Yi(t||e);if(r===e&&(e=js(r)),e&&!0===e.isNode){let t=e.value;e.traverse(e=>{!0===e.isConstNode&&(t=e.value)}),e=t}return new Ta(e,r)};class va extends ci{static get type(){return"ArrayNode"}constructor(e,t,r=null){super(e),this.count=t,this.values=r,this.isArrayNode=!0}getArrayCount(){return this.count}getNodeType(e){return null===this.nodeType?this.values[0].getNodeType(e):this.nodeType}getElementType(e){return this.getNodeType(e)}getMemberType(e,t){return null===this.nodeType?this.values[0].getMemberType(e,t):super.getMemberType(e,t)}generate(e){const t=this.getNodeType(e);return e.generateArray(t,this.count,this.values)}}const Na=(...e)=>{let t;if(1===e.length){const r=e[0];t=new va(null,r.length,r)}else{const r=e[0],s=e[1];t=new va(r,s)}return Zi(t)};Ni("toArray",(e,t)=>Na(Array(t).fill(e)));class Sa extends ci{static get type(){return"AssignNode"}constructor(e,t){super(),this.targetNode=e,this.sourceNode=t,this.isAssignNode=!0}hasDependencies(){return!1}getNodeType(e,t){return"void"!==t?this.targetNode.getNodeType(e):"void"}needsSplitAssign(e){const{targetNode:t}=this;if(!1===e.isAvailable("swizzleAssign")&&t.isSplitNode&&t.components.length>1){const r=e.getTypeLength(t.node.getNodeType(e));return ni.join("").slice(0,r)!==t.components}return!1}setup(e){const{targetNode:t,sourceNode:r}=this,s=t.getScope();e.getDataFromNode(s).assign=!0;const i=e.getNodeProperties(this);i.sourceNode=r,i.targetNode=t.context({assign:!0})}generate(e,t){const{targetNode:r,sourceNode:s}=e.getNodeProperties(this),i=this.needsSplitAssign(e),n=r.build(e),a=r.getNodeType(e),o=s.build(e,a),u=s.getNodeType(e),l=e.getDataFromNode(this);let d;if(!0===l.initialized)"void"!==t&&(d=n);else if(i){const s=e.getVarFromNode(this,null,a),i=e.getPropertyName(s);e.addLineFlowCode(`${i} = ${o}`,this);const u=r.node,l=u.node.context({assign:!0}).build(e);for(let t=0;t{const s=r.type;let i;return i="pointer"===s?"&"+t.build(e):t.build(e,s),i};if(Array.isArray(i)){if(i.length>s.length)o("TSL: The number of provided parameters exceeds the expected number of inputs in 'Fn()'."),i.length=s.length;else if(i.length(t=t.length>1||t[0]&&!0===t[0].isNode?tn(t):en(t[0]),new Ea(Zi(e),t));Ni("call",Aa);const wa={"==":"equal","!=":"notEqual","<":"lessThan",">":"greaterThan","<=":"lessThanEqual",">=":"greaterThanEqual","%":"mod"};class Ca extends ci{static get type(){return"OperatorNode"}constructor(e,t,r,...s){if(super(),s.length>0){let i=new Ca(e,t,r);for(let t=0;t>"===r||"<<"===r)return e.getIntegerType(n);if("!"===r||"&&"===r||"||"===r||"^^"===r)return"bool";if("=="===r||"!="===r||"<"===r||">"===r||"<="===r||">="===r){const t=Math.max(e.getTypeLength(n),e.getTypeLength(a));return t>1?`bvec${t}`:"bool"}if(e.isMatrix(n)){if("float"===a)return n;if(e.isVector(a))return e.getVectorFromMatrix(n);if(e.isMatrix(a))return n}else if(e.isMatrix(a)){if("float"===n)return a;if(e.isVector(n))return e.getVectorFromMatrix(a)}return e.getTypeLength(a)>e.getTypeLength(n)?a:n}generate(e,t){const r=this.op,{aNode:s,bNode:i}=this,n=this.getNodeType(e,t);let a=null,o=null;"void"!==n?(a=s.getNodeType(e),o=i?i.getNodeType(e):null,"<"===r||">"===r||"<="===r||">="===r||"=="===r||"!="===r?e.isVector(a)?o=a:e.isVector(o)?a=o:a!==o&&(a=o="float"):">>"===r||"<<"===r?(a=n,o=e.changeComponentType(o,"uint")):"%"===r?(a=n,o=e.isInteger(a)&&e.isInteger(o)?o:a):e.isMatrix(a)?"float"===o?o="float":e.isVector(o)?o=e.getVectorFromMatrix(a):e.isMatrix(o)||(a=o=n):a=e.isMatrix(o)?"float"===a?"float":e.isVector(a)?e.getVectorFromMatrix(o):o=n:o=n):a=o=n;const u=s.build(e,a),l=i?i.build(e,o):null,d=e.getFunctionOperator(r);if("void"!==t){const s=e.renderer.coordinateSystem===c;if("=="===r||"!="===r||"<"===r||">"===r||"<="===r||">="===r)return s&&e.isVector(a)?e.format(`${this.getOperatorMethod(e,t)}( ${u}, ${l} )`,n,t):e.format(`( ${u} ${r} ${l} )`,n,t);if("%"===r)return e.isInteger(o)?e.format(`( ${u} % ${l} )`,n,t):e.format(`${this.getOperatorMethod(e,n)}( ${u}, ${l} )`,n,t);if("!"===r||"~"===r)return e.format(`(${r}${u})`,a,t);if(d)return e.format(`${d}( ${u}, ${l} )`,n,t);if(e.isMatrix(a)&&"float"===o)return e.format(`( ${l} ${r} ${u} )`,n,t);if("float"===a&&e.isMatrix(o))return e.format(`${u} ${r} ${l}`,n,t);{let i=`( ${u} ${r} ${l} )`;return!s&&"bool"===n&&e.isVector(a)&&e.isVector(o)&&(i=`all${i}`),e.format(i,n,t)}}if("void"!==a)return d?e.format(`${d}( ${u}, ${l} )`,n,t):e.isMatrix(a)&&"float"===o?e.format(`${l} ${r} ${u}`,n,t):e.format(`${u} ${r} ${l}`,n,t)}serialize(e){super.serialize(e),e.op=this.op}deserialize(e){super.deserialize(e),this.op=e.op}}const Ma=nn(Ca,"+").setParameterLength(2,1/0).setName("add"),Ba=nn(Ca,"-").setParameterLength(2,1/0).setName("sub"),Fa=nn(Ca,"*").setParameterLength(2,1/0).setName("mul"),La=nn(Ca,"/").setParameterLength(2,1/0).setName("div"),Pa=nn(Ca,"%").setParameterLength(2).setName("mod"),Da=nn(Ca,"==").setParameterLength(2).setName("equal"),Ua=nn(Ca,"!=").setParameterLength(2).setName("notEqual"),Ia=nn(Ca,"<").setParameterLength(2).setName("lessThan"),Oa=nn(Ca,">").setParameterLength(2).setName("greaterThan"),Va=nn(Ca,"<=").setParameterLength(2).setName("lessThanEqual"),ka=nn(Ca,">=").setParameterLength(2).setName("greaterThanEqual"),Ga=nn(Ca,"&&").setParameterLength(2,1/0).setName("and"),za=nn(Ca,"||").setParameterLength(2,1/0).setName("or"),$a=nn(Ca,"!").setParameterLength(1).setName("not"),Wa=nn(Ca,"^^").setParameterLength(2).setName("xor"),Ha=nn(Ca,"&").setParameterLength(2).setName("bitAnd"),qa=nn(Ca,"~").setParameterLength(1).setName("bitNot"),ja=nn(Ca,"|").setParameterLength(2).setName("bitOr"),Xa=nn(Ca,"^").setParameterLength(2).setName("bitXor"),Ka=nn(Ca,"<<").setParameterLength(2).setName("shiftLeft"),Ya=nn(Ca,">>").setParameterLength(2).setName("shiftRight"),Qa=un(([e])=>(e.addAssign(1),e)),Za=un(([e])=>(e.subAssign(1),e)),Ja=un(([e])=>{const t=mn(e).toConst();return e.addAssign(1),t}),eo=un(([e])=>{const t=mn(e).toConst();return e.subAssign(1),t});Ni("add",Ma),Ni("sub",Ba),Ni("mul",Fa),Ni("div",La),Ni("mod",Pa),Ni("equal",Da),Ni("notEqual",Ua),Ni("lessThan",Ia),Ni("greaterThan",Oa),Ni("lessThanEqual",Va),Ni("greaterThanEqual",ka),Ni("and",Ga),Ni("or",za),Ni("not",$a),Ni("xor",Wa),Ni("bitAnd",Ha),Ni("bitNot",qa),Ni("bitOr",ja),Ni("bitXor",Xa),Ni("shiftLeft",Ka),Ni("shiftRight",Ya),Ni("incrementBefore",Qa),Ni("decrementBefore",Za),Ni("increment",Ja),Ni("decrement",eo);const to=(e,t)=>(d('TSL: "modInt()" is deprecated. Use "mod( int( ... ) )" instead.',new Ps),Pa(mn(e),mn(t)));Ni("modInt",to);class ro extends ci{static get type(){return"MathNode"}constructor(e,t,r=null,s=null){if(super(),(e===ro.MAX||e===ro.MIN)&&arguments.length>3){let i=new ro(e,t,r);for(let t=2;tn&&i>a?t:n>a?r:a>i?s:t}getNodeType(e){const t=this.method;return t===ro.LENGTH||t===ro.DISTANCE||t===ro.DOT?"float":t===ro.CROSS?"vec3":t===ro.ALL||t===ro.ANY?"bool":t===ro.EQUALS?e.changeComponentType(this.aNode.getNodeType(e),"bool"):this.getInputType(e)}setup(e){const{aNode:t,bNode:r,method:s}=this;let i=null;if(s===ro.ONE_MINUS)i=Ba(1,t);else if(s===ro.RECIPROCAL)i=La(1,t);else if(s===ro.DIFFERENCE)i=Mo(Ba(t,r));else if(s===ro.TRANSFORM_DIRECTION){let s=t,n=r;e.isMatrix(s.getNodeType(e))?n=En(vn(n),0):s=En(vn(s),0);const a=Fa(s,n).xyz;i=vo(a)}return null!==i?i:super.setup(e)}generate(e,t){if(e.getNodeProperties(this).outputNode)return super.generate(e,t);let r=this.method;const s=this.getNodeType(e),i=this.getInputType(e),n=this.aNode,a=this.bNode,o=this.cNode,u=e.renderer.coordinateSystem;if(r===ro.NEGATE)return e.format("( - "+n.build(e,i)+" )",s,t);{const l=[];return r===ro.CROSS?l.push(n.build(e,s),a.build(e,s)):u===c&&r===ro.STEP?l.push(n.build(e,1===e.getTypeLength(n.getNodeType(e))?"float":i),a.build(e,i)):u!==c||r!==ro.MIN&&r!==ro.MAX?r===ro.REFRACT?l.push(n.build(e,i),a.build(e,i),o.build(e,"float")):r===ro.MIX?l.push(n.build(e,i),a.build(e,i),o.build(e,1===e.getTypeLength(o.getNodeType(e))?"float":i)):(u===h&&r===ro.ATAN&&null!==a&&(r="atan2"),"fragment"===e.shaderStage||r!==ro.DFDX&&r!==ro.DFDY||(d(`TSL: '${r}' is not supported in the ${e.shaderStage} stage.`,this.stackTrace),r="/*"+r+"*/"),l.push(n.build(e,i)),null!==a&&l.push(a.build(e,i)),null!==o&&l.push(o.build(e,i))):l.push(n.build(e,i),a.build(e,1===e.getTypeLength(a.getNodeType(e))?"float":i)),e.format(`${e.getMethod(r,s)}( ${l.join(", ")} )`,s,t)}}serialize(e){super.serialize(e),e.method=this.method}deserialize(e){super.deserialize(e),this.method=e.method}}ro.ALL="all",ro.ANY="any",ro.RADIANS="radians",ro.DEGREES="degrees",ro.EXP="exp",ro.EXP2="exp2",ro.LOG="log",ro.LOG2="log2",ro.SQRT="sqrt",ro.INVERSE_SQRT="inversesqrt",ro.FLOOR="floor",ro.CEIL="ceil",ro.NORMALIZE="normalize",ro.FRACT="fract",ro.SIN="sin",ro.COS="cos",ro.TAN="tan",ro.ASIN="asin",ro.ACOS="acos",ro.ATAN="atan",ro.ABS="abs",ro.SIGN="sign",ro.LENGTH="length",ro.NEGATE="negate",ro.ONE_MINUS="oneMinus",ro.DFDX="dFdx",ro.DFDY="dFdy",ro.ROUND="round",ro.RECIPROCAL="reciprocal",ro.TRUNC="trunc",ro.FWIDTH="fwidth",ro.TRANSPOSE="transpose",ro.DETERMINANT="determinant",ro.INVERSE="inverse",ro.EQUALS="equals",ro.MIN="min",ro.MAX="max",ro.STEP="step",ro.REFLECT="reflect",ro.DISTANCE="distance",ro.DIFFERENCE="difference",ro.DOT="dot",ro.CROSS="cross",ro.POW="pow",ro.TRANSFORM_DIRECTION="transformDirection",ro.MIX="mix",ro.CLAMP="clamp",ro.REFRACT="refract",ro.SMOOTHSTEP="smoothstep",ro.FACEFORWARD="faceforward";const so=gn(1e-6),io=gn(1e6),no=gn(Math.PI),ao=gn(2*Math.PI),oo=gn(2*Math.PI),uo=gn(.5*Math.PI),lo=nn(ro,ro.ALL).setParameterLength(1),co=nn(ro,ro.ANY).setParameterLength(1),ho=nn(ro,ro.RADIANS).setParameterLength(1),po=nn(ro,ro.DEGREES).setParameterLength(1),go=nn(ro,ro.EXP).setParameterLength(1),mo=nn(ro,ro.EXP2).setParameterLength(1),fo=nn(ro,ro.LOG).setParameterLength(1),yo=nn(ro,ro.LOG2).setParameterLength(1),bo=nn(ro,ro.SQRT).setParameterLength(1),xo=nn(ro,ro.INVERSE_SQRT).setParameterLength(1),To=nn(ro,ro.FLOOR).setParameterLength(1),_o=nn(ro,ro.CEIL).setParameterLength(1),vo=nn(ro,ro.NORMALIZE).setParameterLength(1),No=nn(ro,ro.FRACT).setParameterLength(1),So=nn(ro,ro.SIN).setParameterLength(1),Ro=nn(ro,ro.COS).setParameterLength(1),Eo=nn(ro,ro.TAN).setParameterLength(1),Ao=nn(ro,ro.ASIN).setParameterLength(1),wo=nn(ro,ro.ACOS).setParameterLength(1),Co=nn(ro,ro.ATAN).setParameterLength(1,2),Mo=nn(ro,ro.ABS).setParameterLength(1),Bo=nn(ro,ro.SIGN).setParameterLength(1),Fo=nn(ro,ro.LENGTH).setParameterLength(1),Lo=nn(ro,ro.NEGATE).setParameterLength(1),Po=nn(ro,ro.ONE_MINUS).setParameterLength(1),Do=nn(ro,ro.DFDX).setParameterLength(1),Uo=nn(ro,ro.DFDY).setParameterLength(1),Io=nn(ro,ro.ROUND).setParameterLength(1),Oo=nn(ro,ro.RECIPROCAL).setParameterLength(1),Vo=nn(ro,ro.TRUNC).setParameterLength(1),ko=nn(ro,ro.FWIDTH).setParameterLength(1),Go=nn(ro,ro.TRANSPOSE).setParameterLength(1),zo=nn(ro,ro.DETERMINANT).setParameterLength(1),$o=nn(ro,ro.INVERSE).setParameterLength(1),Wo=nn(ro,ro.MIN).setParameterLength(2,1/0),Ho=nn(ro,ro.MAX).setParameterLength(2,1/0),qo=nn(ro,ro.STEP).setParameterLength(2),jo=nn(ro,ro.REFLECT).setParameterLength(2),Xo=nn(ro,ro.DISTANCE).setParameterLength(2),Ko=nn(ro,ro.DIFFERENCE).setParameterLength(2),Yo=nn(ro,ro.DOT).setParameterLength(2),Qo=nn(ro,ro.CROSS).setParameterLength(2),Zo=nn(ro,ro.POW).setParameterLength(2),Jo=e=>Fa(e,e),eu=e=>Fa(e,e,e),tu=e=>Fa(e,e,e,e),ru=nn(ro,ro.TRANSFORM_DIRECTION).setParameterLength(2),su=e=>Fa(Bo(e),Zo(Mo(e),1/3)),iu=e=>Yo(e,e),nu=nn(ro,ro.MIX).setParameterLength(3),au=(e,t=0,r=1)=>Zi(new ro(ro.CLAMP,Zi(e),Zi(t),Zi(r))),ou=e=>au(e),uu=nn(ro,ro.REFRACT).setParameterLength(3),lu=nn(ro,ro.SMOOTHSTEP).setParameterLength(3),du=nn(ro,ro.FACEFORWARD).setParameterLength(3),cu=un(([e])=>{const t=Yo(e.xy,bn(12.9898,78.233)),r=Pa(t,no);return No(So(r).mul(43758.5453))}),hu=(e,t,r)=>nu(t,r,e),pu=(e,t,r)=>lu(t,r,e),gu=(e,t)=>qo(t,e),mu=du,fu=xo;Ni("all",lo),Ni("any",co),Ni("radians",ho),Ni("degrees",po),Ni("exp",go),Ni("exp2",mo),Ni("log",fo),Ni("log2",yo),Ni("sqrt",bo),Ni("inverseSqrt",xo),Ni("floor",To),Ni("ceil",_o),Ni("normalize",vo),Ni("fract",No),Ni("sin",So),Ni("cos",Ro),Ni("tan",Eo),Ni("asin",Ao),Ni("acos",wo),Ni("atan",Co),Ni("abs",Mo),Ni("sign",Bo),Ni("length",Fo),Ni("lengthSq",iu),Ni("negate",Lo),Ni("oneMinus",Po),Ni("dFdx",Do),Ni("dFdy",Uo),Ni("round",Io),Ni("reciprocal",Oo),Ni("trunc",Vo),Ni("fwidth",ko),Ni("min",Wo),Ni("max",Ho),Ni("step",gu),Ni("reflect",jo),Ni("distance",Xo),Ni("dot",Yo),Ni("cross",Qo),Ni("pow",Zo),Ni("pow2",Jo),Ni("pow3",eu),Ni("pow4",tu),Ni("transformDirection",ru),Ni("mix",hu),Ni("clamp",au),Ni("refract",uu),Ni("smoothstep",pu),Ni("faceForward",du),Ni("difference",Ko),Ni("saturate",ou),Ni("cbrt",su),Ni("transpose",Go),Ni("determinant",zo),Ni("inverse",$o),Ni("rand",cu);class yu extends ui{static get type(){return"ConditionalNode"}constructor(e,t,r=null){super(),this.condNode=e,this.ifNode=t,this.elseNode=r}getNodeType(e){const{ifNode:t,elseNode:r}=e.getNodeProperties(this);if(void 0===t)return e.flowBuildStage(this,"setup"),this.getNodeType(e);const s=t.getNodeType(e);if(null!==r){const t=r.getNodeType(e);if(e.getTypeLength(t)>e.getTypeLength(s))return t}return s}setup(e){const t=this.condNode,r=this.ifNode.isolate(),s=this.elseNode?this.elseNode.isolate():null,i=e.context.nodeBlock;e.getDataFromNode(r).parentNodeBlock=i,null!==s&&(e.getDataFromNode(s).parentNodeBlock=i);const n=e.context.uniformFlow,a=e.getNodeProperties(this);a.condNode=t,a.ifNode=n?r:r.context({nodeBlock:r}),a.elseNode=s?n?s:s.context({nodeBlock:s}):null}generate(e,t){const r=this.getNodeType(e),s=e.getDataFromNode(this);if(void 0!==s.nodeProperty)return s.nodeProperty;const{condNode:i,ifNode:n,elseNode:a}=e.getNodeProperties(this),o=e.currentFunctionNode,u="void"!==t,l=u?Un(r).build(e):"";s.nodeProperty=l;const c=i.build(e,"bool");if(e.context.uniformFlow&&null!==a){const s=n.build(e,r),i=a.build(e,r),o=e.getTernary(c,s,i);return e.format(o,r,t)}e.addFlowCode(`\n${e.tab}if ( ${c} ) {\n\n`).addFlowTab();let h=n.build(e,r);if(h&&(u?h=l+" = "+h+";":(h="return "+h+";",null===o&&(d("TSL: Return statement used in an inline 'Fn()'. Define a layout struct to allow return values.",this.stackTrace),h="// "+h))),e.removeFlowTab().addFlowCode(e.tab+"\t"+h+"\n\n"+e.tab+"}"),null!==a){e.addFlowCode(" else {\n\n").addFlowTab();let t=a.build(e,r);t&&(u?t=l+" = "+t+";":(t="return "+t+";",null===o&&(d("TSL: Return statement used in an inline 'Fn()'. Define a layout struct to allow return values.",this.stackTrace),t="// "+t))),e.removeFlowTab().addFlowCode(e.tab+"\t"+t+"\n\n"+e.tab+"}\n\n")}else e.addFlowCode("\n\n");return e.format(l,r,t)}}const bu=rn(yu).setParameterLength(2,3);Ni("select",bu);class xu extends ui{static get type(){return"ContextNode"}constructor(e=null,t={}){super(),this.isContextNode=!0,this.node=e,this.value=t}getScope(){return this.node.getScope()}getNodeType(e){return this.node.getNodeType(e)}getFlowContextData(){const e=[];return this.traverse(t=>{!0===t.isContextNode&&e.push(t.value)}),Object.assign({},...e)}getMemberType(e,t){return this.node.getMemberType(e,t)}analyze(e){const t=e.addContext(this.value);this.node.build(e),e.setContext(t)}setup(e){const t=e.addContext(this.value);this.node.build(e),e.setContext(t)}generate(e,t){const r=e.addContext(this.value),s=this.node.build(e,t);return e.setContext(r),s}}const Tu=(e=null,t={})=>{let r=e;return null!==r&&!0===r.isNode||(t=r||t,r=null),new xu(r,t)},_u=e=>Tu(e,{uniformFlow:!0}),vu=(e,t)=>Tu(e,{nodeName:t});function Nu(e,t,r=null){return Tu(r,{getShadow:({light:r,shadowColorNode:s})=>t===r?s.mul(e):s})}function Su(e,t=null){return Tu(t,{getAO:(t,{material:r})=>!0===r.transparent?t:null!==t?t.mul(e):e})}function Ru(e,t){return d('TSL: "label()" has been deprecated. Use "setName()" instead.'),vu(e,t)}Ni("context",Tu),Ni("label",Ru),Ni("uniformFlow",_u),Ni("setName",vu),Ni("builtinShadowContext",(e,t,r)=>Nu(t,r,e)),Ni("builtinAOContext",(e,t)=>Su(t,e));class Eu extends ui{static get type(){return"VarNode"}constructor(e,t=null,r=!1){super(),this.node=e,this.name=t,this.global=!0,this.isVarNode=!0,this.readOnly=r,this.parents=!0,this.intent=!1}setIntent(e){return this.intent=e,this}isIntent(e){return!0!==e.getDataFromNode(this).forceDeclaration&&this.intent}getIntent(){return this.intent}getMemberType(e,t){return this.node.getMemberType(e,t)}getElementType(e){return this.node.getElementType(e)}getNodeType(e){return this.node.getNodeType(e)}getArrayCount(e){return this.node.getArrayCount(e)}isAssign(e){return e.getDataFromNode(this).assign}build(...e){const t=e[0];if(!1===this._hasStack(t)&&"setup"===t.buildStage&&(t.context.nodeLoop||t.context.nodeBlock)){let e=!1;if(this.node.isShaderCallNodeInternal&&null===this.node.shaderNode.getLayout()&&t.fnCall&&t.fnCall.shaderNode){if(t.getDataFromNode(this.node.shaderNode).hasLoop){t.getDataFromNode(this).forceDeclaration=!0,e=!0}}const r=t.getBaseStack();e?r.addToStackBefore(this):r.addToStack(this)}return this.isIntent(t)&&!0!==this.isAssign(t)?this.node.build(...e):super.build(...e)}generate(e){const{node:t,name:r,readOnly:s}=this,{renderer:i}=e,n=!0===i.backend.isWebGPUBackend;let a=!1,u=!1;s&&(a=e.isDeterministic(t),u=n?s:a);const l=this.getNodeType(e);if("void"==l){!0!==this.isIntent(e)&&o('TSL: ".toVar()" can not be used with void type.',this.stackTrace);return t.build(e)}const d=e.getVectorType(l),c=t.build(e,d),h=e.getVarFromNode(this,r,d,void 0,u),p=e.getPropertyName(h);let g=p;if(u)if(n)g=a?`const ${p}`:`let ${p}`;else{const r=t.getArrayCount(e);g=`const ${e.getVar(h.type,p,r)}`}return e.addLineFlowCode(`${g} = ${c}`,this),p}_hasStack(e){return void 0!==e.getDataFromNode(this).stack}}const Au=rn(Eu),wu=(e,t=null)=>Au(e,t).toStack(),Cu=(e,t=null)=>Au(e,t,!0).toStack(),Mu=e=>Au(e).setIntent(!0).toStack();Ni("toVar",wu),Ni("toConst",Cu),Ni("toVarIntent",Mu);class Bu extends ui{static get type(){return"SubBuild"}constructor(e,t,r=null){super(r),this.node=e,this.name=t,this.isSubBuildNode=!0}getNodeType(e){if(null!==this.nodeType)return this.nodeType;e.addSubBuild(this.name);const t=this.node.getNodeType(e);return e.removeSubBuild(),t}build(e,...t){e.addSubBuild(this.name);const r=this.node.build(e,...t);return e.removeSubBuild(),r}}const Fu=(e,t,r=null)=>Zi(new Bu(Zi(e),t,r));class Lu extends ui{static get type(){return"VaryingNode"}constructor(e,t=null){super(),this.node=Fu(e,"VERTEX"),this.name=t,this.isVaryingNode=!0,this.interpolationType=null,this.interpolationSampling=null,this.global=!0}setInterpolation(e,t=null){return this.interpolationType=e,this.interpolationSampling=t,this}getHash(e){return this.name||super.getHash(e)}getNodeType(e){return this.node.getNodeType(e)}setupVarying(e){const t=e.getNodeProperties(this);let r=t.varying;if(void 0===r){const s=this.name,i=this.getNodeType(e),n=this.interpolationType,a=this.interpolationSampling;t.varying=r=e.getVaryingFromNode(this,s,i,n,a),t.node=Fu(this.node,"VERTEX")}return r.needsInterpolation||(r.needsInterpolation="fragment"===e.shaderStage),r}setup(e){this.setupVarying(e),e.flowNodeFromShaderStage(Zs.VERTEX,this.node)}analyze(e){this.setupVarying(e),e.flowNodeFromShaderStage(Zs.VERTEX,this.node)}generate(e){const t=e.getSubBuildProperty("property",e.currentStack),r=e.getNodeProperties(this),s=this.setupVarying(e);if(void 0===r[t]){const i=this.getNodeType(e),n=e.getPropertyName(s,Zs.VERTEX);e.flowNodeFromShaderStage(Zs.VERTEX,r.node,i,n),r[t]=n}return e.getPropertyName(s)}}const Pu=rn(Lu).setParameterLength(1,2),Du=e=>Pu(e);Ni("toVarying",Pu),Ni("toVertexStage",Du);const Uu=un(([e])=>{const t=e.mul(.9478672986).add(.0521327014).pow(2.4),r=e.mul(.0773993808),s=e.lessThanEqual(.04045);return nu(t,r,s)}).setLayout({name:"sRGBTransferEOTF",type:"vec3",inputs:[{name:"color",type:"vec3"}]}),Iu=un(([e])=>{const t=e.pow(.41666).mul(1.055).sub(.055),r=e.mul(12.92),s=e.lessThanEqual(.0031308);return nu(t,r,s)}).setLayout({name:"sRGBTransferOETF",type:"vec3",inputs:[{name:"color",type:"vec3"}]}),Ou="WorkingColorSpace";class Vu extends ci{static get type(){return"ColorSpaceNode"}constructor(e,t,r){super("vec4"),this.colorNode=e,this.source=t,this.target=r}resolveColorSpace(e,t){return t===Ou?p.workingColorSpace:"OutputColorSpace"===t?e.context.outputColorSpace||e.renderer.outputColorSpace:t}setup(e){const{colorNode:t}=this,r=this.resolveColorSpace(e,this.source),s=this.resolveColorSpace(e,this.target);let i=t;return!1!==p.enabled&&r!==s&&r&&s?(p.getTransfer(r)===g&&(i=En(Uu(i.rgb),i.a)),p.getPrimaries(r)!==p.getPrimaries(s)&&(i=En(Bn(p._getMatrix(new n,r,s)).mul(i.rgb),i.a)),p.getTransfer(s)===g&&(i=En(Iu(i.rgb),i.a)),i):i}}const ku=(e,t)=>Zi(new Vu(Zi(e),Ou,t)),Gu=(e,t)=>Zi(new Vu(Zi(e),t,Ou));Ni("workingToColorSpace",ku),Ni("colorSpaceToWorking",Gu);let zu=class extends li{static get type(){return"ReferenceElementNode"}constructor(e,t){super(e,t),this.referenceNode=e,this.isReferenceElementNode=!0}getNodeType(){return this.referenceNode.uniformType}generate(e){const t=super.generate(e),r=this.referenceNode.getNodeType(),s=this.getNodeType();return e.format(t,r,s)}};class $u extends ui{static get type(){return"ReferenceBaseNode"}constructor(e,t,r=null,s=null){super(),this.property=e,this.uniformType=t,this.object=r,this.count=s,this.properties=e.split("."),this.reference=r,this.node=null,this.group=null,this.updateType=Js.OBJECT}setGroup(e){return this.group=e,this}element(e){return new zu(this,Zi(e))}setNodeType(e){const t=_a(null,e);null!==this.group&&t.setGroup(this.group),this.node=t}getNodeType(e){return null===this.node&&(this.updateReference(e),this.updateValue()),this.node.getNodeType(e)}getValueFromReference(e=this.reference){const{properties:t}=this;let r=e[t[0]];for(let e=1;enew Wu(e,t,r);class qu extends ci{static get type(){return"ToneMappingNode"}constructor(e,t=Xu,r=null){super("vec3"),this._toneMapping=e,this.exposureNode=t,this.colorNode=r}customCacheKey(){return Os(this._toneMapping)}setToneMapping(e){return this._toneMapping=e,this}getToneMapping(){return this._toneMapping}setup(e){const t=this.colorNode||e.context.color,r=this._toneMapping;if(r===m)return t;let s=null;const i=e.renderer.library.getToneMappingFunction(r);return null!==i?s=En(i(t.rgb,this.exposureNode),t.a):(o("ToneMappingNode: Unsupported Tone Mapping configuration.",r),s=t),s}}const ju=(e,t,r)=>Zi(new qu(e,Zi(t),Zi(r))),Xu=Hu("toneMappingExposure","float");Ni("toneMapping",(e,t,r)=>ju(t,r,e));const Ku=new WeakMap;function Yu(e,t){let r=Ku.get(e);return void 0===r&&(r=new b(e,t),Ku.set(e,r)),r}class Qu extends yi{static get type(){return"BufferAttributeNode"}constructor(e,t=null,r=0,s=0){super(e,t),this.isBufferNode=!0,this.bufferType=t,this.bufferStride=r,this.bufferOffset=s,this.usage=f,this.instanced=!1,this.attribute=null,this.global=!0,e&&!0===e.isBufferAttribute&&e.itemSize<=4&&(this.attribute=e,this.usage=e.usage,this.instanced=e.isInstancedBufferAttribute)}getHash(e){if(0===this.bufferStride&&0===this.bufferOffset){let t=e.globalCache.getData(this.value);return void 0===t&&(t={node:this},e.globalCache.setData(this.value,t)),t.node.uuid}return this.uuid}getNodeType(e){return null===this.bufferType&&(this.bufferType=e.getTypeFromAttribute(this.attribute)),this.bufferType}setup(e){if(null!==this.attribute)return;const t=this.getNodeType(e),r=e.getTypeLength(t),s=this.value,i=this.bufferStride||r,n=this.bufferOffset;let a;a=!0===s.isInterleavedBuffer?s:!0===s.isBufferAttribute?Yu(s.array,i):Yu(s,i);const o=new y(a,r,n);a.setUsage(this.usage),this.attribute=o,this.attribute.isInstancedBufferAttribute=this.instanced}generate(e){const t=this.getNodeType(e),r=e.getBufferAttributeFromNode(this,t),s=e.getPropertyName(r);let i=null;if("vertex"===e.shaderStage||"compute"===e.shaderStage)this.name=s,i=s;else{i=Pu(this).build(e,t)}return i}getInputType(){return"bufferAttribute"}setUsage(e){return this.usage=e,this.attribute&&!0===this.attribute.isBufferAttribute&&(this.attribute.usage=e),this}setInstanced(e){return this.instanced=e,this}}function Zu(e,t=null,r=0,s=0,i=f,n=!1){return"mat3"===t||null===t&&9===e.itemSize?Bn(new Qu(e,"vec3",9,0).setUsage(i).setInstanced(n),new Qu(e,"vec3",9,3).setUsage(i).setInstanced(n),new Qu(e,"vec3",9,6).setUsage(i).setInstanced(n)):"mat4"===t||null===t&&16===e.itemSize?Fn(new Qu(e,"vec4",16,0).setUsage(i).setInstanced(n),new Qu(e,"vec4",16,4).setUsage(i).setInstanced(n),new Qu(e,"vec4",16,8).setUsage(i).setInstanced(n),new Qu(e,"vec4",16,12).setUsage(i).setInstanced(n)):new Qu(e,t,r,s).setUsage(i)}const Ju=(e,t=null,r=0,s=0)=>Zu(e,t,r,s),el=(e,t=null,r=0,s=0)=>Zu(e,t,r,s,f,!0),tl=(e,t=null,r=0,s=0)=>Zu(e,t,r,s,x,!0);Ni("toAttribute",e=>Ju(e.value));class rl extends ui{static get type(){return"ComputeNode"}constructor(e,t){super("void"),this.isComputeNode=!0,this.computeNode=e,this.workgroupSize=t,this.count=null,this.version=1,this.name="",this.updateBeforeType=Js.OBJECT,this.onInitFunction=null}setCount(e){return this.count=e,this}getCount(){return this.count}dispose(){this.dispatchEvent({type:"dispose"})}setName(e){return this.name=e,this}label(e){return d('TSL: "label()" has been deprecated. Use "setName()" instead.',new Ps),this.setName(e)}onInit(e){return this.onInitFunction=e,this}updateBefore({renderer:e}){e.compute(this)}setup(e){const t=this.computeNode.build(e);if(t){e.getNodeProperties(this).outputComputeNode=t.outputNode,t.outputNode=null}return t}generate(e,t){const{shaderStage:r}=e;if("compute"===r){const t=this.computeNode.build(e,"void");""!==t&&e.addLineFlowCode(t,this)}else{const r=e.getNodeProperties(this).outputComputeNode;if(r)return r.build(e,t)}}}const sl=(e,t=[64])=>{(0===t.length||t.length>3)&&o("TSL: compute() workgroupSize must have 1, 2, or 3 elements",new Ps);for(let e=0;esl(e,r).setCount(t);Ni("compute",il),Ni("computeKernel",sl);class nl extends ui{static get type(){return"IsolateNode"}constructor(e,t=!0){super(),this.node=e,this.parent=t,this.isIsolateNode=!0}getNodeType(e){const t=e.getCache(),r=e.getCacheFromNode(this,this.parent);e.setCache(r);const s=this.node.getNodeType(e);return e.setCache(t),s}build(e,...t){const r=e.getCache(),s=e.getCacheFromNode(this,this.parent);e.setCache(s);const i=this.node.build(e,...t);return e.setCache(r),i}setParent(e){return this.parent=e,this}getParent(){return this.parent}}const al=e=>new nl(Zi(e));function ol(e,t=!0){return d('TSL: "cache()" has been deprecated. Use "isolate()" instead.'),al(e).setParent(t)}Ni("cache",ol),Ni("isolate",al);class ul extends ui{static get type(){return"BypassNode"}constructor(e,t){super(),this.isBypassNode=!0,this.outputNode=e,this.callNode=t}getNodeType(e){return this.outputNode.getNodeType(e)}generate(e){const t=this.callNode.build(e,"void");return""!==t&&e.addLineFlowCode(t,this),this.outputNode.build(e)}}const ll=rn(ul).setParameterLength(2);Ni("bypass",ll);class dl extends ui{static get type(){return"RemapNode"}constructor(e,t,r,s=gn(0),i=gn(1)){super(),this.node=e,this.inLowNode=t,this.inHighNode=r,this.outLowNode=s,this.outHighNode=i,this.doClamp=!0}setup(){const{node:e,inLowNode:t,inHighNode:r,outLowNode:s,outHighNode:i,doClamp:n}=this;let a=e.sub(t).div(r.sub(t));return!0===n&&(a=a.clamp()),a.mul(i.sub(s)).add(s)}}const cl=rn(dl,null,null,{doClamp:!1}).setParameterLength(3,5),hl=rn(dl).setParameterLength(3,5);Ni("remap",cl),Ni("remapClamp",hl);class pl extends ui{static get type(){return"ExpressionNode"}constructor(e="",t="void"){super(t),this.snippet=e}generate(e,t){const r=this.getNodeType(e),s=this.snippet;if("void"!==r)return e.format(s,r,t);e.addLineFlowCode(s,this)}}const gl=rn(pl).setParameterLength(1,2),ml=e=>(e?bu(e,gl("discard")):gl("discard")).toStack();Ni("discard",ml);class fl extends ci{static get type(){return"RenderOutputNode"}constructor(e,t,r){super("vec4"),this.colorNode=e,this._toneMapping=t,this.outputColorSpace=r,this.isRenderOutputNode=!0}setToneMapping(e){return this._toneMapping=e,this}getToneMapping(){return this._toneMapping}setup({context:e}){let t=this.colorNode||e.color;const r=(null!==this._toneMapping?this._toneMapping:e.toneMapping)||m,s=(null!==this.outputColorSpace?this.outputColorSpace:e.outputColorSpace)||T;return r!==m&&(t=t.toneMapping(r)),s!==T&&s!==p.workingColorSpace&&(t=t.workingToColorSpace(s)),t}}const yl=(e,t=null,r=null)=>Zi(new fl(Zi(e),t,r));Ni("renderOutput",yl);class bl extends ci{static get type(){return"DebugNode"}constructor(e,t=null){super(),this.node=e,this.callback=t}getNodeType(e){return this.node.getNodeType(e)}setup(e){return this.node.build(e)}analyze(e){return this.node.build(e)}generate(e){const t=this.callback,r=this.node.build(e);if(null!==t)t(e,r);else{const t="--- TSL debug - "+e.shaderStage+" shader ---",s="-".repeat(t.length);let i="";i+="// #"+t+"#\n",i+=e.flow.code.replace(/^\t/gm,"")+"\n",i+="/* ... */ "+r+" /* ... */\n",i+="// #"+s+"#\n",_(i)}return r}}const xl=(e,t=null)=>Zi(new bl(Zi(e),t)).toStack();Ni("debug",xl);class Tl{constructor(){this._renderer=null,this.currentFrame=null}get nodeFrame(){return this._renderer._nodes.nodeFrame}setRenderer(e){return this._renderer=e,this}getRenderer(){return this._renderer}init(){}begin(){}finish(){}inspect(){}computeAsync(){}beginCompute(){}finishCompute(){}beginRender(){}finishRender(){}copyTextureToTexture(){}copyFramebufferToTexture(){}}class _l extends ui{static get type(){return"InspectorNode"}constructor(e,t="",r=null){super(),this.node=e,this.name=t,this.callback=r,this.updateType=Js.FRAME,this.isInspectorNode=!0}getName(){return this.name||this.node.name}update(e){e.renderer.inspector.inspect(this)}getNodeType(e){return this.node.getNodeType(e)}setup(e){let t=this.node;return!0===e.context.inspector&&null!==this.callback&&(t=this.callback(t)),!0!==e.renderer.backend.isWebGPUBackend&&e.renderer.inspector.constructor!==Tl&&v('TSL: ".toInspector()" is only available with WebGPU.'),t}}function vl(e,t="",r=null){return(e=Zi(e)).before(new _l(e,t,r))}Ni("toInspector",vl);class Nl extends ui{static get type(){return"AttributeNode"}constructor(e,t=null){super(t),this.global=!0,this._attributeName=e}getHash(e){return this.getAttributeName(e)}getNodeType(e){let t=this.nodeType;if(null===t){const r=this.getAttributeName(e);if(e.hasGeometryAttribute(r)){const s=e.geometry.getAttribute(r);t=e.getTypeFromAttribute(s)}else t="float"}return t}setAttributeName(e){return this._attributeName=e,this}getAttributeName(){return this._attributeName}generate(e){const t=this.getAttributeName(e),r=this.getNodeType(e);if(!0===e.hasGeometryAttribute(t)){const s=e.geometry.getAttribute(t),i=e.getTypeFromAttribute(s),n=e.getAttribute(t,i);if("vertex"===e.shaderStage)return e.format(n.name,i,r);return Pu(this).build(e,r)}return d(`AttributeNode: Vertex attribute "${t}" not found on geometry.`),e.generateConst(r)}serialize(e){super.serialize(e),e.global=this.global,e._attributeName=this._attributeName}deserialize(e){super.deserialize(e),this.global=e.global,this._attributeName=e._attributeName}}const Sl=(e,t=null)=>new Nl(e,t),Rl=(e=0)=>Sl("uv"+(e>0?e:""),"vec2");class El extends ui{static get type(){return"TextureSizeNode"}constructor(e,t=null){super("uvec2"),this.isTextureSizeNode=!0,this.textureNode=e,this.levelNode=t}generate(e,t){const r=this.textureNode.build(e,"property"),s=null===this.levelNode?"0":this.levelNode.build(e,"int");return e.format(`${e.getMethod("textureDimensions")}( ${r}, ${s} )`,this.getNodeType(e),t)}}const Al=rn(El).setParameterLength(1,2);class wl extends Ta{static get type(){return"MaxMipLevelNode"}constructor(e){super(0),this._textureNode=e,this.updateType=Js.FRAME}get textureNode(){return this._textureNode}get texture(){return this._textureNode.value}update(){const e=this.texture,t=e.images,r=t&&t.length>0?t[0]&&t[0].image||t[0]:e.image;if(r&&void 0!==r.width){const{width:e,height:t}=r;this.value=Math.log2(Math.max(e,t))}}}const Cl=rn(wl).setParameterLength(1);class Ml extends Error{constructor(e,t=null){super(e),this.name="NodeError",this.stackTrace=t}}const Bl=new N;class Fl extends Ta{static get type(){return"TextureNode"}constructor(e=Bl,t=null,r=null,s=null){super(e),this.isTextureNode=!0,this.uvNode=t,this.levelNode=r,this.biasNode=s,this.compareNode=null,this.depthNode=null,this.gradNode=null,this.offsetNode=null,this.sampler=!0,this.updateMatrix=!1,this.updateType=Js.NONE,this.referenceNode=null,this._value=e,this._matrixUniform=null,this._flipYUniform=null,this.setUpdateMatrix(null===t)}set value(e){this.referenceNode?this.referenceNode.value=e:this._value=e}get value(){return this.referenceNode?this.referenceNode.value:this._value}getUniformHash(){return this.value.uuid}getNodeType(){return!0===this.value.isDepthTexture?"float":this.value.type===S?"uvec4":this.value.type===R?"ivec4":"vec4"}getInputType(){return"texture"}getDefaultUV(){return Rl(this.value.channel)}updateReference(){return this.value}getTransformedUV(e){return null===this._matrixUniform&&(this._matrixUniform=_a(this.value.matrix)),this._matrixUniform.mul(vn(e,1)).xy}setUpdateMatrix(e){return this.updateMatrix=e,this}setupUV(e,t){return e.isFlipY()&&(null===this._flipYUniform&&(this._flipYUniform=_a(!1)),t=t.toVar(),t=this.sampler?this._flipYUniform.select(t.flipY(),t):this._flipYUniform.select(t.setY(mn(Al(this,this.levelNode).y).sub(t.y).sub(1)),t)),t}setup(e){const t=e.getNodeProperties(this);t.referenceNode=this.referenceNode;const r=this.value;if(!r||!0!==r.isTexture)throw new Ml("THREE.TSL: `texture( value )` function expects a valid instance of THREE.Texture().",this.stackTrace);const s=un(()=>{let t=this.uvNode;return null!==t&&!0!==e.context.forceUVContext||!e.context.getUV||(t=e.context.getUV(this,e)),t||(t=this.getDefaultUV()),!0===this.updateMatrix&&(t=this.getTransformedUV(t)),t=this.setupUV(e,t),this.updateType=null!==this._matrixUniform||null!==this._flipYUniform?Js.OBJECT:Js.NONE,t})();let i=this.levelNode;null===i&&e.context.getTextureLevel&&(i=e.context.getTextureLevel(this));let n=null,a=null;null!==this.compareNode&&(e.renderer.hasCompatibility(E.TEXTURE_COMPARE)?n=this.compareNode:null===this.value.compareFunction||this.value.compareFunction===A?a=this.compareNode:(n=this.compareNode,v('TSL: Only "LessCompare" is supported for depth texture comparison fallback.'))),t.uvNode=s,t.levelNode=i,t.biasNode=this.biasNode,t.compareNode=n,t.compareStepNode=a,t.gradNode=this.gradNode,t.depthNode=this.depthNode,t.offsetNode=this.offsetNode}generateUV(e,t){return t.build(e,!0===this.sampler?"vec2":"ivec2")}generateOffset(e,t){return t.build(e,"ivec2")}generateSnippet(e,t,r,s,i,n,a,o,u){const l=this.value;let d;return d=i?e.generateTextureBias(l,t,r,i,n,u):o?e.generateTextureGrad(l,t,r,o,n,u):a?e.generateTextureCompare(l,t,r,a,n,u):!1===this.sampler?e.generateTextureLoad(l,t,r,s,n,u):s?e.generateTextureLevel(l,t,r,s,n,u):e.generateTexture(l,t,r,n,u),d}generate(e,t){const r=this.value,s=e.getNodeProperties(this),i=super.generate(e,"property");if(/^sampler/.test(t))return i+"_sampler";if(e.isReference(t))return i;{const n=e.getDataFromNode(this),a=this.getNodeType(e);let o=n.propertyName;if(void 0===o){const{uvNode:t,levelNode:r,biasNode:u,compareNode:l,compareStepNode:d,depthNode:c,gradNode:h,offsetNode:p}=s,g=this.generateUV(e,t),m=r?r.build(e,"float"):null,f=u?u.build(e,"float"):null,y=c?c.build(e,"int"):null,b=l?l.build(e,"float"):null,x=d?d.build(e,"float"):null,T=h?[h[0].build(e,"vec2"),h[1].build(e,"vec2")]:null,_=p?this.generateOffset(e,p):null,v=e.getVarFromNode(this);o=e.getPropertyName(v);let N=this.generateSnippet(e,i,g,m,f,y,b,T,_);null!==x&&(N=qo(gl(x,"float"),gl(N,a)).build(e,a)),e.addLineFlowCode(`${o} = ${N}`,this),n.snippet=N,n.propertyName=o}let u=o;return e.needsToWorkingColorSpace(r)&&(u=Gu(gl(u,a),r.colorSpace).setup(e).build(e,a)),e.format(u,a,t)}}setSampler(e){return this.sampler=e,this}getSampler(){return this.sampler}sample(e){const t=this.clone();return t.uvNode=Zi(e),t.referenceNode=this.getBase(),Zi(t)}load(e){return this.sample(e).setSampler(!1)}blur(e){const t=this.clone();t.biasNode=Zi(e).mul(Cl(t)),t.referenceNode=this.getBase();const r=t.value;return!1===t.generateMipmaps&&(r&&!1===r.generateMipmaps||r.minFilter===w||r.magFilter===w)&&(d("TSL: texture().blur() requires mipmaps and sampling. Use .generateMipmaps=true and .minFilter/.magFilter=THREE.LinearFilter in the Texture."),t.biasNode=null),Zi(t)}level(e){const t=this.clone();return t.levelNode=Zi(e),t.referenceNode=this.getBase(),Zi(t)}size(e){return Al(this,e)}bias(e){const t=this.clone();return t.biasNode=Zi(e),t.referenceNode=this.getBase(),Zi(t)}getBase(){return this.referenceNode?this.referenceNode.getBase():this}compare(e){const t=this.clone();return t.compareNode=Zi(e),t.referenceNode=this.getBase(),Zi(t)}grad(e,t){const r=this.clone();return r.gradNode=[Zi(e),Zi(t)],r.referenceNode=this.getBase(),Zi(r)}depth(e){const t=this.clone();return t.depthNode=Zi(e),t.referenceNode=this.getBase(),Zi(t)}offset(e){const t=this.clone();return t.offsetNode=Zi(e),t.referenceNode=this.getBase(),Zi(t)}serialize(e){super.serialize(e),e.value=this.value.toJSON(e.meta).uuid,e.sampler=this.sampler,e.updateMatrix=this.updateMatrix,e.updateType=this.updateType}deserialize(e){super.deserialize(e),this.value=e.meta.textures[e.value],this.sampler=e.sampler,this.updateMatrix=e.updateMatrix,this.updateType=e.updateType}update(){const e=this.value,t=this._matrixUniform;null!==t&&(t.value=e.matrix),!0===e.matrixAutoUpdate&&e.updateMatrix();const r=this._flipYUniform;null!==r&&(r.value=e.image instanceof ImageBitmap&&!0===e.flipY||!0===e.isRenderTargetTexture||!0===e.isFramebufferTexture||!0===e.isDepthTexture)}clone(){const e=new this.constructor(this.value,this.uvNode,this.levelNode,this.biasNode);return e.sampler=this.sampler,e.depthNode=this.depthNode,e.compareNode=this.compareNode,e.gradNode=this.gradNode,e.offsetNode=this.offsetNode,e}}const Ll=rn(Fl).setParameterLength(1,4).setName("texture"),Pl=(e=Bl,t=null,r=null,s=null)=>{let i;return e&&!0===e.isTextureNode?(i=Zi(e.clone()),i.referenceNode=e.getBase(),null!==t&&(i.uvNode=Zi(t)),null!==r&&(i.levelNode=Zi(r)),null!==s&&(i.biasNode=Zi(s))):i=Ll(e,t,r,s),i},Dl=(...e)=>Pl(...e).setSampler(!1);class Ul extends Ta{static get type(){return"BufferNode"}constructor(e,t,r=0){super(e,t),this.isBufferNode=!0,this.bufferType=t,this.bufferCount=r,this.updateRanges=[]}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}getElementType(e){return this.getNodeType(e)}getInputType(){return"buffer"}}const Il=(e,t,r)=>new Ul(e,t,r);class Ol extends li{static get type(){return"UniformArrayElementNode"}constructor(e,t){super(e,t),this.isArrayBufferElementNode=!0}generate(e){const t=super.generate(e),r=this.getNodeType(),s=this.node.getPaddedType();return e.format(t,s,r)}}class Vl extends Ul{static get type(){return"UniformArrayNode"}constructor(e,t=null){super(null),this.array=e,this.elementType=null===t?qs(e[0]):t,this.paddedType=this.getPaddedType(),this.updateType=Js.RENDER,this.isArrayBufferNode=!0}getNodeType(){return this.paddedType}getElementType(){return this.elementType}getPaddedType(){const e=this.elementType;let t="vec4";return"mat2"===e?t="mat2":!0===/mat/.test(e)?t="mat4":"i"===e.charAt(0)?t="ivec4":"u"===e.charAt(0)&&(t="uvec4"),t}update(){const{array:e,value:t}=this,r=this.elementType;if("float"===r||"int"===r||"uint"===r)for(let r=0;rnew Vl(e,t);class Gl extends ui{constructor(e){super("float"),this.name=e,this.isBuiltinNode=!0}generate(){return this.name}}const zl=rn(Gl).setParameterLength(1);let $l,Wl;class Hl extends ui{static get type(){return"ScreenNode"}constructor(e){super(),this.scope=e,this._output=null,this.isViewportNode=!0}getNodeType(){return this.scope===Hl.DPR?"float":this.scope===Hl.VIEWPORT?"vec4":"vec2"}getUpdateType(){let e=Js.NONE;return this.scope!==Hl.SIZE&&this.scope!==Hl.VIEWPORT&&this.scope!==Hl.DPR||(e=Js.RENDER),this.updateType=e,e}update({renderer:e}){const t=e.getRenderTarget();this.scope===Hl.VIEWPORT?null!==t?Wl.copy(t.viewport):(e.getViewport(Wl),Wl.multiplyScalar(e.getPixelRatio())):this.scope===Hl.DPR?this._output.value=e.getPixelRatio():null!==t?($l.width=t.width,$l.height=t.height):e.getDrawingBufferSize($l)}setup(){const e=this.scope;let r=null;return r=e===Hl.SIZE?_a($l||($l=new t)):e===Hl.VIEWPORT?_a(Wl||(Wl=new s)):e===Hl.DPR?_a(1):bn(Kl.div(Xl)),this._output=r,r}generate(e){if(this.scope===Hl.COORDINATE){let t=e.getFragCoord();if(e.isFlipY()){const r=e.getNodeProperties(Xl).outputNode.build(e);t=`${e.getType("vec2")}( ${t}.x, ${r}.y - ${t}.y )`}return t}return super.generate(e)}}Hl.COORDINATE="coordinate",Hl.VIEWPORT="viewport",Hl.SIZE="size",Hl.UV="uv",Hl.DPR="dpr";const ql=sn(Hl,Hl.DPR),jl=sn(Hl,Hl.UV),Xl=sn(Hl,Hl.SIZE),Kl=sn(Hl,Hl.COORDINATE),Yl=sn(Hl,Hl.VIEWPORT),Ql=Yl.zw,Zl=Kl.sub(Yl.xy),Jl=Zl.div(Ql),ed=un(()=>(d('TSL: "viewportResolution" is deprecated. Use "screenSize" instead.',new Ps),Xl),"vec2").once()();let td=null,rd=null,sd=null,id=null,nd=null,ad=null,od=null,ud=null,ld=null,dd=null,cd=null,hd=null,pd=null,gd=null;const md=_a(0,"uint").setName("u_cameraIndex").setGroup(fa("cameraIndex")).toVarying("v_cameraIndex"),fd=_a("float").setName("cameraNear").setGroup(ba).onRenderUpdate(({camera:e})=>e.near),yd=_a("float").setName("cameraFar").setGroup(ba).onRenderUpdate(({camera:e})=>e.far),bd=un(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.projectionMatrix);null===rd?rd=kl(r).setGroup(ba).setName("cameraProjectionMatrices"):rd.array=r,t=rd.element(e.isMultiViewCamera?zl("gl_ViewID_OVR"):md).toConst("cameraProjectionMatrix")}else null===td&&(td=_a(e.projectionMatrix).setName("cameraProjectionMatrix").setGroup(ba).onRenderUpdate(({camera:e})=>e.projectionMatrix)),t=td;return t}).once()(),xd=un(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.projectionMatrixInverse);null===id?id=kl(r).setGroup(ba).setName("cameraProjectionMatricesInverse"):id.array=r,t=id.element(e.isMultiViewCamera?zl("gl_ViewID_OVR"):md).toConst("cameraProjectionMatrixInverse")}else null===sd&&(sd=_a(e.projectionMatrixInverse).setName("cameraProjectionMatrixInverse").setGroup(ba).onRenderUpdate(({camera:e})=>e.projectionMatrixInverse)),t=sd;return t}).once()(),Td=un(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.matrixWorldInverse);null===ad?ad=kl(r).setGroup(ba).setName("cameraViewMatrices"):ad.array=r,t=ad.element(e.isMultiViewCamera?zl("gl_ViewID_OVR"):md).toConst("cameraViewMatrix")}else null===nd&&(nd=_a(e.matrixWorldInverse).setName("cameraViewMatrix").setGroup(ba).onRenderUpdate(({camera:e})=>e.matrixWorldInverse)),t=nd;return t}).once()(),_d=un(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.matrixWorld);null===ud?ud=kl(r).setGroup(ba).setName("cameraWorldMatrices"):ud.array=r,t=ud.element(e.isMultiViewCamera?zl("gl_ViewID_OVR"):md).toConst("cameraWorldMatrix")}else null===od&&(od=_a(e.matrixWorld).setName("cameraWorldMatrix").setGroup(ba).onRenderUpdate(({camera:e})=>e.matrixWorld)),t=od;return t}).once()(),vd=un(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.normalMatrix);null===dd?dd=kl(r).setGroup(ba).setName("cameraNormalMatrices"):dd.array=r,t=dd.element(e.isMultiViewCamera?zl("gl_ViewID_OVR"):md).toConst("cameraNormalMatrix")}else null===ld&&(ld=_a(e.normalMatrix).setName("cameraNormalMatrix").setGroup(ba).onRenderUpdate(({camera:e})=>e.normalMatrix)),t=ld;return t}).once()(),Nd=un(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const s=[];for(let t=0,i=e.cameras.length;t{const r=e.cameras,s=t.array;for(let e=0,t=r.length;et.value.setFromMatrixPosition(e.matrixWorld))),t=cd;return t}).once()(),Sd=un(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.viewport);null===gd?gd=kl(r,"vec4").setGroup(ba).setName("cameraViewports"):gd.array=r,t=gd.element(md).toConst("cameraViewport")}else null===pd&&(pd=En(0,0,Xl.x,Xl.y).toConst("cameraViewport")),t=pd;return t}).once()(),Rd=new C;class Ed extends ui{static get type(){return"Object3DNode"}constructor(e,t=null){super(),this.scope=e,this.object3d=t,this.updateType=Js.OBJECT,this.uniformNode=new Ta(null)}getNodeType(){const e=this.scope;return e===Ed.WORLD_MATRIX?"mat4":e===Ed.POSITION||e===Ed.VIEW_POSITION||e===Ed.DIRECTION||e===Ed.SCALE?"vec3":e===Ed.RADIUS?"float":void 0}update(e){const t=this.object3d,s=this.uniformNode,i=this.scope;if(i===Ed.WORLD_MATRIX)s.value=t.matrixWorld;else if(i===Ed.POSITION)s.value=s.value||new r,s.value.setFromMatrixPosition(t.matrixWorld);else if(i===Ed.SCALE)s.value=s.value||new r,s.value.setFromMatrixScale(t.matrixWorld);else if(i===Ed.DIRECTION)s.value=s.value||new r,t.getWorldDirection(s.value);else if(i===Ed.VIEW_POSITION){const i=e.camera;s.value=s.value||new r,s.value.setFromMatrixPosition(t.matrixWorld),s.value.applyMatrix4(i.matrixWorldInverse)}else if(i===Ed.RADIUS){const r=e.object.geometry;null===r.boundingSphere&&r.computeBoundingSphere(),Rd.copy(r.boundingSphere).applyMatrix4(t.matrixWorld),s.value=Rd.radius}}generate(e){const t=this.scope;return t===Ed.WORLD_MATRIX?this.uniformNode.nodeType="mat4":t===Ed.POSITION||t===Ed.VIEW_POSITION||t===Ed.DIRECTION||t===Ed.SCALE?this.uniformNode.nodeType="vec3":t===Ed.RADIUS&&(this.uniformNode.nodeType="float"),this.uniformNode.build(e)}serialize(e){super.serialize(e),e.scope=this.scope}deserialize(e){super.deserialize(e),this.scope=e.scope}}Ed.WORLD_MATRIX="worldMatrix",Ed.POSITION="position",Ed.SCALE="scale",Ed.VIEW_POSITION="viewPosition",Ed.DIRECTION="direction",Ed.RADIUS="radius";const Ad=rn(Ed,Ed.DIRECTION).setParameterLength(1),wd=rn(Ed,Ed.WORLD_MATRIX).setParameterLength(1),Cd=rn(Ed,Ed.POSITION).setParameterLength(1),Md=rn(Ed,Ed.SCALE).setParameterLength(1),Bd=rn(Ed,Ed.VIEW_POSITION).setParameterLength(1),Fd=rn(Ed,Ed.RADIUS).setParameterLength(1);class Ld extends Ed{static get type(){return"ModelNode"}constructor(e){super(e)}update(e){this.object3d=e.object,super.update(e)}}const Pd=sn(Ld,Ld.DIRECTION),Dd=sn(Ld,Ld.WORLD_MATRIX),Ud=sn(Ld,Ld.POSITION),Id=sn(Ld,Ld.SCALE),Od=sn(Ld,Ld.VIEW_POSITION),Vd=sn(Ld,Ld.RADIUS),kd=_a(new n).onObjectUpdate(({object:e},t)=>t.value.getNormalMatrix(e.matrixWorld)),Gd=_a(new a).onObjectUpdate(({object:e},t)=>t.value.copy(e.matrixWorld).invert()),zd=un(e=>e.context.modelViewMatrix||$d).once()().toVar("modelViewMatrix"),$d=Td.mul(Dd),Wd=un(e=>(e.context.isHighPrecisionModelViewMatrix=!0,_a("mat4").onObjectUpdate(({object:e,camera:t})=>e.modelViewMatrix.multiplyMatrices(t.matrixWorldInverse,e.matrixWorld)))).once()().toVar("highpModelViewMatrix"),Hd=un(e=>{const t=e.context.isHighPrecisionModelViewMatrix;return _a("mat3").onObjectUpdate(({object:e,camera:r})=>(!0!==t&&e.modelViewMatrix.multiplyMatrices(r.matrixWorldInverse,e.matrixWorld),e.normalMatrix.getNormalMatrix(e.modelViewMatrix)))}).once()().toVar("highpModelNormalViewMatrix"),qd=un(e=>"fragment"!==e.shaderStage?(v("TSL: `clipSpace` is only available in fragment stage."),En()):e.context.clipSpace.toVarying("v_clipSpace")).once()(),jd=Sl("position","vec3"),Xd=jd.toVarying("positionLocal"),Kd=jd.toVarying("positionPrevious"),Yd=un(e=>Dd.mul(Xd).xyz.toVarying(e.getSubBuildProperty("v_positionWorld")),"vec3").once(["POSITION"])(),Qd=un(()=>Xd.transformDirection(Dd).toVarying("v_positionWorldDirection").normalize().toVar("positionWorldDirection"),"vec3").once(["POSITION"])(),Zd=un(e=>{if("fragment"===e.shaderStage&&e.material.vertexNode){const e=xd.mul(qd);return e.xyz.div(e.w).toVar("positionView")}return e.context.setupPositionView().toVarying("v_positionView")},"vec3").once(["POSITION","VERTEX"])(),Jd=un(e=>{let t;return t=e.camera.isOrthographicCamera?vn(0,0,1):Zd.negate().toVarying("v_positionViewDirection").normalize(),t.toVar("positionViewDirection")},"vec3").once(["POSITION"])();class ec extends ui{static get type(){return"FrontFacingNode"}constructor(){super("bool"),this.isFrontFacingNode=!0}generate(e){if("fragment"!==e.shaderStage)return"true";const{material:t}=e;return t.side===M?"false":e.getFrontFacing()}}const tc=sn(ec),rc=gn(tc).mul(2).sub(1),sc=un(([e],{material:t})=>{const r=t.side;return r===M?e=e.mul(-1):r===B&&(e=e.mul(rc)),e}),ic=Sl("normal","vec3"),nc=un(e=>!1===e.geometry.hasAttribute("normal")?(d('TSL: Vertex attribute "normal" not found on geometry.'),vn(0,1,0)):ic,"vec3").once()().toVar("normalLocal"),ac=Zd.dFdx().cross(Zd.dFdy()).normalize().toVar("normalFlat"),oc=un(e=>{let t;return t=e.isFlatShading()?ac:pc(nc).toVarying("v_normalViewGeometry").normalize(),t},"vec3").once()().toVar("normalViewGeometry"),uc=un(e=>{let t=oc.transformDirection(Td);return!0!==e.isFlatShading()&&(t=t.toVarying("v_normalWorldGeometry")),t.normalize().toVar("normalWorldGeometry")},"vec3").once()(),lc=un(e=>{let t;return"NORMAL"===e.subBuildFn||"VERTEX"===e.subBuildFn?(t=oc,!0!==e.isFlatShading()&&(t=sc(t))):t=e.context.setupNormal().context({getUV:null,getTextureLevel:null}),t},"vec3").once(["NORMAL","VERTEX"])().toVar("normalView"),dc=lc.transformDirection(Td).toVar("normalWorld"),cc=un(({subBuildFn:e,context:t})=>{let r;return r="NORMAL"===e||"VERTEX"===e?lc:t.setupClearcoatNormal().context({getUV:null,getTextureLevel:null}),r},"vec3").once(["NORMAL","VERTEX"])().toVar("clearcoatNormalView"),hc=un(([e,t=Dd])=>{const r=Bn(t),s=e.div(vn(r[0].dot(r[0]),r[1].dot(r[1]),r[2].dot(r[2])));return r.mul(s).xyz}),pc=un(([e],t)=>{const r=t.context.modelNormalViewMatrix;if(r)return r.transformDirection(e);const s=kd.mul(e);return Td.transformDirection(s)}),gc=un(()=>(d('TSL: "transformedNormalView" is deprecated. Use "normalView" instead.'),lc)).once(["NORMAL","VERTEX"])(),mc=un(()=>(d('TSL: "transformedNormalWorld" is deprecated. Use "normalWorld" instead.'),dc)).once(["NORMAL","VERTEX"])(),fc=un(()=>(d('TSL: "transformedClearcoatNormalView" is deprecated. Use "clearcoatNormalView" instead.'),cc)).once(["NORMAL","VERTEX"])(),yc=new F,bc=new a,xc=_a(0).onReference(({material:e})=>e).onObjectUpdate(({material:e})=>e.refractionRatio),Tc=_a(1).onReference(({material:e})=>e).onObjectUpdate(function({material:e,scene:t}){return e.envMap?e.envMapIntensity:t.environmentIntensity}),_c=_a(new a).onReference(function(e){return e.material}).onObjectUpdate(function({material:e,scene:t}){const r=null!==t.environment&&null===e.envMap?t.environmentRotation:e.envMapRotation;return r?(yc.copy(r),bc.makeRotationFromEuler(yc)):bc.identity(),bc}),vc=Jd.negate().reflect(lc),Nc=Jd.negate().refract(lc,xc),Sc=vc.transformDirection(Td).toVar("reflectVector"),Rc=Nc.transformDirection(Td).toVar("reflectVector"),Ec=new L;class Ac extends Fl{static get type(){return"CubeTextureNode"}constructor(e,t=null,r=null,s=null){super(e,t,r,s),this.isCubeTextureNode=!0}getInputType(){return!0===this.value.isDepthTexture?"cubeDepthTexture":"cubeTexture"}getDefaultUV(){const e=this.value;return e.mapping===P?Sc:e.mapping===D?Rc:(o('CubeTextureNode: Mapping "%s" not supported.',e.mapping),vn(0,0,0))}setUpdateMatrix(){}setupUV(e,t){const r=this.value;return!0===r.isDepthTexture?e.renderer.coordinateSystem===h?vn(t.x,t.y.negate(),t.z):t:(e.renderer.coordinateSystem!==h&&r.isRenderTargetTexture||(t=vn(t.x.negate(),t.yz)),_c.mul(t))}generateUV(e,t){return t.build(e,!0===this.sampler?"vec3":"ivec3")}}const wc=rn(Ac).setParameterLength(1,4).setName("cubeTexture"),Cc=(e=Ec,t=null,r=null,s=null)=>{let i;return e&&!0===e.isCubeTextureNode?(i=Zi(e.clone()),i.referenceNode=e,null!==t&&(i.uvNode=Zi(t)),null!==r&&(i.levelNode=Zi(r)),null!==s&&(i.biasNode=Zi(s))):i=wc(e,t,r,s),i};class Mc extends li{static get type(){return"ReferenceElementNode"}constructor(e,t){super(e,t),this.referenceNode=e,this.isReferenceElementNode=!0}getNodeType(){return this.referenceNode.uniformType}generate(e){const t=super.generate(e),r=this.referenceNode.getNodeType(),s=this.getNodeType();return e.format(t,r,s)}}class Bc extends ui{static get type(){return"ReferenceNode"}constructor(e,t,r=null,s=null){super(),this.property=e,this.uniformType=t,this.object=r,this.count=s,this.properties=e.split("."),this.reference=r,this.node=null,this.group=null,this.name=null,this.updateType=Js.OBJECT}element(e){return new Mc(this,Zi(e))}setGroup(e){return this.group=e,this}setName(e){return this.name=e,this}label(e){return d('TSL: "label()" has been deprecated. Use "setName()" instead.'),this.setName(e)}setNodeType(e){let t=null;t=null!==this.count?Il(null,e,this.count):Array.isArray(this.getValueFromReference())?kl(null,e):"texture"===e?Pl(null):"cubeTexture"===e?Cc(null):_a(null,e),null!==this.group&&t.setGroup(this.group),null!==this.name&&t.setName(this.name),this.node=t}getNodeType(e){return null===this.node&&(this.updateReference(e),this.updateValue()),this.node.getNodeType(e)}getValueFromReference(e=this.reference){const{properties:t}=this;let r=e[t[0]];for(let e=1;enew Bc(e,t,r),Lc=(e,t,r,s)=>new Bc(e,t,s,r);class Pc extends Bc{static get type(){return"MaterialReferenceNode"}constructor(e,t,r=null){super(e,t,r),this.material=r,this.isMaterialReferenceNode=!0}updateReference(e){return this.reference=null!==this.material?this.material:e.material,this.reference}}const Dc=(e,t,r=null)=>new Pc(e,t,r),Uc=Rl(),Ic=Zd.dFdx(),Oc=Zd.dFdy(),Vc=Uc.dFdx(),kc=Uc.dFdy(),Gc=lc,zc=Oc.cross(Gc),$c=Gc.cross(Ic),Wc=zc.mul(Vc.x).add($c.mul(kc.x)),Hc=zc.mul(Vc.y).add($c.mul(kc.y)),qc=Wc.dot(Wc).max(Hc.dot(Hc)),jc=qc.equal(0).select(0,qc.inverseSqrt()),Xc=Wc.mul(jc).toVar("tangentViewFrame"),Kc=Hc.mul(jc).toVar("bitangentViewFrame"),Yc=Sl("tangent","vec4"),Qc=Yc.xyz.toVar("tangentLocal"),Zc=un(e=>{let t;return t="VERTEX"===e.subBuildFn||e.geometry.hasAttribute("tangent")?zd.mul(En(Qc,0)).xyz.toVarying("v_tangentView").normalize():Xc,!0!==e.isFlatShading()&&(t=sc(t)),t},"vec3").once(["NORMAL","VERTEX"])().toVar("tangentView"),Jc=Zc.transformDirection(Td).toVarying("v_tangentWorld").normalize().toVar("tangentWorld"),eh=un(([e,t],r)=>{let s=e.mul(Yc.w).xyz;return"NORMAL"===r.subBuildFn&&!0!==r.isFlatShading()&&(s=s.toVarying(t)),s}).once(["NORMAL"]),th=eh(ic.cross(Yc),"v_bitangentGeometry").normalize().toVar("bitangentGeometry"),rh=eh(nc.cross(Qc),"v_bitangentLocal").normalize().toVar("bitangentLocal"),sh=un(e=>{let t;return t="VERTEX"===e.subBuildFn||e.geometry.hasAttribute("tangent")?eh(lc.cross(Zc),"v_bitangentView").normalize():Kc,!0!==e.isFlatShading()&&(t=sc(t)),t},"vec3").once(["NORMAL","VERTEX"])().toVar("bitangentView"),ih=eh(dc.cross(Jc),"v_bitangentWorld").normalize().toVar("bitangentWorld"),nh=Bn(Zc,sh,lc).toVar("TBNViewMatrix"),ah=Jd.mul(nh),oh=un(()=>{let e=Jn.cross(Jd);return e=e.cross(Jn).normalize(),e=nu(e,lc,Qn.mul(Gn.oneMinus()).oneMinus().pow2().pow2()).normalize(),e}).once()(),uh=e=>Zi(e).mul(.5).add(.5),lh=e=>vn(e,bo(ou(gn(1).sub(Yo(e,e)))));class dh extends ci{static get type(){return"NormalMapNode"}constructor(e,t=null){super("vec3"),this.node=e,this.scaleNode=t,this.normalMapType=U,this.unpackNormalMode=I}setup(e){const{normalMapType:t,scaleNode:r,unpackNormalMode:s}=this;let i=this.node.mul(2).sub(1);if(t===U?s===O?i=lh(i.xy):s===V?i=lh(i.yw):s!==I&&console.error(`THREE.NodeMaterial: Unexpected unpack normal mode: ${s}`):s!==I&&console.error(`THREE.NodeMaterial: Normal map type '${t}' is not compatible with unpack normal mode '${s}'`),null!==r){let t=r;!0===e.isFlatShading()&&(t=sc(t)),i=vn(i.xy.mul(t),i.z)}let n=null;return t===k?n=pc(i):t===U?n=nh.mul(i).normalize():(o(`NodeMaterial: Unsupported normal map type: ${t}`),n=lc),n}}const ch=rn(dh).setParameterLength(1,2),hh=un(({textureNode:e,bumpScale:t})=>{const r=t=>e.isolate().context({getUV:e=>t(e.uvNode||Rl()),forceUVContext:!0}),s=gn(r(e=>e));return bn(gn(r(e=>e.add(e.dFdx()))).sub(s),gn(r(e=>e.add(e.dFdy()))).sub(s)).mul(t)}),ph=un(e=>{const{surf_pos:t,surf_norm:r,dHdxy:s}=e,i=t.dFdx().normalize(),n=r,a=t.dFdy().normalize().cross(n),o=n.cross(i),u=i.dot(a).mul(rc),l=u.sign().mul(s.x.mul(a).add(s.y.mul(o)));return u.abs().mul(r).sub(l).normalize()});class gh extends ci{static get type(){return"BumpMapNode"}constructor(e,t=null){super("vec3"),this.textureNode=e,this.scaleNode=t}setup(){const e=null!==this.scaleNode?this.scaleNode:1,t=hh({textureNode:this.textureNode,bumpScale:e});return ph({surf_pos:Zd,surf_norm:lc,dHdxy:t})}}const mh=rn(gh).setParameterLength(1,2),fh=new Map;class yh extends ui{static get type(){return"MaterialNode"}constructor(e){super(),this.scope=e}getCache(e,t){let r=fh.get(e);return void 0===r&&(r=Dc(e,t),fh.set(e,r)),r}getFloat(e){return this.getCache(e,"float")}getColor(e){return this.getCache(e,"color")}getTexture(e){return this.getCache("map"===e?"map":e+"Map","texture")}setup(e){const t=e.context.material,r=this.scope;let s=null;if(r===yh.COLOR){const e=void 0!==t.color?this.getColor(r):vn();s=t.map&&!0===t.map.isTexture?e.mul(this.getTexture("map")):e}else if(r===yh.OPACITY){const e=this.getFloat(r);s=t.alphaMap&&!0===t.alphaMap.isTexture?e.mul(this.getTexture("alpha")):e}else if(r===yh.SPECULAR_STRENGTH)s=t.specularMap&&!0===t.specularMap.isTexture?this.getTexture("specular").r:gn(1);else if(r===yh.SPECULAR_INTENSITY){const e=this.getFloat(r);s=t.specularIntensityMap&&!0===t.specularIntensityMap.isTexture?e.mul(this.getTexture(r).a):e}else if(r===yh.SPECULAR_COLOR){const e=this.getColor(r);s=t.specularColorMap&&!0===t.specularColorMap.isTexture?e.mul(this.getTexture(r).rgb):e}else if(r===yh.ROUGHNESS){const e=this.getFloat(r);s=t.roughnessMap&&!0===t.roughnessMap.isTexture?e.mul(this.getTexture(r).g):e}else if(r===yh.METALNESS){const e=this.getFloat(r);s=t.metalnessMap&&!0===t.metalnessMap.isTexture?e.mul(this.getTexture(r).b):e}else if(r===yh.EMISSIVE){const e=this.getFloat("emissiveIntensity"),i=this.getColor(r).mul(e);s=t.emissiveMap&&!0===t.emissiveMap.isTexture?i.mul(this.getTexture(r)):i}else if(r===yh.NORMAL)t.normalMap?(s=ch(this.getTexture("normal"),this.getCache("normalScale","vec2")),s.normalMapType=t.normalMapType,t.normalMap.format!=G&&t.normalMap.format!=z&&t.normalMap.format!=$||(s.unpackNormalMode=O)):s=t.bumpMap?mh(this.getTexture("bump").r,this.getFloat("bumpScale")):lc;else if(r===yh.CLEARCOAT){const e=this.getFloat(r);s=t.clearcoatMap&&!0===t.clearcoatMap.isTexture?e.mul(this.getTexture(r).r):e}else if(r===yh.CLEARCOAT_ROUGHNESS){const e=this.getFloat(r);s=t.clearcoatRoughnessMap&&!0===t.clearcoatRoughnessMap.isTexture?e.mul(this.getTexture(r).r):e}else if(r===yh.CLEARCOAT_NORMAL)s=t.clearcoatNormalMap?ch(this.getTexture(r),this.getCache(r+"Scale","vec2")):lc;else if(r===yh.SHEEN){const e=this.getColor("sheenColor").mul(this.getFloat("sheen"));s=t.sheenColorMap&&!0===t.sheenColorMap.isTexture?e.mul(this.getTexture("sheenColor").rgb):e}else if(r===yh.SHEEN_ROUGHNESS){const e=this.getFloat(r);s=t.sheenRoughnessMap&&!0===t.sheenRoughnessMap.isTexture?e.mul(this.getTexture(r).a):e,s=s.clamp(1e-4,1)}else if(r===yh.ANISOTROPY)if(t.anisotropyMap&&!0===t.anisotropyMap.isTexture){const e=this.getTexture(r);s=Mn(tp.x,tp.y,tp.y.negate(),tp.x).mul(e.rg.mul(2).sub(bn(1)).normalize().mul(e.b))}else s=tp;else if(r===yh.IRIDESCENCE_THICKNESS){const e=Fc("1","float",t.iridescenceThicknessRange);if(t.iridescenceThicknessMap){const i=Fc("0","float",t.iridescenceThicknessRange);s=e.sub(i).mul(this.getTexture(r).g).add(i)}else s=e}else if(r===yh.TRANSMISSION){const e=this.getFloat(r);s=t.transmissionMap?e.mul(this.getTexture(r).r):e}else if(r===yh.THICKNESS){const e=this.getFloat(r);s=t.thicknessMap?e.mul(this.getTexture(r).g):e}else if(r===yh.IOR)s=this.getFloat(r);else if(r===yh.LIGHT_MAP)s=this.getTexture(r).rgb.mul(this.getFloat("lightMapIntensity"));else if(r===yh.AO)s=this.getTexture(r).r.sub(1).mul(this.getFloat("aoMapIntensity")).add(1);else if(r===yh.LINE_DASH_OFFSET)s=t.dashOffset?this.getFloat(r):gn(0);else{const t=this.getNodeType(e);s=this.getCache(r,t)}return s}}yh.ALPHA_TEST="alphaTest",yh.COLOR="color",yh.OPACITY="opacity",yh.SHININESS="shininess",yh.SPECULAR="specular",yh.SPECULAR_STRENGTH="specularStrength",yh.SPECULAR_INTENSITY="specularIntensity",yh.SPECULAR_COLOR="specularColor",yh.REFLECTIVITY="reflectivity",yh.ROUGHNESS="roughness",yh.METALNESS="metalness",yh.NORMAL="normal",yh.CLEARCOAT="clearcoat",yh.CLEARCOAT_ROUGHNESS="clearcoatRoughness",yh.CLEARCOAT_NORMAL="clearcoatNormal",yh.EMISSIVE="emissive",yh.ROTATION="rotation",yh.SHEEN="sheen",yh.SHEEN_ROUGHNESS="sheenRoughness",yh.ANISOTROPY="anisotropy",yh.IRIDESCENCE="iridescence",yh.IRIDESCENCE_IOR="iridescenceIOR",yh.IRIDESCENCE_THICKNESS="iridescenceThickness",yh.IOR="ior",yh.TRANSMISSION="transmission",yh.THICKNESS="thickness",yh.ATTENUATION_DISTANCE="attenuationDistance",yh.ATTENUATION_COLOR="attenuationColor",yh.LINE_SCALE="scale",yh.LINE_DASH_SIZE="dashSize",yh.LINE_GAP_SIZE="gapSize",yh.LINE_WIDTH="linewidth",yh.LINE_DASH_OFFSET="dashOffset",yh.POINT_SIZE="size",yh.DISPERSION="dispersion",yh.LIGHT_MAP="light",yh.AO="ao";const bh=sn(yh,yh.ALPHA_TEST),xh=sn(yh,yh.COLOR),Th=sn(yh,yh.SHININESS),_h=sn(yh,yh.EMISSIVE),vh=sn(yh,yh.OPACITY),Nh=sn(yh,yh.SPECULAR),Sh=sn(yh,yh.SPECULAR_INTENSITY),Rh=sn(yh,yh.SPECULAR_COLOR),Eh=sn(yh,yh.SPECULAR_STRENGTH),Ah=sn(yh,yh.REFLECTIVITY),wh=sn(yh,yh.ROUGHNESS),Ch=sn(yh,yh.METALNESS),Mh=sn(yh,yh.NORMAL),Bh=sn(yh,yh.CLEARCOAT),Fh=sn(yh,yh.CLEARCOAT_ROUGHNESS),Lh=sn(yh,yh.CLEARCOAT_NORMAL),Ph=sn(yh,yh.ROTATION),Dh=sn(yh,yh.SHEEN),Uh=sn(yh,yh.SHEEN_ROUGHNESS),Ih=sn(yh,yh.ANISOTROPY),Oh=sn(yh,yh.IRIDESCENCE),Vh=sn(yh,yh.IRIDESCENCE_IOR),kh=sn(yh,yh.IRIDESCENCE_THICKNESS),Gh=sn(yh,yh.TRANSMISSION),zh=sn(yh,yh.THICKNESS),$h=sn(yh,yh.IOR),Wh=sn(yh,yh.ATTENUATION_DISTANCE),Hh=sn(yh,yh.ATTENUATION_COLOR),qh=sn(yh,yh.LINE_SCALE),jh=sn(yh,yh.LINE_DASH_SIZE),Xh=sn(yh,yh.LINE_GAP_SIZE),Kh=sn(yh,yh.LINE_WIDTH),Yh=sn(yh,yh.LINE_DASH_OFFSET),Qh=sn(yh,yh.POINT_SIZE),Zh=sn(yh,yh.DISPERSION),Jh=sn(yh,yh.LIGHT_MAP),ep=sn(yh,yh.AO),tp=_a(new t).onReference(function(e){return e.material}).onRenderUpdate(function({material:e}){this.value.set(e.anisotropy*Math.cos(e.anisotropyRotation),e.anisotropy*Math.sin(e.anisotropyRotation))}),rp=un(e=>e.context.setupModelViewProjection(),"vec4").once()().toVarying("v_modelViewProjection");class sp extends li{static get type(){return"StorageArrayElementNode"}constructor(e,t){super(e,t),this.isStorageArrayElementNode=!0}set storageBufferNode(e){this.node=e}get storageBufferNode(){return this.node}getMemberType(e,t){const r=this.storageBufferNode.structTypeNode;return r?r.getMemberType(e,t):"void"}setup(e){return!1===e.isAvailable("storageBuffer")&&!0===this.node.isPBO&&e.setupPBO(this.node),super.setup(e)}generate(e,t){let r;const s=e.context.assign;if(r=!1===e.isAvailable("storageBuffer")?!0!==this.node.isPBO||!0===s||!this.node.value.isInstancedBufferAttribute&&"compute"===e.shaderStage?this.node.build(e):e.generatePBO(this):super.generate(e),!0!==s){const s=this.getNodeType(e);r=e.format(r,s,t)}return r}}const ip=rn(sp).setParameterLength(2);class np extends Ul{static get type(){return"StorageBufferNode"}constructor(e,t=null,r=0){let s,i=null;t&&t.isStruct?(s="struct",i=t.layout,(e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute)&&(r=e.count)):null===t&&(e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute)?(s=Gs(e.itemSize),r=e.count):s=t,super(e,s,r),this.isStorageBufferNode=!0,this.structTypeNode=i,this.access=ti.READ_WRITE,this.isAtomic=!1,this.isPBO=!1,this._attribute=null,this._varying=null,this.global=!0,!0!==e.isStorageBufferAttribute&&!0!==e.isStorageInstancedBufferAttribute&&(e.isInstancedBufferAttribute?e.isStorageInstancedBufferAttribute=!0:e.isStorageBufferAttribute=!0)}getHash(e){if(0===this.bufferCount){let t=e.globalCache.getData(this.value);return void 0===t&&(t={node:this},e.globalCache.setData(this.value,t)),t.node.uuid}return this.uuid}getInputType(){return this.value.isIndirectStorageBufferAttribute?"indirectStorageBuffer":"storageBuffer"}element(e){return ip(this,e)}setPBO(e){return this.isPBO=e,this}getPBO(){return this.isPBO}setAccess(e){return this.access=e,this}toReadOnly(){return this.setAccess(ti.READ_ONLY)}setAtomic(e){return this.isAtomic=e,this}toAtomic(){return this.setAtomic(!0)}getAttributeData(){return null===this._attribute&&(this._attribute=Ju(this.value),this._varying=Pu(this._attribute)),{attribute:this._attribute,varying:this._varying}}getNodeType(e){if(null!==this.structTypeNode)return this.structTypeNode.getNodeType(e);if(e.isAvailable("storageBuffer")||e.isAvailable("indirectStorageBuffer"))return super.getNodeType(e);const{attribute:t}=this.getAttributeData();return t.getNodeType(e)}getMemberType(e,t){return null!==this.structTypeNode?this.structTypeNode.getMemberType(e,t):"void"}generate(e){if(null!==this.structTypeNode&&this.structTypeNode.build(e),e.isAvailable("storageBuffer")||e.isAvailable("indirectStorageBuffer"))return super.generate(e);const{attribute:t,varying:r}=this.getAttributeData(),s=r.build(e);return e.registerTransform(s,t),s}}const ap=(e,t=null,r=0)=>new np(e,t,r);class op extends ui{static get type(){return"IndexNode"}constructor(e){super("uint"),this.scope=e,this.isIndexNode=!0}generate(e){const t=this.getNodeType(e),r=this.scope;let s,i;if(r===op.VERTEX)s=e.getVertexIndex();else if(r===op.INSTANCE)s=e.getInstanceIndex();else if(r===op.DRAW)s=e.getDrawIndex();else if(r===op.INVOCATION_LOCAL)s=e.getInvocationLocalIndex();else if(r===op.INVOCATION_SUBGROUP)s=e.getInvocationSubgroupIndex();else{if(r!==op.SUBGROUP)throw new Error("THREE.IndexNode: Unknown scope: "+r);s=e.getSubgroupIndex()}if("vertex"===e.shaderStage||"compute"===e.shaderStage)i=s;else{i=Pu(this).build(e,t)}return i}}op.VERTEX="vertex",op.INSTANCE="instance",op.SUBGROUP="subgroup",op.INVOCATION_LOCAL="invocationLocal",op.INVOCATION_SUBGROUP="invocationSubgroup",op.DRAW="draw";const up=sn(op,op.VERTEX),lp=sn(op,op.INSTANCE),dp=sn(op,op.SUBGROUP),cp=sn(op,op.INVOCATION_SUBGROUP),hp=sn(op,op.INVOCATION_LOCAL),pp=sn(op,op.DRAW);class gp extends ui{static get type(){return"InstanceNode"}constructor(e,t,r=null){super("void"),this.count=e,this.instanceMatrix=t,this.instanceColor=r,this.instanceMatrixNode=null,this.instanceColorNode=null,this.updateType=Js.FRAME,this.buffer=null,this.bufferColor=null,this.previousInstanceMatrixNode=null}get isStorageMatrix(){const{instanceMatrix:e}=this;return e&&!0===e.isStorageInstancedBufferAttribute}get isStorageColor(){const{instanceColor:e}=this;return e&&!0===e.isStorageInstancedBufferAttribute}setup(e){let{instanceMatrixNode:t,instanceColorNode:r}=this;null===t&&(t=this._createInstanceMatrixNode(!0,e),this.instanceMatrixNode=t);const{instanceColor:s,isStorageColor:i}=this;if(s&&null===r){if(i)r=ap(s,"vec3",Math.max(s.count,1)).element(lp);else{const e=new W(s.array,3),t=s.usage===x?tl:el;this.bufferColor=e,r=vn(t(e,"vec3",3,0))}this.instanceColorNode=r}const n=t.mul(Xd).xyz;if(Xd.assign(n),e.needsPreviousData()&&Kd.assign(this.getPreviousInstancedPosition(e)),e.hasGeometryAttribute("normal")){const e=hc(nc,t);nc.assign(e)}null!==this.instanceColorNode&&In("vec3","vInstanceColor").assign(this.instanceColorNode)}update(e){null!==this.buffer&&!0!==this.isStorageMatrix&&(this.buffer.clearUpdateRanges(),this.buffer.updateRanges.push(...this.instanceMatrix.updateRanges),this.instanceMatrix.version!==this.buffer.version&&(this.buffer.version=this.instanceMatrix.version)),this.instanceColor&&null!==this.bufferColor&&!0!==this.isStorageColor&&(this.bufferColor.clearUpdateRanges(),this.bufferColor.updateRanges.push(...this.instanceColor.updateRanges),this.instanceColor.version!==this.bufferColor.version&&(this.bufferColor.version=this.instanceColor.version)),null!==this.previousInstanceMatrixNode&&e.object.previousInstanceMatrix.array.set(this.instanceMatrix.array)}getPreviousInstancedPosition(e){const t=e.object;return null===this.previousInstanceMatrixNode&&(t.previousInstanceMatrix=this.instanceMatrix.clone(),this.previousInstanceMatrixNode=this._createInstanceMatrixNode(!1,e)),this.previousInstanceMatrixNode.mul(Kd).xyz}_createInstanceMatrixNode(e,t){let r;const{instanceMatrix:s}=this,{count:i}=s;if(this.isStorageMatrix)r=ap(s,"mat4",Math.max(i,1)).element(lp);else{if(16*i*4<=t.getUniformBufferLimit())r=Il(s.array,"mat4",Math.max(i,1)).element(lp);else{const t=new H(s.array,16,1);!0===e&&(this.buffer=t);const i=s.usage===x?tl:el,n=[i(t,"vec4",16,0),i(t,"vec4",16,4),i(t,"vec4",16,8),i(t,"vec4",16,12)];r=Fn(...n)}}return r}}const mp=rn(gp).setParameterLength(2,3);class fp extends gp{static get type(){return"InstancedMeshNode"}constructor(e){const{count:t,instanceMatrix:r,instanceColor:s}=e;super(t,r,s),this.instancedMesh=e}}const yp=rn(fp).setParameterLength(1);class bp extends ui{static get type(){return"BatchNode"}constructor(e){super("void"),this.batchMesh=e,this.batchingIdNode=null}setup(e){null===this.batchingIdNode&&(null===e.getDrawIndex()?this.batchingIdNode=lp:this.batchingIdNode=pp);const t=un(([e])=>{const t=mn(Al(Dl(this.batchMesh._indirectTexture),0).x).toConst(),r=mn(e).mod(t).toConst(),s=mn(e).div(t).toConst();return Dl(this.batchMesh._indirectTexture,xn(r,s)).x}).setLayout({name:"getIndirectIndex",type:"uint",inputs:[{name:"id",type:"int"}]}),r=t(mn(this.batchingIdNode)),s=this.batchMesh._matricesTexture,i=mn(Al(Dl(s),0).x).toConst(),n=gn(r).mul(4).toInt().toConst(),a=n.mod(i).toConst(),o=n.div(i).toConst(),u=Fn(Dl(s,xn(a,o)),Dl(s,xn(a.add(1),o)),Dl(s,xn(a.add(2),o)),Dl(s,xn(a.add(3),o))),l=this.batchMesh._colorsTexture;if(null!==l){const e=un(([e])=>{const t=mn(Al(Dl(l),0).x).toConst(),r=e,s=r.mod(t).toConst(),i=r.div(t).toConst();return Dl(l,xn(s,i)).rgb}).setLayout({name:"getBatchingColor",type:"vec3",inputs:[{name:"id",type:"int"}]}),t=e(r);In("vec3","vBatchColor").assign(t)}const d=Bn(u);Xd.assign(u.mul(Xd));const c=nc.div(vn(d[0].dot(d[0]),d[1].dot(d[1]),d[2].dot(d[2]))),h=d.mul(c).xyz;nc.assign(h),e.hasGeometryAttribute("tangent")&&Qc.mulAssign(d)}}const xp=rn(bp).setParameterLength(1),Tp=new WeakMap;class _p extends ui{static get type(){return"SkinningNode"}constructor(e){super("void"),this.skinnedMesh=e,this.updateType=Js.OBJECT,this.skinIndexNode=Sl("skinIndex","uvec4"),this.skinWeightNode=Sl("skinWeight","vec4"),this.bindMatrixNode=Fc("bindMatrix","mat4"),this.bindMatrixInverseNode=Fc("bindMatrixInverse","mat4"),this.boneMatricesNode=Lc("skeleton.boneMatrices","mat4",e.skeleton.bones.length),this.positionNode=Xd,this.toPositionNode=Xd,this.previousBoneMatricesNode=null}getSkinnedPosition(e=this.boneMatricesNode,t=this.positionNode){const{skinIndexNode:r,skinWeightNode:s,bindMatrixNode:i,bindMatrixInverseNode:n}=this,a=e.element(r.x),o=e.element(r.y),u=e.element(r.z),l=e.element(r.w),d=i.mul(t),c=Ma(a.mul(s.x).mul(d),o.mul(s.y).mul(d),u.mul(s.z).mul(d),l.mul(s.w).mul(d));return n.mul(c).xyz}getSkinnedNormalAndTangent(e=this.boneMatricesNode,t=nc,r=Qc){const{skinIndexNode:s,skinWeightNode:i,bindMatrixNode:n,bindMatrixInverseNode:a}=this,o=e.element(s.x),u=e.element(s.y),l=e.element(s.z),d=e.element(s.w);let c=Ma(i.x.mul(o),i.y.mul(u),i.z.mul(l),i.w.mul(d));c=a.mul(c).mul(n);return{skinNormal:c.transformDirection(t).xyz,skinTangent:c.transformDirection(r).xyz}}getPreviousSkinnedPosition(e){const t=e.object;return null===this.previousBoneMatricesNode&&(t.skeleton.previousBoneMatrices=new Float32Array(t.skeleton.boneMatrices),this.previousBoneMatricesNode=Lc("skeleton.previousBoneMatrices","mat4",t.skeleton.bones.length)),this.getSkinnedPosition(this.previousBoneMatricesNode,Kd)}setup(e){e.needsPreviousData()&&Kd.assign(this.getPreviousSkinnedPosition(e));const t=this.getSkinnedPosition();if(this.toPositionNode&&this.toPositionNode.assign(t),e.hasGeometryAttribute("normal")){const{skinNormal:t,skinTangent:r}=this.getSkinnedNormalAndTangent();nc.assign(t),e.hasGeometryAttribute("tangent")&&Qc.assign(r)}return t}generate(e,t){if("void"!==t)return super.generate(e,t)}update(e){const t=e.object&&e.object.skeleton?e.object.skeleton:this.skinnedMesh.skeleton;Tp.get(t)!==e.frameId&&(Tp.set(t,e.frameId),null!==this.previousBoneMatricesNode&&(null===t.previousBoneMatrices&&(t.previousBoneMatrices=new Float32Array(t.boneMatrices)),t.previousBoneMatrices.set(t.boneMatrices)),t.update())}}const vp=e=>new _p(e);class Np extends ui{static get type(){return"LoopNode"}constructor(e=[]){super("void"),this.params=e}getVarName(e){return String.fromCharCode("i".charCodeAt(0)+e)}getProperties(e){const t=e.getNodeProperties(this);if(void 0!==t.stackNode)return t;const r={};for(let e=0,t=this.params.length-1;eNumber(l)?">=":"<")),a)n=`while ( ${l} )`;else{const r={start:u,end:l},s=r.start,i=r.end;let a;const g=()=>h.includes("<")?"+=":"-=";if(null!=p)switch(typeof p){case"function":a=e.flowStagesNode(t.updateNode,"void").code.replace(/\t|;/g,"");break;case"number":a=d+" "+g()+" "+e.generateConst(c,p);break;case"string":a=d+" "+p;break;default:p.isNode?a=d+" "+g()+" "+p.build(e):(o("TSL: 'Loop( { update: ... } )' is not a function, string or number.",this.stackTrace),a="break /* invalid update */")}else p="int"===c||"uint"===c?h.includes("<")?"++":"--":g()+" 1.",a=d+" "+p;n=`for ( ${e.getVar(c,d)+" = "+s}; ${d+" "+h+" "+i}; ${a} )`}e.addFlowCode((0===s?"\n":"")+e.tab+n+" {\n\n").addFlowTab()}const i=s.build(e,"void");t.returnsNode.build(e,"void"),e.removeFlowTab().addFlowCode("\n"+e.tab+i);for(let t=0,r=this.params.length-1;tnew Np(tn(e,"int")).toStack(),Rp=()=>gl("break").toStack(),Ep=new WeakMap,Ap=new s,wp=un(({bufferMap:e,influence:t,stride:r,width:s,depth:i,offset:n})=>{const a=mn(up).mul(r).add(n),o=a.div(s),u=a.sub(o.mul(s));return Dl(e,xn(u,o)).depth(i).xyz.mul(t)});class Cp extends ui{static get type(){return"MorphNode"}constructor(e){super("void"),this.mesh=e,this.morphBaseInfluence=_a(1),this.updateType=Js.OBJECT}setup(e){const{geometry:r}=e,s=void 0!==r.morphAttributes.position,i=r.hasAttribute("normal")&&void 0!==r.morphAttributes.normal,n=r.morphAttributes.position||r.morphAttributes.normal||r.morphAttributes.color,a=void 0!==n?n.length:0,{texture:o,stride:u,size:l}=function(e){const r=void 0!==e.morphAttributes.position,s=void 0!==e.morphAttributes.normal,i=void 0!==e.morphAttributes.color,n=e.morphAttributes.position||e.morphAttributes.normal||e.morphAttributes.color,a=void 0!==n?n.length:0;let o=Ep.get(e);if(void 0===o||o.count!==a){void 0!==o&&o.texture.dispose();const u=e.morphAttributes.position||[],l=e.morphAttributes.normal||[],d=e.morphAttributes.color||[];let c=0;!0===r&&(c=1),!0===s&&(c=2),!0===i&&(c=3);let h=e.attributes.position.count*c,p=1;const g=4096;h>g&&(p=Math.ceil(h/g),h=g);const m=new Float32Array(h*p*4*a),f=new q(m,h,p,a);f.type=j,f.needsUpdate=!0;const y=4*c;for(let x=0;x{const t=gn(0).toVar();this.mesh.count>1&&null!==this.mesh.morphTexture&&void 0!==this.mesh.morphTexture?t.assign(Dl(this.mesh.morphTexture,xn(mn(e).add(1),mn(lp))).r):t.assign(Fc("morphTargetInfluences","float").element(e).toVar()),cn(t.notEqual(0),()=>{!0===s&&Xd.addAssign(wp({bufferMap:o,influence:t,stride:u,width:d,depth:e,offset:mn(0)})),!0===i&&nc.addAssign(wp({bufferMap:o,influence:t,stride:u,width:d,depth:e,offset:mn(1)}))})})}update(){const e=this.morphBaseInfluence;this.mesh.geometry.morphTargetsRelative?e.value=1:e.value=1-this.mesh.morphTargetInfluences.reduce((e,t)=>e+t,0)}}const Mp=rn(Cp).setParameterLength(1);class Bp extends ui{static get type(){return"LightingNode"}constructor(){super("vec3"),this.isLightingNode=!0}}class Fp extends Bp{static get type(){return"AONode"}constructor(e=null){super(),this.aoNode=e}setup(e){e.context.ambientOcclusion.mulAssign(this.aoNode)}}class Lp extends xu{static get type(){return"LightingContextNode"}constructor(e,t=null,r=null,s=null){super(e),this.lightingModel=t,this.backdropNode=r,this.backdropAlphaNode=s,this._value=null}getContext(){const{backdropNode:e,backdropAlphaNode:t}=this,r={directDiffuse:vn().toVar("directDiffuse"),directSpecular:vn().toVar("directSpecular"),indirectDiffuse:vn().toVar("indirectDiffuse"),indirectSpecular:vn().toVar("indirectSpecular")};return{radiance:vn().toVar("radiance"),irradiance:vn().toVar("irradiance"),iblIrradiance:vn().toVar("iblIrradiance"),ambientOcclusion:gn(1).toVar("ambientOcclusion"),reflectedLight:r,backdrop:e,backdropAlpha:t}}setup(e){return this.value=this._value||(this._value=this.getContext()),this.value.lightingModel=this.lightingModel||e.context.lightingModel,super.setup(e)}}const Pp=rn(Lp);class Dp extends Bp{static get type(){return"IrradianceNode"}constructor(e){super(),this.node=e}setup(e){e.context.irradiance.addAssign(this.node)}}const Up=new t;class Ip extends Fl{static get type(){return"ViewportTextureNode"}constructor(e=jl,t=null,r=null){let s=null;null===r?(s=new X,s.minFilter=K,r=s):s=r,super(r,e,t),this.generateMipmaps=!1,this.defaultFramebuffer=s,this.isOutputTextureNode=!0,this.updateBeforeType=Js.RENDER,this._cacheTextures=new WeakMap}getTextureForReference(e=null){let t,r;if(this.referenceNode?(t=this.referenceNode.defaultFramebuffer,r=this.referenceNode._cacheTextures):(t=this.defaultFramebuffer,r=this._cacheTextures),null===e)return t;if(!1===r.has(e)){const s=t.clone();r.set(e,s)}return r.get(e)}updateReference(e){const t=e.renderer.getRenderTarget();return this.value=this.getTextureForReference(t),this.value}updateBefore(e){const t=e.renderer,r=t.getRenderTarget();null===r?t.getDrawingBufferSize(Up):Up.set(r.width,r.height);const s=this.getTextureForReference(r);s.image.width===Up.width&&s.image.height===Up.height||(s.image.width=Up.width,s.image.height=Up.height,s.needsUpdate=!0);const i=s.generateMipmaps;s.generateMipmaps=this.generateMipmaps,t.copyFramebufferToTexture(s),s.generateMipmaps=i}clone(){const e=new this.constructor(this.uvNode,this.levelNode,this.value);return e.generateMipmaps=this.generateMipmaps,e}}const Op=rn(Ip).setParameterLength(0,3),Vp=rn(Ip,null,null,{generateMipmaps:!0}).setParameterLength(0,3),kp=Vp(),Gp=(e=jl,t=null)=>kp.sample(e,t);let zp=null;class $p extends Ip{static get type(){return"ViewportDepthTextureNode"}constructor(e=jl,t=null){null===zp&&(zp=new Y),super(e,t,zp)}getTextureForReference(){return zp}}const Wp=rn($p).setParameterLength(0,2);class Hp extends ui{static get type(){return"ViewportDepthNode"}constructor(e,t=null){super("float"),this.scope=e,this.valueNode=t,this.isViewportDepthNode=!0}generate(e){const{scope:t}=this;return t===Hp.DEPTH_BASE?e.getFragDepth():super.generate(e)}setup({camera:e}){const{scope:t}=this,r=this.valueNode;let s=null;if(t===Hp.DEPTH_BASE)null!==r&&(s=Yp().assign(r));else if(t===Hp.DEPTH)s=e.isPerspectiveCamera?jp(Zd.z,fd,yd):qp(Zd.z,fd,yd);else if(t===Hp.LINEAR_DEPTH)if(null!==r)if(e.isPerspectiveCamera){const e=Xp(r,fd,yd);s=qp(e,fd,yd)}else s=r;else s=qp(Zd.z,fd,yd);return s}}Hp.DEPTH_BASE="depthBase",Hp.DEPTH="depth",Hp.LINEAR_DEPTH="linearDepth";const qp=(e,t,r)=>e.add(t).div(t.sub(r)),jp=(e,t,r)=>t.add(e).mul(r).div(r.sub(t).mul(e)),Xp=(e,t,r)=>t.mul(r).div(r.sub(t).mul(e).sub(r)),Kp=(e,t,r)=>{t=t.max(1e-6).toVar();const s=yo(e.negate().div(t)),i=yo(r.div(t));return s.div(i)},Yp=rn(Hp,Hp.DEPTH_BASE),Qp=sn(Hp,Hp.DEPTH),Zp=rn(Hp,Hp.LINEAR_DEPTH).setParameterLength(0,1),Jp=Zp(Wp());Qp.assign=e=>Yp(e);class eg extends ui{static get type(){return"ClippingNode"}constructor(e=eg.DEFAULT){super(),this.scope=e}setup(e){super.setup(e);const t=e.clippingContext,{intersectionPlanes:r,unionPlanes:s}=t;return this.hardwareClipping=e.material.hardwareClipping,this.scope===eg.ALPHA_TO_COVERAGE?this.setupAlphaToCoverage(r,s):this.scope===eg.HARDWARE?this.setupHardwareClipping(s,e):this.setupDefault(r,s)}setupAlphaToCoverage(e,t){return un(()=>{const r=gn().toVar("distanceToPlane"),s=gn().toVar("distanceToGradient"),i=gn(1).toVar("clipOpacity"),n=t.length;if(!1===this.hardwareClipping&&n>0){const e=kl(t).setGroup(ba);Sp(n,({i:t})=>{const n=e.element(t);r.assign(Zd.dot(n.xyz).negate().add(n.w)),s.assign(r.fwidth().div(2)),i.mulAssign(lu(s.negate(),s,r))})}const a=e.length;if(a>0){const t=kl(e).setGroup(ba),n=gn(1).toVar("intersectionClipOpacity");Sp(a,({i:e})=>{const i=t.element(e);r.assign(Zd.dot(i.xyz).negate().add(i.w)),s.assign(r.fwidth().div(2)),n.mulAssign(lu(s.negate(),s,r).oneMinus())}),i.mulAssign(n.oneMinus())}On.a.mulAssign(i),On.a.equal(0).discard()})()}setupDefault(e,t){return un(()=>{const r=t.length;if(!1===this.hardwareClipping&&r>0){const e=kl(t).setGroup(ba);Sp(r,({i:t})=>{const r=e.element(t);Zd.dot(r.xyz).greaterThan(r.w).discard()})}const s=e.length;if(s>0){const t=kl(e).setGroup(ba),r=yn(!0).toVar("clipped");Sp(s,({i:e})=>{const s=t.element(e);r.assign(Zd.dot(s.xyz).greaterThan(s.w).and(r))}),r.discard()}})()}setupHardwareClipping(e,t){const r=e.length;return t.enableHardwareClipping(r),un(()=>{const s=kl(e).setGroup(ba),i=zl(t.getClipDistance());Sp(r,({i:e})=>{const t=s.element(e),r=Zd.dot(t.xyz).sub(t.w).negate();i.element(e).assign(r)})})()}}eg.ALPHA_TO_COVERAGE="alphaToCoverage",eg.DEFAULT="default",eg.HARDWARE="hardware";const tg=un(([e])=>No(Fa(1e4,So(Fa(17,e.x).add(Fa(.1,e.y)))).mul(Ma(.1,Mo(So(Fa(13,e.y).add(e.x))))))),rg=un(([e])=>tg(bn(tg(e.xy),e.z))),sg=un(([e])=>{const t=Ho(Fo(Do(e.xyz)),Fo(Uo(e.xyz))),r=gn(1).div(gn(.05).mul(t)).toVar("pixScale"),s=bn(mo(To(yo(r))),mo(_o(yo(r)))),i=bn(rg(To(s.x.mul(e.xyz))),rg(To(s.y.mul(e.xyz)))),n=No(yo(r)),a=Ma(Fa(n.oneMinus(),i.x),Fa(n,i.y)),o=Wo(n,n.oneMinus()),u=vn(a.mul(a).div(Fa(2,o).mul(Ba(1,o))),a.sub(Fa(.5,o)).div(Ba(1,o)),Ba(1,Ba(1,a).mul(Ba(1,a)).div(Fa(2,o).mul(Ba(1,o))))),l=a.lessThan(o.oneMinus()).select(a.lessThan(o).select(u.x,u.y),u.z);return au(l,1e-6,1)}).setLayout({name:"getAlphaHashThreshold",type:"float",inputs:[{name:"position",type:"vec3"}]});class ig extends Nl{static get type(){return"VertexColorNode"}constructor(e){super(null,"vec4"),this.isVertexColorNode=!0,this.index=e}getAttributeName(){const e=this.index;return"color"+(e>0?e:"")}generate(e){const t=this.getAttributeName(e);let r;return r=!0===e.hasGeometryAttribute(t)?super.generate(e):e.generateConst(this.nodeType,new s(1,1,1,1)),r}serialize(e){super.serialize(e),e.index=this.index}deserialize(e){super.deserialize(e),this.index=e.index}}const ng=(e=0)=>new ig(e),ag=un(([e,t])=>Wo(1,e.oneMinus().div(t)).oneMinus()).setLayout({name:"blendBurn",type:"vec3",inputs:[{name:"base",type:"vec3"},{name:"blend",type:"vec3"}]}),og=un(([e,t])=>Wo(e.div(t.oneMinus()),1)).setLayout({name:"blendDodge",type:"vec3",inputs:[{name:"base",type:"vec3"},{name:"blend",type:"vec3"}]}),ug=un(([e,t])=>e.oneMinus().mul(t.oneMinus()).oneMinus()).setLayout({name:"blendScreen",type:"vec3",inputs:[{name:"base",type:"vec3"},{name:"blend",type:"vec3"}]}),lg=un(([e,t])=>nu(e.mul(2).mul(t),e.oneMinus().mul(2).mul(t.oneMinus()).oneMinus(),qo(.5,e))).setLayout({name:"blendOverlay",type:"vec3",inputs:[{name:"base",type:"vec3"},{name:"blend",type:"vec3"}]}),dg=un(([e,t])=>{const r=t.a.add(e.a.mul(t.a.oneMinus()));return En(t.rgb.mul(t.a).add(e.rgb.mul(e.a).mul(t.a.oneMinus())).div(r),r)}).setLayout({name:"blendColor",type:"vec4",inputs:[{name:"base",type:"vec4"},{name:"blend",type:"vec4"}]}),cg=un(([e])=>En(e.rgb.mul(e.a),e.a),{color:"vec4",return:"vec4"}),hg=un(([e])=>(cn(e.a.equal(0),()=>En(0)),En(e.rgb.div(e.a),e.a)),{color:"vec4",return:"vec4"});class pg extends Q{static get type(){return"NodeMaterial"}get type(){return this.constructor.type}set type(e){}constructor(){super(),this.isNodeMaterial=!0,this.fog=!0,this.lights=!1,this.hardwareClipping=!1,this.lightsNode=null,this.envNode=null,this.aoNode=null,this.colorNode=null,this.normalNode=null,this.opacityNode=null,this.backdropNode=null,this.backdropAlphaNode=null,this.alphaTestNode=null,this.maskNode=null,this.maskShadowNode=null,this.positionNode=null,this.geometryNode=null,this.depthNode=null,this.receivedShadowPositionNode=null,this.castShadowPositionNode=null,this.receivedShadowNode=null,this.castShadowNode=null,this.outputNode=null,this.mrtNode=null,this.fragmentNode=null,this.vertexNode=null,this.contextNode=null}_getNodeChildren(){const e=[];for(const t of Object.getOwnPropertyNames(this)){if(!0===t.startsWith("_"))continue;const r=this[t];r&&!0===r.isNode&&e.push({property:t,childNode:r})}return e}customProgramCacheKey(){const e=[];for(const{property:t,childNode:r}of this._getNodeChildren())e.push(Us(t.slice(0,-4)),r.getCacheKey());return this.type+Is(e)}build(e){this.setup(e)}setupObserver(e){return new Fs(e)}setup(e){e.context.setupNormal=()=>Fu(this.setupNormal(e),"NORMAL","vec3"),e.context.setupPositionView=()=>this.setupPositionView(e),e.context.setupModelViewProjection=()=>this.setupModelViewProjection(e);const t=e.renderer,r=t.getRenderTarget();!0===t.contextNode.isContextNode?e.context={...e.context,...t.contextNode.getFlowContextData()}:o('NodeMaterial: "renderer.contextNode" must be an instance of `context()`.'),null!==this.contextNode&&(!0===this.contextNode.isContextNode?e.context={...e.context,...this.contextNode.getFlowContextData()}:o('NodeMaterial: "material.contextNode" must be an instance of `context()`.')),e.addStack();const s=this.setupVertex(e),i=Fu(this.vertexNode||s,"VERTEX");let n;e.context.clipSpace=i,e.stack.outputNode=i,this.setupHardwareClipping(e),null!==this.geometryNode&&(e.stack.outputNode=e.stack.outputNode.bypass(this.geometryNode)),e.addFlow("vertex",e.removeStack()),e.addStack();const a=this.setupClipping(e);if(!0!==this.depthWrite&&!0!==this.depthTest||(null!==r?!0===r.depthBuffer&&this.setupDepth(e):!0===t.depth&&this.setupDepth(e)),null===this.fragmentNode){this.setupDiffuseColor(e),this.setupVariants(e);const s=this.setupLighting(e);null!==a&&e.stack.addToStack(a);const i=En(s,On.a).max(0);n=this.setupOutput(e,i),ia.assign(n);const o=null!==this.outputNode;if(o&&(n=this.outputNode),e.context.getOutput&&(n=e.context.getOutput(n,e)),null!==r){const e=t.getMRT(),r=this.mrtNode;null!==e?(o&&ia.assign(n),n=e,null!==r&&(n=e.merge(r))):null!==r&&(n=r)}}else{let t=this.fragmentNode;!0!==t.isOutputStructNode&&(t=En(t)),n=this.setupOutput(e,t)}e.stack.outputNode=n,e.addFlow("fragment",e.removeStack()),e.observer=this.setupObserver(e)}setupClipping(e){if(null===e.clippingContext)return null;const{unionPlanes:t,intersectionPlanes:r}=e.clippingContext;let s=null;if(t.length>0||r.length>0){const t=e.renderer.currentSamples;this.alphaToCoverage&&t>1?s=new eg(eg.ALPHA_TO_COVERAGE):e.stack.addToStack(new eg)}return s}setupHardwareClipping(e){if(this.hardwareClipping=!1,null===e.clippingContext)return;const t=e.clippingContext.unionPlanes.length;t>0&&t<=8&&e.isAvailable("clipDistance")&&(e.stack.addToStack(new eg(eg.HARDWARE)),this.hardwareClipping=!0)}setupDepth(e){const{renderer:t,camera:r}=e;let s=this.depthNode;if(null===s){const e=t.getMRT();e&&e.has("depth")?s=e.get("depth"):!0===t.logarithmicDepthBuffer&&(s=r.isPerspectiveCamera?Kp(Zd.z,fd,yd):qp(Zd.z,fd,yd))}null!==s&&Qp.assign(s).toStack()}setupPositionView(){return zd.mul(Xd).xyz}setupModelViewProjection(){return bd.mul(Zd)}setupVertex(e){return e.addStack(),this.setupPosition(e),e.context.position=e.removeStack(),rp}setupPosition(e){const{object:t,geometry:r}=e;if((r.morphAttributes.position||r.morphAttributes.normal||r.morphAttributes.color)&&Mp(t).toStack(),!0===t.isSkinnedMesh&&vp(t).toStack(),this.displacementMap){const e=Dc("displacementMap","texture"),t=Dc("displacementScale","float"),r=Dc("displacementBias","float");Xd.addAssign(nc.normalize().mul(e.x.mul(t).add(r)))}return t.isBatchedMesh&&xp(t).toStack(),t.isInstancedMesh&&t.instanceMatrix&&!0===t.instanceMatrix.isInstancedBufferAttribute&&yp(t).toStack(),null!==this.positionNode&&Xd.assign(Fu(this.positionNode,"POSITION","vec3")),Xd}setupDiffuseColor(e){const{object:t,geometry:r}=e;null!==this.maskNode&&yn(this.maskNode).not().discard();let s=this.colorNode?En(this.colorNode):xh;if(!0===this.vertexColors&&r.hasAttribute("color")&&(s=s.mul(ng())),t.instanceColor){s=In("vec3","vInstanceColor").mul(s)}if(t.isBatchedMesh&&t._colorsTexture){s=In("vec3","vBatchColor").mul(s)}On.assign(s);const i=this.opacityNode?gn(this.opacityNode):vh;On.a.assign(On.a.mul(i));let n=null;(null!==this.alphaTestNode||this.alphaTest>0)&&(n=null!==this.alphaTestNode?gn(this.alphaTestNode):bh,!0===this.alphaToCoverage?(On.a=lu(n,n.add(ko(On.a)),On.a),On.a.lessThanEqual(0).discard()):On.a.lessThanEqual(n).discard()),!0===this.alphaHash&&On.a.lessThan(sg(Xd)).discard(),e.isOpaque()&&On.a.assign(1)}setupVariants(){}setupOutgoingLight(){return!0===this.lights?vn(0):On.rgb}setupNormal(){return this.normalNode?vn(this.normalNode):Mh}setupEnvironment(){let e=null;return this.envNode?e=this.envNode:this.envMap&&(e=this.envMap.isCubeTexture?Dc("envMap","cubeTexture"):Dc("envMap","texture")),e}setupLightMap(e){let t=null;return e.material.lightMap&&(t=new Dp(Jh)),t}setupLights(e){const t=[],r=this.setupEnvironment(e);r&&r.isLightingNode&&t.push(r);const s=this.setupLightMap(e);s&&s.isLightingNode&&t.push(s);let i=this.aoNode;null===i&&e.material.aoMap&&(i=ep),e.context.getAO&&(i=e.context.getAO(i,e)),i&&t.push(new Fp(i));let n=this.lightsNode||e.lightsNode;return t.length>0&&(n=e.renderer.lighting.createNode([...n.getLights(),...t])),n}setupLightingModel(){}setupLighting(e){const{material:t}=e,{backdropNode:r,backdropAlphaNode:s,emissiveNode:i}=this,n=!0===this.lights||null!==this.lightsNode?this.setupLights(e):null;let a=this.setupOutgoingLight(e);if(n&&n.getScope().hasLights){const t=this.setupLightingModel(e)||null;a=Pp(n,t,r,s)}else null!==r&&(a=vn(null!==s?nu(a,r,s):r));return(i&&!0===i.isNode||t.emissive&&!0===t.emissive.isColor)&&(kn.assign(vn(i||_h)),a=a.add(kn)),a}setupFog(e,t){const r=e.fogNode;return r&&(ia.assign(t),t=En(r.toVar())),t}setupPremultipliedAlpha(e,t){return cg(t)}setupOutput(e,t){return!0===this.fog&&(t=this.setupFog(e,t)),!0===this.premultipliedAlpha&&(t=this.setupPremultipliedAlpha(e,t)),t}setDefaultValues(e){for(const t in e){const r=e[t];void 0===this[t]&&(this[t]=r,r&&r.clone&&(this[t]=r.clone()))}const t=Object.getOwnPropertyDescriptors(e.constructor.prototype);for(const e in t)void 0===Object.getOwnPropertyDescriptor(this.constructor.prototype,e)&&void 0!==t[e].get&&Object.defineProperty(this.constructor.prototype,e,t[e])}toJSON(e){const t=void 0===e||"string"==typeof e;t&&(e={textures:{},images:{},nodes:{}});const r=Q.prototype.toJSON.call(this,e);r.inputNodes={};for(const{property:t,childNode:s}of this._getNodeChildren())r.inputNodes[t]=s.toJSON(e).uuid;function s(e){const t=[];for(const r in e){const s=e[r];delete s.metadata,t.push(s)}return t}if(t){const t=s(e.textures),i=s(e.images),n=s(e.nodes);t.length>0&&(r.textures=t),i.length>0&&(r.images=i),n.length>0&&(r.nodes=n)}return r}copy(e){return this.lightsNode=e.lightsNode,this.envNode=e.envNode,this.aoNode=e.aoNode,this.colorNode=e.colorNode,this.normalNode=e.normalNode,this.opacityNode=e.opacityNode,this.backdropNode=e.backdropNode,this.backdropAlphaNode=e.backdropAlphaNode,this.alphaTestNode=e.alphaTestNode,this.maskNode=e.maskNode,this.maskShadowNode=e.maskShadowNode,this.positionNode=e.positionNode,this.geometryNode=e.geometryNode,this.depthNode=e.depthNode,this.receivedShadowPositionNode=e.receivedShadowPositionNode,this.castShadowPositionNode=e.castShadowPositionNode,this.receivedShadowNode=e.receivedShadowNode,this.castShadowNode=e.castShadowNode,this.outputNode=e.outputNode,this.mrtNode=e.mrtNode,this.fragmentNode=e.fragmentNode,this.vertexNode=e.vertexNode,this.contextNode=e.contextNode,super.copy(e)}}const gg=new Z;class mg extends pg{static get type(){return"LineBasicNodeMaterial"}constructor(e){super(),this.isLineBasicNodeMaterial=!0,this.setDefaultValues(gg),this.setValues(e)}}const fg=new J;class yg extends pg{static get type(){return"LineDashedNodeMaterial"}constructor(e){super(),this.isLineDashedNodeMaterial=!0,this.setDefaultValues(fg),this.dashOffset=0,this.offsetNode=null,this.dashScaleNode=null,this.dashSizeNode=null,this.gapSizeNode=null,this.setValues(e)}setupVariants(){const e=this.offsetNode?gn(this.offsetNode):Yh,t=this.dashScaleNode?gn(this.dashScaleNode):qh,r=this.dashSizeNode?gn(this.dashSizeNode):jh,s=this.gapSizeNode?gn(this.gapSizeNode):Xh;na.assign(r),aa.assign(s);const i=Pu(Sl("lineDistance").mul(t));(e?i.add(e):i).mod(na.add(aa)).greaterThan(na).discard()}}const bg=new J;class xg extends pg{static get type(){return"Line2NodeMaterial"}constructor(e={}){super(),this.isLine2NodeMaterial=!0,this.setDefaultValues(bg),this.vertexColors=e.vertexColors,this.dashOffset=0,this.lineColorNode=null,this.offsetNode=null,this.dashScaleNode=null,this.dashSizeNode=null,this.gapSizeNode=null,this.blending=ee,this._useDash=e.dashed,this._useAlphaToCoverage=!0,this._useWorldUnits=!1,this.setValues(e)}setup(e){const{renderer:t}=e,r=this._useAlphaToCoverage,s=this.vertexColors,i=this._useDash,n=this._useWorldUnits,a=un(({start:e,end:t})=>{const r=bd.element(2).element(2),s=bd.element(3).element(2).mul(-.5).div(r).sub(e.z).div(t.z.sub(e.z));return En(nu(e.xyz,t.xyz,s),t.w)}).setLayout({name:"trimSegment",type:"vec4",inputs:[{name:"start",type:"vec4"},{name:"end",type:"vec4"}]});this.vertexNode=un(()=>{const e=Sl("instanceStart"),t=Sl("instanceEnd"),r=En(zd.mul(En(e,1))).toVar("start"),s=En(zd.mul(En(t,1))).toVar("end");if(i){const e=this.dashScaleNode?gn(this.dashScaleNode):qh,t=this.offsetNode?gn(this.offsetNode):Yh,r=Sl("instanceDistanceStart"),s=Sl("instanceDistanceEnd");let i=jd.y.lessThan(.5).select(e.mul(r),e.mul(s));i=i.add(t),In("float","lineDistance").assign(i)}n&&(In("vec3","worldStart").assign(r.xyz),In("vec3","worldEnd").assign(s.xyz));const o=Yl.z.div(Yl.w),u=bd.element(2).element(3).equal(-1);cn(u,()=>{cn(r.z.lessThan(0).and(s.z.greaterThan(0)),()=>{s.assign(a({start:r,end:s}))}).ElseIf(s.z.lessThan(0).and(r.z.greaterThanEqual(0)),()=>{r.assign(a({start:s,end:r}))})});const l=bd.mul(r),d=bd.mul(s),c=l.xyz.div(l.w),h=d.xyz.div(d.w),p=h.xy.sub(c.xy).toVar();p.x.assign(p.x.mul(o)),p.assign(p.normalize());const g=En().toVar();if(n){const e=s.xyz.sub(r.xyz).normalize(),t=nu(r.xyz,s.xyz,.5).normalize(),n=e.cross(t).normalize(),a=e.cross(n),o=In("vec4","worldPos");o.assign(jd.y.lessThan(.5).select(r,s));const u=Kh.mul(.5);o.addAssign(En(jd.x.lessThan(0).select(n.mul(u),n.mul(u).negate()),0)),i||(o.addAssign(En(jd.y.lessThan(.5).select(e.mul(u).negate(),e.mul(u)),0)),o.addAssign(En(a.mul(u),0)),cn(jd.y.greaterThan(1).or(jd.y.lessThan(0)),()=>{o.subAssign(En(a.mul(2).mul(u),0))})),g.assign(bd.mul(o));const l=vn().toVar();l.assign(jd.y.lessThan(.5).select(c,h)),g.z.assign(l.z.mul(g.w))}else{const e=bn(p.y,p.x.negate()).toVar("offset");p.x.assign(p.x.div(o)),e.x.assign(e.x.div(o)),e.assign(jd.x.lessThan(0).select(e.negate(),e)),cn(jd.y.lessThan(0),()=>{e.assign(e.sub(p))}).ElseIf(jd.y.greaterThan(1),()=>{e.assign(e.add(p))}),e.assign(e.mul(Kh)),e.assign(e.div(Yl.w.div(ql))),g.assign(jd.y.lessThan(.5).select(l,d)),e.assign(e.mul(g.w)),g.assign(g.add(En(e,0,0)))}return g})();const o=un(({p1:e,p2:t,p3:r,p4:s})=>{const i=e.sub(r),n=s.sub(r),a=t.sub(e),o=i.dot(n),u=n.dot(a),l=i.dot(a),d=n.dot(n),c=a.dot(a).mul(d).sub(u.mul(u)),h=o.mul(u).sub(l.mul(d)).div(c).clamp(),p=o.add(u.mul(h)).div(d).clamp();return bn(h,p)});if(this.colorNode=un(()=>{const e=Rl();if(i){const t=this.dashSizeNode?gn(this.dashSizeNode):jh,r=this.gapSizeNode?gn(this.gapSizeNode):Xh;na.assign(t),aa.assign(r);const s=In("float","lineDistance");e.y.lessThan(-1).or(e.y.greaterThan(1)).discard(),s.mod(na.add(aa)).greaterThan(na).discard()}const a=gn(1).toVar("alpha");if(n){const e=In("vec3","worldStart"),s=In("vec3","worldEnd"),n=In("vec4","worldPos").xyz.normalize().mul(1e5),u=s.sub(e),l=o({p1:e,p2:s,p3:vn(0,0,0),p4:n}),d=e.add(u.mul(l.x)),c=n.mul(l.y),h=d.sub(c).length().div(Kh);if(!i)if(r&&t.currentSamples>0){const e=h.fwidth();a.assign(lu(e.negate().add(.5),e.add(.5),h).oneMinus())}else h.greaterThan(.5).discard()}else if(r&&t.currentSamples>0){const t=e.x,r=e.y.greaterThan(0).select(e.y.sub(1),e.y.add(1)),s=t.mul(t).add(r.mul(r)),i=gn(s.fwidth()).toVar("dlen");cn(e.y.abs().greaterThan(1),()=>{a.assign(lu(i.oneMinus(),i.add(1),s).oneMinus())})}else cn(e.y.abs().greaterThan(1),()=>{const t=e.x,r=e.y.greaterThan(0).select(e.y.sub(1),e.y.add(1));t.mul(t).add(r.mul(r)).greaterThan(1).discard()});let u;if(this.lineColorNode)u=this.lineColorNode;else if(s){const e=Sl("instanceColorStart"),t=Sl("instanceColorEnd");u=jd.y.lessThan(.5).select(e,t).mul(xh)}else u=xh;return En(u,a)})(),this.transparent){const e=this.opacityNode?gn(this.opacityNode):vh;this.outputNode=En(this.colorNode.rgb.mul(e).add(Gp().rgb.mul(e.oneMinus())),this.colorNode.a)}super.setup(e)}get worldUnits(){return this._useWorldUnits}set worldUnits(e){this._useWorldUnits!==e&&(this._useWorldUnits=e,this.needsUpdate=!0)}get dashed(){return this._useDash}set dashed(e){this._useDash!==e&&(this._useDash=e,this.needsUpdate=!0)}get alphaToCoverage(){return this._useAlphaToCoverage}set alphaToCoverage(e){this._useAlphaToCoverage!==e&&(this._useAlphaToCoverage=e,this.needsUpdate=!0)}}const Tg=new te;class _g extends pg{static get type(){return"MeshNormalNodeMaterial"}constructor(e){super(),this.isMeshNormalNodeMaterial=!0,this.setDefaultValues(Tg),this.setValues(e)}setupDiffuseColor(){const e=this.opacityNode?gn(this.opacityNode):vh;On.assign(Gu(En(uh(lc),e),re))}}const vg=un(([e=Qd])=>{const t=e.z.atan(e.x).mul(1/(2*Math.PI)).add(.5),r=e.y.clamp(-1,1).asin().mul(1/Math.PI).add(.5);return bn(t,r)});class Ng extends se{constructor(e=1,t={}){super(e,e,t),this.isCubeRenderTarget=!0;const r={width:e,height:e,depth:1},s=[r,r,r,r,r,r];this.texture=new L(s),this._setTextureOptions(t),this.texture.isRenderTargetTexture=!0}fromEquirectangularTexture(e,t){const r=t.minFilter,s=t.generateMipmaps;t.generateMipmaps=!0,this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const i=new ie(5,5,5),n=vg(Qd),a=new pg;a.colorNode=Pl(t,n,0),a.side=M,a.blending=ee;const o=new ne(i,a),u=new ae;u.add(o),t.minFilter===K&&(t.minFilter=oe);const l=new ue(1,10,this),d=e.getMRT();return e.setMRT(null),l.update(e,u),e.setMRT(d),t.minFilter=r,t.currentGenerateMipmaps=s,o.geometry.dispose(),o.material.dispose(),this}clear(e,t=!0,r=!0,s=!0){const i=e.getRenderTarget();for(let i=0;i<6;i++)e.setRenderTarget(this,i),e.clear(t,r,s);e.setRenderTarget(i)}}const Sg=new WeakMap;class Rg extends ci{static get type(){return"CubeMapNode"}constructor(e){super("vec3"),this.envNode=e,this._cubeTexture=null,this._cubeTextureNode=Cc(null);const t=new L;t.isRenderTargetTexture=!0,this._defaultTexture=t,this.updateBeforeType=Js.RENDER}updateBefore(e){const{renderer:t,material:r}=e,s=this.envNode;if(s.isTextureNode||s.isMaterialReferenceNode){const e=s.isTextureNode?s.value:r[s.property];if(e&&e.isTexture){const r=e.mapping;if(r===le||r===de){if(Sg.has(e)){const t=Sg.get(e);Ag(t,e.mapping),this._cubeTexture=t}else{const r=e.image;if(function(e){return null!=e&&e.height>0}(r)){const s=new Ng(r.height);s.fromEquirectangularTexture(t,e),Ag(s.texture,e.mapping),this._cubeTexture=s.texture,Sg.set(e,s.texture),e.addEventListener("dispose",Eg)}else this._cubeTexture=this._defaultTexture}this._cubeTextureNode.value=this._cubeTexture}else this._cubeTextureNode=this.envNode}}}setup(e){return this.updateBefore(e),this._cubeTextureNode}}function Eg(e){const t=e.target;t.removeEventListener("dispose",Eg);const r=Sg.get(t);void 0!