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# MIT License — Copyright (c) 2026 Greg Tee — see LICENSE file
"""
ComfyUI_VideoChunkTools — Utility nodes for generating long videos
by splitting into overlapping chunks with rolling reference frames.
Designed to solve the "context window reversal" problem where video
generation models (like Wan/FantasyPortrait) revert to the starting
state after ~135 frames because the reference image embedding pulls
the generation back.
WORKFLOW (Rolling Reference for FantasyPortrait):
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
1. Load your full driving video (e.g., 300 frames)
2. ExtractVideoChunk(driving, chunk_index=0, chunk_frames=81, overlap=16)
→ driving_chunk_0 (frames 0-80)
3. Run FantasyPortrait pipeline with ORIGINAL portrait as reference
→ generated_chunk_0
4. GetFrameByIndex(generated_chunk_0, index=-1) → last_frame
5. ExtractVideoChunk(driving, chunk_index=1, ...) → driving_chunk_1
6. Run FantasyPortrait pipeline with last_frame as NEW reference
→ generated_chunk_1
7. BlendVideoChunks(generated_chunk_0, generated_chunk_1, overlap=16)
→ seamless output
8. Repeat steps 4-7 for additional chunks
The key insight: by using the LAST generated frame as the reference
for the next chunk, the model's identity stays consistent but the
pose/action can progress forward naturally without reversal.
"""
import math
import torch
class BlendVideoChunks:
"""
Crossfade-blend two video chunks that share overlapping frames
at the boundary into a single continuous video.
chunk_a ends where chunk_b begins — they share 'overlap_frames'
frames at the junction. This node smoothly transitions between them.
Example:
chunk_a = 81 frames (frames 0-80 of final video)
chunk_b = 81 frames (frames 65-145 of final video)
overlap = 16 frames
Result = 146 frames: A[0:65] + crossfade[65:81] + B[16:81]
"""
@classmethod
def INPUT_TYPES(s):
return {
"required": {
"chunk_a": ("IMAGE", {
"tooltip": "First video chunk (the earlier segment)"
}),
"chunk_b": ("IMAGE", {
"tooltip": "Second video chunk (continues from chunk_a). "
"The first 'overlap_frames' of chunk_b overlap "
"with the last 'overlap_frames' of chunk_a."
}),
"overlap_frames": ("INT", {
"default": 16, "min": 1, "max": 200, "step": 1,
"tooltip": "Number of frames shared between the two chunks. "
"These frames will be crossfaded."
}),
"blend_curve": (["linear", "ease_in_out", "sigmoid"], {
"default": "ease_in_out",
"tooltip": "Blend curve shape: linear = straight ramp, "
"ease_in_out = smooth S-curve (3t²-2t³, best for most cases), "
"sigmoid = steep S-curve (snappier transition)"
}),
},
}
RETURN_TYPES = ("IMAGE", "INT",)
RETURN_NAMES = ("video", "total_frames",)
FUNCTION = "blend"
CATEGORY = "VideoChunkTools"
DESCRIPTION = ("Crossfade-blend two overlapping video chunks into a single "
"seamless video. Use with ExtractVideoChunk and GetFrameByIndex "
"for rolling-reference long video generation.")
def blend(self, chunk_a, chunk_b, overlap_frames, blend_curve):
a_len = chunk_a.shape[0]
b_len = chunk_b.shape[0]
if overlap_frames >= a_len:
raise ValueError(
f"overlap_frames ({overlap_frames}) must be less than "
f"chunk_a length ({a_len})"
)
if overlap_frames >= b_len:
raise ValueError(
f"overlap_frames ({overlap_frames}) must be less than "
f"chunk_b length ({b_len})"
)
# Split into non-overlapping + overlapping regions
a_unique = chunk_a[:a_len - overlap_frames] # frames only in A
a_overlap = chunk_a[a_len - overlap_frames:] # last N frames of A
b_overlap = chunk_b[:overlap_frames] # first N frames of B
b_unique = chunk_b[overlap_frames:] # frames only in B
# Build blend weights (0→1 = A→B transition)
t = torch.linspace(0.0, 1.0, overlap_frames, device=chunk_a.device,
dtype=chunk_a.dtype)
if blend_curve == "ease_in_out":
# Hermite smoothstep: 3t² - 2t³ (smooth acceleration/deceleration)
t = t * t * (3.0 - 2.0 * t)
elif blend_curve == "sigmoid":
# Steep logistic S-curve (sharper midpoint transition)
t = torch.sigmoid((t - 0.5) * 12.0)
t = (t - t[0]) / (t[-1] - t[0]) # renormalize to exact 0-1
# Reshape for broadcasting: (overlap_frames, 1, 1, 1) over (H, W, C)
weights = t.view(-1, 1, 1, 1)
# Crossfade: A*(1-w) + B*w
blended = a_overlap * (1.0 - weights) + b_overlap * weights
# Concatenate: [A unique] + [crossfade zone] + [B unique]
result = torch.cat([a_unique, blended, b_unique], dim=0)
return (result, result.shape[0],)
class ExtractVideoChunk:
"""
Extract a specific chunk from a longer video, with overlap support.
