diff --git a/frontend/docs/changelog.md b/frontend/docs/changelog.md index 74a9bf32b0f..b770bb19ab1 100644 --- a/frontend/docs/changelog.md +++ b/frontend/docs/changelog.md @@ -6,7 +6,6 @@ description: open.mp development progress and changelog. ## **[v1.5.8.3079](https://github.com/openmultiplayer/open.mp/releases/tag/v1.5.8.3079) (Latest)** - We're excited to announce the release of our latest server version! This update brings several important fixes and introduces a long awaited new feature: **Fully controllable NPCs**! @@ -54,11 +53,10 @@ For full changelog please read it from [here](https://github.com/openmultiplayer - Join the community and get support on [Discord](https://discord.gg/samp) - Support development via [OpenCollective](https://opencollective.com/openmultiplayer) -This release sets the direction for the remainder of this year and lays the foundation for a new chapter in 2026. -We are entering a phase focused on deeper tooling, stronger native integrations, and more ambitious releases. +This release sets the direction for the remainder of this year and lays the foundation for a new chapter in 2026. +We are entering a phase focused on deeper tooling, stronger native integrations, and more ambitious releases. We’re excited to build what comes next together with the community. -

diff --git a/frontend/docs/scripting/callbacks/OnNPCFinishMovePathPoint.md b/frontend/docs/scripting/callbacks/OnNPCFinishMovePathPoint.md index 9d157a9e107..1798ace6db8 100644 --- a/frontend/docs/scripting/callbacks/OnNPCFinishMovePathPoint.md +++ b/frontend/docs/scripting/callbacks/OnNPCFinishMovePathPoint.md @@ -11,11 +11,11 @@ tags: ["npc", "path", "movement"] This callback is called when an NPC finishes moving to a specific point in a path. -| Name | Description | -| ------- | ------------------------------------------------ | -| npcid | The ID of the NPC that finished the path point | -| pathid | The ID of the path being followed | -| pointid | The index of the point that was reached | +| Name | Description | +| ------- | ---------------------------------------------- | +| npcid | The ID of the NPC that finished the path point | +| pathid | The ID of the path being followed | +| pointid | The index of the point that was reached | ## Examples diff --git a/frontend/docs/scripting/callbacks/OnPlayerDisconnect.md b/frontend/docs/scripting/callbacks/OnPlayerDisconnect.md index bae0d1438f2..352f326c264 100644 --- a/frontend/docs/scripting/callbacks/OnPlayerDisconnect.md +++ b/frontend/docs/scripting/callbacks/OnPlayerDisconnect.md @@ -24,11 +24,11 @@ It is always called first in filterscripts. ## Reasons -| ID | Reason | Details | -| --- | ------------- | ----------------------------------------------------------------------------------------------- | -| 0 | Timeout/Crash | The player's connection was lost. Either their game crashed or their network had a fault. | -| 1 | Quit | The player purposefully quit, either using the /quit (/q) command or via the pause menu. | -| 2 | Kick/Ban | The player was kicked or banned by the server. | +| ID | Reason | Details | +| --- | ------------- | ----------------------------------------------------------------------------------------- | +| 0 | Timeout/Crash | The player's connection was lost. Either their game crashed or their network had a fault. | +| 1 | Quit | The player purposefully quit, either using the /quit (/q) command or via the pause menu. | +| 2 | Kick/Ban | The player was kicked or banned by the server. | ## Examples diff --git a/frontend/docs/scripting/functions/GetActorPoolSize.md b/frontend/docs/scripting/functions/GetActorPoolSize.md index 7827a170cef..5c337a3febd 100644 --- a/frontend/docs/scripting/functions/GetActorPoolSize.md +++ b/frontend/docs/scripting/functions/GetActorPoolSize.md @@ -9,7 +9,7 @@ tags: ["actor"] ## Description -Gets the highest actorid created on the server. Note that in SA:MP this function is broken and will return `0` even when there are no actors. open.mp correct this to return `-1`, but also deprecate the function in favour of `MAX_ACTORS` or `foreach`. +Gets the highest actorid created on the server. Note that in SA:MP this function is broken and will return `0` even when there are no actors. open.mp correct this to return `-1`, but also deprecate the function in favour of `MAX_ACTORS` or `foreach`. ## Examples diff --git a/frontend/docs/scripting/functions/GetVehicleDamageStatus.md b/frontend/docs/scripting/functions/GetVehicleDamageStatus.md index e9dffdd8860..7ea959d17d5 100644 --- a/frontend/docs/scripting/functions/GetVehicleDamageStatus.md +++ b/frontend/docs/scripting/functions/GetVehicleDamageStatus.md @@ -15,13 +15,13 @@ For some useful functions for working with vehicle damage values, see [here](../ Retrieve the damage statuses of a vehicle. -| Name | Description | -| --------------------------- | ------------------------------------------------------------------ | -| vehicleid | The ID of the vehicle to get the damage statuses of. | +| Name | Description | +| --------------------------- | ---------------------------------------------------------------------------------------------- | +| vehicleid | The ID of the vehicle to get the damage statuses of. | | VEHICLE_PANEL_STATUS:panels | A set of bits containing the panel damage status. See [Panel States](../resources/panelstates) | -| VEHICLE_DOOR_STATUS:doors | A set of bits containing the door damage status. See [Door States](../resources/doorstates) | +| VEHICLE_DOOR_STATUS:doors | A set of bits containing the door damage status. See [Door States](../resources/doorstates) | | VEHICLE_LIGHT_STATUS:lights | A set of bits containing the light damage status. See [Light States](../resources/lightstates) | -| VEHICLE_TIRE_STATUS:tires | A set of bits containing the tire damage status. See [Tire States](../resources/tirestates) | +| VEHICLE_TIRE_STATUS:tires | A set of bits containing the tire damage status. See [Tire States](../resources/tirestates) | ## Returns diff --git a/frontend/docs/scripting/functions/GetVehicleParamsCarDoors.md b/frontend/docs/scripting/functions/GetVehicleParamsCarDoors.md index 3b3c70ba6ab..79400d60203 100644 --- a/frontend/docs/scripting/functions/GetVehicleParamsCarDoors.md +++ b/frontend/docs/scripting/functions/GetVehicleParamsCarDoors.md @@ -11,13 +11,13 @@ tags: ["vehicle"] Allows you to retrieve the current state of a vehicle's doors -| Name | Description | -| ---------------- | ----------------------------------------------------------------------- | -| vehicleid | The ID of the vehicle | -| &frontLeft | The integer to save the state of the driver's door to. | -| &frontRight | The integer to save the state of the passenger's door to. | -| &rearLeft | The integer to save the state of the rear left door to (if available). | -| &rearRight | The integer to save the state of the rear right door to (if available). | +| Name | Description | +| ----------- | ----------------------------------------------------------------------- | +| vehicleid | The ID of the vehicle | +| &frontLeft | The integer to save the state of the driver's door to. | +| &frontRight | The integer to save the state of the passenger's door to. | +| &rearLeft | The integer to save the state of the rear left door to (if available). | +| &rearRight | The integer to save the state of the rear right door to (if available). | ## Returns diff --git a/frontend/docs/scripting/functions/GetVehicleParamsCarWindows.md b/frontend/docs/scripting/functions/GetVehicleParamsCarWindows.md index f83c3574bde..383ef3337dd 100644 --- a/frontend/docs/scripting/functions/GetVehicleParamsCarWindows.md +++ b/frontend/docs/scripting/functions/GetVehicleParamsCarWindows.md @@ -11,13 +11,13 @@ tags: ["vehicle"] Allows you to retrieve the current state of a vehicle's windows -| Name | Description | -| ---------------- | ------------------------------------------------------------------------- | -| vehicleid | The ID of the vehicle | -| &frontLeft | The integer to save the state of the drivers window to. | -| &frontRight | The integer to save the state of the passengers window to. | -| &rearLeft | The integer to save the state of the rear left window to (if available). | -| &rearRight | The integer to save the state of the rear right window to (if available). | +| Name | Description | +| ----------- | ------------------------------------------------------------------------- | +| vehicleid | The ID of the vehicle | +| &frontLeft | The integer to save the state of the drivers window to. | +| &frontRight | The integer to save the state of the passengers window to. | +| &rearLeft | The integer to save the state of the rear left window to (if available). | +| &rearRight | The integer to save the state of the rear right window to (if available). | ## Returns diff --git a/frontend/docs/scripting/functions/GetVehicleParamsEx.md b/frontend/docs/scripting/functions/GetVehicleParamsEx.md index 21816f0ddbc..461da0c964a 100644 --- a/frontend/docs/scripting/functions/GetVehicleParamsEx.md +++ b/frontend/docs/scripting/functions/GetVehicleParamsEx.md @@ -9,16 +9,16 @@ tags: ["vehicle"] Gets a vehicle's parameters. -| Name | Description | -| --------------- | ------------------------------------------------------------------- | -| vehicleid | The ID of the vehicle to get the parameters from. | -| &engine | Get the engine status. If 1, the engine is running.. | -| &lights | Get the vehicle's lights' state. If 1 the lights are on. | -| &alarm | Get the vehicle's alarm state. If 1 the alarm is (or was) sounding. | -| &doors | Get the lock status of the doors. If 1 the doors are locked. | -| &bonnet | Get the bonnet/hood status. If 1, it's open. | -| &boot | Get the boot/trunk status. 1 means it is open. | -| &objective | Get the objective status. 1 means the objective is on. | +| Name | Description | +| ---------- | ------------------------------------------------------------------- | +| vehicleid | The ID of the vehicle to get the parameters from. | +| &engine | Get the engine status. If 1, the engine is running.. | +| &lights | Get the vehicle's lights' state. If 1 the lights are on. | +| &alarm | Get the vehicle's alarm state. If 1 the alarm is (or was) sounding. | +| &doors | Get the lock status of the doors. If 1 the doors are locked. | +| &bonnet | Get the bonnet/hood status. If 1, it's open. | +| &boot | Get the boot/trunk status. 1 means it is open. | +| &objective | Get the objective status. 1 means the objective is on. | ## Returns diff --git a/frontend/docs/scripting/functions/NPC_AimAtPlayer.md b/frontend/docs/scripting/functions/NPC_AimAtPlayer.md index d06fbbbc2b7..a0e79c6169d 100644 --- a/frontend/docs/scripting/functions/NPC_AimAtPlayer.md +++ b/frontend/docs/scripting/functions/NPC_AimAtPlayer.md @@ -34,7 +34,7 @@ Returns `true` if the operation was successful, `false` otherwise. ```c public OnPlayerCommandText(playerid, cmdtext[]) -{ +{ if (!strcmp(cmdtext, "/hostile", true)) { new npcid = PlayerNPC[playerid]; diff --git a/frontend/docs/scripting/functions/NPC_ApplyAnimation.md b/frontend/docs/scripting/functions/NPC_ApplyAnimation.md index cf30dcd7d52..2a2b354106c 100644 --- a/frontend/docs/scripting/functions/NPC_ApplyAnimation.md +++ b/frontend/docs/scripting/functions/NPC_ApplyAnimation.md @@ -40,7 +40,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) NPC_ApplyAnimation(npcid, "DANCING", "dance_loop", 4.1, true, false, false, false, 0); SendClientMessage(playerid, 0x00FF00FF, "NPC %d has been applied animation.", npcid); - + return 1; } return 0; diff --git a/frontend/docs/scripting/functions/NPC_ClearAnimations.md b/frontend/docs/scripting/functions/NPC_ClearAnimations.md index 48199ae91bc..c8a263ea9b5 100644 --- a/frontend/docs/scripting/functions/NPC_ClearAnimations.md +++ b/frontend/docs/scripting/functions/NPC_ClearAnimations.md @@ -32,7 +32,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) NPC_ApplyAnimation(npcid, "DANCING", "dance_loop", 4.1, true, false, false, false, 0); SendClientMessage(playerid, 0x00FF00FF, "NPC %d has been applied animation.", npcid); - + SetTimerEx("ClearNPCAnimations", 25000, false, "ii", playerid, npcid); return 1; @@ -43,7 +43,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) forward ClearNPCAnimations(playerid, npcid); public ClearNPCAnimations(playerid, npcid) { - + NPC_ClearAnimations(npcid); SendClientMessage(playerid, 0x00FF00FF, "NPC %d animations were cleared.", npcid); } diff --git a/frontend/docs/scripting/functions/NPC_CreatePath.md b/frontend/docs/scripting/functions/NPC_CreatePath.md index 7cfaa3e4c9b..c7c509be102 100644 --- a/frontend/docs/scripting/functions/NPC_CreatePath.md +++ b/frontend/docs/scripting/functions/NPC_CreatePath.md @@ -24,7 +24,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) { new pathid = NPC_CreatePath(); g_PatrolPath = pathid; - + // If you wanted, you could already add points to the path here // NPC_AddPointToPath(g_PatrolPath, x, y, z, 1.5) // NPC_AddPointToPath(g_PatrolPath, x1, y1, z1, 1.5) diff --git a/frontend/docs/scripting/functions/NPC_GetPosMovingTo.md b/frontend/docs/scripting/functions/NPC_GetPosMovingTo.md index 2d6d06b68de..f93b35dd091 100644 --- a/frontend/docs/scripting/functions/NPC_GetPosMovingTo.md +++ b/frontend/docs/scripting/functions/NPC_GetPosMovingTo.md @@ -11,9 +11,9 @@ tags: ["npc", "position", "movement"] Gets the position that the NPC is currently moving toward. -| Name | Description | -| -------- | ------------------------------------------------------------------ | -| npcid | The ID of the NPC | +| Name | Description | +| -------- | ------------------------------------------------------------------------------ | +| npcid | The ID of the NPC | | &Float:x | Variable to store the X coordinate of the target position, passed by reference | | &Float:y | Variable to store the Y coordinate of the target position, passed by reference | | &Float:z | Variable to store the Z coordinate of the target position, passed by reference | diff --git a/frontend/docs/scripting/functions/NPC_GetVehicleGearState.md b/frontend/docs/scripting/functions/NPC_GetVehicleGearState.md index dadc2bd2cc0..d0d0862efd6 100644 --- a/frontend/docs/scripting/functions/NPC_GetVehicleGearState.md +++ b/frontend/docs/scripting/functions/NPC_GetVehicleGearState.md @@ -43,7 +43,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) else SendClientMessage(playerid, 0x00FF00FF, "NPC %d: Landing gear DOWN", npcid); - return 1; + return 1; } return 0; } diff --git a/frontend/docs/scripting/functions/NPC_GetVehicleHealth.md b/frontend/docs/scripting/functions/NPC_GetVehicleHealth.md index 196eee41089..42b10eb793a 100644 --- a/frontend/docs/scripting/functions/NPC_GetVehicleHealth.md +++ b/frontend/docs/scripting/functions/NPC_GetVehicleHealth.md @@ -23,7 +23,7 @@ Returns the vehicle health as a float value, or 0.0 if the NPC is not in a vehic ```c public OnPlayerCommandText(playerid, cmdtext[]) -{ +{ if (!strcmp(cmdtext, "/checkvehiclehealth", true)) { new npcid = PlayerNPC[playerid]; diff --git a/frontend/docs/scripting/functions/NPC_GetVelocity.md b/frontend/docs/scripting/functions/NPC_GetVelocity.md index 2d2b90b1ff3..26093ef010f 100644 --- a/frontend/docs/scripting/functions/NPC_GetVelocity.md +++ b/frontend/docs/scripting/functions/NPC_GetVelocity.md @@ -11,9 +11,9 @@ tags: ["npc", "velocity", "movement"] Gets the velocity of an NPC. -| Name | Description | -| -------- | -------------------------------------------------------- | -| npcid | The ID of the NPC | +| Name | Description | +| -------- | --------------------------------------------------------------- | +| npcid | The ID of the NPC | | &Float:x | Variable to store the X velocity component, passed by reference | | &Float:y | Variable to store the Y velocity component, passed by reference | | &Float:z | Variable to store the Z velocity component, passed by reference | diff --git a/frontend/docs/scripting/functions/NPC_IsMovingToPlayer.md b/frontend/docs/scripting/functions/NPC_IsMovingToPlayer.md index 737811102cb..847615c00a2 100644 --- a/frontend/docs/scripting/functions/NPC_IsMovingToPlayer.md +++ b/frontend/docs/scripting/functions/NPC_IsMovingToPlayer.md @@ -11,10 +11,10 @@ tags: ["npc", "player", "movement"] Checks if an NPC is moving toward a specific player. -| Name | Description | -| -------- | ------------------------------ | -| npcid | The ID of the NPC | -| playerid | The ID of the player to check | +| Name | Description | +| -------- | ----------------------------- | +| npcid | The ID of the NPC | +| playerid | The ID of the player to check | ## Returns diff --git a/frontend/docs/scripting/functions/NPC_Kill.md b/frontend/docs/scripting/functions/NPC_Kill.md index 9a218254ffd..b9350f3b9cb 100644 --- a/frontend/docs/scripting/functions/NPC_Kill.md +++ b/frontend/docs/scripting/functions/NPC_Kill.md @@ -11,11 +11,11 @@ tags: ["npc", "death", "kill"] Kills an NPC with a specific weapon/reason. -| Name | Description | -| -------- | ---------------------------------------------------------------------------- | -| npcid | The ID of the NPC to kill | +| Name | Description | +| -------- | --------------------------------------------------------------------------------------- | +| npcid | The ID of the NPC to kill | | killerid | The ID of the player who killed the NPC (optional, use INVALID_PLAYER_ID for no killer) | -| reason | The weapon ID or reason for death (default: 255 for suicide) | +| reason | The weapon ID or reason for death (default: 255 for suicide) | ## Returns diff --git a/frontend/docs/scripting/functions/NPC_Move.md b/frontend/docs/scripting/functions/NPC_Move.md index e601acd988a..c787d01508d 100644 --- a/frontend/docs/scripting/functions/NPC_Move.md +++ b/frontend/docs/scripting/functions/NPC_Move.md @@ -11,15 +11,15 @@ tags: ["npc", "movement"] Makes an NPC move to a specific position. -| Name | Description | -| ---------------------- | -------------------------------------------------- | -| npcid | The ID of the NPC. | -| Float:x | The X coordinate to move to. | -| Float:y | The Y coordinate to move to. | -| Float:z | The Z coordinate to move to. | -| NPC_MOVE_TYPE:moveType | [The movement type](../resources/npc-constants#movement-types) (default: `NPC_MOVE_TYPE_JOG`). | -| Float:moveSpeed | [Movement speed](../resources/npc-constants#movement-speed) (default: `NPC_MOVE_SPEED_AUTO`). | -| Float:stopRange | Distance to target before stopping (default: 0.2). | +| Name | Description | +| ---------------------- | ---------------------------------------------------------------------------------------------- | +| npcid | The ID of the NPC. | +| Float:x | The X coordinate to move to. | +| Float:y | The Y coordinate to move to. | +| Float:z | The Z coordinate to move to. | +| NPC_MOVE_TYPE:moveType | [The movement type](../resources/npc-constants#movement-types) (default: `NPC_MOVE_TYPE_JOG`). | +| Float:moveSpeed | [Movement speed](../resources/npc-constants#movement-speed) (default: `NPC_MOVE_SPEED_AUTO`). | +| Float:stopRange | Distance to target before stopping (default: 0.2). | ## Returns diff --git a/frontend/docs/scripting/functions/NPC_PausePlayback.md b/frontend/docs/scripting/functions/NPC_PausePlayback.md index 2db200d32f2..e228d47ff43 100644 --- a/frontend/docs/scripting/functions/NPC_PausePlayback.md +++ b/frontend/docs/scripting/functions/NPC_PausePlayback.md @@ -11,9 +11,9 @@ tags: ["npc", "recording", "playback"] Pauses or resumes an NPC's recording playback. -| Name | Description | -| ----- | ------------------------------------------ | -| npcid | The ID of the NPC | +| Name | Description | +| ----- | ----------------------------------------- | +| npcid | The ID of the NPC | | pause | Whether to pause (true) or resume (false) | ## Returns diff --git a/frontend/docs/scripting/functions/NPC_SetAngleToPlayer.md b/frontend/docs/scripting/functions/NPC_SetAngleToPlayer.md index 16cfa640976..f2e87af2841 100644 --- a/frontend/docs/scripting/functions/NPC_SetAngleToPlayer.md +++ b/frontend/docs/scripting/functions/NPC_SetAngleToPlayer.md @@ -11,9 +11,9 @@ tags: ["npc", "angle", "player"] Rotates an NPC to face a specific player by using the player's current position. -| Name | Description | -| -------- | ----------- | -| npcid | The ID of the NPC. | +| Name | Description | +| -------- | ---------------------------------------------- | +| npcid | The ID of the NPC. | | playerid | The ID of the player that the NPC should face. | ## Returns diff --git a/frontend/docs/scripting/functions/NPC_SetAngleToPos.md b/frontend/docs/scripting/functions/NPC_SetAngleToPos.md index 611901cbb43..f6d53945ffb 100644 --- a/frontend/docs/scripting/functions/NPC_SetAngleToPos.md +++ b/frontend/docs/scripting/functions/NPC_SetAngleToPos.md @@ -11,9 +11,9 @@ tags: ["npc", "angle", "position"] Rotates an NPC so it faces a specific world position. -| Name | Description | -| ------ | ----------- | -| npcid | The ID of the NPC. | +| Name | Description | +| ------- | ------------------------------------ | +| npcid | The ID of the NPC. | | Float:x | X coordinate of the target position. | | Float:y | Y coordinate of the target position. | | Float:z | Z coordinate of the target position. | diff --git a/frontend/docs/scripting/functions/NPC_SetAnimation.md b/frontend/docs/scripting/functions/NPC_SetAnimation.md index f5bb0dd6944..9f06a3d7bc4 100644 --- a/frontend/docs/scripting/functions/NPC_SetAnimation.md +++ b/frontend/docs/scripting/functions/NPC_SetAnimation.md @@ -39,7 +39,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) NPC_SetAnimation(npcid, 405, 4.1, true, false, false, false, 0); SendClientMessage(playerid, 0x00FF00FF, "NPC %d has been set to animate.", npcid); - + SetTimerEx("ClearNPCAnimations", 25000, false, "ii", playerid, npcid); return 1; diff --git a/frontend/docs/scripting/functions/NPC_SetVelocity.md b/frontend/docs/scripting/functions/NPC_SetVelocity.md index d3fbde5d154..07cbce85a73 100644 --- a/frontend/docs/scripting/functions/NPC_SetVelocity.md +++ b/frontend/docs/scripting/functions/NPC_SetVelocity.md @@ -11,12 +11,12 @@ tags: ["npc", "velocity", "movement"] Sets the velocity of an NPC. -| Name | Description | -| ------- | -------------------------- | -| npcid | The ID of the NPC | -| Float:x | The X velocity component | -| Float:y | The Y velocity component | -| Float:z | The Z velocity component | +| Name | Description | +| ------- | ------------------------ | +| npcid | The ID of the NPC | +| Float:x | The X velocity component | +| Float:y | The Y velocity component | +| Float:z | The Z velocity component | ## Returns diff --git a/frontend/docs/scripting/functions/NPC_SetWeaponSkillLevel.md b/frontend/docs/scripting/functions/NPC_SetWeaponSkillLevel.md index 01b50c86a47..adcc6babd0a 100644 --- a/frontend/docs/scripting/functions/NPC_SetWeaponSkillLevel.md +++ b/frontend/docs/scripting/functions/NPC_SetWeaponSkillLevel.md @@ -11,11 +11,11 @@ tags: ["npc", "weapon", "skill"] Sets the weapon skill level for an NPC. -| Name | Description | -| ----- | ---------------------------------------- | -| npcid | The ID of the NPC | -| skill | The weapon skill type (WEAPONSKILL) | -| level | The skill level to set (0-999) | +| Name | Description | +| ----- | ----------------------------------- | +| npcid | The ID of the NPC | +| skill | The weapon skill type (WEAPONSKILL) | +| level | The skill level to set (0-999) | ## Returns diff --git a/frontend/docs/scripting/functions/NPC_SetWeaponState.md b/frontend/docs/scripting/functions/NPC_SetWeaponState.md index 692ff8ff7ad..a378874578b 100644 --- a/frontend/docs/scripting/functions/NPC_SetWeaponState.md +++ b/frontend/docs/scripting/functions/NPC_SetWeaponState.md @@ -11,10 +11,10 @@ tags: ["npc", "weapon", "state"] Sets the weapon state of an NPC. -| Name | Description | -| ----------- | ------------------------- | -| npcid | The ID of the NPC | -| weaponState | The weapon state to set | +| Name | Description | +| ----------- | ----------------------- | +| npcid | The ID of the NPC | +| weaponState | The weapon state to set | ## Returns diff --git a/frontend/docs/scripting/functions/SetVehicleParamsCarDoors.md b/frontend/docs/scripting/functions/SetVehicleParamsCarDoors.md index 60009dab19f..4ca097d06f1 100644 --- a/frontend/docs/scripting/functions/SetVehicleParamsCarDoors.md +++ b/frontend/docs/scripting/functions/SetVehicleParamsCarDoors.md @@ -11,13 +11,13 @@ tags: ["vehicle"] Allows you to open and close the doors of a vehicle. -| Name | Description | -| --------------- | ----------------------------------------------------------------------- | -| vehicleid | The ID of the vehicle to set the door state of | -| frontLeft | The state of the driver's door. 1 to open, 0 to close. | -| frontRight | The state of the passenger door. 1 to open, 0 to close. | -| rearLeft | The state of the rear left door (if available). 1 to open, 0 to close. | -| rearRight | The state of the rear right door (if available). 1 to open, 0 to close. | +| Name | Description | +| ---------- | ----------------------------------------------------------------------- | +| vehicleid | The ID of the vehicle to set the door state of | +| frontLeft | The state of the driver's door. 1 to open, 0 to close. | +| frontRight | The state of the passenger door. 1 to open, 0 to close. | +| rearLeft | The state of the rear left door (if available). 1 to open, 0 to close. | +| rearRight | The state of the rear right door (if available). 1 to open, 0 to close. | ## Returns diff --git a/frontend/docs/scripting/functions/SetVehicleParamsCarWindows.md b/frontend/docs/scripting/functions/SetVehicleParamsCarWindows.md index 9a99902fc82..4c7ec87beab 100644 --- a/frontend/docs/scripting/functions/SetVehicleParamsCarWindows.md +++ b/frontend/docs/scripting/functions/SetVehicleParamsCarWindows.md @@ -11,13 +11,13 @@ tags: ["vehicle"] Allows you to open and close the windows of a vehicle. -| Name | Description | -| --------------- | ------------------------------------------------------------------------- | -| vehicleid | The ID of the vehicle to set the window state of | -| frontLeft | The state of the driver's window. 0 to open, 1 to close. | -| frontRight | The state of the passenger window. 0 to open, 1 to close. | -| rearLeft | The state of the rear left window (if available). 0 to open, 1 to close. | -| rearRight | The state of the rear right window (if available). 0 to open, 1 to close. | +| Name | Description | +| ---------- | ------------------------------------------------------------------------- | +| vehicleid | The ID of the vehicle to set the window state of | +| frontLeft | The state of the driver's window. 0 to open, 1 to close. | +| frontRight | The state of the passenger window. 0 to open, 1 to close. | +| rearLeft | The state of the rear left window (if available). 0 to open, 1 to close. | +| rearRight | The state of the rear right window (if available). 0 to open, 1 to close. | ## Returns diff --git a/frontend/docs/scripting/functions/SetVehicleParamsEx.md b/frontend/docs/scripting/functions/SetVehicleParamsEx.md index 5ecfe156e1c..835ee85e1f0 100644 --- a/frontend/docs/scripting/functions/SetVehicleParamsEx.md +++ b/frontend/docs/scripting/functions/SetVehicleParamsEx.md @@ -9,16 +9,16 @@ tags: ["vehicle"] Sets a vehicle's parameters for all players. -| Name | Description | -| -------------- | --------------------------------------------------------------- | -| vehicleid | The ID of the vehicle to set the parameters of. | -| engine | Engine status. 0 - Off, 1 - On. | -| lights | Light status. 0 - Off, 1 - On. | -| alarm | Vehicle alarm status. If on, the alarm starts. 0 - Off, 1 - On. | -| doors | Door lock status. 0 - Unlocked, 1 - Locked. | -| bonnet | Bonnet (hood) status. 0 - Closed, 1 - Open. | -| boot | Boot/trunk status. 0 - Closed, 1 - Open. | -| objective | Toggle the objective arrow above the vehicle. 0 - Off, 1 - On. | +| Name | Description | +| --------- | --------------------------------------------------------------- | +| vehicleid | The ID of the vehicle to set the parameters of. | +| engine | Engine status. 0 - Off, 1 - On. | +| lights | Light status. 0 - Off, 1 - On. | +| alarm | Vehicle alarm status. If on, the alarm starts. 0 - Off, 1 - On. | +| doors | Door lock status. 0 - Unlocked, 1 - Locked. | +| bonnet | Bonnet (hood) status. 0 - Closed, 1 - Open. | +| boot | Boot/trunk status. 0 - Closed, 1 - Open. | +| objective | Toggle the objective arrow above the vehicle. 0 - Off, 1 - On. | ## Returns diff --git a/frontend/docs/scripting/functions/SetVehicleParamsForPlayer.md b/frontend/docs/scripting/functions/SetVehicleParamsForPlayer.md index 0fdfb49fe84..c0ad6268669 100644 --- a/frontend/docs/scripting/functions/SetVehicleParamsForPlayer.md +++ b/frontend/docs/scripting/functions/SetVehicleParamsForPlayer.md @@ -9,12 +9,12 @@ tags: ["player", "vehicle"] Set the parameters of a vehicle for a player. -| Name | Description | -| ---------------- | ------------------------------------------------------------------------------------------------------------------------------ | -| vehicle | The ID of the vehicle to set the parameters of. | -| playerid | The ID of the player to set the vehicle's parameters for. | -| objective | VEHICLE_PARAMS_OFF to disable the objective or VEHICLE_PARAMS_ON to show it. This is a bobbing yellow arrow above the vehicle. | -| doorslocked | VEHICLE_PARAMS_OFF to unlock the doors or VEHICLE_PARAMS_ON to lock them. | +| Name | Description | +| ----------- | ------------------------------------------------------------------------------------------------------------------------------ | +| vehicle | The ID of the vehicle to set the parameters of. | +| playerid | The ID of the player to set the vehicle's parameters for. | +| objective | VEHICLE_PARAMS_OFF to disable the objective or VEHICLE_PARAMS_ON to show it. This is a bobbing yellow arrow above the vehicle. | +| doorslocked | VEHICLE_PARAMS_OFF to unlock the doors or VEHICLE_PARAMS_ON to lock them. | ## Returns diff --git a/frontend/docs/scripting/functions/UpdateVehicleDamageStatus.md b/frontend/docs/scripting/functions/UpdateVehicleDamageStatus.md index cb932f07e24..8b5673567e8 100644 --- a/frontend/docs/scripting/functions/UpdateVehicleDamageStatus.md +++ b/frontend/docs/scripting/functions/UpdateVehicleDamageStatus.md @@ -15,13 +15,13 @@ For some useful functions for working with vehicle damage values, see [here](../ Sets the various visual damage statuses of a vehicle, such as popped tires, broken lights and damaged panels. -| Name | Description | -| --------------------------- | ------------------------------------------------- | -| vehicleid | The ID of the vehicle to set the damage of. | +| Name | Description | +| --------------------------- | ---------------------------------------------------------------------------------------------- | +| vehicleid | The ID of the vehicle to set the damage of. | | VEHICLE_PANEL_STATUS:panels | A set of bits containing the panel damage status. See [Panel States](../resources/panelstates) | -| VEHICLE_DOOR_STATUS:doors | A set of bits containing the door damage status. See [Door States](../resources/doorstates) | +| VEHICLE_DOOR_STATUS:doors | A set of bits containing the door damage status. See [Door States](../resources/doorstates) | | VEHICLE_LIGHT_STATUS:lights | A set of bits containing the light damage status. See [Light States](../resources/lightstates) | -| VEHICLE_TIRE_STATUS:tires | A set of bits containing the tire damage status. See [Tire States](../resources/tirestates) | +| VEHICLE_TIRE_STATUS:tires | A set of bits containing the tire damage status. See [Tire States](../resources/tirestates) | ## Returns diff --git a/frontend/docs/scripting/resources/animations.md b/frontend/docs/scripting/resources/animations.md index 80370a38e67..4782d58276b 100644 --- a/frontend/docs/scripting/resources/animations.md +++ b/frontend/docs/scripting/resources/animations.md @@ -18,1878 +18,1877 @@ These animations are used by [ApplyAnimation](../functions/ApplyAnimation) funct ::: -| Index | Library | Name | Frames | Duration (sec) | Description | Notes | Preview link | -| ----- | ------------ | ---------------------- | ------ | -------------- | ------------------------------------------------------------- | -------------------- | -------------------------------------------------- | -| 1 | AIRPORT | thrw_barl_thrw | 120 | 2.00 | Opening a door with two hands | | [Preview](../../../animations?library=AIRPORT&animation=thrw_barl_thrw)| -| 2 | Attractors | Stepsit_in | 100 | 1.67 | Sitting on the ground | | [Preview](../../../animations?library=Attractors&animation=Stepsit_in)| -| 3 | Attractors | Stepsit_loop | 200 | 3.33 | Sitting on the ground loop | | [Preview](../../../animations?library=Attractors&animation=Stepsit_loop)| -| 4 | Attractors | Stepsit_out | 100 | 1.67 | Standing up after sitting | | [Preview](../../../animations?library=Attractors&animation=Stepsit_out)| -| 5 | BAR | Barcustom_get | 180 | 3.00 | Receiving a drink | | [Preview](../../../animations?library=BAR&animation=Barcustom_get)| -| 6 | BAR | Barcustom_loop | 120 | 2.00 | Waiting for a drink | | [Preview](../../../animations?library=BAR&animation=Barcustom_loop)| -| 7 | BAR | Barcustom_order | 220 | 3.67 | Ordering a drink | | [Preview](../../../animations?library=BAR&animation=Barcustom_order)| -| 8 | BAR | BARman_idle | 500 | 8.33 | Male bartender idling | | [Preview](../../../animations?library=BAR&animation=BARman_idle)| -| 9 | BAR | Barserve_bottle | 180 | 3.00 | Grabbing a bottle from the bottom shelf | | [Preview](../../../animations?library=BAR&animation=Barserve_bottle)| -| 10 | BAR | Barserve_give | 140 | 2.33 | Serving a bottle | | [Preview](../../../animations?library=BAR&animation=Barserve_give)| -| 11 | BAR | Barserve_glass | 220 | 3.67 | Pouring liquid into a glass | | [Preview](../../../animations?library=BAR&animation=Barserve_glass)| -| 12 | BAR | Barserve_in | 100 | 1.67 | Female bartender lean start | | [Preview](../../../animations?library=BAR&animation=Barserve_in)| -| 13 | BAR | Barserve_loop | 140 | 2.33 | Female bartender idling | | [Preview](../../../animations?library=BAR&animation=Barserve_loop)| -| 14 | BAR | Barserve_order | 220 | 3.67 | Bartender taking order | | [Preview](../../../animations?library=BAR&animation=Barserve_order)| -| 15 | BAR | dnk_stndF_loop | 140 | 2.33 | Female drinking animation | | [Preview](../../../animations?library=BAR&animation=dnk_stndF_loop)| -| 16 | BAR | dnk_stndM_loop | 140 | 2.33 | Male drinking animation | | [Preview](../../../animations?library=BAR&animation=dnk_stndM_loop)| -| 17 | BASEBALL | Bat_1 | 54 | 0.90 | First bat swing | | [Preview](../../../animations?library=BASEBALL&animation=Bat_1)| -| 18 | BASEBALL | Bat_2 | 68 | 1.13 | Second bat swing | | [Preview](../../../animations?library=BASEBALL&animation=Bat_2)| -| 19 | BASEBALL | Bat_3 | 72 | 1.20 | Third bat swing | | [Preview](../../../animations?library=BASEBALL&animation=Bat_3)| -| 20 | BASEBALL | Bat_4 | 60 | 1.00 | Bat swing on downed enemy | | [Preview](../../../animations?library=BASEBALL&animation=Bat_4)| -| 21 | BASEBALL | Bat_block | 28 | 0.47 | Bat block | | [Preview](../../../animations?library=BASEBALL&animation=Bat_block)| -| 22 | BASEBALL | Bat_Hit_1 | 50 | 0.83 | Getting hit by a baseball bat | | [Preview](../../../animations?library=BASEBALL&animation=Bat_Hit_1)| -| 23 | BASEBALL | Bat_Hit_2 | 64 | 1.07 | Getting hit by a baseball bat | | [Preview](../../../animations?library=BASEBALL&animation=Bat_Hit_2)| -| 24 | BASEBALL | Bat_Hit_3 | 68 | 1.13 | Getting hit by a baseball bat | | [Preview](../../../animations?library=BASEBALL&animation=Bat_Hit_3)| -| 25 | BASEBALL | Bat_IDLE | 56 | 0.93 | Baseball bat idle | | [Preview](../../../animations?library=BASEBALL&animation=Bat_IDLE)| -| 26 | BASEBALL | Bat_M | 32 | 0.53 | Bat running attack | | [Preview](../../../animations?library=BASEBALL&animation=Bat_M)| -| 27 | BASEBALL | BAT_PART | 32 | 0.53 | Bat running attack | | [Preview](../../../animations?library=BASEBALL&animation=BAT_PART)| -| 28 | BD_FIRE | BD_Fire1 | 110 | 1.83 | [missing animation] | | [Preview](../../../animations?library=BD_FIRE&animation=BD_Fire1)| -| 29 | BD_FIRE | BD_Fire2 | 100 | 1.67 | [missing animation] | | [Preview](../../../animations?library=BD_FIRE&animation=BD_Fire2)| -| 30 | BD_FIRE | BD_Fire3 | 110 | 1.83 | [missing animation] | | [Preview](../../../animations?library=BD_FIRE&animation=BD_Fire3)| -| 31 | BD_FIRE | BD_GF_Wave | 304 | 5.07 | Girlfriend wave | | [Preview](../../../animations?library=BD_FIRE&animation=BD_GF_Wave)| -| 32 | BD_FIRE | BD_Panic_01 | 200 | 3.33 | Window panic animation | | [Preview](../../../animations?library=BD_FIRE&animation=BD_Panic_01)| -| 33 | BD_FIRE | BD_Panic_02 | 200 | 3.33 | Window panic animation | | [Preview](../../../animations?library=BD_FIRE&animation=BD_Panic_02)| -| 34 | BD_FIRE | BD_Panic_03 | 200 | 3.33 | Window panic animation | | [Preview](../../../animations?library=BD_FIRE&animation=BD_Panic_03)| -| 35 | BD_FIRE | BD_Panic_04 | 200 | 3.33 | Window panic animation | | [Preview](../../../animations?library=BD_FIRE&animation=BD_Panic_04)| -| 36 | BD_FIRE | BD_Panic_Loop | 200 | 3.33 | Window panic animation loop | | [Preview](../../../animations?library=BD_FIRE&animation=BD_Panic_Loop)| -| 37 | BD_FIRE | Grlfrd_Kiss_03 | 420 | 7.00 | Girlfriend kiss | | [Preview](../../../animations?library=BD_FIRE&animation=Grlfrd_Kiss_03)| -| 38 | BD_FIRE | M_smklean_loop | 300 | 5.00 | Male lean and smoking animation loop | | [Preview](../../../animations?library=BD_FIRE&animation=M_smklean_loop)| -| 39 | BD_FIRE | Playa_Kiss_03 | 420 | 7.00 | Player kiss animation | | [Preview](../../../animations?library=BD_FIRE&animation=Playa_Kiss_03)| -| 40 | BD_FIRE | wash_up | 180 | 3.00 | Wash animation | | [Preview](../../../animations?library=BD_FIRE&animation=wash_up)| -| 41 | BEACH | bather | 252 | 4.20 | Female sunbathing animation | | [Preview](../../../animations?library=BEACH&animation=bather)| -| 42 | BEACH | Lay_Bac_Loop | 160 | 2.67 | Male sunbathing animation | | [Preview](../../../animations?library=BEACH&animation=Lay_Bac_Loop)| -| 43 | BEACH | ParkSit_M_loop | 220 | 3.67 | Male beach sitting | | [Preview](../../../animations?library=BEACH&animation=ParkSit_M_loop)| -| 44 | BEACH | ParkSit_W_loop | 200 | 3.33 | Female beach sitting | | [Preview](../../../animations?library=BEACH&animation=ParkSit_W_loop)| -| 45 | BEACH | SitnWait_loop_W | 80 | 1.33 | Alternative male beach sitting | | [Preview](../../../animations?library=BEACH&animation=SitnWait_loop_W)| -| 46 | benchpress | gym_bp_celebrate | 300 | 5.00 | Gym after workout animation | | [Preview](../../../animations?library=benchpress&animation=gym_bp_celebrate)| -| 47 | benchpress | gym_bp_down | 60 | 1.00 | Benchpress lowering | | [Preview](../../../animations?library=benchpress&animation=gym_bp_down)| -| 48 | benchpress | gym_bp_getoff | 520 | 8.67 | Finishing benchpress workout | | [Preview](../../../animations?library=benchpress&animation=gym_bp_getoff)| -| 49 | benchpress | gym_bp_geton | 320 | 5.33 | Starting benchpress workout | | [Preview](../../../animations?library=benchpress&animation=gym_bp_geton)| -| 50 | benchpress | gym_bp_up_A | 140 | 2.33 | Benchpress lifting | | [Preview](../../../animations?library=benchpress&animation=gym_bp_up_A)| -| 51 | benchpress | gym_bp_up_B | 160 | 2.67 | Benchpress lifting | | [Preview](../../../animations?library=benchpress&animation=gym_bp_up_B)| -| 52 | benchpress | gym_bp_up_smooth | 80 | 1.33 | Benchpress lifting | | [Preview](../../../animations?library=benchpress&animation=gym_bp_up_smooth)| -| 53 | BF_injection| BF_getin_LHS | 60 | 1.00 | Entering a bf injection from the left | | [Preview](../../../animations?library=BF_injection&animation=BF_getin_LHS)| -| 54 | BF_injection| BF_getin_RHS | 60 | 1.00 | Entering a bf injection from the right | | [Preview](../../../animations?library=BF_injection&animation=BF_getin_RHS)| -| 55 | BF_injection| BF_getout_LHS | 68 | 1.13 | Exiting a bf injection from the left | | [Preview](../../../animations?library=BF_injection&animation=BF_getout_LHS)| -| 56 | BF_injection| BF_getout_RHS | 68 | 1.13 | Exiting a bf injection from the right | | [Preview](../../../animations?library=BF_injection&animation=BF_getout_RHS)| -| 57 | BIKED | BIKEd_Back | 6 | 0.10 | Sanchez lean back | | [Preview](../../../animations?library=BIKED&animation=BIKEd_Back)| -| 58 | BIKED | BIKEd_drivebyFT | 12 | 0.20 | Sanchez drive by front | | [Preview](../../../animations?library=BIKED&animation=BIKEd_drivebyFT)| -| 59 | BIKED | BIKEd_drivebyLHS | 12 | 0.20 | Sanchez drive by left | | [Preview](../../../animations?library=BIKED&animation=BIKEd_drivebyLHS)| -| 60 | BIKED | BIKEd_drivebyRHS | 12 | 0.20 | Sanchez drive by right | | [Preview](../../../animations?library=BIKED&animation=BIKEd_drivebyRHS)| -| 61 | BIKED | BIKEd_Fwd | 12 | 0.20 | Sanchez lean front | | [Preview](../../../animations?library=BIKED&animation=BIKEd_Fwd)| -| 62 | BIKED | BIKEd_getoffBACK | 88 | 1.47 | Jumping off a Sanchez at high speed | | [Preview](../../../animations?library=BIKED&animation=BIKEd_getoffBACK)| -| 63 | BIKED | BIKEd_getoffLHS | 60 | 1.00 | Getting off a Sanchez from the left | | [Preview](../../../animations?library=BIKED&animation=BIKEd_getoffLHS)| -| 64 | BIKED | BIKEd_getoffRHS | 60 | 1.00 | Getting off a Sanchez from the right | | [Preview](../../../animations?library=BIKED&animation=BIKEd_getoffRHS)| -| 65 | BIKED | BIKEd_hit | 2 | 0.03 | Sanchez hit | | [Preview](../../../animations?library=BIKED&animation=BIKEd_hit)| -| 66 | BIKED | BIKEd_jumponL | 58 | 0.97 | Sanchez enter from the left | | [Preview](../../../animations?library=BIKED&animation=BIKEd_jumponL)| -| 67 | BIKED | BIKEd_jumponR | 58 | 0.97 | Sanchez enter from the right | | [Preview](../../../animations?library=BIKED&animation=BIKEd_jumponR)| -| 68 | BIKED | BIKEd_kick | 64 | 1.07 | Sanchez kick from the front | | [Preview](../../../animations?library=BIKED&animation=BIKEd_kick)| -| 69 | BIKED | BIKEd_Left | 6 | 0.10 | Sanchez sway left | | [Preview](../../../animations?library=BIKED&animation=BIKEd_Left)| -| 70 | BIKED | BIKEd_passenger | 2 | 0.03 | Sanchez passenger flinch | | [Preview](../../../animations?library=BIKED&animation=BIKEd_passenger)| -| 71 | BIKED | BIKEd_pushes | 48 | 0.80 | Sanchez reverse | | [Preview](../../../animations?library=BIKED&animation=BIKEd_pushes)| -| 72 | BIKED | BIKEd_Ride | 2 | 0.03 | Sanchez riding | | [Preview](../../../animations?library=BIKED&animation=BIKEd_Ride)| -| 73 | BIKED | BIKEd_Right | 6 | 0.10 | Sanchez sway right | | [Preview](../../../animations?library=BIKED&animation=BIKEd_Right)| -| 74 | BIKED | BIKEd_shuffle | 26 | 0.43 | Get on bike from back | | [Preview](../../../animations?library=BIKED&animation=BIKEd_shuffle)| -| 75 | BIKED | BIKEd_Still | 2 | 0.03 | Sanchez still riding | | [Preview](../../../animations?library=BIKED&animation=BIKEd_Still)| -| 76 | BIKEH | BIKEh_Back | 6 | 0.10 | Freeway lean back | | [Preview](../../../animations?library=BIKEH&animation=BIKEh_Back)| -| 77 | BIKEH | BIKEh_drivebyFT | 12 | 0.20 | Freeway lean back | | [Preview](../../../animations?library=BIKEH&animation=BIKEh_drivebyFT)| -| 78 | BIKEH | BIKEh_drivebyLHS | 12 | 0.20 | Freeway drive by left | | [Preview](../../../animations?library=BIKEH&animation=BIKEh_drivebyLHS)| -| 79 | BIKEH | BIKEh_drivebyRHS | 12 | 0.20 | Freeway drive by right | | [Preview](../../../animations?library=BIKEH&animation=BIKEh_drivebyRHS)| -| 80 | BIKEH | BIKEh_Fwd | 12 | 0.20 | Freeway lean front | | [Preview](../../../animations?library=BIKEH&animation=BIKEh_Fwd)| -| 81 | BIKEH | BIKEh_getoffBACK | 102 | 1.70 | Freeway bail at high speed | | [Preview](../../../animations?library=BIKEH&animation=BIKEh_getoffBACK)| -| 82 | BIKEH | BIKEh_getoffLHS | 46 | 0.77 | Getting off a Freeway from the left | | [Preview](../../../animations?library=BIKEH&animation=BIKEh_getoffLHS)| -| 83 | BIKEH | BIKEh_getoffRHS | 44 | 0.73 | Getting off a Freeway from the right | | [Preview](../../../animations?library=BIKEH&animation=BIKEh_getoffRHS)| -| 84 | BIKEH | BIKEh_hit | 2 | 0.03 | Freeway hit | | [Preview](../../../animations?library=BIKEH&animation=BIKEh_hit)| -| 85 | BIKEH | BIKEh_jumponL | 88 | 1.47 | Getting on a Freeway from the left | | [Preview](../../../animations?library=BIKEH&animation=BIKEh_jumponL)| -| 86 | BIKEH | BIKEh_jumponR | 90 | 1.50 | Getting on a Freeway from the right | | [Preview](../../../animations?library=BIKEH&animation=BIKEh_jumponR)| -| 87 | BIKEH | BIKEh_kick | 64 | 1.07 | Jumping on a Freeway from the front | | [Preview](../../../animations?library=BIKEH&animation=BIKEh_kick)| -| 88 | BIKEH | BIKEh_Left | 8 | 0.13 | Freeway sway left | | [Preview](../../../animations?library=BIKEH&animation=BIKEh_Left)| -| 89 | BIKEH | BIKEh_passenger | 2 | 0.03 | Freeway Passenger flinch | | [Preview](../../../animations?library=BIKEH&animation=BIKEh_passenger)| -| 90 | BIKEH | BIKEh_pushes | 58 | 0.97 | Freeway reversing | | [Preview](../../../animations?library=BIKEH&animation=BIKEh_pushes)| -| 91 | BIKEH | BIKEh_Ride | 2 | 0.03 | Freeway riding | | [Preview](../../../animations?library=BIKEH&animation=BIKEh_Ride)| -| 92 | BIKEH | BIKEh_Right | 8 | 0.13 | Freeway sway right | | [Preview](../../../animations?library=BIKEH&animation=BIKEh_Right)| -| 93 | BIKEH | BIKEh_Still | 2 | 0.03 | Freeway still riding | | [Preview](../../../animations?library=BIKEH&animation=BIKEh_Still)| -| 94 | BIKELEAP | bk_blnce_in | 114 | 1.90 | Balance in while standing on a bike | | [Preview](../../../animations?library=BIKELEAP&animation=bk_blnce_in)| -| 95 | BIKELEAP | bk_blnce_out | 60 | 1.00 | Getting back to bike's seat after standing | | [Preview](../../../animations?library=BIKELEAP&animation=bk_blnce_out)| -| 96 | BIKELEAP | bk_jmp | 24 | 0.40 | Jumping from a bike | | [Preview](../../../animations?library=BIKELEAP&animation=bk_jmp)| -| 97 | BIKELEAP | bk_rdy_in | 30 | 0.50 | Getting ready to jump from a bike | | [Preview](../../../animations?library=BIKELEAP&animation=bk_rdy_in)| -| 98 | BIKELEAP | bk_rdy_out | 24 | 0.40 | Cancelling a jump from a bike | | [Preview](../../../animations?library=BIKELEAP&animation=bk_rdy_out)| -| 99 | BIKELEAP | struggle_cesar | 28 | 0.47 | Fighting a truck's driver | | [Preview](../../../animations?library=BIKELEAP&animation=struggle_cesar)| -| 100 | BIKELEAP | struggle_driver | 28 | 0.47 | Truck driver struggling with an attacker | | [Preview](../../../animations?library=BIKELEAP&animation=struggle_driver)| -| 101 | BIKELEAP | truck_driver | 44 | 0.73 | Truck driver getting thrown out | | [Preview](../../../animations?library=BIKELEAP&animation=truck_driver)| -| 102 | BIKELEAP | truck_getin | 150 | 2.50 | Truck hijacker steals a truck | | [Preview](../../../animations?library=BIKELEAP&animation=truck_getin)| -| 103 | BIKES | BIKEs_Back | 6 | 0.10 | PCJ lean back | | [Preview](../../../animations?library=BIKES&animation=BIKEs_Back)| -| 104 | BIKES | BIKEs_drivebyFT | 12 | 0.20 | PCJ drive by front | | [Preview](../../../animations?library=BIKES&animation=BIKEs_drivebyFT)| -| 105 | BIKES | BIKEs_drivebyLHS | 12 | 0.20 | PCJ drive by left | | [Preview](../../../animations?library=BIKES&animation=BIKEs_drivebyLHS)| -| 106 | BIKES | BIKEs_drivebyRHS | 12 | 0.20 | PCJ drive by right | | [Preview](../../../animations?library=BIKES&animation=BIKEs_drivebyRHS)| -| 107 | BIKES | BIKEs_Fwd | 12 | 0.20 | PCJ lean front | | [Preview](../../../animations?library=BIKES&animation=BIKEs_Fwd)| -| 108 | BIKES | BIKEs_getoffBACK | 146 | 2.43 | Bailing from a PCJ at high speed | | [Preview](../../../animations?library=BIKES&animation=BIKEs_getoffBACK)| -| 109 | BIKES | BIKEs_getoffLHS | 66 | 1.10 | Getting off a PCJ from the left | | [Preview](../../../animations?library=BIKES&animation=BIKEs_getoffLHS)| -| 110 | BIKES | BIKEs_getoffRHS | 66 | 1.10 | Getting off a PCJ from the right | | [Preview](../../../animations?library=BIKES&animation=BIKEs_getoffRHS)| -| 111 | BIKES | BIKEs_hit | 2 | 0.03 | Getting hit on a PCJ | | [Preview](../../../animations?library=BIKES&animation=BIKEs_hit)| -| 112 | BIKES | BIKEs_jumponL | 54 | 0.90 | Getting on a PCJ from the left | | [Preview](../../../animations?library=BIKES&animation=BIKEs_jumponL)| -| 113 | BIKES | BIKEs_jumponR | 54 | 0.90 | Getting on a PCJ from the right | | [Preview](../../../animations?library=BIKES&animation=BIKEs_jumponR)| -| 114 | BIKES | BIKEs_kick | 60 | 1.00 | Getting on a PCJ from the front | | [Preview](../../../animations?library=BIKES&animation=BIKEs_kick)| -| 115 | BIKES | BIKEs_Left | 6 | 0.10 | PCJ sway left | | [Preview](../../../animations?library=BIKES&animation=BIKEs_Left)| -| 116 | BIKES | BIKEs_passenger | 2 | 0.03 | PCJ passanger anim | | [Preview](../../../animations?library=BIKES&animation=BIKEs_passenger)| -| 117 | BIKES | BIKEs_pushes | 44 | 0.73 | PCJ reverse animation | | [Preview](../../../animations?library=BIKES&animation=BIKEs_pushes)| -| 118 | BIKES | BIKEs_Ride | 2 | 0.03 | PCJ riding | | [Preview](../../../animations?library=BIKES&animation=BIKEs_Ride)| -| 119 | BIKES | BIKEs_Right | 6 | 0.10 | PCJ sway right | | [Preview](../../../animations?library=BIKES&animation=BIKEs_Right)| -| 120 | BIKES | BIKEs_Snatch_L | 26 | 0.43 | Snatching from the left while riding a PCJ | | [Preview](../../../animations?library=BIKES&animation=BIKEs_Snatch_L)| -| 121 | BIKES | BIKEs_Snatch_R | 26 | 0.43 | Snatching from the right while riding a PCJ | | [Preview](../../../animations?library=BIKES&animation=BIKEs_Snatch_R)| -| 122 | BIKES | BIKEs_Still | 2 | 0.03 | PCJ still riding | | [Preview](../../../animations?library=BIKES&animation=BIKEs_Still)| -| 123 | BIKEV | BIKEv_Back | 10 | 0.17 | Faggio lean back | | [Preview](../../../animations?library=BIKEV&animation=BIKEv_Back)| -| 124 | BIKEV | BIKEv_drivebyFT | 10 | 0.17 | Faggio drive by front | | [Preview](../../../animations?library=BIKEV&animation=BIKEv_drivebyFT)| -| 125 | BIKEV | BIKEv_drivebyLHS | 14 | 0.23 | Faggio drive by left | | [Preview](../../../animations?library=BIKEV&animation=BIKEv_drivebyLHS)| -| 126 | BIKEV | BIKEv_drivebyRHS | 12 | 0.20 | Faggio drive by right | | [Preview](../../../animations?library=BIKEV&animation=BIKEv_drivebyRHS)| -| 127 | BIKEV | BIKEv_Fwd | 12 | 0.20 | Faggio lean front | | [Preview](../../../animations?library=BIKEV&animation=BIKEv_Fwd)| -| 128 | BIKEV | BIKEv_getoffBACK | 102 | 1.70 | Bailing from a Faggio at high speed | | [Preview](../../../animations?library=BIKEV&animation=BIKEv_getoffBACK)| -| 129 | BIKEV | BIKEv_getoffLHS | 40 | 0.67 | Getting off a Faggio from the left | | [Preview](../../../animations?library=BIKEV&animation=BIKEv_getoffLHS)| -| 130 | BIKEV | BIKEv_getoffRHS | 40 | 0.67 | Getting off a Faggio from the right | | [Preview](../../../animations?library=BIKEV&animation=BIKEv_getoffRHS)| -| 131 | BIKEV | BIKEv_hit | 2 | 0.03 | Getting hit on a Faggio | | [Preview](../../../animations?library=BIKEV&animation=BIKEv_hit)| -| 132 | BIKEV | BIKEv_jumponL | 40 | 0.67 | Getting on a Faggio from the left | | [Preview](../../../animations?library=BIKEV&animation=BIKEv_jumponL)| -| 133 | BIKEV | BIKEv_jumponR | 40 | 0.67 | Getting on a Faggio from the right | | [Preview](../../../animations?library=BIKEV&animation=BIKEv_jumponR)| -| 134 | BIKEV | BIKEv_kick | 60 | 1.00 | Getting on a Faggio from the front | | [Preview](../../../animations?library=BIKEV&animation=BIKEv_kick)| -| 135 | BIKEV | BIKEv_Left | 6 | 0.10 | Faggio sway left | | [Preview](../../../animations?library=BIKEV&animation=BIKEv_Left)| -| 136 | BIKEV | BIKEv_passenger | 2 | 0.03 | Faggio passanger anim | | [Preview](../../../animations?library=BIKEV&animation=BIKEv_passenger)| -| 137 | BIKEV | BIKEv_pushes | 44 | 0.73 | Faggio reverse | | [Preview](../../../animations?library=BIKEV&animation=BIKEv_pushes)| -| 138 | BIKEV | BIKEv_Ride | 2 | 0.03 | Faggio riding | | [Preview](../../../animations?library=BIKEV&animation=BIKEv_Ride)| -| 139 | BIKEV | BIKEv_Right | 6 | 0.10 | Faggio sway right | | [Preview](../../../animations?library=BIKEV&animation=BIKEv_Right)| -| 140 | BIKEV | BIKEv_Still | 2 | 0.03 | Faggio still riding | | [Preview](../../../animations?library=BIKEV&animation=BIKEv_Still)| -| 141 | BIKE_DBZ | Pass_Driveby_BWD | 50 | 0.83 | Bike passanger drive bying back | | [Preview](../../../animations?library=BIKE_DBZ&animation=Pass_Driveby_BWD)| -| 142 | BIKE_DBZ | Pass_Driveby_FWD | 50 | 0.83 | Bike passanger drive bying front | | [Preview](../../../animations?library=BIKE_DBZ&animation=Pass_Driveby_FWD)| -| 143 | BIKE_DBZ | Pass_Driveby_LHS | 50 | 0.83 | Bike passanger drive bying left | | [Preview](../../../animations?library=BIKE_DBZ&animation=Pass_Driveby_LHS)| -| 144 | BIKE_DBZ | Pass_Driveby_RHS | 50 | 0.83 | Bike passanger drive bying right | | [Preview](../../../animations?library=BIKE_DBZ&animation=Pass_Driveby_RHS)| -| no | BLOWJOBZ | BJ_Car_End_P | 248 | 4.13 | Finish getting pumped in car | | [Preview](../../../animations?library=BLOWJOBZ&animation=BJ_Car_End_P)| -| no | BLOWJOBZ | BJ_Car_End_W | 220 | 3.67 | Finish pumping in car | | [Preview](../../../animations?library=BLOWJOBZ&animation=BJ_Car_End_W)| -| no | BLOWJOBZ | BJ_Car_Loop_P | 40 | 0.67 | Getting pumped in car | | [Preview](../../../animations?library=BLOWJOBZ&animation=BJ_Car_Loop_P)| -| no | BLOWJOBZ | BJ_Car_Loop_W | 40 | 0.67 | Pumping in car | | [Preview](../../../animations?library=BLOWJOBZ&animation=BJ_Car_Loop_W)| -| no | BLOWJOBZ | BJ_Car_Start_P | 140 | 2.33 | Start getting pumped in car | | [Preview](../../../animations?library=BLOWJOBZ&animation=BJ_Car_Start_P)| -| no | BLOWJOBZ | BJ_Car_Start_W | 140 | 2.33 | Start pumping in car | | [Preview](../../../animations?library=BLOWJOBZ&animation=BJ_Car_Start_W)| -| no | BLOWJOBZ | BJ_Couch_End_P | 460 | 7.67 | Finish getting pumped on couch | | [Preview](../../../animations?library=BLOWJOBZ&animation=BJ_Couch_End_P)| -| no | BLOWJOBZ | BJ_Couch_End_W | 460 | 7.67 | Finish pumping on couch | | [Preview](../../../animations?library=BLOWJOBZ&animation=BJ_Couch_End_W)| -| no | BLOWJOBZ | BJ_Couch_Loop_P | 120 | 2.00 | Getting pumped on couch | | [Preview](../../../animations?library=BLOWJOBZ&animation=BJ_Couch_Loop_P)| -| no | BLOWJOBZ | BJ_Couch_Loop_W | 120 | 2.00 | Pumping on couch | | [Preview](../../../animations?library=BLOWJOBZ&animation=BJ_Couch_Loop_W)| -| no | BLOWJOBZ | BJ_Couch_Start_P | 320 | 5.33 | Start getting pumped on couch | | [Preview](../../../animations?library=BLOWJOBZ&animation=BJ_Couch_Start_P)| -| no | BLOWJOBZ | BJ_Couch_Start_W | 320 | 5.33 | Start pumping on couch | | [Preview](../../../animations?library=BLOWJOBZ&animation=BJ_Couch_Start_W)| -| no | BLOWJOBZ | BJ_Stand_End_P | 292 | 4.87 | Finish getting pumped up | | [Preview](../../../animations?library=BLOWJOBZ&animation=BJ_Stand_End_P)| -| no | BLOWJOBZ | BJ_Stand_End_W | 320 | 5.33 | Finish pumping up | | [Preview](../../../animations?library=BLOWJOBZ&animation=BJ_Stand_End_W)| -| no | BLOWJOBZ | BJ_Stand_Loop_P | 40 | 0.67 | Getting pumped up | | [Preview](../../../animations?library=BLOWJOBZ&animation=BJ_Stand_Loop_P)| -| no | BLOWJOBZ | BJ_Stand_Loop_W | 40 | 0.67 | Pumping up | | [Preview](../../../animations?library=BLOWJOBZ&animation=BJ_Stand_Loop_W)| -| no | BLOWJOBZ | BJ_Stand_Start_P | 120 | 2.00 | Start getting pumped up | | [Preview](../../../animations?library=BLOWJOBZ&animation=BJ_Stand_Start_P)| -| no | BLOWJOBZ | BJ_Stand_Start_W | 120 | 2.00 | Start pumping up | | [Preview](../../../animations?library=BLOWJOBZ&animation=BJ_Stand_Start_W)| -| 145 | BMX | BMX_back | 6 | 0.10 | BMX lean back | | [Preview](../../../animations?library=BMX&animation=BMX_back)| -| 146 | BMX | BMX_bunnyhop | 20 | 0.33 | BMX bunnyhop | | [Preview](../../../animations?library=BMX&animation=BMX_bunnyhop)| -| 147 | BMX | BMX_drivebyFT | 12 | 0.20 | BMX drive by front | | [Preview](../../../animations?library=BMX&animation=BMX_drivebyFT)| -| 148 | BMX | BMX_driveby_LHS | 12 | 0.20 | BMX drive by left | | [Preview](../../../animations?library=BMX&animation=BMX_driveby_LHS)| -| 149 | BMX | BMX_driveby_RHS | 12 | 0.20 | BMX drive by right | | [Preview](../../../animations?library=BMX&animation=BMX_driveby_RHS)| -| 150 | BMX | BMX_fwd | 8 | 0.13 | BMX lean front | | [Preview](../../../animations?library=BMX&animation=BMX_fwd)| -| 151 | BMX | BMX_getoffBACK | 82 | 1.37 | BMX bail out at high speed | | [Preview](../../../animations?library=BMX&animation=BMX_getoffBACK)| -| 152 | BMX | BMX_getoffLHS | 44 | 0.73 | Getting off a BMX from the left | | [Preview](../../../animations?library=BMX&animation=BMX_getoffLHS)| -| 153 | BMX | BMX_getoffRHS | 38 | 0.63 | Getting off a BMX from the right | | [Preview](../../../animations?library=BMX&animation=BMX_getoffRHS)| -| 154 | BMX | BMX_jumponL | 54 | 0.90 | Getting on a BMX from the left | | [Preview](../../../animations?library=BMX&animation=BMX_jumponL)| -| 155 | BMX | BMX_jumponR | 54 | 0.90 | Getting on a BMX from the right | | [Preview](../../../animations?library=BMX&animation=BMX_jumponR)| -| 156 | BMX | BMX_Left | 8 | 0.13 | BMX sway left | | [Preview](../../../animations?library=BMX&animation=BMX_Left)| -| 157 | BMX | BMX_pedal | 44 | 0.73 | BMX pedal | | [Preview](../../../animations?library=BMX&animation=BMX_pedal)| -| 158 | BMX | BMX_pushes | 48 | 0.80 | BMX reversing | | [Preview](../../../animations?library=BMX&animation=BMX_pushes)| -| 159 | BMX | BMX_Ride | 2 | 0.03 | BMX riding | | [Preview](../../../animations?library=BMX&animation=BMX_Ride)| -| 160 | BMX | BMX_Right | 8 | 0.13 | BMX sway right | | [Preview](../../../animations?library=BMX&animation=BMX_Right)| -| 161 | BMX | BMX_sprint | 40 | 0.67 | BMX sprinting | | [Preview](../../../animations?library=BMX&animation=BMX_sprint)| -| 162 | BMX | BMX_still | 2 | 0.03 | BMX still riding | | [Preview](../../../animations?library=BMX&animation=BMX_still)| -| 163 | BOMBER | BOM_Plant | 160 | 2.67 | Bomb planting | | [Preview](../../../animations?library=BOMBER&animation=BOM_Plant)| -| 164 | BOMBER | BOM_Plant_2Idle | 60 | 1.00 | Bomb planting idle | | [Preview](../../../animations?library=BOMBER&animation=BOM_Plant_2Idle)| -| 165 | BOMBER | BOM_Plant_Crouch_In | 48 | 0.80 | Crouching to plant a bomb | | [Preview](../../../animations?library=BOMBER&animation=BOM_Plant_Crouch_In)| -| 166 | BOMBER | BOM_Plant_Crouch_Out | 48 | 0.80 | Standing up after planting a bomb | | [Preview](../../../animations?library=BOMBER&animation=BOM_Plant_Crouch_Out)| -| 167 | BOMBER | BOM_Plant_In | 52 | 0.87 | Planting a bomb | | [Preview](../../../animations?library=BOMBER&animation=BOM_Plant_In)| -| 168 | BOMBER | BOM_Plant_Loop | 48 | 0.80 | Bomb planting loop | | [Preview](../../../animations?library=BOMBER&animation=BOM_Plant_Loop)| -| 169 | BOX | boxhipin | 392 | 6.53 | Putting a box down | | [Preview](../../../animations?library=BOX&animation=boxhipin)| -| 170 | BOX | boxhipup | 300 | 5.00 | Putting a box down | | [Preview](../../../animations?library=BOX&animation=boxhipup)| -| 171 | BOX | boxshdwn | 366 | 6.10 | Putting a box down | | [Preview](../../../animations?library=BOX&animation=boxshdwn)| -| 172 | BOX | boxshup | 312 | 5.20 | Putting a box up | | [Preview](../../../animations?library=BOX&animation=boxshup)| -| 173 | BOX | bxhipwlk | 90 | 1.50 | Walking with a box to the hip | | [Preview](../../../animations?library=BOX&animation=bxhipwlk)| -| 174 | BOX | bxhwlki | 58 | 0.97 | Box walking | | [Preview](../../../animations?library=BOX&animation=bxhwlki)| -| 175 | BOX | bxshwlk | 150 | 2.50 | Box walking | | [Preview](../../../animations?library=BOX&animation=bxshwlk)| -| 176 | BOX | bxshwlki | 58 | 0.97 | Box walking | | [Preview](../../../animations?library=BOX&animation=bxshwlki)| -| 177 | BOX | bxwlko | 32 | 0.53 | Box walking | | [Preview](../../../animations?library=BOX&animation=bxwlko)| -| 178 | BOX | catch_box | 90 | 1.50 | Catching a box | | [Preview](../../../animations?library=BOX&animation=catch_box)| -| 179 | BSKTBALL | BBALL_def_jump_shot | 70 | 1.17 | Basktball defense block shot while jumping | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_def_jump_shot)| -| 180 | BSKTBALL | BBALL_def_loop | 60 | 1.00 | Basketball defense loop | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_def_loop)| -| 181 | BSKTBALL | BBALL_def_stepL | 36 | 0.60 | Basketball defense step left | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_def_stepL)| -| 182 | BSKTBALL | BBALL_def_stepR | 36 | 0.60 | Basketball defense step right | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_def_stepR)| -| 183 | BSKTBALL | BBALL_Dnk | 84 | 1.40 | Basketball dunking animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_Dnk)| -| 184 | BSKTBALL | BBALL_Dnk_Gli | 22 | 0.37 | Basketball dunking animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_Dnk_Gli)| -| 185 | BSKTBALL | BBALL_Dnk_Gli_O | 22 | 0.37 | Missing animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_Dnk_Gli_O)| -| 186 | BSKTBALL | BBALL_Dnk_Lnch | 12 | 0.20 | Basketball dunking animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_Dnk_Lnch)| -| 187 | BSKTBALL | BBALL_Dnk_Lnch_O | 12 | 0.20 | Missing animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_Dnk_Lnch_O)| -| 188 | BSKTBALL | BBALL_Dnk_Lnd | 56 | 0.93 | Landing on the ground after dunking | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_Dnk_Lnd)| -| 189 | BSKTBALL | BBALL_Dnk_O | 6 | 0.10 | Missing animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_Dnk_O)| -| 190 | BSKTBALL | BBALL_idle | 146 | 2.43 | Basketball trick animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_idle)| -| 191 | BSKTBALL | BBALL_idle2 | 160 | 2.67 | Basketball trick animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_idle2)| -| 192 | BSKTBALL | BBALL_idle2_O | 160 | 2.67 | Missing animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_idle2_O)| -| 193 | BSKTBALL | BBALL_idleloop | 40 | 0.67 | Basketball idle animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_idleloop)| -| 194 | BSKTBALL | BBALL_idleloop_O | 40 | 0.67 | Missing animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_idleloop_O)| -| 195 | BSKTBALL | BBALL_idle_O | 146 | 2.43 | Missing animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_idle_O)| -| 196 | BSKTBALL | BBALL_Jump_Cancel | 64 | 1.07 | Basketball jump cancelling | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_Jump_Cancel)| -| 197 | BSKTBALL | BBALL_Jump_Cancel_O | 64 | 1.07 | Missing animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_Jump_Cancel_O)| -| 198 | BSKTBALL | BBALL_Jump_End | 56 | 0.93 | Landing on the ground after shooting | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_Jump_End)| -| 199 | BSKTBALL | BBALL_Jump_Shot | 100 | 1.67 | Basketball shooting | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_Jump_Shot)| -| 200 | BSKTBALL | BBALL_Jump_Shot_O | 40 | 0.67 | Missing animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_Jump_Shot_O)| -| 201 | BSKTBALL | BBALL_Net_Dnk_O | 110 | 1.83 | Missing animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_Net_Dnk_O)| -| 202 | BSKTBALL | BBALL_pickup | 110 | 1.83 | Picking up a basketball | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_pickup)| -| 203 | BSKTBALL | BBALL_pickup_O | 110 | 1.83 | Missing animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_pickup_O)| -| 204 | BSKTBALL | BBALL_react_miss | 48 | 0.80 | Basketball reaction to missing the shot | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_react_miss)| -| 205 | BSKTBALL | BBALL_react_score | 66 | 1.10 | Basketball reaction to scoring the shot | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_react_score)| -| 206 | BSKTBALL | BBALL_run | 54 | 0.90 | Basketball run and dribble | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_run)| -| 207 | BSKTBALL | BBALL_run_O | 54 | 0.90 | Missing animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_run_O)| -| 208 | BSKTBALL | BBALL_SkidStop_L | 30 | 0.50 | Skid stop left | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_SkidStop_L)| -| 209 | BSKTBALL | BBALL_SkidStop_L_O | 30 | 0.50 | Missing animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_SkidStop_L_O)| -| 210 | BSKTBALL | BBALL_SkidStop_R | 30 | 0.50 | Skid stop right | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_SkidStop_R)| -| 211 | BSKTBALL | BBALL_SkidStop_R_O | 30 | 0.50 | Missing animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_SkidStop_R_O)| -| 212 | BSKTBALL | BBALL_walk | 64 | 1.07 | Walking with a basketball while dribbling | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_walk)| -| 213 | BSKTBALL | BBALL_WalkStop_L | 30 | 0.50 | Walk stop left | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_WalkStop_L)| -| 214 | BSKTBALL | BBALL_WalkStop_L_O | 30 | 0.50 | Missing animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_WalkStop_L_O)| -| 215 | BSKTBALL | BBALL_WalkStop_R | 30 | 0.50 | Walk stop right | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_WalkStop_R)| -| 216 | BSKTBALL | BBALL_WalkStop_R_O | 30 | 0.50 | Missing animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_WalkStop_R_O)| -| 217 | BSKTBALL | BBALL_walk_O | 64 | 1.07 | Missing animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_walk_O)| -| 218 | BSKTBALL | BBALL_walk_start | 12 | 0.20 | Basketball walk start | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_walk_start)| -| 219 | BSKTBALL | BBALL_walk_start_O | 12 | 0.20 | Missing animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_walk_start_O)| -| 220 | BUDDY | buddy_crouchfire | 52 | 0.87 | Combat shotgun crouch fire | | [Preview](../../../animations?library=BUDDY&animation=buddy_crouchfire)| -| 221 | BUDDY | buddy_crouchreload | 66 | 1.10 | Combat shotgun crouch reload | | [Preview](../../../animations?library=BUDDY&animation=buddy_crouchreload)| -| 222 | BUDDY | buddy_fire | 48 | 0.80 | Combat shotgun fire | | [Preview](../../../animations?library=BUDDY&animation=buddy_fire)| -| 223 | BUDDY | buddy_fire_poor | 80 | 1.33 | Combat shotgun fire with poor skills | | [Preview](../../../animations?library=BUDDY&animation=buddy_fire_poor)| -| 224 | BUDDY | buddy_reload | 78 | 1.30 | Combat shotgun reload | | [Preview](../../../animations?library=BUDDY&animation=buddy_reload)| -| 225 | BUS | BUS_close | 24 | 0.40 | Bus door close | | [Preview](../../../animations?library=BUS&animation=BUS_close)| -| 226 | BUS | BUS_getin_LHS | 20 | 0.33 | Getting into a bus from the left | | [Preview](../../../animations?library=BUS&animation=BUS_getin_LHS)| -| 227 | BUS | BUS_getin_RHS | 130 | 2.17 | Getting into a bus from the right | | [Preview](../../../animations?library=BUS&animation=BUS_getin_RHS)| -| 228 | BUS | BUS_getout_LHS | 48 | 0.80 | Getting out of a bus from the right | | [Preview](../../../animations?library=BUS&animation=BUS_getout_LHS)| -| 229 | BUS | BUS_getout_RHS | 112 | 1.87 | Getting out of a bus from the left | | [Preview](../../../animations?library=BUS&animation=BUS_getout_RHS)| -| 230 | BUS | BUS_jacked_LHS | 68 | 1.13 | Getting thrown off a bus | | [Preview](../../../animations?library=BUS&animation=BUS_jacked_LHS)| -| 231 | BUS | BUS_open | 88 | 1.47 | Bus door opening | | [Preview](../../../animations?library=BUS&animation=BUS_open)| -| 232 | BUS | BUS_open_RHS | 72 | 1.20 | Bus door opening from the right | | [Preview](../../../animations?library=BUS&animation=BUS_open_RHS)| -| 233 | BUS | BUS_pullout_LHS | 48 | 0.80 | Pulling out a bus' driver | | [Preview](../../../animations?library=BUS&animation=BUS_pullout_LHS)| -| 234 | CAMERA | camcrch_cmon | 140 | 2.33 | Crouching with a camera and signalling to move | | [Preview](../../../animations?library=CAMERA&animation=camcrch_cmon)| -| 235 | CAMERA | camcrch_idleloop | 120 | 2.00 | Crouching with a camera idle loop | | [Preview](../../../animations?library=CAMERA&animation=camcrch_idleloop)| -| 236 | CAMERA | camcrch_stay | 120 | 2.00 | Signalling to stay with a camera | | [Preview](../../../animations?library=CAMERA&animation=camcrch_stay)| -| 237 | CAMERA | camcrch_to_camstnd | 80 | 1.33 | Standing up with a camera | | [Preview](../../../animations?library=CAMERA&animation=camcrch_to_camstnd)| -| 238 | CAMERA | camstnd_cmon | 180 | 3.00 | Signalling to move with a camera | | [Preview](../../../animations?library=CAMERA&animation=camstnd_cmon)| -| 239 | CAMERA | camstnd_idleloop | 120 | 2.00 | Standing with a camera | | [Preview](../../../animations?library=CAMERA&animation=camstnd_idleloop)| -| 240 | CAMERA | camstnd_lkabt | 260 | 4.33 | Looking around with a camera | | [Preview](../../../animations?library=CAMERA&animation=camstnd_lkabt)| -| 241 | CAMERA | camstnd_to_camcrch | 60 | 1.00 | Crouching with a camera | | [Preview](../../../animations?library=CAMERA&animation=camstnd_to_camcrch)| -| 242 | CAMERA | piccrch_in | 80 | 1.33 | Priming camera to take a picture while crouching | | [Preview](../../../animations?library=CAMERA&animation=piccrch_in)| -| 243 | CAMERA | piccrch_out | 120 | 2.00 | After picture while crouched | | [Preview](../../../animations?library=CAMERA&animation=piccrch_out)| -| 244 | CAMERA | piccrch_take | 60 | 1.00 | Taking a picture while crouched | | [Preview](../../../animations?library=CAMERA&animation=piccrch_take)| -| 245 | CAMERA | picstnd_in | 60 | 1.00 | Priming camera to take picture while standing | | [Preview](../../../animations?library=CAMERA&animation=picstnd_in)| -| 246 | CAMERA | picstnd_out | 40 | 0.67 | After picture while standing | | [Preview](../../../animations?library=CAMERA&animation=picstnd_out)| -| 247 | CAMERA | picstnd_take | 60 | 1.00 | Taking a picture while standing | | [Preview](../../../animations?library=CAMERA&animation=picstnd_take)| -| 248 | CAR | Fixn_Car_Loop | 300 | 5.00 | Fixing a car loop | | [Preview](../../../animations?library=CAR&animation=Fixn_Car_Loop)| -| 249 | CAR | Fixn_Car_Out | 140 | 2.33 | Standing up after fixing a car | | [Preview](../../../animations?library=CAR&animation=Fixn_Car_Out)| -| 250 | CAR | flag_drop | 270 | 4.50 | Race flag drop | | [Preview](../../../animations?library=CAR&animation=flag_drop)| -| 251 | CAR | Sit_relaxed | 2 | 0.03 | Relaxed sitting in a car | | [Preview](../../../animations?library=CAR&animation=Sit_relaxed)| -| 252 | CAR | Tap_hand | 20 | 0.33 | Tapping hand on the window | | [Preview](../../../animations?library=CAR&animation=Tap_hand)| -| 253 | CAR | Tyd2car_bump | 50 | 0.83 | Tied to a car hood bump | | [Preview](../../../animations?library=CAR&animation=Tyd2car_bump)| -| 254 | CAR | Tyd2car_high | 480 | 8.00 | Tied to a car hood with high stress | | [Preview](../../../animations?library=CAR&animation=Tyd2car_high)| -| 255 | CAR | Tyd2car_low | 400 | 6.67 | Tied to a car hood with low stress | | [Preview](../../../animations?library=CAR&animation=Tyd2car_low)| -| 256 | CAR | Tyd2car_med | 400 | 6.67 | Tied to a car hood with medium stress | | [Preview](../../../animations?library=CAR&animation=Tyd2car_med)| -| 257 | CAR | Tyd2car_TurnL | 60 | 1.00 | Tied to a car hood sway left | | [Preview](../../../animations?library=CAR&animation=Tyd2car_TurnL)| -| 258 | CAR | Tyd2car_TurnR | 60 | 1.00 | Tied to a car hood sway right | | [Preview](../../../animations?library=CAR&animation=Tyd2car_TurnR)| -| 259 | CARRY | crry_prtial | 2 | 0.03 | Start carry animation | | [Preview](../../../animations?library=CARRY&animation=crry_prtial)| -| 260 | CARRY | liftup | 92 | 1.53 | Lift up item | | [Preview](../../../animations?library=CARRY&animation=liftup)| -| 261 | CARRY | liftup05 | 38 | 0.63 | Lift up item from medium height | | [Preview](../../../animations?library=CARRY&animation=liftup05)| -| 262 | CARRY | liftup105 | 40 | 0.67 | Lift up item from high surface | | [Preview](../../../animations?library=CARRY&animation=liftup105)| -| 263 | CARRY | putdwn | 68 | 1.13 | Put down item | | [Preview](../../../animations?library=CARRY&animation=putdwn)| -| 264 | CARRY | putdwn05 | 40 | 0.67 | Put down item on medium height surface | | [Preview](../../../animations?library=CARRY&animation=putdwn05)| -| 265 | CARRY | putdwn105 | 32 | 0.53 | Put down item on high surface | | [Preview](../../../animations?library=CARRY&animation=putdwn105)| -| 266 | CAR_CHAT | carfone_in | 360 | 6.00 | Starting to talk on phone inside a car | | [Preview](../../../animations?library=CAR_CHAT&animation=carfone_in)| -| 267 | CAR_CHAT | carfone_loopA | 240 | 4.00 | Phone conversation inside a car loop | | [Preview](../../../animations?library=CAR_CHAT&animation=carfone_loopA)| -| 268 | CAR_CHAT | carfone_loopA_to_B | 60 | 1.00 | Phone conversation inside a car transition | | [Preview](../../../animations?library=CAR_CHAT&animation=carfone_loopA_to_B)| -| 269 | CAR_CHAT | carfone_loopB | 300 | 5.00 | Phone conversation inside a car loop | | [Preview](../../../animations?library=CAR_CHAT&animation=carfone_loopB)| -| 270 | CAR_CHAT | carfone_loopB_to_A | 40 | 0.67 | Phone conversation insie a car transition | | [Preview](../../../animations?library=CAR_CHAT&animation=carfone_loopB_to_A)| -| 271 | CAR_CHAT | carfone_out | 180 | 3.00 | Hanging up inside a car | | [Preview](../../../animations?library=CAR_CHAT&animation=carfone_out)| -| 272 | CAR_CHAT | CAR_Sc1_BL | 700 | 11.67 | Chatting inside a car | | [Preview](../../../animations?library=CAR_CHAT&animation=CAR_Sc1_BL)| -| 273 | CAR_CHAT | CAR_Sc1_BR | 700 | 11.67 | Chatting inside a car | | [Preview](../../../animations?library=CAR_CHAT&animation=CAR_Sc1_BR)| -| 274 | CAR_CHAT | CAR_Sc1_FL | 700 | 11.67 | Chatting inside a car | | [Preview](../../../animations?library=CAR_CHAT&animation=CAR_Sc1_FL)| -| 275 | CAR_CHAT | CAR_Sc1_FR | 700 | 11.67 | Chatting inside a car | | [Preview](../../../animations?library=CAR_CHAT&animation=CAR_Sc1_FR)| -| 276 | CAR_CHAT | CAR_Sc2_FL | 300 | 5.00 | Chatting inside a car | | [Preview](../../../animations?library=CAR_CHAT&animation=CAR_Sc2_FL)| -| 277 | CAR_CHAT | CAR_Sc3_BR | 650 | 10.83 | Chatting inside a car | | [Preview](../../../animations?library=CAR_CHAT&animation=CAR_Sc3_BR)| -| 278 | CAR_CHAT | CAR_Sc3_FL | 650 | 10.83 | Chatting inside a car | | [Preview](../../../animations?library=CAR_CHAT&animation=CAR_Sc3_FL)| -| 279 | CAR_CHAT | CAR_Sc3_FR | 650 | 10.83 | Chatting inside a car | | [Preview](../../../animations?library=CAR_CHAT&animation=CAR_Sc3_FR)| -| 280 | CAR_CHAT | CAR_Sc4_BL | 264 | 4.40 | Chatting inside a car | | [Preview](../../../animations?library=CAR_CHAT&animation=CAR_Sc4_BL)| -| 281 | CAR_CHAT | CAR_Sc4_BR | 392 | 6.53 | Chatting inside a car | | [Preview](../../../animations?library=CAR_CHAT&animation=CAR_Sc4_BR)| -| 282 | CAR_CHAT | CAR_Sc4_FL | 600 | 10.00 | Chatting inside a car | | [Preview](../../../animations?library=CAR_CHAT&animation=CAR_Sc4_FL)| -| 283 | CAR_CHAT | CAR_Sc4_FR | 600 | 10.00 | Chatting inside a car | | [Preview](../../../animations?library=CAR_CHAT&animation=CAR_Sc4_FR)| -| 284 | CAR_CHAT | car_talkm_in | 100 | 1.67 | Starting a chat inside a car | | [Preview](../../../animations?library=CAR_CHAT&animation=car_talkm_in)| -| 285 | CAR_CHAT | car_talkm_loop | 260 | 4.33 | Chatting inside a car loop | | [Preview](../../../animations?library=CAR_CHAT&animation=car_talkm_loop)| -| 286 | CAR_CHAT | car_talkm_out | 440 | 7.33 | Ending a chat inside a car | | [Preview](../../../animations?library=CAR_CHAT&animation=car_talkm_out)| -| 287 | CASINO | cards_in | 40 | 0.67 | Entering a game of cards | | [Preview](../../../animations?library=CASINO&animation=cards_in)| -| 288 | CASINO | cards_loop | 200 | 3.33 | Card table game loop animation | | [Preview](../../../animations?library=CASINO&animation=cards_loop)| -| 289 | CASINO | cards_lose | 200 | 3.33 | Losing at cards | | [Preview](../../../animations?library=CASINO&animation=cards_lose)| -| 290 | CASINO | cards_out | 40 | 0.67 | Exiting a game of cards | | [Preview](../../../animations?library=CASINO&animation=cards_out)| -| 291 | CASINO | cards_pick_01 | 280 | 4.67 | Picking a card | | [Preview](../../../animations?library=CASINO&animation=cards_pick_01)| -| 292 | CASINO | cards_pick_02 | 320 | 5.33 | Picking a card | | [Preview](../../../animations?library=CASINO&animation=cards_pick_02)| -| 293 | CASINO | cards_raise | 100 | 1.67 | Raising the stakes at cards | | [Preview](../../../animations?library=CASINO&animation=cards_raise)| -| 294 | CASINO | cards_win | 180 | 3.00 | Winning at cards | | [Preview](../../../animations?library=CASINO&animation=cards_win)| -| 295 | CASINO | dealone | 48 | 0.80 | Dealer deals one card | | [Preview](../../../animations?library=CASINO&animation=dealone)| -| 296 | CASINO | manwinb | 90 | 1.50 | Male winning animation | | [Preview](../../../animations?library=CASINO&animation=manwinb)| -| 297 | CASINO | manwind | 100 | 1.67 | Male winning animation | | [Preview](../../../animations?library=CASINO&animation=manwind)| -| 298 | CASINO | Roulette_bet | 140 | 2.33 | Betting on roulette table | | [Preview](../../../animations?library=CASINO&animation=Roulette_bet)| -| 299 | CASINO | Roulette_in | 40 | 0.67 | Entering a game of roulette | | [Preview](../../../animations?library=CASINO&animation=Roulette_in)| -| 300 | CASINO | Roulette_loop | 220 | 3.67 | Waiting for roulette to stop loop | | [Preview](../../../animations?library=CASINO&animation=Roulette_loop)| -| 301 | CASINO | Roulette_lose | 160 | 2.67 | Lose at a roulette table | | [Preview](../../../animations?library=CASINO&animation=Roulette_lose)| -| 302 | CASINO | Roulette_out | 40 | 0.67 | Leaving roulette table | | [Preview](../../../animations?library=CASINO&animation=Roulette_out)| -| 303 | CASINO | Roulette_win | 140 | 2.33 | Roulette winning animation | | [Preview](../../../animations?library=CASINO&animation=Roulette_win)| -| 304 | CASINO | Slot_bet_01 | 280 | 4.67 | Slot betting animation | | [Preview](../../../animations?library=CASINO&animation=Slot_bet_01)| -| 305 | CASINO | Slot_bet_02 | 120 | 2.00 | Slot betting animation | | [Preview](../../../animations?library=CASINO&animation=Slot_bet_02)| -| 306 | CASINO | Slot_in | 220 | 3.67 | Slot machine start animation | | [Preview](../../../animations?library=CASINO&animation=Slot_in)| -| 307 | CASINO | Slot_lose_out | 240 | 4.00 | End of Slot machine lose | | [Preview](../../../animations?library=CASINO&animation=Slot_lose_out)| -| 308 | CASINO | Slot_Plyr | 80 | 1.33 | Using a slot machine | | [Preview](../../../animations?library=CASINO&animation=Slot_Plyr)| -| 309 | CASINO | Slot_wait | 220 | 3.67 | Waiting for a slot machine to stop | | [Preview](../../../animations?library=CASINO&animation=Slot_wait)| -| 310 | CASINO | Slot_win_out | 560 | 9.33 | End of slot machine win | | [Preview](../../../animations?library=CASINO&animation=Slot_win_out)| -| 311 | CASINO | wof | 88 | 1.47 | Wheel of fortune spin | | [Preview](../../../animations?library=CASINO&animation=wof)| -| 312 | CHAINSAW | CSAW_1 | 60 | 1.00 | Chainsaw swing | | [Preview](../../../animations?library=CHAINSAW&animation=CSAW_1)| -| 313 | CHAINSAW | CSAW_2 | 62 | 1.03 | Chainsaw swing | | [Preview](../../../animations?library=CHAINSAW&animation=CSAW_2)| -| 314 | CHAINSAW | CSAW_3 | 52 | 0.87 | Chainsaw swing | | [Preview](../../../animations?library=CHAINSAW&animation=CSAW_3)| -| 315 | CHAINSAW | CSAW_G | 70 | 1.17 | Chainsaw hit on the ground | | [Preview](../../../animations?library=CHAINSAW&animation=CSAW_G)| -| 316 | CHAINSAW | CSAW_Hit_1 | 50 | 0.83 | Getting hit by a chainsaw | | [Preview](../../../animations?library=CHAINSAW&animation=CSAW_Hit_1)| -| 317 | CHAINSAW | CSAW_Hit_2 | 64 | 1.07 | Getting hit by a chainsaw | | [Preview](../../../animations?library=CHAINSAW&animation=CSAW_Hit_2)| -| 318 | CHAINSAW | CSAW_Hit_3 | 68 | 1.13 | Getting hit by a chainsaw | | [Preview](../../../animations?library=CHAINSAW&animation=CSAW_Hit_3)| -| 319 | CHAINSAW | csaw_part | 8 | 0.13 | Chainsaw holding | | [Preview](../../../animations?library=CHAINSAW&animation=csaw_part)| -| 320 | CHAINSAW | IDLE_csaw | 90 | 1.50 | Idle with a chainsaw | | [Preview](../../../animations?library=CHAINSAW&animation=IDLE_csaw)| -| 321 | CHAINSAW | WEAPON_csaw | 80 | 1.33 | VC chainsaw swing animation | | [Preview](../../../animations?library=CHAINSAW&animation=WEAPON_csaw)| -| 322 | CHAINSAW | WEAPON_csawlo | 114 | 1.90 | VC chainsaw ground swing animation | | [Preview](../../../animations?library=CHAINSAW&animation=WEAPON_csawlo)| -| 323 | CHOPPA | CHOPPA_back | 6 | 0.10 | Chopper bicycle lean back | | [Preview](../../../animations?library=CHOPPA&animation=CHOPPA_back)| -| 324 | CHOPPA | CHOPPA_bunnyhop | 20 | 0.33 | Chopper bicycle bunny hop | | [Preview](../../../animations?library=CHOPPA&animation=CHOPPA_bunnyhop)| -| 325 | CHOPPA | CHOPPA_drivebyFT | 12 | 0.20 | Chopper bicycle drive by front | | [Preview](../../../animations?library=CHOPPA&animation=CHOPPA_drivebyFT)| -| 326 | CHOPPA | CHOPPA_driveby_LHS | 12 | 0.20 | Chopper bicycle drive by left | | [Preview](../../../animations?library=CHOPPA&animation=CHOPPA_driveby_LHS)| -| 327 | CHOPPA | CHOPPA_driveby_RHS | 12 | 0.20 | Chopper bicycle drive by right | | [Preview](../../../animations?library=CHOPPA&animation=CHOPPA_driveby_RHS)| -| 328 | CHOPPA | CHOPPA_fwd | 12 | 0.20 | Chopper bicycle lean front | | [Preview](../../../animations?library=CHOPPA&animation=CHOPPA_fwd)| -| 329 | CHOPPA | CHOPPA_getoffBACK | 76 | 1.27 | Bailing from a Chopper bicycle at high speed | | [Preview](../../../animations?library=CHOPPA&animation=CHOPPA_getoffBACK)| -| 330 | CHOPPA | CHOPPA_getoffLHS | 44 | 0.73 | Getting off a Chopper bicycle from the left | | [Preview](../../../animations?library=CHOPPA&animation=CHOPPA_getoffLHS)| -| 331 | CHOPPA | CHOPPA_getoffRHS | 38 | 0.63 | Getting off a Chopper bicycle from the right | | [Preview](../../../animations?library=CHOPPA&animation=CHOPPA_getoffRHS)| -| 332 | CHOPPA | CHOPPA_jumponL | 42 | 0.70 | Getting on a Chopper bicycle from the left | | [Preview](../../../animations?library=CHOPPA&animation=CHOPPA_jumponL)| -| 333 | CHOPPA | CHOPPA_jumponR | 48 | 0.80 | Getting on a Chopper bicycle from the right | | [Preview](../../../animations?library=CHOPPA&animation=CHOPPA_jumponR)| -| 334 | CHOPPA | CHOPPA_Left | 8 | 0.13 | Chopper bicycle sway left | | [Preview](../../../animations?library=CHOPPA&animation=CHOPPA_Left)| -| 335 | CHOPPA | CHOPPA_pedal | 44 | 0.73 | Chopper bicycle pedal | | [Preview](../../../animations?library=CHOPPA&animation=CHOPPA_pedal)| -| 336 | CHOPPA | CHOPPA_Pushes | 48 | 0.80 | Chopper bicycle reverse | | [Preview](../../../animations?library=CHOPPA&animation=CHOPPA_Pushes)| -| 337 | CHOPPA | CHOPPA_ride | 2 | 0.03 | Chopper bicycle riding | | [Preview](../../../animations?library=CHOPPA&animation=CHOPPA_ride)| -| 338 | CHOPPA | CHOPPA_Right | 8 | 0.13 | Chopper bicycle sway right | | [Preview](../../../animations?library=CHOPPA&animation=CHOPPA_Right)| -| 339 | CHOPPA | CHOPPA_sprint | 40 | 0.67 | Chopper bicycle sprint | | [Preview](../../../animations?library=CHOPPA&animation=CHOPPA_sprint)| -| 340 | CHOPPA | CHOPPA_Still | 2 | 0.03 | Chopper bicycle riding still | | [Preview](../../../animations?library=CHOPPA&animation=CHOPPA_Still)| -| 341 | CLOTHES | CLO_Buy | 124 | 2.07 | Buying clothes pose | | [Preview](../../../animations?library=CLOTHES&animation=CLO_Buy)| -| 342 | CLOTHES | CLO_In | 240 | 4.00 | Walking into the wardrobe | | [Preview](../../../animations?library=CLOTHES&animation=CLO_In)| -| 343 | CLOTHES | CLO_Out | 160 | 2.67 | Walking out of the wardrobe | | [Preview](../../../animations?library=CLOTHES&animation=CLO_Out)| -| 344 | CLOTHES | CLO_Pose_Hat | 200 | 3.33 | Posing with a hat | | [Preview](../../../animations?library=CLOTHES&animation=CLO_Pose_Hat)| -| 345 | CLOTHES | CLO_Pose_In | 188 | 3.13 | Start of clothes pose | | [Preview](../../../animations?library=CLOTHES&animation=CLO_Pose_In)| -| 346 | CLOTHES | CLO_Pose_In_O | 240 | 4.00 | Start of clothes pose | | [Preview](../../../animations?library=CLOTHES&animation=CLO_Pose_In_O)| -| 347 | CLOTHES | CLO_Pose_Legs | 200 | 3.33 | Posing with new pants | | [Preview](../../../animations?library=CLOTHES&animation=CLO_Pose_Legs)| -| 348 | CLOTHES | CLO_Pose_Loop | 360 | 6.00 | Posing loop | | [Preview](../../../animations?library=CLOTHES&animation=CLO_Pose_Loop)| -| 349 | CLOTHES | CLO_Pose_Out | 240 | 4.00 | End of clothes pose | | [Preview](../../../animations?library=CLOTHES&animation=CLO_Pose_Out)| -| 350 | CLOTHES | CLO_Pose_Out_O | 240 | 4.00 | End of clothes pose | | [Preview](../../../animations?library=CLOTHES&animation=CLO_Pose_Out_O)| -| 351 | CLOTHES | CLO_Pose_Shoes | 200 | 3.33 | Posing with new shoes | | [Preview](../../../animations?library=CLOTHES&animation=CLO_Pose_Shoes)| -| 352 | CLOTHES | CLO_Pose_Torso | 200 | 3.33 | Posing with new torso | | [Preview](../../../animations?library=CLOTHES&animation=CLO_Pose_Torso)| -| 353 | CLOTHES | CLO_Pose_Watch | 200 | 3.33 | Posing with a new watch | | [Preview](../../../animations?library=CLOTHES&animation=CLO_Pose_Watch)| -| 354 | COACH | COACH_inL | 130 | 2.17 | Entering a Coach from the left | | [Preview](../../../animations?library=COACH&animation=COACH_inL)| -| 355 | COACH | COACH_inR | 132 | 2.20 | Entering a Coach from the right | | [Preview](../../../animations?library=COACH&animation=COACH_inR)| -| 356 | COACH | COACH_opnL | 72 | 1.20 | Opening a Coach's door from the left | | [Preview](../../../animations?library=COACH&animation=COACH_opnL)| -| 357 | COACH | COACH_opnR | 72 | 1.20 | Opening a Coach's door from the right | | [Preview](../../../animations?library=COACH&animation=COACH_opnR)| -| 358 | COACH | COACH_outL | 104 | 1.73 | Exiting a Coach from the left | | [Preview](../../../animations?library=COACH&animation=COACH_outL)| -| 359 | COACH | COACH_outR | 110 | 1.83 | Exiting a Coach from the right | | [Preview](../../../animations?library=COACH&animation=COACH_outR)| -| 360 | COLT45 | 2guns_crouchfire | 48 | 0.80 | Crouch fire with two guns | | [Preview](../../../animations?library=COLT45&animation=2guns_crouchfire)| -| 361 | COLT45 | colt45_crouchfire | 48 | 0.80 | Crouch fire with a Colt45 | | [Preview](../../../animations?library=COLT45&animation=colt45_crouchfire)| -| 362 | COLT45 | colt45_crouchreload | 60 | 1.00 | Reload a Colt45 while crouching | | [Preview](../../../animations?library=COLT45&animation=colt45_crouchreload)| -| 363 | COLT45 | colt45_fire | 44 | 0.73 | Colt45 fire | | [Preview](../../../animations?library=COLT45&animation=colt45_fire)| -| 364 | COLT45 | colt45_fire_2hands | 52 | 0.87 | Duel Colt45 firing | | [Preview](../../../animations?library=COLT45&animation=colt45_fire_2hands)| -| 365 | COLT45 | colt45_reload | 56 | 0.93 | Colt45 reload | | [Preview](../../../animations?library=COLT45&animation=colt45_reload)| -| 366 | COLT45 | sawnoff_reload | 56 | 0.93 | Sawnoff reload | | [Preview](../../../animations?library=COLT45&animation=sawnoff_reload)| -| 367 | COP_AMBIENT | Copbrowse_in | 300 | 5.00 | Cop kneeling and checking tire | | [Preview](../../../animations?library=COP_AMBIENT&animation=Copbrowse_in)| -| 368 | COP_AMBIENT | Copbrowse_loop | 140 | 2.33 | Cop kneeling and fixing tire loop | | [Preview](../../../animations?library=COP_AMBIENT&animation=Copbrowse_loop)| -| 369 | COP_AMBIENT | Copbrowse_nod | 240 | 4.00 | Cop kneeling and nodding | | [Preview](../../../animations?library=COP_AMBIENT&animation=Copbrowse_nod)| -| 370 | COP_AMBIENT | Copbrowse_out | 160 | 2.67 | Cop stands up after kneeling | | [Preview](../../../animations?library=COP_AMBIENT&animation=Copbrowse_out)| -| 371 | COP_AMBIENT | Copbrowse_shake | 110 | 1.83 | Cop kneeling and shakes something | | [Preview](../../../animations?library=COP_AMBIENT&animation=Copbrowse_shake)| -| 372 | COP_AMBIENT | Coplook_in | 80 | 1.33 | Cop crossing his arms | | [Preview](../../../animations?library=COP_AMBIENT&animation=Coplook_in)| -| 373 | COP_AMBIENT | Coplook_loop | 160 | 2.67 | Cop crossing his arms loop | | [Preview](../../../animations?library=COP_AMBIENT&animation=Coplook_loop)| -| 374 | COP_AMBIENT | Coplook_nod | 320 | 5.33 | Cop nodding | | [Preview](../../../animations?library=COP_AMBIENT&animation=Coplook_nod)| -| 375 | COP_AMBIENT | Coplook_out | 40 | 0.67 | Cop waiting animation | | [Preview](../../../animations?library=COP_AMBIENT&animation=Coplook_out)| -| 376 | COP_AMBIENT | Coplook_shake | 240 | 4.00 | Cop waiting animation | | [Preview](../../../animations?library=COP_AMBIENT&animation=Coplook_shake)| -| 377 | COP_AMBIENT | Coplook_think | 200 | 3.33 | Cop thinking animation | | [Preview](../../../animations?library=COP_AMBIENT&animation=Coplook_think)| -| 378 | COP_AMBIENT | Coplook_watch | 120 | 2.00 | Cop checking watch while crossing arms | | [Preview](../../../animations?library=COP_AMBIENT&animation=Coplook_watch)| -| 379 | COP_DVBYZ | COP_Dvby_B | 50 | 0.83 | Copbike drive by back | | [Preview](../../../animations?library=COP_DVBYZ&animation=COP_Dvby_B)| -| 380 | COP_DVBYZ | COP_Dvby_FT | 50 | 0.83 | Copbike drive by front | | [Preview](../../../animations?library=COP_DVBYZ&animation=COP_Dvby_FT)| -| 381 | COP_DVBYZ | COP_Dvby_L | 50 | 0.83 | Copbike drive by left | | [Preview](../../../animations?library=COP_DVBYZ&animation=COP_Dvby_L)| -| 382 | COP_DVBYZ | COP_Dvby_R | 50 | 0.83 | Copbike drive by right | | [Preview](../../../animations?library=COP_DVBYZ&animation=COP_Dvby_R)| -| 383 | CRACK | Bbalbat_Idle_01 | 400 | 6.67 | Crackhead baseball bat idle | | [Preview](../../../animations?library=CRACK&animation=Bbalbat_Idle_01)| -| 384 | CRACK | Bbalbat_Idle_02 | 600 | 10.00 | Crackhead baseball bat idle | | [Preview](../../../animations?library=CRACK&animation=Bbalbat_Idle_02)| -| 385 | CRACK | crckdeth1 | 130 | 2.17 | Crackhead dying animation | | [Preview](../../../animations?library=CRACK&animation=crckdeth1)| -| 386 | CRACK | crckdeth2 | 180 | 3.00 | Crackhead dying animation | | [Preview](../../../animations?library=CRACK&animation=crckdeth2)| -| 387 | CRACK | crckdeth3 | 130 | 2.17 | Crackhead dying animation | | [Preview](../../../animations?library=CRACK&animation=crckdeth3)| -| 388 | CRACK | crckdeth4 | 100 | 1.67 | Crackhead dying animation | | [Preview](../../../animations?library=CRACK&animation=crckdeth4)| -| 389 | CRACK | crckidle1 | 210 | 3.50 | Crackhead idle | | [Preview](../../../animations?library=CRACK&animation=crckidle1)| -| 390 | CRACK | crckidle2 | 200 | 3.33 | Crackhead idle | | [Preview](../../../animations?library=CRACK&animation=crckidle2)| -| 391 | CRACK | crckidle3 | 200 | 3.33 | Crackhead idle | | [Preview](../../../animations?library=CRACK&animation=crckidle3)| -| 392 | CRACK | crckidle4 | 160 | 2.67 | Crackhead idle | | [Preview](../../../animations?library=CRACK&animation=crckidle4)| -| 393 | CRIB | CRIB_Console_Loop | 180 | 3.00 | Game console loop | | [Preview](../../../animations?library=CRIB&animation=CRIB_Console_Loop)| -| 394 | CRIB | CRIB_Use_Switch | 70 | 1.17 | Game console switch | | [Preview](../../../animations?library=CRIB&animation=CRIB_Use_Switch)| -| 395 | CRIB | PED_Console_Loop | 180 | 3.00 | Game console loop | | [Preview](../../../animations?library=CRIB&animation=PED_Console_Loop)| -| 396 | CRIB | PED_Console_Loose | 210 | 3.50 | Game console losing | | [Preview](../../../animations?library=CRIB&animation=PED_Console_Loose)| -| 397 | CRIB | PED_Console_Win | 210 | 3.50 | Game console winning | | [Preview](../../../animations?library=CRIB&animation=PED_Console_Win)| -| 398 | DAM_JUMP | DAM_Dive_Loop | 80 | 1.33 | Diving loop | | [Preview](../../../animations?library=DAM_JUMP&animation=DAM_Dive_Loop)| -| 399 | DAM_JUMP | DAM_Land | 156 | 2.60 | Diving land in water | | [Preview](../../../animations?library=DAM_JUMP&animation=DAM_Land)| -| 400 | DAM_JUMP | DAM_Launch | 144 | 2.40 | Running to dive | | [Preview](../../../animations?library=DAM_JUMP&animation=DAM_Launch)| -| 401 | DAM_JUMP | Jump_Roll | 190 | 3.17 | End of the line jump and roll | | [Preview](../../../animations?library=DAM_JUMP&animation=Jump_Roll)| -| 402 | DAM_JUMP | SF_JumpWall | 180 | 3.00 | Rail jump into a body of water | | [Preview](../../../animations?library=DAM_JUMP&animation=SF_JumpWall)| -| 403 | DANCING | bd_clap | 192 | 3.20 | Clapping dance | | [Preview](../../../animations?library=DANCING&animation=bd_clap)| -| 404 | DANCING | bd_clap1 | 158 | 2.63 | Clapping dance | | [Preview](../../../animations?library=DANCING&animation=bd_clap1)| -| 405 | DANCING | dance_loop | 70 | 1.17 | Dancing loop | | [Preview](../../../animations?library=DANCING&animation=dance_loop)| -| 406 | DANCING | DAN_Down_A | 60 | 1.00 | Dance animation | | [Preview](../../../animations?library=DANCING&animation=DAN_Down_A)| -| 407 | DANCING | DAN_Left_A | 60 | 1.00 | Dance animation | | [Preview](../../../animations?library=DANCING&animation=DAN_Left_A)| -| 408 | DANCING | DAN_Loop_A | 120 | 2.00 | Dance animation | | [Preview](../../../animations?library=DANCING&animation=DAN_Loop_A)| -| 409 | DANCING | DAN_Right_A | 60 | 1.00 | Dance animation | | [Preview](../../../animations?library=DANCING&animation=DAN_Right_A)| -| 410 | DANCING | DAN_Up_A | 60 | 1.00 | Dance animation | | [Preview](../../../animations?library=DANCING&animation=DAN_Up_A)| -| 411 | DANCING | dnce_M_a | 128 | 2.13 | Dance animation | | [Preview](../../../animations?library=DANCING&animation=dnce_M_a)| -| 412 | DANCING | dnce_M_b | 116 | 1.93 | Dance animation | | [Preview](../../../animations?library=DANCING&animation=dnce_M_b)| -| 413 | DANCING | dnce_M_c | 116 | 1.93 | Dance animation | | [Preview](../../../animations?library=DANCING&animation=dnce_M_c)| -| 414 | DANCING | dnce_M_d | 146 | 2.43 | Dance animation | | [Preview](../../../animations?library=DANCING&animation=dnce_M_d)| -| 415 | DANCING | dnce_M_e | 54 | 0.90 | Dance animation | | [Preview](../../../animations?library=DANCING&animation=dnce_M_e)| -| 416 | DEALER | DEALER_DEAL | 190 | 3.17 | Drug dealer dealing | | [Preview](../../../animations?library=DEALER&animation=DEALER_DEAL)| -| 417 | DEALER | DEALER_IDLE | 400 | 6.67 | Drug dealer idle | | [Preview](../../../animations?library=DEALER&animation=DEALER_IDLE)| -| 418 | DEALER | DEALER_IDLE_01 | 300 | 5.00 | Drug dealer idle | | [Preview](../../../animations?library=DEALER&animation=DEALER_IDLE_01)| -| 419 | DEALER | DEALER_IDLE_02 | 240 | 4.00 | Drug dealer idle | | [Preview](../../../animations?library=DEALER&animation=DEALER_IDLE_02)| -| 420 | DEALER | DEALER_IDLE_03 | 280 | 4.67 | Drug dealer idle | | [Preview](../../../animations?library=DEALER&animation=DEALER_IDLE_03)| -| 421 | DEALER | DRUGS_BUY | 190 | 3.17 | Buying drugs from a dealer | | [Preview](../../../animations?library=DEALER&animation=DRUGS_BUY)| -| 422 | DEALER | shop_pay | 280 | 4.67 | Paying money at a shop | | [Preview](../../../animations?library=DEALER&animation=shop_pay)| -| 423 | DILDO | DILDO_1 | 58 | 0.97 | Dildo swing | | [Preview](../../../animations?library=DILDO&animation=DILDO_1)| -| 424 | DILDO | DILDO_2 | 66 | 1.10 | Dildo swing | | [Preview](../../../animations?library=DILDO&animation=DILDO_2)| -| 425 | DILDO | DILDO_3 | 70 | 1.17 | Dildo swing | | [Preview](../../../animations?library=DILDO&animation=DILDO_3)| -| 426 | DILDO | DILDO_block | 28 | 0.47 | Dildo block | | [Preview](../../../animations?library=DILDO&animation=DILDO_block)| -| 427 | DILDO | DILDO_G | 88 | 1.47 | Dildo swing on ground | | [Preview](../../../animations?library=DILDO&animation=DILDO_G)| -| 428 | DILDO | DILDO_Hit_1 | 46 | 0.77 | Getting hit by a dildo | | [Preview](../../../animations?library=DILDO&animation=DILDO_Hit_1)| -| 429 | DILDO | DILDO_Hit_2 | 62 | 1.03 | Getting hit by a dildo | | [Preview](../../../animations?library=DILDO&animation=DILDO_Hit_2)| -| 430 | DILDO | DILDO_Hit_3 | 54 | 0.90 | Getting hit by a dildo | | [Preview](../../../animations?library=DILDO&animation=DILDO_Hit_3)| -| 431 | DILDO | DILDO_IDLE | 52 | 0.87 | Dildo idle | | [Preview](../../../animations?library=DILDO&animation=DILDO_IDLE)| -| 432 | DODGE | Cover_Dive_01 | 360 | 6.00 | Run and dive | | [Preview](../../../animations?library=DODGE&animation=Cover_Dive_01)| -| 433 | DODGE | Cover_Dive_02 | 360 | 6.00 | Run and dive | | [Preview](../../../animations?library=DODGE&animation=Cover_Dive_02)| -| 434 | DODGE | Crushed | 56 | 0.93 | Getting ready to dodge | | [Preview](../../../animations?library=DODGE&animation=Crushed)| -| 435 | DODGE | Crush_Jump | 190 | 3.17 | Jumping and rolling to the side | | [Preview](../../../animations?library=DODGE&animation=Crush_Jump)| -| 436 | DOZER | DOZER_Align_LHS | 58 | 0.97 | Climbing a dozer from the left | | [Preview](../../../animations?library=DOZER&animation=DOZER_Align_LHS)| -| 437 | DOZER | DOZER_Align_RHS | 56 | 0.93 | Climbing a dozer from the right | | [Preview](../../../animations?library=DOZER&animation=DOZER_Align_RHS)| -| 438 | DOZER | DOZER_getin_LHS | 26 | 0.43 | Getting into a dozer from the left | | [Preview](../../../animations?library=DOZER&animation=DOZER_getin_LHS)| -| 439 | DOZER | DOZER_getin_RHS | 26 | 0.43 | Getting into a dozer from the right | | [Preview](../../../animations?library=DOZER&animation=DOZER_getin_RHS)| -| 440 | DOZER | DOZER_getout_LHS | 64 | 1.07 | Getting out of a dozer from the left | | [Preview](../../../animations?library=DOZER&animation=DOZER_getout_LHS)| -| 441 | DOZER | DOZER_getout_RHS | 46 | 0.77 | Getting out of a dozer from the right | | [Preview](../../../animations?library=DOZER&animation=DOZER_getout_RHS)| -| 442 | DOZER | DOZER_Jacked_LHS | 76 | 1.27 | Getting jacked out of a dozer from the left | | [Preview](../../../animations?library=DOZER&animation=DOZER_Jacked_LHS)| -| 443 | DOZER | DOZER_Jacked_RHS | 64 | 1.07 | Getting jacked out of a dozer from the right | | [Preview](../../../animations?library=DOZER&animation=DOZER_Jacked_RHS)| -| 444 | DOZER | DOZER_pullout_LHS | 44 | 0.73 | Pulling a dozer driver from the left | | [Preview](../../../animations?library=DOZER&animation=DOZER_pullout_LHS)| -| 445 | DOZER | DOZER_pullout_RHS | 42 | 0.70 | Pulling a dozer driver from the right | | [Preview](../../../animations?library=DOZER&animation=DOZER_pullout_RHS)| -| 446 | DRIVEBYS | Gang_DrivebyLHS | 50 | 0.83 | Gang drive by left | | [Preview](../../../animations?library=DRIVEBYS&animation=Gang_DrivebyLHS)| -| 447 | DRIVEBYS | Gang_DrivebyLHS_Bwd | 50 | 0.83 | Gang drive by back | | [Preview](../../../animations?library=DRIVEBYS&animation=Gang_DrivebyLHS_Bwd)| -| 448 | DRIVEBYS | Gang_DrivebyLHS_Fwd | 50 | 0.83 | Gang drive by front | | [Preview](../../../animations?library=DRIVEBYS&animation=Gang_DrivebyLHS_Fwd)| -| 449 | DRIVEBYS | Gang_DrivebyRHS | 50 | 0.83 | Gang drive by right | | [Preview](../../../animations?library=DRIVEBYS&animation=Gang_DrivebyRHS)| -| 450 | DRIVEBYS | Gang_DrivebyRHS_Bwd | 50 | 0.83 | Right seat drive by back | | [Preview](../../../animations?library=DRIVEBYS&animation=Gang_DrivebyRHS_Bwd)| -| 451 | DRIVEBYS | Gang_DrivebyRHS_Fwd | 50 | 0.83 | Right seat drive by front | | [Preview](../../../animations?library=DRIVEBYS&animation=Gang_DrivebyRHS_Fwd)| -| 452 | DRIVEBYS | Gang_DrivebyTop_LHS | 50 | 0.83 | Gang drive by top left | | [Preview](../../../animations?library=DRIVEBYS&animation=Gang_DrivebyTop_LHS)| -| 453 | DRIVEBYS | Gang_DrivebyTop_RHS | 50 | 0.83 | Gang drive by top right | | [Preview](../../../animations?library=DRIVEBYS&animation=Gang_DrivebyTop_RHS)| -| 454 | FAT | FatIdle | 90 | 1.50 | Fat CJ idle | | [Preview](../../../animations?library=FAT&animation=FatIdle)| -| 455 | FAT | FatIdle_armed | 92 | 1.53 | Fat CJ armed stance | | [Preview](../../../animations?library=FAT&animation=FatIdle_armed)| -| 456 | FAT | FatIdle_Csaw | 90 | 1.50 | Fat CJ with a chainsaw | | [Preview](../../../animations?library=FAT&animation=FatIdle_Csaw)| -| 457 | FAT | FatIdle_Rocket | 96 | 1.60 | Fat CJ with a rocket launcher | | [Preview](../../../animations?library=FAT&animation=FatIdle_Rocket)| -| 458 | FAT | FatRun | 46 | 0.77 | Fat CJ run | | [Preview](../../../animations?library=FAT&animation=FatRun)| -| 459 | FAT | FatRun_armed | 46 | 0.77 | Fat CJ run with a weapon | | [Preview](../../../animations?library=FAT&animation=FatRun_armed)| -| 460 | FAT | FatRun_Csaw | 46 | 0.77 | Fat CJ run with a chainsaw | | [Preview](../../../animations?library=FAT&animation=FatRun_Csaw)| -| 461 | FAT | FatRun_Rocket | 46 | 0.77 | Fat CJ run with a rocket launcher | | [Preview](../../../animations?library=FAT&animation=FatRun_Rocket)| -| 462 | FAT | FatSprint | 36 | 0.60 | Fat CJ sprint | | [Preview](../../../animations?library=FAT&animation=FatSprint)| -| 463 | FAT | FatWalk | 70 | 1.17 | Fat CJ walk | | [Preview](../../../animations?library=FAT&animation=FatWalk)| -| 464 | FAT | FatWalkstart | 12 | 0.20 | Fat CJ walk start | | [Preview](../../../animations?library=FAT&animation=FatWalkstart)| -| 465 | FAT | FatWalkstart_Csaw | 12 | 0.20 | Fat CJ walk start with a chainsaw | | [Preview](../../../animations?library=FAT&animation=FatWalkstart_Csaw)| -| 466 | FAT | FatWalkSt_armed | 12 | 0.20 | Fat CJ walk start with a weapon | | [Preview](../../../animations?library=FAT&animation=FatWalkSt_armed)| -| 467 | FAT | FatWalkSt_Rocket | 12 | 0.20 | Fat CJ walk start with a rocket launcher | | [Preview](../../../animations?library=FAT&animation=FatWalkSt_Rocket)| -| 468 | FAT | FatWalk_armed | 70 | 1.17 | Fat CJ walk with a weapon | | [Preview](../../../animations?library=FAT&animation=FatWalk_armed)| -| 469 | FAT | FatWalk_Csaw | 70 | 1.17 | Fat CJ walk with a chainsaw | | [Preview](../../../animations?library=FAT&animation=FatWalk_Csaw)| -| 470 | FAT | FatWalk_Rocket | 70 | 1.17 | Fat CJ walk with a rocket launcher | | [Preview](../../../animations?library=FAT&animation=FatWalk_Rocket)| -| 471 | FAT | IDLE_tired | 64 | 1.07 | Fat CJ tired idle | | [Preview](../../../animations?library=FAT&animation=IDLE_tired)| -| 472 | FIGHT_B | FightB_1 | 44 | 0.73 | Boxing fighting style combo 1 | | [Preview](../../../animations?library=FIGHT_B&animation=FightB_1)| -| 473 | FIGHT_B | FightB_2 | 66 | 1.10 | Boxing fighting style combo 2 | | [Preview](../../../animations?library=FIGHT_B&animation=FightB_2)| -| 474 | FIGHT_B | FightB_3 | 72 | 1.20 | Boxing fighting style finisher | | [Preview](../../../animations?library=FIGHT_B&animation=FightB_3)| -| 475 | FIGHT_B | FightB_block | 28 | 0.47 | Boxing fighting style block | | [Preview](../../../animations?library=FIGHT_B&animation=FightB_block)| -| 476 | FIGHT_B | FightB_G | 64 | 1.07 | Boxing fighting style ground attack | | [Preview](../../../animations?library=FIGHT_B&animation=FightB_G)| -| 477 | FIGHT_B | FightB_IDLE | 48 | 0.80 | Boxing fighting style idle | | [Preview](../../../animations?library=FIGHT_B&animation=FightB_IDLE)| -| 478 | FIGHT_B | FightB_M | 30 | 0.50 | Boxing fighting style running attack | | [Preview](../../../animations?library=FIGHT_B&animation=FightB_M)| -| 479 | FIGHT_B | HitB_1 | 44 | 0.73 | Hit by boxing style | | [Preview](../../../animations?library=FIGHT_B&animation=HitB_1)| -| 480 | FIGHT_B | HitB_2 | 50 | 0.83 | Hit by boxing style | | [Preview](../../../animations?library=FIGHT_B&animation=HitB_2)| -| 481 | FIGHT_B | HitB_3 | 86 | 1.43 | Hit by boxing style | | [Preview](../../../animations?library=FIGHT_B&animation=HitB_3)| -| 482 | FIGHT_C | FightC_1 | 50 | 0.83 | Kung Fu kick 1 | | [Preview](../../../animations?library=FIGHT_C&animation=FightC_1)| -| 483 | FIGHT_C | FightC_2 | 62 | 1.03 | Kung Fu kick 2 | | [Preview](../../../animations?library=FIGHT_C&animation=FightC_2)| -| 484 | FIGHT_C | FightC_3 | 60 | 1.00 | Kung Fu finisher | | [Preview](../../../animations?library=FIGHT_C&animation=FightC_3)| -| 485 | FIGHT_C | FightC_block | 28 | 0.47 | Kung Fu block | | [Preview](../../../animations?library=FIGHT_C&animation=FightC_block)| -| 486 | FIGHT_C | FightC_blocking | 192 | 3.20 | Kung Fu sparring and blocking | | [Preview](../../../animations?library=FIGHT_C&animation=FightC_blocking)| -| 487 | FIGHT_C | FightC_G | 46 | 0.77 | Kung Fu ground attack | | [Preview](../../../animations?library=FIGHT_C&animation=FightC_G)| -| 488 | FIGHT_C | FightC_IDLE | 60 | 1.00 | Kung Fu idle | | [Preview](../../../animations?library=FIGHT_C&animation=FightC_IDLE)| -| 489 | FIGHT_C | FightC_M | 54 | 0.90 | Kung Fu running attack | | [Preview](../../../animations?library=FIGHT_C&animation=FightC_M)| -| 490 | FIGHT_C | FightC_Spar | 192 | 3.20 | Kung Fu sparring | | [Preview](../../../animations?library=FIGHT_C&animation=FightC_Spar)| -| 491 | FIGHT_C | HitC_1 | 18 | 0.30 | Hit by Kung fu | | [Preview](../../../animations?library=FIGHT_C&animation=HitC_1)| -| 492 | FIGHT_C | HitC_2 | 40 | 0.67 | Hit by Kung fu | | [Preview](../../../animations?library=FIGHT_C&animation=HitC_2)| -| 493 | FIGHT_C | HitC_3 | 50 | 0.83 | Hit by Kung fu | | [Preview](../../../animations?library=FIGHT_C&animation=HitC_3)| -| 494 | FIGHT_D | FightD_1 | 56 | 0.93 | Muay Thai kick | | [Preview](../../../animations?library=FIGHT_D&animation=FightD_1)| -| 495 | FIGHT_D | FightD_2 | 112 | 1.87 | Muay Thai combo | | [Preview](../../../animations?library=FIGHT_D&animation=FightD_2)| -| 496 | FIGHT_D | FightD_3 | 54 | 0.90 | Muay Thai finisher | | [Preview](../../../animations?library=FIGHT_D&animation=FightD_3)| -| 497 | FIGHT_D | FightD_block | 28 | 0.47 | Muay Thai block | | [Preview](../../../animations?library=FIGHT_D&animation=FightD_block)| -| 498 | FIGHT_D | FightD_G | 50 | 0.83 | Muay Thai ground attack | | [Preview](../../../animations?library=FIGHT_D&animation=FightD_G)| -| 499 | FIGHT_D | FightD_IDLE | 92 | 1.53 | Muay Thai idle | | [Preview](../../../animations?library=FIGHT_D&animation=FightD_IDLE)| -| 500 | FIGHT_D | FightD_M | 64 | 1.07 | Muay Thai running attack | | [Preview](../../../animations?library=FIGHT_D&animation=FightD_M)| -| 501 | FIGHT_D | HitD_1 | 40 | 0.67 | Hit by Muay Thai | | [Preview](../../../animations?library=FIGHT_D&animation=HitD_1)| -| 502 | FIGHT_D | HitD_2 | 110 | 1.83 | Hit by Muay Thai | | [Preview](../../../animations?library=FIGHT_D&animation=HitD_2)| -| 503 | FIGHT_D | HitD_3 | 58 | 0.97 | Hit by Muay Thai | | [Preview](../../../animations?library=FIGHT_D&animation=HitD_3)| -| 504 | FIGHT_E | FightKick | 46 | 0.77 | CJ's default fighting style punch | | [Preview](../../../animations?library=FIGHT_E&animation=FightKick)| -| 505 | FIGHT_E | FightKick_B | 62 | 1.03 | CJ's default fighting style kick | | [Preview](../../../animations?library=FIGHT_E&animation=FightKick_B)| -| 506 | FIGHT_E | Hit_fightkick | 30 | 0.50 | Hit by default fighting style | | [Preview](../../../animations?library=FIGHT_E&animation=Hit_fightkick)| -| 507 | FIGHT_E | Hit_fightkick_B | 68 | 1.13 | Kicked by default fighting style | | [Preview](../../../animations?library=FIGHT_E&animation=Hit_fightkick_B)| -| 508 | FINALE | FIN_Climb_In | 174 | 2.90 | Sweet climbs into a car | | [Preview](../../../animations?library=FINALE&animation=FIN_Climb_In)| -| 509 | FINALE | FIN_Cop1_ClimbOut2 | 360 | 6.00 | Cop walks on Firetrack's ladder | | [Preview](../../../animations?library=FINALE&animation=FIN_Cop1_ClimbOut2)| -| 510 | FINALE | FIN_Cop1_Loop | 120 | 2.00 | Cop standing on Firetrack's ladder | | [Preview](../../../animations?library=FINALE&animation=FIN_Cop1_Loop)| -| 511 | FINALE | FIN_Cop1_Stomp | 60 | 1.00 | Cop stomping on Sweet's fingers | | [Preview](../../../animations?library=FINALE&animation=FIN_Cop1_Stomp)| -| 512 | FINALE | FIN_Hang_L | 34 | 0.57 | Sweet sways left while holding the ladder | | [Preview](../../../animations?library=FINALE&animation=FIN_Hang_L)| -| 513 | FINALE | FIN_Hang_Loop | 240 | 4.00 | Sweet hangs onto the ladder loop | | [Preview](../../../animations?library=FINALE&animation=FIN_Hang_Loop)| -| 514 | FINALE | FIN_Hang_R | 34 | 0.57 | Sweet sways right while holding the ladder | | [Preview](../../../animations?library=FINALE&animation=FIN_Hang_R)| -| 515 | FINALE | FIN_Hang_Slip | 200 | 3.33 | Sweet slips while hanging onto the ladder | | [Preview](../../../animations?library=FINALE&animation=FIN_Hang_Slip)| -| 516 | FINALE | FIN_Jump_On | 336 | 5.60 | Sweet jumps on CJ's car | | [Preview](../../../animations?library=FINALE&animation=FIN_Jump_On)| -| 517 | FINALE | FIN_Land_Car | 40 | 0.67 | Sweet lands on CJ's car | | [Preview](../../../animations?library=FINALE&animation=FIN_Land_Car)| -| 518 | FINALE | FIN_Land_Die | 142 | 2.37 | Sweet lands in traffic and dies | | [Preview](../../../animations?library=FINALE&animation=FIN_Land_Die)| -| 519 | FINALE | FIN_LegsUp | 60 | 1.00 | Sweet pulls his legs while hanging on | | [Preview](../../../animations?library=FINALE&animation=FIN_LegsUp)| -| 520 | FINALE | FIN_LegsUp_L | 30 | 0.50 | Sweet sways left while pulling his legs | | [Preview](../../../animations?library=FINALE&animation=FIN_LegsUp_L)| -| 521 | FINALE | FIN_LegsUp_Loop | 80 | 1.33 | Sweet pulls his legs while hanging on loop | | [Preview](../../../animations?library=FINALE&animation=FIN_LegsUp_Loop)| -| 522 | FINALE | FIN_LegsUp_R | 30 | 0.50 | Sweet sways right while pulling his legs | | [Preview](../../../animations?library=FINALE&animation=FIN_LegsUp_R)| -| 523 | FINALE | FIN_Let_Go | 10 | 0.17 | Sweet lets go of the ladder | | [Preview](../../../animations?library=FINALE&animation=FIN_Let_Go)| -| 524 | FINALE2 | FIN_Cop1_ClimbOut | 240 | 4.00 | Cop climbs out of the firetrack | | [Preview](../../../animations?library=FINALE2&animation=FIN_Cop1_ClimbOut)| -| 525 | FINALE2 | FIN_Cop1_Fall | 26 | 0.43 | Cop falls off the firetrack ladder | | [Preview](../../../animations?library=FINALE2&animation=FIN_Cop1_Fall)| -| 526 | FINALE2 | FIN_Cop1_Loop | 120 | 2.00 | Cop hangs onto the ladder | | [Preview](../../../animations?library=FINALE2&animation=FIN_Cop1_Loop)| -| 527 | FINALE2 | FIN_Cop1_Shot | 124 | 2.07 | Cop is shot while on the ladder | | [Preview](../../../animations?library=FINALE2&animation=FIN_Cop1_Shot)| -| 528 | FINALE2 | FIN_Cop1_Swing | 70 | 1.17 | Cop swings while dead | | [Preview](../../../animations?library=FINALE2&animation=FIN_Cop1_Swing)| -| 529 | FINALE2 | FIN_Cop2_ClimbOut | 320 | 5.33 | Cop 2 climbs out of the firetrack | | [Preview](../../../animations?library=FINALE2&animation=FIN_Cop2_ClimbOut)| -| 530 | FINALE2 | FIN_Switch_P | 238 | 3.97 | Driver switches with passanger | | [Preview](../../../animations?library=FINALE2&animation=FIN_Switch_P)| -| 531 | FINALE2 | FIN_Switch_S | 130 | 2.17 | Passanger switches with driver | | [Preview](../../../animations?library=FINALE2&animation=FIN_Switch_S)| -| 532 | FLAME | FLAME_fire | 48 | 0.80 | Flamethrower firing animation | | [Preview](../../../animations?library=FLAME&animation=FLAME_fire)| -| 533 | Flowers | Flower_attack | 48 | 0.80 | Attacking with flowers | | [Preview](../../../animations?library=Flowers&animation=Flower_attack)| -| 534 | Flowers | Flower_attack_M | 74 | 1.23 | Attacking with flowers | | [Preview](../../../animations?library=Flowers&animation=Flower_attack_M)| -| 535 | Flowers | Flower_Hit | 50 | 0.83 | Getting hit with flowers | | [Preview](../../../animations?library=Flowers&animation=Flower_Hit)| -| 536 | FOOD | EAT_Burger | 300 | 5.00 | Eating a burger | | [Preview](../../../animations?library=FOOD&animation=EAT_Burger)| -| 537 | FOOD | EAT_Chicken | 300 | 5.00 | Eating chicken | | [Preview](../../../animations?library=FOOD&animation=EAT_Chicken)| -| 538 | FOOD | EAT_Pizza | 300 | 5.00 | Eating pizza | | [Preview](../../../animations?library=FOOD&animation=EAT_Pizza)| -| 539 | FOOD | EAT_Vomit_P | 480 | 8.00 | Vomiting | | [Preview](../../../animations?library=FOOD&animation=EAT_Vomit_P)| -| 540 | FOOD | EAT_Vomit_SK | 480 | 8.00 | Vomiting | | [Preview](../../../animations?library=FOOD&animation=EAT_Vomit_SK)| -| 541 | FOOD | FF_Dam_Bkw | 40 | 0.67 | Getting hit from the back while sitting | | [Preview](../../../animations?library=FOOD&animation=FF_Dam_Bkw)| -| 542 | FOOD | FF_Dam_Fwd | 40 | 0.67 | Getting hit from the front while sitting | | [Preview](../../../animations?library=FOOD&animation=FF_Dam_Fwd)| -| 543 | FOOD | FF_Dam_Left | 40 | 0.67 | Getting hit from the left while sitting | | [Preview](../../../animations?library=FOOD&animation=FF_Dam_Left)| -| 544 | FOOD | FF_Dam_Right | 40 | 0.67 | Getting hit from the right while sitting | | [Preview](../../../animations?library=FOOD&animation=FF_Dam_Right)| -| 545 | FOOD | FF_Die_Bkw | 40 | 0.67 | Dying while sitting down from the back | | [Preview](../../../animations?library=FOOD&animation=FF_Die_Bkw)| -| 546 | FOOD | FF_Die_Fwd | 40 | 0.67 | Dying while sitting down from the front | | [Preview](../../../animations?library=FOOD&animation=FF_Die_Fwd)| -| 547 | FOOD | FF_Die_Left | 40 | 0.67 | Dying while sitting down fron the left | | [Preview](../../../animations?library=FOOD&animation=FF_Die_Left)| -| 548 | FOOD | FF_Die_Right | 40 | 0.67 | Dying while sitting down from the right | | [Preview](../../../animations?library=FOOD&animation=FF_Die_Right)| -| 549 | FOOD | FF_Sit_Eat1 | 170 | 2.83 | Eating food while sitting down | | [Preview](../../../animations?library=FOOD&animation=FF_Sit_Eat1)| -| 550 | FOOD | FF_Sit_Eat2 | 160 | 2.67 | Eating food while sitting down | | [Preview](../../../animations?library=FOOD&animation=FF_Sit_Eat2)| -| 551 | FOOD | FF_Sit_Eat3 | 160 | 2.67 | Eating food while sitting down | | [Preview](../../../animations?library=FOOD&animation=FF_Sit_Eat3)| -| 552 | FOOD | FF_Sit_In | 180 | 3.00 | Sitting down at a table | | [Preview](../../../animations?library=FOOD&animation=FF_Sit_In)| -| 553 | FOOD | FF_Sit_In_L | 120 | 2.00 | Taking a seat from the left | | [Preview](../../../animations?library=FOOD&animation=FF_Sit_In_L)| -| 554 | FOOD | FF_Sit_In_R | 120 | 2.00 | Taking a seat from the right | | [Preview](../../../animations?library=FOOD&animation=FF_Sit_In_R)| -| 555 | FOOD | FF_Sit_Look | 480 | 8.00 | Looking while sitting down | | [Preview](../../../animations?library=FOOD&animation=FF_Sit_Look)| -| 556 | FOOD | FF_Sit_Loop | 160 | 2.67 | Looking while sitting down loop | | [Preview](../../../animations?library=FOOD&animation=FF_Sit_Loop)| -| 557 | FOOD | FF_Sit_Out_180 | 170 | 2.83 | Standing up while doing a 180 | | [Preview](../../../animations?library=FOOD&animation=FF_Sit_Out_180)| -| 558 | FOOD | FF_Sit_Out_L_180 | 80 | 1.33 | Standing up from the left and doing a 180 | | [Preview](../../../animations?library=FOOD&animation=FF_Sit_Out_L_180)| -| 559 | FOOD | FF_Sit_Out_R_180 | 80 | 1.33 | Standing up from the right and doing a 180 | | [Preview](../../../animations?library=FOOD&animation=FF_Sit_Out_R_180)| -| 560 | FOOD | SHP_Thank | 70 | 1.17 | Shop clerk thanks customer | | [Preview](../../../animations?library=FOOD&animation=SHP_Thank)| -| 561 | FOOD | SHP_Tray_In | 40 | 0.67 | Shop clerk inserts tray in | | [Preview](../../../animations?library=FOOD&animation=SHP_Tray_In)| -| 562 | FOOD | SHP_Tray_Lift | 100 | 1.67 | Shop clerk lifts a tray up a counter | | [Preview](../../../animations?library=FOOD&animation=SHP_Tray_Lift)| -| 563 | FOOD | SHP_Tray_Lift_In | 30 | 0.50 | Shop clerk lifts a tray up a counter | | [Preview](../../../animations?library=FOOD&animation=SHP_Tray_Lift_In)| -| 564 | FOOD | SHP_Tray_Lift_Loop | 480 | 8.00 | Shop clerk with a tray loop | | [Preview](../../../animations?library=FOOD&animation=SHP_Tray_Lift_Loop)| -| 565 | FOOD | SHP_Tray_Lift_Out | 30 | 0.50 | Shop clerk lifts down a tray | | [Preview](../../../animations?library=FOOD&animation=SHP_Tray_Lift_Out)| -| 566 | FOOD | SHP_Tray_Out | 40 | 0.67 | Shop clerk pulls a tray out | | [Preview](../../../animations?library=FOOD&animation=SHP_Tray_Out)| -| 567 | FOOD | SHP_Tray_Pose | 40 | 0.67 | Shop clerk idles with the tray | | [Preview](../../../animations?library=FOOD&animation=SHP_Tray_Pose)| -| 568 | FOOD | SHP_Tray_Return | 80 | 1.33 | Shop clerk returns tray | | [Preview](../../../animations?library=FOOD&animation=SHP_Tray_Return)| -| 569 | Freeweights | gym_barbell | 142 | 2.37 | Sitting down while lifting a dumbell | | [Preview](../../../animations?library=Freeweights&animation=gym_barbell)| -| 570 | Freeweights | gym_free_A | 116 | 1.93 | Standing while lifting up dumbells | | [Preview](../../../animations?library=Freeweights&animation=gym_free_A)| -| 571 | Freeweights | gym_free_B | 140 | 2.33 | Standing while lifting up dumbells | | [Preview](../../../animations?library=Freeweights&animation=gym_free_B)| -| 572 | Freeweights | gym_free_celebrate | 200 | 3.33 | Flexing muscles animation | | [Preview](../../../animations?library=Freeweights&animation=gym_free_celebrate)| -| 573 | Freeweights | gym_free_down | 34 | 0.57 | Standing while lifting down dumbells | | [Preview](../../../animations?library=Freeweights&animation=gym_free_down)| -| 574 | Freeweights | gym_free_loop | 40 | 0.67 | Holding dumbells | | [Preview](../../../animations?library=Freeweights&animation=gym_free_loop)| -| 575 | Freeweights | gym_free_pickup | 190 | 3.17 | Wiping hands then picking up dumbells | | [Preview](../../../animations?library=Freeweights&animation=gym_free_pickup)| -| 576 | Freeweights | gym_free_putdown | 190 | 3.17 | Putting down dumbells | | [Preview](../../../animations?library=Freeweights&animation=gym_free_putdown)| -| 577 | Freeweights | gym_free_up_smooth | 60 | 1.00 | Smooth dumbell lift animation | | [Preview](../../../animations?library=Freeweights&animation=gym_free_up_smooth)| -| 578 | GANGS | DEALER_DEAL | 70 | 1.17 | Drug dealer dealing drugs animation | | [Preview](../../../animations?library=GANGS&animation=DEALER_DEAL)| -| 579 | GANGS | DEALER_IDLE | 120 | 2.00 | Drug dealer idle | | [Preview](../../../animations?library=GANGS&animation=DEALER_IDLE)| -| 580 | GANGS | drnkbr_prtl | 160 | 2.67 | Gang drink bottle | | [Preview](../../../animations?library=GANGS&animation=drnkbr_prtl)| -| 581 | GANGS | drnkbr_prtl_F | 160 | 2.67 | Gang drink bottle | | [Preview](../../../animations?library=GANGS&animation=drnkbr_prtl_F)| -| 582 | GANGS | DRUGS_BUY | 70 | 1.17 | Buying drugs from a dealer | | [Preview](../../../animations?library=GANGS&animation=DRUGS_BUY)| -| 583 | GANGS | hndshkaa | 240 | 4.00 | Gang handshake | | [Preview](../../../animations?library=GANGS&animation=hndshkaa)| -| 584 | GANGS | hndshkba | 140 | 2.33 | Gang handshake | | [Preview](../../../animations?library=GANGS&animation=hndshkba)| -| 585 | GANGS | hndshkca | 200 | 3.33 | Gang handshake | | [Preview](../../../animations?library=GANGS&animation=hndshkca)| -| 586 | GANGS | hndshkcb | 200 | 3.33 | Gang handshake | | [Preview](../../../animations?library=GANGS&animation=hndshkcb)| -| 587 | GANGS | hndshkda | 120 | 2.00 | Gang handshake | | [Preview](../../../animations?library=GANGS&animation=hndshkda)| -| 588 | GANGS | hndshkea | 60 | 1.00 | Gang handshake | | [Preview](../../../animations?library=GANGS&animation=hndshkea)| -| 589 | GANGS | hndshkfa | 250 | 4.17 | Gang handshake | | [Preview](../../../animations?library=GANGS&animation=hndshkfa)| -| 590 | GANGS | hndshkfa_swt | 250 | 4.17 | Gang handshake | | [Preview](../../../animations?library=GANGS&animation=hndshkfa_swt)| -| 591 | GANGS | Invite_No | 200 | 3.33 | Gang refusing recruitment | | [Preview](../../../animations?library=GANGS&animation=Invite_No)| -| 592 | GANGS | Invite_Yes | 260 | 4.33 | Gang accepting recruitment | | [Preview](../../../animations?library=GANGS&animation=Invite_Yes)| -| 593 | GANGS | leanIDLE | 60 | 1.00 | Leaning idle | | [Preview](../../../animations?library=GANGS&animation=leanIDLE)| -| 594 | GANGS | leanIN | 60 | 1.00 | Leaning | | [Preview](../../../animations?library=GANGS&animation=leanIN)| -| 595 | GANGS | leanOUT | 60 | 1.00 | Leaning end animation | | [Preview](../../../animations?library=GANGS&animation=leanOUT)| -| 596 | GANGS | prtial_gngtlkA | 240 | 4.00 | Gang talk | | [Preview](../../../animations?library=GANGS&animation=prtial_gngtlkA)| -| 597 | GANGS | prtial_gngtlkB | 370 | 6.17 | Gang talk | | [Preview](../../../animations?library=GANGS&animation=prtial_gngtlkB)| -| 598 | GANGS | prtial_gngtlkC | 440 | 7.33 | Gang talk | | [Preview](../../../animations?library=GANGS&animation=prtial_gngtlkC)| -| 599 | GANGS | prtial_gngtlkD | 180 | 3.00 | Gang talk | | [Preview](../../../animations?library=GANGS&animation=prtial_gngtlkD)| -| 600 | GANGS | prtial_gngtlkE | 170 | 2.83 | Gang talk | | [Preview](../../../animations?library=GANGS&animation=prtial_gngtlkE)| -| 601 | GANGS | prtial_gngtlkF | 310 | 5.17 | Gang talk | | [Preview](../../../animations?library=GANGS&animation=prtial_gngtlkF)| -| 602 | GANGS | prtial_gngtlkG | 420 | 7.00 | Gang talk | | [Preview](../../../animations?library=GANGS&animation=prtial_gngtlkG)| -| 603 | GANGS | prtial_gngtlkH | 360 | 6.00 | Gang talk | | [Preview](../../../animations?library=GANGS&animation=prtial_gngtlkH)| -| 604 | GANGS | prtial_hndshk_01 | 100 | 1.67 | Gang handshake | | [Preview](../../../animations?library=GANGS&animation=prtial_hndshk_01)| -| 605 | GANGS | prtial_hndshk_biz_01 | 140 | 2.33 | Gang handshake | | [Preview](../../../animations?library=GANGS&animation=prtial_hndshk_biz_01)| -| 606 | GANGS | shake_cara | 100 | 1.67 | Shoving a car | | [Preview](../../../animations?library=GANGS&animation=shake_cara)| -| 607 | GANGS | shake_carK | 76 | 1.27 | Kicking a car | | [Preview](../../../animations?library=GANGS&animation=shake_carK)| -| 608 | GANGS | shake_carSH | 90 | 1.50 | Full body slam against a car | | [Preview](../../../animations?library=GANGS&animation=shake_carSH)| -| 609 | GANGS | smkcig_prtl | 450 | 7.50 | Smoking animation | | [Preview](../../../animations?library=GANGS&animation=smkcig_prtl)| -| 610 | GANGS | smkcig_prtl_F | 450 | 7.50 | Smoking animation | | [Preview](../../../animations?library=GANGS&animation=smkcig_prtl_F)| -| 1762 | GFUNK | Dance_B1 | 76 | 1.27 | Bad "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_B1)| -| 1763 | GFUNK | Dance_B2 | 76 | 1.27 | Bad "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_B2)| -| 1764 | GFUNK | Dance_B3 | 76 | 1.27 | Bad "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_B3)| -| 1765 | GFUNK | Dance_B4 | 76 | 1.27 | Bad "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_B4)| -| 1766 | GFUNK | Dance_B5 | 76 | 1.27 | Bad "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_B5)| -| 1767 | GFUNK | Dance_B6 | 76 | 1.27 | Bad "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_B6)| -| 1768 | GFUNK | Dance_B7 | 76 | 1.27 | Bad "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_B7)| -| 1769 | GFUNK | Dance_B8 | 76 | 1.27 | Bad "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_B8)| -| 1770 | GFUNK | Dance_B9 | 76 | 1.27 | Bad "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_B9)| -| 1771 | GFUNK | Dance_B10 | 76 | 1.27 | Bad "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_B10)| -| 1772 | GFUNK | Dance_B11 | 76 | 1.27 | Bad "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_B11)| -| 1773 | GFUNK | Dance_B12 | 76 | 1.27 | Bad "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_B12)| -| 1774 | GFUNK | Dance_B13 | 76 | 1.27 | Bad "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_B13)| -| 1775 | GFUNK | Dance_B14 | 76 | 1.27 | Bad "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_B14)| -| 1776 | GFUNK | Dance_B15 | 76 | 1.27 | Bad "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_B15)| -| 1777 | GFUNK | Dance_B16 | 76 | 1.27 | Bad "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_B16)| -| 1746 | GFUNK | Dance_G1 | 76 | 1.27 | Good "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_G1)| -| 1747 | GFUNK | Dance_G2 | 76 | 1.27 | Good "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_G2)| -| 1748 | GFUNK | Dance_G3 | 76 | 1.27 | Good "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_G3)| -| 1749 | GFUNK | Dance_G4 | 76 | 1.27 | Good "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_G4)| -| 1750 | GFUNK | Dance_G5 | 76 | 1.27 | Good "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_G5)| -| 1751 | GFUNK | Dance_G6 | 76 | 1.27 | Good "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_G6)| -| 1752 | GFUNK | Dance_G7 | 76 | 1.27 | Good "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_G7)| -| 1753 | GFUNK | Dance_G8 | 76 | 1.27 | Good "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_G8)| -| 1754 | GFUNK | Dance_G9 | 76 | 1.27 | Good "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_G9)| -| 1755 | GFUNK | Dance_G10 | 76 | 1.27 | Good "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_G10)| -| 1756 | GFUNK | Dance_G11 | 76 | 1.27 | Good "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_G11)| -| 1757 | GFUNK | Dance_G12 | 76 | 1.27 | Good "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_G12)| -| 1758 | GFUNK | Dance_G13 | 76 | 1.27 | Good "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_G13)| -| 1759 | GFUNK | Dance_G14 | 76 | 1.27 | Good "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_G14)| -| 1760 | GFUNK | Dance_G15 | 76 | 1.27 | Good "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_G15)| -| 1761 | GFUNK | Dance_G16 | 76 | 1.27 | Good "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_G16)| -| 1778 | GFUNK | dance_loop | 70 | 1.17 | Dancing loop | | [Preview](../../../animations?library=GFUNK&animation=dance_loop)| -| 611 | GHANDS | gsign1 | 286 | 4.77 | Gang sign | | [Preview](../../../animations?library=GHANDS&animation=gsign1)| -| 612 | GHANDS | gsign1LH | 164 | 2.73 | High gang sign | | [Preview](../../../animations?library=GHANDS&animation=gsign1LH)| -| 613 | GHANDS | gsign2 | 128 | 2.13 | Gang sign | | [Preview](../../../animations?library=GHANDS&animation=gsign2)| -| 614 | GHANDS | gsign2LH | 140 | 2.33 | High gang sign | | [Preview](../../../animations?library=GHANDS&animation=gsign2LH)| -| 615 | GHANDS | gsign3 | 280 | 4.67 | Gang sign | | [Preview](../../../animations?library=GHANDS&animation=gsign3)| -| 616 | GHANDS | gsign3LH | 120 | 2.00 | High gang sign | | [Preview](../../../animations?library=GHANDS&animation=gsign3LH)| -| 617 | GHANDS | gsign4 | 250 | 4.17 | Gang sign | | [Preview](../../../animations?library=GHANDS&animation=gsign4)| -| 618 | GHANDS | gsign4LH | 280 | 4.67 | High gang sign | | [Preview](../../../animations?library=GHANDS&animation=gsign4LH)| -| 619 | GHANDS | gsign5 | 372 | 6.20 | Gang sign | | [Preview](../../../animations?library=GHANDS&animation=gsign5)| -| 620 | GHANDS | gsign5LH | 120 | 2.00 | High gang sign | | [Preview](../../../animations?library=GHANDS&animation=gsign5LH)| -| 621 | GHANDS | LHGsign1 | 120 | 2.00 | Gang sign | | [Preview](../../../animations?library=GHANDS&animation=LHGsign1)| -| 622 | GHANDS | LHGsign2 | 120 | 2.00 | Gang sign | | [Preview](../../../animations?library=GHANDS&animation=LHGsign2)| -| 623 | GHANDS | LHGsign3 | 120 | 2.00 | Gang sign | | [Preview](../../../animations?library=GHANDS&animation=LHGsign3)| -| 624 | GHANDS | LHGsign4 | 120 | 2.00 | Gang sign | | [Preview](../../../animations?library=GHANDS&animation=LHGsign4)| -| 625 | GHANDS | LHGsign5 | 120 | 2.00 | Gang sign | | [Preview](../../../animations?library=GHANDS&animation=LHGsign5)| -| 626 | GHANDS | RHGsign1 | 120 | 2.00 | Gang sign | | [Preview](../../../animations?library=GHANDS&animation=RHGsign1)| -| 627 | GHANDS | RHGsign2 | 120 | 2.00 | Gang sign | | [Preview](../../../animations?library=GHANDS&animation=RHGsign2)| -| 628 | GHANDS | RHGsign3 | 120 | 2.00 | Gang sign | | [Preview](../../../animations?library=GHANDS&animation=RHGsign3)| -| 629 | GHANDS | RHGsign4 | 120 | 2.00 | Gang sign | | [Preview](../../../animations?library=GHANDS&animation=RHGsign4)| -| 630 | GHANDS | RHGsign5 | 120 | 2.00 | Gang sign | | [Preview](../../../animations?library=GHANDS&animation=RHGsign5)| -| 631 | GHETTO_DB | GDB_Car2_PLY | 570 | 9.50 | CJ's animation inside the car | | [Preview](../../../animations?library=GHETTO_DB&animation=GDB_Car2_PLY)| -| 632 | GHETTO_DB | GDB_Car2_SMO | 570 | 9.50 | Big Smoke's animation inside the car | | [Preview](../../../animations?library=GHETTO_DB&animation=GDB_Car2_SMO)| -| 633 | GHETTO_DB | GDB_Car2_SWE | 570 | 9.50 | Sweet's animation inside the car | | [Preview](../../../animations?library=GHETTO_DB&animation=GDB_Car2_SWE)| -| 634 | GHETTO_DB | GDB_Car_PLY | 800 | 13.33 | CJ's animation inside the car | | [Preview](../../../animations?library=GHETTO_DB&animation=GDB_Car_PLY)| -| 635 | GHETTO_DB | GDB_Car_RYD | 800 | 13.33 | Ryder's animation inside the car | | [Preview](../../../animations?library=GHETTO_DB&animation=GDB_Car_RYD)| -| 636 | GHETTO_DB | GDB_Car_SMO | 800 | 13.33 | Big Smoke's animation inside the car | | [Preview](../../../animations?library=GHETTO_DB&animation=GDB_Car_SMO)| -| 637 | GHETTO_DB | GDB_Car_SWE | 800 | 13.33 | Sweet's animation inside the car | | [Preview](../../../animations?library=GHETTO_DB&animation=GDB_Car_SWE)| -| 638 | goggles | goggles_put_on | 48 | 0.80 | Putting on/off NVG goggles | | [Preview](../../../animations?library=goggles&animation=goggles_put_on)| -| 639 | GRAFFITI | graffiti_Chkout | 280 | 4.67 | Putting away a graffiti can | | [Preview](../../../animations?library=GRAFFITI&animation=graffiti_Chkout)| -| 640 | GRAFFITI | spraycan_fire | 140 | 2.33 | Spraying with graffiti | | [Preview](../../../animations?library=GRAFFITI&animation=spraycan_fire)| -| 641 | GRAVEYARD | mrnF_loop | 280 | 4.67 | Female mourner loop | | [Preview](../../../animations?library=GRAVEYARD&animation=mrnF_loop)| -| 642 | GRAVEYARD | mrnM_loop | 160 | 2.67 | Male mourner loop | | [Preview](../../../animations?library=GRAVEYARD&animation=mrnM_loop)| -| 643 | GRAVEYARD | prst_loopa | 240 | 4.00 | Graveyard priest loop | | [Preview](../../../animations?library=GRAVEYARD&animation=prst_loopa)| -| 644 | GRENADE | WEAPON_start_throw | 12 | 0.20 | Start throw animation | | [Preview](../../../animations?library=GRENADE&animation=WEAPON_start_throw)| -| 645 | GRENADE | WEAPON_throw | 52 | 0.87 | Grenade/Molotov high throw | | [Preview](../../../animations?library=GRENADE&animation=WEAPON_throw)| -| 646 | GRENADE | WEAPON_throwu | 40 | 0.67 | Grenade/Moltotov toss | | [Preview](../../../animations?library=GRENADE&animation=WEAPON_throwu)| -| 647 | GYMNASIUM | GYMshadowbox | 306 | 5.10 | Boxing animation | | [Preview](../../../animations?library=GYMNASIUM&animation=GYMshadowbox)| -| 648 | GYMNASIUM | gym_bike_celebrate | 116 | 1.93 | Celebrating after finishing bike workout | | [Preview](../../../animations?library=GYMNASIUM&animation=gym_bike_celebrate)| -| 649 | GYMNASIUM | gym_bike_fast | 24 | 0.40 | Peddling fast on a gym bike | | [Preview](../../../animations?library=GYMNASIUM&animation=gym_bike_fast)| -| 650 | GYMNASIUM | gym_bike_faster | 24 | 0.40 | Peddling faster on a gym bike | | [Preview](../../../animations?library=GYMNASIUM&animation=gym_bike_faster)| -| 651 | GYMNASIUM | gym_bike_getoff | 100 | 1.67 | Getting off a gym bike | | [Preview](../../../animations?library=GYMNASIUM&animation=gym_bike_getoff)| -| 652 | GYMNASIUM | gym_bike_geton | 100 | 1.67 | Getting on a gym bike | | [Preview](../../../animations?library=GYMNASIUM&animation=gym_bike_geton)| -| 653 | GYMNASIUM | gym_bike_pedal | 24 | 0.40 | Peddling on a gym bike | | [Preview](../../../animations?library=GYMNASIUM&animation=gym_bike_pedal)| -| 654 | GYMNASIUM | gym_bike_slow | 26 | 0.43 | Peddling on a gym bike slowly | | [Preview](../../../animations?library=GYMNASIUM&animation=gym_bike_slow)| -| 655 | GYMNASIUM | gym_bike_still | 100 | 1.67 | Staying still on a gym bike | | [Preview](../../../animations?library=GYMNASIUM&animation=gym_bike_still)| -| 656 | GYMNASIUM | gym_jog_falloff | 130 | 2.17 | Falling off a treadmill | | [Preview](../../../animations?library=GYMNASIUM&animation=gym_jog_falloff)| -| 657 | GYMNASIUM | gym_shadowbox | 306 | 5.10 | Boxing animation | | [Preview](../../../animations?library=GYMNASIUM&animation=gym_shadowbox)| -| 658 | GYMNASIUM | gym_tread_celebrate | 150 | 2.50 | Celebrating after finishing treadmill workout | | [Preview](../../../animations?library=GYMNASIUM&animation=gym_tread_celebrate)| -| 659 | GYMNASIUM | gym_tread_falloff | 120 | 2.00 | Falling off a treadmill | | [Preview](../../../animations?library=GYMNASIUM&animation=gym_tread_falloff)| -| 660 | GYMNASIUM | gym_tread_getoff | 200 | 3.33 | Getting off a treadmill | | [Preview](../../../animations?library=GYMNASIUM&animation=gym_tread_getoff)| -| 661 | GYMNASIUM | gym_tread_geton | 150 | 2.50 | Getting on a treadmill | | [Preview](../../../animations?library=GYMNASIUM&animation=gym_tread_geton)| -| 662 | GYMNASIUM | gym_tread_jog | 46 | 0.77 | Jogging on a treadmill | | [Preview](../../../animations?library=GYMNASIUM&animation=gym_tread_jog)| -| 663 | GYMNASIUM | gym_tread_sprint | 40 | 0.67 | Sprinting on a treadmill | | [Preview](../../../animations?library=GYMNASIUM&animation=gym_tread_sprint)| -| 664 | GYMNASIUM | gym_tread_tired | 80 | 1.33 | Tired while on a treadmill | | [Preview](../../../animations?library=GYMNASIUM&animation=gym_tread_tired)| -| 665 | GYMNASIUM | gym_tread_walk | 64 | 1.07 | Walking on a treadmill | | [Preview](../../../animations?library=GYMNASIUM&animation=gym_tread_walk)| -| 666 | GYMNASIUM | gym_walk_falloff | 200 | 3.33 | Falling off a treadmill | | [Preview](../../../animations?library=GYMNASIUM&animation=gym_walk_falloff)| -| 667 | GYMNASIUM | Pedals_fast | 24 | 0.40 | Peddling fast on a gym bike | | [Preview](../../../animations?library=GYMNASIUM&animation=Pedals_fast)| -| 668 | GYMNASIUM | Pedals_med | 24 | 0.40 | Peddling in medium speed on a gym bike | | [Preview](../../../animations?library=GYMNASIUM&animation=Pedals_med)| -| 669 | GYMNASIUM | Pedals_slow | 26 | 0.43 | Peddling slow on a gym bike | | [Preview](../../../animations?library=GYMNASIUM&animation=Pedals_slow)| -| 670 | GYMNASIUM | Pedals_still | 26 | 0.43 | Stay still on a gym bike | | [Preview](../../../animations?library=GYMNASIUM&animation=Pedals_still)| -| 671 | HAIRCUTS | BRB_Beard_01 | 270 | 4.50 | Barber beard animation | | [Preview](../../../animations?library=HAIRCUTS&animation=BRB_Beard_01)| -| 672 | HAIRCUTS | BRB_Buy | 250 | 4.17 | Buying haircut animation | | [Preview](../../../animations?library=HAIRCUTS&animation=BRB_Buy)| -| 673 | HAIRCUTS | BRB_Cut | 102 | 1.70 | Barber cutting hair animation | | [Preview](../../../animations?library=HAIRCUTS&animation=BRB_Cut)| -| 674 | HAIRCUTS | BRB_Cut_In | 50 | 0.83 | Start of barber cutting hair animation | | [Preview](../../../animations?library=HAIRCUTS&animation=BRB_Cut_In)| -| 675 | HAIRCUTS | BRB_Cut_Out | 80 | 1.33 | Barber showing off hair animation | | [Preview](../../../animations?library=HAIRCUTS&animation=BRB_Cut_Out)| -| 676 | HAIRCUTS | BRB_Hair_01 | 230 | 3.83 | Admiring haircut | | [Preview](../../../animations?library=HAIRCUTS&animation=BRB_Hair_01)| -| 677 | HAIRCUTS | BRB_Hair_02 | 270 | 4.50 | Admiring haircut | | [Preview](../../../animations?library=HAIRCUTS&animation=BRB_Hair_02)| -| 678 | HAIRCUTS | BRB_In | 80 | 1.33 | Barber start animation | | [Preview](../../../animations?library=HAIRCUTS&animation=BRB_In)| -| 679 | HAIRCUTS | BRB_Loop | 160 | 2.67 | Barber loop animation | | [Preview](../../../animations?library=HAIRCUTS&animation=BRB_Loop)| -| 680 | HAIRCUTS | BRB_Out | 40 | 0.67 | Barber end animation | | [Preview](../../../animations?library=HAIRCUTS&animation=BRB_Out)| -| 681 | HAIRCUTS | BRB_Sit_In | 124 | 2.07 | Sitting on barber's chair | | [Preview](../../../animations?library=HAIRCUTS&animation=BRB_Sit_In)| -| 682 | HAIRCUTS | BRB_Sit_Loop | 420 | 7.00 | Sitting on barber's chair loop | | [Preview](../../../animations?library=HAIRCUTS&animation=BRB_Sit_Loop)| -| 683 | HAIRCUTS | BRB_Sit_Out | 180 | 3.00 | Getting off the barber's chair | | [Preview](../../../animations?library=HAIRCUTS&animation=BRB_Sit_Out)| -| 684 | HEIST9 | CAS_G2_GasKO | 200 | 3.33 | Choking on gas animation | | [Preview](../../../animations?library=HEIST9&animation=CAS_G2_GasKO)| -| 685 | HEIST9 | swt_wllpk_L | 160 | 2.67 | Taking cover behind a left wall | | [Preview](../../../animations?library=HEIST9&animation=swt_wllpk_L)| -| 686 | HEIST9 | swt_wllpk_L_back | 30 | 0.50 | Taking cover behind a left wall | | [Preview](../../../animations?library=HEIST9&animation=swt_wllpk_L_back)| -| 687 | HEIST9 | swt_wllpk_R | 220 | 3.67 | Taking cover behind a right wall | | [Preview](../../../animations?library=HEIST9&animation=swt_wllpk_R)| -| 688 | HEIST9 | swt_wllpk_R_back | 26 | 0.43 | Taking cover behind a right wall | | [Preview](../../../animations?library=HEIST9&animation=swt_wllpk_R_back)| -| 689 | HEIST9 | swt_wllshoot_in_L | 60 | 1.00 | Out of left cover with a gun | | [Preview](../../../animations?library=HEIST9&animation=swt_wllshoot_in_L)| -| 690 | HEIST9 | swt_wllshoot_in_R | 78 | 1.30 | Out of right cover with a gun | | [Preview](../../../animations?library=HEIST9&animation=swt_wllshoot_in_R)| -| 691 | HEIST9 | swt_wllshoot_out_L | 120 | 2.00 | Going back to cover on the left | | [Preview](../../../animations?library=HEIST9&animation=swt_wllshoot_out_L)| -| 692 | HEIST9 | swt_wllshoot_out_R | 86 | 1.43 | Going back to cover on the right | | [Preview](../../../animations?library=HEIST9&animation=swt_wllshoot_out_R)| -| 693 | HEIST9 | Use_SwipeCard | 70 | 1.17 | Swiping access card | | [Preview](../../../animations?library=HEIST9&animation=Use_SwipeCard)| -| 694 | INT_HOUSE | BED_In_L | 200 | 3.33 | Getting into bed on the left | | [Preview](../../../animations?library=INT_HOUSE&animation=BED_In_L)| -| 695 | INT_HOUSE | BED_In_R | 200 | 3.33 | Getting into bed on the right | | [Preview](../../../animations?library=INT_HOUSE&animation=BED_In_R)| -| 696 | INT_HOUSE | BED_Loop_L | 200 | 3.33 | Sleeping on the left side of the bed loop | | [Preview](../../../animations?library=INT_HOUSE&animation=BED_Loop_L)| -| 697 | INT_HOUSE | BED_Loop_R | 200 | 3.33 | Sleeping on the right side of the bed loop | | [Preview](../../../animations?library=INT_HOUSE&animation=BED_Loop_R)| -| 698 | INT_HOUSE | BED_Out_L | 200 | 3.33 | Getting out of bed on the left | | [Preview](../../../animations?library=INT_HOUSE&animation=BED_Out_L)| -| 699 | INT_HOUSE | BED_Out_R | 200 | 3.33 | Getting out of bed on the right | | [Preview](../../../animations?library=INT_HOUSE&animation=BED_Out_R)| -| 700 | INT_HOUSE | LOU_In | 110 | 1.83 | Sitting down on a sofa | | [Preview](../../../animations?library=INT_HOUSE&animation=LOU_In)| -| 701 | INT_HOUSE | LOU_Loop | 200 | 3.33 | Sitting loop | | [Preview](../../../animations?library=INT_HOUSE&animation=LOU_Loop)| -| 702 | INT_HOUSE | LOU_Out | 120 | 2.00 | Getting up from a sofa | | [Preview](../../../animations?library=INT_HOUSE&animation=LOU_Out)| -| 703 | INT_HOUSE | wash_up | 180 | 3.00 | Washing hands at the sink | | [Preview](../../../animations?library=INT_HOUSE&animation=wash_up)| -| 704 | INT_OFFICE | FF_Dam_Fwd | 40 | 0.67 | Getting hit from the front while sitting down | | [Preview](../../../animations?library=INT_OFFICE&animation=FF_Dam_Fwd)| -| 705 | INT_OFFICE | OFF_Sit_2Idle_180 | 170 | 2.83 | Getting up and doing a 180 | | [Preview](../../../animations?library=INT_OFFICE&animation=OFF_Sit_2Idle_180)| -| 706 | INT_OFFICE | OFF_Sit_Bored_Loop | 170 | 2.83 | Sitting while bored on a chair | | [Preview](../../../animations?library=INT_OFFICE&animation=OFF_Sit_Bored_Loop)| -| 707 | INT_OFFICE | OFF_Sit_Crash | 200 | 3.33 | Slamming keyboard while sitting | | [Preview](../../../animations?library=INT_OFFICE&animation=OFF_Sit_Crash)| -| 708 | INT_OFFICE | OFF_Sit_Drink | 250 | 4.17 | Drinking while sitting down | | [Preview](../../../animations?library=INT_OFFICE&animation=OFF_Sit_Drink)| -| 709 | INT_OFFICE | OFF_Sit_Idle_Loop | 124 | 2.07 | Sitting down loop | | [Preview](../../../animations?library=INT_OFFICE&animation=OFF_Sit_Idle_Loop)| -| 710 | INT_OFFICE | OFF_Sit_In | 166 | 2.77 | Taking a sit | | [Preview](../../../animations?library=INT_OFFICE&animation=OFF_Sit_In)| -| 711 | INT_OFFICE | OFF_Sit_Read | 200 | 3.33 | Reading while sitting | | [Preview](../../../animations?library=INT_OFFICE&animation=OFF_Sit_Read)| -| 712 | INT_OFFICE | OFF_Sit_Type_Loop | 200 | 3.33 | Typing on a keyboard while sitting loop | | [Preview](../../../animations?library=INT_OFFICE&animation=OFF_Sit_Type_Loop)| -| 713 | INT_OFFICE | OFF_Sit_Watch | 120 | 2.00 | Checking your watch while sitting | | [Preview](../../../animations?library=INT_OFFICE&animation=OFF_Sit_Watch)| -| 714 | INT_SHOP | shop_cashier | 400 | 6.67 | Opening up the register | | [Preview](../../../animations?library=INT_SHOP&animation=shop_cashier)| -| 715 | INT_SHOP | shop_in | 60 | 1.00 | Start of opening up register animation | | [Preview](../../../animations?library=INT_SHOP&animation=shop_in)| -| 716 | INT_SHOP | shop_lookA | 120 | 2.00 | Looking at an item in register | | [Preview](../../../animations?library=INT_SHOP&animation=shop_lookA)| -| 717 | INT_SHOP | shop_lookB | 180 | 3.00 | Looking at an item in register | | [Preview](../../../animations?library=INT_SHOP&animation=shop_lookB)| -| 718 | INT_SHOP | shop_loop | 120 | 2.00 | Handling the register | | [Preview](../../../animations?library=INT_SHOP&animation=shop_loop)| -| 719 | INT_SHOP | shop_out | 80 | 1.33 | End animation for register handling | | [Preview](../../../animations?library=INT_SHOP&animation=shop_out)| -| 720 | INT_SHOP | shop_pay | 400 | 6.67 | Taking out money and putting on the counter | | [Preview](../../../animations?library=INT_SHOP&animation=shop_pay)| -| 721 | INT_SHOP | shop_shelf | 140 | 2.33 | Taking out an item from a shelf | | [Preview](../../../animations?library=INT_SHOP&animation=shop_shelf)| -| 722 | JST_BUISNESS| girl_01 | 200 | 3.33 | Girl sitting animation | | [Preview](../../../animations?library=JST_BUISNESS&animation=girl_01)| -| 723 | JST_BUISNESS| girl_02 | 680 | 11.33 | Girl sitting animation | | [Preview](../../../animations?library=JST_BUISNESS&animation=girl_02)| -| 724 | JST_BUISNESS| player_01 | 1490 | 24.83 | CJ's animation from "Just Business" | | [Preview](../../../animations?library=JST_BUISNESS&animation=player_01)| -| 725 | JST_BUISNESS| smoke_01 | 1500 | 25.00 | Big smoke's anim from "Just Business" | | [Preview](../../../animations?library=JST_BUISNESS&animation=smoke_01)| -| 726 | KART | KART_getin_LHS | 50 | 0.83 | Getting into a kart from the left | | [Preview](../../../animations?library=KART&animation=KART_getin_LHS)| -| 727 | KART | KART_getin_RHS | 50 | 0.83 | Getting into a kart from the right | | [Preview](../../../animations?library=KART&animation=KART_getin_RHS)| -| 728 | KART | KART_getout_LHS | 50 | 0.83 | Getting out of a kart from the left | | [Preview](../../../animations?library=KART&animation=KART_getout_LHS)| -| 729 | KART | KART_getout_RHS | 50 | 0.83 | Getting out of a kart from the right | | [Preview](../../../animations?library=KART&animation=KART_getout_RHS)| -| 730 | KISSING | BD_GF_Wave | 304 | 5.07 | Girlfriend wave | | [Preview](../../../animations?library=KISSING&animation=BD_GF_Wave)| -| 731 | KISSING | gfwave2 | 160 | 2.67 | Girlfriend wave | | [Preview](../../../animations?library=KISSING&animation=gfwave2)| -| 732 | KISSING | GF_CarArgue_01 | 300 | 5.00 | Arguing inside a car | | [Preview](../../../animations?library=KISSING&animation=GF_CarArgue_01)| -| 733 | KISSING | GF_CarArgue_02 | 300 | 5.00 | Arguing inside a car | | [Preview](../../../animations?library=KISSING&animation=GF_CarArgue_02)| -| 734 | KISSING | GF_CarSpot | 300 | 5.00 | Spotting someone while sitting in a car | | [Preview](../../../animations?library=KISSING&animation=GF_CarSpot)| -| 735 | KISSING | GF_StreetArgue_01 | 300 | 5.00 | Arguing in the street | | [Preview](../../../animations?library=KISSING&animation=GF_StreetArgue_01)| -| 736 | KISSING | GF_StreetArgue_02 | 300 | 5.00 | Arguing in the street | | [Preview](../../../animations?library=KISSING&animation=GF_StreetArgue_02)| -| 737 | KISSING | gift_get | 320 | 5.33 | Receiving a gift | | [Preview](../../../animations?library=KISSING&animation=gift_get)| -| 738 | KISSING | gift_give | 320 | 5.33 | Giving a gift | | [Preview](../../../animations?library=KISSING&animation=gift_give)| -| 739 | KISSING | Grlfrd_Kiss_01 | 250 | 4.17 | Girlfriend kissing animation | | [Preview](../../../animations?library=KISSING&animation=Grlfrd_Kiss_01)| -| 740 | KISSING | Grlfrd_Kiss_02 | 346 | 5.77 | Girlfriend kissing animation | | [Preview](../../../animations?library=KISSING&animation=Grlfrd_Kiss_02)| -| 741 | KISSING | Grlfrd_Kiss_03 | 420 | 7.00 | Girlfriend kissing animation | | [Preview](../../../animations?library=KISSING&animation=Grlfrd_Kiss_03)| -| 742 | KISSING | Playa_Kiss_01 | 300 | 5.00 | Player kissing animation | | [Preview](../../../animations?library=KISSING&animation=Playa_Kiss_01)| -| 743 | KISSING | Playa_Kiss_02 | 346 | 5.77 | Player kissing animation | | [Preview](../../../animations?library=KISSING&animation=Playa_Kiss_02)| -| 744 | KISSING | Playa_Kiss_03 | 420 | 7.00 | Player kissing animation | | [Preview](../../../animations?library=KISSING&animation=Playa_Kiss_03)| -| 745 | KNIFE | KILL_Knife_Ped_Damage | 134 | 2.23 | Getting throat slit from behind | | [Preview](../../../animations?library=KNIFE&animation=KILL_Knife_Ped_Damage)| -| 746 | KNIFE | KILL_Knife_Ped_Die | 116 | 1.93 | Dying from a stealth kill | | [Preview](../../../animations?library=KNIFE&animation=KILL_Knife_Ped_Die)| -| 747 | KNIFE | KILL_Knife_Player | 160 | 2.67 | Slitting throat from behind | | [Preview](../../../animations?library=KNIFE&animation=KILL_Knife_Player)| -| 748 | KNIFE | KILL_Partial | 2 | 0.03 | Killing with a knife from behind | | [Preview](../../../animations?library=KNIFE&animation=KILL_Partial)| -| 749 | KNIFE | knife_1 | 60 | 1.00 | Knife swing | | [Preview](../../../animations?library=KNIFE&animation=knife_1)| -| 750 | KNIFE | knife_2 | 56 | 0.93 | Knife swing | | [Preview](../../../animations?library=KNIFE&animation=knife_2)| -| 751 | KNIFE | knife_3 | 52 | 0.87 | Knife swing | | [Preview](../../../animations?library=KNIFE&animation=knife_3)| -| 752 | KNIFE | Knife_4 | 54 | 0.90 | Knife swing | | [Preview](../../../animations?library=KNIFE&animation=Knife_4)| -| 753 | KNIFE | knife_block | 28 | 0.47 | Knife block | | [Preview](../../../animations?library=KNIFE&animation=knife_block)| -| 754 | KNIFE | Knife_G | 54 | 0.90 | Stabbing downed opponent with a knife | | [Preview](../../../animations?library=KNIFE&animation=Knife_G)| -| 755 | KNIFE | knife_hit_1 | 34 | 0.57 | Getting hit by a knife | | [Preview](../../../animations?library=KNIFE&animation=knife_hit_1)| -| 756 | KNIFE | knife_hit_2 | 38 | 0.63 | Getting hit by a knife | | [Preview](../../../animations?library=KNIFE&animation=knife_hit_2)| -| 757 | KNIFE | knife_hit_3 | 96 | 1.60 | Getting hit by a knife | | [Preview](../../../animations?library=KNIFE&animation=knife_hit_3)| -| 758 | KNIFE | knife_IDLE | 78 | 1.30 | Knife idle | | [Preview](../../../animations?library=KNIFE&animation=knife_IDLE)| -| 759 | KNIFE | knife_part | 32 | 0.53 | Knife parting animation | | [Preview](../../../animations?library=KNIFE&animation=knife_part)| -| 760 | KNIFE | WEAPON_knifeidle | 78 | 1.30 | Knife idle | | [Preview](../../../animations?library=KNIFE&animation=WEAPON_knifeidle)| -| 761 | LAPDAN1 | LAPDAN_D | 2264 | 37.73 | Stripper lapdance | | [Preview](../../../animations?library=LAPDAN1&animation=LAPDAN_D)| -| 762 | LAPDAN1 | LAPDAN_P | 2264 | 37.73 | Stripper lapdance | | [Preview](../../../animations?library=LAPDAN1&animation=LAPDAN_P)| -| 763 | LAPDAN2 | LAPDAN_D | 2810 | 46.83 | Stripper lapdance | | [Preview](../../../animations?library=LAPDAN2&animation=LAPDAN_D)| -| 764 | LAPDAN2 | LAPDAN_P | 2810 | 46.83 | Stripper lapdance | | [Preview](../../../animations?library=LAPDAN2&animation=LAPDAN_P)| -| 765 | LAPDAN3 | LAPDAN_D | 3088 | 51.47 | Stripper lapdance | | [Preview](../../../animations?library=LAPDAN3&animation=LAPDAN_D)| -| 766 | LAPDAN3 | LAPDAN_P | 3088 | 51.47 | Stripper lapdance | | [Preview](../../../animations?library=LAPDAN3&animation=LAPDAN_P)| -| 767 | LOWRIDER | F_smklean_loop | 240 | 4.00 | Smoking while leaning loop | | [Preview](../../../animations?library=LOWRIDER&animation=F_smklean_loop)| -| 768 | LOWRIDER | lrgirl_bdbnce | 160 | 2.67 | Bounching while sitting on top of a car seat | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_bdbnce)| -| 769 | LOWRIDER | lrgirl_hair | 140 | 2.33 | Stroking hair while sitting on top of a car seat | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_hair)| -| 770 | LOWRIDER | lrgirl_hurry | 170 | 2.83 | Sitting in a car and signalling to hurry up | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_hurry)| -| 771 | LOWRIDER | lrgirl_idleloop | 130 | 2.17 | Sitting in a car loop | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_idleloop)| -| 772 | LOWRIDER | lrgirl_idle_to_l0 | 130 | 2.17 | Sitting in a lowrider | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_idle_to_l0)| -| 773 | LOWRIDER | lrgirl_l0_bnce | 40 | 0.67 | Bounching while sitting in a lowrider | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_l0_bnce)| -| 774 | LOWRIDER | lrgirl_l0_loop | 120 | 2.00 | Sitting in a lowrider loop | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_l0_loop)| -| 775 | LOWRIDER | lrgirl_l0_to_l1 | 220 | 3.67 | Getting up and sitting on top of the car seat | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_l0_to_l1)| -| 776 | LOWRIDER | lrgirl_l12_to_l0 | 120 | 2.00 | Sitting back down on the car's seat | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_l12_to_l0)| -| 777 | LOWRIDER | lrgirl_l1_bnce | 40 | 0.67 | Bounching while sitting on top of a car seat | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_l1_bnce)| -| 778 | LOWRIDER | lrgirl_l1_loop | 120 | 2.00 | Sitting on top of the car's seat loop | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_l1_loop)| -| 779 | LOWRIDER | lrgirl_l1_to_l2 | 80 | 1.33 | Sitting on top of a car's seat while cheering | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_l1_to_l2)| -| 780 | LOWRIDER | lrgirl_l2_bnce | 40 | 0.67 | Bounching on top of a car's seat | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_l2_bnce)| -| 781 | LOWRIDER | lrgirl_l2_loop | 90 | 1.50 | Sitting on top of a car's seat loop | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_l2_loop)| -| 782 | LOWRIDER | lrgirl_l2_to_l3 | 90 | 1.50 | Leaning on a lowrider's windshield | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_l2_to_l3)| -| 783 | LOWRIDER | lrgirl_l345_to_l1 | 60 | 1.00 | Going back on top of a car's seat | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_l345_to_l1)| -| 784 | LOWRIDER | lrgirl_l3_bnce | 40 | 0.67 | Bounching on a lowrider while holding the windshield | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_l3_bnce)| -| 785 | LOWRIDER | lrgirl_l3_loop | 120 | 2.00 | Holding a lowrider's windshield loop | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_l3_loop)| -| 786 | LOWRIDER | lrgirl_l3_to_l4 | 40 | 0.67 | Holding a lowrider's windshield while cheering | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_l3_to_l4)| -| 787 | LOWRIDER | lrgirl_l4_bnce | 40 | 0.67 | Bounching while holding a lowrider's windshield | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_l4_bnce)| -| 788 | LOWRIDER | lrgirl_l4_loop | 140 | 2.33 | Holding a lowrider's windshield loop | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_l4_loop)| -| 789 | LOWRIDER | lrgirl_l4_to_l5 | 60 | 1.00 | Holding a lowrider's windshield with one hand | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_l4_to_l5)| -| 790 | LOWRIDER | lrgirl_l5_bnce | 50 | 0.83 | Bounching while holding a lowrider's windshield with one hand| | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_l5_bnce)| -| 791 | LOWRIDER | lrgirl_l5_loop | 100 | 1.67 | Holding a lowrider's windshield with one hand loop | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_l5_loop)| -| 792 | LOWRIDER | M_smklean_loop | 300 | 5.00 | Smoking animation loop | | [Preview](../../../animations?library=LOWRIDER&animation=M_smklean_loop)| -| 793 | LOWRIDER | M_smkstnd_loop | 320 | 5.33 | Smoking animation loop | | [Preview](../../../animations?library=LOWRIDER&animation=M_smkstnd_loop)| -| 794 | LOWRIDER | prtial_gngtlkB | 88 | 1.47 | Lowrider gang talk | | [Preview](../../../animations?library=LOWRIDER&animation=prtial_gngtlkB)| -| 795 | LOWRIDER | prtial_gngtlkC | 90 | 1.50 | Lowrider gang talk | | [Preview](../../../animations?library=LOWRIDER&animation=prtial_gngtlkC)| -| 796 | LOWRIDER | prtial_gngtlkD | 148 | 2.47 | Lowrider gang talk | | [Preview](../../../animations?library=LOWRIDER&animation=prtial_gngtlkD)| -| 797 | LOWRIDER | prtial_gngtlkE | 180 | 3.00 | Lowrider gang talk | | [Preview](../../../animations?library=LOWRIDER&animation=prtial_gngtlkE)| -| 798 | LOWRIDER | prtial_gngtlkF | 160 | 2.67 | Lowrider gang talk | | [Preview](../../../animations?library=LOWRIDER&animation=prtial_gngtlkF)| -| 799 | LOWRIDER | prtial_gngtlkG | 160 | 2.67 | Lowrider gang talk | | [Preview](../../../animations?library=LOWRIDER&animation=prtial_gngtlkG)| -| 800 | LOWRIDER | prtial_gngtlkH | 200 | 3.33 | Lowrider gang talk | | [Preview](../../../animations?library=LOWRIDER&animation=prtial_gngtlkH)| -| 801 | LOWRIDER | RAP_A_Loop | 160 | 2.67 | Lowrider rapping | | [Preview](../../../animations?library=LOWRIDER&animation=RAP_A_Loop)| -| 802 | LOWRIDER | RAP_B_Loop | 160 | 2.67 | Lowrider rapping | | [Preview](../../../animations?library=LOWRIDER&animation=RAP_B_Loop)| -| 803 | LOWRIDER | RAP_C_Loop | 180 | 3.00 | Lowrider rapping | | [Preview](../../../animations?library=LOWRIDER&animation=RAP_C_Loop)| -| 804 | LOWRIDER | Sit_relaxed | 2 | 0.03 | Relaxing while sitting in car | | [Preview](../../../animations?library=LOWRIDER&animation=Sit_relaxed)| -| 805 | LOWRIDER | Tap_hand | 20 | 0.33 | Tapping hand on the window of a car | | [Preview](../../../animations?library=LOWRIDER&animation=Tap_hand)| -| 806 | MD_CHASE | Carhit_Hangon | 92 | 1.53 | Cop hanging on a windshield | | [Preview](../../../animations?library=MD_CHASE&animation=Carhit_Hangon)| -| 807 | MD_CHASE | Carhit_Tumble | 122 | 2.03 | Cop hanging on a windshield | | [Preview](../../../animations?library=MD_CHASE&animation=Carhit_Tumble)| -| 808 | MD_CHASE | donutdrop | 90 | 1.50 | Blank animation | | [Preview](../../../animations?library=MD_CHASE&animation=donutdrop)| -| 809 | MD_CHASE | Fen_Choppa_L1 | 86 | 1.43 | Blank animation | | [Preview](../../../animations?library=MD_CHASE&animation=Fen_Choppa_L1)| -| 810 | MD_CHASE | Fen_Choppa_L2 | 78 | 1.30 | Blank animation | | [Preview](../../../animations?library=MD_CHASE&animation=Fen_Choppa_L2)| -| 811 | MD_CHASE | Fen_Choppa_L3 | 78 | 1.30 | Blank animation | | [Preview](../../../animations?library=MD_CHASE&animation=Fen_Choppa_L3)| -| 812 | MD_CHASE | Fen_Choppa_R1 | 78 | 1.30 | Blank animation | | [Preview](../../../animations?library=MD_CHASE&animation=Fen_Choppa_R1)| -| 813 | MD_CHASE | Fen_Choppa_R2 | 78 | 1.30 | Blank animation | | [Preview](../../../animations?library=MD_CHASE&animation=Fen_Choppa_R2)| -| 814 | MD_CHASE | Fen_Choppa_R3 | 78 | 1.30 | Blank animation | | [Preview](../../../animations?library=MD_CHASE&animation=Fen_Choppa_R3)| -| 815 | MD_CHASE | Hangon_Stun_loop | 280 | 4.67 | Stunned while hanging on a windshield | | [Preview](../../../animations?library=MD_CHASE&animation=Hangon_Stun_loop)| -| 816 | MD_CHASE | Hangon_Stun_Turn | 240 | 4.00 | Turning while hanging on a windshield | | [Preview](../../../animations?library=MD_CHASE&animation=Hangon_Stun_Turn)| -| 817 | MD_CHASE | MD_BIKE_2_HANG | 82 | 1.37 | Tumbling and hanging on a car's bumper | | [Preview](../../../animations?library=MD_CHASE&animation=MD_BIKE_2_HANG)| -| 818 | MD_CHASE | MD_BIKE_Jmp_BL | 66 | 1.10 | Jumping from a bike onto a car from the left | | [Preview](../../../animations?library=MD_CHASE&animation=MD_BIKE_Jmp_BL)| -| 819 | MD_CHASE | MD_BIKE_Jmp_F | 60 | 1.00 | Jumping from a bike onto a car from the right | | [Preview](../../../animations?library=MD_CHASE&animation=MD_BIKE_Jmp_F)| -| 820 | MD_CHASE | MD_BIKE_Lnd_BL | 54 | 0.90 | Landing on top of a car from the left | | [Preview](../../../animations?library=MD_CHASE&animation=MD_BIKE_Lnd_BL)| -| 821 | MD_CHASE | MD_BIKE_Lnd_Die_BL | 92 | 1.53 | Dying on top of a car from the left | | [Preview](../../../animations?library=MD_CHASE&animation=MD_BIKE_Lnd_Die_BL)| -| 822 | MD_CHASE | MD_BIKE_Lnd_Die_F | 48 | 0.80 | Dying on top of a car from the right | | [Preview](../../../animations?library=MD_CHASE&animation=MD_BIKE_Lnd_Die_F)| -| 823 | MD_CHASE | MD_BIKE_Lnd_F | 70 | 1.17 | Landing on top of a car from the right | | [Preview](../../../animations?library=MD_CHASE&animation=MD_BIKE_Lnd_F)| -| 824 | MD_CHASE | MD_BIKE_Lnd_Roll | 162 | 2.70 | Rolling into traffic from the left | | [Preview](../../../animations?library=MD_CHASE&animation=MD_BIKE_Lnd_Roll)| -| 825 | MD_CHASE | MD_BIKE_Lnd_Roll_F | 62 | 1.03 | Rolling into traffic from the right | | [Preview](../../../animations?library=MD_CHASE&animation=MD_BIKE_Lnd_Roll_F)| -| 826 | MD_CHASE | MD_BIKE_Punch | 110 | 1.83 | Punching the player while on the roof | | [Preview](../../../animations?library=MD_CHASE&animation=MD_BIKE_Punch)| -| 827 | MD_CHASE | MD_BIKE_Punch_F | 110 | 1.83 | Punching the player while on the roof | | [Preview](../../../animations?library=MD_CHASE&animation=MD_BIKE_Punch_F)| -| 828 | MD_CHASE | MD_BIKE_Shot_F | 80 | 1.33 | Getting shot off a car's roof | | [Preview](../../../animations?library=MD_CHASE&animation=MD_BIKE_Shot_F)| -| 829 | MD_CHASE | MD_HANG_Lnd_Roll | 162 | 2.70 | Rolling into traffic death animation | | [Preview](../../../animations?library=MD_CHASE&animation=MD_HANG_Lnd_Roll)| -| 830 | MD_CHASE | MD_HANG_Loop | 60 | 1.00 | Hanging at the back of a car loop | | [Preview](../../../animations?library=MD_CHASE&animation=MD_HANG_Loop)| -| 831 | MD_END | END_SC1_PLY | 300 | 5.00 | CJ's relief animation | | [Preview](../../../animations?library=MD_END&animation=END_SC1_PLY)| -| 832 | MD_END | END_SC1_RYD | 300 | 5.00 | Ryder's relief animation | | [Preview](../../../animations?library=MD_END&animation=END_SC1_RYD)| -| 833 | MD_END | END_SC1_SMO | 300 | 5.00 | Big Smoke's relief animation | | [Preview](../../../animations?library=MD_END&animation=END_SC1_SMO)| -| 834 | MD_END | END_SC1_SWE | 300 | 5.00 | Sweet's relief animation | | [Preview](../../../animations?library=MD_END&animation=END_SC1_SWE)| -| 835 | MD_END | END_SC2_PLY | 540 | 9.00 | CJ's end animation | | [Preview](../../../animations?library=MD_END&animation=END_SC2_PLY)| -| 836 | MD_END | END_SC2_RYD | 540 | 9.00 | Ryder's end animation | | [Preview](../../../animations?library=MD_END&animation=END_SC2_RYD)| -| 837 | MD_END | END_SC2_SMO | 540 | 9.00 | Big Smoke's end animation | | [Preview](../../../animations?library=MD_END&animation=END_SC2_SMO)| -| 838 | MD_END | END_SC2_SWE | 540 | 9.00 | Sweet's end animation | | [Preview](../../../animations?library=MD_END&animation=END_SC2_SWE)| -| 839 | MEDIC | CPR | 500 | 8.33 | Medic performing CPR | | [Preview](../../../animations?library=MEDIC&animation=CPR)| -| 840 | MISC | bitchslap | 70 | 1.17 | Bitch slapping animation | | [Preview](../../../animations?library=MISC&animation=bitchslap)| -| 841 | MISC | BMX_celebrate | 94 | 1.57 | BMX celebrate animation | | [Preview](../../../animations?library=MISC&animation=BMX_celebrate)| -| 842 | MISC | BMX_comeon | 46 | 0.77 | Signalling to come on on BMX | | [Preview](../../../animations?library=MISC&animation=BMX_comeon)| -| 843 | MISC | bmx_idleloop_01 | 200 | 3.33 | BMX idle | | [Preview](../../../animations?library=MISC&animation=bmx_idleloop_01)| -| 844 | MISC | bmx_idleloop_02 | 400 | 6.67 | BMX idle | | [Preview](../../../animations?library=MISC&animation=bmx_idleloop_02)| -| 845 | MISC | bmx_talkleft_in | 40 | 0.67 | BMX talk | | [Preview](../../../animations?library=MISC&animation=bmx_talkleft_in)| -| 846 | MISC | bmx_talkleft_loop | 400 | 6.67 | BMX talking loop | | [Preview](../../../animations?library=MISC&animation=bmx_talkleft_loop)| -| 847 | MISC | bmx_talkleft_out | 40 | 0.67 | BMX talk end | | [Preview](../../../animations?library=MISC&animation=bmx_talkleft_out)| -| 848 | MISC | bmx_talkright_in | 40 | 0.67 | BMX talk | | [Preview](../../../animations?library=MISC&animation=bmx_talkright_in)| -| 849 | MISC | bmx_talkright_loop | 440 | 7.33 | BMX talking loop | | [Preview](../../../animations?library=MISC&animation=bmx_talkright_loop)| -| 850 | MISC | bmx_talkright_out | 40 | 0.67 | BMX talk end | | [Preview](../../../animations?library=MISC&animation=bmx_talkright_out)| -| 851 | MISC | bng_wndw | 440 | 7.33 | Banging on a window | | [Preview](../../../animations?library=MISC&animation=bng_wndw)| -| 852 | MISC | bng_wndw_02 | 440 | 7.33 | Talking through a window | | [Preview](../../../animations?library=MISC&animation=bng_wndw_02)| -| 853 | MISC | Case_pickup | 60 | 1.00 | Picking up a case | | [Preview](../../../animations?library=MISC&animation=Case_pickup)| -| 854 | MISC | door_jet | 320 | 5.33 | Blank animation | | [Preview](../../../animations?library=MISC&animation=door_jet)| -| 855 | MISC | GRAB_L | 24 | 0.40 | Grabbing from the left | | [Preview](../../../animations?library=MISC&animation=GRAB_L)| -| 856 | MISC | GRAB_R | 24 | 0.40 | Grabbing from the right | | [Preview](../../../animations?library=MISC&animation=GRAB_R)| -| 857 | MISC | Hiker_Pose | 20 | 0.33 | Signalling for a taxi from the right | | [Preview](../../../animations?library=MISC&animation=Hiker_Pose)| -| 858 | MISC | Hiker_Pose_L | 20 | 0.33 | Signalling for a taxi from the left | | [Preview](../../../animations?library=MISC&animation=Hiker_Pose_L)| -| 859 | MISC | Idle_Chat_02 | 434 | 7.23 | Idle chat | | [Preview](../../../animations?library=MISC&animation=Idle_Chat_02)| -| 860 | MISC | KAT_Throw_K | 200 | 3.33 | Throwing a katana and challenging to a fight | | [Preview](../../../animations?library=MISC&animation=KAT_Throw_K)| -| 861 | MISC | KAT_Throw_O | 200 | 3.33 | Blank animation | | [Preview](../../../animations?library=MISC&animation=KAT_Throw_O)| -| 862 | MISC | KAT_Throw_P | 200 | 3.33 | Getting a katana and preparing for a fight | | [Preview](../../../animations?library=MISC&animation=KAT_Throw_P)| -| 863 | MISC | PASS_Rifle_O | 80 | 1.33 | Blank animation | | [Preview](../../../animations?library=MISC&animation=PASS_Rifle_O)| -| 864 | MISC | PASS_Rifle_Ped | 80 | 1.33 | Passing a rifle | | [Preview](../../../animations?library=MISC&animation=PASS_Rifle_Ped)| -| 865 | MISC | PASS_Rifle_Ply | 80 | 1.33 | Receiving a rifle | | [Preview](../../../animations?library=MISC&animation=PASS_Rifle_Ply)| -| 866 | MISC | pickup_box | 24 | 0.40 | Picking up a box | | [Preview](../../../animations?library=MISC&animation=pickup_box)| -| 867 | MISC | Plane_door | 320 | 5.33 | Blank animation | | [Preview](../../../animations?library=MISC&animation=Plane_door)| -| 868 | MISC | Plane_exit | 320 | 5.33 | CJ's plane exit animation | | [Preview](../../../animations?library=MISC&animation=Plane_exit)| -| 869 | MISC | Plane_hijack | 320 | 5.33 | Hijacking a plane | | [Preview](../../../animations?library=MISC&animation=Plane_hijack)| -| 870 | MISC | Plunger_01 | 200 | 3.33 | Detonating a bomb with a plunger | | [Preview](../../../animations?library=MISC&animation=Plunger_01)| -| 871 | MISC | Plyrlean_loop | 160 | 2.67 | Leaning loop | | [Preview](../../../animations?library=MISC&animation=Plyrlean_loop)| -| 872 | MISC | plyr_shkhead | 100 | 1.67 | Facepalm animation | | [Preview](../../../animations?library=MISC&animation=plyr_shkhead)| -| 873 | MISC | Run_Dive | 496 | 8.27 | Ryder's diving animation | | [Preview](../../../animations?library=MISC&animation=Run_Dive)| -| 874 | MISC | Scratchballs_01 | 500 | 8.33 | Scratching crotch | | [Preview](../../../animations?library=MISC&animation=Scratchballs_01)| -| 875 | MISC | SEAT_LR | 220 | 3.67 | Sitting and looking back | | [Preview](../../../animations?library=MISC&animation=SEAT_LR)| -| 876 | MISC | Seat_talk_01 | 220 | 3.67 | Talking while sitting down | | [Preview](../../../animations?library=MISC&animation=Seat_talk_01)| -| 877 | MISC | Seat_talk_02 | 200 | 3.33 | Talking while sitting down | | [Preview](../../../animations?library=MISC&animation=Seat_talk_02)| -| 878 | MISC | SEAT_watch | 140 | 2.33 | Checking watch while sitting down | | [Preview](../../../animations?library=MISC&animation=SEAT_watch)| -| 879 | MISC | smalplane_door | 380 | 6.33 | Blank animation | | [Preview](../../../animations?library=MISC&animation=smalplane_door)| -| 880 | MISC | smlplane_door | 320 | 5.33 | Blank animation | | [Preview](../../../animations?library=MISC&animation=smlplane_door)| -| 881 | MTB | MTB_back | 6 | 0.10 | mtn, mountain, bike, bicycle | | [Preview](../../../animations?library=MTB&animation=MTB_back)| -| 882 | MTB | MTB_bunnyhop | 20 | 0.33 | Muntain bike bunny hop | | [Preview](../../../animations?library=MTB&animation=MTB_bunnyhop)| -| 883 | MTB | MTB_drivebyFT | 12 | 0.20 | Mountain bike drive by front | | [Preview](../../../animations?library=MTB&animation=MTB_drivebyFT)| -| 884 | MTB | MTB_driveby_LHS | 12 | 0.20 | Mountain bike drive by left | | [Preview](../../../animations?library=MTB&animation=MTB_driveby_LHS)| -| 885 | MTB | MTB_driveby_RHS | 12 | 0.20 | Mountain bike drive by right | | [Preview](../../../animations?library=MTB&animation=MTB_driveby_RHS)| -| 886 | MTB | MTB_fwd | 12 | 0.20 | Mountain bike lean front | | [Preview](../../../animations?library=MTB&animation=MTB_fwd)| -| 887 | MTB | MTB_getoffBACK | 92 | 1.53 | Bailing from a Mountain bike at high speed | | [Preview](../../../animations?library=MTB&animation=MTB_getoffBACK)| -| 888 | MTB | MTB_getoffLHS | 44 | 0.73 | Getting off a Mountain bike from the left | | [Preview](../../../animations?library=MTB&animation=MTB_getoffLHS)| -| 889 | MTB | MTB_getoffRHS | 44 | 0.73 | Getting off a Mountain bike from the right | | [Preview](../../../animations?library=MTB&animation=MTB_getoffRHS)| -| 890 | MTB | MTB_jumponL | 48 | 0.80 | Getting on a Mountain bike from the left | | [Preview](../../../animations?library=MTB&animation=MTB_jumponL)| -| 891 | MTB | MTB_jumponR | 50 | 0.83 | Getting on a Mountain bike from the right | | [Preview](../../../animations?library=MTB&animation=MTB_jumponR)| -| 892 | MTB | MTB_Left | 8 | 0.13 | Mountain bike sway left | | [Preview](../../../animations?library=MTB&animation=MTB_Left)| -| 893 | MTB | MTB_pedal | 40 | 0.67 | Mountain bike pedal | | [Preview](../../../animations?library=MTB&animation=MTB_pedal)| -| 894 | MTB | MTB_pushes | 48 | 0.80 | Mountain bike reverse | | [Preview](../../../animations?library=MTB&animation=MTB_pushes)| -| 895 | MTB | MTB_Ride | 2 | 0.03 | Mountain bike riding | | [Preview](../../../animations?library=MTB&animation=MTB_Ride)| -| 896 | MTB | MTB_Right | 8 | 0.13 | Mountain bike sway right | | [Preview](../../../animations?library=MTB&animation=MTB_Right)| -| 897 | MTB | MTB_sprint | 48 | 0.80 | Mountain bike sprint | | [Preview](../../../animations?library=MTB&animation=MTB_sprint)| -| 898 | MTB | MTB_still | 2 | 0.03 | Mountain bike still riding | | [Preview](../../../animations?library=MTB&animation=MTB_still)| -| 899 | MUSCULAR | MscleWalkst_armed | 12 | 0.20 | Muscle CJ walk start with a weapon | | [Preview](../../../animations?library=MUSCULAR&animation=MscleWalkst_armed)| -| 900 | MUSCULAR | MscleWalkst_Csaw | 12 | 0.20 | Muscle CJ walk start with a chainsaw | | [Preview](../../../animations?library=MUSCULAR&animation=MscleWalkst_Csaw)| -| 901 | MUSCULAR | Mscle_rckt_run | 48 | 0.80 | Muscle CJ rocket run | | [Preview](../../../animations?library=MUSCULAR&animation=Mscle_rckt_run)| -| 902 | MUSCULAR | Mscle_rckt_walkst | 12 | 0.20 | Muscle CJ rocket walk start | | [Preview](../../../animations?library=MUSCULAR&animation=Mscle_rckt_walkst)| -| 903 | MUSCULAR | Mscle_run_Csaw | 48 | 0.80 | Muscle CJ run with a chainsaw | | [Preview](../../../animations?library=MUSCULAR&animation=Mscle_run_Csaw)| -| 904 | MUSCULAR | MuscleIdle | 90 | 1.50 | Muscle CJ idle | | [Preview](../../../animations?library=MUSCULAR&animation=MuscleIdle)| -| 905 | MUSCULAR | MuscleIdle_armed | 90 | 1.50 | Muscle CJ idle with a weapon | | [Preview](../../../animations?library=MUSCULAR&animation=MuscleIdle_armed)| -| 906 | MUSCULAR | MuscleIdle_Csaw | 90 | 1.50 | Muscle CJ idle with a chainsaw | | [Preview](../../../animations?library=MUSCULAR&animation=MuscleIdle_Csaw)| -| 907 | MUSCULAR | MuscleIdle_rocket | 90 | 1.50 | Muscle CJ idle with a rocket launcher | | [Preview](../../../animations?library=MUSCULAR&animation=MuscleIdle_rocket)| -| 908 | MUSCULAR | MuscleRun | 48 | 0.80 | Muscle CJ run | | [Preview](../../../animations?library=MUSCULAR&animation=MuscleRun)| -| 909 | MUSCULAR | MuscleRun_armed | 48 | 0.80 | Muscle CJ run with a weapon | | [Preview](../../../animations?library=MUSCULAR&animation=MuscleRun_armed)| -| 910 | MUSCULAR | MuscleSprint | 34 | 0.57 | Muscle CJ sprint | | [Preview](../../../animations?library=MUSCULAR&animation=MuscleSprint)| -| 911 | MUSCULAR | MuscleWalk | 64 | 1.07 | Muscle CJ walk | | [Preview](../../../animations?library=MUSCULAR&animation=MuscleWalk)| -| 912 | MUSCULAR | MuscleWalkstart | 16 | 0.27 | Muscle CJ start walk | | [Preview](../../../animations?library=MUSCULAR&animation=MuscleWalkstart)| -| 913 | MUSCULAR | MuscleWalk_armed | 64 | 1.07 | Muscle CJ walk with a weapon | | [Preview](../../../animations?library=MUSCULAR&animation=MuscleWalk_armed)| -| 914 | MUSCULAR | Musclewalk_Csaw | 64 | 1.07 | Muscle CJ walk with a chainsaw | | [Preview](../../../animations?library=MUSCULAR&animation=Musclewalk_Csaw)| -| 915 | MUSCULAR | Musclewalk_rocket | 64 | 1.07 | Muscle CJ walk with a rocket launcher | | [Preview](../../../animations?library=MUSCULAR&animation=Musclewalk_rocket)| -| 916 | NEVADA | NEVADA_getin | 112 | 1.87 | Getting into a Nevada plane anim | | [Preview](../../../animations?library=NEVADA&animation=NEVADA_getin)| -| 917 | NEVADA | NEVADA_getout | 56 | 0.93 | Getting out of a Nevada plane anim | | [Preview](../../../animations?library=NEVADA&animation=NEVADA_getout)| -| 918 | ON_LOOKERS | lkaround_in | 20 | 0.33 | Looking around animation | | [Preview](../../../animations?library=ON_LOOKERS&animation=lkaround_in)| -| 919 | ON_LOOKERS | lkaround_loop | 420 | 7.00 | Looking around loop | | [Preview](../../../animations?library=ON_LOOKERS&animation=lkaround_loop)| -| 920 | ON_LOOKERS | lkaround_out | 20 | 0.33 | End of looking around animation | | [Preview](../../../animations?library=ON_LOOKERS&animation=lkaround_out)| -| 921 | ON_LOOKERS | lkup_in | 100 | 1.67 | Looking up animation | | [Preview](../../../animations?library=ON_LOOKERS&animation=lkup_in)| -| 922 | ON_LOOKERS | lkup_loop | 320 | 5.33 | Looking up loop | | [Preview](../../../animations?library=ON_LOOKERS&animation=lkup_loop)| -| 923 | ON_LOOKERS | lkup_out | 60 | 1.00 | End of looking up animation | | [Preview](../../../animations?library=ON_LOOKERS&animation=lkup_out)| -| 924 | ON_LOOKERS | lkup_point | 200 | 3.33 | Looking and pointing up | | [Preview](../../../animations?library=ON_LOOKERS&animation=lkup_point)| -| 925 | ON_LOOKERS | panic_cower | 400 | 6.67 | Cowering in fear | | [Preview](../../../animations?library=ON_LOOKERS&animation=panic_cower)| -| 926 | ON_LOOKERS | panic_hide | 380 | 6.33 | Panicking and hiding | | [Preview](../../../animations?library=ON_LOOKERS&animation=panic_hide)| -| 927 | ON_LOOKERS | panic_in | 50 | 0.83 | Start of panicking animation | | [Preview](../../../animations?library=ON_LOOKERS&animation=panic_in)| -| 928 | ON_LOOKERS | panic_loop | 100 | 1.67 | Panicking loop | | [Preview](../../../animations?library=ON_LOOKERS&animation=panic_loop)| -| 929 | ON_LOOKERS | panic_out | 40 | 0.67 | End of panicking animation | | [Preview](../../../animations?library=ON_LOOKERS&animation=panic_out)| -| 930 | ON_LOOKERS | panic_point | 360 | 6.00 | Pointing forward while panicking | | [Preview](../../../animations?library=ON_LOOKERS&animation=panic_point)| -| 931 | ON_LOOKERS | panic_shout | 520 | 8.67 | Shouting while panicking | | [Preview](../../../animations?library=ON_LOOKERS&animation=panic_shout)| -| 932 | ON_LOOKERS | Pointup_in | 60 | 1.00 | Start of pointing animation | | [Preview](../../../animations?library=ON_LOOKERS&animation=Pointup_in)| -| 933 | ON_LOOKERS | Pointup_loop | 160 | 2.67 | Pointing up animation loop | | [Preview](../../../animations?library=ON_LOOKERS&animation=Pointup_loop)| -| 934 | ON_LOOKERS | Pointup_out | 60 | 1.00 | End of pointing animation | | [Preview](../../../animations?library=ON_LOOKERS&animation=Pointup_out)| -| 935 | ON_LOOKERS | Pointup_shout | 180 | 3.00 | Shouting while looking up | | [Preview](../../../animations?library=ON_LOOKERS&animation=Pointup_shout)| -| 936 | ON_LOOKERS | point_in | 30 | 0.50 | Start of pointing animation | | [Preview](../../../animations?library=ON_LOOKERS&animation=point_in)| -| 937 | ON_LOOKERS | point_loop | 180 | 3.00 | Pointing forward loop | | [Preview](../../../animations?library=ON_LOOKERS&animation=point_loop)| -| 938 | ON_LOOKERS | point_out | 20 | 0.33 | End of pointing animation | | [Preview](../../../animations?library=ON_LOOKERS&animation=point_out)| -| 939 | ON_LOOKERS | shout_01 | 160 | 2.67 | Cheering animation | | [Preview](../../../animations?library=ON_LOOKERS&animation=shout_01)| -| 940 | ON_LOOKERS | shout_02 | 240 | 4.00 | Cheering animation | | [Preview](../../../animations?library=ON_LOOKERS&animation=shout_02)| -| 941 | ON_LOOKERS | shout_in | 100 | 1.67 | Start of shouting animation | | [Preview](../../../animations?library=ON_LOOKERS&animation=shout_in)| -| 942 | ON_LOOKERS | shout_loop | 120 | 2.00 | Shouting loop | | [Preview](../../../animations?library=ON_LOOKERS&animation=shout_loop)| -| 943 | ON_LOOKERS | shout_out | 20 | 0.33 | End of shouting animation | | [Preview](../../../animations?library=ON_LOOKERS&animation=shout_out)| -| 944 | ON_LOOKERS | wave_in | 50 | 0.83 | Start of wave animation | | [Preview](../../../animations?library=ON_LOOKERS&animation=wave_in)| -| 945 | ON_LOOKERS | wave_loop | 90 | 1.50 | Waving loop | | [Preview](../../../animations?library=ON_LOOKERS&animation=wave_loop)| -| 946 | ON_LOOKERS | wave_out | 50 | 0.83 | End of wave animation | | [Preview](../../../animations?library=ON_LOOKERS&animation=wave_out)| -| 947 | OTB | betslp_in | 80 | 1.33 | Start of writing on table animation | | [Preview](../../../animations?library=OTB&animation=betslp_in)| -| 948 | OTB | betslp_lkabt | 160 | 2.67 | Writing on a table | | [Preview](../../../animations?library=OTB&animation=betslp_lkabt)| -| 949 | OTB | betslp_loop | 160 | 2.67 | Writing on a table | | [Preview](../../../animations?library=OTB&animation=betslp_loop)| -| 950 | OTB | betslp_out | 60 | 1.00 | End of writing on table animation | | [Preview](../../../animations?library=OTB&animation=betslp_out)| -| 951 | OTB | betslp_tnk | 336 | 5.60 | Writing on a table and thinking | | [Preview](../../../animations?library=OTB&animation=betslp_tnk)| -| 952 | OTB | wtchrace_cmon | 300 | 5.00 | Watching a horse race while cheering | | [Preview](../../../animations?library=OTB&animation=wtchrace_cmon)| -| 953 | OTB | wtchrace_in | 100 | 1.67 | Start of watching a horse race animation | | [Preview](../../../animations?library=OTB&animation=wtchrace_in)| -| 954 | OTB | wtchrace_loop | 160 | 2.67 | Watching a horse race loop | | [Preview](../../../animations?library=OTB&animation=wtchrace_loop)| -| 955 | OTB | wtchrace_lose | 240 | 4.00 | Losing at a horse race bet | | [Preview](../../../animations?library=OTB&animation=wtchrace_lose)| -| 956 | OTB | wtchrace_out | 60 | 1.00 | End of watching a horse race animation | | [Preview](../../../animations?library=OTB&animation=wtchrace_out)| -| 957 | OTB | wtchrace_win | 260 | 4.33 | Winning a horse race bet | | [Preview](../../../animations?library=OTB&animation=wtchrace_win)| -| 958 | PARACHUTE | FALL_skyDive | 80 | 1.33 | Skydiving aniamtion | | [Preview](../../../animations?library=PARACHUTE&animation=FALL_skyDive)| -| 959 | PARACHUTE | FALL_SkyDive_Accel | 80 | 1.33 | Skydiving acceleration | | [Preview](../../../animations?library=PARACHUTE&animation=FALL_SkyDive_Accel)| -| 960 | PARACHUTE | FALL_skyDive_DIE | 60 | 1.00 | Skydiving fall death animation | | [Preview](../../../animations?library=PARACHUTE&animation=FALL_skyDive_DIE)| -| 961 | PARACHUTE | FALL_SkyDive_L | 80 | 1.33 | Skydiving sway left | | [Preview](../../../animations?library=PARACHUTE&animation=FALL_SkyDive_L)| -| 962 | PARACHUTE | FALL_SkyDive_R | 80 | 1.33 | Skydiving sway right | | [Preview](../../../animations?library=PARACHUTE&animation=FALL_SkyDive_R)| -| 963 | PARACHUTE | PARA_decel | 120 | 2.00 | Parachute gliding with knees up | | [Preview](../../../animations?library=PARACHUTE&animation=PARA_decel)| -| 964 | PARACHUTE | PARA_decel_O | 120 | 2.00 | Turn yourself into a buggy mess | | [Preview](../../../animations?library=PARACHUTE&animation=PARA_decel_O)| -| 965 | PARACHUTE | PARA_float | 120 | 2.00 | Parachute gliding with knees down | | [Preview](../../../animations?library=PARACHUTE&animation=PARA_float)| -| 966 | PARACHUTE | PARA_float_O | 120 | 2.00 | Turn yourself into a buggy mess | | [Preview](../../../animations?library=PARACHUTE&animation=PARA_float_O)| -| 967 | PARACHUTE | PARA_Land | 100 | 1.67 | Landing with a parchute | | [Preview](../../../animations?library=PARACHUTE&animation=PARA_Land)| -| 968 | PARACHUTE | PARA_Land_O | 130 | 2.17 | Turn yourself into a buggy mess | | [Preview](../../../animations?library=PARACHUTE&animation=PARA_Land_O)| -| 969 | PARACHUTE | PARA_Land_Water | 140 | 2.33 | Landing with a parachute in water | | [Preview](../../../animations?library=PARACHUTE&animation=PARA_Land_Water)| -| 970 | PARACHUTE | PARA_Land_Water_O | 130 | 2.17 | Turn yourself into a buggy mess | | [Preview](../../../animations?library=PARACHUTE&animation=PARA_Land_Water_O)| -| 971 | PARACHUTE | PARA_open | 170 | 2.83 | Opening parachute animation | | [Preview](../../../animations?library=PARACHUTE&animation=PARA_open)| -| 972 | PARACHUTE | PARA_open_O | 140 | 2.33 | Turn yourself into a buggy mess | | [Preview](../../../animations?library=PARACHUTE&animation=PARA_open_O)| -| 973 | PARACHUTE | PARA_Rip_Land_O | 54 | 0.90 | Turn yourself into a buggy mess | | [Preview](../../../animations?library=PARACHUTE&animation=PARA_Rip_Land_O)| -| 974 | PARACHUTE | PARA_Rip_Loop_O | 60 | 1.00 | Turn yourself into a buggy mess | | [Preview](../../../animations?library=PARACHUTE&animation=PARA_Rip_Loop_O)| -| 975 | PARACHUTE | PARA_Rip_O | 14 | 0.23 | Turn yourself into a buggy mess | | [Preview](../../../animations?library=PARACHUTE&animation=PARA_Rip_O)| -| 976 | PARACHUTE | PARA_steerL | 120 | 2.00 | Parachute steer left | | [Preview](../../../animations?library=PARACHUTE&animation=PARA_steerL)| -| 977 | PARACHUTE | PARA_steerL_O | 120 | 2.00 | Turn yourself into a buggy mess | | [Preview](../../../animations?library=PARACHUTE&animation=PARA_steerL_O)| -| 978 | PARACHUTE | PARA_steerR | 120 | 2.00 | Parachute steer right | | [Preview](../../../animations?library=PARACHUTE&animation=PARA_steerR)| -| 979 | PARACHUTE | PARA_steerR_O | 120 | 2.00 | Turn yourself into a buggy mess | | [Preview](../../../animations?library=PARACHUTE&animation=PARA_steerR_O)| -| 980 | PARK | Tai_Chi_in | 130 | 2.17 | Starting tai-chi | | [Preview](../../../animations?library=PARK&animation=Tai_Chi_in)| -| 981 | PARK | Tai_Chi_Loop | 720 | 12.00 | Tai-chi loop | | [Preview](../../../animations?library=PARK&animation=Tai_Chi_Loop)| -| 982 | PARK | Tai_Chi_Out | 50 | 0.83 | Finishing tai-chi | | [Preview](../../../animations?library=PARK&animation=Tai_Chi_Out)| -| 983 | PAULNMAC | Piss_in | 540 | 9.00 | Pissing animation start | | [Preview](../../../animations?library=PAULNMAC&animation=Piss_in)| -| 984 | PAULNMAC | Piss_loop | 400 | 6.67 | Pissing loop | | [Preview](../../../animations?library=PAULNMAC&animation=Piss_loop)| -| 985 | PAULNMAC | Piss_out | 660 | 11.00 | Finish pissing animation | | [Preview](../../../animations?library=PAULNMAC&animation=Piss_out)| -| 986 | PAULNMAC | PnM_Argue1_A | 260 | 4.33 | Paul and Maccer arguing | | [Preview](../../../animations?library=PAULNMAC&animation=PnM_Argue1_A)| -| 987 | PAULNMAC | PnM_Argue1_B | 260 | 4.33 | Paul and Maccer arguing | | [Preview](../../../animations?library=PAULNMAC&animation=PnM_Argue1_B)| -| 988 | PAULNMAC | PnM_Argue2_A | 260 | 4.33 | Paul and Maccer arguing | | [Preview](../../../animations?library=PAULNMAC&animation=PnM_Argue2_A)| -| 989 | PAULNMAC | PnM_Argue2_B | 260 | 4.33 | Paul and Maccer arguing | | [Preview](../../../animations?library=PAULNMAC&animation=PnM_Argue2_B)| -| 990 | PAULNMAC | PnM_Loop_A | 320 | 5.33 | Paul and Maccer loop animation | | [Preview](../../../animations?library=PAULNMAC&animation=PnM_Loop_A)| -| 991 | PAULNMAC | PnM_Loop_B | 320 | 5.33 | Paul and Maccer loop animation | | [Preview](../../../animations?library=PAULNMAC&animation=PnM_Loop_B)| -| 992 | PAULNMAC | wank_in | 440 | 7.33 | Maccer touching himself | | [Preview](../../../animations?library=PAULNMAC&animation=wank_in)| -| 993 | PAULNMAC | wank_loop | 160 | 2.67 | Maccer wanking loop | | [Preview](../../../animations?library=PAULNMAC&animation=wank_loop)| -| 994 | PAULNMAC | wank_out | 700 | 11.67 | Maccer finishing up | | [Preview](../../../animations?library=PAULNMAC&animation=wank_out)| -| 995 | ped | abseil | 2 | 0.03 | Abseiling down a rope | | [Preview](../../../animations?library=ped&animation=abseil)| -| 996 | ped | ARRESTgun | 40 | 0.67 | Arresting with a gun animation | | [Preview](../../../animations?library=ped&animation=ARRESTgun)| -| 997 | ped | ATM | 730 | 12.17 | Using an ATM | | [Preview](../../../animations?library=ped&animation=ATM)| -| 998 | ped | BIKE_elbowL | 58 | 0.97 | Bike elbow left | | [Preview](../../../animations?library=ped&animation=BIKE_elbowL)| -| 999 | ped | BIKE_elbowR | 58 | 0.97 | Bike elbow right | | [Preview](../../../animations?library=ped&animation=BIKE_elbowR)| -| 1000 | ped | BIKE_fallR | 98 | 1.63 | Falling off a bike | | [Preview](../../../animations?library=ped&animation=BIKE_fallR)| -| 1001 | ped | BIKE_fall_off | 64 | 1.07 | Falling off a bike | | [Preview](../../../animations?library=ped&animation=BIKE_fall_off)| -| 1002 | ped | BIKE_pickupL | 64 | 1.07 | Picking up a bike from the left | | [Preview](../../../animations?library=ped&animation=BIKE_pickupL)| -| 1003 | ped | BIKE_pickupR | 64 | 1.07 | Picking up a bike from the right | | [Preview](../../../animations?library=ped&animation=BIKE_pickupR)| -| 1004 | ped | BIKE_pullupL | 60 | 1.00 | Pulling a bike from the left | | [Preview](../../../animations?library=ped&animation=BIKE_pullupL)| -| 1005 | ped | BIKE_pullupR | 60 | 1.00 | Pulling a bike from the right | | [Preview](../../../animations?library=ped&animation=BIKE_pullupR)| -| 1006 | ped | bomber | 36 | 0.60 | Bomber animation | | [Preview](../../../animations?library=ped&animation=bomber)| -| 1007 | ped | CAR_alignHI_LHS | 44 | 0.73 | Jumping and aligning from the left | | [Preview](../../../animations?library=ped&animation=CAR_alignHI_LHS)| -| 1008 | ped | CAR_alignHI_RHS | 44 | 0.73 | Jumping and aligning from the right | | [Preview](../../../animations?library=ped&animation=CAR_alignHI_RHS)| -| 1009 | ped | CAR_align_LHS | 8 | 0.13 | Aligning to car on the left | | [Preview](../../../animations?library=ped&animation=CAR_align_LHS)| -| 1010 | ped | CAR_align_RHS | 8 | 0.13 | Aligning to car on the right | | [Preview](../../../animations?library=ped&animation=CAR_align_RHS)| -| 1011 | ped | CAR_closedoorL_LHS | 36 | 0.60 | Closing a car's door from the left | | [Preview](../../../animations?library=ped&animation=CAR_closedoorL_LHS)| -| 1012 | ped | CAR_closedoorL_RHS | 24 | 0.40 | Closing a car's door from the right | | [Preview](../../../animations?library=ped&animation=CAR_closedoorL_RHS)| -| 1013 | ped | CAR_closedoor_LHS | 36 | 0.60 | Closing a car's door from the left | | [Preview](../../../animations?library=ped&animation=CAR_closedoor_LHS)| -| 1014 | ped | CAR_closedoor_RHS | 24 | 0.40 | Closing a car's door from the right | | [Preview](../../../animations?library=ped&animation=CAR_closedoor_RHS)| -| 1015 | ped | CAR_close_LHS | 44 | 0.73 | Close car door on the left | | [Preview](../../../animations?library=ped&animation=CAR_close_LHS)| -| 1016 | ped | CAR_close_RHS | 44 | 0.73 | Close car door on the right | | [Preview](../../../animations?library=ped&animation=CAR_close_RHS)| -| 1017 | ped | CAR_crawloutRHS | 130 | 2.17 | Crawl outside of a flipped car | | [Preview](../../../animations?library=ped&animation=CAR_crawloutRHS)| -| 1018 | ped | CAR_dead_LHS | 2 | 0.03 | Dead inside a car on the left | | [Preview](../../../animations?library=ped&animation=CAR_dead_LHS)| -| 1019 | ped | CAR_dead_RHS | 2 | 0.03 | Dead inside a car on the right | | [Preview](../../../animations?library=ped&animation=CAR_dead_RHS)| -| 1020 | ped | CAR_doorlocked_LHS | 80 | 1.33 | Car door locked on the left | | [Preview](../../../animations?library=ped&animation=CAR_doorlocked_LHS)| -| 1021 | ped | CAR_doorlocked_RHS | 76 | 1.27 | Car door locked on the right | | [Preview](../../../animations?library=ped&animation=CAR_doorlocked_RHS)| -| 1022 | ped | CAR_fallout_LHS | 34 | 0.57 | Bail from a car on the left | | [Preview](../../../animations?library=ped&animation=CAR_fallout_LHS)| -| 1023 | ped | CAR_fallout_RHS | 34 | 0.57 | Bail from a car on the right | | [Preview](../../../animations?library=ped&animation=CAR_fallout_RHS)| -| 1024 | ped | CAR_getinL_LHS | 60 | 1.00 | Get into a car from the left | | [Preview](../../../animations?library=ped&animation=CAR_getinL_LHS)| -| 1025 | ped | CAR_getinL_RHS | 60 | 1.00 | Get into a car from the right | | [Preview](../../../animations?library=ped&animation=CAR_getinL_RHS)| -| 1026 | ped | CAR_getin_LHS | 60 | 1.00 | Get into a car from the left | | [Preview](../../../animations?library=ped&animation=CAR_getin_LHS)| -| 1027 | ped | CAR_getin_RHS | 60 | 1.00 | Get into a car from the right | | [Preview](../../../animations?library=ped&animation=CAR_getin_RHS)| -| 1028 | ped | CAR_getoutL_LHS | 56 | 0.93 | Getting out of a car from the left | | [Preview](../../../animations?library=ped&animation=CAR_getoutL_LHS)| -| 1029 | ped | CAR_getoutL_RHS | 60 | 1.00 | Getting out of a car from the right | | [Preview](../../../animations?library=ped&animation=CAR_getoutL_RHS)| -| 1030 | ped | CAR_getout_LHS | 68 | 1.13 | Getting out of a car from the left | | [Preview](../../../animations?library=ped&animation=CAR_getout_LHS)| -| 1031 | ped | CAR_getout_RHS | 48 | 0.80 | Getting out of a car from the left | | [Preview](../../../animations?library=ped&animation=CAR_getout_RHS)| -| 1032 | ped | car_hookertalk | 258 | 4.30 | Hooker talk in car | | [Preview](../../../animations?library=ped&animation=car_hookertalk)| -| 1033 | ped | CAR_jackedLHS | 174 | 2.90 | Jacking a car from the left | | [Preview](../../../animations?library=ped&animation=CAR_jackedLHS)| -| 1034 | ped | CAR_jackedRHS | 206 | 3.43 | Jacking a car from the right | | [Preview](../../../animations?library=ped&animation=CAR_jackedRHS)| -| 1035 | ped | CAR_jumpin_LHS | 60 | 1.00 | Jumping into a car from the left | | [Preview](../../../animations?library=ped&animation=CAR_jumpin_LHS)| -| 1036 | ped | CAR_LB | 14 | 0.23 | Car driveby on the left | | [Preview](../../../animations?library=ped&animation=CAR_LB)| -| 1037 | ped | CAR_LB_pro | 6 | 0.10 | Car driveby on the left | | [Preview](../../../animations?library=ped&animation=CAR_LB_pro)| -| 1038 | ped | CAR_LB_weak | 14 | 0.23 | Car driveby on the left | | [Preview](../../../animations?library=ped&animation=CAR_LB_weak)| -| 1039 | ped | CAR_LjackedLHS | 214 | 3.57 | Getting jacked from the left | | [Preview](../../../animations?library=ped&animation=CAR_LjackedLHS)| -| 1040 | ped | CAR_LjackedRHS | 208 | 3.47 | Getting jacked from the right | | [Preview](../../../animations?library=ped&animation=CAR_LjackedRHS)| -| 1041 | ped | CAR_Lshuffle_RHS | 24 | 0.40 | Shuffling to the driver's sit | | [Preview](../../../animations?library=ped&animation=CAR_Lshuffle_RHS)| -| 1042 | ped | CAR_Lsit | 2 | 0.03 | Sitting in a car | | [Preview](../../../animations?library=ped&animation=CAR_Lsit)| -| 1043 | ped | CAR_open_LHS | 66 | 1.10 | Opening door from the left | | [Preview](../../../animations?library=ped&animation=CAR_open_LHS)| -| 1044 | ped | CAR_open_RHS | 66 | 1.10 | Opening door from the right | | [Preview](../../../animations?library=ped&animation=CAR_open_RHS)| -| 1045 | ped | CAR_pulloutL_LHS | 176 | 2.93 | Pulling out a passanger from the left | | [Preview](../../../animations?library=ped&animation=CAR_pulloutL_LHS)| -| 1046 | ped | CAR_pulloutL_RHS | 176 | 2.93 | Pulling out the driver on the right | | [Preview](../../../animations?library=ped&animation=CAR_pulloutL_RHS)| -| 1047 | ped | CAR_pullout_LHS | 138 | 2.30 | Pulling out a passanger from the left | | [Preview](../../../animations?library=ped&animation=CAR_pullout_LHS)| -| 1048 | ped | CAR_pullout_RHS | 168 | 2.80 | Pulling out a passanger from the right | | [Preview](../../../animations?library=ped&animation=CAR_pullout_RHS)| -| 1049 | ped | CAR_Qjacked | 198 | 3.30 | Getting jacked from the left | | [Preview](../../../animations?library=ped&animation=CAR_Qjacked)| -| 1050 | ped | CAR_rolldoor | 36 | 0.60 | Closing car door animation | | [Preview](../../../animations?library=ped&animation=CAR_rolldoor)| -| 1051 | ped | CAR_rolldoorLO | 36 | 0.60 | Closing car door animation | | [Preview](../../../animations?library=ped&animation=CAR_rolldoorLO)| -| 1052 | ped | CAR_rollout_LHS | 98 | 1.63 | Bailing out of a car from the left | | [Preview](../../../animations?library=ped&animation=CAR_rollout_LHS)| -| 1053 | ped | CAR_rollout_RHS | 76 | 1.27 | Bailing out of a car from the right | | [Preview](../../../animations?library=ped&animation=CAR_rollout_RHS)| -| 1054 | ped | CAR_shuffle_RHS | 24 | 0.40 | Shuffling to the right side | | [Preview](../../../animations?library=ped&animation=CAR_shuffle_RHS)| -| 1055 | ped | CAR_sit | 2 | 0.03 | Sitting inside a car | | [Preview](../../../animations?library=ped&animation=CAR_sit)| -| 1056 | ped | CAR_sitp | 2 | 0.03 | Sitting inside a car | | [Preview](../../../animations?library=ped&animation=CAR_sitp)| -| 1057 | ped | CAR_sitpLO | 2 | 0.03 | Sitting inside a car | | [Preview](../../../animations?library=ped&animation=CAR_sitpLO)| -| 1058 | ped | CAR_sit_pro | 2 | 0.03 | Sitting inside a car | | [Preview](../../../animations?library=ped&animation=CAR_sit_pro)| -| 1059 | ped | CAR_sit_weak | 2 | 0.03 | Sitting inside a car | | [Preview](../../../animations?library=ped&animation=CAR_sit_weak)| -| 1060 | ped | CAR_tune_radio | 38 | 0.63 | Changing radio station in a car | | [Preview](../../../animations?library=ped&animation=CAR_tune_radio)| -| 1061 | ped | CLIMB_idle | 48 | 0.80 | Hanging onto a wall idle | | [Preview](../../../animations?library=ped&animation=CLIMB_idle)| -| 1062 | ped | CLIMB_jump | 34 | 0.57 | Jumping and hanging onto a wall | | [Preview](../../../animations?library=ped&animation=CLIMB_jump)| -| 1063 | ped | CLIMB_jump2fall | 2 | 0.03 | Letting go after hanging | | [Preview](../../../animations?library=ped&animation=CLIMB_jump2fall)| -| 1064 | ped | CLIMB_jump_B | 58 | 0.97 | Vaulting over a wall | | [Preview](../../../animations?library=ped&animation=CLIMB_jump_B)| -| 1065 | ped | CLIMB_Pull | 52 | 0.87 | Pulling self over object | | [Preview](../../../animations?library=ped&animation=CLIMB_Pull)| -| 1066 | ped | CLIMB_Stand | 48 | 0.80 | Standing after pulling | | [Preview](../../../animations?library=ped&animation=CLIMB_Stand)| -| 1067 | ped | CLIMB_Stand_finish | 12 | 0.20 | Standing after pulling | | [Preview](../../../animations?library=ped&animation=CLIMB_Stand_finish)| -| 1068 | ped | cower | 48 | 0.80 | Cowering in fear animation | | [Preview](../../../animations?library=ped&animation=cower)| -| 1069 | ped | Crouch_Roll_L | 56 | 0.93 | Left crouch roll | | [Preview](../../../animations?library=ped&animation=Crouch_Roll_L)| -| 1070 | ped | Crouch_Roll_R | 56 | 0.93 | Right crouch roll | | [Preview](../../../animations?library=ped&animation=Crouch_Roll_R)| -| 1071 | ped | DAM_armL_frmBK | 50 | 0.83 | Getting shot in the left arm | | [Preview](../../../animations?library=ped&animation=DAM_armL_frmBK)| -| 1072 | ped | DAM_armL_frmFT | 50 | 0.83 | Getting shot in the left arm | | [Preview](../../../animations?library=ped&animation=DAM_armL_frmFT)| -| 1073 | ped | DAM_armL_frmLT | 40 | 0.67 | Getting shot in the left arm | | [Preview](../../../animations?library=ped&animation=DAM_armL_frmLT)| -| 1074 | ped | DAM_armR_frmBK | 50 | 0.83 | Getting shot in the right arm | | [Preview](../../../animations?library=ped&animation=DAM_armR_frmBK)| -| 1075 | ped | DAM_armR_frmFT | 30 | 0.50 | Getting shot in the right arm | | [Preview](../../../animations?library=ped&animation=DAM_armR_frmFT)| -| 1076 | ped | DAM_armR_frmRT | 16 | 0.27 | Getting shot in the right arm | | [Preview](../../../animations?library=ped&animation=DAM_armR_frmRT)| -| 1077 | ped | DAM_LegL_frmBK | 50 | 0.83 | Getting shot in the left leg | | [Preview](../../../animations?library=ped&animation=DAM_LegL_frmBK)| -| 1078 | ped | DAM_LegL_frmFT | 50 | 0.83 | Getting shot in the left leg | | [Preview](../../../animations?library=ped&animation=DAM_LegL_frmFT)| -| 1079 | ped | DAM_LegL_frmLT | 50 | 0.83 | Getting shot in the left leg | | [Preview](../../../animations?library=ped&animation=DAM_LegL_frmLT)| -| 1080 | ped | DAM_LegR_frmBK | 50 | 0.83 | Getting shot in the right leg | | [Preview](../../../animations?library=ped&animation=DAM_LegR_frmBK)| -| 1081 | ped | DAM_LegR_frmFT | 50 | 0.83 | Getting shot in the right leg | | [Preview](../../../animations?library=ped&animation=DAM_LegR_frmFT)| -| 1082 | ped | DAM_LegR_frmRT | 50 | 0.83 | Getting shot in the right leg | | [Preview](../../../animations?library=ped&animation=DAM_LegR_frmRT)| -| 1083 | ped | DAM_stomach_frmBK | 50 | 0.83 | Getting shot in the stomach | | [Preview](../../../animations?library=ped&animation=DAM_stomach_frmBK)| -| 1084 | ped | DAM_stomach_frmFT | 50 | 0.83 | Getting shot in the stomach | | [Preview](../../../animations?library=ped&animation=DAM_stomach_frmFT)| -| 1085 | ped | DAM_stomach_frmLT | 50 | 0.83 | Getting shot in the stomach | | [Preview](../../../animations?library=ped&animation=DAM_stomach_frmLT)| -| 1086 | ped | DAM_stomach_frmRT | 50 | 0.83 | Getting shot in the stomach | | [Preview](../../../animations?library=ped&animation=DAM_stomach_frmRT)| -| 1087 | ped | DOOR_LHinge_O | 64 | 1.07 | Buggy animation | | [Preview](../../../animations?library=ped&animation=DOOR_LHinge_O)| -| 1088 | ped | DOOR_RHinge_O | 64 | 1.07 | Buggy animation | | [Preview](../../../animations?library=ped&animation=DOOR_RHinge_O)| -| 1089 | ped | DrivebyL_L | 12 | 0.20 | Drive by left | | [Preview](../../../animations?library=ped&animation=DrivebyL_L)| -| 1090 | ped | DrivebyL_R | 12 | 0.20 | Drive by right | | [Preview](../../../animations?library=ped&animation=DrivebyL_R)| -| 1091 | ped | Driveby_L | 12 | 0.20 | Drive by left | | [Preview](../../../animations?library=ped&animation=Driveby_L)| -| 1092 | ped | Driveby_R | 12 | 0.20 | Drive by right | | [Preview](../../../animations?library=ped&animation=Driveby_R)| -| 1093 | ped | DRIVE_BOAT | 2 | 0.03 | Boat driving | | [Preview](../../../animations?library=ped&animation=DRIVE_BOAT)| -| 1094 | ped | DRIVE_BOAT_back | 6 | 0.10 | Reversing with a boat | | [Preview](../../../animations?library=ped&animation=DRIVE_BOAT_back)| -| 1095 | ped | DRIVE_BOAT_L | 6 | 0.10 | Steering boat left | | [Preview](../../../animations?library=ped&animation=DRIVE_BOAT_L)| -| 1096 | ped | DRIVE_BOAT_R | 6 | 0.10 | Steering boat right | | [Preview](../../../animations?library=ped&animation=DRIVE_BOAT_R)| -| 1097 | ped | Drive_L | 8 | 0.13 | Steering left | | [Preview](../../../animations?library=ped&animation=Drive_L)| -| 1098 | ped | Drive_LO_l | 8 | 0.13 | Steering left | | [Preview](../../../animations?library=ped&animation=Drive_LO_l)| -| 1099 | ped | Drive_LO_R | 8 | 0.13 | Steering right | | [Preview](../../../animations?library=ped&animation=Drive_LO_R)| -| 1100 | ped | Drive_L_pro | 8 | 0.13 | Steering left with high skill | | [Preview](../../../animations?library=ped&animation=Drive_L_pro)| -| 1101 | ped | Drive_L_pro_slow | 8 | 0.13 | Steering left with high skill | | [Preview](../../../animations?library=ped&animation=Drive_L_pro_slow)| -| 1102 | ped | Drive_L_slow | 8 | 0.13 | Steering left | | [Preview](../../../animations?library=ped&animation=Drive_L_slow)| -| 1103 | ped | Drive_L_weak | 8 | 0.13 | Steering left with low skill | | [Preview](../../../animations?library=ped&animation=Drive_L_weak)| -| 1104 | ped | Drive_L_weak_slow | 8 | 0.13 | Steering left with low skill | | [Preview](../../../animations?library=ped&animation=Drive_L_weak_slow)| -| 1105 | ped | Drive_R | 8 | 0.13 | Steering right | | [Preview](../../../animations?library=ped&animation=Drive_R)| -| 1106 | ped | Drive_R_pro | 8 | 0.13 | Steering right with high skill | | [Preview](../../../animations?library=ped&animation=Drive_R_pro)| -| 1107 | ped | Drive_R_pro_slow | 8 | 0.13 | Steering right with high skill | | [Preview](../../../animations?library=ped&animation=Drive_R_pro_slow)| -| 1108 | ped | Drive_R_slow | 8 | 0.13 | Steering right | | [Preview](../../../animations?library=ped&animation=Drive_R_slow)| -| 1109 | ped | Drive_R_weak | 8 | 0.13 | Steering right with low skill | | [Preview](../../../animations?library=ped&animation=Drive_R_weak)| -| 1110 | ped | Drive_R_weak_slow | 8 | 0.13 | Steering right with low skill | | [Preview](../../../animations?library=ped&animation=Drive_R_weak_slow)| -| 1111 | ped | Drive_truck | 2 | 0.03 | Truck driving animation | | [Preview](../../../animations?library=ped&animation=Drive_truck)| -| 1112 | ped | DRIVE_truck_back | 6 | 0.10 | Reversing with a truck | | [Preview](../../../animations?library=ped&animation=DRIVE_truck_back)| -| 1113 | ped | DRIVE_truck_L | 8 | 0.13 | Steering left with a truck | | [Preview](../../../animations?library=ped&animation=DRIVE_truck_L)| -| 1114 | ped | DRIVE_truck_R | 8 | 0.13 | Steering right with a truck | | [Preview](../../../animations?library=ped&animation=DRIVE_truck_R)| -| 1115 | ped | Drown | 150 | 2.50 | Drowning animation | | [Preview](../../../animations?library=ped&animation=Drown)| -| 1116 | ped | DUCK_cower | 48 | 0.80 | Cowering animation | | [Preview](../../../animations?library=ped&animation=DUCK_cower)| -| 1117 | ped | endchat_01 | 120 | 2.00 | End of chatting animation | | [Preview](../../../animations?library=ped&animation=endchat_01)| -| 1118 | ped | endchat_02 | 120 | 2.00 | End of chatting animation | | [Preview](../../../animations?library=ped&animation=endchat_02)| -| 1119 | ped | endchat_03 | 140 | 2.33 | Wave animation | | [Preview](../../../animations?library=ped&animation=endchat_03)| -| 1120 | ped | EV_dive | 140 | 2.33 | Dive away from danger | | [Preview](../../../animations?library=ped&animation=EV_dive)| -| 1121 | ped | EV_step | 64 | 1.07 | Stepping away from danger | | [Preview](../../../animations?library=ped&animation=EV_step)| -| 1122 | ped | facanger | 8 | 0.13 | Anger face animation | | [Preview](../../../animations?library=ped&animation=facanger)| -| 1123 | ped | facgum | 62 | 1.03 | Chewing gum animation | | [Preview](../../../animations?library=ped&animation=facgum)| -| 1124 | ped | facsurp | 8 | 0.13 | Face talk animation | | [Preview](../../../animations?library=ped&animation=facsurp)| -| 1125 | ped | facsurpm | 8 | 0.13 | Face talk animation | | [Preview](../../../animations?library=ped&animation=facsurpm)| -| 1126 | ped | factalk | 140 | 2.33 | Face talk animation | | [Preview](../../../animations?library=ped&animation=factalk)| -| 1127 | ped | facurios | 8 | 0.13 | Curious face animation | | [Preview](../../../animations?library=ped&animation=facurios)| -| 1128 | ped | FALL_back | 44 | 0.73 | Falling while facing up | | [Preview](../../../animations?library=ped&animation=FALL_back)| -| 1129 | ped | FALL_collapse | 60 | 1.00 | Absorbing damage from low fall | | [Preview](../../../animations?library=ped&animation=FALL_collapse)| -| 1130 | ped | FALL_fall | 44 | 0.73 | Falling animation | | [Preview](../../../animations?library=ped&animation=FALL_fall)| -| 1131 | ped | FALL_front | 44 | 0.73 | Falling while facing down | | [Preview](../../../animations?library=ped&animation=FALL_front)| -| 1132 | ped | FALL_glide | 48 | 0.80 | Fall gliding | | [Preview](../../../animations?library=ped&animation=FALL_glide)| -| 1133 | ped | FALL_land | 28 | 0.47 | Soft impack from fall | | [Preview](../../../animations?library=ped&animation=FALL_land)| -| 1134 | ped | FALL_skyDive | 80 | 1.33 | Skydiving animation | | [Preview](../../../animations?library=ped&animation=FALL_skyDive)| -| 1135 | ped | Fight2Idle | 20 | 0.33 | Fighting idle | | [Preview](../../../animations?library=ped&animation=Fight2Idle)| -| 1136 | ped | FightA_1 | 26 | 0.43 | Punch animation | | [Preview](../../../animations?library=ped&animation=FightA_1)| -| 1137 | ped | FightA_2 | 46 | 0.77 | Punch animation | | [Preview](../../../animations?library=ped&animation=FightA_2)| -| 1138 | ped | FightA_3 | 52 | 0.87 | Punch animation | | [Preview](../../../animations?library=ped&animation=FightA_3)| -| 1139 | ped | FightA_block | 28 | 0.47 | Punch block | | [Preview](../../../animations?library=ped&animation=FightA_block)| -| 1140 | ped | FightA_G | 56 | 0.93 | Kicking downed opponent | | [Preview](../../../animations?library=ped&animation=FightA_G)| -| 1141 | ped | FightA_M | 24 | 0.40 | Running attack | | [Preview](../../../animations?library=ped&animation=FightA_M)| -| 1142 | ped | FIGHTIDLE | 78 | 1.30 | Fighting idle | | [Preview](../../../animations?library=ped&animation=FIGHTIDLE)| -| 1143 | ped | FightShB | 28 | 0.47 | Pulling back while fighting | | [Preview](../../../animations?library=ped&animation=FightShB)| -| 1144 | ped | FightShF | 32 | 0.53 | Going forward while fighting | | [Preview](../../../animations?library=ped&animation=FightShF)| -| 1145 | ped | FightSh_BWD | 40 | 0.67 | Going backwards while fighting | | [Preview](../../../animations?library=ped&animation=FightSh_BWD)| -| 1146 | ped | FightSh_FWD | 40 | 0.67 | Going forward while fighting | | [Preview](../../../animations?library=ped&animation=FightSh_FWD)| -| 1147 | ped | FightSh_Left | 40 | 0.67 | Going left while fighting | | [Preview](../../../animations?library=ped&animation=FightSh_Left)| -| 1148 | ped | FightSh_Right | 40 | 0.67 | Going right while fighting | | [Preview](../../../animations?library=ped&animation=FightSh_Right)| -| 1149 | ped | flee_lkaround_01 | 120 | 2.00 | Looking around while fleeing | | [Preview](../../../animations?library=ped&animation=flee_lkaround_01)| -| 1150 | ped | FLOOR_hit | 22 | 0.37 | Getting hit on the floor while lying on back | | [Preview](../../../animations?library=ped&animation=FLOOR_hit)| -| 1151 | ped | FLOOR_hit_f | 24 | 0.40 | Getting hit on the floor while lying on stomach | | [Preview](../../../animations?library=ped&animation=FLOOR_hit_f)| -| 1152 | ped | fucku | 80 | 1.33 | Giving the finger animation | | [Preview](../../../animations?library=ped&animation=fucku)| -| 1153 | ped | gang_gunstand | 2 | 0.03 | Aiming a gun | | [Preview](../../../animations?library=ped&animation=gang_gunstand)| -| 1154 | ped | gas_cwr | 60 | 1.00 | Choking on spray/tear gas | | [Preview](../../../animations?library=ped&animation=gas_cwr)| -| 1155 | ped | getup | 82 | 1.37 | Getting up | | [Preview](../../../animations?library=ped&animation=getup)| -| 1156 | ped | getup_front | 82 | 1.37 | Getting up from the front | | [Preview](../../../animations?library=ped&animation=getup_front)| -| 1157 | ped | gum_eat | 320 | 5.33 | Eating a gum | | [Preview](../../../animations?library=ped&animation=gum_eat)| -| 1158 | ped | GunCrouchBwd | 60 | 1.00 | Crouching backwards with a gun | | [Preview](../../../animations?library=ped&animation=GunCrouchBwd)| -| 1159 | ped | GunCrouchFwd | 44 | 0.73 | Crouching forward with a gun | | [Preview](../../../animations?library=ped&animation=GunCrouchFwd)| -| 1160 | ped | GunMove_BWD | 62 | 1.03 | Moving backwards with a gun | | [Preview](../../../animations?library=ped&animation=GunMove_BWD)| -| 1161 | ped | GunMove_FWD | 60 | 1.00 | Moving forward with a gun | | [Preview](../../../animations?library=ped&animation=GunMove_FWD)| -| 1162 | ped | GunMove_L | 60 | 1.00 | Moving left with a gun | | [Preview](../../../animations?library=ped&animation=GunMove_L)| -| 1163 | ped | GunMove_R | 60 | 1.00 | Moving right with a gun | | [Preview](../../../animations?library=ped&animation=GunMove_R)| -| 1164 | ped | Gun_2_IDLE | 16 | 0.27 | Holding rifle | | [Preview](../../../animations?library=ped&animation=Gun_2_IDLE)| -| 1165 | ped | GUN_BUTT | 26 | 0.43 | Gun whip | | [Preview](../../../animations?library=ped&animation=GUN_BUTT)| -| 1166 | ped | GUN_BUTT_crouch | 26 | 0.43 | Gun whip | | [Preview](../../../animations?library=ped&animation=GUN_BUTT_crouch)| -| 1167 | ped | Gun_stand | 2 | 0.03 | Holding rifle | | [Preview](../../../animations?library=ped&animation=Gun_stand)| -| 1168 | ped | handscower | 116 | 1.93 | Scared and moving backwards | | [Preview](../../../animations?library=ped&animation=handscower)| -| 1169 | ped | handsup | 36 | 0.60 | Putting your hands up | | [Preview](../../../animations?library=ped&animation=handsup)| -| 1170 | ped | HitA_1 | 18 | 0.30 | Getting hit | | [Preview](../../../animations?library=ped&animation=HitA_1)| -| 1171 | ped | HitA_2 | 32 | 0.53 | Getting hit | | [Preview](../../../animations?library=ped&animation=HitA_2)| -| 1172 | ped | HitA_3 | 34 | 0.57 | Getting hit | | [Preview](../../../animations?library=ped&animation=HitA_3)| -| 1173 | ped | HIT_back | 30 | 0.50 | Getting hit from the back | | [Preview](../../../animations?library=ped&animation=HIT_back)| -| 1174 | ped | HIT_behind | 40 | 0.67 | Getting hit from behind | | [Preview](../../../animations?library=ped&animation=HIT_behind)| -| 1175 | ped | HIT_front | 36 | 0.60 | Getting hit from the front | | [Preview](../../../animations?library=ped&animation=HIT_front)| -| 1176 | ped | HIT_GUN_BUTT | 30 | 0.50 | Getting hit by a gun | | [Preview](../../../animations?library=ped&animation=HIT_GUN_BUTT)| -| 1177 | ped | HIT_L | 42 | 0.70 | Getting hit from the left | | [Preview](../../../animations?library=ped&animation=HIT_L)| -| 1178 | ped | HIT_R | 36 | 0.60 | Getting hit from the right | | [Preview](../../../animations?library=ped&animation=HIT_R)| -| 1179 | ped | HIT_walk | 20 | 0.33 | Getting hit while walking | | [Preview](../../../animations?library=ped&animation=HIT_walk)| -| 1180 | ped | HIT_wall | 42 | 0.70 | Hitting a wall | | [Preview](../../../animations?library=ped&animation=HIT_wall)| -| 1181 | ped | Idlestance_fat | 100 | 1.67 | Idle while fat | | [Preview](../../../animations?library=ped&animation=Idlestance_fat)| -| 1182 | ped | idlestance_old | 120 | 2.00 | Idle while old | | [Preview](../../../animations?library=ped&animation=idlestance_old)| -| 1183 | ped | IDLE_armed | 88 | 1.47 | Idle while holding a rifle | | [Preview](../../../animations?library=ped&animation=IDLE_armed)| -| 1184 | ped | IDLE_chat | 400 | 6.67 | Moving hands while chatting | | [Preview](../../../animations?library=ped&animation=IDLE_chat)| -| 1185 | ped | IDLE_csaw | 92 | 1.53 | Holding a chainsaw | | [Preview](../../../animations?library=ped&animation=IDLE_csaw)| -| 1186 | ped | Idle_Gang1 | 100 | 1.67 | Idle of gangmembers | | [Preview](../../../animations?library=ped&animation=Idle_Gang1)| -| 1187 | ped | IDLE_HBHB | 160 | 2.67 | Idle when examining | | [Preview](../../../animations?library=ped&animation=IDLE_HBHB)| -| 1188 | ped | IDLE_ROCKET | 94 | 1.57 | Holding a rocket launcher | | [Preview](../../../animations?library=ped&animation=IDLE_ROCKET)| -| 1189 | ped | IDLE_stance | 90 | 1.50 | Normal idle standing animation | | [Preview](../../../animations?library=ped&animation=IDLE_stance)| -| 1190 | ped | IDLE_taxi | 52 | 0.87 | Calling for a cab | | [Preview](../../../animations?library=ped&animation=IDLE_taxi)| -| 1191 | ped | IDLE_tired | 60 | 1.00 | Exhausted out of breath animation | | [Preview](../../../animations?library=ped&animation=IDLE_tired)| -| 1192 | ped | Jetpack_Idle | 2 | 0.03 | Holding a jetpack | | [Preview](../../../animations?library=ped&animation=Jetpack_Idle)| -| 1193 | ped | JOG_femaleA | 46 | 0.77 | Female jogging | | [Preview](../../../animations?library=ped&animation=JOG_femaleA)| -| 1194 | ped | JOG_maleA | 46 | 0.77 | Male jogging | | [Preview](../../../animations?library=ped&animation=JOG_maleA)| -| 1195 | ped | JUMP_glide | 30 | 0.50 | Mid-air after jumping | | [Preview](../../../animations?library=ped&animation=JUMP_glide)| -| 1196 | ped | JUMP_land | 14 | 0.23 | Landing after a jump | | [Preview](../../../animations?library=ped&animation=JUMP_land)| -| 1197 | ped | JUMP_launch | 12 | 0.20 | Start of jump (left leg) | | [Preview](../../../animations?library=ped&animation=JUMP_launch)| -| 1198 | ped | JUMP_launch_R | 12 | 0.20 | Start of jump (right leg) | | [Preview](../../../animations?library=ped&animation=JUMP_launch_R)| -| 1199 | ped | KART_drive | 2 | 0.03 | Go-Kart-driving-animation | | [Preview](../../../animations?library=ped&animation=KART_drive)| -| 1200 | ped | KART_L | 8 | 0.13 | Leaning left while driving a Go-Kart | | [Preview](../../../animations?library=ped&animation=KART_L)| -| 1201 | ped | KART_LB | 2 | 0.03 | Go-Kart-driving-animation | | [Preview](../../../animations?library=ped&animation=KART_LB)| -| 1202 | ped | KART_R | 8 | 0.13 | Leaning right while driving a Go-Kart | | [Preview](../../../animations?library=ped&animation=KART_R)| -| 1203 | ped | KD_left | 54 | 0.90 | Dying during an explosion | | [Preview](../../../animations?library=ped&animation=KD_left)| -| 1204 | ped | KD_right | 54 | 0.90 | Dying during an explosion | | [Preview](../../../animations?library=ped&animation=KD_right)| -| 1205 | ped | KO_shot_face | 126 | 2.10 | Holding face while dying | | [Preview](../../../animations?library=ped&animation=KO_shot_face)| -| 1206 | ped | KO_shot_front | 34 | 0.57 | Falling forward and dying | | [Preview](../../../animations?library=ped&animation=KO_shot_front)| -| 1207 | ped | KO_shot_stom | 190 | 3.17 | Holding stomach while dying | | [Preview](../../../animations?library=ped&animation=KO_shot_stom)| -| 1208 | ped | KO_skid_back | 58 | 0.97 | Falling forward and dying | | [Preview](../../../animations?library=ped&animation=KO_skid_back)| -| 1209 | ped | KO_skid_front | 68 | 1.13 | Falling backward and dying | | [Preview](../../../animations?library=ped&animation=KO_skid_front)| -| 1210 | ped | KO_spin_L | 52 | 0.87 | Spinning left and dying | | [Preview](../../../animations?library=ped&animation=KO_spin_L)| -| 1211 | ped | KO_spin_R | 56 | 0.93 | Spinning right and dying | | [Preview](../../../animations?library=ped&animation=KO_spin_R)| -| 1212 | ped | pass_Smoke_in_car | 104 | 1.73 | Smoking in a car | | [Preview](../../../animations?library=ped&animation=pass_Smoke_in_car)| -| 1213 | ped | phone_in | 140 | 2.33 | Picking up the phone | | [Preview](../../../animations?library=ped&animation=phone_in)| -| 1214 | ped | phone_out | 120 | 2.00 | Hanging up the phone | | [Preview](../../../animations?library=ped&animation=phone_out)| -| 1215 | ped | phone_talk | 120 | 2.00 | Talking on phone | | [Preview](../../../animations?library=ped&animation=phone_talk)| -| 1216 | ped | Player_Sneak | 80 | 1.33 | Standing sneak animation | | [Preview](../../../animations?library=ped&animation=Player_Sneak)| -| 1217 | ped | Player_Sneak_walkstart| 18 | 0.30 | Start of standing sneak animation | | [Preview](../../../animations?library=ped&animation=Player_Sneak_walkstart)| -| 1218 | ped | roadcross | 120 | 2.00 | Looking right and left before crossing road | | [Preview](../../../animations?library=ped&animation=roadcross)| -| 1219 | ped | roadcross_female | 240 | 4.00 | Looking right and left before crossing road | | [Preview](../../../animations?library=ped&animation=roadcross_female)| -| 1220 | ped | roadcross_gang | 120 | 2.00 | Looking right and left before crossing road | | [Preview](../../../animations?library=ped&animation=roadcross_gang)| -| 1221 | ped | roadcross_old | 240 | 4.00 | Looking right and left before crossing road | | [Preview](../../../animations?library=ped&animation=roadcross_old)| -| 1222 | ped | run_1armed | 46 | 0.77 | Player jog | | [Preview](../../../animations?library=ped&animation=run_1armed)| -| 1223 | ped | run_armed | 42 | 0.70 | Jog with assault rifle | | [Preview](../../../animations?library=ped&animation=run_armed)| -| 1224 | ped | run_civi | 44 | 0.73 | Ped jog | | [Preview](../../../animations?library=ped&animation=run_civi)| -| 1225 | ped | run_csaw | 42 | 0.70 | Jogging with chainsaw | | [Preview](../../../animations?library=ped&animation=run_csaw)| -| 1226 | ped | run_fat | 48 | 0.80 | Fat jog | | [Preview](../../../animations?library=ped&animation=run_fat)| -| 1227 | ped | run_fatold | 48 | 0.80 | Old fat jog | | [Preview](../../../animations?library=ped&animation=run_fatold)| -| 1228 | ped | run_gang1 | 50 | 0.83 | Gang jog | | [Preview](../../../animations?library=ped&animation=run_gang1)| -| 1229 | ped | run_left | 40 | 0.67 | Jog to the left | | [Preview](../../../animations?library=ped&animation=run_left)| -| 1230 | ped | run_old | 48 | 0.80 | Old man jog | | [Preview](../../../animations?library=ped&animation=run_old)| -| 1231 | ped | run_player | 44 | 0.73 | Player jog | | [Preview](../../../animations?library=ped&animation=run_player)| -| 1232 | ped | run_right | 40 | 0.67 | Jog to the right | | [Preview](../../../animations?library=ped&animation=run_right)| -| 1233 | ped | run_rocket | 46 | 0.77 | Jog with rocket launcher | | [Preview](../../../animations?library=ped&animation=run_rocket)| -| 1234 | ped | Run_stop | 52 | 0.87 | Stop jogging | | [Preview](../../../animations?library=ped&animation=Run_stop)| -| 1235 | ped | Run_stopR | 48 | 0.80 | Stop jogging | | [Preview](../../../animations?library=ped&animation=Run_stopR)| -| 1236 | ped | Run_Wuzi | 46 | 0.77 | Jog with hand placed out in front | | [Preview](../../../animations?library=ped&animation=Run_Wuzi)| -| 1237 | ped | SEAT_down | 90 | 1.50 | Sitting down | | [Preview](../../../animations?library=ped&animation=SEAT_down)| -| 1238 | ped | SEAT_idle | 120 | 2.00 | Sitting down | | [Preview](../../../animations?library=ped&animation=SEAT_idle)| -| 1239 | ped | SEAT_up | 70 | 1.17 | Standing up | | [Preview](../../../animations?library=ped&animation=SEAT_up)| -| 1240 | ped | SHOT_leftP | 18 | 0.30 | Getting shot from the left | | [Preview](../../../animations?library=ped&animation=SHOT_leftP)| -| 1241 | ped | SHOT_partial | 22 | 0.37 | Getting shot from the front | | [Preview](../../../animations?library=ped&animation=SHOT_partial)| -| 1242 | ped | SHOT_partial_B | 20 | 0.33 | Getting shot from behind | | [Preview](../../../animations?library=ped&animation=SHOT_partial_B)| -| 1243 | ped | SHOT_rightP | 20 | 0.33 | Getting shot from the right | | [Preview](../../../animations?library=ped&animation=SHOT_rightP)| -| 1244 | ped | Shove_Partial | 32 | 0.53 | Shoving someone away | | [Preview](../../../animations?library=ped&animation=Shove_Partial)| -| 1245 | ped | Smoke_in_car | 104 | 1.73 | Smoking in a car | | [Preview](../../../animations?library=ped&animation=Smoke_in_car)| -| 1246 | ped | sprint_civi | 32 | 0.53 | Player sprint | | [Preview](../../../animations?library=ped&animation=sprint_civi)| -| 1247 | ped | sprint_panic | 36 | 0.60 | NPC sprint | | [Preview](../../../animations?library=ped&animation=sprint_panic)| -| 1248 | ped | Sprint_Wuzi | 40 | 0.67 | Sprinting while holding hand forward | | [Preview](../../../animations?library=ped&animation=Sprint_Wuzi)| -| 1249 | ped | swat_run | 40 | 0.67 | Police jog | | [Preview](../../../animations?library=ped&animation=swat_run)| -| 1250 | ped | Swim_Tread | 78 | 1.30 | Idle swimming animation | | [Preview](../../../animations?library=ped&animation=Swim_Tread)| -| 1251 | ped | Tap_hand | 2 | 0.03 | Tapping hand on window (left side) | | [Preview](../../../animations?library=ped&animation=Tap_hand)| -| 1252 | ped | Tap_handP | 2 | 0.03 | Tapping hand on window (right side) | | [Preview](../../../animations?library=ped&animation=Tap_handP)| -| 1253 | ped | turn_180 | 38 | 0.63 | Turning around | | [Preview](../../../animations?library=ped&animation=turn_180)| -| 1254 | ped | Turn_L | 48 | 0.80 | Turning left | | [Preview](../../../animations?library=ped&animation=Turn_L)| -| 1255 | ped | Turn_R | 48 | 0.80 | Turning right | | [Preview](../../../animations?library=ped&animation=Turn_R)| -| 1256 | ped | WALK_armed | 64 | 1.07 | Slow walking with a weapon | | [Preview](../../../animations?library=ped&animation=WALK_armed)| -| 1257 | ped | WALK_civi | 68 | 1.13 | NPC slow walk | | [Preview](../../../animations?library=ped&animation=WALK_civi)| -| 1258 | ped | WALK_csaw | 64 | 1.07 | Slow walk with chainsaw | | [Preview](../../../animations?library=ped&animation=WALK_csaw)| -| 1259 | ped | Walk_DoorPartial | 48 | 0.80 | Opening a door | | [Preview](../../../animations?library=ped&animation=Walk_DoorPartial)| -| 1260 | ped | WALK_drunk | 236 | 3.93 | Drunk walk | | [Preview](../../../animations?library=ped&animation=WALK_drunk)| -| 1261 | ped | WALK_fat | 80 | 1.33 | Fat walk | | [Preview](../../../animations?library=ped&animation=WALK_fat)| -| 1262 | ped | WALK_fatold | 70 | 1.17 | Fat and old walk | | [Preview](../../../animations?library=ped&animation=WALK_fatold)| -| 1263 | ped | WALK_gang1 | 84 | 1.40 | Gang walk | | [Preview](../../../animations?library=ped&animation=WALK_gang1)| -| 1264 | ped | WALK_gang2 | 84 | 1.40 | Gang walk | | [Preview](../../../animations?library=ped&animation=WALK_gang2)| -| 1265 | ped | WALK_old | 84 | 1.40 | Old walk | | [Preview](../../../animations?library=ped&animation=WALK_old)| -| 1266 | ped | WALK_player | 72 | 1.20 | Player walk | | [Preview](../../../animations?library=ped&animation=WALK_player)| -| 1267 | ped | WALK_rocket | 64 | 1.07 | Walking with a rocket | | [Preview](../../../animations?library=ped&animation=WALK_rocket)| -| 1268 | ped | WALK_shuffle | 72 | 1.20 | Walking with a buckle | | [Preview](../../../animations?library=ped&animation=WALK_shuffle)| -| 1269 | ped | WALK_start | 16 | 0.27 | Start of walk | | [Preview](../../../animations?library=ped&animation=WALK_start)| -| 1270 | ped | WALK_start_armed | 12 | 0.20 | Start of walk with weapon | | [Preview](../../../animations?library=ped&animation=WALK_start_armed)| -| 1271 | ped | WALK_start_csaw | 12 | 0.20 | Start of walk with chainsaw | | [Preview](../../../animations?library=ped&animation=WALK_start_csaw)| -| 1272 | ped | WALK_start_rocket | 12 | 0.20 | Start of walk with rocket launcher | | [Preview](../../../animations?library=ped&animation=WALK_start_rocket)| -| 1273 | ped | Walk_Wuzi | 70 | 1.17 | Start of walk with hand forward | | [Preview](../../../animations?library=ped&animation=Walk_Wuzi)| -| 1274 | ped | WEAPON_crouch | 48 | 0.80 | Crouching with a weapon | | [Preview](../../../animations?library=ped&animation=WEAPON_crouch)| -| 1275 | ped | woman_idlestance | 320 | 5.33 | Woman's idle stance | | [Preview](../../../animations?library=ped&animation=woman_idlestance)| -| 1276 | ped | woman_run | 46 | 0.77 | Woman run animation | | [Preview](../../../animations?library=ped&animation=woman_run)| -| 1277 | ped | WOMAN_runbusy | 40 | 0.67 | Busy woman run animation | | [Preview](../../../animations?library=ped&animation=WOMAN_runbusy)| -| 1278 | ped | WOMAN_runfatold | 72 | 1.20 | Fat and old woman run animation | | [Preview](../../../animations?library=ped&animation=WOMAN_runfatold)| -| 1279 | ped | woman_runpanic | 36 | 0.60 | Woman panic run | | [Preview](../../../animations?library=ped&animation=woman_runpanic)| -| 1280 | ped | WOMAN_runsexy | 42 | 0.70 | Sexy woman run | | [Preview](../../../animations?library=ped&animation=WOMAN_runsexy)| -| 1281 | ped | WOMAN_walkbusy | 60 | 1.00 | Busy woman walk | | [Preview](../../../animations?library=ped&animation=WOMAN_walkbusy)| -| 1282 | ped | WOMAN_walkfatold | 72 | 1.20 | Fat and old woman walk | | [Preview](../../../animations?library=ped&animation=WOMAN_walkfatold)| -| 1283 | ped | WOMAN_walknorm | 68 | 1.13 | Normal woman walk | | [Preview](../../../animations?library=ped&animation=WOMAN_walknorm)| -| 1284 | ped | WOMAN_walkold | 72 | 1.20 | Old woman walk | | [Preview](../../../animations?library=ped&animation=WOMAN_walkold)| -| 1285 | ped | WOMAN_walkpro | 80 | 1.33 | Prostitute walk | | [Preview](../../../animations?library=ped&animation=WOMAN_walkpro)| -| 1286 | ped | WOMAN_walksexy | 70 | 1.17 | Sexy woman walk | | [Preview](../../../animations?library=ped&animation=WOMAN_walksexy)| -| 1287 | ped | WOMAN_walkshop | 58 | 0.97 | Woman shop walk | | [Preview](../../../animations?library=ped&animation=WOMAN_walkshop)| -| 1288 | ped | XPRESSscratch | 238 | 3.97 | Looking around idle animation | | [Preview](../../../animations?library=ped&animation=XPRESSscratch)| -| 1289 | PLAYER_DVBYS| Plyr_DrivebyBwd | 50 | 0.83 | Drive-by backward | | [Preview](../../../animations?library=PLAYER_DVBYS&animation=Plyr_DrivebyBwd)| -| 1290 | PLAYER_DVBYS| Plyr_DrivebyFwd | 50 | 0.83 | Drive-by forward | | [Preview](../../../animations?library=PLAYER_DVBYS&animation=Plyr_DrivebyFwd)| -| 1291 | PLAYER_DVBYS| Plyr_DrivebyLHS | 50 | 0.83 | Drive-by left | | [Preview](../../../animations?library=PLAYER_DVBYS&animation=Plyr_DrivebyLHS)| -| 1292 | PLAYER_DVBYS| Plyr_DrivebyRHS | 50 | 0.83 | Drive-by right | | [Preview](../../../animations?library=PLAYER_DVBYS&animation=Plyr_DrivebyRHS)| -| 1293 | PLAYIDLES | shift | 216 | 3.60 | One of CJ's idle animations | | [Preview](../../../animations?library=PLAYIDLES&animation=shift)| -| 1294 | PLAYIDLES | shldr | 130 | 2.17 | One of CJ's idle animations | | [Preview](../../../animations?library=PLAYIDLES&animation=shldr)| -| 1295 | PLAYIDLES | stretch | 276 | 4.60 | One of CJ's idle animations | | [Preview](../../../animations?library=PLAYIDLES&animation=stretch)| -| 1296 | PLAYIDLES | strleg | 220 | 3.67 | One of CJ's idle animations | | [Preview](../../../animations?library=PLAYIDLES&animation=strleg)| -| 1297 | PLAYIDLES | time | 312 | 5.20 | One of CJ's idle animations | | [Preview](../../../animations?library=PLAYIDLES&animation=time)| -| 1298 | POLICE | CopTraf_Away | 88 | 1.47 | Cop signalling traffic to move away | | [Preview](../../../animations?library=POLICE&animation=CopTraf_Away)| -| 1299 | POLICE | CopTraf_Come | 172 | 2.87 | Cop signalling traffic to come to him | | [Preview](../../../animations?library=POLICE&animation=CopTraf_Come)| -| 1300 | POLICE | CopTraf_Left | 120 | 2.00 | Cop signalling traffic to move to the left | | [Preview](../../../animations?library=POLICE&animation=CopTraf_Left)| -| 1301 | POLICE | CopTraf_Stop | 120 | 2.00 | Cop signalling traffic to stop | | [Preview](../../../animations?library=POLICE&animation=CopTraf_Stop)| -| 1302 | POLICE | COP_getoutcar_LHS | 50 | 0.83 | Getting out the car and aiming | | [Preview](../../../animations?library=POLICE&animation=COP_getoutcar_LHS)| -| 1303 | POLICE | Cop_move_FWD | 60 | 1.00 | Walking forward while aiming | | [Preview](../../../animations?library=POLICE&animation=Cop_move_FWD)| -| 1304 | POLICE | crm_drgbst_01 | 1114 | 18.57 | Thrown onto car by officer | | [Preview](../../../animations?library=POLICE&animation=crm_drgbst_01)| -| 1305 | POLICE | Door_Kick | 80 | 1.33 | Kicking down a door | | [Preview](../../../animations?library=POLICE&animation=Door_Kick)| -| 1306 | POLICE | plc_drgbst_01 | 1236 | 20.60 | Officer arresting someone | | [Preview](../../../animations?library=POLICE&animation=plc_drgbst_01)| -| 1307 | POLICE | plc_drgbst_02 | 454 | 7.57 | Officer searching through trunk | | [Preview](../../../animations?library=POLICE&animation=plc_drgbst_02)| -| 1308 | POOL | POOL_ChalkCue | 290 | 4.83 | Chalking pool cue | | [Preview](../../../animations?library=POOL&animation=POOL_ChalkCue)| -| 1309 | POOL | POOL_Idle_Stance | 120 | 2.00 | Idle with a pool cue | | [Preview](../../../animations?library=POOL&animation=POOL_Idle_Stance)| -| 1310 | POOL | POOL_Long_Shot | 100 | 1.67 | Pool long shot | | [Preview](../../../animations?library=POOL&animation=POOL_Long_Shot)| -| 1311 | POOL | POOL_Long_Shot_O | 100 | 1.67 | Blank animation | | [Preview](../../../animations?library=POOL&animation=POOL_Long_Shot_O)| -| 1312 | POOL | POOL_Long_Start | 40 | 0.67 | Start of long shot pool | | [Preview](../../../animations?library=POOL&animation=POOL_Long_Start)| -| 1313 | POOL | POOL_Long_Start_O | 40 | 0.67 | Blank animation | | [Preview](../../../animations?library=POOL&animation=POOL_Long_Start_O)| -| 1314 | POOL | POOL_Med_Shot | 100 | 1.67 | Medium pool shot | | [Preview](../../../animations?library=POOL&animation=POOL_Med_Shot)| -| 1315 | POOL | POOL_Med_Shot_O | 100 | 1.67 | Blank animation | | [Preview](../../../animations?library=POOL&animation=POOL_Med_Shot_O)| -| 1316 | POOL | POOL_Med_Start | 40 | 0.67 | Start of medium pool shot | | [Preview](../../../animations?library=POOL&animation=POOL_Med_Start)| -| 1317 | POOL | POOL_Med_Start_O | 40 | 0.67 | Blank animation | | [Preview](../../../animations?library=POOL&animation=POOL_Med_Start_O)| -| 1318 | POOL | POOL_Place_White | 150 | 2.50 | Placing the white ball | | [Preview](../../../animations?library=POOL&animation=POOL_Place_White)| -| 1319 | POOL | POOL_Short_Shot | 100 | 1.67 | Short pool shot | | [Preview](../../../animations?library=POOL&animation=POOL_Short_Shot)| -| 1320 | POOL | POOL_Short_Shot_O | 100 | 1.67 | Blank animation | | [Preview](../../../animations?library=POOL&animation=POOL_Short_Shot_O)| -| 1321 | POOL | POOL_Short_Start | 40 | 0.67 | Start of short pool shot | | [Preview](../../../animations?library=POOL&animation=POOL_Short_Start)| -| 1322 | POOL | POOL_Short_Start_O | 40 | 0.67 | Blank animation | | [Preview](../../../animations?library=POOL&animation=POOL_Short_Start_O)| -| 1323 | POOL | POOL_Walk | 76 | 1.27 | Pool walking | | [Preview](../../../animations?library=POOL&animation=POOL_Walk)| -| 1324 | POOL | POOL_Walk_Start | 12 | 0.20 | Start of pool walking | | [Preview](../../../animations?library=POOL&animation=POOL_Walk_Start)| -| 1325 | POOL | POOL_XLong_Shot | 100 | 1.67 | Extra long pool shot | | [Preview](../../../animations?library=POOL&animation=POOL_XLong_Shot)| -| 1326 | POOL | POOL_XLong_Shot_O | 100 | 1.67 | Blank animation | | [Preview](../../../animations?library=POOL&animation=POOL_XLong_Shot_O)| -| 1327 | POOL | POOL_XLong_Start | 40 | 0.67 | Start of extra long pool shot | | [Preview](../../../animations?library=POOL&animation=POOL_XLong_Start)| -| 1328 | POOL | POOL_XLong_Start_O | 40 | 0.67 | Blank animation | | [Preview](../../../animations?library=POOL&animation=POOL_XLong_Start_O)| -| 1329 | POOR | WINWASH_Start | 26 | 0.43 | Washing window at an intersection | | [Preview](../../../animations?library=POOR&animation=WINWASH_Start)| -| 1330 | POOR | WINWASH_Wash2Beg | 128 | 2.13 | Washing window at an intersection | | [Preview](../../../animations?library=POOR&animation=WINWASH_Wash2Beg)| -| 1331 | PYTHON | python_crouchfire | 72 | 1.20 | Deagle crouch fire | | [Preview](../../../animations?library=PYTHON&animation=python_crouchfire)| -| 1332 | PYTHON | python_crouchreload | 60 | 1.00 | Deagle crouch reload | | [Preview](../../../animations?library=PYTHON&animation=python_crouchreload)| -| 1333 | PYTHON | python_fire | 70 | 1.17 | Deagle fire | | [Preview](../../../animations?library=PYTHON&animation=python_fire)| -| 1334 | PYTHON | python_fire_poor | 88 | 1.47 | Deagle fire with poor skill | | [Preview](../../../animations?library=PYTHON&animation=python_fire_poor)| -| 1335 | PYTHON | python_reload | 56 | 0.93 | Deagle reload | | [Preview](../../../animations?library=PYTHON&animation=python_reload)| -| 1336 | QUAD | QUAD_back | 6 | 0.10 | Quad bike lean back | | [Preview](../../../animations?library=QUAD&animation=QUAD_back)| -| 1337 | QUAD | QUAD_driveby_FT | 12 | 0.20 | Quad bike drive by front | | [Preview](../../../animations?library=QUAD&animation=QUAD_driveby_FT)| -| 1338 | QUAD | QUAD_driveby_LHS | 12 | 0.20 | Quad bike drive by left | | [Preview](../../../animations?library=QUAD&animation=QUAD_driveby_LHS)| -| 1339 | QUAD | QUAD_driveby_RHS | 12 | 0.20 | Quad bike drive by right | | [Preview](../../../animations?library=QUAD&animation=QUAD_driveby_RHS)| -| 1340 | QUAD | QUAD_FWD | 12 | 0.20 | Quad bike lean forward | | [Preview](../../../animations?library=QUAD&animation=QUAD_FWD)| -| 1341 | QUAD | QUAD_getoff_B | 98 | 1.63 | Bailing off a Quad bike at high speed | | [Preview](../../../animations?library=QUAD&animation=QUAD_getoff_B)| -| 1342 | QUAD | QUAD_getoff_LHS | 40 | 0.67 | Getting off a Quad bike from the left | | [Preview](../../../animations?library=QUAD&animation=QUAD_getoff_LHS)| -| 1343 | QUAD | QUAD_getoff_RHS | 42 | 0.70 | Getting off a Quad bike from the right | | [Preview](../../../animations?library=QUAD&animation=QUAD_getoff_RHS)| -| 1344 | QUAD | QUAD_geton_LHS | 44 | 0.73 | Getting on a Quad bike from the left | | [Preview](../../../animations?library=QUAD&animation=QUAD_geton_LHS)| -| 1345 | QUAD | QUAD_geton_RHS | 44 | 0.73 | Getting on a Quad bike from the right | | [Preview](../../../animations?library=QUAD&animation=QUAD_geton_RHS)| -| 1346 | QUAD | QUAD_hit | 2 | 0.03 | Getting hit on a Quad bike | | [Preview](../../../animations?library=QUAD&animation=QUAD_hit)| -| 1347 | QUAD | QUAD_kick | 68 | 1.13 | Getting on a Quad bike from the front | | [Preview](../../../animations?library=QUAD&animation=QUAD_kick)| -| 1348 | QUAD | QUAD_Left | 8 | 0.13 | Quad bike sway left | | [Preview](../../../animations?library=QUAD&animation=QUAD_Left)| -| 1349 | QUAD | QUAD_passenger | 2 | 0.03 | Quad bike passanger sit | | [Preview](../../../animations?library=QUAD&animation=QUAD_passenger)| -| 1350 | QUAD | QUAD_reverse | 10 | 0.17 | Quad bike reverse | | [Preview](../../../animations?library=QUAD&animation=QUAD_reverse)| -| 1351 | QUAD | QUAD_ride | 2 | 0.03 | Quad bike riding | | [Preview](../../../animations?library=QUAD&animation=QUAD_ride)| -| 1352 | QUAD | QUAD_Right | 8 | 0.13 | Quad bike sway right | | [Preview](../../../animations?library=QUAD&animation=QUAD_Right)| -| 1353 | QUAD_DBZ | Pass_Driveby_BWD | 50 | 0.83 | Quad passanger drive bying back | | [Preview](../../../animations?library=QUAD_DBZ&animation=Pass_Driveby_BWD)| -| 1354 | QUAD_DBZ | Pass_Driveby_FWD | 50 | 0.83 | Quad passanger drive bying front | | [Preview](../../../animations?library=QUAD_DBZ&animation=Pass_Driveby_FWD)| -| 1355 | QUAD_DBZ | Pass_Driveby_LHS | 50 | 0.83 | Quad passanger drive bying left | | [Preview](../../../animations?library=QUAD_DBZ&animation=Pass_Driveby_LHS)| -| 1356 | QUAD_DBZ | Pass_Driveby_RHS | 50 | 0.83 | Quad passanger drive bying right | | [Preview](../../../animations?library=QUAD_DBZ&animation=Pass_Driveby_RHS)| -| 1357 | RAPPING | Laugh_01 | 320 | 5.33 | Laughing animation | | [Preview](../../../animations?library=RAPPING&animation=Laugh_01)| -| 1358 | RAPPING | RAP_A_IN | 50 | 0.83 | Rapping animation | | [Preview](../../../animations?library=RAPPING&animation=RAP_A_IN)| -| 1359 | RAPPING | RAP_A_Loop | 160 | 2.67 | Rapping animation loop | | [Preview](../../../animations?library=RAPPING&animation=RAP_A_Loop)| -| 1360 | RAPPING | RAP_A_OUT | 20 | 0.33 | Rapping animation | | [Preview](../../../animations?library=RAPPING&animation=RAP_A_OUT)| -| 1361 | RAPPING | RAP_B_IN | 60 | 1.00 | Rapping animation | | [Preview](../../../animations?library=RAPPING&animation=RAP_B_IN)| -| 1362 | RAPPING | RAP_B_Loop | 160 | 2.67 | Rapping animation loop | | [Preview](../../../animations?library=RAPPING&animation=RAP_B_Loop)| -| 1363 | RAPPING | RAP_B_OUT | 52 | 0.87 | Rapping animation | | [Preview](../../../animations?library=RAPPING&animation=RAP_B_OUT)| -| 1364 | RAPPING | RAP_C_Loop | 180 | 3.00 | Rapping animation loop | | [Preview](../../../animations?library=RAPPING&animation=RAP_C_Loop)| -| 1365 | RIFLE | RIFLE_crouchfire | 52 | 0.87 | Rifle crouch fire | | [Preview](../../../animations?library=RIFLE&animation=RIFLE_crouchfire)| -| 1366 | RIFLE | RIFLE_crouchload | 76 | 1.27 | Rifle crouch reload | | [Preview](../../../animations?library=RIFLE&animation=RIFLE_crouchload)| -| 1367 | RIFLE | RIFLE_fire | 48 | 0.80 | Rifle fire | | [Preview](../../../animations?library=RIFLE&animation=RIFLE_fire)| -| 1368 | RIFLE | RIFLE_fire_poor | 48 | 0.80 | Rifle fire with poor skill | | [Preview](../../../animations?library=RIFLE&animation=RIFLE_fire_poor)| -| 1369 | RIFLE | RIFLE_load | 84 | 1.40 | Rifle reload | | [Preview](../../../animations?library=RIFLE&animation=RIFLE_load)| -| 1370 | RIOT | RIOT_ANGRY | 300 | 5.00 | Angry rioting | | [Preview](../../../animations?library=RIOT&animation=RIOT_ANGRY)| -| 1371 | RIOT | RIOT_ANGRY_B | 38 | 0.63 | Angry rioting | | [Preview](../../../animations?library=RIOT&animation=RIOT_ANGRY_B)| -| 1372 | RIOT | RIOT_challenge | 194 | 3.23 | Taunting | | [Preview](../../../animations?library=RIOT&animation=RIOT_challenge)| -| 1373 | RIOT | RIOT_CHANT | 104 | 1.73 | Riot chanting | | [Preview](../../../animations?library=RIOT&animation=RIOT_CHANT)| -| 1374 | RIOT | RIOT_FUKU | 40 | 0.67 | Giving the finger | | [Preview](../../../animations?library=RIOT&animation=RIOT_FUKU)| -| 1375 | RIOT | RIOT_PUNCHES | 40 | 0.67 | Riot chanting | | [Preview](../../../animations?library=RIOT&animation=RIOT_PUNCHES)| -| 1376 | RIOT | RIOT_shout | 60 | 1.00 | Riot shouting | | [Preview](../../../animations?library=RIOT&animation=RIOT_shout)| -| 1377 | ROB_BANK | CAT_Safe_End | 30 | 0.50 | Opening a safe | | [Preview](../../../animations?library=ROB_BANK&animation=CAT_Safe_End)| -| 1378 | ROB_BANK | CAT_Safe_Open | 200 | 3.33 | Opening a safe | | [Preview](../../../animations?library=ROB_BANK&animation=CAT_Safe_Open)| -| 1379 | ROB_BANK | CAT_Safe_Open_O | 200 | 3.33 | Opening a safe | | [Preview](../../../animations?library=ROB_BANK&animation=CAT_Safe_Open_O)| -| 1380 | ROB_BANK | CAT_Safe_Rob | 110 | 1.83 | Robbing a safe | | [Preview](../../../animations?library=ROB_BANK&animation=CAT_Safe_Rob)| -| 1381 | ROB_BANK | SHP_HandsUp_Scr | 40 | 0.67 | Slowly putting hands down | | [Preview](../../../animations?library=ROB_BANK&animation=SHP_HandsUp_Scr)| -| 1382 | ROCKET | idle_rocket | 96 | 1.60 | Rocket launcher idle | | [Preview](../../../animations?library=ROCKET&animation=idle_rocket)| -| 1383 | ROCKET | RocketFire | 58 | 0.97 | Rocket launcher fire | | [Preview](../../../animations?library=ROCKET&animation=RocketFire)| -| 1384 | ROCKET | run_rocket | 46 | 0.77 | Rocket launcher run | | [Preview](../../../animations?library=ROCKET&animation=run_rocket)| -| 1385 | ROCKET | walk_rocket | 64 | 1.07 | Rocket launcher walk | | [Preview](../../../animations?library=ROCKET&animation=walk_rocket)| -| 1386 | ROCKET | WALK_start_rocket | 12 | 0.20 | Rocket launcher start walk | | [Preview](../../../animations?library=ROCKET&animation=WALK_start_rocket)| -| 1795 | RUNNINGMAN | Dance_B1 | 32 | 0.53 | Bad "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_B1)| -| 1796 | RUNNINGMAN | Dance_B2 | 34 | 0.57 | Bad "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_B2)| -| 1797 | RUNNINGMAN | Dance_B3 | 32 | 0.53 | Bad "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_B3)| -| 1798 | RUNNINGMAN | Dance_B4 | 34 | 0.57 | Bad "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_B4)| -| 1799 | RUNNINGMAN | Dance_B5 | 32 | 0.53 | Bad "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_B5)| -| 1800 | RUNNINGMAN | Dance_B6 | 34 | 0.57 | Bad "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_B6)| -| 1801 | RUNNINGMAN | Dance_B7 | 32 | 0.53 | Bad "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_B7)| -| 1802 | RUNNINGMAN | Dance_B8 | 34 | 0.57 | Bad "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_B8)| -| 1803 | RUNNINGMAN | Dance_B9 | 32 | 0.53 | Bad "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_B9)| -| 1804 | RUNNINGMAN | Dance_B10 | 34 | 0.57 | Bad "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_B10)| -| 1805 | RUNNINGMAN | Dance_B11 | 32 | 0.53 | Bad "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_B11)| -| 1806 | RUNNINGMAN | Dance_B12 | 34 | 0.57 | Bad "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_B12)| -| 1807 | RUNNINGMAN | Dance_B13 | 32 | 0.53 | Bad "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_B13)| -| 1808 | RUNNINGMAN | Dance_B14 | 34 | 0.57 | Bad "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_B14)| -| 1809 | RUNNINGMAN | Dance_B15 | 32 | 0.53 | Bad "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_B15)| -| 1810 | RUNNINGMAN | Dance_B16 | 34 | 0.57 | Bad "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_B16)| -| 1779 | RUNNINGMAN | Dance_G1 | 32 | 0.53 | Good "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_G1)| -| 1780 | RUNNINGMAN | Dance_G2 | 34 | 0.57 | Good "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_G2)| -| 1781 | RUNNINGMAN | Dance_G3 | 32 | 0.53 | Good "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_G3)| -| 1782 | RUNNINGMAN | Dance_G4 | 34 | 0.57 | Good "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_G4)| -| 1783 | RUNNINGMAN | Dance_G5 | 32 | 0.53 | Good "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_G5)| -| 1784 | RUNNINGMAN | Dance_G6 | 34 | 0.57 | Good "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_G6)| -| 1785 | RUNNINGMAN | Dance_G7 | 32 | 0.53 | Good "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_G7)| -| 1786 | RUNNINGMAN | Dance_G8 | 34 | 0.57 | Good "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_G8)| -| 1787 | RUNNINGMAN | Dance_G9 | 32 | 0.53 | Good "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_G9)| -| 1788 | RUNNINGMAN | Dance_G10 | 34 | 0.57 | Good "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_G10)| -| 1789 | RUNNINGMAN | Dance_G11 | 32 | 0.53 | Good "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_G11)| -| 1790 | RUNNINGMAN | Dance_G12 | 34 | 0.57 | Good "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_G12)| -| 1791 | RUNNINGMAN | Dance_G13 | 32 | 0.53 | Good "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_G13)| -| 1792 | RUNNINGMAN | Dance_G14 | 34 | 0.57 | Good "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_G14)| -| 1793 | RUNNINGMAN | Dance_G15 | 32 | 0.53 | Good "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_G15)| -| 1794 | RUNNINGMAN | Dance_G16 | 34 | 0.57 | Good "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_G16)| -| 1811 | RUNNINGMAN | dance_loop | 70 | 1.17 | Dancing loop | | [Preview](../../../animations?library=RUNNINGMAN&animation=dance_loop)| -| 1387 | RUSTLER | Plane_align_LHS | 44 | 0.73 | Entering a rustler from the left | | [Preview](../../../animations?library=RUSTLER&animation=Plane_align_LHS)| -| 1388 | RUSTLER | Plane_close | 24 | 0.40 | Closing a rustler's door | | [Preview](../../../animations?library=RUSTLER&animation=Plane_close)| -| 1389 | RUSTLER | Plane_getin | 48 | 0.80 | Getting into a rustler | | [Preview](../../../animations?library=RUSTLER&animation=Plane_getin)| -| 1390 | RUSTLER | Plane_getout | 94 | 1.57 | Getting out of a rustler | | [Preview](../../../animations?library=RUSTLER&animation=Plane_getout)| -| 1391 | RUSTLER | Plane_open | 42 | 0.70 | Opening a rustler's door | | [Preview](../../../animations?library=RUSTLER&animation=Plane_open)| -| 1392 | RYDER | RYD_Beckon_01 | 74 | 1.23 | Signalling to come here | | [Preview](../../../animations?library=RYDER&animation=RYD_Beckon_01)| -| 1393 | RYDER | RYD_Beckon_02 | 60 | 1.00 | Signalling truck to drive back | | [Preview](../../../animations?library=RYDER&animation=RYD_Beckon_02)| -| 1394 | RYDER | RYD_Beckon_03 | 64 | 1.07 | Signalling truck to drive back | | [Preview](../../../animations?library=RYDER&animation=RYD_Beckon_03)| -| 1395 | RYDER | RYD_Die_PT1 | 240 | 4.00 | Ryder's death animation part 1 | | [Preview](../../../animations?library=RYDER&animation=RYD_Die_PT1)| -| 1396 | RYDER | RYD_Die_PT2 | 476 | 7.93 | Ryder's death animation part 2 | | [Preview](../../../animations?library=RYDER&animation=RYD_Die_PT2)| -| 1397 | RYDER | Van_Crate_L | 40 | 0.67 | Holding a crate on the left | | [Preview](../../../animations?library=RYDER&animation=Van_Crate_L)| -| 1398 | RYDER | Van_Crate_R | 40 | 0.67 | Holding a crate on the right | | [Preview](../../../animations?library=RYDER&animation=Van_Crate_R)| -| 1399 | RYDER | Van_Fall_L | 28 | 0.47 | Falling on the left side of a truck | | [Preview](../../../animations?library=RYDER&animation=Van_Fall_L)| -| 1400 | RYDER | Van_Fall_R | 56 | 0.93 | Falling on the right side of a truck | | [Preview](../../../animations?library=RYDER&animation=Van_Fall_R)| -| 1401 | RYDER | Van_Lean_L | 40 | 0.67 | Leaning on the left side of the truck | | [Preview](../../../animations?library=RYDER&animation=Van_Lean_L)| -| 1402 | RYDER | Van_Lean_R | 40 | 0.67 | Leaning on the right side of the truck | | [Preview](../../../animations?library=RYDER&animation=Van_Lean_R)| -| 1403 | RYDER | VAN_PickUp_E | 110 | 1.83 | Picking up a crate and doing a 180 | | [Preview](../../../animations?library=RYDER&animation=VAN_PickUp_E)| -| 1404 | RYDER | VAN_PickUp_S | 90 | 1.50 | Doing a 180 and picking up a crate | | [Preview](../../../animations?library=RYDER&animation=VAN_PickUp_S)| -| 1405 | RYDER | Van_Stand | 40 | 0.67 | Standing while hanging on a truck's side | | [Preview](../../../animations?library=RYDER&animation=Van_Stand)| -| 1406 | RYDER | Van_Stand_Crate | 40 | 0.67 | Standing with a crate | | [Preview](../../../animations?library=RYDER&animation=Van_Stand_Crate)| -| 1407 | RYDER | Van_Throw | 82 | 1.37 | Throwing a crate | | [Preview](../../../animations?library=RYDER&animation=Van_Throw)| -| 1812 | SAMP | FishingIdle | | | A fishing idle animation | Added in SA-MP 0.3.7| [Preview](../../../animations?library=SAMP&animation=FishingIdle)| -| 1408 | SCRATCHING | scdldlp | 40 | 0.67 | DJ animation | | [Preview](../../../animations?library=SCRATCHING&animation=scdldlp)| -| 1409 | SCRATCHING | scdlulp | 40 | 0.67 | DJ animation while rising hand | | [Preview](../../../animations?library=SCRATCHING&animation=scdlulp)| -| 1410 | SCRATCHING | scdrdlp | 40 | 0.67 | DJ animation with arm holding head | | [Preview](../../../animations?library=SCRATCHING&animation=scdrdlp)| -| 1411 | SCRATCHING | scdrulp | 40 | 0.67 | DJ animation rising hand | | [Preview](../../../animations?library=SCRATCHING&animation=scdrulp)| -| 1412 | SCRATCHING | sclng_l | 60 | 1.00 | DJ animation left | | [Preview](../../../animations?library=SCRATCHING&animation=sclng_l)| -| 1413 | SCRATCHING | sclng_r | 60 | 1.00 | DJ animation right | | [Preview](../../../animations?library=SCRATCHING&animation=sclng_r)| -| 1414 | SCRATCHING | scmid_l | 28 | 0.47 | DJ animation left | | [Preview](../../../animations?library=SCRATCHING&animation=scmid_l)| -| 1415 | SCRATCHING | scmid_r | 28 | 0.47 | DJ animation right | | [Preview](../../../animations?library=SCRATCHING&animation=scmid_r)| -| 1416 | SCRATCHING | scshrtl | 12 | 0.20 | DJ animation left | | [Preview](../../../animations?library=SCRATCHING&animation=scshrtl)| -| 1417 | SCRATCHING | scshrtr | 12 | 0.20 | DJ animation right | | [Preview](../../../animations?library=SCRATCHING&animation=scshrtr)| -| 1418 | SCRATCHING | sc_ltor | 40 | 0.67 | DJ animation left | | [Preview](../../../animations?library=SCRATCHING&animation=sc_ltor)| -| 1419 | SCRATCHING | sc_rtol | 40 | 0.67 | DJ animation right | | [Preview](../../../animations?library=SCRATCHING&animation=sc_rtol)| -| no | SEX | SEX_1to2_P | 60 | 1.00 | Change position from eagle to butterfly as male | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_1to2_P)| -| no | SEX | SEX_1to2_W | 60 | 1.00 | Change position from eagle to butterfly as female | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_1to2_W)| -| no | SEX | SEX_1_Cum_P | 400 | 6.67 | Orgasm as male | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_1_Cum_P)| -| no | SEX | SEX_1_Cum_W | 400 | 6.67 | Orgasm as female | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_1_Cum_W)| -| no | SEX | SEX_1_Fail_P | 320 | 5.33 | Eagle position as male (fail) | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_1_Fail_P)| -| no | SEX | SEX_1_Fail_W | 320 | 5.33 | Eagle position as female (fail) | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_1_Fail_W)| -| no | SEX | SEX_1_P | 20 | 0.33 | Eagle position as male | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_1_P)| -| no | SEX | SEX_1_W | 20 | 0.33 | Eagle position as female | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_1_W)| -| no | SEX | SEX_2to3_P | 90 | 1.50 | Change position from butterfly to doggy as male | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_2to3_P)| -| no | SEX | SEX_2to3_W | 90 | 1.50 | Change position from butterfly to doggy as female | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_2to3_W)| -| no | SEX | SEX_2_Fail_P | 380 | 6.33 | Butterfly position as male (fail) | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_2_Fail_P)| -| no | SEX | SEX_2_Fail_W | 380 | 6.33 | Butterfly position as female (fail) | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_2_Fail_W)| -| no | SEX | SEX_2_P | 20 | 0.33 | Butterfly position as male | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_2_P)| -| no | SEX | SEX_2_W | 20 | 0.33 | Butterfly position as female | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_2_W)| -| no | SEX | SEX_3to1_P | 60 | 1.00 | Change position from doggy to eagle as male | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_3to1_P)| -| no | SEX | SEX_3to1_W | 60 | 1.00 | Change position from doggy to eagle as female | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_3to1_W)| -| no | SEX | SEX_3_Fail_P | 260 | 4.33 | Doggy position as male (fail) | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_3_Fail_P)| -| no | SEX | SEX_3_Fail_W | 260 | 4.33 | Doggy position as female (fail) | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_3_Fail_W)| -| no | SEX | SEX_3_P | 20 | 0.33 | Doggy position as male | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_3_P)| -| no | SEX | SEX_3_W | 20 | 0.33 | Doggy position as female | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_3_W)| -| 1420 | SHAMAL | SHAMAL_align | 12 | 0.20 | Aligning to enter a Shamal | | [Preview](../../../animations?library=SHAMAL&animation=SHAMAL_align)| -| 1421 | SHAMAL | SHAMAL_getin_LHS | 84 | 1.40 | Getting into a Shamal from the left | | [Preview](../../../animations?library=SHAMAL&animation=SHAMAL_getin_LHS)| -| 1422 | SHAMAL | SHAMAL_getout_LHS | 82 | 1.37 | Getting off a Shamal from the left | | [Preview](../../../animations?library=SHAMAL&animation=SHAMAL_getout_LHS)| -| 1423 | SHAMAL | SHAMAL_open | 36 | 0.60 | Opening a Shamal's door | | [Preview](../../../animations?library=SHAMAL&animation=SHAMAL_open)| -| 1424 | SHOP | ROB_2Idle | 70 | 1.17 | Idle from robbing animation | | [Preview](../../../animations?library=SHOP&animation=ROB_2Idle)| -| 1425 | SHOP | ROB_Loop | 160 | 2.67 | Robbing loop | | [Preview](../../../animations?library=SHOP&animation=ROB_Loop)| -| 1426 | SHOP | ROB_Loop_Threat | 120 | 2.00 | Robbing and threatening loop | | [Preview](../../../animations?library=SHOP&animation=ROB_Loop_Threat)| -| 1427 | SHOP | ROB_Shifty | 340 | 5.67 | Putting on a mask | | [Preview](../../../animations?library=SHOP&animation=ROB_Shifty)| -| 1428 | SHOP | ROB_StickUp_In | 32 | 0.53 | Start of stickup animation | | [Preview](../../../animations?library=SHOP&animation=ROB_StickUp_In)| -| 1429 | SHOP | SHP_Duck | 40 | 0.67 | Ducking animation | | [Preview](../../../animations?library=SHOP&animation=SHP_Duck)| -| 1430 | SHOP | SHP_Duck_Aim | 20 | 0.33 | Ducking and aiming animation | | [Preview](../../../animations?library=SHOP&animation=SHP_Duck_Aim)| -| 1431 | SHOP | SHP_Duck_Fire | 50 | 0.83 | Ducking and shooting animation | | [Preview](../../../animations?library=SHOP&animation=SHP_Duck_Fire)| -| 1432 | SHOP | SHP_Gun_Aim | 38 | 0.63 | Aiming a gun | | [Preview](../../../animations?library=SHOP&animation=SHP_Gun_Aim)| -| 1433 | SHOP | SHP_Gun_Duck | 30 | 0.50 | Ducking with a gun | | [Preview](../../../animations?library=SHOP&animation=SHP_Gun_Duck)| -| 1434 | SHOP | SHP_Gun_Fire | 52 | 0.87 | Firing a gun | | [Preview](../../../animations?library=SHOP&animation=SHP_Gun_Fire)| -| 1435 | SHOP | SHP_Gun_Grab | 52 | 0.87 | Grabbing a gun from a counter | | [Preview](../../../animations?library=SHOP&animation=SHP_Gun_Grab)| -| 1436 | SHOP | SHP_Gun_Threat | 50 | 0.83 | Threatening with a gun | | [Preview](../../../animations?library=SHOP&animation=SHP_Gun_Threat)| -| 1437 | SHOP | SHP_HandsUp_Scr | 40 | 0.67 | Putting hands up | | [Preview](../../../animations?library=SHOP&animation=SHP_HandsUp_Scr)| -| 1438 | SHOP | SHP_Jump_Glide | 20 | 0.33 | Putting foot up | | [Preview](../../../animations?library=SHOP&animation=SHP_Jump_Glide)| -| 1439 | SHOP | SHP_Jump_Land | 42 | 0.70 | Climbing the counter and aiming a gun | | [Preview](../../../animations?library=SHOP&animation=SHP_Jump_Land)| -| 1440 | SHOP | SHP_Jump_Launch | 34 | 0.57 | Jumping on a counter with a gun | | [Preview](../../../animations?library=SHOP&animation=SHP_Jump_Launch)| -| 1441 | SHOP | SHP_Rob_GiveCash | 230 | 3.83 | Clerk giving cash | | [Preview](../../../animations?library=SHOP&animation=SHP_Rob_GiveCash)| -| 1442 | SHOP | SHP_Rob_HandsUp | 160 | 2.67 | Clerk raising hands up | | [Preview](../../../animations?library=SHOP&animation=SHP_Rob_HandsUp)| -| 1443 | SHOP | SHP_Rob_React | 160 | 2.67 | Reaction to being threatened with a gun | | [Preview](../../../animations?library=SHOP&animation=SHP_Rob_React)| -| 1444 | SHOP | SHP_Serve_End | 330 | 5.50 | End of shop serving animation | | [Preview](../../../animations?library=SHOP&animation=SHP_Serve_End)| -| 1445 | SHOP | SHP_Serve_Idle | 300 | 5.00 | Shop serving idle animation | | [Preview](../../../animations?library=SHOP&animation=SHP_Serve_Idle)| -| 1446 | SHOP | SHP_Serve_Loop | 250 | 4.17 | Counting money from register loop | | [Preview](../../../animations?library=SHOP&animation=SHP_Serve_Loop)| -| 1447 | SHOP | SHP_Serve_Start | 80 | 1.33 | Start of serving animation | | [Preview](../../../animations?library=SHOP&animation=SHP_Serve_Start)| -| 1448 | SHOP | Smoke_RYD | 400 | 6.67 | Smoking and leaning back | | [Preview](../../../animations?library=SHOP&animation=Smoke_RYD)| -| 1449 | SHOTGUN | shotgun_crouchfire | 88 | 1.47 | Shotgun crouch fire | | [Preview](../../../animations?library=SHOTGUN&animation=shotgun_crouchfire)| -| 1450 | SHOTGUN | shotgun_fire | 88 | 1.47 | Shotgun fire | | [Preview](../../../animations?library=SHOTGUN&animation=shotgun_fire)| -| 1451 | SHOTGUN | shotgun_fire_poor | 90 | 1.50 | Shotgun fire with poor skill | | [Preview](../../../animations?library=SHOTGUN&animation=shotgun_fire_poor)| -| 1452 | SILENCED | CrouchReload | 60 | 1.00 | Silenced pistol crouched reload | | [Preview](../../../animations?library=SILENCED&animation=CrouchReload)| -| 1453 | SILENCED | SilenceCrouchfire | 56 | 0.93 | Silenced pistol crouched fire | | [Preview](../../../animations?library=SILENCED&animation=SilenceCrouchfire)| -| 1454 | SILENCED | Silence_fire | 52 | 0.87 | Silenced pistol fire | | [Preview](../../../animations?library=SILENCED&animation=Silence_fire)| -| 1455 | SILENCED | Silence_reload | 56 | 0.93 | Silenced pistol reload | | [Preview](../../../animations?library=SILENCED&animation=Silence_reload)| -| 1456 | SKATE | skate_idle | 60 | 1.00 | Rollerblades idle | | [Preview](../../../animations?library=SKATE&animation=skate_idle)| -| 1457 | SKATE | skate_run | 50 | 0.83 | Rollerblades run | | [Preview](../../../animations?library=SKATE&animation=skate_run)| -| 1458 | SKATE | skate_sprint | 40 | 0.67 | Rollerblades sprint | | [Preview](../../../animations?library=SKATE&animation=skate_sprint)| -| 1459 | SMOKING | F_smklean_loop | 240 | 4.00 | Female smoking and leaning loop | | [Preview](../../../animations?library=SMOKING&animation=F_smklean_loop)| -| 1460 | SMOKING | M_smklean_loop | 300 | 5.00 | Male smoking and leaning loop | | [Preview](../../../animations?library=SMOKING&animation=M_smklean_loop)| -| 1461 | SMOKING | M_smkstnd_loop | 320 | 5.33 | Male smoking and leaning loop | | [Preview](../../../animations?library=SMOKING&animation=M_smkstnd_loop)| -| 1462 | SMOKING | M_smk_drag | 220 | 3.67 | Smoking drag animation | | [Preview](../../../animations?library=SMOKING&animation=M_smk_drag)| -| 1463 | SMOKING | M_smk_in | 400 | 6.67 | Start of smoking animation | | [Preview](../../../animations?library=SMOKING&animation=M_smk_in)| -| 1464 | SMOKING | M_smk_loop | 200 | 3.33 | Smoking animation loop | | [Preview](../../../animations?library=SMOKING&animation=M_smk_loop)| -| 1465 | SMOKING | M_smk_out | 180 | 3.00 | End of smoking animation | | [Preview](../../../animations?library=SMOKING&animation=M_smk_out)| -| 1466 | SMOKING | M_smk_tap | 180 | 3.00 | Tapping cigarrette animation | | [Preview](../../../animations?library=SMOKING&animation=M_smk_tap)| -| 1467 | SNIPER | WEAPON_sniper | 88 | 1.47 | Aiming with a sniper rifle | | [Preview](../../../animations?library=SNIPER&animation=WEAPON_sniper)| -| no | SnM | SnM_Caned_Idle_P | 120 | 2.00 | Bent at 90 degrees ready to be caned as male | | [Preview](../../../animations?library=SnM&animation=SnM_Caned_Idle_P)| -| no | SnM | SnM_Caned_Idle_W | 120 | 2.00 | Position to caning as female | | [Preview](../../../animations?library=SnM&animation=SnM_Caned_Idle_W)| -| no | SnM | SnM_Caned_P | 80 | 1.33 | Bent at 90 degrees being caned as male | | [Preview](../../../animations?library=SnM&animation=SnM_Caned_P)| -| no | SnM | SnM_Caned_W | 80 | 1.33 | Caning as female | | [Preview](../../../animations?library=SnM&animation=SnM_Caned_W)| -| no | SnM | SnM_Cane_Idle_P | 120 | 2.00 | Position to caning as male | | [Preview](../../../animations?library=SnM&animation=SnM_Cane_Idle_P)| -| no | SnM | SnM_Cane_Idle_W | 120 | 2.00 | Bent at 90 degrees ready to be caned as female | | [Preview](../../../animations?library=SnM&animation=SnM_Cane_Idle_W)| -| no | SnM | SnM_Cane_P | 80 | 1.33 | Caning as male | | [Preview](../../../animations?library=SnM&animation=SnM_Cane_P)| -| no | SnM | SnM_Cane_W | 80 | 1.33 | Bent at 90 degrees being caned as female | | [Preview](../../../animations?library=SnM&animation=SnM_Cane_W)| -| no | SnM | SpankedP | 80 | 1.33 | Bent at 90 degrees being spanked as male | | [Preview](../../../animations?library=SnM&animation=SpankedP)| -| no | SnM | SpankedW | 80 | 1.33 | Spanking as female | | [Preview](../../../animations?library=SnM&animation=SpankedW)| -| no | SnM | Spanked_IdleP | 80 | 1.33 | Bent at 90 degrees ready to be spanked as male | | [Preview](../../../animations?library=SnM&animation=Spanked_IdleP)| -| no | SnM | Spanked_IdleW | 80 | 1.33 | Position to spank as female | | [Preview](../../../animations?library=SnM&animation=Spanked_IdleW)| -| no | SnM | SpankingP | 80 | 1.33 | Spanking as male | | [Preview](../../../animations?library=SnM&animation=SpankingP)| -| no | SnM | SpankingW | 80 | 1.33 | Bent over 90 degrees being spanked as female | | [Preview](../../../animations?library=SnM&animation=SpankingW)| -| no | SnM | Spanking_endP | 400 | 6.67 | Finish spanking as male | | [Preview](../../../animations?library=SnM&animation=Spanking_endP)| -| no | SnM | Spanking_endW | 400 | 6.67 | Finish being spanked as female | | [Preview](../../../animations?library=SnM&animation=Spanking_endW)| -| no | SnM | Spanking_IdleP | 80 | 1.33 | Position to spank as male | | [Preview](../../../animations?library=SnM&animation=Spanking_IdleP)| -| no | SnM | Spanking_IdleW | 80 | 1.33 | Bent over 90 degrees ready to be spanked as female | | [Preview](../../../animations?library=SnM&animation=Spanking_IdleW)| -| no | SnM | Spanking_SittingIdleP | 80 | 1.33 | Sitting position to spank as male | | [Preview](../../../animations?library=SnM&animation=Spanking_SittingIdleP)| -| no | SnM | Spanking_SittingIdleW | 80 | 1.33 | Kneeling on the floor ready to be spanked as female | | [Preview](../../../animations?library=SnM&animation=Spanking_SittingIdleW)| -| no | SnM | Spanking_SittingP | 60 | 1.00 | Sitting and spanking as male | | [Preview](../../../animations?library=SnM&animation=Spanking_SittingP)| -| no | SnM | Spanking_SittingW | 60 | 1.00 | Kneeling on the floor being spanked as female | | [Preview](../../../animations?library=SnM&animation=Spanking_SittingW)| -| 1468 | SPRAYCAN | spraycan_fire | 140 | 2.33 | Spraying with a spray can | | [Preview](../../../animations?library=SPRAYCAN&animation=spraycan_fire)| -| 1469 | SPRAYCAN | spraycan_full | 270 | 4.50 | Pulling out a spray can | | [Preview](../../../animations?library=SPRAYCAN&animation=spraycan_full)| -| 1470 | STRIP | PLY_CASH | 100 | 1.67 | Player dropping cash for a stripper | | [Preview](../../../animations?library=STRIP&animation=PLY_CASH)| -| 1471 | STRIP | PUN_CASH | 200 | 3.33 | Dropping cash for a stripper | | [Preview](../../../animations?library=STRIP&animation=PUN_CASH)| -| 1472 | STRIP | PUN_HOLLER | 300 | 5.00 | Hollering at a stripper | | [Preview](../../../animations?library=STRIP&animation=PUN_HOLLER)| -| 1473 | STRIP | PUN_LOOP | 116 | 1.93 | Entertained by a stripper loop | | [Preview](../../../animations?library=STRIP&animation=PUN_LOOP)| -| 1474 | STRIP | strip_A | 124 | 2.07 | Stripper dance | | [Preview](../../../animations?library=STRIP&animation=strip_A)| -| 1475 | STRIP | strip_B | 60 | 1.00 | Stripper dance | | [Preview](../../../animations?library=STRIP&animation=strip_B)| -| 1476 | STRIP | strip_C | 58 | 0.97 | Stripper dance | | [Preview](../../../animations?library=STRIP&animation=strip_C)| -| 1477 | STRIP | strip_D | 114 | 1.90 | Stripper dance | | [Preview](../../../animations?library=STRIP&animation=strip_D)| -| 1478 | STRIP | strip_E | 200 | 3.33 | Stripper dance | | [Preview](../../../animations?library=STRIP&animation=strip_E)| -| 1479 | STRIP | strip_F | 62 | 1.03 | Stripper dance | | [Preview](../../../animations?library=STRIP&animation=strip_F)| -| 1480 | STRIP | strip_G | 136 | 2.27 | Stripper dance | | [Preview](../../../animations?library=STRIP&animation=strip_G)| -| 1481 | STRIP | STR_A2B | 240 | 4.00 | Stripper dance | | [Preview](../../../animations?library=STRIP&animation=STR_A2B)| -| 1482 | STRIP | STR_B2A | 30 | 0.50 | Stripper dance | | [Preview](../../../animations?library=STRIP&animation=STR_B2A)| -| 1483 | STRIP | STR_B2C | 300 | 5.00 | Stripper dance | | [Preview](../../../animations?library=STRIP&animation=STR_B2C)| -| 1484 | STRIP | STR_C1 | 360 | 6.00 | Stripper dance | | [Preview](../../../animations?library=STRIP&animation=STR_C1)| -| 1485 | STRIP | STR_C2 | 360 | 6.00 | Stripper dance | | [Preview](../../../animations?library=STRIP&animation=STR_C2)| -| 1486 | STRIP | STR_C2B | 60 | 1.00 | Stripper dance | | [Preview](../../../animations?library=STRIP&animation=STR_C2B)| -| 1487 | STRIP | STR_Loop_A | 60 | 1.00 | Stripper dance loop | | [Preview](../../../animations?library=STRIP&animation=STR_Loop_A)| -| 1488 | STRIP | STR_Loop_B | 120 | 2.00 | Stripper dance loop | | [Preview](../../../animations?library=STRIP&animation=STR_Loop_B)| -| 1489 | STRIP | STR_Loop_C | 180 | 3.00 | Stripper dance loop | | [Preview](../../../animations?library=STRIP&animation=STR_Loop_C)| -| 1490 | SUNBATHE | batherdown | 236 | 3.93 | Lay down to sunbathe | | [Preview](../../../animations?library=SUNBATHE&animation=batherdown)| -| 1491 | SUNBATHE | batherup | 738 | 12.30 | Get up after sunbathing | | [Preview](../../../animations?library=SUNBATHE&animation=batherup)| -| 1492 | SUNBATHE | Lay_Bac_in | 140 | 2.33 | Start of male sunbathe animation | | [Preview](../../../animations?library=SUNBATHE&animation=Lay_Bac_in)| -| 1493 | SUNBATHE | Lay_Bac_out | 180 | 3.00 | End of male sunbathe animation | | [Preview](../../../animations?library=SUNBATHE&animation=Lay_Bac_out)| -| 1494 | SUNBATHE | ParkSit_M_IdleA | 200 | 3.33 | Male sitting idle animation | | [Preview](../../../animations?library=SUNBATHE&animation=ParkSit_M_IdleA)| -| 1495 | SUNBATHE | ParkSit_M_IdleB | 160 | 2.67 | Male sitting idle animation | | [Preview](../../../animations?library=SUNBATHE&animation=ParkSit_M_IdleB)| -| 1496 | SUNBATHE | ParkSit_M_IdleC | 260 | 4.33 | Male sitting idle animation | | [Preview](../../../animations?library=SUNBATHE&animation=ParkSit_M_IdleC)| -| 1497 | SUNBATHE | ParkSit_M_in | 140 | 2.33 | Start of park sitting animation | | [Preview](../../../animations?library=SUNBATHE&animation=ParkSit_M_in)| -| 1498 | SUNBATHE | ParkSit_M_out | 120 | 2.00 | End of park sitting animation | | [Preview](../../../animations?library=SUNBATHE&animation=ParkSit_M_out)| -| 1499 | SUNBATHE | ParkSit_W_idleA | 200 | 3.33 | Female park sitting idle animation | | [Preview](../../../animations?library=SUNBATHE&animation=ParkSit_W_idleA)| -| 1500 | SUNBATHE | ParkSit_W_idleB | 300 | 5.00 | Female park sitting idle animation | | [Preview](../../../animations?library=SUNBATHE&animation=ParkSit_W_idleB)| -| 1501 | SUNBATHE | ParkSit_W_idleC | 180 | 3.00 | Female park sitting idle animation | | [Preview](../../../animations?library=SUNBATHE&animation=ParkSit_W_idleC)| -| 1502 | SUNBATHE | ParkSit_W_in | 240 | 4.00 | Start of female park sitting | | [Preview](../../../animations?library=SUNBATHE&animation=ParkSit_W_in)| -| 1503 | SUNBATHE | ParkSit_W_out | 160 | 2.67 | End of female park sitting | | [Preview](../../../animations?library=SUNBATHE&animation=ParkSit_W_out)| -| 1504 | SUNBATHE | SBATHE_F_LieB2Sit | 100 | 1.67 | Lying to sitting position | | [Preview](../../../animations?library=SUNBATHE&animation=SBATHE_F_LieB2Sit)| -| 1505 | SUNBATHE | SBATHE_F_Out | 120 | 2.00 | Sitting to standing up postion | | [Preview](../../../animations?library=SUNBATHE&animation=SBATHE_F_Out)| -| 1506 | SUNBATHE | SitnWait_in_W | 280 | 4.67 | Sitting and waiting animation | | [Preview](../../../animations?library=SUNBATHE&animation=SitnWait_in_W)| -| 1507 | SUNBATHE | SitnWait_out_W | 160 | 2.67 | End of sitting and waiting animation | | [Preview](../../../animations?library=SUNBATHE&animation=SitnWait_out_W)| -| 1508 | SWAT | gnstwall_injurd | 120 | 2.00 | Injured up against a wall animation | | [Preview](../../../animations?library=SWAT&animation=gnstwall_injurd)| -| 1509 | SWAT | JMP_Wall1m_180 | 70 | 1.17 | Jumping a low wall and doing a 180 | | [Preview](../../../animations?library=SWAT&animation=JMP_Wall1m_180)| -| 1510 | SWAT | Rail_fall | 180 | 3.00 | Running and falling off a railing | | [Preview](../../../animations?library=SWAT&animation=Rail_fall)| -| 1511 | SWAT | Rail_fall_crawl | 340 | 5.67 | Crawling on the ground and dying | | [Preview](../../../animations?library=SWAT&animation=Rail_fall_crawl)| -| 1512 | SWAT | swt_breach_01 | 328 | 5.47 | SWAT breaching | | [Preview](../../../animations?library=SWAT&animation=swt_breach_01)| -| 1513 | SWAT | swt_breach_02 | 320 | 5.33 | SWAT breaching | | [Preview](../../../animations?library=SWAT&animation=swt_breach_02)| -| 1514 | SWAT | swt_breach_03 | 258 | 4.30 | SWAT breaching | | [Preview](../../../animations?library=SWAT&animation=swt_breach_03)| -| 1515 | SWAT | swt_go | 100 | 1.67 | SWAT command to move in | | [Preview](../../../animations?library=SWAT&animation=swt_go)| -| 1516 | SWAT | swt_lkt | 180 | 3.00 | SWAT command to watch back | | [Preview](../../../animations?library=SWAT&animation=swt_lkt)| -| 1517 | SWAT | swt_sty | 70 | 1.17 | SWAT command to hold/stay | | [Preview](../../../animations?library=SWAT&animation=swt_sty)| -| 1518 | SWAT | swt_vent_01 | 284 | 4.73 | Jumping down a vent | | [Preview](../../../animations?library=SWAT&animation=swt_vent_01)| -| 1519 | SWAT | swt_vent_02 | 266 | 4.43 | Jumping down a vent (feet first) | | [Preview](../../../animations?library=SWAT&animation=swt_vent_02)| -| 1520 | SWAT | swt_vnt_sht_die | 40 | 0.67 | Getting shot in a vent | | [Preview](../../../animations?library=SWAT&animation=swt_vnt_sht_die)| -| 1521 | SWAT | swt_vnt_sht_in | 96 | 1.60 | Looking down from a vent | | [Preview](../../../animations?library=SWAT&animation=swt_vnt_sht_in)| -| 1522 | SWAT | swt_vnt_sht_loop | 16 | 0.27 | Looking down from a vent | | [Preview](../../../animations?library=SWAT&animation=swt_vnt_sht_loop)| -| 1523 | SWAT | swt_wllpk_L | 160 | 2.67 | Peeking left from cover | | [Preview](../../../animations?library=SWAT&animation=swt_wllpk_L)| -| 1524 | SWAT | swt_wllpk_L_back | 30 | 0.50 | Going back into cover from left | | [Preview](../../../animations?library=SWAT&animation=swt_wllpk_L_back)| -| 1525 | SWAT | swt_wllpk_R | 220 | 3.67 | Peeking right from cover | | [Preview](../../../animations?library=SWAT&animation=swt_wllpk_R)| -| 1526 | SWAT | swt_wllpk_R_back | 26 | 0.43 | Going back into cover from right | | [Preview](../../../animations?library=SWAT&animation=swt_wllpk_R_back)| -| 1527 | SWAT | swt_wllshoot_in_L | 60 | 1.00 | Taking cover on left side | | [Preview](../../../animations?library=SWAT&animation=swt_wllshoot_in_L)| -| 1528 | SWAT | swt_wllshoot_in_R | 78 | 1.30 | Taking cover on right side | | [Preview](../../../animations?library=SWAT&animation=swt_wllshoot_in_R)| -| 1529 | SWAT | swt_wllshoot_out_L | 120 | 2.00 | Going back to left cover | | [Preview](../../../animations?library=SWAT&animation=swt_wllshoot_out_L)| -| 1530 | SWAT | swt_wllshoot_out_R | 86 | 1.43 | Going back to right cover | | [Preview](../../../animations?library=SWAT&animation=swt_wllshoot_out_R)| -| 1531 | SWEET | ho_ass_slapped | 120 | 2.00 | Ho getting her ass slapped | | [Preview](../../../animations?library=SWEET&animation=ho_ass_slapped)| -| 1532 | SWEET | LaFin_Player | 1600 | 26.67 | Running up to injured person and kneeling down | | [Preview](../../../animations?library=SWEET&animation=LaFin_Player)| -| 1533 | SWEET | LaFin_Sweet | 1600 | 26.67 | Holding a stomach gunshot wound | | [Preview](../../../animations?library=SWEET&animation=LaFin_Sweet)| -| 1534 | SWEET | plyr_hndshldr_01 | 240 | 4.00 | Getting shoulder held by someone | | [Preview](../../../animations?library=SWEET&animation=plyr_hndshldr_01)| -| 1535 | SWEET | sweet_ass_slap | 120 | 2.00 | Sweet slaps a ho's ass | | [Preview](../../../animations?library=SWEET&animation=sweet_ass_slap)| -| 1536 | SWEET | sweet_hndshldr_01 | 240 | 4.00 | Holding onto someone's shoulder | | [Preview](../../../animations?library=SWEET&animation=sweet_hndshldr_01)| -| 1537 | SWEET | Sweet_injuredloop | 120 | 2.00 | Injured animation loop | | [Preview](../../../animations?library=SWEET&animation=Sweet_injuredloop)| -| 1538 | SWIM | Swim_Breast | 78 | 1.30 | Breast swimming | | [Preview](../../../animations?library=SWIM&animation=Swim_Breast)| -| 1539 | SWIM | SWIM_crawl | 54 | 0.90 | Crawl swimming | | [Preview](../../../animations?library=SWIM&animation=SWIM_crawl)| -| 1540 | SWIM | Swim_Dive_Under | 64 | 1.07 | Diving under the water | | [Preview](../../../animations?library=SWIM&animation=Swim_Dive_Under)| -| 1541 | SWIM | Swim_Glide | 88 | 1.47 | Gliding under water | | [Preview](../../../animations?library=SWIM&animation=Swim_Glide)| -| 1542 | SWIM | Swim_jumpout | 20 | 0.33 | Jumping out the water | | [Preview](../../../animations?library=SWIM&animation=Swim_jumpout)| -| 1543 | SWIM | Swim_Tread | 78 | 1.30 | Idle swimming | | [Preview](../../../animations?library=SWIM&animation=Swim_Tread)| -| 1544 | SWIM | Swim_Under | 90 | 1.50 | Swimming further below | | [Preview](../../../animations?library=SWIM&animation=Swim_Under)| -| 1545 | SWORD | sword_1 | 52 | 0.87 | Sword swing | | [Preview](../../../animations?library=SWORD&animation=sword_1)| -| 1546 | SWORD | sword_2 | 64 | 1.07 | Sword swing | | [Preview](../../../animations?library=SWORD&animation=sword_2)| -| 1547 | SWORD | sword_3 | 48 | 0.80 | Sword swing | | [Preview](../../../animations?library=SWORD&animation=sword_3)| -| 1548 | SWORD | sword_4 | 66 | 1.10 | Sword swing | | [Preview](../../../animations?library=SWORD&animation=sword_4)| -| 1549 | SWORD | sword_block | 28 | 0.47 | Sword block | | [Preview](../../../animations?library=SWORD&animation=sword_block)| -| 1550 | SWORD | Sword_Hit_1 | 50 | 0.83 | Getting hit by a sword | | [Preview](../../../animations?library=SWORD&animation=Sword_Hit_1)| -| 1551 | SWORD | Sword_Hit_2 | 62 | 1.03 | Getting hit by a sword | | [Preview](../../../animations?library=SWORD&animation=Sword_Hit_2)| -| 1552 | SWORD | Sword_Hit_3 | 52 | 0.87 | Getting hit by a sword | | [Preview](../../../animations?library=SWORD&animation=Sword_Hit_3)| -| 1553 | SWORD | sword_IDLE | 60 | 1.00 | Sword idle | | [Preview](../../../animations?library=SWORD&animation=sword_IDLE)| -| 1554 | SWORD | sword_part | 40 | 0.67 | Sword running attack | | [Preview](../../../animations?library=SWORD&animation=sword_part)| -| 1555 | TANK | TANK_align_LHS | 86 | 1.43 | Climbing a tank from the left | | [Preview](../../../animations?library=TANK&animation=TANK_align_LHS)| -| 1556 | TANK | TANK_close_LHS | 20 | 0.33 | Closing the hatch of a tank | | [Preview](../../../animations?library=TANK&animation=TANK_close_LHS)| -| 1557 | TANK | TANK_doorlocked | 32 | 0.53 | Trying to open a locked hatch of a tank | | [Preview](../../../animations?library=TANK&animation=TANK_doorlocked)| -| 1558 | TANK | TANK_getin_LHS | 26 | 0.43 | Getting into a tank from the left | | [Preview](../../../animations?library=TANK&animation=TANK_getin_LHS)| -| 1559 | TANK | TANK_getout_LHS | 118 | 1.97 | Getting out of a tank from the left | | [Preview](../../../animations?library=TANK&animation=TANK_getout_LHS)| -| 1560 | TANK | TANK_open_LHS | 18 | 0.30 | Opening the tank hatch from the left | | [Preview](../../../animations?library=TANK&animation=TANK_open_LHS)| -| 1561 | TATTOOS | TAT_ArmL_In_O | 50 | 0.83 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_ArmL_In_O)| -| 1562 | TATTOOS | TAT_ArmL_In_P | 50 | 0.83 | Pulling left sleeve down | | [Preview](../../../animations?library=TATTOOS&animation=TAT_ArmL_In_P)| -| 1563 | TATTOOS | TAT_ArmL_In_T | 50 | 0.83 | Examining tattoo on left lower arm | | [Preview](../../../animations?library=TATTOOS&animation=TAT_ArmL_In_T)| -| 1564 | TATTOOS | TAT_ArmL_Out_O | 56 | 0.93 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_ArmL_Out_O)| -| 1565 | TATTOOS | TAT_ArmL_Out_P | 150 | 2.50 | Pulling left sleeve up | | [Preview](../../../animations?library=TATTOOS&animation=TAT_ArmL_Out_P)| -| 1566 | TATTOOS | TAT_ArmL_Out_T | 56 | 0.93 | Stopping to examine tattoo | | [Preview](../../../animations?library=TATTOOS&animation=TAT_ArmL_Out_T)| -| 1567 | TATTOOS | TAT_ArmL_Pose_O | 50 | 0.83 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_ArmL_Pose_O)| -| 1568 | TATTOOS | TAT_ArmL_Pose_P | 50 | 0.83 | Posing with left shoulder out | | [Preview](../../../animations?library=TATTOOS&animation=TAT_ArmL_Pose_P)| -| 1569 | TATTOOS | TAT_ArmL_Pose_T | 50 | 0.83 | Posing with left arm stretched out | | [Preview](../../../animations?library=TATTOOS&animation=TAT_ArmL_Pose_T)| -| 1570 | TATTOOS | TAT_ArmR_In_O | 50 | 0.83 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_ArmR_In_O)| -| 1571 | TATTOOS | TAT_ArmR_In_P | 50 | 0.83 | Pulling right sleeve down | | [Preview](../../../animations?library=TATTOOS&animation=TAT_ArmR_In_P)| -| 1572 | TATTOOS | TAT_ArmR_In_T | 50 | 0.83 | Examining tattoo on right lower arm | | [Preview](../../../animations?library=TATTOOS&animation=TAT_ArmR_In_T)| -| 1573 | TATTOOS | TAT_ArmR_Out_O | 60 | 1.00 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_ArmR_Out_O)| -| 1574 | TATTOOS | TAT_ArmR_Out_P | 150 | 2.50 | Pulling right sleeve up | | [Preview](../../../animations?library=TATTOOS&animation=TAT_ArmR_Out_P)| -| 1575 | TATTOOS | TAT_ArmR_Out_T | 60 | 1.00 | Stopping to examine tattoo | | [Preview](../../../animations?library=TATTOOS&animation=TAT_ArmR_Out_T)| -| 1576 | TATTOOS | TAT_ArmR_Pose_O | 50 | 0.83 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_ArmR_Pose_O)| -| 1577 | TATTOOS | TAT_ArmR_Pose_P | 50 | 0.83 | Posing with right shoulder out | | [Preview](../../../animations?library=TATTOOS&animation=TAT_ArmR_Pose_P)| -| 1578 | TATTOOS | TAT_ArmR_Pose_T | 50 | 0.83 | Posing with right arm stretched out | | [Preview](../../../animations?library=TATTOOS&animation=TAT_ArmR_Pose_T)| -| 1579 | TATTOOS | TAT_Back_In_O | 50 | 0.83 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Back_In_O)| -| 1580 | TATTOOS | TAT_Back_In_P | 50 | 0.83 | Posing with back | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Back_In_P)| -| 1581 | TATTOOS | TAT_Back_In_T | 50 | 0.83 | Posing with back | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Back_In_T)| -| 1582 | TATTOOS | TAT_Back_Out_O | 56 | 0.93 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Back_Out_O)| -| 1583 | TATTOOS | TAT_Back_Out_P | 150 | 2.50 | Admiring back tattoo | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Back_Out_P)| -| 1584 | TATTOOS | TAT_Back_Out_T | 56 | 0.93 | End of admiring back tattoo animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Back_Out_T)| -| 1585 | TATTOOS | TAT_Back_Pose_O | 50 | 0.83 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Back_Pose_O)| -| 1586 | TATTOOS | TAT_Back_Pose_P | 50 | 0.83 | Posing with back | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Back_Pose_P)| -| 1587 | TATTOOS | TAT_Back_Pose_T | 50 | 0.83 | Posing with back | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Back_Pose_T)| -| 1588 | TATTOOS | TAT_Back_Sit_In_P | 50 | 0.83 | Correcting position while sitting | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Back_Sit_In_P)| -| 1589 | TATTOOS | TAT_Back_Sit_Loop_P | 160 | 2.67 | Sitting loop | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Back_Sit_Loop_P)| -| 1590 | TATTOOS | TAT_Back_Sit_Out_P | 50 | 0.83 | End of sitting loop | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Back_Sit_Out_P)| -| 1591 | TATTOOS | TAT_Bel_In_O | 50 | 0.83 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Bel_In_O)| -| 1592 | TATTOOS | TAT_Bel_In_T | 50 | 0.83 | Posing with back | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Bel_In_T)| -| 1593 | TATTOOS | TAT_Bel_Out_O | 58 | 0.97 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Bel_Out_O)| -| 1594 | TATTOOS | TAT_Bel_Out_T | 58 | 0.97 | End of back tattoo animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Bel_Out_T)| -| 1595 | TATTOOS | TAT_Bel_Pose_O | 50 | 0.83 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Bel_Pose_O)| -| 1596 | TATTOOS | TAT_Bel_Pose_T | 50 | 0.83 | Getting tattoo on the chest | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Bel_Pose_T)| -| 1597 | TATTOOS | TAT_Che_In_O | 50 | 0.83 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Che_In_O)| -| 1598 | TATTOOS | TAT_Che_In_P | 50 | 0.83 | Start of tattoo animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Che_In_P)| -| 1599 | TATTOOS | TAT_Che_In_T | 50 | 0.83 | Start of tattoo animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Che_In_T)| -| 1600 | TATTOOS | TAT_Che_Out_O | 56 | 0.93 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Che_Out_O)| -| 1601 | TATTOOS | TAT_Che_Out_P | 150 | 2.50 | Admiring chest tattoo | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Che_Out_P)| -| 1602 | TATTOOS | TAT_Che_Out_T | 56 | 0.93 | End of chest tattoo | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Che_Out_T)| -| 1603 | TATTOOS | TAT_Che_Pose_O | 50 | 0.83 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Che_Pose_O)| -| 1604 | TATTOOS | TAT_Che_Pose_P | 50 | 0.83 | Posing with chest tattoo | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Che_Pose_P)| -| 1605 | TATTOOS | TAT_Che_Pose_T | 50 | 0.83 | Tattooing a body part | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Che_Pose_T)| -| 1606 | TATTOOS | TAT_Drop_O | 30 | 0.50 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Drop_O)| -| 1607 | TATTOOS | TAT_Idle_Loop_O | 160 | 2.67 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Idle_Loop_O)| -| 1608 | TATTOOS | TAT_Idle_Loop_T | 160 | 2.67 | Sitting on a chair loop | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Idle_Loop_T)| -| 1609 | TATTOOS | TAT_Sit_In_O | 140 | 2.33 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Sit_In_O)| -| 1610 | TATTOOS | TAT_Sit_In_P | 140 | 2.33 | Walking and sitting on a chair | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Sit_In_P)| -| 1611 | TATTOOS | TAT_Sit_In_T | 140 | 2.33 | Tattoo artist getting a customer | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Sit_In_T)| -| 1612 | TATTOOS | TAT_Sit_Loop_O | 160 | 2.67 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Sit_Loop_O)| -| 1613 | TATTOOS | TAT_Sit_Loop_P | 160 | 2.67 | Browsing for tattoos | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Sit_Loop_P)| -| 1614 | TATTOOS | TAT_Sit_Loop_T | 160 | 2.67 | Waiting for tattoo order | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Sit_Loop_T)| -| 1615 | TATTOOS | TAT_Sit_Out_O | 170 | 2.83 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Sit_Out_O)| -| 1616 | TATTOOS | TAT_Sit_Out_P | 130 | 2.17 | Getting off the chair and walking | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Sit_Out_P)| -| 1617 | TATTOOS | TAT_Sit_Out_T | 170 | 2.83 | Tattoo artist wishing customer well | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Sit_Out_T)| -| 1618 | TEC | TEC_crouchfire | 58 | 0.97 | Tec9 crouch fire | | [Preview](../../../animations?library=TEC&animation=TEC_crouchfire)| -| 1619 | TEC | TEC_crouchreload | 80 | 1.33 | Tec9 crouch reload | | [Preview](../../../animations?library=TEC&animation=TEC_crouchreload)| -| 1620 | TEC | TEC_fire | 66 | 1.10 | Tec9 fire | | [Preview](../../../animations?library=TEC&animation=TEC_fire)| -| 1621 | TEC | TEC_reload | 90 | 1.50 | Tec9 reload | | [Preview](../../../animations?library=TEC&animation=TEC_reload)| -| 1622 | TRAIN | tran_gtup | 190 | 3.17 | Getting up on the train | | [Preview](../../../animations?library=TRAIN&animation=tran_gtup)| -| 1623 | TRAIN | tran_hng | 140 | 2.33 | Hanging from a train | | [Preview](../../../animations?library=TRAIN&animation=tran_hng)| -| 1624 | TRAIN | tran_ouch | 70 | 1.17 | Getting killed by a steel beam | | [Preview](../../../animations?library=TRAIN&animation=tran_ouch)| -| 1625 | TRAIN | tran_stmb | 140 | 2.33 | Stumbling on a train | | [Preview](../../../animations?library=TRAIN&animation=tran_stmb)| -| 1626 | TRUCK | TRUCK_ALIGN_LHS | 34 | 0.57 | Climb onto a truck from the left | | [Preview](../../../animations?library=TRUCK&animation=TRUCK_ALIGN_LHS)| -| 1627 | TRUCK | TRUCK_ALIGN_RHS | 34 | 0.57 | Climb onto a truck from the right | | [Preview](../../../animations?library=TRUCK&animation=TRUCK_ALIGN_RHS)| -| 1628 | TRUCK | TRUCK_closedoor_LHS | 24 | 0.40 | Close left truck door | | [Preview](../../../animations?library=TRUCK&animation=TRUCK_closedoor_LHS)| -| 1629 | TRUCK | TRUCK_closedoor_RHS | 24 | 0.40 | Close right truck door | | [Preview](../../../animations?library=TRUCK&animation=TRUCK_closedoor_RHS)| -| 1630 | TRUCK | TRUCK_close_LHS | 44 | 0.73 | Close door on the right | | [Preview](../../../animations?library=TRUCK&animation=TRUCK_close_LHS)| -| 1631 | TRUCK | TRUCK_close_RHS | 44 | 0.73 | Close door on the left | | [Preview](../../../animations?library=TRUCK&animation=TRUCK_close_RHS)| -| 1632 | TRUCK | TRUCK_getin_LHS | 36 | 0.60 | Getting into a truck on the left | | [Preview](../../../animations?library=TRUCK&animation=TRUCK_getin_LHS)| -| 1633 | TRUCK | TRUCK_getin_RHS | 36 | 0.60 | Getting into a truck from the right | | [Preview](../../../animations?library=TRUCK&animation=TRUCK_getin_RHS)| -| 1634 | TRUCK | TRUCK_getout_LHS | 48 | 0.80 | Getting out of a truck from the left | | [Preview](../../../animations?library=TRUCK&animation=TRUCK_getout_LHS)| -| 1635 | TRUCK | TRUCK_getout_RHS | 48 | 0.80 | Getting out of a track from the right | | [Preview](../../../animations?library=TRUCK&animation=TRUCK_getout_RHS)| -| 1636 | TRUCK | TRUCK_jackedLHS | 104 | 1.73 | Getting jacked from a truck on the left | | [Preview](../../../animations?library=TRUCK&animation=TRUCK_jackedLHS)| -| 1637 | TRUCK | TRUCK_jackedRHS | 90 | 1.50 | Getting jacked from a truck on the right | | [Preview](../../../animations?library=TRUCK&animation=TRUCK_jackedRHS)| -| 1638 | TRUCK | TRUCK_open_LHS | 32 | 0.53 | Open left truck door | | [Preview](../../../animations?library=TRUCK&animation=TRUCK_open_LHS)| -| 1639 | TRUCK | TRUCK_open_RHS | 32 | 0.53 | Open right truck door | | [Preview](../../../animations?library=TRUCK&animation=TRUCK_open_RHS)| -| 1640 | TRUCK | TRUCK_pullout_LHS | 54 | 0.90 | Pulling out the truck driver from the left | | [Preview](../../../animations?library=TRUCK&animation=TRUCK_pullout_LHS)| -| 1641 | TRUCK | TRUCK_pullout_RHS | 54 | 0.90 | Pulling out the truck passanger from the right | | [Preview](../../../animations?library=TRUCK&animation=TRUCK_pullout_RHS)| -| 1642 | TRUCK | TRUCK_Shuffle | 24 | 0.40 | Truck shuffle | | [Preview](../../../animations?library=TRUCK&animation=TRUCK_Shuffle)| -| 1643 | UZI | UZI_crouchfire | 38 | 0.63 | Uzi crouch fire | | [Preview](../../../animations?library=UZI&animation=UZI_crouchfire)| -| 1644 | UZI | UZI_crouchreload | 82 | 1.37 | Uzi crouch reload | | [Preview](../../../animations?library=UZI&animation=UZI_crouchreload)| -| 1645 | UZI | UZI_fire | 34 | 0.57 | Uzi fire | | [Preview](../../../animations?library=UZI&animation=UZI_fire)| -| 1646 | UZI | UZI_fire_poor | 32 | 0.53 | Uzi fire with poor skill | | [Preview](../../../animations?library=UZI&animation=UZI_fire_poor)| -| 1647 | UZI | UZI_reload | 84 | 1.40 | Uzi reload | | [Preview](../../../animations?library=UZI&animation=UZI_reload)| -| 1648 | VAN | VAN_close_back_LHS | 20 | 0.33 | Closing the back left door of a van | | [Preview](../../../animations?library=VAN&animation=VAN_close_back_LHS)| -| 1649 | VAN | VAN_close_back_RHS | 20 | 0.33 | Closing the back right door of a van | | [Preview](../../../animations?library=VAN&animation=VAN_close_back_RHS)| -| 1650 | VAN | VAN_getin_Back_LHS | 36 | 0.60 | Getting into the back left seat of a van | | [Preview](../../../animations?library=VAN&animation=VAN_getin_Back_LHS)| -| 1651 | VAN | VAN_getin_Back_RHS | 36 | 0.60 | Getting into the back right seat of a van | | [Preview](../../../animations?library=VAN&animation=VAN_getin_Back_RHS)| -| 1652 | VAN | VAN_getout_back_LHS | 38 | 0.63 | Getting out of the left back seat of a van | | [Preview](../../../animations?library=VAN&animation=VAN_getout_back_LHS)| -| 1653 | VAN | VAN_getout_back_RHS | 38 | 0.63 | Getting out of the right back seat of a van | | [Preview](../../../animations?library=VAN&animation=VAN_getout_back_RHS)| -| 1654 | VAN | VAN_open_back_LHS | 58 | 0.97 | Opening the back left door of a van | | [Preview](../../../animations?library=VAN&animation=VAN_open_back_LHS)| -| 1655 | VAN | VAN_open_back_RHS | 58 | 0.97 | Opening the back right door of a van | | [Preview](../../../animations?library=VAN&animation=VAN_open_back_RHS)| -| 1656 | VENDING | VEND_Drink2_P | 200 | 3.33 | Drinking from a vending machine | | [Preview](../../../animations?library=VENDING&animation=VEND_Drink2_P)| -| 1657 | VENDING | VEND_Drink_P | 80 | 1.33 | Drinking from a vending machine | | [Preview](../../../animations?library=VENDING&animation=VEND_Drink_P)| -| 1658 | VENDING | vend_eat1_P | 260 | 4.33 | Eating from a vending machine | | [Preview](../../../animations?library=VENDING&animation=vend_eat1_P)| -| 1659 | VENDING | VEND_Eat_P | 100 | 1.67 | Eating from a vending machine | | [Preview](../../../animations?library=VENDING&animation=VEND_Eat_P)| -| 1660 | VENDING | VEND_Use | 156 | 2.60 | Using a vending machine | | [Preview](../../../animations?library=VENDING&animation=VEND_Use)| -| 1661 | VENDING | VEND_Use_pt2 | 24 | 0.40 | Using a vending machine | | [Preview](../../../animations?library=VENDING&animation=VEND_Use_pt2)| -| 1662 | VORTEX | CAR_jumpin_LHS | 60 | 1.00 | Entering a vortex from the left | | [Preview](../../../animations?library=VORTEX&animation=CAR_jumpin_LHS)| -| 1663 | VORTEX | CAR_jumpin_RHS | 56 | 0.93 | Entering a vortex from the right | | [Preview](../../../animations?library=VORTEX&animation=CAR_jumpin_RHS)| -| 1664 | VORTEX | vortex_getout_LHS | 60 | 1.00 | Exiting a vortex from the left | | [Preview](../../../animations?library=VORTEX&animation=vortex_getout_LHS)| -| 1665 | VORTEX | vortex_getout_RHS | 60 | 1.00 | Exiting a vortex from the right | | [Preview](../../../animations?library=VORTEX&animation=vortex_getout_RHS)| -| 1666 | WAYFARER | WF_Back | 6 | 0.10 | Wayfarer lean back | | [Preview](../../../animations?library=WAYFARER&animation=WF_Back)| -| 1667 | WAYFARER | WF_drivebyFT | 12 | 0.20 | Wayfarer drive by front | | [Preview](../../../animations?library=WAYFARER&animation=WF_drivebyFT)| -| 1668 | WAYFARER | WF_drivebyLHS | 12 | 0.20 | Wayfarer drive by left | | [Preview](../../../animations?library=WAYFARER&animation=WF_drivebyLHS)| -| 1669 | WAYFARER | WF_drivebyRHS | 12 | 0.20 | Wayfarer drive by right | | [Preview](../../../animations?library=WAYFARER&animation=WF_drivebyRHS)| -| 1670 | WAYFARER | WF_Fwd | 12 | 0.20 | Wayfarer lean front | | [Preview](../../../animations?library=WAYFARER&animation=WF_Fwd)| -| 1671 | WAYFARER | WF_getoffBACK | 104 | 1.73 | Bailing from a Wayfarer at high speed | | [Preview](../../../animations?library=WAYFARER&animation=WF_getoffBACK)| -| 1672 | WAYFARER | WF_getoffLHS | 54 | 0.90 | Getting off a Wayfarer from the left | | [Preview](../../../animations?library=WAYFARER&animation=WF_getoffLHS)| -| 1673 | WAYFARER | WF_getoffRHS | 54 | 0.90 | Getting off a Wayfarer from the right | | [Preview](../../../animations?library=WAYFARER&animation=WF_getoffRHS)| -| 1674 | WAYFARER | WF_hit | 2 | 0.03 | Getting hit on a Wayfarer | | [Preview](../../../animations?library=WAYFARER&animation=WF_hit)| -| 1675 | WAYFARER | WF_jumponL | 54 | 0.90 | Getting on a Wayfarer from the left | | [Preview](../../../animations?library=WAYFARER&animation=WF_jumponL)| -| 1676 | WAYFARER | WF_jumponR | 54 | 0.90 | Getting on a Wayfarer from the right | | [Preview](../../../animations?library=WAYFARER&animation=WF_jumponR)| -| 1677 | WAYFARER | WF_kick | 62 | 1.03 | Getting on a Wayfarer from the front | | [Preview](../../../animations?library=WAYFARER&animation=WF_kick)| -| 1678 | WAYFARER | WF_Left | 8 | 0.13 | Wayfarer sway left | | [Preview](../../../animations?library=WAYFARER&animation=WF_Left)| -| 1679 | WAYFARER | WF_passenger | 2 | 0.03 | Wayfarer passanger anim | | [Preview](../../../animations?library=WAYFARER&animation=WF_passenger)| -| 1680 | WAYFARER | WF_pushes | 58 | 0.97 | Wayfarer reverse | | [Preview](../../../animations?library=WAYFARER&animation=WF_pushes)| -| 1681 | WAYFARER | WF_Ride | 2 | 0.03 | Wayfarer riding | | [Preview](../../../animations?library=WAYFARER&animation=WF_Ride)| -| 1682 | WAYFARER | WF_Right | 8 | 0.13 | Wayfarer sway right | | [Preview](../../../animations?library=WAYFARER&animation=WF_Right)| -| 1683 | WAYFARER | WF_Still | 2 | 0.03 | Wayfarer still riding | | [Preview](../../../animations?library=WAYFARER&animation=WF_Still)| -| 1684 | WEAPONS | SHP_1H_Lift | 60 | 1.00 | Shop owner lifts a pistol | | [Preview](../../../animations?library=WEAPONS&animation=SHP_1H_Lift)| -| 1685 | WEAPONS | SHP_1H_Lift_End | 20 | 0.33 | Shop owner puts a pistol on the counter | | [Preview](../../../animations?library=WEAPONS&animation=SHP_1H_Lift_End)| -| 1686 | WEAPONS | SHP_1H_Ret | 50 | 0.83 | Shop owner retracts a pistol | | [Preview](../../../animations?library=WEAPONS&animation=SHP_1H_Ret)| -| 1687 | WEAPONS | SHP_1H_Ret_S | 20 | 0.33 | Shop owner puts back a pistol | | [Preview](../../../animations?library=WEAPONS&animation=SHP_1H_Ret_S)| -| 1688 | WEAPONS | SHP_2H_Lift | 56 | 0.93 | Shop owner lifts body armor | | [Preview](../../../animations?library=WEAPONS&animation=SHP_2H_Lift)| -| 1689 | WEAPONS | SHP_2H_Lift_End | 20 | 0.33 | Shop owner puts body armor on the counter | | [Preview](../../../animations?library=WEAPONS&animation=SHP_2H_Lift_End)| -| 1690 | WEAPONS | SHP_2H_Ret | 54 | 0.90 | Shop owner retracts body armor | | [Preview](../../../animations?library=WEAPONS&animation=SHP_2H_Ret)| -| 1691 | WEAPONS | SHP_2H_Ret_S | 20 | 0.33 | Shop owner puts away body armor | | [Preview](../../../animations?library=WEAPONS&animation=SHP_2H_Ret_S)| -| 1692 | WEAPONS | SHP_Ar_Lift | 60 | 1.00 | Shop owner lifts an AR | | [Preview](../../../animations?library=WEAPONS&animation=SHP_Ar_Lift)| -| 1693 | WEAPONS | SHP_Ar_Lift_End | 20 | 0.33 | Shop owner puts an AR on the counter | | [Preview](../../../animations?library=WEAPONS&animation=SHP_Ar_Lift_End)| -| 1694 | WEAPONS | SHP_Ar_Ret | 70 | 1.17 | Shop owner retracts an AR | | [Preview](../../../animations?library=WEAPONS&animation=SHP_Ar_Ret)| -| 1695 | WEAPONS | SHP_Ar_Ret_S | 20 | 0.33 | Shop owner puts back an AR | | [Preview](../../../animations?library=WEAPONS&animation=SHP_Ar_Ret_S)| -| 1696 | WEAPONS | SHP_G_Lift_In | 40 | 0.67 | Shop owner lifts a weapon | | [Preview](../../../animations?library=WEAPONS&animation=SHP_G_Lift_In)| -| 1697 | WEAPONS | SHP_G_Lift_Out | 40 | 0.67 | Shop owner puts a weapon on the counter | | [Preview](../../../animations?library=WEAPONS&animation=SHP_G_Lift_Out)| -| 1698 | WEAPONS | SHP_Tray_In | 40 | 0.67 | Shop owner pose start | | [Preview](../../../animations?library=WEAPONS&animation=SHP_Tray_In)| -| 1699 | WEAPONS | SHP_Tray_Out | 40 | 0.67 | Shop owner pose end | | [Preview](../../../animations?library=WEAPONS&animation=SHP_Tray_Out)| -| 1700 | WEAPONS | SHP_Tray_Pose | 160 | 2.67 | Shop owner lean on table pose | | [Preview](../../../animations?library=WEAPONS&animation=SHP_Tray_Pose)| -| 1729 | WOP | Dance_B1 | 68 | 1.13 | Bad "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_B1)| -| 1730 | WOP | Dance_B2 | 70 | 1.17 | Bad "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_B2)| -| 1731 | WOP | Dance_B3 | 68 | 1.13 | Bad "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_B3)| -| 1732 | WOP | Dance_B4 | 70 | 1.17 | Bad "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_B4)| -| 1733 | WOP | Dance_B5 | 68 | 1.13 | Bad "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_B5)| -| 1734 | WOP | Dance_B6 | 70 | 1.17 | Bad "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_B6)| -| 1735 | WOP | Dance_B7 | 68 | 1.13 | Bad "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_B7)| -| 1736 | WOP | Dance_B8 | 70 | 1.17 | Bad "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_B8)| -| 1737 | WOP | Dance_B9 | 68 | 1.13 | Bad "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_B9)| -| 1738 | WOP | Dance_B10 | 70 | 1.17 | Bad "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_B10)| -| 1739 | WOP | Dance_B11 | 68 | 1.13 | Bad "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_B11)| -| 1740 | WOP | Dance_B12 | 70 | 1.17 | Bad "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_B12)| -| 1741 | WOP | Dance_B13 | 68 | 1.13 | Bad "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_B13)| -| 1742 | WOP | Dance_B14 | 70 | 1.17 | Bad "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_B14)| -| 1743 | WOP | Dance_B15 | 68 | 1.13 | Bad "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_B15)| -| 1744 | WOP | Dance_B16 | 70 | 1.17 | Bad "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_B16)| -| 1713 | WOP | Dance_G1 | 68 | 1.13 | Good "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_G1)| -| 1714 | WOP | Dance_G2 | 70 | 1.17 | Good "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_G2)| -| 1715 | WOP | Dance_G3 | 68 | 1.13 | Good "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_G3)| -| 1716 | WOP | Dance_G4 | 70 | 1.17 | Good "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_G4)| -| 1717 | WOP | Dance_G5 | 68 | 1.13 | Good "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_G5)| -| 1718 | WOP | Dance_G6 | 70 | 1.17 | Good "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_G6)| -| 1719 | WOP | Dance_G7 | 68 | 1.13 | Good "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_G7)| -| 1720 | WOP | Dance_G8 | 70 | 1.17 | Good "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_G8)| -| 1721 | WOP | Dance_G9 | 68 | 1.13 | Good "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_G9)| -| 1722 | WOP | Dance_G10 | 70 | 1.17 | Good "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_G10)| -| 1723 | WOP | Dance_G11 | 68 | 1.13 | Good "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_G11)| -| 1724 | WOP | Dance_G12 | 70 | 1.17 | Good "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_G12)| -| 1725 | WOP | Dance_G13 | 68 | 1.13 | Good "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_G13)| -| 1726 | WOP | Dance_G14 | 70 | 1.17 | Good "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_G14)| -| 1727 | WOP | Dance_G15 | 68 | 1.13 | Good "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_G15)| -| 1728 | WOP | Dance_G16 | 70 | 1.17 | Good "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_G16)| -| 1745 | WOP | dance_loop | 70 | 1.17 | Dancing loop | | [Preview](../../../animations?library=WOP&animation=dance_loop)| -| 1701 | WUZI | CS_Dead_Guy | 304 | 5.07 | Cutscene dead guy animation | | [Preview](../../../animations?library=WUZI&animation=CS_Dead_Guy)| -| 1702 | WUZI | CS_Plyr_pt1 | 226 | 3.77 | Cutscene player animation part 1 | | [Preview](../../../animations?library=WUZI&animation=CS_Plyr_pt1)| -| 1703 | WUZI | CS_Plyr_pt2 | 580 | 9.67 | Cutscene player animation part 2 | | [Preview](../../../animations?library=WUZI&animation=CS_Plyr_pt2)| -| 1704 | WUZI | CS_Wuzi_pt1 | 226 | 3.77 | Cutscene Wuzi animation part 1 | | [Preview](../../../animations?library=WUZI&animation=CS_Wuzi_pt1)| -| 1705 | WUZI | CS_Wuzi_pt2 | 580 | 9.67 | Cutscene Wuzi animation part 2 | | [Preview](../../../animations?library=WUZI&animation=CS_Wuzi_pt2)| -| 1706 | WUZI | Walkstart_Idle_01 | 190 | 3.17 | Wuzi's start walk idle | | [Preview](../../../animations?library=WUZI&animation=Walkstart_Idle_01)| -| 1707 | WUZI | Wuzi_follow | 180 | 3.00 | Wuzi's follow animation | | [Preview](../../../animations?library=WUZI&animation=Wuzi_follow)| -| 1708 | WUZI | Wuzi_Greet_Plyr | 240 | 4.00 | Wuzi greeting