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tier_optimizer.py
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153 lines (127 loc) · 3.95 KB
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# Optimization criteria
# Type diversity
# Typing weakness
# Overall stats
# Check list for most frequent types and punctuate
# better if the type is good against the most frequent typings in the tier
# Type coverage????
# Stats diversity??? (roles)
import random
import lib.Const
from lib.Pokemon import Pokemon
from lib.Team import Team
from lib.Type import Type
class Ranking:
def __init__(self, pop):
self.ranking_size = lib.Const.RANKING_SIZE
self.ranking = sorted(pop, key=lambda x: x.score, reverse=True)[:self.ranking_size]
def merge(self, other_rank):
self.ranking = sorted(list(set((self.ranking + other_rank))), key=lambda x: x.score, reverse=True)[:self.ranking_size]
def mean(self):
score = 0
for t in self.ranking:
score += t.score
return (float(score)/float(self.ranking_size))
def __str__(self):
ret = "RANKING:\n"
for idx, team in enumerate(self.ranking):
ret += str(idx) + " >> " + str(team) + "\n"
return ret
class Genetic:
def __init__(self):
self.tier = self.__parse_tier__(lib.Const.TIER_NAME)
self.population_size = lib.Const.POPULATION_SIZE
self.top_parents = lib.Const.TOP_PARENTS
self.population = []
self.iteration = 0
self.last_mean = 0
self.improvement = []
self.ranking = Ranking([])
def init_population(self):
if lib.Const.GENERAL_DEBUG:
print("Building initial random population...")
for i in range(self.population_size):
self.population += [Team(lib.Team.random_team(self.tier))]
self.iteration = 1
self.last_mean = self.population_mean()
self.improvement = [self.__improvement__(0, self.last_mean)]
self.ranking = Ranking(self.population)
def next_generation(self):
if self.iteration >= 1:
next_gen = []
pop = self.population[:self.top_parents]
namepop = [t.team_names for t in pop]
xsize = lib.Const.TEAMSIZE//2
tier_size = len(self.tier)
for aindiv in namepop:
xgene = aindiv[:xsize]
for bindiv in namepop:
ygene = bindiv[xsize:]
ugene = xgene+ygene
fgene = []
for g in ugene:
poke_name = g
if random.random() <= lib.Const.MUTATION_CHANCE:
if lib.Const.GENERAL_DEBUG:
print("MUTATED!")
poke_name = self.tier[random.randint(0, tier_size-1)]
fgene += [lib.Pokemon.fetch_pokemon(poke_name)]
next_gen += [lib.Team.Team(fgene)]
self.last_mean = self.population_mean()
self.population = next_gen
self.iteration += 1
self.ranking.merge(self.population)
last_impr = self.__improvement__(self.last_mean, self.population_mean())
if len(self.improvement) >= lib.Const.STOP_LAST_GENS:
self.improvement.pop(0)
self.improvement += [last_impr]
else:
self.init_population()
def population_mean(self):
score = 0
for t in self.population:
score += t.score
return (float(score)/float(self.population_size))
def __improvement__(self, x,y):
if y != 0:
return (float(y-x)/float(y))
else:
return 0
def __parse_tier__(self, tier_name):
tier_file = "tiers/" + tier_name + ".tier"
f = open(tier_file, 'r')
tier_pool = [name.lower() for name in f.read().split('\n')]
f.close()
return tier_pool
def __str__(self):
ret = ""
ret += "GENERATION " + str(self.iteration) +"\n"
for t in self.population:
ret += str(t) + "\n"
ret += "Improvement over the last generations: " + str(self.improvement) + "\n"
ret += str(self.ranking) +"\n"
return ret
def genetic_loop(self, iters=1):
def improvement_thresh():
return all((i < lib.Const.STOP_THRESH and i > 0) for i in self.improvement)
if iters > 0:
while (not improvement_thresh()):
self.next_generation()
if lib.Const.GENERAL_DEBUG:
print(str(self))
else:
for i in range(iters):
self.next_generation()
if lib.Const.GENERAL_DEBUG:
print(str(self))
def main():
g = Genetic()
if lib.Const.GENERAL_DEBUG:
print(str(g))
g.genetic_loop(2)
g.genetic_loop(0)
print("FINISHED!")
print("Took " + str(g.iteration) + " generations")
print(str(g.ranking))
if __name__ == "__main__":
main()