Currently, the paths for dynamic sources are drawn via index traversal (because the TAU-SRIR database is flattening all trajectories along the trajectory/height indices it's stored on). Ideally, we could define a path by a start/end point and a speed, and choose the nearest SRIR's in the room, and crossfade them depending on proximity.
Currently, the paths for dynamic sources are drawn via index traversal (because the TAU-SRIR database is flattening all trajectories along the trajectory/height indices it's stored on). Ideally, we could define a path by a start/end point and a speed, and choose the nearest SRIR's in the room, and crossfade them depending on proximity.