Skip to content

Commit 01c6e32

Browse files
committed
Updates
1 parent 9c53ede commit 01c6e32

30 files changed

+778
-82
lines changed

asset-manifest.json

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,7 @@
11
{
22
"files": {
3-
"main.css": "/static/css/main.ad534809.css",
4-
"main.js": "/static/js/main.b88c0b14.js",
3+
"main.css": "/static/css/main.99ef29a2.css",
4+
"main.js": "/static/js/main.be119493.js",
55
"static/js/453.f568ff1d.chunk.js": "/static/js/453.f568ff1d.chunk.js",
66
"static/media/border.jpg": "/static/media/border.b7869a9ea7ccd009873c.jpg",
77
"static/media/parchment.png": "/static/media/parchment.c4af92656f29dc66bd67.png",
@@ -10,12 +10,12 @@
1010
"static/media/slick.ttf": "/static/media/slick.c94f7671dcc99dce43e2.ttf",
1111
"static/media/slick.woff": "/static/media/slick.295183786cd8a1389865.woff",
1212
"index.html": "/index.html",
13-
"main.ad534809.css.map": "/static/css/main.ad534809.css.map",
14-
"main.b88c0b14.js.map": "/static/js/main.b88c0b14.js.map",
13+
"main.99ef29a2.css.map": "/static/css/main.99ef29a2.css.map",
14+
"main.be119493.js.map": "/static/js/main.be119493.js.map",
1515
"453.f568ff1d.chunk.js.map": "/static/js/453.f568ff1d.chunk.js.map"
1616
},
1717
"entrypoints": [
18-
"static/css/main.ad534809.css",
19-
"static/js/main.b88c0b14.js"
18+
"static/css/main.99ef29a2.css",
19+
"static/js/main.be119493.js"
2020
]
2121
}

index.html

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1 +1 @@
1-
<!doctype html><html lang="en" class="dark"><head><meta charset="utf-8"/><link rel="icon" href="/favicon.ico"/><link rel="icon" type="image/svg+xml" href="/favicon.svg"/><meta name="viewport" content="width=device-width,initial-scale=1"/><meta name="theme-color" content="#000000"/><link rel="alternate" type="application/rss+xml" title="Fezcodex RSS Feed" href="/rss.xml"/><meta name="description" content="codex by fezcode..."/><link rel="apple-touch-icon" href="/logo192.png"/><link rel="manifest" href="/manifest.json"/><link rel="preconnect" href="https://fonts.googleapis.com"><link rel="preconnect" href="https://fonts.gstatic.com" crossorigin><link href="https://fonts.googleapis.com/css2?family=JetBrains+Mono:wght@400;700&family=Space+Mono:wght@400;700&display=swap" rel="stylesheet"><link href="https://fonts.googleapis.com/css2?family=Arvo&family=Inter&family=Playfair+Display&display=swap" rel="stylesheet"><title>fezcodex</title><script defer="defer" src="/static/js/main.b88c0b14.js"></script><link href="/static/css/main.ad534809.css" rel="stylesheet"></head><body class="bg-slate-950"><noscript>You need to enable JavaScript to run this app.</noscript><div id="root"></div></body></html>
1+
<!doctype html><html lang="en" class="dark"><head><meta charset="utf-8"/><link rel="icon" href="/favicon.ico"/><link rel="icon" type="image/svg+xml" href="/favicon.svg"/><meta name="viewport" content="width=device-width,initial-scale=1"/><meta name="theme-color" content="#000000"/><link rel="alternate" type="application/rss+xml" title="Fezcodex RSS Feed" href="/rss.xml"/><meta name="description" content="codex by fezcode..."/><link rel="apple-touch-icon" href="/logo192.png"/><link rel="manifest" href="/manifest.json"/><link rel="preconnect" href="https://fonts.googleapis.com"><link rel="preconnect" href="https://fonts.gstatic.com" crossorigin><link href="https://fonts.googleapis.com/css2?family=JetBrains+Mono:wght@400;700&family=Space+Mono:wght@400;700&display=swap" rel="stylesheet"><link href="https://fonts.googleapis.com/css2?family=Arvo&family=Inter&family=Playfair+Display&display=swap" rel="stylesheet"><title>fezcodex</title><script defer="defer" src="/static/js/main.be119493.js"></script><link href="/static/css/main.99ef29a2.css" rel="stylesheet"></head><body class="bg-slate-950"><noscript>You need to enable JavaScript to run this app.</noscript><div id="root"></div></body></html>

