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ci(audience): align mobile-build Unity 6 cells with playmode at 6000.4.0f1
- Changes the mobile-build matrix Unity 6 entry from 6000.4.5f1 to 6000.4.0f1. - Matches the version used by the playmode (Win/macOS) and playmode-linux jobs. - Removes the stale comment that GameCI does not publish a 6000.4.0f1 Docker image. - Android and Linux IL2CPP tags for 6000.4.0f1 exist on docker.io/unityci/editor. - iOS variant is not pre-verified; CI will confirm or fail this cell. - Addresses Cursor Bugbot comment on PR #745, link in the PR description. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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.github/workflows/test-audience-sample-app.yml

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# containers so self-hosted macOS/Windows machines are not occupied.
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# Scope: IL2CPP compile pipeline only. Runtime tests require a real device and
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# are out of scope until a device farm is available.
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# Note: Unity 6 cells use 6000.4.5f1 (the latest patch with a GameCI image);
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# 6000.4.0f1 does not have a published GameCI Docker image.
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mobile-build:
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if: github.event.pull_request.head.repo.fork == false || github.event_name == 'workflow_dispatch'
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name: ${{ matrix.target }} / IL2CPP / Unity ${{ matrix.unity }}
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fail-fast: false
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matrix:
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target: [Android, iOS]
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unity: ['2021.3.45f2', '2022.3.62f2', '6000.4.5f1']
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unity: ['2021.3.45f2', '2022.3.62f2', '6000.4.0f1']
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include:
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- target: Android
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method: AndroidBuilder.Build

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