Divides a video into chunks of 'chunk_frames' length, where adjacent
chunks overlap by 'overlap_frames'. Use chunk_index to get each chunk.
Chunk layout (e.g., 300 frames, chunk=81, overlap=16):
Chunk 0: frames 0-80 (81 frames)
Chunk 1: frames 65-145 (81 frames, starts 16 before chunk 0 ends)
Chunk 2: frames 130-210 (81 frames)
Chunk 3: frames 195-275 (81 frames)
Chunk 4: frames 219-299 (last chunk, may start closer if near end)
For Wan models: chunk_frames should follow ((n-1)//4)*4+1 rule
(i.e., 5, 9, 13, ..., 77, 81, 85, ..., 129, 133, 137)
"""
@classmethod
def INPUT_TYPES(s):
return {
"required": {
"images": ("IMAGE", {
"tooltip": "Full driving video / image sequence to chunk"
}),
"chunk_index": ("INT", {
"default": 0, "min": 0, "max": 1000,
"tooltip": "Which chunk to extract (0-based)"
}),
"chunk_frames": ("INT", {
"default": 81, "min": 2, "max": 2000, "step": 1,
"tooltip": "Number of frames per chunk. "
"For Wan models, use values like 81, 97, 113, 129 "
"(must be 1 mod 4: ((n-1)//4)*4+1)"
}),
"overlap_frames": ("INT", {
"default": 16, "min": 0, "max": 200, "step": 1,
"tooltip": "Number of frames that overlap between adjacent chunks. "
"These will be crossfaded by BlendVideoChunks."
}),
},
}
RETURN_TYPES = ("IMAGE", "INT", "INT", "BOOLEAN",)
RETURN_NAMES = ("chunk", "total_chunks", "chunk_index", "is_last_chunk",)
FUNCTION = "extract"
CATEGORY = "VideoChunkTools"
DESCRIPTION = ("Extract chunk N from a video for rolling-reference generation. "
"Chunks overlap by overlap_frames so they can be blended later.")
def extract(self, images, chunk_index, chunk_frames, overlap_frames):
total_frames = images.shape[0]
if overlap_frames >= chunk_frames:
raise ValueError(
f"overlap_frames ({overlap_frames}) must be less than "
f"chunk_frames ({chunk_frames})"
)
stride = chunk_frames - overlap_frames
# Calculate total number of chunks needed to cover all frames
if total_frames <= chunk_frames:
total_chunks = 1
else:
total_chunks = 1 + math.ceil((total_frames - chunk_frames) / stride)
# Calculate start index for this chunk
start = chunk_index * stride
end = start + chunk_frames
# Clamp to video bounds — last chunk may start earlier to stay full-size
if end > total_frames:
end = total_frames
start = max(0, end - chunk_frames)
is_last = chunk_index >= (total_chunks - 1)
chunk = images[start:end]
return (chunk, total_chunks, chunk_index, is_last,)
class GetFrameByIndex:
"""
Extract a single frame from a video / image batch by index.
Supports negative indexing:
-1 = last frame (default — use for rolling reference)
-2 = second-to-last
0 = first frame
5 = sixth frame
Primary use case: Get the last frame of a generated chunk
to use as the reference image for the next chunk.
