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Mat3.cpp
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146 lines (129 loc) · 4.66 KB
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/**
* @file: Mat3.cpp
* @author: Ricard Bitriá Ribes (https://github.com/dracir9)
* Created Date: 2021-11-14
* -----
* Last Modified: 29-09-2025
* Modified By: Ricard Bitriá Ribes
* -----
* @copyright (c) 2021 Ricard Bitriá Ribes
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "Mat3.h"
#include <cmath>
#include <cassert>
#include <cstring>
Mat3& Mat3::operator*=(const Mat3& m)
{
return *this = *this * m;
}
Mat3 Mat3::operator*(const Mat3& m) const
{
Mat3 result;
result.data[0][0] = data[0][0] * m.data[0][0] + data[0][1] * m.data[1][0] + data[0][2] * m.data[2][0];
result.data[0][1] = data[0][0] * m.data[0][1] + data[0][1] * m.data[1][1] + data[0][2] * m.data[2][1];
result.data[0][2] = data[0][0] * m.data[0][2] + data[0][1] * m.data[1][2] + data[0][2] * m.data[2][2];
result.data[1][0] = data[1][0] * m.data[0][0] + data[1][1] * m.data[1][0] + data[1][2] * m.data[2][0];
result.data[1][1] = data[1][0] * m.data[0][1] + data[1][1] * m.data[1][1] + data[1][2] * m.data[2][1];
result.data[1][2] = data[1][0] * m.data[0][2] + data[1][1] * m.data[1][2] + data[1][2] * m.data[2][2];
result.data[2][0] = data[2][0] * m.data[0][0] + data[2][1] * m.data[1][0] + data[2][2] * m.data[2][0];
result.data[2][1] = data[2][0] * m.data[0][1] + data[2][1] * m.data[1][1] + data[2][2] * m.data[2][1];
result.data[2][2] = data[2][0] * m.data[0][2] + data[2][1] * m.data[1][2] + data[2][2] * m.data[2][2];
return result;
}
Mat3 Mat3::RotationZ(float theta)
{
const float sinTheta = sinf(theta);
const float cosTheta = cosf(theta);
return {
cosTheta, sinTheta, 0.0f,
-sinTheta, cosTheta, 0.0f,
0.0f, 0.0f, 1.0f,
};
}
Mat3 Mat3::RotationY(float theta)
{
const float sinTheta = sinf(theta);
const float cosTheta = cosf(theta);
return {
cosTheta, 0.0f, -sinTheta,
0.0f, 1.0f, 0.0f,
sinTheta, 0.0f, cosTheta
};
}
Mat3 Mat3::RotationX(float theta)
{
const float sinTheta = sinf(theta);
const float cosTheta = cosf(theta);
return {
1.0f, 0.0f, 0.0f,
0.0f, cosTheta, sinTheta,
0.0f, -sinTheta, cosTheta,
};
}
__attribute__((optimize("O3"))) Mat3 Mat3::Inverse() const
{
Mat3 mIn = *this;
Mat3 mOut = Mat3::Identity();
// Compute the inverse using Gaussian elimination
for (int i = 0; i < 3; i++) {
// Find pivot
float pivot = mIn.data[i][i];
if (pivot == 0.0f) {
// Check rows below for a non-zero pivot
bool found = false;
for (int j = i + 1; j < 3; j++) {
if (mIn.data[j][i] != 0.0f) {
// Swap rows in both matrices
for (int k = 0; k < 3; k++) {
float tmp = mIn.data[i][k];
mIn.data[i][k] = mIn.data[j][k];
mIn.data[j][k] = tmp;
tmp = mOut.data[i][k];
mOut.data[i][k] = mOut.data[j][k];
mOut.data[j][k] = tmp;
}
pivot = mIn.data[i][i];
found = true;
break;
}
}
if (!found)
return Mat3(); // Singular matrix, return zero matrix
}
// Scale pivot row
for (int j = 0; j < 3; j++) {
mIn.data[i][j] /= pivot;
mOut.data[i][j] /= pivot;
}
// Eliminate column
for (int j = 0; j < 3; j++) {
if (j != i) {
float factor = mIn.data[j][i];
for (int k = 0; k < 3; k++) {
mIn.data[j][k] -= factor * mIn.data[i][k];
mOut.data[j][k] -= factor * mOut.data[i][k];
}
}
}
}
return mOut;
}
float Mat3::Determinant() const
{
return data[0][0] * (data[1][1] * data[2][2] - data[1][2] * data[2][1]) -
data[0][1] * (data[1][0] * data[2][2] - data[1][2] * data[2][0]) +
data[0][2] * (data[1][0] * data[2][1] - data[1][1] * data[2][0]);
}