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[
{
"id": "adventurejoy",
"name": "adventureJoy",
"text": "Joystick for BASS Template.",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=55235.0",
"version": "0.1.0",
"author": "eri0o",
"keywords": "joystick gamepad"
},
{
"id": "altkeyboardmovement",
"name": "Alternative Keyboard Movement",
"text": "A replacement for the Keyboard Movement module included in the Default Game Template.",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=42843.0",
"original_download": "https://mega.nz/#!JBZgyBKZ!QfNt-W7GSXtO8dXbYvGPiQ87Jxf125LQ0sCu8UnHtNA",
"version": "0.3.0",
"author": "Khris",
"keywords": "keyboard"
},
{
"id": "animobjs",
"name": "animObjs",
"text": "animObjs moves groups of objects around with one function.",
"github": "https://github.com/QCPolmer/animObjs",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=56038.0",
"version": "1.0.0",
"author": "QCPolmer",
"keywords": "move objects grouping"
},
{
"id": "arrowselect",
"name": "ArrowSelect",
"text": "Select things using arrows keys or joystick hat, things can be characters/hotspot/objects/GUIs.",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=57379.0",
"version": "0.5.0",
"author": "eri0o",
"keywords": "select point arrow keyboard joystick gamepad"
},
{
"id": "backgroundspeech",
"name": "Background Speech",
"text": "An easy way to get a character to say something in the background, while animating a speech view and playing a voice clip.",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=35787.0",
"version": "1.1.0",
"author": "Electroshokker",
"keywords": "background speech say backgroundsay"
},
{
"id": "caterpillar",
"name": "Caterpillar",
"text": "Caterpillar to follow the player from behind.",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=44845.0",
"version": "0.1.0",
"author": "Daniel Eakins",
"keywords": "party walk"
},
{
"id": "chatdisplay",
"name": "ChatDisplay",
"text": "WhatsApp like dialog chat display.",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=54557.0",
"author": "Khris",
"keywords": "chat conversation app dialog"
},
{
"id": "controlz",
"name": "Controlz",
"text": "Move your character with keyboard or joystick controls with controlz module.",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=57427.0",
"version": "0.1.0",
"author": "eri0o",
"keywords": "keyboard gamepad"
},
{
"id": "countdown",
"name": "Count Down",
"text": "Provides functions to simplify adding a count-down timer to your game and, optionally, display the remaining time on a label.",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=39606.0",
"version": "1.1.0",
"author": "monkey0506",
"keywords": "timer countdown time"
},
{
"id": "credits",
"name": "Credits",
"text": "Credits",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=28659.0",
"version": "1.19.0",
"author": "SSH",
"keywords": "credit ending"
},
{
"id": "customdialoggui",
"name": "Custom Dialog GUI",
"text": "Custom Dialog GUI, easy to use interface to AGS DialogOptionsRendering",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=36313.0",
"original_download": "http://shatten.sonores.de/wp-content/uploads/2017/01/CustomDialogGui_17.zip",
"version": "1.7.0",
"author": "abstauber",
"keywords": "custom graphical dialog customdialog"
},
{
"id": "daynightcycle",
"name": "Day Night Cycle",
"text": "This module for having dynamic time in your game, with day/night-cycles and seasons. The module takes care of the timekeeping and working out what that means in terms of time-of-day, season, etc.",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=49791.0",
"version": "1.2.0",
"author": "Snarky",
"keywords": "day and night dayandnight morning afternoon clock season"
},
{
"id": "description",
"name": "Description",
"text": "Description display hotspot description.",
"github": "https://github.com/QCPolmer/animObjs",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=26306.0",
"version": "1.6.0",
"author": "SSH",
"keywords": "tooltip"
},
{
"id": "displaybasedgui",
"name": "Display-based GUI",
"text": "Creates a GUI using display.",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=55331.0",
"version": "1.0.0",
"author": "Monsieur OUXX",
"keywords": "DisplayGUI"
},
{
"id": "doubleclick",
"name": "DoubleClick",
"text": "AGS does not have built-in mouse double-click events. DoubleClick module solves this by detecting when player made two consecutive clicks within short duration.",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=53226.0",
"version": "1.0.0",
"author": "Crimson Wizard",
"keywords": "double click module"
},
{
"id": "dragdrop",
"name": "DragDrop",
"text": "DragDrop implements abstract drag-and-drop functionality.",
"demo": "https://bitbucket.org/ivan-mogilko/ags-script-demos/downloads/DragDropDemo_1.0.0.zip",
