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hooks.cpp
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151 lines (114 loc) · 3.59 KB
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#include "includes.hpp"
namespace Hooks
{
HRESULT WINAPI hkReset(LPDIRECT3DDEVICE9 device, D3DPRESENT_PARAMETERS *presentParams)
{
const HRESULT hr = oReset(device, presentParams);
if (Globals::g_rendererInitialized)
{
g_renderer->OnLostDevice();
if (SUCCEEDED(hr))
{
g_renderer->OnResetDevice();
}
}
return hr;
}
HRESULT WINAPI hkEndScene(LPDIRECT3DDEVICE9 device)
{
while (Globals::g_d3dDevice != device)
{
Globals::g_d3dDevice = device;
}
if (!Options::Misc::UsePanic)
{
if (!Menu::MenuCreated)
{
Menu::MenuCreated = true;
D3DDEVICE_CREATION_PARAMETERS params{};
device->GetCreationParameters(¶ms);
Menu::SetupMenu(params.hFocusWindow);
}
// initialize renderer if needed
if (!Globals::g_rendererInitialized)
{
Globals::g_rendererInitialized = true;
g_renderer = std::make_shared<Renderer>(device, 4096 * 4);
g_drawList = g_renderer->CreateRenderList();
g_drawListAct = g_renderer->CreateRenderList();
g_drawListRendering = g_renderer->CreateRenderList();
g_fontESP = g_renderer->AddFont(L"Tahoma", 7, FONT_FLAG_CLEAR_TYPE);
g_fontGUI = g_renderer->AddFont(L"Verdana", 9, FONT_FLAG_CLEAR_TYPE);
g_fontGUIBold = g_renderer->AddFont(L"Verdana", 9, FONT_FLAG_CLEAR_TYPE | FONT_FLAG_BOLD);
}
g_renderer->BeginFrame();
Menu::DoUIFrame();
Cheats::Misc::Run();
// tell renderer to render our custom draw list
g_renderer->Render(GetRenderList());
g_renderer->Render();
g_renderer->EndFrame();
}
return oEndScene(device);
}
void WINAPIV hkR_EndFrame()
{
static bool once = true;
if (once)
{
once = false;
Engine::Initialize();
}
if (Globals::g_rendererInitialized)
{
BeginDraw();
Cheats::ESP::Run();
Cheats::Aimbot::Run();
Cheats::Aimbot::Render();
EndDraw();
}
return oR_EndFrame();
}
void OnPlayerCommand(usercmd_t *oldCmd, usercmd_t *currentCmd)
{
/*
Aimbot
*/
Cheats::Aimbot::SilentAim(oldCmd);
Cheats::Aimbot::AutoFire(currentCmd);
/*
Remove Spread
*/
if (Options::Misc::NoSpread)
{
Engine::RemoveSpread(oldCmd);
}
}
void WINAPIV hkCL_WritePacket(int localClientNum)
{
usercmd_t *oldCmd = clientActive->GetUserCmd(clientActive->commandNumber - 1);
usercmd_t *currentCmd = clientActive->GetUserCmd(clientActive->commandNumber);
oldCmd->servertime += 2;
OnPlayerCommand(oldCmd, currentCmd);
return oCL_WritePacket(localClientNum);
}
void WINAPIV hkCG_PredictPlayerState(int localClientNum)
{
static int backupAngles[3]{};
usercmd_t *oldCmd = clientActive->GetUserCmd(clientActive->commandNumber - 1);
usercmd_t *currentCmd = clientActive->GetUserCmd(clientActive->commandNumber);
usercmd_t *newCmd = clientActive->GetUserCmd(clientActive->commandNumber + 1);
memcpy(newCmd, currentCmd, sizeof(*newCmd));
++clientActive->commandNumber;
oldCmd->viewAngles[0] = backupAngles[0];
oldCmd->viewAngles[1] = backupAngles[1];
oldCmd->viewAngles[2] = backupAngles[2];
backupAngles[0] = currentCmd->viewAngles[0];
backupAngles[1] = currentCmd->viewAngles[1];
backupAngles[2] = currentCmd->viewAngles[2];
++oldCmd->servertime;
--currentCmd->servertime;
OnPlayerCommand(oldCmd, currentCmd);
return oCG_PredictPlayerState(localClientNum);
}
} // namespace Hooks