==r&&(Sg.delete(t),r.dispose())}function Ag(e,t){t===le?e.mapping=P:t===de&&(e.mapping=D)}const wg=rn(Rg).setParameterLength(1);class Cg extends Bp{static get type(){return"BasicEnvironmentNode"}constructor(e=null){super(),this.envNode=e}setup(e){e.context.environment=wg(this.envNode)}}class Mg extends Bp{static get type(){return"BasicLightMapNode"}constructor(e=null){super(),this.lightMapNode=e}setup(e){const t=gn(1/Math.PI);e.context.irradianceLightMap=this.lightMapNode.mul(t)}}class Bg{start(e){e.lightsNode.setupLights(e,e.lightsNode.getLightNodes(e)),this.indirect(e)}finish(){}direct(){}directRectArea(){}indirect(){}ambientOcclusion(){}}class Fg extends Bg{constructor(){super()}indirect({context:e}){const t=e.ambientOcclusion,r=e.reflectedLight,s=e.irradianceLightMap;r.indirectDiffuse.assign(En(0)),s?r.indirectDiffuse.addAssign(s):r.indirectDiffuse.addAssign(En(1,1,1,0)),r.indirectDiffuse.mulAssign(t),r.indirectDiffuse.mulAssign(On.rgb)}finish(e){const{material:t,context:r}=e,s=r.outgoingLight,i=e.context.environment;if(i)switch(t.combine){case pe:s.rgb.assign(nu(s.rgb,s.rgb.mul(i.rgb),Eh.mul(Ah)));break;case he:s.rgb.assign(nu(s.rgb,i.rgb,Eh.mul(Ah)));break;case ce:s.rgb.addAssign(i.rgb.mul(Eh.mul(Ah)));break;default:d("BasicLightingModel: Unsupported .combine value:",t.combine)}}}const Lg=new ge;class Pg extends pg{static get type(){return"MeshBasicNodeMaterial"}constructor(e){super(),this.isMeshBasicNodeMaterial=!0,this.lights=!0,this.setDefaultValues(Lg),this.setValues(e)}setupNormal(){return sc(oc)}setupEnvironment(e){const t=super.setupEnvironment(e);return t?new Cg(t):null}setupLightMap(e){let t=null;return e.material.lightMap&&(t=new Mg(Jh)),t}setupOutgoingLight(){return On.rgb}setupLightingModel(){return new Fg}}const Dg=un(({f0:e,f90:t,dotVH:r})=>{const s=r.mul(-5.55473).sub(6.98316).mul(r).exp2();return e.mul(s.oneMinus()).add(t.mul(s))}),Ug=un(e=>e.diffuseColor.mul(1/Math.PI)),Ig=un(({dotNH:e})=>sa.mul(gn(.5)).add(1).mul(gn(1/Math.PI)).mul(e.pow(sa))),Og=un(({lightDirection:e})=>{const t=e.add(Jd).normalize(),r=lc.dot(t).clamp(),s=Jd.dot(t).clamp(),i=Dg({f0:ea,f90:1,dotVH:s}),n=gn(.25),a=Ig({dotNH:r});return i.mul(n).mul(a)});class Vg extends Fg{constructor(e=!0){super(),this.specular=e}direct({lightDirection:e,lightColor:t,reflectedLight:r}){const s=lc.dot(e).clamp().mul(t);r.directDiffuse.addAssign(s.mul(Ug({diffuseColor:On.rgb}))),!0===this.specular&&r.directSpecular.addAssign(s.mul(Og({lightDirection:e})).mul(Eh))}indirect(e){const{ambientOcclusion:t,irradiance:r,reflectedLight:s}=e.context;s.indirectDiffuse.addAssign(r.mul(Ug({diffuseColor:On}))),s.indirectDiffuse.mulAssign(t)}}const kg=new me;class Gg extends pg{static get type(){return"MeshLambertNodeMaterial"}constructor(e){super(),this.isMeshLambertNodeMaterial=!0,this.lights=!0,this.setDefaultValues(kg),this.setValues(e)}setupEnvironment(e){const t=super.setupEnvironment(e);return t?new Cg(t):null}setupLightingModel(){return new Vg(!1)}}const zg=new fe;class $g extends pg{static get type(){return"MeshPhongNodeMaterial"}constructor(e){super(),this.isMeshPhongNodeMaterial=!0,this.lights=!0,this.shininessNode=null,this.specularNode=null,this.setDefaultValues(zg),this.setValues(e)}setupEnvironment(e){const t=super.setupEnvironment(e);return t?new Cg(t):null}setupLightingModel(){return new Vg}setupVariants(){const e=(this.shininessNode?gn(this.shininessNode):Th).max(1e-4);sa.assign(e);const t=this.specularNode||Nh;ea.assign(t)}copy(e){return this.shininessNode=e.shininessNode,this.specularNode=e.specularNode,super.copy(e)}}const Wg=un(e=>{if(!1===e.geometry.hasAttribute("normal"))return gn(0);const t=oc.dFdx().abs().max(oc.dFdy().abs());return t.x.max(t.y).max(t.z)}),Hg=un(e=>{const{roughness:t}=e,r=Wg();let s=t.max(.0525);return s=s.add(r),s=s.min(1),s}),qg=un(({alpha:e,dotNL:t,dotNV:r})=>{const s=e.pow2(),i=t.mul(s.add(s.oneMinus().mul(r.pow2())).sqrt()),n=r.mul(s.add(s.oneMinus().mul(t.pow2())).sqrt());return La(.5,i.add(n).max(so))}).setLayout({name:"V_GGX_SmithCorrelated",type:"float",inputs:[{name:"alpha",type:"float"},{name:"dotNL",type:"float"},{name:"dotNV",type:"float"}]}),jg=un(({alphaT:e,alphaB:t,dotTV:r,dotBV:s,dotTL:i,dotBL:n,dotNV:a,dotNL:o})=>{const u=o.mul(vn(e.mul(r),t.mul(s),a).length()),l=a.mul(vn(e.mul(i),t.mul(n),o).length());return La(.5,u.add(l))}).setLayout({name:"V_GGX_SmithCorrelated_Anisotropic",type:"float",inputs:[{name:"alphaT",type:"float",qualifier:"in"},{name:"alphaB",type:"float",qualifier:"in"},{name:"dotTV",type:"float",qualifier:"in"},{name:"dotBV",type:"float",qualifier:"in"},{name:"dotTL",type:"float",qualifier:"in"},{name:"dotBL",type:"float",qualifier:"in"},{name:"dotNV",type:"float",qualifier:"in"},{name:"dotNL",type:"float",qualifier:"in"}]}),Xg=un(({alpha:e,dotNH:t})=>{const r=e.pow2(),s=t.pow2().mul(r.oneMinus()).oneMinus();return r.div(s.pow2()).mul(1/Math.PI)}).setLayout({name:"D_GGX",type:"float",inputs:[{name:"alpha",type:"float"},{name:"dotNH",type:"float"}]}),Kg=gn(1/Math.PI),Yg=un(({alphaT:e,alphaB:t,dotNH:r,dotTH:s,dotBH:i})=>{const n=e.mul(t),a=vn(t.mul(s),e.mul(i),n.mul(r)),o=a.dot(a),u=n.div(o);return Kg.mul(n.mul(u.pow2()))}).setLayout({name:"D_GGX_Anisotropic",type:"float",inputs:[{name:"alphaT",type:"float",qualifier:"in"},{name:"alphaB",type:"float",qualifier:"in"},{name:"dotNH",type:"float",qualifier:"in"},{name:"dotTH",type:"float",qualifier:"in"},{name:"dotBH",type:"float",qualifier:"in"}]}),Qg=un(({lightDirection:e,f0:t,f90:r,roughness:s,f:i,normalView:n=lc,USE_IRIDESCENCE:a,USE_ANISOTROPY:o})=>{const u=s.pow2(),l=e.add(Jd).normalize(),d=n.dot(e).clamp(),c=n.dot(Jd).clamp(),h=n.dot(l).clamp(),p=Jd.dot(l).clamp();let g,m,f=Dg({f0:t,f90:r,dotVH:p});if(Ki(a)&&(f=jn.mix(f,i)),Ki(o)){const t=Zn.dot(e),r=Zn.dot(Jd),s=Zn.dot(l),i=Jn.dot(e),n=Jn.dot(Jd),a=Jn.dot(l);g=jg({alphaT:Yn,alphaB:u,dotTV:r,dotBV:n,dotTL:t,dotBL:i,dotNV:c,dotNL:d}),m=Yg({alphaT:Yn,alphaB:u,dotNH:h,dotTH:s,dotBH:a})}else g=qg({alpha:u,dotNL:d,dotNV:c}),m=Xg({alpha:u,dotNH:h});return f.mul(g).mul(m)}),Zg=new 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Jg=null;const em=un(({roughness:e,dotNV:t})=>{null===Jg&&(Jg=new ye(Zg,16,16,G,be),Jg.name="DFG_LUT",Jg.minFilter=oe,Jg.magFilter=oe,Jg.wrapS=xe,Jg.wrapT=xe,Jg.generateMipmaps=!1,Jg.needsUpdate=!0);const r=bn(e,t);return Pl(Jg,r).rg}),tm=un(({lightDirection:e,f0:t,f90:r,roughness:s,f:i,USE_IRIDESCENCE:n,USE_ANISOTROPY:a})=>{const o=Qg({lightDirection:e,f0:t,f90:r,roughness:s,f:i,USE_IRIDESCENCE:n,USE_ANISOTROPY:a}),u=lc.dot(e).clamp(),l=lc.dot(Jd).clamp(),d=em({roughness:s,dotNV:l}),c=em({roughness:s,dotNV:u}),h=t.mul(d.x).add(r.mul(d.y)),p=t.mul(c.x).add(r.mul(c.y)),g=d.x.add(d.y),m=c.x.add(c.y),f=gn(1).sub(g),y=gn(1).sub(m),b=t.add(t.oneMinus().mul(.047619)),x=h.mul(p).mul(b).div(gn(1).sub(f.mul(y).mul(b).mul(b)).add(so)),T=f.mul(y),_=x.mul(T);return o.add(_)}),rm=un(e=>{const{dotNV:t,specularColor:r,specularF90:s,roughness:i}=e,n=em({dotNV:t,roughness:i});return r.mul(n.x).add(s.mul(n.y))}),sm=un(({f:e,f90:t,dotVH:r})=>{const s=r.oneMinus().saturate(),i=s.mul(s),n=s.mul(i,i).clamp(0,.9999);return e.sub(vn(t).mul(n)).div(n.oneMinus())}).setLayout({name:"Schlick_to_F0",type:"vec3",inputs:[{name:"f",type:"vec3"},{name:"f90",type:"float"},{name:"dotVH",type:"float"}]}),im=un(({roughness:e,dotNH:t})=>{const r=e.pow2(),s=gn(1).div(r),i=t.pow2().oneMinus().max(.0078125);return gn(2).add(s).mul(i.pow(s.mul(.5))).div(2*Math.PI)}).setLayout({name:"D_Charlie",type:"float",inputs:[{name:"roughness",type:"float"},{name:"dotNH",type:"float"}]}),nm=un(({dotNV:e,dotNL:t})=>gn(1).div(gn(4).mul(t.add(e).sub(t.mul(e))))).setLayout({name:"V_Neubelt",type:"float",inputs:[{name:"dotNV",type:"float"},{name:"dotNL",type:"float"}]}),am=un(({lightDirection:e})=>{const t=e.add(Jd).normalize(),r=lc.dot(e).clamp(),s=lc.dot(Jd).clamp(),i=lc.dot(t).clamp(),n=im({roughness:qn,dotNH:i}),a=nm({dotNV:s,dotNL:r});return Hn.mul(n).mul(a)}),om=un(({N:e,V:t,roughness:r})=>{const s=e.dot(t).saturate(),i=bn(r,s.oneMinus().sqrt());return i.assign(i.mul(.984375).add(.0078125)),i}).setLayout({name:"LTC_Uv",type:"vec2",inputs:[{name:"N",type:"vec3"},{name:"V",type:"vec3"},{name:"roughness",type:"float"}]}),um=un(({f:e})=>{const t=e.length();return Ho(t.mul(t).add(e.z).div(t.add(1)),0)}).setLayout({name:"LTC_ClippedSphereFormFactor",type:"float",inputs:[{name:"f",type:"vec3"}]}),lm=un(({v1:e,v2:t})=>{const r=e.dot(t),s=r.abs().toVar(),i=s.mul(.0145206).add(.4965155).mul(s).add(.8543985).toVar(),n=s.add(4.1616724).mul(s).add(3.417594).toVar(),a=i.div(n),o=r.greaterThan(0).select(a,Ho(r.mul(r).oneMinus(),1e-7).inverseSqrt().mul(.5).sub(a));return e.cross(t).mul(o)}).setLayout({name:"LTC_EdgeVectorFormFactor",type:"vec3",inputs:[{name:"v1",type:"vec3"},{name:"v2",type:"vec3"}]}),dm=un(({N:e,V:t,P:r,mInv:s,p0:i,p1:n,p2:a,p3:o})=>{const u=n.sub(i).toVar(),l=o.sub(i).toVar(),d=u.cross(l),c=vn().toVar();return cn(d.dot(r.sub(i)).greaterThanEqual(0),()=>{const u=t.sub(e.mul(t.dot(e))).normalize(),l=e.cross(u).negate(),d=s.mul(Bn(u,l,e).transpose()).toVar(),h=d.mul(i.sub(r)).normalize().toVar(),p=d.mul(n.sub(r)).normalize().toVar(),g=d.mul(a.sub(r)).normalize().toVar(),m=d.mul(o.sub(r)).normalize().toVar(),f=vn(0).toVar();f.addAssign(lm({v1:h,v2:p})),f.addAssign(lm({v1:p,v2:g})),f.addAssign(lm({v1:g,v2:m})),f.addAssign(lm({v1:m,v2:h})),c.assign(vn(um({f:f})))}),c}).setLayout({name:"LTC_Evaluate",type:"vec3",inputs:[{name:"N",type:"vec3"},{name:"V",type:"vec3"},{name:"P",type:"vec3"},{name:"mInv",type:"mat3"},{name:"p0",type:"vec3"},{name:"p1",type:"vec3"},{name:"p2",type:"vec3"},{name:"p3",type:"vec3"}]}),cm=un(({P:e,p0:t,p1:r,p2:s,p3:i})=>{const n=r.sub(t).toVar(),a=i.sub(t).toVar(),o=n.cross(a),u=vn().toVar();return cn(o.dot(e.sub(t)).greaterThanEqual(0),()=>{const n=t.sub(e).normalize().toVar(),a=r.sub(e).normalize().toVar(),o=s.sub(e).normalize().toVar(),l=i.sub(e).normalize().toVar(),d=vn(0).toVar();d.addAssign(lm({v1:n,v2:a})),d.addAssign(lm({v1:a,v2:o})),d.addAssign(lm({v1:o,v2:l})),d.addAssign(lm({v1:l,v2:n})),u.assign(vn(um({f:d.abs()})))}),u}).setLayout({name:"LTC_Evaluate",type:"vec3",inputs:[{name:"P",type:"vec3"},{name:"p0",type:"vec3"},{name:"p1",type:"vec3"},{name:"p2",type:"vec3"},{name:"p3",type:"vec3"}]}),hm=1/6,pm=e=>Fa(hm,Fa(e,Fa(e,e.negate().add(3)).sub(3)).add(1)),gm=e=>Fa(hm,Fa(e,Fa(e,Fa(3,e).sub(6))).add(4)),mm=e=>Fa(hm,Fa(e,Fa(e,Fa(-3,e).add(3)).add(3)).add(1)),fm=e=>Fa(hm,Zo(e,3)),ym=e=>pm(e).add(gm(e)),bm=e=>mm(e).add(fm(e)),xm=e=>Ma(-1,gm(e).div(pm(e).add(gm(e)))),Tm=e=>Ma(1,fm(e).div(mm(e).add(fm(e)))),_m=(e,t,r)=>{const s=e.uvNode,i=Fa(s,t.zw).add(.5),n=To(i),a=No(i),o=ym(a.x),u=bm(a.x),l=xm(a.x),d=Tm(a.x),c=xm(a.y),h=Tm(a.y),p=bn(n.x.add(l),n.y.add(c)).sub(.5).mul(t.xy),g=bn(n.x.add(d),n.y.add(c)).sub(.5).mul(t.xy),m=bn(n.x.add(l),n.y.add(h)).sub(.5).mul(t.xy),f=bn(n.x.add(d),n.y.add(h)).sub(.5).mul(t.xy),y=ym(a.y).mul(Ma(o.mul(e.sample(p).level(r)),u.mul(e.sample(g).level(r)))),b=bm(a.y).mul(Ma(o.mul(e.sample(m).level(r)),u.mul(e.sample(f).level(r))));return y.add(b)},vm=un(([e,t])=>{const r=bn(e.size(mn(t))),s=bn(e.size(mn(t.add(1)))),i=La(1,r),n=La(1,s),a=_m(e,En(i,r),To(t)),o=_m(e,En(n,s),_o(t));return No(t).mix(a,o)}),Nm=un(([e,t])=>{const r=t.mul(Cl(e));return vm(e,r)}),Sm=un(([e,t,r,s,i])=>{const n=vn(uu(t.negate(),vo(e),La(1,s))),a=vn(Fo(i[0].xyz),Fo(i[1].xyz),Fo(i[2].xyz));return vo(n).mul(r.mul(a))}).setLayout({name:"getVolumeTransmissionRay",type:"vec3",inputs:[{name:"n",type:"vec3"},{name:"v",type:"vec3"},{name:"thickness",type:"float"},{name:"ior",type:"float"},{name:"modelMatrix",type:"mat4"}]}),Rm=un(([e,t])=>e.mul(au(t.mul(2).sub(2),0,1))).setLayout({name:"applyIorToRoughness",type:"float",inputs:[{name:"roughness",type:"float"},{name:"ior",type:"float"}]}),Em=Vp(),Am=Gp(),wm=un(([e,t,r],{material:s})=>{const i=(s.side===M?Em:Am).sample(e),n=yo(Xl.x).mul(Rm(t,r));return vm(i,n)}),Cm=un(([e,t,r])=>(cn(r.notEqual(0),()=>{const s=fo(t).negate().div(r);return go(s.negate().mul(e))}),vn(1))).setLayout({name:"volumeAttenuation",type:"vec3",inputs:[{name:"transmissionDistance",type:"float"},{name:"attenuationColor",type:"vec3"},{name:"attenuationDistance",type:"float"}]}),Mm=un(([e,t,r,s,i,n,a,o,u,l,d,c,h,p,g])=>{let m,f;if(g){m=En().toVar(),f=vn().toVar();const i=d.sub(1).mul(g.mul(.025)),n=vn(d.sub(i),d,d.add(i));Sp({start:0,end:3},({i:i})=>{const d=n.element(i),g=Sm(e,t,c,d,o),y=a.add(g),b=l.mul(u.mul(En(y,1))),x=bn(b.xy.div(b.w)).toVar();x.addAssign(1),x.divAssign(2),x.assign(bn(x.x,x.y.oneMinus()));const T=wm(x,r,d);m.element(i).assign(T.element(i)),m.a.addAssign(T.a),f.element(i).assign(s.element(i).mul(Cm(Fo(g),h,p).element(i)))}),m.a.divAssign(3)}else{const i=Sm(e,t,c,d,o),n=a.add(i),g=l.mul(u.mul(En(n,1))),y=bn(g.xy.div(g.w)).toVar();y.addAssign(1),y.divAssign(2),y.assign(bn(y.x,y.y.oneMinus())),m=wm(y,r,d),f=s.mul(Cm(Fo(i),h,p))}const y=f.rgb.mul(m.rgb),b=e.dot(t).clamp(),x=vn(rm({dotNV:b,specularColor:i,specularF90:n,roughness:r})),T=f.r.add(f.g,f.b).div(3);return En(x.oneMinus().mul(y),m.a.oneMinus().mul(T).oneMinus())}),Bm=Bn(3.2404542,-.969266,.0556434,-1.5371385,1.8760108,-.2040259,-.4985314,.041556,1.0572252),Fm=(e,t)=>e.sub(t).div(e.add(t)).pow2(),Lm=un(({outsideIOR:e,eta2:t,cosTheta1:r,thinFilmThickness:s,baseF0:i})=>{const n=nu(e,t,lu(0,.03,s)),a=e.div(n).pow2().mul(r.pow2().oneMinus()).oneMinus();cn(a.lessThan(0),()=>vn(1));const o=a.sqrt(),u=Fm(n,e),l=Dg({f0:u,f90:1,dotVH:r}),d=l.oneMinus(),c=n.lessThan(e).select(Math.PI,0),h=gn(Math.PI).sub(c),p=(e=>{const t=e.sqrt();return vn(1).add(t).div(vn(1).sub(t))})(i.clamp(0,.9999)),g=Fm(p,n.toVec3()),m=Dg({f0:g,f90:1,dotVH:o}),f=vn(p.x.lessThan(n).select(Math.PI,0),p.y.lessThan(n).select(Math.PI,0),p.z.lessThan(n).select(Math.PI,0)),y=n.mul(s,o,2),b=vn(h).add(f),x=l.mul(m).clamp(1e-5,.9999),T=x.sqrt(),_=d.pow2().mul(m).div(vn(1).sub(x)),v=l.add(_).toVar(),N=_.sub(d).toVar();return Sp({start:1,end:2,condition:"<=",name:"m"},({m:e})=>{N.mulAssign(T);const t=((e,t)=>{const r=e.mul(2*Math.PI*1e-9),s=vn(54856e-17,44201e-17,52481e-17),i=vn(1681e3,1795300,2208400),n=vn(43278e5,93046e5,66121e5),a=gn(9747e-17*Math.sqrt(2*Math.PI*45282e5)).mul(r.mul(2239900).add(t.x).cos()).mul(r.pow2().mul(-45282e5).exp());let o=s.mul(n.mul(2*Math.PI).sqrt()).mul(i.mul(r).add(t).cos()).mul(r.pow2().negate().mul(n).exp());return o=vn(o.x.add(a),o.y,o.z).div(1.0685e-7),Bm.mul(o)})(gn(e).mul(y),gn(e).mul(b)).mul(2);v.addAssign(N.mul(t))}),v.max(vn(0))}).setLayout({name:"evalIridescence",type:"vec3",inputs:[{name:"outsideIOR",type:"float"},{name:"eta2",type:"float"},{name:"cosTheta1",type:"float"},{name:"thinFilmThickness",type:"float"},{name:"baseF0",type:"vec3"}]}),Pm=un(({normal:e,viewDir:t,roughness:r})=>{const s=e.dot(t).saturate(),i=r.mul(r),n=r.add(.1).reciprocal(),a=gn(-1.9362).add(r.mul(1.0678)).add(i.mul(.4573)).sub(n.mul(.8469)),o=gn(-.6014).add(r.mul(.5538)).sub(i.mul(.467)).sub(n.mul(.1255));return a.mul(s).add(o).exp().saturate()}),Dm=vn(.04),Um=gn(1);class Im extends Bg{constructor(e=!1,t=!1,r=!1,s=!1,i=!1,n=!1){super(),this.clearcoat=e,this.sheen=t,this.iridescence=r,this.anisotropy=s,this.transmission=i,this.dispersion=n,this.clearcoatRadiance=null,this.clearcoatSpecularDirect=null,this.clearcoatSpecularIndirect=null,this.sheenSpecularDirect=null,this.sheenSpecularIndirect=null,this.iridescenceFresnel=null,this.iridescenceF0=null,this.iridescenceF0Dielectric=null,this.iridescenceF0Metallic=null}start(e){if(!0===this.clearcoat&&(this.clearcoatRadiance=vn().toVar("clearcoatRadiance"),this.clearcoatSpecularDirect=vn().toVar("clearcoatSpecularDirect"),this.clearcoatSpecularIndirect=vn().toVar("clearcoatSpecularIndirect")),!0===this.sheen&&(this.sheenSpecularDirect=vn().toVar("sheenSpecularDirect"),this.sheenSpecularIndirect=vn().toVar("sheenSpecularIndirect")),!0===this.iridescence){const e=lc.dot(Jd).clamp(),t=Lm({outsideIOR:gn(1),eta2:Xn,cosTheta1:e,thinFilmThickness:Kn,baseF0:ea}),r=Lm({outsideIOR:gn(1),eta2:Xn,cosTheta1:e,thinFilmThickness:Kn,baseF0:On.rgb});this.iridescenceFresnel=nu(t,r,zn),this.iridescenceF0Dielectric=sm({f:t,f90:1,dotVH:e}),this.iridescenceF0Metallic=sm({f:r,f90:1,dotVH:e}),this.iridescenceF0=nu(this.iridescenceF0Dielectric,this.iridescenceF0Metallic,zn)}if(!0===this.transmission){const t=Yd,r=Nd.sub(Yd).normalize(),s=dc,i=e.context;i.backdrop=Mm(s,r,Gn,Vn,ta,ra,t,Dd,Td,bd,ua,da,ha,ca,this.dispersion?pa:null),i.backdropAlpha=la,On.a.mulAssign(nu(1,i.backdrop.a,la))}super.start(e)}computeMultiscattering(e,t,r,s,i=null){const n=lc.dot(Jd).clamp(),a=em({roughness:Gn,dotNV:n}),o=i?jn.mix(s,i):s,u=o.mul(a.x).add(r.mul(a.y)),l=a.x.add(a.y).oneMinus(),d=o.add(o.oneMinus().mul(.047619)),c=u.mul(d).div(l.mul(d).oneMinus());e.addAssign(u),t.addAssign(c.mul(l))}direct({lightDirection:e,lightColor:t,reflectedLight:r}){const s=lc.dot(e).clamp().mul(t).toVar();if(!0===this.sheen){this.sheenSpecularDirect.addAssign(s.mul(am({lightDirection:e})));const t=Pm({normal:lc,viewDir:Jd,roughness:qn}),r=Pm({normal:lc,viewDir:e,roughness:qn}),i=Hn.r.max(Hn.g).max(Hn.b).mul(t.max(r)).oneMinus();s.mulAssign(i)}if(!0===this.clearcoat){const r=cc.dot(e).clamp().mul(t);this.clearcoatSpecularDirect.addAssign(r.mul(Qg({lightDirection:e,f0:Dm,f90:Um,roughness:Wn,normalView:cc})))}r.directDiffuse.addAssign(s.mul(Ug({diffuseColor:Vn}))),r.directSpecular.addAssign(s.mul(tm({lightDirection:e,f0:ta,f90:1,roughness:Gn,f:this.iridescenceFresnel,USE_IRIDESCENCE:this.iridescence,USE_ANISOTROPY:this.anisotropy})))}directRectArea({lightColor:e,lightPosition:t,halfWidth:r,halfHeight:s,reflectedLight:i,ltc_1:n,ltc_2:a}){const o=t.add(r).sub(s),u=t.sub(r).sub(s),l=t.sub(r).add(s),d=t.add(r).add(s),c=lc,h=Jd,p=Zd.toVar(),g=om({N:c,V:h,roughness:Gn}),m=n.sample(g).toVar(),f=a.sample(g).toVar(),y=Bn(vn(m.x,0,m.y),vn(0,1,0),vn(m.z,0,m.w)).toVar(),b=ta.mul(f.x).add(ra.sub(ta).mul(f.y)).toVar();if(i.directSpecular.addAssign(e.mul(b).mul(dm({N:c,V:h,P:p,mInv:y,p0:o,p1:u,p2:l,p3:d}))),i.directDiffuse.addAssign(e.mul(Vn).mul(dm({N:c,V:h,P:p,mInv:Bn(1,0,0,0,1,0,0,0,1),p0:o,p1:u,p2:l,p3:d}))),!0===this.clearcoat){const t=cc,r=om({N:t,V:h,roughness:Wn}),s=n.sample(r),i=a.sample(r),c=Bn(vn(s.x,0,s.y),vn(0,1,0),vn(s.z,0,s.w)),g=Dm.mul(i.x).add(Um.sub(Dm).mul(i.y));this.clearcoatSpecularDirect.addAssign(e.mul(g).mul(dm({N:t,V:h,P:p,mInv:c,p0:o,p1:u,p2:l,p3:d})))}}indirect(e){this.indirectDiffuse(e),this.indirectSpecular(e),this.ambientOcclusion(e)}indirectDiffuse(e){const{irradiance:t,reflectedLight:r}=e.context,s=t.mul(Ug({diffuseColor:Vn})).toVar();if(!0===this.sheen){const e=Pm({normal:lc,viewDir:Jd,roughness:qn}),t=Hn.r.max(Hn.g).max(Hn.b).mul(e).oneMinus();s.mulAssign(t)}r.indirectDiffuse.addAssign(s)}indirectSpecular(e){const{radiance:t,iblIrradiance:r,reflectedLight:s}=e.context;if(!0===this.sheen&&this.sheenSpecularIndirect.addAssign(r.mul(Hn,Pm({normal:lc,viewDir:Jd,roughness:qn}))),!0===this.clearcoat){const e=cc.dot(Jd).clamp(),t=rm({dotNV:e,specularColor:Dm,specularF90:Um,roughness:Wn});this.clearcoatSpecularIndirect.addAssign(this.clearcoatRadiance.mul(t))}const i=vn().toVar("singleScatteringDielectric"),n=vn().toVar("multiScatteringDielectric"),a=vn().toVar("singleScatteringMetallic"),o=vn().toVar("multiScatteringMetallic");this.computeMultiscattering(i,n,ra,ea,this.iridescenceF0Dielectric),this.computeMultiscattering(a,o,ra,On.rgb,this.iridescenceF0Metallic);const u=nu(i,a,zn),l=nu(n,o,zn),d=i.add(n),c=Vn.mul(d.oneMinus()),h=r.mul(1/Math.PI),p=t.mul(u).add(l.mul(h)).toVar(),g=c.mul(h).toVar();if(!0===this.sheen){const e=Pm({normal:lc,viewDir:Jd,roughness:qn}),t=Hn.r.max(Hn.g).max(Hn.b).mul(e).oneMinus();p.mulAssign(t),g.mulAssign(t)}s.indirectSpecular.addAssign(p),s.indirectDiffuse.addAssign(g)}ambientOcclusion(e){const{ambientOcclusion:t,reflectedLight:r}=e.context,s=lc.dot(Jd).clamp().add(t),i=Gn.mul(-16).oneMinus().negate().exp2(),n=t.sub(s.pow(i).oneMinus()).clamp();!0===this.clearcoat&&this.clearcoatSpecularIndirect.mulAssign(t),!0===this.sheen&&this.sheenSpecularIndirect.mulAssign(t),r.indirectDiffuse.mulAssign(t),r.indirectSpecular.mulAssign(n)}finish({context:e}){const{outgoingLight:t}=e;if(!0===this.clearcoat){const e=cc.dot(Jd).clamp(),r=Dg({dotVH:e,f0:Dm,f90:Um}),s=t.mul($n.mul(r).oneMinus()).add(this.clearcoatSpecularDirect.add(this.clearcoatSpecularIndirect).mul($n));t.assign(s)}if(!0===this.sheen){const e=t.add(this.sheenSpecularDirect,this.sheenSpecularIndirect.mul(1/Math.PI));t.assign(e)}}}const Om=gn(1),Vm=gn(-2),km=gn(.8),Gm=gn(-1),zm=gn(.4),$m=gn(2),Wm=gn(.305),Hm=gn(3),qm=gn(.21),jm=gn(4),Xm=gn(4),Km=gn(16),Ym=un(([e])=>{const t=vn(Mo(e)).toVar(),r=gn(-1).toVar();return cn(t.x.greaterThan(t.z),()=>{cn(t.x.greaterThan(t.y),()=>{r.assign(bu(e.x.greaterThan(0),0,3))}).Else(()=>{r.assign(bu(e.y.greaterThan(0),1,4))})}).Else(()=>{cn(t.z.greaterThan(t.y),()=>{r.assign(bu(e.z.greaterThan(0),2,5))}).Else(()=>{r.assign(bu(e.y.greaterThan(0),1,4))})}),r}).setLayout({name:"getFace",type:"float",inputs:[{name:"direction",type:"vec3"}]}),Qm=un(([e,t])=>{const r=bn().toVar();return cn(t.equal(0),()=>{r.assign(bn(e.z,e.y).div(Mo(e.x)))}).ElseIf(t.equal(1),()=>{r.assign(bn(e.x.negate(),e.z.negate()).div(Mo(e.y)))}).ElseIf(t.equal(2),()=>{r.assign(bn(e.x.negate(),e.y).div(Mo(e.z)))}).ElseIf(t.equal(3),()=>{r.assign(bn(e.z.negate(),e.y).div(Mo(e.x)))}).ElseIf(t.equal(4),()=>{r.assign(bn(e.x.negate(),e.z).div(Mo(e.y)))}).Else(()=>{r.assign(bn(e.x,e.y).div(Mo(e.z)))}),Fa(.5,r.add(1))}).setLayout({name:"getUV",type:"vec2",inputs:[{name:"direction",type:"vec3"},{name:"face",type:"float"}]}),Zm=un(([e])=>{const t=gn(0).toVar();return cn(e.greaterThanEqual(km),()=>{t.assign(Om.sub(e).mul(Gm.sub(Vm)).div(Om.sub(km)).add(Vm))}).ElseIf(e.greaterThanEqual(zm),()=>{t.assign(km.sub(e).mul($m.sub(Gm)).div(km.sub(zm)).add(Gm))}).ElseIf(e.greaterThanEqual(Wm),()=>{t.assign(zm.sub(e).mul(Hm.sub($m)).div(zm.sub(Wm)).add($m))}).ElseIf(e.greaterThanEqual(qm),()=>{t.assign(Wm.sub(e).mul(jm.sub(Hm)).div(Wm.sub(qm)).add(Hm))}).Else(()=>{t.assign(gn(-2).mul(yo(Fa(1.16,e))))}),t}).setLayout({name:"roughnessToMip",type:"float",inputs:[{name:"roughness",type:"float"}]}),Jm=un(([e,t])=>{const r=e.toVar();r.assign(Fa(2,r).sub(1));const s=vn(r,1).toVar();return cn(t.equal(0),()=>{s.assign(s.zyx)}).ElseIf(t.equal(1),()=>{s.assign(s.xzy),s.xz.mulAssign(-1)}).ElseIf(t.equal(2),()=>{s.x.mulAssign(-1)}).ElseIf(t.equal(3),()=>{s.assign(s.zyx),s.xz.mulAssign(-1)}).ElseIf(t.equal(4),()=>{s.assign(s.xzy),s.xy.mulAssign(-1)}).ElseIf(t.equal(5),()=>{s.z.mulAssign(-1)}),s}).setLayout({name:"getDirection",type:"vec3",inputs:[{name:"uv",type:"vec2"},{name:"face",type:"float"}]}),ef=un(([e,t,r,s,i,n])=>{const a=gn(r),o=vn(t),u=au(Zm(a),Vm,n),l=No(u),d=To(u),c=vn(tf(e,o,d,s,i,n)).toVar();return cn(l.notEqual(0),()=>{const t=vn(tf(e,o,d.add(1),s,i,n)).toVar();c.assign(nu(c,t,l))}),c}),tf=un(([e,t,r,s,i,n])=>{const a=gn(r).toVar(),o=vn(t),u=gn(Ym(o)).toVar(),l=gn(Ho(Xm.sub(a),0)).toVar();a.assign(Ho(a,Xm));const d=gn(mo(a)).toVar(),c=bn(Qm(o,u).mul(d.sub(2)).add(1)).toVar();return cn(u.greaterThan(2),()=>{c.y.addAssign(d),u.subAssign(3)}),c.x.addAssign(u.mul(d)),c.x.addAssign(l.mul(Fa(3,Km))),c.y.addAssign(Fa(4,mo(n).sub(d))),c.x.mulAssign(s),c.y.mulAssign(i),e.sample(c).grad(bn(),bn())}),rf=un(({envMap:e,mipInt:t,outputDirection:r,theta:s,axis:i,CUBEUV_TEXEL_WIDTH:n,CUBEUV_TEXEL_HEIGHT:a,CUBEUV_MAX_MIP:o})=>{const u=Ro(s),l=r.mul(u).add(i.cross(r).mul(So(s))).add(i.mul(i.dot(r).mul(u.oneMinus())));return tf(e,l,t,n,a,o)}),sf=un(({n:e,latitudinal:t,poleAxis:r,outputDirection:s,weights:i,samples:n,dTheta:a,mipInt:o,envMap:u,CUBEUV_TEXEL_WIDTH:l,CUBEUV_TEXEL_HEIGHT:d,CUBEUV_MAX_MIP:c})=>{const h=vn(bu(t,r,Qo(r,s))).toVar();cn(h.equal(vn(0)),()=>{h.assign(vn(s.z,0,s.x.negate()))}),h.assign(vo(h));const p=vn().toVar();return p.addAssign(i.element(0).mul(rf({theta:0,axis:h,outputDirection:s,mipInt:o,envMap:u,CUBEUV_TEXEL_WIDTH:l,CUBEUV_TEXEL_HEIGHT:d,CUBEUV_MAX_MIP:c}))),Sp({start:mn(1),end:e},({i:e})=>{cn(e.greaterThanEqual(n),()=>{Rp()});const t=gn(a.mul(gn(e))).toVar();p.addAssign(i.element(e).mul(rf({theta:t.mul(-1),axis:h,outputDirection:s,mipInt:o,envMap:u,CUBEUV_TEXEL_WIDTH:l,CUBEUV_TEXEL_HEIGHT:d,CUBEUV_MAX_MIP:c}))),p.addAssign(i.element(e).mul(rf({theta:t,axis:h,outputDirection:s,mipInt:o,envMap:u,CUBEUV_TEXEL_WIDTH:l,CUBEUV_TEXEL_HEIGHT:d,CUBEUV_MAX_MIP:c})))}),En(p,1)}),nf=un(([e])=>{const t=fn(e).toVar();return t.assign(t.shiftLeft(fn(16)).bitOr(t.shiftRight(fn(16)))),t.assign(t.bitAnd(fn(1431655765)).shiftLeft(fn(1)).bitOr(t.bitAnd(fn(2863311530)).shiftRight(fn(1)))),t.assign(t.bitAnd(fn(858993459)).shiftLeft(fn(2)).bitOr(t.bitAnd(fn(3435973836)).shiftRight(fn(2)))),t.assign(t.bitAnd(fn(252645135)).shiftLeft(fn(4)).bitOr(t.bitAnd(fn(4042322160)).shiftRight(fn(4)))),t.assign(t.bitAnd(fn(16711935)).shiftLeft(fn(8)).bitOr(t.bitAnd(fn(4278255360)).shiftRight(fn(8)))),gn(t).mul(2.3283064365386963e-10)}),af=un(([e,t])=>bn(gn(e).div(gn(t)),nf(e))),of=un(([e,t,r])=>{const s=r.mul(r).toConst(),i=vn(1,0,0).toConst(),n=Qo(t,i).toConst(),a=bo(e.x).toConst(),o=Fa(2,3.14159265359).mul(e.y).toConst(),u=a.mul(Ro(o)).toConst(),l=a.mul(So(o)).toVar(),d=Fa(.5,t.z.add(1)).toConst();l.assign(d.oneMinus().mul(bo(u.mul(u).oneMinus())).add(d.mul(l)));const c=i.mul(u).add(n.mul(l)).add(t.mul(bo(Ho(0,u.mul(u).add(l.mul(l)).oneMinus()))));return vo(vn(s.mul(c.x),s.mul(c.y),Ho(0,c.z)))}),uf=un(({roughness:e,mipInt:t,envMap:r,N_immutable:s,GGX_SAMPLES:i,CUBEUV_TEXEL_WIDTH:n,CUBEUV_TEXEL_HEIGHT:a,CUBEUV_MAX_MIP:o})=>{const u=vn(s).toVar(),l=vn(0).toVar(),d=gn(0).toVar();return cn(e.lessThan(.001),()=>{l.assign(tf(r,u,t,n,a,o))}).Else(()=>{const s=bu(Mo(u.z).lessThan(.999),vn(0,0,1),vn(1,0,0)),c=vo(Qo(s,u)).toVar(),h=Qo(u,c).toVar();Sp({start:fn(0),end:i},({i:s})=>{const p=af(s,i),g=of(p,vn(0,0,1),e),m=vo(c.mul(g.x).add(h.mul(g.y)).add(u.mul(g.z))),f=vo(m.mul(Yo(u,m).mul(2)).sub(u)),y=Ho(Yo(u,f),0);cn(y.greaterThan(0),()=>{const e=tf(r,f,t,n,a,o);l.addAssign(e.mul(y)),d.addAssign(y)})}),cn(d.greaterThan(0),()=>{l.assign(l.div(d))})}),En(l,1)}),lf=[.125,.215,.35,.446,.526,.582],df=20,cf=new _e(-1,1,1,-1,0,1),hf=new ve(90,1),pf=new e;let gf=null,mf=0,ff=0;const yf=new r,bf=new WeakMap,xf=[3,1,5,0,4,2],Tf=Jm(Rl(),Sl("faceIndex")).normalize(),_f=vn(Tf.x,Tf.y,Tf.z);class vf{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._sizeLods=[],this._sigmas=[],this._lodMeshes=[],this._blurMaterial=null,this._ggxMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._backgroundBox=null}get _hasInitialized(){return this._renderer.hasInitialized()}fromScene(e,t=0,r=.1,s=100,i={}){const{size:n=256,position:a=yf,renderTarget:o=null}=i;if(this._setSize(n),!1===this._hasInitialized){d('PMREMGenerator: ".fromScene()" called before the backend is initialized. Try using "await renderer.init()" instead.');const n=o||this._allocateTarget();return i.renderTarget=n,this.fromSceneAsync(e,t,r,s,i),n}gf=this._renderer.getRenderTarget(),mf=this._renderer.getActiveCubeFace(),ff=this._renderer.getActiveMipmapLevel();const u=o||this._allocateTarget();return u.depthBuffer=!0,this._init(u),this._sceneToCubeUV(e,r,s,u,a),t>0&&this._blur(u,0,0,t),this._applyPMREM(u),this._cleanup(u),u}async fromSceneAsync(e,t=0,r=.1,s=100,i={}){return v('PMREMGenerator: ".fromSceneAsync()" is deprecated. Use "await renderer.init()" instead.'),await this._renderer.init(),this.fromScene(e,t,r,s,i)}fromEquirectangular(e,t=null){if(!1===this._hasInitialized){d('PMREMGenerator: .fromEquirectangular() called before the backend is initialized. Try using "await renderer.init()" instead.'),this._setSizeFromTexture(e);const r=t||this._allocateTarget();return this.fromEquirectangularAsync(e,r),r}return this._fromTexture(e,t)}async fromEquirectangularAsync(e,t=null){return v('PMREMGenerator: ".fromEquirectangularAsync()" is deprecated. Use "await renderer.init()" instead.'),await this._renderer.init(),this._fromTexture(e,t)}fromCubemap(e,t=null){if(!1===this._hasInitialized){d("PMREMGenerator: .fromCubemap() called before the backend is initialized. Try using .fromCubemapAsync() instead."),this._setSizeFromTexture(e);const r=t||this._allocateTarget();return this.fromCubemapAsync(e,t),r}return this._fromTexture(e,t)}async fromCubemapAsync(e,t=null){return v('PMREMGenerator: ".fromCubemapAsync()" is deprecated. Use "await renderer.init()" instead.'),await this._renderer.init(),this._fromTexture(e,t)}async compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=Ef(),await this._compileMaterial(this._cubemapMaterial))}async compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=Af(),await this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose(),null!==this._backgroundBox&&(this._backgroundBox.geometry.dispose(),this._backgroundBox.material.dispose())}_setSizeFromTexture(e){e.mapping===P||e.mapping===D?this._setSize(0===e.image.length?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4)}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._ggxMaterial&&this._ggxMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let e=0;ee-4?o=lf[a-e+4-1]:0===a&&(o=0),r.push(o);const u=1/(n-2),l=-u,d=1+u,c=[l,l,d,l,d,d,l,l,d,d,l,d],h=6,p=6,g=3,m=2,f=1,y=new Float32Array(g*p*h),b=new Float32Array(m*p*h),x=new Float32Array(f*p*h);for(let e=0;e2?0:-1,s=[t,r,0,t+2/3,r,0,t+2/3,r+1,0,t,r,0,t+2/3,r+1,0,t,r+1,0],i=xf[e];y.set(s,g*p*i),b.set(c,m*p*i);const n=[i,i,i,i,i,i];x.set(n,f*p*i)}const T=new Te;T.setAttribute("position",new Ee(y,g)),T.setAttribute("uv",new Ee(b,m)),T.setAttribute("faceIndex",new Ee(x,f)),s.push(new ne(T,null)),i>4&&i--}return{lodMeshes:s,sizeLods:t,sigmas:r}}(t)),this._blurMaterial=function(e,t,s){const i=kl(new Array(df).fill(0)),n=_a(new r(0,1,0)),a=_a(0),o=gn(df),u=_a(0),l=_a(1),d=Pl(),c=_a(0),h=gn(1/t),p=gn(1/s),g=gn(e),m={n:o,latitudinal:u,weights:i,poleAxis:n,outputDirection:_f,dTheta:a,samples:l,envMap:d,mipInt:c,CUBEUV_TEXEL_WIDTH:h,CUBEUV_TEXEL_HEIGHT:p,CUBEUV_MAX_MIP:g},f=Rf("blur");return f.fragmentNode=sf({...m,latitudinal:u.equal(1)}),bf.set(f,m),f}(t,e.width,e.height),this._ggxMaterial=function(e,t,r){const s=Pl(),i=_a(0),n=_a(0),a=gn(1/t),o=gn(1/r),u=gn(e),l={envMap:s,roughness:i,mipInt:n,CUBEUV_TEXEL_WIDTH:a,CUBEUV_TEXEL_HEIGHT:o,CUBEUV_MAX_MIP:u},d=Rf("ggx");return d.fragmentNode=uf({...l,N_immutable:_f,GGX_SAMPLES:fn(512)}),bf.set(d,l),d}(t,e.width,e.height)}}async _compileMaterial(e){const t=new ne(new Te,e);await this._renderer.compile(t,cf)}_sceneToCubeUV(e,t,r,s,i){const n=hf;n.near=t,n.far=r;const a=[1,1,1,1,-1,1],o=[1,-1,1,-1,1,-1],u=this._renderer,l=u.autoClear;u.getClearColor(pf),u.autoClear=!1,null===this._backgroundBox&&(this._backgroundBox=new ne(new ie,new ge({name:"PMREM.Background",side:M,depthWrite:!1,depthTest:!1})));const d=this._backgroundBox,c=d.material;let h=!1;const p=e.background;p?p.isColor&&(c.color.copy(p),e.background=null,h=!0):(c.color.copy(pf),h=!0),u.setRenderTarget(s),u.clear(),h&&u.render(d,n);for(let t=0;t<6;t++){const r=t%3;0===r?(n.up.set(0,a[t],0),n.position.set(i.x,i.y,i.z),n.lookAt(i.x+o[t],i.y,i.z)):1===r?(n.up.set(0,0,a[t]),n.position.set(i.x,i.y,i.z),n.lookAt(i.x,i.y+o[t],i.z)):(n.up.set(0,a[t],0),n.position.set(i.x,i.y,i.z),n.lookAt(i.x,i.y,i.z+o[t]));const l=this._cubeSize;Sf(s,r*l,t>2?l:0,l,l),u.render(e,n)}u.autoClear=l,e.background=p}_textureToCubeUV(e,t){const r=this._renderer,s=e.mapping===P||e.mapping===D;s?null===this._cubemapMaterial&&(this._cubemapMaterial=Ef(e)):null===this._equirectMaterial&&(this._equirectMaterial=Af(e));const i=s?this._cubemapMaterial:this._equirectMaterial;i.fragmentNode.value=e;const n=this._lodMeshes[0];n.material=i;const a=this._cubeSize;Sf(t,0,0,3*a,2*a),r.setRenderTarget(t),r.render(n,cf)}_applyPMREM(e){const t=this._renderer,r=t.autoClear;t.autoClear=!1;const s=this._lodMeshes.length;for(let t=1;tc-4?r-c+4:0),g=4*(this._cubeSize-h);e.texture.frame=(e.texture.frame||0)+1,o.envMap.value=e.texture,o.roughness.value=d,o.mipInt.value=c-t,Sf(i,p,g,3*h,2*h),s.setRenderTarget(i),s.render(a,cf),i.texture.frame=(i.texture.frame||0)+1,o.envMap.value=i.texture,o.roughness.value=0,o.mipInt.value=c-r,Sf(e,p,g,3*h,2*h),s.setRenderTarget(e),s.render(a,cf)}_blur(e,t,r,s,i){const n=this._pingPongRenderTarget;this._halfBlur(e,n,t,r,s,"latitudinal",i),this._halfBlur(n,e,r,r,s,"longitudinal",i)}_halfBlur(e,t,r,s,i,n,a){const u=this._renderer,l=this._blurMaterial;"latitudinal"!==n&&"longitudinal"!==n&&o("blur direction must be either latitudinal or longitudinal!");const c=this._lodMeshes[s];c.material=l;const h=bf.get(l),p=this._sizeLods[r]-1,g=isFinite(i)?Math.PI/(2*p):2*Math.PI/39,m=i/g,f=isFinite(i)?1+Math.floor(3*m):df;f>df&&d(`sigmaRadians, ${i}, is too large and will clip, as it requested ${f} samples when the maximum is set to 20`);const y=[];let b=0;for(let e=0;ex-4?s-x+4:0),4*(this._cubeSize-T),3*T,2*T),u.setRenderTarget(t),u.render(c,cf)}}function Nf(e,t){const r=new se(e,t,{magFilter:oe,minFilter:oe,generateMipmaps:!1,type:be,format:Se,colorSpace:Ne});return r.texture.mapping=Re,r.texture.name="PMREM.cubeUv",r.texture.isPMREMTexture=!0,r.scissorTest=!0,r}function Sf(e,t,r,s,i){e.viewport.set(t,r,s,i),e.scissor.set(t,r,s,i)}function Rf(e){const t=new pg;return t.depthTest=!1,t.depthWrite=!1,t.blending=ee,t.name=`PMREM_${e}`,t}function Ef(e){const t=Rf("cubemap");return t.fragmentNode=Cc(e,_f),t}function Af(e){const t=Rf("equirect");return t.fragmentNode=Pl(e,vg(_f),0),t}const wf=new WeakMap;function Cf(e,t,r){const s=function(e){let t=wf.get(e);void 0===t&&(t=new WeakMap,wf.set(e,t));return t}(t);let i=s.get(e);if((void 0!==i?i.pmremVersion:-1)!==e.pmremVersion){const t=e.image;if(e.isCubeTexture){if(!function(e){if(null==e)return!1;let t=0;const r=6;for(let s=0;s0}(t))return null;i=r.fromEquirectangular(e,i)}i.pmremVersion=e.pmremVersion,s.set(e,i)}return i.texture}class Mf extends ci{static get type(){return"PMREMNode"}constructor(e,t=null,r=null){super("vec3"),this._value=e,this._pmrem=null,this.uvNode=t,this.levelNode=r,this._generator=null;const s=new N;s.isRenderTargetTexture=!0,this._texture=Pl(s),this._width=_a(0),this._height=_a(0),this._maxMip=_a(0),this.updateBeforeType=Js.RENDER}set value(e){this._value=e,this._pmrem=null}get value(){return this._value}updateFromTexture(e){const t=function(e){const t=Math.log2(e)-2,r=1/e;return{texelWidth:1/(3*Math.max(Math.pow(2,t),112)),texelHeight:r,maxMip:t}}(e.image.height);this._texture.value=e,this._width.value=t.texelWidth,this._height.value=t.texelHeight,this._maxMip.value=t.maxMip}updateBefore(e){let t=this._pmrem;const r=t?t.pmremVersion:-1,s=this._value;r!==s.pmremVersion&&(t=!0===s.isPMREMTexture?s:Cf(s,e.renderer,this._generator),null!==t&&(this._pmrem=t,this.updateFromTexture(t)))}setup(e){null===this._generator&&(this._generator=new vf(e.renderer)),this.updateBefore(e);let t=this.uvNode;null===t&&e.context.getUV&&(t=e.context.getUV(this,e)),t=_c.mul(vn(t.x,t.y.negate(),t.z));let r=this.levelNode;return null===r&&e.context.getTextureLevel&&(r=e.context.getTextureLevel(this)),ef(this._texture,t,r,this._width,this._height,this._maxMip)}dispose(){super.dispose(),null!==this._generator&&this._generator.dispose()}}const Bf=rn(Mf).setParameterLength(1,3),Ff=new WeakMap;class Lf extends Bp{static get type(){return"EnvironmentNode"}constructor(e=null){super(),this.envNode=e}setup(e){const{material:t}=e;let r=this.envNode;if(r.isTextureNode||r.isMaterialReferenceNode){const s=r.isTextureNode?r.value:t[r.property],i=this._getPMREMNodeCache(e.renderer);let n=i.get(s);void 0===n&&(n=Bf(s),i.set(s,n)),r=n}const s=!0===t.useAnisotropy||t.anisotropy>0?oh:lc,i=r.context(Pf(Gn,s)).mul(Tc),n=r.context(Df(dc)).mul(Math.PI).mul(Tc),a=al(i),o=al(n);e.context.radiance.addAssign(a),e.context.iblIrradiance.addAssign(o);const u=e.context.lightingModel.clearcoatRadiance;if(u){const e=r.context(Pf(Wn,cc)).mul(Tc),t=al(e);u.addAssign(t)}}_getPMREMNodeCache(e){let t=Ff.get(e);return void 0===t&&(t=new WeakMap,Ff.set(e,t)),t}}const Pf=(e,t)=>{let r=null;return{getUV:()=>(null===r&&(r=Jd.negate().reflect(t),r=tu(e).mix(r,t).normalize(),r=r.transformDirection(Td)),r),getTextureLevel:()=>e}},Df=e=>({getUV:()=>e,getTextureLevel:()=>gn(1)}),Uf=new Ae;class If extends pg{static get type(){return"MeshStandardNodeMaterial"}constructor(e){super(),this.isMeshStandardNodeMaterial=!0,this.lights=!0,this.emissiveNode=null,this.metalnessNode=null,this.roughnessNode=null,this.setDefaultValues(Uf),this.setValues(e)}setupEnvironment(e){let t=super.setupEnvironment(e);return null===t&&e.environmentNode&&(t=e.environmentNode),t?new Lf(t):null}setupLightingModel(){return new Im}setupSpecular(){const e=nu(vn(.04),On.rgb,zn);ea.assign(vn(.04)),ta.assign(e),ra.assign(1)}setupVariants(){const e=this.metalnessNode?gn(this.metalnessNode):Ch;zn.assign(e);let t=this.roughnessNode?gn(this.roughnessNode):wh;t=Hg({roughness:t}),Gn.assign(t),this.setupSpecular(),Vn.assign(On.rgb.mul(e.oneMinus()))}copy(e){return this.emissiveNode=e.emissiveNode,this.metalnessNode=e.metalnessNode,this.roughnessNode=e.roughnessNode,super.copy(e)}}const Of=new we;class Vf extends If{static get type(){return"MeshPhysicalNodeMaterial"}constructor(e){super(),this.isMeshPhysicalNodeMaterial=!0,this.clearcoatNode=null,this.clearcoatRoughnessNode=null,this.clearcoatNormalNode=null,this.sheenNode=null,this.sheenRoughnessNode=null,this.iridescenceNode=null,this.iridescenceIORNode=null,this.iridescenceThicknessNode=null,this.specularIntensityNode=null,this.specularColorNode=null,this.iorNode=null,this.transmissionNode=null,this.thicknessNode=null,this.attenuationDistanceNode=null,this.attenuationColorNode=null,this.dispersionNode=null,this.anisotropyNode=null,this.setDefaultValues(Of),this.setValues(e)}get useClearcoat(){return this.clearcoat>0||null!==this.clearcoatNode}get useIridescence(){return this.iridescence>0||null!==this.iridescenceNode}get useSheen(){return this.sheen>0||null!==this.sheenNode}get useAnisotropy(){return this.anisotropy>0||null!==this.anisotropyNode}get useTransmission(){return this.transmission>0||null!==this.transmissionNode}get useDispersion(){return this.dispersion>0||null!==this.dispersionNode}setupSpecular(){const e=this.iorNode?gn(this.iorNode):$h;ua.assign(e),ea.assign(Wo(Jo(ua.sub(1).div(ua.add(1))).mul(Rh),vn(1)).mul(Sh)),ta.assign(nu(ea,On.rgb,zn)),ra.assign(nu(Sh,1,zn))}setupLightingModel(){return new Im(this.useClearcoat,this.useSheen,this.useIridescence,this.useAnisotropy,this.useTransmission,this.useDispersion)}setupVariants(e){if(super.setupVariants(e),this.useClearcoat){const e=this.clearcoatNode?gn(this.clearcoatNode):Bh,t=this.clearcoatRoughnessNode?gn(this.clearcoatRoughnessNode):Fh;$n.assign(e),Wn.assign(Hg({roughness:t}))}if(this.useSheen){const e=this.sheenNode?vn(this.sheenNode):Dh,t=this.sheenRoughnessNode?gn(this.sheenRoughnessNode):Uh;Hn.assign(e),qn.assign(t)}if(this.useIridescence){const e=this.iridescenceNode?gn(this.iridescenceNode):Oh,t=this.iridescenceIORNode?gn(this.iridescenceIORNode):Vh,r=this.iridescenceThicknessNode?gn(this.iridescenceThicknessNode):kh;jn.assign(e),Xn.assign(t),Kn.assign(r)}if(this.useAnisotropy){const e=(this.anisotropyNode?bn(this.anisotropyNode):Ih).toVar();Qn.assign(e.length()),cn(Qn.equal(0),()=>{e.assign(bn(1,0))}).Else(()=>{e.divAssign(bn(Qn)),Qn.assign(Qn.saturate())}),Yn.assign(Qn.pow2().mix(Gn.pow2(),1)),Zn.assign(nh[0].mul(e.x).add(nh[1].mul(e.y))),Jn.assign(nh[1].mul(e.x).sub(nh[0].mul(e.y)))}if(this.useTransmission){const e=this.transmissionNode?gn(this.transmissionNode):Gh,t=this.thicknessNode?gn(this.thicknessNode):zh,r=this.attenuationDistanceNode?gn(this.attenuationDistanceNode):Wh,s=this.attenuationColorNode?vn(this.attenuationColorNode):Hh;if(la.assign(e),da.assign(t),ca.assign(r),ha.assign(s),this.useDispersion){const e=this.dispersionNode?gn(this.dispersionNode):Zh;pa.assign(e)}}}setupClearcoatNormal(){return this.clearcoatNormalNode?vn(this.clearcoatNormalNode):Lh}setup(e){e.context.setupClearcoatNormal=()=>Fu(this.setupClearcoatNormal(e),"NORMAL","vec3"),super.setup(e)}copy(e){return this.clearcoatNode=e.clearcoatNode,this.clearcoatRoughnessNode=e.clearcoatRoughnessNode,this.clearcoatNormalNode=e.clearcoatNormalNode,this.sheenNode=e.sheenNode,this.sheenRoughnessNode=e.sheenRoughnessNode,this.iridescenceNode=e.iridescenceNode,this.iridescenceIORNode=e.iridescenceIORNode,this.iridescenceThicknessNode=e.iridescenceThicknessNode,this.specularIntensityNode=e.specularIntensityNode,this.specularColorNode=e.specularColorNode,this.iorNode=e.iorNode,this.transmissionNode=e.transmissionNode,this.thicknessNode=e.thicknessNode,this.attenuationDistanceNode=e.attenuationDistanceNode,this.attenuationColorNode=e.attenuationColorNode,this.dispersionNode=e.dispersionNode,this.anisotropyNode=e.anisotropyNode,super.copy(e)}}class kf extends Im{constructor(e=!1,t=!1,r=!1,s=!1,i=!1,n=!1,a=!1){super(e,t,r,s,i,n),this.useSSS=a}direct({lightDirection:e,lightColor:t,reflectedLight:r},s){if(!0===this.useSSS){const i=s.material,{thicknessColorNode:n,thicknessDistortionNode:a,thicknessAmbientNode:o,thicknessAttenuationNode:u,thicknessPowerNode:l,thicknessScaleNode:d}=i,c=e.add(lc.mul(a)).normalize(),h=gn(Jd.dot(c.negate()).saturate().pow(l).mul(d)),p=vn(h.add(o).mul(n));r.directDiffuse.addAssign(p.mul(u.mul(t)))}super.direct({lightDirection:e,lightColor:t,reflectedLight:r},s)}}class Gf extends Vf{static get type(){return"MeshSSSNodeMaterial"}constructor(e){super(e),this.thicknessColorNode=null,this.thicknessDistortionNode=gn(.1),this.thicknessAmbientNode=gn(0),this.thicknessAttenuationNode=gn(.1),this.thicknessPowerNode=gn(2),this.thicknessScaleNode=gn(10)}get useSSS(){return null!==this.thicknessColorNode}setupLightingModel(){return new kf(this.useClearcoat,this.useSheen,this.useIridescence,this.useAnisotropy,this.useTransmission,this.useDispersion,this.useSSS)}copy(e){return this.thicknessColorNode=e.thicknessColorNode,this.thicknessDistortionNode=e.thicknessDistortionNode,this.thicknessAmbientNode=e.thicknessAmbientNode,this.thicknessAttenuationNode=e.thicknessAttenuationNode,this.thicknessPowerNode=e.thicknessPowerNode,this.thicknessScaleNode=e.thicknessScaleNode,super.copy(e)}}const zf=un(({normal:e,lightDirection:t,builder:r})=>{const s=e.dot(t),i=bn(s.mul(.5).add(.5),0);if(r.material.gradientMap){const e=Dc("gradientMap","texture").context({getUV:()=>i});return vn(e.r)}{const e=i.fwidth().mul(.5);return nu(vn(.7),vn(1),lu(gn(.7).sub(e.x),gn(.7).add(e.x),i.x))}});class $f extends Bg{direct({lightDirection:e,lightColor:t,reflectedLight:r},s){const i=zf({normal:ic,lightDirection:e,builder:s}).mul(t);r.directDiffuse.addAssign(i.mul(Ug({diffuseColor:On.rgb})))}indirect(e){const{ambientOcclusion:t,irradiance:r,reflectedLight:s}=e.context;s.indirectDiffuse.addAssign(r.mul(Ug({diffuseColor:On}))),s.indirectDiffuse.mulAssign(t)}}const Wf=new Ce;class Hf extends pg{static get type(){return"MeshToonNodeMaterial"}constructor(e){super(),this.isMeshToonNodeMaterial=!0,this.lights=!0,this.setDefaultValues(Wf),this.setValues(e)}setupLightingModel(){return new $f}}const qf=un(()=>{const e=vn(Jd.z,0,Jd.x.negate()).normalize(),t=Jd.cross(e);return bn(e.dot(lc),t.dot(lc)).mul(.495).add(.5)}).once(["NORMAL","VERTEX"])().toVar("matcapUV"),jf=new Me;class Xf extends pg{static get type(){return"MeshMatcapNodeMaterial"}constructor(e){super(),this.isMeshMatcapNodeMaterial=!0,this.setDefaultValues(jf),this.setValues(e)}setupVariants(e){const t=qf;let r;r=e.material.matcap?Dc("matcap","texture").context({getUV:()=>t}):vn(nu(.2,.8,t.y)),On.rgb.mulAssign(r.rgb)}}class Kf extends ci{static get type(){return"RotateNode"}constructor(e,t){super(),this.positionNode=e,this.rotationNode=t}getNodeType(e){return this.positionNode.getNodeType(e)}setup(e){const{rotationNode:t,positionNode:r}=this;if("vec2"===this.getNodeType(e)){const e=t.cos(),s=t.sin();return Mn(e,s,s.negate(),e).mul(r)}{const e=t,s=Fn(En(1,0,0,0),En(0,Ro(e.x),So(e.x).negate(),0),En(0,So(e.x),Ro(e.x),0),En(0,0,0,1)),i=Fn(En(Ro(e.y),0,So(e.y),0),En(0,1,0,0),En(So(e.y).negate(),0,Ro(e.y),0),En(0,0,0,1)),n=Fn(En(Ro(e.z),So(e.z).negate(),0,0),En(So(e.z),Ro(e.z),0,0),En(0,0,1,0),En(0,0,0,1));return s.mul(i).mul(n).mul(En(r,1)).xyz}}}const Yf=rn(Kf).setParameterLength(2),Qf=new Be;class Zf extends pg{static get type(){return"SpriteNodeMaterial"}constructor(e){super(),this.isSpriteNodeMaterial=!0,this._useSizeAttenuation=!0,this.positionNode=null,this.rotationNode=null,this.scaleNode=null,this.transparent=!0,this.setDefaultValues(Qf),this.setValues(e)}setupPositionView(e){const{object:t,camera:r}=e,{positionNode:s,rotationNode:i,scaleNode:n,sizeAttenuation:a}=this,o=zd.mul(vn(s||0));let u=bn(Dd[0].xyz.length(),Dd[1].xyz.length());null!==n&&(u=u.mul(bn(n))),r.isPerspectiveCamera&&!1===a&&(u=u.mul(o.z.negate()));let l=jd.xy;if(t.center&&!0===t.center.isVector2){const e=((e,t,r)=>new $u(e,t,r))("center","vec2",t);l=l.sub(e.sub(.5))}l=l.mul(u);const d=gn(i||Ph),c=Yf(l,d);return En(o.xy.add(c),o.zw)}copy(e){return this.positionNode=e.positionNode,this.rotationNode=e.rotationNode,this.scaleNode=e.scaleNode,super.copy(e)}get sizeAttenuation(){return this._useSizeAttenuation}set sizeAttenuation(e){this._useSizeAttenuation!==e&&(this._useSizeAttenuation=e,this.needsUpdate=!0)}}const Jf=new Fe,ey=new t;class ty extends Zf{static get type(){return"PointsNodeMaterial"}constructor(e){super(),this.sizeNode=null,this.isPointsNodeMaterial=!0,this.setDefaultValues(Jf),this.setValues(e)}setupPositionView(){const{positionNode:e}=this;return zd.mul(vn(e||Xd)).xyz}setupVertexSprite(e){const{material:t,camera:r}=e,{rotationNode:s,scaleNode:i,sizeNode:n,sizeAttenuation:a}=this;let o=super.setupVertex(e);if(!0!==t.isNodeMaterial)return o;let u=null!==n?bn(n):Qh;u=u.mul(ql),r.isPerspectiveCamera&&!0===a&&(u=u.mul(ry.div(Zd.z.negate()))),i&&i.isNode&&(u=u.mul(bn(i)));let l=jd.xy;if(s&&s.isNode){const e=gn(s);l=Yf(l,e)}return l=l.mul(u),l=l.div(Ql.div(2)),l=l.mul(o.w),o=o.add(En(l,0,0)),o}setupVertex(e){return e.object.isPoints?super.setupVertex(e):this.setupVertexSprite(e)}get alphaToCoverage(){return this._useAlphaToCoverage}set alphaToCoverage(e){this._useAlphaToCoverage!==e&&(this._useAlphaToCoverage=e,this.needsUpdate=!0)}}const ry=_a(1).onFrameUpdate(function({renderer:e}){const t=e.getSize(ey);this.value=.5*t.y});class sy extends Bg{constructor(){super(),this.shadowNode=gn(1).toVar("shadowMask")}direct({lightNode:e}){null!==e.shadowNode&&this.shadowNode.mulAssign(e.shadowNode)}finish({context:e}){On.a.mulAssign(this.shadowNode.oneMinus()),e.outgoingLight.rgb.assign(On.rgb)}}const iy=new Le;class ny extends pg{static get type(){return"ShadowNodeMaterial"}constructor(e){super(),this.isShadowNodeMaterial=!0,this.lights=!0,this.transparent=!0,this.setDefaultValues(iy),this.setValues(e)}setupLightingModel(){return new sy}}const ay=Un("vec3"),oy=Un("vec3"),uy=Un("vec3");class ly extends Bg{constructor(){super()}start(e){const{material:t}=e,r=Un("vec3"),s=Un("vec3");cn(Nd.sub(Yd).length().greaterThan(Vd.mul(2)),()=>{r.assign(Nd),s.assign(Yd)}).Else(()=>{r.assign(Yd),s.assign(Nd)});const i=s.sub(r),n=_a("int").onRenderUpdate(({material:e})=>e.steps),a=i.length().div(n).toVar(),o=i.normalize().toVar(),u=gn(0).toVar(),l=vn(1).toVar();t.offsetNode&&u.addAssign(t.offsetNode.mul(a)),Sp(n,()=>{const s=r.add(o.mul(u)),i=Td.mul(En(s,1)).xyz;let n;null!==t.depthNode&&(oy.assign(Zp(jp(i.z,fd,yd))),e.context.sceneDepthNode=Zp(t.depthNode).toVar()),e.context.positionWorld=s,e.context.shadowPositionWorld=s,e.context.positionView=i,ay.assign(0),t.scatteringNode&&(n=t.scatteringNode({positionRay:s})),super.start(e),n&&ay.mulAssign(n);const d=ay.mul(.01).negate().mul(a).exp();l.mulAssign(d),u.addAssign(a)}),uy.addAssign(l.saturate().oneMinus())}scatteringLight(e,t){const r=t.context.sceneDepthNode;r?cn(r.greaterThanEqual(oy),()=>{ay.addAssign(e)}):ay.addAssign(e)}direct({lightNode:e,lightColor:t},r){if(void 0===e.light.distance)return;const s=t.xyz.toVar();s.mulAssign(e.shadowNode),this.scatteringLight(s,r)}directRectArea({lightColor:e,lightPosition:t,halfWidth:r,halfHeight:s},i){const n=t.add(r).sub(s),a=t.sub(r).sub(s),o=t.sub(r).add(s),u=t.add(r).add(s),l=i.context.positionView,d=e.xyz.mul(cm({P:l,p0:n,p1:a,p2:o,p3:u})).pow(1.5);this.scatteringLight(d,i)}finish(e){e.context.outgoingLight.assign(uy)}}class dy extends pg{static get type(){return"VolumeNodeMaterial"}constructor(e){super(),this.isVolumeNodeMaterial=!0,this.steps=25,this.offsetNode=null,this.scatteringNode=null,this.lights=!0,this.transparent=!0,this.side=M,this.depthTest=!1,this.depthWrite=!1,this.setValues(e)}setupLightingModel(){return new ly}}class cy{constructor(e,t,r){this.renderer=e,this.nodes=t,this.info=r,this._context="undefined"!=typeof self?self:null,this._animationLoop=null,this._requestId=null}start(){const e=(t,r)=>{this._requestId=this._context.requestAnimationFrame(e),!0===this.info.autoReset&&this.info.reset(),this.nodes.nodeFrame.update(),this.info.frame=this.nodes.nodeFrame.frameId,this.renderer._inspector.begin(),null!==this._animationLoop&&this._animationLoop(t,r),this.renderer._inspector.finish()};e()}stop(){this._context.cancelAnimationFrame(this._requestId),this._requestId=null}getAnimationLoop(){return this._animationLoop}setAnimationLoop(e){this._animationLoop=e}getContext(){return this._context}setContext(e){this._context=e}dispose(){this.stop()}}class hy{constructor(){this.weakMaps={}}_getWeakMap(e){const t=e.length;let r=this.weakMaps[t];return void 0===r&&(r=new WeakMap,this.weakMaps[t]=r),r}get(e){let t=this._getWeakMap(e);for(let r=0;r{this.dispose()},this.onGeometryDispose=()=>{this.attributes=null,this.attributesId=null},this.material.addEventListener("dispose",this.onMaterialDispose),this.geometry.addEventListener("dispose",this.onGeometryDispose)}updateClipping(e){this.clippingContext=e}get clippingNeedsUpdate(){return null!==this.clippingContext&&this.clippingContext.cacheKey!==this.clippingContextCacheKey&&(this.clippingContextCacheKey=this.clippingContext.cacheKey,!0)}get hardwareClippingPlanes(){return!0===this.material.hardwareClipping?this.clippingContext.unionClippingCount:0}getNodeBuilderState(){return this._nodeBuilderState||(this._nodeBuilderState=this._nodes.getForRender(this))}getMonitor(){return this._monitor||(this._monitor=this.getNodeBuilderState().observer)}getBindings(){return this._bindings||(this._bindings=this.getNodeBuilderState().createBindings())}getBindingGroup(e){for(const t of this.getBindings())if(t.name===e)return t}getIndex(){return this._geometries.getIndex(this)}getIndirect(){return this._geometries.getIndirect(this)}getIndirectOffset(){return this._geometries.getIndirectOffset(this)}getChainArray(){return[this.object,this.material,this.context,this.lightsNode]}setGeometry(e){this.geometry=e,this.attributes=null,this.attributesId=null}getAttributes(){if(null!==this.attributes)return this.attributes;const e=this.getNodeBuilderState().nodeAttributes,t=this.geometry,r=[],s=new Set,i={};for(const n of e){let e;if(n.node&&n.node.attribute?e=n.node.attribute:(e=t.getAttribute(n.name),i[n.name]=e.id),void 0===e)continue;r.push(e);const a=e.isInterleavedBufferAttribute?e.data:e;s.add(a)}return this.attributes=r,this.attributesId=i,this.vertexBuffers=Array.from(s.values()),r}getVertexBuffers(){return null===this.vertexBuffers&&this.getAttributes(),this.vertexBuffers}getDrawParameters(){const{object:e,material:t,geometry:r,group:s,drawRange:i}=this,n=this.drawParams||(this.drawParams={vertexCount:0,firstVertex:0,instanceCount:0,firstInstance:0}),a=this.getIndex(),o=null!==a;let u=1;if(!0===r.isInstancedBufferGeometry?u=r.instanceCount:void 0!==e.count&&(u=Math.max(0,e.count)),0===u)return null;if(n.instanceCount=u,!0===e.isBatchedMesh)return n;let l=1;!0!==t.wireframe||e.isPoints||e.isLineSegments||e.isLine||e.isLineLoop||(l=2);let d=i.start*l,c=(i.start+i.count)*l;null!==s&&(d=Math.max(d,s.start*l),c=Math.min(c,(s.start+s.count)*l));const h=r.attributes.position;let p=1/0;o?p=a.count:null!=h&&(p=h.count),d=Math.max(d,0),c=Math.min(c,p);const g=c-d;return g<0||g===1/0?null:(n.vertexCount=g,n.firstVertex=d,n)}getGeometryCacheKey(){const{geometry:e}=this;let t="";for(const r of Object.keys(e.attributes).sort()){const s=e.attributes[r];t+=r+",",s.data&&(t+=s.data.stride+","),s.offset&&(t+=s.offset+","),s.itemSize&&(t+=s.itemSize+","),s.normalized&&(t+="n,")}for(const r of Object.keys(e.morphAttributes).sort()){const s=e.morphAttributes[r];t+="morph-"+r+",";for(let e=0,r=s.length;e1||Array.isArray(e.morphTargetInfluences))&&(s+=e.uuid+","),s+=this.context.id+",",s+=e.receiveShadow+",",Us(s)}get needsGeometryUpdate(){if(this.geometry.id!==this.object.geometry.id)return!0;if(null!==this.attributes){const e=this.attributesId;for(const t in e){const r=this.geometry.getAttribute(t);if(void 0===r||e[t]!==r.id)return!0}}return!1}get needsUpdate(){return this.initialNodesCacheKey!==this.getDynamicCacheKey()||this.clippingNeedsUpdate}getDynamicCacheKey(){let e=0;return!0!==this.material.isShadowPassMaterial&&(e=this._nodes.getCacheKey(this.scene,this.lightsNode)),this.camera.isArrayCamera&&(e=Os(e,this.camera.cameras.length)),this.object.receiveShadow&&(e=Os(e,1)),e=Os(e,this.renderer.contextNode.id,this.renderer.contextNode.version),e}getCacheKey(){return this.getMaterialCacheKey()+this.getDynamicCacheKey()}dispose(){this.material.removeEventListener("dispose",this.onMaterialDispose),this.geometry.removeEventListener("dispose",this.onGeometryDispose),this.onDispose()}}const my=[];class fy{constructor(e,t,r,s,i,n){this.renderer=e,this.nodes=t,this.geometries=r,this.pipelines=s,this.bindings=i,this.info=n,this.chainMaps={}}get(e,t,r,s,i,n,a,o){const u=this.getChainMap(o);my[0]=e,my[1]=t,my[2]=n,my[3]=i;let l=u.get(my);return void 0===l?(l=this.createRenderObject(this.nodes,this.geometries,this.renderer,e,t,r,s,i,n,a,o),u.set(my,l)):(l.camera=s,l.updateClipping(a),l.needsGeometryUpdate&&l.setGeometry(e.geometry),(l.version!==t.version||l.needsUpdate)&&(l.initialCacheKey!==l.getCacheKey()?(l.dispose(),l=this.get(e,t,r,s,i,n,a,o)):l.version=t.version)),my[0]=null,my[1]=null,my[2]=null,my[3]=null,l}getChainMap(e="default"){return this.chainMaps[e]||(this.chainMaps[e]=new hy)}dispose(){this.chainMaps={}}createRenderObject(e,t,r,s,i,n,a,o,u,l,d){const c=this.getChainMap(d),h=new gy(e,t,r,s,i,n,a,o,u,l);return h.onDispose=()=>{this.pipelines.delete(h),this.bindings.deleteForRender(h),this.nodes.delete(h),c.delete(h.getChainArray())},h}}class yy{constructor(){this.data=new WeakMap}get(e){let t=this.data.get(e);return void 0===t&&(t={},this.data.set(e,t)),t}delete(e){let t=null;return this.data.has(e)&&(t=this.data.get(e),this.data.delete(e)),t}has(e){return this.data.has(e)}dispose(){this.data=new WeakMap}}const by=1,xy=2,Ty=3,_y=4,vy=16;class Ny extends yy{constructor(e){super(),this.backend=e}delete(e){const t=super.delete(e);return null!==t&&this.backend.destroyAttribute(e),t}update(e,t){const r=this.get(e);if(void 0===r.version)t===by?this.backend.createAttribute(e):t===xy?this.backend.createIndexAttribute(e):t===Ty?this.backend.createStorageAttribute(e):t===_y&&this.backend.createIndirectStorageAttribute(e),r.version=this._getBufferAttribute(e).version;else{const t=this._getBufferAttribute(e);(r.version=65535?Pe:De)(t,1);return i.version=Sy(e),i.__id=Ry(e),i}class Ay extends yy{constructor(e,t){super(),this.attributes=e,this.info=t,this.wireframes=new WeakMap,this.attributeCall=new WeakMap,this._geometryDisposeListeners=new Map}has(e){const t=e.geometry;return super.has(t)&&!0===this.get(t).initialized}updateForRender(e){!1===this.has(e)&&this.initGeometry(e),this.updateAttributes(e)}initGeometry(e){const t=e.geometry;this.get(t).initialized=!0,this.info.memory.geometries++;const r=()=>{this.info.memory.geometries--;const s=t.index,i=e.getAttributes();null!==s&&this.attributes.delete(s);for(const e of i)this.attributes.delete(e);const n=this.wireframes.get(t);void 0!==n&&this.attributes.delete(n),t.removeEventListener("dispose",r),this._geometryDisposeListeners.delete(t)};t.addEventListener("dispose",r),this._geometryDisposeListeners.set(t,r)}updateAttributes(e){const t=e.getAttributes();for(const e of t)e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute?this.updateAttribute(e,Ty):this.updateAttribute(e,by);const r=this.getIndex(e);null!==r&&this.updateAttribute(r,xy);const s=e.geometry.indirect;null!==s&&this.updateAttribute(s,_y)}updateAttribute(e,t){const r=this.info.render.calls;e.isInterleavedBufferAttribute?void 0===this.attributeCall.get(e)?(this.attributes.update(e,t),this.attributeCall.set(e,r)):this.attributeCall.get(e.data)!==r&&(this.attributes.update(e,t),this.attributeCall.set(e.data,r),this.attributeCall.set(e,r)):this.attributeCall.get(e)!==r&&(this.attributes.update(e,t),this.attributeCall.set(e,r))}getIndirect(e){return e.geometry.indirect}getIndirectOffset(e){return e.geometry.indirectOffset}getIndex(e){const{geometry:t,material:r}=e;let s=t.index;if(!0===r.wireframe){const e=this.wireframes;let r=e.get(t);void 0===r?(r=Ey(t),e.set(t,r)):r.version===Sy(t)&&r.__id===Ry(t)||(this.attributes.delete(r),r=Ey(t),e.set(t,r)),s=r}return s}dispose(){for(const[e,t]of this._geometryDisposeListeners.entries())e.removeEventListener("dispose",t);this._geometryDisposeListeners.clear()}}class wy{constructor(){this.autoReset=!0,this.frame=0,this.calls=0,this.render={calls:0,frameCalls:0,drawCalls:0,triangles:0,points:0,lines:0,timestamp:0},this.compute={calls:0,frameCalls:0,timestamp:0},this.memory={geometries:0,textures:0}}update(e,t,r){this.render.drawCalls++,e.isMesh||e.isSprite?this.render.triangles+=r*(t/3):e.isPoints?this.render.points+=r*t:e.isLineSegments?this.render.lines+=r*(t/2):e.isLine?this.render.lines+=r*(t-1):o("WebGPUInfo: Unknown object type.")}reset(){this.render.drawCalls=0,this.render.frameCalls=0,this.compute.frameCalls=0,this.render.triangles=0,this.render.points=0,this.render.lines=0}dispose(){this.reset(),this.calls=0,this.render.calls=0,this.compute.calls=0,this.render.timestamp=0,this.compute.timestamp=0,this.memory.geometries=0,this.memory.textures=0}}class Cy{constructor(e){this.cacheKey=e,this.usedTimes=0}}class My extends Cy{constructor(e,t,r){super(e),this.vertexProgram=t,this.fragmentProgram=r}}class By extends Cy{constructor(e,t){super(e),this.computeProgram=t,this.isComputePipeline=!0}}let Fy=0;class Ly{constructor(e,t,r,s=null,i=null){this.id=Fy++,this.code=e,this.stage=t,this.name=r,this.transforms=s,this.attributes=i,this.usedTimes=0}}class Py extends yy{constructor(e,t){super(),this.backend=e,this.nodes=t,this.bindings=null,this.caches=new Map,this.programs={vertex:new Map,fragment:new Map,compute:new Map}}getForCompute(e,t){const{backend:r}=this,s=this.get(e);if(this._needsComputeUpdate(e)){const i=s.pipeline;i&&(i.usedTimes--,i.computeProgram.usedTimes--);const n=this.nodes.getForCompute(e);let a=this.programs.compute.get(n.computeShader);void 0===a&&(i&&0===i.computeProgram.usedTimes&&this._releaseProgram(i.computeProgram),a=new Ly(n.computeShader,"compute",e.name,n.transforms,n.nodeAttributes),this.programs.compute.set(n.computeShader,a),r.createProgram(a));const o=this._getComputeCacheKey(e,a);let u=this.caches.get(o);void 0===u&&(i&&0===i.usedTimes&&this._releasePipeline(i),u=this._getComputePipeline(e,a,o,t)),u.usedTimes++,a.usedTimes++,s.version=e.version,s.pipeline=u}return s.pipeline}getForRender(e,t=null){const{backend:r}=this,s=this.get(e);if(this._needsRenderUpdate(e)){const i=s.pipeline;i&&(i.usedTimes--,i.vertexProgram.usedTimes--,i.fragmentProgram.usedTimes--);const n=e.getNodeBuilderState(),a=e.material?e.material.name:"";let o=this.programs.vertex.get(n.vertexShader);void 0===o&&(i&&0===i.vertexProgram.usedTimes&&this._releaseProgram(i.vertexProgram),o=new Ly(n.vertexShader,"vertex",a),this.programs.vertex.set(n.vertexShader,o),r.createProgram(o));let u=this.programs.fragment.get(n.fragmentShader);void 0===u&&(i&&0===i.fragmentProgram.usedTimes&&this._releaseProgram(i.fragmentProgram),u=new Ly(n.fragmentShader,"fragment",a),this.programs.fragment.set(n.fragmentShader,u),r.createProgram(u));const l=this._getRenderCacheKey(e,o,u);let d=this.caches.get(l);void 0===d?(i&&0===i.usedTimes&&this._releasePipeline(i),d=this._getRenderPipeline(e,o,u,l,t)):e.pipeline=d,d.usedTimes++,o.usedTimes++,u.usedTimes++,s.pipeline=d}return s.pipeline}delete(e){const t=this.get(e).pipeline;return t&&(t.usedTimes--,0===t.usedTimes&&this._releasePipeline(t),t.isComputePipeline?(t.computeProgram.usedTimes--,0===t.computeProgram.usedTimes&&this._releaseProgram(t.computeProgram)):(t.fragmentProgram.usedTimes--,t.vertexProgram.usedTimes--,0===t.vertexProgram.usedTimes&&this._releaseProgram(t.vertexProgram),0===t.fragmentProgram.usedTimes&&this._releaseProgram(t.fragmentProgram))),super.delete(e)}dispose(){super.dispose(),this.caches=new Map,this.programs={vertex:new Map,fragment:new Map,compute:new Map}}updateForRender(e){this.getForRender(e)}_getComputePipeline(e,t,r,s){r=r||this._getComputeCacheKey(e,t);let i=this.caches.get(r);return void 0===i&&(i=new By(r,t),this.caches.set(r,i),this.backend.createComputePipeline(i,s)),i}_getRenderPipeline(e,t,r,s,i){s=s||this._getRenderCacheKey(e,t,r);let n=this.caches.get(s);return void 0===n&&(n=new My(s,t,r),this.caches.set(s,n),e.pipeline=n,this.backend.createRenderPipeline(e,i)),n}_getComputeCacheKey(e,t){return e.id+","+t.id}_getRenderCacheKey(e,t,r){return t.id+","+r.id+","+this.backend.getRenderCacheKey(e)}_releasePipeline(e){this.caches.delete(e.cacheKey)}_releaseProgram(e){const t=e.code,r=e.stage;this.programs[r].delete(t)}_needsComputeUpdate(e){const t=this.get(e);return void 0===t.pipeline||t.version!==e.version}_needsRenderUpdate(e){return void 0===this.get(e).pipeline||this.backend.needsRenderUpdate(e)}}class Dy extends yy{constructor(e,t,r,s,i,n){super(),this.backend=e,this.textures=r,this.pipelines=i,this.attributes=s,this.nodes=t,this.info=n,this.pipelines.bindings=this}getForRender(e){const t=e.getBindings();for(const e of t){const r=this.get(e);void 0===r.bindGroup&&(this._init(e),this.backend.createBindings(e,t,0),r.bindGroup=e)}return t}getForCompute(e){const t=this.nodes.getForCompute(e).bindings;for(const e of t){const r=this.get(e);void 0===r.bindGroup&&(this._init(e),this.backend.createBindings(e,t,0),r.bindGroup=e)}return t}updateForCompute(e){this._updateBindings(this.getForCompute(e))}updateForRender(e){this._updateBindings(this.getForRender(e))}deleteForCompute(e){const t=this.nodes.getForCompute(e).bindings;for(const e of t)this.backend.deleteBindGroupData(e),this.delete(e)}deleteForRender(e){const t=e.getBindings();for(const e of t)this.backend.deleteBindGroupData(e),this.delete(e)}_updateBindings(e){for(const t of e)this._update(t,e)}_init(e){for(const t of e.bindings)if(t.isSampledTexture)this.textures.updateTexture(t.texture);else if(t.isSampler)this.textures.updateSampler(t.texture);else if(t.isStorageBuffer){const e=t.attribute,r=e.isIndirectStorageBufferAttribute?_y:Ty;this.attributes.update(e,r)}}_update(e,t){const{backend:r}=this;let s=!1,i=!0,n=0,a=0;for(const t of e.bindings){if(!1!==this.nodes.updateGroup(t)){if(t.isStorageBuffer){const e=t.attribute,i=e.isIndirectStorageBufferAttribute?_y:Ty,n=r.get(t);this.attributes.update(e,i),n.attribute!==e&&(n.attribute=e,s=!0)}if(t.isUniformBuffer){t.update()&&r.updateBinding(t)}else if(t.isSampledTexture){const e=t.update(),o=t.texture,u=this.textures.get(o);e&&(this.textures.updateTexture(o),t.generation!==u.generation&&(t.generation=u.generation,s=!0,i=!1));if(void 0!==r.get(o).externalTexture||u.isDefaultTexture?i=!1:(n=10*n+o.id,a+=o.version),!0===o.isStorageTexture&&!0===o.mipmapsAutoUpdate){const e=this.get(o);!0===t.store?e.needsMipmap=!0:this.textures.needsMipmaps(o)&&!0===e.needsMipmap&&(this.backend.generateMipmaps(o),e.needsMipmap=!1)}}else if(t.isSampler){if(t.update()){const e=this.textures.updateSampler(t.texture);t.samplerKey!==e&&(t.samplerKey=e,s=!0,i=!1)}}t.isBuffer&&t.updateRanges.length>0&&t.clearUpdateRanges()}}!0===s&&this.backend.updateBindings(e,t,i?n:0,a)}}function Uy(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.z!==t.z?e.z-t.z:e.id-t.id}function Iy(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.z!==t.z?t.z-e.z:e.id-t.id}function Oy(e){return(e.transmission>0||e.transmissionNode&&e.transmissionNode.isNode)&&e.side===B&&!1===e.forceSinglePass}class Vy{constructor(e,t,r){this.renderItems=[],this.renderItemsIndex=0,this.opaque=[],this.transparentDoublePass=[],this.transparent=[],this.bundles=[],this.lightsNode=e.getNode(t,r),this.lightsArray=[],this.scene=t,this.camera=r,this.occlusionQueryCount=0}begin(){return this.renderItemsIndex=0,this.opaque.length=0,this.transparentDoublePass.length=0,this.transparent.length=0,this.bundles.length=0,this.lightsArray.length=0,this.occlusionQueryCount=0,this}getNextRenderItem(e,t,r,s,i,n,a){let o=this.renderItems[this.renderItemsIndex];return void 0===o?(o={id:e.id,object:e,geometry:t,material:r,groupOrder:s,renderOrder:e.renderOrder,z:i,group:n,clippingContext:a},this.renderItems[this.renderItemsIndex]=o):(o.id=e.id,o.object=e,o.geometry=t,o.material=r,o.groupOrder=s,o.renderOrder=e.renderOrder,o.z=i,o.group=n,o.clippingContext=a),this.renderItemsIndex++,o}push(e,t,r,s,i,n,a){const o=this.getNextRenderItem(e,t,r,s,i,n,a);!0===e.occlusionTest&&this.occlusionQueryCount++,!0===r.transparent||r.transmission>0||r.transmissionNode&&r.transmissionNode.isNode||r.backdropNode&&r.backdropNode.isNode?(Oy(r)&&this.transparentDoublePass.push(o),this.transparent.push(o)):this.opaque.push(o)}unshift(e,t,r,s,i,n,a){const o=this.getNextRenderItem(e,t,r,s,i,n,a);!0===r.transparent||r.transmission>0||r.transmissionNode&&r.transmissionNode.isNode||r.backdropNode&&r.backdropNode.isNode?(Oy(r)&&this.transparentDoublePass.unshift(o),this.transparent.unshift(o)):this.opaque.unshift(o)}pushBundle(e){this.bundles.push(e)}pushLight(e){this.lightsArray.push(e)}sort(e,t){this.opaque.length>1&&this.opaque.sort(e||Uy),this.transparentDoublePass.length>1&&this.transparentDoublePass.sort(t||Iy),this.transparent.length>1&&this.transparent.sort(t||Iy)}finish(){this.lightsNode.setLights(this.lightsArray);for(let e=this.renderItemsIndex,t=this.renderItems.length;e>t,u=a.height>>t;let l=e.depthTexture||i[t];const d=!0===e.depthBuffer||!0===e.stencilBuffer;let c=!1;void 0===l&&d&&(l=new Y,l.format=e.stencilBuffer?Ue:Ie,l.type=e.stencilBuffer?Oe:S,l.image.width=o,l.image.height=u,l.image.depth=a.depth,l.renderTarget=e,l.isArrayTexture=!0===e.multiview&&a.depth>1,i[t]=l),r.width===a.width&&a.height===r.height||(c=!0,l&&(l.needsUpdate=!0,l.image.width=o,l.image.height=u,l.image.depth=l.isArrayTexture?l.image.depth:1)),r.width=a.width,r.height=a.height,r.textures=n,r.depthTexture=l||null,r.depth=e.depthBuffer,r.stencil=e.stencilBuffer,r.renderTarget=e,r.sampleCount!==s&&(c=!0,l&&(l.needsUpdate=!0),r.sampleCount=s);const h={sampleCount:s};if(!0!==e.isXRRenderTarget){for(let e=0;e{this._destroyRenderTarget(e)},e.addEventListener("dispose",r.onDispose))}updateTexture(e,t={}){const r=this.get(e);if(!0===r.initialized&&r.version===e.version)return;const s=e.isRenderTargetTexture||e.isDepthTexture||e.isFramebufferTexture,i=this.backend;if(s&&!0===r.initialized&&i.destroyTexture(e),e.isFramebufferTexture){const t=this.renderer.getRenderTarget();e.type=t?t.texture.type:Ve}const{width:n,height:a,depth:o}=this.getSize(e);if(t.width=n,t.height=a,t.depth=o,t.needsMipmaps=this.needsMipmaps(e),t.levels=t.needsMipmaps?this.getMipLevels(e,n,a):1,e.isCubeTexture&&e.mipmaps.length>0&&t.levels++,s||!0===e.isStorageTexture||!0===e.isExternalTexture)i.createTexture(e,t),r.generation=e.version;else if(e.version>0){const s=e.image;if(void 0===s)d("Renderer: Texture marked for update but image is undefined.");else if(!1===s.complete)d("Renderer: Texture marked for update but image is incomplete.");else{if(e.images){const r=[];for(const t of e.images)r.push(t);t.images=r}else t.image=s;void 0!==r.isDefaultTexture&&!0!==r.isDefaultTexture||(i.createTexture(e,t),r.isDefaultTexture=!1,r.generation=e.version),!0===e.source.dataReady&&i.updateTexture(e,t);const n=!0===e.isStorageTexture&&!1===e.mipmapsAutoUpdate;t.needsMipmaps&&0===e.mipmaps.length&&!n&&i.generateMipmaps(e),e.onUpdate&&e.onUpdate(e)}}else i.createDefaultTexture(e),r.isDefaultTexture=!0,r.generation=e.version;!0!==r.initialized&&(r.initialized=!0,r.generation=e.version,this.info.memory.textures++,e.isVideoTexture&&!0===p.enabled&&p.getTransfer(e.colorSpace)!==g&&d("WebGPURenderer: Video textures must use a color space with a sRGB transfer function, e.g. SRGBColorSpace."),r.onDispose=()=>{this._destroyTexture(e)},e.addEventListener("dispose",r.onDispose)),r.version=e.version}updateSampler(e){return this.backend.updateSampler(e)}getSize(e,t=qy){let r=e.images?e.images[0]:e.image;return r?(void 0!==r.image&&(r=r.image),"undefined"!=typeof HTMLVideoElement&&r instanceof HTMLVideoElement?(t.width=r.videoWidth||1,t.height=r.videoHeight||1,t.depth=1):"undefined"!=typeof VideoFrame&&r instanceof VideoFrame?(t.width=r.displayWidth||1,t.height=r.displayHeight||1,t.depth=1):(t.width=r.width||1,t.height=r.height||1,t.depth=e.isCubeTexture?6:r.depth||1)):t.width=t.height=t.depth=1,t}getMipLevels(e,t,r){let s;return s=e.mipmaps.length>0?e.mipmaps.length:!0===e.isCompressedTexture?1:Math.floor(Math.log2(Math.max(t,r)))+1,s}needsMipmaps(e){return!0===e.generateMipmaps||e.mipmaps.length>0}_destroyRenderTarget(e){if(!0===this.has(e)){const t=this.get(e),r=t.textures,s=t.depthTexture;e.removeEventListener("dispose",t.onDispose);for(let e=0;e=2)for(let r=0;r{if(this._currentNode=t,!t.isVarNode||!t.isIntent(e)||!0===t.isAssign(e))if("setup"===s)t.build(e);else if("analyze"===s)t.build(e,this);else if("generate"===s){const r=e.getDataFromNode(t,"any").stages,s=r&&r[e.shaderStage];if(t.isVarNode&&s&&1===s.length&&s[0]&&s[0].isStackNode)return;t.build(e,"void")}},n=[...this.nodes];for(const e of n)i(e);this._currentNode=null;const a=this.nodes.filter(e=>-1===n.indexOf(e));for(const e of a)i(e);let o;return o=this.hasOutput(e)?this.outputNode.build(e,...t):super.build(e,...t),ln(r),e.removeActiveStack(this),o}}const Qy=rn(Yy).setParameterLength(0,1);class Zy extends ui{static get type(){return"StructTypeNode"}constructor(e,t=null){var r;super("struct"),this.membersLayout=(r=e,Object.entries(r).map(([e,t])=>"string"==typeof t?{name:e,type:t,atomic:!1}:{name:e,type:t.type,atomic:t.atomic||!1})),this.name=t,this.isStructLayoutNode=!0}getLength(){const e=Float32Array.BYTES_PER_ELEMENT;let t=1,r=0;for(const s of this.membersLayout){const i=s.type,n=Ws(i),a=Hs(i)/e;t=Math.max(t,a);const o=r%t%a;0!==o&&(r+=a-o),r+=n}return Math.ceil(r/t)*t}getMemberType(e,t){const r=this.membersLayout.find(e=>e.name===t);return r?r.type:"void"}getNodeType(e){return e.getStructTypeFromNode(this,this.membersLayout,this.name).name}setup(e){e.getStructTypeFromNode(this,this.membersLayout,this.name),e.addInclude(this)}generate(e){return this.getNodeType(e)}}class Jy extends ui{static get type(){return"StructNode"}constructor(e,t){super("vec3"),this.structTypeNode=e,this.values=t,this.isStructNode=!0}getNodeType(e){return this.structTypeNode.getNodeType(e)}getMemberType(e,t){return this.structTypeNode.getMemberType(e,t)}_getChildren(){const e=super._getChildren(),t=e.find(e=>e.childNode===this.structTypeNode);return e.splice(e.indexOf(t),1),e.push(t),e}generate(e){const t=e.getVarFromNode(this),r=t.type,s=e.getPropertyName(t);return e.addLineFlowCode(`${s} = ${e.generateStruct(r,this.structTypeNode.membersLayout,this.values)}`,this),t.name}}class eb extends ui{static get type(){return"OutputStructNode"}constructor(...e){super(),this.members=e,this.isOutputStructNode=!0}getNodeType(){return"OutputType"}generate(e){const t=e.getDataFromNode(this);if(void 0===t.membersLayout){const r=this.members,s=[];for(let t=0;tnew ub(e,"uint","float"),cb={};class hb extends ro{static get type(){return"BitcountNode"}constructor(e,t){super(e,t),this.isBitcountNode=!0}_resolveElementType(e,t,r){"int"===r?t.assign(lb(e,"uint")):t.assign(e)}_returnDataNode(e){switch(e){case"uint":return fn;case"int":return mn;case"uvec2":return Tn;case"uvec3":return Sn;case"uvec4":return wn;case"ivec2":return xn;case"ivec3":return Nn;case"ivec4":return An}}_createTrailingZerosBaseLayout(e,t){const r=this._returnDataNode(t);return un(([e])=>{const s=fn(0);this._resolveElementType(e,s,t);const i=gn(s.bitAnd(Lo(s))),n=db(i).shiftRight(23).sub(127);return r(n)}).setLayout({name:e,type:t,inputs:[{name:"value",type:t}]})}_createLeadingZerosBaseLayout(e,t){const r=this._returnDataNode(t);return un(([e])=>{cn(e.equal(fn(0)),()=>fn(32));const s=fn(0),i=fn(0);return this._resolveElementType(e,s,t),cn(s.shiftRight(16).equal(0),()=>{i.addAssign(16),s.shiftLeftAssign(16)}),cn(s.shiftRight(24).equal(0),()=>{i.addAssign(8),s.shiftLeftAssign(8)}),cn(s.shiftRight(28).equal(0),()=>{i.addAssign(4),s.shiftLeftAssign(4)}),cn(s.shiftRight(30).equal(0),()=>{i.addAssign(2),s.shiftLeftAssign(2)}),cn(s.shiftRight(31).equal(0),()=>{i.addAssign(1)}),r(i)}).setLayout({name:e,type:t,inputs:[{name:"value",type:t}]})}_createOneBitsBaseLayout(e,t){const r=this._returnDataNode(t);return un(([e])=>{const s=fn(0);this._resolveElementType(e,s,t),s.assign(s.sub(s.shiftRight(fn(1)).bitAnd(fn(1431655765)))),s.assign(s.bitAnd(fn(858993459)).add(s.shiftRight(fn(2)).bitAnd(fn(858993459))));const i=s.add(s.shiftRight(fn(4))).bitAnd(fn(252645135)).mul(fn(16843009)).shiftRight(fn(24));return r(i)}).setLayout({name:e,type:t,inputs:[{name:"value",type:t}]})}_createMainLayout(e,t,r,s){const i=this._returnDataNode(t);return un(([e])=>{if(1===r)return i(s(e));{const t=i(0),n=["x","y","z","w"];for(let i=0;id(r))()}}hb.COUNT_TRAILING_ZEROS="countTrailingZeros",hb.COUNT_LEADING_ZEROS="countLeadingZeros",hb.COUNT_ONE_BITS="countOneBits";const pb=nn(hb,hb.COUNT_TRAILING_ZEROS).setParameterLength(1),gb=nn(hb,hb.COUNT_LEADING_ZEROS).setParameterLength(1),mb=nn(hb,hb.COUNT_ONE_BITS).setParameterLength(1),fb=un(([e])=>{const t=e.toUint().mul(747796405).add(2891336453),r=t.shiftRight(t.shiftRight(28).add(4)).bitXor(t).mul(277803737);return r.shiftRight(22).bitXor(r).toFloat().mul(1/2**32)}),yb=(e,t)=>Zo(Fa(4,e.mul(Ba(1,e))),t);class bb extends ci{static get type(){return"PackFloatNode"}constructor(e,t){super(),this.vectorNode=t,this.encoding=e,this.isPackFloatNode=!0}getNodeType(){return"uint"}generate(e){const t=this.vectorNode.getNodeType(e);return`${e.getFloatPackingMethod(this.encoding)}(${this.vectorNode.build(e,t)})`}}const xb=nn(bb,"snorm").setParameterLength(1),Tb=nn(bb,"unorm").setParameterLength(1),_b=nn(bb,"float16").setParameterLength(1);class vb extends ci{static get type(){return"UnpackFloatNode"}constructor(e,t){super(),this.uintNode=t,this.encoding=e,this.isUnpackFloatNode=!0}getNodeType(){return"vec2"}generate(e){const t=this.uintNode.getNodeType(e);return`${e.getFloatUnpackingMethod(this.encoding)}(${this.uintNode.build(e,t)})`}}const Nb=nn(vb,"snorm").setParameterLength(1),Sb=nn(vb,"unorm").setParameterLength(1),Rb=nn(vb,"float16").setParameterLength(1),Eb=un(([e])=>e.fract().sub(.5).abs()).setLayout({name:"tri",type:"float",inputs:[{name:"x",type:"float"}]}),Ab=un(([e])=>vn(Eb(e.z.add(Eb(e.y.mul(1)))),Eb(e.z.add(Eb(e.x.mul(1)))),Eb(e.y.add(Eb(e.x.mul(1)))))).setLayout({name:"tri3",type:"vec3",inputs:[{name:"p",type:"vec3"}]}),wb=un(([e,t,r])=>{const s=vn(e).toVar(),i=gn(1.4).toVar(),n=gn(0).toVar(),a=vn(s).toVar();return Sp({start:gn(0),end:gn(3),type:"float",condition:"<="},()=>{const e=vn(Ab(a.mul(2))).toVar();s.addAssign(e.add(r.mul(gn(.1).mul(t)))),a.mulAssign(1.8),i.mulAssign(1.5),s.mulAssign(1.2);const o=gn(Eb(s.z.add(Eb(s.x.add(Eb(s.y)))))).toVar();n.addAssign(o.div(i)),a.addAssign(.14)}),n}).setLayout({name:"triNoise3D",type:"float",inputs:[{name:"position",type:"vec3"},{name:"speed",type:"float"},{name:"time",type:"float"}]});class Cb extends ui{static get type(){return"FunctionOverloadingNode"}constructor(e=[],...t){super(),this.functionNodes=e,this.parametersNodes=t,this._candidateFn=null,this.global=!0}getNodeType(e){return this.getCandidateFn(e).shaderNode.layout.type}getCandidateFn(e){const t=this.parametersNodes;let r=this._candidateFn;if(null===r){let s=null,i=-1;for(const r of this.functionNodes){const n=r.shaderNode.layout;if(null===n)throw new Error("FunctionOverloadingNode: FunctionNode must be a layout.");const a=n.inputs;if(t.length===a.length){let n=0;for(let r=0;ri&&(s=r,i=n)}}this._candidateFn=r=s}return r}setup(e){return this.getCandidateFn(e)(...this.parametersNodes)}}const Mb=rn(Cb),Bb=e=>(...t)=>Mb(e,...t),Fb=_a(0).setGroup(ba).onRenderUpdate(e=>e.time),Lb=_a(0).setGroup(ba).onRenderUpdate(e=>e.deltaTime),Pb=_a(0,"uint").setGroup(ba).onRenderUpdate(e=>e.frameId);const Db=un(([e,t,r=bn(.5)])=>Yf(e.sub(r),t).add(r)),Ub=un(([e,t,r=bn(.5)])=>{const s=e.sub(r),i=s.dot(s),n=i.mul(i).mul(t);return e.add(s.mul(n))}),Ib=un(({position:e=null,horizontal:t=!0,vertical:r=!1})=>{let s;null!==e?(s=Dd.toVar(),s[3][0]=e.x,s[3][1]=e.y,s[3][2]=e.z):s=Dd;const i=Td.mul(s);return Ki(t)&&(i[0][0]=Dd[0].length(),i[0][1]=0,i[0][2]=0),Ki(r)&&(i[1][0]=0,i[1][1]=Dd[1].length(),i[1][2]=0),i[2][0]=0,i[2][1]=0,i[2][2]=1,bd.mul(i).mul(Xd)}),Ob=un(([e=null])=>{const t=Zp();return Zp(Wp(e)).sub(t).lessThan(0).select(jl,e)}),Vb=un(([e,t=Rl(),r=gn(0)])=>{const s=e.x,i=e.y,n=r.mod(s.mul(i)).floor(),a=n.mod(s),o=i.sub(n.add(1).div(s).ceil()),u=e.reciprocal(),l=bn(a,o);return t.add(l).mul(u)}),kb=un(([e,t=null,r=null,s=gn(1),i=Xd,n=nc])=>{let a=n.abs().normalize();a=a.div(a.dot(vn(1)));const o=i.yz.mul(s),u=i.zx.mul(s),l=i.xy.mul(s),d=e.value,c=null!==t?t.value:d,h=null!==r?r.value:d,p=Pl(d,o).mul(a.x),g=Pl(c,u).mul(a.y),m=Pl(h,l).mul(a.z);return Ma(p,g,m)}),Gb=new He,zb=new r,$b=new r,Wb=new r,Hb=new a,qb=new r(0,0,-1),jb=new s,Xb=new r,Kb=new r,Yb=new s,Qb=new t,Zb=new se,Jb=jl.flipX();Zb.depthTexture=new Y(1,1);let ex=!1;class tx extends Fl{static get type(){return"ReflectorNode"}constructor(e={}){super(e.defaultTexture||Zb.texture,Jb),this._reflectorBaseNode=e.reflector||new rx(this,e),this._depthNode=null,this.setUpdateMatrix(!1)}get reflector(){return this._reflectorBaseNode}get target(){return this._reflectorBaseNode.target}getDepthNode(){if(null===this._depthNode){if(!0!==this._reflectorBaseNode.depth)throw new Error("THREE.ReflectorNode: Depth node can only be requested when the reflector is created with { depth: true }. ");this._depthNode=Zi(new tx({defaultTexture:Zb.depthTexture,reflector:this._reflectorBaseNode}))}return this._depthNode}setup(e){return e.object.isQuadMesh||this._reflectorBaseNode.build(e),super.setup(e)}clone(){const e=new this.constructor(this.reflectorNode);return e.uvNode=this.uvNode,e.levelNode=this.levelNode,e.biasNode=this.biasNode,e.sampler=this.sampler,e.depthNode=this.depthNode,e.compareNode=this.compareNode,e.gradNode=this.gradNode,e.offsetNode=this.offsetNode,e._reflectorBaseNode=this._reflectorBaseNode,e}dispose(){super.dispose(),this._reflectorBaseNode.dispose()}}class rx extends ui{static get type(){return"ReflectorBaseNode"}constructor(e,t={}){super();const{target:r=new qe,resolutionScale:s=1,generateMipmaps:i=!1,bounces:n=!0,depth:a=!1,samples:o=0}=t;this.textureNode=e,this.target=r,this.resolutionScale=s,void 0!==t.resolution&&(v('ReflectorNode: The "resolution" parameter has been renamed to "resolutionScale".'),this.resolutionScale=t.resolution),this.generateMipmaps=i,this.bounces=n,this.depth=a,this.samples=o,this.updateBeforeType=n?Js.RENDER:Js.FRAME,this.virtualCameras=new WeakMap,this.renderTargets=new Map,this.forceUpdate=!1,this.hasOutput=!1}_updateResolution(e,t){const r=this.resolutionScale;t.getDrawingBufferSize(Qb),e.setSize(Math.round(Qb.width*r),Math.round(Qb.height*r))}setup(e){return this._updateResolution(Zb,e.renderer),super.setup(e)}dispose(){super.dispose();for(const e of this.renderTargets.values())e.dispose()}getVirtualCamera(e){let t=this.virtualCameras.get(e);return void 0===t&&(t=e.clone(),this.virtualCameras.set(e,t)),t}getRenderTarget(e){let t=this.renderTargets.get(e);return void 0===t&&(t=new se(0,0,{type:be,samples:this.samples}),!0===this.generateMipmaps&&(t.texture.minFilter=je,t.texture.generateMipmaps=!0),!0===this.depth&&(t.depthTexture=new Y),this.renderTargets.set(e,t)),t}updateBefore(e){if(!1===this.bounces&&ex)return!1;ex=!0;const{scene:t,camera:r,renderer:s,material:i}=e,{target:n}=this,a=this.getVirtualCamera(r),o=this.getRenderTarget(a);s.getDrawingBufferSize(Qb),this._updateResolution(o,s),$b.setFromMatrixPosition(n.matrixWorld),Wb.setFromMatrixPosition(r.matrixWorld),Hb.extractRotation(n.matrixWorld),zb.set(0,0,1),zb.applyMatrix4(Hb),Xb.subVectors($b,Wb);let u=!1;if(!0===Xb.dot(zb)>0&&!1===this.forceUpdate){if(!1===this.hasOutput)return void(ex=!1);u=!0}Xb.reflect(zb).negate(),Xb.add($b),Hb.extractRotation(r.matrixWorld),qb.set(0,0,-1),qb.applyMatrix4(Hb),qb.add(Wb),Kb.subVectors($b,qb),Kb.reflect(zb).negate(),Kb.add($b),a.coordinateSystem=r.coordinateSystem,a.position.copy(Xb),a.up.set(0,1,0),a.up.applyMatrix4(Hb),a.up.reflect(zb),a.lookAt(Kb),a.near=r.near,a.far=r.far,a.updateMatrixWorld(),a.projectionMatrix.copy(r.projectionMatrix),Gb.setFromNormalAndCoplanarPoint(zb,$b),Gb.applyMatrix4(a.matrixWorldInverse),jb.set(Gb.normal.x,Gb.normal.y,Gb.normal.z,Gb.constant);const l=a.projectionMatrix;Yb.x=(Math.sign(jb.x)+l.elements[8])/l.elements[0],Yb.y=(Math.sign(jb.y)+l.elements[9])/l.elements[5],Yb.z=-1,Yb.w=(1+l.elements[10])/l.elements[14],jb.multiplyScalar(1/jb.dot(Yb));l.elements[2]=jb.x,l.elements[6]=jb.y,l.elements[10]=s.coordinateSystem===h?jb.z-0:jb.z+1-0,l.elements[14]=jb.w,this.textureNode.value=o.texture,!0===this.depth&&(this.textureNode.getDepthNode().value=o.depthTexture),i.visible=!1;const d=s.getRenderTarget(),c=s.getMRT(),p=s.autoClear;s.setMRT(null),s.setRenderTarget(o),s.autoClear=!0;const g=t.name;t.name=(t.name||"Scene")+" [ Reflector ]",u?(s.clear(),this.hasOutput=!1):(s.render(t,a),this.hasOutput=!0),t.name=g,s.setMRT(c),s.setRenderTarget(d),s.autoClear=p,i.visible=!0,ex=!1,this.forceUpdate=!1}get resolution(){return v('ReflectorNode: The "resolution" property has been renamed to "resolutionScale".'),this.resolutionScale}set resolution(e){v('ReflectorNode: The "resolution" property has been renamed to "resolutionScale".'),this.resolutionScale=e}}const sx=new _e(-1,1,1,-1,0,1);class ix extends Te{constructor(e=!1){super();const t=!1===e?[0,-1,0,1,2,1]:[0,2,0,0,2,0];this.setAttribute("position",new Xe([-1,3,0,-1,-1,0,3,-1,0],3)),this.setAttribute("uv",new Xe(t,2))}}const nx=new ix;class ax extends ne{constructor(e=null){super(nx,e),this.camera=sx,this.isQuadMesh=!0}async renderAsync(e){v('QuadMesh: "renderAsync()" has been deprecated. Use "render()" and "await renderer.init();" when creating the renderer.'),await e.init(),e.render(this,sx)}render(e){e.render(this,sx)}}const ox=new t;class ux extends Fl{static get type(){return"RTTNode"}constructor(e,t=null,r=null,s={type:be}){const i=new se(t,r,s);super(i.texture,Rl()),this.isRTTNode=!0,this.node=e,this.width=t,this.height=r,this.pixelRatio=1,this.renderTarget=i,this.textureNeedsUpdate=!0,this.autoUpdate=!0,this._rttNode=null,this._quadMesh=new ax(new pg),this.updateBeforeType=Js.RENDER}get autoResize(){return null===this.width}setup(e){return this._rttNode=this.node.context(e.getSharedContext()),this._quadMesh.material.name="RTT",this._quadMesh.material.needsUpdate=!0,super.setup(e)}setSize(e,t){this.width=e,this.height=t;const r=e*this.pixelRatio,s=t*this.pixelRatio;this.renderTarget.setSize(r,s),this.textureNeedsUpdate=!0}setPixelRatio(e){this.pixelRatio=e,this.setSize(this.width,this.height)}updateBefore({renderer:e}){if(!1===this.textureNeedsUpdate&&!1===this.autoUpdate)return;if(this.textureNeedsUpdate=!1,!0===this.autoResize){const t=e.getPixelRatio(),r=e.getSize(ox),s=Math.floor(r.width*t),i=Math.floor(r.height*t);s===this.renderTarget.width&&i===this.renderTarget.height||(this.renderTarget.setSize(s,i),this.textureNeedsUpdate=!0)}let t="RTT";this.node.name&&(t=this.node.name+" [ "+t+" ]"),this._quadMesh.material.fragmentNode=this._rttNode,this._quadMesh.name=t;const r=e.getRenderTarget();e.setRenderTarget(this.renderTarget),this._quadMesh.render(e),e.setRenderTarget(r)}clone(){const e=new Fl(this.value,this.uvNode,this.levelNode);return e.sampler=this.sampler,e.referenceNode=this,e}}const lx=(e,...t)=>new ux(Zi(e),...t),dx=un(([e,t,r],s)=>{let i;s.renderer.coordinateSystem===h?(e=bn(e.x,e.y.oneMinus()).mul(2).sub(1),i=En(vn(e,t),1)):i=En(vn(e.x,e.y.oneMinus(),t).mul(2).sub(1),1);const n=En(r.mul(i));return n.xyz.div(n.w)}),cx=un(([e,t])=>{const r=t.mul(En(e,1)),s=r.xy.div(r.w).mul(.5).add(.5).toVar();return bn(s.x,s.y.oneMinus())}),hx=un(([e,t,r])=>{const s=Al(Dl(t)),i=xn(e.mul(s)).toVar(),n=Dl(t,i).toVar(),a=Dl(t,i.sub(xn(2,0))).toVar(),o=Dl(t,i.sub(xn(1,0))).toVar(),u=Dl(t,i.add(xn(1,0))).toVar(),l=Dl(t,i.add(xn(2,0))).toVar(),d=Dl(t,i.add(xn(0,2))).toVar(),c=Dl(t,i.add(xn(0,1))).toVar(),h=Dl(t,i.sub(xn(0,1))).toVar(),p=Dl(t,i.sub(xn(0,2))).toVar(),g=Mo(Ba(gn(2).mul(o).sub(a),n)).toVar(),m=Mo(Ba(gn(2).mul(u).sub(l),n)).toVar(),f=Mo(Ba(gn(2).mul(c).sub(d),n)).toVar(),y=Mo(Ba(gn(2).mul(h).sub(p),n)).toVar(),b=dx(e,n,r).toVar(),x=g.lessThan(m).select(b.sub(dx(e.sub(bn(gn(1).div(s.x),0)),o,r)),b.negate().add(dx(e.add(bn(gn(1).div(s.x),0)),u,r))),T=f.lessThan(y).select(b.sub(dx(e.add(bn(0,gn(1).div(s.y))),c,r)),b.negate().add(dx(e.sub(bn(0,gn(1).div(s.y))),h,r)));return vo(Qo(x,T))}),px=un(([e])=>No(gn(52.9829189).mul(No(Yo(e,bn(.06711056,.00583715)))))).setLayout({name:"interleavedGradientNoise",type:"float",inputs:[{name:"position",type:"vec2"}]}),gx=un(([e,t,r])=>{const s=gn(2.399963229728653),i=bo(gn(e).add(.5).div(gn(t))),n=gn(e).mul(s).add(r);return bn(Ro(n),So(n)).mul(i)}).setLayout({name:"vogelDiskSample",type:"vec2",inputs:[{name:"sampleIndex",type:"int"},{name:"samplesCount",type:"int"},{name:"phi",type:"float"}]});class mx extends ui{static get type(){return"SampleNode"}constructor(e,t=null){super(),this.callback=e,this.uvNode=t,this.isSampleNode=!0}setup(){return this.sample(Rl())}sample(e){return this.callback(e)}}class fx extends ui{static get type(){return"EventNode"}constructor(e,t){super("void"),this.eventType=e,this.callback=t,e===fx.OBJECT?this.updateType=Js.OBJECT:e===fx.MATERIAL?this.updateType=Js.RENDER:e===fx.BEFORE_OBJECT?this.updateBeforeType=Js.OBJECT:e===fx.BEFORE_MATERIAL&&(this.updateBeforeType=Js.RENDER)}update(e){this.callback(e)}updateBefore(e){this.callback(e)}}fx.OBJECT="object",fx.MATERIAL="material",fx.BEFORE_OBJECT="beforeObject",fx.BEFORE_MATERIAL="beforeMaterial";const yx=(e,t)=>new fx(e,t).toStack();class bx extends W{constructor(e,t,r=Float32Array){super(ArrayBuffer.isView(e)?e:new r(e*t),t),this.isStorageInstancedBufferAttribute=!0}}class xx extends Ee{constructor(e,t,r=Float32Array){super(ArrayBuffer.isView(e)?e:new r(e*t),t),this.isStorageBufferAttribute=!0}}class Tx extends ui{static get type(){return"PointUVNode"}constructor(){super("vec2"),this.isPointUVNode=!0}generate(){return"vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y )"}}const _x=sn(Tx),vx=new F,Nx=new a,Sx=_a(0).setGroup(ba).onRenderUpdate(({scene:e})=>e.backgroundBlurriness),Rx=_a(1).setGroup(ba).onRenderUpdate(({scene:e})=>e.backgroundIntensity),Ex=_a(new a).setGroup(ba).onRenderUpdate(({scene:e})=>{const t=e.background;return null!==t&&t.isTexture&&t.mapping!==Ke?(vx.copy(e.backgroundRotation),vx.x*=-1,vx.y*=-1,vx.z*=-1,Nx.makeRotationFromEuler(vx)):Nx.identity(),Nx});class Ax extends Fl{static get type(){return"StorageTextureNode"}constructor(e,t,r=null){super(e,t),this.storeNode=r,this.mipLevel=0,this.isStorageTextureNode=!0,this.access=ti.WRITE_ONLY}getInputType(){return"storageTexture"}setup(e){super.setup(e);const t=e.getNodeProperties(this);return t.storeNode=this.storeNode,t}setAccess(e){return this.access=e,this}setMipLevel(e){return this.mipLevel=e,this}generate(e,t){let r;return r=null!==this.storeNode?this.generateStore(e):super.generate(e,t),r}toReadWrite(){return this.setAccess(ti.READ_WRITE)}toReadOnly(){return this.setAccess(ti.READ_ONLY)}toWriteOnly(){return this.setAccess(ti.WRITE_ONLY)}generateStore(e){const t=e.getNodeProperties(this),{uvNode:r,storeNode:s,depthNode:i}=t,n=super.generate(e,"property"),a=r.build(e,!0===this.value.is3DTexture?"uvec3":"uvec2"),o=s.build(e,"vec4"),u=i?i.build(e,"int"):null,l=e.generateTextureStore(e,n,a,u,o);e.addLineFlowCode(l,this)}clone(){const e=super.clone();return e.storeNode=this.storeNode,e.mipLevel=this.mipLevel,e.access=this.access,e}}const wx=rn(Ax).setParameterLength(1,3),Cx=un(({texture:e,uv:t})=>{const r=1e-4,s=vn().toVar();return cn(t.x.lessThan(r),()=>{s.assign(vn(1,0,0))}).ElseIf(t.y.lessThan(r),()=>{s.assign(vn(0,1,0))}).ElseIf(t.z.lessThan(r),()=>{s.assign(vn(0,0,1))}).ElseIf(t.x.greaterThan(.9999),()=>{s.assign(vn(-1,0,0))}).ElseIf(t.y.greaterThan(.9999),()=>{s.assign(vn(0,-1,0))}).ElseIf(t.z.greaterThan(.9999),()=>{s.assign(vn(0,0,-1))}).Else(()=>{const r=.01,i=e.sample(t.add(vn(-.01,0,0))).r.sub(e.sample(t.add(vn(r,0,0))).r),n=e.sample(t.add(vn(0,-.01,0))).r.sub(e.sample(t.add(vn(0,r,0))).r),a=e.sample(t.add(vn(0,0,-.01))).r.sub(e.sample(t.add(vn(0,0,r))).r);s.assign(vn(i,n,a))}),s.normalize()});class Mx extends Fl{static get type(){return"Texture3DNode"}constructor(e,t=null,r=null){super(e,t,r),this.isTexture3DNode=!0}getInputType(){return"texture3D"}getDefaultUV(){return vn(.5,.5,.5)}setUpdateMatrix(){}generateUV(e,t){return t.build(e,!0===this.sampler?"vec3":"ivec3")}generateOffset(e,t){return t.build(e,"ivec3")}normal(e){return Cx({texture:this,uv:e})}}const Bx=rn(Mx).setParameterLength(1,3);class Fx extends Bc{static get type(){return"UserDataNode"}constructor(e,t,r=null){super(e,t,r),this.userData=r}updateReference(e){return this.reference=null!==this.userData?this.userData:e.object.userData,this.reference}}const Lx=new WeakMap;class Px extends ci{static get type(){return"VelocityNode"}constructor(){super("vec2"),this.projectionMatrix=null,this.updateType=Js.OBJECT,this.updateAfterType=Js.OBJECT,this.previousModelWorldMatrix=_a(new a),this.previousProjectionMatrix=_a(new a).setGroup(ba),this.previousCameraViewMatrix=_a(new a)}setProjectionMatrix(e){this.projectionMatrix=e}update({frameId:e,camera:t,object:r}){const s=Ux(r);this.previousModelWorldMatrix.value.copy(s);const i=Dx(t);i.frameId!==e&&(i.frameId=e,void 0===i.previousProjectionMatrix?(i.previousProjectionMatrix=new a,i.previousCameraViewMatrix=new a,i.currentProjectionMatrix=new a,i.currentCameraViewMatrix=new a,i.previousProjectionMatrix.copy(this.projectionMatrix||t.projectionMatrix),i.previousCameraViewMatrix.copy(t.matrixWorldInverse)):(i.previousProjectionMatrix.copy(i.currentProjectionMatrix),i.previousCameraViewMatrix.copy(i.currentCameraViewMatrix)),i.currentProjectionMatrix.copy(this.projectionMatrix||t.projectionMatrix),i.currentCameraViewMatrix.copy(t.matrixWorldInverse),this.previousProjectionMatrix.value.copy(i.previousProjectionMatrix),this.previousCameraViewMatrix.value.copy(i.previousCameraViewMatrix))}updateAfter({object:e}){Ux(e).copy(e.matrixWorld)}setup(){const e=null===this.projectionMatrix?bd:_a(this.projectionMatrix),t=this.previousCameraViewMatrix.mul(this.previousModelWorldMatrix),r=e.mul(zd).mul(Xd),s=this.previousProjectionMatrix.mul(t).mul(Kd),i=r.xy.div(r.w),n=s.xy.div(s.w);return Ba(i,n)}}function Dx(e){let t=Lx.get(e);return void 0===t&&(t={},Lx.set(e,t)),t}function Ux(e,t=0){const r=Dx(e);let s=r[t];return void 0===s&&(r[t]=s=new a,r[t].copy(e.matrixWorld)),s}const Ix=sn(Px),Ox=un(([e])=>zx(e.rgb)),Vx=un(([e,t=gn(1)])=>t.mix(zx(e.rgb),e.rgb)),kx=un(([e,t=gn(1)])=>{const r=Ma(e.r,e.g,e.b).div(3),s=e.r.max(e.g.max(e.b)),i=s.sub(r).mul(t).mul(-3);return nu(e.rgb,s,i)}),Gx=un(([e,t=gn(1)])=>{const r=vn(.57735,.57735,.57735),s=t.cos();return vn(e.rgb.mul(s).add(r.cross(e.rgb).mul(t.sin()).add(r.mul(Yo(r,e.rgb).mul(s.oneMinus())))))}),zx=(e,t=vn(p.getLuminanceCoefficients(new r)))=>Yo(e,t),$x=un(([e,t=vn(1),s=vn(0),i=vn(1),n=gn(1),a=vn(p.getLuminanceCoefficients(new r,Ne))])=>{const o=e.rgb.dot(vn(a)),u=Ho(e.rgb.mul(t).add(s),0).toVar(),l=u.pow(i).toVar();return cn(u.r.greaterThan(0),()=>{u.r.assign(l.r)}),cn(u.g.greaterThan(0),()=>{u.g.assign(l.g)}),cn(u.b.greaterThan(0),()=>{u.b.assign(l.b)}),u.assign(o.add(u.sub(o).mul(n))),En(u.rgb,e.a)}),Wx=un(([e,t])=>e.mul(t).floor().div(t));let Hx=null;class qx extends Ip{static get type(){return"ViewportSharedTextureNode"}constructor(e=jl,t=null){null===Hx&&(Hx=new X),super(e,t,Hx)}getTextureForReference(){return Hx}updateReference(){return this}}const jx=rn(qx).setParameterLength(0,2),Xx=new t;class Kx extends Fl{static get type(){return"PassTextureNode"}constructor(e,t){super(t),this.passNode=e,this.setUpdateMatrix(!1)}setup(e){return this.passNode.build(e),super.setup(e)}clone(){return new this.constructor(this.passNode,this.value)}}class Yx extends Kx{static get type(){return"PassMultipleTextureNode"}constructor(e,t,r=!1){super(e,null),this.textureName=t,this.previousTexture=r}updateTexture(){this.value=this.previousTexture?this.passNode.getPreviousTexture(this.textureName):this.passNode.getTexture(this.textureName)}setup(e){return this.updateTexture(),super.setup(e)}clone(){const e=new this.constructor(this.passNode,this.textureName,this.previousTexture);return e.uvNode=this.uvNode,e.levelNode=this.levelNode,e.biasNode=this.biasNode,e.sampler=this.sampler,e.depthNode=this.depthNode,e.compareNode=this.compareNode,e.gradNode=this.gradNode,e.offsetNode=this.offsetNode,e}}class Qx extends ci{static get type(){return"PassNode"}constructor(e,t,r,s={}){super("vec4"),this.scope=e,this.scene=t,this.camera=r,this.options=s,this._pixelRatio=1,this._width=1,this._height=1;const i=new Y;i.isRenderTargetTexture=!0,i.name="depth";const n=new se(this._width*this._pixelRatio,this._height*this._pixelRatio,{type:be,...s});n.texture.name="output",n.depthTexture=i,this.renderTarget=n,this.overrideMaterial=null,this.transparent=!0,this.opaque=!0,this.contextNode=null,this._contextNodeCache=null,this._textures={output:n.texture,depth:i},this._textureNodes={},this._linearDepthNodes={},this._viewZNodes={},this._previousTextures={},this._previousTextureNodes={},this._cameraNear=_a(0),this._cameraFar=_a(0),this._mrt=null,this._layers=null,this._resolutionScale=1,this._viewport=null,this._scissor=null,this.isPassNode=!0,this.updateBeforeType=Js.FRAME,this.global=!0}setResolutionScale(e){return this._resolutionScale=e,this}getResolutionScale(){return this._resolutionScale}setResolution(e){return d("PassNode: .setResolution() is deprecated. Use .setResolutionScale() instead."),this.setResolutionScale(e)}getResolution(){return d("PassNode: .getResolution() is deprecated. Use .getResolutionScale() instead."),this.getResolutionScale()}setLayers(e){return this._layers=e,this}getLayers(){return this._layers}setMRT(e){return this._mrt=e,this}getMRT(){return this._mrt}getTexture(e){let t=this._textures[e];if(void 0===t){t=this.renderTarget.texture.clone(),t.name=e,this._textures[e]=t,this.renderTarget.textures.push(t)}return t}getPreviousTexture(e){let t=this._previousTextures[e];return void 0===t&&(t=this.getTexture(e).clone(),this._previousTextures[e]=t),t}toggleTexture(e){const t=this._previousTextures[e];if(void 0!==t){const r=this._textures[e],s=this.renderTarget.textures.indexOf(r);this.renderTarget.textures[s]=t,this._textures[e]=t,this._previousTextures[e]=r,this._textureNodes[e].updateTexture(),this._previousTextureNodes[e].updateTexture()}}getTextureNode(e="output"){let t=this._textureNodes[e];return void 0===t&&(t=new Yx(this,e),t.updateTexture(),this._textureNodes[e]=t),t}getPreviousTextureNode(e="output"){let t=this._previousTextureNodes[e];return void 0===t&&(void 0===this._textureNodes[e]&&this.getTextureNode(e),t=new Yx(this,e,!0),t.updateTexture(),this._previousTextureNodes[e]=t),t}getViewZNode(e="depth"){let t=this._viewZNodes[e];if(void 0===t){const r=this._cameraNear,s=this._cameraFar;this._viewZNodes[e]=t=Xp(this.getTextureNode(e),r,s)}return t}getLinearDepthNode(e="depth"){let t=this._linearDepthNodes[e];if(void 0===t){const r=this._cameraNear,s=this._cameraFar,i=this.getViewZNode(e);this._linearDepthNodes[e]=t=qp(i,r,s)}return t}async compileAsync(e){const t=e.getRenderTarget(),r=e.getMRT();e.setRenderTarget(this.renderTarget),e.setMRT(this._mrt),await e.compileAsync(this.scene,this.camera),e.setRenderTarget(t),e.setMRT(r)}setup({renderer:e}){return this.renderTarget.samples=void 0===this.options.samples?e.samples:this.options.samples,this.renderTarget.texture.type=e.getOutputBufferType(),this.scope===Qx.COLOR?this.getTextureNode():this.getLinearDepthNode()}updateBefore(e){const{renderer:t}=e,{scene:r}=this;let s,i;const n=t.getOutputRenderTarget();n&&!0===n.isXRRenderTarget?(i=1,s=t.xr.getCamera(),t.xr.updateCamera(s),Xx.set(n.width,n.height)):(s=this.camera,i=t.getPixelRatio(),t.getSize(Xx)),this._pixelRatio=i,this.setSize(Xx.width,Xx.height);const a=t.getRenderTarget(),o=t.getMRT(),u=t.autoClear,l=t.transparent,d=t.opaque,c=s.layers.mask,h=t.contextNode,p=r.overrideMaterial;this._cameraNear.value=s.near,this._cameraFar.value=s.far,null!==this._layers&&(s.layers.mask=this._layers.mask);for(const e in this._previousTextures)this.toggleTexture(e);null!==this.overrideMaterial&&(r.overrideMaterial=this.overrideMaterial),t.setRenderTarget(this.renderTarget),t.setMRT(this._mrt),t.autoClear=!0,t.transparent=this.transparent,t.opaque=this.opaque,null!==this.contextNode&&(null!==this._contextNodeCache&&this._contextNodeCache.version===this.version||(this._contextNodeCache={version:this.version,context:Tu({...t.contextNode.getFlowContextData(),...this.contextNode.getFlowContextData()})}),t.contextNode=this._contextNodeCache.context);const g=r.name;r.name=this.name?this.name:r.name,t.render(r,s),r.name=g,r.overrideMaterial=p,t.setRenderTarget(a),t.setMRT(o),t.autoClear=u,t.transparent=l,t.opaque=d,t.contextNode=h,s.layers.mask=c}setSize(e,t){this._width=e,this._height=t;const r=Math.floor(this._width*this._pixelRatio*this._resolutionScale),s=Math.floor(this._height*this._pixelRatio*this._resolutionScale);this.renderTarget.setSize(r,s),null!==this._scissor&&this.renderTarget.scissor.copy(this._scissor),null!==this._viewport&&this.renderTarget.viewport.copy(this._viewport)}setScissor(e,t,r,i){null===e?this._scissor=null:(null===this._scissor&&(this._scissor=new s),e.isVector4?this._scissor.copy(e):this._scissor.set(e,t,r,i),this._scissor.multiplyScalar(this._pixelRatio*this._resolutionScale).floor())}setViewport(e,t,r,i){null===e?this._viewport=null:(null===this._viewport&&(this._viewport=new s),e.isVector4?this._viewport.copy(e):this._viewport.set(e,t,r,i),this._viewport.multiplyScalar(this._pixelRatio*this._resolutionScale).floor())}setPixelRatio(e){this._pixelRatio=e,this.setSize(this._width,this._height)}dispose(){this.renderTarget.dispose()}}Qx.COLOR="color",Qx.DEPTH="depth";class Zx extends Qx{static get type(){return"ToonOutlinePassNode"}constructor(e,t,r,s,i){super(Qx.COLOR,e,t),this.colorNode=r,this.thicknessNode=s,this.alphaNode=i,this._materialCache=new WeakMap,this.name="Outline Pass"}updateBefore(e){const{renderer:t}=e,r=t.getRenderObjectFunction();t.setRenderObjectFunction((e,r,s,i,n,a,o,u)=>{if((n.isMeshToonMaterial||n.isMeshToonNodeMaterial)&&!1===n.wireframe){const l=this._getOutlineMaterial(n);t.renderObject(e,r,s,i,l,a,o,u)}t.renderObject(e,r,s,i,n,a,o,u)}),super.updateBefore(e),t.setRenderObjectFunction(r)}_createMaterial(){const e=new pg;e.isMeshToonOutlineMaterial=!0,e.name="Toon_Outline",e.side=M;const t=nc.negate(),r=bd.mul(zd),s=gn(1),i=r.mul(En(Xd,1)),n=r.mul(En(Xd.add(t),1)),a=vo(i.sub(n));return e.vertexNode=i.add(a.mul(this.thicknessNode).mul(i.w).mul(s)),e.colorNode=En(this.colorNode,this.alphaNode),e}_getOutlineMaterial(e){let t=this._materialCache.get(e);return void 0===t&&(t=this._createMaterial(),this._materialCache.set(e,t)),t}}const Jx=un(([e,t])=>e.mul(t).clamp()).setLayout({name:"linearToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),eT=un(([e,t])=>(e=e.mul(t)).div(e.add(1)).clamp()).setLayout({name:"reinhardToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),tT=un(([e,t])=>{const r=(e=(e=e.mul(t)).sub(.004).max(0)).mul(e.mul(6.2).add(.5)),s=e.mul(e.mul(6.2).add(1.7)).add(.06);return r.div(s).pow(2.2)}).setLayout({name:"cineonToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),rT=un(([e])=>{const t=e.mul(e.add(.0245786)).sub(90537e-9),r=e.mul(e.add(.432951).mul(.983729)).add(.238081);return t.div(r)}),sT=un(([e,t])=>{const r=Bn(.59719,.35458,.04823,.076,.90834,.01566,.0284,.13383,.83777),s=Bn(1.60475,-.53108,-.07367,-.10208,1.10813,-.00605,-.00327,-.07276,1.07602);return e=e.mul(t).div(.6),e=r.mul(e),e=rT(e),(e=s.mul(e)).clamp()}).setLayout({name:"acesFilmicToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),iT=Bn(vn(1.6605,-.1246,-.0182),vn(-.5876,1.1329,-.1006),vn(-.0728,-.0083,1.1187)),nT=Bn(vn(.6274,.0691,.0164),vn(.3293,.9195,.088),vn(.0433,.0113,.8956)),aT=un(([e])=>{const t=vn(e).toVar(),r=vn(t.mul(t)).toVar(),s=vn(r.mul(r)).toVar();return gn(15.5).mul(s.mul(r)).sub(Fa(40.14,s.mul(t))).add(Fa(31.96,s).sub(Fa(6.868,r.mul(t))).add(Fa(.4298,r).add(Fa(.1191,t).sub(.00232))))}),oT=un(([e,t])=>{const r=vn(e).toVar(),s=Bn(vn(.856627153315983,.137318972929847,.11189821299995),vn(.0951212405381588,.761241990602591,.0767994186031903),vn(.0482516061458583,.101439036467562,.811302368396859)),i=Bn(vn(1.1271005818144368,-.1413297634984383,-.14132976349843826),vn(-.11060664309660323,1.157823702216272,-.11060664309660294),vn(-.016493938717834573,-.016493938717834257,1.2519364065950405)),n=gn(-12.47393),a=gn(4.026069);return r.mulAssign(t),r.assign(nT.mul(r)),r.assign(s.mul(r)),r.assign(Ho(r,1e-10)),r.assign(yo(r)),r.assign(r.sub(n).div(a.sub(n))),r.assign(au(r,0,1)),r.assign(aT(r)),r.assign(i.mul(r)),r.assign(Zo(Ho(vn(0),r),vn(2.2))),r.assign(iT.mul(r)),r.assign(au(r,0,1)),r}).setLayout({name:"agxToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),uT=un(([e,t])=>{const r=gn(.76),s=gn(.15);e=e.mul(t);const i=Wo(e.r,Wo(e.g,e.b)),n=bu(i.lessThan(.08),i.sub(Fa(6.25,i.mul(i))),.04);e.subAssign(n);const a=Ho(e.r,Ho(e.g,e.b));cn(a.lessThan(r),()=>e);const o=Ba(1,r),u=Ba(1,o.mul(o).div(a.add(o.sub(r))));e.mulAssign(u.div(a));const l=Ba(1,La(1,s.mul(a.sub(u)).add(1)));return nu(e,vn(u),l)}).setLayout({name:"neutralToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]});class lT extends ui{static get type(){return"CodeNode"}constructor(e="",t=[],r=""){super("code"),this.isCodeNode=!0,this.global=!0,this.code=e,this.includes=t,this.language=r}setIncludes(e){return this.includes=e,this}getIncludes(){return this.includes}generate(e){const t=this.getIncludes(e);for(const r of t)r.build(e);const r=e.getCodeFromNode(this,this.getNodeType(e));return r.code=this.code,r.code}serialize(e){super.serialize(e),e.code=this.code,e.language=this.language}deserialize(e){super.deserialize(e),this.code=e.code,this.language=e.language}}const dT=rn(lT).setParameterLength(1,3);class cT extends lT{static get type(){return"FunctionNode"}constructor(e="",t=[],r=""){super(e,t,r)}getNodeType(e){return this.getNodeFunction(e).type}getMemberType(e,t){const r=this.getNodeType(e);return e.getStructTypeNode(r).getMemberType(e,t)}getInputs(e){return this.getNodeFunction(e).inputs}getNodeFunction(e){const t=e.getDataFromNode(this);let r=t.nodeFunction;return void 0===r&&(r=e.parser.parseFunction(this.code),t.nodeFunction=r),r}generate(e,t){super.generate(e);const r=this.getNodeFunction(e),s=r.name,i=r.type,n=e.getCodeFromNode(this,i);""!==s&&(n.name=s);const a=e.getPropertyName(n),o=this.getNodeFunction(e).getCode(a);return n.code=o+"\n","property"===t?a:e.format(`${a}()`,i,t)}}const hT=(e,t=[],r="")=>{for(let e=0;es.call(...e);return i.functionNode=s,i};function pT(e){let t;const r=e.context.getViewZ;return void 0!==r&&(t=r(this)),(t||Zd.z).negate()}const gT=un(([e,t],r)=>{const s=pT(r);return lu(e,t,s)}),mT=un(([e],t)=>{const r=pT(t);return e.mul(e,r,r).negate().exp().oneMinus()}),fT=un(([e,t],r)=>{const s=pT(r),i=t.sub(Yd.y).max(0).toConst().mul(s).toConst();return e.mul(e,i,i).negate().exp().oneMinus()}),yT=un(([e,t])=>En(t.toFloat().mix(ia.rgb,e.toVec3()),ia.a));let bT=null,xT=null;class TT extends ui{static get type(){return"RangeNode"}constructor(e=gn(),t=gn()){super(),this.minNode=e,this.maxNode=t}getVectorLength(e){const t=this.getConstNode(this.minNode),r=this.getConstNode(this.maxNode),s=e.getTypeLength(qs(t.value)),i=e.getTypeLength(qs(r.value));return s>i?s:i}getNodeType(e){return e.object.count>1?e.getTypeFromLength(this.getVectorLength(e)):"float"}getConstNode(e){let t=null;if(e.traverse(e=>{!0===e.isConstNode&&(t=e)}),null===t)throw new Ml('THREE.TSL: No "ConstNode" found in node graph.',this.stackTrace);return t}setup(e){const t=e.object;let r=null;if(t.count>1){const i=this.getConstNode(this.minNode),n=this.getConstNode(this.maxNode),a=i.value,o=n.value,u=e.getTypeLength(qs(a)),d=e.getTypeLength(qs(o));bT=bT||new s,xT=xT||new s,bT.setScalar(0),xT.setScalar(0),1===u?bT.setScalar(a):a.isColor?bT.set(a.r,a.g,a.b,1):bT.set(a.x,a.y,a.z||0,a.w||0),1===d?xT.setScalar(o):o.isColor?xT.set(o.r,o.g,o.b,1):xT.set(o.x,o.y,o.z||0,o.w||0);const c=4,h=c*t.count,p=new Float32Array(h);for(let e=0;enew vT(e,t),ST=NT("numWorkgroups","uvec3"),RT=NT("workgroupId","uvec3"),ET=NT("globalId","uvec3"),AT=NT("localId","uvec3"),wT=NT("subgroupSize","uint");class CT extends ui{constructor(e){super(),this.scope=e}generate(e){const{scope:t}=this,{renderer:r}=e;!0===r.backend.isWebGLBackend?e.addFlowCode(`\t// ${t}Barrier \n`):e.addLineFlowCode(`${t}Barrier()`,this)}}const MT=rn(CT);class BT extends li{constructor(e,t){super(e,t),this.isWorkgroupInfoElementNode=!0}generate(e,t){let r;const s=e.context.assign;if(r=super.generate(e),!0!==s){const s=this.getNodeType(e);r=e.format(r,s,t)}return r}}class FT extends ui{constructor(e,t,r=0){super(t),this.bufferType=t,this.bufferCount=r,this.isWorkgroupInfoNode=!0,this.elementType=t,this.scope=e,this.name=""}setName(e){return this.name=e,this}label(e){return d('TSL: "label()" has been deprecated. Use "setName()" instead.',new Ps),this.setName(e)}setScope(e){return this.scope=e,this}getElementType(){return this.elementType}getInputType(){return`${this.scope}Array`}element(e){return new BT(this,e)}generate(e){const t=""!==this.name?this.name:`${this.scope}Array_${this.id}`;return e.getScopedArray(t,this.scope.toLowerCase(),this.bufferType,this.bufferCount)}}class LT extends ui{static get type(){return"AtomicFunctionNode"}constructor(e,t,r){super("uint"),this.method=e,this.pointerNode=t,this.valueNode=r,this.parents=!0}getInputType(e){return this.pointerNode.getNodeType(e)}getNodeType(e){return this.getInputType(e)}generate(e){const t=e.getNodeProperties(this),r=t.parents,s=this.method,i=this.getNodeType(e),n=this.getInputType(e),a=this.pointerNode,o=this.valueNode,u=[];u.push(`&${a.build(e,n)}`),null!==o&&u.push(o.build(e,n));const l=`${e.getMethod(s,i)}( ${u.join(", ")} )`;if(!(!!r&&(1===r.length&&!0===r[0].isStackNode)))return void 0===t.constNode&&(t.constNode=gl(l,i).toConst()),t.constNode.build(e);e.addLineFlowCode(l,this)}}LT.ATOMIC_LOAD="atomicLoad",LT.ATOMIC_STORE="atomicStore",LT.ATOMIC_ADD="atomicAdd",LT.ATOMIC_SUB="atomicSub",LT.ATOMIC_MAX="atomicMax",LT.ATOMIC_MIN="atomicMin",LT.ATOMIC_AND="atomicAnd",LT.ATOMIC_OR="atomicOr",LT.ATOMIC_XOR="atomicXor";const PT=rn(LT),DT=(e,t,r)=>PT(e,t,r).toStack();class UT extends ci{static get type(){return"SubgroupFunctionNode"}constructor(e,t=null,r=null){super(),this.method=e,this.aNode=t,this.bNode=r}getInputType(e){const t=this.aNode?this.aNode.getNodeType(e):null,r=this.bNode?this.bNode.getNodeType(e):null;return(e.isMatrix(t)?0:e.getTypeLength(t))>(e.isMatrix(r)?0:e.getTypeLength(r))?t:r}getNodeType(e){const t=this.method;return t===UT.SUBGROUP_ELECT?"bool":t===UT.SUBGROUP_BALLOT?"uvec4":this.getInputType(e)}generate(e,t){const r=this.method,s=this.getNodeType(e),i=this.getInputType(e),n=this.aNode,a=this.bNode,o=[];if(r===UT.SUBGROUP_BROADCAST||r===UT.SUBGROUP_SHUFFLE||r===UT.QUAD_BROADCAST){const t=a.getNodeType(e);o.push(n.build(e,s),a.build(e,"float"===t?"int":s))}else r===UT.SUBGROUP_SHUFFLE_XOR||r===UT.SUBGROUP_SHUFFLE_DOWN||r===UT.SUBGROUP_SHUFFLE_UP?o.push(n.build(e,s),a.build(e,"uint")):(null!==n&&o.push(n.build(e,i)),null!==a&&o.push(a.build(e,i)));const u=0===o.length?"