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data_generator.js
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387 lines (327 loc) · 11.2 KB
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'use strict'
var generator = function(){
const MAX_NUMBER_OF_PEOPLE = 9;
const WAIT_TIMEOUT = 5 * 1000;
const ELEVATOR_SPEED = (1 / 4) / 1000;
const BREAK_LEVEL = 0
let generator = {}
let people = []
generator.initialize = function(peopleCount, elevatorCount, levelCount){
var state = {
people: generatePeople(peopleCount, levelCount),
elevators: generateElevators(elevatorCount),
levels: generateLevels(levelCount)
}
for (var personIndex = 0; personIndex < state.people.length; personIndex++) {
var person = state.people[personIndex];
if (person.workStartTime < looper.currentTimeStamp) {
person.currentLevel = person.workLevel;
state.levels[person.workLevel].people.push(person.id);
} else {
state.levels[0].people.push(person.id);
}
}
return state;
}
function generatePeople(count, levelCount){
let people = []
var startTimeDistribution = gaussian(getMillisecondsFromTime(7.5), getMillisecondsFromTime(0.25))
var breakTimeDistribution = gaussian(getMillisecondsFromTime(12), getMillisecondsFromTime(0.25))
var workLevelDistribution = gaussian(levelCount / 2, 2)
for(var i=0; i<count; i++){
let person = {}
person.id = i
var generateOutlier = Math.random() < 0.1;
if (generateOutlier) {
person.workStartTime = gaussian(getMillisecondsFromTime(9), getMillisecondsFromTime(3))()
person.breakStartTime = person.workStartTime + gaussian(getMillisecondsFromTime(3), getMillisecondsFromTime(2))()
person.breakStopTime = person.breakStartTime + getMillisecondsFromTime(1)
person.workStopTime = person.breakStopTime + gaussian(getMillisecondsFromTime(4), getMillisecondsFromTime(3))()
} else {
person.workStartTime = startTimeDistribution()
person.breakStartTime = breakTimeDistribution()
person.breakStopTime = person.breakStartTime + getMillisecondsFromTime(1)
person.workStopTime = person.workStartTime + getMillisecondsFromTime(9)
}
person.workLevel = workLevelDistribution();
person.workLevel = Math.max(person.workLevel, 1);
person.workLevel = Math.min(person.workLevel, levelCount - 1);
person.breakLevel = 0;
person.currentLevel = 0;
person.isInElevator = false;
person.isWaitingForElevator = false;
person.waitingTime = 0;
person.shouldHaveABreak = function() {
var timestamp = looper.state.timestamp;
if (timestamp > person.breakStartTime && timestamp < person.breakStopTime) {
return true;
} else {
return false;
}
}
person.shouldBeAtWork = function() {
var timestamp = looper.state.timestamp;
if (timestamp < person.workStartTime || timestamp > person.workStopTime) {
return false;
}
return !person.shouldHaveABreak(timestamp);
}
person.isAtWorkLevel = function() {
return person.currentLevel == person.workLevel;
}
person.isAtBreakLevel = function() {
return person.currentLevel == person.breakLevel;
}
person.getTargetLevel = function() {
if (person.shouldBeAtWork() && person.currentLevel != person.workLevel) {
return person.workLevel;
} else if (person.shouldHaveABreak() && person.currentLevel != person.breakLevel) {
return person.breakLevel;
} else {
return person.currentLevel;
}
}
person.requestElevatorUp = function() {
looper.state.levels[person.currentLevel].requestElevatorUp();
person.isWaitingForElevator = true;
}
person.requestElevatorDown = function() {
looper.state.levels[person.currentLevel].requestElevatorDown();
person.isWaitingForElevator = true;
}
people.push(person)
}
return people
}
function generateLevels(count){
let levels = []
for(var i=0; i<count; i++){
let currentLevel = {
id: i,
people: [],
elevatorUpRequested: false,
elevatorDownRequested: false
}
currentLevel.requestElevatorUp = function(){
if(!currentLevel.elevatorUpRequested){
currentLevel.elevatorUpRequested = true
looper.logic.onElevatorUpRequested(currentLevel)
}
}
currentLevel.requestElevatorDown = function(){
if(!currentLevel.elevatorDownRequested){
currentLevel.elevatorDownRequested = true
looper.logic.onElevatorDownRequested(currentLevel)
}
}
currentLevel.resetUp = function(){
currentLevel.elevatorUpRequested = false
}
currentLevel.resetDown = function(){
currentLevel.elevatorDownRequested = false
}
currentLevel.addPerson = function(person){
if(currentLevel.people.indexOf(person.id) == -1) {
currentLevel.people.push(person.id)
}
}
currentLevel.removePerson = function(person){
currentLevel.people = removeElementFromArray(person.id, currentLevel.people);
}
levels.push(currentLevel);
}
return levels
}
function generateElevators(count){
let elevators = []
for(var i=0; i<count; i++){