"original_download": "https://bitbucket.org/ivan-mogilko/ags-script-modules/downloads/DragDrop_1.0.0.scm",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=53332.0",
"version": "1.0.0",
"author": "Crimson Wizard",
"keywords": "drag and drop dragandrop dragging"
},
{
"id": "dragdropcommon",
"name": "DragDropCommon",
"text": "DragDrop implements drag-and-drop for built-in AGS objects such as characters, room-objects.",
"demo": "https://bitbucket.org/ivan-mogilko/ags-script-demos/downloads/DragDropDemo_1.0.0.zip",
"original_download": "https://bitbucket.org/ivan-mogilko/ags-script-modules/downloads/DragDropCommon_1.0.0.scm",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=53332.0",
"version": "1.0.0",
"author": "Crimson Wizard",
"depends": "dragdrop",
"keywords": "drag and drop dragandrop dragging"
},
{
"id": "drawantialiased",
"name": "DrawAntialiased",
"text": "DrawAntialiased allows you to draw antialiased lines and circles on a drawing surface.",
"demo": "http://www.kweepa.org/step/ags/tech/RopeTest.zip",
"original_download": "http://www.kweepa.org/step/ags/tech/DrawAntialiased.zip",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=39846.0",
"version": "1.1.0",
"author": "Kweepa",
"keywords": "antialiased smooth"
},
{
"id": "easymirrors",
"name": "Easy Mirrors",
"text": "This allow you to create small mirrors in your game very quickly.",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=48641.0",
"version": "2.0.0",
"author": "Monsieur OUXX",
"keywords": "mirror"
},
{
"id": "fakescreen",
"name": "FakeScreen",
"text": "FakeScreen draws a sprite with the objects, character and room on a drawing surface.",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=38592.0",
"version": "1.0.0",
"author": "Kweepa",
"keywords": "screen to sprite"
},
{
"id": "floatinghotspot",
"name": "FloatingHotspot",
"text": "Floating Hotspot Label Module to handle a label that follows the cursor when the mouse is over a hotspot/object/character.",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=49970.0",
"version": "0.1.0",
"author": "Calin Leafshade",
"keywords": "tooltip"
},
{
"id": "hinthighlighting",
"name": "Hint Highlighting",
"text": "Adds an overlay which highlights all the visible and clickable objects, hotspots and charactes, to avoid pixel hunting and need of hints.",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=56463.0",
"version": "2.2.0",
"author": "artium",
"keywords": "hotspot show highlight"
},
{
"id": "inifile2",
"name": "IniFile2",
"text": "IniFile 2 module for reading .ini files, read and write configuration files.",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=46631.0",
"version": "1.0.0",
"author": "Wyz",
"keywords": "ini file parser and writer"
},
{
"id": "keylistener",
"name": "KeyListener",
"text": "KeyListener is a more sophisticated script module, that keeps track and record of the particular key and mouse button states in your game. Since AGS is limited in which key and mouse events it reports to the script, this module may be a useful workaround.",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=53226.0",
"version": "0.9.7",
"author": "Crimson Wizard",
"keywords": "key state keyboard"
},
{
"id": "lake",
"name": "Lake",
"text": "Lake water",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=27356.0",
"original_download": "http://shatten.sonores.de/wp-content/uploads/2017/01/LakeModule14.zip",
"version": "1.5.0",
"author": "Kweepa",
"keywords": "water"
},
{
"id": "magnifier",
"name": "Magnifier",
"text": "Magnifier module.",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=37548.0",
"version": "1.0.0",
"author": "monkey0506",
"keywords": "magnify glass zoom"
},
{
"id": "math3d",
"name": "math3d",
"text": "Maths for 3D calculations.",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=0.0",
"version": "0.1.0",
"author": "eri0o"
},
{
"id": "mathsplus",
"name": "MathsPlus",
"text": "Maths Plus more math functions module.",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=27930.0",
"original_download": "https://sites.google.com/site/monkey0506/ScrollingDialog-3.0.rar?attredirects=0&d=1",
"version": "1.0.0",
"author": "monkey0506",
"keywords": "mathematical utility functions"
},
{
"id": "multiresponse",
"name": "MultiResponse",
"text": "MultiResponse",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=27947.0",
"version": "1.2.0",
"author": "SSH",
"keywords": "multiple dialog response"
},
{
"id": "normrnd",
"name": "NormRnd",
"text": "Standard normal random number.",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=55133.0",
"version": "0.1.0",
"author": "eri0o",
"keywords": "random generator"
},
{
"id": "queuedspeech",
"name": "QueuedSpeech",
"text": "Provides queue for enabling queuing speech",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=23806.0",