()":`( ${o.join(", ")} )`;return e.format(`${e.getMethod(r,s)}${u}`,s,t)}serialize(e){super.serialize(e),e.method=this.method}deserialize(e){super.deserialize(e),this.method=e.method}}UT.SUBGROUP_ELECT="subgroupElect",UT.SUBGROUP_BALLOT="subgroupBallot",UT.SUBGROUP_ADD="subgroupAdd",UT.SUBGROUP_INCLUSIVE_ADD="subgroupInclusiveAdd",UT.SUBGROUP_EXCLUSIVE_AND="subgroupExclusiveAdd",UT.SUBGROUP_MUL="subgroupMul",UT.SUBGROUP_INCLUSIVE_MUL="subgroupInclusiveMul",UT.SUBGROUP_EXCLUSIVE_MUL="subgroupExclusiveMul",UT.SUBGROUP_AND="subgroupAnd",UT.SUBGROUP_OR="subgroupOr",UT.SUBGROUP_XOR="subgroupXor",UT.SUBGROUP_MIN="subgroupMin",UT.SUBGROUP_MAX="subgroupMax",UT.SUBGROUP_ALL="subgroupAll",UT.SUBGROUP_ANY="subgroupAny",UT.SUBGROUP_BROADCAST_FIRST="subgroupBroadcastFirst",UT.QUAD_SWAP_X="quadSwapX",UT.QUAD_SWAP_Y="quadSwapY",UT.QUAD_SWAP_DIAGONAL="quadSwapDiagonal",UT.SUBGROUP_BROADCAST="subgroupBroadcast",UT.SUBGROUP_SHUFFLE="subgroupShuffle",UT.SUBGROUP_SHUFFLE_XOR="subgroupShuffleXor",UT.SUBGROUP_SHUFFLE_UP="subgroupShuffleUp",UT.SUBGROUP_SHUFFLE_DOWN="subgroupShuffleDown",UT.QUAD_BROADCAST="quadBroadcast";const IT=nn(UT,UT.SUBGROUP_ELECT).setParameterLength(0),OT=nn(UT,UT.SUBGROUP_BALLOT).setParameterLength(1),VT=nn(UT,UT.SUBGROUP_ADD).setParameterLength(1),kT=nn(UT,UT.SUBGROUP_INCLUSIVE_ADD).setParameterLength(1),GT=nn(UT,UT.SUBGROUP_EXCLUSIVE_AND).setParameterLength(1),zT=nn(UT,UT.SUBGROUP_MUL).setParameterLength(1),$T=nn(UT,UT.SUBGROUP_INCLUSIVE_MUL).setParameterLength(1),WT=nn(UT,UT.SUBGROUP_EXCLUSIVE_MUL).setParameterLength(1),HT=nn(UT,UT.SUBGROUP_AND).setParameterLength(1),qT=nn(UT,UT.SUBGROUP_OR).setParameterLength(1),jT=nn(UT,UT.SUBGROUP_XOR).setParameterLength(1),XT=nn(UT,UT.SUBGROUP_MIN).setParameterLength(1),KT=nn(UT,UT.SUBGROUP_MAX).setParameterLength(1),YT=nn(UT,UT.SUBGROUP_ALL).setParameterLength(0),QT=nn(UT,UT.SUBGROUP_ANY).setParameterLength(0),ZT=nn(UT,UT.SUBGROUP_BROADCAST_FIRST).setParameterLength(2),JT=nn(UT,UT.QUAD_SWAP_X).setParameterLength(1),e_=nn(UT,UT.QUAD_SWAP_Y).setParameterLength(1),t_=nn(UT,UT.QUAD_SWAP_DIAGONAL).setParameterLength(1),r_=nn(UT,UT.SUBGROUP_BROADCAST).setParameterLength(2),s_=nn(UT,UT.SUBGROUP_SHUFFLE).setParameterLength(2),i_=nn(UT,UT.SUBGROUP_SHUFFLE_XOR).setParameterLength(2),n_=nn(UT,UT.SUBGROUP_SHUFFLE_UP).setParameterLength(2),a_=nn(UT,UT.SUBGROUP_SHUFFLE_DOWN).setParameterLength(2),o_=nn(UT,UT.QUAD_BROADCAST).setParameterLength(1);let u_;function l_(e){u_=u_||new WeakMap;let t=u_.get(e);return void 0===t&&u_.set(e,t={}),t}function d_(e){const t=l_(e);return t.shadowMatrix||(t.shadowMatrix=_a("mat4").setGroup(ba).onRenderUpdate(t=>(!0===e.castShadow&&!1!==t.renderer.shadowMap.enabled||(e.shadow.camera.coordinateSystem!==t.camera.coordinateSystem&&(e.shadow.camera.coordinateSystem=t.camera.coordinateSystem,e.shadow.camera.updateProjectionMatrix()),e.shadow.updateMatrices(e)),e.shadow.matrix)))}function c_(e,t=Yd){const r=d_(e).mul(t);return r.xyz.div(r.w)}function h_(e){const t=l_(e);return t.position||(t.position=_a(new r).setGroup(ba).onRenderUpdate((t,r)=>r.value.setFromMatrixPosition(e.matrixWorld)))}function p_(e){const t=l_(e);return t.targetPosition||(t.targetPosition=_a(new r).setGroup(ba).onRenderUpdate((t,r)=>r.value.setFromMatrixPosition(e.target.matrixWorld)))}function g_(e){const t=l_(e);return t.viewPosition||(t.viewPosition=_a(new r).setGroup(ba).onRenderUpdate(({camera:t},s)=>{s.value=s.value||new r,s.value.setFromMatrixPosition(e.matrixWorld),s.value.applyMatrix4(t.matrixWorldInverse)}))}const m_=e=>Td.transformDirection(h_(e).sub(p_(e))),f_=(e,t)=>{for(const r of t)if(r.isAnalyticLightNode&&r.light.id===e)return r;return null},y_=new WeakMap,b_=[];class x_ extends ui{static get type(){return"LightsNode"}constructor(){super("vec3"),this.totalDiffuseNode=Un("vec3","totalDiffuse"),this.totalSpecularNode=Un("vec3","totalSpecular"),this.outgoingLightNode=Un("vec3","outgoingLight"),this._lights=[],this._lightNodes=null,this._lightNodesHash=null,this.global=!0}customCacheKey(){const e=this._lights;for(let t=0;te.sort((e,t)=>e.id-t.id))(this._lights),i=e.renderer.library;for(const e of s)if(e.isNode)t.push(Zi(e));else{let s=null;if(null!==r&&(s=f_(e.id,r)),null===s){const r=i.getLightNodeClass(e.constructor);if(null===r){d(`LightsNode.setupNodeLights: Light node not found for ${e.constructor.name}`);continue}let s=null;y_.has(e)?s=y_.get(e):(s=new r(e),y_.set(e,s)),t.push(s)}}this._lightNodes=t}setupDirectLight(e,t,r){const{lightingModel:s,reflectedLight:i}=e.context;s.direct({...r,lightNode:t,reflectedLight:i},e)}setupDirectRectAreaLight(e,t,r){const{lightingModel:s,reflectedLight:i}=e.context;s.directRectArea({...r,lightNode:t,reflectedLight:i},e)}setupLights(e,t){for(const r of t)r.build(e)}getLightNodes(e){return null===this._lightNodes&&this.setupLightsNode(e),this._lightNodes}setup(e){const t=e.lightsNode;e.lightsNode=this;let r=this.outgoingLightNode;const s=e.context,i=s.lightingModel,n=e.getNodeProperties(this);if(i){const{totalDiffuseNode:t,totalSpecularNode:a}=this;s.outgoingLight=r;const o=e.addStack();n.nodes=o.nodes,i.start(e);const{backdrop:u,backdropAlpha:l}=s,{directDiffuse:d,directSpecular:c,indirectDiffuse:h,indirectSpecular:p}=s.reflectedLight;let g=d.add(h);null!==u&&(g=vn(null!==l?l.mix(g,u):u)),t.assign(g),a.assign(c.add(p)),r.assign(t.add(a)),i.finish(e),r=r.bypass(e.removeStack())}else n.nodes=[];return e.lightsNode=t,r}setLights(e){return this._lights=e,this._lightNodes=null,this._lightNodesHash=null,this}getLights(){return this._lights}get hasLights(){return this._lights.length>0}}class T_ extends ui{static get type(){return"ShadowBaseNode"}constructor(e){super(),this.light=e,this.updateBeforeType=Js.RENDER,this.isShadowBaseNode=!0}setupShadowPosition({context:e,material:t}){__.assign(t.receivedShadowPositionNode||e.shadowPositionWorld||Yd)}}const __=Un("vec3","shadowPositionWorld");function v_(t,r={}){return r.toneMapping=t.toneMapping,r.toneMappingExposure=t.toneMappingExposure,r.outputColorSpace=t.outputColorSpace,r.renderTarget=t.getRenderTarget(),r.activeCubeFace=t.getActiveCubeFace(),r.activeMipmapLevel=t.getActiveMipmapLevel(),r.renderObjectFunction=t.getRenderObjectFunction(),r.pixelRatio=t.getPixelRatio(),r.mrt=t.getMRT(),r.clearColor=t.getClearColor(r.clearColor||new e),r.clearAlpha=t.getClearAlpha(),r.autoClear=t.autoClear,r.scissorTest=t.getScissorTest(),r}function N_(e,t){return t=v_(e,t),e.setMRT(null),e.setRenderObjectFunction(null),e.setClearColor(0,1),e.autoClear=!0,t}function S_(e,t){e.toneMapping=t.toneMapping,e.toneMappingExposure=t.toneMappingExposure,e.outputColorSpace=t.outputColorSpace,e.setRenderTarget(t.renderTarget,t.activeCubeFace,t.activeMipmapLevel),e.setRenderObjectFunction(t.renderObjectFunction),e.setPixelRatio(t.pixelRatio),e.setMRT(t.mrt),e.setClearColor(t.clearColor,t.clearAlpha),e.autoClear=t.autoClear,e.setScissorTest(t.scissorTest)}function R_(e,t={}){return t.background=e.background,t.backgroundNode=e.backgroundNode,t.overrideMaterial=e.overrideMaterial,t}function E_(e,t){return t=R_(e,t),e.background=null,e.backgroundNode=null,e.overrideMaterial=null,t}function A_(e,t){e.background=t.background,e.backgroundNode=t.backgroundNode,e.overrideMaterial=t.overrideMaterial}function w_(e,t,r){return r=E_(t,r=N_(e,r))}function C_(e,t,r){S_(e,r),A_(t,r)}var M_=Object.freeze({__proto__:null,resetRendererAndSceneState:w_,resetRendererState:N_,resetSceneState:E_,restoreRendererAndSceneState:C_,restoreRendererState:S_,restoreSceneState:A_,saveRendererAndSceneState:function(e,t,r={}){return r=R_(t,r=v_(e,r))},saveRendererState:v_,saveSceneState:R_});const B_=new WeakMap,F_=un(({depthTexture:e,shadowCoord:t,depthLayer:r})=>{let s=Pl(e,t.xy).setName("t_basic");return e.isArrayTexture&&(s=s.depth(r)),s.compare(t.z)}),L_=un(({depthTexture:e,shadowCoord:t,shadow:r,depthLayer:s})=>{const i=(t,r)=>{let i=Pl(e,t);return e.isArrayTexture&&(i=i.depth(s)),i.compare(r)},n=Fc("mapSize","vec2",r).setGroup(ba),a=Fc("radius","float",r).setGroup(ba),o=bn(1).div(n),u=a.mul(o.x),l=px(Kl.xy).mul(6.28318530718);return Ma(i(t.xy.add(gx(0,5,l).mul(u)),t.z),i(t.xy.add(gx(1,5,l).mul(u)),t.z),i(t.xy.add(gx(2,5,l).mul(u)),t.z),i(t.xy.add(gx(3,5,l).mul(u)),t.z),i(t.xy.add(gx(4,5,l).mul(u)),t.z)).mul(.2)}),P_=un(({depthTexture:e,shadowCoord:t,shadow:r,depthLayer:s})=>{const i=(t,r)=>{let i=Pl(e,t);return e.isArrayTexture&&(i=i.depth(s)),i.compare(r)},n=Fc("mapSize","vec2",r).setGroup(ba),a=bn(1).div(n),o=a.x,u=a.y,l=t.xy,d=No(l.mul(n).add(.5));return l.subAssign(d.mul(a)),Ma(i(l,t.z),i(l.add(bn(o,0)),t.z),i(l.add(bn(0,u)),t.z),i(l.add(a),t.z),nu(i(l.add(bn(o.negate(),0)),t.z),i(l.add(bn(o.mul(2),0)),t.z),d.x),nu(i(l.add(bn(o.negate(),u)),t.z),i(l.add(bn(o.mul(2),u)),t.z),d.x),nu(i(l.add(bn(0,u.negate())),t.z),i(l.add(bn(0,u.mul(2))),t.z),d.y),nu(i(l.add(bn(o,u.negate())),t.z),i(l.add(bn(o,u.mul(2))),t.z),d.y),nu(nu(i(l.add(bn(o.negate(),u.negate())),t.z),i(l.add(bn(o.mul(2),u.negate())),t.z),d.x),nu(i(l.add(bn(o.negate(),u.mul(2))),t.z),i(l.add(bn(o.mul(2),u.mul(2))),t.z),d.x),d.y)).mul(1/9)}),D_=un(({depthTexture:e,shadowCoord:t,depthLayer:r})=>{let s=Pl(e).sample(t.xy);e.isArrayTexture&&(s=s.depth(r)),s=s.rg;const i=s.x,n=Ho(1e-7,s.y.mul(s.y)),a=qo(t.z,i),o=gn(1).toVar();return cn(a.notEqual(1),()=>{const e=t.z.sub(i);let r=n.div(n.add(e.mul(e)));r=au(Ba(r,.3).div(.65)),o.assign(Ho(a,r))}),o}),U_=e=>{let t=B_.get(e);return void 0===t&&(t=new pg,t.colorNode=En(0,0,0,1),t.isShadowPassMaterial=!0,t.name="ShadowMaterial",t.blending=ee,t.fog=!1,B_.set(e,t)),t},I_=e=>{const t=B_.get(e);void 0!==t&&(t.dispose(),B_.delete(e))},O_=new hy,V_=[],k_=(e,t,r,s)=>{V_[0]=e,V_[1]=t;let i=O_.get(V_);return void 0!==i&&i.shadowType===r&&i.useVelocity===s||(i=(i,n,a,o,u,l,...d)=>{(!0===i.castShadow||i.receiveShadow&&r===Ye)&&(s&&(Xs(i).useVelocity=!0),i.onBeforeShadow(e,i,a,t.camera,o,n.overrideMaterial,l),e.renderObject(i,n,a,o,u,l,...d),i.onAfterShadow(e,i,a,t.camera,o,n.overrideMaterial,l))},i.shadowType=r,i.useVelocity=s,O_.set(V_,i)),V_[0]=null,V_[1]=null,i},G_=un(({samples:e,radius:t,size:r,shadowPass:s,depthLayer:i})=>{const n=gn(0).toVar("meanVertical"),a=gn(0).toVar("squareMeanVertical"),o=e.lessThanEqual(gn(1)).select(gn(0),gn(2).div(e.sub(1))),u=e.lessThanEqual(gn(1)).select(gn(0),gn(-1));Sp({start:mn(0),end:mn(e),type:"int",condition:"<"},({i:e})=>{const l=u.add(gn(e).mul(o));let d=s.sample(Ma(Kl.xy,bn(0,l).mul(t)).div(r));s.value.isArrayTexture&&(d=d.depth(i)),d=d.x,n.addAssign(d),a.addAssign(d.mul(d))}),n.divAssign(e),a.divAssign(e);const l=bo(a.sub(n.mul(n)).max(0));return bn(n,l)}),z_=un(({samples:e,radius:t,size:r,shadowPass:s,depthLayer:i})=>{const n=gn(0).toVar("meanHorizontal"),a=gn(0).toVar("squareMeanHorizontal"),o=e.lessThanEqual(gn(1)).select(gn(0),gn(2).div(e.sub(1))),u=e.lessThanEqual(gn(1)).select(gn(0),gn(-1));Sp({start:mn(0),end:mn(e),type:"int",condition:"<"},({i:e})=>{const l=u.add(gn(e).mul(o));let d=s.sample(Ma(Kl.xy,bn(l,0).mul(t)).div(r));s.value.isArrayTexture&&(d=d.depth(i)),n.addAssign(d.x),a.addAssign(Ma(d.y.mul(d.y),d.x.mul(d.x)))}),n.divAssign(e),a.divAssign(e);const l=bo(a.sub(n.mul(n)).max(0));return bn(n,l)}),$_=[F_,L_,P_,D_];let W_;const H_=new ax;class q_ extends T_{static get type(){return"ShadowNode"}constructor(e,t=null){super(e),this.shadow=t||e.shadow,this.shadowMap=null,this.vsmShadowMapVertical=null,this.vsmShadowMapHorizontal=null,this.vsmMaterialVertical=null,this.vsmMaterialHorizontal=null,this._node=null,this._currentShadowType=null,this._cameraFrameId=new WeakMap,this.isShadowNode=!0,this.depthLayer=0}setupShadowFilter(e,{filterFn:t,depthTexture:r,shadowCoord:s,shadow:i,depthLayer:n}){const a=s.x.greaterThanEqual(0).and(s.x.lessThanEqual(1)).and(s.y.greaterThanEqual(0)).and(s.y.lessThanEqual(1)).and(s.z.lessThanEqual(1)),o=t({depthTexture:r,shadowCoord:s,shadow:i,depthLayer:n});return a.select(o,gn(1))}setupShadowCoord(e,t){const{shadow:r}=this,{renderer:s}=e,i=r.biasNode||Fc("bias","float",r).setGroup(ba);let n,a=t;if(r.camera.isOrthographicCamera||!0!==s.logarithmicDepthBuffer)a=a.xyz.div(a.w),n=a.z,s.coordinateSystem===h&&(n=n.mul(2).sub(1));else{const e=a.w;a=a.xy.div(e);const t=Fc("near","float",r.camera).setGroup(ba),s=Fc("far","float",r.camera).setGroup(ba);n=Kp(e.negate(),t,s)}return a=vn(a.x,a.y.oneMinus(),n.add(i)),a}getShadowFilterFn(e){return $_[e]}setupRenderTarget(e,t){const r=new Y(e.mapSize.width,e.mapSize.height);r.name="ShadowDepthTexture",r.compareFunction=Qe;const s=t.createRenderTarget(e.mapSize.width,e.mapSize.height);return s.texture.name="ShadowMap",s.texture.type=e.mapType,s.depthTexture=r,{shadowMap:s,depthTexture:r}}setupShadow(e){const{renderer:t,camera:r}=e,{light:s,shadow:i}=this,{depthTexture:n,shadowMap:a}=this.setupRenderTarget(i,e),o=t.shadowMap.type;if(o===Ze||o===Je?(n.minFilter=oe,n.magFilter=oe):(n.minFilter=w,n.magFilter=w),i.camera.coordinateSystem=r.coordinateSystem,i.camera.updateProjectionMatrix(),o===Ye&&!0!==i.isPointLightShadow){n.compareFunction=null,a.depth>1?(a._vsmShadowMapVertical||(a._vsmShadowMapVertical=e.createRenderTarget(i.mapSize.width,i.mapSize.height,{format:G,type:be,depth:a.depth,depthBuffer:!1}),a._vsmShadowMapVertical.texture.name="VSMVertical"),this.vsmShadowMapVertical=a._vsmShadowMapVertical,a._vsmShadowMapHorizontal||(a._vsmShadowMapHorizontal=e.createRenderTarget(i.mapSize.width,i.mapSize.height,{format:G,type:be,depth:a.depth,depthBuffer:!1}),a._vsmShadowMapHorizontal.texture.name="VSMHorizontal"),this.vsmShadowMapHorizontal=a._vsmShadowMapHorizontal):(this.vsmShadowMapVertical=e.createRenderTarget(i.mapSize.width,i.mapSize.height,{format:G,type:be,depthBuffer:!1}),this.vsmShadowMapHorizontal=e.createRenderTarget(i.mapSize.width,i.mapSize.height,{format:G,type:be,depthBuffer:!1}));let t=Pl(n);n.isArrayTexture&&(t=t.depth(this.depthLayer));let r=Pl(this.vsmShadowMapVertical.texture);n.isArrayTexture&&(r=r.depth(this.depthLayer));const s=Fc("blurSamples","float",i).setGroup(ba),o=Fc("radius","float",i).setGroup(ba),u=Fc("mapSize","vec2",i).setGroup(ba);let l=this.vsmMaterialVertical||(this.vsmMaterialVertical=new pg);l.fragmentNode=G_({samples:s,radius:o,size:u,shadowPass:t,depthLayer:this.depthLayer}).context(e.getSharedContext()),l.name="VSMVertical",l=this.vsmMaterialHorizontal||(this.vsmMaterialHorizontal=new pg),l.fragmentNode=z_({samples:s,radius:o,size:u,shadowPass:r,depthLayer:this.depthLayer}).context(e.getSharedContext()),l.name="VSMHorizontal"}const u=Fc("intensity","float",i).setGroup(ba),l=Fc("normalBias","float",i).setGroup(ba),d=d_(s).mul(__.add(dc.mul(l))),c=this.setupShadowCoord(e,d),h=i.filterNode||this.getShadowFilterFn(t.shadowMap.type)||null;if(null===h)throw new Error("THREE.WebGPURenderer: Shadow map type not supported yet.");const p=o===Ye&&!0!==i.isPointLightShadow?this.vsmShadowMapHorizontal.texture:n,g=this.setupShadowFilter(e,{filterFn:h,shadowTexture:a.texture,depthTexture:p,shadowCoord:c,shadow:i,depthLayer:this.depthLayer});let m,f;!0===t.shadowMap.transmitted&&(a.texture.isCubeTexture?m=Cc(a.texture,c.xyz):(m=Pl(a.texture,c),n.isArrayTexture&&(m=m.depth(this.depthLayer)))),f=m?nu(1,g.rgb.mix(m,1),u.mul(m.a)).toVar():nu(1,g,u).toVar(),this.shadowMap=a,this.shadow.map=a;const y=`${this.light.type} Shadow [ ${this.light.name||"ID: "+this.light.id} ]`;return m&&f.toInspector(`${y} / Color`,()=>this.shadowMap.texture.isCubeTexture?Cc(this.shadowMap.texture):Pl(this.shadowMap.texture)),f.toInspector(`${y} / Depth`,()=>this.shadowMap.texture.isCubeTexture?Cc(this.shadowMap.texture).r.oneMinus():Dl(this.shadowMap.depthTexture,Rl().mul(Al(Pl(this.shadowMap.depthTexture)))).r.oneMinus())}setup(e){if(!1!==e.renderer.shadowMap.enabled)return un(()=>{const t=e.renderer.shadowMap.type;this._currentShadowType!==t&&(this._reset(),this._node=null);let r=this._node;return this.setupShadowPosition(e),null===r&&(this._node=r=this.setupShadow(e),this._currentShadowType=t),e.material.receivedShadowNode&&(r=e.material.receivedShadowNode(r)),r})()}renderShadow(e){const{shadow:t,shadowMap:r,light:s}=this,{renderer:i,scene:n}=e;t.updateMatrices(s),r.setSize(t.mapSize.width,t.mapSize.height,r.depth);const a=n.name;n.name=`Shadow Map [ ${s.name||"ID: "+s.id} ]`,i.render(n,t.camera),n.name=a}updateShadow(e){const{shadowMap:t,light:r,shadow:s}=this,{renderer:i,scene:n,camera:a}=e,o=i.shadowMap.type,u=t.depthTexture.version;this._depthVersionCached=u;const l=s.camera.layers.mask;4294967294&s.camera.layers.mask||(s.camera.layers.mask=a.layers.mask);const d=i.getRenderObjectFunction(),c=i.getMRT(),h=!!c&&c.has("velocity");W_=w_(i,n,W_),n.overrideMaterial=U_(r),i.setRenderObjectFunction(k_(i,s,o,h)),i.setClearColor(0,0),i.setRenderTarget(t),this.renderShadow(e),i.setRenderObjectFunction(d),o===Ye&&!0!==s.isPointLightShadow&&this.vsmPass(i),s.camera.layers.mask=l,C_(i,n,W_)}vsmPass(e){const{shadow:t}=this,r=this.shadowMap.depth;this.vsmShadowMapVertical.setSize(t.mapSize.width,t.mapSize.height,r),this.vsmShadowMapHorizontal.setSize(t.mapSize.width,t.mapSize.height,r),e.setRenderTarget(this.vsmShadowMapVertical),H_.material=this.vsmMaterialVertical,H_.render(e),e.setRenderTarget(this.vsmShadowMapHorizontal),H_.material=this.vsmMaterialHorizontal,H_.render(e)}dispose(){this._reset(),super.dispose()}_reset(){this._currentShadowType=null,I_(this.light),this.shadowMap&&(this.shadowMap.dispose(),this.shadowMap=null),null!==this.vsmShadowMapVertical&&(this.vsmShadowMapVertical.dispose(),this.vsmShadowMapVertical=null,this.vsmMaterialVertical.dispose(),this.vsmMaterialVertical=null),null!==this.vsmShadowMapHorizontal&&(this.vsmShadowMapHorizontal.dispose(),this.vsmShadowMapHorizontal=null,this.vsmMaterialHorizontal.dispose(),this.vsmMaterialHorizontal=null)}updateBefore(e){const{shadow:t}=this;let r=t.needsUpdate||t.autoUpdate;r&&(this._cameraFrameId[e.camera]===e.frameId&&(r=!1),this._cameraFrameId[e.camera]=e.frameId),r&&(this.updateShadow(e),this.shadowMap.depthTexture.version===this._depthVersionCached&&(t.needsUpdate=!1))}}const j_=(e,t)=>new q_(e,t),X_=new e,K_=new a,Y_=new r,Q_=new r,Z_=[new r(1,0,0),new r(-1,0,0),new r(0,-1,0),new r(0,1,0),new r(0,0,1),new r(0,0,-1)],J_=[new r(0,-1,0),new r(0,-1,0),new r(0,0,-1),new r(0,0,1),new r(0,-1,0),new r(0,-1,0)],ev=[new r(1,0,0),new r(-1,0,0),new r(0,1,0),new r(0,-1,0),new r(0,0,1),new r(0,0,-1)],tv=[new r(0,-1,0),new r(0,-1,0),new r(0,0,1),new r(0,0,-1),new r(0,-1,0),new r(0,-1,0)],rv=un(({depthTexture:e,bd3D:t,dp:r})=>Cc(e,t).compare(r)),sv=un(({depthTexture:e,bd3D:t,dp:r,shadow:s})=>{const i=Fc("radius","float",s).setGroup(ba),n=Fc("mapSize","vec2",s).setGroup(ba),a=i.div(n.x),o=Mo(t),u=vo(Qo(t,o.x.greaterThan(o.z).select(vn(0,1,0),vn(1,0,0)))),l=Qo(t,u),d=px(Kl.xy).mul(6.28318530718),c=gx(0,5,d),h=gx(1,5,d),p=gx(2,5,d),g=gx(3,5,d),m=gx(4,5,d);return Cc(e,t.add(u.mul(c.x).add(l.mul(c.y)).mul(a))).compare(r).add(Cc(e,t.add(u.mul(h.x).add(l.mul(h.y)).mul(a))).compare(r)).add(Cc(e,t.add(u.mul(p.x).add(l.mul(p.y)).mul(a))).compare(r)).add(Cc(e,t.add(u.mul(g.x).add(l.mul(g.y)).mul(a))).compare(r)).add(Cc(e,t.add(u.mul(m.x).add(l.mul(m.y)).mul(a))).compare(r)).mul(.2)}),iv=un(({filterFn:e,depthTexture:t,shadowCoord:r,shadow:s})=>{const i=r.xyz.toConst(),n=i.abs().toConst(),a=n.x.max(n.y).max(n.z),o=_a("float").setGroup(ba).onRenderUpdate(()=>s.camera.near),u=_a("float").setGroup(ba).onRenderUpdate(()=>s.camera.far),l=Fc("bias","float",s).setGroup(ba),d=gn(1).toVar();return cn(a.sub(u).lessThanEqual(0).and(a.sub(o).greaterThanEqual(0)),()=>{const r=jp(a.negate(),o,u);r.addAssign(l);const n=i.normalize();d.assign(e({depthTexture:t,bd3D:n,dp:r,shadow:s}))}),d});class nv extends q_{static get type(){return"PointShadowNode"}constructor(e,t=null){super(e,t)}getShadowFilterFn(e){return e===et?rv:sv}setupShadowCoord(e,t){return t}setupShadowFilter(e,{filterFn:t,depthTexture:r,shadowCoord:s,shadow:i}){return iv({filterFn:t,depthTexture:r,shadowCoord:s,shadow:i})}setupRenderTarget(e,t){const r=new tt(e.mapSize.width);r.name="PointShadowDepthTexture",r.compareFunction=Qe;const s=t.createCubeRenderTarget(e.mapSize.width);return s.texture.name="PointShadowMap",s.depthTexture=r,{shadowMap:s,depthTexture:r}}renderShadow(e){const{shadow:t,shadowMap:r,light:s}=this,{renderer:i,scene:n}=e,a=t.camera,o=t.matrix,u=i.coordinateSystem===h,l=u?Z_:ev,d=u?J_:tv;r.setSize(t.mapSize.width,t.mapSize.width);const c=i.autoClear,p=i.getClearColor(X_),g=i.getClearAlpha();i.autoClear=!1,i.setClearColor(t.clearColor,t.clearAlpha);for(let e=0;e<6;e++){i.setRenderTarget(r,e),i.clear();const u=s.distance||a.far;u!==a.far&&(a.far=u,a.updateProjectionMatrix()),Y_.setFromMatrixPosition(s.matrixWorld),a.position.copy(Y_),Q_.copy(a.position),Q_.add(l[e]),a.up.copy(d[e]),a.lookAt(Q_),a.updateMatrixWorld(),o.makeTranslation(-Y_.x,-Y_.y,-Y_.z),K_.multiplyMatrices(a.projectionMatrix,a.matrixWorldInverse),t._frustum.setFromProjectionMatrix(K_,a.coordinateSystem,a.reversedDepth);const c=n.name;n.name=`Point Light Shadow [ ${s.name||"ID: "+s.id} ] - Face ${e+1}`,i.render(n,a),n.name=c}i.autoClear=c,i.setClearColor(p,g)}}const av=(e,t)=>new nv(e,t);class ov extends Bp{static get type(){return"AnalyticLightNode"}constructor(t=null){super(),this.light=t,this.color=new e,this.colorNode=t&&t.colorNode||_a(this.color).setGroup(ba),this.baseColorNode=null,this.shadowNode=null,this.shadowColorNode=null,this.isAnalyticLightNode=!0,this.updateType=Js.FRAME,t&&t.shadow&&(this._shadowDisposeListener=()=>{this.disposeShadow()},t.addEventListener("dispose",this._shadowDisposeListener))}dispose(){this._shadowDisposeListener&&this.light.removeEventListener("dispose",this._shadowDisposeListener),super.dispose()}disposeShadow(){null!==this.shadowNode&&(this.shadowNode.dispose(),this.shadowNode=null),this.shadowColorNode=null,null!==this.baseColorNode&&(this.colorNode=this.baseColorNode,this.baseColorNode=null)}getHash(){return this.light.uuid}getLightVector(e){return g_(this.light).sub(e.context.positionView||Zd)}setupDirect(){}setupDirectRectArea(){}setupShadowNode(){return j_(this.light)}setupShadow(e){const{renderer:t}=e;if(!1===t.shadowMap.enabled)return;let r=this.shadowColorNode;if(null===r){const e=this.light.shadow.shadowNode;let t;t=void 0!==e?Zi(e):this.setupShadowNode(),this.shadowNode=t,this.shadowColorNode=r=this.colorNode.mul(t),this.baseColorNode=this.colorNode}e.context.getShadow&&(r=e.context.getShadow(this,e)),this.colorNode=r}setup(e){this.colorNode=this.baseColorNode||this.colorNode,this.light.castShadow?e.object.receiveShadow&&this.setupShadow(e):null!==this.shadowNode&&(this.shadowNode.dispose(),this.shadowNode=null,this.shadowColorNode=null);const t=this.setupDirect(e),r=this.setupDirectRectArea(e);t&&e.lightsNode.setupDirectLight(e,this,t),r&&e.lightsNode.setupDirectRectAreaLight(e,this,r)}update(){const{light:e}=this;this.color.copy(e.color).multiplyScalar(e.intensity)}}const uv=un(({lightDistance:e,cutoffDistance:t,decayExponent:r})=>{const s=e.pow(r).max(.01).reciprocal();return t.greaterThan(0).select(s.mul(e.div(t).pow4().oneMinus().clamp().pow2()),s)}),lv=({color:e,lightVector:t,cutoffDistance:r,decayExponent:s})=>{const i=t.normalize(),n=t.length(),a=uv({lightDistance:n,cutoffDistance:r,decayExponent:s});return{lightDirection:i,lightColor:e.mul(a)}};class dv extends ov{static get type(){return"PointLightNode"}constructor(e=null){super(e),this.cutoffDistanceNode=_a(0).setGroup(ba),this.decayExponentNode=_a(2).setGroup(ba)}update(e){const{light:t}=this;super.update(e),this.cutoffDistanceNode.value=t.distance,this.decayExponentNode.value=t.decay}setupShadowNode(){return av(this.light)}setupDirect(e){return lv({color:this.colorNode,lightVector:this.getLightVector(e),cutoffDistance:this.cutoffDistanceNode,decayExponent:this.decayExponentNode})}}const cv=un(([e=Rl()])=>{const t=e.mul(2),r=t.x.floor(),s=t.y.floor();return r.add(s).mod(2).sign()}),hv=un(([e=Rl()],{renderer:t,material:r})=>{const s=iu(e.mul(2).sub(1));let i;if(r.alphaToCoverage&&t.currentSamples>0){const e=gn(s.fwidth()).toVar();i=lu(e.oneMinus(),e.add(1),s).oneMinus()}else i=bu(s.greaterThan(1),0,1);return i}),pv=un(([e,t,r])=>{const s=gn(r).toVar(),i=gn(t).toVar(),n=yn(e).toVar();return bu(n,i,s)}).setLayout({name:"mx_select",type:"float",inputs:[{name:"b",type:"bool"},{name:"t",type:"float"},{name:"f",type:"float"}]}),gv=un(([e,t])=>{const r=yn(t).toVar(),s=gn(e).toVar();return bu(r,s.negate(),s)}).setLayout({name:"mx_negate_if",type:"float",inputs:[{name:"val",type:"float"},{name:"b",type:"bool"}]}),mv=un(([e])=>{const t=gn(e).toVar();return mn(To(t))}).setLayout({name:"mx_floor",type:"int",inputs:[{name:"x",type:"float"}]}),fv=un(([e,t])=>{const r=gn(e).toVar();return t.assign(mv(r)),r.sub(gn(t))}),yv=Bb([un(([e,t,r,s,i,n])=>{const a=gn(n).toVar(),o=gn(i).toVar(),u=gn(s).toVar(),l=gn(r).toVar(),d=gn(t).toVar(),c=gn(e).toVar(),h=gn(Ba(1,o)).toVar();return Ba(1,a).mul(c.mul(h).add(d.mul(o))).add(a.mul(l.mul(h).add(u.mul(o))))}).setLayout({name:"mx_bilerp_0",type:"float",inputs:[{name:"v0",type:"float"},{name:"v1",type:"float"},{name:"v2",type:"float"},{name:"v3",type:"float"},{name:"s",type:"float"},{name:"t",type:"float"}]}),un(([e,t,r,s,i,n])=>{const a=gn(n).toVar(),o=gn(i).toVar(),u=vn(s).toVar(),l=vn(r).toVar(),d=vn(t).toVar(),c=vn(e).toVar(),h=gn(Ba(1,o)).toVar();return Ba(1,a).mul(c.mul(h).add(d.mul(o))).add(a.mul(l.mul(h).add(u.mul(o))))}).setLayout({name:"mx_bilerp_1",type:"vec3",inputs:[{name:"v0",type:"vec3"},{name:"v1",type:"vec3"},{name:"v2",type:"vec3"},{name:"v3",type:"vec3"},{name:"s",type:"float"},{name:"t",type:"float"}]})]),bv=Bb([un(([e,t,r,s,i,n,a,o,u,l,d])=>{const c=gn(d).toVar(),h=gn(l).toVar(),p=gn(u).toVar(),g=gn(o).toVar(),m=gn(a).toVar(),f=gn(n).toVar(),y=gn(i).toVar(),b=gn(s).toVar(),x=gn(r).toVar(),T=gn(t).toVar(),_=gn(e).toVar(),v=gn(Ba(1,p)).toVar(),N=gn(Ba(1,h)).toVar();return gn(Ba(1,c)).toVar().mul(N.mul(_.mul(v).add(T.mul(p))).add(h.mul(x.mul(v).add(b.mul(p))))).add(c.mul(N.mul(y.mul(v).add(f.mul(p))).add(h.mul(m.mul(v).add(g.mul(p))))))}).setLayout({name:"mx_trilerp_0",type:"float",inputs:[{name:"v0",type:"float"},{name:"v1",type:"float"},{name:"v2",type:"float"},{name:"v3",type:"float"},{name:"v4",type:"float"},{name:"v5",type:"float"},{name:"v6",type:"float"},{name:"v7",type:"float"},{name:"s",type:"float"},{name:"t",type:"float"},{name:"r",type:"float"}]}),un(([e,t,r,s,i,n,a,o,u,l,d])=>{const c=gn(d).toVar(),h=gn(l).toVar(),p=gn(u).toVar(),g=vn(o).toVar(),m=vn(a).toVar(),f=vn(n).toVar(),y=vn(i).toVar(),b=vn(s).toVar(),x=vn(r).toVar(),T=vn(t).toVar(),_=vn(e).toVar(),v=gn(Ba(1,p)).toVar(),N=gn(Ba(1,h)).toVar();return gn(Ba(1,c)).toVar().mul(N.mul(_.mul(v).add(T.mul(p))).add(h.mul(x.mul(v).add(b.mul(p))))).add(c.mul(N.mul(y.mul(v).add(f.mul(p))).add(h.mul(m.mul(v).add(g.mul(p))))))}).setLayout({name:"mx_trilerp_1",type:"vec3",inputs:[{name:"v0",type:"vec3"},{name:"v1",type:"vec3"},{name:"v2",type:"vec3"},{name:"v3",type:"vec3"},{name:"v4",type:"vec3"},{name:"v5",type:"vec3"},{name:"v6",type:"vec3"},{name:"v7",type:"vec3"},{name:"s",type:"float"},{name:"t",type:"float"},{name:"r",type:"float"}]})]),xv=un(([e,t,r])=>{const s=gn(r).toVar(),i=gn(t).toVar(),n=fn(e).toVar(),a=fn(n.bitAnd(fn(7))).toVar(),o=gn(pv(a.lessThan(fn(4)),i,s)).toVar(),u=gn(Fa(2,pv(a.lessThan(fn(4)),s,i))).toVar();return gv(o,yn(a.bitAnd(fn(1)))).add(gv(u,yn(a.bitAnd(fn(2)))))}).setLayout({name:"mx_gradient_float_0",type:"float",inputs:[{name:"hash",type:"uint"},{name:"x",type:"float"},{name:"y",type:"float"}]}),Tv=un(([e,t,r,s])=>{const i=gn(s).toVar(),n=gn(r).toVar(),a=gn(t).toVar(),o=fn(e).toVar(),u=fn(o.bitAnd(fn(15))).toVar(),l=gn(pv(u.lessThan(fn(8)),a,n)).toVar(),d=gn(pv(u.lessThan(fn(4)),n,pv(u.equal(fn(12)).or(u.equal(fn(14))),a,i))).toVar();return gv(l,yn(u.bitAnd(fn(1)))).add(gv(d,yn(u.bitAnd(fn(2)))))}).setLayout({name:"mx_gradient_float_1",type:"float",inputs:[{name:"hash",type:"uint"},{name:"x",type:"float"},{name:"y",type:"float"},{name:"z",type:"float"}]}),_v=Bb([xv,Tv]),vv=un(([e,t,r])=>{const s=gn(r).toVar(),i=gn(t).toVar(),n=Sn(e).toVar();return vn(_v(n.x,i,s),_v(n.y,i,s),_v(n.z,i,s))}).setLayout({name:"mx_gradient_vec3_0",type:"vec3",inputs:[{name:"hash",type:"uvec3"},{name:"x",type:"float"},{name:"y",type:"float"}]}),Nv=un(([e,t,r,s])=>{const i=gn(s).toVar(),n=gn(r).toVar(),a=gn(t).toVar(),o=Sn(e).toVar();return vn(_v(o.x,a,n,i),_v(o.y,a,n,i),_v(o.z,a,n,i))}).setLayout({name:"mx_gradient_vec3_1",type:"vec3",inputs:[{name:"hash",type:"uvec3"},{name:"x",type:"float"},{name:"y",type:"float"},{name:"z",type:"float"}]}),Sv=Bb([vv,Nv]),Rv=un(([e])=>{const t=gn(e).toVar();return Fa(.6616,t)}).setLayout({name:"mx_gradient_scale2d_0",type:"float",inputs:[{name:"v",type:"float"}]}),Ev=un(([e])=>{const t=gn(e).toVar();return Fa(.982,t)}).setLayout({name:"mx_gradient_scale3d_0",type:"float",inputs:[{name:"v",type:"float"}]}),Av=Bb([Rv,un(([e])=>{const t=vn(e).toVar();return Fa(.6616,t)}).setLayout({name:"mx_gradient_scale2d_1",type:"vec3",inputs:[{name:"v",type:"vec3"}]})]),wv=Bb([Ev,un(([e])=>{const t=vn(e).toVar();return Fa(.982,t)}).setLayout({name:"mx_gradient_scale3d_1",type:"vec3",inputs:[{name:"v",type:"vec3"}]})]),Cv=un(([e,t])=>{const r=mn(t).toVar(),s=fn(e).toVar();return s.shiftLeft(r).bitOr(s.shiftRight(mn(32).sub(r)))}).setLayout({name:"mx_rotl32",type:"uint",inputs:[{name:"x",type:"uint"},{name:"k",type:"int"}]}),Mv=un(([e,t,r])=>{e.subAssign(r),e.bitXorAssign(Cv(r,mn(4))),r.addAssign(t),t.subAssign(e),t.bitXorAssign(Cv(e,mn(6))),e.addAssign(r),r.subAssign(t),r.bitXorAssign(Cv(t,mn(8))),t.addAssign(e),e.subAssign(r),e.bitXorAssign(Cv(r,mn(16))),r.addAssign(t),t.subAssign(e),t.bitXorAssign(Cv(e,mn(19))),e.addAssign(r),r.subAssign(t),r.bitXorAssign(Cv(t,mn(4))),t.addAssign(e)}),Bv=un(([e,t,r])=>{const s=fn(r).toVar(),i=fn(t).toVar(),n=fn(e).toVar();return s.bitXorAssign(i),s.subAssign(Cv(i,mn(14))),n.bitXorAssign(s),n.subAssign(Cv(s,mn(11))),i.bitXorAssign(n),i.subAssign(Cv(n,mn(25))),s.bitXorAssign(i),s.subAssign(Cv(i,mn(16))),n.bitXorAssign(s),n.subAssign(Cv(s,mn(4))),i.bitXorAssign(n),i.subAssign(Cv(n,mn(14))),s.bitXorAssign(i),s.subAssign(Cv(i,mn(24))),s}).setLayout({name:"mx_bjfinal",type:"uint",inputs:[{name:"a",type:"uint"},{name:"b",type:"uint"},{name:"c",type:"uint"}]}),Fv=un(([e])=>{const t=fn(e).toVar();return gn(t).div(gn(fn(mn(4294967295))))}).setLayout({name:"mx_bits_to_01",type:"float",inputs:[{name:"bits",type:"uint"}]}),Lv=un(([e])=>{const t=gn(e).toVar();return t.mul(t).mul(t).mul(t.mul(t.mul(6).sub(15)).add(10))}).setLayout({name:"mx_fade",type:"float",inputs:[{name:"t",type:"float"}]}),Pv=Bb([un(([e])=>{const t=mn(e).toVar(),r=fn(fn(1)).toVar(),s=fn(fn(mn(3735928559)).add(r.shiftLeft(fn(2))).add(fn(13))).toVar();return Bv(s.add(fn(t)),s,s)}).setLayout({name:"mx_hash_int_0",type:"uint",inputs:[{name:"x",type:"int"}]}),un(([e,t])=>{const r=mn(t).toVar(),s=mn(e).toVar(),i=fn(fn(2)).toVar(),n=fn().toVar(),a=fn().toVar(),o=fn().toVar();return n.assign(a.assign(o.assign(fn(mn(3735928559)).add(i.shiftLeft(fn(2))).add(fn(13))))),n.addAssign(fn(s)),a.addAssign(fn(r)),Bv(n,a,o)}).setLayout({name:"mx_hash_int_1",type:"uint",inputs:[{name:"x",type:"int"},{name:"y",type:"int"}]}),un(([e,t,r])=>{const s=mn(r).toVar(),i=mn(t).toVar(),n=mn(e).toVar(),a=fn(fn(3)).toVar(),o=fn().toVar(),u=fn().toVar(),l=fn().toVar();return o.assign(u.assign(l.assign(fn(mn(3735928559)).add(a.shiftLeft(fn(2))).add(fn(13))))),o.addAssign(fn(n)),u.addAssign(fn(i)),l.addAssign(fn(s)),Bv(o,u,l)}).setLayout({name:"mx_hash_int_2",type:"uint",inputs:[{name:"x",type:"int"},{name:"y",type:"int"},{name:"z",type:"int"}]}),un(([e,t,r,s])=>{const i=mn(s).toVar(),n=mn(r).toVar(),a=mn(t).toVar(),o=mn(e).toVar(),u=fn(fn(4)).toVar(),l=fn().toVar(),d=fn().toVar(),c=fn().toVar();return l.assign(d.assign(c.assign(fn(mn(3735928559)).add(u.shiftLeft(fn(2))).add(fn(13))))),l.addAssign(fn(o)),d.addAssign(fn(a)),c.addAssign(fn(n)),Mv(l,d,c),l.addAssign(fn(i)),Bv(l,d,c)}).setLayout({name:"mx_hash_int_3",type:"uint",inputs:[{name:"x",type:"int"},{name:"y",type:"int"},{name:"z",type:"int"},{name:"xx",type:"int"}]}),un(([e,t,r,s,i])=>{const n=mn(i).toVar(),a=mn(s).toVar(),o=mn(r).toVar(),u=mn(t).toVar(),l=mn(e).toVar(),d=fn(fn(5)).toVar(),c=fn().toVar(),h=fn().toVar(),p=fn().toVar();return c.assign(h.assign(p.assign(fn(mn(3735928559)).add(d.shiftLeft(fn(2))).add(fn(13))))),c.addAssign(fn(l)),h.addAssign(fn(u)),p.addAssign(fn(o)),Mv(c,h,p),c.addAssign(fn(a)),h.addAssign(fn(n)),Bv(c,h,p)}).setLayout({name:"mx_hash_int_4",type:"uint",inputs:[{name:"x",type:"int"},{name:"y",type:"int"},{name:"z",type:"int"},{name:"xx",type:"int"},{name:"yy",type:"int"}]})]),Dv=Bb([un(([e,t])=>{const r=mn(t).toVar(),s=mn(e).toVar(),i=fn(Pv(s,r)).toVar(),n=Sn().toVar();return n.x.assign(i.bitAnd(mn(255))),n.y.assign(i.shiftRight(mn(8)).bitAnd(mn(255))),n.z.assign(i.shiftRight(mn(16)).bitAnd(mn(255))),n}).setLayout({name:"mx_hash_vec3_0",type:"uvec3",inputs:[{name:"x",type:"int"},{name:"y",type:"int"}]}),un(([e,t,r])=>{const s=mn(r).toVar(),i=mn(t).toVar(),n=mn(e).toVar(),a=fn(Pv(n,i,s)).toVar(),o=Sn().toVar();return o.x.assign(a.bitAnd(mn(255))),o.y.assign(a.shiftRight(mn(8)).bitAnd(mn(255))),o.z.assign(a.shiftRight(mn(16)).bitAnd(mn(255))),o}).setLayout({name:"mx_hash_vec3_1",type:"uvec3",inputs:[{name:"x",type:"int"},{name:"y",type:"int"},{name:"z",type:"int"}]})]),Uv=Bb([un(([e])=>{const t=bn(e).toVar(),r=mn().toVar(),s=mn().toVar(),i=gn(fv(t.x,r)).toVar(),n=gn(fv(t.y,s)).toVar(),a=gn(Lv(i)).toVar(),o=gn(Lv(n)).toVar(),u=gn(yv(_v(Pv(r,s),i,n),_v(Pv(r.add(mn(1)),s),i.sub(1),n),_v(Pv(r,s.add(mn(1))),i,n.sub(1)),_v(Pv(r.add(mn(1)),s.add(mn(1))),i.sub(1),n.sub(1)),a,o)).toVar();return Av(u)}).setLayout({name:"mx_perlin_noise_float_0",type:"float",inputs:[{name:"p",type:"vec2"}]}),un(([e])=>{const t=vn(e).toVar(),r=mn().toVar(),s=mn().toVar(),i=mn().toVar(),n=gn(fv(t.x,r)).toVar(),a=gn(fv(t.y,s)).toVar(),o=gn(fv(t.z,i)).toVar(),u=gn(Lv(n)).toVar(),l=gn(Lv(a)).toVar(),d=gn(Lv(o)).toVar(),c=gn(bv(_v(Pv(r,s,i),n,a,o),_v(Pv(r.add(mn(1)),s,i),n.sub(1),a,o),_v(Pv(r,s.add(mn(1)),i),n,a.sub(1),o),_v(Pv(r.add(mn(1)),s.add(mn(1)),i),n.sub(1),a.sub(1),o),_v(Pv(r,s,i.add(mn(1))),n,a,o.sub(1)),_v(Pv(r.add(mn(1)),s,i.add(mn(1))),n.sub(1),a,o.sub(1)),_v(Pv(r,s.add(mn(1)),i.add(mn(1))),n,a.sub(1),o.sub(1)),_v(Pv(r.add(mn(1)),s.add(mn(1)),i.add(mn(1))),n.sub(1),a.sub(1),o.sub(1)),u,l,d)).toVar();return wv(c)}).setLayout({name:"mx_perlin_noise_float_1",type:"float",inputs:[{name:"p",type:"vec3"}]})]),Iv=Bb([un(([e])=>{const t=bn(e).toVar(),r=mn().toVar(),s=mn().toVar(),i=gn(fv(t.x,r)).toVar(),n=gn(fv(t.y,s)).toVar(),a=gn(Lv(i)).toVar(),o=gn(Lv(n)).toVar(),u=vn(yv(Sv(Dv(r,s),i,n),Sv(Dv(r.add(mn(1)),s),i.sub(1),n),Sv(Dv(r,s.add(mn(1))),i,n.sub(1)),Sv(Dv(r.add(mn(1)),s.add(mn(1))),i.sub(1),n.sub(1)),a,o)).toVar();return Av(u)}).setLayout({name:"mx_perlin_noise_vec3_0",type:"vec3",inputs:[{name:"p",type:"vec2"}]}),un(([e])=>{const t=vn(e).toVar(),r=mn().toVar(),s=mn().toVar(),i=mn().toVar(),n=gn(fv(t.x,r)).toVar(),a=gn(fv(t.y,s)).toVar(),o=gn(fv(t.z,i)).toVar(),u=gn(Lv(n)).toVar(),l=gn(Lv(a)).toVar(),d=gn(Lv(o)).toVar(),c=vn(bv(Sv(Dv(r,s,i),n,a,o),Sv(Dv(r.add(mn(1)),s,i),n.sub(1),a,o),Sv(Dv(r,s.add(mn(1)),i),n,a.sub(1),o),Sv(Dv(r.add(mn(1)),s.add(mn(1)),i),n.sub(1),a.sub(1),o),Sv(Dv(r,s,i.add(mn(1))),n,a,o.sub(1)),Sv(Dv(r.add(mn(1)),s,i.add(mn(1))),n.sub(1),a,o.sub(1)),Sv(Dv(r,s.add(mn(1)),i.add(mn(1))),n,a.sub(1),o.sub(1)),Sv(Dv(r.add(mn(1)),s.add(mn(1)),i.add(mn(1))),n.sub(1),a.sub(1),o.sub(1)),u,l,d)).toVar();return wv(c)}).setLayout({name:"mx_perlin_noise_vec3_1",type:"vec3",inputs:[{name:"p",type:"vec3"}]})]),Ov=Bb([un(([e])=>{const t=gn(e).toVar(),r=mn(mv(t)).toVar();return Fv(Pv(r))}).setLayout({name:"mx_cell_noise_float_0",type:"float",inputs:[{name:"p",type:"float"}]}),un(([e])=>{const t=bn(e).toVar(),r=mn(mv(t.x)).toVar(),s=mn(mv(t.y)).toVar();return Fv(Pv(r,s))}).setLayout({name:"mx_cell_noise_float_1",type:"float",inputs:[{name:"p",type:"vec2"}]}),un(([e])=>{const t=vn(e).toVar(),r=mn(mv(t.x)).toVar(),s=mn(mv(t.y)).toVar(),i=mn(mv(t.z)).toVar();return Fv(Pv(r,s,i))}).setLayout({name:"mx_cell_noise_float_2",type:"float",inputs:[{name:"p",type:"vec3"}]}),un(([e])=>{const t=En(e).toVar(),r=mn(mv(t.x)).toVar(),s=mn(mv(t.y)).toVar(),i=mn(mv(t.z)).toVar(),n=mn(mv(t.w)).toVar();return Fv(Pv(r,s,i,n))}).setLayout({name:"mx_cell_noise_float_3",type:"float",inputs:[{name:"p",type:"vec4"}]})]),Vv=Bb([un(([e])=>{const t=gn(e).toVar(),r=mn(mv(t)).toVar();return vn(Fv(Pv(r,mn(0))),Fv(Pv(r,mn(1))),Fv(Pv(r,mn(2))))}).setLayout({name:"mx_cell_noise_vec3_0",type:"vec3",inputs:[{name:"p",type:"float"}]}),un(([e])=>{const t=bn(e).toVar(),r=mn(mv(t.x)).toVar(),s=mn(mv(t.y)).toVar();return vn(Fv(Pv(r,s,mn(0))),Fv(Pv(r,s,mn(1))),Fv(Pv(r,s,mn(2))))}).setLayout({name:"mx_cell_noise_vec3_1",type:"vec3",inputs:[{name:"p",type:"vec2"}]}),un(([e])=>{const t=vn(e).toVar(),r=mn(mv(t.x)).toVar(),s=mn(mv(t.y)).toVar(),i=mn(mv(t.z)).toVar();return vn(Fv(Pv(r,s,i,mn(0))),Fv(Pv(r,s,i,mn(1))),Fv(Pv(r,s,i,mn(2))))}).setLayout({name:"mx_cell_noise_vec3_2",type:"vec3",inputs:[{name:"p",type:"vec3"}]}),un(([e])=>{const t=En(e).toVar(),r=mn(mv(t.x)).toVar(),s=mn(mv(t.y)).toVar(),i=mn(mv(t.z)).toVar(),n=mn(mv(t.w)).toVar();return vn(Fv(Pv(r,s,i,n,mn(0))),Fv(Pv(r,s,i,n,mn(1))),Fv(Pv(r,s,i,n,mn(2))))}).setLayout({name:"mx_cell_noise_vec3_3",type:"vec3",inputs:[{name:"p",type:"vec4"}]})]),kv=un(([e,t,r,s])=>{const i=gn(s).toVar(),n=gn(r).toVar(),a=mn(t).toVar(),o=vn(e).toVar(),u=gn(0).toVar(),l=gn(1).toVar();return Sp(a,()=>{u.addAssign(l.mul(Uv(o))),l.mulAssign(i),o.mulAssign(n)}),u}).setLayout({name:"mx_fractal_noise_float",type:"float",inputs:[{name:"p",type:"vec3"},{name:"octaves",type:"int"},{name:"lacunarity",type:"float"},{name:"diminish",type:"float"}]}),Gv=un(([e,t,r,s])=>{const i=gn(s).toVar(),n=gn(r).toVar(),a=mn(t).toVar(),o=vn(e).toVar(),u=vn(0).toVar(),l=gn(1).toVar();return Sp(a,()=>{u.addAssign(l.mul(Iv(o))),l.mulAssign(i),o.mulAssign(n)}),u}).setLayout({name:"mx_fractal_noise_vec3",type:"vec3",inputs:[{name:"p",type:"vec3"},{name:"octaves",type:"int"},{name:"lacunarity",type:"float"},{name:"diminish",type:"float"}]}),zv=un(([e,t,r,s])=>{const i=gn(s).toVar(),n=gn(r).toVar(),a=mn(t).toVar(),o=vn(e).toVar();return bn(kv(o,a,n,i),kv(o.add(vn(mn(19),mn(193),mn(17))),a,n,i))}).setLayout({name:"mx_fractal_noise_vec2",type:"vec2",inputs:[{name:"p",type:"vec3"},{name:"octaves",type:"int"},{name:"lacunarity",type:"float"},{name:"diminish",type:"float"}]}),$v=un(([e,t,r,s])=>{const i=gn(s).toVar(),n=gn(r).toVar(),a=mn(t).toVar(),o=vn(e).toVar(),u=vn(Gv(o,a,n,i)).toVar(),l=gn(kv(o.add(vn(mn(19),mn(193),mn(17))),a,n,i)).toVar();return En(u,l)}).setLayout({name:"mx_fractal_noise_vec4",type:"vec4",inputs:[{name:"p",type:"vec3"},{name:"octaves",type:"int"},{name:"lacunarity",type:"float"},{name:"diminish",type:"float"}]}),Wv=Bb([un(([e,t,r,s,i,n,a])=>{const o=mn(a).toVar(),u=gn(n).toVar(),l=mn(i).toVar(),d=mn(s).toVar(),c=mn(r).toVar(),h=mn(t).toVar(),p=bn(e).toVar(),g=vn(Vv(bn(h.add(d),c.add(l)))).toVar(),m=bn(g.x,g.y).toVar();m.subAssign(.5),m.mulAssign(u),m.addAssign(.5);const f=bn(bn(gn(h),gn(c)).add(m)).toVar(),y=bn(f.sub(p)).toVar();return cn(o.equal(mn(2)),()=>Mo(y.x).add(Mo(y.y))),cn(o.equal(mn(3)),()=>Ho(Mo(y.x),Mo(y.y))),Yo(y,y)}).setLayout({name:"mx_worley_distance_0",type:"float",inputs:[{name:"p",type:"vec2"},{name:"x",type:"int"},{name:"y",type:"int"},{name:"xoff",type:"int"},{name:"yoff",type:"int"},{name:"jitter",type:"float"},{name:"metric",type:"int"}]}),un(([e,t,r,s,i,n,a,o,u])=>{const l=mn(u).toVar(),d=gn(o).toVar(),c=mn(a).toVar(),h=mn(n).toVar(),p=mn(i).toVar(),g=mn(s).toVar(),m=mn(r).toVar(),f=mn(t).toVar(),y=vn(e).toVar(),b=vn(Vv(vn(f.add(p),m.add(h),g.add(c)))).toVar();b.subAssign(.5),b.mulAssign(d),b.addAssign(.5);const x=vn(vn(gn(f),gn(m),gn(g)).add(b)).toVar(),T=vn(x.sub(y)).toVar();return cn(l.equal(mn(2)),()=>Mo(T.x).add(Mo(T.y)).add(Mo(T.z))),cn(l.equal(mn(3)),()=>Ho(Mo(T.x),Mo(T.y),Mo(T.z))),Yo(T,T)}).setLayout({name:"mx_worley_distance_1",type:"float",inputs:[{name:"p",type:"vec3"},{name:"x",type:"int"},{name:"y",type:"int"},{name:"z",type:"int"},{name:"xoff",type:"int"},{name:"yoff",type:"int"},{name:"zoff",type:"int"},{name:"jitter",type:"float"},{name:"metric",type:"int"}]})]),Hv=un(([e,t,r])=>{const s=mn(r).toVar(),i=gn(t).toVar(),n=bn(e).toVar(),a=mn().toVar(),o=mn().toVar(),u=bn(fv(n.x,a),fv(n.y,o)).toVar(),l=gn(1e6).toVar();return Sp({start:-1,end:mn(1),name:"x",condition:"<="},({x:e})=>{Sp({start:-1,end:mn(1),name:"y",condition:"<="},({y:t})=>{const r=gn(Wv(u,e,t,a,o,i,s)).toVar();l.assign(Wo(l,r))})}),cn(s.equal(mn(0)),()=>{l.assign(bo(l))}),l}).setLayout({name:"mx_worley_noise_float_0",type:"float",inputs:[{name:"p",type:"vec2"},{name:"jitter",type:"float"},{name:"metric",type:"int"}]}),qv=un(([e,t,r])=>{const s=mn(r).toVar(),i=gn(t).toVar(),n=bn(e).toVar(),a=mn().toVar(),o=mn().toVar(),u=bn(fv(n.x,a),fv(n.y,o)).toVar(),l=bn(1e6,1e6).toVar();return Sp({start:-1,end:mn(1),name:"x",condition:"<="},({x:e})=>{Sp({start:-1,end:mn(1),name:"y",condition:"<="},({y:t})=>{const r=gn(Wv(u,e,t,a,o,i,s)).toVar();cn(r.lessThan(l.x),()=>{l.y.assign(l.x),l.x.assign(r)}).ElseIf(r.lessThan(l.y),()=>{l.y.assign(r)})})}),cn(s.equal(mn(0)),()=>{l.assign(bo(l))}),l}).setLayout({name:"mx_worley_noise_vec2_0",type:"vec2",inputs:[{name:"p",type:"vec2"},{name:"jitter",type:"float"},{name:"metric",type:"int"}]}),jv=un(([e,t,r])=>{const s=mn(r).toVar(),i=gn(t).toVar(),n=bn(e).toVar(),a=mn().toVar(),o=mn().toVar(),u=bn(fv(n.x,a),fv(n.y,o)).toVar(),l=vn(1e6,1e6,1e6).toVar();return Sp({start:-1,end:mn(1),name:"x",condition:"<="},({x:e})=>{Sp({start:-1,end:mn(1),name:"y",condition:"<="},({y:t})=>{const r=gn(Wv(u,e,t,a,o,i,s)).toVar();cn(r.lessThan(l.x),()=>{l.z.assign(l.y),l.y.assign(l.x),l.x.assign(r)}).ElseIf(r.lessThan(l.y),()=>{l.z.assign(l.y),l.y.assign(r)}).ElseIf(r.lessThan(l.z),()=>{l.z.assign(r)})})}),cn(s.equal(mn(0)),()=>{l.assign(bo(l))}),l}).setLayout({name:"mx_worley_noise_vec3_0",type:"vec3",inputs:[{name:"p",type:"vec2"},{name:"jitter",type:"float"},{name:"metric",type:"int"}]}),Xv=Bb([Hv,un(([e,t,r])=>{const s=mn(r).toVar(),i=gn(t).toVar(),n=vn(e).toVar(),a=mn().toVar(),o=mn().toVar(),u=mn().toVar(),l=vn(fv(n.x,a),fv(n.y,o),fv(n.z,u)).toVar(),d=gn(1e6).toVar();return Sp({start:-1,end:mn(1),name:"x",condition:"<="},({x:e})=>{Sp({start:-1,end:mn(1),name:"y",condition:"<="},({y:t})=>{Sp({start:-1,end:mn(1),name:"z",condition:"<="},({z:r})=>{const n=gn(Wv(l,e,t,r,a,o,u,i,s)).toVar();d.assign(Wo(d,n))})})}),cn(s.equal(mn(0)),()=>{d.assign(bo(d))}),d}).setLayout({name:"mx_worley_noise_float_1",type:"float",inputs:[{name:"p",type:"vec3"},{name:"jitter",type:"float"},{name:"metric",type:"int"}]})]),Kv=Bb([qv,un(([e,t,r])=>{const s=mn(r).toVar(),i=gn(t).toVar(),n=vn(e).toVar(),a=mn().toVar(),o=mn().toVar(),u=mn().toVar(),l=vn(fv(n.x,a),fv(n.y,o),fv(n.z,u)).toVar(),d=bn(1e6,1e6).toVar();return Sp({start:-1,end:mn(1),name:"x",condition:"<="},({x:e})=>{Sp({start:-1,end:mn(1),name:"y",condition:"<="},({y:t})=>{Sp({start:-1,end:mn(1),name:"z",condition:"<="},({z:r})=>{const n=gn(Wv(l,e,t,r,a,o,u,i,s)).toVar();cn(n.lessThan(d.x),()=>{d.y.assign(d.x),d.x.assign(n)}).ElseIf(n.lessThan(d.y),()=>{d.y.assign(n)})})})}),cn(s.equal(mn(0)),()=>{d.assign(bo(d))}),d}).setLayout({name:"mx_worley_noise_vec2_1",type:"vec2",inputs:[{name:"p",type:"vec3"},{name:"jitter",type:"float"},{name:"metric",type:"int"}]})]),Yv=Bb([jv,un(([e,t,r])=>{const s=mn(r).toVar(),i=gn(t).toVar(),n=vn(e).toVar(),a=mn().toVar(),o=mn().toVar(),u=mn().toVar(),l=vn(fv(n.x,a),fv(n.y,o),fv(n.z,u)).toVar(),d=vn(1e6,1e6,1e6).toVar();return Sp({start:-1,end:mn(1),name:"x",condition:"<="},({x:e})=>{Sp({start:-1,end:mn(1),name:"y",condition:"<="},({y:t})=>{Sp({start:-1,end:mn(1),name:"z",condition:"<="},({z:r})=>{const n=gn(Wv(l,e,t,r,a,o,u,i,s)).toVar();cn(n.lessThan(d.x),()=>{d.z.assign(d.y),d.y.assign(d.x),d.x.assign(n)}).ElseIf(n.lessThan(d.y),()=>{d.z.assign(d.y),d.y.assign(n)}).ElseIf(n.lessThan(d.z),()=>{d.z.assign(n)})})})}),cn(s.equal(mn(0)),()=>{d.assign(bo(d))}),d}).setLayout({name:"mx_worley_noise_vec3_1",type:"vec3",inputs:[{name:"p",type:"vec3"},{name:"jitter",type:"float"},{name:"metric",type:"int"}]})]),Qv=un(([e,t,r,s,i,n,a,o,u,l,d])=>{const c=mn(e).toVar(),h=bn(t).toVar(),p=bn(r).toVar(),g=bn(s).toVar(),m=gn(i).toVar(),f=gn(n).toVar(),y=gn(a).toVar(),b=yn(o).toVar(),x=mn(u).toVar(),T=gn(l).toVar(),_=gn(d).toVar(),v=h.mul(p).add(g),N=gn(0).toVar();return cn(c.equal(mn(0)),()=>{N.assign(Iv(v))}),cn(c.equal(mn(1)),()=>{N.assign(Vv(v))}),cn(c.equal(mn(2)),()=>{N.assign(Yv(v,m,mn(0)))}),cn(c.equal(mn(3)),()=>{N.assign(Gv(vn(v,0),x,T,_))}),N.assign(N.mul(y.sub(f)).add(f)),cn(b,()=>{N.assign(au(N,f,y))}),N}).setLayout({name:"mx_unifiednoise2d",type:"float",inputs:[{name:"noiseType",type:"int"},{name:"texcoord",type:"vec2"},{name:"freq",type:"vec2"},{name:"offset",type:"vec2"},{name:"jitter",type:"float"},{name:"outmin",type:"float"},{name:"outmax",type:"float"},{name:"clampoutput",type:"bool"},{name:"octaves",type:"int"},{name:"lacunarity",type:"float"},{name:"diminish",type:"float"}]}),Zv=un(([e,t,r,s,i,n,a,o,u,l,d])=>{const c=mn(e).toVar(),h=vn(t).toVar(),p=vn(r).toVar(),g=vn(s).toVar(),m=gn(i).toVar(),f=gn(n).toVar(),y=gn(a).toVar(),b=yn(o).toVar(),x=mn(u).toVar(),T=gn(l).toVar(),_=gn(d).toVar(),v=h.mul(p).add(g),N=gn(0).toVar();return cn(c.equal(mn(0)),()=>{N.assign(Iv(v))}),cn(c.equal(mn(1)),()=>{N.assign(Vv(v))}),cn(c.equal(mn(2)),()=>{N.assign(Yv(v,m,mn(0)))}),cn(c.equal(mn(3)),()=>{N.assign(Gv(v,x,T,_))}),N.assign(N.mul(y.sub(f)).add(f)),cn(b,()=>{N.assign(au(N,f,y))}),N}).setLayout({name:"mx_unifiednoise3d",type:"float",inputs:[{name:"noiseType",type:"int"},{name:"position",type:"vec3"},{name:"freq",type:"vec3"},{name:"offset",type:"vec3"},{name:"jitter",type:"float"},{name:"outmin",type:"float"},{name:"outmax",type:"float"},{name:"clampoutput",type:"bool"},{name:"octaves",type:"int"},{name:"lacunarity",type:"float"},{name:"diminish",type:"float"}]}),Jv=un(([e])=>{const t=e.y,r=e.z,s=vn().toVar();return cn(t.lessThan(1e-4),()=>{s.assign(vn(r,r,r))}).Else(()=>{let i=e.x;i=i.sub(To(i)).mul(6).toVar();const 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Xy;class lN extends yy{constructor(e,t){super(),this.renderer=e,this.nodes=t}update(e,t,r){const s=this.renderer,i=this.nodes.getBackgroundNode(e)||e.background;let n=!1;if(null===i)s._clearColor.getRGB(uN),uN.a=s._clearColor.a;else if(!0===i.isColor)i.getRGB(uN),uN.a=1,n=!0;else if(!0===i.isNode){const u=this.get(e),l=i;uN.copy(s._clearColor);let d=u.backgroundMesh;if(void 0===d){const h=En(l).mul(Rx).context({getUV:()=>Ex.mul(uc),getTextureLevel:()=>Sx}),p=bd.element(3).element(3).equal(1),g=La(1,bd.element(1).element(1)).mul(3),m=p.select(Xd.mul(g),Xd),f=zd.mul(En(m,0));let y=bd.mul(En(f.xyz,1));y=y.setZ(y.w);const b=new pg;function x(){i.removeEventListener("dispose",x),d.material.dispose(),d.geometry.dispose()}b.name="Background.material",b.side=M,b.depthTest=!1,b.depthWrite=!1,b.allowOverride=!1,b.fog=!1,b.lights=!1,b.vertexNode=y,b.colorNode=h,u.backgroundMeshNode=h,u.backgroundMesh=d=new ne(new 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hN{constructor(e,t,r,s,i,n,a,o,u,l=[]){this.vertexShader=e,this.fragmentShader=t,this.computeShader=r,this.transforms=l,this.nodeAttributes=s,this.bindings=i,this.updateNodes=n,this.updateBeforeNodes=a,this.updateAfterNodes=o,this.observer=u,this.usedTimes=0}createBindings(){const e=[];for(const t of this.bindings){if(!0!==t.bindings[0].groupNode.shared){const r=new cN(t.name,[],t.index);e.push(r);for(const e of t.bindings)r.bindings.push(e.clone())}else e.push(t)}return e}}class pN{constructor(e,t,r=null){this.isNodeAttribute=!0,this.name=e,this.type=t,this.node=r}}class gN{constructor(e,t,r){this.isNodeUniform=!0,this.name=e,this.type=t,this.node=r}get value(){return this.node.value}set value(e){this.node.value=e}get id(){return this.node.id}get groupNode(){return this.node.groupNode}}class mN{constructor(e,t,r=!1,s=null){this.isNodeVar=!0,this.name=e,this.type=t,this.readOnly=r,this.count=s}}class fN extends 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Map([[Int8Array,"int"],[Int16Array,"int"],[Int32Array,"int"],[Uint8Array,"uint"],[Uint16Array,"uint"],[Uint32Array,"uint"],[Float32Array,"float"]]),zN=e=>/e/g.test(e)?String(e).replace(/\+/g,""):(e=Number(e))+(e%1?"":".0");class $N{constructor(e,t,r){this.object=e,this.material=e&&e.material||null,this.geometry=e&&e.geometry||null,this.renderer=t,this.parser=r,this.scene=null,this.camera=null,this.nodes=[],this.sequentialNodes=[],this.updateNodes=[],this.updateBeforeNodes=[],this.updateAfterNodes=[],this.hashNodes={},this.observer=null,this.lightsNode=null,this.environmentNode=null,this.fogNode=null,this.clippingContext=null,this.vertexShader=null,this.fragmentShader=null,this.computeShader=null,this.flowNodes={vertex:[],fragment:[],compute:[]},this.flowCode={vertex:"",fragment:"",compute:""},this.uniforms={vertex:[],fragment:[],compute:[],index:0},this.structs={vertex:[],fragment:[],compute:[],index:0},this.types={vertex:[],fragment:[],compute:[],index:0},this.bindings={vertex:{},fragment:{},compute:{}},this.bindingsIndexes={},this.bindGroups=null,this.attributes=[],this.bufferAttributes=[],this.varyings=[],this.codes={},this.vars={},this.declarations={},this.flow={code:""},this.chaining=[],this.stack=Qy(),this.stacks=[],this.tab="\t",this.currentFunctionNode=null,this.context={material:this.material},this.cache=new 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t=e.type;if(e.isDataTexture){if(t===R)return"int";if(t===S)return"uint"}return"float"}getElementType(e){return"mat2"===e?"vec2":"mat3"===e?"vec3":"mat4"===e?"vec4":this.getComponentType(e)}getComponentType(e){if("float"===(e=this.getVectorType(e))||"bool"===e||"int"===e||"uint"===e)return e;const t=/(b|i|u|)(vec|mat)([2-4])/.exec(e);return null===t?null:"b"===t[1]?"bool":"i"===t[1]?"int":"u"===t[1]?"uint":"float"}getVectorType(e){return"color"===e?"vec3":"texture"===e||"cubeTexture"===e||"storageTexture"===e||"texture3D"===e?"vec4":e}getTypeFromLength(e,t="float"){if(1===e)return t;let r=Gs(e);const s="float"===t?"":t[0];return!0===/mat2/.test(t)&&(r=r.replace("vec","mat")),s+r}getTypeFromArray(e){return GN.get(e.constructor)}isInteger(e){return/int|uint|(i|u)vec/.test(e)}getTypeFromAttribute(e){let t=e;e.isInterleavedBufferAttribute&&(t=e.data);const r=t.array,s=e.itemSize,i=e.normalized;let n;return e instanceof 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this.flowsData.get(e)}flowNode(e){const t=e.getNodeType(this),r=this.flowChildNode(e,t);return this.flowsData.set(e,r),r}addInclude(e){null!==this.currentFunctionNode&&this.currentFunctionNode.includes.push(e)}buildFunctionNode(e){const t=new cT,r=this.currentFunctionNode;return this.currentFunctionNode=t,t.code=this.buildFunctionCode(e),this.currentFunctionNode=r,t}flowShaderNode(e){const t=e.layout,r={[Symbol.iterator](){let e=0;const t=Object.values(this);return{next:()=>({value:t[e],done:e++>=t.length})}}};for(const e of t.inputs)r[e.name]=new Ky(e.type,e.name);e.layout=null;const s=e.call(r),i=this.flowStagesNode(s,t.type);return e.layout=t,i}flowBuildStage(e,t,r=null){const s=this.getBuildStage();this.setBuildStage(t);const i=e.build(this,r);return this.setBuildStage(s),i}flowStagesNode(e,t=null){const r=this.flow,s=this.vars,i=this.declarations,n=this.cache,a=this.buildStage,o=this.stack,u={code:""};this.flow=u,this.vars={},this.declarations={},this.cache=new xN,this.stack=Qy();for(const r of si)this.setBuildStage(r),u.result=e.build(this,t);return u.vars=this.getVars(this.shaderStage),this.flow=r,this.vars=s,this.declarations=i,this.cache=n,this.stack=o,this.setBuildStage(a),u}getFunctionOperator(){return null}buildFunctionCode(){d("Abstract function.")}flowChildNode(e,t=null){const r=this.flow,s={code:""};return this.flow=s,s.result=e.build(this,t),this.flow=r,s}flowNodeFromShaderStage(e,t,r=null,s=null){const i=this.tab,n=this.cache,a=this.shaderStage,o=this.context;this.setShaderStage(e);const u={...this.context};delete u.nodeBlock,this.cache=this.globalCache,this.tab="\t",this.context=u;let l=null;if("generate"===this.buildStage){const i=this.flowChildNode(t,r);null!==s&&(i.code+=`${this.tab+s} = ${i.result};\n`),this.flowCode[e]=this.flowCode[e]+i.code,l=i}else l=t.build(this);return this.setShaderStage(a),this.cache=n,this.tab=i,this.context=o,l}getAttributesArray(){return this.attributes.concat(this.bufferAttributes)}getAttributes(){d("Abstract function.")}getVaryings(){d("Abstract function.")}getVar(e,t,r=null){return`${null!==r?this.generateArrayDeclaration(e,r):this.getType(e)} ${t}`}getVars(e){let t="";const r=this.vars[e];if(void 0!==r)for(const e of r)t+=`${this.getVar(e.type,e.name)}; `;return t}getUniforms(){d("Abstract function.")}getCodes(e){const t=this.codes[e];let r="";if(void 0!==t)for(const e of t)r+=e.code+"\n";return r}getHash(){return this.vertexShader+this.fragmentShader+this.computeShader}setShaderStage(e){this.shaderStage=e}getShaderStage(){return this.shaderStage}setBuildStage(e){this.buildStage=e}getBuildStage(){return this.buildStage}buildCode(){d("Abstract function.")}get subBuild(){return this.subBuildLayers[this.subBuildLayers.length-1]||null}addSubBuild(e){this.subBuildLayers.push(e)}removeSubBuild(){return this.subBuildLayers.pop()}getClosestSubBuild(e){let t;if(t=e&&e.isNode?e.isShaderCallNodeInternal?e.shaderNode.subBuilds:e.isStackNode?[e.subBuild]:this.getDataFromNode(e,"any").subBuilds:e instanceof Set?[...e]:e,!t)return null;const r=this.subBuildLayers;for(let e=t.length-1;e>=0;e--){const s=t[e];if(r.includes(s))return s}return null}getSubBuildOutput(e){return this.getSubBuildProperty("outputNode",e)}getSubBuildProperty(e="",t=null){let r,s;return r=null!==t?this.getClosestSubBuild(t):this.subBuildFn,s=r?e?r+"_"+e:r:e,s}build(){const{object:e,material:t,renderer:r}=this;if(null!==t){let e=r.library.fromMaterial(t);null===e&&(o(`NodeMaterial: Material "${t.type}" is not compatible.`),e=new pg),e.build(this)}else this.addFlow("compute",e);for(const e of si){this.setBuildStage(e),this.context.position&&this.context.position.isNode&&this.flowNodeFromShaderStage("vertex",this.context.position);for(const t of ii){this.setShaderStage(t);const r=this.flowNodes[t];for(const t of r)"generate"===e?this.flowNode(t):t.build(this)}}return this.setBuildStage(null),this.setShaderStage(null),this.buildCode(),this.buildUpdateNodes(),this}getSharedDataFromNode(e){let t=VN.get(e);return void 0===t&&(t={}),t}getNodeUniform(e,t){const r=this.getSharedDataFromNode(e);let s=r.cache;if(void 0===s){if("float"===t||"int"===t||"uint"===t)s=new MN(e);else if("vec2"===t||"ivec2"===t||"uvec2"===t)s=new BN(e);else if("vec3"===t||"ivec3"===t||"uvec3"===t)s=new FN(e);else if("vec4"===t||"ivec4"===t||"uvec4"===t)s=new LN(e);else if("color"===t)s=new PN(e);else if("mat2"===t)s=new DN(e);else if("mat3"===t)s=new UN(e);else{if("mat4"!==t)throw new Error(`Uniform "${t}" not implemented.`);s=new IN(e)}r.cache=s}return s}format(e,t,r){if((t=this.getVectorType(t))===(r=this.getVectorType(r))||null===r||this.isReference(r))return e;const s=this.getTypeLength(t),i=this.getTypeLength(r);return 16===s&&9===i?`${this.getType(r)}( ${e}[ 0 ].xyz, ${e}[ 1 ].xyz, ${e}[ 2 ].xyz )`:9===s&&4===i?`${this.getType(r)}( ${e}[ 0 ].xy, ${e}[ 1 ].xy )`:s>4||i>4||0===i?e:s===i?`${this.getType(r)}( ${e} )`:s>i?(e="bool"===r?`all( ${e} )`:`${e}.${"xyz".slice(0,i)}`,this.format(e,this.getTypeFromLength(i,this.getComponentType(t)),r)):4===i&&s>1?`${this.getType(r)}( ${this.format(e,t,"vec3")}, 1.0 )`:2===s?`${this.getType(r)}( ${this.format(e,t,"vec2")}, 0.0 )`:(1===s&&i>1&&t!==this.getComponentType(r)&&(e=`${this.getType(this.getComponentType(r))}( ${e} )`),`${this.getType(r)}( ${e} )`)}getSignature(){return`// Three.js r${at} - Node System\n`}needsPreviousData(){const e=this.renderer.getMRT();return e&&e.has("velocity")||!0===Xs(this.object).useVelocity}}class WN{constructor(){this.time=0,this.deltaTime=0,this.frameId=0,this.renderId=0,this.updateMap=new WeakMap,this.updateBeforeMap=new WeakMap,this.updateAfterMap=new WeakMap,this.renderer=null,this.material=null,this.camera=null,this.object=null,this.scene=null}_getMaps(e,t){let r=e.get(t);return void 0===r&&(r={renderId:0,frameId:0},e.set(t,r)),r}updateBeforeNode(e){const t=e.getUpdateBeforeType(),r=e.updateReference(this);if(t===Js.FRAME){const t=this._getMaps(this.updateBeforeMap,r);if(t.frameId!==this.frameId){const r=t.frameId;t.frameId=this.frameId,!1===e.updateBefore(this)&&(t.frameId=r)}}else if(t===Js.RENDER){const t=this._getMaps(this.updateBeforeMap,r);if(t.renderId!==this.renderId){const r=t.renderId;t.renderId=this.renderId,!1===e.updateBefore(this)&&(t.renderId=r)}}else t===Js.OBJECT&&e.updateBefore(this)}updateAfterNode(e){const t=e.getUpdateAfterType(),r=e.updateReference(this);if(t===Js.FRAME){const t=this._getMaps(this.updateAfterMap,r);t.frameId!==this.frameId&&!1!==e.updateAfter(this)&&(t.frameId=this.frameId)}else if(t===Js.RENDER){const t=this._getMaps(this.updateAfterMap,r);t.renderId!==this.renderId&&!1!==e.updateAfter(this)&&(t.renderId=this.renderId)}else t===Js.OBJECT&&e.updateAfter(this)}updateNode(e){const t=e.getUpdateType(),r=e.updateReference(this);if(t===Js.FRAME){const t=this._getMaps(this.updateMap,r);t.frameId!==this.frameId&&!1!==e.update(this)&&(t.frameId=this.frameId)}else if(t===Js.RENDER){const t=this._getMaps(this.updateMap,r);t.renderId!==this.renderId&&!1!==e.update(this)&&(t.renderId=this.renderId)}else t===Js.OBJECT&&e.update(this)}update(){this.frameId++,void 0===this.lastTime&&(this.lastTime=performance.now()),this.deltaTime=(performance.now()-this.lastTime)/1e3,this.lastTime=performance.now(),this.time+=this.deltaTime}}class HN{constructor(e,t,r=null,s="",i=!1){this.type=e,this.name=t,this.count=r,this.qualifier=s,this.isConst=i}}HN.isNodeFunctionInput=!0;class qN extends ov{static get type(){return"AmbientLightNode"}constructor(e=null){super(e)}setup({context:e}){e.irradiance.addAssign(this.colorNode)}}class jN extends ov{static get type(){return"DirectionalLightNode"}constructor(e=null){super(e)}setupDirect(){const e=this.colorNode;return{lightDirection:m_(this.light),lightColor:e}}}class XN extends ov{static get type(){return"HemisphereLightNode"}constructor(t=null){super(t),this.lightPositionNode=h_(t),this.lightDirectionNode=this.lightPositionNode.normalize(),this.groundColorNode=_a(new e).setGroup(ba)}update(e){const{light:t}=this;super.update(e),this.lightPositionNode.object3d=t,this.groundColorNode.value.copy(t.groundColor).multiplyScalar(t.intensity)}setup(e){const{colorNode:t,groundColorNode:r,lightDirectionNode:s}=this,i=dc.dot(s).mul(.5).add(.5),n=nu(r,t,i);e.context.irradiance.addAssign(n)}}class KN extends ov{static get type(){return"SpotLightNode"}constructor(e=null){super(e),this.coneCosNode=_a(0).setGroup(ba),this.penumbraCosNode=_a(0).setGroup(ba),this.cutoffDistanceNode=_a(0).setGroup(ba),this.decayExponentNode=_a(0).setGroup(ba),this.colorNode=_a(this.color).setGroup(ba)}update(e){super.update(e);const{light:t}=this;this.coneCosNode.value=Math.cos(t.angle),this.penumbraCosNode.value=Math.cos(t.angle*(1-t.penumbra)),this.cutoffDistanceNode.value=t.distance,this.decayExponentNode.value=t.decay}getSpotAttenuation(e,t){const{coneCosNode:r,penumbraCosNode:s}=this;return lu(r,s,t)}getLightCoord(e){const t=e.getNodeProperties(this);let r=t.projectionUV;return void 0===r&&(r=c_(this.light,e.context.positionWorld),t.projectionUV=r),r}setupDirect(e){const{colorNode:t,cutoffDistanceNode:r,decayExponentNode:s,light:i}=this,n=this.getLightVector(e),a=n.normalize(),o=a.dot(m_(i)),u=this.getSpotAttenuation(e,o),l=n.length(),d=uv({lightDistance:l,cutoffDistance:r,decayExponent:s});let c,h,p=t.mul(u).mul(d);if(i.colorNode?(h=this.getLightCoord(e),c=i.colorNode(h)):i.map&&(h=this.getLightCoord(e),c=Pl(i.map,h.xy).onRenderUpdate(()=>i.map)),c){p=h.mul(2).sub(1).abs().lessThan(1).all().select(p.mul(c),p)}return{lightColor:p,lightDirection:a}}}class YN extends KN{static get type(){return"IESSpotLightNode"}getSpotAttenuation(e,t){const r=this.light.iesMap;let s=null;if(r&&!0===r.isTexture){const e=t.acos().mul(1/Math.PI);s=Pl(r,bn(e,0),0).r}else s=super.getSpotAttenuation(t);return s}}class QN extends ov{static get type(){return"LightProbeNode"}constructor(e=null){super(e);const t=[];for(let e=0;e<9;e++)t.push(new r);this.lightProbe=kl(t)}update(e){const{light:t}=this;super.update(e);for(let e=0;e<9;e++)this.lightProbe.array[e].copy(t.sh.coefficients[e]).multiplyScalar(t.intensity)}setup(e){const t=aN(dc,this.lightProbe);e.context.irradiance.addAssign(t)}}const ZN=un(([e,t])=>{const r=e.abs().sub(t);return Fo(Ho(r,0)).add(Wo(Ho(r.x,r.y),0))});class JN extends KN{static get type(){return"ProjectorLightNode"}update(e){super.update(e);const t=this.light;if(this.penumbraCosNode.value=Math.min(Math.cos(t.angle*(1-t.penumbra)),.99999),null===t.aspect){let e=1;null!==t.map&&(e=t.map.width/t.map.height),t.shadow.aspect=e}else t.shadow.aspect=t.aspect}getSpotAttenuation(e){const t=gn(0),r=this.penumbraCosNode,s=d_(this.light).mul(e.context.positionWorld||Yd);return cn(s.w.greaterThan(0),()=>{const e=s.xyz.div(s.w),i=ZN(e.xy.sub(bn(.5)),bn(.5)),n=La(-1,Ba(1,wo(r)).sub(1));t.assign(ou(i.mul(-2).mul(n)))}),t}}const eS=new a,tS=new a;let rS=null;class sS extends ov{static get type(){return"RectAreaLightNode"}constructor(e=null){super(e),this.halfHeight=_a(new r).setGroup(ba),this.halfWidth=_a(new r).setGroup(ba),this.updateType=Js.RENDER}update(e){super.update(e);const{light:t}=this,r=e.camera.matrixWorldInverse;tS.identity(),eS.copy(t.matrixWorld),eS.premultiply(r),tS.extractRotation(eS),this.halfWidth.value.set(.5*t.width,0,0),this.halfHeight.value.set(0,.5*t.height,0),this.halfWidth.value.applyMatrix4(tS),this.halfHeight.value.applyMatrix4(tS)}setupDirectRectArea(e){let t,r;e.isAvailable("float32Filterable")?(t=Pl(rS.LTC_FLOAT_1),r=Pl(rS.LTC_FLOAT_2)):(t=Pl(rS.LTC_HALF_1),r=Pl(rS.LTC_HALF_2));const{colorNode:s,light:i}=this;return{lightColor:s,lightPosition:g_(i),halfWidth:this.halfWidth,halfHeight:this.halfHeight,ltc_1:t,ltc_2:r}}static setLTC(e){rS=e}}class iS{parseFunction(){d("Abstract function.")}}class nS{constructor(e,t,r="",s=""){this.type=e,this.inputs=t,this.name=r,this.precision=s}getCode(){d("Abstract function.")}}nS.isNodeFunction=!0;const aS=/^\s*(highp|mediump|lowp)?\s*([a-z_0-9]+)\s*([a-z_0-9]+)?\s*\(([\s\S]*?)\)/i,oS=/[a-z_0-9]+/gi,uS="#pragma main";class lS extends nS{constructor(e){const{type:t,inputs:r,name:s,precision:i,inputsCode:n,blockCode:a,headerCode:o}=(e=>{const t=(e=e.trim()).indexOf(uS),r=-1!==t?e.slice(t+12):e,s=r.match(aS);if(null!==s&&5===s.length){const i=s[4],n=[];let a=null;for(;null!==(a=oS.exec(i));)n.push(a);const o=[];let u=0;for(;u{const r=this.backend.createNodeBuilder(e.object,this.renderer);return r.scene=e.scene,r.material=t,r.camera=e.camera,r.context.material=t,r.lightsNode=e.lightsNode,r.environmentNode=this.getEnvironmentNode(e.scene),r.fogNode=this.getFogNode(e.scene),r.clippingContext=e.clippingContext,this.renderer.getOutputRenderTarget()&&this.renderer.getOutputRenderTarget().multiview&&r.enableMultiview(),r};let n=t(e.material);try{n.build()}catch(e){n=t(new pg),n.build();let r=e.stackTrace;!r&&e.stack&&(r=new Ps(e.stack)),o("TSL: "+e,r)}r=this._createNodeBuilderState(n),s.set(i,r)}r.usedTimes++,t.nodeBuilderState=r}return r}delete(e){if(e.isRenderObject){const t=this.get(e).nodeBuilderState;t.usedTimes--,0===t.usedTimes&&this.nodeBuilderCache.delete(this.getForRenderCacheKey(e))}return super.delete(e)}getForCompute(e){const t=this.get(e);let r=t.nodeBuilderState;if(void 0===r){const s=this.backend.createNodeBuilder(e,this.renderer);s.build(),r=this._createNodeBuilderState(s),t.nodeBuilderState=r}return r}_createNodeBuilderState(e){return new hN(e.vertexShader,e.fragmentShader,e.computeShader,e.getAttributesArray(),e.getBindings(),e.updateNodes,e.updateBeforeNodes,e.updateAfterNodes,e.observer,e.transforms)}getEnvironmentNode(e){this.updateEnvironment(e);let t=null;if(e.environmentNode&&e.environmentNode.isNode)t=e.environmentNode;else{const r=this.get(e);r.environmentNode&&(t=r.environmentNode)}return t}getBackgroundNode(e){this.updateBackground(e);let t=null;if(e.backgroundNode&&e.backgroundNode.isNode)t=e.backgroundNode;else{const r=this.get(e);r.backgroundNode&&(t=r.backgroundNode)}return t}getFogNode(e){return this.updateFog(e),e.fogNode||this.get(e).fogNode||null}getCacheKey(e,t){hS[0]=e,hS[1]=t;const r=this.renderer.info.calls,s=this.callHashCache.get(hS)||{};if(s.callId!==r){const i=this.getEnvironmentNode(e),n=this.getFogNode(e);t&&pS.push(t.getCacheKey(!0)),i&&pS.push(i.getCacheKey()),n&&pS.push(n.getCacheKey()),pS.push(this.renderer.getOutputRenderTarget()&&this.renderer.getOutputRenderTarget().multiview?1:0),pS.push(this.renderer.shadowMap.enabled?1:0),pS.push(this.renderer.shadowMap.type),s.callId=r,s.cacheKey=Is(pS),this.callHashCache.set(hS,s),pS.length=0}return hS[0]=null,hS[1]=null,s.cacheKey}get isToneMappingState(){return!this.renderer.getRenderTarget()}updateBackground(e){const t=this.get(e),r=e.background;if(r){const s=0===e.backgroundBlurriness&&t.backgroundBlurriness>0||e.backgroundBlurriness>0&&0===t.backgroundBlurriness;if(t.background!==r||s){const i=this.getCacheNode("background",r,()=>{if(!0===r.isCubeTexture||r.mapping===le||r.mapping===de||r.mapping===Re){if(e.backgroundBlurriness>0||r.mapping===Re)return Bf(r);{let e;return e=!0===r.isCubeTexture?Cc(r):Pl(r),wg(e)}}if(!0===r.isTexture)return Pl(r,jl.flipY()).setUpdateMatrix(!0);!0!==r.isColor&&o("WebGPUNodes: Unsupported background configuration.",r)},s);t.backgroundNode=i,t.background=r,t.backgroundBlurriness=e.backgroundBlurriness}}else t.backgroundNode&&(delete t.backgroundNode,delete t.background)}getCacheNode(e,t,r,s=!1){const i=this.cacheLib[e]||(this.cacheLib[e]=new WeakMap);let n=i.get(t);return(void 0===n||s)&&(n=r(),i.set(t,n)),n}updateFog(e){const t=this.get(e),r=e.fog;if(r){if(t.fog!==r){const e=this.getCacheNode("fog",r,()=>{if(r.isFogExp2){const e=Fc("color","color",r).setGroup(ba),t=Fc("density","float",r).setGroup(ba);return yT(e,mT(t))}if(r.isFog){const e=Fc("color","color",r).setGroup(ba),t=Fc("near","float",r).setGroup(ba),s=Fc("far","float",r).setGroup(ba);return yT(e,gT(t,s))}o("Renderer: Unsupported fog configuration.",r)});t.fogNode=e,t.fog=r}}else delete t.fogNode,delete t.fog}updateEnvironment(e){const t=this.get(e),r=e.environment;if(r){if(t.environment!==r){const e=this.getCacheNode("environment",r,()=>!0===r.isCubeTexture?Cc(r):!0===r.isTexture?Pl(r):void o("Nodes: Unsupported environment configuration.",r));t.environmentNode=e,t.environment=r}}else t.environmentNode&&(delete t.environmentNode,delete t.environment)}getNodeFrame(e=this.renderer,t=null,r=null,s=null,i=null){const n=this.nodeFrame;return n.renderer=e,n.scene=t,n.object=r,n.camera=s,n.material=i,n}getNodeFrameForRender(e){return this.getNodeFrame(e.renderer,e.scene,e.object,e.camera,e.material)}getOutputCacheKey(){const e=this.renderer;return e.toneMapping+","+e.currentColorSpace+","+e.xr.isPresenting}hasOutputChange(e){return cS.get(e)!==this.getOutputCacheKey()}getOutputNode(e){const t=this.renderer,r=this.getOutputCacheKey(),s=e.isArrayTexture?Bx(e,vn(jl,zl("gl_ViewID_OVR"))).renderOutput(t.toneMapping,t.currentColorSpace):Pl(e,jl).renderOutput(t.toneMapping,t.currentColorSpace);return cS.set(e,r),s}updateBefore(e){const t=e.getNodeBuilderState();for(const r of t.updateBeforeNodes)this.getNodeFrameForRender(e).updateBeforeNode(r)}updateAfter(e){const t=e.getNodeBuilderState();for(const r of t.updateAfterNodes)this.getNodeFrameForRender(e).updateAfterNode(r)}updateForCompute(e){const t=this.getNodeFrame(),r=this.getForCompute(e);for(const e of r.updateNodes)t.updateNode(e)}updateForRender(e){const t=this.getNodeFrameForRender(e),r=e.getNodeBuilderState();for(const e of r.updateNodes)t.updateNode(e)}needsRefresh(e){const t=this.getNodeFrameForRender(e);return e.getMonitor().needsRefresh(e,t)}dispose(){super.dispose(),this.nodeFrame=new WN,this.nodeBuilderCache=new Map,this.cacheLib={}}}const mS=new He;class fS{constructor(e=null){this.version=0,this.clipIntersection=null,this.cacheKey="",this.shadowPass=!1,this.viewNormalMatrix=new n,this.clippingGroupContexts=new WeakMap,this.intersectionPlanes=[],this.unionPlanes=[],this.parentVersion=null,null!==e&&(this.viewNormalMatrix=e.viewNormalMatrix,this.clippingGroupContexts=e.clippingGroupContexts,this.shadowPass=e.shadowPass,this.viewMatrix=e.viewMatrix)}projectPlanes(e,t,r){const s=e.length;for(let i=0;i0,alpha:!0,depth:t.depth,stencil:t.stencil,framebufferScaleFactor:this.getFramebufferScaleFactor()},i=new XRWebGLLayer(e,s,r);this._glBaseLayer=i,e.updateRenderState({baseLayer:i}),t.setPixelRatio(1),t._setXRLayerSize(i.framebufferWidth,i.framebufferHeight),this._xrRenderTarget=new SS(i.framebufferWidth,i.framebufferHeight,{format:Se,type:Ve,colorSpace:t.outputColorSpace,stencilBuffer:t.stencil,resolveDepthBuffer:!1===i.ignoreDepthValues,resolveStencilBuffer:!1===i.ignoreDepthValues}),this._xrRenderTarget._isOpaqueFramebuffer=!0,this._referenceSpace=await e.requestReferenceSpace(this.getReferenceSpaceType())}this.setFoveation(this.getFoveation()),t._animation.setAnimationLoop(this._onAnimationFrame),t._animation.setContext(e),t._animation.start(),this.isPresenting=!0,this.dispatchEvent({type:"sessionstart"})}}updateCamera(e){const t=this._session;if(null===t)return;const r=e.near,s=e.far,i=this._cameraXR,n=this._cameraL,a=this._cameraR;i.near=a.near=n.near=r,i.far=a.far=n.far=s,i.isMultiViewCamera=this._useMultiview,this._currentDepthNear===i.near&&this._currentDepthFar===i.far||(t.updateRenderState({depthNear:i.near,depthFar:i.far}),this._currentDepthNear=i.near,this._currentDepthFar=i.far),i.layers.mask=6|e.layers.mask,n.layers.mask=-5&i.layers.mask,a.layers.mask=-3&i.layers.mask;const o=e.parent,u=i.cameras;wS(i,o);for(let e=0;e=0&&(r[n]=null,t[n].disconnect(i))}for(let s=0;s=r.length){r.push(i),n=e;break}if(null===r[e]){r[e]=i,n=e;break}}if(-1===n)break}const a=t[n];a&&a.connect(i)}}function FS(e){return"quad"===e.type?this._glBinding.createQuadLayer({transform:new XRRigidTransform(e.translation,e.quaternion),width:e.width/2,height:e.height/2,space:this._referenceSpace,viewPixelWidth:e.pixelwidth,viewPixelHeight:e.pixelheight,clearOnAccess:!1}):this._glBinding.createCylinderLayer({transform:new XRRigidTransform(e.translation,e.quaternion),radius:e.radius,centralAngle:e.centralAngle,aspectRatio:e.aspectRatio,space:this._referenceSpace,viewPixelWidth:e.pixelwidth,viewPixelHeight:e.pixelheight,clearOnAccess:!1})}function LS(e,t){if(void 0===t)return;const r=this._cameraXR,i=this._renderer,n=i.backend,a=this._glBaseLayer,o=this.getReferenceSpace(),u=t.getViewerPose(o);if(this._xrFrame=t,null!==u){const e=u.views;null!==this._glBaseLayer&&n.setXRTarget(a.framebuffer);let t=!1;e.length!==r.cameras.length&&(r.cameras.length=0,t=!0);for(let i=0;i{await this.compileAsync(e,t);const s=this._renderLists.get(e,t),i=this._renderContexts.get(this._renderTarget,this._mrt),n=e.overrideMaterial||r.material,a=this._objects.get(r,n,e,t,s.lightsNode,i,i.clippingContext),{fragmentShader:o,vertexShader:u}=a.getNodeBuilderState();return{fragmentShader:o,vertexShader:u}}}}async init(){return null!==this._initPromise||(this._initPromise=new Promise(async(e,t)=>{let r=this.backend;try{await r.init(this)}catch(e){if(null===this._getFallback)return void t(e);try{this.backend=r=this._getFallback(e),await r.init(this)}catch(e){return void t(e)}}this._nodes=new gS(this,r),this._animation=new cy(this,this._nodes,this.info),this._attributes=new Ny(r),this._background=new lN(this,this._nodes),this._geometries=new Ay(this._attributes,this.info),this._textures=new jy(this,r,this.info),this._pipelines=new Py(r,this._nodes),this._bindings=new Dy(r,this._nodes,this._textures,this._attributes,this._pipelines,this.info),this._objects=new fy(this,this._nodes,this._geometries,this._pipelines,this._bindings,this.info),this._renderLists=new Gy(this.lighting),this._bundles=new xS,this._renderContexts=new Hy,this._animation.start(),this._initialized=!0,this._inspector.init(),e(this)})),this._initPromise}get domElement(){return this._canvasTarget.domElement}get coordinateSystem(){return this.backend.coordinateSystem}async compileAsync(e,t,r=null){if(!0===this._isDeviceLost)return;!1===this._initialized&&await this.init();const s=this._nodes.nodeFrame,i=s.renderId,n=this._currentRenderContext,a=this._currentRenderObjectFunction,o=this._handleObjectFunction,u=this._compilationPromises,l=!0===e.isScene?e:DS;null===r&&(r=e);const d=this._renderTarget,c=this._renderContexts.get(d,this._mrt),h=this._activeMipmapLevel,p=[];this._currentRenderContext=c,this._currentRenderObjectFunction=this.renderObject,this._handleObjectFunction=this._createObjectPipeline,this._compilationPromises=p,s.renderId++,s.update(),c.depth=this.depth,c.stencil=this.stencil,c.clippingContext||(c.clippingContext=new fS),c.clippingContext.updateGlobal(l,t),l.onBeforeRender(this,e,t,d);const g=this._renderLists.get(e,t);if(g.begin(),this._projectObject(e,t,0,g,c.clippingContext),r!==e&&r.traverseVisible(function(e){e.isLight&&e.layers.test(t.layers)&&g.pushLight(e)}),g.finish(),null!==d){this._textures.updateRenderTarget(d,h);const e=this._textures.get(d);c.textures=e.textures,c.depthTexture=e.depthTexture}else c.textures=null,c.depthTexture=null;r!==e?this._background.update(r,g,c):this._background.update(l,g,c);const m=g.opaque,f=g.transparent,y=g.transparentDoublePass,b=g.lightsNode;!0===this.opaque&&m.length>0&&this._renderObjects(m,t,l,b),!0===this.transparent&&f.length>0&&this._renderTransparents(f,y,t,l,b),s.renderId=i,this._currentRenderContext=n,this._currentRenderObjectFunction=a,this._handleObjectFunction=o,this._compilationPromises=u,await Promise.all(p)}async renderAsync(e,t){v('Renderer: "renderAsync()" has been deprecated. Use "render()" and "await renderer.init();" when creating the renderer.'),await this.init(),this.render(e,t)}async waitForGPU(){o("Renderer: waitForGPU() has been removed. Read https://github.com/mrdoob/three.js/issues/32012 for more information.")}set inspector(e){null!==this._inspector&&this._inspector.setRenderer(null),this._inspector=e,this._inspector.setRenderer(this)}get inspector(){return this._inspector}set highPrecision(e){const t=this.contextNode.value;!0===e?(t.modelViewMatrix=Wd,t.modelNormalViewMatrix=Hd):this.highPrecision&&(delete t.modelViewMatrix,delete t.modelNormalViewMatrix)}get highPrecision(){const e=this.contextNode.value;return e.modelViewMatrix===Wd&&e.modelNormalViewMatrix===Hd}setMRT(e){return this._mrt=e,this}getMRT(){return this._mrt}getOutputBufferType(){return this._outputBufferType}getColorBufferType(){return v('Renderer: ".getColorBufferType()" has been renamed to ".getOutputBufferType()".'),this.getOutputBufferType()}_onDeviceLost(e){let t=`THREE.WebGPURenderer: ${e.api} Device Lost:\n\nMessage: ${e.message}`;e.reason&&(t+=`\nReason: ${e.reason}`),o(t),this._isDeviceLost=!0}_renderBundle(e,t,r){const{bundleGroup:s,camera:i,renderList:n}=e,a=this._currentRenderContext,o=this._bundles.get(s,i),u=this.backend.get(o);void 0===u.renderContexts&&(u.renderContexts=new Set);const l=s.version!==u.version,d=!1===u.renderContexts.has(a)||l;if(u.renderContexts.add(a),d){this.backend.beginBundle(a),(void 0===u.renderObjects||l)&&(u.renderObjects=[]),this._currentRenderBundle=o;const{transparentDoublePass:e,transparent:d,opaque:c}=n;!0===this.opaque&&c.length>0&&this._renderObjects(c,i,t,r),!0===this.transparent&&d.length>0&&this._renderTransparents(d,e,i,t,r),this._currentRenderBundle=null,this.backend.finishBundle(a,o),u.version=s.version}else{const{renderObjects:e}=u;for(let t=0,r=e.length;t>=h,g.viewportValue.height>>=h,g.viewportValue.minDepth=_,g.viewportValue.maxDepth=v,g.viewport=!1===g.viewportValue.equals(IS),g.scissorValue.copy(x).multiplyScalar(T).floor(),g.scissor=y._scissorTest&&!1===g.scissorValue.equals(IS),g.scissorValue.width>>=h,g.scissorValue.height>>=h,g.clippingContext||(g.clippingContext=new fS),g.clippingContext.updateGlobal(l,t),l.onBeforeRender(this,e,t,p);const N=t.isArrayCamera?VS:OS;t.isArrayCamera||(kS.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),N.setFromProjectionMatrix(kS,t.coordinateSystem,t.reversedDepth));const S=this._renderLists.get(e,t);if(S.begin(),this._projectObject(e,t,0,S,g.clippingContext),S.finish(),!0===this.sortObjects&&S.sort(this._opaqueSort,this._transparentSort),null!==p){this._textures.updateRenderTarget(p,h);const e=this._textures.get(p);g.textures=e.textures,g.depthTexture=e.depthTexture,g.width=e.width,g.height=e.height,g.renderTarget=p,g.depth=p.depthBuffer,g.stencil=p.stencilBuffer}else g.textures=null,g.depthTexture=null,g.width=US.width,g.height=US.height,g.depth=this.depth,g.stencil=this.stencil;g.width>>=h,g.height>>=h,g.activeCubeFace=c,g.activeMipmapLevel=h,g.occlusionQueryCount=S.occlusionQueryCount,g.scissorValue.max(GS.set(0,0,0,0)),g.scissorValue.x+g.scissorValue.width>g.width&&(g.scissorValue.width=Math.max(g.width-g.scissorValue.x,0)),g.scissorValue.y+g.scissorValue.height>g.height&&(g.scissorValue.height=Math.max(g.height-g.scissorValue.y,0)),this._background.update(l,S,g),g.camera=t,this.backend.beginRender(g);const{bundles:R,lightsNode:E,transparentDoublePass:A,transparent:w,opaque:C}=S;return R.length>0&&this._renderBundles(R,l,E),!0===this.opaque&&C.length>0&&this._renderObjects(C,t,l,E),!0===this.transparent&&w.length>0&&this._renderTransparents(w,A,t,l,E),this.backend.finishRender(g),i.renderId=n,this._currentRenderContext=a,this._currentRenderObjectFunction=o,this._handleObjectFunction=u,this._callDepth--,null!==s&&(this.setRenderTarget(d,c,h),this._renderOutput(p)),l.onAfterRender(this,e,t,p),this.inspector.finishRender(this.backend.getTimestampUID(g)),g}_setXRLayerSize(e,t){this._canvasTarget._width=e,this._canvasTarget._height=t,this.setViewport(0,0,e,t)}_renderOutput(e){const t=this._quad;this._nodes.hasOutputChange(e.texture)&&(t.material.fragmentNode=this._nodes.getOutputNode(e.texture),t.material.needsUpdate=!0);const r=this.autoClear,s=this.xr.enabled;this.autoClear=!1,this.xr.enabled=!1,this._renderScene(t,t.camera,!1),this.autoClear=r,this.xr.enabled=s}getMaxAnisotropy(){return this.backend.getMaxAnisotropy()}getActiveCubeFace(){return this._activeCubeFace}getActiveMipmapLevel(){return this._activeMipmapLevel}async setAnimationLoop(e){!1===this._initialized&&await this.init(),this._animation.setAnimationLoop(e)}getAnimationLoop(){return this._animation.getAnimationLoop()}async getArrayBufferAsync(e){return await this.backend.getArrayBufferAsync(e)}getContext(){return this.backend.getContext()}getPixelRatio(){return this._canvasTarget.getPixelRatio()}getDrawingBufferSize(e){return this._canvasTarget.getDrawingBufferSize(e)}getSize(e){return this._canvasTarget.getSize(e)}setPixelRatio(e=1){this._canvasTarget.setPixelRatio(e)}setDrawingBufferSize(e,t,r){this.xr&&this.xr.isPresenting||this._canvasTarget.setDrawingBufferSize(e,t,r)}setSize(e,t,r=!0){this.xr&&this.xr.isPresenting||this._canvasTarget.setSize(e,t,r)}setOpaqueSort(e){this._opaqueSort=e}setTransparentSort(e){this._transparentSort=e}getScissor(e){return this._canvasTarget.getScissor(e)}setScissor(e,t,r,s){this._canvasTarget.setScissor(e,t,r,s)}getScissorTest(){return this._canvasTarget.getScissorTest()}setScissorTest(e){this._canvasTarget.setScissorTest(e),this.backend.setScissorTest(e)}getViewport(e){return this._canvasTarget.getViewport(e)}setViewport(e,t,r,s,i=0,n=1){this._canvasTarget.setViewport(e,t,r,s,i,n)}getClearColor(e){return e.copy(this._clearColor)}setClearColor(e,t=1){this._clearColor.set(e),this._clearColor.a=t}getClearAlpha(){return this._clearColor.a}setClearAlpha(e){this._clearColor.a=e}getClearDepth(){return this._clearDepth}setClearDepth(e){this._clearDepth=e}getClearStencil(){return this._clearStencil}setClearStencil(e){this._clearStencil=e}isOccluded(e){const t=this._currentRenderContext;return t&&this.backend.isOccluded(t,e)}clear(e=!0,t=!0,r=!0){if(!1===this._initialized)throw new Error('Renderer: .clear() called before the backend is initialized. Use "await renderer.init();" before before using this method.');const s=this._renderTarget||this._getFrameBufferTarget();let i=null;if(null!==s){this._textures.updateRenderTarget(s);const e=this._textures.get(s);i=this._renderContexts.get(s),i.textures=e.textures,i.depthTexture=e.depthTexture,i.width=e.width,i.height=e.height,i.renderTarget=s,i.depth=s.depthBuffer,i.stencil=s.stencilBuffer;const t=this.backend.getClearColor();i.clearColorValue.r=t.r,i.clearColorValue.g=t.g,i.clearColorValue.b=t.b,i.clearColorValue.a=t.a,i.activeCubeFace=this.getActiveCubeFace(),i.activeMipmapLevel=this.getActiveMipmapLevel()}this.backend.clear(e,t,r,i),null!==s&&null===this._renderTarget&&this._renderOutput(s)}clearColor(){this.clear(!0,!1,!1)}clearDepth(){this.clear(!1,!0,!1)}clearStencil(){this.clear(!1,!1,!0)}async clearAsync(e=!0,t=!0,r=!0){v('Renderer: "clearAsync()" has been deprecated. Use "clear()" and "await renderer.init();" when creating the renderer.'),await this.init(),this.clear(e,t,r)}async clearColorAsync(){v('Renderer: "clearColorAsync()" has been deprecated. Use "clearColor()" and "await renderer.init();" when creating the renderer.'),this.clear(!0,!1,!1)}async clearDepthAsync(){v('Renderer: "clearDepthAsync()" has been deprecated. Use "clearDepth()" and "await renderer.init();" when creating the renderer.'),this.clear(!1,!0,!1)}async clearStencilAsync(){v('Renderer: "clearStencilAsync()" has been deprecated. Use "clearStencil()" and "await renderer.init();" when creating the renderer.'),this.clear(!1,!1,!0)}get needsFrameBufferTarget(){const e=this.currentToneMapping!==m,t=this.currentColorSpace!==p.workingColorSpace;return e||t}get samples(){return this._samples}get currentSamples(){let e=this._samples;return null!==this._renderTarget?e=this._renderTarget.samples:this.needsFrameBufferTarget&&(e=0),e}get currentToneMapping(){return this.isOutputTarget?this.toneMapping:m}get currentColorSpace(){return this.isOutputTarget?this.outputColorSpace:p.workingColorSpace}get isOutputTarget(){return this._renderTarget===this._outputRenderTarget||null===this._renderTarget}dispose(){!0===this._initialized&&(this.info.dispose(),this.backend.dispose(),this._animation.dispose(),this._objects.dispose(),this._geometries.dispose(),this._pipelines.dispose(),this._nodes.dispose(),this._bindings.dispose(),this._renderLists.dispose(),this._renderContexts.dispose(),this._textures.dispose(),null!==this._frameBufferTarget&&this._frameBufferTarget.dispose(),Object.values(this.backend.timestampQueryPool).forEach(e=>{null!==e&&e.dispose()})),this.setRenderTarget(null),this.setAnimationLoop(null)}setRenderTarget(e,t=0,r=0){this._renderTarget=e,this._activeCubeFace=t,this._activeMipmapLevel=r}getRenderTarget(){return this._renderTarget}setOutputRenderTarget(e){this._outputRenderTarget=e}getOutputRenderTarget(){return this._outputRenderTarget}setCanvasTarget(e){this._canvasTarget.removeEventListener("resize",this._onCanvasTargetResize),this._canvasTarget=e,this._canvasTarget.addEventListener("resize",this._onCanvasTargetResize)}getCanvasTarget(){return this._canvasTarget}_resetXRState(){this.backend.setXRTarget(null),this.setOutputRenderTarget(null),this.setRenderTarget(null),this._frameBufferTarget.dispose(),this._frameBufferTarget=null}setRenderObjectFunction(e){this._renderObjectFunction=e}getRenderObjectFunction(){return this._renderObjectFunction}compute(e,t=null){if(!0===this._isDeviceLost)return;if(!1===this._initialized)return d("Renderer: .compute() called before the backend is initialized. Try using .computeAsync() instead."),this.computeAsync(e,t);const r=this._nodes.nodeFrame,s=r.renderId;this.info.calls++,this.info.compute.calls++,this.info.compute.frameCalls++,r.renderId=this.info.calls,this.backend.updateTimeStampUID(e),this.inspector.beginCompute(this.backend.getTimestampUID(e),e);const i=this.backend,n=this._pipelines,a=this._bindings,o=this._nodes,u=Array.isArray(e)?e:[e];if(void 0===u[0]||!0!==u[0].isComputeNode)throw new Error("THREE.Renderer: .compute() expects a ComputeNode.");i.beginCompute(e);for(const r of u){if(!1===n.has(r)){const e=()=>{r.removeEventListener("dispose",e),n.delete(r),a.deleteForCompute(r),o.delete(r)};r.addEventListener("dispose",e);const t=r.onInitFunction;null!==t&&t.call(r,{renderer:this})}o.updateForCompute(r),a.updateForCompute(r);const s=a.getForCompute(r),u=n.getForCompute(r,s);i.compute(e,r,s,u,t)}i.finishCompute(e),r.renderId=s,this.inspector.finishCompute(this.backend.getTimestampUID(e))}async computeAsync(e,t=null){!1===this._initialized&&await this.init(),this.compute(e,t)}async hasFeatureAsync(e){return v('Renderer: "hasFeatureAsync()" has been deprecated. Use "hasFeature()" and "await renderer.init();" when creating the renderer.'),await this.init(),this.hasFeature(e)}async resolveTimestampsAsync(e="render"){return!1===this._initialized&&await this.init(),this.backend.resolveTimestampsAsync(e)}hasFeature(e){if(!1===this._initialized)throw new Error('Renderer: .hasFeature() called before the backend is initialized. Use "await renderer.init();" before before using this method.');return this.backend.hasFeature(e)}hasInitialized(){return this._initialized}async initTextureAsync(e){v('Renderer: "initTextureAsync()" has been deprecated. Use "initTexture()" and "await renderer.init();" when creating the renderer.'),await this.init(),this.initTexture(e)}initTexture(e){if(!1===this._initialized)throw new Error('Renderer: .initTexture() called before the backend is initialized. Use "await renderer.init();" before before using this method.');this._textures.updateTexture(e)}initRenderTarget(e){if(!1===this._initialized)throw new Error('Renderer: .initRenderTarget() called before the backend is initialized. Use "await renderer.init();" before before using this method.');this._textures.updateRenderTarget(e);const t=this._textures.get(e),r=this._renderContexts.get(e);r.textures=t.textures,r.depthTexture=t.depthTexture,r.width=t.width,r.height=t.height,r.renderTarget=e,r.depth=e.depthBuffer,r.stencil=e.stencilBuffer,this.backend.initRenderTarget(r)}copyFramebufferToTexture(e,t=null){if(null!==t)if(t.isVector2)t=GS.set(t.x,t.y,e.image.width,e.image.height).floor();else{if(!t.isVector4)return void o("Renderer.copyFramebufferToTexture: Invalid rectangle.");t=GS.copy(t).floor()}else t=GS.set(0,0,e.image.width,e.image.height);let r,s=this._currentRenderContext;null!==s?r=s.renderTarget:(r=this._renderTarget||this._getFrameBufferTarget(),null!==r&&(this._textures.updateRenderTarget(r),s=this._textures.get(r))),this._textures.updateTexture(e,{renderTarget:r}),this.backend.copyFramebufferToTexture(e,s,t),this._inspector.copyFramebufferToTexture(e)}copyTextureToTexture(e,t,r=null,s=null,i=0,n=0){this._textures.updateTexture(e),this._textures.updateTexture(t),this.backend.copyTextureToTexture(e,t,r,s,i,n),this._inspector.copyTextureToTexture(e,t)}async readRenderTargetPixelsAsync(e,t,r,s,i,n=0,a=0){return this.backend.copyTextureToBuffer(e.textures[n],t,r,s,i,a)}_projectObject(e,t,r,s,i){if(!1===e.visible)return;if(e.layers.test(t.layers))if(e.isGroup)r=e.renderOrder,e.isClippingGroup&&e.enabled&&(i=i.getGroupContext(e));else if(e.isLOD)!0===e.autoUpdate&&e.update(t);else if(e.isLight)s.pushLight(e);else if(e.isSprite){const n=t.isArrayCamera?VS:OS;if(!e.frustumCulled||n.intersectsSprite(e,t)){!0===this.sortObjects&&GS.setFromMatrixPosition(e.matrixWorld).applyMatrix4(kS);const{geometry:t,material:n}=e;n.visible&&s.push(e,t,n,r,GS.z,null,i)}}else if(e.isLineLoop)o("Renderer: Objects of type THREE.LineLoop are not supported. Please use THREE.Line or THREE.LineSegments.");else if(e.isMesh||e.isLine||e.isPoints){const n=t.isArrayCamera?VS:OS;if(!e.frustumCulled||n.intersectsObject(e,t)){const{geometry:t,material:n}=e;if(!0===this.sortObjects&&(null===t.boundingSphere&&t.computeBoundingSphere(),GS.copy(t.boundingSphere.center).applyMatrix4(e.matrixWorld).applyMatrix4(kS)),Array.isArray(n)){const a=t.groups;for(let o=0,u=a.length;o0){for(const{material:e}of t)e.side=M;this._renderObjects(t,r,s,i,"backSide");for(const{material:e}of t)e.side=lt;this._renderObjects(e,r,s,i);for(const{material:e}of t)e.side=B}else this._renderObjects(e,r,s,i)}_renderObjects(e,t,r,s,i=null){for(let n=0,a=e.length;n(t.not().discard(),e))(u)}}e.depthNode&&e.depthNode.isNode&&(l=e.depthNode),e.castShadowPositionNode&&e.castShadowPositionNode.isNode?o=e.castShadowPositionNode:e.positionNode&&e.positionNode.isNode&&(o=e.positionNode),r={version:t,colorNode:u,depthNode:l,positionNode:o},this._cacheShadowNodes.set(e,r)}return r}renderObject(e,t,r,s,i,n,a,o=null,u=null){let l,d,c,h,p=!1;if(e.onBeforeRender(this,t,r,s,i,n),!0===i.allowOverride&&null!==t.overrideMaterial){const e=t.overrideMaterial;if(p=!0,l=e.isNodeMaterial?e.colorNode:null,d=e.isNodeMaterial?e.depthNode:null,c=e.isNodeMaterial?e.positionNode:null,h=t.overrideMaterial.side,i.positionNode&&i.positionNode.isNode&&(e.positionNode=i.positionNode),e.alphaTest=i.alphaTest,e.alphaMap=i.alphaMap,e.transparent=i.transparent||i.transmission>0||i.transmissionNode&&i.transmissionNode.isNode||i.backdropNode&&i.backdropNode.isNode,e.isShadowPassMaterial){const{colorNode:t,depthNode:r,positionNode:s}=this._getShadowNodes(i);this.shadowMap.type===Ye?e.side=null!==i.shadowSide?i.shadowSide:i.side:e.side=null!==i.shadowSide?i.shadowSide:zS[i.side],null!==t&&(e.colorNode=t),null!==r&&(e.depthNode=r),null!==s&&(e.positionNode=s)}i=e}!0===i.transparent&&i.side===B&&!1===i.forceSinglePass?(i.side=M,this._handleObjectFunction(e,i,t,r,a,n,o,"backSide"),i.side=lt,this._handleObjectFunction(e,i,t,r,a,n,o,u),i.side=B):this._handleObjectFunction(e,i,t,r,a,n,o,u),p&&(t.overrideMaterial.colorNode=l,t.overrideMaterial.depthNode=d,t.overrideMaterial.positionNode=c,t.overrideMaterial.side=h),e.onAfterRender(this,t,r,s,i,n)}hasCompatibility(e){return this.backend.hasCompatibility(e)}_renderObjectDirect(e,t,r,s,i,n,a,o){const u=this._objects.get(e,t,r,s,i,this._currentRenderContext,a,o);if(u.drawRange=e.geometry.drawRange,u.group=n,null!==this._currentRenderBundle){this.backend.get(this._currentRenderBundle).renderObjects.push(u),u.bundle=this._currentRenderBundle.bundleGroup}const l=this._nodes.needsRefresh(u);l&&(this._nodes.updateBefore(u),this._geometries.updateForRender(u),this._nodes.updateForRender(u),this._bindings.updateForRender(u)),this._pipelines.updateForRender(u),this.backend.draw(u,this.info),l&&this._nodes.updateAfter(u)}_createObjectPipeline(e,t,r,s,i,n,a,o){const u=this._objects.get(e,t,r,s,i,this._currentRenderContext,a,o);u.drawRange=e.geometry.drawRange,u.group=n,this._nodes.updateBefore(u),this._geometries.updateForRender(u),this._nodes.updateForRender(u),this._bindings.updateForRender(u),this._pipelines.getForRender(u,this._compilationPromises),this._nodes.updateAfter(u)}_onCanvasTargetResize(){this._initialized&&this.backend.updateSize()}get compile(){return this.compileAsync}}class WS{constructor(e=""){this.name=e,this.visibility=0}setVisibility(e){this.visibility|=e}getVisibility(){return this.visibility}clone(){return Object.assign(new this.constructor,this)}}class HS extends WS{constructor(e,t=null){super(e),this.isBuffer=!0,this.bytesPerElement=Float32Array.BYTES_PER_ELEMENT,this._buffer=t,this._updateRanges=[]}get updateRanges(){return this._updateRanges}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}get byteLength(){return(e=this._buffer.byteLength)+(vy-e%vy)%vy;var e}get buffer(){return this._buffer}update(){return!0}}class qS extends HS{constructor(e,t=null){super(e,t),this.isUniformBuffer=!0}}let jS=0;class XS extends qS{constructor(e,t){super("UniformBuffer_"+jS++,e?e.value:null),this.nodeUniform=e,this.groupNode=t,this.isNodeUniformBuffer=!0}set updateRanges(e){this.nodeUniform.updateRanges=e}get updateRanges(){return this.nodeUniform.updateRanges}addUpdateRange(e,t){this.nodeUniform.addUpdateRange(e,t)}clearUpdateRanges(){this.nodeUniform.clearUpdateRanges()}get buffer(){return this.nodeUniform.value}}class KS extends qS{constructor(e){super(e),this.isUniformsGroup=!0,this._values=null,this.uniforms=[],this._updateRangeCache=new Map}addUniformUpdateRange(e){const t=e.index;if(!0!==this._updateRangeCache.has(t)){const r=this.updateRanges,s={start:e.offset,count:e.itemSize};r.push(s),this._updateRangeCache.set(t,s)}}clearUpdateRanges(){this._updateRangeCache.clear(),super.clearUpdateRanges()}addUniform(e){return this.uniforms.push(e),this}removeUniform(e){const t=this.uniforms.indexOf(e);return-1!==t&&this.uniforms.splice(t,1),this}get values(){return null===this._values&&(this._values=Array.from(this.buffer)),this._values}get buffer(){let e=this._buffer;if(null===e){const t=this.byteLength;e=new Float32Array(new ArrayBuffer(t)),this._buffer=e}return e}get byteLength(){const e=this.bytesPerElement;let t=0;for(let r=0,s=this.uniforms.length;r{this.generation=null,this.version=0},this.texture=t,this.version=t?t.version:0,this.generation=null,this.samplerKey="",this.isSampler=!0}set texture(e){this._texture!==e&&(this._texture&&this._texture.removeEventListener("dispose",this._onTextureDispose),this._texture=e,this.generation=null,this.version=0,this._texture&&this._texture.addEventListener("dispose",this._onTextureDispose))}get texture(){return this._texture}update(){const{texture:e,version:t}=this;return t!==e.version&&(this.version=e.version,!0)}clone(){const e=super.clone();return e._texture=null,e._onTextureDispose=()=>{e.generation=null,e.version=0},e.texture=this.texture,e}}let JS=0;class eR extends ZS{constructor(e,t){super(e,t),this.id=JS++,this.store=!1,this.mipLevel=0,this.isSampledTexture=!0}}class tR extends eR{constructor(e,t,r,s=null){super(e,t?t.value:null),this.textureNode=t,this.groupNode=r,this.access=s}update(){const{textureNode:e}=this;return this.texture!==e.value?(this.texture=e.value,!0):super.update()}}class rR extends tR{constructor(e,t,r,s=null){super(e,t,r,s),this.isSampledCubeTexture=!0}}class sR extends tR{constructor(e,t,r,s=null){super(e,t,r,s),this.isSampledTexture3D=!0}}const iR={bitcast_int_uint:new lT("uint tsl_bitcast_int_to_uint ( int x ) { return floatBitsToUint( intBitsToFloat ( x ) ); }"),bitcast_uint_int:new lT("uint tsl_bitcast_uint_to_int ( uint x ) { return floatBitsToInt( uintBitsToFloat ( x ) ); }")},nR={textureDimensions:"textureSize",equals:"equal",bitcast_float_int:"floatBitsToInt",bitcast_int_float:"intBitsToFloat",bitcast_uint_float:"uintBitsToFloat",bitcast_float_uint:"floatBitsToUint",bitcast_uint_int:"tsl_bitcast_uint_to_int",bitcast_int_uint:"tsl_bitcast_int_to_uint",floatpack_snorm_2x16:"packSnorm2x16",floatpack_unorm_2x16:"packUnorm2x16",floatpack_float16_2x16:"packHalf2x16",floatunpack_snorm_2x16:"unpackSnorm2x16",floatunpack_unorm_2x16:"unpackUnorm2x16",floatunpack_float16_2x16:"unpackHalf2x16"},aR={low:"lowp",medium:"mediump",high:"highp"},oR={swizzleAssign:!0,storageBuffer:!1},uR={perspective:"smooth",linear:"noperspective"},lR={centroid:"centroid"},dR="\nprecision highp float;\nprecision highp int;\nprecision highp sampler2D;\nprecision highp sampler3D;\nprecision highp samplerCube;\nprecision highp sampler2DArray;\n\nprecision highp usampler2D;\nprecision highp usampler3D;\nprecision highp usamplerCube;\nprecision highp usampler2DArray;\n\nprecision highp isampler2D;\nprecision highp isampler3D;\nprecision highp isamplerCube;\nprecision highp isampler2DArray;\n\nprecision highp sampler2DShadow;\nprecision highp sampler2DArrayShadow;\nprecision highp samplerCubeShadow;\n";class cR extends $N{constructor(e,t){super(e,t,new dS),this.uniformGroups={},this.transforms=[],this.extensions={},this.builtins={vertex:[],fragment:[],compute:[]}}needsToWorkingColorSpace(e){return!0===e.isVideoTexture&&e.colorSpace!==T}_include(e){const t=iR[e];return t.build(this),this.addInclude(t),t}getMethod(e){return void 0!==iR[e]&&this._include(e),nR[e]||e}getBitcastMethod(e,t){return this.getMethod(`bitcast_${t}_${e}`)}getFloatPackingMethod(e){return this.getMethod(`floatpack_${e}_2x16`)}getFloatUnpackingMethod(e){return this.getMethod(`floatunpack_${e}_2x16`)}getTernary(e,t,r){return`${e} ? ${t} : ${r}`}getOutputStructName(){return""}buildFunctionCode(e){const t=e.layout,r=this.flowShaderNode(e),s=[];for(const e of t.inputs)s.push(this.getType(e.type)+" "+e.name);return`${this.getType(t.type)} ${t.name}( ${s.join(", ")} ) {\n\n\t${r.vars}\n\n${r.code}\n\treturn ${r.result};\n\n}`}setupPBO(e){const t=e.value;if(void 0===t.pbo){const e=t.array,r=t.count*t.itemSize,{itemSize:s}=t,i=t.array.constructor.name.toLowerCase().includes("int");let n=i?bt:xt;2===s?n=i?Nt:G:3===s?n=i?St:Rt:4===s&&(n=i?Et:Se);const a={Float32Array:j,Uint8Array:Ve,Uint16Array:vt,Uint32Array:S,Int8Array:_t,Int16Array:Tt,Int32Array:R,Uint8ClampedArray:Ve},o=Math.pow(2,Math.ceil(Math.log2(Math.sqrt(r/s))));let u=Math.ceil(r/s/o);o*u*s0?i:"";t=`${r.name} {\n\t${s} ${e.name}[${n}];\n};\n`}else{const t=e.groupNode.name;if(void 0===s[t]){const e=this.uniformGroups[t];if(void 0!==e){const r=[];for(const t of e.uniforms){const e=t.getType(),s=this.getVectorType(e),i=t.nodeUniform.node.precision;let n=`${s} ${t.name};`;null!==i&&(n=aR[i]+" "+n),r.push("\t"+n)}s[t]=r}}i=!0}if(!i){const s=e.node.precision;null!==s&&(t=aR[s]+" "+t),t="uniform "+t,r.push(t)}}let i="";for(const e in s){const t=s[e];i+=this._getGLSLUniformStruct(e,t.join("\n"))+"\n"}return i+=r.join("\n"),i}getTypeFromAttribute(e){let t=super.getTypeFromAttribute(e);if(/^[iu]/.test(t)&&e.gpuType!==R){let r=e;e.isInterleavedBufferAttribute&&(r=e.data);const s=r.array;!1==(s instanceof Uint32Array||s instanceof Int32Array)&&(t=t.slice(1))}return t}getAttributes(e){let t="";if("vertex"===e||"compute"===e){const e=this.getAttributesArray();let r=0;for(const s of e)t+=`layout( location = ${r++} ) in ${s.type} ${s.name};\n`}return t}getStructMembers(e){const t=[];for(const r of e.members)t.push(`\t${r.type} ${r.name};`);return t.join("\n")}getStructs(e){const t=[],r=this.structs[e],s=[];for(const e of r)if(e.output)for(const t of e.members)s.push(`layout( location = ${t.index} ) out ${t.type} ${t.name};`);else{let r="struct "+e.name+" {\n";r+=this.getStructMembers(e),r+="\n};\n",t.push(r)}return 0===s.length&&s.push("layout( location = 0 ) out vec4 fragColor;"),"\n"+s.join("\n")+"\n\n"+t.join("\n")}getVaryings(e){let t="";const r=this.varyings;if("vertex"===e||"compute"===e)for(const s of r){"compute"===e&&(s.needsInterpolation=!0);const r=this.getType(s.type);if(s.needsInterpolation)if(s.interpolationType){t+=`${uR[s.interpolationType]||s.interpolationType} ${lR[s.interpolationSampling]||""} out ${r} ${s.name};\n`}else{t+=`${r.includes("int")||r.includes("uv")||r.includes("iv")?"flat ":""}out ${r} ${s.name};\n`}else t+=`${r} ${s.name};\n`}else if("fragment"===e)for(const e of r)if(e.needsInterpolation){const r=this.getType(e.type);if(e.interpolationType){t+=`${uR[e.interpolationType]||e.interpolationType} ${lR[e.interpolationSampling]||""} in ${r} ${e.name};\n`}else{t+=`${r.includes("int")||r.includes("uv")||r.includes("iv")?"flat ":""}in ${r} ${e.name};\n`}}for(const r of this.builtins[e])t+=`${r};\n`;return t}getVertexIndex(){return"uint( gl_VertexID )"}getInstanceIndex(){return"uint( gl_InstanceID )"}getInvocationLocalIndex(){return`uint( gl_InstanceID ) % ${this.object.workgroupSize.reduce((e,t)=>e*t,1)}u`}getSubgroupSize(){o("GLSLNodeBuilder: WebGLBackend does not support the subgroupSize node")}getInvocationSubgroupIndex(){o("GLSLNodeBuilder: WebGLBackend does not support the invocationSubgroupIndex node")}getSubgroupIndex(){o("GLSLNodeBuilder: WebGLBackend does not support the subgroupIndex node")}getDrawIndex(){return this.renderer.backend.extensions.has("WEBGL_multi_draw")?"uint( gl_DrawID )":null}getFrontFacing(){return"gl_FrontFacing"}getFragCoord(){return"gl_FragCoord.xy"}getFragDepth(){return"gl_FragDepth"}enableExtension(e,t,r=this.shaderStage){const s=this.extensions[r]||(this.extensions[r]=new Map);!1===s.has(e)&&s.set(e,{name:e,behavior:t})}getExtensions(e){const t=[];if("vertex"===e){const t=this.renderer.backend.extensions;this.object.isBatchedMesh&&t.has("WEBGL_multi_draw")&&this.enableExtension("GL_ANGLE_multi_draw","require",e)}const r=this.extensions[e];if(void 0!==r)for(const{name:e,behavior:s}of r.values())t.push(`#extension ${e} : ${s}`);return t.join("\n")}getClipDistance(){return"gl_ClipDistance"}isAvailable(e){let t=oR[e];if(void 0===t){let r;switch(t=!1,e){case"float32Filterable":r="OES_texture_float_linear";break;case"clipDistance":r="WEBGL_clip_cull_distance"}if(void 0!==r){const e=this.renderer.backend.extensions;e.has(r)&&(e.get(r),t=!0)}oR[e]=t}return t}isFlipY(){return!0}getUniformBufferLimit(){const e=this.renderer.backend.gl;return e.getParameter(e.MAX_UNIFORM_BLOCK_SIZE)}enableHardwareClipping(e){this.enableExtension("GL_ANGLE_clip_cull_distance","require"),this.builtins.vertex.push(`out float gl_ClipDistance[ ${e} ]`)}enableMultiview(){this.enableExtension("GL_OVR_multiview2","require","fragment"),this.enableExtension("GL_OVR_multiview2","require","vertex"),this.builtins.vertex.push("layout(num_views = 2) in")}registerTransform(e,t){this.transforms.push({varyingName:e,attributeNode:t})}getTransforms(){const e=this.transforms;let t="";for(let r=0;r0&&(r+="\n"),r+=`\t// flow -> ${n}\n\t`),r+=`${s.code}\n\t`,e===i&&"compute"!==t&&(r+="// result\n\t","vertex"===t?(r+="gl_Position = ",r+=`${s.result};`):"fragment"===t&&(e.outputNode.isOutputStructNode||(r+="fragColor = ",r+=`${s.result};`)))}const n=e[t];n.extensions=this.getExtensions(t),n.uniforms=this.getUniforms(t),n.attributes=this.getAttributes(t),n.varyings=this.getVaryings(t),n.vars=this.getVars(t),n.structs=this.getStructs(t),n.codes=this.getCodes(t),n.transforms=this.getTransforms(t),n.flow=r}null!==this.material?(this.vertexShader=this._getGLSLVertexCode(e.vertex),this.fragmentShader=this._getGLSLFragmentCode(e.fragment)):this.computeShader=this._getGLSLVertexCode(e.compute)}getUniformFromNode(e,t,r,s=null){const i=super.getUniformFromNode(e,t,r,s),n=this.getDataFromNode(e,r,this.globalCache);let a=n.uniformGPU;if(void 0===a){const s=e.groupNode,o=s.name,u=this.getBindGroupArray(o,r);if("texture"===t)a=new tR(i.name,i.node,s),u.push(a);else if("cubeTexture"===t||"cubeDepthTexture"===t)a=new rR(i.name,i.node,s),u.push(a);else if("texture3D"===t)a=new sR(i.name,i.node,s),u.push(a);else if("buffer"===t){i.name=`buffer${e.id}`;const t=this.getSharedDataFromNode(e);let r=t.buffer;void 0===r&&(e.name=`NodeBuffer_${e.id}`,r=new XS(e,s),r.name=e.name,t.buffer=r),u.push(r),a=r}else{let e=this.uniformGroups[o];void 0===e?