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gamemaker.json
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14 lines (14 loc) · 1.31 KB
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{
"Title": "GameMaker Studio",
"text": "GameMaker Studio is a cross-platform (primarily) 2D game engine, written in C++, created by Mark Overmars and further developed by the YoYo Games company. It is a very widely used and well-known engine thanks to it's simplicity; GameMaker Studio features an IDE where game developers can easily customise the elements inside of their game. GameMaker Studio defines two ways of programming games; it contains a drag and drop editor for those that are brand new to programming however it is severely limited with what it can create; the more sophisticated option is using GameMaker Studio's own scripting language which is un-intuitively called GameMaker Language. This scripting language is fairly syntactically similar to C-like languages however it is dynamically typed making it feel more similar to languages such as JavaScript (great for indie devs who want to deploy an idea quickly with little hassle).",
"image": ["https://cdn.discordapp.com/attachments/480084873294643219/777902129360797746/GameMaker-Studio-Logo.png"],
"author": [
"BitRapture",
"https://avatars0.githubusercontent.com/u/62811797?s=460&u=80819051637f091bba26ecd433f61b1942976ce6&v=4",
"16. November 2020",
"https://github.com/BitRapture"
],
"links": [
"https://www.yoyogames.com/gamemaker"
]
}