Godot version
4.5.1
godot-cpp version
4.5.1
System information
Windows10, 64bit
Issue description
I'm declare a XCanOpenOD class like this:
class XCanOpenOD : public RefCounted {
GDCLASS(XCanOpenOD, RefCounted);
...other codes...
}
and delcare a member like this:
in my code, i'm add a ref XCanOpenOD to object_dictionary, and then read it:
look the od_object and test_obj.
test_obj not right , so my application crashed.
was am I used TypedDictionary wrong?
Steps to reproduce
/
Minimal reproduction project
/
Godot version
4.5.1
godot-cpp version
4.5.1
System information
Windows10, 64bit
Issue description
I'm declare a
XCanOpenODclass like this:and delcare a member like this:
in my code, i'm add a ref XCanOpenOD to object_dictionary, and then read it:
look the od_object and test_obj.
test_obj not right , so my application crashed.
was am I used TypedDictionary wrong?
Steps to reproduce
/
Minimal reproduction project
/