(e=new QS(o,s),this.uniformGroups[o]=e,u.push(e)):-1===u.indexOf(e)&&u.push(e),a=this.getNodeUniform(i,t);const r=a.name;e.uniforms.some(e=>e.name===r)||e.addUniform(a)}n.uniformGPU=a}return i}}let hR=null,pR=null;class gR{constructor(e={}){this.parameters=Object.assign({},e),this.data=new WeakMap,this.renderer=null,this.domElement=null,this.timestampQueryPool={[At.RENDER]:null,[At.COMPUTE]:null},this.trackTimestamp=!0===e.trackTimestamp}async init(e){this.renderer=e}get coordinateSystem(){}beginRender(){}finishRender(){}beginCompute(){}finishCompute(){}draw(){}compute(){}createProgram(){}destroyProgram(){}createBindings(){}updateBindings(){}updateBinding(){}createRenderPipeline(){}createComputePipeline(){}needsRenderUpdate(){}getRenderCacheKey(){}createNodeBuilder(){}updateSampler(){}createDefaultTexture(){}createTexture(){}updateTexture(){}generateMipmaps(){}destroyTexture(){}async copyTextureToBuffer(){}copyTextureToTexture(){}copyFramebufferToTexture(){}createAttribute(){}createIndexAttribute(){}createStorageAttribute(){}updateAttribute(){}destroyAttribute(){}getContext(){}updateSize(){}updateViewport(){}updateTimeStampUID(e){const t=this.get(e),r=this.renderer.info.frame;let s;s=!0===e.isComputeNode?"c:"+this.renderer.info.compute.frameCalls:"r:"+this.renderer.info.render.frameCalls,t.timestampUID=s+":"+e.id+":f"+r}getTimestampUID(e){return this.get(e).timestampUID}getTimestampFrames(e){const t=this.timestampQueryPool[e];return t?t.getTimestampFrames():[]}_getQueryPool(e){const t=e.startsWith("c:")?At.COMPUTE:At.RENDER;return this.timestampQueryPool[t]}getTimestamp(e){return this._getQueryPool(e).getTimestamp(e)}hasTimestamp(e){return this._getQueryPool(e).hasTimestamp(e)}isOccluded(){}async resolveTimestampsAsync(e="render"){if(!this.trackTimestamp)return void v("WebGPURenderer: Timestamp tracking is disabled.");const t=this.timestampQueryPool[e];if(!t)return;const r=await t.resolveQueriesAsync();return this.renderer.info[e].timestamp=r,r}async getArrayBufferAsync(){}async hasFeatureAsync(){}hasFeature(){}getMaxAnisotropy(){}getDrawingBufferSize(){return hR=hR||new t,this.renderer.getDrawingBufferSize(hR)}setScissorTest(){}getClearColor(){const e=this.renderer;return pR=pR||new Xy,e.getClearColor(pR),pR.getRGB(pR),pR}getDomElement(){let e=this.domElement;return null===e&&(e=void 0!==this.parameters.canvas?this.parameters.canvas:wt(),"setAttribute"in e&&e.setAttribute("data-engine",`three.js r${at} webgpu`),this.domElement=e),e}hasCompatibility(){return!1}initRenderTarget(){}set(e,t){this.data.set(e,t)}get(e){let t=this.data.get(e);return void 0===t&&(t={},this.data.set(e,t)),t}has(e){return this.data.has(e)}delete(e){this.data.delete(e)}deleteBindGroupData(){}dispose(){}}let mR,fR,yR=0;class bR{constructor(e,t){this.buffers=[e.bufferGPU,t],this.type=e.type,this.bufferType=e.bufferType,this.pbo=e.pbo,this.byteLength=e.byteLength,this.bytesPerElement=e.BYTES_PER_ELEMENT,this.version=e.version,this.isInteger=e.isInteger,this.activeBufferIndex=0,this.baseId=e.id}get id(){return`${this.baseId}|${this.activeBufferIndex}`}get bufferGPU(){return this.buffers[this.activeBufferIndex]}get transformBuffer(){return this.buffers[1^this.activeBufferIndex]}switchBuffers(){this.activeBufferIndex^=1}}class xR{constructor(e){this.backend=e}createAttribute(e,t){const r=this.backend,{gl:s}=r,i=e.array,n=e.usage||s.STATIC_DRAW,a=e.isInterleavedBufferAttribute?e.data:e,o=r.get(a);let u,l=o.bufferGPU;if(void 0===l&&(l=this._createBuffer(s,t,i,n),o.bufferGPU=l,o.bufferType=t,o.version=a.version),i instanceof Float32Array)u=s.FLOAT;else if("undefined"!=typeof Float16Array&&i instanceof Float16Array)u=s.HALF_FLOAT;else if(i instanceof Uint16Array)u=e.isFloat16BufferAttribute?s.HALF_FLOAT:s.UNSIGNED_SHORT;else if(i instanceof Int16Array)u=s.SHORT;else if(i instanceof Uint32Array)u=s.UNSIGNED_INT;else if(i instanceof Int32Array)u=s.INT;else if(i instanceof Int8Array)u=s.BYTE;else if(i instanceof Uint8Array)u=s.UNSIGNED_BYTE;else{if(!(i instanceof Uint8ClampedArray))throw new Error("THREE.WebGLBackend: Unsupported buffer data format: "+i);u=s.UNSIGNED_BYTE}let d={bufferGPU:l,bufferType:t,type:u,byteLength:i.byteLength,bytesPerElement:i.BYTES_PER_ELEMENT,version:e.version,pbo:e.pbo,isInteger:u===s.INT||u===s.UNSIGNED_INT||e.gpuType===R,id:yR++};if(e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute){const e=this._createBuffer(s,t,i,n);d=new bR(d,e)}r.set(e,d)}updateAttribute(e){const t=this.backend,{gl:r}=t,s=e.array,i=e.isInterleavedBufferAttribute?e.data:e,n=t.get(i),a=n.bufferType,o=e.isInterleavedBufferAttribute?e.data.updateRanges:e.updateRanges;if(r.bindBuffer(a,n.bufferGPU),0===o.length)r.bufferSubData(a,0,s);else{for(let e=0,t=o.length;e0?this.enable(s.SAMPLE_ALPHA_TO_COVERAGE):this.disable(s.SAMPLE_ALPHA_TO_COVERAGE),r>0&&this.currentClippingPlanes!==r){const e=12288;for(let t=0;t<8;t++)t{!function i(){const n=e.clientWaitSync(t,e.SYNC_FLUSH_COMMANDS_BIT,0);if(n===e.WAIT_FAILED)return e.deleteSync(t),void s();n!==e.TIMEOUT_EXPIRED?(e.deleteSync(t),r()):requestAnimationFrame(i)}()})}}let vR,NR,SR,RR=!1;class ER{constructor(e){this.backend=e,this.gl=e.gl,this.extensions=e.extensions,this.defaultTextures={},this._srcFramebuffer=null,this._dstFramebuffer=null,!1===RR&&(this._init(),RR=!0)}_init(){const e=this.gl;vR={[Ir]:e.REPEAT,[xe]:e.CLAMP_TO_EDGE,[Ur]:e.MIRRORED_REPEAT},NR={[w]:e.NEAREST,[Or]:e.NEAREST_MIPMAP_NEAREST,[it]:e.NEAREST_MIPMAP_LINEAR,[oe]:e.LINEAR,[st]:e.LINEAR_MIPMAP_NEAREST,[K]:e.LINEAR_MIPMAP_LINEAR},SR={[Wr]:e.NEVER,[$r]:e.ALWAYS,[A]:e.LESS,[Qe]:e.LEQUAL,[zr]:e.EQUAL,[Gr]:e.GEQUAL,[kr]:e.GREATER,[Vr]:e.NOTEQUAL}}getGLTextureType(e){const{gl:t}=this;let r;return r=!0===e.isCubeTexture?t.TEXTURE_CUBE_MAP:!0===e.isArrayTexture||!0===e.isDataArrayTexture||!0===e.isCompressedArrayTexture?t.TEXTURE_2D_ARRAY:!0===e.isData3DTexture?t.TEXTURE_3D:t.TEXTURE_2D,r}getInternalFormat(e,t,r,s,i=!1){const{gl:n,extensions:a}=this;if(null!==e){if(void 0!==n[e])return n[e];d("WebGLBackend: Attempt to use non-existing WebGL internal format '"+e+"'")}let o=t;if(t===n.RED&&(r===n.FLOAT&&(o=n.R32F),r===n.HALF_FLOAT&&(o=n.R16F),r===n.UNSIGNED_BYTE&&(o=n.R8),r===n.UNSIGNED_SHORT&&(o=n.R16),r===n.UNSIGNED_INT&&(o=n.R32UI),r===n.BYTE&&(o=n.R8I),r===n.SHORT&&(o=n.R16I),r===n.INT&&(o=n.R32I)),t===n.RED_INTEGER&&(r===n.UNSIGNED_BYTE&&(o=n.R8UI),r===n.UNSIGNED_SHORT&&(o=n.R16UI),r===n.UNSIGNED_INT&&(o=n.R32UI),r===n.BYTE&&(o=n.R8I),r===n.SHORT&&(o=n.R16I),r===n.INT&&(o=n.R32I)),t===n.RG&&(r===n.FLOAT&&(o=n.RG32F),r===n.HALF_FLOAT&&(o=n.RG16F),r===n.UNSIGNED_BYTE&&(o=n.RG8),r===n.UNSIGNED_SHORT&&(o=n.RG16),r===n.UNSIGNED_INT&&(o=n.RG32UI),r===n.BYTE&&(o=n.RG8I),r===n.SHORT&&(o=n.RG16I),r===n.INT&&(o=n.RG32I)),t===n.RG_INTEGER&&(r===n.UNSIGNED_BYTE&&(o=n.RG8UI),r===n.UNSIGNED_SHORT&&(o=n.RG16UI),r===n.UNSIGNED_INT&&(o=n.RG32UI),r===n.BYTE&&(o=n.RG8I),r===n.SHORT&&(o=n.RG16I),r===n.INT&&(o=n.RG32I)),t===n.RGB){const e=i?Hr:p.getTransfer(s);r===n.FLOAT&&(o=n.RGB32F),r===n.HALF_FLOAT&&(o=n.RGB16F),r===n.UNSIGNED_BYTE&&(o=n.RGB8),r===n.UNSIGNED_SHORT&&(o=n.RGB16),r===n.UNSIGNED_INT&&(o=n.RGB32UI),r===n.BYTE&&(o=n.RGB8I),r===n.SHORT&&(o=n.RGB16I),r===n.INT&&(o=n.RGB32I),r===n.UNSIGNED_BYTE&&(o=e===g?n.SRGB8:n.RGB8),r===n.UNSIGNED_SHORT_5_6_5&&(o=n.RGB565),r===n.UNSIGNED_SHORT_5_5_5_1&&(o=n.RGB5_A1),r===n.UNSIGNED_SHORT_4_4_4_4&&(o=n.RGB4),r===n.UNSIGNED_INT_5_9_9_9_REV&&(o=n.RGB9_E5),r===n.UNSIGNED_INT_10F_11F_11F_REV&&(o=n.R11F_G11F_B10F)}if(t===n.RGB_INTEGER&&(r===n.UNSIGNED_BYTE&&(o=n.RGB8UI),r===n.UNSIGNED_SHORT&&(o=n.RGB16UI),r===n.UNSIGNED_INT&&(o=n.RGB32UI),r===n.BYTE&&(o=n.RGB8I),r===n.SHORT&&(o=n.RGB16I),r===n.INT&&(o=n.RGB32I)),t===n.RGBA){const e=i?Hr:p.getTransfer(s);r===n.FLOAT&&(o=n.RGBA32F),r===n.HALF_FLOAT&&(o=n.RGBA16F),r===n.UNSIGNED_BYTE&&(o=n.RGBA8),r===n.UNSIGNED_SHORT&&(o=n.RGBA16),r===n.UNSIGNED_INT&&(o=n.RGBA32UI),r===n.BYTE&&(o=n.RGBA8I),r===n.SHORT&&(o=n.RGBA16I),r===n.INT&&(o=n.RGBA32I),r===n.UNSIGNED_BYTE&&(o=e===g?n.SRGB8_ALPHA8:n.RGBA8),r===n.UNSIGNED_SHORT_4_4_4_4&&(o=n.RGBA4),r===n.UNSIGNED_SHORT_5_5_5_1&&(o=n.RGB5_A1)}return t===n.RGBA_INTEGER&&(r===n.UNSIGNED_BYTE&&(o=n.RGBA8UI),r===n.UNSIGNED_SHORT&&(o=n.RGBA16UI),r===n.UNSIGNED_INT&&(o=n.RGBA32UI),r===n.BYTE&&(o=n.RGBA8I),r===n.SHORT&&(o=n.RGBA16I),r===n.INT&&(o=n.RGBA32I)),t===n.DEPTH_COMPONENT&&(r===n.UNSIGNED_SHORT&&(o=n.DEPTH_COMPONENT16),r===n.UNSIGNED_INT&&(o=n.DEPTH_COMPONENT24),r===n.FLOAT&&(o=n.DEPTH_COMPONENT32F)),t===n.DEPTH_STENCIL&&r===n.UNSIGNED_INT_24_8&&(o=n.DEPTH24_STENCIL8),o!==n.R16F&&o!==n.R32F&&o!==n.RG16F&&o!==n.RG32F&&o!==n.RGBA16F&&o!==n.RGBA32F||a.get("EXT_color_buffer_float"),o}setTextureParameters(e,t){const{gl:r,extensions:s,backend:i}=this,n=p.getPrimaries(p.workingColorSpace),a=t.colorSpace===T?null:p.getPrimaries(t.colorSpace),o=t.colorSpace===T||n===a?r.NONE:r.BROWSER_DEFAULT_WEBGL;r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,t.flipY),r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),r.pixelStorei(r.UNPACK_ALIGNMENT,t.unpackAlignment),r.pixelStorei(r.UNPACK_COLORSPACE_CONVERSION_WEBGL,o),r.texParameteri(e,r.TEXTURE_WRAP_S,vR[t.wrapS]),r.texParameteri(e,r.TEXTURE_WRAP_T,vR[t.wrapT]),e!==r.TEXTURE_3D&&e!==r.TEXTURE_2D_ARRAY||t.isArrayTexture||r.texParameteri(e,r.TEXTURE_WRAP_R,vR[t.wrapR]),r.texParameteri(e,r.TEXTURE_MAG_FILTER,NR[t.magFilter]);const u=void 0!==t.mipmaps&&t.mipmaps.length>0,l=t.minFilter===oe&&u?K:t.minFilter;if(r.texParameteri(e,r.TEXTURE_MIN_FILTER,NR[l]),t.compareFunction&&(r.texParameteri(e,r.TEXTURE_COMPARE_MODE,r.COMPARE_REF_TO_TEXTURE),r.texParameteri(e,r.TEXTURE_COMPARE_FUNC,SR[t.compareFunction])),!0===s.has("EXT_texture_filter_anisotropic")){if(t.magFilter===w)return;if(t.minFilter!==it&&t.minFilter!==K)return;if(t.type===j&&!1===s.has("OES_texture_float_linear"))return;if(t.anisotropy>1){const n=s.get("EXT_texture_filter_anisotropic");r.texParameterf(e,n.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(t.anisotropy,i.getMaxAnisotropy()))}}}createDefaultTexture(e){const{gl:t,backend:r,defaultTextures:s}=this,i=this.getGLTextureType(e);let n=s[i];void 0===n&&(n=t.createTexture(),r.state.bindTexture(i,n),t.texParameteri(i,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(i,t.TEXTURE_MAG_FILTER,t.NEAREST),s[i]=n),r.set(e,{textureGPU:n,glTextureType:i})}createTexture(e,t){const{gl:r,backend:s}=this,{levels:i,width:n,height:a,depth:o}=t,u=s.utils.convert(e.format,e.colorSpace),l=s.utils.convert(e.type),d=this.getInternalFormat(e.internalFormat,u,l,e.colorSpace,e.isVideoTexture),c=r.createTexture(),h=this.getGLTextureType(e);s.state.bindTexture(h,c),this.setTextureParameters(h,e),e.isArrayTexture||e.isDataArrayTexture||e.isCompressedArrayTexture?r.texStorage3D(r.TEXTURE_2D_ARRAY,i,d,n,a,o):e.isData3DTexture?r.texStorage3D(r.TEXTURE_3D,i,d,n,a,o):e.isVideoTexture||r.texStorage2D(h,i,d,n,a),s.set(e,{textureGPU:c,glTextureType:h,glFormat:u,glType:l,glInternalFormat:d})}copyBufferToTexture(e,t){const{gl:r,backend:s}=this,{textureGPU:i,glTextureType:n,glFormat:a,glType:o}=s.get(t),{width:u,height:l}=t.source.data;r.bindBuffer(r.PIXEL_UNPACK_BUFFER,e),s.state.bindTexture(n,i),r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,!1),r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,!1),r.texSubImage2D(n,0,0,0,u,l,a,o,0),r.bindBuffer(r.PIXEL_UNPACK_BUFFER,null),s.state.unbindTexture()}updateTexture(e,t){const{gl:r}=this,{width:s,height:i}=t,{textureGPU:n,glTextureType:a,glFormat:o,glType:u,glInternalFormat:l}=this.backend.get(e);if(!e.isRenderTargetTexture&&void 0!==n)if(this.backend.state.bindTexture(a,n),this.setTextureParameters(a,e),e.isCompressedTexture){const s=e.mipmaps,i=t.image;for(let t=0;t0){const t=qr(s.width,s.height,e.format,e.type);for(const i of e.layerUpdates){const e=s.data.subarray(i*t/s.data.BYTES_PER_ELEMENT,(i+1)*t/s.data.BYTES_PER_ELEMENT);r.texSubImage3D(r.TEXTURE_2D_ARRAY,0,0,0,i,s.width,s.height,1,o,u,e)}e.clearLayerUpdates()}else r.texSubImage3D(r.TEXTURE_2D_ARRAY,0,0,0,0,s.width,s.height,s.depth,o,u,s.data)}else if(e.isData3DTexture){const e=t.image;r.texSubImage3D(r.TEXTURE_3D,0,0,0,0,e.width,e.height,e.depth,o,u,e.data)}else if(e.isVideoTexture)e.update(),r.texImage2D(a,0,l,o,u,t.image);else{const n=e.mipmaps;if(n.length>0)for(let e=0,t=n.length;e0,c=t.renderTarget?t.renderTarget.height:this.backend.getDrawingBufferSize().y;if(d){const r=0!==a||0!==o;let d,h;if(!0===e.isDepthTexture?(d=s.DEPTH_BUFFER_BIT,h=s.DEPTH_ATTACHMENT,t.stencil&&(d|=s.STENCIL_BUFFER_BIT)):(d=s.COLOR_BUFFER_BIT,h=s.COLOR_ATTACHMENT0),r){const e=this.backend.get(t.renderTarget),r=e.framebuffers[t.getCacheKey()],h=e.msaaFrameBuffer;i.bindFramebuffer(s.DRAW_FRAMEBUFFER,r),i.bindFramebuffer(s.READ_FRAMEBUFFER,h);const p=c-o-l;s.blitFramebuffer(a,p,a+u,p+l,a,p,a+u,p+l,d,s.NEAREST),i.bindFramebuffer(s.READ_FRAMEBUFFER,r),i.bindTexture(s.TEXTURE_2D,n),s.copyTexSubImage2D(s.TEXTURE_2D,0,0,0,a,p,u,l),i.unbindTexture()}else{const e=s.createFramebuffer();i.bindFramebuffer(s.DRAW_FRAMEBUFFER,e),s.framebufferTexture2D(s.DRAW_FRAMEBUFFER,h,s.TEXTURE_2D,n,0),s.blitFramebuffer(0,0,u,l,0,0,u,l,d,s.NEAREST),s.deleteFramebuffer(e)}}else i.bindTexture(s.TEXTURE_2D,n),s.copyTexSubImage2D(s.TEXTURE_2D,0,0,0,a,c-l-o,u,l),i.unbindTexture();e.generateMipmaps&&this.generateMipmaps(e),this.backend._setFramebuffer(t)}setupRenderBufferStorage(e,t,r,s=!1){const{gl:i}=this,n=t.renderTarget,{depthTexture:a,depthBuffer:o,stencilBuffer:u,width:l,height:d}=n;if(i.bindRenderbuffer(i.RENDERBUFFER,e),o&&!u){let t=i.DEPTH_COMPONENT24;if(!0===s){this.extensions.get("WEBGL_multisampled_render_to_texture").renderbufferStorageMultisampleEXT(i.RENDERBUFFER,n.samples,t,l,d)}else r>0?(a&&a.isDepthTexture&&a.type===i.FLOAT&&(t=i.DEPTH_COMPONENT32F),i.renderbufferStorageMultisample(i.RENDERBUFFER,r,t,l,d)):i.renderbufferStorage(i.RENDERBUFFER,t,l,d);i.framebufferRenderbuffer(i.FRAMEBUFFER,i.DEPTH_ATTACHMENT,i.RENDERBUFFER,e)}else o&&u&&(r>0?i.renderbufferStorageMultisample(i.RENDERBUFFER,r,i.DEPTH24_STENCIL8,l,d):i.renderbufferStorage(i.RENDERBUFFER,i.DEPTH_STENCIL,l,d),i.framebufferRenderbuffer(i.FRAMEBUFFER,i.DEPTH_STENCIL_ATTACHMENT,i.RENDERBUFFER,e));i.bindRenderbuffer(i.RENDERBUFFER,null)}async copyTextureToBuffer(e,t,r,s,i,n){const{backend:a,gl:o}=this,{textureGPU:u,glFormat:l,glType:d}=this.backend.get(e),c=o.createFramebuffer();a.state.bindFramebuffer(o.READ_FRAMEBUFFER,c);const h=e.isCubeTexture?o.TEXTURE_CUBE_MAP_POSITIVE_X+n:o.TEXTURE_2D;o.framebufferTexture2D(o.READ_FRAMEBUFFER,o.COLOR_ATTACHMENT0,h,u,0);const p=this._getTypedArrayType(d),g=s*i*this._getBytesPerTexel(d,l),m=o.createBuffer();o.bindBuffer(o.PIXEL_PACK_BUFFER,m),o.bufferData(o.PIXEL_PACK_BUFFER,g,o.STREAM_READ),o.readPixels(t,r,s,i,l,d,0),o.bindBuffer(o.PIXEL_PACK_BUFFER,null),await a.utils._clientWaitAsync();const f=new p(g/p.BYTES_PER_ELEMENT);return o.bindBuffer(o.PIXEL_PACK_BUFFER,m),o.getBufferSubData(o.PIXEL_PACK_BUFFER,0,f),o.bindBuffer(o.PIXEL_PACK_BUFFER,null),a.state.bindFramebuffer(o.READ_FRAMEBUFFER,null),o.deleteFramebuffer(c),f}_getTypedArrayType(e){const{gl:t}=this;if(e===t.UNSIGNED_BYTE)return Uint8Array;if(e===t.UNSIGNED_SHORT_4_4_4_4)return Uint16Array;if(e===t.UNSIGNED_SHORT_5_5_5_1)return Uint16Array;if(e===t.UNSIGNED_SHORT_5_6_5)return Uint16Array;if(e===t.UNSIGNED_SHORT)return Uint16Array;if(e===t.UNSIGNED_INT)return Uint32Array;if(e===t.HALF_FLOAT)return Uint16Array;if(e===t.FLOAT)return Float32Array;throw new Error(`Unsupported WebGL type: ${e}`)}_getBytesPerTexel(e,t){const{gl:r}=this;let s=0;return e===r.UNSIGNED_BYTE&&(s=1),e!==r.UNSIGNED_SHORT_4_4_4_4&&e!==r.UNSIGNED_SHORT_5_5_5_1&&e!==r.UNSIGNED_SHORT_5_6_5&&e!==r.UNSIGNED_SHORT&&e!==r.HALF_FLOAT||(s=2),e!==r.UNSIGNED_INT&&e!==r.FLOAT||(s=4),t===r.RGBA?4*s:t===r.RGB?3*s:t===r.ALPHA?s:void 0}dispose(){const{gl:e}=this;null!==this._srcFramebuffer&&e.deleteFramebuffer(this._srcFramebuffer),null!==this._dstFramebuffer&&e.deleteFramebuffer(this._dstFramebuffer)}}function AR(e){return e.isDataTexture?e.image.data:"undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap||"undefined"!=typeof OffscreenCanvas&&e instanceof OffscreenCanvas?e:e.data}class wR{constructor(e){this.backend=e,this.gl=this.backend.gl,this.availableExtensions=this.gl.getSupportedExtensions(),this.extensions={}}get(e){let t=this.extensions[e];return void 0===t&&(t=this.gl.getExtension(e),this.extensions[e]=t),t}has(e){return this.availableExtensions.includes(e)}}class CR{constructor(e){this.backend=e,this.maxAnisotropy=null}getMaxAnisotropy(){if(null!==this.maxAnisotropy)return this.maxAnisotropy;const e=this.backend.gl,t=this.backend.extensions;if(!0===t.has("EXT_texture_filter_anisotropic")){const r=t.get("EXT_texture_filter_anisotropic");this.maxAnisotropy=e.getParameter(r.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else this.maxAnisotropy=0;return this.maxAnisotropy}}const MR={WEBGL_multi_draw:"WEBGL_multi_draw",WEBGL_compressed_texture_astc:"texture-compression-astc",WEBGL_compressed_texture_etc:"texture-compression-etc2",WEBGL_compressed_texture_etc1:"texture-compression-etc1",WEBGL_compressed_texture_pvrtc:"texture-compression-pvrtc",WEBGL_compressed_texture_s3tc:"texture-compression-s3tc",EXT_texture_compression_bptc:"texture-compression-bc",EXT_disjoint_timer_query_webgl2:"timestamp-query",OVR_multiview2:"OVR_multiview2"};class BR{constructor(e){this.gl=e.gl,this.extensions=e.extensions,this.info=e.renderer.info,this.mode=null,this.index=0,this.type=null,this.object=null}render(e,t){const{gl:r,mode:s,object:i,type:n,info:a,index:o}=this;0!==o?r.drawElements(s,t,n,e):r.drawArrays(s,e,t),a.update(i,t,1)}renderInstances(e,t,r){const{gl:s,mode:i,type:n,index:a,object:o,info:u}=this;0!==r&&(0!==a?s.drawElementsInstanced(i,t,n,e,r):s.drawArraysInstanced(i,e,t,r),u.update(o,t,r))}renderMultiDraw(e,t,r){const{extensions:s,mode:i,object:n,info:a}=this;if(0===r)return;const o=s.get("WEBGL_multi_draw");if(null===o)for(let s=0;sthis.maxQueries)return v(`WebGPUTimestampQueryPool [${this.type}]: Maximum number of queries exceeded, when using trackTimestamp it is necessary to resolves the queries via renderer.resolveTimestampsAsync( THREE.TimestampQuery.${this.type.toUpperCase()} ).`),null;const t=this.currentQueryIndex;return this.currentQueryIndex+=2,this.queryStates.set(t,"inactive"),this.queryOffsets.set(e,t),t}beginQuery(e){if(!this.trackTimestamp||this.isDisposed)return;const t=this.queryOffsets.get(e);if(null==t)return;if(null!==this.activeQuery)return;const r=this.queries[t];if(r)try{"inactive"===this.queryStates.get(t)&&(this.gl.beginQuery(this.ext.TIME_ELAPSED_EXT,r),this.activeQuery=t,this.queryStates.set(t,"started"))}catch(e){o("Error in beginQuery:",e),this.activeQuery=null,this.queryStates.set(t,"inactive")}}endQuery(e){if(!this.trackTimestamp||this.isDisposed)return;const t=this.queryOffsets.get(e);if(null!=t&&this.activeQuery===t)try{this.gl.endQuery(this.ext.TIME_ELAPSED_EXT),this.queryStates.set(t,"ended"),this.activeQuery=null}catch(e){o("Error in endQuery:",e),this.queryStates.set(t,"inactive"),this.activeQuery=null}}async resolveQueriesAsync(){if(!this.trackTimestamp||this.pendingResolve)return this.lastValue;this.pendingResolve=!0;try{const e=new Map;for(const[t,r]of this.queryOffsets){if("ended"===this.queryStates.get(r)){const s=this.queries[r];e.set(t,this.resolveQuery(s))}}if(0===e.size)return this.lastValue;const t={},r=[];for(const[s,i]of e){const e=s.match(/^(.*):f(\d+)$/),n=parseInt(e[2]);!1===r.includes(n)&&r.push(n),void 0===t[n]&&(t[n]=0);const a=await i;this.timestamps.set(s,a),t[n]+=a}const s=t[r[r.length-1]];return this.lastValue=s,this.frames=r,this.currentQueryIndex=0,this.queryOffsets.clear(),this.queryStates.clear(),this.activeQuery=null,s}catch(e){return o("Error resolving queries:",e),this.lastValue}finally{this.pendingResolve=!1}}async resolveQuery(e){return new Promise(t=>{if(this.isDisposed)return void t(this.lastValue);let r,s=!1;const i=e=>{s||(s=!0,r&&(clearTimeout(r),r=null),t(e))},n=()=>{if(this.isDisposed)i(this.lastValue);else try{if(this.gl.getParameter(this.ext.GPU_DISJOINT_EXT))return void i(this.lastValue);if(!this.gl.getQueryParameter(e,this.gl.QUERY_RESULT_AVAILABLE))return void(r=setTimeout(n,1));const s=this.gl.getQueryParameter(e,this.gl.QUERY_RESULT);t(Number(s)/1e6)}catch(e){o("Error checking query:",e),t(this.lastValue)}};n()})}dispose(){if(!this.isDisposed&&(this.isDisposed=!0,this.trackTimestamp)){for(const e of this.queries)this.gl.deleteQuery(e);this.queries=[],this.queryStates.clear(),this.queryOffsets.clear(),this.lastValue=0,this.activeQuery=null}}}class PR extends gR{constructor(e={}){super(e),this.isWebGLBackend=!0,this.attributeUtils=null,this.extensions=null,this.capabilities=null,this.textureUtils=null,this.bufferRenderer=null,this.gl=null,this.state=null,this.utils=null,this.vaoCache={},this.transformFeedbackCache={},this.discard=!1,this.disjoint=null,this.parallel=null,this._currentContext=null,this._knownBindings=new WeakSet,this._supportsInvalidateFramebuffer="undefined"!=typeof navigator&&/OculusBrowser/g.test(navigator.userAgent),this._xrFramebuffer=null}init(e){super.init(e);const t=this.parameters,r={antialias:e.currentSamples>0,alpha:!0,depth:e.depth,stencil:e.stencil},s=void 0!==t.context?t.context:e.domElement.getContext("webgl2",r);function i(t){t.preventDefault();const r={api:"WebGL",message:t.statusMessage||"Unknown reason",reason:null,originalEvent:t};e.onDeviceLost(r)}this._onContextLost=i,e.domElement.addEventListener("webglcontextlost",i,!1),this.gl=s,this.extensions=new wR(this),this.capabilities=new CR(this),this.attributeUtils=new xR(this),this.textureUtils=new ER(this),this.bufferRenderer=new BR(this),this.state=new TR(this),this.utils=new _R(this),this.extensions.get("EXT_color_buffer_float"),this.extensions.get("WEBGL_clip_cull_distance"),this.extensions.get("OES_texture_float_linear"),this.extensions.get("EXT_color_buffer_half_float"),this.extensions.get("WEBGL_multisampled_render_to_texture"),this.extensions.get("WEBGL_render_shared_exponent"),this.extensions.get("WEBGL_multi_draw"),this.extensions.get("OVR_multiview2"),this.disjoint=this.extensions.get("EXT_disjoint_timer_query_webgl2"),this.parallel=this.extensions.get("KHR_parallel_shader_compile"),this.drawBuffersIndexedExt=this.extensions.get("OES_draw_buffers_indexed")}get coordinateSystem(){return c}async getArrayBufferAsync(e){return await this.attributeUtils.getArrayBufferAsync(e)}async makeXRCompatible(){!0!==this.gl.getContextAttributes().xrCompatible&&await this.gl.makeXRCompatible()}setXRTarget(e){this._xrFramebuffer=e}setXRRenderTargetTextures(e,t,r=null){const s=this.gl;if(this.set(e.texture,{textureGPU:t,glInternalFormat:s.RGBA8}),null!==r){const t=e.stencilBuffer?s.DEPTH24_STENCIL8:s.DEPTH_COMPONENT24;this.set(e.depthTexture,{textureGPU:r,glInternalFormat:t}),!0===this.extensions.has("WEBGL_multisampled_render_to_texture")&&!0===e._autoAllocateDepthBuffer&&!1===e.multiview&&d("WebGLBackend: Render-to-texture extension was disabled because an external texture was provided"),e._autoAllocateDepthBuffer=!1}}initTimestampQuery(e,t){if(!this.disjoint||!this.trackTimestamp)return;this.timestampQueryPool[e]||(this.timestampQueryPool[e]=new LR(this.gl,e,2048));const r=this.timestampQueryPool[e];null!==r.allocateQueriesForContext(t)&&r.beginQuery(t)}prepareTimestampBuffer(e,t){if(!this.disjoint||!this.trackTimestamp)return;this.timestampQueryPool[e].endQuery(t)}getContext(){return this.gl}beginRender(e){const{state:t}=this,r=this.get(e);if(e.viewport)this.updateViewport(e);else{const{width:e,height:r}=this.getDrawingBufferSize();t.viewport(0,0,e,r)}if(e.scissor)this.updateScissor(e);else{const{width:e,height:r}=this.getDrawingBufferSize();t.scissor(0,0,e,r)}this.initTimestampQuery(At.RENDER,this.getTimestampUID(e)),r.previousContext=this._currentContext,this._currentContext=e,this._setFramebuffer(e),this.clear(e.clearColor,e.clearDepth,e.clearStencil,e,!1);const s=e.occlusionQueryCount;s>0&&(r.currentOcclusionQueries=r.occlusionQueries,r.currentOcclusionQueryObjects=r.occlusionQueryObjects,r.lastOcclusionObject=null,r.occlusionQueries=new Array(s),r.occlusionQueryObjects=new Array(s),r.occlusionQueryIndex=0)}finishRender(e){const{gl:t,state:r}=this,s=this.get(e),i=s.previousContext;r.resetVertexState();const n=e.occlusionQueryCount;n>0&&(n>s.occlusionQueryIndex&&t.endQuery(t.ANY_SAMPLES_PASSED),this.resolveOccludedAsync(e));const a=e.textures;if(null!==a)for(let e=0;e{let a=0;for(let t=0;t{t.isBatchedMesh?null!==t._multiDrawInstances?(v("WebGLBackend: renderMultiDrawInstances has been deprecated and will be removed in r184. Append to renderMultiDraw arguments and use indirection."),b.renderMultiDrawInstances(t._multiDrawStarts,t._multiDrawCounts,t._multiDrawCount,t._multiDrawInstances)):this.hasFeature("WEBGL_multi_draw")?b.renderMultiDraw(t._multiDrawStarts,t._multiDrawCounts,t._multiDrawCount):v("WebGLBackend: WEBGL_multi_draw not supported."):T>1?b.renderInstances(_,x,T):b.render(_,x)};if(!0===e.camera.isArrayCamera&&e.camera.cameras.length>0&&!1===e.camera.isMultiViewCamera){const r=this.get(e.camera),s=e.camera.cameras,i=e.getBindingGroup("cameraIndex").bindings[0];if(void 0===r.indexesGPU||r.indexesGPU.length!==s.length){const e=new Uint32Array([0,0,0,0]),t=[];for(let r=0,i=s.length;r{const i=this.parallel,n=()=>{r.getProgramParameter(a,i.COMPLETION_STATUS_KHR)?(this._completeCompile(e,s),t()):requestAnimationFrame(n)};n()});return void t.push(i)}this._completeCompile(e,s)}_handleSource(e,t){const r=e.split("\n"),s=[],i=Math.max(t-6,0),n=Math.min(t+6,r.length);for(let e=i;e":" "} ${i}: ${r[e]}`)}return s.join("\n")}_getShaderErrors(e,t,r){const s=e.getShaderParameter(t,e.COMPILE_STATUS),i=(e.getShaderInfoLog(t)||"").trim();if(s&&""===i)return"";const n=/ERROR: 0:(\d+)/.exec(i);if(n){const s=parseInt(n[1]);return r.toUpperCase()+"\n\n"+i+"\n\n"+this._handleSource(e.getShaderSource(t),s)}return i}_logProgramError(e,t,r){if(this.renderer.debug.checkShaderErrors){const s=this.gl,i=(s.getProgramInfoLog(e)||"").trim();if(!1===s.getProgramParameter(e,s.LINK_STATUS))if("function"==typeof this.renderer.debug.onShaderError)this.renderer.debug.onShaderError(s,e,r,t);else{const n=this._getShaderErrors(s,r,"vertex"),a=this._getShaderErrors(s,t,"fragment");o("THREE.WebGLProgram: Shader Error "+s.getError()+" - VALIDATE_STATUS "+s.getProgramParameter(e,s.VALIDATE_STATUS)+"\n\nProgram Info Log: "+i+"\n"+n+"\n"+a)}else""!==i&&d("WebGLProgram: Program Info Log:",i)}}_completeCompile(e,t){const{state:r,gl:s}=this,i=this.get(t),{programGPU:n,fragmentShader:a,vertexShader:o}=i;!1===s.getProgramParameter(n,s.LINK_STATUS)&&this._logProgramError(n,a,o),r.useProgram(n);const u=e.getBindings();this._setupBindings(u,n),this.set(t,{programGPU:n})}createComputePipeline(e,t){const{state:r,gl:s}=this,i={stage:"fragment",code:"#version 300 es\nprecision highp float;\nvoid main() {}"};this.createProgram(i);const{computeProgram:n}=e,a=s.createProgram(),o=this.get(i).shaderGPU,u=this.get(n).shaderGPU,l=n.transforms,d=[],c=[];for(let e=0;eMR[t]===e),r=this.extensions;for(let e=0;e1,h=!0===i.isXRRenderTarget,p=!0===h&&!0===i._hasExternalTextures;let g=n.msaaFrameBuffer,m=n.depthRenderbuffer;const f=this.extensions.get("WEBGL_multisampled_render_to_texture"),y=this.extensions.get("OVR_multiview2"),b=this._useMultisampledExtension(i),x=Wy(e);let T;if(l?(n.cubeFramebuffers||(n.cubeFramebuffers={}),T=n.cubeFramebuffers[x]):h&&!1===p?T=this._xrFramebuffer:(n.framebuffers||(n.framebuffers={}),T=n.framebuffers[x]),void 0===T){T=t.createFramebuffer(),r.bindFramebuffer(t.FRAMEBUFFER,T);const s=e.textures,o=[];if(l){n.cubeFramebuffers[x]=T;const{textureGPU:e}=this.get(s[0]),r=this.renderer._activeCubeFace,i=this.renderer._activeMipmapLevel;t.framebufferTexture2D(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+r,e,i)}else{n.framebuffers[x]=T;for(let r=0;r0&&!1===b&&!i.multiview){if(void 0===g){const s=[];g=t.createFramebuffer(),r.bindFramebuffer(t.FRAMEBUFFER,g);const i=[],l=e.textures;for(let r=0;r0&&!1===this._useMultisampledExtension(s)){const n=i.framebuffers[e.getCacheKey()];let a=t.COLOR_BUFFER_BIT;s.resolveDepthBuffer&&(s.depthBuffer&&(a|=t.DEPTH_BUFFER_BIT),s.stencilBuffer&&s.resolveStencilBuffer&&(a|=t.STENCIL_BUFFER_BIT));const o=i.msaaFrameBuffer,u=i.msaaRenderbuffers,l=e.textures,d=l.length>1;if(r.bindFramebuffer(t.READ_FRAMEBUFFER,o),r.bindFramebuffer(t.DRAW_FRAMEBUFFER,n),d)for(let e=0;e0&&!0===this.extensions.has("WEBGL_multisampled_render_to_texture")&&!1!==e._autoAllocateDepthBuffer}dispose(){null!==this.textureUtils&&this.textureUtils.dispose();const e=this.extensions.get("WEBGL_lose_context");e&&e.loseContext(),this.renderer.domElement.removeEventListener("webglcontextlost",this._onContextLost)}}const DR="point-list",UR="line-list",IR="line-strip",OR="triangle-list",VR="undefined"!=typeof self&&self.GPUShaderStage?self.GPUShaderStage:{VERTEX:1,FRAGMENT:2,COMPUTE:4},kR="never",GR="less",zR="equal",$R="less-equal",WR="greater",HR="not-equal",qR="greater-equal",jR="always",XR="store",KR="load",YR="clear",QR="ccw",ZR="cw",JR="none",eE="back",tE="uint16",rE="uint32",sE="r8unorm",iE="r8snorm",nE="r8uint",aE="r8sint",oE="r16uint",uE="r16sint",lE="r16float",dE="rg8unorm",cE="rg8snorm",hE="rg8uint",pE="rg8sint",gE="r32uint",mE="r32sint",fE="r32float",yE="rg16uint",bE="rg16sint",xE="rg16float",TE="rgba8unorm",_E="rgba8unorm-srgb",vE="rgba8snorm",NE="rgba8uint",SE="rgba8sint",RE="bgra8unorm",EE="bgra8unorm-srgb",AE="rgb9e5ufloat",wE="rgb10a2unorm",CE="rg11b10ufloat",ME="rg32uint",BE="rg32sint",FE="rg32float",LE="rgba16uint",PE="rgba16sint",DE="rgba16float",UE="rgba32uint",IE="rgba32sint",OE="rgba32float",VE="depth16unorm",kE="depth24plus",GE="depth24plus-stencil8",zE="depth32float",$E="depth32float-stencil8",WE="bc1-rgba-unorm",HE="bc1-rgba-unorm-srgb",qE="bc2-rgba-unorm",jE="bc2-rgba-unorm-srgb",XE="bc3-rgba-unorm",KE="bc3-rgba-unorm-srgb",YE="bc4-r-unorm",QE="bc4-r-snorm",ZE="bc5-rg-unorm",JE="bc5-rg-snorm",eA="bc6h-rgb-ufloat",tA="bc6h-rgb-float",rA="bc7-rgba-unorm",sA="bc7-rgba-unorm-srgb",iA="etc2-rgb8unorm",nA="etc2-rgb8unorm-srgb",aA="etc2-rgb8a1unorm",oA="etc2-rgb8a1unorm-srgb",uA="etc2-rgba8unorm",lA="etc2-rgba8unorm-srgb",dA="eac-r11unorm",cA="eac-r11snorm",hA="eac-rg11unorm",pA="eac-rg11snorm",gA="astc-4x4-unorm",mA="astc-4x4-unorm-srgb",fA="astc-5x4-unorm",yA="astc-5x4-unorm-srgb",bA="astc-5x5-unorm",xA="astc-5x5-unorm-srgb",TA="astc-6x5-unorm",_A="astc-6x5-unorm-srgb",vA="astc-6x6-unorm",NA="astc-6x6-unorm-srgb",SA="astc-8x5-unorm",RA="astc-8x5-unorm-srgb",EA="astc-8x6-unorm",AA="astc-8x6-unorm-srgb",wA="astc-8x8-unorm",CA="astc-8x8-unorm-srgb",MA="astc-10x5-unorm",BA="astc-10x5-unorm-srgb",FA="astc-10x6-unorm",LA="astc-10x6-unorm-srgb",PA="astc-10x8-unorm",DA="astc-10x8-unorm-srgb",UA="astc-10x10-unorm",IA="astc-10x10-unorm-srgb",OA="astc-12x10-unorm",VA="astc-12x10-unorm-srgb",kA="astc-12x12-unorm",GA="astc-12x12-unorm-srgb",zA="clamp-to-edge",$A="repeat",WA="mirror-repeat",HA="linear",qA="nearest",jA="zero",XA="one",KA="src",YA="one-minus-src",QA="src-alpha",ZA="one-minus-src-alpha",JA="dst",ew="one-minus-dst",tw="dst-alpha",rw="one-minus-dst-alpha",sw="src-alpha-saturated",iw="constant",nw="one-minus-constant",aw="add",ow="subtract",uw="reverse-subtract",lw="min",dw="max",cw=0,hw=15,pw="keep",gw="zero",mw="replace",fw="invert",yw="increment-clamp",bw="decrement-clamp",xw="increment-wrap",Tw="decrement-wrap",_w="storage",vw="read-only-storage",Nw="write-only",Sw="read-only",Rw="read-write",Ew="non-filtering",Aw="comparison",ww="float",Cw="unfilterable-float",Mw="depth",Bw="sint",Fw="uint",Lw="2d",Pw="3d",Dw="2d",Uw="2d-array",Iw="cube",Ow="3d",Vw="all",kw="vertex",Gw="instance",zw={CoreFeaturesAndLimits:"core-features-and-limits",DepthClipControl:"depth-clip-control",Depth32FloatStencil8:"depth32float-stencil8",TextureCompressionBC:"texture-compression-bc",TextureCompressionBCSliced3D:"texture-compression-bc-sliced-3d",TextureCompressionETC2:"texture-compression-etc2",TextureCompressionASTC:"texture-compression-astc",TextureCompressionASTCSliced3D:"texture-compression-astc-sliced-3d",TimestampQuery:"timestamp-query",IndirectFirstInstance:"indirect-first-instance",ShaderF16:"shader-f16",RG11B10UFloat:"rg11b10ufloat-renderable",BGRA8UNormStorage:"bgra8unorm-storage",Float32Filterable:"float32-filterable",Float32Blendable:"float32-blendable",ClipDistances:"clip-distances",DualSourceBlending:"dual-source-blending",Subgroups:"subgroups",TextureFormatsTier1:"texture-formats-tier1",TextureFormatsTier2:"texture-formats-tier2"},$w={"texture-compression-s3tc":"texture-compression-bc","texture-compression-etc1":"texture-compression-etc2"};class Ww extends ZS{constructor(e,t,r){super(e,t?t.value:null),this.textureNode=t,this.groupNode=r}update(){const{textureNode:e}=this;return this.texture!==e.value?(this.texture=e.value,!0):super.update()}}class Hw extends HS{constructor(e,t){super(e,t?t.array:null),this._attribute=t,this.isStorageBuffer=!0}get attribute(){return this._attribute}}let qw=0;class jw extends Hw{constructor(e,t){super("StorageBuffer_"+qw++,e?e.value:null),this.nodeUniform=e,this.access=e?e.access:ti.READ_WRITE,this.groupNode=t}get attribute(){return this.nodeUniform.value}get buffer(){return this.nodeUniform.value.array}}class Xw extends yy{constructor(e){super(),this.device=e;this.mipmapSampler=e.createSampler({minFilter:HA}),this.flipYSampler=e.createSampler({minFilter:qA}),this.flipUniformBuffer=e.createBuffer({size:4,usage:GPUBufferUsage.UNIFORM|GPUBufferUsage.COPY_DST}),e.queue.writeBuffer(this.flipUniformBuffer,0,new Uint32Array([1])),this.noFlipUniformBuffer=e.createBuffer({size:4,usage:GPUBufferUsage.UNIFORM}),this.transferPipelines={},this.mipmapShaderModule=e.createShaderModule({label:"mipmap",code:"\nstruct VarysStruct {\n\t@builtin( position ) Position: vec4f,\n\t@location( 0 ) vTex : vec2f,\n\t@location( 1 ) @interpolate(flat, either) vBaseArrayLayer: u32,\n};\n\n@group( 0 ) @binding ( 2 )\nvar flipY: u32;\n\n@vertex\nfn mainVS(\n\t\t@builtin( vertex_index ) vertexIndex : u32,\n\t\t@builtin( instance_index ) instanceIndex : u32 ) -> VarysStruct {\n\n\tvar Varys : VarysStruct;\n\n\tvar pos = array(\n\t\tvec2f( -1, -1 ),\n\t\tvec2f( -1, 3 ),\n\t\tvec2f( 3, -1 ),\n\t);\n\n\tlet p = pos[ vertexIndex ];\n\tlet mult = select( vec2f( 0.5, -0.5 ), vec2f( 0.5, 0.5 ), flipY != 0 );\n\tVarys.vTex = p * mult + vec2f( 0.5 );\n\tVarys.Position = vec4f( p, 0, 1 );\n\tVarys.vBaseArrayLayer = instanceIndex;\n\n\treturn Varys;\n\n}\n\n@group( 0 ) @binding( 0 )\nvar imgSampler : sampler;\n\n@group( 0 ) @binding( 1 )\nvar img2d : texture_2d;\n\n@fragment\nfn main_2d( Varys: VarysStruct ) -> @location( 0 ) vec4 {\n\n\treturn textureSample( img2d, imgSampler, Varys.vTex );\n\n}\n\n@group( 0 ) @binding( 1 )\nvar img2dArray : texture_2d_array;\n\n@fragment\nfn main_2d_array( Varys: VarysStruct ) -> @location( 0 ) vec4 {\n\n\treturn textureSample( img2dArray, imgSampler, Varys.vTex, Varys.vBaseArrayLayer );\n\n}\n\nconst faceMat = array(\n mat3x3f( 0, 0, -2, 0, -2, 0, 1, 1, 1 ), // pos-x\n mat3x3f( 0, 0, 2, 0, -2, 0, -1, 1, -1 ), // neg-x\n mat3x3f( 2, 0, 0, 0, 0, 2, -1, 1, -1 ), // pos-y\n mat3x3f( 2, 0, 0, 0, 0, -2, -1, -1, 1 ), // neg-y\n mat3x3f( 2, 0, 0, 0, -2, 0, -1, 1, 1 ), // pos-z\n mat3x3f( -2, 0, 0, 0, -2, 0, 1, 1, -1 ), // neg-z\n);\n\n@group( 0 ) @binding( 1 )\nvar imgCube : texture_cube;\n\n@fragment\nfn main_cube( Varys: VarysStruct ) -> @location( 0 ) vec4 {\n\n\treturn textureSample( imgCube, imgSampler, faceMat[ Varys.vBaseArrayLayer ] * vec3f( fract( Varys.vTex ), 1 ) );\n\n}\n"})}getTransferPipeline(e,t){const r=`${e}-${t=t||"2d-array"}`;let s=this.transferPipelines[r];return void 0===s&&(s=this.device.createRenderPipeline({label:`mipmap-${e}-${t}`,vertex:{module:this.mipmapShaderModule},fragment:{module:this.mipmapShaderModule,entryPoint:`main_${t.replace("-","_")}`,targets:[{format:e}]},layout:"auto"}),this.transferPipelines[r]=s),s}flipY(e,t,r=0){const s=t.format,{width:i,height:n}=t.size,a=this.device.createTexture({size:{width:i,height:n},format:s,usage:GPUTextureUsage.RENDER_ATTACHMENT|GPUTextureUsage.TEXTURE_BINDING}),o=this.getTransferPipeline(s,e.textureBindingViewDimension),u=this.getTransferPipeline(s,a.textureBindingViewDimension),l=this.device.createCommandEncoder({}),d=(e,t,r,s,i,n)=>{const a=e.getBindGroupLayout(0),o=this.device.createBindGroup({layout:a,entries:[{binding:0,resource:this.flipYSampler},{binding:1,resource:t.createView({dimension:t.textureBindingViewDimension||"2d-array",baseMipLevel:0,mipLevelCount:1})},{binding:2,resource:{buffer:n?this.flipUniformBuffer:this.noFlipUniformBuffer}}]}),u=l.beginRenderPass({colorAttachments:[{view:s.createView({dimension:"2d",baseMipLevel:0,mipLevelCount:1,baseArrayLayer:i,arrayLayerCount:1}),loadOp:YR,storeOp:XR}]});u.setPipeline(e),u.setBindGroup(0,o),u.draw(3,1,0,r),u.end()};d(o,e,r,a,0,!1),d(u,a,0,e,r,!0),this.device.queue.submit([l.finish()]),a.destroy()}generateMipmaps(e,t=null){const r=this.get(e),s=r.layers||this._mipmapCreateBundles(e),i=t||this.device.createCommandEncoder({label:"mipmapEncoder"});this._mipmapRunBundles(i,s),null===t&&this.device.queue.submit([i.finish()]),r.layers=s}_mipmapCreateBundles(e){const t=e.textureBindingViewDimension||"2d-array",r=this.getTransferPipeline(e.format,t),s=r.getBindGroupLayout(0),i=[];for(let n=1;n0)for(let t=0,n=s.length;t0)for(let t=0,n=s.length;t0?e.width:r.size.width,l=a>0?e.height:r.size.height;try{o.queue.copyExternalImageToTexture({source:e,flipY:i},{texture:t,mipLevel:a,origin:{x:0,y:0,z:s},premultipliedAlpha:n},{width:u,height:l,depthOrArrayLayers:1})}catch(e){}}_getPassUtils(){let e=this._passUtils;return null===e&&(this._passUtils=e=new Xw(this.backend.device)),e}_generateMipmaps(e,t=null){this._getPassUtils().generateMipmaps(e,t)}_flipY(e,t,r=0){this._getPassUtils().flipY(e,t,r)}_copyBufferToTexture(e,t,r,s,i,n=0,a=0){const o=this.backend.device,u=e.data,l=this._getBytesPerTexel(r.format),d=e.width*l;o.queue.writeTexture({texture:t,mipLevel:a,origin:{x:0,y:0,z:s}},u,{offset:e.width*e.height*l*n,bytesPerRow:d},{width:e.width,height:e.height,depthOrArrayLayers:1}),!0===i&&this._flipY(t,r,s)}_copyCompressedBufferToTexture(e,t,r){const s=this.backend.device,i=this._getBlockData(r.format),n=r.size.depthOrArrayLayers>1;for(let a=0;a]*\s*([a-z_0-9]+(?:<[\s\S]+?>)?)/i,eC=/([a-z_0-9]+)\s*:\s*([a-z_0-9]+(?:<[\s\S]+?>)?)/gi,tC={f32:"float",i32:"int",u32:"uint",bool:"bool","vec2":"vec2","vec2":"ivec2","vec2":"uvec2","vec2":"bvec2",vec2f:"vec2",vec2i:"ivec2",vec2u:"uvec2",vec2b:"bvec2","vec3":"vec3","vec3":"ivec3","vec3":"uvec3","vec3":"bvec3",vec3f:"vec3",vec3i:"ivec3",vec3u:"uvec3",vec3b:"bvec3","vec4":"vec4","vec4":"ivec4","vec4":"uvec4","vec4":"bvec4",vec4f:"vec4",vec4i:"ivec4",vec4u:"uvec4",vec4b:"bvec4","mat2x2":"mat2",mat2x2f:"mat2","mat3x3":"mat3",mat3x3f:"mat3","mat4x4":"mat4",mat4x4f:"mat4",sampler:"sampler",texture_1d:"texture",texture_2d:"texture",texture_2d_array:"texture",texture_multisampled_2d:"cubeTexture",texture_depth_2d:"depthTexture",texture_depth_2d_array:"depthTexture",texture_depth_multisampled_2d:"depthTexture",texture_depth_cube:"depthTexture",texture_depth_cube_array:"depthTexture",texture_3d:"texture3D",texture_cube:"cubeTexture",texture_cube_array:"cubeTexture",texture_storage_1d:"storageTexture",texture_storage_2d:"storageTexture",texture_storage_2d_array:"storageTexture",texture_storage_3d:"storageTexture"};class rC extends nS{constructor(e){const{type:t,inputs:r,name:s,inputsCode:i,blockCode:n,outputType:a}=(e=>{const t=(e=e.trim()).match(Jw);if(null!==t&&4===t.length){const r=t[2],s=[];let i=null;for(;null!==(i=eC.exec(r));)s.push({name:i[1],type:i[2]});const n=[];for(let e=0;e "+this.outputType:"";return`fn ${e} ( ${this.inputsCode.trim()} ) ${t}`+this.blockCode}}class sC extends iS{parseFunction(e){return new rC(e)}}const iC={[ti.READ_ONLY]:"read",[ti.WRITE_ONLY]:"write",[ti.READ_WRITE]:"read_write"},nC={[Ir]:"repeat",[xe]:"clamp",[Ur]:"mirror"},aC={vertex:VR.VERTEX,fragment:VR.FRAGMENT,compute:VR.COMPUTE},oC={instance:!0,swizzleAssign:!1,storageBuffer:!0},uC={"^^":"tsl_xor"},lC={float:"f32",int:"i32",uint:"u32",bool:"bool",color:"vec3",vec2:"vec2",ivec2:"vec2",uvec2:"vec2",bvec2:"vec2",vec3:"vec3",ivec3:"vec3",uvec3:"vec3",bvec3:"vec3",vec4:"vec4",ivec4:"vec4",uvec4:"vec4",bvec4:"vec4",mat2:"mat2x2",mat3:"mat3x3",mat4:"mat4x4"},dC={},cC={tsl_xor:new lT("fn tsl_xor( a : bool, b : bool ) -> bool { return ( a || b ) && !( a && b ); }"),mod_float:new lT("fn tsl_mod_float( x : f32, y : f32 ) -> f32 { return x - y * floor( x / y ); }"),mod_vec2:new lT("fn tsl_mod_vec2( x : vec2f, y : vec2f ) -> vec2f { return x - y * floor( x / y ); }"),mod_vec3:new lT("fn tsl_mod_vec3( x : vec3f, y : vec3f ) -> vec3f { return x - y * floor( x / y ); }"),mod_vec4:new lT("fn tsl_mod_vec4( x : vec4f, y : vec4f ) -> vec4f { return x - y * floor( x / y ); }"),equals_bool:new lT("fn tsl_equals_bool( a : bool, b : bool ) -> bool { return a == b; }"),equals_bvec2:new lT("fn tsl_equals_bvec2( a : vec2f, b : vec2f ) -> vec2 { return vec2( a.x == b.x, a.y == b.y ); }"),equals_bvec3:new lT("fn tsl_equals_bvec3( a : vec3f, b : vec3f ) -> vec3 { return vec3( a.x == b.x, a.y == b.y, a.z == b.z ); }"),equals_bvec4:new lT("fn tsl_equals_bvec4( a : vec4f, b : vec4f ) -> vec4 { return vec4( a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w ); }"),repeatWrapping_float:new lT("fn tsl_repeatWrapping_float( coord: f32 ) -> f32 { return fract( coord ); }"),mirrorWrapping_float:new lT("fn tsl_mirrorWrapping_float( coord: f32 ) -> f32 { let mirrored = fract( coord * 0.5 ) * 2.0; return 1.0 - abs( 1.0 - mirrored ); }"),clampWrapping_float:new lT("fn tsl_clampWrapping_float( coord: f32 ) -> f32 { return clamp( coord, 0.0, 1.0 ); }"),biquadraticTexture:new lT("\nfn tsl_biquadraticTexture( map : texture_2d, coord : vec2f, iRes : vec2u, level : u32 ) -> vec4f {\n\n\tlet res = vec2f( iRes );\n\n\tlet uvScaled = coord * res;\n\tlet uvWrapping = ( ( uvScaled % res ) + res ) % res;\n\n\t// https://www.shadertoy.com/view/WtyXRy\n\n\tlet uv = uvWrapping - 0.5;\n\tlet iuv = floor( uv );\n\tlet f = fract( uv );\n\n\tlet rg1 = textureLoad( map, vec2u( iuv + vec2( 0.5, 0.5 ) ) % iRes, level );\n\tlet rg2 = textureLoad( map, vec2u( iuv + vec2( 1.5, 0.5 ) ) % iRes, level );\n\tlet rg3 = textureLoad( map, vec2u( iuv + vec2( 0.5, 1.5 ) ) % iRes, level );\n\tlet rg4 = textureLoad( map, vec2u( iuv + vec2( 1.5, 1.5 ) ) % iRes, level );\n\n\treturn mix( mix( rg1, rg2, f.x ), mix( rg3, rg4, f.x ), f.y );\n\n}\n")},hC={dFdx:"dpdx",dFdy:"- dpdy",mod_float:"tsl_mod_float",mod_vec2:"tsl_mod_vec2",mod_vec3:"tsl_mod_vec3",mod_vec4:"tsl_mod_vec4",equals_bool:"tsl_equals_bool",equals_bvec2:"tsl_equals_bvec2",equals_bvec3:"tsl_equals_bvec3",equals_bvec4:"tsl_equals_bvec4",inversesqrt:"inverseSqrt",bitcast:"bitcast",floatpack_snorm_2x16:"pack2x16snorm",floatpack_unorm_2x16:"pack2x16unorm",floatpack_float16_2x16:"pack2x16float",floatunpack_snorm_2x16:"unpack2x16snorm",floatunpack_unorm_2x16:"unpack2x16unorm",floatunpack_float16_2x16:"unpack2x16float"};let pC="";!0!==("undefined"!=typeof navigator&&/Firefox|Deno/g.test(navigator.userAgent))&&(pC+="diagnostic( off, derivative_uniformity );\n");class gC extends $N{constructor(e,t){super(e,t,new sC),this.uniformGroups={},this.uniformGroupsBindings={},this.builtins={},this.directives={},this.scopedArrays=new Map}_generateTextureSample(e,t,r,s,i,n=this.shaderStage){return"fragment"===n?s?i?`textureSample( ${t}, ${t}_sampler, ${r}, ${s}, ${i} )`:`textureSample( ${t}, ${t}_sampler, ${r}, ${s} )`:i?`textureSample( ${t}, ${t}_sampler, ${r}, ${i} )`:`textureSample( ${t}, ${t}_sampler, ${r} )`:this.generateTextureSampleLevel(e,t,r,"0",s)}generateTextureSampleLevel(e,t,r,s,i,n){return!1===this.isUnfilterable(e)?n?`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${s}, ${n} )`:`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${s} )`:this.isFilteredTexture(e)?this.generateFilteredTexture(e,t,r,n,s):this.generateTextureLod(e,t,r,i,n,s)}generateWrapFunction(e){const t=`tsl_coord_${nC[e.wrapS]}S_${nC[e.wrapT]}_${e.is3DTexture||e.isData3DTexture?"3d":"2d"}T`;let r=dC[t];if(void 0===r){const s=[],i=e.is3DTexture||e.isData3DTexture?"vec3f":"vec2f";let n=`fn ${t}( coord : ${i} ) -> ${i} {\n\n\treturn ${i}(\n`;const a=(e,t)=>{e===Ir?(s.push(cC.repeatWrapping_float),n+=`\t\ttsl_repeatWrapping_float( coord.${t} )`):e===xe?(s.push(cC.clampWrapping_float),n+=`\t\ttsl_clampWrapping_float( coord.${t} )`):e===Ur?(s.push(cC.mirrorWrapping_float),n+=`\t\ttsl_mirrorWrapping_float( coord.${t} )`):(n+=`\t\tcoord.${t}`,d(`WebGPURenderer: Unsupported texture wrap type "${e}" for vertex shader.`))};a(e.wrapS,"x"),n+=",\n",a(e.wrapT,"y"),(e.is3DTexture||e.isData3DTexture)&&(n+=",\n",a(e.wrapR,"z")),n+="\n\t);\n\n}\n",dC[t]=r=new lT(n,s)}return r.build(this),t}generateArrayDeclaration(e,t){return`array< ${this.getType(e)}, ${t} >`}generateTextureDimension(e,t,r){const s=this.getDataFromNode(e,this.shaderStage,this.globalCache);void 0===s.dimensionsSnippet&&(s.dimensionsSnippet={});let i=s.dimensionsSnippet[r];if(void 0===s.dimensionsSnippet[r]){let n,a;const{primarySamples:o}=this.renderer.backend.utils.getTextureSampleData(e),u=o>1;a=e.is3DTexture||e.isData3DTexture?"vec3":"vec2",n=u||e.isStorageTexture?t:`${t}${r?`, u32( ${r} )`:""}`,i=new Eu(new pl(`textureDimensions( ${n} )`,a)),s.dimensionsSnippet[r]=i,(e.isArrayTexture||e.isDataArrayTexture||e.is3DTexture||e.isData3DTexture)&&(s.arrayLayerCount=new Eu(new pl(`textureNumLayers(${t})`,"u32"))),e.isTextureCube&&(s.cubeFaceCount=new Eu(new pl("6u","u32")))}return i.build(this)}generateFilteredTexture(e,t,r,s,i="0u"){this._include("biquadraticTexture");const n=this.generateWrapFunction(e),a=this.generateTextureDimension(e,t,i);return s&&(r=`${r} + vec2(${s}) / ${a}`),`tsl_biquadraticTexture( ${t}, ${n}( ${r} ), ${a}, u32( ${i} ) )`}generateTextureLod(e,t,r,s,i,n="0u"){if(!0===e.isCubeTexture){i&&(r=`${r} + vec3(${i})`);return`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${e.isDepthTexture?"u32":"f32"}( ${n} ) )`}const a=this.generateWrapFunction(e),o=this.generateTextureDimension(e,t,n),u=e.is3DTexture||e.isData3DTexture?"vec3":"vec2";i&&(r=`${r} + ${u}(${i}) / ${u}( ${o} )`);return r=`${u}( clamp( floor( ${a}( ${r} ) * ${u}( ${o} ) ), ${`${u}( 0 )`}, ${`${u}( ${o} - ${"vec3"===u?"vec3( 1, 1, 1 )":"vec2( 1, 1 )"} )`} ) )`,this.generateTextureLoad(e,t,r,n,s,null)}generateTextureLoad(e,t,r,s,i,n){const a=!0===e.isStorageTexture;let o;return null!==s||a||(s="0u"),n&&(r=`${r} + ${n}`),i?o=a?`textureLoad( ${t}, ${r}, ${i} )`:`textureLoad( ${t}, ${r}, ${i}, u32( ${s} ) )`:a?o=`textureLoad( ${t}, ${r} )`:(o=`textureLoad( ${t}, ${r}, u32( ${s} ) )`,this.renderer.backend.compatibilityMode&&e.isDepthTexture&&(o+=".x")),o}generateTextureStore(e,t,r,s,i){let n;return n=s?`textureStore( ${t}, ${r}, ${s}, ${i} )`:`textureStore( ${t}, ${r}, ${i} )`,n}isSampleCompare(e){return!0===e.isDepthTexture&&null!==e.compareFunction&&this.renderer.hasCompatibility(E.TEXTURE_COMPARE)}isUnfilterable(e){return"float"!==this.getComponentTypeFromTexture(e)||!this.isAvailable("float32Filterable")&&!0===e.isDataTexture&&e.type===j||!1===this.isSampleCompare(e)&&e.minFilter===w&&e.magFilter===w||this.renderer.backend.utils.getTextureSampleData(e).primarySamples>1}generateTexture(e,t,r,s,i,n=this.shaderStage){let a=null;return a=this.isUnfilterable(e)?this.generateTextureLod(e,t,r,s,i,"0",n):this._generateTextureSample(e,t,r,s,i,n),a}generateTextureGrad(e,t,r,s,i,n,a=this.shaderStage){if("fragment"===a)return n?`textureSampleGrad( ${t}, ${t}_sampler, ${r}, ${s[0]}, ${s[1]}, ${n} )`:`textureSampleGrad( ${t}, ${t}_sampler, ${r}, ${s[0]}, ${s[1]} )`;o(`WebGPURenderer: THREE.TextureNode.gradient() does not support ${a} shader.`)}generateTextureCompare(e,t,r,s,i,n,a=this.shaderStage){if("fragment"===a)return!0===e.isDepthTexture&&!0===e.isArrayTexture?n?`textureSampleCompare( ${t}, ${t}_sampler, ${r}, ${i}, ${s}, ${n} )`:`textureSampleCompare( ${t}, ${t}_sampler, ${r}, ${i}, ${s} )`:n?`textureSampleCompare( ${t}, ${t}_sampler, ${r}, ${s}, ${n} )`:`textureSampleCompare( ${t}, ${t}_sampler, ${r}, ${s} )`;o(`WebGPURenderer: THREE.DepthTexture.compareFunction() does not support ${a} shader.`)}generateTextureLevel(e,t,r,s,i,n){return!1===this.isUnfilterable(e)?n?`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${s}, ${n} )`:`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${s} )`:this.isFilteredTexture(e)?this.generateFilteredTexture(e,t,r,n,s):this.generateTextureLod(e,t,r,i,n,s)}generateTextureBias(e,t,r,s,i,n,a=this.shaderStage){if("fragment"===a)return n?`textureSampleBias( ${t}, ${t}_sampler, ${r}, ${s}, ${n} )`:`textureSampleBias( ${t}, ${t}_sampler, ${r}, ${s} )`;o(`WebGPURenderer: THREE.TextureNode.biasNode does not support ${a} shader.`)}getPropertyName(e,t=this.shaderStage){if(!0===e.isNodeVarying&&!0===e.needsInterpolation){if("vertex"===t)return`varyings.${e.name}`}else if(!0===e.isNodeUniform){const t=e.name,r=e.type;return"texture"===r||"cubeTexture"===r||"cubeDepthTexture"===r||"storageTexture"===r||"texture3D"===r?t:"buffer"===r||"storageBuffer"===r||"indirectStorageBuffer"===r?this.isCustomStruct(e)?t:t+".value":e.groupNode.name+"."+t}return super.getPropertyName(e)}getOutputStructName(){return"output"}getFunctionOperator(e){const t=uC[e];return void 0!==t?(this._include(t),t):null}getNodeAccess(e,t){return"compute"!==t?!0===e.isAtomic?(d("WebGPURenderer: Atomic operations are only supported in compute shaders."),ti.READ_WRITE):ti.READ_ONLY:e.access}getStorageAccess(e,t){return iC[this.getNodeAccess(e,t)]}getUniformFromNode(e,t,r,s=null){const i=super.getUniformFromNode(e,t,r,s),n=this.getDataFromNode(e,r,this.globalCache);if(void 0===n.uniformGPU){let a;const o=e.groupNode,u=o.name,l=this.getBindGroupArray(u,r);if("texture"===t||"cubeTexture"===t||"cubeDepthTexture"===t||"storageTexture"===t||"texture3D"===t){let s=null;const n=this.getNodeAccess(e,r);"texture"===t||"storageTexture"===t?s=!0===e.value.is3DTexture?new sR(i.name,i.node,o,n):new tR(i.name,i.node,o,n):"cubeTexture"===t||"cubeDepthTexture"===t?s=new rR(i.name,i.node,o,n):"texture3D"===t&&(s=new sR(i.name,i.node,o,n)),s.store=!0===e.isStorageTextureNode,s.mipLevel=s.store?e.mipLevel:0,s.setVisibility(aC[r]);if(!0===e.value.isCubeTexture||!1===this.isUnfilterable(e.value)&&!1===s.store){const e=new Ww(`${i.name}_sampler`,i.node,o);e.setVisibility(aC[r]),l.push(e,s),a=[e,s]}else l.push(s),a=[s]}else if("buffer"===t||"storageBuffer"===t||"indirectStorageBuffer"===t){const n=this.getSharedDataFromNode(e);let u=n.buffer;if(void 0===u){u=new("buffer"===t?XS:jw)(e,o),n.buffer=u}u.setVisibility(u.getVisibility()|aC[r]),l.push(u),a=u,i.name=s||"NodeBuffer_"+i.id}else{let e=this.uniformGroups[u];void 0===e?(e=new QS(u,o),e.setVisibility(aC[r]),this.uniformGroups[u]=e,l.push(e)):(e.setVisibility(e.getVisibility()|aC[r]),-1===l.indexOf(e)&&l.push(e)),a=this.getNodeUniform(i,t);const s=a.name;e.uniforms.some(e=>e.name===s)||e.addUniform(a)}n.uniformGPU=a}return i}getBuiltin(e,t,r,s=this.shaderStage){const i=this.builtins[s]||(this.builtins[s]=new Map);return!1===i.has(e)&&i.set(e,{name:e,property:t,type:r}),t}hasBuiltin(e,t=this.shaderStage){return void 0!==this.builtins[t]&&this.builtins[t].has(e)}getVertexIndex(){return"vertex"===this.shaderStage?this.getBuiltin("vertex_index","vertexIndex","u32","attribute"):"vertexIndex"}buildFunctionCode(e){const t=e.layout,r=this.flowShaderNode(e),s=[];for(const e of t.inputs)s.push(e.name+" : "+this.getType(e.type));let i=`fn ${t.name}( ${s.join(", ")} ) -> ${this.getType(t.type)} {\n${r.vars}\n${r.code}\n`;return r.result&&(i+=`\treturn ${r.result};\n`),i+="\n}\n",i}getInstanceIndex(){return"vertex"===this.shaderStage?this.getBuiltin("instance_index","instanceIndex","u32","attribute"):"instanceIndex"}getInvocationLocalIndex(){return this.getBuiltin("local_invocation_index","invocationLocalIndex","u32","attribute")}getSubgroupSize(){return this.enableSubGroups(),this.getBuiltin("subgroup_size","subgroupSize","u32","attribute")}getInvocationSubgroupIndex(){return this.enableSubGroups(),this.getBuiltin("subgroup_invocation_id","invocationSubgroupIndex","u32","attribute")}getSubgroupIndex(){return this.enableSubGroups(),this.getBuiltin("subgroup_id","subgroupIndex","u32","attribute")}getDrawIndex(){return null}getFrontFacing(){return this.getBuiltin("front_facing","isFront","bool")}getFragCoord(){return this.getBuiltin("position","fragCoord","vec4")+".xy"}getFragDepth(){return"output."+this.getBuiltin("frag_depth","depth","f32","output")}getClipDistance(){return"varyings.hw_clip_distances"}isFlipY(){return!1}enableDirective(e,t=this.shaderStage){(this.directives[t]||(this.directives[t]=new Set)).add(e)}getDirectives(e){const t=[],r=this.directives[e];if(void 0!==r)for(const e of r)t.push(`enable ${e};`);return t.join("\n")}enableSubGroups(){this.enableDirective("subgroups")}enableSubgroupsF16(){this.enableDirective("subgroups-f16")}enableClipDistances(){this.enableDirective("clip_distances")}enableShaderF16(){this.enableDirective("f16")}enableDualSourceBlending(){this.enableDirective("dual_source_blending")}enableHardwareClipping(e){this.enableClipDistances(),this.getBuiltin("clip_distances","hw_clip_distances",`array`,"vertex")}getBuiltins(e){const t=[],r=this.builtins[e];if(void 0!==r)for(const{name:e,property:s,type:i}of r.values())t.push(`@builtin( ${e} ) ${s} : ${i}`);return t.join(",\n\t")}getScopedArray(e,t,r,s){return!1===this.scopedArrays.has(e)&&this.scopedArrays.set(e,{name:e,scope:t,bufferType:r,bufferCount:s}),e}getScopedArrays(e){if("compute"!==e)return;const t=[];for(const{name:e,scope:r,bufferType:s,bufferCount:i}of this.scopedArrays.values()){const n=this.getType(s);t.push(`var<${r}> ${e}: array< ${n}, ${i} >;`)}return t.join("\n")}getAttributes(e){const t=[];if("compute"===e&&(this.getBuiltin("global_invocation_id","globalId","vec3","attribute"),this.getBuiltin("workgroup_id","workgroupId","vec3","attribute"),this.getBuiltin("local_invocation_id","localId","vec3","attribute"),this.getBuiltin("num_workgroups","numWorkgroups","vec3","attribute"),this.renderer.hasFeature("subgroups")&&(this.enableDirective("subgroups",e),this.getBuiltin("subgroup_size","subgroupSize","u32","attribute"))),"vertex"===e||"compute"===e){const e=this.getBuiltins("attribute");e&&t.push(e);const r=this.getAttributesArray();for(let e=0,s=r.length;e"),t.push(`\t${s+r.name} : ${i}`)}return e.output&&t.push(`\t${this.getBuiltins("output")}`),t.join(",\n")}getStructs(e){let t="";const r=this.structs[e];if(r.length>0){const e=[];for(const t of r){let r=`struct ${t.name} {\n`;r+=this.getStructMembers(t),r+="\n};",e.push(r)}t="\n"+e.join("\n\n")+"\n"}return t}getVar(e,t,r=null){let s=`var ${t} : `;return s+=null!==r?this.generateArrayDeclaration(e,r):this.getType(e),s}getVars(e){const t=[],r=this.vars[e];if(void 0!==r)for(const e of r)t.push(`\t${this.getVar(e.type,e.name,e.count)};`);return`\n${t.join("\n")}\n`}getVaryings(e){const t=[];if("vertex"===e&&this.getBuiltin("position","builtinClipSpace","vec4","vertex"),"vertex"===e||"fragment"===e){const r=this.varyings,s=this.vars[e];for(let i=0;ir.value.itemSize;return s&&!i}getUniforms(e){const t=this.uniforms[e],r=[],s=[],i=[],n={};for(const i of t){const t=i.groupNode.name,a=this.bindingsIndexes[t];if("texture"===i.type||"cubeTexture"===i.type||"cubeDepthTexture"===i.type||"storageTexture"===i.type||"texture3D"===i.type){const t=i.node.value;let s;(!0===t.isCubeTexture||!1===this.isUnfilterable(t)&&!0!==i.node.isStorageTextureNode)&&(this.isSampleCompare(t)?r.push(`@binding( ${a.binding++} ) @group( ${a.group} ) var ${i.name}_sampler : sampler_comparison;`):r.push(`@binding( ${a.binding++} ) @group( ${a.group} ) var ${i.name}_sampler : sampler;`));let n="";const{primarySamples:o}=this.renderer.backend.utils.getTextureSampleData(t);if(o>1&&(n="_multisampled"),!0===t.isCubeTexture&&!0===t.isDepthTexture)s="texture_depth_cube";else if(!0===t.isCubeTexture)s="texture_cube";else if(!0===t.isDepthTexture)s=this.renderer.backend.compatibilityMode&&null===t.compareFunction?`texture${n}_2d`:`texture_depth${n}_2d${!0===t.isArrayTexture?"_array":""}`;else if(!0===i.node.isStorageTextureNode){const r=Zw(t),n=this.getStorageAccess(i.node,e),a=i.node.value.is3DTexture,o=i.node.value.isArrayTexture;s=`texture_storage_${a?"3d":"2d"+(o?"_array":"")}<${r}, ${n}>`}else if(!0===t.isArrayTexture||!0===t.isDataArrayTexture||!0===t.isCompressedArrayTexture)s="texture_2d_array";else if(!0===t.is3DTexture||!0===t.isData3DTexture)s="texture_3d";else{s=`texture${n}_2d<${this.getComponentTypeFromTexture(t).charAt(0)}32>`}r.push(`@binding( ${a.binding++} ) @group( ${a.group} ) var ${i.name} : ${s};`)}else if("buffer"===i.type||"storageBuffer"===i.type||"indirectStorageBuffer"===i.type){const t=i.node,r=this.getType(t.getNodeType(this)),n=t.bufferCount,o=n>0&&"buffer"===i.type?", "+n:"",u=t.isStorageBufferNode?`storage, ${this.getStorageAccess(t,e)}`:"uniform";if(this.isCustomStruct(i))s.push(`@binding( ${a.binding++} ) @group( ${a.group} ) var<${u}> ${i.name} : ${r};`);else{const e=`\tvalue : array< ${t.isAtomic?`atomic<${r}>`:`${r}`}${o} >`;s.push(this._getWGSLStructBinding(i.name,e,u,a.binding++,a.group))}}else{const e=i.groupNode.name;if(void 0===n[e]){const t=this.uniformGroups[e];if(void 0!==t){const r=[];for(const e of t.uniforms){const t=e.getType(),s=this.getType(this.getVectorType(t));r.push(`\t${e.name} : ${s}`)}let s=this.uniformGroupsBindings[e];void 0===s&&(s={index:a.binding++,id:a.group},this.uniformGroupsBindings[e]=s),n[e]={index:s.index,id:s.id,snippets:r}}}}}for(const e in n){const t=n[e];i.push(this._getWGSLStructBinding(e,t.snippets.join(",\n"),"uniform",t.index,t.id))}return[...r,...s,...i].join("\n")}buildCode(){const e=null!==this.material?{fragment:{},vertex:{}}:{compute:{}};this.sortBindingGroups();for(const t in e){this.shaderStage=t;const r=e[t];r.uniforms=this.getUniforms(t),r.attributes=this.getAttributes(t),r.varyings=this.getVaryings(t),r.structs=this.getStructs(t),r.vars=this.getVars(t),r.codes=this.getCodes(t),r.directives=this.getDirectives(t),r.scopedArrays=this.getScopedArrays(t);let s="// code\n\n";s+=this.flowCode[t];const i=this.flowNodes[t],n=i[i.length-1],a=n.outputNode,o=void 0!==a&&!0===a.isOutputStructNode;for(const e of i){const i=this.getFlowData(e),u=e.name;if(u&&(s.length>0&&(s+="\n"),s+=`\t// flow -> ${u}\n`),s+=`${i.code}\n\t`,e===n&&"compute"!==t)if(s+="// result\n\n\t","vertex"===t)s+=`varyings.builtinClipSpace = ${i.result};`;else if("fragment"===t)if(o)r.returnType=a.getNodeType(this),r.structs+="var output : "+r.returnType+";",s+=`return ${i.result};`;else{let e="\t@location(0) color: vec4";const t=this.getBuiltins("output");t&&(e+=",\n\t"+t),r.returnType="OutputStruct",r.structs+=this._getWGSLStruct("OutputStruct",e),r.structs+="\nvar output : OutputStruct;",s+=`output.color = ${i.result};\n\n\treturn output;`}}r.flow=s}if(this.shaderStage=null,null!==this.material)this.vertexShader=this._getWGSLVertexCode(e.vertex),this.fragmentShader=this._getWGSLFragmentCode(e.fragment);else{const t=this.object.workgroupSize;this.computeShader=this._getWGSLComputeCode(e.compute,t)}}getMethod(e,t=null){let r;return null!==t&&(r=this._getWGSLMethod(e+"_"+t)),void 0===r&&(r=this._getWGSLMethod(e)),r||e}getBitcastMethod(e){return`bitcast<${this.getType(e)}>`}getFloatPackingMethod(e){return this.getMethod(`floatpack_${e}_2x16`)}getFloatUnpackingMethod(e){return this.getMethod(`floatunpack_${e}_2x16`)}getTernary(e,t,r){return`select( ${r}, ${t}, ${e} )`}getType(e){return lC[e]||e}isAvailable(e){let t=oC[e];return void 0===t&&("float32Filterable"===e?t=this.renderer.hasFeature("float32-filterable"):"clipDistance"===e&&(t=this.renderer.hasFeature("clip-distances")),oC[e]=t),t}getUniformBufferLimit(){return this.renderer.backend.device.limits.maxUniformBufferBindingSize}_getWGSLMethod(e){return void 0!==cC[e]&&this._include(e),hC[e]}_include(e){const t=cC[e];return t.build(this),this.addInclude(t),t}_getWGSLVertexCode(e){return`${this.getSignature()}\n// directives\n${e.directives}\n\n// structs\n${e.structs}\n\n// uniforms\n${e.uniforms}\n\n// varyings\n${e.varyings}\nvar varyings : VaryingsStruct;\n\n// codes\n${e.codes}\n\n@vertex\nfn main( ${e.attributes} ) -> VaryingsStruct {\n\n\t// vars\n\t${e.vars}\n\n\t// flow\n\t${e.flow}\n\n\treturn varyings;\n\n}\n`}_getWGSLFragmentCode(e){return`${this.getSignature()}\n// global\n${pC}\n\n// structs\n${e.structs}\n\n// uniforms\n${e.uniforms}\n\n// codes\n${e.codes}\n\n@fragment\nfn main( ${e.varyings} ) -> ${e.returnType} {\n\n\t// vars\n\t${e.vars}\n\n\t// flow\n\t${e.flow}\n\n}\n`}_getWGSLComputeCode(e,t){const[r,s,i]=t;return`${this.getSignature()}\n// directives\n${e.directives}\n\n// system\nvar instanceIndex : u32;\n\n// locals\n${e.scopedArrays}\n\n// structs\n${e.structs}\n\n// uniforms\n${e.uniforms}\n\n// codes\n${e.codes}\n\n@compute @workgroup_size( ${r}, ${s}, ${i} )\nfn main( ${e.attributes} ) {\n\n\t// system\n\tinstanceIndex = globalId.x\n\t\t+ globalId.y * ( ${r} * numWorkgroups.x )\n\t\t+ globalId.z * ( ${r} * numWorkgroups.x ) * ( ${s} * numWorkgroups.y );\n\n\t// vars\n\t${e.vars}\n\n\t// flow\n\t${e.flow}\n\n}\n`}_getWGSLStruct(e,t){return`\nstruct ${e} {\n${t}\n};`}_getWGSLStructBinding(e,t,r,s=0,i=0){const n=e+"Struct";return`${this._getWGSLStruct(n,t)}\n@binding( ${s} ) @group( ${i} )\nvar<${r}> ${e} : ${n};`}}class mC{constructor(e){this.backend=e}getCurrentDepthStencilFormat(e){let t;return e.depth&&(t=null!==e.depthTexture?this.getTextureFormatGPU(e.depthTexture):e.stencil?GE:kE),t}getTextureFormatGPU(e){return this.backend.get(e).format}getTextureSampleData(e){let t;if(e.isFramebufferTexture)t=1;else if(e.isDepthTexture&&!e.renderTarget){const e=this.backend.renderer,r=e.getRenderTarget();t=r?r.samples:e.currentSamples}else e.renderTarget&&(t=e.renderTarget.samples);t=t||1;const r=t>1&&null!==e.renderTarget&&!0!==e.isDepthTexture&&!0!==e.isFramebufferTexture;return{samples:t,primarySamples:r?1:t,isMSAA:r}}getCurrentColorFormat(e){let t;return t=null!==e.textures?this.getTextureFormatGPU(e.textures[0]):this.getPreferredCanvasFormat(),t}getCurrentColorFormats(e){return null!==e.textures?e.textures.map(e=>this.getTextureFormatGPU(e)):[this.getPreferredCanvasFormat()]}getCurrentColorSpace(e){return null!==e.textures?e.textures[0].colorSpace:this.backend.renderer.outputColorSpace}getPrimitiveTopology(e,t){return e.isPoints?DR:e.isLineSegments||e.isMesh&&!0===t.wireframe?UR:e.isLine?IR:e.isMesh?OR:void 0}getSampleCount(e){return e>=4?4:1}getSampleCountRenderContext(e){return null!==e.textures?this.getSampleCount(e.sampleCount):this.getSampleCount(this.backend.renderer.currentSamples)}getPreferredCanvasFormat(){const e=this.backend.parameters.outputType;if(void 0===e)return navigator.gpu.getPreferredCanvasFormat();if(e===Ve)return RE;if(e===be)return DE;throw new Error("Unsupported output buffer type.")}}const fC=new Map([[Int8Array,["sint8","snorm8"]],[Uint8Array,["uint8","unorm8"]],[Int16Array,["sint16","snorm16"]],[Uint16Array,["uint16","unorm16"]],[Int32Array,["sint32","snorm32"]],[Uint32Array,["uint32","unorm32"]],[Float32Array,["float32"]]]);"undefined"!=typeof Float16Array&&fC.set(Float16Array,["float16"]);const yC=new Map([[nt,["float16"]]]),bC=new Map([[Int32Array,"sint32"],[Int16Array,"sint32"],[Uint32Array,"uint32"],[Uint16Array,"uint32"],[Float32Array,"float32"]]);class xC{constructor(e){this.backend=e}createAttribute(e,t){const r=this._getBufferAttribute(e),s=this.backend,i=s.get(r);let n=i.buffer;if(void 0===n){const a=s.device;let o=r.array;if(!1===e.normalized)if(o.constructor===Int16Array||o.constructor===Int8Array)o=new Int32Array(o);else if((o.constructor===Uint16Array||o.constructor===Uint8Array)&&(o=new Uint32Array(o),t&GPUBufferUsage.INDEX))for(let e=0;e0&&(void 0===n.groups&&(n.groups=[],n.versions=[]),n.versions[r]===s&&(o=n.groups[r])),void 0===o&&(o=this.createBindGroup(e,a),r>0&&(n.groups[r]=o,n.versions[r]=s)),n.group=o}updateBinding(e){const t=this.backend,r=t.device,s=e.buffer,i=t.get(e).buffer,n=e.updateRanges;if(0===n.length)r.queue.writeBuffer(i,0,s,0);else{const e=jr(s),t=e?1:s.BYTES_PER_ELEMENT;for(let a=0,o=n.length;a1&&(i+=`-${e.texture.depthOrArrayLayers}`),i+=`-${r}-${s}`,a=e[i],void 0===a){const n=Vw;let o;o=t.isSampledCubeTexture?Iw:t.isSampledTexture3D?Ow:t.texture.isArrayTexture||t.texture.isDataArrayTexture||t.texture.isCompressedArrayTexture?Uw:Dw,a=e[i]=e.texture.createView({aspect:n,dimension:o,mipLevelCount:r,baseMipLevel:s})}}n.push({binding:i,resource:a})}else if(t.isSampler){const e=r.get(t.texture);n.push({binding:i,resource:e.sampler})}i++}return s.createBindGroup({label:"bindGroup_"+e.name,layout:t,entries:n})}_createLayoutEntries(e){const t=[];let r=0;for(const s of e.bindings){const e=this.backend,i={binding:r,visibility:s.visibility};if(s.isUniformBuffer||s.isStorageBuffer){const e={};s.isStorageBuffer&&(s.visibility&VR.COMPUTE&&(s.access===ti.READ_WRITE||s.access===ti.WRITE_ONLY)?e.type=_w:e.type=vw),i.buffer=e}else if(s.isSampledTexture&&s.store){const e={};e.format=this.backend.get(s.texture).texture.format;const t=s.access;e.access=t===ti.READ_WRITE?Rw:t===ti.WRITE_ONLY?Nw:Sw,s.texture.isArrayTexture?e.viewDimension=Uw:s.texture.is3DTexture&&(e.viewDimension=Ow),i.storageTexture=e}else if(s.isSampledTexture){const t={},{primarySamples:r}=e.utils.getTextureSampleData(s.texture);if(r>1&&(t.multisampled=!0,s.texture.isDepthTexture||(t.sampleType=Cw)),s.texture.isDepthTexture)e.compatibilityMode&&null===s.texture.compareFunction?t.sampleType=Cw:t.sampleType=Mw;else if(s.texture.isDataTexture||s.texture.isDataArrayTexture||s.texture.isData3DTexture){const e=s.texture.type;e===R?t.sampleType=Bw:e===S?t.sampleType=Fw:e===j&&(this.backend.hasFeature("float32-filterable")?t.sampleType=ww:t.sampleType=Cw)}s.isSampledCubeTexture?t.viewDimension=Iw:s.texture.isArrayTexture||s.texture.isDataArrayTexture||s.texture.isCompressedArrayTexture?t.viewDimension=Uw:s.isSampledTexture3D&&(t.viewDimension=Ow),i.texture=t}else if(s.isSampler){const t={};s.texture.isDepthTexture&&(null!==s.texture.compareFunction&&e.hasCompatibility(E.TEXTURE_COMPARE)?t.type=Aw:t.type=Ew),i.sampler=t}else o(`WebGPUBindingUtils: Unsupported binding "${s}".`);t.push(i),r++}return t}deleteBindGroupData(e){const{backend:t}=this,r=t.get(e);r.layout&&(r.layout.usedTimes--,0===r.layout.usedTimes&&this._bindGroupLayoutCache.delete(r.layoutKey),r.layout=void 0,r.layoutKey=void 0)}dispose(){this._bindGroupLayoutCache.clear()}}class vC{constructor(e){this.backend=e,this._activePipelines=new WeakMap}setPipeline(e,t){this._activePipelines.get(e)!==t&&(e.setPipeline(t),this._activePipelines.set(e,t))}_getSampleCount(e){return this.backend.utils.getSampleCountRenderContext(e)}createRenderPipeline(e,t){const{object:r,material:s,geometry:i,pipeline:n}=e,{vertexProgram:a,fragmentProgram:u}=n,l=this.backend,d=l.device,c=l.utils,h=l.get(n),p=[];for(const t of e.getBindings()){const e=l.get(t),{layoutGPU:r}=e.layout;p.push(r)}const g=l.attributeUtils.createShaderVertexBuffers(e);let m;s.blending===ee||s.blending===ke&&!1===s.transparent||(m=this._getBlending(s));let f={};!0===s.stencilWrite&&(f={compare:this._getStencilCompare(s),failOp:this._getStencilOperation(s.stencilFail),depthFailOp:this._getStencilOperation(s.stencilZFail),passOp:this._getStencilOperation(s.stencilZPass)});const y=this._getColorWriteMask(s),b=[];if(null!==e.context.textures){const t=e.context.textures,r=e.context.mrt;for(let e=0;e1},layout:d.createPipelineLayout({bindGroupLayouts:p})},E={},A=e.context.depth,w=e.context.stencil;if(!0!==A&&!0!==w||(!0===A&&(E.format=N,E.depthWriteEnabled=s.depthWrite,E.depthCompare=v),!0===w&&(E.stencilFront=f,E.stencilBack={},E.stencilReadMask=s.stencilFuncMask,E.stencilWriteMask=s.stencilWriteMask),!0===s.polygonOffset&&(E.depthBias=s.polygonOffsetUnits,E.depthBiasSlopeScale=s.polygonOffsetFactor,E.depthBiasClamp=0),R.depthStencil=E),d.pushErrorScope("validation"),null===t)h.pipeline=d.createRenderPipeline(R),d.popErrorScope().then(e=>{null!==e&&(h.error=!0,o(e.message))});else{const e=new Promise(async e=>{try{h.pipeline=await d.createRenderPipelineAsync(R)}catch(e){}const t=await d.popErrorScope();null!==t&&(h.error=!0,o(t.message)),e()});t.push(e)}}createBundleEncoder(e,t="renderBundleEncoder"){const r=this.backend,{utils:s,device:i}=r,n=s.getCurrentDepthStencilFormat(e),a={label:t,colorFormats:s.getCurrentColorFormats(e),depthStencilFormat:n,sampleCount:this._getSampleCount(e)};return i.createRenderBundleEncoder(a)}createComputePipeline(e,t){const r=this.backend,s=r.device,i=r.get(e.computeProgram).module,n=r.get(e),a=[];for(const e of t){const t=r.get(e),{layoutGPU:s}=t.layout;a.push(s)}n.pipeline=s.createComputePipeline({compute:i,layout:s.createPipelineLayout({bindGroupLayouts:a})})}_getBlending(e){let t,r;const s=e.blending,i=e.blendSrc,n=e.blendDst,a=e.blendEquation;if(s===dt){const s=null!==e.blendSrcAlpha?e.blendSrcAlpha:i,o=null!==e.blendDstAlpha?e.blendDstAlpha:n,u=null!==e.blendEquationAlpha?e.blendEquationAlpha:a;t={srcFactor:this._getBlendFactor(i),dstFactor:this._getBlendFactor(n),operation:this._getBlendOperation(a)},r={srcFactor:this._getBlendFactor(s),dstFactor:this._getBlendFactor(o),operation:this._getBlendOperation(u)}}else{const i=(e,s,i,n)=>{t={srcFactor:e,dstFactor:s,operation:aw},r={srcFactor:i,dstFactor:n,operation:aw}};if(e.premultipliedAlpha)switch(s){case ke:i(XA,ZA,XA,ZA);break;case Wt:i(XA,XA,XA,XA);break;case $t:i(jA,YA,jA,XA);break;case zt:i(JA,ZA,jA,XA)}else switch(s){case ke:i(QA,ZA,XA,ZA);break;case Wt:i(QA,XA,XA,XA);break;case $t:o(`WebGPURenderer: "SubtractiveBlending" requires "${e.isMaterial?"material":"blendMode"}.premultipliedAlpha = true".`);break;case zt:o(`WebGPURenderer: "MultiplyBlending" requires "${e.isMaterial?"material":"blendMode"}.premultipliedAlpha = true".`)}}if(void 0!==t&&void 0!==r)return{color:t,alpha:r};o("WebGPURenderer: Invalid blending: ",s)}_getBlendFactor(e){let t;switch(e){case ct:t=jA;break;case Ot:t=XA;break;case It:t=KA;break;case Lt:t=YA;break;case Ge:t=QA;break;case ze:t=ZA;break;case Dt:t=JA;break;case Ft:t=ew;break;case Pt:t=tw;break;case Bt:t=rw;break;case Ut:t=sw;break;case 211:t=iw;break;case 212:t=nw;break;default:o("WebGPURenderer: Blend factor not supported.",e)}return t}_getStencilCompare(e){let t;const r=e.stencilFunc;switch(r){case ts:t=kR;break;case es:t=jR;break;case Jr:t=GR;break;case Zr:t=$R;break;case Qr:t=zR;break;case Yr:t=qR;break;case Kr:t=WR;break;case Xr:t=HR;break;default:o("WebGPURenderer: Invalid stencil function.",r)}return t}_getStencilOperation(e){let t;switch(e){case ls:t=pw;break;case us:t=gw;break;case os:t=mw;break;case as:t=fw;break;case ns:t=yw;break;case is:t=bw;break;case ss:t=xw;break;case rs:t=Tw;break;default:o("WebGPURenderer: Invalid stencil operation.",t)}return t}_getBlendOperation(e){let t;switch(e){case $e:t=aw;break;case Mt:t=ow;break;case Ct:t=uw;break;case cs:t=lw;break;case ds:t=dw;break;default:o("WebGPUPipelineUtils: Blend equation not supported.",e)}return t}_getPrimitiveState(e,t,r){const s={},i=this.backend.utils;s.topology=i.getPrimitiveTopology(e,r),null!==t.index&&!0===e.isLine&&!0!==e.isLineSegments&&(s.stripIndexFormat=t.index.array instanceof Uint16Array?tE:rE);let n=r.side===M;return e.isMesh&&e.matrixWorld.determinant()<0&&(n=!n),s.frontFace=!0===n?ZR:QR,s.cullMode=r.side===B?JR:eE,s}_getColorWriteMask(e){return!0===e.colorWrite?hw:cw}_getDepthCompare(e){let t;if(!1===e.depthTest)t=jR;else{const r=e.depthFunc;switch(r){case Zt:t=kR;break;case Qt:t=jR;break;case Yt:t=GR;break;case Kt:t=$R;break;case Xt:t=zR;break;case jt:t=qR;break;case qt:t=WR;break;case Ht:t=HR;break;default:o("WebGPUPipelineUtils: Invalid depth function.",r)}}return t}}class NC extends FR{constructor(e,t,r=2048){super(r),this.device=e,this.type=t,this.querySet=this.device.createQuerySet({type:"timestamp",count:this.maxQueries,label:`queryset_global_timestamp_${t}`});const s=8*this.maxQueries;this.resolveBuffer=this.device.createBuffer({label:`buffer_timestamp_resolve_${t}`,size:s,usage:GPUBufferUsage.QUERY_RESOLVE|GPUBufferUsage.COPY_SRC}),this.resultBuffer=this.device.createBuffer({label:`buffer_timestamp_result_${t}`,size:s,usage:GPUBufferUsage.COPY_DST|GPUBufferUsage.MAP_READ})}allocateQueriesForContext(e){if(!this.trackTimestamp||this.isDisposed)return null;if(this.currentQueryIndex+2>this.maxQueries)return v(`WebGPUTimestampQueryPool [${this.type}]: Maximum number of queries exceeded, when using trackTimestamp it is necessary to resolves the queries via renderer.resolveTimestampsAsync( THREE.TimestampQuery.${this.type.toUpperCase()} ).`),null;const t=this.currentQueryIndex;return this.currentQueryIndex+=2,this.queryOffsets.set(e,t),t}async resolveQueriesAsync(){if(!this.trackTimestamp||0===this.currentQueryIndex||this.isDisposed)return this.lastValue;if(this.pendingResolve)return this.pendingResolve;this.pendingResolve=this._resolveQueries();try{return await this.pendingResolve}finally{this.pendingResolve=null}}async _resolveQueries(){if(this.isDisposed)return this.lastValue;try{if("unmapped"!==this.resultBuffer.mapState)return this.lastValue;const e=new Map(this.queryOffsets),t=this.currentQueryIndex,r=8*t;this.currentQueryIndex=0,this.queryOffsets.clear();const s=this.device.createCommandEncoder();s.resolveQuerySet(this.querySet,0,t,this.resolveBuffer,0),s.copyBufferToBuffer(this.resolveBuffer,0,this.resultBuffer,0,r);const i=s.finish();if(this.device.queue.submit([i]),"unmapped"!==this.resultBuffer.mapState)return this.lastValue;if(await this.resultBuffer.mapAsync(GPUMapMode.READ,0,r),this.isDisposed)return"mapped"===this.resultBuffer.mapState&&this.resultBuffer.unmap(),this.lastValue;const n=new BigUint64Array(this.resultBuffer.getMappedRange(0,r)),a={},o=[];for(const[t,r]of e){const e=t.match(/^(.*):f(\d+)$/),s=parseInt(e[2]);!1===o.includes(s)&&o.push(s),void 0===a[s]&&(a[s]=0);const i=n[r],u=n[r+1],l=Number(u-i)/1e6;this.timestamps.set(t,l),a[s]+=l}const u=a[o[o.length-1]];return this.resultBuffer.unmap(),this.lastValue=u,this.frames=o,u}catch(e){return o("Error resolving queries:",e),"mapped"===this.resultBuffer.mapState&&this.resultBuffer.unmap(),this.lastValue}}async dispose(){if(!this.isDisposed){if(this.isDisposed=!0,this.pendingResolve)try{await this.pendingResolve}catch(e){o("Error waiting for pending resolve:",e)}if(this.resultBuffer&&"mapped"===this.resultBuffer.mapState)try{this.resultBuffer.unmap()}catch(e){o("Error unmapping buffer:",e)}this.querySet&&(this.querySet.destroy(),this.querySet=null),this.resolveBuffer&&(this.resolveBuffer.destroy(),this.resolveBuffer=null),this.resultBuffer&&(this.resultBuffer.destroy(),this.resultBuffer=null),this.queryOffsets.clear(),this.pendingResolve=null}}}class SC extends gR{constructor(e={}){super(e),this.isWebGPUBackend=!0,this.parameters.alpha=void 0===e.alpha||e.alpha,this.parameters.requiredLimits=void 0===e.requiredLimits?{}:e.requiredLimits,this.compatibilityMode=null,this.device=null,this.defaultRenderPassdescriptor=null,this.utils=new mC(this),this.attributeUtils=new xC(this),this.bindingUtils=new _C(this),this.pipelineUtils=new vC(this),this.textureUtils=new Qw(this),this.occludedResolveCache=new Map;const t="undefined"==typeof navigator||!1===/Android/.test(navigator.userAgent);this._compatibility={[E.TEXTURE_COMPARE]:t}}async init(e){await super.init(e);const t=this.parameters;let r;if(void 0===t.device){const e={powerPreference:t.powerPreference,featureLevel:"compatibility"},s="undefined"!=typeof navigator?await navigator.gpu.requestAdapter(e):null;if(null===s)throw new Error("WebGPUBackend: Unable to create WebGPU adapter.");const i=Object.values(zw),n=[];for(const e of i)s.features.has(e)&&n.push(e);const a={requiredFeatures:n,requiredLimits:t.requiredLimits};r=await s.requestDevice(a)}else r=t.device;this.compatibilityMode=!r.features.has("core-features-and-limits"),this.compatibilityMode&&(e._samples=0),r.lost.then(t=>{if("destroyed"===t.reason)return;const r={api:"WebGPU",message:t.message||"Unknown reason",reason:t.reason||null,originalEvent:t};e.onDeviceLost(r)}),this.device=r,this.trackTimestamp=this.trackTimestamp&&this.hasFeature(zw.TimestampQuery),this.updateSize()}get context(){const e=this.renderer.getCanvasTarget(),t=this.get(e);let r=t.context;if(void 0===r){const s=this.parameters;r=!0===e.isDefaultCanvasTarget&&void 0!==s.context?s.context:e.domElement.getContext("webgpu"),"setAttribute"in e.domElement&&e.domElement.setAttribute("data-engine",`three.js r${at} webgpu`);const i=s.alpha?"premultiplied":"opaque",n=s.outputType===be?"extended":"standard";r.configure({device:this.device,format:this.utils.getPreferredCanvasFormat(),usage:GPUTextureUsage.RENDER_ATTACHMENT|GPUTextureUsage.COPY_SRC,alphaMode:i,toneMapping:{mode:n}}),t.context=r}return r}get coordinateSystem(){return h}async getArrayBufferAsync(e){return await this.attributeUtils.getArrayBufferAsync(e)}getContext(){return this.context}_getDefaultRenderPassDescriptor(){const e=this.renderer,t=e.getCanvasTarget(),r=this.get(t),s=e.currentSamples;let i=r.descriptor;if(void 0===i||r.samples!==s){i={colorAttachments:[{view:null}]},!0!==e.depth&&!0!==e.stencil||(i.depthStencilAttachment={view:this.textureUtils.getDepthBuffer(e.depth,e.stencil).createView()});const t=i.colorAttachments[0];s>0?t.view=this.textureUtils.getColorBuffer().createView():t.resolveTarget=void 0,r.descriptor=i,r.samples=s}const n=i.colorAttachments[0];return s>0?n.resolveTarget=this.context.getCurrentTexture().createView():n.view=this.context.getCurrentTexture().createView(),i}_isRenderCameraDepthArray(e){return e.depthTexture&&e.depthTexture.image.depth>1&&e.camera.isArrayCamera}_getRenderPassDescriptor(e,t={}){const r=e.renderTarget,s=this.get(r);let i=s.descriptors;void 0!==i&&s.width===r.width&&s.height===r.height&&s.samples===r.samples||(i={},s.descriptors=i);const n=e.getCacheKey();let a=i[n];if(void 0===a){const t=e.textures,o=[];let u;const l=this._isRenderCameraDepthArray(e);for(let s=0;s1)if(!0===l){const t=e.camera.cameras;for(let e=0;e0&&(t.currentOcclusionQuerySet&&t.currentOcclusionQuerySet.destroy(),t.currentOcclusionQueryBuffer&&t.currentOcclusionQueryBuffer.destroy(),t.currentOcclusionQuerySet=t.occlusionQuerySet,t.currentOcclusionQueryBuffer=t.occlusionQueryBuffer,t.currentOcclusionQueryObjects=t.occlusionQueryObjects,i=r.createQuerySet({type:"occlusion",count:s,label:`occlusionQuerySet_${e.id}`}),t.occlusionQuerySet=i,t.occlusionQueryIndex=0,t.occlusionQueryObjects=new Array(s),t.lastOcclusionObject=null),n=null===e.textures?this._getDefaultRenderPassDescriptor():this._getRenderPassDescriptor(e,{loadOp:KR}),this.initTimestampQuery(At.RENDER,this.getTimestampUID(e),n),n.occlusionQuerySet=i;const a=n.depthStencilAttachment;if(null!==e.textures){const t=n.colorAttachments;for(let r=0;r0&&t.currentPass.executeBundles(t.renderBundles),r>t.occlusionQueryIndex&&t.currentPass.endOcclusionQuery();const s=t.encoder;if(!0===this._isRenderCameraDepthArray(e)){const r=[];for(let e=0;e0){const s=8*r;let i=this.occludedResolveCache.get(s);void 0===i&&(i=this.device.createBuffer({size:s,usage:GPUBufferUsage.QUERY_RESOLVE|GPUBufferUsage.COPY_SRC}),this.occludedResolveCache.set(s,i));const n=this.device.createBuffer({size:s,usage:GPUBufferUsage.COPY_DST|GPUBufferUsage.MAP_READ});t.encoder.resolveQuerySet(t.occlusionQuerySet,0,r,i,0),t.encoder.copyBufferToBuffer(i,0,n,0,s),t.occlusionQueryBuffer=n,this.resolveOccludedAsync(e)}if(this.device.queue.submit([t.encoder.finish()]),null!==e.textures){const t=e.textures;for(let e=0;eo&&(i[0]=Math.min(a,o),i[1]=Math.ceil(a/o)),n.dispatchSize=i}i=n.dispatchSize}a.dispatchWorkgroups(i[0],i[1]||1,i[2]||1)}finishCompute(e){const t=this.get(e);t.passEncoderGPU.end(),this.device.queue.submit([t.cmdEncoderGPU.finish()])}draw(e,t){const{object:r,material:s,context:i,pipeline:n}=e,a=e.getBindings(),o=this.get(i),u=this.get(n),l=u.pipeline;if(!0===u.error)return;const d=e.getIndex(),c=null!==d,h=e.getDrawParameters();if(null===h)return;const p=(t,r)=>{this.pipelineUtils.setPipeline(t,l),r.pipeline=l;const n=r.bindingGroups;for(let e=0,r=a.length;e{if(p(i,n),!0===r.isBatchedMesh){const e=r._multiDrawStarts,n=r._multiDrawCounts,a=r._multiDrawCount,o=r._multiDrawInstances;null!==o&&v("WebGPUBackend: renderMultiDrawInstances has been deprecated and will be removed in r184. Append to renderMultiDraw arguments and use indirection.");let u=!0===c?d.array.BYTES_PER_ELEMENT:1;s.wireframe&&(u=r.geometry.attributes.position.count>65535?4:2);for(let s=0;s1?0:s;!0===c?i.drawIndexed(n[s],a,e[s]/u,0,l):i.draw(n[s],a,e[s],l),t.update(r,n[s],a)}}else if(!0===c){const{vertexCount:s,instanceCount:n,firstVertex:a}=h,o=e.getIndirect();if(null!==o){const t=this.get(o).buffer,r=e.getIndirectOffset(),s=Array.isArray(r)?r:[r];for(let e=0;e0){const t=this.get(e.camera),s=e.camera.cameras,n=e.getBindingGroup("cameraIndex");if(void 0===t.indexesGPU||t.indexesGPU.length!==s.length){const e=this.get(n),r=[],i=new Uint32Array([0,0,0,0]);for(let t=0,n=s.length;t(d("WebGPURenderer: WebGPU is not available, running under WebGL2 backend."),new PR(e)));super(new t(e),e),this.library=new AC,this.isWebGPURenderer=!0}}class CC extends Rs{constructor(){super(),this.isBundleGroup=!0,this.type="BundleGroup",this.static=!0,this.version=0}set needsUpdate(e){!0===e&&this.version++}}class MC{constructor(e,t=En(0,0,1,1)){this.renderer=e,this.outputNode=t,this.outputColorTransform=!0,this.needsUpdate=!0;const r=new pg;r.name="RenderPipeline",this._quadMesh=new ax(r),this._quadMesh.name="Render Pipeline",this._context=null}render(){const e=this.renderer;this._update(),null!==this._context.onBeforeRenderPipeline&&this._context.onBeforeRenderPipeline();const t=e.toneMapping,r=e.outputColorSpace;e.toneMapping=m,e.outputColorSpace=p.workingColorSpace;const s=e.xr.enabled;e.xr.enabled=!1,this._quadMesh.render(e),e.xr.enabled=s,e.toneMapping=t,e.outputColorSpace=r,null!==this._context.onAfterRenderPipeline&&this._context.onAfterRenderPipeline()}get context(){return this._context}dispose(){this._quadMesh.material.dispose()}_update(){if(!0===this.needsUpdate){const e=this.renderer,t=e.toneMapping,r=e.outputColorSpace,s={renderPipeline:this,onBeforeRenderPipeline:null,onAfterRenderPipeline:null};let i=this.outputNode;!0===this.outputColorTransform?(i=i.context(s),i=yl(i,t,r)):(s.toneMapping=t,s.outputColorSpace=r,i=i.context(s)),this._context=s,this._quadMesh.material.fragmentNode=i,this._quadMesh.material.needsUpdate=!0,this.needsUpdate=!1}}async renderAsync(){v('RenderPipeline: "renderAsync()" has been deprecated. Use "render()" and "await renderer.init();" when creating the renderer.'),await this.renderer.init(),this.render()}}class BC extends MC{constructor(e,t){v('PostProcessing: "PostProcessing" has been renamed to "RenderPipeline". Please update your code to use "THREE.RenderPipeline" instead.'),super(e,t)}}class FC extends N{constructor(e=1,t=1){super(),this.image={width:e,height:t},this.magFilter=oe,this.minFilter=oe,this.isStorageTexture=!0,this.mipmapsAutoUpdate=!0}setSize(e,t){this.image.width===e&&this.image.height===t||(this.image.width=e,this.image.height=t,this.dispose())}}class LC extends xx{constructor(e,t){super(e,t,Uint32Array),this.isIndirectStorageBufferAttribute=!0}}class PC extends Es{constructor(e){super(e),this.textures={},this.nodes={}}load(e,t,r,s){const i=new As(this.manager);i.setPath(this.path),i.setRequestHeader(this.requestHeader),i.setWithCredentials(this.withCredentials),i.load(e,r=>{try{t(this.parse(JSON.parse(r)))}catch(t){s?s(t):o(t),this.manager.itemError(e)}},r,s)}parseNodes(e){const t={};if(void 0!==e){for(const r of e){const{uuid:e,type:s}=r;t[e]=this.createNodeFromType(s),t[e].uuid=e}const r={nodes:t,textures:this.textures};for(const s of e){s.meta=r;t[s.uuid].deserialize(s),delete s.meta}}return t}parse(e){const t=this.createNodeFromType(e.type);t.uuid=e.uuid;const r={nodes:this.parseNodes(e.nodes),textures:this.textures};return e.meta=r,t.deserialize(e),delete e.meta,t}setTextures(e){return this.textures=e,this}setNodes(e){return this.nodes=e,this}createNodeFromType(e){return void 0===this.nodes[e]?(o("NodeLoader: Node type not found:",e),gn()):new this.nodes[e]}}class DC extends ws{constructor(e){super(e),this.nodes={},this.nodeMaterials={}}parse(e){const t=super.parse(e),r=this.nodes,s=e.inputNodes;for(const e in s){const i=s[e];t[e]=r[i]}return t}setNodes(e){return this.nodes=e,this}setNodeMaterials(e){return this.nodeMaterials=e,this}createMaterialFromType(e){const t=this.nodeMaterials[e];return void 0!==t?new t:super.createMaterialFromType(e)}}class UC extends Cs{constructor(e){super(e),this.nodes={},this.nodeMaterials={},this._nodesJSON=null}setNodes(e){return this.nodes=e,this}setNodeMaterials(e){return this.nodeMaterials=e,this}parse(e,t){this._nodesJSON=e.nodes;const r=super.parse(e,t);return this._nodesJSON=null,r}parseNodes(e,t){if(void 0!==e){const r=new PC;return r.setNodes(this.nodes),r.setTextures(t),r.parseNodes(e)}return{}}parseMaterials(e,t){const r={};if(void 0!==e){const s=this.parseNodes(this._nodesJSON,t),i=new DC;i.setTextures(t),i.setNodes(s),i.setNodeMaterials(this.nodeMaterials);for(let t=0,s=e.length;t0){const{width:r,height:s}=e.context;t.bufferWidth=r,t.bufferHeight=s}t.lights=this.getLightsData(e.lightsNode.getLights()),this.renderObjects.set(e,t)}return t}getAttributesData(e){const t={};for(const r in e){const s=e[r];t[r]={id:s.id,version:s.version}}return t}containsNode(e){const t=e.material;for(const e in t)if(t[e]&&t[e].isNode)return!0;return!!(e.context.modelViewMatrix||e.context.modelNormalViewMatrix||e.context.getAO||e.context.getShadow)}getMaterialData(e){const t={};for(const r of this.refreshUniforms){const s=e[r];null!=s&&("object"==typeof s&&void 0!==s.clone?!0===s.isTexture?t[r]={id:s.id,version:s.version}:t[r]=s.clone():t[r]=s)}return t}equals(e,t){const{object:r,material:s,geometry:i}=e,n=this.getRenderObjectData(e);if(!0!==n.worldMatrix.equals(r.matrixWorld))return n.worldMatrix.copy(r.matrixWorld),!1;const a=n.material;for(const e in a){const t=a[e],r=s[e];if(void 0!==t.equals){if(!1===t.equals(r))return t.copy(r),!1}else if(!0===r.isTexture){if(t.id!==r.id||t.version!==r.version)return t.id=r.id,t.version=r.version,!1}else if(t!==r)return a[e]=r,!1}if(a.transmission>0){const{width:t,height:r}=e.context;if(n.bufferWidth!==t||n.bufferHeight!==r)return n.bufferWidth=t,n.bufferHeight=r,!1}const o=n.geometry,u=i.attributes,l=o.attributes,d=Object.keys(l),c=Object.keys(u);if(o.id!==i.id)return o.id=i.id,!1;if(d.length!==c.length)return n.geometry.attributes=this.getAttributesData(u),!1;for(const e of d){const t=l[e],r=u[e];if(void 0===r)return delete l[e],!1;if(t.id!==r.id||t.version!==r.version)return t.id=r.id,t.version=r.version,!1}const h=i.index,p=o.id,g=o.indexVersion,m=h?h.id:null,f=h?h.version:null;if(p!==m||g!==f)return o.id=m,o.indexVersion=f,!1;if(o.drawRange.start!==i.drawRange.start||o.drawRange.count!==i.drawRange.count)return o.drawRange.start=i.drawRange.start,o.drawRange.count=i.drawRange.count,!1;if(n.morphTargetInfluences){let e=!1;for(let t=0;t{const r=e.match(t);if(!r)return null;const s=r[1]||r[2]||"",i=r[3].split("?")[0],n=parseInt(r[4],10),a=parseInt(r[5],10);return{fn:s,file:i.split("/").pop(),line:n,column:a}}).filter(e=>e&&!Ps.some(t=>t.test(e.file)))}(e||(new Error).stack)}getLocation(){if(0===this.stack.length)return"[Unknown location]";const e=this.stack[0],t=e.fn;return`${t?`"${t}()" at `:""}"${e.file}:${e.line}"`}getError(e){if(0===this.stack.length)return e;return`${e}\n${this.stack.map(e=>{const t=`${e.file}:${e.line}:${e.column}`;return e.fn?` at ${e.fn} (${t})`:` at ${t}`}).join("\n")}`}}function Us(e,t=0){let r=3735928559^t,s=1103547991^t;if(e instanceof Array)for(let t,i=0;i>>16,2246822507),r^=Math.imul(s^s>>>13,3266489909),s=Math.imul(s^s>>>16,2246822507),s^=Math.imul(r^r>>>13,3266489909),4294967296*(2097151&s)+(r>>>0)}const Is=e=>Us(e),Os=e=>Us(e),Vs=(...e)=>Us(e),ks=new Map([[1,"float"],[2,"vec2"],[3,"vec3"],[4,"vec4"],[9,"mat3"],[16,"mat4"]]),Gs=new WeakMap;function zs(e){return ks.get(e)}function $s(e){if(/[iu]?vec\d/.test(e))return e.startsWith("ivec")?Int32Array:e.startsWith("uvec")?Uint32Array:Float32Array;if(/mat\d/.test(e))return Float32Array;if(/float/.test(e))return Float32Array;if(/uint/.test(e))return Uint32Array;if(/int/.test(e))return Int32Array;throw new Error(`THREE.NodeUtils: Unsupported type: ${e}`)}function Ws(e){return/float|int|uint/.test(e)?1:/vec2/.test(e)?2:/vec3/.test(e)?3:/vec4/.test(e)||/mat2/.test(e)?4:/mat3/.test(e)?9:/mat4/.test(e)?16:void o(`TSL: Unsupported type: ${e}`,new Ds)}function Hs(e){return/float|int|uint/.test(e)?1:/vec2/.test(e)?2:/vec3/.test(e)?3:/vec4/.test(e)||/mat2/.test(e)?4:/mat3/.test(e)?12:/mat4/.test(e)?16:void o(`TSL: Unsupported type: ${e}`,new Ds)}function qs(e){return/float|int|uint/.test(e)?4:/vec2/.test(e)?8:/vec3/.test(e)||/vec4/.test(e)?16:/mat2/.test(e)?8:/mat3/.test(e)||/mat4/.test(e)?16:void o(`TSL: Unsupported type: ${e}`,new Ds)}function js(e){if(null==e)return null;const t=typeof e;return!0===e.isNode?"node":"number"===t?"float":"boolean"===t?"bool":"string"===t?"string":"function"===t?"shader":!0===e.isVector2?"vec2":!0===e.isVector3?"vec3":!0===e.isVector4?"vec4":!0===e.isMatrix2?"mat2":!0===e.isMatrix3?"mat3":!0===e.isMatrix4?"mat4":!0===e.isColor?"color":e instanceof ArrayBuffer?"ArrayBuffer":null}function Xs(o,...u){const l=o?o.slice(-4):void 0;return 1===u.length&&("vec2"===l?u=[u[0],u[0]]:"vec3"===l?u=[u[0],u[0],u[0]]:"vec4"===l&&(u=[u[0],u[0],u[0],u[0]])),"color"===o?new e(...u):"vec2"===l?new t(...u):"vec3"===l?new r(...u):"vec4"===l?new s(...u):"mat2"===l?new i(...u):"mat3"===l?new n(...u):"mat4"===l?new a(...u):"bool"===o?u[0]||!1:"float"===o||"int"===o||"uint"===o?u[0]||0:"string"===o?u[0]||"":"ArrayBuffer"===o?Qs(u[0]):null}function Ks(e){let t=Gs.get(e);return void 0===t&&(t={},Gs.set(e,t)),t}function Ys(e){let t="";const r=new Uint8Array(e);for(let e=0;ee.charCodeAt(0)).buffer}var Zs=Object.freeze({__proto__:null,arrayBufferToBase64:Ys,base64ToArrayBuffer:Qs,getAlignmentFromType:qs,getDataFromObject:Ks,getLengthFromType:Ws,getMemoryLengthFromType:Hs,getTypeFromLength:zs,getTypedArrayFromType:$s,getValueFromType:Xs,getValueType:js,hash:Vs,hashArray:Os,hashString:Is});const Js={VERTEX:"vertex",FRAGMENT:"fragment"},ei={NONE:"none",FRAME:"frame",RENDER:"render",OBJECT:"object"},ti={BOOLEAN:"bool",INTEGER:"int",FLOAT:"float",VECTOR2:"vec2",VECTOR3:"vec3",VECTOR4:"vec4",MATRIX2:"mat2",MATRIX3:"mat3",MATRIX4:"mat4"},ri={READ_ONLY:"readOnly",WRITE_ONLY:"writeOnly",READ_WRITE:"readWrite"},si=["fragment","vertex"],ii=["setup","analyze","generate"],ni=[...si,"compute"],ai=["x","y","z","w"],oi={analyze:"setup",generate:"analyze"};let ui=0;class li extends u{static get type(){return"Node"}constructor(e=null){super(),this.nodeType=e,this.updateType=ei.NONE,this.updateBeforeType=ei.NONE,this.updateAfterType=ei.NONE,this.uuid=l.generateUUID(),this.version=0,this.name="",this.global=!1,this.parents=!1,this.isNode=!0,this._beforeNodes=null,this._cacheKey=null,this._cacheKeyVersion=0,Object.defineProperty(this,"id",{value:ui++}),this.stackTrace=null,!0===li.captureStackTrace&&(this.stackTrace=new Ds)}set needsUpdate(e){!0===e&&this.version++}get type(){return this.constructor.type}onUpdate(e,t){return this.updateType=t,this.update=e.bind(this),this}onFrameUpdate(e){return this.onUpdate(e,ei.FRAME)}onRenderUpdate(e){return this.onUpdate(e,ei.RENDER)}onObjectUpdate(e){return this.onUpdate(e,ei.OBJECT)}onReference(e){return this.updateReference=e.bind(this),this}updateReference(){return this}isGlobal(){return this.global}*getChildren(){for(const{childNode:e}of this._getChildren())yield e}dispose(){this.dispatchEvent({type:"dispose"})}traverse(e){e(this);for(const t of this.getChildren())t.traverse(e)}_getChildren(e=new Set){const t=[];e.add(this);for(const r of Object.getOwnPropertyNames(this)){const s=this[r];if(!0!==r.startsWith("_")&&!e.has(s))if(!0===Array.isArray(s))for(let e=0;e0&&(e.inputNodes=r)}deserialize(e){if(void 0!==e.inputNodes){const t=e.meta.nodes;for(const r in e.inputNodes)if(Array.isArray(e.inputNodes[r])){const s=[];for(const i of e.inputNodes[r])s.push(t[i]);this[r]=s}else if("object"==typeof e.inputNodes[r]){const s={};for(const i in e.inputNodes[r]){const n=e.inputNodes[r][i];s[i]=t[n]}this[r]=s}else{const s=e.inputNodes[r];this[r]=t[s]}}}toJSON(e){const{uuid:t,type:r}=this,s=void 0===e||"string"==typeof e;s&&(e={textures:{},images:{},nodes:{}});let i=e.nodes[t];function n(e){const t=[];for(const r in e){const s=e[r];delete s.metadata,t.push(s)}return t}if(void 0===i&&(i={uuid:t,type:r,meta:e,metadata:{version:4.7,type:"Node",generator:"Node.toJSON"}},!0!==s&&(e.nodes[i.uuid]=i),this.serialize(i),delete i.meta),s){const t=n(e.textures),r=n(e.images),s=n(e.nodes);t.length>0&&(i.textures=t),r.length>0&&(i.images=r),s.length>0&&(i.nodes=s)}return i}}li.captureStackTrace=!1;class di extends li{static get type(){return"ArrayElementNode"}constructor(e,t){super(),this.node=e,this.indexNode=t,this.isArrayElementNode=!0}getNodeType(e){return this.node.getElementType(e)}getMemberType(e,t){return this.node.getMemberType(e,t)}generate(e){const t=this.indexNode.getNodeType(e);return`${this.node.build(e)}[ ${this.indexNode.build(e,!e.isVector(t)&&e.isInteger(t)?t:"uint")} ]`}}class ci extends li{static get type(){return"ConvertNode"}constructor(e,t){super(),this.node=e,this.convertTo=t}getNodeType(e){const t=this.node.getNodeType(e);let r=null;for(const s of this.convertTo.split("|"))null!==r&&e.getTypeLength(t)!==e.getTypeLength(s)||(r=s);return r}serialize(e){super.serialize(e),e.convertTo=this.convertTo}deserialize(e){super.deserialize(e),this.convertTo=e.convertTo}generate(e,t){const r=this.node,s=this.getNodeType(e),i=r.build(e,s);return e.format(i,s,t)}}class hi extends li{static get type(){return"TempNode"}constructor(e=null){super(e),this.isTempNode=!0}hasDependencies(e){return e.getDataFromNode(this).usageCount>1}build(e,t){if("generate"===e.getBuildStage()){const r=e.getVectorType(this.getNodeType(e,t)),s=e.getDataFromNode(this);if(void 0!==s.propertyName)return e.format(s.propertyName,r,t);if("void"!==r&&"void"!==t&&this.hasDependencies(e)){const i=super.build(e,r),n=e.getVarFromNode(this,null,r),a=e.getPropertyName(n);return e.addLineFlowCode(`${a} = ${i}`,this),s.snippet=i,s.propertyName=a,e.format(s.propertyName,r,t)}}return super.build(e,t)}}class pi extends hi{static get type(){return"JoinNode"}constructor(e=[],t=null){super(t),this.nodes=e}getNodeType(e){return null!==this.nodeType?e.getVectorType(this.nodeType):e.getTypeFromLength(this.nodes.reduce((t,r)=>t+e.getTypeLength(r.getNodeType(e)),0))}generate(e,t){const r=this.getNodeType(e),s=e.getTypeLength(r),i=this.nodes,n=e.getComponentType(r),a=[];let u=0;for(const t of i){if(u>=s){o(`TSL: Length of parameters exceeds maximum length of function '${r}()' type.`,this.stackTrace);break}let i,l=t.getNodeType(e),d=e.getTypeLength(l);u+d>s&&(o(`TSL: Length of '${r}()' data exceeds maximum length of output type.`,this.stackTrace),d=s-u,l=e.getTypeFromLength(d)),u+=d,i=t.build(e,l);if(e.getComponentType(l)!==n){const t=e.getTypeFromLength(d,n);i=e.format(i,l,t)}a.push(i)}const l=`${e.getType(r)}( ${a.join(", ")} )`;return e.format(l,r,t)}}const gi=ai.join("");class mi extends li{static get type(){return"SplitNode"}constructor(e,t="x"){super(),this.node=e,this.components=t,this.isSplitNode=!0}getVectorLength(){let e=this.components.length;for(const t of this.components)e=Math.max(ai.indexOf(t)+1,e);return e}getComponentType(e){return e.getComponentType(this.node.getNodeType(e))}getNodeType(e){return e.getTypeFromLength(this.components.length,this.getComponentType(e))}getScope(){return this.node.getScope()}generate(e,t){const r=this.node,s=e.getTypeLength(r.getNodeType(e));let i=null;if(s>1){let n=null;this.getVectorLength()>=s&&(n=e.getTypeFromLength(this.getVectorLength(),this.getComponentType(e)));const a=r.build(e,n);i=this.components.length===s&&this.components===gi.slice(0,this.components.length)?e.format(a,n,t):e.format(`${a}.${this.components}`,this.getNodeType(e),t)}else i=r.build(e,t);return i}serialize(e){super.serialize(e),e.components=this.components}deserialize(e){super.deserialize(e),this.components=e.components}}class fi extends hi{static get type(){return"SetNode"}constructor(e,t,r){super(),this.sourceNode=e,this.components=t,this.targetNode=r}getNodeType(e){return this.sourceNode.getNodeType(e)}generate(e){const{sourceNode:t,components:r,targetNode:s}=this,i=this.getNodeType(e),n=e.getComponentType(s.getNodeType(e)),a=e.getTypeFromLength(r.length,n),o=s.build(e,a),u=t.build(e,i),l=e.getTypeLength(i),d=[];for(let e=0;e(e=>e.replace(/r|s/g,"x").replace(/g|t/g,"y").replace(/b|p/g,"z").replace(/a|q/g,"w"))(e).split("").sort().join("");li.prototype.assign=function(...e){if(!0!==this.isStackNode)return null!==vi?vi.assign(this,...e):o("TSL: No stack defined for assign operation. Make sure the assign is inside a Fn().",new Ds),this;{const t=Ni.get("assign");return this.addToStack(t(...e))}},li.prototype.toVarIntent=function(){return this},li.prototype.get=function(e){return new _i(this,e)};const Ei={};function Ai(e,t,r){Ei[e]=Ei[t]=Ei[r]={get(){this._cache=this._cache||{};let t=this._cache[e];return void 0===t&&(t=new mi(this,e),this._cache[e]=t),t},set(t){this[e].assign(Ji(t))}};const s=e.toUpperCase(),i=t.toUpperCase(),n=r.toUpperCase();li.prototype["set"+s]=li.prototype["set"+i]=li.prototype["set"+n]=function(t){const r=Ri(e);return new fi(this,r,Ji(t))},li.prototype["flip"+s]=li.prototype["flip"+i]=li.prototype["flip"+n]=function(){const t=Ri(e);return new yi(this,t)}}const wi=["x","y","z","w"],Ci=["r","g","b","a"],Mi=["s","t","p","q"];for(let e=0;e<4;e++){let t=wi[e],r=Ci[e],s=Mi[e];Ai(t,r,s);for(let i=0;i<4;i++){t=wi[e]+wi[i],r=Ci[e]+Ci[i],s=Mi[e]+Mi[i],Ai(t,r,s);for(let n=0;n<4;n++){t=wi[e]+wi[i]+wi[n],r=Ci[e]+Ci[i]+Ci[n],s=Mi[e]+Mi[i]+Mi[n],Ai(t,r,s);for(let a=0;a<4;a++)t=wi[e]+wi[i]+wi[n]+wi[a],r=Ci[e]+Ci[i]+Ci[n]+Ci[a],s=Mi[e]+Mi[i]+Mi[n]+Mi[a],Ai(t,r,s)}}}for(let e=0;e<32;e++)Ei[e]={get(){this._cache=this._cache||{};let t=this._cache[e];return void 0===t&&(t=new di(this,new Ti(e,"uint")),this._cache[e]=t),t},set(t){this[e].assign(Ji(t))}};Object.defineProperties(li.prototype,Ei);const Bi=new WeakMap,Fi=function(e,t=null){for(const r in e)e[r]=Ji(e[r],t);return e},Li=function(e,t=null){const r=e.length;for(let s=0;su?(o(`TSL: "${r}" parameter length exceeds limit.`,new Ds),t.slice(0,u)):t}return null===t?n=(...t)=>i(new e(...rn(d(t)))):null!==r?(r=Ji(r),n=(...s)=>i(new e(t,...rn(d(s)),r))):n=(...r)=>i(new e(t,...rn(d(r)))),n.setParameterLength=(...e)=>(1===e.length?a=u=e[0]:2===e.length&&([a,u]=e),n),n.setName=e=>(l=e,n),n},Di=function(e,...t){return new e(...rn(t))};class Ui extends li{constructor(e,t){super(),this.shaderNode=e,this.rawInputs=t,this.isShaderCallNodeInternal=!0}getNodeType(e){return this.shaderNode.nodeType||this.getOutputNode(e).getNodeType(e)}getElementType(e){return this.getOutputNode(e).getElementType(e)}getMemberType(e,t){return this.getOutputNode(e).getMemberType(e,t)}call(e){const{shaderNode:t,rawInputs:r}=this,s=e.getNodeProperties(t),i=e.getClosestSubBuild(t.subBuilds)||"",n=i||"default";if(s[n])return s[n];const a=e.subBuildFn,o=e.fnCall;e.subBuildFn=i,e.fnCall=this;let u=null;if(t.layout){let s=Bi.get(e.constructor);void 0===s&&(s=new WeakMap,Bi.set(e.constructor,s));let i=s.get(t);void 0===i&&(i=Ji(e.buildFunctionNode(t)),s.set(t,i)),e.addInclude(i);const n=r?function(e){let t;tn(e);t=e[0]&&(e[0].isNode||Object.getPrototypeOf(e[0])!==Object.prototype)?[...e]:e[0];return t}(r):null;u=Ji(i.call(n))}else{const s=new Proxy(e,{get:(e,t,r)=>{let s;return s=Symbol.iterator===t?function*(){yield}:Reflect.get(e,t,r),s}}),i=r?function(e){let t=0;return tn(e),new Proxy(e,{get:(r,s,i)=>{let n;if("length"===s)return n=e.length,n;if(Symbol.iterator===s)n=function*(){for(const t of e)yield Ji(t)};else{if(e.length>0)if(Object.getPrototypeOf(e[0])===Object.prototype){const r=e[0];n=void 0===r[s]?r[t++]:Reflect.get(r,s,i)}else e[0]instanceof li&&(n=void 0===e[s]?e[t++]:Reflect.get(e,s,i));else n=Reflect.get(r,s,i);n=Ji(n)}return n}})}(r):null,n=Array.isArray(r)?r.length>0:null!==r,a=t.jsFunc,o=n||a.length>1?a(i,s):a(s);u=Ji(o)}return e.subBuildFn=a,e.fnCall=o,t.once&&(s[n]=u),u}setupOutput(e){return e.addStack(),e.stack.outputNode=this.call(e),e.removeStack()}getOutputNode(e){const t=e.getNodeProperties(this),r=e.getSubBuildOutput(this);return t[r]=t[r]||this.setupOutput(e),t[r].subBuild=e.getClosestSubBuild(this),t[r]}build(e,t=null){let r=null;const s=e.getBuildStage(),i=e.getNodeProperties(this),n=e.getSubBuildOutput(this),a=this.getOutputNode(e),o=e.fnCall;if(e.fnCall=this,"setup"===s){const t=e.getSubBuildProperty("initialized",this);if(!0!==i[t]&&(i[t]=!0,i[n]=this.getOutputNode(e),i[n].build(e),this.shaderNode.subBuilds))for(const t of e.chaining){const r=e.getDataFromNode(t,"any");r.subBuilds=r.subBuilds||new Set;for(const e of this.shaderNode.subBuilds)r.subBuilds.add(e)}r=i[n]}else"analyze"===s?a.build(e,t):"generate"===s&&(r=a.build(e,t)||"");return e.fnCall=o,r}}class Ii extends li{constructor(e,t){super(t),this.jsFunc=e,this.layout=null,this.global=!0,this.once=!1}setLayout(e){return this.layout=e,this}getLayout(){return this.layout}call(e=null){return new Ui(this,e)}setup(){return this.call()}}const Oi=[!1,!0],Vi=[0,1,2,3],ki=[-1,-2],Gi=[.5,1.5,1/3,1e-6,1e6,Math.PI,2*Math.PI,1/Math.PI,2/Math.PI,1/(2*Math.PI),Math.PI/2],zi=new Map;for(const e of Oi)zi.set(e,new Ti(e));const $i=new Map;for(const e of Vi)$i.set(e,new Ti(e,"uint"));const Wi=new Map([...$i].map(e=>new Ti(e.value,"int")));for(const e of ki)Wi.set(e,new Ti(e,"int"));const Hi=new Map([...Wi].map(e=>new Ti(e.value)));for(const e of Gi)Hi.set(e,new Ti(e));for(const e of Gi)Hi.set(-e,new Ti(-e));const qi={bool:zi,uint:$i,ints:Wi,float:Hi},ji=new Map([...zi,...Hi]),Xi=(e,t)=>ji.has(e)?ji.get(e):!0===e.isNode?e:new Ti(e,t),Ki=function(e,t=null){return(...r)=>{for(const t of r)if(void 0===t)return o(`TSL: Invalid parameter for the type "${e}".`,new Ds),new Ti(0,e);if((0===r.length||!["bool","float","int","uint"].includes(e)&&r.every(e=>{const t=typeof e;return"object"!==t&&"function"!==t}))&&(r=[Xs(e,...r)]),1===r.length&&null!==t&&t.has(r[0]))return en(t.get(r[0]));if(1===r.length){const t=Xi(r[0],e);return t.nodeType===e?en(t):en(new ci(t,e))}const s=r.map(e=>Xi(e));return en(new pi(s,e))}},Yi=e=>"object"==typeof e&&null!==e?e.value:e,Qi=e=>null!=e?e.nodeType||e.convertTo||("string"==typeof e?e:null):null;function Zi(e,t){return new Ii(e,t)}const Ji=(e,t=null)=>function(e,t=null){const r=js(e);return"node"===r?e:null===t&&("float"===r||"boolean"===r)||r&&"shader"!==r&&"string"!==r?Ji(Xi(e,t)):"shader"===r?e.isFn?e:ln(e):e}(e,t),en=(e,t=null)=>Ji(e,t).toVarIntent(),tn=(e,t=null)=>new Fi(e,t),rn=(e,t=null)=>new Li(e,t),sn=(e,t=null,r=null,s=null)=>new Pi(e,t,r,s),nn=(e,...t)=>new Di(e,...t),an=(e,t=null,r=null,s={})=>new Pi(e,t,r,{...s,intent:!0});let on=0;class un extends li{constructor(e,t=null){super();let r=null;null!==t&&("object"==typeof t?r=t.return:("string"==typeof t?r=t:o("TSL: Invalid layout type.",new Ds),t=null)),this.shaderNode=new Zi(e,r),null!==t&&this.setLayout(t),this.isFn=!0}setLayout(e){const t=this.shaderNode.nodeType;if("object"!=typeof e.inputs){const r={name:"fn"+on++,type:t,inputs:[]};for(const t in e)"return"!