"""
@classmethod
def INPUT_TYPES(s):
return {
"required": {
"images": ("IMAGE", {
"tooltip": "Image batch / video frames"
}),
"index": ("INT", {
"default": -1, "min": -10000, "max": 10000,
"tooltip": "Frame index to extract. Use -1 for last frame "
"(ideal for rolling reference), -2 for second-to-last, "
"0 for first frame, etc."
}),
},
}
RETURN_TYPES = ("IMAGE",)
RETURN_NAMES = ("frame",)
FUNCTION = "get_frame"
CATEGORY = "VideoChunkTools"
DESCRIPTION = ("Get a single frame from a video batch by index. "
"Use -1 (last frame) as the reference for the next chunk "
"in a rolling-reference workflow.")
def get_frame(self, images, index):
total = images.shape[0]
# Handle negative indexing (Python-style)
if index < 0:
index = total + index
# Clamp to valid range
index = max(0, min(index, total - 1))
# Return as single-frame batch (1, H, W, C)
return (images[index:index + 1],)
class GetFrameRange:
"""
Extract a range of frames from a video / image batch.
Supports negative indexing for both start and end.
The end index is EXCLUSIVE (Python slice convention).
Examples:
start=0, end=16 → first 16 frames
start=-16, end=0 → last 16 frames (end=0 means "to the end")
start=10, end=30 → frames 10-29
"""
@classmethod
def INPUT_TYPES(s):
return {
"required": {
"images": ("IMAGE", {
"tooltip": "Image batch / video frames"
}),
"start": ("INT", {
"default": 0, "min": -10000, "max": 10000,
"tooltip": "Start index (inclusive). Negative = from end."
}),
"end": ("INT", {
"default": 0, "min": -10000, "max": 10000,
"tooltip": "End index (exclusive). 0 = to the end of the video. "
"Negative = from end."
}),
},
}
RETURN_TYPES = ("IMAGE", "INT",)
RETURN_NAMES = ("frames", "frame_count",)
FUNCTION = "get_range"
CATEGORY = "VideoChunkTools"
DESCRIPTION = ("Extract a range of frames from a video batch. "
"Supports negative indexing. End=0 means 'to the end'.")
def get_range(self, images, start, end):
total = images.shape[0]
# Handle negative indexing
if start < 0:
start = total + start
start = max(0, min(start, total - 1))
# end=0 means "to the end"
if end == 0:
end = total
elif end < 0:
end = total + end
end = max(start + 1, min(end, total))
result = images[start:end]
return (result, result.shape[0],)
class VideoChunkPlanner:
"""
Calculate the chunking plan for a video — outputs how many chunks
are needed and the frame ranges, given chunk_frames and overlap.
Useful for planning how many times to run the pipeline and
understanding the layout before starting generation.
"""
@classmethod
def INPUT_TYPES(s):
return {
"required": {
"total_frames": ("INT", {
"default": 300, "min": 1, "max": 100000,
"tooltip": "Total number of frames in your driving video"
}),
"chunk_frames": ("INT", {
"default": 81, "min": 2, "max": 2000,
"tooltip": "Frames per chunk (e.g., 81 for Wan models)"
}),
"overlap_frames": ("INT", {
"default": 16, "min": 0, "max": 200,
"tooltip": "Frames of overlap between adjacent chunks"
}),
},
}
RETURN_TYPES = ("INT", "STRING",)
RETURN_NAMES = ("total_chunks", "plan_info",)
FUNCTION = "plan"
CATEGORY = "VideoChunkTools"
DESCRIPTION = ("Plan the chunking strategy for long video generation. "
"Shows total chunks needed and frame ranges for each.")