logs/deus-ex-human-revolution.txt

Lines changed: 25 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,25 @@
1+
# Deus Ex: Human Revolution
2+
3+
- **Category:** Game
4+
- **Platform:** PC (Steam)
5+
- **Date:** 2015-09-21
6+
- **Rating:** 5/5
7+
- **Link:** [Steam Store Page](https://store.steampowered.com/app/238010/Deus_Ex_Human_Revolution__Directors_Cut/)
8+
9+
## About
10+
11+
**Deus Ex: Human Revolution** is a critically acclaimed cyberpunk action role-playing game developed by Eidos Montréal and published by Square Enix. Released in 2011, it serves as a prequel to the original *Deus Ex* game, set in 2027—25 years before *Deus Ex*.
12+
13+
The game puts players in the shoes of **Adam Jensen**, a former SWAT officer now head of security for Sarif Industries, a leading biotechnology firm specializing in human augmentation. After a devastating attack on Sarif Industries leaves him critically wounded and unwillingly augmented, Jensen embarks on a global quest to uncover the truth behind the attack and a conspiracy that threatens to change the course of human evolution.
14+
15+
*Human Revolution* is celebrated for its **multi-path gameplay**, allowing players unparalleled freedom to approach objectives through stealth, combat, hacking, or social interactions. Jensen's extensive arsenal of mechanical augmentations can be customized to suit any playstyle, enabling him to navigate complex environments, overcome enemies, and manipulate characters. The game deeply explores themes of transhumanism, corporate greed, ethical boundaries of technology, and the nature of humanity, all set within a visually stunning, gold-and-black themed dystopian future. Its narrative is rich with philosophical dilemmas and moral choices that impact the game's direction and ending.
16+
17+
The **Director's Cut** version, released in 2013, integrated the "Missing Link" DLC into the main story, re-tuned boss fights to allow for all playstyles, and improved graphics and lighting, further solidifying its status as a masterpiece in the cyberpunk genre.
18+
19+
## My Thoughts
20+
21+
_Deus Ex: Human Revolution_ is, in my opinion, a pinnacle of modern cyberpunk storytelling and immersive gameplay. The narrative, centered around Adam Jensen's reluctant journey into the heart of augmentation ethics and global conspiracies, is incredibly engaging from start to finish. Every decision feels meaningful, and the game truly delivers on its promise of player agency.
22+
23+
The art direction is iconic, with its distinct gold-and-black palette creating an atmosphere that is both gritty and visually striking. The musical score is equally superb, perfectly complementing the game's introspective and high-stakes moments.
24+
25+
What truly sets _Human Revolution_ apart is its meticulous level design, which genuinely supports all playstyles. Whether I wanted to hack my way through security systems, sneak past guards unseen, or engage in direct confrontations, the game offered viable and satisfying paths. The boss fights in the Director's Cut are a testament to listening to player feedback, making them enjoyable regardless of your chosen build. It’s a game that encourages multiple playthroughs to explore different choices and uncover every secret.

logs/deus-ex-mankind-divided.txt

Lines changed: 25 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,25 @@
1+
# Deus Ex: Mankind Divided
2+
3+
- **Category:** Game
4+
- **Platform:** PC (Steam)
5+
- **Date:** 2021-11-23
6+
- **Rating:** 4/5
7+
- **Link:** [Steam Store Page](https://store.steampowered.com/app/337000/Deus_Ex_Mankind_Divided/)
8+
9+
## About
10+
11+
**Deus Ex: Mankind Divided** is a cyberpunk action role-playing game developed by Eidos Montréal and published by Square Enix. Released in 2016, it is a direct sequel to the critically acclaimed *Deus Ex: Human Revolution*.
12+
13+
Set in 2029, two years after the events of *Human Revolution*, the game continues the story of **Adam Jensen**, an augmented covert operative. The world is in a state of "mechanical apartheid," where mechanically augmented humans are segregated and feared by the un-augmented population following the "Aug Incident" – an event that saw augmented individuals lose control and attack others. Jensen, now working with an international task force (Task Force 29) to combat augmented terrorist groups, secretly also works with a hacker collective (Juggernaut Collective) to expose the Illuminati, the shadowy organization manipulating world events.
14+
15+
The game is renowned for its **blend of stealth, combat, and RPG elements**, offering players extensive freedom in how they approach missions. Players can choose to engage in direct, lethal combat, or opt for a non-lethal, stealthy approach, using Jensen's array of augmentations to their advantage. These augmentations range from cloaking devices and remote hacking tools to combat enhancements like the Titan shield and various weapon modifications. The narrative explores themes of transhumanism, prejudice, corporate conspiracy, and social inequality in a richly detailed dystopian future.
16+
17+
Despite some criticism regarding its ending and pacing, *Mankind Divided* is praised for its immersive atmosphere, intricate level design, choice-driven gameplay, and compelling world-building that delves deep into the ethical dilemmas of human augmentation.
18+
19+
## My Thoughts
20+
21+
_Deus Ex: Mankind Divided_ builds wonderfully on the foundations laid by its predecessor, *Human Revolution*. The world presented is incredibly atmospheric, painting a grim yet fascinating picture of a future grappling with prejudice against augmented individuals. Playing as Adam Jensen, a character perfectly caught between two worlds, offers a unique perspective on the conflict.
22+
23+
The level design is a particular highlight, especially in Prague, which feels like a living, breathing hub filled with secrets and alternative paths. Each mission can be approached in multiple ways, truly honoring the player's choice whether to be a ghost, a lethal force, or something in between. The augmentations are creative and fun to experiment with, making every encounter feel fresh.
24+
25+
While the story sometimes feels like it ends abruptly, leaving a desire for more resolution, the journey itself is rich with detail and compelling ethical questions. It's a game that makes you think about its themes long after you've put down the controller.