the player | | [Preview](../../../animations?library=WUZI&animation=Wuzi_Greet_Plyr)| -| 1709 | WUZI | Wuzi_Greet_Wuzi | 240 | 4.00 | Wuzi greeting | | [Preview](../../../animations?library=WUZI&animation=Wuzi_Greet_Wuzi)| -| 1710 | WUZI | Wuzi_grnd_chk | 240 | 4.00 | Wuzi grenade chuck | | [Preview](../../../animations?library=WUZI&animation=Wuzi_grnd_chk)| -| 1711 | WUZI | Wuzi_stand_loop | 160 | 2.67 | Wuzi's stand animation loop | | [Preview](../../../animations?library=WUZI&animation=Wuzi_stand_loop)| -| 1712 | WUZI | Wuzi_Walk | 70 | 1.17 | Wuzi's walk | | [Preview](../../../animations?library=WUZI&animation=Wuzi_Walk)| - +| Index | Library | Name | Frames | Duration (sec) | Description | Notes | Preview link | +| ----- | ------------ | ---------------------- | ------ | -------------- | ------------------------------------------------------------- | -------------------- | ------------------------------------------------------------------------------- | +| 1 | AIRPORT | thrw_barl_thrw | 120 | 2.00 | Opening a door with two hands | | [Preview](../../../animations?library=AIRPORT&animation=thrw_barl_thrw) | +| 2 | Attractors | Stepsit_in | 100 | 1.67 | Sitting on the ground | | [Preview](../../../animations?library=Attractors&animation=Stepsit_in) | +| 3 | Attractors | Stepsit_loop | 200 | 3.33 | Sitting on the ground loop | | [Preview](../../../animations?library=Attractors&animation=Stepsit_loop) | +| 4 | Attractors | Stepsit_out | 100 | 1.67 | Standing up after sitting | | [Preview](../../../animations?library=Attractors&animation=Stepsit_out) | +| 5 | BAR | Barcustom_get | 180 | 3.00 | Receiving a drink | | [Preview](../../../animations?library=BAR&animation=Barcustom_get) | +| 6 | BAR | Barcustom_loop | 120 | 2.00 | Waiting for a drink | | [Preview](../../../animations?library=BAR&animation=Barcustom_loop) | +| 7 | BAR | Barcustom_order | 220 | 3.67 | Ordering a drink | | [Preview](../../../animations?library=BAR&animation=Barcustom_order) | +| 8 | BAR | BARman_idle | 500 | 8.33 | Male bartender idling | | [Preview](../../../animations?library=BAR&animation=BARman_idle) | +| 9 | BAR | Barserve_bottle | 180 | 3.00 | Grabbing a bottle from the bottom shelf | | [Preview](../../../animations?library=BAR&animation=Barserve_bottle) | +| 10 | BAR | Barserve_give | 140 | 2.33 | Serving a bottle | | [Preview](../../../animations?library=BAR&animation=Barserve_give) | +| 11 | BAR | Barserve_glass | 220 | 3.67 | Pouring liquid into a glass | | [Preview](../../../animations?library=BAR&animation=Barserve_glass) | +| 12 | BAR | Barserve_in | 100 | 1.67 | Female bartender lean start | | [Preview](../../../animations?library=BAR&animation=Barserve_in) | +| 13 | BAR | Barserve_loop | 140 | 2.33 | Female bartender idling | | [Preview](../../../animations?library=BAR&animation=Barserve_loop) | +| 14 | BAR | Barserve_order | 220 | 3.67 | Bartender taking order | | [Preview](../../../animations?library=BAR&animation=Barserve_order) | +| 15 | BAR | dnk_stndF_loop | 140 | 2.33 | Female drinking animation | | [Preview](../../../animations?library=BAR&animation=dnk_stndF_loop) | +| 16 | BAR | dnk_stndM_loop | 140 | 2.33 | Male drinking animation | | [Preview](../../../animations?library=BAR&animation=dnk_stndM_loop) | +| 17 | BASEBALL | Bat_1 | 54 | 0.90 | First bat swing | | [Preview](../../../animations?library=BASEBALL&animation=Bat_1) | +| 18 | BASEBALL | Bat_2 | 68 | 1.13 | Second bat swing | | [Preview](../../../animations?library=BASEBALL&animation=Bat_2) | +| 19 | BASEBALL | Bat_3 | 72 | 1.20 | Third bat swing | | [Preview](../../../animations?library=BASEBALL&animation=Bat_3) | +| 20 | BASEBALL | Bat_4 | 60 | 1.00 | Bat swing on downed enemy | | [Preview](../../../animations?library=BASEBALL&animation=Bat_4) | +| 21 | BASEBALL | Bat_block | 28 | 0.47 | Bat block | | [Preview](../../../animations?library=BASEBALL&animation=Bat_block) | +| 22 | BASEBALL | Bat_Hit_1 | 50 | 0.83 | Getting hit by a baseball bat | | [Preview](../../../animations?library=BASEBALL&animation=Bat_Hit_1) | +| 23 | BASEBALL | Bat_Hit_2 | 64 | 1.07 | Getting hit by a baseball bat | | [Preview](../../../animations?library=BASEBALL&animation=Bat_Hit_2) | +| 24 | BASEBALL | Bat_Hit_3 | 68 | 1.13 | Getting hit by a baseball bat | | [Preview](../../../animations?library=BASEBALL&animation=Bat_Hit_3) | +| 25 | BASEBALL | Bat_IDLE | 56 | 0.93 | Baseball bat idle | | [Preview](../../../animations?library=BASEBALL&animation=Bat_IDLE) | +| 26 | BASEBALL | Bat_M | 32 | 0.53 | Bat running attack | | [Preview](../../../animations?library=BASEBALL&animation=Bat_M) | +| 27 | BASEBALL | BAT_PART | 32 | 0.53 | Bat running attack | | [Preview](../../../animations?library=BASEBALL&animation=BAT_PART) | +| 28 | BD_FIRE | BD_Fire1 | 110 | 1.83 | [missing animation] | | [Preview](../../../animations?library=BD_FIRE&animation=BD_Fire1) | +| 29 | BD_FIRE | BD_Fire2 | 100 | 1.67 | [missing animation] | | [Preview](../../../animations?library=BD_FIRE&animation=BD_Fire2) | +| 30 | BD_FIRE | BD_Fire3 | 110 | 1.83 | [missing animation] | | [Preview](../../../animations?library=BD_FIRE&animation=BD_Fire3) | +| 31 | BD_FIRE | BD_GF_Wave | 304 | 5.07 | Girlfriend wave | | [Preview](../../../animations?library=BD_FIRE&animation=BD_GF_Wave) | +| 32 | BD_FIRE | BD_Panic_01 | 200 | 3.33 | Window panic animation | | [Preview](../../../animations?library=BD_FIRE&animation=BD_Panic_01) | +| 33 | BD_FIRE | BD_Panic_02 | 200 | 3.33 | Window panic animation | | [Preview](../../../animations?library=BD_FIRE&animation=BD_Panic_02) | +| 34 | BD_FIRE | BD_Panic_03 | 200 | 3.33 | Window panic animation | | [Preview](../../../animations?library=BD_FIRE&animation=BD_Panic_03) | +| 35 | BD_FIRE | BD_Panic_04 | 200 | 3.33 | Window panic animation | | [Preview](../../../animations?library=BD_FIRE&animation=BD_Panic_04) | +| 36 | BD_FIRE | BD_Panic_Loop | 200 | 3.33 | Window panic animation loop | | [Preview](../../../animations?library=BD_FIRE&animation=BD_Panic_Loop) | +| 37 | BD_FIRE | Grlfrd_Kiss_03 | 420 | 7.00 | Girlfriend kiss | | [Preview](../../../animations?library=BD_FIRE&animation=Grlfrd_Kiss_03) | +| 38 | BD_FIRE | M_smklean_loop | 300 | 5.00 | Male lean and smoking animation loop | | [Preview](../../../animations?library=BD_FIRE&animation=M_smklean_loop) | +| 39 | BD_FIRE | Playa_Kiss_03 | 420 | 7.00 | Player kiss animation | | [Preview](../../../animations?library=BD_FIRE&animation=Playa_Kiss_03) | +| 40 | BD_FIRE | wash_up | 180 | 3.00 | Wash animation | | [Preview](../../../animations?library=BD_FIRE&animation=wash_up) | +| 41 | BEACH | bather | 252 | 4.20 | Female sunbathing animation | | [Preview](../../../animations?library=BEACH&animation=bather) | +| 42 | BEACH | Lay_Bac_Loop | 160 | 2.67 | Male sunbathing animation | | [Preview](../../../animations?library=BEACH&animation=Lay_Bac_Loop) | +| 43 | BEACH | ParkSit_M_loop | 220 | 3.67 | Male beach sitting | | [Preview](../../../animations?library=BEACH&animation=ParkSit_M_loop) | +| 44 | BEACH | ParkSit_W_loop | 200 | 3.33 | Female beach sitting | | [Preview](../../../animations?library=BEACH&animation=ParkSit_W_loop) | +| 45 | BEACH | SitnWait_loop_W | 80 | 1.33 | Alternative male beach sitting | | [Preview](../../../animations?library=BEACH&animation=SitnWait_loop_W) | +| 46 | benchpress | gym_bp_celebrate | 300 | 5.00 | Gym after workout animation | | [Preview](../../../animations?library=benchpress&animation=gym_bp_celebrate) | +| 47 | benchpress | gym_bp_down | 60 | 1.00 | Benchpress lowering | | [Preview](../../../animations?library=benchpress&animation=gym_bp_down) | +| 48 | benchpress | gym_bp_getoff | 520 | 8.67 | Finishing benchpress workout | | [Preview](../../../animations?library=benchpress&animation=gym_bp_getoff) | +| 49 | benchpress | gym_bp_geton | 320 | 5.33 | Starting benchpress workout | | [Preview](../../../animations?library=benchpress&animation=gym_bp_geton) | +| 50 | benchpress | gym_bp_up_A | 140 | 2.33 | Benchpress lifting | | [Preview](../../../animations?library=benchpress&animation=gym_bp_up_A) | +| 51 | benchpress | gym_bp_up_B | 160 | 2.67 | Benchpress lifting | | [Preview](../../../animations?library=benchpress&animation=gym_bp_up_B) | +| 52 | benchpress | gym_bp_up_smooth | 80 | 1.33 | Benchpress lifting | | [Preview](../../../animations?library=benchpress&animation=gym_bp_up_smooth) | +| 53 | BF_injection | BF_getin_LHS | 60 | 1.00 | Entering a bf injection from the left | | [Preview](../../../animations?library=BF_injection&animation=BF_getin_LHS) | +| 54 | BF_injection | BF_getin_RHS | 60 | 1.00 | Entering a bf injection from the right | | [Preview](../../../animations?library=BF_injection&animation=BF_getin_RHS) | +| 55 | BF_injection | BF_getout_LHS | 68 | 1.13 | Exiting a bf injection from the left | | [Preview](../../../animations?library=BF_injection&animation=BF_getout_LHS) | +| 56 | BF_injection | BF_getout_RHS | 68 | 1.13 | Exiting a bf injection from the right | | [Preview](../../../animations?library=BF_injection&animation=BF_getout_RHS) | +| 57 | BIKED | BIKEd_Back | 6 | 0.10 | Sanchez lean back | | [Preview](../../../animations?library=BIKED&animation=BIKEd_Back) | +| 58 | BIKED | BIKEd_drivebyFT | 12 | 0.20 | Sanchez drive by front | | [Preview](../../../animations?library=BIKED&animation=BIKEd_drivebyFT) | +| 59 | BIKED | BIKEd_drivebyLHS | 12 | 0.20 | Sanchez drive by left | | [Preview](../../../animations?library=BIKED&animation=BIKEd_drivebyLHS) | +| 60 | BIKED | BIKEd_drivebyRHS | 12 | 0.20 | Sanchez drive by right | | [Preview](../../../animations?library=BIKED&animation=BIKEd_drivebyRHS) | +| 61 | BIKED | BIKEd_Fwd | 12 | 0.20 | Sanchez lean front | | [Preview](../../../animations?library=BIKED&animation=BIKEd_Fwd) | +| 62 | BIKED | BIKEd_getoffBACK | 88 | 1.47 | Jumping off a Sanchez at high speed | | [Preview](../../../animations?library=BIKED&animation=BIKEd_getoffBACK) | +| 63 | BIKED | BIKEd_getoffLHS | 60 | 1.00 | Getting off a Sanchez from the left | | [Preview](../../../animations?library=BIKED&animation=BIKEd_getoffLHS) | +| 64 | BIKED | BIKEd_getoffRHS | 60 | 1.00 | Getting off a Sanchez from the right | | [Preview](../../../animations?library=BIKED&animation=BIKEd_getoffRHS) | +| 65 | BIKED | BIKEd_hit | 2 | 0.03 | Sanchez hit | | [Preview](../../../animations?library=BIKED&animation=BIKEd_hit) | +| 66 | BIKED | BIKEd_jumponL | 58 | 0.97 | Sanchez enter from the left | | [Preview](../../../animations?library=BIKED&animation=BIKEd_jumponL) | +| 67 | BIKED | BIKEd_jumponR | 58 | 0.97 | Sanchez enter from the right | | [Preview](../../../animations?library=BIKED&animation=BIKEd_jumponR) | +| 68 | BIKED | BIKEd_kick | 64 | 1.07 | Sanchez kick from the front | | [Preview](../../../animations?library=BIKED&animation=BIKEd_kick) | +| 69 | BIKED | BIKEd_Left | 6 | 0.10 | Sanchez sway left | | [Preview](../../../animations?library=BIKED&animation=BIKEd_Left) | +| 70 | BIKED | BIKEd_passenger | 2 | 0.03 | Sanchez passenger flinch | | [Preview](../../../animations?library=BIKED&animation=BIKEd_passenger) | +| 71 | BIKED | BIKEd_pushes | 48 | 0.80 | Sanchez reverse | | [Preview](../../../animations?library=BIKED&animation=BIKEd_pushes) | +| 72 | BIKED | BIKEd_Ride | 2 | 0.03 | Sanchez riding | | [Preview](../../../animations?library=BIKED&animation=BIKEd_Ride) | +| 73 | BIKED | BIKEd_Right | 6 | 0.10 | Sanchez sway right | | [Preview](../../../animations?library=BIKED&animation=BIKEd_Right) | +| 74 | BIKED | BIKEd_shuffle | 26 | 0.43 | Get on bike from back | | [Preview](../../../animations?library=BIKED&animation=BIKEd_shuffle) | +| 75 | BIKED | BIKEd_Still | 2 | 0.03 | Sanchez still riding | | [Preview](../../../animations?library=BIKED&animation=BIKEd_Still) | +| 76 | BIKEH | BIKEh_Back | 6 | 0.10 | Freeway lean back | | [Preview](../../../animations?library=BIKEH&animation=BIKEh_Back) | +| 77 | BIKEH | BIKEh_drivebyFT | 12 | 0.20 | Freeway lean back | | [Preview](../../../animations?library=BIKEH&animation=BIKEh_drivebyFT) | +| 78 | BIKEH | BIKEh_drivebyLHS | 12 | 0.20 | Freeway drive by left | | [Preview](../../../animations?library=BIKEH&animation=BIKEh_drivebyLHS) | +| 79 | BIKEH | BIKEh_drivebyRHS | 12 | 0.20 | Freeway drive by right | | [Preview](../../../animations?library=BIKEH&animation=BIKEh_drivebyRHS) | +| 80 | BIKEH | BIKEh_Fwd | 12 | 0.20 | Freeway lean front | | [Preview](../../../animations?library=BIKEH&animation=BIKEh_Fwd) | +| 81 | BIKEH | BIKEh_getoffBACK | 102 | 1.70 | Freeway bail at high speed | | [Preview](../../../animations?library=BIKEH&animation=BIKEh_getoffBACK) | +| 82 | BIKEH | BIKEh_getoffLHS | 46 | 0.77 | Getting off a Freeway from the left | | [Preview](../../../animations?library=BIKEH&animation=BIKEh_getoffLHS) | +| 83 | BIKEH | BIKEh_getoffRHS | 44 | 0.73 | Getting off a Freeway from the right | | [Preview](../../../animations?library=BIKEH&animation=BIKEh_getoffRHS) | +| 84 | BIKEH | BIKEh_hit | 2 | 0.03 | Freeway hit | | [Preview](../../../animations?library=BIKEH&animation=BIKEh_hit) | +| 85 | BIKEH | BIKEh_jumponL | 88 | 1.47 | Getting on a Freeway from the left | | [Preview](../../../animations?library=BIKEH&animation=BIKEh_jumponL) | +| 86 | BIKEH | BIKEh_jumponR | 90 | 1.50 | Getting on a Freeway from the right | | [Preview](../../../animations?library=BIKEH&animation=BIKEh_jumponR) | +| 87 | BIKEH | BIKEh_kick | 64 | 1.07 | Jumping on a Freeway from the front | | [Preview](../../../animations?library=BIKEH&animation=BIKEh_kick) | +| 88 | BIKEH | BIKEh_Left | 8 | 0.13 | Freeway sway left | | [Preview](../../../animations?library=BIKEH&animation=BIKEh_Left) | +| 89 | BIKEH | BIKEh_passenger | 2 | 0.03 | Freeway Passenger flinch | | [Preview](../../../animations?library=BIKEH&animation=BIKEh_passenger) | +| 90 | BIKEH | BIKEh_pushes | 58 | 0.97 | Freeway reversing | | [Preview](../../../animations?library=BIKEH&animation=BIKEh_pushes) | +| 91 | BIKEH | BIKEh_Ride | 2 | 0.03 | Freeway riding | | [Preview](../../../animations?library=BIKEH&animation=BIKEh_Ride) | +| 92 | BIKEH | BIKEh_Right | 8 | 0.13 | Freeway sway right | | [Preview](../../../animations?library=BIKEH&animation=BIKEh_Right) | +| 93 | BIKEH | BIKEh_Still | 2 | 0.03 | Freeway still riding | | [Preview](../../../animations?library=BIKEH&animation=BIKEh_Still) | +| 94 | BIKELEAP | bk_blnce_in | 114 | 1.90 | Balance in while standing on a bike | | [Preview](../../../animations?library=BIKELEAP&animation=bk_blnce_in) | +| 95 | BIKELEAP | bk_blnce_out | 60 | 1.00 | Getting back to bike's seat after standing | | [Preview](../../../animations?library=BIKELEAP&animation=bk_blnce_out) | +| 96 | BIKELEAP | bk_jmp | 24 | 0.40 | Jumping from a bike | | [Preview](../../../animations?library=BIKELEAP&animation=bk_jmp) | +| 97 | BIKELEAP | bk_rdy_in | 30 | 0.50 | Getting ready to jump from a bike | | [Preview](../../../animations?library=BIKELEAP&animation=bk_rdy_in) | +| 98 | BIKELEAP | bk_rdy_out | 24 | 0.40 | Cancelling a jump from a bike | | [Preview](../../../animations?library=BIKELEAP&animation=bk_rdy_out) | +| 99 | BIKELEAP | struggle_cesar | 28 | 0.47 | Fighting a truck's driver | | [Preview](../../../animations?library=BIKELEAP&animation=struggle_cesar) | +| 100 | BIKELEAP | struggle_driver | 28 | 0.47 | Truck driver struggling with an attacker | | [Preview](../../../animations?library=BIKELEAP&animation=struggle_driver) | +| 101 | BIKELEAP | truck_driver | 44 | 0.73 | Truck driver getting thrown out | | [Preview](../../../animations?library=BIKELEAP&animation=truck_driver) | +| 102 | BIKELEAP | truck_getin | 150 | 2.50 | Truck hijacker steals a truck | | [Preview](../../../animations?library=BIKELEAP&animation=truck_getin) | +| 103 | BIKES | BIKEs_Back | 6 | 0.10 | PCJ lean back | | [Preview](../../../animations?library=BIKES&animation=BIKEs_Back) | +| 104 | BIKES | BIKEs_drivebyFT | 12 | 0.20 | PCJ drive by front | | [Preview](../../../animations?library=BIKES&animation=BIKEs_drivebyFT) | +| 105 | BIKES | BIKEs_drivebyLHS | 12 | 0.20 | PCJ drive by left | | [Preview](../../../animations?library=BIKES&animation=BIKEs_drivebyLHS) | +| 106 | BIKES | BIKEs_drivebyRHS | 12 | 0.20 | PCJ drive by right | | [Preview](../../../animations?library=BIKES&animation=BIKEs_drivebyRHS) | +| 107 | BIKES | BIKEs_Fwd | 12 | 0.20 | PCJ lean front | | [Preview](../../../animations?library=BIKES&animation=BIKEs_Fwd) | +| 108 | BIKES | BIKEs_getoffBACK | 146 | 2.43 | Bailing from a PCJ at high speed | | [Preview](../../../animations?library=BIKES&animation=BIKEs_getoffBACK) | +| 109 | BIKES | BIKEs_getoffLHS | 66 | 1.10 | Getting off a PCJ from the left | | [Preview](../../../animations?library=BIKES&animation=BIKEs_getoffLHS) | +| 110 | BIKES | BIKEs_getoffRHS | 66 | 1.10 | Getting off a PCJ from the right | | [Preview](../../../animations?library=BIKES&animation=BIKEs_getoffRHS) | +| 111 | BIKES | BIKEs_hit | 2 | 0.03 | Getting hit on a PCJ | | [Preview](../../../animations?library=BIKES&animation=BIKEs_hit) | +| 112 | BIKES | BIKEs_jumponL | 54 | 0.90 | Getting on a PCJ from the left | | [Preview](../../../animations?library=BIKES&animation=BIKEs_jumponL) | +| 113 | BIKES | BIKEs_jumponR | 54 | 0.90 | Getting on a PCJ from the right | | [Preview](../../../animations?library=BIKES&animation=BIKEs_jumponR) | +| 114 | BIKES | BIKEs_kick | 60 | 1.00 | Getting on a PCJ from the front | | [Preview](../../../animations?library=BIKES&animation=BIKEs_kick) | +| 115 | BIKES | BIKEs_Left | 6 | 0.10 | PCJ sway left | | [Preview](../../../animations?library=BIKES&animation=BIKEs_Left) | +| 116 | BIKES | BIKEs_passenger | 2 | 0.03 | PCJ passanger anim | | [Preview](../../../animations?library=BIKES&animation=BIKEs_passenger) | +| 117 | BIKES | BIKEs_pushes | 44 | 0.73 | PCJ reverse animation | | [Preview](../../../animations?library=BIKES&animation=BIKEs_pushes) | +| 118 | BIKES | BIKEs_Ride | 2 | 0.03 | PCJ riding | | [Preview](../../../animations?library=BIKES&animation=BIKEs_Ride) | +| 119 | BIKES | BIKEs_Right | 6 | 0.10 | PCJ sway right | | [Preview](../../../animations?library=BIKES&animation=BIKEs_Right) | +| 120 | BIKES | BIKEs_Snatch_L | 26 | 0.43 | Snatching from the left while riding a PCJ | | [Preview](../../../animations?library=BIKES&animation=BIKEs_Snatch_L) | +| 121 | BIKES | BIKEs_Snatch_R | 26 | 0.43 | Snatching from the right while riding a PCJ | | [Preview](../../../animations?library=BIKES&animation=BIKEs_Snatch_R) | +| 122 | BIKES | BIKEs_Still | 2 | 0.03 | PCJ still riding | | [Preview](../../../animations?library=BIKES&animation=BIKEs_Still) | +| 123 | BIKEV | BIKEv_Back | 10 | 0.17 | Faggio lean back | | [Preview](../../../animations?library=BIKEV&animation=BIKEv_Back) | +| 124 | BIKEV | BIKEv_drivebyFT | 10 | 0.17 | Faggio drive by front | | [Preview](../../../animations?library=BIKEV&animation=BIKEv_drivebyFT) | +| 125 | BIKEV | BIKEv_drivebyLHS | 14 | 0.23 | Faggio drive by left | | [Preview](../../../animations?library=BIKEV&animation=BIKEv_drivebyLHS) | +| 126 | BIKEV | BIKEv_drivebyRHS | 12 | 0.20 | Faggio drive by right | | [Preview](../../../animations?library=BIKEV&animation=BIKEv_drivebyRHS) | +| 127 | BIKEV | BIKEv_Fwd | 12 | 0.20 | Faggio lean front | | [Preview](../../../animations?library=BIKEV&animation=BIKEv_Fwd) | +| 128 | BIKEV | BIKEv_getoffBACK | 102 | 1.70 | Bailing from a Faggio at high speed | | [Preview](../../../animations?library=BIKEV&animation=BIKEv_getoffBACK) | +| 129 | BIKEV | BIKEv_getoffLHS | 40 | 0.67 | Getting off a Faggio from the left | | [Preview](../../../animations?library=BIKEV&animation=BIKEv_getoffLHS) | +| 130 | BIKEV | BIKEv_getoffRHS | 40 | 0.67 | Getting off a Faggio from the right | | [Preview](../../../animations?library=BIKEV&animation=BIKEv_getoffRHS) | +| 131 | BIKEV | BIKEv_hit | 2 | 0.03 | Getting hit on a Faggio | | [Preview](../../../animations?library=BIKEV&animation=BIKEv_hit) | +| 132 | BIKEV | BIKEv_jumponL | 40 | 0.67 | Getting on a Faggio from the left | | [Preview](../../../animations?library=BIKEV&animation=BIKEv_jumponL) | +| 133 | BIKEV | BIKEv_jumponR | 40 | 0.67 | Getting on a Faggio from the right | | [Preview](../../../animations?library=BIKEV&animation=BIKEv_jumponR) | +| 134 | BIKEV | BIKEv_kick | 60 | 1.00 | Getting on a Faggio from the front | | [Preview](../../../animations?library=BIKEV&animation=BIKEv_kick) | +| 135 | BIKEV | BIKEv_Left | 6 | 0.10 | Faggio sway left | | [Preview](../../../animations?library=BIKEV&animation=BIKEv_Left) | +| 136 | BIKEV | BIKEv_passenger | 2 | 0.03 | Faggio passanger anim | | [Preview](../../../animations?library=BIKEV&animation=BIKEv_passenger) | +| 137 | BIKEV | BIKEv_pushes | 44 | 0.73 | Faggio reverse | | [Preview](../../../animations?library=BIKEV&animation=BIKEv_pushes) | +| 138 | BIKEV | BIKEv_Ride | 2 | 0.03 | Faggio riding | | [Preview](../../../animations?library=BIKEV&animation=BIKEv_Ride) | +| 139 | BIKEV | BIKEv_Right | 6 | 0.10 | Faggio sway right | | [Preview](../../../animations?library=BIKEV&animation=BIKEv_Right) | +| 140 | BIKEV | BIKEv_Still | 2 | 0.03 | Faggio still riding | | [Preview](../../../animations?library=BIKEV&animation=BIKEv_Still) | +| 141 | BIKE_DBZ | Pass_Driveby_BWD | 50 | 0.83 | Bike passanger drive bying back | | [Preview](../../../animations?library=BIKE_DBZ&animation=Pass_Driveby_BWD) | +| 142 | BIKE_DBZ | Pass_Driveby_FWD | 50 | 0.83 | Bike passanger drive bying front | | [Preview](../../../animations?library=BIKE_DBZ&animation=Pass_Driveby_FWD) | +| 143 | BIKE_DBZ | Pass_Driveby_LHS | 50 | 0.83 | Bike passanger drive bying left | | [Preview](../../../animations?library=BIKE_DBZ&animation=Pass_Driveby_LHS) | +| 144 | BIKE_DBZ | Pass_Driveby_RHS | 50 | 0.83 | Bike passanger drive bying right | | [Preview](../../../animations?library=BIKE_DBZ&animation=Pass_Driveby_RHS) | +| no | BLOWJOBZ | BJ_Car_End_P | 248 | 4.13 | Finish getting pumped in car | | [Preview](../../../animations?library=BLOWJOBZ&animation=BJ_Car_End_P) | +| no | BLOWJOBZ | BJ_Car_End_W | 220 | 3.67 | Finish pumping in car | | [Preview](../../../animations?library=BLOWJOBZ&animation=BJ_Car_End_W) | +| no | BLOWJOBZ | BJ_Car_Loop_P | 40 | 0.67 | Getting pumped in car | | [Preview](../../../animations?library=BLOWJOBZ&animation=BJ_Car_Loop_P) | +| no | BLOWJOBZ | BJ_Car_Loop_W | 40 | 0.67 | Pumping in car | | [Preview](../../../animations?library=BLOWJOBZ&animation=BJ_Car_Loop_W) | +| no | BLOWJOBZ | BJ_Car_Start_P | 140 | 2.33 | Start getting pumped in car | | [Preview](../../../animations?library=BLOWJOBZ&animation=BJ_Car_Start_P) | +| no | BLOWJOBZ | BJ_Car_Start_W | 140 | 2.33 | Start pumping in car | | [Preview](../../../animations?library=BLOWJOBZ&animation=BJ_Car_Start_W) | +| no | BLOWJOBZ | BJ_Couch_End_P | 460 | 7.67 | Finish getting pumped on couch | | [Preview](../../../animations?library=BLOWJOBZ&animation=BJ_Couch_End_P) | +| no | BLOWJOBZ | BJ_Couch_End_W | 460 | 7.67 | Finish pumping on couch | | [Preview](../../../animations?library=BLOWJOBZ&animation=BJ_Couch_End_W) | +| no | BLOWJOBZ | BJ_Couch_Loop_P | 120 | 2.00 | Getting pumped on couch | | [Preview](../../../animations?library=BLOWJOBZ&animation=BJ_Couch_Loop_P) | +| no | BLOWJOBZ | BJ_Couch_Loop_W | 120 | 2.00 | Pumping on couch | | [Preview](../../../animations?library=BLOWJOBZ&animation=BJ_Couch_Loop_W) | +| no | BLOWJOBZ | BJ_Couch_Start_P | 320 | 5.33 | Start getting pumped on couch | | [Preview](../../../animations?library=BLOWJOBZ&animation=BJ_Couch_Start_P) | +| no | BLOWJOBZ | BJ_Couch_Start_W | 320 | 5.33 | Start pumping on couch | | [Preview](../../../animations?library=BLOWJOBZ&animation=BJ_Couch_Start_W) | +| no | BLOWJOBZ | BJ_Stand_End_P | 292 | 4.87 | Finish getting pumped up | | [Preview](../../../animations?library=BLOWJOBZ&animation=BJ_Stand_End_P) | +| no | BLOWJOBZ | BJ_Stand_End_W | 320 | 5.33 | Finish pumping up | | [Preview](../../../animations?library=BLOWJOBZ&animation=BJ_Stand_End_W) | +| no | BLOWJOBZ | BJ_Stand_Loop_P | 40 | 0.67 | Getting pumped up | | [Preview](../../../animations?library=BLOWJOBZ&animation=BJ_Stand_Loop_P) | +| no | BLOWJOBZ | BJ_Stand_Loop_W | 40 | 0.67 | Pumping up | | [Preview](../../../animations?library=BLOWJOBZ&animation=BJ_Stand_Loop_W) | +| no | BLOWJOBZ | BJ_Stand_Start_P | 120 | 2.00 | Start getting pumped up | | [Preview](../../../animations?library=BLOWJOBZ&animation=BJ_Stand_Start_P) | +| no | BLOWJOBZ | BJ_Stand_Start_W | 120 | 2.00 | Start pumping up | | [Preview](../../../animations?library=BLOWJOBZ&animation=BJ_Stand_Start_W) | +| 145 | BMX | BMX_back | 6 | 0.10 | BMX lean back | | [Preview](../../../animations?library=BMX&animation=BMX_back) | +| 146 | BMX | BMX_bunnyhop | 20 | 0.33 | BMX bunnyhop | | [Preview](../../../animations?library=BMX&animation=BMX_bunnyhop) | +| 147 | BMX | BMX_drivebyFT | 12 | 0.20 | BMX drive by front | | [Preview](../../../animations?library=BMX&animation=BMX_drivebyFT) | +| 148 | BMX | BMX_driveby_LHS | 12 | 0.20 | BMX drive by left | | [Preview](../../../animations?library=BMX&animation=BMX_driveby_LHS) | +| 149 | BMX | BMX_driveby_RHS | 12 | 0.20 | BMX drive by right | | [Preview](../../../animations?library=BMX&animation=BMX_driveby_RHS) | +| 150 | BMX | BMX_fwd | 8 | 0.13 | BMX lean front | | [Preview](../../../animations?library=BMX&animation=BMX_fwd) | +| 151 | BMX | BMX_getoffBACK | 82 | 1.37 | BMX bail out at high speed | | [Preview](../../../animations?library=BMX&animation=BMX_getoffBACK) | +| 152 | BMX | BMX_getoffLHS | 44 | 0.73 | Getting off a BMX from the left | | [Preview](../../../animations?library=BMX&animation=BMX_getoffLHS) | +| 153 | BMX | BMX_getoffRHS | 38 | 0.63 | Getting off a BMX from the right | | [Preview](../../../animations?library=BMX&animation=BMX_getoffRHS) | +| 154 | BMX | BMX_jumponL | 54 | 0.90 | Getting on a BMX from the left | | [Preview](../../../animations?library=BMX&animation=BMX_jumponL) | +| 155 | BMX | BMX_jumponR | 54 | 0.90 | Getting on a BMX from the right | | [Preview](../../../animations?library=BMX&animation=BMX_jumponR) | +| 156 | BMX | BMX_Left | 8 | 0.13 | BMX sway left | | [Preview](../../../animations?library=BMX&animation=BMX_Left) | +| 157 | BMX | BMX_pedal | 44 | 0.73 | BMX pedal | | [Preview](../../../animations?library=BMX&animation=BMX_pedal) | +| 158 | BMX | BMX_pushes | 48 | 0.80 | BMX reversing | | [Preview](../../../animations?library=BMX&animation=BMX_pushes) | +| 159 | BMX | BMX_Ride | 2 | 0.03 | BMX riding | | [Preview](../../../animations?library=BMX&animation=BMX_Ride) | +| 160 | BMX | BMX_Right | 8 | 0.13 | BMX sway right | | [Preview](../../../animations?library=BMX&animation=BMX_Right) | +| 161 | BMX | BMX_sprint | 40 | 0.67 | BMX sprinting | | [Preview](../../../animations?library=BMX&animation=BMX_sprint) | +| 162 | BMX | BMX_still | 2 | 0.03 | BMX still riding | | [Preview](../../../animations?library=BMX&animation=BMX_still) | +| 163 | BOMBER | BOM_Plant | 160 | 2.67 | Bomb planting | | [Preview](../../../animations?library=BOMBER&animation=BOM_Plant) | +| 164 | BOMBER | BOM_Plant_2Idle | 60 | 1.00 | Bomb planting idle | | [Preview](../../../animations?library=BOMBER&animation=BOM_Plant_2Idle) | +| 165 | BOMBER | BOM_Plant_Crouch_In | 48 | 0.80 | Crouching to plant a bomb | | [Preview](../../../animations?library=BOMBER&animation=BOM_Plant_Crouch_In) | +| 166 | BOMBER | BOM_Plant_Crouch_Out | 48 | 0.80 | Standing up after planting a bomb | | [Preview](../../../animations?library=BOMBER&animation=BOM_Plant_Crouch_Out) | +| 167 | BOMBER | BOM_Plant_In | 52 | 0.87 | Planting a bomb | | [Preview](../../../animations?library=BOMBER&animation=BOM_Plant_In) | +| 168 | BOMBER | BOM_Plant_Loop | 48 | 0.80 | Bomb planting loop | | [Preview](../../../animations?library=BOMBER&animation=BOM_Plant_Loop) | +| 169 | BOX | boxhipin | 392 | 6.53 | Putting a box down | | [Preview](../../../animations?library=BOX&animation=boxhipin) | +| 170 | BOX | boxhipup | 300 | 5.00 | Putting a box down | | [Preview](../../../animations?library=BOX&animation=boxhipup) | +| 171 | BOX | boxshdwn | 366 | 6.10 | Putting a box down | | [Preview](../../../animations?library=BOX&animation=boxshdwn) | +| 172 | BOX | boxshup | 312 | 5.20 | Putting a box up | | [Preview](../../../animations?library=BOX&animation=boxshup) | +| 173 | BOX | bxhipwlk | 90 | 1.50 | Walking with a box to the hip | | [Preview](../../../animations?library=BOX&animation=bxhipwlk) | +| 174 | BOX | bxhwlki | 58 | 0.97 | Box walking | | [Preview](../../../animations?library=BOX&animation=bxhwlki) | +| 175 | BOX | bxshwlk | 150 | 2.50 | Box walking | | [Preview](../../../animations?library=BOX&animation=bxshwlk) | +| 176 | BOX | bxshwlki | 58 | 0.97 | Box walking | | [Preview](../../../animations?library=BOX&animation=bxshwlki) | +| 177 | BOX | bxwlko | 32 | 0.53 | Box walking | | [Preview](../../../animations?library=BOX&animation=bxwlko) | +| 178 | BOX | catch_box | 90 | 1.50 | Catching a box | | [Preview](../../../animations?library=BOX&animation=catch_box) | +| 179 | BSKTBALL | BBALL_def_jump_shot | 70 | 1.17 | Basktball defense block shot while jumping | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_def_jump_shot) | +| 180 | BSKTBALL | BBALL_def_loop | 60 | 1.00 | Basketball defense loop | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_def_loop) | +| 181 | BSKTBALL | BBALL_def_stepL | 36 | 0.60 | Basketball defense step left | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_def_stepL) | +| 182 | BSKTBALL | BBALL_def_stepR | 36 | 0.60 | Basketball defense step right | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_def_stepR) | +| 183 | BSKTBALL | BBALL_Dnk | 84 | 1.40 | Basketball dunking animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_Dnk) | +| 184 | BSKTBALL | BBALL_Dnk_Gli | 22 | 0.37 | Basketball dunking animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_Dnk_Gli) | +| 185 | BSKTBALL | BBALL_Dnk_Gli_O | 22 | 0.37 | Missing animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_Dnk_Gli_O) | +| 186 | BSKTBALL | BBALL_Dnk_Lnch | 12 | 0.20 | Basketball dunking animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_Dnk_Lnch) | +| 187 | BSKTBALL | BBALL_Dnk_Lnch_O | 12 | 0.20 | Missing animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_Dnk_Lnch_O) | +| 188 | BSKTBALL | BBALL_Dnk_Lnd | 56 | 0.93 | Landing on the ground after dunking | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_Dnk_Lnd) | +| 189 | BSKTBALL | BBALL_Dnk_O | 6 | 0.10 | Missing animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_Dnk_O) | +| 190 | BSKTBALL | BBALL_idle | 146 | 2.43 | Basketball trick animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_idle) | +| 191 | BSKTBALL | BBALL_idle2 | 160 | 2.67 | Basketball trick animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_idle2) | +| 192 | BSKTBALL | BBALL_idle2_O | 160 | 2.67 | Missing animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_idle2_O) | +| 193 | BSKTBALL | BBALL_idleloop | 40 | 0.67 | Basketball idle animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_idleloop) | +| 194 | BSKTBALL | BBALL_idleloop_O | 40 | 0.67 | Missing animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_idleloop_O) | +| 195 | BSKTBALL | BBALL_idle_O | 146 | 2.43 | Missing animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_idle_O) | +| 196 | BSKTBALL | BBALL_Jump_Cancel | 64 | 1.07 | Basketball jump cancelling | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_Jump_Cancel) | +| 197 | BSKTBALL | BBALL_Jump_Cancel_O | 64 | 1.07 | Missing animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_Jump_Cancel_O) | +| 198 | BSKTBALL | BBALL_Jump_End | 56 | 0.93 | Landing on the ground after shooting | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_Jump_End) | +| 199 | BSKTBALL | BBALL_Jump_Shot | 100 | 1.67 | Basketball shooting | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_Jump_Shot) | +| 200 | BSKTBALL | BBALL_Jump_Shot_O | 40 | 0.67 | Missing animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_Jump_Shot_O) | +| 201 | BSKTBALL | BBALL_Net_Dnk_O | 110 | 1.83 | Missing animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_Net_Dnk_O) | +| 202 | BSKTBALL | BBALL_pickup | 110 | 1.83 | Picking up a basketball | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_pickup) | +| 203 | BSKTBALL | BBALL_pickup_O | 110 | 1.83 | Missing animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_pickup_O) | +| 204 | BSKTBALL | BBALL_react_miss | 48 | 0.80 | Basketball reaction to missing the shot | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_react_miss) | +| 205 | BSKTBALL | BBALL_react_score | 66 | 1.10 | Basketball reaction to scoring the shot | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_react_score) | +| 206 | BSKTBALL | BBALL_run | 54 | 0.90 | Basketball run and dribble | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_run) | +| 207 | BSKTBALL | BBALL_run_O | 54 | 0.90 | Missing animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_run_O) | +| 208 | BSKTBALL | BBALL_SkidStop_L | 30 | 0.50 | Skid stop left | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_SkidStop_L) | +| 209 | BSKTBALL | BBALL_SkidStop_L_O | 30 | 0.50 | Missing animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_SkidStop_L_O) | +| 210 | BSKTBALL | BBALL_SkidStop_R | 30 | 0.50 | Skid stop right | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_SkidStop_R) | +| 211 | BSKTBALL | BBALL_SkidStop_R_O | 30 | 0.50 | Missing animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_SkidStop_R_O) | +| 212 | BSKTBALL | BBALL_walk | 64 | 1.07 | Walking with a basketball while dribbling | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_walk) | +| 213 | BSKTBALL | BBALL_WalkStop_L | 30 | 0.50 | Walk stop left | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_WalkStop_L) | +| 214 | BSKTBALL | BBALL_WalkStop_L_O | 30 | 0.50 | Missing animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_WalkStop_L_O) | +| 215 | BSKTBALL | BBALL_WalkStop_R | 30 | 0.50 | Walk stop right | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_WalkStop_R) | +| 216 | BSKTBALL | BBALL_WalkStop_R_O | 30 | 0.50 | Missing animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_WalkStop_R_O) | +| 217 | BSKTBALL | BBALL_walk_O | 64 | 1.07 | Missing animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_walk_O) | +| 218 | BSKTBALL | BBALL_walk_start | 12 | 0.20 | Basketball walk start | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_walk_start) | +| 219 | BSKTBALL | BBALL_walk_start_O | 12 | 0.20 | Missing animation | | [Preview](../../../animations?library=BSKTBALL&animation=BBALL_walk_start_O) | +| 220 | BUDDY | buddy_crouchfire | 52 | 0.87 | Combat shotgun crouch fire | | [Preview](../../../animations?library=BUDDY&animation=buddy_crouchfire) | +| 221 | BUDDY | buddy_crouchreload | 66 | 1.10 | Combat shotgun crouch reload | | [Preview](../../../animations?library=BUDDY&animation=buddy_crouchreload) | +| 222 | BUDDY | buddy_fire | 48 | 0.80 | Combat shotgun fire | | [Preview](../../../animations?library=BUDDY&animation=buddy_fire) | +| 223 | BUDDY | buddy_fire_poor | 80 | 1.33 | Combat shotgun fire with poor skills | | [Preview](../../../animations?library=BUDDY&animation=buddy_fire_poor) | +| 224 | BUDDY | buddy_reload | 78 | 1.30 | Combat shotgun reload | | [Preview](../../../animations?library=BUDDY&animation=buddy_reload) | +| 225 | BUS | BUS_close | 24 | 0.40 | Bus door close | | [Preview](../../../animations?library=BUS&animation=BUS_close) | +| 226 | BUS | BUS_getin_LHS | 20 | 0.33 | Getting into a bus from the left | | [Preview](../../../animations?library=BUS&animation=BUS_getin_LHS) | +| 227 | BUS | BUS_getin_RHS | 130 | 2.17 | Getting into a bus from the right | | [Preview](../../../animations?library=BUS&animation=BUS_getin_RHS) | +| 228 | BUS | BUS_getout_LHS | 48 | 0.80 | Getting out of a bus from the right | | [Preview](../../../animations?library=BUS&animation=BUS_getout_LHS) | +| 229 | BUS | BUS_getout_RHS | 112 | 1.87 | Getting out of a bus from the left | | [Preview](../../../animations?library=BUS&animation=BUS_getout_RHS) | +| 230 | BUS | BUS_jacked_LHS | 68 | 1.13 | Getting thrown off a bus | | [Preview](../../../animations?library=BUS&animation=BUS_jacked_LHS) | +| 231 | BUS | BUS_open | 88 | 1.47 | Bus door opening | | [Preview](../../../animations?library=BUS&animation=BUS_open) | +| 232 | BUS | BUS_open_RHS | 72 | 1.20 | Bus door opening from the right | | [Preview](../../../animations?library=BUS&animation=BUS_open_RHS) | +| 233 | BUS | BUS_pullout_LHS | 48 | 0.80 | Pulling out a bus' driver | | [Preview](../../../animations?library=BUS&animation=BUS_pullout_LHS) | +| 234 | CAMERA | camcrch_cmon | 140 | 2.33 | Crouching with a camera and signalling to move | | [Preview](../../../animations?library=CAMERA&animation=camcrch_cmon) | +| 235 | CAMERA | camcrch_idleloop | 120 | 2.00 | Crouching with a camera idle loop | | [Preview](../../../animations?library=CAMERA&animation=camcrch_idleloop) | +| 236 | CAMERA | camcrch_stay | 120 | 2.00 | Signalling to stay with a camera | | [Preview](../../../animations?library=CAMERA&animation=camcrch_stay) | +| 237 | CAMERA | camcrch_to_camstnd | 80 | 1.33 | Standing up with a camera | | [Preview](../../../animations?library=CAMERA&animation=camcrch_to_camstnd) | +| 238 | CAMERA | camstnd_cmon | 180 | 3.00 | Signalling to move with a camera | | [Preview](../../../animations?library=CAMERA&animation=camstnd_cmon) | +| 239 | CAMERA | camstnd_idleloop | 120 | 2.00 | Standing with a camera | | [Preview](../../../animations?library=CAMERA&animation=camstnd_idleloop) | +| 240 | CAMERA | camstnd_lkabt | 260 | 4.33 | Looking around with a camera | | [Preview](../../../animations?library=CAMERA&animation=camstnd_lkabt) | +| 241 | CAMERA | camstnd_to_camcrch | 60 | 1.00 | Crouching with a camera | | [Preview](../../../animations?library=CAMERA&animation=camstnd_to_camcrch) | +| 242 | CAMERA | piccrch_in | 80 | 1.33 | Priming camera to take a picture while crouching | | [Preview](../../../animations?library=CAMERA&animation=piccrch_in) | +| 243 | CAMERA | piccrch_out | 120 | 2.00 | After picture while crouched | | [Preview](../../../animations?library=CAMERA&animation=piccrch_out) | +| 244 | CAMERA | piccrch_take | 60 | 1.00 | Taking a picture while crouched | | [Preview](../../../animations?library=CAMERA&animation=piccrch_take) | +| 245 | CAMERA | picstnd_in | 60 | 1.00 | Priming camera to take picture while standing | | [Preview](../../../animations?library=CAMERA&animation=picstnd_in) | +| 246 | CAMERA | picstnd_out | 40 | 0.67 | After picture while standing | | [Preview](../../../animations?library=CAMERA&animation=picstnd_out) | +| 247 | CAMERA | picstnd_take | 60 | 1.00 | Taking a picture while standing | | [Preview](../../../animations?library=CAMERA&animation=picstnd_take) | +| 248 | CAR | Fixn_Car_Loop | 300 | 5.00 | Fixing a car loop | | [Preview](../../../animations?library=CAR&animation=Fixn_Car_Loop) | +| 249 | CAR | Fixn_Car_Out | 140 | 2.33 | Standing up after fixing a car | | [Preview](../../../animations?library=CAR&animation=Fixn_Car_Out) | +| 250 | CAR | flag_drop | 270 | 4.50 | Race flag drop | | [Preview](../../../animations?library=CAR&animation=flag_drop) | +| 251 | CAR | Sit_relaxed | 2 | 0.03 | Relaxed sitting in a car | | [Preview](../../../animations?library=CAR&animation=Sit_relaxed) | +| 252 | CAR | Tap_hand | 20 | 0.33 | Tapping hand on the window | | [Preview](../../../animations?library=CAR&animation=Tap_hand) | +| 253 | CAR | Tyd2car_bump | 50 | 0.83 | Tied to a car hood bump | | [Preview](../../../animations?library=CAR&animation=Tyd2car_bump) | +| 254 | CAR | Tyd2car_high | 480 | 8.00 | Tied to a car hood with high stress | | [Preview](../../../animations?library=CAR&animation=Tyd2car_high) | +| 255 | CAR | Tyd2car_low | 400 | 6.67 | Tied to a car hood with low stress | | [Preview](../../../animations?library=CAR&animation=Tyd2car_low) | +| 256 | CAR | Tyd2car_med | 400 | 6.67 | Tied to a car hood with medium stress | | [Preview](../../../animations?library=CAR&animation=Tyd2car_med) | +| 257 | CAR | Tyd2car_TurnL | 60 | 1.00 | Tied to a car hood sway left | | [Preview](../../../animations?library=CAR&animation=Tyd2car_TurnL) | +| 258 | CAR | Tyd2car_TurnR | 60 | 1.00 | Tied to a car hood sway right | | [Preview](../../../animations?library=CAR&animation=Tyd2car_TurnR) | +| 259 | CARRY | crry_prtial | 2 | 0.03 | Start carry animation | | [Preview](../../../animations?library=CARRY&animation=crry_prtial) | +| 260 | CARRY | liftup | 92 | 1.53 | Lift up item | | [Preview](../../../animations?library=CARRY&animation=liftup) | +| 261 | CARRY | liftup05 | 38 | 0.63 | Lift up item from medium height | | [Preview](../../../animations?library=CARRY&animation=liftup05) | +| 262 | CARRY | liftup105 | 40 | 0.67 | Lift up item from high surface | | [Preview](../../../animations?library=CARRY&animation=liftup105) | +| 263 | CARRY | putdwn | 68 | 1.13 | Put down item | | [Preview](../../../animations?library=CARRY&animation=putdwn) | +| 264 | CARRY | putdwn05 | 40 | 0.67 | Put down item on medium height surface | | [Preview](../../../animations?library=CARRY&animation=putdwn05) | +| 265 | CARRY | putdwn105 | 32 | 0.53 | Put down item on high surface | | [Preview](../../../animations?library=CARRY&animation=putdwn105) | +| 266 | CAR_CHAT | carfone_in | 360 | 6.00 | Starting to talk on phone inside a car | | [Preview](../../../animations?library=CAR_CHAT&animation=carfone_in) | +| 267 | CAR_CHAT | carfone_loopA | 240 | 4.00 | Phone conversation inside a car loop | | [Preview](../../../animations?library=CAR_CHAT&animation=carfone_loopA) | +| 268 | CAR_CHAT | carfone_loopA_to_B | 60 | 1.00 | Phone conversation inside a car transition | | [Preview](../../../animations?library=CAR_CHAT&animation=carfone_loopA_to_B) | +| 269 | CAR_CHAT | carfone_loopB | 300 | 5.00 | Phone conversation inside a car loop | | [Preview](../../../animations?library=CAR_CHAT&animation=carfone_loopB) | +| 270 | CAR_CHAT | carfone_loopB_to_A | 40 | 0.67 | Phone conversation insie a car transition | | [Preview](../../../animations?library=CAR_CHAT&animation=carfone_loopB_to_A) | +| 271 | CAR_CHAT | carfone_out | 180 | 3.00 | Hanging up inside a car | | [Preview](../../../animations?library=CAR_CHAT&animation=carfone_out) | +| 272 | CAR_CHAT | CAR_Sc1_BL | 700 | 11.67 | Chatting inside a car | | [Preview](../../../animations?library=CAR_CHAT&animation=CAR_Sc1_BL) | +| 273 | CAR_CHAT | CAR_Sc1_BR | 700 | 11.67 | Chatting inside a car | | [Preview](../../../animations?library=CAR_CHAT&animation=CAR_Sc1_BR) | +| 274 | CAR_CHAT | CAR_Sc1_FL | 700 | 11.67 | Chatting inside a car | | [Preview](../../../animations?library=CAR_CHAT&animation=CAR_Sc1_FL) | +| 275 | CAR_CHAT | CAR_Sc1_FR | 700 | 11.67 | Chatting inside a car | | [Preview](../../../animations?library=CAR_CHAT&animation=CAR_Sc1_FR) | +| 276 | CAR_CHAT | CAR_Sc2_FL | 300 | 5.00 | Chatting inside a car | | [Preview](../../../animations?library=CAR_CHAT&animation=CAR_Sc2_FL) | +| 277 | CAR_CHAT | CAR_Sc3_BR | 650 | 10.83 | Chatting inside a car | | [Preview](../../../animations?library=CAR_CHAT&animation=CAR_Sc3_BR) | +| 278 | CAR_CHAT | CAR_Sc3_FL | 650 | 10.83 | Chatting inside a car | | [Preview](../../../animations?library=CAR_CHAT&animation=CAR_Sc3_FL) | +| 279 | CAR_CHAT | CAR_Sc3_FR | 650 | 10.83 | Chatting inside a car | | [Preview](../../../animations?library=CAR_CHAT&animation=CAR_Sc3_FR) | +| 280 | CAR_CHAT | CAR_Sc4_BL | 264 | 4.40 | Chatting inside a car | | [Preview](../../../animations?library=CAR_CHAT&animation=CAR_Sc4_BL) | +| 281 | CAR_CHAT | CAR_Sc4_BR | 392 | 6.53 | Chatting inside a car | | [Preview](../../../animations?library=CAR_CHAT&animation=CAR_Sc4_BR) | +| 282 | CAR_CHAT | CAR_Sc4_FL | 600 | 10.00 | Chatting inside a car | | [Preview](../../../animations?library=CAR_CHAT&animation=CAR_Sc4_FL) | +| 283 | CAR_CHAT | CAR_Sc4_FR | 600 | 10.00 | Chatting inside a car | | [Preview](../../../animations?library=CAR_CHAT&animation=CAR_Sc4_FR) | +| 284 | CAR_CHAT | car_talkm_in | 100 | 1.67 | Starting a chat inside a car | | [Preview](../../../animations?library=CAR_CHAT&animation=car_talkm_in) | +| 285 | CAR_CHAT | car_talkm_loop | 260 | 4.33 | Chatting inside a car loop | | [Preview](../../../animations?library=CAR_CHAT&animation=car_talkm_loop) | +| 286 | CAR_CHAT | car_talkm_out | 440 | 7.33 | Ending a chat inside a car | | [Preview](../../../animations?library=CAR_CHAT&animation=car_talkm_out) | +| 287 | CASINO | cards_in | 40 | 0.67 | Entering a game of cards | | [Preview](../../../animations?library=CASINO&animation=cards_in) | +| 288 | CASINO | cards_loop | 200 | 3.33 | Card table game loop animation | | [Preview](../../../animations?library=CASINO&animation=cards_loop) | +| 289 | CASINO | cards_lose | 200 | 3.33 | Losing at cards | | [Preview](../../../animations?library=CASINO&animation=cards_lose) | +| 290 | CASINO | cards_out | 40 | 0.67 | Exiting a game of cards | | [Preview](../../../animations?library=CASINO&animation=cards_out) | +| 291 | CASINO | cards_pick_01 | 280 | 4.67 | Picking a card | | [Preview](../../../animations?library=CASINO&animation=cards_pick_01) | +| 292 | CASINO | cards_pick_02 | 320 | 5.33 | Picking a card | | [Preview](../../../animations?library=CASINO&animation=cards_pick_02) | +| 293 | CASINO | cards_raise | 100 | 1.67 | Raising the stakes at cards | | [Preview](../../../animations?library=CASINO&animation=cards_raise) | +| 294 | CASINO | cards_win | 180 | 3.00 | Winning at cards | | [Preview](../../../animations?library=CASINO&animation=cards_win) | +| 295 | CASINO | dealone | 48 | 0.80 | Dealer deals one card | | [Preview](../../../animations?library=CASINO&animation=dealone) | +| 296 | CASINO | manwinb | 90 | 1.50 | Male winning animation | | [Preview](../../../animations?library=CASINO&animation=manwinb) | +| 297 | CASINO | manwind | 100 | 1.67 | Male winning animation | | [Preview](../../../animations?library=CASINO&animation=manwind) | +| 298 | CASINO | Roulette_bet | 140 | 2.33 | Betting on roulette table | | [Preview](../../../animations?library=CASINO&animation=Roulette_bet) | +| 299 | CASINO | Roulette_in | 40 | 0.67 | Entering a game of roulette | | [Preview](../../../animations?library=CASINO&animation=Roulette_in) | +| 300 | CASINO | Roulette_loop | 220 | 3.67 | Waiting for roulette to stop loop | | [Preview](../../../animations?library=CASINO&animation=Roulette_loop) | +| 301 | CASINO | Roulette_lose | 160 | 2.67 | Lose at a roulette table | | [Preview](../../../animations?library=CASINO&animation=Roulette_lose) | +| 302 | CASINO | Roulette_out | 40 | 0.67 | Leaving roulette table | | [Preview](../../../animations?library=CASINO&animation=Roulette_out) | +| 303 | CASINO | Roulette_win | 140 | 2.33 | Roulette winning animation | | [Preview](../../../animations?library=CASINO&animation=Roulette_win) | +| 304 | CASINO | Slot_bet_01 | 280 | 4.67 | Slot betting animation | | [Preview](../../../animations?library=CASINO&animation=Slot_bet_01) | +| 305 | CASINO | Slot_bet_02 | 120 | 2.00 | Slot betting animation | | [Preview](../../../animations?library=CASINO&animation=Slot_bet_02) | +| 306 | CASINO | Slot_in | 220 | 3.67 | Slot machine start animation | | [Preview](../../../animations?library=CASINO&animation=Slot_in) | +| 307 | CASINO | Slot_lose_out | 240 | 4.00 | End of Slot machine lose | | [Preview](../../../animations?library=CASINO&animation=Slot_lose_out) | +| 308 | CASINO | Slot_Plyr | 80 | 1.33 | Using a slot machine | | [Preview](../../../animations?library=CASINO&animation=Slot_Plyr) | +| 309 | CASINO | Slot_wait | 220 | 3.67 | Waiting for a slot machine to stop | | [Preview](../../../animations?library=CASINO&animation=Slot_wait) | +| 310 | CASINO | Slot_win_out | 560 | 9.33 | End of slot machine win | | [Preview](../../../animations?library=CASINO&animation=Slot_win_out) | +| 311 | CASINO | wof | 88 | 1.47 | Wheel of fortune spin | | [Preview](../../../animations?library=CASINO&animation=wof) | +| 312 | CHAINSAW | CSAW_1 | 60 | 1.00 | Chainsaw swing | | [Preview](../../../animations?library=CHAINSAW&animation=CSAW_1) | +| 313 | CHAINSAW | CSAW_2 | 62 | 1.03 | Chainsaw swing | | [Preview](../../../animations?library=CHAINSAW&animation=CSAW_2) | +| 314 | CHAINSAW | CSAW_3 | 52 | 0.87 | Chainsaw swing | | [Preview](../../../animations?library=CHAINSAW&animation=CSAW_3) | +| 315 | CHAINSAW | CSAW_G | 70 | 1.17 | Chainsaw hit on the ground | | [Preview](../../../animations?library=CHAINSAW&animation=CSAW_G) | +| 316 | CHAINSAW | CSAW_Hit_1 | 50 | 0.83 | Getting hit by a chainsaw | | [Preview](../../../animations?library=CHAINSAW&animation=CSAW_Hit_1) | +| 317 | CHAINSAW | CSAW_Hit_2 | 64 | 1.07 | Getting hit by a chainsaw | | [Preview](../../../animations?library=CHAINSAW&animation=CSAW_Hit_2) | +| 318 | CHAINSAW | CSAW_Hit_3 | 68 | 1.13 | Getting hit by a chainsaw | | [Preview](../../../animations?library=CHAINSAW&animation=CSAW_Hit_3) | +| 319 | CHAINSAW | csaw_part | 8 | 0.13 | Chainsaw holding | | [Preview](../../../animations?library=CHAINSAW&animation=csaw_part) | +| 320 | CHAINSAW | IDLE_csaw | 90 | 1.50 | Idle with a chainsaw | | [Preview](../../../animations?library=CHAINSAW&animation=IDLE_csaw) | +| 321 | CHAINSAW | WEAPON_csaw | 80 | 1.33 | VC chainsaw swing animation | | [Preview](../../../animations?library=CHAINSAW&animation=WEAPON_csaw) | +| 322 | CHAINSAW | WEAPON_csawlo | 114 | 1.90 | VC chainsaw ground swing animation | | [Preview](../../../animations?library=CHAINSAW&animation=WEAPON_csawlo) | +| 323 | CHOPPA | CHOPPA_back | 6 | 0.10 | Chopper bicycle lean back | | [Preview](../../../animations?library=CHOPPA&animation=CHOPPA_back) | +| 324 | CHOPPA | CHOPPA_bunnyhop | 20 | 0.33 | Chopper bicycle bunny hop | | [Preview](../../../animations?library=CHOPPA&animation=CHOPPA_bunnyhop) | +| 325 | CHOPPA | CHOPPA_drivebyFT | 12 | 0.20 | Chopper bicycle drive by front | | [Preview](../../../animations?library=CHOPPA&animation=CHOPPA_drivebyFT) | +| 326 | CHOPPA | CHOPPA_driveby_LHS | 12 | 0.20 | Chopper bicycle drive by left | | [Preview](../../../animations?library=CHOPPA&animation=CHOPPA_driveby_LHS) | +| 327 | CHOPPA | CHOPPA_driveby_RHS | 12 | 0.20 | Chopper bicycle drive by right | | [Preview](../../../animations?library=CHOPPA&animation=CHOPPA_driveby_RHS) | +| 328 | CHOPPA | CHOPPA_fwd | 12 | 0.20 | Chopper bicycle lean front | | [Preview](../../../animations?library=CHOPPA&animation=CHOPPA_fwd) | +| 329 | CHOPPA | CHOPPA_getoffBACK | 76 | 1.27 | Bailing from a Chopper bicycle at high speed | | [Preview](../../../animations?library=CHOPPA&animation=CHOPPA_getoffBACK) | +| 330 | CHOPPA | CHOPPA_getoffLHS | 44 | 0.73 | Getting off a Chopper bicycle from the left | | [Preview](../../../animations?library=CHOPPA&animation=CHOPPA_getoffLHS) | +| 331 | CHOPPA | CHOPPA_getoffRHS | 38 | 0.63 | Getting off a Chopper bicycle from the right | | [Preview](../../../animations?library=CHOPPA&animation=CHOPPA_getoffRHS) | +| 332 | CHOPPA | CHOPPA_jumponL | 42 | 0.70 | Getting on a Chopper bicycle from the left | | [Preview](../../../animations?library=CHOPPA&animation=CHOPPA_jumponL) | +| 333 | CHOPPA | CHOPPA_jumponR | 48 | 0.80 | Getting on a Chopper bicycle from the right | | [Preview](../../../animations?library=CHOPPA&animation=CHOPPA_jumponR) | +| 334 | CHOPPA | CHOPPA_Left | 8 | 0.13 | Chopper bicycle sway left | | [Preview](../../../animations?library=CHOPPA&animation=CHOPPA_Left) | +| 335 | CHOPPA | CHOPPA_pedal | 44 | 0.73 | Chopper bicycle pedal | | [Preview](../../../animations?library=CHOPPA&animation=CHOPPA_pedal) | +| 336 | CHOPPA | CHOPPA_Pushes | 48 | 0.80 | Chopper bicycle reverse | | [Preview](../../../animations?library=CHOPPA&animation=CHOPPA_Pushes) | +| 337 | CHOPPA | CHOPPA_ride | 2 | 0.03 | Chopper bicycle riding | | [Preview](../../../animations?library=CHOPPA&animation=CHOPPA_ride) | +| 338 | CHOPPA | CHOPPA_Right | 8 | 0.13 | Chopper bicycle sway right | | [Preview](../../../animations?library=CHOPPA&animation=CHOPPA_Right) | +| 339 | CHOPPA | CHOPPA_sprint | 40 | 0.67 | Chopper bicycle sprint | | [Preview](../../../animations?library=CHOPPA&animation=CHOPPA_sprint) | +| 340 | CHOPPA | CHOPPA_Still | 2 | 0.03 | Chopper bicycle riding still | | [Preview](../../../animations?library=CHOPPA&animation=CHOPPA_Still) | +| 341 | CLOTHES | CLO_Buy | 124 | 2.07 | Buying clothes pose | | [Preview](../../../animations?library=CLOTHES&animation=CLO_Buy) | +| 342 | CLOTHES | CLO_In | 240 | 4.00 | Walking into the wardrobe | | [Preview](../../../animations?library=CLOTHES&animation=CLO_In) | +| 343 | CLOTHES | CLO_Out | 160 | 2.67 | Walking out of the wardrobe | | [Preview](../../../animations?library=CLOTHES&animation=CLO_Out) | +| 344 | CLOTHES | CLO_Pose_Hat | 200 | 3.33 | Posing with a hat | | [Preview](../../../animations?library=CLOTHES&animation=CLO_Pose_Hat) | +| 345 | CLOTHES | CLO_Pose_In | 188 | 3.13 | Start of clothes pose | | [Preview](../../../animations?library=CLOTHES&animation=CLO_Pose_In) | +| 346 | CLOTHES | CLO_Pose_In_O | 240 | 4.00 | Start of clothes pose | | [Preview](../../../animations?library=CLOTHES&animation=CLO_Pose_In_O) | +| 347 | CLOTHES | CLO_Pose_Legs | 200 | 3.33 | Posing with new pants | | [Preview](../../../animations?library=CLOTHES&animation=CLO_Pose_Legs) | +| 348 | CLOTHES | CLO_Pose_Loop | 360 | 6.00 | Posing loop | | [Preview](../../../animations?library=CLOTHES&animation=CLO_Pose_Loop) | +| 349 | CLOTHES | CLO_Pose_Out | 240 | 4.00 | End of clothes pose | | [Preview](../../../animations?library=CLOTHES&animation=CLO_Pose_Out) | +| 350 | CLOTHES | CLO_Pose_Out_O | 240 | 4.00 | End of clothes pose | | [Preview](../../../animations?library=CLOTHES&animation=CLO_Pose_Out_O) | +| 351 | CLOTHES | CLO_Pose_Shoes | 200 | 3.33 | Posing with new shoes | | [Preview](../../../animations?library=CLOTHES&animation=CLO_Pose_Shoes) | +| 352 | CLOTHES | CLO_Pose_Torso | 200 | 3.33 | Posing with new torso | | [Preview](../../../animations?library=CLOTHES&animation=CLO_Pose_Torso) | +| 353 | CLOTHES | CLO_Pose_Watch | 200 | 3.33 | Posing with a new watch | | [Preview](../../../animations?library=CLOTHES&animation=CLO_Pose_Watch) | +| 354 | COACH | COACH_inL | 130 | 2.17 | Entering a Coach from the left | | [Preview](../../../animations?library=COACH&animation=COACH_inL) | +| 355 | COACH | COACH_inR | 132 | 2.20 | Entering a Coach from the right | | [Preview](../../../animations?library=COACH&animation=COACH_inR) | +| 356 | COACH | COACH_opnL | 72 | 1.20 | Opening a Coach's door from the left | | [Preview](../../../animations?library=COACH&animation=COACH_opnL) | +| 357 | COACH | COACH_opnR | 72 | 1.20 | Opening a Coach's door from the right | | [Preview](../../../animations?library=COACH&animation=COACH_opnR) | +| 358 | COACH | COACH_outL | 104 | 1.73 | Exiting a Coach from the left | | [Preview](../../../animations?library=COACH&animation=COACH_outL) | +| 359 | COACH | COACH_outR | 110 | 1.83 | Exiting a Coach from the right | | [Preview](../../../animations?library=COACH&animation=COACH_outR) | +| 360 | COLT45 | 2guns_crouchfire | 48 | 0.80 | Crouch fire with two guns | | [Preview](../../../animations?library=COLT45&animation=2guns_crouchfire) | +| 361 | COLT45 | colt45_crouchfire | 48 | 0.80 | Crouch fire with a Colt45 | | [Preview](../../../animations?library=COLT45&animation=colt45_crouchfire) | +| 362 | COLT45 | colt45_crouchreload | 60 | 1.00 | Reload a Colt45 while crouching | | [Preview](../../../animations?library=COLT45&animation=colt45_crouchreload) | +| 363 | COLT45 | colt45_fire | 44 | 0.73 | Colt45 fire | | [Preview](../../../animations?library=COLT45&animation=colt45_fire) | +| 364 | COLT45 | colt45_fire_2hands | 52 | 0.87 | Duel Colt45 firing | | [Preview](../../../animations?library=COLT45&animation=colt45_fire_2hands) | +| 365 | COLT45 | colt45_reload | 56 | 0.93 | Colt45 reload | | [Preview](../../../animations?library=COLT45&animation=colt45_reload) | +| 366 | COLT45 | sawnoff_reload | 56 | 0.93 | Sawnoff reload | | [Preview](../../../animations?library=COLT45&animation=sawnoff_reload) | +| 367 | COP_AMBIENT | Copbrowse_in | 300 | 5.00 | Cop kneeling and checking tire | | [Preview](../../../animations?library=COP_AMBIENT&animation=Copbrowse_in) | +| 368 | COP_AMBIENT | Copbrowse_loop | 140 | 2.33 | Cop kneeling and fixing tire loop | | [Preview](../../../animations?library=COP_AMBIENT&animation=Copbrowse_loop) | +| 369 | COP_AMBIENT | Copbrowse_nod | 240 | 4.00 | Cop kneeling and nodding | | [Preview](../../../animations?library=COP_AMBIENT&animation=Copbrowse_nod) | +| 370 | COP_AMBIENT | Copbrowse_out | 160 | 2.67 | Cop stands up after kneeling | | [Preview](../../../animations?library=COP_AMBIENT&animation=Copbrowse_out) | +| 371 | COP_AMBIENT | Copbrowse_shake | 110 | 1.83 | Cop kneeling and shakes something | | [Preview](../../../animations?library=COP_AMBIENT&animation=Copbrowse_shake) | +| 372 | COP_AMBIENT | Coplook_in | 80 | 1.33 | Cop crossing his arms | | [Preview](../../../animations?library=COP_AMBIENT&animation=Coplook_in) | +| 373 | COP_AMBIENT | Coplook_loop | 160 | 2.67 | Cop crossing his arms loop | | [Preview](../../../animations?library=COP_AMBIENT&animation=Coplook_loop) | +| 374 | COP_AMBIENT | Coplook_nod | 320 | 5.33 | Cop nodding | | [Preview](../../../animations?library=COP_AMBIENT&animation=Coplook_nod) | +| 375 | COP_AMBIENT | Coplook_out | 40 | 0.67 | Cop waiting animation | | [Preview](../../../animations?library=COP_AMBIENT&animation=Coplook_out) | +| 376 | COP_AMBIENT | Coplook_shake | 240 | 4.00 | Cop waiting animation | | [Preview](../../../animations?library=COP_AMBIENT&animation=Coplook_shake) | +| 377 | COP_AMBIENT | Coplook_think | 200 | 3.33 | Cop thinking animation | | [Preview](../../../animations?library=COP_AMBIENT&animation=Coplook_think) | +| 378 | COP_AMBIENT | Coplook_watch | 120 | 2.00 | Cop checking watch while crossing arms | | [Preview](../../../animations?library=COP_AMBIENT&animation=Coplook_watch) | +| 379 | COP_DVBYZ | COP_Dvby_B | 50 | 0.83 | Copbike drive by back | | [Preview](../../../animations?library=COP_DVBYZ&animation=COP_Dvby_B) | +| 380 | COP_DVBYZ | COP_Dvby_FT | 50 | 0.83 | Copbike drive by front | | [Preview](../../../animations?library=COP_DVBYZ&animation=COP_Dvby_FT) | +| 381 | COP_DVBYZ | COP_Dvby_L | 50 | 0.83 | Copbike drive by left | | [Preview](../../../animations?library=COP_DVBYZ&animation=COP_Dvby_L) | +| 382 | COP_DVBYZ | COP_Dvby_R | 50 | 0.83 | Copbike drive by right | | [Preview](../../../animations?library=COP_DVBYZ&animation=COP_Dvby_R) | +| 383 | CRACK | Bbalbat_Idle_01 | 400 | 6.67 | Crackhead baseball bat idle | | [Preview](../../../animations?library=CRACK&animation=Bbalbat_Idle_01) | +| 384 | CRACK | Bbalbat_Idle_02 | 600 | 10.00 | Crackhead baseball bat idle | | [Preview](../../../animations?library=CRACK&animation=Bbalbat_Idle_02) | +| 385 | CRACK | crckdeth1 | 130 | 2.17 | Crackhead dying animation | | [Preview](../../../animations?library=CRACK&animation=crckdeth1) | +| 386 | CRACK | crckdeth2 | 180 | 3.00 | Crackhead dying animation | | [Preview](../../../animations?library=CRACK&animation=crckdeth2) | +| 387 | CRACK | crckdeth3 | 130 | 2.17 | Crackhead dying animation | | [Preview](../../../animations?library=CRACK&animation=crckdeth3) | +| 388 | CRACK | crckdeth4 | 100 | 1.67 | Crackhead dying animation | | [Preview](../../../animations?library=CRACK&animation=crckdeth4) | +| 389 | CRACK | crckidle1 | 210 | 3.50 | Crackhead idle | | [Preview](../../../animations?library=CRACK&animation=crckidle1) | +| 390 | CRACK | crckidle2 | 200 | 3.33 | Crackhead idle | | [Preview](../../../animations?library=CRACK&animation=crckidle2) | +| 391 | CRACK | crckidle3 | 200 | 3.33 | Crackhead idle | | [Preview](../../../animations?library=CRACK&animation=crckidle3) | +| 392 | CRACK | crckidle4 | 160 | 2.67 | Crackhead idle | | [Preview](../../../animations?library=CRACK&animation=crckidle4) | +| 393 | CRIB | CRIB_Console_Loop | 180 | 3.00 | Game console loop | | [Preview](../../../animations?library=CRIB&animation=CRIB_Console_Loop) | +| 394 | CRIB | CRIB_Use_Switch | 70 | 1.17 | Game console switch | | [Preview](../../../animations?library=CRIB&animation=CRIB_Use_Switch) | +| 395 | CRIB | PED_Console_Loop | 180 | 3.00 | Game console loop | | [Preview](../../../animations?library=CRIB&animation=PED_Console_Loop) | +| 396 | CRIB | PED_Console_Loose | 210 | 3.50 | Game console losing | | [Preview](../../../animations?library=CRIB&animation=PED_Console_Loose) | +| 397 | CRIB | PED_Console_Win | 210 | 3.50 | Game console winning | | [Preview](../../../animations?library=CRIB&animation=PED_Console_Win) | +| 398 | DAM_JUMP | DAM_Dive_Loop | 80 | 1.33 | Diving loop | | [Preview](../../../animations?library=DAM_JUMP&animation=DAM_Dive_Loop) | +| 399 | DAM_JUMP | DAM_Land | 156 | 2.60 | Diving land in water | | [Preview](../../../animations?library=DAM_JUMP&animation=DAM_Land) | +| 400 | DAM_JUMP | DAM_Launch | 144 | 2.40 | Running to dive | | [Preview](../../../animations?library=DAM_JUMP&animation=DAM_Launch) | +| 401 | DAM_JUMP | Jump_Roll | 190 | 3.17 | End of the line jump and roll | | [Preview](../../../animations?library=DAM_JUMP&animation=Jump_Roll) | +| 402 | DAM_JUMP | SF_JumpWall | 180 | 3.00 | Rail jump into a body of water | | [Preview](../../../animations?library=DAM_JUMP&animation=SF_JumpWall) | +| 403 | DANCING | bd_clap | 192 | 3.20 | Clapping dance | | [Preview](../../../animations?library=DANCING&animation=bd_clap) | +| 404 | DANCING | bd_clap1 | 158 | 2.63 | Clapping dance | | [Preview](../../../animations?library=DANCING&animation=bd_clap1) | +| 405 | DANCING | dance_loop | 70 | 1.17 | Dancing loop | | [Preview](../../../animations?library=DANCING&animation=dance_loop) | +| 406 | DANCING | DAN_Down_A | 60 | 1.00 | Dance animation | | [Preview](../../../animations?library=DANCING&animation=DAN_Down_A) | +| 407 | DANCING | DAN_Left_A | 60 | 1.00 | Dance animation | | [Preview](../../../animations?library=DANCING&animation=DAN_Left_A) | +| 408 | DANCING | DAN_Loop_A | 120 | 2.00 | Dance animation | | [Preview](../../../animations?library=DANCING&animation=DAN_Loop_A) | +| 409 | DANCING | DAN_Right_A | 60 | 1.00 | Dance animation | | [Preview](../../../animations?library=DANCING&animation=DAN_Right_A) | +| 410 | DANCING | DAN_Up_A | 60 | 1.00 | Dance animation | | [Preview](../../../animations?library=DANCING&animation=DAN_Up_A) | +| 411 | DANCING | dnce_M_a | 128 | 2.13 | Dance animation | | [Preview](../../../animations?library=DANCING&animation=dnce_M_a) | +| 412 | DANCING | dnce_M_b | 116 | 1.93 | Dance animation | | [Preview](../../../animations?library=DANCING&animation=dnce_M_b) | +| 413 | DANCING | dnce_M_c | 116 | 1.93 | Dance animation | | [Preview](../../../animations?library=DANCING&animation=dnce_M_c) | +| 414 | DANCING | dnce_M_d | 146 | 2.43 | Dance animation | | [Preview](../../../animations?library=DANCING&animation=dnce_M_d) | +| 415 | DANCING | dnce_M_e | 54 | 0.90 | Dance animation | | [Preview](../../../animations?library=DANCING&animation=dnce_M_e) | +| 416 | DEALER | DEALER_DEAL | 190 | 3.17 | Drug dealer dealing | | [Preview](../../../animations?library=DEALER&animation=DEALER_DEAL) | +| 417 | DEALER | DEALER_IDLE | 400 | 6.67 | Drug dealer idle | | [Preview](../../../animations?library=DEALER&animation=DEALER_IDLE) | +| 418 | DEALER | DEALER_IDLE_01 | 300 | 5.00 | Drug dealer idle | | [Preview](../../../animations?library=DEALER&animation=DEALER_IDLE_01) | +| 419 | DEALER | DEALER_IDLE_02 | 240 | 4.00 | Drug dealer idle | | [Preview](../../../animations?library=DEALER&animation=DEALER_IDLE_02) | +| 420 | DEALER | DEALER_IDLE_03 | 280 | 4.67 | Drug dealer idle | | [Preview](../../../animations?library=DEALER&animation=DEALER_IDLE_03) | +| 421 | DEALER | DRUGS_BUY | 190 | 3.17 | Buying drugs from a dealer | | [Preview](../../../animations?library=DEALER&animation=DRUGS_BUY) | +| 422 | DEALER | shop_pay | 280 | 4.67 | Paying money at a shop | | [Preview](../../../animations?library=DEALER&animation=shop_pay) | +| 423 | DILDO | DILDO_1 | 58 | 0.97 | Dildo swing | | [Preview](../../../animations?library=DILDO&animation=DILDO_1) | +| 424 | DILDO | DILDO_2 | 66 | 1.10 | Dildo swing | | [Preview](../../../animations?library=DILDO&animation=DILDO_2) | +| 425 | DILDO | DILDO_3 | 70 | 1.17 | Dildo swing | | [Preview](../../../animations?library=DILDO&animation=DILDO_3) | +| 426 | DILDO | DILDO_block | 28 | 0.47 | Dildo block | | [Preview](../../../animations?library=DILDO&animation=DILDO_block) | +| 427 | DILDO | DILDO_G | 88 | 1.47 | Dildo swing on ground | | [Preview](../../../animations?library=DILDO&animation=DILDO_G) | +| 428 | DILDO | DILDO_Hit_1 | 46 | 0.77 | Getting hit by a dildo | | [Preview](../../../animations?library=DILDO&animation=DILDO_Hit_1) | +| 429 | DILDO | DILDO_Hit_2 | 62 | 1.03 | Getting hit by a dildo | | [Preview](../../../animations?library=DILDO&animation=DILDO_Hit_2) | +| 430 | DILDO | DILDO_Hit_3 | 54 | 0.90 | Getting hit by a dildo | | [Preview](../../../animations?library=DILDO&animation=DILDO_Hit_3) | +| 431 | DILDO | DILDO_IDLE | 52 | 0.87 | Dildo idle | | [Preview](../../../animations?library=DILDO&animation=DILDO_IDLE) | +| 432 | DODGE | Cover_Dive_01 | 360 | 6.00 | Run and dive | | [Preview](../../../animations?library=DODGE&animation=Cover_Dive_01) | +| 433 | DODGE | Cover_Dive_02 | 360 | 6.00 | Run and dive | | [Preview](../../../animations?library=DODGE&animation=Cover_Dive_02) | +| 434 | DODGE | Crushed | 56 | 0.93 | Getting ready to dodge | | [Preview](../../../animations?library=DODGE&animation=Crushed) | +| 435 | DODGE | Crush_Jump | 190 | 3.17 | Jumping and rolling to the side | | [Preview](../../../animations?library=DODGE&animation=Crush_Jump) | +| 436 | DOZER | DOZER_Align_LHS | 58 | 0.97 | Climbing a dozer from the left | | [Preview](../../../animations?library=DOZER&animation=DOZER_Align_LHS) | +| 437 | DOZER | DOZER_Align_RHS | 56 | 0.93 | Climbing a dozer from the right | | [Preview](../../../animations?library=DOZER&animation=DOZER_Align_RHS) | +| 438 | DOZER | DOZER_getin_LHS | 26 | 0.43 | Getting into a dozer from the left | | [Preview](../../../animations?library=DOZER&animation=DOZER_getin_LHS) | +| 439 | DOZER | DOZER_getin_RHS | 26 | 0.43 | Getting into a dozer from the right | | [Preview](../../../animations?library=DOZER&animation=DOZER_getin_RHS) | +| 440 | DOZER | DOZER_getout_LHS | 64 | 1.07 | Getting out of a dozer from the left | | [Preview](../../../animations?library=DOZER&animation=DOZER_getout_LHS) | +| 441 | DOZER | DOZER_getout_RHS | 46 | 0.77 | Getting out of a dozer from the right | | [Preview](../../../animations?library=DOZER&animation=DOZER_getout_RHS) | +| 442 | DOZER | DOZER_Jacked_LHS | 76 | 1.27 | Getting jacked out of a dozer from the left | | [Preview](../../../animations?library=DOZER&animation=DOZER_Jacked_LHS) | +| 443 | DOZER | DOZER_Jacked_RHS | 64 | 1.07 | Getting jacked out of a dozer from the right | | [Preview](../../../animations?library=DOZER&animation=DOZER_Jacked_RHS) | +| 444 | DOZER | DOZER_pullout_LHS | 44 | 0.73 | Pulling a dozer driver from the left | | [Preview](../../../animations?library=DOZER&animation=DOZER_pullout_LHS) | +| 445 | DOZER | DOZER_pullout_RHS | 42 | 0.70 | Pulling a dozer driver from the right | | [Preview](../../../animations?library=DOZER&animation=DOZER_pullout_RHS) | +| 446 | DRIVEBYS | Gang_DrivebyLHS | 50 | 0.83 | Gang drive by left | | [Preview](../../../animations?library=DRIVEBYS&animation=Gang_DrivebyLHS) | +| 447 | DRIVEBYS | Gang_DrivebyLHS_Bwd | 50 | 0.83 | Gang drive by back | | [Preview](../../../animations?library=DRIVEBYS&animation=Gang_DrivebyLHS_Bwd) | +| 448 | DRIVEBYS | Gang_DrivebyLHS_Fwd | 50 | 0.83 | Gang drive by front | | [Preview](../../../animations?library=DRIVEBYS&animation=Gang_DrivebyLHS_Fwd) | +| 449 | DRIVEBYS | Gang_DrivebyRHS | 50 | 0.83 | Gang drive by right | | [Preview](../../../animations?library=DRIVEBYS&animation=Gang_DrivebyRHS) | +| 450 | DRIVEBYS | Gang_DrivebyRHS_Bwd | 50 | 0.83 | Right seat drive by back | | [Preview](../../../animations?library=DRIVEBYS&animation=Gang_DrivebyRHS_Bwd) | +| 451 | DRIVEBYS | Gang_DrivebyRHS_Fwd | 50 | 0.83 | Right seat drive by front | | [Preview](../../../animations?library=DRIVEBYS&animation=Gang_DrivebyRHS_Fwd) | +| 452 | DRIVEBYS | Gang_DrivebyTop_LHS | 50 | 0.83 | Gang drive by top left | | [Preview](../../../animations?library=DRIVEBYS&animation=Gang_DrivebyTop_LHS) | +| 453 | DRIVEBYS | Gang_DrivebyTop_RHS | 50 | 0.83 | Gang drive by top right | | [Preview](../../../animations?library=DRIVEBYS&animation=Gang_DrivebyTop_RHS) | +| 454 | FAT | FatIdle | 90 | 1.50 | Fat CJ idle | | [Preview](../../../animations?library=FAT&animation=FatIdle) | +| 455 | FAT | FatIdle_armed | 92 | 1.53 | Fat CJ armed stance | | [Preview](../../../animations?library=FAT&animation=FatIdle_armed) | +| 456 | FAT | FatIdle_Csaw | 90 | 1.50 | Fat CJ with a chainsaw | | [Preview](../../../animations?library=FAT&animation=FatIdle_Csaw) | +| 457 | FAT | FatIdle_Rocket | 96 | 1.60 | Fat CJ with a rocket launcher | | [Preview](../../../animations?library=FAT&animation=FatIdle_Rocket) | +| 458 | FAT | FatRun | 46 | 0.77 | Fat CJ run | | [Preview](../../../animations?library=FAT&animation=FatRun) | +| 459 | FAT | FatRun_armed | 46 | 0.77 | Fat CJ run with a weapon | | [Preview](../../../animations?library=FAT&animation=FatRun_armed) | +| 460 | FAT | FatRun_Csaw | 46 | 0.77 | Fat CJ run with a chainsaw | | [Preview](../../../animations?library=FAT&animation=FatRun_Csaw) | +| 461 | FAT | FatRun_Rocket | 46 | 0.77 | Fat CJ run with a rocket launcher | | [Preview](../../../animations?library=FAT&animation=FatRun_Rocket) | +| 462 | FAT | FatSprint | 36 | 0.60 | Fat CJ sprint | | [Preview](../../../animations?library=FAT&animation=FatSprint) | +| 463 | FAT | FatWalk | 70 | 1.17 | Fat CJ walk | | [Preview](../../../animations?library=FAT&animation=FatWalk) | +| 464 | FAT | FatWalkstart | 12 | 0.20 | Fat CJ walk start | | [Preview](../../../animations?library=FAT&animation=FatWalkstart) | +| 465 | FAT | FatWalkstart_Csaw | 12 | 0.20 | Fat CJ walk start with a chainsaw | | [Preview](../../../animations?library=FAT&animation=FatWalkstart_Csaw) | +| 466 | FAT | FatWalkSt_armed | 12 | 0.20 | Fat CJ walk start with a weapon | | [Preview](../../../animations?library=FAT&animation=FatWalkSt_armed) | +| 467 | FAT | FatWalkSt_Rocket | 12 | 0.20 | Fat CJ walk start with a rocket launcher | | [Preview](../../../animations?library=FAT&animation=FatWalkSt_Rocket) | +| 468 | FAT | FatWalk_armed | 70 | 1.17 | Fat CJ walk with a weapon | | [Preview](../../../animations?library=FAT&animation=FatWalk_armed) | +| 469 | FAT | FatWalk_Csaw | 70 | 1.17 | Fat CJ walk with a chainsaw | | [Preview](../../../animations?library=FAT&animation=FatWalk_Csaw) | +| 470 | FAT | FatWalk_Rocket | 70 | 1.17 | Fat CJ walk with a rocket launcher | | [Preview](../../../animations?library=FAT&animation=FatWalk_Rocket) | +| 471 | FAT | IDLE_tired | 64 | 1.07 | Fat CJ tired idle | | [Preview](../../../animations?library=FAT&animation=IDLE_tired) | +| 472 | FIGHT_B | FightB_1 | 44 | 0.73 | Boxing fighting style combo 1 | | [Preview](../../../animations?library=FIGHT_B&animation=FightB_1) | +| 473 | FIGHT_B | FightB_2 | 66 | 1.10 | Boxing fighting style combo 2 | | [Preview](../../../animations?library=FIGHT_B&animation=FightB_2) | +| 474 | FIGHT_B | FightB_3 | 72 | 1.20 | Boxing fighting style finisher | | [Preview](../../../animations?library=FIGHT_B&animation=FightB_3) | +| 475 | FIGHT_B | FightB_block | 28 | 0.47 | Boxing fighting style block | | [Preview](../../../animations?library=FIGHT_B&animation=FightB_block) | +| 476 | FIGHT_B | FightB_G | 64 | 1.07 | Boxing fighting style ground attack | | [Preview](../../../animations?library=FIGHT_B&animation=FightB_G) | +| 477 | FIGHT_B | FightB_IDLE | 48 | 0.80 | Boxing fighting style idle | | [Preview](../../../animations?library=FIGHT_B&animation=FightB_IDLE) | +| 478 | FIGHT_B | FightB_M | 30 | 0.50 | Boxing fighting style running attack | | [Preview](../../../animations?library=FIGHT_B&animation=FightB_M) | +| 479 | FIGHT_B | HitB_1 | 44 | 0.73 | Hit by boxing style | | [Preview](../../../animations?library=FIGHT_B&animation=HitB_1) | +| 480 | FIGHT_B | HitB_2 | 50 | 0.83 | Hit by boxing style | | [Preview](../../../animations?library=FIGHT_B&animation=HitB_2) | +| 481 | FIGHT_B | HitB_3 | 86 | 1.43 | Hit by boxing style | | [Preview](../../../animations?library=FIGHT_B&animation=HitB_3) | +| 482 | FIGHT_C | FightC_1 | 50 | 0.83 | Kung Fu kick 1 | | [Preview](../../../animations?library=FIGHT_C&animation=FightC_1) | +| 483 | FIGHT_C | FightC_2 | 62 | 1.03 | Kung Fu kick 2 | | [Preview](../../../animations?library=FIGHT_C&animation=FightC_2) | +| 484 | FIGHT_C | FightC_3 | 60 | 1.00 | Kung Fu finisher | | [Preview](../../../animations?library=FIGHT_C&animation=FightC_3) | +| 485 | FIGHT_C | FightC_block | 28 | 0.47 | Kung Fu block | | [Preview](../../../animations?library=FIGHT_C&animation=FightC_block) | +| 486 | FIGHT_C | FightC_blocking | 192 | 3.20 | Kung Fu sparring and blocking | | [Preview](../../../animations?library=FIGHT_C&animation=FightC_blocking) | +| 487 | FIGHT_C | FightC_G | 46 | 0.77 | Kung Fu ground attack | | [Preview](../../../animations?library=FIGHT_C&animation=FightC_G) | +| 488 | FIGHT_C | FightC_IDLE | 60 | 1.00 | Kung Fu idle | | [Preview](../../../animations?library=FIGHT_C&animation=FightC_IDLE) | +| 489 | FIGHT_C | FightC_M | 54 | 0.90 | Kung Fu running attack | | [Preview](../../../animations?library=FIGHT_C&animation=FightC_M) | +| 490 | FIGHT_C | FightC_Spar | 192 | 3.20 | Kung Fu sparring | | [Preview](../../../animations?library=FIGHT_C&animation=FightC_Spar) | +| 491 | FIGHT_C | HitC_1 | 18 | 0.30 | Hit by Kung fu | | [Preview](../../../animations?library=FIGHT_C&animation=HitC_1) | +| 492 | FIGHT_C | HitC_2 | 40 | 0.67 | Hit by Kung fu | | [Preview](../../../animations?library=FIGHT_C&animation=HitC_2) | +| 493 | FIGHT_C | HitC_3 | 50 | 0.83 | Hit by Kung fu | | [Preview](../../../animations?library=FIGHT_C&animation=HitC_3) | +| 494 | FIGHT_D | FightD_1 | 56 | 0.93 | Muay Thai kick | | [Preview](../../../animations?library=FIGHT_D&animation=FightD_1) | +| 495 | FIGHT_D | FightD_2 | 112 | 1.87 | Muay Thai combo | | [Preview](../../../animations?library=FIGHT_D&animation=FightD_2) | +| 496 | FIGHT_D | FightD_3 | 54 | 0.90 | Muay Thai finisher | | [Preview](../../../animations?library=FIGHT_D&animation=FightD_3) | +| 497 | FIGHT_D | FightD_block | 28 | 0.47 | Muay Thai block | | [Preview](../../../animations?library=FIGHT_D&animation=FightD_block) | +| 498 | FIGHT_D | FightD_G | 50 | 0.83 | Muay Thai ground attack | | [Preview](../../../animations?library=FIGHT_D&animation=FightD_G) | +| 499 | FIGHT_D | FightD_IDLE | 92 | 1.53 | Muay Thai idle | | [Preview](../../../animations?library=FIGHT_D&animation=FightD_IDLE) | +| 500 | FIGHT_D | FightD_M | 64 | 1.07 | Muay Thai running attack | | [Preview](../../../animations?library=FIGHT_D&animation=FightD_M) | +| 501 | FIGHT_D | HitD_1 | 40 | 0.67 | Hit by Muay Thai | | [Preview](../../../animations?library=FIGHT_D&animation=HitD_1) | +| 502 | FIGHT_D | HitD_2 | 110 | 1.83 | Hit by Muay Thai | | [Preview](../../../animations?library=FIGHT_D&animation=HitD_2) | +| 503 | FIGHT_D | HitD_3 | 58 | 0.97 | Hit by Muay Thai | | [Preview](../../../animations?library=FIGHT_D&animation=HitD_3) | +| 504 | FIGHT_E | FightKick | 46 | 0.77 | CJ's default fighting style punch | | [Preview](../../../animations?library=FIGHT_E&animation=FightKick) | +| 505 | FIGHT_E | FightKick_B | 62 | 1.03 | CJ's default fighting style kick | | [Preview](../../../animations?library=FIGHT_E&animation=FightKick_B) | +| 506 | FIGHT_E | Hit_fightkick | 30 | 0.50 | Hit by default fighting style | | [Preview](../../../animations?library=FIGHT_E&animation=Hit_fightkick) | +| 507 | FIGHT_E | Hit_fightkick_B | 68 | 1.13 | Kicked by default fighting style | | [Preview](../../../animations?library=FIGHT_E&animation=Hit_fightkick_B) | +| 508 | FINALE | FIN_Climb_In | 174 | 2.90 | Sweet climbs into a car | | [Preview](../../../animations?library=FINALE&animation=FIN_Climb_In) | +| 509 | FINALE | FIN_Cop1_ClimbOut2 | 360 | 6.00 | Cop walks on Firetrack's ladder | | [Preview](../../../animations?library=FINALE&animation=FIN_Cop1_ClimbOut2) | +| 510 | FINALE | FIN_Cop1_Loop | 120 | 2.00 | Cop standing on Firetrack's ladder | | [Preview](../../../animations?library=FINALE&animation=FIN_Cop1_Loop) | +| 511 | FINALE | FIN_Cop1_Stomp | 60 | 1.00 | Cop stomping on Sweet's fingers | | [Preview](../../../animations?library=FINALE&animation=FIN_Cop1_Stomp) | +| 512 | FINALE | FIN_Hang_L | 34 | 0.57 | Sweet sways left while holding the ladder | | [Preview](../../../animations?library=FINALE&animation=FIN_Hang_L) | +| 513 | FINALE | FIN_Hang_Loop | 240 | 4.00 | Sweet hangs onto the ladder loop | | [Preview](../../../animations?library=FINALE&animation=FIN_Hang_Loop) | +| 514 | FINALE | FIN_Hang_R | 34 | 0.57 | Sweet sways right while holding the ladder | | [Preview](../../../animations?library=FINALE&animation=FIN_Hang_R) | +| 515 | FINALE | FIN_Hang_Slip | 200 | 3.33 | Sweet slips while hanging onto the ladder | | [Preview](../../../animations?library=FINALE&animation=FIN_Hang_Slip) | +| 516 | FINALE | FIN_Jump_On | 336 | 5.60 | Sweet jumps on CJ's car | | [Preview](../../../animations?library=FINALE&animation=FIN_Jump_On) | +| 517 | FINALE | FIN_Land_Car | 40 | 0.67 | Sweet lands on CJ's car | | [Preview](../../../animations?library=FINALE&animation=FIN_Land_Car) | +| 518 | FINALE | FIN_Land_Die | 142 | 2.37 | Sweet lands in traffic and dies | | [Preview](../../../animations?library=FINALE&animation=FIN_Land_Die) | +| 519 | FINALE | FIN_LegsUp | 60 | 1.00 | Sweet pulls his legs while hanging on | | [Preview](../../../animations?library=FINALE&animation=FIN_LegsUp) | +| 520 | FINALE | FIN_LegsUp_L | 30 | 0.50 | Sweet sways left while pulling his legs | | [Preview](../../../animations?library=FINALE&animation=FIN_LegsUp_L) | +| 521 | FINALE | FIN_LegsUp_Loop | 80 | 1.33 | Sweet pulls his legs while hanging on loop | | [Preview](../../../animations?library=FINALE&animation=FIN_LegsUp_Loop) | +| 522 | FINALE | FIN_LegsUp_R | 30 | 0.50 | Sweet sways right while pulling his legs | | [Preview](../../../animations?library=FINALE&animation=FIN_LegsUp_R) | +| 523 | FINALE | FIN_Let_Go | 10 | 0.17 | Sweet lets go of the ladder | | [Preview](../../../animations?library=FINALE&animation=FIN_Let_Go) | +| 524 | FINALE2 | FIN_Cop1_ClimbOut | 240 | 4.00 | Cop climbs out of the firetrack | | [Preview](../../../animations?library=FINALE2&animation=FIN_Cop1_ClimbOut) | +| 525 | FINALE2 | FIN_Cop1_Fall | 26 | 0.43 | Cop falls off the firetrack ladder | | [Preview](../../../animations?library=FINALE2&animation=FIN_Cop1_Fall) | +| 526 | FINALE2 | FIN_Cop1_Loop | 120 | 2.00 | Cop hangs onto the ladder | | [Preview](../../../animations?library=FINALE2&animation=FIN_Cop1_Loop) | +| 527 | FINALE2 | FIN_Cop1_Shot | 124 | 2.07 | Cop is shot while on the ladder | | [Preview](../../../animations?library=FINALE2&animation=FIN_Cop1_Shot) | +| 528 | FINALE2 | FIN_Cop1_Swing | 70 | 1.17 | Cop swings while dead | | [Preview](../../../animations?library=FINALE2&animation=FIN_Cop1_Swing) | +| 529 | FINALE2 | FIN_Cop2_ClimbOut | 320 | 5.33 | Cop 2 climbs out of the firetrack | | [Preview](../../../animations?library=FINALE2&animation=FIN_Cop2_ClimbOut) | +| 530 | FINALE2 | FIN_Switch_P | 238 | 3.97 | Driver switches with passanger | | [Preview](../../../animations?library=FINALE2&animation=FIN_Switch_P) | +| 531 | FINALE2 | FIN_Switch_S | 130 | 2.17 | Passanger switches with driver | | [Preview](../../../animations?library=FINALE2&animation=FIN_Switch_S) | +| 532 | FLAME | FLAME_fire | 48 | 0.80 | Flamethrower firing animation | | [Preview](../../../animations?library=FLAME&animation=FLAME_fire) | +| 533 | Flowers | Flower_attack | 48 | 0.80 | Attacking with flowers | | [Preview](../../../animations?library=Flowers&animation=Flower_attack) | +| 534 | Flowers | Flower_attack_M | 74 | 1.23 | Attacking with flowers | | [Preview](../../../animations?library=Flowers&animation=Flower_attack_M) | +| 535 | Flowers | Flower_Hit | 50 | 0.83 | Getting hit with flowers | | [Preview](../../../animations?library=Flowers&animation=Flower_Hit) | +| 536 | FOOD | EAT_Burger | 300 | 5.00 | Eating a burger | | [Preview](../../../animations?library=FOOD&animation=EAT_Burger) | +| 537 | FOOD | EAT_Chicken | 300 | 5.00 | Eating chicken | | [Preview](../../../animations?library=FOOD&animation=EAT_Chicken) | +| 538 | FOOD | EAT_Pizza | 300 | 5.00 | Eating pizza | | [Preview](../../../animations?library=FOOD&animation=EAT_Pizza) | +| 539 | FOOD | EAT_Vomit_P | 480 | 8.00 | Vomiting | | [Preview](../../../animations?library=FOOD&animation=EAT_Vomit_P) | +| 540 | FOOD | EAT_Vomit_SK | 480 | 8.00 | Vomiting | | [Preview](../../../animations?library=FOOD&animation=EAT_Vomit_SK) | +| 541 | FOOD | FF_Dam_Bkw | 40 | 0.67 | Getting hit from the back while sitting | | [Preview](../../../animations?library=FOOD&animation=FF_Dam_Bkw) | +| 542 | FOOD | FF_Dam_Fwd | 40 | 0.67 | Getting hit from the front while sitting | | [Preview](../../../animations?library=FOOD&animation=FF_Dam_Fwd) | +| 543 | FOOD | FF_Dam_Left | 40 | 0.67 | Getting hit from the left while sitting | | [Preview](../../../animations?library=FOOD&animation=FF_Dam_Left) | +| 544 | FOOD | FF_Dam_Right | 40 | 0.67 | Getting hit from the right while sitting | | [Preview](../../../animations?library=FOOD&animation=FF_Dam_Right) | +| 545 | FOOD | FF_Die_Bkw | 40 | 0.67 | Dying while sitting down from the back | | [Preview](../../../animations?library=FOOD&animation=FF_Die_Bkw) | +| 546 | FOOD | FF_Die_Fwd | 40 | 0.67 | Dying while sitting down from the front | | [Preview](../../../animations?library=FOOD&animation=FF_Die_Fwd) | +| 547 | FOOD | FF_Die_Left | 40 | 0.67 | Dying while sitting down fron the left | | [Preview](../../../animations?library=FOOD&animation=FF_Die_Left) | +| 548 | FOOD | FF_Die_Right | 40 | 0.67 | Dying while sitting down from the right | | [Preview](../../../animations?library=FOOD&animation=FF_Die_Right) | +| 549 | FOOD | FF_Sit_Eat1 | 170 | 2.83 | Eating food while sitting down | | [Preview](../../../animations?library=FOOD&animation=FF_Sit_Eat1) | +| 550 | FOOD | FF_Sit_Eat2 | 160 | 2.67 | Eating food while sitting down | | [Preview](../../../animations?library=FOOD&animation=FF_Sit_Eat2) | +| 551 | FOOD | FF_Sit_Eat3 | 160 | 2.67 | Eating food while sitting down | | [Preview](../../../animations?library=FOOD&animation=FF_Sit_Eat3) | +| 552 | FOOD | FF_Sit_In | 180 | 3.00 | Sitting down at a table | | [Preview](../../../animations?library=FOOD&animation=FF_Sit_In) | +| 553 | FOOD | FF_Sit_In_L | 120 | 2.00 | Taking a seat from the left | | [Preview](../../../animations?library=FOOD&animation=FF_Sit_In_L) | +| 554 | FOOD | FF_Sit_In_R | 120 | 2.00 | Taking a seat from the right | | [Preview](../../../animations?library=FOOD&animation=FF_Sit_In_R) | +| 555 | FOOD | FF_Sit_Look | 480 | 8.00 | Looking while sitting down | | [Preview](../../../animations?library=FOOD&animation=FF_Sit_Look) | +| 556 | FOOD | FF_Sit_Loop | 160 | 2.67 | Looking while sitting down loop | | [Preview](../../../animations?library=FOOD&animation=FF_Sit_Loop) | +| 557 | FOOD | FF_Sit_Out_180 | 170 | 2.83 | Standing up while doing a 180 | | [Preview](../../../animations?library=FOOD&animation=FF_Sit_Out_180) | +| 558 | FOOD | FF_Sit_Out_L_180 | 80 | 1.33 | Standing up from the left and doing a 180 | | [Preview](../../../animations?library=FOOD&animation=FF_Sit_Out_L_180) | +| 559 | FOOD | FF_Sit_Out_R_180 | 80 | 1.33 | Standing up from the right and doing a 180 | | [Preview](../../../animations?library=FOOD&animation=FF_Sit_Out_R_180) | +| 560 | FOOD | SHP_Thank | 70 | 1.17 | Shop clerk thanks customer | | [Preview](../../../animations?library=FOOD&animation=SHP_Thank) | +| 561 | FOOD | SHP_Tray_In | 40 | 0.67 | Shop clerk inserts tray in | | [Preview](../../../animations?library=FOOD&animation=SHP_Tray_In) | +| 562 | FOOD | SHP_Tray_Lift | 100 | 1.67 | Shop clerk lifts a tray up a counter | | [Preview](../../../animations?library=FOOD&animation=SHP_Tray_Lift) | +| 563 | FOOD | SHP_Tray_Lift_In | 30 | 0.50 | Shop clerk lifts a tray up a counter | | [Preview](../../../animations?library=FOOD&animation=SHP_Tray_Lift_In) | +| 564 | FOOD | SHP_Tray_Lift_Loop | 480 | 8.00 | Shop clerk with a tray loop | | [Preview](../../../animations?library=FOOD&animation=SHP_Tray_Lift_Loop) | +| 565 | FOOD | SHP_Tray_Lift_Out | 30 | 0.50 | Shop clerk lifts down a tray | | [Preview](../../../animations?library=FOOD&animation=SHP_Tray_Lift_Out) | +| 566 | FOOD | SHP_Tray_Out | 40 | 0.67 | Shop clerk pulls a tray out | | [Preview](../../../animations?library=FOOD&animation=SHP_Tray_Out) | +| 567 | FOOD | SHP_Tray_Pose | 40 | 0.67 | Shop clerk idles with the tray | | [Preview](../../../animations?library=FOOD&animation=SHP_Tray_Pose) | +| 568 | FOOD | SHP_Tray_Return | 80 | 1.33 | Shop clerk returns tray | | [Preview](../../../animations?library=FOOD&animation=SHP_Tray_Return) | +| 569 | Freeweights | gym_barbell | 142 | 2.37 | Sitting down while lifting a dumbell | | [Preview](../../../animations?library=Freeweights&animation=gym_barbell) | +| 570 | Freeweights | gym_free_A | 116 | 1.93 | Standing while lifting up dumbells | | [Preview](../../../animations?library=Freeweights&animation=gym_free_A) | +| 571 | Freeweights | gym_free_B | 140 | 2.33 | Standing while lifting up dumbells | | [Preview](../../../animations?library=Freeweights&animation=gym_free_B) | +| 572 | Freeweights | gym_free_celebrate | 200 | 3.33 | Flexing muscles animation | | [Preview](../../../animations?library=Freeweights&animation=gym_free_celebrate) | +| 573 | Freeweights | gym_free_down | 34 | 0.57 | Standing while lifting down dumbells | | [Preview](../../../animations?library=Freeweights&animation=gym_free_down) | +| 574 | Freeweights | gym_free_loop | 40 | 0.67 | Holding dumbells | | [Preview](../../../animations?library=Freeweights&animation=gym_free_loop) | +| 575 | Freeweights | gym_free_pickup | 190 | 3.17 | Wiping hands then picking up dumbells | | [Preview](../../../animations?library=Freeweights&animation=gym_free_pickup) | +| 576 | Freeweights | gym_free_putdown | 190 | 3.17 | Putting down dumbells | | [Preview](../../../animations?library=Freeweights&animation=gym_free_putdown) | +| 577 | Freeweights | gym_free_up_smooth | 60 | 1.00 | Smooth dumbell lift animation | | [Preview](../../../animations?library=Freeweights&animation=gym_free_up_smooth) | +| 578 | GANGS | DEALER_DEAL | 70 | 1.17 | Drug dealer dealing drugs animation | | [Preview](../../../animations?library=GANGS&animation=DEALER_DEAL) | +| 579 | GANGS | DEALER_IDLE | 120 | 2.00 | Drug dealer idle | | [Preview](../../../animations?library=GANGS&animation=DEALER_IDLE) | +| 580 | GANGS | drnkbr_prtl | 160 | 2.67 | Gang drink bottle | | [Preview](../../../animations?library=GANGS&animation=drnkbr_prtl) | +| 581 | GANGS | drnkbr_prtl_F | 160 | 2.67 | Gang drink bottle | | [Preview](../../../animations?library=GANGS&animation=drnkbr_prtl_F) | +| 582 | GANGS | DRUGS_BUY | 70 | 1.17 | Buying drugs from a dealer | | [Preview](../../../animations?library=GANGS&animation=DRUGS_BUY) | +| 583 | GANGS | hndshkaa | 240 | 4.00 | Gang handshake | | [Preview](../../../animations?library=GANGS&animation=hndshkaa) | +| 584 | GANGS | hndshkba | 140 | 2.33 | Gang handshake | | [Preview](../../../animations?library=GANGS&animation=hndshkba) | +| 585 | GANGS | hndshkca | 200 | 3.33 | Gang handshake | | [Preview](../../../animations?library=GANGS&animation=hndshkca) | +| 586 | GANGS | hndshkcb | 200 | 3.33 | Gang handshake | | [Preview](../../../animations?library=GANGS&animation=hndshkcb) | +| 587 | GANGS | hndshkda | 120 | 2.00 | Gang handshake | | [Preview](../../../animations?library=GANGS&animation=hndshkda) | +| 588 | GANGS | hndshkea | 60 | 1.00 | Gang handshake | | [Preview](../../../animations?library=GANGS&animation=hndshkea) | +| 589 | GANGS | hndshkfa | 250 | 4.17 | Gang handshake | | [Preview](../../../animations?library=GANGS&animation=hndshkfa) | +| 590 | GANGS | hndshkfa_swt | 250 | 4.17 | Gang handshake | | [Preview](../../../animations?library=GANGS&animation=hndshkfa_swt) | +| 591 | GANGS | Invite_No | 200 | 3.33 | Gang refusing recruitment | | [Preview](../../../animations?library=GANGS&animation=Invite_No) | +| 592 | GANGS | Invite_Yes | 260 | 4.33 | Gang accepting recruitment | | [Preview](../../../animations?library=GANGS&animation=Invite_Yes) | +| 593 | GANGS | leanIDLE | 60 | 1.00 | Leaning idle | | [Preview](../../../animations?library=GANGS&animation=leanIDLE) | +| 594 | GANGS | leanIN | 60 | 1.00 | Leaning | | [Preview](../../../animations?library=GANGS&animation=leanIN) | +| 595 | GANGS | leanOUT | 60 | 1.00 | Leaning end animation | | [Preview](../../../animations?library=GANGS&animation=leanOUT) | +| 596 | GANGS | prtial_gngtlkA | 240 | 4.00 | Gang talk | | [Preview](../../../animations?library=GANGS&animation=prtial_gngtlkA) | +| 597 | GANGS | prtial_gngtlkB | 370 | 6.17 | Gang talk | | [Preview](../../../animations?library=GANGS&animation=prtial_gngtlkB) | +| 598 | GANGS | prtial_gngtlkC | 440 | 7.33 | Gang talk | | [Preview](../../../animations?library=GANGS&animation=prtial_gngtlkC) | +| 599 | GANGS | prtial_gngtlkD | 180 | 3.00 | Gang talk | | [Preview](../../../animations?library=GANGS&animation=prtial_gngtlkD) | +| 600 | GANGS | prtial_gngtlkE | 170 | 2.83 | Gang talk | | [Preview](../../../animations?library=GANGS&animation=prtial_gngtlkE) | +| 601 | GANGS | prtial_gngtlkF | 310 | 5.17 | Gang talk | | [Preview](../../../animations?library=GANGS&animation=prtial_gngtlkF) | +| 602 | GANGS | prtial_gngtlkG | 420 | 7.00 | Gang talk | | [Preview](../../../animations?library=GANGS&animation=prtial_gngtlkG) | +| 603 | GANGS | prtial_gngtlkH | 360 | 6.00 | Gang talk | | [Preview](../../../animations?library=GANGS&animation=prtial_gngtlkH) | +| 604 | GANGS | prtial_hndshk_01 | 100 | 1.67 | Gang handshake | | [Preview](../../../animations?library=GANGS&animation=prtial_hndshk_01) | +| 605 | GANGS | prtial_hndshk_biz_01 | 140 | 2.33 | Gang handshake | | [Preview](../../../animations?library=GANGS&animation=prtial_hndshk_biz_01) | +| 606 | GANGS | shake_cara | 100 | 1.67 | Shoving a car | | [Preview](../../../animations?library=GANGS&animation=shake_cara) | +| 607 | GANGS | shake_carK | 76 | 1.27 | Kicking a car | | [Preview](../../../animations?library=GANGS&animation=shake_carK) | +| 608 | GANGS | shake_carSH | 90 | 1.50 | Full body slam against a car | | [Preview](../../../animations?library=GANGS&animation=shake_carSH) | +| 609 | GANGS | smkcig_prtl | 450 | 7.50 | Smoking animation | | [Preview](../../../animations?library=GANGS&animation=smkcig_prtl) | +| 610 | GANGS | smkcig_prtl_F | 450 | 7.50 | Smoking animation | | [Preview](../../../animations?library=GANGS&animation=smkcig_prtl_F) | +| 1762 | GFUNK | Dance_B1 | 76 | 1.27 | Bad "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_B1) | +| 1763 | GFUNK | Dance_B2 | 76 | 1.27 | Bad "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_B2) | +| 1764 | GFUNK | Dance_B3 | 76 | 1.27 | Bad "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_B3) | +| 1765 | GFUNK | Dance_B4 | 76 | 1.27 | Bad "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_B4) | +| 1766 | GFUNK | Dance_B5 | 76 | 1.27 | Bad "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_B5) | +| 1767 | GFUNK | Dance_B6 | 76 | 1.27 | Bad "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_B6) | +| 1768 | GFUNK | Dance_B7 | 76 | 1.27 | Bad "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_B7) | +| 1769 | GFUNK | Dance_B8 | 76 | 1.27 | Bad "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_B8) | +| 1770 | GFUNK | Dance_B9 | 76 | 1.27 | Bad "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_B9) | +| 1771 | GFUNK | Dance_B10 | 76 | 1.27 | Bad "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_B10) | +| 1772 | GFUNK | Dance_B11 | 76 | 1.27 | Bad "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_B11) | +| 1773 | GFUNK | Dance_B12 | 76 | 1.27 | Bad "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_B12) | +| 1774 | GFUNK | Dance_B13 | 76 | 1.27 | Bad "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_B13) | +| 1775 | GFUNK | Dance_B14 | 76 | 1.27 | Bad "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_B14) | +| 1776 | GFUNK | Dance_B15 | 76 | 1.27 | Bad "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_B15) | +| 1777 | GFUNK | Dance_B16 | 76 | 1.27 | Bad "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_B16) | +| 1746 | GFUNK | Dance_G1 | 76 | 1.27 | Good "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_G1) | +| 1747 | GFUNK | Dance_G2 | 76 | 1.27 | Good "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_G2) | +| 1748 | GFUNK | Dance_G3 | 76 | 1.27 | Good "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_G3) | +| 1749 | GFUNK | Dance_G4 | 76 | 1.27 | Good "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_G4) | +| 1750 | GFUNK | Dance_G5 | 76 | 1.27 | Good "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_G5) | +| 1751 | GFUNK | Dance_G6 | 76 | 1.27 | Good "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_G6) | +| 1752 | GFUNK | Dance_G7 | 76 | 1.27 | Good "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_G7) | +| 1753 | GFUNK | Dance_G8 | 76 | 1.27 | Good "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_G8) | +| 1754 | GFUNK | Dance_G9 | 76 | 1.27 | Good "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_G9) | +| 1755 | GFUNK | Dance_G10 | 76 | 1.27 | Good "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_G10) | +| 1756 | GFUNK | Dance_G11 | 76 | 1.27 | Good "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_G11) | +| 1757 | GFUNK | Dance_G12 | 76 | 1.27 | Good "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_G12) | +| 1758 | GFUNK | Dance_G13 | 76 | 1.27 | Good "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_G13) | +| 1759 | GFUNK | Dance_G14 | 76 | 1.27 | Good "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_G14) | +| 1760 | GFUNK | Dance_G15 | 76 | 1.27 | Good "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_G15) | +| 1761 | GFUNK | Dance_G16 | 76 | 1.27 | Good "G Thang" dance | | [Preview](../../../animations?library=GFUNK&animation=Dance_G16) | +| 1778 | GFUNK | dance_loop | 70 | 1.17 | Dancing loop | | [Preview](../../../animations?library=GFUNK&animation=dance_loop) | +| 611 | GHANDS | gsign1 | 286 | 4.77 | Gang sign | | [Preview](../../../animations?library=GHANDS&animation=gsign1) | +| 612 | GHANDS | gsign1LH | 164 | 2.73 | High gang sign | | [Preview](../../../animations?library=GHANDS&animation=gsign1LH) | +| 613 | GHANDS | gsign2 | 128 | 2.13 | Gang sign | | [Preview](../../../animations?library=GHANDS&animation=gsign2) | +| 614 | GHANDS | gsign2LH | 140 | 2.33 | High gang sign | | [Preview](../../../animations?library=GHANDS&animation=gsign2LH) | +| 615 | GHANDS | gsign3 | 280 | 4.67 | Gang sign | | [Preview](../../../animations?library=GHANDS&animation=gsign3) | +| 616 | GHANDS | gsign3LH | 120 | 2.00 | High gang sign | | [Preview](../../../animations?library=GHANDS&animation=gsign3LH) | +| 617 | GHANDS | gsign4 | 250 | 4.17 | Gang sign | | [Preview](../../../animations?library=GHANDS&animation=gsign4) | +| 618 | GHANDS | gsign4LH | 280 | 4.67 | High gang sign | | [Preview](../../../animations?library=GHANDS&animation=gsign4LH) | +| 619 | GHANDS | gsign5 | 372 | 6.20 | Gang sign | | [Preview](../../../animations?library=GHANDS&animation=gsign5) | +| 620 | GHANDS | gsign5LH | 120 | 2.00 | High gang sign | | [Preview](../../../animations?library=GHANDS&animation=gsign5LH) | +| 621 | GHANDS | LHGsign1 | 120 | 2.00 | Gang sign | | [Preview](../../../animations?library=GHANDS&animation=LHGsign1) | +| 622 | GHANDS | LHGsign2 | 120 | 2.00 | Gang sign | | [Preview](../../../animations?library=GHANDS&animation=LHGsign2) | +| 623 | GHANDS | LHGsign3 | 120 | 2.00 | Gang sign | | [Preview](../../../animations?library=GHANDS&animation=LHGsign3) | +| 624 | GHANDS | LHGsign4 | 120 | 2.00 | Gang sign | | [Preview](../../../animations?library=GHANDS&animation=LHGsign4) | +| 625 | GHANDS | LHGsign5 | 120 | 2.00 | Gang sign | | [Preview](../../../animations?library=GHANDS&animation=LHGsign5) | +| 626 | GHANDS | RHGsign1 | 120 | 2.00 | Gang sign | | [Preview](../../../animations?library=GHANDS&animation=RHGsign1) | +| 627 | GHANDS | RHGsign2 | 120 | 2.00 | Gang sign | | [Preview](../../../animations?library=GHANDS&animation=RHGsign2) | +| 628 | GHANDS | RHGsign3 | 120 | 2.00 | Gang sign | | [Preview](../../../animations?library=GHANDS&animation=RHGsign3) | +| 629 | GHANDS | RHGsign4 | 120 | 2.00 | Gang sign | | [Preview](../../../animations?library=GHANDS&animation=RHGsign4) | +| 630 | GHANDS | RHGsign5 | 120 | 2.00 | Gang sign | | [Preview](../../../animations?library=GHANDS&animation=RHGsign5) | +| 631 | GHETTO_DB | GDB_Car2_PLY | 570 | 9.50 | CJ's animation inside the car | | [Preview](../../../animations?library=GHETTO_DB&animation=GDB_Car2_PLY) | +| 632 | GHETTO_DB | GDB_Car2_SMO | 570 | 9.50 | Big Smoke's animation inside the car | | [Preview](../../../animations?library=GHETTO_DB&animation=GDB_Car2_SMO) | +| 633 | GHETTO_DB | GDB_Car2_SWE | 570 | 9.50 | Sweet's animation inside the car | | [Preview](../../../animations?library=GHETTO_DB&animation=GDB_Car2_SWE) | +| 634 | GHETTO_DB | GDB_Car_PLY | 800 | 13.33 | CJ's animation inside the car | | [Preview](../../../animations?library=GHETTO_DB&animation=GDB_Car_PLY) | +| 635 | GHETTO_DB | GDB_Car_RYD | 800 | 13.33 | Ryder's animation inside the car | | [Preview](../../../animations?library=GHETTO_DB&animation=GDB_Car_RYD) | +| 636 | GHETTO_DB | GDB_Car_SMO | 800 | 13.33 | Big Smoke's animation inside the car | | [Preview](../../../animations?library=GHETTO_DB&animation=GDB_Car_SMO) | +| 637 | GHETTO_DB | GDB_Car_SWE | 800 | 13.33 | Sweet's animation inside the car | | [Preview](../../../animations?library=GHETTO_DB&animation=GDB_Car_SWE) | +| 638 | goggles | goggles_put_on | 48 | 0.80 | Putting on/off NVG goggles | | [Preview](../../../animations?library=goggles&animation=goggles_put_on) | +| 639 | GRAFFITI | graffiti_Chkout | 280 | 4.67 | Putting away a graffiti can | | [Preview](../../../animations?library=GRAFFITI&animation=graffiti_Chkout) | +| 640 | GRAFFITI | spraycan_fire | 140 | 2.33 | Spraying with graffiti | | [Preview](../../../animations?library=GRAFFITI&animation=spraycan_fire) | +| 641 | GRAVEYARD | mrnF_loop | 280 | 4.67 | Female mourner loop | | [Preview](../../../animations?library=GRAVEYARD&animation=mrnF_loop) | +| 642 | GRAVEYARD | mrnM_loop | 160 | 2.67 | Male mourner loop | | [Preview](../../../animations?library=GRAVEYARD&animation=mrnM_loop) | +| 643 | GRAVEYARD | prst_loopa | 240 | 4.00 | Graveyard priest loop | | [Preview](../../../animations?library=GRAVEYARD&animation=prst_loopa) | +| 644 | GRENADE | WEAPON_start_throw | 12 | 0.20 | Start throw animation | | [Preview](../../../animations?library=GRENADE&animation=WEAPON_start_throw) | +| 645 | GRENADE | WEAPON_throw | 52 | 0.87 | Grenade/Molotov high throw | | [Preview](../../../animations?library=GRENADE&animation=WEAPON_throw) | +| 646 | GRENADE | WEAPON_throwu | 40 | 0.67 | Grenade/Moltotov toss | | [Preview](../../../animations?library=GRENADE&animation=WEAPON_throwu) | +| 647 | GYMNASIUM | GYMshadowbox | 306 | 5.10 | Boxing animation | | [Preview](../../../animations?library=GYMNASIUM&animation=GYMshadowbox) | +| 648 | GYMNASIUM | gym_bike_celebrate | 116 | 1.93 | Celebrating after finishing bike workout | | [Preview](../../../animations?library=GYMNASIUM&animation=gym_bike_celebrate) | +| 649 | GYMNASIUM | gym_bike_fast | 24 | 0.40 | Peddling fast on a gym bike | | [Preview](../../../animations?library=GYMNASIUM&animation=gym_bike_fast) | +| 650 | GYMNASIUM | gym_bike_faster | 24 | 0.40 | Peddling faster on a gym bike | | [Preview](../../../animations?library=GYMNASIUM&animation=gym_bike_faster) | +| 651 | GYMNASIUM | gym_bike_getoff | 100 | 1.67 | Getting off a gym bike | | [Preview](../../../animations?library=GYMNASIUM&animation=gym_bike_getoff) | +| 652 | GYMNASIUM | gym_bike_geton | 100 | 1.67 | Getting on a gym bike | | [Preview](../../../animations?library=GYMNASIUM&animation=gym_bike_geton) | +| 653 | GYMNASIUM | gym_bike_pedal | 24 | 0.40 | Peddling on a gym bike | | [Preview](../../../animations?library=GYMNASIUM&animation=gym_bike_pedal) | +| 654 | GYMNASIUM | gym_bike_slow | 26 | 0.43 | Peddling on a gym bike slowly | | [Preview](../../../animations?library=GYMNASIUM&animation=gym_bike_slow) | +| 655 | GYMNASIUM | gym_bike_still | 100 | 1.67 | Staying still on a gym bike | | [Preview](../../../animations?library=GYMNASIUM&animation=gym_bike_still) | +| 656 | GYMNASIUM | gym_jog_falloff | 130 | 2.17 | Falling off a treadmill | | [Preview](../../../animations?library=GYMNASIUM&animation=gym_jog_falloff) | +| 657 | GYMNASIUM | gym_shadowbox | 306 | 5.10 | Boxing animation | | [Preview](../../../animations?library=GYMNASIUM&animation=gym_shadowbox) | +| 658 | GYMNASIUM | gym_tread_celebrate | 150 | 2.50 | Celebrating after finishing treadmill workout | | [Preview](../../../animations?library=GYMNASIUM&animation=gym_tread_celebrate) | +| 659 | GYMNASIUM | gym_tread_falloff | 120 | 2.00 | Falling off a treadmill | | [Preview](../../../animations?library=GYMNASIUM&animation=gym_tread_falloff) | +| 660 | GYMNASIUM | gym_tread_getoff | 200 | 3.33 | Getting off a treadmill | | [Preview](../../../animations?library=GYMNASIUM&animation=gym_tread_getoff) | +| 661 | GYMNASIUM | gym_tread_geton | 150 | 2.50 | Getting on a treadmill | | [Preview](../../../animations?library=GYMNASIUM&animation=gym_tread_geton) | +| 662 | GYMNASIUM | gym_tread_jog | 46 | 0.77 | Jogging on a treadmill | | [Preview](../../../animations?library=GYMNASIUM&animation=gym_tread_jog) | +| 663 | GYMNASIUM | gym_tread_sprint | 40 | 0.67 | Sprinting on a treadmill | | [Preview](../../../animations?library=GYMNASIUM&animation=gym_tread_sprint) | +| 664 | GYMNASIUM | gym_tread_tired | 80 | 1.33 | Tired while on a treadmill | | [Preview](../../../animations?library=GYMNASIUM&animation=gym_tread_tired) | +| 665 | GYMNASIUM | gym_tread_walk | 64 | 1.07 | Walking on a treadmill | | [Preview](../../../animations?library=GYMNASIUM&animation=gym_tread_walk) | +| 666 | GYMNASIUM | gym_walk_falloff | 200 | 3.33 | Falling off a treadmill | | [Preview](../../../animations?library=GYMNASIUM&animation=gym_walk_falloff) | +| 667 | GYMNASIUM | Pedals_fast | 24 | 0.40 | Peddling fast on a gym bike | | [Preview](../../../animations?library=GYMNASIUM&animation=Pedals_fast) | +| 668 | GYMNASIUM | Pedals_med | 24 | 0.40 | Peddling in medium speed on a gym bike | | [Preview](../../../animations?library=GYMNASIUM&animation=Pedals_med) | +| 669 | GYMNASIUM | Pedals_slow | 26 | 0.43 | Peddling slow on a gym bike | | [Preview](../../../animations?library=GYMNASIUM&animation=Pedals_slow) | +| 670 | GYMNASIUM | Pedals_still | 26 | 0.43 | Stay still on a gym bike | | [Preview](../../../animations?library=GYMNASIUM&animation=Pedals_still) | +| 671 | HAIRCUTS | BRB_Beard_01 | 270 | 4.50 | Barber beard animation | | [Preview](../../../animations?library=HAIRCUTS&animation=BRB_Beard_01) | +| 672 | HAIRCUTS | BRB_Buy | 250 | 4.17 | Buying haircut animation | | [Preview](../../../animations?library=HAIRCUTS&animation=BRB_Buy) | +| 673 | HAIRCUTS | BRB_Cut | 102 | 1.70 | Barber cutting hair animation | | [Preview](../../../animations?library=HAIRCUTS&animation=BRB_Cut) | +| 674 | HAIRCUTS | BRB_Cut_In | 50 | 0.83 | Start of barber cutting hair animation | | [Preview](../../../animations?library=HAIRCUTS&animation=BRB_Cut_In) | +| 675 | HAIRCUTS | BRB_Cut_Out | 80 | 1.33 | Barber showing off hair animation | | [Preview](../../../animations?library=HAIRCUTS&animation=BRB_Cut_Out) | +| 676 | HAIRCUTS | BRB_Hair_01 | 230 | 3.83 | Admiring haircut | | [Preview](../../../animations?library=HAIRCUTS&animation=BRB_Hair_01) | +| 677 | HAIRCUTS | BRB_Hair_02 | 270 | 4.50 | Admiring haircut | | [Preview](../../../animations?library=HAIRCUTS&animation=BRB_Hair_02) | +| 678 | HAIRCUTS | BRB_In | 80 | 1.33 | Barber start animation | | [Preview](../../../animations?library=HAIRCUTS&animation=BRB_In) | +| 679 | HAIRCUTS | BRB_Loop | 160 | 2.67 | Barber loop animation | | [Preview](../../../animations?library=HAIRCUTS&animation=BRB_Loop) | +| 680 | HAIRCUTS | BRB_Out | 40 | 0.67 | Barber end animation | | [Preview](../../../animations?library=HAIRCUTS&animation=BRB_Out) | +| 681 | HAIRCUTS | BRB_Sit_In | 124 | 2.07 | Sitting on barber's chair | | [Preview](../../../animations?library=HAIRCUTS&animation=BRB_Sit_In) | +| 682 | HAIRCUTS | BRB_Sit_Loop | 420 | 7.00 | Sitting on barber's chair loop | | [Preview](../../../animations?library=HAIRCUTS&animation=BRB_Sit_Loop) | +| 683 | HAIRCUTS | BRB_Sit_Out | 180 | 3.00 | Getting off the barber's chair | | [Preview](../../../animations?library=HAIRCUTS&animation=BRB_Sit_Out) | +| 684 | HEIST9 | CAS_G2_GasKO | 200 | 3.33 | Choking on gas animation | | [Preview](../../../animations?library=HEIST9&animation=CAS_G2_GasKO) | +| 685 | HEIST9 | swt_wllpk_L | 160 | 2.67 | Taking cover behind a left wall | | [Preview](../../../animations?library=HEIST9&animation=swt_wllpk_L) | +| 686 | HEIST9 | swt_wllpk_L_back | 30 | 0.50 | Taking cover behind a left wall | | [Preview](../../../animations?library=HEIST9&animation=swt_wllpk_L_back) | +| 687 | HEIST9 | swt_wllpk_R | 220 | 3.67 | Taking cover behind a right wall | | [Preview](../../../animations?library=HEIST9&animation=swt_wllpk_R) | +| 688 | HEIST9 | swt_wllpk_R_back | 26 | 0.43 | Taking cover behind a right wall | | [Preview](../../../animations?library=HEIST9&animation=swt_wllpk_R_back) | +| 689 | HEIST9 | swt_wllshoot_in_L | 60 | 1.00 | Out of left cover with a gun | | [Preview](../../../animations?library=HEIST9&animation=swt_wllshoot_in_L) | +| 690 | HEIST9 | swt_wllshoot_in_R | 78 | 1.30 | Out of right cover with a gun | | [Preview](../../../animations?library=HEIST9&animation=swt_wllshoot_in_R) | +| 691 | HEIST9 | swt_wllshoot_out_L | 120 | 2.00 | Going back to cover on the left | | [Preview](../../../animations?library=HEIST9&animation=swt_wllshoot_out_L) | +| 692 | HEIST9 | swt_wllshoot_out_R | 86 | 1.43 | Going back to cover on the right | | [Preview](../../../animations?library=HEIST9&animation=swt_wllshoot_out_R) | +| 693 | HEIST9 | Use_SwipeCard | 70 | 1.17 | Swiping access card | | [Preview](../../../animations?library=HEIST9&animation=Use_SwipeCard) | +| 694 | INT_HOUSE | BED_In_L | 200 | 3.33 | Getting into bed on the left | | [Preview](../../../animations?library=INT_HOUSE&animation=BED_In_L) | +| 695 | INT_HOUSE | BED_In_R | 200 | 3.33 | Getting into bed on the right | | [Preview](../../../animations?library=INT_HOUSE&animation=BED_In_R) | +| 696 | INT_HOUSE | BED_Loop_L | 200 | 3.33 | Sleeping on the left side of the bed loop | | [Preview](../../../animations?library=INT_HOUSE&animation=BED_Loop_L) | +| 697 | INT_HOUSE | BED_Loop_R | 200 | 3.33 | Sleeping on the right side of the bed loop | | [Preview](../../../animations?library=INT_HOUSE&animation=BED_Loop_R) | +| 698 | INT_HOUSE | BED_Out_L | 200 | 3.33 | Getting out of bed on the left | | [Preview](../../../animations?library=INT_HOUSE&animation=BED_Out_L) | +| 699 | INT_HOUSE | BED_Out_R | 200 | 3.33 | Getting out of bed on the right | | [Preview](../../../animations?library=INT_HOUSE&animation=BED_Out_R) | +| 700 | INT_HOUSE | LOU_In | 110 | 1.83 | Sitting down on a sofa | | [Preview](../../../animations?library=INT_HOUSE&animation=LOU_In) | +| 701 | INT_HOUSE | LOU_Loop | 200 | 3.33 | Sitting loop | | [Preview](../../../animations?library=INT_HOUSE&animation=LOU_Loop) | +| 702 | INT_HOUSE | LOU_Out | 120 | 2.00 | Getting up from a sofa | | [Preview](../../../animations?library=INT_HOUSE&animation=LOU_Out) | +| 703 | INT_HOUSE | wash_up | 180 | 3.00 | Washing hands at the sink | | [Preview](../../../animations?library=INT_HOUSE&animation=wash_up) | +| 704 | INT_OFFICE | FF_Dam_Fwd | 40 | 0.67 | Getting hit from the front while sitting down | | [Preview](../../../animations?library=INT_OFFICE&animation=FF_Dam_Fwd) | +| 705 | INT_OFFICE | OFF_Sit_2Idle_180 | 170 | 2.83 | Getting up and doing a 180 | | [Preview](../../../animations?library=INT_OFFICE&animation=OFF_Sit_2Idle_180) | +| 706 | INT_OFFICE | OFF_Sit_Bored_Loop | 170 | 2.83 | Sitting while bored on a chair | | [Preview](../../../animations?library=INT_OFFICE&animation=OFF_Sit_Bored_Loop) | +| 707 | INT_OFFICE | OFF_Sit_Crash | 200 | 3.33 | Slamming keyboard while sitting | | [Preview](../../../animations?library=INT_OFFICE&animation=OFF_Sit_Crash) | +| 708 | INT_OFFICE | OFF_Sit_Drink | 250 | 4.17 | Drinking while sitting down | | [Preview](../../../animations?library=INT_OFFICE&animation=OFF_Sit_Drink) | +| 709 | INT_OFFICE | OFF_Sit_Idle_Loop | 124 | 2.07 | Sitting down loop | | [Preview](../../../animations?library=INT_OFFICE&animation=OFF_Sit_Idle_Loop) | +| 710 | INT_OFFICE | OFF_Sit_In | 166 | 2.77 | Taking a sit | | [Preview](../../../animations?library=INT_OFFICE&animation=OFF_Sit_In) | +| 711 | INT_OFFICE | OFF_Sit_Read | 200 | 3.33 | Reading while sitting | | [Preview](../../../animations?library=INT_OFFICE&animation=OFF_Sit_Read) | +| 712 | INT_OFFICE | OFF_Sit_Type_Loop | 200 | 3.33 | Typing on a keyboard while sitting loop | | [Preview](../../../animations?library=INT_OFFICE&animation=OFF_Sit_Type_Loop) | +| 713 | INT_OFFICE | OFF_Sit_Watch | 120 | 2.00 | Checking your watch while sitting | | [Preview](../../../animations?library=INT_OFFICE&animation=OFF_Sit_Watch) | +| 714 | INT_SHOP | shop_cashier | 400 | 6.67 | Opening up the register | | [Preview](../../../animations?library=INT_SHOP&animation=shop_cashier) | +| 715 | INT_SHOP | shop_in | 60 | 1.00 | Start of opening up register animation | | [Preview](../../../animations?library=INT_SHOP&animation=shop_in) | +| 716 | INT_SHOP | shop_lookA | 120 | 2.00 | Looking at an item in register | | [Preview](../../../animations?library=INT_SHOP&animation=shop_lookA) | +| 717 | INT_SHOP | shop_lookB | 180 | 3.00 | Looking at an item in register | | [Preview](../../../animations?library=INT_SHOP&animation=shop_lookB) | +| 718 | INT_SHOP | shop_loop | 120 | 2.00 | Handling the register | | [Preview](../../../animations?library=INT_SHOP&animation=shop_loop) | +| 719 | INT_SHOP | shop_out | 80 | 1.33 | End animation for register handling | | [Preview](../../../animations?library=INT_SHOP&animation=shop_out) | +| 720 | INT_SHOP | shop_pay | 400 | 6.67 | Taking out money and putting on the counter | | [Preview](../../../animations?library=INT_SHOP&animation=shop_pay) | +| 721 | INT_SHOP | shop_shelf | 140 | 2.33 | Taking out an item from a shelf | | [Preview](../../../animations?library=INT_SHOP&animation=shop_shelf) | +| 722 | JST_BUISNESS | girl_01 | 200 | 3.33 | Girl sitting animation | | [Preview](../../../animations?library=JST_BUISNESS&animation=girl_01) | +| 723 | JST_BUISNESS | girl_02 | 680 | 11.33 | Girl sitting animation | | [Preview](../../../animations?library=JST_BUISNESS&animation=girl_02) | +| 724 | JST_BUISNESS | player_01 | 1490 | 24.83 | CJ's animation from "Just Business" | | [Preview](../../../animations?library=JST_BUISNESS&animation=player_01) | +| 725 | JST_BUISNESS | smoke_01 | 1500 | 25.00 | Big smoke's anim from "Just Business" | | [Preview](../../../animations?library=JST_BUISNESS&animation=smoke_01) | +| 726 | KART | KART_getin_LHS | 50 | 0.83 | Getting into a kart from the left | | [Preview](../../../animations?library=KART&animation=KART_getin_LHS) | +| 727 | KART | KART_getin_RHS | 50 | 0.83 | Getting into a kart from the right | | [Preview](../../../animations?library=KART&animation=KART_getin_RHS) | +| 728 | KART | KART_getout_LHS | 50 | 0.83 | Getting out of a kart from the left | | [Preview](../../../animations?library=KART&animation=KART_getout_LHS) | +| 729 | KART | KART_getout_RHS | 50 | 0.83 | Getting out of a kart from the right | | [Preview](../../../animations?library=KART&animation=KART_getout_RHS) | +| 730 | KISSING | BD_GF_Wave | 304 | 5.07 | Girlfriend wave | | [Preview](../../../animations?library=KISSING&animation=BD_GF_Wave) | +| 731 | KISSING | gfwave2 | 160 | 2.67 | Girlfriend wave | | [Preview](../../../animations?library=KISSING&animation=gfwave2) | +| 732 | KISSING | GF_CarArgue_01 | 300 | 5.00 | Arguing inside a car | | [Preview](../../../animations?library=KISSING&animation=GF_CarArgue_01) | +| 733 | KISSING | GF_CarArgue_02 | 300 | 5.00 | Arguing inside a car | | [Preview](../../../animations?library=KISSING&animation=GF_CarArgue_02) | +| 734 | KISSING | GF_CarSpot | 300 | 5.00 | Spotting someone while sitting in a car | | [Preview](../../../animations?library=KISSING&animation=GF_CarSpot) | +| 735 | KISSING | GF_StreetArgue_01 | 300 | 5.00 | Arguing in the street | | [Preview](../../../animations?library=KISSING&animation=GF_StreetArgue_01) | +| 736 | KISSING | GF_StreetArgue_02 | 300 | 5.00 | Arguing in the street | | [Preview](../../../animations?library=KISSING&animation=GF_StreetArgue_02) | +| 737 | KISSING | gift_get | 320 | 5.33 | Receiving a gift | | [Preview](../../../animations?library=KISSING&animation=gift_get) | +| 738 | KISSING | gift_give | 320 | 5.33 | Giving a gift | | [Preview](../../../animations?library=KISSING&animation=gift_give) | +| 739 | KISSING | Grlfrd_Kiss_01 | 250 | 4.17 | Girlfriend kissing animation | | [Preview](../../../animations?library=KISSING&animation=Grlfrd_Kiss_01) | +| 740 | KISSING | Grlfrd_Kiss_02 | 346 | 5.77 | Girlfriend kissing animation | | [Preview](../../../animations?library=KISSING&animation=Grlfrd_Kiss_02) | +| 741 | KISSING | Grlfrd_Kiss_03 | 420 | 7.00 | Girlfriend kissing animation | | [Preview](../../../animations?library=KISSING&animation=Grlfrd_Kiss_03) | +| 742 | KISSING | Playa_Kiss_01 | 300 | 5.00 | Player kissing animation | | [Preview](../../../animations?library=KISSING&animation=Playa_Kiss_01) | +| 743 | KISSING | Playa_Kiss_02 | 346 | 5.77 | Player kissing animation | | [Preview](../../../animations?library=KISSING&animation=Playa_Kiss_02) | +| 744 | KISSING | Playa_Kiss_03 | 420 | 7.00 | Player kissing animation | | [Preview](../../../animations?library=KISSING&animation=Playa_Kiss_03) | +| 745 | KNIFE | KILL_Knife_Ped_Damage | 134 | 2.23 | Getting throat slit from behind | | [Preview](../../../animations?library=KNIFE&animation=KILL_Knife_Ped_Damage) | +| 746 | KNIFE | KILL_Knife_Ped_Die | 116 | 1.93 | Dying from a stealth kill | | [Preview](../../../animations?library=KNIFE&animation=KILL_Knife_Ped_Die) | +| 747 | KNIFE | KILL_Knife_Player | 160 | 2.67 | Slitting throat from behind | | [Preview](../../../animations?library=KNIFE&animation=KILL_Knife_Player) | +| 748 | KNIFE | KILL_Partial | 2 | 0.03 | Killing with a knife from behind | | [Preview](../../../animations?library=KNIFE&animation=KILL_Partial) | +| 749 | KNIFE | knife_1 | 60 | 1.00 | Knife swing | | [Preview](../../../animations?library=KNIFE&animation=knife_1) | +| 750 | KNIFE | knife_2 | 56 | 0.93 | Knife swing | | [Preview](../../../animations?library=KNIFE&animation=knife_2) | +| 751 | KNIFE | knife_3 | 52 | 0.87 | Knife swing | | [Preview](../../../animations?library=KNIFE&animation=knife_3) | +| 752 | KNIFE | Knife_4 | 54 | 0.90 | Knife swing | | [Preview](../../../animations?library=KNIFE&animation=Knife_4) | +| 753 | KNIFE | knife_block | 28 | 0.47 | Knife block | | [Preview](../../../animations?library=KNIFE&animation=knife_block) | +| 754 | KNIFE | Knife_G | 54 | 0.90 | Stabbing downed opponent with a knife | | [Preview](../../../animations?library=KNIFE&animation=Knife_G) | +| 755 | KNIFE | knife_hit_1 | 34 | 0.57 | Getting hit by a knife | | [Preview](../../../animations?library=KNIFE&animation=knife_hit_1) | +| 756 | KNIFE | knife_hit_2 | 38 | 0.63 | Getting hit by a knife | | [Preview](../../../animations?library=KNIFE&animation=knife_hit_2) | +| 757 | KNIFE | knife_hit_3 | 96 | 1.60 | Getting hit by a knife | | [Preview](../../../animations?library=KNIFE&animation=knife_hit_3) | +| 758 | KNIFE | knife_IDLE | 78 | 1.30 | Knife idle | | [Preview](../../../animations?library=KNIFE&animation=knife_IDLE) | +| 759 | KNIFE | knife_part | 32 | 0.53 | Knife parting animation | | [Preview](../../../animations?library=KNIFE&animation=knife_part) | +| 760 | KNIFE | WEAPON_knifeidle | 78 | 1.30 | Knife idle | | [Preview](../../../animations?library=KNIFE&animation=WEAPON_knifeidle) | +| 761 | LAPDAN1 | LAPDAN_D | 2264 | 37.73 | Stripper lapdance | | [Preview](../../../animations?library=LAPDAN1&animation=LAPDAN_D) | +| 762 | LAPDAN1 | LAPDAN_P | 2264 | 37.73 | Stripper lapdance | | [Preview](../../../animations?library=LAPDAN1&animation=LAPDAN_P) | +| 763 | LAPDAN2 | LAPDAN_D | 2810 | 46.83 | Stripper lapdance | | [Preview](../../../animations?library=LAPDAN2&animation=LAPDAN_D) | +| 764 | LAPDAN2 | LAPDAN_P | 2810 | 46.83 | Stripper lapdance | | [Preview](../../../animations?library=LAPDAN2&animation=LAPDAN_P) | +| 765 | LAPDAN3 | LAPDAN_D | 3088 | 51.47 | Stripper lapdance | | [Preview](../../../animations?library=LAPDAN3&animation=LAPDAN_D) | +| 766 | LAPDAN3 | LAPDAN_P | 3088 | 51.47 | Stripper lapdance | | [Preview](../../../animations?library=LAPDAN3&animation=LAPDAN_P) | +| 767 | LOWRIDER | F_smklean_loop | 240 | 4.00 | Smoking while leaning loop | | [Preview](../../../animations?library=LOWRIDER&animation=F_smklean_loop) | +| 768 | LOWRIDER | lrgirl_bdbnce | 160 | 2.67 | Bounching while sitting on top of a car seat | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_bdbnce) | +| 769 | LOWRIDER | lrgirl_hair | 140 | 2.33 | Stroking hair while sitting on top of a car seat | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_hair) | +| 770 | LOWRIDER | lrgirl_hurry | 170 | 2.83 | Sitting in a car and signalling to hurry up | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_hurry) | +| 771 | LOWRIDER | lrgirl_idleloop | 130 | 2.17 | Sitting in a car loop | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_idleloop) | +| 772 | LOWRIDER | lrgirl_idle_to_l0 | 130 | 2.17 | Sitting in a lowrider | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_idle_to_l0) | +| 773 | LOWRIDER | lrgirl_l0_bnce | 40 | 0.67 | Bounching while sitting in a lowrider | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_l0_bnce) | +| 774 | LOWRIDER | lrgirl_l0_loop | 120 | 2.00 | Sitting in a lowrider loop | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_l0_loop) | +| 775 | LOWRIDER | lrgirl_l0_to_l1 | 220 | 3.67 | Getting up and sitting on top of the car seat | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_l0_to_l1) | +| 776 | LOWRIDER | lrgirl_l12_to_l0 | 120 | 2.00 | Sitting back down on the car's seat | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_l12_to_l0) | +| 777 | LOWRIDER | lrgirl_l1_bnce | 40 | 0.67 | Bounching while sitting on top of a car seat | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_l1_bnce) | +| 778 | LOWRIDER | lrgirl_l1_loop | 120 | 2.00 | Sitting on top of the car's seat loop | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_l1_loop) | +| 779 | LOWRIDER | lrgirl_l1_to_l2 | 80 | 1.33 | Sitting on top of a car's seat while cheering | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_l1_to_l2) | +| 780 | LOWRIDER | lrgirl_l2_bnce | 40 | 0.67 | Bounching on top of a car's seat | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_l2_bnce) | +| 781 | LOWRIDER | lrgirl_l2_loop | 90 | 1.50 | Sitting on top of a car's seat loop | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_l2_loop) | +| 782 | LOWRIDER | lrgirl_l2_to_l3 | 90 | 1.50 | Leaning on a lowrider's windshield | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_l2_to_l3) | +| 783 | LOWRIDER | lrgirl_l345_to_l1 | 60 | 1.00 | Going back on top of a car's seat | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_l345_to_l1) | +| 784 | LOWRIDER | lrgirl_l3_bnce | 40 | 0.67 | Bounching on a lowrider while holding the windshield | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_l3_bnce) | +| 785 | LOWRIDER | lrgirl_l3_loop | 120 | 2.00 | Holding a lowrider's windshield loop | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_l3_loop) | +| 786 | LOWRIDER | lrgirl_l3_to_l4 | 40 | 0.67 | Holding a lowrider's windshield while cheering | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_l3_to_l4) | +| 787 | LOWRIDER | lrgirl_l4_bnce | 40 | 0.67 | Bounching while holding a lowrider's windshield | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_l4_bnce) | +| 788 | LOWRIDER | lrgirl_l4_loop | 140 | 2.33 | Holding a lowrider's windshield loop | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_l4_loop) | +| 789 | LOWRIDER | lrgirl_l4_to_l5 | 60 | 1.00 | Holding a lowrider's windshield with one hand | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_l4_to_l5) | +| 790 | LOWRIDER | lrgirl_l5_bnce | 50 | 0.83 | Bounching while holding a lowrider's windshield with one hand | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_l5_bnce) | +| 791 | LOWRIDER | lrgirl_l5_loop | 100 | 1.67 | Holding a lowrider's windshield with one hand loop | | [Preview](../../../animations?library=LOWRIDER&animation=lrgirl_l5_loop) | +| 792 | LOWRIDER | M_smklean_loop | 300 | 5.00 | Smoking animation loop | | [Preview](../../../animations?library=LOWRIDER&animation=M_smklean_loop) | +| 793 | LOWRIDER | M_smkstnd_loop | 320 | 5.33 | Smoking animation loop | | [Preview](../../../animations?library=LOWRIDER&animation=M_smkstnd_loop) | +| 794 | LOWRIDER | prtial_gngtlkB | 88 | 1.47 | Lowrider gang talk | | [Preview](../../../animations?library=LOWRIDER&animation=prtial_gngtlkB) | +| 795 | LOWRIDER | prtial_gngtlkC | 90 | 1.50 | Lowrider gang talk | | [Preview](../../../animations?library=LOWRIDER&animation=prtial_gngtlkC) | +| 796 | LOWRIDER | prtial_gngtlkD | 148 | 2.47 | Lowrider gang talk | | [Preview](../../../animations?library=LOWRIDER&animation=prtial_gngtlkD) | +| 797 | LOWRIDER | prtial_gngtlkE | 180 | 3.00 | Lowrider gang talk | | [Preview](../../../animations?library=LOWRIDER&animation=prtial_gngtlkE) | +| 798 | LOWRIDER | prtial_gngtlkF | 160 | 2.67 | Lowrider gang talk | | [Preview](../../../animations?library=LOWRIDER&animation=prtial_gngtlkF) | +| 799 | LOWRIDER | prtial_gngtlkG | 160 | 2.67 | Lowrider gang talk | | [Preview](../../../animations?library=LOWRIDER&animation=prtial_gngtlkG) | +| 800 | LOWRIDER | prtial_gngtlkH | 200 | 3.33 | Lowrider gang talk | | [Preview](../../../animations?library=LOWRIDER&animation=prtial_gngtlkH) | +| 801 | LOWRIDER | RAP_A_Loop | 160 | 2.67 | Lowrider rapping | | [Preview](../../../animations?library=LOWRIDER&animation=RAP_A_Loop) | +| 802 | LOWRIDER | RAP_B_Loop | 160 | 2.67 | Lowrider rapping | | [Preview](../../../animations?library=LOWRIDER&animation=RAP_B_Loop) | +| 803 | LOWRIDER | RAP_C_Loop | 180 | 3.00 | Lowrider rapping | | [Preview](../../../animations?library=LOWRIDER&animation=RAP_C_Loop) | +| 804 | LOWRIDER | Sit_relaxed | 2 | 0.03 | Relaxing while sitting in car | | [Preview](../../../animations?library=LOWRIDER&animation=Sit_relaxed) | +| 805 | LOWRIDER | Tap_hand | 20 | 0.33 | Tapping hand on the window of a car | | [Preview](../../../animations?library=LOWRIDER&animation=Tap_hand) | +| 806 | MD_CHASE | Carhit_Hangon | 92 | 1.53 | Cop hanging on a windshield | | [Preview](../../../animations?library=MD_CHASE&animation=Carhit_Hangon) | +| 807 | MD_CHASE | Carhit_Tumble | 122 | 2.03 | Cop hanging on a windshield | | [Preview](../../../animations?library=MD_CHASE&animation=Carhit_Tumble) | +| 808 | MD_CHASE | donutdrop | 90 | 1.50 | Blank animation | | [Preview](../../../animations?library=MD_CHASE&animation=donutdrop) | +| 809 | MD_CHASE | Fen_Choppa_L1 | 86 | 1.43 | Blank animation | | [Preview](../../../animations?library=MD_CHASE&animation=Fen_Choppa_L1) | +| 810 | MD_CHASE | Fen_Choppa_L2 | 78 | 1.30 | Blank animation | | [Preview](../../../animations?library=MD_CHASE&animation=Fen_Choppa_L2) | +| 811 | MD_CHASE | Fen_Choppa_L3 | 78 | 1.30 | Blank animation | | [Preview](../../../animations?library=MD_CHASE&animation=Fen_Choppa_L3) | +| 812 | MD_CHASE | Fen_Choppa_R1 | 78 | 1.30 | Blank animation | | [Preview](../../../animations?library=MD_CHASE&animation=Fen_Choppa_R1) | +| 813 | MD_CHASE | Fen_Choppa_R2 | 78 | 1.30 | Blank animation | | [Preview](../../../animations?library=MD_CHASE&animation=Fen_Choppa_R2) | +| 814 | MD_CHASE | Fen_Choppa_R3 | 78 | 1.30 | Blank animation | | [Preview](../../../animations?library=MD_CHASE&animation=Fen_Choppa_R3) | +| 815 | MD_CHASE | Hangon_Stun_loop | 280 | 4.67 | Stunned while hanging on a windshield | | [Preview](../../../animations?library=MD_CHASE&animation=Hangon_Stun_loop) | +| 816 | MD_CHASE | Hangon_Stun_Turn | 240 | 4.00 | Turning while hanging on a windshield | | [Preview](../../../animations?library=MD_CHASE&animation=Hangon_Stun_Turn) | +| 817 | MD_CHASE | MD_BIKE_2_HANG | 82 | 1.37 | Tumbling and hanging on a car's bumper | | [Preview](../../../animations?library=MD_CHASE&animation=MD_BIKE_2_HANG) | +| 818 | MD_CHASE | MD_BIKE_Jmp_BL | 66 | 1.10 | Jumping from a bike onto a car from the left | | [Preview](../../../animations?library=MD_CHASE&animation=MD_BIKE_Jmp_BL) | +| 819 | MD_CHASE | MD_BIKE_Jmp_F | 60 | 1.00 | Jumping from a bike onto a car from the right | | [Preview](../../../animations?library=MD_CHASE&animation=MD_BIKE_Jmp_F) | +| 820 | MD_CHASE | MD_BIKE_Lnd_BL | 54 | 0.90 | Landing on top of a car from the left | | [Preview](../../../animations?library=MD_CHASE&animation=MD_BIKE_Lnd_BL) | +| 821 | MD_CHASE | MD_BIKE_Lnd_Die_BL | 92 | 1.53 | Dying on top of a car from the left | | [Preview](../../../animations?library=MD_CHASE&animation=MD_BIKE_Lnd_Die_BL) | +| 822 | MD_CHASE | MD_BIKE_Lnd_Die_F | 48 | 0.80 | Dying on top of a car from the right | | [Preview](../../../animations?library=MD_CHASE&animation=MD_BIKE_Lnd_Die_F) | +| 823 | MD_CHASE | MD_BIKE_Lnd_F | 70 | 1.17 | Landing on top of a car from the right | | [Preview](../../../animations?library=MD_CHASE&animation=MD_BIKE_Lnd_F) | +| 824 | MD_CHASE | MD_BIKE_Lnd_Roll | 162 | 2.70 | Rolling into traffic from the left | | [Preview](../../../animations?library=MD_CHASE&animation=MD_BIKE_Lnd_Roll) | +| 825 | MD_CHASE | MD_BIKE_Lnd_Roll_F | 62 | 1.03 | Rolling into traffic from the right | | [Preview](../../../animations?library=MD_CHASE&animation=MD_BIKE_Lnd_Roll_F) | +| 826 | MD_CHASE | MD_BIKE_Punch | 110 | 1.83 | Punching the player while on the roof | | [Preview](../../../animations?library=MD_CHASE&animation=MD_BIKE_Punch) | +| 827 | MD_CHASE | MD_BIKE_Punch_F | 110 | 1.83 | Punching the player while on the roof | | [Preview](../../../animations?library=MD_CHASE&animation=MD_BIKE_Punch_F) | +| 828 | MD_CHASE | MD_BIKE_Shot_F | 80 | 1.33 | Getting shot off a car's roof | | [Preview](../../../animations?library=MD_CHASE&animation=MD_BIKE_Shot_F) | +| 829 | MD_CHASE | MD_HANG_Lnd_Roll | 162 | 2.70 | Rolling into traffic death animation | | [Preview](../../../animations?library=MD_CHASE&animation=MD_HANG_Lnd_Roll) | +| 830 | MD_CHASE | MD_HANG_Loop | 60 | 1.00 | Hanging at the back of a car loop | | [Preview](../../../animations?library=MD_CHASE&animation=MD_HANG_Loop) | +| 831 | MD_END | END_SC1_PLY | 300 | 5.00 | CJ's relief animation | | [Preview](../../../animations?library=MD_END&animation=END_SC1_PLY) | +| 832 | MD_END | END_SC1_RYD | 300 | 5.00 | Ryder's relief animation | | [Preview](../../../animations?library=MD_END&animation=END_SC1_RYD) | +| 833 | MD_END | END_SC1_SMO | 300 | 5.00 | Big Smoke's relief animation | | [Preview](../../../animations?library=MD_END&animation=END_SC1_SMO) | +| 834 | MD_END | END_SC1_SWE | 300 | 5.00 | Sweet's relief animation | | [Preview](../../../animations?library=MD_END&animation=END_SC1_SWE) | +| 835 | MD_END | END_SC2_PLY | 540 | 9.00 | CJ's end animation | | [Preview](../../../animations?library=MD_END&animation=END_SC2_PLY) | +| 836 | MD_END | END_SC2_RYD | 540 | 9.00 | Ryder's end animation | | [Preview](../../../animations?library=MD_END&animation=END_SC2_RYD) | +| 837 | MD_END | END_SC2_SMO | 540 | 9.00 | Big Smoke's end animation | | [Preview](../../../animations?library=MD_END&animation=END_SC2_SMO) | +| 838 | MD_END | END_SC2_SWE | 540 | 9.00 | Sweet's end animation | | [Preview](../../../animations?library=MD_END&animation=END_SC2_SWE) | +| 839 | MEDIC | CPR | 500 | 8.33 | Medic performing CPR | | [Preview](../../../animations?library=MEDIC&animation=CPR) | +| 840 | MISC | bitchslap | 70 | 1.17 | Bitch slapping animation | | [Preview](../../../animations?library=MISC&animation=bitchslap) | +| 841 | MISC | BMX_celebrate | 94 | 1.57 | BMX celebrate animation | | [Preview](../../../animations?library=MISC&animation=BMX_celebrate) | +| 842 | MISC | BMX_comeon | 46 | 0.77 | Signalling to come on on BMX | | [Preview](../../../animations?library=MISC&animation=BMX_comeon) | +| 843 | MISC | bmx_idleloop_01 | 200 | 3.33 | BMX idle | | [Preview](../../../animations?library=MISC&animation=bmx_idleloop_01) | +| 844 | MISC | bmx_idleloop_02 | 400 | 6.67 | BMX idle | | [Preview](../../../animations?library=MISC&animation=bmx_idleloop_02) | +| 845 | MISC | bmx_talkleft_in | 40 | 0.67 | BMX talk | | [Preview](../../../animations?library=MISC&animation=bmx_talkleft_in) | +| 846 | MISC | bmx_talkleft_loop | 400 | 6.67 | BMX talking loop | | [Preview](../../../animations?library=MISC&animation=bmx_talkleft_loop) | +| 847 | MISC | bmx_talkleft_out | 40 | 0.67 | BMX talk end | | [Preview](../../../animations?library=MISC&animation=bmx_talkleft_out) | +| 848 | MISC | bmx_talkright_in | 40 | 0.67 | BMX talk | | [Preview](../../../animations?library=MISC&animation=bmx_talkright_in) | +| 849 | MISC | bmx_talkright_loop | 440 | 7.33 | BMX talking loop | | [Preview](../../../animations?library=MISC&animation=bmx_talkright_loop) | +| 850 | MISC | bmx_talkright_out | 40 | 0.67 | BMX talk end | | [Preview](../../../animations?library=MISC&animation=bmx_talkright_out) | +| 851 | MISC | bng_wndw | 440 | 7.33 | Banging on a window | | [Preview](../../../animations?library=MISC&animation=bng_wndw) | +| 852 | MISC | bng_wndw_02 | 440 | 7.33 | Talking through a window | | [Preview](../../../animations?library=MISC&animation=bng_wndw_02) | +| 853 | MISC | Case_pickup | 60 | 1.00 | Picking up a case | | [Preview](../../../animations?library=MISC&animation=Case_pickup) | +| 854 | MISC | door_jet | 320 | 5.33 | Blank animation | | [Preview](../../../animations?library=MISC&animation=door_jet) | +| 855 | MISC | GRAB_L | 24 | 0.40 | Grabbing from the left | | [Preview](../../../animations?library=MISC&animation=GRAB_L) | +| 856 | MISC | GRAB_R | 24 | 0.40 | Grabbing from the right | | [Preview](../../../animations?library=MISC&animation=GRAB_R) | +| 857 | MISC | Hiker_Pose | 20 | 0.33 | Signalling for a taxi from the right | | [Preview](../../../animations?library=MISC&animation=Hiker_Pose) | +| 858 | MISC | Hiker_Pose_L | 20 | 0.33 | Signalling for a taxi from the left | | [Preview](../../../animations?library=MISC&animation=Hiker_Pose_L) | +| 859 | MISC | Idle_Chat_02 | 434 | 7.23 | Idle chat | | [Preview](../../../animations?library=MISC&animation=Idle_Chat_02) | +| 860 | MISC | KAT_Throw_K | 200 | 3.33 | Throwing a katana and challenging to a fight | | [Preview](../../../animations?library=MISC&animation=KAT_Throw_K) | +| 861 | MISC | KAT_Throw_O | 200 | 3.33 | Blank animation | | [Preview](../../../animations?library=MISC&animation=KAT_Throw_O) | +| 862 | MISC | KAT_Throw_P | 200 | 3.33 | Getting a katana and preparing for a fight | | [Preview](../../../animations?library=MISC&animation=KAT_Throw_P) | +| 863 | MISC | PASS_Rifle_O | 80 | 1.33 | Blank animation | | [Preview](../../../animations?library=MISC&animation=PASS_Rifle_O) | +| 864 | MISC | PASS_Rifle_Ped | 80 | 1.33 | Passing a rifle | | [Preview](../../../animations?library=MISC&animation=PASS_Rifle_Ped) | +| 865 | MISC | PASS_Rifle_Ply | 80 | 1.33 | Receiving a rifle | | [Preview](../../../animations?library=MISC&animation=PASS_Rifle_Ply) | +| 866 | MISC | pickup_box | 24 | 0.40 | Picking up a box | | [Preview](../../../animations?library=MISC&animation=pickup_box) | +| 867 | MISC | Plane_door | 320 | 5.33 | Blank animation | | [Preview](../../../animations?library=MISC&animation=Plane_door) | +| 868 | MISC | Plane_exit | 320 | 5.33 | CJ's plane exit animation | | [Preview](../../../animations?library=MISC&animation=Plane_exit) | +| 869 | MISC | Plane_hijack | 320 | 5.33 | Hijacking a plane | | [Preview](../../../animations?library=MISC&animation=Plane_hijack) | +| 870 | MISC | Plunger_01 | 200 | 3.33 | Detonating a bomb with a plunger | | [Preview](../../../animations?library=MISC&animation=Plunger_01) | +| 871 | MISC | Plyrlean_loop | 160 | 2.67 | Leaning loop | | [Preview](../../../animations?library=MISC&animation=Plyrlean_loop) | +| 872 | MISC | plyr_shkhead | 100 | 1.67 | Facepalm animation | | [Preview](../../../animations?library=MISC&animation=plyr_shkhead) | +| 873 | MISC | Run_Dive | 496 | 8.27 | Ryder's diving animation | | [Preview](../../../animations?library=MISC&animation=Run_Dive) | +| 874 | MISC | Scratchballs_01 | 500 | 8.33 | Scratching crotch | | [Preview](../../../animations?library=MISC&animation=Scratchballs_01) | +| 875 | MISC | SEAT_LR | 220 | 3.67 | Sitting and looking back | | [Preview](../../../animations?library=MISC&animation=SEAT_LR) | +| 876 | MISC | Seat_talk_01 | 220 | 3.67 | Talking while sitting down | | [Preview](../../../animations?library=MISC&animation=Seat_talk_01) | +| 877 | MISC | Seat_talk_02 | 200 | 3.33 | Talking while sitting down | | [Preview](../../../animations?library=MISC&animation=Seat_talk_02) | +| 878 | MISC | SEAT_watch | 140 | 2.33 | Checking watch while sitting down | | [Preview](../../../animations?library=MISC&animation=SEAT_watch) | +| 879 | MISC | smalplane_door | 380 | 6.33 | Blank animation | | [Preview](../../../animations?library=MISC&animation=smalplane_door) | +| 880 | MISC | smlplane_door | 320 | 5.33 | Blank animation | | [Preview](../../../animations?library=MISC&animation=smlplane_door) | +| 881 | MTB | MTB_back | 6 | 0.10 | mtn, mountain, bike, bicycle | | [Preview](../../../animations?library=MTB&animation=MTB_back) | +| 882 | MTB | MTB_bunnyhop | 20 | 0.33 | Muntain bike bunny hop | | [Preview](../../../animations?library=MTB&animation=MTB_bunnyhop) | +| 883 | MTB | MTB_drivebyFT | 12 | 0.20 | Mountain bike drive by front | | [Preview](../../../animations?library=MTB&animation=MTB_drivebyFT) | +| 884 | MTB | MTB_driveby_LHS | 12 | 0.20 | Mountain bike drive by left | | [Preview](../../../animations?library=MTB&animation=MTB_driveby_LHS) | +| 885 | MTB | MTB_driveby_RHS | 12 | 0.20 | Mountain bike drive by right | | [Preview](../../../animations?library=MTB&animation=MTB_driveby_RHS) | +| 886 | MTB | MTB_fwd | 12 | 0.20 | Mountain bike lean front | | [Preview](../../../animations?library=MTB&animation=MTB_fwd) | +| 887 | MTB | MTB_getoffBACK | 92 | 1.53 | Bailing from a Mountain bike at high speed | | [Preview](../../../animations?library=MTB&animation=MTB_getoffBACK) | +| 888 | MTB | MTB_getoffLHS | 44 | 0.73 | Getting off a Mountain bike from the left | | [Preview](../../../animations?library=MTB&animation=MTB_getoffLHS) | +| 889 | MTB | MTB_getoffRHS | 44 | 0.73 | Getting off a Mountain bike from the right | | [Preview](../../../animations?library=MTB&animation=MTB_getoffRHS) | +| 890 | MTB | MTB_jumponL | 48 | 0.80 | Getting on a Mountain bike from the left | | [Preview](../../../animations?library=MTB&animation=MTB_jumponL) | +| 891 | MTB | MTB_jumponR | 50 | 0.83 | Getting on a Mountain bike from the right | | [Preview](../../../animations?library=MTB&animation=MTB_jumponR) | +| 892 | MTB | MTB_Left | 8 | 0.13 | Mountain bike sway left | | [Preview](../../../animations?library=MTB&animation=MTB_Left) | +| 893 | MTB | MTB_pedal | 40 | 0.67 | Mountain bike pedal | | [Preview](../../../animations?library=MTB&animation=MTB_pedal) | +| 894 | MTB | MTB_pushes | 48 | 0.80 | Mountain bike reverse | | [Preview](../../../animations?library=MTB&animation=MTB_pushes) | +| 895 | MTB | MTB_Ride | 2 | 0.03 | Mountain bike riding | | [Preview](../../../animations?library=MTB&animation=MTB_Ride) | +| 896 | MTB | MTB_Right | 8 | 0.13 | Mountain bike sway right | | [Preview](../../../animations?library=MTB&animation=MTB_Right) | +| 897 | MTB | MTB_sprint | 48 | 0.80 | Mountain bike sprint | | [Preview](../../../animations?library=MTB&animation=MTB_sprint) | +| 898 | MTB | MTB_still | 2 | 0.03 | Mountain bike still riding | | [Preview](../../../animations?library=MTB&animation=MTB_still) | +| 899 | MUSCULAR | MscleWalkst_armed | 12 | 0.20 | Muscle CJ walk start with a weapon | | [Preview](../../../animations?library=MUSCULAR&animation=MscleWalkst_armed) | +| 900 | MUSCULAR | MscleWalkst_Csaw | 12 | 0.20 | Muscle CJ walk start with a chainsaw | | [Preview](../../../animations?library=MUSCULAR&animation=MscleWalkst_Csaw) | +| 901 | MUSCULAR | Mscle_rckt_run | 48 | 0.80 | Muscle CJ rocket run | | [Preview](../../../animations?library=MUSCULAR&animation=Mscle_rckt_run) | +| 902 | MUSCULAR | Mscle_rckt_walkst | 12 | 0.20 | Muscle CJ rocket walk start | | [Preview](../../../animations?library=MUSCULAR&animation=Mscle_rckt_walkst) | +| 903 | MUSCULAR | Mscle_run_Csaw | 48 | 0.80 | Muscle CJ run with a chainsaw | | [Preview](../../../animations?library=MUSCULAR&animation=Mscle_run_Csaw) | +| 904 | MUSCULAR | MuscleIdle | 90 | 1.50 | Muscle CJ idle | | [Preview](../../../animations?library=MUSCULAR&animation=MuscleIdle) | +| 905 | MUSCULAR | MuscleIdle_armed | 90 | 1.50 | Muscle CJ idle with a weapon | | [Preview](../../../animations?library=MUSCULAR&animation=MuscleIdle_armed) | +| 906 | MUSCULAR | MuscleIdle_Csaw | 90 | 1.50 | Muscle CJ idle with a chainsaw | | [Preview](../../../animations?library=MUSCULAR&animation=MuscleIdle_Csaw) | +| 907 | MUSCULAR | MuscleIdle_rocket | 90 | 1.50 | Muscle CJ idle with a rocket launcher | | [Preview](../../../animations?library=MUSCULAR&animation=MuscleIdle_rocket) | +| 908 | MUSCULAR | MuscleRun | 48 | 0.80 | Muscle CJ run | | [Preview](../../../animations?library=MUSCULAR&animation=MuscleRun) | +| 909 | MUSCULAR | MuscleRun_armed | 48 | 0.80 | Muscle CJ run with a weapon | | [Preview](../../../animations?library=MUSCULAR&animation=MuscleRun_armed) | +| 910 | MUSCULAR | MuscleSprint | 34 | 0.57 | Muscle CJ sprint | | [Preview](../../../animations?library=MUSCULAR&animation=MuscleSprint) | +| 911 | MUSCULAR | MuscleWalk | 64 | 1.07 | Muscle CJ walk | | [Preview](../../../animations?library=MUSCULAR&animation=MuscleWalk) | +| 912 | MUSCULAR | MuscleWalkstart | 16 | 0.27 | Muscle CJ start walk | | [Preview](../../../animations?library=MUSCULAR&animation=MuscleWalkstart) | +| 913 | MUSCULAR | MuscleWalk_armed | 64 | 1.07 | Muscle CJ walk with a weapon | | [Preview](../../../animations?library=MUSCULAR&animation=MuscleWalk_armed) | +| 914 | MUSCULAR | Musclewalk_Csaw | 64 | 1.07 | Muscle CJ walk with a chainsaw | | [Preview](../../../animations?library=MUSCULAR&animation=Musclewalk_Csaw) | +| 915 | MUSCULAR | Musclewalk_rocket | 64 | 1.07 | Muscle CJ walk with a rocket launcher | | [Preview](../../../animations?library=MUSCULAR&animation=Musclewalk_rocket) | +| 916 | NEVADA | NEVADA_getin | 112 | 1.87 | Getting into a Nevada plane anim | | [Preview](../../../animations?library=NEVADA&animation=NEVADA_getin) | +| 917 | NEVADA | NEVADA_getout | 56 | 0.93 | Getting out of a Nevada plane anim | | [Preview](../../../animations?library=NEVADA&animation=NEVADA_getout) | +| 918 | ON_LOOKERS | lkaround_in | 20 | 0.33 | Looking around animation | | [Preview](../../../animations?library=ON_LOOKERS&animation=lkaround_in) | +| 919 | ON_LOOKERS | lkaround_loop | 420 | 7.00 | Looking around loop | | [Preview](../../../animations?library=ON_LOOKERS&animation=lkaround_loop) | +| 920 | ON_LOOKERS | lkaround_out | 20 | 0.33 | End of looking around animation | | [Preview](../../../animations?library=ON_LOOKERS&animation=lkaround_out) | +| 921 | ON_LOOKERS | lkup_in | 100 | 1.67 | Looking up animation | | [Preview](../../../animations?library=ON_LOOKERS&animation=lkup_in) | +| 922 | ON_LOOKERS | lkup_loop | 320 | 5.33 | Looking up loop | | [Preview](../../../animations?library=ON_LOOKERS&animation=lkup_loop) | +| 923 | ON_LOOKERS | lkup_out | 60 | 1.00 | End of looking up animation | | [Preview](../../../animations?library=ON_LOOKERS&animation=lkup_out) | +| 924 | ON_LOOKERS | lkup_point | 200 | 3.33 | Looking and pointing up | | [Preview](../../../animations?library=ON_LOOKERS&animation=lkup_point) | +| 925 | ON_LOOKERS | panic_cower | 400 | 6.67 | Cowering in fear | | [Preview](../../../animations?library=ON_LOOKERS&animation=panic_cower) | +| 926 | ON_LOOKERS | panic_hide | 380 | 6.33 | Panicking and hiding | | [Preview](../../../animations?library=ON_LOOKERS&animation=panic_hide) | +| 927 | ON_LOOKERS | panic_in | 50 | 0.83 | Start of panicking animation | | [Preview](../../../animations?library=ON_LOOKERS&animation=panic_in) | +| 928 | ON_LOOKERS | panic_loop | 100 | 1.67 | Panicking loop | | [Preview](../../../animations?library=ON_LOOKERS&animation=panic_loop) | +| 929 | ON_LOOKERS | panic_out | 40 | 0.67 | End of panicking animation | | [Preview](../../../animations?library=ON_LOOKERS&animation=panic_out) | +| 930 | ON_LOOKERS | panic_point | 360 | 6.00 | Pointing forward while panicking | | [Preview](../../../animations?library=ON_LOOKERS&animation=panic_point) | +| 931 | ON_LOOKERS | panic_shout | 520 | 8.67 | Shouting while panicking | | [Preview](../../../animations?library=ON_LOOKERS&animation=panic_shout) | +| 932 | ON_LOOKERS | Pointup_in | 60 | 1.00 | Start of pointing animation | | [Preview](../../../animations?library=ON_LOOKERS&animation=Pointup_in) | +| 933 | ON_LOOKERS | Pointup_loop | 160 | 2.67 | Pointing up animation loop | | [Preview](../../../animations?library=ON_LOOKERS&animation=Pointup_loop) | +| 934 | ON_LOOKERS | Pointup_out | 60 | 1.00 | End of pointing animation | | [Preview](../../../animations?library=ON_LOOKERS&animation=Pointup_out) | +| 935 | ON_LOOKERS | Pointup_shout | 180 | 3.00 | Shouting while looking up | | [Preview](../../../animations?library=ON_LOOKERS&animation=Pointup_shout) | +| 936 | ON_LOOKERS | point_in | 30 | 0.50 | Start of pointing animation | | [Preview](../../../animations?library=ON_LOOKERS&animation=point_in) | +| 937 | ON_LOOKERS | point_loop | 180 | 3.00 | Pointing forward loop | | [Preview](../../../animations?library=ON_LOOKERS&animation=point_loop) | +| 938 | ON_LOOKERS | point_out | 20 | 0.33 | End of pointing animation | | [Preview](../../../animations?library=ON_LOOKERS&animation=point_out) | +| 939 | ON_LOOKERS | shout_01 | 160 | 2.67 | Cheering animation | | [Preview](../../../animations?library=ON_LOOKERS&animation=shout_01) | +| 940 | ON_LOOKERS | shout_02 | 240 | 4.00 | Cheering animation | | [Preview](../../../animations?library=ON_LOOKERS&animation=shout_02) | +| 941 | ON_LOOKERS | shout_in | 100 | 1.67 | Start of shouting animation | | [Preview](../../../animations?library=ON_LOOKERS&animation=shout_in) | +| 942 | ON_LOOKERS | shout_loop | 120 | 2.00 | Shouting loop | | [Preview](../../../animations?library=ON_LOOKERS&animation=shout_loop) | +| 943 | ON_LOOKERS | shout_out | 20 | 0.33 | End of shouting animation | | [Preview](../../../animations?library=ON_LOOKERS&animation=shout_out) | +| 944 | ON_LOOKERS | wave_in | 50 | 0.83 | Start of wave animation | | [Preview](../../../animations?library=ON_LOOKERS&animation=wave_in) | +| 945 | ON_LOOKERS | wave_loop | 90 | 1.50 | Waving loop | | [Preview](../../../animations?library=ON_LOOKERS&animation=wave_loop) | +| 946 | ON_LOOKERS | wave_out | 50 | 0.83 | End of wave animation | | [Preview](../../../animations?library=ON_LOOKERS&animation=wave_out) | +| 947 | OTB | betslp_in | 80 | 1.33 | Start of writing on table animation | | [Preview](../../../animations?library=OTB&animation=betslp_in) | +| 948 | OTB | betslp_lkabt | 160 | 2.67 | Writing on a table | | [Preview](../../../animations?library=OTB&animation=betslp_lkabt) | +| 949 | OTB | betslp_loop | 160 | 2.67 | Writing on a table | | [Preview](../../../animations?library=OTB&animation=betslp_loop) | +| 950 | OTB | betslp_out | 60 | 1.00 | End of writing on table animation | | [Preview](../../../animations?library=OTB&animation=betslp_out) | +| 951 | OTB | betslp_tnk | 336 | 5.60 | Writing on a table and thinking | | [Preview](../../../animations?library=OTB&animation=betslp_tnk) | +| 952 | OTB | wtchrace_cmon | 300 | 5.00 | Watching a horse race while cheering | | [Preview](../../../animations?library=OTB&animation=wtchrace_cmon) | +| 953 | OTB | wtchrace_in | 100 | 1.67 | Start of watching a horse race animation | | [Preview](../../../animations?library=OTB&animation=wtchrace_in) | +| 954 | OTB | wtchrace_loop | 160 | 2.67 | Watching a horse race loop | | [Preview](../../../animations?library=OTB&animation=wtchrace_loop) | +| 955 | OTB | wtchrace_lose | 240 | 4.00 | Losing at a horse race bet | | [Preview](../../../animations?library=OTB&animation=wtchrace_lose) | +| 956 | OTB | wtchrace_out | 60 | 1.00 | End of watching a horse race animation | | [Preview](../../../animations?library=OTB&animation=wtchrace_out) | +| 957 | OTB | wtchrace_win | 260 | 4.33 | Winning a horse race bet | | [Preview](../../../animations?library=OTB&animation=wtchrace_win) | +| 958 | PARACHUTE | FALL_skyDive | 80 | 1.33 | Skydiving aniamtion | | [Preview](../../../animations?library=PARACHUTE&animation=FALL_skyDive) | +| 959 | PARACHUTE | FALL_SkyDive_Accel | 80 | 1.33 | Skydiving acceleration | | [Preview](../../../animations?library=PARACHUTE&animation=FALL_SkyDive_Accel) | +| 960 | PARACHUTE | FALL_skyDive_DIE | 60 | 1.00 | Skydiving fall death animation | | [Preview](../../../animations?library=PARACHUTE&animation=FALL_skyDive_DIE) | +| 961 | PARACHUTE | FALL_SkyDive_L | 80 | 1.33 | Skydiving sway left | | [Preview](../../../animations?library=PARACHUTE&animation=FALL_SkyDive_L) | +| 962 | PARACHUTE | FALL_SkyDive_R | 80 | 1.33 | Skydiving sway right | | [Preview](../../../animations?library=PARACHUTE&animation=FALL_SkyDive_R) | +| 963 | PARACHUTE | PARA_decel | 120 | 2.00 | Parachute gliding with knees up | | [Preview](../../../animations?library=PARACHUTE&animation=PARA_decel) | +| 964 | PARACHUTE | PARA_decel_O | 120 | 2.00 | Turn yourself into a buggy mess | | [Preview](../../../animations?library=PARACHUTE&animation=PARA_decel_O) | +| 965 | PARACHUTE | PARA_float | 120 | 2.00 | Parachute gliding with knees down | | [Preview](../../../animations?library=PARACHUTE&animation=PARA_float) | +| 966 | PARACHUTE | PARA_float_O | 120 | 2.00 | Turn yourself into a buggy mess | | [Preview](../../../animations?library=PARACHUTE&animation=PARA_float_O) | +| 967 | PARACHUTE | PARA_Land | 100 | 1.67 | Landing with a parchute | | [Preview](../../../animations?library=PARACHUTE&animation=PARA_Land) | +| 968 | PARACHUTE | PARA_Land_O | 130 | 2.17 | Turn yourself into a buggy mess | | [Preview](../../../animations?library=PARACHUTE&animation=PARA_Land_O) | +| 969 | PARACHUTE | PARA_Land_Water | 140 | 2.33 | Landing with a parachute in water | | [Preview](../../../animations?library=PARACHUTE&animation=PARA_Land_Water) | +| 970 | PARACHUTE | PARA_Land_Water_O | 130 | 2.17 | Turn yourself into a buggy mess | | [Preview](../../../animations?library=PARACHUTE&animation=PARA_Land_Water_O) | +| 971 | PARACHUTE | PARA_open | 170 | 2.83 | Opening parachute animation | | [Preview](../../../animations?library=PARACHUTE&animation=PARA_open) | +| 972 | PARACHUTE | PARA_open_O | 140 | 2.33 | Turn yourself into a buggy mess | | [Preview](../../../animations?library=PARACHUTE&animation=PARA_open_O) | +| 973 | PARACHUTE | PARA_Rip_Land_O | 54 | 0.90 | Turn yourself into a buggy mess | | [Preview](../../../animations?library=PARACHUTE&animation=PARA_Rip_Land_O) | +| 974 | PARACHUTE | PARA_Rip_Loop_O | 60 | 1.00 | Turn yourself into a buggy mess | | [Preview](../../../animations?library=PARACHUTE&animation=PARA_Rip_Loop_O) | +| 975 | PARACHUTE | PARA_Rip_O | 14 | 0.23 | Turn yourself into a buggy mess | | [Preview](../../../animations?library=PARACHUTE&animation=PARA_Rip_O) | +| 976 | PARACHUTE | PARA_steerL | 120 | 2.00 | Parachute steer left | | [Preview](../../../animations?library=PARACHUTE&animation=PARA_steerL) | +| 977 | PARACHUTE | PARA_steerL_O | 120 | 2.00 | Turn yourself into a buggy mess | | [Preview](../../../animations?library=PARACHUTE&animation=PARA_steerL_O) | +| 978 | PARACHUTE | PARA_steerR | 120 | 2.00 | Parachute steer right | | [Preview](../../../animations?library=PARACHUTE&animation=PARA_steerR) | +| 979 | PARACHUTE | PARA_steerR_O | 120 | 2.00 | Turn yourself into a buggy mess | | [Preview](../../../animations?library=PARACHUTE&animation=PARA_steerR_O) | +| 980 | PARK | Tai_Chi_in | 130 | 2.17 | Starting tai-chi | | [Preview](../../../animations?library=PARK&animation=Tai_Chi_in) | +| 981 | PARK | Tai_Chi_Loop | 720 | 12.00 | Tai-chi loop | | [Preview](../../../animations?library=PARK&animation=Tai_Chi_Loop) | +| 982 | PARK | Tai_Chi_Out | 50 | 0.83 | Finishing tai-chi | | [Preview](../../../animations?library=PARK&animation=Tai_Chi_Out) | +| 983 | PAULNMAC | Piss_in | 540 | 9.00 | Pissing animation start | | [Preview](../../../animations?library=PAULNMAC&animation=Piss_in) | +| 984 | PAULNMAC | Piss_loop | 400 | 6.67 | Pissing loop | | [Preview](../../../animations?library=PAULNMAC&animation=Piss_loop) | +| 985 | PAULNMAC | Piss_out | 660 | 11.00 | Finish pissing animation | | [Preview](../../../animations?library=PAULNMAC&animation=Piss_out) | +| 986 | PAULNMAC | PnM_Argue1_A | 260 | 4.33 | Paul and Maccer arguing | | [Preview](../../../animations?library=PAULNMAC&animation=PnM_Argue1_A) | +| 987 | PAULNMAC | PnM_Argue1_B | 260 | 4.33 | Paul and Maccer arguing | | [Preview](../../../animations?library=PAULNMAC&animation=PnM_Argue1_B) | +| 988 | PAULNMAC | PnM_Argue2_A | 260 | 4.33 | Paul and Maccer arguing | | [Preview](../../../animations?library=PAULNMAC&animation=PnM_Argue2_A) | +| 989 | PAULNMAC | PnM_Argue2_B | 260 | 4.33 | Paul and Maccer arguing | | [Preview](../../../animations?library=PAULNMAC&animation=PnM_Argue2_B) | +| 990 | PAULNMAC | PnM_Loop_A | 320 | 5.33 | Paul and Maccer loop animation | | [Preview](../../../animations?library=PAULNMAC&animation=PnM_Loop_A) | +| 991 | PAULNMAC | PnM_Loop_B | 320 | 5.33 | Paul and Maccer loop animation | | [Preview](../../../animations?library=PAULNMAC&animation=PnM_Loop_B) | +| 992 | PAULNMAC | wank_in | 440 | 7.33 | Maccer touching himself | | [Preview](../../../animations?library=PAULNMAC&animation=wank_in) | +| 993 | PAULNMAC | wank_loop | 160 | 2.67 | Maccer wanking loop | | [Preview](../../../animations?library=PAULNMAC&animation=wank_loop) | +| 994 | PAULNMAC | wank_out | 700 | 11.67 | Maccer finishing up | | [Preview](../../../animations?library=PAULNMAC&animation=wank_out) | +| 995 | ped | abseil | 2 | 0.03 | Abseiling down a rope | | [Preview](../../../animations?library=ped&animation=abseil) | +| 996 | ped | ARRESTgun | 40 | 0.67 | Arresting with a gun animation | | [Preview](../../../animations?library=ped&animation=ARRESTgun) | +| 997 | ped | ATM | 730 | 12.17 | Using an ATM | | [Preview](../../../animations?library=ped&animation=ATM) | +| 998 | ped | BIKE_elbowL | 58 | 0.97 | Bike elbow left | | [Preview](../../../animations?library=ped&animation=BIKE_elbowL) | +| 999 | ped | BIKE_elbowR | 58 | 0.97 | Bike elbow right | | [Preview](../../../animations?library=ped&animation=BIKE_elbowR) | +| 1000 | ped | BIKE_fallR | 98 | 1.63 | Falling off a bike | | [Preview](../../../animations?library=ped&animation=BIKE_fallR) | +| 1001 | ped | BIKE_fall_off | 64 | 1.07 | Falling off a bike | | [Preview](../../../animations?library=ped&animation=BIKE_fall_off) | +| 1002 | ped | BIKE_pickupL | 64 | 1.07 | Picking up a bike from the left | | [Preview](../../../animations?library=ped&animation=BIKE_pickupL) | +| 1003 | ped | BIKE_pickupR | 64 | 1.07 | Picking up a bike from the right | | [Preview](../../../animations?library=ped&animation=BIKE_pickupR) | +| 1004 | ped | BIKE_pullupL | 60 | 1.00 | Pulling a bike from the left | | [Preview](../../../animations?library=ped&animation=BIKE_pullupL) | +| 1005 | ped | BIKE_pullupR | 60 | 1.00 | Pulling a bike from the right | | [Preview](../../../animations?library=ped&animation=BIKE_pullupR) | +| 1006 | ped | bomber | 36 | 0.60 | Bomber animation | | [Preview](../../../animations?library=ped&animation=bomber) | +| 1007 | ped | CAR_alignHI_LHS | 44 | 0.73 | Jumping and aligning from the left | | [Preview](../../../animations?library=ped&animation=CAR_alignHI_LHS) | +| 1008 | ped | CAR_alignHI_RHS | 44 | 0.73 | Jumping and aligning from the right | | [Preview](../../../animations?library=ped&animation=CAR_alignHI_RHS) | +| 1009 | ped | CAR_align_LHS | 8 | 0.13 | Aligning to car on the left | | [Preview](../../../animations?library=ped&animation=CAR_align_LHS) | +| 1010 | ped | CAR_align_RHS | 8 | 0.13 | Aligning to car on the right | | [Preview](../../../animations?library=ped&animation=CAR_align_RHS) | +| 1011 | ped | CAR_closedoorL_LHS | 36 | 0.60 | Closing a car's door from the left | | [Preview](../../../animations?library=ped&animation=CAR_closedoorL_LHS) | +| 1012 | ped | CAR_closedoorL_RHS | 24 | 0.40 | Closing a car's door from the right | | [Preview](../../../animations?library=ped&animation=CAR_closedoorL_RHS) | +| 1013 | ped | CAR_closedoor_LHS | 36 | 0.60 | Closing a car's door from the left | | [Preview](../../../animations?library=ped&animation=CAR_closedoor_LHS) | +| 1014 | ped | CAR_closedoor_RHS | 24 | 0.40 | Closing a car's door from the right | | [Preview](../../../animations?library=ped&animation=CAR_closedoor_RHS) | +| 1015 | ped | CAR_close_LHS | 44 | 0.73 | Close car door on the left | | [Preview](../../../animations?library=ped&animation=CAR_close_LHS) | +| 1016 | ped | CAR_close_RHS | 44 | 0.73 | Close car door on the right | | [Preview](../../../animations?library=ped&animation=CAR_close_RHS) | +| 1017 | ped | CAR_crawloutRHS | 130 | 2.17 | Crawl outside of a flipped car | | [Preview](../../../animations?library=ped&animation=CAR_crawloutRHS) | +| 1018 | ped | CAR_dead_LHS | 2 | 0.03 | Dead inside a car on the left | | [Preview](../../../animations?library=ped&animation=CAR_dead_LHS) | +| 1019 | ped | CAR_dead_RHS | 2 | 0.03 | Dead inside a car on the right | | [Preview](../../../animations?library=ped&animation=CAR_dead_RHS) | +| 1020 | ped | CAR_doorlocked_LHS | 80 | 1.33 | Car door locked on the left | | [Preview](../../../animations?library=ped&animation=CAR_doorlocked_LHS) | +| 1021 | ped | CAR_doorlocked_RHS | 76 | 1.27 | Car door locked on the right | | [Preview](../../../animations?library=ped&animation=CAR_doorlocked_RHS) | +| 1022 | ped | CAR_fallout_LHS | 34 | 0.57 | Bail from a car on the left | | [Preview](../../../animations?library=ped&animation=CAR_fallout_LHS) | +| 1023 | ped | CAR_fallout_RHS | 34 | 0.57 | Bail from a car on the right | | [Preview](../../../animations?library=ped&animation=CAR_fallout_RHS) | +| 1024 | ped | CAR_getinL_LHS | 60 | 1.00 | Get into a car from the left | | [Preview](../../../animations?library=ped&animation=CAR_getinL_LHS) | +| 1025 | ped | CAR_getinL_RHS | 60 | 1.00 | Get into a car from the right | | [Preview](../../../animations?library=ped&animation=CAR_getinL_RHS) | +| 1026 | ped | CAR_getin_LHS | 60 | 1.00 | Get into a car from the left | | [Preview](../../../animations?library=ped&animation=CAR_getin_LHS) | +| 1027 | ped | CAR_getin_RHS | 60 | 1.00 | Get into a car from the right | | [Preview](../../../animations?library=ped&animation=CAR_getin_RHS) | +| 1028 | ped | CAR_getoutL_LHS | 56 | 0.93 | Getting out of a car from the left | | [Preview](../../../animations?library=ped&animation=CAR_getoutL_LHS) | +| 1029 | ped | CAR_getoutL_RHS | 60 | 1.00 | Getting out of a car from the right | | [Preview](../../../animations?library=ped&animation=CAR_getoutL_RHS) | +| 1030 | ped | CAR_getout_LHS | 68 | 1.13 | Getting out of a car from the left | | [Preview](../../../animations?library=ped&animation=CAR_getout_LHS) | +| 1031 | ped | CAR_getout_RHS | 48 | 0.80 | Getting out of a car from the left | | [Preview](../../../animations?library=ped&animation=CAR_getout_RHS) | +| 1032 | ped | car_hookertalk | 258 | 4.30 | Hooker talk in car | | [Preview](../../../animations?library=ped&animation=car_hookertalk) | +| 1033 | ped | CAR_jackedLHS | 174 | 2.90 | Jacking a car from the left | | [Preview](../../../animations?library=ped&animation=CAR_jackedLHS) | +| 1034 | ped | CAR_jackedRHS | 206 | 3.43 | Jacking a car from the right | | [Preview](../../../animations?library=ped&animation=CAR_jackedRHS) | +| 1035 | ped | CAR_jumpin_LHS | 60 | 1.00 | Jumping into a car from the left | | [Preview](../../../animations?library=ped&animation=CAR_jumpin_LHS) | +| 1036 | ped | CAR_LB | 14 | 0.23 | Car driveby on the left | | [Preview](../../../animations?library=ped&animation=CAR_LB) | +| 1037 | ped | CAR_LB_pro | 6 | 0.10 | Car driveby on the left | | [Preview](../../../animations?library=ped&animation=CAR_LB_pro) | +| 1038 | ped | CAR_LB_weak | 14 | 0.23 | Car driveby on the left | | [Preview](../../../animations?library=ped&animation=CAR_LB_weak) | +| 1039 | ped | CAR_LjackedLHS | 214 | 3.57 | Getting jacked from the left | | [Preview](../../../animations?library=ped&animation=CAR_LjackedLHS) | +| 1040 | ped | CAR_LjackedRHS | 208 | 3.47 | Getting jacked from the right | | [Preview](../../../animations?library=ped&animation=CAR_LjackedRHS) | +| 1041 | ped | CAR_Lshuffle_RHS | 24 | 0.40 | Shuffling to the driver's sit | | [Preview](../../../animations?library=ped&animation=CAR_Lshuffle_RHS) | +| 1042 | ped | CAR_Lsit | 2 | 0.03 | Sitting in a car | | [Preview](../../../animations?library=ped&animation=CAR_Lsit) | +| 1043 | ped | CAR_open_LHS | 66 | 1.10 | Opening door from the left | | [Preview](../../../animations?library=ped&animation=CAR_open_LHS) | +| 1044 | ped | CAR_open_RHS | 66 | 1.10 | Opening door from the right | | [Preview](../../../animations?library=ped&animation=CAR_open_RHS) | +| 1045 | ped | CAR_pulloutL_LHS | 176 | 2.93 | Pulling out a passanger from the left | | [Preview](../../../animations?library=ped&animation=CAR_pulloutL_LHS) | +| 1046 | ped | CAR_pulloutL_RHS | 176 | 2.93 | Pulling out the driver on the right | | [Preview](../../../animations?library=ped&animation=CAR_pulloutL_RHS) | +| 1047 | ped | CAR_pullout_LHS | 138 | 2.30 | Pulling out a passanger from the left | | [Preview](../../../animations?library=ped&animation=CAR_pullout_LHS) | +| 1048 | ped | CAR_pullout_RHS | 168 | 2.80 | Pulling out a passanger from the right | | [Preview](../../../animations?library=ped&animation=CAR_pullout_RHS) | +| 1049 | ped | CAR_Qjacked | 198 | 3.30 | Getting jacked from the left | | [Preview](../../../animations?library=ped&animation=CAR_Qjacked) | +| 1050 | ped | CAR_rolldoor | 36 | 0.60 | Closing car door animation | | [Preview](../../../animations?library=ped&animation=CAR_rolldoor) | +| 1051 | ped | CAR_rolldoorLO | 36 | 0.60 | Closing car door animation | | [Preview](../../../animations?library=ped&animation=CAR_rolldoorLO) | +| 1052 | ped | CAR_rollout_LHS | 98 | 1.63 | Bailing out of a car from the left | | [Preview](../../../animations?library=ped&animation=CAR_rollout_LHS) | +| 1053 | ped | CAR_rollout_RHS | 76 | 1.27 | Bailing out of a car from the right | | [Preview](../../../animations?library=ped&animation=CAR_rollout_RHS) | +| 1054 | ped | CAR_shuffle_RHS | 24 | 0.40 | Shuffling to the right side | | [Preview](../../../animations?library=ped&animation=CAR_shuffle_RHS) | +| 1055 | ped | CAR_sit | 2 | 0.03 | Sitting inside a car | | [Preview](../../../animations?library=ped&animation=CAR_sit) | +| 1056 | ped | CAR_sitp | 2 | 0.03 | Sitting inside a car | | [Preview](../../../animations?library=ped&animation=CAR_sitp) | +| 1057 | ped | CAR_sitpLO | 2 | 0.03 | Sitting inside a car | | [Preview](../../../animations?library=ped&animation=CAR_sitpLO) | +| 1058 | ped | CAR_sit_pro | 2 | 0.03 | Sitting inside a car | | [Preview](../../../animations?library=ped&animation=CAR_sit_pro) | +| 1059 | ped | CAR_sit_weak | 2 | 0.03 | Sitting inside a car | | [Preview](../../../animations?library=ped&animation=CAR_sit_weak) | +| 1060 | ped | CAR_tune_radio | 38 | 0.63 | Changing radio station in a car | | [Preview](../../../animations?library=ped&animation=CAR_tune_radio) | +| 1061 | ped | CLIMB_idle | 48 | 0.80 | Hanging onto a wall idle | | [Preview](../../../animations?library=ped&animation=CLIMB_idle) | +| 1062 | ped | CLIMB_jump | 34 | 0.57 | Jumping and hanging onto a wall | | [Preview](../../../animations?library=ped&animation=CLIMB_jump) | +| 1063 | ped | CLIMB_jump2fall | 2 | 0.03 | Letting go after hanging | | [Preview](../../../animations?library=ped&animation=CLIMB_jump2fall) | +| 1064 | ped | CLIMB_jump_B | 58 | 0.97 | Vaulting over a wall | | [Preview](../../../animations?library=ped&animation=CLIMB_jump_B) | +| 1065 | ped | CLIMB_Pull | 52 | 0.87 | Pulling self over object | | [Preview](../../../animations?library=ped&animation=CLIMB_Pull) | +| 1066 | ped | CLIMB_Stand | 48 | 0.80 | Standing after pulling | | [Preview](../../../animations?library=ped&animation=CLIMB_Stand) | +| 1067 | ped | CLIMB_Stand_finish | 12 | 0.20 | Standing after pulling | | [Preview](../../../animations?library=ped&animation=CLIMB_Stand_finish) | +| 1068 | ped | cower | 48 | 0.80 | Cowering in fear animation | | [Preview](../../../animations?library=ped&animation=cower) | +| 1069 | ped | Crouch_Roll_L | 56 | 0.93 | Left crouch roll | | [Preview](../../../animations?library=ped&animation=Crouch_Roll_L) | +| 1070 | ped | Crouch_Roll_R | 56 | 0.93 | Right crouch roll | | [Preview](../../../animations?library=ped&animation=Crouch_Roll_R) | +| 1071 | ped | DAM_armL_frmBK | 50 | 0.83 | Getting shot in the left arm | | [Preview](../../../animations?library=ped&animation=DAM_armL_frmBK) | +| 1072 | ped | DAM_armL_frmFT | 50 | 0.83 | Getting shot in the left arm | | [Preview](../../../animations?library=ped&animation=DAM_armL_frmFT) | +| 1073 | ped | DAM_armL_frmLT | 40 | 0.67 | Getting shot in the left arm | | [Preview](../../../animations?library=ped&animation=DAM_armL_frmLT) | +| 1074 | ped | DAM_armR_frmBK | 50 | 0.83 | Getting shot in the right arm | | [Preview](../../../animations?library=ped&animation=DAM_armR_frmBK) | +| 1075 | ped | DAM_armR_frmFT | 30 | 0.50 | Getting shot in the right arm | | [Preview](../../../animations?library=ped&animation=DAM_armR_frmFT) | +| 1076 | ped | DAM_armR_frmRT | 16 | 0.27 | Getting shot in the right arm | | [Preview](../../../animations?library=ped&animation=DAM_armR_frmRT) | +| 1077 | ped | DAM_LegL_frmBK | 50 | 0.83 | Getting shot in the left leg | | [Preview](../../../animations?library=ped&animation=DAM_LegL_frmBK) | +| 1078 | ped | DAM_LegL_frmFT | 50 | 0.83 | Getting shot in the left leg | | [Preview](../../../animations?library=ped&animation=DAM_LegL_frmFT) | +| 1079 | ped | DAM_LegL_frmLT | 50 | 0.83 | Getting shot in the left leg | | [Preview](../../../animations?library=ped&animation=DAM_LegL_frmLT) | +| 1080 | ped | DAM_LegR_frmBK | 50 | 0.83 | Getting shot in the right leg | | [Preview](../../../animations?library=ped&animation=DAM_LegR_frmBK) | +| 1081 | ped | DAM_LegR_frmFT | 50 | 0.83 | Getting shot in the right leg | | [Preview](../../../animations?library=ped&animation=DAM_LegR_frmFT) | +| 1082 | ped | DAM_LegR_frmRT | 50 | 0.83 | Getting shot in the right leg | | [Preview](../../../animations?library=ped&animation=DAM_LegR_frmRT) | +| 1083 | ped | DAM_stomach_frmBK | 50 | 0.83 | Getting shot in the stomach | | [Preview](../../../animations?library=ped&animation=DAM_stomach_frmBK) | +| 1084 | ped | DAM_stomach_frmFT | 50 | 0.83 | Getting shot in the stomach | | [Preview](../../../animations?library=ped&animation=DAM_stomach_frmFT) | +| 1085 | ped | DAM_stomach_frmLT | 50 | 0.83 | Getting shot in the stomach | | [Preview](../../../animations?library=ped&animation=DAM_stomach_frmLT) | +| 1086 | ped | DAM_stomach_frmRT | 50 | 0.83 | Getting shot in the stomach | | [Preview](../../../animations?library=ped&animation=DAM_stomach_frmRT) | +| 1087 | ped | DOOR_LHinge_O | 64 | 1.07 | Buggy animation | | [Preview](../../../animations?library=ped&animation=DOOR_LHinge_O) | +| 1088 | ped | DOOR_RHinge_O | 64 | 1.07 | Buggy animation | | [Preview](../../../animations?library=ped&animation=DOOR_RHinge_O) | +| 1089 | ped | DrivebyL_L | 12 | 0.20 | Drive by left | | [Preview](../../../animations?library=ped&animation=DrivebyL_L) | +| 1090 | ped | DrivebyL_R | 12 | 0.20 | Drive by right | | [Preview](../../../animations?library=ped&animation=DrivebyL_R) | +| 1091 | ped | Driveby_L | 12 | 0.20 | Drive by left | | [Preview](../../../animations?library=ped&animation=Driveby_L) | +| 1092 | ped | Driveby_R | 12 | 0.20 | Drive by right | | [Preview](../../../animations?library=ped&animation=Driveby_R) | +| 1093 | ped | DRIVE_BOAT | 2 | 0.03 | Boat driving | | [Preview](../../../animations?library=ped&animation=DRIVE_BOAT) | +| 1094 | ped | DRIVE_BOAT_back | 6 | 0.10 | Reversing with a boat | | [Preview](../../../animations?library=ped&animation=DRIVE_BOAT_back) | +| 1095 | ped | DRIVE_BOAT_L | 6 | 0.10 | Steering boat left | | [Preview](../../../animations?library=ped&animation=DRIVE_BOAT_L) | +| 1096 | ped | DRIVE_BOAT_R | 6 | 0.10 | Steering boat right | | [Preview](../../../animations?library=ped&animation=DRIVE_BOAT_R) | +| 1097 | ped | Drive_L | 8 | 0.13 | Steering left | | [Preview](../../../animations?library=ped&animation=Drive_L) | +| 1098 | ped | Drive_LO_l | 8 | 0.13 | Steering left | | [Preview](../../../animations?library=ped&animation=Drive_LO_l) | +| 1099 | ped | Drive_LO_R | 8 | 0.13 | Steering right | | [Preview](../../../animations?library=ped&animation=Drive_LO_R) | +| 1100 | ped | Drive_L_pro | 8 | 0.13 | Steering left with high skill | | [Preview](../../../animations?library=ped&animation=Drive_L_pro) | +| 1101 | ped | Drive_L_pro_slow | 8 | 0.13 | Steering left with high skill | | [Preview](../../../animations?library=ped&animation=Drive_L_pro_slow) | +| 1102 | ped | Drive_L_slow | 8 | 0.13 | Steering left | | [Preview](../../../animations?library=ped&animation=Drive_L_slow) | +| 1103 | ped | Drive_L_weak | 8 | 0.13 | Steering left with low skill | | [Preview](../../../animations?library=ped&animation=Drive_L_weak) | +| 1104 | ped | Drive_L_weak_slow | 8 | 0.13 | Steering left with low skill | | [Preview](../../../animations?library=ped&animation=Drive_L_weak_slow) | +| 1105 | ped | Drive_R | 8 | 0.13 | Steering right | | [Preview](../../../animations?library=ped&animation=Drive_R) | +| 1106 | ped | Drive_R_pro | 8 | 0.13 | Steering right with high skill | | [Preview](../../../animations?library=ped&animation=Drive_R_pro) | +| 1107 | ped | Drive_R_pro_slow | 8 | 0.13 | Steering right with high skill | | [Preview](../../../animations?library=ped&animation=Drive_R_pro_slow) | +| 1108 | ped | Drive_R_slow | 8 | 0.13 | Steering right | | [Preview](../../../animations?library=ped&animation=Drive_R_slow) | +| 1109 | ped | Drive_R_weak | 8 | 0.13 | Steering right with low skill | | [Preview](../../../animations?library=ped&animation=Drive_R_weak) | +| 1110 | ped | Drive_R_weak_slow | 8 | 0.13 | Steering right with low skill | | [Preview](../../../animations?library=ped&animation=Drive_R_weak_slow) | +| 1111 | ped | Drive_truck | 2 | 0.03 | Truck driving animation | | [Preview](../../../animations?library=ped&animation=Drive_truck) | +| 1112 | ped | DRIVE_truck_back | 6 | 0.10 | Reversing with a truck | | [Preview](../../../animations?library=ped&animation=DRIVE_truck_back) | +| 1113 | ped | DRIVE_truck_L | 8 | 0.13 | Steering left with a truck | | [Preview](../../../animations?library=ped&animation=DRIVE_truck_L) | +| 1114 | ped | DRIVE_truck_R | 8 | 0.13 | Steering right with a truck | | [Preview](../../../animations?library=ped&animation=DRIVE_truck_R) | +| 1115 | ped | Drown | 150 | 2.50 | Drowning animation | | [Preview](../../../animations?library=ped&animation=Drown) | +| 1116 | ped | DUCK_cower | 48 | 0.80 | Cowering animation | | [Preview](../../../animations?library=ped&animation=DUCK_cower) | +| 1117 | ped | endchat_01 | 120 | 2.00 | End of chatting animation | | [Preview](../../../animations?library=ped&animation=endchat_01) | +| 1118 | ped | endchat_02 | 120 | 2.00 | End of chatting animation | | [Preview](../../../animations?library=ped&animation=endchat_02) | +| 1119 | ped | endchat_03 | 140 | 2.33 | Wave animation | | [Preview](../../../animations?library=ped&animation=endchat_03) | +| 1120 | ped | EV_dive | 140 | 2.33 | Dive away from danger | | [Preview](../../../animations?library=ped&animation=EV_dive) | +| 1121 | ped | EV_step | 64 | 1.07 | Stepping away from danger | | [Preview](../../../animations?library=ped&animation=EV_step) | +| 1122 | ped | facanger | 8 | 0.13 | Anger face animation | | [Preview](../../../animations?library=ped&animation=facanger) | +| 1123 | ped | facgum | 62 | 1.03 | Chewing gum animation | | [Preview](../../../animations?library=ped&animation=facgum) | +| 1124 | ped | facsurp | 8 | 0.13 | Face talk animation | | [Preview](../../../animations?library=ped&animation=facsurp) | +| 1125 | ped | facsurpm | 8 | 0.13 | Face talk animation | | [Preview](../../../animations?library=ped&animation=facsurpm) | +| 1126 | ped | factalk | 140 | 2.33 | Face talk animation | | [Preview](../../../animations?library=ped&animation=factalk) | +| 1127 | ped | facurios | 8 | 0.13 | Curious face animation | | [Preview](../../../animations?library=ped&animation=facurios) | +| 1128 | ped | FALL_back | 44 | 0.73 | Falling while facing up | | [Preview](../../../animations?library=ped&animation=FALL_back) | +| 1129 | ped | FALL_collapse | 60 | 1.00 | Absorbing damage from low fall | | [Preview](../../../animations?library=ped&animation=FALL_collapse) | +| 1130 | ped | FALL_fall | 44 | 0.73 | Falling animation | | [Preview](../../../animations?library=ped&animation=FALL_fall) | +| 1131 | ped | FALL_front | 44 | 0.73 | Falling while facing down | | [Preview](../../../animations?library=ped&animation=FALL_front) | +| 1132 | ped | FALL_glide | 48 | 0.80 | Fall gliding | | [Preview](../../../animations?library=ped&animation=FALL_glide) | +| 1133 | ped | FALL_land | 28 | 0.47 | Soft impack from fall | | [Preview](../../../animations?library=ped&animation=FALL_land) | +| 1134 | ped | FALL_skyDive | 80 | 1.33 | Skydiving animation | | [Preview](../../../animations?library=ped&animation=FALL_skyDive) | +| 1135 | ped | Fight2Idle | 20 | 0.33 | Fighting idle | | [Preview](../../../animations?library=ped&animation=Fight2Idle) | +| 1136 | ped | FightA_1 | 26 | 0.43 | Punch animation | | [Preview](../../../animations?library=ped&animation=FightA_1) | +| 1137 | ped | FightA_2 | 46 | 0.77 | Punch animation | | [Preview](../../../animations?library=ped&animation=FightA_2) | +| 1138 | ped | FightA_3 | 52 | 0.87 | Punch animation | | [Preview](../../../animations?library=ped&animation=FightA_3) | +| 1139 | ped | FightA_block | 28 | 0.47 | Punch block | | [Preview](../../../animations?library=ped&animation=FightA_block) | +| 1140 | ped | FightA_G | 56 | 0.93 | Kicking downed opponent | | [Preview](../../../animations?library=ped&animation=FightA_G) | +| 1141 | ped | FightA_M | 24 | 0.40 | Running attack | | [Preview](../../../animations?library=ped&animation=FightA_M) | +| 1142 | ped | FIGHTIDLE | 78 | 1.30 | Fighting idle | | [Preview](../../../animations?library=ped&animation=FIGHTIDLE) | +| 1143 | ped | FightShB | 28 | 0.47 | Pulling back while fighting | | [Preview](../../../animations?library=ped&animation=FightShB) | +| 1144 | ped | FightShF | 32 | 0.53 | Going forward while fighting | | [Preview](../../../animations?library=ped&animation=FightShF) | +| 1145 | ped | FightSh_BWD | 40 | 0.67 | Going backwards while fighting | | [Preview](../../../animations?library=ped&animation=FightSh_BWD) | +| 1146 | ped | FightSh_FWD | 40 | 0.67 | Going forward while fighting | | [Preview](../../../animations?library=ped&animation=FightSh_FWD) | +| 1147 | ped | FightSh_Left | 40 | 0.67 | Going left while fighting | | [Preview](../../../animations?library=ped&animation=FightSh_Left) | +| 1148 | ped | FightSh_Right | 40 | 0.67 | Going right while fighting | | [Preview](../../../animations?library=ped&animation=FightSh_Right) | +| 1149 | ped | flee_lkaround_01 | 120 | 2.00 | Looking around while fleeing | | [Preview](../../../animations?library=ped&animation=flee_lkaround_01) | +| 1150 | ped | FLOOR_hit | 22 | 0.37 | Getting hit on the floor while lying on back | | [Preview](../../../animations?library=ped&animation=FLOOR_hit) | +| 1151 | ped | FLOOR_hit_f | 24 | 0.40 | Getting hit on the floor while lying on stomach | | [Preview](../../../animations?library=ped&animation=FLOOR_hit_f) | +| 1152 | ped | fucku | 80 | 1.33 | Giving the finger animation | | [Preview](../../../animations?library=ped&animation=fucku) | +| 1153 | ped | gang_gunstand | 2 | 0.03 | Aiming a gun | | [Preview](../../../animations?library=ped&animation=gang_gunstand) | +| 1154 | ped | gas_cwr | 60 | 1.00 | Choking on spray/tear gas | | [Preview](../../../animations?library=ped&animation=gas_cwr) | +| 1155 | ped | getup | 82 | 1.37 | Getting up | | [Preview](../../../animations?library=ped&animation=getup) | +| 1156 | ped | getup_front | 82 | 1.37 | Getting up from the front | | [Preview](../../../animations?library=ped&animation=getup_front) | +| 1157 | ped | gum_eat | 320 | 5.33 | Eating a gum | | [Preview](../../../animations?library=ped&animation=gum_eat) | +| 1158 | ped | GunCrouchBwd | 60 | 1.00 | Crouching backwards with a gun | | [Preview](../../../animations?library=ped&animation=GunCrouchBwd) | +| 1159 | ped | GunCrouchFwd | 44 | 0.73 | Crouching forward with a gun | | [Preview](../../../animations?library=ped&animation=GunCrouchFwd) | +| 1160 | ped | GunMove_BWD | 62 | 1.03 | Moving backwards with a gun | | [Preview](../../../animations?library=ped&animation=GunMove_BWD) | +| 1161 | ped | GunMove_FWD | 60 | 1.00 | Moving forward with a gun | | [Preview](../../../animations?library=ped&animation=GunMove_FWD) | +| 1162 | ped | GunMove_L | 60 | 1.00 | Moving left with a gun | | [Preview](../../../animations?library=ped&animation=GunMove_L) | +| 1163 | ped | GunMove_R | 60 | 1.00 | Moving right with a gun | | [Preview](../../../animations?library=ped&animation=GunMove_R) | +| 1164 | ped | Gun_2_IDLE | 16 | 0.27 | Holding rifle | | [Preview](../../../animations?library=ped&animation=Gun_2_IDLE) | +| 1165 | ped | GUN_BUTT | 26 | 0.43 | Gun whip | | [Preview](../../../animations?library=ped&animation=GUN_BUTT) | +| 1166 | ped | GUN_BUTT_crouch | 26 | 0.43 | Gun whip | | [Preview](../../../animations?library=ped&animation=GUN_BUTT_crouch) | +| 1167 | ped | Gun_stand | 2 | 0.03 | Holding rifle | | [Preview](../../../animations?library=ped&animation=Gun_stand) | +| 1168 | ped | handscower | 116 | 1.93 | Scared and moving backwards | | [Preview](../../../animations?library=ped&animation=handscower) | +| 1169 | ped | handsup | 36 | 0.60 | Putting your hands up | | [Preview](../../../animations?library=ped&animation=handsup) | +| 1170 | ped | HitA_1 | 18 | 0.30 | Getting hit | | [Preview](../../../animations?library=ped&animation=HitA_1) | +| 1171 | ped | HitA_2 | 32 | 0.53 | Getting hit | | [Preview](../../../animations?library=ped&animation=HitA_2) | +| 1172 | ped | HitA_3 | 34 | 0.57 | Getting hit | | [Preview](../../../animations?library=ped&animation=HitA_3) | +| 1173 | ped | HIT_back | 30 | 0.50 | Getting hit from the back | | [Preview](../../../animations?library=ped&animation=HIT_back) | +| 1174 | ped | HIT_behind | 40 | 0.67 | Getting hit from behind | | [Preview](../../../animations?library=ped&animation=HIT_behind) | +| 1175 | ped | HIT_front | 36 | 0.60 | Getting hit from the front | | [Preview](../../../animations?library=ped&animation=HIT_front) | +| 1176 | ped | HIT_GUN_BUTT | 30 | 0.50 | Getting hit by a gun | | [Preview](../../../animations?library=ped&animation=HIT_GUN_BUTT) | +| 1177 | ped | HIT_L | 42 | 0.70 | Getting hit from the left | | [Preview](../../../animations?library=ped&animation=HIT_L) | +| 1178 | ped | HIT_R | 36 | 0.60 | Getting hit from the right | | [Preview](../../../animations?library=ped&animation=HIT_R) | +| 1179 | ped | HIT_walk | 20 | 0.33 | Getting hit while walking | | [Preview](../../../animations?library=ped&animation=HIT_walk) | +| 1180 | ped | HIT_wall | 42 | 0.70 | Hitting a wall | | [Preview](../../../animations?library=ped&animation=HIT_wall) | +| 1181 | ped | Idlestance_fat | 100 | 1.67 | Idle while fat | | [Preview](../../../animations?library=ped&animation=Idlestance_fat) | +| 1182 | ped | idlestance_old | 120 | 2.00 | Idle while old | | [Preview](../../../animations?library=ped&animation=idlestance_old) | +| 1183 | ped | IDLE_armed | 88 | 1.47 | Idle while holding a rifle | | [Preview](../../../animations?library=ped&animation=IDLE_armed) | +| 1184 | ped | IDLE_chat | 400 | 6.67 | Moving hands while chatting | | [Preview](../../../animations?library=ped&animation=IDLE_chat) | +| 1185 | ped | IDLE_csaw | 92 | 1.53 | Holding a chainsaw | | [Preview](../../../animations?library=ped&animation=IDLE_csaw) | +| 1186 | ped | Idle_Gang1 | 100 | 1.67 | Idle of gangmembers | | [Preview](../../../animations?library=ped&animation=Idle_Gang1) | +| 1187 | ped | IDLE_HBHB | 160 | 2.67 | Idle when examining | | [Preview](../../../animations?library=ped&animation=IDLE_HBHB) | +| 1188 | ped | IDLE_ROCKET | 94 | 1.57 | Holding a rocket launcher | | [Preview](../../../animations?library=ped&animation=IDLE_ROCKET) | +| 1189 | ped | IDLE_stance | 90 | 1.50 | Normal idle standing animation | | [Preview](../../../animations?library=ped&animation=IDLE_stance) | +| 1190 | ped | IDLE_taxi | 52 | 0.87 | Calling for a cab | | [Preview](../../../animations?library=ped&animation=IDLE_taxi) | +| 1191 | ped | IDLE_tired | 60 | 1.00 | Exhausted out of breath animation | | [Preview](../../../animations?library=ped&animation=IDLE_tired) | +| 1192 | ped | Jetpack_Idle | 2 | 0.03 | Holding a jetpack | | [Preview](../../../animations?library=ped&animation=Jetpack_Idle) | +| 1193 | ped | JOG_femaleA | 46 | 0.77 | Female jogging | | [Preview](../../../animations?library=ped&animation=JOG_femaleA) | +| 1194 | ped | JOG_maleA | 46 | 0.77 | Male jogging | | [Preview](../../../animations?library=ped&animation=JOG_maleA) | +| 1195 | ped | JUMP_glide | 30 | 0.50 | Mid-air after jumping | | [Preview](../../../animations?library=ped&animation=JUMP_glide) | +| 1196 | ped | JUMP_land | 14 | 0.23 | Landing after a jump | | [Preview](../../../animations?library=ped&animation=JUMP_land) | +| 1197 | ped | JUMP_launch | 12 | 0.20 | Start of jump (left leg) | | [Preview](../../../animations?library=ped&animation=JUMP_launch) | +| 1198 | ped | JUMP_launch_R | 12 | 0.20 | Start of jump (right leg) | | [Preview](../../../animations?library=ped&animation=JUMP_launch_R) | +| 1199 | ped | KART_drive | 2 | 0.03 | Go-Kart-driving-animation | | [Preview](../../../animations?library=ped&animation=KART_drive) | +| 1200 | ped | KART_L | 8 | 0.13 | Leaning left while driving a Go-Kart | | [Preview](../../../animations?library=ped&animation=KART_L) | +| 1201 | ped | KART_LB | 2 | 0.03 | Go-Kart-driving-animation | | [Preview](../../../animations?library=ped&animation=KART_LB) | +| 1202 | ped | KART_R | 8 | 0.13 | Leaning right while driving a Go-Kart | | [Preview](../../../animations?library=ped&animation=KART_R) | +| 1203 | ped | KD_left | 54 | 0.90 | Dying during an explosion | | [Preview](../../../animations?library=ped&animation=KD_left) | +| 1204 | ped | KD_right | 54 | 0.90 | Dying during an explosion | | [Preview](../../../animations?library=ped&animation=KD_right) | +| 1205 | ped | KO_shot_face | 126 | 2.10 | Holding face while dying | | [Preview](../../../animations?library=ped&animation=KO_shot_face) | +| 1206 | ped | KO_shot_front | 34 | 0.57 | Falling forward and dying | | [Preview](../../../animations?library=ped&animation=KO_shot_front) | +| 1207 | ped | KO_shot_stom | 190 | 3.17 | Holding stomach while dying | | [Preview](../../../animations?library=ped&animation=KO_shot_stom) | +| 1208 | ped | KO_skid_back | 58 | 0.97 | Falling forward and dying | | [Preview](../../../animations?library=ped&animation=KO_skid_back) | +| 1209 | ped | KO_skid_front | 68 | 1.13 | Falling backward and dying | | [Preview](../../../animations?library=ped&animation=KO_skid_front) | +| 1210 | ped | KO_spin_L | 52 | 0.87 | Spinning left and dying | | [Preview](../../../animations?library=ped&animation=KO_spin_L) | +| 1211 | ped | KO_spin_R | 56 | 0.93 | Spinning right and dying | | [Preview](../../../animations?library=ped&animation=KO_spin_R) | +| 1212 | ped | pass_Smoke_in_car | 104 | 1.73 | Smoking in a car | | [Preview](../../../animations?library=ped&animation=pass_Smoke_in_car) | +| 1213 | ped | phone_in | 140 | 2.33 | Picking up the phone | | [Preview](../../../animations?library=ped&animation=phone_in) | +| 1214 | ped | phone_out | 120 | 2.00 | Hanging up the phone | | [Preview](../../../animations?library=ped&animation=phone_out) | +| 1215 | ped | phone_talk | 120 | 2.00 | Talking on phone | | [Preview](../../../animations?library=ped&animation=phone_talk) | +| 1216 | ped | Player_Sneak | 80 | 1.33 | Standing sneak animation | | [Preview](../../../animations?library=ped&animation=Player_Sneak) | +| 1217 | ped | Player_Sneak_walkstart | 18 | 0.30 | Start of standing sneak animation | | [Preview](../../../animations?library=ped&animation=Player_Sneak_walkstart) | +| 1218 | ped | roadcross | 120 | 2.00 | Looking right and left before crossing road | | [Preview](../../../animations?library=ped&animation=roadcross) | +| 1219 | ped | roadcross_female | 240 | 4.00 | Looking right and left before crossing road | | [Preview](../../../animations?library=ped&animation=roadcross_female) | +| 1220 | ped | roadcross_gang | 120 | 2.00 | Looking right and left before crossing road | | [Preview](../../../animations?library=ped&animation=roadcross_gang) | +| 1221 | ped | roadcross_old | 240 | 4.00 | Looking right and left before crossing road | | [Preview](../../../animations?library=ped&animation=roadcross_old) | +| 1222 | ped | run_1armed | 46 | 0.77 | Player jog | | [Preview](../../../animations?library=ped&animation=run_1armed) | +| 1223 | ped | run_armed | 42 | 0.70 | Jog with assault rifle | | [Preview](../../../animations?library=ped&animation=run_armed) | +| 1224 | ped | run_civi | 44 | 0.73 | Ped jog | | [Preview](../../../animations?library=ped&animation=run_civi) | +| 1225 | ped | run_csaw | 42 | 0.70 | Jogging with chainsaw | | [Preview](../../../animations?library=ped&animation=run_csaw) | +| 1226 | ped | run_fat | 48 | 0.80 | Fat jog | | [Preview](../../../animations?library=ped&animation=run_fat) | +| 1227 | ped | run_fatold | 48 | 0.80 | Old fat jog | | [Preview](../../../animations?library=ped&animation=run_fatold) | +| 1228 | ped | run_gang1 | 50 | 0.83 | Gang jog | | [Preview](../../../animations?library=ped&animation=run_gang1) | +| 1229 | ped | run_left | 40 | 0.67 | Jog to the left | | [Preview](../../../animations?library=ped&animation=run_left) | +| 1230 | ped | run_old | 48 | 0.80 | Old man jog | | [Preview](../../../animations?library=ped&animation=run_old) | +| 1231 | ped | run_player | 44 | 0.73 | Player jog | | [Preview](../../../animations?library=ped&animation=run_player) | +| 1232 | ped | run_right | 40 | 0.67 | Jog to the right | | [Preview](../../../animations?library=ped&animation=run_right) | +| 1233 | ped | run_rocket | 46 | 0.77 | Jog with rocket launcher | | [Preview](../../../animations?library=ped&animation=run_rocket) | +| 1234 | ped | Run_stop | 52 | 0.87 | Stop jogging | | [Preview](../../../animations?library=ped&animation=Run_stop) | +| 1235 | ped | Run_stopR | 48 | 0.80 | Stop jogging | | [Preview](../../../animations?library=ped&animation=Run_stopR) | +| 1236 | ped | Run_Wuzi | 46 | 0.77 | Jog with hand placed out in front | | [Preview](../../../animations?library=ped&animation=Run_Wuzi) | +| 1237 | ped | SEAT_down | 90 | 1.50 | Sitting down | | [Preview](../../../animations?library=ped&animation=SEAT_down) | +| 1238 | ped | SEAT_idle | 120 | 2.00 | Sitting down | | [Preview](../../../animations?library=ped&animation=SEAT_idle) | +| 1239 | ped | SEAT_up | 70 | 1.17 | Standing up | | [Preview](../../../animations?library=ped&animation=SEAT_up) | +| 1240 | ped | SHOT_leftP | 18 | 0.30 | Getting shot from the left | | [Preview](../../../animations?library=ped&animation=SHOT_leftP) | +| 1241 | ped | SHOT_partial | 22 | 0.37 | Getting shot from the front | | [Preview](../../../animations?library=ped&animation=SHOT_partial) | +| 1242 | ped | SHOT_partial_B | 20 | 0.33 | Getting shot from behind | | [Preview](../../../animations?library=ped&animation=SHOT_partial_B) | +| 1243 | ped | SHOT_rightP | 20 | 0.33 | Getting shot from the right | | [Preview](../../../animations?library=ped&animation=SHOT_rightP) | +| 1244 | ped | Shove_Partial | 32 | 0.53 | Shoving someone away | | [Preview](../../../animations?library=ped&animation=Shove_Partial) | +| 1245 | ped | Smoke_in_car | 104 | 1.73 | Smoking in a car | | [Preview](../../../animations?library=ped&animation=Smoke_in_car) | +| 1246 | ped | sprint_civi | 32 | 0.53 | Player sprint | | [Preview](../../../animations?library=ped&animation=sprint_civi) | +| 1247 | ped | sprint_panic | 36 | 0.60 | NPC sprint | | [Preview](../../../animations?library=ped&animation=sprint_panic) | +| 1248 | ped | Sprint_Wuzi | 40 | 0.67 | Sprinting while holding hand forward | | [Preview](../../../animations?library=ped&animation=Sprint_Wuzi) | +| 1249 | ped | swat_run | 40 | 0.67 | Police jog | | [Preview](../../../animations?library=ped&animation=swat_run) | +| 1250 | ped | Swim_Tread | 78 | 1.30 | Idle swimming animation | | [Preview](../../../animations?library=ped&animation=Swim_Tread) | +| 1251 | ped | Tap_hand | 2 | 0.03 | Tapping hand on window (left side) | | [Preview](../../../animations?library=ped&animation=Tap_hand) | +| 1252 | ped | Tap_handP | 2 | 0.03 | Tapping hand on window (right side) | | [Preview](../../../animations?library=ped&animation=Tap_handP) | +| 1253 | ped | turn_180 | 38 | 0.63 | Turning around | | [Preview](../../../animations?library=ped&animation=turn_180) | +| 1254 | ped | Turn_L | 48 | 0.80 | Turning left | | [Preview](../../../animations?library=ped&animation=Turn_L) | +| 1255 | ped | Turn_R | 48 | 0.80 | Turning right | | [Preview](../../../animations?library=ped&animation=Turn_R) | +| 1256 | ped | WALK_armed | 64 | 1.07 | Slow walking with a weapon | | [Preview](../../../animations?library=ped&animation=WALK_armed) | +| 1257 | ped | WALK_civi | 68 | 1.13 | NPC slow walk | | [Preview](../../../animations?library=ped&animation=WALK_civi) | +| 1258 | ped | WALK_csaw | 64 | 1.07 | Slow walk with chainsaw | | [Preview](../../../animations?library=ped&animation=WALK_csaw) | +| 1259 | ped | Walk_DoorPartial | 48 | 0.80 | Opening a door | | [Preview](../../../animations?library=ped&animation=Walk_DoorPartial) | +| 1260 | ped | WALK_drunk | 236 | 3.93 | Drunk walk | | [Preview](../../../animations?library=ped&animation=WALK_drunk) | +| 1261 | ped | WALK_fat | 80 | 1.33 | Fat walk | | [Preview](../../../animations?library=ped&animation=WALK_fat) | +| 1262 | ped | WALK_fatold | 70 | 1.17 | Fat and old walk | | [Preview](../../../animations?library=ped&animation=WALK_fatold) | +| 1263 | ped | WALK_gang1 | 84 | 1.40 | Gang walk | | [Preview](../../../animations?library=ped&animation=WALK_gang1) | +| 1264 | ped | WALK_gang2 | 84 | 1.40 | Gang walk | | [Preview](../../../animations?library=ped&animation=WALK_gang2) | +| 1265 | ped | WALK_old | 84 | 1.40 | Old walk | | [Preview](../../../animations?library=ped&animation=WALK_old) | +| 1266 | ped | WALK_player | 72 | 1.20 | Player walk | | [Preview](../../../animations?library=ped&animation=WALK_player) | +| 1267 | ped | WALK_rocket | 64 | 1.07 | Walking with a rocket | | [Preview](../../../animations?library=ped&animation=WALK_rocket) | +| 1268 | ped | WALK_shuffle | 72 | 1.20 | Walking with a buckle | | [Preview](../../../animations?library=ped&animation=WALK_shuffle) | +| 1269 | ped | WALK_start | 16 | 0.27 | Start of walk | | [Preview](../../../animations?library=ped&animation=WALK_start) | +| 1270 | ped | WALK_start_armed | 12 | 0.20 | Start of walk with weapon | | [Preview](../../../animations?library=ped&animation=WALK_start_armed) | +| 1271 | ped | WALK_start_csaw | 12 | 0.20 | Start of walk with chainsaw | | [Preview](../../../animations?library=ped&animation=WALK_start_csaw) | +| 1272 | ped | WALK_start_rocket | 12 | 0.20 | Start of walk with rocket launcher | | [Preview](../../../animations?library=ped&animation=WALK_start_rocket) | +| 1273 | ped | Walk_Wuzi | 70 | 1.17 | Start of walk with hand forward | | [Preview](../../../animations?library=ped&animation=Walk_Wuzi) | +| 1274 | ped | WEAPON_crouch | 48 | 0.80 | Crouching with a weapon | | [Preview](../../../animations?library=ped&animation=WEAPON_crouch) | +| 1275 | ped | woman_idlestance | 320 | 5.33 | Woman's idle stance | | [Preview](../../../animations?library=ped&animation=woman_idlestance) | +| 1276 | ped | woman_run | 46 | 0.77 | Woman run animation | | [Preview](../../../animations?library=ped&animation=woman_run) | +| 1277 | ped | WOMAN_runbusy | 40 | 0.67 | Busy woman run animation | | [Preview](../../../animations?library=ped&animation=WOMAN_runbusy) | +| 1278 | ped | WOMAN_runfatold | 72 | 1.20 | Fat and old woman run animation | | [Preview](../../../animations?library=ped&animation=WOMAN_runfatold) | +| 1279 | ped | woman_runpanic | 36 | 0.60 | Woman panic run | | [Preview](../../../animations?library=ped&animation=woman_runpanic) | +| 1280 | ped | WOMAN_runsexy | 42 | 0.70 | Sexy woman run | | [Preview](../../../animations?library=ped&animation=WOMAN_runsexy) | +| 1281 | ped | WOMAN_walkbusy | 60 | 1.00 | Busy woman walk | | [Preview](../../../animations?library=ped&animation=WOMAN_walkbusy) | +| 1282 | ped | WOMAN_walkfatold | 72 | 1.20 | Fat and old woman walk | | [Preview](../../../animations?library=ped&animation=WOMAN_walkfatold) | +| 1283 | ped | WOMAN_walknorm | 68 | 1.13 | Normal woman walk | | [Preview](../../../animations?library=ped&animation=WOMAN_walknorm) | +| 1284 | ped | WOMAN_walkold | 72 | 1.20 | Old woman walk | | [Preview](../../../animations?library=ped&animation=WOMAN_walkold) | +| 1285 | ped | WOMAN_walkpro | 80 | 1.33 | Prostitute walk | | [Preview](../../../animations?library=ped&animation=WOMAN_walkpro) | +| 1286 | ped | WOMAN_walksexy | 70 | 1.17 | Sexy woman walk | | [Preview](../../../animations?library=ped&animation=WOMAN_walksexy) | +| 1287 | ped | WOMAN_walkshop | 58 | 0.97 | Woman shop walk | | [Preview](../../../animations?library=ped&animation=WOMAN_walkshop) | +| 1288 | ped | XPRESSscratch | 238 | 3.97 | Looking around idle animation | | [Preview](../../../animations?library=ped&animation=XPRESSscratch) | +| 1289 | PLAYER_DVBYS | Plyr_DrivebyBwd | 50 | 0.83 | Drive-by backward | | [Preview](../../../animations?library=PLAYER_DVBYS&animation=Plyr_DrivebyBwd) | +| 1290 | PLAYER_DVBYS | Plyr_DrivebyFwd | 50 | 0.83 | Drive-by forward | | [Preview](../../../animations?library=PLAYER_DVBYS&animation=Plyr_DrivebyFwd) | +| 1291 | PLAYER_DVBYS | Plyr_DrivebyLHS | 50 | 0.83 | Drive-by left | | [Preview](../../../animations?library=PLAYER_DVBYS&animation=Plyr_DrivebyLHS) | +| 1292 | PLAYER_DVBYS | Plyr_DrivebyRHS | 50 | 0.83 | Drive-by right | | [Preview](../../../animations?library=PLAYER_DVBYS&animation=Plyr_DrivebyRHS) | +| 1293 | PLAYIDLES | shift | 216 | 3.60 | One of CJ's idle animations | | [Preview](../../../animations?library=PLAYIDLES&animation=shift) | +| 1294 | PLAYIDLES | shldr | 130 | 2.17 | One of CJ's idle animations | | [Preview](../../../animations?library=PLAYIDLES&animation=shldr) | +| 1295 | PLAYIDLES | stretch | 276 | 4.60 | One of CJ's idle animations | | [Preview](../../../animations?library=PLAYIDLES&animation=stretch) | +| 1296 | PLAYIDLES | strleg | 220 | 3.67 | One of CJ's idle animations | | [Preview](../../../animations?library=PLAYIDLES&animation=strleg) | +| 1297 | PLAYIDLES | time | 312 | 5.20 | One of CJ's idle animations | | [Preview](../../../animations?library=PLAYIDLES&animation=time) | +| 1298 | POLICE | CopTraf_Away | 88 | 1.47 | Cop signalling traffic to move away | | [Preview](../../../animations?library=POLICE&animation=CopTraf_Away) | +| 1299 | POLICE | CopTraf_Come | 172 | 2.87 | Cop signalling traffic to come to him | | [Preview](../../../animations?library=POLICE&animation=CopTraf_Come) | +| 1300 | POLICE | CopTraf_Left | 120 | 2.00 | Cop signalling traffic to move to the left | | [Preview](../../../animations?library=POLICE&animation=CopTraf_Left) | +| 1301 | POLICE | CopTraf_Stop | 120 | 2.00 | Cop signalling traffic to stop | | [Preview](../../../animations?library=POLICE&animation=CopTraf_Stop) | +| 1302 | POLICE | COP_getoutcar_LHS | 50 | 0.83 | Getting out the car and aiming | | [Preview](../../../animations?library=POLICE&animation=COP_getoutcar_LHS) | +| 1303 | POLICE | Cop_move_FWD | 60 | 1.00 | Walking forward while aiming | | [Preview](../../../animations?library=POLICE&animation=Cop_move_FWD) | +| 1304 | POLICE | crm_drgbst_01 | 1114 | 18.57 | Thrown onto car by officer | | [Preview](../../../animations?library=POLICE&animation=crm_drgbst_01) | +| 1305 | POLICE | Door_Kick | 80 | 1.33 | Kicking down a door | | [Preview](../../../animations?library=POLICE&animation=Door_Kick) | +| 1306 | POLICE | plc_drgbst_01 | 1236 | 20.60 | Officer arresting someone | | [Preview](../../../animations?library=POLICE&animation=plc_drgbst_01) | +| 1307 | POLICE | plc_drgbst_02 | 454 | 7.57 | Officer searching through trunk | | [Preview](../../../animations?library=POLICE&animation=plc_drgbst_02) | +| 1308 | POOL | POOL_ChalkCue | 290 | 4.83 | Chalking pool cue | | [Preview](../../../animations?library=POOL&animation=POOL_ChalkCue) | +| 1309 | POOL | POOL_Idle_Stance | 120 | 2.00 | Idle with a pool cue | | [Preview](../../../animations?library=POOL&animation=POOL_Idle_Stance) | +| 1310 | POOL | POOL_Long_Shot | 100 | 1.67 | Pool long shot | | [Preview](../../../animations?library=POOL&animation=POOL_Long_Shot) | +| 1311 | POOL | POOL_Long_Shot_O | 100 | 1.67 | Blank animation | | [Preview](../../../animations?library=POOL&animation=POOL_Long_Shot_O) | +| 1312 | POOL | POOL_Long_Start | 40 | 0.67 | Start of long shot pool | | [Preview](../../../animations?library=POOL&animation=POOL_Long_Start) | +| 1313 | POOL | POOL_Long_Start_O | 40 | 0.67 | Blank animation | | [Preview](../../../animations?library=POOL&animation=POOL_Long_Start_O) | +| 1314 | POOL | POOL_Med_Shot | 100 | 1.67 | Medium pool shot | | [Preview](../../../animations?library=POOL&animation=POOL_Med_Shot) | +| 1315 | POOL | POOL_Med_Shot_O | 100 | 1.67 | Blank animation | | [Preview](../../../animations?library=POOL&animation=POOL_Med_Shot_O) | +| 1316 | POOL | POOL_Med_Start | 40 | 0.67 | Start of medium pool shot | | [Preview](../../../animations?library=POOL&animation=POOL_Med_Start) | +| 1317 | POOL | POOL_Med_Start_O | 40 | 0.67 | Blank animation | | [Preview](../../../animations?library=POOL&animation=POOL_Med_Start_O) | +| 1318 | POOL | POOL_Place_White | 150 | 2.50 | Placing the white ball | | [Preview](../../../animations?library=POOL&animation=POOL_Place_White) | +| 1319 | POOL | POOL_Short_Shot | 100 | 1.67 | Short pool shot | | [Preview](../../../animations?library=POOL&animation=POOL_Short_Shot) | +| 1320 | POOL | POOL_Short_Shot_O | 100 | 1.67 | Blank animation | | [Preview](../../../animations?library=POOL&animation=POOL_Short_Shot_O) | +| 1321 | POOL | POOL_Short_Start | 40 | 0.67 | Start of short pool shot | | [Preview](../../../animations?library=POOL&animation=POOL_Short_Start) | +| 1322 | POOL | POOL_Short_Start_O | 40 | 0.67 | Blank animation | | [Preview](../../../animations?library=POOL&animation=POOL_Short_Start_O) | +| 1323 | POOL | POOL_Walk | 76 | 1.27 | Pool walking | | [Preview](../../../animations?library=POOL&animation=POOL_Walk) | +| 1324 | POOL | POOL_Walk_Start | 12 | 0.20 | Start of pool walking | | [Preview](../../../animations?library=POOL&animation=POOL_Walk_Start) | +| 1325 | POOL | POOL_XLong_Shot | 100 | 1.67 | Extra long pool shot | | [Preview](../../../animations?library=POOL&animation=POOL_XLong_Shot) | +| 1326 | POOL | POOL_XLong_Shot_O | 100 | 1.67 | Blank animation | | [Preview](../../../animations?library=POOL&animation=POOL_XLong_Shot_O) | +| 1327 | POOL | POOL_XLong_Start | 40 | 0.67 | Start of extra long pool shot | | [Preview](../../../animations?library=POOL&animation=POOL_XLong_Start) | +| 1328 | POOL | POOL_XLong_Start_O | 40 | 0.67 | Blank animation | | [Preview](../../../animations?library=POOL&animation=POOL_XLong_Start_O) | +| 1329 | POOR | WINWASH_Start | 26 | 0.43 | Washing window at an intersection | | [Preview](../../../animations?library=POOR&animation=WINWASH_Start) | +| 1330 | POOR | WINWASH_Wash2Beg | 128 | 2.13 | Washing window at an intersection | | [Preview](../../../animations?library=POOR&animation=WINWASH_Wash2Beg) | +| 1331 | PYTHON | python_crouchfire | 72 | 1.20 | Deagle crouch fire | | [Preview](../../../animations?library=PYTHON&animation=python_crouchfire) | +| 1332 | PYTHON | python_crouchreload | 60 | 1.00 | Deagle crouch reload | | [Preview](../../../animations?library=PYTHON&animation=python_crouchreload) | +| 1333 | PYTHON | python_fire | 70 | 1.17 | Deagle fire | | [Preview](../../../animations?library=PYTHON&animation=python_fire) | +| 1334 | PYTHON | python_fire_poor | 88 | 1.47 | Deagle fire with poor skill | | [Preview](../../../animations?library=PYTHON&animation=python_fire_poor) | +| 1335 | PYTHON | python_reload | 56 | 0.93 | Deagle reload | | [Preview](../../../animations?library=PYTHON&animation=python_reload) | +| 1336 | QUAD | QUAD_back | 6 | 0.10 | Quad bike lean back | | [Preview](../../../animations?library=QUAD&animation=QUAD_back) | +| 1337 | QUAD | QUAD_driveby_FT | 12 | 0.20 | Quad bike drive by front | | [Preview](../../../animations?library=QUAD&animation=QUAD_driveby_FT) | +| 1338 | QUAD | QUAD_driveby_LHS | 12 | 0.20 | Quad bike drive by left | | [Preview](../../../animations?library=QUAD&animation=QUAD_driveby_LHS) | +| 1339 | QUAD | QUAD_driveby_RHS | 12 | 0.20 | Quad bike drive by right | | [Preview](../../../animations?library=QUAD&animation=QUAD_driveby_RHS) | +| 1340 | QUAD | QUAD_FWD | 12 | 0.20 | Quad bike lean forward | | [Preview](../../../animations?library=QUAD&animation=QUAD_FWD) | +| 1341 | QUAD | QUAD_getoff_B | 98 | 1.63 | Bailing off a Quad bike at high speed | | [Preview](../../../animations?library=QUAD&animation=QUAD_getoff_B) | +| 1342 | QUAD | QUAD_getoff_LHS | 40 | 0.67 | Getting off a Quad bike from the left | | [Preview](../../../animations?library=QUAD&animation=QUAD_getoff_LHS) | +| 1343 | QUAD | QUAD_getoff_RHS | 42 | 0.70 | Getting off a Quad bike from the right | | [Preview](../../../animations?library=QUAD&animation=QUAD_getoff_RHS) | +| 1344 | QUAD | QUAD_geton_LHS | 44 | 0.73 | Getting on a Quad bike from the left | | [Preview](../../../animations?library=QUAD&animation=QUAD_geton_LHS) | +| 1345 | QUAD | QUAD_geton_RHS | 44 | 0.73 | Getting on a Quad bike from the right | | [Preview](../../../animations?library=QUAD&animation=QUAD_geton_RHS) | +| 1346 | QUAD | QUAD_hit | 2 | 0.03 | Getting hit on a Quad bike | | [Preview](../../../animations?library=QUAD&animation=QUAD_hit) | +| 1347 | QUAD | QUAD_kick | 68 | 1.13 | Getting on a Quad bike from the front | | [Preview](../../../animations?library=QUAD&animation=QUAD_kick) | +| 1348 | QUAD | QUAD_Left | 8 | 0.13 | Quad bike sway left | | [Preview](../../../animations?library=QUAD&animation=QUAD_Left) | +| 1349 | QUAD | QUAD_passenger | 2 | 0.03 | Quad bike passanger sit | | [Preview](../../../animations?library=QUAD&animation=QUAD_passenger) | +| 1350 | QUAD | QUAD_reverse | 10 | 0.17 | Quad bike reverse | | [Preview](../../../animations?library=QUAD&animation=QUAD_reverse) | +| 1351 | QUAD | QUAD_ride | 2 | 0.03 | Quad bike riding | | [Preview](../../../animations?library=QUAD&animation=QUAD_ride) | +| 1352 | QUAD | QUAD_Right | 8 | 0.13 | Quad bike sway right | | [Preview](../../../animations?library=QUAD&animation=QUAD_Right) | +| 1353 | QUAD_DBZ | Pass_Driveby_BWD | 50 | 0.83 | Quad passanger drive bying back | | [Preview](../../../animations?library=QUAD_DBZ&animation=Pass_Driveby_BWD) | +| 1354 | QUAD_DBZ | Pass_Driveby_FWD | 50 | 0.83 | Quad passanger drive bying front | | [Preview](../../../animations?library=QUAD_DBZ&animation=Pass_Driveby_FWD) | +| 1355 | QUAD_DBZ | Pass_Driveby_LHS | 50 | 0.83 | Quad passanger drive bying left | | [Preview](../../../animations?library=QUAD_DBZ&animation=Pass_Driveby_LHS) | +| 1356 | QUAD_DBZ | Pass_Driveby_RHS | 50 | 0.83 | Quad passanger drive bying right | | [Preview](../../../animations?library=QUAD_DBZ&animation=Pass_Driveby_RHS) | +| 1357 | RAPPING | Laugh_01 | 320 | 5.33 | Laughing animation | | [Preview](../../../animations?library=RAPPING&animation=Laugh_01) | +| 1358 | RAPPING | RAP_A_IN | 50 | 0.83 | Rapping animation | | [Preview](../../../animations?library=RAPPING&animation=RAP_A_IN) | +| 1359 | RAPPING | RAP_A_Loop | 160 | 2.67 | Rapping animation loop | | [Preview](../../../animations?library=RAPPING&animation=RAP_A_Loop) | +| 1360 | RAPPING | RAP_A_OUT | 20 | 0.33 | Rapping animation | | [Preview](../../../animations?library=RAPPING&animation=RAP_A_OUT) | +| 1361 | RAPPING | RAP_B_IN | 60 | 1.00 | Rapping animation | | [Preview](../../../animations?library=RAPPING&animation=RAP_B_IN) | +| 1362 | RAPPING | RAP_B_Loop | 160 | 2.67 | Rapping animation loop | | [Preview](../../../animations?library=RAPPING&animation=RAP_B_Loop) | +| 1363 | RAPPING | RAP_B_OUT | 52 | 0.87 | Rapping animation | | [Preview](../../../animations?library=RAPPING&animation=RAP_B_OUT) | +| 1364 | RAPPING | RAP_C_Loop | 180 | 3.00 | Rapping animation loop | | [Preview](../../../animations?library=RAPPING&animation=RAP_C_Loop) | +| 1365 | RIFLE | RIFLE_crouchfire | 52 | 0.87 | Rifle crouch fire | | [Preview](../../../animations?library=RIFLE&animation=RIFLE_crouchfire) | +| 1366 | RIFLE | RIFLE_crouchload | 76 | 1.27 | Rifle crouch reload | | [Preview](../../../animations?library=RIFLE&animation=RIFLE_crouchload) | +| 1367 | RIFLE | RIFLE_fire | 48 | 0.80 | Rifle fire | | [Preview](../../../animations?library=RIFLE&animation=RIFLE_fire) | +| 1368 | RIFLE | RIFLE_fire_poor | 48 | 0.80 | Rifle fire with poor skill | | [Preview](../../../animations?library=RIFLE&animation=RIFLE_fire_poor) | +| 1369 | RIFLE | RIFLE_load | 84 | 1.40 | Rifle reload | | [Preview](../../../animations?library=RIFLE&animation=RIFLE_load) | +| 1370 | RIOT | RIOT_ANGRY | 300 | 5.00 | Angry rioting | | [Preview](../../../animations?library=RIOT&animation=RIOT_ANGRY) | +| 1371 | RIOT | RIOT_ANGRY_B | 38 | 0.63 | Angry rioting | | [Preview](../../../animations?library=RIOT&animation=RIOT_ANGRY_B) | +| 1372 | RIOT | RIOT_challenge | 194 | 3.23 | Taunting | | [Preview](../../../animations?library=RIOT&animation=RIOT_challenge) | +| 1373 | RIOT | RIOT_CHANT | 104 | 1.73 | Riot chanting | | [Preview](../../../animations?library=RIOT&animation=RIOT_CHANT) | +| 1374 | RIOT | RIOT_FUKU | 40 | 0.67 | Giving the finger | | [Preview](../../../animations?library=RIOT&animation=RIOT_FUKU) | +| 1375 | RIOT | RIOT_PUNCHES | 40 | 0.67 | Riot chanting | | [Preview](../../../animations?library=RIOT&animation=RIOT_PUNCHES) | +| 1376 | RIOT | RIOT_shout | 60 | 1.00 | Riot shouting | | [Preview](../../../animations?library=RIOT&animation=RIOT_shout) | +| 1377 | ROB_BANK | CAT_Safe_End | 30 | 0.50 | Opening a safe | | [Preview](../../../animations?library=ROB_BANK&animation=CAT_Safe_End) | +| 1378 | ROB_BANK | CAT_Safe_Open | 200 | 3.33 | Opening a safe | | [Preview](../../../animations?library=ROB_BANK&animation=CAT_Safe_Open) | +| 1379 | ROB_BANK | CAT_Safe_Open_O | 200 | 3.33 | Opening a safe | | [Preview](../../../animations?library=ROB_BANK&animation=CAT_Safe_Open_O) | +| 1380 | ROB_BANK | CAT_Safe_Rob | 110 | 1.83 | Robbing a safe | | [Preview](../../../animations?library=ROB_BANK&animation=CAT_Safe_Rob) | +| 1381 | ROB_BANK | SHP_HandsUp_Scr | 40 | 0.67 | Slowly putting hands down | | [Preview](../../../animations?library=ROB_BANK&animation=SHP_HandsUp_Scr) | +| 1382 | ROCKET | idle_rocket | 96 | 1.60 | Rocket launcher idle | | [Preview](../../../animations?library=ROCKET&animation=idle_rocket) | +| 1383 | ROCKET | RocketFire | 58 | 0.97 | Rocket launcher fire | | [Preview](../../../animations?library=ROCKET&animation=RocketFire) | +| 1384 | ROCKET | run_rocket | 46 | 0.77 | Rocket launcher run | | [Preview](../../../animations?library=ROCKET&animation=run_rocket) | +| 1385 | ROCKET | walk_rocket | 64 | 1.07 | Rocket launcher walk | | [Preview](../../../animations?library=ROCKET&animation=walk_rocket) | +| 1386 | ROCKET | WALK_start_rocket | 12 | 0.20 | Rocket launcher start walk | | [Preview](../../../animations?library=ROCKET&animation=WALK_start_rocket) | +| 1795 | RUNNINGMAN | Dance_B1 | 32 | 0.53 | Bad "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_B1) | +| 1796 | RUNNINGMAN | Dance_B2 | 34 | 0.57 | Bad "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_B2) | +| 1797 | RUNNINGMAN | Dance_B3 | 32 | 0.53 | Bad "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_B3) | +| 1798 | RUNNINGMAN | Dance_B4 | 34 | 0.57 | Bad "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_B4) | +| 1799 | RUNNINGMAN | Dance_B5 | 32 | 0.53 | Bad "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_B5) | +| 1800 | RUNNINGMAN | Dance_B6 | 34 | 0.57 | Bad "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_B6) | +| 1801 | RUNNINGMAN | Dance_B7 | 32 | 0.53 | Bad "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_B7) | +| 1802 | RUNNINGMAN | Dance_B8 | 34 | 0.57 | Bad "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_B8) | +| 1803 | RUNNINGMAN | Dance_B9 | 32 | 0.53 | Bad "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_B9) | +| 1804 | RUNNINGMAN | Dance_B10 | 34 | 0.57 | Bad "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_B10) | +| 1805 | RUNNINGMAN | Dance_B11 | 32 | 0.53 | Bad "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_B11) | +| 1806 | RUNNINGMAN | Dance_B12 | 34 | 0.57 | Bad "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_B12) | +| 1807 | RUNNINGMAN | Dance_B13 | 32 | 0.53 | Bad "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_B13) | +| 1808 | RUNNINGMAN | Dance_B14 | 34 | 0.57 | Bad "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_B14) | +| 1809 | RUNNINGMAN | Dance_B15 | 32 | 0.53 | Bad "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_B15) | +| 1810 | RUNNINGMAN | Dance_B16 | 34 | 0.57 | Bad "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_B16) | +| 1779 | RUNNINGMAN | Dance_G1 | 32 | 0.53 | Good "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_G1) | +| 1780 | RUNNINGMAN | Dance_G2 | 34 | 0.57 | Good "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_G2) | +| 1781 | RUNNINGMAN | Dance_G3 | 32 | 0.53 | Good "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_G3) | +| 1782 | RUNNINGMAN | Dance_G4 | 34 | 0.57 | Good "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_G4) | +| 1783 | RUNNINGMAN | Dance_G5 | 32 | 0.53 | Good "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_G5) | +| 1784 | RUNNINGMAN | Dance_G6 | 34 | 0.57 | Good "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_G6) | +| 1785 | RUNNINGMAN | Dance_G7 | 32 | 0.53 | Good "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_G7) | +| 1786 | RUNNINGMAN | Dance_G8 | 34 | 0.57 | Good "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_G8) | +| 1787 | RUNNINGMAN | Dance_G9 | 32 | 0.53 | Good "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_G9) | +| 1788 | RUNNINGMAN | Dance_G10 | 34 | 0.57 | Good "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_G10) | +| 1789 | RUNNINGMAN | Dance_G11 | 32 | 0.53 | Good "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_G11) | +| 1790 | RUNNINGMAN | Dance_G12 | 34 | 0.57 | Good "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_G12) | +| 1791 | RUNNINGMAN | Dance_G13 | 32 | 0.53 | Good "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_G13) | +| 1792 | RUNNINGMAN | Dance_G14 | 34 | 0.57 | Good "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_G14) | +| 1793 | RUNNINGMAN | Dance_G15 | 32 | 0.53 | Good "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_G15) | +| 1794 | RUNNINGMAN | Dance_G16 | 34 | 0.57 | Good "Hollywood swinging" dance | | [Preview](../../../animations?library=RUNNINGMAN&animation=Dance_G16) | +| 1811 | RUNNINGMAN | dance_loop | 70 | 1.17 | Dancing loop | | [Preview](../../../animations?library=RUNNINGMAN&animation=dance_loop) | +| 1387 | RUSTLER | Plane_align_LHS | 44 | 0.73 | Entering a rustler from the left | | [Preview](../../../animations?library=RUSTLER&animation=Plane_align_LHS) | +| 1388 | RUSTLER | Plane_close | 24 | 0.40 | Closing a rustler's door | | [Preview](../../../animations?library=RUSTLER&animation=Plane_close) | +| 1389 | RUSTLER | Plane_getin | 48 | 0.80 | Getting into a rustler | | [Preview](../../../animations?library=RUSTLER&animation=Plane_getin) | +| 1390 | RUSTLER | Plane_getout | 94 | 1.57 | Getting out of a rustler | | [Preview](../../../animations?library=RUSTLER&animation=Plane_getout) | +| 1391 | RUSTLER | Plane_open | 42 | 0.70 | Opening a rustler's door | | [Preview](../../../animations?library=RUSTLER&animation=Plane_open) | +| 1392 | RYDER | RYD_Beckon_01 | 74 | 1.23 | Signalling to come here | | [Preview](../../../animations?library=RYDER&animation=RYD_Beckon_01) | +| 1393 | RYDER | RYD_Beckon_02 | 60 | 1.00 | Signalling truck to drive back | | [Preview](../../../animations?library=RYDER&animation=RYD_Beckon_02) | +| 1394 | RYDER | RYD_Beckon_03 | 64 | 1.07 | Signalling truck to drive back | | [Preview](../../../animations?library=RYDER&animation=RYD_Beckon_03) | +| 1395 | RYDER | RYD_Die_PT1 | 240 | 4.00 | Ryder's death animation part 1 | | [Preview](../../../animations?library=RYDER&animation=RYD_Die_PT1) | +| 1396 | RYDER | RYD_Die_PT2 | 476 | 7.93 | Ryder's death animation part 2 | | [Preview](../../../animations?library=RYDER&animation=RYD_Die_PT2) | +| 1397 | RYDER | Van_Crate_L | 40 | 0.67 | Holding a crate on the left | | [Preview](../../../animations?library=RYDER&animation=Van_Crate_L) | +| 1398 | RYDER | Van_Crate_R | 40 | 0.67 | Holding a crate on the right | | [Preview](../../../animations?library=RYDER&animation=Van_Crate_R) | +| 1399 | RYDER | Van_Fall_L | 28 | 0.47 | Falling on the left side of a truck | | [Preview](../../../animations?library=RYDER&animation=Van_Fall_L) | +| 1400 | RYDER | Van_Fall_R | 56 | 0.93 | Falling on the right side of a truck | | [Preview](../../../animations?library=RYDER&animation=Van_Fall_R) | +| 1401 | RYDER | Van_Lean_L | 40 | 0.67 | Leaning on the left side of the truck | | [Preview](../../../animations?library=RYDER&animation=Van_Lean_L) | +| 1402 | RYDER | Van_Lean_R | 40 | 0.67 | Leaning on the right side of the truck | | [Preview](../../../animations?library=RYDER&animation=Van_Lean_R) | +| 1403 | RYDER | VAN_PickUp_E | 110 | 1.83 | Picking up a crate and doing a 180 | | [Preview](../../../animations?library=RYDER&animation=VAN_PickUp_E) | +| 1404 | RYDER | VAN_PickUp_S | 90 | 1.50 | Doing a 180 and picking up a crate | | [Preview](../../../animations?library=RYDER&animation=VAN_PickUp_S) | +| 1405 | RYDER | Van_Stand | 40 | 0.67 | Standing while hanging on a truck's side | | [Preview](../../../animations?library=RYDER&animation=Van_Stand) | +| 1406 | RYDER | Van_Stand_Crate | 40 | 0.67 | Standing with a crate | | [Preview](../../../animations?library=RYDER&animation=Van_Stand_Crate) | +| 1407 | RYDER | Van_Throw | 82 | 1.37 | Throwing a crate | | [Preview](../../../animations?library=RYDER&animation=Van_Throw) | +| 1812 | SAMP | FishingIdle | | | A fishing idle animation | Added in SA-MP 0.3.7 | [Preview](../../../animations?library=SAMP&animation=FishingIdle) | +| 1408 | SCRATCHING | scdldlp | 40 | 0.67 | DJ animation | | [Preview](../../../animations?library=SCRATCHING&animation=scdldlp) | +| 1409 | SCRATCHING | scdlulp | 40 | 0.67 | DJ animation while rising hand | | [Preview](../../../animations?library=SCRATCHING&animation=scdlulp) | +| 1410 | SCRATCHING | scdrdlp | 40 | 0.67 | DJ animation with arm holding head | | [Preview](../../../animations?library=SCRATCHING&animation=scdrdlp) | +| 1411 | SCRATCHING | scdrulp | 40 | 0.67 | DJ animation rising hand | | [Preview](../../../animations?library=SCRATCHING&animation=scdrulp) | +| 1412 | SCRATCHING | sclng_l | 60 | 1.00 | DJ animation left | | [Preview](../../../animations?library=SCRATCHING&animation=sclng_l) | +| 1413 | SCRATCHING | sclng_r | 60 | 1.00 | DJ animation right | | [Preview](../../../animations?library=SCRATCHING&animation=sclng_r) | +| 1414 | SCRATCHING | scmid_l | 28 | 0.47 | DJ animation left | | [Preview](../../../animations?library=SCRATCHING&animation=scmid_l) | +| 1415 | SCRATCHING | scmid_r | 28 | 0.47 | DJ animation right | | [Preview](../../../animations?library=SCRATCHING&animation=scmid_r) | +| 1416 | SCRATCHING | scshrtl | 12 | 0.20 | DJ animation left | | [Preview](../../../animations?library=SCRATCHING&animation=scshrtl) | +| 1417 | SCRATCHING | scshrtr | 12 | 0.20 | DJ animation right | | [Preview](../../../animations?library=SCRATCHING&animation=scshrtr) | +| 1418 | SCRATCHING | sc_ltor | 40 | 0.67 | DJ animation left | | [Preview](../../../animations?library=SCRATCHING&animation=sc_ltor) | +| 1419 | SCRATCHING | sc_rtol | 40 | 0.67 | DJ animation right | | [Preview](../../../animations?library=SCRATCHING&animation=sc_rtol) | +| no | SEX | SEX_1to2_P | 60 | 1.00 | Change position from eagle to butterfly as male | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_1to2_P) | +| no | SEX | SEX_1to2_W | 60 | 1.00 | Change position from eagle to butterfly as female | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_1to2_W) | +| no | SEX | SEX_1_Cum_P | 400 | 6.67 | Orgasm as male | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_1_Cum_P) | +| no | SEX | SEX_1_Cum_W | 400 | 6.67 | Orgasm as female | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_1_Cum_W) | +| no | SEX | SEX_1_Fail_P | 320 | 5.33 | Eagle position as male (fail) | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_1_Fail_P) | +| no | SEX | SEX_1_Fail_W | 320 | 5.33 | Eagle position as female (fail) | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_1_Fail_W) | +| no | SEX | SEX_1_P | 20 | 0.33 | Eagle position as male | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_1_P) | +| no | SEX | SEX_1_W | 20 | 0.33 | Eagle position as female | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_1_W) | +| no | SEX | SEX_2to3_P | 90 | 1.50 | Change position from butterfly to doggy as male | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_2to3_P) | +| no | SEX | SEX_2to3_W | 90 | 1.50 | Change position from butterfly to doggy as female | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_2to3_W) | +| no | SEX | SEX_2_Fail_P | 380 | 6.33 | Butterfly position as male (fail) | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_2_Fail_P) | +| no | SEX | SEX_2_Fail_W | 380 | 6.33 | Butterfly position as female (fail) | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_2_Fail_W) | +| no | SEX | SEX_2_P | 20 | 0.33 | Butterfly position as male | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_2_P) | +| no | SEX | SEX_2_W | 20 | 0.33 | Butterfly position as female | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_2_W) | +| no | SEX | SEX_3to1_P | 60 | 1.00 | Change position from doggy to eagle as male | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_3to1_P) | +| no | SEX | SEX_3to1_W | 60 | 1.00 | Change position from doggy to eagle as female | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_3to1_W) | +| no | SEX | SEX_3_Fail_P | 260 | 4.33 | Doggy position as male (fail) | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_3_Fail_P) | +| no | SEX | SEX_3_Fail_W | 260 | 4.33 | Doggy position as female (fail) | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_3_Fail_W) | +| no | SEX | SEX_3_P | 20 | 0.33 | Doggy position as male | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_3_P) | +| no | SEX | SEX_3_W | 20 | 0.33 | Doggy position as female | Blocked in SA-MP | [Preview](../../../animations?library=SEX&animation=SEX_3_W) | +| 1420 | SHAMAL | SHAMAL_align | 12 | 0.20 | Aligning to enter a Shamal | | [Preview](../../../animations?library=SHAMAL&animation=SHAMAL_align) | +| 1421 | SHAMAL | SHAMAL_getin_LHS | 84 | 1.40 | Getting into a Shamal from the left | | [Preview](../../../animations?library=SHAMAL&animation=SHAMAL_getin_LHS) | +| 1422 | SHAMAL | SHAMAL_getout_LHS | 82 | 1.37 | Getting off a Shamal from the left | | [Preview](../../../animations?library=SHAMAL&animation=SHAMAL_getout_LHS) | +| 1423 | SHAMAL | SHAMAL_open | 36 | 0.60 | Opening a Shamal's door | | [Preview](../../../animations?library=SHAMAL&animation=SHAMAL_open) | +| 1424 | SHOP | ROB_2Idle | 70 | 1.17 | Idle from robbing animation | | [Preview](../../../animations?library=SHOP&animation=ROB_2Idle) | +| 1425 | SHOP | ROB_Loop | 160 | 2.67 | Robbing loop | | [Preview](../../../animations?library=SHOP&animation=ROB_Loop) | +| 1426 | SHOP | ROB_Loop_Threat | 120 | 2.00 | Robbing and threatening loop | | [Preview](../../../animations?library=SHOP&animation=ROB_Loop_Threat) | +| 1427 | SHOP | ROB_Shifty | 340 | 5.67 | Putting on a mask | | [Preview](../../../animations?library=SHOP&animation=ROB_Shifty) | +| 1428 | SHOP | ROB_StickUp_In | 32 | 0.53 | Start of stickup animation | | [Preview](../../../animations?library=SHOP&animation=ROB_StickUp_In) | +| 1429 | SHOP | SHP_Duck | 40 | 0.67 | Ducking animation | | [Preview](../../../animations?library=SHOP&animation=SHP_Duck) | +| 1430 | SHOP | SHP_Duck_Aim | 20 | 0.33 | Ducking and aiming animation | | [Preview](../../../animations?library=SHOP&animation=SHP_Duck_Aim) | +| 1431 | SHOP | SHP_Duck_Fire | 50 | 0.83 | Ducking and shooting animation | | [Preview](../../../animations?library=SHOP&animation=SHP_Duck_Fire) | +| 1432 | SHOP | SHP_Gun_Aim | 38 | 0.63 | Aiming a gun | | [Preview](../../../animations?library=SHOP&animation=SHP_Gun_Aim) | +| 1433 | SHOP | SHP_Gun_Duck | 30 | 0.50 | Ducking with a gun | | [Preview](../../../animations?library=SHOP&animation=SHP_Gun_Duck) | +| 1434 | SHOP | SHP_Gun_Fire | 52 | 0.87 | Firing a gun | | [Preview](../../../animations?library=SHOP&animation=SHP_Gun_Fire) | +| 1435 | SHOP | SHP_Gun_Grab | 52 | 0.87 | Grabbing a gun from a counter | | [Preview](../../../animations?library=SHOP&animation=SHP_Gun_Grab) | +| 1436 | SHOP | SHP_Gun_Threat | 50 | 0.83 | Threatening with a gun | | [Preview](../../../animations?library=SHOP&animation=SHP_Gun_Threat) | +| 1437 | SHOP | SHP_HandsUp_Scr | 40 | 0.67 | Putting hands up | | [Preview](../../../animations?library=SHOP&animation=SHP_HandsUp_Scr) | +| 1438 | SHOP | SHP_Jump_Glide | 20 | 0.33 | Putting foot up | | [Preview](../../../animations?library=SHOP&animation=SHP_Jump_Glide) | +| 1439 | SHOP | SHP_Jump_Land | 42 | 0.70 | Climbing the counter and aiming a gun | | [Preview](../../../animations?library=SHOP&animation=SHP_Jump_Land) | +| 1440 | SHOP | SHP_Jump_Launch | 34 | 0.57 | Jumping on a counter with a gun | | [Preview](../../../animations?library=SHOP&animation=SHP_Jump_Launch) | +| 1441 | SHOP | SHP_Rob_GiveCash | 230 | 3.83 | Clerk giving cash | | [Preview](../../../animations?library=SHOP&animation=SHP_Rob_GiveCash) | +| 1442 | SHOP | SHP_Rob_HandsUp | 160 | 2.67 | Clerk raising hands up | | [Preview](../../../animations?library=SHOP&animation=SHP_Rob_HandsUp) | +| 1443 | SHOP | SHP_Rob_React | 160 | 2.67 | Reaction to being threatened with a gun | | [Preview](../../../animations?library=SHOP&animation=SHP_Rob_React) | +| 1444 | SHOP | SHP_Serve_End | 330 | 5.50 | End of shop serving animation | | [Preview](../../../animations?library=SHOP&animation=SHP_Serve_End) | +| 1445 | SHOP | SHP_Serve_Idle | 300 | 5.00 | Shop serving idle animation | | [Preview](../../../animations?library=SHOP&animation=SHP_Serve_Idle) | +| 1446 | SHOP | SHP_Serve_Loop | 250 | 4.17 | Counting money from register loop | | [Preview](../../../animations?library=SHOP&animation=SHP_Serve_Loop) | +| 1447 | SHOP | SHP_Serve_Start | 80 | 1.33 | Start of serving animation | | [Preview](../../../animations?library=SHOP&animation=SHP_Serve_Start) | +| 1448 | SHOP | Smoke_RYD | 400 | 6.67 | Smoking and leaning back | | [Preview](../../../animations?library=SHOP&animation=Smoke_RYD) | +| 1449 | SHOTGUN | shotgun_crouchfire | 88 | 1.47 | Shotgun crouch fire | | [Preview](../../../animations?library=SHOTGUN&animation=shotgun_crouchfire) | +| 1450 | SHOTGUN | shotgun_fire | 88 | 1.47 | Shotgun fire | | [Preview](../../../animations?library=SHOTGUN&animation=shotgun_fire) | +| 1451 | SHOTGUN | shotgun_fire_poor | 90 | 1.50 | Shotgun fire with poor skill | | [Preview](../../../animations?library=SHOTGUN&animation=shotgun_fire_poor) | +| 1452 | SILENCED | CrouchReload | 60 | 1.00 | Silenced pistol crouched reload | | [Preview](../../../animations?library=SILENCED&animation=CrouchReload) | +| 1453 | SILENCED | SilenceCrouchfire | 56 | 0.93 | Silenced pistol crouched fire | | [Preview](../../../animations?library=SILENCED&animation=SilenceCrouchfire) | +| 1454 | SILENCED | Silence_fire | 52 | 0.87 | Silenced pistol fire | | [Preview](../../../animations?library=SILENCED&animation=Silence_fire) | +| 1455 | SILENCED | Silence_reload | 56 | 0.93 | Silenced pistol reload | | [Preview](../../../animations?library=SILENCED&animation=Silence_reload) | +| 1456 | SKATE | skate_idle | 60 | 1.00 | Rollerblades idle | | [Preview](../../../animations?library=SKATE&animation=skate_idle) | +| 1457 | SKATE | skate_run | 50 | 0.83 | Rollerblades run | | [Preview](../../../animations?library=SKATE&animation=skate_run) | +| 1458 | SKATE | skate_sprint | 40 | 0.67 | Rollerblades sprint | | [Preview](../../../animations?library=SKATE&animation=skate_sprint) | +| 1459 | SMOKING | F_smklean_loop | 240 | 4.00 | Female smoking and leaning loop | | [Preview](../../../animations?library=SMOKING&animation=F_smklean_loop) | +| 1460 | SMOKING | M_smklean_loop | 300 | 5.00 | Male smoking and leaning loop | | [Preview](../../../animations?library=SMOKING&animation=M_smklean_loop) | +| 1461 | SMOKING | M_smkstnd_loop | 320 | 5.33 | Male smoking and leaning loop | | [Preview](../../../animations?library=SMOKING&animation=M_smkstnd_loop) | +| 1462 | SMOKING | M_smk_drag | 220 | 3.67 | Smoking drag animation | | [Preview](../../../animations?library=SMOKING&animation=M_smk_drag) | +| 1463 | SMOKING | M_smk_in | 400 | 6.67 | Start of smoking animation | | [Preview](../../../animations?library=SMOKING&animation=M_smk_in) | +| 1464 | SMOKING | M_smk_loop | 200 | 3.33 | Smoking animation loop | | [Preview](../../../animations?library=SMOKING&animation=M_smk_loop) | +| 1465 | SMOKING | M_smk_out | 180 | 3.00 | End of smoking animation | | [Preview](../../../animations?library=SMOKING&animation=M_smk_out) | +| 1466 | SMOKING | M_smk_tap | 180 | 3.00 | Tapping cigarrette animation | | [Preview](../../../animations?library=SMOKING&animation=M_smk_tap) | +| 1467 | SNIPER | WEAPON_sniper | 88 | 1.47 | Aiming with a sniper rifle | | [Preview](../../../animations?library=SNIPER&animation=WEAPON_sniper) | +| no | SnM | SnM_Caned_Idle_P | 120 | 2.00 | Bent at 90 degrees ready to be caned as male | | [Preview](../../../animations?library=SnM&animation=SnM_Caned_Idle_P) | +| no | SnM | SnM_Caned_Idle_W | 120 | 2.00 | Position to caning as female | | [Preview](../../../animations?library=SnM&animation=SnM_Caned_Idle_W) | +| no | SnM | SnM_Caned_P | 80 | 1.33 | Bent at 90 degrees being caned as male | | [Preview](../../../animations?library=SnM&animation=SnM_Caned_P) | +| no | SnM | SnM_Caned_W | 80 | 1.33 | Caning as female | | [Preview](../../../animations?library=SnM&animation=SnM_Caned_W) | +| no | SnM | SnM_Cane_Idle_P | 120 | 2.00 | Position to caning as male | | [Preview](../../../animations?library=SnM&animation=SnM_Cane_Idle_P) | +| no | SnM | SnM_Cane_Idle_W | 120 | 2.00 | Bent at 90 degrees ready to be caned as female | | [Preview](../../../animations?library=SnM&animation=SnM_Cane_Idle_W) | +| no | SnM | SnM_Cane_P | 80 | 1.33 | Caning as male | | [Preview](../../../animations?library=SnM&animation=SnM_Cane_P) | +| no | SnM | SnM_Cane_W | 80 | 1.33 | Bent at 90 degrees being caned as female | | [Preview](../../../animations?library=SnM&animation=SnM_Cane_W) | +| no | SnM | SpankedP | 80 | 1.33 | Bent at 90 degrees being spanked as male | | [Preview](../../../animations?library=SnM&animation=SpankedP) | +| no | SnM | SpankedW | 80 | 1.33 | Spanking as female | | [Preview](../../../animations?library=SnM&animation=SpankedW) | +| no | SnM | Spanked_IdleP | 80 | 1.33 | Bent at 90 degrees ready to be spanked as male | | [Preview](../../../animations?library=SnM&animation=Spanked_IdleP) | +| no | SnM | Spanked_IdleW | 80 | 1.33 | Position to spank as female | | [Preview](../../../animations?library=SnM&animation=Spanked_IdleW) | +| no | SnM | SpankingP | 80 | 1.33 | Spanking as male | | [Preview](../../../animations?library=SnM&animation=SpankingP) | +| no | SnM | SpankingW | 80 | 1.33 | Bent over 90 degrees being spanked as female | | [Preview](../../../animations?library=SnM&animation=SpankingW) | +| no | SnM | Spanking_endP | 400 | 6.67 | Finish spanking as male | | [Preview](../../../animations?library=SnM&animation=Spanking_endP) | +| no | SnM | Spanking_endW | 400 | 6.67 | Finish being spanked as female | | [Preview](../../../animations?library=SnM&animation=Spanking_endW) | +| no | SnM | Spanking_IdleP | 80 | 1.33 | Position to spank as male | | [Preview](../../../animations?library=SnM&animation=Spanking_IdleP) | +| no | SnM | Spanking_IdleW | 80 | 1.33 | Bent over 90 degrees ready to be spanked as female | | [Preview](../../../animations?library=SnM&animation=Spanking_IdleW) | +| no | SnM | Spanking_SittingIdleP | 80 | 1.33 | Sitting position to spank as male | | [Preview](../../../animations?library=SnM&animation=Spanking_SittingIdleP) | +| no | SnM | Spanking_SittingIdleW | 80 | 1.33 | Kneeling on the floor ready to be spanked as female | | [Preview](../../../animations?library=SnM&animation=Spanking_SittingIdleW) | +| no | SnM | Spanking_SittingP | 60 | 1.00 | Sitting and spanking as male | | [Preview](../../../animations?library=SnM&animation=Spanking_SittingP) | +| no | SnM | Spanking_SittingW | 60 | 1.00 | Kneeling on the floor being spanked as female | | [Preview](../../../animations?library=SnM&animation=Spanking_SittingW) | +| 1468 | SPRAYCAN | spraycan_fire | 140 | 2.33 | Spraying with a spray can | | [Preview](../../../animations?library=SPRAYCAN&animation=spraycan_fire) | +| 1469 | SPRAYCAN | spraycan_full | 270 | 4.50 | Pulling out a spray can | | [Preview](../../../animations?library=SPRAYCAN&animation=spraycan_full) | +| 1470 | STRIP | PLY_CASH | 100 | 1.67 | Player dropping cash for a stripper | | [Preview](../../../animations?library=STRIP&animation=PLY_CASH) | +| 1471 | STRIP | PUN_CASH | 200 | 3.33 | Dropping cash for a stripper | | [Preview](../../../animations?library=STRIP&animation=PUN_CASH) | +| 1472 | STRIP | PUN_HOLLER | 300 | 5.00 | Hollering at a stripper | | [Preview](../../../animations?library=STRIP&animation=PUN_HOLLER) | +| 1473 | STRIP | PUN_LOOP | 116 | 1.93 | Entertained by a stripper loop | | [Preview](../../../animations?library=STRIP&animation=PUN_LOOP) | +| 1474 | STRIP | strip_A | 124 | 2.07 | Stripper dance | | [Preview](../../../animations?library=STRIP&animation=strip_A) | +| 1475 | STRIP | strip_B | 60 | 1.00 | Stripper dance | | [Preview](../../../animations?library=STRIP&animation=strip_B) | +| 1476 | STRIP | strip_C | 58 | 0.97 | Stripper dance | | [Preview](../../../animations?library=STRIP&animation=strip_C) | +| 1477 | STRIP | strip_D | 114 | 1.90 | Stripper dance | | [Preview](../../../animations?library=STRIP&animation=strip_D) | +| 1478 | STRIP | strip_E | 200 | 3.33 | Stripper dance | | [Preview](../../../animations?library=STRIP&animation=strip_E) | +| 1479 | STRIP | strip_F | 62 | 1.03 | Stripper dance | | [Preview](../../../animations?library=STRIP&animation=strip_F) | +| 1480 | STRIP | strip_G | 136 | 2.27 | Stripper dance | | [Preview](../../../animations?library=STRIP&animation=strip_G) | +| 1481 | STRIP | STR_A2B | 240 | 4.00 | Stripper dance | | [Preview](../../../animations?library=STRIP&animation=STR_A2B) | +| 1482 | STRIP | STR_B2A | 30 | 0.50 | Stripper dance | | [Preview](../../../animations?library=STRIP&animation=STR_B2A) | +| 1483 | STRIP | STR_B2C | 300 | 5.00 | Stripper dance | | [Preview](../../../animations?library=STRIP&animation=STR_B2C) | +| 1484 | STRIP | STR_C1 | 360 | 6.00 | Stripper dance | | [Preview](../../../animations?library=STRIP&animation=STR_C1) | +| 1485 | STRIP | STR_C2 | 360 | 6.00 | Stripper dance | | [Preview](../../../animations?library=STRIP&animation=STR_C2) | +| 1486 | STRIP | STR_C2B | 60 | 1.00 | Stripper dance | | [Preview](../../../animations?library=STRIP&animation=STR_C2B) | +| 1487 | STRIP | STR_Loop_A | 60 | 1.00 | Stripper dance loop | | [Preview](../../../animations?library=STRIP&animation=STR_Loop_A) | +| 1488 | STRIP | STR_Loop_B | 120 | 2.00 | Stripper dance loop | | [Preview](../../../animations?library=STRIP&animation=STR_Loop_B) | +| 1489 | STRIP | STR_Loop_C | 180 | 3.00 | Stripper dance loop | | [Preview](../../../animations?library=STRIP&animation=STR_Loop_C) | +| 1490 | SUNBATHE | batherdown | 236 | 3.93 | Lay down to sunbathe | | [Preview](../../../animations?library=SUNBATHE&animation=batherdown) | +| 1491 | SUNBATHE | batherup | 738 | 12.30 | Get up after sunbathing | | [Preview](../../../animations?library=SUNBATHE&animation=batherup) | +| 1492 | SUNBATHE | Lay_Bac_in | 140 | 2.33 | Start of male sunbathe animation | | [Preview](../../../animations?library=SUNBATHE&animation=Lay_Bac_in) | +| 1493 | SUNBATHE | Lay_Bac_out | 180 | 3.00 | End of male sunbathe animation | | [Preview](../../../animations?library=SUNBATHE&animation=Lay_Bac_out) | +| 1494 | SUNBATHE | ParkSit_M_IdleA | 200 | 3.33 | Male sitting idle animation | | [Preview](../../../animations?library=SUNBATHE&animation=ParkSit_M_IdleA) | +| 1495 | SUNBATHE | ParkSit_M_IdleB | 160 | 2.67 | Male sitting idle animation | | [Preview](../../../animations?library=SUNBATHE&animation=ParkSit_M_IdleB) | +| 1496 | SUNBATHE | ParkSit_M_IdleC | 260 | 4.33 | Male sitting idle animation | | [Preview](../../../animations?library=SUNBATHE&animation=ParkSit_M_IdleC) | +| 1497 | SUNBATHE | ParkSit_M_in | 140 | 2.33 | Start of park sitting animation | | [Preview](../../../animations?library=SUNBATHE&animation=ParkSit_M_in) | +| 1498 | SUNBATHE | ParkSit_M_out | 120 | 2.00 | End of park sitting animation | | [Preview](../../../animations?library=SUNBATHE&animation=ParkSit_M_out) | +| 1499 | SUNBATHE | ParkSit_W_idleA | 200 | 3.33 | Female park sitting idle animation | | [Preview](../../../animations?library=SUNBATHE&animation=ParkSit_W_idleA) | +| 1500 | SUNBATHE | ParkSit_W_idleB | 300 | 5.00 | Female park sitting idle animation | | [Preview](../../../animations?library=SUNBATHE&animation=ParkSit_W_idleB) | +| 1501 | SUNBATHE | ParkSit_W_idleC | 180 | 3.00 | Female park sitting idle animation | | [Preview](../../../animations?library=SUNBATHE&animation=ParkSit_W_idleC) | +| 1502 | SUNBATHE | ParkSit_W_in | 240 | 4.00 | Start of female park sitting | | [Preview](../../../animations?library=SUNBATHE&animation=ParkSit_W_in) | +| 1503 | SUNBATHE | ParkSit_W_out | 160 | 2.67 | End of female park sitting | | [Preview](../../../animations?library=SUNBATHE&animation=ParkSit_W_out) | +| 1504 | SUNBATHE | SBATHE_F_LieB2Sit | 100 | 1.67 | Lying to sitting position | | [Preview](../../../animations?library=SUNBATHE&animation=SBATHE_F_LieB2Sit) | +| 1505 | SUNBATHE | SBATHE_F_Out | 120 | 2.00 | Sitting to standing up postion | | [Preview](../../../animations?library=SUNBATHE&animation=SBATHE_F_Out) | +| 1506 | SUNBATHE | SitnWait_in_W | 280 | 4.67 | Sitting and waiting animation | | [Preview](../../../animations?library=SUNBATHE&animation=SitnWait_in_W) | +| 1507 | SUNBATHE | SitnWait_out_W | 160 | 2.67 | End of sitting and waiting animation | | [Preview](../../../animations?library=SUNBATHE&animation=SitnWait_out_W) | +| 1508 | SWAT | gnstwall_injurd | 120 | 2.00 | Injured up against a wall animation | | [Preview](../../../animations?library=SWAT&animation=gnstwall_injurd) | +| 1509 | SWAT | JMP_Wall1m_180 | 70 | 1.17 | Jumping a low wall and doing a 180 | | [Preview](../../../animations?library=SWAT&animation=JMP_Wall1m_180) | +| 1510 | SWAT | Rail_fall | 180 | 3.00 | Running and falling off a railing | | [Preview](../../../animations?library=SWAT&animation=Rail_fall) | +| 1511 | SWAT | Rail_fall_crawl | 340 | 5.67 | Crawling on the ground and dying | | [Preview](../../../animations?library=SWAT&animation=Rail_fall_crawl) | +| 1512 | SWAT | swt_breach_01 | 328 | 5.47 | SWAT breaching | | [Preview](../../../animations?library=SWAT&animation=swt_breach_01) | +| 1513 | SWAT | swt_breach_02 | 320 | 5.33 | SWAT breaching | | [Preview](../../../animations?library=SWAT&animation=swt_breach_02) | +| 1514 | SWAT | swt_breach_03 | 258 | 4.30 | SWAT breaching | | [Preview](../../../animations?library=SWAT&animation=swt_breach_03) | +| 1515 | SWAT | swt_go | 100 | 1.67 | SWAT command to move in | | [Preview](../../../animations?library=SWAT&animation=swt_go) | +| 1516 | SWAT | swt_lkt | 180 | 3.00 | SWAT command to watch back | | [Preview](../../../animations?library=SWAT&animation=swt_lkt) | +| 1517 | SWAT | swt_sty | 70 | 1.17 | SWAT command to hold/stay | | [Preview](../../../animations?library=SWAT&animation=swt_sty) | +| 1518 | SWAT | swt_vent_01 | 284 | 4.73 | Jumping down a vent | | [Preview](../../../animations?library=SWAT&animation=swt_vent_01) | +| 1519 | SWAT | swt_vent_02 | 266 | 4.43 | Jumping down a vent (feet first) | | [Preview](../../../animations?library=SWAT&animation=swt_vent_02) | +| 1520 | SWAT | swt_vnt_sht_die | 40 | 0.67 | Getting shot in a vent | | [Preview](../../../animations?library=SWAT&animation=swt_vnt_sht_die) | +| 1521 | SWAT | swt_vnt_sht_in | 96 | 1.60 | Looking down from a vent | | [Preview](../../../animations?library=SWAT&animation=swt_vnt_sht_in) | +| 1522 | SWAT | swt_vnt_sht_loop | 16 | 0.27 | Looking down from a vent | | [Preview](../../../animations?library=SWAT&animation=swt_vnt_sht_loop) | +| 1523 | SWAT | swt_wllpk_L | 160 | 2.67 | Peeking left from cover | | [Preview](../../../animations?library=SWAT&animation=swt_wllpk_L) | +| 1524 | SWAT | swt_wllpk_L_back | 30 | 0.50 | Going back into cover from left | | [Preview](../../../animations?library=SWAT&animation=swt_wllpk_L_back) | +| 1525 | SWAT | swt_wllpk_R | 220 | 3.67 | Peeking right from cover | | [Preview](../../../animations?library=SWAT&animation=swt_wllpk_R) | +| 1526 | SWAT | swt_wllpk_R_back | 26 | 0.43 | Going back into cover from right | | [Preview](../../../animations?library=SWAT&animation=swt_wllpk_R_back) | +| 1527 | SWAT | swt_wllshoot_in_L | 60 | 1.00 | Taking cover on left side | | [Preview](../../../animations?library=SWAT&animation=swt_wllshoot_in_L) | +| 1528 | SWAT | swt_wllshoot_in_R | 78 | 1.30 | Taking cover on right side | | [Preview](../../../animations?library=SWAT&animation=swt_wllshoot_in_R) | +| 1529 | SWAT | swt_wllshoot_out_L | 120 | 2.00 | Going back to left cover | | [Preview](../../../animations?library=SWAT&animation=swt_wllshoot_out_L) | +| 1530 | SWAT | swt_wllshoot_out_R | 86 | 1.43 | Going back to right cover | | [Preview](../../../animations?library=SWAT&animation=swt_wllshoot_out_R) | +| 1531 | SWEET | ho_ass_slapped | 120 | 2.00 | Ho getting her ass slapped | | [Preview](../../../animations?library=SWEET&animation=ho_ass_slapped) | +| 1532 | SWEET | LaFin_Player | 1600 | 26.67 | Running up to injured person and kneeling down | | [Preview](../../../animations?library=SWEET&animation=LaFin_Player) | +| 1533 | SWEET | LaFin_Sweet | 1600 | 26.67 | Holding a stomach gunshot wound | | [Preview](../../../animations?library=SWEET&animation=LaFin_Sweet) | +| 1534 | SWEET | plyr_hndshldr_01 | 240 | 4.00 | Getting shoulder held by someone | | [Preview](../../../animations?library=SWEET&animation=plyr_hndshldr_01) | +| 1535 | SWEET | sweet_ass_slap | 120 | 2.00 | Sweet slaps a ho's ass | | [Preview](../../../animations?library=SWEET&animation=sweet_ass_slap) | +| 1536 | SWEET | sweet_hndshldr_01 | 240 | 4.00 | Holding onto someone's shoulder | | [Preview](../../../animations?library=SWEET&animation=sweet_hndshldr_01) | +| 1537 | SWEET | Sweet_injuredloop | 120 | 2.00 | Injured animation loop | | [Preview](../../../animations?library=SWEET&animation=Sweet_injuredloop) | +| 1538 | SWIM | Swim_Breast | 78 | 1.30 | Breast swimming | | [Preview](../../../animations?library=SWIM&animation=Swim_Breast) | +| 1539 | SWIM | SWIM_crawl | 54 | 0.90 | Crawl swimming | | [Preview](../../../animations?library=SWIM&animation=SWIM_crawl) | +| 1540 | SWIM | Swim_Dive_Under | 64 | 1.07 | Diving under the water | | [Preview](../../../animations?library=SWIM&animation=Swim_Dive_Under) | +| 1541 | SWIM | Swim_Glide | 88 | 1.47 | Gliding under water | | [Preview](../../../animations?library=SWIM&animation=Swim_Glide) | +| 1542 | SWIM | Swim_jumpout | 20 | 0.33 | Jumping out the water | | [Preview](../../../animations?library=SWIM&animation=Swim_jumpout) | +| 1543 | SWIM | Swim_Tread | 78 | 1.30 | Idle swimming | | [Preview](../../../animations?library=SWIM&animation=Swim_Tread) | +| 1544 | SWIM | Swim_Under | 90 | 1.50 | Swimming further below | | [Preview](../../../animations?library=SWIM&animation=Swim_Under) | +| 1545 | SWORD | sword_1 | 52 | 0.87 | Sword swing | | [Preview](../../../animations?library=SWORD&animation=sword_1) | +| 1546 | SWORD | sword_2 | 64 | 1.07 | Sword swing | | [Preview](../../../animations?library=SWORD&animation=sword_2) | +| 1547 | SWORD | sword_3 | 48 | 0.80 | Sword swing | | [Preview](../../../animations?library=SWORD&animation=sword_3) | +| 1548 | SWORD | sword_4 | 66 | 1.10 | Sword swing | | [Preview](../../../animations?library=SWORD&animation=sword_4) | +| 1549 | SWORD | sword_block | 28 | 0.47 | Sword block | | [Preview](../../../animations?library=SWORD&animation=sword_block) | +| 1550 | SWORD | Sword_Hit_1 | 50 | 0.83 | Getting hit by a sword | | [Preview](../../../animations?library=SWORD&animation=Sword_Hit_1) | +| 1551 | SWORD | Sword_Hit_2 | 62 | 1.03 | Getting hit by a sword | | [Preview](../../../animations?library=SWORD&animation=Sword_Hit_2) | +| 1552 | SWORD | Sword_Hit_3 | 52 | 0.87 | Getting hit by a sword | | [Preview](../../../animations?library=SWORD&animation=Sword_Hit_3) | +| 1553 | SWORD | sword_IDLE | 60 | 1.00 | Sword idle | | [Preview](../../../animations?library=SWORD&animation=sword_IDLE) | +| 1554 | SWORD | sword_part | 40 | 0.67 | Sword running attack | | [Preview](../../../animations?library=SWORD&animation=sword_part) | +| 1555 | TANK | TANK_align_LHS | 86 | 1.43 | Climbing a tank from the left | | [Preview](../../../animations?library=TANK&animation=TANK_align_LHS) | +| 1556 | TANK | TANK_close_LHS | 20 | 0.33 | Closing the hatch of a tank | | [Preview](../../../animations?library=TANK&animation=TANK_close_LHS) | +| 1557 | TANK | TANK_doorlocked | 32 | 0.53 | Trying to open a locked hatch of a tank | | [Preview](../../../animations?library=TANK&animation=TANK_doorlocked) | +| 1558 | TANK | TANK_getin_LHS | 26 | 0.43 | Getting into a tank from the left | | [Preview](../../../animations?library=TANK&animation=TANK_getin_LHS) | +| 1559 | TANK | TANK_getout_LHS | 118 | 1.97 | Getting out of a tank from the left | | [Preview](../../../animations?library=TANK&animation=TANK_getout_LHS) | +| 1560 | TANK | TANK_open_LHS | 18 | 0.30 | Opening the tank hatch from the left | | [Preview](../../../animations?library=TANK&animation=TANK_open_LHS) | +| 1561 | TATTOOS | TAT_ArmL_In_O | 50 | 0.83 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_ArmL_In_O) | +| 1562 | TATTOOS | TAT_ArmL_In_P | 50 | 0.83 | Pulling left sleeve down | | [Preview](../../../animations?library=TATTOOS&animation=TAT_ArmL_In_P) | +| 1563 | TATTOOS | TAT_ArmL_In_T | 50 | 0.83 | Examining tattoo on left lower arm | | [Preview](../../../animations?library=TATTOOS&animation=TAT_ArmL_In_T) | +| 1564 | TATTOOS | TAT_ArmL_Out_O | 56 | 0.93 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_ArmL_Out_O) | +| 1565 | TATTOOS | TAT_ArmL_Out_P | 150 | 2.50 | Pulling left sleeve up | | [Preview](../../../animations?library=TATTOOS&animation=TAT_ArmL_Out_P) | +| 1566 | TATTOOS | TAT_ArmL_Out_T | 56 | 0.93 | Stopping to examine tattoo | | [Preview](../../../animations?library=TATTOOS&animation=TAT_ArmL_Out_T) | +| 1567 | TATTOOS | TAT_ArmL_Pose_O | 50 | 0.83 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_ArmL_Pose_O) | +| 1568 | TATTOOS | TAT_ArmL_Pose_P | 50 | 0.83 | Posing with left shoulder out | | [Preview](../../../animations?library=TATTOOS&animation=TAT_ArmL_Pose_P) | +| 1569 | TATTOOS | TAT_ArmL_Pose_T | 50 | 0.83 | Posing with left arm stretched out | | [Preview](../../../animations?library=TATTOOS&animation=TAT_ArmL_Pose_T) | +| 1570 | TATTOOS | TAT_ArmR_In_O | 50 | 0.83 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_ArmR_In_O) | +| 1571 | TATTOOS | TAT_ArmR_In_P | 50 | 0.83 | Pulling right sleeve down | | [Preview](../../../animations?library=TATTOOS&animation=TAT_ArmR_In_P) | +| 1572 | TATTOOS | TAT_ArmR_In_T | 50 | 0.83 | Examining tattoo on right lower arm | | [Preview](../../../animations?library=TATTOOS&animation=TAT_ArmR_In_T) | +| 1573 | TATTOOS | TAT_ArmR_Out_O | 60 | 1.00 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_ArmR_Out_O) | +| 1574 | TATTOOS | TAT_ArmR_Out_P | 150 | 2.50 | Pulling right sleeve up | | [Preview](../../../animations?library=TATTOOS&animation=TAT_ArmR_Out_P) | +| 1575 | TATTOOS | TAT_ArmR_Out_T | 60 | 1.00 | Stopping to examine tattoo | | [Preview](../../../animations?library=TATTOOS&animation=TAT_ArmR_Out_T) | +| 1576 | TATTOOS | TAT_ArmR_Pose_O | 50 | 0.83 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_ArmR_Pose_O) | +| 1577 | TATTOOS | TAT_ArmR_Pose_P | 50 | 0.83 | Posing with right shoulder out | | [Preview](../../../animations?library=TATTOOS&animation=TAT_ArmR_Pose_P) | +| 1578 | TATTOOS | TAT_ArmR_Pose_T | 50 | 0.83 | Posing with right arm stretched out | | [Preview](../../../animations?library=TATTOOS&animation=TAT_ArmR_Pose_T) | +| 1579 | TATTOOS | TAT_Back_In_O | 50 | 0.83 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Back_In_O) | +| 1580 | TATTOOS | TAT_Back_In_P | 50 | 0.83 | Posing with back | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Back_In_P) | +| 1581 | TATTOOS | TAT_Back_In_T | 50 | 0.83 | Posing with back | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Back_In_T) | +| 1582 | TATTOOS | TAT_Back_Out_O | 56 | 0.93 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Back_Out_O) | +| 1583 | TATTOOS | TAT_Back_Out_P | 150 | 2.50 | Admiring back tattoo | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Back_Out_P) | +| 1584 | TATTOOS | TAT_Back_Out_T | 56 | 0.93 | End of admiring back tattoo animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Back_Out_T) | +| 1585 | TATTOOS | TAT_Back_Pose_O | 50 | 0.83 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Back_Pose_O) | +| 1586 | TATTOOS | TAT_Back_Pose_P | 50 | 0.83 | Posing with back | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Back_Pose_P) | +| 1587 | TATTOOS | TAT_Back_Pose_T | 50 | 0.83 | Posing with back | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Back_Pose_T) | +| 1588 | TATTOOS | TAT_Back_Sit_In_P | 50 | 0.83 | Correcting position while sitting | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Back_Sit_In_P) | +| 1589 | TATTOOS | TAT_Back_Sit_Loop_P | 160 | 2.67 | Sitting loop | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Back_Sit_Loop_P) | +| 1590 | TATTOOS | TAT_Back_Sit_Out_P | 50 | 0.83 | End of sitting loop | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Back_Sit_Out_P) | +| 1591 | TATTOOS | TAT_Bel_In_O | 50 | 0.83 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Bel_In_O) | +| 1592 | TATTOOS | TAT_Bel_In_T | 50 | 0.83 | Posing with back | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Bel_In_T) | +| 1593 | TATTOOS | TAT_Bel_Out_O | 58 | 0.97 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Bel_Out_O) | +| 1594 | TATTOOS | TAT_Bel_Out_T | 58 | 0.97 | End of back tattoo animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Bel_Out_T) | +| 1595 | TATTOOS | TAT_Bel_Pose_O | 50 | 0.83 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Bel_Pose_O) | +| 1596 | TATTOOS | TAT_Bel_Pose_T | 50 | 0.83 | Getting tattoo on the chest | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Bel_Pose_T) | +| 1597 | TATTOOS | TAT_Che_In_O | 50 | 0.83 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Che_In_O) | +| 1598 | TATTOOS | TAT_Che_In_P | 50 | 0.83 | Start of tattoo animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Che_In_P) | +| 1599 | TATTOOS | TAT_Che_In_T | 50 | 0.83 | Start of tattoo animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Che_In_T) | +| 1600 | TATTOOS | TAT_Che_Out_O | 56 | 0.93 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Che_Out_O) | +| 1601 | TATTOOS | TAT_Che_Out_P | 150 | 2.50 | Admiring chest tattoo | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Che_Out_P) | +| 1602 | TATTOOS | TAT_Che_Out_T | 56 | 0.93 | End of chest tattoo | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Che_Out_T) | +| 1603 | TATTOOS | TAT_Che_Pose_O | 50 | 0.83 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Che_Pose_O) | +| 1604 | TATTOOS | TAT_Che_Pose_P | 50 | 0.83 | Posing with chest tattoo | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Che_Pose_P) | +| 1605 | TATTOOS | TAT_Che_Pose_T | 50 | 0.83 | Tattooing a body part | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Che_Pose_T) | +| 1606 | TATTOOS | TAT_Drop_O | 30 | 0.50 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Drop_O) | +| 1607 | TATTOOS | TAT_Idle_Loop_O | 160 | 2.67 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Idle_Loop_O) | +| 1608 | TATTOOS | TAT_Idle_Loop_T | 160 | 2.67 | Sitting on a chair loop | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Idle_Loop_T) | +| 1609 | TATTOOS | TAT_Sit_In_O | 140 | 2.33 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Sit_In_O) | +| 1610 | TATTOOS | TAT_Sit_In_P | 140 | 2.33 | Walking and sitting on a chair | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Sit_In_P) | +| 1611 | TATTOOS | TAT_Sit_In_T | 140 | 2.33 | Tattoo artist getting a customer | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Sit_In_T) | +| 1612 | TATTOOS | TAT_Sit_Loop_O | 160 | 2.67 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Sit_Loop_O) | +| 1613 | TATTOOS | TAT_Sit_Loop_P | 160 | 2.67 | Browsing for tattoos | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Sit_Loop_P) | +| 1614 | TATTOOS | TAT_Sit_Loop_T | 160 | 2.67 | Waiting for tattoo order | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Sit_Loop_T) | +| 1615 | TATTOOS | TAT_Sit_Out_O | 170 | 2.83 | Bugged animation | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Sit_Out_O) | +| 1616 | TATTOOS | TAT_Sit_Out_P | 130 | 2.17 | Getting off the chair and walking | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Sit_Out_P) | +| 1617 | TATTOOS | TAT_Sit_Out_T | 170 | 2.83 | Tattoo artist wishing customer well | | [Preview](../../../animations?library=TATTOOS&animation=TAT_Sit_Out_T) | +| 1618 | TEC | TEC_crouchfire | 58 | 0.97 | Tec9 crouch fire | | [Preview](../../../animations?library=TEC&animation=TEC_crouchfire) | +| 1619 | TEC | TEC_crouchreload | 80 | 1.33 | Tec9 crouch reload | | [Preview](../../../animations?library=TEC&animation=TEC_crouchreload) | +| 1620 | TEC | TEC_fire | 66 | 1.10 | Tec9 fire | | [Preview](../../../animations?library=TEC&animation=TEC_fire) | +| 1621 | TEC | TEC_reload | 90 | 1.50 | Tec9 reload | | [Preview](../../../animations?library=TEC&animation=TEC_reload) | +| 1622 | TRAIN | tran_gtup | 190 | 3.17 | Getting up on the train | | [Preview](../../../animations?library=TRAIN&animation=tran_gtup) | +| 1623 | TRAIN | tran_hng | 140 | 2.33 | Hanging from a train | | [Preview](../../../animations?library=TRAIN&animation=tran_hng) | +| 1624 | TRAIN | tran_ouch | 70 | 1.17 | Getting killed by a steel beam | | [Preview](../../../animations?library=TRAIN&animation=tran_ouch) | +| 1625 | TRAIN | tran_stmb | 140 | 2.33 | Stumbling on a train | | [Preview](../../../animations?library=TRAIN&animation=tran_stmb) | +| 1626 | TRUCK | TRUCK_ALIGN_LHS | 34 | 0.57 | Climb onto a truck from the left | | [Preview](../../../animations?library=TRUCK&animation=TRUCK_ALIGN_LHS) | +| 1627 | TRUCK | TRUCK_ALIGN_RHS | 34 | 0.57 | Climb onto a truck from the right | | [Preview](../../../animations?library=TRUCK&animation=TRUCK_ALIGN_RHS) | +| 1628 | TRUCK | TRUCK_closedoor_LHS | 24 | 0.40 | Close left truck door | | [Preview](../../../animations?library=TRUCK&animation=TRUCK_closedoor_LHS) | +| 1629 | TRUCK | TRUCK_closedoor_RHS | 24 | 0.40 | Close right truck door | | [Preview](../../../animations?library=TRUCK&animation=TRUCK_closedoor_RHS) | +| 1630 | TRUCK | TRUCK_close_LHS | 44 | 0.73 | Close door on the right | | [Preview](../../../animations?library=TRUCK&animation=TRUCK_close_LHS) | +| 1631 | TRUCK | TRUCK_close_RHS | 44 | 0.73 | Close door on the left | | [Preview](../../../animations?library=TRUCK&animation=TRUCK_close_RHS) | +| 1632 | TRUCK | TRUCK_getin_LHS | 36 | 0.60 | Getting into a truck on the left | | [Preview](../../../animations?library=TRUCK&animation=TRUCK_getin_LHS) | +| 1633 | TRUCK | TRUCK_getin_RHS | 36 | 0.60 | Getting into a truck from the right | | [Preview](../../../animations?library=TRUCK&animation=TRUCK_getin_RHS) | +| 1634 | TRUCK | TRUCK_getout_LHS | 48 | 0.80 | Getting out of a truck from the left | | [Preview](../../../animations?library=TRUCK&animation=TRUCK_getout_LHS) | +| 1635 | TRUCK | TRUCK_getout_RHS | 48 | 0.80 | Getting out of a track from the right | | [Preview](../../../animations?library=TRUCK&animation=TRUCK_getout_RHS) | +| 1636 | TRUCK | TRUCK_jackedLHS | 104 | 1.73 | Getting jacked from a truck on the left | | [Preview](../../../animations?library=TRUCK&animation=TRUCK_jackedLHS) | +| 1637 | TRUCK | TRUCK_jackedRHS | 90 | 1.50 | Getting jacked from a truck on the right | | [Preview](../../../animations?library=TRUCK&animation=TRUCK_jackedRHS) | +| 1638 | TRUCK | TRUCK_open_LHS | 32 | 0.53 | Open left truck door | | [Preview](../../../animations?library=TRUCK&animation=TRUCK_open_LHS) | +| 1639 | TRUCK | TRUCK_open_RHS | 32 | 0.53 | Open right truck door | | [Preview](../../../animations?library=TRUCK&animation=TRUCK_open_RHS) | +| 1640 | TRUCK | TRUCK_pullout_LHS | 54 | 0.90 | Pulling out the truck driver from the left | | [Preview](../../../animations?library=TRUCK&animation=TRUCK_pullout_LHS) | +| 1641 | TRUCK | TRUCK_pullout_RHS | 54 | 0.90 | Pulling out the truck passanger from the right | | [Preview](../../../animations?library=TRUCK&animation=TRUCK_pullout_RHS) | +| 1642 | TRUCK | TRUCK_Shuffle | 24 | 0.40 | Truck shuffle | | [Preview](../../../animations?library=TRUCK&animation=TRUCK_Shuffle) | +| 1643 | UZI | UZI_crouchfire | 38 | 0.63 | Uzi crouch fire | | [Preview](../../../animations?library=UZI&animation=UZI_crouchfire) | +| 1644 | UZI | UZI_crouchreload | 82 | 1.37 | Uzi crouch reload | | [Preview](../../../animations?library=UZI&animation=UZI_crouchreload) | +| 1645 | UZI | UZI_fire | 34 | 0.57 | Uzi fire | | [Preview](../../../animations?library=UZI&animation=UZI_fire) | +| 1646 | UZI | UZI_fire_poor | 32 | 0.53 | Uzi fire with poor skill | | [Preview](../../../animations?library=UZI&animation=UZI_fire_poor) | +| 1647 | UZI | UZI_reload | 84 | 1.40 | Uzi reload | | [Preview](../../../animations?library=UZI&animation=UZI_reload) | +| 1648 | VAN | VAN_close_back_LHS | 20 | 0.33 | Closing the back left door of a van | | [Preview](../../../animations?library=VAN&animation=VAN_close_back_LHS) | +| 1649 | VAN | VAN_close_back_RHS | 20 | 0.33 | Closing the back right door of a van | | [Preview](../../../animations?library=VAN&animation=VAN_close_back_RHS) | +| 1650 | VAN | VAN_getin_Back_LHS | 36 | 0.60 | Getting into the back left seat of a van | | [Preview](../../../animations?library=VAN&animation=VAN_getin_Back_LHS) | +| 1651 | VAN | VAN_getin_Back_RHS | 36 | 0.60 | Getting into the back right seat of a van | | [Preview](../../../animations?library=VAN&animation=VAN_getin_Back_RHS) | +| 1652 | VAN | VAN_getout_back_LHS | 38 | 0.63 | Getting out of the left back seat of a van | | [Preview](../../../animations?library=VAN&animation=VAN_getout_back_LHS) | +| 1653 | VAN | VAN_getout_back_RHS | 38 | 0.63 | Getting out of the right back seat of a van | | [Preview](../../../animations?library=VAN&animation=VAN_getout_back_RHS) | +| 1654 | VAN | VAN_open_back_LHS | 58 | 0.97 | Opening the back left door of a van | | [Preview](../../../animations?library=VAN&animation=VAN_open_back_LHS) | +| 1655 | VAN | VAN_open_back_RHS | 58 | 0.97 | Opening the back right door of a van | | [Preview](../../../animations?library=VAN&animation=VAN_open_back_RHS) | +| 1656 | VENDING | VEND_Drink2_P | 200 | 3.33 | Drinking from a vending machine | | [Preview](../../../animations?library=VENDING&animation=VEND_Drink2_P) | +| 1657 | VENDING | VEND_Drink_P | 80 | 1.33 | Drinking from a vending machine | | [Preview](../../../animations?library=VENDING&animation=VEND_Drink_P) | +| 1658 | VENDING | vend_eat1_P | 260 | 4.33 | Eating from a vending machine | | [Preview](../../../animations?library=VENDING&animation=vend_eat1_P) | +| 1659 | VENDING | VEND_Eat_P | 100 | 1.67 | Eating from a vending machine | | [Preview](../../../animations?library=VENDING&animation=VEND_Eat_P) | +| 1660 | VENDING | VEND_Use | 156 | 2.60 | Using a vending machine | | [Preview](../../../animations?library=VENDING&animation=VEND_Use) | +| 1661 | VENDING | VEND_Use_pt2 | 24 | 0.40 | Using a vending machine | | [Preview](../../../animations?library=VENDING&animation=VEND_Use_pt2) | +| 1662 | VORTEX | CAR_jumpin_LHS | 60 | 1.00 | Entering a vortex from the left | | [Preview](../../../animations?library=VORTEX&animation=CAR_jumpin_LHS) | +| 1663 | VORTEX | CAR_jumpin_RHS | 56 | 0.93 | Entering a vortex from the right | | [Preview](../../../animations?library=VORTEX&animation=CAR_jumpin_RHS) | +| 1664 | VORTEX | vortex_getout_LHS | 60 | 1.00 | Exiting a vortex from the left | | [Preview](../../../animations?library=VORTEX&animation=vortex_getout_LHS) | +| 1665 | VORTEX | vortex_getout_RHS | 60 | 1.00 | Exiting a vortex from the right | | [Preview](../../../animations?library=VORTEX&animation=vortex_getout_RHS) | +| 1666 | WAYFARER | WF_Back | 6 | 0.10 | Wayfarer lean back | | [Preview](../../../animations?library=WAYFARER&animation=WF_Back) | +| 1667 | WAYFARER | WF_drivebyFT | 12 | 0.20 | Wayfarer drive by front | | [Preview](../../../animations?library=WAYFARER&animation=WF_drivebyFT) | +| 1668 | WAYFARER | WF_drivebyLHS | 12 | 0.20 | Wayfarer drive by left | | [Preview](../../../animations?library=WAYFARER&animation=WF_drivebyLHS) | +| 1669 | WAYFARER | WF_drivebyRHS | 12 | 0.20 | Wayfarer drive by right | | [Preview](../../../animations?library=WAYFARER&animation=WF_drivebyRHS) | +| 1670 | WAYFARER | WF_Fwd | 12 | 0.20 | Wayfarer lean front | | [Preview](../../../animations?library=WAYFARER&animation=WF_Fwd) | +| 1671 | WAYFARER | WF_getoffBACK | 104 | 1.73 | Bailing from a Wayfarer at high speed | | [Preview](../../../animations?library=WAYFARER&animation=WF_getoffBACK) | +| 1672 | WAYFARER | WF_getoffLHS | 54 | 0.90 | Getting off a Wayfarer from the left | | [Preview](../../../animations?library=WAYFARER&animation=WF_getoffLHS) | +| 1673 | WAYFARER | WF_getoffRHS | 54 | 0.90 | Getting off a Wayfarer from the right | | [Preview](../../../animations?library=WAYFARER&animation=WF_getoffRHS) | +| 1674 | WAYFARER | WF_hit | 2 | 0.03 | Getting hit on a Wayfarer | | [Preview](../../../animations?library=WAYFARER&animation=WF_hit) | +| 1675 | WAYFARER | WF_jumponL | 54 | 0.90 | Getting on a Wayfarer from the left | | [Preview](../../../animations?library=WAYFARER&animation=WF_jumponL) | +| 1676 | WAYFARER | WF_jumponR | 54 | 0.90 | Getting on a Wayfarer from the right | | [Preview](../../../animations?library=WAYFARER&animation=WF_jumponR) | +| 1677 | WAYFARER | WF_kick | 62 | 1.03 | Getting on a Wayfarer from the front | | [Preview](../../../animations?library=WAYFARER&animation=WF_kick) | +| 1678 | WAYFARER | WF_Left | 8 | 0.13 | Wayfarer sway left | | [Preview](../../../animations?library=WAYFARER&animation=WF_Left) | +| 1679 | WAYFARER | WF_passenger | 2 | 0.03 | Wayfarer passanger anim | | [Preview](../../../animations?library=WAYFARER&animation=WF_passenger) | +| 1680 | WAYFARER | WF_pushes | 58 | 0.97 | Wayfarer reverse | | [Preview](../../../animations?library=WAYFARER&animation=WF_pushes) | +| 1681 | WAYFARER | WF_Ride | 2 | 0.03 | Wayfarer riding | | [Preview](../../../animations?library=WAYFARER&animation=WF_Ride) | +| 1682 | WAYFARER | WF_Right | 8 | 0.13 | Wayfarer sway right | | [Preview](../../../animations?library=WAYFARER&animation=WF_Right) | +| 1683 | WAYFARER | WF_Still | 2 | 0.03 | Wayfarer still riding | | [Preview](../../../animations?library=WAYFARER&animation=WF_Still) | +| 1684 | WEAPONS | SHP_1H_Lift | 60 | 1.00 | Shop owner lifts a pistol | | [Preview](../../../animations?library=WEAPONS&animation=SHP_1H_Lift) | +| 1685 | WEAPONS | SHP_1H_Lift_End | 20 | 0.33 | Shop owner puts a pistol on the counter | | [Preview](../../../animations?library=WEAPONS&animation=SHP_1H_Lift_End) | +| 1686 | WEAPONS | SHP_1H_Ret | 50 | 0.83 | Shop owner retracts a pistol | | [Preview](../../../animations?library=WEAPONS&animation=SHP_1H_Ret) | +| 1687 | WEAPONS | SHP_1H_Ret_S | 20 | 0.33 | Shop owner puts back a pistol | | [Preview](../../../animations?library=WEAPONS&animation=SHP_1H_Ret_S) | +| 1688 | WEAPONS | SHP_2H_Lift | 56 | 0.93 | Shop owner lifts body armor | | [Preview](../../../animations?library=WEAPONS&animation=SHP_2H_Lift) | +| 1689 | WEAPONS | SHP_2H_Lift_End | 20 | 0.33 | Shop owner puts body armor on the counter | | [Preview](../../../animations?library=WEAPONS&animation=SHP_2H_Lift_End) | +| 1690 | WEAPONS | SHP_2H_Ret | 54 | 0.90 | Shop owner retracts body armor | | [Preview](../../../animations?library=WEAPONS&animation=SHP_2H_Ret) | +| 1691 | WEAPONS | SHP_2H_Ret_S | 20 | 0.33 | Shop owner puts away body armor | | [Preview](../../../animations?library=WEAPONS&animation=SHP_2H_Ret_S) | +| 1692 | WEAPONS | SHP_Ar_Lift | 60 | 1.00 | Shop owner lifts an AR | | [Preview](../../../animations?library=WEAPONS&animation=SHP_Ar_Lift) | +| 1693 | WEAPONS | SHP_Ar_Lift_End | 20 | 0.33 | Shop owner puts an AR on the counter | | [Preview](../../../animations?library=WEAPONS&animation=SHP_Ar_Lift_End) | +| 1694 | WEAPONS | SHP_Ar_Ret | 70 | 1.17 | Shop owner retracts an AR | | [Preview](../../../animations?library=WEAPONS&animation=SHP_Ar_Ret) | +| 1695 | WEAPONS | SHP_Ar_Ret_S | 20 | 0.33 | Shop owner puts back an AR | | [Preview](../../../animations?library=WEAPONS&animation=SHP_Ar_Ret_S) | +| 1696 | WEAPONS | SHP_G_Lift_In | 40 | 0.67 | Shop owner lifts a weapon | | [Preview](../../../animations?library=WEAPONS&animation=SHP_G_Lift_In) | +| 1697 | WEAPONS | SHP_G_Lift_Out | 40 | 0.67 | Shop owner puts a weapon on the counter | | [Preview](../../../animations?library=WEAPONS&animation=SHP_G_Lift_Out) | +| 1698 | WEAPONS | SHP_Tray_In | 40 | 0.67 | Shop owner pose start | | [Preview](../../../animations?library=WEAPONS&animation=SHP_Tray_In) | +| 1699 | WEAPONS | SHP_Tray_Out | 40 | 0.67 | Shop owner pose end | | [Preview](../../../animations?library=WEAPONS&animation=SHP_Tray_Out) | +| 1700 | WEAPONS | SHP_Tray_Pose | 160 | 2.67 | Shop owner lean on table pose | | [Preview](../../../animations?library=WEAPONS&animation=SHP_Tray_Pose) | +| 1729 | WOP | Dance_B1 | 68 | 1.13 | Bad "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_B1) | +| 1730 | WOP | Dance_B2 | 70 | 1.17 | Bad "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_B2) | +| 1731 | WOP | Dance_B3 | 68 | 1.13 | Bad "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_B3) | +| 1732 | WOP | Dance_B4 | 70 | 1.17 | Bad "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_B4) | +| 1733 | WOP | Dance_B5 | 68 | 1.13 | Bad "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_B5) | +| 1734 | WOP | Dance_B6 | 70 | 1.17 | Bad "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_B6) | +| 1735 | WOP | Dance_B7 | 68 | 1.13 | Bad "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_B7) | +| 1736 | WOP | Dance_B8 | 70 | 1.17 | Bad "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_B8) | +| 1737 | WOP | Dance_B9 | 68 | 1.13 | Bad "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_B9) | +| 1738 | WOP | Dance_B10 | 70 | 1.17 | Bad "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_B10) | +| 1739 | WOP | Dance_B11 | 68 | 1.13 | Bad "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_B11) | +| 1740 | WOP | Dance_B12 | 70 | 1.17 | Bad "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_B12) | +| 1741 | WOP | Dance_B13 | 68 | 1.13 | Bad "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_B13) | +| 1742 | WOP | Dance_B14 | 70 | 1.17 | Bad "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_B14) | +| 1743 | WOP | Dance_B15 | 68 | 1.13 | Bad "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_B15) | +| 1744 | WOP | Dance_B16 | 70 | 1.17 | Bad "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_B16) | +| 1713 | WOP | Dance_G1 | 68 | 1.13 | Good "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_G1) | +| 1714 | WOP | Dance_G2 | 70 | 1.17 | Good "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_G2) | +| 1715 | WOP | Dance_G3 | 68 | 1.13 | Good "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_G3) | +| 1716 | WOP | Dance_G4 | 70 | 1.17 | Good "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_G4) | +| 1717 | WOP | Dance_G5 | 68 | 1.13 | Good "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_G5) | +| 1718 | WOP | Dance_G6 | 70 | 1.17 | Good "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_G6) | +| 1719 | WOP | Dance_G7 | 68 | 1.13 | Good "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_G7) | +| 1720 | WOP | Dance_G8 | 70 | 1.17 | Good "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_G8) | +| 1721 | WOP | Dance_G9 | 68 | 1.13 | Good "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_G9) | +| 1722 | WOP | Dance_G10 | 70 | 1.17 | Good "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_G10) | +| 1723 | WOP | Dance_G11 | 68 | 1.13 | Good "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_G11) | +| 1724 | WOP | Dance_G12 | 70 | 1.17 | Good "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_G12) | +| 1725 | WOP | Dance_G13 | 68 | 1.13 | Good "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_G13) | +| 1726 | WOP | Dance_G14 | 70 | 1.17 | Good "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_G14) | +| 1727 | WOP | Dance_G15 | 68 | 1.13 | Good "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_G15) | +| 1728 | WOP | Dance_G16 | 70 | 1.17 | Good "Funky president" dance | | [Preview](../../../animations?library=WOP&animation=Dance_G16) | +| 1745 | WOP | dance_loop | 70 | 1.17 | Dancing loop | | [Preview](../../../animations?library=WOP&animation=dance_loop) | +| 1701 | WUZI | CS_Dead_Guy | 304 | 5.07 | Cutscene dead guy animation | | [Preview](../../../animations?library=WUZI&animation=CS_Dead_Guy) | +| 1702 | WUZI | CS_Plyr_pt1 | 226 | 3.77 | Cutscene player animation part 1 | | [Preview](../../../animations?library=WUZI&animation=CS_Plyr_pt1) | +| 1703 | WUZI | CS_Plyr_pt2 | 580 | 9.67 | Cutscene player animation part 2 | | [Preview](../../../animations?library=WUZI&animation=CS_Plyr_pt2) | +| 1704 | WUZI | CS_Wuzi_pt1 | 226 | 3.77 | Cutscene Wuzi animation part 1 | | [Preview](../../../animations?library=WUZI&animation=CS_Wuzi_pt1) | +| 1705 | WUZI | CS_Wuzi_pt2 | 580 | 9.67 | Cutscene Wuzi animation part 2 | | [Preview](../../../animations?library=WUZI&animation=CS_Wuzi_pt2) | +| 1706 | WUZI | Walkstart_Idle_01 | 190 | 3.17 | Wuzi's start walk idle | | [Preview](../../../animations?library=WUZI&animation=Walkstart_Idle_01) | +| 1707 | WUZI | Wuzi_follow | 180 | 3.00 | Wuzi's follow animation | | [Preview](../../../animations?library=WUZI&animation=Wuzi_follow) | +| 1708 | WUZI | Wuzi_Greet_Plyr | 240 | 4.00 | Wuzi greeting the player | | [Preview](../../../animations?library=WUZI&animation=Wuzi_Greet_Plyr) | +| 1709 | WUZI | Wuzi_Greet_Wuzi | 240 | 4.00 | Wuzi greeting | | [Preview](../../../animations?library=WUZI&animation=Wuzi_Greet_Wuzi) | +| 1710 | WUZI | Wuzi_grnd_chk | 240 | 4.00 | Wuzi grenade chuck | | [Preview](../../../animations?library=WUZI&animation=Wuzi_grnd_chk) | +| 1711 | WUZI | Wuzi_stand_loop | 160 | 2.67 | Wuzi's stand animation loop | | [Preview](../../../animations?library=WUZI&animation=Wuzi_stand_loop) | +| 1712 | WUZI | Wuzi_Walk | 70 | 1.17 | Wuzi's walk | | [Preview](../../../animations?library=WUZI&animation=Wuzi_Walk) | diff --git a/frontend/docs/scripting/resources/gametextstyles.md b/frontend/docs/scripting/resources/gametextstyles.md index 32266b86132..c55d2b0c93a 100644 --- a/frontend/docs/scripting/resources/gametextstyles.md +++ b/frontend/docs/scripting/resources/gametextstyles.md @@ -58,7 +58,7 @@ Unlike text colors, these slugs do not require encapsulation. They can be used a | `~<~` | Left arrow (gray) | | `~>~` | Right arrow (gray) | | `~]~` | Displays a `*` symbol (Only in text styles 3, 4 and 5) | -| `~k~` | Keyboard key mapping (e.g. `~k~~VEHICLE_TURRETLEFT~` and `~k~~PED_FIREWEAPON~`). Look [here](keys) for a list of keys. | +| `~k~` | Keyboard key mapping (e.g. `~k~~VEHICLE_TURRETLEFT~` and `~k~~PED_FIREWEAPON~`). Look [here](keys) for a list of keys. | :::caution diff --git a/frontend/docs/server/Installation.md b/frontend/docs/server/Installation.md index 8612d2c72e4..d03d686b10c 100644 --- a/frontend/docs/server/Installation.md +++ b/frontend/docs/server/Installation.md @@ -70,10 +70,10 @@ If you use the following plugins in table, you must put a version of the plugin ::: -| Plugin | OMP | -| ----------------- | ----------------------------------------------------------------- | -| rustext | https://github.com/ziggi/rustext/releases/tag/v2.0.11 (nomemhack) | -| keylistener | https://github.com/edgyaf/keylistener/releases/tag/1.1.2-pr | +| Plugin | OMP | +| ----------- | ----------------------------------------------------------------- | +| rustext | https://github.com/ziggi/rustext/releases/tag/v2.0.11 (nomemhack) | +| keylistener | https://github.com/edgyaf/keylistener/releases/tag/1.1.2-pr | :::warning diff --git a/frontend/docs/server/LinuxServerInstallation.md b/frontend/docs/server/LinuxServerInstallation.md index 2bc5f6eab9c..e20656c21ee 100644 --- a/frontend/docs/server/LinuxServerInstallation.md +++ b/frontend/docs/server/LinuxServerInstallation.md @@ -141,11 +141,12 @@ Seek online guides or your hosting provider's documentation if you're unsure how ::: 10. Extracting the server files: - - Once downloaded, extract the files: - ``` - sudo -u svc-omp-server tar -xzf open.mp-linux-x86.tar.gz - ``` +- Once downloaded, extract the files: + +``` +sudo -u svc-omp-server tar -xzf open.mp-linux-x86.tar.gz +```
diff --git a/frontend/docs/server/config.json.md b/frontend/docs/server/config.json.md index 191cddeb013..cb66c0147c0 100644 --- a/frontend/docs/server/config.json.md +++ b/frontend/docs/server/config.json.md @@ -126,7 +126,7 @@ omp-server --default-config | network.on_foot_sync_rate\* | int | 30 | ✅ | ❌ | The time in milliseconds a client should update the server with new data while on foot. | | network.player_marker_sync_rate | int | 2500 | ✅ | ❌ | The time in milliseconds a client should update the server with new data while moving. | | network.player_timeout | int | 10000 | ❌ | ❌ | The time in milliseconds after which a player will timeout when not sending any data to the server. | -| network.port | int | 7777 | ✅ | ❌ | The port the server should use. You will need to [Port Forward](https://portforward.com) in order for players to join your server from outside your LAN. | +| network.port | int | 7777 | ✅ | ❌ | The port the server should use. You will need to [Port Forward](https://portforward.com) in order for players to join your server from outside your LAN. | | network.public_addr | string | | ✅ | ❌ | Some machines you run your server on can have different IPs, this is used so if the address you set in `bind` config is different, you set a new one. this config variable is only used for DL servers, because in open.mp, it will host a webserver for downloading models | | network.stream_radius | float | 200.0 | ❌ | ❌ | The distance on the X,Y plane players will stream in server entities. The maximum is **400.0** and the minimum is **50.0**. Higher values makes players see server entities at a greater distance, but requires more client processing and potentially more bandwidth. | | network.stream_rate | int | 1000 | ❌ | ❌ | The time in milliseconds before the streaming in of server entities is retested for each player. The maximum is **5000** and the minimum is **500**. Lower values increases server processing as it has to recheck streaming conditions more frequently for each player. | @@ -158,12 +158,12 @@ omp-server --default-config ### NPC Update Rates -| Key | Type | Default value | Read-only | Rule | Effect | -| ------------------------ | ---- | ---------------------------- | --------- | ---- | ------------------------------------------------------------------------------------------------------------------ | -| npc.aiming_sync_rate | int | network.aiming_sync_rate | ❌ | ❌ | Aiming synchronization rate for NPCs in milliseconds. Defaults to network.aiming_sync_rate if not set. | -| npc.in_vehicle_sync_rate | int | network.in_vehicle_sync_rate | ❌ | ❌ | In-vehicle synchronization rate for NPCs in milliseconds. Defaults to network.in_vehicle_sync_rate if not set. | -| npc.on_foot_sync_rate | int | network.on_foot_sync_rate | ❌ | ❌ | On-foot synchronization rate for NPCs in milliseconds. Defaults to network.on_foot_sync_rate if not set. | -| npc.process_update_rate | int | 50 | ❌ | ❌ | General NPC processing update rate in milliseconds. | +| Key | Type | Default value | Read-only | Rule | Effect | +| ------------------------ | ---- | ---------------------------- | --------- | ---- | -------------------------------------------------------------------------------------------------------------- | +| npc.aiming_sync_rate | int | network.aiming_sync_rate | ❌ | ❌ | Aiming synchronization rate for NPCs in milliseconds. Defaults to network.aiming_sync_rate if not set. | +| npc.in_vehicle_sync_rate | int | network.in_vehicle_sync_rate | ❌ | ❌ | In-vehicle synchronization rate for NPCs in milliseconds. Defaults to network.in_vehicle_sync_rate if not set. | +| npc.on_foot_sync_rate | int | network.on_foot_sync_rate | ❌ | ❌ | On-foot synchronization rate for NPCs in milliseconds. Defaults to network.on_foot_sync_rate if not set. | +| npc.process_update_rate | int | 50 | ❌ | ❌ | General NPC processing update rate in milliseconds. | ### NPC Sync Skip Update Limits @@ -239,8 +239,8 @@ omp-server --default-config ## Logging -| Key | Type | Default value | Read-only | Rule | Effect | -| ------------------------------- | ------ | --------------------- | --------- | ---- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| Key | Type | Default value | Read-only | Rule | Effect | +| ------------------------------- | ------ | --------------------- | --------- | ---- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | logging.enable | bool | true | ❌ | ❌ | Enable/Disable logging. | | logging.file | string | log.txt | ✅ | ❌ | The path and file name to save the server log. | | logging.log_chat | bool | true | ❌ | ❌ | Toggles if player chat should be shown in the server console. Useful to stop the log from becoming bloated, or if you have another scripted chat logging solution. Set to '**true**' to enable or '**false**' to disable. | @@ -284,6 +284,7 @@ omp-server --default-config } ``` + - `${VAR}` default variable syntax - `${VAR:-default}` provides a fallback when the variable is missing - `$${VAR}` escapes to keep literal `${VAR}` in the config as text diff --git a/frontend/docs/server/server.cfg.md b/frontend/docs/server/server.cfg.md index 0cebaccfc08..01da545b1ca 100644 --- a/frontend/docs/server/server.cfg.md +++ b/frontend/docs/server/server.cfg.md @@ -52,7 +52,7 @@ description: Server configuration file. | sleep | int | 5 | No | No | The time in milliseconds the main sa-mp and raknet networking thread will "sleep" idly during each sync cycle. Higher values decreases server processing, but reduces sync quality. Lower values increases server processing, but improves sync quality. It is not advisable to change this value unless your player count is very high and you have server fps stability issues. | | lanmode | bool | 0 | No | No | Deprecated variable, has no effect. | | bind | string | | Yes | No | The IP address the server should use. The server will be forced to use this IP address instead of automatically choosing a free IP address. This IP address must match one assigned to a network card on the server. This is useful for running multiple servers on the same port on the same box. | -| port | int | 8192 (7777 is also commonly used) | Yes | No | The port the server should use. You will need to [Port Forward](https://portforward.com) in order for players to join your server from outside your LAN. | +| port | int | 8192 (7777 is also commonly used) | Yes | No | The port the server should use. You will need to [Port Forward](https://portforward.com) in order for players to join your server from outside your LAN. | | conncookies | int\* | 1 | No | No | Toggles the 0.3.7 connection cookie system. Set to 1 to enable or 0 to disable.

**NOTE:** This server var was added in 0.3.7 R2 and will have no effect in previous versions. | | cookielogging | int\* | 0 | No | No | Toggles logging of connection cookies requested by newly connecting players. Set to 1 to enable or 0 to disable.

**NOTE:** This server var was added in 0.3.7 R2 and will have no effect in previous versions. | | connseedtime | int | 300000 | No | No | The time in milliseconds the connection cookie seed value updates.

**NOTE:** This server var was added in 0.3.7 and will have no effect in previous versions. | diff --git a/frontend/i18n/ar/docusaurus-plugin-content-docs/current/client/ClientCommands.md b/frontend/i18n/ar/docusaurus-plugin-content-docs/current/client/ClientCommands.md index 5a7dbcd7a66..d68bafaed0b 100644 --- a/frontend/i18n/ar/docusaurus-plugin-content-docs/current/client/ClientCommands.md +++ b/frontend/i18n/ar/docusaurus-plugin-content-docs/current/client/ClientCommands.md @@ -8,24 +8,24 @@ description: "قائمة بجميع أوامر العميل." ## الأوامر -| الأمر | الوصف | -|-----------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| -| (q/) quit/ | يقوم هذا الكوماند أو الأمر باخراجك من اللعبة. | -| save/ | يعتبر save/ الأمر الأكثر استخدامًا عادةً، وربما الأكثر فائدة. عند كتابة save/ يتم حفظ موقعك الحالي في ملف savedpositions.txt في دليل ملفات المستخدم الخاص بك، حيث يمكنك استخدامه في السيناريوهات. | -| rs/ | rs/ (حفظ نقطة بيانات أساسية) هو عبارة عن save/، ولكنه يقوم بحفظ موقعك الحالي وزاوية التوجه فقط في ملف rawpositions.txt في دليل ملفات المستخدم الخاص بك. لا يتم حفظ أي معلومات إضافية مثل الفريق او الأسلحة. | -| interior/ | يظهر هذا الأمر الانتيريور او الداخل الحالية في الشات. | -| vw/ | يظهر هذا الأمر العالم الافتراضي الحالي في الشات. | -| fpslimit/ | يحدد هذا الأمر الحد الأقصى لمعدل الإطارات في اللعبة (Frames Per Second). كلما زاد الحد الأقصى، زادت سلاسة اللعبة. لا يؤثر إذا قمت بتعطيله في خيارات الغرافيك. الحد بين 20 و 90، والإعداد الافتراضي هو 50. يقوم هذا بتعيين خيار 'fpslimit' في ملف sa-mp.cfg. | -| pagesize/ | يستخدم pagesize/ لاختيار عدد الأسطر في الشات التي يتم عرضها. يمكن أن يكون أي شيء بين 10 و 20 سطرًا. القيمة الافتراضية لـ pagesize هي 10. يقوم هذا بتعيين خيار 'pagesize' في ملف sa-mp.cfg. | -| headmove/ | يتحكم هذا الأمر في حركة رؤوس اللاعبين في الإتجاه الذي ينظر إليه، ولكنه يتم التعامل معه محليًا حتى يرى اللاعبون الآخرون تحرك رأسك. يقوم هذا بتعيين خيار 'disableheadmove' في ملف sa-mp.cfg. | -| timestamp/ | سيظهر هذا الأمر/يخفي وقتًا بجوار جميع الرسائل في مربع الشات. الوقت الذي يتم عرضه هو وقت جهاز الكمبيوتر الخاص بك، وليس وقت السيرفر. يقوم هذا بتعيين خيار 'timestamp' في ملف sa-mp.cfg. | -| dl/ | تعني DL علامات التصحيح. يقوم هذا الأمر بتبديل علامات التصحيح على المركبات، والتي تعرض ايدي المركبة والموديل والصحة وما إذا كانت المركبة محملة مسبقًا والمسافة عن اللاعب والمقطورة والمقاعد المتاحة والموقع الحالي وموقع الظهور. | -| nametagstatus/ | تمت إضافة هذا الأمر في الإصدار 0.3x. عند تمكينه (وهو مفعّل بشكل افتراضي)، سيشاهد اللاعبون رمز الساعة الرملية الصغيرة بجوار علامة اسم اللاعبين المتوقفة. ويشمل ذلك التصغير (alt-tab)، قائمة الإيقاف (ESC)، فقدان الاتصال (تعطل/انقطاع) وعند التقاط لقطات الشاشة التي تجمّد اللعبة لأكثر من 3 ثوانٍ. يقوم هذا بتعيين خيار 'nonametagstatus' في ملف sa-mp.cfg. | -| mem/ | يعرض الحجم الحالي لاستخدام الذاكرة. (على الرغم من أنه عادة ما يطبع 128 ميجابايت فقط.) | -| audiomsg/ | يقوم بتمكين/تعطيل الرسالة التي تظهر عند تشغيل عنوان URL للكلاينت. يقوم هذا بتعيين خيار 'audiomsgoff' في ملف sa-mp.cfg. | -| fontsize/ | يقوم بتغيير حجم الخط في واجهة المستخدم (الشات، الديالوجس، إلخ). القيمة الصحيحة لحجم الخط هي من -3 إلى 5. | -| ctd/ | تمت إضافة هذا الأمر في إصدار SA-MP 0.3.7 RC2. يقوم بتمكين تصحيح الكاميرا المستهدفة للاعب. | -| rcon/ | يتعلق هذا الأمر أكثر بالخادم بدلاً من العميل. يُستخدم هذا الأمر لتنفيذ أوامر RCON. يعد RCON نظام الإدارة المدمج. تعني RCON [التحكم عن بُعد](../server/ControllingServer#using-rcon). | -| hudscalefix/ | تمت إضافة هذا الأمر في SA-MP 0.3.7 R3. يقوم بتمكين/تعطيل إصلاح مقياس الرادار، بحيث يتم تحسين مقياس الرادار في دقة الشاشة عريضة النسبة (أي لا توجد مشكلة "بيضة العثور"). يقوم هذا بتعيين خيار 'nohudscale' في ملف sa-mp.cfg. | +| الأمر | الوصف | +| -------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| (q/) quit/ | يقوم هذا الكوماند أو الأمر باخراجك من اللعبة. | +| save/ | يعتبر save/ الأمر الأكثر استخدامًا عادةً، وربما الأكثر فائدة. عند كتابة save/ يتم حفظ موقعك الحالي في ملف savedpositions.txt في دليل ملفات المستخدم الخاص بك، حيث يمكنك استخدامه في السيناريوهات. | +| rs/ | rs/ (حفظ نقطة بيانات أساسية) هو عبارة عن save/، ولكنه يقوم بحفظ موقعك الحالي وزاوية التوجه فقط في ملف rawpositions.txt في دليل ملفات المستخدم الخاص بك. لا يتم حفظ أي معلومات إضافية مثل الفريق او الأسلحة. | +| interior/ | يظهر هذا الأمر الانتيريور او الداخل الحالية في الشات. | +| vw/ | يظهر هذا الأمر العالم الافتراضي الحالي في الشات. | +| fpslimit/ | يحدد هذا الأمر الحد الأقصى لمعدل الإطارات في اللعبة (Frames Per Second). كلما زاد الحد الأقصى، زادت سلاسة اللعبة. لا يؤثر إذا قمت بتعطيله في خيارات الغرافيك. الحد بين 20 و 90، والإعداد الافتراضي هو 50. يقوم هذا بتعيين خيار 'fpslimit' في ملف sa-mp.cfg. | +| pagesize/ | يستخدم pagesize/ لاختيار عدد الأسطر في الشات التي يتم عرضها. يمكن أن يكون أي شيء بين 10 و 20 سطرًا. القيمة الافتراضية لـ pagesize هي 10. يقوم هذا بتعيين خيار 'pagesize' في ملف sa-mp.cfg. | +| headmove/ | يتحكم هذا الأمر في حركة رؤوس اللاعبين في الإتجاه الذي ينظر إليه، ولكنه يتم التعامل معه محليًا حتى يرى اللاعبون الآخرون تحرك رأسك. يقوم هذا بتعيين خيار 'disableheadmove' في ملف sa-mp.cfg. | +| timestamp/ | سيظهر هذا الأمر/يخفي وقتًا بجوار جميع الرسائل في مربع الشات. الوقت الذي يتم عرضه هو وقت جهاز الكمبيوتر الخاص بك، وليس وقت السيرفر. يقوم هذا بتعيين خيار 'timestamp' في ملف sa-mp.cfg. | +| dl/ | تعني DL علامات التصحيح. يقوم هذا الأمر بتبديل علامات التصحيح على المركبات، والتي تعرض ايدي المركبة والموديل والصحة وما إذا كانت المركبة محملة مسبقًا والمسافة عن اللاعب والمقطورة والمقاعد المتاحة والموقع الحالي وموقع الظهور. | +| nametagstatus/ | تمت إضافة هذا الأمر في الإصدار 0.3x. عند تمكينه (وهو مفعّل بشكل افتراضي)، سيشاهد اللاعبون رمز الساعة الرملية الصغيرة بجوار علامة اسم اللاعبين المتوقفة. ويشمل ذلك التصغير (alt-tab)، قائمة الإيقاف (ESC)، فقدان الاتصال (تعطل/انقطاع) وعند التقاط لقطات الشاشة التي تجمّد اللعبة لأكثر من 3 ثوانٍ. يقوم هذا بتعيين خيار 'nonametagstatus' في ملف sa-mp.cfg. | +| mem/ | يعرض الحجم الحالي لاستخدام الذاكرة. (على الرغم من أنه عادة ما يطبع 128 ميجابايت فقط.) | +| audiomsg/ | يقوم بتمكين/تعطيل الرسالة التي تظهر عند تشغيل عنوان URL للكلاينت. يقوم هذا بتعيين خيار 'audiomsgoff' في ملف sa-mp.cfg. | +| fontsize/ | يقوم بتغيير حجم الخط في واجهة المستخدم (الشات، الديالوجس، إلخ). القيمة الصحيحة لحجم الخط هي من -3 إلى 5. | +| ctd/ | تمت إضافة هذا الأمر في إصدار SA-MP 0.3.7 RC2. يقوم بتمكين تصحيح الكاميرا المستهدفة للاعب. | +| rcon/ | يتعلق هذا الأمر أكثر بالخادم بدلاً من العميل. يُستخدم هذا الأمر لتنفيذ أوامر RCON. يعد RCON نظام الإدارة المدمج. تعني RCON [التحكم عن بُعد](../server/ControllingServer#using-rcon). | +| hudscalefix/ | تمت إضافة هذا الأمر في SA-MP 0.3.7 R3. يقوم بتمكين/تعطيل إصلاح مقياس الرادار، بحيث يتم تحسين مقياس الرادار في دقة الشاشة عريضة النسبة (أي لا توجد مشكلة "بيضة العثور"). يقوم هذا بتعيين خيار 'nohudscale' في ملف sa-mp.cfg. | diff --git a/frontend/i18n/ar/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md b/frontend/i18n/ar/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md index e8b5b00b6fc..0aa4f293f12 100644 --- a/frontend/i18n/ar/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md +++ b/frontend/i18n/ar/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md @@ -13,10 +13,10 @@ tags: [] يتم استدعاء هذا الاستدعاء أو الكال باك عند تدفق الممثل (أكتور) بواسطة كلاينت اللاعب -| Name | Description | -| ----------- | ------------------------------------------------------------- | -| actorid | ايدي الممثل الذي تم تدفقه للاعب. | -| forplayerid | هوية اللاعب الذي قام بتدفق الممثل (أكتور) | +| Name | Description | +| ----------- | ----------------------------------------- | +| actorid | ايدي الممثل الذي تم تدفقه للاعب. | +| forplayerid | هوية اللاعب الذي قام بتدفق الممثل (أكتور) | ## Returns diff --git a/frontend/i18n/ar/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDeath.md b/frontend/i18n/ar/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDeath.md index 1854a410b4a..8ea214126a4 100644 --- a/frontend/i18n/ar/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDeath.md +++ b/frontend/i18n/ar/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDeath.md @@ -11,10 +11,10 @@ tags: ["vehicle"] يتم إستدعاء هذا الكالباك عند يتم تدمير السيارة -| Name | Description | -| ------------- | ------------------------------------------------------------ | -| vehicleid | إيدي السيارة التي تم تدميرها | -| killerid | إيدي اللاعب الذي دمّر السيارة | +| Name | Description | +| --------- | ----------------------------- | +| vehicleid | إيدي السيارة التي تم تدميرها | +| killerid | إيدي اللاعب الذي دمّر السيارة | ## Returns @@ -40,22 +40,21 @@ public OnVehicleDeath(vehicleid, killerid) :::tip - يتم إستدعاء هذا الكالباك أيضا عند دخول السيارة في الماء لكن السيارة يمكن إنقاذها من التدمير بالإنتقال الآني او قيادتها خارج الماء(إذا كانت مغمورة جزئيا) . هذا الكالباك لن يستدعى - مرة ثانية و هناك إمكانية إختفاء السيارة عند نزول السائق منها +يتم إستدعاء هذا الكالباك أيضا عند دخول السيارة في الماء لكن السيارة يمكن إنقاذها من التدمير بالإنتقال الآني او قيادتها خارج الماء(إذا كانت مغمورة جزئيا) . هذا الكالباك لن يستدعى +مرة ثانية و هناك إمكانية إختفاء السيارة عند نزول السائق منها ::: - ## الاستدعاءات او كالباكات ذات الصلة -قد تكون الاستدعاءات التالية مفيدة، حيث أنها ذات صلة بهذا الاستدعاء بطريقة أو بأخرى +قد تكون الاستدعاءات التالية مفيدة، حيث أنها ذات صلة بهذا الاستدعاء بطريقة أو بأخرى - [OnVehicleSpawn](OnVehicleSpawn): يتم إستدعاء هذا الكالباك عند رسبنت السيارة ## وظائف ذات صلة -قد تكون الوظائف التالية مفيدة، حيث أنها ذات صلة بهذا الاستدعاء بطريقة أو بأخرى +قد تكون الوظائف التالية مفيدة، حيث أنها ذات صلة بهذا الاستدعاء بطريقة أو بأخرى -- [SetVehicleHealth](../functions/SetVehicleHealth): ضبط صحة السيارة +- [SetVehicleHealth](../functions/SetVehicleHealth): ضبط صحة السيارة - \ No newline at end of file + diff --git a/frontend/i18n/ar/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md b/frontend/i18n/ar/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md index bef0b9c2187..866f7b48c7e 100644 --- a/frontend/i18n/ar/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md +++ b/frontend/i18n/ar/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md @@ -9,21 +9,20 @@ tags: ["vehicle"] ## الوصف - يتم إستدعاء هذا الكالباك عند تغيير طلاء السيارة في مرآب التعديل +يتم إستدعاء هذا الكالباك عند تغيير طلاء السيارة في مرآب التعديل - - -| Name | Description | -| --------- | ------------------------------------------------------------ | -| playerid | إيدي اللاعب الذي غيّر طلاء السيارة | -| vehicleid | إيدي السيارة التي تم تغيير طلائها | -| paintjobid | اللون الذي تم تغيير اللون الأساسي للمركبة إليه | +| Name | Description | +| ---------- | ---------------------------------------------- | +| playerid | إيدي اللاعب الذي غيّر طلاء السيارة | +| vehicleid | إيدي السيارة التي تم تغيير طلائها | +| paintjobid | اللون الذي تم تغيير اللون الأساسي للمركبة إليه | ## Returns يتم إستدعائه أولا في ال(الغيم مود¹) إذا يرجع 0 و يقوم أيضا بتعطيل بقية الفيلترسكريبتات من رأيته ¹ غيم مود = gamemode + ## أمثلة @@ -57,14 +56,14 @@ public OnVehiclePaintjob(playerid, vehicleid, paintjobid) ## الاستدعاءات او كالباكات ذات الصلة -قد تكون الاستدعاءات التالية مفيدة، حيث أنها ذات صلة بهذا الاستدعاء بطريقة أو بأخرى +قد تكون الاستدعاءات التالية مفيدة، حيث أنها ذات صلة بهذا الاستدعاء بطريقة أو بأخرى - [OnVehicleRespray](OnVehicleRespray): هذا الكالباك يتم إستدعائه عندما يتم تغيير طلاء السيارة - [OnVehicleMod](OnVehicleMod): هذا الكالباك يتم إستدعائه عندما يتم تغيير مكونات السيارة ## وظائف ذات صلة -قد تكون الوظائف التالية مفيدة، حيث أنها ذات صلة بهذا الاستدعاء بطريقة أو بأخرى +قد تكون الوظائف التالية مفيدة، حيث أنها ذات صلة بهذا الاستدعاء بطريقة أو بأخرى - [ChangeVehicleColor](../functions/ChangeVehicleColor): يغير لون السيارة - [ChangeVehiclePaintjob](../functions/ChangeVehiclePaintjob): يغير ستيكرات السيارة diff --git a/frontend/i18n/ar/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleRespray.md b/frontend/i18n/ar/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleRespray.md index 9d8a3dd95d2..d2d466f7df8 100644 --- a/frontend/i18n/ar/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleRespray.md +++ b/frontend/i18n/ar/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleRespray.md @@ -9,23 +9,19 @@ tags: ["vehicle"] ## الوصف -يتم إستدعاء هذا الكالباك عند خروج اللاعب من مرآب تعديل السيارات حتى إذا كان طلاء السيارة لم يتغير. إحذر الإسم غامض مرائب (إدفع و رش¹) لا يفعلوا هذا الكالباك +يتم إستدعاء هذا الكالباك عند خروج اللاعب من مرآب تعديل السيارات حتى إذا كان طلاء السيارة لم يتغير. إحذر الإسم غامض مرائب (إدفع و رش¹) لا يفعلوا هذا الكالباك - - - -| Name | Description | -| --------- | ------------------------------------------------------------ | -| playerid | إيدي اللاعب اللذي يقود السيارة | -| vehicleid | إيدي السيارة التي تم إغادة طلائها | -| color1 | اللون الذي تم تغيير اللون الأساسي للمركبة إليه | -| color2 | اللون الذي تم تغيير اللون الثانوي للمركبة إليه | +| Name | Description | +| --------- | ---------------------------------------------- | +| playerid | إيدي اللاعب اللذي يقود السيارة | +| vehicleid | إيدي السيارة التي تم إغادة طلائها | +| color1 | اللون الذي تم تغيير اللون الأساسي للمركبة إليه | +| color2 | اللون الذي تم تغيير اللون الثانوي للمركبة إليه | ## Returns يتم إستدعائه أولا في ال(الغيم مود²) إذا يرجع 0 و يقوم أيضا بتعطيل بقية الفيلترسكريبتات من رأيته - ## أمثلة @@ -64,7 +60,7 @@ public OnVehicleRespray(playerid, vehicleid, color1, color2) ## الاستدعاءات او كالباكات ذات الصلة -قد تكون الاستدعاءات التالية مفيدة، حيث أنها ذات صلة بهذا الاستدعاء بطريقة أو بأخرى +قد تكون الاستدعاءات التالية مفيدة، حيث أنها ذات صلة بهذا الاستدعاء بطريقة أو بأخرى - [OnVehiclePaintjob](OnVehiclePaintjob): هذا الكالباك يتم إستدعائه عندما يتم تغيير ستيكرات السيارة - [OnVehicleMod](OnVehicleMod): هذا الكالباك يتم إستدعائه عندما يتم تغيير مكونات السيارة @@ -72,10 +68,9 @@ public OnVehicleRespray(playerid, vehicleid, color1, color2) ## وظائف ذات صلة -قد تكون الوظائف التالية مفيدة، حيث أنها ذات صلة بهذا الاستدعاء بطريقة أو بأخرى +قد تكون الوظائف التالية مفيدة، حيث أنها ذات صلة بهذا الاستدعاء بطريقة أو بأخرى - [ChangeVehicleColor](../functions/ChangeVehicleColor): يغير لون السيارة - [ChangeVehiclePaintjob](../functions/ChangeVehiclePaintjob): يغير ستيكرات السيارة - diff --git a/frontend/i18n/ar/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSirenStateChange.md b/frontend/i18n/ar/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSirenStateChange.md index 76bedc051fc..2b495b67325 100644 --- a/frontend/i18n/ar/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSirenStateChange.md +++ b/frontend/i18n/ar/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSirenStateChange.md @@ -13,11 +13,11 @@ tags: ["vehicle"] يتم إستدعاء هذا الكال باك عند تفعيل صفارة الإنذار للسيارة -| Name | Description | -| --------- | --------------------------------------------------------- | -| playerid | إيدي اللاعب الذي فعّل صفارة الإنذار (السائق) | -| vehicleid |إيدي السيارة التي تم تفعيل صفارة الإنذار فيها | -| newstate | 1 تم إطفاء الصفارة 0 | إذا تم تشغيل الصفارة | +| Name | Description | +| --------- | --------------------------------------------- | -------------------- | +| playerid | إيدي اللاعب الذي فعّل صفارة الإنذار (السائق) | +| vehicleid | إيدي السيارة التي تم تفعيل صفارة الإنذار فيها | +| newstate | 1 تم إطفاء الصفارة 0 | إذا تم تشغيل الصفارة | ## Returns @@ -25,7 +25,6 @@ tags: ["vehicle"] 0 - يشير إلى أنه سيتم تمرير هذا الكال باك إلى ال(الغيم مود¹) القادم - ¹الغيم مود = gamemode يتم إستدعائه أولا في الفيلترسكريبتات @@ -61,7 +60,7 @@ public OnVehicleSirenStateChange(playerid, vehicleid, newstate) ## وظائف ذات صلة -قد تكون الوظائف التالية مفيدة، حيث أنها ذات صلة بهذا الاستدعاء بطريقة أو بأخرى +قد تكون الوظائف التالية مفيدة، حيث أنها ذات صلة بهذا الاستدعاء بطريقة أو بأخرى - [GetVehicleParamsSirenState](../functions/GetVehicleParamsSirenState): التحقق إذ كانت صفارة الإنذار الخاصة بالسيارة مشغلة أو لا diff --git a/frontend/i18n/ar/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md b/frontend/i18n/ar/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md index 82767e7d339..3227cf66777 100644 --- a/frontend/i18n/ar/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md +++ b/frontend/i18n/ar/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md @@ -19,9 +19,9 @@ tags: ["vehicle"] This callback is called when a vehicle respawns. -| Name | Description | -| --------- | ----------------------------------- | -| vehicleid | إيدي السيارة التي رسبنت | +| Name | Description | +| --------- | ----------------------- | +| vehicleid | إيدي السيارة التي رسبنت | ## Returns @@ -47,17 +47,16 @@ public OnVehicleSpawn(vehicleid) ## الاستدعاءات او كالباكات ذات الصلة -قد تكون الاستدعاءات التالية مفيدة، حيث أنها ذات صلة بهذا الاستدعاء بطريقة أو بأخرى +قد تكون الاستدعاءات التالية مفيدة، حيث أنها ذات صلة بهذا الاستدعاء بطريقة أو بأخرى -- [OnVehicleDeath](OnVehicleDeath): هذا الكال باك يتم إستدعائه عند تدمير السيارة. -- [OnPlayerSpawn](OnPlayerSpawn): هذا الكال باك يتم إستدعائه عند رسبنت اللاعب. +- [OnVehicleDeath](OnVehicleDeath): هذا الكال باك يتم إستدعائه عند تدمير السيارة. +- [OnPlayerSpawn](OnPlayerSpawn): هذا الكال باك يتم إستدعائه عند رسبنت اللاعب. ## وظائف ذات صلة -قد تكون الوظائف التالية مفيدة، حيث أنها ذات صلة بهذا الاستدعاء بطريقة أو بأخرى +قد تكون الوظائف التالية مفيدة، حيث أنها ذات صلة بهذا الاستدعاء بطريقة أو بأخرى - [SetVehicleToRespawn](../functions/SetVehicleToRespawn):إغادة رسبنت السيارة - [CreateVehicle](../functions/CreateVehicle): صنع سيارة - diff --git a/frontend/i18n/ar/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamIn.md b/frontend/i18n/ar/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamIn.md index 3e2d1993679..8d2d8fcad89 100644 --- a/frontend/i18n/ar/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamIn.md +++ b/frontend/i18n/ar/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamIn.md @@ -9,15 +9,14 @@ tags: []
- ## الوصف يتم استدعاء هذا الاستدعاء أو الكال باك عند تدفق سيارة بواسطة كلاينت اللاعب -| الوصف | الإسم | -| ----------- | ------------------------------------------------------------ | -| vehicleid | ايدي السيارة الذي تم تدفقها للاعب. | -| forplayerid | هوية اللاعب الذي قام بتدفق السيارة | +| الوصف | الإسم | +| ----------- | ---------------------------------- | +| vehicleid | ايدي السيارة الذي تم تدفقها للاعب. | +| forplayerid | هوية اللاعب الذي قام بتدفق السيارة | ## Returns @@ -52,4 +51,3 @@ public OnVehicleStreamIn(vehicleid, forplayerid) - [OnPlayerStreamOut](OnPlayerStreamOut): يتم استدعاؤه عندما يتم تدفق لاعب آخر خارج كلاينت اللاعب.
- diff --git a/frontend/i18n/ar/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamOut.md b/frontend/i18n/ar/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamOut.md index d26d9c03fc6..ab577bf4b42 100644 --- a/frontend/i18n/ar/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamOut.md +++ b/frontend/i18n/ar/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamOut.md @@ -9,15 +9,14 @@ tags: []
- ## الوصف يتم استدعاء هذا الاستدعاء أو الكال باك عند خروج السيارة بواسطة كلاينت اللاعب -| الوصف | الإسم | -| ----------- | ------------------------------------------------------------ | -| vehicleid | ايدي السيارة الذي تم خرجت للاعب. | -| forplayerid | هوية اللاعب الذي قام خرجت السيارة | +| الوصف | الإسم | +| ----------- | --------------------------------- | +| vehicleid | ايدي السيارة الذي تم خرجت للاعب. | +| forplayerid | هوية اللاعب الذي قام خرجت السيارة | ## Returns @@ -52,4 +51,3 @@ public OnVehicleStreamOut(vehicleid, forplayerid) - [OnPlayerStreamOut](OnPlayerStreamOut): يتم استدعاؤه عندما يتم تدفق لاعب آخر خارج كلاينت اللاعب.
- diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/client/ClientCommands.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/client/ClientCommands.md index eea77a54e15..e63b6e57fb2 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/client/ClientCommands.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/client/ClientCommands.md @@ -3,20 +3,20 @@ Naslov: "Client Commands" Deskripcija: Lista svih client komandi. --- -| Command | Deskripcija | -| -------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| /quit (/q) | Ova komanda govori sama za sebe, prosto napušta igru. Također možete koristiti /q, to je u potpunosti ista komanda samo kraća (skraćenica). | -| /save | /save je najčešće korištena uobičajena komanda, ali i vjerovatno najkorisnija. Kada upišete /save, tvoja trenutna pozicija se čuva u savedpositions.txt u vašem "user directory" folderu, Odakle te kodove dalje možete koristiti u skriptama | -| /rs | /rs (Raw Save) je kao /save, ali ona čuva samo trenutnu poziciju i tačku gledišta (facing angle) u rawpositions.txt u vašem "user directory" folderu. Ne daje nikakvu više informaciju kao npr klasa, oružje i sl. | -| /interior | Skoro bitna kao i /save, Ova komanda prikazuje interijer u kojem se trenutno nalazite u chatu. | -| /fpslimit | Ova komanda postavlja limit FPS-a (Frames Per Second) za vašu igru. Što je limit veći to vam je igra više "glatka" (smooth). Nema efekta ako je frame limiter na OFF u opcijama grafike GTA SA. Limit može biti između 20 i 90. | -| /pagesize | /pagesize koristi se za odabir broja linija za chatbox koje će se prikazati. To može biti sve od 10 do 20 redova. Broj redova je prema zadanim postavkama 10. | -| /headmove | Ova komanda će omogućiti/onemogućiti kretanje igračeve glave, međutim samo za vaš klijent, ostali igrači će i dalje vidjeti vašu glavu kako se miče. | -| /timestamp | Ova komanda će prikazati/ugasiti vrijeme pored svake poruke koja je poslana u chat. Prikazati će vrijeme kada je prikazana u vašem kompjuteru, ne globalno vrijeme. | -| /dl | DL (debug labels). Ova komanda prikazuje/gasi debug labele na vozilima, što prikazuje ID vozila, model, health, da li je vozilo pre-loadovano, razmak od igrača, trailer, slobodnih mjesta, trenutnu poziciju i spawn poziciju. | +| Command | Deskripcija | +| -------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | +| /quit (/q) | Ova komanda govori sama za sebe, prosto napušta igru. Također možete koristiti /q, to je u potpunosti ista komanda samo kraća (skraćenica). | +| /save | /save je najčešće korištena uobičajena komanda, ali i vjerovatno najkorisnija. Kada upišete /save, tvoja trenutna pozicija se čuva u savedpositions.txt u vašem "user directory" folderu, Odakle te kodove dalje možete koristiti u skriptama | +| /rs | /rs (Raw Save) je kao /save, ali ona čuva samo trenutnu poziciju i tačku gledišta (facing angle) u rawpositions.txt u vašem "user directory" folderu. Ne daje nikakvu više informaciju kao npr klasa, oružje i sl. | +| /interior | Skoro bitna kao i /save, Ova komanda prikazuje interijer u kojem se trenutno nalazite u chatu. | +| /fpslimit | Ova komanda postavlja limit FPS-a (Frames Per Second) za vašu igru. Što je limit veći to vam je igra više "glatka" (smooth). Nema efekta ako je frame limiter na OFF u opcijama grafike GTA SA. Limit može biti između 20 i 90. | +| /pagesize | /pagesize koristi se za odabir broja linija za chatbox koje će se prikazati. To može biti sve od 10 do 20 redova. Broj redova je prema zadanim postavkama 10. | +| /headmove | Ova komanda će omogućiti/onemogućiti kretanje igračeve glave, međutim samo za vaš klijent, ostali igrači će i dalje vidjeti vašu glavu kako se miče. | +| /timestamp | Ova komanda će prikazati/ugasiti vrijeme pored svake poruke koja je poslana u chat. Prikazati će vrijeme kada je prikazana u vašem kompjuteru, ne globalno vrijeme. | +| /dl | DL (debug labels). Ova komanda prikazuje/gasi debug labele na vozilima, što prikazuje ID vozila, model, health, da li je vozilo pre-loadovano, razmak od igrača, trailer, slobodnih mjesta, trenutnu poziciju i spawn poziciju. | | /nametagstatus | Ova komanda je dodana u 0.3.x. Kada je omogućena (po zadanim postavkama jeste), igrači će vidjeti malu ikonicu sata pored nametaga igrača koji je pauzirao svoju igru. Ovo uključuje minimiziranje (alt-tab), pause meni (ESC), izgubljena konekcija (crash/timeout) i prilikom kreiranja screenshota što zaledi igru oko 3 sekunde. | -| /mem | Prikazuje trenutnu količinu korištene memorije. (Svejedno, skoro pa uvijek ispisuje 128 MB.) | -| /audiomsg | Omogućava/onemogućava poruku koja prikazuje kada je url strimovan u klijentu. | -| /fontsize | Mijenja veličinu fonta u UI-u (chat, dijalozi itd.). Validan fontsize je od -3 do 5. | -| /ctd | Ova komanda je dodana u SA-MP 0.3.7 RC2. Omogućuje klijentu ispravljanje pogrešaka cilja kamere fotoaparata. | -| /rcon | Više povezano s poslužiteljem, a ne s klijentom. Ova se naredba koristi za izvršavanje RCON naredbi. RCON je ugrađeni admin sustav. RCON stoji za [Remote Control](../server/ControllingServer#using-rcon). | +| /mem | Prikazuje trenutnu količinu korištene memorije. (Svejedno, skoro pa uvijek ispisuje 128 MB.) | +| /audiomsg | Omogućava/onemogućava poruku koja prikazuje kada je url strimovan u klijentu. | +| /fontsize | Mijenja veličinu fonta u UI-u (chat, dijalozi itd.). Validan fontsize je od -3 do 5. | +| /ctd | Ova komanda je dodana u SA-MP 0.3.7 RC2. Omogućuje klijentu ispravljanje pogrešaka cilja kamere fotoaparata. | +| /rcon | Više povezano s poslužiteljem, a ne s klijentom. Ova se naredba koristi za izvršavanje RCON naredbi. RCON je ugrađeni admin sustav. RCON stoji za [Remote Control](../server/ControllingServer#using-rcon). | diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/client/CrashAddresses.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/client/CrashAddresses.md index e9786212e24..09205bb6b9a 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/client/CrashAddresses.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/client/CrashAddresses.md @@ -5,23 +5,23 @@ sidebar_label: Crash Adrese Tablica u nastavku navodi neke uobičajene adrese rušenja klijenta koje možete koristiti da biste pomogli u pronalaženju problema i spriječili njegovo ponavljanje u budućnosti. U većini slučajeva pad klijenta događa se zbog problema u skripti. Iako je vrijedno spomenuti da je SA: MP danas prilično stabilan. -| FREKVENCIJA | ADRESA | UZROK | RJEŠENJE | -| --------- | ------------------------ | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| Rijetko | 0x00000000 | SA:MP ne inicijalizira. | Re-install the game, ensure singleplayer works If you have any mods installed, remove them | -| Rijetko | 0x006E3D17 | U vezi sa skinom. Često se javlja prilikom promjene skina igrača koji je u vozilu ili tek ulazi ili izlazi iz njega. | Uvjerite se da je igrač pješice prije promjene skina. | -| Rijetko | 0x0058370A | Teško je ući u trag. Čini se da se odnosi na vozilo / kameru. Dogodilo se kada je skripta pokušala staviti igrača u vozilo. Vozilo u koje se igrač teleportira još nije dostupno i / ili prikazano u svijetu | Pričekajte nekoliko stotina ms prije nego što se igrač teleportira u vozilo koje je novo kreirano. Drugo rješenje bi potencijalno moglo biti korištenje SetCameraBehindPlayer prije nego što ih teleportiraju u vozilo. | -| Rijetko | 0x0040F64C | Problem u Windows 7 / Vista koja se odnosi na permisije. Problem u instalacijskoj verziji koju koristi SA:MP klijent | Ažurirajte SA:MP na 0.3d. Ako se i dalje nastavi dešavati problem preimenujte vaš GTA SA folder. | -| Rijetko | 0x0059F8B4 | Dešava se kada client neuspješno učita SA:MP objekte. Obično je problem s jednom bitnom datotekom, jer nedostaje samp.img. | Ponovo instalirajte klijenta. Pokušajte pokrenuti instalacijski program kao Administrator ako koristite Windows Vista / 7. | -| Rijetko | 0x00746929 OR 0x0081214A | Loše konfigurirana postavka na strani klijenta. | Click | -| Često | 0x007F0BF7 | Vezano za nadogradnje vozila. Često nastaje kada server pokušava staviti nevaljanu nadogradnju na vozilo (npr. brojevi ili spojleri na motociklu). Drugi uzroci mogu biti loši modovi na strani klijenta. | Na forumima su objavljene razne skripte koje sadrže provjeru grešaka za ovo. | -| Često | 0x00544BC8 | Vezano za objekt. Tipično se događa kada klijentu prikazuje previše objekata, tj. Više od onoga što on može obraditi. | Jedno praktično rješenje može biti upotreba rukovatelja objektima / streamera. Mnogi streameri na ovim forumima dolaze s konfiguracijskim postavkama kako bi smanjili maksimalnu količinu vidljivih predmeta koji se prikazuju za igrač u bilo kojem trenutku | -| Često | 0x00415D47 | Vezano za objekt. Tipično se događa kada se za klijenta učita previše tekstura objekta. | Low-level problem that is Teško ući u trag i popraviti. Mislim da je to nekako povezano sa sudarima. Događa se slučajno, ovisno o objektu. Pokušajte ukloniti grupe predmeta i upotrijebite postupak uklanjanja da utvrdite koji predmeti to uzrokuju i uklonite ih iz svog načina. | -| Često | 0x00536DF4 | Vezano za objekt. Tipično se događa kada se za klijenta učita previše tekstura objekta. | Pogledajte iznad. | +| FREKVENCIJA | ADRESA | UZROK | RJEŠENJE | +| ----------- | ------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| Rijetko | 0x00000000 | SA:MP ne inicijalizira. | Re-install the game, ensure singleplayer works If you have any mods installed, remove them | +| Rijetko | 0x006E3D17 | U vezi sa skinom. Često se javlja prilikom promjene skina igrača koji je u vozilu ili tek ulazi ili izlazi iz njega. | Uvjerite se da je igrač pješice prije promjene skina. | +| Rijetko | 0x0058370A | Teško je ući u trag. Čini se da se odnosi na vozilo / kameru. Dogodilo se kada je skripta pokušala staviti igrača u vozilo. Vozilo u koje se igrač teleportira još nije dostupno i / ili prikazano u svijetu | Pričekajte nekoliko stotina ms prije nego što se igrač teleportira u vozilo koje je novo kreirano. Drugo rješenje bi potencijalno moglo biti korištenje SetCameraBehindPlayer prije nego što ih teleportiraju u vozilo. | +| Rijetko | 0x0040F64C | Problem u Windows 7 / Vista koja se odnosi na permisije. Problem u instalacijskoj verziji koju koristi SA:MP klijent | Ažurirajte SA:MP na 0.3d. Ako se i dalje nastavi dešavati problem preimenujte vaš GTA SA folder. | +| Rijetko | 0x0059F8B4 | Dešava se kada client neuspješno učita SA:MP objekte. Obično je problem s jednom bitnom datotekom, jer nedostaje samp.img. | Ponovo instalirajte klijenta. Pokušajte pokrenuti instalacijski program kao Administrator ako koristite Windows Vista / 7. | +| Rijetko | 0x00746929 OR 0x0081214A | Loše konfigurirana postavka na strani klijenta. | Click | +| Često | 0x007F0BF7 | Vezano za nadogradnje vozila. Često nastaje kada server pokušava staviti nevaljanu nadogradnju na vozilo (npr. brojevi ili spojleri na motociklu). Drugi uzroci mogu biti loši modovi na strani klijenta. | Na forumima su objavljene razne skripte koje sadrže provjeru grešaka za ovo. | +| Često | 0x00544BC8 | Vezano za objekt. Tipično se događa kada klijentu prikazuje previše objekata, tj. Više od onoga što on može obraditi. | Jedno praktično rješenje može biti upotreba rukovatelja objektima / streamera. Mnogi streameri na ovim forumima dolaze s konfiguracijskim postavkama kako bi smanjili maksimalnu količinu vidljivih predmeta koji se prikazuju za igrač u bilo kojem trenutku | +| Često | 0x00415D47 | Vezano za objekt. Tipično se događa kada se za klijenta učita previše tekstura objekta. | Low-level problem that is Teško ući u trag i popraviti. Mislim da je to nekako povezano sa sudarima. Događa se slučajno, ovisno o objektu. Pokušajte ukloniti grupe predmeta i upotrijebite postupak uklanjanja da utvrdite koji predmeti to uzrokuju i uklonite ih iz svog načina. | +| Često | 0x00536DF4 | Vezano za objekt. Tipično se događa kada se za klijenta učita previše tekstura objekta. | Pogledajte iznad. | -| PORUKA | UZROK | RJEŠENJE | -| -------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------ | -| Exception 0xC0000005 at 0x5E5815 | Teško ući u trag. Metoda na koju upućuje ova adresa čini čitav niz stvari. Obrađuje miješanje animacije na temelju površine na kojoj stoji pedala, a zatim obrađuje zvuk i poziva se odmah nakon funkcije koja vam daje oružje ... Možda se ovdje dogodilo da se neki događaj izazvan skriptom dogodio upravo u trenutku kada ulazili ste u vozilo (npr. primali oružje, teleportirali se ili nešto slično). | - | -| Exception 0x0000005 at 0x534134 | Problem sa Windows 7 / Vista pristupom (dozvole) levels | Pokretanje SA:MP-a kao administratora bi trebalo popraviti ovo. | -| Exception 0xC0000005 at 0x544BC8 | Pogledajte 0x00544BC8 | Pogledajte 0x00544BC8 | -| Exception 0xC0000005 at 0x536DF4 | Pogledajte 0x00544BC8 | Pogledajte 0x00544BC8 | -| Exception 0xC0000005 at 0x7F120E | Primijenjena nevažeća nadogradnja vozila | [Pogledajte ovdje](CommonIssues) | +| PORUKA | UZROK | RJEŠENJE | +| -------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | --------------------------------------------------------------- | +| Exception 0xC0000005 at 0x5E5815 | Teško ući u trag. Metoda na koju upućuje ova adresa čini čitav niz stvari. Obrađuje miješanje animacije na temelju površine na kojoj stoji pedala, a zatim obrađuje zvuk i poziva se odmah nakon funkcije koja vam daje oružje ... Možda se ovdje dogodilo da se neki događaj izazvan skriptom dogodio upravo u trenutku kada ulazili ste u vozilo (npr. primali oružje, teleportirali se ili nešto slično). | - | +| Exception 0x0000005 at 0x534134 | Problem sa Windows 7 / Vista pristupom (dozvole) levels | Pokretanje SA:MP-a kao administratora bi trebalo popraviti ovo. | +| Exception 0xC0000005 at 0x544BC8 | Pogledajte 0x00544BC8 | Pogledajte 0x00544BC8 | +| Exception 0xC0000005 at 0x536DF4 | Pogledajte 0x00544BC8 | Pogledajte 0x00544BC8 | +| Exception 0xC0000005 at 0x7F120E | Primijenjena nevažeća nadogradnja vozila | [Pogledajte ovdje](CommonIssues) | diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/client/sa-mp.cfg.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/client/sa-mp.cfg.md index 113c9f7b53e..918ba6095c5 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/client/sa-mp.cfg.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/client/sa-mp.cfg.md @@ -10,17 +10,17 @@ description: sa-mp konfiguracioni fajl klijenta. ## Opcije -| Opcija | Deskripcija | -| ------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| **pagesize** | Ovo omogućava igračima da podese broj linija prikazanih u chat prozoru. Može se postaviti između 10 i 20 redova. Podrazumevano je 10 redova. Ova opcija se može postaviti u igri pomoću komande na strani klijenta /pagesize. | +| Opcija | Deskripcija | +| ------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| **pagesize** | Ovo omogućava igračima da podese broj linija prikazanih u chat prozoru. Može se postaviti između 10 i 20 redova. Podrazumevano je 10 redova. Ova opcija se može postaviti u igri pomoću komande na strani klijenta /pagesize. | | **fpslimit** | Ovo omogućava igračima da postave određeni [FPS](https://bs.wikipedia.org/wiki/Brzina_smjenjivanja_kadrova) ograničenje, ada je opcija limitera okvira omogućena u GTA:SA meni. Prihvaćene vrijednosti su od 20 do 90. Zadana vrijednost koju je postavio SA-MP je 50. Ova opcija se može promijeniti u igri komandom na strani klijenta /fpslimit. | -| **disableheadmove** | Ova opcija kontrolira da li se glave igrača kreću u smjeru u kojem gledaju. 1 onemogućava kretanje glave, 0 omogućava. Ova opcija se može uključiti u igri komandom na strani klijenta /headmove. | -| **timestamp** | Ovo omogućava igračima da pokažu lokalnu vremensku oznaku sa strane chat poruka. 1 omogućava vremenske oznake, a 0 ih onemogućava. Ovo se može uključiti u igri koristeći komandu na strani klijenta /timestamp. | -| **ime** | Ovo kontrolira da li unos u chat prozoru podržava uređivanje teksta metoda unosa i promjenu jezika. 1 omogućava UME, 0 ga onemogućava. | -| **multicore** | Uključi da li SA-MP klijent koristi više CPU jezgara prilikom pokretanja. Podrazumevano je 1 (KORISTI više CPU jezgara). Postavite na 0 ako imate problema s mišem. | -| **directmode** | Ovo omogućava igračima s problemima crtanja teksta u chat-u da koriste sporiji način prikazivanja teksta direktno na ekran. 0 za onemogućavanje, 1 za omogućavanje. | -| **audiomsgoff** | Ako je ova opcija postavljena na 1, 'Audio Stream: \[URL\]' poruke neće biti prikazane u chat prozoru kada server reproducira audio stream. Ova opcija se može uključiti u igrici koristeći komandu na strani klijenta /audiomsg. | -| **audioproxyoff** | Ako je ova opcija postavljena na 1, a postoji proxy server postavljen u vašim Windows Internet opcijama, proxy se neće koristiti prilikom reprodukcije audio stream-ova u SA-MP-u. | -| **nonametagstatus** | Ako je ova opcija postavljena na 0, igrači će vidjeti ikonu pješčanog sata pored oznaka drugih igrača kada su pauzirani. Ovo je podrazumevano omogućeno (0). Ova opcija se može promijeniti u igri koristeći komandu na strani klijenta /nametagstatus. | -| **fontface** | Omogućava vam da promijenite font razgovora, dijaloga i semafora. _tj. fontface="Comic Sans MS"_. Nije službeno podržano i može uzrokovati probleme. | -| **fontweight** | Ova opcija mijenja da li je vaš font za chat podebljan ili ne. **0 = BOLD (zadano) i 1 = NORMALNO.** | +| **disableheadmove** | Ova opcija kontrolira da li se glave igrača kreću u smjeru u kojem gledaju. 1 onemogućava kretanje glave, 0 omogućava. Ova opcija se može uključiti u igri komandom na strani klijenta /headmove. | +| **timestamp** | Ovo omogućava igračima da pokažu lokalnu vremensku oznaku sa strane chat poruka. 1 omogućava vremenske oznake, a 0 ih onemogućava. Ovo se može uključiti u igri koristeći komandu na strani klijenta /timestamp. | +| **ime** | Ovo kontrolira da li unos u chat prozoru podržava uređivanje teksta metoda unosa i promjenu jezika. 1 omogućava UME, 0 ga onemogućava. | +| **multicore** | Uključi da li SA-MP klijent koristi više CPU jezgara prilikom pokretanja. Podrazumevano je 1 (KORISTI više CPU jezgara). Postavite na 0 ako imate problema s mišem. | +| **directmode** | Ovo omogućava igračima s problemima crtanja teksta u chat-u da koriste sporiji način prikazivanja teksta direktno na ekran. 0 za onemogućavanje, 1 za omogućavanje. | +| **audiomsgoff** | Ako je ova opcija postavljena na 1, 'Audio Stream: \[URL\]' poruke neće biti prikazane u chat prozoru kada server reproducira audio stream. Ova opcija se može uključiti u igrici koristeći komandu na strani klijenta /audiomsg. | +| **audioproxyoff** | Ako je ova opcija postavljena na 1, a postoji proxy server postavljen u vašim Windows Internet opcijama, proxy se neće koristiti prilikom reprodukcije audio stream-ova u SA-MP-u. | +| **nonametagstatus** | Ako je ova opcija postavljena na 0, igrači će vidjeti ikonu pješčanog sata pored oznaka drugih igrača kada su pauzirani. Ovo je podrazumevano omogućeno (0). Ova opcija se može promijeniti u igri koristeći komandu na strani klijenta /nametagstatus. | +| **fontface** | Omogućava vam da promijenite font razgovora, dijaloga i semafora. _tj. fontface="Comic Sans MS"_. Nije službeno podržano i može uzrokovati probleme. | +| **fontweight** | Ova opcija mijenja da li je vaš font za chat podebljan ili ne. **0 = BOLD (zadano) i 1 = NORMALNO.** | diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/meta/Contributing.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/meta/Contributing.md index a99cbc6e2c1..048ef2450d2 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/meta/Contributing.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/meta/Contributing.md @@ -186,7 +186,7 @@ Većina sadržaja je premještena, ali ako pronađete stranicu koja fali, ovdje 3. Kopirajte unutrašnji HTML tog elementa - ![image](https://assets.open.mp/assets/images/contributing/8c7c75cfabad.png) + ![image](https://assets.open.mp/assets/images/contributing/8c7c75cfabad.png) Sada imate _samo_ HTML kod pravog _sadržaja_ stranice, stvari koje nas zanimaju, i možete ih konvertovati u Markdown. diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCConnect.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCConnect.md index 2038c903b7b..6f94321f7a7 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCConnect.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCConnect.md @@ -9,9 +9,9 @@ tags: ["npc"] Ovaj callback je pozvan kada se NPC uspješno konektovao na server. -| Ime | Deskripcija | -| ------------ | -------------------------------------------------- | -| myplayerid | playerid koji je dodijeljen NPC-u. | +| Ime | Deskripcija | +| ---------- | ---------------------------------- | +| myplayerid | playerid koji je dodijeljen NPC-u. | ## Primjeri diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCDisconnect.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCDisconnect.md index 94145a32a6c..f96ad2a0a60 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCDisconnect.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCDisconnect.md @@ -9,9 +9,9 @@ tags: ["npc"] Ovaj callback je pozvan kada se NPC diskonektuje sa servera. -| Ime | Deskripcija | -| ------------ | ------------------------------------------------------- | -| reason[] | Razlog zašto se NPC diskonektovao sa servera. | +| Ime | Deskripcija | +| -------- | --------------------------------------------- | +| reason[] | Razlog zašto se NPC diskonektovao sa servera. | ## Primjeri diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCEnterVehicle.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCEnterVehicle.md index 1c6fdb03029..4ac204996c8 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCEnterVehicle.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCEnterVehicle.md @@ -9,10 +9,10 @@ tags: ["npc"] Ovaj callback je pozvan kada NPC uđe u vozilo. -| Ime | Deskripcija | -| ------------ | ------------------------------------------------------- | -| vehicleid | ID vozila u koje NPC ulazi. | -| seatid | ID sjedišta na kojem NPC sjedi. | +| Ime | Deskripcija | +| --------- | ------------------------------- | +| vehicleid | ID vozila u koje NPC ulazi. | +| seatid | ID sjedišta na kojem NPC sjedi. | ## Primjeri diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md index 5fba1233280..06e1dfc927e 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md @@ -10,7 +10,7 @@ tags: ["player"] Ovaj callback je pozvan kada igrač umre, bilo to samoubistvo ili ubistvo od strane drugog igrača. | Ime | Deskripcija | -|---------------|------------------------------------------------------------------------------------------------------| +| ------------- | ---------------------------------------------------------------------------------------------------- | | playerid | ID igrača koji je umro. | | killerid | ID igrača koji je ubio igrača koji je umro, ili INVALID_PLAYER_ID ako ga nema (igrač sam sebe ubio). | | WEAPON:reason | ID razloga zbog kojeg je igrač umro. | diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md index f5eb93c32ff..5f95cd3c1ea 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md @@ -10,7 +10,7 @@ tags: ["player"] Ovaj callback je pozvan kada igrač napusti mod uređivanja prikvačenih objekata (attached object edition mode). | Ime | Deskripcija | -|------------------------|---------------------------------------------------------------| +| ---------------------- | ------------------------------------------------------------- | | playerid | ID igrača koji je napustio mod uređivanja | | EDIT_RESPONSE:response | 0 ako su prekinuli (ESC) ili 1 ako su kliknuli na save ikonu. | | index | The index of the attached object (0-9) | diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md index ad802894b0f..61de6727cce 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md @@ -9,13 +9,13 @@ tags: ["player"] Ovaj callback je pozvan kada igrač zadaje povredu drugom igraču. -| Ime | Deskripcija | -|-----------------|-----------------------------------------------------------------------------------------------------------------------------| -| playerid | ID igrača koji tadaje povredu. | -| damagedid | ID igrača koji prima povredu. | -| Float:amount | Količina healtha i armora kojeg je izgubio (kombinirano). | -| WEAPON:weaponid | Razlog zbog kojeg je zadobio povredu. | -| bodypart | Dio tijela koji je udaren. | +| Ime | Deskripcija | +| --------------- | --------------------------------------------------------- | +| playerid | ID igrača koji tadaje povredu. | +| damagedid | ID igrača koji prima povredu. | +| Float:amount | Količina healtha i armora kojeg je izgubio (kombinirano). | +| WEAPON:weaponid | Razlog zbog kojeg je zadobio povredu. | +| bodypart | Dio tijela koji je udaren. | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md index 39917eb49bf..3c12ab3204c 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md @@ -16,7 +16,7 @@ Ova funkcija je dodana u SA-MP 0.3.7 i ne radi u nižim verzijama! Ovaj callback je pozvan kada igrač nanese povredu aktoru. | Ime | Deskripcija | -|-----------------|------------------------------------------------------------| +| --------------- | ---------------------------------------------------------- | | playerid | ID igrača koji zadaje povredu. | | damaged_actorid | ID aktora koji je primio povredu. | | Float:amount | Količina healtha i armora kojeg je izgubi damaged_actorid. | diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md index 0409bd7c79c..5aa5ebfdf06 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md @@ -9,13 +9,13 @@ tags: ["player"] Ovaj callback je pozvan kada igrač prvimi povredu (damage). -| Ime | Deskripcija | -|-----------------|--------------------------------------------------------------------------------------------------------------------------------| -| playerid | ID igrača koji je primio povredu (damage). | -| issuerid | ID igrača koji je uzrokovao povredu. INVALID_PLAYER_ID ako je sam sebe povrijedio. | -| Float:amount | Količina povrede (damage-a) koje je igrač primio (health i armor kombinirano). | -| WEAPON:weaponid | ID oružja/razlog zbog kojeg je primio povredu (damage). | -| bodypart | Dio tijela u koji je igrač pogođen. | +| Ime | Deskripcija | +| --------------- | ---------------------------------------------------------------------------------- | +| playerid | ID igrača koji je primio povredu (damage). | +| issuerid | ID igrača koji je uzrokovao povredu. INVALID_PLAYER_ID ako je sam sebe povrijedio. | +| Float:amount | Količina povrede (damage-a) koje je igrač primio (health i armor kombinirano). | +| WEAPON:weaponid | ID oružja/razlog zbog kojeg je primio povredu (damage). | +| bodypart | Dio tijela u koji je igrač pogođen. | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md index bc4441d8019..e1ebfb4222c 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md @@ -10,7 +10,7 @@ tags: ["player"] Ovaj callback je pozvan kada igrač ispali hitac iz oružja. Samo oružja sa mecima su podržana. Drive-by je podržan samo od strane putnika (ne vozačev drive-by, i ne hice koje pucate iz sea sparrowa / huntera). | Ime | Deskripcija | -|-------------------------|------------------------------------------------------------------------------------------------------------| +| ----------------------- | ---------------------------------------------------------------------------------------------------------- | | playerid | ID igrača koji je ispalio hitac. | | WEAPON:weaponid | ID [oružja](../resources/weaponids) iz kojeg je igrač ispalio hitac. | | BULLET_HIT_TYPE:hittype | [Tip](../resources/bullethittypes) onoga što je hitac pogodio (ništa, igrača, vozilo, ili (player)object). | diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md index 00cabd2341c..ba2f855f6e7 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md @@ -14,12 +14,12 @@ Ovaj callback je pozvan kada igračev klijent ažurira/sinhronizuje poziciju voz | vehicleid | ID vozila čija je pozicija ažurirana. | | playerid | ID igrača koji je poslao sinhronizaciju ažuriranja pozicije vozila. | | passenger_seat | ID sjedišta na kojem se igrač nalazi kao putnik. 0=nije u vozilu, 1=suvozač, 2=leđa s lijeva 3=leđa s desna 4+ je za kombije i autobuse sa mnogo sjedišta. | -| new_x | Nova X kordinata vozila. | -| new_y | Nova Y kordinata vozila. | -| new_z | Nova Z kordinata vozila. | -| vel_x | Nova X brzina vozila. | -| vel_y | Nova X brzina vozila. | -| vel_z | Nova X brzina vozila. | +| new_x | Nova X kordinata vozila. | +| new_y | Nova Y kordinata vozila. | +| new_z | Nova Z kordinata vozila. | +| vel_x | Nova X brzina vozila. | +| vel_y | Nova X brzina vozila. | +| vel_z | Nova X brzina vozila. | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToPlayer.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToPlayer.md index a809878aaa0..7583d5042f7 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToPlayer.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToPlayer.md @@ -9,13 +9,13 @@ tags: ["player", "3dtextlabel"] Prikvači 3D tekst label za igrača. -| Ime | Deskripcija | -| --------- | -------------------------------------------------------------------------------------- | +| Ime | Deskripcija | +| ------------- | -------------------------------------------------------------------------------------- | | Text3D:textid | ID 3D tekst labela kojeg želite prikvačiti. Returnovan(uzvraćen) od Create3DTextLabel. | -| playerid | ID igrača za kojeg želite prikvačiti label. | -| OffsetX | X kordinata igrača. | -| OffsetY | Y kordinata igrača. | -| OffsetZ | Z kordinata igrača. | +| playerid | ID igrača za kojeg želite prikvačiti label. | +| OffsetX | X kordinata igrača. | +| OffsetY | Y kordinata igrača. | +| OffsetZ | Z kordinata igrača. | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md index 51bb5f6ae5b..6b98ba83eb3 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md @@ -9,13 +9,13 @@ tags: ["vehicle", "3dtextlabel"] Prikvači 3D text label za vozilo. -| Ime | Deskripcija | -| --------- | ---------------------------------------------------------------------------- | -| Text3D:textid | 3D Text Label kojeg želite prikvačiti. | -| vehicleid | Vozilo na koje želite prikvačiti 3D text label. | -| OffsetX | Koordinata Offset-X vozila igrača (the vehicle is 0.0,0.0,0.0).. | -| OffsetY | Koordinata Offset-Y vozila igrača (the vehicle is 0.0,0.0,0.0).. | -| OffsetZ | Koordinata Offset-Z vozila igrača (the vehicle is 0.0,0.0,0.0).. | +| Ime | Deskripcija | +| ------------- | ---------------------------------------------------------------- | +| Text3D:textid | 3D Text Label kojeg želite prikvačiti. | +| vehicleid | Vozilo na koje želite prikvačiti 3D text label. | +| OffsetX | Koordinata Offset-X vozila igrača (the vehicle is 0.0,0.0,0.0).. | +| OffsetY | Koordinata Offset-Y vozila igrača (the vehicle is 0.0,0.0,0.0).. | +| OffsetZ | Koordinata Offset-Z vozila igrača (the vehicle is 0.0,0.0,0.0).. | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/AttachCameraToObject.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/AttachCameraToObject.md index d130899e770..ab782b774b6 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/AttachCameraToObject.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/AttachCameraToObject.md @@ -9,10 +9,10 @@ tags: [] Možete koristiti ovu funkciju da prikvačite kameru igrača za objekt. -| Ime | Deskripcija | -| -------- | -------------------------------------------------------------------- | -| playerid | ID igrača koji će imati kameru prikvačenu za objekat. | -| objectid | ID objekta za kojeg želite prikvačiti kameru igrača. | +| Ime | Deskripcija | +| -------- | ----------------------------------------------------- | +| playerid | ID igrača koji će imati kameru prikvačenu za objekat. | +| objectid | ID objekta za kojeg želite prikvačiti kameru igrača. | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/AttachCameraToPlayerObject.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/AttachCameraToPlayerObject.md index b1fa2b0b5b0..b24b9c5b970 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/AttachCameraToPlayerObject.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/AttachCameraToPlayerObject.md @@ -9,10 +9,10 @@ tags: ["player"] Prikvači kameru igrača za player objekat. Igrač može pomicati svoju kameru dok je prikvačena za objekat. Može se koristiti s MovePlayerObject i AttachPlayerObjectToVehicle. -| Ime | Deskripcija | -| -------------- | ------------------------------------------------------------------------------ | -| playerid | ID igrača koji će imati kameru prikvačenu za player-objekat. | -| playerobjectid | ID player-objekta za kojeg želite prikvačiti kameru igrača. | +| Ime | Deskripcija | +| -------------- | ------------------------------------------------------------ | +| playerid | ID igrača koji će imati kameru prikvačenu za player-objekat. | +| playerobjectid | ID player-objekta za kojeg želite prikvačiti kameru igrača. | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToPlayer.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToPlayer.md index 27dbd99eb93..f8fba3f6862 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToPlayer.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToPlayer.md @@ -9,16 +9,16 @@ tags: ["player"] Prikvači objekat za igrača. -| Ime | Deskripcija | -| ------------- | ------------------------------------------------------------------ | -| objectid | ID objekta kojeg želite prikvačiti za igrača. | -| playerid | ID igrača za kojeg žečite prikvačiti objekat. | -| Float:OffsetX | Razdaljina između igrača i objekta za prikvačiti u X smjeru. | -| Float:OffsetY | Razdaljina između igrača i objekta za prikvačiti u Y smjeru. | -| Float:OffsetZ | Razdaljina između igrača i objekta za prikvačiti u Z smjeru. | -| Float:RotX | X rotacija između objekta i igrača za prikvačiti. | -| Float:RotY | Y rotacija između objekta i igrača za prikvačiti. | -| Float:RotZ | Z rotacija između objekta i igrača za prikvačiti. | +| Ime | Deskripcija | +| ------------- | ------------------------------------------------------------ | +| objectid | ID objekta kojeg želite prikvačiti za igrača. | +| playerid | ID igrača za kojeg žečite prikvačiti objekat. | +| Float:OffsetX | Razdaljina između igrača i objekta za prikvačiti u X smjeru. | +| Float:OffsetY | Razdaljina između igrača i objekta za prikvačiti u Y smjeru. | +| Float:OffsetZ | Razdaljina između igrača i objekta za prikvačiti u Z smjeru. | +| Float:RotX | X rotacija između objekta i igrača za prikvačiti. | +| Float:RotY | Y rotacija između objekta i igrača za prikvačiti. | +| Float:RotZ | Z rotacija između objekta i igrača za prikvačiti. | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToVehicle.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToVehicle.md index 17183d09ea2..358a3f2f893 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToVehicle.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToVehicle.md @@ -9,16 +9,16 @@ tags: ["vehicle"] Prikvači objekat za vozilo. -| Ime | Deskripcija | -| ------------- | --------------------------------------------------------------------------------------------------------------------------------------------- | -| objectid | ID objekta kojeg želite prikvačiti za vozilo. Zapamtite da je ovo ID objekta, ne modela. Objekat prvo mora biti kreiran preko CreateObject. | -| vehicleid | ID vozila za koje želite prikvačiti objekat. | -| Float:OffsetX | Osa X pomaknuta od vozila do objekta za prikvačiti. | -| Float:OffsetY | Osa Y pomaknuta od vozila do objekta za prikvačiti. | -| Float:OffsetZ | Osa Z pomaknuta od vozila do objekta za prikvačiti. | -| Float:RotX | Pomak X rotacije za objekt. | -| Float:RotY | Pomak Y rotacije za objekt. | -| Float:RotZ | Pomak Z rotacije za objekt. | +| Ime | Deskripcija | +| ------------- | ------------------------------------------------------------------------------------------------------------------------------------------- | +| objectid | ID objekta kojeg želite prikvačiti za vozilo. Zapamtite da je ovo ID objekta, ne modela. Objekat prvo mora biti kreiran preko CreateObject. | +| vehicleid | ID vozila za koje želite prikvačiti objekat. | +| Float:OffsetX | Osa X pomaknuta od vozila do objekta za prikvačiti. | +| Float:OffsetY | Osa Y pomaknuta od vozila do objekta za prikvačiti. | +| Float:OffsetZ | Osa Z pomaknuta od vozila do objekta za prikvačiti. | +| Float:RotX | Pomak X rotacije za objekt. | +| Float:RotY | Pomak Y rotacije za objekt. | +| Float:RotZ | Pomak Z rotacije za objekt. | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToVehicle.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToVehicle.md index dd9479182ac..9e320238f80 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToVehicle.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToVehicle.md @@ -9,17 +9,17 @@ tags: ["player", "vehicle"] Attach a player object to a vehicle. -| Ime | Deskripcija | -| ------------- | ------------------------------------------------ | -| playerid | ID igrača za kojeg je kreiran objekat. | -| objectid | ID objekta kojeg želite prikvačiti za vozilo. | -| vehicleid | ID vozila za kojeg želite prikvačiti objekat. | -| Float:OffsetX | Pomak položaja X za pričvršćivanje. | -| Float:OffsetY | Pomak položaja Y za pričvršćivanje. | -| Float:OffsetZ | Pomak položaja Z za pričvršćivanje. | -| Float:RotX | Pomak rotacije X za pričvršćivanje. | -| Float:RotY | Pomak rotacije Y za pričvršćivanje. | -| Float:RotZ | Pomak rotacije Z za pričvršćivanje. | +| Ime | Deskripcija | +| ------------- | --------------------------------------------- | +| playerid | ID igrača za kojeg je kreiran objekat. | +| objectid | ID objekta kojeg želite prikvačiti za vozilo. | +| vehicleid | ID vozila za kojeg želite prikvačiti objekat. | +| Float:OffsetX | Pomak položaja X za pričvršćivanje. | +| Float:OffsetY | Pomak položaja Y za pričvršćivanje. | +| Float:OffsetZ | Pomak položaja Z za pričvršćivanje. | +| Float:RotX | Pomak rotacije X za pričvršćivanje. | +| Float:RotY | Pomak rotacije Y za pričvršćivanje. | +| Float:RotZ | Pomak rotacije Z za pričvršćivanje. | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/AttachTrailerToVehicle.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/AttachTrailerToVehicle.md index f1e8fe15158..ce6f1b60ff5 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/AttachTrailerToVehicle.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/AttachTrailerToVehicle.md @@ -9,10 +9,10 @@ tags: ["vehicle"] Prikvačite vozilo za drugo vozilo kao prikolicu. -| Ime | Deskripcija | -| --------- | ------------------------------------------------- | -| trailerid | ID vozila koje će se vući. | -| vehicleid | ID vozila koje će vući. | +| Ime | Deskripcija | +| --------- | -------------------------- | +| trailerid | ID vozila koje će se vući. | +| vehicleid | ID vozila koje će vući. | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/Ban.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/Ban.md index b8eea3b69c1..b9dc3e83b2e 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/Ban.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/Ban.md @@ -9,9 +9,9 @@ tags: ["administration"] Banuj igrača koji je trenutno na serveru. On se više nikada neće moći pridružiti serveru. Zabrana će se zasnivati ​​na IP-u i bit će spremljena u datoteku samp.ban u korijenskom direktoriju poslužitelja. BanEx se može koristiti za obrazloženje zabrane. IP zabrane mogu se dodati / ukloniti pomoću naredbi RCON banip i unbanip (SendRconCommand). -| Name | Description | -| -------- | ---------------------------- | -| playerid | ID igrača za banovanje. | +| Name | Description | +| -------- | ----------------------- | +| playerid | ID igrača za banovanje. | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md index 22e1a5085a9..242019ecd5b 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md @@ -9,10 +9,10 @@ tags: ["administration"] Banuj igrača uz prilagođeni razlog. -| Ime | Deskripcija | -| -------- | ---------------------------- | -| playerid | ID igrača za banovati. | -| reason | Razlog banovanja. | +| Ime | Deskripcija | +| -------- | ---------------------- | +| playerid | ID igrača za banovati. | +| reason | Razlog banovanja. | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/BlockIpAddress.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/BlockIpAddress.md index 33bc46c8f97..f588dd919e7 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/BlockIpAddress.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/BlockIpAddress.md @@ -9,10 +9,10 @@ tags: ["ip address"] Blokira IP adresu iz daljnje komunikacije sa serverom na određeno vrijeme (uz dopuštene zamjenske znakove). Igrači koji se pokušaju povezati na server s blokiranom IP adresom primit će generičku "You are banned from this server." poruku. Igrači koji su na mreži na navedenoj IP adresi,prije nego što će blokada isteći nakon nekoliko sekundi,nakon ponovnog povezivanja,primit će istu poruku. -| Ime | Deskripcija | -| ---------- | ---------------------------------------------------------------------------------------------------------- | -| ip_address | IP koji se blokira | -| timems | Vrijeme (u milisekundama) za koje će veza biti blokirana. 0 se može koristiti za neodređeni blok | +| Ime | Deskripcija | +| ---------- | ------------------------------------------------------------------------------------------------ | +| ip_address | IP koji se blokira | +| timems | Vrijeme (u milisekundama) za koje će veza biti blokirana. 0 se može koristiti za neodređeni blok | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/CallLocalFunction.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/CallLocalFunction.md index 12027f25b0f..daf22eef53c 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/CallLocalFunction.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/CallLocalFunction.md @@ -9,11 +9,11 @@ tags: [] Poziva javnu funkciju iz skripte u kojoj se koristi. -| Ime | Deskripcija | -| -------------- | --------------------------------------------- | -| function[] | Ime javne funkcije | -| format[] | Oznaka / format svake varijable | -\ \{Float, _}:... | 'Neodređeni' broj argumenata bilo koje oznake | +| Ime | Deskripcija | +| ------------------ | --------------------------------------------- | +| function[] | Ime javne funkcije | +| format[] | Oznaka / format svake varijable | +| \ \{Float, \_}:... | 'Neodređeni' broj argumenata bilo koje oznake | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/CallRemoteFunction.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/CallRemoteFunction.md index 3d723079844..14fcfec2e9a 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/CallRemoteFunction.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/CallRemoteFunction.md @@ -9,11 +9,11 @@ tags: [] Poziva javnu funkciju u bilo kojoj skripti koja se učita. -| Ime | Deskripcija | -| -------------- | --------------------------------------------- | -| function[] | Ime javne funkcije | -| format[] | Oznaka / format svake varijable | -\ \{Float, _}:... | 'Neodređeni' broj argumenata bilo koje oznake | +| Ime | Deskripcija | +| ------------------ | --------------------------------------------- | +| function[] | Ime javne funkcije | +| format[] | Oznaka / format svake varijable | +| \ \{Float, \_}:... | 'Neodređeni' broj argumenata bilo koje oznake | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/CancelSelectTextDraw.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/CancelSelectTextDraw.md index 5b22749530b..e6605ec5b40 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/CancelSelectTextDraw.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/CancelSelectTextDraw.md @@ -9,9 +9,9 @@ tags: ["textdraw"] Cancel textdraw selection with the mouse -| Ime | Deskripcija | -| -------- | ------------------------------------------------------------------- | -| playerid | ID igrača za kojeg bi se trebala prekinuti selekcija textdrawova | +| Ime | Deskripcija | +| -------- | ---------------------------------------------------------------- | +| playerid | ID igrača za kojeg bi se trebala prekinuti selekcija textdrawova | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehicleColor.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehicleColor.md index ac2ccd116bb..602adb007b8 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehicleColor.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehicleColor.md @@ -9,11 +9,11 @@ tags: ["vehicle"] Promjena primarne i sekundarne boje vozila. -| Ime | Deskripcija | -| --------- | ---------------------------------------------- | -| vehicleid | ID vozila za koje će se promijeniti boje | -| color1 | Primarna boja vozila | -| color2 | Sekundarna boja vozila | +| Ime | Deskripcija | +| --------- | ---------------------------------------- | +| vehicleid | ID vozila za koje će se promijeniti boje | +| color1 | Primarna boja vozila | +| color2 | Sekundarna boja vozila | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/ClearActorAnimations.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/ClearActorAnimations.md index 1f68d49e5b1..613c7e46e3b 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/ClearActorAnimations.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/ClearActorAnimations.md @@ -15,9 +15,9 @@ Ova funkcija je dodana u SA-MP 0.3.7 i ne radi u nižim verzijama! Uklanja bilo koju animaciju koja je postavljena aktoru. -| Ime | Deskripcija | -| ------- | -------------------------------------------------------------------------- | -| actorid | ID aktora (vraćeno od CreateActor) kojem se uklanjaju animacije | +| Ime | Deskripcija | +| ------- | --------------------------------------------------------------- | +| actorid | ID aktora (vraćeno od CreateActor) kojem se uklanjaju animacije | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/CreateVehicle.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/CreateVehicle.md index 474379bc002..7968290d90f 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/CreateVehicle.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/CreateVehicle.md @@ -9,17 +9,17 @@ tags: ["vehicle"] Creates a vehicle in the world. Can be used in place of AddStaticVehicleEx at any time in the script. -| Ime | Deskripcija | -| ------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------- | -| vehicletype | Model vozila. | -| Float:X | X kordinata vozila. | -| Float:Y | Y kordinata vozila. | -| Float:Z | Z kordinata vozila. | -| Float:rotation | Rotacija/smjer vozila. | -| [color1](../resources/vehiclecolorid) | ID Primarne boje. | -| [color2](../resources/vehiclecolorid) | ID Sekundarne boje | -| respawn_delay | Razmak do ponovnog respawnovanja automobila bez vozača u sekundi. Korištenjem -1 spriječit će ponovno respawnovanje vozila. | -| bool:addsiren | Ima zadanu vrijednost 'false'. Omogućuje vozilu da ima sirenu, pod uvjetom da vozilo ima sirenu(trubu H). | +| Ime | Deskripcija | +| ------------------------------------- | --------------------------------------------------------------------------------------------------------------------------- | +| vehicletype | Model vozila. | +| Float:X | X kordinata vozila. | +| Float:Y | Y kordinata vozila. | +| Float:Z | Z kordinata vozila. | +| Float:rotation | Rotacija/smjer vozila. | +| [color1](../resources/vehiclecolorid) | ID Primarne boje. | +| [color2](../resources/vehiclecolorid) | ID Sekundarne boje | +| respawn_delay | Razmak do ponovnog respawnovanja automobila bez vozača u sekundi. Korištenjem -1 spriječit će ponovno respawnovanje vozila. | +| bool:addsiren | Ima zadanu vrijednost 'false'. Omogućuje vozilu da ima sirenu, pod uvjetom da vozilo ima sirenu(trubu H). | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/Delete3DTextLabel.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/Delete3DTextLabel.md index 2493938e21d..3db76b8e0ff 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/Delete3DTextLabel.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/Delete3DTextLabel.md @@ -9,8 +9,8 @@ tags: ["3dtextlabel"] Obriši 3D text label (kreiran sa Create3DTextLabel). -| Ime | Deskripcija | -| --------- | ------------------------------ | +| Ime | Deskripcija | +| ------------- | ------------------------------ | | Text3D:textid | ID 3D text labela za obrisati. | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/DeletePVar.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/DeletePVar.md index 9f5a8e27bc8..d55f6deef5d 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/DeletePVar.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/DeletePVar.md @@ -9,10 +9,10 @@ tags: ["pvar"] Briše prethodno postavljenu varijablu igrača. -| Ime | Deskripcija | -| -------- | ------------------------------------------ | -| playerid | ID igrača kojem brišemo varijablu | -| varname | Ime varijable koju brišemo | +| Ime | Deskripcija | +| -------- | --------------------------------- | +| playerid | ID igrača kojem brišemo varijablu | +| varname | Ime varijable koju brišemo | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/DeletePlayer3DTextLabel.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/DeletePlayer3DTextLabel.md index 6fae8e1d651..620d52b31a1 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/DeletePlayer3DTextLabel.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/DeletePlayer3DTextLabel.md @@ -9,9 +9,9 @@ tags: ["player", "3dtextlabel"] Uništi 3D text label koji je kreiran koristeći CreatePlayer3DTextLabel. -| Ime | Deskripcija | -| --------------- | --------------------------------------- | -| playerid | ID igrača čiji se 3D text label briše. | +| Ime | Deskripcija | +| ------------------- | --------------------------------------- | +| playerid | ID igrača čiji se 3D text label briše. | | PlayerText3D:textid | ID igračevog 3D text labela za brisati. | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/DeleteSVar.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/DeleteSVar.md index 0f87a22f083..e435b33cbbe 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/DeleteSVar.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/DeleteSVar.md @@ -9,9 +9,9 @@ tags: [] Briše prethodno postavljenu server varijablu. -| Ime | Deskripcija | -| ------- | ------------------------------------------ | -| varname | Ime server varijable koju brišemo | +| Ime | Deskripcija | +| ------- | --------------------------------- | +| varname | Ime server varijable koju brišemo | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/DestroyMenu.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/DestroyMenu.md index 54ec388acec..495598e1f3c 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/DestroyMenu.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/DestroyMenu.md @@ -9,9 +9,9 @@ tags: ["menu"] Uništava navedeni meni. -| Ime | Deskripcija | -| ------ | ---------------------- | -| menuid | ID meni-a za uništiti | +| Ime | Deskripcija | +| ------ | --------------------- | +| menuid | ID meni-a za uništiti | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/DestroyVehicle.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/DestroyVehicle.md index d85877f6391..25736d8a6cb 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/DestroyVehicle.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/DestroyVehicle.md @@ -9,9 +9,9 @@ tags: ["vehicle"] Uništi vozilo. Istog će trena nestati. -| Ime | Deskripcija | -| --------- | ---------------------- | -| vehicleid | ID vozila za uništiti | +| Ime | Deskripcija | +| --------- | --------------------- | +| vehicleid | ID vozila za uništiti | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/DetachTrailerFromVehicle.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/DetachTrailerFromVehicle.md index dc61f683f7a..1d260488c15 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/DetachTrailerFromVehicle.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/DetachTrailerFromVehicle.md @@ -9,9 +9,9 @@ tags: ["vehicle"] Razdvaja vozilo i prikolicu, ukoliko postoji. -| Ime | Deskripcija | -| --------- | -------------------------- | -| vehicleid | ID vozilo koji vuče | +| Ime | Deskripcija | +| --------- | ------------------- | +| vehicleid | ID vozilo koji vuče | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetActorFacingAngle.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetActorFacingAngle.md index f9c0b574039..89ba6fd16ee 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetActorFacingAngle.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetActorFacingAngle.md @@ -11,10 +11,10 @@ tags: ["actor"] Pogledaj ugao posmatranja actora -| Ime | Deskripcija | -| ---------- | ------------------------------------------------------------------------------------------- | -| actorid | ID actora za dobivanje ugla posmatranja. Returnan (vraćen) od CreateActor funkcije. | -| &Float:ang | Float varijabla proslijeđena referencom, u kojoj će biti pohranjen ugao gledanja actora. | +| Ime | Deskripcija | +| ---------- | ---------------------------------------------------------------------------------------- | +| actorid | ID actora za dobivanje ugla posmatranja. Returnan (vraćen) od CreateActor funkcije. | +| &Float:ang | Float varijabla proslijeđena referencom, u kojoj će biti pohranjen ugao gledanja actora. | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetActorHealth.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetActorHealth.md index 7233b18a641..91a6eaeb8e6 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetActorHealth.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetActorHealth.md @@ -11,9 +11,9 @@ tags: ["actor"] Dobij health actora -| Ime | Deskripcija | -| ------------- | ------------------------------------------------------------------------------- | -| actorid | ID actora od kojeg uzimate health. | +| Ime | Deskripcija | +| ------------- | --------------------------------------------------------------------------- | +| actorid | ID actora od kojeg uzimate health. | | &Float:health | Float varijabla proslijeđena referencom u koju se pohranjuje health actora. | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPos.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPos.md index 716e35bda43..c482073acb8 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPos.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPos.md @@ -11,12 +11,12 @@ tags: ["actor"] Dobij poziciju actora. -| Ime | Deskripcija | -| ------- | --------------------------------------------------------------------------------------- | -| actorid | ID actora koji će dobiti poziciju. Returnan od funkcije CreateActor. | -| X | Float varijabla proslijeđena referencom u kojoj se pohranjuje X koordinata actora. | -| Y | Float varijabla proslijeđena referencom u kojoj se pohranjuje Y koordinata actora. | -| Z | Float varijabla proslijeđena referencom u kojoj se pohranjuje Z koordinata actora. | +| Ime | Deskripcija | +| ------- | ---------------------------------------------------------------------------------- | +| actorid | ID actora koji će dobiti poziciju. Returnan od funkcije CreateActor. | +| X | Float varijabla proslijeđena referencom u kojoj se pohranjuje X koordinata actora. | +| Y | Float varijabla proslijeđena referencom u kojoj se pohranjuje Y koordinata actora. | +| Z | Float varijabla proslijeđena referencom u kojoj se pohranjuje Z koordinata actora. | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetActorVirtualWorld.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetActorVirtualWorld.md index e3b77329ae8..44036399090 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetActorVirtualWorld.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetActorVirtualWorld.md @@ -11,9 +11,9 @@ tags: [] Dobij id virtual world-a određenog actora. -| Ime | Deskripcija | -| ------- | ------------------------------------------------ | -| actorid | ID actora za dobijanje id-a virtual world-a. | +| Ime | Deskripcija | +| ------- | -------------------------------------------- | +| actorid | ID actora za dobijanje id-a virtual world-a. | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetConsoleVarAsBool.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetConsoleVarAsBool.md index 0195fdedde3..41f1c3d1d66 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetConsoleVarAsBool.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetConsoleVarAsBool.md @@ -9,9 +9,9 @@ tags: [] Dobij bool(ean) vrijednost varijable iz konzole. -| Ime | Deskripcija | -| --------------- | ----------------------------------------------------- | -| const varname[] | Ime boolean varijable za dobijanje vrijednosti. | +| Ime | Deskripcija | +| --------------- | ----------------------------------------------- | +| const varname[] | Ime boolean varijable za dobijanje vrijednosti. | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetConsoleVarAsInt.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetConsoleVarAsInt.md index 7306bf91b6e..060eb5f4edf 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetConsoleVarAsInt.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetConsoleVarAsInt.md @@ -9,9 +9,9 @@ tags: [] Dobij cjelobrojnu (integer) vrijednost varijable iz konzole. -| Ime | Deskripcija | -| --------------- | ----------------------------------------------------- | -| const varname[] | Ime integer varijable za dobijanje vrijednosti. | +| Ime | Deskripcija | +| --------------- | ----------------------------------------------- | +| const varname[] | Ime integer varijable za dobijanje vrijednosti. | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetMyFacingAngle.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetMyFacingAngle.md index 22dba2b47be..6e2ad6501be 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetMyFacingAngle.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetMyFacingAngle.md @@ -9,9 +9,9 @@ tags: [] Dobij trenutni ugao posmatranja NPC-a. -| Ime | Deskripcija | -| -------------------- | ---------------------------------------------------------------- | -| &Float:Angle | Float za spremanje ugla, proslijeđen referencom. | +| Ime | Deskripcija | +| ------------ | ------------------------------------------------ | +| &Float:Angle | Float za spremanje ugla, proslijeđen referencom. | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetMyPos.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetMyPos.md index caaa117d34c..26d19751e33 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetMyPos.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetMyPos.md @@ -8,16 +8,16 @@ tags: ["npc"] ## Deskripcija Dobij poziciju NPC-a - -| Ime | Deskripcija | -| --------- | --------------------------------------------------------- | -| &Float:x | Float za spremanje X koordinate, proslijeđen referencom. | -| &Float:y | Float za spremanje Y koordinate, proslijeđen referencom. | -| &Float:z | Float za spremanje Z koordinate, proslijeđen referencom. | + +| Ime | Deskripcija | +| -------- | -------------------------------------------------------- | +| &Float:x | Float za spremanje X koordinate, proslijeđen referencom. | +| &Float:y | Float za spremanje Y koordinate, proslijeđen referencom. | +| &Float:z | Float za spremanje Z koordinate, proslijeđen referencom. | ## Returns -Ova funkcija ne returna (ne vraća) nikakve specifične vrijednosti. +Ova funkcija ne returna (ne vraća) nikakve specifične vrijednosti. ## Primjer diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectModel.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectModel.md index d37b6c1a962..a088f71f9b1 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectModel.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectModel.md @@ -11,9 +11,9 @@ tags: [] Dobij ID modela određenog objekta (CreateObject). -| Ime | Deskripcija | -| -------- | ---------------------------------------- | -| objectid | ID objekta za dobivanje modela | +| Ime | Deskripcija | +| -------- | ------------------------------ | +| objectid | ID objekta za dobivanje modela | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerMarkerForPlayer.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerMarkerForPlayer.md index 5bf31ebfaa8..728d1410c0a 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerMarkerForPlayer.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerMarkerForPlayer.md @@ -11,10 +11,10 @@ tags: ["player"] Dobij boju igračovog **nametag-a** i **radara** za drugog igrača. -| Ime | Deskripcija | -| -------- | ----------------------------------------------------------------------------------------------------------------------------------------------- | -| playerid | Igrač koji može vidjeti igračevu promijenjenu boju blipa/nametag-a | -| targetid | Igrač čija je boja promijenjena. | +| Ime | Deskripcija | +| -------- | ------------------------------------------------------------------ | +| playerid | Igrač koji može vidjeti igračevu promijenjenu boju blipa/nametag-a | +| targetid | Igrač čija je boja promijenjena. | ## Return-ovi diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleDamageStatus.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleDamageStatus.md index 0ba77ddd705..ba6eea72f9a 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleDamageStatus.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleDamageStatus.md @@ -32,7 +32,7 @@ Dohvatite status oštećenja vozila. ## Primjeri ```c -new +new VEHICLE_PANEL_STATUS:panels, VEHICLE_DOOR_STATUS:doors, VEHICLE_LIGHT_STATUS:lights, diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/IsObjectHiddenForPlayer.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/IsObjectHiddenForPlayer.md index a7fcfa218fc..bcae37e8312 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/IsObjectHiddenForPlayer.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/IsObjectHiddenForPlayer.md @@ -13,14 +13,14 @@ Provjerava da li je objekat sakriven za igrača. ## Parametri -| Ime | Deskripcija | -|----------|--------------------------------| -| playerid | ID igrača. | -| objectid | ID objekta za provjeriti. | +| Ime | Deskripcija | +| -------- | ------------------------- | +| playerid | ID igrača. | +| objectid | ID objekta za provjeriti. | ## Returnovi -`true` - Objekat je sakriven za igrača. +`true` - Objekat je sakriven za igrača. `false` - Objekat nije sakriven za igrača. diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/IsObjectMaterialSlotUsed.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/IsObjectMaterialSlotUsed.md index e851ad72c58..ddb7d8720bc 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/IsObjectMaterialSlotUsed.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/IsObjectMaterialSlotUsed.md @@ -11,10 +11,10 @@ tags: ["object"] Provjerava da li je slot objekta materijala zauzet. -| Ime | Deskripcija | -|---------------|---------------------------------------------| -| objectid | ID objekta. | -| materialIndex | Indeks materijala na objektu. (0 do 15) | +| Ime | Deskripcija | +| ------------- | --------------------------------------- | +| objectid | ID objekta. | +| materialIndex | Indeks materijala na objektu. (0 do 15) | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerObjectMaterialSlotUsed.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerObjectMaterialSlotUsed.md index d98b8346fac..ba5f0430033 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerObjectMaterialSlotUsed.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerObjectMaterialSlotUsed.md @@ -11,11 +11,11 @@ tags: ["player", "object", "playerobject"] Provjerava da li je slot player-objekt materijala zauzet. -| Ime | Deskripcija | -|---------------|---------------------------------------------| -| playerid | ID igrača. | -| objectid | ID player-objekta. | -| materialIndex | Indeks materijala na objektu. (0 do 15) | +| Ime | Deskripcija | +| ------------- | --------------------------------------- | +| playerid | ID igrača. | +| objectid | ID player-objekta. | +| materialIndex | Indeks materijala na objektu. (0 do 15) | ## Returnovi diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawBoxColor.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawBoxColor.md index a1365dc7b41..90813139ac1 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawBoxColor.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawBoxColor.md @@ -10,7 +10,7 @@ tags: ["player", "textdraw", "playertextdraw"] Postavlja boju box-a textdraw-a (PlayerTextDrawUseBox). | Ime | Deskripcija | -|-----------------|-----------------------------------------------------------| +| --------------- | --------------------------------------------------------- | | playerid | ID igrača čijem se player-textdrawu postavlja boja box-a. | | PlayerText:text | ID player-textdrawa za postaviti boju box-a. | | color | Boja za postaviti. Alpha (transparentno) je podržano. | diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetSelectable.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetSelectable.md index 40dc5fe5df4..2e107cb7247 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetSelectable.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetSelectable.md @@ -10,7 +10,7 @@ tags: ["player", "textdraw", "playertextdraw"] Omogućuje/onemogućuje da li player-textdraw može biti selektovan ili ne. | Ime | Deskripcija | -|-----------------|---------------------------------------------------------------------------------------------------------| +| --------------- | ------------------------------------------------------------------------------------------------------- | | playerid | ID igrača čiji player-textdraw se (ne)može selektovati. | | PlayerText:text | ID player-textdrawa za postaviti selektabilnost. | | bool:set | Postavi da je player-textdraw selektabilan (true) ili ne (false). Po zadanim postavkama ovo je (false). | diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawUseBox.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawUseBox.md index d1e4660b2a6..78d8c056323 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawUseBox.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawUseBox.md @@ -10,7 +10,7 @@ tags: ["player", "textdraw", "playertextdraw"] Omogući/onemogući korišćenje box-a za player-textdraw. | Ime | Deskripcija | -|-----------------|-----------------------------------------------------------| +| --------------- | --------------------------------------------------------- | | playerid | ID igrača za čiji se textdraw treba koristiti box ili ne. | | PlayerText:text | ID player-textdrawa za omogućiti/onemogućiti box | | bool:use | **true** da koristi box **false** da ne koristi box. | diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectsDefaultCameraCollision.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectsDefaultCameraCollision.md index 92262de0688..f7512882d17 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectsDefaultCameraCollision.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectsDefaultCameraCollision.md @@ -12,7 +12,7 @@ tags: ["object", "camera"] Omogućuje da se sudari kamere s novostvorenim objektima onemoguće prema zadanim postavkama. | Ime | Deskripcija | -|--------------|------------------------------------------------------------------------------------------------------------------------------------------| +| ------------ | ---------------------------------------------------------------------------------------------------------------------------------------- | | bool:disable | `true` za onemogućavanje koliziju kamere za novostvorene objekte i `false` za njihovo omogućavanje (omogućeno prema zadanim postavkama). | ## Returnovi diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerCameraLookAt.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerCameraLookAt.md index 0d8361ddc21..6e1615bf0c0 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerCameraLookAt.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerCameraLookAt.md @@ -9,12 +9,12 @@ tags: ["player"] Postavi smjer u kojem će gledati kamera igrača. Generalno namijenjeno korištenju u kombinaciji s SetPlayerCameraPos. -| Ime | Deskripcija | -| -------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| playerid | ID player whose camera to set. | -| Float:x | X kordinata na koju će igračeva kamera gledati. | -| Float:y | Y kordinata na koju će igračeva kamera gledati. | -| Float:z | Z kordinata na koju će igračeva kamera gledati. | +| Ime | Deskripcija | +| -------- | ---------------------------------------------------------------------------------------------------------------------------------------------------- | +| playerid | ID player whose camera to set. | +| Float:x | X kordinata na koju će igračeva kamera gledati. | +| Float:y | Y kordinata na koju će igračeva kamera gledati. | +| Float:z | Z kordinata na koju će igračeva kamera gledati. | | cut | [Stil](../resources/cameracutstyles) promjene. Može se koristiti za interpolaciju (lagana promjena) Od stare do nove pozicije koristeći CAMERA_MOVE. | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectMoveSpeed.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectMoveSpeed.md index 31e1a067bfd..f321712d540 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectMoveSpeed.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectMoveSpeed.md @@ -11,11 +11,11 @@ tags: ["player", "object", "playerobject"] Postavi brzinu kretanja player-objekta. -| Ime | Deskripcija | -|-------------|-----------------------------------------------------------| -| playerid | ID igrača. | -| objectid | ID player-objekta kojem se seta brzina kretanja. | -| Float:speed | Brzina kojom će se objekat kretati (jedinica u sekundi). | +| Ime | Deskripcija | +| ----------- | -------------------------------------------------------- | +| playerid | ID igrača. | +| objectid | ID player-objekta kojem se seta brzina kretanja. | +| Float:speed | Brzina kojom će se objekat kretati (jedinica u sekundi). | ## Returnovi diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/SetTimerEx.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/SetTimerEx.md index d2b360d3eda..4aa548cb316 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/SetTimerEx.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/SetTimerEx.md @@ -9,13 +9,13 @@ tags: [] Postavlja tajmer za pozivanje funkcije nakon navedenog intervala. Ova varijanta ('Ex') može proslijediti parametre (kao npr playerID) funkciji. -| Ime | Deskripcija | -| -------------- | ------------------------------------------------------------------------------------------------------------------------------------------- | -| funcname[] | Ime javne funkcije koju treba pozvati kada istekne tajmer. | -| interval | Interval u milisekundama (1 sekunda = 1000 MS). | -| repeating | Boolean (true/false (ili 1/0)) koji navodi treba li tajmer pozivati ​​više puta (može se zaustaviti samo pomoću KillTimer) ili samo jednom. | -| format[] | Poseban format koji označava vrste vrijednosti koje će tajmer proći. | -\ \{Float, _}:... | Neograničeni broj argumenata koje treba proslijediti (mora slijediti format naveden u prethodnom parametru). | +| Ime | Deskripcija | +| ------------------ | ------------------------------------------------------------------------------------------------------------------------------------------- | +| funcname[] | Ime javne funkcije koju treba pozvati kada istekne tajmer. | +| interval | Interval u milisekundama (1 sekunda = 1000 MS). | +| repeating | Boolean (true/false (ili 1/0)) koji navodi treba li tajmer pozivati ​​više puta (može se zaustaviti samo pomoću KillTimer) ili samo jednom. | +| format[] | Poseban format koji označava vrste vrijednosti koje će tajmer proći. | +| \ \{Float, \_}:... | Neograničeni broj argumenata koje treba proslijediti (mora slijediti format naveden u prethodnom parametru). | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/ShowObjectForPlayer.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/ShowObjectForPlayer.md index 5c74b30cecf..6cb03534c7a 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/ShowObjectForPlayer.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/ShowObjectForPlayer.md @@ -9,14 +9,14 @@ tags: ["player", "object"] ## Deskripcija -Prikazuje objekat igraču koji je sakriven sa [HideObjectForPlayer](HideObjectForPlayer) funkcijom. +Prikazuje objekat igraču koji je sakriven sa [HideObjectForPlayer](HideObjectForPlayer) funkcijom. ## Parametri -| Ime | Deskripcija | -|----------|------------------------------------------| -| playerid | ID igrača. | -| objectid | ID objekta da se prikaže igraču. | +| Ime | Deskripcija | +| -------- | -------------------------------- | +| playerid | ID igrača. | +| objectid | ID objekta da se prikaže igraču. | ## Returnovi diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetSelectable.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetSelectable.md index e22b203d759..ad529e2e15e 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetSelectable.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetSelectable.md @@ -10,7 +10,7 @@ tags: ["textdraw"] Postavlja da li se textdraw može selektovati (kliknuti) ili ne. | Ime | Deskripcija | -|----------|--------------------------------------------------------| +| -------- | ------------------------------------------------------ | | text | ID textdrawa za postaviti da li se može selektovati. | | bool:set | 'true' može se selektovati, ili 'false' da se ne može. | diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/Update3DTextLabelText.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/Update3DTextLabelText.md index 30f7c5987d5..a7c106216eb 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/Update3DTextLabelText.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/Update3DTextLabelText.md @@ -9,11 +9,11 @@ tags: ["3dtextlabel"] Ažurira text i boju 3D Text Labela. -| Ime | Deskripcija | -| --------- | ----------------------------------------------- | +| Ime | Deskripcija | +| ------------- | ----------------------------------------------- | | Text3D:textid | 3D Text Label kojeg želite ažurirati. | -| color | Boja 3D Text Labela kojeg će od sada imati. | -| text[] | Novi text kojeg će 3D Text Label od sada imati. | +| color | Boja 3D Text Labela kojeg će od sada imati. | +| text[] | Novi text kojeg će 3D Text Label od sada imati. | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/UpdatePlayer3DTextLabelText.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/UpdatePlayer3DTextLabelText.md index 6413c14db15..b053f9cad6f 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/UpdatePlayer3DTextLabelText.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/UpdatePlayer3DTextLabelText.md @@ -9,12 +9,12 @@ tags: ["player", "3dtextlabel"] Ažurira igračevom 3D Text Labelu text i boju. -| Ime | Deskripcija | -| --------------- | ----------------------------------------------- | -| playerid | ID igrača za kojeg je 3D Text Label kreiran. | +| Ime | Deskripcija | +| ------------------- | ----------------------------------------------- | +| playerid | ID igrača za kojeg je 3D Text Label kreiran. | | PlayerText3D:textid | 3D Text Label kojeg želite ažurirati. | -| color | Boja 3D Text Labela kojeg će od sada imati. | -| text[] | Novi text kojeg će 3D Text Label od sada imati. | +| color | Boja 3D Text Labela kojeg će od sada imati. | +| text[] | Novi text kojeg će 3D Text Label od sada imati. | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/UpdateVehicleDamageStatus.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/UpdateVehicleDamageStatus.md index 8cc8681ba59..6596c352a36 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/UpdateVehicleDamageStatus.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/UpdateVehicleDamageStatus.md @@ -30,7 +30,7 @@ Ova funkcija ne returna (vraća) nikakve posebne vrijednosti. ## Primjeri ```c -new +new VEHICLE_PANEL_STATUS:panels, VEHICLE_DOOR_STATUS:doors, VEHICLE_LIGHT_STATUS:lights, diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/atan.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/atan.md index 7689312f28f..e1c19c057b4 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/atan.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/atan.md @@ -15,9 +15,9 @@ Ova funkcija započinje malim slovom. Dobijte obrnutu vrijednost tangente luka u radijanima. -| Ime | Deskripcija | -| ----------- | -------------------------- | -| Float:value | Unos u tangentama luka. | +| Ime | Deskripcija | +| ----------- | ----------------------- | +| Float:value | Unos u tangentama luka. | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/clamp.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/clamp.md index 12e06aa2f00..1f0b7c9582a 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/clamp.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/clamp.md @@ -15,11 +15,11 @@ Ova funkcija započinje malim slovom. Forsira vrijednost da bude unutar raspona. -| Ime | Deskripcija | -| ----- | ------------------------------ | -| value | Vrijednost koja se forsira | -| min | Donja granica raspona | -| max | Visoka granica raspona | +| Ime | Deskripcija | +| ----- | -------------------------- | +| value | Vrijednost koja se forsira | +| min | Donja granica raspona | +| max | Visoka granica raspona | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/format.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/format.md index e243b28c095..4a1b25f90a9 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/format.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/format.md @@ -15,12 +15,12 @@ Ova funkcija započinje malim slovom. Formatira string tako da sadrži varijable i druge stringove unutar njega. -| Ime | Deskripcija | -| -------------- | -------------------------------------------- | -| output[] | String za izlaz rezultata u | -| len | Izlaz maksimalne dužine koje može sadržavati | -| format[] | Format stringa | -\ \{Float, _}:... | Neodređeni broj argumenata bilo koje oznake | +| Ime | Deskripcija | +| ------------------ | -------------------------------------------- | +| output[] | String za izlaz rezultata u | +| len | Izlaz maksimalne dužine koje može sadržavati | +| format[] | Format stringa | +| \ \{Float, \_}:... | Neodređeni broj argumenata bilo koje oznake | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/getarg.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/getarg.md index 8ae131fcb23..09c9b4ecd3a 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/getarg.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/getarg.md @@ -11,10 +11,10 @@ tags: [] Dobij argument koji je proslijeđen funkciji. -| Ime | Deskripcija | -| ----- | ------------------------------------------------------- | -| arg | Redni broj argumenta. Koristite 0 za prvi argument. | -| index | Indeks (u slučaju da je argument array / niz). | +| Ime | Deskripcija | +| ----- | --------------------------------------------------- | +| arg | Redni broj argumenta. Koristite 0 za prvi argument. | +| index | Indeks (u slučaju da je argument array / niz). | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/getdate.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/getdate.md index 959964ea2f3..e1f6b924262 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/getdate.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/getdate.md @@ -11,11 +11,11 @@ tags: [] Dobij trenutni datum servera koji će biti pohranjen u varijablama &year, &month i &day. -| Ime | Deskripcija | -| ------- | ----------------------------------------------------------- | -| year=0 | Varijabla za pohranjivanje godine, proslijeđena referencom. | -| month=0 | Varijabla za pohranjivanje mjeseca, proslijeđena referencom.| -| day=0 | Varijabla za pohranjivanje dana, proslijeđena referencom. | +| Ime | Deskripcija | +| ------- | ------------------------------------------------------------ | +| year=0 | Varijabla za pohranjivanje godine, proslijeđena referencom. | +| month=0 | Varijabla za pohranjivanje mjeseca, proslijeđena referencom. | +| day=0 | Varijabla za pohranjivanje dana, proslijeđena referencom. | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/printf.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/printf.md index 55ac89c535f..9b57087f070 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/printf.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/printf.md @@ -15,10 +15,10 @@ Ova funkcija započinje malim slovom. Ispisuje formatirani niz na konzoli (prozor servera, a ne chat u igri). -| Ime | Deskripcija | -| -------------- | ---------------------------------------------- | -| format[] | Formatirani string. | -\ \{Float, _}:... | Neograničeni broj argumenata bilo koje oznake. | +| Ime | Deskripcija | +| ------------------ | ---------------------------------------------- | +| format[] | Formatirani string. | +| \ \{Float, \_}:... | Neograničeni broj argumenata bilo koje oznake. | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/resources/skins.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/resources/skins.md index 405ce8e2fc8..a72e7c72d71 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/resources/skins.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/resources/skins.md @@ -8,8 +8,8 @@ description: Ova stranica ima sve dostupne skinove u SA-MP-u. Ova stranica sadrži sve dostupne skinove koje koriste funkcije [SetPlayerSkin](../functions/SetPlayerSkin) i [GetPlayerSkin](../functions/GetPlayerSkin). -| Skin ID | Pregled | Ime Skin Modela | Skin Ime/Tip | Singleplayer Lokacija | Rod | -| ------- | ------------------------------------- | --------------- | ------------------------------------------------ | --------------------------------------------------------- | ------ | +| Skin ID | Pregled | Ime Skin Modela | Skin Ime/Tip | Singleplayer Lokacija | Rod | +| ------- | ------------------------------------------------------------------ | --------------- | ------------------------------------------------ | --------------------------------------------------------- | ------ | | 0 | ![Skin ID 0](https://assets.open.mp/assets/images/skins/0.png) | cj | Carl "CJ" Johnson (Glavni Lik) | Bilo gdje | Muško | | 1 | ![Skin ID 1](https://assets.open.mp/assets/images/skins/1.png) | truth | The Truth | San Fierro and Las Venturas | Muško | | 2 | ![Skin ID 2](https://assets.open.mp/assets/images/skins/2.png) | maccer | Maccer | Las Venturas and Los Santos | Muško | @@ -318,8 +318,8 @@ Ovi skinovi (300 do 311) su dodati u SA-MP 0.3.7 RC3 i neće raditi u ranijim ve ::: -| Skin ID | Pregled | Ime Skin Modela | Skin Ime/Tip | Singleplayer Lokacija | Rod | -| ------- | ------------------------------------- | --------------- | ------------------------------------------------------ | --------------------- | ------ | +| Skin ID | Pregled | Ime Skin Modela | Skin Ime/Tip | Singleplayer Lokacija | Rod | +| ------- | ------------------------------------------------------------------ | --------------- | ------------------------------------------------------ | --------------------- | ------ | | 300 | ![Skin ID 300](https://assets.open.mp/assets/images/skins/300.png) | lapdna | Los Santos Policajac (Bez futrole) | - | Muško | | 301 | ![Skin ID 301](https://assets.open.mp/assets/images/skins/301.png) | sfpdna | San Fierro Policajac (Bez futrole) | - | Muško | | 302 | ![Skin ID 302](https://assets.open.mp/assets/images/skins/302.png) | lvpdna | Las Venturas Policajac (Bez futrole) | - | Muško | diff --git a/frontend/i18n/de/docusaurus-plugin-content-docs/current/client/ClientCommands.md b/frontend/i18n/de/docusaurus-plugin-content-docs/current/client/ClientCommands.md index 4992afa2292..25a5603ecf6 100644 --- a/frontend/i18n/de/docusaurus-plugin-content-docs/current/client/ClientCommands.md +++ b/frontend/i18n/de/docusaurus-plugin-content-docs/current/client/ClientCommands.md @@ -6,40 +6,40 @@ description: Liste aller Client Befehle. ## Befehle -| Befehl | Funktion | -|----------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| -| /quit (/q) | Mit diesem Befehl kann das Spiel direkt verlassen werden. Alternativ kann /q genutzt werden. | -| /save | /save, speichert die aktuelle Position des Spielers in savedpositions.txt in deinem "user files" Verzeichnis. Von dort kannst du diese zur Nutzung in Scripts herauskopieren. | -| /rs | /rs (Raw Save) funktioniert wie /save, aber speichert nur die Position und den FacingAngle(Blickrichtung) in rawpositions.txt im "user files" Verzeichnis. Weitere Informationen wie class oder waffen werden nicht mitgespeichert. | -| /interior | Gibt den Interior im Chat aus, in dem du dich befindest. | -| /vw | Gibt die virtuelle Welt im Chat aus, in dem du dich befindest. | -| /fpslimit | Mit diesem Befehl kannst du ein Limit für deine FPS(Frames Per Second) setzen. Je höher die FPS, desto flüssiger läuft das Spiel. Hat keinen Effekt wenn der Frame Limiter in den Grafikeinstellungen deaktiviert ist. Das Limit kann zwischen 20 und 90 gesetzt werden (Standard: 50). Dies setzt in der sa-mp.cfg die 'fpslimit' option. | -| /pagesize | /pagesize stellt ein, wie viele Chatzeilen angezeigt werden sollen. Einstellbar von 10-20(Standard: 10). Dies setzt in der sa-mp.cfg die 'pagesize' option. | -| /headmove | Dieser Befehl stellt ein, ob sich der Kopf des Spielers in die Blickrichtung dreht oder nicht. Dies setzt in der sa-mp.cfg die 'disableheadmove' option. | -| /timestamp | Dieser Befehl (de-)aktiviert die Uhrzeit links von jeder Chatnachricht. Angezeigt wird die Zeit deines Computers, nicht die des Servers. Dies setzt in der sa-mp.cfg die 'timestamp' option. | -| /dl | DL steht für debug labels. Dieser Befehl (de-)aktiviert Debug Labels an Fahrzeugen, diese enthalten die vehicleID, model, health, ob das Fahrzeug pre-loaded ist, Distanz zum Spieler, Anhänger, Sitzplätze, aktuelle Position und Spawnposition. | -| /nametagstatus | When aktiviert (standard), sehen Spieler eine Sanduhr neben den Nametags von abwesenden Spielern. Dies gilt auch für Minimierung (alt+tab), Hauptmenü (ESC), Verbindungsverlust (crash/timeout) und bei Screenshots, die das Spiel mind. 3 Sekunden einfrieren. Dies setzt in der sa-mp.cfg die 'nonametagstatus' option. | -| /mem | Zeigt die aktuelle Memory(RAM) Nutzung. (Auch wenn normalerweise nur 128 MB angegeben sind.) | -| /audiomsg | (de-)aktiviert die Nachricht, wenn ein Audio-Stream an den Client gestreamt wird. Dies setzt in der sa-mp.cfg die 'audiomsgoff' option. | -| /fontsize | Ändert die Font-Größe des UI (Chat, Dialoge etc.). Mögliche Fontgröße: -3 bis 5. | -| /ctd | Mit SA-MP 0.3.7 RC2 hinzugefügt. Der Befehl aktiviert client debuggen des Ziels der Spielerkamera. | -| /rcon | Betrifft eher den Server als den Client. Der Befehl wird gebraucht und RCON Befehle auszuführen. RCON ist ein eingebautes Adminsystem. RCON steht für [Remote Control](../server/ControllingServer#using-rcon). | -| /hudscalefix | Mit SA-MP 0.3.7 R3 hinzugefügt. (de-)aktiviert den radar scale fix, sodass das Radar bei widescreen Auflösungen besser skaliert wird. Dies setzt in der sa-mp.cfg die 'nohudscale' option. | +| Befehl | Funktion | +| -------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | +| /quit (/q) | Mit diesem Befehl kann das Spiel direkt verlassen werden. Alternativ kann /q genutzt werden. | +| /save | /save, speichert die aktuelle Position des Spielers in savedpositions.txt in deinem "user files" Verzeichnis. Von dort kannst du diese zur Nutzung in Scripts herauskopieren. | +| /rs | /rs (Raw Save) funktioniert wie /save, aber speichert nur die Position und den FacingAngle(Blickrichtung) in rawpositions.txt im "user files" Verzeichnis. Weitere Informationen wie class oder waffen werden nicht mitgespeichert. | +| /interior | Gibt den Interior im Chat aus, in dem du dich befindest. | +| /vw | Gibt die virtuelle Welt im Chat aus, in dem du dich befindest. | +| /fpslimit | Mit diesem Befehl kannst du ein Limit für deine FPS(Frames Per Second) setzen. Je höher die FPS, desto flüssiger läuft das Spiel. Hat keinen Effekt wenn der Frame Limiter in den Grafikeinstellungen deaktiviert ist. Das Limit kann zwischen 20 und 90 gesetzt werden (Standard: 50). Dies setzt in der sa-mp.cfg die 'fpslimit' option. | +| /pagesize | /pagesize stellt ein, wie viele Chatzeilen angezeigt werden sollen. Einstellbar von 10-20(Standard: 10). Dies setzt in der sa-mp.cfg die 'pagesize' option. | +| /headmove | Dieser Befehl stellt ein, ob sich der Kopf des Spielers in die Blickrichtung dreht oder nicht. Dies setzt in der sa-mp.cfg die 'disableheadmove' option. | +| /timestamp | Dieser Befehl (de-)aktiviert die Uhrzeit links von jeder Chatnachricht. Angezeigt wird die Zeit deines Computers, nicht die des Servers. Dies setzt in der sa-mp.cfg die 'timestamp' option. | +| /dl | DL steht für debug labels. Dieser Befehl (de-)aktiviert Debug Labels an Fahrzeugen, diese enthalten die vehicleID, model, health, ob das Fahrzeug pre-loaded ist, Distanz zum Spieler, Anhänger, Sitzplätze, aktuelle Position und Spawnposition. | +| /nametagstatus | When aktiviert (standard), sehen Spieler eine Sanduhr neben den Nametags von abwesenden Spielern. Dies gilt auch für Minimierung (alt+tab), Hauptmenü (ESC), Verbindungsverlust (crash/timeout) und bei Screenshots, die das Spiel mind. 3 Sekunden einfrieren. Dies setzt in der sa-mp.cfg die 'nonametagstatus' option. | +| /mem | Zeigt die aktuelle Memory(RAM) Nutzung. (Auch wenn normalerweise nur 128 MB angegeben sind.) | +| /audiomsg | (de-)aktiviert die Nachricht, wenn ein Audio-Stream an den Client gestreamt wird. Dies setzt in der sa-mp.cfg die 'audiomsgoff' option. | +| /fontsize | Ändert die Font-Größe des UI (Chat, Dialoge etc.). Mögliche Fontgröße: -3 bis 5. | +| /ctd | Mit SA-MP 0.3.7 RC2 hinzugefügt. Der Befehl aktiviert client debuggen des Ziels der Spielerkamera. | +| /rcon | Betrifft eher den Server als den Client. Der Befehl wird gebraucht und RCON Befehle auszuführen. RCON ist ein eingebautes Adminsystem. RCON steht für [Remote Control](../server/ControllingServer#using-rcon). | +| /hudscalefix | Mit SA-MP 0.3.7 R3 hinzugefügt. (de-)aktiviert den radar scale fix, sodass das Radar bei widescreen Auflösungen besser skaliert wird. Dies setzt in der sa-mp.cfg die 'nohudscale' option. | ## Datei sa-mp.cfg -| Option/Einstellung | Funktion | -|-----------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| -| pagesize | Siehe /pagesize. | -| fpslimit | Siehe /fpslimit. | -| disableheadmove | Siehe /headmove. | -| timestamp | Siehe /timestamp. | -| ime | Dies steuert, ob die Eingabe im Chatfenster die Textbearbeitung der Eingabemethode und die Sprachumschaltung unterstützt. 1 aktiviert IME, 0 deaktiviert IME. | -| audiomsgoff | Siehe /audiomsg. | -| multicore | (de-)aktiviert, ob der SA-MP Client mehrere CPU-Kerne nutzen kann. Standard ist `1` (Nutzung mehrerer Kerne). Bei Mausproblemen auf `0` setzen.. | -| directmode | Diese Funktion ermöglicht dem Spieler bei text drawing Problemen auf einen langsameren direct-to-screen Text Render Modus zurückzugreifen. 0 = deaktiviert, 1 = aktiviert. | -| audioproxyoff | Wenn diese Option auf `1` gesetzt ist, und ein proxy server in den Windows Internet Einstellungen vorhanden ist, wird diese Proxy nicht beim Abspielen von Audio-Streams genutzt. | -| nonametagstatus | Siehe /nametagstatus. | -| fontface | Mit Version 0.3.7 hinzugefügt. Ermöglicht die Font von Chat, Dialogen und Scoreboard zu ändern. Bsp. fontface="Comic Sans MS". Nicht offiziell unterstützt, es könnte Fehler verursachen. | -| fontweight | Mit Version 0.3.7 hinzugefügt. Diese Option (de-)aktiviert ob die Chat Font `FETT` geschrieben ist. 0 = FETT (standard) und 1 = NORMAL. | -| nohudscale | Mit Version 0.3.7 R3 hinzugefügt. Siehe /hudscalefix. | +| Option/Einstellung | Funktion | +| ------------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| pagesize | Siehe /pagesize. | +| fpslimit | Siehe /fpslimit. | +| disableheadmove | Siehe /headmove. | +| timestamp | Siehe /timestamp. | +| ime | Dies steuert, ob die Eingabe im Chatfenster die Textbearbeitung der Eingabemethode und die Sprachumschaltung unterstützt. 1 aktiviert IME, 0 deaktiviert IME. | +| audiomsgoff | Siehe /audiomsg. | +| multicore | (de-)aktiviert, ob der SA-MP Client mehrere CPU-Kerne nutzen kann. Standard ist `1` (Nutzung mehrerer Kerne). Bei Mausproblemen auf `0` setzen.. | +| directmode | Diese Funktion ermöglicht dem Spieler bei text drawing Problemen auf einen langsameren direct-to-screen Text Render Modus zurückzugreifen. 0 = deaktiviert, 1 = aktiviert. | +| audioproxyoff | Wenn diese Option auf `1` gesetzt ist, und ein proxy server in den Windows Internet Einstellungen vorhanden ist, wird diese Proxy nicht beim Abspielen von Audio-Streams genutzt. | +| nonametagstatus | Siehe /nametagstatus. | +| fontface | Mit Version 0.3.7 hinzugefügt. Ermöglicht die Font von Chat, Dialogen und Scoreboard zu ändern. Bsp. fontface="Comic Sans MS". Nicht offiziell unterstützt, es könnte Fehler verursachen. | +| fontweight | Mit Version 0.3.7 hinzugefügt. Diese Option (de-)aktiviert ob die Chat Font `FETT` geschrieben ist. 0 = FETT (standard) und 1 = NORMAL. | +| nohudscale | Mit Version 0.3.7 R3 hinzugefügt. Siehe /hudscalefix. | diff --git a/frontend/i18n/de/docusaurus-plugin-content-docs/current/client/ClientOnLinux.md b/frontend/i18n/de/docusaurus-plugin-content-docs/current/client/ClientOnLinux.md index 97975f9bcc7..7d00a1f6b87 100644 --- a/frontend/i18n/de/docusaurus-plugin-content-docs/current/client/ClientOnLinux.md +++ b/frontend/i18n/de/docusaurus-plugin-content-docs/current/client/ClientOnLinux.md @@ -1,14 +1,15 @@ # Wie starte ich den OMP Client auf Linux ### Warnung! Du bekommst KEINE funktionierende Gui, du kannst das hier nur mit Wine im Terminal oder mit einem Batch Skript starten. -### (Getestet auf wine-ge 8-26 mit dem 32-Bit Präfix, gestartet durch Lutris) +### (Getestet auf wine-ge 8-26 mit dem 32-Bit Präfix, gestartet durch Lutris) Um den Client zum laufen zu bringen musst du den Launcher Herunterladen, und [omp-client.dll](https://assets.open.mp/omp-client.dll). \ Dann musst du die omp-client.dll in den AppData\Local\mp.open.launcher\omp\ Ordner mit deinem Präfix packen.\ Danach kannst du den open mp Launcher über die Kommandozeile (CLI) starten. Alternativ kannst du eine Batch-Datei erstellen, wie unten beschrieben, um den Launcher deiner Wahl hinzuzufügen. ### Hier ist eine simple .bat Datei zum editieren + ``` Z:\path\to\omp-launcher.exe -h server.ip -p port -n dzmtrzz -g Z:\home\yourname\foo\bar\baz\gamepath\ ``` @@ -17,7 +18,7 @@ Du kannst die omp-launcher.exe mit dem Parameter --help starten, um mehr Informa ## Häufige Probleme -| Problem | Mögliche Lösung | -| ---------------------------------------------- |:-------------------------------------------------------------------------------------------:| -| Spiel stürzt beim Pausieren ab | Es fehlt ein Schriftart, und wird durch das installieren von Allfonts in winetricks behoben | -| Login abfrage wird beim Server nicht angezeigt | Versuche die "Bevorzuge System Bibliotheken" einstellung in Lutris an und aus zu machen | +| Problem | Mögliche Lösung | +| ---------------------------------------------- | :-----------------------------------------------------------------------------------------: | +| Spiel stürzt beim Pausieren ab | Es fehlt ein Schriftart, und wird durch das installieren von Allfonts in winetricks behoben | +| Login abfrage wird beim Server nicht angezeigt | Versuche die "Bevorzuge System Bibliotheken" einstellung in Lutris an und aus zu machen | diff --git a/frontend/i18n/de/docusaurus-plugin-content-docs/current/meta/Contributing.md b/frontend/i18n/de/docusaurus-plugin-content-docs/current/meta/Contributing.md index f4db8504cbc..5ae5fabd4b4 100644 --- a/frontend/i18n/de/docusaurus-plugin-content-docs/current/meta/Contributing.md +++ b/frontend/i18n/de/docusaurus-plugin-content-docs/current/meta/Contributing.md @@ -49,7 +49,7 @@ git clone https://github.com/openmultiplayer/web.git Die folgenden Extensions können die Arbeit in VSC sehr erleichtern: - [markdownlint](https://marketplace.visualstudio.com/items?itemName=DavidAnson.vscode-markdownlint) by David Anson - diese Extension prüft, ob das geschriebene Markdown richtig formatiert ist. Es verhindert einige syntaktische und semantische Fehler. Nicht alle Warnungen sind wichtig, aber einige können die Lesbarkeit verbessern. Wenn du dir unsicher bist oder Fragen hast stelle diese im Zweifelsfall einfach einem Rezensenten! -- [Prettier](https://marketplace.visualstudio.com/items?itemName=esbenp.prettier-vscode) by the Prettier.js Team - dies ist ein Formatierer, der die Markdown-Dateien automatisch formatiert, sodass sie alle einen einheitlichen Stil verwenden. Das Wiki-Repository hat einige Einstellungen in seiner `package.json` die die Erweiterung automatisch anwenden sollte. Stellen sicher, dass „Format On Save“ in den Editor-Einstellungen aktiviert ist, damit die Markdown-Dateien bei jedem Speichern automatisch formatiert werden! +- [Prettier](https://marketplace.visualstudio.com/items?itemName=esbenp.prettier-vscode) by the Prettier.js Team - dies ist ein Formatierer, der die Markdown-Dateien automatisch formatiert, sodass sie alle einen einheitlichen Stil verwenden. Das Wiki-Repository hat einige Einstellungen in seiner `package.json` die die Erweiterung automatisch anwenden sollte. Stellen sicher, dass „Format On Save“ in den Editor-Einstellungen aktiviert ist, damit die Markdown-Dateien bei jedem Speichern automatisch formatiert werden! ## Anmerkungen, Tipps und Konventionen @@ -110,7 +110,7 @@ Erstelle keine Level 1 (`

`) Überschriften mit `#`, da dies automatisch gesc - ✔ ```md - Das ist die Dokumentation für ... + Das ist die Dokumentation für ... ## Unter-Bereich ``` @@ -118,6 +118,7 @@ Erstelle keine Level 1 (`

`) Überschriften mit `#`, da dies automatisch gesc ### Nutze `Code` Snippets für technische Referenzen Beim schreiben eines Absatzes, der Funktionsnamen, Zahlen, Ausdrücke oder irgendetwas anderes enthält, das nicht der Standardschreibsprache entspricht, sollten diese mit \`Backticks\` umgeben werden. So lääst sich die Sprache leichter von technischen Referenzen(beispielsweise Code-Snippets) oder Ähnlichem unterscheiden. + - ❌ > Die Funktion fopen gibt einen Wert mit einem Tag vom Typ File: zurück, in dieser Zeile gibt es kein Problem, da der Rückgabewert in einer Variablen gespeichert wird, die auch das Tag File: enthält (beachte, dass die Fälle auch gleich sind). In der nächsten Zeile wird jedoch dem Dateihandle der Wert 4 hinzugefügt. 4 hat keinen Tag [...] diff --git a/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md b/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md index de5eff796fa..39c2168613f 100644 --- a/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md +++ b/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md @@ -11,10 +11,10 @@ tags: [] Dieses Callback wird ausgeführt wenn ein Actor von einem Spieler gestreamt wird. -| Name | Beschreibung | -| ----------- | ------------------------------------------------------------- | +| Name | Beschreibung | +| ----------- | ------------------------------------------------- | | actorid | Die ID des Actors der vom Spieler gestreamt wird. | -| forplayerid | Die ID des Spielers der den Actor gestreamt hat. | +| forplayerid | Die ID des Spielers der den Actor gestreamt hat. | ## Rückgabe(return value) diff --git a/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamOut.md b/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamOut.md index 9cba78d39da..1042ff6b967 100644 --- a/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamOut.md +++ b/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamOut.md @@ -11,7 +11,7 @@ tags: [] Dieses Callback wird ausgeführt, wenn ein Actor nicht länger von einem Spieler gestreamt wird. -| Name | Beschreibung | +| Name | Beschreibung | | ----------- | -------------------------------------------------------------- | | actorid | Die ID des Actors der nicht länger vom Spieler gestreamt wird. | | forplayerid | Die ID des Spielers der den Actor gestreamt hatte | diff --git a/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md b/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md index 3ccd78779ad..e25d80dc33f 100644 --- a/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md +++ b/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md @@ -9,12 +9,12 @@ tags: [] Dieses Callback wird ausgeführt wenn ein SendClientCheck Request abgeschlossen ist. -| Name | Beschreibung | -| ------------- | --------------------------------- | -| playerid | Die ID des Spielers, der geprüft wurde. | -| actionid | Der Check Typ der geprüft wurde. | -| memaddr | Die angefragte Adresse. | -| retndata | Das Ergebnis des Checks. | +| Name | Beschreibung | +| -------- | --------------------------------------- | +| playerid | Die ID des Spielers, der geprüft wurde. | +| actionid | Der Check Typ der geprüft wurde. | +| memaddr | Die angefragte Adresse. | +| retndata | Das Ergebnis des Checks. | ## Rückgabe (return value) diff --git a/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md b/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md index 43e0206d7f5..35e5935cdfe 100644 --- a/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md +++ b/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md @@ -9,7 +9,7 @@ tags: [] Dieses Callback wird ausgeführt wenn ein NPC eine ClientMessage erkennt. Er erkennt die ClientMessage bei Benutzung von SendClientMessageToAll oder wenn SendClientMessage direkt an den NPC gesendet wird.function is used and everytime a SendClientMessage function is sent towards the NPC. ACHTUNG: Das Callback wird nicht ausgeführt, wenn jemand in den Chat schreibt. Für eine Version mit Spieler Text, siehe NPC:OnPlayerText. -| Name | Beschreibung | +| Name | Beschreibung | | ------ | ------------------------------- | | color | The color the ClientMessage is. | | text[] | The actual message. | diff --git a/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md b/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md index 2368ca5d53b..ff094a1498c 100644 --- a/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md +++ b/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md @@ -9,13 +9,13 @@ tags: [Pickup] Dieses Callback wird ausgeführt wenn ein Spieler einem Dialog antwortet(benutzt), indem er einen der Buttons drückt, Enter/ESC drückt oder ein List-Item per Doppelklick auswählt(Dialog: List-Style) -| Name | Beschreibung | -| ----------- | ----------------------------------------------------------------------------------------------------------------------- | -| playerid | ID des Spielers der den Dialog benutzt. | -| dialogid | ID des Dialogs der vom Spieler genutzt wird, zugewiesen in ShowPlayerDialog. | -| response | 1 für den linken Button 0 für den rechten Button (Gibt es nur einen Button, dann immer 1) | +| Name | Beschreibung | +| ----------- | ----------------------------------------------------------------------------------------- | +| playerid | ID des Spielers der den Dialog benutzt. | +| dialogid | ID des Dialogs der vom Spieler genutzt wird, zugewiesen in ShowPlayerDialog. | +| response | 1 für den linken Button 0 für den rechten Button (Gibt es nur einen Button, dann immer 1) | | listitem | ID des ausgewählten List-Items (Start bei 0) (Nur bei List-Style Dialogen, ansonsten -1). | -| inputtext[] | Der vom Spieler eingefügte Text oder Text des ausgewählten List-Items. | +| inputtext[] | Der vom Spieler eingefügte Text oder Text des ausgewählten List-Items. | ## Rückgabe(return value) diff --git a/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnEnterExitModShop.md b/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnEnterExitModShop.md index 2ff49102d6d..6ab1bc9dfbc 100644 --- a/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnEnterExitModShop.md +++ b/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnEnterExitModShop.md @@ -9,10 +9,10 @@ tags: [] Das Callback wird aufgerufen, wenn ein Spieler eine Tuningwerkstatt betritt oder verlässt. -| Name | Beschreibung | -| ---------- | ---------------------------------------------------------------------------- | -| playerid | Die ID des Spielers | -| enterexit | 1 bei Betreten 0 bei Verlassen der Werkstatt | +| Name | Beschreibung | +| ---------- | ------------------------------------------------------------------------- | +| playerid | Die ID des Spielers | +| enterexit | 1 bei Betreten 0 bei Verlassen der Werkstatt | | interiorid | Interior ID der Tuningwerkstatt die betreten wird (oder 0 beim Verlassen) | ## Rückgabe(return value) diff --git a/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/functions/AddPlayerClass.md b/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/functions/AddPlayerClass.md index 9d47b8b6982..2465b5e1ebf 100644 --- a/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/functions/AddPlayerClass.md +++ b/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/functions/AddPlayerClass.md @@ -9,19 +9,19 @@ tags: ["player"] Fügt eine Klasse zur Klassen-Auswahl(class-selection) hinzu. Klassen ermöglichen dem Spieler mit einem Skin ihrer Wahl zu spawnen. -| Name | Beschreibung | -| ------------- | ------------------------------------------------------------- | -| modelid | Der Skin(SkinID) mit dem der Spieler spawnt. | -| Float:spawn_x | Die X Koordinate des Spawnpunkts der Klasse. | -| Float:spawn_y | Die Y Koordinate des Spawnpunkts der Klasse. | -| Float:spawn_z | Die Z Koordinate des Spawnpunkts der Klasse. | -| Float:z_angle | Die Blickrichtung des Spawnpunktes. | -| weapon1 | Die erste Spawn-Waffe des Spielers. | -| weapon1_ammo | Die Menge der Munition der ersten Waffe. | -| weapon2 | Die zweite Spawn-Waffe des Spielers. | -| weapon2_ammo | Die Menge der Munition der zweiten Waffe. | -| weapon3 | Die dritte Spawn-Waffe des Spielers. | -| weapon3_ammo | Die Menge der Munition der dritten Waffe. | +| Name | Beschreibung | +| ------------- | -------------------------------------------- | +| modelid | Der Skin(SkinID) mit dem der Spieler spawnt. | +| Float:spawn_x | Die X Koordinate des Spawnpunkts der Klasse. | +| Float:spawn_y | Die Y Koordinate des Spawnpunkts der Klasse. | +| Float:spawn_z | Die Z Koordinate des Spawnpunkts der Klasse. | +| Float:z_angle | Die Blickrichtung des Spawnpunktes. | +| weapon1 | Die erste Spawn-Waffe des Spielers. | +| weapon1_ammo | Die Menge der Munition der ersten Waffe. | +| weapon2 | Die zweite Spawn-Waffe des Spielers. | +| weapon2_ammo | Die Menge der Munition der zweiten Waffe. | +| weapon3 | Die dritte Spawn-Waffe des Spielers. | +| weapon3_ammo | Die Menge der Munition der dritten Waffe. | ## Rückgabe(return value) diff --git a/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/functions/AddPlayerClassEx.md b/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/functions/AddPlayerClassEx.md index 94849e1e676..169d368f3a7 100644 --- a/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/functions/AddPlayerClassEx.md +++ b/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/functions/AddPlayerClassEx.md @@ -9,20 +9,20 @@ tags: ["player"] Fügt eine Klasse zur Klassen-Auswahl(class-selection) hinzu. Genau wie "AddPlayerClass" nur mit einem team Parameter. -| Name | Beschreibung | -| ------------- | ----------------------------------------------------------- | -| teamid | Das Tean dem der Spieler angehört. | -| modelid | Der Skin(SkinID) mit dem der Spieler spawnt. | -| Float:spawn_x | Die X Koordinate des Spawnpunkts der Klasse. | -| Float:spawn_y | Die Y Koordinate des Spawnpunkts der Klasse. | -| Float:spawn_z | Die Z Koordinate des Spawnpunkts der Klasse. | -| Float:z_angle | Die Blickrichtung des Spawnpunktes. | -| weapon1 | Die erste Spawn-Waffe des Spielers. | -| weapon1_ammo | Die Menge der Munition der ersten Waffe. | -| weapon2 | Die zweite Spawn-Waffe des Spielers. | -| weapon2_ammo | Die Menge der Munition der zweiten Waffe. | -| weapon3 | Die dritte Spawn-Waffe des Spielers. | -| weapon3_ammo | Die Menge der Munition der dritten Waffe. | +| Name | Beschreibung | +| ------------- | -------------------------------------------- | +| teamid | Das Tean dem der Spieler angehört. | +| modelid | Der Skin(SkinID) mit dem der Spieler spawnt. | +| Float:spawn_x | Die X Koordinate des Spawnpunkts der Klasse. | +| Float:spawn_y | Die Y Koordinate des Spawnpunkts der Klasse. | +| Float:spawn_z | Die Z Koordinate des Spawnpunkts der Klasse. | +| Float:z_angle | Die Blickrichtung des Spawnpunktes. | +| weapon1 | Die erste Spawn-Waffe des Spielers. | +| weapon1_ammo | Die Menge der Munition der ersten Waffe. | +| weapon2 | Die zweite Spawn-Waffe des Spielers. | +| weapon2_ammo | Die Menge der Munition der zweiten Waffe. | +| weapon3 | Die dritte Spawn-Waffe des Spielers. | +| weapon3_ammo | Die Menge der Munition der dritten Waffe. | ## Rückgabe(return value) diff --git a/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticPickup.md b/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticPickup.md index f930f69aaaf..f57ef973ce7 100644 --- a/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticPickup.md +++ b/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticPickup.md @@ -9,14 +9,14 @@ tags: [Pickup] Fügt ein 'static' Pickup zum Spiel hinzu. Diese Pickups unterstützen Waffen, Leben, Rüstung etc., mit der Fähigkeit ohne gescripted zu werden zu funktionieren. (weapons/health/armor wird automatisch gegeben). -| Name | Beschreibung | -| ----------------------------------- | ----------------------------------------------------------------------------------- | -| [model](../resources/pickupids) | Die Model ID des Pickups. | -| [type](../resources/pickuptypes) | Der Pickup Typ. Beeinflusst das Verhalten, wenn das Pickup aufgehoben wird. | -| Float:X | Die X Koordinate an der das Pickup erstellt wird. | -| Float:Y | Die Y Koordinate an der das Pickup erstellt wird. | -| Float:Z | Die Z Koordinate an der das Pickup erstellt wird. | -| virtualworld | Die virtuelle Welt in der das Pickup erstellt wird. Nutze -1 um es in jeder virtuellen Welt zu zeigen. | +| Name | Beschreibung | +| -------------------------------- | ------------------------------------------------------------------------------------------------------ | +| [model](../resources/pickupids) | Die Model ID des Pickups. | +| [type](../resources/pickuptypes) | Der Pickup Typ. Beeinflusst das Verhalten, wenn das Pickup aufgehoben wird. | +| Float:X | Die X Koordinate an der das Pickup erstellt wird. | +| Float:Y | Die Y Koordinate an der das Pickup erstellt wird. | +| Float:Z | Die Z Koordinate an der das Pickup erstellt wird. | +| virtualworld | Die virtuelle Welt in der das Pickup erstellt wird. Nutze -1 um es in jeder virtuellen Welt zu zeigen. | ## Rückgabe(return value) diff --git a/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicle.md b/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicle.md index 1f542988c4e..0377d3495ef 100644 --- a/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicle.md +++ b/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicle.md @@ -9,13 +9,13 @@ tags: ["vehicle"] Fügt ein 'static' vehicle (models werden für den Spieler vorgeladen) zum Gamemode hinzu. -| Name | Beschreibung | -| ---------------------------------------- | -------------------------------------- | -| modelid | Die Model ID des Fahrzeugs. | -| Float:spawn_X | Die X-Koordinate des Fahrzeugs. | -| Float:spawn_Y | Die Y-Koordinate des Fahrzeugs. | -| Float:spawn_Z | Die Z-Koordinate des Fahrzeugs. | -| Float:z_angle | Direction of vehicle - angle. | +| Name | Beschreibung | +| ------------------------------------- | ------------------------------------------------- | +| modelid | Die Model ID des Fahrzeugs. | +| Float:spawn_X | Die X-Koordinate des Fahrzeugs. | +| Float:spawn_Y | Die Y-Koordinate des Fahrzeugs. | +| Float:spawn_Z | Die Z-Koordinate des Fahrzeugs. | +| Float:z_angle | Direction of vehicle - angle. | | [color1](../resources/vehiclecolorid) | Die ID der Primärfarbe. -1 für zufällige Farbe. | | [color2](../resources/vehiclecolorid) | Die ID der Sekundärfarbe. -1 für zufällige Farbe. | diff --git a/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPickup.md b/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPickup.md index e9c89ff752e..1693a76a31b 100644 --- a/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPickup.md +++ b/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPickup.md @@ -9,8 +9,8 @@ tags: [] Löscht ein mit CreatePickup erstelltes Pickup. -| Name | Beschreibung | -| ------ | ----------------------------------------------------------- | +| Name | Beschreibung | +| ------ | ----------------------------------------------------------------------- | | pickup | Die ID des Pickups, dass gelöscht wird (Rückgabewert bei CreatePickup). | ## Rückgabe(return value) diff --git a/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/functions/DestroyVehicle.md b/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/functions/DestroyVehicle.md index 6100eddba81..8e8e32c2572 100644 --- a/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/functions/DestroyVehicle.md +++ b/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/functions/DestroyVehicle.md @@ -9,8 +9,8 @@ tags: ["vehicle"] Löscht ein Fahrzeug. Fahrzeug verschwindet sofort. -| Name | Beschreibung | -| --------- | --------------------------------- | +| Name | Beschreibung | +| --------- | ---------------------------------------- | | vehicleid | Die ID des Fahrzeugs, das zerstört wird. | ## Rückgabe(return value) diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/awesome.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/awesome.md index 178531b481f..ed47fbe068e 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/awesome.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/awesome.md @@ -47,7 +47,7 @@ description: Una lista de herramientas, librerías y plugins útiles para desarr - **_[SA:MP Command Guess](https://github.com/Kirima2nd/samp-command-guess)_** - Un adivinador de comandos para SA:MP utilizando la función de distancia Levenshtein. - **_[vending](https://github.com/wuzi/vending)_** - Máquinas expendedoras del lado del servidor para SA-MP. - **_[mathutil](https://github.com/ScavengeSurvive/mathutil)_** - Una lista de funciones matemáticas útiles. -- **_[rotations.inc](https://github.com/sampctl/rotations.inc)_** - Una lista de funciones de rotación útiles de Nero_3D's rotations.inc. +- **_[rotations.inc](https://github.com/sampctl/rotations.inc)_** - Una lista de funciones de rotación útiles de Nero_3D's rotations.inc. - **_[SA-MP Distance Functions](https://github.com/Y-Less/samp-distance)_** - Lista de funciones útiles de comprobación del distanciamiento. - **_[New SA-MP callbacks](https://github.com/emmet-jones/New-SA-MP-callbacks)_** - Una lista de nuevas funciones callback útiles. - **_[Alternative Dialogs](https://github.com/NexiusTailer/Alternative-Dialogs)_** - Diálogos Textdraw con un nuevo diseño. diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/client/ClientCommands.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/client/ClientCommands.md index 156d7e2f42b..72b9eb0556a 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/client/ClientCommands.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/client/ClientCommands.md @@ -4,21 +4,21 @@ sidebar_label: "Comandos del Cliente" descripion: Una lista de todos los comandos del cliente. --- -| Command | Description | -| -------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| /quit (/q) | Este comando habla por sí solo. Sales del juego. Puedes también usar /q, ya que es el mismo comando, pero más corto. | -| /save | /save es uno de los comandos por defecto más usados. Cuando usas /save, tu posición actual es guardada en savedpositions.txt, en tu carpeta de "GTA San Andreas User Files", donde puedes usarla en scripts. | -| /rs | /rs (Guardado Crudo) es como /save, pero solo guarda tu posición actual y el ángulo al que estás viendo en rawpositions.txt en tu carpeta de User Files. Ninguna información extra es guardada (como clases o armas). | -| /interior | Similar de importante que /save. Este comando simplemente muestra tu interior actual en el chat. | -| /fpslimit | Este comando ajusta el límite máximo de FPS (Fotogramas por Segundo) de tu juego. Cuanto más alto sea el límite, tu juego correrá más ligero. No hay ningún efecto si el limitador está desactivado en las opciones gráficas. Límites entre 20 y 90 FPS. | -| /pagesize | /pagesize se usa para elegir la cantidad de líneas del chat que se muestran. Puede ser desde 10 hasta 20 líneas. El valor por defecto son 10 líneas. | -| /headmove | Este comando (des)activará el movimiento de la cabeza de tu jugador. De todas formas, es una configuración local, por lo tanto, los demás jugadores seguirán viendo tu cabeza moverse. | -| /timestamp | Este comando mostrará/ocultará el tiempo en HH:MM:SS a un lado de todos los mensajes en la chatbox. El tiempo que se muestra está basado en el de tu computadora, no del servidor. | -| /dl | DL significa "Etiquetas de Depuración", y el comando activa y desactiva las etiquetas en tus vehículos, que muestra la ID del vehículo, ID de modelo, salud del vehículo, si el vehículo está precargado o no, distancia que tiene desde el jugador, si usa algún trailer, asientos libres, posición actual y posición de spawn. | +| Command | Description | +| -------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| /quit (/q) | Este comando habla por sí solo. Sales del juego. Puedes también usar /q, ya que es el mismo comando, pero más corto. | +| /save | /save es uno de los comandos por defecto más usados. Cuando usas /save, tu posición actual es guardada en savedpositions.txt, en tu carpeta de "GTA San Andreas User Files", donde puedes usarla en scripts. | +| /rs | /rs (Guardado Crudo) es como /save, pero solo guarda tu posición actual y el ángulo al que estás viendo en rawpositions.txt en tu carpeta de User Files. Ninguna información extra es guardada (como clases o armas). | +| /interior | Similar de importante que /save. Este comando simplemente muestra tu interior actual en el chat. | +| /fpslimit | Este comando ajusta el límite máximo de FPS (Fotogramas por Segundo) de tu juego. Cuanto más alto sea el límite, tu juego correrá más ligero. No hay ningún efecto si el limitador está desactivado en las opciones gráficas. Límites entre 20 y 90 FPS. | +| /pagesize | /pagesize se usa para elegir la cantidad de líneas del chat que se muestran. Puede ser desde 10 hasta 20 líneas. El valor por defecto son 10 líneas. | +| /headmove | Este comando (des)activará el movimiento de la cabeza de tu jugador. De todas formas, es una configuración local, por lo tanto, los demás jugadores seguirán viendo tu cabeza moverse. | +| /timestamp | Este comando mostrará/ocultará el tiempo en HH:MM:SS a un lado de todos los mensajes en la chatbox. El tiempo que se muestra está basado en el de tu computadora, no del servidor. | +| /dl | DL significa "Etiquetas de Depuración", y el comando activa y desactiva las etiquetas en tus vehículos, que muestra la ID del vehículo, ID de modelo, salud del vehículo, si el vehículo está precargado o no, distancia que tiene desde el jugador, si usa algún trailer, asientos libres, posición actual y posición de spawn. | | /nametagstatus | Cuando está activado (que es el valor por defecto), los jugadores verán un pequeño ícono de un reloj de arena a un lado del nametag de los jugadores pausados. Esto incluye minimizar (Alt+TAB), pausar al menú (ESC), pérdidas de conexión (Crash/Timeout), y cuando toman screenshots (que congelan el juego por alrededor de 3 segundos). | -| /mem | Muestra la cantidad de memoria utilizada. (Aunque, usualmente solo nos da de resultado 128 MB). | -| /audiomsg | Activa y desactiva los mensajes que se imprimen cuando una URL de audio es transmitida al cliente. | -| /fontsize | Cambia el tamaño del texto del interfaz de usuario (chats, diálogos, etcétera). Valores válidos de -3 a 5. | -| /ctd | Este comando fue agregado en SA:MP 0.3.7 RC2. Habilita la depuración del objetivo de la cámara del jugador. | -| /rcon | Más relacionado al servidor que al cliente. Este comando se usa para ejecutar comandos RCON. RCON es el sistema de administración integrado. RCON significa [Remote Control](../server/ControllingServer#using-rcon). | -| /hudscalefix | Arregla la escala del HUD basado en la resolución de pantalla del cliente. | +| /mem | Muestra la cantidad de memoria utilizada. (Aunque, usualmente solo nos da de resultado 128 MB). | +| /audiomsg | Activa y desactiva los mensajes que se imprimen cuando una URL de audio es transmitida al cliente. | +| /fontsize | Cambia el tamaño del texto del interfaz de usuario (chats, diálogos, etcétera). Valores válidos de -3 a 5. | +| /ctd | Este comando fue agregado en SA:MP 0.3.7 RC2. Habilita la depuración del objetivo de la cámara del jugador. | +| /rcon | Más relacionado al servidor que al cliente. Este comando se usa para ejecutar comandos RCON. RCON es el sistema de administración integrado. RCON significa [Remote Control](../server/ControllingServer#using-rcon). | +| /hudscalefix | Arregla la escala del HUD basado en la resolución de pantalla del cliente. | diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md index fbe020063f2..d35a6dbea74 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md @@ -29,10 +29,9 @@ Existen ciertos casos en el que el menú del modo un jugador será mostrado, per ### Obtengo el error "Unacceptable Nickname" cuando conecto a un servidor. - Asegúrate de que no estas usando ningun carácter no permitido (solo puedes utilizar números del 0-9, letras de la A a la Z, \[\], (), \$, @, ., \_ y =), además de asegurarte que tu nombre no supera los 20 carácteres. Esto también podría ser causado cuando un jugador está conectado en el servidor con el mismo nombre que tú (que puede pasar si reconectas a un servidor de manera rápida antes de que el servidor registre tu desconexión). Un servidor de SA:MP corriendo en Windows durante mas de 50 días seguidos puede también ocasionar este bug. -### La pantalla se queda en "Connecting to IP:Port..." +### La pantalla se queda en "Connecting to IP:Port..." Esto puede ser causado porque el servidor no esta encendido. Si tienes este error con mas de 1 servidor y estas seguro que estos servidores no están apagados, deshabilita tu cortafuegos y comprueba si el error persiste. Caso contrario, reconfigura tu cortafuegos para aceptar el tráfico entrante-saliente de SA:MP. Puede ser también que estes ejecutando una versión obsoleta de SA:MP - Puedes encontrar la versión más reciente [Aquí](https://sa-mp.mp/downloads/). diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/client/sa-mp.cfg.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/client/sa-mp.cfg.md index 5269be7750b..68d93e0a8d5 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/client/sa-mp.cfg.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/client/sa-mp.cfg.md @@ -10,17 +10,17 @@ description: La configuración del cliente sa-mp. ## Opciones -| Opción | Descripción | -| ------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| **pagesize** | Permite que los jugadores determinen la cantidad de líneas mostradas en la pantalla, entre 10 y 20 líneas. El valor por defecto es de 10 líneas. Este parámetro puede cambiarse dentro del juego usando el comando del cliente /pagesize. | -| **fpslimit** | Permite a los jugadores ajustar un límite de [FPS](http://en.wikipedia.org/wiki/Frame_rate "http://en.wikipedia.org/wiki/Frame_rate"), cuando el limitador de fotogramas está habilidado en el menú de GTA:SA. Los valores aceptados van de 20 a 90, pero en SA-MP el valor por defecto es 50. Puede ser alterado dentro del juego con el comando del cliente /fpslimit. -| **disableheadmove** | Esta opción controla el movimiento de la cabeza de tu personaje. 1 desactiva el movimiento de la cabeza siguiendo tu cámara, 0 lo activa. Puede ser modificado dentro del juego con el comando del cliente /headmove | -| **timestamp** | Desactiva o activa el mostrar un time-stamp local de los mensajes en pantalla. 1 lo habilita, 0 lo deshabilita. Puede ser alterado dentro del juego con /timestamp. | -| **ime** | Esto controla si el chat acepta la edición de texto con IME, y alternar entre lenguajes. 1 lo habilita, 0 lo desactiva. it. | -| **multicore** | Determina si el cliente SA-MP usa múltiples núcleos de tu procesador. 1 lo habilita (usa múltiples núcleos). Desactivalo colocando 0 si experimentas problemas de ratón. | -| **directmode** | Esto sirve para quienes tengan problemas con el dibujado del chat, cambiándolo a un más lento modo de renderizado directo. 0 para desactivar, 1 para activar. | -| **audiomsgoff** | Si esta opción es 1, no saldrán mensajes de 'Audio Stream: \[URL\]' en el chat cuando el servidor reproduzca un stream de audio. Esta opción puede ser desactivada o activada dentro del juego usando /audiomsg. | -| **audioproxyoff** | Si esta opción es 1, y hay un servidor proxy en tus opciones de Internet de Windows, el proxy NO será usado para reproducir streams de audio. SA-MP. | -| **nonametagstatus** | Si esta opción es 0, los jugadores verán un ícono de "reloj de arena" a un lado de los jugadores cuando están pausados. Esto está deshabilitado (0) por defecto, pero puede alterarse dentro del juego con el comando /nametagstatus. | -| **fontface** | Te permite cambiar la fuente del chat, diálogos y de la tabla de puntuaciones. (por ejemplo: _fontface=Comic Sans MS_). No está soportado oficialmente y puede causar problemas. | -| **fontweight** | Esta opción determina si el chat se muestra en negrita o no. **0 = en negrita (default), 1 = normal** | +| Opción | Descripción | +| ------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | +| **pagesize** | Permite que los jugadores determinen la cantidad de líneas mostradas en la pantalla, entre 10 y 20 líneas. El valor por defecto es de 10 líneas. Este parámetro puede cambiarse dentro del juego usando el comando del cliente /pagesize. | +| **fpslimit** | Permite a los jugadores ajustar un límite de [FPS](http://en.wikipedia.org/wiki/Frame_rate "http://en.wikipedia.org/wiki/Frame_rate"), cuando el limitador de fotogramas está habilidado en el menú de GTA:SA. Los valores aceptados van de 20 a 90, pero en SA-MP el valor por defecto es 50. Puede ser alterado dentro del juego con el comando del cliente /fpslimit. | +| **disableheadmove** | Esta opción controla el movimiento de la cabeza de tu personaje. 1 desactiva el movimiento de la cabeza siguiendo tu cámara, 0 lo activa. Puede ser modificado dentro del juego con el comando del cliente /headmove | +| **timestamp** | Desactiva o activa el mostrar un time-stamp local de los mensajes en pantalla. 1 lo habilita, 0 lo deshabilita. Puede ser alterado dentro del juego con /timestamp. | +| **ime** | Esto controla si el chat acepta la edición de texto con IME, y alternar entre lenguajes. 1 lo habilita, 0 lo desactiva. it. | +| **multicore** | Determina si el cliente SA-MP usa múltiples núcleos de tu procesador. 1 lo habilita (usa múltiples núcleos). Desactivalo colocando 0 si experimentas problemas de ratón. | +| **directmode** | Esto sirve para quienes tengan problemas con el dibujado del chat, cambiándolo a un más lento modo de renderizado directo. 0 para desactivar, 1 para activar. | +| **audiomsgoff** | Si esta opción es 1, no saldrán mensajes de 'Audio Stream: \[URL\]' en el chat cuando el servidor reproduzca un stream de audio. Esta opción puede ser desactivada o activada dentro del juego usando /audiomsg. | +| **audioproxyoff** | Si esta opción es 1, y hay un servidor proxy en tus opciones de Internet de Windows, el proxy NO será usado para reproducir streams de audio. SA-MP. | +| **nonametagstatus** | Si esta opción es 0, los jugadores verán un ícono de "reloj de arena" a un lado de los jugadores cuando están pausados. Esto está deshabilitado (0) por defecto, pero puede alterarse dentro del juego con el comando /nametagstatus. | +| **fontface** | Te permite cambiar la fuente del chat, diálogos y de la tabla de puntuaciones. (por ejemplo: _fontface=Comic Sans MS_). No está soportado oficialmente y puede causar problemas. | +| **fontweight** | Esta opción determina si el chat se muestra en negrita o no. **0 = en negrita (default), 1 = normal** | diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/meta/Contributing.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/meta/Contributing.md index 139e168571a..f2c6e445540 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/meta/Contributing.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/meta/Contributing.md @@ -119,7 +119,6 @@ No cree un encabezamiento de nivel 1 (`

`) con `#`, ya que se genera automát Cuando escribas un párrafo que contenga nombres de funciones, números, expresiones o cualquier cosa que no sea lenguaje escrito estándar, rodéalos con \`puntos y comas\`. Así es más fácil separar el lenguaje para describir cosas de las referencias a elementos técnicos como nombres de funciones y trozos de código. - - ❌ > La función fopen devolverá un valor con una etiqueta de tipo File:, no hay ningún problema en esa línea ya que el valor devuelto está siendo almacenado en una variable también con una etiqueta de File: (nótese que los casos son los mismos también). Sin embargo, en la siguiente línea se añade el valor 4 al manejador de fichero. 4 no tiene etiqueta [...] diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md index 484a1d32ec6..7e03aae118b 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md @@ -10,10 +10,10 @@ tags: [] Este callback se llama cuando un actor es cargado (se hace visible) por el cliente de un jugador. -| Nombre | Descripción | -| ----------- | ------------------------------------------------------------- | -| actorid | El ID del actor que está siendo transmitido por el jugador. | -| forplayerid | El ID del jugador que está transmitiendo al actor. | +| Nombre | Descripción | +| ----------- | ----------------------------------------------------------- | +| actorid | El ID del actor que está siendo transmitido por el jugador. | +| forplayerid | El ID del jugador que está transmitiendo al actor. | ## Devoluciones @@ -36,5 +36,7 @@ public OnActorStreamIn(actorid, forplayerid) ## Funciones Relacionadas + Los siguientes callbacks pueden ser útiles, ya que están relacionados de alguna forma u otra con OnActorStreamIn: + - [OnActorStreamOut](OnActorStreamOut): Este callback es llamado cuando un actor deja de transmitirse (deja de ser visible) por el cliente de un jugador. diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamOut.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamOut.md index 48082295630..430386db7e0 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamOut.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamOut.md @@ -10,10 +10,10 @@ tags: [] Este callback se llama cuando un actor se deja de transmitir por el cliente de un jugador. -| Nombre | Descripción | -| ----------- | -------------------------------------------------------------- | -| actorid | El ID del actor que dejó de ser transmitido por el jugador. | -| forplayerid | El ID del jugador que dejó de transmitir al actor. | +| Nombre | Descripción | +| ----------- | ----------------------------------------------------------- | +| actorid | El ID del actor que dejó de ser transmitido por el jugador. | +| forplayerid | El ID del jugador que dejó de transmitir al actor. | ## Devoluciones @@ -36,5 +36,7 @@ public OnActorStreamOut(actorid, forplayerid) ## Funciones Relacionadas + Los siguientes callbacks pueden ser útiles, ya que están relacionados de alguna forma u otra con OnActorStreamOut: + - [OnActorStreamIn](OnActorStreamIn): Este callback es llamado cuando un actor se transmite (se vuelve visible) por el cliente de un jugador. diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md index 0aaaf7f4eee..c3d3b42ef5e 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md @@ -8,12 +8,12 @@ tags: [] Este callback se llama cuando una función SendClientCheck es completada. -| Nombre | Descripción | -| ------------- | --------------------------------- | -| playerid | El ID del jugador verificado. | -| actionid | El tipo de chequeo realizado. | -| memaddr | La dirección requerida. | -| retndata | El resultado del chequeo. | +| Nombre | Descripción | +| -------- | ----------------------------- | +| playerid | El ID del jugador verificado. | +| actionid | El tipo de chequeo realizado. | +| memaddr | La dirección requerida. | +| retndata | El resultado del chequeo. | ## Devoluciones @@ -48,5 +48,7 @@ Este callback sólo se llama cuando está en un filterscript. ::: ## Funciones Relacionadas + La siguiente función puede ser útil, ya que está relacionada de alguna forma u otra con OnClientCheckResponse: + - [SendClientCheck](../functions/SendClientCheck): Realiza un chequeo de memoria en el cliente. diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md index f46a972a4cf..f30252b68a1 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md @@ -1,17 +1,17 @@ --- título: OnClientMessage descripción: Este callback se llama cuando el NPC ve un ClientMessage. -tags: [NPC, ClientMessage, SendClientMessageToAll, ] +tags: [NPC, ClientMessage, SendClientMessageToAll] --- ## Descripción Este callback se llama cuando el NPC ve un ClientMessage. Esto va a ser cada vez que la función SendClientMessageToAll sea usada o también cuando la función SendClientMessage sea enviada hacia un NPC. Este callback no va a ser llamado cuando un jugador envíe un mensaje. Para una version de esto con textos de jugadores, vea NPC:OnPlayerText. -| Nombre | Descripción | -| ------ | ------------------------------- | -| color | El color del mensaje. | -| text[] | El texto del mensaje. | +| Nombre | Descripción | +| ------ | --------------------- | +| color | El color del mensaje. | +| text[] | El texto del mensaje. | ## Devoluciones @@ -30,5 +30,7 @@ public OnClientMessage(color, text[]) ``` ## Funciones Relacionadas + Los siguientes callbacks pueden ser útiles, ya que están relacionados de alguna forma u otra con OnClientMessage: + - [OnPlayerText](OnPlayerText): Este callback es llamado cada vez que cualquier persona escriba algo en el chat. Esto incluye cualquier jugador, NPC o el mismo NPC en sí. diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md index 1e4a7a1847b..61917bbea36 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md @@ -8,13 +8,13 @@ tags: [] Este callback se llama cuando un jugador responde a un cuadro de diálogo mostrado usando ShowPlayerDialog ya sea clickeando un botón, presionando ENTER/ESC o haciendo doble click en un elemento de lista (si el diálogo utiliza el estilo DIALOG_STYLE_LIST). -| Nombre | Descripción | -| ----------- | ----------------------------------------------------------------------------------------------------------------------- | -| playerid | El ID del jugador que respondió el diálogo. | -| dialogid | El ID del diálogo al que respondió el jugador, asignado en ShowPlayerDialog. | -| response | 1 para botón izquierdo y 0 para botón derecho (si sólo hay un botón, siempre 1). | -| listitem | El ID del elemento de lista que seleccionó el jugador (empieza de 0) (si no se está usando DIALOG_STYLE_LIST, será -1) | -| inputtext[] | El texto ingresado en la caja de entrada por el jugador o el texto del elemento de lista seleccionado. | +| Nombre | Descripción | +| ----------- | ---------------------------------------------------------------------------------------------------------------------- | +| playerid | El ID del jugador que respondió el diálogo. | +| dialogid | El ID del diálogo al que respondió el jugador, asignado en ShowPlayerDialog. | +| response | 1 para botón izquierdo y 0 para botón derecho (si sólo hay un botón, siempre 1). | +| listitem | El ID del elemento de lista que seleccionó el jugador (empieza de 0) (si no se está usando DIALOG_STYLE_LIST, será -1) | +| inputtext[] | El texto ingresado en la caja de entrada por el jugador o el texto del elemento de lista seleccionado. | ## Devoluciones @@ -158,7 +158,9 @@ El diálogo de un jugador no se oculta cuando el gamemode se reinicia, causando ::: ## Funciones Relacionadas + Los siguientes callbacks pueden ser útiles, ya que están relacionados de alguna forma u otra con OnDialogResponse: + - [ShowPlayerDialog](../functions/ShowPlayerDialog): Muestra un diálogo a un jugador. - [GetPlayerDialogID](../functions/GetPlayerDialogID): Obtiene la id del diálogo el cual se le está mostrando al jugador en ese momento. - [GetPlayerDialogData](../functions/GetPlayerDialogData): Obtiene la información del diálogo el cual se le está mostrando al jugador en ese momento. diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnEnterExitModShop.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnEnterExitModShop.md index 5eb61292cc6..c392e2b23b4 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnEnterExitModShop.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnEnterExitModShop.md @@ -8,11 +8,11 @@ tags: [] Este callback se llama cuando un jugador entra o sale de un taller de modificación. -| Nombre | Descripción | -| ---------- | ---------------------------------------------------------------------------- | -| playerid | El ID del jugador que entró o salió del taller de modificación. | -| enterexit | 1 si el jugador entró o 0 si salió. | -| interiorid | El ID del interior del taller al que el jugador entró (0 si salió). | +| Nombre | Descripción | +| ---------- | ------------------------------------------------------------------- | +| playerid | El ID del jugador que entró o salió del taller de modificación. | +| enterexit | 1 si el jugador entró o 0 si salió. | +| interiorid | El ID del interior del taller al que el jugador entró (0 si salió). | ## Devoluciones @@ -41,12 +41,16 @@ Bugs conocidos: Los jugadores colisionan cuando entran al mismo taller de modifi ::: ## Callbacks Relacionados + Los siguientes callbacks pueden ser útiles, ya que están relacionados de alguna forma u otra con OnEnterExitModShop: + - [OnVehicleMod](OnVehicleMod): Este callback es llamado cuando un vehículo es modificado. - [OnVehicleRespray](OnVehicleRespray): Este callback es llamado cuando un jugador sale del taller de modificaciones, incluso si los colores no fueron modificados. - [OnVehiclePaintjob](OnVehiclePaintjob): Este callback es llamado cuando un jugador realiza una vista previa de una pintura en el taller. Puedes ver las identificaciones en [Vehicle Paintjob IDs](../resources/paintjobs) ## Funciones Relacionadas + Las siguientes funciones pueden ser útiles, ya que están relacionadas de alguna forma u otra con OnEnterExitModShop: + - [IsPlayerInModShop](../functions/IsPlayerInModShop): Verifica que un jugador esté en una tienda de modificaciones. - [AddVehicleComponent](../functions/AddVehicleComponent): Añade un componente a un vehículo. diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptExit.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptExit.md index 309b28b0205..4dc545ba7b2 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptExit.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptExit.md @@ -22,7 +22,9 @@ public OnFilterScriptExit() ``` ## Callbacks Relacionados + Los siguientes callbacks pueden ser útiles, ya que están relacionados de alguna forma u otra con OnFilterScriptExit: + - [OnFilterScriptInit](OnFilterScriptInit): Este callback es llamado cuando un filterscript es cargado. - [OnGameModeInit](OnGameModeInit): Este callback es llamado cuando un modo de juego (el server) inicia. - [OnGameModeExit](OnGameModeExit): Este callback es llamado cuando un modo de juego finaliza (por ejemplo, al apagar el servidor). diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md index 3721b0a7fc7..715b9d693d1 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md @@ -21,7 +21,9 @@ public OnFilterScriptInit() ``` ## Callbacks Relacionados + Los siguientes callbacks pueden ser útiles, ya que están relacionados de alguna forma u otra con OnFilterScriptInit: + - [OnFilterScriptExit](OnFilterScriptExit): Este callback es llamado cuando un filterscript finaliza. - [OnGameModeInit](OnGameModeInit): Este callback es llamado cuando un modo de juego (el server) inicia. - [OnGameModeExit](OnGameModeExit): Este callback es llamado cuando un modo de juego finaliza (por ejemplo, al apagar el servidor). diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md index bf16b31b44d..214cb4b2786 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md @@ -27,6 +27,7 @@ Esta función también puede ser usada en un filterscript para detectar si el ga ::: ## Callbacks Relacionados + Los siguientes callbacks pueden ser útiles, ya que están relacionados de alguna forma u otra con OnGameModeExit: - [OnGameModeInit](OnGameModeInit): Este callback es llamado cuando un modo de juego (el server) inicia. @@ -34,6 +35,7 @@ Los siguientes callbacks pueden ser útiles, ya que están relacionados de algun - [OnFilterSciptExit](OnFilterScriptExit): Este callback es llamado cuando un filterscript finaliza. - ## Funciones Relacionadas -La siguiente función puede ser útil, ya que está relacionada de alguna forma u otra con OnGameModeExit: + + La siguiente función puede ser útil, ya que está relacionada de alguna forma u otra con OnGameModeExit: - [GameModeExit](../functions/GameModeExit): Finaliza el modo de juego actual. diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md index 5cd06fb8974..217d25351b5 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md @@ -1,6 +1,6 @@ --- título: OnIncomingConnection -descripción: Este callback se llama cuando una dirección IP intenta establecer una conexión con el servidor. +descripción: Este callback se llama cuando una dirección IP intenta establecer una conexión con el servidor. tags: [] --- @@ -8,11 +8,11 @@ tags: [] Este callback se llama cuando una dirección IP intenta establecer una conexión con el servidor. Para bloquear conexiones entrantes, use BlockIpAdress. -| Nombre | Descripción | -| ------------ | -------------------------------------------------- | -| playerid | El ID del jugador que está intentando conectarse. | -| ip_address[] | La IP del jugador que está intentando conectarse. | -| port | El puerto de la conexión intentada. | +| Nombre | Descripción | +| ------------ | ------------------------------------------------- | +| playerid | El ID del jugador que está intentando conectarse. | +| ip_address[] | La IP del jugador que está intentando conectarse. | +| port | El puerto de la conexión intentada. | ## Devoluciones diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCConnect.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCConnect.md index cca3b5199d9..218309be69f 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCConnect.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCConnect.md @@ -8,9 +8,9 @@ tags: ["npc"] Este callback se llama cuando un NPC se conecta con éxito al servidor. -| Nombre | Descripción | -| -------------- | -------------------------------------------------- | -| myplayerid | El ID de jugador que se le ha dado al NPC | +| Nombre | Descripción | +| ---------- | ----------------------------------------- | +| myplayerid | El ID de jugador que se le ha dado al NPC | ## Ejemplos diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCDisconnect.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCDisconnect.md index 76622cb5f0a..74526624c6e 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCDisconnect.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCDisconnect.md @@ -9,9 +9,9 @@ tags: ["npc"] Este callback se llama cuando un NPC se desconecta del servidor. -| Nombre | Descripción | -| ------------ | ------------------------------------------------------- | -| reason[] | La razón por la cual el NPC se desconectó del servidor | +| Nombre | Descripción | +| -------- | ------------------------------------------------------ | +| reason[] | La razón por la cual el NPC se desconectó del servidor | ## Ejemplos diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCEnterVehicle.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCEnterVehicle.md index e01300342f2..b45e7b7b6d6 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCEnterVehicle.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCEnterVehicle.md @@ -9,10 +9,10 @@ tags: ["npc"] Este callback es llamado cuando un NPC entra a un vehículo. -| Nombre | Descripción | -| ------------ | --------------------------------------------------------------- | -| vehicleid | La identificación del vehículo en el cual entra el NPC | -| seatid | La identificación del asiento (del vehículo) el cual usa el NPC | +| Nombre | Descripción | +| --------- | --------------------------------------------------------------- | +| vehicleid | La identificación del vehículo en el cual entra el NPC | +| seatid | La identificación del asiento (del vehículo) el cual usa el NPC | ## Ejemplos diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCExitVehicle.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCExitVehicle.md index 930a6a61de5..cf161a12211 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCExitVehicle.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCExitVehicle.md @@ -9,7 +9,6 @@ tags: ["npc"] Este callback es llamado cuando un NPC deja (o sale de) un vehículo. - ## Ejemplos ```c diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCModeExit.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCModeExit.md index 6c22d0df5bf..1a98cfc5739 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCModeExit.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCModeExit.md @@ -9,7 +9,6 @@ tags: ["npc"] Este callback es llamado cuando un script de un NPC finaliza (o deja de estar cargado). - ## Ejemplos ```c @@ -20,9 +19,8 @@ public OnNPCModeExit() } ``` - ## Callbacks relacionados -Los siguientes callbacks pueden ser útiles, ya que están relacionados de alguna forma u otra con OnNPCModeExit. +Los siguientes callbacks pueden ser útiles, ya que están relacionados de alguna forma u otra con OnNPCModeExit. - [OnNPCModeInit](OnNPCModeInit): Este callback es llamado cuando un script de un NPC es cargado (o inicia). diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCModeInit.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCModeInit.md index 86b10c61fe9..20665801cf9 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCModeInit.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCModeInit.md @@ -9,7 +9,6 @@ tags: ["npc"] Este callabck es llamado cuando un NPC se cargó. - ## Ejemplos ```c diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnObjectMoved.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnObjectMoved.md index 0a4e19e1a70..6f941b10064 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnObjectMoved.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnObjectMoved.md @@ -8,9 +8,9 @@ tags: [] Este callback se llama cuando un objeto es movido después de usar MoveObject (cuando este termina de moverse). -| Nombre | Descripción | -| -------- | ----------------------------------- | -| objectid | El ID del objeto que fue movido. | +| Nombre | Descripción | +| -------- | -------------------------------- | +| objectid | El ID del objeto que fue movido. | ## Devoluciones diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickMap.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickMap.md index cfc60b0de98..cbfeff74b7c 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickMap.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickMap.md @@ -8,12 +8,12 @@ tags: ["jugador"] OnPlayerClickMap se llama cuando un jugador pone un objetivo/marca en el mapa del menú de pausa (usando click derecho). -| Nombre | Descripción | -| -------- | ----------------------------------------------------------------------------- | -| playerid | El ID del jugador que puso un objetivo/marcador en el mapa. | -| Float:fX | La coordenada X donde el jugador clickeó. | -| Float:fY | La coordenada Y donde el jugador clickeó. | -| Float:fZ | La coordenada Z donde el jugador clickeó (impreciso - ver nota abajo). | +| Nombre | Descripción | +| -------- | ---------------------------------------------------------------------- | +| playerid | El ID del jugador que puso un objetivo/marcador en el mapa. | +| Float:fX | La coordenada X donde el jugador clickeó. | +| Float:fY | La coordenada Y donde el jugador clickeó. | +| Float:fZ | La coordenada Z donde el jugador clickeó (impreciso - ver nota abajo). | ## Devoluciones diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayer.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayer.md index d3d782069e5..b30afaa8d38 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayer.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayer.md @@ -8,11 +8,11 @@ tags: ["player"] Se llama cuando un jugador hace doble click a un jugador en el scoreboard (menú TAB). -| Nombre | Descripción | -| --------------- | ---------------------------------------------------------------- | -| playerid | El ID del jugador que clickeó a otro jugador en el scoreboard. | -| clickedplayerid | El ID del jugador que fue clickeado en el scoreboard. | -| source | El origen del click del jugador (ver notas abajo). | +| Nombre | Descripción | +| --------------- | -------------------------------------------------------------- | +| playerid | El ID del jugador que clickeó a otro jugador en el scoreboard. | +| clickedplayerid | El ID del jugador que fue clickeado en el scoreboard. | +| source | El origen del click del jugador (ver notas abajo). | ## Devoluciones diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md index ce9e5c151af..45a920435d9 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md @@ -6,12 +6,12 @@ tags: ["player", "textdraw", "playertextdraw"] ## Descripción -Este callback se llama cuando un jugador clickea en un player-textdraw. No se llama cuando el jugador cancela el modo de selección (ESC), sin embargo, OnPlayerClickTextdraw sí. +Este callback se llama cuando un jugador clickea en un player-textdraw. No se llama cuando el jugador cancela el modo de selección (ESC), sin embargo, OnPlayerClickTextdraw sí. -| Nombre | Descripción | -| ------------ | ------------------------------------------------------- | -| playerid | El ID del jugador que seleccionó un textdraw. | -| playertextid | El ID del player-textdraw que el jugador seleccionó. | +| Nombre | Descripción | +| ------------ | ---------------------------------------------------- | +| playerid | El ID del jugador que seleccionó un textdraw. | +| playertextid | El ID del player-textdraw que el jugador seleccionó. | ## Devoluciones diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerConnect.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerConnect.md index 55335939445..84df8bddf86 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerConnect.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerConnect.md @@ -8,9 +8,9 @@ tags: ["player"] Este callback se llama cuando un jugador se conecta al servidor. -| Nombre | Descripción | -| -------- | ------------------------------------ | -| playerid | El ID del jugador que se conectó. | +| Nombre | Descripción | +| -------- | --------------------------------- | +| playerid | El ID del jugador que se conectó. | ## Devoluciones diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md index 66dc75f045e..7f41e1481d2 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md @@ -9,7 +9,7 @@ tags: ["player"] Este callback se llama cuando un jugador muere, ya sea suicidándose o siendo asesinado por otro jugador. | Nombre | Descripción | -|---------------|-----------------------------------------------------------------------------------------| +| ------------- | --------------------------------------------------------------------------------------- | | playerid | El ID del jugador que murió. | | killerid | El ID del jugador que mató al jugador que murió, o INVALID_PLAYER_ID si no fue ninguno. | | WEAPON:reason | El ID de la causa de la muerte del jugador. | diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md index a50209a5ac7..5d83f825016 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md @@ -8,10 +8,10 @@ tags: ["player"] Este callback se llama cuando un jugador se desconecta del servidor. -| Nombre | Descripción | -| -------- | -------------------------------------------------- | -| playerid | El ID del jugador que se desconectó. | -| reason | La razón de la desconexión. (ver tabla abajo) | +| Nombre | Descripción | +| -------- | --------------------------------------------- | +| playerid | El ID del jugador que se desconectó. | +| reason | La razón de la desconexión. (ver tabla abajo) | ## Devoluciones @@ -23,11 +23,11 @@ Siempre se llama primero en filterscripts. ## Razones -| ID | Razón | Detalles | -| -- | ------------- | -------------------------------------------------------------------------------------------- | -| 0 | Timeout/Crash | La conexión del jugador se perdió. Ya sea si su juego crasheó o su internet tuvo una falla. | -| 1 | Quit | El jugador salió a propósito, ya sea con /quit (/q) o a través del menú de pausa. | -| 2 | Kick/Ban | El jugador fue kickeado o baneado por el servidor. | +| ID | Razón | Detalles | +| --- | ------------- | ------------------------------------------------------------------------------------------- | +| 0 | Timeout/Crash | La conexión del jugador se perdió. Ya sea si su juego crasheó o su internet tuvo una falla. | +| 1 | Quit | El jugador salió a propósito, ya sea con /quit (/q) o a través del menú de pausa. | +| 2 | Kick/Ban | El jugador fue kickeado o baneado por el servidor. | ## Ejemplos diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md index 28faf43b3c4..4fa8c493ff7 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md @@ -9,7 +9,7 @@ tags: ["player"] Este callback se llama cuando un jugador sale del modo edición de objetos adjuntos. | Nombre | Descripción | -|------------------------|---------------------------------------------------------| +| ---------------------- | ------------------------------------------------------- | | playerid | El ID del jugador que salió del modo de edición. | | EDIT_RESPONSE:response | 0 si canceló o 1 si clickeó el ícono de guardar. | | index | The index of the attached object (0-9) | @@ -70,7 +70,7 @@ public OnPlayerEditAttachedObject(playerid, EDIT_RESPONSE:response, index, model ao[playerid][index][ao_sz] = fScaleZ; } else - { + { SendClientMessage(playerid, COLOR_RED, "Edición de objeto adjunto no guardada."); new i = index; diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditObject.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditObject.md index 272359d70f6..162b54eb4e1 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditObject.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditObject.md @@ -9,7 +9,7 @@ tags: ["player"] Este callback se llama cuando un jugador termina de editar un objeto (EditObject/EditPlayerObject). | Nombre | Descripción | -|------------------------|-----------------------------------------------------------------| +| ---------------------- | --------------------------------------------------------------- | | playerid | El ID del jugador que editó un objeto. | | playerobject | 0 si fue un objeto global o 1 si fue un objeto de jugador. | | objectid | El ID del objeto que fue editado. | diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterCheckpoint.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterCheckpoint.md index 89ad1b46ee9..b388fb79195 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterCheckpoint.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterCheckpoint.md @@ -8,9 +8,9 @@ tags: ["player", "checkpoint"] Este callback se llama cuando un jugador entra al checkpoint establecido para ese jugador. -| Nombre | Descripción | -| -------- | -------------------------------------- | -| playerid | ID del jugador que entró al checkpoint.| +| Nombre | Descripción | +| -------- | --------------------------------------- | +| playerid | ID del jugador que entró al checkpoint. | ## Devoluciones diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterVehicle.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterVehicle.md index 2eaa72610bb..50c3d302665 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterVehicle.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterVehicle.md @@ -10,9 +10,9 @@ Este callback se llama cuando un jugador comienza a entrar a un vehículo, o sea | Nombre | Descripción | | ----------- | -------------------------------------------------------------------- | -| playerid | ID del jugador que intenta entrar a un vehículo. | -| vehicleid | ID del vehículo al que el jugador está intentando entrar. | -| ispassenger | 0 si está entrando como conductor. 1 si está entrando como pasajero. | +| playerid | ID del jugador que intenta entrar a un vehículo. | +| vehicleid | ID del vehículo al que el jugador está intentando entrar. | +| ispassenger | 0 si está entrando como conductor. 1 si está entrando como pasajero. | ## Devoluciones diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md index eed019c6de5..e3c47008cb9 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md @@ -10,8 +10,8 @@ Este callback se llama cuando un jugador comienza a salir de un vehículo. | Nombre | Descripción | | --------- | ---------------------------------------------------- | -| playerid | El ID del jugador que está saliendo de un vehículo. | -| vehicleid | El ID del vehículo del que el jugador está saliendo. | +| playerid | El ID del jugador que está saliendo de un vehículo. | +| vehicleid | El ID del vehículo del que el jugador está saliendo. | ## Devoluciones diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md index 907abeddb92..1682a07384c 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md @@ -8,9 +8,9 @@ tags: ["player", "menu"] Se llama cuando un jugador sale de un menú. -| Nombre | Descripción | -| -------- | ----------------------------------------- | -| playerid | El ID del jugador que salió del menú. | +| Nombre | Descripción | +| -------- | ------------------------------------- | +| playerid | El ID del jugador que salió del menú. | ## Devoluciones diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerFinishedDownloading.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerFinishedDownloading.md index 2d01ea74898..9e3693ba77f 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerFinishedDownloading.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerFinishedDownloading.md @@ -33,7 +33,7 @@ public OnPlayerFinishedDownloading(playerid, virtualworld) :::tip -Este callback se llama cada vez que un jugador cambia de mundo virtual, incluso si no hay modelos personalizados presentes en ese mundo. +Este callback se llama cada vez que un jugador cambia de mundo virtual, incluso si no hay modelos personalizados presentes en ese mundo. ::: diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md index a2431cfecfd..f10506f7d80 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md @@ -8,13 +8,13 @@ tags: ["player"] Este callback se llama cuando un jugador le hace daño a otro jugador. -| Nombre | Descripción | -| --------- | -------------------------------------------------------------------------------------------------------------------- | -| playerid | El ID del jugador que hizo daño. | -| damagedid | El ID del jugador que recibió daño. | -| Float:amount | La cantidad de chaleco/vida que el jugador dañado perdió (combinados). | -| WEAPON:weaponid | La razón (arma/causa) que causó el daño. | -| bodypart | La parte del cuerpo que fue golpeada. | +| Nombre | Descripción | +| --------------- | ---------------------------------------------------------------------- | +| playerid | El ID del jugador que hizo daño. | +| damagedid | El ID del jugador que recibió daño. | +| Float:amount | La cantidad de chaleco/vida que el jugador dañado perdió (combinados). | +| WEAPON:weaponid | La razón (arma/causa) que causó el daño. | +| bodypart | La parte del cuerpo que fue golpeada. | ## Devoluciones @@ -45,6 +45,6 @@ public OnPlayerGiveDamage(playerid, damagedid, Float:amount, WEAPON:weaponid, bo :::tip -Tener en cuenta que esta funcion puede ser imprecisa en algunos casos. Si lo que buscás es prevenir a ciertos jugadores de dañarse entre sí, usá SetPlayerTeam. 'weaponid' va a retornar 37 (lanzallamas) de cualquier origen de fuego (ej. molotov, 18), 'weaponid' retornará 51 ante cualquier arma que cree una explosión (ej. lanzamisiles, granada). playerid es el único que puede llamar este callback. La cantidad de daño es siempre el daño máximo que el weaponid puede hacer, incluso cuando la vida restante es menor que el daño máximo de esta. Entonces cuando un jugador tiene 100.0 de salud y recibe un tiro con una Desert Eagle que tiene un valor de daño de 46.2, tomará 3 disparos para matar a ese jugador. Los 3 disparos mostrarán una cantidad de daño de 46.2 sin importar que cuando el último disparo impacta, el jugador tiene sólo 7.6 de salud restante. +Tener en cuenta que esta funcion puede ser imprecisa en algunos casos. Si lo que buscás es prevenir a ciertos jugadores de dañarse entre sí, usá SetPlayerTeam. 'weaponid' va a retornar 37 (lanzallamas) de cualquier origen de fuego (ej. molotov, 18), 'weaponid' retornará 51 ante cualquier arma que cree una explosión (ej. lanzamisiles, granada). playerid es el único que puede llamar este callback. La cantidad de daño es siempre el daño máximo que el weaponid puede hacer, incluso cuando la vida restante es menor que el daño máximo de esta. Entonces cuando un jugador tiene 100.0 de salud y recibe un tiro con una Desert Eagle que tiene un valor de daño de 46.2, tomará 3 disparos para matar a ese jugador. Los 3 disparos mostrarán una cantidad de daño de 46.2 sin importar que cuando el último disparo impacta, el jugador tiene sólo 7.6 de salud restante. ::: diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md index 543d5dbc22d..a56ba915229 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md @@ -11,7 +11,7 @@ tags: ["player"] Este callback se llama cuando un jugador le hace daño a un actor. | Nombre | Descripción | -|-----------------|---------------------------------------------------------| +| --------------- | ------------------------------------------------------- | | playerid | El ID del jugador que hizo daño. | | damaged_actorid | El ID del actor que recibió daño. | | Float:amount | La cantidad de vida/chaleco que damaged_actorid perdió. | @@ -62,4 +62,4 @@ Esta función no es llamada cuando el actor es establecido invulnerable (QUE AS ## Callbacks Relacionadas - [OnActorStreamOut](OnActorStreamOut): Se llama cuando un actor es dejado de cargar por el cliente de un jugador. -- [OnPlayerStreamIn](OnPlayerStreamIn): Se llama cuando un jugador se comienza a cargar por el cliente de otro jugador. +- [OnPlayerStreamIn](OnPlayerStreamIn): Se llama cuando un jugador se comienza a cargar por el cliente de otro jugador. diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerKeyStateChange.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerKeyStateChange.md index 41d74986985..31c83e46642 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerKeyStateChange.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerKeyStateChange.md @@ -8,11 +8,11 @@ tags: ["player"] Este callback se llama cuando el estado de alguna tecla [soportada](../resources/keys) cambia (presionada/soltada).
Las teclas direccionales no desencadenan OnPlayerKeyStateChange (arriba, abajo, izquierda, derecha). -| Nombre | Descripción | -| -------- | --------------------------------------------------------------------------------------------------------------- | -| playerid | El ID del jugador que presionó o soltó una tecla. | -| newkeys | Un mapa (máscara de bits) de las teclas actualmente presionadas. - [ver acá](../resources/keys). | -| oldkeys | Un mapa (máscara de bits) de las teclas presionadas previo al cambio actual - [ver acá](../resources/keys). | +| Nombre | Descripción | +| -------- | ----------------------------------------------------------------------------------------------------------- | +| playerid | El ID del jugador que presionó o soltó una tecla. | +| newkeys | Un mapa (máscara de bits) de las teclas actualmente presionadas. - [ver acá](../resources/keys). | +| oldkeys | Un mapa (máscara de bits) de las teclas presionadas previo al cambio actual - [ver acá](../resources/keys). | ## Devoluciones @@ -47,7 +47,7 @@ Este callback es llamado cuando un jugador presiona o suelta una de las teclas s ### Parámetros -Los parámetros de esta funcion son una lista de todas las teclas actualmente siendo presionadas y todas las teclas presionadas hace un momento. Este callback es llamado cuando el estado de la tecla cambia (esto será, cuando una tecla sea sea presionada o soltada) y pasa los estados de todas las teclas antes y después de este cambio. Esta información puede ser usada para ver exáctamente que pasó pero las variables no pueden ser usadas directamente de la misma manera como parámetros a otras funciones. Para reducir el número de variables un solo BIT es usado para representar una tecla, esto quiere decir que una variable puede contener múltiples teclas al mismo tiempo y comparar los valores simplemente no va a funcionar siempre. +Los parámetros de esta funcion son una lista de todas las teclas actualmente siendo presionadas y todas las teclas presionadas hace un momento. Este callback es llamado cuando el estado de la tecla cambia (esto será, cuando una tecla sea sea presionada o soltada) y pasa los estados de todas las teclas antes y después de este cambio. Esta información puede ser usada para ver exáctamente que pasó pero las variables no pueden ser usadas directamente de la misma manera como parámetros a otras funciones. Para reducir el número de variables un solo BIT es usado para representar una tecla, esto quiere decir que una variable puede contener múltiples teclas al mismo tiempo y comparar los valores simplemente no va a funcionar siempre. ### Cómo no comprobar una tecla @@ -108,7 +108,7 @@ if ((newkeys & KEY_FIRE) && !(oldkeys & KEY_FIRE) && (newkeys & KEY_CROUCH) && ! ```c if ((newkeys & (KEY_FIRE | KEY_CROUCH)) == (KEY_FIRE | KEY_CROUCH) && (oldkeys & (KEY_FIRE | KEY_CROUCH)) != (KEY_FIRE | KEY_CROUCH)) ``` - + Esto puede parecer complicado, pero comprueba que ambas teclas estén en "newkeys" y que no estén en "oldkeys", si una de ellas está en "oldkeys" no importa ya que ambas no estaban. Todas estas cosas pueden ser muy simplificadas con macros (defines). ## Simplificación diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveCheckpoint.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveCheckpoint.md index 0a8e1e62427..b1be333e4e0 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveCheckpoint.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveCheckpoint.md @@ -8,9 +8,9 @@ tags: ["player", "checkpoint"] Este callback se llama cuando un jugador sale del checkpoint establecido a él por SetPlayerCheckpoint. Sólo se puede establecer un checkpoint al mismo tiempo al jugador. -| Nombre | Descripción | -| -------- | ------------------------------------------------ | -| playerid | El ID del jugador que salió de su checkpoint. | +| Nombre | Descripción | +| -------- | --------------------------------------------- | +| playerid | El ID del jugador que salió de su checkpoint. | ## Devoluciones diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveRaceCheckpoint.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveRaceCheckpoint.md index 5d77bceea25..e8bdf1232f5 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveRaceCheckpoint.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveRaceCheckpoint.md @@ -38,4 +38,3 @@ public OnPlayerLeaveRaceCheckpoint(playerid) - [SetPlayerRaceCheckpoint](../functions/SetPlayerRaceCheckpoint): Crear un checkpoint de carreras a un jugador. - [DisablePlayerRaceCheckpoint](../functions/DisablePlayerRaceCheckpoint): Deshabilitar el checkpoint de carreras actual del jugador. - [IsPlayerInRaceCheckpoint](../functions/IsPlayerInRaceCheckpoint): Comprobar si el jugador está en un checkpoint de carreras. - diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPickup.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPickup.md index eada7425ece..705438e1290 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPickup.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPickup.md @@ -8,10 +8,10 @@ tags: ["player"] Se llama cuando un jugador recoge un pickup creado con CreatePickup. -| Nombre | Descripción | -| -------- | ----------------------------------------------- | -| playerid | El ID del jugador que recogió el pickup. | -| pickupid | El ID del pickup, devuelto por CreatePickup. | +| Nombre | Descripción | +| -------- | -------------------------------------------- | +| playerid | El ID del jugador que recogió el pickup. | +| pickupid | El ID del pickup, devuelto por CreatePickup. | ## Devoluciones diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md index 03238bf4ac4..4acd3656c85 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md @@ -8,9 +8,9 @@ tags: ["player"] Se llama cuando un jugador cambia de clase en la selección de clase (y cuando la selección de clase aparece por primera vez). -| Nombre | Descripción | +| Nombre | Descripción | | -------- | ----------------------------------------------------------------------------- | -| playerid | El ID del jugador que cambió de clase. | +| playerid | El ID del jugador que cambió de clase. | | classid | El ID de la clase actual que está siendo vista (devuelto por AddPlayerClass). | ## Devoluciones diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md index 38dc772ee48..7ec9710983c 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md @@ -1,6 +1,6 @@ --- título: OnPlayerRequestDownload -descripción: Este callback se llama cuando un jugador solicita por descargas de modelos personalizados. +descripción: Este callback se llama cuando un jugador solicita por descargas de modelos personalizados. tags: ["player"] --- diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestSpawn.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestSpawn.md index c50861535f7..9c605f6448c 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestSpawn.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestSpawn.md @@ -8,9 +8,9 @@ tags: ["player"] Se llama cuando un jugador intenta spawnear vía selección de clase ya sea presionando SHIFT o clickeando el botón 'Spawn'. -| Nombre | Descripción | -| -------- | --------------------------------------------- | -| playerid | El ID del jugador que solicitó spawnear. | +| Nombre | Descripción | +| -------- | ---------------------------------------- | +| playerid | El ID del jugador que solicitó spawnear. | ## Devoluciones diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectObject.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectObject.md index 9777022e13d..cd29ca19d63 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectObject.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectObject.md @@ -8,15 +8,15 @@ tags: ["player"] Este callback se llama cuando un jugador selecciona un objeto después de que SelectObject fue usado. -| Nombre | Descripción | +| Nombre | Descripción | | -------- | ----------------------------------------------------------------- | -| playerid | El ID del jugador que seleccionó un objeto. | +| playerid | El ID del jugador que seleccionó un objeto. | | type | El [tipo](../resources/selectobjecttypes) de objeto seleccionado. | -| objectid | El ID del objeto seleccionado. | -| modelid | El modelo del objeto seleccionado. | -| Float:fX | La posición X del objeto seleccionado. | -| Float:fY | La posición Y del objeto seleccionado. | -| Float:fZ | La posición Z del objeto seleccionado. | +| objectid | El ID del objeto seleccionado. | +| modelid | El modelo del objeto seleccionado. | +| Float:fX | La posición X del objeto seleccionado. | +| Float:fY | La posición Y del objeto seleccionado. | +| Float:fZ | La posición Z del objeto seleccionado. | ## Devoluciones diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md index 4be8aa91cef..43b87638067 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md @@ -8,10 +8,10 @@ tags: ["player", "menu"] Este callback se llama cuando un jugador selecciona un item de un menú (ShowMenuForPlayer). -| Nombre | Descripción | -| -------- | ----------------------------------------------------------- | -| playerid | El ID del jugador que seleccionó un item en un menú. | -| row | El ID de la fila elegida. La primera fila es ID 0. | +| Nombre | Descripción | +| -------- | ---------------------------------------------------- | +| playerid | El ID del jugador que seleccionó un item en un menú. | +| row | El ID de la fila elegida. La primera fila es ID 0. | ## Devoluciones diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md index b95a0e0c96e..2e65f7efdef 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md @@ -6,11 +6,11 @@ tags: ["player"] ## Descripción -Este callback se llama cuando un jugador spawnea. (ej. después de llamar la función SpawnPlayer) +Este callback se llama cuando un jugador spawnea. (ej. después de llamar la función SpawnPlayer) -| Nombre | Descripción | -| -------- | ---------------------------------- | -| playerid | El ID del jugador que spawneó. | +| Nombre | Descripción | +| -------- | ------------------------------ | +| playerid | El ID del jugador que spawneó. | ## Devoluciones diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStateChange.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStateChange.md index 7a062fb1f0f..fe927130617 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStateChange.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStateChange.md @@ -8,11 +8,11 @@ tags: ["player"] Este callback se llama cuando un jugador cambia de estado. Por ejemplo, cuando pasa de ser conductor a estár a pie (bajándose de vehículo). -| Nombre | Descripción | -| -------- | ---------------------------------------- | -| playerid | El ID del jugador que cambió de estado. | -| newstate | El nuevo estado del jugador. | -| oldstate | El estado anterior del jugador. | +| Nombre | Descripción | +| -------- | --------------------------------------- | +| playerid | El ID del jugador que cambió de estado. | +| newstate | El nuevo estado del jugador. | +| oldstate | El estado anterior del jugador. | Vea [Player States](../resources/playerstates) para ver una lista de todos los estados de jugador disponibles. diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamIn.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamIn.md index 4810e6021e4..3a877e21c9e 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamIn.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamIn.md @@ -8,9 +8,9 @@ tags: ["player"] Este callback se llama cuando un jugador es cargado (se hace visible) por el cliente de otros jugadores. -| Nombre | Descripción | -| ----------- | ------------------------------------------------------- | -| playerid | El ID del jugador que fue cargado. | +| Nombre | Descripción | +| ----------- | -------------------------------------------- | +| playerid | El ID del jugador que fue cargado. | | forplayerid | El ID del jugador que cargó al otro jugador. | ## Devoluciones diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamOut.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamOut.md index 31396f95b20..5e7ba9d17cb 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamOut.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamOut.md @@ -8,10 +8,10 @@ tags: ["player"] Este callback se llama cuando un jugador se deja de cargar (ya no es visible) por el cliente de algún otro jugador. -| Nombre | Descripción | -| ----------- | ----------------------------------------------- | -| playerid | El jugador al que se lo dejó de cargar. | -| forplayerid | El jugador que dejó de cargar al otro jugador. | +| Nombre | Descripción | +| ----------- | ---------------------------------------------- | +| playerid | El jugador al que se lo dejó de cargar. | +| forplayerid | El jugador que dejó de cargar al otro jugador. | ## Devoluciones diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md index 0221ba1fb05..1839587706f 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md @@ -8,13 +8,13 @@ tags: ["player"] Este callback se llama cuando un jugador sufre daño. -| Nombre | Descripción | -|-----------------|-------------------------------------------------------------------------------------------------------------------------| -| playerid | El ID del jugador que sufrió daño. | -| issuerid | El ID del jugador que causó el daño. O INVALID_PLAYER_ID si fue él mismo. | -| Float:amount | La cantidad de daño que sufrió el jugador (salud y chaleco combinados). | -| WEAPON:weaponid | El ID del arma/origen del daño. | -| bodypart | La parte del cuerpo del impacto. | +| Nombre | Descripción | +| --------------- | ------------------------------------------------------------------------- | +| playerid | El ID del jugador que sufrió daño. | +| issuerid | El ID del jugador que causó el daño. O INVALID_PLAYER_ID si fue él mismo. | +| Float:amount | La cantidad de daño que sufrió el jugador (salud y chaleco combinados). | +| WEAPON:weaponid | El ID del arma/origen del daño. | +| bodypart | La parte del cuerpo del impacto. | ## Devoluciones @@ -63,7 +63,7 @@ public OnPlayerTakeDamage(playerid, issuerid, Float:amount, WEAPON:weaponid, bod :::tip -El 'weaponid' va a retornar 37 (lanzallamas) de cualquier origen de fuego (ej. molotov, 18), 'weaponid' retornará 51 ante cualquier arma que cree una explosión (ej. lanzamisiles, granada). playerid es el único que puede llamar este callback. La cantidad de daño es siempre el daño máximo que el weaponid puede hacer, incluso cuando la vida restante es menor que el daño máximo de esta. Entonces cuando un jugador tiene 100.0 de salud y recibe un tiro con una Desert Eagle que tiene un valor de daño de 46.2, tomará 3 disparos para matar a ese jugador. Los 3 disparos mostrarán una cantidad de daño de 46.2 sin importar que cuando el último disparo impacta, el jugador tiene sólo 7.6 de salud restante. +El 'weaponid' va a retornar 37 (lanzallamas) de cualquier origen de fuego (ej. molotov, 18), 'weaponid' retornará 51 ante cualquier arma que cree una explosión (ej. lanzamisiles, granada). playerid es el único que puede llamar este callback. La cantidad de daño es siempre el daño máximo que el weaponid puede hacer, incluso cuando la vida restante es menor que el daño máximo de esta. Entonces cuando un jugador tiene 100.0 de salud y recibe un tiro con una Desert Eagle que tiene un valor de daño de 46.2, tomará 3 disparos para matar a ese jugador. Los 3 disparos mostrarán una cantidad de daño de 46.2 sin importar que cuando el último disparo impacta, el jugador tiene sólo 7.6 de salud restante. ::: diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md index ee30ebcc855..798446ddb16 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md @@ -8,7 +8,7 @@ tags: ["player"] Este callback se llama cada vez que un cliente/jugador actualiza su estado con el servidor. A menudo de usa para crear callbacks personalizados para detectar actualizaciones en el cliente que no son rastreadas activamente por el servidor, como las actualizaciones de salud o chaleco o jugadores cambiando de armas. -| Nombre | Descripción | +| Nombre | Descripción | | -------- | -------------------------------------------------------- | | playerid | El ID del jugador que envió un paquete de actualización. | diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md index 54733b98b00..8d38938f826 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md @@ -9,7 +9,7 @@ tags: ["player"] Este callback se llama cuando un jugador efectúa un disparo de un arma. Solo soporta armas que usen balas. Sólo soporta drive-by por parte del pasajero (no drive-by del conductor, tampoco disparos de seasparrow / hunter). | Nombre | Descripción | -|-------------------------|----------------------------------------------------------------------------------------------------------------------------| +| ----------------------- | -------------------------------------------------------------------------------------------------------------------------- | | playerid | El ID del jugador que disparó un arma. | | WEAPON:weaponid | El ID del [arma](../resources/weaponids) que usó el jugador para disparar. | | BULLET_HIT_TYPE:hittype | El [tipo](../resources/bullethittypes) de cosa a la que impactó el disparo (nada, jugador, vehículo, o objeto de jugador). | @@ -61,7 +61,7 @@ Bugs Conocido(s): - No se llama si disparaste en un vehículo como el conductor o si estás mirando hacia atrás con el apuntado activado (disparando hacia el aire). - Se llama como `BULLET_HIT_TYPE_VEHICLE` con el hitid correcto (el vehicleid del vehículo impactado) si estás disparando a un jugador que está en un vehículo. Este no se va a llamar como `BULLET_HIT_TYPE_PLAYER` en absoluto. -- Parcialmente arreglado en SA-MP 0.3.7: Si información de armas (weapondata) falsa en eviada por un jugador malicioso, los clientes de otros jugadores pueden congelarse o crashear. Para combatir esto, comprobar si el weaponid reportado es capaz de disparar balas. +- Parcialmente arreglado en SA-MP 0.3.7: Si información de armas (weapondata) falsa en eviada por un jugador malicioso, los clientes de otros jugadores pueden congelarse o crashear. Para combatir esto, comprobar si el weaponid reportado es capaz de disparar balas. ::: diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconCommand.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconCommand.md index eea5fa6cbeb..815c4735807 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconCommand.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconCommand.md @@ -8,9 +8,9 @@ tags: [] Este callback se llama cuando un comando es enviado mediante la consola del servidor, RCON remoto, o vía el juego usando "/rcon command". -| Nombre | Descripción | -| ------- | -------------------------------------------------------------------------------------- | -| cmd[] | Un string conteniendo el comando que fue escrito, así como cualquier parámetro pasado. | +| Nombre | Descripción | +| ------ | -------------------------------------------------------------------------------------- | +| cmd[] | Un string conteniendo el comando que fue escrito, así como cualquier parámetro pasado. | ## Devoluciones diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md index 4e4092e11d5..5ffe61084dd 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md @@ -8,11 +8,11 @@ tags: [] Este callback se llama cuando alguien intenta identificarse como RCON adentro del juego, sin importar si tiene éxito o no. -| Nombre | Descripción | -| ---------- | ------------------------------------------------------- | -| ip[] | La IP del jugador que intenta identificarse como RCON. | -| password[] | La contraseña que fue usada para intentar logearse. | -| success | 0 si la contraseña fue incorrecta o 1 si fue correcta. | +| Nombre | Descripción | +| ---------- | ------------------------------------------------------ | +| ip[] | La IP del jugador que intenta identificarse como RCON. | +| password[] | La contraseña que fue usada para intentar logearse. | +| success | 0 si la contraseña fue incorrecta o 1 si fue correcta. | ## Devoluciones diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnTrailerUpdate.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnTrailerUpdate.md index 76cb9ebb5cb..bf72a541f50 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnTrailerUpdate.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnTrailerUpdate.md @@ -8,7 +8,7 @@ tags: [] Este callback se llama cuando un jugador envía una actualización de trailer. -| Nombre | Descripción | +| Nombre | Descripción | | --------- | -------------------------------------------------------- | | playerid | El ID del jugador que envió la actualización de trailer. | | vehicleid | El ID del trailer que está siendo actualizado. | diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md index 633619e29eb..f4b1fef9224 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md @@ -8,17 +8,17 @@ tags: ["vehicle"] Este callback se llama cuando el cliente de un jugador actualiza/sincroniza la posición de un vehículo que él no está conduciendo. Esto puede suceder fuera del vehículo o cuando el jugador es un pasajero de un vehículo que no tiene conductor. -| Name | Description | -| -------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| vehicleid | El ID del vehículo al que se le actualizó la posición. | -| playerid | El ID que envió la actualización de sincronización de la posición del vehículo. | +| Name | Description | +| -------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| vehicleid | El ID del vehículo al que se le actualizó la posición. | +| playerid | El ID que envió la actualización de sincronización de la posición del vehículo. | | passenger_seat | La ID del asiento si el jugador es un pasajero. 0 = no está en el vehículo, 1 = pasajero delantero, 2 = trasero izquierdo 3 = trasero derecho 4+ es para coach / bus, etc. con muchos asientos para pasajeros. | -| new_x | La nueva coordenada X del vehículo. anterior. | -| new_y | La nueva coordenada Y del vehículo. anterior. | -| new_z | La nueva coordenada Z del vehículo. anterior. | -| vel_x | La nueva velocidad X del vehículo. anterior. | -| vel_y | La nueva velocidad Y del vehículo. anterior. | -| vel_z | La nueva velocidad Z del vehículo. anterior. | +| new_x | La nueva coordenada X del vehículo. anterior. | +| new_y | La nueva coordenada Y del vehículo. anterior. | +| new_z | La nueva coordenada Z del vehículo. anterior. | +| vel_x | La nueva velocidad X del vehículo. anterior. | +| vel_y | La nueva velocidad Y del vehículo. anterior. | +| vel_z | La nueva velocidad Z del vehículo. anterior. | ## Devoluciones @@ -28,7 +28,6 @@ Este callback se llama cuando el cliente de un jugador actualiza/sincroniza la p Siempre se llama primero en filterscripts. - ## Ejemplos ```c diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDamageStatusUpdate.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDamageStatusUpdate.md index 5b9e25c7199..14649bab299 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDamageStatusUpdate.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDamageStatusUpdate.md @@ -14,10 +14,10 @@ Para algunas funciones útiles para trabajar con valores de daños del vehículo Este callback se llama cuando un elemento de vehículo como las puertas, llantas, paneles, o luces cambiar su estado de daño. -| Nombre | Descripción | -| --------- | ------------------------------------------------------------------------------------------------------ | -| vehicleid | El ID del vehículo que cambió su estado de daño. | -| playerid | El ID del jugador que sincronizó el cambio en el estado de daño (quién hizo reparar o dañar el auto). | +| Nombre | Descripción | +| --------- | ----------------------------------------------------------------------------------------------------- | +| vehicleid | El ID del vehículo que cambió su estado de daño. | +| playerid | El ID del jugador que sincronizó el cambio en el estado de daño (quién hizo reparar o dañar el auto). | ## Devoluciones diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDeath.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDeath.md index 964305c6703..9bfcac7f81b 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDeath.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDeath.md @@ -8,9 +8,9 @@ tags: ["vehicle"] Este callback se llama cuando un vehículo es destruido - ya sea explotando o siendo sumergido en el agua. -| Nombre | Descripción | -| --------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| vehicleid | El ID del vehículo destruido. | +| Nombre | Descripción | +| --------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| vehicleid | El ID del vehículo destruido. | | killerid | El ID del jugador que informó (sincronizó) la destrucción del vehículo (el nombre es engañoso). Generalmente el conductor o un pasajero (si lo hay) o el jugador más cercano. | ## Devoluciones diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md index b82edf56c82..2b528b9afb4 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md @@ -8,11 +8,11 @@ tags: ["vehicle"] Este callback se llama cuando un vehículo es tuneado. -| Nombre | Descripción | -| ----------- | ------------------------------------------------------- | -| playerid | El ID del conductor del vehículo. | -| vehicleid | El ID del vehículo que es tuneado. | -| componentid | El ID del componente añadido al vehículo. | +| Nombre | Descripción | +| ----------- | ----------------------------------------- | +| playerid | El ID del conductor del vehículo. | +| vehicleid | El ID del vehículo que es tuneado. | +| componentid | El ID del componente añadido al vehículo. | ## Devoluciones diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md index 3b5fdbefc79..51a63e7265b 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md @@ -8,11 +8,11 @@ tags: ["vehicle"] Se llama cuando un jugador obtiene una vista previa de una capa de pintura adentro de un taller de modificación. Cuidado, este callback no se llama cuando el jugador compra la capa de pintura. -| Nombre | Descripción | -| ---------- | ---------------------------------------------------------------- | -| playerid | El ID del jugador que cambió la capa de pintura. | -| vehicleid | El ID del vehículo al que cambiaron de capa de pintura. | -| paintjobid | El ID de la nueva capa de pintura. | +| Nombre | Descripción | +| ---------- | ------------------------------------------------------- | +| playerid | El ID del jugador que cambió la capa de pintura. | +| vehicleid | El ID del vehículo al que cambiaron de capa de pintura. | +| paintjobid | El ID de la nueva capa de pintura. | ## Devoluciones diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleRespray.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleRespray.md index 9392d6e9e8e..59001170a62 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleRespray.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleRespray.md @@ -8,12 +8,12 @@ tags: ["vehicle"] Este callback se llama cuando un jugador sale de un taller de modificación, sin importar si los colores no fueron cambiados. Cuidado, el nombre es ambiguo, los Pay 'n' Spray no llamarán este callback. -| Nombre | Descripción | -| --------- | ------------------------------------------------------------ | -| playerid | El ID del jugador que está conduciendo el vehículo. | -| vehicleid | El ID del vehículo repintado. | -| color1 | El color al que se cambió el color primario del vehículo. | -| color2 | El color al que se cambió el color secundario del vehículo. | +| Nombre | Descripción | +| --------- | ----------------------------------------------------------- | +| playerid | El ID del jugador que está conduciendo el vehículo. | +| vehicleid | El ID del vehículo repintado. | +| color1 | El color al que se cambió el color primario del vehículo. | +| color2 | El color al que se cambió el color secundario del vehículo. | ## Devoluciones diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSirenStateChange.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSirenStateChange.md index 176529362eb..8f445c399cc 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSirenStateChange.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSirenStateChange.md @@ -1,6 +1,6 @@ --- título: OnVehicleSirenStateChange -descripción: Este callback se llama cuando la sirena de un vehículo es alternada. +descripción: Este callback se llama cuando la sirena de un vehículo es alternada. tags: ["vehicle"] --- @@ -8,13 +8,13 @@ tags: ["vehicle"] ## Descripción -Este callback se llama cuando la sirena de un vehículo es alternada. +Este callback se llama cuando la sirena de un vehículo es alternada. -| Name | Description | -| --------- | --------------------------------------------------------- | -| playerid | El ID del jugador que alternó la sirena (conductor). | -| vehicleid | El ID del vehículo en el que la sirena fue alternada. | -| newstate | 0 si la sirena se apagó, 1 si se prendió. | +| Name | Description | +| --------- | ----------------------------------------------------- | +| playerid | El ID del jugador que alternó la sirena (conductor). | +| vehicleid | El ID del vehículo en el que la sirena fue alternada. | +| newstate | 0 si la sirena se apagó, 1 si se prendió. | ## Devoluciones diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md index 52ca36a6d6e..d038ee494c9 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md @@ -14,8 +14,8 @@ Este callback se llama **solo** cuando el vehículo **re**aparece! CreateVehicle Este callback se llama cuando un vehículo reaparece. -| Name | Description | -| --------- | ----------------------------------- | +| Name | Description | +| --------- | ------------------------------- | | vehicleid | El ID del vehículo que spawneo. | ## Devoluciones diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamIn.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamIn.md index 306fc91adfd..d99089e5430 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamIn.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamIn.md @@ -8,10 +8,10 @@ tags: ["vehicle"] Se llama cuando un vehículo es cargado (se hace visible) en el cliente de un jugador. -| Nombre | Descripción | -| ----------- | ------------------------------------------------------ | -| vehicleid | El ID del vehículo que fue cargado para el jugador. | -| forplayerid | El ID del jugador por el que se cargó el vehículo. | +| Nombre | Descripción | +| ----------- | --------------------------------------------------- | +| vehicleid | El ID del vehículo que fue cargado para el jugador. | +| forplayerid | El ID del jugador por el que se cargó el vehículo. | ## Devoluciones diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamOut.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamOut.md index b08a041edda..913e29d6cc7 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamOut.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamOut.md @@ -8,10 +8,10 @@ tags: ["vehicle"] Este callback se llama cuando un vehículo es dejado de cargar (deja de ser visible) por el cliente de un jugador. -| Nombre | Descripción | -| ----------- | ------------------------------------------------------------ | -| vehicleid | El ID del vehículo que es dejado de cargar. | -| forplayerid | El ID del jugador que dejó de cargar el vehículo. | +| Nombre | Descripción | +| ----------- | ------------------------------------------------- | +| vehicleid | El ID del vehículo que es dejado de cargar. | +| forplayerid | El ID del jugador que dejó de cargar el vehículo. | ## Devoluciones diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicle.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicle.md index 12499fafed0..59bf605d793 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicle.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicle.md @@ -9,13 +9,13 @@ tags: ["vehículo, vehicle"] Añade un vehículo 'estático' (los modelos están pre-cargados para los jugadores) al modo de juego. -| Nombre | Descripción | -| ---------------------------------------- | -------------------------------------- | -| modelid | El ID del modelo para el vehículo. | -| Float:spawn_X | La coordenada X para el vehículo. | -| Float:spawn_Y | La coordenada Y para el vehículo. | -| Float:spawn_Z | La coordenada Z para el vehículo. | -| Float:z_angle | Dirección del vehículo - ángulo. | +| Nombre | Descripción | +| ------------------------------------- | ---------------------------------------------- | +| modelid | El ID del modelo para el vehículo. | +| Float:spawn_X | La coordenada X para el vehículo. | +| Float:spawn_Y | La coordenada Y para el vehículo. | +| Float:spawn_Z | La coordenada Z para el vehículo. | +| Float:z_angle | Dirección del vehículo - ángulo. | | [color1](../resources/vehiclecolorid) | El ID del color primario. -1 para aleatorio. | | [color2](../resources/vehiclecolorid) | El ID del color secundario. -1 para aleatorio. | diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawFont.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawFont.md index 6a4fae7a7e5..f8a58c7648b 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawFont.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawFont.md @@ -10,8 +10,8 @@ tags: ["textdraw"] Changes the text font. | Nombre | Descripcion | | ------ | ----------- | -| text | El TextDraw a cambiar | -| font | Hay cuatro estilos de fuente, como se muestra a continuación. El valor de fuente 4 especifica que se trata de un sprite txd; 5 especifica que este textdraw puede mostrar modelos de vista previa. Un valor de fuente superior a 5 no se muestra, y cualquier valor superior a 16 crashea el cliente. | +| text | El TextDraw a cambiar | +| font | Hay cuatro estilos de fuente, como se muestra a continuación. El valor de fuente 4 especifica que se trata de un sprite txd; 5 especifica que este textdraw puede mostrar modelos de vista previa. Un valor de fuente superior a 5 no se muestra, y cualquier valor superior a 16 crashea el cliente. | **Estilos disponibles:** ![Available Styles](https://assets.open.mp/assets/images/textdraws/Textdraw_font_styles.png) diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md index 6b2eb599f5c..2ece00c0683 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md @@ -14,11 +14,11 @@ Necesitarás redirigir tus puertos para permitir que los jugadores se unan a tu ## 'Packet was modified' El error comúnmente se muestra como: + ``` [hh:mm:ss] Packet was modified, sent by id: , ip: : ``` - Esto ocurre cuando un jugador tiene problemas de conexión o está experimentando un timeout. ## 'Warning: client exceeded 'messageslimit' (1) @@ -29,7 +29,6 @@ El error comúnmente se muestra como: Warning: client exceeded 'messageslimit' (1) : () Limit: x/sec ``` - Esto ocurre cuando el número de mensajes por segundo que un cliente envía al servidor se excede. ## 'Warning: client exceeded 'ackslimit' @@ -40,8 +39,6 @@ El error comúnmente se muestra como: Warning: client exceeded 'ackslimit' : () Limit: x/sec ``` - - Esto ocurre cuando se supera el límite de acks. ## 'Warning: client exceeded messageholelimit' @@ -52,7 +49,6 @@ El error comúnmente se muestra como: Warning: client exceeded messageholelimit ``` - Esto ocurre cuando se excede el "message hole" límite. ## 'Warning: Too many out-of-order messages' @@ -63,7 +59,6 @@ El error comúnmente se muestra como: Warning: Too many out-of-order messages ``` - Ocurre cuando los 'mensajes fuera de orden' reutilizan la configuración de límite de hueco de mensajes. Para obtener más información al respecto, consulta [este enlace](https://open.mp/docs/server/ControllingServer#rcon-commands). @@ -78,9 +73,9 @@ Los servidores de Windows con un tiempo de actividad prolongado también pueden Este problema ocurre regularmente en servidores de Windows al intentar cargar un complemento desarrollado con una versión más reciente de las bibliotecas de Visual C++ de las que están instaladas actualmente en tu computadora. Para solucionarlo, descarga las bibliotecas apropiadas de Visual C++ de Microsoft. Ten en cuenta que el servidor SA-MP es de 32 bits, por lo que también deberás descargar la versión de 32 bits (x86) de las bibliotecas, independientemente de la arquitectura. La versión específica de las bibliotecas se indica por los números en el nombre del archivo (consulta la tabla a continuación), aunque no está de más instalar todas ellas. Estas bibliotecas no se acumulan, o en otras palabras: no obtendrás las bibliotecas para las versiones de 2013 y anteriores si solo instalas la versión de 2015. -| Número de Versión | Runtime | -| ------------------ | --------------------------------------------- | -| 10.0 | Microsoft Visual C++ 2010 x86 Redistribuible | -| 11.0 | Microsoft Visual C++ 2012 x86 Redistribuible | -| 12.0 | Microsoft Visual C++ 2013 x86 Redistribuible | -| 14.0 | Microsoft Visual C++ 2015 x86 Redistribuible | +| Número de Versión | Runtime | +| ----------------- | -------------------------------------------- | +| 10.0 | Microsoft Visual C++ 2010 x86 Redistribuible | +| 11.0 | Microsoft Visual C++ 2012 x86 Redistribuible | +| 12.0 | Microsoft Visual C++ 2013 x86 Redistribuible | +| 14.0 | Microsoft Visual C++ 2015 x86 Redistribuible | diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/server/LagCompensation.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/server/LagCompensation.md index 1e681eeb3f4..e8ddf8c64b0 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/server/LagCompensation.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/server/LagCompensation.md @@ -12,4 +12,4 @@ Ajustar la variable a 0 deshabilitara la compensación completamente, y los juga Deshabilitar la compensación de latencia previene que el callback [OnPlayerWeaponShot](../scripting/callbacks/OnPlayerWeaponShot) sea llamado. -Esta variable SOLO puede ser modificada en [server.cfg](server.cfg) o [config.json](config.json). \ No newline at end of file +Esta variable SOLO puede ser modificada en [server.cfg](server.cfg) o [config.json](config.json). diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/server/RemoteConsole.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/server/RemoteConsole.md index fa29fec43d4..f4fdfdfc9dd 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/server/RemoteConsole.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/server/RemoteConsole.md @@ -7,7 +7,7 @@ description: Gestionar el servidor remotamente. La consola remota es una línea de comandos en la que puedes usar comandos RCON sin tener que estar en el juego o en el servidor. Desde la 0.3b la consola remota fue removida del buscador de servidores. Desde ahora tendrás que usar otra forma para acceder, explicada debajo. 1. Abre un editor de texto (puede ser VSCode, Sublime Text, o simplemente Notepad.exe). -2. Escribe allí la línea: `rcon.exe IP PUERTO CONTRASEÑA RCON` (reemplaza IP/PUERTO/CONTRASEÑA con la que corresponde en tu servidor) +2. Escribe allí la línea: `rcon.exe IP PUERTO CONTRASEÑA RCON` (reemplaza IP/PUERTO/CONTRASEÑA con la que corresponde en tu servidor) 3. Guarda el archivo como `rcon.bat` 4. Coloca el archivo en el directorio de tu GTA, donde `rcon.exe` esta localizado. 5. Ejecuta el archivo `rcon.bat` diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md index 4db4ab30c28..07fb374186a 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md @@ -21,12 +21,12 @@ Hay dos formas de crear pickup [CreatePickup](../scripting/functions/CreatePicku **Parameters:** -| modelo | El modelo que queres usar | -| ------------ | --------------------------------------------------------------------------------------------------------- | -| typo | El typo de pickup que es utiliza | -| Float:X | La X-coordenada para el pickup. | -| Float:Y | La Y-coordinate para el pickup. | -| Float:Z | La Z-coordinate para el pickup. | +| modelo | El modelo que queres usar | +| ------------ | ------------------------------------------------------------------------------------------------------- | +| typo | El typo de pickup que es utiliza | +| Float:X | La X-coordenada para el pickup. | +| Float:Y | La Y-coordinate para el pickup. | +| Float:Z | La Z-coordinate para el pickup. | | Virtualworld | El mundo virtual de la pickup. La mundo virtual de -1 se va a ensenar para todos los mundos virtruales. | Para este ejemplo, crearemos un pickup en Grove Street. @@ -39,12 +39,11 @@ Las pickups se crean más comúnmente cuando se inicia el script, en [OnGameMode Aquí hacemos la pickup en la variable 'gMiPickup': - ```c gMiPickup = CreatePickup(1274, 2, 2491.7900, -1668.1653, 13.3438, -1); ``` -Cuando recoges una pickup, se llama la función [OnPlayerPickUpPickup](../scripting/callbacks/OnPlayerPickUpPickup), pasando playerid (el jugador que recogió la pickup) y pickupid (la ID de la pickup que se recogió). +Cuando recoges una pickup, se llama la función [OnPlayerPickUpPickup](../scripting/callbacks/OnPlayerPickUpPickup), pasando playerid (el jugador que recogió la pickup) y pickupid (la ID de la pickup que se recogió). Algunos typos de pickup están diseñados para funcionar automáticamente, por lo que no es necesario hacer nada en OnPlayerPickUpPickup. Consulte la página [Typos de pickup](../scripting/resources/pickuptypes) para obtener más información. diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/tutorials/colorfix.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/tutorials/colorfix.md index fc508525bb5..9665c1070f8 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/tutorials/colorfix.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/tutorials/colorfix.md @@ -7,7 +7,7 @@ descripion: Un script básico para agregar más colores al jugador. Este tutorial se debe utilizar con [GetPlayerColor](../scripting/functions/GetPlayerColor), si no usas [SetPlayerColor](../scripting/functions/SetPlayerColor) En tu guión cuando los jugadores se conectan. ```c -new PlayerColors[] = +new PlayerColors[] = { 0xFF8C13FF,0xC715FFFF,0x20B2AAFF,0xDC143CFF,0x6495EDFF,0xf0e68cFF,0x778899FF,0xFF1493FF,0xF4A460FF,0xEE82EEFF, 0xFFD720FF,0x8b4513FF,0x4949A0FF,0x148b8bFF,0x14ff7fFF,0x556b2fFF,0x0FD9FAFF,0x10DC29FF,0x534081FF,0x0495CDFF, @@ -35,7 +35,7 @@ Ahora [GetPlayerColor](../scripting/functions/GetPlayerColor) ¡trabajará! Para nuevas versiones de SA-MP, puede agregar este array: ```c -new PlayerRainbowColors[511] = +new PlayerRainbowColors[511] = { /*OKStyle*/ 0x000022FF, 0x000044FF, 0x000066FF, 0x000088FF, 0x0000AAFF, 0x0000CCFF, 0x0000EEFF, 0x002200FF, 0x002222FF, 0x002244FF, 0x002266FF, 0x002288FF, 0x0022AAFF, 0x0022CCFF, 0x0022EEFF, @@ -112,4 +112,3 @@ new PlayerRainbowColors[511] = ``` Ahora no hay colores duplicados, los colores se distribuyen al número máximo de ranuras, el paso de color - 34, y el TAB del servidor completo parece un arcoíris! - diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/awesome.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/awesome.md index 24654ba061f..bfa3181218a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/awesome.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/awesome.md @@ -159,4 +159,4 @@ description: فهرستی منظم از ابزارها، کتابخانه‌ها - **[Nickk's TextDraw Editor](https://github.com/Nickk888SAMP/TextDraw-Editor)** - ویرایشگر TextDraw که ویژگی‌های غنی دارد. - **[Ultimate Creator](https://github.com/NexiusTailer/Ultimate-Creator)** - ویرایشگر نقشه پیشرفته با ویژگی‌های فراوان. - **[Fusez's Map Editor](https://github.com/fusez/Map-Editor-V3)** - ویرایشگر نقشه درون بازی برای SA:MP. -- **[Texture Studio](https://github.com/Pottus/Texture-Studio)** - این ویرایشگر نقشه درون بازی است که به شما اجازه بافت‌دهی تا شاخص مواد 15 (16 مواد) و همچنین تنظیم رنگ برای آن شاخص مواد روی اشیاء را می‌دهد. \ No newline at end of file +- **[Texture Studio](https://github.com/Pottus/Texture-Studio)** - این ویرایشگر نقشه درون بازی است که به شما اجازه بافت‌دهی تا شاخص مواد 15 (16 مواد) و همچنین تنظیم رنگ برای آن شاخص مواد روی اشیاء را می‌دهد. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/client/ClientCommands.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/client/ClientCommands.md index e6d5662014f..86286b1fbdc 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/client/ClientCommands.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/client/ClientCommands.md @@ -6,40 +6,40 @@ description: فهرست تمام دستورات کلاینت. ## دستورات -| دستور | توضیحات | -| -------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| /quit (/q) | این دستور خودش را توضیح می‌دهد، بازی را خارج می‌کند. همچنین می‌توانید از /q استفاده کنید، زیرا دقیقاً همان دستور است، فقط کوتاه‌تر. | -| /save | /save احتمالاً پرکاربردترین دستور پیش‌فرض و شاید مفیدترین آن است. وقتی /save تایپ می‌کنید، موقعیت فعلی شما در فایل savedpositions.txt در دایرکتوری فایل‌های کاربری شما ذخیره می‌شود، جایی که می‌توانید آن را در اسکریپت‌ها استفاده کنید. | -| /rs | /rs (Raw Save) شبیه /save است، اما فقط موقعیت فعلی و زاویه رو به رو شما را در rawpositions.txt در دایرکتوری فایل‌های کاربری شما ذخیره می‌کند. اطلاعات اضافی مثل کلاس و سلاح‌ها ذخیره نمی‌شود. | -| /interior | تا حدی به اندازه /save مهم، این دستور به سادگی interior فعلی شما را در چت نمایش می‌دهد. | -| /vw | تا حدی به اندازه /save مهم، این دستور به سادگی دنیای مجازی فعلی شما را در چت نمایش می‌دهد. | -| /fpslimit | این دستور حد FPS (فریم در ثانیه) برای بازی شما را تنظیم می‌کند. هرچه حد بالاتر باشد بازی شما روان‌تر است. اگر محدودکننده فریم در گزینه‌های گرافیکی خاموش باشد تأثیری ندارد. حد را می‌توان بین 20 تا 90 تنظیم کرد و پیش‌فرض آن 50 است. این گزینه 'fpslimit' در sa-mp.cfg را تنظیم می‌کند. | -| /pagesize | /pagesize برای انتخاب مقدار خطوط چت برای نمایش استفاده می‌شود. این می‌تواند بین 10 تا 20 خط باشد. Pagesize به طور پیش‌فرض 10 است. این گزینه 'pagesize' در sa-mp.cfg را تنظیم می‌کند. | -| /headmove | این دستور کنترل می‌کند که آیا سر بازیکنان در جهتی که نگاه می‌کنند حرکت کند یا نه، اما به صورت محلی کنترل می‌شود بنابراین سایر بازیکنان همچنان حرکت سر شما را خواهند دید. این گزینه 'disableheadmove' در sa-mp.cfg را تنظیم می‌کند. | -| /timestamp | این دستور زمان را کنار همه پیام‌ها در جعبه چت نمایش/مخفی می‌کند. زمانی که نمایش داده می‌شود زمان کامپیوتر شماست، نه زمان سرور. این گزینه 'timestamp' در sa-mp.cfg را تنظیم می‌کند. | -| /dl | DL مخفف debug labels است. این دستور برچسب‌های دیباگ روی خودروها را فعال/غیرفعال می‌کند، که ID خودرو، مدل، سلامتی، اینکه آیا خودرو از قبل بارگذاری شده، فاصله از بازیکن، تریلر، صندلی‌های موجود، موقعیت فعلی و موقعیت spawn را نشان می‌دهد. | +| دستور | توضیحات | +| -------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| /quit (/q) | این دستور خودش را توضیح می‌دهد، بازی را خارج می‌کند. همچنین می‌توانید از /q استفاده کنید، زیرا دقیقاً همان دستور است، فقط کوتاه‌تر. | +| /save | /save احتمالاً پرکاربردترین دستور پیش‌فرض و شاید مفیدترین آن است. وقتی /save تایپ می‌کنید، موقعیت فعلی شما در فایل savedpositions.txt در دایرکتوری فایل‌های کاربری شما ذخیره می‌شود، جایی که می‌توانید آن را در اسکریپت‌ها استفاده کنید. | +| /rs | /rs (Raw Save) شبیه /save است، اما فقط موقعیت فعلی و زاویه رو به رو شما را در rawpositions.txt در دایرکتوری فایل‌های کاربری شما ذخیره می‌کند. اطلاعات اضافی مثل کلاس و سلاح‌ها ذخیره نمی‌شود. | +| /interior | تا حدی به اندازه /save مهم، این دستور به سادگی interior فعلی شما را در چت نمایش می‌دهد. | +| /vw | تا حدی به اندازه /save مهم، این دستور به سادگی دنیای مجازی فعلی شما را در چت نمایش می‌دهد. | +| /fpslimit | این دستور حد FPS (فریم در ثانیه) برای بازی شما را تنظیم می‌کند. هرچه حد بالاتر باشد بازی شما روان‌تر است. اگر محدودکننده فریم در گزینه‌های گرافیکی خاموش باشد تأثیری ندارد. حد را می‌توان بین 20 تا 90 تنظیم کرد و پیش‌فرض آن 50 است. این گزینه 'fpslimit' در sa-mp.cfg را تنظیم می‌کند. | +| /pagesize | /pagesize برای انتخاب مقدار خطوط چت برای نمایش استفاده می‌شود. این می‌تواند بین 10 تا 20 خط باشد. Pagesize به طور پیش‌فرض 10 است. این گزینه 'pagesize' در sa-mp.cfg را تنظیم می‌کند. | +| /headmove | این دستور کنترل می‌کند که آیا سر بازیکنان در جهتی که نگاه می‌کنند حرکت کند یا نه، اما به صورت محلی کنترل می‌شود بنابراین سایر بازیکنان همچنان حرکت سر شما را خواهند دید. این گزینه 'disableheadmove' در sa-mp.cfg را تنظیم می‌کند. | +| /timestamp | این دستور زمان را کنار همه پیام‌ها در جعبه چت نمایش/مخفی می‌کند. زمانی که نمایش داده می‌شود زمان کامپیوتر شماست، نه زمان سرور. این گزینه 'timestamp' در sa-mp.cfg را تنظیم می‌کند. | +| /dl | DL مخفف debug labels است. این دستور برچسب‌های دیباگ روی خودروها را فعال/غیرفعال می‌کند، که ID خودرو، مدل، سلامتی، اینکه آیا خودرو از قبل بارگذاری شده، فاصله از بازیکن، تریلر، صندلی‌های موجود، موقعیت فعلی و موقعیت spawn را نشان می‌دهد. | | /nametagstatus | وقتی فعال باشد (که به طور پیش‌فرض فعال است)، بازیکنان آیکون ساعت شنی کوچکی کنار nametag بازیکنان متوقف شده خواهند دید. این شامل کمینه کردن (alt-tab)، منوی توقف (ESC)، از دست دادن اتصال (کرش/timeout) و هنگام گرفتن اسکرین‌شات که بازی را بیش از 3 ثانیه متوقف می‌کند. این گزینه 'nonametagstatus' در sa-mp.cfg را تنظیم می‌کند. | -| /mem | مقدار فعلی استفاده حافظه را نشان می‌دهد. (اگرچه معمولاً فقط 128 مگابایت چاپ می‌کند.) | -| /audiomsg | پیامی که هنگام stream شدن url به کلاینت چاپ می‌شود را فعال/غیرفعال می‌کند. این گزینه 'audiomsgoff' در sa-mp.cfg را تنظیم می‌کند. | -| /fontsize | اندازه فونت UI (چت، دیالوگ‌ها و غیره) را تغییر می‌دهد. اندازه فونت معتبر -3 تا 5 است. | -| /ctd | این دستور در SA-MP 0.3.7 RC2 اضافه شد. دیباگ کلاینت هدف دوربین بازیکن را فعال می‌کند. | -| /rcon | بیشتر مربوط به سرور تا کلاینت. این دستور برای اجرای دستورات RCON استفاده می‌شود. RCON سیستم ادمین داخلی است. RCON مخفف [Remote Control](../server/ControllingServer#using-rcon) است. | -| /hudscalefix | این دستور در SA-MP 0.3.7 R3 اضافه شد. تعمیر مقیاس رادار را فعال/غیرفعال می‌کند تا رادار بازی در رزولوشن‌های widescreen بهتر مقیاس شود (یعنی دیگر 'تخم مرغ پیدا کردن' نباشد). این گزینه 'nohudscale' در sa-mp.cfg را تنظیم می‌کند. | +| /mem | مقدار فعلی استفاده حافظه را نشان می‌دهد. (اگرچه معمولاً فقط 128 مگابایت چاپ می‌کند.) | +| /audiomsg | پیامی که هنگام stream شدن url به کلاینت چاپ می‌شود را فعال/غیرفعال می‌کند. این گزینه 'audiomsgoff' در sa-mp.cfg را تنظیم می‌کند. | +| /fontsize | اندازه فونت UI (چت، دیالوگ‌ها و غیره) را تغییر می‌دهد. اندازه فونت معتبر -3 تا 5 است. | +| /ctd | این دستور در SA-MP 0.3.7 RC2 اضافه شد. دیباگ کلاینت هدف دوربین بازیکن را فعال می‌کند. | +| /rcon | بیشتر مربوط به سرور تا کلاینت. این دستور برای اجرای دستورات RCON استفاده می‌شود. RCON سیستم ادمین داخلی است. RCON مخفف [Remote Control](../server/ControllingServer#using-rcon) است. | +| /hudscalefix | این دستور در SA-MP 0.3.7 R3 اضافه شد. تعمیر مقیاس رادار را فعال/غیرفعال می‌کند تا رادار بازی در رزولوشن‌های widescreen بهتر مقیاس شود (یعنی دیگر 'تخم مرغ پیدا کردن' نباشد). این گزینه 'nohudscale' در sa-mp.cfg را تنظیم می‌کند. | ## فایل sa-mp.cfg -| گزینه | توضیحات | -| --------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| pagesize | /pagesize را ببینید. | -| fpslimit | /fpslimit را ببینید. | -| disableheadmove | /headmove را ببینید. | -| timestamp | /timestamp را ببینید. | -| ime | این کنترل می‌کند که آیا ورودی پنجره چت از ویرایش متن Input Method و تغییر زبان پشتیبانی کند. 1 IME را فعال می‌کند، 0 آن را غیرفعال می‌کند. | -| audiomsgoff | /audiomsg را ببینید. | -| multicore | فعال/غیرفعال کردن اینکه آیا کلاینت SA-MP هنگام اجرا از چندین هسته CPU استفاده کند. پیش‌فرض 1 است (از چندین هسته CPU استفاده می‌کند). اگر مشکل ماوس دارید روی 0 تنظیم کنید. | -| directmode | این به بازیکنانی که مشکل رسم متن چت دارند اجازه استفاده از حالت رندر متن مستقیم-به-صفحه کندتر را می‌دهد. 0 برای غیرفعال، 1 برای فعال. | -| audioproxyoff | اگر این گزینه روی 1 تنظیم شود و سرور پروکسی در Windows Internet Options شما تنظیم شده باشد، هنگام پخش audio stream در SA-MP از پروکسی استفاده نخواهد شد. | -| nonametagstatus | /nametagstatus را ببینید. | -| fontface | اجازه تغییر فونت چت، دیالوگ‌ها و scoreboard را می‌دهد. مثلاً fontface="Comic Sans MS". رسماً پشتیبانی نمی‌شود و ممکن است مشکل ایجاد کند. | -| fontweight | این گزینه فعال/غیرفعال می‌کند که آیا فونت چت شما bold باشد یا نه. 0 = BOLD (پیش‌فرض) و 1 = NORMAL. | -| nohudscale | این گزینه در 0.3.7 R3 اضافه شد. /hudscalefix را ببینید. | \ No newline at end of file +| گزینه | توضیحات | +| --------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| pagesize | /pagesize را ببینید. | +| fpslimit | /fpslimit را ببینید. | +| disableheadmove | /headmove را ببینید. | +| timestamp | /timestamp را ببینید. | +| ime | این کنترل می‌کند که آیا ورودی پنجره چت از ویرایش متن Input Method و تغییر زبان پشتیبانی کند. 1 IME را فعال می‌کند، 0 آن را غیرفعال می‌کند. | +| audiomsgoff | /audiomsg را ببینید. | +| multicore | فعال/غیرفعال کردن اینکه آیا کلاینت SA-MP هنگام اجرا از چندین هسته CPU استفاده کند. پیش‌فرض 1 است (از چندین هسته CPU استفاده می‌کند). اگر مشکل ماوس دارید روی 0 تنظیم کنید. | +| directmode | این به بازیکنانی که مشکل رسم متن چت دارند اجازه استفاده از حالت رندر متن مستقیم-به-صفحه کندتر را می‌دهد. 0 برای غیرفعال، 1 برای فعال. | +| audioproxyoff | اگر این گزینه روی 1 تنظیم شود و سرور پروکسی در Windows Internet Options شما تنظیم شده باشد، هنگام پخش audio stream در SA-MP از پروکسی استفاده نخواهد شد. | +| nonametagstatus | /nametagstatus را ببینید. | +| fontface | اجازه تغییر فونت چت، دیالوگ‌ها و scoreboard را می‌دهد. مثلاً fontface="Comic Sans MS". رسماً پشتیبانی نمی‌شود و ممکن است مشکل ایجاد کند. | +| fontweight | این گزینه فعال/غیرفعال می‌کند که آیا فونت چت شما bold باشد یا نه. 0 = BOLD (پیش‌فرض) و 1 = NORMAL. | +| nohudscale | این گزینه در 0.3.7 R3 اضافه شد. /hudscalefix را ببینید. | diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/client/ClientOnLinux.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/client/ClientOnLinux.md index a4f17ab9031..fcdadc582fd 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/client/ClientOnLinux.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/client/ClientOnLinux.md @@ -40,8 +40,8 @@ Z:\path\to\omp-launcher.exe -h server.ip -p port -n user.name -g Z:\home\yournam ## عیب‌یابی -| مشکل | راه‌حل احتمالی | -| -------------------------------------------- | ----------------------------------------------------------------------------------- | -| بازی هنگام pause کردن کرش می‌کند | فونت گمشده وجود دارد، با نصب allfonts از طریق winetricks تعمیر کنید. | -| prompt ورود در سرور نمایش داده نمی‌شود | سعی کنید تنظیم "Prefer system libraries" را در lutris فعال/غیرفعال کنید. | -| جعبه سیاه ظاهر می‌شود و بازی بارگذاری نمی‌شود | ممکن است پارامترهای راه‌اندازی در CLI را گم کرده باشید. لطفاً دستور راه‌اندازی خود را بررسی کنید. | \ No newline at end of file +| مشکل | راه‌حل احتمالی | +| --------------------------------------------- | ------------------------------------------------------------------------------------------------- | +| بازی هنگام pause کردن کرش می‌کند | فونت گمشده وجود دارد، با نصب allfonts از طریق winetricks تعمیر کنید. | +| prompt ورود در سرور نمایش داده نمی‌شود | سعی کنید تنظیم "Prefer system libraries" را در lutris فعال/غیرفعال کنید. | +| جعبه سیاه ظاهر می‌شود و بازی بارگذاری نمی‌شود | ممکن است پارامترهای راه‌اندازی در CLI را گم کرده باشید. لطفاً دستور راه‌اندازی خود را بررسی کنید. | diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md index a4ec4a8e146..9ad3fe90d27 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md @@ -58,4 +58,4 @@ San Andreas Multiplayer یک برنامه مستقل **نیست**! این برن ### نمی‌توانم nametag بازیکنان دیگر را ببینم! -لطفاً توجه داشته باشید که برخی سرورها ممکن است nametag ها را به صورت سراسری غیرفعال کرده باشند. در غیر این صورت، این مشکل اغلب در کامپیوترهایی با پردازنده‌های گرافیکی مجتمع Intel HD رخ می‌دهد (که واقعاً برای بازی طراحی نشده‌اند). متأسفانه، علت دقیق ناشناخته است و به نظر نمی‌رسد راه‌حل جهانی در حال حاضر در دسترس باشد. یک راه‌حل طولانی‌مدت نصب کارت گرافیک اختصاصی در کامپیوتر شما خواهد بود، اگر این امکان وجود داشته باشد و اگر بودجه شما اجازه دهد. \ No newline at end of file +لطفاً توجه داشته باشید که برخی سرورها ممکن است nametag ها را به صورت سراسری غیرفعال کرده باشند. در غیر این صورت، این مشکل اغلب در کامپیوترهایی با پردازنده‌های گرافیکی مجتمع Intel HD رخ می‌دهد (که واقعاً برای بازی طراحی نشده‌اند). متأسفانه، علت دقیق ناشناخته است و به نظر نمی‌رسد راه‌حل جهانی در حال حاضر در دسترس باشد. یک راه‌حل طولانی‌مدت نصب کارت گرافیک اختصاصی در کامپیوتر شما خواهد بود، اگر این امکان وجود داشته باشد و اگر بودجه شما اجازه دهد. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/client/CrashAddresses.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/client/CrashAddresses.md index b40715afee2..cf4e2297560 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/client/CrashAddresses.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/client/CrashAddresses.md @@ -7,28 +7,28 @@ sidebar_label: آدرس‌های کرش ## آدرس‌های کرش کلاینت -| فراوانی | آدرس | علت | راه‌حل | -| --------- | ------------------------ | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| نادر | 0x00000000 | SA:MP اجرا نمی‌شود. | بازی را مجدداً نصب کنید، مطمئن شوید تک‌نفره کار می‌کند اگر مودی نصب کرده‌اید، آنها را حذف کنید | -| نادر | 0x006E3D17 | مربوط به اسکین. اغلب هنگام تغییر اسکین بازیکنی که در خودرو است، یا تازه وارد یا خارج می‌شود رخ می‌دهد. | مطمئن شوید بازیکن پیاده است قبل از تغییر اسکین. | -| نادر | 0x0058370A | ردیابی سخت. به نظر مربوط به خودرو/دوربین است. زمانی رخ داد که اسکریپت سعی کرد بازیکن را در خودرو قرار دهد. خودرویی که بازیکن به آن تلپورت می‌شود هنوز در دسترس و/یا رندر شده در دنیا نیست | چند صد میلی‌ثانیه صبر کنید قبل از تلپورت بازیکن به خودرو تازه ایجاد شده. راه‌حل دیگری می‌تواند استفاده از SetCameraBehindPlayer قبل از تلپورت آنها به خودرو باشد. | -| نادر | 0x0040F64C | مشکل در Windows 7 / Vista مربوط به دسترسی‌ها. مشکل در نسخه installer که کلاینت SA:MP استفاده می‌کند | به SA:MP 0.3.7 بروزرسانی کنید. اگر همچنان رخ می‌دهد دایرکتوری GTASA خود را تغییر نام دهید. | -| نادر | 0x0059F8B4 | زمانی رخ می‌دهد که کلاینت در بارگذاری اشیاء SA:MP ناکام می‌شود. معمولاً مشکلی با یک فایل ضروری، samp.img گم شده. | کلاینت را مجدداً نصب کنید. اگر از Windows Vista / 7 استفاده می‌کنید، installer را به عنوان Administrator اجرا کنید. | -| نادر | 0x00746929 OR 0x0081214A | تنظیم سمت کلاینت بد پیکربندی شده. | "gta_sa.exe" خود را با Task Manager خاتمه دهید | -| مکرر | 0x007F0BF7 | مربوط به بروزرسانی خودرو. اغلب زمانی رخ می‌دهد که سرور سعی می‌کند بروزرسانی نامعتبر روی خودرو بگذارد (مثلاً nos یا spoiler روی موتور). علت‌های دیگر می‌تواند مودهای خودروی سمت کلاینت بد باشد. | اسکریپت‌های مختلفی در این انجمن‌ها منتشر شده که شامل بررسی خطا برای این موضوع است. | -| مکرر | 0x00544BC8 | مربوط به شی. معمولاً زمانی رخ می‌دهد که اشیاء زیادی برای کلاینت نمایش داده می‌شود، یعنی بیش از حدی که می‌تواند تحمل کند. | یک راه‌حل عملی می‌تواند استفاده از object handler/streamer باشد. بسیاری از streamerها در این انجمن‌ها با تنظیمات پیکربندی می‌آیند تا حداکثر تعداد اشیاء قابل مشاهده برای بازیکن در هر زمان را کاهش دهند | -| مکرر | 0x00415D47 OR 0x00536DF4 | مربوط به شی. معمولاً زمانی رخ می‌دهد که بافت‌های اشیاء زیادی برای کلاینت بارگذاری می‌شود. | مشکل سطح پایین که ردیابی و تعمیر آن سخت است. فکر می‌کنم به نحوی مربوط به برخوردهاست به صورت تصادفی بسته به شی رخ می‌دهد. سعی کنید گروه‌هایی از اشیاء را حذف کنید و از فرآیند حذف استفاده کنید تا مشخص کنید کدام اشیاء آن را ایجاد می‌کنند و آنها را از مود خود حذف کنید. | -| نادر | 0x593C6F | وقتی تعداد اشیاء دزدی (که هنگام دزدی خانه برمی‌دارید) خیلی زیاد است. | تعداد اشیاء دزدی را کاهش دهید | +| فراوانی | آدرس | علت | راه‌حل | +| ------- | ------------------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | +| نادر | 0x00000000 | SA:MP اجرا نمی‌شود. | بازی را مجدداً نصب کنید، مطمئن شوید تک‌نفره کار می‌کند اگر مودی نصب کرده‌اید، آنها را حذف کنید | +| نادر | 0x006E3D17 | مربوط به اسکین. اغلب هنگام تغییر اسکین بازیکنی که در خودرو است، یا تازه وارد یا خارج می‌شود رخ می‌دهد. | مطمئن شوید بازیکن پیاده است قبل از تغییر اسکین. | +| نادر | 0x0058370A | ردیابی سخت. به نظر مربوط به خودرو/دوربین است. زمانی رخ داد که اسکریپت سعی کرد بازیکن را در خودرو قرار دهد. خودرویی که بازیکن به آن تلپورت می‌شود هنوز در دسترس و/یا رندر شده در دنیا نیست | چند صد میلی‌ثانیه صبر کنید قبل از تلپورت بازیکن به خودرو تازه ایجاد شده. راه‌حل دیگری می‌تواند استفاده از SetCameraBehindPlayer قبل از تلپورت آنها به خودرو باشد. | +| نادر | 0x0040F64C | مشکل در Windows 7 / Vista مربوط به دسترسی‌ها. مشکل در نسخه installer که کلاینت SA:MP استفاده می‌کند | به SA:MP 0.3.7 بروزرسانی کنید. اگر همچنان رخ می‌دهد دایرکتوری GTASA خود را تغییر نام دهید. | +| نادر | 0x0059F8B4 | زمانی رخ می‌دهد که کلاینت در بارگذاری اشیاء SA:MP ناکام می‌شود. معمولاً مشکلی با یک فایل ضروری، samp.img گم شده. | کلاینت را مجدداً نصب کنید. اگر از Windows Vista / 7 استفاده می‌کنید، installer را به عنوان Administrator اجرا کنید. | +| نادر | 0x00746929 OR 0x0081214A | تنظیم سمت کلاینت بد پیکربندی شده. | "gta_sa.exe" خود را با Task Manager خاتمه دهید | +| مکرر | 0x007F0BF7 | مربوط به بروزرسانی خودرو. اغلب زمانی رخ می‌دهد که سرور سعی می‌کند بروزرسانی نامعتبر روی خودرو بگذارد (مثلاً nos یا spoiler روی موتور). علت‌های دیگر می‌تواند مودهای خودروی سمت کلاینت بد باشد. | اسکریپت‌های مختلفی در این انجمن‌ها منتشر شده که شامل بررسی خطا برای این موضوع است. | +| مکرر | 0x00544BC8 | مربوط به شی. معمولاً زمانی رخ می‌دهد که اشیاء زیادی برای کلاینت نمایش داده می‌شود، یعنی بیش از حدی که می‌تواند تحمل کند. | یک راه‌حل عملی می‌تواند استفاده از object handler/streamer باشد. بسیاری از streamerها در این انجمن‌ها با تنظیمات پیکربندی می‌آیند تا حداکثر تعداد اشیاء قابل مشاهده برای بازیکن در هر زمان را کاهش دهند | +| مکرر | 0x00415D47 OR 0x00536DF4 | مربوط به شی. معمولاً زمانی رخ می‌دهد که بافت‌های اشیاء زیادی برای کلاینت بارگذاری می‌شود. | مشکل سطح پایین که ردیابی و تعمیر آن سخت است. فکر می‌کنم به نحوی مربوط به برخوردهاست به صورت تصادفی بسته به شی رخ می‌دهد. سعی کنید گروه‌هایی از اشیاء را حذف کنید و از فرآیند حذف استفاده کنید تا مشخص کنید کدام اشیاء آن را ایجاد می‌کنند و آنها را از مود خود حذف کنید. | +| نادر | 0x593C6F | وقتی تعداد اشیاء دزدی (که هنگام دزدی خانه برمی‌دارید) خیلی زیاد است. | تعداد اشیاء دزدی را کاهش دهید | ## کدهای هشدار Chatbox -| پیغام | علت | راه‌حل | -| -------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| Exception 0xC0000005 at 0x5E5815 | ردیابی سخت. متدی که این آدرس به آن اشاره می‌کند کارهای زیادی انجام می‌دهد. ترکیب انیمیشن را بر اساس سطحی که ped روی آن ایستاده پردازش می‌کند و سپس با صدا سروکار دارد، و درست بعد از تابعی که سلاح به شما می‌دهد فراخوانی می‌شود... شاید آنچه اینجا اتفاق افتاده این است که رویداد فراخوانی شده توسط اسکریپت درست در لحظه‌ای که شما وارد خودرو می‌شدید رخ داده (مثلاً دریافت سلاح، تلپورت یا چیز مشابه). | - | -| Exception 0x0000005 at 0x534134 | مشکل با سطوح دسترسی Windows 7 / Vista | اجرای SA:MP به عنوان administrator به نظر آن را تعمیر می‌کند. | -| Exception 0xC0000005 at 0x544BC8 | 0x00544BC8 را ببینید | 0x00544BC8 را ببینید | -| Exception 0xC0000005 at 0x536DF4 | 0x00544BC8 را ببینید | 0x00544BC8 را ببینید | -| Exception 0xC0000005 at 0x7F120E | بروزرسانی خودروی نامعتبر اعمال شده | شما تغییر خودرو (Handling، خودروها) نصب کرده‌اید زیرا SAMP فایل Handling.cfg & Vehicles.ide شما را بارگذاری نمی‌کند، زیرا اگر تنظیمات را تنظیم کنید، می‌توانید سریع‌تر از بقیه رانندگی کنید، و این ناعادلانه خواهد بود بنابراین از منبع SAMP Admin بارگذاری می‌شود. به طور خلاصه، SAMP تنظیمات خودروی تغییریافته شما را بارگذاری نخواهد کرد. | -| Exception At Address: 0x0040FB80 | کرش رایج در کامپیوترهای windows 7 x64. زمانی اتفاق می‌افتد که آن را در حالت سازگاری Windows 2000، Windows XP، یا Windows Vista (هر service pack) اجرا کنید. | با غیرفعال کردن سازگاری و اجرای gta_sa.exe به عنوان administrator تعمیر کنید. | -| Exception At Address:0x0071A708 | ناشناخته | غیرفعال کردن Legend در Options > Display Options. | -| Exception at Address: 0x004DFE92 | تنظیمات خراب | gta_sa.set خود را در Documents File حذف کنید. | \ No newline at end of file +| پیغام | علت | راه‌حل | +| -------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| Exception 0xC0000005 at 0x5E5815 | ردیابی سخت. متدی که این آدرس به آن اشاره می‌کند کارهای زیادی انجام می‌دهد. ترکیب انیمیشن را بر اساس سطحی که ped روی آن ایستاده پردازش می‌کند و سپس با صدا سروکار دارد، و درست بعد از تابعی که سلاح به شما می‌دهد فراخوانی می‌شود... شاید آنچه اینجا اتفاق افتاده این است که رویداد فراخوانی شده توسط اسکریپت درست در لحظه‌ای که شما وارد خودرو می‌شدید رخ داده (مثلاً دریافت سلاح، تلپورت یا چیز مشابه). | - | +| Exception 0x0000005 at 0x534134 | مشکل با سطوح دسترسی Windows 7 / Vista | اجرای SA:MP به عنوان administrator به نظر آن را تعمیر می‌کند. | +| Exception 0xC0000005 at 0x544BC8 | 0x00544BC8 را ببینید | 0x00544BC8 را ببینید | +| Exception 0xC0000005 at 0x536DF4 | 0x00544BC8 را ببینید | 0x00544BC8 را ببینید | +| Exception 0xC0000005 at 0x7F120E | بروزرسانی خودروی نامعتبر اعمال شده | شما تغییر خودرو (Handling، خودروها) نصب کرده‌اید زیرا SAMP فایل Handling.cfg & Vehicles.ide شما را بارگذاری نمی‌کند، زیرا اگر تنظیمات را تنظیم کنید، می‌توانید سریع‌تر از بقیه رانندگی کنید، و این ناعادلانه خواهد بود بنابراین از منبع SAMP Admin بارگذاری می‌شود. به طور خلاصه، SAMP تنظیمات خودروی تغییریافته شما را بارگذاری نخواهد کرد. | +| Exception At Address: 0x0040FB80 | کرش رایج در کامپیوترهای windows 7 x64. زمانی اتفاق می‌افتد که آن را در حالت سازگاری Windows 2000، Windows XP، یا Windows Vista (هر service pack) اجرا کنید. | با غیرفعال کردن سازگاری و اجرای gta_sa.exe به عنوان administrator تعمیر کنید. | +| Exception At Address:0x0071A708 | ناشناخته | غیرفعال کردن Legend در Options > Display Options. | +| Exception at Address: 0x004DFE92 | تنظیمات خراب | gta_sa.set خود را در Documents File حذف کنید. | diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/client/_.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/client/_.md index 235c7314cff..407023f9744 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/client/_.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/client/_.md @@ -4,4 +4,4 @@ sidebar_label: کلاینت description: این دسته شامل اطلاعات در مورد ویژگی‌ها و پشتیبانی کلاینت SA-MP است. --- -این دسته شامل اطلاعات در مورد ویژگی‌ها و پشتیبانی کلاینت SA-MP است. \ No newline at end of file +این دسته شامل اطلاعات در مورد ویژگی‌ها و پشتیبانی کلاینت SA-MP است. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/client/sa-mp.cfg.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/client/sa-mp.cfg.md index ba229440cb1..5376c887d9c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/client/sa-mp.cfg.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/client/sa-mp.cfg.md @@ -10,17 +10,17 @@ description: فایل پیکربندی کلاینت sa-mp. ## گزینه‌ها -| گزینه | توضیحات | -| ------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| **pagesize** | این به بازیکنان اجازه تنظیم تعداد خطوط نمایش داده شده در پنجره چت را می‌دهد. می‌تواند بین 10 تا 20 خط تنظیم شود. پیش‌فرض 10 خط است. این گزینه را می‌توان در بازی با استفاده از دستور سمت کلاینت /pagesize تنظیم کرد. | -| **fpslimit** | این به بازیکنان اجازه تنظیم حد [FPS](https://en.wikipedia.org/wiki/Frame_rate) خاص را می‌دهد، زمانی که گزینه محدودکننده فریم در منوی GTA:SA فعال باشد. مقادیر پذیرفته شده 20 تا 90 است. پیش‌فرض تنظیم شده توسط SA-MP برابر 50 است. این گزینه را می‌توان در بازی با دستور سمت کلاینت /fpslimit تغییر داد. | -| **disableheadmove** | این گزینه کنترل می‌کند که آیا سر بازیکنان در جهتی که نگاه می‌کنند حرکت کند. 1 حرکت سر را غیرفعال می‌کند، 0 آن را فعال می‌کند. این گزینه را می‌توان در بازی با دستور سمت کلاینت /headmove تغییر داد. | -| **timestamp** | این به بازیکنان اجازه نمایش زمان محلی در کنار پیام‌های چت را می‌دهد. 1 timestamp ها را فعال می‌کند، و 0 آنها را غیرفعال می‌کند. این را می‌توان در بازی با استفاده از دستور سمت کلاینت /timestamp تغییر داد. | -| **ime** | این کنترل می‌کند که آیا ورودی پنجره چت از ویرایش متن Input Method و تغییر زبان پشتیبانی کند. 1 IME را فعال می‌کند، 0 آن را غیرفعال می‌کند. | -| **multicore** | فعال/غیرفعال کردن اینکه آیا کلاینت SA-MP هنگام اجرا از چندین هسته CPU استفاده کند. پیش‌فرض 1 است (از چندین هسته CPU استفاده می‌کند). اگر مشکل ماوس دارید روی 0 تنظیم کنید. | -| **directmode** | این به بازیکنانی که مشکل رسم متن چت دارند اجازه استفاده از حالت رندر متن مستقیم-به-صفحه کندتر را می‌دهد. 0 برای غیرفعال، 1 برای فعال. | -| **audiomsgoff** | اگر این گزینه روی 1 تنظیم شود، هیچ پیغام 'Audio Stream: \[URL\]' در پنجره چت زمانی که سرور audio stream پخش می‌کند نمایش داده نخواهد شد. این گزینه را می‌توان در بازی با استفاده از دستور سمت کلاینت /audiomsg تغییر داد. | -| **audioproxyoff** | اگر این گزینه روی 1 تنظیم شود و سرور پروکسی در Windows Internet Options شما تنظیم شده باشد، هنگام پخش audio stream در SA-MP از پروکسی استفاده نخواهد شد. | -| **nonametagstatus** | اگر این گزینه روی 0 تنظیم شود، بازیکنان آیکون ساعت شنی کنار nametag سایر بازیکنان هنگامی که متوقف شده‌اند خواهند دید. این به طور پیش‌فرض فعال (0) است. این گزینه را می‌توان در بازی با استفاده از دستور سمت کلاینت /nametagstatus تغییر داد. | -| **fontface** | اجازه تغییر فونت چت، دیالوگ‌ها و scoreboard را می‌دهد. _مثلاً fontface="Comic Sans MS"_. رسماً پشتیبانی نمی‌شود و ممکن است مشکل ایجاد کند. | -| **fontweight** | این گزینه فعال/غیرفعال می‌کند که آیا فونت چت شما bold باشد یا نه. **0 = BOLD (پیش‌فرض) و 1 = NORMAL.** | \ No newline at end of file +| گزینه | توضیحات | +| ------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| **pagesize** | این به بازیکنان اجازه تنظیم تعداد خطوط نمایش داده شده در پنجره چت را می‌دهد. می‌تواند بین 10 تا 20 خط تنظیم شود. پیش‌فرض 10 خط است. این گزینه را می‌توان در بازی با استفاده از دستور سمت کلاینت /pagesize تنظیم کرد. | +| **fpslimit** | این به بازیکنان اجازه تنظیم حد [FPS](https://en.wikipedia.org/wiki/Frame_rate) خاص را می‌دهد، زمانی که گزینه محدودکننده فریم در منوی GTA:SA فعال باشد. مقادیر پذیرفته شده 20 تا 90 است. پیش‌فرض تنظیم شده توسط SA-MP برابر 50 است. این گزینه را می‌توان در بازی با دستور سمت کلاینت /fpslimit تغییر داد. | +| **disableheadmove** | این گزینه کنترل می‌کند که آیا سر بازیکنان در جهتی که نگاه می‌کنند حرکت کند. 1 حرکت سر را غیرفعال می‌کند، 0 آن را فعال می‌کند. این گزینه را می‌توان در بازی با دستور سمت کلاینت /headmove تغییر داد. | +| **timestamp** | این به بازیکنان اجازه نمایش زمان محلی در کنار پیام‌های چت را می‌دهد. 1 timestamp ها را فعال می‌کند، و 0 آنها را غیرفعال می‌کند. این را می‌توان در بازی با استفاده از دستور سمت کلاینت /timestamp تغییر داد. | +| **ime** | این کنترل می‌کند که آیا ورودی پنجره چت از ویرایش متن Input Method و تغییر زبان پشتیبانی کند. 1 IME را فعال می‌کند، 0 آن را غیرفعال می‌کند. | +| **multicore** | فعال/غیرفعال کردن اینکه آیا کلاینت SA-MP هنگام اجرا از چندین هسته CPU استفاده کند. پیش‌فرض 1 است (از چندین هسته CPU استفاده می‌کند). اگر مشکل ماوس دارید روی 0 تنظیم کنید. | +| **directmode** | این به بازیکنانی که مشکل رسم متن چت دارند اجازه استفاده از حالت رندر متن مستقیم-به-صفحه کندتر را می‌دهد. 0 برای غیرفعال، 1 برای فعال. | +| **audiomsgoff** | اگر این گزینه روی 1 تنظیم شود، هیچ پیغام 'Audio Stream: \[URL\]' در پنجره چت زمانی که سرور audio stream پخش می‌کند نمایش داده نخواهد شد. این گزینه را می‌توان در بازی با استفاده از دستور سمت کلاینت /audiomsg تغییر داد. | +| **audioproxyoff** | اگر این گزینه روی 1 تنظیم شود و سرور پروکسی در Windows Internet Options شما تنظیم شده باشد، هنگام پخش audio stream در SA-MP از پروکسی استفاده نخواهد شد. | +| **nonametagstatus** | اگر این گزینه روی 0 تنظیم شود، بازیکنان آیکون ساعت شنی کنار nametag سایر بازیکنان هنگامی که متوقف شده‌اند خواهند دید. این به طور پیش‌فرض فعال (0) است. این گزینه را می‌توان در بازی با استفاده از دستور سمت کلاینت /nametagstatus تغییر داد. | +| **fontface** | اجازه تغییر فونت چت، دیالوگ‌ها و scoreboard را می‌دهد. _مثلاً fontface="Comic Sans MS"_. رسماً پشتیبانی نمی‌شود و ممکن است مشکل ایجاد کند. | +| **fontweight** | این گزینه فعال/غیرفعال می‌کند که آیا فونت چت شما bold باشد یا نه. **0 = BOLD (پیش‌فرض) و 1 = NORMAL.** | diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/index.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/index.md index 775bdc873ac..36568310783 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/index.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/index.md @@ -21,4 +21,4 @@ sidebar_position: 1 اگر تجربه استفاده از GitHub یا تبدیل HTML ندارید، نگران نباشید! می‌تونید با اطلاع دادن مسائل (از طریق [Discord](https://discord.gg/samp)، [فروم](https://forum.open.mp) یا شبکه‌های اجتماعی) کمک کنید و مهم‌تر از همه: _خبر رسانی!_ پس حتماً این سایت را نشانه‌گذاری کنید و با هر کسی که می‌دونید ویکی SA-MP کجا رفته، به اشتراک بگذارید. -ما از مشارکت‌ها برای بهبود مستندات و همچنین آموزش‌ها و راهنماهای مربوط به کارهای رایج مثل ساخت گیم مودهای ساده و استفاده از کتابخانه‌ها و پلاگین‌های معمول استقبال می‌کنیم. اگر در مشارکت علاقه‌مندید، به [صفحه GitHub](https://github.com/openmultiplayer/web) مراجعه کنید. \ No newline at end of file +ما از مشارکت‌ها برای بهبود مستندات و همچنین آموزش‌ها و راهنماهای مربوط به کارهای رایج مثل ساخت گیم مودهای ساده و استفاده از کتابخانه‌ها و پلاگین‌های معمول استقبال می‌کنیم. اگر در مشارکت علاقه‌مندید، به [صفحه GitHub](https://github.com/openmultiplayer/web) مراجعه کنید. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md index 7972607dc56..27b010530aa 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md @@ -11,10 +11,10 @@ tags: ["actor"] این callback زمانی فراخوانی می‌شود که یک actor توسط کلاینت بازیکن stream می‌شود. -| نام | توضیحات | -| ----------- | -------------------------------------------------------------- | -| actorid | آیدی actor که برای بازیکن stream شده است. | -| forplayerid | آیدی بازیکنی که actor را stream کرده است. | +| نام | توضیحات | +| ----------- | ----------------------------------------- | +| actorid | آیدی actor که برای بازیکن stream شده است. | +| forplayerid | آیدی بازیکنی که actor را stream کرده است. | ## مقادیر بازگشتی @@ -40,4 +40,4 @@ public OnActorStreamIn(actorid, forplayerid) callbackهای زیر ممکن است مفید باشند، چرا که به یک یا شکل دیگری با این callback مرتبط هستند. -- [OnActorStreamOut](OnActorStreamOut): این callback زمانی فراخوانی می‌شود که یک actor توسط کلاینت بازیکن stream out می‌شود. \ No newline at end of file +- [OnActorStreamOut](OnActorStreamOut): این callback زمانی فراخوانی می‌شود که یک actor توسط کلاینت بازیکن stream out می‌شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamOut.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamOut.md index c86c9bbb03b..9b0149a40ad 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamOut.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamOut.md @@ -11,10 +11,10 @@ tags: ["actor"] این callback زمانی فراخوانی می‌شود که یک actor توسط کلاینت بازیکن stream out می‌شود. -| نام | توضیحات | -| ----------- | -------------------------------------------------------------- | -| actorid | آیدی actor که برای بازیکن stream out شده است. | -| forplayerid | آیدی بازیکنی که actor را stream out کرده است. | +| نام | توضیحات | +| ----------- | --------------------------------------------- | +| actorid | آیدی actor که برای بازیکن stream out شده است. | +| forplayerid | آیدی بازیکنی که actor را stream out کرده است. | ## مقادیر بازگشتی @@ -40,4 +40,4 @@ public OnActorStreamOut(actorid, forplayerid) callbackهای زیر ممکن است مفید باشند، چرا که به یک یا شکل دیگری با این callback مرتبط هستند. -- [OnActorStreamIn](OnActorStreamIn): این callback زمانی فراخوانی می‌شود که یک actor توسط کلاینت بازیکن stream in می‌شود. \ No newline at end of file +- [OnActorStreamIn](OnActorStreamIn): این callback زمانی فراخوانی می‌شود که یک actor توسط کلاینت بازیکن stream in می‌شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md index 4e97deffb22..d0ded8cc123 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md @@ -11,12 +11,12 @@ tags: [] این کالبک زمانی فرا خوانده می‌شود که یک درخواست SendClientCheck تکمیل شود. -| نام | توضیحات | -| -------- | ----------------------------- | -| playerid | شناسه بازیکنی که بررسی شده. | -| actionid | نوع بررسی انجام شده. | -| memaddr | آدرس درخواست شده. | -| retndata | نتیجه بررسی. | +| نام | توضیحات | +| -------- | --------------------------- | +| playerid | شناسه بازیکنی که بررسی شده. | +| actionid | نوع بررسی انجام شده. | +| memaddr | آدرس درخواست شده. | +| retndata | نتیجه بررسی. | ## مقادیر برگشتی @@ -65,4 +65,4 @@ public OnClientCheckResponse(playerid, actionid, memaddr, retndata) - [opcodes](../resources/opcodes): شناسه های opcode و هدف آن ها. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md index d73c3a0d325..c58dc0fad78 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md @@ -11,10 +11,10 @@ tags: [] این کالبک هر زمان که NPC یک ClientMessage می‌بیند فرا خوانده می‌شود. این هر بار که از تابع [SendClientMessageToAll](../functions/SendClientMessageToAll) استفاده شود و هر بار که تابع [SendClientMessage](../functions/SendClientMessage) به سمت NPC ارسال شود اتفاق می‌افتد. این کالبک زمانی که کسی چیزی می‌گوید فرا خوانده نمی‌شود. برای نسخه‌ای از این کالبک با متن بازیکن، [NPC:OnPlayerText](OnPlayerText) را ببینید. -| نام | توضیحات | -| ------ | ------------------------------- | -| color | رنگ ClientMessage. | -| text[] | پیام واقعی. | +| نام | توضیحات | +| ------ | ------------------ | +| color | رنگ ClientMessage. | +| text[] | پیام واقعی. | ## مقادیر برگشتی @@ -42,4 +42,4 @@ public OnClientMessage(color, text[]) - [OnPlayerText](OnPlayerText): این کالبک هر بار که کسی در چت چیزی بگوید فرا خوانده می‌شود. این شامل هر بازیکن، هر NPC دیگر، یا همان NPC خودش می‌شود. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md index 10205a16492..79ba4a5f442 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md @@ -9,17 +9,18 @@ tags: [] ## توضیحات -این کالبک زمانی که بازیکن با "ShowPlayerDialog" از طریق کلیک روی دکمه یا فشردن دکمه ESC/ENTER یا کلیک بر روی آیتم(در صورتی که نوع دیالوگ لیست باشد) پاسخ بدهد فرا خوانده میشود +این کالبک زمانی که بازیکن با "ShowPlayerDialog" از طریق کلیک روی دکمه یا فشردن دکمه ESC/ENTER یا کلیک بر روی آیتم(در صورتی که نوع دیالوگ لیست باشد) پاسخ بدهد فرا خوانده میشود -| اسم | توضیح | -| ----------- | ---------------------------------------------------------------------------------------------------------------------------------------- | -| playerid | شناسه بازیکن مورد نظر | -| dialogid | شناسه دیالوگی که برای بازیکن نمایش داده میشود | -| response | 1 در حالتی که به آن پاسخ داده باشد و 0 اگه بازیکن آن را کنسل کرده باشد | +| اسم | توضیح | +| ----------- | ------------------------------------------------------------------------------------------------------------------------------------ | +| playerid | شناسه بازیکن مورد نظر | +| dialogid | شناسه دیالوگی که برای بازیکن نمایش داده میشود | +| response | 1 در حالتی که به آن پاسخ داده باشد و 0 اگه بازیکن آن را کنسل کرده باشد | | lisitem | شناسه موردی که بازیکن انتخاب کرده (از 0 شروع میشود) ) (فقط در صورتی که سبک دیالوگ لیست باشد، در غیر این صورت این مورد -1 خواهد بود). | -| inputtext[] | متنی که بازیکن درون قسمت ورودی وارد کرده یا متن موردی که بازیکن انتخاب کرده است | +| inputtext[] | متنی که بازیکن درون قسمت ورودی وارد کرده یا متن موردی که بازیکن انتخاب کرده است | ## مثال ها + ```c @@ -132,6 +133,7 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) return 0;// Bayad inja return 0 konid, mesle OnPlayerCommandText } ``` +
## نکته ها @@ -155,6 +157,7 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) ::: ## تابع های مرتبط +
-- [ShowPlayerDialog](../functions/ShowPlayerDialog) +- [ShowPlayerDialog](../functions/ShowPlayerDialog) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnEnterExitModShop.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnEnterExitModShop.md index 1089f20a87c..1451931b939 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnEnterExitModShop.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnEnterExitModShop.md @@ -13,7 +13,7 @@ tags: ["player"] | نام | توضیحات | | ---------- | ---------------------------------------------------------------------------- | -| playerid | شناسه بازیکنی که وارد فروشگاه تعمیرات شده یا از آن خارج شده | +| playerid | شناسه بازیکنی که وارد فروشگاه تعمیرات شده یا از آن خارج شده | | enterexit | 1 اگر بازیکن وارد شده یا 0 اگر خارج شده | | interiorid | شناسه interior فروشگاه تعمیراتی که بازیکن وارد می‌شود (یا 0 اگر خارج می‌شود) | @@ -64,4 +64,4 @@ public OnEnterExitModShop(playerid, enterexit, interiorid) - [IsPlayerInModShop](../functions/IsPlayerInModShop): بررسی کنید که آیا بازیکن در فروشگاه تعمیرات است. - [AddVehicleComponent](../functions/AddVehicleComponent): اضافه کردن یک قطعه به وسیله نقلیه. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptExit.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptExit.md index ec4a4841ca5..e8341ab6adf 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptExit.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptExit.md @@ -35,4 +35,4 @@ public OnFilterScriptExit() - [OnGameModeInit](OnGameModeInit): این کالبک زمانی فرا خوانده می‌شود که یک gamemode شروع شود. - [OnGameModeExit](OnGameModeExit): این کالبک زمانی فرا خوانده می‌شود که یک gamemode تمام شود. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md index fd35886d606..17e25305846 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md @@ -35,4 +35,4 @@ public OnFilterScriptInit() - [OnGameModeInit](OnGameModeInit): این کالبک زمانی فرا خوانده می‌شود که یک gamemode شروع شود. - [OnGameModeExit](OnGameModeExit): این کالبک زمانی فرا خوانده می‌شود که یک gamemode تمام شود. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeInit.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeInit.md index 9f09ecd6752..0f95366a283 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeInit.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeInit.md @@ -22,16 +22,18 @@ public OnGameModeInit() return 1; } ``` +
## نکته ها :::tip -این تابع همچنین میتواند در یک فیلتر اسکریپت مورد استفاده قرار گیرد تا تشخیص دهد که حالت gamemode با دستورات +این تابع همچنین میتواند در یک فیلتر اسکریپت مورد استفاده قرار گیرد تا تشخیص دهد که حالت gamemode با دستورات مانند changemode یا gmx تغییر می کند، زیرا تغییر gamemode باعث بارگیری مجدد فیلتر اسکریپت نمی شود. ::: ## تابع های مرتبط -
\ No newline at end of file + + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md index 0a83b9d6b17..d4cdde6d0b1 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md @@ -11,11 +11,11 @@ tags: [] این کالبک زمانی فرا خوانده می‌شود که یک آدرس IP تلاش برای اتصال به سرور کند. برای مسدود کردن اتصالات ورودی، از BlockIpAddress استفاده کنید. -| نام | توضیحات | -| ------------ | -------------------------------------------------- | -| playerid | شناسه بازیکنی که تلاش برای اتصال می‌کند | -| ip_address[] | آدرس IP بازیکنی که تلاش برای اتصال می‌کند | -| port | پورت تلاش اتصال | +| نام | توضیحات | +| ------------ | ----------------------------------------- | +| playerid | شناسه بازیکنی که تلاش برای اتصال می‌کند | +| ip_address[] | آدرس IP بازیکنی که تلاش برای اتصال می‌کند | +| port | پورت تلاش اتصال | ## مقادیر برگشتی @@ -54,4 +54,4 @@ public OnIncomingConnection(playerid, ip_address[], port) - [BlockIpAddress](../functions/BlockIpAddress): مسدود کردن یک آدرس IP از اتصال به سرور برای مدت زمان مشخص. - [UnBlockIpAddress](../functions/UnBlockIpAddress): رفع مسدودیت از IP که قبلاً مسدود شده بود. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCConnect.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCConnect.md index 80abe10863a..0b0907bdf18 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCConnect.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCConnect.md @@ -11,9 +11,9 @@ tags: ["npc"] این کالبک زمانی فرا خوانده می‌شود که یک NPC با موفقیت به سرور متصل شود. -| نام | توضیحات | -| ---------- | ----------------------------------- | -| myplayerid | شناسه بازیکنی که به NPC داده شده | +| نام | توضیحات | +| ---------- | -------------------------------- | +| myplayerid | شناسه بازیکنی که به NPC داده شده | ## مثال ها @@ -36,4 +36,4 @@ public OnNPCConnect(myplayerid) - [OnPlayerConnect](OnPlayerConnect): این کالبک زمانی فرا خوانده می‌شود که بازیکن به سرور متصل شود. - [OnPlayerDisconnect](OnPlayerDisconnect): این کالبک زمانی فرا خوانده می‌شود که بازیکن سرور را ترک کند. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCDisconnect.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCDisconnect.md index 13151bbc94a..72a01e81629 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCDisconnect.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCDisconnect.md @@ -11,9 +11,9 @@ tags: ["npc"] این کالبک زمانی فراخوانده می‌شود که NPC از سرور قطع شود. -| نام | توضیحات | -| -------- | ------------------------------------------------ | -| reason[] | دلیلی که ربات از سرور قطع شده است | +| نام | توضیحات | +| -------- | --------------------------------- | +| reason[] | دلیلی که ربات از سرور قطع شده است | ## مثال‌ها @@ -36,4 +36,4 @@ public OnNPCDisconnect(reason[]) - [OnNPCConnect](OnNPCConnect): این کالبک زمانی فراخوانده می‌شود که NPC با موفقیت به سرور متصل شود. - [OnPlayerDisconnect](OnPlayerDisconnect): این کالبک زمانی فراخوانده می‌شود که بازیکن سرور را ترک کند. -- [OnPlayerConnect](OnPlayerConnect): این کالبک زمانی فراخوانده می‌شود که بازیکن به سرور متصل شود. \ No newline at end of file +- [OnPlayerConnect](OnPlayerConnect): این کالبک زمانی فراخوانده می‌شود که بازیکن به سرور متصل شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCEnterVehicle.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCEnterVehicle.md index 94756cac122..042ad79e761 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCEnterVehicle.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCEnterVehicle.md @@ -11,10 +11,10 @@ tags: ["npc"] این کالبک زمانی فراخوانده می‌شود که NPC وارد وسیله نقلیه شود. -| نام | توضیحات | -| --------- | -------------------------------- | +| نام | توضیحات | +| --------- | --------------------------------------- | | vehicleid | شناسه وسیله نقلیه که NPC وارد آن می‌شود | -| seatid | شناسه صندلی که NPC استفاده می‌کند | +| seatid | شناسه صندلی که NPC استفاده می‌کند | ## مثال‌ها @@ -36,4 +36,4 @@ public OnNPCEnterVehicle(vehicleid, seatid) -- [OnNPCExitVehicle](OnNPCExitVehicle): این کالبک زمانی فراخوانده می‌شود که NPC از وسیله نقلیه خارج شود. \ No newline at end of file +- [OnNPCExitVehicle](OnNPCExitVehicle): این کالبک زمانی فراخوانده می‌شود که NPC از وسیله نقلیه خارج شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCExitVehicle.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCExitVehicle.md index 72ccb370e83..d46cfb7c0f3 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCExitVehicle.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCExitVehicle.md @@ -31,4 +31,4 @@ public OnNPCExitVehicle() -- [OnNPCEnterVehicle](OnNPCEnterVehicle): این کالبک زمانی فراخوانده می‌شود که NPC وارد وسیله نقلیه شود. \ No newline at end of file +- [OnNPCEnterVehicle](OnNPCEnterVehicle): این کالبک زمانی فراخوانده می‌شود که NPC وارد وسیله نقلیه شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCModeExit.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCModeExit.md index 1b224413b98..c1ebb53773d 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCModeExit.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCModeExit.md @@ -23,4 +23,4 @@ public OnNPCModeExit() کالبک‌های زیر ممکن است مفید باشند، زیرا به نوعی با این کالبک در ارتباط هستند. -- [OnNPCModeInit](OnNPCModeInit): این کالبک زمانی فراخوانده می‌شود که اسکریپت NPC بارگذاری شود. \ No newline at end of file +- [OnNPCModeInit](OnNPCModeInit): این کالبک زمانی فراخوانده می‌شود که اسکریپت NPC بارگذاری شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCModeInit.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCModeInit.md index 5675fac1dfa..b1ba660f4e0 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCModeInit.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCModeInit.md @@ -31,4 +31,4 @@ public OnNPCModeInit() -- [OnNPCModeExit](OnNPCModeExit): این کالبک زمانی فراخوانده می‌شود که اسکریپت NPC از حالت بارگذاری خارج شود. \ No newline at end of file +- [OnNPCModeExit](OnNPCModeExit): این کالبک زمانی فراخوانده می‌شود که اسکریپت NPC از حالت بارگذاری خارج شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCSpawn.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCSpawn.md index efd592b251c..e3139a4f997 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCSpawn.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCSpawn.md @@ -22,4 +22,4 @@ public OnNPCSpawn() SendChat("Hello World. I'm a bot."); return 1; } -``` \ No newline at end of file +``` diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnObjectMoved.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnObjectMoved.md index 97ab70e25f6..a683e06c99b 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnObjectMoved.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnObjectMoved.md @@ -9,8 +9,8 @@ tags: ["object"] این کالبک پس از حرکت یک شی با MoveObject فراخوانده می‌شود (زمانی که حرکت متوقف می‌شود). -| نام | توضیحات | -| -------- | ----------------------------------- | +| نام | توضیحات | +| -------- | ------------------------- | | objectid | شناسه شی که حرکت کرده است | ## مقادیر برگشتی @@ -48,4 +48,4 @@ public OnObjectMoved(objectid) - [MoveObject](../functions/MoveObject): حرکت دادن یک شی. - [MovePlayerObject](../functions/MovePlayerObject): حرکت دادن یک شی بازیکن. - [IsObjectMoving](../functions/IsObjectMoving): بررسی حرکت شی. -- [StopObject](../functions/StopObject): متوقف کردن حرکت شی. \ No newline at end of file +- [StopObject](../functions/StopObject): متوقف کردن حرکت شی. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamIn.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamIn.md index 7376f2a3c00..1bf0a7b4d41 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamIn.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamIn.md @@ -11,10 +11,10 @@ tags: ["player"] این کالبک زمانی فراخوانده می‌شود که یک pickup وارد محدوده دید بازیکن شود. -| نام | توضیحات | -| -------- | --------------------------------------------------------------------------- | +| نام | توضیحات | +| -------- | -------------------------------------------------------------------------- | | pickupid | شناسه pickup، برگردانده شده توسط [CreatePickup](../functions/CreatePickup) | -| playerid | شناسه بازیکنی که pickup وارد محدوده دید آن می‌شود. | +| playerid | شناسه بازیکنی که pickup وارد محدوده دید آن می‌شود. | ## مقادیر برگشتی @@ -53,4 +53,4 @@ public OnPickupStreamIn(pickupid, playerid) توابع زیر ممکن است مفید باشند، زیرا به نوعی با این کالبک در ارتباط هستند. - [CreatePickup](../functions/CreatePickup): ایجاد یک pickup. -- [DestroyPickup](../functions/DestroyPickup): نابود کردن یک pickup. \ No newline at end of file +- [DestroyPickup](../functions/DestroyPickup): نابود کردن یک pickup. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamOut.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamOut.md index 2fe09550ae2..b620cf2f30f 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamOut.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamOut.md @@ -11,10 +11,10 @@ tags: ["player"] این کالبک زمانی فراخوانده می‌شود که یک pickup از محدوده دید بازیکن خارج شود. -| نام | توضیحات | -| -------- | --------------------------------------------------------------------------- | +| نام | توضیحات | +| -------- | -------------------------------------------------------------------------- | | pickupid | شناسه pickup، برگردانده شده توسط [CreatePickup](../functions/CreatePickup) | -| playerid | شناسه بازیکنی که pickup از محدوده دید آن خارج می‌شود. | +| playerid | شناسه بازیکنی که pickup از محدوده دید آن خارج می‌شود. | ## مقادیر برگشتی @@ -53,4 +53,4 @@ public OnPickupStreamOut(pickupid, playerid) توابع زیر ممکن است مفید باشند، زیرا به نوعی با این کالبک در ارتباط هستند. - [CreatePickup](../functions/CreatePickup): ایجاد یک pickup. -- [DestroyPickup](../functions/DestroyPickup): نابود کردن یک pickup. \ No newline at end of file +- [DestroyPickup](../functions/DestroyPickup): نابود کردن یک pickup. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickGangZone.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickGangZone.md index ab347bae1d2..95b79326474 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickGangZone.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickGangZone.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone"] این کالبک زمانی فراخوانده می‌شود که بازیکن روی یک گنگ زون در نقشه منو مکث کلیک کند (با کلیک راست). -| نام | توضیحات | -| -------- | -------------------------------------------- | -| playerid | شناسه بازیکنی که روی گنگ زون کلیک کرده است | -| zoneid | شناسه گنگ زونی که بازیکن روی آن کلیک کرده است | +| نام | توضیحات | +| -------- | --------------------------------------------- | +| playerid | شناسه بازیکنی که روی گنگ زون کلیک کرده است | +| zoneid | شناسه گنگ زونی که بازیکن روی آن کلیک کرده است | ## مقادیر برگشتی @@ -39,4 +39,4 @@ public OnPlayerClickGangZone(playerid, zoneid) توابع زیر ممکن است مفید باشند، زیرا به نوعی با این کالبک در ارتباط هستند. - [GangZoneCreate](../functions/GangZoneCreate): ایجاد یک گنگ زون (ناحیه رنگی رادار). -- [GangZoneDestroy](../functions/GangZoneDestroy): نابود کردن یک گنگ زون. \ No newline at end of file +- [GangZoneDestroy](../functions/GangZoneDestroy): نابود کردن یک گنگ زون. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickMap.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickMap.md index e92f886f8f7..cf608778956 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickMap.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickMap.md @@ -9,11 +9,11 @@ tags: ["player"] این کالبک زمانی فراخوانده می‌شود که بازیکن یک هدف/نقطه مسیر در نقشه منو مکث قرار دهد (با کلیک راست). -| نام | توضیحات | -| -------- | ----------------------------------------------------------------------------- | -| playerid | شناسه بازیکنی که هدف/نقطه مسیر را قرار داده است | -| Float:fX | مختصات X جایی که بازیکن کلیک کرده است | -| Float:fY | مختصات Y جایی که بازیکن کلیک کرده است | +| نام | توضیحات | +| -------- | ------------------------------------------------------------------- | +| playerid | شناسه بازیکنی که هدف/نقطه مسیر را قرار داده است | +| Float:fX | مختصات X جایی که بازیکن کلیک کرده است | +| Float:fY | مختصات Y جایی که بازیکن کلیک کرده است | | Float:fZ | مختصات Z جایی که بازیکن کلیک کرده است (نادقیق - نکته زیر را ببینید) | ## مقادیر برگشتی @@ -48,4 +48,4 @@ public OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ) - [GetPlayerPos](../functions/GetPlayerPos): گرفتن موقعیت بازیکن. - [SetPlayerPos](../functions/SetPlayerPos): تنظیم موقعیت بازیکن. -- [SetPlayerPosFindZ](../functions/SetPlayerPosFindZ): تنظیم موقعیت بازیکن و پیدا کردن زمین. \ No newline at end of file +- [SetPlayerPosFindZ](../functions/SetPlayerPosFindZ): تنظیم موقعیت بازیکن و پیدا کردن زمین. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayer.md index 3b5b441bce5..15de338a43d 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayer.md @@ -9,11 +9,11 @@ tags: ["player"] این کالبک زمانی فراخوانده می‌شود که بازیکن روی بازیکنی در جدول امتیازات دابل کلیک کند. -| نام | توضیحات | -| --------------- | ---------------------------------------------------------------- | -| playerid | شناسه بازیکنی که روی بازیکنی در جدول امتیازات کلیک کرده است. | -| clickedplayerid | شناسه بازیکنی که روی آن کلیک شده است. | -| source | [منبع](../resources/clicksources) کلیک بازیکن. | +| نام | توضیحات | +| --------------- | ------------------------------------------------------------ | +| playerid | شناسه بازیکنی که روی بازیکنی در جدول امتیازات کلیک کرده است. | +| clickedplayerid | شناسه بازیکنی که روی آن کلیک شده است. | +| source | [منبع](../resources/clicksources) کلیک بازیکن. | ## مقادیر برگشتی @@ -53,4 +53,4 @@ public OnPlayerClickPlayer(playerid, clickedplayerid, CLICK_SOURCE:source) ## منابع مرتبط -- [منابع کلیک](../resources/clicksources) \ No newline at end of file +- [منابع کلیک](../resources/clicksources) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerGangZone.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerGangZone.md index 2deb99b960d..21174d1a1ff 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerGangZone.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerGangZone.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone"] این کالبک زمانی فراخوانده می‌شود که بازیکن روی یک گنگ زون بازیکن در نقشه منو مکث کلیک کند (با کلیک راست). -| نام | توضیحات | -| -------- | --------------------------------------------------- | -| playerid | شناسه بازیکنی که روی گنگ زون بازیکن کلیک کرده است | -| zoneid | شناسه گنگ زون بازیکنی که بازیکن روی آن کلیک کرده است | +| نام | توضیحات | +| -------- | ---------------------------------------------------- | +| playerid | شناسه بازیکنی که روی گنگ زون بازیکن کلیک کرده است | +| zoneid | شناسه گنگ زون بازیکنی که بازیکن روی آن کلیک کرده است | ## مقادیر برگشتی @@ -39,4 +39,4 @@ public OnPlayerClickPlayerGangZone(playerid, zoneid) توابع زیر ممکن است مفید باشند، زیرا به نوعی با این کالبک در ارتباط هستند. - [CreatePlayerGangZone](../functions/CreatePlayerGangZone): ایجاد یک گنگ زون بازیکن. -- [PlayerGangZoneDestroy](../functions/PlayerGangZoneDestroy): نابود کردن یک گنگ زون بازیکن. \ No newline at end of file +- [PlayerGangZoneDestroy](../functions/PlayerGangZoneDestroy): نابود کردن یک گنگ زون بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md index 3722cc8b789..e7a4a1ca9f2 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md @@ -10,7 +10,7 @@ tags: ["player", "textdraw", "playertextdraw"] این کالبک زمانی فراخوانده می‌شود که یک بازیکن روی یک player-textdraw کلیک کند. زمانی که بازیکن حالت انتخاب را لغو کند (ESC) فراخوانده نمی‌شود - اما OnPlayerClickTextDraw فراخوانده می‌شود. | نام | توضیحات | -| ----------------------- | ------------------------------------------------------- | +| ----------------------- | ------------------------------------------------------ | | playerid | شناسه بازیکنی که textdraw را انتخاب کرد | | PlayerText:playertextid | شناسه player-textdraw که بازیکن آن را انتخاب کرده است. | @@ -84,4 +84,4 @@ public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid) توابع زیر ممکن است مفید باشند، زیرا به نوعی با این کالبک مرتبط هستند. -- [PlayerTextDrawSetSelectable](../functions/PlayerTextDrawSetSelectable): تعیین می‌کند که آیا یک player-textdraw از طریق [SelectTextDraw](../functions/SelectTextDraw) قابل انتخاب است یا نه. \ No newline at end of file +- [PlayerTextDrawSetSelectable](../functions/PlayerTextDrawSetSelectable): تعیین می‌کند که آیا یک player-textdraw از طریق [SelectTextDraw](../functions/SelectTextDraw) قابل انتخاب است یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md index 9392047a6ce..01140f0f06e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md @@ -9,8 +9,8 @@ tags: ["player", "textdraw"] این کالبک زمانی فراخوانده می‌شود که بازیکن روی یک textdraw کلیک کند یا حالت انتخاب را با کلید Escape لغو کند. -| نام | توضیحات | -| -------------- | ----------------------------------------------------------------------------- | +| نام | توضیحات | +| -------------- | ------------------------------------------------------------------- | | playerid | شناسه بازیکنی که روی textdraw کلیک کرده. | | Text:clickedid | شناسه textdraw کلیک شده. INVALID_TEXT_DRAW اگر انتخاب لغو شده باشد. | @@ -82,4 +82,4 @@ public OnPlayerClickTextDraw(playerid, Text:clickedid) توابع زیر ممکن است مفید باشند، زیرا به نوعی با این کالبک در ارتباط هستند. - [SelectTextDraw](../functions/SelectTextDraw): فعال کردن ماوس تا بازیکن بتواند textdraw انتخاب کند. -- [CancelSelectTextDraw](../functions/CancelSelectTextDraw): لغو انتخاب textdraw با ماوس. \ No newline at end of file +- [CancelSelectTextDraw](../functions/CancelSelectTextDraw): لغو انتخاب textdraw با ماوس. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerCommandText.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerCommandText.md index 037e3b48cb8..6c82eb5f4f0 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerCommandText.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerCommandText.md @@ -11,16 +11,17 @@ tags: ["player"] این کالبک زمانی فرا خوانده می شود که یک بازیکن یک دستور را در پنجره کلاینت وارد کند. دستورات چیز هایی هستند که با اسلش شروع می شوند، به عنوان مثال help/. -| اسم | توضیح | -| --------- | ----------------------------------------------------------- | -| playerid | شناسه بازیکنی که دستور را وارد میکند. | -| cmdtext[] | دستور وارد شده (از جمله اسلش). | +| اسم | توضیح | +| --------- | ------------------------------------- | +| playerid | شناسه بازیکنی که دستور را وارد میکند. | +| cmdtext[] | دستور وارد شده (از جمله اسلش). | ## مقادیر برگشتی این همیشه ابتدا در فیلتر اسکریپت ها فرا خوانده می شود بنابراین برگداندن 1 جلوی دیدن اسکریپت های دیگر را میگیرد. ## مثال ها + ```c @@ -39,6 +40,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) // Agar hich scripti 1 ra barnagardanad, payame 'SERVER: Unknown Command' baraye bazikon namayesh dade mishavad. } ``` +
## نکته ها @@ -48,9 +50,8 @@ public OnPlayerCommandText(playerid, cmdtext[]) این کالبک توسط NPC نیز قابل فرا خوانی است. ::: - -## تابع های مرتبط +## تابع های مرتبط -- [SendRconCommand](../functions/SendRconCommand): یک دستور RCON را از طریق اسکریپت ارسال میکند. -
\ No newline at end of file +- [SendRconCommand](../functions/SendRconCommand): یک دستور RCON را از طریق اسکریپت ارسال میکند. + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerConnect.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerConnect.md index c8d73f43909..d81317f14d9 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerConnect.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerConnect.md @@ -16,11 +16,12 @@ tags: ["player"] 0 - از دریافت این کالبک به دیگر فیلتر اسکریپت ها جلوگیری میکند. -1 - نشان میدهد که این کالبک به فیلتر اسکریپت بعدی انتقال داده می شود. +1 - نشان میدهد که این کالبک به فیلتر اسکریپت بعدی انتقال داده می شود. این همیشه ابتدا در فیلتر اسکریپت ها فرا خوانده می شود. ## مثال ها + ```c @@ -36,6 +37,7 @@ public OnPlayerConnect(playerid) return 1; } ``` +
## نکته ها @@ -45,6 +47,7 @@ public OnPlayerConnect(playerid) این کالبک توسط NPC نیز قابل فرا خوانی است. ::: - + ## تابع های مرتبط -
\ No newline at end of file + + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md index ec3f57feb35..e21b8c7fed3 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md @@ -9,11 +9,11 @@ tags: ["player"] این کالبک زمانی فراخوانده می‌شود که بازیکن می‌میرد، چه به دلیل خودکشی یا کشته شدن توسط بازیکن دیگری. -| نام | توضیحات | -| ------------- | --------------------------------------------------------------------------------------------- | -| playerid | شناسه بازیکنی که مرده است. | +| نام | توضیحات | +| ------------- | ---------------------------------------------------------------------------- | +| playerid | شناسه بازیکنی که مرده است. | | killerid | شناسه بازیکنی که بازیکن مرده را کشته، یا INVALID_PLAYER_ID اگر هیچ‌کس نبوده. | -| WEAPON:reason | شناسه دلیل ([شناسه سلاح](../resources/weaponids)) مرگ بازیکن. | +| WEAPON:reason | شناسه دلیل ([شناسه سلاح](../resources/weaponids)) مرگ بازیکن. | ## مقادیر برگشتی @@ -74,4 +74,4 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) ## منابع مرتبط -- [شناسه‌های سلاح](../resources/weaponids) \ No newline at end of file +- [شناسه‌های سلاح](../resources/weaponids) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md index cf2fb5231ee..b0506ed5535 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md @@ -11,10 +11,10 @@ tags: ["player"] وقتی بازیکن از سرور خارج می شود، این کالبک فراخوانی می شود. -| پارامتر | توضیحات | -| -------- | -------------------------------------------------- | -| playerid | آیدی بازیکنی که از سرور خارج شده است. | -| reason | دلیل خارج شدن. جدول زیر را ببینید. | +| پارامتر | توضیحات | +| -------- | ------------------------------------- | +| playerid | آیدی بازیکنی که از سرور خارج شده است. | +| reason | دلیل خارج شدن. جدول زیر را ببینید. | ## مقادیر بازگشتی @@ -26,11 +26,11 @@ tags: ["player"] ## دلایل خروج (reason) -| کد | دلیل | جزئیات | -| -- | ------------- | ----------------------------------------------------------------------------------------- | -| 0 | تایم اوت/کرش | ارتباط بازیکن قطع شد یا بازی کرش خورد یا شبکه و اینترنت ایراد داشت. | -| 1 | خارج شدن | بازیکن با استفاده از دستور /q از بازی خارج شد یا از طریق منوی بازی. | -| 2 | اخراج/محروم | بازیکن توسط سرور اخراج یا محروم شد. | +| کد | دلیل | جزئیات | +| --- | ------------ | ------------------------------------------------------------------- | +| 0 | تایم اوت/کرش | ارتباط بازیکن قطع شد یا بازی کرش خورد یا شبکه و اینترنت ایراد داشت. | +| 1 | خارج شدن | بازیکن با استفاده از دستور /q از بازی خارج شد یا از طریق منوی بازی. | +| 2 | اخراج/محروم | بازیکن توسط سرور اخراج یا محروم شد. | ## مثال ها diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md index bba8f9f988f..e1d478c3161 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md @@ -9,22 +9,22 @@ tags: ["player", "object", "attachment"] این کالبک زمانی فراخوانده می‌شود که بازیکن حالت ویرایش شیء متصل شده را پایان می‌دهد. -| نام | توضیحات | -| ---------------------- | ------------------------------------------------------------ | -| playerid | شناسه بازیکنی که حالت ویرایش را پایان داد | +| نام | توضیحات | +| ---------------------- | ------------------------------------------------------------------- | +| playerid | شناسه بازیکنی که حالت ویرایش را پایان داد | | EDIT_RESPONSE:response | 0 اگر آنها لغو کرده‌اند (ESC) یا 1 اگر آیکون ذخیره را کلیک کرده‌اند | -| index | اندیس شیء متصل شده (0-9) | -| modelid | مدل شیء متصل شده‌ای که ویرایش شد | -| boneid | استخوان شیء متصل شده‌ای که ویرایش شد | -| Float:fOffsetX | افست X برای شیء متصل شده‌ای که ویرایش شد | -| Float:fOffsetY | افست Y برای شیء متصل شده‌ای که ویرایش شد | -| Float:fOffsetZ | افست Z برای شیء متصل شده‌ای که ویرایش شد | -| Float:fRotX | چرخش X برای شیء متصل شده‌ای که ویرایش شد | -| Float:fRotY | چرخش Y برای شیء متصل شده‌ای که ویرایش شد | -| Float:fRotZ | چرخش Z برای شیء متصل شده‌ای که ویرایش شد | -| Float:fScaleX | مقیاس X برای شیء متصل شده‌ای که ویرایش شد | -| Float:fScaleY | مقیاس Y برای شیء متصل شده‌ای که ویرایش شد | -| Float:fScaleZ | مقیاس Z برای شیء متصل شده‌ای که ویرایش شد | +| index | اندیس شیء متصل شده (0-9) | +| modelid | مدل شیء متصل شده‌ای که ویرایش شد | +| boneid | استخوان شیء متصل شده‌ای که ویرایش شد | +| Float:fOffsetX | افست X برای شیء متصل شده‌ای که ویرایش شد | +| Float:fOffsetY | افست Y برای شیء متصل شده‌ای که ویرایش شد | +| Float:fOffsetZ | افست Z برای شیء متصل شده‌ای که ویرایش شد | +| Float:fRotX | چرخش X برای شیء متصل شده‌ای که ویرایش شد | +| Float:fRotY | چرخش Y برای شیء متصل شده‌ای که ویرایش شد | +| Float:fRotZ | چرخش Z برای شیء متصل شده‌ای که ویرایش شد | +| Float:fScaleX | مقیاس X برای شیء متصل شده‌ای که ویرایش شد | +| Float:fScaleY | مقیاس Y برای شیء متصل شده‌ای که ویرایش شد | +| Float:fScaleZ | مقیاس Z برای شیء متصل شده‌ای که ویرایش شد | ## مقادیر برگشتی @@ -94,4 +94,4 @@ public OnPlayerEditAttachedObject(playerid, EDIT_RESPONSE:response, index, model توابع زیر ممکن است مفید باشند، زیرا به نوعی با این کالبک در ارتباط هستند. - [EditAttachedObject](../functions/EditAttachedObject): ویرایش یک شیء متصل شده. -- [SetPlayerAttachedObject](../functions/SetPlayerAttachedObject): متصل کردن یک شیء به بازیکن \ No newline at end of file +- [SetPlayerAttachedObject](../functions/SetPlayerAttachedObject): متصل کردن یک شیء به بازیکن diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditObject.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditObject.md index dbcb1666a7e..034c7cc89c6 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditObject.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditObject.md @@ -9,18 +9,18 @@ tags: ["player", "object"] این کالبک زمانی فراخوانده می‌شود که یک بازیکن ویرایش یک آبجکت را تمام کند ([BeginObjectEditing](../functions/BeginObjectEditing)/[BeginPlayerObjectEditing](../functions/BeginPlayerObjectEditing)). -| نام | توضیحات | -| ---------------------- | --------------------------------------------------------------- | -| playerid | شناسه بازیکنی که آبجکت را ویرایش کرده است | -| playerobject | 0 اگر یک global object باشد یا 1 اگر یک playerobject باشد. | -| objectid | شناسه آبجکت ویرایش شده | -| EDIT_RESPONSE:response | [نوع پاسخ](../resources/objecteditionresponsetypes) | -| Float:fX | آفست X برای آبجکتی که ویرایش شده است | -| Float:fY | آفست Y برای آبجکتی که ویرایش شده است | -| Float:fZ | آفست Z برای آبجکتی که ویرایش شده است | -| Float:fRotX | چرخش X برای آبجکتی که ویرایش شده است | -| Float:fRotY | چرخش Y برای آبجکتی که ویرایش شده است | -| Float:fRotZ | چرخش Z برای آبجکتی که ویرایش شده است | +| نام | توضیحات | +| ---------------------- | ---------------------------------------------------------- | +| playerid | شناسه بازیکنی که آبجکت را ویرایش کرده است | +| playerobject | 0 اگر یک global object باشد یا 1 اگر یک playerobject باشد. | +| objectid | شناسه آبجکت ویرایش شده | +| EDIT_RESPONSE:response | [نوع پاسخ](../resources/objecteditionresponsetypes) | +| Float:fX | آفست X برای آبجکتی که ویرایش شده است | +| Float:fY | آفست Y برای آبجکتی که ویرایش شده است | +| Float:fZ | آفست Z برای آبجکتی که ویرایش شده است | +| Float:fRotX | چرخش X برای آبجکتی که ویرایش شده است | +| Float:fRotY | چرخش Y برای آبجکتی که ویرایش شده است | +| Float:fRotZ | چرخش Z برای آبجکتی که ویرایش شده است | ## مقادیر برگشتی @@ -103,4 +103,4 @@ public OnPlayerEditObject(playerid, playerobject, objectid, EDIT_RESPONSE:respon ## منابع مرتبط -- [Object Edition Response Types](../resources/objecteditionresponsetypes) \ No newline at end of file +- [Object Edition Response Types](../resources/objecteditionresponsetypes) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterCheckpoint.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterCheckpoint.md index 45d7f913743..3d7ec1c9d2d 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterCheckpoint.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterCheckpoint.md @@ -9,9 +9,9 @@ tags: ["player", "checkpoint"] این کالبک زمانی فراخوانده می‌شود که یک بازیکن وارد چک‌پوینت تعیین شده برای آن بازیکن شود. -| نام | توضیحات | -| -------- | -------------------------------------- | -| playerid | بازیکنی که وارد چک‌پوینت شده است. | +| نام | توضیحات | +| -------- | --------------------------------- | +| playerid | بازیکنی که وارد چک‌پوینت شده است. | ## مقادیر برگشتی @@ -57,4 +57,4 @@ public OnPlayerEnterCheckpoint(playerid) - [IsPlayerInCheckpoint](../functions/IsPlayerInCheckpoint): بررسی اینکه آیا بازیکن در چک‌پوینت است یا نه. - [SetPlayerRaceCheckpoint](../functions/SetPlayerRaceCheckpoint): ایجاد یک race checkpoint برای بازیکن. - [DisablePlayerRaceCheckpoint](../functions/DisablePlayerRaceCheckpoint): غیرفعال کردن race checkpoint فعلی بازیکن. -- [IsPlayerInRaceCheckpoint](../functions/IsPlayerInRaceCheckpoint): بررسی اینکه آیا بازیکن در race checkpoint است یا نه. \ No newline at end of file +- [IsPlayerInRaceCheckpoint](../functions/IsPlayerInRaceCheckpoint): بررسی اینکه آیا بازیکن در race checkpoint است یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterGangZone.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterGangZone.md index 46b893091c0..fc470463ab0 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterGangZone.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterGangZone.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone"] این کالبک زمانی فراخوانده می‌شود که یک بازیکن وارد یک gangzone شود -| نام | توضیحات | -| -------- | ----------------------------------------------- | -| playerid | شناسه بازیکنی که وارد gangzone شده است. | -| zoneid | شناسه gangzone که بازیکن وارد آن شده است. | +| نام | توضیحات | +| -------- | ----------------------------------------- | +| playerid | شناسه بازیکنی که وارد gangzone شده است. | +| zoneid | شناسه gangzone که بازیکن وارد آن شده است. | ## مقادیر برگشتی @@ -44,4 +44,4 @@ public OnPlayerEnterGangZone(playerid, zoneid) - [GangZoneCreate](../functions/GangZoneCreate): ایجاد یک gangzone (منطقه رنگی رادار). - [GangZoneDestroy](../functions/GangZoneDestroy): حذف یک gangzone. -- [UseGangZoneCheck](../functions/UseGangZoneCheck): فعال کردن کالبک هنگام ورود بازیکن به این منطقه. \ No newline at end of file +- [UseGangZoneCheck](../functions/UseGangZoneCheck): فعال کردن کالبک هنگام ورود بازیکن به این منطقه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterPlayerGangZone.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterPlayerGangZone.md index 0b6bd97eece..7bb0fd364d4 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterPlayerGangZone.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterPlayerGangZone.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone"] این کالبک زمانی فراخوانده می‌شود که یک بازیکن وارد یک player gangzone شود. -| نام | توضیحات | -| -------- | ------------------------------------------------------ | -| playerid | شناسه بازیکنی که وارد player gangzone شده است. | -| zoneid | شناسه player gangzone که بازیکن وارد آن شده است. | +| نام | توضیحات | +| -------- | ------------------------------------------------ | +| playerid | شناسه بازیکنی که وارد player gangzone شده است. | +| zoneid | شناسه player gangzone که بازیکن وارد آن شده است. | ## مقادیر برگشتی @@ -44,4 +44,4 @@ public OnPlayerEnterPlayerGangZone(playerid, zoneid) - [CreatePlayerGangZone](../functions/CreatePlayerGangZone): ایجاد player gangzone. - [PlayerGangZoneDestroy](../functions/PlayerGangZoneDestroy): حذف player gangzone. -- [UsePlayerGangZoneCheck](../functions/UsePlayerGangZoneCheck): فعال کردن کالبک هنگام ورود بازیکن به این منطقه. \ No newline at end of file +- [UsePlayerGangZoneCheck](../functions/UsePlayerGangZoneCheck): فعال کردن کالبک هنگام ورود بازیکن به این منطقه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterRaceCheckpoint.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterRaceCheckpoint.md index 73bceae5ecd..af1a3a1ed38 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterRaceCheckpoint.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterRaceCheckpoint.md @@ -9,9 +9,9 @@ tags: ["player", "checkpoint", "racecheckpoint"] این کالبک زمانی فراخوانده می‌شود که یک بازیکن وارد یک race checkpoint شود. -| نام | توضیحات | -| -------- | ----------------------------------------------------- | -| playerid | شناسه بازیکنی که وارد race checkpoint شده است. | +| نام | توضیحات | +| -------- | ---------------------------------------------- | +| playerid | شناسه بازیکنی که وارد race checkpoint شده است. | ## مقادیر برگشتی @@ -48,4 +48,4 @@ public OnPlayerEnterRaceCheckpoint(playerid) - [IsPlayerInCheckpoint](../functions/IsPlayerInCheckpoint): بررسی اینکه آیا بازیکن در چک‌پوینت است یا نه. - [SetPlayerRaceCheckpoint](../functions/SetPlayerRaceCheckpoint): ایجاد یک race checkpoint برای بازیکن. - [DisablePlayerRaceCheckpoint](../functions/DisablePlayerRaceCheckpoint): غیرفعال کردن race checkpoint فعلی بازیکن. -- [IsPlayerInRaceCheckpoint](../functions/IsPlayerInRaceCheckpoint): بررسی اینکه آیا بازیکن در race checkpoint است یا نه. \ No newline at end of file +- [IsPlayerInRaceCheckpoint](../functions/IsPlayerInRaceCheckpoint): بررسی اینکه آیا بازیکن در race checkpoint است یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterVehicle.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterVehicle.md index 5273b5d3f7a..f2daa146c02 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterVehicle.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterVehicle.md @@ -9,10 +9,10 @@ tags: ["player", "vehicle"] این کالبک زمانی فراخوانده می‌شود که بازیکن شروع به ورود به وسیله نقلیه می‌کند، یعنی بازیکن هنوز در وسیله نقلیه نیست وقتی این کالبک فراخوانده می‌شود. -| نام | توضیحات | -| ----------- | ---------------------------------------------------- | -| playerid | شناسه بازیکنی که سعی می‌کند وارد وسیله نقلیه شود. | -| vehicleid | شناسه وسیله نقلیه‌ای که بازیکن سعی می‌کند وارد آن شود. | +| نام | توضیحات | +| ----------- | -------------------------------------------------------------- | +| playerid | شناسه بازیکنی که سعی می‌کند وارد وسیله نقلیه شود. | +| vehicleid | شناسه وسیله نقلیه‌ای که بازیکن سعی می‌کند وارد آن شود. | | ispassenger | 0 اگر به عنوان راننده وارد شود. 1 اگر به عنوان مسافر وارد شود. | ## مقادیر برگشتی @@ -52,4 +52,4 @@ public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) توابع زیر ممکن است مفید باشند، زیرا به نوعی با این کالبک در ارتباط هستند. - [PutPlayerInVehicle](../functions/PutPlayerInVehicle): قرار دادن بازیکن در وسیله نقلیه. -- [GetPlayerVehicleSeat](../functions/GetPlayerVehicleSeat): بررسی اینکه بازیکن روی کدام صندلی نشسته. \ No newline at end of file +- [GetPlayerVehicleSeat](../functions/GetPlayerVehicleSeat): بررسی اینکه بازیکن روی کدام صندلی نشسته. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md index 068a4539638..b0aa9ec889f 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md @@ -9,9 +9,9 @@ tags: ["player", "vehicle"] این کالبک زمانی فراخوانده می‌شود که یک بازیکن شروع به خروج از وسیله نقلیه کند. -| نام | توضیحات | -| --------- | ----------------------------------------------- | -| playerid | شناسه بازیکنی که از وسیله نقلیه خارج می‌شود. | +| نام | توضیحات | +| --------- | ------------------------------------------------- | +| playerid | شناسه بازیکنی که از وسیله نقلیه خارج می‌شود. | | vehicleid | شناسه وسیله نقلیه‌ای که بازیکن از آن خارج می‌شود. | ## مقادیر برگشتی @@ -51,4 +51,4 @@ public OnPlayerExitVehicle(playerid, vehicleid) توابع زیر ممکن است مفید باشند، زیرا به نوعی با این کالبک مرتبط هستند. - [RemovePlayerFromVehicle](../functions/RemovePlayerFromVehicle): پرتاب کردن بازیکن از وسیله نقلیه‌اش. -- [GetPlayerVehicleSeat](../functions/GetPlayerVehicleSeat): بررسی اینکه بازیکن در کدام صندلی قرار دارد. \ No newline at end of file +- [GetPlayerVehicleSeat](../functions/GetPlayerVehicleSeat): بررسی اینکه بازیکن در کدام صندلی قرار دارد. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md index d91aee89851..be761fa845d 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md @@ -10,8 +10,8 @@ tags: ["player", "menu"] این کالبک زمانی فراخوانده می‌شود که یک بازیکن از منو خارج شود. | نام | توضیحات | -| -------- | ----------------------------------------- | -| playerid | شناسه بازیکنی که از منو خارج شده است | +| -------- | ------------------------------------ | +| playerid | شناسه بازیکنی که از منو خارج شده است | ## مقادیر برگشتی @@ -38,4 +38,4 @@ public OnPlayerExitedMenu(playerid) توابع زیر ممکن است مفید باشند، زیرا به نوعی با این کالبک مرتبط هستند. - [CreateMenu](../functions/CreateMenu): ایجاد یک منو. -- [DestroyMenu](../functions/DestroyMenu): حذف یک منو. \ No newline at end of file +- [DestroyMenu](../functions/DestroyMenu): حذف یک منو. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerFinishedDownloading.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerFinishedDownloading.md index 79d045c4f0a..4483bd11587 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerFinishedDownloading.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerFinishedDownloading.md @@ -12,8 +12,8 @@ tags: ["player"] این کالبک زمانی فراخوانده می‌شود که یک بازیکن دانلود مدل‌های سفارشی را به پایان برساند. برای اطلاعات بیشتر در مورد نحوه اضافه کردن مدل‌های سفارشی به سرور خود، [موضوع انتشار](https://sampforum.blast.hk/showthread.php?tid=644105) و [این آموزش](https://sampforum.blast.hk/showthread.php?tid=644123) را ببینید. | نام | توضیحات | -| ------------ | ------------------------------------------------------------------------------ | -| playerid | شناسه بازیکنی که دانلود مدل‌های سفارشی را به پایان رسانده است. | +| ------------ | --------------------------------------------------------------------------- | +| playerid | شناسه بازیکنی که دانلود مدل‌های سفارشی را به پایان رسانده است. | | virtualworld | شناسه دنیای مجازی که بازیکن برای آن دانلود مدل‌های سفارشی را تمام کرده است. | ## مقادیر برگشتی @@ -44,4 +44,4 @@ public OnPlayerFinishedDownloading(playerid, virtualworld) - [OnPlayerConnect](OnPlayerConnect): این کالبک زمانی فراخوانده می‌شود که بازیکن به سرور متصل شود. - [OnPlayerDisconnect](OnPlayerDisconnect): این کالبک زمانی فراخوانده می‌شود که بازیکن از سرور خارج شود. -- [OnIncomingConnection](OnIncomingConnection): این کالبک زمانی فراخوانده می‌شود که بازیکن سعی در اتصال به سرور دارد. \ No newline at end of file +- [OnIncomingConnection](OnIncomingConnection): این کالبک زمانی فراخوانده می‌شود که بازیکن سعی در اتصال به سرور دارد. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md index 37c7790d010..aa5583bc200 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md @@ -9,12 +9,12 @@ tags: ["player"] این کالبک زمانی فراخوانده می‌شود که یک بازیکن به بازیکن دیگری آسیب برساند. -| نام | توضیحات | -| --------------- | ---------------------------------------------------------- | +| نام | توضیحات | +| --------------- | ------------------------------------------------------------ | | playerid | شناسه بازیکنی که آسیب زده است. | -| damagedid | شناسه بازیکنی که آسیب دیده است. | +| damagedid | شناسه بازیکنی که آسیب دیده است. | | Float:amount | مقدار سلامتی/زره که damagedid از دست داده است (ترکیبی). | -| WEAPON:weaponid | دلیلی که باعث آسیب شده است. | +| WEAPON:weaponid | دلیلی که باعث آسیب شده است. | | bodypart | [قسمت بدن](../resources/bodyparts) که مورد اصابت قرار گرفته. | ## مقادیر برگشتی @@ -64,4 +64,4 @@ public OnPlayerGiveDamage(playerid, damagedid, Float:amount, WEAPON:weaponid, bo ## منابع مرتبط -- [Body Parts](../resources/bodyparts) \ No newline at end of file +- [Body Parts](../resources/bodyparts) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md index 1374209899a..6eecc742e87 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md @@ -11,12 +11,12 @@ tags: ["player", "actor"] این کالبک زمانی فراخوانده می‌شود که یک بازیکن به یک اکتور آسیب برساند. -| نام | توضیحات | -| --------------- | ----------------------------------------------------- | -| playerid | شناسه بازیکنی که آسیب زده است. | +| نام | توضیحات | +| --------------- | ----------------------------------------------------------- | +| playerid | شناسه بازیکنی که آسیب زده است. | | damaged_actorid | شناسه اکتوری که آسیب دیده است. | | Float:amount | مقدار سلامتی/زره که damaged_actorid از دست داده است. | -| WEAPON:weaponid | دلیلی که باعث آسیب شده است. | +| WEAPON:weaponid | دلیلی که باعث آسیب شده است. | | bodypart | [قسمت بدن](../resources/bodyparts) که مورد اصابت قرار گرفته | ## مقادیر برگشتی @@ -73,4 +73,4 @@ public OnPlayerGiveDamageActor(playerid, damaged_actorid, Float:amount, WEAPON:w ## منابع مرتبط -- [Body Parts](../resources/bodyparts) \ No newline at end of file +- [Body Parts](../resources/bodyparts) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerInteriorChange.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerInteriorChange.md index 4642529437c..be532ab74bd 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerInteriorChange.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerInteriorChange.md @@ -9,11 +9,11 @@ tags: ["player"] این کالبک زمانی فراخوانده می‌شود که یک بازیکن interior را تغییر دهد. می‌تواند توسط SetPlayerInterior یا زمانی که بازیکن وارد/خارج ساختمان می‌شود فعال شود. -| نام | توضیحات | -| ------------- | -------------------------------------- | -| playerid | شناسه بازیکنی که interior را تغییر داده. | -| newinteriorid | interior که بازیکن اکنون در آن است. | -| oldinteriorid | interior که بازیکن قبلاً در آن بوده است. | +| نام | توضیحات | +| ------------- | ---------------------------------------- | +| playerid | شناسه بازیکنی که interior را تغییر داده. | +| newinteriorid | interior که بازیکن اکنون در آن است. | +| oldinteriorid | interior که بازیکن قبلاً در آن بوده است. | ## مقادیر برگشتی @@ -43,4 +43,4 @@ public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) - [SetPlayerInterior](../functions/SetPlayerInterior): تنظیم interior بازیکن. - [GetPlayerInterior](../functions/GetPlayerInterior): دریافت interior فعلی بازیکن. -- [LinkVehicleToInterior](../functions/LinkVehicleToInterior): تغییر interior که وسیله نقلیه در آن دیده می‌شود. \ No newline at end of file +- [LinkVehicleToInterior](../functions/LinkVehicleToInterior): تغییر interior که وسیله نقلیه در آن دیده می‌شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerKeyStateChange.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerKeyStateChange.md index d2181953064..85fb7338f61 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerKeyStateChange.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerKeyStateChange.md @@ -9,11 +9,11 @@ tags: ["player"] این کالبک زمانی فراخوانده می‌شود که وضعیت هر کلید [پشتیبانی شده](../resources/keys) تغییر کند (فشرده/رها شده).