==t&&r.inputs.push({name:t,type:e[t]});e=r}return this.shaderNode.setLayout(e),this}getNodeType(e){return this.shaderNode.getNodeType(e)||"float"}call(...e){const t=this.shaderNode.call(e);return"void"===this.shaderNode.nodeType&&t.toStack(),t.toVarIntent()}once(e=null){return this.shaderNode.once=!0,this.shaderNode.subBuilds=e,this}generate(e){const t=this.getNodeType(e);return o('TSL: "Fn()" was declared but not invoked. Try calling it like "Fn()( ...params )".',this.stackTrace),e.generateConst(t)}}function ln(e,t=null){const r=new un(e,t);return new Proxy(()=>{},{apply:(e,t,s)=>r.call(...s),get:(e,t,s)=>Reflect.get(r,t,s),set:(e,t,s,i)=>Reflect.set(r,t,s,i)})}const dn=e=>{vi=e},cn=()=>vi,hn=(...e)=>vi.If(...e);function pn(e){return vi&&vi.addToStack(e),e}Si("toStack",pn);const gn=new Ki("color"),mn=new Ki("float",qi.float),fn=new Ki("int",qi.ints),yn=new Ki("uint",qi.uint),bn=new Ki("bool",qi.bool),xn=new Ki("vec2"),Tn=new Ki("ivec2"),_n=new Ki("uvec2"),vn=new Ki("bvec2"),Nn=new Ki("vec3"),Sn=new Ki("ivec3"),Rn=new Ki("uvec3"),En=new Ki("bvec3"),An=new Ki("vec4"),wn=new Ki("ivec4"),Cn=new Ki("uvec4"),Mn=new Ki("bvec4"),Bn=new Ki("mat2"),Fn=new Ki("mat3"),Ln=new Ki("mat4");Si("toColor",gn),Si("toFloat",mn),Si("toInt",fn),Si("toUint",yn),Si("toBool",bn),Si("toVec2",xn),Si("toIVec2",Tn),Si("toUVec2",_n),Si("toBVec2",vn),Si("toVec3",Nn),Si("toIVec3",Sn),Si("toUVec3",Rn),Si("toBVec3",En),Si("toVec4",An),Si("toIVec4",wn),Si("toUVec4",Cn),Si("toBVec4",Mn),Si("toMat2",Bn),Si("toMat3",Fn),Si("toMat4",Ln);const Pn=sn(di).setParameterLength(2),Dn=(e,t)=>Ji(new ci(Ji(e),t));Si("element",Pn),Si("convert",Dn);Si("append",e=>(d("TSL: .append() has been renamed to .toStack().",new Ds),pn(e)));class Un extends li{static get type(){return"PropertyNode"}constructor(e,t=null,r=!1){super(e),this.name=t,this.varying=r,this.isPropertyNode=!0,this.global=!0}customCacheKey(){return Is(this.type+":"+(this.name||"")+":"+(this.varying?"1":"0"))}getHash(e){return this.name||super.getHash(e)}generate(e){let t;return!0===this.varying?(t=e.getVaryingFromNode(this,this.name),t.needsInterpolation=!0):t=e.getVarFromNode(this,this.name),e.getPropertyName(t)}}const In=(e,t)=>new Un(e,t),On=(e,t)=>new Un(e,t,!0),Vn=nn(Un,"vec4","DiffuseColor"),kn=nn(Un,"vec3","DiffuseContribution"),Gn=nn(Un,"vec3","EmissiveColor"),zn=nn(Un,"float","Roughness"),$n=nn(Un,"float","Metalness"),Wn=nn(Un,"float","Clearcoat"),Hn=nn(Un,"float","ClearcoatRoughness"),qn=nn(Un,"vec3","Sheen"),jn=nn(Un,"float","SheenRoughness"),Xn=nn(Un,"float","Iridescence"),Kn=nn(Un,"float","IridescenceIOR"),Yn=nn(Un,"float","IridescenceThickness"),Qn=nn(Un,"float","AlphaT"),Zn=nn(Un,"float","Anisotropy"),Jn=nn(Un,"vec3","AnisotropyT"),ea=nn(Un,"vec3","AnisotropyB"),ta=nn(Un,"color","SpecularColor"),ra=nn(Un,"color","SpecularColorBlended"),sa=nn(Un,"float","SpecularF90"),ia=nn(Un,"float","Shininess"),na=nn(Un,"vec4","Output"),aa=nn(Un,"float","dashSize"),oa=nn(Un,"float","gapSize"),ua=nn(Un,"float","pointWidth"),la=nn(Un,"float","IOR"),da=nn(Un,"float","Transmission"),ca=nn(Un,"float","Thickness"),ha=nn(Un,"float","AttenuationDistance"),pa=nn(Un,"color","AttenuationColor"),ga=nn(Un,"float","Dispersion");class ma extends li{static get type(){return"UniformGroupNode"}constructor(e,t=!1,r=1){super("string"),this.name=e,this.shared=t,this.order=r,this.isUniformGroup=!0}serialize(e){super.serialize(e),e.name=this.name,e.version=this.version,e.shared=this.shared}deserialize(e){super.deserialize(e),this.name=e.name,this.version=e.version,this.shared=e.shared}}const fa=e=>new ma(e),ya=(e,t=0)=>new ma(e,!0,t),ba=ya("frame"),xa=ya("render"),Ta=fa("object");class _a extends bi{static get type(){return"UniformNode"}constructor(e,t=null){super(e,t),this.isUniformNode=!0,this.name="",this.groupNode=Ta}setName(e){return this.name=e,this}label(e){return d('TSL: "label()" has been deprecated. Use "setName()" instead.',new Ds),this.setName(e)}setGroup(e){return this.groupNode=e,this}getGroup(){return this.groupNode}getUniformHash(e){return this.getHash(e)}onUpdate(e,t){return e=e.bind(this),super.onUpdate(t=>{const r=e(t,this);void 0!==r&&(this.value=r)},t)}getInputType(e){let t=super.getInputType(e);return"bool"===t&&(t="uint"),t}generate(e,t){const r=this.getNodeType(e),s=this.getUniformHash(e);let i=e.getNodeFromHash(s);void 0===i&&(e.setHashNode(this,s),i=this);const n=i.getInputType(e),a=e.getUniformFromNode(i,n,e.shaderStage,this.name||e.context.nodeName),o=e.getPropertyName(a);void 0!==e.context.nodeName&&delete e.context.nodeName;let u=o;if("bool"===r){const t=e.getDataFromNode(this);let s=t.propertyName;if(void 0===s){const i=e.getVarFromNode(this,null,"bool");s=e.getPropertyName(i),t.propertyName=s,u=e.format(o,n,r),e.addLineFlowCode(`${s} = ${u}`,this)}u=s}return e.format(u,r,t)}}const va=(e,t)=>{const r=Qi(t||e);if(r===e&&(e=Xs(r)),e&&!0===e.isNode){let t=e.value;e.traverse(e=>{!0===e.isConstNode&&(t=e.value)}),e=t}return new _a(e,r)};class Na extends hi{static get type(){return"ArrayNode"}constructor(e,t,r=null){super(e),this.count=t,this.values=r,this.isArrayNode=!0}getArrayCount(){return this.count}getNodeType(e){return null===this.nodeType?this.values[0].getNodeType(e):this.nodeType}getElementType(e){return this.getNodeType(e)}getMemberType(e,t){return null===this.nodeType?this.values[0].getMemberType(e,t):super.getMemberType(e,t)}generate(e){const t=this.getNodeType(e);return e.generateArray(t,this.count,this.values)}}const Sa=(...e)=>{let t;if(1===e.length){const r=e[0];t=new Na(null,r.length,r)}else{const r=e[0],s=e[1];t=new Na(r,s)}return Ji(t)};Si("toArray",(e,t)=>Sa(Array(t).fill(e)));class Ra extends hi{static get type(){return"AssignNode"}constructor(e,t){super(),this.targetNode=e,this.sourceNode=t,this.isAssignNode=!0}hasDependencies(){return!1}getNodeType(e,t){return"void"!==t?this.targetNode.getNodeType(e):"void"}needsSplitAssign(e){const{targetNode:t}=this;if(!1===e.isAvailable("swizzleAssign")&&t.isSplitNode&&t.components.length>1){const r=e.getTypeLength(t.node.getNodeType(e));return ai.join("").slice(0,r)!==t.components}return!1}setup(e){const{targetNode:t,sourceNode:r}=this,s=t.getScope();e.getDataFromNode(s).assign=!0;const i=e.getNodeProperties(this);i.sourceNode=r,i.targetNode=t.context({assign:!0})}generate(e,t){const{targetNode:r,sourceNode:s}=e.getNodeProperties(this),i=this.needsSplitAssign(e),n=r.build(e),a=r.getNodeType(e),o=s.build(e,a),u=s.getNodeType(e),l=e.getDataFromNode(this);let d;if(!0===l.initialized)"void"!==t&&(d=n);else if(i){const s=e.getVarFromNode(this,null,a),i=e.getPropertyName(s);e.addLineFlowCode(`${i} = ${o}`,this);const u=r.node,l=u.node.context({assign:!0}).build(e);for(let t=0;t{const s=r.type;let i;return i="pointer"===s?"&"+t.build(e):t.build(e,s),i};if(Array.isArray(i)){if(i.length>s.length)o("TSL: The number of provided parameters exceeds the expected number of inputs in 'Fn()'."),i.length=s.length;else if(i.length(t=t.length>1||t[0]&&!0===t[0].isNode?rn(t):tn(t[0]),new Aa(Ji(e),t));Si("call",wa);const Ca={"==":"equal","!=":"notEqual","<":"lessThan",">":"greaterThan","<=":"lessThanEqual",">=":"greaterThanEqual","%":"mod"};class Ma extends hi{static get type(){return"OperatorNode"}constructor(e,t,r,...s){if(super(),s.length>0){let i=new Ma(e,t,r);for(let t=0;t>"===r||"<<"===r)return e.getIntegerType(n);if("!"===r||"&&"===r||"||"===r||"^^"===r)return"bool";if("=="===r||"!="===r||"<"===r||">"===r||"<="===r||">="===r){const t=Math.max(e.getTypeLength(n),e.getTypeLength(a));return t>1?`bvec${t}`:"bool"}if(e.isMatrix(n)){if("float"===a)return n;if(e.isVector(a))return e.getVectorFromMatrix(n);if(e.isMatrix(a))return n}else if(e.isMatrix(a)){if("float"===n)return a;if(e.isVector(n))return e.getVectorFromMatrix(a)}return e.getTypeLength(a)>e.getTypeLength(n)?a:n}generate(e,t){const r=this.op,{aNode:s,bNode:i}=this,n=this.getNodeType(e,t);let a=null,o=null;"void"!==n?(a=s.getNodeType(e),o=i?i.getNodeType(e):null,"<"===r||">"===r||"<="===r||">="===r||"=="===r||"!="===r?e.isVector(a)?o=a:e.isVector(o)?a=o:a!==o&&(a=o="float"):">>"===r||"<<"===r?(a=n,o=e.changeComponentType(o,"uint")):"%"===r?(a=n,o=e.isInteger(a)&&e.isInteger(o)?o:a):e.isMatrix(a)?"float"===o?o="float":e.isVector(o)?o=e.getVectorFromMatrix(a):e.isMatrix(o)||(a=o=n):a=e.isMatrix(o)?"float"===a?"float":e.isVector(a)?e.getVectorFromMatrix(o):o=n:o=n):a=o=n;const u=s.build(e,a),l=i?i.build(e,o):null,d=e.getFunctionOperator(r);if("void"!==t){const s=e.renderer.coordinateSystem===c;if("=="===r||"!="===r||"<"===r||">"===r||"<="===r||">="===r)return s&&e.isVector(a)?e.format(`${this.getOperatorMethod(e,t)}( ${u}, ${l} )`,n,t):e.format(`( ${u} ${r} ${l} )`,n,t);if("%"===r)return e.isInteger(o)?e.format(`( ${u} % ${l} )`,n,t):e.format(`${this.getOperatorMethod(e,n)}( ${u}, ${l} )`,n,t);if("!"===r||"~"===r)return e.format(`(${r}${u})`,a,t);if(d)return e.format(`${d}( ${u}, ${l} )`,n,t);if(e.isMatrix(a)&&"float"===o)return e.format(`( ${l} ${r} ${u} )`,n,t);if("float"===a&&e.isMatrix(o))return e.format(`${u} ${r} ${l}`,n,t);{let i=`( ${u} ${r} ${l} )`;return!s&&"bool"===n&&e.isVector(a)&&e.isVector(o)&&(i=`all${i}`),e.format(i,n,t)}}if("void"!==a)return d?e.format(`${d}( ${u}, ${l} )`,n,t):e.isMatrix(a)&&"float"===o?e.format(`${l} ${r} ${u}`,n,t):e.format(`${u} ${r} ${l}`,n,t)}serialize(e){super.serialize(e),e.op=this.op}deserialize(e){super.deserialize(e),this.op=e.op}}const Ba=an(Ma,"+").setParameterLength(2,1/0).setName("add"),Fa=an(Ma,"-").setParameterLength(2,1/0).setName("sub"),La=an(Ma,"*").setParameterLength(2,1/0).setName("mul"),Pa=an(Ma,"/").setParameterLength(2,1/0).setName("div"),Da=an(Ma,"%").setParameterLength(2).setName("mod"),Ua=an(Ma,"==").setParameterLength(2).setName("equal"),Ia=an(Ma,"!=").setParameterLength(2).setName("notEqual"),Oa=an(Ma,"<").setParameterLength(2).setName("lessThan"),Va=an(Ma,">").setParameterLength(2).setName("greaterThan"),ka=an(Ma,"<=").setParameterLength(2).setName("lessThanEqual"),Ga=an(Ma,">=").setParameterLength(2).setName("greaterThanEqual"),za=an(Ma,"&&").setParameterLength(2,1/0).setName("and"),$a=an(Ma,"||").setParameterLength(2,1/0).setName("or"),Wa=an(Ma,"!").setParameterLength(1).setName("not"),Ha=an(Ma,"^^").setParameterLength(2).setName("xor"),qa=an(Ma,"&").setParameterLength(2).setName("bitAnd"),ja=an(Ma,"~").setParameterLength(1).setName("bitNot"),Xa=an(Ma,"|").setParameterLength(2).setName("bitOr"),Ka=an(Ma,"^").setParameterLength(2).setName("bitXor"),Ya=an(Ma,"<<").setParameterLength(2).setName("shiftLeft"),Qa=an(Ma,">>").setParameterLength(2).setName("shiftRight"),Za=ln(([e])=>(e.addAssign(1),e)),Ja=ln(([e])=>(e.subAssign(1),e)),eo=ln(([e])=>{const t=fn(e).toConst();return e.addAssign(1),t}),to=ln(([e])=>{const t=fn(e).toConst();return e.subAssign(1),t});Si("add",Ba),Si("sub",Fa),Si("mul",La),Si("div",Pa),Si("mod",Da),Si("equal",Ua),Si("notEqual",Ia),Si("lessThan",Oa),Si("greaterThan",Va),Si("lessThanEqual",ka),Si("greaterThanEqual",Ga),Si("and",za),Si("or",$a),Si("not",Wa),Si("xor",Ha),Si("bitAnd",qa),Si("bitNot",ja),Si("bitOr",Xa),Si("bitXor",Ka),Si("shiftLeft",Ya),Si("shiftRight",Qa),Si("incrementBefore",Za),Si("decrementBefore",Ja),Si("increment",eo),Si("decrement",to);const ro=(e,t)=>(d('TSL: "modInt()" is deprecated. Use "mod( int( ... ) )" instead.',new Ds),Da(fn(e),fn(t)));Si("modInt",ro);class so extends hi{static get type(){return"MathNode"}constructor(e,t,r=null,s=null){if(super(),(e===so.MAX||e===so.MIN)&&arguments.length>3){let i=new so(e,t,r);for(let t=2;tn&&i>a?t:n>a?r:a>i?s:t}getNodeType(e){const t=this.method;return t===so.LENGTH||t===so.DISTANCE||t===so.DOT?"float":t===so.CROSS?"vec3":t===so.ALL||t===so.ANY?"bool":t===so.EQUALS?e.changeComponentType(this.aNode.getNodeType(e),"bool"):this.getInputType(e)}setup(e){const{aNode:t,bNode:r,method:s}=this;let i=null;if(s===so.ONE_MINUS)i=Fa(1,t);else if(s===so.RECIPROCAL)i=Pa(1,t);else if(s===so.DIFFERENCE)i=Bo(Fa(t,r));else if(s===so.TRANSFORM_DIRECTION){let s=t,n=r;e.isMatrix(s.getNodeType(e))?n=An(Nn(n),0):s=An(Nn(s),0);const a=La(s,n).xyz;i=No(a)}return null!==i?i:super.setup(e)}generate(e,t){if(e.getNodeProperties(this).outputNode)return super.generate(e,t);let r=this.method;const s=this.getNodeType(e),i=this.getInputType(e),n=this.aNode,a=this.bNode,o=this.cNode,u=e.renderer.coordinateSystem;if(r===so.NEGATE)return e.format("( - "+n.build(e,i)+" )",s,t);{const l=[];return r===so.CROSS?l.push(n.build(e,s),a.build(e,s)):u===c&&r===so.STEP?l.push(n.build(e,1===e.getTypeLength(n.getNodeType(e))?"float":i),a.build(e,i)):u!==c||r!==so.MIN&&r!==so.MAX?r===so.REFRACT?l.push(n.build(e,i),a.build(e,i),o.build(e,"float")):r===so.MIX?l.push(n.build(e,i),a.build(e,i),o.build(e,1===e.getTypeLength(o.getNodeType(e))?"float":i)):(u===h&&r===so.ATAN&&null!==a&&(r="atan2"),"fragment"===e.shaderStage||r!==so.DFDX&&r!==so.DFDY||(d(`TSL: '${r}' is not supported in the ${e.shaderStage} stage.`,this.stackTrace),r="/*"+r+"*/"),l.push(n.build(e,i)),null!==a&&l.push(a.build(e,i)),null!==o&&l.push(o.build(e,i))):l.push(n.build(e,i),a.build(e,1===e.getTypeLength(a.getNodeType(e))?"float":i)),e.format(`${e.getMethod(r,s)}( ${l.join(", ")} )`,s,t)}}serialize(e){super.serialize(e),e.method=this.method}deserialize(e){super.deserialize(e),this.method=e.method}}so.ALL="all",so.ANY="any",so.RADIANS="radians",so.DEGREES="degrees",so.EXP="exp",so.EXP2="exp2",so.LOG="log",so.LOG2="log2",so.SQRT="sqrt",so.INVERSE_SQRT="inversesqrt",so.FLOOR="floor",so.CEIL="ceil",so.NORMALIZE="normalize",so.FRACT="fract",so.SIN="sin",so.COS="cos",so.TAN="tan",so.ASIN="asin",so.ACOS="acos",so.ATAN="atan",so.ABS="abs",so.SIGN="sign",so.LENGTH="length",so.NEGATE="negate",so.ONE_MINUS="oneMinus",so.DFDX="dFdx",so.DFDY="dFdy",so.ROUND="round",so.RECIPROCAL="reciprocal",so.TRUNC="trunc",so.FWIDTH="fwidth",so.TRANSPOSE="transpose",so.DETERMINANT="determinant",so.INVERSE="inverse",so.EQUALS="equals",so.MIN="min",so.MAX="max",so.STEP="step",so.REFLECT="reflect",so.DISTANCE="distance",so.DIFFERENCE="difference",so.DOT="dot",so.CROSS="cross",so.POW="pow",so.TRANSFORM_DIRECTION="transformDirection",so.MIX="mix",so.CLAMP="clamp",so.REFRACT="refract",so.SMOOTHSTEP="smoothstep",so.FACEFORWARD="faceforward";const io=mn(1e-6),no=mn(1e6),ao=mn(Math.PI),oo=mn(2*Math.PI),uo=mn(2*Math.PI),lo=mn(.5*Math.PI),co=an(so,so.ALL).setParameterLength(1),ho=an(so,so.ANY).setParameterLength(1),po=an(so,so.RADIANS).setParameterLength(1),go=an(so,so.DEGREES).setParameterLength(1),mo=an(so,so.EXP).setParameterLength(1),fo=an(so,so.EXP2).setParameterLength(1),yo=an(so,so.LOG).setParameterLength(1),bo=an(so,so.LOG2).setParameterLength(1),xo=an(so,so.SQRT).setParameterLength(1),To=an(so,so.INVERSE_SQRT).setParameterLength(1),_o=an(so,so.FLOOR).setParameterLength(1),vo=an(so,so.CEIL).setParameterLength(1),No=an(so,so.NORMALIZE).setParameterLength(1),So=an(so,so.FRACT).setParameterLength(1),Ro=an(so,so.SIN).setParameterLength(1),Eo=an(so,so.COS).setParameterLength(1),Ao=an(so,so.TAN).setParameterLength(1),wo=an(so,so.ASIN).setParameterLength(1),Co=an(so,so.ACOS).setParameterLength(1),Mo=an(so,so.ATAN).setParameterLength(1,2),Bo=an(so,so.ABS).setParameterLength(1),Fo=an(so,so.SIGN).setParameterLength(1),Lo=an(so,so.LENGTH).setParameterLength(1),Po=an(so,so.NEGATE).setParameterLength(1),Do=an(so,so.ONE_MINUS).setParameterLength(1),Uo=an(so,so.DFDX).setParameterLength(1),Io=an(so,so.DFDY).setParameterLength(1),Oo=an(so,so.ROUND).setParameterLength(1),Vo=an(so,so.RECIPROCAL).setParameterLength(1),ko=an(so,so.TRUNC).setParameterLength(1),Go=an(so,so.FWIDTH).setParameterLength(1),zo=an(so,so.TRANSPOSE).setParameterLength(1),$o=an(so,so.DETERMINANT).setParameterLength(1),Wo=an(so,so.INVERSE).setParameterLength(1),Ho=an(so,so.MIN).setParameterLength(2,1/0),qo=an(so,so.MAX).setParameterLength(2,1/0),jo=an(so,so.STEP).setParameterLength(2),Xo=an(so,so.REFLECT).setParameterLength(2),Ko=an(so,so.DISTANCE).setParameterLength(2),Yo=an(so,so.DIFFERENCE).setParameterLength(2),Qo=an(so,so.DOT).setParameterLength(2),Zo=an(so,so.CROSS).setParameterLength(2),Jo=an(so,so.POW).setParameterLength(2),eu=e=>La(e,e),tu=e=>La(e,e,e),ru=e=>La(e,e,e,e),su=an(so,so.TRANSFORM_DIRECTION).setParameterLength(2),iu=e=>La(Fo(e),Jo(Bo(e),1/3)),nu=e=>Qo(e,e),au=an(so,so.MIX).setParameterLength(3),ou=(e,t=0,r=1)=>Ji(new so(so.CLAMP,Ji(e),Ji(t),Ji(r))),uu=e=>ou(e),lu=an(so,so.REFRACT).setParameterLength(3),du=an(so,so.SMOOTHSTEP).setParameterLength(3),cu=an(so,so.FACEFORWARD).setParameterLength(3),hu=ln(([e])=>{const t=Qo(e.xy,xn(12.9898,78.233)),r=Da(t,ao);return So(Ro(r).mul(43758.5453))}),pu=(e,t,r)=>au(t,r,e),gu=(e,t,r)=>du(t,r,e),mu=(e,t)=>jo(t,e),fu=cu,yu=To;Si("all",co),Si("any",ho),Si("radians",po),Si("degrees",go),Si("exp",mo),Si("exp2",fo),Si("log",yo),Si("log2",bo),Si("sqrt",xo),Si("inverseSqrt",To),Si("floor",_o),Si("ceil",vo),Si("normalize",No),Si("fract",So),Si("sin",Ro),Si("cos",Eo),Si("tan",Ao),Si("asin",wo),Si("acos",Co),Si("atan",Mo),Si("abs",Bo),Si("sign",Fo),Si("length",Lo),Si("lengthSq",nu),Si("negate",Po),Si("oneMinus",Do),Si("dFdx",Uo),Si("dFdy",Io),Si("round",Oo),Si("reciprocal",Vo),Si("trunc",ko),Si("fwidth",Go),Si("min",Ho),Si("max",qo),Si("step",mu),Si("reflect",Xo),Si("distance",Ko),Si("dot",Qo),Si("cross",Zo),Si("pow",Jo),Si("pow2",eu),Si("pow3",tu),Si("pow4",ru),Si("transformDirection",su),Si("mix",pu),Si("clamp",ou),Si("refract",lu),Si("smoothstep",gu),Si("faceForward",cu),Si("difference",Yo),Si("saturate",uu),Si("cbrt",iu),Si("transpose",zo),Si("determinant",$o),Si("inverse",Wo),Si("rand",hu);class bu extends li{static get type(){return"ConditionalNode"}constructor(e,t,r=null){super(),this.condNode=e,this.ifNode=t,this.elseNode=r}getNodeType(e){const{ifNode:t,elseNode:r}=e.getNodeProperties(this);if(void 0===t)return e.flowBuildStage(this,"setup"),this.getNodeType(e);const s=t.getNodeType(e);if(null!==r){const t=r.getNodeType(e);if(e.getTypeLength(t)>e.getTypeLength(s))return t}return s}setup(e){const t=this.condNode,r=this.ifNode.isolate(),s=this.elseNode?this.elseNode.isolate():null,i=e.context.nodeBlock;e.getDataFromNode(r).parentNodeBlock=i,null!==s&&(e.getDataFromNode(s).parentNodeBlock=i);const n=e.context.uniformFlow,a=e.getNodeProperties(this);a.condNode=t,a.ifNode=n?r:r.context({nodeBlock:r}),a.elseNode=s?n?s:s.context({nodeBlock:s}):null}generate(e,t){const r=this.getNodeType(e),s=e.getDataFromNode(this);if(void 0!==s.nodeProperty)return s.nodeProperty;const{condNode:i,ifNode:n,elseNode:a}=e.getNodeProperties(this),o=e.currentFunctionNode,u="void"!==t,l=u?In(r).build(e):"";s.nodeProperty=l;const c=i.build(e,"bool");if(e.context.uniformFlow&&null!==a){const s=n.build(e,r),i=a.build(e,r),o=e.getTernary(c,s,i);return e.format(o,r,t)}e.addFlowCode(`\n${e.tab}if ( ${c} ) {\n\n`).addFlowTab();let h=n.build(e,r);if(h&&(u?h=l+" = "+h+";":(h="return "+h+";",null===o&&(d("TSL: Return statement used in an inline 'Fn()'. Define a layout struct to allow return values.",this.stackTrace),h="// "+h))),e.removeFlowTab().addFlowCode(e.tab+"\t"+h+"\n\n"+e.tab+"}"),null!==a){e.addFlowCode(" else {\n\n").addFlowTab();let t=a.build(e,r);t&&(u?t=l+" = "+t+";":(t="return "+t+";",null===o&&(d("TSL: Return statement used in an inline 'Fn()'. Define a layout struct to allow return values.",this.stackTrace),t="// "+t))),e.removeFlowTab().addFlowCode(e.tab+"\t"+t+"\n\n"+e.tab+"}\n\n")}else e.addFlowCode("\n\n");return e.format(l,r,t)}}const xu=sn(bu).setParameterLength(2,3);Si("select",xu);class Tu extends li{static get type(){return"ContextNode"}constructor(e=null,t={}){super(),this.isContextNode=!0,this.node=e,this.value=t}getScope(){return this.node.getScope()}getNodeType(e){return this.node.getNodeType(e)}getFlowContextData(){const e=[];return this.traverse(t=>{!0===t.isContextNode&&e.push(t.value)}),Object.assign({},...e)}getMemberType(e,t){return this.node.getMemberType(e,t)}analyze(e){const t=e.addContext(this.value);this.node.build(e),e.setContext(t)}setup(e){const t=e.addContext(this.value);this.node.build(e),e.setContext(t)}generate(e,t){const r=e.addContext(this.value),s=this.node.build(e,t);return e.setContext(r),s}}const _u=(e=null,t={})=>{let r=e;return null!==r&&!0===r.isNode||(t=r||t,r=null),new Tu(r,t)},vu=e=>_u(e,{uniformFlow:!0}),Nu=(e,t)=>_u(e,{nodeName:t});function Su(e,t,r=null){return _u(r,{getShadow:({light:r,shadowColorNode:s})=>t===r?s.mul(e):s})}function Ru(e,t=null){return _u(t,{getAO:(t,{material:r})=>!0===r.transparent?t:null!==t?t.mul(e):e})}function Eu(e,t){return d('TSL: "label()" has been deprecated. Use "setName()" instead.'),Nu(e,t)}Si("context",_u),Si("label",Eu),Si("uniformFlow",vu),Si("setName",Nu),Si("builtinShadowContext",(e,t,r)=>Su(t,r,e)),Si("builtinAOContext",(e,t)=>Ru(t,e));class Au extends li{static get type(){return"VarNode"}constructor(e,t=null,r=!1){super(),this.node=e,this.name=t,this.global=!0,this.isVarNode=!0,this.readOnly=r,this.parents=!0,this.intent=!1}setIntent(e){return this.intent=e,this}isIntent(e){return!0!==e.getDataFromNode(this).forceDeclaration&&this.intent}getIntent(){return this.intent}getMemberType(e,t){return this.node.getMemberType(e,t)}getElementType(e){return this.node.getElementType(e)}getNodeType(e){return this.node.getNodeType(e)}getArrayCount(e){return this.node.getArrayCount(e)}isAssign(e){return e.getDataFromNode(this).assign}build(...e){const t=e[0];if(!1===this._hasStack(t)&&"setup"===t.buildStage&&(t.context.nodeLoop||t.context.nodeBlock)){let e=!1;if(this.node.isShaderCallNodeInternal&&null===this.node.shaderNode.getLayout()&&t.fnCall&&t.fnCall.shaderNode){if(t.getDataFromNode(this.node.shaderNode).hasLoop){t.getDataFromNode(this).forceDeclaration=!0,e=!0}}const r=t.getBaseStack();e?r.addToStackBefore(this):r.addToStack(this)}return this.isIntent(t)&&!0!==this.isAssign(t)?this.node.build(...e):super.build(...e)}generate(e){const{node:t,name:r,readOnly:s}=this,{renderer:i}=e,n=!0===i.backend.isWebGPUBackend;let a=!1,u=!1;s&&(a=e.isDeterministic(t),u=n?s:a);const l=this.getNodeType(e);if("void"==l){!0!==this.isIntent(e)&&o('TSL: ".toVar()" can not be used with void type.',this.stackTrace);return t.build(e)}const d=e.getVectorType(l),c=t.build(e,d),h=e.getVarFromNode(this,r,d,void 0,u),p=e.getPropertyName(h);let g=p;if(u)if(n)g=a?`const ${p}`:`let ${p}`;else{const r=t.getArrayCount(e);g=`const ${e.getVar(h.type,p,r)}`}return e.addLineFlowCode(`${g} = ${c}`,this),p}_hasStack(e){return void 0!==e.getDataFromNode(this).stack}}const wu=sn(Au),Cu=(e,t=null)=>wu(e,t).toStack(),Mu=(e,t=null)=>wu(e,t,!0).toStack(),Bu=e=>wu(e).setIntent(!0).toStack();Si("toVar",Cu),Si("toConst",Mu),Si("toVarIntent",Bu);class Fu extends li{static get type(){return"SubBuild"}constructor(e,t,r=null){super(r),this.node=e,this.name=t,this.isSubBuildNode=!0}getNodeType(e){if(null!==this.nodeType)return this.nodeType;e.addSubBuild(this.name);const t=this.node.getNodeType(e);return e.removeSubBuild(),t}build(e,...t){e.addSubBuild(this.name);const r=this.node.build(e,...t);return e.removeSubBuild(),r}}const Lu=(e,t,r=null)=>Ji(new Fu(Ji(e),t,r));class Pu extends li{static get type(){return"VaryingNode"}constructor(e,t=null){super(),this.node=Lu(e,"VERTEX"),this.name=t,this.isVaryingNode=!0,this.interpolationType=null,this.interpolationSampling=null,this.global=!0}setInterpolation(e,t=null){return this.interpolationType=e,this.interpolationSampling=t,this}getHash(e){return this.name||super.getHash(e)}getNodeType(e){return this.node.getNodeType(e)}setupVarying(e){const t=e.getNodeProperties(this);let r=t.varying;if(void 0===r){const s=this.name,i=this.getNodeType(e),n=this.interpolationType,a=this.interpolationSampling;t.varying=r=e.getVaryingFromNode(this,s,i,n,a),t.node=Lu(this.node,"VERTEX")}return r.needsInterpolation||(r.needsInterpolation="fragment"===e.shaderStage),r}setup(e){this.setupVarying(e),e.flowNodeFromShaderStage(Js.VERTEX,this.node)}analyze(e){this.setupVarying(e),e.flowNodeFromShaderStage(Js.VERTEX,this.node)}generate(e){const t=e.getSubBuildProperty("property",e.currentStack),r=e.getNodeProperties(this),s=this.setupVarying(e);if(void 0===r[t]){const i=this.getNodeType(e),n=e.getPropertyName(s,Js.VERTEX);e.flowNodeFromShaderStage(Js.VERTEX,r.node,i,n),r[t]=n}return e.getPropertyName(s)}}const Du=sn(Pu).setParameterLength(1,2),Uu=e=>Du(e);Si("toVarying",Du),Si("toVertexStage",Uu);const Iu=ln(([e])=>{const t=e.mul(.9478672986).add(.0521327014).pow(2.4),r=e.mul(.0773993808),s=e.lessThanEqual(.04045);return au(t,r,s)}).setLayout({name:"sRGBTransferEOTF",type:"vec3",inputs:[{name:"color",type:"vec3"}]}),Ou=ln(([e])=>{const t=e.pow(.41666).mul(1.055).sub(.055),r=e.mul(12.92),s=e.lessThanEqual(.0031308);return au(t,r,s)}).setLayout({name:"sRGBTransferOETF",type:"vec3",inputs:[{name:"color",type:"vec3"}]}),Vu="WorkingColorSpace";class ku extends hi{static get type(){return"ColorSpaceNode"}constructor(e,t,r){super("vec4"),this.colorNode=e,this.source=t,this.target=r}resolveColorSpace(e,t){return t===Vu?p.workingColorSpace:"OutputColorSpace"===t?e.context.outputColorSpace||e.renderer.outputColorSpace:t}setup(e){const{colorNode:t}=this,r=this.resolveColorSpace(e,this.source),s=this.resolveColorSpace(e,this.target);let i=t;return!1!==p.enabled&&r!==s&&r&&s?(p.getTransfer(r)===g&&(i=An(Iu(i.rgb),i.a)),p.getPrimaries(r)!==p.getPrimaries(s)&&(i=An(Fn(p._getMatrix(new n,r,s)).mul(i.rgb),i.a)),p.getTransfer(s)===g&&(i=An(Ou(i.rgb),i.a)),i):i}}const Gu=(e,t)=>Ji(new ku(Ji(e),Vu,t)),zu=(e,t)=>Ji(new ku(Ji(e),t,Vu));Si("workingToColorSpace",Gu),Si("colorSpaceToWorking",zu);let $u=class extends di{static get type(){return"ReferenceElementNode"}constructor(e,t){super(e,t),this.referenceNode=e,this.isReferenceElementNode=!0}getNodeType(){return this.referenceNode.uniformType}generate(e){const t=super.generate(e),r=this.referenceNode.getNodeType(),s=this.getNodeType();return e.format(t,r,s)}};class Wu extends li{static get type(){return"ReferenceBaseNode"}constructor(e,t,r=null,s=null){super(),this.property=e,this.uniformType=t,this.object=r,this.count=s,this.properties=e.split("."),this.reference=r,this.node=null,this.group=null,this.updateType=ei.OBJECT}setGroup(e){return this.group=e,this}element(e){return new $u(this,Ji(e))}setNodeType(e){const t=va(null,e);null!==this.group&&t.setGroup(this.group),this.node=t}getNodeType(e){return null===this.node&&(this.updateReference(e),this.updateValue()),this.node.getNodeType(e)}getValueFromReference(e=this.reference){const{properties:t}=this;let r=e[t[0]];for(let e=1;enew Hu(e,t,r);class ju extends hi{static get type(){return"ToneMappingNode"}constructor(e,t=Ku,r=null){super("vec3"),this._toneMapping=e,this.exposureNode=t,this.colorNode=r}customCacheKey(){return Vs(this._toneMapping)}setToneMapping(e){return this._toneMapping=e,this}getToneMapping(){return this._toneMapping}setup(e){const t=this.colorNode||e.context.color,r=this._toneMapping;if(r===m)return t;let s=null;const i=e.renderer.library.getToneMappingFunction(r);return null!==i?s=An(i(t.rgb,this.exposureNode),t.a):(o("ToneMappingNode: Unsupported Tone Mapping configuration.",r),s=t),s}}const Xu=(e,t,r)=>Ji(new ju(e,Ji(t),Ji(r))),Ku=qu("toneMappingExposure","float");Si("toneMapping",(e,t,r)=>Xu(t,r,e));const Yu=new WeakMap;function Qu(e,t){let r=Yu.get(e);return void 0===r&&(r=new b(e,t),Yu.set(e,r)),r}class Zu extends bi{static get type(){return"BufferAttributeNode"}constructor(e,t=null,r=0,s=0){super(e,t),this.isBufferNode=!0,this.bufferType=t,this.bufferStride=r,this.bufferOffset=s,this.usage=f,this.instanced=!1,this.attribute=null,this.global=!0,e&&!0===e.isBufferAttribute&&e.itemSize<=4&&(this.attribute=e,this.usage=e.usage,this.instanced=e.isInstancedBufferAttribute)}getHash(e){if(0===this.bufferStride&&0===this.bufferOffset){let t=e.globalCache.getData(this.value);return void 0===t&&(t={node:this},e.globalCache.setData(this.value,t)),t.node.uuid}return this.uuid}getNodeType(e){return null===this.bufferType&&(this.bufferType=e.getTypeFromAttribute(this.attribute)),this.bufferType}setup(e){if(null!==this.attribute)return;const t=this.getNodeType(e),r=e.getTypeLength(t),s=this.value,i=this.bufferStride||r,n=this.bufferOffset;let a;a=!0===s.isInterleavedBuffer?s:!0===s.isBufferAttribute?Qu(s.array,i):Qu(s,i);const o=new y(a,r,n);a.setUsage(this.usage),this.attribute=o,this.attribute.isInstancedBufferAttribute=this.instanced}generate(e){const t=this.getNodeType(e),r=e.getBufferAttributeFromNode(this,t),s=e.getPropertyName(r);let i=null;if("vertex"===e.shaderStage||"compute"===e.shaderStage)this.name=s,i=s;else{i=Du(this).build(e,t)}return i}getInputType(){return"bufferAttribute"}setUsage(e){return this.usage=e,this.attribute&&!0===this.attribute.isBufferAttribute&&(this.attribute.usage=e),this}setInstanced(e){return this.instanced=e,this}}function Ju(e,t=null,r=0,s=0,i=f,n=!1){return"mat3"===t||null===t&&9===e.itemSize?Fn(new Zu(e,"vec3",9,0).setUsage(i).setInstanced(n),new Zu(e,"vec3",9,3).setUsage(i).setInstanced(n),new Zu(e,"vec3",9,6).setUsage(i).setInstanced(n)):"mat4"===t||null===t&&16===e.itemSize?Ln(new Zu(e,"vec4",16,0).setUsage(i).setInstanced(n),new Zu(e,"vec4",16,4).setUsage(i).setInstanced(n),new Zu(e,"vec4",16,8).setUsage(i).setInstanced(n),new Zu(e,"vec4",16,12).setUsage(i).setInstanced(n)):new Zu(e,t,r,s).setUsage(i)}const el=(e,t=null,r=0,s=0)=>Ju(e,t,r,s),tl=(e,t=null,r=0,s=0)=>Ju(e,t,r,s,f,!0),rl=(e,t=null,r=0,s=0)=>Ju(e,t,r,s,x,!0);Si("toAttribute",e=>el(e.value));class sl extends li{static get type(){return"ComputeNode"}constructor(e,t){super("void"),this.isComputeNode=!0,this.computeNode=e,this.workgroupSize=t,this.count=null,this.version=1,this.name="",this.updateBeforeType=ei.OBJECT,this.onInitFunction=null}setCount(e){return this.count=e,this}getCount(){return this.count}dispose(){this.dispatchEvent({type:"dispose"})}setName(e){return this.name=e,this}label(e){return d('TSL: "label()" has been deprecated. Use "setName()" instead.',new Ds),this.setName(e)}onInit(e){return this.onInitFunction=e,this}updateBefore({renderer:e}){e.compute(this)}setup(e){const t=this.computeNode.build(e);if(t){e.getNodeProperties(this).outputComputeNode=t.outputNode,t.outputNode=null}return t}generate(e,t){const{shaderStage:r}=e;if("compute"===r){const t=this.computeNode.build(e,"void");""!==t&&e.addLineFlowCode(t,this)}else{const r=e.getNodeProperties(this).outputComputeNode;if(r)return r.build(e,t)}}}const il=(e,t=[64])=>{(0===t.length||t.length>3)&&o("TSL: compute() workgroupSize must have 1, 2, or 3 elements",new Ds);for(let e=0;eil(e,r).setCount(t);Si("compute",nl),Si("computeKernel",il);class al extends li{static get type(){return"IsolateNode"}constructor(e,t=!0){super(),this.node=e,this.parent=t,this.isIsolateNode=!0}getNodeType(e){const t=e.getCache(),r=e.getCacheFromNode(this,this.parent);e.setCache(r);const s=this.node.getNodeType(e);return e.setCache(t),s}build(e,...t){const r=e.getCache(),s=e.getCacheFromNode(this,this.parent);e.setCache(s);const i=this.node.build(e,...t);return e.setCache(r),i}setParent(e){return this.parent=e,this}getParent(){return this.parent}}const ol=e=>new al(Ji(e));function ul(e,t=!0){return d('TSL: "cache()" has been deprecated. Use "isolate()" instead.'),ol(e).setParent(t)}Si("cache",ul),Si("isolate",ol);class ll extends li{static get type(){return"BypassNode"}constructor(e,t){super(),this.isBypassNode=!0,this.outputNode=e,this.callNode=t}getNodeType(e){return this.outputNode.getNodeType(e)}generate(e){const t=this.callNode.build(e,"void");return""!==t&&e.addLineFlowCode(t,this),this.outputNode.build(e)}}const dl=sn(ll).setParameterLength(2);Si("bypass",dl);class cl extends li{static get type(){return"RemapNode"}constructor(e,t,r,s=mn(0),i=mn(1)){super(),this.node=e,this.inLowNode=t,this.inHighNode=r,this.outLowNode=s,this.outHighNode=i,this.doClamp=!0}setup(){const{node:e,inLowNode:t,inHighNode:r,outLowNode:s,outHighNode:i,doClamp:n}=this;let a=e.sub(t).div(r.sub(t));return!0===n&&(a=a.clamp()),a.mul(i.sub(s)).add(s)}}const hl=sn(cl,null,null,{doClamp:!1}).setParameterLength(3,5),pl=sn(cl).setParameterLength(3,5);Si("remap",hl),Si("remapClamp",pl);class gl extends li{static get type(){return"ExpressionNode"}constructor(e="",t="void"){super(t),this.snippet=e}generate(e,t){const r=this.getNodeType(e),s=this.snippet;if("void"!==r)return e.format(s,r,t);e.addLineFlowCode(s,this)}}const ml=sn(gl).setParameterLength(1,2),fl=e=>(e?xu(e,ml("discard")):ml("discard")).toStack();Si("discard",fl);class yl extends hi{static get type(){return"RenderOutputNode"}constructor(e,t,r){super("vec4"),this.colorNode=e,this._toneMapping=t,this.outputColorSpace=r,this.isRenderOutputNode=!0}setToneMapping(e){return this._toneMapping=e,this}getToneMapping(){return this._toneMapping}setup({context:e}){let t=this.colorNode||e.color;const r=(null!==this._toneMapping?this._toneMapping:e.toneMapping)||m,s=(null!==this.outputColorSpace?this.outputColorSpace:e.outputColorSpace)||T;return r!==m&&(t=t.toneMapping(r)),s!==T&&s!==p.workingColorSpace&&(t=t.workingToColorSpace(s)),t}}const bl=(e,t=null,r=null)=>Ji(new yl(Ji(e),t,r));Si("renderOutput",bl);class xl extends hi{static get type(){return"DebugNode"}constructor(e,t=null){super(),this.node=e,this.callback=t}getNodeType(e){return this.node.getNodeType(e)}setup(e){return this.node.build(e)}analyze(e){return this.node.build(e)}generate(e){const t=this.callback,r=this.node.build(e);if(null!==t)t(e,r);else{const t="--- TSL debug - "+e.shaderStage+" shader ---",s="-".repeat(t.length);let i="";i+="// #"+t+"#\n",i+=e.flow.code.replace(/^\t/gm,"")+"\n",i+="/* ... */ "+r+" /* ... */\n",i+="// #"+s+"#\n",_(i)}return r}}const Tl=(e,t=null)=>Ji(new xl(Ji(e),t)).toStack();Si("debug",Tl);class _l{constructor(){this._renderer=null,this.currentFrame=null}get nodeFrame(){return this._renderer._nodes.nodeFrame}setRenderer(e){return this._renderer=e,this}getRenderer(){return this._renderer}init(){}begin(){}finish(){}inspect(){}computeAsync(){}beginCompute(){}finishCompute(){}beginRender(){}finishRender(){}copyTextureToTexture(){}copyFramebufferToTexture(){}}class vl extends li{static get type(){return"InspectorNode"}constructor(e,t="",r=null){super(),this.node=e,this.name=t,this.callback=r,this.updateType=ei.FRAME,this.isInspectorNode=!0}getName(){return this.name||this.node.name}update(e){e.renderer.inspector.inspect(this)}getNodeType(e){return this.node.getNodeType(e)}setup(e){let t=this.node;return!0===e.context.inspector&&null!==this.callback&&(t=this.callback(t)),!0!==e.renderer.backend.isWebGPUBackend&&e.renderer.inspector.constructor!==_l&&v('TSL: ".toInspector()" is only available with WebGPU.'),t}}function Nl(e,t="",r=null){return(e=Ji(e)).before(new vl(e,t,r))}Si("toInspector",Nl);class Sl extends li{static get type(){return"AttributeNode"}constructor(e,t=null){super(t),this.global=!0,this._attributeName=e}getHash(e){return this.getAttributeName(e)}getNodeType(e){let t=this.nodeType;if(null===t){const r=this.getAttributeName(e);if(e.hasGeometryAttribute(r)){const s=e.geometry.getAttribute(r);t=e.getTypeFromAttribute(s)}else t="float"}return t}setAttributeName(e){return this._attributeName=e,this}getAttributeName(){return this._attributeName}generate(e){const t=this.getAttributeName(e),r=this.getNodeType(e);if(!0===e.hasGeometryAttribute(t)){const s=e.geometry.getAttribute(t),i=e.getTypeFromAttribute(s),n=e.getAttribute(t,i);if("vertex"===e.shaderStage)return e.format(n.name,i,r);return Du(this).build(e,r)}return d(`AttributeNode: Vertex attribute "${t}" not found on geometry.`),e.generateConst(r)}serialize(e){super.serialize(e),e.global=this.global,e._attributeName=this._attributeName}deserialize(e){super.deserialize(e),this.global=e.global,this._attributeName=e._attributeName}}const Rl=(e,t=null)=>new Sl(e,t),El=(e=0)=>Rl("uv"+(e>0?e:""),"vec2");class Al extends li{static get type(){return"TextureSizeNode"}constructor(e,t=null){super("uvec2"),this.isTextureSizeNode=!0,this.textureNode=e,this.levelNode=t}generate(e,t){const r=this.textureNode.build(e,"property"),s=null===this.levelNode?"0":this.levelNode.build(e,"int");return e.format(`${e.getMethod("textureDimensions")}( ${r}, ${s} )`,this.getNodeType(e),t)}}const wl=sn(Al).setParameterLength(1,2);class Cl extends _a{static get type(){return"MaxMipLevelNode"}constructor(e){super(0),this._textureNode=e,this.updateType=ei.FRAME}get textureNode(){return this._textureNode}get texture(){return this._textureNode.value}update(){const e=this.texture,t=e.images,r=t&&t.length>0?t[0]&&t[0].image||t[0]:e.image;if(r&&void 0!==r.width){const{width:e,height:t}=r;this.value=Math.log2(Math.max(e,t))}}}const Ml=sn(Cl).setParameterLength(1);class Bl extends Error{constructor(e,t=null){super(e),this.name="NodeError",this.stackTrace=t}}const Fl=new N;class Ll extends _a{static get type(){return"TextureNode"}constructor(e=Fl,t=null,r=null,s=null){super(e),this.isTextureNode=!0,this.uvNode=t,this.levelNode=r,this.biasNode=s,this.compareNode=null,this.depthNode=null,this.gradNode=null,this.offsetNode=null,this.sampler=!0,this.updateMatrix=!1,this.updateType=ei.NONE,this.referenceNode=null,this._value=e,this._matrixUniform=null,this._flipYUniform=null,this.setUpdateMatrix(null===t)}set value(e){this.referenceNode?this.referenceNode.value=e:this._value=e}get value(){return this.referenceNode?this.referenceNode.value:this._value}getUniformHash(){return this.value.uuid}getNodeType(){return!0===this.value.isDepthTexture?"float":this.value.type===S?"uvec4":this.value.type===R?"ivec4":"vec4"}getInputType(){return"texture"}getDefaultUV(){return El(this.value.channel)}updateReference(){return this.value}getTransformedUV(e){return null===this._matrixUniform&&(this._matrixUniform=va(this.value.matrix)),this._matrixUniform.mul(Nn(e,1)).xy}setUpdateMatrix(e){return this.updateMatrix=e,this}setupUV(e,t){return e.isFlipY()&&(null===this._flipYUniform&&(this._flipYUniform=va(!1)),t=t.toVar(),t=this.sampler?this._flipYUniform.select(t.flipY(),t):this._flipYUniform.select(t.setY(fn(wl(this,this.levelNode).y).sub(t.y).sub(1)),t)),t}setup(e){const t=e.getNodeProperties(this);t.referenceNode=this.referenceNode;const r=this.value;if(!r||!0!==r.isTexture)throw new Bl("THREE.TSL: `texture( value )` function expects a valid instance of THREE.Texture().",this.stackTrace);const s=ln(()=>{let t=this.uvNode;return null!==t&&!0!==e.context.forceUVContext||!e.context.getUV||(t=e.context.getUV(this,e)),t||(t=this.getDefaultUV()),!0===this.updateMatrix&&(t=this.getTransformedUV(t)),t=this.setupUV(e,t),this.updateType=null!==this._matrixUniform||null!==this._flipYUniform?ei.OBJECT:ei.NONE,t})();let i=this.levelNode;null===i&&e.context.getTextureLevel&&(i=e.context.getTextureLevel(this));let n=null,a=null;null!==this.compareNode&&(e.renderer.hasCompatibility(E.TEXTURE_COMPARE)?n=this.compareNode:null===this.value.compareFunction||this.value.compareFunction===A?a=this.compareNode:(n=this.compareNode,v('TSL: Only "LessCompare" is supported for depth texture comparison fallback.'))),t.uvNode=s,t.levelNode=i,t.biasNode=this.biasNode,t.compareNode=n,t.compareStepNode=a,t.gradNode=this.gradNode,t.depthNode=this.depthNode,t.offsetNode=this.offsetNode}generateUV(e,t){return t.build(e,!0===this.sampler?"vec2":"ivec2")}generateOffset(e,t){return t.build(e,"ivec2")}generateSnippet(e,t,r,s,i,n,a,o,u){const l=this.value;let d;return d=i?e.generateTextureBias(l,t,r,i,n,u):o?e.generateTextureGrad(l,t,r,o,n,u):a?e.generateTextureCompare(l,t,r,a,n,u):!1===this.sampler?e.generateTextureLoad(l,t,r,s,n,u):s?e.generateTextureLevel(l,t,r,s,n,u):e.generateTexture(l,t,r,n,u),d}generate(e,t){const r=this.value,s=e.getNodeProperties(this),i=super.generate(e,"property");if(/^sampler/.test(t))return i+"_sampler";if(e.isReference(t))return i;{const n=e.getDataFromNode(this),a=this.getNodeType(e);let o=n.propertyName;if(void 0===o){const{uvNode:t,levelNode:r,biasNode:u,compareNode:l,compareStepNode:d,depthNode:c,gradNode:h,offsetNode:p}=s,g=this.generateUV(e,t),m=r?r.build(e,"float"):null,f=u?u.build(e,"float"):null,y=c?c.build(e,"int"):null,b=l?l.build(e,"float"):null,x=d?d.build(e,"float"):null,T=h?[h[0].build(e,"vec2"),h[1].build(e,"vec2")]:null,_=p?this.generateOffset(e,p):null,v=e.getVarFromNode(this);o=e.getPropertyName(v);let N=this.generateSnippet(e,i,g,m,f,y,b,T,_);null!==x&&(N=jo(ml(x,"float"),ml(N,a)).build(e,a)),e.addLineFlowCode(`${o} = ${N}`,this),n.snippet=N,n.propertyName=o}let u=o;return e.needsToWorkingColorSpace(r)&&(u=zu(ml(u,a),r.colorSpace).setup(e).build(e,a)),e.format(u,a,t)}}setSampler(e){return this.sampler=e,this}getSampler(){return this.sampler}sample(e){const t=this.clone();return t.uvNode=Ji(e),t.referenceNode=this.getBase(),Ji(t)}load(e){return this.sample(e).setSampler(!1)}blur(e){const t=this.clone();t.biasNode=Ji(e).mul(Ml(t)),t.referenceNode=this.getBase();const r=t.value;return!1===t.generateMipmaps&&(r&&!1===r.generateMipmaps||r.minFilter===w||r.magFilter===w)&&(d("TSL: texture().blur() requires mipmaps and sampling. Use .generateMipmaps=true and .minFilter/.magFilter=THREE.LinearFilter in the Texture."),t.biasNode=null),Ji(t)}level(e){const t=this.clone();return t.levelNode=Ji(e),t.referenceNode=this.getBase(),Ji(t)}size(e){return wl(this,e)}bias(e){const t=this.clone();return t.biasNode=Ji(e),t.referenceNode=this.getBase(),Ji(t)}getBase(){return this.referenceNode?this.referenceNode.getBase():this}compare(e){const t=this.clone();return t.compareNode=Ji(e),t.referenceNode=this.getBase(),Ji(t)}grad(e,t){const r=this.clone();return r.gradNode=[Ji(e),Ji(t)],r.referenceNode=this.getBase(),Ji(r)}depth(e){const t=this.clone();return t.depthNode=Ji(e),t.referenceNode=this.getBase(),Ji(t)}offset(e){const t=this.clone();return t.offsetNode=Ji(e),t.referenceNode=this.getBase(),Ji(t)}serialize(e){super.serialize(e),e.value=this.value.toJSON(e.meta).uuid,e.sampler=this.sampler,e.updateMatrix=this.updateMatrix,e.updateType=this.updateType}deserialize(e){super.deserialize(e),this.value=e.meta.textures[e.value],this.sampler=e.sampler,this.updateMatrix=e.updateMatrix,this.updateType=e.updateType}update(){const e=this.value,t=this._matrixUniform;null!==t&&(t.value=e.matrix),!0===e.matrixAutoUpdate&&e.updateMatrix();const r=this._flipYUniform;null!==r&&(r.value=e.image instanceof ImageBitmap&&!0===e.flipY||!0===e.isRenderTargetTexture||!0===e.isFramebufferTexture||!0===e.isDepthTexture)}clone(){const e=new this.constructor(this.value,this.uvNode,this.levelNode,this.biasNode);return e.sampler=this.sampler,e.depthNode=this.depthNode,e.compareNode=this.compareNode,e.gradNode=this.gradNode,e.offsetNode=this.offsetNode,e}}const Pl=sn(Ll).setParameterLength(1,4).setName("texture"),Dl=(e=Fl,t=null,r=null,s=null)=>{let i;return e&&!0===e.isTextureNode?(i=Ji(e.clone()),i.referenceNode=e.getBase(),null!==t&&(i.uvNode=Ji(t)),null!==r&&(i.levelNode=Ji(r)),null!==s&&(i.biasNode=Ji(s))):i=Pl(e,t,r,s),i},Ul=(...e)=>Dl(...e).setSampler(!1);class Il extends _a{static get type(){return"BufferNode"}constructor(e,t,r=0){super(e,t),this.isBufferNode=!0,this.bufferType=t,this.bufferCount=r,this.updateRanges=[]}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}getElementType(e){return this.getNodeType(e)}getInputType(){return"buffer"}}const Ol=(e,t,r)=>new Il(e,t,r);class Vl extends di{static get type(){return"UniformArrayElementNode"}constructor(e,t){super(e,t),this.isArrayBufferElementNode=!0}generate(e){const t=super.generate(e),r=this.getNodeType(),s=this.node.getPaddedType();return e.format(t,s,r)}}class kl extends Il{static get type(){return"UniformArrayNode"}constructor(e,t=null){super(null),this.array=e,this.elementType=null===t?js(e[0]):t,this.paddedType=this.getPaddedType(),this.updateType=ei.RENDER,this.isArrayBufferNode=!0}getNodeType(){return this.paddedType}getElementType(){return this.elementType}getPaddedType(){const e=this.elementType;let t="vec4";return"mat2"===e?t="mat2":!0===/mat/.test(e)?t="mat4":"i"===e.charAt(0)?t="ivec4":"u"===e.charAt(0)&&(t="uvec4"),t}update(){const{array:e,value:t}=this,r=this.elementType;if("float"===r||"int"===r||"uint"===r)for(let r=0;rnew kl(e,t);class zl extends li{constructor(e){super("float"),this.name=e,this.isBuiltinNode=!0}generate(){return this.name}}const $l=sn(zl).setParameterLength(1);let Wl,Hl;class ql extends li{static get type(){return"ScreenNode"}constructor(e){super(),this.scope=e,this._output=null,this.isViewportNode=!0}getNodeType(){return this.scope===ql.DPR?"float":this.scope===ql.VIEWPORT?"vec4":"vec2"}getUpdateType(){let e=ei.NONE;return this.scope!==ql.SIZE&&this.scope!==ql.VIEWPORT&&this.scope!==ql.DPR||(e=ei.RENDER),this.updateType=e,e}update({renderer:e}){const t=e.getRenderTarget();this.scope===ql.VIEWPORT?null!==t?Hl.copy(t.viewport):(e.getViewport(Hl),Hl.multiplyScalar(e.getPixelRatio())):this.scope===ql.DPR?this._output.value=e.getPixelRatio():null!==t?(Wl.width=t.width,Wl.height=t.height):e.getDrawingBufferSize(Wl)}setup(){const e=this.scope;let r=null;return r=e===ql.SIZE?va(Wl||(Wl=new t)):e===ql.VIEWPORT?va(Hl||(Hl=new s)):e===ql.DPR?va(1):xn(Yl.div(Kl)),this._output=r,r}generate(e){if(this.scope===ql.COORDINATE){let t=e.getFragCoord();if(e.isFlipY()){const r=e.getNodeProperties(Kl).outputNode.build(e);t=`${e.getType("vec2")}( ${t}.x, ${r}.y - ${t}.y )`}return t}return super.generate(e)}}ql.COORDINATE="coordinate",ql.VIEWPORT="viewport",ql.SIZE="size",ql.UV="uv",ql.DPR="dpr";const jl=nn(ql,ql.DPR),Xl=nn(ql,ql.UV),Kl=nn(ql,ql.SIZE),Yl=nn(ql,ql.COORDINATE),Ql=nn(ql,ql.VIEWPORT),Zl=Ql.zw,Jl=Yl.sub(Ql.xy),ed=Jl.div(Zl),td=ln(()=>(d('TSL: "viewportResolution" is deprecated. Use "screenSize" instead.',new Ds),Kl),"vec2").once()();let rd=null,sd=null,id=null,nd=null,ad=null,od=null,ud=null,ld=null,dd=null,cd=null,hd=null,pd=null,gd=null,md=null;const fd=va(0,"uint").setName("u_cameraIndex").setGroup(ya("cameraIndex")).toVarying("v_cameraIndex"),yd=va("float").setName("cameraNear").setGroup(xa).onRenderUpdate(({camera:e})=>e.near),bd=va("float").setName("cameraFar").setGroup(xa).onRenderUpdate(({camera:e})=>e.far),xd=ln(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.projectionMatrix);null===sd?sd=Gl(r).setGroup(xa).setName("cameraProjectionMatrices"):sd.array=r,t=sd.element(e.isMultiViewCamera?$l("gl_ViewID_OVR"):fd).toConst("cameraProjectionMatrix")}else null===rd&&(rd=va(e.projectionMatrix).setName("cameraProjectionMatrix").setGroup(xa).onRenderUpdate(({camera:e})=>e.projectionMatrix)),t=rd;return t}).once()(),Td=ln(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.projectionMatrixInverse);null===nd?nd=Gl(r).setGroup(xa).setName("cameraProjectionMatricesInverse"):nd.array=r,t=nd.element(e.isMultiViewCamera?$l("gl_ViewID_OVR"):fd).toConst("cameraProjectionMatrixInverse")}else null===id&&(id=va(e.projectionMatrixInverse).setName("cameraProjectionMatrixInverse").setGroup(xa).onRenderUpdate(({camera:e})=>e.projectionMatrixInverse)),t=id;return t}).once()(),_d=ln(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.matrixWorldInverse);null===od?od=Gl(r).setGroup(xa).setName("cameraViewMatrices"):od.array=r,t=od.element(e.isMultiViewCamera?$l("gl_ViewID_OVR"):fd).toConst("cameraViewMatrix")}else null===ad&&(ad=va(e.matrixWorldInverse).setName("cameraViewMatrix").setGroup(xa).onRenderUpdate(({camera:e})=>e.matrixWorldInverse)),t=ad;return t}).once()(),vd=ln(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.matrixWorld);null===ld?ld=Gl(r).setGroup(xa).setName("cameraWorldMatrices"):ld.array=r,t=ld.element(e.isMultiViewCamera?$l("gl_ViewID_OVR"):fd).toConst("cameraWorldMatrix")}else null===ud&&(ud=va(e.matrixWorld).setName("cameraWorldMatrix").setGroup(xa).onRenderUpdate(({camera:e})=>e.matrixWorld)),t=ud;return t}).once()(),Nd=ln(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.normalMatrix);null===cd?cd=Gl(r).setGroup(xa).setName("cameraNormalMatrices"):cd.array=r,t=cd.element(e.isMultiViewCamera?$l("gl_ViewID_OVR"):fd).toConst("cameraNormalMatrix")}else null===dd&&(dd=va(e.normalMatrix).setName("cameraNormalMatrix").setGroup(xa).onRenderUpdate(({camera:e})=>e.normalMatrix)),t=dd;return t}).once()(),Sd=ln(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const s=[];for(let t=0,i=e.cameras.length;t{const r=e.cameras,s=t.array;for(let e=0,t=r.length;et.value.setFromMatrixPosition(e.matrixWorld))),t=hd;return t}).once()(),Rd=ln(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.viewport);null===md?md=Gl(r,"vec4").setGroup(xa).setName("cameraViewports"):md.array=r,t=md.element(fd).toConst("cameraViewport")}else null===gd&&(gd=An(0,0,Kl.x,Kl.y).toConst("cameraViewport")),t=gd;return t}).once()(),Ed=new C;class Ad extends li{static get type(){return"Object3DNode"}constructor(e,t=null){super(),this.scope=e,this.object3d=t,this.updateType=ei.OBJECT,this.uniformNode=new _a(null)}getNodeType(){const e=this.scope;return e===Ad.WORLD_MATRIX?"mat4":e===Ad.POSITION||e===Ad.VIEW_POSITION||e===Ad.DIRECTION||e===Ad.SCALE?"vec3":e===Ad.RADIUS?"float":void 0}update(e){const t=this.object3d,s=this.uniformNode,i=this.scope;if(i===Ad.WORLD_MATRIX)s.value=t.matrixWorld;else if(i===Ad.POSITION)s.value=s.value||new r,s.value.setFromMatrixPosition(t.matrixWorld);else if(i===Ad.SCALE)s.value=s.value||new r,s.value.setFromMatrixScale(t.matrixWorld);else if(i===Ad.DIRECTION)s.value=s.value||new r,t.getWorldDirection(s.value);else if(i===Ad.VIEW_POSITION){const i=e.camera;s.value=s.value||new r,s.value.setFromMatrixPosition(t.matrixWorld),s.value.applyMatrix4(i.matrixWorldInverse)}else if(i===Ad.RADIUS){const r=e.object.geometry;null===r.boundingSphere&&r.computeBoundingSphere(),Ed.copy(r.boundingSphere).applyMatrix4(t.matrixWorld),s.value=Ed.radius}}generate(e){const t=this.scope;return t===Ad.WORLD_MATRIX?this.uniformNode.nodeType="mat4":t===Ad.POSITION||t===Ad.VIEW_POSITION||t===Ad.DIRECTION||t===Ad.SCALE?this.uniformNode.nodeType="vec3":t===Ad.RADIUS&&(this.uniformNode.nodeType="float"),this.uniformNode.build(e)}serialize(e){super.serialize(e),e.scope=this.scope}deserialize(e){super.deserialize(e),this.scope=e.scope}}Ad.WORLD_MATRIX="worldMatrix",Ad.POSITION="position",Ad.SCALE="scale",Ad.VIEW_POSITION="viewPosition",Ad.DIRECTION="direction",Ad.RADIUS="radius";const wd=sn(Ad,Ad.DIRECTION).setParameterLength(1),Cd=sn(Ad,Ad.WORLD_MATRIX).setParameterLength(1),Md=sn(Ad,Ad.POSITION).setParameterLength(1),Bd=sn(Ad,Ad.SCALE).setParameterLength(1),Fd=sn(Ad,Ad.VIEW_POSITION).setParameterLength(1),Ld=sn(Ad,Ad.RADIUS).setParameterLength(1);class Pd extends Ad{static get type(){return"ModelNode"}constructor(e){super(e)}update(e){this.object3d=e.object,super.update(e)}}const Dd=nn(Pd,Pd.DIRECTION),Ud=nn(Pd,Pd.WORLD_MATRIX),Id=nn(Pd,Pd.POSITION),Od=nn(Pd,Pd.SCALE),Vd=nn(Pd,Pd.VIEW_POSITION),kd=nn(Pd,Pd.RADIUS),Gd=va(new n).onObjectUpdate(({object:e},t)=>t.value.getNormalMatrix(e.matrixWorld)),zd=va(new a).onObjectUpdate(({object:e},t)=>t.value.copy(e.matrixWorld).invert()),$d=ln(e=>e.context.modelViewMatrix||Wd).once()().toVar("modelViewMatrix"),Wd=_d.mul(Ud),Hd=ln(e=>(e.context.isHighPrecisionModelViewMatrix=!0,va("mat4").onObjectUpdate(({object:e,camera:t})=>e.modelViewMatrix.multiplyMatrices(t.matrixWorldInverse,e.matrixWorld)))).once()().toVar("highpModelViewMatrix"),qd=ln(e=>{const t=e.context.isHighPrecisionModelViewMatrix;return va("mat3").onObjectUpdate(({object:e,camera:r})=>(!0!==t&&e.modelViewMatrix.multiplyMatrices(r.matrixWorldInverse,e.matrixWorld),e.normalMatrix.getNormalMatrix(e.modelViewMatrix)))}).once()().toVar("highpModelNormalViewMatrix"),jd=ln(e=>"fragment"!==e.shaderStage?(v("TSL: `clipSpace` is only available in fragment stage."),An()):e.context.clipSpace.toVarying("v_clipSpace")).once()(),Xd=Rl("position","vec3"),Kd=Xd.toVarying("positionLocal"),Yd=Xd.toVarying("positionPrevious"),Qd=ln(e=>Ud.mul(Kd).xyz.toVarying(e.getSubBuildProperty("v_positionWorld")),"vec3").once(["POSITION"])(),Zd=ln(()=>Kd.transformDirection(Ud).toVarying("v_positionWorldDirection").normalize().toVar("positionWorldDirection"),"vec3").once(["POSITION"])(),Jd=ln(e=>{if("fragment"===e.shaderStage&&e.material.vertexNode){const e=Td.mul(jd);return e.xyz.div(e.w).toVar("positionView")}return e.context.setupPositionView().toVarying("v_positionView")},"vec3").once(["POSITION","VERTEX"])(),ec=ln(e=>{let t;return t=e.camera.isOrthographicCamera?Nn(0,0,1):Jd.negate().toVarying("v_positionViewDirection").normalize(),t.toVar("positionViewDirection")},"vec3").once(["POSITION"])();class tc extends li{static get type(){return"FrontFacingNode"}constructor(){super("bool"),this.isFrontFacingNode=!0}generate(e){if("fragment"!==e.shaderStage)return"true";const{material:t}=e;return t.side===M?"false":e.getFrontFacing()}}const rc=nn(tc),sc=mn(rc).mul(2).sub(1),ic=ln(([e],{material:t})=>{const r=t.side;return r===M?e=e.mul(-1):r===B&&(e=e.mul(sc)),e}),nc=Rl("normal","vec3"),ac=ln(e=>!1===e.geometry.hasAttribute("normal")?(d('TSL: Vertex attribute "normal" not found on geometry.'),Nn(0,1,0)):nc,"vec3").once()().toVar("normalLocal"),oc=Jd.dFdx().cross(Jd.dFdy()).normalize().toVar("normalFlat"),uc=ln(e=>{let t;return t=e.isFlatShading()?oc:gc(ac).toVarying("v_normalViewGeometry").normalize(),t},"vec3").once()().toVar("normalViewGeometry"),lc=ln(e=>{let t=uc.transformDirection(_d);return!0!==e.isFlatShading()&&(t=t.toVarying("v_normalWorldGeometry")),t.normalize().toVar("normalWorldGeometry")},"vec3").once()(),dc=ln(e=>{let t;return"NORMAL"===e.subBuildFn||"VERTEX"===e.subBuildFn?(t=uc,!0!==e.isFlatShading()&&(t=ic(t))):t=e.context.setupNormal().context({getUV:null,getTextureLevel:null}),t},"vec3").once(["NORMAL","VERTEX"])().toVar("normalView"),cc=dc.transformDirection(_d).toVar("normalWorld"),hc=ln(({subBuildFn:e,context:t})=>{let r;return r="NORMAL"===e||"VERTEX"===e?dc:t.setupClearcoatNormal().context({getUV:null,getTextureLevel:null}),r},"vec3").once(["NORMAL","VERTEX"])().toVar("clearcoatNormalView"),pc=ln(([e,t=Ud])=>{const r=Fn(t),s=e.div(Nn(r[0].dot(r[0]),r[1].dot(r[1]),r[2].dot(r[2])));return r.mul(s).xyz}),gc=ln(([e],t)=>{const r=t.context.modelNormalViewMatrix;if(r)return r.transformDirection(e);const s=Gd.mul(e);return _d.transformDirection(s)}),mc=ln(()=>(d('TSL: "transformedNormalView" is deprecated. Use "normalView" instead.'),dc)).once(["NORMAL","VERTEX"])(),fc=ln(()=>(d('TSL: "transformedNormalWorld" is deprecated. Use "normalWorld" instead.'),cc)).once(["NORMAL","VERTEX"])(),yc=ln(()=>(d('TSL: "transformedClearcoatNormalView" is deprecated. Use "clearcoatNormalView" instead.'),hc)).once(["NORMAL","VERTEX"])(),bc=new F,xc=new a,Tc=va(0).onReference(({material:e})=>e).onObjectUpdate(({material:e})=>e.refractionRatio),_c=va(1).onReference(({material:e})=>e).onObjectUpdate(function({material:e,scene:t}){return e.envMap?e.envMapIntensity:t.environmentIntensity}),vc=va(new a).onReference(function(e){return e.material}).onObjectUpdate(function({material:e,scene:t}){const r=null!==t.environment&&null===e.envMap?t.environmentRotation:e.envMapRotation;return r?(bc.copy(r),xc.makeRotationFromEuler(bc)):xc.identity(),xc}),Nc=ec.negate().reflect(dc),Sc=ec.negate().refract(dc,Tc),Rc=Nc.transformDirection(_d).toVar("reflectVector"),Ec=Sc.transformDirection(_d).toVar("reflectVector"),Ac=new L;class wc extends Ll{static get type(){return"CubeTextureNode"}constructor(e,t=null,r=null,s=null){super(e,t,r,s),this.isCubeTextureNode=!0}getInputType(){return!0===this.value.isDepthTexture?"cubeDepthTexture":"cubeTexture"}getDefaultUV(){const e=this.value;return e.mapping===P?Rc:e.mapping===D?Ec:(o('CubeTextureNode: Mapping "%s" not supported.',e.mapping),Nn(0,0,0))}setUpdateMatrix(){}setupUV(e,t){const r=this.value;return!0===r.isDepthTexture?e.renderer.coordinateSystem===h?Nn(t.x,t.y.negate(),t.z):t:(e.renderer.coordinateSystem!==h&&r.isRenderTargetTexture||(t=Nn(t.x.negate(),t.yz)),vc.mul(t))}generateUV(e,t){return t.build(e,!0===this.sampler?"vec3":"ivec3")}}const Cc=sn(wc).setParameterLength(1,4).setName("cubeTexture"),Mc=(e=Ac,t=null,r=null,s=null)=>{let i;return e&&!0===e.isCubeTextureNode?(i=Ji(e.clone()),i.referenceNode=e,null!==t&&(i.uvNode=Ji(t)),null!==r&&(i.levelNode=Ji(r)),null!==s&&(i.biasNode=Ji(s))):i=Cc(e,t,r,s),i};class Bc extends di{static get type(){return"ReferenceElementNode"}constructor(e,t){super(e,t),this.referenceNode=e,this.isReferenceElementNode=!0}getNodeType(){return this.referenceNode.uniformType}generate(e){const t=super.generate(e),r=this.referenceNode.getNodeType(),s=this.getNodeType();return e.format(t,r,s)}}class Fc extends li{static get type(){return"ReferenceNode"}constructor(e,t,r=null,s=null){super(),this.property=e,this.uniformType=t,this.object=r,this.count=s,this.properties=e.split("."),this.reference=r,this.node=null,this.group=null,this.name=null,this.updateType=ei.OBJECT}element(e){return new Bc(this,Ji(e))}setGroup(e){return this.group=e,this}setName(e){return this.name=e,this}label(e){return d('TSL: "label()" has been deprecated. Use "setName()" instead.'),this.setName(e)}setNodeType(e){let t=null;t=null!==this.count?Ol(null,e,this.count):Array.isArray(this.getValueFromReference())?Gl(null,e):"texture"===e?Dl(null):"cubeTexture"===e?Mc(null):va(null,e),null!==this.group&&t.setGroup(this.group),null!==this.name&&t.setName(this.name),this.node=t}getNodeType(e){return null===this.node&&(this.updateReference(e),this.updateValue()),this.node.getNodeType(e)}getValueFromReference(e=this.reference){const{properties:t}=this;let r=e[t[0]];for(let e=1;enew Fc(e,t,r),Pc=(e,t,r,s)=>new Fc(e,t,s,r);class Dc extends Fc{static get type(){return"MaterialReferenceNode"}constructor(e,t,r=null){super(e,t,r),this.material=r,this.isMaterialReferenceNode=!0}updateReference(e){return this.reference=null!==this.material?this.material:e.material,this.reference}}const Uc=(e,t,r=null)=>new Dc(e,t,r),Ic=El(),Oc=Jd.dFdx(),Vc=Jd.dFdy(),kc=Ic.dFdx(),Gc=Ic.dFdy(),zc=dc,$c=Vc.cross(zc),Wc=zc.cross(Oc),Hc=$c.mul(kc.x).add(Wc.mul(Gc.x)),qc=$c.mul(kc.y).add(Wc.mul(Gc.y)),jc=Hc.dot(Hc).max(qc.dot(qc)),Xc=jc.equal(0).select(0,jc.inverseSqrt()),Kc=Hc.mul(Xc).toVar("tangentViewFrame"),Yc=qc.mul(Xc).toVar("bitangentViewFrame"),Qc=Rl("tangent","vec4"),Zc=Qc.xyz.toVar("tangentLocal"),Jc=ln(e=>{let t;return t="VERTEX"===e.subBuildFn||e.geometry.hasAttribute("tangent")?$d.mul(An(Zc,0)).xyz.toVarying("v_tangentView").normalize():Kc,!0!==e.isFlatShading()&&(t=ic(t)),t},"vec3").once(["NORMAL","VERTEX"])().toVar("tangentView"),eh=Jc.transformDirection(_d).toVarying("v_tangentWorld").normalize().toVar("tangentWorld"),th=ln(([e,t],r)=>{let s=e.mul(Qc.w).xyz;return"NORMAL"===r.subBuildFn&&!0!==r.isFlatShading()&&(s=s.toVarying(t)),s}).once(["NORMAL"]),rh=th(nc.cross(Qc),"v_bitangentGeometry").normalize().toVar("bitangentGeometry"),sh=th(ac.cross(Zc),"v_bitangentLocal").normalize().toVar("bitangentLocal"),ih=ln(e=>{let t;return t="VERTEX"===e.subBuildFn||e.geometry.hasAttribute("tangent")?th(dc.cross(Jc),"v_bitangentView").normalize():Yc,!0!==e.isFlatShading()&&(t=ic(t)),t},"vec3").once(["NORMAL","VERTEX"])().toVar("bitangentView"),nh=th(cc.cross(eh),"v_bitangentWorld").normalize().toVar("bitangentWorld"),ah=Fn(Jc,ih,dc).toVar("TBNViewMatrix"),oh=ec.mul(ah),uh=ln(()=>{let e=ea.cross(ec);return e=e.cross(ea).normalize(),e=au(e,dc,Zn.mul(zn.oneMinus()).oneMinus().pow2().pow2()).normalize(),e}).once()(),lh=e=>Ji(e).mul(.5).add(.5),dh=e=>Nn(e,xo(uu(mn(1).sub(Qo(e,e)))));class ch extends hi{static get type(){return"NormalMapNode"}constructor(e,t=null){super("vec3"),this.node=e,this.scaleNode=t,this.normalMapType=U,this.unpackNormalMode=I}setup(e){const{normalMapType:t,scaleNode:r,unpackNormalMode:s}=this;let i=this.node.mul(2).sub(1);if(t===U?s===O?i=dh(i.xy):s===V?i=dh(i.yw):s!==I&&console.error(`THREE.NodeMaterial: Unexpected unpack normal mode: ${s}`):s!==I&&console.error(`THREE.NodeMaterial: Normal map type '${t}' is not compatible with unpack normal mode '${s}'`),null!==r){let t=r;!0===e.isFlatShading()&&(t=ic(t)),i=Nn(i.xy.mul(t),i.z)}let n=null;return t===k?n=gc(i):t===U?n=ah.mul(i).normalize():(o(`NodeMaterial: Unsupported normal map type: ${t}`),n=dc),n}}const hh=sn(ch).setParameterLength(1,2),ph=ln(({textureNode:e,bumpScale:t})=>{const r=t=>e.isolate().context({getUV:e=>t(e.uvNode||El()),forceUVContext:!0}),s=mn(r(e=>e));return xn(mn(r(e=>e.add(e.dFdx()))).sub(s),mn(r(e=>e.add(e.dFdy()))).sub(s)).mul(t)}),gh=ln(e=>{const{surf_pos:t,surf_norm:r,dHdxy:s}=e,i=t.dFdx().normalize(),n=r,a=t.dFdy().normalize().cross(n),o=n.cross(i),u=i.dot(a).mul(sc),l=u.sign().mul(s.x.mul(a).add(s.y.mul(o)));return u.abs().mul(r).sub(l).normalize()});class mh extends hi{static get type(){return"BumpMapNode"}constructor(e,t=null){super("vec3"),this.textureNode=e,this.scaleNode=t}setup(){const e=null!==this.scaleNode?this.scaleNode:1,t=ph({textureNode:this.textureNode,bumpScale:e});return gh({surf_pos:Jd,surf_norm:dc,dHdxy:t})}}const fh=sn(mh).setParameterLength(1,2),yh=new Map;class bh extends li{static get type(){return"MaterialNode"}constructor(e){super(),this.scope=e}getCache(e,t){let r=yh.get(e);return void 0===r&&(r=Uc(e,t),yh.set(e,r)),r}getFloat(e){return this.getCache(e,"float")}getColor(e){return this.getCache(e,"color")}getTexture(e){return this.getCache("map"===e?"map":e+"Map","texture")}setup(e){const t=e.context.material,r=this.scope;let s=null;if(r===bh.COLOR){const e=void 0!==t.color?this.getColor(r):Nn();s=t.map&&!0===t.map.isTexture?e.mul(this.getTexture("map")):e}else if(r===bh.OPACITY){const e=this.getFloat(r);s=t.alphaMap&&!0===t.alphaMap.isTexture?e.mul(this.getTexture("alpha")):e}else if(r===bh.SPECULAR_STRENGTH)s=t.specularMap&&!0===t.specularMap.isTexture?this.getTexture("specular").r:mn(1);else if(r===bh.SPECULAR_INTENSITY){const e=this.getFloat(r);s=t.specularIntensityMap&&!0===t.specularIntensityMap.isTexture?e.mul(this.getTexture(r).a):e}else if(r===bh.SPECULAR_COLOR){const e=this.getColor(r);s=t.specularColorMap&&!0===t.specularColorMap.isTexture?e.mul(this.getTexture(r).rgb):e}else if(r===bh.ROUGHNESS){const e=this.getFloat(r);s=t.roughnessMap&&!0===t.roughnessMap.isTexture?e.mul(this.getTexture(r).g):e}else if(r===bh.METALNESS){const e=this.getFloat(r);s=t.metalnessMap&&!0===t.metalnessMap.isTexture?e.mul(this.getTexture(r).b):e}else if(r===bh.EMISSIVE){const e=this.getFloat("emissiveIntensity"),i=this.getColor(r).mul(e);s=t.emissiveMap&&!0===t.emissiveMap.isTexture?i.mul(this.getTexture(r)):i}else if(r===bh.NORMAL)t.normalMap?(s=hh(this.getTexture("normal"),this.getCache("normalScale","vec2")),s.normalMapType=t.normalMapType,t.normalMap.format!=G&&t.normalMap.format!=z&&t.normalMap.format!=$||(s.unpackNormalMode=O)):s=t.bumpMap?fh(this.getTexture("bump").r,this.getFloat("bumpScale")):dc;else if(r===bh.CLEARCOAT){const e=this.getFloat(r);s=t.clearcoatMap&&!0===t.clearcoatMap.isTexture?e.mul(this.getTexture(r).r):e}else if(r===bh.CLEARCOAT_ROUGHNESS){const e=this.getFloat(r);s=t.clearcoatRoughnessMap&&!0===t.clearcoatRoughnessMap.isTexture?e.mul(this.getTexture(r).r):e}else if(r===bh.CLEARCOAT_NORMAL)s=t.clearcoatNormalMap?hh(this.getTexture(r),this.getCache(r+"Scale","vec2")):dc;else if(r===bh.SHEEN){const e=this.getColor("sheenColor").mul(this.getFloat("sheen"));s=t.sheenColorMap&&!0===t.sheenColorMap.isTexture?e.mul(this.getTexture("sheenColor").rgb):e}else if(r===bh.SHEEN_ROUGHNESS){const e=this.getFloat(r);s=t.sheenRoughnessMap&&!0===t.sheenRoughnessMap.isTexture?e.mul(this.getTexture(r).a):e,s=s.clamp(1e-4,1)}else if(r===bh.ANISOTROPY)if(t.anisotropyMap&&!0===t.anisotropyMap.isTexture){const e=this.getTexture(r);s=Bn(rp.x,rp.y,rp.y.negate(),rp.x).mul(e.rg.mul(2).sub(xn(1)).normalize().mul(e.b))}else s=rp;else if(r===bh.IRIDESCENCE_THICKNESS){const e=Lc("1","float",t.iridescenceThicknessRange);if(t.iridescenceThicknessMap){const i=Lc("0","float",t.iridescenceThicknessRange);s=e.sub(i).mul(this.getTexture(r).g).add(i)}else s=e}else if(r===bh.TRANSMISSION){const e=this.getFloat(r);s=t.transmissionMap?e.mul(this.getTexture(r).r):e}else if(r===bh.THICKNESS){const e=this.getFloat(r);s=t.thicknessMap?e.mul(this.getTexture(r).g):e}else if(r===bh.IOR)s=this.getFloat(r);else if(r===bh.LIGHT_MAP)s=this.getTexture(r).rgb.mul(this.getFloat("lightMapIntensity"));else if(r===bh.AO)s=this.getTexture(r).r.sub(1).mul(this.getFloat("aoMapIntensity")).add(1);else if(r===bh.LINE_DASH_OFFSET)s=t.dashOffset?this.getFloat(r):mn(0);else{const t=this.getNodeType(e);s=this.getCache(r,t)}return s}}bh.ALPHA_TEST="alphaTest",bh.COLOR="color",bh.OPACITY="opacity",bh.SHININESS="shininess",bh.SPECULAR="specular",bh.SPECULAR_STRENGTH="specularStrength",bh.SPECULAR_INTENSITY="specularIntensity",bh.SPECULAR_COLOR="specularColor",bh.REFLECTIVITY="reflectivity",bh.ROUGHNESS="roughness",bh.METALNESS="metalness",bh.NORMAL="normal",bh.CLEARCOAT="clearcoat",bh.CLEARCOAT_ROUGHNESS="clearcoatRoughness",bh.CLEARCOAT_NORMAL="clearcoatNormal",bh.EMISSIVE="emissive",bh.ROTATION="rotation",bh.SHEEN="sheen",bh.SHEEN_ROUGHNESS="sheenRoughness",bh.ANISOTROPY="anisotropy",bh.IRIDESCENCE="iridescence",bh.IRIDESCENCE_IOR="iridescenceIOR",bh.IRIDESCENCE_THICKNESS="iridescenceThickness",bh.IOR="ior",bh.TRANSMISSION="transmission",bh.THICKNESS="thickness",bh.ATTENUATION_DISTANCE="attenuationDistance",bh.ATTENUATION_COLOR="attenuationColor",bh.LINE_SCALE="scale",bh.LINE_DASH_SIZE="dashSize",bh.LINE_GAP_SIZE="gapSize",bh.LINE_WIDTH="linewidth",bh.LINE_DASH_OFFSET="dashOffset",bh.POINT_SIZE="size",bh.DISPERSION="dispersion",bh.LIGHT_MAP="light",bh.AO="ao";const xh=nn(bh,bh.ALPHA_TEST),Th=nn(bh,bh.COLOR),_h=nn(bh,bh.SHININESS),vh=nn(bh,bh.EMISSIVE),Nh=nn(bh,bh.OPACITY),Sh=nn(bh,bh.SPECULAR),Rh=nn(bh,bh.SPECULAR_INTENSITY),Eh=nn(bh,bh.SPECULAR_COLOR),Ah=nn(bh,bh.SPECULAR_STRENGTH),wh=nn(bh,bh.REFLECTIVITY),Ch=nn(bh,bh.ROUGHNESS),Mh=nn(bh,bh.METALNESS),Bh=nn(bh,bh.NORMAL),Fh=nn(bh,bh.CLEARCOAT),Lh=nn(bh,bh.CLEARCOAT_ROUGHNESS),Ph=nn(bh,bh.CLEARCOAT_NORMAL),Dh=nn(bh,bh.ROTATION),Uh=nn(bh,bh.SHEEN),Ih=nn(bh,bh.SHEEN_ROUGHNESS),Oh=nn(bh,bh.ANISOTROPY),Vh=nn(bh,bh.IRIDESCENCE),kh=nn(bh,bh.IRIDESCENCE_IOR),Gh=nn(bh,bh.IRIDESCENCE_THICKNESS),zh=nn(bh,bh.TRANSMISSION),$h=nn(bh,bh.THICKNESS),Wh=nn(bh,bh.IOR),Hh=nn(bh,bh.ATTENUATION_DISTANCE),qh=nn(bh,bh.ATTENUATION_COLOR),jh=nn(bh,bh.LINE_SCALE),Xh=nn(bh,bh.LINE_DASH_SIZE),Kh=nn(bh,bh.LINE_GAP_SIZE),Yh=nn(bh,bh.LINE_WIDTH),Qh=nn(bh,bh.LINE_DASH_OFFSET),Zh=nn(bh,bh.POINT_SIZE),Jh=nn(bh,bh.DISPERSION),ep=nn(bh,bh.LIGHT_MAP),tp=nn(bh,bh.AO),rp=va(new t).onReference(function(e){return e.material}).onRenderUpdate(function({material:e}){this.value.set(e.anisotropy*Math.cos(e.anisotropyRotation),e.anisotropy*Math.sin(e.anisotropyRotation))}),sp=ln(e=>e.context.setupModelViewProjection(),"vec4").once()().toVarying("v_modelViewProjection");class ip extends di{static get type(){return"StorageArrayElementNode"}constructor(e,t){super(e,t),this.isStorageArrayElementNode=!0}set storageBufferNode(e){this.node=e}get storageBufferNode(){return this.node}getMemberType(e,t){const r=this.storageBufferNode.structTypeNode;return r?r.getMemberType(e,t):"void"}setup(e){return!1===e.isAvailable("storageBuffer")&&!0===this.node.isPBO&&e.setupPBO(this.node),super.setup(e)}generate(e,t){let r;const s=e.context.assign;if(r=!1===e.isAvailable("storageBuffer")?!0!==this.node.isPBO||!0===s||!this.node.value.isInstancedBufferAttribute&&"compute"===e.shaderStage?this.node.build(e):e.generatePBO(this):super.generate(e),!0!==s){const s=this.getNodeType(e);r=e.format(r,s,t)}return r}}const np=sn(ip).setParameterLength(2);class ap extends Il{static get type(){return"StorageBufferNode"}constructor(e,t=null,r=0){let s,i=null;t&&t.isStruct?(s="struct",i=t.layout,(e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute)&&(r=e.count)):null===t&&(e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute)?(s=zs(e.itemSize),r=e.count):s=t,super(e,s,r),this.isStorageBufferNode=!0,this.structTypeNode=i,this.access=ri.READ_WRITE,this.isAtomic=!1,this.isPBO=!1,this._attribute=null,this._varying=null,this.global=!0,!0!==e.isStorageBufferAttribute&&!0!==e.isStorageInstancedBufferAttribute&&(e.isInstancedBufferAttribute?e.isStorageInstancedBufferAttribute=!0:e.isStorageBufferAttribute=!0)}getHash(e){if(0===this.bufferCount){let t=e.globalCache.getData(this.value);return void 0===t&&(t={node:this},e.globalCache.setData(this.value,t)),t.node.uuid}return this.uuid}getInputType(){return this.value.isIndirectStorageBufferAttribute?"indirectStorageBuffer":"storageBuffer"}element(e){return np(this,e)}setPBO(e){return this.isPBO=e,this}getPBO(){return this.isPBO}setAccess(e){return this.access=e,this}toReadOnly(){return this.setAccess(ri.READ_ONLY)}setAtomic(e){return this.isAtomic=e,this}toAtomic(){return this.setAtomic(!0)}getAttributeData(){return null===this._attribute&&(this._attribute=el(this.value),this._varying=Du(this._attribute)),{attribute:this._attribute,varying:this._varying}}getNodeType(e){if(null!==this.structTypeNode)return this.structTypeNode.getNodeType(e);if(e.isAvailable("storageBuffer")||e.isAvailable("indirectStorageBuffer"))return super.getNodeType(e);const{attribute:t}=this.getAttributeData();return t.getNodeType(e)}getMemberType(e,t){return null!==this.structTypeNode?this.structTypeNode.getMemberType(e,t):"void"}generate(e){if(null!==this.structTypeNode&&this.structTypeNode.build(e),e.isAvailable("storageBuffer")||e.isAvailable("indirectStorageBuffer"))return super.generate(e);const{attribute:t,varying:r}=this.getAttributeData(),s=r.build(e);return e.registerTransform(s,t),s}}const op=(e,t=null,r=0)=>new ap(e,t,r);class up extends li{static get type(){return"IndexNode"}constructor(e){super("uint"),this.scope=e,this.isIndexNode=!0}generate(e){const t=this.getNodeType(e),r=this.scope;let s,i;if(r===up.VERTEX)s=e.getVertexIndex();else if(r===up.INSTANCE)s=e.getInstanceIndex();else if(r===up.DRAW)s=e.getDrawIndex();else if(r===up.INVOCATION_LOCAL)s=e.getInvocationLocalIndex();else if(r===up.INVOCATION_SUBGROUP)s=e.getInvocationSubgroupIndex();else{if(r!==up.SUBGROUP)throw new Error("THREE.IndexNode: Unknown scope: "+r);s=e.getSubgroupIndex()}if("vertex"===e.shaderStage||"compute"===e.shaderStage)i=s;else{i=Du(this).build(e,t)}return i}}up.VERTEX="vertex",up.INSTANCE="instance",up.SUBGROUP="subgroup",up.INVOCATION_LOCAL="invocationLocal",up.INVOCATION_SUBGROUP="invocationSubgroup",up.DRAW="draw";const lp=nn(up,up.VERTEX),dp=nn(up,up.INSTANCE),cp=nn(up,up.SUBGROUP),hp=nn(up,up.INVOCATION_SUBGROUP),pp=nn(up,up.INVOCATION_LOCAL),gp=nn(up,up.DRAW);class mp extends li{static get type(){return"InstanceNode"}constructor(e,t,r=null){super("void"),this.count=e,this.instanceMatrix=t,this.instanceColor=r,this.instanceMatrixNode=null,this.instanceColorNode=null,this.updateType=ei.FRAME,this.buffer=null,this.bufferColor=null,this.previousInstanceMatrixNode=null}get isStorageMatrix(){const{instanceMatrix:e}=this;return e&&!0===e.isStorageInstancedBufferAttribute}get isStorageColor(){const{instanceColor:e}=this;return e&&!0===e.isStorageInstancedBufferAttribute}setup(e){let{instanceMatrixNode:t,instanceColorNode:r}=this;null===t&&(t=this._createInstanceMatrixNode(!0,e),this.instanceMatrixNode=t);const{instanceColor:s,isStorageColor:i}=this;if(s&&null===r){if(i)r=op(s,"vec3",Math.max(s.count,1)).element(dp);else{const e=new W(s.array,3),t=s.usage===x?rl:tl;this.bufferColor=e,r=Nn(t(e,"vec3",3,0))}this.instanceColorNode=r}const n=t.mul(Kd).xyz;if(Kd.assign(n),e.needsPreviousData()&&Yd.assign(this.getPreviousInstancedPosition(e)),e.hasGeometryAttribute("normal")){const e=pc(ac,t);ac.assign(e)}null!==this.instanceColorNode&&On("vec3","vInstanceColor").assign(this.instanceColorNode)}update(e){null!==this.buffer&&!0!==this.isStorageMatrix&&(this.buffer.clearUpdateRanges(),this.buffer.updateRanges.push(...this.instanceMatrix.updateRanges),this.instanceMatrix.version!==this.buffer.version&&(this.buffer.version=this.instanceMatrix.version)),this.instanceColor&&null!==this.bufferColor&&!0!==this.isStorageColor&&(this.bufferColor.clearUpdateRanges(),this.bufferColor.updateRanges.push(...this.instanceColor.updateRanges),this.instanceColor.version!==this.bufferColor.version&&(this.bufferColor.version=this.instanceColor.version)),null!==this.previousInstanceMatrixNode&&e.object.previousInstanceMatrix.array.set(this.instanceMatrix.array)}getPreviousInstancedPosition(e){const t=e.object;return null===this.previousInstanceMatrixNode&&(t.previousInstanceMatrix=this.instanceMatrix.clone(),this.previousInstanceMatrixNode=this._createInstanceMatrixNode(!1,e)),this.previousInstanceMatrixNode.mul(Yd).xyz}_createInstanceMatrixNode(e,t){let r;const{instanceMatrix:s}=this,{count:i}=s;if(this.isStorageMatrix)r=op(s,"mat4",Math.max(i,1)).element(dp);else{if(16*i*4<=t.getUniformBufferLimit())r=Ol(s.array,"mat4",Math.max(i,1)).element(dp);else{const t=new H(s.array,16,1);!0===e&&(this.buffer=t);const i=s.usage===x?rl:tl,n=[i(t,"vec4",16,0),i(t,"vec4",16,4),i(t,"vec4",16,8),i(t,"vec4",16,12)];r=Ln(...n)}}return r}}const fp=sn(mp).setParameterLength(2,3);class yp extends mp{static get type(){return"InstancedMeshNode"}constructor(e){const{count:t,instanceMatrix:r,instanceColor:s}=e;super(t,r,s),this.instancedMesh=e}}const bp=sn(yp).setParameterLength(1);class xp extends li{static get type(){return"BatchNode"}constructor(e){super("void"),this.batchMesh=e,this.batchingIdNode=null}setup(e){null===this.batchingIdNode&&(null===e.getDrawIndex()?this.batchingIdNode=dp:this.batchingIdNode=gp);const t=ln(([e])=>{const t=fn(wl(Ul(this.batchMesh._indirectTexture),0).x).toConst(),r=fn(e).mod(t).toConst(),s=fn(e).div(t).toConst();return Ul(this.batchMesh._indirectTexture,Tn(r,s)).x}).setLayout({name:"getIndirectIndex",type:"uint",inputs:[{name:"id",type:"int"}]}),r=t(fn(this.batchingIdNode)),s=this.batchMesh._matricesTexture,i=fn(wl(Ul(s),0).x).toConst(),n=mn(r).mul(4).toInt().toConst(),a=n.mod(i).toConst(),o=n.div(i).toConst(),u=Ln(Ul(s,Tn(a,o)),Ul(s,Tn(a.add(1),o)),Ul(s,Tn(a.add(2),o)),Ul(s,Tn(a.add(3),o))),l=this.batchMesh._colorsTexture;if(null!==l){const e=ln(([e])=>{const t=fn(wl(Ul(l),0).x).toConst(),r=e,s=r.mod(t).toConst(),i=r.div(t).toConst();return Ul(l,Tn(s,i)).rgb}).setLayout({name:"getBatchingColor",type:"vec3",inputs:[{name:"id",type:"int"}]}),t=e(r);On("vec3","vBatchColor").assign(t)}const d=Fn(u);Kd.assign(u.mul(Kd));const c=ac.div(Nn(d[0].dot(d[0]),d[1].dot(d[1]),d[2].dot(d[2]))),h=d.mul(c).xyz;ac.assign(h),e.hasGeometryAttribute("tangent")&&Zc.mulAssign(d)}}const Tp=sn(xp).setParameterLength(1),_p=new WeakMap;class vp extends li{static get type(){return"SkinningNode"}constructor(e){super("void"),this.skinnedMesh=e,this.updateType=ei.OBJECT,this.skinIndexNode=Rl("skinIndex","uvec4"),this.skinWeightNode=Rl("skinWeight","vec4"),this.bindMatrixNode=Lc("bindMatrix","mat4"),this.bindMatrixInverseNode=Lc("bindMatrixInverse","mat4"),this.boneMatricesNode=Pc("skeleton.boneMatrices","mat4",e.skeleton.bones.length),this.positionNode=Kd,this.toPositionNode=Kd,this.previousBoneMatricesNode=null}getSkinnedPosition(e=this.boneMatricesNode,t=this.positionNode){const{skinIndexNode:r,skinWeightNode:s,bindMatrixNode:i,bindMatrixInverseNode:n}=this,a=e.element(r.x),o=e.element(r.y),u=e.element(r.z),l=e.element(r.w),d=i.mul(t),c=Ba(a.mul(s.x).mul(d),o.mul(s.y).mul(d),u.mul(s.z).mul(d),l.mul(s.w).mul(d));return n.mul(c).xyz}getSkinnedNormalAndTangent(e=this.boneMatricesNode,t=ac,r=Zc){const{skinIndexNode:s,skinWeightNode:i,bindMatrixNode:n,bindMatrixInverseNode:a}=this,o=e.element(s.x),u=e.element(s.y),l=e.element(s.z),d=e.element(s.w);let c=Ba(i.x.mul(o),i.y.mul(u),i.z.mul(l),i.w.mul(d));c=a.mul(c).mul(n);return{skinNormal:c.transformDirection(t).xyz,skinTangent:c.transformDirection(r).xyz}}getPreviousSkinnedPosition(e){const t=e.object;return null===this.previousBoneMatricesNode&&(t.skeleton.previousBoneMatrices=new Float32Array(t.skeleton.boneMatrices),this.previousBoneMatricesNode=Pc("skeleton.previousBoneMatrices","mat4",t.skeleton.bones.length)),this.getSkinnedPosition(this.previousBoneMatricesNode,Yd)}setup(e){e.needsPreviousData()&&Yd.assign(this.getPreviousSkinnedPosition(e));const t=this.getSkinnedPosition();if(this.toPositionNode&&this.toPositionNode.assign(t),e.hasGeometryAttribute("normal")){const{skinNormal:t,skinTangent:r}=this.getSkinnedNormalAndTangent();ac.assign(t),e.hasGeometryAttribute("tangent")&&Zc.assign(r)}return t}generate(e,t){if("void"!==t)return super.generate(e,t)}update(e){const t=e.object&&e.object.skeleton?e.object.skeleton:this.skinnedMesh.skeleton;_p.get(t)!==e.frameId&&(_p.set(t,e.frameId),null!==this.previousBoneMatricesNode&&(null===t.previousBoneMatrices&&(t.previousBoneMatrices=new Float32Array(t.boneMatrices)),t.previousBoneMatrices.set(t.boneMatrices)),t.update())}}const Np=e=>new vp(e);class Sp extends li{static get type(){return"LoopNode"}constructor(e=[]){super("void"),this.params=e}getVarName(e){return String.fromCharCode("i".charCodeAt(0)+e)}getProperties(e){const t=e.getNodeProperties(this);if(void 0!==t.stackNode)return t;const r={};for(let e=0,t=this.params.length-1;eNumber(l)?">=":"<")),a)n=`while ( ${l} )`;else{const r={start:u,end:l},s=r.start,i=r.end;let a;const g=()=>h.includes("<")?"+=":"-=";if(null!=p)switch(typeof p){case"function":a=e.flowStagesNode(t.updateNode,"void").code.replace(/\t|;/g,"");break;case"number":a=d+" "+g()+" "+e.generateConst(c,p);break;case"string":a=d+" "+p;break;default:p.isNode?a=d+" "+g()+" "+p.build(e):(o("TSL: 'Loop( { update: ... } )' is not a function, string or number.",this.stackTrace),a="break /* invalid update */")}else p="int"===c||"uint"===c?h.includes("<")?"++":"--":g()+" 1.",a=d+" "+p;n=`for ( ${e.getVar(c,d)+" = "+s}; ${d+" "+h+" "+i}; ${a} )`}e.addFlowCode((0===s?"\n":"")+e.tab+n+" {\n\n").addFlowTab()}const i=s.build(e,"void");t.returnsNode.build(e,"void"),e.removeFlowTab().addFlowCode("\n"+e.tab+i);for(let t=0,r=this.params.length-1;tnew Sp(rn(e,"int")).toStack(),Ep=()=>ml("break").toStack(),Ap=new WeakMap,wp=new s,Cp=ln(({bufferMap:e,influence:t,stride:r,width:s,depth:i,offset:n})=>{const a=fn(lp).mul(r).add(n),o=a.div(s),u=a.sub(o.mul(s));return Ul(e,Tn(u,o)).depth(i).xyz.mul(t)});class Mp extends li{static get type(){return"MorphNode"}constructor(e){super("void"),this.mesh=e,this.morphBaseInfluence=va(1),this.updateType=ei.OBJECT}setup(e){const{geometry:r}=e,s=void 0!==r.morphAttributes.position,i=r.hasAttribute("normal")&&void 0!==r.morphAttributes.normal,n=r.morphAttributes.position||r.morphAttributes.normal||r.morphAttributes.color,a=void 0!==n?n.length:0,{texture:o,stride:u,size:l}=function(e){const r=void 0!==e.morphAttributes.position,s=void 0!==e.morphAttributes.normal,i=void 0!==e.morphAttributes.color,n=e.morphAttributes.position||e.morphAttributes.normal||e.morphAttributes.color,a=void 0!==n?n.length:0;let o=Ap.get(e);if(void 0===o||o.count!==a){void 0!==o&&o.texture.dispose();const u=e.morphAttributes.position||[],l=e.morphAttributes.normal||[],d=e.morphAttributes.color||[];let c=0;!0===r&&(c=1),!0===s&&(c=2),!0===i&&(c=3);let h=e.attributes.position.count*c,p=1;const g=4096;h>g&&(p=Math.ceil(h/g),h=g);const m=new Float32Array(h*p*4*a),f=new q(m,h,p,a);f.type=j,f.needsUpdate=!0;const y=4*c;for(let x=0;x{const t=mn(0).toVar();this.mesh.count>1&&null!==this.mesh.morphTexture&&void 0!==this.mesh.morphTexture?t.assign(Ul(this.mesh.morphTexture,Tn(fn(e).add(1),fn(dp))).r):t.assign(Lc("morphTargetInfluences","float").element(e).toVar()),hn(t.notEqual(0),()=>{!0===s&&Kd.addAssign(Cp({bufferMap:o,influence:t,stride:u,width:d,depth:e,offset:fn(0)})),!0===i&&ac.addAssign(Cp({bufferMap:o,influence:t,stride:u,width:d,depth:e,offset:fn(1)}))})})}update(){const e=this.morphBaseInfluence;this.mesh.geometry.morphTargetsRelative?e.value=1:e.value=1-this.mesh.morphTargetInfluences.reduce((e,t)=>e+t,0)}}const Bp=sn(Mp).setParameterLength(1);class Fp extends li{static get type(){return"LightingNode"}constructor(){super("vec3"),this.isLightingNode=!0}}class Lp extends Fp{static get type(){return"AONode"}constructor(e=null){super(),this.aoNode=e}setup(e){e.context.ambientOcclusion.mulAssign(this.aoNode)}}class Pp extends Tu{static get type(){return"LightingContextNode"}constructor(e,t=null,r=null,s=null){super(e),this.lightingModel=t,this.backdropNode=r,this.backdropAlphaNode=s,this._value=null}getContext(){const{backdropNode:e,backdropAlphaNode:t}=this,r={directDiffuse:Nn().toVar("directDiffuse"),directSpecular:Nn().toVar("directSpecular"),indirectDiffuse:Nn().toVar("indirectDiffuse"),indirectSpecular:Nn().toVar("indirectSpecular")};return{radiance:Nn().toVar("radiance"),irradiance:Nn().toVar("irradiance"),iblIrradiance:Nn().toVar("iblIrradiance"),ambientOcclusion:mn(1).toVar("ambientOcclusion"),reflectedLight:r,backdrop:e,backdropAlpha:t}}setup(e){return this.value=this._value||(this._value=this.getContext()),this.value.lightingModel=this.lightingModel||e.context.lightingModel,super.setup(e)}}const Dp=sn(Pp);class Up extends Fp{static get type(){return"IrradianceNode"}constructor(e){super(),this.node=e}setup(e){e.context.irradiance.addAssign(this.node)}}const Ip=new t;class Op extends Ll{static get type(){return"ViewportTextureNode"}constructor(e=Xl,t=null,r=null){let s=null;null===r?(s=new X,s.minFilter=K,r=s):s=r,super(r,e,t),this.generateMipmaps=!1,this.defaultFramebuffer=s,this.isOutputTextureNode=!0,this.updateBeforeType=ei.RENDER,this._cacheTextures=new WeakMap}getTextureForReference(e=null){let t,r;if(this.referenceNode?(t=this.referenceNode.defaultFramebuffer,r=this.referenceNode._cacheTextures):(t=this.defaultFramebuffer,r=this._cacheTextures),null===e)return t;if(!1===r.has(e)){const s=t.clone();r.set(e,s)}return r.get(e)}updateReference(e){const t=e.renderer.getRenderTarget();return this.value=this.getTextureForReference(t),this.value}updateBefore(e){const t=e.renderer,r=t.getRenderTarget();null===r?t.getDrawingBufferSize(Ip):Ip.set(r.width,r.height);const s=this.getTextureForReference(r);s.image.width===Ip.width&&s.image.height===Ip.height||(s.image.width=Ip.width,s.image.height=Ip.height,s.needsUpdate=!0);const i=s.generateMipmaps;s.generateMipmaps=this.generateMipmaps,t.copyFramebufferToTexture(s),s.generateMipmaps=i}clone(){const e=new this.constructor(this.uvNode,this.levelNode,this.value);return e.generateMipmaps=this.generateMipmaps,e}}const Vp=sn(Op).setParameterLength(0,3),kp=sn(Op,null,null,{generateMipmaps:!0}).setParameterLength(0,3),Gp=kp(),zp=(e=Xl,t=null)=>Gp.sample(e,t);let $p=null;class Wp extends Op{static get type(){return"ViewportDepthTextureNode"}constructor(e=Xl,t=null){null===$p&&($p=new Y),super(e,t,$p)}getTextureForReference(){return $p}}const Hp=sn(Wp).setParameterLength(0,2);class qp extends li{static get type(){return"ViewportDepthNode"}constructor(e,t=null){super("float"),this.scope=e,this.valueNode=t,this.isViewportDepthNode=!0}generate(e){const{scope:t}=this;return t===qp.DEPTH_BASE?e.getFragDepth():super.generate(e)}setup({camera:e}){const{scope:t}=this,r=this.valueNode;let s=null;if(t===qp.DEPTH_BASE)null!==r&&(s=Zp().assign(r));else if(t===qp.DEPTH)s=e.isPerspectiveCamera?Xp(Jd.z,yd,bd):jp(Jd.z,yd,bd);else if(t===qp.LINEAR_DEPTH)if(null!==r)if(e.isPerspectiveCamera){const e=Yp(r,yd,bd);s=jp(e,yd,bd)}else s=r;else s=jp(Jd.z,yd,bd);return s}}qp.DEPTH_BASE="depthBase",qp.DEPTH="depth",qp.LINEAR_DEPTH="linearDepth";const jp=(e,t,r)=>e.add(t).div(t.sub(r)),Xp=(e,t,r)=>t.add(e).mul(r).div(r.sub(t).mul(e)),Kp=(e,t,r)=>t.mul(e.add(r)).div(e.mul(t.sub(r))),Yp=(e,t,r)=>t.mul(r).div(r.sub(t).mul(e).sub(r)),Qp=(e,t,r)=>{t=t.max(1e-6).toVar();const s=bo(e.negate().div(t)),i=bo(r.div(t));return s.div(i)},Zp=sn(qp,qp.DEPTH_BASE),Jp=nn(qp,qp.DEPTH),eg=sn(qp,qp.LINEAR_DEPTH).setParameterLength(0,1),tg=eg(Hp());Jp.assign=e=>Zp(e);class rg extends li{static get type(){return"ClippingNode"}constructor(e=rg.DEFAULT){super(),this.scope=e}setup(e){super.setup(e);const t=e.clippingContext,{intersectionPlanes:r,unionPlanes:s}=t;return this.hardwareClipping=e.material.hardwareClipping,this.scope===rg.ALPHA_TO_COVERAGE?this.setupAlphaToCoverage(r,s):this.scope===rg.HARDWARE?this.setupHardwareClipping(s,e):this.setupDefault(r,s)}setupAlphaToCoverage(e,t){return ln(()=>{const r=mn().toVar("distanceToPlane"),s=mn().toVar("distanceToGradient"),i=mn(1).toVar("clipOpacity"),n=t.length;if(!1===this.hardwareClipping&&n>0){const e=Gl(t).setGroup(xa);Rp(n,({i:t})=>{const n=e.element(t);r.assign(Jd.dot(n.xyz).negate().add(n.w)),s.assign(r.fwidth().div(2)),i.mulAssign(du(s.negate(),s,r))})}const a=e.length;if(a>0){const t=Gl(e).setGroup(xa),n=mn(1).toVar("intersectionClipOpacity");Rp(a,({i:e})=>{const i=t.element(e);r.assign(Jd.dot(i.xyz).negate().add(i.w)),s.assign(r.fwidth().div(2)),n.mulAssign(du(s.negate(),s,r).oneMinus())}),i.mulAssign(n.oneMinus())}Vn.a.mulAssign(i),Vn.a.equal(0).discard()})()}setupDefault(e,t){return ln(()=>{const r=t.length;if(!1===this.hardwareClipping&&r>0){const e=Gl(t).setGroup(xa);Rp(r,({i:t})=>{const r=e.element(t);Jd.dot(r.xyz).greaterThan(r.w).discard()})}const s=e.length;if(s>0){const t=Gl(e).setGroup(xa),r=bn(!0).toVar("clipped");Rp(s,({i:e})=>{const s=t.element(e);r.assign(Jd.dot(s.xyz).greaterThan(s.w).and(r))}),r.discard()}})()}setupHardwareClipping(e,t){const r=e.length;return t.enableHardwareClipping(r),ln(()=>{const s=Gl(e).setGroup(xa),i=$l(t.getClipDistance());Rp(r,({i:e})=>{const t=s.element(e),r=Jd.dot(t.xyz).sub(t.w).negate();i.element(e).assign(r)})})()}}rg.ALPHA_TO_COVERAGE="alphaToCoverage",rg.DEFAULT="default",rg.HARDWARE="hardware";const sg=ln(([e])=>So(La(1e4,Ro(La(17,e.x).add(La(.1,e.y)))).mul(Ba(.1,Bo(Ro(La(13,e.y).add(e.x))))))),ig=ln(([e])=>sg(xn(sg(e.xy),e.z))),ng=ln(([e])=>{const t=qo(Lo(Uo(e.xyz)),Lo(Io(e.xyz))),r=mn(1).div(mn(.05).mul(t)).toVar("pixScale"),s=xn(fo(_o(bo(r))),fo(vo(bo(r)))),i=xn(ig(_o(s.x.mul(e.xyz))),ig(_o(s.y.mul(e.xyz)))),n=So(bo(r)),a=Ba(La(n.oneMinus(),i.x),La(n,i.y)),o=Ho(n,n.oneMinus()),u=Nn(a.mul(a).div(La(2,o).mul(Fa(1,o))),a.sub(La(.5,o)).div(Fa(1,o)),Fa(1,Fa(1,a).mul(Fa(1,a)).div(La(2,o).mul(Fa(1,o))))),l=a.lessThan(o.oneMinus()).select(a.lessThan(o).select(u.x,u.y),u.z);return ou(l,1e-6,1)}).setLayout({name:"getAlphaHashThreshold",type:"float",inputs:[{name:"position",type:"vec3"}]});class ag extends Sl{static get type(){return"VertexColorNode"}constructor(e){super(null,"vec4"),this.isVertexColorNode=!0,this.index=e}getAttributeName(){const e=this.index;return"color"+(e>0?e:"")}generate(e){const t=this.getAttributeName(e);let r;return r=!0===e.hasGeometryAttribute(t)?super.generate(e):e.generateConst(this.nodeType,new s(1,1,1,1)),r}serialize(e){super.serialize(e),e.index=this.index}deserialize(e){super.deserialize(e),this.index=e.index}}const og=(e=0)=>new ag(e),ug=ln(([e,t])=>Ho(1,e.oneMinus().div(t)).oneMinus()).setLayout({name:"blendBurn",type:"vec3",inputs:[{name:"base",type:"vec3"},{name:"blend",type:"vec3"}]}),lg=ln(([e,t])=>Ho(e.div(t.oneMinus()),1)).setLayout({name:"blendDodge",type:"vec3",inputs:[{name:"base",type:"vec3"},{name:"blend",type:"vec3"}]}),dg=ln(([e,t])=>e.oneMinus().mul(t.oneMinus()).oneMinus()).setLayout({name:"blendScreen",type:"vec3",inputs:[{name:"base",type:"vec3"},{name:"blend",type:"vec3"}]}),cg=ln(([e,t])=>au(e.mul(2).mul(t),e.oneMinus().mul(2).mul(t.oneMinus()).oneMinus(),jo(.5,e))).setLayout({name:"blendOverlay",type:"vec3",inputs:[{name:"base",type:"vec3"},{name:"blend",type:"vec3"}]}),hg=ln(([e,t])=>{const r=t.a.add(e.a.mul(t.a.oneMinus()));return An(t.rgb.mul(t.a).add(e.rgb.mul(e.a).mul(t.a.oneMinus())).div(r),r)}).setLayout({name:"blendColor",type:"vec4",inputs:[{name:"base",type:"vec4"},{name:"blend",type:"vec4"}]}),pg=ln(([e])=>An(e.rgb.mul(e.a),e.a),{color:"vec4",return:"vec4"}),gg=ln(([e])=>(hn(e.a.equal(0),()=>An(0)),An(e.rgb.div(e.a),e.a)),{color:"vec4",return:"vec4"});class mg extends Q{static get type(){return"NodeMaterial"}get type(){return this.constructor.type}set type(e){}constructor(){super(),this.isNodeMaterial=!0,this.fog=!0,this.lights=!1,this.hardwareClipping=!1,this.lightsNode=null,this.envNode=null,this.aoNode=null,this.colorNode=null,this.normalNode=null,this.opacityNode=null,this.backdropNode=null,this.backdropAlphaNode=null,this.alphaTestNode=null,this.maskNode=null,this.maskShadowNode=null,this.positionNode=null,this.geometryNode=null,this.depthNode=null,this.receivedShadowPositionNode=null,this.castShadowPositionNode=null,this.receivedShadowNode=null,this.castShadowNode=null,this.outputNode=null,this.mrtNode=null,this.fragmentNode=null,this.vertexNode=null,this.contextNode=null}_getNodeChildren(){const e=[];for(const t of Object.getOwnPropertyNames(this)){if(!0===t.startsWith("_"))continue;const r=this[t];r&&!0===r.isNode&&e.push({property:t,childNode:r})}return e}customProgramCacheKey(){const e=[];for(const{property:t,childNode:r}of this._getNodeChildren())e.push(Is(t.slice(0,-4)),r.getCacheKey());return this.type+Os(e)}build(e){this.setup(e)}setupObserver(e){return new Ls(e)}setup(e){e.context.setupNormal=()=>Lu(this.setupNormal(e),"NORMAL","vec3"),e.context.setupPositionView=()=>this.setupPositionView(e),e.context.setupModelViewProjection=()=>this.setupModelViewProjection(e);const t=e.renderer,r=t.getRenderTarget();!0===t.contextNode.isContextNode?e.context={...e.context,...t.contextNode.getFlowContextData()}:o('NodeMaterial: "renderer.contextNode" must be an instance of `context()`.'),null!==this.contextNode&&(!0===this.contextNode.isContextNode?e.context={...e.context,...this.contextNode.getFlowContextData()}:o('NodeMaterial: "material.contextNode" must be an instance of `context()`.')),e.addStack();const s=this.setupVertex(e),i=Lu(this.vertexNode||s,"VERTEX");let n;e.context.clipSpace=i,e.stack.outputNode=i,this.setupHardwareClipping(e),null!==this.geometryNode&&(e.stack.outputNode=e.stack.outputNode.bypass(this.geometryNode)),e.addFlow("vertex",e.removeStack()),e.addStack();const a=this.setupClipping(e);if(!0!==this.depthWrite&&!0!==this.depthTest||(null!==r?!0===r.depthBuffer&&this.setupDepth(e):!0===t.depth&&this.setupDepth(e)),null===this.fragmentNode){this.setupDiffuseColor(e),this.setupVariants(e);const s=this.setupLighting(e);null!==a&&e.stack.addToStack(a);const i=An(s,Vn.a).max(0);n=this.setupOutput(e,i),na.assign(n);const o=null!==this.outputNode;if(o&&(n=this.outputNode),e.context.getOutput&&(n=e.context.getOutput(n,e)),null!==r){const e=t.getMRT(),r=this.mrtNode;null!==e?(o&&na.assign(n),n=e,null!==r&&(n=e.merge(r))):null!==r&&(n=r)}}else{let t=this.fragmentNode;!0!==t.isOutputStructNode&&(t=An(t)),n=this.setupOutput(e,t)}e.stack.outputNode=n,e.addFlow("fragment",e.removeStack()),e.observer=this.setupObserver(e)}setupClipping(e){if(null===e.clippingContext)return null;const{unionPlanes:t,intersectionPlanes:r}=e.clippingContext;let s=null;if(t.length>0||r.length>0){const t=e.renderer.currentSamples;this.alphaToCoverage&&t>1?s=new rg(rg.ALPHA_TO_COVERAGE):e.stack.addToStack(new rg)}return s}setupHardwareClipping(e){if(this.hardwareClipping=!1,null===e.clippingContext)return;const t=e.clippingContext.unionPlanes.length;t>0&&t<=8&&e.isAvailable("clipDistance")&&(e.stack.addToStack(new rg(rg.HARDWARE)),this.hardwareClipping=!0)}setupDepth(e){const{renderer:t,camera:r}=e;let s=this.depthNode;if(null===s){const e=t.getMRT();e&&e.has("depth")?s=e.get("depth"):!0===t.logarithmicDepthBuffer&&(s=r.isPerspectiveCamera?Qp(Jd.z,yd,bd):jp(Jd.z,yd,bd))}null!==s&&Jp.assign(s).toStack()}setupPositionView(){return $d.mul(Kd).xyz}setupModelViewProjection(){return xd.mul(Jd)}setupVertex(e){return e.addStack(),this.setupPosition(e),e.context.position=e.removeStack(),sp}setupPosition(e){const{object:t,geometry:r}=e;if((r.morphAttributes.position||r.morphAttributes.normal||r.morphAttributes.color)&&Bp(t).toStack(),!0===t.isSkinnedMesh&&Np(t).toStack(),this.displacementMap){const e=Uc("displacementMap","texture"),t=Uc("displacementScale","float"),r=Uc("displacementBias","float");Kd.addAssign(ac.normalize().mul(e.x.mul(t).add(r)))}return t.isBatchedMesh&&Tp(t).toStack(),t.isInstancedMesh&&t.instanceMatrix&&!0===t.instanceMatrix.isInstancedBufferAttribute&&bp(t).toStack(),null!==this.positionNode&&Kd.assign(Lu(this.positionNode,"POSITION","vec3")),Kd}setupDiffuseColor(e){const{object:t,geometry:r}=e;null!==this.maskNode&&bn(this.maskNode).not().discard();let s=this.colorNode?An(this.colorNode):Th;if(!0===this.vertexColors&&r.hasAttribute("color")&&(s=s.mul(og())),t.instanceColor){s=On("vec3","vInstanceColor").mul(s)}if(t.isBatchedMesh&&t._colorsTexture){s=On("vec3","vBatchColor").mul(s)}Vn.assign(s);const i=this.opacityNode?mn(this.opacityNode):Nh;Vn.a.assign(Vn.a.mul(i));let n=null;(null!==this.alphaTestNode||this.alphaTest>0)&&(n=null!==this.alphaTestNode?mn(this.alphaTestNode):xh,!0===this.alphaToCoverage?(Vn.a=du(n,n.add(Go(Vn.a)),Vn.a),Vn.a.lessThanEqual(0).discard()):Vn.a.lessThanEqual(n).discard()),!0===this.alphaHash&&Vn.a.lessThan(ng(Kd)).discard(),e.isOpaque()&&Vn.a.assign(1)}setupVariants(){}setupOutgoingLight(){return!0===this.lights?Nn(0):Vn.rgb}setupNormal(){return this.normalNode?Nn(this.normalNode):Bh}setupEnvironment(){let e=null;return this.envNode?e=this.envNode:this.envMap&&(e=this.envMap.isCubeTexture?Uc("envMap","cubeTexture"):Uc("envMap","texture")),e}setupLightMap(e){let t=null;return e.material.lightMap&&(t=new Up(ep)),t}setupLights(e){const t=[],r=this.setupEnvironment(e);r&&r.isLightingNode&&t.push(r);const s=this.setupLightMap(e);s&&s.isLightingNode&&t.push(s);let i=this.aoNode;null===i&&e.material.aoMap&&(i=tp),e.context.getAO&&(i=e.context.getAO(i,e)),i&&t.push(new Lp(i));let n=this.lightsNode||e.lightsNode;return t.length>0&&(n=e.renderer.lighting.createNode([...n.getLights(),...t])),n}setupLightingModel(){}setupLighting(e){const{material:t}=e,{backdropNode:r,backdropAlphaNode:s,emissiveNode:i}=this,n=!0===this.lights||null!==this.lightsNode?this.setupLights(e):null;let a=this.setupOutgoingLight(e);if(n&&n.getScope().hasLights){const t=this.setupLightingModel(e)||null;a=Dp(n,t,r,s)}else null!==r&&(a=Nn(null!==s?au(a,r,s):r));return(i&&!0===i.isNode||t.emissive&&!0===t.emissive.isColor)&&(Gn.assign(Nn(i||vh)),a=a.add(Gn)),a}setupFog(e,t){const r=e.fogNode;return r&&(na.assign(t),t=An(r.toVar())),t}setupPremultipliedAlpha(e,t){return pg(t)}setupOutput(e,t){return!0===this.fog&&(t=this.setupFog(e,t)),!0===this.premultipliedAlpha&&(t=this.setupPremultipliedAlpha(e,t)),t}setDefaultValues(e){for(const t in e){const r=e[t];void 0===this[t]&&(this[t]=r,r&&r.clone&&(this[t]=r.clone()))}const t=Object.getOwnPropertyDescriptors(e.constructor.prototype);for(const e in t)void 0===Object.getOwnPropertyDescriptor(this.constructor.prototype,e)&&void 0!==t[e].get&&Object.defineProperty(this.constructor.prototype,e,t[e])}toJSON(e){const t=void 0===e||"string"==typeof e;t&&(e={textures:{},images:{},nodes:{}});const r=Q.prototype.toJSON.call(this,e);r.inputNodes={};for(const{property:t,childNode:s}of this._getNodeChildren())r.inputNodes[t]=s.toJSON(e).uuid;function s(e){const t=[];for(const r in e){const s=e[r];delete s.metadata,t.push(s)}return t}if(t){const t=s(e.textures),i=s(e.images),n=s(e.nodes);t.length>0&&(r.textures=t),i.length>0&&(r.images=i),n.length>0&&(r.nodes=n)}return r}copy(e){return this.lightsNode=e.lightsNode,this.envNode=e.envNode,this.aoNode=e.aoNode,this.colorNode=e.colorNode,this.normalNode=e.normalNode,this.opacityNode=e.opacityNode,this.backdropNode=e.backdropNode,this.backdropAlphaNode=e.backdropAlphaNode,this.alphaTestNode=e.alphaTestNode,this.maskNode=e.maskNode,this.maskShadowNode=e.maskShadowNode,this.positionNode=e.positionNode,this.geometryNode=e.geometryNode,this.depthNode=e.depthNode,this.receivedShadowPositionNode=e.receivedShadowPositionNode,this.castShadowPositionNode=e.castShadowPositionNode,this.receivedShadowNode=e.receivedShadowNode,this.castShadowNode=e.castShadowNode,this.outputNode=e.outputNode,this.mrtNode=e.mrtNode,this.fragmentNode=e.fragmentNode,this.vertexNode=e.vertexNode,this.contextNode=e.contextNode,super.copy(e)}}const fg=new Z;class yg extends mg{static get type(){return"LineBasicNodeMaterial"}constructor(e){super(),this.isLineBasicNodeMaterial=!0,this.setDefaultValues(fg),this.setValues(e)}}const bg=new J;class xg extends mg{static get type(){return"LineDashedNodeMaterial"}constructor(e){super(),this.isLineDashedNodeMaterial=!0,this.setDefaultValues(bg),this.dashOffset=0,this.offsetNode=null,this.dashScaleNode=null,this.dashSizeNode=null,this.gapSizeNode=null,this.setValues(e)}setupVariants(){const e=this.offsetNode?mn(this.offsetNode):Qh,t=this.dashScaleNode?mn(this.dashScaleNode):jh,r=this.dashSizeNode?mn(this.dashSizeNode):Xh,s=this.gapSizeNode?mn(this.gapSizeNode):Kh;aa.assign(r),oa.assign(s);const i=Du(Rl("lineDistance").mul(t));(e?i.add(e):i).mod(aa.add(oa)).greaterThan(aa).discard()}}const Tg=new J;class _g extends mg{static get type(){return"Line2NodeMaterial"}constructor(e={}){super(),this.isLine2NodeMaterial=!0,this.setDefaultValues(Tg),this.vertexColors=e.vertexColors,this.dashOffset=0,this.lineColorNode=null,this.offsetNode=null,this.dashScaleNode=null,this.dashSizeNode=null,this.gapSizeNode=null,this.blending=ee,this._useDash=e.dashed,this._useAlphaToCoverage=!0,this._useWorldUnits=!1,this.setValues(e)}setup(e){const{renderer:t}=e,r=this._useAlphaToCoverage,s=this.vertexColors,i=this._useDash,n=this._useWorldUnits,a=ln(({start:e,end:t})=>{const r=xd.element(2).element(2),s=xd.element(3).element(2).mul(-.5).div(r).sub(e.z).div(t.z.sub(e.z));return An(au(e.xyz,t.xyz,s),t.w)}).setLayout({name:"trimSegment",type:"vec4",inputs:[{name:"start",type:"vec4"},{name:"end",type:"vec4"}]});this.vertexNode=ln(()=>{const e=Rl("instanceStart"),t=Rl("instanceEnd"),r=An($d.mul(An(e,1))).toVar("start"),s=An($d.mul(An(t,1))).toVar("end");if(i){const e=this.dashScaleNode?mn(this.dashScaleNode):jh,t=this.offsetNode?mn(this.offsetNode):Qh,r=Rl("instanceDistanceStart"),s=Rl("instanceDistanceEnd");let i=Xd.y.lessThan(.5).select(e.mul(r),e.mul(s));i=i.add(t),On("float","lineDistance").assign(i)}n&&(On("vec3","worldStart").assign(r.xyz),On("vec3","worldEnd").assign(s.xyz));const o=Ql.z.div(Ql.w),u=xd.element(2).element(3).equal(-1);hn(u,()=>{hn(r.z.lessThan(0).and(s.z.greaterThan(0)),()=>{s.assign(a({start:r,end:s}))}).ElseIf(s.z.lessThan(0).and(r.z.greaterThanEqual(0)),()=>{r.assign(a({start:s,end:r}))})});const l=xd.mul(r),d=xd.mul(s),c=l.xyz.div(l.w),h=d.xyz.div(d.w),p=h.xy.sub(c.xy).toVar();p.x.assign(p.x.mul(o)),p.assign(p.normalize());const g=An().toVar();if(n){const e=s.xyz.sub(r.xyz).normalize(),t=au(r.xyz,s.xyz,.5).normalize(),n=e.cross(t).normalize(),a=e.cross(n),o=On("vec4","worldPos");o.assign(Xd.y.lessThan(.5).select(r,s));const u=Yh.mul(.5);o.addAssign(An(Xd.x.lessThan(0).select(n.mul(u),n.mul(u).negate()),0)),i||(o.addAssign(An(Xd.y.lessThan(.5).select(e.mul(u).negate(),e.mul(u)),0)),o.addAssign(An(a.mul(u),0)),hn(Xd.y.greaterThan(1).or(Xd.y.lessThan(0)),()=>{o.subAssign(An(a.mul(2).mul(u),0))})),g.assign(xd.mul(o));const l=Nn().toVar();l.assign(Xd.y.lessThan(.5).select(c,h)),g.z.assign(l.z.mul(g.w))}else{const e=xn(p.y,p.x.negate()).toVar("offset");p.x.assign(p.x.div(o)),e.x.assign(e.x.div(o)),e.assign(Xd.x.lessThan(0).select(e.negate(),e)),hn(Xd.y.lessThan(0),()=>{e.assign(e.sub(p))}).ElseIf(Xd.y.greaterThan(1),()=>{e.assign(e.add(p))}),e.assign(e.mul(Yh)),e.assign(e.div(Ql.w.div(jl))),g.assign(Xd.y.lessThan(.5).select(l,d)),e.assign(e.mul(g.w)),g.assign(g.add(An(e,0,0)))}return g})();const o=ln(({p1:e,p2:t,p3:r,p4:s})=>{const i=e.sub(r),n=s.sub(r),a=t.sub(e),o=i.dot(n),u=n.dot(a),l=i.dot(a),d=n.dot(n),c=a.dot(a).mul(d).sub(u.mul(u)),h=o.mul(u).sub(l.mul(d)).div(c).clamp(),p=o.add(u.mul(h)).div(d).clamp();return xn(h,p)});if(this.colorNode=ln(()=>{const e=El();if(i){const t=this.dashSizeNode?mn(this.dashSizeNode):Xh,r=this.gapSizeNode?mn(this.gapSizeNode):Kh;aa.assign(t),oa.assign(r);const s=On("float","lineDistance");e.y.lessThan(-1).or(e.y.greaterThan(1)).discard(),s.mod(aa.add(oa)).greaterThan(aa).discard()}const a=mn(1).toVar("alpha");if(n){const e=On("vec3","worldStart"),s=On("vec3","worldEnd"),n=On("vec4","worldPos").xyz.normalize().mul(1e5),u=s.sub(e),l=o({p1:e,p2:s,p3:Nn(0,0,0),p4:n}),d=e.add(u.mul(l.x)),c=n.mul(l.y),h=d.sub(c).length().div(Yh);if(!i)if(r&&t.currentSamples>0){const e=h.fwidth();a.assign(du(e.negate().add(.5),e.add(.5),h).oneMinus())}else h.greaterThan(.5).discard()}else if(r&&t.currentSamples>0){const t=e.x,r=e.y.greaterThan(0).select(e.y.sub(1),e.y.add(1)),s=t.mul(t).add(r.mul(r)),i=mn(s.fwidth()).toVar("dlen");hn(e.y.abs().greaterThan(1),()=>{a.assign(du(i.oneMinus(),i.add(1),s).oneMinus())})}else hn(e.y.abs().greaterThan(1),()=>{const t=e.x,r=e.y.greaterThan(0).select(e.y.sub(1),e.y.add(1));t.mul(t).add(r.mul(r)).greaterThan(1).discard()});let u;if(this.lineColorNode)u=this.lineColorNode;else if(s){const e=Rl("instanceColorStart"),t=Rl("instanceColorEnd");u=Xd.y.lessThan(.5).select(e,t).mul(Th)}else u=Th;return An(u,a)})(),this.transparent){const e=this.opacityNode?mn(this.opacityNode):Nh;this.outputNode=An(this.colorNode.rgb.mul(e).add(zp().rgb.mul(e.oneMinus())),this.colorNode.a)}super.setup(e)}get worldUnits(){return this._useWorldUnits}set worldUnits(e){this._useWorldUnits!==e&&(this._useWorldUnits=e,this.needsUpdate=!0)}get dashed(){return this._useDash}set dashed(e){this._useDash!==e&&(this._useDash=e,this.needsUpdate=!0)}get alphaToCoverage(){return this._useAlphaToCoverage}set alphaToCoverage(e){this._useAlphaToCoverage!==e&&(this._useAlphaToCoverage=e,this.needsUpdate=!0)}}const vg=new te;class Ng extends mg{static get type(){return"MeshNormalNodeMaterial"}constructor(e){super(),this.isMeshNormalNodeMaterial=!0,this.setDefaultValues(vg),this.setValues(e)}setupDiffuseColor(){const e=this.opacityNode?mn(this.opacityNode):Nh;Vn.assign(zu(An(lh(dc),e),re))}}const Sg=ln(([e=Zd])=>{const t=e.z.atan(e.x).mul(1/(2*Math.PI)).add(.5),r=e.y.clamp(-1,1).asin().mul(1/Math.PI).add(.5);return xn(t,r)});class Rg extends se{constructor(e=1,t={}){super(e,e,t),this.isCubeRenderTarget=!0;const r={width:e,height:e,depth:1},s=[r,r,r,r,r,r];this.texture=new L(s),this._setTextureOptions(t),this.texture.isRenderTargetTexture=!0}fromEquirectangularTexture(e,t){const r=t.minFilter,s=t.generateMipmaps;t.generateMipmaps=!0,this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const i=new ie(5,5,5),n=Sg(Zd),a=new mg;a.colorNode=Dl(t,n,0),a.side=M,a.blending=ee;const o=new ne(i,a),u=new ae;u.add(o),t.minFilter===K&&(t.minFilter=oe);const l=new ue(1,10,this),d=e.getMRT();return e.setMRT(null),l.update(e,u),e.setMRT(d),t.minFilter=r,t.currentGenerateMipmaps=s,o.geometry.dispose(),o.material.dispose(),this}clear(e,t=!0,r=!0,s=!0){const i=e.getRenderTarget();for(let i=0;i<6;i++)e.setRenderTarget(this,i),e.clear(t,r,s);e.setRenderTarget(i)}}const Eg=new WeakMap;class Ag extends hi{static get type(){return"CubeMapNode"}constructor(e){super("vec3"),this.envNode=e,this._cubeTexture=null,this._cubeTextureNode=Mc(null);const t=new L;t.isRenderTargetTexture=!0,this._defaultTexture=t,this.updateBeforeType=ei.RENDER}updateBefore(e){const{renderer:t,material:r}=e,s=this.envNode;if(s.isTextureNode||s.isMaterialReferenceNode){const e=s.isTextureNode?s.value:r[s.property];if(e&&e.isTexture){const r=e.mapping;if(r===le||r===de){if(Eg.has(e)){const t=Eg.get(e);Cg(t,e.mapping),this._cubeTexture=t}else{const r=e.image;if(function(e){return null!=e&&e.height>0}(r)){const s=new Rg(r.height);s.fromEquirectangularTexture(t,e),Cg(s.texture,e.mapping),this._cubeTexture=s.texture,Eg.set(e,s.texture),e.addEventListener("dispose",wg)}else this._cubeTexture=this._defaultTexture}this._cubeTextureNode.value=this._cubeTexture}else this._cubeTextureNode=this.envNode}}}setup(e){return this.updateBefore(e),this._cubeTextureNode}}function wg(e){const t=e.target;t.removeEventListener("dispose",wg);const r=Eg.get(t);void 0!