"version": "4.2.0",
"author": "monkey0506",
"keywords": "queue of speech sound"
},
{
"id": "rellax",
"name": "rellax",
"text": "Rellax while the Camera tracks with cool parallax.",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=57489.0",
"version": "0.1.3",
"author": "eri0o"
},
{
"id": "scrollingdialog",
"name": "ScrollingDialog",
"text": "Scrolling Dialog module.",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=27930.0",
"original_download": "https://sites.google.com/site/monkey0506/ScrollingDialog-3.0.rar?attredirects=0&d=1",
"version": "3.0.0",
"author": "monkey0506",
"depends": "mathsplus",
"keywords": "scroll in dialog story"
},
{
"id": "shadow",
"name": "Shadow",
"text": "adds shadow",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=28905.0",
"author": "SSH",
"keywords": "shadows"
},
{
"id": "shash",
"name": "sHash",
"text": "provides hash objects",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=54749.0",
"author": "QCPolmer",
"keywords": "hash data container"
},
{
"id": "slist",
"name": "sList",
"text": "provides list objects",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=54749.0",
"author": "QCPolmer",
"keywords": "list"
},
{
"id": "smoothscrollingandparallax",
"name": "Smooth Scrolling and Parallax",
"text": "Adds independent Smooth Scrolling camera and parallax effect on room objects.",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=33142.0",
"version": "1.7.1",
"author": "Ali",
"keywords": "smooth scroll camera parallax"
},
{
"id": "speechbubble",
"name": "SpeechBubble",
"text": "A module to do comic book-style speech bubbles. SpeechBubble is an alternative to Phylactere, because the older module doesn't work properly with 32-bit color.",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=55542.0",
"version": "0.8.0",
"author": "Snarky",
"keywords": "speech bubble baloon comicbook dialog"
},
{
"id": "stack",
"name": "Stack",
"text": "Vectorized Stacks",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=37232.0",
"author": "monkey0506",
"keywords": "vector array"
},
{
"id": "textfield",
"name": "TextField",
"text": "TextField",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=55915.0",
"version": "1.2.0",
"author": "Snarky",
"keywords": "text"
},
{
"id": "timer",
"name": "Timer",
"text": "Timer module.",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=55545.0",
"version": "0.9.0",
"author": "Crimson Wizard",
"keywords": "timer object oop time"
},
{
"id": "timero",
"name": "Timer",
"text": "Timer module.",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=28979.0",
"version": "3.1.0",
"author": "monkey0506",
"keywords": "timer object oop time"
},
{
"id": "totallipsync",
"name": "TotalLipSync",
"text": "TotalLipSync is a module for voice-based lip sync. It allows you to play back speech animations that have been synchronized with voice clips. TotalLipSync has all the same capabilities as the voice-based lip sync that is built into AGS, and offers the following additional advantage.",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=54722.0",
"version": "0.5.0",
"author": "Snarky",
"keywords": "lip synchronization"
},
{
"id": "tween",
"name": "Tween",
"text": "The AGS Tween Module allows you to programmatically interpolate many of the AGS properties (objects, characters, regions, viewport, audio, gui, gui controls, etc.) over time in amazing ways. The term tween comes from 'inbetweening'. It's typically used in Adobe Flash to indicate interpolation of an object from one keyframe to another.",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=51820.0",
"version": "2.1.0",
"author": "Edmundito",
"keywords": "in between inbetweening smooth animation"
},
{
"id": "typedtext",
"name": "TypedText",
"text": "Typed Text",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=54450.0",
"version": "0.7.0",
"author": "Crimson Wizard",
"keywords": "typewriter typed typing letter retro"
},
{
"id": "typedtextdrawing",
"name": "TypedTextDrawing",
"text": "Typed Text Drawing",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=54450.0",
"version": "0.7.0",
"author": "Crimson Wizard",
"depends": "typedtext",
"keywords": "typewriter typed typing letter retro"
},
{
"id": "typedtexthelper",
"name": "TypedTextHelper",
"text": "Typed Text Helper ",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=54450.0",
"version": "0.7.0",
"author": "Crimson Wizard",
"depends": "typedtext",
"keywords": "typewriter typed typing letter retro"
},
{
"id": "underwater",
"name": "Underwater",
"text": "Underwater distorts a background in a wibbly wavy way.",
"forum": "https://www.adventuregamestudio.co.uk/forums/index.php?topic=38592.0",
"version": "1.1.0",
"author": "Kweepa",
"depends": "fakescreen",
"keywords": "underwater effect"
}
]