کلیدهای جهتی OnPlayerKeyStateChange را فعال نمی‌کنند (بالا/پایین/چپ/راست). -| نام | توضیحات | -| -------- | --------------------------------------------------------------------------------------------- | -| playerid | شناسه بازیکنی که کلید را فشرده یا رها کرده. | -| KEY:newkeys | نقشه (bitmask) کلیدهای فعلاً نگه داشته شده - [اینجا ببینید](../resources/keys) | -| KEY:oldkeys | نقشه (bitmask) کلیدهای نگه داشته شده قبل از تغییر فعلی - [اینجا ببینید](../resources/keys). | +| نام | توضیحات | +| ----------- | ------------------------------------------------------------------------------------------- | +| playerid | شناسه بازیکنی که کلید را فشرده یا رها کرده. | +| KEY:newkeys | نقشه (bitmask) کلیدهای فعلاً نگه داشته شده - [اینجا ببینید](../resources/keys) | +| KEY:oldkeys | نقشه (bitmask) کلیدهای نگه داشته شده قبل از تغییر فعلی - [اینجا ببینید](../resources/keys). | ## مقادیر برگشتی @@ -327,4 +327,4 @@ ANDed = 0b00101000 Wanted و ANDed یکسان هستند پس مقایسه آن‌ها به عنوان مساوی نتیجه‌ای درست خواهد داد، که دوباره درست است. -پس با استفاده از این روش می‌توانیم به دقت بررسی کنیم که آیا کلیدهای خاصی فشرده شده‌اند یا نه، تمام کلیدهای دیگر که ممکن است فشرده شده یا نشده باشند را نادیده می‌گیریم. بررسی oldkeys فقط از != به جای == استفاده می‌کند تا اطمینان حاصل کند که کلیدهای مورد نیاز قبلاً فشرده نشده‌اند، پس می‌دانیم یکی از آن‌ها تازه فشرده شده. \ No newline at end of file +پس با استفاده از این روش می‌توانیم به دقت بررسی کنیم که آیا کلیدهای خاصی فشرده شده‌اند یا نه، تمام کلیدهای دیگر که ممکن است فشرده شده یا نشده باشند را نادیده می‌گیریم. بررسی oldkeys فقط از != به جای == استفاده می‌کند تا اطمینان حاصل کند که کلیدهای مورد نیاز قبلاً فشرده نشده‌اند، پس می‌دانیم یکی از آن‌ها تازه فشرده شده. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveCheckpoint.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveCheckpoint.md index 20ad5e16190..19e68687d14 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveCheckpoint.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveCheckpoint.md @@ -9,9 +9,9 @@ tags: ["player", "checkpoint"] این کالبک زمانی فراخوانده می‌شود که یک بازیکن از چک‌پوینت تعیین شده توسط [SetPlayerCheckpoint](../functions/SetPlayerCheckpoint) خارج شود. فقط یک چک‌پوینت می‌تواند در یک زمان تنظیم شود. -| نام | توضیحات | -| -------- | ------------------------------------------------ | -| playerid | شناسه بازیکنی که از چک‌پوینت خود خارج شده است. | +| نام | توضیحات | +| -------- | ---------------------------------------------- | +| playerid | شناسه بازیکنی که از چک‌پوینت خود خارج شده است. | ## مقادیر برگشتی @@ -48,4 +48,4 @@ public OnPlayerLeaveCheckpoint(playerid) - [IsPlayerInCheckpoint](../functions/IsPlayerInCheckpoint): بررسی اینکه آیا بازیکن در چک‌پوینت است یا نه. - [SetPlayerRaceCheckpoint](../functions/SetPlayerRaceCheckpoint): ایجاد یک race checkpoint برای بازیکن. - [DisablePlayerRaceCheckpoint](../functions/DisablePlayerRaceCheckpoint): غیرفعال کردن race checkpoint فعلی بازیکن. -- [IsPlayerInRaceCheckpoint](../functions/IsPlayerInRaceCheckpoint): بررسی اینکه آیا بازیکن در race checkpoint است یا نه. \ No newline at end of file +- [IsPlayerInRaceCheckpoint](../functions/IsPlayerInRaceCheckpoint): بررسی اینکه آیا بازیکن در race checkpoint است یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveGangZone.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveGangZone.md index c6b698dbbbb..b3e7f0d4455 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveGangZone.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveGangZone.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone"] این کالبک زمانی فراخوانده می‌شود که یک بازیکن از gangzone خارج شود -| نام | توضیحات | -| -------- | ---------------------------------------------- | -| playerid | شناسه بازیکنی که از gangzone خارج شده است. | -| zoneid | شناسه gangzone که بازیکن از آن خارج شده است. | +| نام | توضیحات | +| -------- | -------------------------------------------- | +| playerid | شناسه بازیکنی که از gangzone خارج شده است. | +| zoneid | شناسه gangzone که بازیکن از آن خارج شده است. | ## مقادیر برگشتی @@ -43,4 +43,4 @@ public OnPlayerLeaveGangZone(playerid, zoneid) توابع زیر ممکن است مفید باشند، زیرا به نوعی با این کالبک مرتبط هستند. - [GangZoneCreate](../functions/GangZoneCreate): ایجاد یک gangzone (منطقه رنگی رادار). -- [GangZoneDestroy](../functions/GangZoneDestroy): حذف یک gangzone. \ No newline at end of file +- [GangZoneDestroy](../functions/GangZoneDestroy): حذف یک gangzone. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeavePlayerGangZone.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeavePlayerGangZone.md index c4e36972cec..cb458c76620 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeavePlayerGangZone.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeavePlayerGangZone.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone"] این کالبک زمانی فراخوانده می‌شود که یک بازیکن از player gangzone خارج شود. -| نام | توضیحات | -| -------- | ----------------------------------------------------- | -| playerid | شناسه بازیکنی که از player gangzone خارج شده است. | -| zoneid | شناسه player gangzone که بازیکن از آن خارج شده است. | +| نام | توضیحات | +| -------- | --------------------------------------------------- | +| playerid | شناسه بازیکنی که از player gangzone خارج شده است. | +| zoneid | شناسه player gangzone که بازیکن از آن خارج شده است. | ## مقادیر برگشتی @@ -44,4 +44,4 @@ public OnPlayerLeavePlayerGangZone(playerid, zoneid) - [CreatePlayerGangZone](../functions/CreatePlayerGangZone): ایجاد player gangzone. - [PlayerGangZoneDestroy](../functions/PlayerGangZoneDestroy): حذف player gangzone. -- [UsePlayerGangZoneCheck](../functions/UsePlayerGangZoneCheck): فعال کردن کالبک هنگام خروج بازیکن از این منطقه. \ No newline at end of file +- [UsePlayerGangZoneCheck](../functions/UsePlayerGangZoneCheck): فعال کردن کالبک هنگام خروج بازیکن از این منطقه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveRaceCheckpoint.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveRaceCheckpoint.md index 651963108c9..45af6e7a086 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveRaceCheckpoint.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveRaceCheckpoint.md @@ -9,8 +9,8 @@ tags: ["player", "checkpoint", "racecheckpoint"] این کالبک زمانی فراخوانده می‌شود که یک بازیکن از race checkpoint خارج شود. -| نام | توضیحات | -| -------- | --------------------------------------------------- | +| نام | توضیحات | +| -------- | ------------------------------------------------- | | playerid | شناسه بازیکنی که از race checkpoint خارج شده است. | ## مقادیر برگشتی @@ -48,4 +48,4 @@ public OnPlayerLeaveRaceCheckpoint(playerid) - [IsPlayerInCheckpoint](../functions/IsPlayerInCheckpoint): بررسی اینکه آیا بازیکن در چک‌پوینت است یا نه. - [SetPlayerRaceCheckpoint](../functions/SetPlayerRaceCheckpoint): ایجاد یک race checkpoint برای بازیکن. - [DisablePlayerRaceCheckpoint](../functions/DisablePlayerRaceCheckpoint): غیرفعال کردن race checkpoint فعلی بازیکن. -- [IsPlayerInRaceCheckpoint](../functions/IsPlayerInRaceCheckpoint): بررسی اینکه آیا بازیکن در race checkpoint است یا نه. \ No newline at end of file +- [IsPlayerInRaceCheckpoint](../functions/IsPlayerInRaceCheckpoint): بررسی اینکه آیا بازیکن در race checkpoint است یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerObjectMoved.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerObjectMoved.md index a0a01f96fd0..3f10963beaa 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerObjectMoved.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerObjectMoved.md @@ -9,10 +9,10 @@ tags: ["player", "object", "playerobject"] این کالبک زمانی فراخوانده می‌شود که یک player object پس از [MovePlayerObject](../functions/MovePlayerObject) حرکت کند (زمانی که متوقف می‌شود). -| نام | توضیحات | -| -------- | ------------------------------------------ | -| playerid | شناسه بازیکنی که آبجکت به او تعلق دارد | -| objectid | شناسه player object که حرکت کرده است | +| نام | توضیحات | +| -------- | -------------------------------------- | +| playerid | شناسه بازیکنی که آبجکت به او تعلق دارد | +| objectid | شناسه player object که حرکت کرده است | ## مقادیر برگشتی @@ -46,4 +46,4 @@ public OnPlayerObjectMoved(playerid, objectid) - [IsPlayerObjectMoving](../functions/IsPlayerObjectMoving): بررسی اینکه آیا player object در حال حرکت است یا نه. - [StopPlayerObject](../functions/StopPlayerObject): متوقف کردن حرکت player object. - [CreatePlayerObject](../functions/CreatePlayerObject): ایجاد آبجکت فقط برای یک بازیکن. -- [DestroyPlayerObject](../functions/DestroyPlayerObject): حذف یک player object. \ No newline at end of file +- [DestroyPlayerObject](../functions/DestroyPlayerObject): حذف یک player object. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPickup.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPickup.md index 8c7dbfef138..75ce102c228 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPickup.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPickup.md @@ -9,9 +9,9 @@ tags: ["player"] این کالبک زمانی فراخوانده می‌شود که یک بازیکن pickup ایجاد شده با [CreatePickup](../functions/CreatePickup) را برداشت کند. -| نام | توضیحات | -| -------- | --------------------------------------------------------------------------- | -| playerid | شناسه بازیکنی که pickup را برداشت کرده است. | +| نام | توضیحات | +| -------- | -------------------------------------------------------------------------- | +| playerid | شناسه بازیکنی که pickup را برداشت کرده است. | | pickupid | شناسه pickup، برگردانده شده توسط [CreatePickup](../functions/CreatePickup) | ## مقادیر برگشتی @@ -57,4 +57,4 @@ public OnPlayerPickUpPickup(playerid, pickupid) توابع زیر ممکن است مفید باشند، زیرا به نوعی با این کالبک مرتبط هستند. - [CreatePickup](../functions/CreatePickup): ایجاد یک pickup. -- [DestroyPickup](../functions/DestroyPickup): حذف یک pickup. \ No newline at end of file +- [DestroyPickup](../functions/DestroyPickup): حذف یک pickup. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPlayerPickup.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPlayerPickup.md index 986d4593c35..af71ef21e3c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPlayerPickup.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPlayerPickup.md @@ -12,7 +12,7 @@ tags: ["player", "pickup", "playerpickup"] این کالبک زمانی فراخوانده می‌شود که یک بازیکن player-pickup ایجاد شده با [CreatePlayerPickup](../functions/CreatePlayerPickup) را برداشت کند. | نام | توضیحات | -| -------- | ---------------------------------------------------------------------------------------------- | +| -------- | --------------------------------------------------------------------------------------------- | | playerid | شناسه بازیکنی که player-pickup را برداشت کرده است. | | pickupid | شناسه player-pickup، برگردانده شده توسط [CreatePlayerPickup](../functions/CreatePlayerPickup) | @@ -59,4 +59,4 @@ public OnPlayerPickUpPlayerPickup(playerid, pickupid) توابع زیر ممکن است مفید باشند، زیرا به نوعی با این کالبک مرتبط هستند. - [CreatePlayerPickup](../functions/CreatePlayerPickup): ایجاد pickup که فقط برای یک بازیکن قابل مشاهده است. -- [DestroyPlayerPickup](../functions/DestroyPlayerPickup): حذف یک player-pickup. \ No newline at end of file +- [DestroyPlayerPickup](../functions/DestroyPlayerPickup): حذف یک player-pickup. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamIn.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamIn.md index d4e07048e5e..65d442352e9 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamIn.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamIn.md @@ -12,9 +12,9 @@ tags: ["player", "pickup", "playerpickup"] این کالبک زمانی فراخوانده می‌شود که یک player-pickup وارد محدوده دید بازیکن شود. | نام | توضیحات | -| -------- | ---------------------------------------------------------------------------------------------- | +| -------- | --------------------------------------------------------------------------------------------- | | pickupid | شناسه player-pickup، برگردانده شده توسط [CreatePlayerPickup](../functions/CreatePlayerPickup) | -| playerid | شناسه بازیکنی که player-pickup وارد محدوده دید او شده است. | +| playerid | شناسه بازیکنی که player-pickup وارد محدوده دید او شده است. | ## مقادیر برگشتی @@ -53,4 +53,4 @@ public OnPlayerPickupStreamIn(pickupid, playerid) توابع زیر ممکن است مفید باشند، زیرا به نوعی با این کالبک مرتبط هستند. - [CreatePlayerPickup](../functions/CreatePlayerPickup): ایجاد pickup که فقط برای یک بازیکن قابل مشاهده است. -- [DestroyPlayerPickup](../functions/DestroyPlayerPickup): حذف یک player-pickup. \ No newline at end of file +- [DestroyPlayerPickup](../functions/DestroyPlayerPickup): حذف یک player-pickup. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamOut.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamOut.md index b5b82928d91..8c47739a80c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamOut.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamOut.md @@ -12,7 +12,7 @@ tags: ["player", "pickup", "playerpickup"] این کالبک زمانی فراخوانده می‌شود که یک player-pickup از محدوده دید بازیکن خارج شود. | نام | توضیحات | -| -------- | ---------------------------------------------------------------------------------------------- | +| -------- | --------------------------------------------------------------------------------------------- | | pickupid | شناسه player-pickup، برگردانده شده توسط [CreatePlayerPickup](../functions/CreatePlayerPickup) | | playerid | شناسه بازیکنی که player-pickup از محدوده دید او خارج شده است. | @@ -53,4 +53,4 @@ public OnPlayerPickupStreamOut(pickupid, playerid) توابع زیر ممکن است مفید باشند، زیرا به نوعی با این کالبک مرتبط هستند. - [CreatePlayerPickup](../functions/CreatePlayerPickup): ایجاد pickup که فقط برای یک بازیکن قابل مشاهده است. -- [DestroyPlayerPickup](../functions/DestroyPlayerPickup): حذف یک player-pickup. \ No newline at end of file +- [DestroyPlayerPickup](../functions/DestroyPlayerPickup): حذف یک player-pickup. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md index 7db1d7370c8..62281cd33d4 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md @@ -9,9 +9,9 @@ tags: ["player", "class"] این کالبک زمانی فراخوانده می‌شود که بازیکن کلاس را در انتخاب کلاس تغییر دهد (و زمانی که انتخاب کلاس اولین بار ظاهر می‌شود). -| نام | توضیحات | -| -------- | ----------------------------------------------------------------------------------------------------- | -| playerid | شناسه بازیکنی که کلاس را تغییر داده است. | +| نام | توضیحات | +| -------- | -------------------------------------------------------------------------------------------------------- | +| playerid | شناسه بازیکنی که کلاس را تغییر داده است. | | classid | شناسه کلاس فعلی که نمایش داده می‌شود (برگردانده شده توسط [AddPlayerClass](../functions/AddPlayerClass)). | ## مقادیر برگشتی @@ -50,4 +50,4 @@ public OnPlayerRequestClass(playerid,classid) توابع زیر ممکن است مفید باشند، زیرا به نوعی با این کالبک مرتبط هستند. -- [AddPlayerClass](../functions/AddPlayerClass): اضافه کردن یک کلاس بازیکن. \ No newline at end of file +- [AddPlayerClass](../functions/AddPlayerClass): اضافه کردن یک کلاس بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md index 1f1166ed645..16a33e52de3 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md @@ -11,11 +11,11 @@ tags: ["player"] این کالبک زمانی فراخوانده می‌شود که بازیکن درخواست دانلود مدل سفارشی کند. -| نام | توضیحات | -| --------------------- | ---------------------------------------------------------- | -| playerid | شناسه بازیکنی که درخواست دانلود مدل سفارشی کرده است. | -| DOWNLOAD_REQUEST:type | [نوع](../resources/download-requests) درخواست. | -| crc | چک‌سام CRC فایل مدل سفارشی. | +| نام | توضیحات | +| --------------------- | ---------------------------------------------------- | +| playerid | شناسه بازیکنی که درخواست دانلود مدل سفارشی کرده است. | +| DOWNLOAD_REQUEST:type | [نوع](../resources/download-requests) درخواست. | +| crc | چک‌سام CRC فایل مدل سفارشی. | ## مقادیر برگشتی @@ -70,4 +70,4 @@ public OnPlayerRequestDownload(playerid, DOWNLOAD_REQUEST:type, crc) ## منابع مرتبط -- [Download Request Types](../resources/download-requests) \ No newline at end of file +- [Download Request Types](../resources/download-requests) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestSpawn.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestSpawn.md index 44b670721e7..b32fca5c241 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestSpawn.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestSpawn.md @@ -9,9 +9,9 @@ tags: ["player", "class"] این کالبک زمانی فراخوانده می‌شود که بازیکن سعی در spawn شدن از طریق انتخاب کلاس با فشردن SHIFT یا کلیک روی دکمه 'Spawn' دارد. -| نام | توضیحات | -| -------- | --------------------------------------------- | -| playerid | شناسه بازیکنی که درخواست spawn کرده است. | +| نام | توضیحات | +| -------- | ---------------------------------------- | +| playerid | شناسه بازیکنی که درخواست spawn کرده است. | ## مقادیر برگشتی @@ -46,4 +46,4 @@ public OnPlayerRequestSpawn(playerid) کالبک‌های زیر ممکن است مفید باشند، زیرا به نوعی با این کالبک مرتبط هستند. - [OnPlayerSpawn](OnPlayerSpawn): این کالبک زمانی فراخوانده می‌شود که بازیکن spawn شود. -- [OnPlayerRequestClass](OnPlayerRequestClass): این کالبک زمانی فراخوانده می‌شود که بازیکن کلاس را در انتخاب کلاس تغییر دهد. \ No newline at end of file +- [OnPlayerRequestClass](OnPlayerRequestClass): این کالبک زمانی فراخوانده می‌شود که بازیکن کلاس را در انتخاب کلاس تغییر دهد. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectObject.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectObject.md index 7f1efef412f..3a833c61d69 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectObject.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectObject.md @@ -9,15 +9,15 @@ tags: ["player", "object"] این کالبک زمانی فراخوانده می‌شود که بازیکن آبجکتی را پس از استفاده از [BeginObjectSelecting](../functions/BeginObjectSelecting) انتخاب کند. -| نام | توضیحات | -| ------------------ | ------------------------------------------------------- | -| playerid | شناسه بازیکنی که آبجکت را انتخاب کرده است | -| SELECT_OBJECT:type | [نوع](../resources/selectobjecttypes) انتخاب | -| objectid | شناسه آبجکت انتخاب شده | -| modelid | مدل آبجکت انتخاب شده | -| Float:fX | موقعیت X آبجکت انتخاب شده | -| Float:fY | موقعیت Y آبجکت انتخاب شده | -| Float:fZ | موقعیت Z آبجکت انتخاب شده | +| نام | توضیحات | +| ------------------ | -------------------------------------------- | +| playerid | شناسه بازیکنی که آبجکت را انتخاب کرده است | +| SELECT_OBJECT:type | [نوع](../resources/selectobjecttypes) انتخاب | +| objectid | شناسه آبجکت انتخاب شده | +| modelid | مدل آبجکت انتخاب شده | +| Float:fX | موقعیت X آبجکت انتخاب شده | +| Float:fY | موقعیت Y آبجکت انتخاب شده | +| Float:fZ | موقعیت Z آبجکت انتخاب شده | ## مقادیر برگشتی @@ -56,4 +56,4 @@ public OnPlayerSelectObject(playerid, SELECT_OBJECT:type, objectid, modelid, Flo ## منابع مرتبط -- [Select Object Types](../resources/selectobjecttypes) \ No newline at end of file +- [Select Object Types](../resources/selectobjecttypes) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md index a2b5c9fcdb6..1d8b526c919 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md @@ -9,10 +9,10 @@ tags: ["player", "menu"] این کالبک زمانی فراخوانده می‌شود که بازیکن آیتمی از منو ([ShowMenuForPlayer](../functions/ShowMenuForPlayer)) انتخاب کند. -| نام | توضیحات | -| -------- | ----------------------------------------------------------- | -| playerid | شناسه بازیکنی که آیتم منو را انتخاب کرده است. | -| row | شناسه ردیفی که انتخاب شده است. اولین ردیف شناسه 0 دارد. | +| نام | توضیحات | +| -------- | ------------------------------------------------------- | +| playerid | شناسه بازیکنی که آیتم منو را انتخاب کرده است. | +| row | شناسه ردیفی که انتخاب شده است. اولین ردیف شناسه 0 دارد. | ## مقادیر برگشتی @@ -74,4 +74,4 @@ public OnPlayerSelectedMenuRow(playerid, row) - [DestroyMenu](../functions/DestroyMenu): حذف یک منو. - [AddMenuItem](../functions/AddMenuItem): اضافه کردن آیتم به منوی مشخص شده. - [ShowMenuForPlayer](../functions/ShowMenuForPlayer): نمایش منو برای بازیکن. -- [HideMenuForPlayer](../functions/HideMenuForPlayer): مخفی کردن منو برای بازیکن. \ No newline at end of file +- [HideMenuForPlayer](../functions/HideMenuForPlayer): مخفی کردن منو برای بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md index e189cba301b..6a197b828e6 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md @@ -9,8 +9,8 @@ tags: ["player"] این کالبک زمانی فراخوانده می‌شود که بازیکن اسپان می‌شود. (یعنی بعد از فراخوانی تابع [SpawnPlayer](../functions/SpawnPlayer)) -| نام | توضیحات | -| -------- | ---------------------------------- | +| نام | توضیحات | +| -------- | --------------------------- | | playerid | شناسه بازیکنی که اسپان شده. | ## مقادیر برگشتی @@ -62,4 +62,4 @@ GivePlayerMoney(playerid, -100); - [SpawnPlayer](../functions/SpawnPlayer): اجبار بازیکن به اسپان شدن. - [AddPlayerClass](../functions/AddPlayerClass): اضافه کردن یک کلاس. -- [SetSpawnInfo](../functions/SetSpawnInfo): تنظیم تنظیمات اسپان برای بازیکن. \ No newline at end of file +- [SetSpawnInfo](../functions/SetSpawnInfo): تنظیم تنظیمات اسپان برای بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStateChange.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStateChange.md index 99dd789a78c..76289e4d5b2 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStateChange.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStateChange.md @@ -9,11 +9,11 @@ tags: ["player"] این کالبک زمانی فراخوانده می‌شود که بازیکن وضعیت تغییر می‌دهد. برای مثال، وقتی بازیکن از راننده بودن وسیله نقلیه به پیاده بودن تغییر وضعیت می‌دهد. -| نام | توضیحات | -| --------------------- | ---------------------------------------- | +| نام | توضیحات | +| --------------------- | ---------------------------------- | | playerid | شناسه بازیکنی که وضعیت تغییر کرده. | -| PLAYER_STATE:newstate | وضعیت جدید بازیکن. | -| PLAYER_STATE:oldstate | وضعیت قبلی بازیکن. | +| PLAYER_STATE:newstate | وضعیت جدید بازیکن. | +| PLAYER_STATE:oldstate | وضعیت قبلی بازیکن. | برای لیست تمام وضعیت‌های موجود بازیکن به [وضعیت‌های بازیکن](../resources/playerstates) مراجعه کنید. @@ -55,4 +55,4 @@ public OnPlayerStateChange(playerid, PLAYER_STATE:newstate, PLAYER_STATE:oldstat ## منابع مرتبط -- [وضعیت‌های بازیکن](../resources/playerstates) \ No newline at end of file +- [وضعیت‌های بازیکن](../resources/playerstates) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamIn.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamIn.md index 3f82d43495d..e024acfddc6 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamIn.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamIn.md @@ -9,10 +9,10 @@ tags: ["player"] این کالبک زمانی فراخوانده می‌شود که بازیکن توسط کلاینت بازیکن دیگری stream شود. -| نام | توضیحات | -| ----------- | ------------------------------------------------------- | -| playerid | شناسه بازیکنی که stream شده است. | -| forplayerid | شناسه بازیکنی که بازیکن دیگر را stream کرده است. | +| نام | توضیحات | +| ----------- | ------------------------------------------------ | +| playerid | شناسه بازیکنی که stream شده است. | +| forplayerid | شناسه بازیکنی که بازیکن دیگر را stream کرده است. | ## مقادیر برگشتی @@ -40,4 +40,4 @@ public OnPlayerStreamIn(playerid, forplayerid) - [OnPlayerStreamOut](OnPlayerStreamOut): این کالبک زمانی فراخوانده می‌شود که بازیکن برای بازیکن دیگری stream out شود. - [OnActorStreamIn](OnActorStreamIn): این کالبک زمانی فراخوانده می‌شود که اکتور توسط بازیکن stream in شود. -- [OnVehicleStreamIn](OnVehicleStreamIn): این کالبک زمانی فراخوانده می‌شود که وسیله نقلیه برای بازیکن stream in شود. \ No newline at end of file +- [OnVehicleStreamIn](OnVehicleStreamIn): این کالبک زمانی فراخوانده می‌شود که وسیله نقلیه برای بازیکن stream in شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamOut.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamOut.md index 34862ed1f90..0e3589d13f8 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamOut.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamOut.md @@ -9,10 +9,10 @@ tags: ["player"] این کالبک زمانی فراخوانده می‌شود که بازیکن از کلاینت بازیکن دیگری stream out شود. -| نام | توضیحات | -| ----------- | ----------------------------------------------- | -| playerid | بازیکنی که destream شده است. | -| forplayerid | بازیکنی که بازیکن دیگر را destream کرده است. | +| نام | توضیحات | +| ----------- | -------------------------------------------- | +| playerid | بازیکنی که destream شده است. | +| forplayerid | بازیکنی که بازیکن دیگر را destream کرده است. | ## مقادیر برگشتی @@ -46,4 +46,4 @@ OnPlayerStreamOut هنگام قطع اتصال بازیکن برای هر دو - [OnPlayerStreamIn](OnPlayerStreamIn): این کالبک زمانی فراخوانده می‌شود که بازیکن برای بازیکن دیگری stream in شود. - [OnActorStreamIn](OnActorStreamIn): این کالبک زمانی فراخوانده می‌شود که اکتور توسط بازیکن stream in شود. -- [OnVehicleStreamIn](OnVehicleStreamIn): این کالبک زمانی فراخوانده می‌شود که وسیله نقلیه برای بازیکن stream in شود. \ No newline at end of file +- [OnVehicleStreamIn](OnVehicleStreamIn): این کالبک زمانی فراخوانده می‌شود که وسیله نقلیه برای بازیکن stream in شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md index 8bdcf05c072..262d2f2f621 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md @@ -9,13 +9,13 @@ tags: ["player"] این کالبک زمانی فراخوانده می‌شود که یک بازیکن آسیب ببیند. -| نام | توضیحات | -| --------------- | --------------------------------------------------------------------------------- | -| playerid | شناسه بازیکنی که آسیب دیده است. | -| issuerid | شناسه بازیکنی که آسیب وارد کرده است. INVALID_PLAYER_ID اگر خودزنی باشد. | -| Float:amount | مقدار آسیب که بازیکن دیده است (سلامتی و زره ترکیبی). | -| WEAPON:weaponid | شناسه اسلحه/دلیل آسیب. | -| bodypart | [قسمت بدن](../resources/bodyparts) که مورد اصابت قرار گرفته است. | +| نام | توضیحات | +| --------------- | ----------------------------------------------------------------------- | +| playerid | شناسه بازیکنی که آسیب دیده است. | +| issuerid | شناسه بازیکنی که آسیب وارد کرده است. INVALID_PLAYER_ID اگر خودزنی باشد. | +| Float:amount | مقدار آسیب که بازیکن دیده است (سلامتی و زره ترکیبی). | +| WEAPON:weaponid | شناسه اسلحه/دلیل آسیب. | +| bodypart | [قسمت بدن](../resources/bodyparts) که مورد اصابت قرار گرفته است. | ## مقادیر برگشتی @@ -91,4 +91,4 @@ public OnPlayerTakeDamage(playerid, issuerid, Float:amount, WEAPON:weaponid, bod ## منابع مرتبط -- [Body Parts](../resources/bodyparts) \ No newline at end of file +- [Body Parts](../resources/bodyparts) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerText.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerText.md index 1b4a5400a51..b754674805c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerText.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerText.md @@ -9,10 +9,10 @@ tags: ["player"] این کالبک زمانی فراخوانده می‌شود که بازیکن پیامی در چت ارسال می‌کند. -| نام | توضیحات | -| -------- | ------------------------------------------------ | -| playerid | شناسه بازیکنی که پیام را ارسال کرده. | -| text[] | محتوای پیامی که بازیکن ارسال کرده. | +| نام | توضیحات | +| -------- | ------------------------------------ | +| playerid | شناسه بازیکنی که پیام را ارسال کرده. | +| text[] | محتوای پیامی که بازیکن ارسال کرده. | ## مقادیر برگشتی @@ -55,4 +55,4 @@ public OnPlayerText(playerid, text[]) - [SendPlayerMessageToPlayer](../functions/SendPlayerMessageToPlayer): اجبار بازیکن به ارسال متن برای یک بازیکن. - [SendPlayerMessageToAll](../functions/SendPlayerMessageToAll): اجبار بازیکن به ارسال متن برای تمام بازیکنان. -- [ToggleChatTextReplacement](../functions/ToggleChatTextReplacement): تغییر وضعیت فیلتر ورودی چت. \ No newline at end of file +- [ToggleChatTextReplacement](../functions/ToggleChatTextReplacement): تغییر وضعیت فیلتر ورودی چت. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md index 2ffcb957448..36e5c788d06 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md @@ -9,8 +9,8 @@ tags: ["player"] این کالبک هر بار که کلاینت/بازیکن سرور را با وضعیت خود به‌روزرسانی می‌کند، فراخوانده می‌شود. اغلب برای ایجاد کالبک‌های سفارشی برای به‌روزرسانی‌های کلاینت که به طور فعال توسط سرور ردیابی نمی‌شوند، مثل به‌روزرسانی‌های سلامت یا زره یا تغییر سلاح بازیکنان استفاده می‌شود. -| نام | توضیحات | -| -------- | ------------------------------------------ | +| نام | توضیحات | +| -------- | ----------------------------------------------- | | playerid | شناسه بازیکنی که بسته به‌روزرسانی ارسال می‌کند. | ## مقادیر برگشتی @@ -93,4 +93,4 @@ public OnPlayerUpdate(playerid) این کالبک به طور متوسط 30 بار در ثانیه برای هر بازیکن فراخوانده می‌شود؛ فقط زمانی از آن استفاده کنید که بدانید برای چه منظوری است (یا مهم‌تر اینکه برای چه نیست). فرکانس فراخوانی این کالبک برای هر بازیکن بسته به کاری که بازیکن انجام می‌دهد متفاوت است. رانندگی یا تیراندازی به‌روزرسانی‌های بیشتری نسبت به بی‌تحرکی ایجاد خواهد کرد. -::: \ No newline at end of file +::: diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md index 49e9382b7c3..5e97ab033b4 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md @@ -9,15 +9,15 @@ tags: ["player"] این کالبک زمانی فراخوانده می‌شود که یک بازیکن با اسلحه تیراندازی کند. فقط اسلحه‌های آتشین پشتیبانی می‌شوند. -| نام | توضیحات | -| ----------------------- | ------------------------------------------------------------------- | -| playerid | شناسه بازیکنی که اسلحه را شلیک کرده است. | -| WEAPON:weaponid | شناسه [اسلحه](../resources/weaponids) شلیک شده توسط بازیکن. | +| نام | توضیحات | +| ----------------------- | ------------------------------------------------------------------ | +| playerid | شناسه بازیکنی که اسلحه را شلیک کرده است. | +| WEAPON:weaponid | شناسه [اسلحه](../resources/weaponids) شلیک شده توسط بازیکن. | | BULLET_HIT_TYPE:hittype | [نوع](../resources/bullethittypes) هدف اصابت شده توسط شلیک. | -| hitid | شناسه بازیکن، وسیله نقلیه، یا آبجکتی که مورد اصابت قرار گرفته است. | -| Float:fX | مختصات X جایی که شلیک برخورد کرده است. | -| Float:fY | مختصات Y جایی که شلیک برخورد کرده است. | -| Float:fZ | مختصات Z جایی که شلیک برخورد کرده است. | +| hitid | شناسه بازیکن، وسیله نقلیه، یا آبجکتی که مورد اصابت قرار گرفته است. | +| Float:fX | مختصات X جایی که شلیک برخورد کرده است. | +| Float:fY | مختصات Y جایی که شلیک برخورد کرده است. | +| Float:fZ | مختصات Z جایی که شلیک برخورد کرده است. | ## مقادیر برگشتی @@ -94,4 +94,4 @@ public OnPlayerWeaponShot(playerid, WEAPON:weaponid, BULLET_HIT_TYPE:hittype, hi ## منابع مرتبط -- [Bullet Hit Types](../resources/bullethittypes) \ No newline at end of file +- [Bullet Hit Types](../resources/bullethittypes) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconCommand.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconCommand.md index da1e7fe2044..7b6d4f2e64e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconCommand.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconCommand.md @@ -9,9 +9,9 @@ tags: ["rcon", "administration"] این کالبک زمانی فراخوانده می‌شود که دستوری از طریق کنسول سرور، RCON (Remote Console)، یا از طریق دستور "/rcon command" در بازی ارسال شود. -| نام | توضیحات | -| ----- | --------------------------------------------------------------------------------- | -| cmd[] | رشته‌ای حاوی دستوری که تایپ شده است، همراه با پارامترهای منتقل شده. | +| نام | توضیحات | +| ----- | ------------------------------------------------------------------- | +| cmd[] | رشته‌ای حاوی دستوری که تایپ شده است، همراه با پارامترهای منتقل شده. | ## مقادیر برگشتی @@ -67,4 +67,4 @@ public OnRconCommand(cmd[]) توابع زیر ممکن است مفید باشند، زیرا به نوعی با این کالبک مرتبط هستند. - [IsPlayerAdmin](../functions/IsPlayerAdmin): بررسی اینکه آیا بازیکن به RCON وارد شده است یا نه. -- [SetPlayerAdmin](../functions/SetPlayerAdmin): تنظیم بازیکن به عنوان admin RCON. \ No newline at end of file +- [SetPlayerAdmin](../functions/SetPlayerAdmin): تنظیم بازیکن به عنوان admin RCON. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md index aa9509a3661..27d657921c2 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md @@ -9,11 +9,11 @@ tags: ["rcon", "administration"] این کالبک زمانی فراخوانده می‌شود که کسی سعی در ورود به RCON در بازی دارد، بدون توجه به اینکه این تلاش موفق باشد یا نه. -| نام | توضیحات | -| ---------- | ------------------------------------------------------------- | -| ip[] | آدرس IP بازیکنی که سعی در ورود به RCON کرده است. | -| password[] | رمز عبور استفاده شده در تلاش ورود. | -| success | 0 اگر رمز عبور اشتباه باشد، یا 1 اگر درست باشد. | +| نام | توضیحات | +| ---------- | ------------------------------------------------ | +| ip[] | آدرس IP بازیکنی که سعی در ورود به RCON کرده است. | +| password[] | رمز عبور استفاده شده در تلاش ورود. | +| success | 0 اگر رمز عبور اشتباه باشد، یا 1 اگر درست باشد. | ## مقادیر برگشتی @@ -71,4 +71,4 @@ public OnRconLoginAttempt(ip[], password[], success) - [IsPlayerAdmin](../functions/IsPlayerAdmin): بررسی اینکه آیا بازیکن به RCON وارد شده است یا نه. - [SetPlayerAdmin](../functions/SetPlayerAdmin): تنظیم بازیکن به عنوان admin RCON. -- [SendRconCommand](../functions/SendRconCommand): ارسال دستور RCON از طریق اسکریپت. \ No newline at end of file +- [SendRconCommand](../functions/SendRconCommand): ارسال دستور RCON از طریق اسکریپت. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRecordingPlaybackEnd.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRecordingPlaybackEnd.md index 76cbfc1c564..2d6075cc5fe 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRecordingPlaybackEnd.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRecordingPlaybackEnd.md @@ -23,4 +23,4 @@ public OnRecordingPlaybackEnd() توابع زیر ممکن است مفید باشند، زیرا به نوعی با این کالبک مرتبط هستند. - [StartRecordingPlayback](../functions/StartRecordingPlayback): شروع بازپخش فایل .rec از قبل ضبط شده. -- [StopRecordingPlayback](../functions/StopRecordingPlayback): توقف بازپخش فایل .rec. \ No newline at end of file +- [StopRecordingPlayback](../functions/StopRecordingPlayback): توقف بازپخش فایل .rec. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnScriptLoadPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnScriptLoadPlayer.md index c37a15ac779..edec6843df7 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnScriptLoadPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnScriptLoadPlayer.md @@ -11,10 +11,10 @@ tags: ["player"] این کالبک برای هر بازیکن متصل زمانی فراخوانده می‌شود که اسکریپت بارگذاری شود. -| نام | توضیحات | -| ------------------ | ------------------------------------------------------------------------ | -| playerid | شناسه بازیکنی که اسکریپت برای او بارگذاری شده است. | -| bool:isEntryScript | تعیین اینکه آیا یک entry script (اسکریپت اصلی) است یا یک side script. | +| نام | توضیحات | +| ------------------ | --------------------------------------------------------------------- | +| playerid | شناسه بازیکنی که اسکریپت برای او بارگذاری شده است. | +| bool:isEntryScript | تعیین اینکه آیا یک entry script (اسکریپت اصلی) است یا یک side script. | ## مقادیر برگشتی @@ -43,4 +43,4 @@ public OnScriptLoadPlayer(playerid, bool:isEntryScript) - [OnScriptUnloadPlayer](OnScriptUnloadPlayer): این کالبک برای هر بازیکن متصل زمانی فراخوانده می‌شود که اسکریپت unload شود. - [OnPlayerConnect](OnPlayerConnect): این کالبک زمانی فراخوانده می‌شود که بازیکن به سرور متصل شود. -- [OnPlayerDisconnect](OnPlayerDisconnect): این کالبک زمانی فراخوانده می‌شود که بازیکن از سرور خارج شود. \ No newline at end of file +- [OnPlayerDisconnect](OnPlayerDisconnect): این کالبک زمانی فراخوانده می‌شود که بازیکن از سرور خارج شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnScriptUnloadPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnScriptUnloadPlayer.md index 9f2300aba6f..c322e66e66a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnScriptUnloadPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnScriptUnloadPlayer.md @@ -11,10 +11,10 @@ tags: ["player"] این کالبک برای هر بازیکن متصل زمانی فراخوانده می‌شود که اسکریپت unload شود. -| نام | توضیحات | -| ------------------ | ------------------------------------------------------------------------ | -| playerid | شناسه بازیکنی که اسکریپت برای او unload شده است. | -| bool:isEntryScript | تعیین اینکه آیا یک entry script (اسکریپت اصلی) است یا یک side script. | +| نام | توضیحات | +| ------------------ | --------------------------------------------------------------------- | +| playerid | شناسه بازیکنی که اسکریپت برای او unload شده است. | +| bool:isEntryScript | تعیین اینکه آیا یک entry script (اسکریپت اصلی) است یا یک side script. | ## مقادیر برگشتی @@ -43,4 +43,4 @@ public OnScriptUnloadPlayer(playerid, bool:isEntryScript) - [OnScriptLoadPlayer](OnScriptLoadPlayer): این کالبک برای هر بازیکن متصل زمانی فراخوانده می‌شود که اسکریپت بارگذاری شود. - [OnPlayerConnect](OnPlayerConnect): این کالبک زمانی فراخوانده می‌شود که بازیکن به سرور متصل شود. -- [OnPlayerDisconnect](OnPlayerDisconnect): این کالبک زمانی فراخوانده می‌شود که بازیکن از سرور خارج شود. \ No newline at end of file +- [OnPlayerDisconnect](OnPlayerDisconnect): این کالبک زمانی فراخوانده می‌شود که بازیکن از سرور خارج شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnTrailerUpdate.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnTrailerUpdate.md index 7ebf6800d17..883229ac236 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnTrailerUpdate.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnTrailerUpdate.md @@ -9,10 +9,10 @@ tags: ["vehicle"] این کالبک زمانی فراخوانده می‌شود که بازیکن به‌روزرسانی trailer ارسال کند. -| نام | توضیحات | -| --------- | ---------------------------------------------- | +| نام | توضیحات | +| --------- | ----------------------------------------------- | | playerid | شناسه بازیکنی که به‌روزرسانی trailer ارسال کرده | -| vehicleid | Trailer در حال به‌روزرسانی | +| vehicleid | Trailer در حال به‌روزرسانی | ## مقادیر برگشتی @@ -53,4 +53,4 @@ public OnTrailerUpdate(playerid, vehicleid) - [GetVehicleTrailer](../functions/GetVehicleTrailer): بررسی اینکه وسیله نقلیه کدام trailer را می‌کشد. - [IsTrailerAttachedToVehicle](../functions/IsTrailerAttachedToVehicle): بررسی اینکه آیا trailer به وسیله نقلیه متصل است یا نه. - [AttachTrailerToVehicle](../functions/AttachTrailerToVehicle): اتصال trailer به وسیله نقلیه. -- [DetachTrailerFromVehicle](../functions/DetachTrailerFromVehicle): جدا کردن trailer از وسیله نقلیه. \ No newline at end of file +- [DetachTrailerFromVehicle](../functions/DetachTrailerFromVehicle): جدا کردن trailer از وسیله نقلیه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md index 191f75e8e6c..e4cbb89278a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md @@ -9,17 +9,17 @@ tags: ["vehicle"] این کالبک زمانی فراخوانده می‌شود که کلاینت بازیکن موقعیت وسیله نقلیه‌ای که رانندگی نمی‌کند را به‌روزرسانی/همگام‌سازی کند. این می‌تواند خارج از وسیله نقلیه یا زمانی که بازیکن مسافر وسیله نقلیه‌ای است که راننده ندارد، اتفاق بیفتد. -| نام | توضیحات | -| -------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| vehicleid | شناسه وسیله نقلیه‌ای که موقعیت آن به‌روزرسانی شده است. | -| playerid | شناسه بازیکنی که به‌روزرسانی همگام‌سازی موقعیت وسیله نقلیه را ارسال کرده است. | -| passenger_seat | شناسه صندلی اگر بازیکن مسافر باشد. 0=در وسیله نقلیه نیست، 1=مسافر جلو، 2=عقب چپ 3=عقب راست 4+ برای کوچ/اتوبوس و غیره با صندلی‌های مسافر زیاد است. | -| Float:new_x | مختصات جدید X وسیله نقلیه. | -| Float:new_y | مختصات جدید Y وسیله نقلیه. | -| Float:new_z | مختصات جدید Z وسیله نقلیه. | -| Float:vel_x | سرعت جدید X وسیله نقلیه. | -| Float:vel_y | سرعت جدید Y وسیله نقلیه. | -| Float:vel_z | سرعت جدید Z وسیله نقلیه. | +| نام | توضیحات | +| -------------- | ------------------------------------------------------------------------------------------------------------------------------------------------- | +| vehicleid | شناسه وسیله نقلیه‌ای که موقعیت آن به‌روزرسانی شده است. | +| playerid | شناسه بازیکنی که به‌روزرسانی همگام‌سازی موقعیت وسیله نقلیه را ارسال کرده است. | +| passenger_seat | شناسه صندلی اگر بازیکن مسافر باشد. 0=در وسیله نقلیه نیست، 1=مسافر جلو، 2=عقب چپ 3=عقب راست 4+ برای کوچ/اتوبوس و غیره با صندلی‌های مسافر زیاد است. | +| Float:new_x | مختصات جدید X وسیله نقلیه. | +| Float:new_y | مختصات جدید Y وسیله نقلیه. | +| Float:new_z | مختصات جدید Z وسیله نقلیه. | +| Float:vel_x | سرعت جدید X وسیله نقلیه. | +| Float:vel_y | سرعت جدید Y وسیله نقلیه. | +| Float:vel_z | سرعت جدید Z وسیله نقلیه. | ## مقادیر برگشتی @@ -54,4 +54,4 @@ public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_ کالبک‌های زیر ممکن است مفید باشند، زیرا به نوعی با این کالبک مرتبط هستند. -- [OnTrailerUpdate](OnTrailerUpdate): زمانی فراخوانده می‌شود که موقعیت trailer توسط کلاینت همگام‌سازی شود. \ No newline at end of file +- [OnTrailerUpdate](OnTrailerUpdate): زمانی فراخوانده می‌شود که موقعیت trailer توسط کلاینت همگام‌سازی شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDamageStatusUpdate.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDamageStatusUpdate.md index cf1c17e9ebc..b7640b658bc 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDamageStatusUpdate.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDamageStatusUpdate.md @@ -15,9 +15,9 @@ tags: ["vehicle"] این کالبک زمانی فراخوانده می‌شود که عنصر وسیله نقلیه مثل درها، لاستیک‌ها، پانل‌ها، یا چراغ‌ها وضعیت آسیب خود را تغییر دهند. -| نام | توضیحات | -| --------- | ------------------------------------------------------------------------------------------------------ | -| vehicleid | شناسه وسیله نقلیه‌ای که وضعیت آسیب آن تغییر کرده است. | +| نام | توضیحات | +| --------- | -------------------------------------------------------------------------------------------------- | +| vehicleid | شناسه وسیله نقلیه‌ای که وضعیت آسیب آن تغییر کرده است. | | playerid | شناسه بازیکنی که تغییر در وضعیت آسیب را همگام‌سازی کرده است (کسی که خودرو آسیب دیده یا تعمیر شده). | ## مقادیر برگشتی @@ -64,4 +64,4 @@ public OnVehicleDamageStatusUpdate(vehicleid, playerid) توابع زیر ممکن است مفید باشند، زیرا به نوعی با این کالبک مرتبط هستند. - [GetVehicleDamageStatus](../functions/GetVehicleDamageStatus): دریافت وضعیت آسیب وسیله نقلیه برای هر قسمت به طور جداگانه. -- [UpdateVehicleDamageStatus](../functions/UpdateVehicleDamageStatus): به‌روزرسانی آسیب وسیله نقلیه. \ No newline at end of file +- [UpdateVehicleDamageStatus](../functions/UpdateVehicleDamageStatus): به‌روزرسانی آسیب وسیله نقلیه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDeath.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDeath.md index 6fc109b8597..8633ab189d1 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDeath.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDeath.md @@ -9,10 +9,10 @@ tags: ["vehicle"] این کالبک زمانی فراخوانده می‌شود که وسیله نقلیه منهدم شود - یا با منفجر شدن یا غرق شدن در آب. -| نام | توضیحات | -| --------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| vehicleid | شناسه وسیله نقلیه‌ای که منهدم شده است. | -| killerid | شناسه بازیکنی که تخریب وسیله نقلیه را گزارش (همگام‌سازی) کرده است (نام گمراه‌کننده است). معمولاً راننده یا مسافر (اگر باشد) یا نزدیک‌ترین بازیکن. | +| نام | توضیحات | +| --------- | ------------------------------------------------------------------------------------------------------------------------------------------------- | +| vehicleid | شناسه وسیله نقلیه‌ای که منهدم شده است. | +| killerid | شناسه بازیکنی که تخریب وسیله نقلیه را گزارش (همگام‌سازی) کرده است (نام گمراه‌کننده است). معمولاً راننده یا مسافر (اگر باشد) یا نزدیک‌ترین بازیکن. | ## مقادیر برگشتی @@ -49,4 +49,4 @@ public OnVehicleDeath(vehicleid, killerid) توابع زیر ممکن است مفید باشند، زیرا به نوعی با این کالبک مرتبط هستند. -- [SetVehicleHealth](../functions/SetVehicleHealth): تنظیم سلامتی وسیله نقلیه. \ No newline at end of file +- [SetVehicleHealth](../functions/SetVehicleHealth): تنظیم سلامتی وسیله نقلیه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md index 1f12ee61332..a1bbbb7c326 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md @@ -9,11 +9,11 @@ tags: ["vehicle"] این کالبک زمانی فراخوانده می‌شود که وسیله نقلیه تیوننگ شود. -| نام | توضیحات | -| ----------- | ------------------------------------------------------- | -| playerid | شناسه راننده وسیله نقلیه. | -| vehicleid | شناسه وسیله نقلیه‌ای که تیوننگ شده است. | -| componentid | شناسه کامپوننتی که به وسیله نقلیه اضافه شده است. | +| نام | توضیحات | +| ----------- | ------------------------------------------------ | +| playerid | شناسه راننده وسیله نقلیه. | +| vehicleid | شناسه وسیله نقلیه‌ای که تیوننگ شده است. | +| componentid | شناسه کامپوننتی که به وسیله نقلیه اضافه شده است. | ## مقادیر برگشتی @@ -56,4 +56,4 @@ public OnVehicleMod(playerid, vehicleid, componentid) توابع زیر ممکن است مفید باشند، زیرا به نوعی با این کالبک مرتبط هستند. -- [AddVehicleComponent](../functions/AddVehicleComponent): اضافه کردن کامپوننت به وسیله نقلیه. \ No newline at end of file +- [AddVehicleComponent](../functions/AddVehicleComponent): اضافه کردن کامپوننت به وسیله نقلیه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md index 874a5c47e6b..485fc515a11 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md @@ -9,11 +9,11 @@ tags: ["vehicle"] این کالبک زمانی فراخوانده می‌شود که بازیکن paintjob وسیله نقلیه را داخل mod shop پیش‌نمایش کند. توجه کنید، این کالبک زمانی که بازیکن paintjob را خریداری می‌کند فراخوانده نمی‌شود. -| نام | توضیحات | -| ---------- | ---------------------------------------------------------------- | -| playerid | شناسه بازیکنی که paintjob وسیله نقلیه خود را تغییر داده است. | -| vehicleid | شناسه وسیله نقلیه‌ای که paintjob آن تغییر کرده است. | -| paintjobid | شناسه paintjob جدید. | +| نام | توضیحات | +| ---------- | ------------------------------------------------------------ | +| playerid | شناسه بازیکنی که paintjob وسیله نقلیه خود را تغییر داده است. | +| vehicleid | شناسه وسیله نقلیه‌ای که paintjob آن تغییر کرده است. | +| paintjobid | شناسه paintjob جدید. | ## مقادیر برگشتی @@ -51,4 +51,4 @@ public OnVehiclePaintjob(playerid, vehicleid, paintjobid) توابع زیر ممکن است مفید باشند، زیرا به نوعی با این کالبک مرتبط هستند. - [ChangeVehiclePaintjob](../functions/ChangeVehiclePaintjob): تغییر paintjob روی وسیله نقلیه. -- [ChangeVehicleColor](../functions/ChangeVehicleColor): تنظیم رنگ وسیله نقلیه. \ No newline at end of file +- [ChangeVehicleColor](../functions/ChangeVehicleColor): تنظیم رنگ وسیله نقلیه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleRespray.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleRespray.md index 3d6b6b6ebbf..36d9a5ac22e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleRespray.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleRespray.md @@ -9,12 +9,12 @@ tags: ["vehicle"] این کالبک زمانی فراخوانده می‌شود که بازیکن از mod shop خارج شود، حتی اگر رنگ‌ها تغییر نکرده باشند. توجه کنید، نام گمراه‌کننده است، فروشگاه‌های Pay 'n' Spray این کالبک را فراخوانی نمی‌کنند. -| نام | توضیحات | -| --------- | ------------------------------------------------------------ | -| playerid | شناسه بازیکنی که وسیله نقلیه را رانندگی می‌کند. | -| vehicleid | شناسه وسیله نقلیه‌ای که دوباره رنگ‌آمیزی شده است. | -| color1 | رنگی که رنگ اصلی وسیله نقلیه به آن تغییر کرده است. | -| color2 | رنگی که رنگ دوم وسیله نقلیه به آن تغییر کرده است. | +| نام | توضیحات | +| --------- | -------------------------------------------------- | +| playerid | شناسه بازیکنی که وسیله نقلیه را رانندگی می‌کند. | +| vehicleid | شناسه وسیله نقلیه‌ای که دوباره رنگ‌آمیزی شده است. | +| color1 | رنگی که رنگ اصلی وسیله نقلیه به آن تغییر کرده است. | +| color2 | رنگی که رنگ دوم وسیله نقلیه به آن تغییر کرده است. | ## مقادیر برگشتی @@ -63,4 +63,4 @@ public OnVehicleRespray(playerid, vehicleid, color1, color2) توابع زیر ممکن است مفید باشند، زیرا به نوعی با این کالبک مرتبط هستند. - [ChangeVehicleColor](../functions/ChangeVehicleColor): تنظیم رنگ وسیله نقلیه. -- [ChangeVehiclePaintjob](../functions/ChangeVehiclePaintjob): تغییر paintjob روی وسیله نقلیه. \ No newline at end of file +- [ChangeVehiclePaintjob](../functions/ChangeVehiclePaintjob): تغییر paintjob روی وسیله نقلیه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSirenStateChange.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSirenStateChange.md index e8333988d7f..36ab9997343 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSirenStateChange.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSirenStateChange.md @@ -11,10 +11,10 @@ tags: ["vehicle"] این کالبک زمانی فراخوانده می‌شود که آژیر وسیله نقلیه تغییر وضعیت دهد. -| نام | توضیحات | -| --------- | --------------------------------------------------------- | -| playerid | شناسه بازیکنی که آژیر را تغییر وضعیت داده است (راننده). | -| vehicleid | شناسه وسیله نقلیه‌ای که آژیر آن تغییر وضعیت کرده است. | +| نام | توضیحات | +| --------- | ------------------------------------------------------- | +| playerid | شناسه بازیکنی که آژیر را تغییر وضعیت داده است (راننده). | +| vehicleid | شناسه وسیله نقلیه‌ای که آژیر آن تغییر وضعیت کرده است. | | newstate | 0 اگر آژیر خاموش شده، 1 اگر آژیر روشن شده است. | ## مقادیر برگشتی @@ -54,4 +54,4 @@ public OnVehicleSirenStateChange(playerid, vehicleid, newstate) توابع زیر ممکن است مفید باشند، زیرا به نوعی با این کالبک مرتبط هستند. -- [GetVehicleParamsSirenState](../functions/GetVehicleParamsSirenState): بررسی اینکه آیا آژیر وسیله نقلیه روشن یا خاموش است. \ No newline at end of file +- [GetVehicleParamsSirenState](../functions/GetVehicleParamsSirenState): بررسی اینکه آیا آژیر وسیله نقلیه روشن یا خاموش است. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md index e8bbc7c3b4e..bbe7458efab 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md @@ -15,8 +15,8 @@ tags: ["vehicle"] این کالبک زمانی فراخوانده می‌شود که وسیله نقلیه دوباره اسپان می‌شود. -| نام | توضیحات | -| --------- | ----------------------------------- | +| نام | توضیحات | +| --------- | ---------------------------------- | | vehicleid | شناسه وسیله نقلیه‌ای که اسپان شده. | ## مقادیر برگشتی @@ -49,4 +49,4 @@ public OnVehicleSpawn(vehicleid) توابع زیر ممکن است مفید باشند، زیرا به نوعی با این کالبک در ارتباط هستند. - [SetVehicleToRespawn](../functions/SetVehicleToRespawn): دوباره اسپان کردن وسیله نقلیه. -- [CreateVehicle](../functions/CreateVehicle): ایجاد وسیله نقلیه. \ No newline at end of file +- [CreateVehicle](../functions/CreateVehicle): ایجاد وسیله نقلیه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamIn.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamIn.md index 4b704af92fa..a25392f39a9 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamIn.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamIn.md @@ -9,10 +9,10 @@ tags: ["vehicle"] این کالبک زمانی فراخوانده می‌شود که وسیله نقلیه به کلاینت بازیکن stream شود. -| نام | توضیحات | -| ----------- | ------------------------------------------------------ | -| vehicleid | شناسه وسیله نقلیه‌ای که برای بازیکن stream in شده. | -| forplayerid | شناسه بازیکنی که وسیله نقلیه برای او stream in شده. | +| نام | توضیحات | +| ----------- | --------------------------------------------------- | +| vehicleid | شناسه وسیله نقلیه‌ای که برای بازیکن stream in شده. | +| forplayerid | شناسه بازیکنی که وسیله نقلیه برای او stream in شده. | ## مقادیر برگشتی @@ -38,4 +38,4 @@ public OnVehicleStreamIn(vehicleid, forplayerid) - [OnVehicleStreamOut](OnVehicleStreamOut): این کالبک زمانی فراخوانده می‌شود که وسیله نقلیه برای بازیکن stream out شود. - [OnPlayerStreamIn](OnPlayerStreamIn): این کالبک زمانی فراخوانده می‌شود که بازیکن برای بازیکن دیگری stream in شود. -- [OnPlayerStreamOut](OnPlayerStreamOut): این کالبک زمانی فراخوانده می‌شود که بازیکن برای بازیکن دیگری stream out شود. \ No newline at end of file +- [OnPlayerStreamOut](OnPlayerStreamOut): این کالبک زمانی فراخوانده می‌شود که بازیکن برای بازیکن دیگری stream out شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamOut.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamOut.md index 8173b0fdcd3..2978f71d9d2 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamOut.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamOut.md @@ -9,10 +9,10 @@ tags: ["vehicle"] این کالبک زمانی فراخوانده می‌شود که وسیله نقلیه برای کلاینت بازیکن stream out شود (آنقدر دور است که نمی‌تواند آن را ببیند). -| نام | توضیحات | -| ----------- | ------------------------------------------------------------ | -| vehicleid | شناسه وسیله نقلیه‌ای که stream out شده است. | -| forplayerid | شناسه بازیکنی که دیگر وسیله نقلیه را stream نمی‌کند. | +| نام | توضیحات | +| ----------- | ---------------------------------------------------- | +| vehicleid | شناسه وسیله نقلیه‌ای که stream out شده است. | +| forplayerid | شناسه بازیکنی که دیگر وسیله نقلیه را stream نمی‌کند. | ## مقادیر برگشتی @@ -38,4 +38,4 @@ public OnVehicleStreamOut(vehicleid, forplayerid) - [OnVehicleStreamIn](OnVehicleStreamIn): این کالبک زمانی فراخوانده می‌شود که وسیله نقلیه برای بازیکن stream in شود. - [OnPlayerStreamIn](OnPlayerStreamIn): این کالبک زمانی فراخوانده می‌شود که بازیکن برای بازیکن دیگری stream in شود. -- [OnPlayerStreamOut](OnPlayerStreamOut): این کالبک زمانی فراخوانده می‌شود که بازیکن برای بازیکن دیگری stream out شود. \ No newline at end of file +- [OnPlayerStreamOut](OnPlayerStreamOut): این کالبک زمانی فراخوانده می‌شود که بازیکن برای بازیکن دیگری stream out شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddCharModel.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddCharModel.md index 60ba22bfe69..0bd1f477af2 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddCharModel.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddCharModel.md @@ -11,12 +11,12 @@ tags: ["custom skin", "char model"] یک مدل کاراکتر سفارشی جدید برای دانلود اضافه می‌کند. فایل‌های مدل در Documents\GTA San Andreas User Files\SAMP\cache بازیکن در پوشه IP و Port سرور با نام فایل به شکل CRC ذخیره خواهند شد. -| نام | توضیحات | -| ---------------------- | -------------------------------------------------------------------------------------------------------------- | +| نام | توضیحات | +| ---------------------- | ------------------------------------------------------------------------------------------------------ | | baseid | ID مدل اسکین پایه برای استفاده (رفتار کاراکتر و کاراکتر اصلی برای استفاده زمانی که دانلود شکست بخورد). | | newid | ID مدل اسکین جدید در محدوده 20001 تا 30000 (10000 slot) برای استفاده بعدی با SetPlayerSkin | | const dff[] | نام فایل کالیژن مدل .dff که به طور پیش‌فرض در پوشه models سرور قرار دارد (تنظیمات artpath). | -| const textureLibrary[] | نام فایل texture مدل .txd که به طور پیش‌فرض در پوشه models سرور قرار دارد (تنظیمات artpath). | +| const textureLibrary[] | نام فایل texture مدل .txd که به طور پیش‌فرض در پوشه models سرور قرار دارد (تنظیمات artpath). | ## مقدار بازگشتی @@ -56,4 +56,4 @@ AddCharModel(305, 20002, "lapdpd2.dff", "lapdpd2.txd"); ## توابع مرتبط -- [SetPlayerSkin](SetPlayerSkin): اسکین بازیکن را تنظیم کنید. \ No newline at end of file +- [SetPlayerSkin](SetPlayerSkin): اسکین بازیکن را تنظیم کنید. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddMenuItem.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddMenuItem.md index 019d51d87ac..fc007e498f0 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddMenuItem.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddMenuItem.md @@ -9,11 +9,11 @@ tags: ["menu"] آیتمی به منوی مشخص شده اضافه می‌کند. -| نام | توضیحات | -| ---------------- | ------------------------------------------ | -| Menu:menuid | ID منو برای اضافه کردن آیتم. | -| column | ستونی که آیتم به آن اضافه شود. | -| const title[] | عنوان آیتم منوی جدید. | +| نام | توضیحات | +| ---------------- | -------------------------------- | +| Menu:menuid | ID منو برای اضافه کردن آیتم. | +| column | ستونی که آیتم به آن اضافه شود. | +| const title[] | عنوان آیتم منوی جدید. | | OPEN_MP_TAGS:... | تعداد نامحدود آرگومان از هر tag. | ## مقدار بازگشتی @@ -55,4 +55,4 @@ public OnGameModeInit() ## callback های مرتبط - [OnPlayerSelectedMenuRow](../callbacks/OnPlayerSelectedMenuRow): زمانی فراخوانی می‌شود که بازیکن ردیفی در منو انتخاب کند. -- [OnPlayerExitedMenu](../callbacks/OnPlayerExitedMenu): زمانی فراخوانی می‌شود که بازیکن از منو خارج شود. \ No newline at end of file +- [OnPlayerExitedMenu](../callbacks/OnPlayerExitedMenu): زمانی فراخوانی می‌شود که بازیکن از منو خارج شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddPlayerClass.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddPlayerClass.md index 7bc7392aaaa..661ba621981 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddPlayerClass.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddPlayerClass.md @@ -9,19 +9,19 @@ tags: ["player", "class"] کلاسی به انتخاب کلاس اضافه می‌کند. کلاس‌ها استفاده می‌شوند تا بازیکن‌ها بتوانند با اسکینی از انتخاب خودشان spawn شوند. -| نام | توضیحات | -| -------------- | ---------------------------------------------------------------- | +| نام | توضیحات | +| -------------- | ------------------------------------------------------------ | | skin | [اسکینی](../resources/skins) که بازیکن با آن spawn خواهد شد. | -| Float:spawnX | مختصات X نقطه spawn این کلاس. | -| Float:spawnY | مختصات Y نقطه spawn این کلاس. | -| Float:spawnZ | مختصات Z نقطه spawn این کلاس. | -| Float:angle | جهتی که بازیکن باید بعد از spawn رو به آن باشد. | -| WEAPON:weapon1 | اولین سلاح spawn برای بازیکن. | -| ammo1 | مقدار مهمات برای سلاح spawn اصلی. | -| WEAPON:weapon2 | دومین سلاح spawn برای بازیکن. | -| ammo2 | مقدار مهمات برای دومین سلاح spawn. | -| WEAPON:weapon3 | سومین سلاح spawn برای بازیکن. | -| ammo3 | مقدار مهمات برای سومین سلاح spawn. | +| Float:spawnX | مختصات X نقطه spawn این کلاس. | +| Float:spawnY | مختصات Y نقطه spawn این کلاس. | +| Float:spawnZ | مختصات Z نقطه spawn این کلاس. | +| Float:angle | جهتی که بازیکن باید بعد از spawn رو به آن باشد. | +| WEAPON:weapon1 | اولین سلاح spawn برای بازیکن. | +| ammo1 | مقدار مهمات برای سلاح spawn اصلی. | +| WEAPON:weapon2 | دومین سلاح spawn برای بازیکن. | +| ammo2 | مقدار مهمات برای دومین سلاح spawn. | +| WEAPON:weapon3 | سومین سلاح spawn برای بازیکن. | +| ammo3 | مقدار مهمات برای سومین سلاح spawn. | ## مقدار بازگشتی @@ -60,4 +60,4 @@ public OnGameModeInit() ## منابع مرتبط - [Skin IDs](../resources/skins) -- [Weapon IDs](../resources/weaponids) \ No newline at end of file +- [Weapon IDs](../resources/weaponids) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddPlayerClassEx.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddPlayerClassEx.md index 4fc7e636cfc..4fe8ac5d7b2 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddPlayerClassEx.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddPlayerClassEx.md @@ -9,20 +9,20 @@ tags: ["player", "class"] این تابع دقیقاً مشابه تابع AddPlayerClass است، با اضافه شدن پارامتر team. -| نام | توضیحات | -| -------------- | ---------------------------------------------------------------- | -| team | تیمی که می‌خواهید بازیکن در آن spawn شود. | +| نام | توضیحات | +| -------------- | ------------------------------------------------------------ | +| team | تیمی که می‌خواهید بازیکن در آن spawn شود. | | skin | [اسکینی](../resources/skins) که بازیکن با آن spawn خواهد شد. | -| Float:spawnX | مختصات X نقطه spawn این کلاس. | -| Float:spawnY | مختصات Y نقطه spawn این کلاس. | -| Float:spawnZ | مختصات Z نقطه spawn این کلاس. | -| Float:angle | جهتی که بازیکن باید بعد از spawn رو به آن باشد. | -| WEAPON:weapon1 | اولین سلاح spawn برای بازیکن. | -| ammo1 | مقدار مهمات برای سلاح spawn اصلی. | -| WEAPON:weapon2 | دومین سلاح spawn برای بازیکن. | -| ammo2 | مقدار مهمات برای دومین سلاح spawn. | -| WEAPON:weapon3 | سومین سلاح spawn برای بازیکن. | -| ammo3 | مقدار مهمات برای سومین سلاح spawn. | +| Float:spawnX | مختصات X نقطه spawn این کلاس. | +| Float:spawnY | مختصات Y نقطه spawn این کلاس. | +| Float:spawnZ | مختصات Z نقطه spawn این کلاس. | +| Float:angle | جهتی که بازیکن باید بعد از spawn رو به آن باشد. | +| WEAPON:weapon1 | اولین سلاح spawn برای بازیکن. | +| ammo1 | مقدار مهمات برای سلاح spawn اصلی. | +| WEAPON:weapon2 | دومین سلاح spawn برای بازیکن. | +| ammo2 | مقدار مهمات برای دومین سلاح spawn. | +| WEAPON:weapon3 | سومین سلاح spawn برای بازیکن. | +| ammo3 | مقدار مهمات برای سومین سلاح spawn. | ## مقدار بازگشتی @@ -64,4 +64,4 @@ public OnGameModeInit() ## منابع مرتبط - [Skin IDs](../resources/skins) -- [Weapon IDs](../resources/weaponids) \ No newline at end of file +- [Weapon IDs](../resources/weaponids) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddServerRule.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddServerRule.md index 3f94763224d..f06e1618b62 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddServerRule.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddServerRule.md @@ -11,10 +11,10 @@ tags: ["rule"] قانون سرور اضافه می‌کند. -| نام | توضیحات | -| ---------------- | ------------------------------------------ | -| const rule[] | نام قانون سرور برای اضافه کردن. | -| const format[] | مقدار قانون سرور. | +| نام | توضیحات | +| ---------------- | -------------------------------- | +| const rule[] | نام قانون سرور برای اضافه کردن. | +| const format[] | مقدار قانون سرور. | | OPEN_MP_TAGS:... | تعداد نامحدود آرگومان از هر tag. | ## مقدار بازگشتی @@ -34,4 +34,4 @@ public OnGameModeInit() ## توابع مرتبط - [RemoveServerRule](RemoveServerRule): قانون سرور را حذف کنید. -- [IsValidServerRule](IsValidServerRule): بررسی می‌کند که آیا قانون سرور داده شده معتبر است. \ No newline at end of file +- [IsValidServerRule](IsValidServerRule): بررسی می‌کند که آیا قانون سرور داده شده معتبر است. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddSimpleModel.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddSimpleModel.md index a2ff6747d4f..10d1d8ef92c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddSimpleModel.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddSimpleModel.md @@ -11,13 +11,13 @@ tags: ["custom model", "simple model"] مدل object ساده سفارشی جدیدی برای دانلود اضافه می‌کند. فایل‌های مدل در Documents\GTA San Andreas User Files\SAMP\cache بازیکن در پوشه IP و Port سرور با نام فایل به شکل CRC ذخیره خواهند شد. -| نام | توضیحات | -| ---------------------- | --------------------------------------------------------------------------------------------------------------------------- | -| virtualWorld | ID دنیای مجازی برای در دسترس قرار دادن مدل. از -1 برای همه دنیاها استفاده کنید. | -| baseid | ID مدل object پایه برای استفاده (object اصلی برای استفاده زمانی که دانلود شکست بخورد). | +| نام | توضیحات | +| ---------------------- | ------------------------------------------------------------------------------------------------------------------ | +| virtualWorld | ID دنیای مجازی برای در دسترس قرار دادن مدل. از -1 برای همه دنیاها استفاده کنید. | +| baseid | ID مدل object پایه برای استفاده (object اصلی برای استفاده زمانی که دانلود شکست بخورد). | | newid | ID مدل object جدید در محدوده -1000 تا -30000 (29000 slot) برای استفاده بعدی با CreateObject یا CreatePlayerObject. | -| const dff[] | نام فایل کالیژن مدل .dff که به طور پیش‌فرض در پوشه models سرور قرار دارد (تنظیمات artpath) | -| const textureLibrary[] | نام فایل texture مدل .txd که به طور پیش‌فرض در پوشه models سرور قرار دارد (تنظیمات artpath). | +| const dff[] | نام فایل کالیژن مدل .dff که به طور پیش‌فرض در پوشه models سرور قرار دارد (تنظیمات artpath) | +| const textureLibrary[] | نام فایل texture مدل .txd که به طور پیش‌فرض در پوشه models سرور قرار دارد (تنظیمات artpath). | ## مقدار بازگشتی @@ -62,4 +62,4 @@ AddSimpleModel(-1, 19379, -2000, "wallzzz.dff", "wallzzz.txd"); ## callback های مرتبط -- [OnPlayerFinishedDownloading](../callbacks/OnPlayerFinishedDownloading): زمانی فراخوانی می‌شود که بازیکن دانلود مدل‌های سفارشی را تمام کند. \ No newline at end of file +- [OnPlayerFinishedDownloading](../callbacks/OnPlayerFinishedDownloading): زمانی فراخوانی می‌شود که بازیکن دانلود مدل‌های سفارشی را تمام کند. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddSimpleModelTimed.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddSimpleModelTimed.md index c2df159960d..d06b894aa59 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddSimpleModelTimed.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddSimpleModelTimed.md @@ -11,15 +11,15 @@ tags: ["custom model", "simple model"] مدل object ساده سفارشی جدیدی برای دانلود اضافه می‌کند. فایل‌های مدل در Documents\GTA San Andreas User Files\SAMP\cache بازیکن در پوشه IP و Port سرور با نام فایل به شکل CRC ذخیره خواهند شد. -| نام | توضیحات | -| ---------------------- | --------------------------------------------------------------------------------------------------------------------------- | -| virtualWorld | ID دنیای مجازی برای در دسترس قرار دادن مدل. از -1 برای همه دنیاها استفاده کنید. | -| baseid | ID مدل object پایه برای استفاده (object اصلی برای استفاده زمانی که دانلود شکست بخورد). | +| نام | توضیحات | +| ---------------------- | ------------------------------------------------------------------------------------------------------------------ | +| virtualWorld | ID دنیای مجازی برای در دسترس قرار دادن مدل. از -1 برای همه دنیاها استفاده کنید. | +| baseid | ID مدل object پایه برای استفاده (object اصلی برای استفاده زمانی که دانلود شکست بخورد). | | newid | ID مدل object جدید در محدوده -1000 تا -30000 (29000 slot) برای استفاده بعدی با CreateObject یا CreatePlayerObject. | -| const dff[] | نام فایل کالیژن مدل .dff که به طور پیش‌فرض در پوشه models سرور قرار دارد (تنظیمات artpath). | -| const textureLibrary[] | نام فایل texture مدل .txd که به طور پیش‌فرض در پوشه models سرور قرار دارد (تنظیمات artpath). | -| timeOn | زمان بازی دنیا (ساعت) که این object ظاهر خواهد شد | -| timeOff | زمان بازی دنیا (ساعت) که این object ناپدید خواهد شد | +| const dff[] | نام فایل کالیژن مدل .dff که به طور پیش‌فرض در پوشه models سرور قرار دارد (تنظیمات artpath). | +| const textureLibrary[] | نام فایل texture مدل .txd که به طور پیش‌فرض در پوشه models سرور قرار دارد (تنظیمات artpath). | +| timeOn | زمان بازی دنیا (ساعت) که این object ظاهر خواهد شد | +| timeOff | زمان بازی دنیا (ساعت) که این object ناپدید خواهد شد | ## مقدار بازگشتی @@ -60,4 +60,4 @@ public OnGameModeInit() ## callback های مرتبط -- [OnPlayerFinishedDownloading](../callbacks/OnPlayerFinishedDownloading): زمانی فراخوانی می‌شود که بازیکن دانلود مدل‌های سفارشی را تمام کند. \ No newline at end of file +- [OnPlayerFinishedDownloading](../callbacks/OnPlayerFinishedDownloading): زمانی فراخوانی می‌شود که بازیکن دانلود مدل‌های سفارشی را تمام کند. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticPickup.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticPickup.md index b800a52c7c1..d097281ce27 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticPickup.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticPickup.md @@ -9,13 +9,13 @@ tags: ["pickup"] این تابع یک pickup 'استاتیک' به بازی اضافه می‌کند. این pickup ها از سلاح‌ها، سلامت، زره و غیره پشتیبانی می‌کنند، با قابلیت کارکرد بدون اسکریپت‌نویسی آن‌ها (سلاح‌ها/سلامت/زره به طور خودکار داده خواهند شد). -| نام | توضیحات | -| -------------------------------- | ----------------------------------------------------------------------------------- | -| [model](../resources/pickupids) | مدل pickup. | -| [type](../resources/pickuptypes) | نوع pickup. تعیین می‌کند که pickup وقتی برداشته شود چگونه پاسخ دهد. | -| Float:x | مختصات X برای ایجاد pickup. | -| Float:y | مختصات Y برای ایجاد pickup. | -| Float:z | مختصات Z برای ایجاد pickup. | +| نام | توضیحات | +| -------------------------------- | ------------------------------------------------------------------------------------------------------ | +| [model](../resources/pickupids) | مدل pickup. | +| [type](../resources/pickuptypes) | نوع pickup. تعیین می‌کند که pickup وقتی برداشته شود چگونه پاسخ دهد. | +| Float:x | مختصات X برای ایجاد pickup. | +| Float:y | مختصات Y برای ایجاد pickup. | +| Float:z | مختصات Z برای ایجاد pickup. | | virtualWorld | ID دنیای مجازی برای قرار دادن pickup در آن. از -1 استفاده کنید تا pickup در همه دنیاها نمایش داده شود. | ## مقدار بازگشتی @@ -54,4 +54,4 @@ public OnGameModeInit() ## منابع مرتبط -- [Pickup IDs](../resources/pickupids) \ No newline at end of file +- [Pickup IDs](../resources/pickupids) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicle.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicle.md index bda4d80ebc6..8a62c21365d 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicle.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicle.md @@ -9,15 +9,15 @@ tags: ["vehicle"] یک وسیله نقلیه 'استاتیک' (مدل‌ها از قبل برای بازیکنان بارگذاری می‌شوند) را به گیم مود اضافه می‌کند. -| نام | توضیحات | -| -------------------------------------- | ------------------------------------------------------- | -| modelid | [شناسه مدل](../resources/vehicleid) برای وسیله نقلیه. | -| Float:spawnX | مختصات X برای وسیله نقلیه. | -| Float:spawnY | مختصات Y برای وسیله نقلیه. | -| Float:spawnZ | مختصات Z برای وسیله نقلیه. | -| Float:angle | جهت وسیله نقلیه - زاویه. | -| [colour1](../resources/vehiclecolorid) | شناسه رنگ اصلی. -1 برای تصادفی. | -| [colour2](../resources/vehiclecolorid) | شناسه رنگ فرعی. -1 برای تصادفی. | +| نام | توضیحات | +| -------------------------------------- | ----------------------------------------------------- | +| modelid | [شناسه مدل](../resources/vehicleid) برای وسیله نقلیه. | +| Float:spawnX | مختصات X برای وسیله نقلیه. | +| Float:spawnY | مختصات Y برای وسیله نقلیه. | +| Float:spawnZ | مختصات Z برای وسیله نقلیه. | +| Float:angle | جهت وسیله نقلیه - زاویه. | +| [colour1](../resources/vehiclecolorid) | شناسه رنگ اصلی. -1 برای تصادفی. | +| [colour2](../resources/vehiclecolorid) | شناسه رنگ فرعی. -1 برای تصادفی. | ## مقدار بازگشتی @@ -58,4 +58,4 @@ public OnGameModeInit() ## منابع مرتبط - [مدل‌های وسیله نقلیه](../resources/vehicleid): لیست جامع تمام مدل‌های وسیله نقلیه موجود در بازی. -- [شناسه‌های رنگ وسیله نقلیه](../resources/vehiclecolorid): لیست تمام شناسه‌های رنگ وسیله نقلیه. \ No newline at end of file +- [شناسه‌های رنگ وسیله نقلیه](../resources/vehiclecolorid): لیست تمام شناسه‌های رنگ وسیله نقلیه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md index ad6cc47c28e..fa57e0abe18 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md @@ -11,16 +11,16 @@ tags: ["vehicle"] تنها در یک مورد با AddStaticVehicle متفاوت است: امکان تنظیم زمان ریسپان را برای زمانی که وسیله نقلیه توسط راننده خالی از سکنه باشد فراهم می‌کند. -| نام | توضیحات | -| -------------------------------------- | --------------------------------------------------------------------------------------------------------------- | -| modelid | [شناسه مدل](../resources/vehicleid) برای وسیله نقلیه. | -| Float:spawnX | مختصات X برای وسیله نقلیه. | -| Float:spawnY | مختصات Y برای وسیله نقلیه. | -| Float:spawnZ | مختصات Z برای وسیله نقلیه. | -| Float:angle | زاویه جهت وسیله نقلیه. | -| [colour1](../resources/vehiclecolorid) | شناسه رنگ اصلی. | -| [colour2](../resources/vehiclecolorid) | شناسه رنگ فرعی. | -| respawnDelay | تأخیر تا ریسپان خودرو بدون راننده، بر حسب ثانیه. | +| نام | توضیحات | +| -------------------------------------- | ------------------------------------------------------------------------------------------------------------ | +| modelid | [شناسه مدل](../resources/vehicleid) برای وسیله نقلیه. | +| Float:spawnX | مختصات X برای وسیله نقلیه. | +| Float:spawnY | مختصات Y برای وسیله نقلیه. | +| Float:spawnZ | مختصات Z برای وسیله نقلیه. | +| Float:angle | زاویه جهت وسیله نقلیه. | +| [colour1](../resources/vehiclecolorid) | شناسه رنگ اصلی. | +| [colour2](../resources/vehiclecolorid) | شناسه رنگ فرعی. | +| respawnDelay | تأخیر تا ریسپان خودرو بدون راننده، بر حسب ثانیه. | | bool:addSiren | مقدار پیش‌فرض 'false' دارد. وسیله نقلیه را قادر به داشتن آژیر می‌کند، به شرطی که وسیله نقلیه بوق داشته باشد. | ## مقدار بازگشتی @@ -62,4 +62,4 @@ public OnGameModeInit() ## منابع مرتبط - [مدل‌های وسیله نقلیه](../resources/vehicleid): لیست جامع تمام مدل‌های وسیله نقلیه موجود در بازی. -- [شناسه‌های رنگ وسیله نقلیه](../resources/vehiclecolorid): لیست تمام شناسه‌های رنگ وسیله نقلیه. \ No newline at end of file +- [شناسه‌های رنگ وسیله نقلیه](../resources/vehiclecolorid): لیست تمام شناسه‌های رنگ وسیله نقلیه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddVehicleComponent.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddVehicleComponent.md index b303ea49563..b55aaa123c9 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddVehicleComponent.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AddVehicleComponent.md @@ -9,10 +9,10 @@ tags: ["vehicle"] یک 'کامپوننت' (اغلب به عنوان 'مود' (تعدیل) نامیده می‌شود) را به یک وسیله نقلیه اضافه می‌کند. کامپوننت‌های معتبر را می‌توانید اینجا پیدا کنید. -| نام | توضیحات | -| ---------------------------------------- | ---------------------------------------------------------------------------------------- | -| vehicleid | شناسه وسیله نقلیه برای اضافه کردن کامپوننت. نباید با modelid اشتباه گرفته شود. | -| [component](../resources/carcomponentid) | شناسه کامپوننت برای اضافه کردن به وسیله نقلیه. | +| نام | توضیحات | +| ---------------------------------------- | ------------------------------------------------------------------------------ | +| vehicleid | شناسه وسیله نقلیه برای اضافه کردن کامپوننت. نباید با modelid اشتباه گرفته شود. | +| [component](../resources/carcomponentid) | شناسه کامپوننت برای اضافه کردن به وسیله نقلیه. | ## مقدار بازگشتی @@ -67,4 +67,4 @@ public OnPlayerStateChange(playerid, PLAYER_STATE:newstate, PLAYER_STATE:oldstat ## منابع مرتبط -- [شناسه‌های کامپوننت خودرو](../resources/carcomponentid) \ No newline at end of file +- [شناسه‌های کامپوننت خودرو](../resources/carcomponentid) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AllowAdminTeleport.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AllowAdminTeleport.md index 4c2ff685611..766699187da 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AllowAdminTeleport.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AllowAdminTeleport.md @@ -15,8 +15,8 @@ tags: [] این تابع تعیین می‌کند که آیا ادمین‌های RCON هنگام تنظیم waypoint به آن تله‌پورت خواهند شد یا خیر. -| نام | توضیحات | -| ---------- | -------------------------------------------- | +| نام | توضیحات | +| ---------- | -------------------------------------------------- | | bool:allow | 'false' برای غیرفعال کردن و 'true' برای فعال کردن. | ## مقدار بازگشتی @@ -38,4 +38,4 @@ public OnGameModeInit() - [IsAdminTeleportAllowed](IsAdminTeleportAllowed): بررسی اینکه آیا ادمین‌های RCON مجاز به تله‌پورت با کلیک راست روی نقشه هستند یا خیر. - [IsPlayerAdmin](IsPlayerAdmin): بررسی اینکه آیا بازیکن به RCON وارد شده است یا خیر. -- [AllowPlayerTeleport](AllowPlayerTeleport): فعال/غیرفعال کردن تله‌پورت waypoint برای بازیکنان. \ No newline at end of file +- [AllowPlayerTeleport](AllowPlayerTeleport): فعال/غیرفعال کردن تله‌پورت waypoint برای بازیکنان. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AllowInteriorWeapons.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AllowInteriorWeapons.md index dd31b2bea67..2ff189bcbec 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AllowInteriorWeapons.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AllowInteriorWeapons.md @@ -9,8 +9,8 @@ tags: [] فعال/غیرفعال کردن استفاده از اسلحه در اینتریورها. -| نام | توضیحات | -| ---------- | --------------------------------------------------------------------------------------------------------------- | +| نام | توضیحات | +| ---------- | -------------------------------------------------------------------------------------------------------------------- | | bool:allow | 'true' برای فعال کردن اسلحه در اینتریورها (به صورت پیش‌فرض فعال است)، 'false' برای غیرفعال کردن اسلحه در اینتریورها. | ## مقدار بازگشتی @@ -54,4 +54,4 @@ public OnGameModeInit() ## کالبک‌های مرتبط -- [OnPlayerInteriorChange](../callbacks/OnPlayerInteriorChange): هنگامی که بازیکن اینتریور تغییر می‌دهد فراخوانی می‌شود. \ No newline at end of file +- [OnPlayerInteriorChange](../callbacks/OnPlayerInteriorChange): هنگامی که بازیکن اینتریور تغییر می‌دهد فراخوانی می‌شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AllowNickNameCharacter.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AllowNickNameCharacter.md index 10aba637f9b..dce610c4eea 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AllowNickNameCharacter.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AllowNickNameCharacter.md @@ -13,7 +13,7 @@ tags: [] | نام | توضیحات | | ---------- | ------------------------------------- | -| character | کاراکتری که باید مجاز یا غیرمجاز شود. | +| character | کاراکتری که باید مجاز یا غیرمجاز شود. | | bool:allow | true-مجاز، false-غیرمجاز | ## مقدار بازگشتی @@ -38,4 +38,4 @@ public OnGameModeInit() - [IsNickNameCharacterAllowed](IsNickNameCharacterAllowed): بررسی اینکه آیا کاراکتری در نام کاربری مجاز است یا خیر. - [IsValidNickName](IsValidNickName): بررسی اینکه آیا نام کاربری معتبر است یا خیر. - [SetPlayerName](SetPlayerName): تنظیم نام بازیکن. -- [GetPlayerName](GetPlayerName): دریافت نام بازیکن. \ No newline at end of file +- [GetPlayerName](GetPlayerName): دریافت نام بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AllowPlayerTeleport.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AllowPlayerTeleport.md index 7b52856cf42..434b816ad38 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AllowPlayerTeleport.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AllowPlayerTeleport.md @@ -15,9 +15,9 @@ tags: ["player"] فعال/غیرفعال کردن قابلیت تله‌پورت برای بازیکن با کلیک راست روی نقشه -| نام | توضیحات | -| ---------- | -------------------------------------------- | -| playerid | شناسه بازیکن برای اجازه دادن به تله‌پورت. | +| نام | توضیحات | +| ---------- | ----------------------------------------------- | +| playerid | شناسه بازیکن برای اجازه دادن به تله‌پورت. | | bool:allow | 'false' برای منع کردن و 'true' برای اجازه دادن. | ## مقدار بازگشتی @@ -47,4 +47,4 @@ public OnPlayerConnect(playerid) ## توابع مرتبط - [IsPlayerTeleportAllowed](IsPlayerTeleportAllowed): آیا این بازیکن می‌تواند با کلیک راست روی نقشه تله‌پورت کند؟ -- [AllowAdminTeleport](AllowAdminTeleport): فعال/غیرفعال کردن تله‌پورت waypoint برای ادمین‌های RCON. \ No newline at end of file +- [AllowAdminTeleport](AllowAdminTeleport): فعال/غیرفعال کردن تله‌پورت waypoint برای ادمین‌های RCON. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AllowPlayerWeapons.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AllowPlayerWeapons.md index 9f36b37fd24..622ccb383f7 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AllowPlayerWeapons.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AllowPlayerWeapons.md @@ -11,9 +11,9 @@ tags: ["player"] فعال/غیرفعال کردن اسلحه برای بازیکن. -| نام | توضیحات | -| ---------- | --------------------------------------------- | -| playerid | شناسه بازیکن برای اجازه دادن به اسلحه | +| نام | توضیحات | +| ---------- | ------------------------------------------- | +| playerid | شناسه بازیکن برای اجازه دادن به اسلحه | | bool:allow | true برای اجازه دادن و false برای منع کردن. | ## مقدار بازگشتی @@ -32,4 +32,4 @@ public OnPlayerConnect(playerid) ## توابع مرتبط -- [ArePlayerWeaponsAllowed](ArePlayerWeaponsAllowed): آیا بازیکن می‌تواند از اسلحه استفاده کند؟ \ No newline at end of file +- [ArePlayerWeaponsAllowed](ArePlayerWeaponsAllowed): آیا بازیکن می‌تواند از اسلحه استفاده کند؟ diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ApplyActorAnimation.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ApplyActorAnimation.md index 0b51efb2a17..79b9eb8e276 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ApplyActorAnimation.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ApplyActorAnimation.md @@ -11,17 +11,17 @@ tags: ["actor", "animation"] اعمال یک انیمیشن به یک بازیگر (Actor). -| نام | توضیحات | -| ------------------------ | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| actorid | شناسه بازیگر برای اعمال انیمیشن. | -| const animationLibrary[] | کتابخانه انیمیشن که از آن انیمیشن اعمال می‌شود. | -| const animationName[] | نام انیمیشن برای اعمال در کتابخانه مشخص شده. | -| float:delta | سرعت پخش انیمیشن (از 4.1 استفاده کنید). | -| bool:loop | اگر true باشد، انیمیشن تکرار می‌شود. اگر false باشد، انیمیشن یکبار پخش می‌شود. | -| bool:lockX | اگر false باشد، بازیگر پس از تکمیل انیمیشن به مختصات X قبلی خود برمی‌گردد (برای انیمیشن‌هایی که بازیگر را حرکت می‌دهند مثل راه رفتن). true آنها را به موقعیت قبلی برنمی‌گرداند. | -| bool:lockY | مثل بالا اما برای محور Y. باید مثل پارامتر قبلی نگه داشته شود. | -| bool:freeze | تنظیم این روی true بازیگر را در انتهای انیمیشن منجمد می‌کند. false منجمد نمی‌کند. | -| time | تایمر بر حسب میلی‌ثانیه. برای حلقه بی‌نهایت باید 0 باشد. | +| نام | توضیحات | +| ------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| actorid | شناسه بازیگر برای اعمال انیمیشن. | +| const animationLibrary[] | کتابخانه انیمیشن که از آن انیمیشن اعمال می‌شود. | +| const animationName[] | نام انیمیشن برای اعمال در کتابخانه مشخص شده. | +| float:delta | سرعت پخش انیمیشن (از 4.1 استفاده کنید). | +| bool:loop | اگر true باشد، انیمیشن تکرار می‌شود. اگر false باشد، انیمیشن یکبار پخش می‌شود. | +| bool:lockX | اگر false باشد، بازیگر پس از تکمیل انیمیشن به مختصات X قبلی خود برمی‌گردد (برای انیمیشن‌هایی که بازیگر را حرکت می‌دهند مثل راه رفتن). true آنها را به موقعیت قبلی برنمی‌گرداند. | +| bool:lockY | مثل بالا اما برای محور Y. باید مثل پارامتر قبلی نگه داشته شود. | +| bool:freeze | تنظیم این روی true بازیگر را در انتهای انیمیشن منجمد می‌کند. false منجمد نمی‌کند. | +| time | تایمر بر حسب میلی‌ثانیه. برای حلقه بی‌نهایت باید 0 باشد. | ## مقدار بازگشتی @@ -60,4 +60,4 @@ public OnPlayerConnect(playerid) ## توابع مرتبط - [ClearActorAnimations](ClearActorAnimations): پاک کردن هرگونه انیمیشن اعمال شده به بازیگر. -- [GetActorAnimation](GetActorAnimation): دریافت انیمیشنی که بازیگر در حال حاضر اجرا می‌کند. \ No newline at end of file +- [GetActorAnimation](GetActorAnimation): دریافت انیمیشنی که بازیگر در حال حاضر اجرا می‌کند. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ApplyAnimation.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ApplyAnimation.md index cf3e8062c0c..061b73fcff7 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ApplyAnimation.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ApplyAnimation.md @@ -9,17 +9,17 @@ tags: ["player", "animation"] اعمال یک انیمیشن به بازیکن. -| نام | توضیحات | -| ------------------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| playerid | شناسه بازیکن برای اعمال انیمیشن. | -| const animationLibrary[] | [کتابخانه انیمیشن](../resources/animations) که از آن انیمیشن اعمال می‌شود. | -| const animationName[] | نام انیمیشن برای اعمال در کتابخانه مشخص شده. | -| Float:delta | سرعت پخش انیمیشن (از 4.1 استفاده کنید). | -| bool:loop | اگر 'true' باشد، انیمیشن تکرار می‌شود. اگر 'false' باشد، انیمیشن یکبار پخش می‌شود. | -| bool:lockX | اگر 'false' باشد، بازیکن پس از تکمیل انیمیشن به مختصات X قبلی خود برمی‌گردد (برای انیمیشن‌هایی که بازیکن را حرکت می‌دهند مثل راه رفتن). 'true' آنها را به موقعیت قبلی برنمی‌گرداند. | -| bool:lockY | مثل بالا اما برای محور Y. باید مثل پارامتر قبلی نگه داشته شود. | -| bool:freeze | تنظیم این روی 'true' بازیکن را در انتهای انیمیشن منجمد می‌کند. 'false' منجمد نمی‌کند. | -| time | تایمر بر حسب میلی‌ثانیه. برای حلقه بی‌نهایت باید 0 باشد. | +| نام | توضیحات | +| ------------------------ | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| playerid | شناسه بازیکن برای اعمال انیمیشن. | +| const animationLibrary[] | [کتابخانه انیمیشن](../resources/animations) که از آن انیمیشن اعمال می‌شود. | +| const animationName[] | نام انیمیشن برای اعمال در کتابخانه مشخص شده. | +| Float:delta | سرعت پخش انیمیشن (از 4.1 استفاده کنید). | +| bool:loop | اگر 'true' باشد، انیمیشن تکرار می‌شود. اگر 'false' باشد، انیمیشن یکبار پخش می‌شود. | +| bool:lockX | اگر 'false' باشد، بازیکن پس از تکمیل انیمیشن به مختصات X قبلی خود برمی‌گردد (برای انیمیشن‌هایی که بازیکن را حرکت می‌دهند مثل راه رفتن). 'true' آنها را به موقعیت قبلی برنمی‌گرداند. | +| bool:lockY | مثل بالا اما برای محور Y. باید مثل پارامتر قبلی نگه داشته شود. | +| bool:freeze | تنظیم این روی 'true' بازیکن را در انتهای انیمیشن منجمد می‌کند. 'false' منجمد نمی‌کند. | +| time | تایمر بر حسب میلی‌ثانیه. برای حلقه بی‌نهایت باید 0 باشد. | | FORCE_SYNC:forceSync | روی 1 تنظیم کنید تا سرور انیمیشن را با تمام بازیکنان دیگر در محدوده استریم همگام‌سازی کند (اختیاری). 2 مثل 1 کار می‌کند، اما فقط انیمیشن را برای بازیکنان استریم شده اعمال می‌کند، اما نه برای خود بازیکن انیمیشن شده (مفید برای انیمیشن‌های npc و انیمیشن‌های دائمی زمانی که بازیکنان در حال استریم شدن هستند) | ## مقدار بازگشتی @@ -70,4 +70,4 @@ ApplyAnimation(playerid, "PED", "WALK_DRUNK", 4.1, true, true, true, true, 1, SY ## منابع مرتبط -- [انیمیشن‌ها](../resources/animations) \ No newline at end of file +- [انیمیشن‌ها](../resources/animations) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AreAllAnimationsEnabled.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AreAllAnimationsEnabled.md index 9007e6c118e..1724fa5cb76 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AreAllAnimationsEnabled.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AreAllAnimationsEnabled.md @@ -34,4 +34,4 @@ if (AreAllAnimationsEnabled()) ## منابع مرتبط -- [انیمیشن‌ها](../resources/animations) \ No newline at end of file +- [انیمیشن‌ها](../resources/animations) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AreInteriorWeaponsAllowed.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AreInteriorWeaponsAllowed.md index 747204fc990..63dfff0dbe2 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AreInteriorWeaponsAllowed.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AreInteriorWeaponsAllowed.md @@ -28,4 +28,4 @@ if (AreInteriorWeaponsAllowed()) ## توابع مرتبط -- [AllowInteriorWeapons](AllowInteriorWeapons): فعال/غیرفعال کردن استفاده از اسلحه در اینتریورها. \ No newline at end of file +- [AllowInteriorWeapons](AllowInteriorWeapons): فعال/غیرفعال کردن استفاده از اسلحه در اینتریورها. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ArePlayerWeaponsAllowed.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ArePlayerWeaponsAllowed.md index 257271fa6f5..814c940ad02 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ArePlayerWeaponsAllowed.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ArePlayerWeaponsAllowed.md @@ -11,9 +11,9 @@ tags: ["player"] آیا بازیکن می‌تواند از اسلحه استفاده کند؟ -| نام | توضیحات | -| -------- | ----------------------------- | -| playerid | شناسه بازیکن برای بررسی. | +| نام | توضیحات | +| -------- | ------------------------ | +| playerid | شناسه بازیکن برای بررسی. | ## مقدار بازگشتی @@ -37,4 +37,4 @@ public OnPlayerSpawn(playerid) ## توابع مرتبط -- [AllowPlayerWeapons](AllowPlayerWeapons): فعال/غیرفعال کردن اسلحه برای بازیکن. \ No newline at end of file +- [AllowPlayerWeapons](AllowPlayerWeapons): فعال/غیرفعال کردن اسلحه برای بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToPlayer.md index 12f61f9faf6..eb4c95cb31f 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToPlayer.md @@ -9,13 +9,13 @@ tags: ["player", "3dtextlabel"] یک برچسب متنی سه‌بعدی را به بازیکن متصل می‌کند. -| نام | توضیحات | -| ------------- | ----------------------------------------------------------------------- | +| نام | توضیحات | +| ------------- | ----------------------------------------------------------------------------- | | Text3D:textid | شناسه برچسب متنی سه‌بعدی برای اتصال. توسط Create3DTextLabel برگردانده می‌شود. | -| playerid | شناسه بازیکن برای اتصال برچسب. | -| Float:offsetX | فاصله X از بازیکن. | -| Float:offsetY | فاصله Y از بازیکن. | -| Float:offsetZ | فاصله Z از بازیکن. | +| playerid | شناسه بازیکن برای اتصال برچسب. | +| Float:offsetX | فاصله X از بازیکن. | +| Float:offsetY | فاصله Y از بازیکن. | +| Float:offsetZ | فاصله Z از بازیکن. | ## مقدار بازگشتی @@ -43,4 +43,4 @@ public OnPlayerConnect(playerid) - [Update3DTextLabelText](Update3DTextLabelText): تغییر متن یک برچسب متنی سه‌بعدی. - [CreatePlayer3DTextLabel](CreatePlayer3DTextLabel): ایجاد یک برچسب متنی سه‌بعدی برای یک بازیکن. - [DeletePlayer3DTextLabel](DeletePlayer3DTextLabel): حذف برچسب متنی سه‌بعدی بازیکن. -- [UpdatePlayer3DTextLabelText](UpdatePlayer3DTextLabelText): تغییر متن برچسب متنی سه‌بعدی بازیکن. \ No newline at end of file +- [UpdatePlayer3DTextLabelText](UpdatePlayer3DTextLabelText): تغییر متن برچسب متنی سه‌بعدی بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md index 8e95c6c7ed7..90ede061595 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md @@ -9,13 +9,13 @@ tags: ["vehicle", "3dtextlabel"] یک برچسب متنی سه‌بعدی را به یک وسیله نقلیه خاص متصل می‌کند. -| نام | توضیحات | -| ------------- | ------------------------------------------------------------------------------------------- | -| Text3D:textid | برچسب متنی سه‌بعدی که می‌خواهید متصل کنید. | -| parentid | وسیله نقلیه‌ای که می‌خواهید برچسب متنی سه‌بعدی را به آن متصل کنید. | -| Float:offsetX | مختصات فاصله-X وسیله نقلیه بازیکن (وسیله نقلیه `0.0, 0.0, 0.0` است). | -| Float:offsetY | مختصات فاصله-Y وسیله نقلیه بازیکن (وسیله نقلیه `0.0, 0.0, 0.0` است). | -| Float:offsetZ | مختصات فاصله-Z وسیله نقلیه بازیکن (وسیله نقلیه `0.0, 0.0, 0.0` است). | +| نام | توضیحات | +| ------------- | -------------------------------------------------------------------- | +| Text3D:textid | برچسب متنی سه‌بعدی که می‌خواهید متصل کنید. | +| parentid | وسیله نقلیه‌ای که می‌خواهید برچسب متنی سه‌بعدی را به آن متصل کنید. | +| Float:offsetX | مختصات فاصله-X وسیله نقلیه بازیکن (وسیله نقلیه `0.0, 0.0, 0.0` است). | +| Float:offsetY | مختصات فاصله-Y وسیله نقلیه بازیکن (وسیله نقلیه `0.0, 0.0, 0.0` است). | +| Float:offsetZ | مختصات فاصله-Z وسیله نقلیه بازیکن (وسیله نقلیه `0.0, 0.0, 0.0` است). | ## مقدار بازگشتی @@ -52,4 +52,4 @@ public OnGameModeExit() - [Update3DTextLabelText](Update3DTextLabelText): تغییر متن یک برچسب متنی سه‌بعدی. - [CreatePlayer3DTextLabel](CreatePlayer3DTextLabel): ایجاد یک برچسب متنی سه‌بعدی برای یک بازیکن. - [DeletePlayer3DTextLabel](DeletePlayer3DTextLabel): حذف برچسب متنی سه‌بعدی بازیکن. -- [UpdatePlayer3DTextLabelText](UpdatePlayer3DTextLabelText): تغییر متن برچسب متنی سه‌بعدی بازیکن. \ No newline at end of file +- [UpdatePlayer3DTextLabelText](UpdatePlayer3DTextLabelText): تغییر متن برچسب متنی سه‌بعدی بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AttachCameraToObject.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AttachCameraToObject.md index 366dcc67c1d..c69d2872eab 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AttachCameraToObject.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AttachCameraToObject.md @@ -9,10 +9,10 @@ tags: ["player", "object"] می‌توانید از این تابع برای اتصال دوربین بازیکن به اشیاء استفاده کنید. -| نام | توضیحات | -| -------- | --------------------------------------------------------------- | -| playerid | شناسه بازیکنی که دوربین شما به شیء متصل خواهد شد. | -| objectid | شناسه شیء که می‌خواهید دوربین بازیکن را به آن متصل کنید. | +| نام | توضیحات | +| -------- | -------------------------------------------------------- | +| playerid | شناسه بازیکنی که دوربین شما به شیء متصل خواهد شد. | +| objectid | شناسه شیء که می‌خواهید دوربین بازیکن را به آن متصل کنید. | ## مقدار بازگشتی @@ -44,4 +44,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## توابع مرتبط -- [AttachCameraToPlayerObject](AttachCameraToPlayerObject): دوربین بازیکن را به یک شیء بازیکن متصل می‌کند. \ No newline at end of file +- [AttachCameraToPlayerObject](AttachCameraToPlayerObject): دوربین بازیکن را به یک شیء بازیکن متصل می‌کند. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AttachCameraToPlayerObject.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AttachCameraToPlayerObject.md index 83a549fd1eb..ec142be9a34 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AttachCameraToPlayerObject.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AttachCameraToPlayerObject.md @@ -9,10 +9,10 @@ tags: ["player", "camera"] دوربین یک بازیکن را به یک شی‌ء بازیکن متصل می‌کند. بازیکن قادر است دوربین خود را حین اتصال به شی‌ء حرکت دهد. می‌تواند با MovePlayerObject و AttachPlayerObjectToVehicle استفاده شود. -| نام | توضیحات | -| -------------- | ------------------------------------------------------------------------------ | -| playerid | شناسه بازیکنی که دوربینش به شی‌ء بازیکن متصل می‌شود. | -| playerobjectid | شناسه شی‌ء بازیکنی که دوربین بازیکن به آن متصل می‌شود. | +| نام | توضیحات | +| -------------- | ------------------------------------------------------ | +| playerid | شناسه بازیکنی که دوربینش به شی‌ء بازیکن متصل می‌شود. | +| playerobjectid | شناسه شی‌ء بازیکنی که دوربین بازیکن به آن متصل می‌شود. | ## مقادیر بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToObject.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToObject.md index 87cf5d744da..39722bd2897 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToObject.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToObject.md @@ -9,16 +9,16 @@ tags: ["object"] می‌توانید از این تابع برای اتصال اشیاء به سایر اشیاء استفاده کنید. اشیاء متصل شده شیء اصلی را دنبال خواهند کرد. -| نام | توضیحات | -| ----------------- | -------------------------------------------------------------------------- | +| نام | توضیحات | +| ----------------- | ------------------------------------------------------------------------ | | objectid | شیئی که به شیء دیگری متصل می‌شود. | | parentid | شیئی که شیء به آن متصل می‌شود. | -| Float:offsetX | فاصله بین شیء اصلی و شیء در جهت X. | -| Float:offsetY | فاصله بین شیء اصلی و شیء در جهت Y. | -| Float:offsetZ | فاصله بین شیء اصلی و شیء در جهت Z. | -| Float:rotationX | چرخش X بین شیء و شیء اصلی. | -| Float:rotationY | چرخش Y بین شیء و شیء اصلی. | -| Float:rotationZ | چرخش Z بین شیء و شیء اصلی. | +| Float:offsetX | فاصله بین شیء اصلی و شیء در جهت X. | +| Float:offsetY | فاصله بین شیء اصلی و شیء در جهت Y. | +| Float:offsetZ | فاصله بین شیء اصلی و شیء در جهت Z. | +| Float:rotationX | چرخش X بین شیء و شیء اصلی. | +| Float:rotationY | چرخش Y بین شیء و شیء اصلی. | +| Float:rotationZ | چرخش Z بین شیء و شیء اصلی. | | bool:syncRotation | اگر روی `false` تنظیم شود، چرخش objectid با attachtoid تغییر نخواهد کرد. | ## مقدار بازگشتی @@ -74,4 +74,4 @@ AttachObjectToObject(gObjectId, gAttachToId, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, true) - [SetPlayerObjectPos](SetPlayerObjectPos): تنظیم موقعیت یک شیء بازیکن. - [SetPlayerObjectRot](SetPlayerObjectRot): تنظیم چرخش یک شیء بازیکن. - [GetPlayerObjectPos](GetPlayerObjectPos): یافتن موقعیت یک شیء بازیکن. -- [GetPlayerObjectRot](GetPlayerObjectRot): بررسی چرخش یک شیء بازیکن. \ No newline at end of file +- [GetPlayerObjectRot](GetPlayerObjectRot): بررسی چرخش یک شیء بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToPlayer.md index ca661f3a846..c892620546c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToPlayer.md @@ -9,16 +9,16 @@ tags: ["object", "player"] اتصال یک شیء به بازیکن. -| نام | توضیحات | -| --------------- | ----------------------------------------------------------------- | -| objectid | ID شیئی که به بازیکن متصل می‌شود. | -| parentid | ID بازیکنی که شیء به آن متصل می‌شود. | -| Float:offsetX | فاصله بین بازیکن و شیء در جهت X. | -| Float:offsetY | فاصله بین بازیکن و شیء در جهت Y. | -| Float:offsetZ | فاصله بین بازیکن و شیء در جهت Z. | -| Float:rotationX | چرخش X بین شیء و بازیکن. | -| Float:rotationY | چرخش Y بین شیء و بازیکن. | -| Float:rotationZ | چرخش Z بین شیء و بازیکن. | +| نام | توضیحات | +| --------------- | ------------------------------------ | +| objectid | ID شیئی که به بازیکن متصل می‌شود. | +| parentid | ID بازیکنی که شیء به آن متصل می‌شود. | +| Float:offsetX | فاصله بین بازیکن و شیء در جهت X. | +| Float:offsetY | فاصله بین بازیکن و شیء در جهت Y. | +| Float:offsetZ | فاصله بین بازیکن و شیء در جهت Z. | +| Float:rotationX | چرخش X بین شیء و بازیکن. | +| Float:rotationY | چرخش Y بین شیء و بازیکن. | +| Float:rotationZ | چرخش Z بین شیء و بازیکن. | ## مقدار بازگشتی @@ -54,4 +54,4 @@ AttachObjectToPlayer(gMyObject, playerid, 1.5, 0.5, 0.0, 0.0, 1.5, 2); - [SetPlayerObjectPos](SetPlayerObjectPos): تنظیم موقعیت یک شیء بازیکن. - [SetPlayerObjectRot](SetPlayerObjectRot): تنظیم چرخش یک شیء بازیکن. - [GetPlayerObjectPos](GetPlayerObjectPos): یافتن موقعیت یک شیء بازیکن. -- [GetPlayerObjectRot](GetPlayerObjectRot): بررسی چرخش یک شیء بازیکن. \ No newline at end of file +- [GetPlayerObjectRot](GetPlayerObjectRot): بررسی چرخش یک شیء بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToVehicle.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToVehicle.md index fd621edca43..d4d7671856e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToVehicle.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToVehicle.md @@ -9,16 +9,16 @@ tags: ["object", "vehicle"] اتصال یک شیء به وسیله نقلیه. -| نام | توضیحات | -| --------------- | ---------------------------------------------------------------------------------------------------------------------------------------------- | +| نام | توضیحات | +| --------------- | ------------------------------------------------------------------------------------------------------------------------------------- | | objectid | ID شیئی که به وسیله نقلیه متصل می‌شود. توجه کنید که این یک object ID است، نه model ID. شیء ابتدا باید با CreateObject ایجاد شده باشد. | -| parentid | ID وسیله نقلیه‌ای که شیء به آن متصل می‌شود. | -| Float:offsetX | جابجایی محور X از وسیله نقلیه برای اتصال شیء. | -| Float:offsetY | جابجایی محور Y از وسیله نقلیه برای اتصال شیء. | -| Float:offsetZ | جابجایی محور Z از وسیله نقلیه برای اتصال شیء. | -| Float:rotationX | جابجایی چرخش X برای شیء. | -| Float:rotationY | جابجایی چرخش Y برای شیء. | -| Float:rotationZ | جابجایی چرخش Z برای شیء. | +| parentid | ID وسیله نقلیه‌ای که شیء به آن متصل می‌شود. | +| Float:offsetX | جابجایی محور X از وسیله نقلیه برای اتصال شیء. | +| Float:offsetY | جابجایی محور Y از وسیله نقلیه برای اتصال شیء. | +| Float:offsetZ | جابجایی محور Z از وسیله نقلیه برای اتصال شیء. | +| Float:rotationX | جابجایی چرخش X برای شیء. | +| Float:rotationY | جابجایی چرخش Y برای شیء. | +| Float:rotationZ | جابجایی چرخش Z برای شیء. | ## مقدار بازگشتی @@ -68,4 +68,4 @@ AttachObjectToVehicle(objectid, vehicleid, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0); - [SetPlayerObjectPos](SetPlayerObjectPos): تنظیم موقعیت یک شیء بازیکن. - [SetPlayerObjectRot](SetPlayerObjectRot): تنظیم چرخش یک شیء بازیکن. - [GetPlayerObjectPos](GetPlayerObjectPos): یافتن موقعیت یک شیء بازیکن. -- [GetPlayerObjectRot](GetPlayerObjectRot): بررسی چرخش یک شیء بازیکن. \ No newline at end of file +- [GetPlayerObjectRot](GetPlayerObjectRot): بررسی چرخش یک شیء بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToObject.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToObject.md index ec278835bd0..ff4b421325e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToObject.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToObject.md @@ -11,17 +11,17 @@ tags: ["player", "object", "playerobject"] می‌توانید از این تابع برای اتصال player-objectها به سایر player-objectها استفاده کنید. اشیاء متصل شده شیء اصلی را دنبال خواهند کرد. -| نام | توضیحات | -| ----------------- | --------------------------------------------------------------------- | -| playerid | ID بازیکن. | -| objectid | player-object که به player-object دیگری متصل می‌شود. | -| parentid | شیئی که شیء به آن متصل می‌شود. | -| Float:OffsetX | فاصله بین شیء اصلی و شیء در جهت X. | -| Float:OffsetY | فاصله بین شیء اصلی و شیء در جهت Y. | -| Float:OffsetZ | فاصله بین شیء اصلی و شیء در جهت Z. | -| Float:RotX | چرخش X بین شیء و شیء اصلی. | -| Float:RotY | چرخش Y بین شیء و شیء اصلی. | -| Float:RotZ | چرخش Z بین شیء و شیء اصلی. | +| نام | توضیحات | +| ----------------- | ---------------------------------------------------------------------- | +| playerid | ID بازیکن. | +| objectid | player-object که به player-object دیگری متصل می‌شود. | +| parentid | شیئی که شیء به آن متصل می‌شود. | +| Float:OffsetX | فاصله بین شیء اصلی و شیء در جهت X. | +| Float:OffsetY | فاصله بین شیء اصلی و شیء در جهت Y. | +| Float:OffsetZ | فاصله بین شیء اصلی و شیء در جهت Z. | +| Float:RotX | چرخش X بین شیء و شیء اصلی. | +| Float:RotY | چرخش Y بین شیء و شیء اصلی. | +| Float:RotZ | چرخش Z بین شیء و شیء اصلی. | | bool:syncRotation | اگر روی `false` تنظیم شود، چرخش objectid با parentid تغییر نخواهد کرد. | ## مقدار بازگشتی @@ -61,4 +61,4 @@ AttachPlayerObjectToObject(playerid, objectid, parentid, 0.0, 0.0, 1.0, 0.0, 0.0 - [SetPlayerObjectPos](SetPlayerObjectPos): تنظیم موقعیت یک شیء بازیکن. - [SetPlayerObjectRot](SetPlayerObjectRot): تنظیم چرخش یک شیء بازیکن. - [GetPlayerObjectPos](GetPlayerObjectPos): یافتن موقعیت یک شیء بازیکن. -- [GetPlayerObjectRot](GetPlayerObjectRot): بررسی چرخش یک شیء بازیکن. \ No newline at end of file +- [GetPlayerObjectRot](GetPlayerObjectRot): بررسی چرخش یک شیء بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToPlayer.md index ace4bb04575..eedd047e132 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToPlayer.md @@ -9,17 +9,17 @@ tags: ["player", "object", "playerobject"] مانند [AttachObjectToPlayer](AttachObjectToPlayer) اما برای اشیائی که برای بازیکن ایجاد شده‌اند. -| نام | توضیحات | -| --------------- | ----------------------------------------------------------------- | -| playerid | ID بازیکنی که با شیء مرتبط است. | -| objectid | objectid که می‌خواهید به بازیکن متصل کنید. | -| parentid | ID بازیکنی که می‌خواهید به شیء متصل کنید. | -| Float:offsetX | فاصله بین بازیکن و شیء در جهت X. | -| Float:offsetY | فاصله بین بازیکن و شیء در جهت Y. | -| Float:offsetZ | فاصله بین بازیکن و شیء در جهت Z. | -| Float:rotationX | چرخش X. | -| Float:rotationY | چرخش Y. | -| Float:rotationZ | چرخش Z. | +| نام | توضیحات | +| --------------- | ------------------------------------------ | +| playerid | ID بازیکنی که با شیء مرتبط است. | +| objectid | objectid که می‌خواهید به بازیکن متصل کنید. | +| parentid | ID بازیکنی که می‌خواهید به شیء متصل کنید. | +| Float:offsetX | فاصله بین بازیکن و شیء در جهت X. | +| Float:offsetY | فاصله بین بازیکن و شیء در جهت Y. | +| Float:offsetZ | فاصله بین بازیکن و شیء در جهت Z. | +| Float:rotationX | چرخش X. | +| Float:rotationY | چرخش Y. | +| Float:rotationZ | چرخش Z. | ## مقدار بازگشتی @@ -70,4 +70,4 @@ public OnPlayerSpawn(playerid) - [SetObjectRot](SetObjectRot): تنظیم چرخش یک شیء. - [GetObjectPos](GetObjectPos): یافتن موقعیت یک شیء. - [GetObjectRot](GetObjectRot): بررسی چرخش یک شیء. -- [AttachObjectToPlayer](AttachObjectToPlayer): اتصال یک شیء به بازیکن. \ No newline at end of file +- [AttachObjectToPlayer](AttachObjectToPlayer): اتصال یک شیء به بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToVehicle.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToVehicle.md index 24e08480e8c..69aa8b8dc95 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToVehicle.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToVehicle.md @@ -9,17 +9,17 @@ tags: ["player", "object", "playerobject", "vehicle"] اتصال یک شیء بازیکن به وسیله نقلیه. -| نام | توضیحات | -| --------------- | ------------------------------------------------ | -| playerid | ID بازیکنی که شیء برای آن ایجاد شده. | -| objectid | ID شیئی که به وسیله نقلیه متصل می‌شود. | -| parentid | ID وسیله نقلیه‌ای که شیء به آن متصل می‌شود. | -| Float:offsetX | جابجایی موقعیت X برای اتصال. | -| Float:offsetY | جابجایی موقعیت Y برای اتصال. | -| Float:offsetZ | جابجایی موقعیت Z برای اتصال. | -| Float:rotationX | جابجایی چرخش X برای اتصال. | -| Float:rotationY | جابجایی چرخش Y برای اتصال. | -| Float:rotationZ | جابجایی چرخش Z برای اتصال. | +| نام | توضیحات | +| --------------- | ------------------------------------------- | +| playerid | ID بازیکنی که شیء برای آن ایجاد شده. | +| objectid | ID شیئی که به وسیله نقلیه متصل می‌شود. | +| parentid | ID وسیله نقلیه‌ای که شیء به آن متصل می‌شود. | +| Float:offsetX | جابجایی موقعیت X برای اتصال. | +| Float:offsetY | جابجایی موقعیت Y برای اتصال. | +| Float:offsetZ | جابجایی موقعیت Z برای اتصال. | +| Float:rotationX | جابجایی چرخش X برای اتصال. | +| Float:rotationY | جابجایی چرخش Y برای اتصال. | +| Float:rotationZ | جابجایی چرخش Z برای اتصال. | ## مقدار بازگشتی @@ -71,4 +71,4 @@ public OnPlayerStateChange(playerid, PLAYER_STATE:newstate, PLAYER_STATE:oldstat - [SetObjectRot](SetObjectRot): تنظیم چرخش یک شیء. - [GetObjectPos](GetObjectPos): یافتن موقعیت یک شیء. - [GetObjectRot](GetObjectRot): بررسی چرخش یک شیء. -- [AttachObjectToPlayer](AttachObjectToPlayer): اتصال یک شیء به بازیکن. \ No newline at end of file +- [AttachObjectToPlayer](AttachObjectToPlayer): اتصال یک شیء به بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AttachTrailerToVehicle.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AttachTrailerToVehicle.md index ccaa059ceae..d2d543baa75 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AttachTrailerToVehicle.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/AttachTrailerToVehicle.md @@ -9,9 +9,9 @@ tags: ["vehicle"] اتصال یک وسیله نقلیه به وسیله نقلیه دیگر به عنوان تریلر. -| نام | توضیحات | -| --------- | ------------------------------------------------- | -| trailerid | ID وسیله نقلیه‌ای که کشیده خواهد شد. | +| نام | توضیحات | +| --------- | ----------------------------------------- | +| trailerid | ID وسیله نقلیه‌ای که کشیده خواهد شد. | | vehicleid | ID وسیله نقلیه‌ای که تریلر را خواهد کشید. | ## مقدار بازگشتی @@ -39,4 +39,4 @@ AttachTrailerToVehicle(trailerId, vehicleId); - [DetachTrailerFromVehicle](DetachTrailerFromVehicle): جدا کردن تریلر از وسیله نقلیه. - [IsTrailerAttachedToVehicle](IsTrailerAttachedToVehicle): بررسی اینکه آیا تریلر به وسیله نقلیه متصل است. -- [GetVehicleTrailer](GetVehicleTrailer): بررسی اینکه وسیله نقلیه چه تریلری را می‌کشد. \ No newline at end of file +- [GetVehicleTrailer](GetVehicleTrailer): بررسی اینکه وسیله نقلیه چه تریلری را می‌کشد. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Ban.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Ban.md index 5ce68a59091..34edd01b707 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Ban.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Ban.md @@ -16,7 +16,7 @@ tags: ["player", "administration"] مسدودیت‌های IP را می‌توان با استفاده از دستورات RCON `banip` و `unbanip` اضافه/حذف کرد ([SendRconCommand](SendRconCommand)). | نام | توضیحات | -| -------- | ---------------------------- | +| -------- | ----------------------------- | | playerid | شناسه بازیکن برای مسدود کردن. | ## مقادیر بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md index 5d3f034f193..58c36cd1868 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md @@ -9,10 +9,10 @@ tags: ["player", "administration"] بازیکن را با دلیل مسدود می‌کند. -| نام | توضیحات | -| -------------- | ---------------------------- | +| نام | توضیحات | +| -------------- | ----------------------------- | | playerid | شناسه بازیکن برای مسدود کردن. | -| const reason[] | دلیل مسدودیت. | +| const reason[] | دلیل مسدودیت. | ## مقادیر بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/BeginObjectEditing.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/BeginObjectEditing.md index fd945d3d839..5fd2edfa80e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/BeginObjectEditing.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/BeginObjectEditing.md @@ -11,10 +11,10 @@ tags: ["player", "object"] به بازیکن اجازه می‌دهد تا یک شی‌ء (موقعیت و چرخش) را با استفاده از ماوس در GUI (رابط گرافیکی کاربر) ویرایش کند. -| نام | توضیحات | -| -------- | ------------------------------------------------- | -| playerid | شناسه بازیکنی که باید شی‌ء را ویرایش کند. | -| objectid | شناسه شی‌ءی که توسط بازیکن ویرایش می‌شود. | +| نام | توضیحات | +| -------- | ----------------------------------------- | +| playerid | شناسه بازیکنی که باید شی‌ء را ویرایش کند. | +| objectid | شناسه شی‌ءی که توسط بازیکن ویرایش می‌شود. | ## مقادیر بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/BeginObjectSelecting.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/BeginObjectSelecting.md index aaf30bf05eb..ddfac8b9b54 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/BeginObjectSelecting.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/BeginObjectSelecting.md @@ -11,9 +11,9 @@ tags: ["object"] مکان‌نما را نمایش می‌دهد و به بازیکن اجازه انتخاب یک شی‌ء را می‌دهد. زمانی که بازیکن شی‌ءای را انتخاب کند OnPlayerSelectObject فراخوانی می‌شود. -| نام | توضیحات | -| -------- | ------------------------------------------------------------- | -| playerid | شناسه بازیکنی که باید قادر به انتخاب شی‌ء باشد | +| نام | توضیحات | +| -------- | ---------------------------------------------- | +| playerid | شناسه بازیکنی که باید قادر به انتخاب شی‌ء باشد | ## مقادیر بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/BeginPlayerObjectEditing.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/BeginPlayerObjectEditing.md index cf28e34224d..c2352a4282c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/BeginPlayerObjectEditing.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/BeginPlayerObjectEditing.md @@ -11,10 +11,10 @@ tags: ["player", "object", "playerobject"] به بازیکنان اجازه می‌دهد تا یک شی‌ء بازیکن (موقعیت و چرخش) را با GUI و ماوس خود ویرایش کنند. -| نام | توضیحات | -| -------- | ------------------------------------------------ | -| playerid | شناسه بازیکنی که باید شی‌ء را ویرایش کند | -| objectid | شی‌ءی که توسط بازیکن ویرایش می‌شود | +| نام | توضیحات | +| -------- | ---------------------------------------- | +| playerid | شناسه بازیکنی که باید شی‌ء را ویرایش کند | +| objectid | شی‌ءی که توسط بازیکن ویرایش می‌شود | ## مقادیر بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/BlockIpAddress.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/BlockIpAddress.md index 3ebac6ae868..5c008a352ca 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/BlockIpAddress.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/BlockIpAddress.md @@ -9,10 +9,10 @@ tags: ["ip address"] یک آدرس IP را برای مدت معینی از ارتباط بیشتر با سرور مسدود می‌کند (با wildcardهای مجاز). بازیکنانی که سعی می‌کنند با یک آدرس IP مسدود شده به سرور متصل شوند، پیام عمومی "You are banned from this server." را دریافت خواهند کرد. بازیکنانی که قبل از مسدودیت با IP مشخص شده آنلاین بودند، پس از چند ثانیه timeout خواهند شد و پس از اتصال مجدد، همان پیام را دریافت خواهند کرد. -| نام | توضیحات | -| ----------------- | ---------------------------------------------------------------------------------------------------------- | -| const ipAddress[] | IP برای مسدود کردن. | -| timeMS | زمان (بر حسب میلی‌ثانیه) که اتصال مسدود خواهد بود. از 0 می‌توان برای مسدودیت نامحدود استفاده کرد. | +| نام | توضیحات | +| ----------------- | ------------------------------------------------------------------------------------------------- | +| const ipAddress[] | IP برای مسدود کردن. | +| timeMS | زمان (بر حسب میلی‌ثانیه) که اتصال مسدود خواهد بود. از 0 می‌توان برای مسدودیت نامحدود استفاده کرد. | ## مقادیر بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CallLocalFunction.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CallLocalFunction.md index b19049a237b..a774e1b1e12 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CallLocalFunction.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CallLocalFunction.md @@ -9,11 +9,11 @@ tags: ["core"] تابع عمومی را از اسکریپتی که در آن استفاده می‌شود فراخوانی می‌کند. -| نام | توضیحات | -| -------------------- | ------------------------------------------- | -| const functionName[] | نام تابع عمومی. | -| const specifiers[] | برچسب/فرمت هر متغیر | -| OPEN_MP_TAGS:... | تعداد 'نامحدود' آرگومان از هر برچسب | +| نام | توضیحات | +| -------------------- | ----------------------------------- | +| const functionName[] | نام تابع عمومی. | +| const specifiers[] | برچسب/فرمت هر متغیر | +| OPEN_MP_TAGS:... | تعداد 'نامحدود' آرگومان از هر برچسب | ## مقادیر بازگشتی @@ -24,13 +24,13 @@ tags: ["core"] ## مشخص‌کننده‌های فرمت | **نگهدارنده جا** | **معنی** | -| --------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| `a` | یک آرایه را پاس می‌دهد (نگهدارنده جای بعدی باید d یا i برای اندازه آرایه باشد تا تابع از آن آگاه باشد).

**نکته**: فقط یک بعد را قبول می‌کند، بنابراین برای پاس دادن آرایه 2D باید از ترفندی مانند sizeof (array) + sizeof (array) \* sizeof (array[]) برای اندازه آرایه استفاده کرد. | -| `c` | یک کاراکتر منفرد را پاس می‌دهد. | -| `d`,`i` | یک عدد صحیح (کامل) را پاس می‌دهد. | -| `x` | عددی را در نماد هگزادسیمال پاس می‌دهد. | -| `f` | یک عدد اعشاری را پاس می‌دهد. | -| `s` | یک رشته را پاس می‌دهد. | +| ---------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| `a` | یک آرایه را پاس می‌دهد (نگهدارنده جای بعدی باید d یا i برای اندازه آرایه باشد تا تابع از آن آگاه باشد).

**نکته**: فقط یک بعد را قبول می‌کند، بنابراین برای پاس دادن آرایه 2D باید از ترفندی مانند sizeof (array) + sizeof (array) \* sizeof (array[]) برای اندازه آرایه استفاده کرد. | +| `c` | یک کاراکتر منفرد را پاس می‌دهد. | +| `d`,`i` | یک عدد صحیح (کامل) را پاس می‌دهد. | +| `x` | عددی را در نماد هگزادسیمال پاس می‌دهد. | +| `f` | یک عدد اعشاری را پاس می‌دهد. | +| `s` | یک رشته را پاس می‌دهد. | ## مثال‌ها diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CallRemoteFunction.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CallRemoteFunction.md index f641c73abec..5bf697925ed 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CallRemoteFunction.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CallRemoteFunction.md @@ -9,11 +9,11 @@ tags: ["core"] تابع عمومی را در هر اسکریپتی که بارگذاری شده است فراخوانی می‌کند. -| نام | توضیحات | -| -------------------- | ------------------------------------------- | -| const functionName[] | نام تابع عمومی. | -| const specifiers[] | برچسب/فرمت هر متغیر | -| OPEN_MP_TAGS:... | تعداد 'نامحدود' آرگومان از هر برچسب | +| نام | توضیحات | +| -------------------- | ----------------------------------- | +| const functionName[] | نام تابع عمومی. | +| const specifiers[] | برچسب/فرمت هر متغیر | +| OPEN_MP_TAGS:... | تعداد 'نامحدود' آرگومان از هر برچسب | ## مقادیر بازگشتی @@ -22,13 +22,13 @@ tags: ["core"] ## مشخص‌کننده‌های فرمت | **نگهدارنده جا** | **معنی** | -| --------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| `a` | یک آرایه را پاس می‌دهد (نگهدارنده جای بعدی باید d یا i برای اندازه آرایه باشد تا تابع از آن آگاه باشد).

**نکته**: فقط یک بعد را قبول می‌کند، بنابراین برای پاس دادن آرایه 2D باید از ترفندی مانند sizeof (array) + sizeof (array) \* sizeof (array[]) برای اندازه آرایه استفاده کرد. | -| `c` | یک کاراکتر منفرد را پاس می‌دهد. | -| `d`,`i` | یک عدد صحیح (کامل) را پاس می‌دهد. | -| `x` | عددی را در نماد هگزادسیمال پاس می‌دهد. | -| `f` | یک عدد اعشاری را پاس می‌دهد. | -| `s` | یک رشته را پاس می‌دهد. | +| ---------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| `a` | یک آرایه را پاس می‌دهد (نگهدارنده جای بعدی باید d یا i برای اندازه آرایه باشد تا تابع از آن آگاه باشد).