==r&&(Eg.delete(t),r.dispose())}function Cg(e,t){t===le?e.mapping=P:t===de&&(e.mapping=D)}const Mg=sn(Ag).setParameterLength(1);class Bg extends Fp{static get type(){return"BasicEnvironmentNode"}constructor(e=null){super(),this.envNode=e}setup(e){e.context.environment=Mg(this.envNode)}}class Fg extends Fp{static get type(){return"BasicLightMapNode"}constructor(e=null){super(),this.lightMapNode=e}setup(e){const t=mn(1/Math.PI);e.context.irradianceLightMap=this.lightMapNode.mul(t)}}class Lg{start(e){e.lightsNode.setupLights(e,e.lightsNode.getLightNodes(e)),this.indirect(e)}finish(){}direct(){}directRectArea(){}indirect(){}ambientOcclusion(){}}class Pg extends Lg{constructor(){super()}indirect({context:e}){const t=e.ambientOcclusion,r=e.reflectedLight,s=e.irradianceLightMap;r.indirectDiffuse.assign(An(0)),s?r.indirectDiffuse.addAssign(s):r.indirectDiffuse.addAssign(An(1,1,1,0)),r.indirectDiffuse.mulAssign(t),r.indirectDiffuse.mulAssign(Vn.rgb)}finish(e){const{material:t,context:r}=e,s=r.outgoingLight,i=e.context.environment;if(i)switch(t.combine){case pe:s.rgb.assign(au(s.rgb,s.rgb.mul(i.rgb),Ah.mul(wh)));break;case he:s.rgb.assign(au(s.rgb,i.rgb,Ah.mul(wh)));break;case ce:s.rgb.addAssign(i.rgb.mul(Ah.mul(wh)));break;default:d("BasicLightingModel: Unsupported .combine value:",t.combine)}}}const Dg=new ge;class Ug extends mg{static get type(){return"MeshBasicNodeMaterial"}constructor(e){super(),this.isMeshBasicNodeMaterial=!0,this.lights=!0,this.setDefaultValues(Dg),this.setValues(e)}setupNormal(){return ic(uc)}setupEnvironment(e){const t=super.setupEnvironment(e);return t?new Bg(t):null}setupLightMap(e){let t=null;return e.material.lightMap&&(t=new Fg(ep)),t}setupOutgoingLight(){return Vn.rgb}setupLightingModel(){return new Pg}}const Ig=ln(({f0:e,f90:t,dotVH:r})=>{const s=r.mul(-5.55473).sub(6.98316).mul(r).exp2();return e.mul(s.oneMinus()).add(t.mul(s))}),Og=ln(e=>e.diffuseColor.mul(1/Math.PI)),Vg=ln(({dotNH:e})=>ia.mul(mn(.5)).add(1).mul(mn(1/Math.PI)).mul(e.pow(ia))),kg=ln(({lightDirection:e})=>{const t=e.add(ec).normalize(),r=dc.dot(t).clamp(),s=ec.dot(t).clamp(),i=Ig({f0:ta,f90:1,dotVH:s}),n=mn(.25),a=Vg({dotNH:r});return i.mul(n).mul(a)});class Gg extends Pg{constructor(e=!0){super(),this.specular=e}direct({lightDirection:e,lightColor:t,reflectedLight:r}){const s=dc.dot(e).clamp().mul(t);r.directDiffuse.addAssign(s.mul(Og({diffuseColor:Vn.rgb}))),!0===this.specular&&r.directSpecular.addAssign(s.mul(kg({lightDirection:e})).mul(Ah))}indirect(e){const{ambientOcclusion:t,irradiance:r,reflectedLight:s}=e.context;s.indirectDiffuse.addAssign(r.mul(Og({diffuseColor:Vn}))),s.indirectDiffuse.mulAssign(t)}}const zg=new me;class $g extends mg{static get type(){return"MeshLambertNodeMaterial"}constructor(e){super(),this.isMeshLambertNodeMaterial=!0,this.lights=!0,this.setDefaultValues(zg),this.setValues(e)}setupEnvironment(e){const t=super.setupEnvironment(e);return t?new Bg(t):null}setupLightingModel(){return new Gg(!1)}}const Wg=new fe;class Hg extends mg{static get type(){return"MeshPhongNodeMaterial"}constructor(e){super(),this.isMeshPhongNodeMaterial=!0,this.lights=!0,this.shininessNode=null,this.specularNode=null,this.setDefaultValues(Wg),this.setValues(e)}setupEnvironment(e){const t=super.setupEnvironment(e);return t?new Bg(t):null}setupLightingModel(){return new Gg}setupVariants(){const e=(this.shininessNode?mn(this.shininessNode):_h).max(1e-4);ia.assign(e);const t=this.specularNode||Sh;ta.assign(t)}copy(e){return this.shininessNode=e.shininessNode,this.specularNode=e.specularNode,super.copy(e)}}const qg=ln(e=>{if(!1===e.geometry.hasAttribute("normal"))return mn(0);const t=uc.dFdx().abs().max(uc.dFdy().abs());return t.x.max(t.y).max(t.z)}),jg=ln(e=>{const{roughness:t}=e,r=qg();let s=t.max(.0525);return s=s.add(r),s=s.min(1),s}),Xg=ln(({alpha:e,dotNL:t,dotNV:r})=>{const s=e.pow2(),i=t.mul(s.add(s.oneMinus().mul(r.pow2())).sqrt()),n=r.mul(s.add(s.oneMinus().mul(t.pow2())).sqrt());return Pa(.5,i.add(n).max(io))}).setLayout({name:"V_GGX_SmithCorrelated",type:"float",inputs:[{name:"alpha",type:"float"},{name:"dotNL",type:"float"},{name:"dotNV",type:"float"}]}),Kg=ln(({alphaT:e,alphaB:t,dotTV:r,dotBV:s,dotTL:i,dotBL:n,dotNV:a,dotNL:o})=>{const u=o.mul(Nn(e.mul(r),t.mul(s),a).length()),l=a.mul(Nn(e.mul(i),t.mul(n),o).length());return Pa(.5,u.add(l))}).setLayout({name:"V_GGX_SmithCorrelated_Anisotropic",type:"float",inputs:[{name:"alphaT",type:"float",qualifier:"in"},{name:"alphaB",type:"float",qualifier:"in"},{name:"dotTV",type:"float",qualifier:"in"},{name:"dotBV",type:"float",qualifier:"in"},{name:"dotTL",type:"float",qualifier:"in"},{name:"dotBL",type:"float",qualifier:"in"},{name:"dotNV",type:"float",qualifier:"in"},{name:"dotNL",type:"float",qualifier:"in"}]}),Yg=ln(({alpha:e,dotNH:t})=>{const r=e.pow2(),s=t.pow2().mul(r.oneMinus()).oneMinus();return r.div(s.pow2()).mul(1/Math.PI)}).setLayout({name:"D_GGX",type:"float",inputs:[{name:"alpha",type:"float"},{name:"dotNH",type:"float"}]}),Qg=mn(1/Math.PI),Zg=ln(({alphaT:e,alphaB:t,dotNH:r,dotTH:s,dotBH:i})=>{const n=e.mul(t),a=Nn(t.mul(s),e.mul(i),n.mul(r)),o=a.dot(a),u=n.div(o);return Qg.mul(n.mul(u.pow2()))}).setLayout({name:"D_GGX_Anisotropic",type:"float",inputs:[{name:"alphaT",type:"float",qualifier:"in"},{name:"alphaB",type:"float",qualifier:"in"},{name:"dotNH",type:"float",qualifier:"in"},{name:"dotTH",type:"float",qualifier:"in"},{name:"dotBH",type:"float",qualifier:"in"}]}),Jg=ln(({lightDirection:e,f0:t,f90:r,roughness:s,f:i,normalView:n=dc,USE_IRIDESCENCE:a,USE_ANISOTROPY:o})=>{const u=s.pow2(),l=e.add(ec).normalize(),d=n.dot(e).clamp(),c=n.dot(ec).clamp(),h=n.dot(l).clamp(),p=ec.dot(l).clamp();let g,m,f=Ig({f0:t,f90:r,dotVH:p});if(Yi(a)&&(f=Xn.mix(f,i)),Yi(o)){const t=Jn.dot(e),r=Jn.dot(ec),s=Jn.dot(l),i=ea.dot(e),n=ea.dot(ec),a=ea.dot(l);g=Kg({alphaT:Qn,alphaB:u,dotTV:r,dotBV:n,dotTL:t,dotBL:i,dotNV:c,dotNL:d}),m=Zg({alphaT:Qn,alphaB:u,dotNH:h,dotTH:s,dotBH:a})}else g=Xg({alpha:u,dotNL:d,dotNV:c}),m=Yg({alpha:u,dotNH:h});return f.mul(g).mul(m)}),em=new 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tm=null;const rm=ln(({roughness:e,dotNV:t})=>{null===tm&&(tm=new ye(em,16,16,G,be),tm.name="DFG_LUT",tm.minFilter=oe,tm.magFilter=oe,tm.wrapS=xe,tm.wrapT=xe,tm.generateMipmaps=!1,tm.needsUpdate=!0);const r=xn(e,t);return Dl(tm,r).rg}),sm=ln(({lightDirection:e,f0:t,f90:r,roughness:s,f:i,USE_IRIDESCENCE:n,USE_ANISOTROPY:a})=>{const o=Jg({lightDirection:e,f0:t,f90:r,roughness:s,f:i,USE_IRIDESCENCE:n,USE_ANISOTROPY:a}),u=dc.dot(e).clamp(),l=dc.dot(ec).clamp(),d=rm({roughness:s,dotNV:l}),c=rm({roughness:s,dotNV:u}),h=t.mul(d.x).add(r.mul(d.y)),p=t.mul(c.x).add(r.mul(c.y)),g=d.x.add(d.y),m=c.x.add(c.y),f=mn(1).sub(g),y=mn(1).sub(m),b=t.add(t.oneMinus().mul(.047619)),x=h.mul(p).mul(b).div(mn(1).sub(f.mul(y).mul(b).mul(b)).add(io)),T=f.mul(y),_=x.mul(T);return o.add(_)}),im=ln(e=>{const{dotNV:t,specularColor:r,specularF90:s,roughness:i}=e,n=rm({dotNV:t,roughness:i});return r.mul(n.x).add(s.mul(n.y))}),nm=ln(({f:e,f90:t,dotVH:r})=>{const s=r.oneMinus().saturate(),i=s.mul(s),n=s.mul(i,i).clamp(0,.9999);return e.sub(Nn(t).mul(n)).div(n.oneMinus())}).setLayout({name:"Schlick_to_F0",type:"vec3",inputs:[{name:"f",type:"vec3"},{name:"f90",type:"float"},{name:"dotVH",type:"float"}]}),am=ln(({roughness:e,dotNH:t})=>{const r=e.pow2(),s=mn(1).div(r),i=t.pow2().oneMinus().max(.0078125);return mn(2).add(s).mul(i.pow(s.mul(.5))).div(2*Math.PI)}).setLayout({name:"D_Charlie",type:"float",inputs:[{name:"roughness",type:"float"},{name:"dotNH",type:"float"}]}),om=ln(({dotNV:e,dotNL:t})=>mn(1).div(mn(4).mul(t.add(e).sub(t.mul(e))))).setLayout({name:"V_Neubelt",type:"float",inputs:[{name:"dotNV",type:"float"},{name:"dotNL",type:"float"}]}),um=ln(({lightDirection:e})=>{const t=e.add(ec).normalize(),r=dc.dot(e).clamp(),s=dc.dot(ec).clamp(),i=dc.dot(t).clamp(),n=am({roughness:jn,dotNH:i}),a=om({dotNV:s,dotNL:r});return qn.mul(n).mul(a)}),lm=ln(({N:e,V:t,roughness:r})=>{const s=e.dot(t).saturate(),i=xn(r,s.oneMinus().sqrt());return i.assign(i.mul(.984375).add(.0078125)),i}).setLayout({name:"LTC_Uv",type:"vec2",inputs:[{name:"N",type:"vec3"},{name:"V",type:"vec3"},{name:"roughness",type:"float"}]}),dm=ln(({f:e})=>{const t=e.length();return qo(t.mul(t).add(e.z).div(t.add(1)),0)}).setLayout({name:"LTC_ClippedSphereFormFactor",type:"float",inputs:[{name:"f",type:"vec3"}]}),cm=ln(({v1:e,v2:t})=>{const r=e.dot(t),s=r.abs().toVar(),i=s.mul(.0145206).add(.4965155).mul(s).add(.8543985).toVar(),n=s.add(4.1616724).mul(s).add(3.417594).toVar(),a=i.div(n),o=r.greaterThan(0).select(a,qo(r.mul(r).oneMinus(),1e-7).inverseSqrt().mul(.5).sub(a));return e.cross(t).mul(o)}).setLayout({name:"LTC_EdgeVectorFormFactor",type:"vec3",inputs:[{name:"v1",type:"vec3"},{name:"v2",type:"vec3"}]}),hm=ln(({N:e,V:t,P:r,mInv:s,p0:i,p1:n,p2:a,p3:o})=>{const u=n.sub(i).toVar(),l=o.sub(i).toVar(),d=u.cross(l),c=Nn().toVar();return hn(d.dot(r.sub(i)).greaterThanEqual(0),()=>{const u=t.sub(e.mul(t.dot(e))).normalize(),l=e.cross(u).negate(),d=s.mul(Fn(u,l,e).transpose()).toVar(),h=d.mul(i.sub(r)).normalize().toVar(),p=d.mul(n.sub(r)).normalize().toVar(),g=d.mul(a.sub(r)).normalize().toVar(),m=d.mul(o.sub(r)).normalize().toVar(),f=Nn(0).toVar();f.addAssign(cm({v1:h,v2:p})),f.addAssign(cm({v1:p,v2:g})),f.addAssign(cm({v1:g,v2:m})),f.addAssign(cm({v1:m,v2:h})),c.assign(Nn(dm({f:f})))}),c}).setLayout({name:"LTC_Evaluate",type:"vec3",inputs:[{name:"N",type:"vec3"},{name:"V",type:"vec3"},{name:"P",type:"vec3"},{name:"mInv",type:"mat3"},{name:"p0",type:"vec3"},{name:"p1",type:"vec3"},{name:"p2",type:"vec3"},{name:"p3",type:"vec3"}]}),pm=ln(({P:e,p0:t,p1:r,p2:s,p3:i})=>{const n=r.sub(t).toVar(),a=i.sub(t).toVar(),o=n.cross(a),u=Nn().toVar();return hn(o.dot(e.sub(t)).greaterThanEqual(0),()=>{const n=t.sub(e).normalize().toVar(),a=r.sub(e).normalize().toVar(),o=s.sub(e).normalize().toVar(),l=i.sub(e).normalize().toVar(),d=Nn(0).toVar();d.addAssign(cm({v1:n,v2:a})),d.addAssign(cm({v1:a,v2:o})),d.addAssign(cm({v1:o,v2:l})),d.addAssign(cm({v1:l,v2:n})),u.assign(Nn(dm({f:d.abs()})))}),u}).setLayout({name:"LTC_Evaluate",type:"vec3",inputs:[{name:"P",type:"vec3"},{name:"p0",type:"vec3"},{name:"p1",type:"vec3"},{name:"p2",type:"vec3"},{name:"p3",type:"vec3"}]}),gm=1/6,mm=e=>La(gm,La(e,La(e,e.negate().add(3)).sub(3)).add(1)),fm=e=>La(gm,La(e,La(e,La(3,e).sub(6))).add(4)),ym=e=>La(gm,La(e,La(e,La(-3,e).add(3)).add(3)).add(1)),bm=e=>La(gm,Jo(e,3)),xm=e=>mm(e).add(fm(e)),Tm=e=>ym(e).add(bm(e)),_m=e=>Ba(-1,fm(e).div(mm(e).add(fm(e)))),vm=e=>Ba(1,bm(e).div(ym(e).add(bm(e)))),Nm=(e,t,r)=>{const s=e.uvNode,i=La(s,t.zw).add(.5),n=_o(i),a=So(i),o=xm(a.x),u=Tm(a.x),l=_m(a.x),d=vm(a.x),c=_m(a.y),h=vm(a.y),p=xn(n.x.add(l),n.y.add(c)).sub(.5).mul(t.xy),g=xn(n.x.add(d),n.y.add(c)).sub(.5).mul(t.xy),m=xn(n.x.add(l),n.y.add(h)).sub(.5).mul(t.xy),f=xn(n.x.add(d),n.y.add(h)).sub(.5).mul(t.xy),y=xm(a.y).mul(Ba(o.mul(e.sample(p).level(r)),u.mul(e.sample(g).level(r)))),b=Tm(a.y).mul(Ba(o.mul(e.sample(m).level(r)),u.mul(e.sample(f).level(r))));return y.add(b)},Sm=ln(([e,t])=>{const r=xn(e.size(fn(t))),s=xn(e.size(fn(t.add(1)))),i=Pa(1,r),n=Pa(1,s),a=Nm(e,An(i,r),_o(t)),o=Nm(e,An(n,s),vo(t));return So(t).mix(a,o)}),Rm=ln(([e,t])=>{const r=t.mul(Ml(e));return Sm(e,r)}),Em=ln(([e,t,r,s,i])=>{const n=Nn(lu(t.negate(),No(e),Pa(1,s))),a=Nn(Lo(i[0].xyz),Lo(i[1].xyz),Lo(i[2].xyz));return No(n).mul(r.mul(a))}).setLayout({name:"getVolumeTransmissionRay",type:"vec3",inputs:[{name:"n",type:"vec3"},{name:"v",type:"vec3"},{name:"thickness",type:"float"},{name:"ior",type:"float"},{name:"modelMatrix",type:"mat4"}]}),Am=ln(([e,t])=>e.mul(ou(t.mul(2).sub(2),0,1))).setLayout({name:"applyIorToRoughness",type:"float",inputs:[{name:"roughness",type:"float"},{name:"ior",type:"float"}]}),wm=kp(),Cm=zp(),Mm=ln(([e,t,r],{material:s})=>{const i=(s.side===M?wm:Cm).sample(e),n=bo(Kl.x).mul(Am(t,r));return Sm(i,n)}),Bm=ln(([e,t,r])=>(hn(r.notEqual(0),()=>{const s=yo(t).negate().div(r);return mo(s.negate().mul(e))}),Nn(1))).setLayout({name:"volumeAttenuation",type:"vec3",inputs:[{name:"transmissionDistance",type:"float"},{name:"attenuationColor",type:"vec3"},{name:"attenuationDistance",type:"float"}]}),Fm=ln(([e,t,r,s,i,n,a,o,u,l,d,c,h,p,g])=>{let m,f;if(g){m=An().toVar(),f=Nn().toVar();const i=d.sub(1).mul(g.mul(.025)),n=Nn(d.sub(i),d,d.add(i));Rp({start:0,end:3},({i:i})=>{const d=n.element(i),g=Em(e,t,c,d,o),y=a.add(g),b=l.mul(u.mul(An(y,1))),x=xn(b.xy.div(b.w)).toVar();x.addAssign(1),x.divAssign(2),x.assign(xn(x.x,x.y.oneMinus()));const T=Mm(x,r,d);m.element(i).assign(T.element(i)),m.a.addAssign(T.a),f.element(i).assign(s.element(i).mul(Bm(Lo(g),h,p).element(i)))}),m.a.divAssign(3)}else{const i=Em(e,t,c,d,o),n=a.add(i),g=l.mul(u.mul(An(n,1))),y=xn(g.xy.div(g.w)).toVar();y.addAssign(1),y.divAssign(2),y.assign(xn(y.x,y.y.oneMinus())),m=Mm(y,r,d),f=s.mul(Bm(Lo(i),h,p))}const y=f.rgb.mul(m.rgb),b=e.dot(t).clamp(),x=Nn(im({dotNV:b,specularColor:i,specularF90:n,roughness:r})),T=f.r.add(f.g,f.b).div(3);return An(x.oneMinus().mul(y),m.a.oneMinus().mul(T).oneMinus())}),Lm=Fn(3.2404542,-.969266,.0556434,-1.5371385,1.8760108,-.2040259,-.4985314,.041556,1.0572252),Pm=(e,t)=>e.sub(t).div(e.add(t)).pow2(),Dm=ln(({outsideIOR:e,eta2:t,cosTheta1:r,thinFilmThickness:s,baseF0:i})=>{const n=au(e,t,du(0,.03,s)),a=e.div(n).pow2().mul(r.pow2().oneMinus()).oneMinus();hn(a.lessThan(0),()=>Nn(1));const o=a.sqrt(),u=Pm(n,e),l=Ig({f0:u,f90:1,dotVH:r}),d=l.oneMinus(),c=n.lessThan(e).select(Math.PI,0),h=mn(Math.PI).sub(c),p=(e=>{const t=e.sqrt();return Nn(1).add(t).div(Nn(1).sub(t))})(i.clamp(0,.9999)),g=Pm(p,n.toVec3()),m=Ig({f0:g,f90:1,dotVH:o}),f=Nn(p.x.lessThan(n).select(Math.PI,0),p.y.lessThan(n).select(Math.PI,0),p.z.lessThan(n).select(Math.PI,0)),y=n.mul(s,o,2),b=Nn(h).add(f),x=l.mul(m).clamp(1e-5,.9999),T=x.sqrt(),_=d.pow2().mul(m).div(Nn(1).sub(x)),v=l.add(_).toVar(),N=_.sub(d).toVar();return Rp({start:1,end:2,condition:"<=",name:"m"},({m:e})=>{N.mulAssign(T);const t=((e,t)=>{const r=e.mul(2*Math.PI*1e-9),s=Nn(54856e-17,44201e-17,52481e-17),i=Nn(1681e3,1795300,2208400),n=Nn(43278e5,93046e5,66121e5),a=mn(9747e-17*Math.sqrt(2*Math.PI*45282e5)).mul(r.mul(2239900).add(t.x).cos()).mul(r.pow2().mul(-45282e5).exp());let o=s.mul(n.mul(2*Math.PI).sqrt()).mul(i.mul(r).add(t).cos()).mul(r.pow2().negate().mul(n).exp());return o=Nn(o.x.add(a),o.y,o.z).div(1.0685e-7),Lm.mul(o)})(mn(e).mul(y),mn(e).mul(b)).mul(2);v.addAssign(N.mul(t))}),v.max(Nn(0))}).setLayout({name:"evalIridescence",type:"vec3",inputs:[{name:"outsideIOR",type:"float"},{name:"eta2",type:"float"},{name:"cosTheta1",type:"float"},{name:"thinFilmThickness",type:"float"},{name:"baseF0",type:"vec3"}]}),Um=ln(({normal:e,viewDir:t,roughness:r})=>{const s=e.dot(t).saturate(),i=r.mul(r),n=r.add(.1).reciprocal(),a=mn(-1.9362).add(r.mul(1.0678)).add(i.mul(.4573)).sub(n.mul(.8469)),o=mn(-.6014).add(r.mul(.5538)).sub(i.mul(.467)).sub(n.mul(.1255));return a.mul(s).add(o).exp().saturate()}),Im=Nn(.04),Om=mn(1);class Vm extends Lg{constructor(e=!1,t=!1,r=!1,s=!1,i=!1,n=!1){super(),this.clearcoat=e,this.sheen=t,this.iridescence=r,this.anisotropy=s,this.transmission=i,this.dispersion=n,this.clearcoatRadiance=null,this.clearcoatSpecularDirect=null,this.clearcoatSpecularIndirect=null,this.sheenSpecularDirect=null,this.sheenSpecularIndirect=null,this.iridescenceFresnel=null,this.iridescenceF0=null,this.iridescenceF0Dielectric=null,this.iridescenceF0Metallic=null}start(e){if(!0===this.clearcoat&&(this.clearcoatRadiance=Nn().toVar("clearcoatRadiance"),this.clearcoatSpecularDirect=Nn().toVar("clearcoatSpecularDirect"),this.clearcoatSpecularIndirect=Nn().toVar("clearcoatSpecularIndirect")),!0===this.sheen&&(this.sheenSpecularDirect=Nn().toVar("sheenSpecularDirect"),this.sheenSpecularIndirect=Nn().toVar("sheenSpecularIndirect")),!0===this.iridescence){const e=dc.dot(ec).clamp(),t=Dm({outsideIOR:mn(1),eta2:Kn,cosTheta1:e,thinFilmThickness:Yn,baseF0:ta}),r=Dm({outsideIOR:mn(1),eta2:Kn,cosTheta1:e,thinFilmThickness:Yn,baseF0:Vn.rgb});this.iridescenceFresnel=au(t,r,$n),this.iridescenceF0Dielectric=nm({f:t,f90:1,dotVH:e}),this.iridescenceF0Metallic=nm({f:r,f90:1,dotVH:e}),this.iridescenceF0=au(this.iridescenceF0Dielectric,this.iridescenceF0Metallic,$n)}if(!0===this.transmission){const t=Qd,r=Sd.sub(Qd).normalize(),s=cc,i=e.context;i.backdrop=Fm(s,r,zn,kn,ra,sa,t,Ud,_d,xd,la,ca,pa,ha,this.dispersion?ga:null),i.backdropAlpha=da,Vn.a.mulAssign(au(1,i.backdrop.a,da))}super.start(e)}computeMultiscattering(e,t,r,s,i=null){const n=dc.dot(ec).clamp(),a=rm({roughness:zn,dotNV:n}),o=i?Xn.mix(s,i):s,u=o.mul(a.x).add(r.mul(a.y)),l=a.x.add(a.y).oneMinus(),d=o.add(o.oneMinus().mul(.047619)),c=u.mul(d).div(l.mul(d).oneMinus());e.addAssign(u),t.addAssign(c.mul(l))}direct({lightDirection:e,lightColor:t,reflectedLight:r}){const s=dc.dot(e).clamp().mul(t).toVar();if(!0===this.sheen){this.sheenSpecularDirect.addAssign(s.mul(um({lightDirection:e})));const t=Um({normal:dc,viewDir:ec,roughness:jn}),r=Um({normal:dc,viewDir:e,roughness:jn}),i=qn.r.max(qn.g).max(qn.b).mul(t.max(r)).oneMinus();s.mulAssign(i)}if(!0===this.clearcoat){const r=hc.dot(e).clamp().mul(t);this.clearcoatSpecularDirect.addAssign(r.mul(Jg({lightDirection:e,f0:Im,f90:Om,roughness:Hn,normalView:hc})))}r.directDiffuse.addAssign(s.mul(Og({diffuseColor:kn}))),r.directSpecular.addAssign(s.mul(sm({lightDirection:e,f0:ra,f90:1,roughness:zn,f:this.iridescenceFresnel,USE_IRIDESCENCE:this.iridescence,USE_ANISOTROPY:this.anisotropy})))}directRectArea({lightColor:e,lightPosition:t,halfWidth:r,halfHeight:s,reflectedLight:i,ltc_1:n,ltc_2:a}){const o=t.add(r).sub(s),u=t.sub(r).sub(s),l=t.sub(r).add(s),d=t.add(r).add(s),c=dc,h=ec,p=Jd.toVar(),g=lm({N:c,V:h,roughness:zn}),m=n.sample(g).toVar(),f=a.sample(g).toVar(),y=Fn(Nn(m.x,0,m.y),Nn(0,1,0),Nn(m.z,0,m.w)).toVar(),b=ra.mul(f.x).add(sa.sub(ra).mul(f.y)).toVar();if(i.directSpecular.addAssign(e.mul(b).mul(hm({N:c,V:h,P:p,mInv:y,p0:o,p1:u,p2:l,p3:d}))),i.directDiffuse.addAssign(e.mul(kn).mul(hm({N:c,V:h,P:p,mInv:Fn(1,0,0,0,1,0,0,0,1),p0:o,p1:u,p2:l,p3:d}))),!0===this.clearcoat){const t=hc,r=lm({N:t,V:h,roughness:Hn}),s=n.sample(r),i=a.sample(r),c=Fn(Nn(s.x,0,s.y),Nn(0,1,0),Nn(s.z,0,s.w)),g=Im.mul(i.x).add(Om.sub(Im).mul(i.y));this.clearcoatSpecularDirect.addAssign(e.mul(g).mul(hm({N:t,V:h,P:p,mInv:c,p0:o,p1:u,p2:l,p3:d})))}}indirect(e){this.indirectDiffuse(e),this.indirectSpecular(e),this.ambientOcclusion(e)}indirectDiffuse(e){const{irradiance:t,reflectedLight:r}=e.context,s=t.mul(Og({diffuseColor:kn})).toVar();if(!0===this.sheen){const e=Um({normal:dc,viewDir:ec,roughness:jn}),t=qn.r.max(qn.g).max(qn.b).mul(e).oneMinus();s.mulAssign(t)}r.indirectDiffuse.addAssign(s)}indirectSpecular(e){const{radiance:t,iblIrradiance:r,reflectedLight:s}=e.context;if(!0===this.sheen&&this.sheenSpecularIndirect.addAssign(r.mul(qn,Um({normal:dc,viewDir:ec,roughness:jn}))),!0===this.clearcoat){const e=hc.dot(ec).clamp(),t=im({dotNV:e,specularColor:Im,specularF90:Om,roughness:Hn});this.clearcoatSpecularIndirect.addAssign(this.clearcoatRadiance.mul(t))}const i=Nn().toVar("singleScatteringDielectric"),n=Nn().toVar("multiScatteringDielectric"),a=Nn().toVar("singleScatteringMetallic"),o=Nn().toVar("multiScatteringMetallic");this.computeMultiscattering(i,n,sa,ta,this.iridescenceF0Dielectric),this.computeMultiscattering(a,o,sa,Vn.rgb,this.iridescenceF0Metallic);const u=au(i,a,$n),l=au(n,o,$n),d=i.add(n),c=kn.mul(d.oneMinus()),h=r.mul(1/Math.PI),p=t.mul(u).add(l.mul(h)).toVar(),g=c.mul(h).toVar();if(!0===this.sheen){const e=Um({normal:dc,viewDir:ec,roughness:jn}),t=qn.r.max(qn.g).max(qn.b).mul(e).oneMinus();p.mulAssign(t),g.mulAssign(t)}s.indirectSpecular.addAssign(p),s.indirectDiffuse.addAssign(g)}ambientOcclusion(e){const{ambientOcclusion:t,reflectedLight:r}=e.context,s=dc.dot(ec).clamp().add(t),i=zn.mul(-16).oneMinus().negate().exp2(),n=t.sub(s.pow(i).oneMinus()).clamp();!0===this.clearcoat&&this.clearcoatSpecularIndirect.mulAssign(t),!0===this.sheen&&this.sheenSpecularIndirect.mulAssign(t),r.indirectDiffuse.mulAssign(t),r.indirectSpecular.mulAssign(n)}finish({context:e}){const{outgoingLight:t}=e;if(!0===this.clearcoat){const e=hc.dot(ec).clamp(),r=Ig({dotVH:e,f0:Im,f90:Om}),s=t.mul(Wn.mul(r).oneMinus()).add(this.clearcoatSpecularDirect.add(this.clearcoatSpecularIndirect).mul(Wn));t.assign(s)}if(!0===this.sheen){const e=t.add(this.sheenSpecularDirect,this.sheenSpecularIndirect.mul(1/Math.PI));t.assign(e)}}}const km=mn(1),Gm=mn(-2),zm=mn(.8),$m=mn(-1),Wm=mn(.4),Hm=mn(2),qm=mn(.305),jm=mn(3),Xm=mn(.21),Km=mn(4),Ym=mn(4),Qm=mn(16),Zm=ln(([e])=>{const t=Nn(Bo(e)).toVar(),r=mn(-1).toVar();return hn(t.x.greaterThan(t.z),()=>{hn(t.x.greaterThan(t.y),()=>{r.assign(xu(e.x.greaterThan(0),0,3))}).Else(()=>{r.assign(xu(e.y.greaterThan(0),1,4))})}).Else(()=>{hn(t.z.greaterThan(t.y),()=>{r.assign(xu(e.z.greaterThan(0),2,5))}).Else(()=>{r.assign(xu(e.y.greaterThan(0),1,4))})}),r}).setLayout({name:"getFace",type:"float",inputs:[{name:"direction",type:"vec3"}]}),Jm=ln(([e,t])=>{const r=xn().toVar();return hn(t.equal(0),()=>{r.assign(xn(e.z,e.y).div(Bo(e.x)))}).ElseIf(t.equal(1),()=>{r.assign(xn(e.x.negate(),e.z.negate()).div(Bo(e.y)))}).ElseIf(t.equal(2),()=>{r.assign(xn(e.x.negate(),e.y).div(Bo(e.z)))}).ElseIf(t.equal(3),()=>{r.assign(xn(e.z.negate(),e.y).div(Bo(e.x)))}).ElseIf(t.equal(4),()=>{r.assign(xn(e.x.negate(),e.z).div(Bo(e.y)))}).Else(()=>{r.assign(xn(e.x,e.y).div(Bo(e.z)))}),La(.5,r.add(1))}).setLayout({name:"getUV",type:"vec2",inputs:[{name:"direction",type:"vec3"},{name:"face",type:"float"}]}),ef=ln(([e])=>{const t=mn(0).toVar();return hn(e.greaterThanEqual(zm),()=>{t.assign(km.sub(e).mul($m.sub(Gm)).div(km.sub(zm)).add(Gm))}).ElseIf(e.greaterThanEqual(Wm),()=>{t.assign(zm.sub(e).mul(Hm.sub($m)).div(zm.sub(Wm)).add($m))}).ElseIf(e.greaterThanEqual(qm),()=>{t.assign(Wm.sub(e).mul(jm.sub(Hm)).div(Wm.sub(qm)).add(Hm))}).ElseIf(e.greaterThanEqual(Xm),()=>{t.assign(qm.sub(e).mul(Km.sub(jm)).div(qm.sub(Xm)).add(jm))}).Else(()=>{t.assign(mn(-2).mul(bo(La(1.16,e))))}),t}).setLayout({name:"roughnessToMip",type:"float",inputs:[{name:"roughness",type:"float"}]}),tf=ln(([e,t])=>{const r=e.toVar();r.assign(La(2,r).sub(1));const s=Nn(r,1).toVar();return hn(t.equal(0),()=>{s.assign(s.zyx)}).ElseIf(t.equal(1),()=>{s.assign(s.xzy),s.xz.mulAssign(-1)}).ElseIf(t.equal(2),()=>{s.x.mulAssign(-1)}).ElseIf(t.equal(3),()=>{s.assign(s.zyx),s.xz.mulAssign(-1)}).ElseIf(t.equal(4),()=>{s.assign(s.xzy),s.xy.mulAssign(-1)}).ElseIf(t.equal(5),()=>{s.z.mulAssign(-1)}),s}).setLayout({name:"getDirection",type:"vec3",inputs:[{name:"uv",type:"vec2"},{name:"face",type:"float"}]}),rf=ln(([e,t,r,s,i,n])=>{const a=mn(r),o=Nn(t),u=ou(ef(a),Gm,n),l=So(u),d=_o(u),c=Nn(sf(e,o,d,s,i,n)).toVar();return hn(l.notEqual(0),()=>{const t=Nn(sf(e,o,d.add(1),s,i,n)).toVar();c.assign(au(c,t,l))}),c}),sf=ln(([e,t,r,s,i,n])=>{const a=mn(r).toVar(),o=Nn(t),u=mn(Zm(o)).toVar(),l=mn(qo(Ym.sub(a),0)).toVar();a.assign(qo(a,Ym));const d=mn(fo(a)).toVar(),c=xn(Jm(o,u).mul(d.sub(2)).add(1)).toVar();return hn(u.greaterThan(2),()=>{c.y.addAssign(d),u.subAssign(3)}),c.x.addAssign(u.mul(d)),c.x.addAssign(l.mul(La(3,Qm))),c.y.addAssign(La(4,fo(n).sub(d))),c.x.mulAssign(s),c.y.mulAssign(i),e.sample(c).grad(xn(),xn())}),nf=ln(({envMap:e,mipInt:t,outputDirection:r,theta:s,axis:i,CUBEUV_TEXEL_WIDTH:n,CUBEUV_TEXEL_HEIGHT:a,CUBEUV_MAX_MIP:o})=>{const u=Eo(s),l=r.mul(u).add(i.cross(r).mul(Ro(s))).add(i.mul(i.dot(r).mul(u.oneMinus())));return sf(e,l,t,n,a,o)}),af=ln(({n:e,latitudinal:t,poleAxis:r,outputDirection:s,weights:i,samples:n,dTheta:a,mipInt:o,envMap:u,CUBEUV_TEXEL_WIDTH:l,CUBEUV_TEXEL_HEIGHT:d,CUBEUV_MAX_MIP:c})=>{const h=Nn(xu(t,r,Zo(r,s))).toVar();hn(h.equal(Nn(0)),()=>{h.assign(Nn(s.z,0,s.x.negate()))}),h.assign(No(h));const p=Nn().toVar();return p.addAssign(i.element(0).mul(nf({theta:0,axis:h,outputDirection:s,mipInt:o,envMap:u,CUBEUV_TEXEL_WIDTH:l,CUBEUV_TEXEL_HEIGHT:d,CUBEUV_MAX_MIP:c}))),Rp({start:fn(1),end:e},({i:e})=>{hn(e.greaterThanEqual(n),()=>{Ep()});const t=mn(a.mul(mn(e))).toVar();p.addAssign(i.element(e).mul(nf({theta:t.mul(-1),axis:h,outputDirection:s,mipInt:o,envMap:u,CUBEUV_TEXEL_WIDTH:l,CUBEUV_TEXEL_HEIGHT:d,CUBEUV_MAX_MIP:c}))),p.addAssign(i.element(e).mul(nf({theta:t,axis:h,outputDirection:s,mipInt:o,envMap:u,CUBEUV_TEXEL_WIDTH:l,CUBEUV_TEXEL_HEIGHT:d,CUBEUV_MAX_MIP:c})))}),An(p,1)}),of=ln(([e])=>{const t=yn(e).toVar();return t.assign(t.shiftLeft(yn(16)).bitOr(t.shiftRight(yn(16)))),t.assign(t.bitAnd(yn(1431655765)).shiftLeft(yn(1)).bitOr(t.bitAnd(yn(2863311530)).shiftRight(yn(1)))),t.assign(t.bitAnd(yn(858993459)).shiftLeft(yn(2)).bitOr(t.bitAnd(yn(3435973836)).shiftRight(yn(2)))),t.assign(t.bitAnd(yn(252645135)).shiftLeft(yn(4)).bitOr(t.bitAnd(yn(4042322160)).shiftRight(yn(4)))),t.assign(t.bitAnd(yn(16711935)).shiftLeft(yn(8)).bitOr(t.bitAnd(yn(4278255360)).shiftRight(yn(8)))),mn(t).mul(2.3283064365386963e-10)}),uf=ln(([e,t])=>xn(mn(e).div(mn(t)),of(e))),lf=ln(([e,t,r])=>{const s=r.mul(r).toConst(),i=Nn(1,0,0).toConst(),n=Zo(t,i).toConst(),a=xo(e.x).toConst(),o=La(2,3.14159265359).mul(e.y).toConst(),u=a.mul(Eo(o)).toConst(),l=a.mul(Ro(o)).toVar(),d=La(.5,t.z.add(1)).toConst();l.assign(d.oneMinus().mul(xo(u.mul(u).oneMinus())).add(d.mul(l)));const c=i.mul(u).add(n.mul(l)).add(t.mul(xo(qo(0,u.mul(u).add(l.mul(l)).oneMinus()))));return No(Nn(s.mul(c.x),s.mul(c.y),qo(0,c.z)))}),df=ln(({roughness:e,mipInt:t,envMap:r,N_immutable:s,GGX_SAMPLES:i,CUBEUV_TEXEL_WIDTH:n,CUBEUV_TEXEL_HEIGHT:a,CUBEUV_MAX_MIP:o})=>{const u=Nn(s).toVar(),l=Nn(0).toVar(),d=mn(0).toVar();return hn(e.lessThan(.001),()=>{l.assign(sf(r,u,t,n,a,o))}).Else(()=>{const s=xu(Bo(u.z).lessThan(.999),Nn(0,0,1),Nn(1,0,0)),c=No(Zo(s,u)).toVar(),h=Zo(u,c).toVar();Rp({start:yn(0),end:i},({i:s})=>{const p=uf(s,i),g=lf(p,Nn(0,0,1),e),m=No(c.mul(g.x).add(h.mul(g.y)).add(u.mul(g.z))),f=No(m.mul(Qo(u,m).mul(2)).sub(u)),y=qo(Qo(u,f),0);hn(y.greaterThan(0),()=>{const e=sf(r,f,t,n,a,o);l.addAssign(e.mul(y)),d.addAssign(y)})}),hn(d.greaterThan(0),()=>{l.assign(l.div(d))})}),An(l,1)}),cf=[.125,.215,.35,.446,.526,.582],hf=20,pf=new _e(-1,1,1,-1,0,1),gf=new ve(90,1),mf=new e;let ff=null,yf=0,bf=0;const xf=new r,Tf=new WeakMap,_f=[3,1,5,0,4,2],vf=tf(El(),Rl("faceIndex")).normalize(),Nf=Nn(vf.x,vf.y,vf.z);class Sf{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._sizeLods=[],this._sigmas=[],this._lodMeshes=[],this._blurMaterial=null,this._ggxMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._backgroundBox=null}get _hasInitialized(){return this._renderer.hasInitialized()}fromScene(e,t=0,r=.1,s=100,i={}){const{size:n=256,position:a=xf,renderTarget:o=null}=i;if(this._setSize(n),!1===this._hasInitialized){d('PMREMGenerator: ".fromScene()" called before the backend is initialized. Try using "await renderer.init()" instead.');const n=o||this._allocateTarget();return i.renderTarget=n,this.fromSceneAsync(e,t,r,s,i),n}ff=this._renderer.getRenderTarget(),yf=this._renderer.getActiveCubeFace(),bf=this._renderer.getActiveMipmapLevel();const u=o||this._allocateTarget();return u.depthBuffer=!0,this._init(u),this._sceneToCubeUV(e,r,s,u,a),t>0&&this._blur(u,0,0,t),this._applyPMREM(u),this._cleanup(u),u}async fromSceneAsync(e,t=0,r=.1,s=100,i={}){return v('PMREMGenerator: ".fromSceneAsync()" is deprecated. Use "await renderer.init()" instead.'),await this._renderer.init(),this.fromScene(e,t,r,s,i)}fromEquirectangular(e,t=null){if(!1===this._hasInitialized){d('PMREMGenerator: .fromEquirectangular() called before the backend is initialized. Try using "await renderer.init()" instead.'),this._setSizeFromTexture(e);const r=t||this._allocateTarget();return this.fromEquirectangularAsync(e,r),r}return this._fromTexture(e,t)}async fromEquirectangularAsync(e,t=null){return v('PMREMGenerator: ".fromEquirectangularAsync()" is deprecated. Use "await renderer.init()" instead.'),await this._renderer.init(),this._fromTexture(e,t)}fromCubemap(e,t=null){if(!1===this._hasInitialized){d("PMREMGenerator: .fromCubemap() called before the backend is initialized. Try using .fromCubemapAsync() instead."),this._setSizeFromTexture(e);const r=t||this._allocateTarget();return this.fromCubemapAsync(e,t),r}return this._fromTexture(e,t)}async fromCubemapAsync(e,t=null){return v('PMREMGenerator: ".fromCubemapAsync()" is deprecated. Use "await renderer.init()" instead.'),await this._renderer.init(),this._fromTexture(e,t)}async compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=wf(),await this._compileMaterial(this._cubemapMaterial))}async compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=Cf(),await this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose(),null!==this._backgroundBox&&(this._backgroundBox.geometry.dispose(),this._backgroundBox.material.dispose())}_setSizeFromTexture(e){e.mapping===P||e.mapping===D?this._setSize(0===e.image.length?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4)}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._ggxMaterial&&this._ggxMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let e=0;ee-4?o=cf[a-e+4-1]:0===a&&(o=0),r.push(o);const u=1/(n-2),l=-u,d=1+u,c=[l,l,d,l,d,d,l,l,d,d,l,d],h=6,p=6,g=3,m=2,f=1,y=new Float32Array(g*p*h),b=new Float32Array(m*p*h),x=new Float32Array(f*p*h);for(let e=0;e2?0:-1,s=[t,r,0,t+2/3,r,0,t+2/3,r+1,0,t,r,0,t+2/3,r+1,0,t,r+1,0],i=_f[e];y.set(s,g*p*i),b.set(c,m*p*i);const n=[i,i,i,i,i,i];x.set(n,f*p*i)}const T=new Te;T.setAttribute("position",new Ee(y,g)),T.setAttribute("uv",new Ee(b,m)),T.setAttribute("faceIndex",new Ee(x,f)),s.push(new ne(T,null)),i>4&&i--}return{lodMeshes:s,sizeLods:t,sigmas:r}}(t)),this._blurMaterial=function(e,t,s){const i=Gl(new Array(hf).fill(0)),n=va(new r(0,1,0)),a=va(0),o=mn(hf),u=va(0),l=va(1),d=Dl(),c=va(0),h=mn(1/t),p=mn(1/s),g=mn(e),m={n:o,latitudinal:u,weights:i,poleAxis:n,outputDirection:Nf,dTheta:a,samples:l,envMap:d,mipInt:c,CUBEUV_TEXEL_WIDTH:h,CUBEUV_TEXEL_HEIGHT:p,CUBEUV_MAX_MIP:g},f=Af("blur");return f.fragmentNode=af({...m,latitudinal:u.equal(1)}),Tf.set(f,m),f}(t,e.width,e.height),this._ggxMaterial=function(e,t,r){const s=Dl(),i=va(0),n=va(0),a=mn(1/t),o=mn(1/r),u=mn(e),l={envMap:s,roughness:i,mipInt:n,CUBEUV_TEXEL_WIDTH:a,CUBEUV_TEXEL_HEIGHT:o,CUBEUV_MAX_MIP:u},d=Af("ggx");return d.fragmentNode=df({...l,N_immutable:Nf,GGX_SAMPLES:yn(512)}),Tf.set(d,l),d}(t,e.width,e.height)}}async _compileMaterial(e){const t=new ne(new Te,e);await this._renderer.compile(t,pf)}_sceneToCubeUV(e,t,r,s,i){const n=gf;n.near=t,n.far=r;const a=[1,1,1,1,-1,1],o=[1,-1,1,-1,1,-1],u=this._renderer,l=u.autoClear;u.getClearColor(mf),u.autoClear=!1,null===this._backgroundBox&&(this._backgroundBox=new ne(new ie,new ge({name:"PMREM.Background",side:M,depthWrite:!1,depthTest:!1})));const d=this._backgroundBox,c=d.material;let h=!1;const p=e.background;p?p.isColor&&(c.color.copy(p),e.background=null,h=!0):(c.color.copy(mf),h=!0),u.setRenderTarget(s),u.clear(),h&&u.render(d,n);for(let t=0;t<6;t++){const r=t%3;0===r?(n.up.set(0,a[t],0),n.position.set(i.x,i.y,i.z),n.lookAt(i.x+o[t],i.y,i.z)):1===r?(n.up.set(0,0,a[t]),n.position.set(i.x,i.y,i.z),n.lookAt(i.x,i.y+o[t],i.z)):(n.up.set(0,a[t],0),n.position.set(i.x,i.y,i.z),n.lookAt(i.x,i.y,i.z+o[t]));const l=this._cubeSize;Ef(s,r*l,t>2?l:0,l,l),u.render(e,n)}u.autoClear=l,e.background=p}_textureToCubeUV(e,t){const r=this._renderer,s=e.mapping===P||e.mapping===D;s?null===this._cubemapMaterial&&(this._cubemapMaterial=wf(e)):null===this._equirectMaterial&&(this._equirectMaterial=Cf(e));const i=s?this._cubemapMaterial:this._equirectMaterial;i.fragmentNode.value=e;const n=this._lodMeshes[0];n.material=i;const a=this._cubeSize;Ef(t,0,0,3*a,2*a),r.setRenderTarget(t),r.render(n,pf)}_applyPMREM(e){const t=this._renderer,r=t.autoClear;t.autoClear=!1;const s=this._lodMeshes.length;for(let t=1;tc-4?r-c+4:0),g=4*(this._cubeSize-h);e.texture.frame=(e.texture.frame||0)+1,o.envMap.value=e.texture,o.roughness.value=d,o.mipInt.value=c-t,Ef(i,p,g,3*h,2*h),s.setRenderTarget(i),s.render(a,pf),i.texture.frame=(i.texture.frame||0)+1,o.envMap.value=i.texture,o.roughness.value=0,o.mipInt.value=c-r,Ef(e,p,g,3*h,2*h),s.setRenderTarget(e),s.render(a,pf)}_blur(e,t,r,s,i){const n=this._pingPongRenderTarget;this._halfBlur(e,n,t,r,s,"latitudinal",i),this._halfBlur(n,e,r,r,s,"longitudinal",i)}_halfBlur(e,t,r,s,i,n,a){const u=this._renderer,l=this._blurMaterial;"latitudinal"!==n&&"longitudinal"!==n&&o("blur direction must be either latitudinal or longitudinal!");const c=this._lodMeshes[s];c.material=l;const h=Tf.get(l),p=this._sizeLods[r]-1,g=isFinite(i)?Math.PI/(2*p):2*Math.PI/39,m=i/g,f=isFinite(i)?1+Math.floor(3*m):hf;f>hf&&d(`sigmaRadians, ${i}, is too large and will clip, as it requested ${f} samples when the maximum is set to 20`);const y=[];let b=0;for(let e=0;ex-4?s-x+4:0),4*(this._cubeSize-T),3*T,2*T),u.setRenderTarget(t),u.render(c,pf)}}function Rf(e,t){const r=new se(e,t,{magFilter:oe,minFilter:oe,generateMipmaps:!1,type:be,format:Se,colorSpace:Ne});return r.texture.mapping=Re,r.texture.name="PMREM.cubeUv",r.texture.isPMREMTexture=!0,r.scissorTest=!0,r}function Ef(e,t,r,s,i){e.viewport.set(t,r,s,i),e.scissor.set(t,r,s,i)}function Af(e){const t=new mg;return t.depthTest=!1,t.depthWrite=!1,t.blending=ee,t.name=`PMREM_${e}`,t}function wf(e){const t=Af("cubemap");return t.fragmentNode=Mc(e,Nf),t}function Cf(e){const t=Af("equirect");return t.fragmentNode=Dl(e,Sg(Nf),0),t}const Mf=new WeakMap;function Bf(e,t,r){const s=function(e){let t=Mf.get(e);void 0===t&&(t=new WeakMap,Mf.set(e,t));return t}(t);let i=s.get(e);if((void 0!==i?i.pmremVersion:-1)!==e.pmremVersion){const t=e.image;if(e.isCubeTexture){if(!function(e){if(null==e)return!1;let t=0;const r=6;for(let s=0;s0}(t))return null;i=r.fromEquirectangular(e,i)}i.pmremVersion=e.pmremVersion,s.set(e,i)}return i.texture}class Ff extends hi{static get type(){return"PMREMNode"}constructor(e,t=null,r=null){super("vec3"),this._value=e,this._pmrem=null,this.uvNode=t,this.levelNode=r,this._generator=null;const s=new N;s.isRenderTargetTexture=!0,this._texture=Dl(s),this._width=va(0),this._height=va(0),this._maxMip=va(0),this.updateBeforeType=ei.RENDER}set value(e){this._value=e,this._pmrem=null}get value(){return this._value}updateFromTexture(e){const t=function(e){const t=Math.log2(e)-2,r=1/e;return{texelWidth:1/(3*Math.max(Math.pow(2,t),112)),texelHeight:r,maxMip:t}}(e.image.height);this._texture.value=e,this._width.value=t.texelWidth,this._height.value=t.texelHeight,this._maxMip.value=t.maxMip}updateBefore(e){let t=this._pmrem;const r=t?t.pmremVersion:-1,s=this._value;r!==s.pmremVersion&&(t=!0===s.isPMREMTexture?s:Bf(s,e.renderer,this._generator),null!==t&&(this._pmrem=t,this.updateFromTexture(t)))}setup(e){null===this._generator&&(this._generator=new Sf(e.renderer)),this.updateBefore(e);let t=this.uvNode;null===t&&e.context.getUV&&(t=e.context.getUV(this,e)),t=vc.mul(Nn(t.x,t.y.negate(),t.z));let r=this.levelNode;return null===r&&e.context.getTextureLevel&&(r=e.context.getTextureLevel(this)),rf(this._texture,t,r,this._width,this._height,this._maxMip)}dispose(){super.dispose(),null!==this._generator&&this._generator.dispose()}}const Lf=sn(Ff).setParameterLength(1,3),Pf=new WeakMap;class Df extends Fp{static get type(){return"EnvironmentNode"}constructor(e=null){super(),this.envNode=e}setup(e){const{material:t}=e;let r=this.envNode;if(r.isTextureNode||r.isMaterialReferenceNode){const s=r.isTextureNode?r.value:t[r.property],i=this._getPMREMNodeCache(e.renderer);let n=i.get(s);void 0===n&&(n=Lf(s),i.set(s,n)),r=n}const s=!0===t.useAnisotropy||t.anisotropy>0?uh:dc,i=r.context(Uf(zn,s)).mul(_c),n=r.context(If(cc)).mul(Math.PI).mul(_c),a=ol(i),o=ol(n);e.context.radiance.addAssign(a),e.context.iblIrradiance.addAssign(o);const u=e.context.lightingModel.clearcoatRadiance;if(u){const e=r.context(Uf(Hn,hc)).mul(_c),t=ol(e);u.addAssign(t)}}_getPMREMNodeCache(e){let t=Pf.get(e);return void 0===t&&(t=new WeakMap,Pf.set(e,t)),t}}const Uf=(e,t)=>{let r=null;return{getUV:()=>(null===r&&(r=ec.negate().reflect(t),r=ru(e).mix(r,t).normalize(),r=r.transformDirection(_d)),r),getTextureLevel:()=>e}},If=e=>({getUV:()=>e,getTextureLevel:()=>mn(1)}),Of=new Ae;class Vf extends mg{static get type(){return"MeshStandardNodeMaterial"}constructor(e){super(),this.isMeshStandardNodeMaterial=!0,this.lights=!0,this.emissiveNode=null,this.metalnessNode=null,this.roughnessNode=null,this.setDefaultValues(Of),this.setValues(e)}setupEnvironment(e){let t=super.setupEnvironment(e);return null===t&&e.environmentNode&&(t=e.environmentNode),t?new Df(t):null}setupLightingModel(){return new Vm}setupSpecular(){const e=au(Nn(.04),Vn.rgb,$n);ta.assign(Nn(.04)),ra.assign(e),sa.assign(1)}setupVariants(){const e=this.metalnessNode?mn(this.metalnessNode):Mh;$n.assign(e);let t=this.roughnessNode?mn(this.roughnessNode):Ch;t=jg({roughness:t}),zn.assign(t),this.setupSpecular(),kn.assign(Vn.rgb.mul(e.oneMinus()))}copy(e){return this.emissiveNode=e.emissiveNode,this.metalnessNode=e.metalnessNode,this.roughnessNode=e.roughnessNode,super.copy(e)}}const kf=new we;class Gf extends Vf{static get type(){return"MeshPhysicalNodeMaterial"}constructor(e){super(),this.isMeshPhysicalNodeMaterial=!0,this.clearcoatNode=null,this.clearcoatRoughnessNode=null,this.clearcoatNormalNode=null,this.sheenNode=null,this.sheenRoughnessNode=null,this.iridescenceNode=null,this.iridescenceIORNode=null,this.iridescenceThicknessNode=null,this.specularIntensityNode=null,this.specularColorNode=null,this.iorNode=null,this.transmissionNode=null,this.thicknessNode=null,this.attenuationDistanceNode=null,this.attenuationColorNode=null,this.dispersionNode=null,this.anisotropyNode=null,this.setDefaultValues(kf),this.setValues(e)}get useClearcoat(){return this.clearcoat>0||null!==this.clearcoatNode}get useIridescence(){return this.iridescence>0||null!==this.iridescenceNode}get useSheen(){return this.sheen>0||null!==this.sheenNode}get useAnisotropy(){return this.anisotropy>0||null!==this.anisotropyNode}get useTransmission(){return this.transmission>0||null!==this.transmissionNode}get useDispersion(){return this.dispersion>0||null!==this.dispersionNode}setupSpecular(){const e=this.iorNode?mn(this.iorNode):Wh;la.assign(e),ta.assign(Ho(eu(la.sub(1).div(la.add(1))).mul(Eh),Nn(1)).mul(Rh)),ra.assign(au(ta,Vn.rgb,$n)),sa.assign(au(Rh,1,$n))}setupLightingModel(){return new Vm(this.useClearcoat,this.useSheen,this.useIridescence,this.useAnisotropy,this.useTransmission,this.useDispersion)}setupVariants(e){if(super.setupVariants(e),this.useClearcoat){const e=this.clearcoatNode?mn(this.clearcoatNode):Fh,t=this.clearcoatRoughnessNode?mn(this.clearcoatRoughnessNode):Lh;Wn.assign(e),Hn.assign(jg({roughness:t}))}if(this.useSheen){const e=this.sheenNode?Nn(this.sheenNode):Uh,t=this.sheenRoughnessNode?mn(this.sheenRoughnessNode):Ih;qn.assign(e),jn.assign(t)}if(this.useIridescence){const e=this.iridescenceNode?mn(this.iridescenceNode):Vh,t=this.iridescenceIORNode?mn(this.iridescenceIORNode):kh,r=this.iridescenceThicknessNode?mn(this.iridescenceThicknessNode):Gh;Xn.assign(e),Kn.assign(t),Yn.assign(r)}if(this.useAnisotropy){const e=(this.anisotropyNode?xn(this.anisotropyNode):Oh).toVar();Zn.assign(e.length()),hn(Zn.equal(0),()=>{e.assign(xn(1,0))}).Else(()=>{e.divAssign(xn(Zn)),Zn.assign(Zn.saturate())}),Qn.assign(Zn.pow2().mix(zn.pow2(),1)),Jn.assign(ah[0].mul(e.x).add(ah[1].mul(e.y))),ea.assign(ah[1].mul(e.x).sub(ah[0].mul(e.y)))}if(this.useTransmission){const e=this.transmissionNode?mn(this.transmissionNode):zh,t=this.thicknessNode?mn(this.thicknessNode):$h,r=this.attenuationDistanceNode?mn(this.attenuationDistanceNode):Hh,s=this.attenuationColorNode?Nn(this.attenuationColorNode):qh;if(da.assign(e),ca.assign(t),ha.assign(r),pa.assign(s),this.useDispersion){const e=this.dispersionNode?mn(this.dispersionNode):Jh;ga.assign(e)}}}setupClearcoatNormal(){return this.clearcoatNormalNode?Nn(this.clearcoatNormalNode):Ph}setup(e){e.context.setupClearcoatNormal=()=>Lu(this.setupClearcoatNormal(e),"NORMAL","vec3"),super.setup(e)}copy(e){return this.clearcoatNode=e.clearcoatNode,this.clearcoatRoughnessNode=e.clearcoatRoughnessNode,this.clearcoatNormalNode=e.clearcoatNormalNode,this.sheenNode=e.sheenNode,this.sheenRoughnessNode=e.sheenRoughnessNode,this.iridescenceNode=e.iridescenceNode,this.iridescenceIORNode=e.iridescenceIORNode,this.iridescenceThicknessNode=e.iridescenceThicknessNode,this.specularIntensityNode=e.specularIntensityNode,this.specularColorNode=e.specularColorNode,this.iorNode=e.iorNode,this.transmissionNode=e.transmissionNode,this.thicknessNode=e.thicknessNode,this.attenuationDistanceNode=e.attenuationDistanceNode,this.attenuationColorNode=e.attenuationColorNode,this.dispersionNode=e.dispersionNode,this.anisotropyNode=e.anisotropyNode,super.copy(e)}}class zf extends Vm{constructor(e=!1,t=!1,r=!1,s=!1,i=!1,n=!1,a=!1){super(e,t,r,s,i,n),this.useSSS=a}direct({lightDirection:e,lightColor:t,reflectedLight:r},s){if(!0===this.useSSS){const i=s.material,{thicknessColorNode:n,thicknessDistortionNode:a,thicknessAmbientNode:o,thicknessAttenuationNode:u,thicknessPowerNode:l,thicknessScaleNode:d}=i,c=e.add(dc.mul(a)).normalize(),h=mn(ec.dot(c.negate()).saturate().pow(l).mul(d)),p=Nn(h.add(o).mul(n));r.directDiffuse.addAssign(p.mul(u.mul(t)))}super.direct({lightDirection:e,lightColor:t,reflectedLight:r},s)}}class $f extends Gf{static get type(){return"MeshSSSNodeMaterial"}constructor(e){super(e),this.thicknessColorNode=null,this.thicknessDistortionNode=mn(.1),this.thicknessAmbientNode=mn(0),this.thicknessAttenuationNode=mn(.1),this.thicknessPowerNode=mn(2),this.thicknessScaleNode=mn(10)}get useSSS(){return null!==this.thicknessColorNode}setupLightingModel(){return new zf(this.useClearcoat,this.useSheen,this.useIridescence,this.useAnisotropy,this.useTransmission,this.useDispersion,this.useSSS)}copy(e){return this.thicknessColorNode=e.thicknessColorNode,this.thicknessDistortionNode=e.thicknessDistortionNode,this.thicknessAmbientNode=e.thicknessAmbientNode,this.thicknessAttenuationNode=e.thicknessAttenuationNode,this.thicknessPowerNode=e.thicknessPowerNode,this.thicknessScaleNode=e.thicknessScaleNode,super.copy(e)}}const Wf=ln(({normal:e,lightDirection:t,builder:r})=>{const s=e.dot(t),i=xn(s.mul(.5).add(.5),0);if(r.material.gradientMap){const e=Uc("gradientMap","texture").context({getUV:()=>i});return Nn(e.r)}{const e=i.fwidth().mul(.5);return au(Nn(.7),Nn(1),du(mn(.7).sub(e.x),mn(.7).add(e.x),i.x))}});class Hf extends Lg{direct({lightDirection:e,lightColor:t,reflectedLight:r},s){const i=Wf({normal:nc,lightDirection:e,builder:s}).mul(t);r.directDiffuse.addAssign(i.mul(Og({diffuseColor:Vn.rgb})))}indirect(e){const{ambientOcclusion:t,irradiance:r,reflectedLight:s}=e.context;s.indirectDiffuse.addAssign(r.mul(Og({diffuseColor:Vn}))),s.indirectDiffuse.mulAssign(t)}}const qf=new Ce;class jf extends mg{static get type(){return"MeshToonNodeMaterial"}constructor(e){super(),this.isMeshToonNodeMaterial=!0,this.lights=!0,this.setDefaultValues(qf),this.setValues(e)}setupLightingModel(){return new Hf}}const Xf=ln(()=>{const e=Nn(ec.z,0,ec.x.negate()).normalize(),t=ec.cross(e);return xn(e.dot(dc),t.dot(dc)).mul(.495).add(.5)}).once(["NORMAL","VERTEX"])().toVar("matcapUV"),Kf=new Me;class Yf extends mg{static get type(){return"MeshMatcapNodeMaterial"}constructor(e){super(),this.isMeshMatcapNodeMaterial=!0,this.setDefaultValues(Kf),this.setValues(e)}setupVariants(e){const t=Xf;let r;r=e.material.matcap?Uc("matcap","texture").context({getUV:()=>t}):Nn(au(.2,.8,t.y)),Vn.rgb.mulAssign(r.rgb)}}class Qf extends hi{static get type(){return"RotateNode"}constructor(e,t){super(),this.positionNode=e,this.rotationNode=t}getNodeType(e){return this.positionNode.getNodeType(e)}setup(e){const{rotationNode:t,positionNode:r}=this;if("vec2"===this.getNodeType(e)){const e=t.cos(),s=t.sin();return Bn(e,s,s.negate(),e).mul(r)}{const e=t,s=Ln(An(1,0,0,0),An(0,Eo(e.x),Ro(e.x).negate(),0),An(0,Ro(e.x),Eo(e.x),0),An(0,0,0,1)),i=Ln(An(Eo(e.y),0,Ro(e.y),0),An(0,1,0,0),An(Ro(e.y).negate(),0,Eo(e.y),0),An(0,0,0,1)),n=Ln(An(Eo(e.z),Ro(e.z).negate(),0,0),An(Ro(e.z),Eo(e.z),0,0),An(0,0,1,0),An(0,0,0,1));return s.mul(i).mul(n).mul(An(r,1)).xyz}}}const Zf=sn(Qf).setParameterLength(2),Jf=new Be;class ey extends mg{static get type(){return"SpriteNodeMaterial"}constructor(e){super(),this.isSpriteNodeMaterial=!0,this._useSizeAttenuation=!0,this.positionNode=null,this.rotationNode=null,this.scaleNode=null,this.transparent=!0,this.setDefaultValues(Jf),this.setValues(e)}setupPositionView(e){const{object:t,camera:r}=e,{positionNode:s,rotationNode:i,scaleNode:n,sizeAttenuation:a}=this,o=$d.mul(Nn(s||0));let u=xn(Ud[0].xyz.length(),Ud[1].xyz.length());null!==n&&(u=u.mul(xn(n))),r.isPerspectiveCamera&&!1===a&&(u=u.mul(o.z.negate()));let l=Xd.xy;if(t.center&&!0===t.center.isVector2){const e=((e,t,r)=>new Wu(e,t,r))("center","vec2",t);l=l.sub(e.sub(.5))}l=l.mul(u);const d=mn(i||Dh),c=Zf(l,d);return An(o.xy.add(c),o.zw)}copy(e){return this.positionNode=e.positionNode,this.rotationNode=e.rotationNode,this.scaleNode=e.scaleNode,super.copy(e)}get sizeAttenuation(){return this._useSizeAttenuation}set sizeAttenuation(e){this._useSizeAttenuation!==e&&(this._useSizeAttenuation=e,this.needsUpdate=!0)}}const ty=new Fe,ry=new t;class sy extends ey{static get type(){return"PointsNodeMaterial"}constructor(e){super(),this.sizeNode=null,this.isPointsNodeMaterial=!0,this.setDefaultValues(ty),this.setValues(e)}setupPositionView(){const{positionNode:e}=this;return $d.mul(Nn(e||Kd)).xyz}setupVertexSprite(e){const{material:t,camera:r}=e,{rotationNode:s,scaleNode:i,sizeNode:n,sizeAttenuation:a}=this;let o=super.setupVertex(e);if(!0!==t.isNodeMaterial)return o;let u=null!==n?xn(n):Zh;u=u.mul(jl),r.isPerspectiveCamera&&!0===a&&(u=u.mul(iy.div(Jd.z.negate()))),i&&i.isNode&&(u=u.mul(xn(i)));let l=Xd.xy;if(s&&s.isNode){const e=mn(s);l=Zf(l,e)}return l=l.mul(u),l=l.div(Zl.div(2)),l=l.mul(o.w),o=o.add(An(l,0,0)),o}setupVertex(e){return e.object.isPoints?super.setupVertex(e):this.setupVertexSprite(e)}get alphaToCoverage(){return this._useAlphaToCoverage}set alphaToCoverage(e){this._useAlphaToCoverage!==e&&(this._useAlphaToCoverage=e,this.needsUpdate=!0)}}const iy=va(1).onFrameUpdate(function({renderer:e}){const t=e.getSize(ry);this.value=.5*t.y});class ny extends Lg{constructor(){super(),this.shadowNode=mn(1).toVar("shadowMask")}direct({lightNode:e}){null!==e.shadowNode&&this.shadowNode.mulAssign(e.shadowNode)}finish({context:e}){Vn.a.mulAssign(this.shadowNode.oneMinus()),e.outgoingLight.rgb.assign(Vn.rgb)}}const ay=new Le;class oy extends mg{static get type(){return"ShadowNodeMaterial"}constructor(e){super(),this.isShadowNodeMaterial=!0,this.lights=!0,this.transparent=!0,this.setDefaultValues(ay),this.setValues(e)}setupLightingModel(){return new ny}}const uy=In("vec3"),ly=In("vec3"),dy=In("vec3");class cy extends Lg{constructor(){super()}start(e){const{material:t}=e,r=In("vec3"),s=In("vec3");hn(Sd.sub(Qd).length().greaterThan(kd.mul(2)),()=>{r.assign(Sd),s.assign(Qd)}).Else(()=>{r.assign(Qd),s.assign(Sd)});const i=s.sub(r),n=va("int").onRenderUpdate(({material:e})=>e.steps),a=i.length().div(n).toVar(),o=i.normalize().toVar(),u=mn(0).toVar(),l=Nn(1).toVar();t.offsetNode&&u.addAssign(t.offsetNode.mul(a)),Rp(n,()=>{const s=r.add(o.mul(u)),i=_d.mul(An(s,1)).xyz;let n;null!==t.depthNode&&(ly.assign(eg(Xp(i.z,yd,bd))),e.context.sceneDepthNode=eg(t.depthNode).toVar()),e.context.positionWorld=s,e.context.shadowPositionWorld=s,e.context.positionView=i,uy.assign(0),t.scatteringNode&&(n=t.scatteringNode({positionRay:s})),super.start(e),n&&uy.mulAssign(n);const d=uy.mul(.01).negate().mul(a).exp();l.mulAssign(d),u.addAssign(a)}),dy.addAssign(l.saturate().oneMinus())}scatteringLight(e,t){const r=t.context.sceneDepthNode;r?hn(r.greaterThanEqual(ly),()=>{uy.addAssign(e)}):uy.addAssign(e)}direct({lightNode:e,lightColor:t},r){if(void 0===e.light.distance)return;const s=t.xyz.toVar();s.mulAssign(e.shadowNode),this.scatteringLight(s,r)}directRectArea({lightColor:e,lightPosition:t,halfWidth:r,halfHeight:s},i){const n=t.add(r).sub(s),a=t.sub(r).sub(s),o=t.sub(r).add(s),u=t.add(r).add(s),l=i.context.positionView,d=e.xyz.mul(pm({P:l,p0:n,p1:a,p2:o,p3:u})).pow(1.5);this.scatteringLight(d,i)}finish(e){e.context.outgoingLight.assign(dy)}}class hy extends mg{static get type(){return"VolumeNodeMaterial"}constructor(e){super(),this.isVolumeNodeMaterial=!0,this.steps=25,this.offsetNode=null,this.scatteringNode=null,this.lights=!0,this.transparent=!0,this.side=M,this.depthTest=!1,this.depthWrite=!1,this.setValues(e)}setupLightingModel(){return new cy}}class py{constructor(e,t,r){this.renderer=e,this.nodes=t,this.info=r,this._context="undefined"!=typeof self?self:null,this._animationLoop=null,this._requestId=null}start(){const e=(t,r)=>{this._requestId=this._context.requestAnimationFrame(e),!0===this.info.autoReset&&this.info.reset(),this.nodes.nodeFrame.update(),this.info.frame=this.nodes.nodeFrame.frameId,this.renderer._inspector.begin(),null!==this._animationLoop&&this._animationLoop(t,r),this.renderer._inspector.finish()};e()}stop(){this._context.cancelAnimationFrame(this._requestId),this._requestId=null}getAnimationLoop(){return this._animationLoop}setAnimationLoop(e){this._animationLoop=e}getContext(){return this._context}setContext(e){this._context=e}dispose(){this.stop()}}class gy{constructor(){this.weakMaps={}}_getWeakMap(e){const t=e.length;let r=this.weakMaps[t];return void 0===r&&(r=new WeakMap,this.weakMaps[t]=r),r}get(e){let t=this._getWeakMap(e);for(let r=0;r{this.dispose()},this.onGeometryDispose=()=>{this.attributes=null,this.attributesId=null},this.material.addEventListener("dispose",this.onMaterialDispose),this.geometry.addEventListener("dispose",this.onGeometryDispose)}updateClipping(e){this.clippingContext=e}get clippingNeedsUpdate(){return null!==this.clippingContext&&this.clippingContext.cacheKey!==this.clippingContextCacheKey&&(this.clippingContextCacheKey=this.clippingContext.cacheKey,!0)}get hardwareClippingPlanes(){return!0===this.material.hardwareClipping?this.clippingContext.unionClippingCount:0}getNodeBuilderState(){return this._nodeBuilderState||(this._nodeBuilderState=this._nodes.getForRender(this))}getMonitor(){return this._monitor||(this._monitor=this.getNodeBuilderState().observer)}getBindings(){return this._bindings||(this._bindings=this.getNodeBuilderState().createBindings())}getBindingGroup(e){for(const t of this.getBindings())if(t.name===e)return t}getIndex(){return this._geometries.getIndex(this)}getIndirect(){return this._geometries.getIndirect(this)}getIndirectOffset(){return this._geometries.getIndirectOffset(this)}getChainArray(){return[this.object,this.material,this.context,this.lightsNode]}setGeometry(e){this.geometry=e,this.attributes=null,this.attributesId=null}getAttributes(){if(null!==this.attributes)return this.attributes;const e=this.getNodeBuilderState().nodeAttributes,t=this.geometry,r=[],s=new Set,i={};for(const n of e){let e;if(n.node&&n.node.attribute?e=n.node.attribute:(e=t.getAttribute(n.name),i[n.name]=e.id),void 0===e)continue;r.push(e);const a=e.isInterleavedBufferAttribute?e.data:e;s.add(a)}return this.attributes=r,this.attributesId=i,this.vertexBuffers=Array.from(s.values()),r}getVertexBuffers(){return null===this.vertexBuffers&&this.getAttributes(),this.vertexBuffers}getDrawParameters(){const{object:e,material:t,geometry:r,group:s,drawRange:i}=this,n=this.drawParams||(this.drawParams={vertexCount:0,firstVertex:0,instanceCount:0,firstInstance:0}),a=this.getIndex(),o=null!==a;let u=1;if(!0===r.isInstancedBufferGeometry?u=r.instanceCount:void 0!==e.count&&(u=Math.max(0,e.count)),0===u)return null;if(n.instanceCount=u,!0===e.isBatchedMesh)return n;let l=1;!0!==t.wireframe||e.isPoints||e.isLineSegments||e.isLine||e.isLineLoop||(l=2);let d=i.start*l,c=(i.start+i.count)*l;null!==s&&(d=Math.max(d,s.start*l),c=Math.min(c,(s.start+s.count)*l));const h=r.attributes.position;let p=1/0;o?p=a.count:null!=h&&(p=h.count),d=Math.max(d,0),c=Math.min(c,p);const g=c-d;return g<0||g===1/0?null:(n.vertexCount=g,n.firstVertex=d,n)}getGeometryCacheKey(){const{geometry:e}=this;let t="";for(const r of Object.keys(e.attributes).sort()){const s=e.attributes[r];t+=r+",",s.data&&(t+=s.data.stride+","),s.offset&&(t+=s.offset+","),s.itemSize&&(t+=s.itemSize+","),s.normalized&&(t+="n,")}for(const r of Object.keys(e.morphAttributes).sort()){const s=e.morphAttributes[r];t+="morph-"+r+",";for(let e=0,r=s.length;e1||Array.isArray(e.morphTargetInfluences))&&(s+=e.uuid+","),s+=this.context.id+",",s+=e.receiveShadow+",",Is(s)}get needsGeometryUpdate(){if(this.geometry.id!==this.object.geometry.id)return!0;if(null!==this.attributes){const e=this.attributesId;for(const t in e){const r=this.geometry.getAttribute(t);if(void 0===r||e[t]!==r.id)return!0}}return!1}get needsUpdate(){return this.initialNodesCacheKey!==this.getDynamicCacheKey()||this.clippingNeedsUpdate}getDynamicCacheKey(){let e=0;return!0!==this.material.isShadowPassMaterial&&(e=this._nodes.getCacheKey(this.scene,this.lightsNode)),this.camera.isArrayCamera&&(e=Vs(e,this.camera.cameras.length)),this.object.receiveShadow&&(e=Vs(e,1)),e=Vs(e,this.renderer.contextNode.id,this.renderer.contextNode.version),e}getCacheKey(){return this.getMaterialCacheKey()+this.getDynamicCacheKey()}dispose(){this.material.removeEventListener("dispose",this.onMaterialDispose),this.geometry.removeEventListener("dispose",this.onGeometryDispose),this.onDispose()}}const yy=[];class by{constructor(e,t,r,s,i,n){this.renderer=e,this.nodes=t,this.geometries=r,this.pipelines=s,this.bindings=i,this.info=n,this.chainMaps={}}get(e,t,r,s,i,n,a,o){const u=this.getChainMap(o);yy[0]=e,yy[1]=t,yy[2]=n,yy[3]=i;let l=u.get(yy);return void 0===l?(l=this.createRenderObject(this.nodes,this.geometries,this.renderer,e,t,r,s,i,n,a,o),u.set(yy,l)):(l.camera=s,l.updateClipping(a),l.needsGeometryUpdate&&l.setGeometry(e.geometry),(l.version!==t.version||l.needsUpdate)&&(l.initialCacheKey!==l.getCacheKey()?(l.dispose(),l=this.get(e,t,r,s,i,n,a,o)):l.version=t.version)),yy[0]=null,yy[1]=null,yy[2]=null,yy[3]=null,l}getChainMap(e="default"){return this.chainMaps[e]||(this.chainMaps[e]=new gy)}dispose(){this.chainMaps={}}createRenderObject(e,t,r,s,i,n,a,o,u,l,d){const c=this.getChainMap(d),h=new fy(e,t,r,s,i,n,a,o,u,l);return h.onDispose=()=>{this.pipelines.delete(h),this.bindings.deleteForRender(h),this.nodes.delete(h),c.delete(h.getChainArray())},h}}class xy{constructor(){this.data=new WeakMap}get(e){let t=this.data.get(e);return void 0===t&&(t={},this.data.set(e,t)),t}delete(e){let t=null;return this.data.has(e)&&(t=this.data.get(e),this.data.delete(e)),t}has(e){return this.data.has(e)}dispose(){this.data=new WeakMap}}const Ty=1,_y=2,vy=3,Ny=4,Sy=16;class Ry extends xy{constructor(e){super(),this.backend=e}delete(e){const t=super.delete(e);return null!==t&&this.backend.destroyAttribute(e),t}update(e,t){const r=this.get(e);if(void 0===r.version)t===Ty?this.backend.createAttribute(e):t===_y?this.backend.createIndexAttribute(e):t===vy?this.backend.createStorageAttribute(e):t===Ny&&this.backend.createIndirectStorageAttribute(e),r.version=this._getBufferAttribute(e).version;else{const t=this._getBufferAttribute(e);(r.version=65535?Pe:De)(t,1);return i.version=Ey(e),i.__id=Ay(e),i}class Cy extends xy{constructor(e,t){super(),this.attributes=e,this.info=t,this.wireframes=new WeakMap,this.attributeCall=new WeakMap,this._geometryDisposeListeners=new Map}has(e){const t=e.geometry;return super.has(t)&&!0===this.get(t).initialized}updateForRender(e){!1===this.has(e)&&this.initGeometry(e),this.updateAttributes(e)}initGeometry(e){const t=e.geometry;this.get(t).initialized=!0,this.info.memory.geometries++;const r=()=>{this.info.memory.geometries--;const s=t.index,i=e.getAttributes();null!==s&&this.attributes.delete(s);for(const e of i)this.attributes.delete(e);const n=this.wireframes.get(t);void 0!==n&&this.attributes.delete(n),t.removeEventListener("dispose",r),this._geometryDisposeListeners.delete(t)};t.addEventListener("dispose",r),this._geometryDisposeListeners.set(t,r)}updateAttributes(e){const t=e.getAttributes();for(const e of t)e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute?this.updateAttribute(e,vy):this.updateAttribute(e,Ty);const r=this.getIndex(e);null!==r&&this.updateAttribute(r,_y);const s=e.geometry.indirect;null!==s&&this.updateAttribute(s,Ny)}updateAttribute(e,t){const r=this.info.render.calls;e.isInterleavedBufferAttribute?void 0===this.attributeCall.get(e)?(this.attributes.update(e,t),this.attributeCall.set(e,r)):this.attributeCall.get(e.data)!==r&&(this.attributes.update(e,t),this.attributeCall.set(e.data,r),this.attributeCall.set(e,r)):this.attributeCall.get(e)!==r&&(this.attributes.update(e,t),this.attributeCall.set(e,r))}getIndirect(e){return e.geometry.indirect}getIndirectOffset(e){return e.geometry.indirectOffset}getIndex(e){const{geometry:t,material:r}=e;let s=t.index;if(!0===r.wireframe){const e=this.wireframes;let r=e.get(t);void 0===r?(r=wy(t),e.set(t,r)):r.version===Ey(t)&&r.__id===Ay(t)||(this.attributes.delete(r),r=wy(t),e.set(t,r)),s=r}return s}dispose(){for(const[e,t]of this._geometryDisposeListeners.entries())e.removeEventListener("dispose",t);this._geometryDisposeListeners.clear()}}class My{constructor(){this.autoReset=!0,this.frame=0,this.calls=0,this.render={calls:0,frameCalls:0,drawCalls:0,triangles:0,points:0,lines:0,timestamp:0},this.compute={calls:0,frameCalls:0,timestamp:0},this.memory={geometries:0,textures:0}}update(e,t,r){this.render.drawCalls++,e.isMesh||e.isSprite?this.render.triangles+=r*(t/3):e.isPoints?this.render.points+=r*t:e.isLineSegments?this.render.lines+=r*(t/2):e.isLine?this.render.lines+=r*(t-1):o("WebGPUInfo: Unknown object type.")}reset(){this.render.drawCalls=0,this.render.frameCalls=0,this.compute.frameCalls=0,this.render.triangles=0,this.render.points=0,this.render.lines=0}dispose(){this.reset(),this.calls=0,this.render.calls=0,this.compute.calls=0,this.render.timestamp=0,this.compute.timestamp=0,this.memory.geometries=0,this.memory.textures=0}}class By{constructor(e){this.cacheKey=e,this.usedTimes=0}}class Fy extends By{constructor(e,t,r){super(e),this.vertexProgram=t,this.fragmentProgram=r}}class Ly extends By{constructor(e,t){super(e),this.computeProgram=t,this.isComputePipeline=!0}}let Py=0;class Dy{constructor(e,t,r,s=null,i=null){this.id=Py++,this.code=e,this.stage=t,this.name=r,this.transforms=s,this.attributes=i,this.usedTimes=0}}class Uy extends xy{constructor(e,t){super(),this.backend=e,this.nodes=t,this.bindings=null,this.caches=new Map,this.programs={vertex:new Map,fragment:new Map,compute:new Map}}getForCompute(e,t){const{backend:r}=this,s=this.get(e);if(this._needsComputeUpdate(e)){const i=s.pipeline;i&&(i.usedTimes--,i.computeProgram.usedTimes--);const n=this.nodes.getForCompute(e);let a=this.programs.compute.get(n.computeShader);void 0===a&&(i&&0===i.computeProgram.usedTimes&&this._releaseProgram(i.computeProgram),a=new Dy(n.computeShader,"compute",e.name,n.transforms,n.nodeAttributes),this.programs.compute.set(n.computeShader,a),r.createProgram(a));const o=this._getComputeCacheKey(e,a);let u=this.caches.get(o);void 0===u&&(i&&0===i.usedTimes&&this._releasePipeline(i),u=this._getComputePipeline(e,a,o,t)),u.usedTimes++,a.usedTimes++,s.version=e.version,s.pipeline=u}return s.pipeline}getForRender(e,t=null){const{backend:r}=this,s=this.get(e);if(this._needsRenderUpdate(e)){const i=s.pipeline;i&&(i.usedTimes--,i.vertexProgram.usedTimes--,i.fragmentProgram.usedTimes--);const n=e.getNodeBuilderState(),a=e.material?e.material.name:"";let o=this.programs.vertex.get(n.vertexShader);void 0===o&&(i&&0===i.vertexProgram.usedTimes&&this._releaseProgram(i.vertexProgram),o=new Dy(n.vertexShader,"vertex",a),this.programs.vertex.set(n.vertexShader,o),r.createProgram(o));let u=this.programs.fragment.get(n.fragmentShader);void 0===u&&(i&&0===i.fragmentProgram.usedTimes&&this._releaseProgram(i.fragmentProgram),u=new Dy(n.fragmentShader,"fragment",a),this.programs.fragment.set(n.fragmentShader,u),r.createProgram(u));const l=this._getRenderCacheKey(e,o,u);let d=this.caches.get(l);void 0===d?(i&&0===i.usedTimes&&this._releasePipeline(i),d=this._getRenderPipeline(e,o,u,l,t)):e.pipeline=d,d.usedTimes++,o.usedTimes++,u.usedTimes++,s.pipeline=d}return s.pipeline}delete(e){const t=this.get(e).pipeline;return t&&(t.usedTimes--,0===t.usedTimes&&this._releasePipeline(t),t.isComputePipeline?(t.computeProgram.usedTimes--,0===t.computeProgram.usedTimes&&this._releaseProgram(t.computeProgram)):(t.fragmentProgram.usedTimes--,t.vertexProgram.usedTimes--,0===t.vertexProgram.usedTimes&&this._releaseProgram(t.vertexProgram),0===t.fragmentProgram.usedTimes&&this._releaseProgram(t.fragmentProgram))),super.delete(e)}dispose(){super.dispose(),this.caches=new Map,this.programs={vertex:new Map,fragment:new Map,compute:new Map}}updateForRender(e){this.getForRender(e)}_getComputePipeline(e,t,r,s){r=r||this._getComputeCacheKey(e,t);let i=this.caches.get(r);return void 0===i&&(i=new Ly(r,t),this.caches.set(r,i),this.backend.createComputePipeline(i,s)),i}_getRenderPipeline(e,t,r,s,i){s=s||this._getRenderCacheKey(e,t,r);let n=this.caches.get(s);return void 0===n&&(n=new Fy(s,t,r),this.caches.set(s,n),e.pipeline=n,this.backend.createRenderPipeline(e,i)),n}_getComputeCacheKey(e,t){return e.id+","+t.id}_getRenderCacheKey(e,t,r){return t.id+","+r.id+","+this.backend.getRenderCacheKey(e)}_releasePipeline(e){this.caches.delete(e.cacheKey)}_releaseProgram(e){const t=e.code,r=e.stage;this.programs[r].delete(t)}_needsComputeUpdate(e){const t=this.get(e);return void 0===t.pipeline||t.version!==e.version}_needsRenderUpdate(e){return void 0===this.get(e).pipeline||this.backend.needsRenderUpdate(e)}}class Iy extends xy{constructor(e,t,r,s,i,n){super(),this.backend=e,this.textures=r,this.pipelines=i,this.attributes=s,this.nodes=t,this.info=n,this.pipelines.bindings=this}getForRender(e){const t=e.getBindings();for(const e of t){const r=this.get(e);void 0===r.bindGroup&&(this._init(e),this.backend.createBindings(e,t,0),r.bindGroup=e)}return t}getForCompute(e){const t=this.nodes.getForCompute(e).bindings;for(const e of t){const r=this.get(e);void 0===r.bindGroup&&(this._init(e),this.backend.createBindings(e,t,0),r.bindGroup=e)}return t}updateForCompute(e){this._updateBindings(this.getForCompute(e))}updateForRender(e){this._updateBindings(this.getForRender(e))}deleteForCompute(e){const t=this.nodes.getForCompute(e).bindings;for(const e of t)this.backend.deleteBindGroupData(e),this.delete(e)}deleteForRender(e){const t=e.getBindings();for(const e of t)this.backend.deleteBindGroupData(e),this.delete(e)}_updateBindings(e){for(const t of e)this._update(t,e)}_init(e){for(const t of e.bindings)if(t.isSampledTexture)this.textures.updateTexture(t.texture);else if(t.isSampler)this.textures.updateSampler(t.texture);else if(t.isStorageBuffer){const e=t.attribute,r=e.isIndirectStorageBufferAttribute?Ny:vy;this.attributes.update(e,r)}}_update(e,t){const{backend:r}=this;let s=!1,i=!0,n=0,a=0;for(const t of e.bindings){if(!1!==this.nodes.updateGroup(t)){if(t.isStorageBuffer){const e=t.attribute,i=e.isIndirectStorageBufferAttribute?Ny:vy,n=r.get(t);this.attributes.update(e,i),n.attribute!==e&&(n.attribute=e,s=!0)}if(t.isUniformBuffer){t.update()&&r.updateBinding(t)}else if(t.isSampledTexture){const e=t.update(),o=t.texture,u=this.textures.get(o);e&&(this.textures.updateTexture(o),t.generation!==u.generation&&(t.generation=u.generation,s=!0,i=!1));if(void 0!==r.get(o).externalTexture||u.isDefaultTexture?i=!1:(n=10*n+o.id,a+=o.version),!0===o.isStorageTexture&&!0===o.mipmapsAutoUpdate){const e=this.get(o);!0===t.store?e.needsMipmap=!0:this.textures.needsMipmaps(o)&&!0===e.needsMipmap&&(this.backend.generateMipmaps(o),e.needsMipmap=!1)}}else if(t.isSampler){if(t.update()){const e=this.textures.updateSampler(t.texture);t.samplerKey!==e&&(t.samplerKey=e,s=!0,i=!1)}}t.isBuffer&&t.updateRanges.length>0&&t.clearUpdateRanges()}}!0===s&&this.backend.updateBindings(e,t,i?n:0,a)}}function Oy(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.z!==t.z?e.z-t.z:e.id-t.id}function Vy(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.z!==t.z?t.z-e.z:e.id-t.id}function ky(e){return(e.transmission>0||e.transmissionNode&&e.transmissionNode.isNode)&&e.side===B&&!1===e.forceSinglePass}class Gy{constructor(e,t,r){this.renderItems=[],this.renderItemsIndex=0,this.opaque=[],this.transparentDoublePass=[],this.transparent=[],this.bundles=[],this.lightsNode=e.getNode(t,r),this.lightsArray=[],this.scene=t,this.camera=r,this.occlusionQueryCount=0}begin(){return this.renderItemsIndex=0,this.opaque.length=0,this.transparentDoublePass.length=0,this.transparent.length=0,this.bundles.length=0,this.lightsArray.length=0,this.occlusionQueryCount=0,this}getNextRenderItem(e,t,r,s,i,n,a){let o=this.renderItems[this.renderItemsIndex];return void 0===o?(o={id:e.id,object:e,geometry:t,material:r,groupOrder:s,renderOrder:e.renderOrder,z:i,group:n,clippingContext:a},this.renderItems[this.renderItemsIndex]=o):(o.id=e.id,o.object=e,o.geometry=t,o.material=r,o.groupOrder=s,o.renderOrder=e.renderOrder,o.z=i,o.group=n,o.clippingContext=a),this.renderItemsIndex++,o}push(e,t,r,s,i,n,a){const o=this.getNextRenderItem(e,t,r,s,i,n,a);!0===e.occlusionTest&&this.occlusionQueryCount++,!0===r.transparent||r.transmission>0||r.transmissionNode&&r.transmissionNode.isNode||r.backdropNode&&r.backdropNode.isNode?(ky(r)&&this.transparentDoublePass.push(o),this.transparent.push(o)):this.opaque.push(o)}unshift(e,t,r,s,i,n,a){const o=this.getNextRenderItem(e,t,r,s,i,n,a);!0===r.transparent||r.transmission>0||r.transmissionNode&&r.transmissionNode.isNode||r.backdropNode&&r.backdropNode.isNode?(ky(r)&&this.transparentDoublePass.unshift(o),this.transparent.unshift(o)):this.opaque.unshift(o)}pushBundle(e){this.bundles.push(e)}pushLight(e){this.lightsArray.push(e)}sort(e,t){this.opaque.length>1&&this.opaque.sort(e||Oy),this.transparentDoublePass.length>1&&this.transparentDoublePass.sort(t||Vy),this.transparent.length>1&&this.transparent.sort(t||Vy)}finish(){this.lightsNode.setLights(this.lightsArray);for(let e=this.renderItemsIndex,t=this.renderItems.length;e>t,u=a.height>>t;let l=e.depthTexture||i[t];const d=!0===e.depthBuffer||!0===e.stencilBuffer;let c=!1;void 0===l&&d&&(l=new Y,l.format=e.stencilBuffer?Ue:Ie,l.type=e.stencilBuffer?Oe:S,l.image.width=o,l.image.height=u,l.image.depth=a.depth,l.renderTarget=e,l.isArrayTexture=!0===e.multiview&&a.depth>1,i[t]=l),r.width===a.width&&a.height===r.height||(c=!0,l&&(l.needsUpdate=!0,l.image.width=o,l.image.height=u,l.image.depth=l.isArrayTexture?l.image.depth:1)),r.width=a.width,r.height=a.height,r.textures=n,r.depthTexture=l||null,r.depth=e.depthBuffer,r.stencil=e.stencilBuffer,r.renderTarget=e,r.sampleCount!==s&&(c=!0,l&&(l.needsUpdate=!0),r.sampleCount=s);const h={sampleCount:s};if(!0!==e.isXRRenderTarget){for(let e=0;e{this._destroyRenderTarget(e)},e.addEventListener("dispose",r.onDispose))}updateTexture(e,t={}){const r=this.get(e);if(!0===r.initialized&&r.version===e.version)return;const s=e.isRenderTargetTexture||e.isDepthTexture||e.isFramebufferTexture,i=this.backend;if(s&&!0===r.initialized&&i.destroyTexture(e),e.isFramebufferTexture){const t=this.renderer.getRenderTarget();e.type=t?t.texture.type:Ve}const{width:n,height:a,depth:o}=this.getSize(e);if(t.width=n,t.height=a,t.depth=o,t.needsMipmaps=this.needsMipmaps(e),t.levels=t.needsMipmaps?this.getMipLevels(e,n,a):1,e.isCubeTexture&&e.mipmaps.length>0&&t.levels++,s||!0===e.isStorageTexture||!0===e.isExternalTexture)i.createTexture(e,t),r.generation=e.version;else if(e.version>0){const s=e.image;if(void 0===s)d("Renderer: Texture marked for update but image is undefined.");else if(!1===s.complete)d("Renderer: Texture marked for update but image is incomplete.");else{if(e.images){const r=[];for(const t of e.images)r.push(t);t.images=r}else t.image=s;void 0!==r.isDefaultTexture&&!0!==r.isDefaultTexture||(i.createTexture(e,t),r.isDefaultTexture=!1,r.generation=e.version),!0===e.source.dataReady&&i.updateTexture(e,t);const n=!0===e.isStorageTexture&&!1===e.mipmapsAutoUpdate;t.needsMipmaps&&0===e.mipmaps.length&&!n&&i.generateMipmaps(e),e.onUpdate&&e.onUpdate(e)}}else i.createDefaultTexture(e),r.isDefaultTexture=!0,r.generation=e.version;!0!==r.initialized&&(r.initialized=!0,r.generation=e.version,this.info.memory.textures++,e.isVideoTexture&&!0===p.enabled&&p.getTransfer(e.colorSpace)!==g&&d("WebGPURenderer: Video textures must use a color space with a sRGB transfer function, e.g. SRGBColorSpace."),r.onDispose=()=>{this._destroyTexture(e)},e.addEventListener("dispose",r.onDispose)),r.version=e.version}updateSampler(e){return this.backend.updateSampler(e)}getSize(e,t=Xy){let r=e.images?e.images[0]:e.image;return r?(void 0!==r.image&&(r=r.image),"undefined"!=typeof HTMLVideoElement&&r instanceof HTMLVideoElement?(t.width=r.videoWidth||1,t.height=r.videoHeight||1,t.depth=1):"undefined"!=typeof VideoFrame&&r instanceof VideoFrame?(t.width=r.displayWidth||1,t.height=r.displayHeight||1,t.depth=1):(t.width=r.width||1,t.height=r.height||1,t.depth=e.isCubeTexture?6:r.depth||1)):t.width=t.height=t.depth=1,t}getMipLevels(e,t,r){let s;return s=e.mipmaps.length>0?e.mipmaps.length:!0===e.isCompressedTexture?1:Math.floor(Math.log2(Math.max(t,r)))+1,s}needsMipmaps(e){return!0===e.generateMipmaps||e.mipmaps.length>0}_destroyRenderTarget(e){if(!0===this.has(e)){const t=this.get(e),r=t.textures,s=t.depthTexture;e.removeEventListener("dispose",t.onDispose);for(let e=0;e=2)for(let r=0;r{if(this._currentNode=t,!t.isVarNode||!t.isIntent(e)||!0===t.isAssign(e))if("setup"===s)t.build(e);else if("analyze"===s)t.build(e,this);else if("generate"===s){const r=e.getDataFromNode(t,"any").stages,s=r&&r[e.shaderStage];if(t.isVarNode&&s&&1===s.length&&s[0]&&s[0].isStackNode)return;t.build(e,"void")}},n=[...this.nodes];for(const e of n)i(e);this._currentNode=null;const a=this.nodes.filter(e=>-1===n.indexOf(e));for(const e of a)i(e);let o;return o=this.hasOutput(e)?this.outputNode.build(e,...t):super.build(e,...t),dn(r),e.removeActiveStack(this),o}}const Jy=sn(Zy).setParameterLength(0,1);class eb extends li{static get type(){return"StructTypeNode"}constructor(e,t=null){var r;super("struct"),this.membersLayout=(r=e,Object.entries(r).map(([e,t])=>"string"==typeof t?{name:e,type:t,atomic:!1}:{name:e,type:t.type,atomic:t.atomic||!1})),this.name=t,this.isStructLayoutNode=!0}getLength(){const e=Float32Array.BYTES_PER_ELEMENT;let t=1,r=0;for(const s of this.membersLayout){const i=s.type,n=Hs(i),a=qs(i)/e;t=Math.max(t,a);const o=r%t%a;0!==o&&(r+=a-o),r+=n}return Math.ceil(r/t)*t}getMemberType(e,t){const r=this.membersLayout.find(e=>e.name===t);return r?r.type:"void"}getNodeType(e){return e.getStructTypeFromNode(this,this.membersLayout,this.name).name}setup(e){e.getStructTypeFromNode(this,this.membersLayout,this.name),e.addInclude(this)}generate(e){return this.getNodeType(e)}}class tb extends li{static get type(){return"StructNode"}constructor(e,t){super("vec3"),this.structTypeNode=e,this.values=t,this.isStructNode=!0}getNodeType(e){return this.structTypeNode.getNodeType(e)}getMemberType(e,t){return this.structTypeNode.getMemberType(e,t)}_getChildren(){const e=super._getChildren(),t=e.find(e=>e.childNode===this.structTypeNode);return e.splice(e.indexOf(t),1),e.push(t),e}generate(e){const t=e.getVarFromNode(this),r=t.type,s=e.getPropertyName(t);return e.addLineFlowCode(`${s} = ${e.generateStruct(r,this.structTypeNode.membersLayout,this.values)}`,this),t.name}}class rb extends li{static get type(){return"OutputStructNode"}constructor(...e){super(),this.members=e,this.isOutputStructNode=!0}getNodeType(){return"OutputType"}generate(e){const t=e.getDataFromNode(this);if(void 0===t.membersLayout){const r=this.members,s=[];for(let t=0;tnew db(e,"uint","float"),pb={};class gb extends so{static get type(){return"BitcountNode"}constructor(e,t){super(e,t),this.isBitcountNode=!0}_resolveElementType(e,t,r){"int"===r?t.assign(cb(e,"uint")):t.assign(e)}_returnDataNode(e){switch(e){case"uint":return yn;case"int":return fn;case"uvec2":return _n;case"uvec3":return Rn;case"uvec4":return Cn;case"ivec2":return Tn;case"ivec3":return Sn;case"ivec4":return wn}}_createTrailingZerosBaseLayout(e,t){const r=this._returnDataNode(t);return ln(([e])=>{const s=yn(0);this._resolveElementType(e,s,t);const i=mn(s.bitAnd(Po(s))),n=hb(i).shiftRight(23).sub(127);return r(n)}).setLayout({name:e,type:t,inputs:[{name:"value",type:t}]})}_createLeadingZerosBaseLayout(e,t){const r=this._returnDataNode(t);return ln(([e])=>{hn(e.equal(yn(0)),()=>yn(32));const s=yn(0),i=yn(0);return this._resolveElementType(e,s,t),hn(s.shiftRight(16).equal(0),()=>{i.addAssign(16),s.shiftLeftAssign(16)}),hn(s.shiftRight(24).equal(0),()=>{i.addAssign(8),s.shiftLeftAssign(8)}),hn(s.shiftRight(28).equal(0),()=>{i.addAssign(4),s.shiftLeftAssign(4)}),hn(s.shiftRight(30).equal(0),()=>{i.addAssign(2),s.shiftLeftAssign(2)}),hn(s.shiftRight(31).equal(0),()=>{i.addAssign(1)}),r(i)}).setLayout({name:e,type:t,inputs:[{name:"value",type:t}]})}_createOneBitsBaseLayout(e,t){const r=this._returnDataNode(t);return ln(([e])=>{const s=yn(0);this._resolveElementType(e,s,t),s.assign(s.sub(s.shiftRight(yn(1)).bitAnd(yn(1431655765)))),s.assign(s.bitAnd(yn(858993459)).add(s.shiftRight(yn(2)).bitAnd(yn(858993459))));const i=s.add(s.shiftRight(yn(4))).bitAnd(yn(252645135)).mul(yn(16843009)).shiftRight(yn(24));return r(i)}).setLayout({name:e,type:t,inputs:[{name:"value",type:t}]})}_createMainLayout(e,t,r,s){const i=this._returnDataNode(t);return ln(([e])=>{if(1===r)return i(s(e));{const t=i(0),n=["x","y","z","w"];for(let i=0;id(r))()}}gb.COUNT_TRAILING_ZEROS="countTrailingZeros",gb.COUNT_LEADING_ZEROS="countLeadingZeros",gb.COUNT_ONE_BITS="countOneBits";const mb=an(gb,gb.COUNT_TRAILING_ZEROS).setParameterLength(1),fb=an(gb,gb.COUNT_LEADING_ZEROS).setParameterLength(1),yb=an(gb,gb.COUNT_ONE_BITS).setParameterLength(1),bb=ln(([e])=>{const t=e.toUint().mul(747796405).add(2891336453),r=t.shiftRight(t.shiftRight(28).add(4)).bitXor(t).mul(277803737);return r.shiftRight(22).bitXor(r).toFloat().mul(1/2**32)}),xb=(e,t)=>Jo(La(4,e.mul(Fa(1,e))),t);class Tb extends hi{static get type(){return"PackFloatNode"}constructor(e,t){super(),this.vectorNode=t,this.encoding=e,this.isPackFloatNode=!0}getNodeType(){return"uint"}generate(e){const t=this.vectorNode.getNodeType(e);return`${e.getFloatPackingMethod(this.encoding)}(${this.vectorNode.build(e,t)})`}}const _b=an(Tb,"snorm").setParameterLength(1),vb=an(Tb,"unorm").setParameterLength(1),Nb=an(Tb,"float16").setParameterLength(1);class Sb extends hi{static get type(){return"UnpackFloatNode"}constructor(e,t){super(),this.uintNode=t,this.encoding=e,this.isUnpackFloatNode=!0}getNodeType(){return"vec2"}generate(e){const t=this.uintNode.getNodeType(e);return`${e.getFloatUnpackingMethod(this.encoding)}(${this.uintNode.build(e,t)})`}}const Rb=an(Sb,"snorm").setParameterLength(1),Eb=an(Sb,"unorm").setParameterLength(1),Ab=an(Sb,"float16").setParameterLength(1),wb=ln(([e])=>e.fract().sub(.5).abs()).setLayout({name:"tri",type:"float",inputs:[{name:"x",type:"float"}]}),Cb=ln(([e])=>Nn(wb(e.z.add(wb(e.y.mul(1)))),wb(e.z.add(wb(e.x.mul(1)))),wb(e.y.add(wb(e.x.mul(1)))))).setLayout({name:"tri3",type:"vec3",inputs:[{name:"p",type:"vec3"}]}),Mb=ln(([e,t,r])=>{const s=Nn(e).toVar(),i=mn(1.4).toVar(),n=mn(0).toVar(),a=Nn(s).toVar();return Rp({start:mn(0),end:mn(3),type:"float",condition:"<="},()=>{const e=Nn(Cb(a.mul(2))).toVar();s.addAssign(e.add(r.mul(mn(.1).mul(t)))),a.mulAssign(1.8),i.mulAssign(1.5),s.mulAssign(1.2);const o=mn(wb(s.z.add(wb(s.x.add(wb(s.y)))))).toVar();n.addAssign(o.div(i)),a.addAssign(.14)}),n}).setLayout({name:"triNoise3D",type:"float",inputs:[{name:"position",type:"vec3"},{name:"speed",type:"float"},{name:"time",type:"float"}]});class Bb extends li{static get type(){return"FunctionOverloadingNode"}constructor(e=[],...t){super(),this.functionNodes=e,this.parametersNodes=t,this._candidateFn=null,this.global=!0}getNodeType(e){return this.getCandidateFn(e).shaderNode.layout.type}getCandidateFn(e){const t=this.parametersNodes;let r=this._candidateFn;if(null===r){let s=null,i=-1;for(const r of this.functionNodes){const n=r.shaderNode.layout;if(null===n)throw new Error("FunctionOverloadingNode: FunctionNode must be a layout.");const a=n.inputs;if(t.length===a.length){let n=0;for(let r=0;ri&&(s=r,i=n)}}this._candidateFn=r=s}return r}setup(e){return this.getCandidateFn(e)(...this.parametersNodes)}}const Fb=sn(Bb),Lb=e=>(...t)=>Fb(e,...t),Pb=va(0).setGroup(xa).onRenderUpdate(e=>e.time),Db=va(0).setGroup(xa).onRenderUpdate(e=>e.deltaTime),Ub=va(0,"uint").setGroup(xa).onRenderUpdate(e=>e.frameId);const Ib=ln(([e,t,r=xn(.5)])=>Zf(e.sub(r),t).add(r)),Ob=ln(([e,t,r=xn(.5)])=>{const s=e.sub(r),i=s.dot(s),n=i.mul(i).mul(t);return e.add(s.mul(n))}),Vb=ln(({position:e=null,horizontal:t=!0,vertical:r=!1})=>{let s;null!==e?(s=Ud.toVar(),s[3][0]=e.x,s[3][1]=e.y,s[3][2]=e.z):s=Ud;const i=_d.mul(s);return Yi(t)&&(i[0][0]=Ud[0].length(),i[0][1]=0,i[0][2]=0),Yi(r)&&(i[1][0]=0,i[1][1]=Ud[1].length(),i[1][2]=0),i[2][0]=0,i[2][1]=0,i[2][2]=1,xd.mul(i).mul(Kd)}),kb=ln(([e=null])=>{const t=eg();return eg(Hp(e)).sub(t).lessThan(0).select(Xl,e)}),Gb=ln(([e,t=El(),r=mn(0)])=>{const s=e.x,i=e.y,n=r.mod(s.mul(i)).floor(),a=n.mod(s),o=i.sub(n.add(1).div(s).ceil()),u=e.reciprocal(),l=xn(a,o);return t.add(l).mul(u)}),zb=ln(([e,t=null,r=null,s=mn(1),i=Kd,n=ac])=>{let a=n.abs().normalize();a=a.div(a.dot(Nn(1)));const o=i.yz.mul(s),u=i.zx.mul(s),l=i.xy.mul(s),d=e.value,c=null!==t?t.value:d,h=null!==r?r.value:d,p=Dl(d,o).mul(a.x),g=Dl(c,u).mul(a.y),m=Dl(h,l).mul(a.z);return Ba(p,g,m)}),$b=new He,Wb=new r,Hb=new r,qb=new r,jb=new a,Xb=new r(0,0,-1),Kb=new s,Yb=new r,Qb=new r,Zb=new s,Jb=new t,ex=new se,tx=Xl.flipX();ex.depthTexture=new Y(1,1);let rx=!1;class sx extends Ll{static get type(){return"ReflectorNode"}constructor(e={}){super(e.defaultTexture||ex.texture,tx),this._reflectorBaseNode=e.reflector||new ix(this,e),this._depthNode=null,this.setUpdateMatrix(!1)}get reflector(){return this._reflectorBaseNode}get target(){return this._reflectorBaseNode.target}getDepthNode(){if(null===this._depthNode){if(!0!==this._reflectorBaseNode.depth)throw new Error("THREE.ReflectorNode: Depth node can only be requested when the reflector is created with { depth: true }. ");this._depthNode=Ji(new sx({defaultTexture:ex.depthTexture,reflector:this._reflectorBaseNode}))}return this._depthNode}setup(e){return e.object.isQuadMesh||this._reflectorBaseNode.build(e),super.setup(e)}clone(){const e=new this.constructor(this.reflectorNode);return e.uvNode=this.uvNode,e.levelNode=this.levelNode,e.biasNode=this.biasNode,e.sampler=this.sampler,e.depthNode=this.depthNode,e.compareNode=this.compareNode,e.gradNode=this.gradNode,e.offsetNode=this.offsetNode,e._reflectorBaseNode=this._reflectorBaseNode,e}dispose(){super.dispose(),this._reflectorBaseNode.dispose()}}class ix extends li{static get type(){return"ReflectorBaseNode"}constructor(e,t={}){super();const{target:r=new qe,resolutionScale:s=1,generateMipmaps:i=!1,bounces:n=!0,depth:a=!1,samples:o=0}=t;this.textureNode=e,this.target=r,this.resolutionScale=s,void 0!==t.resolution&&(v('ReflectorNode: The "resolution" parameter has been renamed to "resolutionScale".'),this.resolutionScale=t.resolution),this.generateMipmaps=i,this.bounces=n,this.depth=a,this.samples=o,this.updateBeforeType=n?ei.RENDER:ei.FRAME,this.virtualCameras=new WeakMap,this.renderTargets=new Map,this.forceUpdate=!1,this.hasOutput=!1}_updateResolution(e,t){const r=this.resolutionScale;t.getDrawingBufferSize(Jb),e.setSize(Math.round(Jb.width*r),Math.round(Jb.height*r))}setup(e){return this._updateResolution(ex,e.renderer),super.setup(e)}dispose(){super.dispose();for(const e of this.renderTargets.values())e.dispose()}getVirtualCamera(e){let t=this.virtualCameras.get(e);return void 0===t&&(t=e.clone(),this.virtualCameras.set(e,t)),t}getRenderTarget(e){let t=this.renderTargets.get(e);return void 0===t&&(t=new se(0,0,{type:be,samples:this.samples}),!0===this.generateMipmaps&&(t.texture.minFilter=je,t.texture.generateMipmaps=!0),!0===this.depth&&(t.depthTexture=new Y),this.renderTargets.set(e,t)),t}updateBefore(e){if(!1===this.bounces&&rx)return!1;rx=!0;const{scene:t,camera:r,renderer:s,material:i}=e,{target:n}=this,a=this.getVirtualCamera(r),o=this.getRenderTarget(a);s.getDrawingBufferSize(Jb),this._updateResolution(o,s),Hb.setFromMatrixPosition(n.matrixWorld),qb.setFromMatrixPosition(r.matrixWorld),jb.extractRotation(n.matrixWorld),Wb.set(0,0,1),Wb.applyMatrix4(jb),Yb.subVectors(Hb,qb);let u=!1;if(!0===Yb.dot(Wb)>0&&!1===this.forceUpdate){if(!1===this.hasOutput)return void(rx=!1);u=!0}Yb.reflect(Wb).negate(),Yb.add(Hb),jb.extractRotation(r.matrixWorld),Xb.set(0,0,-1),Xb.applyMatrix4(jb),Xb.add(qb),Qb.subVectors(Hb,Xb),Qb.reflect(Wb).negate(),Qb.add(Hb),a.coordinateSystem=r.coordinateSystem,a.position.copy(Yb),a.up.set(0,1,0),a.up.applyMatrix4(jb),a.up.reflect(Wb),a.lookAt(Qb),a.near=r.near,a.far=r.far,a.updateMatrixWorld(),a.projectionMatrix.copy(r.projectionMatrix),$b.setFromNormalAndCoplanarPoint(Wb,Hb),$b.applyMatrix4(a.matrixWorldInverse),Kb.set($b.normal.x,$b.normal.y,$b.normal.z,$b.constant);const l=a.projectionMatrix;Zb.x=(Math.sign(Kb.x)+l.elements[8])/l.elements[0],Zb.y=(Math.sign(Kb.y)+l.elements[9])/l.elements[5],Zb.z=-1,Zb.w=(1+l.elements[10])/l.elements[14],Kb.multiplyScalar(1/Kb.dot(Zb));l.elements[2]=Kb.x,l.elements[6]=Kb.y,l.elements[10]=s.coordinateSystem===h?Kb.z-0:Kb.z+1-0,l.elements[14]=Kb.w,this.textureNode.value=o.texture,!0===this.depth&&(this.textureNode.getDepthNode().value=o.depthTexture),i.visible=!1;const d=s.getRenderTarget(),c=s.getMRT(),p=s.autoClear;s.setMRT(null),s.setRenderTarget(o),s.autoClear=!0;const g=t.name;t.name=(t.name||"Scene")+" [ Reflector ]",u?(s.clear(),this.hasOutput=!1):(s.render(t,a),this.hasOutput=!0),t.name=g,s.setMRT(c),s.setRenderTarget(d),s.autoClear=p,i.visible=!0,rx=!1,this.forceUpdate=!1}get resolution(){return v('ReflectorNode: The "resolution" property has been renamed to "resolutionScale".'),this.resolutionScale}set resolution(e){v('ReflectorNode: The "resolution" property has been renamed to "resolutionScale".'),this.resolutionScale=e}}const nx=new _e(-1,1,1,-1,0,1);class ax extends Te{constructor(e=!1){super();const t=!1===e?[0,-1,0,1,2,1]:[0,2,0,0,2,0];this.setAttribute("position",new Xe([-1,3,0,-1,-1,0,3,-1,0],3)),this.setAttribute("uv",new Xe(t,2))}}const ox=new ax;class ux extends ne{constructor(e=null){super(ox,e),this.camera=nx,this.isQuadMesh=!0}async renderAsync(e){v('QuadMesh: "renderAsync()" has been deprecated. Use "render()" and "await renderer.init();" when creating the renderer.'),await e.init(),e.render(this,nx)}render(e){e.render(this,nx)}}const lx=new t;class dx extends Ll{static get type(){return"RTTNode"}constructor(e,t=null,r=null,s={type:be}){const i=new se(t,r,s);super(i.texture,El()),this.isRTTNode=!0,this.node=e,this.width=t,this.height=r,this.pixelRatio=1,this.renderTarget=i,this.textureNeedsUpdate=!0,this.autoUpdate=!0,this._rttNode=null,this._quadMesh=new ux(new mg),this.updateBeforeType=ei.RENDER}get autoResize(){return null===this.width}setup(e){return this._rttNode=this.node.context(e.getSharedContext()),this._quadMesh.material.name="RTT",this._quadMesh.material.needsUpdate=!0,super.setup(e)}setSize(e,t){this.width=e,this.height=t;const r=e*this.pixelRatio,s=t*this.pixelRatio;this.renderTarget.setSize(r,s),this.textureNeedsUpdate=!0}setPixelRatio(e){this.pixelRatio=e,this.setSize(this.width,this.height)}updateBefore({renderer:e}){if(!1===this.textureNeedsUpdate&&!1===this.autoUpdate)return;if(this.textureNeedsUpdate=!1,!0===this.autoResize){const t=e.getPixelRatio(),r=e.getSize(lx),s=Math.floor(r.width*t),i=Math.floor(r.height*t);s===this.renderTarget.width&&i===this.renderTarget.height||(this.renderTarget.setSize(s,i),this.textureNeedsUpdate=!0)}let t="RTT";this.node.name&&(t=this.node.name+" [ "+t+" ]"),this._quadMesh.material.fragmentNode=this._rttNode,this._quadMesh.name=t;const r=e.getRenderTarget();e.setRenderTarget(this.renderTarget),this._quadMesh.render(e),e.setRenderTarget(r)}clone(){const e=new Ll(this.value,this.uvNode,this.levelNode);return e.sampler=this.sampler,e.referenceNode=this,e}}const cx=(e,...t)=>new dx(Ji(e),...t),hx=ln(([e,t,r],s)=>{let i;s.renderer.coordinateSystem===h?(e=xn(e.x,e.y.oneMinus()).mul(2).sub(1),i=An(Nn(e,t),1)):i=An(Nn(e.x,e.y.oneMinus(),t).mul(2).sub(1),1);const n=An(r.mul(i));return n.xyz.div(n.w)}),px=ln(([e,t])=>{const r=t.mul(An(e,1)),s=r.xy.div(r.w).mul(.5).add(.5).toVar();return xn(s.x,s.y.oneMinus())}),gx=ln(([e,t,r])=>{const s=wl(Ul(t)),i=Tn(e.mul(s)).toVar(),n=Ul(t,i).toVar(),a=Ul(t,i.sub(Tn(2,0))).toVar(),o=Ul(t,i.sub(Tn(1,0))).toVar(),u=Ul(t,i.add(Tn(1,0))).toVar(),l=Ul(t,i.add(Tn(2,0))).toVar(),d=Ul(t,i.add(Tn(0,2))).toVar(),c=Ul(t,i.add(Tn(0,1))).toVar(),h=Ul(t,i.sub(Tn(0,1))).toVar(),p=Ul(t,i.sub(Tn(0,2))).toVar(),g=Bo(Fa(mn(2).mul(o).sub(a),n)).toVar(),m=Bo(Fa(mn(2).mul(u).sub(l),n)).toVar(),f=Bo(Fa(mn(2).mul(c).sub(d),n)).toVar(),y=Bo(Fa(mn(2).mul(h).sub(p),n)).toVar(),b=hx(e,n,r).toVar(),x=g.lessThan(m).select(b.sub(hx(e.sub(xn(mn(1).div(s.x),0)),o,r)),b.negate().add(hx(e.add(xn(mn(1).div(s.x),0)),u,r))),T=f.lessThan(y).select(b.sub(hx(e.add(xn(0,mn(1).div(s.y))),c,r)),b.negate().add(hx(e.sub(xn(0,mn(1).div(s.y))),h,r)));return No(Zo(x,T))}),mx=ln(([e])=>So(mn(52.9829189).mul(So(Qo(e,xn(.06711056,.00583715)))))).setLayout({name:"interleavedGradientNoise",type:"float",inputs:[{name:"position",type:"vec2"}]}),fx=ln(([e,t,r])=>{const s=mn(2.399963229728653),i=xo(mn(e).add(.5).div(mn(t))),n=mn(e).mul(s).add(r);return xn(Eo(n),Ro(n)).mul(i)}).setLayout({name:"vogelDiskSample",type:"vec2",inputs:[{name:"sampleIndex",type:"int"},{name:"samplesCount",type:"int"},{name:"phi",type:"float"}]});class yx extends li{static get type(){return"SampleNode"}constructor(e,t=null){super(),this.callback=e,this.uvNode=t,this.isSampleNode=!0}setup(){return this.sample(El())}sample(e){return this.callback(e)}}class bx extends li{static get type(){return"EventNode"}constructor(e,t){super("void"),this.eventType=e,this.callback=t,e===bx.OBJECT?this.updateType=ei.OBJECT:e===bx.MATERIAL?this.updateType=ei.RENDER:e===bx.BEFORE_OBJECT?this.updateBeforeType=ei.OBJECT:e===bx.BEFORE_MATERIAL&&(this.updateBeforeType=ei.RENDER)}update(e){this.callback(e)}updateBefore(e){this.callback(e)}}bx.OBJECT="object",bx.MATERIAL="material",bx.BEFORE_OBJECT="beforeObject",bx.BEFORE_MATERIAL="beforeMaterial";const xx=(e,t)=>new bx(e,t).toStack();class Tx extends W{constructor(e,t,r=Float32Array){super(ArrayBuffer.isView(e)?e:new r(e*t),t),this.isStorageInstancedBufferAttribute=!0}}class _x extends Ee{constructor(e,t,r=Float32Array){super(ArrayBuffer.isView(e)?e:new r(e*t),t),this.isStorageBufferAttribute=!0}}class vx extends li{static get type(){return"PointUVNode"}constructor(){super("vec2"),this.isPointUVNode=!0}generate(){return"vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y )"}}const Nx=nn(vx),Sx=new F,Rx=new a,Ex=va(0).setGroup(xa).onRenderUpdate(({scene:e})=>e.backgroundBlurriness),Ax=va(1).setGroup(xa).onRenderUpdate(({scene:e})=>e.backgroundIntensity),wx=va(new a).setGroup(xa).onRenderUpdate(({scene:e})=>{const t=e.background;return null!==t&&t.isTexture&&t.mapping!==Ke?(Sx.copy(e.backgroundRotation),Sx.x*=-1,Sx.y*=-1,Sx.z*=-1,Rx.makeRotationFromEuler(Sx)):Rx.identity(),Rx});class Cx extends Ll{static get type(){return"StorageTextureNode"}constructor(e,t,r=null){super(e,t),this.storeNode=r,this.mipLevel=0,this.isStorageTextureNode=!0,this.access=ri.WRITE_ONLY}getInputType(){return"storageTexture"}setup(e){super.setup(e);const t=e.getNodeProperties(this);return t.storeNode=this.storeNode,t}setAccess(e){return this.access=e,this}setMipLevel(e){return this.mipLevel=e,this}generate(e,t){let r;return r=null!==this.storeNode?this.generateStore(e):super.generate(e,t),r}toReadWrite(){return this.setAccess(ri.READ_WRITE)}toReadOnly(){return this.setAccess(ri.READ_ONLY)}toWriteOnly(){return this.setAccess(ri.WRITE_ONLY)}generateStore(e){const t=e.getNodeProperties(this),{uvNode:r,storeNode:s,depthNode:i}=t,n=super.generate(e,"property"),a=r.build(e,!0===this.value.is3DTexture?"uvec3":"uvec2"),o=s.build(e,"vec4"),u=i?i.build(e,"int"):null,l=e.generateTextureStore(e,n,a,u,o);e.addLineFlowCode(l,this)}clone(){const e=super.clone();return e.storeNode=this.storeNode,e.mipLevel=this.mipLevel,e.access=this.access,e}}const Mx=sn(Cx).setParameterLength(1,3),Bx=ln(({texture:e,uv:t})=>{const r=1e-4,s=Nn().toVar();return hn(t.x.lessThan(r),()=>{s.assign(Nn(1,0,0))}).ElseIf(t.y.lessThan(r),()=>{s.assign(Nn(0,1,0))}).ElseIf(t.z.lessThan(r),()=>{s.assign(Nn(0,0,1))}).ElseIf(t.x.greaterThan(.9999),()=>{s.assign(Nn(-1,0,0))}).ElseIf(t.y.greaterThan(.9999),()=>{s.assign(Nn(0,-1,0))}).ElseIf(t.z.greaterThan(.9999),()=>{s.assign(Nn(0,0,-1))}).Else(()=>{const r=.01,i=e.sample(t.add(Nn(-.01,0,0))).r.sub(e.sample(t.add(Nn(r,0,0))).r),n=e.sample(t.add(Nn(0,-.01,0))).r.sub(e.sample(t.add(Nn(0,r,0))).r),a=e.sample(t.add(Nn(0,0,-.01))).r.sub(e.sample(t.add(Nn(0,0,r))).r);s.assign(Nn(i,n,a))}),s.normalize()});class Fx extends Ll{static get type(){return"Texture3DNode"}constructor(e,t=null,r=null){super(e,t,r),this.isTexture3DNode=!0}getInputType(){return"texture3D"}getDefaultUV(){return Nn(.5,.5,.5)}setUpdateMatrix(){}generateUV(e,t){return t.build(e,!0===this.sampler?"vec3":"ivec3")}generateOffset(e,t){return t.build(e,"ivec3")}normal(e){return Bx({texture:this,uv:e})}}const Lx=sn(Fx).setParameterLength(1,3);class Px extends Fc{static get type(){return"UserDataNode"}constructor(e,t,r=null){super(e,t,r),this.userData=r}updateReference(e){return this.reference=null!==this.userData?this.userData:e.object.userData,this.reference}}const Dx=new WeakMap;class Ux extends hi{static get type(){return"VelocityNode"}constructor(){super("vec2"),this.projectionMatrix=null,this.updateType=ei.OBJECT,this.updateAfterType=ei.OBJECT,this.previousModelWorldMatrix=va(new a),this.previousProjectionMatrix=va(new a).setGroup(xa),this.previousCameraViewMatrix=va(new a)}setProjectionMatrix(e){this.projectionMatrix=e}update({frameId:e,camera:t,object:r}){const s=Ox(r);this.previousModelWorldMatrix.value.copy(s);const i=Ix(t);i.frameId!==e&&(i.frameId=e,void 0===i.previousProjectionMatrix?(i.previousProjectionMatrix=new a,i.previousCameraViewMatrix=new a,i.currentProjectionMatrix=new a,i.currentCameraViewMatrix=new a,i.previousProjectionMatrix.copy(this.projectionMatrix||t.projectionMatrix),i.previousCameraViewMatrix.copy(t.matrixWorldInverse)):(i.previousProjectionMatrix.copy(i.currentProjectionMatrix),i.previousCameraViewMatrix.copy(i.currentCameraViewMatrix)),i.currentProjectionMatrix.copy(this.projectionMatrix||t.projectionMatrix),i.currentCameraViewMatrix.copy(t.matrixWorldInverse),this.previousProjectionMatrix.value.copy(i.previousProjectionMatrix),this.previousCameraViewMatrix.value.copy(i.previousCameraViewMatrix))}updateAfter({object:e}){Ox(e).copy(e.matrixWorld)}setup(){const e=null===this.projectionMatrix?xd:va(this.projectionMatrix),t=this.previousCameraViewMatrix.mul(this.previousModelWorldMatrix),r=e.mul($d).mul(Kd),s=this.previousProjectionMatrix.mul(t).mul(Yd),i=r.xy.div(r.w),n=s.xy.div(s.w);return Fa(i,n)}}function Ix(e){let t=Dx.get(e);return void 0===t&&(t={},Dx.set(e,t)),t}function Ox(e,t=0){const r=Ix(e);let s=r[t];return void 0===s&&(r[t]=s=new a,r[t].copy(e.matrixWorld)),s}const Vx=nn(Ux),kx=ln(([e])=>Wx(e.rgb)),Gx=ln(([e,t=mn(1)])=>t.mix(Wx(e.rgb),e.rgb)),zx=ln(([e,t=mn(1)])=>{const r=Ba(e.r,e.g,e.b).div(3),s=e.r.max(e.g.max(e.b)),i=s.sub(r).mul(t).mul(-3);return au(e.rgb,s,i)}),$x=ln(([e,t=mn(1)])=>{const r=Nn(.57735,.57735,.57735),s=t.cos();return Nn(e.rgb.mul(s).add(r.cross(e.rgb).mul(t.sin()).add(r.mul(Qo(r,e.rgb).mul(s.oneMinus())))))}),Wx=(e,t=Nn(p.getLuminanceCoefficients(new r)))=>Qo(e,t),Hx=ln(([e,t=Nn(1),s=Nn(0),i=Nn(1),n=mn(1),a=Nn(p.getLuminanceCoefficients(new r,Ne))])=>{const o=e.rgb.dot(Nn(a)),u=qo(e.rgb.mul(t).add(s),0).toVar(),l=u.pow(i).toVar();return hn(u.r.greaterThan(0),()=>{u.r.assign(l.r)}),hn(u.g.greaterThan(0),()=>{u.g.assign(l.g)}),hn(u.b.greaterThan(0),()=>{u.b.assign(l.b)}),u.assign(o.add(u.sub(o).mul(n))),An(u.rgb,e.a)}),qx=ln(([e,t])=>e.mul(t).floor().div(t));let jx=null;class Xx extends Op{static get type(){return"ViewportSharedTextureNode"}constructor(e=Xl,t=null){null===jx&&(jx=new X),super(e,t,jx)}getTextureForReference(){return jx}updateReference(){return this}}const Kx=sn(Xx).setParameterLength(0,2),Yx=new t;class Qx extends Ll{static get type(){return"PassTextureNode"}constructor(e,t){super(t),this.passNode=e,this.isPassTextureNode=!0,this.setUpdateMatrix(!1)}setup(e){return e.getNodeProperties(this).passNode=this.passNode,super.setup(e)}clone(){return new this.constructor(this.passNode,this.value)}}class Zx extends Qx{static get type(){return"PassMultipleTextureNode"}constructor(e,t,r=!1){super(e,null),this.textureName=t,this.previousTexture=r,this.isPassMultipleTextureNode=!0}updateTexture(){this.value=this.previousTexture?this.passNode.getPreviousTexture(this.textureName):this.passNode.getTexture(this.textureName)}setup(e){return this.updateTexture(),super.setup(e)}clone(){const e=new this.constructor(this.passNode,this.textureName,this.previousTexture);return e.uvNode=this.uvNode,e.levelNode=this.levelNode,e.biasNode=this.biasNode,e.sampler=this.sampler,e.depthNode=this.depthNode,e.compareNode=this.compareNode,e.gradNode=this.gradNode,e.offsetNode=this.offsetNode,e}}class Jx extends hi{static get type(){return"PassNode"}constructor(e,t,r,s={}){super("vec4"),this.scope=e,this.scene=t,this.camera=r,this.options=s,this._pixelRatio=1,this._width=1,this._height=1;const i=new Y;i.isRenderTargetTexture=!0,i.name="depth";const n=new se(this._width*this._pixelRatio,this._height*this._pixelRatio,{type:be,...s});n.texture.name="output",n.depthTexture=i,this.renderTarget=n,this.overrideMaterial=null,this.transparent=!0,this.opaque=!0,this.contextNode=null,this._contextNodeCache=null,this._textures={output:n.texture,depth:i},this._textureNodes={},this._linearDepthNodes={},this._viewZNodes={},this._previousTextures={},this._previousTextureNodes={},this._cameraNear=va(0),this._cameraFar=va(0),this._mrt=null,this._layers=null,this._resolutionScale=1,this._viewport=null,this._scissor=null,this.isPassNode=!0,this.updateBeforeType=ei.FRAME,this.global=!0}setResolutionScale(e){return this._resolutionScale=e,this}getResolutionScale(){return this._resolutionScale}setResolution(e){return d("PassNode: .setResolution() is deprecated. Use .setResolutionScale() instead."),this.setResolutionScale(e)}getResolution(){return d("PassNode: .getResolution() is deprecated. Use .getResolutionScale() instead."),this.getResolutionScale()}setLayers(e){return this._layers=e,this}getLayers(){return this._layers}setMRT(e){return this._mrt=e,this}getMRT(){return this._mrt}getTexture(e){let t=this._textures[e];if(void 0===t){t=this.renderTarget.texture.clone(),t.name=e,this._textures[e]=t,this.renderTarget.textures.push(t)}return t}getPreviousTexture(e){let t=this._previousTextures[e];return void 0===t&&(t=this.getTexture(e).clone(),this._previousTextures[e]=t),t}toggleTexture(e){const t=this._previousTextures[e];if(void 0!==t){const r=this._textures[e],s=this.renderTarget.textures.indexOf(r);this.renderTarget.textures[s]=t,this._textures[e]=t,this._previousTextures[e]=r,this._textureNodes[e].updateTexture(),this._previousTextureNodes[e].updateTexture()}}getTextureNode(e="output"){let t=this._textureNodes[e];return void 0===t&&(t=new Zx(this,e),t.updateTexture(),this._textureNodes[e]=t),t}getPreviousTextureNode(e="output"){let t=this._previousTextureNodes[e];return void 0===t&&(void 0===this._textureNodes[e]&&this.getTextureNode(e),t=new Zx(this,e,!0),t.updateTexture(),this._previousTextureNodes[e]=t),t}getViewZNode(e="depth"){let t=this._viewZNodes[e];if(void 0===t){const r=this._cameraNear,s=this._cameraFar;this._viewZNodes[e]=t=Yp(this.getTextureNode(e),r,s)}return t}getLinearDepthNode(e="depth"){let t=this._linearDepthNodes[e];if(void 0===t){const r=this._cameraNear,s=this._cameraFar,i=this.getViewZNode(e);this._linearDepthNodes[e]=t=jp(i,r,s)}return t}async compileAsync(e){const t=e.getRenderTarget(),r=e.getMRT();e.setRenderTarget(this.renderTarget),e.setMRT(this._mrt),await e.compileAsync(this.scene,this.camera),e.setRenderTarget(t),e.setMRT(r)}setup({renderer:e}){return this.renderTarget.samples=void 0===this.options.samples?e.samples:this.options.samples,this.renderTarget.texture.type=e.getOutputBufferType(),this.scope===Jx.COLOR?this.getTextureNode():this.getLinearDepthNode()}updateBefore(e){const{renderer:t}=e,{scene:r}=this;let s,i;const n=t.getOutputRenderTarget();n&&!0===n.isXRRenderTarget?(i=1,s=t.xr.getCamera(),t.xr.updateCamera(s),Yx.set(n.width,n.height)):(s=this.camera,i=t.getPixelRatio(),t.getSize(Yx)),this._pixelRatio=i,this.setSize(Yx.width,Yx.height);const a=t.getRenderTarget(),o=t.getMRT(),u=t.autoClear,l=t.transparent,d=t.opaque,c=s.layers.mask,h=t.contextNode,p=r.overrideMaterial;this._cameraNear.value=s.near,this._cameraFar.value=s.far,null!==this._layers&&(s.layers.mask=this._layers.mask);for(const e in this._previousTextures)this.toggleTexture(e);null!==this.overrideMaterial&&(r.overrideMaterial=this.overrideMaterial),t.setRenderTarget(this.renderTarget),t.setMRT(this._mrt),t.autoClear=!0,t.transparent=this.transparent,t.opaque=this.opaque,null!==this.contextNode&&(null!==this._contextNodeCache&&this._contextNodeCache.version===this.version||(this._contextNodeCache={version:this.version,context:_u({...t.contextNode.getFlowContextData(),...this.contextNode.getFlowContextData()})}),t.contextNode=this._contextNodeCache.context);const g=r.name;r.name=this.name?this.name:r.name,t.render(r,s),r.name=g,r.overrideMaterial=p,t.setRenderTarget(a),t.setMRT(o),t.autoClear=u,t.transparent=l,t.opaque=d,t.contextNode=h,s.layers.mask=c}setSize(e,t){this._width=e,this._height=t;const r=Math.floor(this._width*this._pixelRatio*this._resolutionScale),s=Math.floor(this._height*this._pixelRatio*this._resolutionScale);this.renderTarget.setSize(r,s),null!==this._scissor&&this.renderTarget.scissor.copy(this._scissor),null!==this._viewport&&this.renderTarget.viewport.copy(this._viewport)}setScissor(e,t,r,i){null===e?this._scissor=null:(null===this._scissor&&(this._scissor=new s),e.isVector4?this._scissor.copy(e):this._scissor.set(e,t,r,i),this._scissor.multiplyScalar(this._pixelRatio*this._resolutionScale).floor())}setViewport(e,t,r,i){null===e?this._viewport=null:(null===this._viewport&&(this._viewport=new s),e.isVector4?this._viewport.copy(e):this._viewport.set(e,t,r,i),this._viewport.multiplyScalar(this._pixelRatio*this._resolutionScale).floor())}setPixelRatio(e){this._pixelRatio=e,this.setSize(this._width,this._height)}dispose(){this.renderTarget.dispose()}}Jx.COLOR="color",Jx.DEPTH="depth";class eT extends Jx{static get type(){return"ToonOutlinePassNode"}constructor(e,t,r,s,i){super(Jx.COLOR,e,t),this.colorNode=r,this.thicknessNode=s,this.alphaNode=i,this._materialCache=new WeakMap,this.name="Outline Pass"}updateBefore(e){const{renderer:t}=e,r=t.getRenderObjectFunction();t.setRenderObjectFunction((e,r,s,i,n,a,o,u)=>{if((n.isMeshToonMaterial||n.isMeshToonNodeMaterial)&&!1===n.wireframe){const l=this._getOutlineMaterial(n);t.renderObject(e,r,s,i,l,a,o,u)}t.renderObject(e,r,s,i,n,a,o,u)}),super.updateBefore(e),t.setRenderObjectFunction(r)}_createMaterial(){const e=new mg;e.isMeshToonOutlineMaterial=!0,e.name="Toon_Outline",e.side=M;const t=ac.negate(),r=xd.mul($d),s=mn(1),i=r.mul(An(Kd,1)),n=r.mul(An(Kd.add(t),1)),a=No(i.sub(n));return e.vertexNode=i.add(a.mul(this.thicknessNode).mul(i.w).mul(s)),e.colorNode=An(this.colorNode,this.alphaNode),e}_getOutlineMaterial(e){let t=this._materialCache.get(e);return void 0===t&&(t=this._createMaterial(),this._materialCache.set(e,t)),t}}const tT=ln(([e,t])=>e.mul(t).clamp()).setLayout({name:"linearToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),rT=ln(([e,t])=>(e=e.mul(t)).div(e.add(1)).clamp()).setLayout({name:"reinhardToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),sT=ln(([e,t])=>{const r=(e=(e=e.mul(t)).sub(.004).max(0)).mul(e.mul(6.2).add(.5)),s=e.mul(e.mul(6.2).add(1.7)).add(.06);return r.div(s).pow(2.2)}).setLayout({name:"cineonToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),iT=ln(([e])=>{const t=e.mul(e.add(.0245786)).sub(90537e-9),r=e.mul(e.add(.432951).mul(.983729)).add(.238081);return t.div(r)}),nT=ln(([e,t])=>{const r=Fn(.59719,.35458,.04823,.076,.90834,.01566,.0284,.13383,.83777),s=Fn(1.60475,-.53108,-.07367,-.10208,1.10813,-.00605,-.00327,-.07276,1.07602);return e=e.mul(t).div(.6),e=r.mul(e),e=iT(e),(e=s.mul(e)).clamp()}).setLayout({name:"acesFilmicToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),aT=Fn(Nn(1.6605,-.1246,-.0182),Nn(-.5876,1.1329,-.1006),Nn(-.0728,-.0083,1.1187)),oT=Fn(Nn(.6274,.0691,.0164),Nn(.3293,.9195,.088),Nn(.0433,.0113,.8956)),uT=ln(([e])=>{const t=Nn(e).toVar(),r=Nn(t.mul(t)).toVar(),s=Nn(r.mul(r)).toVar();return mn(15.5).mul(s.mul(r)).sub(La(40.14,s.mul(t))).add(La(31.96,s).sub(La(6.868,r.mul(t))).add(La(.4298,r).add(La(.1191,t).sub(.00232))))}),lT=ln(([e,t])=>{const r=Nn(e).toVar(),s=Fn(Nn(.856627153315983,.137318972929847,.11189821299995),Nn(.0951212405381588,.761241990602591,.0767994186031903),Nn(.0482516061458583,.101439036467562,.811302368396859)),i=Fn(Nn(1.1271005818144368,-.1413297634984383,-.14132976349843826),Nn(-.11060664309660323,1.157823702216272,-.11060664309660294),Nn(-.016493938717834573,-.016493938717834257,1.2519364065950405)),n=mn(-12.47393),a=mn(4.026069);return r.mulAssign(t),r.assign(oT.mul(r)),r.assign(s.mul(r)),r.assign(qo(r,1e-10)),r.assign(bo(r)),r.assign(r.sub(n).div(a.sub(n))),r.assign(ou(r,0,1)),r.assign(uT(r)),r.assign(i.mul(r)),r.assign(Jo(qo(Nn(0),r),Nn(2.2))),r.assign(aT.mul(r)),r.assign(ou(r,0,1)),r}).setLayout({name:"agxToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),dT=ln(([e,t])=>{const r=mn(.76),s=mn(.15);e=e.mul(t);const i=Ho(e.r,Ho(e.g,e.b)),n=xu(i.lessThan(.08),i.sub(La(6.25,i.mul(i))),.04);e.subAssign(n);const a=qo(e.r,qo(e.g,e.b));hn(a.lessThan(r),()=>e);const o=Fa(1,r),u=Fa(1,o.mul(o).div(a.add(o.sub(r))));e.mulAssign(u.div(a));const l=Fa(1,Pa(1,s.mul(a.sub(u)).add(1)));return au(e,Nn(u),l)}).setLayout({name:"neutralToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]});class cT extends li{static get type(){return"CodeNode"}constructor(e="",t=[],r=""){super("code"),this.isCodeNode=!0,this.global=!0,this.code=e,this.includes=t,this.language=r}setIncludes(e){return this.includes=e,this}getIncludes(){return this.includes}generate(e){const t=this.getIncludes(e);for(const r of t)r.build(e);const r=e.getCodeFromNode(this,this.getNodeType(e));return r.code=this.code,r.code}serialize(e){super.serialize(e),e.code=this.code,e.language=this.language}deserialize(e){super.deserialize(e),this.code=e.code,this.language=e.language}}const hT=sn(cT).setParameterLength(1,3);class pT extends cT{static get type(){return"FunctionNode"}constructor(e="",t=[],r=""){super(e,t,r)}getNodeType(e){return this.getNodeFunction(e).type}getMemberType(e,t){const r=this.getNodeType(e);return e.getStructTypeNode(r).getMemberType(e,t)}getInputs(e){return this.getNodeFunction(e).inputs}getNodeFunction(e){const t=e.getDataFromNode(this);let r=t.nodeFunction;return void 0===r&&(r=e.parser.parseFunction(this.code),t.nodeFunction=r),r}generate(e,t){super.generate(e);const r=this.getNodeFunction(e),s=r.name,i=r.type,n=e.getCodeFromNode(this,i);""!==s&&(n.name=s);const a=e.getPropertyName(n),o=this.getNodeFunction(e).getCode(a);return n.code=o+"\n","property"===t?a:e.format(`${a}()`,i,t)}}const gT=(e,t=[],r="")=>{for(let e=0;es.call(...e);return i.functionNode=s,i};function mT(e){let t;const r=e.context.getViewZ;return void 0!