-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathGamePanel.java
More file actions
195 lines (187 loc) · 6.39 KB
/
GamePanel.java
File metadata and controls
195 lines (187 loc) · 6.39 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
package Snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.Random;
public class GamePanel extends JPanel implements ActionListener {
//dimensions of our window screen.
static final int SCREEN_WIDTH = 700;
static final int SCREEN_HEIGHT= 700;
//one unit of the screen
static final int UNIT_SIZE = 25;
//total number of objects we can fit in our screen.
static final int GAME_UNITS = (SCREEN_WIDTH*SCREEN_HEIGHT)/UNIT_SIZE;
//higher the delay slower the game is.
static final int DELAY = 75;
//X and Y co-ordinates of our snake.
final int[] x = new int [GAME_UNITS];
final int[] y = new int[GAME_UNITS];
int bodyParts = 6;
int applesEaten = 0;
int appleX;
int appleY;
char direction ='R'; // 'R' for right | 'L' for left | 'U' for up | 'D' for down.
boolean running = false;
Timer timer;
Random random;
GamePanel(){
random = new Random();
this.setPreferredSize(new Dimension(SCREEN_WIDTH,SCREEN_HEIGHT));
this.setBackground(Color.BLACK);
this.setFocusable(true);
this.addKeyListener(new MyKeyAdapter());
startGame();
}
public void startGame(){
newApple();
running = true;
timer = new Timer(DELAY,this);
timer.start();
}
public void paintComponent(Graphics g){
super.paintComponent(g);
draw(g);
}
public void draw (Graphics g) {
if (running) {
//to construct a grid.
// for (int i = 0; i < SCREEN_HEIGHT / UNIT_SIZE; i++) {
// g.drawLine(i * UNIT_SIZE, 0, i * UNIT_SIZE, SCREEN_HEIGHT);
// g.drawLine(0, i * UNIT_SIZE, SCREEN_WIDTH, i * UNIT_SIZE);
// }
//creating a new apple.
g.setColor(Color.red);
g.fillOval(appleX, appleY, UNIT_SIZE, UNIT_SIZE);
//drawing the snake
for (int i = 0; i < bodyParts; i++) {
//head
if (i == 0) {
g.setColor(Color.green);
g.fillRect(x[i], y[i], UNIT_SIZE, UNIT_SIZE);
} else {
//body
g.setColor(new Color(random.nextInt(255), random.nextInt(255), random.nextInt(255)));
g.fillRect(x[i], y[i], UNIT_SIZE, UNIT_SIZE);
}
}
g.setColor(Color.RED);
g.setFont(new Font("Ink free",Font.BOLD,30));
FontMetrics m = getFontMetrics(g.getFont());
//to display score on top of the screen.
g.drawString("Score : "+applesEaten,(SCREEN_WIDTH - m.stringWidth("Score : "+applesEaten))/2,g.getFont().getSize());
}else {
gameOver(g);
}
}
//to move the snake.
public void move(){
for (int i = bodyParts ; i>0 ; i--) {
x[i] = x[i-1];
y[i] = y[i-1];
}
switch(direction){
case 'U':
y[0] = y[0] - UNIT_SIZE;
break;
case 'D':
y[0] = y[0] + UNIT_SIZE;
break;
case 'L':
x[0] = x[0] - UNIT_SIZE;
break;
case 'R':
x[0] = x[0] + UNIT_SIZE;
break;
}
}
public void checkApple(){
//checking the head of snake and the co-ordinates of apple.
if((x[0] == appleX) && (y[0]== appleY)){
bodyParts++;
applesEaten++;
newApple();
}
}
public void checkCollisions(){
//checking if head collided with body
for (int i = bodyParts; i > 0 ; i--) {
if((x[0] == x[i]) && (y[0] == y[i])){
running = false;
}
}
//checking if head touched the left border
if(x[0] < 0){
running = false;
}
//checking if head touched the right border
if(x[0] > SCREEN_WIDTH){
running = false;
}
//checking if head touched the top border
if(y[0] < 0){
running = false;
}
//checking if head touched the bottom border
if(y[0] > SCREEN_HEIGHT){
running = false;
}
if(!running){
timer.stop();
}
}
public void gameOver(Graphics g){
//Game Over text
g.setColor(Color.RED);
g.setFont(new Font("Ink free",Font.BOLD,75));
FontMetrics m1 = getFontMetrics(g.getFont());
//to display game over in centre of the screen.
g.drawString("Game Over",(SCREEN_WIDTH - m1.stringWidth("Game Over"))/2,SCREEN_HEIGHT/2);
//Score after game over
g.setColor(Color.RED);
g.setFont(new Font("Ink free",Font.BOLD,30));
FontMetrics m2 = getFontMetrics(g.getFont());
//to display score on top of the screen.
g.drawString("Score : "+applesEaten,(SCREEN_WIDTH - m2.stringWidth("Score : "+applesEaten))/2,g.getFont().getSize());
}
public void newApple(){
//x and y-axis of the apple.
appleX = random.nextInt((int)SCREEN_WIDTH/UNIT_SIZE)*UNIT_SIZE;
appleY = random.nextInt((int)SCREEN_HEIGHT/UNIT_SIZE)*UNIT_SIZE;
}
@Override
public void actionPerformed(ActionEvent e) {
if(running){
move();
checkApple();
checkCollisions();
}
repaint();
}
public class MyKeyAdapter extends KeyAdapter{
@Override
public void keyPressed(KeyEvent e){
switch(e.getKeyCode()){
case KeyEvent.VK_LEFT :
if (direction != 'R') {
direction = 'L';
}
break;
case KeyEvent.VK_RIGHT:
if (direction != 'L') {
direction = 'R';
}
break;
case KeyEvent.VK_UP:
if (direction != 'D') {
direction = 'U';
}
break;
case KeyEvent.VK_DOWN:
if (direction != 'U') {
direction = 'D';
}
break;
}
}
}
}