Implement new shaders for linear and radial gradients, blending between textures and colors as well as better texture filtering.
Redo the tech demo and prototype application; It will use a retro logo as an opening animation for our engine, then it will jump to the two demos: CSG and collision detection. User will be able to switch between the demos via arrow keys.
Regarding applying the shaders like the gradients and blending, I believe this will be a good starting point for the materials class. If anything these are just properties of how the pixels behave on the texture via interpolating and bitwise operations. Thoughts on this?
Implement new shaders for linear and radial gradients, blending between textures and colors as well as better texture filtering.
Redo the tech demo and prototype application; It will use a retro logo as an opening animation for our engine, then it will jump to the two demos: CSG and collision detection. User will be able to switch between the demos via arrow keys.
Regarding applying the shaders like the gradients and blending, I believe this will be a good starting point for the materials class. If anything these are just properties of how the pixels behave on the texture via interpolating and bitwise operations. Thoughts on this?