**نکته**: فقط یک بعد را قبول می‌کند، بنابراین برای پاس دادن آرایه 2D باید از ترفندی مانند sizeof (array) + sizeof (array) \* sizeof (array[]) برای اندازه آرایه استفاده کرد. | +| `c` | یک کاراکتر منفرد را پاس می‌دهد. | +| `d`,`i` | یک عدد صحیح (کامل) را پاس می‌دهد. | +| `x` | عددی را در نماد هگزادسیمال پاس می‌دهد. | +| `f` | یک عدد اعشاری را پاس می‌دهد. | +| `s` | یک رشته را پاس می‌دهد. | ## مثال‌ها diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CancelEdit.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CancelEdit.md index 0e56b6c0410..f9944ae0783 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CancelEdit.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CancelEdit.md @@ -9,9 +9,9 @@ tags: [] حالت ویرایش شی‌ء را برای بازیکن لغو می‌کند -| نام | توضیحات | -| -------- | ------------------------------------------ | -| playerid | شناسه بازیکن برای لغو ویرایش | +| نام | توضیحات | +| -------- | ---------------------------- | +| playerid | شناسه بازیکن برای لغو ویرایش | ## مقادیر بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CancelSelectTextDraw.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CancelSelectTextDraw.md index bafc3835a6e..4a848a07933 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CancelSelectTextDraw.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CancelSelectTextDraw.md @@ -9,9 +9,9 @@ tags: ["textdraw"] انتخاب textdraw با ماوس را لغو می‌کند -| نام | توضیحات | -| -------- | ------------------------------------------------------------------- | -| playerid | شناسه بازیکنی که انتخاب textdraw برای او غیرفعال می‌شود | +| نام | توضیحات | +| -------- | ------------------------------------------------------- | +| playerid | شناسه بازیکنی که انتخاب textdraw برای او غیرفعال می‌شود | ## مقادیر بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehicleColor.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehicleColor.md index 4a3ba9cae48..57be0ba2680 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehicleColor.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehicleColor.md @@ -9,11 +9,11 @@ tags: ["vehicle"] رنگ‌های اصلی و فرعی وسیله نقلیه را تغییر می‌دهد. -| نام | توضیحات | -| --------- | ---------------------------------------------- | -| vehicleid | شناسه وسیله نقلیه برای تغییر رنگ. | -| color1 | شناسه رنگ اصلی جدید وسیله نقلیه. | -| color2 | شناسه رنگ فرعی جدید وسیله نقلیه. | +| نام | توضیحات | +| --------- | --------------------------------- | +| vehicleid | شناسه وسیله نقلیه برای تغییر رنگ. | +| color1 | شناسه رنگ اصلی جدید وسیله نقلیه. | +| color2 | شناسه رنگ فرعی جدید وسیله نقلیه. | ## مقادیر بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehicleColours.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehicleColours.md index 3a66122dc3c..ba90e03b8df 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehicleColours.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehicleColours.md @@ -11,11 +11,11 @@ tags: ["vehicle"] رنگ‌های اصلی و فرعی وسیله نقلیه را تغییر می‌دهد. -| نام | توضیحات | -| --------- | ----------------------------------------------- | -| vehicleid | شناسه وسیله نقلیه برای تغییر رنگ. | -| colour1 | شناسه رنگ اصلی جدید وسیله نقلیه. | -| colour2 | شناسه رنگ فرعی جدید وسیله نقلیه. | +| نام | توضیحات | +| --------- | --------------------------------- | +| vehicleid | شناسه وسیله نقلیه برای تغییر رنگ. | +| colour1 | شناسه رنگ اصلی جدید وسیله نقلیه. | +| colour2 | شناسه رنگ فرعی جدید وسیله نقلیه. | ## مقادیر بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehiclePaintjob.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehiclePaintjob.md index bca74b36d7a..e4b5ed36037 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehiclePaintjob.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehiclePaintjob.md @@ -9,9 +9,9 @@ tags: ["vehicle"] طرح رنگ وسیله نقلیه را تغییر می‌دهد (برای رنگ‌های ساده [ChangeVehicleColor](ChangeVehicleColor) را ببینید). -| نام | توضیحات | -| --------- | -------------------------------------------------------------------------------------- | -| vehicleid | شناسه وسیله نقلیه برای تغییر طرح رنگ. | +| نام | توضیحات | +| --------- | ----------------------------------------------------------------------------------------- | +| vehicleid | شناسه وسیله نقلیه برای تغییر طرح رنگ. | | paintjob | شناسه [paintjob](../resources/paintjobs) برای اعمال. از 3 برای حذف paintjob استفاده کنید. | ## مقادیر بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ClearActorAnimations.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ClearActorAnimations.md index feb0a8cbfc6..e17bf468cf6 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ClearActorAnimations.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ClearActorAnimations.md @@ -11,8 +11,8 @@ tags: ["actor"] پاک کردن هر گونه انیمیشن اعمال شده روی یک اکتور. -| نام | توضیحات | -| ------- | ----------------------------------------------------------------------------------------- | +| نام | توضیحات | +| ------- | ------------------------------------------------------------------------------------- | | actorid | ID اکتور (بازگردانده شده توسط [CreateActor](CreateActor)) که انیمیشن هایش پاک می‌شود. | ## مقدار بازگشتی @@ -39,4 +39,4 @@ ClearActorAnimations(gMyActor); ## توابع مرتبط -- [ApplyActorAnimation](ApplyActorAnimation): اعمال یک انیمیشن روی اکتور. \ No newline at end of file +- [ApplyActorAnimation](ApplyActorAnimation): اعمال یک انیمیشن روی اکتور. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ClearAnimations.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ClearAnimations.md index 4bf723146cd..866e10b82ce 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ClearAnimations.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ClearAnimations.md @@ -9,9 +9,9 @@ tags: ["player", "animation"] تمام انیمیشن‌ها را برای بازیکن داده شده پاک می‌کند (همچنین تمام وظایف جاری مانند jetpack، چتربازی، وارد شدن به وسیله نقلیه، رانندگی (بازیکن را از وسیله نقلیه بیرون می‌کند)، شنا و غیره را لغو می‌کند). -| نام | توضیحات | -| -------------------- | -------------------------------------------------------------------------------------------------------------------- | -| playerid | شناسه بازیکن برای پاک کردن انیمیشن‌ها. | +| نام | توضیحات | +| -------------------- | ----------------------------------------------------------------------------------------------------------------------------------- | +| playerid | شناسه بازیکن برای پاک کردن انیمیشن‌ها. | | FORCE_SYNC:forceSync | بر روی `SYNC_ALL` تنظیم کنید تا playerid را مجبور کنید انیمیشن را با سایر بازیکنان در شعاع streaming هماهنگ کند (پیش‌فرض=SYNC_NONE) | ## مقادیر بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ClearBanList.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ClearBanList.md index b5c7391ae4f..d767ac9a1bb 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ClearBanList.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ClearBanList.md @@ -52,4 +52,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [Ban](Ban): ban کردن بازیکن از بازی در سرور. - [BanEx](BanEx): ban کردن بازیکن با دلیل سفارشی. - [Kick](Kick): kick کردن بازیکن از سرور. -- [IsBanned](IsBanned): بررسی اینکه آیا آدرس IP داده شده ban است. \ No newline at end of file +- [IsBanned](IsBanned): بررسی اینکه آیا آدرس IP داده شده ban است. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ClearPlayerWorldBounds.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ClearPlayerWorldBounds.md index 323aac047ba..18dc00b1438 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ClearPlayerWorldBounds.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ClearPlayerWorldBounds.md @@ -11,8 +11,8 @@ tags: ["player"] بازنشانی مرزهای دنیای بازیکن به مرزهای پیش‌فرض دنیا. -| نام | توضیحات | -| -------- | --------------------------------------------------------- | +| نام | توضیحات | +| -------- | -------------------------------------------------- | | playerid | ID بازیکنی که مرزهای دنیایش بازنشانی/پاک خواهد شد. | ## مقدار بازگشتی @@ -48,4 +48,4 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) ## توابع مرتبط - [SetPlayerWorldBounds](SetPlayerWorldBounds): تنظیم مرزهای دنیا برای بازیکن. بازیکن‌ها نمی‌توانند از مرزها خارج شوند (به داخل فشرده خواهند شد). -- [GetPlayerWorldBounds](GetPlayerWorldBounds): دریافت مرزهای دنیای بازیکن. \ No newline at end of file +- [GetPlayerWorldBounds](GetPlayerWorldBounds): دریافت مرزهای دنیای بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ConnectNPC.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ConnectNPC.md index 3c389a26edf..702ab40b8d2 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ConnectNPC.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ConnectNPC.md @@ -9,10 +9,10 @@ tags: ["npc"] یک NPC را به سرور متصل می‌کند. -| نام | توضیحات | -| -------------- | ---------------------------------------------------------------------------------------- | -| const name[] | نامی که NPC باید با آن متصل شود. باید از همان قوانین نام بازیکنان عادی تبعیت کند. | -| const script[] | نام اسکریپت NPC که در پوشه npcmodes قرار دارد (بدون پسوند .amx). | +| نام | توضیحات | +| -------------- | --------------------------------------------------------------------------------- | +| const name[] | نامی که NPC باید با آن متصل شود. باید از همان قوانین نام بازیکنان عادی تبعیت کند. | +| const script[] | نام اسکریپت NPC که در پوشه npcmodes قرار دارد (بدون پسوند .amx). | ## مقادیر بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Create3DTextLabel.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Create3DTextLabel.md index 3ee48c975a7..ac8645b54b3 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Create3DTextLabel.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Create3DTextLabel.md @@ -9,17 +9,17 @@ tags: ["3dtextlabel"] ایجاد یک برچسب متن سه‌بعدی در مکان مشخصی از جهان -| نام | توضیحات | -| ------------------ | ---------------------------------------------------------------------------------------- | -| const text[] | رشته متن اولیه. | -| colour | رنگ متن، به عنوان عدد صحیح یا مقدار هکس در فرمت رنگی RGBA | -| Float:x | مختصات X | -| Float:y | مختصات Y | -| Float:z | مختصات Z | -| Float:drawDistance | فاصله‌ای که از آن می‌توانید برچسب متن سه‌بعدی را ببینید | -| virtualWorld | جهان مجازی که در آن می‌توانید متن سه‌بعدی را ببینید | -| bool:testLOS | آزمایش خط دید تا این متن از پشت اشیاء قابل مشاهده نباشد (true/false) | -| OPEN_MP_TAGS:... | تعداد نامحدودی از آرگومان‌ها از هر نوع تگ. | +| نام | توضیحات | +| ------------------ | -------------------------------------------------------------------- | +| const text[] | رشته متن اولیه. | +| colour | رنگ متن، به عنوان عدد صحیح یا مقدار هکس در فرمت رنگی RGBA | +| Float:x | مختصات X | +| Float:y | مختصات Y | +| Float:z | مختصات Z | +| Float:drawDistance | فاصله‌ای که از آن می‌توانید برچسب متن سه‌بعدی را ببینید | +| virtualWorld | جهان مجازی که در آن می‌توانید متن سه‌بعدی را ببینید | +| bool:testLOS | آزمایش خط دید تا این متن از پشت اشیاء قابل مشاهده نباشد (true/false) | +| OPEN_MP_TAGS:... | تعداد نامحدودی از آرگومان‌ها از هر نوع تگ. | ## مقادیر بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreateActor.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreateActor.md index 082a883bf88..50278be59e9 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreateActor.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreateActor.md @@ -11,13 +11,13 @@ tags: ["actor"] ایجاد یک 'بازیگر' ایستا در جهان. این 'بازیگرها' مانند NPC هستند، اما عملکرد محدودی دارند. آنها اسلات بازیکن سرور را اشغال نمی‌کنند. -| نام | توضیحات | -| ----------- | ------------------------------------------------------------ | -| skin | [شناسه مدل](../resources/skins) که بازیگر باید داشته باشد. | -| Float:x | مختصات X برای ایجاد بازیگر. | -| Float:y | مختصات Y برای ایجاد بازیگر. | -| Float:z | مختصات Z برای ایجاد بازیگر. | -| Float:angle | زاویه رو به جلو (چرخش) که بازیگر باید داشته باشد. | +| نام | توضیحات | +| ----------- | ---------------------------------------------------------- | +| skin | [شناسه مدل](../resources/skins) که بازیگر باید داشته باشد. | +| Float:x | مختصات X برای ایجاد بازیگر. | +| Float:y | مختصات Y برای ایجاد بازیگر. | +| Float:z | مختصات Z برای ایجاد بازیگر. | +| Float:angle | زاویه رو به جلو (چرخش) که بازیگر باید داشته باشد. | ## مقادیر بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreateExplosion.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreateExplosion.md index 6f633487fb7..6cc370ad6fa 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreateExplosion.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreateExplosion.md @@ -9,13 +9,13 @@ tags: [] ایجاد انفجار در مختصات مشخص. -| نام | توضیحات | -| ------------ | ------------------------------------------------------------ | -| Float:x | مختصات X انفجار. | -| Float:y | مختصات Y انفجار. | -| Float:z | مختصات Z انفجار. | -| type | [نوع](../resources/explosionlist) انفجار. | -| Float:radius | شعاع انفجار. | +| نام | توضیحات | +| ------------ | ----------------------------------------- | +| Float:x | مختصات X انفجار. | +| Float:y | مختصات Y انفجار. | +| Float:z | مختصات Z انفجار. | +| type | [نوع](../resources/explosionlist) انفجار. | +| Float:radius | شعاع انفجار. | ## مقادیر بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreateExplosionForPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreateExplosionForPlayer.md index 54a501e86ce..936662576a1 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreateExplosionForPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreateExplosionForPlayer.md @@ -9,14 +9,14 @@ tags: ["player"] ایجاد انفجار که فقط برای یک بازیکن قابل مشاهده است. این می‌تواند برای جدا کردن انفجارها از سایر بازیکنان یا برای نمایش آنها فقط در جهان‌های مجازی مشخص استفاده شود. -| نام | توضیحات | -| ------------ | ------------------------------------------------------------ | -| playerid | شناسه بازیکن برای ایجاد انفجار. | -| Float:x | مختصات X انفجار. | -| Float:y | مختصات Y انفجار. | -| Float:z | مختصات Z انفجار. | -| type | [نوع](../resources/explosionlist) انفجار. | -| Float:radius | شعاع انفجار. | +| نام | توضیحات | +| ------------ | ----------------------------------------- | +| playerid | شناسه بازیکن برای ایجاد انفجار. | +| Float:x | مختصات X انفجار. | +| Float:y | مختصات Y انفجار. | +| Float:z | مختصات Z انفجار. | +| type | [نوع](../resources/explosionlist) انفجار. | +| Float:radius | شعاع انفجار. | ## مقادیر بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreateMenu.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreateMenu.md index a909f2e8154..acf8f16ac08 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreateMenu.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreateMenu.md @@ -9,15 +9,15 @@ tags: ["menu"] یک منو ایجاد می‌کند. -| نام | توضیحات | -| ------------------ | ----------------------------------------------------------------------------------- | -| const title[] | عنوان منوی جدید. | -| columns | منوی جدید چند ستون داشته باشد. | -| Float:x | موقعیت X منو (کانوس 640x460 - 0 منو را در سمت چپ قرار می‌دهد). | -| Float:y | موقعیت Y منو (کانوس 640x460 - 0 منو را در بالای صفحه قرار می‌دهد). | -| Float:column1width | عرض ستون اول. | -| Float:column2width | عرض ستون دوم. | -| OPEN_MP_TAGS:... | تعداد نامحدود آرگومان از هر نوع. | +| نام | توضیحات | +| ------------------ | ------------------------------------------------------------------ | +| const title[] | عنوان منوی جدید. | +| columns | منوی جدید چند ستون داشته باشد. | +| Float:x | موقعیت X منو (کانوس 640x460 - 0 منو را در سمت چپ قرار می‌دهد). | +| Float:y | موقعیت Y منو (کانوس 640x460 - 0 منو را در بالای صفحه قرار می‌دهد). | +| Float:column1width | عرض ستون اول. | +| Float:column2width | عرض ستون دوم. | +| OPEN_MP_TAGS:... | تعداد نامحدود آرگومان از هر نوع. | ## مقادیر بازگشتی @@ -62,4 +62,4 @@ public OnGameModeInit() ## کالبک‌های مرتبط - [OnPlayerSelectedMenuRow](../callbacks/OnPlayerSelectedMenuRow): زمانی فراخوانی می‌شود که بازیکن ردیفی از منو را انتخاب کند. -- [OnPlayerExitedMenu](../callbacks/OnPlayerExitedMenu): زمانی فراخوانی می‌شود که بازیکن از منو خارج شود. \ No newline at end of file +- [OnPlayerExitedMenu](../callbacks/OnPlayerExitedMenu): زمانی فراخوانی می‌شود که بازیکن از منو خارج شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreateObject.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreateObject.md index f356ff89e65..3c5270dd8e2 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreateObject.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreateObject.md @@ -9,15 +9,15 @@ tags: ["object"] در مختصات مشخص شده در دنیای بازی یک شیء ایجاد می‌کند. -| نام | توضیحات | -| ------------------ | ------------------------------------------------------------------------------------------------------------------------- | -| modelid | مدلی که باید ایجاد شود. | -| Float:x | مختصات X برای ایجاد شیء. | -| Float:y | مختصات Y برای ایجاد شیء. | -| Float:z | مختصات Z برای ایجاد شیء. | -| Float:rotationX | چرخش X شیء. | -| Float:rotationY | چرخش Y شیء. | -| Float:rotationZ | چرخش Z شیء. | +| نام | توضیحات | +| ------------------ | ------------------------------------------------------------------------------------------------------------------- | +| modelid | مدلی که باید ایجاد شود. | +| Float:x | مختصات X برای ایجاد شیء. | +| Float:y | مختصات Y برای ایجاد شیء. | +| Float:z | مختصات Z برای ایجاد شیء. | +| Float:rotationX | چرخش X شیء. | +| Float:rotationY | چرخش Y شیء. | +| Float:rotationZ | چرخش Z شیء. | | Float:drawDistance | (اختیاری) فاصله‌ای که San Andreas اشیاء را در آن رندر می‌کند. 0.0 باعث می‌شود اشیاء در فاصله پیش‌فرض خود رندر شوند. | ## مثال‌ها @@ -63,4 +63,4 @@ public OnGameModeInit() - [GetPlayerObjectRot](GetPlayerObjectRot): بررسی چرخش شیء بازیکن. - [AttachPlayerObjectToPlayer](AttachPlayerObjectToPlayer): چسباندن شیء بازیکن به بازیکن. - [SetPlayerObjectMaterialText](SetPlayerObjectMaterialText): جایگزین کردن تکسچر شیء بازیکن با متن. -- [SetPlayerObjectMaterial](SetPlayerObjectMaterial): جایگزین کردن تکسچر شیء بازیکن با تکسچر مدل دیگری از بازی. \ No newline at end of file +- [SetPlayerObjectMaterial](SetPlayerObjectMaterial): جایگزین کردن تکسچر شیء بازیکن با تکسچر مدل دیگری از بازی. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreatePickup.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreatePickup.md index 1090ea22fad..ddebc1e7bdc 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreatePickup.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreatePickup.md @@ -9,13 +9,13 @@ tags: ["pickup"] این تابع دقیقاً همان کار AddStaticPickup را انجام می‌دهد، به جز اینکه ID پیکاپی را برمی‌گرداند که می‌تواند برای حذف آن و ردیابی با OnPlayerPickUpPickup استفاده شود. -| نام | توضیحات | -| -------------------------------- | --------------------------------------------------------------------------------- | -| [model](../resources/pickupids) | مدل پیکاپ. | -| [type](../resources/pickuptypes) | نوع پیکاپ. مشخص می‌کند که پیکاپ هنگام برداشته شدن چگونه واکنش نشان دهد. | -| Float:x | مختصات X برای ایجاد پیکاپ. | -| Float:y | مختصات Y برای ایجاد پیکاپ. | -| Float:z | مختصات Z برای ایجاد پیکاپ. | +| نام | توضیحات | +| -------------------------------- | ------------------------------------------------------------------------------- | +| [model](../resources/pickupids) | مدل پیکاپ. | +| [type](../resources/pickuptypes) | نوع پیکاپ. مشخص می‌کند که پیکاپ هنگام برداشته شدن چگونه واکنش نشان دهد. | +| Float:x | مختصات X برای ایجاد پیکاپ. | +| Float:y | مختصات Y برای ایجاد پیکاپ. | +| Float:z | مختصات Z برای ایجاد پیکاپ. | | virtualWorld | ID دنیای مجازی پیکاپ. از -1 استفاده کنید تا پیکاپ در همه دنیاها نمایش داده شود. | ## مقادیر بازگشتی @@ -91,4 +91,4 @@ pickup_Armour = 0; // متغیر پیکاپ باید ریست شود تا از ## منابع مرتبط - [Pickup IDs](../resources/pickupids) -- [Pickup Types](../resources/pickuptypes) \ No newline at end of file +- [Pickup Types](../resources/pickuptypes) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayer3DTextLabel.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayer3DTextLabel.md index 8f7f1f63e9f..ffd49c520c5 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayer3DTextLabel.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayer3DTextLabel.md @@ -9,19 +9,19 @@ tags: ["player", "3dtextlabel"] یک برچسب متنی سه‌بعدی فقط برای یک بازیکن خاص ایجاد می‌کند -| نام | توضیحات | -| ------------------ | ------------------------------------------------------------------------------- | -| playerid | بازیکنی که باید برچسب متنی سه‌بعدی جدید را ببیند. | -| const text[] | متنی که نمایش داده شود. | -| colour | رنگ متن | -| Float:x | مختصات X (یا فاصله اگر متصل باشد) | -| Float:y | مختصات Y (یا فاصله اگر متصل باشد) | -| Float:z | مختصات Z (یا فاصله اگر متصل باشد) | -| Float:drawDistance | فاصله‌ای که در آن می‌توانید برچسب متنی سه‌بعدی را ببینید | -| attachedplayer | بازیکنی که می‌خواهید برچسب متنی سه‌بعدی را به او متصل کنید. (هیچ: INVALID_PLAYER_ID) | +| نام | توضیحات | +| ------------------ | -------------------------------------------------------------------------------------------- | +| playerid | بازیکنی که باید برچسب متنی سه‌بعدی جدید را ببیند. | +| const text[] | متنی که نمایش داده شود. | +| colour | رنگ متن | +| Float:x | مختصات X (یا فاصله اگر متصل باشد) | +| Float:y | مختصات Y (یا فاصله اگر متصل باشد) | +| Float:z | مختصات Z (یا فاصله اگر متصل باشد) | +| Float:drawDistance | فاصله‌ای که در آن می‌توانید برچسب متنی سه‌بعدی را ببینید | +| attachedplayer | بازیکنی که می‌خواهید برچسب متنی سه‌بعدی را به او متصل کنید. (هیچ: INVALID_PLAYER_ID) | | attachedvehicle | وسیله نقلیه‌ای که می‌خواهید برچسب متنی سه‌بعدی را به آن متصل کنید. (هیچ: INVALID_VEHICLE_ID) | -| bool:testLOS | 0/1 آزمایش خط دید تا این متن از طریق دیوارها قابل مشاهده نباشد | -| OPEN_MP_TAGS:... | تعداد نامحدود آرگومان از هر نوع. | +| bool:testLOS | 0/1 آزمایش خط دید تا این متن از طریق دیوارها قابل مشاهده نباشد | +| OPEN_MP_TAGS:... | تعداد نامحدود آرگومان از هر نوع. | ## مقادیر بازگشتی @@ -79,4 +79,4 @@ drawDistance زمانی که در حال تماشا هستید به نظر خی - [SetPlayer3DTextLabelVirtualWorld](SetPlayer3DTextLabelVirtualWorld): تنظیم ID دنیای مجازی برچسب متنی سه‌بعدی بازیکن. - [GetPlayer3DTextLabelLOS](GetPlayer3DTextLabelLOS): دریافت خط دید برچسب متنی سه‌بعدی بازیکن. - [SetPlayer3DTextLabelLOS](SetPlayer3DTextLabelLOS): تنظیم خط دید برچسب متنی سه‌بعدی بازیکن. -- [Create3DTextLabel](Create3DTextLabel): ایجاد یک برچسب متنی سه‌بعدی عمومی. \ No newline at end of file +- [Create3DTextLabel](Create3DTextLabel): ایجاد یک برچسب متنی سه‌بعدی عمومی. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerGangZone.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerGangZone.md index d1840602ac0..c011da2ad36 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerGangZone.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerGangZone.md @@ -11,13 +11,13 @@ tags: ["player", "gangzone", "playergangzone"] ایجاد گنگ زون بازیکن. این می‌تواند به عنوان راهی برای دور زدن محدودیت گنگ زون عمومی استفاده شود. -| نام | توضیحات | -| ---------- | ---------------------------------------------------------- | -| playerid | ID بازیکنی که برایش گنگ زون بازیکن ایجاد خواهد شد. | -| Float:minX | مختصات X برای سمت غربی گنگ زون بازیکن. | -| Float:minY | مختصات Y برای سمت جنوبی گنگ زون بازیکن. | -| Float:maxX | مختصات X برای سمت شرقی گنگ زون بازیکن. | -| Float:maxY | مختصات Y برای سمت شمالی گنگ زون بازیکن. | +| نام | توضیحات | +| ---------- | -------------------------------------------------- | +| playerid | ID بازیکنی که برایش گنگ زون بازیکن ایجاد خواهد شد. | +| Float:minX | مختصات X برای سمت غربی گنگ زون بازیکن. | +| Float:minY | مختصات Y برای سمت جنوبی گنگ زون بازیکن. | +| Float:maxX | مختصات X برای سمت شرقی گنگ زون بازیکن. | +| Float:maxY | مختصات Y برای سمت شمالی گنگ زون بازیکن. | ## مقادیر بازگشتی @@ -83,4 +83,4 @@ public OnPlayerConnect(playerid) ## ویرایشگرهای گنگ زون -- [Prineside DevTools GangZone Editor](https://dev.prineside.com/en/gtasa_gangzone_editor/) \ No newline at end of file +- [Prineside DevTools GangZone Editor](https://dev.prineside.com/en/gtasa_gangzone_editor/) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerObject.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerObject.md index c5f1900f299..de2f8bcbcb2 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerObject.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerObject.md @@ -9,16 +9,16 @@ tags: ["player", "object", "playerobject"] شیئی ایجاد می‌کند که فقط برای یک بازیکن قابل مشاهده است. -| نام | توضیحات | -| ------------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| playerid | ID بازیکنی که برایش شیء ایجاد شود. | -| modelid | مدلی که باید ایجاد شود. | -| Float:x | مختصات X برای ایجاد شیء. | -| Float:y | مختصات Y برای ایجاد شیء. | -| Float:z | مختصات Z برای ایجاد شیء. | -| Float:rotationX | چرخش X شیء. | -| Float:rotationY | چرخش Y شیء. | -| Float:rotationZ | چرخش Z شیء. | +| نام | توضیحات | +| ------------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| playerid | ID بازیکنی که برایش شیء ایجاد شود. | +| modelid | مدلی که باید ایجاد شود. | +| Float:x | مختصات X برای ایجاد شیء. | +| Float:y | مختصات Y برای ایجاد شیء. | +| Float:z | مختصات Z برای ایجاد شیء. | +| Float:rotationX | چرخش X شیء. | +| Float:rotationY | چرخش Y شیء. | +| Float:rotationZ | چرخش Z شیء. | | Float:drawDistance | فاصله‌ای که اشیاء برای بازیکنان ظاهر می‌شوند. 0.0 باعث می‌شود شیء در فاصله پیش‌فرض خود رندر شود. عدم استفاده از این پارامتر باعث می‌شود اشیاء در فاصله پیش‌فرض خود رندر شوند. | ## مقادیر بازگشتی @@ -66,4 +66,4 @@ public OnPlayerDisconnect(playerid, reason) - [SetObjectRot](SetObjectRot): تنظیم چرخش یک شیء. - [GetObjectPos](GetObjectPos): پیدا کردن موقعیت یک شیء. - [GetObjectRot](GetObjectRot): بررسی چرخش یک شیء. -- [AttachObjectToPlayer](AttachObjectToPlayer): چسباندن یک شیء به بازیکن. \ No newline at end of file +- [AttachObjectToPlayer](AttachObjectToPlayer): چسباندن یک شیء به بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerPickup.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerPickup.md index d3c30e4b626..db1a4452efa 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerPickup.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerPickup.md @@ -11,14 +11,14 @@ tags: ["player", "pickup", "playerpickup"] پیکاپی ایجاد می‌کند که فقط برای یک بازیکن قابل مشاهده است. -| نام | توضیحات | -| -------------------------------- | --------------------------------------------------------------------------------- | -| playerid | ID بازیکنی که برایش پیکاپ ایجاد شود. | -| [model](../resources/pickupids) | مدل پیکاپ. | -| [type](../resources/pickuptypes) | نوع پیکاپ. مشخص می‌کند که پیکاپ هنگام برداشته شدن چگونه واکنش نشان دهد. | -| Float:x | مختصات X برای ایجاد پیکاپ. | -| Float:y | مختصات Y برای ایجاد پیکاپ. | -| Float:z | مختصات Z برای ایجاد پیکاپ. | +| نام | توضیحات | +| -------------------------------- | ------------------------------------------------------------------------------- | +| playerid | ID بازیکنی که برایش پیکاپ ایجاد شود. | +| [model](../resources/pickupids) | مدل پیکاپ. | +| [type](../resources/pickuptypes) | نوع پیکاپ. مشخص می‌کند که پیکاپ هنگام برداشته شدن چگونه واکنش نشان دهد. | +| Float:x | مختصات X برای ایجاد پیکاپ. | +| Float:y | مختصات Y برای ایجاد پیکاپ. | +| Float:z | مختصات Z برای ایجاد پیکاپ. | | virtualWorld | ID دنیای مجازی پیکاپ. از -1 استفاده کنید تا پیکاپ در همه دنیاها نمایش داده شود. | ## مقادیر بازگشتی @@ -84,4 +84,4 @@ public OnPlayerConnect(playerid) ## منابع مرتبط - [Pickup IDs](../resources/pickupids) -- [Pickup Types](../resources/pickuptypes) \ No newline at end of file +- [Pickup Types](../resources/pickuptypes) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerTextDraw.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerTextDraw.md index 9b69427aa82..988194b650a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerTextDraw.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerTextDraw.md @@ -9,13 +9,13 @@ tags: ["player", "textdraw", "playertextdraw"] برای یک بازیکن textdraw ایجاد می‌کند. این می‌تواند به عنوان راهی برای دور زدن محدودیت text-draw عمومی استفاده شود. -| نام | توضیحات | -| ---------------- | ------------------------------------ | +| نام | توضیحات | +| ---------------- | -------------------------------------- | | playerid | ID بازیکنی که برایش textdraw ایجاد شود | -| Float:x | مختصات X | -| Float:y | مختصات Y | -| const format[] | متن textdraw. | -| OPEN_MP_TAGS:... | تعداد نامحدود آرگومان از هر نوع. | +| Float:x | مختصات X | +| Float:y | مختصات Y | +| const format[] | متن textdraw. | +| OPEN_MP_TAGS:... | تعداد نامحدود آرگومان از هر نوع. | ## مقادیر بازگشتی @@ -97,4 +97,4 @@ Player-textdraw ها هنگام قطع اتصال بازیکن خودکار حذ ## منابع مرتبط -- [TextDraw Sprites](../resources/textdrawsprites) \ No newline at end of file +- [TextDraw Sprites](../resources/textdrawsprites) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreateVehicle.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreateVehicle.md index ddd63403eec..93d1d70f9d9 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreateVehicle.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/CreateVehicle.md @@ -9,17 +9,17 @@ tags: ["vehicle"] وسیله نقلیه‌ای در دنیا ایجاد می‌کند. می‌تواند در هر زمانی در اسکریپت به جای AddStaticVehicleEx استفاده شود. -| نام | توضیحات | -| -------------------------------------- | -------------------------------------------------------------------------------------------------------------------- | -| [modelid](../resources/vehicleid) | مدل وسیله نقلیه. | -| Float:spawnX | مختصات X برای وسیله نقلیه. | -| Float:spawnY | مختصات Y برای وسیله نقلیه. | -| Float:spawnZ | مختصات Z برای وسیله نقلیه. | -| Float:angle | زاویه جهت وسیله نقلیه. | -| [colour1](../resources/vehiclecolorid) | ID رنگ اصلی. | -| [colour2](../resources/vehiclecolorid) | ID رنگ فرعی. | +| نام | توضیحات | +| -------------------------------------- | ------------------------------------------------------------------------------------------------------------------ | +| [modelid](../resources/vehicleid) | مدل وسیله نقلیه. | +| Float:spawnX | مختصات X برای وسیله نقلیه. | +| Float:spawnY | مختصات Y برای وسیله نقلیه. | +| Float:spawnZ | مختصات Z برای وسیله نقلیه. | +| Float:angle | زاویه جهت وسیله نقلیه. | +| [colour1](../resources/vehiclecolorid) | ID رنگ اصلی. | +| [colour2](../resources/vehiclecolorid) | ID رنگ فرعی. | | respawnDelay | تاخیر تا زمان respawn شدن ماشین بدون راننده بر حسب ثانیه. استفاده از -1 از respawn شدن وسیله نقلیه جلوگیری می‌کند. | -| bool:addSiren | مقدار پیش‌فرض 'false' دارد. وسیله نقلیه را قادر به داشتن آژیر می‌کند، بشرطی که وسیله نقلیه بوق داشته باشد. | +| bool:addSiren | مقدار پیش‌فرض 'false' دارد. وسیله نقلیه را قادر به داشتن آژیر می‌کند، بشرطی که وسیله نقلیه بوق داشته باشد. | ## مقادیر بازگشتی @@ -69,4 +69,4 @@ public OnGameModeInit() ## منابع مرتبط - [Vehicle Models](../resources/vehicleid): لیست کامل تمام مدل‌های وسیله نقلیه موجود در بازی. -- [Vehicle Colour IDs](../resources/vehiclecolorid): لیست تمام ID های رنگ وسیله نقلیه. \ No newline at end of file +- [Vehicle Colour IDs](../resources/vehiclecolorid): لیست تمام ID های رنگ وسیله نقلیه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_ExecuteQuery.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_ExecuteQuery.md index 2730fa2c571..aa94475ac7a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_ExecuteQuery.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_ExecuteQuery.md @@ -9,10 +9,10 @@ tags: ["sqlite"] این تابع برای اجرای درخواست SQL روی پایگاه داده SQLite باز شده استفاده می شود. -| نام | توضیحات | -| ---------------- | ------------------------------------------ | -| DB:db | دستگیره پایگاه داده برای درخواست. | -| const query[] | درخواستی که باید اجرا شود. | +| نام | توضیحات | +| ---------------- | ---------------------------------------- | +| DB:db | دستگیره پایگاه داده برای درخواست. | +| const query[] | درخواستی که باید اجرا شود. | | OPEN_MP_TAGS:... | تعداد نامحدودی از آرگومان های با هر تگی. | ## مقادیر بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_FreeResultSet.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_FreeResultSet.md index 87726fdd028..ff7647181af 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_FreeResultSet.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_FreeResultSet.md @@ -9,8 +9,8 @@ tags: ["sqlite"] حافظه نتیجه تخصیص یافته از DB_ExecuteQuery را آزاد می کند. -| نام | توضیحات | -| ----------------- | ---------------------------------------------------------------------- | +| نام | توضیحات | +| ----------------- | --------------------------------------------------------------------------------------- | | DBResult:dbresult | مجموعه نتیجه ای که باید آزاد شود که توسط [DB_ExecuteQuery](DB_ExecuteQuery) تخصیص یافته | ## مقادیر بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldCount.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldCount.md index 5215fbc2abc..76837770d07 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldCount.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldCount.md @@ -9,9 +9,9 @@ tags: ["sqlite"] این فانکشن تعداد فیلدهای مجموعه نتایج مشخص شده که با [DB_ExecuteQuery](DB_ExecuteQuery) تخصیص یافته رو دریافت می‌کنه. -| نام | توضیحات | -| ----------------- | ------------------------------------------------- | -| DBResult:dbresult | نتیجه [DB_ExecuteQuery](DB_ExecuteQuery). | +| نام | توضیحات | +| ----------------- | ----------------------------------------- | +| DBResult:dbresult | نتیجه [DB_ExecuteQuery](DB_ExecuteQuery). | ## مقدار بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldFloat.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldFloat.md index d0a233f0f00..7271fd8351e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldFloat.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldFloat.md @@ -9,10 +9,10 @@ tags: ["sqlite"] این تابع محتوای یک فیلد رو به عنوان یک عدد اعشاری با ایندکس فیلد مشخص شده دریافت می‌کند. -| نام | توضیحات | -| --------------- | ---------------------------------- | +| نام | توضیحات | +| --------------- | -------------------------------------- | | DBResult:result | نتیجه‌ای که داده‌ها از اون گرفته میشه. | -| field = 0 | فیلدی که داده‌ها از اون گرفته میشه. | +| field = 0 | فیلدی که داده‌ها از اون گرفته میشه. | ## مقدار بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldFloatByName.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldFloatByName.md index 2d359fe7827..0dc3ea09c6d 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldFloatByName.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldFloatByName.md @@ -9,10 +9,10 @@ tags: ["sqlite"] این فانکشن محتوای فیلد رو به صورت عدد اعشاری از نام فیلد مشخص شده دریافت می‌کنه. -| نام | توضیحات | -| --------------- | ------------------------------------- | -| DBResult:result | نتیجه‌ای که داده‌ها ازش گرفته می‌شن | -| const field[] | نام فیلدی که داده‌هاش گرفته می‌شن | +| نام | توضیحات | +| --------------- | ----------------------------------- | +| DBResult:result | نتیجه‌ای که داده‌ها ازش گرفته می‌شن | +| const field[] | نام فیلدی که داده‌هاش گرفته می‌شن | ## مقدار بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldInt.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldInt.md index 5df976f5cfb..dcf457abf3e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldInt.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldInt.md @@ -9,10 +9,10 @@ tags: ["sqlite"] محتوای یک فیلد رو به عنوان یک عدد صحیح از DB_ExecuteQuery دریافت می‌کنه. -| نام | توضیحات | -| --------------- | ---------------------------------- | +| نام | توضیحات | +| --------------- | -------------------------------------- | | DBResult:result | نتیجه‌ای که داده‌ها از اون گرفته میشه. | -| field = 0 | فیلدی که داده‌ها از اون گرفته میشه. | +| field = 0 | فیلدی که داده‌ها از اون گرفته میشه. | ## مقدار بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldIntByName.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldIntByName.md index eb2588c0b3c..755cc43910d 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldIntByName.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldIntByName.md @@ -9,9 +9,9 @@ tags: ["sqlite"] محتوای فیلد رو به عنوان یک عدد صحیح با نام مشخص شده دریافت می‌کنه. -| نام | توضیحات | -| --------------- | ----------------------------------- | -| DBResult:result | نتیجه‌ای که داده‌ها از اون گرفته میشه | +| نام | توضیحات | +| --------------- | -------------------------------------- | +| DBResult:result | نتیجه‌ای که داده‌ها از اون گرفته میشه | | const field[] | نام فیلدی که داده‌ها از اون گرفته میشه | ## مقدار بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldName.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldName.md index 9dd85ba364d..bc1a9072f93 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldName.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldName.md @@ -9,12 +9,12 @@ tags: ["sqlite"] نام یک فیلد در ایندکس مشخص رو برمی‌گردونه. -| نام | توضیحات | -| ---------------------- | ------------------------------------------------------------------------------- | +| نام | توضیحات | +| ---------------------- | ---------------------------------------------------------------------------------------------- | | DBResult:result | نتیجه‌ای که داده‌ها از اون گرفته میشه؛ توسط [DB_ExecuteQuery](DB_ExecuteQuery) برگردونده میشه. | -| field | ایندکس فیلدی که اسمش رو می‌خواید. | -| output[] | نتیجه. | -| size = sizeof (output) | حداکثر طول فیلد. | +| field | ایندکس فیلدی که اسمش رو می‌خواید. | +| output[] | نتیجه. | +| size = sizeof (output) | حداکثر طول فیلد. | ## مقدار بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldString.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldString.md index 304dec02a39..71e59411a88 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldString.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldString.md @@ -9,12 +9,12 @@ tags: ["sqlite"] محتوای یک فیلد رو از DB_ExecuteQuery دریافت می‌کنه. -| نام | توضیحات | -| ---------------------- | ---------------------------------- | +| نام | توضیحات | +| ---------------------- | -------------------------------------- | | DBResult:result | نتیجه‌ای که داده‌ها از اون گرفته میشه. | -| field | فیلدی که داده‌ها از اون گرفته میشه. | -| output[] | نتیجه. | -| size = sizeof (output) | حداکثر طول فیلد. | +| field | فیلدی که داده‌ها از اون گرفته میشه. | +| output[] | نتیجه. | +| size = sizeof (output) | حداکثر طول فیلد. | ## مقدار بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldStringByName.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldStringByName.md index db2def721ba..7fa8c194353 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldStringByName.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldStringByName.md @@ -9,12 +9,12 @@ tags: ["sqlite"] محتوای فیلد رو با نام مشخص دریافت می‌کنه. -| نام | توضیحات | -| ---------------------- | ---------------------------------- | -| DBResult:result | نتیجه‌ای که داده‌ها از اون گرفته میشه | +| نام | توضیحات | +| ---------------------- | -------------------------------------- | +| DBResult:result | نتیجه‌ای که داده‌ها از اون گرفته میشه | | const field[] | نام فیلدی که داده‌ها از اون گرفته میشه | -| output[] | نتیجه | -| size = sizeof (output) | حداکثر طول فیلد | +| output[] | نتیجه | +| size = sizeof (output) | حداکثر طول فیلد | ## مقدار بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetLegacyDBResult.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetLegacyDBResult.md index e01a832ef01..64206720370 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetLegacyDBResult.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetLegacyDBResult.md @@ -9,8 +9,8 @@ tags: ["sqlite"] این تابع handle حافظه برای نتیجه پایگاه داده SQLite که با [DB_ExecuteQuery](DB_ExecuteQuery) اختصاص داده شده رو دریافت می‌کنه. -| نام | توضیحات | -| --------------- | ------------------------------------------------------------------------------- | +| نام | توضیحات | +| --------------- | ---------------------------------------------------------------------- | | DBResult:result | ایندکس کوئری (توسط [DB_ExecuteQuery](DB_ExecuteQuery) برگردونده میشه). | ## مقدار بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetMemHandle.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetMemHandle.md index 1659f80c416..e70280a30a8 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetMemHandle.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetMemHandle.md @@ -11,8 +11,8 @@ tags: ["sqlite"] این تابع memory handle مربوط به یک اتصال پایگاه داده SQLite که با [DB_Open](DB_Open) باز شده رو می‌گیره. -| اسم | توضیح | -| ----- | ---------------------------------------------------------------------- | +| اسم | توضیح | +| ----- | ----------------------------------------------------------------- | | DB:db | شناسه اتصال پایگاه داده (که از [DB_Open](DB_Open) برگردونده شده). | ## مقادیر برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetRowCount.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetRowCount.md index 9dc12fcbb07..e1189012c60 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetRowCount.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetRowCount.md @@ -11,8 +11,8 @@ tags: ["sqlite"] تعداد ردیف‌های موجود در یک نتیجه پایگاه داده رو می‌گیره. -| اسم | توضیح | -| ----------- | ---------------------------------------------------------------------- | +| اسم | توضیح | +| ----------------- | ---------------------------------------------------------------- | | DBResult:dbresult | نتیجه‌ای که از [DB_ExecuteQuery](DB_ExecuteQuery) برگردونده شده. | ## مقادیر برگشتی @@ -35,7 +35,7 @@ if (DB_GetRowCount(db_result)) { // کد برای پردازش هر ردیف // ... - + } while (DB_SelectNextRow(db_result)); } else diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_SelectNextRow.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_SelectNextRow.md index 6e5a05a0972..6b2cd6877c7 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_SelectNextRow.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DB_SelectNextRow.md @@ -9,9 +9,9 @@ tags: ["sqlite"] این تابع به ردیف بعدی مجموعه نتایج تخصیص یافته با [DB_ExecuteQuery](DB_ExecuteQuery) حرکت می‌کند. -| نام | توضیحات | -| ----------------- | -------------------------------------------- | -| DBResult:dbresult | نتیجه [DB_ExecuteQuery](DB_ExecuteQuery). | +| نام | توضیحات | +| ----------------- | ----------------------------------------- | +| DBResult:dbresult | نتیجه [DB_ExecuteQuery](DB_ExecuteQuery). | ## مقادیر بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Delete3DTextLabel.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Delete3DTextLabel.md index a6af1e669b3..9e4320d5d7b 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Delete3DTextLabel.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Delete3DTextLabel.md @@ -9,8 +9,8 @@ tags: ["3dtextlabel"] حذف برچسب متن سه‌بعدی (ایجادشده با Create3DTextLabel). -| نام | توضیحات | -| ------------- | ---------------------------------------------- | +| نام | توضیحات | +| ------------- | --------------------------------- | | Text3D:textid | شناسه برچسب متن سه‌بعدی برای حذف. | ## مقادیر بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DeletePVar.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DeletePVar.md index 471c9f13179..e958e03d415 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DeletePVar.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DeletePVar.md @@ -9,10 +9,10 @@ tags: ["player variable", "pvar"] حذف متغیر بازیکن که قبلاً تنظیم شده. -| نام | توضیحات | -| ------------ | ------------------------------------------------------------- | -| playerid | شناسه بازیکنی که متغیر او باید حذف شود. | -| const pvar[] | نام متغیر بازیکن برای حذف. | +| نام | توضیحات | +| ------------ | --------------------------------------- | +| playerid | شناسه بازیکنی که متغیر او باید حذف شود. | +| const pvar[] | نام متغیر بازیکن برای حذف. | ## مقادیر بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DeletePlayer3DTextLabel.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DeletePlayer3DTextLabel.md index d598b29badd..c8528e6c024 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DeletePlayer3DTextLabel.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DeletePlayer3DTextLabel.md @@ -9,10 +9,10 @@ tags: ["player", "3dtextlabel"] برچسب متن سه‌بعدی ایجاد شده با CreatePlayer3DTextLabel را نابود می‌کند. -| نام | توضیحات | -| ------------------- | ------------------------------------------------------------ | -| playerid | شناسه بازیکنی که برچسب متن سه‌بعدی او باید حذف شود. | -| PlayerText3D:textid | شناسه برچسب متن سه‌بعدی بازیکن برای حذف. | +| نام | توضیحات | +| ------------------- | --------------------------------------------------- | +| playerid | شناسه بازیکنی که برچسب متن سه‌بعدی او باید حذف شود. | +| PlayerText3D:textid | شناسه برچسب متن سه‌بعدی بازیکن برای حذف. | ## مقادیر بازگشتی @@ -55,4 +55,4 @@ public OnPlayerDisconnect(playerid, reason) - [Update3DTextLabelText](Update3DTextLabelText): تغییر متن برچسب متن سه‌بعدی. - [CreatePlayer3DTextLabel](CreatePlayer3DTextLabel): ایجاد برچسب متن سه‌بعدی برای یک بازیکن. - [UpdatePlayer3DTextLabelText](UpdatePlayer3DTextLabelText): تغییر متن برچسب متن سه‌بعدی بازیکن. -- [IsValidPlayer3DTextLabel](IsValidPlayer3DTextLabel): بررسی معتبر بودن برچسب متن سه‌بعدی بازیکن. \ No newline at end of file +- [IsValidPlayer3DTextLabel](IsValidPlayer3DTextLabel): بررسی معتبر بودن برچسب متن سه‌بعدی بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DeleteSVar.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DeleteSVar.md index 3be7473f9d4..fb1ecaa2055 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DeleteSVar.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DeleteSVar.md @@ -9,9 +9,9 @@ tags: ["server variable", "svar"] حذف متغیر سرور که قبلاً تنظیم شده. -| نام | توضیحات | -| ------------ | -------------------------------------------------- | -| const svar[] | نام متغیر سرور برای حذف. | +| نام | توضیحات | +| ------------ | ------------------------ | +| const svar[] | نام متغیر سرور برای حذف. | ## مقادیر بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DestroyActor.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DestroyActor.md index 4d23af7114e..b8e636e5e27 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DestroyActor.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DestroyActor.md @@ -11,7 +11,7 @@ tags: ["actor"] بازیگری که با CreateActor ایجاد شده را نابود می‌کند. -| نام | توضیحات | +| نام | توضیحات | | ------- | --------------------------------------------------------- | | actorid | شناسه بازیگر برای نابودی. توسط CreateActor برگردانده شده. | @@ -41,4 +41,4 @@ public OnFilterScriptExit() ## توابع مرتبط -- [CreateActor](CreateActor): ایجاد بازیگر (NPC ایستا). \ No newline at end of file +- [CreateActor](CreateActor): ایجاد بازیگر (NPC ایستا). diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DestroyMenu.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DestroyMenu.md index 584db32f087..4547c237bd1 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DestroyMenu.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DestroyMenu.md @@ -9,7 +9,7 @@ tags: ["menu"] منوی مشخص شده را نابود می‌کند. -| نام | توضیحات | +| نام | توضیحات | | ----------- | --------------------- | | Menu:menuid | شناسه منو برای نابودی | @@ -36,4 +36,4 @@ DestroyMenu(exampleMenu); ## کال‌بک‌های مرتبط - [OnPlayerSelectedMenuRow](../callbacks/OnPlayerSelectedMenuRow): زمانی فراخوانی می‌شود که بازیکن ردیفی در منو انتخاب کند. -- [OnPlayerExitedMenu](../callbacks/OnPlayerExitedMenu): زمانی فراخوانی می‌شود که بازیکن از منو خارج شود. \ No newline at end of file +- [OnPlayerExitedMenu](../callbacks/OnPlayerExitedMenu): زمانی فراخوانی می‌شود که بازیکن از منو خارج شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DestroyObject.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DestroyObject.md index 8037a5330f4..fc1f89c884e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DestroyObject.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DestroyObject.md @@ -9,8 +9,8 @@ tags: ["object"] آبجکتی که با CreateObject ایجاد شده را نابود (حذف) می‌کند. -| نام | توضیحات | -| -------- | ---------------------------------------------------------- | +| نام | توضیحات | +| -------- | --------------------------------------------------------- | | objectid | شناسه آبجکت برای نابودی. توسط CreateObject برگردانده شده. | ## مقادیر بازگشتی @@ -47,4 +47,4 @@ public OnObjectMoved(objectid) - [SetPlayerObjectRot](SetPlayerObjectRot): تنظیم چرخش آبجکت بازیکن. - [GetPlayerObjectPos](GetPlayerObjectPos): مکان‌یابی آبجکت بازیکن. - [GetPlayerObjectRot](GetPlayerObjectRot): بررسی چرخش آبجکت بازیکن. -- [AttachPlayerObjectToPlayer](AttachPlayerObjectToPlayer): چسباندن آبجکت بازیکن به بازیکن. \ No newline at end of file +- [AttachPlayerObjectToPlayer](AttachPlayerObjectToPlayer): چسباندن آبجکت بازیکن به بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPickup.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPickup.md index ba21483271f..071cb6527ff 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPickup.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPickup.md @@ -9,8 +9,8 @@ tags: ["pickup"] پیکاپی که با CreatePickup ایجاد شده را نابود می‌کند. -| نام | توضیحات | -| ------ | -------------------------------------------------------------- | +| نام | توضیحات | +| ------ | ---------------------------------------------------------- | | pickup | شناسه پیکاپ برای نابودی (توسط CreatePickup برگردانده شده). | ## مقادیر بازگشتی @@ -38,4 +38,4 @@ DestroyPickup(g_PickupArmour); ## کال‌بک‌های مرتبط -- [OnPlayerPickUpPickup](../callbacks/OnPlayerPickUpPickup): زمانی فراخوانی می‌شود که بازیکن پیکاپی را برداشت. \ No newline at end of file +- [OnPlayerPickUpPickup](../callbacks/OnPlayerPickUpPickup): زمانی فراخوانی می‌شود که بازیکن پیکاپی را برداشت. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPlayerObject.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPlayerObject.md index 4e6f6daa756..8bf922e9284 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPlayerObject.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPlayerObject.md @@ -9,9 +9,9 @@ tags: ["player", "object", "playerobject"] آبجکت بازیکن ایجاد شده با [CreatePlayerObject](CreatePlayerObject) را نابود می‌کند. -| نام | توضیحات | -| -------- | ------------------------------------------------------------------------ | -| playerid | شناسه بازیکنی که آبجکت بازیکن او باید نابود شود. | +| نام | توضیحات | +| -------- | ---------------------------------------------------------------------- | +| playerid | شناسه بازیکنی که آبجکت بازیکن او باید نابود شود. | | objectid | شناسه آبجکت بازیکن برای نابودی. توسط CreatePlayerObject برگردانده شده. | ## مقادیر بازگشتی @@ -48,4 +48,4 @@ public OnPlayerObjectMoved(playerid, objectid) - [SetObjectRot](SetObjectRot): تنظیم چرخش یک آبجکت. - [GetObjectPos](GetObjectPos): مکان‌یابی یک آبجکت. - [GetObjectRot](GetObjectRot): بررسی چرخش یک آبجکت. -- [AttachObjectToPlayer](AttachObjectToPlayer): چسباندن آبجکت به بازیکن. \ No newline at end of file +- [AttachObjectToPlayer](AttachObjectToPlayer): چسباندن آبجکت به بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPlayerPickup.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPlayerPickup.md index 0fbdf7d5e6f..a9d7d3b5e26 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPlayerPickup.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPlayerPickup.md @@ -11,9 +11,9 @@ tags: ["player", "pickup", "playerpickup"] پیکاپ بازیکن ایجاد شده با [CreatePlayerPickup](CreatePlayerPickup) را نابود می‌کند. -| نام | توضیحات | -|----------|---------------------------------------------------------------------------| -| playerid | شناسه بازیکن. | +| نام | توضیحات | +| -------- | ----------------------------------------------------------------------- | +| playerid | شناسه بازیکن. | | pickupid | شناسه پیکاپ بازیکن برای نابودی (توسط CreatePlayerPickup برگردانده شده). | ## مقادیر بازگشتی @@ -43,4 +43,4 @@ DestroyPlayerPickup(playerid, PlayerPickupArmour[playerid]); ## کال‌بک‌های مرتبط -- [OnPlayerPickUpPlayerPickup](../callbacks/OnPlayerPickUpPlayerPickup): زمانی فراخوانی می‌شود که بازیکن پیکاپ بازیکن را برداشت. \ No newline at end of file +- [OnPlayerPickUpPlayerPickup](../callbacks/OnPlayerPickUpPlayerPickup): زمانی فراخوانی می‌شود که بازیکن پیکاپ بازیکن را برداشت. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DestroyVehicle.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DestroyVehicle.md index 072d6f05bbc..a52378ce894 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DestroyVehicle.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DestroyVehicle.md @@ -9,9 +9,9 @@ tags: ["vehicle"] یک خودرو را نابود می‌کند. فوراً ناپدید خواهد شد. -| نام | توضیحات | -| --------- | ---------------------------- | -| vehicleid | شناسه خودرو برای نابودی. | +| نام | توضیحات | +| --------- | ------------------------ | +| vehicleid | شناسه خودرو برای نابودی. | ## مقادیر بازگشتی @@ -41,4 +41,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [CreateVehicle](CreateVehicle): ایجاد یک خودرو. - [RemovePlayerFromVehicle](RemovePlayerFromVehicle): بیرون انداختن بازیکن از خودرو. -- [SetVehicleToRespawn](SetVehicleToRespawn): ریسپاون کردن یک خودرو. \ No newline at end of file +- [SetVehicleToRespawn](SetVehicleToRespawn): ریسپاون کردن یک خودرو. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DetachTrailerFromVehicle.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DetachTrailerFromVehicle.md index b5583d8c37a..f1913e37477 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DetachTrailerFromVehicle.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DetachTrailerFromVehicle.md @@ -9,9 +9,9 @@ tags: ["vehicle"] اتصال بین خودرو و تریلر آن را در صورت وجود قطع می‌کند. -| نام | توضیحات | -| --------- | ------------------------- | -| vehicleid | شناسه خودرو کشنده. | +| نام | توضیحات | +| --------- | ------------------ | +| vehicleid | شناسه خودرو کشنده. | ## مقادیر بازگشتی @@ -27,4 +27,4 @@ DetachTrailerFromVehicle(vehicleid); - [AttachTrailerToVehicle](AttachTrailerToVehicle): چسباندن تریلر به خودرو. - [IsTrailerAttachedToVehicle](IsTrailerAttachedToVehicle): بررسی اتصال تریلر به خودرو. -- [GetVehicleTrailer](GetVehicleTrailer): بررسی اینکه خودرو چه تریلری را می‌کشد. \ No newline at end of file +- [GetVehicleTrailer](GetVehicleTrailer): بررسی اینکه خودرو چه تریلری را می‌کشد. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DisableInteriorEnterExits.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DisableInteriorEnterExits.md index 4a6af6d2e25..6e2016634cd 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DisableInteriorEnterExits.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DisableInteriorEnterExits.md @@ -41,4 +41,4 @@ public OnGameModeInit() ## توابع مرتبط -- [AllowInteriorWeapons](AllowInteriorWeapons): تعیین اینکه آیا سلاح‌ها در داخل ساختمان‌ها قابل استفاده باشند یا نه. \ No newline at end of file +- [AllowInteriorWeapons](AllowInteriorWeapons): تعیین اینکه آیا سلاح‌ها در داخل ساختمان‌ها قابل استفاده باشند یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DisableMenu.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DisableMenu.md index e85871a1f0a..13e62d4b9c9 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DisableMenu.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DisableMenu.md @@ -9,8 +9,8 @@ tags: ["menu"] یک منو را غیرفعال می‌کند. -| نام | توضیحات | -| ----------- | ----------------------------- | +| نام | توضیحات | +| ----------- | ---------------------------- | | Menu:menuid | شناسه منو برای غیرفعال کردن. | ## مقادیر بازگشتی @@ -56,4 +56,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [CreateMenu](CreateMenu): ایجاد یک منو. - [DestroyMenu](DestroyMenu): نابودی یک منو. - [AddMenuItem](AddMenuItem): افزودن آیتم به منو. -- [IsMenuDisabled](IsMenuDisabled): بررسی غیرفعال بودن منو. \ No newline at end of file +- [IsMenuDisabled](IsMenuDisabled): بررسی غیرفعال بودن منو. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DisableMenuRow.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DisableMenuRow.md index adbb17632c8..fafd8a7289d 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DisableMenuRow.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DisableMenuRow.md @@ -9,8 +9,8 @@ tags: ["menu"] ردیف مشخصی از منو را برای همه بازیکنان غیرفعال می‌کند. خاکستری می‌شود و بازیکنان نمی‌توانند آن را انتخاب کنند. -| نام | توضیحات | -| ----------- | ---------------------------------------------------------------------------------------------------------------------- | +| نام | توضیحات | +| ----------- | -------------------------------------------------------------------------------------------------------------------- | | Menu:menuid | شناسه منو برای غیرفعال کردن ردیف آن. اطمینان حاصل کنید که معتبر باشد، زیرا شناسه منوی نامعتبر کل سرور را کرش می‌کند. | | row | شناسه ردیف برای غیرفعال کردن (ردیف‌ها از 0 شروع می‌شوند). | @@ -64,4 +64,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [CreateMenu](CreateMenu): ایجاد یک منو. - [DestroyMenu](DestroyMenu): نابودی یک منو. - [AddMenuItem](AddMenuItem): افزودن آیتم به منو. -- [IsMenuRowDisabled](IsMenuRowDisabled): بررسی غیرفعال بودن ردیف منو. \ No newline at end of file +- [IsMenuRowDisabled](IsMenuRowDisabled): بررسی غیرفعال بودن ردیف منو. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DisableNameTagLOS.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DisableNameTagLOS.md index 1f4e3e0710f..c94c0348d71 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DisableNameTagLOS.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DisableNameTagLOS.md @@ -40,4 +40,4 @@ public OnGameModeInit() ## توابع مرتبط - [ShowNameTags](ShowNameTags): روشن یا خاموش کردن برچسب نام‌ها. -- [ShowPlayerNameTagForPlayer](ShowPlayerNameTagForPlayer): نمایش یا مخفی کردن برچسب نام برای بازیکن مشخص. \ No newline at end of file +- [ShowPlayerNameTagForPlayer](ShowPlayerNameTagForPlayer): نمایش یا مخفی کردن برچسب نام برای بازیکن مشخص. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DisablePlayerCheckpoint.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DisablePlayerCheckpoint.md index bfdc2978f91..80766087d2b 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DisablePlayerCheckpoint.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DisablePlayerCheckpoint.md @@ -9,8 +9,8 @@ tags: ["player", "checkpoint"] چک‌پوینت تنظیم شده بازیکن را غیرفعال (مخفی/نابود) می‌کند. بازیکنان فقط می‌توانند یک چک‌پوینت در یک زمان تنظیم کنند. چک‌پوینت‌ها نیازی به غیرفعال شدن قبل از تنظیم چک‌پوینت دیگر ندارند. -| نام | توضیحات | -| -------- | ------------------------------------------------ | +| نام | توضیحات | +| -------- | ---------------------------------------------- | | playerid | شناسه بازیکنی که چک‌پوینت او باید غیرفعال شود. | ## مقادیر بازگشتی @@ -43,4 +43,4 @@ public OnPlayerEnterCheckpoint(playerid) - [OnPlayerEnterCheckpoint](../callbacks/OnPlayerEnterCheckpoint): زمانی فراخوانی می‌شود که بازیکن وارد چک‌پوینت شود. - [OnPlayerLeaveCheckpoint](../callbacks/OnPlayerLeaveCheckpoint): زمانی فراخوانی می‌شود که بازیکن از چک‌پوینت خارج شود. - [OnPlayerLeaveRaceCheckpoint](../callbacks/OnPlayerLeaveRaceCheckpoint): زمانی فراخوانی می‌شود که بازیکن از چک‌پوینت مسابقه خارج شود. -- [OnPlayerEnterRaceCheckpoint](../callbacks/OnPlayerEnterRaceCheckpoint): زمانی فراخوانی می‌شود که بازیکن وارد چک‌پوینت مسابقه شود. \ No newline at end of file +- [OnPlayerEnterRaceCheckpoint](../callbacks/OnPlayerEnterRaceCheckpoint): زمانی فراخوانی می‌شود که بازیکن وارد چک‌پوینت مسابقه شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DisablePlayerRaceCheckpoint.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DisablePlayerRaceCheckpoint.md index 764e249cf24..f0873a7c5fe 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DisablePlayerRaceCheckpoint.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DisablePlayerRaceCheckpoint.md @@ -9,9 +9,9 @@ tags: ["player", "checkpoint", "racecheckpoint"] هر گونه چک‌پوینت مسابقه مقداردهی شده برای بازیکن مشخص را غیرفعال می‌کند، زیرا فقط می‌توانید یکی در هر زمان داشته باشید. -| نام | توضیحات | -| -------- | ----------------------------------------------------- | -| playerid | بازیکنی که چک‌پوینت فعلی او باید غیرفعال شود. | +| نام | توضیحات | +| -------- | --------------------------------------------- | +| playerid | بازیکنی که چک‌پوینت فعلی او باید غیرفعال شود. | ## مقادیر بازگشتی @@ -41,4 +41,4 @@ public OnPlayerLeaveRaceCheckpoint(playerid) - [OnPlayerEnterCheckpoint](../callbacks/OnPlayerEnterCheckpoint): زمانی فراخوانی می‌شود که بازیکن وارد چک‌پوینت شود. - [OnPlayerLeaveCheckpoint](../callbacks/OnPlayerLeaveCheckpoint): زمانی فراخوانی می‌شود که بازیکن از چک‌پوینت خارج شود. - [OnPlayerEnterRaceCheckpoint](../callbacks/OnPlayerEnterRaceCheckpoint): زمانی فراخوانی می‌شود که بازیکن وارد چک‌پوینت مسابقه شود. -- [OnPlayerLeaveRaceCheckpoint](../callbacks/OnPlayerLeaveRaceCheckpoint): زمانی فراخوانی می‌شود که بازیکن از چک‌پوینت مسابقه خارج شود. \ No newline at end of file +- [OnPlayerLeaveRaceCheckpoint](../callbacks/OnPlayerLeaveRaceCheckpoint): زمانی فراخوانی می‌شود که بازیکن از چک‌پوینت مسابقه خارج شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DisableRemoteVehicleCollisions.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DisableRemoteVehicleCollisions.md index 06c80828800..1194a79e7ee 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DisableRemoteVehicleCollisions.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/DisableRemoteVehicleCollisions.md @@ -11,9 +11,9 @@ tags: ["vehicle"] تصادم بین خودروهای اشغال شده برای بازیکن را غیرفعال می‌کند. -| نام | توضیحات | -| ------------ | ----------------------------------------------------------------- | -| playerid | شناسه بازیکنی که می‌خواهید تصادم‌ها را برای او غیرفعال کنید. | +| نام | توضیحات | +| ------------ | ------------------------------------------------------------------- | +| playerid | شناسه بازیکنی که می‌خواهید تصادم‌ها را برای او غیرفعال کنید. | | bool:disable | 'true' برای غیرفعال کردن تصادم‌ها، 'false' برای فعال کردن تصادم‌ها. | ## مقادیر بازگشتی @@ -43,4 +43,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) } return 0; } -``` \ No newline at end of file +``` diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EditAttachedObject.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EditAttachedObject.md index 90efcdc1b53..14ce11d4dd2 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EditAttachedObject.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EditAttachedObject.md @@ -9,10 +9,10 @@ tags: ["player", "object", "attachment"] ورود به حالت ویرایش برای آبجکت چسبانده شده. -| نام | توضیحات | -| -------- | ------------------------------------------------ | -| playerid | شناسه بازیکن برای ورود به حالت ویرایش | -| index | ایندکس (اسلات) آبجکت چسبانده شده برای ویرایش | +| نام | توضیحات | +| -------- | -------------------------------------------- | +| playerid | شناسه بازیکن برای ورود به حالت ویرایش | +| index | ایندکس (اسلات) آبجکت چسبانده شده برای ویرایش | ## مقادیر بازگشتی @@ -64,4 +64,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## کال‌بک‌های مرتبط -- [OnPlayerEditAttachedObject](../callbacks/OnPlayerEditAttachedObject): زمانی فراخوانی می‌شود که بازیکن ویرایش آبجکت چسبانده شده را تمام کند. \ No newline at end of file +- [OnPlayerEditAttachedObject](../callbacks/OnPlayerEditAttachedObject): زمانی فراخوانی می‌شود که بازیکن ویرایش آبجکت چسبانده شده را تمام کند. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EditObject.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EditObject.md index 628f04d8478..a5967c49090 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EditObject.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EditObject.md @@ -9,9 +9,9 @@ tags: [] به بازیکن اجازه ویرایش آبجکت (موقعیت و چرخش) با استفاده از ماوس روی GUI (رابط گرافیکی کاربر) را می‌دهد. -| نام | توضیحات | -| -------- | ----------------------------------------------- | -| playerid | شناسه بازیکنی که باید آبجکت را ویرایش کند. | +| نام | توضیحات | +| -------- | -------------------------------------------- | +| playerid | شناسه بازیکنی که باید آبجکت را ویرایش کند. | | objectid | شناسه آبجکتی که باید توسط بازیکن ویرایش شود. | ## مقادیر بازگشتی @@ -58,4 +58,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [EditPlayerObject](EditPlayerObject): ویرایش یک آبجکت. - [EditAttachedObject](EditAttachedObject): ویرایش آبجکت چسبانده شده. - [SelectObject](SelectObject): انتخاب یک آبجکت. -- [CancelEdit](CancelEdit): لغو ویرایش یک آبجکت. \ No newline at end of file +- [CancelEdit](CancelEdit): لغو ویرایش یک آبجکت. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EditPlayerClass.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EditPlayerClass.md index 83537e417bd..5ab452954d5 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EditPlayerClass.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EditPlayerClass.md @@ -11,21 +11,21 @@ tags: ["class"] ویرایش داده‌های کلاس. -| نام | توضیحات | -|----------------|-------------------------------------------------------------------------| -| classid | شناسه کلاس برای ویرایش. | -| team | تیمی که می‌خواهید بازیکن در آن اسپاون شود. | -| skin | [اسکین](../resources/skins) که بازیکن با آن اسپاون خواهد شد. | -| Float:spawnX | مختصات X نقطه اسپاون این کلاس. | -| Float:spawnY | مختصات Y نقطه اسپاون این کلاس. | -| Float:spawnZ | مختصات Z نقطه اسپاون این کلاس. | -| Float:angle | جهتی که بازیکن بعد از اسپاون رو به آن خواهد کرد. | -| WEAPON:weapon1 | اولین سلاح اسپاون برای بازیکن. | -| ammo1 | مقدار مهمات برای اولین سلاح اسپاون. | -| WEAPON:weapon2 | دومین سلاح اسپاون برای بازیکن. | -| ammo2 | مقدار مهمات برای دومین سلاح اسپاون. | -| WEAPON:weapon3 | سومین سلاح اسپاون برای بازیکن. | -| ammo3 | مقدار مهمات برای سومین سلاح اسپاون. | +| نام | توضیحات | +| -------------- | ------------------------------------------------------------ | +| classid | شناسه کلاس برای ویرایش. | +| team | تیمی که می‌خواهید بازیکن در آن اسپاون شود. | +| skin | [اسکین](../resources/skins) که بازیکن با آن اسپاون خواهد شد. | +| Float:spawnX | مختصات X نقطه اسپاون این کلاس. | +| Float:spawnY | مختصات Y نقطه اسپاون این کلاس. | +| Float:spawnZ | مختصات Z نقطه اسپاون این کلاس. | +| Float:angle | جهتی که بازیکن بعد از اسپاون رو به آن خواهد کرد. | +| WEAPON:weapon1 | اولین سلاح اسپاون برای بازیکن. | +| ammo1 | مقدار مهمات برای اولین سلاح اسپاون. | +| WEAPON:weapon2 | دومین سلاح اسپاون برای بازیکن. | +| ammo2 | مقدار مهمات برای دومین سلاح اسپاون. | +| WEAPON:weapon3 | سومین سلاح اسپاون برای بازیکن. | +| ammo3 | مقدار مهمات برای سومین سلاح اسپاون. | ## مثال‌ها @@ -43,4 +43,4 @@ EditPlayerClass(10, TEAM_NONE, 299, -253.8291, 2602.9312, 62.8527, -90.0000, WEA ## منابع مرتبط - [Skin IDs](../resources/skins) -- [Weapon IDs](../resources/weaponids) \ No newline at end of file +- [Weapon IDs](../resources/weaponids) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EditPlayerObject.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EditPlayerObject.md index 6badb94de24..b95577aff96 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EditPlayerObject.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EditPlayerObject.md @@ -9,10 +9,10 @@ tags: ["player"] به بازیکنان اجازه ویرایش آبجکت بازیکن (موقعیت و چرخش) با GUI و ماوس را می‌دهد. -| نام | توضیحات | -| -------- | ----------------------------------------------- | -| playerid | شناسه بازیکنی که باید آبجکت را ویرایش کند | -| objectid | آبجکتی که باید توسط بازیکن ویرایش شود | +| نام | توضیحات | +| -------- | ----------------------------------------- | +| playerid | شناسه بازیکنی که باید آبجکت را ویرایش کند | +| objectid | آبجکتی که باید توسط بازیکن ویرایش شود | ## مقادیر بازگشتی @@ -56,4 +56,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [MoveObject](MoveObject): حرکت دادن یک آبجکت. - [EditAttachedObject](EditAttachedObject): ویرایش آبجکت چسبانده شده. - [SelectObject](SelectObject): انتخاب یک آبجکت. -- [CancelEdit](CancelEdit): لغو ویرایش یک آبجکت. \ No newline at end of file +- [CancelEdit](CancelEdit): لغو ویرایش یک آبجکت. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EnableAllAnimations.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EnableAllAnimations.md index 957cbb3927f..62ae909ba54 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EnableAllAnimations.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EnableAllAnimations.md @@ -11,8 +11,8 @@ tags: ["animation"] اجازه استفاده از انیمیشن‌های گم‌شده از برخی نسخه‌ها را می‌دهد. -| نام | توضیحات | -| ----------- | ------------------------------------------------------------------ | +| نام | توضیحات | +| ----------- | -------------------------------------------------------------------- | | bool:enable | 'true' برای فعال کردن انیمیشن‌های گم‌شده یا 'false' برای غیرفعالشان. | ## مقادیر بازگشتی @@ -49,4 +49,4 @@ public OnGameModeInit() ## منابع مرتبط -- [Animations](../resources/animations) \ No newline at end of file +- [Animations](../resources/animations) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EnablePlayerCameraTarget.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EnablePlayerCameraTarget.md index 293e1eaf916..c426d0a19a7 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EnablePlayerCameraTarget.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EnablePlayerCameraTarget.md @@ -11,8 +11,8 @@ tags: ["player"] توابع هدف‌گیری دوربین را برای بازیکن فعال/غیرفعال می‌کند. به طور پیش‌فرض برای صرفه‌جویی در پهنای باند غیرفعال است. -| نام | توضیحات | -| ----------- | ------------------------------------------------------------------------------- | +| نام | توضیحات | +| ----------- | ------------------------------------------------------------------------------ | | playerid | شناسه بازیکن برای فعال/غیرفعال کردن توابع هدف‌گیری دوربین. | | bool:enable | 'true' برای فعال کردن توابع هدف‌گیری دوربین و 'false' برای غیرفعال کردن آن‌ها. | @@ -37,4 +37,4 @@ public OnPlayerConnect(playerid) - [IsPlayerCameraTargetEnabled](IsPlayerCameraTargetEnabled): بررسی فعال بودن هدف دوربین بازیکن. - [GetPlayerCameraTargetVehicle](GetPlayerCameraTargetVehicle): دریافت شناسه خودرویی که بازیکن به آن نگاه می‌کند. - [GetPlayerCameraTargetPlayer](GetPlayerCameraTargetPlayer): دریافت شناسه بازیکنی که بازیکن به او نگاه می‌کند. -- [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): دریافت بردار جلوی دوربین بازیکن \ No newline at end of file +- [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): دریافت بردار جلوی دوربین بازیکن diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EnableStuntBonusForAll.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EnableStuntBonusForAll.md index 4d17ec53362..6894bb95d23 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EnableStuntBonusForAll.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EnableStuntBonusForAll.md @@ -9,8 +9,8 @@ tags: [] پاداش شیرین‌کاری را برای همه بازیکنان فعال یا غیرفعال می‌کند. در صورت فعال بودن، بازیکنان هنگام انجام شیرین‌کاری با خودرو (مثل چرخیدن روی دو چرخ) پاداش پولی دریافت خواهند کرد. -| نام | توضیحات | -| ----------- | --------------------------------------------------------------------- | +| نام | توضیحات | +| ----------- | ------------------------------------------------------------------ | | bool:enable | 'true' برای فعال کردن پاداش شیرین‌کاری یا 'false' برای غیرفعالشان. | ## مقادیر بازگشتی @@ -41,4 +41,4 @@ public OnGameModeInit() ## توابع مرتبط -- [EnableStuntBonusForPlayer](EnableStuntBonusForPlayer): فعال/غیرفعال کردن پاداش شیرین‌کاری برای بازیکن. \ No newline at end of file +- [EnableStuntBonusForPlayer](EnableStuntBonusForPlayer): فعال/غیرفعال کردن پاداش شیرین‌کاری برای بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EnableStuntBonusForPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EnableStuntBonusForPlayer.md index c877f1be4bc..1ef76141083 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EnableStuntBonusForPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EnableStuntBonusForPlayer.md @@ -9,10 +9,10 @@ tags: ["player"] پاداش شیرین‌کاری را برای بازیکن فعال/غیرفعال می‌کند. به طور پیش‌فرض فعال است. -| نام | توضیحات | -| ----------- | ---------------------------------------------------------------------- | -| playerid | شناسه بازیکن برای فعال/غیرفعال کردن پاداش شیرین‌کاری. | -| bool:enable | 'true' برای فعال کردن پاداش شیرین‌کاری و 'false' برای غیرفعالش. | +| نام | توضیحات | +| ----------- | --------------------------------------------------------------- | +| playerid | شناسه بازیکن برای فعال/غیرفعال کردن پاداش شیرین‌کاری. | +| bool:enable | 'true' برای فعال کردن پاداش شیرین‌کاری و 'false' برای غیرفعالش. | ## مقادیر بازگشتی @@ -32,4 +32,4 @@ public OnPlayerConnect(playerid) ## توابع مرتبط -- [EnableStuntBonusForAll](EnableStuntBonusForAll): فعال/غیرفعال کردن پاداش شیرین‌کاری برای همه بازیکنان. \ No newline at end of file +- [EnableStuntBonusForAll](EnableStuntBonusForAll): فعال/غیرفعال کردن پاداش شیرین‌کاری برای همه بازیکنان. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EnableTirePopping.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EnableTirePopping.md index 34aa9bbf7f6..ea95750b13c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EnableTirePopping.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EnableTirePopping.md @@ -9,8 +9,8 @@ tags: [] با این تابع می‌توانید ترکیدن لاستیک را فعال یا غیرفعال کنید. -| نام | توضیحات | -| ----------- | ---------------------------------------------------------- | +| نام | توضیحات | +| ----------- | --------------------------------------------------------------- | | bool:enable | 'true' برای فعال کردن، 'false' برای غیرفعال کردن ترکیدن لاستیک. | ## مقادیر بازگشتی @@ -40,4 +40,4 @@ public OnGameModeInit() ## توابع مرتبط -- [SetPlayerTeam](SetPlayerTeam): تنظیم تیم بازیکن. \ No newline at end of file +- [SetPlayerTeam](SetPlayerTeam): تنظیم تیم بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EnableVehicleFriendlyFire.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EnableVehicleFriendlyFire.md index 7ad93cdf5e5..88ccb1fcafa 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EnableVehicleFriendlyFire.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EnableVehicleFriendlyFire.md @@ -21,4 +21,4 @@ public OnGameModeInit() ## توابع مرتبط -- [SetPlayerTeam](SetPlayerTeam): تنظیم تیم بازیکن. \ No newline at end of file +- [SetPlayerTeam](SetPlayerTeam): تنظیم تیم بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EnableZoneNames.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EnableZoneNames.md index 41e768fd78b..b5fdc0b0be2 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EnableZoneNames.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EnableZoneNames.md @@ -9,8 +9,8 @@ tags: [] این تابع اجازه روشن کردن نام‌های منطقه / ناحیه مثل متن "Vinewood" یا "Doherty" در پایین-راست صفحه هنگام ورود به ناحیه را می‌دهد. این یک گزینه gamemode است و باید در کال‌بک OnGameModeInit تنظیم شود. -| نام | توضیحات | -| ----------- | ----------------------------------------------------------------------------------------------------------- | +| نام | توضیحات | +| ----------- | ----------------------------------------------------------------------------------------------------- | | bool:enable | گزینه تبدیل برای اینکه آیا نام‌های منطقه را روشن یا خاموش می‌خواهید. 'false' خاموش و 'true' روشن است. | ## مقادیر بازگشتی @@ -43,4 +43,4 @@ public OnGameModeInit() "use_zone_names": true, ``` -::: \ No newline at end of file +::: diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EndObjectEditing.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EndObjectEditing.md index 3711f70e18a..ad99ad44df5 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EndObjectEditing.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/EndObjectEditing.md @@ -11,9 +11,9 @@ tags: ["object"] حالت ویرایش آبجکت را برای بازیکن لغو می‌کند -| نام | توضیحات | -| -------- | ---------------------------------------- | -| playerid | شناسه بازیکن برای لغو ویرایش | +| نام | توضیحات | +| -------- | ---------------------------- | +| playerid | شناسه بازیکن برای لغو ویرایش | ## مقادیر بازگشتی @@ -42,4 +42,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [EditAttachedObject](EditAttachedObject): ویرایش آبجکت چسبانده شده. - [CreateObject](CreateObject): ایجاد یک آبجکت. - [DestroyObject](DestroyObject): نابودی یک آبجکت. -- [MoveObject](MoveObject): حرکت دادن یک آبجکت. \ No newline at end of file +- [MoveObject](MoveObject): حرکت دادن یک آبجکت. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/FindModelFileNameFromCRC.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/FindModelFileNameFromCRC.md index 89ed08afe86..95252a9a4c7 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/FindModelFileNameFromCRC.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/FindModelFileNameFromCRC.md @@ -11,11 +11,11 @@ tags: ["custom model", "custom skin", "simple model"] پیدا کردن فایل مدل کاستوم اسکین یا شیء ساده موجود. فایل‌های مدل به صورت پیش‌فرض در پوشه models سرور قرار دارند (تنظیمات artpath). -| نام | توضیحات | -| ---------------------- | ------------------------------------------------------------------------ | -| crc | CRC checksum فایل مدل کاستوم. | -| output[] | آرایه ای برای ذخیره کردن نام فایل .dff، که با رفرنس پاس داده میشه. | -| size = sizeof (output) | طول رشته ای که باید ذخیره بشه. | +| نام | توضیحات | +| ---------------------- | ------------------------------------------------------------------ | +| crc | CRC checksum فایل مدل کاستوم. | +| output[] | آرایه ای برای ذخیره کردن نام فایل .dff، که با رفرنس پاس داده میشه. | +| size = sizeof (output) | طول رشته ای که باید ذخیره بشه. | ## برگشتی @@ -25,4 +25,4 @@ tags: ["custom model", "custom skin", "simple model"] ## توابع مرتبط -- [OnPlayerFinishedDownloading](../callbacks/OnPlayerFinishedDownloading): زمانی صدا زده میشه که بازیکن دانلود مدل‌های کاستوم رو تموم کنه. \ No newline at end of file +- [OnPlayerFinishedDownloading](../callbacks/OnPlayerFinishedDownloading): زمانی صدا زده میشه که بازیکن دانلود مدل‌های کاستوم رو تموم کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/FindTextureFileNameFromCRC.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/FindTextureFileNameFromCRC.md index d4e694b1890..591d43ec454 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/FindTextureFileNameFromCRC.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/FindTextureFileNameFromCRC.md @@ -11,11 +11,11 @@ tags: ["custom model", "custom skin", "simple model"] پیدا کردن فایل تکسچر کاستوم اسکین یا شیء ساده موجود. فایل‌های مدل به صورت پیش‌فرض در پوشه models سرور قرار دارند (تنظیمات artpath). -| نام | توضیحات | -| ---------------------- | ------------------------------------------------------------------------ | -| crc | CRC checksum فایل مدل کاستوم. | -| output[] | آرایه ای برای ذخیره کردن نام فایل .txd، که با رفرنس پاس داده میشه. | -| size = sizeof (output) | طول رشته ای که باید ذخیره بشه. | +| نام | توضیحات | +| ---------------------- | ------------------------------------------------------------------ | +| crc | CRC checksum فایل مدل کاستوم. | +| output[] | آرایه ای برای ذخیره کردن نام فایل .txd، که با رفرنس پاس داده میشه. | +| size = sizeof (output) | طول رشته ای که باید ذخیره بشه. | ## برگشتی @@ -25,4 +25,4 @@ tags: ["custom model", "custom skin", "simple model"] ## توابع مرتبط -- [OnPlayerFinishedDownloading](../callbacks/OnPlayerFinishedDownloading): زمانی صدا زده میشه که بازیکن دانلود مدل‌های کاستوم رو تموم کنه. \ No newline at end of file +- [OnPlayerFinishedDownloading](../callbacks/OnPlayerFinishedDownloading): زمانی صدا زده میشه که بازیکن دانلود مدل‌های کاستوم رو تموم کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ForceClassSelection.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ForceClassSelection.md index 8b3c505cabb..82710a5dc95 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ForceClassSelection.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ForceClassSelection.md @@ -9,8 +9,8 @@ tags: ["class"] یک پلیر رو مجبور می‌کنه که برگرده به انتخاب کلاس. -| نام | توضیحات | -| -------- | ------------------------------------------ | +| نام | توضیحات | +| -------- | -------------------------------------- | | playerid | پلیری که به انتخاب کلاس فرستاده می‌شه. | ## مقدار بازگشتی @@ -49,4 +49,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## کال‌بک‌های مرتبط -- [OnPlayerRequestClass](../callbacks/OnPlayerRequestClass): وقتی که یک پلیر کلاس رو در انتخاب کلاس تغییر می‌ده صدا زده می‌شه. \ No newline at end of file +- [OnPlayerRequestClass](../callbacks/OnPlayerRequestClass): وقتی که یک پلیر کلاس رو در انتخاب کلاس تغییر می‌ده صدا زده می‌شه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GameModeExit.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GameModeExit.md index e6bcf15a306..773cb25122a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GameModeExit.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GameModeExit.md @@ -20,4 +20,4 @@ if (OneTeamHasWon) ## توابع مرتبط -- [SetModeRestartTime](SetModeRestartTime): تنظیم تاخیر بین لود کردن اسکریپت‌های اصلی، بر حسب ثانیه. \ No newline at end of file +- [SetModeRestartTime](SetModeRestartTime): تنظیم تاخیر بین لود کردن اسکریپت‌های اصلی، بر حسب ثانیه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GameTextForAll.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GameTextForAll.md index a2c41f0f651..a8158864bb8 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GameTextForAll.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GameTextForAll.md @@ -9,12 +9,12 @@ tags: ["gametext"] نمایش 'game text' (متن روی صفحه) برای یه مدت زمان مشخص برای همه بازیکن‌ها. -| نام | توضیحات | -|------------------|-------------------------------------------------------------------| -| const format[] | متنی که باید نمایش داده بشه. | -| time | مدت زمان نمایش متن بر حسب میلی‌ثانیه. | -| style | [سبک](../resources/gametextstyles) متن برای نمایش. | -| OPEN_MP_TAGS:... | تعداد نامحدودی آرگومان با هر tag. | +| نام | توضیحات | +| ---------------- | -------------------------------------------------- | +| const format[] | متنی که باید نمایش داده بشه. | +| time | مدت زمان نمایش متن بر حسب میلی‌ثانیه. | +| style | [سبک](../resources/gametextstyles) متن برای نمایش. | +| OPEN_MP_TAGS:... | تعداد نامحدودی آرگومان با هر tag. | ## برگشتی @@ -59,4 +59,4 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) ## منابع مرتبط -- [GameText Styles](../resources/gametextstyles) \ No newline at end of file +- [GameText Styles](../resources/gametextstyles) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GameTextForPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GameTextForPlayer.md index 802e2634df2..00a939034ca 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GameTextForPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GameTextForPlayer.md @@ -11,11 +11,11 @@ tags: ["player", "gametext"] متن بازی (متن روی صفحه) رو برای مدت زمان مشخصی برای یک بازیکن نشون می‌ده. -| اسم | توضیح | -|------------------|-------------------------------------------------------------------| -| playerid | شناسه بازیکنی که متن براش نمایش داده میشه. | -| const format[] | متنی که باید نمایش داده بشه. | -| time | مدت زمان نمایش متن به میلی‌ثانیه. | +| اسم | توضیح | +| ---------------- | -------------------------------------------------------------- | +| playerid | شناسه بازیکنی که متن براش نمایش داده میشه. | +| const format[] | متنی که باید نمایش داده بشه. | +| time | مدت زمان نمایش متن به میلی‌ثانیه. | | style | [استایل](../resources/gametextstyles) متنی که نمایش داده میشه. | | OPEN_MP_TAGS:... | تعداد نامحدودی از آرگومان‌ها با هر تگی. | @@ -70,4 +70,4 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) - [GameText Styles](../resources/gametextstyles) - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneCreate.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneCreate.md index 46d42567deb..0f5f9357c39 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneCreate.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneCreate.md @@ -9,12 +9,12 @@ tags: ["gangzone"] ایجاد یک گنگ زون (ناحیه رنگی رادار). -| نام | توضیحات | -| ---------- | ------------------------------------------------------------ | -| Float:minX | مختصات X برای سمت غربی گنگ زون. | -| Float:minY | مختصات Y برای سمت جنوبی گنگ زون. | -| Float:maxX | مختصات X برای سمت شرقی گنگ زون. | -| Float:maxY | مختصات Y برای سمت شمالی گنگ زون. | +| نام | توضیحات | +| ---------- | -------------------------------- | +| Float:minX | مختصات X برای سمت غربی گنگ زون. | +| Float:minY | مختصات Y برای سمت جنوبی گنگ زون. | +| Float:maxX | مختصات X برای سمت شرقی گنگ زون. | +| Float:maxY | مختصات Y برای سمت شمالی گنگ زون. | ## مقادیر بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneDestroy.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneDestroy.md index b0b718be901..51e5cddc90b 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneDestroy.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneDestroy.md @@ -9,8 +9,8 @@ tags: ["gangzone"] نابود کردن گنگ زون. -| نام | توضیحات | -| ------ | ------------------------------------ | +| نام | توضیحات | +| ------ | ---------------------------- | | zoneid | شناسه ناحیه برای نابود کردن. | ## مقادیر بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneFlashForAll.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneFlashForAll.md index 6d3139d9881..3de620788a2 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneFlashForAll.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneFlashForAll.md @@ -9,9 +9,9 @@ tags: ["gangzone"] یه gangzone رو برای همه بازیکن‌ها چشمک می‌زنه. -| نام | توضیحات | -| ----------- | ------------------------------------------------------------------------------------------------ | -| zoneid | zone ای که باید چشمک بزنه. | +| نام | توضیحات | +| ----------- | --------------------------------------------------------------------------------------------------------------- | +| zoneid | zone ای که باید چشمک بزنه. | | flashColour | رنگی که gang zone باهاش چشمک میزنه، به صورت integer یا hex در فرمت رنگی RGBA. Alpha transparency پشتیبانی میشه. | ## برگشتی @@ -46,4 +46,4 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) - [GangZoneHideForAll](GangZoneHideForAll): مخفی کردن یه gangzone برای همه بازیکن‌ها. - [GangZoneFlashForPlayer](GangZoneFlashForPlayer): چشمک زدن یه gangzone برای یه بازیکن. - [GangZoneStopFlashForPlayer](GangZoneStopFlashForPlayer): متوقف کردن چشمک زدن gangzone برای یه بازیکن. -- [GangZoneStopFlashForAll](GangZoneStopFlashForAll): متوقف کردن چشمک زدن gangzone برای همه بازیکن‌ها. \ No newline at end of file +- [GangZoneStopFlashForAll](GangZoneStopFlashForAll): متوقف کردن چشمک زدن gangzone برای همه بازیکن‌ها. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneFlashForPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneFlashForPlayer.md index c653533149f..735f5da4b63 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneFlashForPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneFlashForPlayer.md @@ -9,10 +9,10 @@ tags: ["player", "gangzone"] یه gangzone رو برای یه بازیکن چشمک می‌زنه. -| نام | توضیحات | -| ----------- | ------------------------------------------------------------------------------------------------ | -| playerid | ID بازیکنی که میخوایم gangzone براش چشمک بزنه. | -| zoneid | ID zone ای که باید چشمک بزنه. | +| نام | توضیحات | +| ----------- | --------------------------------------------------------------------------------------------------------------- | +| playerid | ID بازیکنی که میخوایم gangzone براش چشمک بزنه. | +| zoneid | ID zone ای که باید چشمک بزنه. | | flashColour | رنگی که gang zone باهاش چشمک میزنه، به صورت integer یا hex در فرمت رنگی RGBA. Alpha transparency پشتیبانی میشه. | ## برگشتی @@ -47,4 +47,4 @@ public OnPlayerSpawn(playerid) - [GangZoneHideForAll](GangZoneHideForAll): مخفی کردن یه gangzone برای همه بازیکن‌ها. - [GangZoneFlashForAll](GangZoneFlashForAll): چشمک زدن یه gangzone برای همه بازیکن‌ها. - [GangZoneStopFlashForPlayer](GangZoneStopFlashForPlayer): متوقف کردن چشمک زدن gangzone برای یه بازیکن. -- [GangZoneStopFlashForAll](GangZoneStopFlashForAll): متوقف کردن چشمک زدن gangzone برای همه بازیکن‌ها. \ No newline at end of file +- [GangZoneStopFlashForAll](GangZoneStopFlashForAll): متوقف کردن چشمک زدن gangzone برای همه بازیکن‌ها. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneGetColourForPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneGetColourForPlayer.md index ccc1d4bd848..0f3e202c82d 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneGetColourForPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneGetColourForPlayer.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone"] گرفتن رنگ یه gangzone برای بازیکن. -| نام | توضیحات | -| -------- | ----------------------------------- | -| playerid | ID بازیکنی که میخوایم بگیریم. | -| zoneid | ID گnگ‌زون. | +| نام | توضیحات | +| -------- | ----------------------------- | +| playerid | ID بازیکنی که میخوایم بگیریم. | +| zoneid | ID گnگ‌زون. | ## برگشتی @@ -35,4 +35,4 @@ tags: ["player", "gangzone"] - [GangZoneStopFlashForAll](GangZoneStopFlashForAll): متوقف کردن چشمک زدن gangzone برای همه بازیکن‌ها. - [IsValidGangZone](IsValidGangZone): چک کردن که gangzone معتبر هست یا نه. - [IsPlayerInGangZone](IsPlayerInGangZone): چک کردن که بازیکن توی gangzone هست یا نه. -- [IsGangZoneVisibleForPlayer](IsGangZoneVisibleForPlayer): چک کردن که gangzone برای بازیکن قابل دیدن هست یا نه. \ No newline at end of file +- [IsGangZoneVisibleForPlayer](IsGangZoneVisibleForPlayer): چک کردن که gangzone برای بازیکن قابل دیدن هست یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneGetFlashColourForPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneGetFlashColourForPlayer.md index 10ceb78bb26..615d27649f0 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneGetFlashColourForPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneGetFlashColourForPlayer.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone"] گرفتن رنگ چشمک زدن یه gangzone برای بازیکن. -| نام | توضیحات | -| -------- | ----------------------------------- | -| playerid | ID بازیکنی که میخوایم بگیریم. | -| zoneid | ID گنگ‌زون. | +| نام | توضیحات | +| -------- | ----------------------------- | +| playerid | ID بازیکنی که میخوایم بگیریم. | +| zoneid | ID گنگ‌زون. | ## برگشتی @@ -35,4 +35,4 @@ tags: ["player", "gangzone"] - [GangZoneStopFlashForAll](GangZoneStopFlashForAll): متوقف کردن چشمک زدن gangzone برای همه بازیکن‌ها. - [IsValidGangZone](IsValidGangZone): چک کردن که gangzone معتبر هست یا نه. - [IsPlayerInGangZone](IsPlayerInGangZone): چک کردن که بازیکن توی gangzone هست یا نه. -- [IsGangZoneVisibleForPlayer](IsGangZoneVisibleForPlayer): چک کردن که gangzone برای بازیکن قابل دیدن هست یا نه. \ No newline at end of file +- [IsGangZoneVisibleForPlayer](IsGangZoneVisibleForPlayer): چک کردن که gangzone برای بازیکن قابل دیدن هست یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneGetPos.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneGetPos.md index d7c1d86c3ed..ac86c601527 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneGetPos.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneGetPos.md @@ -11,13 +11,13 @@ tags: ["player", "gangzone"] گرفتن موقعیت یه gangzone، که با مختصات minX, minY, maxX, maxY نمایش داده میشه. -| نام | توضیحات | -| ----------- | -------------------------------------------------------------- | -| zoneid | ID zone ای که میخوایم مختصاتاش رو بگیریم. | -| &Float:minX | مختصات X برای سمت غرب player gangzone. | -| &Float:minY | مختصات Y برای سمت جنوب player gangzone. | -| &Float:maxX | مختصات X برای سمت شرق player gangzone. | -| &Float:maxY | مختصات Y برای سمت شمال player gangzone. | +| نام | توضیحات | +| ----------- | ----------------------------------------- | +| zoneid | ID zone ای که میخوایم مختصاتاش رو بگیریم. | +| &Float:minX | مختصات X برای سمت غرب player gangzone. | +| &Float:minY | مختصات Y برای سمت جنوب player gangzone. | +| &Float:maxX | مختصات X برای سمت شرق player gangzone. | +| &Float:maxY | مختصات Y برای سمت شمال player gangzone. | ## برگشتی @@ -32,12 +32,12 @@ public OnGameModeInit() { gangZone = GangZoneCreate(1248.011, 2072.804, 1439.348, 2204.319); - new + new Float:minX, Float:minY, Float:maxX, Float:maxY; - + GangZoneGetPos(gangZone, minX, minY, maxX, maxY); return 1; } @@ -58,4 +58,4 @@ public OnGameModeInit() - [IsPlayerInGangZone](IsPlayerInGangZone): چک کردن که بازیکن توی gangzone هست یا نه. - [IsGangZoneVisibleForPlayer](IsGangZoneVisibleForPlayer): چک کردن که gangzone برای بازیکن قابل دیدن هست یا نه. - [GangZoneGetFlashColourForPlayer](GangZoneGetFlashColourForPlayer): گرفتن رنگ چشمک زدن یه gangzone برای بازیکن. -- [IsGangZoneFlashingForPlayer](IsGangZoneFlashingForPlayer): چک کردن که gangzone برای بازیکن چشمک میزنه یا نه. \ No newline at end of file +- [IsGangZoneFlashingForPlayer](IsGangZoneFlashingForPlayer): چک کردن که gangzone برای بازیکن چشمک میزنه یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneHideForAll.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneHideForAll.md index 16c1a537958..4829ee8991f 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneHideForAll.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneHideForAll.md @@ -9,8 +9,8 @@ tags: ["gangzone"] GangZoneHideForAll یه gangzone رو از همه بازیکن‌ها مخفی میکنه. -| نام | توضیحات | -| ------ | ------------------ | +| نام | توضیحات | +| ------ | ------------------------- | | zoneid | zone ای که باید مخفی بشه. | ## برگشتی @@ -49,4 +49,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [GangZoneFlashForPlayer](GangZoneFlashForPlayer): چشمک زدن یه gangzone برای یه بازیکن. - [GangZoneFlashForAll](GangZoneFlashForAll): چشمک زدن یه gangzone برای همه بازیکن‌ها. - [GangZoneStopFlashForPlayer](GangZoneStopFlashForPlayer): متوقف کردن چشمک زدن gangzone برای یه بازیکن. -- [GangZoneStopFlashForAll](GangZoneStopFlashForAll): متوقف کردن چشمک زدن gangzone برای همه بازیکن‌ها. \ No newline at end of file +- [GangZoneStopFlashForAll](GangZoneStopFlashForAll): متوقف کردن چشمک زدن gangzone برای همه بازیکن‌ها. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneHideForPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneHideForPlayer.md index 9bf9c67efc1..b60ebc310e5 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneHideForPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneHideForPlayer.md @@ -9,10 +9,10 @@ tags: ["player", "gangzone"] یه gangzone رو برای یه بازیکن مخفی میکنه. -| نام | توضیحات | -| -------- | --------------------------------------------- | +| نام | توضیحات | +| -------- | ------------------------------------------------- | | playerid | ID بازیکنی که میخوایم gangzone رو براش مخفی کنیم. | -| zoneid | ID zone ای که باید مخفی بشه. | +| zoneid | ID zone ای که باید مخفی بشه. | ## برگشتی @@ -52,4 +52,4 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) - [GangZoneFlashForPlayer](GangZoneFlashForPlayer): چشمک زدن یه gangzone برای یه بازیکن. - [GangZoneFlashForAll](GangZoneFlashForAll): چشمک زدن یه gangzone برای همه بازیکن‌ها. - [GangZoneStopFlashForPlayer](GangZoneStopFlashForPlayer): متوقف کردن چشمک زدن gangzone برای یه بازیکن. -- [GangZoneStopFlashForAll](GangZoneStopFlashForAll): متوقف کردن چشمک زدن gangzone برای همه بازیکن‌ها. \ No newline at end of file +- [GangZoneStopFlashForAll](GangZoneStopFlashForAll): متوقف کردن چشمک زدن gangzone برای همه بازیکن‌ها. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneShowForAll.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneShowForAll.md index 575eb8edebd..5e868292ace 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneShowForAll.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneShowForAll.md @@ -9,9 +9,9 @@ tags: ["gangzone"] یه gangzone رو با رنگ دلخواه به همه بازیکن‌ها نشون میده. -| نام | توضیحات | -| ------ | ------------------------------------------------------------------------------------------------ | -| zoneid | ID گنگ‌زونی که میخوایم نشون بدیم (که از [GangZoneCreate](GangZoneCreate) برمیگرده). | +| نام | توضیحات | +| ------ | ------------------------------------------------------------------------------------------------------------------------- | +| zoneid | ID گنگ‌زونی که میخوایم نشون بدیم (که از [GangZoneCreate](GangZoneCreate) برمیگرده). | | colour | رنگی که میخوایم gang zone رو باهاش نشون بدیم، به صورت integer یا hex در فرمت رنگی RGBA. Alpha transparency پشتیبانی میشه. | ## برگشتی @@ -51,4 +51,4 @@ public OnPlayerSpawn(playerid) - [GangZoneFlashForPlayer](GangZoneFlashForPlayer): چشمک زدن یه gangzone برای یه بازیکن. - [GangZoneFlashForAll](GangZoneFlashForAll): چشمک زدن یه gangzone برای همه بازیکن‌ها. - [GangZoneStopFlashForPlayer](GangZoneStopFlashForPlayer): متوقف کردن چشمک زدن gangzone برای یه بازیکن. -- [GangZoneStopFlashForAll](GangZoneStopFlashForAll): متوقف کردن چشمک زدن gangzone برای همه بازیکن‌ها. \ No newline at end of file +- [GangZoneStopFlashForAll](GangZoneStopFlashForAll): متوقف کردن چشمک زدن gangzone برای همه بازیکن‌ها. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneShowForPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneShowForPlayer.md index 1849b4e6cd3..f81ba2d4984 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneShowForPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneShowForPlayer.md @@ -9,10 +9,10 @@ tags: ["player", "gangzone"] نشون دادن یه gangzone به یه بازیکن. اول باید با [GangZoneCreate](GangZoneCreate) ساخته بشه. -| نام | توضیحات | -| -------- | ------------------------------------------------------------------------------------------------ | -| playerid | ID بازیکنی که میخوایم gangzone رو براش نشون بدیم. | -| zoneid | ID gang zone ای که میخوایم برای بازیکن نشون بدیم. که از [GangZoneCreate](GangZoneCreate) برمیگرده | +| نام | توضیحات | +| -------- | ------------------------------------------------------------------------------------------------------------------------- | +| playerid | ID بازیکنی که میخوایم gangzone رو براش نشون بدیم. | +| zoneid | ID gang zone ای که میخوایم برای بازیکن نشون بدیم. که از [GangZoneCreate](GangZoneCreate) برمیگرده | | colour | رنگی که میخوایم gang zone رو باهاش نشون بدیم، به صورت integer یا hex در فرمت رنگی RGBA. Alpha transparency پشتیبانی میشه. | ## برگشتی @@ -47,4 +47,4 @@ public OnPlayerSpawn(playerid) - [GangZoneFlashForPlayer](GangZoneFlashForPlayer): چشمک زدن یه gangzone برای یه بازیکن. - [GangZoneFlashForAll](GangZoneFlashForAll): چشمک زدن یه gangzone برای همه بازیکن‌ها. - [GangZoneStopFlashForPlayer](GangZoneStopFlashForPlayer): متوقف کردن چشمک زدن gangzone برای یه بازیکن. -- [GangZoneStopFlashForAll](GangZoneStopFlashForAll): متوقف کردن چشمک زدن gangzone برای همه بازیکن‌ها. \ No newline at end of file +- [GangZoneStopFlashForAll](GangZoneStopFlashForAll): متوقف کردن چشمک زدن gangzone برای همه بازیکن‌ها. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneStopFlashForAll.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneStopFlashForAll.md index c2544a54741..0fe1a1baad6 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneStopFlashForAll.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneStopFlashForAll.md @@ -9,8 +9,8 @@ tags: ["gangzone"] چشمک زدن یه gangzone رو برای همه بازیکن‌ها متوقف میکنه. -| نام | توضیحات | -| ------ | ----------------------------------------------------------- | +| نام | توضیحات | +| ------ | ---------------------------------------------------------------------- | | zoneid | ID zone ای که باید چشمک زدنش متوقف بشه. که از GangZoneCreate برمیگرده. | ## برگشتی @@ -53,4 +53,4 @@ public OnPlayerSpawn(playerid) - [GangZoneHideForAll](GangZoneHideForAll): مخفی کردن یه gangzone برای همه بازیکن‌ها. - [GangZoneFlashForPlayer](GangZoneFlashForPlayer): چشمک زدن یه gangzone برای یه بازیکن. - [GangZoneFlashForAll](GangZoneFlashForAll): چشمک زدن یه gangzone برای همه بازیکن‌ها. -- [GangZoneStopFlashForPlayer](GangZoneStopFlashForPlayer): متوقف کردن چشمک زدن gangzone برای یه بازیکن. \ No newline at end of file +- [GangZoneStopFlashForPlayer](GangZoneStopFlashForPlayer): متوقف کردن چشمک زدن gangzone برای یه بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneStopFlashForPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneStopFlashForPlayer.md index f5262cee1b3..5a0b07c4ba8 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneStopFlashForPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneStopFlashForPlayer.md @@ -9,10 +9,10 @@ tags: ["player", "gangzone"] چشمک زدن یه gangzone رو برای یه بازیکن متوقف میکنه. -| نام | توضیحات | -| -------- | ------------------------------------------------------ | +| نام | توضیحات | +| -------- | ----------------------------------------------------------- | | playerid | ID بازیکنی که میخوایم چشمک زدن gangzone رو براش متوقف کنیم. | -| zoneid | ID gangzonezone ای که باید چشمک زدنش متوقف بشه. | +| zoneid | ID gangzonezone ای که باید چشمک زدنش متوقف بشه. | ## برگشتی @@ -52,4 +52,4 @@ public OnPlayerEnterVehicle(playerid, vehicleid) - [GangZoneHideForAll](GangZoneHideForAll): مخفی کردن یه gangzone برای همه بازیکن‌ها. - [GangZoneFlashForPlayer](GangZoneFlashForPlayer): چشمک زدن یه gangzone برای یه بازیکن. - [GangZoneFlashForAll](GangZoneFlashForAll): چشمک زدن یه gangzone برای همه بازیکن‌ها. -- [GangZoneStopFlashForAll](GangZoneStopFlashForAll): متوقف کردن چشمک زدن gangzone برای همه بازیکن‌ها. \ No newline at end of file +- [GangZoneStopFlashForAll](GangZoneStopFlashForAll): متوقف کردن چشمک زدن gangzone برای همه بازیکن‌ها. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Get3DTextLabelAttachedData.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Get3DTextLabelAttachedData.md index 0cfc8df1b35..be34d69ec62 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Get3DTextLabelAttachedData.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Get3DTextLabelAttachedData.md @@ -11,11 +11,11 @@ tags: ["3dtextlabel"] داده‌های attached شده به 3D text label رو میگیره. -| نام | توضیحات | -| ---------------- | -------------------------------------------------------------------------- | -| Text3D:textid | ID ‌ 3D text label که میخوایم داده‌های attached اش رو بگیریم. | -| &parentPlayerid | یه متغیر که parentPlayerid رو توش ذخیره میکنیم، با reference پاس میشه. | -| &parentVehicleid | یه متغیر که parentVehicleid رو توش ذخیره میکنیم، با reference پاس میشه. | +| نام | توضیحات | +| ---------------- | ----------------------------------------------------------------------- | +| Text3D:textid | ID ‌ 3D text label که میخوایم داده‌های attached اش رو بگیریم. | +| &parentPlayerid | یه متغیر که parentPlayerid رو توش ذخیره میکنیم، با reference پاس میشه. | +| &parentVehicleid | یه متغیر که parentVehicleid رو توش ذخیره میکنیم، با reference پاس میشه. | ## مثال‌ها @@ -53,4 +53,4 @@ Get3DTextLabelAttachedData(gVehicle3dText[gVehicleId], parentPlayerid, parentVeh - [Attach3DTextLabelToPlayer](Attach3DTextLabelToPlayer): وصل کردن یه 3D text label به یه بازیکن. - [Attach3DTextLabelToVehicle](Attach3DTextLabelToVehicle): وصل کردن یه 3D Text Label به یه ماشین خاص. -- [GetPlayer3DTextLabelAttachedData](GetPlayer3DTextLabelAttachedData): گرفتن داده‌های attached شده به player 3D text label. \ No newline at end of file +- [GetPlayer3DTextLabelAttachedData](GetPlayer3DTextLabelAttachedData): گرفتن داده‌های attached شده به player 3D text label. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Get3DTextLabelColor.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Get3DTextLabelColor.md index a1177cee06b..62b2b8ab429 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Get3DTextLabelColor.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Get3DTextLabelColor.md @@ -15,8 +15,8 @@ tags: ["3dtextlabel"] رنگ 3D text label رو میگیره. -| نام | توضیحات | -| ------------- | -------------------------------------------- | +| نام | توضیحات | +| ------------- | ---------------------------------------------- | | Text3D:textid | ID ‌ 3D text label که میخوایم رنگاش رو بگیریم. | ## برگشتی @@ -36,4 +36,4 @@ new color = Get3DTextLabelColor(gMyLabel); ## توابع مرتبط -- [GetPlayer3DTextLabelColor](GetPlayer3DTextLabelColor): گرفتن رنگ player 3D text label. \ No newline at end of file +- [GetPlayer3DTextLabelColor](GetPlayer3DTextLabelColor): گرفتن رنگ player 3D text label. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Get3DTextLabelColour.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Get3DTextLabelColour.md index 6eea5f789c0..7c3ae01fb83 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Get3DTextLabelColour.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Get3DTextLabelColour.md @@ -11,8 +11,8 @@ tags: ["3dtextlabel"] رنگ 3D text label رو میگیره. -| نام | توضیحات | -| ------------- | -------------------------------------------- | +| نام | توضیحات | +| ------------- | ---------------------------------------------- | | Text3D:textid | ID ‌ 3D text label که میخوایم رنگاش رو بگیریم. | ## برگشتی @@ -32,4 +32,4 @@ new colour = Get3DTextLabelColour(gMyLabel); ## توابع مرتبط -- [GetPlayer3DTextLabelColour](GetPlayer3DTextLabelColour): گرفتن رنگ player 3D text label. \ No newline at end of file +- [GetPlayer3DTextLabelColour](GetPlayer3DTextLabelColour): گرفتن رنگ player 3D text label. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Get3DTextLabelDrawDistance.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Get3DTextLabelDrawDistance.md index 3e4d5b7d63c..511b3f50570 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Get3DTextLabelDrawDistance.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Get3DTextLabelDrawDistance.md @@ -12,7 +12,7 @@ tags: ["3dtextlabel"] فاصله نمایش 3D text label رو میگیره. | نام | توضیحات | -| ------------- | ----------------------------------------------------- | +| ------------- | ------------------------------------------------------ | | Text3D:textid | ID ‌ 3D text label که میخوایم فاصله نمایشاش رو بگیریم. | ## برگشتی @@ -34,4 +34,4 @@ drawDistance = Get3DTextLabelDrawDistance(gMyLabel); ## توابع مرتبط - [Set3DTextLabelDrawDistance](Set3DTextLabelDrawDistance): تنظیم فاصله نمایش 3D text label. -- [GetPlayer3DTextLabelDrawDistance](GetPlayer3DTextLabelDrawDistance): گرفتن فاصله نمایش player 3D text label. \ No newline at end of file +- [GetPlayer3DTextLabelDrawDistance](GetPlayer3DTextLabelDrawDistance): گرفتن فاصله نمایش player 3D text label. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Get3DTextLabelLOS.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Get3DTextLabelLOS.md index 231b3c0b2f0..e65dd9a1baa 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Get3DTextLabelLOS.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Get3DTextLabelLOS.md @@ -11,8 +11,8 @@ tags: ["3dtextlabel"] line-of-sight 3D text label رو میگیره. -| نام | توضیحات | -| ------------- | ----------------------------------------------------- | +| نام | توضیحات | +| ------------- | --------------------------------------------------------- | | Text3D:textid | ID ‌ 3D text label که میخوایم line-of-sight اش رو بگیریم. | ## برگشتی @@ -34,4 +34,4 @@ testLOS = Get3DTextLabelLOS(gMyLabel); ## توابع مرتبط - [Set3DTextLabelLOS](Set3DTextLabelLOS): تنظیم line-of-sight 3D text label. -- [GetPlayer3DTextLabelLOS](GetPlayer3DTextLabelLOS): گرفتن line-of-sight player 3D text label. \ No newline at end of file +- [GetPlayer3DTextLabelLOS](GetPlayer3DTextLabelLOS): گرفتن line-of-sight player 3D text label. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Get3DTextLabelPos.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Get3DTextLabelPos.md index e511543fe23..ac4cb4d214c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Get3DTextLabelPos.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Get3DTextLabelPos.md @@ -11,12 +11,12 @@ tags: ["3dtextlabel"] موقعیت 3D text label رو میگیره. -| نام | توضیحات | +| نام | توضیحات | | ------------- | ---------------------------------------------------------------------- | -| Text3D:textid | ID ‌ 3D text label که میخوایم موقعیتاش رو بگیریم. | -| &Float:x | یه متغیر float که مختصات X رو توش ذخیره میکنیم، با reference پاس میشه. | -| &Float:y | یه متغیر float که مختصات Y رو توش ذخیره میکنیم، با reference پاس میشه. | -| &Float:z | یه متغیر float که مختصات Z رو توش ذخیره میکنیم، با reference پاس میشه. | +| Text3D:textid | ID ‌ 3D text label که میخوایم موقعیتاش رو بگیریم. | +| &Float:x | یه متغیر float که مختصات X رو توش ذخیره میکنیم، با reference پاس میشه. | +| &Float:y | یه متغیر float که مختصات Y رو توش ذخیره میکنیم، با reference پاس میشه. | +| &Float:z | یه متغیر float که مختصات Z رو توش ذخیره میکنیم، با reference پاس میشه. | ## مثال‌ها @@ -38,4 +38,4 @@ public OnGameModeInit() ## توابع مرتبط -- [GetPlayer3DTextLabelPos](GetPlayer3DTextLabelPos): گرفتن موقعیت player 3D text label. \ No newline at end of file +- [GetPlayer3DTextLabelPos](GetPlayer3DTextLabelPos): گرفتن موقعیت player 3D text label. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Get3DTextLabelText.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Get3DTextLabelText.md index af0b0dae815..de93f7aa63b 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Get3DTextLabelText.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Get3DTextLabelText.md @@ -11,11 +11,11 @@ tags: ["3dtextlabel"] متن 3D text label رو میگیره. -| نام | توضیحات | -| ------------- | --------------------------------------------------------- | +| نام | توضیحات | +| ------------- | ----------------------------------------------------------- | | Text3D:textid | ID ‌ 3D text label که میخوایم متناش رو بگیریم. | -| const text[] | یه آرایه که متن رو توش ذخیره میکنیم، با reference پاس میشه. | -| len | طول متنی که باید ذخیره بشه. | +| const text[] | یه آرایه که متن رو توش ذخیره میکنیم، با reference پاس میشه. | +| len | طول متنی که باید ذخیره بشه. | ## مثال‌ها @@ -25,7 +25,7 @@ new Text3D:gMyLabel; public OnGameModeInit() { gMyLabel = Create3DTextLabel("Hello World!", 0x008080FF, 30.0, 40.0, 50.0, 40.0, 0, false); - + new text[16]; Get3DTextLabelText(gMyLabel, text, sizeof(text)); // `text` میشه 'Hello World!' @@ -37,4 +37,4 @@ public OnGameModeInit() - [Create3DTextLabel](Create3DTextLabel): ساختن یه 3D text label. - [Update3DTextLabelText](Update3DTextLabelText): آپدیت کردن متن و رنگ یه 3D Text Label. -- [GetPlayer3DTextLabelText](GetPlayer3DTextLabelText): گرفتن متن player 3D text label. \ No newline at end of file +- [GetPlayer3DTextLabelText](GetPlayer3DTextLabelText): گرفتن متن player 3D text label. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Get3DTextLabelVirtualWorld.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Get3DTextLabelVirtualWorld.md index c8597a06874..b257f6f321d 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Get3DTextLabelVirtualWorld.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Get3DTextLabelVirtualWorld.md @@ -11,9 +11,9 @@ tags: ["3dtextlabel"] ID دنیای مجازی 3D text label رو میگیره. -| نام | توضیحات | -| ------------- | ------------------------------------------------------------ | -| Text3D:textid | ID ‌ 3D text label که میخوایم ID دنیای مجازیاش رو بگیریم. | +| نام | توضیحات | +| ------------- | --------------------------------------------------------- | +| Text3D:textid | ID ‌ 3D text label که میخوایم ID دنیای مجازیاش رو بگیریم. | ## برگشتی @@ -34,4 +34,4 @@ worldid = Get3DTextLabelVirtualWorld(gMyLabel); ## توابع مرتبط - [Set3DTextLabelVirtualWorld](Set3DTextLabelVirtualWorld): تنظیم ID دنیای مجازی 3D text label. -- [GetPlayer3DTextLabelVirtualWorld](GetPlayer3DTextLabelVirtualWorld): گرفتن ID دنیای مجازی player 3D text label. \ No newline at end of file +- [GetPlayer3DTextLabelVirtualWorld](GetPlayer3DTextLabelVirtualWorld): گرفتن ID دنیای مجازی player 3D text label. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActorAnimation.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActorAnimation.md index 67449d3f0b2..b923f63f993 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActorAnimation.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActorAnimation.md @@ -13,19 +13,19 @@ tags: ["actor"] انیمیشن فعلی Actor رو می‌گیره. -| اسم | توضیح | -|--------------------|--------------------------------------------------------------------------| -| actorid | شناسه Actor که می‌خوای انیمیشنش رو بگیری. | -| animationLibrary[] | آرایه‌ای که کتابخونه انیمیشن توش ذخیره میشه، که با reference پاس داده میشه. | -| librarySize | اندازه آرایه animationLibrary. | -| animationName[] | آرایه‌ای که اسم انیمیشن توش ذخیره میشه، که با reference پاس داده میشه. | -| nameSize | اندازه آرایه animationName. | -| &Float:delta | متغیری از نوع float که مقدار delta توش ذخیره میشه، با reference پاس داده میشه. | -| &bool:loop | متغیری از نوع boolean که مقدار loop توش ذخیره میشه، با reference پاس داده میشه. | -| &bool:lockX | متغیری از نوع boolean که مقدار lockX توش ذخیره میشه، با reference پاس داده میشه. | -| &bool:lockY | متغیری از نوع boolean که مقدار lockY توش ذخیره میشه، با reference پاس داده میشه. | +| اسم | توضیح | +| ------------------ | --------------------------------------------------------------------------------- | +| actorid | شناسه Actor که می‌خوای انیمیشنش رو بگیری. | +| animationLibrary[] | آرایه‌ای که کتابخونه انیمیشن توش ذخیره میشه، که با reference پاس داده میشه. | +| librarySize | اندازه آرایه animationLibrary. | +| animationName[] | آرایه‌ای که اسم انیمیشن توش ذخیره میشه، که با reference پاس داده میشه. | +| nameSize | اندازه آرایه animationName. | +| &Float:delta | متغیری از نوع float که مقدار delta توش ذخیره میشه، با reference پاس داده میشه. | +| &bool:loop | متغیری از نوع boolean که مقدار loop توش ذخیره میشه، با reference پاس داده میشه. | +| &bool:lockX | متغیری از نوع boolean که مقدار lockX توش ذخیره میشه، با reference پاس داده میشه. | +| &bool:lockY | متغیری از نوع boolean که مقدار lockY توش ذخیره میشه، با reference پاس داده میشه. | | &bool:freeze | متغیری از نوع boolean که مقدار freeze توش ذخیره میشه، با reference پاس داده میشه. | -| &time | متغیری که مقدار time توش ذخیره میشه، با reference پاس داده میشه. | +| &time | متغیری که مقدار time توش ذخیره میشه، با reference پاس داده میشه. | ## مقادیر برگشتی @@ -51,7 +51,7 @@ public OnGameModeInit() bool:lockY, bool:freeze, time; - + GetActorAnimation(gMyActor, animationLibrary, sizeof animationLibrary, animationName, sizeof animationName, delta, loop, lockX, lockY, freeze, time); return 1; } @@ -65,4 +65,4 @@ public OnGameModeInit() - [ApplyActorAnimation](ApplyActorAnimation): اعمال انیمیشن روی Actor. - [ClearActorAnimations](ClearActorAnimations): پاک کردن انیمیشن‌های اعمال شده روی Actor. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActorFacingAngle.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActorFacingAngle.md index b4c93d7a81a..74e8140a39f 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActorFacingAngle.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActorFacingAngle.md @@ -15,8 +15,8 @@ tags: ["actor"] | اسم | توضیح | | ------------ | --------------------------------------------------------------------------------------- | -| actorid | شناسه Actor که می‌خوای زاویه‌ش رو بگیری. با [CreateActor](CreateActor) برگشت داده میشه. | -| &Float:angle | متغیری از نوع float که با reference پاس داده میشه و زاویه Actor توش ذخیره میشه. | +| actorid | شناسه Actor که می‌خوای زاویه‌ش رو بگیری. با [CreateActor](CreateActor) برگشت داده میشه. | +| &Float:angle | متغیری از نوع float که با reference پاس داده میشه و زاویه Actor توش ذخیره میشه. | ## مقادیر برگشتی @@ -42,4 +42,4 @@ GetActorFacingAngle(actorid, facingAngle); - [SetActorFacingAngle](SetActorFacingAngle): تنظیم زاویه رو به روی Actor. - [GetActorPos](GetActorPos): گرفتن موقعیت Actor. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActorHealth.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActorHealth.md index 36ac224d04b..6f9dbbfbef2 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActorHealth.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActorHealth.md @@ -11,10 +11,10 @@ tags: ["actor"] سلامتی یک اکتور رو دریافت کن. -| نام | توضیحات | -| ------------- | ------------------------------------------------------------------------------- | -| actorid | آی‌دی اکتوری که می‌خوای سلامتیش رو بگیری. | -| &Float:health | متغیر اعشاری که به صورت مرجع ارسال می‌شه و سلامتی اکتور توش ذخیره می‌شه. | +| نام | توضیحات | +| ------------- | ------------------------------------------------------------------------ | +| actorid | آی‌دی اکتوری که می‌خوای سلامتیش رو بگیری. | +| &Float:health | متغیر اعشاری که به صورت مرجع ارسال می‌شه و سلامتی اکتور توش ذخیره می‌شه. | ## مقدار برگشتی @@ -32,7 +32,7 @@ new gMyActor; public OnGameModeInit() { gMyActor = CreateActor(179, 316.1, -134.0, 999.6, 90.0); // Actor as salesperson in Ammunation - + SetActorHealth(gMyActor, 100.0); new Float:actorHealth; @@ -47,4 +47,4 @@ public OnGameModeInit() - [CreateActor](CreateActor): یک اکتور (NPC ثابت) ایجاد کن. - [SetActorHealth](SetActorHealth): سلامتی اکتور رو تنظیم کن. - [SetActorInvulnerable](SetActorInvulnerable): اکتور رو غیرقابل آسیب کن. -- [IsActorInvulnerable](IsActorInvulnerable): چک کن اکتور غیرقابل آسیبه یا نه. \ No newline at end of file +- [IsActorInvulnerable](IsActorInvulnerable): چک کن اکتور غیرقابل آسیبه یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPoolSize.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPoolSize.md index 6ba735fa35d..ae2524c2706 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPoolSize.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPoolSize.md @@ -38,4 +38,4 @@ SetAllActorsHealth(Float:health) - [IsValidActor](IsValidActor): چک کردن معتبر بودن شناسه Actor. - [SetActorHealth](SetActorHealth): تنظیم سلامتی Actor. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPos.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPos.md index 66ea209e609..d12712720c1 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPos.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPos.md @@ -13,9 +13,9 @@ tags: ["actor"] موقعیت Actor رو می‌گیره. -| اسم | توضیح | -| -------- | ------------------------------------------------------------------------------- | -| actorid | شناسه Actor که می‌خوای موقعیت‌ش رو بگیری. با CreateActor برگشت داده میشه. | +| اسم | توضیح | +| -------- | ---------------------------------------------------------------------------------- | +| actorid | شناسه Actor که می‌خوای موقعیت‌ش رو بگیری. با CreateActor برگشت داده میشه. | | &Float:x | متغیری از نوع float که با reference پاس داده میشه و مختصات X Actor توش ذخیره میشه. | | &Float:y | متغیری از نوع float که با reference پاس داده میشه و مختصات Y Actor توش ذخیره میشه. | | &Float:z | متغیری از نوع float که با reference پاس داده میشه و مختصات Z Actor توش ذخیره میشه. | @@ -43,4 +43,4 @@ GetActorPos(actorid, x, y, z); - [SetActorPos](SetActorPos): تنظیم موقعیت Actor. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActorSkin.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActorSkin.md index a357c8bc32e..2297d587d35 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActorSkin.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActorSkin.md @@ -13,8 +13,8 @@ tags: ["actor"] اسکین Actor رو می‌گیره. -| اسم | توضیح | -|---------|---------------------------------| +| اسم | توضیح | +| ------- | ---------------------------------------- | | actorid | شناسه Actor که می‌خوای اسکین‌ش رو بگیری. | ## مقادیر برگشتی @@ -31,7 +31,7 @@ new gMyActor; public OnGameModeInit() { gMyActor = CreateActor(179, 1153.9640, -1772.3915, 16.5920, 0.0000); - + new actorSkinID = GetActorSkin(gMyActor); // The value of `actorSkinID` is now 179 return 1; @@ -45,4 +45,4 @@ public OnGameModeInit() - [CreateActor](CreateActor): ساختن Actor (NPC ثابت). - [SetActorSkin](SetActorSkin): تنظیم اسکین Actor. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActorSpawnInfo.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActorSpawnInfo.md index 12d45a122c6..45838620e49 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActorSpawnInfo.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActorSpawnInfo.md @@ -13,14 +13,14 @@ tags: ["actor"] نقطه spawn اولیه Actor رو می‌گیره. -| اسم | توضیح | -|-------------------|--------------------------------------------------------------------------| -| actorid | شناسه Actor که می‌خوای نقطه spawn ش رو بگیری | -| &skin | متغیری که اسکین توش ذخیره میشه، که با reference پاس داده میشه. | +| اسم | توضیح | +| ----------------- | --------------------------------------------------------------------------------- | +| actorid | شناسه Actor که می‌خوای نقطه spawn ش رو بگیری | +| &skin | متغیری که اسکین توش ذخیره میشه، که با reference پاس داده میشه. | | &Float:spawnX | متغیری از نوع float که مختصات X spawn توش ذخیره میشه، با reference پاس داده میشه. | | &Float:spawnY | متغیری از نوع float که مختصات Y spawn توش ذخیره میشه، با reference پاس داده میشه. | | &Float:spawnZ | متغیری از نوع float که مختصات Z spawn توش ذخیره میشه، با reference پاس داده میشه. | -| &Float:spawnAngle | متغیری از نوع float که زاویه spawn توش ذخیره میشه، با reference پاس داده میشه. | +| &Float:spawnAngle | متغیری از نوع float که زاویه spawn توش ذخیره میشه، با reference پاس داده میشه. | ## مقادیر برگشتی @@ -42,7 +42,7 @@ public OnGameModeInit() Float:spawnY, Float:spawnZ, Float:spawnAngle; - + GetActorSpawnInfo(gMyActor, skin, spawnX, spawnY, spawnZ, spawnAngle); return 1; } @@ -58,4 +58,4 @@ public OnGameModeInit() - [GetActorSkin](GetActorSkin): گرفتن اسکین Actor. - [SetActorSkin](SetActorSkin): تنظیم اسکین Actor. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActorVirtualWorld.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActorVirtualWorld.md index 16952e6f315..ebcf5ae20ec 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActorVirtualWorld.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActorVirtualWorld.md @@ -13,8 +13,8 @@ tags: ["actor"] Virtual World Actor رو می‌گیره. -| اسم | توضیح | -| ------- | ------------------------------------------- | +| اسم | توضیح | +| ------- | ------------------------------------------------ | | actorid | شناسه Actor که می‌خوای Virtual World ش رو بگیری. | ## مقادیر برگشتی @@ -51,4 +51,4 @@ if (GetActorVirtualWorld(MyActor) == 20) - [SetActorVirtualWorld](SetActorVirtualWorld): تنظیم Virtual World Actor. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActors.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActors.md index 9b567a0e0cc..27065292cfc 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActors.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActors.md @@ -13,10 +13,10 @@ tags: ["actor"] آرایه‌ای از شناسه‌های Actor های ساخته شده در سرور رو می‌گیره. -| اسم | توضیح | -| --------- | ---------------------------------------------------------------------- | -| actors[] | آرایه‌ای که شناسه‌های Actor ها توش ذخیره میشه، که با reference پاس داده میشه. | -| size | اندازه آرایه. | +| اسم | توضیح | +| -------- | ----------------------------------------------------------------------------- | +| actors[] | آرایه‌ای که شناسه‌های Actor ها توش ذخیره میشه، که با reference پاس داده میشه. | +| size | اندازه آرایه. | ## مقادیر برگشتی @@ -40,4 +40,4 @@ GetActors(actors, sizeof(actors)); - [GetPlayers](GetPlayers): آرایه‌ای از شناسه‌های بازیکنان فعلی سرور رو می‌گیره. - [GetVehicles](GetVehicles): آرایه‌ای از شناسه‌های خودروهای ساخته شده در سرور رو می‌گیره. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetAnimationName.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetAnimationName.md index 763a8ec8916..b2899196a0a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetAnimationName.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetAnimationName.md @@ -11,13 +11,13 @@ tags: [] کتابخونه/اسم انیمیشن رو برای index مشخص شده می‌گیره. -| اسم | توضیح | -| -------------------------------- | ------------------------------------------------------ | +| اسم | توضیح | +| -------------------------------- | ------------------------------------------------------------- | | index | index انیمیشن، که با GetPlayerAnimationIndex برگشت داده میشه. | -| animationLibrary[] | متغیر string که کتابخونه انیمیشن رو ذخیره می‌کنه. | -| len1 = sizeof (animationLibrary) | اندازه string که کتابخونه انیمیشن رو ذخیره می‌کنه. | -| animationName[] | متغیر string که اسم انیمیشن رو ذخیره می‌کنه. | -| len2 = sizeof (animationName) | اندازه string که اسم انیمیشن رو ذخیره می‌کنه. | +| animationLibrary[] | متغیر string که کتابخونه انیمیشن رو ذخیره می‌کنه. | +| len1 = sizeof (animationLibrary) | اندازه string که کتابخونه انیمیشن رو ذخیره می‌کنه. | +| animationName[] | متغیر string که اسم انیمیشن رو ذخیره می‌کنه. | +| len2 = sizeof (animationName) | اندازه string که اسم انیمیشن رو ذخیره می‌کنه. | ## مقادیر برگشتی @@ -51,4 +51,4 @@ public OnPlayerUpdate(playerid) - [GetPlayerAnimationIndex](GetPlayerAnimationIndex): index انیمیشن‌های در حال اجرا رو برمی‌گردونه - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetAvailableClasses.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetAvailableClasses.md index 9e2e277ef17..a606bc54bf4 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetAvailableClasses.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetAvailableClasses.md @@ -29,4 +29,4 @@ printf("Available classes: %d", GetAvailableClasses()); - [AddPlayerClassEx](AddPlayerClassEx): اضافه کردن کلاس با تیم پیش‌فرض. - [EditPlayerClass](EditPlayerClass): ویرایش اطلاعات کلاس. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetConsoleVarAsBool.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetConsoleVarAsBool.md index 1f7609ad91d..9135c5fab49 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetConsoleVarAsBool.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetConsoleVarAsBool.md @@ -9,8 +9,8 @@ tags: [] مقدار بولین یک متغیر کنسول را دریافت می‌کنه. -| نام | توضیحات | -| ------------ | ---------------------------------------------------------- | +| نام | توضیحات | +| ------------ | ------------------------------------------------ | | const cvar[] | نام متغیر بولین که می‌خوای مقدارش رو دریافت کنی. | ## مقدار برگشتی @@ -42,4 +42,4 @@ public OnGameModeInit() ## تابع‌های مرتبط - [GetConsoleVarAsString](GetConsoleVarAsString): یک متغیر سرور رو به عنوان رشته دریافت می‌کنه. -- [GetConsoleVarAsInt](GetConsoleVarAsInt): یک متغیر سرور رو به عنوان عدد صحیح دریافت می‌کنه. \ No newline at end of file +- [GetConsoleVarAsInt](GetConsoleVarAsInt): یک متغیر سرور رو به عنوان عدد صحیح دریافت می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetConsoleVarAsFloat.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetConsoleVarAsFloat.md index b805172d3ed..cc3e4c386bc 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetConsoleVarAsFloat.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetConsoleVarAsFloat.md @@ -9,8 +9,8 @@ tags: [] مقدار اعشاری یک متغیر کنسول را دریافت می‌کنه. -| نام | توضیحات | -| ------------ | ---------------------------------------------------------- | +| نام | توضیحات | +| ------------ | ------------------------------------------------- | | const cvar[] | نام متغیر اعشاری که می‌خوای مقدارش رو دریافت کنی. | ## مقدار برگشتی @@ -38,4 +38,4 @@ printf("Nametag Draw Radius: %i", radius); - [GetConsoleVarAsInt](GetConsoleVarAsInt): یک متغیر سرور رو به عنوان عدد صحیح دریافت می‌کنه. - [GetConsoleVarAsString](GetConsoleVarAsString): یک متغیر سرور رو به عنوان رشته دریافت می‌کنه. -- [GetConsoleVarAsBool](GetConsoleVarAsBool): یک متغیر سرور رو به عنوان بولین دریافت می‌کنه. \ No newline at end of file +- [GetConsoleVarAsBool](GetConsoleVarAsBool): یک متغیر سرور رو به عنوان بولین دریافت می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetConsoleVarAsInt.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetConsoleVarAsInt.md index a51bc10a7da..1632665b1fd 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetConsoleVarAsInt.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetConsoleVarAsInt.md @@ -9,8 +9,8 @@ tags: [] مقدار عددی یک متغیر کنسول را دریافت می‌کنه. -| نام | توضیحات | -| ------------ | ---------------------------------------------------------- | +| نام | توضیحات | +| ------------ | ----------------------------------------------- | | const cvar[] | نام متغیر عددی که می‌خوای مقدارش رو دریافت کنی. | ## مقدار برگشتی @@ -35,4 +35,4 @@ printf("Server Port: %i", serverPort); ## تابع‌های مرتبط - [GetConsoleVarAsString](GetConsoleVarAsString): یک متغیر سرور رو به عنوان رشته دریافت می‌کنه. -- [GetConsoleVarAsBool](GetConsoleVarAsBool): یک متغیر سرور رو به عنوان بولین دریافت می‌کنه. \ No newline at end of file +- [GetConsoleVarAsBool](GetConsoleVarAsBool): یک متغیر سرور رو به عنوان بولین دریافت می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetConsoleVarAsString.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetConsoleVarAsString.md index 75edc963f56..0bc6ae87767 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetConsoleVarAsString.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetConsoleVarAsString.md @@ -9,11 +9,11 @@ tags: [] مقدار رشته‌ای یک متغیر کنسول را دریافت می‌کنه. -| نام | توضیحات | -| --------------------- | ---------------------------------------------------------- | -| const cvar[] | نام متغیر رشته‌ای که می‌خوای مقدارش رو دریافت کنی. | +| نام | توضیحات | +| --------------------- | ---------------------------------------------------------------- | +| const cvar[] | نام متغیر رشته‌ای که می‌خوای مقدارش رو دریافت کنی. | | buffer[] | آرایه‌ای که مقدار توش ذخیره می‌شه، به عنوان مرجع پاس داده می‌شه. | -| len = sizeof (buffer) | طول رشته‌ای که باید ذخیره بشه. | +| len = sizeof (buffer) | طول رشته‌ای که باید ذخیره بشه. | ## مقدار برگشتی @@ -56,4 +56,4 @@ public OnGameModeInit() ## تابع‌های مرتبط - [GetConsoleVarAsInt](GetConsoleVarAsInt): یک متغیر سرور رو به عنوان عدد صحیح دریافت می‌کنه. -- [GetConsoleVarAsBool](GetConsoleVarAsBool): یک متغیر سرور رو به عنوان بولین دریافت می‌کنه. \ No newline at end of file +- [GetConsoleVarAsBool](GetConsoleVarAsBool): یک متغیر سرور رو به عنوان بولین دریافت می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetCustomModelPath.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetCustomModelPath.md index d6eb90bf0a3..ef19cf1fb31 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetCustomModelPath.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetCustomModelPath.md @@ -11,13 +11,13 @@ tags: ["custom model", "custom skin", "simple model"] مسیر یک مدل سفارشی را دریافت می‌کنه. -| نام | توضیحات | -| --------- | ---------------------------------------------------------- | -| modelid | آیدی مدل سفارشی که می‌خوای مسیرش رو دریافت کنی. | +| نام | توضیحات | +| --------- | ------------------------------------------------------------------- | +| modelid | آیدی مدل سفارشی که می‌خوای مسیرش رو دریافت کنی. | | dffPath[] | آرایه‌ای که مسیر dff توش ذخیره می‌شه، به عنوان مرجع پاس داده می‌شه. | -| dffSize | طول مسیر dff که باید ذخیره بشه. | +| dffSize | طول مسیر dff که باید ذخیره بشه. | | txdPath[] | آرایه‌ای که مسیر txd توش ذخیره می‌شه، به عنوان مرجع پاس داده می‌شه. | -| txdSize | طول مسیر txd که باید ذخیره بشه. | +| txdSize | طول مسیر txd که باید ذخیره بشه. | ## مثال‌ها @@ -31,7 +31,7 @@ GetCustomModelPath(modelid, dffPath, sizeof(dffPath), txdPath, sizeof(txdPath)); printf("[Custom model id %d path]\n\ dff: %s\n\ - txd: %s", + txd: %s", modelid, dffPath, txdPath); ``` @@ -39,4 +39,4 @@ printf("[Custom model id %d path]\n\ - [AddSimpleModel](AddSimpleModel): یک مدل ساده سفارشی جدید اضافه می‌کنه. - [AddSimpleModelTimed](AddSimpleModelTimed): یک مدل ساده سفارشی جدید اضافه می‌کنه. -- [IsValidCustomModel](IsValidCustomModel): بررسی می‌کنه که آیا آیدی مدل سفارشی معتبره یا نه. \ No newline at end of file +- [IsValidCustomModel](IsValidCustomModel): بررسی می‌کنه که آیا آیدی مدل سفارشی معتبره یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetDefaultPlayerColour.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetDefaultPlayerColour.md index 98983a5d8ef..0269bb3ed4a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetDefaultPlayerColour.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetDefaultPlayerColour.md @@ -11,8 +11,8 @@ tags: ["player"] رنگ پیش‌فرض آیدی بازیکن را دریافت می‌کنه. -| نام | توضیحات | -| -------- | ---------------------------------------------------------- | +| نام | توضیحات | +| -------- | -------------------------------------------------------------------- | | playerid | آیدی بازیکنی که می‌خوای رنگش رو دریافت کنی. نیازی نیست که متصل باشه. | ## مقدار برگشتی @@ -27,4 +27,4 @@ new colour = GetDefaultPlayerColour(playerid); ## تابع‌های مرتبط -- [GetPlayerColor](GetPlayerColor): رنگ یک بازیکن رو دریافت می‌کنه. \ No newline at end of file +- [GetPlayerColor](GetPlayerColor): رنگ یک بازیکن رو دریافت می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetGameText.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetGameText.md index 87d0f059324..293c5a1b443 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetGameText.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetGameText.md @@ -11,14 +11,14 @@ tags: ["player"] تمام اطلاعات مربوط به استایل game text داده شده رو برمی‌گردونه. -| نام | توضیحات | -|------------------------|------------------------------------------------------------ | -| playerid | آیدی بازیکنی که می‌خوای چرخشش رو دریافت کنی. | +| نام | توضیحات | +| ---------------------- | -------------------------------------------------------------------------- | +| playerid | آیدی بازیکنی که می‌خوای چرخشش رو دریافت کنی. | | style | [استایل](../resources/gametextstyles) متنی که می‌خوای دیتاش رو دریافت کنی. | -| message[] | آرایه برگشتی برای رشته متن. | -| len = sizeof (message) | اندازه خروجی. | -| time | زمانی که gametext در اصل برای نمایش داده شده بود. | -| remaining | مقدار باقی‌مانده از اون زمان. | +| message[] | آرایه برگشتی برای رشته متن. | +| len = sizeof (message) | اندازه خروجی. | +| time | زمانی که gametext در اصل برای نمایش داده شده بود. | +| remaining | مقدار باقی‌مانده از اون زمان. | ## مقدار برگشتی @@ -33,7 +33,7 @@ public OnPlayerConnect(playerid) { GameTextForPlayer(playerid, "Welcome to the server!", 5000, 3); - new + new message[32], time, remaining; @@ -51,4 +51,4 @@ public OnPlayerConnect(playerid) - [HideGameTextForPlayer](HideGameTextForPlayer): نمایش استایل gametext رو برای یک بازیکن متوقف می‌کنه. - [GameTextForAll](GameTextForAll): gametext رو برای همه بازیکنا نمایش می‌ده. - [HideGameTextForAll](HideGameTextForAll): نمایش استایل gametext رو برای همه بازیکنا متوقف می‌کنه. -- [HasGameText](HasGameText): آیا بازیکن در حال حاضر متن در استایل gametext داده شده رو داره؟ \ No newline at end of file +- [HasGameText](HasGameText): آیا بازیکن در حال حاضر متن در استایل gametext داده شده رو داره؟ diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetGravity.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetGravity.md index db4ed6fe547..fe021566328 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetGravity.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetGravity.md @@ -58,4 +58,4 @@ public OnGameModeInit() - [SetGravity](SetGravity): گرویتی سرور رو تنظیم می‌کنه. - [GetPlayerGravity](GetPlayerGravity): گرویتی یک بازیکن رو برمیگردونه. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMaxPlayers.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMaxPlayers.md index dbdfc80e4e3..63ab0905b8e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMaxPlayers.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMaxPlayers.md @@ -38,4 +38,4 @@ SendClientMessage(playerid, 0xFFFFFFFF, string); - [GetPlayerPoolSize](GetPlayerPoolSize): بالاترین شناسه بازیکن متصل به سرور رو می‌گیره. - [IsPlayerConnected](IsPlayerConnected): چک کردن متصل بودن بازیکن به سرور. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMenuColumnHeader.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMenuColumnHeader.md index 0d08454eca9..47ee8824f2a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMenuColumnHeader.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMenuColumnHeader.md @@ -13,12 +13,12 @@ tags: ["menu"] هدر ستون مشخص شده رو برمیگردونه. -| اسم | توضیح | -| --------------------- | ------------------------------------------------------------ | -| Menu:menuid | شناسه منو. | -| column | ستون. | +| اسم | توضیح | +| --------------------- | -------------------------------------------------------------- | +| Menu:menuid | شناسه منو. | +| column | ستون. | | header[] | آرایه‌ای برای ذخیره کردن متن، به صورت reference پاس داده میشه. | -| len = sizeof (header) | طول متنی که باید ذخیره بشه. | +| len = sizeof (header) | طول متنی که باید ذخیره بشه. | ## مقادیر برگشتی @@ -41,4 +41,4 @@ GetMenuColumnHeader(menuid, 1, text, sizeof(text)); - [CreateMenu](CreateMenu): یک منو می‌سازه. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMenuColumnWidth.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMenuColumnWidth.md index 51a27c14f1f..d682e36f95b 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMenuColumnWidth.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMenuColumnWidth.md @@ -13,9 +13,9 @@ tags: ["menu"] عرض یکی از دو ستون رو برمیگردونه. -| اسم | توضیح | -| ------------------- | ----------------------------------------------------------------------------- | -| Menu:menuid | شناسه منو. | +| اسم | توضیح | +| ------------------- | ------------------------------------------------------------------- | +| Menu:menuid | شناسه منو. | | &Float:column1Width | متغیر float برای ذخیرع عرض ستون ۱، به صورت reference پاس داده میشه. | | &Float:column2Width | متغیر float برای ذخیره عرض ستون ۲، به صورت reference پاس داده میشه. | @@ -42,4 +42,4 @@ GetMenuColumnWidth(menuid, column1Width); - [GetMenuPos](GetMenuPos): موقعیت x/y منو روی صفحه رو برمیگردونه. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMenuColumns.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMenuColumns.md index 5a406b86937..87253c05280 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMenuColumns.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMenuColumns.md @@ -13,8 +13,8 @@ tags: ["menu"] تعداد ستون‌های فعال رو برمیگردونه. -| اسم | توضیح | -| ----------- | ------------------------------------------- | +| اسم | توضیح | +| ----------- | --------------------------------------- | | Menu:menuid | شناسه منو که می‌خوای ستون‌هاش رو بگیری. | ## مقادیر برگشتی @@ -36,4 +36,4 @@ new columns = GetMenuColumns(menuid); - [GetMenuItems](GetMenuItems): آیتم‌های منو رو برمیگردونه. - [GetMenuItem](GetMenuItem): متن سلول مشخص شده رو برمیگردونه - بر اساس ستون و ردیف. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMenuItem.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMenuItem.md index 81164114b5c..169c79eb2c8 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMenuItem.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMenuItem.md @@ -13,13 +13,13 @@ tags: ["menu"] متن سلول مشخص شده رو برمیگردونه - بر اساس ستون و ردیف. -| اسم | توضیح | -| --------- | ----------------------------------------------------------------- | -| Menu:menuid | شناسه منو. | -| column | ستون. | -| row | ردیفی که می‌خوای متنش رو بگیری. | -| cell[] | آرایه‌ای برای ذخیره کردن متن، به صورت reference پاس داده میشه. | -| len | طول رشته‌ای که باید ذخیره بشه. | +| اسم | توضیح | +| ----------- | -------------------------------------------------------------- | +| Menu:menuid | شناسه منو. | +| column | ستون. | +| row | ردیفی که می‌خوای متنش رو بگیری. | +| cell[] | آرایه‌ای برای ذخیره کردن متن، به صورت reference پاس داده میشه. | +| len | طول رشته‌ای که باید ذخیره بشه. | ## مقادیر برگشتی @@ -43,4 +43,4 @@ GetMenuItem(menuid, 1, 2, text, sizeof(text)); - [GetMenuItems](GetMenuItems): آیتم‌های منو رو برمیگردونه. - [GetMenuColumns](GetMenuColumns): تعداد ستون‌های فعال رو برمیگردونه. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMenuItems.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMenuItems.md index fde33b43d5d..caf40c9d6e2 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMenuItems.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMenuItems.md @@ -13,10 +13,10 @@ tags: ["menu"] تعداد ردیف‌های ستون مشخص شده رو برمیگردونه. -| اسم | توضیح | -| ----------- | ------------------- | +| اسم | توضیح | +| ----------- | ---------- | | Menu:menuid | شناسه منو. | -| column | ستون. | +| column | ستون. | ## مقادیر برگشتی @@ -38,4 +38,4 @@ new items = GetMenuItems(menuid, 1); - [GetMenuColumns](GetMenuColumns): تعداد ستون‌های فعال رو برمیگردونه. - [GetMenuItem](GetMenuItem): متن سلول مشخص شده رو برمیگردونه - بر اساس ستون و ردیف. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMenuPos.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMenuPos.md index 1b66f65eaea..18261174773 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMenuPos.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMenuPos.md @@ -13,8 +13,8 @@ tags: ["menu"] موقعیت x/y منو روی صفحه رو برمیگردونه. -| اسم | توضیح | -| ----------- | -------------------------------------------------------------------------- | +| اسم | توضیح | +| ----------- | ----------------------------------------------------------------- | | Menu:menuid | شناسه منو. | | &Float:x | متغیر float برای ذخیره موقعیت X، به صورت reference پاس داده میشه. | | &Float:y | متغیر float برای ذخیره موقعیت Y، به صورت reference پاس داده میشه. | @@ -38,4 +38,4 @@ GetMenuPos(menuid, x, y); - [GetMenuColumnWidth](GetMenuColumnWidth): عرض ستون‌ها رو برمیگردونه. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetModeRestartTime.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetModeRestartTime.md index 003301dac2a..e5f38b2e179 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetModeRestartTime.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetModeRestartTime.md @@ -34,4 +34,4 @@ printf("Delay: %.1f", seconds); // Delay: 5.0 - [SetModeRestartTime](SetModeRestartTime): زمان تأخیر بین بارگیری اسکریپت‌های اصلی رو برحسب ثانیه تنظیم می‌کنه. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMyFacingAngle.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMyFacingAngle.md index d54595b4127..dbb8e7cfde8 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMyFacingAngle.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMyFacingAngle.md @@ -11,9 +11,9 @@ tags: [] زاویه فعلی NPC رو برمیگردونه. -| اسم | توضیح | -| -------------------- | ---------------------------------------------------------------- | -| &Float:Angle | متغیر float برای ذخیره زاویه، به صورت reference پاس داده میشه. | +| اسم | توضیح | +| ------------ | -------------------------------------------------------------- | +| &Float:Angle | متغیر float برای ذخیره زاویه، به صورت reference پاس داده میشه. | ## مقادیر برگشتی @@ -35,4 +35,4 @@ printf("الان در زاویه %f رو به رو هستم!", Angle); - [SetMyFacingAngle](SetMyFacingAngle): زاویه NPC رو تنظیم می‌کنه. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMyPos.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMyPos.md index b7ca46ed9a4..51b85605d49 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMyPos.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMyPos.md @@ -9,17 +9,17 @@ tags: ["npc"] ## توضیحات -موقعیت NPC رو برمیگردونه. - -| اسم | توضیح | -| --------- | ---------------------------------------------------------------| -| &Float:x | متغیر float برای ذخیره مختصات X، به صورت reference پاس داده میشه. | -| &Float:y | متغیر float برای ذخیره مختصات Y، به صورت reference پاس داده میشه. | -| &Float:z | متغیر float برای ذخیره مختصات Z، به صورت reference پاس داده میشه. | +موقعیت NPC رو برمیگردونه. + +| اسم | توضیح | +| -------- | ----------------------------------------------------------------- | +| &Float:x | متغیر float برای ذخیره مختصات X، به صورت reference پاس داده میشه. | +| &Float:y | متغیر float برای ذخیره مختصات Y، به صورت reference پاس داده میشه. | +| &Float:z | متغیر float برای ذخیره مختصات Z، به صورت reference پاس داده میشه. | ## مقادیر برگشتی -این تابع هیچ مقدار مشخصی برنمیگردونه. +این تابع هیچ مقدار مشخصی برنمیگردونه. ## مثال @@ -37,4 +37,4 @@ printf("الان تو موقعیت %f, %f, %f هستم!",x,y,z); - [SetMyPos](SetMyPos): موقعیت فعلی NPC رو تنظیم می‌کنه. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetNetworkStats.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetNetworkStats.md index 8f1bde8e123..8996ecbffad 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetNetworkStats.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetNetworkStats.md @@ -11,10 +11,10 @@ tags: [] آمار شبکه سرور رو برمیگردونه و تو یه رشته ذخیره می‌کنه. -| اسم | توضیح | +| اسم | توضیح | | ---------------------- | -------------------------------------------------------------- | | output[] | رشته‌ای برای ذخیره آمار شبکه، به صورت reference پاس داده میشه. | -| size = sizeof (output) | طول رشته‌ای که باید ذخیره بشه. | +| size = sizeof (output) | طول رشته‌ای که باید ذخیره بشه. | ## مقادیر برگشتی @@ -78,4 +78,4 @@ KBits per second received: 2.7 - [NetStats_ConnectionStatus](NetStats_ConnectionStatus): وضعیت اتصال بازیکن رو برمیگردونه. - [NetStats_GetIpPort](NetStats_GetIpPort): IP و پورت بازیکن رو برمیگردونه. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectAttachedData.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectAttachedData.md index f02929d01e7..85f59833a47 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectAttachedData.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectAttachedData.md @@ -13,12 +13,12 @@ tags: ["object"] اطلاعات وصل یه آبجکت رو برمیگردونه. -| اسم | توضیح | -|----------------|---------------------------------------------------------------------------| -| objectid | شناسه آبجکتی که می‌خوای اطلاعات وصلش رو بگیری | -| &parentVehicle | متغیر برای ذخیره شناسه والد وهیکل، به صورت reference پاس داده میشه. | +| اسم | توضیح | +| -------------- | -------------------------------------------------------------------- | +| objectid | شناسه آبجکتی که می‌خوای اطلاعات وصلش رو بگیری | +| &parentVehicle | متغیر برای ذخیره شناسه والد وهیکل، به صورت reference پاس داده میشه. | | &parentObject | متغیر برای ذخیره شناسه والد آبجکت، به صورت reference پاس داده میشه. | -| &parentPlayer | متغیر برای ذخیره شناسه والد بازیکن، به صورت reference پاس داده میشه. | +| &parentPlayer | متغیر برای ذخیره شناسه والد بازیکن، به صورت reference پاس داده میشه. | ## مقادیر برگشتی @@ -31,7 +31,7 @@ tags: ["object"] ```c -new +new parentVehicle, parentObject, parentPlayer; @@ -46,4 +46,4 @@ GetObjectAttachedData(objectid, parentVehicle, parentObject, parentPlayer); - [GetObjectAttachedOffset](GetObjectAttachedOffset): آفست و چرخش وصل یه آبجکت رو برمیگردونه. - [GetPlayerObjectAttachedData](GetPlayerObjectAttachedData): اطلاعات وصل یه player-object رو برمیگردونه. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectAttachedOffset.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectAttachedOffset.md index 95dd29a0435..5c1f5f899f3 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectAttachedOffset.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectAttachedOffset.md @@ -13,9 +13,9 @@ tags: ["object"] آفست و چرخش وصل یه آبجکت رو برمیگردونه. -| اسم | توضیح | -|------------------|-----------------------------------------------------------------------------------| -| objectid | شناسه آبجکتی که می‌خوای آفست و چرخشش رو بگیری. | +| اسم | توضیح | +| ---------------- | ------------------------------------------------------------------------- | +| objectid | شناسه آبجکتی که می‌خوای آفست و چرخشش رو بگیری. | | &Float:offsetX | متغیر float برای ذخیره مختصات offsetX، به صورت reference پاس داده میشه. | | &Float:offsetY | متغیر float برای ذخیره مختصات offsetY، به صورت reference پاس داده میشه. | | &Float:offsetZ | متغیر float برای ذخیره مختصات offsetZ، به صورت reference پاس داده میشه. | @@ -34,7 +34,7 @@ tags: ["object"] ```c -new +new Float:offsetX, Float:offsetY, Float:offsetZ, @@ -52,4 +52,4 @@ GetObjectAttachedOffset(objectid, offsetX, offsetY, offsetZ, rotationX, rotation - [GetObjectAttachedData](GetObjectAttachedData): اطلاعات وصل یه آبجکت رو برمیگردونه. - [GetPlayerObjectAttachedOffset](GetPlayerObjectAttachedOffset): آفست و چرخش وصل یه player-object رو برمیگردونه. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectDrawDistance.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectDrawDistance.md index 1bfd5afee3c..2994ba9f4ce 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectDrawDistance.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectDrawDistance.md @@ -13,8 +13,8 @@ tags: ["object"] فاصله رسم یه آبجکت رو برمیگردونه. -| اسم | توضیح | -|----------|--------------------------------------------------| +| اسم | توضیح | +| -------- | ------------------------------------------- | | objectid | شناسه آبجکتی که می‌خوای فاصله رسمش رو بگیری | ## مقادیر برگشتی @@ -38,4 +38,4 @@ new Float:drawDistance = GetObjectDrawDistance(objectid); - [GetPlayerObjectDrawDistance](GetPlayerObjectDrawDistance): فاصله رسم یه player-object رو برمیگردونه. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectMaterial.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectMaterial.md index dc1461c6e68..5eb60dbdfe5 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectMaterial.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectMaterial.md @@ -1,6 +1,6 @@ --- title: GetObjectMaterial -sidebar_label: GetObjectMaterial +sidebar_label: GetObjectMaterial description: دریافت داده‌های متریال از یک شاخص از آبجکت. tags: ["object"] --- @@ -13,16 +13,16 @@ tags: ["object"] دریافت داده‌های متریال از یک شاخص از آبجکت. -| نام | توضیحات | -|-------------------|----------------------------------------------------------------------| -| objectid | شناسه آبجکت. | -| materialIndex | شاخص متریال روی آبجکت. (0 تا 15) | -| &modelid | متغیری برای ذخیره شناسه مدل، به صورت مرجع ارسال می‌شود. | -| textureLibrary[] | آرایه‌ای برای ذخیره textureLibrary، به صورت مرجع ارسال می‌شود. | -| textureLibrarySize| اندازه textureLibrary. | -| textureName[] | آرایه‌ای برای ذخیره textureName، به صورت مرجع ارسال می‌شود. | -| textureNameSize | اندازه textureName. | -| &materialColour | متغیری برای ذخیره materialColour، به صورت مرجع ارسال می‌شود. | +| نام | توضیحات | +| ------------------ | -------------------------------------------------------------- | +| objectid | شناسه آبجکت. | +| materialIndex | شاخص متریال روی آبجکت. (0 تا 15) | +| &modelid | متغیری برای ذخیره شناسه مدل، به صورت مرجع ارسال می‌شود. | +| textureLibrary[] | آرایه‌ای برای ذخیره textureLibrary، به صورت مرجع ارسال می‌شود. | +| textureLibrarySize | اندازه textureLibrary. | +| textureName[] | آرایه‌ای برای ذخیره textureName، به صورت مرجع ارسال می‌شود. | +| textureNameSize | اندازه textureName. | +| &materialColour | متغیری برای ذخیره materialColour، به صورت مرجع ارسال می‌شود. | ## مقادیر بازگشتی @@ -36,7 +36,7 @@ tags: ["object"] new objectid = CreateObject(19371, 978.71143, -925.25708, 42.63720, 0.00000, 0.00000, 2.00000); SetObjectMaterial(objectid, 0, 19341, "egg_texts", "easter_egg01", 0xFFFFFFFF); -new +new modelid, textureLibrary[16], textureName[16], @@ -57,4 +57,4 @@ GetObjectMaterial(objectid, 0, modelid, textureLibrary, sizeof(textureLibrary), - [GetObjectMaterialText](GetObjectMaterialText): دریافت داده‌های متن متریال از یک شاخص از آبجکت. - [GetPlayerObjectMaterial](GetPlayerObjectMaterial): دریافت داده‌های متریال از یک شاخص از player-object. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectMaterialText.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectMaterialText.md index 855f3f48999..d3b53fe7fd6 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectMaterialText.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectMaterialText.md @@ -13,20 +13,20 @@ tags: ["object"] دریافت داده‌های متن متریال از یک شاخص از آبجکت. -| نام | توضیحات | -|-------------------------------------------|---------------------------------------------------------------------| -| objectid | شناسه آبجکت. | -| materialIndex | شاخص متریال روی آبجکت. (0 تا 15) | -| text[] | آرایه‌ای برای ذخیره متن، به صورت مرجع ارسال می‌شود. | -| textSize | اندازه متن. | -| &OBJECT_MATERIAL_SIZE:materialSize | متغیری برای ذخیره materialSize، به صورت مرجع ارسال می‌شود. | -| fontFace[] | آرایه‌ای برای ذخیره fontFace، به صورت مرجع ارسال می‌شود. | -| fontFaceSize | اندازه fontFace. | -| &fontSize | متغیری برای ذخیره fontSize، به صورت مرجع ارسال می‌شود. | -| &bool:bold | متغیر بولی برای ذخیره bold، به صورت مرجع ارسال می‌شود. | -| &fontColour | متغیری برای ذخیره fontColour، به صورت مرجع ارسال می‌شود. | -| &backgroundColour | متغیری برای ذخیره backgroundColour، به صورت مرجع ارسال می‌شود. | -| &OBJECT_MATERIAL_TEXT_ALIGN:textAlignment | متغیری برای ذخیره textAlignment، به صورت مرجع ارسال می‌شود. | +| نام | توضیحات | +| ----------------------------------------- | -------------------------------------------------------------- | +| objectid | شناسه آبجکت. | +| materialIndex | شاخص متریال روی آبجکت. (0 تا 15) | +| text[] | آرایه‌ای برای ذخیره متن، به صورت مرجع ارسال می‌شود. | +| textSize | اندازه متن. | +| &OBJECT_MATERIAL_SIZE:materialSize | متغیری برای ذخیره materialSize، به صورت مرجع ارسال می‌شود. | +| fontFace[] | آرایه‌ای برای ذخیره fontFace، به صورت مرجع ارسال می‌شود. | +| fontFaceSize | اندازه fontFace. | +| &fontSize | متغیری برای ذخیره fontSize، به صورت مرجع ارسال می‌شود. | +| &bool:bold | متغیر بولی برای ذخیره bold، به صورت مرجع ارسال می‌شود. | +| &fontColour | متغیری برای ذخیره fontColour، به صورت مرجع ارسال می‌شود. | +| &backgroundColour | متغیری برای ذخیره backgroundColour، به صورت مرجع ارسال می‌شود. | +| &OBJECT_MATERIAL_TEXT_ALIGN:textAlignment | متغیری برای ذخیره textAlignment، به صورت مرجع ارسال می‌شود. | ## مقادیر بازگشتی @@ -40,7 +40,7 @@ tags: ["object"] new objectid = CreateObject(19174, 986.42767, -983.14850, 40.95220, 0.00000, 0.00000, 186.00000); SetObjectMaterialText(objectid, "OPEN.MP", 0, OBJECT_MATERIAL_SIZE_256x128, "Arial", 38, true, 0xFF0000FF, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_LEFT); -new +new text[16], OBJECT_MATERIAL_SIZE:materialSize, fontFace[16], @@ -69,4 +69,4 @@ GetObjectMaterialText(objectid, 0, text, sizeof(text), materialSize, fontFace, s - [GetObjectMaterial](GetObjectMaterial): دریافت داده‌های متریال از یک شاخص از آبجکت. - [GetPlayerObjectMaterialText](GetPlayerObjectMaterialText): دریافت داده‌های متن متریال از یک شاخص از player-object. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectModel.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectModel.md index dff7d5ffc85..48e660511e0 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectModel.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectModel.md @@ -13,8 +13,8 @@ tags: ["object"] شناسه مدل یه آبجکت رو برمیگردونه ([CreateObject](CreateObject)). -| اسم | توضیح | -| -------- | ---------------------------------------- | +| اسم | توضیح | +| -------- | ------------------------------------- | | objectid | شناسه آبجکتی که می‌خوای مدلش رو بگیری | ## مقادیر برگشتی @@ -31,7 +31,7 @@ tags: ["object"] public OnGameModeInit() { new objectid = CreateObject(19609, 666.57239, 1750.79749, 4.95627, 0.00000, 0.00000, -156.00000); - + new modelid = GetObjectModel(objectid); printf("Object model: %d", modelid); // Output: "Object model: 19609" return 1; @@ -44,4 +44,4 @@ public OnGameModeInit() - [GetPlayerObjectModel](GetPlayerObjectModel): شناسه مدل یه player-object رو برمیگردونه. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectMoveSpeed.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectMoveSpeed.md index e10447b7ea0..2876ddde12f 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectMoveSpeed.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectMoveSpeed.md @@ -13,8 +13,8 @@ tags: ["object"] دریافت سرعت حرکت آبجکت. -| نام | توضیحات | -|----------|----------------------------------------------| +| نام | توضیحات | +| -------- | ------------------------------------------------------ | | objectid | شناسه آبجکتی که می‌خواهید سرعت حرکت آن را دریافت کنید. | ## مقادیر بازگشتی @@ -37,4 +37,4 @@ new Float:moveSpeed = GetObjectMoveSpeed(objectid); - [SetObjectMoveSpeed](SetObjectMoveSpeed): تنظیم سرعت حرکت آبجکت. - [GetPlayerObjectMoveSpeed](GetPlayerObjectMoveSpeed): دریافت سرعت حرکت player-object. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectMovingTargetPos.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectMovingTargetPos.md index e6033b6e6e7..15fe7555bfd 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectMovingTargetPos.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectMovingTargetPos.md @@ -13,12 +13,12 @@ tags: ["object"] دریافت موقعیت هدف حرکت آبجکت. -| نام | توضیحات | -|---------------|------------------------------------------------------------------------------| -| objectid | شناسه آبجکتی که می‌خواهید موقعیت هدف حرکت آن را دریافت کنید. | -| &Float:targetX| متغیر اعشاری برای ذخیره مختصات targetX، به صورت مرجع ارسال می‌شود. | -| &Float:targetY| متغیر اعشاری برای ذخیره مختصات targetY، به صورت مرجع ارسال می‌شود. | -| &Float:targetZ| متغیر اعشاری برای ذخیره مختصات targetZ، به صورت مرجع ارسال می‌شود. | +| نام | توضیحات | +| -------------- | ------------------------------------------------------------------ | +| objectid | شناسه آبجکتی که می‌خواهید موقعیت هدف حرکت آن را دریافت کنید. | +| &Float:targetX | متغیر اعشاری برای ذخیره مختصات targetX، به صورت مرجع ارسال می‌شود. | +| &Float:targetY | متغیر اعشاری برای ذخیره مختصات targetY، به صورت مرجع ارسال می‌شود. | +| &Float:targetZ | متغیر اعشاری برای ذخیره مختصات targetZ، به صورت مرجع ارسال می‌شود. | ## مقادیر بازگشتی @@ -32,7 +32,7 @@ tags: ["object"] new objectid = CreateObject(985, 1003.39154, -643.33423, 122.35060, 0.00000, 1.00000, 24.00000); MoveObject(objectid, 1003.3915, -643.3342, 114.5122, 0.8); -new +new Float:targetX, Float:targetY, Float:targetZ; @@ -48,4 +48,4 @@ GetObjectMovingTargetPos(objectid, targetX, targetY, targetZ); - [GetObjectMovingTargetRot](GetObjectMovingTargetRot): دریافت چرخش هدف حرکت آبجکت. - [GetPlayerObjectMovingTargetPos](GetPlayerObjectMovingTargetPos): دریافت موقعیت هدف حرکت player-object. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectMovingTargetRot.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectMovingTargetRot.md index c4376b39dd4..219afae19cf 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectMovingTargetRot.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectMovingTargetRot.md @@ -13,9 +13,9 @@ tags: ["object"] چرخش مقصد حرکت یک آبجکت رو می‌گیره. -| اسم | توضیح | -|------------------|-----------------------------------------------------------------------------------| -| objectid | شناسه آبجکتی که می‌خوای چرخش مقصد حرکتش رو بگیری. | +| اسم | توضیح | +| ---------------- | ------------------------------------------------------------------------------ | +| objectid | شناسه آبجکتی که می‌خوای چرخش مقصد حرکتش رو بگیری. | | &Float:rotationX | متغیر float که مختصات rotationX توش ذخیره میشه، که با reference پاس داده میشه. | | &Float:rotationY | متغیر float که مختصات rotationY توش ذخیره میشه، که با reference پاس داده میشه. | | &Float:rotationZ | متغیر float که مختصات rotationZ توش ذخیره میشه، که با reference پاس داده میشه. | @@ -34,7 +34,7 @@ tags: ["object"] new objectid = CreateObject(968, 1023.79541, -943.75879, 42.31450, 0.00000, 0.00000, 10.00000); MoveObject(objectid, 1023.79541, -943.75879, 42.31450, 0.8, 0.00000, -90.00000, 10.00000); -new +new Float:rotationX, Float:rotationY, Float:rotationZ; @@ -52,4 +52,4 @@ GetObjectMovingTargetRot(objectid, rotationX, rotationY, rotationZ); - [GetObjectMovingTargetPos](GetObjectMovingTargetPos): گرفتن موقعیت مقصد حرکت آبجکت. - [GetPlayerObjectMovingTargetRot](GetPlayerObjectMovingTargetRot): گرفتن چرخش مقصد حرکت آبجکت بازیکن. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectPos.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectPos.md index fe641bcf64a..8d44a13c761 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectPos.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectPos.md @@ -11,9 +11,9 @@ tags: ["object"] موقعیت یه آبجکت رو برمیگردونه. -| اسم | توضیح | -| -------- | ------------------------------------------------------------------- | -| objectid | شناسه آبجکتی که می‌خوای موقعیتش رو بگیری. | +| اسم | توضیح | +| -------- | ----------------------------------------------------------- | +| objectid | شناسه آبجکتی که می‌خوای موقعیتش رو بگیری. | | &Float:x | متغیر برای ذخیره مختصات X، به صورت reference پاس داده میشه. | | &Float:y | متغیر برای ذخیره مختصات Y، به صورت reference پاس داده میشه. | | &Float:z | متغیر برای ذخیره مختصات Z، به صورت reference پاس داده میشه. | @@ -56,4 +56,4 @@ public OnGameModeInit() - [GetObjectRot](GetObjectRot): چرخش یه آبجکت رو چک می‌کنه. - [AttachObjectToPlayer](AttachObjectToPlayer): یه آبجکت رو به بازیکن وصل می‌کنه. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectRot.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectRot.md index 9bbc0d8acbd..f739876c39e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectRot.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectRot.md @@ -11,12 +11,12 @@ tags: ["object"] از این تابع برای گرفتن چرخش فعلی آبجکت استفاده کن. چرخش به صورت reference تو سه متغیر rotationX/rotationY/rotationZ ذخیره میشه. -| اسم | توضیح | -| ---------------- | ------------------------------------------------------------- | -| objectid | شناسه آبجکتی که می‌خوای چرخشش رو بگیری. | -| &Float:rotationX | متغیر برای ذخیره چرخش X، به صورت reference پاس داده میشه. | -| &Float:rotationY | متغیر برای ذخیره چرخش Y، به صورت reference پاس داده میشه. | -| &Float:rotationZ | متغیر برای ذخیره چرخش Z، به صورت reference پاس داده میشه. | +| اسم | توضیح | +| ---------------- | --------------------------------------------------------- | +| objectid | شناسه آبجکتی که می‌خوای چرخشش رو بگیری. | +| &Float:rotationX | متغیر برای ذخیره چرخش X، به صورت reference پاس داده میشه. | +| &Float:rotationY | متغیر برای ذخیره چرخش Y، به صورت reference پاس داده میشه. | +| &Float:rotationZ | متغیر برای ذخیره چرخش Z، به صورت reference پاس داده میشه. | ## مقادیر برگشتی @@ -54,4 +54,4 @@ public OnGameModeInit() - [SetObjectRot](SetObjectRot): چرخش یه آبجکت رو تنظیم می‌کنه. - [AttachObjectToPlayer](AttachObjectToPlayer): یه آبجکت رو به بازیکن وصل می‌کنه. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectSyncRotation.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectSyncRotation.md index 478ca08b73c..135e3aed9c1 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectSyncRotation.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectSyncRotation.md @@ -13,8 +13,8 @@ tags: ["object"] sync rotation یک آبجکت رو می‌گیره. -| اسم | توضیح | -|----------|-----------------------| +| اسم | توضیح | +| -------- | ------------ | | objectid | شناسه آبجکت. | ## مقادیر برگشتی @@ -41,4 +41,4 @@ new bool:syncRotation = GetObjectSyncRotation(objectid); - [AttachObjectToObject](AttachObjectToObject): اتصال آبجکت به آبجکت دیگر. - [GetPlayerObjectSyncRotation](GetPlayerObjectSyncRotation): گرفتن sync rotation آبجکت بازیکن. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectType.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectType.md index b9d9e53726f..c7b39d0b758 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectType.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectType.md @@ -13,9 +13,9 @@ tags: ["object"] نوع یک آبجکت رو می‌گیره. (global یا player) -| اسم | توضیح | -|----------|------------------------------------------| -| playerid | شناسه بازیکن. | +| اسم | توضیح | +| -------- | -------------------------------------- | +| playerid | شناسه بازیکن. | | objectid | شناسه آبجکتی که می‌خوای نوعش رو بگیری. | ## مقادیر برگشتی @@ -53,4 +53,4 @@ new objectType = GetObjectType(playerid, playerobjectid); - [CreateObject](CreateObject): ساخت آبجکت. - [CreatePlayerObject](CreatePlayerObject): ساخت آبجکت برای یک بازیکن مشخص. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarFloat.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarFloat.md index 84f1fc4e95f..f1c7b3f71d1 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarFloat.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarFloat.md @@ -9,10 +9,10 @@ tags: ["player variable", "pvar"] یه متغیر بازیکن رو به صورت float دریافت می‌کنه. -| نام | توضیحات | -| ------------ | ----------------------------------------------------------- | +| نام | توضیحات | +| ------------ | ------------------------------------------- | | playerid | ID بازیکنی که می‌خوای متغیرش رو دریافت کنی. | -| const pvar[] | اسم متغیر بازیکن. | +| const pvar[] | اسم متغیر بازیکن. | ## مقادیر برگشتی @@ -49,4 +49,4 @@ LoadPlayerPos(playerid) - [SetPVarString](SetPVarString): تنظیم یه string برای متغیر بازیکن. - [GetPVarString](GetPVarString): دریافت string قبلاً تنظیم شده از متغیر بازیکن. - [SetPVarFloat](SetPVarFloat): تنظیم یه float برای متغیر بازیکن. -- [DeletePVar](DeletePVar): حذف یه متغیر بازیکن. \ No newline at end of file +- [DeletePVar](DeletePVar): حذف یه متغیر بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarInt.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarInt.md index 9f67b9f18dd..6a633624902 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarInt.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarInt.md @@ -9,9 +9,9 @@ tags: ["player variable", "pvar"] مقدار یه متغیر بازیکن integer رو دریافت می‌کنه. -| نام | توضیحات | -| ------------ | ---------------------------------------------------------------------------------------------- | -| playerid | ID بازیکنی که می‌خوای متغیرش رو دریافت کنی. | +| نام | توضیحات | +| ------------ | ---------------------------------------------------------------------------------- | +| playerid | ID بازیکنی که می‌خوای متغیرش رو دریافت کنی. | | const pvar[] | اسم متغیر بازیکن (case-insensitive).