==r&&(t=r(this)),(t||Jd.z).negate()}const fT=ln(([e,t],r)=>{const s=mT(r);return du(e,t,s)}),yT=ln(([e],t)=>{const r=mT(t);return e.mul(e,r,r).negate().exp().oneMinus()}),bT=ln(([e,t],r)=>{const s=mT(r),i=t.sub(Qd.y).max(0).toConst().mul(s).toConst();return e.mul(e,i,i).negate().exp().oneMinus()}),xT=ln(([e,t])=>An(t.toFloat().mix(na.rgb,e.toVec3()),na.a));let TT=null,_T=null;class vT extends li{static get type(){return"RangeNode"}constructor(e=mn(),t=mn()){super(),this.minNode=e,this.maxNode=t}getVectorLength(e){const t=this.getConstNode(this.minNode),r=this.getConstNode(this.maxNode),s=e.getTypeLength(js(t.value)),i=e.getTypeLength(js(r.value));return s>i?s:i}getNodeType(e){return e.object.count>1?e.getTypeFromLength(this.getVectorLength(e)):"float"}getConstNode(e){let t=null;if(e.traverse(e=>{!0===e.isConstNode&&(t=e)}),null===t)throw new Bl('THREE.TSL: No "ConstNode" found in node graph.',this.stackTrace);return t}setup(e){const t=e.object;let r=null;if(t.count>1){const i=this.getConstNode(this.minNode),n=this.getConstNode(this.maxNode),a=i.value,o=n.value,u=e.getTypeLength(js(a)),d=e.getTypeLength(js(o));TT=TT||new s,_T=_T||new s,TT.setScalar(0),_T.setScalar(0),1===u?TT.setScalar(a):a.isColor?TT.set(a.r,a.g,a.b,1):TT.set(a.x,a.y,a.z||0,a.w||0),1===d?_T.setScalar(o):o.isColor?_T.set(o.r,o.g,o.b,1):_T.set(o.x,o.y,o.z||0,o.w||0);const c=4,h=c*t.count,p=new Float32Array(h);for(let e=0;enew ST(e,t),ET=RT("numWorkgroups","uvec3"),AT=RT("workgroupId","uvec3"),wT=RT("globalId","uvec3"),CT=RT("localId","uvec3"),MT=RT("subgroupSize","uint");class BT extends li{constructor(e){super(),this.scope=e}generate(e){const{scope:t}=this,{renderer:r}=e;!0===r.backend.isWebGLBackend?e.addFlowCode(`\t// ${t}Barrier \n`):e.addLineFlowCode(`${t}Barrier()`,this)}}const FT=sn(BT);class LT extends di{constructor(e,t){super(e,t),this.isWorkgroupInfoElementNode=!0}generate(e,t){let r;const s=e.context.assign;if(r=super.generate(e),!0!==s){const s=this.getNodeType(e);r=e.format(r,s,t)}return r}}class PT extends li{constructor(e,t,r=0){super(t),this.bufferType=t,this.bufferCount=r,this.isWorkgroupInfoNode=!0,this.elementType=t,this.scope=e,this.name=""}setName(e){return this.name=e,this}label(e){return d('TSL: "label()" has been deprecated. Use "setName()" instead.',new Ds),this.setName(e)}setScope(e){return this.scope=e,this}getElementType(){return this.elementType}getInputType(){return`${this.scope}Array`}element(e){return new LT(this,e)}generate(e){const t=""!==this.name?this.name:`${this.scope}Array_${this.id}`;return e.getScopedArray(t,this.scope.toLowerCase(),this.bufferType,this.bufferCount)}}class DT extends li{static get type(){return"AtomicFunctionNode"}constructor(e,t,r){super("uint"),this.method=e,this.pointerNode=t,this.valueNode=r,this.parents=!0}getInputType(e){return this.pointerNode.getNodeType(e)}getNodeType(e){return this.getInputType(e)}generate(e){const t=e.getNodeProperties(this),r=t.parents,s=this.method,i=this.getNodeType(e),n=this.getInputType(e),a=this.pointerNode,o=this.valueNode,u=[];u.push(`&${a.build(e,n)}`),null!==o&&u.push(o.build(e,n));const l=`${e.getMethod(s,i)}( ${u.join(", ")} )`;if(!(!!r&&(1===r.length&&!0===r[0].isStackNode)))return void 0===t.constNode&&(t.constNode=ml(l,i).toConst()),t.constNode.build(e);e.addLineFlowCode(l,this)}}DT.ATOMIC_LOAD="atomicLoad",DT.ATOMIC_STORE="atomicStore",DT.ATOMIC_ADD="atomicAdd",DT.ATOMIC_SUB="atomicSub",DT.ATOMIC_MAX="atomicMax",DT.ATOMIC_MIN="atomicMin",DT.ATOMIC_AND="atomicAnd",DT.ATOMIC_OR="atomicOr",DT.ATOMIC_XOR="atomicXor";const UT=sn(DT),IT=(e,t,r)=>UT(e,t,r).toStack();class OT extends hi{static get type(){return"SubgroupFunctionNode"}constructor(e,t=null,r=null){super(),this.method=e,this.aNode=t,this.bNode=r}getInputType(e){const t=this.aNode?this.aNode.getNodeType(e):null,r=this.bNode?this.bNode.getNodeType(e):null;return(e.isMatrix(t)?0:e.getTypeLength(t))>(e.isMatrix(r)?0:e.getTypeLength(r))?t:r}getNodeType(e){const t=this.method;return t===OT.SUBGROUP_ELECT?"bool":t===OT.SUBGROUP_BALLOT?"uvec4":this.getInputType(e)}generate(e,t){const r=this.method,s=this.getNodeType(e),i=this.getInputType(e),n=this.aNode,a=this.bNode,o=[];if(r===OT.SUBGROUP_BROADCAST||r===OT.SUBGROUP_SHUFFLE||r===OT.QUAD_BROADCAST){const t=a.getNodeType(e);o.push(n.build(e,s),a.build(e,"float"===t?"int":s))}else r===OT.SUBGROUP_SHUFFLE_XOR||r===OT.SUBGROUP_SHUFFLE_DOWN||r===OT.SUBGROUP_SHUFFLE_UP?o.push(n.build(e,s),a.build(e,"uint")):(null!==n&&o.push(n.build(e,i)),null!==a&&o.push(a.build(e,i)));const u=0===o.length?"()":`( ${o.join(", ")} )`;return e.format(`${e.getMethod(r,s)}${u}`,s,t)}serialize(e){super.serialize(e),e.method=this.method}deserialize(e){super.deserialize(e),this.method=e.method}}OT.SUBGROUP_ELECT="subgroupElect",OT.SUBGROUP_BALLOT="subgroupBallot",OT.SUBGROUP_ADD="subgroupAdd",OT.SUBGROUP_INCLUSIVE_ADD="subgroupInclusiveAdd",OT.SUBGROUP_EXCLUSIVE_AND="subgroupExclusiveAdd",OT.SUBGROUP_MUL="subgroupMul",OT.SUBGROUP_INCLUSIVE_MUL="subgroupInclusiveMul",OT.SUBGROUP_EXCLUSIVE_MUL="subgroupExclusiveMul",OT.SUBGROUP_AND="subgroupAnd",OT.SUBGROUP_OR="subgroupOr",OT.SUBGROUP_XOR="subgroupXor",OT.SUBGROUP_MIN="subgroupMin",OT.SUBGROUP_MAX="subgroupMax",OT.SUBGROUP_ALL="subgroupAll",OT.SUBGROUP_ANY="subgroupAny",OT.SUBGROUP_BROADCAST_FIRST="subgroupBroadcastFirst",OT.QUAD_SWAP_X="quadSwapX",OT.QUAD_SWAP_Y="quadSwapY",OT.QUAD_SWAP_DIAGONAL="quadSwapDiagonal",OT.SUBGROUP_BROADCAST="subgroupBroadcast",OT.SUBGROUP_SHUFFLE="subgroupShuffle",OT.SUBGROUP_SHUFFLE_XOR="subgroupShuffleXor",OT.SUBGROUP_SHUFFLE_UP="subgroupShuffleUp",OT.SUBGROUP_SHUFFLE_DOWN="subgroupShuffleDown",OT.QUAD_BROADCAST="quadBroadcast";const VT=an(OT,OT.SUBGROUP_ELECT).setParameterLength(0),kT=an(OT,OT.SUBGROUP_BALLOT).setParameterLength(1),GT=an(OT,OT.SUBGROUP_ADD).setParameterLength(1),zT=an(OT,OT.SUBGROUP_INCLUSIVE_ADD).setParameterLength(1),$T=an(OT,OT.SUBGROUP_EXCLUSIVE_AND).setParameterLength(1),WT=an(OT,OT.SUBGROUP_MUL).setParameterLength(1),HT=an(OT,OT.SUBGROUP_INCLUSIVE_MUL).setParameterLength(1),qT=an(OT,OT.SUBGROUP_EXCLUSIVE_MUL).setParameterLength(1),jT=an(OT,OT.SUBGROUP_AND).setParameterLength(1),XT=an(OT,OT.SUBGROUP_OR).setParameterLength(1),KT=an(OT,OT.SUBGROUP_XOR).setParameterLength(1),YT=an(OT,OT.SUBGROUP_MIN).setParameterLength(1),QT=an(OT,OT.SUBGROUP_MAX).setParameterLength(1),ZT=an(OT,OT.SUBGROUP_ALL).setParameterLength(0),JT=an(OT,OT.SUBGROUP_ANY).setParameterLength(0),e_=an(OT,OT.SUBGROUP_BROADCAST_FIRST).setParameterLength(2),t_=an(OT,OT.QUAD_SWAP_X).setParameterLength(1),r_=an(OT,OT.QUAD_SWAP_Y).setParameterLength(1),s_=an(OT,OT.QUAD_SWAP_DIAGONAL).setParameterLength(1),i_=an(OT,OT.SUBGROUP_BROADCAST).setParameterLength(2),n_=an(OT,OT.SUBGROUP_SHUFFLE).setParameterLength(2),a_=an(OT,OT.SUBGROUP_SHUFFLE_XOR).setParameterLength(2),o_=an(OT,OT.SUBGROUP_SHUFFLE_UP).setParameterLength(2),u_=an(OT,OT.SUBGROUP_SHUFFLE_DOWN).setParameterLength(2),l_=an(OT,OT.QUAD_BROADCAST).setParameterLength(1);let d_;function c_(e){d_=d_||new WeakMap;let t=d_.get(e);return void 0===t&&d_.set(e,t={}),t}function h_(e){const t=c_(e);return t.shadowMatrix||(t.shadowMatrix=va("mat4").setGroup(xa).onRenderUpdate(t=>(!0===e.castShadow&&!1!==t.renderer.shadowMap.enabled||(e.shadow.camera.coordinateSystem!==t.camera.coordinateSystem&&(e.shadow.camera.coordinateSystem=t.camera.coordinateSystem,e.shadow.camera.updateProjectionMatrix()),e.shadow.updateMatrices(e)),e.shadow.matrix)))}function p_(e,t=Qd){const r=h_(e).mul(t);return r.xyz.div(r.w)}function g_(e){const t=c_(e);return t.position||(t.position=va(new r).setGroup(xa).onRenderUpdate((t,r)=>r.value.setFromMatrixPosition(e.matrixWorld)))}function m_(e){const t=c_(e);return t.targetPosition||(t.targetPosition=va(new r).setGroup(xa).onRenderUpdate((t,r)=>r.value.setFromMatrixPosition(e.target.matrixWorld)))}function f_(e){const t=c_(e);return t.viewPosition||(t.viewPosition=va(new r).setGroup(xa).onRenderUpdate(({camera:t},s)=>{s.value=s.value||new r,s.value.setFromMatrixPosition(e.matrixWorld),s.value.applyMatrix4(t.matrixWorldInverse)}))}const y_=e=>_d.transformDirection(g_(e).sub(m_(e))),b_=(e,t)=>{for(const r of t)if(r.isAnalyticLightNode&&r.light.id===e)return r;return null},x_=new WeakMap,T_=[];class __ extends li{static get type(){return"LightsNode"}constructor(){super("vec3"),this.totalDiffuseNode=In("vec3","totalDiffuse"),this.totalSpecularNode=In("vec3","totalSpecular"),this.outgoingLightNode=In("vec3","outgoingLight"),this._lights=[],this._lightNodes=null,this._lightNodesHash=null,this.global=!0}customCacheKey(){const e=this._lights;for(let t=0;te.sort((e,t)=>e.id-t.id))(this._lights),i=e.renderer.library;for(const e of s)if(e.isNode)t.push(Ji(e));else{let s=null;if(null!==r&&(s=b_(e.id,r)),null===s){const r=i.getLightNodeClass(e.constructor);if(null===r){d(`LightsNode.setupNodeLights: Light node not found for ${e.constructor.name}`);continue}let s=null;x_.has(e)?s=x_.get(e):(s=new r(e),x_.set(e,s)),t.push(s)}}this._lightNodes=t}setupDirectLight(e,t,r){const{lightingModel:s,reflectedLight:i}=e.context;s.direct({...r,lightNode:t,reflectedLight:i},e)}setupDirectRectAreaLight(e,t,r){const{lightingModel:s,reflectedLight:i}=e.context;s.directRectArea({...r,lightNode:t,reflectedLight:i},e)}setupLights(e,t){for(const r of t)r.build(e)}getLightNodes(e){return null===this._lightNodes&&this.setupLightsNode(e),this._lightNodes}setup(e){const t=e.lightsNode;e.lightsNode=this;let r=this.outgoingLightNode;const s=e.context,i=s.lightingModel,n=e.getNodeProperties(this);if(i){const{totalDiffuseNode:t,totalSpecularNode:a}=this;s.outgoingLight=r;const o=e.addStack();n.nodes=o.nodes,i.start(e);const{backdrop:u,backdropAlpha:l}=s,{directDiffuse:d,directSpecular:c,indirectDiffuse:h,indirectSpecular:p}=s.reflectedLight;let g=d.add(h);null!==u&&(g=Nn(null!==l?l.mix(g,u):u)),t.assign(g),a.assign(c.add(p)),r.assign(t.add(a)),i.finish(e),r=r.bypass(e.removeStack())}else n.nodes=[];return e.lightsNode=t,r}setLights(e){return this._lights=e,this._lightNodes=null,this._lightNodesHash=null,this}getLights(){return this._lights}get hasLights(){return this._lights.length>0}}class v_ extends li{static get type(){return"ShadowBaseNode"}constructor(e){super(),this.light=e,this.updateBeforeType=ei.RENDER,this.isShadowBaseNode=!0}setupShadowPosition({context:e,material:t}){N_.assign(t.receivedShadowPositionNode||e.shadowPositionWorld||Qd)}}const N_=In("vec3","shadowPositionWorld");function S_(t,r={}){return r.toneMapping=t.toneMapping,r.toneMappingExposure=t.toneMappingExposure,r.outputColorSpace=t.outputColorSpace,r.renderTarget=t.getRenderTarget(),r.activeCubeFace=t.getActiveCubeFace(),r.activeMipmapLevel=t.getActiveMipmapLevel(),r.renderObjectFunction=t.getRenderObjectFunction(),r.pixelRatio=t.getPixelRatio(),r.mrt=t.getMRT(),r.clearColor=t.getClearColor(r.clearColor||new e),r.clearAlpha=t.getClearAlpha(),r.autoClear=t.autoClear,r.scissorTest=t.getScissorTest(),r}function R_(e,t){return t=S_(e,t),e.setMRT(null),e.setRenderObjectFunction(null),e.setClearColor(0,1),e.autoClear=!0,t}function E_(e,t){e.toneMapping=t.toneMapping,e.toneMappingExposure=t.toneMappingExposure,e.outputColorSpace=t.outputColorSpace,e.setRenderTarget(t.renderTarget,t.activeCubeFace,t.activeMipmapLevel),e.setRenderObjectFunction(t.renderObjectFunction),e.setPixelRatio(t.pixelRatio),e.setMRT(t.mrt),e.setClearColor(t.clearColor,t.clearAlpha),e.autoClear=t.autoClear,e.setScissorTest(t.scissorTest)}function A_(e,t={}){return t.background=e.background,t.backgroundNode=e.backgroundNode,t.overrideMaterial=e.overrideMaterial,t}function w_(e,t){return t=A_(e,t),e.background=null,e.backgroundNode=null,e.overrideMaterial=null,t}function C_(e,t){e.background=t.background,e.backgroundNode=t.backgroundNode,e.overrideMaterial=t.overrideMaterial}function M_(e,t,r){return r=w_(t,r=R_(e,r))}function B_(e,t,r){E_(e,r),C_(t,r)}var F_=Object.freeze({__proto__:null,resetRendererAndSceneState:M_,resetRendererState:R_,resetSceneState:w_,restoreRendererAndSceneState:B_,restoreRendererState:E_,restoreSceneState:C_,saveRendererAndSceneState:function(e,t,r={}){return r=A_(t,r=S_(e,r))},saveRendererState:S_,saveSceneState:A_});const L_=new WeakMap,P_=ln(({depthTexture:e,shadowCoord:t,depthLayer:r})=>{let s=Dl(e,t.xy).setName("t_basic");return e.isArrayTexture&&(s=s.depth(r)),s.compare(t.z)}),D_=ln(({depthTexture:e,shadowCoord:t,shadow:r,depthLayer:s})=>{const i=(t,r)=>{let i=Dl(e,t);return e.isArrayTexture&&(i=i.depth(s)),i.compare(r)},n=Lc("mapSize","vec2",r).setGroup(xa),a=Lc("radius","float",r).setGroup(xa),o=xn(1).div(n),u=a.mul(o.x),l=mx(Yl.xy).mul(6.28318530718);return Ba(i(t.xy.add(fx(0,5,l).mul(u)),t.z),i(t.xy.add(fx(1,5,l).mul(u)),t.z),i(t.xy.add(fx(2,5,l).mul(u)),t.z),i(t.xy.add(fx(3,5,l).mul(u)),t.z),i(t.xy.add(fx(4,5,l).mul(u)),t.z)).mul(.2)}),U_=ln(({depthTexture:e,shadowCoord:t,shadow:r,depthLayer:s})=>{const i=(t,r)=>{let i=Dl(e,t);return e.isArrayTexture&&(i=i.depth(s)),i.compare(r)},n=Lc("mapSize","vec2",r).setGroup(xa),a=xn(1).div(n),o=a.x,u=a.y,l=t.xy,d=So(l.mul(n).add(.5));return l.subAssign(d.mul(a)),Ba(i(l,t.z),i(l.add(xn(o,0)),t.z),i(l.add(xn(0,u)),t.z),i(l.add(a),t.z),au(i(l.add(xn(o.negate(),0)),t.z),i(l.add(xn(o.mul(2),0)),t.z),d.x),au(i(l.add(xn(o.negate(),u)),t.z),i(l.add(xn(o.mul(2),u)),t.z),d.x),au(i(l.add(xn(0,u.negate())),t.z),i(l.add(xn(0,u.mul(2))),t.z),d.y),au(i(l.add(xn(o,u.negate())),t.z),i(l.add(xn(o,u.mul(2))),t.z),d.y),au(au(i(l.add(xn(o.negate(),u.negate())),t.z),i(l.add(xn(o.mul(2),u.negate())),t.z),d.x),au(i(l.add(xn(o.negate(),u.mul(2))),t.z),i(l.add(xn(o.mul(2),u.mul(2))),t.z),d.x),d.y)).mul(1/9)}),I_=ln(({depthTexture:e,shadowCoord:t,depthLayer:r},s)=>{let i=Dl(e).sample(t.xy);e.isArrayTexture&&(i=i.depth(r)),i=i.rg;const n=i.x,a=qo(1e-7,i.y.mul(i.y)),o=s.renderer.reversedDepthBuffer?jo(n,t.z):jo(t.z,n),u=mn(1).toVar();return hn(o.notEqual(1),()=>{const e=t.z.sub(n);let r=a.div(a.add(e.mul(e)));r=ou(Fa(r,.3).div(.65)),u.assign(qo(o,r))}),u}),O_=e=>{let t=L_.get(e);return void 0===t&&(t=new mg,t.colorNode=An(0,0,0,1),t.isShadowPassMaterial=!0,t.name="ShadowMaterial",t.blending=ee,t.fog=!1,L_.set(e,t)),t},V_=e=>{const t=L_.get(e);void 0!==t&&(t.dispose(),L_.delete(e))},k_=new gy,G_=[],z_=(e,t,r,s)=>{G_[0]=e,G_[1]=t;let i=k_.get(G_);return void 0!==i&&i.shadowType===r&&i.useVelocity===s||(i=(i,n,a,o,u,l,...d)=>{(!0===i.castShadow||i.receiveShadow&&r===Ye)&&(s&&(Ks(i).useVelocity=!0),i.onBeforeShadow(e,i,a,t.camera,o,n.overrideMaterial,l),e.renderObject(i,n,a,o,u,l,...d),i.onAfterShadow(e,i,a,t.camera,o,n.overrideMaterial,l))},i.shadowType=r,i.useVelocity=s,k_.set(G_,i)),G_[0]=null,G_[1]=null,i},$_=ln(({samples:e,radius:t,size:r,shadowPass:s,depthLayer:i})=>{const n=mn(0).toVar("meanVertical"),a=mn(0).toVar("squareMeanVertical"),o=e.lessThanEqual(mn(1)).select(mn(0),mn(2).div(e.sub(1))),u=e.lessThanEqual(mn(1)).select(mn(0),mn(-1));Rp({start:fn(0),end:fn(e),type:"int",condition:"<"},({i:e})=>{const l=u.add(mn(e).mul(o));let d=s.sample(Ba(Yl.xy,xn(0,l).mul(t)).div(r));s.value.isArrayTexture&&(d=d.depth(i)),d=d.x,n.addAssign(d),a.addAssign(d.mul(d))}),n.divAssign(e),a.divAssign(e);const l=xo(a.sub(n.mul(n)).max(0));return xn(n,l)}),W_=ln(({samples:e,radius:t,size:r,shadowPass:s,depthLayer:i})=>{const n=mn(0).toVar("meanHorizontal"),a=mn(0).toVar("squareMeanHorizontal"),o=e.lessThanEqual(mn(1)).select(mn(0),mn(2).div(e.sub(1))),u=e.lessThanEqual(mn(1)).select(mn(0),mn(-1));Rp({start:fn(0),end:fn(e),type:"int",condition:"<"},({i:e})=>{const l=u.add(mn(e).mul(o));let d=s.sample(Ba(Yl.xy,xn(l,0).mul(t)).div(r));s.value.isArrayTexture&&(d=d.depth(i)),n.addAssign(d.x),a.addAssign(Ba(d.y.mul(d.y),d.x.mul(d.x)))}),n.divAssign(e),a.divAssign(e);const l=xo(a.sub(n.mul(n)).max(0));return xn(n,l)}),H_=[P_,D_,U_,I_];let q_;const j_=new ux;class X_ extends v_{static get type(){return"ShadowNode"}constructor(e,t=null){super(e),this.shadow=t||e.shadow,this.shadowMap=null,this.vsmShadowMapVertical=null,this.vsmShadowMapHorizontal=null,this.vsmMaterialVertical=null,this.vsmMaterialHorizontal=null,this._node=null,this._currentShadowType=null,this._cameraFrameId=new WeakMap,this.isShadowNode=!0,this.depthLayer=0}setupShadowFilter(e,{filterFn:t,depthTexture:r,shadowCoord:s,shadow:i,depthLayer:n}){const a=s.x.greaterThanEqual(0).and(s.x.lessThanEqual(1)).and(s.y.greaterThanEqual(0)).and(s.y.lessThanEqual(1)).and(s.z.lessThanEqual(1)),o=t({depthTexture:r,shadowCoord:s,shadow:i,depthLayer:n});return a.select(o,mn(1))}setupShadowCoord(e,t){const{shadow:r}=this,{renderer:s}=e,i=r.biasNode||Lc("bias","float",r).setGroup(xa);let n,a=t;if(r.camera.isOrthographicCamera||!0!==s.logarithmicDepthBuffer)a=a.xyz.div(a.w),n=a.z;else{const e=a.w;a=a.xy.div(e);const t=Lc("near","float",r.camera).setGroup(xa),s=Lc("far","float",r.camera).setGroup(xa);n=Qp(e.negate(),t,s)}return a=Nn(a.x,a.y.oneMinus(),s.reversedDepthBuffer?n.sub(i):n.add(i)),a}getShadowFilterFn(e){return H_[e]}setupRenderTarget(e,t){const r=new Y(e.mapSize.width,e.mapSize.height);r.name="ShadowDepthTexture",r.compareFunction=t.renderer.reversedDepthBuffer?Qe:Ze;const s=t.createRenderTarget(e.mapSize.width,e.mapSize.height);return s.texture.name="ShadowMap",s.texture.type=e.mapType,s.depthTexture=r,{shadowMap:s,depthTexture:r}}setupShadow(e){const{renderer:t,camera:r}=e,{light:s,shadow:i}=this,{depthTexture:n,shadowMap:a}=this.setupRenderTarget(i,e),o=t.shadowMap.type;if(o===Je||o===et?(n.minFilter=oe,n.magFilter=oe):(n.minFilter=w,n.magFilter=w),i.camera.coordinateSystem=r.coordinateSystem,i.camera.updateProjectionMatrix(),o===Ye&&!0!==i.isPointLightShadow){n.compareFunction=null,a.depth>1?(a._vsmShadowMapVertical||(a._vsmShadowMapVertical=e.createRenderTarget(i.mapSize.width,i.mapSize.height,{format:G,type:be,depth:a.depth,depthBuffer:!1}),a._vsmShadowMapVertical.texture.name="VSMVertical"),this.vsmShadowMapVertical=a._vsmShadowMapVertical,a._vsmShadowMapHorizontal||(a._vsmShadowMapHorizontal=e.createRenderTarget(i.mapSize.width,i.mapSize.height,{format:G,type:be,depth:a.depth,depthBuffer:!1}),a._vsmShadowMapHorizontal.texture.name="VSMHorizontal"),this.vsmShadowMapHorizontal=a._vsmShadowMapHorizontal):(this.vsmShadowMapVertical=e.createRenderTarget(i.mapSize.width,i.mapSize.height,{format:G,type:be,depthBuffer:!1}),this.vsmShadowMapHorizontal=e.createRenderTarget(i.mapSize.width,i.mapSize.height,{format:G,type:be,depthBuffer:!1}));let t=Dl(n);n.isArrayTexture&&(t=t.depth(this.depthLayer));let r=Dl(this.vsmShadowMapVertical.texture);n.isArrayTexture&&(r=r.depth(this.depthLayer));const s=Lc("blurSamples","float",i).setGroup(xa),o=Lc("radius","float",i).setGroup(xa),u=Lc("mapSize","vec2",i).setGroup(xa);let l=this.vsmMaterialVertical||(this.vsmMaterialVertical=new mg);l.fragmentNode=$_({samples:s,radius:o,size:u,shadowPass:t,depthLayer:this.depthLayer}).context(e.getSharedContext()),l.name="VSMVertical",l=this.vsmMaterialHorizontal||(this.vsmMaterialHorizontal=new mg),l.fragmentNode=W_({samples:s,radius:o,size:u,shadowPass:r,depthLayer:this.depthLayer}).context(e.getSharedContext()),l.name="VSMHorizontal"}const u=Lc("intensity","float",i).setGroup(xa),l=Lc("normalBias","float",i).setGroup(xa),d=h_(s).mul(N_.add(cc.mul(l))),c=this.setupShadowCoord(e,d),h=i.filterNode||this.getShadowFilterFn(t.shadowMap.type)||null;if(null===h)throw new Error("THREE.WebGPURenderer: Shadow map type not supported yet.");const p=o===Ye&&!0!==i.isPointLightShadow?this.vsmShadowMapHorizontal.texture:n,g=this.setupShadowFilter(e,{filterFn:h,shadowTexture:a.texture,depthTexture:p,shadowCoord:c,shadow:i,depthLayer:this.depthLayer});let m,f;!0===t.shadowMap.transmitted&&(a.texture.isCubeTexture?m=Mc(a.texture,c.xyz):(m=Dl(a.texture,c),n.isArrayTexture&&(m=m.depth(this.depthLayer)))),f=m?au(1,g.rgb.mix(m,1),u.mul(m.a)).toVar():au(1,g,u).toVar(),this.shadowMap=a,this.shadow.map=a;const y=`${this.light.type} Shadow [ ${this.light.name||"ID: "+this.light.id} ]`;return m&&f.toInspector(`${y} / Color`,()=>this.shadowMap.texture.isCubeTexture?Mc(this.shadowMap.texture):Dl(this.shadowMap.texture)),f.toInspector(`${y} / Depth`,()=>this.shadowMap.texture.isCubeTexture?Mc(this.shadowMap.texture).r.oneMinus():Ul(this.shadowMap.depthTexture,El().mul(wl(Dl(this.shadowMap.depthTexture)))).r.oneMinus())}setup(e){if(!1!==e.renderer.shadowMap.enabled)return ln(()=>{const t=e.renderer.shadowMap.type;this._currentShadowType!==t&&(this._reset(),this._node=null);let r=this._node;return this.setupShadowPosition(e),null===r&&(this._node=r=this.setupShadow(e),this._currentShadowType=t),e.material.receivedShadowNode&&(r=e.material.receivedShadowNode(r)),r})()}renderShadow(e){const{shadow:t,shadowMap:r,light:s}=this,{renderer:i,scene:n}=e;t.updateMatrices(s),r.setSize(t.mapSize.width,t.mapSize.height,r.depth);const a=n.name;n.name=`Shadow Map [ ${s.name||"ID: "+s.id} ]`,i.render(n,t.camera),n.name=a}updateShadow(e){const{shadowMap:t,light:r,shadow:s}=this,{renderer:i,scene:n,camera:a}=e,o=i.shadowMap.type,u=t.depthTexture.version;this._depthVersionCached=u;const l=s.camera.layers.mask;4294967294&s.camera.layers.mask||(s.camera.layers.mask=a.layers.mask);const d=i.getRenderObjectFunction(),c=i.getMRT(),h=!!c&&c.has("velocity");q_=M_(i,n,q_),n.overrideMaterial=O_(r),i.setRenderObjectFunction(z_(i,s,o,h)),i.setClearColor(0,0),i.setRenderTarget(t),this.renderShadow(e),i.setRenderObjectFunction(d),o===Ye&&!0!==s.isPointLightShadow&&this.vsmPass(i),s.camera.layers.mask=l,B_(i,n,q_)}vsmPass(e){const{shadow:t}=this,r=this.shadowMap.depth;this.vsmShadowMapVertical.setSize(t.mapSize.width,t.mapSize.height,r),this.vsmShadowMapHorizontal.setSize(t.mapSize.width,t.mapSize.height,r),e.setRenderTarget(this.vsmShadowMapVertical),j_.material=this.vsmMaterialVertical,j_.render(e),e.setRenderTarget(this.vsmShadowMapHorizontal),j_.material=this.vsmMaterialHorizontal,j_.render(e)}dispose(){this._reset(),super.dispose()}_reset(){this._currentShadowType=null,V_(this.light),this.shadowMap&&(this.shadowMap.dispose(),this.shadowMap=null),null!==this.vsmShadowMapVertical&&(this.vsmShadowMapVertical.dispose(),this.vsmShadowMapVertical=null,this.vsmMaterialVertical.dispose(),this.vsmMaterialVertical=null),null!==this.vsmShadowMapHorizontal&&(this.vsmShadowMapHorizontal.dispose(),this.vsmShadowMapHorizontal=null,this.vsmMaterialHorizontal.dispose(),this.vsmMaterialHorizontal=null)}updateBefore(e){const{shadow:t}=this;let r=t.needsUpdate||t.autoUpdate;r&&(this._cameraFrameId[e.camera]===e.frameId&&(r=!1),this._cameraFrameId[e.camera]=e.frameId),r&&(this.updateShadow(e),this.shadowMap.depthTexture.version===this._depthVersionCached&&(t.needsUpdate=!1))}}const K_=(e,t)=>new X_(e,t),Y_=new e,Q_=new a,Z_=new r,J_=new r,ev=[new r(1,0,0),new r(-1,0,0),new r(0,-1,0),new r(0,1,0),new r(0,0,1),new r(0,0,-1)],tv=[new r(0,-1,0),new r(0,-1,0),new r(0,0,-1),new r(0,0,1),new r(0,-1,0),new r(0,-1,0)],rv=[new r(1,0,0),new r(-1,0,0),new r(0,1,0),new r(0,-1,0),new r(0,0,1),new r(0,0,-1)],sv=[new r(0,-1,0),new r(0,-1,0),new r(0,0,1),new r(0,0,-1),new r(0,-1,0),new r(0,-1,0)],iv=ln(({depthTexture:e,bd3D:t,dp:r})=>Mc(e,t).compare(r)),nv=ln(({depthTexture:e,bd3D:t,dp:r,shadow:s})=>{const i=Lc("radius","float",s).setGroup(xa),n=Lc("mapSize","vec2",s).setGroup(xa),a=i.div(n.x),o=Bo(t),u=No(Zo(t,o.x.greaterThan(o.z).select(Nn(0,1,0),Nn(1,0,0)))),l=Zo(t,u),d=mx(Yl.xy).mul(6.28318530718),c=fx(0,5,d),h=fx(1,5,d),p=fx(2,5,d),g=fx(3,5,d),m=fx(4,5,d);return Mc(e,t.add(u.mul(c.x).add(l.mul(c.y)).mul(a))).compare(r).add(Mc(e,t.add(u.mul(h.x).add(l.mul(h.y)).mul(a))).compare(r)).add(Mc(e,t.add(u.mul(p.x).add(l.mul(p.y)).mul(a))).compare(r)).add(Mc(e,t.add(u.mul(g.x).add(l.mul(g.y)).mul(a))).compare(r)).add(Mc(e,t.add(u.mul(m.x).add(l.mul(m.y)).mul(a))).compare(r)).mul(.2)}),av=ln(({filterFn:e,depthTexture:t,shadowCoord:r,shadow:s},i)=>{const n=r.xyz.toConst(),a=n.abs().toConst(),o=a.x.max(a.y).max(a.z),u=va("float").setGroup(xa).onRenderUpdate(()=>s.camera.near),l=va("float").setGroup(xa).onRenderUpdate(()=>s.camera.far),d=Lc("bias","float",s).setGroup(xa),c=mn(1).toVar();return hn(o.sub(l).lessThanEqual(0).and(o.sub(u).greaterThanEqual(0)),()=>{let r;i.renderer.reversedDepthBuffer?(r=Kp(o.negate(),u,l),r.subAssign(d)):(r=Xp(o.negate(),u,l),r.addAssign(d));const a=n.normalize();c.assign(e({depthTexture:t,bd3D:a,dp:r,shadow:s}))}),c});class ov extends X_{static get type(){return"PointShadowNode"}constructor(e,t=null){super(e,t)}getShadowFilterFn(e){return e===tt?iv:nv}setupShadowCoord(e,t){return t}setupShadowFilter(e,{filterFn:t,depthTexture:r,shadowCoord:s,shadow:i}){return av({filterFn:t,depthTexture:r,shadowCoord:s,shadow:i})}setupRenderTarget(e,t){const r=new rt(e.mapSize.width);r.name="PointShadowDepthTexture",r.compareFunction=t.renderer.reversedDepthBuffer?Qe:Ze;const s=t.createCubeRenderTarget(e.mapSize.width);return s.texture.name="PointShadowMap",s.depthTexture=r,{shadowMap:s,depthTexture:r}}renderShadow(e){const{shadow:t,shadowMap:r,light:s}=this,{renderer:i,scene:n}=e,a=t.camera,o=t.matrix,u=i.coordinateSystem===h,l=u?ev:rv,d=u?tv:sv;r.setSize(t.mapSize.width,t.mapSize.width);const c=i.autoClear,p=i.getClearColor(Y_),g=i.getClearAlpha();i.autoClear=!1,i.setClearColor(t.clearColor,t.clearAlpha);for(let e=0;e<6;e++){i.setRenderTarget(r,e),i.clear();const u=s.distance||a.far;u!==a.far&&(a.far=u,a.updateProjectionMatrix()),Z_.setFromMatrixPosition(s.matrixWorld),a.position.copy(Z_),J_.copy(a.position),J_.add(l[e]),a.up.copy(d[e]),a.lookAt(J_),a.updateMatrixWorld(),o.makeTranslation(-Z_.x,-Z_.y,-Z_.z),Q_.multiplyMatrices(a.projectionMatrix,a.matrixWorldInverse),t._frustum.setFromProjectionMatrix(Q_,a.coordinateSystem,a.reversedDepth);const c=n.name;n.name=`Point Light Shadow [ ${s.name||"ID: "+s.id} ] - Face ${e+1}`,i.render(n,a),n.name=c}i.autoClear=c,i.setClearColor(p,g)}}const uv=(e,t)=>new ov(e,t);class lv extends Fp{static get type(){return"AnalyticLightNode"}constructor(t=null){super(),this.light=t,this.color=new e,this.colorNode=t&&t.colorNode||va(this.color).setGroup(xa),this.baseColorNode=null,this.shadowNode=null,this.shadowColorNode=null,this.isAnalyticLightNode=!0,this.updateType=ei.FRAME,t&&t.shadow&&(this._shadowDisposeListener=()=>{this.disposeShadow()},t.addEventListener("dispose",this._shadowDisposeListener))}dispose(){this._shadowDisposeListener&&this.light.removeEventListener("dispose",this._shadowDisposeListener),super.dispose()}disposeShadow(){null!==this.shadowNode&&(this.shadowNode.dispose(),this.shadowNode=null),this.shadowColorNode=null,null!==this.baseColorNode&&(this.colorNode=this.baseColorNode,this.baseColorNode=null)}getHash(){return this.light.uuid}getLightVector(e){return f_(this.light).sub(e.context.positionView||Jd)}setupDirect(){}setupDirectRectArea(){}setupShadowNode(){return K_(this.light)}setupShadow(e){const{renderer:t}=e;if(!1===t.shadowMap.enabled)return;let r=this.shadowColorNode;if(null===r){const e=this.light.shadow.shadowNode;let t;t=void 0!==e?Ji(e):this.setupShadowNode(),this.shadowNode=t,this.shadowColorNode=r=this.colorNode.mul(t),this.baseColorNode=this.colorNode}e.context.getShadow&&(r=e.context.getShadow(this,e)),this.colorNode=r}setup(e){this.colorNode=this.baseColorNode||this.colorNode,this.light.castShadow?e.object.receiveShadow&&this.setupShadow(e):null!==this.shadowNode&&(this.shadowNode.dispose(),this.shadowNode=null,this.shadowColorNode=null);const t=this.setupDirect(e),r=this.setupDirectRectArea(e);t&&e.lightsNode.setupDirectLight(e,this,t),r&&e.lightsNode.setupDirectRectAreaLight(e,this,r)}update(){const{light:e}=this;this.color.copy(e.color).multiplyScalar(e.intensity)}}const dv=ln(({lightDistance:e,cutoffDistance:t,decayExponent:r})=>{const s=e.pow(r).max(.01).reciprocal();return t.greaterThan(0).select(s.mul(e.div(t).pow4().oneMinus().clamp().pow2()),s)}),cv=({color:e,lightVector:t,cutoffDistance:r,decayExponent:s})=>{const i=t.normalize(),n=t.length(),a=dv({lightDistance:n,cutoffDistance:r,decayExponent:s});return{lightDirection:i,lightColor:e.mul(a)}};class hv extends lv{static get type(){return"PointLightNode"}constructor(e=null){super(e),this.cutoffDistanceNode=va(0).setGroup(xa),this.decayExponentNode=va(2).setGroup(xa)}update(e){const{light:t}=this;super.update(e),this.cutoffDistanceNode.value=t.distance,this.decayExponentNode.value=t.decay}setupShadowNode(){return uv(this.light)}setupDirect(e){return cv({color:this.colorNode,lightVector:this.getLightVector(e),cutoffDistance:this.cutoffDistanceNode,decayExponent:this.decayExponentNode})}}const pv=ln(([e=El()])=>{const t=e.mul(2),r=t.x.floor(),s=t.y.floor();return r.add(s).mod(2).sign()}),gv=ln(([e=El()],{renderer:t,material:r})=>{const s=nu(e.mul(2).sub(1));let i;if(r.alphaToCoverage&&t.currentSamples>0){const e=mn(s.fwidth()).toVar();i=du(e.oneMinus(),e.add(1),s).oneMinus()}else i=xu(s.greaterThan(1),0,1);return i}),mv=ln(([e,t,r])=>{const s=mn(r).toVar(),i=mn(t).toVar(),n=bn(e).toVar();return xu(n,i,s)}).setLayout({name:"mx_select",type:"float",inputs:[{name:"b",type:"bool"},{name:"t",type:"float"},{name:"f",type:"float"}]}),fv=ln(([e,t])=>{const r=bn(t).toVar(),s=mn(e).toVar();return xu(r,s.negate(),s)}).setLayout({name:"mx_negate_if",type:"float",inputs:[{name:"val",type:"float"},{name:"b",type:"bool"}]}),yv=ln(([e])=>{const t=mn(e).toVar();return fn(_o(t))}).setLayout({name:"mx_floor",type:"int",inputs:[{name:"x",type:"float"}]}),bv=ln(([e,t])=>{const r=mn(e).toVar();return t.assign(yv(r)),r.sub(mn(t))}),xv=Lb([ln(([e,t,r,s,i,n])=>{const a=mn(n).toVar(),o=mn(i).toVar(),u=mn(s).toVar(),l=mn(r).toVar(),d=mn(t).toVar(),c=mn(e).toVar(),h=mn(Fa(1,o)).toVar();return Fa(1,a).mul(c.mul(h).add(d.mul(o))).add(a.mul(l.mul(h).add(u.mul(o))))}).setLayout({name:"mx_bilerp_0",type:"float",inputs:[{name:"v0",type:"float"},{name:"v1",type:"float"},{name:"v2",type:"float"},{name:"v3",type:"float"},{name:"s",type:"float"},{name:"t",type:"float"}]}),ln(([e,t,r,s,i,n])=>{const a=mn(n).toVar(),o=mn(i).toVar(),u=Nn(s).toVar(),l=Nn(r).toVar(),d=Nn(t).toVar(),c=Nn(e).toVar(),h=mn(Fa(1,o)).toVar();return Fa(1,a).mul(c.mul(h).add(d.mul(o))).add(a.mul(l.mul(h).add(u.mul(o))))}).setLayout({name:"mx_bilerp_1",type:"vec3",inputs:[{name:"v0",type:"vec3"},{name:"v1",type:"vec3"},{name:"v2",type:"vec3"},{name:"v3",type:"vec3"},{name:"s",type:"float"},{name:"t",type:"float"}]})]),Tv=Lb([ln(([e,t,r,s,i,n,a,o,u,l,d])=>{const c=mn(d).toVar(),h=mn(l).toVar(),p=mn(u).toVar(),g=mn(o).toVar(),m=mn(a).toVar(),f=mn(n).toVar(),y=mn(i).toVar(),b=mn(s).toVar(),x=mn(r).toVar(),T=mn(t).toVar(),_=mn(e).toVar(),v=mn(Fa(1,p)).toVar(),N=mn(Fa(1,h)).toVar();return mn(Fa(1,c)).toVar().mul(N.mul(_.mul(v).add(T.mul(p))).add(h.mul(x.mul(v).add(b.mul(p))))).add(c.mul(N.mul(y.mul(v).add(f.mul(p))).add(h.mul(m.mul(v).add(g.mul(p))))))}).setLayout({name:"mx_trilerp_0",type:"float",inputs:[{name:"v0",type:"float"},{name:"v1",type:"float"},{name:"v2",type:"float"},{name:"v3",type:"float"},{name:"v4",type:"float"},{name:"v5",type:"float"},{name:"v6",type:"float"},{name:"v7",type:"float"},{name:"s",type:"float"},{name:"t",type:"float"},{name:"r",type:"float"}]}),ln(([e,t,r,s,i,n,a,o,u,l,d])=>{const c=mn(d).toVar(),h=mn(l).toVar(),p=mn(u).toVar(),g=Nn(o).toVar(),m=Nn(a).toVar(),f=Nn(n).toVar(),y=Nn(i).toVar(),b=Nn(s).toVar(),x=Nn(r).toVar(),T=Nn(t).toVar(),_=Nn(e).toVar(),v=mn(Fa(1,p)).toVar(),N=mn(Fa(1,h)).toVar();return mn(Fa(1,c)).toVar().mul(N.mul(_.mul(v).add(T.mul(p))).add(h.mul(x.mul(v).add(b.mul(p))))).add(c.mul(N.mul(y.mul(v).add(f.mul(p))).add(h.mul(m.mul(v).add(g.mul(p))))))}).setLayout({name:"mx_trilerp_1",type:"vec3",inputs:[{name:"v0",type:"vec3"},{name:"v1",type:"vec3"},{name:"v2",type:"vec3"},{name:"v3",type:"vec3"},{name:"v4",type:"vec3"},{name:"v5",type:"vec3"},{name:"v6",type:"vec3"},{name:"v7",type:"vec3"},{name:"s",type:"float"},{name:"t",type:"float"},{name:"r",type:"float"}]})]),_v=ln(([e,t,r])=>{const s=mn(r).toVar(),i=mn(t).toVar(),n=yn(e).toVar(),a=yn(n.bitAnd(yn(7))).toVar(),o=mn(mv(a.lessThan(yn(4)),i,s)).toVar(),u=mn(La(2,mv(a.lessThan(yn(4)),s,i))).toVar();return fv(o,bn(a.bitAnd(yn(1)))).add(fv(u,bn(a.bitAnd(yn(2)))))}).setLayout({name:"mx_gradient_float_0",type:"float",inputs:[{name:"hash",type:"uint"},{name:"x",type:"float"},{name:"y",type:"float"}]}),vv=ln(([e,t,r,s])=>{const i=mn(s).toVar(),n=mn(r).toVar(),a=mn(t).toVar(),o=yn(e).toVar(),u=yn(o.bitAnd(yn(15))).toVar(),l=mn(mv(u.lessThan(yn(8)),a,n)).toVar(),d=mn(mv(u.lessThan(yn(4)),n,mv(u.equal(yn(12)).or(u.equal(yn(14))),a,i))).toVar();return fv(l,bn(u.bitAnd(yn(1)))).add(fv(d,bn(u.bitAnd(yn(2)))))}).setLayout({name:"mx_gradient_float_1",type:"float",inputs:[{name:"hash",type:"uint"},{name:"x",type:"float"},{name:"y",type:"float"},{name:"z",type:"float"}]}),Nv=Lb([_v,vv]),Sv=ln(([e,t,r])=>{const s=mn(r).toVar(),i=mn(t).toVar(),n=Rn(e).toVar();return Nn(Nv(n.x,i,s),Nv(n.y,i,s),Nv(n.z,i,s))}).setLayout({name:"mx_gradient_vec3_0",type:"vec3",inputs:[{name:"hash",type:"uvec3"},{name:"x",type:"float"},{name:"y",type:"float"}]}),Rv=ln(([e,t,r,s])=>{const i=mn(s).toVar(),n=mn(r).toVar(),a=mn(t).toVar(),o=Rn(e).toVar();return Nn(Nv(o.x,a,n,i),Nv(o.y,a,n,i),Nv(o.z,a,n,i))}).setLayout({name:"mx_gradient_vec3_1",type:"vec3",inputs:[{name:"hash",type:"uvec3"},{name:"x",type:"float"},{name:"y",type:"float"},{name:"z",type:"float"}]}),Ev=Lb([Sv,Rv]),Av=ln(([e])=>{const t=mn(e).toVar();return La(.6616,t)}).setLayout({name:"mx_gradient_scale2d_0",type:"float",inputs:[{name:"v",type:"float"}]}),wv=ln(([e])=>{const t=mn(e).toVar();return La(.982,t)}).setLayout({name:"mx_gradient_scale3d_0",type:"float",inputs:[{name:"v",type:"float"}]}),Cv=Lb([Av,ln(([e])=>{const t=Nn(e).toVar();return La(.6616,t)}).setLayout({name:"mx_gradient_scale2d_1",type:"vec3",inputs:[{name:"v",type:"vec3"}]})]),Mv=Lb([wv,ln(([e])=>{const t=Nn(e).toVar();return La(.982,t)}).setLayout({name:"mx_gradient_scale3d_1",type:"vec3",inputs:[{name:"v",type:"vec3"}]})]),Bv=ln(([e,t])=>{const r=fn(t).toVar(),s=yn(e).toVar();return s.shiftLeft(r).bitOr(s.shiftRight(fn(32).sub(r)))}).setLayout({name:"mx_rotl32",type:"uint",inputs:[{name:"x",type:"uint"},{name:"k",type:"int"}]}),Fv=ln(([e,t,r])=>{e.subAssign(r),e.bitXorAssign(Bv(r,fn(4))),r.addAssign(t),t.subAssign(e),t.bitXorAssign(Bv(e,fn(6))),e.addAssign(r),r.subAssign(t),r.bitXorAssign(Bv(t,fn(8))),t.addAssign(e),e.subAssign(r),e.bitXorAssign(Bv(r,fn(16))),r.addAssign(t),t.subAssign(e),t.bitXorAssign(Bv(e,fn(19))),e.addAssign(r),r.subAssign(t),r.bitXorAssign(Bv(t,fn(4))),t.addAssign(e)}),Lv=ln(([e,t,r])=>{const s=yn(r).toVar(),i=yn(t).toVar(),n=yn(e).toVar();return s.bitXorAssign(i),s.subAssign(Bv(i,fn(14))),n.bitXorAssign(s),n.subAssign(Bv(s,fn(11))),i.bitXorAssign(n),i.subAssign(Bv(n,fn(25))),s.bitXorAssign(i),s.subAssign(Bv(i,fn(16))),n.bitXorAssign(s),n.subAssign(Bv(s,fn(4))),i.bitXorAssign(n),i.subAssign(Bv(n,fn(14))),s.bitXorAssign(i),s.subAssign(Bv(i,fn(24))),s}).setLayout({name:"mx_bjfinal",type:"uint",inputs:[{name:"a",type:"uint"},{name:"b",type:"uint"},{name:"c",type:"uint"}]}),Pv=ln(([e])=>{const t=yn(e).toVar();return mn(t).div(mn(yn(fn(4294967295))))}).setLayout({name:"mx_bits_to_01",type:"float",inputs:[{name:"bits",type:"uint"}]}),Dv=ln(([e])=>{const t=mn(e).toVar();return t.mul(t).mul(t).mul(t.mul(t.mul(6).sub(15)).add(10))}).setLayout({name:"mx_fade",type:"float",inputs:[{name:"t",type:"float"}]}),Uv=Lb([ln(([e])=>{const t=fn(e).toVar(),r=yn(yn(1)).toVar(),s=yn(yn(fn(3735928559)).add(r.shiftLeft(yn(2))).add(yn(13))).toVar();return Lv(s.add(yn(t)),s,s)}).setLayout({name:"mx_hash_int_0",type:"uint",inputs:[{name:"x",type:"int"}]}),ln(([e,t])=>{const r=fn(t).toVar(),s=fn(e).toVar(),i=yn(yn(2)).toVar(),n=yn().toVar(),a=yn().toVar(),o=yn().toVar();return n.assign(a.assign(o.assign(yn(fn(3735928559)).add(i.shiftLeft(yn(2))).add(yn(13))))),n.addAssign(yn(s)),a.addAssign(yn(r)),Lv(n,a,o)}).setLayout({name:"mx_hash_int_1",type:"uint",inputs:[{name:"x",type:"int"},{name:"y",type:"int"}]}),ln(([e,t,r])=>{const s=fn(r).toVar(),i=fn(t).toVar(),n=fn(e).toVar(),a=yn(yn(3)).toVar(),o=yn().toVar(),u=yn().toVar(),l=yn().toVar();return o.assign(u.assign(l.assign(yn(fn(3735928559)).add(a.shiftLeft(yn(2))).add(yn(13))))),o.addAssign(yn(n)),u.addAssign(yn(i)),l.addAssign(yn(s)),Lv(o,u,l)}).setLayout({name:"mx_hash_int_2",type:"uint",inputs:[{name:"x",type:"int"},{name:"y",type:"int"},{name:"z",type:"int"}]}),ln(([e,t,r,s])=>{const i=fn(s).toVar(),n=fn(r).toVar(),a=fn(t).toVar(),o=fn(e).toVar(),u=yn(yn(4)).toVar(),l=yn().toVar(),d=yn().toVar(),c=yn().toVar();return l.assign(d.assign(c.assign(yn(fn(3735928559)).add(u.shiftLeft(yn(2))).add(yn(13))))),l.addAssign(yn(o)),d.addAssign(yn(a)),c.addAssign(yn(n)),Fv(l,d,c),l.addAssign(yn(i)),Lv(l,d,c)}).setLayout({name:"mx_hash_int_3",type:"uint",inputs:[{name:"x",type:"int"},{name:"y",type:"int"},{name:"z",type:"int"},{name:"xx",type:"int"}]}),ln(([e,t,r,s,i])=>{const n=fn(i).toVar(),a=fn(s).toVar(),o=fn(r).toVar(),u=fn(t).toVar(),l=fn(e).toVar(),d=yn(yn(5)).toVar(),c=yn().toVar(),h=yn().toVar(),p=yn().toVar();return c.assign(h.assign(p.assign(yn(fn(3735928559)).add(d.shiftLeft(yn(2))).add(yn(13))))),c.addAssign(yn(l)),h.addAssign(yn(u)),p.addAssign(yn(o)),Fv(c,h,p),c.addAssign(yn(a)),h.addAssign(yn(n)),Lv(c,h,p)}).setLayout({name:"mx_hash_int_4",type:"uint",inputs:[{name:"x",type:"int"},{name:"y",type:"int"},{name:"z",type:"int"},{name:"xx",type:"int"},{name:"yy",type:"int"}]})]),Iv=Lb([ln(([e,t])=>{const r=fn(t).toVar(),s=fn(e).toVar(),i=yn(Uv(s,r)).toVar(),n=Rn().toVar();return n.x.assign(i.bitAnd(fn(255))),n.y.assign(i.shiftRight(fn(8)).bitAnd(fn(255))),n.z.assign(i.shiftRight(fn(16)).bitAnd(fn(255))),n}).setLayout({name:"mx_hash_vec3_0",type:"uvec3",inputs:[{name:"x",type:"int"},{name:"y",type:"int"}]}),ln(([e,t,r])=>{const s=fn(r).toVar(),i=fn(t).toVar(),n=fn(e).toVar(),a=yn(Uv(n,i,s)).toVar(),o=Rn().toVar();return o.x.assign(a.bitAnd(fn(255))),o.y.assign(a.shiftRight(fn(8)).bitAnd(fn(255))),o.z.assign(a.shiftRight(fn(16)).bitAnd(fn(255))),o}).setLayout({name:"mx_hash_vec3_1",type:"uvec3",inputs:[{name:"x",type:"int"},{name:"y",type:"int"},{name:"z",type:"int"}]})]),Ov=Lb([ln(([e])=>{const t=xn(e).toVar(),r=fn().toVar(),s=fn().toVar(),i=mn(bv(t.x,r)).toVar(),n=mn(bv(t.y,s)).toVar(),a=mn(Dv(i)).toVar(),o=mn(Dv(n)).toVar(),u=mn(xv(Nv(Uv(r,s),i,n),Nv(Uv(r.add(fn(1)),s),i.sub(1),n),Nv(Uv(r,s.add(fn(1))),i,n.sub(1)),Nv(Uv(r.add(fn(1)),s.add(fn(1))),i.sub(1),n.sub(1)),a,o)).toVar();return Cv(u)}).setLayout({name:"mx_perlin_noise_float_0",type:"float",inputs:[{name:"p",type:"vec2"}]}),ln(([e])=>{const t=Nn(e).toVar(),r=fn().toVar(),s=fn().toVar(),i=fn().toVar(),n=mn(bv(t.x,r)).toVar(),a=mn(bv(t.y,s)).toVar(),o=mn(bv(t.z,i)).toVar(),u=mn(Dv(n)).toVar(),l=mn(Dv(a)).toVar(),d=mn(Dv(o)).toVar(),c=mn(Tv(Nv(Uv(r,s,i),n,a,o),Nv(Uv(r.add(fn(1)),s,i),n.sub(1),a,o),Nv(Uv(r,s.add(fn(1)),i),n,a.sub(1),o),Nv(Uv(r.add(fn(1)),s.add(fn(1)),i),n.sub(1),a.sub(1),o),Nv(Uv(r,s,i.add(fn(1))),n,a,o.sub(1)),Nv(Uv(r.add(fn(1)),s,i.add(fn(1))),n.sub(1),a,o.sub(1)),Nv(Uv(r,s.add(fn(1)),i.add(fn(1))),n,a.sub(1),o.sub(1)),Nv(Uv(r.add(fn(1)),s.add(fn(1)),i.add(fn(1))),n.sub(1),a.sub(1),o.sub(1)),u,l,d)).toVar();return Mv(c)}).setLayout({name:"mx_perlin_noise_float_1",type:"float",inputs:[{name:"p",type:"vec3"}]})]),Vv=Lb([ln(([e])=>{const t=xn(e).toVar(),r=fn().toVar(),s=fn().toVar(),i=mn(bv(t.x,r)).toVar(),n=mn(bv(t.y,s)).toVar(),a=mn(Dv(i)).toVar(),o=mn(Dv(n)).toVar(),u=Nn(xv(Ev(Iv(r,s),i,n),Ev(Iv(r.add(fn(1)),s),i.sub(1),n),Ev(Iv(r,s.add(fn(1))),i,n.sub(1)),Ev(Iv(r.add(fn(1)),s.add(fn(1))),i.sub(1),n.sub(1)),a,o)).toVar();return Cv(u)}).setLayout({name:"mx_perlin_noise_vec3_0",type:"vec3",inputs:[{name:"p",type:"vec2"}]}),ln(([e])=>{const t=Nn(e).toVar(),r=fn().toVar(),s=fn().toVar(),i=fn().toVar(),n=mn(bv(t.x,r)).toVar(),a=mn(bv(t.y,s)).toVar(),o=mn(bv(t.z,i)).toVar(),u=mn(Dv(n)).toVar(),l=mn(Dv(a)).toVar(),d=mn(Dv(o)).toVar(),c=Nn(Tv(Ev(Iv(r,s,i),n,a,o),Ev(Iv(r.add(fn(1)),s,i),n.sub(1),a,o),Ev(Iv(r,s.add(fn(1)),i),n,a.sub(1),o),Ev(Iv(r.add(fn(1)),s.add(fn(1)),i),n.sub(1),a.sub(1),o),Ev(Iv(r,s,i.add(fn(1))),n,a,o.sub(1)),Ev(Iv(r.add(fn(1)),s,i.add(fn(1))),n.sub(1),a,o.sub(1)),Ev(Iv(r,s.add(fn(1)),i.add(fn(1))),n,a.sub(1),o.sub(1)),Ev(Iv(r.add(fn(1)),s.add(fn(1)),i.add(fn(1))),n.sub(1),a.sub(1),o.sub(1)),u,l,d)).toVar();return Mv(c)}).setLayout({name:"mx_perlin_noise_vec3_1",type:"vec3",inputs:[{name:"p",type:"vec3"}]})]),kv=Lb([ln(([e])=>{const t=mn(e).toVar(),r=fn(yv(t)).toVar();return Pv(Uv(r))}).setLayout({name:"mx_cell_noise_float_0",type:"float",inputs:[{name:"p",type:"float"}]}),ln(([e])=>{const t=xn(e).toVar(),r=fn(yv(t.x)).toVar(),s=fn(yv(t.y)).toVar();return Pv(Uv(r,s))}).setLayout({name:"mx_cell_noise_float_1",type:"float",inputs:[{name:"p",type:"vec2"}]}),ln(([e])=>{const t=Nn(e).toVar(),r=fn(yv(t.x)).toVar(),s=fn(yv(t.y)).toVar(),i=fn(yv(t.z)).toVar();return Pv(Uv(r,s,i))}).setLayout({name:"mx_cell_noise_float_2",type:"float",inputs:[{name:"p",type:"vec3"}]}),ln(([e])=>{const t=An(e).toVar(),r=fn(yv(t.x)).toVar(),s=fn(yv(t.y)).toVar(),i=fn(yv(t.z)).toVar(),n=fn(yv(t.w)).toVar();return Pv(Uv(r,s,i,n))}).setLayout({name:"mx_cell_noise_float_3",type:"float",inputs:[{name:"p",type:"vec4"}]})]),Gv=Lb([ln(([e])=>{const t=mn(e).toVar(),r=fn(yv(t)).toVar();return Nn(Pv(Uv(r,fn(0))),Pv(Uv(r,fn(1))),Pv(Uv(r,fn(2))))}).setLayout({name:"mx_cell_noise_vec3_0",type:"vec3",inputs:[{name:"p",type:"float"}]}),ln(([e])=>{const t=xn(e).toVar(),r=fn(yv(t.x)).toVar(),s=fn(yv(t.y)).toVar();return Nn(Pv(Uv(r,s,fn(0))),Pv(Uv(r,s,fn(1))),Pv(Uv(r,s,fn(2))))}).setLayout({name:"mx_cell_noise_vec3_1",type:"vec3",inputs:[{name:"p",type:"vec2"}]}),ln(([e])=>{const t=Nn(e).toVar(),r=fn(yv(t.x)).toVar(),s=fn(yv(t.y)).toVar(),i=fn(yv(t.z)).toVar();return Nn(Pv(Uv(r,s,i,fn(0))),Pv(Uv(r,s,i,fn(1))),Pv(Uv(r,s,i,fn(2))))}).setLayout({name:"mx_cell_noise_vec3_2",type:"vec3",inputs:[{name:"p",type:"vec3"}]}),ln(([e])=>{const t=An(e).toVar(),r=fn(yv(t.x)).toVar(),s=fn(yv(t.y)).toVar(),i=fn(yv(t.z)).toVar(),n=fn(yv(t.w)).toVar();return Nn(Pv(Uv(r,s,i,n,fn(0))),Pv(Uv(r,s,i,n,fn(1))),Pv(Uv(r,s,i,n,fn(2))))}).setLayout({name:"mx_cell_noise_vec3_3",type:"vec3",inputs:[{name:"p",type:"vec4"}]})]),zv=ln(([e,t,r,s])=>{const i=mn(s).toVar(),n=mn(r).toVar(),a=fn(t).toVar(),o=Nn(e).toVar(),u=mn(0).toVar(),l=mn(1).toVar();return Rp(a,()=>{u.addAssign(l.mul(Ov(o))),l.mulAssign(i),o.mulAssign(n)}),u}).setLayout({name:"mx_fractal_noise_float",type:"float",inputs:[{name:"p",type:"vec3"},{name:"octaves",type:"int"},{name:"lacunarity",type:"float"},{name:"diminish",type:"float"}]}),$v=ln(([e,t,r,s])=>{const i=mn(s).toVar(),n=mn(r).toVar(),a=fn(t).toVar(),o=Nn(e).toVar(),u=Nn(0).toVar(),l=mn(1).toVar();return Rp(a,()=>{u.addAssign(l.mul(Vv(o))),l.mulAssign(i),o.mulAssign(n)}),u}).setLayout({name:"mx_fractal_noise_vec3",type:"vec3",inputs:[{name:"p",type:"vec3"},{name:"octaves",type:"int"},{name:"lacunarity",type:"float"},{name:"diminish",type:"float"}]}),Wv=ln(([e,t,r,s])=>{const i=mn(s).toVar(),n=mn(r).toVar(),a=fn(t).toVar(),o=Nn(e).toVar();return xn(zv(o,a,n,i),zv(o.add(Nn(fn(19),fn(193),fn(17))),a,n,i))}).setLayout({name:"mx_fractal_noise_vec2",type:"vec2",inputs:[{name:"p",type:"vec3"},{name:"octaves",type:"int"},{name:"lacunarity",type:"float"},{name:"diminish",type:"float"}]}),Hv=ln(([e,t,r,s])=>{const i=mn(s).toVar(),n=mn(r).toVar(),a=fn(t).toVar(),o=Nn(e).toVar(),u=Nn($v(o,a,n,i)).toVar(),l=mn(zv(o.add(Nn(fn(19),fn(193),fn(17))),a,n,i)).toVar();return An(u,l)}).setLayout({name:"mx_fractal_noise_vec4",type:"vec4",inputs:[{name:"p",type:"vec3"},{name:"octaves",type:"int"},{name:"lacunarity",type:"float"},{name:"diminish",type:"float"}]}),qv=Lb([ln(([e,t,r,s,i,n,a])=>{const o=fn(a).toVar(),u=mn(n).toVar(),l=fn(i).toVar(),d=fn(s).toVar(),c=fn(r).toVar(),h=fn(t).toVar(),p=xn(e).toVar(),g=Nn(Gv(xn(h.add(d),c.add(l)))).toVar(),m=xn(g.x,g.y).toVar();m.subAssign(.5),m.mulAssign(u),m.addAssign(.5);const f=xn(xn(mn(h),mn(c)).add(m)).toVar(),y=xn(f.sub(p)).toVar();return hn(o.equal(fn(2)),()=>Bo(y.x).add(Bo(y.y))),hn(o.equal(fn(3)),()=>qo(Bo(y.x),Bo(y.y))),Qo(y,y)}).setLayout({name:"mx_worley_distance_0",type:"float",inputs:[{name:"p",type:"vec2"},{name:"x",type:"int"},{name:"y",type:"int"},{name:"xoff",type:"int"},{name:"yoff",type:"int"},{name:"jitter",type:"float"},{name:"metric",type:"int"}]}),ln(([e,t,r,s,i,n,a,o,u])=>{const l=fn(u).toVar(),d=mn(o).toVar(),c=fn(a).toVar(),h=fn(n).toVar(),p=fn(i).toVar(),g=fn(s).toVar(),m=fn(r).toVar(),f=fn(t).toVar(),y=Nn(e).toVar(),b=Nn(Gv(Nn(f.add(p),m.add(h),g.add(c)))).toVar();b.subAssign(.5),b.mulAssign(d),b.addAssign(.5);const x=Nn(Nn(mn(f),mn(m),mn(g)).add(b)).toVar(),T=Nn(x.sub(y)).toVar();return hn(l.equal(fn(2)),()=>Bo(T.x).add(Bo(T.y)).add(Bo(T.z))),hn(l.equal(fn(3)),()=>qo(Bo(T.x),Bo(T.y),Bo(T.z))),Qo(T,T)}).setLayout({name:"mx_worley_distance_1",type:"float",inputs:[{name:"p",type:"vec3"},{name:"x",type:"int"},{name:"y",type:"int"},{name:"z",type:"int"},{name:"xoff",type:"int"},{name:"yoff",type:"int"},{name:"zoff",type:"int"},{name:"jitter",type:"float"},{name:"metric",type:"int"}]})]),jv=ln(([e,t,r])=>{const s=fn(r).toVar(),i=mn(t).toVar(),n=xn(e).toVar(),a=fn().toVar(),o=fn().toVar(),u=xn(bv(n.x,a),bv(n.y,o)).toVar(),l=mn(1e6).toVar();return Rp({start:-1,end:fn(1),name:"x",condition:"<="},({x:e})=>{Rp({start:-1,end:fn(1),name:"y",condition:"<="},({y:t})=>{const r=mn(qv(u,e,t,a,o,i,s)).toVar();l.assign(Ho(l,r))})}),hn(s.equal(fn(0)),()=>{l.assign(xo(l))}),l}).setLayout({name:"mx_worley_noise_float_0",type:"float",inputs:[{name:"p",type:"vec2"},{name:"jitter",type:"float"},{name:"metric",type:"int"}]}),Xv=ln(([e,t,r])=>{const s=fn(r).toVar(),i=mn(t).toVar(),n=xn(e).toVar(),a=fn().toVar(),o=fn().toVar(),u=xn(bv(n.x,a),bv(n.y,o)).toVar(),l=xn(1e6,1e6).toVar();return Rp({start:-1,end:fn(1),name:"x",condition:"<="},({x:e})=>{Rp({start:-1,end:fn(1),name:"y",condition:"<="},({y:t})=>{const r=mn(qv(u,e,t,a,o,i,s)).toVar();hn(r.lessThan(l.x),()=>{l.y.assign(l.x),l.x.assign(r)}).ElseIf(r.lessThan(l.y),()=>{l.y.assign(r)})})}),hn(s.equal(fn(0)),()=>{l.assign(xo(l))}),l}).setLayout({name:"mx_worley_noise_vec2_0",type:"vec2",inputs:[{name:"p",type:"vec2"},{name:"jitter",type:"float"},{name:"metric",type:"int"}]}),Kv=ln(([e,t,r])=>{const s=fn(r).toVar(),i=mn(t).toVar(),n=xn(e).toVar(),a=fn().toVar(),o=fn().toVar(),u=xn(bv(n.x,a),bv(n.y,o)).toVar(),l=Nn(1e6,1e6,1e6).toVar();return Rp({start:-1,end:fn(1),name:"x",condition:"<="},({x:e})=>{Rp({start:-1,end:fn(1),name:"y",condition:"<="},({y:t})=>{const r=mn(qv(u,e,t,a,o,i,s)).toVar();hn(r.lessThan(l.x),()=>{l.z.assign(l.y),l.y.assign(l.x),l.x.assign(r)}).ElseIf(r.lessThan(l.y),()=>{l.z.assign(l.y),l.y.assign(r)}).ElseIf(r.lessThan(l.z),()=>{l.z.assign(r)})})}),hn(s.equal(fn(0)),()=>{l.assign(xo(l))}),l}).setLayout({name:"mx_worley_noise_vec3_0",type:"vec3",inputs:[{name:"p",type:"vec2"},{name:"jitter",type:"float"},{name:"metric",type:"int"}]}),Yv=Lb([jv,ln(([e,t,r])=>{const s=fn(r).toVar(),i=mn(t).toVar(),n=Nn(e).toVar(),a=fn().toVar(),o=fn().toVar(),u=fn().toVar(),l=Nn(bv(n.x,a),bv(n.y,o),bv(n.z,u)).toVar(),d=mn(1e6).toVar();return Rp({start:-1,end:fn(1),name:"x",condition:"<="},({x:e})=>{Rp({start:-1,end:fn(1),name:"y",condition:"<="},({y:t})=>{Rp({start:-1,end:fn(1),name:"z",condition:"<="},({z:r})=>{const n=mn(qv(l,e,t,r,a,o,u,i,s)).toVar();d.assign(Ho(d,n))})})}),hn(s.equal(fn(0)),()=>{d.assign(xo(d))}),d}).setLayout({name:"mx_worley_noise_float_1",type:"float",inputs:[{name:"p",type:"vec3"},{name:"jitter",type:"float"},{name:"metric",type:"int"}]})]),Qv=Lb([Xv,ln(([e,t,r])=>{const s=fn(r).toVar(),i=mn(t).toVar(),n=Nn(e).toVar(),a=fn().toVar(),o=fn().toVar(),u=fn().toVar(),l=Nn(bv(n.x,a),bv(n.y,o),bv(n.z,u)).toVar(),d=xn(1e6,1e6).toVar();return Rp({start:-1,end:fn(1),name:"x",condition:"<="},({x:e})=>{Rp({start:-1,end:fn(1),name:"y",condition:"<="},({y:t})=>{Rp({start:-1,end:fn(1),name:"z",condition:"<="},({z:r})=>{const n=mn(qv(l,e,t,r,a,o,u,i,s)).toVar();hn(n.lessThan(d.x),()=>{d.y.assign(d.x),d.x.assign(n)}).ElseIf(n.lessThan(d.y),()=>{d.y.assign(n)})})})}),hn(s.equal(fn(0)),()=>{d.assign(xo(d))}),d}).setLayout({name:"mx_worley_noise_vec2_1",type:"vec2",inputs:[{name:"p",type:"vec3"},{name:"jitter",type:"float"},{name:"metric",type:"int"}]})]),Zv=Lb([Kv,ln(([e,t,r])=>{const s=fn(r).toVar(),i=mn(t).toVar(),n=Nn(e).toVar(),a=fn().toVar(),o=fn().toVar(),u=fn().toVar(),l=Nn(bv(n.x,a),bv(n.y,o),bv(n.z,u)).toVar(),d=Nn(1e6,1e6,1e6).toVar();return Rp({start:-1,end:fn(1),name:"x",condition:"<="},({x:e})=>{Rp({start:-1,end:fn(1),name:"y",condition:"<="},({y:t})=>{Rp({start:-1,end:fn(1),name:"z",condition:"<="},({z:r})=>{const n=mn(qv(l,e,t,r,a,o,u,i,s)).toVar();hn(n.lessThan(d.x),()=>{d.z.assign(d.y),d.y.assign(d.x),d.x.assign(n)}).ElseIf(n.lessThan(d.y),()=>{d.z.assign(d.y),d.y.assign(n)}).ElseIf(n.lessThan(d.z),()=>{d.z.assign(n)})})})}),hn(s.equal(fn(0)),()=>{d.assign(xo(d))}),d}).setLayout({name:"mx_worley_noise_vec3_1",type:"vec3",inputs:[{name:"p",type:"vec3"},{name:"jitter",type:"float"},{name:"metric",type:"int"}]})]),Jv=ln(([e,t,r,s,i,n,a,o,u,l,d])=>{const c=fn(e).toVar(),h=xn(t).toVar(),p=xn(r).toVar(),g=xn(s).toVar(),m=mn(i).toVar(),f=mn(n).toVar(),y=mn(a).toVar(),b=bn(o).toVar(),x=fn(u).toVar(),T=mn(l).toVar(),_=mn(d).toVar(),v=h.mul(p).add(g),N=mn(0).toVar();return hn(c.equal(fn(0)),()=>{N.assign(Vv(v))}),hn(c.equal(fn(1)),()=>{N.assign(Gv(v))}),hn(c.equal(fn(2)),()=>{N.assign(Zv(v,m,fn(0)))}),hn(c.equal(fn(3)),()=>{N.assign($v(Nn(v,0),x,T,_))}),N.assign(N.mul(y.sub(f)).add(f)),hn(b,()=>{N.assign(ou(N,f,y))}),N}).setLayout({name:"mx_unifiednoise2d",type:"float",inputs:[{name:"noiseType",type:"int"},{name:"texcoord",type:"vec2"},{name:"freq",type:"vec2"},{name:"offset",type:"vec2"},{name:"jitter",type:"float"},{name:"outmin",type:"float"},{name:"outmax",type:"float"},{name:"clampoutput",type:"bool"},{name:"octaves",type:"int"},{name:"lacunarity",type:"float"},{name:"diminish",type:"float"}]}),eN=ln(([e,t,r,s,i,n,a,o,u,l,d])=>{const c=fn(e).toVar(),h=Nn(t).toVar(),p=Nn(r).toVar(),g=Nn(s).toVar(),m=mn(i).toVar(),f=mn(n).toVar(),y=mn(a).toVar(),b=bn(o).toVar(),x=fn(u).toVar(),T=mn(l).toVar(),_=mn(d).toVar(),v=h.mul(p).add(g),N=mn(0).toVar();return hn(c.equal(fn(0)),()=>{N.assign(Vv(v))}),hn(c.equal(fn(1)),()=>{N.assign(Gv(v))}),hn(c.equal(fn(2)),()=>{N.assign(Zv(v,m,fn(0)))}),hn(c.equal(fn(3)),()=>{N.assign($v(v,x,T,_))}),N.assign(N.mul(y.sub(f)).add(f)),hn(b,()=>{N.assign(ou(N,f,y))}),N}).setLayout({name:"mx_unifiednoise3d",type:"float",inputs:[{name:"noiseType",type:"int"},{name:"position",type:"vec3"},{name:"freq",type:"vec3"},{name:"offset",type:"vec3"},{name:"jitter",type:"float"},{name:"outmin",type:"float"},{name:"outmax",type:"float"},{name:"clampoutput",type:"bool"},{name:"octaves",type:"int"},{name:"lacunarity",type:"float"},{name:"diminish",type:"float"}]}),tN=ln(([e])=>{const t=e.y,r=e.z,s=Nn().toVar();return hn(t.lessThan(1e-4),()=>{s.assign(Nn(r,r,r))}).Else(()=>{let i=e.x;i=i.sub(_o(i)).mul(6).toVar();const n=fn(ko(i)),a=i.sub(mn(n)),o=r.mul(t.oneMinus()),u=r.mul(t.mul(a).oneMinus()),l=r.mul(t.mul(a.oneMinus()).oneMinus());hn(n.equal(fn(0)),()=>{s.assign(Nn(r,l,o))}).ElseIf(n.equal(fn(1)),()=>{s.assign(Nn(u,r,o))}).ElseIf(n.equal(fn(2)),()=>{s.assign(Nn(o,r,l))}).ElseIf(n.equal(fn(3)),()=>{s.assign(Nn(o,u,r))}).ElseIf(n.equal(fn(4)),()=>{s.assign(Nn(l,o,r))}).Else(()=>{s.assign(Nn(r,o,u))})}),s}).setLayout({name:"mx_hsvtorgb",type:"vec3",inputs:[{name:"hsv",type:"vec3"}]}),rN=ln(([e])=>{const t=Nn(e).toVar(),r=mn(t.x).toVar(),s=mn(t.y).toVar(),i=mn(t.z).toVar(),n=mn(Ho(r,Ho(s,i))).toVar(),a=mn(qo(r,qo(s,i))).toVar(),o=mn(a.sub(n)).toVar(),u=mn().toVar(),l=mn().toVar(),d=mn().toVar();return d.assign(a),hn(a.greaterThan(0),()=>{l.assign(o.div(a))}).Else(()=>{l.assign(0)}),hn(l.lessThanEqual(0),()=>{u.assign(0)}).Else(()=>{hn(r.greaterThanEqual(a),()=>{u.assign(s.sub(i).div(o))}).ElseIf(s.greaterThanEqual(a),()=>{u.assign(Ba(2,i.sub(r).div(o)))}).Else(()=>{u.assign(Ba(4,r.sub(s).div(o)))}),u.mulAssign(1/6),hn(u.lessThan(0),()=>{u.addAssign(1)})}),Nn(u,l,d)}).setLayout({name:"mx_rgbtohsv",type:"vec3",inputs:[{name:"c",type:"vec3"}]}),sN=ln(([e])=>{const t=Nn(e).toVar(),r=En(Va(t,Nn(.04045))).toVar(),s=Nn(t.div(12.92)).toVar(),i=Nn(Jo(qo(t.add(Nn(.055)),Nn(0)).div(1.055),Nn(2.4))).toVar();return au(s,i,r)}).setLayout({name:"mx_srgb_texture_to_lin_rec709",type:"vec3",inputs:[{name:"color",type:"vec3"}]}),iN=(e,t)=>{e=mn(e),t=mn(t);const r=xn(t.dFdx(),t.dFdy()).length().mul(.7071067811865476);return du(e.sub(r),e.add(r),t)},nN=(e,t,r,s)=>au(e,t,r[s].clamp()),aN=(e,t,r,s,i)=>au(e,t,iN(r,s[i])),oN=ln(([e,t,r])=>{const 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Renamed to '${n}'.`)),r[n]=e}getCodeFromNode(e,t,r=this.shaderStage){const s=this.getDataFromNode(e);let i=s.code;if(void 0===i){const e=this.codes[r]||(this.codes[r]=[]),n=e.length;i=new xN("nodeCode"+n,t),e.push(i),s.code=i}return i}addFlowCodeHierarchy(e,t){const{flowCodes:r,flowCodeBlock:s}=this.getDataFromNode(e);let i=!0,n=t;for(;n;){if(!0===s.get(n)){i=!1;break}n=this.getDataFromNode(n).parentNodeBlock}if(i)for(const e of r)this.addLineFlowCode(e)}addLineFlowCodeBlock(e,t,r){const s=this.getDataFromNode(e),i=s.flowCodes||(s.flowCodes=[]),n=s.flowCodeBlock||(s.flowCodeBlock=new WeakMap);i.push(t),n.set(r,!0)}addLineFlowCode(e,t=null){return""===e||(null!==t&&this.context.nodeBlock&&this.addLineFlowCodeBlock(t,e,this.context.nodeBlock),e=this.tab+e,/;\s*$/.test(e)||(e+=";\n"),this.flow.code+=e),this}addFlowCode(e){return this.flow.code+=e,this}addFlowTab(){return this.tab+="\t",this}removeFlowTab(){return this.tab=this.tab.slice(0,-1),this}getFlowData(e){return 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_N,this.stack=Jy();for(const r of ii)this.setBuildStage(r),u.result=e.build(this,t);return u.vars=this.getVars(this.shaderStage),this.flow=r,this.vars=s,this.declarations=i,this.cache=n,this.stack=o,this.setBuildStage(a),u}getFunctionOperator(){return null}buildFunctionCode(){d("Abstract function.")}flowChildNode(e,t=null){const r=this.flow,s={code:""};return this.flow=s,s.result=e.build(this,t),this.flow=r,s}flowNodeFromShaderStage(e,t,r=null,s=null){const i=this.tab,n=this.cache,a=this.shaderStage,o=this.context;this.setShaderStage(e);const u={...this.context};delete u.nodeBlock,this.cache=this.globalCache,this.tab="\t",this.context=u;let l=null;if("generate"===this.buildStage){const i=this.flowChildNode(t,r);null!==s&&(i.code+=`${this.tab+s} = ${i.result};\n`),this.flowCode[e]=this.flowCode[e]+i.code,l=i}else l=t.build(this);return this.setShaderStage(a),this.cache=n,this.tab=i,this.context=o,l}getAttributesArray(){return this.attributes.concat(this.bufferAttributes)}getAttributes(){d("Abstract function.")}getVaryings(){d("Abstract function.")}getVar(e,t,r=null){return`${null!==r?this.generateArrayDeclaration(e,r):this.getType(e)} ${t}`}getVars(e){let t="";const r=this.vars[e];if(void 0!==r)for(const e of r)t+=`${this.getVar(e.type,e.name)}; `;return t}getUniforms(){d("Abstract function.")}getCodes(e){const t=this.codes[e];let r="";if(void 0!==t)for(const e of t)r+=e.code+"\n";return r}getHash(){return this.vertexShader+this.fragmentShader+this.computeShader}setShaderStage(e){this.shaderStage=e}getShaderStage(){return this.shaderStage}setBuildStage(e){this.buildStage=e}getBuildStage(){return this.buildStage}buildCode(){d("Abstract function.")}get subBuild(){return this.subBuildLayers[this.subBuildLayers.length-1]||null}addSubBuild(e){this.subBuildLayers.push(e)}removeSubBuild(){return this.subBuildLayers.pop()}getClosestSubBuild(e){let t;if(t=e&&e.isNode?e.isShaderCallNodeInternal?e.shaderNode.subBuilds:e.isStackNode?[e.subBuild]:this.getDataFromNode(e,"any").subBuilds:e instanceof Set?[...e]:e,!t)return null;const r=this.subBuildLayers;for(let e=t.length-1;e>=0;e--){const s=t[e];if(r.includes(s))return s}return null}getSubBuildOutput(e){return this.getSubBuildProperty("outputNode",e)}getSubBuildProperty(e="",t=null){let r,s;return r=null!==t?this.getClosestSubBuild(t):this.subBuildFn,s=r?e?r+"_"+e:r:e,s}build(){const{object:e,material:t,renderer:r}=this;if(null!==t){let e=r.library.fromMaterial(t);null===e&&(o(`NodeMaterial: Material "${t.type}" is not compatible.`),e=new mg),e.build(this)}else this.addFlow("compute",e);for(const e of ii){this.setBuildStage(e),this.context.position&&this.context.position.isNode&&this.flowNodeFromShaderStage("vertex",this.context.position);for(const t of ni){this.setShaderStage(t);const r=this.flowNodes[t];for(const t of r)"generate"===e?this.flowNode(t):t.build(this)}}return this.setBuildStage(null),this.setShaderStage(null),this.buildCode(),this.buildUpdateNodes(),this}getSharedDataFromNode(e){let t=zN.get(e);return void 0===t&&(t={}),t}getNodeUniform(e,t){const r=this.getSharedDataFromNode(e);let s=r.cache;if(void 0===s){if("float"===t||"int"===t||"uint"===t)s=new FN(e);else if("vec2"===t||"ivec2"===t||"uvec2"===t)s=new LN(e);else if("vec3"===t||"ivec3"===t||"uvec3"===t)s=new PN(e);else if("vec4"===t||"ivec4"===t||"uvec4"===t)s=new DN(e);else if("color"===t)s=new UN(e);else if("mat2"===t)s=new IN(e);else if("mat3"===t)s=new ON(e);else{if("mat4"!==t)throw new Error(`Uniform "${t}" not implemented.`);s=new VN(e)}r.cache=s}return s}format(e,t,r){if((t=this.getVectorType(t))===(r=this.getVectorType(r))||null===r||this.isReference(r))return e;const s=this.getTypeLength(t),i=this.getTypeLength(r);return 16===s&&9===i?`${this.getType(r)}( ${e}[ 0 ].xyz, ${e}[ 1 ].xyz, ${e}[ 2 ].xyz )`:9===s&&4===i?`${this.getType(r)}( ${e}[ 0 ].xy, ${e}[ 1 ].xy )`:s>4||i>4||0===i?e:s===i?`${this.getType(r)}( ${e} )`:s>i?(e="bool"===r?`all( ${e} )`:`${e}.${"xyz".slice(0,i)}`,this.format(e,this.getTypeFromLength(i,this.getComponentType(t)),r)):4===i&&s>1?`${this.getType(r)}( ${this.format(e,t,"vec3")}, 1.0 )`:2===s?`${this.getType(r)}( ${this.format(e,t,"vec2")}, 0.0 )`:(1===s&&i>1&&t!==this.getComponentType(r)&&(e=`${this.getType(this.getComponentType(r))}( ${e} )`),`${this.getType(r)}( ${e} )`)}getSignature(){return`// Three.js r${ot} - Node System\n`}needsPreviousData(){const e=this.renderer.getMRT();return e&&e.has("velocity")||!0===Ks(this.object).useVelocity}}class qN{constructor(){this.time=0,this.deltaTime=0,this.frameId=0,this.renderId=0,this.updateMap=new WeakMap,this.updateBeforeMap=new WeakMap,this.updateAfterMap=new WeakMap,this.renderer=null,this.material=null,this.camera=null,this.object=null,this.scene=null}_getMaps(e,t){let r=e.get(t);return void 0===r&&(r={renderId:0,frameId:0},e.set(t,r)),r}updateBeforeNode(e){const t=e.getUpdateBeforeType(),r=e.updateReference(this);if(t===ei.FRAME){const t=this._getMaps(this.updateBeforeMap,r);if(t.frameId!==this.frameId){const r=t.frameId;t.frameId=this.frameId,!1===e.updateBefore(this)&&(t.frameId=r)}}else if(t===ei.RENDER){const t=this._getMaps(this.updateBeforeMap,r);if(t.renderId!==this.renderId){const r=t.renderId;t.renderId=this.renderId,!1===e.updateBefore(this)&&(t.renderId=r)}}else t===ei.OBJECT&&e.updateBefore(this)}updateAfterNode(e){const t=e.getUpdateAfterType(),r=e.updateReference(this);if(t===ei.FRAME){const t=this._getMaps(this.updateAfterMap,r);t.frameId!==this.frameId&&!1!==e.updateAfter(this)&&(t.frameId=this.frameId)}else if(t===ei.RENDER){const t=this._getMaps(this.updateAfterMap,r);t.renderId!==this.renderId&&!1!==e.updateAfter(this)&&(t.renderId=this.renderId)}else t===ei.OBJECT&&e.updateAfter(this)}updateNode(e){const t=e.getUpdateType(),r=e.updateReference(this);if(t===ei.FRAME){const t=this._getMaps(this.updateMap,r);t.frameId!==this.frameId&&!1!==e.update(this)&&(t.frameId=this.frameId)}else if(t===ei.RENDER){const t=this._getMaps(this.updateMap,r);t.renderId!==this.renderId&&!1!==e.update(this)&&(t.renderId=this.renderId)}else t===ei.OBJECT&&e.update(this)}update(){this.frameId++,void 0===this.lastTime&&(this.lastTime=performance.now()),this.deltaTime=(performance.now()-this.lastTime)/1e3,this.lastTime=performance.now(),this.time+=this.deltaTime}}class jN{constructor(e,t,r=null,s="",i=!1){this.type=e,this.name=t,this.count=r,this.qualifier=s,this.isConst=i}}jN.isNodeFunctionInput=!0;class XN extends lv{static get type(){return"AmbientLightNode"}constructor(e=null){super(e)}setup({context:e}){e.irradiance.addAssign(this.colorNode)}}class KN extends lv{static get type(){return"DirectionalLightNode"}constructor(e=null){super(e)}setupDirect(){const e=this.colorNode;return{lightDirection:y_(this.light),lightColor:e}}}class YN extends lv{static get type(){return"HemisphereLightNode"}constructor(t=null){super(t),this.lightPositionNode=g_(t),this.lightDirectionNode=this.lightPositionNode.normalize(),this.groundColorNode=va(new e).setGroup(xa)}update(e){const{light:t}=this;super.update(e),this.lightPositionNode.object3d=t,this.groundColorNode.value.copy(t.groundColor).multiplyScalar(t.intensity)}setup(e){const{colorNode:t,groundColorNode:r,lightDirectionNode:s}=this,i=cc.dot(s).mul(.5).add(.5),n=au(r,t,i);e.context.irradiance.addAssign(n)}}class QN extends lv{static get type(){return"SpotLightNode"}constructor(e=null){super(e),this.coneCosNode=va(0).setGroup(xa),this.penumbraCosNode=va(0).setGroup(xa),this.cutoffDistanceNode=va(0).setGroup(xa),this.decayExponentNode=va(0).setGroup(xa),this.colorNode=va(this.color).setGroup(xa)}update(e){super.update(e);const{light:t}=this;this.coneCosNode.value=Math.cos(t.angle),this.penumbraCosNode.value=Math.cos(t.angle*(1-t.penumbra)),this.cutoffDistanceNode.value=t.distance,this.decayExponentNode.value=t.decay}getSpotAttenuation(e,t){const{coneCosNode:r,penumbraCosNode:s}=this;return du(r,s,t)}getLightCoord(e){const t=e.getNodeProperties(this);let r=t.projectionUV;return void 0===r&&(r=p_(this.light,e.context.positionWorld),t.projectionUV=r),r}setupDirect(e){const{colorNode:t,cutoffDistanceNode:r,decayExponentNode:s,light:i}=this,n=this.getLightVector(e),a=n.normalize(),o=a.dot(y_(i)),u=this.getSpotAttenuation(e,o),l=n.length(),d=dv({lightDistance:l,cutoffDistance:r,decayExponent:s});let c,h,p=t.mul(u).mul(d);if(i.colorNode?(h=this.getLightCoord(e),c=i.colorNode(h)):i.map&&(h=this.getLightCoord(e),c=Dl(i.map,h.xy).onRenderUpdate(()=>i.map)),c){p=h.mul(2).sub(1).abs().lessThan(1).all().select(p.mul(c),p)}return{lightColor:p,lightDirection:a}}}class ZN extends QN{static get type(){return"IESSpotLightNode"}getSpotAttenuation(e,t){const r=this.light.iesMap;let s=null;if(r&&!0===r.isTexture){const e=t.acos().mul(1/Math.PI);s=Dl(r,xn(e,0),0).r}else s=super.getSpotAttenuation(t);return s}}class JN extends lv{static get type(){return"LightProbeNode"}constructor(e=null){super(e);const t=[];for(let e=0;e<9;e++)t.push(new r);this.lightProbe=Gl(t)}update(e){const{light:t}=this;super.update(e);for(let e=0;e<9;e++)this.lightProbe.array[e].copy(t.sh.coefficients[e]).multiplyScalar(t.intensity)}setup(e){const t=uN(cc,this.lightProbe);e.context.irradiance.addAssign(t)}}const eS=ln(([e,t])=>{const r=e.abs().sub(t);return Lo(qo(r,0)).add(Ho(qo(r.x,r.y),0))});class tS extends QN{static get type(){return"ProjectorLightNode"}update(e){super.update(e);const t=this.light;if(this.penumbraCosNode.value=Math.min(Math.cos(t.angle*(1-t.penumbra)),.99999),null===t.aspect){let e=1;null!==t.map&&(e=t.map.width/t.map.height),t.shadow.aspect=e}else t.shadow.aspect=t.aspect}getSpotAttenuation(e){const t=mn(0),r=this.penumbraCosNode,s=h_(this.light).mul(e.context.positionWorld||Qd);return hn(s.w.greaterThan(0),()=>{const e=s.xyz.div(s.w),i=eS(e.xy.sub(xn(.5)),xn(.5)),n=Pa(-1,Fa(1,Co(r)).sub(1));t.assign(uu(i.mul(-2).mul(n)))}),t}}const rS=new a,sS=new a;let iS=null;class nS extends lv{static get type(){return"RectAreaLightNode"}constructor(e=null){super(e),this.halfHeight=va(new r).setGroup(xa),this.halfWidth=va(new r).setGroup(xa),this.updateType=ei.RENDER}update(e){super.update(e);const{light:t}=this,r=e.camera.matrixWorldInverse;sS.identity(),rS.copy(t.matrixWorld),rS.premultiply(r),sS.extractRotation(rS),this.halfWidth.value.set(.5*t.width,0,0),this.halfHeight.value.set(0,.5*t.height,0),this.halfWidth.value.applyMatrix4(sS),this.halfHeight.value.applyMatrix4(sS)}setupDirectRectArea(e){let t,r;e.isAvailable("float32Filterable")?(t=Dl(iS.LTC_FLOAT_1),r=Dl(iS.LTC_FLOAT_2)):(t=Dl(iS.LTC_HALF_1),r=Dl(iS.LTC_HALF_2));const{colorNode:s,light:i}=this;return{lightColor:s,lightPosition:f_(i),halfWidth:this.halfWidth,halfHeight:this.halfHeight,ltc_1:t,ltc_2:r}}static setLTC(e){iS=e}}class aS{parseFunction(){d("Abstract function.")}}class oS{constructor(e,t,r="",s=""){this.type=e,this.inputs=t,this.name=r,this.precision=s}getCode(){d("Abstract function.")}}oS.isNodeFunction=!0;const uS=/^\s*(highp|mediump|lowp)?\s*([a-z_0-9]+)\s*([a-z_0-9]+)?\s*\(([\s\S]*?)\)/i,lS=/[a-z_0-9]+/gi,dS="#pragma main";class cS extends oS{constructor(e){const{type:t,inputs:r,name:s,precision:i,inputsCode:n,blockCode:a,headerCode:o}=(e=>{const t=(e=e.trim()).indexOf(dS),r=-1!==t?e.slice(t+12):e,s=r.match(uS);if(null!==s&&5===s.length){const i=s[4],n=[];let a=null;for(;null!==(a=lS.exec(i));)n.push(a);const o=[];let u=0;for(;u{const r=this.backend.createNodeBuilder(e.object,this.renderer);return r.scene=e.scene,r.material=t,r.camera=e.camera,r.context.material=t,r.lightsNode=e.lightsNode,r.environmentNode=this.getEnvironmentNode(e.scene),r.fogNode=this.getFogNode(e.scene),r.clippingContext=e.clippingContext,this.renderer.getOutputRenderTarget()&&this.renderer.getOutputRenderTarget().multiview&&r.enableMultiview(),r};let n=t(e.material);try{n.build()}catch(e){n=t(new mg),n.build();let r=e.stackTrace;!r&&e.stack&&(r=new Ds(e.stack)),o("TSL: "+e,r)}r=this._createNodeBuilderState(n),s.set(i,r)}r.usedTimes++,t.nodeBuilderState=r}return r}delete(e){if(e.isRenderObject){const t=this.get(e).nodeBuilderState;t.usedTimes--,0===t.usedTimes&&this.nodeBuilderCache.delete(this.getForRenderCacheKey(e))}return super.delete(e)}getForCompute(e){const t=this.get(e);let r=t.nodeBuilderState;if(void 0===r){const s=this.backend.createNodeBuilder(e,this.renderer);s.build(),r=this._createNodeBuilderState(s),t.nodeBuilderState=r}return r}_createNodeBuilderState(e){return new gN(e.vertexShader,e.fragmentShader,e.computeShader,e.getAttributesArray(),e.getBindings(),e.updateNodes,e.updateBeforeNodes,e.updateAfterNodes,e.observer,e.transforms)}getEnvironmentNode(e){this.updateEnvironment(e);let t=null;if(e.environmentNode&&e.environmentNode.isNode)t=e.environmentNode;else{const r=this.get(e);r.environmentNode&&(t=r.environmentNode)}return t}getBackgroundNode(e){this.updateBackground(e);let t=null;if(e.backgroundNode&&e.backgroundNode.isNode)t=e.backgroundNode;else{const r=this.get(e);r.backgroundNode&&(t=r.backgroundNode)}return t}getFogNode(e){return this.updateFog(e),e.fogNode||this.get(e).fogNode||null}getCacheKey(e,t){gS[0]=e,gS[1]=t;const r=this.renderer.info.calls,s=this.callHashCache.get(gS)||{};if(s.callId!==r){const i=this.getEnvironmentNode(e),n=this.getFogNode(e);t&&mS.push(t.getCacheKey(!0)),i&&mS.push(i.getCacheKey()),n&&mS.push(n.getCacheKey()),mS.push(this.renderer.getOutputRenderTarget()&&this.renderer.getOutputRenderTarget().multiview?1:0),mS.push(this.renderer.shadowMap.enabled?1:0),mS.push(this.renderer.shadowMap.type),s.callId=r,s.cacheKey=Os(mS),this.callHashCache.set(gS,s),mS.length=0}return gS[0]=null,gS[1]=null,s.cacheKey}get isToneMappingState(){return!this.renderer.getRenderTarget()}updateBackground(e){const t=this.get(e),r=e.background;if(r){const s=0===e.backgroundBlurriness&&t.backgroundBlurriness>0||e.backgroundBlurriness>0&&0===t.backgroundBlurriness;if(t.background!==r||s){const i=this.getCacheNode("background",r,()=>{if(!0===r.isCubeTexture||r.mapping===le||r.mapping===de||r.mapping===Re){if(e.backgroundBlurriness>0||r.mapping===Re)return Lf(r);{let e;return e=!0===r.isCubeTexture?Mc(r):Dl(r),Mg(e)}}if(!0===r.isTexture)return Dl(r,Xl.flipY()).setUpdateMatrix(!0);!0!==r.isColor&&o("WebGPUNodes: Unsupported background configuration.",r)},s);t.backgroundNode=i,t.background=r,t.backgroundBlurriness=e.backgroundBlurriness}}else t.backgroundNode&&(delete t.backgroundNode,delete t.background)}getCacheNode(e,t,r,s=!1){const i=this.cacheLib[e]||(this.cacheLib[e]=new WeakMap);let n=i.get(t);return(void 0===n||s)&&(n=r(),i.set(t,n)),n}updateFog(e){const t=this.get(e),r=e.fog;if(r){if(t.fog!==r){const e=this.getCacheNode("fog",r,()=>{if(r.isFogExp2){const e=Lc("color","color",r).setGroup(xa),t=Lc("density","float",r).setGroup(xa);return xT(e,yT(t))}if(r.isFog){const e=Lc("color","color",r).setGroup(xa),t=Lc("near","float",r).setGroup(xa),s=Lc("far","float",r).setGroup(xa);return xT(e,fT(t,s))}o("Renderer: Unsupported fog configuration.",r)});t.fogNode=e,t.fog=r}}else delete t.fogNode,delete t.fog}updateEnvironment(e){const t=this.get(e),r=e.environment;if(r){if(t.environment!==r){const e=this.getCacheNode("environment",r,()=>!0===r.isCubeTexture?Mc(r):!0===r.isTexture?Dl(r):void o("Nodes: Unsupported environment configuration.",r));t.environmentNode=e,t.environment=r}}else t.environmentNode&&(delete t.environmentNode,delete t.environment)}getNodeFrame(e=this.renderer,t=null,r=null,s=null,i=null){const n=this.nodeFrame;return n.renderer=e,n.scene=t,n.object=r,n.camera=s,n.material=i,n}getNodeFrameForRender(e){return this.getNodeFrame(e.renderer,e.scene,e.object,e.camera,e.material)}getOutputCacheKey(){const e=this.renderer;return e.toneMapping+","+e.currentColorSpace+","+e.xr.isPresenting}hasOutputChange(e){return pS.get(e)!==this.getOutputCacheKey()}getOutputNode(e){const t=this.renderer,r=this.getOutputCacheKey(),s=e.isArrayTexture?Lx(e,Nn(Xl,$l("gl_ViewID_OVR"))).renderOutput(t.toneMapping,t.currentColorSpace):Dl(e,Xl).renderOutput(t.toneMapping,t.currentColorSpace);return pS.set(e,r),s}updateBefore(e){const t=e.getNodeBuilderState();for(const r of t.updateBeforeNodes)this.getNodeFrameForRender(e).updateBeforeNode(r)}updateAfter(e){const t=e.getNodeBuilderState();for(const r of t.updateAfterNodes)this.getNodeFrameForRender(e).updateAfterNode(r)}updateForCompute(e){const t=this.getNodeFrame(),r=this.getForCompute(e);for(const e of r.updateNodes)t.updateNode(e)}updateForRender(e){const t=this.getNodeFrameForRender(e),r=e.getNodeBuilderState();for(const e of r.updateNodes)t.updateNode(e)}needsRefresh(e){const t=this.getNodeFrameForRender(e);return e.getMonitor().needsRefresh(e,t)}dispose(){super.dispose(),this.nodeFrame=new qN,this.nodeBuilderCache=new Map,this.cacheLib={}}}const yS=new He;class bS{constructor(e=null){this.version=0,this.clipIntersection=null,this.cacheKey="",this.shadowPass=!1,this.viewNormalMatrix=new n,this.clippingGroupContexts=new WeakMap,this.intersectionPlanes=[],this.unionPlanes=[],this.parentVersion=null,null!==e&&(this.viewNormalMatrix=e.viewNormalMatrix,this.clippingGroupContexts=e.clippingGroupContexts,this.shadowPass=e.shadowPass,this.viewMatrix=e.viewMatrix)}projectPlanes(e,t,r){const s=e.length;for(let i=0;i0,alpha:!0,depth:t.depth,stencil:t.stencil,framebufferScaleFactor:this.getFramebufferScaleFactor()},i=new XRWebGLLayer(e,s,r);this._glBaseLayer=i,e.updateRenderState({baseLayer:i}),t.setPixelRatio(1),t._setXRLayerSize(i.framebufferWidth,i.framebufferHeight),this._xrRenderTarget=new ES(i.framebufferWidth,i.framebufferHeight,{format:Se,type:Ve,colorSpace:t.outputColorSpace,stencilBuffer:t.stencil,resolveDepthBuffer:!1===i.ignoreDepthValues,resolveStencilBuffer:!1===i.ignoreDepthValues}),this._xrRenderTarget._isOpaqueFramebuffer=!0,this._referenceSpace=await e.requestReferenceSpace(this.getReferenceSpaceType())}this.setFoveation(this.getFoveation()),t._animation.setAnimationLoop(this._onAnimationFrame),t._animation.setContext(e),t._animation.start(),this.isPresenting=!0,this.dispatchEvent({type:"sessionstart"})}}updateCamera(e){const t=this._session;if(null===t)return;const r=e.near,s=e.far,i=this._cameraXR,n=this._cameraL,a=this._cameraR;i.near=a.near=n.near=r,i.far=a.far=n.far=s,i.isMultiViewCamera=this._useMultiview,this._currentDepthNear===i.near&&this._currentDepthFar===i.far||(t.updateRenderState({depthNear:i.near,depthFar:i.far}),this._currentDepthNear=i.near,this._currentDepthFar=i.far),i.layers.mask=6|e.layers.mask,n.layers.mask=-5&i.layers.mask,a.layers.mask=-3&i.layers.mask;const o=e.parent,u=i.cameras;MS(i,o);for(let e=0;e=0&&(r[n]=null,t[n].disconnect(i))}for(let s=0;s=r.length){r.push(i),n=e;break}if(null===r[e]){r[e]=i,n=e;break}}if(-1===n)break}const a=t[n];a&&a.connect(i)}}function PS(e){return"quad"===e.type?this._glBinding.createQuadLayer({transform:new XRRigidTransform(e.translation,e.quaternion),width:e.width/2,height:e.height/2,space:this._referenceSpace,viewPixelWidth:e.pixelwidth,viewPixelHeight:e.pixelheight,clearOnAccess:!1}):this._glBinding.createCylinderLayer({transform:new XRRigidTransform(e.translation,e.quaternion),radius:e.radius,centralAngle:e.centralAngle,aspectRatio:e.aspectRatio,space:this._referenceSpace,viewPixelWidth:e.pixelwidth,viewPixelHeight:e.pixelheight,clearOnAccess:!1})}function DS(e,t){if(void 0===t)return;const r=this._cameraXR,i=this._renderer,n=i.backend,a=this._glBaseLayer,o=this.getReferenceSpace(),u=t.getViewerPose(o);if(this._xrFrame=t,null!==u){const e=u.views;null!==this._glBaseLayer&&n.setXRTarget(a.framebuffer);let t=!1;e.length!==r.cameras.length&&(r.cameras.length=0,t=!0);for(let i=0;i{await this.compileAsync(e,t);const s=this._renderLists.get(e,t),i=this._renderContexts.get(this._renderTarget,this._mrt),n=e.overrideMaterial||r.material,a=this._objects.get(r,n,e,t,s.lightsNode,i,i.clippingContext),{fragmentShader:o,vertexShader:u}=a.getNodeBuilderState();return{fragmentShader:o,vertexShader:u}}}}async init(){return null!==this._initPromise||(this._initPromise=new Promise(async(e,t)=>{let r=this.backend;try{await r.init(this)}catch(e){if(null===this._getFallback)return void t(e);try{this.backend=r=this._getFallback(e),await r.init(this)}catch(e){return void t(e)}}this._nodes=new fS(this,r),this._animation=new py(this,this._nodes,this.info),this._attributes=new Ry(r),this._background=new cN(this,this._nodes),this._geometries=new Cy(this._attributes,this.info),this._textures=new Ky(this,r,this.info),this._pipelines=new Uy(r,this._nodes),this._bindings=new Iy(r,this._nodes,this._textures,this._attributes,this._pipelines,this.info),this._objects=new by(this,this._nodes,this._geometries,this._pipelines,this._bindings,this.info),this._renderLists=new $y(this.lighting),this._bundles=new _S,this._renderContexts=new jy(this),this._animation.start(),this._initialized=!0,this._inspector.init(),e(this)})),this._initPromise}get domElement(){return this._canvasTarget.domElement}get coordinateSystem(){return this.backend.coordinateSystem}async compileAsync(e,t,r=null){if(!0===this._isDeviceLost)return;!1===this._initialized&&await this.init();const s=this._nodes.nodeFrame,i=s.renderId,n=this._currentRenderContext,a=this._currentRenderObjectFunction,o=this._handleObjectFunction,u=this._compilationPromises,l=!0===e.isScene?e:IS;null===r&&(r=e);const d=this._renderTarget,c=this._renderContexts.get(d,this._mrt),h=this._activeMipmapLevel,p=[];this._currentRenderContext=c,this._currentRenderObjectFunction=this.renderObject,this._handleObjectFunction=this._createObjectPipeline,this._compilationPromises=p,s.renderId++,s.update(),c.depth=this.depth,c.stencil=this.stencil,c.clippingContext||(c.clippingContext=new bS),c.clippingContext.updateGlobal(l,t),l.onBeforeRender(this,e,t,d);const g=this._renderLists.get(e,t);if(g.begin(),this._projectObject(e,t,0,g,c.clippingContext),r!==e&&r.traverseVisible(function(e){e.isLight&&e.layers.test(t.layers)&&g.pushLight(e)}),g.finish(),null!==d){this._textures.updateRenderTarget(d,h);const e=this._textures.get(d);c.textures=e.textures,c.depthTexture=e.depthTexture}else c.textures=null,c.depthTexture=null;r!==e?this._background.update(r,g,c):this._background.update(l,g,c);const m=g.opaque,f=g.transparent,y=g.transparentDoublePass,b=g.lightsNode;!0===this.opaque&&m.length>0&&this._renderObjects(m,t,l,b),!0===this.transparent&&f.length>0&&this._renderTransparents(f,y,t,l,b),s.renderId=i,this._currentRenderContext=n,this._currentRenderObjectFunction=a,this._handleObjectFunction=o,this._compilationPromises=u,await Promise.all(p)}async renderAsync(e,t){v('Renderer: "renderAsync()" has been deprecated. Use "render()" and "await renderer.init();" when creating the renderer.'),await this.init(),this.render(e,t)}async waitForGPU(){o("Renderer: waitForGPU() has been removed. Read https://github.com/mrdoob/three.js/issues/32012 for more information.")}set inspector(e){null!==this._inspector&&this._inspector.setRenderer(null),this._inspector=e,this._inspector.setRenderer(this)}get inspector(){return this._inspector}set highPrecision(e){const t=this.contextNode.value;!0===e?(t.modelViewMatrix=Hd,t.modelNormalViewMatrix=qd):this.highPrecision&&(delete t.modelViewMatrix,delete t.modelNormalViewMatrix)}get highPrecision(){const e=this.contextNode.value;return e.modelViewMatrix===Hd&&e.modelNormalViewMatrix===qd}setMRT(e){return this._mrt=e,this}getMRT(){return this._mrt}getOutputBufferType(){return this._outputBufferType}getColorBufferType(){return v('Renderer: ".getColorBufferType()" has been renamed to ".getOutputBufferType()".'),this.getOutputBufferType()}_onDeviceLost(e){let t=`THREE.WebGPURenderer: ${e.api} Device Lost:\n\nMessage: ${e.message}`;e.reason&&(t+=`\nReason: ${e.reason}`),o(t),this._isDeviceLost=!0}_renderBundle(e,t,r){const{bundleGroup:s,camera:i,renderList:n}=e,a=this._currentRenderContext,o=this._bundles.get(s,i),u=this.backend.get(o);void 0===u.renderContexts&&(u.renderContexts=new Set);const l=s.version!==u.version,d=!1===u.renderContexts.has(a)||l;if(u.renderContexts.add(a),d){this.backend.beginBundle(a),(void 0===u.renderObjects||l)&&(u.renderObjects=[]),this._currentRenderBundle=o;const{transparentDoublePass:e,transparent:d,opaque:c}=n;!0===this.opaque&&c.length>0&&this._renderObjects(c,i,t,r),!0===this.transparent&&d.length>0&&this._renderTransparents(d,e,i,t,r),this._currentRenderBundle=null,this.backend.finishBundle(a,o),u.version=s.version}else{const{renderObjects:e}=u;for(let t=0,r=e.length;t>=h,g.viewportValue.height>>=h,g.viewportValue.minDepth=T,g.viewportValue.maxDepth=_,g.viewport=!1===g.viewportValue.equals(VS),g.scissorValue.copy(b).multiplyScalar(x).floor(),g.scissor=f._scissorTest&&!1===g.scissorValue.equals(VS),g.scissorValue.width>>=h,g.scissorValue.height>>=h,g.clippingContext||(g.clippingContext=new bS),g.clippingContext.updateGlobal(l,t),l.onBeforeRender(this,e,t,p);const v=t.isArrayCamera?GS:kS;t.isArrayCamera||(zS.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),v.setFromProjectionMatrix(zS,t.coordinateSystem,t.reversedDepth));const N=this._renderLists.get(e,t);if(N.begin(),this._projectObject(e,t,0,N,g.clippingContext),N.finish(),!0===this.sortObjects&&N.sort(this._opaqueSort,this._transparentSort),null!==p){this._textures.updateRenderTarget(p,h);const e=this._textures.get(p);g.textures=e.textures,g.depthTexture=e.depthTexture,g.width=e.width,g.height=e.height,g.renderTarget=p,g.depth=p.depthBuffer,g.stencil=p.stencilBuffer}else g.textures=null,g.depthTexture=null,g.width=OS.width,g.height=OS.height,g.depth=this.depth,g.stencil=this.stencil;g.width>>=h,g.height>>=h,g.activeCubeFace=c,g.activeMipmapLevel=h,g.occlusionQueryCount=N.occlusionQueryCount,g.scissorValue.max($S.set(0,0,0,0)),g.scissorValue.x+g.scissorValue.width>g.width&&(g.scissorValue.width=Math.max(g.width-g.scissorValue.x,0)),g.scissorValue.y+g.scissorValue.height>g.height&&(g.scissorValue.height=Math.max(g.height-g.scissorValue.y,0)),this._background.update(l,N,g),g.camera=t,this.backend.beginRender(g);const{bundles:S,lightsNode:R,transparentDoublePass:E,transparent:A,opaque:w}=N;return S.length>0&&this._renderBundles(S,l,R),!0===this.opaque&&w.length>0&&this._renderObjects(w,t,l,R),!0===this.transparent&&A.length>0&&this._renderTransparents(A,E,t,l,R),this.backend.finishRender(g),i.renderId=n,this._currentRenderContext=a,this._currentRenderObjectFunction=o,this._handleObjectFunction=u,this._callDepth--,null!==s&&(this.setRenderTarget(d,c,h),this._renderOutput(p)),l.onAfterRender(this,e,t,p),this.inspector.finishRender(this.backend.getTimestampUID(g)),g}_setXRLayerSize(e,t){this._canvasTarget._width=e,this._canvasTarget._height=t,this.setViewport(0,0,e,t)}_renderOutput(e){const t=this._quad;this._nodes.hasOutputChange(e.texture)&&(t.material.fragmentNode=this._nodes.getOutputNode(e.texture),t.material.needsUpdate=!0);const r=this.autoClear,s=this.xr.enabled;this.autoClear=!1,this.xr.enabled=!1,this._renderScene(t,t.camera,!1),this.autoClear=r,this.xr.enabled=s}getMaxAnisotropy(){return this.backend.getMaxAnisotropy()}getActiveCubeFace(){return this._activeCubeFace}getActiveMipmapLevel(){return this._activeMipmapLevel}async setAnimationLoop(e){!1===this._initialized&&await this.init(),this._animation.setAnimationLoop(e)}getAnimationLoop(){return this._animation.getAnimationLoop()}async getArrayBufferAsync(e){return await this.backend.getArrayBufferAsync(e)}getContext(){return this.backend.getContext()}getPixelRatio(){return this._canvasTarget.getPixelRatio()}getDrawingBufferSize(e){return this._canvasTarget.getDrawingBufferSize(e)}getSize(e){return this._canvasTarget.getSize(e)}setPixelRatio(e=1){this._canvasTarget.setPixelRatio(e)}setDrawingBufferSize(e,t,r){this.xr&&this.xr.isPresenting||this._canvasTarget.setDrawingBufferSize(e,t,r)}setSize(e,t,r=!0){this.xr&&this.xr.isPresenting||this._canvasTarget.setSize(e,t,r)}setOpaqueSort(e){this._opaqueSort=e}setTransparentSort(e){this._transparentSort=e}getScissor(e){return this._canvasTarget.getScissor(e)}setScissor(e,t,r,s){this._canvasTarget.setScissor(e,t,r,s)}getScissorTest(){return this._canvasTarget.getScissorTest()}setScissorTest(e){this._canvasTarget.setScissorTest(e),this.backend.setScissorTest(e)}getViewport(e){return this._canvasTarget.getViewport(e)}setViewport(e,t,r,s,i=0,n=1){this._canvasTarget.setViewport(e,t,r,s,i,n)}getClearColor(e){return e.copy(this._clearColor)}setClearColor(e,t=1){this._clearColor.set(e),this._clearColor.a=t}getClearAlpha(){return this._clearColor.a}setClearAlpha(e){this._clearColor.a=e}getClearDepth(){return!0===this.reversedDepthBuffer?1-this._clearDepth:this._clearDepth}setClearDepth(e){this._clearDepth=e}getClearStencil(){return this._clearStencil}setClearStencil(e){this._clearStencil=e}isOccluded(e){const t=this._currentRenderContext;return t&&this.backend.isOccluded(t,e)}clear(e=!0,t=!0,r=!0){if(!1===this._initialized)throw new Error('Renderer: .clear() called before the backend is initialized. Use "await renderer.init();" before before using this method.');const s=this._renderTarget||this._getFrameBufferTarget();let i=null;if(null!==s){this._textures.updateRenderTarget(s);const e=this._textures.get(s);i=this._renderContexts.get(s),i.textures=e.textures,i.depthTexture=e.depthTexture,i.width=e.width,i.height=e.height,i.renderTarget=s,i.depth=s.depthBuffer,i.stencil=s.stencilBuffer;const t=this.backend.getClearColor();i.clearColorValue.r=t.r,i.clearColorValue.g=t.g,i.clearColorValue.b=t.b,i.clearColorValue.a=t.a,i.clearDepthValue=this.getClearDepth(),i.clearStencilValue=this.getClearStencil(),i.activeCubeFace=this.getActiveCubeFace(),i.activeMipmapLevel=this.getActiveMipmapLevel()}this.backend.clear(e,t,r,i),null!==s&&null===this._renderTarget&&this._renderOutput(s)}clearColor(){this.clear(!0,!1,!1)}clearDepth(){this.clear(!1,!0,!1)}clearStencil(){this.clear(!1,!1,!0)}async clearAsync(e=!0,t=!0,r=!0){v('Renderer: "clearAsync()" has been deprecated. Use "clear()" and "await renderer.init();" when creating the renderer.'),await this.init(),this.clear(e,t,r)}async clearColorAsync(){v('Renderer: "clearColorAsync()" has been deprecated. Use "clearColor()" and "await renderer.init();" when creating the renderer.'),this.clear(!0,!1,!1)}async clearDepthAsync(){v('Renderer: "clearDepthAsync()" has been deprecated. Use "clearDepth()" and "await renderer.init();" when creating the renderer.'),this.clear(!1,!0,!1)}async clearStencilAsync(){v('Renderer: "clearStencilAsync()" has been deprecated. Use "clearStencil()" and "await renderer.init();" when creating the renderer.'),this.clear(!1,!1,!0)}get needsFrameBufferTarget(){const e=this.currentToneMapping!==m,t=this.currentColorSpace!==p.workingColorSpace;return e||t}get samples(){return this._samples}get currentSamples(){let e=this._samples;return null!==this._renderTarget?e=this._renderTarget.samples:this.needsFrameBufferTarget&&(e=0),e}get currentToneMapping(){return this.isOutputTarget?this.toneMapping:m}get currentColorSpace(){return this.isOutputTarget?this.outputColorSpace:p.workingColorSpace}get isOutputTarget(){return this._renderTarget===this._outputRenderTarget||null===this._renderTarget}dispose(){!0===this._initialized&&(this.info.dispose(),this.backend.dispose(),this._animation.dispose(),this._objects.dispose(),this._geometries.dispose(),this._pipelines.dispose(),this._nodes.dispose(),this._bindings.dispose(),this._renderLists.dispose(),this._renderContexts.dispose(),this._textures.dispose(),null!==this._frameBufferTarget&&this._frameBufferTarget.dispose(),Object.values(this.backend.timestampQueryPool).forEach(e=>{null!==e&&e.dispose()})),this.setRenderTarget(null),this.setAnimationLoop(null)}setRenderTarget(e,t=0,r=0){this._renderTarget=e,this._activeCubeFace=t,this._activeMipmapLevel=r}getRenderTarget(){return this._renderTarget}setOutputRenderTarget(e){this._outputRenderTarget=e}getOutputRenderTarget(){return this._outputRenderTarget}setCanvasTarget(e){this._canvasTarget.removeEventListener("resize",this._onCanvasTargetResize),this._canvasTarget=e,this._canvasTarget.addEventListener("resize",this._onCanvasTargetResize)}getCanvasTarget(){return this._canvasTarget}_resetXRState(){this.backend.setXRTarget(null),this.setOutputRenderTarget(null),this.setRenderTarget(null),this._frameBufferTarget.dispose(),this._frameBufferTarget=null}setRenderObjectFunction(e){this._renderObjectFunction=e}getRenderObjectFunction(){return this._renderObjectFunction}compute(e,t=null){if(!0===this._isDeviceLost)return;if(!1===this._initialized)return d("Renderer: .compute() called before the backend is initialized. Try using .computeAsync() instead."),this.computeAsync(e,t);const r=this._nodes.nodeFrame,s=r.renderId;this.info.calls++,this.info.compute.calls++,this.info.compute.frameCalls++,r.renderId=this.info.calls,this.backend.updateTimeStampUID(e),this.inspector.beginCompute(this.backend.getTimestampUID(e),e);const i=this.backend,n=this._pipelines,a=this._bindings,o=this._nodes,u=Array.isArray(e)?e:[e];if(void 0===u[0]||!0!==u[0].isComputeNode)throw new Error("THREE.Renderer: .compute() expects a ComputeNode.");i.beginCompute(e);for(const r of u){if(!1===n.has(r)){const e=()=>{r.removeEventListener("dispose",e),n.delete(r),a.deleteForCompute(r),o.delete(r)};r.addEventListener("dispose",e);const t=r.onInitFunction;null!==t&&t.call(r,{renderer:this})}o.updateForCompute(r),a.updateForCompute(r);const s=a.getForCompute(r),u=n.getForCompute(r,s);i.compute(e,r,s,u,t)}i.finishCompute(e),r.renderId=s,this.inspector.finishCompute(this.backend.getTimestampUID(e))}async computeAsync(e,t=null){!1===this._initialized&&await this.init(),this.compute(e,t)}async hasFeatureAsync(e){return v('Renderer: "hasFeatureAsync()" has been deprecated. Use "hasFeature()" and "await renderer.init();" when creating the renderer.'),await this.init(),this.hasFeature(e)}async resolveTimestampsAsync(e="render"){return!1===this._initialized&&await this.init(),this.backend.resolveTimestampsAsync(e)}hasFeature(e){if(!1===this._initialized)throw new Error('Renderer: .hasFeature() called before the backend is initialized. Use "await renderer.init();" before before using this method.');return this.backend.hasFeature(e)}hasInitialized(){return this._initialized}async initTextureAsync(e){v('Renderer: "initTextureAsync()" has been deprecated. Use "initTexture()" and "await renderer.init();" when creating the renderer.'),await this.init(),this.initTexture(e)}initTexture(e){if(!1===this._initialized)throw new Error('Renderer: .initTexture() called before the backend is initialized. Use "await renderer.init();" before before using this method.');this._textures.updateTexture(e)}initRenderTarget(e){if(!1===this._initialized)throw new Error('Renderer: .initRenderTarget() called before the backend is initialized. Use "await renderer.init();" before before using this method.');this._textures.updateRenderTarget(e);const t=this._textures.get(e),r=this._renderContexts.get(e);r.textures=t.textures,r.depthTexture=t.depthTexture,r.width=t.width,r.height=t.height,r.renderTarget=e,r.depth=e.depthBuffer,r.stencil=e.stencilBuffer,this.backend.initRenderTarget(r)}copyFramebufferToTexture(e,t=null){if(null!==t)if(t.isVector2)t=$S.set(t.x,t.y,e.image.width,e.image.height).floor();else{if(!t.isVector4)return void o("Renderer.copyFramebufferToTexture: Invalid rectangle.");t=$S.copy(t).floor()}else t=$S.set(0,0,e.image.width,e.image.height);let r,s=this._currentRenderContext;null!==s?r=s.renderTarget:(r=this._renderTarget||this._getFrameBufferTarget(),null!==r&&(this._textures.updateRenderTarget(r),s=this._textures.get(r))),this._textures.updateTexture(e,{renderTarget:r}),this.backend.copyFramebufferToTexture(e,s,t),this._inspector.copyFramebufferToTexture(e)}copyTextureToTexture(e,t,r=null,s=null,i=0,n=0){this._textures.updateTexture(e),this._textures.updateTexture(t),this.backend.copyTextureToTexture(e,t,r,s,i,n),this._inspector.copyTextureToTexture(e,t)}async readRenderTargetPixelsAsync(e,t,r,s,i,n=0,a=0){return this.backend.copyTextureToBuffer(e.textures[n],t,r,s,i,a)}_projectObject(e,t,r,s,i){if(!1===e.visible)return;if(e.layers.test(t.layers))if(e.isGroup)r=e.renderOrder,e.isClippingGroup&&e.enabled&&(i=i.getGroupContext(e));else if(e.isLOD)!0===e.autoUpdate&&e.update(t);else if(e.isLight)s.pushLight(e);else if(e.isSprite){const n=t.isArrayCamera?GS:kS;if(!e.frustumCulled||n.intersectsSprite(e,t)){!0===this.sortObjects&&$S.setFromMatrixPosition(e.matrixWorld).applyMatrix4(zS);const{geometry:t,material:n}=e;n.visible&&s.push(e,t,n,r,$S.z,null,i)}}else if(e.isLineLoop)o("Renderer: Objects of type THREE.LineLoop are not supported. Please use THREE.Line or THREE.LineSegments.");else if(e.isMesh||e.isLine||e.isPoints){const n=t.isArrayCamera?GS:kS;if(!e.frustumCulled||n.intersectsObject(e,t)){const{geometry:t,material:n}=e;if(!0===this.sortObjects&&(null===t.boundingSphere&&t.computeBoundingSphere(),$S.copy(t.boundingSphere.center).applyMatrix4(e.matrixWorld).applyMatrix4(zS)),Array.isArray(n)){const a=t.groups;for(let o=0,u=a.length;o0){for(const{material:e}of t)e.side=M;this._renderObjects(t,r,s,i,"backSide");for(const{material:e}of t)e.side=dt;this._renderObjects(e,r,s,i);for(const{material:e}of t)e.side=B}else this._renderObjects(e,r,s,i)}_renderObjects(e,t,r,s,i=null){for(let n=0,a=e.length;n(t.not().discard(),e))(u)}}e.depthNode&&e.depthNode.isNode&&(l=e.depthNode),e.castShadowPositionNode&&e.castShadowPositionNode.isNode?o=e.castShadowPositionNode:e.positionNode&&e.positionNode.isNode&&(o=e.positionNode),r={version:t,colorNode:u,depthNode:l,positionNode:o},this._cacheShadowNodes.set(e,r)}return r}renderObject(e,t,r,s,i,n,a,o=null,u=null){let l,d,c,h,p=!1;if(e.onBeforeRender(this,t,r,s,i,n),!0===i.allowOverride&&null!==t.overrideMaterial){const e=t.overrideMaterial;if(p=!0,l=e.isNodeMaterial?e.colorNode:null,d=e.isNodeMaterial?e.depthNode:null,c=e.isNodeMaterial?e.positionNode:null,h=t.overrideMaterial.side,i.positionNode&&i.positionNode.isNode&&(e.positionNode=i.positionNode),e.alphaTest=i.alphaTest,e.alphaMap=i.alphaMap,e.transparent=i.transparent||i.transmission>0||i.transmissionNode&&i.transmissionNode.isNode||i.backdropNode&&i.backdropNode.isNode,e.isShadowPassMaterial){const{colorNode:t,depthNode:r,positionNode:s}=this._getShadowNodes(i);this.shadowMap.type===Ye?e.side=null!==i.shadowSide?i.shadowSide:i.side:e.side=null!==i.shadowSide?i.shadowSide:WS[i.side],null!==t&&(e.colorNode=t),null!==r&&(e.depthNode=r),null!==s&&(e.positionNode=s)}i=e}!0===i.transparent&&i.side===B&&!1===i.forceSinglePass?(i.side=M,this._handleObjectFunction(e,i,t,r,a,n,o,"backSide"),i.side=dt,this._handleObjectFunction(e,i,t,r,a,n,o,u),i.side=B):this._handleObjectFunction(e,i,t,r,a,n,o,u),p&&(t.overrideMaterial.colorNode=l,t.overrideMaterial.depthNode=d,t.overrideMaterial.positionNode=c,t.overrideMaterial.side=h),e.onAfterRender(this,t,r,s,i,n)}hasCompatibility(e){return this.backend.hasCompatibility(e)}_renderObjectDirect(e,t,r,s,i,n,a,o){const u=this._objects.get(e,t,r,s,i,this._currentRenderContext,a,o);if(u.drawRange=e.geometry.drawRange,u.group=n,null!==this._currentRenderBundle){this.backend.get(this._currentRenderBundle).renderObjects.push(u),u.bundle=this._currentRenderBundle.bundleGroup}const l=this._nodes.needsRefresh(u);l&&(this._nodes.updateBefore(u),this._geometries.updateForRender(u),this._nodes.updateForRender(u),this._bindings.updateForRender(u)),this._pipelines.updateForRender(u),this.backend.draw(u,this.info),l&&this._nodes.updateAfter(u)}_createObjectPipeline(e,t,r,s,i,n,a,o){const u=this._objects.get(e,t,r,s,i,this._currentRenderContext,a,o);u.drawRange=e.geometry.drawRange,u.group=n,this._nodes.updateBefore(u),this._geometries.updateForRender(u),this._nodes.updateForRender(u),this._bindings.updateForRender(u),this._pipelines.getForRender(u,this._compilationPromises),this._nodes.updateAfter(u)}_onCanvasTargetResize(){this._initialized&&this.backend.updateSize()}get compile(){return this.compileAsync}}class qS{constructor(e=""){this.name=e,this.visibility=0}setVisibility(e){this.visibility|=e}getVisibility(){return this.visibility}clone(){return Object.assign(new this.constructor,this)}}class jS extends qS{constructor(e,t=null){super(e),this.isBuffer=!0,this.bytesPerElement=Float32Array.BYTES_PER_ELEMENT,this._buffer=t,this._updateRanges=[]}get updateRanges(){return this._updateRanges}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}get byteLength(){return(e=this._buffer.byteLength)+(Sy-e%Sy)%Sy;var e}get buffer(){return this._buffer}update(){return!0}}class XS extends jS{constructor(e,t=null){super(e,t),this.isUniformBuffer=!0}}let KS=0;class YS extends XS{constructor(e,t){super("UniformBuffer_"+KS++,e?e.value:null),this.nodeUniform=e,this.groupNode=t,this.isNodeUniformBuffer=!0}set updateRanges(e){this.nodeUniform.updateRanges=e}get updateRanges(){return this.nodeUniform.updateRanges}addUpdateRange(e,t){this.nodeUniform.addUpdateRange(e,t)}clearUpdateRanges(){this.nodeUniform.clearUpdateRanges()}get buffer(){return this.nodeUniform.value}}class QS extends XS{constructor(e){super(e),this.isUniformsGroup=!0,this._values=null,this.uniforms=[],this._updateRangeCache=new Map}addUniformUpdateRange(e){const t=e.index;if(!0!==this._updateRangeCache.has(t)){const r=this.updateRanges,s={start:e.offset,count:e.itemSize};r.push(s),this._updateRangeCache.set(t,s)}}clearUpdateRanges(){this._updateRangeCache.clear(),super.clearUpdateRanges()}addUniform(e){return this.uniforms.push(e),this}removeUniform(e){const t=this.uniforms.indexOf(e);return-1!==t&&this.uniforms.splice(t,1),this}get values(){return null===this._values&&(this._values=Array.from(this.buffer)),this._values}get buffer(){let e=this._buffer;if(null===e){const t=this.byteLength;e=new Float32Array(new ArrayBuffer(t)),this._buffer=e}return e}get byteLength(){const e=this.bytesPerElement;let t=0;for(let r=0,s=this.uniforms.length;r{this.generation=null,this.version=0},this.texture=t,this.version=t?t.version:0,this.generation=null,this.samplerKey="",this.isSampler=!0}set texture(e){this._texture!==e&&(this._texture&&this._texture.removeEventListener("dispose",this._onTextureDispose),this._texture=e,this.generation=null,this.version=0,this._texture&&this._texture.addEventListener("dispose",this._onTextureDispose))}get texture(){return this._texture}update(){const{texture:e,version:t}=this;return t!==e.version&&(this.version=e.version,!0)}clone(){const e=super.clone();return e._texture=null,e._onTextureDispose=()=>{e.generation=null,e.version=0},e.texture=this.texture,e}}let tR=0;class rR extends eR{constructor(e,t){super(e,t),this.id=tR++,this.store=!1,this.mipLevel=0,this.isSampledTexture=!0}}class sR extends rR{constructor(e,t,r,s=null){super(e,t?t.value:null),this.textureNode=t,this.groupNode=r,this.access=s}update(){const{textureNode:e}=this;return this.texture!==e.value?(this.texture=e.value,!0):super.update()}}class iR extends sR{constructor(e,t,r,s=null){super(e,t,r,s),this.isSampledCubeTexture=!0}}class nR extends sR{constructor(e,t,r,s=null){super(e,t,r,s),this.isSampledTexture3D=!0}}const aR={bitcast_int_uint:new cT("uint tsl_bitcast_int_to_uint ( int x ) { return floatBitsToUint( intBitsToFloat ( x ) ); }"),bitcast_uint_int:new cT("uint tsl_bitcast_uint_to_int ( uint x ) { return floatBitsToInt( uintBitsToFloat ( x ) ); }")},oR={textureDimensions:"textureSize",equals:"equal",bitcast_float_int:"floatBitsToInt",bitcast_int_float:"intBitsToFloat",bitcast_uint_float:"uintBitsToFloat",bitcast_float_uint:"floatBitsToUint",bitcast_uint_int:"tsl_bitcast_uint_to_int",bitcast_int_uint:"tsl_bitcast_int_to_uint",floatpack_snorm_2x16:"packSnorm2x16",floatpack_unorm_2x16:"packUnorm2x16",floatpack_float16_2x16:"packHalf2x16",floatunpack_snorm_2x16:"unpackSnorm2x16",floatunpack_unorm_2x16:"unpackUnorm2x16",floatunpack_float16_2x16:"unpackHalf2x16"},uR={low:"lowp",medium:"mediump",high:"highp"},lR={swizzleAssign:!0,storageBuffer:!1},dR={perspective:"smooth",linear:"noperspective"},cR={centroid:"centroid"},hR="\nprecision highp float;\nprecision highp int;\nprecision highp sampler2D;\nprecision highp sampler3D;\nprecision highp samplerCube;\nprecision highp sampler2DArray;\n\nprecision highp usampler2D;\nprecision highp usampler3D;\nprecision highp usamplerCube;\nprecision highp usampler2DArray;\n\nprecision highp isampler2D;\nprecision highp isampler3D;\nprecision highp isamplerCube;\nprecision highp isampler2DArray;\n\nprecision highp sampler2DShadow;\nprecision highp sampler2DArrayShadow;\nprecision highp samplerCubeShadow;\n";class pR extends HN{constructor(e,t){super(e,t,new hS),this.uniformGroups={},this.transforms=[],this.extensions={},this.builtins={vertex:[],fragment:[],compute:[]}}needsToWorkingColorSpace(e){return!0===e.isVideoTexture&&e.colorSpace!==T}_include(e){const t=aR[e];return t.build(this),this.addInclude(t),t}getMethod(e){return void 0!==aR[e]&&this._include(e),oR[e]||e}getBitcastMethod(e,t){return this.getMethod(`bitcast_${t}_${e}`)}getFloatPackingMethod(e){return this.getMethod(`floatpack_${e}_2x16`)}getFloatUnpackingMethod(e){return this.getMethod(`floatunpack_${e}_2x16`)}getTernary(e,t,r){return`${e} ? ${t} : ${r}`}getOutputStructName(){return""}buildFunctionCode(e){const t=e.layout,r=this.flowShaderNode(e),s=[];for(const e of t.inputs)s.push(this.getType(e.type)+" "+e.name);return`${this.getType(t.type)} ${t.name}( ${s.join(", ")} ) {\n\n\t${r.vars}\n\n${r.code}\n\treturn ${r.result};\n\n}`}setupPBO(e){const t=e.value;if(void 0===t.pbo){const e=t.array,r=t.count*t.itemSize,{itemSize:s}=t,i=t.array.constructor.name.toLowerCase().includes("int");let n=i?xt:Tt;2===s?n=i?St:G:3===s?n=i?Rt:Et:4===s&&(n=i?At:Se);const a={Float32Array:j,Uint8Array:Ve,Uint16Array:Nt,Uint32Array:S,Int8Array:vt,Int16Array:_t,Int32Array:R,Uint8ClampedArray:Ve},o=Math.pow(2,Math.ceil(Math.log2(Math.sqrt(r/s))));let u=Math.ceil(r/s/o);o*u*s0?i:"";t=`${r.name} {\n\t${s} ${e.name}[${n}];\n};\n`}else{const t=e.groupNode.name;if(void 0===s[t]){const e=this.uniformGroups[t];if(void 0!==e){const r=[];for(const t of e.uniforms){const e=t.getType(),s=this.getVectorType(e),i=t.nodeUniform.node.precision;let n=`${s} ${t.name};`;null!==i&&(n=uR[i]+" "+n),r.push("\t"+n)}s[t]=r}}i=!0}if(!i){const s=e.node.precision;null!==s&&(t=uR[s]+" "+t),t="uniform "+t,r.push(t)}}let i="";for(const e in s){const t=s[e];i+=this._getGLSLUniformStruct(e,t.join("\n"))+"\n"}return i+=r.join("\n"),i}getTypeFromAttribute(e){let t=super.getTypeFromAttribute(e);if(/^[iu]/.test(t)&&e.gpuType!==R){let r=e;e.isInterleavedBufferAttribute&&(r=e.data);const s=r.array;!1==(s instanceof Uint32Array||s instanceof Int32Array)&&(t=t.slice(1))}return t}getAttributes(e){let t="";if("vertex"===e||"compute"===e){const e=this.getAttributesArray();let r=0;for(const s of e)t+=`layout( location = ${r++} ) in ${s.type} ${s.name};\n`}return t}getStructMembers(e){const t=[];for(const r of e.members)t.push(`\t${r.type} ${r.name};`);return t.join("\n")}getStructs(e){const t=[],r=this.structs[e],s=[];for(const e of r)if(e.output)for(const t of e.members)s.push(`layout( location = ${t.index} ) out ${t.type} ${t.name};`);else{let r="struct "+e.name+" {\n";r+=this.getStructMembers(e),r+="\n};\n",t.push(r)}return 0===s.length&&s.push("layout( location = 0 ) out vec4 fragColor;"),"\n"+s.join("\n")+"\n\n"+t.join("\n")}getVaryings(e){let t="";const r=this.varyings;if("vertex"===e||"compute"===e)for(const s of r){"compute"===e&&(s.needsInterpolation=!0);const r=this.getType(s.type);if(s.needsInterpolation)if(s.interpolationType){t+=`${dR[s.interpolationType]||s.interpolationType} ${cR[s.interpolationSampling]||""} out ${r} ${s.name};\n`}else{t+=`${r.includes("int")||r.includes("uv")||r.includes("iv")?"flat ":""}out ${r} ${s.name};\n`}else t+=`${r} ${s.name};\n`}else if("fragment"===e)for(const e of r)if(e.needsInterpolation){const r=this.getType(e.type);if(e.interpolationType){t+=`${dR[e.interpolationType]||e.interpolationType} ${cR[e.interpolationSampling]||""} in ${r} ${e.name};\n`}else{t+=`${r.includes("int")||r.includes("uv")||r.includes("iv")?"flat ":""}in ${r} ${e.name};\n`}}for(const r of this.builtins[e])t+=`${r};\n`;return t}getVertexIndex(){return"uint( gl_VertexID )"}getInstanceIndex(){return"uint( gl_InstanceID )"}getInvocationLocalIndex(){return`uint( gl_InstanceID ) % ${this.object.workgroupSize.reduce((e,t)=>e*t,1)}u`}getSubgroupSize(){o("GLSLNodeBuilder: WebGLBackend does not support the subgroupSize node")}getInvocationSubgroupIndex(){o("GLSLNodeBuilder: WebGLBackend does not support the invocationSubgroupIndex node")}getSubgroupIndex(){o("GLSLNodeBuilder: WebGLBackend does not support the subgroupIndex node")}getDrawIndex(){return this.renderer.backend.extensions.has("WEBGL_multi_draw")?"uint( gl_DrawID )":null}getFrontFacing(){return"gl_FrontFacing"}getFragCoord(){return"gl_FragCoord.xy"}getFragDepth(){return"gl_FragDepth"}enableExtension(e,t,r=this.shaderStage){const s=this.extensions[r]||(this.extensions[r]=new Map);!1===s.has(e)&&s.set(e,{name:e,behavior:t})}getExtensions(e){const t=[];if("vertex"===e){const t=this.renderer.backend.extensions;this.object.isBatchedMesh&&t.has("WEBGL_multi_draw")&&this.enableExtension("GL_ANGLE_multi_draw","require",e)}const r=this.extensions[e];if(void 0!==r)for(const{name:e,behavior:s}of r.values())t.push(`#extension ${e} : ${s}`);return t.join("\n")}getClipDistance(){return"gl_ClipDistance"}isAvailable(e){let t=lR[e];if(void 0===t){let r;switch(t=!1,e){case"float32Filterable":r="OES_texture_float_linear";break;case"clipDistance":r="WEBGL_clip_cull_distance"}if(void 0!==r){const e=this.renderer.backend.extensions;e.has(r)&&(e.get(r),t=!0)}lR[e]=t}return t}isFlipY(){return!0}getUniformBufferLimit(){const e=this.renderer.backend.gl;return e.getParameter(e.MAX_UNIFORM_BLOCK_SIZE)}enableHardwareClipping(e){this.enableExtension("GL_ANGLE_clip_cull_distance","require"),this.builtins.vertex.push(`out float gl_ClipDistance[ ${e} ]`)}enableMultiview(){this.enableExtension("GL_OVR_multiview2","require","fragment"),this.enableExtension("GL_OVR_multiview2","require","vertex"),this.builtins.vertex.push("layout(num_views = 2) in")}registerTransform(e,t){this.transforms.push({varyingName:e,attributeNode:t})}getTransforms(){const e=this.transforms;let t="";for(let r=0;r0&&(r+="\n"),r+=`\t// flow -> ${n}\n\t`),r+=`${s.code}\n\t`,e===i&&"compute"!==t&&(r+="// result\n\t","vertex"===t?(r+="gl_Position = ",r+=`${s.result};`):"fragment"===t&&(e.outputNode.isOutputStructNode||(r+="fragColor = ",r+=`${s.result};`)))}const n=e[t];n.extensions=this.getExtensions(t),n.uniforms=this.getUniforms(t),n.attributes=this.getAttributes(t),n.varyings=this.getVaryings(t),n.vars=this.getVars(t),n.structs=this.getStructs(t),n.codes=this.getCodes(t),n.transforms=this.getTransforms(t),n.flow=r}null!