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Ensure locator set black construction is correct (a scale vec3 doesn't seem exist in the binary but there is a single float, currently assuming that its for uniform scale vec3)
EveShip2 updated to use locator sets
EveStation2 updated to use locator sets
Armor
Armor effect can be constructed correctly from the SOF
Armor impacts are correctly applied from locator sets
Sheild
Shield effect can be constructed correctly from the SOF
Shield effect can be correctly sized
Shield impact effects can be applied correctly (Looks like we need to provide origin and direction vectors to the shader?)