def plan(self, total_frames, chunk_frames, overlap_frames):
if overlap_frames >= chunk_frames:
raise ValueError(
f"overlap_frames ({overlap_frames}) must be less than "
f"chunk_frames ({chunk_frames})"
)
stride = chunk_frames - overlap_frames
if total_frames <= chunk_frames:
total_chunks = 1
final_frames = total_frames
else:
total_chunks = 1 + math.ceil((total_frames - chunk_frames) / stride)
# output video length = total_frames without overlap duplication
final_frames = chunk_frames + (total_chunks - 1) * stride
lines = []
lines.append(f"=== Video Chunk Plan ===")
lines.append(f"Source video: {total_frames} frames")
lines.append(f"Chunk size: {chunk_frames} frames")
lines.append(f"Overlap: {overlap_frames} frames")
lines.append(f"Stride: {stride} frames")
lines.append(f"Total chunks needed: {total_chunks}")
lines.append(f"Output video length: ~{total_frames} frames")
lines.append(f"")
lines.append(f"--- Chunk Layout ---")
for i in range(total_chunks):
start = i * stride
end = start + chunk_frames
if end > total_frames:
end = total_frames
start = max(0, end - chunk_frames)
ref = "original reference" if i == 0 else f"last frame of chunk {i-1}"
lines.append(
f" Chunk {i}: frames {start:>4d}-{end-1:>4d} "
f"({end - start} frames) | ref: {ref}"
)
lines.append(f"")
lines.append(f"--- Workflow Steps ---")
lines.append(f"1. Load driving video ({total_frames} frames)")
for i in range(total_chunks):
start = i * stride
end = min(start + chunk_frames, total_frames)
if end > total_frames:
start = max(0, total_frames - chunk_frames)
if i == 0:
lines.append(f"2. ExtractVideoChunk(index=0) → Generate with original reference")
else:
lines.append(
f"{2+i}. GetFrameByIndex(chunk_{i-1}, -1) → New reference → "
f"ExtractVideoChunk(index={i}) → Generate"
)
lines.append(f"{2+total_chunks}. Chain BlendVideoChunks for each pair")
plan_text = "\n".join(lines)
return (total_chunks, plan_text,)
class BlendLatentChunks:
"""
Join two video chunk LATENTS along the temporal dimension BEFORE decoding.
The overlap_frames parameter is in LATENT temporal space (not pixel frames).
For Wan models with 4x temporal compression:
latent_overlap = pixel_overlap / 4
e.g. 16 pixel frames → 4 latent frames
Blend modes:
hard_cut — No blending. Cuts at the midpoint of the overlap region.
Best for rolling-reference workflows where both chunks
generated similar content in the overlap zone.
slerp — Spherical linear interpolation. Preserves latent vector
magnitude (standard for diffusion model interpolation).
Avoids the norm-collapse that causes washed-out frames.
linear — Simple linear crossfade in latent space.
ease_in_out — Hermite smooth-step crossfade.
sigmoid — Steep S-curve crossfade.
Wire BOTH sampler latent outputs into this node, then feed the result
into a SINGLE VAE decode for the final seamless video.
"""
@classmethod
def INPUT_TYPES(s):
return {
"required": {
"latent_a": ("LATENT",),
"latent_b": ("LATENT",),
"overlap_frames": ("INT", {
"default": 4,
"min": 1,
"max": 64,
"step": 1,
"tooltip": "Overlap in LATENT temporal frames. For Wan: pixel_overlap / 4 (e.g. 16px = 4 latent)"
}),
"blend_curve": (["hard_cut", "slerp", "linear", "ease_in_out", "sigmoid"], {
"default": "hard_cut",
"tooltip": "hard_cut = clean cut at midpoint (best for rolling reference). "
"slerp = spherical interpolation (preserves latent magnitude). "
"linear/ease_in_out/sigmoid = alpha-blend crossfades."
}),
}
}
RETURN_TYPES = ("LATENT", "INT",)
RETURN_NAMES = ("latent", "total_latent_frames",)
FUNCTION = "blend"
CATEGORY = "VideoChunkTools"
DESCRIPTION = (
"Join two video chunk latents along temporal dimension before decoding. "
"hard_cut (recommended): clean cut at overlap midpoint — no dissolve. "
"slerp: spherical interpolation preserving latent magnitude. "
"overlap_frames is in LATENT space (Wan: pixel_overlap / 4)."
)
@staticmethod
def _slerp_frame(t, a, b):
"""Spherical linear interpolation between two latent frames.