let elevator = {
id: i,
maximumNumberOfPeople: MAX_NUMBER_OF_PEOPLE,
people: [],
currentLevel: 0,
targetLevels: [0],
speed: ELEVATOR_SPEED,
waitTimeout: 0
}
elevator.canAddPerson = function() {
return elevator.people.length + 1 <= elevator.maximumNumberOfPeople
}
elevator.addPerson = function(person){
if (!elevator.canAddPerson()) {
return false;
}
if(elevator.people.indexOf(person.id) == -1) {
elevator.people.push(person.id)
person.isInElevator = true;
return true;
}
return false;
}
elevator.removePerson = function(person){
elevator.people = removeElementFromArray(person.id, elevator.people);
}
elevator.addTargetLevel = function(levelIndex){
if(elevator.targetLevels.indexOf(levelIndex) == -1) {
elevator.targetLevels.push(levelIndex)
}
}
elevator.sortTargetLevels = function(model) {
var currentLevel = elevator.getLevel()
var nextLevel = elevator.targetLevels[0]
var goUpwards = null
if(nextLevel - currentLevel > 0) {
goUpwards = true
} else {
goUpwards = false
}
var nextLevelSet = []
var remainingLevels = []
for(var levelIndex = 0; levelIndex < elevator.targetLevels.length; levelIndex++) {
if(goUpwards) {
if(elevator.targetLevels[levelIndex] > currentLevel) {
nextLevelSet.push(elevator.targetLevels[levelIndex])
} else {
remainingLevels.push(elevator.targetLevels[levelIndex])
}
} else {
if(elevator.targetLevels[levelIndex] < currentLevel) {
nextLevelSet.push(elevator.targetLevels[levelIndex])
} else {
remainingLevels.push(elevator.targetLevels[levelIndex])
}
}
}
if(goUpwards) {
nextLevelSet.sort()
remainingLevels.sort().reverse()
} else {
nextLevelSet.sort().reverse()
remainingLevels.sort()
}
}
elevator.removeTargetLevel = function(level){
elevator.targetLevels = removeElementFromArray(level, elevator.targetLevels);
}
elevator.move = function() {
if (elevator.waitTimeout > 0) {
elevator.waitTimeout -= looper.loopTimeStampDelta
elevator.waitTimeout = Math.max(0, elevator.waitTimeout);
return;
}
if (elevator.shouldMoveUp()) {
elevator.moveUp();
return;
}
if (elevator.shouldMoveDown()) {
elevator.moveDown();
return;
}
looper.logic.onElevatorIdle(elevator);
}
elevator.shouldMoveUp = function() {
if (elevator.targetLevels.length < 1) {
return false;
}
return elevator.targetLevels[0] > elevator.currentLevel;
}
elevator.moveUp = function(){
var change = elevator.speed * looper.loopTimeStampDelta;
var currentFloor = Math.floor(elevator.currentLevel);
var newFloor = Math.floor(elevator.currentLevel + change);
if (currentFloor < newFloor) {
elevator.currentLevel = newFloor;
} else {
elevator.currentLevel += change
}
}
elevator.shouldMoveDown = function() {
if (elevator.targetLevels.length < 1) {
return false;
}
return elevator.targetLevels[0] < elevator.currentLevel;
}
elevator.moveDown = function(){
var change = elevator.speed * looper.loopTimeStampDelta;
var currentCeil = Math.ceil(elevator.currentLevel);
var newCeil = Math.ceil(elevator.currentLevel - change);
if (currentCeil < newCeil) {
elevator.currentLevel = newCeil;
} else {
elevator.currentLevel -= change;
}
Math.max(elevator.currentLevel, 0);
}
elevator.isAtLevel = function() {
return elevator.getLevel() != null;
}
elevator.getLevel = function() {
var roundedCurrentLevel = Math.round(elevator.currentLevel * 10) / 10;
if (roundedCurrentLevel % 1 == 0) {
return looper.state.levels[roundedCurrentLevel];
}
return null;
}
elevator.shouldStop = function() {
return elevator.shouldStopAtLevel(elevator.getLevel());
}
elevator.shouldStopAtLevel = function(level) {
if (elevator.targetLevels.length < 1) {
// has no target levels
return false;
} else if (elevator.waitTimeout > 0) {
// elevator already stopped
return false;
} else {
return elevator.targetLevels[0] == level.id;
}
}
elevator.stop = function() {
elevator.waitTimeout = WAIT_TIMEOUT;
looper.logic.onElevatorStopped(elevator);
}
elevators.push(elevator)
}
return elevators
}
function removeElementFromArray(element, array) {
var index = array.indexOf(element);
if (index != -1) {
array.splice(index, 1);
}
return array;
}
function getMillisecondsFromTime(hour) {
return hour * 60 * 60 * 1000;
}
// returns a gaussian random function with the given
// mean and standard deviation
function gaussian(mean, stdev) {
var y2;
var use_last = false;
return function() {
var y1;
if(use_last) {
y1 = y2;
use_last = false;
}
else {
var x1, x2, w;
do {
x1 = 2.0 * Math.random() - 1.0;
x2 = 2.0 * Math.random() - 1.0;
w = x1 * x1 + x2 * x2;
} while( w >= 1.0);
w = Math.sqrt((-2.0 * Math.log(w))/w);
y1 = x1 * w;
y2 = x2 * w;
use_last = true;
}
var retval = mean + stdev * y1;
if(retval > 0)
return Math.round(retval);
return -Math.round(retval);
}
}
return generator;
}();