logs/dying-light.txt

Lines changed: 25 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,25 @@
1+
# Dying Light
2+
3+
- **Category:** Game
4+
- **Platform:** PC (Steam)
5+
- **Date:** 2023-02-18
6+
- **Rating:** 5/5
7+
- **Link:** [Steam Store Page](https://store.steampowered.com/app/239140/Dying_Light/)
8+
9+
## About
10+
11+
**Dying Light** is a first-person survival horror game developed by Techland and published by Warner Bros. Interactive Entertainment. Released in 2015, it quickly gained recognition for its unique blend of parkour mechanics, intense zombie combat, and a dynamic day-night cycle that dramatically changes gameplay.
12+
13+
Players take on the role of **Kyle Crane**, an undercover agent sent into the quarantined city of Harran to infiltrate a dangerous humanitarian organization and retrieve a sensitive file. However, Crane soon finds himself caught between various factions, struggling to survive in a city overrun by infected. The game's open world encourages exploration, scavenging for resources, and crafting weapons.
14+
15+
The core gameplay loop revolves around its innovative **day-night cycle**. During the day, players can freely traverse the urban environment using fluid parkour moves, setting traps, and completing missions while infected are relatively slow and vulnerable. However, once night falls, the hunters become the hunted. More aggressive, powerful, and agile infected known as "Volatiles" emerge, turning simple scavenging runs into terrifying chases. This shift forces players to adapt their strategies, emphasizing stealth and evasion, or facing overwhelming odds in brutal close-quarters combat.
16+
17+
*Dying Light* is praised for its atmospheric world, satisfying movement system, visceral melee combat, and the sheer tension created by its night gameplay. It offers cooperative multiplayer for up to four players, enhancing the experience of surviving Harran together. The game also received a major expansion, *The Following*, which introduced a new map, dune buggies, and an extended storyline.
18+
19+
## My Thoughts
20+
21+
_Dying Light_ delivered on a promise that many zombie games often fail to keep: making zombies genuinely terrifying again, especially at night. The transition from the relative safety of day-time scavenging and parkour to the sheer terror of being hunted by Volatiles once the sun sets is brilliantly executed. It completely changes your playstyle and creates unforgettable moments of heart-pounding escape.
22+
23+
The parkour system is incredibly fluid and satisfying, making traversal a joy rather than a chore. Leaping across rooftops, scaling walls, and sliding through tight spaces feels natural and empowering. This movement, combined with the visceral and impactful melee combat, makes every encounter with the infected feel weighty and strategic.
24+
25+
While the story itself is fairly standard for a zombie apocalypse narrative, the setting of Harran is beautifully realized, decaying and dangerous, yet full of secrets to uncover. The co-op mode elevates the experience significantly, as surviving the night with friends adds another layer of fun and panic. It's a game that offers a fantastic blend of action, exploration, and genuine horror, making it a standout in the zombie genre.