Preserves the norm of the vectors — standard for diffusion latent spaces.
a, b: [B, C, H, W] tensors. t: scalar 0-1."""
a_f = a.flatten().float()
b_f = b.flatten().float()
a_norm = torch.nn.functional.normalize(a_f, dim=0)
b_norm = torch.nn.functional.normalize(b_f, dim=0)
dot = (a_norm * b_norm).sum().clamp(-1.0, 1.0)
omega = torch.acos(dot)
# Fall back to lerp for nearly-parallel vectors
if omega.abs() < 1e-5:
return (a.float() * (1.0 - t) + b.float() * t).to(a.dtype)
sin_omega = torch.sin(omega)
wa = torch.sin((1.0 - t) * omega) / sin_omega
wb = torch.sin(t * omega) / sin_omega
return (a.float() * wa + b.float() * wb).to(a.dtype)
def blend(self, latent_a, latent_b, overlap_frames, blend_curve):
a = latent_a["samples"]
b = latent_b["samples"]
if a.dim() != 5 or b.dim() != 5:
raise ValueError(
f"Expected 5D video latents [B,C,T,H,W], "
f"got {a.dim()}D and {b.dim()}D. "
f"This node is for VIDEO latents, not image latents."
)
T_a = a.shape[2]
T_b = b.shape[2]
overlap = min(overlap_frames, T_a, T_b)
# Slice the latent tensors
a_keep = a[:, :, :T_a - overlap, :, :]
a_over = a[:, :, T_a - overlap:, :, :]
b_over = b[:, :, :overlap, :, :]
b_keep = b[:, :, overlap:, :, :]
if blend_curve == "hard_cut":
# Clean cut at the midpoint — no interpolation at all.
# With rolling reference, both chunks have similar content here,
# so a clean cut is virtually invisible.
mid = overlap // 2
blended = torch.cat([a_over[:, :, :mid, :, :],
b_over[:, :, mid:, :, :]], dim=2)
elif blend_curve == "slerp":
# Spherical linear interpolation — preserves latent vector norms.
# Standard technique for interpolating in diffusion latent spaces.
# Avoids the washed-out frames caused by lerp norm-collapse.
frames = []
for i in range(overlap):
t = i / max(overlap - 1, 1)
frame = self._slerp_frame(t, a_over[:, :, i, :, :],
b_over[:, :, i, :, :])
frames.append(frame.unsqueeze(2))
blended = torch.cat(frames, dim=2)
else:
# Alpha-blend crossfades (linear, ease_in_out, sigmoid)
weights = torch.linspace(0.0, 1.0, overlap,
device=a.device, dtype=a.dtype)
if blend_curve == "ease_in_out":
weights = weights * weights * (3.0 - 2.0 * weights)
elif blend_curve == "sigmoid":
weights = torch.sigmoid((weights - 0.5) * 10.0)
weights = (weights - weights[0]) / (weights[-1] - weights[0])
weights = weights.reshape(1, 1, -1, 1, 1)
blended = a_over * (1.0 - weights) + b_over * weights
# Concatenate: a_unique + overlap_region + b_unique
result = torch.cat([a_keep, blended, b_keep], dim=2)
# Preserve any extra keys from latent_a (noise_mask, batch_index, etc.)
out = {k: v for k, v in latent_a.items() if k != "samples"}
out["samples"] = result
return (out, int(result.shape[2]),)
class ConcatVideoChunks:
"""
Concatenate two decoded video chunks into a single continuous video.
For rolling-reference workflows where chunk B was generated using chunk A's
last frame as the CLIP Vision reference:
- Chunk B's FIRST frame closely matches chunk A's LAST frame
- Set trim_b_start=1 to drop chunk B's duplicate first frame
- Result: A[all frames] + B[frame 1 onward] — clean seamless join
No blending, no overlap, no dissolve — just a clean concatenation.
The Wan I2V model naturally makes chunk B's first frame match the reference,
so the boundary is virtually invisible.
"""
@classmethod
def INPUT_TYPES(s):
return {
"required": {
"chunk_a": ("IMAGE", {
"tooltip": "First video chunk (decoded pixels)"
}),
"chunk_b": ("IMAGE", {
"tooltip": "Second video chunk (decoded pixels). "
"Its first frame should match chunk_a's last frame "
"if using rolling reference."
}),
"trim_b_start": ("INT", {
"default": 1, "min": 0, "max": 100, "step": 1,
"tooltip": "Number of frames to trim from the START of chunk_b "
"before concatenating. Default 1 = drop B's first frame "
"(which duplicates A's last frame in rolling-reference workflows)."
}),
},
}
RETURN_TYPES = ("IMAGE", "INT",)
RETURN_NAMES = ("video", "total_frames",)
FUNCTION = "concat"
CATEGORY = "VideoChunkTools"
DESCRIPTION = (
"Concatenate two decoded video chunks. Optionally trim B's first N frames "
"to remove the duplicate reference frame. Simplest join method — no blending needed "
"when using rolling reference (chunk B's first frame already matches A's last)."
