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funzone.html
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116 lines (109 loc) · 4.49 KB
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<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
<link rel="icon" type="image/png" href="./images/favicon.ico">
<link rel="stylesheet" href="https://fonts.googleapis.com/css2?family=Poppins:wght@500&display=swap">
<link rel="stylesheet" href="https://stackpath.bootstrapcdn.com/bootstrap/4.5.2/css/bootstrap.min.css" integrity="sha384-JcKb8q3iqJ61gNV9KGb8thSsNjpSL0n8PARn9HuZOnIxN0hoP+VmmDGMN5t9UJ0Z" crossorigin="anonymous">
<link rel="stylesheet" href="style.css">
<style>
canvas {
border:1px solid #d3d3d3;
background-color: #f1f1f1;
position: absolute;
top: 200px;
}
</style>
</head>
<body onload="startGame()">
<!--Navbar-->
<nav class="navbar navbar-light navbar-expand-lg" style="background-color: tomato">
<img class="img float-left" src="./images/Logo-Initials.png"/>
<button class="navbar-toggler" type="button" data-toggle="collapse" data-target="#navbarNav" aria-controls="navbarNav" aria-expanded="false" aria-label="Toggle navigation">
<span class="navbar-toggler-icon"><i class="fas fa-bars fa-1x"></i></span>
</button>
<nav class="collapse navbar-collapse" id="navbarNav">
<ul class="navbar-nav float-right">
<li class="nav-item home-link active">
<a class="nav-link " href="index.html">Home</a>
</li>
<li class="nav-item contact-link">
<a class="nav-link " href="contact.html">Contact Me</a>
</li>
<li class="nav-item">
<a class="nav-link" href="portfolio.html">Portfolio</a>
</li>
<li class="nav-item">
<a class="nav-link" href="funzone.html">Fun Zone <span class="sr-only">(current)</span></a>
</li>
</ul>
</nav>
</nav>
<script>
var myGamePiece;
function startGame() {
myGameArea.start();
myGamePiece = new component(30, 30, "red", 10, 120);
}
var myGameArea = {
canvas : document.createElement("canvas"),
start : function() {
this.canvas.width = 1000;
this.canvas.height = 270;
this.context = this.canvas.getContext("2d");
document.body.insertBefore(this.canvas, document.body.childNodes[0]);
this.interval = setInterval(updateGameArea, 20);
window.addEventListener('keydown', function (e) {
myGameArea.keys = (myGameArea.keys || []);
myGameArea.keys[e.keyCode] = (e.type == "keydown");
})
window.addEventListener('keyup', function (e) {
myGameArea.keys[e.keyCode] = (e.type == "keydown");
})
window.addEventListener('touchmove', function (e) {
myGameArea.x = e.touches[0].screenX;
myGameArea.y = e.touches[0].screenY;
})
},
clear : function(){
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
}
function component(width, height, color, x, y) {
this.gamearea = myGameArea;
this.width = width;
this.height = height;
this.speedX = 0;
this.speedY = 0;
this.x = x;
this.y = y;
this.update = function() {
ctx = myGameArea.context;
ctx.fillStyle = color;
ctx.fillRect(this.x, this.y, this.width, this.height);
}
this.newPos = function() {
this.x += this.speedX;
this.y += this.speedY;
}
}
function updateGameArea() {
myGameArea.clear();
myGamePiece.speedX = 0;
myGamePiece.speedY = 0;
if (myGameArea.keys && myGameArea.keys[37]) {myGamePiece.speedX = -1; }
if (myGameArea.keys && myGameArea.keys[39]) {myGamePiece.speedX = 1; }
if (myGameArea.keys && myGameArea.keys[38]) {myGamePiece.speedY = -1; }
if (myGameArea.keys && myGameArea.keys[40]) {myGamePiece.speedY = 1; }
if (myGameArea.x && myGameArea.y) {
myGamePiece.x = myGameArea.x;
myGamePiece.y = myGameArea.y;
}
myGamePiece.newPos();
myGamePiece.update();
}
</script>
<script src="https://code.jquery.com/jquery-3.5.1.slim.min.js" integrity="sha384-DfXdz2htPH0lsSSs5nCTpuj/zy4C+OGpamoFVy38MVBnE+IbbVYUew+OrCXaRkfj" crossorigin="anonymous"></script>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@4.5.3/dist/js/bootstrap.bundle.min.js" integrity="sha384-ho+j7jyWK8fNQe+A12Hb8AhRq26LrZ/JpcUGGOn+Y7RsweNrtN/tE3MoK7ZeZDyx" crossorigin="anonymous"></script>
</body>
</html>