logs/fallout-4.txt

Lines changed: 23 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,23 @@
1+
# Fallout 4
2+
3+
- **Category:** Game
4+
- **Platform:** PC (Steam), PlayStation 4, Xbox One
5+
- **Date:** 2023-05-05
6+
- **Rating:** 4/5
7+
- **Link:** [Fallout 4 Official Website](https://fallout.bethesda.net/games/fallout-4)
8+
9+
## About
10+
11+
**Fallout 4** is an action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. Released in November 2015, it is the fifth major installment in the *Fallout* series. The game is set in a post-apocalyptic Boston, Massachusetts, and the surrounding Massachusetts Commonwealth, approximately 210 years after a devastating nuclear war.
12+
13+
Players begin as the Sole Survivor of Vault 111, emerging from cryogenic stasis to a world irrevocably changed. Their quest is to find their abducted son, Shaun, and seek revenge for the murder of their spouse. Along the way, players explore a vast open world, encountering various factions, mutated creatures, and remnants of humanity struggling to survive in the wasteland.
14+
15+
*Fallout 4* introduces several new gameplay mechanics to the series, most notably a comprehensive settlement-building system, allowing players to construct and manage their own communities. The game features real-time combat with VATS (Vault-Tec Assisted Targeting System) returning, offering strategic targeting in slow motion. Character progression is handled through a SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck) system and an extensive perk chart. The game emphasizes exploration, scavenging, crafting, and player choice, with numerous quests and emergent storytelling opportunities.
16+
17+
## My Thoughts
18+
19+
*Fallout 4* is a truly massive and ambitious open-world RPG, offering hundreds of hours of exploration and content in a wonderfully detailed post-apocalyptic setting. The Commonwealth is a desolate yet fascinating place, full of memorable locations, dangerous creatures, and tragic stories waiting to be uncovered. Bethesda's signature world-building shines through, creating a palpable sense of history and atmosphere.
20+
21+
The settlement-building system, while initially overwhelming, proved to be a surprisingly addictive addition. There's a deep satisfaction in turning a ruined plot of land into a thriving community, and the crafting system allows for extensive weapon and armor customization. The companion system is also a highlight, with many unique and well-written characters to accompany you on your journey, each with their own backstories and quests.
22+
23+
However, the game isn't without its drawbacks. The main story, while engaging enough, sometimes feels secondary to the sheer breadth of side content, and the dialogue system can feel a bit restrictive compared to previous *Fallout* titles. Performance issues, particularly on consoles at launch, were also a concern. Despite these minor criticisms, *Fallout 4* remains a highly enjoyable and immersive experience. It's a game that allows you to truly get lost in its world, defining your own adventure in the nuclear wasteland.

logs/hotline-miami.txt

Lines changed: 25 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,25 @@
1+
# Hotline Miami
2+
3+
- **Category:** Game
4+
- **Platform:** PC (Steam)
5+
- **Date:** 2016-06-28
6+
- **Rating:** 5/5
7+
- **Link:** [Steam Store Page](https://store.steampowered.com/app/219150/Hotline_Miami/)
8+
9+
## About
10+
11+
**Hotline Miami** is a high-octane, top-down 2D action game developed by Dennaton Games and published by Devolver Digital. Released in 2012, it quickly achieved cult status for its unique psychedelic visuals, pulsating synth-wave soundtrack, brutal difficulty, and disturbing narrative.
12+
13+
Set in an alternate 1989 Miami, players control a silent protagonist known as "Jacket," who receives mysterious messages on his answering machine instructing him to commit massacres against the Russian mafia. The game is known for its **ultraviolent gameplay**, where "Jacket" dons various animal masks, each granting a unique ability, and proceeds to clear buildings of enemies. Combat is exceptionally fast-paced and unforgiving; a single hit is often fatal for both the player and enemies, demanding quick reflexes, precise planning, and a trial-and-error approach.
14+
15+
Beyond its visceral action, *Hotline Miami* delves into a **dark and surreal narrative** that blurs the lines between reality and hallucination. It explores themes of violence, anonymity, morality, and the psychological toll of such brutal acts, often leaving the player questioning the protagonist's motives and the nature of the missions. The game's neon-soaked aesthetic and iconic soundtrack are integral to its immersive and unsettling experience, drawing heavily from 1980s culture.
16+
17+
*Hotline Miami* was praised for its innovative gameplay, stylish presentation, and profound impact on indie game development, inspiring numerous titles with its blend of challenging mechanics and thought-provoking storytelling. It received a direct sequel, *Hotline Miami 2: Wrong Number*.
18+
19+
## My Thoughts
20+
21+
_Hotline Miami_ isn't just a game; it's an experience. From the moment the first track of its incredible synth-wave soundtrack kicks in, you're pulled into a violent, neon-drenched fever dream that's impossible to shake off. The gameplay loop of entering a room, dying instantly, and then instantly restarting to try a new approach is maddeningly addictive. It's a brutal ballet of death, demanding perfection and rewarding mastery.
22+
23+
The sheer speed and intensity of the combat, combined with the one-hit-kill mechanics, create a constant sense of urgency and adrenaline. Each level is a puzzle, and your mask choice, weapon selection, and movement are all critical pieces.
24+
25+
But beyond the gameplay, what truly elevates _Hotline Miami_ is its atmosphere and narrative. The psychedelic visuals, the unsettling characters, and the escalating sense of psychological decay make for a deeply disturbing yet captivating story. It forces you to confront the violence you're committing and question who "Jacket" truly is and what's really happening. It's a masterpiece of style, substance, and unapologetic brutality.

0 commit comments

Comments
 (0)