-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathBlackJack.py
More file actions
241 lines (193 loc) · 6.93 KB
/
BlackJack.py
File metadata and controls
241 lines (193 loc) · 6.93 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
# Mini-project #6 - Blackjack
import simplegui
import random
# load card sprite - 949x392 - source: jfitz.com
CARD_SIZE = (73, 98)
CARD_CENTER = (36.5, 49)
card_images = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/cards.jfitz.png")
CARD_BACK_SIZE = (71, 96)
CARD_BACK_CENTER = (35.5, 48)
card_back = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/card_back.png")
# initialize some useful global variables
in_play = True
outcome = ""
score = 0
used_cards = []
dealer = []
player = []
shuffled_deck = ''
player_pos = 350
dealer_pos = 150
x_pos = 100
# define globals for cards
SUITS = ('C', 'S', 'H', 'D')
RANKS = ('A', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K')
VALUES = {'A':1, '2':2, '3':3, '4':4, '5':5, '6':6, '7':7, '8':8, '9':9, 'T':10, 'J':10, 'Q':10, 'K':10}
# define card class
class Card:
def __init__(self, suit, rank):
if (suit in SUITS) and (rank in RANKS):
self.suit = suit
self.rank = rank
else:
self.suit = None
self.rank = None
print "Invalid card: ", suit, rank
def __str__(self):
return self.suit + self.rank
def get_suit(self):
return self.suit
def get_rank(self):
return self.rank
def draw(self, canvas, pos):
card_loc = (CARD_CENTER[0] + CARD_SIZE[0] * RANKS.index(self.rank),
CARD_CENTER[1] + CARD_SIZE[1] * SUITS.index(self.suit))
canvas.draw_image(card_images, card_loc, CARD_SIZE, [pos[0] + CARD_CENTER[0], pos[1] + CARD_CENTER[1]], CARD_SIZE)
# define hand class
class Hand:
def __init__(self):
self.hand_list = []
self.hand_value = 0
def __str__(self):
# return a string representation of a hand
ans = ''
for e in self.hand_list:
ans += str(e) + ' '
s = 'Hand contains ' + ans
return s
def add_card(self, card):
# add a card object to a hand
self.card = card
self.hand_list.append(self.card)
def get_value(self):
# count aces as 1, if the hand has an ace, then add 10 to hand value if it doesn't bust
# compute the value of the hand, see Blackjack video
self.hand_value = 0
for i in self.hand_list:
if i.get_rank() in VALUES:
self.hand_value += VALUES[i.get_rank()]
for b in self.hand_list:
if 'A' == b.get_rank():
if self.hand_value + 10 <= 21:
self.hand_value += 10
return self.hand_value
def draw(self, canvas, pos):
global x_pos
# draw a hand on the canvas, use the draw method for cards
for i in range(len(self.hand_list)):
self.hand_list[i].draw(canvas, (pos[0] + i * CARD_SIZE[0], pos[1]))
# define deck class
class Deck:
def __init__(self):
self.deck_cards = []
for s in SUITS:
for r in RANKS:
card_open = Card(s,r)
self.deck_cards.append(card_open)
def shuffle(self):
# shuffle the deck
random.shuffle(self.deck_cards)
def deal_card(self):
a = random.choice(self.deck_cards)
if a not in used_cards:
used_cards.append(a)
return a #####dont' forget to clear used_cards
else:
a = random.choice(self.deck_cards)
return a
def __str__(self):
# return a string representing the deck
deck_string = ''
for i in self.deck_cards:
deck_string += i + ' '
return 'Deck Contains: ' + deck_string
#define event handlers for buttons
def deal():
global outcome, in_play, player, dealer, shuffled_deck, used_cards
used_cards = []
shuffled_deck = Deck()
shuffled_deck.shuffle()
in_play = True
player = Hand()
dealer = Hand()
player.add_card(shuffled_deck.deal_card())
dealer.add_card(shuffled_deck.deal_card())
player.add_card(shuffled_deck.deal_card())
dealer.add_card(shuffled_deck.deal_card())
outcome = 'Hit or Stand?'
print 'Player',player
print "Dealer", dealer
print
def hit():
# replace with your code below
# if the hand is in play, hit the player
# if busted, assign a message to outcome, update in_play and score
global in_play, score, outcome
player.add_card(shuffled_deck.deal_card())
if (player.get_value() <= 21) and in_play:
print player
print 'Card Value: ', player.get_value()
print
else:
if in_play:
in_play = False
score -= 1
print player
print 'Player Card Value: ', player.get_value()
print 'Dealer Card Value: ', dealer.get_value()
outcome = 'You have BUSTED.'
print
print 'Score: ', score
def stand():
# replace with your code below
# if hand is in play, repeatedly hit dealer until his hand has value 17 or more
# assign a message to outcome, update in_play and score
global score, in_play, outcome
if player.get_value() > 21:
outcome = 'You have already BUSTED son!'
print
return
while dealer.get_value() < 17:
dealer.add_card(shuffled_deck.deal_card())
if in_play:
if dealer.get_value() >= player.get_value() and dealer.get_value() <= 21:
in_play = False
outcome = 'You Lose!'
score -= 1
elif in_play:
in_play = False
score += 1
outcome = 'You Win!'
else:
return
print 'Player Card Value: ', player.get_value()
print 'Dealer Card Value: ', dealer.get_value()
print 'Score: ',score
print
# draw handler
def draw(canvas):
global player_pos, dealer_pos, x_pos
# test to make sure that card.draw works, replace with your code below
canvas.draw_text("BlackJack", (230, 40), 35, 'White')
canvas.draw_text("Score: " + str(score), (500, 575), 25, 'White')
canvas.draw_text("Dealer's Hand", (100, 100), 25, 'Black')
canvas.draw_text("Player's Hand", (100, 320), 25, 'Black')
canvas.draw_text("Dealer's Card Value "+ str(dealer.get_value()), (300, 100), 25, 'Black')
canvas.draw_text("Player's Card Value "+ str(player.get_value()), (300, 320), 25, 'Black')
canvas.draw_text(outcome, (100, 520), 25, 'Orange')
#draw dealer's cards
dealer.draw(canvas, (x_pos, dealer_pos))
#draw player's cards
player.draw(canvas, (x_pos, player_pos))
# initialization frame
frame = simplegui.create_frame("Blackjack", 600, 600)
frame.set_canvas_background("Green")
#create buttons and canvas callback
frame.add_button("Deal", deal, 200)
frame.add_button("Hit", hit, 200)
frame.add_button("Stand", stand, 200)
frame.set_draw_handler(draw)
# get things rolling
deal()
frame.start()
# remember to review the gradic rubric