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4 lines (4 loc) · 276 Bytes
  1. Inproper way of finding begin_x and end_x
  2. Use viewMatrix * v_position instead of gl_fragCoor * u_invProjectioMatrix
  3. In cluster.js,when read light count from texture, parseInt.
  4. In any glsl, after using (u_viewMatrix * v_position), divide it by w to get right value.