==this.material?(this.vertexShader=this._getGLSLVertexCode(e.vertex),this.fragmentShader=this._getGLSLFragmentCode(e.fragment)):this.computeShader=this._getGLSLVertexCode(e.compute)}getUniformFromNode(e,t,r,s=null){const i=super.getUniformFromNode(e,t,r,s),n=this.getDataFromNode(e,r,this.globalCache);let a=n.uniformGPU;if(void 0===a){const s=e.groupNode,o=s.name,u=this.getBindGroupArray(o,r);if("texture"===t)a=new sR(i.name,i.node,s),u.push(a);else if("cubeTexture"===t||"cubeDepthTexture"===t)a=new iR(i.name,i.node,s),u.push(a);else if("texture3D"===t)a=new nR(i.name,i.node,s),u.push(a);else if("buffer"===t){i.name=`buffer${e.id}`;const t=this.getSharedDataFromNode(e);let r=t.buffer;void 0===r&&(e.name=`NodeBuffer_${e.id}`,r=new YS(e,s),r.name=e.name,t.buffer=r),u.push(r),a=r}else{let e=this.uniformGroups[o];void 0===e?(e=new JS(o,s),this.uniformGroups[o]=e,u.push(e)):-1===u.indexOf(e)&&u.push(e),a=this.getNodeUniform(i,t);const r=a.name;e.uniforms.some(e=>e.name===r)||e.addUniform(a)}n.uniformGPU=a}return i}}let gR=null,mR=null;class fR{constructor(e={}){this.parameters=Object.assign({},e),this.data=new WeakMap,this.renderer=null,this.domElement=null,this.timestampQueryPool={[wt.RENDER]:null,[wt.COMPUTE]:null},this.trackTimestamp=!0===e.trackTimestamp}async init(e){this.renderer=e}get coordinateSystem(){}beginRender(){}finishRender(){}beginCompute(){}finishCompute(){}draw(){}compute(){}createProgram(){}destroyProgram(){}createBindings(){}updateBindings(){}updateBinding(){}createRenderPipeline(){}createComputePipeline(){}needsRenderUpdate(){}getRenderCacheKey(){}createNodeBuilder(){}updateSampler(){}createDefaultTexture(){}createTexture(){}updateTexture(){}generateMipmaps(){}destroyTexture(){}async copyTextureToBuffer(){}copyTextureToTexture(){}copyFramebufferToTexture(){}createAttribute(){}createIndexAttribute(){}createStorageAttribute(){}updateAttribute(){}destroyAttribute(){}getContext(){}updateSize(){}updateViewport(){}updateTimeStampUID(e){const t=this.get(e),r=this.renderer.info.frame;let s;s=!0===e.isComputeNode?"c:"+this.renderer.info.compute.frameCalls:"r:"+this.renderer.info.render.frameCalls,t.timestampUID=s+":"+e.id+":f"+r}getTimestampUID(e){return this.get(e).timestampUID}getTimestampFrames(e){const t=this.timestampQueryPool[e];return t?t.getTimestampFrames():[]}_getQueryPool(e){const t=e.startsWith("c:")?wt.COMPUTE:wt.RENDER;return this.timestampQueryPool[t]}getTimestamp(e){return this._getQueryPool(e).getTimestamp(e)}hasTimestamp(e){return this._getQueryPool(e).hasTimestamp(e)}isOccluded(){}async resolveTimestampsAsync(e="render"){if(!this.trackTimestamp)return void v("WebGPURenderer: Timestamp tracking is disabled.");const t=this.timestampQueryPool[e];if(!t)return;const r=await t.resolveQueriesAsync();return this.renderer.info[e].timestamp=r,r}async getArrayBufferAsync(){}async hasFeatureAsync(){}hasFeature(){}getMaxAnisotropy(){}getDrawingBufferSize(){return gR=gR||new t,this.renderer.getDrawingBufferSize(gR)}setScissorTest(){}getClearColor(){const e=this.renderer;return mR=mR||new Yy,e.getClearColor(mR),mR.getRGB(mR),mR}getDomElement(){let e=this.domElement;return null===e&&(e=void 0!==this.parameters.canvas?this.parameters.canvas:Ct(),"setAttribute"in e&&e.setAttribute("data-engine",`three.js r${ot} webgpu`),this.domElement=e),e}hasCompatibility(){return!1}initRenderTarget(){}set(e,t){this.data.set(e,t)}get(e){let t=this.data.get(e);return void 0===t&&(t={},this.data.set(e,t)),t}has(e){return this.data.has(e)}delete(e){this.data.delete(e)}deleteBindGroupData(){}dispose(){}}let yR,bR,xR=0;class TR{constructor(e,t){this.buffers=[e.bufferGPU,t],this.type=e.type,this.bufferType=e.bufferType,this.pbo=e.pbo,this.byteLength=e.byteLength,this.bytesPerElement=e.BYTES_PER_ELEMENT,this.version=e.version,this.isInteger=e.isInteger,this.activeBufferIndex=0,this.baseId=e.id}get id(){return`${this.baseId}|${this.activeBufferIndex}`}get bufferGPU(){return this.buffers[this.activeBufferIndex]}get transformBuffer(){return this.buffers[1^this.activeBufferIndex]}switchBuffers(){this.activeBufferIndex^=1}}class _R{constructor(e){this.backend=e}createAttribute(e,t){const r=this.backend,{gl:s}=r,i=e.array,n=e.usage||s.STATIC_DRAW,a=e.isInterleavedBufferAttribute?e.data:e,o=r.get(a);let u,l=o.bufferGPU;if(void 0===l&&(l=this._createBuffer(s,t,i,n),o.bufferGPU=l,o.bufferType=t,o.version=a.version),i instanceof Float32Array)u=s.FLOAT;else if("undefined"!=typeof Float16Array&&i instanceof Float16Array)u=s.HALF_FLOAT;else if(i instanceof Uint16Array)u=e.isFloat16BufferAttribute?s.HALF_FLOAT:s.UNSIGNED_SHORT;else if(i instanceof Int16Array)u=s.SHORT;else if(i instanceof Uint32Array)u=s.UNSIGNED_INT;else if(i instanceof Int32Array)u=s.INT;else if(i instanceof Int8Array)u=s.BYTE;else if(i instanceof Uint8Array)u=s.UNSIGNED_BYTE;else{if(!(i instanceof Uint8ClampedArray))throw new Error("THREE.WebGLBackend: Unsupported buffer data format: "+i);u=s.UNSIGNED_BYTE}let d={bufferGPU:l,bufferType:t,type:u,byteLength:i.byteLength,bytesPerElement:i.BYTES_PER_ELEMENT,version:e.version,pbo:e.pbo,isInteger:u===s.INT||u===s.UNSIGNED_INT||e.gpuType===R,id:xR++};if(e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute){const e=this._createBuffer(s,t,i,n);d=new TR(d,e)}r.set(e,d)}updateAttribute(e){const t=this.backend,{gl:r}=t,s=e.array,i=e.isInterleavedBufferAttribute?e.data:e,n=t.get(i),a=n.bufferType,o=e.isInterleavedBufferAttribute?e.data.updateRanges:e.updateRanges;if(r.bindBuffer(a,n.bufferGPU),0===o.length)r.bufferSubData(a,0,s);else{for(let e=0,t=o.length;e0?this.enable(s.SAMPLE_ALPHA_TO_COVERAGE):this.disable(s.SAMPLE_ALPHA_TO_COVERAGE),r>0&&this.currentClippingPlanes!==r){const e=12288;for(let t=0;t<8;t++)t{!function i(){const n=e.clientWaitSync(t,e.SYNC_FLUSH_COMMANDS_BIT,0);if(n===e.WAIT_FAILED)return e.deleteSync(t),void s();n!==e.TIMEOUT_EXPIRED?(e.deleteSync(t),r()):requestAnimationFrame(i)}()})}}let SR,RR,ER,AR=!1;class wR{constructor(e){this.backend=e,this.gl=e.gl,this.extensions=e.extensions,this.defaultTextures={},this._srcFramebuffer=null,this._dstFramebuffer=null,!1===AR&&(this._init(),AR=!0)}_init(){const e=this.gl;SR={[Vr]:e.REPEAT,[xe]:e.CLAMP_TO_EDGE,[Or]:e.MIRRORED_REPEAT},RR={[w]:e.NEAREST,[kr]:e.NEAREST_MIPMAP_NEAREST,[nt]:e.NEAREST_MIPMAP_LINEAR,[oe]:e.LINEAR,[it]:e.LINEAR_MIPMAP_NEAREST,[K]:e.LINEAR_MIPMAP_LINEAR},ER={[Hr]:e.NEVER,[Wr]:e.ALWAYS,[A]:e.LESS,[Ze]:e.LEQUAL,[$r]:e.EQUAL,[Qe]:e.GEQUAL,[zr]:e.GREATER,[Gr]:e.NOTEQUAL}}getGLTextureType(e){const{gl:t}=this;let r;return r=!0===e.isCubeTexture?t.TEXTURE_CUBE_MAP:!0===e.isArrayTexture||!0===e.isDataArrayTexture||!0===e.isCompressedArrayTexture?t.TEXTURE_2D_ARRAY:!0===e.isData3DTexture?t.TEXTURE_3D:t.TEXTURE_2D,r}getInternalFormat(e,t,r,s,i=!1){const{gl:n,extensions:a}=this;if(null!==e){if(void 0!==n[e])return n[e];d("WebGLBackend: Attempt to use non-existing WebGL internal format '"+e+"'")}let o=t;if(t===n.RED&&(r===n.FLOAT&&(o=n.R32F),r===n.HALF_FLOAT&&(o=n.R16F),r===n.UNSIGNED_BYTE&&(o=n.R8),r===n.UNSIGNED_SHORT&&(o=n.R16),r===n.UNSIGNED_INT&&(o=n.R32UI),r===n.BYTE&&(o=n.R8I),r===n.SHORT&&(o=n.R16I),r===n.INT&&(o=n.R32I)),t===n.RED_INTEGER&&(r===n.UNSIGNED_BYTE&&(o=n.R8UI),r===n.UNSIGNED_SHORT&&(o=n.R16UI),r===n.UNSIGNED_INT&&(o=n.R32UI),r===n.BYTE&&(o=n.R8I),r===n.SHORT&&(o=n.R16I),r===n.INT&&(o=n.R32I)),t===n.RG&&(r===n.FLOAT&&(o=n.RG32F),r===n.HALF_FLOAT&&(o=n.RG16F),r===n.UNSIGNED_BYTE&&(o=n.RG8),r===n.UNSIGNED_SHORT&&(o=n.RG16),r===n.UNSIGNED_INT&&(o=n.RG32UI),r===n.BYTE&&(o=n.RG8I),r===n.SHORT&&(o=n.RG16I),r===n.INT&&(o=n.RG32I)),t===n.RG_INTEGER&&(r===n.UNSIGNED_BYTE&&(o=n.RG8UI),r===n.UNSIGNED_SHORT&&(o=n.RG16UI),r===n.UNSIGNED_INT&&(o=n.RG32UI),r===n.BYTE&&(o=n.RG8I),r===n.SHORT&&(o=n.RG16I),r===n.INT&&(o=n.RG32I)),t===n.RGB){const e=i?qr:p.getTransfer(s);r===n.FLOAT&&(o=n.RGB32F),r===n.HALF_FLOAT&&(o=n.RGB16F),r===n.UNSIGNED_BYTE&&(o=n.RGB8),r===n.UNSIGNED_SHORT&&(o=n.RGB16),r===n.UNSIGNED_INT&&(o=n.RGB32UI),r===n.BYTE&&(o=n.RGB8I),r===n.SHORT&&(o=n.RGB16I),r===n.INT&&(o=n.RGB32I),r===n.UNSIGNED_BYTE&&(o=e===g?n.SRGB8:n.RGB8),r===n.UNSIGNED_SHORT_5_6_5&&(o=n.RGB565),r===n.UNSIGNED_SHORT_5_5_5_1&&(o=n.RGB5_A1),r===n.UNSIGNED_SHORT_4_4_4_4&&(o=n.RGB4),r===n.UNSIGNED_INT_5_9_9_9_REV&&(o=n.RGB9_E5),r===n.UNSIGNED_INT_10F_11F_11F_REV&&(o=n.R11F_G11F_B10F)}if(t===n.RGB_INTEGER&&(r===n.UNSIGNED_BYTE&&(o=n.RGB8UI),r===n.UNSIGNED_SHORT&&(o=n.RGB16UI),r===n.UNSIGNED_INT&&(o=n.RGB32UI),r===n.BYTE&&(o=n.RGB8I),r===n.SHORT&&(o=n.RGB16I),r===n.INT&&(o=n.RGB32I)),t===n.RGBA){const e=i?qr:p.getTransfer(s);r===n.FLOAT&&(o=n.RGBA32F),r===n.HALF_FLOAT&&(o=n.RGBA16F),r===n.UNSIGNED_BYTE&&(o=n.RGBA8),r===n.UNSIGNED_SHORT&&(o=n.RGBA16),r===n.UNSIGNED_INT&&(o=n.RGBA32UI),r===n.BYTE&&(o=n.RGBA8I),r===n.SHORT&&(o=n.RGBA16I),r===n.INT&&(o=n.RGBA32I),r===n.UNSIGNED_BYTE&&(o=e===g?n.SRGB8_ALPHA8:n.RGBA8),r===n.UNSIGNED_SHORT_4_4_4_4&&(o=n.RGBA4),r===n.UNSIGNED_SHORT_5_5_5_1&&(o=n.RGB5_A1)}return t===n.RGBA_INTEGER&&(r===n.UNSIGNED_BYTE&&(o=n.RGBA8UI),r===n.UNSIGNED_SHORT&&(o=n.RGBA16UI),r===n.UNSIGNED_INT&&(o=n.RGBA32UI),r===n.BYTE&&(o=n.RGBA8I),r===n.SHORT&&(o=n.RGBA16I),r===n.INT&&(o=n.RGBA32I)),t===n.DEPTH_COMPONENT&&(r===n.UNSIGNED_SHORT&&(o=n.DEPTH_COMPONENT16),r===n.UNSIGNED_INT&&(o=n.DEPTH_COMPONENT24),r===n.FLOAT&&(o=n.DEPTH_COMPONENT32F)),t===n.DEPTH_STENCIL&&r===n.UNSIGNED_INT_24_8&&(o=n.DEPTH24_STENCIL8),o!==n.R16F&&o!==n.R32F&&o!==n.RG16F&&o!==n.RG32F&&o!==n.RGBA16F&&o!==n.RGBA32F||a.get("EXT_color_buffer_float"),o}setTextureParameters(e,t){const{gl:r,extensions:s,backend:i}=this,n=p.getPrimaries(p.workingColorSpace),a=t.colorSpace===T?null:p.getPrimaries(t.colorSpace),o=t.colorSpace===T||n===a?r.NONE:r.BROWSER_DEFAULT_WEBGL;r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,t.flipY),r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),r.pixelStorei(r.UNPACK_ALIGNMENT,t.unpackAlignment),r.pixelStorei(r.UNPACK_COLORSPACE_CONVERSION_WEBGL,o),r.texParameteri(e,r.TEXTURE_WRAP_S,SR[t.wrapS]),r.texParameteri(e,r.TEXTURE_WRAP_T,SR[t.wrapT]),e!==r.TEXTURE_3D&&e!==r.TEXTURE_2D_ARRAY||t.isArrayTexture||r.texParameteri(e,r.TEXTURE_WRAP_R,SR[t.wrapR]),r.texParameteri(e,r.TEXTURE_MAG_FILTER,RR[t.magFilter]);const u=void 0!==t.mipmaps&&t.mipmaps.length>0,l=t.minFilter===oe&&u?K:t.minFilter;if(r.texParameteri(e,r.TEXTURE_MIN_FILTER,RR[l]),t.compareFunction&&(r.texParameteri(e,r.TEXTURE_COMPARE_MODE,r.COMPARE_REF_TO_TEXTURE),r.texParameteri(e,r.TEXTURE_COMPARE_FUNC,ER[t.compareFunction])),!0===s.has("EXT_texture_filter_anisotropic")){if(t.magFilter===w)return;if(t.minFilter!==nt&&t.minFilter!==K)return;if(t.type===j&&!1===s.has("OES_texture_float_linear"))return;if(t.anisotropy>1){const n=s.get("EXT_texture_filter_anisotropic");r.texParameterf(e,n.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(t.anisotropy,i.getMaxAnisotropy()))}}}createDefaultTexture(e){const{gl:t,backend:r,defaultTextures:s}=this,i=this.getGLTextureType(e);let n=s[i];void 0===n&&(n=t.createTexture(),r.state.bindTexture(i,n),t.texParameteri(i,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(i,t.TEXTURE_MAG_FILTER,t.NEAREST),s[i]=n),r.set(e,{textureGPU:n,glTextureType:i})}createTexture(e,t){const{gl:r,backend:s}=this,{levels:i,width:n,height:a,depth:o}=t,u=s.utils.convert(e.format,e.colorSpace),l=s.utils.convert(e.type),d=this.getInternalFormat(e.internalFormat,u,l,e.colorSpace,e.isVideoTexture),c=r.createTexture(),h=this.getGLTextureType(e);s.state.bindTexture(h,c),this.setTextureParameters(h,e),e.isArrayTexture||e.isDataArrayTexture||e.isCompressedArrayTexture?r.texStorage3D(r.TEXTURE_2D_ARRAY,i,d,n,a,o):e.isData3DTexture?r.texStorage3D(r.TEXTURE_3D,i,d,n,a,o):e.isVideoTexture||r.texStorage2D(h,i,d,n,a),s.set(e,{textureGPU:c,glTextureType:h,glFormat:u,glType:l,glInternalFormat:d})}copyBufferToTexture(e,t){const{gl:r,backend:s}=this,{textureGPU:i,glTextureType:n,glFormat:a,glType:o}=s.get(t),{width:u,height:l}=t.source.data;r.bindBuffer(r.PIXEL_UNPACK_BUFFER,e),s.state.bindTexture(n,i),r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,!1),r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,!1),r.texSubImage2D(n,0,0,0,u,l,a,o,0),r.bindBuffer(r.PIXEL_UNPACK_BUFFER,null),s.state.unbindTexture()}updateTexture(e,t){const{gl:r}=this,{width:s,height:i}=t,{textureGPU:n,glTextureType:a,glFormat:o,glType:u,glInternalFormat:l}=this.backend.get(e);if(!e.isRenderTargetTexture&&void 0!==n)if(this.backend.state.bindTexture(a,n),this.setTextureParameters(a,e),e.isCompressedTexture){const s=e.mipmaps,i=t.image;for(let t=0;t0){const t=jr(s.width,s.height,e.format,e.type);for(const i of e.layerUpdates){const e=s.data.subarray(i*t/s.data.BYTES_PER_ELEMENT,(i+1)*t/s.data.BYTES_PER_ELEMENT);r.texSubImage3D(r.TEXTURE_2D_ARRAY,0,0,0,i,s.width,s.height,1,o,u,e)}e.clearLayerUpdates()}else r.texSubImage3D(r.TEXTURE_2D_ARRAY,0,0,0,0,s.width,s.height,s.depth,o,u,s.data)}else if(e.isData3DTexture){const e=t.image;r.texSubImage3D(r.TEXTURE_3D,0,0,0,0,e.width,e.height,e.depth,o,u,e.data)}else if(e.isVideoTexture)e.update(),r.texImage2D(a,0,l,o,u,t.image);else{const n=e.mipmaps;if(n.length>0)for(let e=0,t=n.length;e0,c=t.renderTarget?t.renderTarget.height:this.backend.getDrawingBufferSize().y;if(d){const r=0!==a||0!==o;let d,h;if(!0===e.isDepthTexture?(d=s.DEPTH_BUFFER_BIT,h=s.DEPTH_ATTACHMENT,t.stencil&&(d|=s.STENCIL_BUFFER_BIT)):(d=s.COLOR_BUFFER_BIT,h=s.COLOR_ATTACHMENT0),r){const e=this.backend.get(t.renderTarget),r=e.framebuffers[t.getCacheKey()],h=e.msaaFrameBuffer;i.bindFramebuffer(s.DRAW_FRAMEBUFFER,r),i.bindFramebuffer(s.READ_FRAMEBUFFER,h);const p=c-o-l;s.blitFramebuffer(a,p,a+u,p+l,a,p,a+u,p+l,d,s.NEAREST),i.bindFramebuffer(s.READ_FRAMEBUFFER,r),i.bindTexture(s.TEXTURE_2D,n),s.copyTexSubImage2D(s.TEXTURE_2D,0,0,0,a,p,u,l),i.unbindTexture()}else{const e=s.createFramebuffer();i.bindFramebuffer(s.DRAW_FRAMEBUFFER,e),s.framebufferTexture2D(s.DRAW_FRAMEBUFFER,h,s.TEXTURE_2D,n,0),s.blitFramebuffer(0,0,u,l,0,0,u,l,d,s.NEAREST),s.deleteFramebuffer(e)}}else i.bindTexture(s.TEXTURE_2D,n),s.copyTexSubImage2D(s.TEXTURE_2D,0,0,0,a,c-l-o,u,l),i.unbindTexture();e.generateMipmaps&&this.generateMipmaps(e),this.backend._setFramebuffer(t)}setupRenderBufferStorage(e,t,r,s=!1){const{gl:i}=this,n=t.renderTarget,{depthTexture:a,depthBuffer:o,stencilBuffer:u,width:l,height:d}=n;if(i.bindRenderbuffer(i.RENDERBUFFER,e),o&&!u){let t=i.DEPTH_COMPONENT24;if(!0===s){this.extensions.get("WEBGL_multisampled_render_to_texture").renderbufferStorageMultisampleEXT(i.RENDERBUFFER,n.samples,t,l,d)}else r>0?(a&&a.isDepthTexture&&a.type===i.FLOAT&&(t=i.DEPTH_COMPONENT32F),i.renderbufferStorageMultisample(i.RENDERBUFFER,r,t,l,d)):i.renderbufferStorage(i.RENDERBUFFER,t,l,d);i.framebufferRenderbuffer(i.FRAMEBUFFER,i.DEPTH_ATTACHMENT,i.RENDERBUFFER,e)}else o&&u&&(r>0?i.renderbufferStorageMultisample(i.RENDERBUFFER,r,i.DEPTH24_STENCIL8,l,d):i.renderbufferStorage(i.RENDERBUFFER,i.DEPTH_STENCIL,l,d),i.framebufferRenderbuffer(i.FRAMEBUFFER,i.DEPTH_STENCIL_ATTACHMENT,i.RENDERBUFFER,e));i.bindRenderbuffer(i.RENDERBUFFER,null)}async copyTextureToBuffer(e,t,r,s,i,n){const{backend:a,gl:o}=this,{textureGPU:u,glFormat:l,glType:d}=this.backend.get(e),c=o.createFramebuffer();a.state.bindFramebuffer(o.READ_FRAMEBUFFER,c);const h=e.isCubeTexture?o.TEXTURE_CUBE_MAP_POSITIVE_X+n:o.TEXTURE_2D;o.framebufferTexture2D(o.READ_FRAMEBUFFER,o.COLOR_ATTACHMENT0,h,u,0);const p=this._getTypedArrayType(d),g=s*i*this._getBytesPerTexel(d,l),m=o.createBuffer();o.bindBuffer(o.PIXEL_PACK_BUFFER,m),o.bufferData(o.PIXEL_PACK_BUFFER,g,o.STREAM_READ),o.readPixels(t,r,s,i,l,d,0),o.bindBuffer(o.PIXEL_PACK_BUFFER,null),await a.utils._clientWaitAsync();const f=new p(g/p.BYTES_PER_ELEMENT);return o.bindBuffer(o.PIXEL_PACK_BUFFER,m),o.getBufferSubData(o.PIXEL_PACK_BUFFER,0,f),o.bindBuffer(o.PIXEL_PACK_BUFFER,null),a.state.bindFramebuffer(o.READ_FRAMEBUFFER,null),o.deleteFramebuffer(c),f}_getTypedArrayType(e){const{gl:t}=this;if(e===t.UNSIGNED_BYTE)return Uint8Array;if(e===t.UNSIGNED_SHORT_4_4_4_4)return Uint16Array;if(e===t.UNSIGNED_SHORT_5_5_5_1)return Uint16Array;if(e===t.UNSIGNED_SHORT_5_6_5)return Uint16Array;if(e===t.UNSIGNED_SHORT)return Uint16Array;if(e===t.UNSIGNED_INT)return Uint32Array;if(e===t.HALF_FLOAT)return Uint16Array;if(e===t.FLOAT)return Float32Array;throw new Error(`Unsupported WebGL type: ${e}`)}_getBytesPerTexel(e,t){const{gl:r}=this;let s=0;return e===r.UNSIGNED_BYTE&&(s=1),e!==r.UNSIGNED_SHORT_4_4_4_4&&e!==r.UNSIGNED_SHORT_5_5_5_1&&e!==r.UNSIGNED_SHORT_5_6_5&&e!==r.UNSIGNED_SHORT&&e!==r.HALF_FLOAT||(s=2),e!==r.UNSIGNED_INT&&e!==r.FLOAT||(s=4),t===r.RGBA?4*s:t===r.RGB?3*s:t===r.ALPHA?s:void 0}dispose(){const{gl:e}=this;null!==this._srcFramebuffer&&e.deleteFramebuffer(this._srcFramebuffer),null!==this._dstFramebuffer&&e.deleteFramebuffer(this._dstFramebuffer)}}function CR(e){return e.isDataTexture?e.image.data:"undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap||"undefined"!=typeof OffscreenCanvas&&e instanceof OffscreenCanvas?e:e.data}class MR{constructor(e){this.backend=e,this.gl=this.backend.gl,this.availableExtensions=this.gl.getSupportedExtensions(),this.extensions={}}get(e){let t=this.extensions[e];return void 0===t&&(t=this.gl.getExtension(e),this.extensions[e]=t),t}has(e){return this.availableExtensions.includes(e)}}class BR{constructor(e){this.backend=e,this.maxAnisotropy=null}getMaxAnisotropy(){if(null!==this.maxAnisotropy)return this.maxAnisotropy;const e=this.backend.gl,t=this.backend.extensions;if(!0===t.has("EXT_texture_filter_anisotropic")){const r=t.get("EXT_texture_filter_anisotropic");this.maxAnisotropy=e.getParameter(r.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else this.maxAnisotropy=0;return this.maxAnisotropy}}const FR={WEBGL_multi_draw:"WEBGL_multi_draw",WEBGL_compressed_texture_astc:"texture-compression-astc",WEBGL_compressed_texture_etc:"texture-compression-etc2",WEBGL_compressed_texture_etc1:"texture-compression-etc1",WEBGL_compressed_texture_pvrtc:"texture-compression-pvrtc",WEBGL_compressed_texture_s3tc:"texture-compression-s3tc",EXT_texture_compression_bptc:"texture-compression-bc",EXT_disjoint_timer_query_webgl2:"timestamp-query",OVR_multiview2:"OVR_multiview2"};class LR{constructor(e){this.gl=e.gl,this.extensions=e.extensions,this.info=e.renderer.info,this.mode=null,this.index=0,this.type=null,this.object=null}render(e,t){const{gl:r,mode:s,object:i,type:n,info:a,index:o}=this;0!==o?r.drawElements(s,t,n,e):r.drawArrays(s,e,t),a.update(i,t,1)}renderInstances(e,t,r){const{gl:s,mode:i,type:n,index:a,object:o,info:u}=this;0!==r&&(0!==a?s.drawElementsInstanced(i,t,n,e,r):s.drawArraysInstanced(i,e,t,r),u.update(o,t,r))}renderMultiDraw(e,t,r){const{extensions:s,mode:i,object:n,info:a}=this;if(0===r)return;const o=s.get("WEBGL_multi_draw");if(null===o)for(let s=0;sthis.maxQueries)return v(`WebGPUTimestampQueryPool [${this.type}]: Maximum number of queries exceeded, when using trackTimestamp it is necessary to resolves the queries via renderer.resolveTimestampsAsync( THREE.TimestampQuery.${this.type.toUpperCase()} ).`),null;const t=this.currentQueryIndex;return this.currentQueryIndex+=2,this.queryStates.set(t,"inactive"),this.queryOffsets.set(e,t),t}beginQuery(e){if(!this.trackTimestamp||this.isDisposed)return;const t=this.queryOffsets.get(e);if(null==t)return;if(null!==this.activeQuery)return;const r=this.queries[t];if(r)try{"inactive"===this.queryStates.get(t)&&(this.gl.beginQuery(this.ext.TIME_ELAPSED_EXT,r),this.activeQuery=t,this.queryStates.set(t,"started"))}catch(e){o("Error in beginQuery:",e),this.activeQuery=null,this.queryStates.set(t,"inactive")}}endQuery(e){if(!this.trackTimestamp||this.isDisposed)return;const t=this.queryOffsets.get(e);if(null!=t&&this.activeQuery===t)try{this.gl.endQuery(this.ext.TIME_ELAPSED_EXT),this.queryStates.set(t,"ended"),this.activeQuery=null}catch(e){o("Error in endQuery:",e),this.queryStates.set(t,"inactive"),this.activeQuery=null}}async resolveQueriesAsync(){if(!this.trackTimestamp||this.pendingResolve)return this.lastValue;this.pendingResolve=!0;try{const e=new Map;for(const[t,r]of this.queryOffsets){if("ended"===this.queryStates.get(r)){const s=this.queries[r];e.set(t,this.resolveQuery(s))}}if(0===e.size)return this.lastValue;const t={},r=[];for(const[s,i]of e){const e=s.match(/^(.*):f(\d+)$/),n=parseInt(e[2]);!1===r.includes(n)&&r.push(n),void 0===t[n]&&(t[n]=0);const a=await i;this.timestamps.set(s,a),t[n]+=a}const s=t[r[r.length-1]];return this.lastValue=s,this.frames=r,this.currentQueryIndex=0,this.queryOffsets.clear(),this.queryStates.clear(),this.activeQuery=null,s}catch(e){return o("Error resolving queries:",e),this.lastValue}finally{this.pendingResolve=!1}}async resolveQuery(e){return new Promise(t=>{if(this.isDisposed)return void t(this.lastValue);let r,s=!1;const i=e=>{s||(s=!0,r&&(clearTimeout(r),r=null),t(e))},n=()=>{if(this.isDisposed)i(this.lastValue);else try{if(this.gl.getParameter(this.ext.GPU_DISJOINT_EXT))return void i(this.lastValue);if(!this.gl.getQueryParameter(e,this.gl.QUERY_RESULT_AVAILABLE))return void(r=setTimeout(n,1));const s=this.gl.getQueryParameter(e,this.gl.QUERY_RESULT);t(Number(s)/1e6)}catch(e){o("Error checking query:",e),t(this.lastValue)}};n()})}dispose(){if(!this.isDisposed&&(this.isDisposed=!0,this.trackTimestamp)){for(const e of this.queries)this.gl.deleteQuery(e);this.queries=[],this.queryStates.clear(),this.queryOffsets.clear(),this.lastValue=0,this.activeQuery=null}}}class UR extends fR{constructor(e={}){super(e),this.isWebGLBackend=!0,this.attributeUtils=null,this.extensions=null,this.capabilities=null,this.textureUtils=null,this.bufferRenderer=null,this.gl=null,this.state=null,this.utils=null,this.vaoCache={},this.transformFeedbackCache={},this.discard=!1,this.disjoint=null,this.parallel=null,this._currentContext=null,this._knownBindings=new WeakSet,this._supportsInvalidateFramebuffer="undefined"!=typeof navigator&&/OculusBrowser/g.test(navigator.userAgent),this._xrFramebuffer=null}init(e){super.init(e);const t=this.parameters,r={antialias:e.currentSamples>0,alpha:!0,depth:e.depth,stencil:e.stencil},s=void 0!==t.context?t.context:e.domElement.getContext("webgl2",r);function i(t){t.preventDefault();const r={api:"WebGL",message:t.statusMessage||"Unknown reason",reason:null,originalEvent:t};e.onDeviceLost(r)}this._onContextLost=i,e.domElement.addEventListener("webglcontextlost",i,!1),this.gl=s,this.extensions=new MR(this),this.capabilities=new BR(this),this.attributeUtils=new _R(this),this.textureUtils=new wR(this),this.bufferRenderer=new LR(this),this.state=new vR(this),this.utils=new NR(this),this.extensions.get("EXT_color_buffer_float"),this.extensions.get("WEBGL_clip_cull_distance"),this.extensions.get("OES_texture_float_linear"),this.extensions.get("EXT_color_buffer_half_float"),this.extensions.get("WEBGL_multisampled_render_to_texture"),this.extensions.get("WEBGL_render_shared_exponent"),this.extensions.get("WEBGL_multi_draw"),this.extensions.get("OVR_multiview2"),this.extensions.get("EXT_clip_control"),this.disjoint=this.extensions.get("EXT_disjoint_timer_query_webgl2"),this.parallel=this.extensions.get("KHR_parallel_shader_compile"),this.drawBuffersIndexedExt=this.extensions.get("OES_draw_buffers_indexed"),!0===t.reversedDepthBuffer&&this.extensions.has("EXT_clip_control")&&this.state.setReversedDepth(!0)}get coordinateSystem(){return c}async getArrayBufferAsync(e){return await this.attributeUtils.getArrayBufferAsync(e)}async makeXRCompatible(){!0!==this.gl.getContextAttributes().xrCompatible&&await this.gl.makeXRCompatible()}setXRTarget(e){this._xrFramebuffer=e}setXRRenderTargetTextures(e,t,r=null){const s=this.gl;if(this.set(e.texture,{textureGPU:t,glInternalFormat:s.RGBA8}),null!==r){const t=e.stencilBuffer?s.DEPTH24_STENCIL8:s.DEPTH_COMPONENT24;this.set(e.depthTexture,{textureGPU:r,glInternalFormat:t}),!0===this.extensions.has("WEBGL_multisampled_render_to_texture")&&!0===e._autoAllocateDepthBuffer&&!1===e.multiview&&d("WebGLBackend: Render-to-texture extension was disabled because an external texture was provided"),e._autoAllocateDepthBuffer=!1}}initTimestampQuery(e,t){if(!this.disjoint||!this.trackTimestamp)return;this.timestampQueryPool[e]||(this.timestampQueryPool[e]=new DR(this.gl,e,2048));const r=this.timestampQueryPool[e];null!==r.allocateQueriesForContext(t)&&r.beginQuery(t)}prepareTimestampBuffer(e,t){if(!this.disjoint||!this.trackTimestamp)return;this.timestampQueryPool[e].endQuery(t)}getContext(){return this.gl}beginRender(e){const{state:t}=this,r=this.get(e);if(e.viewport)this.updateViewport(e);else{const{width:e,height:r}=this.getDrawingBufferSize();t.viewport(0,0,e,r)}if(e.scissor)this.updateScissor(e);else{const{width:e,height:r}=this.getDrawingBufferSize();t.scissor(0,0,e,r)}this.initTimestampQuery(wt.RENDER,this.getTimestampUID(e)),r.previousContext=this._currentContext,this._currentContext=e,this._setFramebuffer(e),this.clear(e.clearColor,e.clearDepth,e.clearStencil,e,!1);const s=e.occlusionQueryCount;s>0&&(r.currentOcclusionQueries=r.occlusionQueries,r.currentOcclusionQueryObjects=r.occlusionQueryObjects,r.lastOcclusionObject=null,r.occlusionQueries=new Array(s),r.occlusionQueryObjects=new Array(s),r.occlusionQueryIndex=0)}finishRender(e){const{gl:t,state:r}=this,s=this.get(e),i=s.previousContext;r.resetVertexState();const n=e.occlusionQueryCount;n>0&&(n>s.occlusionQueryIndex&&t.endQuery(t.ANY_SAMPLES_PASSED),this.resolveOccludedAsync(e));const a=e.textures;if(null!==a)for(let e=0;e{let a=0;for(let t=0;t{t.isBatchedMesh?null!==t._multiDrawInstances?(v("WebGLBackend: renderMultiDrawInstances has been deprecated and will be removed in r184. Append to renderMultiDraw arguments and use indirection."),b.renderMultiDrawInstances(t._multiDrawStarts,t._multiDrawCounts,t._multiDrawCount,t._multiDrawInstances)):this.hasFeature("WEBGL_multi_draw")?b.renderMultiDraw(t._multiDrawStarts,t._multiDrawCounts,t._multiDrawCount):v("WebGLBackend: WEBGL_multi_draw not supported."):T>1?b.renderInstances(_,x,T):b.render(_,x)};if(!0===e.camera.isArrayCamera&&e.camera.cameras.length>0&&!1===e.camera.isMultiViewCamera){const r=this.get(e.camera),s=e.camera.cameras,i=e.getBindingGroup("cameraIndex").bindings[0];if(void 0===r.indexesGPU||r.indexesGPU.length!==s.length){const e=new Uint32Array([0,0,0,0]),t=[];for(let r=0,i=s.length;r{const i=this.parallel,n=()=>{r.getProgramParameter(a,i.COMPLETION_STATUS_KHR)?(this._completeCompile(e,s),t()):requestAnimationFrame(n)};n()});return void t.push(i)}this._completeCompile(e,s)}_handleSource(e,t){const r=e.split("\n"),s=[],i=Math.max(t-6,0),n=Math.min(t+6,r.length);for(let e=i;e":" "} ${i}: ${r[e]}`)}return s.join("\n")}_getShaderErrors(e,t,r){const s=e.getShaderParameter(t,e.COMPILE_STATUS),i=(e.getShaderInfoLog(t)||"").trim();if(s&&""===i)return"";const n=/ERROR: 0:(\d+)/.exec(i);if(n){const s=parseInt(n[1]);return r.toUpperCase()+"\n\n"+i+"\n\n"+this._handleSource(e.getShaderSource(t),s)}return i}_logProgramError(e,t,r){if(this.renderer.debug.checkShaderErrors){const s=this.gl,i=(s.getProgramInfoLog(e)||"").trim();if(!1===s.getProgramParameter(e,s.LINK_STATUS))if("function"==typeof this.renderer.debug.onShaderError)this.renderer.debug.onShaderError(s,e,r,t);else{const n=this._getShaderErrors(s,r,"vertex"),a=this._getShaderErrors(s,t,"fragment");o("THREE.WebGLProgram: Shader Error "+s.getError()+" - VALIDATE_STATUS "+s.getProgramParameter(e,s.VALIDATE_STATUS)+"\n\nProgram Info Log: "+i+"\n"+n+"\n"+a)}else""!==i&&d("WebGLProgram: Program Info Log:",i)}}_completeCompile(e,t){const{state:r,gl:s}=this,i=this.get(t),{programGPU:n,fragmentShader:a,vertexShader:o}=i;!1===s.getProgramParameter(n,s.LINK_STATUS)&&this._logProgramError(n,a,o),r.useProgram(n);const u=e.getBindings();this._setupBindings(u,n),this.set(t,{programGPU:n})}createComputePipeline(e,t){const{state:r,gl:s}=this,i={stage:"fragment",code:"#version 300 es\nprecision highp float;\nvoid main() {}"};this.createProgram(i);const{computeProgram:n}=e,a=s.createProgram(),o=this.get(i).shaderGPU,u=this.get(n).shaderGPU,l=n.transforms,d=[],c=[];for(let e=0;eFR[t]===e),r=this.extensions;for(let e=0;e1,h=!0===i.isXRRenderTarget,p=!0===h&&!0===i._hasExternalTextures;let g=n.msaaFrameBuffer,m=n.depthRenderbuffer;const f=this.extensions.get("WEBGL_multisampled_render_to_texture"),y=this.extensions.get("OVR_multiview2"),b=this._useMultisampledExtension(i),x=qy(e);let T;if(l?(n.cubeFramebuffers||(n.cubeFramebuffers={}),T=n.cubeFramebuffers[x]):h&&!1===p?T=this._xrFramebuffer:(n.framebuffers||(n.framebuffers={}),T=n.framebuffers[x]),void 0===T){T=t.createFramebuffer(),r.bindFramebuffer(t.FRAMEBUFFER,T);const s=e.textures,o=[];if(l){n.cubeFramebuffers[x]=T;const{textureGPU:e}=this.get(s[0]),r=this.renderer._activeCubeFace,i=this.renderer._activeMipmapLevel;t.framebufferTexture2D(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+r,e,i)}else{n.framebuffers[x]=T;for(let r=0;r0&&!1===b&&!i.multiview){if(void 0===g){const s=[];g=t.createFramebuffer(),r.bindFramebuffer(t.FRAMEBUFFER,g);const i=[],l=e.textures;for(let r=0;r0&&!1===this._useMultisampledExtension(s)){const n=i.framebuffers[e.getCacheKey()];let a=t.COLOR_BUFFER_BIT;s.resolveDepthBuffer&&(s.depthBuffer&&(a|=t.DEPTH_BUFFER_BIT),s.stencilBuffer&&s.resolveStencilBuffer&&(a|=t.STENCIL_BUFFER_BIT));const o=i.msaaFrameBuffer,u=i.msaaRenderbuffers,l=e.textures,d=l.length>1;if(r.bindFramebuffer(t.READ_FRAMEBUFFER,o),r.bindFramebuffer(t.DRAW_FRAMEBUFFER,n),d)for(let e=0;e0&&!0===this.extensions.has("WEBGL_multisampled_render_to_texture")&&!1!==e._autoAllocateDepthBuffer}dispose(){null!==this.textureUtils&&this.textureUtils.dispose();const e=this.extensions.get("WEBGL_lose_context");e&&e.loseContext(),this.renderer.domElement.removeEventListener("webglcontextlost",this._onContextLost)}}const IR="point-list",OR="line-list",VR="line-strip",kR="triangle-list",GR="undefined"!=typeof self&&self.GPUShaderStage?self.GPUShaderStage:{VERTEX:1,FRAGMENT:2,COMPUTE:4},zR="never",$R="less",WR="equal",HR="less-equal",qR="greater",jR="not-equal",XR="greater-equal",KR="always",YR="store",QR="load",ZR="clear",JR="ccw",eE="cw",tE="none",rE="back",sE="uint16",iE="uint32",nE="r8unorm",aE="r8snorm",oE="r8uint",uE="r8sint",lE="r16uint",dE="r16sint",cE="r16float",hE="rg8unorm",pE="rg8snorm",gE="rg8uint",mE="rg8sint",fE="r32uint",yE="r32sint",bE="r32float",xE="rg16uint",TE="rg16sint",_E="rg16float",vE="rgba8unorm",NE="rgba8unorm-srgb",SE="rgba8snorm",RE="rgba8uint",EE="rgba8sint",AE="bgra8unorm",wE="bgra8unorm-srgb",CE="rgb9e5ufloat",ME="rgb10a2unorm",BE="rg11b10ufloat",FE="rg32uint",LE="rg32sint",PE="rg32float",DE="rgba16uint",UE="rgba16sint",IE="rgba16float",OE="rgba32uint",VE="rgba32sint",kE="rgba32float",GE="depth16unorm",zE="depth24plus",$E="depth24plus-stencil8",WE="depth32float",HE="depth32float-stencil8",qE="bc1-rgba-unorm",jE="bc1-rgba-unorm-srgb",XE="bc2-rgba-unorm",KE="bc2-rgba-unorm-srgb",YE="bc3-rgba-unorm",QE="bc3-rgba-unorm-srgb",ZE="bc4-r-unorm",JE="bc4-r-snorm",eA="bc5-rg-unorm",tA="bc5-rg-snorm",rA="bc6h-rgb-ufloat",sA="bc6h-rgb-float",iA="bc7-rgba-unorm",nA="bc7-rgba-unorm-srgb",aA="etc2-rgb8unorm",oA="etc2-rgb8unorm-srgb",uA="etc2-rgb8a1unorm",lA="etc2-rgb8a1unorm-srgb",dA="etc2-rgba8unorm",cA="etc2-rgba8unorm-srgb",hA="eac-r11unorm",pA="eac-r11snorm",gA="eac-rg11unorm",mA="eac-rg11snorm",fA="astc-4x4-unorm",yA="astc-4x4-unorm-srgb",bA="astc-5x4-unorm",xA="astc-5x4-unorm-srgb",TA="astc-5x5-unorm",_A="astc-5x5-unorm-srgb",vA="astc-6x5-unorm",NA="astc-6x5-unorm-srgb",SA="astc-6x6-unorm",RA="astc-6x6-unorm-srgb",EA="astc-8x5-unorm",AA="astc-8x5-unorm-srgb",wA="astc-8x6-unorm",CA="astc-8x6-unorm-srgb",MA="astc-8x8-unorm",BA="astc-8x8-unorm-srgb",FA="astc-10x5-unorm",LA="astc-10x5-unorm-srgb",PA="astc-10x6-unorm",DA="astc-10x6-unorm-srgb",UA="astc-10x8-unorm",IA="astc-10x8-unorm-srgb",OA="astc-10x10-unorm",VA="astc-10x10-unorm-srgb",kA="astc-12x10-unorm",GA="astc-12x10-unorm-srgb",zA="astc-12x12-unorm",$A="astc-12x12-unorm-srgb",WA="clamp-to-edge",HA="repeat",qA="mirror-repeat",jA="linear",XA="nearest",KA="zero",YA="one",QA="src",ZA="one-minus-src",JA="src-alpha",ew="one-minus-src-alpha",tw="dst",rw="one-minus-dst",sw="dst-alpha",iw="one-minus-dst-alpha",nw="src-alpha-saturated",aw="constant",ow="one-minus-constant",uw="add",lw="subtract",dw="reverse-subtract",cw="min",hw="max",pw=0,gw=15,mw="keep",fw="zero",yw="replace",bw="invert",xw="increment-clamp",Tw="decrement-clamp",_w="increment-wrap",vw="decrement-wrap",Nw="storage",Sw="read-only-storage",Rw="write-only",Ew="read-only",Aw="read-write",ww="non-filtering",Cw="comparison",Mw="float",Bw="unfilterable-float",Fw="depth",Lw="sint",Pw="uint",Dw="2d",Uw="3d",Iw="2d",Ow="2d-array",Vw="cube",kw="3d",Gw="all",zw="vertex",$w="instance",Ww={CoreFeaturesAndLimits:"core-features-and-limits",DepthClipControl:"depth-clip-control",Depth32FloatStencil8:"depth32float-stencil8",TextureCompressionBC:"texture-compression-bc",TextureCompressionBCSliced3D:"texture-compression-bc-sliced-3d",TextureCompressionETC2:"texture-compression-etc2",TextureCompressionASTC:"texture-compression-astc",TextureCompressionASTCSliced3D:"texture-compression-astc-sliced-3d",TimestampQuery:"timestamp-query",IndirectFirstInstance:"indirect-first-instance",ShaderF16:"shader-f16",RG11B10UFloat:"rg11b10ufloat-renderable",BGRA8UNormStorage:"bgra8unorm-storage",Float32Filterable:"float32-filterable",Float32Blendable:"float32-blendable",ClipDistances:"clip-distances",DualSourceBlending:"dual-source-blending",Subgroups:"subgroups",TextureFormatsTier1:"texture-formats-tier1",TextureFormatsTier2:"texture-formats-tier2"},Hw={"texture-compression-s3tc":"texture-compression-bc","texture-compression-etc1":"texture-compression-etc2"};class qw extends eR{constructor(e,t,r){super(e,t?t.value:null),this.textureNode=t,this.groupNode=r}update(){const{textureNode:e}=this;return this.texture!==e.value?(this.texture=e.value,!0):super.update()}}class jw extends jS{constructor(e,t){super(e,t?t.array:null),this._attribute=t,this.isStorageBuffer=!0}get attribute(){return this._attribute}}let Xw=0;class Kw extends jw{constructor(e,t){super("StorageBuffer_"+Xw++,e?e.value:null),this.nodeUniform=e,this.access=e?e.access:ri.READ_WRITE,this.groupNode=t}get attribute(){return this.nodeUniform.value}get buffer(){return this.nodeUniform.value.array}}class Yw extends xy{constructor(e){super(),this.device=e;this.mipmapSampler=e.createSampler({minFilter:jA}),this.flipYSampler=e.createSampler({minFilter:XA}),this.flipUniformBuffer=e.createBuffer({size:4,usage:GPUBufferUsage.UNIFORM|GPUBufferUsage.COPY_DST}),e.queue.writeBuffer(this.flipUniformBuffer,0,new Uint32Array([1])),this.noFlipUniformBuffer=e.createBuffer({size:4,usage:GPUBufferUsage.UNIFORM}),this.transferPipelines={},this.mipmapShaderModule=e.createShaderModule({label:"mipmap",code:"\nstruct VarysStruct {\n\t@builtin( position ) Position: vec4f,\n\t@location( 0 ) vTex : vec2f,\n\t@location( 1 ) @interpolate(flat, either) vBaseArrayLayer: u32,\n};\n\n@group( 0 ) @binding ( 2 )\nvar flipY: u32;\n\n@vertex\nfn mainVS(\n\t\t@builtin( vertex_index ) vertexIndex : u32,\n\t\t@builtin( instance_index ) instanceIndex : u32 ) -> VarysStruct {\n\n\tvar Varys : VarysStruct;\n\n\tvar pos = array(\n\t\tvec2f( -1, -1 ),\n\t\tvec2f( -1, 3 ),\n\t\tvec2f( 3, -1 ),\n\t);\n\n\tlet p = pos[ vertexIndex ];\n\tlet mult = select( vec2f( 0.5, -0.5 ), vec2f( 0.5, 0.5 ), flipY != 0 );\n\tVarys.vTex = p * mult + vec2f( 0.5 );\n\tVarys.Position = vec4f( p, 0, 1 );\n\tVarys.vBaseArrayLayer = instanceIndex;\n\n\treturn Varys;\n\n}\n\n@group( 0 ) @binding( 0 )\nvar imgSampler : sampler;\n\n@group( 0 ) @binding( 1 )\nvar img2d : texture_2d;\n\n@fragment\nfn main_2d( Varys: VarysStruct ) -> @location( 0 ) vec4 {\n\n\treturn textureSample( img2d, imgSampler, Varys.vTex );\n\n}\n\n@group( 0 ) @binding( 1 )\nvar img2dArray : texture_2d_array;\n\n@fragment\nfn main_2d_array( Varys: VarysStruct ) -> @location( 0 ) vec4 {\n\n\treturn textureSample( img2dArray, imgSampler, Varys.vTex, Varys.vBaseArrayLayer );\n\n}\n\nconst faceMat = array(\n mat3x3f( 0, 0, -2, 0, -2, 0, 1, 1, 1 ), // pos-x\n mat3x3f( 0, 0, 2, 0, -2, 0, -1, 1, -1 ), // neg-x\n mat3x3f( 2, 0, 0, 0, 0, 2, -1, 1, -1 ), // pos-y\n mat3x3f( 2, 0, 0, 0, 0, -2, -1, -1, 1 ), // neg-y\n mat3x3f( 2, 0, 0, 0, -2, 0, -1, 1, 1 ), // pos-z\n mat3x3f( -2, 0, 0, 0, -2, 0, 1, 1, -1 ), // neg-z\n);\n\n@group( 0 ) @binding( 1 )\nvar imgCube : texture_cube;\n\n@fragment\nfn main_cube( Varys: VarysStruct ) -> @location( 0 ) vec4 {\n\n\treturn textureSample( imgCube, imgSampler, faceMat[ Varys.vBaseArrayLayer ] * vec3f( fract( Varys.vTex ), 1 ) );\n\n}\n"})}getTransferPipeline(e,t){const r=`${e}-${t=t||"2d-array"}`;let s=this.transferPipelines[r];return void 0===s&&(s=this.device.createRenderPipeline({label:`mipmap-${e}-${t}`,vertex:{module:this.mipmapShaderModule},fragment:{module:this.mipmapShaderModule,entryPoint:`main_${t.replace("-","_")}`,targets:[{format:e}]},layout:"auto"}),this.transferPipelines[r]=s),s}flipY(e,t,r=0){const s=t.format,{width:i,height:n}=t.size,a=this.device.createTexture({size:{width:i,height:n},format:s,usage:GPUTextureUsage.RENDER_ATTACHMENT|GPUTextureUsage.TEXTURE_BINDING}),o=this.getTransferPipeline(s,e.textureBindingViewDimension),u=this.getTransferPipeline(s,a.textureBindingViewDimension),l=this.device.createCommandEncoder({}),d=(e,t,r,s,i,n)=>{const a=e.getBindGroupLayout(0),o=this.device.createBindGroup({layout:a,entries:[{binding:0,resource:this.flipYSampler},{binding:1,resource:t.createView({dimension:t.textureBindingViewDimension||"2d-array",baseMipLevel:0,mipLevelCount:1})},{binding:2,resource:{buffer:n?this.flipUniformBuffer:this.noFlipUniformBuffer}}]}),u=l.beginRenderPass({colorAttachments:[{view:s.createView({dimension:"2d",baseMipLevel:0,mipLevelCount:1,baseArrayLayer:i,arrayLayerCount:1}),loadOp:ZR,storeOp:YR}]});u.setPipeline(e),u.setBindGroup(0,o),u.draw(3,1,0,r),u.end()};d(o,e,r,a,0,!1),d(u,a,0,e,r,!0),this.device.queue.submit([l.finish()]),a.destroy()}generateMipmaps(e,t=null){const r=this.get(e),s=r.layers||this._mipmapCreateBundles(e),i=t||this.device.createCommandEncoder({label:"mipmapEncoder"});this._mipmapRunBundles(i,s),null===t&&this.device.queue.submit([i.finish()]),r.layers=s}_mipmapCreateBundles(e){const t=e.textureBindingViewDimension||"2d-array",r=this.getTransferPipeline(e.format,t),s=r.getBindGroupLayout(0),i=[];for(let n=1;n0)for(let t=0,n=s.length;t0)for(let t=0,n=s.length;t0?e.width:r.size.width,l=a>0?e.height:r.size.height;try{o.queue.copyExternalImageToTexture({source:e,flipY:i},{texture:t,mipLevel:a,origin:{x:0,y:0,z:s},premultipliedAlpha:n},{width:u,height:l,depthOrArrayLayers:1})}catch(e){}}_getPassUtils(){let e=this._passUtils;return null===e&&(this._passUtils=e=new Yw(this.backend.device)),e}_generateMipmaps(e,t=null){this._getPassUtils().generateMipmaps(e,t)}_flipY(e,t,r=0){this._getPassUtils().flipY(e,t,r)}_copyBufferToTexture(e,t,r,s,i,n=0,a=0){const o=this.backend.device,u=e.data,l=this._getBytesPerTexel(r.format),d=e.width*l;o.queue.writeTexture({texture:t,mipLevel:a,origin:{x:0,y:0,z:s}},u,{offset:e.width*e.height*l*n,bytesPerRow:d},{width:e.width,height:e.height,depthOrArrayLayers:1}),!0===i&&this._flipY(t,r,s)}_copyCompressedBufferToTexture(e,t,r){const s=this.backend.device,i=this._getBlockData(r.format),n=r.size.depthOrArrayLayers>1;for(let a=0;a]*\s*([a-z_0-9]+(?:<[\s\S]+?>)?)/i,rC=/([a-z_0-9]+)\s*:\s*([a-z_0-9]+(?:<[\s\S]+?>)?)/gi,sC={f32:"float",i32:"int",u32:"uint",bool:"bool","vec2":"vec2","vec2":"ivec2","vec2":"uvec2","vec2":"bvec2",vec2f:"vec2",vec2i:"ivec2",vec2u:"uvec2",vec2b:"bvec2","vec3":"vec3","vec3":"ivec3","vec3":"uvec3","vec3":"bvec3",vec3f:"vec3",vec3i:"ivec3",vec3u:"uvec3",vec3b:"bvec3","vec4":"vec4","vec4":"ivec4","vec4":"uvec4","vec4":"bvec4",vec4f:"vec4",vec4i:"ivec4",vec4u:"uvec4",vec4b:"bvec4","mat2x2":"mat2",mat2x2f:"mat2","mat3x3":"mat3",mat3x3f:"mat3","mat4x4":"mat4",mat4x4f:"mat4",sampler:"sampler",texture_1d:"texture",texture_2d:"texture",texture_2d_array:"texture",texture_multisampled_2d:"cubeTexture",texture_depth_2d:"depthTexture",texture_depth_2d_array:"depthTexture",texture_depth_multisampled_2d:"depthTexture",texture_depth_cube:"depthTexture",texture_depth_cube_array:"depthTexture",texture_3d:"texture3D",texture_cube:"cubeTexture",texture_cube_array:"cubeTexture",texture_storage_1d:"storageTexture",texture_storage_2d:"storageTexture",texture_storage_2d_array:"storageTexture",texture_storage_3d:"storageTexture"};class iC extends oS{constructor(e){const{type:t,inputs:r,name:s,inputsCode:i,blockCode:n,outputType:a}=(e=>{const t=(e=e.trim()).match(tC);if(null!==t&&4===t.length){const r=t[2],s=[];let i=null;for(;null!==(i=rC.exec(r));)s.push({name:i[1],type:i[2]});const n=[];for(let e=0;e "+this.outputType:"";return`fn ${e} ( ${this.inputsCode.trim()} ) ${t}`+this.blockCode}}class nC extends aS{parseFunction(e){return new iC(e)}}const aC={[ri.READ_ONLY]:"read",[ri.WRITE_ONLY]:"write",[ri.READ_WRITE]:"read_write"},oC={[Vr]:"repeat",[xe]:"clamp",[Or]:"mirror"},uC={vertex:GR.VERTEX,fragment:GR.FRAGMENT,compute:GR.COMPUTE},lC={instance:!0,swizzleAssign:!1,storageBuffer:!0},dC={"^^":"tsl_xor"},cC={float:"f32",int:"i32",uint:"u32",bool:"bool",color:"vec3",vec2:"vec2",ivec2:"vec2",uvec2:"vec2",bvec2:"vec2",vec3:"vec3",ivec3:"vec3",uvec3:"vec3",bvec3:"vec3",vec4:"vec4",ivec4:"vec4",uvec4:"vec4",bvec4:"vec4",mat2:"mat2x2",mat3:"mat3x3",mat4:"mat4x4"},hC={},pC={tsl_xor:new cT("fn tsl_xor( a : bool, b : bool ) -> bool { return ( a || b ) && !( a && b ); }"),mod_float:new cT("fn tsl_mod_float( x : f32, y : f32 ) -> f32 { return x - y * floor( x / y ); }"),mod_vec2:new cT("fn tsl_mod_vec2( x : vec2f, y : vec2f ) -> vec2f { return x - y * floor( x / y ); }"),mod_vec3:new cT("fn tsl_mod_vec3( x : vec3f, y : vec3f ) -> vec3f { return x - y * floor( x / y ); }"),mod_vec4:new cT("fn tsl_mod_vec4( x : vec4f, y : vec4f ) -> vec4f { return x - y * floor( x / y ); }"),equals_bool:new cT("fn tsl_equals_bool( a : bool, b : bool ) -> bool { return a == b; }"),equals_bvec2:new cT("fn tsl_equals_bvec2( a : vec2f, b : vec2f ) -> vec2 { return vec2( a.x == b.x, a.y == b.y ); }"),equals_bvec3:new cT("fn tsl_equals_bvec3( a : vec3f, b : vec3f ) -> vec3 { return vec3( a.x == b.x, a.y == b.y, a.z == b.z ); }"),equals_bvec4:new cT("fn tsl_equals_bvec4( a : vec4f, b : vec4f ) -> vec4 { return vec4( a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w ); }"),repeatWrapping_float:new cT("fn tsl_repeatWrapping_float( coord: f32 ) -> f32 { return fract( coord ); }"),mirrorWrapping_float:new cT("fn tsl_mirrorWrapping_float( coord: f32 ) -> f32 { let mirrored = fract( coord * 0.5 ) * 2.0; return 1.0 - abs( 1.0 - mirrored ); }"),clampWrapping_float:new cT("fn tsl_clampWrapping_float( coord: f32 ) -> f32 { return clamp( coord, 0.0, 1.0 ); }"),biquadraticTexture:new cT("\nfn tsl_biquadraticTexture( map : texture_2d, coord : vec2f, iRes : vec2u, level : u32 ) -> vec4f {\n\n\tlet res = vec2f( iRes );\n\n\tlet uvScaled = coord * res;\n\tlet uvWrapping = ( ( uvScaled % res ) + res ) % res;\n\n\t// https://www.shadertoy.com/view/WtyXRy\n\n\tlet uv = uvWrapping - 0.5;\n\tlet iuv = floor( uv );\n\tlet f = fract( uv );\n\n\tlet rg1 = textureLoad( map, vec2u( iuv + vec2( 0.5, 0.5 ) ) % iRes, level );\n\tlet rg2 = textureLoad( map, vec2u( iuv + vec2( 1.5, 0.5 ) ) % iRes, level );\n\tlet rg3 = textureLoad( map, vec2u( iuv + vec2( 0.5, 1.5 ) ) % iRes, level );\n\tlet rg4 = textureLoad( map, vec2u( iuv + vec2( 1.5, 1.5 ) ) % iRes, level );\n\n\treturn mix( mix( rg1, rg2, f.x ), mix( rg3, rg4, f.x ), f.y );\n\n}\n"),biquadraticTextureArray:new cT("\nfn tsl_biquadraticTexture_array( map : texture_2d_array, coord : vec2f, iRes : vec2u, layer : u32, level : u32 ) -> vec4f {\n\n\tlet res = vec2f( iRes );\n\n\tlet uvScaled = coord * res;\n\tlet uvWrapping = ( ( uvScaled % res ) + res ) % res;\n\n\t// https://www.shadertoy.com/view/WtyXRy\n\n\tlet uv = uvWrapping - 0.5;\n\tlet iuv = floor( uv );\n\tlet f = fract( uv );\n\n\tlet rg1 = textureLoad( map, vec2u( iuv + vec2( 0.5, 0.5 ) ) % iRes, layer, level );\n\tlet rg2 = textureLoad( map, vec2u( iuv + vec2( 1.5, 0.5 ) ) % iRes, layer, level );\n\tlet rg3 = textureLoad( map, vec2u( iuv + vec2( 0.5, 1.5 ) ) % iRes, layer, level );\n\tlet rg4 = textureLoad( map, vec2u( iuv + vec2( 1.5, 1.5 ) ) % iRes, layer, level );\n\n\treturn mix( mix( rg1, rg2, f.x ), mix( rg3, rg4, f.x ), f.y );\n\n}\n")},gC={dFdx:"dpdx",dFdy:"- dpdy",mod_float:"tsl_mod_float",mod_vec2:"tsl_mod_vec2",mod_vec3:"tsl_mod_vec3",mod_vec4:"tsl_mod_vec4",equals_bool:"tsl_equals_bool",equals_bvec2:"tsl_equals_bvec2",equals_bvec3:"tsl_equals_bvec3",equals_bvec4:"tsl_equals_bvec4",inversesqrt:"inverseSqrt",bitcast:"bitcast",floatpack_snorm_2x16:"pack2x16snorm",floatpack_unorm_2x16:"pack2x16unorm",floatpack_float16_2x16:"pack2x16float",floatunpack_snorm_2x16:"unpack2x16snorm",floatunpack_unorm_2x16:"unpack2x16unorm",floatunpack_float16_2x16:"unpack2x16float"};let mC="";!0!==("undefined"!=typeof navigator&&/Firefox|Deno/g.test(navigator.userAgent))&&(mC+="diagnostic( off, derivative_uniformity );\n");class fC extends HN{constructor(e,t){super(e,t,new nC),this.uniformGroups={},this.uniformGroupsBindings={},this.builtins={},this.directives={},this.scopedArrays=new Map}_generateTextureSample(e,t,r,s,i,n=this.shaderStage){return"fragment"===n?s?i?`textureSample( ${t}, ${t}_sampler, ${r}, ${s}, ${i} )`:`textureSample( ${t}, ${t}_sampler, ${r}, ${s} )`:i?`textureSample( ${t}, ${t}_sampler, ${r}, ${i} )`:`textureSample( ${t}, ${t}_sampler, ${r} )`:this.generateTextureSampleLevel(e,t,r,"0",s)}generateTextureSampleLevel(e,t,r,s,i,n){return!1===this.isUnfilterable(e)?i?n?`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${i}, ${s}, ${n} )`:`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${i}, ${s} )`:n?`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${s}, ${n} )`:`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${s} )`:this.isFilteredTexture(e)?this.generateFilteredTexture(e,t,r,n,s,i):this.generateTextureLod(e,t,r,i,n,s)}generateWrapFunction(e){const t=`tsl_coord_${oC[e.wrapS]}S_${oC[e.wrapT]}_${e.is3DTexture||e.isData3DTexture?"3d":"2d"}T`;let r=hC[t];if(void 0===r){const s=[],i=e.is3DTexture||e.isData3DTexture?"vec3f":"vec2f";let n=`fn ${t}( coord : ${i} ) -> ${i} {\n\n\treturn ${i}(\n`;const a=(e,t)=>{e===Vr?(s.push(pC.repeatWrapping_float),n+=`\t\ttsl_repeatWrapping_float( coord.${t} )`):e===xe?(s.push(pC.clampWrapping_float),n+=`\t\ttsl_clampWrapping_float( coord.${t} )`):e===Or?(s.push(pC.mirrorWrapping_float),n+=`\t\ttsl_mirrorWrapping_float( coord.${t} )`):(n+=`\t\tcoord.${t}`,d(`WebGPURenderer: Unsupported texture wrap type "${e}" for vertex shader.`))};a(e.wrapS,"x"),n+=",\n",a(e.wrapT,"y"),(e.is3DTexture||e.isData3DTexture)&&(n+=",\n",a(e.wrapR,"z")),n+="\n\t);\n\n}\n",hC[t]=r=new cT(n,s)}return r.build(this),t}generateArrayDeclaration(e,t){return`array< ${this.getType(e)}, ${t} >`}generateTextureDimension(e,t,r){const s=this.getDataFromNode(e,this.shaderStage,this.globalCache);void 0===s.dimensionsSnippet&&(s.dimensionsSnippet={});let i=s.dimensionsSnippet[r];if(void 0===s.dimensionsSnippet[r]){let n,a;const{primarySamples:o}=this.renderer.backend.utils.getTextureSampleData(e),u=o>1;a=e.is3DTexture||e.isData3DTexture?"vec3":"vec2",n=u||e.isStorageTexture?t:`${t}${r?`, u32( ${r} )`:""}`,i=new Au(new gl(`textureDimensions( ${n} )`,a)),s.dimensionsSnippet[r]=i,(e.isArrayTexture||e.isDataArrayTexture||e.is3DTexture||e.isData3DTexture)&&(s.arrayLayerCount=new Au(new gl(`textureNumLayers(${t})`,"u32"))),e.isTextureCube&&(s.cubeFaceCount=new Au(new gl("6u","u32")))}return i.build(this)}generateFilteredTexture(e,t,r,s,i="0u",n){const a=this.generateWrapFunction(e),o=this.generateTextureDimension(e,t,i);return s&&(r=`${r} + vec2(${s}) / ${o}`),n?(this._include("biquadraticTextureArray"),`tsl_biquadraticTexture_array( ${t}, ${a}( ${r} ), ${o}, u32( ${n} ), u32( ${i} ) )`):(this._include("biquadraticTexture"),`tsl_biquadraticTexture( ${t}, ${a}( ${r} ), ${o}, u32( ${i} ) )`)}generateTextureLod(e,t,r,s,i,n="0u"){if(!0===e.isCubeTexture){i&&(r=`${r} + vec3(${i})`);return`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${e.isDepthTexture?"u32":"f32"}( ${n} ) )`}const a=this.generateWrapFunction(e),o=this.generateTextureDimension(e,t,n),u=e.is3DTexture||e.isData3DTexture?"vec3":"vec2";i&&(r=`${r} + ${u}(${i}) / ${u}( ${o} )`);return r=`${u}( clamp( floor( ${a}( ${r} ) * ${u}( ${o} ) ), ${`${u}( 0 )`}, ${`${u}( ${o} - ${"vec3"===u?"vec3( 1, 1, 1 )":"vec2( 1, 1 )"} )`} ) )`,this.generateTextureLoad(e,t,r,n,s,null)}generateTextureLoad(e,t,r,s,i,n){const a=!0===e.isStorageTexture;let o;return null!==s||a||(s="0u"),n&&(r=`${r} + ${n}`),i?o=a?`textureLoad( ${t}, ${r}, ${i} )`:`textureLoad( ${t}, ${r}, ${i}, u32( ${s} ) )`:a?o=`textureLoad( ${t}, ${r} )`:(o=`textureLoad( ${t}, ${r}, u32( ${s} ) )`,this.renderer.backend.compatibilityMode&&e.isDepthTexture&&(o+=".x")),o}generateTextureStore(e,t,r,s,i){let n;return n=s?`textureStore( ${t}, ${r}, ${s}, ${i} )`:`textureStore( ${t}, ${r}, ${i} )`,n}isSampleCompare(e){return!0===e.isDepthTexture&&null!==e.compareFunction&&this.renderer.hasCompatibility(E.TEXTURE_COMPARE)}isUnfilterable(e){return"float"!==this.getComponentTypeFromTexture(e)||!this.isAvailable("float32Filterable")&&!0===e.isDataTexture&&e.type===j||!1===this.isSampleCompare(e)&&e.minFilter===w&&e.magFilter===w||this.renderer.backend.utils.getTextureSampleData(e).primarySamples>1}generateTexture(e,t,r,s,i,n=this.shaderStage){let a=null;return a=this.isUnfilterable(e)?this.generateTextureLod(e,t,r,s,i,"0",n):this._generateTextureSample(e,t,r,s,i,n),a}generateTextureGrad(e,t,r,s,i,n,a=this.shaderStage){if("fragment"===a)return i?n?`textureSampleGrad( ${t}, ${t}_sampler, ${r}, ${i}, ${s[0]}, ${s[1]}, ${n} )`:`textureSampleGrad( ${t}, ${t}_sampler, ${r}, ${i}, ${s[0]}, ${s[1]} )`:n?`textureSampleGrad( ${t}, ${t}_sampler, ${r}, ${s[0]}, ${s[1]}, ${n} )`:`textureSampleGrad( ${t}, ${t}_sampler, ${r}, ${s[0]}, ${s[1]} )`;o(`WebGPURenderer: THREE.TextureNode.gradient() does not support ${a} shader.`)}generateTextureCompare(e,t,r,s,i,n,a=this.shaderStage){if("fragment"===a)return!0===e.isDepthTexture&&!0===e.isArrayTexture?n?`textureSampleCompare( ${t}, ${t}_sampler, ${r}, ${i}, ${s}, ${n} )`:`textureSampleCompare( ${t}, ${t}_sampler, ${r}, ${i}, ${s} )`:n?`textureSampleCompare( ${t}, ${t}_sampler, ${r}, ${s}, ${n} )`:`textureSampleCompare( ${t}, ${t}_sampler, ${r}, ${s} )`;o(`WebGPURenderer: THREE.DepthTexture.compareFunction() does not support ${a} shader.`)}generateTextureLevel(e,t,r,s,i,n){return!1===this.isUnfilterable(e)?i?n?`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${i}, ${s}, ${n} )`:`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${i}, ${s} )`:n?`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${s}, ${n} )`:`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${s} )`:this.isFilteredTexture(e)?this.generateFilteredTexture(e,t,r,n,s,i):this.generateTextureLod(e,t,r,i,n,s)}generateTextureBias(e,t,r,s,i,n,a=this.shaderStage){if("fragment"===a)return i?n?`textureSampleBias( ${t}, ${t}_sampler, ${r}, ${i}, ${s}, ${n} )`:`textureSampleBias( ${t}, ${t}_sampler, ${r}, ${i}, ${s} )`:n?`textureSampleBias( ${t}, ${t}_sampler, ${r}, ${s}, ${n} )`:`textureSampleBias( ${t}, ${t}_sampler, ${r}, ${s} )`;o(`WebGPURenderer: THREE.TextureNode.biasNode does not support ${a} shader.`)}getPropertyName(e,t=this.shaderStage){if(!0===e.isNodeVarying&&!0===e.needsInterpolation){if("vertex"===t)return`varyings.${e.name}`}else if(!0===e.isNodeUniform){const t=e.name,r=e.type;return"texture"===r||"cubeTexture"===r||"cubeDepthTexture"===r||"storageTexture"===r||"texture3D"===r?t:"buffer"===r||"storageBuffer"===r||"indirectStorageBuffer"===r?this.isCustomStruct(e)?t:t+".value":e.groupNode.name+"."+t}return super.getPropertyName(e)}getOutputStructName(){return"output"}getFunctionOperator(e){const t=dC[e];return void 0!==t?(this._include(t),t):null}getNodeAccess(e,t){return"compute"!==t?!0===e.isAtomic?(d("WebGPURenderer: Atomic operations are only supported in compute shaders."),ri.READ_WRITE):ri.READ_ONLY:e.access}getStorageAccess(e,t){return aC[this.getNodeAccess(e,t)]}getUniformFromNode(e,t,r,s=null){const i=super.getUniformFromNode(e,t,r,s),n=this.getDataFromNode(e,r,this.globalCache);if(void 0===n.uniformGPU){let a;const o=e.groupNode,u=o.name,l=this.getBindGroupArray(u,r);if("texture"===t||"cubeTexture"===t||"cubeDepthTexture"===t||"storageTexture"===t||"texture3D"===t){let s=null;const n=this.getNodeAccess(e,r);"texture"===t||"storageTexture"===t?s=!0===e.value.is3DTexture?new nR(i.name,i.node,o,n):new sR(i.name,i.node,o,n):"cubeTexture"===t||"cubeDepthTexture"===t?s=new iR(i.name,i.node,o,n):"texture3D"===t&&(s=new nR(i.name,i.node,o,n)),s.store=!0===e.isStorageTextureNode,s.mipLevel=s.store?e.mipLevel:0,s.setVisibility(uC[r]);if(!0===e.value.isCubeTexture||!1===this.isUnfilterable(e.value)&&!1===s.store){const e=new qw(`${i.name}_sampler`,i.node,o);e.setVisibility(uC[r]),l.push(e,s),a=[e,s]}else l.push(s),a=[s]}else if("buffer"===t||"storageBuffer"===t||"indirectStorageBuffer"===t){const n=this.getSharedDataFromNode(e);let u=n.buffer;if(void 0===u){u=new("buffer"===t?YS:Kw)(e,o),n.buffer=u}u.setVisibility(u.getVisibility()|uC[r]),l.push(u),a=u,i.name=s||"NodeBuffer_"+i.id}else{let e=this.uniformGroups[u];void 0===e&&(e=new JS(u,o),this.uniformGroups[u]=e),e.setVisibility(e.getVisibility()|uC[r]),-1===l.indexOf(e)&&l.push(e),a=this.getNodeUniform(i,t);const s=a.name;e.uniforms.some(e=>e.name===s)||e.addUniform(a)}n.uniformGPU=a}return i}getBuiltin(e,t,r,s=this.shaderStage){const i=this.builtins[s]||(this.builtins[s]=new Map);return!1===i.has(e)&&i.set(e,{name:e,property:t,type:r}),t}hasBuiltin(e,t=this.shaderStage){return void 0!==this.builtins[t]&&this.builtins[t].has(e)}getVertexIndex(){return"vertex"===this.shaderStage?this.getBuiltin("vertex_index","vertexIndex","u32","attribute"):"vertexIndex"}buildFunctionCode(e){const t=e.layout,r=this.flowShaderNode(e),s=[];for(const e of t.inputs)s.push(e.name+" : "+this.getType(e.type));let i=`fn ${t.name}( ${s.join(", ")} ) -> ${this.getType(t.type)} {\n${r.vars}\n${r.code}\n`;return r.result&&(i+=`\treturn ${r.result};\n`),i+="\n}\n",i}getInstanceIndex(){return"vertex"===this.shaderStage?this.getBuiltin("instance_index","instanceIndex","u32","attribute"):"instanceIndex"}getInvocationLocalIndex(){return this.getBuiltin("local_invocation_index","invocationLocalIndex","u32","attribute")}getSubgroupSize(){return this.enableSubGroups(),this.getBuiltin("subgroup_size","subgroupSize","u32","attribute")}getInvocationSubgroupIndex(){return this.enableSubGroups(),this.getBuiltin("subgroup_invocation_id","invocationSubgroupIndex","u32","attribute")}getSubgroupIndex(){return this.enableSubGroups(),this.getBuiltin("subgroup_id","subgroupIndex","u32","attribute")}getDrawIndex(){return null}getFrontFacing(){return this.getBuiltin("front_facing","isFront","bool")}getFragCoord(){return this.getBuiltin("position","fragCoord","vec4")+".xy"}getFragDepth(){return"output."+this.getBuiltin("frag_depth","depth","f32","output")}getClipDistance(){return"varyings.hw_clip_distances"}isFlipY(){return!1}enableDirective(e,t=this.shaderStage){(this.directives[t]||(this.directives[t]=new Set)).add(e)}getDirectives(e){const t=[],r=this.directives[e];if(void 0!==r)for(const e of r)t.push(`enable ${e};`);return t.join("\n")}enableSubGroups(){this.enableDirective("subgroups")}enableSubgroupsF16(){this.enableDirective("subgroups-f16")}enableClipDistances(){this.enableDirective("clip_distances")}enableShaderF16(){this.enableDirective("f16")}enableDualSourceBlending(){this.enableDirective("dual_source_blending")}enableHardwareClipping(e){this.enableClipDistances(),this.getBuiltin("clip_distances","hw_clip_distances",`array`,"vertex")}getBuiltins(e){const t=[],r=this.builtins[e];if(void 0!==r)for(const{name:e,property:s,type:i}of r.values())t.push(`@builtin( ${e} ) ${s} : ${i}`);return t.join(",\n\t")}getScopedArray(e,t,r,s){return!1===this.scopedArrays.has(e)&&this.scopedArrays.set(e,{name:e,scope:t,bufferType:r,bufferCount:s}),e}getScopedArrays(e){if("compute"!==e)return;const t=[];for(const{name:e,scope:r,bufferType:s,bufferCount:i}of this.scopedArrays.values()){const n=this.getType(s);t.push(`var<${r}> ${e}: array< ${n}, ${i} >;`)}return t.join("\n")}getAttributes(e){const t=[];if("compute"===e&&(this.getBuiltin("global_invocation_id","globalId","vec3","attribute"),this.getBuiltin("workgroup_id","workgroupId","vec3","attribute"),this.getBuiltin("local_invocation_id","localId","vec3","attribute"),this.getBuiltin("num_workgroups","numWorkgroups","vec3","attribute"),this.renderer.hasFeature("subgroups")&&(this.enableDirective("subgroups",e),this.getBuiltin("subgroup_size","subgroupSize","u32","attribute"))),"vertex"===e||"compute"===e){const e=this.getBuiltins("attribute");e&&t.push(e);const r=this.getAttributesArray();for(let e=0,s=r.length;e"),t.push(`\t${s+r.name} : ${i}`)}return e.output&&t.push(`\t${this.getBuiltins("output")}`),t.join(",\n")}getStructs(e){let t="";const r=this.structs[e];if(r.length>0){const e=[];for(const t of r){let r=`struct ${t.name} {\n`;r+=this.getStructMembers(t),r+="\n};",e.push(r)}t="\n"+e.join("\n\n")+"\n"}return t}getVar(e,t,r=null){let s=`var ${t} : `;return s+=null!==r?this.generateArrayDeclaration(e,r):this.getType(e),s}getVars(e){const t=[],r=this.vars[e];if(void 0!==r)for(const e of r)t.push(`\t${this.getVar(e.type,e.name,e.count)};`);return`\n${t.join("\n")}\n`}getVaryings(e){const t=[];if("vertex"===e&&this.getBuiltin("position","builtinClipSpace","vec4","vertex"),"vertex"===e||"fragment"===e){const r=this.varyings,s=this.vars[e];for(let i=0;ir.value.itemSize;return s&&!i}getUniforms(e){const t=this.uniforms[e],r=[],s=[],i=[],n={};for(const i of t){const t=i.groupNode.name,a=this.bindingsIndexes[t];if("texture"===i.type||"cubeTexture"===i.type||"cubeDepthTexture"===i.type||"storageTexture"===i.type||"texture3D"===i.type){const t=i.node.value;let s;(!0===t.isCubeTexture||!1===this.isUnfilterable(t)&&!0!==i.node.isStorageTextureNode)&&(this.isSampleCompare(t)?r.push(`@binding( ${a.binding++} ) @group( ${a.group} ) var ${i.name}_sampler : sampler_comparison;`):r.push(`@binding( ${a.binding++} ) @group( ${a.group} ) var ${i.name}_sampler : sampler;`));let n="";const{primarySamples:o}=this.renderer.backend.utils.getTextureSampleData(t);if(o>1&&(n="_multisampled"),!0===t.isCubeTexture&&!0===t.isDepthTexture)s="texture_depth_cube";else if(!0===t.isCubeTexture)s="texture_cube";else if(!0===t.isDepthTexture)s=this.renderer.backend.compatibilityMode&&null===t.compareFunction?`texture${n}_2d`:`texture_depth${n}_2d${!0===t.isArrayTexture?"_array":""}`;else if(!0===i.node.isStorageTextureNode){const r=eC(t),n=this.getStorageAccess(i.node,e),a=i.node.value.is3DTexture,o=i.node.value.isArrayTexture;s=`texture_storage_${a?"3d":"2d"+(o?"_array":"")}<${r}, ${n}>`}else if(!0===t.isArrayTexture||!0===t.isDataArrayTexture||!0===t.isCompressedArrayTexture)s="texture_2d_array";else if(!0===t.is3DTexture||!0===t.isData3DTexture)s="texture_3d";else{s=`texture${n}_2d<${this.getComponentTypeFromTexture(t).charAt(0)}32>`}r.push(`@binding( ${a.binding++} ) @group( ${a.group} ) var ${i.name} : ${s};`)}else if("buffer"===i.type||"storageBuffer"===i.type||"indirectStorageBuffer"===i.type){const t=i.node,r=this.getType(t.getNodeType(this)),n=t.bufferCount,o=n>0&&"buffer"===i.type?", "+n:"",u=t.isStorageBufferNode?`storage, ${this.getStorageAccess(t,e)}`:"uniform";if(this.isCustomStruct(i))s.push(`@binding( ${a.binding++} ) @group( ${a.group} ) var<${u}> ${i.name} : ${r};`);else{const e=`\tvalue : array< ${t.isAtomic?`atomic<${r}>`:`${r}`}${o} >`;s.push(this._getWGSLStructBinding(i.name,e,u,a.binding++,a.group))}}else{const e=i.groupNode.name;if(void 0===n[e]){const t=this.uniformGroups[e];if(void 0!==t){const r=[];for(const e of t.uniforms){const t=e.getType(),s=this.getType(this.getVectorType(t));r.push(`\t${e.name} : ${s}`)}let s=this.uniformGroupsBindings[e];void 0===s&&(s={index:a.binding++,id:a.group},this.uniformGroupsBindings[e]=s),n[e]={index:s.index,id:s.id,snippets:r}}}}}for(const e in n){const t=n[e];i.push(this._getWGSLStructBinding(e,t.snippets.join(",\n"),"uniform",t.index,t.id))}return[...r,...s,...i].join("\n")}buildCode(){const e=null!==this.material?{fragment:{},vertex:{}}:{compute:{}};this.sortBindingGroups();for(const t in e){this.shaderStage=t;const r=e[t];r.uniforms=this.getUniforms(t),r.attributes=this.getAttributes(t),r.varyings=this.getVaryings(t),r.structs=this.getStructs(t),r.vars=this.getVars(t),r.codes=this.getCodes(t),r.directives=this.getDirectives(t),r.scopedArrays=this.getScopedArrays(t);let s="// code\n\n";s+=this.flowCode[t];const i=this.flowNodes[t],n=i[i.length-1],a=n.outputNode,o=void 0!==a&&!0===a.isOutputStructNode;for(const e of i){const i=this.getFlowData(e),u=e.name;if(u&&(s.length>0&&(s+="\n"),s+=`\t// flow -> ${u}\n`),s+=`${i.code}\n\t`,e===n&&"compute"!==t)if(s+="// result\n\n\t","vertex"===t)s+=`varyings.builtinClipSpace = ${i.result};`;else if("fragment"===t)if(o)r.returnType=a.getNodeType(this),r.structs+="var output : "+r.returnType+";",s+=`return ${i.result};`;else{let e="\t@location(0) color: vec4";const t=this.getBuiltins("output");t&&(e+=",\n\t"+t),r.returnType="OutputStruct",r.structs+=this._getWGSLStruct("OutputStruct",e),r.structs+="\nvar output : OutputStruct;",s+=`output.color = ${i.result};\n\n\treturn output;`}}r.flow=s}if(this.shaderStage=null,null!==this.material)this.vertexShader=this._getWGSLVertexCode(e.vertex),this.fragmentShader=this._getWGSLFragmentCode(e.fragment);else{const t=this.object.workgroupSize;this.computeShader=this._getWGSLComputeCode(e.compute,t)}}getMethod(e,t=null){let r;return null!==t&&(r=this._getWGSLMethod(e+"_"+t)),void 0===r&&(r=this._getWGSLMethod(e)),r||e}getBitcastMethod(e){return`bitcast<${this.getType(e)}>`}getFloatPackingMethod(e){return this.getMethod(`floatpack_${e}_2x16`)}getFloatUnpackingMethod(e){return this.getMethod(`floatunpack_${e}_2x16`)}getTernary(e,t,r){return`select( ${r}, ${t}, ${e} )`}getType(e){return cC[e]||e}isAvailable(e){let t=lC[e];return void 0===t&&("float32Filterable"===e?t=this.renderer.hasFeature("float32-filterable"):"clipDistance"===e&&(t=this.renderer.hasFeature("clip-distances")),lC[e]=t),t}getUniformBufferLimit(){return this.renderer.backend.device.limits.maxUniformBufferBindingSize}_getWGSLMethod(e){return void 0!==pC[e]&&this._include(e),gC[e]}_include(e){const t=pC[e];return t.build(this),this.addInclude(t),t}_getWGSLVertexCode(e){return`${this.getSignature()}\n// directives\n${e.directives}\n\n// structs\n${e.structs}\n\n// uniforms\n${e.uniforms}\n\n// varyings\n${e.varyings}\nvar varyings : VaryingsStruct;\n\n// codes\n${e.codes}\n\n@vertex\nfn main( ${e.attributes} ) -> VaryingsStruct {\n\n\t// vars\n\t${e.vars}\n\n\t// flow\n\t${e.flow}\n\n\treturn varyings;\n\n}\n`}_getWGSLFragmentCode(e){return`${this.getSignature()}\n// global\n${mC}\n\n// structs\n${e.structs}\n\n// uniforms\n${e.uniforms}\n\n// codes\n${e.codes}\n\n@fragment\nfn main( ${e.varyings} ) -> ${e.returnType} {\n\n\t// vars\n\t${e.vars}\n\n\t// flow\n\t${e.flow}\n\n}\n`}_getWGSLComputeCode(e,t){const[r,s,i]=t;return`${this.getSignature()}\n// directives\n${e.directives}\n\n// system\nvar instanceIndex : u32;\n\n// locals\n${e.scopedArrays}\n\n// structs\n${e.structs}\n\n// uniforms\n${e.uniforms}\n\n// codes\n${e.codes}\n\n@compute @workgroup_size( ${r}, ${s}, ${i} )\nfn main( ${e.attributes} ) {\n\n\t// system\n\tinstanceIndex = globalId.x\n\t\t+ globalId.y * ( ${r} * numWorkgroups.x )\n\t\t+ globalId.z * ( ${r} * numWorkgroups.x ) * ( ${s} * numWorkgroups.y );\n\n\t// vars\n\t${e.vars}\n\n\t// flow\n\t${e.flow}\n\n}\n`}_getWGSLStruct(e,t){return`\nstruct ${e} {\n${t}\n};`}_getWGSLStructBinding(e,t,r,s=0,i=0){const n=e+"Struct";return`${this._getWGSLStruct(n,t)}\n@binding( ${s} ) @group( ${i} )\nvar<${r}> ${e} : ${n};`}}class yC{constructor(e){this.backend=e}getCurrentDepthStencilFormat(e){let t;return e.depth&&(t=null!==e.depthTexture?this.getTextureFormatGPU(e.depthTexture):e.stencil?$E:zE),t}getTextureFormatGPU(e){return this.backend.get(e).format}getTextureSampleData(e){let t;if(e.isFramebufferTexture)t=1;else if(e.isDepthTexture&&!e.renderTarget){const e=this.backend.renderer,r=e.getRenderTarget();t=r?r.samples:e.currentSamples}else e.renderTarget&&(t=e.renderTarget.samples);t=t||1;const r=t>1&&null!==e.renderTarget&&!0!==e.isDepthTexture&&!0!==e.isFramebufferTexture;return{samples:t,primarySamples:r?1:t,isMSAA:r}}getCurrentColorFormat(e){let t;return t=null!==e.textures?this.getTextureFormatGPU(e.textures[0]):this.getPreferredCanvasFormat(),t}getCurrentColorFormats(e){return null!==e.textures?e.textures.map(e=>this.getTextureFormatGPU(e)):[this.getPreferredCanvasFormat()]}getCurrentColorSpace(e){return null!==e.textures?e.textures[0].colorSpace:this.backend.renderer.outputColorSpace}getPrimitiveTopology(e,t){return e.isPoints?IR:e.isLineSegments||e.isMesh&&!0===t.wireframe?OR:e.isLine?VR:e.isMesh?kR:void 0}getSampleCount(e){return e>=4?4:1}getSampleCountRenderContext(e){return null!==e.textures?this.getSampleCount(e.sampleCount):this.getSampleCount(this.backend.renderer.currentSamples)}getPreferredCanvasFormat(){const e=this.backend.parameters.outputType;if(void 0===e)return navigator.gpu.getPreferredCanvasFormat();if(e===Ve)return AE;if(e===be)return IE;throw new Error("Unsupported output buffer type.")}}const bC=new Map([[Int8Array,["sint8","snorm8"]],[Uint8Array,["uint8","unorm8"]],[Int16Array,["sint16","snorm16"]],[Uint16Array,["uint16","unorm16"]],[Int32Array,["sint32","snorm32"]],[Uint32Array,["uint32","unorm32"]],[Float32Array,["float32"]]]);"undefined"!=typeof Float16Array&&bC.set(Float16Array,["float16"]);const xC=new Map([[at,["float16"]]]),TC=new Map([[Int32Array,"sint32"],[Int16Array,"sint32"],[Uint32Array,"uint32"],[Uint16Array,"uint32"],[Float32Array,"float32"]]);class _C{constructor(e){this.backend=e}createAttribute(e,t){const r=this._getBufferAttribute(e),s=this.backend,i=s.get(r);let n=i.buffer;if(void 0===n){const a=s.device;let o=r.array;if(!1===e.normalized)if(o.constructor===Int16Array||o.constructor===Int8Array)o=new Int32Array(o);else if((o.constructor===Uint16Array||o.constructor===Uint8Array)&&(o=new Uint32Array(o),t&GPUBufferUsage.INDEX))for(let e=0;e0&&(void 0===n.groups&&(n.groups=[],n.versions=[]),n.versions[r]===s&&(o=n.groups[r])),void 0===o&&(o=this.createBindGroup(e,a),r>0&&(n.groups[r]=o,n.versions[r]=s)),n.group=o}updateBinding(e){const t=this.backend,r=t.device,s=e.buffer,i=t.get(e).buffer,n=e.updateRanges;if(0===n.length)r.queue.writeBuffer(i,0,s,0);else{const e=Xr(s),t=e?1:s.BYTES_PER_ELEMENT;for(let a=0,o=n.length;a1&&(i+=`-${e.texture.depthOrArrayLayers}`),i+=`-${r}-${s}`,a=e[i],void 0===a){const n=Gw;let o;o=t.isSampledCubeTexture?Vw:t.isSampledTexture3D?kw:t.texture.isArrayTexture||t.texture.isDataArrayTexture||t.texture.isCompressedArrayTexture?Ow:Iw,a=e[i]=e.texture.createView({aspect:n,dimension:o,mipLevelCount:r,baseMipLevel:s})}}n.push({binding:i,resource:a})}else if(t.isSampler){const e=r.get(t.texture);n.push({binding:i,resource:e.sampler})}i++}return s.createBindGroup({label:"bindGroup_"+e.name,layout:t,entries:n})}_createLayoutEntries(e){const t=[];let r=0;for(const s of e.bindings){const e=this.backend,i={binding:r,visibility:s.visibility};if(s.isUniformBuffer||s.isStorageBuffer){const e={};s.isStorageBuffer&&(s.visibility&GR.COMPUTE&&(s.access===ri.READ_WRITE||s.access===ri.WRITE_ONLY)?e.type=Nw:e.type=Sw),i.buffer=e}else if(s.isSampledTexture&&s.store){const e={};e.format=this.backend.get(s.texture).texture.format;const t=s.access;e.access=t===ri.READ_WRITE?Aw:t===ri.WRITE_ONLY?Rw:Ew,s.texture.isArrayTexture?e.viewDimension=Ow:s.texture.is3DTexture&&(e.viewDimension=kw),i.storageTexture=e}else if(s.isSampledTexture){const t={},{primarySamples:r}=e.utils.getTextureSampleData(s.texture);if(r>1&&(t.multisampled=!0,s.texture.isDepthTexture||(t.sampleType=Bw)),s.texture.isDepthTexture)e.compatibilityMode&&null===s.texture.compareFunction?t.sampleType=Bw:t.sampleType=Fw;else if(s.texture.isDataTexture||s.texture.isDataArrayTexture||s.texture.isData3DTexture){const e=s.texture.type;e===R?t.sampleType=Lw:e===S?t.sampleType=Pw:e===j&&(this.backend.hasFeature("float32-filterable")?t.sampleType=Mw:t.sampleType=Bw)}s.isSampledCubeTexture?t.viewDimension=Vw:s.texture.isArrayTexture||s.texture.isDataArrayTexture||s.texture.isCompressedArrayTexture?t.viewDimension=Ow:s.isSampledTexture3D&&(t.viewDimension=kw),i.texture=t}else if(s.isSampler){const t={};s.texture.isDepthTexture&&(null!==s.texture.compareFunction&&e.hasCompatibility(E.TEXTURE_COMPARE)?t.type=Cw:t.type=ww),i.sampler=t}else o(`WebGPUBindingUtils: Unsupported binding "${s}".`);t.push(i),r++}return t}deleteBindGroupData(e){const{backend:t}=this,r=t.get(e);r.layout&&(r.layout.usedTimes--,0===r.layout.usedTimes&&this._bindGroupLayoutCache.delete(r.layoutHash),r.layout=void 0,r.layoutHash=void 0)}dispose(){this._bindGroupLayoutCache.clear()}}class SC{constructor(e){this.backend=e,this._activePipelines=new WeakMap}setPipeline(e,t){this._activePipelines.get(e)!==t&&(e.setPipeline(t),this._activePipelines.set(e,t))}_getSampleCount(e){return this.backend.utils.getSampleCountRenderContext(e)}createRenderPipeline(e,t){const{object:r,material:s,geometry:i,pipeline:n}=e,{vertexProgram:a,fragmentProgram:u}=n,l=this.backend,d=l.device,c=l.utils,h=l.get(n),p=[];for(const t of e.getBindings()){const e=l.bindingUtils.createBindingsLayout(t);p.push(e)}const g=l.attributeUtils.createShaderVertexBuffers(e);let m;s.blending===ee||s.blending===ke&&!1===s.transparent||(m=this._getBlending(s));let f={};!0===s.stencilWrite&&(f={compare:this._getStencilCompare(s),failOp:this._getStencilOperation(s.stencilFail),depthFailOp:this._getStencilOperation(s.stencilZFail),passOp:this._getStencilOperation(s.stencilZPass)});const y=this._getColorWriteMask(s),b=[];if(null!==e.context.textures){const t=e.context.textures,r=e.context.mrt;for(let e=0;e1},layout:d.createPipelineLayout({bindGroupLayouts:p})},A={},w=e.context.depth,C=e.context.stencil;if(!0!==w&&!0!==C||(!0===w&&(A.format=S,A.depthWriteEnabled=s.depthWrite,A.depthCompare=N),!0===C&&(A.stencilFront=f,A.stencilBack={},A.stencilReadMask=s.stencilFuncMask,A.stencilWriteMask=s.stencilWriteMask),!0===s.polygonOffset&&(A.depthBias=s.polygonOffsetUnits,A.depthBiasSlopeScale=s.polygonOffsetFactor,A.depthBiasClamp=0),E.depthStencil=A),d.pushErrorScope("validation"),null===t)h.pipeline=d.createRenderPipeline(E),d.popErrorScope().then(e=>{null!==e&&(h.error=!0,o(e.message))});else{const e=new Promise(async e=>{try{h.pipeline=await d.createRenderPipelineAsync(E)}catch(e){}const t=await d.popErrorScope();null!==t&&(h.error=!0,o(t.message)),e()});t.push(e)}}createBundleEncoder(e,t="renderBundleEncoder"){const r=this.backend,{utils:s,device:i}=r,n=s.getCurrentDepthStencilFormat(e),a={label:t,colorFormats:s.getCurrentColorFormats(e),depthStencilFormat:n,sampleCount:this._getSampleCount(e)};return i.createRenderBundleEncoder(a)}createComputePipeline(e,t){const r=this.backend,s=r.device,i=r.get(e.computeProgram).module,n=r.get(e),a=[];for(const e of t){const t=r.bindingUtils.createBindingsLayout(e);a.push(t)}n.pipeline=s.createComputePipeline({compute:i,layout:s.createPipelineLayout({bindGroupLayouts:a})})}_getBlending(e){let t,r;const s=e.blending,i=e.blendSrc,n=e.blendDst,a=e.blendEquation;if(s===ct){const s=null!==e.blendSrcAlpha?e.blendSrcAlpha:i,o=null!==e.blendDstAlpha?e.blendDstAlpha:n,u=null!==e.blendEquationAlpha?e.blendEquationAlpha:a;t={srcFactor:this._getBlendFactor(i),dstFactor:this._getBlendFactor(n),operation:this._getBlendOperation(a)},r={srcFactor:this._getBlendFactor(s),dstFactor:this._getBlendFactor(o),operation:this._getBlendOperation(u)}}else{const i=(e,s,i,n)=>{t={srcFactor:e,dstFactor:s,operation:uw},r={srcFactor:i,dstFactor:n,operation:uw}};if(e.premultipliedAlpha)switch(s){case ke:i(YA,ew,YA,ew);break;case Ht:i(YA,YA,YA,YA);break;case Wt:i(KA,ZA,KA,YA);break;case $t:i(tw,ew,KA,YA)}else switch(s){case ke:i(JA,ew,YA,ew);break;case Ht:i(JA,YA,YA,YA);break;case Wt:o(`WebGPURenderer: "SubtractiveBlending" requires "${e.isMaterial?"material":"blendMode"}.premultipliedAlpha = true".`);break;case $t:o(`WebGPURenderer: "MultiplyBlending" requires "${e.isMaterial?"material":"blendMode"}.premultipliedAlpha = true".`)}}if(void 0!==t&&void 0!==r)return{color:t,alpha:r};o("WebGPURenderer: Invalid blending: ",s)}_getBlendFactor(e){let t;switch(e){case ht:t=KA;break;case Vt:t=YA;break;case Ot:t=QA;break;case Pt:t=ZA;break;case Ge:t=JA;break;case ze:t=ew;break;case Ut:t=tw;break;case Lt:t=rw;break;case Dt:t=sw;break;case Ft:t=iw;break;case It:t=nw;break;case 211:t=aw;break;case 212:t=ow;break;default:o("WebGPURenderer: Blend factor not supported.",e)}return t}_getStencilCompare(e){let t;const r=e.stencilFunc;switch(r){case rs:t=zR;break;case ts:t=KR;break;case es:t=$R;break;case Jr:t=HR;break;case Zr:t=WR;break;case Qr:t=XR;break;case Yr:t=qR;break;case Kr:t=jR;break;default:o("WebGPURenderer: Invalid stencil function.",r)}return t}_getStencilOperation(e){let t;switch(e){case ds:t=mw;break;case ls:t=fw;break;case us:t=yw;break;case os:t=bw;break;case as:t=xw;break;case ns:t=Tw;break;case is:t=_w;break;case ss:t=vw;break;default:o("WebGPURenderer: Invalid stencil operation.",t)}return t}_getBlendOperation(e){let t;switch(e){case $e:t=uw;break;case Bt:t=lw;break;case Mt:t=dw;break;case hs:t=cw;break;case cs:t=hw;break;default:o("WebGPUPipelineUtils: Blend equation not supported.",e)}return t}_getPrimitiveState(e,t,r){const s={},i=this.backend.utils;s.topology=i.getPrimitiveTopology(e,r),null!==t.index&&!0===e.isLine&&!0!==e.isLineSegments&&(s.stripIndexFormat=t.index.array instanceof Uint16Array?sE:iE);let n=r.side===M;return e.isMesh&&e.matrixWorld.determinant()<0&&(n=!n),s.frontFace=!0===n?eE:JR,s.cullMode=r.side===B?tE:rE,s}_getColorWriteMask(e){return!0===e.colorWrite?gw:pw}_getDepthCompare(e){let t;if(!1===e.depthTest)t=this.backend.parameters.reversedDepthBuffer?zR:KR;else{const r=this.backend.parameters.reversedDepthBuffer?er[e.depthFunc]:e.depthFunc;switch(r){case Jt:t=zR;break;case Zt:t=KR;break;case Qt:t=$R;break;case Yt:t=HR;break;case Kt:t=WR;break;case Xt:t=XR;break;case jt:t=qR;break;case qt:t=jR;break;default:o("WebGPUPipelineUtils: Invalid depth function.",r)}}return t}}class RC extends PR{constructor(e,t,r=2048){super(r),this.device=e,this.type=t,this.querySet=this.device.createQuerySet({type:"timestamp",count:this.maxQueries,label:`queryset_global_timestamp_${t}`});const s=8*this.maxQueries;this.resolveBuffer=this.device.createBuffer({label:`buffer_timestamp_resolve_${t}`,size:s,usage:GPUBufferUsage.QUERY_RESOLVE|GPUBufferUsage.COPY_SRC}),this.resultBuffer=this.device.createBuffer({label:`buffer_timestamp_result_${t}`,size:s,usage:GPUBufferUsage.COPY_DST|GPUBufferUsage.MAP_READ})}allocateQueriesForContext(e){if(!this.trackTimestamp||this.isDisposed)return null;if(this.currentQueryIndex+2>this.maxQueries)return v(`WebGPUTimestampQueryPool [${this.type}]: Maximum number of queries exceeded, when using trackTimestamp it is necessary to resolves the queries via renderer.resolveTimestampsAsync( THREE.TimestampQuery.${this.type.toUpperCase()} ).`),null;const t=this.currentQueryIndex;return this.currentQueryIndex+=2,this.queryOffsets.set(e,t),t}async resolveQueriesAsync(){if(!this.trackTimestamp||0===this.currentQueryIndex||this.isDisposed)return this.lastValue;if(this.pendingResolve)return this.pendingResolve;this.pendingResolve=this._resolveQueries();try{return await this.pendingResolve}finally{this.pendingResolve=null}}async _resolveQueries(){if(this.isDisposed)return this.lastValue;try{if("unmapped"!==this.resultBuffer.mapState)return this.lastValue;const e=new Map(this.queryOffsets),t=this.currentQueryIndex,r=8*t;this.currentQueryIndex=0,this.queryOffsets.clear();const s=this.device.createCommandEncoder();s.resolveQuerySet(this.querySet,0,t,this.resolveBuffer,0),s.copyBufferToBuffer(this.resolveBuffer,0,this.resultBuffer,0,r);const i=s.finish();if(this.device.queue.submit([i]),"unmapped"!==this.resultBuffer.mapState)return this.lastValue;if(await this.resultBuffer.mapAsync(GPUMapMode.READ,0,r),this.isDisposed)return"mapped"===this.resultBuffer.mapState&&this.resultBuffer.unmap(),this.lastValue;const n=new BigUint64Array(this.resultBuffer.getMappedRange(0,r)),a={},o=[];for(const[t,r]of e){const e=t.match(/^(.*):f(\d+)$/),s=parseInt(e[2]);!1===o.includes(s)&&o.push(s),void 0===a[s]&&(a[s]=0);const i=n[r],u=n[r+1],l=Number(u-i)/1e6;this.timestamps.set(t,l),a[s]+=l}const u=a[o[o.length-1]];return this.resultBuffer.unmap(),this.lastValue=u,this.frames=o,u}catch(e){return o("Error resolving queries:",e),"mapped"===this.resultBuffer.mapState&&this.resultBuffer.unmap(),this.lastValue}}async dispose(){if(!this.isDisposed){if(this.isDisposed=!0,this.pendingResolve)try{await this.pendingResolve}catch(e){o("Error waiting for pending resolve:",e)}if(this.resultBuffer&&"mapped"===this.resultBuffer.mapState)try{this.resultBuffer.unmap()}catch(e){o("Error unmapping buffer:",e)}this.querySet&&(this.querySet.destroy(),this.querySet=null),this.resolveBuffer&&(this.resolveBuffer.destroy(),this.resolveBuffer=null),this.resultBuffer&&(this.resultBuffer.destroy(),this.resultBuffer=null),this.queryOffsets.clear(),this.pendingResolve=null}}}class EC extends fR{constructor(e={}){super(e),this.isWebGPUBackend=!0,this.parameters.alpha=void 0===e.alpha||e.alpha,this.parameters.requiredLimits=void 0===e.requiredLimits?{}:e.requiredLimits,this.compatibilityMode=null,this.device=null,this.defaultRenderPassdescriptor=null,this.utils=new yC(this),this.attributeUtils=new _C(this),this.bindingUtils=new NC(this),this.pipelineUtils=new SC(this),this.textureUtils=new Jw(this),this.occludedResolveCache=new Map;const t="undefined"==typeof navigator||!1===/Android/.test(navigator.userAgent);this._compatibility={[E.TEXTURE_COMPARE]:t}}async init(e){await super.init(e);const t=this.parameters;let r;if(void 0===t.device){const e={powerPreference:t.powerPreference,featureLevel:"compatibility"},s="undefined"!=typeof navigator?await navigator.gpu.requestAdapter(e):null;if(null===s)throw new Error("WebGPUBackend: Unable to create WebGPU adapter.");const i=Object.values(Ww),n=[];for(const e of i)s.features.has(e)&&n.push(e);const a={requiredFeatures:n,requiredLimits:t.requiredLimits};r=await s.requestDevice(a)}else r=t.device;this.compatibilityMode=!r.features.has("core-features-and-limits"),this.compatibilityMode&&(e._samples=0),r.lost.then(t=>{if("destroyed"===t.reason)return;const r={api:"WebGPU",message:t.message||"Unknown reason",reason:t.reason||null,originalEvent:t};e.onDeviceLost(r)}),this.device=r,this.trackTimestamp=this.trackTimestamp&&this.hasFeature(Ww.TimestampQuery),this.updateSize()}get context(){const e=this.renderer.getCanvasTarget(),t=this.get(e);let r=t.context;if(void 0===r){const s=this.parameters;r=!0===e.isDefaultCanvasTarget&&void 0!==s.context?s.context:e.domElement.getContext("webgpu"),"setAttribute"in e.domElement&&e.domElement.setAttribute("data-engine",`three.js r${ot} webgpu`);const i=s.alpha?"premultiplied":"opaque",n=s.outputType===be?"extended":"standard";r.configure({device:this.device,format:this.utils.getPreferredCanvasFormat(),usage:GPUTextureUsage.RENDER_ATTACHMENT|GPUTextureUsage.COPY_SRC,alphaMode:i,toneMapping:{mode:n}}),t.context=r}return r}get coordinateSystem(){return h}async getArrayBufferAsync(e){return await this.attributeUtils.getArrayBufferAsync(e)}getContext(){return this.context}_getDefaultRenderPassDescriptor(){const e=this.renderer,t=e.getCanvasTarget(),r=this.get(t),s=e.currentSamples;let i=r.descriptor;if(void 0===i||r.samples!==s){i={colorAttachments:[{view:null}]},!0!==e.depth&&!0!==e.stencil||(i.depthStencilAttachment={view:this.textureUtils.getDepthBuffer(e.depth,e.stencil).createView()});const t=i.colorAttachments[0];s>0?t.view=this.textureUtils.getColorBuffer().createView():t.resolveTarget=void 0,r.descriptor=i,r.samples=s}const n=i.colorAttachments[0];return s>0?n.resolveTarget=this.context.getCurrentTexture().createView():n.view=this.context.getCurrentTexture().createView(),i}_isRenderCameraDepthArray(e){return e.depthTexture&&e.depthTexture.image.depth>1&&e.camera.isArrayCamera}_getRenderPassDescriptor(e,t={}){const r=e.renderTarget,s=this.get(r);let i=s.descriptors;void 0!==i&&s.width===r.width&&s.height===r.height&&s.samples===r.samples||(i={},s.descriptors=i);const n=e.getCacheKey();let a=i[n];if(void 0===a){const t=e.textures,o=[];let u;const l=this._isRenderCameraDepthArray(e);for(let s=0;s1)if(!0===l){const t=e.camera.cameras;for(let e=0;e0&&(t.currentOcclusionQuerySet&&t.currentOcclusionQuerySet.destroy(),t.currentOcclusionQueryBuffer&&t.currentOcclusionQueryBuffer.destroy(),t.currentOcclusionQuerySet=t.occlusionQuerySet,t.currentOcclusionQueryBuffer=t.occlusionQueryBuffer,t.currentOcclusionQueryObjects=t.occlusionQueryObjects,i=r.createQuerySet({type:"occlusion",count:s,label:`occlusionQuerySet_${e.id}`}),t.occlusionQuerySet=i,t.occlusionQueryIndex=0,t.occlusionQueryObjects=new Array(s),t.lastOcclusionObject=null),n=null===e.textures?this._getDefaultRenderPassDescriptor():this._getRenderPassDescriptor(e,{loadOp:QR}),this.initTimestampQuery(wt.RENDER,this.getTimestampUID(e),n),n.occlusionQuerySet=i;const a=n.depthStencilAttachment;if(null!==e.textures){const t=n.colorAttachments;for(let r=0;r0&&t.currentPass.executeBundles(t.renderBundles),r>t.occlusionQueryIndex&&t.currentPass.endOcclusionQuery();const s=t.encoder;if(!0===this._isRenderCameraDepthArray(e)){const r=[];for(let e=0;e0){const s=8*r;let i=this.occludedResolveCache.get(s);void 0===i&&(i=this.device.createBuffer({size:s,usage:GPUBufferUsage.QUERY_RESOLVE|GPUBufferUsage.COPY_SRC}),this.occludedResolveCache.set(s,i));const n=this.device.createBuffer({size:s,usage:GPUBufferUsage.COPY_DST|GPUBufferUsage.MAP_READ});t.encoder.resolveQuerySet(t.occlusionQuerySet,0,r,i,0),t.encoder.copyBufferToBuffer(i,0,n,0,s),t.occlusionQueryBuffer=n,this.resolveOccludedAsync(e)}if(this.device.queue.submit([t.encoder.finish()]),null!==e.textures){const t=e.textures;for(let e=0;eo&&(i[0]=Math.min(a,o),i[1]=Math.ceil(a/o)),n.dispatchSize=i}i=n.dispatchSize}a.dispatchWorkgroups(i[0],i[1]||1,i[2]||1)}finishCompute(e){const t=this.get(e);t.passEncoderGPU.end(),this.device.queue.submit([t.cmdEncoderGPU.finish()])}draw(e,t){const{object:r,material:s,context:i,pipeline:n}=e,a=e.getBindings(),o=this.get(i),u=this.get(n),l=u.pipeline;if(!0===u.error)return;const d=e.getIndex(),c=null!==d,h=e.getDrawParameters();if(null===h)return;const p=(t,r)=>{this.pipelineUtils.setPipeline(t,l),r.pipeline=l;const n=r.bindingGroups;for(let e=0,r=a.length;e{if(p(i,n),!0===r.isBatchedMesh){const e=r._multiDrawStarts,n=r._multiDrawCounts,a=r._multiDrawCount,o=r._multiDrawInstances;null!==o&&v("WebGPUBackend: renderMultiDrawInstances has been deprecated and will be removed in r184. Append to renderMultiDraw arguments and use indirection.");let u=!0===c?d.array.BYTES_PER_ELEMENT:1;s.wireframe&&(u=r.geometry.attributes.position.count>65535?4:2);for(let s=0;s1?0:s;!0===c?i.drawIndexed(n[s],a,e[s]/u,0,l):i.draw(n[s],a,e[s],l),t.update(r,n[s],a)}}else if(!0===c){const{vertexCount:s,instanceCount:n,firstVertex:a}=h,o=e.getIndirect();if(null!==o){const t=this.get(o).buffer,r=e.getIndirectOffset(),s=Array.isArray(r)?r:[r];for(let e=0;e0){const t=this.get(e.camera),s=e.camera.cameras,n=e.getBindingGroup("cameraIndex");if(void 0===t.indexesGPU||t.indexesGPU.length!==s.length){const e=this.get(n),r=[],i=new Uint32Array([0,0,0,0]);for(let t=0,n=s.length;t(d("WebGPURenderer: WebGPU is not available, running under WebGL2 backend."),new UR(e)));super(new t(e),e),this.library=new CC,this.isWebGPURenderer=!0}}class BC extends Es{constructor(){super(),this.isBundleGroup=!0,this.type="BundleGroup",this.static=!0,this.version=0}set needsUpdate(e){!0===e&&this.version++}}class FC{constructor(e,t=An(0,0,1,1)){this.renderer=e,this.outputNode=t,this.outputColorTransform=!0,this.needsUpdate=!0;const r=new mg;r.name="RenderPipeline",this._quadMesh=new ux(r),this._quadMesh.name="Render Pipeline",this._context=null}render(){const e=this.renderer;this._update(),null!==this._context.onBeforeRenderPipeline&&this._context.onBeforeRenderPipeline();const t=e.toneMapping,r=e.outputColorSpace;e.toneMapping=m,e.outputColorSpace=p.workingColorSpace;const s=e.xr.enabled;e.xr.enabled=!1,this._quadMesh.render(e),e.xr.enabled=s,e.toneMapping=t,e.outputColorSpace=r,null!==this._context.onAfterRenderPipeline&&this._context.onAfterRenderPipeline()}get context(){return this._context}dispose(){this._quadMesh.material.dispose()}_update(){if(!0===this.needsUpdate){const e=this.renderer,t=e.toneMapping,r=e.outputColorSpace,s={renderPipeline:this,onBeforeRenderPipeline:null,onAfterRenderPipeline:null};let i=this.outputNode;!0===this.outputColorTransform?(i=i.context(s),i=bl(i,t,r)):(s.toneMapping=t,s.outputColorSpace=r,i=i.context(s)),this._context=s,this._quadMesh.material.fragmentNode=i,this._quadMesh.material.needsUpdate=!0,this.needsUpdate=!1}}async renderAsync(){v('RenderPipeline: "renderAsync()" has been deprecated. Use "render()" and "await renderer.init();" when creating the renderer.'),await this.renderer.init(),this.render()}}class LC extends FC{constructor(e,t){v('PostProcessing: "PostProcessing" has been renamed to "RenderPipeline". Please update your code to use "THREE.RenderPipeline" instead.'),super(e,t)}}class PC extends N{constructor(e=1,t=1){super(),this.image={width:e,height:t},this.magFilter=oe,this.minFilter=oe,this.isStorageTexture=!0,this.mipmapsAutoUpdate=!0}setSize(e,t){this.image.width===e&&this.image.height===t||(this.image.width=e,this.image.height=t,this.dispose())}}class DC extends _x{constructor(e,t){super(e,t,Uint32Array),this.isIndirectStorageBufferAttribute=!0}}class UC extends As{constructor(e){super(e),this.textures={},this.nodes={}}load(e,t,r,s){const i=new ws(this.manager);i.setPath(this.path),i.setRequestHeader(this.requestHeader),i.setWithCredentials(this.withCredentials),i.load(e,r=>{try{t(this.parse(JSON.parse(r)))}catch(t){s?s(t):o(t),this.manager.itemError(e)}},r,s)}parseNodes(e){const t={};if(void 0!==e){for(const r of e){const{uuid:e,type:s}=r;t[e]=this.createNodeFromType(s),t[e].uuid=e}const r={nodes:t,textures:this.textures};for(const s of e){s.meta=r;t[s.uuid].deserialize(s),delete s.meta}}return t}parse(e){const t=this.createNodeFromType(e.type);t.uuid=e.uuid;const r={nodes:this.parseNodes(e.nodes),textures:this.textures};return e.meta=r,t.deserialize(e),delete e.meta,t}setTextures(e){return this.textures=e,this}setNodes(e){return this.nodes=e,this}createNodeFromType(e){return void 0===this.nodes[e]?(o("NodeLoader: Node type not found:",e),mn()):new this.nodes[e]}}class IC extends Cs{constructor(e){super(e),this.nodes={},this.nodeMaterials={}}parse(e){const t=super.parse(e),r=this.nodes,s=e.inputNodes;for(const e in s){const i=s[e];t[e]=r[i]}return t}setNodes(e){return this.nodes=e,this}setNodeMaterials(e){return this.nodeMaterials=e,this}createMaterialFromType(e){const t=this.nodeMaterials[e];return void 0!==t?new t:super.createMaterialFromType(e)}}class OC extends Ms{constructor(e){super(e),this.nodes={},this.nodeMaterials={},this._nodesJSON=null}setNodes(e){return this.nodes=e,this}setNodeMaterials(e){return this.nodeMaterials=e,this}parse(e,t){this._nodesJSON=e.nodes;const r=super.parse(e,t);return this._nodesJSON=null,r}parseNodes(e,t){if(void 0!==e){const r=new UC;return r.setNodes(this.nodes),r.setTextures(t),r.parseNodes(e)}return{}}parseMaterials(e,t){const r={};if(void 0!==e){const s=this.parseNodes(this._nodesJSON,t),i=new IC;i.setTextures(t),i.setNodes(s),i.setNodeMaterials(this.nodeMaterials);for(let t=0,s=e.length;t nodeObject( new GaussianBlurNode( convertToTexture( node ), directionNode, sigma, options ) ); +export const gaussianBlur = ( node, directionNode, sigma, options = {} ) => new GaussianBlurNode( convertToTexture( node ), directionNode, sigma, options ); /** * TSL function for creating a gaussian blur node for post processing with enabled premultiplied alpha. diff --git a/examples/jsm/tsl/display/PixelationPassNode.js b/examples/jsm/tsl/display/PixelationPassNode.js index 00cbd1f967ca5b..94d1da3b327bec 100644 --- a/examples/jsm/tsl/display/PixelationPassNode.js +++ b/examples/jsm/tsl/display/PixelationPassNode.js @@ -80,13 +80,13 @@ class PixelationNode extends TempNode { this._resolution = uniform( new Vector4() ); /** - * The `updateBeforeType` is set to `NodeUpdateType.FRAME` since the node updates + * The `updateType` is set to `NodeUpdateType.FRAME` since the node updates * its internal uniforms once per frame in `updateBefore()`. * * @type {string} * @default 'frame' */ - this.updateBeforeType = NodeUpdateType.FRAME; + this.updateType = NodeUpdateType.FRAME; } @@ -95,7 +95,7 @@ class PixelationNode extends TempNode { * * @param {NodeFrame} frame - The current node frame. */ - updateBefore() { + update() { const map = this.textureNode.value; diff --git a/examples/screenshots/webgpu_backdrop_water.jpg b/examples/screenshots/webgpu_backdrop_water.jpg index ebc76f3a816d7f..9d65952cf1d645 100644 Binary files a/examples/screenshots/webgpu_backdrop_water.jpg and b/examples/screenshots/webgpu_backdrop_water.jpg differ diff --git a/examples/screenshots/webgpu_skinning_instancing.jpg b/examples/screenshots/webgpu_skinning_instancing.jpg index b1bb592e9c47ba..174bc83883369c 100644 Binary files a/examples/screenshots/webgpu_skinning_instancing.jpg and b/examples/screenshots/webgpu_skinning_instancing.jpg differ diff --git a/examples/screenshots/webgpu_volume_lighting.jpg b/examples/screenshots/webgpu_volume_lighting.jpg index 00898d2d2f9b1e..05c8f089d1a88c 100644 Binary files a/examples/screenshots/webgpu_volume_lighting.jpg and b/examples/screenshots/webgpu_volume_lighting.jpg differ diff --git a/examples/screenshots/webgpu_volume_lighting_rectarea.jpg b/examples/screenshots/webgpu_volume_lighting_rectarea.jpg index 8b4f1df333ed0b..4209d39279f186 100644 Binary files a/examples/screenshots/webgpu_volume_lighting_rectarea.jpg and b/examples/screenshots/webgpu_volume_lighting_rectarea.jpg differ diff --git a/examples/screenshots/webgpu_volume_lighting_traa.jpg b/examples/screenshots/webgpu_volume_lighting_traa.jpg index 00898d2d2f9b1e..05c8f089d1a88c 100644 Binary files a/examples/screenshots/webgpu_volume_lighting_traa.jpg and b/examples/screenshots/webgpu_volume_lighting_traa.jpg differ diff --git a/src/nodes/core/Node.js b/src/nodes/core/Node.js index 03497da99970d5..de0670b4a18157 100644 --- a/src/nodes/core/Node.js +++ b/src/nodes/core/Node.js @@ -786,7 +786,6 @@ class Node extends EventDispatcher { // - builder.addNode( this ); builder.addChain( this ); /* Build stages expected results: @@ -800,6 +799,8 @@ class Node extends EventDispatcher { if ( buildStage === 'setup' ) { + builder.addNode( this ); + this.updateReference( builder ); const properties = builder.getNodeProperties( this ); @@ -836,6 +837,8 @@ class Node extends EventDispatcher { } + builder.addSequentialNode( this ); + } result = properties.outputNode; @@ -905,7 +908,6 @@ class Node extends EventDispatcher { } builder.removeChain( this ); - builder.addSequentialNode( this ); return result; diff --git a/src/nodes/core/NodeBuilder.js b/src/nodes/core/NodeBuilder.js index 3252d677294be5..15af8f4e155279 100644 --- a/src/nodes/core/NodeBuilder.js +++ b/src/nodes/core/NodeBuilder.js @@ -8,7 +8,7 @@ import ParameterNode from './ParameterNode.js'; import StructType from './StructType.js'; import FunctionNode from '../code/FunctionNode.js'; import NodeMaterial from '../../materials/nodes/NodeMaterial.js'; -import { getDataFromObject, getTypeFromLength } from './NodeUtils.js'; +import { getDataFromObject, getTypeFromLength, hashString } from './NodeUtils.js'; import { NodeUpdateType, defaultBuildStages, shaderStages } from './constants.js'; import { @@ -20,7 +20,6 @@ import { stack } from './StackNode.js'; import { getCurrentStack, setCurrentStack } from '../tsl/TSLBase.js'; import CubeRenderTarget from '../../renderers/common/CubeRenderTarget.js'; -import ChainMap from '../../renderers/common/ChainMap.js'; import BindGroup from '../../renderers/common/BindGroup.js'; @@ -35,9 +34,9 @@ import { warn, error } from '../../utils.js'; let _id = 0; -const sharedNodeData = new WeakMap(); +const _bindingGroupsCache = new WeakMap(); -const rendererCache = new WeakMap(); +const sharedNodeData = new WeakMap(); const typeFromArray = new Map( [ [ Int8Array, 'int' ], @@ -140,7 +139,10 @@ class NodeBuilder { this.nodes = []; /** - * A list of all sequential nodes. + * A list of all nodes the builder is processing in sequential order. + * + * This is used to determine the update order of nodes, which is important for + * {@link NodeUpdateType#UPDATE_BEFORE} and {@link NodeUpdateType#UPDATE_AFTER}. * * @type {Array} */ @@ -491,27 +493,6 @@ class NodeBuilder { } - /** - * Returns the bind groups of the current renderer. - * - * @return {ChainMap} The cache. - */ - getBindGroupsCache() { - - let bindGroupsCache = rendererCache.get( this.renderer ); - - if ( bindGroupsCache === undefined ) { - - bindGroupsCache = new ChainMap(); - - rendererCache.set( this.renderer, bindGroupsCache ); - - } - - return bindGroupsCache; - - } - /** * Factory method for creating an instance of {@link RenderTarget} with the given * dimensions and options. @@ -572,19 +553,21 @@ class NodeBuilder { */ _getBindGroup( groupName, bindings ) { - const bindGroupsCache = this.getBindGroupsCache(); + const groupNode = bindings[ 0 ].groupNode; - // + let sharedGroup = groupNode.shared; - const bindingsArray = []; + if ( sharedGroup ) { - let sharedGroup = true; + for ( let i = 1; i < bindings.length; i ++ ) { - for ( const binding of bindings ) { + if ( groupNode !== bindings[ i ].groupNode ) { - bindingsArray.push( binding ); + sharedGroup = false; - sharedGroup = sharedGroup && binding.groupNode.shared; + } + + } } @@ -594,19 +577,67 @@ class NodeBuilder { if ( sharedGroup ) { - bindGroup = bindGroupsCache.get( bindingsArray ); + let cacheKeyString = ''; + + for ( const binding of bindings ) { + + if ( binding.isNodeUniformsGroup ) { + + binding.uniforms.sort( ( a, b ) => a.nodeUniform.node.id - b.nodeUniform.node.id ); + + for ( const uniform of binding.uniforms ) { + + cacheKeyString += uniform.nodeUniform.node.id; + + } + + } else { + + cacheKeyString += binding.nodeUniform.id; + + } + + } + + // TODO: Remove this hack ._currentRenderContext + + const currentContext = this.renderer._currentRenderContext || this.renderer; // use renderer as fallback until we have a compute context + + let bindingGroupsCache = _bindingGroupsCache.get( currentContext ); + + if ( bindingGroupsCache === undefined ) { + + bindingGroupsCache = new Map(); + + _bindingGroupsCache.set( currentContext, bindingGroupsCache ); + + } + + // + + const cacheKey = hashString( cacheKeyString ); + + bindGroup = bindingGroupsCache.get( cacheKey ); if ( bindGroup === undefined ) { - bindGroup = new BindGroup( groupName, bindingsArray, this.bindingsIndexes[ groupName ].group ); + bindGroup = new BindGroup( groupName, bindings, this.bindingsIndexes[ groupName ].group ); + + bindingGroupsCache.set( cacheKey, bindGroup ); + + } else { + + for ( let i = 0; i < bindings.length; i ++ ) { + + bindGroup.bindings[ i ].visibility |= bindings[ i ].visibility; - bindGroupsCache.set( bindingsArray, bindGroup ); + } } } else { - bindGroup = new BindGroup( groupName, bindingsArray, this.bindingsIndexes[ groupName ].group ); + bindGroup = new BindGroup( groupName, bindings, this.bindingsIndexes[ groupName ].group ); } @@ -758,9 +789,16 @@ class NodeBuilder { */ addSequentialNode( node ) { - if ( this.sequentialNodes.includes( node ) === false ) { + const updateBeforeType = node.getUpdateBeforeType(); + const updateAfterType = node.getUpdateAfterType(); + + if ( updateBeforeType !== NodeUpdateType.NONE || updateAfterType !== NodeUpdateType.NONE ) { - this.sequentialNodes.push( node ); + if ( this.sequentialNodes.includes( node ) === false ) { + + this.sequentialNodes.push( node ); + + } } diff --git a/src/nodes/display/PassNode.js b/src/nodes/display/PassNode.js index 2a7d1001b25c53..9b9eeac8c9ad2a 100644 --- a/src/nodes/display/PassNode.js +++ b/src/nodes/display/PassNode.js @@ -44,13 +44,23 @@ class PassTextureNode extends TextureNode { */ this.passNode = passNode; + /** + * This flag can be used for type testing. + * + * @type {boolean} + * @default true + * @readonly + */ + this.isPassTextureNode = true; + this.setUpdateMatrix( false ); } setup( builder ) { - this.passNode.build( builder ); + const properties = builder.getNodeProperties( this ); + properties.passNode = this.passNode; return super.setup( builder ); @@ -107,6 +117,15 @@ class PassMultipleTextureNode extends PassTextureNode { */ this.previousTexture = previousTexture; + /** + * This flag can be used for type testing. + * + * @type {boolean} + * @default true + * @readonly + */ + this.isPassMultipleTextureNode = true; + } /** diff --git a/src/renderers/webgpu/nodes/WGSLNodeBuilder.js b/src/renderers/webgpu/nodes/WGSLNodeBuilder.js index cb0d61b30bcf7e..32625036a78ae4 100644 --- a/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +++ b/src/renderers/webgpu/nodes/WGSLNodeBuilder.js @@ -1146,23 +1146,18 @@ class WGSLNodeBuilder extends NodeBuilder { if ( uniformsGroup === undefined ) { uniformsGroup = new NodeUniformsGroup( groupName, group ); - uniformsGroup.setVisibility( gpuShaderStageLib[ shaderStage ] ); this.uniformGroups[ groupName ] = uniformsGroup; - bindings.push( uniformsGroup ); - - } else { - - // Update visibility to include this shader stage (bitwise OR) - uniformsGroup.setVisibility( uniformsGroup.getVisibility() | gpuShaderStageLib[ shaderStage ] ); + } - // Add to bindings for this stage if not already present - if ( bindings.indexOf( uniformsGroup ) === - 1 ) { + // Update visibility to include this shader stage (bitwise OR) + uniformsGroup.setVisibility( uniformsGroup.getVisibility() | gpuShaderStageLib[ shaderStage ] ); - bindings.push( uniformsGroup ); + // Add to bindings for this stage if not already present + if ( bindings.indexOf( uniformsGroup ) === - 1 ) { - } + bindings.push( uniformsGroup ); } diff --git a/src/renderers/webgpu/utils/WebGPUBindingUtils.js b/src/renderers/webgpu/utils/WebGPUBindingUtils.js index 3136a7bf2978c4..3a90fb75077b1c 100644 --- a/src/renderers/webgpu/utils/WebGPUBindingUtils.js +++ b/src/renderers/webgpu/utils/WebGPUBindingUtils.js @@ -6,6 +6,7 @@ import { import { FloatType, IntType, UnsignedIntType, Compatibility } from '../../../constants.js'; import { NodeAccess } from '../../../nodes/core/constants.js'; import { isTypedArray, error } from '../../../utils.js'; +import { hashString } from '../../../nodes/core/NodeUtils.js'; /** * Class representing a WebGPU bind group layout. @@ -88,36 +89,63 @@ class WebGPUBindingUtils { const bindingsData = backend.get( bindGroup ); - // check if the the bind group already has a layout + const entries = this._createLayoutEntries( bindGroup ); + const bindGroupLayoutHash = hashString( JSON.stringify( entries ) ); + + let layoutChanged = false; + + // check if the bind group already has a layout and if it's still valid if ( bindingsData.layout ) { - return bindingsData.layout.layoutGPU; + // if the layout hash changed (e.g. visibility was updated), invalidate the old layout - } + if ( bindingsData.layoutHash !== bindGroupLayoutHash ) { - // if not, assing one + bindingsData.layout.usedTimes --; - const entries = this._createLayoutEntries( bindGroup ); - const bindGroupLayoutKey = JSON.stringify( entries ); + if ( bindingsData.layout.usedTimes === 0 ) { - // try to find an existing layout in the cache + this._bindGroupLayoutCache.delete( bindingsData.layoutHash ); - let bindGroupLayout = this._bindGroupLayoutCache.get( bindGroupLayoutKey ); + } - // if not create a new one + bindingsData.layout = undefined; + bindingsData.layoutHash = undefined; + + layoutChanged = true; + + } else { + + return bindingsData.layout.layoutGPU; + + } + + } + + // create or reuse a bind group layout from the cache + + let bindGroupLayout = this._bindGroupLayoutCache.get( bindGroupLayoutHash ); if ( bindGroupLayout === undefined ) { bindGroupLayout = new BindGroupLayout( device.createBindGroupLayout( { entries } ) ); - this._bindGroupLayoutCache.set( bindGroupLayoutKey, bindGroupLayout ); + this._bindGroupLayoutCache.set( bindGroupLayoutHash, bindGroupLayout ); } bindGroupLayout.usedTimes ++; bindingsData.layout = bindGroupLayout; - bindingsData.layoutKey = bindGroupLayoutKey; + bindingsData.layoutHash = bindGroupLayoutHash; + + // if layout changed, recreate the GPU bind group with the new layout + + if ( layoutChanged ) { + + bindingsData.group = this.createBindGroup( bindGroup, bindGroupLayout.layoutGPU ); + + } return bindGroupLayout.layoutGPU; @@ -616,12 +644,12 @@ class WebGPUBindingUtils { if ( bindingsData.layout.usedTimes === 0 ) { - this._bindGroupLayoutCache.delete( bindingsData.layoutKey ); + this._bindGroupLayoutCache.delete( bindingsData.layoutHash ); } bindingsData.layout = undefined; - bindingsData.layoutKey = undefined; + bindingsData.layoutHash = undefined; } diff --git a/src/renderers/webgpu/utils/WebGPUPipelineUtils.js b/src/renderers/webgpu/utils/WebGPUPipelineUtils.js index 1fac51cac04800..edf130736544f0 100644 --- a/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +++ b/src/renderers/webgpu/utils/WebGPUPipelineUtils.js @@ -105,8 +105,8 @@ class WebGPUPipelineUtils { for ( const bindGroup of renderObject.getBindings() ) { - const bindingsData = backend.get( bindGroup ); - const { layoutGPU } = bindingsData.layout; + // ensure layout is up to date (visibility may have changed due to shared bind groups) + const layoutGPU = backend.bindingUtils.createBindingsLayout( bindGroup ); bindGroupLayouts.push( layoutGPU ); @@ -366,8 +366,8 @@ class WebGPUPipelineUtils { for ( const bindingsGroup of bindings ) { - const bindingsData = backend.get( bindingsGroup ); - const { layoutGPU } = bindingsData.layout; + // ensure layout is up to date (visibility may have changed due to shared bind groups) + const layoutGPU = backend.bindingUtils.createBindingsLayout( bindingsGroup ); bindGroupLayouts.push( layoutGPU ); diff --git a/test/e2e/puppeteer.js b/test/e2e/puppeteer.js index 96452f43847399..a4c621a1fe1e81 100644 --- a/test/e2e/puppeteer.js +++ b/test/e2e/puppeteer.js @@ -8,8 +8,6 @@ const server = createServer(); const exceptionList = [ // Take too long - 'webgpu_parallax_uv', // 11 min - 'webgpu_cubemap_adjustments', // 9 min 'webgl_loader_lwo', // 8 min 'webgpu_cubemap_mix', // 2 min 'webgl_loader_texture_ultrahdr', // 1 min @@ -31,14 +29,9 @@ const exceptionList = [ 'webgpu_portal', 'webgpu_postprocessing_ao', 'webgpu_postprocessing_dof', - 'webgpu_postprocessing_godrays', 'webgpu_postprocessing_ssgi', 'webgpu_postprocessing_sss', 'webgpu_postprocessing_traa', - 'webgpu_reflection', - 'webgpu_test_memory', - 'webgpu_texturegrad', - 'webgpu_tsl_vfx_flames', 'webgpu_volume_lighting_traa', // Need more time to render