- words, split stdin on words
- align, center lines on regex
- count, keeps counting, like perpetual seq!
- distinct, uniq -- but keeps order
- (reservoir) sample, "Algorithm R"
- hist, histogram of numbers on stdin
- rand, generate random numbers
- stats, calculate descriptive statistics for numbers on stdin
- prefix, prefixes [argument] to all lines on stdin, with placeholders
- lorem, generates dummy text
- pace, paces std-stdout flow
- dbg, (pipe)-debugger, like
pv, but with samples - pick, pick (and optionally permute) columns
- ascii, print ascii table -- or convert "queries"
- groupby, groups lines by field 1
- cumsum, cumulative sum
- tld, top-level domains (country)
- ends, "ends", head and tail in one pass
- jwtdec, decodes JWT and prints header and payload
- base64url, base64 -- but for base64 URL encodings
- urldecode, url decoder
- urlencode, url encoder
- rule, ported ruler to rust (and renamed it rule)
- clock, ascii-clock
- magnifying-glass, old-school magnifying-glass effect
- llen, line lengths
- ddiff, ddiff (date-difference)
- scatter, scatter-plot of numbers from stdin
- stars, screensaver-like stars
- gen-strs, generate strings matching regex
- news, read and display news feeds (RSS)
- word-chain, http://codekata.com/kata/kata19-word-chains/
- pulsating-heart, animated heart shape using Bevy
- hex2dec, convert #HEXCOL to decimals (and fractions)
- snake, did some snake thing in Bevy
- particle-system, small particle system
- animated-shader, 2d rectangle with custom fragment shader
- mini_gl_fb-still-image, drawing random walk to a mini_gl_fb buffer
- mini_gl_fb-animation, drawing random walk -- animated
- bouncing_pixel, bounce a pixel (with trail) around with winit + Pixel
- animated-sine-wav, animated sine wave with nannou
- mandelbrot, drew the mandelbrot fractal with minifb. Best so far!
- map-range, map-range shell filter
- breakthrough, break-out-ish
- metaballs, a green metaball!
- rainbow, spectrum-to-cie-to-rgb mapping
- raycaster, wolfenstein-style raycaster
- ripples, some sine-ripples
- filter-speed-comparison, comparing basic unix filter in various languages
- interactive-fractal, zoomable mandelbrot
- bevy-crash-course-tutorial, followed some tutorial. Physics + sounds.
- shooter-poc, some basic shooter mechanics PoC
- ued, micro-ed, for editing a single line in a file. WIP.
- beep, generating some noise with rodio
- rotating-cube, old-school rotating cube!
- interer-sort, integer-sort and criterion-comparison
- voronoi, animated voronoi tesselation
- sirenpinski-triangle, animated sierpinksi triangle
- rgb-palette, (0)rgb colors in bit order
- merge, merge already sorted files, like sort -m
- bgrep, binary search text file for line beginning with pattern
- num-to-bin, parse number from ascii to binary
- bin-to-num, convert binary to ascii. Only LE u32 for now.
- roll, bunch of unix filters inspired by APL
- ceiling, added monadic upstile (ceiling) and started on input-parsing as lib
- maximum, added dyadic upstile (maximum), no scalar extension yet
- plus, added plus, but with monadic to be inc rather than conjugate
- lcm, added lcm, least common multiplier
- bang, added bang/exclamation mark (factorial vs binomial)
- deal, added dyadic roll (deal)
- decode, added decode
- multiply, added multiply
- divide, added divide
- encode, added encode
- circle, added monadic circle
- circle, added dyadic circle
- equal, added equal
- maze-generator, maze-generator
- not, added monadic not
- not, added dyadic not
- power, added power (e** / x ** y)
- drunken-bishop, (animated) drunken bishop
- casey-circle, ported Casey's circle drawing algo
- casey-circle, Casey's Circle, animated
- actix-proto, Protobuf vs JSON in Actix Web
- ping-server-comparison, ping server comparison
- bresenham+unsafe, bresenham + unsafe static mutation
- rust-collections-performance, some collection comparions + criterion
- macro-rules, tried macro_rules
- perlin-noise, 2d perlin noise
- matrix, matrix-like animation (ascii)
- drop, drop
- floor, floor
- ge, ge
- residue, residue
- value-noise, some cosine interpolated value noise
- value-noise, added octaves
- cave-crawl, ascii cave game
- toy-redis, mini-redis with SET and GET
- shadercanvas, vanilla winit/wgpu shader