)
def concat(self, chunk_a, chunk_b, trim_b_start):
if trim_b_start > 0:
chunk_b = chunk_b[trim_b_start:]
if chunk_b.shape[0] == 0:
return (chunk_a, chunk_a.shape[0],)
result = torch.cat([chunk_a, chunk_b], dim=0)
return (result, result.shape[0],)
class ChainTextEmbeds:
"""
Chains multiple pre-encoded text embeddings into an ordered sequence
for per-chunk text conditioning in WanChunkedI2VSampler.
Wire one WanVideoTextEncode output into each embed slot.
Chunk 1 uses embed_1, chunk 2 uses embed_2, and so on.
If you have fewer embeds than chunks, the last embed repeats
for all remaining chunks.
Example (3 chunks, 2 prompts):
embed_1 = encode("A cat sleeps on a sofa")
embed_2 = encode("The cat wakes up and stretches")
→ Chunk 1 gets embed_1, chunks 2-3 get embed_2
"""
@classmethod
def INPUT_TYPES(s):
return {
"required": {
"embed_1": ("WANVIDEOTEXTEMBEDS", {
"tooltip": "Text embedding for chunk 1 (required)."
}),
},
"optional": {
"embed_2": ("WANVIDEOTEXTEMBEDS", {
"tooltip": "Text embedding for chunk 2."
}),
"embed_3": ("WANVIDEOTEXTEMBEDS", {
"tooltip": "Text embedding for chunk 3."
}),
"embed_4": ("WANVIDEOTEXTEMBEDS", {
"tooltip": "Text embedding for chunk 4."
}),
"embed_5": ("WANVIDEOTEXTEMBEDS", {
"tooltip": "Text embedding for chunk 5."
}),
"embed_6": ("WANVIDEOTEXTEMBEDS", {
"tooltip": "Text embedding for chunk 6."
}),
"embed_7": ("WANVIDEOTEXTEMBEDS", {
"tooltip": "Text embedding for chunk 7."
}),
"embed_8": ("WANVIDEOTEXTEMBEDS", {
"tooltip": "Text embedding for chunk 8."
}),
},
}
RETURN_TYPES = ("TEXT_EMBED_SEQUENCE",)
RETURN_NAMES = ("embed_sequence",)
FUNCTION = "chain"
CATEGORY = "VideoChunkTools"
DESCRIPTION = (
"Chains multiple WanVideoTextEncode outputs into an ordered "
"sequence for per-chunk text conditioning.\n\n"
"Connect the output to the 'text_embed_sequence' input of "
"WanChunkedI2VSampler. If fewer embeds than chunks, the last "
"embed repeats for all remaining chunks."
)
def chain(self, embed_1, embed_2=None, embed_3=None, embed_4=None,
embed_5=None, embed_6=None, embed_7=None, embed_8=None):
sequence = [embed_1]
for e in [embed_2, embed_3, embed_4, embed_5,
embed_6, embed_7, embed_8]:
if e is not None:
sequence.append(e)
return (sequence,)
# ---------- Registration ----------
NODE_CLASS_MAPPINGS = {
"BlendVideoChunks": BlendVideoChunks,
"BlendLatentChunks": BlendLatentChunks,
"ConcatVideoChunks": ConcatVideoChunks,
"ExtractVideoChunk": ExtractVideoChunk,
"GetFrameByIndex": GetFrameByIndex,
"GetFrameRange": GetFrameRange,
"VideoChunkPlanner": VideoChunkPlanner,
"ChainTextEmbeds": ChainTextEmbeds,
}
NODE_DISPLAY_NAME_MAPPINGS = {
"BlendVideoChunks": "Blend Video Chunks (Crossfade)",
"BlendLatentChunks": "Blend Latent Chunks (Pre-Decode)",
"ConcatVideoChunks": "Concat Video Chunks",
"ExtractVideoChunk": "Extract Video Chunk",
"GetFrameByIndex": "Get Frame By Index",
"GetFrameRange": "Get Frame Range",
"VideoChunkPlanner": "Video Chunk Planner",
"ChainTextEmbeds": "Chain Text Embeds 🔗",
}