تو [SetPVarInt](SetPVarInt) تعیین می‌شه. | ## مقادیر برگشتی @@ -52,4 +52,4 @@ public OnPlayerDisconnect(playerid, reason) - [GetPVarString](GetPVarString): دریافت string قبلاً تنظیم شده از متغیر بازیکن. - [SetPVarFloat](SetPVarFloat): تنظیم یه float برای متغیر بازیکن. - [GetPVarFloat](GetPVarFloat): دریافت float قبلاً تنظیم شده از متغیر بازیکن. -- [DeletePVar](DeletePVar): حذف یه متغیر بازیکن. \ No newline at end of file +- [DeletePVar](DeletePVar): حذف یه متغیر بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarNameAtIndex.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarNameAtIndex.md index 1fb96d01bec..48ec2026456 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarNameAtIndex.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarNameAtIndex.md @@ -9,12 +9,12 @@ tags: ["player variable", "pvar"] اسم pVar یه بازیکن رو از طریق index دریافت می‌کنه. -| نام | توضیحات | -| ---------------------- | -------------------------------------------------------------- | -| playerid | ID بازیکنی که می‌خوای اسم متغیرش رو دریافت کنی. | -| index | index متغیر بازیکن. | -| output[] | یه string برای ذخیره اسم pVar که به صورت reference پاس داده می‌شه. | -| size = sizeof (output) | حداکثر طول string برگردونده شده. | +| نام | توضیحات | +| ---------------------- | ------------------------------------------------------------------ | +| playerid | ID بازیکنی که می‌خوای اسم متغیرش رو دریافت کنی. | +| index | index متغیر بازیکن. | +| output[] | یه string برای ذخیره اسم pVar که به صورت reference پاس داده می‌شه. | +| size = sizeof (output) | حداکثر طول string برگردونده شده. | ## مقادیر برگشتی @@ -25,4 +25,4 @@ tags: ["player variable", "pvar"] - [GetPVarType](GetPVarType): دریافت نوع متغیر بازیکن. - [GetPVarInt](GetPVarInt): دریافت integer قبلاً تنظیم شده از متغیر بازیکن. - [GetPVarFloat](GetPVarFloat): دریافت float قبلاً تنظیم شده از متغیر بازیکن. -- [GetPVarString](GetPVarString): دریافت string قبلاً تنظیم شده از متغیر بازیکن. \ No newline at end of file +- [GetPVarString](GetPVarString): دریافت string قبلاً تنظیم شده از متغیر بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarString.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarString.md index 10800d7407f..a3bf6782216 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarString.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarString.md @@ -9,12 +9,12 @@ tags: ["player variable", "pvar"] یه متغیر بازیکن رو به صورت string دریافت می‌کنه. -| نام | توضیحات | -| --------------------- | ----------------------------------------------------------------------- | -| playerid | ID بازیکنی که می‌خوای متغیرش رو دریافت کنی. | -| const pvar[] | اسم متغیر بازیکن که توسط [SetPVarString](SetPVarString) تنظیم شده. | -| output[] | آرایه‌ای برای ذخیره مقدار string که به صورت reference پاس داده می‌شه. | -| len = sizeof (output) | حداکثر طول string برگردونده شده. | +| نام | توضیحات | +| --------------------- | --------------------------------------------------------------------- | +| playerid | ID بازیکنی که می‌خوای متغیرش رو دریافت کنی. | +| const pvar[] | اسم متغیر بازیکن که توسط [SetPVarString](SetPVarString) تنظیم شده. | +| output[] | آرایه‌ای برای ذخیره مقدار string که به صورت reference پاس داده می‌شه. | +| len = sizeof (output) | حداکثر طول string برگردونده شده. | ## مقادیر برگشتی @@ -55,4 +55,4 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) - [GetPVarInt](GetPVarInt): دریافت integer قبلاً تنظیم شده از متغیر بازیکن. - [SetPVarFloat](SetPVarFloat): تنظیم یه float برای متغیر بازیکن. - [GetPVarFloat](GetPVarFloat): دریافت float قبلاً تنظیم شده از متغیر بازیکن. -- [DeletePVar](DeletePVar): حذف یه متغیر بازیکن. \ No newline at end of file +- [DeletePVar](DeletePVar): حذف یه متغیر بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarType.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarType.md index 3fa4eaf9475..8d58ce522b2 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarType.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarType.md @@ -9,10 +9,10 @@ tags: ["player variable", "pvar"] نوع (integer، float یا string) یه متغیر بازیکن رو دریافت می‌کنه. -| نام | توضیحات | -| ------------ | -------------------------------------------------------------- | +| نام | توضیحات | +| ------------ | ----------------------------------------------- | | playerid | ID بازیکنی که می‌خوای نوع متغیرش رو دریافت کنی. | -| const pvar[] | اسم متغیر بازیکنی که می‌خوای نوع‌ش رو بگیری. | +| const pvar[] | اسم متغیر بازیکنی که می‌خوای نوع‌ش رو بگیری. | ## مقادیر برگشتی @@ -69,4 +69,4 @@ public OnPlayerConnect(playerid) ## منابع مرتبط -- [Player Variable Types](../resources/pvartypes) \ No newline at end of file +- [Player Variable Types](../resources/pvartypes) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarsUpperIndex.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarsUpperIndex.md index 0ca3bdbd54c..25c16e3e071 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarsUpperIndex.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarsUpperIndex.md @@ -9,8 +9,8 @@ tags: ["player variable", "pvar"] هر PVar (متغیر بازیکن) یه شناسه منحصر به فرد برای lookup داره، این تابع بالاترین ID تنظیم شده برای یه بازیکن رو برمی‌گردونه. -| نام | توضیحات | -| -------- | ---------------------------------------------------- | +| نام | توضیحات | +| -------- | ------------------------------------------------------- | | playerid | ID بازیکنی که می‌خوای بالاترین index PVar رو ازش بگیری. | ## مقادیر برگشتی @@ -48,4 +48,4 @@ SendClientMessage(playerid, -1, szString); ## توابع مرتبط - [GetPVarNameAtIndex](GetPVarNameAtIndex): دریافت اسم متغیر بازیکن از index اش. -- [GetPVarType](GetPVarType): دریافت نوع متغیر بازیکن. \ No newline at end of file +- [GetPVarType](GetPVarType): دریافت نوع متغیر بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPickupModel.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPickupModel.md index cf6e6581214..9347c47784e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPickupModel.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPickupModel.md @@ -13,8 +13,8 @@ tags: ["pickup"] شناسه مدل یک pickup رو می‌گیره. -| اسم | توضیح | -|----------|----------------------------------------------| +| اسم | توضیح | +| -------- | --------------------------------------------- | | pickupid | شناسه pickupی که می‌خوای شناسه مدلش رو بگیری. | ## مقادیر برگشتی @@ -59,4 +59,4 @@ public OnGameModeInit() - [HidePickupForPlayer](HidePickupForPlayer): مخفی کردن pickup برای بازیکن مشخص. - [SetPickupForPlayer](SetPickupForPlayer): تنظیم مدل، نوع و موقعیت pickup برای بازیکن مشخص. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPickupPos.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPickupPos.md index 89be013da24..6376e656e45 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPickupPos.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPickupPos.md @@ -13,9 +13,9 @@ tags: ["pickup"] مختصات یک pickup رو می‌گیره. -| اسم | توضیح | +| اسم | توضیح | |----------|---------------------------------------------------------------------------|| -| pickupid | شناسه pickupی که می‌خوای موقعیتش رو بگیری. | +| pickupid | شناسه pickupی که می‌خوای موقعیتش رو بگیری. | | &Float:x | متغیر float که مختصات x توش ذخیره میشه، که با reference پاس داده میشه. | | &Float:y | متغیر float که مختصات y توش ذخیره میشه، که با reference پاس داده میشه. | | &Float:z | متغیر float که مختصات z توش ذخیره میشه، که با reference پاس داده میشه. | @@ -37,7 +37,7 @@ public OnGameModeInit() { g_Pickup = CreatePickup(1239, 1, 1686.6160, 1455.4277, 10.7705, -1); - new + new Float:x, Float:y, Float:z; @@ -71,4 +71,4 @@ public OnGameModeInit() - [HidePickupForPlayer](HidePickupForPlayer): مخفی کردن pickup برای بازیکن مشخص. - [SetPickupForPlayer](SetPickupForPlayer): تنظیم مدل، نوع و موقعیت pickup برای بازیکن مشخص. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPickupType.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPickupType.md index c6d4cd4ad47..60baf5828c9 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPickupType.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPickupType.md @@ -13,8 +13,8 @@ tags: ["pickup"] نوع یک pickup رو می‌گیره. -| اسم | توضیح | -|----------|------------------------------------------| +| اسم | توضیح | +| -------- | --------------------------------------- | | pickupid | شناسه pickupی که می‌خوای نوعش رو بگیری. | ## مقادیر برگشتی @@ -61,4 +61,4 @@ public OnGameModeInit() - [HidePickupForPlayer](HidePickupForPlayer): مخفی کردن pickup برای بازیکن مشخص. - [SetPickupForPlayer](SetPickupForPlayer): تنظیم مدل، نوع و موقعیت pickup برای بازیکن مشخص. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPickupVirtualWorld.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPickupVirtualWorld.md index bfdd80f72d7..7af3fa24c32 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPickupVirtualWorld.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPickupVirtualWorld.md @@ -13,8 +13,8 @@ tags: ["pickup"] شناسه virtual world یک pickup رو می‌گیره. -| اسم | توضیح | -|----------|------------------------------------------------------| +| اسم | توضیح | +| -------- | ------------------------------------------------- | | pickupid | شناسه pickupی که می‌خوای virtual worldش رو بگیری. | ## مقادیر برگشتی @@ -59,4 +59,4 @@ public OnGameModeInit() - [HidePickupForPlayer](HidePickupForPlayer): مخفی کردن pickup برای بازیکن مشخص. - [SetPickupForPlayer](SetPickupForPlayer): تنظیم مدل، نوع و موقعیت pickup برای بازیکن مشخص. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelAttached.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelAttached.md index 92ad0238489..789a76fb723 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelAttached.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelAttached.md @@ -17,12 +17,12 @@ tags: ["player", "3dtextlabel"] دیتای attached یک 3D text label بازیکن رو می‌گیره. -| اسم | توضیح | -| --------- | ------------------------------------------------------------------------- | -| playerid | شناسه بازیکن. | -| PlayerText3D:textid | شناسه 3D text label بازیکن که می‌خوای دیتای attachedش رو بگیری. | -| &parentPlayerid | متغیری که parentPlayerid توش ذخیره میشه، با reference پاس داده میشه. | -| &parentVehicleid | متغیری که parentVehicleid توش ذخیره میشه، با reference پاس داده میشه. | +| اسم | توضیح | +| ------------------- | --------------------------------------------------------------------- | +| playerid | شناسه بازیکن. | +| PlayerText3D:textid | شناسه 3D text label بازیکن که می‌خوای دیتای attachedش رو بگیری. | +| &parentPlayerid | متغیری که parentPlayerid توش ذخیره میشه، با reference پاس داده میشه. | +| &parentVehicleid | متغیری که parentVehicleid توش ذخیره میشه، با reference پاس داده میشه. | ## مثال‌ها @@ -79,4 +79,4 @@ GetPlayer3DTextLabelAttached(playerid, gVehicle3dText[gVehicleId], parentPlayeri - [Get3DTextLabelAttachedData](Get3DTextLabelAttachedData): گرفتن دیتای attached یک 3D text label. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelAttachedData.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelAttachedData.md index 4a4a8c46020..33538b67cb4 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelAttachedData.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelAttachedData.md @@ -13,10 +13,10 @@ tags: ["player", "3dtextlabel"] دیتای attached یک 3D text label بازیکن رو می‌گیره. -| اسم | توضیح | -| ------------------- | ------------------------------------------------------------------------ | -| playerid | شناسه بازیکن. | -| PlayerText3D:textid | شناسه 3D text label بازیکن که می‌خوای دیتای attachedش رو بگیری. | +| اسم | توضیح | +| ------------------- | --------------------------------------------------------------------- | +| playerid | شناسه بازیکن. | +| PlayerText3D:textid | شناسه 3D text label بازیکن که می‌خوای دیتای attachedش رو بگیری. | | &parentPlayerid | متغیری که parentPlayerid توش ذخیره میشه، با reference پاس داده میشه. | | &parentVehicleid | متغیری که parentVehicleid توش ذخیره میشه، با reference پاس داده میشه. | @@ -67,4 +67,4 @@ GetPlayer3DTextLabelAttachedData(playerid, gVehicle3dText[gVehicleId], parentPla - [Get3DTextLabelAttachedData](Get3DTextLabelAttachedData): گرفتن دیتای attached یک 3D text label. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelColor.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelColor.md index af22d47dacc..cd9304d3216 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelColor.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelColor.md @@ -17,9 +17,9 @@ tags: ["player", "3dtextlabel"] رنگ یک 3D text label بازیکن رو می‌گیره. -| اسم | توضیح | -| ------------------- | --------------------------------------------------------- | -| playerid | شناسه بازیکن. | +| اسم | توضیح | +| ------------------- | ---------------------------------------------------- | +| playerid | شناسه بازیکن. | | PlayerText3D:textid | شناسه 3D text label بازیکن که می‌خوای رنگش رو بگیری. | ## مقادیر برگشتی @@ -48,4 +48,4 @@ color = GetPlayer3DTextLabelColor(playerid, playerTextId); - [Get3DTextLabelColor](Get3DTextLabelColor): گرفتن رنگ یک 3D text label. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelColour.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelColour.md index c0cc99fc817..b9c059dd7ac 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelColour.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelColour.md @@ -11,9 +11,9 @@ tags: ["player", "3dtextlabel"] رنگ متن سه‌بعدی بازیکن را دریافت می‌کند. -| نام | توضیحات | -| ------------------- | ------------------------------------------------ | -| playerid | شناسه بازیکن. | +| نام | توضیحات | +| ------------------- | ----------------------------------------------------- | +| playerid | شناسه بازیکن. | | PlayerText3D:textid | شناسه متن سه‌بعدی بازیکن که می‌خواهید رنگش را بگیرید. | ## مقدار بازگشتی @@ -36,4 +36,4 @@ colour = GetPlayer3DTextLabelColour(playerid, playerTextId); ## تابع‌های مرتبط -- [Get3DTextLabelColour](Get3DTextLabelColour): رنگ متن سه‌بعدی را دریافت می‌کند. \ No newline at end of file +- [Get3DTextLabelColour](Get3DTextLabelColour): رنگ متن سه‌بعدی را دریافت می‌کند. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelDrawDist.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelDrawDist.md index b5dd1f642b1..d931a8e69c8 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelDrawDist.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelDrawDist.md @@ -15,9 +15,9 @@ tags: ["player", "3dtextlabel"] فاصله رسم متن سه‌بعدی بازیکن را دریافت می‌کند. -| نام | توضیحات | -| ------------------- | --------------------------------------------------- | -| playerid | شناسه بازیکن. | +| نام | توضیحات | +| ------------------- | ----------------------------------------------------------- | +| playerid | شناسه بازیکن. | | PlayerText3D:textid | شناسه متن سه‌بعدی بازیکن که می‌خواهید فاصله رسمش را بگیرید. | ## مقدار بازگشتی @@ -49,4 +49,4 @@ drawDistance = GetPlayer3DTextLabelDrawDist(playerid, playerTextId); ## تابع‌های مرتبط - [SetPlayer3DTextLabelDrawDistance](SetPlayer3DTextLabelDrawDistance): فاصله رسم متن سه‌بعدی بازیکن را تنظیم می‌کند. -- [Get3DTextLabelDrawDistance](Get3DTextLabelDrawDistance): فاصله رسم متن سه‌بعدی را دریافت می‌کند. \ No newline at end of file +- [Get3DTextLabelDrawDistance](Get3DTextLabelDrawDistance): فاصله رسم متن سه‌بعدی را دریافت می‌کند. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelDrawDistance.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelDrawDistance.md index 64b99b2f92f..ed5dcc75a5a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelDrawDistance.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelDrawDistance.md @@ -13,9 +13,9 @@ tags: ["player", "3dtextlabel"] فاصله نمایش یک 3D text label بازیکن رو می‌گیره. -| اسم | توضیح | -| ------------------- | ----------------------------------------------------------------- | -| playerid | شناسه بازیکن. | +| اسم | توضیح | +| ------------------- | ------------------------------------------------------------ | +| playerid | شناسه بازیکن. | | PlayerText3D:textid | شناسه 3D text label بازیکن که می‌خوای فاصله نمایشش رو بگیری. | ## مقادیر برگشتی @@ -45,4 +45,4 @@ drawDistance = GetPlayer3DTextLabelDrawDistance(playerid, playerTextId); - [SetPlayer3DTextLabelDrawDistance](SetPlayer3DTextLabelDrawDistance): تنظیم فاصله نمایش 3D text label بازیکن. - [Get3DTextLabelDrawDistance](Get3DTextLabelDrawDistance): گرفتن فاصله نمایش 3D text label. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelLOS.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelLOS.md index 1c2e9ace204..c325248be2a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelLOS.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelLOS.md @@ -13,9 +13,9 @@ tags: ["player", "3dtextlabel"] line-of-sight یک 3D text label بازیکن رو می‌گیره. -| اسم | توضیح | -| ------------------- | ----------------------------------------------------------------- | -| playerid | شناسه بازیکن. | +| اسم | توضیح | +| ------------------- | -------------------------------------------------------------- | +| playerid | شناسه بازیکن. | | PlayerText3D:textid | شناسه 3D text label بازیکن که می‌خوای line-of-sightش رو بگیری. | ## مقادیر برگشتی @@ -45,4 +45,4 @@ testLOS = GetPlayer3DTextLabelLOS(playerid, playerTextId); - [SetPlayer3DTextLabelLOS](SetPlayer3DTextLabelLOS): تنظیم line-of-sight 3D text label بازیکن. - [Get3DTextLabelLOS](Get3DTextLabelLOS): گرفتن line-of-sight 3D text label. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelPos.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelPos.md index 38e5ab99d60..3dcb255758f 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelPos.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelPos.md @@ -13,10 +13,10 @@ tags: ["player", "3dtextlabel"] موقعیت یک 3D text label بازیکن رو می‌گیره. -| اسم | توضیح | -| ------------------- | ---------------------------------------------------------------------------- | -| playerid | شناسه بازیکن. | -| PlayerText3D:textid | شناسه 3D text label بازیکن که می‌خوای موقعیتش رو بگیری. | +| اسم | توضیح | +| ------------------- | ------------------------------------------------------------------- | +| playerid | شناسه بازیکن. | +| PlayerText3D:textid | شناسه 3D text label بازیکن که می‌خوای موقعیتش رو بگیری. | | &Float:x | متغیر float که مختصات X توش ذخیره میشه، با reference پاس داده میشه. | | &Float:y | متغیر float که مختصات Y توش ذخیره میشه، با reference پاس داده میشه. | | &Float:z | متغیر float که مختصات Z توش ذخیره میشه، با reference پاس داده میشه. | @@ -42,4 +42,4 @@ GetPlayer3DTextLabelPos(playerid, playerTextId, x, y, z); - [Get3DTextLabelPos](Get3DTextLabelPos): گرفتن موقعیت 3D text label. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelText.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelText.md index 25d105257e9..4e102d57a0c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelText.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelText.md @@ -13,12 +13,12 @@ tags: ["player", "3dtextlabel"] متن یک 3D text label بازیکن رو می‌گیره. -| اسم | توضیح | +| اسم | توضیح | | ------------------- | ----------------------------------------------------------- | -| playerid | شناسه بازیکن. | -| PlayerText3D:textid | شناسه 3D text label بازیکن که می‌خوای متنش رو بگیری. | +| playerid | شناسه بازیکن. | +| PlayerText3D:textid | شناسه 3D text label بازیکن که می‌خوای متنش رو بگیری. | | text[] | آرایه‌ای که متن توش ذخیره میشه، با reference پاس داده میشه. | -| len | طول متنی که باید ذخیره بشه. | +| len | طول متنی که باید ذخیره بشه. | ## مثال‌ها @@ -44,4 +44,4 @@ GetPlayer3DTextLabelText(playerid, playerTextId, text, sizeof(text)); - [UpdatePlayer3DTextLabelText](UpdatePlayer3DTextLabelText): به‌روزرسانی متن و رنگ 3D Text Label بازیکن. - [Get3DTextLabelText](Get3DTextLabelText): گرفتن متن 3D text label. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelVirtualWorld.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelVirtualWorld.md index 7946c666ce5..4ae859d6b6f 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelVirtualWorld.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayer3DTextLabelVirtualWorld.md @@ -13,9 +13,9 @@ tags: ["player", "3dtextlabel"] شناسه virtual world یک 3D text label بازیکن رو می‌گیره. -| اسم | توضیح | -| ------------------- | -------------------------------------------------------------------- | -| playerid | شناسه بازیکن. | +| اسم | توضیح | +| ------------------- | -------------------------------------------------------------- | +| playerid | شناسه بازیکن. | | PlayerText3D:textid | شناسه 3D text label بازیکن که می‌خوای virtual worldش رو بگیری. | ## مقادیر برگشتی @@ -52,4 +52,4 @@ worldid = GetPlayer3DTextLabelVirtualWorld(playerid, playerTextId); - [Get3DTextLabelVirtualWorld](Get3DTextLabelVirtualWorld): گرفتن شناسه virtual world 3D text label. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerAmmo.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerAmmo.md index fd024dcbd8d..0f07f90ff25 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerAmmo.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerAmmo.md @@ -11,8 +11,8 @@ tags: ["player"] مقدار فشنگ موجود تو سلاح فعلی بازیکن رو برمیگردونه. -| اسم | توضیح | -| -------- | --------------------------------------- | +| اسم | توضیح | +| -------- | ---------------------------------------- | | playerid | شناسه بازیکنی که می‌خوای فشنگش رو بگیری. | ## مقادیر برگشتی @@ -55,4 +55,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [SetPlayerAmmo](SetPlayerAmmo): فشنگ سلاح مشخص بازیکن رو تنظیم می‌کنه. - [GetPlayerWeaponData](GetPlayerWeaponData): اطلاعات سلاح‌های بازیکن رو برمیگردونه. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerAnimFlags.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerAnimFlags.md index 1b89ef8bbec..4683a4dbf6f 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerAnimFlags.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerAnimFlags.md @@ -11,8 +11,8 @@ tags: ["player", "animation"] فلگ‌های انیمیشن بازیکن را دریافت می‌کند. -| نام | توضیحات | -| -------- | -------------------------------------------- | +| نام | توضیحات | +| -------- | ----------------------------------------------------- | | playerid | شناسه بازیکنی که می‌خواهید فلگ‌های انیمیشنش را بگیرید | ## مقدار بازگشتی @@ -27,4 +27,4 @@ new flags = GetPlayerAnimFlags(playerid); ## تابع‌های مرتبط -- [ApplyAnimation](ApplyAnimation): انیمیشن روی یک بازیکن اعمال می‌کند. \ No newline at end of file +- [ApplyAnimation](ApplyAnimation): انیمیشن روی یک بازیکن اعمال می‌کند. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerAnimationFlags.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerAnimationFlags.md index 6e8ca828b1d..b5619719cf9 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerAnimationFlags.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerAnimationFlags.md @@ -13,8 +13,8 @@ tags: ["player", "animation"] flagهای انیمیشن بازیکن رو می‌گیره. -| اسم | توضیح | -| -------- | ---------------------------------------- | +| اسم | توضیح | +| -------- | -------------------------------------------------- | | playerid | شناسه بازیکنی که می‌خوای flagهای انیمیشنش رو بگیری | ## مقادیر برگشتی @@ -70,4 +70,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [ApplyAnimation](ApplyAnimation): اعمال انیمیشن روی بازیکن. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerAnimationIndex.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerAnimationIndex.md index d502d158281..42a48d6bd0a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerAnimationIndex.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerAnimationIndex.md @@ -11,8 +11,8 @@ tags: ["player", "animation"] ایندکس هر انیمیشن فعال رو برمی‌گردونه. -| اسم | توضیح | -| -------- | ---------------------------------------------------------------- | +| اسم | توضیح | +| -------- | -------------------------------------------------- | | playerid | شناسه بازیکنی که می‌خوای ایندکس انیمیشنش رو بگیری. | ## مقادیر برگشتی @@ -34,7 +34,7 @@ public OnPlayerUpdate(playerid) string[128]; GetAnimationName(GetPlayerAnimationIndex(playerid), animationLibrary, sizeof (animationLibrary), animationName, sizeof (animationName)); - + format(string, sizeof (string), "Running anim: %s %s", animationLibrary, animationName); SendClientMessage(playerid, 0xFFFFFFFF, string); } @@ -49,4 +49,4 @@ public OnPlayerUpdate(playerid) - [ApplyAnimation](ApplyAnimation): اعمال انیمیشن روی بازیکن. - [GetAnimationName](GetAnimationName): گرفتن library/name انیمیشن برای ایندکس. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerArmour.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerArmour.md index 102baed1956..a688c36d1b6 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerArmour.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerArmour.md @@ -11,9 +11,9 @@ tags: ["player"] این تابع armor بازیکن رو توی یک متغیر ذخیره می‌کنه. -| اسم | توضیح | -| ------------- | --------------------------------------------------------- | -| playerid | شناسه بازیکنی که می‌خوای armorش رو بگیری. | +| اسم | توضیح | +| ------------- | ---------------------------------------------------------------- | +| playerid | شناسه بازیکنی که می‌خوای armorش رو بگیری. | | &Float:armour | متغیر float که armor توش ذخیره میشه، با reference پاس داده میشه. | ## مقادیر برگشتی @@ -62,4 +62,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [GetPlayerHealth](GetPlayerHealth): گرفتن سلامتی بازیکن. - [GetVehicleHealth](GetVehicleHealth): بررسی سلامتی وسیله نقلیه. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerAttachedObject.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerAttachedObject.md index 060b7ceefe1..6cba9f434b1 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerAttachedObject.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerAttachedObject.md @@ -11,23 +11,23 @@ tags: ["player", "object", "attachment"] داده‌های آبجکت متصل شده به بازیکن را با استفاده از ایندکس دریافت می‌کند. -| نام | توضیحات | -| ---------------- | ------------------------------------------- | +| نام | توضیحات | +| ---------------- | ----------------------------------------------- | | playerid | شناسه بازیکنی که می‌خواهید داده‌هایش را بگیرید. | -| index | ایندکس (اسلات) آبجکت (0-9). | -| &modelid | مدل آبجکت متصل شده. | -| &bone | استخوان آبجکت متصل شده. | -| &Float:offsetX | جابه‌جایی محور X آبجکت. | -| &Float:offsetY | جابه‌جایی محور Y آبجکت. | -| &Float:offsetZ | جابه‌جایی محور Z آبجکت. | -| &Float:rotationX | چرخش محور X آبجکت. | -| &Float:rotationY | چرخش محور Y آبجکت. | -| &Float:rotationZ | چرخش محور Z آبجکت. | -| &Float:scaleX | مقیاس محور X آبجکت. | -| &Float:scaleY | مقیاس محور Y آبجکت. | -| &Float:scaleZ | مقیاس محور Z آبجکت. | -| &materialColour1 | رنگ متریال 1 آبجکت. | -| &materialColour2 | رنگ متریال 2 آبجکت. | +| index | ایندکس (اسلات) آبجکت (0-9). | +| &modelid | مدل آبجکت متصل شده. | +| &bone | استخوان آبجکت متصل شده. | +| &Float:offsetX | جابه‌جایی محور X آبجکت. | +| &Float:offsetY | جابه‌جایی محور Y آبجکت. | +| &Float:offsetZ | جابه‌جایی محور Z آبجکت. | +| &Float:rotationX | چرخش محور X آبجکت. | +| &Float:rotationY | چرخش محور Y آبجکت. | +| &Float:rotationZ | چرخش محور Z آبجکت. | +| &Float:scaleX | مقیاس محور X آبجکت. | +| &Float:scaleY | مقیاس محور Y آبجکت. | +| &Float:scaleZ | مقیاس محور Z آبجکت. | +| &materialColour1 | رنگ متریال 1 آبجکت. | +| &materialColour2 | رنگ متریال 2 آبجکت. | ## مقدار بازگشتی @@ -36,12 +36,12 @@ tags: ["player", "object", "attachment"] ## مثال‌ها ```c -new - modelid, - bone, - Float:offsetX, Float:offsetY, Float:offsetZ, - Float:rotationX, Float:rotationY, Float:rotationZ, - Float:scaleX, Float:scaleY, Float:scaleZ, +new + modelid, + bone, + Float:offsetX, Float:offsetY, Float:offsetZ, + Float:rotationX, Float:rotationY, Float:rotationZ, + Float:scaleX, Float:scaleY, Float:scaleZ, materialColour1, materialColour2; // داده‌های متصل شده در ایندکس 3 را دریافت کن @@ -53,4 +53,4 @@ GetPlayerAttachedObject(playerid, 3, modelid, bone, offsetX, offsetY, offsetZ, r - [SetPlayerAttachedObject](SetPlayerAttachedObject): یک آبجکت به بازیکن متصل می‌کند - [RemovePlayerAttachedObject](RemovePlayerAttachedObject): آبجکت متصل شده را از بازیکن حذف می‌کند - [IsPlayerAttachedObjectSlotUsed](IsPlayerAttachedObjectSlotUsed): بررسی می‌کند که آیا آبجکتی در ایندکس مشخص به بازیکن متصل است یا نه -- [EditAttachedObject](EditAttachedObject): آبجکت متصل شده را ویرایش می‌کند. \ No newline at end of file +- [EditAttachedObject](EditAttachedObject): آبجکت متصل شده را ویرایش می‌کند. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerBuildingsRemoved.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerBuildingsRemoved.md index f2ebadb2c44..9c37c36b5bd 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerBuildingsRemoved.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerBuildingsRemoved.md @@ -11,8 +11,8 @@ tags: ["player"] تعداد ساختمان‌های حذف شده برای یک بازیکن را دریافت می‌کند. -| نام | توضیحات | -|----------|-------------------| +| نام | توضیحات | +| -------- | ------------- | | playerid | شناسه بازیکن. | ## مقدار بازگشتی @@ -35,4 +35,4 @@ public OnPlayerConnect(playerid) ## تابع‌های مرتبط -- [RemoveBuildingForPlayer](RemoveBuildingForPlayer): یک مدل استاندارد San Andreas را برای یک بازیکن در محدوده مشخص حذف می‌کند. \ No newline at end of file +- [RemoveBuildingForPlayer](RemoveBuildingForPlayer): یک مدل استاندارد San Andreas را برای یک بازیکن در محدوده مشخص حذف می‌کند. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraAspectRatio.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraAspectRatio.md index 4bc565d5cce..e0738ee1689 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraAspectRatio.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraAspectRatio.md @@ -9,8 +9,8 @@ tags: ["player", "camera"] نسبت ابعاد دوربین یک بازیکن را بازمی‌گرداند. -| نام | توضیحات | -| -------- | -------------------------------------------------- | +| نام | توضیحات | +| -------- | ------------------------------------------------------------- | | playerid | شناسه بازیکنی که می‌خواهید نسبت ابعاد دوربینش را دریافت کنید. | ## مقدار بازگشتی @@ -39,4 +39,4 @@ SendClientMessage(playerid, -1, string); - [GetPlayerCameraZoom](GetPlayerCameraZoom): سطح زوم دوربین بازیکن را دریافت کنید. - [GetPlayerCameraPos](GetPlayerCameraPos): موقعیت دوربین بازیکن را پیدا کنید. -- [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): بردار جلویی دوربین بازیکن را دریافت کنید \ No newline at end of file +- [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): بردار جلویی دوربین بازیکن را دریافت کنید diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraFrontVector.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraFrontVector.md index 355affe3b20..23ce92dfae5 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraFrontVector.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraFrontVector.md @@ -11,10 +11,10 @@ tags: ["player", "camera"] | نام | توضیحات | | -------- | ---------------------------------------------------------------- | -| playerid | شناسه بازیکنی که می‌خواهید بردار جلویی دوربینش را دریافت کنید | -| &Float:x | یک عدد اعشاری برای ذخیره مختصات X، به صورت مرجع پاس داده می‌شود. | -| &Float:y | یک عدد اعشاری برای ذخیره مختصات Y، به صورت مرجع پاس داده می‌شود. | -| &Float:z | یک عدد اعشاری برای ذخیره مختصات Z، به صورت مرجع پاس داده می‌شود. | +| playerid | شناسه بازیکنی که می‌خواهید بردار جلویی دوربینش را دریافت کنید | +| &Float:x | یک عدد اعشاری برای ذخیره مختصات X، به صورت مرجع پاس داده می‌شود. | +| &Float:y | یک عدد اعشاری برای ذخیره مختصات Y، به صورت مرجع پاس داده می‌شود. | +| &Float:z | یک عدد اعشاری برای ذخیره مختصات Z، به صورت مرجع پاس داده می‌شود. | ## مقدار بازگشتی @@ -66,4 +66,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## تابع‌های مرتبط -- [GetPlayerCameraPos](GetPlayerCameraPos): موقعیت دوربین بازیکن را پیدا کنید. \ No newline at end of file +- [GetPlayerCameraPos](GetPlayerCameraPos): موقعیت دوربین بازیکن را پیدا کنید. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraMode.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraMode.md index 51c03ec5b3f..775f48e6e2f 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraMode.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraMode.md @@ -9,8 +9,8 @@ tags: ["player", "camera"] حالت فعلی دوربین GTA [camera mode](../resources/cameramodes) برای بازیکن مورد نظر را برمی‌گرداند. حالت‌های دوربین برای تشخیص اینکه آیا بازیکن در حال هدف‌گیری، انجام passenger driveby و غیره است، مفید هستند. -| نام | توضیحات | -| -------- | ------------------------------------------ | +| نام | توضیحات | +| -------- | ------------------------------------------------------ | | playerid | شناسه بازیکنی که حالت دوربینش را می‌خواهید دریافت کنید | ## مقدار بازگشتی @@ -43,4 +43,4 @@ public OnPlayerText(playerid, text[]) ## منابع مرتبط -- [Camera Modes](../resources/cameramodes) \ No newline at end of file +- [Camera Modes](../resources/cameramodes) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraPos.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraPos.md index cb2c5b9612a..3611c541909 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraPos.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraPos.md @@ -9,12 +9,12 @@ tags: ["player", "camera"] موقعیت دوربین بازیکن را دریافت کنید. -| نام | توضیحات | -| -------- | ------------------------------------------------------------------- | -| playerid | شناسه بازیکنی که می‌خواهید موقعیت دوربینش را دریافت کنید. | -| &Float:x | یک متغیر اعشاری برای ذخیره مختصات X، به صورت مرجع پاس داده می‌شود. | -| &Float:y | یک متغیر اعشاری برای ذخیره مختصات Y، به صورت مرجع پاس داده می‌شود. | -| &Float:z | یک متغیر اعشاری برای ذخیره مختصات Z، به صورت مرجع پاس داده می‌شود. | +| نام | توضیحات | +| -------- | ------------------------------------------------------------------ | +| playerid | شناسه بازیکنی که می‌خواهید موقعیت دوربینش را دریافت کنید. | +| &Float:x | یک متغیر اعشاری برای ذخیره مختصات X، به صورت مرجع پاس داده می‌شود. | +| &Float:y | یک متغیر اعشاری برای ذخیره مختصات Y، به صورت مرجع پاس داده می‌شود. | +| &Float:z | یک متغیر اعشاری برای ذخیره مختصات Z، به صورت مرجع پاس داده می‌شود. | ## مقدار بازگشتی @@ -48,4 +48,4 @@ public OnPlayerDisconnect(playerid, reason) - [GetPlayerCameraAspectRatio](GetPlayerCameraAspectRatio): نسبت ابعاد دوربین بازیکن را دریافت کنید. - [GetPlayerCameraMode](GetplayerCameraMode): حالت دوربین بازیکن را دریافت کنید. - [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): بردار جلویی دوربین بازیکن را دریافت کنید -- [GetPlayerZAim](GetPlayerZAim): Z Aim بازیکن را دریافت کنید. \ No newline at end of file +- [GetPlayerZAim](GetPlayerZAim): Z Aim بازیکن را دریافت کنید. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md index d216e8d213f..1ac18e55b93 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md @@ -11,8 +11,8 @@ tags: ["player", "camera", "actor"] اجازه می‌دهد شناسه اکتوری که بازیکن به آن نگاه می‌کند را دریافت کنید (اگر وجود داشته باشد). -| نام | توضیحات | -| -------- | ------------------------------------------------ | +| نام | توضیحات | +| -------- | ------------------------------------------------------- | | playerid | شناسه بازیکنی که اکتور هدف آن را می‌خواهید دریافت کنید. | ## مقدار بازگشتی @@ -79,4 +79,4 @@ public OnPlayerUpdate(playerid) - [GetPlayerCameraTargetPlayer](GetPlayerCameratargetPlayer): شناسه بازیکنی که یک بازیکن به آن نگاه می‌کند را دریافت کنید. - [GetPlayerCameraTargetVehicle](GetPlayerCameraTargetVehicle): شناسه وسیله نقلیه‌ای که بازیکن به آن نگاه می‌کند را دریافت کنید. - [GetPlayerCameraTargetObject](GetPlayerCameraTargetObject): شناسه آبجکتی که بازیکن به آن نگاه می‌کند را دریافت کنید. -- [GetPlayerCameraFrontVector](GetPlayerCaemraFrontVector): بردار جلویی دوربین بازیکن را دریافت کنید \ No newline at end of file +- [GetPlayerCameraFrontVector](GetPlayerCaemraFrontVector): بردار جلویی دوربین بازیکن را دریافت کنید diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetObject.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetObject.md index f892a99b629..e67dcec817a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetObject.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetObject.md @@ -11,7 +11,7 @@ tags: ["player", "camera"] اجازه می‌دهد شناسه آبجکتی که بازیکن به آن نگاه می‌کند را دریافت کنید. -| نام | توضیحات | +| نام | توضیحات | | -------- | ----------------------------- | | playerid | شناسه بازیکنی که بررسی می‌شود | @@ -61,4 +61,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [GetPlayerCameraTargetVehicle](GetplayerCameraTargetVehicle): شناسه وسیله نقلیه‌ای که بازیکن به آن نگاه می‌کند را دریافت کنید. - [GetPlayerCameraTargetPlayer](GetplayerCameraTargetPlayer): شناسه بازیکنی که یک بازیکن به آن نگاه می‌کند را دریافت کنید. -- [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): بردار جلویی دوربین بازیکن را دریافت کنید \ No newline at end of file +- [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): بردار جلویی دوربین بازیکن را دریافت کنید diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetPlayer.md index bcf96c9b1f1..5180c261877 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetPlayer.md @@ -11,7 +11,7 @@ tags: ["player", "camera"] اجازه می‌دهد شناسه بازیکنی که playerid به آن نگاه می‌کند را دریافت کنید. -| نام | توضیحات | +| نام | توضیحات | | -------- | ----------------------------- | | playerid | شناسه بازیکنی که بررسی می‌شود | @@ -43,4 +43,4 @@ if (IsPlayerAdmin(playerTarget)) - [GetPlayerCameraTargetActor](GetPlayerCameraTargetActor): شناسه اکتوری (اگر وجود داشته باشد) که بازیکن به آن نگاه می‌کند را دریافت کنید. - [GetPlayerCameraTargetVehicle](GetPlayerCameraTargetVehicle): شناسه وسیله نقلیه‌ای که بازیکن به آن نگاه می‌کند را دریافت کنید. - [GetPlayerCameraTargetObject](GetplayerCameraTargetObject): شناسه آبجکتی که بازیکن به آن نگاه می‌کند را دریافت کنید. -- [GetPlayerCameraFrontVector](GetPlayercameraFrontVector): بردار جلویی دوربین بازیکن را دریافت کنید \ No newline at end of file +- [GetPlayerCameraFrontVector](GetPlayercameraFrontVector): بردار جلویی دوربین بازیکن را دریافت کنید diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetPlayerObject.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetPlayerObject.md index 95919db601c..9dab5f135bb 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetPlayerObject.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetPlayerObject.md @@ -11,7 +11,7 @@ tags: ["player", "camera", "object", "playerobject"] اجازه می‌دهد شناسه player-object که بازیکن به آن نگاه می‌کند را دریافت کنید. -| نام | توضیحات | +| نام | توضیحات | | -------- | ----------------------------- | | playerid | شناسه بازیکنی که بررسی می‌شود | @@ -64,4 +64,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [GetPlayerCameraTargetObject](GetPlayerCameraTargetObject): شناسه آبجکتی که بازیکن به آن نگاه می‌کند را دریافت کنید. - [GetPlayerCameraTargetVehicle](GetplayerCameraTargetVehicle): شناسه وسیله نقلیه‌ای که بازیکن به آن نگاه می‌کند را دریافت کنید. - [GetPlayerCameraTargetPlayer](GetplayerCameraTargetPlayer): شناسه بازیکنی که یک بازیکن به آن نگاه می‌کند را دریافت کنید. -- [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): بردار جلویی دوربین بازیکن را دریافت کنید \ No newline at end of file +- [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): بردار جلویی دوربین بازیکن را دریافت کنید diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetVehicle.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetVehicle.md index d077e79bc18..1cb8c04741f 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetVehicle.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetVehicle.md @@ -11,7 +11,7 @@ tags: ["player", "vehicle", "camera"] شناسه وسیله نقلیه‌ای که بازیکن به آن نگاه می‌کند را دریافت کنید. -| نام | توضیحات | +| نام | توضیحات | | -------- | ------------------------------ | | playerid | شناسه بازیکنی که بررسی می‌شود. | @@ -74,4 +74,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [GetPlayerCameraTargetPlayer](GetPlayerCameraTargetPlayer): شناسه بازیکنی که یک بازیکن به آن نگاه می‌کند را دریافت کنید. - [GetPlayerCameraTargetObject](GetplayerCameraTargetObject): شناسه آبجکتی که بازیکن به آن نگاه می‌کند را دریافت کنید. - [EnablePlayerCameraTarget](EnablePlayerCameraTarget): توابع هدف‌گیری دوربین بازیکن را فعال کنید. -- [GetPlayerCameraFrontVector](GetPlayercameraFrontVector): بردار جلویی دوربین بازیکن را دریافت کنید \ No newline at end of file +- [GetPlayerCameraFrontVector](GetPlayercameraFrontVector): بردار جلویی دوربین بازیکن را دریافت کنید diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraUpVector.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraUpVector.md index 5466dd968d2..922bae64166 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraUpVector.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraUpVector.md @@ -9,12 +9,12 @@ tags: ["player", "camera"] این تابع برداری که به بالای دید دوربین اشاره می‌کند، یا به عبارت دیگر، به وسط بالای صفحه‌تان را برمی‌گرداند. -| نام | توضیحات | -| -------- | -------------------------------------------------------------- | -| playerid | شناسه بازیکنی که می‌خواهید upvector دوربینش را دریافت کنید | -| Float:x | یک عدد اعشاری برای ذخیره مختصات X، به صورت مرجع پاس داده می‌شود. | -| Float:y | یک عدد اعشاری برای ذخیره مختصات Y، به صورت مرجع پاس داده می‌شود. | -| Float:z | یک عدد اعشاری برای ذخیره مختصات Z، به صورت مرجع پاس داده می‌شود. | +| نام | توضیحات | +| -------- | ---------------------------------------------------------------- | +| playerid | شناسه بازیکنی که می‌خواهید upvector دوربینش را دریافت کنید | +| Float:x | یک عدد اعشاری برای ذخیره مختصات X، به صورت مرجع پاس داده می‌شود. | +| Float:y | یک عدد اعشاری برای ذخیره مختصات Y، به صورت مرجع پاس داده می‌شود. | +| Float:z | یک عدد اعشاری برای ذخیره مختصات Z، به صورت مرجع پاس داده می‌شود. | ## مقدار بازگشتی @@ -31,4 +31,4 @@ tags: ["player", "camera"] ## تابع‌های مرتبط - [GetPlayerCameraPos](GetPlayerCameraPos): موقعیت دوربین بازیکن را پیدا کنید. -- [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): بردار جلویی دوربین بازیکن را دریافت کنید \ No newline at end of file +- [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): بردار جلویی دوربین بازیکن را دریافت کنید diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraZoom.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraZoom.md index e4c6e9e3c28..db461a0297a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraZoom.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraZoom.md @@ -9,8 +9,8 @@ tags: ["player", "camera"] سطح زوم دوربین بازی برای یک بازیکن مشخص را دریافت می‌کند. -| نام | توضیحات | -| -------- | ----------------------------------------------------- | +| نام | توضیحات | +| -------- | ---------------------------------------------------------- | | playerid | شناسه بازیکنی که می‌خواهید سطح زوم دوربینش را دریافت کنید. | ## مقدار بازگشتی @@ -37,4 +37,4 @@ SendClientMessage(playerid, -1, string); - [GetPlayerCameraAspectRatio](GetPlayerCameraAspectRation): نسبت ابعاد دوربین بازیکن را دریافت کنید. - [GetPlayerCameraPos](GetPlayerCameraPos): موقعیت دوربین بازیکن را پیدا کنید. -- [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): بردار جلویی دوربین بازیکن را دریافت کنید \ No newline at end of file +- [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): بردار جلویی دوربین بازیکن را دریافت کنید diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCheckpoint.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCheckpoint.md index 514fcec8aa4..4e89fc2627b 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCheckpoint.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCheckpoint.md @@ -11,13 +11,13 @@ tags: ["player", "checkpoint"] موقعیت چک‌پوینت فعلی را دریافت کنید. -| نام | توضیحات | -| -------------- | ---------------------------------------------------------------------------------- | -| playerid | شناسه بازیکنی که می‌خواهید موقعیت چک‌پوینت او را دریافت کنید. | +| نام | توضیحات | +| -------------- | ------------------------------------------------------------------------ | +| playerid | شناسه بازیکنی که می‌خواهید موقعیت چک‌پوینت او را دریافت کنید. | | &Float:centreX | یک متغیر اعشاری برای ذخیره مختصات centreX، به صورت مرجع پاس داده می‌شود. | | &Float:centreY | یک متغیر اعشاری برای ذخیره مختصات centreY، به صورت مرجع پاس داده می‌شود. | | &Float:centreZ | یک متغیر اعشاری برای ذخیره مختصات centreZ، به صورت مرجع پاس داده می‌شود. | -| &Float:radius | یک متغیر اعشاری برای ذخیره شعاع، به صورت مرجع پاس داده می‌شود. | +| &Float:radius | یک متغیر اعشاری برای ذخیره شعاع، به صورت مرجع پاس داده می‌شود. | ## مقدار بازگشتی @@ -51,4 +51,4 @@ GetPlayerCheckpoint(playerid, centreX, centreY, centreZ, radius); - [OnPlayerEnterCheckpoint](../callbacks/OnPlayerEnterCheckpoint): زمانی فراخوانی می‌شود که بازیکن وارد چک‌پوینت شود. - [OnPlayerLeaveCheckpoint](../callbacks/OnPlayerLeaveCheckpoint): زمانی فراخوانی می‌شود که بازیکن چک‌پوینت را ترک کند. - [OnPlayerEnterRaceCheckpoint](../callbacks/OnPlayerEnterRaceCheckpoint): زمانی فراخوانی می‌شود که بازیکن وارد چک‌پوینت مسابقه شود. -- [OnPlayerLeaveRaceCheckpoint](../callbacks/OnPlayerLeaveRaceCheckpoint): زمانی فراخوانی می‌شود که بازیکن چک‌پوینت مسابقه را ترک کند. \ No newline at end of file +- [OnPlayerLeaveRaceCheckpoint](../callbacks/OnPlayerLeaveRaceCheckpoint): زمانی فراخوانی می‌شود که بازیکن چک‌پوینت مسابقه را ترک کند. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerClass.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerClass.md index af35044878c..c2a2a90e013 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerClass.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerClass.md @@ -11,21 +11,21 @@ tags: ["class"] داده‌های کلاس را دریافت می‌کند. -| نام | توضیحات | -| ------------- | --------------------------------------------------------- | -| classid | شناسه کلاسی که می‌خواهید داده‌هایش را بگیرید. | -| &team | متغیری برای ذخیره کردن تیم، که با reference پاس می‌شود. | -| &skin | متغیری برای ذخیره کردن اسکین، که با reference پاس می‌شود. | -| &Float:spawnX | متغیر float برای ذخیره کردن مختصات X، که با reference پاس می‌شود. | -| &Float:spawnY | متغیر float برای ذخیره کردن مختصات Y، که با reference پاس می‌شود. | -| &Float:spawnZ | متغیر float برای ذخیره کردن مختصات Z، که با reference پاس می‌شود. | -| &Float:angle | متغیر float برای ذخیره کردن زاویه، که با reference پاس می‌شود. | -| &WEAPON:weapon1 | متغیری برای ذخیره کردن اسلحه اول، که با reference پاس می‌شود. | -| &ammo1 | متغیری برای ذخیره کردن مهمات اول، که با reference پاس می‌شود. | -| &WEAPON:weapon2 | متغیری برای ذخیره کردن اسلحه دوم، که با reference پاس می‌شود. | -| &ammo2 | متغیری برای ذخیره کردن مهمات دوم، که با reference پاس می‌شود. | -| &WEAPON:weapon3 | متغیری برای ذخیره کردن اسلحه سوم، که با reference پاس می‌شود. | -| &ammo3 | متغیری برای ذخیره کردن مهمات سوم، که با reference پاس می‌شود. | +| نام | توضیحات | +| --------------- | ----------------------------------------------------------------- | +| classid | شناسه کلاسی که می‌خواهید داده‌هایش را بگیرید. | +| &team | متغیری برای ذخیره کردن تیم، که با reference پاس می‌شود. | +| &skin | متغیری برای ذخیره کردن اسکین، که با reference پاس می‌شود. | +| &Float:spawnX | متغیر float برای ذخیره کردن مختصات X، که با reference پاس می‌شود. | +| &Float:spawnY | متغیر float برای ذخیره کردن مختصات Y، که با reference پاس می‌شود. | +| &Float:spawnZ | متغیر float برای ذخیره کردن مختصات Z، که با reference پاس می‌شود. | +| &Float:angle | متغیر float برای ذخیره کردن زاویه، که با reference پاس می‌شود. | +| &WEAPON:weapon1 | متغیری برای ذخیره کردن اسلحه اول، که با reference پاس می‌شود. | +| &ammo1 | متغیری برای ذخیره کردن مهمات اول، که با reference پاس می‌شود. | +| &WEAPON:weapon2 | متغیری برای ذخیره کردن اسلحه دوم، که با reference پاس می‌شود. | +| &ammo2 | متغیری برای ذخیره کردن مهمات دوم، که با reference پاس می‌شود. | +| &WEAPON:weapon3 | متغیری برای ذخیره کردن اسلحه سوم، که با reference پاس می‌شود. | +| &ammo3 | متغیری برای ذخیره کردن مهمات سوم، که با reference پاس می‌شود. | ## مثال‌ها @@ -59,7 +59,7 @@ printf("[Class id %d data]\n\ weapon2: %d\n\ ammo2: %d\n\ weapon3: %d\n\ - ammo3: %d", + ammo3: %d", classid, team, skin, spawnX, spawnY, spawnZ, angle, weapon1, ammo1, weapon2, ammo2, weapon3, ammo3); ``` @@ -67,4 +67,4 @@ printf("[Class id %d data]\n\ - [AddPlayerClass](AddPlayerClass): یک کلاس اضافه می‌کند. - [AddPlayerClassEx](AddPlayerClassEx): یک کلاس با تیم پیش‌فرض اضافه می‌کند. -- [GetAvailableClasses](GetAvailableClasses): تعداد کلاس‌های تعریف شده را دریافت می‌کند. \ No newline at end of file +- [GetAvailableClasses](GetAvailableClasses): تعداد کلاس‌های تعریف شده را دریافت می‌کند. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerColor.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerColor.md index fbfd8477453..88eb66906b7 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerColor.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerColor.md @@ -9,8 +9,8 @@ tags: ["player"] رنگ نام و نشانگر رادار بازیکن را دریافت می‌کند. فقط بعد از استفاده از SetPlayerColor کار می‌کند. -| نام | توضیحات | -| -------- | --------------------------------------------- | +| نام | توضیحات | +| -------- | ------------------------------------------ | | playerid | شناسه بازیکنی که می‌خواهید رنگش را بگیرید. | ## مقدار بازگشتی @@ -39,4 +39,4 @@ GetPlayerColor چیزی برنمی‌گرداند (0) مگر اینکه قبلا ## تابع‌های مرتبط - [SetPlayerColor](SetPlayerColor): رنگ یک بازیکن را تنظیم می‌کند. -- [ChangeVehicleColor](ChangeVehicleColor): رنگ یک وسیله نقلیه را تنظیم می‌کند. \ No newline at end of file +- [ChangeVehicleColor](ChangeVehicleColor): رنگ یک وسیله نقلیه را تنظیم می‌کند. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCustomSkin.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCustomSkin.md index 1cb4813221f..28a51b8539b 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCustomSkin.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCustomSkin.md @@ -11,8 +11,8 @@ tags: ["player"] کلاس اسکین سفارشی بازیکن که از سرور دانلود شده را برمی‌گرداند. -| نام | توضیحات | -| -------- | -------------------------------------------- | +| نام | توضیحات | +| -------- | ------------------------------------- | | playerid | بازیکنی که می‌خواهید اسکینش را بگیرید | ## مقدار بازگشتی @@ -40,4 +40,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## تابع‌های مرتبط - [GetPlayerSkin](GetPlayerSkin): اسکین فعلی بازیکن را دریافت می‌کند. -- [SetPlayerSkin](SetPlayerSkin): اسکین بازیکن را تنظیم می‌کند. \ No newline at end of file +- [SetPlayerSkin](SetPlayerSkin): اسکین بازیکن را تنظیم می‌کند. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerDialog.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerDialog.md index a1b810119e8..ad920dba123 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerDialog.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerDialog.md @@ -15,8 +15,8 @@ tags: ["player", "dialog"] شناسه دیالوگی که در حال حاضر به بازیکن نشان داده می‌شود را دریافت می‌کند. -| نام | توضیحات | -|----------|-------------------| +| نام | توضیحات | +| -------- | ------------- | | playerid | شناسه بازیکن. | ## مقادیر بازگشتی @@ -42,4 +42,4 @@ if (dialogID != INVALID_DIALOG_ID) ## کالبک‌های مرتبط -- [OnDialogResponse](../callbacks/OnDialogResponse): زمانی که بازیکن به دیالوگ پاسخ می‌دهد فراخوانی می‌شود. \ No newline at end of file +- [OnDialogResponse](../callbacks/OnDialogResponse): زمانی که بازیکن به دیالوگ پاسخ می‌دهد فراخوانی می‌شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerDialogData.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerDialogData.md index b053ccae4c9..64364a04313 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerDialogData.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerDialogData.md @@ -11,18 +11,18 @@ tags: ["player", "dialog"] داده‌های دیالوگی که در حال حاضر به بازیکن نشان داده می‌شود را دریافت می‌کند. -| نام | توضیحات | -|---------------------|-------------------------------------------------------------------| -| playerid | شناسه بازیکنی که می‌خواهید داده‌هایش را بگیرید. | -| &DIALOG_STYLE:style | متغیری برای ذخیره کردن استایل، که با reference پاس می‌شود. | +| نام | توضیحات | +| ------------------- | ---------------------------------------------------------- | +| playerid | شناسه بازیکنی که می‌خواهید داده‌هایش را بگیرید. | +| &DIALOG_STYLE:style | متغیری برای ذخیره کردن استایل، که با reference پاس می‌شود. | | title[] | آرایی برای ذخیره کردن عنوان، که با reference پاس می‌شود. | -| titleSize | اندازه آرایه عنوان. | +| titleSize | اندازه آرایه عنوان. | | body[] | آرایی برای ذخیره کردن بدنه، که با reference پاس می‌شود. | -| bodySize | اندازه آرایه بدنه. | -| button1[] | آرایی برای ذخیره کردن دکمو1، که با reference پاس می‌شود. | -| button1Size | اندازه آرایه دکمو1. | -| button2[] | آرایی برای ذخیره کردن دکمو2، که با reference پاس می‌شود. | -| button2Size | اندازه آرایه دکمو2. | +| bodySize | اندازه آرایه بدنه. | +| button1[] | آرایی برای ذخیره کردن دکمو1، که با reference پاس می‌شود. | +| button1Size | اندازه آرایه دکمو1. | +| button2[] | آرایی برای ذخیره کردن دکمو2، که با reference پاس می‌شود. | +| button2Size | اندازه آرایه دکمو2. | ## مقدار بازگشتی @@ -40,7 +40,7 @@ enum ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT, "Login", "Enter your password below:", "Login", "Cancel"); -new +new DIALOG_STYLE:style, title[32], body[64], @@ -58,4 +58,4 @@ GetPlayerDialogData(playerid, style, title, sizeof(title), body, sizeof(body), b ## کالبک‌های مرتبط -- [OnDialogResponse](../callbacks/OnDialogResponse): زمانی که بازیکن به دیالوگ پاسخ می‌دهد فراخوانی می‌شود. \ No newline at end of file +- [OnDialogResponse](../callbacks/OnDialogResponse): زمانی که بازیکن به دیالوگ پاسخ می‌دهد فراخوانی می‌شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerDialogID.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerDialogID.md index bb4e41fe07a..bf0ab65335d 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerDialogID.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerDialogID.md @@ -11,8 +11,8 @@ tags: ["player", "dialog"] دریافت ID دیالوگ نمایش داده شده به بازیکن. -| نام | توضیحات | -|----------|-----------------------| +| نام | توضیحات | +| -------- | ---------- | | playerid | ID بازیکن. | ## مقادیر برگشتی @@ -38,4 +38,4 @@ if (dialogID != INVALID_DIALOG_ID) ## کالبک‌های مرتبط -- [OnDialogResponse](../callbacks/OnDialogResponse): زمانی که بازیکن به دیالوگ پاسخ می‌دهد فراخوانی می‌شود. \ No newline at end of file +- [OnDialogResponse](../callbacks/OnDialogResponse): زمانی که بازیکن به دیالوگ پاسخ می‌دهد فراخوانی می‌شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerDistanceFromPoint.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerDistanceFromPoint.md index 9db057b2beb..81ce3631503 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerDistanceFromPoint.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerDistanceFromPoint.md @@ -9,12 +9,12 @@ tags: ["player"] محاسبه فاصله بین بازیکن و یک نقطه در نقشه. -| نام | توضیحات | -| -------- | ---------------------------------------------------- | +| نام | توضیحات | +| -------- | ---------------------------- | | playerid | ID بازیکن برای محاسبه فاصله. | -| Float:x | مختصات X در نقشه. | -| Float:y | مختصات Y در نقشه. | -| Float:z | مختصات Z در نقشه. | +| Float:x | مختصات X در نقشه. | +| Float:y | مختصات Y در نقشه. | +| Float:z | مختصات Z در نقشه. | ## مقادیر برگشتی @@ -44,4 +44,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [IsPlayerInRangeOfPoint](IsPlayerInRangeOfPoint): بررسی اینکه آیا بازیکن در محدوده یک نقطه است. - [GetVehicleDistanceFromPoint](GetVehicleDistanceFromPoint): دریافت فاصله بین وسیله نقلیه و نقطه. -- [GetPlayerPos](GetPlayerPos): دریافت موقعیت بازیکن. \ No newline at end of file +- [GetPlayerPos](GetPlayerPos): دریافت موقعیت بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerDrunkLevel.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerDrunkLevel.md index 4721cfeaed7..f4b74467254 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerDrunkLevel.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerDrunkLevel.md @@ -9,8 +9,8 @@ tags: ["player"] بررسی سطح مستی بازیکن. اگر سطح کمتر از 2000 باشد، بازیکن هوشیار است. سطح مستی بازیکن به آرامی و خودکار کاهش می‌یابد (26 سطح در ثانیه) اما همیشه در نهایت به 2000 می‌رسد. سطوح مستی بالاتر روی دوربین بازیکن و رانندگی ماشین تأثیر می‌گذارند. سطح مستی زمانی افزایش می‌یابد که بازیکن از بطری بنوشد (می‌توانید از SetPlayerSpecialAction برای دادن بطری استفاده کنید). -| نام | توضیحات | -| -------- | ------------------------------------------------------ | +| نام | توضیحات | +| -------- | ----------------------------------------------- | | playerid | بازیکنی که می‌خواهید سطح مستی‌اش را بررسی کنید. | ## مقادیر برگشتی @@ -32,4 +32,4 @@ public OnPlayerStateChange(playerid, oldstate, newstate) ## توابع مرتبط -- [SetPlayerDrunkLevel](SetPlayerDrunkLevel): تنظیم سطح مستی بازیکن. \ No newline at end of file +- [SetPlayerDrunkLevel](SetPlayerDrunkLevel): تنظیم سطح مستی بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerFacingAngle.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerFacingAngle.md index 6a3691ab941..0c12c7fc51b 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerFacingAngle.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerFacingAngle.md @@ -9,9 +9,9 @@ tags: ["player"] دریافت زاویه‌ای که بازیکن به آن طرف نگاه می‌کند. -| نام | توضیحات | -| ------------ | ----------------------------------------------------- | -| playerid | بازیکنی که می‌خواهید زاویه‌اش را دریافت کنید. | +| نام | توضیحات | +| ------------ | ---------------------------------------------------------------- | +| playerid | بازیکنی که می‌خواهید زاویه‌اش را دریافت کنید. | | &Float:angle | متغیر Float برای ذخیره زاویه، به صورت reference پاس داده می‌شود. | ## مقادیر برگشتی @@ -60,4 +60,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [GetVehicleZAngle](GetVehicleZAngle): بررسی زاویه فعلی وسیله نقلیه. - [SetPlayerFacingAngle](SetPlayerFacingAngle): تنظیم زاویه نگاه بازیکن. -- [GetPlayerRotationQuat](GetPlayerRotationQuat): دریافت چرخش quaternion بازیکن. \ No newline at end of file +- [GetPlayerRotationQuat](GetPlayerRotationQuat): دریافت چرخش quaternion بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerFightingStyle.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerFightingStyle.md index 47c40eda6c0..2c043207c4f 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerFightingStyle.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerFightingStyle.md @@ -9,8 +9,8 @@ tags: ["player"] استایل جنگی که در حال حاضر بازیکن از آن استفاده می‌کند را دریافت کنید. -| نام | توضیحات | -| -------- | ------------------------------------------------- | +| نام | توضیحات | +| -------- | --------------------------------------------------------- | | playerid | شناسه بازیکنی که می‌خواهید استایل جنگی‌اش را دریافت کنید. | ## مقدار بازگشتی @@ -56,7 +56,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) styleName = "elbow"; } } - + format(string, sizeof(string), "You are using %s fighting style!", styleName); SendClientMessage(playerid, 0xFFFFFFAA, string); return 1; @@ -71,4 +71,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## منابع مرتبط -- [Fighting Styles](../resources/fightingstyles) \ No newline at end of file +- [Fighting Styles](../resources/fightingstyles) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerGhostMode.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerGhostMode.md index bd930f7586d..9422460579a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerGhostMode.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerGhostMode.md @@ -11,8 +11,8 @@ tags: ["player"] دریافت حالت روح بازیکن. -| نام | توضیحات | -| -------- | ----------------------------------------------------- | +| نام | توضیحات | +| -------- | -------------------------------- | | playerid | ID بازیکن برای دریافت حالت روحش. | ## مقادیر برگشتی @@ -31,4 +31,4 @@ SendClientMessage(playerid, -1, string); ## توابع مرتبط -- [TogglePlayerGhostMode](TogglePlayerGhostMode): تغییر وضعیت حالت روح بازیکن. \ No newline at end of file +- [TogglePlayerGhostMode](TogglePlayerGhostMode): تغییر وضعیت حالت روح بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerGravity.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerGravity.md index 819e6bdc41b..be7e34e527e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerGravity.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerGravity.md @@ -11,8 +11,8 @@ tags: ["player"] دریافت جاذبه بازیکن. -| نام | توضیحات | -| -------- | ------------------------------------------- | +| نام | توضیحات | +| -------- | ------------------------------- | | playerid | ID بازیکن برای دریافت جاذبه‌اش. | ## مقادیر برگشتی @@ -39,4 +39,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [SetPlayerGravity](SetPlayerGravity): تنظیم جاذبه بازیکن. - [GetGravity](GetGravity): دریافت جاذبه عمومی فعلی. -- [SetGravity](SetGravity): تنظیم جاذبه برای همه بازیکنان. \ No newline at end of file +- [SetGravity](SetGravity): تنظیم جاذبه برای همه بازیکنان. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerHealth.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerHealth.md index 740e27ca4fe..a21ede3cfd2 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerHealth.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerHealth.md @@ -9,9 +9,9 @@ tags: ["player"] این تابع امکان دریافت سلامتی یک بازیکن را فراهم می‌کند. برای چیزهایی مثل تشخیص تقلب مفید است. -| نام | توضیحات | -| ------------- | ----------------------------------------------- | -| playerid | شناسه بازیکن. | +| نام | توضیحات | +| ------------- | ---------------------------------------------------------- | +| playerid | شناسه بازیکن. | | &Float:health | متغیر Float برای ذخیره سلامتی، که با reference پاس می‌شود. | ## مقدار بازگشتی @@ -31,10 +31,10 @@ public OnPlayerCommandText(playerid, cmdtext[]) { // سلامتی بازیکن را روی 50 تنظیم می‌کند اگر قبلاً // از 50 کمتر بوده، به محض تایپ /doctor - + new Float:health; GetPlayerHealth(playerid, health); - + if (health < 50.0) { SetPlayerHealth(playerid, 50.0); @@ -57,4 +57,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [SetPlayerHealth](SetPlayerHealth): سلامتی یک بازیکن را تنظیم می‌کند. - [GetVehicleHealth](GetVehicleHealth): سلامتی یک وسیله نقلیه را بررسی می‌کند. -- [GetPlayerArmour](GetPlayerArmour): مقدار زره یک بازیکن را بدست می‌آورد. \ No newline at end of file +- [GetPlayerArmour](GetPlayerArmour): مقدار زره یک بازیکن را بدست می‌آورد. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerHydraReactorAngle.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerHydraReactorAngle.md index 3ccebebc726..77726f5a5f7 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerHydraReactorAngle.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerHydraReactorAngle.md @@ -13,8 +13,8 @@ tags: ["player", "vehicle"] ## پارامترها -| نام | توضیحات | -|----------|-----------------------| +| نام | توضیحات | +| -------- | ---------- | | playerid | ID بازیکن. | ## مثال‌ها @@ -25,4 +25,4 @@ new reactorAngle = GetPlayerHydraReactorAngle(playerid); ## توابع مرتبط -- [GetVehicleHydraReactorAngle](GetVehicleHydraReactorAngle): دریافت زاویه راکتور هیدرای وسیله نقلیه. \ No newline at end of file +- [GetVehicleHydraReactorAngle](GetVehicleHydraReactorAngle): دریافت زاویه راکتور هیدرای وسیله نقلیه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerInterior.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerInterior.md index 97325e4a209..bc4b14d6bbc 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerInterior.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerInterior.md @@ -9,8 +9,8 @@ tags: ["player"] دریافت فضای داخلی فعلی بازیکن. لیست فضاهای داخلی شناخته شده همراه با موقعیت‌هایشان در این صفحه موجود است. -| نام | توضیحات | -| -------- | ------------------------------------- | +| نام | توضیحات | +| -------- | ----------------------------------------------------- | | playerid | بازیکنی که می‌خواهید ID فضای داخلی‌اش را دریافت کنید. | ## مقادیر برگشتی @@ -44,4 +44,4 @@ public OnPlayerCommandText(playerid,text[]) ## توابع مرتبط - [SetPlayerInterior](SetPlayerInterior): تنظیم فضای داخلی بازیکن. -- [GetPlayerVirtualWorld](GetPlayerVirtualWorld): بررسی اینکه بازیکن در کدام دنیای مجازی است. \ No newline at end of file +- [GetPlayerVirtualWorld](GetPlayerVirtualWorld): بررسی اینکه بازیکن در کدام دنیای مجازی است. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerIp.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerIp.md index a8254588dc8..d0ddd9b1357 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerIp.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerIp.md @@ -9,11 +9,11 @@ tags: ["player", "ip address"] دریافت آدرس IP بازیکن مشخص شده و ذخیره آن در یک رشته. -| نام | توضیحات | -| ----------------- | -------------------------------------------------------------------- | -| playerid | ID بازیکن برای دریافت آدرس IP. | +| نام | توضیحات | +| ----------------- | ------------------------------------------------------------------ | +| playerid | ID بازیکن برای دریافت آدرس IP. | | ip[] | رشته برای ذخیره آدرس IP بازیکن، به صورت reference پاس داده می‌شود. | -| len = sizeof (ip) | حداکثر طول آدرس IP (16 توصیه می‌شود). | +| len = sizeof (ip) | حداکثر طول آدرس IP (16 توصیه می‌شود). | ## مقادیر برگشتی @@ -44,7 +44,7 @@ PAWN حساس به حروف کوچک و بزرگ است. GetPlayerIP کار نخ :::warning -**سرور SA-MP**: این تابع در [OnPlayerDisconnect](../callbacks/OnPlayerDisconnect) **کار نمی‌کند** چون بازیکن قبلاً قطع شده است. IP نامعتبری (255.255.255.255) برمی‌گرداند. +**سرور SA-MP**: این تابع در [OnPlayerDisconnect](../callbacks/OnPlayerDisconnect) **کار نمی‌کند** چون بازیکن قبلاً قطع شده است. IP نامعتبری (255.255.255.255) برمی‌گرداند. IPهای بازیکنان را در [OnPlayerConnect](../callbacks/OnPlayerConnect) ذخیره کنید اگر نیاز است در [OnPlayerDisconnect](../callbacks/OnPlayerDisconnect) استفاده شوند. **سرور open.mp**: این تابع در [OnPlayerDisconnect](../callbacks/OnPlayerDisconnect) **کار می‌کند**. @@ -63,4 +63,4 @@ IPهای بازیکنان را در [OnPlayerConnect](../callbacks/OnPlayerConne - [OnIncomingConnection](../callbacks/OnIncomingConnection): زمانی که بازیکن در حال تلاش برای اتصال به سرور است فراخوانی می‌شود. - [OnPlayerConnect](../callbacks/OnPlayerConnect): زمانی که بازیکن به سرور متصل می‌شود فراخوانی می‌شود. -- [OnPlayerDisconnect](../callbacks/OnPlayerDisconnect): زمانی که بازیکن سرور را ترک می‌کند فراخوانی می‌شود. \ No newline at end of file +- [OnPlayerDisconnect](../callbacks/OnPlayerDisconnect): زمانی که بازیکن سرور را ترک می‌کند فراخوانی می‌شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerKeys.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerKeys.md index d3c486373a2..32f78cbc534 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerKeys.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerKeys.md @@ -9,12 +9,12 @@ tags: ["player"] بررسی اینکه بازیکن کدام کلیدها را فشار داده است. -| نام | توضیحات | -| --------- | ---------------------------------------------------------------------------------------------------------------------------------------------- | -| playerid | ID بازیکن برای دریافت کلیدهایش. | +| نام | توضیحات | +| --------- | -------------------------------------------------------------------------------------------------------------------------------------- | +| playerid | ID بازیکن برای دریافت کلیدهایش. | | &KEY:keys | مجموعه‌ای از بیت‌ها حاوی حالت کلیدهای بازیکن. این مقدار bit mask نامیده می‌شود. [اینجا کلیک کنید](../resources/keys) برای لیست کلیدها. | -| updown | حالت بالا/پایین. | -| leftright | حالت چپ/راست. | +| updown | حالت بالا/پایین. | +| leftright | حالت چپ/راست. | ## مقادیر برگشتی @@ -64,4 +64,4 @@ public OnPlayerUpdate(playerid) ## منابع مرتبط -- [Keys](../resources/keys) \ No newline at end of file +- [Keys](../resources/keys) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLandingGearState.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLandingGearState.md index 1b83396ea8b..7353147b2e4 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLandingGearState.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLandingGearState.md @@ -13,8 +13,8 @@ tags: ["player", "vehicle"] ## پارامترها -| نام | توضیحات | -|----------|-----------------------| +| نام | توضیحات | +| -------- | ---------- | | playerid | ID بازیکن. | ## مثال‌ها @@ -29,4 +29,4 @@ new LANDING_GEAR_STATE:state = GetPlayerLandingGearState(playerid); ## منابع مرتبط -- [Vehicle Landing Gear States](../resources/landinggearstate) \ No newline at end of file +- [Vehicle Landing Gear States](../resources/landinggearstate) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLastShotVectors.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLastShotVectors.md index 42bc1a9299b..cf83a95b8bb 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLastShotVectors.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLastShotVectors.md @@ -9,15 +9,15 @@ tags: ["player"] دریافت موقعیت شروع و پایان (برخورد) آخرین گلوله‌ای که بازیکن شلیک کرده است. -| نام | توضیحات | -| -------------- | --------------------------------------------------------------------------------------- | -| playerid | ID بازیکن برای دریافت اطلاعات آخرین گلوله شلیک شده. | -| &Float:originX | متغیر float برای ذخیره مختصات X محل شروع گلوله. | -| &Float:originY | متغیر float برای ذخیره مختصات Y محل شروع گلوله. | -| &Float:originZ | متغیر float برای ذخیره مختصات Z محل شروع گلوله. | -| &Float:hitPosX | متغیر float برای ذخیره مختصات X محل برخورد گلوله. | -| &Float:hitPosY | متغیر float برای ذخیره مختصات Y محل برخورد گلوله. | -| &Float:hitPosZ | متغیر float برای ذخیره مختصات Z محل برخورد گلوله. | +| نام | توضیحات | +| -------------- | --------------------------------------------------- | +| playerid | ID بازیکن برای دریافت اطلاعات آخرین گلوله شلیک شده. | +| &Float:originX | متغیر float برای ذخیره مختصات X محل شروع گلوله. | +| &Float:originY | متغیر float برای ذخیره مختصات Y محل شروع گلوله. | +| &Float:originZ | متغیر float برای ذخیره مختصات Z محل شروع گلوله. | +| &Float:hitPosX | متغیر float برای ذخیره مختصات X محل برخورد گلوله. | +| &Float:hitPosY | متغیر float برای ذخیره مختصات Y محل برخورد گلوله. | +| &Float:hitPosZ | متغیر float برای ذخیره مختصات Z محل برخورد گلوله. | ## مقادیر برگشتی @@ -39,7 +39,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) Float:hitPosX, Float:hitPosY, Float:hitPosZ; GetPlayerLastShotVectors(playerid, originX, originY, originZ, hitPosX, hitPosY, hitPosZ); - + format(string, sizeof(string), "Last Shot Information: Origin: %f, %f, %f. Hit position: %f, %f, %f", originX, originY, originZ, hitPosX, hitPosY, hitPosZ); SendClientMessage(playerid, -1, string); return 1; @@ -65,4 +65,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## کالبک‌های مرتبط -- [OnPlayerWeaponShot](../callbacks/OnPlayerWeaponShot): زمانی که بازیکن اسلحه شلیک می‌کند فراخوانی می‌شود. \ No newline at end of file +- [OnPlayerWeaponShot](../callbacks/OnPlayerWeaponShot): زمانی که بازیکن اسلحه شلیک می‌کند فراخوانی می‌شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLastSyncedTrailerID.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLastSyncedTrailerID.md index c205e9b1ad1..ab1fbe0aced 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLastSyncedTrailerID.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLastSyncedTrailerID.md @@ -19,8 +19,8 @@ tags: ["player", "vehicle"] ## پارامترها -| نام | توضیحات | -|----------|-----------------------| +| نام | توضیحات | +| -------- | ---------- | | playerid | ID بازیکن. | ## مقادیر برگشتی @@ -35,4 +35,4 @@ new trailerid = GetPlayerLastSyncedTrailerID(playerid); ## توابع مرتبط -- [GetPlayerLastSyncedVehicleID](GetPlayerLastSyncedVehicleID): دریافت آخرین ID وسیله نقلیه sync شده بازیکن. \ No newline at end of file +- [GetPlayerLastSyncedVehicleID](GetPlayerLastSyncedVehicleID): دریافت آخرین ID وسیله نقلیه sync شده بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLastSyncedVehicleID.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLastSyncedVehicleID.md index 6bceedcda04..a1528979cc1 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLastSyncedVehicleID.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLastSyncedVehicleID.md @@ -19,8 +19,8 @@ tags: ["player", "vehicle"] ## پارامترها -| نام | توضیحات | -|----------|-----------------------| +| نام | توضیحات | +| -------- | ---------- | | playerid | ID بازیکن. | ## مقادیر برگشتی @@ -35,4 +35,4 @@ new vehicleid = GetPlayerLastSyncedVehicleID(playerid); ## توابع مرتبط -- [GetPlayerLastSyncedTrailerID](GetPlayerLastSyncedTrailerID): دریافت آخرین ID تریلر sync شده بازیکن. \ No newline at end of file +- [GetPlayerLastSyncedTrailerID](GetPlayerLastSyncedTrailerID): دریافت آخرین ID تریلر sync شده بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerMarkerForPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerMarkerForPlayer.md index 21f30b5265a..1ec3d7860b4 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerMarkerForPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerMarkerForPlayer.md @@ -11,10 +11,10 @@ tags: ["player"] دریافت رنگ **nametag** و **نقطه radar** یک بازیکن برای بازیکن دیگر. -| نام | توضیحات | -| -------- | ----------------------------------------------------------------------------------------------------------------------------------------------- | -| playerid | بازیکنی که می‌تواند رنگ تغییر یافته blip/nametag بازیکن را ببیند | | -| targetid | بازیکنی که رنگش تغییر کرده است. | +| نام | توضیحات | +| -------- | ---------------------------------------------------------------- | --- | +| playerid | بازیکنی که می‌تواند رنگ تغییر یافته blip/nametag بازیکن را ببیند | | +| targetid | بازیکنی که رنگش تغییر کرده است. | ## مقادیر برگشتی @@ -36,4 +36,4 @@ new markerColour = GetPlayerMarkerForPlayer(42, 1); - [LimitPlayerMarkerRadius](LimitPlayerMarkerRadius): محدود کردن شعاع نشانگر بازیکن. - [SetPlayerColor](SetPlayerColor): تنظیم رنگ بازیکن. - [ShowPlayerNameTagForPlayer](ShowPlayerNameTagForPlayer): نمایش یا مخفی کردن nametag برای بازیکن خاص. -- [SetPlayerMarkerForPlayer](SetPlayerMarkerForPlayer): تنظیم نشانگر بازیکن برای بازیکن مشخص. \ No newline at end of file +- [SetPlayerMarkerForPlayer](SetPlayerMarkerForPlayer): تنظیم نشانگر بازیکن برای بازیکن مشخص. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerMenu.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerMenu.md index 09d766cd636..c2b6472befc 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerMenu.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerMenu.md @@ -9,8 +9,8 @@ tags: ["player", "menu"] دریافت ID منویی که بازیکن در حال حاضر آن را مشاهده می‌کند (با ShowMenuForPlayer نمایش داده شده). -| نام | توضیحات | -| -------- | ------------------------------------------------ | +| نام | توضیحات | +| -------- | ----------------------------------- | | playerid | ID بازیکن برای دریافت منوی فعلی‌اش. | ## مقادیر برگشتی @@ -44,4 +44,4 @@ new Menu:currentMenu = GetPlayerMenu(playerid); // Store the player's current me ## کالبک‌های مرتبط - [OnPlayerSelectedMenuRow](../callbacks/OnPlayerSelectedMenuRow): زمانی که بازیکن ردیفی در منو انتخاب می‌کند فراخوانی می‌شود. -- [OnPlayerExitedMenu](../callbacks/OnPlayerExitedMenu): زمانی که بازیکن از منو خارج می‌شود فراخوانی می‌شود. \ No newline at end of file +- [OnPlayerExitedMenu](../callbacks/OnPlayerExitedMenu): زمانی که بازیکن از منو خارج می‌شود فراخوانی می‌شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerMoney.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerMoney.md index fca38f0b427..15e7c79cecc 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerMoney.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerMoney.md @@ -9,8 +9,8 @@ tags: ["player"] مقدار پولی که یک بازیکن دارد را دریافت می‌کند. -| نام | توضیحات | -| -------- | ------------------------------------------------- | +| نام | توضیحات | +| -------- | ------------------------------------------ | | playerid | شناسه بازیکنی که می‌خواهید پولش را بگیرید. | ## مقدار بازگشتی @@ -31,4 +31,4 @@ public OnPlayerSpawn(playerid) ## تابع‌های مرتبط - [GivePlayerMoney](GivePlayerMoney): به بازیکن پول می‌دهد. -- [ResetPlayerMoney](ResetPlayerMoney): پول بازیکن را روی $0 تنظیم می‌کند. \ No newline at end of file +- [ResetPlayerMoney](ResetPlayerMoney): پول بازیکن را روی $0 تنظیم می‌کند. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerName.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerName.md index e181db01b03..6543636a5a8 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerName.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerName.md @@ -11,10 +11,10 @@ tags: ["player"] اسم بازیکن رو می‌گیره. -| اسم | توضیح | -| -------- | ----------------------------------------------------------------------------------------------------------------------------------------------- | -| playerid | شناسه بازیکنی که می‌خوای اسمش رو بگیری. | -| name[] | آرایه‌ای که اسم توش ذخیره میشه، که با reference پاس داده میشه. | +| اسم | توضیح | +| -------- | ----------------------------------------------------------------------------------------------- | +| playerid | شناسه بازیکنی که می‌خوای اسمش رو بگیری. | +| name[] | آرایه‌ای که اسم توش ذخیره میشه، که با reference پاس داده میشه. | | len | طول رشته‌ای که باید ذخیره بشه. پیشنهادی MAX_PLAYER_NAME + 1 هست. +1 برای null terminator لازمه. | ## مقادیر برگشتی @@ -66,4 +66,4 @@ public OnPlayerConnect(playerid) - [GetPlayerScore](GetPlayerScore): گرفتن امتیاز بازیکن. - [GetPlayerVersion](GetPlayerVersion): گرفتن ورژن کلاینت بازیکن. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerNetworkStats.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerNetworkStats.md index 36f2839d27f..8eaa27dafbe 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerNetworkStats.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerNetworkStats.md @@ -9,11 +9,11 @@ tags: ["player", "network monitoring"] دریافت آمار شبکه بازیکن و ذخیره آن در یک رشته. -| نام | توضیحات | +| نام | توضیحات | | ---------------------- | ------------------------------------------------------------- | -| playerid | ID بازیکنی که می‌خواهید آمار شبکه‌اش را دریافت کنید. | +| playerid | ID بازیکنی که می‌خواهید آمار شبکه‌اش را دریافت کنید. | | output[] | رشته برای ذخیره آمار شبکه، به صورت reference پاس داده می‌شود. | -| size = sizeof (output) | طول رشته‌ای که باید ذخیره شود. | +| size = sizeof (output) | طول رشته‌ای که باید ذخیره شود. | ## مقادیر برگشتی @@ -53,4 +53,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [NetStats_MessagesRecvPerSecond](NetStats_MessagesRecvPerSecond): دریافت تعداد پیام‌های شبکه دریافت شده از بازیکن در ثانیه گذشته. - [NetStats_PacketLossPercent](NetStats_PacketLossPercent): دریافت درصد از دست رفتن بسته بازیکن. - [NetStats_ConnectionStatus](NetStats_ConnectionStatus): دریافت وضعیت اتصال بازیکن. -- [NetStats_GetIpPort](NetStats_GetIpPort): دریافت IP و پورت بازیکن. \ No newline at end of file +- [NetStats_GetIpPort](NetStats_GetIpPort): دریافت IP و پورت بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectAttachedData.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectAttachedData.md index f6622e85881..95c9b51cf5f 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectAttachedData.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectAttachedData.md @@ -11,10 +11,10 @@ tags: ["player", "object", "playerobject"] دریافت داده‌های اتصال یک player-object. -| نام | توضیحات | -|----------------|-------------------------------------------------------------------------| -| playerid | ID بازیکن | -| objectid | ID player-object برای دریافت داده‌های اتصالش | +| نام | توضیحات | +| -------------- | ---------------------------------------------------------------------- | +| playerid | ID بازیکن | +| objectid | ID player-object برای دریافت داده‌های اتصالش | | &parentVehicle | متغیری برای ذخیره ID parentVehicle، به صورت reference پاس داده می‌شود. | | &parentObject | متغیری برای ذخیره ID parentObject، به صورت reference پاس داده می‌شود. | | &parentPlayer | متغیری برای ذخیره ID parentPlayer، به صورت reference پاس داده می‌شود. | @@ -28,7 +28,7 @@ tags: ["player", "object", "playerobject"] ## مثال‌ها ```c -new +new parentVehicle, parentObject, parentPlayer; @@ -39,4 +39,4 @@ GetPlayerObjectAttachedData(playerid, playerobjectid, parentVehicle, parentObjec ## توابع مرتبط - [GetPlayerObjectAttachedOffset](GetPlayerObjectAttachedOffset): دریافت offset اتصال و چرخش یک player-object. -- [GetObjectAttachedData](GetObjectAttachedData): دریافت داده‌های اتصال یک player-object. \ No newline at end of file +- [GetObjectAttachedData](GetObjectAttachedData): دریافت داده‌های اتصال یک player-object. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectAttachedOffset.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectAttachedOffset.md index e8629db2f56..dc1dbfb8f87 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectAttachedOffset.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectAttachedOffset.md @@ -11,10 +11,10 @@ tags: ["player", "object", "playerobject"] دریافت offset اتصال و چرخش یک player-object. -| نام | توضیحات | -|------------------|-----------------------------------------------------------------------------------| -| playerid | ID بازیکن. | -| objectid | ID player-object برای دریافت offset و چرخشش. | +| نام | توضیحات | +| ---------------- | --------------------------------------------------------------------------- | +| playerid | ID بازیکن. | +| objectid | ID player-object برای دریافت offset و چرخشش. | | &Float:offsetX | متغیر float برای ذخیره مختصات offsetX، به صورت reference پاس داده می‌شود. | | &Float:offsetY | متغیر float برای ذخیره مختصات offsetY، به صورت reference پاس داده می‌شود. | | &Float:offsetZ | متغیر float برای ذخیره مختصات offsetZ، به صورت reference پاس داده می‌شود. | @@ -31,7 +31,7 @@ tags: ["player", "object", "playerobject"] ## مثال‌ها ```c -new +new Float:offsetX, Float:offsetY, Float:offsetZ, @@ -45,4 +45,4 @@ GetPlayerObjectAttachedOffset(playerid, playerobjectid, offsetX, offsetY, offset ## توابع مرتبط - [GetPlayerObjectAttachedData](GetPlayerObjectAttachedData): دریافت داده‌های اتصال یک player-object. -- [GetObjectAttachedOffset](GetObjectAttachedOffset): دریافت offset اتصال و چرخش یک object. \ No newline at end of file +- [GetObjectAttachedOffset](GetObjectAttachedOffset): دریافت offset اتصال و چرخش یک object. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectDrawDistance.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectDrawDistance.md index 4578d1ce2c7..7315c507e62 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectDrawDistance.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectDrawDistance.md @@ -11,9 +11,9 @@ tags: ["player", "object", "playerobject"] دریافت فاصله نمایش یک player-object. -| نام | توضیحات | -|----------|---------------------------------------------------------| -| playerid | ID بازیکن | +| نام | توضیحات | +| -------- | ----------------------------------------- | +| playerid | ID بازیکن | | objectid | ID player-object برای دریافت فاصله نمایشش | ## مقادیر برگشتی @@ -31,4 +31,4 @@ new Float:drawDistance = GetPlayerObjectDrawDistance(playerid, playerobjectid); ## توابع مرتبط -- [GetObjectDrawDistance](GetObjectDrawDistance): دریافت فاصله نمایش یک object. \ No newline at end of file +- [GetObjectDrawDistance](GetObjectDrawDistance): دریافت فاصله نمایش یک object. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectMaterial.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectMaterial.md index e75bd9d146a..b308848845f 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectMaterial.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectMaterial.md @@ -11,17 +11,17 @@ tags: ["player", "object", "playerobject"] دریافت داده‌های متریال از یک index از player-object. -| نام | توضیحات | -|--------------------|-----------------------------------------------------------------------| -| playerid | ID بازیکن. | -| objectid | ID player-object. | -| materialIndex | index متریال در object. (0 تا 15) | -| &modelid | متغیری برای ذخیره ID مدل، به صورت reference پاس داده می‌شود. | +| نام | توضیحات | +| ------------------ | ---------------------------------------------------------------------- | +| playerid | ID بازیکن. | +| objectid | ID player-object. | +| materialIndex | index متریال در object. (0 تا 15) | +| &modelid | متغیری برای ذخیره ID مدل، به صورت reference پاس داده می‌شود. | | textureLibrary[] | آرایه‌ای برای ذخیره textureLibrary، به صورت reference پاس داده می‌شود. | -| textureLibrarySize | اندازه textureLibrary. | +| textureLibrarySize | اندازه textureLibrary. | | textureName[] | آرایه‌ای برای ذخیره textureName، به صورت reference پاس داده می‌شود. | -| textureNameSize | اندازه textureName. | -| &materialColour | متغیری برای ذخیره materialColour، به صورت reference پاس داده می‌شود. | +| textureNameSize | اندازه textureName. | +| &materialColour | متغیری برای ذخیره materialColour، به صورت reference پاس داده می‌شود. | ## مقادیر برگشتی @@ -35,7 +35,7 @@ tags: ["player", "object", "playerobject"] new playerobjectid = CreatePlayerObject(playerid, 19371, 978.71143, -925.25708, 42.63720, 0.00000, 0.00000, 2.00000); SetPlayerObjectMaterial(playerid, playerobjectid, 0, 19341, "egg_texts", "easter_egg01", 0xFFFFFFFF); -new +new modelid, textureLibrary[16], textureName[16], @@ -54,4 +54,4 @@ GetPlayerObjectMaterial(playerid, playerobjectid, 0, modelid, textureLibrary, si - [SetPlayerObjectMaterialText](SetPlayerObjectMaterialText): جایگزینی texture یک player object با متن. - [IsPlayerObjectMaterialSlotUsed](IsPlayerObjectMaterialSlotUsed): بررسی اینکه آیا slot متریال player-object استفاده شده است. - [GetPlayerObjectMaterialText](GetPlayerObjectMaterialText): دریافت داده‌های متن متریال از index یک player-object. -- [GetObjectMaterial](GetObjectMaterial): دریافت داده‌های متریال از index یک object. \ No newline at end of file +- [GetObjectMaterial](GetObjectMaterial): دریافت داده‌های متریال از index یک object. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectMaterialText.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectMaterialText.md index c43be19bc5e..a2b36a5a07c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectMaterialText.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectMaterialText.md @@ -11,18 +11,18 @@ tags: ["player", "object", "playerobject"] دریافت داده‌های متن متریال از یک index از player-object. -| نام | توضیحات | -|-------------------------------------------|-------------------------------------------------------------------------| -| playerid | ID بازیکن. | -| objectid | ID player-object. | -| materialIndex | index متریال در object. (0 تا 15) | -| text[] | آرایه‌ای برای ذخیره متن، به صورت reference پاس داده می‌شود. | -| textSize | اندازه متن. | +| نام | توضیحات | +| ----------------------------------------- | ---------------------------------------------------------------------- | +| playerid | ID بازیکن. | +| objectid | ID player-object. | +| materialIndex | index متریال در object. (0 تا 15) | +| text[] | آرایه‌ای برای ذخیره متن، به صورت reference پاس داده می‌شود. | +| textSize | اندازه متن. | | &OBJECT_MATERIAL_SIZE:materialSize | متغیری برای ذخیره materialSize، به صورت reference پاس داده می‌شود. | -| fontFace[] | آرایه‌ای برای ذخیره fontFace، به صورت reference پاس داده می‌شود. | -| fontFaceSize | اندازه fontFace. | +| fontFace[] | آرایه‌ای برای ذخیره fontFace، به صورت reference پاس داده می‌شود. | +| fontFaceSize | اندازه fontFace. | | &fontSize | متغیری برای ذخیره fontSize، به صورت reference پاس داده می‌شود. | -| &bool:bold | متغیر boolean برای ذخیره bold، به صورت reference پاس داده می‌شود. | +| &bool:bold | متغیر boolean برای ذخیره bold، به صورت reference پاس داده می‌شود. | | &fontColour | متغیری برای ذخیره fontColour، به صورت reference پاس داده می‌شود. | | &backgroundColour | متغیری برای ذخیره backgroundColour، به صورت reference پاس داده می‌شود. | | &OBJECT_MATERIAL_TEXT_ALIGN:textAlignment | متغیری برای ذخیره textAlignment، به صورت reference پاس داده می‌شود. | @@ -39,7 +39,7 @@ tags: ["player", "object", "playerobject"] new playerobjectid = CreatePlayerObject(playerid, 19174, 986.42767, -983.14850, 40.95220, 0.00000, 0.00000, 186.00000); SetPlayerObjectMaterialText(playerid, playerobjectid, "OPEN.MP", 0, OBJECT_MATERIAL_SIZE_256x128, "Arial", 38, true, 0xFF0000FF, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_LEFT); -new +new text[16], OBJECT_MATERIAL_SIZE:materialSize, fontFace[16], @@ -66,4 +66,4 @@ GetPlayerObjectMaterialText(playerid, playerobjectid, 0, text, sizeof(text), mat - [SetPlayerObjectMaterialText](SetPlayerObjectMaterialText): جایگزینی texture یک player object با متن. - [IsPlayerObjectMaterialSlotUsed](IsPlayerObjectMaterialSlotUsed): بررسی اینکه آیا slot متریال player-object استفاده شده است. - [GetPlayerObjectMaterial](GetPlayerObjectMaterial): دریافت داده‌های متریال از index یک player-object. -- [GetObjectMaterialText](GetObjectMaterialText): دریافت داده‌های متن متریال از index یک object. \ No newline at end of file +- [GetObjectMaterialText](GetObjectMaterialText): دریافت داده‌های متن متریال از index یک object. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectModel.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectModel.md index 367a013060e..ce500378adf 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectModel.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectModel.md @@ -11,10 +11,10 @@ tags: ["player", "object", "playerobject"] دریافت ID مدل یک player-object. -| نام | توضیحات | -| -------- | ------------------------------------------------------------- | -| playerid | ID بازیکنی که می‌خواهید مدل player-objectش را دریافت کنید | -| objectid | ID player-object برای دریافت ID مدلش | +| نام | توضیحات | +| -------- | --------------------------------------------------------- | +| playerid | ID بازیکنی که می‌خواهید مدل player-objectش را دریافت کنید | +| objectid | ID player-object برای دریافت ID مدلش | ## مقادیر برگشتی @@ -37,4 +37,4 @@ public OnPlayerConnect(playerid) ## توابع مرتبط -- [GetObjectModel](GetObjectModel): دریافت ID مدل یک object. \ No newline at end of file +- [GetObjectModel](GetObjectModel): دریافت ID مدل یک object. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectMoveSpeed.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectMoveSpeed.md index 6ddd24e55c6..9a17e5138d9 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectMoveSpeed.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectMoveSpeed.md @@ -11,9 +11,9 @@ tags: ["player", "object", "playerobject"] دریافت سرعت حرکت یک player-object. -| نام | توضیحات | -|----------|-------------------------------------------------------| -| playerid | ID بازیکن. | +| نام | توضیحات | +| -------- | ---------------------------------------- | +| playerid | ID بازیکن. | | objectid | ID player-object برای دریافت سرعت حرکتش. | ## مقادیر برگشتی @@ -34,4 +34,4 @@ new Float:moveSpeed = GetPlayerObjectMoveSpeed(playerid, playerobjectid); - [MovePlayerObject](MovePlayerObject): حرکت دادن player object به موقعیت جدید با سرعت مشخص. - [SetPlayerObjectMoveSpeed](SetPlayerObjectMoveSpeed): تنظیم سرعت حرکت یک player-object. -- [GetObjectMoveSpeed](GetObjectMoveSpeed): دریافت سرعت حرکت یک object. \ No newline at end of file +- [GetObjectMoveSpeed](GetObjectMoveSpeed): دریافت سرعت حرکت یک object. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectMovingTargetPos.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectMovingTargetPos.md index 88c991703a8..b016696c24e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectMovingTargetPos.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectMovingTargetPos.md @@ -11,10 +11,10 @@ tags: ["player", "object", "playerobject"] دریافت موقعیت هدف حرکت یک player-object. -| نام | توضیحات | -|----------------|---------------------------------------------------------------------------------| -| playerid | ID بازیکن. | -| objectid | ID player-object برای دریافت موقعیت هدف حرکتش. | +| نام | توضیحات | +| -------------- | ------------------------------------------------------------------------- | +| playerid | ID بازیکن. | +| objectid | ID player-object برای دریافت موقعیت هدف حرکتش. | | &Float:targetX | متغیر float برای ذخیره مختصات targetX، به صورت reference پاس داده می‌شود. | | &Float:targetY | متغیر float برای ذخیره مختصات targetY، به صورت reference پاس داده می‌شود. | | &Float:targetZ | متغیر float برای ذخیره مختصات targetZ، به صورت reference پاس داده می‌شود. | @@ -31,7 +31,7 @@ tags: ["player", "object", "playerobject"] new playerobjectid = CreatePlayerObject(playerid, 985, 1003.39154, -643.33423, 122.35060, 0.00000, 1.00000, 24.00000); MovePlayerObject(playerid, playerobjectid, 1003.3915, -643.3342, 114.5122, 0.8); -new +new Float:targetX, Float:targetY, Float:targetZ; @@ -45,4 +45,4 @@ GetPlayerObjectMovingTargetPos(playerid, playerobjectid, targetX, targetY, targe ## توابع مرتبط - [GetPlayerObjectMovingTargetRot](GetPlayerObjectMovingTargetRot): دریافت چرخش هدف حرکت یک player-object. -- [GetObjectMovingTargetPos](GetObjectMovingTargetPos): دریافت موقعیت هدف حرکت یک object. \ No newline at end of file +- [GetObjectMovingTargetPos](GetObjectMovingTargetPos): دریافت موقعیت هدف حرکت یک object. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectMovingTargetRot.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectMovingTargetRot.md index 3fab2b9b86c..182737506b8 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectMovingTargetRot.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectMovingTargetRot.md @@ -11,10 +11,10 @@ tags: ["player", "object", "playerobject"] دریافت چرخش هدف حرکت یک player-object. -| نام | توضیحات | -|------------------|-----------------------------------------------------------------------------------| -| playerid | ID بازیکن. | -| objectid | ID player-object برای دریافت چرخش هدف حرکتش. | +| نام | توضیحات | +| ---------------- | --------------------------------------------------------------------------- | +| playerid | ID بازیکن. | +| objectid | ID player-object برای دریافت چرخش هدف حرکتش. | | &Float:rotationX | متغیر float برای ذخیره مختصات rotationX، به صورت reference پاس داده می‌شود. | | &Float:rotationY | متغیر float برای ذخیره مختصات rotationY، به صورت reference پاس داده می‌شود. | | &Float:rotationZ | متغیر float برای ذخیره مختصات rotationZ، به صورت reference پاس داده می‌شود. | @@ -31,7 +31,7 @@ tags: ["player", "object", "playerobject"] new playerobjectid = CreatePlayerObject(playerid, 968, 1023.79541, -943.75879, 42.31450, 0.00000, 0.00000, 10.00000); MovePlayerObject(playerid, playerobjectid, 1023.79541, -943.75879, 42.31450, 0.8, 0.00000, -90.00000, 10.00000); -new +new Float:rotationX, Float:rotationY, Float:rotationZ; @@ -45,4 +45,4 @@ GetPlayerObjectMovingTargetRot(playerid, playerobjectid, rotationX, rotationY, r ## توابع مرتبط - [GetPlayerObjectMovingTargetPos](GetPlayerObjectMovingTargetPos): دریافت موقعیت هدف حرکت یک player-object. -- [GetObjectMovingTargetRot](GetObjectMovingTargetRot): دریافت چرخش هدف حرکت یک object. \ No newline at end of file +- [GetObjectMovingTargetRot](GetObjectMovingTargetRot): دریافت چرخش هدف حرکت یک object. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectPos.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectPos.md index 02dbf86d573..0b1f90957e7 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectPos.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectPos.md @@ -9,10 +9,10 @@ tags: ["player", "object", "playerobject"] دریافت موقعیت یک player object ([CreatePlayerObject](CreatePlayerObject)). -| نام | توضیحات | -| -------- | ------------------------------------------------------------------------- | -| playerid | ID بازیکنی که می‌خواهید موقعیت player objectش را دریافت کنید. | -| objectid | ID objectی که می‌خواهید موقعیت فعلی‌اش را دریافت کنید. | +| نام | توضیحات | +| -------- | ------------------------------------------------------------------- | +| playerid | ID بازیکنی که می‌خواهید موقعیت player objectش را دریافت کنید. | +| objectid | ID objectی که می‌خواهید موقعیت فعلی‌اش را دریافت کنید. | | &Float:x | متغیر float برای ذخیره مختصات X، به صورت reference پاس داده می‌شود. | | &Float:y | متغیر float برای ذخیره مختصات Y، به صورت reference پاس داده می‌شود. | | &Float:z | متغیر float برای ذخیره مختصات Z، به صورت reference پاس داده می‌شود. | @@ -63,4 +63,4 @@ public OnPlayerConnect(playerid) - [SetObjectRot](SetObjectRot): تنظیم چرخش object. - [GetObjectPos](GetObjectPos): پیدا کردن object. - [GetObjectRot](GetObjectRot): بررسی چرخش object. -- [AttachObjectToPlayer](AttachObjectToPlayer): متصل کردن object به بازیکن. \ No newline at end of file +- [AttachObjectToPlayer](AttachObjectToPlayer): متصل کردن object به بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectRot.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectRot.md index e08e074d618..7a6af4e27c5 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectRot.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectRot.md @@ -9,13 +9,13 @@ tags: ["player"] استفاده از این تابع برای دریافت چرخش فعلی object. چرخش به صورت reference در سه متغیر rotationX/rotationY/rotationZ ذخیره می‌شود. -| نام | توضیحات | -| ---------------- | ------------------------------------------------------------- | -| playerid | بازیکنی که این object به او مربوط است. | -| objectid | objectid objectی که می‌خواهید چرخشش را دریافت کنید. | -| &Float:rotationX | متغیر برای ذخیره چرخش X، به صورت reference پاس داده می‌شود. | -| &Float:rotationY | متغیر برای ذخیره چرخش Y، به صورت reference پاس داده می‌شود. | -| &Float:rotationZ | متغیر برای ذخیره چرخش Z، به صورت reference پاس داده می‌شود. | +| نام | توضیحات | +| ---------------- | ----------------------------------------------------------- | +| playerid | بازیکنی که این object به او مربوط است. | +| objectid | objectid objectی که می‌خواهید چرخشش را دریافت کنید. | +| &Float:rotationX | متغیر برای ذخیره چرخش X، به صورت reference پاس داده می‌شود. | +| &Float:rotationY | متغیر برای ذخیره چرخش Y، به صورت reference پاس داده می‌شود. | +| &Float:rotationZ | متغیر برای ذخیره چرخش Z، به صورت reference پاس داده می‌شود. | ## مقادیر برگشتی @@ -59,4 +59,4 @@ public OnPlayerConnect(playerid) - [SetObjectRot](SetObjectRot): تنظیم چرخش object. - [GetObjectPos](GetObjectPos): پیدا کردن object. - [GetObjectRot](GetObjectRot): بررسی چرخش object. -- [AttachObjectToPlayer](AttachObjectToPlayer): متصل کردن object به بازیکن. \ No newline at end of file +- [AttachObjectToPlayer](AttachObjectToPlayer): متصل کردن object به بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectSyncRotation.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectSyncRotation.md index cc5b21e7fd8..946e6fc1db8 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectSyncRotation.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectSyncRotation.md @@ -11,8 +11,8 @@ tags: ["player", "object", "playerobject"] دریافت sync rotation یک player-object. -| نام | توضیحات | -|----------|------------------------------| +| نام | توضیحات | +| -------- | ----------------- | | playerid | ID بازیکن. | | objectid | ID player-object. | @@ -34,4 +34,4 @@ new bool:syncRotation = GetPlayerObjectSyncRotation(playerid, objectid); ## توابع مرتبط - [AttachPlayerObjectToObject](AttachPlayerObjectToObject): متصل کردن player-objectها به سایر player-objectها. -- [GetObjectSyncRotation](GetObjectSyncRotation): دریافت sync rotation یک object. \ No newline at end of file +- [GetObjectSyncRotation](GetObjectSyncRotation): دریافت sync rotation یک object. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPickupModel.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPickupModel.md index a29149861e2..ef7acc9aed3 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPickupModel.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPickupModel.md @@ -11,9 +11,9 @@ tags: ["player", "pickup", "playerpickup"] دریافت ID مدل یک player-pickup. -| نام | توضیحات | -|----------|-----------------------------------------------------| -| playerid | ID بازیکن. | +| نام | توضیحات | +| -------- | ------------------------------------- | +| playerid | ID بازیکن. | | pickupid | ID player-pickup برای دریافت ID مدلش. | ## مقادیر برگشتی @@ -47,4 +47,4 @@ public OnPlayerConnect(playerid) - [SetPlayerPickupType](SetPlayerPickupType): تنظیم نوع player-pickup. - [GetPlayerPickupType](GetPlayerPickupType): دریافت نوع player-pickup. - [SetPlayerPickupVirtualWorld](SetPlayerPickupVirtualWorld): تنظیم ID دنیای مجازی player-pickup. -- [GetPlayerPickupVirtualWorld](GetPlayerPickupVirtualWorld): دریافت ID دنیای مجازی player-pickup. \ No newline at end of file +- [GetPlayerPickupVirtualWorld](GetPlayerPickupVirtualWorld): دریافت ID دنیای مجازی player-pickup. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPickupPos.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPickupPos.md index 63dc60e3d7b..ac9958269ce 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPickupPos.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPickupPos.md @@ -11,10 +11,10 @@ tags: ["player", "pickup", "playerpickup"] دریافت مختصات یک player-pickup. -| نام | توضیحات | -|----------|---------------------------------------------------------------------------| -| playerid | ID بازیکن. | -| pickupid | ID player-pickup برای دریافت موقعیتش. | +| نام | توضیحات | +| -------- | ------------------------------------------------------------------- | +| playerid | ID بازیکن. | +| pickupid | ID player-pickup برای دریافت موقعیتش. | | &Float:x | متغیر float برای ذخیره مختصات x، به صورت reference پاس داده می‌شود. | | &Float:y | متغیر float برای ذخیره مختصات y، به صورت reference پاس داده می‌شود. | | &Float:z | متغیر float برای ذخیره مختصات z، به صورت reference پاس داده می‌شود. | @@ -57,4 +57,4 @@ public OnPlayerConnect(playerid) - [SetPlayerPickupType](SetPlayerPickupType): تنظیم نوع player-pickup. - [GetPlayerPickupType](GetPlayerPickupType): دریافت نوع player-pickup. - [SetPlayerPickupVirtualWorld](SetPlayerPickupVirtualWorld): تنظیم ID دنیای مجازی player-pickup. -- [GetPlayerPickupVirtualWorld](GetPlayerPickupVirtualWorld): دریافت ID دنیای مجازی player-pickup. \ No newline at end of file +- [GetPlayerPickupVirtualWorld](GetPlayerPickupVirtualWorld): دریافت ID دنیای مجازی player-pickup. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPickupType.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPickupType.md index 8239083632d..cb42b81068a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPickupType.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPickupType.md @@ -11,9 +11,9 @@ tags: ["player", "pickup", "playerpickup"] دریافت نوع یک player-pickup. -| نام | توضیحات | -|----------|-------------------------------------------------| -| playerid | ID بازیکن. | +| نام | توضیحات | +| -------- | ---------------------------------- | +| playerid | ID بازیکن. | | pickupid | ID player-pickup برای دریافت نوعش. | ## مقادیر برگشتی @@ -49,4 +49,4 @@ public OnPlayerConnect(playerid) - [GetPlayerPickupModel](GetPlayerPickupModel): دریافت ID مدل player-pickup. - [SetPlayerPickupType](SetPlayerPickupType): تنظیم نوع player-pickup. - [SetPlayerPickupVirtualWorld](SetPlayerPickupVirtualWorld): تنظیم ID دنیای مجازی player-pickup. -- [GetPlayerPickupVirtualWorld](GetPlayerPickupVirtualWorld): دریافت ID دنیای مجازی player-pickup. \ No newline at end of file +- [GetPlayerPickupVirtualWorld](GetPlayerPickupVirtualWorld): دریافت ID دنیای مجازی player-pickup. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPickupVirtualWorld.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPickupVirtualWorld.md index 1986550d32d..65bc2706a2c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPickupVirtualWorld.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPickupVirtualWorld.md @@ -11,9 +11,9 @@ tags: ["player", "pickup", "playerpickup"] دریافت ID دنیای مجازی یک player-pickup. -| نام | توضیحات | -|----------|-------------------------------------------------------------| -| playerid | ID بازیکن. | +| نام | توضیحات | +| -------- | ----------------------------------------------- | +| playerid | ID بازیکن. | | pickupid | ID player-pickup برای دریافت ID دنیای مجازی‌اش. | ## مقادیر برگشتی @@ -47,4 +47,4 @@ public OnPlayerConnect(playerid) - [GetPlayerPickupModel](GetPlayerPickupModel): دریافت ID مدل player-pickup. - [SetPlayerPickupType](SetPlayerPickupType): تنظیم نوع player-pickup. - [GetPlayerPickupType](GetPlayerPickupType): دریافت نوع player-pickup. -- [SetPlayerPickupVirtualWorld](SetPlayerPickupVirtualWorld): تنظیم ID دنیای مجازی player-pickup. \ No newline at end of file +- [SetPlayerPickupVirtualWorld](SetPlayerPickupVirtualWorld): تنظیم ID دنیای مجازی player-pickup. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPing.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPing.md index d7ed4755ca3..160e3952db6 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPing.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPing.md @@ -9,8 +9,8 @@ tags: ["player"] دریافت پینگ بازیکن. پینگ مقدار زمانی را اندازه‌گیری می‌کند که طول می‌کشد تا سرور کلاینت را 'ping' کند و کلاینت پیام را بازگرداند. -| نام | توضیحات | -| -------- | ---------------------------------------- | +| نام | توضیحات | +| -------- | ---------------------------- | | playerid | ID بازیکن برای دریافت پینگش. | ## مقادیر برگشتی @@ -61,7 +61,7 @@ public Ping_Timer(playerid) new string[128]; format(string, sizeof(string), "You have been kicked from the server. Reason: high ping (%d)", ping); SendClientMessage(playerid, -1, string); - + Kick(playerid); } return 1; @@ -80,4 +80,4 @@ public Ping_Timer(playerid) - [GetPlayerIp](GetPlayerIp): دریافت IP بازیکن. - [GetPlayerName](GetPlayerName): دریافت نام بازیکن. -- [GetPlayerVersion](GetPlayerVersion): دریافت نسخه کلاینت بازیکن. \ No newline at end of file +- [GetPlayerVersion](GetPlayerVersion): دریافت نسخه کلاینت بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPoolSize.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPoolSize.md index bcb94b24193..b6f0b20a4d4 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPoolSize.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPoolSize.md @@ -27,4 +27,4 @@ FreezeAll() ## توابع مرتبط - [GetVehiclePoolSize](GetVehiclePoolSize): دریافت بالاترین vehicleid که در حال حاضر در سرور استفاده می‌شود. -- [GetMaxPlayers](GetMaxPlayers): دریافت حداکثر تعداد بازیکنان که می‌توانند به سرور بپیوندند. \ No newline at end of file +- [GetMaxPlayers](GetMaxPlayers): دریافت حداکثر تعداد بازیکنان که می‌توانند به سرور بپیوندند. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPos.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPos.md index 0fe3235778e..43932d5accd 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPos.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPos.md @@ -11,9 +11,9 @@ tags: ["player"] موقعیت بازیکن رو می‌گیره که با مختصات X، Y و Z نمایش داده میشه. -| اسم | توضیح | -| -------- | ---------------------------------------------------------------------------- | -| playerid | شناسه بازیکنی که می‌خوای موقعیتش رو بگیری. | +| اسم | توضیح | +| -------- | -------------------------------------------------------------------- | +| playerid | شناسه بازیکنی که می‌خوای موقعیتش رو بگیری. | | &Float:x | متغیر اعشاری برای ذخیره کردن مختصات X که با reference پاس داده میشه. | | &Float:y | متغیر اعشاری برای ذخیره کردن مختصات Y که با reference پاس داده میشه. | | &Float:z | متغیر اعشاری برای ذخیره کردن مختصات Z که با reference پاس داده میشه. | @@ -60,4 +60,4 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) - [IsPlayerInRangeOfPoint](IsPlayerInRangeOfPoint): چک کردن اینکه بازیکن در محدوده یک نقطه هست یا نه. - [GetPlayerDistanceFromPoint](GetPlayerDistanceFromPoint): گرفتن فاصله بین بازیکن و یک نقطه. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerRaceCheckpoint.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerRaceCheckpoint.md index a46dc20181a..bffe53c9254 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerRaceCheckpoint.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerRaceCheckpoint.md @@ -11,16 +11,16 @@ tags: ["player", "checkpoint", "racecheckpoint"] دریافت موقعیت race checkpoint فعلی. -| نام | توضیحات | -| -------------- | ---------------------------------------------------------------------------------- | -| playerid | ID بازیکن برای دریافت موقعیت checkpoint. | +| نام | توضیحات | +| -------------- | ------------------------------------------------------------------------- | +| playerid | ID بازیکن برای دریافت موقعیت checkpoint. | | &Float:centreX | متغیر float برای ذخیره مختصات centreX، به صورت reference پاس داده می‌شود. | | &Float:centreY | متغیر float برای ذخیره مختصات centreY، به صورت reference پاس داده می‌شود. | | &Float:centreZ | متغیر float برای ذخیره مختصات centreZ، به صورت reference پاس داده می‌شود. | | &Float:nextX | متغیر float برای ذخیره مختصات nextX، به صورت reference پاس داده می‌شود. | | &Float:nextY | متغیر float برای ذخیره مختصات nextY، به صورت reference پاس داده می‌شود. | | &Float:nextZ | متغیر float برای ذخیره مختصات nextZ، به صورت reference پاس داده می‌شود. | -| &Float:radius | متغیر float برای ذخیره شعاع، به صورت reference پاس داده می‌شود. | +| &Float:radius | متغیر float برای ذخیره شعاع، به صورت reference پاس داده می‌شود. | ## مقادیر برگشتی @@ -57,4 +57,4 @@ GetPlayerRaceCheckpoint(playerid, centreX, centreY, centreZ, nextX, nextY, nextZ - [OnPlayerEnterCheckpoint](../callbacks/OnPlayerEnterCheckpoint): زمانی که بازیکن وارد checkpoint می‌شود فراخوانی می‌شود. - [OnPlayerLeaveCheckpoint](../callbacks/OnPlayerLeaveCheckpoint): زمانی که بازیکن checkpoint را ترک می‌کند فراخوانی می‌شود. - [OnPlayerEnterRaceCheckpoint](../callbacks/OnPlayerEnterRaceCheckpoint): زمانی که بازیکن وارد race checkpoint می‌شود فراخوانی می‌شود. -- [OnPlayerLeaveRaceCheckpoint](../callbacks/OnPlayerLeaveRaceCheckpoint): زمانی که بازیکن race checkpoint را ترک می‌کند فراخوانی می‌شود. \ No newline at end of file +- [OnPlayerLeaveRaceCheckpoint](../callbacks/OnPlayerLeaveRaceCheckpoint): زمانی که بازیکن race checkpoint را ترک می‌کند فراخوانی می‌شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerRawIp.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerRawIp.md index f5299396d53..545c077fbea 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerRawIp.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerRawIp.md @@ -11,8 +11,8 @@ tags: ["player", "ip address"] دریافت آدرس Raw IP (v4) بازیکن مشخص شده. -| نام | توضیحات | -| -------- | -------------------------------------------------- | +| نام | توضیحات | +| -------- | ---------------------------------- | | playerid | ID بازیکن برای دریافت آدرس Raw IP. | ## مقادیر برگشتی @@ -34,11 +34,11 @@ public OnPlayerConnect(playerid) :::tip -PAWN حساس به حروف کوچک و بزرگ است. GetPlayerRawIP کار نخواهد کرد. +PAWN حساس به حروف کوچک و بزرگ است. GetPlayerRawIP کار نخواهد کرد. ::: ## توابع مرتبط - [GetPlayerIp](GetPlayerIp): دریافت IP بازیکن. -- [NetStats_GetIpPort](NetStats_GetIpPort): دریافت IP و پورت بازیکن. \ No newline at end of file +- [NetStats_GetIpPort](NetStats_GetIpPort): دریافت IP و پورت بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerRotationQuat.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerRotationQuat.md index 545df1807d8..46af26a8af3 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerRotationQuat.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerRotationQuat.md @@ -11,12 +11,12 @@ tags: ["player"] چرخش بازیکن را در تمام محورها به صورت quaternion برمی‌گرداند. -| نام | توضیحات | -|----------|--------------------------------------------------------------------------------------| -| playerid | ID بازیکن برای دریافت چرخشش. | -| &Float:w | متغیر float برای ذخیره اولین زاویه quaternion، به صورت reference پاس داده می‌شود. | -| &Float:x | متغیر float برای ذخیره دومین زاویه quaternion، به صورت reference پاس داده می‌شود. | -| &Float:y | متغیر float برای ذخیره سومین زاویه quaternion، به صورت reference پاس داده می‌شود. | +| نام | توضیحات | +| -------- | ----------------------------------------------------------------------------------- | +| playerid | ID بازیکن برای دریافت چرخشش. | +| &Float:w | متغیر float برای ذخیره اولین زاویه quaternion، به صورت reference پاس داده می‌شود. | +| &Float:x | متغیر float برای ذخیره دومین زاویه quaternion، به صورت reference پاس داده می‌شود. | +| &Float:y | متغیر float برای ذخیره سومین زاویه quaternion، به صورت reference پاس داده می‌شود. | | &Float:z | متغیر float برای ذخیره چهارمین زاویه quaternion، به صورت reference پاس داده می‌شود. | ## مقادیر برگشتی @@ -30,7 +30,7 @@ tags: ["player"] ## مثال‌ها ```c -new +new Float:w, Float:x, Float:y, @@ -51,4 +51,4 @@ GetPlayerRotationQuat(playerid, w, x, y, z); - [SetPlayerFacingAngle](SetPlayerFacingAngle): تنظیم زاویه نگاه بازیکن (چرخش Z). - [GetPlayerFacingAngle](GetPlayerFacingAngle): بررسی اینکه بازیکن به کجا نگاه می‌کند. -- [GetVehicleRotationQuat](GetVehicleRotationQuat): دریافت چرخش quaternion وسیله نقلیه. \ No newline at end of file +- [GetVehicleRotationQuat](GetVehicleRotationQuat): دریافت چرخش quaternion وسیله نقلیه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerScore.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerScore.md index 669818cd4e3..2fa19d825c3 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerScore.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerScore.md @@ -9,8 +9,8 @@ tags: ["player"] این تابع امتیاز بازیکن را همان‌طور که با SetPlayerScore تنظیم شده برمی‌گرداند -| نام | توضیحات | -| -------- | ------------------------------- | +| نام | توضیحات | +| -------- | -------------------------------------------- | | playerid | بازیکنی که می‌خواهید امتیازش را دریافت کنید. | ## مقادیر برگشتی @@ -36,4 +36,4 @@ public OnPlayerCommandText(playerid,text[]) ## توابع مرتبط - [SetPlayerScore](SetPlayerScore): تنظیم امتیاز بازیکن. -- [GetPlayerPing](GetPlayerPing): دریافت پینگ بازیکن. \ No newline at end of file +- [GetPlayerPing](GetPlayerPing): دریافت پینگ بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSirenState.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSirenState.md index 87aefaa224a..5668ae32d7a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSirenState.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSirenState.md @@ -13,8 +13,8 @@ tags: ["player", "vehicle"] ## پارامترها -| نام | توضیحات | -|----------|-----------------------| +| نام | توضیحات | +| -------- | ---------- | | playerid | ID بازیکن. | ## مقادیر برگشتی @@ -47,4 +47,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [SetVehicleParamsSirenState](SetVehicleParamsSirenState): روشن یا خاموش کردن آژیر وسیله نقلیه. - [ToggleVehicleSirenEnabled](ToggleVehicleSirenEnabled): روشن یا خاموش کردن آژیر وسیله نقلیه. - [IsVehicleSirenEnabled](IsVehicleSirenEnabled): بررسی اینکه آیا آژیر وسیله نقلیه روشن یا خاموش است. -- [GetVehicleSirenState](GetVehicleSirenState): دریافت وضعیت آژیر وسیله نقلیه. \ No newline at end of file +- [GetVehicleSirenState](GetVehicleSirenState): دریافت وضعیت آژیر وسیله نقلیه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSkillLevel.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSkillLevel.md index fefe146cf3b..396eb38ee45 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSkillLevel.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSkillLevel.md @@ -11,9 +11,9 @@ tags: ["player"] دریافت سطح مهارت بازیکن برای نوع اسلحه خاص. -| نام | توضیحات | -| ----------------- | ------------------------------------------------------------ | -| playerid | ID بازیکن. | +| نام | توضیحات | +| ----------------- | ------------------------------------------------------ | +| playerid | ID بازیکن. | | WEAPONSKILL:skill | [اسلحه](../resources/weaponskills) برای دریافت مهارتش. | ## مقادیر برگشتی @@ -30,7 +30,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) if (!strcmp(cmdtext, "/skill", true)) { new string[64]; - + new skill = GetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL); format(string, sizeof(string), "Your pistol skill level is %d", skill); @@ -55,4 +55,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) # اطلاعات مرتبط -- [Weapon Skills](../resources/weaponskills): لیست مهارت‌های اسلحه که برای تنظیم سطح مهارت بازیکن استفاده می‌شوند. \ No newline at end of file +- [Weapon Skills](../resources/weaponskills): لیست مهارت‌های اسلحه که برای تنظیم سطح مهارت بازیکن استفاده می‌شوند. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSkin.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSkin.md index c97632d0b91..054a5fa6993 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSkin.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSkin.md @@ -9,8 +9,8 @@ tags: ["player"] کلاس اسکین بازیکن را برمی‌گرداند. -| نام | توضیحات | -| -------- | -------------------------------------------- | +| نام | توضیحات | +| -------- | ------------------------------------- | | playerid | بازیکنی که می‌خواهید اسکینش را بگیرید | ## مقدار بازگشتی @@ -51,4 +51,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## منابع مرتبط -- [شناسه‌های اسکین](../resources/skins) \ No newline at end of file +- [شناسه‌های اسکین](../resources/skins) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSpecialAction.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSpecialAction.md index 9da3f657373..fd55a694d14 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSpecialAction.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSpecialAction.md @@ -9,8 +9,8 @@ tags: ["player"] دریافت عمل ویژه فعلی بازیکن. -| نام | توضیحات | -| -------- | -------------------------------------------------- | +| نام | توضیحات | +| -------- | ---------------------------------- | | playerid | ID بازیکن برای دریافت عمل ویژه‌اش. | ## مقادیر برگشتی @@ -38,4 +38,4 @@ public OnPlayerUpdate(playerid) ## منابع مرتبط -- [Special Action IDs](../resources/specialactions) \ No newline at end of file +- [Special Action IDs](../resources/specialactions) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSpectateID.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSpectateID.md index 1a4c6432da6..d5e4fc18e3d 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSpectateID.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSpectateID.md @@ -11,8 +11,8 @@ tags: ["player"] دریافت ID بازیکن یا وسیله نقلیه‌ای که بازیکن در حال تماشای آن است. -| نام | توضیحات | -|----------|-----------------------| +| نام | توضیحات | +| -------- | ---------- | | playerid | ID بازیکن. | ## مقادیر برگشتی @@ -51,4 +51,4 @@ else if (spectateType == 2) ## منابع مرتبط -- [Spectate Types](../resources/spectatetypes). \ No newline at end of file +- [Spectate Types](../resources/spectatetypes). diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSpectateType.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSpectateType.md index 1a15423b10f..642f64b48f1 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSpectateType.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSpectateType.md @@ -11,8 +11,8 @@ tags: ["player"] نوع spectate بازیکن (وسیله نقلیه یا بازیکن) را برمی‌گرداند. -| نام | توضیحات | -|----------|-----------------------| +| نام | توضیحات | +| -------- | ---------- | | playerid | ID بازیکن. | ## مقادیر برگشتی @@ -43,4 +43,4 @@ else if (spectateType == 2) ## منابع مرتبط -- [Spectate Types](../resources/spectatetypes). \ No newline at end of file +- [Spectate Types](../resources/spectatetypes). diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerState.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerState.md index dd614ae0ead..923bd4d0433 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerState.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerState.md @@ -9,8 +9,8 @@ tags: ["player"] دریافت وضعیت فعلی بازیکن. -| نام | توضیحات | -| -------- | ------------------------------------------------- | +| نام | توضیحات | +| -------- | ------------------------------------ | | playerid | ID بازیکن برای دریافت وضعیت فعلی‌اش. | ## مقادیر برگشتی @@ -44,4 +44,4 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) ## منابع مرتبط -- [Player States](../resources/playerstates) \ No newline at end of file +- [Player States](../resources/playerstates) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSurfingObjectID.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSurfingObjectID.md index 0f14aeef431..54ef76d2ed2 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSurfingObjectID.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSurfingObjectID.md @@ -9,7 +9,7 @@ tags: ["player"] ID objectی که بازیکن روی آن surfing می‌کند را برمی‌گرداند. -| نام | توضیحات | +| نام | توضیحات | | -------- | --------------------------------------- | | playerid | ID بازیکنی که روی object surfing می‌کند | @@ -39,4 +39,4 @@ public OnPlayerText(playerid, text[]) - [GetPlayerSurfingPlayerObjectID](GetPlayerSurfingPlayerObjectID): دریافت ID player-objectی که بازیکن روی آن surfing می‌کند. - [GetPlayerSurfingVehicleID](GetPlayerSurfingVehicleID): دریافت ID وسیله نقلیه‌ای که بازیکن روی آن surfing می‌کند (چسبیده به سقف). -- [GetPlayerSurfingOffsets](GetPlayerSurfingOffsets): دریافت offsetهای surfing بازیکن. \ No newline at end of file +- [GetPlayerSurfingOffsets](GetPlayerSurfingOffsets): دریافت offsetهای surfing بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSurfingOffsets.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSurfingOffsets.md index f58038657fd..06cc2976bb1 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSurfingOffsets.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSurfingOffsets.md @@ -11,9 +11,9 @@ tags: ["player"] دریافت offsetهای surfing بازیکن. -| نام | توضیحات | -|----------------|----------------------------------------------------------------------------------| -| playerid | ID بازیکن. | +| نام | توضیحات | +| -------------- | -------------------------------------------------------------------------- | +| playerid | ID بازیکن. | | &Float:offsetX | متغیر float برای ذخیره مختصات offset X، به صورت reference پاس داده می‌شود. | | &Float:offsetY | متغیر float برای ذخیره مختصات offset Y، به صورت reference پاس داده می‌شود. | | &Float:offsetZ | متغیر float برای ذخیره مختصات offset Z، به صورت reference پاس داده می‌شود. | @@ -28,13 +28,13 @@ tags: ["player"] new surfingVehicleId = GetPlayerSurfingVehicleID(playerid); if (surfingVehicleId != INVALID_VEHICLE_ID) { - new + new Float:offsetX, Float:offsetY, Float:offsetZ; GetPlayerSurfingOffsets(playerid, offsetX, offsetY, offsetZ); - + SendClientMessage(playerid, -1, "offsetX = %.2f offsetY = %.2f offsetZ = %.2f", offsetX, offsetY, offsetZ); } ``` @@ -42,4 +42,4 @@ if (surfingVehicleId != INVALID_VEHICLE_ID) ## توابع مرتبط - [GetPlayerSurfingObjectID](GetPlayerSurfingObjectID): دریافت ID objectی که بازیکن روی آن surfing می‌کند. -- [GetPlayerSurfingVehicleID](GetPlayerSurfingVehicleID): دریافت ID وسیله نقلیه‌ای که بازیکن روی آن surfing می‌کند (چسبیده به سقف). \ No newline at end of file +- [GetPlayerSurfingVehicleID](GetPlayerSurfingVehicleID): دریافت ID وسیله نقلیه‌ای که بازیکن روی آن surfing می‌کند (چسبیده به سقف). diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSurfingPlayerObjectID.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSurfingPlayerObjectID.md index c768cb45eaa..aa068fdc89f 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSurfingPlayerObjectID.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSurfingPlayerObjectID.md @@ -11,7 +11,7 @@ tags: ["player", "object", "playerobject"] ID player-objectی که بازیکن روی آن surfing می‌کند را برمی‌گرداند. -| نام | توضیحات | +| نام | توضیحات | | -------- | --------------------------------------- | | playerid | ID بازیکنی که روی object surfing می‌کند | @@ -41,4 +41,4 @@ public OnPlayerText(playerid, text[]) - [GetPlayerSurfingObjectID](GetPlayerSurfingObjectID): دریافت ID objectی که بازیکن روی آن surfing می‌کند. - [GetPlayerSurfingVehicleID](GetPlayerSurfingVehicleID): دریافت ID وسیله نقلیه‌ای که بازیکن روی آن surfing می‌کند (چسبیده به سقف). -- [GetPlayerSurfingOffsets](GetPlayerSurfingOffsets): دریافت offsetهای surfing بازیکن. \ No newline at end of file +- [GetPlayerSurfingOffsets](GetPlayerSurfingOffsets): دریافت offsetهای surfing بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSurfingVehicleID.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSurfingVehicleID.md index aebd230b67f..052153f2586 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSurfingVehicleID.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSurfingVehicleID.md @@ -9,8 +9,8 @@ tags: ["player", "vehicle"] دریافت ID وسیله نقلیه‌ای که بازیکن روی آن surfing می‌کند (چسبیده به سقف). -| نام | توضیحات | -| -------- | ---------------------------------------------------------------- | +| نام | توضیحات | +| -------- | ---------------------------------------------------------- | | playerid | ID بازیکنی که می‌خواهید ID وسیله نقلیه surfingش را بدانید. | ## مقادیر برگشتی @@ -34,4 +34,4 @@ if (surfingVehicleId == INVALID_VEHICLE_ID) - [GetPlayerVehicleID](GetPlayerVehicleID): دریافت ID وسیله نقلیه‌ای که بازیکن در آن است. - [GetPlayerVehicleSeat](GetPlayerVehicleSeat): بررسی اینکه بازیکن در کدام صندلی است. - [GetPlayerSurfingObjectID](GetPlayerSurfingObjectID): دریافت ID objectی که بازیکن روی آن surfing می‌کند. -- [GetPlayerSurfingOffsets](GetPlayerSurfingOffsets): دریافت offsetهای surfing بازیکن. \ No newline at end of file +- [GetPlayerSurfingOffsets](GetPlayerSurfingOffsets): دریافت offsetهای surfing بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTargetActor.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTargetActor.md index 05accd19c18..02876257de7 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTargetActor.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTargetActor.md @@ -11,8 +11,8 @@ tags: ["player"] دریافت id actorی که بازیکن خاص به آن نشانه گرفته است. -| نام | توضیحات | -| -------- | ------------------------------------------ | +| نام | توضیحات | +| -------- | --------------------------- | | playerid | ID بازیکن برای دریافت هدفش. | ## مقادیر برگشتی @@ -49,4 +49,4 @@ public OnPlayerUpdate(playerid) ## کالبک‌های مرتبط -- [OnPlayerGiveDamageActor](../callbacks/OnPlayerGiveDamageActor): زمانی که بازیکن به actor آسیب می‌زند فراخوانی می‌شود. \ No newline at end of file +- [OnPlayerGiveDamageActor](../callbacks/OnPlayerGiveDamageActor): زمانی که بازیکن به actor آسیب می‌زند فراخوانی می‌شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTargetPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTargetPlayer.md index 1a3d48bd207..427983c1125 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTargetPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTargetPlayer.md @@ -9,8 +9,8 @@ tags: ["player"] بررسی اینکه بازیکن به کی نشانه گرفته است. -| نام | توضیحات | -| -------- | ------------------------------------------ | +| نام | توضیحات | +| -------- | --------------------------- | | playerid | ID بازیکن برای دریافت هدفش. | ## مقادیر برگشتی @@ -46,4 +46,4 @@ public OnPlayerUpdate(playerid) ## کالبک‌های مرتبط - [OnPlayerGiveDamage](../callbacks/OnPlayerGiveDamage): زمانی که بازیکن آسیب می‌زند فراخوانی می‌شود. -- [OnPlayerTakeDamage](../callbacks/OnPlayerTakeDamage): زمانی که بازیکن آسیب می‌بیند فراخوانی می‌شود. \ No newline at end of file +- [OnPlayerTakeDamage](../callbacks/OnPlayerTakeDamage): زمانی که بازیکن آسیب می‌بیند فراخوانی می‌شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTeam.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTeam.md index 766456d7869..2b6579c4f90 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTeam.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTeam.md @@ -9,8 +9,8 @@ tags: ["player"] دریافت ID تیمی که بازیکن در آن است. -| نام | توضیحات | -| -------- | ---------------------------------------- | +| نام | توضیحات | +| -------- | --------------------------- | | playerid | ID بازیکن برای دریافت تیمش. | ## مقادیر برگشتی @@ -45,4 +45,4 @@ public OnPlayerSpawn(playerid) ## توابع مرتبط - [SetPlayerTeam](SetPlayerTeam): تنظیم تیم بازیکن. -- [SetTeamCount](SetTeamCount): تنظیم تعداد تیم‌های موجود. \ No newline at end of file +- [SetTeamCount](SetTeamCount): تنظیم تعداد تیم‌های موجود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTime.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTime.md index ee9c7248ba3..7cc93775883 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTime.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTime.md @@ -9,10 +9,10 @@ tags: ["player"] دریافت زمان بازی فعلی بازیکن. توسط [SetWorldTime](SetWorldTime) تنظیم می‌شود، یا به طور خودکار توسط بازی اگر [TogglePlayerClock](TogglePlayerClock) استفاده شود. -| نام | توضیحات | -| -------- | -------------------------------------------------------------- | -| playerid | ID بازیکن برای دریافت زمان بازی‌اش. | -| &hour | متغیری برای ذخیره ساعت، به صورت reference پاس داده می‌شود. | +| نام | توضیحات | +| -------- | ----------------------------------------------------------- | +| playerid | ID بازیکن برای دریافت زمان بازی‌اش. | +| &hour | متغیری برای ذخیره ساعت، به صورت reference پاس داده می‌شود. | | &minute | متغیری برای ذخیره دقیقه، به صورت reference پاس داده می‌شود. | ## مقادیر برگشتی @@ -38,4 +38,4 @@ if (hour == 13 && minutes == 37) - [SetPlayerTime](SetPlayerTime): تنظیم زمان بازیکن. - [SetWorldTime](SetWorldTime): تنظیم زمان جهانی سرور. -- [TogglePlayerClock](TogglePlayerClock): تغییر وضعیت ساعت در گوشه بالا راست. \ No newline at end of file +- [TogglePlayerClock](TogglePlayerClock): تغییر وضعیت ساعت در گوشه بالا راست. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTrainSpeed.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTrainSpeed.md index 0857cae0a2f..6b98e3e021b 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTrainSpeed.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTrainSpeed.md @@ -13,8 +13,8 @@ tags: ["player", "vehicle"] ## پارامترها -| نام | توضیحات | -|----------|-----------------------| +| نام | توضیحات | +| -------- | ---------- | | playerid | ID بازیکن. | ## مثال‌ها @@ -26,4 +26,4 @@ SendClientMessage(playerid, 0xFFFF00FF, "The speed of your train: %f", speed); ## توابع مرتبط -- [GetVehicleTrainSpeed](GetVehicleTrainSpeed): دریافت سرعت قطار. \ No newline at end of file +- [GetVehicleTrainSpeed](GetVehicleTrainSpeed): دریافت سرعت قطار. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVehicleID.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVehicleID.md index 674e55206bd..56f7e21defb 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVehicleID.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVehicleID.md @@ -11,8 +11,8 @@ tags: ["player", "vehicle"] **نکته:** ID مدل وسیله نقلیه نیست. برای آن [GetVehicleModel](GetVehicleModel) را ببینید. -| نام | توضیحات | -| -------- | ------------------------------------------------------------------ | +| نام | توضیحات | +| -------- | ------------------------------------------------------------- | | playerid | ID بازیکن در وسیله نقلیه‌ای که می‌خواهید ID آن را دریافت کنید | ## مقادیر برگشتی @@ -35,4 +35,4 @@ if (vehicleId != 0) - [IsPlayerInVehicle](IsPlayerInVehicle): بررسی اینکه آیا بازیکن در وسیله نقلیه خاصی است. - [IsPlayerInAnyVehicle](IsPlayerInAnyVehicle): بررسی اینکه آیا بازیکن در هر وسیله نقلیه‌ای است. - [GetPlayerVehicleSeat](GetPlayerVehicleSeat): بررسی اینکه بازیکن در کدام صندلی است. -- [GetVehicleModel](GetVehicleModel): دریافت ID مدل وسیله نقلیه. \ No newline at end of file +- [GetVehicleModel](GetVehicleModel): دریافت ID مدل وسیله نقلیه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVehicleSeat.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVehicleSeat.md index efea3de7d4d..d50a1006c43 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVehicleSeat.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVehicleSeat.md @@ -9,8 +9,8 @@ tags: ["player", "vehicle"] تشخیص اینکه بازیکن در کدام صندلی است. -| نام | توضیحات | -| -------- | ------------------------------------------------- | +| نام | توضیحات | +| -------- | ------------------------------------------------ | | playerid | ID بازیکنی که می‌خواهید صندلی‌اش را دریافت کنید. | ## مقادیر برگشتی @@ -47,14 +47,14 @@ public OnPlayerCommandText(playerid, cmdtext[]) ``` | ID | صندلی | -| --- | ---------------------------- | -| 0 | راننده | -| 1 | مسافر جلو | -| 2 | مسافر عقب-چپ | -| 3 | مسافر عقب-راست | +| --- | ----------------------------- | +| 0 | راننده | +| 1 | مسافر جلو | +| 2 | مسافر عقب-چپ | +| 3 | مسافر عقب-راست | | 4+ | صندلی‌های مسافر (اتوبوس و...) | ## توابع مرتبط - [GetPlayerVehicleID](GetPlayerVehicleID): دریافت ID وسیله نقلیه‌ای که بازیکن در آن است. -- [PutPlayerInVehicle](PutPlayerInVehicle): قرار دادن بازیکن در وسیله نقلیه. \ No newline at end of file +- [PutPlayerInVehicle](PutPlayerInVehicle): قرار دادن بازیکن در وسیله نقلیه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVelocity.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVelocity.md index ca4228df33d..6f40c9b3f07 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVelocity.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVelocity.md @@ -9,9 +9,9 @@ tags: ["player"] دریافت سرعت (velocity) بازیکن در محورهای X، Y و Z. -| نام | توضیحات | -| -------- | ----------------------------------------------------------------------------------- | -| playerid | بازیکن برای دریافت سرعتش. | +| نام | توضیحات | +| -------- | ------------------------------------------------------------------------- | +| playerid | بازیکن برای دریافت سرعتش. | | &Float:x | متغیر float برای ذخیره سرعت در محور X، به صورت reference پاس داده می‌شود. | | &Float:y | متغیر float برای ذخیره سرعت در محور Y، به صورت reference پاس داده می‌شود. | | &Float:z | متغیر float برای ذخیره سرعت در محور Z، به صورت reference پاس داده می‌شود. | @@ -32,7 +32,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) string[128]; GetPlayerVelocity(playerid, x, y, z); - + format(string, sizeof(string), "You are going at a velocity of X: %f, Y: %f, Z: %f", x, y, z); SendClientMessage(playerid, 0xFFFFFFFF, string); return 1; @@ -44,4 +44,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [SetPlayerVelocity](SetPlayerVelocity): تنظیم سرعت بازیکن. - [SetVehicleVelocity](SetVehicleVelocity): تنظیم سرعت وسیله نقلیه. -- [GetVehicleVelocity](GetVehicleVelocity): دریافت سرعت وسیله نقلیه. \ No newline at end of file +- [GetVehicleVelocity](GetVehicleVelocity): دریافت سرعت وسیله نقلیه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVersion.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVersion.md index 6eccd21c63b..0206a63af33 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVersion.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVersion.md @@ -9,11 +9,11 @@ tags: ["player"] نسخه کلاینت SA-MP را همان‌طور که توسط بازیکن گزارش شده برمی‌گرداند. -| نام | توضیحات | -| ---------------------- | ----------------------------------------------------------------- | -| playerid | ID بازیکن برای دریافت نسخه کلاینتش. | +| نام | توضیحات | +| ---------------------- | --------------------------------------------------------------- | +| playerid | ID بازیکن برای دریافت نسخه کلاینتش. | | version[] | رشته برای ذخیره نسخه بازیکن، به صورت reference پاس داده می‌شود. | -| len = sizeof (version) | حداکثر طول نسخه. | +| len = sizeof (version) | حداکثر طول نسخه. | ## مقادیر برگشتی @@ -53,4 +53,4 @@ public OnPlayerConnect(playerid) - [GetPlayerName](GetPlayerName): دریافت نام بازیکن. - [GetPlayerPing](GetPlayerPing): دریافت پینگ بازیکن. -- [GetPlayerIp](GetPlayerIp): دریافت IP بازیکن. \ No newline at end of file +- [GetPlayerIp](GetPlayerIp): دریافت IP بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVirtualWorld.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVirtualWorld.md index 5d227411d1b..f6b6b9d3b16 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVirtualWorld.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVirtualWorld.md @@ -9,8 +9,8 @@ tags: ["player"] دریافت دنیای مجازی فعلی که بازیکن در آن است. -| نام | توضیحات | -| -------- | ------------------------------------------------- | +| نام | توضیحات | +| -------- | ------------------------------------- | | playerid | ID بازیکن برای دریافت دنیای مجازی‌اش. | ## مقادیر برگشتی @@ -45,4 +45,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [SetPlayerVirtualWorld](SetPlayerVirtualWorld): تنظیم دنیای مجازی بازیکن. - [GetVehicleVirtualWorld](GetVehicleVirtualWorld): بررسی اینکه وسیله نقلیه در کدام دنیای مجازی است. -- [GetPlayerInterior](GetPlayerInterior): دریافت فضای داخلی فعلی بازیکن. \ No newline at end of file +- [GetPlayerInterior](GetPlayerInterior): دریافت فضای داخلی فعلی بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerWantedLevel.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerWantedLevel.md index 73b241f45b9..1d930266ae2 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerWantedLevel.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerWantedLevel.md @@ -9,8 +9,8 @@ tags: ["player"] دریافت سطح تحت تعقیب بودن بازیکن. -| نام | توضیحات | -| -------- | -------------------------------------------------------------- | +| نام | توضیحات | +| -------- | ----------------------------------------------------------- | | playerid | ID بازیکنی که می‌خواهید سطح تحت تعقیب بودنش را دریافت کنید. | ## مقادیر برگشتی @@ -43,4 +43,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## توابع مرتبط - [SetPlayerWantedLevel](SetPlayerWantedLevel): تنظیم سطح تحت تعقیب بودن بازیکن. -- [PlayCrimeReportForPlayer](PlayCrimeReportForPlayer): پخش گزارش جرم برای بازیکن. \ No newline at end of file +- [PlayCrimeReportForPlayer](PlayCrimeReportForPlayer): پخش گزارش جرم برای بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerWeapon.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerWeapon.md index 1cd599cae4d..51b393fcf69 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerWeapon.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerWeapon.md @@ -9,8 +9,8 @@ tags: ["player"] ID اسلحه‌ای که بازیکن در حال حاضر در دست دارد را برمی‌گرداند. -| نام | توضیحات | -| -------- | --------------------------------------------------------- | +| نام | توضیحات | +| -------- | ------------------------------------ | | playerid | ID بازیکن برای دریافت اسلحه فعلی‌اش. | ## مقادیر برگشتی @@ -59,4 +59,4 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) ## منابع مرتبط -- [Weapon IDs](../resources/weaponids) \ No newline at end of file +- [Weapon IDs](../resources/weaponids) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerWeaponData.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerWeaponData.md index 19f48e56195..c4350c90ea1 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerWeaponData.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerWeaponData.md @@ -9,12 +9,12 @@ tags: ["player"] دریافت اسلحه و مهمات در اسلات اسلحه خاص بازیکن (مثل اسلحه در اسلات 'SMG'). -| نام | توضیحات | -|------------------|--------------------------------------------------------------------------------------------| -| playerid | ID بازیکنی که می‌خواهید داده‌های اسلحه‌اش را دریافت کنید. | -| WEAPON_SLOT:slot | [اسلات اسلحه](../resources/weaponslots) برای دریافت داده (0-12). | +| نام | توضیحات | +| ---------------- | ---------------------------------------------------------------------------------------- | +| playerid | ID بازیکنی که می‌خواهید داده‌های اسلحه‌اش را دریافت کنید. | +| WEAPON_SLOT:slot | [اسلات اسلحه](../resources/weaponslots) برای دریافت داده (0-12). | | &WEAPON:weapons | متغیری برای ذخیره [ID اسلحه](../resources/weaponids)، به صورت reference پاس داده می‌شود. | -| &ammo | متغیری برای ذخیره مهمات، به صورت reference پاس داده می‌شود. | +| &ammo | متغیری برای ذخیره مهمات، به صورت reference پاس داده می‌شود. | ## مقادیر برگشتی @@ -39,7 +39,7 @@ for (new i = 0; i <= 12; i++) مثال دیگر: ```c -new +new weaponid, ammo; @@ -63,4 +63,4 @@ GetPlayerWeaponData(playerid, WEAPON_SLOT_PISTOL, weaponid, ammo); ## منابع مرتبط - [Weapon Slots](../resources/weaponslots) -- [Weapon IDs](../resources/weaponids) \ No newline at end of file +- [Weapon IDs](../resources/weaponids) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerWeaponState.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerWeaponState.md index 1360224076c..99818dd4532 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerWeaponState.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerWeaponState.md @@ -9,7 +9,7 @@ tags: ["player"] وضعیت اسلحه بازیکن را بررسی می‌کنه. -| نام | توضیحات | +| نام | توضیحات | | -------- | --------------------------------------------------- | | playerid | ID بازیکنی که می‌خوای وضعیت اسلحه‌اش رو دریافت کنی. | @@ -28,7 +28,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) { new WEAPONSTATE:state = GetPlayerWeaponState(playerid); - static weaponStates[4][64] = + static weaponStates[4][64] = { "Current weapon has no ammo remaining", "Current weapon has a single bullet left", @@ -51,4 +51,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## منابع مرتبط -- [Weapon States](../resources/weaponstates) \ No newline at end of file +- [Weapon States](../resources/weaponstates) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerWeather.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerWeather.md index 92885d43544..da445277675 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerWeather.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerWeather.md @@ -11,8 +11,8 @@ tags: ["player"] هوای بازیکن رو دریافت می‌کنه. -| نام | توضیحات | -| -------- | ---------------------------------------- | +| نام | توضیحات | +| -------- | -------------------------------------------- | | playerid | ID بازیکنی که می‌خوای هوا رو ازش دریافت کنی. | ## مقادیر برگشتی @@ -35,4 +35,4 @@ printf("Player weather: %d", GetPlayerWeather(playerid)); ## منابع مرتبط -- [Weather IDs](../resources/weatherid) \ No newline at end of file +- [Weather IDs](../resources/weatherid) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerWorldBounds.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerWorldBounds.md index 152faa925eb..5e9176d6699 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerWorldBounds.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerWorldBounds.md @@ -11,9 +11,9 @@ tags: ["player"] مرزهای جهان بازیکن رو دریافت می‌کنه. -| نام | توضیحات | -|-------------|------------------------------------------------------------------------------| -| playerid | ID بازیکن. | +| نام | توضیحات | +| ----------- | ----------------------------------------------------------------------- | +| playerid | ID بازیکن. | | &Float:maxX | متغیر float برای ذخیره مختصات maxX که به صورت reference پاس داده می‌شه. | | &Float:minX | متغیر float برای ذخیره مختصات minX که به صورت reference پاس داده می‌شه. | | &Float:maxY | متغیر float برای ذخیره مختصات maxY که به صورت reference پاس داده می‌شه. | @@ -48,4 +48,4 @@ public OnPlayerSpawn(playerid) ## توابع مرتبط - [SetPlayerWorldBounds](SetPlayerWorldBounds): تنظیم مرزهای جهان برای یه بازیکن. بازیکنا نمی‌تونن از مرزها خارج بشن (به داخل هل داده می‌شن). -- [ClearPlayerWorldBounds](ClearPlayerWorldBounds): ریست کردن مرزهای جهان بازیکن به مرزهای پیشفرض. \ No newline at end of file +- [ClearPlayerWorldBounds](ClearPlayerWorldBounds): ریست کردن مرزهای جهان بازیکن به مرزهای پیشفرض. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerZAim.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerZAim.md index e4a73a7dcdf..d25be1b62f1 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerZAim.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerZAim.md @@ -11,8 +11,8 @@ tags: ["player"] Z Aim بازیکن رو دریافت می‌کنه. (مربوط به دوربین و نشانه‌گیری) -| نام | توضیحات | -|----------|-----------------------| +| نام | توضیحات | +| -------- | ---------- | | playerid | ID بازیکن. | ## مقادیر برگشتی @@ -29,4 +29,4 @@ SendClientMessage(playerid, -1, "Z Aim = %f", zAim); ## توابع مرتبط -- [GetPlayerCameraPos](GetPlayerCameraPos): دریافت موقعیت دوربین بازیکن. \ No newline at end of file +- [GetPlayerCameraPos](GetPlayerCameraPos): دریافت موقعیت دوربین بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayers.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayers.md index d9c39ce5d3b..c39d685ea53 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayers.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayers.md @@ -11,10 +11,10 @@ tags: ["player"] دریافت متغیر آرایه‌ای از IDهای بازیکنان فعلی در سرور. -| نام | توضیحات | -| ------------- | ----------------------------------------------------------------- | -| players[] | آرایه‌ای برای ذخیره IDهای بازیکن، به صورت reference پاس داده می‌شود. | -| size | اندازه آرایه. | +| نام | توضیحات | +| --------- | -------------------------------------------------------------------- | +| players[] | آرایه‌ای برای ذخیره IDهای بازیکن، به صورت reference پاس داده می‌شود. | +| size | اندازه آرایه. | ## مقادیر برگشتی @@ -36,4 +36,4 @@ length = GetPlayers(players, sizeof(players)); ## توابع مرتبط - [GetVehicles](GetVehicles): دریافت متغیر آرایه‌ای از IDهای وسایل نقلیه ایجاد شده در سرور. -- [GetActors](GetActors): دریافت متغیر آرایه‌ای از IDهای actorهای ایجاد شده در سرور. \ No newline at end of file +- [GetActors](GetActors): دریافت متغیر آرایه‌ای از IDهای actorهای ایجاد شده در سرور. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetRandomVehicleColourPair.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetRandomVehicleColourPair.md index 0b90567e505..a9c4ab94de6 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetRandomVehicleColourPair.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetRandomVehicleColourPair.md @@ -13,9 +13,9 @@ index های رنگ تصادفی که برای مدل وسیله نقلیه دا ## پارامترها -| نام | توضیحات | -|--------------|----------------------------------------------------------------------| -| modelid | ID [مدل وسیله نقلیه](../resources/vehicleid). | +| نام | توضیحات | +| ------------ | -------------------------------------------------------------------- | +| modelid | ID [مدل وسیله نقلیه](../resources/vehicleid). | | &colour1 | متغیری برای ذخیره مقدار colour1 که به صورت reference پاس داده می‌شه. | | &colour2 | متغیری برای ذخیره مقدار colour2 که به صورت reference پاس داده می‌شه. | | &colour3 = 0 | متغیری برای ذخیره مقدار colour3 که به صورت reference پاس داده می‌شه. | @@ -34,4 +34,4 @@ GetRandomVehicleColourPair(560, colour1, colour2); ## توابع مرتبط - [VehicleColourIndexToColour](VehicleColourIndexToColour): تبدیل index رنگ ماشین به رنگ HEX (RGBA). -- [GetVehicleColours](GetVehicleColours): دریافت رنگ‌های وسیله نقلیه. \ No newline at end of file +- [GetVehicleColours](GetVehicleColours): دریافت رنگ‌های وسیله نقلیه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetRunningTimers.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetRunningTimers.md index b1e3593fb23..1d23dfb250c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetRunningTimers.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetRunningTimers.md @@ -29,4 +29,4 @@ printf("Running timers: %d", GetRunningTimers()); - [SetTimer](SetTimer): تنظیم یه timer. - [SetTimerEx](SetTimerEx): تنظیم یه timer با پارامتر. -- [KillTimer](KillTimer): kill کردن (متوقف کردن) یه timer در حال اجرا. \ No newline at end of file +- [KillTimer](KillTimer): kill کردن (متوقف کردن) یه timer در حال اجرا. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarFloat.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarFloat.md index 9223c42d195..64058038e7a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarFloat.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarFloat.md @@ -11,8 +11,8 @@ tags: ["server variable", "svar"] مقدار یه متغیر سرور float رو دریافت می‌کنه. -| نام | توضیحات | -| ------------ | -------------------------------------------------------------------------------------------------- | +| نام | توضیحات | +| ------------ | ------------------------------------------------------------------------------------ | | const svar[] | اسم متغیر سرور (case-insensitive).
تو [SetSVarFloat](SetSVarFloat) تعیین می‌شه. | ## مقادیر برگشتی @@ -38,4 +38,4 @@ printf("Version: %.2f", GetSVarFloat("Version")); - [SetSVarString](SetSVarString): تنظیم یه string برای متغیر سرور. - [GetSVarString](GetSVarString): دریافت string قبلاً تنظیم شده از متغیر سرور. - [SetSVarFloat](SetSVarFloat): تنظیم یه float برای متغیر سرور. -- [DeleteSVar](DeleteSVar): حذف یه متغیر سرور. \ No newline at end of file +- [DeleteSVar](DeleteSVar): حذف یه متغیر سرور. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarInt.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarInt.md index d99652ea129..c53d6bda61b 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarInt.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarInt.md @@ -11,8 +11,8 @@ tags: ["server variable", "svar"] مقدار یه متغیر سرور integer رو دریافت می‌کنه. -| نام | توضیحات | -| ------------ | ---------------------------------------------------------------------------------------------- | +| نام | توضیحات | +| ------------ | -------------------------------------------------------------------------------- | | const svar[] | اسم متغیر سرور (case-insensitive).
تو [SetSVarInt](SetSVarInt) تعیین می‌شه. | ## مقادیر برگشتی @@ -38,4 +38,4 @@ printf("Version: %d", GetSVarInt("Version")); - [GetSVarString](GetSVarString): دریافت string قبلاً تنظیم شده از متغیر سرور. - [SetSVarFloat](SetSVarFloat): تنظیم یه float برای متغیر سرور. - [GetSVarFloat](GetSVarFloat): دریافت float قبلاً تنظیم شده از متغیر سرور. -- [DeleteSVar](DeleteSVar): حذف یه متغیر سرور. \ No newline at end of file +- [DeleteSVar](DeleteSVar): حذف یه متغیر سرور. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarNameAtIndex.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarNameAtIndex.md index 3abbaa3b827..8b1b1181089 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarNameAtIndex.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarNameAtIndex.md @@ -9,11 +9,11 @@ tags: ["server variable", "svar"] اسم یه sVar رو از طریق index دریافت می‌کنه. -| نام | توضیحات | -| ---------------------- | ---------------------------------------------------------- | -| index | index sVar. | +| نام | توضیحات | +| ---------------------- | ------------------------------------------------------------------ | +| index | index sVar. | | output[] | یه string برای ذخیره اسم sVar که به صورت reference پاس داده می‌شه. | -| size = sizeof (output) | حداکثر طول string برگردونده شده. | +| size = sizeof (output) | حداکثر طول string برگردونده شده. | ## مقادیر برگشتی @@ -24,4 +24,4 @@ tags: ["server variable", "svar"] - [GetSVarType](GetSVarType): دریافت نوع متغیر سرور. - [GetSVarInt](GetSVarInt): دریافت یه متغیر سرور به صورت integer. - [GetSVarFloat](GetSVarFloat): دریافت float قبلاً تنظیم شده از متغیر سرور. -- [GetSVarString](GetSVarString): دریافت string قبلاً تنظیم شده از متغیر سرور. \ No newline at end of file +- [GetSVarString](GetSVarString): دریافت string قبلاً تنظیم شده از متغیر سرور. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarString.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarString.md index 1396050d694..1481cfb06dd 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarString.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarString.md @@ -11,11 +11,11 @@ tags: ["server variable", "svar"] مقدار یه متغیر سرور string رو دریافت می‌کنه. -| نام | توضیحات | -| --------------------- | ---------------------------------------------------------------------------------------------------- | +| نام | توضیحات | +| --------------------- | -------------------------------------------------------------------------------------- | | const svar[] | اسم متغیر سرور (case-insensitive).
تو [SetSVarString](SetSVarString) تعیین می‌شه. | -| output[] | آرایه‌ای برای ذخیره مقدار string که به صورت reference پاس داده می‌شه. | -| len = sizeof (output) | حداکثر طول string برگردونده شده. | +| output[] | آرایه‌ای برای ذخیره مقدار string که به صورت reference پاس داده می‌شه. | +| len = sizeof (output) | حداکثر طول string برگردونده شده. | ## مقادیر برگشتی @@ -40,4 +40,4 @@ printf("Version: %s", string); - [SetSVarString](SetSVarString): تنظیم یه string برای متغیر سرور. - [SetSVarFloat](SetSVarFloat): تنظیم یه float برای متغیر سرور. - [GetSVarFloat](GetSVarFloat): دریافت float قبلاً تنظیم شده از متغیر سرور. -- [DeleteSVar](DeleteSVar): حذف یه متغیر سرور. \ No newline at end of file +- [DeleteSVar](DeleteSVar): حذف یه متغیر سرور. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarType.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarType.md index c334bb453c3..1d583e19e09 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarType.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarType.md @@ -9,8 +9,8 @@ tags: ["server variable", "svar"] نوع (integer، float یا string) یه متغیر سرور رو دریافت می‌کنه. -| نام | توضیحات | -| ------------ | --------------------------------------------------- | +| نام | توضیحات | +| ------------ | ------------------------------------------ | | const svar[] | اسم متغیر سروری که می‌خوای نوع‌ش رو بگیری. | ## مقادیر برگشتی @@ -68,4 +68,4 @@ public OnGameModeInit() ## منابع مرتبط -- [Server Variable Types](../resources/svartypes) \ No newline at end of file +- [Server Variable Types](../resources/svartypes) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarsUpperIndex.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarsUpperIndex.md index d855e2fcee7..e6dc0572809 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarsUpperIndex.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarsUpperIndex.md @@ -38,4 +38,4 @@ printf("There are %i server-variables set. Upper index (highest ID): %i.", sVarC ## توابع مرتبط - [GetSVarNameAtIndex](GetSVarNameAtIndex): دریافت اسم متغیر سرور از index اش. -- [GetSVarType](GetSVarType): دریافت نوع متغیر سرور. \ No newline at end of file +- [GetSVarType](GetSVarType): دریافت نوع متغیر سرور. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetServerRuleFlags.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetServerRuleFlags.md index 0df85ac0c4e..e1533564083 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetServerRuleFlags.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetServerRuleFlags.md @@ -40,4 +40,4 @@ public OnGameModeInit() - [AddServerRule](AddServerRule): اضافه کردن یه server rule. - [RemoveServerRule](RemoveServerRule): حذف server rule. - [IsValidServerRule](IsValidServerRule): بررسی اعتبار server rule داده شده. -- [SetServerRuleFlags](SetServerRuleFlags): تنظیم flag های یه server rule. \ No newline at end of file +- [SetServerRuleFlags](SetServerRuleFlags): تنظیم flag های یه server rule. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetServerTickRate.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetServerTickRate.md index 5c864728076..d38d553e7f0 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetServerTickRate.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetServerTickRate.md @@ -17,4 +17,4 @@ printf("The current server tick rate is: %i", GetServerTickRate()); ## توابع مرتبط -- [GetNetworkStats](GetNetworkStats): networkstats سرور رو دریافت کرده و تو یه string ذخیره می‌کنه. \ No newline at end of file +- [GetNetworkStats](GetNetworkStats): networkstats سرور رو دریافت کرده و تو یه string ذخیره می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetServerVarAsBool.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetServerVarAsBool.md index 4e620bdaf8c..3dcd99b341e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetServerVarAsBool.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetServerVarAsBool.md @@ -15,8 +15,8 @@ tags: [] مقدار boolean یه متغیر سرور رو دریافت می‌کنه. -| نام | توضیحات | -| --------------- | ----------------------------------------------------- | +| نام | توضیحات | +| --------------- | -------------------------------------------------- | | const varname[] | اسم متغیر boolean که می‌خوای مقدارش رو دریافت کنی. | ## مقادیر برگشتی @@ -48,4 +48,4 @@ public OnGameModeInit() ## توابع مرتبط - [GetServerVarAsString](GetServerVarAsString): دریافت یه متغیر سرور به صورت string. -- [GetServerVarAsInt](GetServerVarAsInt): دریافت یه متغیر سرور به صورت integer. \ No newline at end of file +- [GetServerVarAsInt](GetServerVarAsInt): دریافت یه متغیر سرور به صورت integer. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetServerVarAsInt.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetServerVarAsInt.md index 502c62265bb..bbf4df263b3 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetServerVarAsInt.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetServerVarAsInt.md @@ -15,8 +15,8 @@ tags: [] مقدار integer یه متغیر سرور رو دریافت می‌کنه. -| نام | توضیحات | -| --------------- | ----------------------------------------------------- | +| نام | توضیحات | +| --------------- | -------------------------------------------------- | | const varname[] | اسم متغیر integer که می‌خوای مقدارش رو دریافت کنی. | ## مقادیر برگشتی @@ -41,4 +41,4 @@ printf("Server Port: %i", serverPort); ## توابع مرتبط - [GetServerVarAsString](GetServerVarAsString): دریافت یه متغیر سرور به صورت string. -- [GetServerVarAsBool](GetServerVarAsBool): دریافت یه متغیر سرور به صورت boolean. \ No newline at end of file +- [GetServerVarAsBool](GetServerVarAsBool): دریافت یه متغیر سرور به صورت boolean. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetServerVarAsString.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetServerVarAsString.md index 6543b3c2f64..29c635514f5 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetServerVarAsString.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetServerVarAsString.md @@ -15,11 +15,11 @@ tags: [] مقدار string یه متغیر سرور رو دریافت می‌کنه. -| نام | توضیحات | -| --------------- | ------------------------------------------------------------ | -| const varname[] | اسم متغیر string که می‌خوای مقدارش رو دریافت کنی. | +| نام | توضیحات | +| --------------- | -------------------------------------------------------------- | +| const varname[] | اسم متغیر string که می‌خوای مقدارش رو دریافت کنی. | | buffer[] | آرایه‌ای برای ذخیره مقدار که به صورت reference پاس داده می‌شه. | -| len | طول string که باید ذخیره بشه. | +| len | طول string که باید ذخیره بشه. | ## مقادیر برگشتی @@ -59,4 +59,4 @@ public OnGameModeInit() ## توابع مرتبط - [GetServerVarAsInt](GetServerVarAsInt): دریافت یه متغیر سرور به صورت integer. -- [GetServerVarAsBool](GetServerVarAsBool): دریافت یه متغیر سرور به صورت boolean. \ No newline at end of file +- [GetServerVarAsBool](GetServerVarAsBool): دریافت یه متغیر سرور به صورت boolean. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetSpawnInfo.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetSpawnInfo.md index 354037560f6..e51254d66eb 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetSpawnInfo.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetSpawnInfo.md @@ -11,21 +11,21 @@ tags: ["player"] داده‌های spawn فعلی یه بازیکن رو برمی‌گردونه، جایی که دفعه بعد spawn می‌شه. -| نام | توضیحات | -|-----------------|---------------------------------------------------------------------------------| +| نام | توضیحات | +| --------------- | ------------------------------------------------------------------------ | | playerid | ID بازیکنی که می‌خوای اطلاعات spawn اش رو دریافت کنی. | -| &team | متغیری برای ذخیره ID تیم که به صورت reference پاس داده می‌شه. | -| &skin | متغیری برای ذخیره ID اسکین که به صورت reference پاس داده می‌شه. | +| &team | متغیری برای ذخیره ID تیم که به صورت reference پاس داده می‌شه. | +| &skin | متغیری برای ذخیره ID اسکین که به صورت reference پاس داده می‌شه. | | &Float:spawnX | متغیر Float برای ذخیره مختصات X که به صورت reference پاس داده می‌شه. | | &Float:spawnY | متغیر Float برای ذخیره مختصات Y که به صورت reference پاس داده می‌شه. | | &Float:spawnZ | متغیر Float برای ذخیره مختصات Z که به صورت reference پاس داده می‌شه. | | &Float:angle | متغیر Float برای ذخیره زاویه facing که به صورت reference پاس داده می‌شه. | -| &WEAPON:weapon1 | متغیری برای ذخیره weapon1 که به صورت reference پاس داده می‌شه. | -| &ammo1 | متغیری برای ذخیره ammo1 که به صورت reference پاس داده می‌شه. | -| &WEAPON:weapon2 | متغیری برای ذخیره weapon2 که به صورت reference پاس داده می‌شه. | -| &ammo2 | متغیری برای ذخیره ammo2 که به صورت reference پاس داده می‌شه. | -| &WEAPON:weapon3 | متغیری برای ذخیره weapon3 که به صورت reference پاس داده می‌شه. | -| &ammo3 | متغیری برای ذخیره ammo3 که به صورت reference پاس داده می‌شه. | +| &WEAPON:weapon1 | متغیری برای ذخیره weapon1 که به صورت reference پاس داده می‌شه. | +| &ammo1 | متغیری برای ذخیره ammo1 که به صورت reference پاس داده می‌شه. | +| &WEAPON:weapon2 | متغیری برای ذخیره weapon2 که به صورت reference پاس داده می‌شه. | +| &ammo2 | متغیری برای ذخیره ammo2 که به صورت reference پاس داده می‌شه. | +| &WEAPON:weapon3 | متغیری برای ذخیره weapon3 که به صورت reference پاس داده می‌شه. | +| &ammo3 | متغیری برای ذخیره ammo3 که به صورت reference پاس داده می‌شه. | ## مقادیر برگشتی @@ -40,7 +40,7 @@ public OnPlayerRequestClass(playerid, classid) { SetSpawnInfo(playerid, NO_TEAM, 293, 1139.4786, -1761.3989, 13.5844, 0.0000, WEAPON_SAWEDOFF, 36, WEAPON_UZI, 150, WEAPON_FIST, 0); - new + new team, skin, Float:spawnX, @@ -53,7 +53,7 @@ public OnPlayerRequestClass(playerid, classid) ammo2, WEAPON:weapon3, ammo3; - + GetSpawnInfo(playerid, team, skin, spawnX, spawnY, spawnZ, angle, weapon1, ammo1, weapon2, ammo2, weapon3, ammo3); // team = NO_TEAM // skin = 293 @@ -72,4 +72,4 @@ public OnPlayerRequestClass(playerid, classid) ## توابع مرتبط -- [SetSpawnInfo](SetSpawnInfo): این تابع برای تغییر اطلاعات spawn یه بازیکن خاص استفاده می‌شه. \ No newline at end of file +- [SetSpawnInfo](SetSpawnInfo): این تابع برای تغییر اطلاعات spawn یه بازیکن خاص استفاده می‌شه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetTickCount.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetTickCount.md index 107b5efc2c2..2475a0b8cb3 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetTickCount.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetTickCount.md @@ -78,4 +78,4 @@ if (end - start < 2000) - [tickcount](tickcount): uptime واقعی سرور رو می‌گیره. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetTimerInterval.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetTimerInterval.md index 1ae83dd2e9e..0a0dd771ccd 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetTimerInterval.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetTimerInterval.md @@ -13,8 +13,8 @@ interval یه timer رو دریافت می‌کنه. ## پارامترها -| نام | توضیحات | -|---------|---------------------------------------------| +| نام | توضیحات | +| ------- | ----------------------------------------- | | timerid | ID timer که می‌خوای interval اش رو بگیری. | ## مقادیر برگشتی @@ -44,4 +44,4 @@ public OnGameModeInit() - [IsValidTimer](IsValidTimer): بررسی اعتبار یه timer. - [IsRepeatingTimer](IsRepeatingTimer): بررسی اینکه آیا یه timer رو repeat تنظیم شده. - [GetTimerRemaining](GetTimerRemaining): دریافت interval باقی‌مونده یه timer. -- [CountRunningTimers](CountRunningTimers): دریافت timer های در حال اجرا. \ No newline at end of file +- [CountRunningTimers](CountRunningTimers): دریافت timer های در حال اجرا. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetTimerRemaining.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetTimerRemaining.md index aaf6d9b676e..29d9d05bae5 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetTimerRemaining.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetTimerRemaining.md @@ -13,8 +13,8 @@ interval باقی‌مونده یه timer رو دریافت می‌کنه. ## پارامترها -| نام | توضیحات | -|---------|-------------------------------------------------------| +| نام | توضیحات | +| ------- | ---------------------------------------------------- | | timerid | ID timer که می‌خوای interval باقی‌مونده‌اش رو بگیری. | ## مقادیر برگشتی @@ -44,4 +44,4 @@ public OnGameModeInit() - [IsValidTimer](IsValidTimer): بررسی اعتبار یه timer. - [IsRepeatingTimer](IsRepeatingTimer): بررسی اینکه آیا یه timer رو repeat تنظیم شده. - [GetTimerInterval](GetTimerInterval): دریافت interval یه timer. -- [CountRunningTimers](CountRunningTimers): دریافت timer های در حال اجرا. \ No newline at end of file +- [CountRunningTimers](CountRunningTimers): دریافت timer های در حال اجرا. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleCab.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleCab.md index 33b723eeaa1..5ea184285e8 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleCab.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleCab.md @@ -11,9 +11,9 @@ tags: ["vehicle"] ID کابینی که به یه وسیله نقلیه وصل شده رو دریافت می‌کنه. -| نام | توضیحات | -| --------- | -------------------------------------------- | -| vehicleid | ID وسیله نقلیه‌ای که می‌خوای کابین‌ش رو بگیری. | +| نام | توضیحات | +| --------- | ---------------------------------------------- | +| vehicleid | ID وسیله نقلیه‌ای که می‌خوای کابین‌ش رو بگیری. | ## مقادیر برگشتی @@ -27,4 +27,4 @@ new cabId = GetVehicleCab(vehicleid); ## توابع مرتبط -- [GetVehicleTrailer](GetVehicleTrailer): دریافت ID تریلری که به یه وسیله نقلیه وصل شده. \ No newline at end of file +- [GetVehicleTrailer](GetVehicleTrailer): دریافت ID تریلری که به یه وسیله نقلیه وصل شده. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleColours.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleColours.md index 595521ec553..8352824a5be 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleColours.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleColours.md @@ -13,9 +13,9 @@ tags: ["vehicle"] ## پارامترها -| نام | توضیحات | -|-----------|----------------------------------------------------------------------| -| vehicleid | ID وسیله نقلیه. | +| نام | توضیحات | +| --------- | -------------------------------------------------------------------- | +| vehicleid | ID وسیله نقلیه. | | &colour1 | متغیری برای ذخیره مقدار colour1 که به صورت reference پاس داده می‌شه. | | &colour2 | متغیری برای ذخیره مقدار colour2 که به صورت reference پاس داده می‌شه. | @@ -26,7 +26,7 @@ public OnGameModeInit() { new vehicleid = CreateVehicle(560, 2096.1917, -1328.5150, 25.1059, 0.0000, 6, 0, 100); - new + new colour1, colour2; @@ -43,4 +43,4 @@ public OnGameModeInit() ## منابع مرتبط -- [Vehicle Colour IDs](../resources/vehiclecolorid) \ No newline at end of file +- [Vehicle Colour IDs](../resources/vehiclecolorid) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleComponentInSlot.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleComponentInSlot.md index aaafd7a83cb..0ecb06a2a71 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleComponentInSlot.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleComponentInSlot.md @@ -9,9 +9,9 @@ tags: ["vehicle"] ID کامپوننت نصب شده (modshop mod) روی یه وسیله نقلیه در یه slot خاص رو دریافت می‌کنه. -| نام | توضیحات | -| --------------- | -------------------------------------------------------------------------- | -| vehicleid | ID وسیله نقلیه‌ای که می‌خوای کامپوننت‌ش رو چک کنی. | +| نام | توضیحات | +| --------------- | ----------------------------------------------------------------------------- | +| vehicleid | ID وسیله نقلیه‌ای که می‌خوای کامپوننت‌ش رو چک کنی. | | CARMODTYPE:slot | [slot کامپوننت](../resources/componentslots) که می‌خوای برای کامپوننت چک کنی. | ## مقادیر برگشتی @@ -52,7 +52,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) Bug های شناخته شده: - برای CARMODTYPE_STEREO کار نمی‌کنه. -- هم front bull bars و هم front bumper کامپوننت‌ها در slot CARMODTYPE_FRONT_BUMPER ذخیره می‌شن. اگه یه وسیله نقلیه هر دوتاشون رو نصب داشته باشه، این تابع فقط اونی رو برمی‌گردونه که آخری نصب شده. +- هم front bull bars و هم front bumper کامپوننت‌ها در slot CARMODTYPE_FRONT_BUMPER ذخیره می‌شن. اگه یه وسیله نقلیه هر دوتاشون رو نصب داشته باشه، این تابع فقط اونی رو برمی‌گردونه که آخری نصب شده. - هم rear bull bars و هم rear bumper کامپوننت‌ها در slot CARMODTYPE_REAR_BUMPER ذخیره می‌شن. اگه یه وسیله نقلیه هر دوتاشون رو نصب داشته باشه، این تابع فقط اونی رو برمی‌گردونه که آخری نصب شده. - هم left side skirt و هم right side skirt در slot CARMODTYPE_SIDESKIRT ذخیره می‌شن. اگه یه وسیله نقلیه هر دوتاشون رو نصب داشته باشه، این تابع فقط اونی رو برمی‌گردونه که آخری نصب شده. @@ -70,4 +70,4 @@ Bug های شناخته شده: ## منابع مرتبط -- [Vehicle Component Slots](../resources/componentslots) \ No newline at end of file +- [Vehicle Component Slots](../resources/componentslots) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleComponentType.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleComponentType.md index 812504d181f..d785fcf71a0 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleComponentType.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleComponentType.md @@ -9,8 +9,8 @@ tags: ["vehicle"] مشخص کردن نوع یه کامپوننت با ID خاص. -| نام | توضیحات | -| --------- | -------------------------- | +| نام | توضیحات | +| --------- | ------------------------------- | | component | ID کامپوننتی که می‌خوای چک کنی. | ## مقادیر برگشتی @@ -50,4 +50,4 @@ public OnVehicleMod(playerid, vehicleid, componentid) ## Callback های مرتبط - [OnVehicleMod](../callbacks/OnVehicleMod): وقتی یه وسیله نقلیه مود می‌شه فراخوانی می‌شه. -- [OnEnterExitModShop](../callbacks/OnEnterExitModShop): وقتی یه وسیله نقلیه وارد یا خارج mod shop می‌شه فراخوانی می‌شه. \ No newline at end of file +- [OnEnterExitModShop](../callbacks/OnEnterExitModShop): وقتی یه وسیله نقلیه وارد یا خارج mod shop می‌شه فراخوانی می‌شه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleDamageStatus.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleDamageStatus.md index 9c9d455cd3e..9bc7ff3e289 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleDamageStatus.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleDamageStatus.md @@ -15,9 +15,9 @@ tags: ["vehicle"] وضعیت آسیب‌های یه وسیله نقلیه رو دریافت می‌کنه. -| نام | توضیحات | -| --------------------------- | ------------------------------------------------------------------ | -| vehicleid | ID وسیله نقلیه‌ای که می‌خوای وضعیت آسیب‌هاش رو دریافت کنی. | +| نام | توضیحات | +| --------------------------- | -------------------------------------------------------------------------- | +| vehicleid | ID وسیله نقلیه‌ای که می‌خوای وضعیت آسیب‌هاش رو دریافت کنی. | | VEHICLE_PANEL_STATUS:panels | متغیری برای ذخیره داده‌های آسیب panel که به صورت reference پاس داده می‌شه. | | VEHICLE_DOOR_STATUS:doors | متغیری برای ذخیره داده‌های آسیب door که به صورت reference پاس داده می‌شه. | | VEHICLE_LIGHT_STATUS:lights | متغیری برای ذخیره داده‌های آسیب light که به صورت reference پاس داده می‌شه. | @@ -32,7 +32,7 @@ tags: ["vehicle"] ## مثال‌ها ```c -new +new VEHICLE_PANEL_STATUS:panels, VEHICLE_DOOR_STATUS:doors, VEHICLE_LIGHT_STATUS:lights, @@ -59,4 +59,4 @@ printf("Vehicle Status: [Panels]: %d - [Doors]: %d - [Lights]: %d - [Tyres]: %d" - [Vehicle Panel Status](../resources/vehicle-panel-status) - [Vehicle Door Status](../resources/vehicle-door-status) - [Vehicle Light Status](../resources/vehicle-light-status) -- [Vehicle Tire Status](../resources/vehicle-tire-status) \ No newline at end of file +- [Vehicle Tire Status](../resources/vehicle-tire-status) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleDistanceFromPoint.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleDistanceFromPoint.md index 7c76a96cbe1..c112bb9369d 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleDistanceFromPoint.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleDistanceFromPoint.md @@ -9,12 +9,12 @@ tags: ["vehicle"] این تابع برای محاسبه فاصله (به صورت float) بین یه وسیله نقلیه و یه نقطه دیگه در نقشه استفاده می‌شه. این برای تشخیص اینکه یه وسیله نقلیه چقدر از یه مکان دور هست مفیده. -| نام | توضیحات | -| --------- | ---------------------------------------------------- | +| نام | توضیحات | +| --------- | --------------------------------------------------- | | vehicleid | ID وسیله نقلیه‌ای که می‌خوای فاصله‌ش رو محاسبه کنی. | -| Float:x | مختصات X نقشه. | -| Float:y | مختصات Y نقشه. | -| Float:z | مختصات Z نقشه. | +| Float:x | مختصات X نقشه. | +| Float:y | مختصات Y نقشه. | +| Float:z | مختصات Z نقشه. | ## مقادیر برگشتی @@ -31,7 +31,7 @@ public OnPlayerText(playerid, text[]) new string[64], vehicleid = GetPlayerVehicleID(playerid); - + new Float:distance = GetVehicleDistanceFromPoint(vehicleid, 237.9, 115.6, 1010.2); @@ -45,4 +45,4 @@ public OnPlayerText(playerid, text[]) ## توابع مرتبط - [GetPlayerDistanceFromPoint](GetPlayerDistanceFromPoint): دریافت فاصله بین یه بازیکن و یه نقطه. -- [GetVehiclePos](GetVehiclePos): دریافت موقعیت یه وسیله نقلیه. \ No newline at end of file +- [GetVehiclePos](GetVehiclePos): دریافت موقعیت یه وسیله نقلیه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleDriver.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleDriver.md index ef69d370621..4375b896f87 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleDriver.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleDriver.md @@ -13,8 +13,8 @@ playerid شخصی که داره وسیله نقلیه رو رانندگی می ## پارامترها -| نام | توضیحات | -|-----------|---------------------------------------------| +| نام | توضیحات | +| --------- | ----------------------------------------------- | | vehicleid | ID وسیله نقلیه‌ای که می‌خوای راننده‌ش رو بگیری. | ## مقادیر برگشتی @@ -39,4 +39,4 @@ public OnPlayerExitVehicle(playerid, vehicleid) ## توابع مرتبط -- [GetVehicleLastDriver](GetVehicleLastDriver): دریافت آخرین راننده یه وسیله نقلیه. \ No newline at end of file +- [GetVehicleLastDriver](GetVehicleLastDriver): دریافت آخرین راننده یه وسیله نقلیه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleHealth.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleHealth.md index f172fc6626c..b0231973ee6 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleHealth.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleHealth.md @@ -9,9 +9,9 @@ tags: ["vehicle"] سلامت یه وسیله نقلیه رو دریافت می‌کنه. -| نام | توضیحات | +| نام | توضیحات | | ------------- | ---------------------------------------------------------------------------- | -| vehicleid | ID وسیله نقلیه‌ای که می‌خوای سلامت‌ش رو دریافت کنی. | +| vehicleid | ID وسیله نقلیه‌ای که می‌خوای سلامت‌ش رو دریافت کنی. | | &Float:health | متغیر float برای ذخیره سلامت وسیله نقلیه که به صورت reference پاس داده می‌شه | ## مقادیر برگشتی @@ -70,4 +70,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## منابع مرتبط -- [Vehicle Health Values](../resources/vehiclehealth) \ No newline at end of file +- [Vehicle Health Values](../resources/vehiclehealth) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleHydraReactorAngle.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleHydraReactorAngle.md index 8f05781403d..c2cdfc64250 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleHydraReactorAngle.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleHydraReactorAngle.md @@ -13,8 +13,8 @@ tags: ["vehicle"] ## پارامترها -| نام | توضیحات | -|-----------|------------------------| +| نام | توضیحات | +| --------- | --------------- | | vehicleid | ID وسیله نقلیه. | ## مثال‌ها @@ -25,4 +25,4 @@ new reactorAngle = GetVehicleHydraReactorAngle(vehicleid); ## توابع مرتبط -- [GetPlayerHydraReactorAngle](GetPlayerHydraReactorAngle): دریافت زاویه reactor hydra بازیکن. \ No newline at end of file +- [GetPlayerHydraReactorAngle](GetPlayerHydraReactorAngle): دریافت زاویه reactor hydra بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleInterior.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleInterior.md index 3bf3255bb9d..c3e64a25bb4 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleInterior.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleInterior.md @@ -13,8 +13,8 @@ ID interior یه وسیله نقلیه رو دریافت می‌کنه. ## پارامترها -| نام | توضیحات | -|-----------|------------------------| +| نام | توضیحات | +| --------- | --------------- | | vehicleid | ID وسیله نقلیه. | ## مقادیر برگشتی @@ -37,4 +37,4 @@ public OnGameModeInit() ## توابع مرتبط -- [LinkVehicleToInterior](LinkVehicleToInterior): وصل کردن یه وسیله نقلیه به یه interior. \ No newline at end of file +- [LinkVehicleToInterior](LinkVehicleToInterior): وصل کردن یه وسیله نقلیه به یه interior. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleLandingGearState.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleLandingGearState.md index faa6daacf79..1f51d0aa96f 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleLandingGearState.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleLandingGearState.md @@ -13,8 +13,8 @@ tags: ["vehicle"] ## پارامترها -| نام | توضیحات | -|-----------|------------------------| +| نام | توضیحات | +| --------- | --------------- | | vehicleid | ID وسیله نقلیه. | ## مثال‌ها @@ -29,4 +29,4 @@ new LANDING_GEAR_STATE:state = GetVehicleLandingGearState(vehicleid); ## منابع مرتبط -- [Vehicle Landing Gear States](../resources/landinggearstate) \ No newline at end of file +- [Vehicle Landing Gear States](../resources/landinggearstate) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleLastDriver.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleLastDriver.md index 4341f91ec60..43779f5fbef 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleLastDriver.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleLastDriver.md @@ -13,8 +13,8 @@ tags: ["vehicle"] ## پارامترها -| نام | توضیحات | -|-----------|------------------------| +| نام | توضیحات | +| --------- | --------------- | | vehicleid | ID وسیله نقلیه. | ## مقادیر برگشتی @@ -49,4 +49,4 @@ public OnGameModeExit() ## توابع مرتبط -- [GetVehicleDriver](GetVehicleDriver): دریافت playerid شخصی که داره وسیله نقلیه رو رانندگی می‌کنه. \ No newline at end of file +- [GetVehicleDriver](GetVehicleDriver): دریافت playerid شخصی که داره وسیله نقلیه رو رانندگی می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleMatrix.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleMatrix.md index 09e957722b9..fc7a0932203 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleMatrix.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleMatrix.md @@ -13,9 +13,9 @@ tags: ["vehicle"] ## پارامترها -| نام | توضیحات | -|---------------|--------------------------------------------------------------------------------| -| vehicleid | ID وسیله نقلیه. | +| نام | توضیحات | +| ------------- | ------------------------------------------------------------------------- | +| vehicleid | ID وسیله نقلیه. | | &Float:rightX | متغیر float برای ذخیره مختصات rightX که به صورت reference پاس داده می‌شه. | | &Float:rightY | متغیر float برای ذخیره مختصات rightY که به صورت reference پاس داده می‌شه. | | &Float:rightZ | متغیر float برای ذخیره مختصات rightZ که به صورت reference پاس داده می‌شه. | @@ -37,7 +37,7 @@ tags: ["vehicle"] ## مثال‌ها ```c -new +new Float:rightX, Float:rightY, Float:rightZ, @@ -53,4 +53,4 @@ GetVehicleMatrix(vehicleid, rightX, rightY, rightZ, upX, upY, upZ, atX, atY, atZ ## توابع مرتبط -- [GetVehicleRotationQuat](GetVehicleRotationQuat): چرخش یه وسیله نقلیه در همه محورها رو به صورت quaternion برمی‌گردونه. \ No newline at end of file +- [GetVehicleRotationQuat](GetVehicleRotationQuat): چرخش یه وسیله نقلیه در همه محورها رو به صورت quaternion برمی‌گردونه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleModel.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleModel.md index abf7ff36194..a49d95e54a6 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleModel.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleModel.md @@ -9,8 +9,8 @@ tags: ["vehicle"] ID مدل یه وسیله نقلیه رو دریافت می‌کنه. -| نام | توضیحات | -| --------- | ------------------------------------------ | +| نام | توضیحات | +| --------- | -------------------------------------------- | | vehicleid | ID وسیله نقلیه‌ای که می‌خوای مدل‌ش رو بگیری. | ## مقادیر برگشتی @@ -39,4 +39,4 @@ public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) ## منابع مرتبط -- [Vehicle IDs](../resources/vehicleid) \ No newline at end of file +- [Vehicle IDs](../resources/vehicleid) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleModelCount.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleModelCount.md index 3b6eebf0017..de4a0e2ab4d 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleModelCount.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleModelCount.md @@ -13,8 +13,8 @@ tags: ["vehicle"] ## پارامترها -| نام | توضیحات | -|---------|--------------------------------------------------------| +| نام | توضیحات | +| ------- | --------------------------------------------- | | modelid | ID [مدل وسیله نقلیه](../resources/vehicleid). | ## مثال‌ها @@ -34,4 +34,4 @@ public OnGameModeInit() ## توابع مرتبط - [CreateVehicle](CreateVehicle): ساخت یه وسیله نقلیه. -- [GetVehicleModelsUsed](GetVehicleModelsUsed): دریافت تعداد مدل‌های وسیله نقلیه استفاده شده در سرور. \ No newline at end of file +- [GetVehicleModelsUsed](GetVehicleModelsUsed): دریافت تعداد مدل‌های وسیله نقلیه استفاده شده در سرور. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleModelInfo.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleModelInfo.md index 0604b64939a..47488cc3dba 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleModelInfo.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleModelInfo.md @@ -9,9 +9,9 @@ tags: ["vehicle"] اطلاعات مربوط به یه مدل وسیله نقلیه خاص مثل سایز یا موقعیت صندلی‌ها رو دریافت می‌کنه -| نام | توضیحات | -| --------------------------- | ---------------------------------------------------------------------------- | -| vehiclemodel | مدل وسیله نقلیه‌ای که می‌خوای اطلاعات‌ش رو بگیری. | +| نام | توضیحات | +| --------------------------- | --------------------------------------------------------------------------- | +| vehiclemodel | مدل وسیله نقلیه‌ای که می‌خوای اطلاعات‌ش رو بگیری. | | VEHICLE_MODEL_INFO:infotype | [نوع اطلاعاتی](../resources/vehicleinformationtypes) که می‌خوای دریافت کنی. | | &Float:x | یه float برای ذخیره مقدار X. | | &Float:y | یه float برای ذخیره مقدار Y. | @@ -38,4 +38,4 @@ printf("The infernus is %.1fm wide, %.1fm long and %.1fm high", X, Y, Z); ## منابع مرتبط -- [Vehicle Information Types](../resources/vehicleinformationtypes) \ No newline at end of file +- [Vehicle Information Types](../resources/vehicleinformationtypes) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleModelsUsed.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleModelsUsed.md index 6cb7d21d534..57fa3ba69cd 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleModelsUsed.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleModelsUsed.md @@ -22,4 +22,4 @@ public OnGameModeInit() ## توابع مرتبط -- [GetVehicleModelCount](GetVehicleModelCount): تعداد مدل یه مدل وسیله نقلیه رو دریافت می‌کنه. \ No newline at end of file +- [GetVehicleModelCount](GetVehicleModelCount): تعداد مدل یه مدل وسیله نقلیه رو دریافت می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleNumberPlate.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleNumberPlate.md index 81c559ff242..7cce53cf3a3 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleNumberPlate.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleNumberPlate.md @@ -13,11 +13,11 @@ tags: ["vehicle"] ## پارامترها -| نام | توضیحات | -|----------------------|-------------------------------------------------------------| -| vehicleid | ID وسیله نقلیه. | +| نام | توضیحات | +| -------------------- | ------------------------------------------------------------ | +| vehicleid | ID وسیله نقلیه. | | plate[] | آرایه‌ای برای ذخیره اسم که به صورت reference پاس داده می‌شه. | -| len = sizeof (plate) | طول پلاکی که باید ذخیره بشه. | +| len = sizeof (plate) | طول پلاکی که باید ذخیره بشه. | ## مثال‌ها @@ -36,4 +36,4 @@ public OnGameModeInit() ## توابع مرتبط -- [SetVehicleNumberPlate](SetVehicleNumberPlate): تنظیم پلاک وسیله نقلیه. \ No newline at end of file +- [SetVehicleNumberPlate](SetVehicleNumberPlate): تنظیم پلاک وسیله نقلیه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleOccupiedTick.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleOccupiedTick.md index 9b61950db60..8d6bdf4106c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleOccupiedTick.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleOccupiedTick.md @@ -13,8 +13,8 @@ occupied tick یه وسیله نقلیه رو دریافت می‌کنه. ## پارامترها -| نام | توضیحات | -|-----------|------------------------| +| نام | توضیحات | +| --------- | --------------- | | vehicleid | ID وسیله نقلیه. | ## مقادیر برگشتی @@ -36,4 +36,4 @@ public OnGameModeInit() ## توابع مرتبط -- [SetVehicleOccupiedTick](SetVehicleOccupiedTick): تنظیم occupied tick یه وسیله نقلیه. \ No newline at end of file +- [SetVehicleOccupiedTick](SetVehicleOccupiedTick): تنظیم occupied tick یه وسیله نقلیه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePaintjob.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePaintjob.md index f978f3525e3..b7f2d666c05 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePaintjob.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePaintjob.md @@ -13,8 +13,8 @@ ID paintjob وسیله نقلیه رو دریافت می‌کنه. ## پارامترها -| نام | توضیحات | -|-----------|------------------------| +| نام | توضیحات | +| --------- | --------------- | | vehicleid | ID وسیله نقلیه. | ## مقادیر برگشتی @@ -37,4 +37,4 @@ public OnGameModeInit() ## توابع مرتبط -- [ChangeVehiclePaintjob](ChangeVehiclePaintjob): تغییر paintjob یه وسیله نقلیه \ No newline at end of file +- [ChangeVehiclePaintjob](ChangeVehiclePaintjob): تغییر paintjob یه وسیله نقلیه diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleParamsCarDoors.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleParamsCarDoors.md index c3ab79fca65..683947f38b2 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleParamsCarDoors.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleParamsCarDoors.md @@ -11,12 +11,12 @@ tags: ["vehicle"] وضعیت فعلی درهای یه وسیله نقلیه رو دریافت کنی -| نام | توضیحات | -| ---------------- | ----------------------------------------------------------------------- | -| vehicleid | ID وسیله نقلیه | -| &bool:frontLeft | integer برای ذخیره وضعیت در راننده. | -| &bool:frontRight | integer برای ذخیره وضعیت در مسافر. | -| &bool:rearLeft | integer برای ذخیره وضعیت در عقب چپ (اگه موجود باشه). | +| نام | توضیحات | +| ---------------- | ------------------------------------------------------ | +| vehicleid | ID وسیله نقلیه | +| &bool:frontLeft | integer برای ذخیره وضعیت در راننده. | +| &bool:frontRight | integer برای ذخیره وضعیت در مسافر. | +| &bool:rearLeft | integer برای ذخیره وضعیت در عقب چپ (اگه موجود باشه). | | &bool:rearRight | integer برای ذخیره وضعیت در عقب راست (اگه موجود باشه). | ## مقادیر برگشتی @@ -41,4 +41,4 @@ tags: ["vehicle"] - [SetVehicleParamsCarDoors](SetVehicleParamsCarDoors): باز و بسته کردن درهای یه وسیله نقلیه. - [SetVehicleParamsCarWindows](SetVehicleParamsCarWindows): باز و بسته کردن شیشه‌های یه وسیله نقلیه. -- [GetVehicleParamsCarWindows](GetVehicleParamsCarWindows): دریافت وضعیت فعلی شیشه‌های یه وسیله نقلیه \ No newline at end of file +- [GetVehicleParamsCarWindows](GetVehicleParamsCarWindows): دریافت وضعیت فعلی شیشه‌های یه وسیله نقلیه diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleParamsCarWindows.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleParamsCarWindows.md index 4403e01bb4b..489be411d2c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleParamsCarWindows.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleParamsCarWindows.md @@ -11,12 +11,12 @@ tags: ["vehicle"] وضعیت فعلی شیشه‌های یه وسیله نقلیه رو دریافت کنی -| نام | توضیحات | -| ---------------- | ------------------------------------------------------------------------- | -| vehicleid | ID وسیله نقلیه | -| &bool:frontLeft | integer برای ذخیره وضعیت شیشه راننده. | -| &bool:frontRight | integer برای ذخیره وضعیت شیشه مسافر. | -| &bool:rearLeft | integer برای ذخیره وضعیت شیشه عقب چپ (اگه موجود باشه). | +| نام | توضیحات | +| ---------------- | -------------------------------------------------------- | +| vehicleid | ID وسیله نقلیه | +| &bool:frontLeft | integer برای ذخیره وضعیت شیشه راننده. | +| &bool:frontRight | integer برای ذخیره وضعیت شیشه مسافر. | +| &bool:rearLeft | integer برای ذخیره وضعیت شیشه عقب چپ (اگه موجود باشه). | | &bool:rearRight | integer برای ذخیره وضعیت شیشه عقب راست (اگه موجود باشه). | ## مقادیر برگشتی @@ -41,4 +41,4 @@ tags: ["vehicle"] - [SetVehicleParamsCarWindows](SetVehicleParamsCarWindows): باز و بسته کردن شیشه‌های یه وسیله نقلیه. - [GetVehicleParamsCarDoors](GetVehicleParamsCarDoors): دریافت وضعیت فعلی درهای یه وسیله نقلیه. -- [SetVehicleParamsCarDoors](SetVehicleParamsCarDoors): باز و بسته کردن درهای یه وسیله نقلیه. \ No newline at end of file +- [SetVehicleParamsCarDoors](SetVehicleParamsCarDoors): باز و بسته کردن درهای یه وسیله نقلیه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleParamsEx.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleParamsEx.md index 8c44e0f76df..bf24fc43920 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleParamsEx.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleParamsEx.md @@ -9,16 +9,16 @@ tags: ["vehicle"] پارامترهای یه وسیله نقلیه رو دریافت می‌کنه. -| نام | توضیحات | -| --------------- | ------------------------------------------------------------------- | -| vehicleid | ID وسیله نقلیه‌ای که می‌خوای پارامترهاش رو دریافت کنی. | -| &bool:engine | دریافت وضعیت موتور. اگه 1 باشه، موتور روشنه. | -| &bool:lights | دریافت وضعیت چراغ‌های وسیله نقلیه. اگه 1 باشه چراغ‌ها روشنن. | +| نام | توضیحات | +| --------------- | ---------------------------------------------------------------------------- | +| vehicleid | ID وسیله نقلیه‌ای که می‌خوای پارامترهاش رو دریافت کنی. | +| &bool:engine | دریافت وضعیت موتور. اگه 1 باشه، موتور روشنه. | +| &bool:lights | دریافت وضعیت چراغ‌های وسیله نقلیه. اگه 1 باشه چراغ‌ها روشنن. | | &bool:alarm | دریافت وضعیت آژیر وسیله نقلیه. اگه 1 باشه آژیر (یا قبلاً) داشته صدا می‌کرده. | -| &bool:doors | دریافت وضعیت قفل درها. اگه 1 باشه درها قفلن. | -| &bool:bonnet | دریافت وضعیت کاپوت. اگه 1 باشه، بازه. | -| &bool:boot | دریافت وضعیت صندوق عقب. 1 یعنی بازه. | -| &bool:objective | دریافت وضعیت objective. 1 یعنی objective روشنه. | +| &bool:doors | دریافت وضعیت قفل درها. اگه 1 باشه درها قفلن. | +| &bool:bonnet | دریافت وضعیت کاپوت. اگه 1 باشه، بازه. | +| &bool:boot | دریافت وضعیت صندوق عقب. 1 یعنی بازه. | +| &bool:objective | دریافت وضعیت objective. 1 یعنی objective روشنه. | ## مقادیر برگشتی @@ -47,4 +47,4 @@ GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, object ## توابع مرتبط -- [SetVehicleParamsEx](SetVehicleParamsEx): تنظیم پارامترهای یه وسیله نقلیه برای همه بازیکنا. \ No newline at end of file +- [SetVehicleParamsEx](SetVehicleParamsEx): تنظیم پارامترهای یه وسیله نقلیه برای همه بازیکنا. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleParamsSirenState.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleParamsSirenState.md index 14873dfaefc..193ce088a44 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleParamsSirenState.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleParamsSirenState.md @@ -11,8 +11,8 @@ tags: ["vehicle"] وضعیت آژیر یه وسیله نقلیه رو برمی‌گردونه (روشن/خاموش). -| نام | توضیحات | -| --------- | ------------------------------------------------ | +| نام | توضیحات | +| --------- | -------------------------------------------------- | | vehicleid | ID وسیله نقلیه‌ای که می‌خوای وضعیت آژیرش رو بگیری. | ## مقادیر برگشتی @@ -53,4 +53,4 @@ else ## توابع مرتبط -- [SetVehicleParamsSirenState](SetVehicleParamsSirenState): روشن یا خاموش کردن آژیر یه وسیله نقلیه. \ No newline at end of file +- [SetVehicleParamsSirenState](SetVehicleParamsSirenState): روشن یا خاموش کردن آژیر یه وسیله نقلیه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePoolSize.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePoolSize.md index 247748d6d30..23ddbbbe6ff 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePoolSize.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePoolSize.md @@ -26,4 +26,4 @@ RepairAllVehicles() ## توابع مرتبط -- [GetPlayerPoolSize](GetPlayerPoolSize): بالاترین playerid متصل به سرور رو دریافت می‌کنه. \ No newline at end of file +- [GetPlayerPoolSize](GetPlayerPoolSize): بالاترین playerid متصل به سرور رو دریافت می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePos.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePos.md index 91bc6a91ef3..9b45208dc7f 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePos.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePos.md @@ -9,9 +9,9 @@ tags: ["vehicle"] موقعیت یه وسیله نقلیه رو دریافت می‌کنه. -| نام | توضیحات | -| --------- | ------------------------------------------------------------------------- | -| vehicleid | ID وسیله نقلیه‌ای که می‌خوای موقعیت‌ش رو دریافت کنی. | +| نام | توضیحات | +| --------- | -------------------------------------------------------------------- | +| vehicleid | ID وسیله نقلیه‌ای که می‌خوای موقعیت‌ش رو دریافت کنی. | | &Float:x | متغیر float برای ذخیره مختصات X که به صورت reference پاس داده می‌شه. | | &Float:y | متغیر float برای ذخیره مختصات Y که به صورت reference پاس داده می‌شه. | | &Float:z | متغیر float برای ذخیره مختصات Z که به صورت reference پاس داده می‌شه. | @@ -56,4 +56,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [GetVehicleDistanceFromPoint](GetVehicleDistanceFromPoint): دریافت فاصله بین یه وسیله نقلیه و یه نقطه. - [SetVehiclePos](SetVehiclePos): تنظیم موقعیت یه وسیله نقلیه. - [GetVehicleZAngle](GetVehicleZAngle): بررسی زاویه فعلی یه وسیله نقلیه. -- [GetVehicleRotationQuat](GetVehicleRotationQuat): دریافت quaternion چرخش یه وسیله نقلیه. \ No newline at end of file +- [GetVehicleRotationQuat](GetVehicleRotationQuat): دریافت quaternion چرخش یه وسیله نقلیه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleRespawnDelay.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleRespawnDelay.md index 922a9b885c1..335b4ca5fbe 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleRespawnDelay.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleRespawnDelay.md @@ -13,8 +13,8 @@ tags: ["vehicle"] ## پارامترها -| نام | توضیحات | -|-----------|------------------------| +| نام | توضیحات | +| --------- | --------------- | | vehicleid | ID وسیله نقلیه. | ## مثال‌ها @@ -32,4 +32,4 @@ public OnGameModeInit() ## توابع مرتبط -- [SetVehicleRespawnDelay](SetVehicleRespawnDelay): تنظیم تاخیر respawn یه وسیله نقلیه. \ No newline at end of file +- [SetVehicleRespawnDelay](SetVehicleRespawnDelay): تنظیم تاخیر respawn یه وسیله نقلیه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleRespawnTick.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleRespawnTick.md index 173d5558b33..24a7f73c1c0 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleRespawnTick.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleRespawnTick.md @@ -13,8 +13,8 @@ respawn tick یه وسیله نقلیه رو دریافت می‌کنه. ## پارامترها -| نام | توضیحات | -|-----------|------------------------| +| نام | توضیحات | +| --------- | --------------- | | vehicleid | ID وسیله نقلیه. | ## مقادیر برگشتی @@ -36,4 +36,4 @@ public OnGameModeInit() ## توابع مرتبط -- [SetVehicleRespawnTick](SetVehicleRespawnTick): تنظیم respawn tick یه وسیله نقلیه. \ No newline at end of file +- [SetVehicleRespawnTick](SetVehicleRespawnTick): تنظیم respawn tick یه وسیله نقلیه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleRotationQuat.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleRotationQuat.md index b40b53df867..b8583ed7af3 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleRotationQuat.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleRotationQuat.md @@ -9,12 +9,12 @@ tags: ["vehicle"] چرخش یه وسیله نقلیه در همه محورها رو به صورت quaternion برمی‌گردونه. -| نام | توضیحات | +| نام | توضیحات | | --------- | ------------------------------------------------------------------------------------ | -| vehicleid | ID وسیله نقلیه‌ای که می‌خوای چرخش‌ش رو دریافت کنی. | -| &Float:w | متغیر float برای ذخیره اولین زاویه quaternion که به صورت reference پاس داده می‌شه. | -| &Float:x | متغیر float برای ذخیره دومین زاویه quaternion که به صورت reference پاس داده می‌شه. | -| &Float:y | متغیر float برای ذخیره سومین زاویه quaternion که به صورت reference پاس داده می‌شه. | +| vehicleid | ID وسیله نقلیه‌ای که می‌خوای چرخش‌ش رو دریافت کنی. | +| &Float:w | متغیر float برای ذخیره اولین زاویه quaternion که به صورت reference پاس داده می‌شه. | +| &Float:x | متغیر float برای ذخیره دومین زاویه quaternion که به صورت reference پاس داده می‌شه. | +| &Float:y | متغیر float برای ذخیره سومین زاویه quaternion که به صورت reference پاس داده می‌شه. | | &Float:z | متغیر float برای ذخیره چهارمین زاویه quaternion که به صورت reference پاس داده می‌شه. | ## مقادیر برگشتی @@ -28,7 +28,7 @@ tags: ["vehicle"] ## مثال‌ها ```c -new +new Float:w, Float:x, Float:y, @@ -50,4 +50,4 @@ GetVehicleRotationQuat(vehicleid, w, x, y, z); - [GetVehicleZAngle](GetVehicleZAngle): بررسی زاویه فعلی یه وسیله نقلیه. - [GetVehicleRotation](GetVehicleRotation): دریافت چرخش یه وسیله نقلیه در محور XYZ. -- [GetVehicleMatrix](GetVehicleMatrix): دریافت ماتریس چرخش واقعی وسیله نقلیه. \ No newline at end of file +- [GetVehicleMatrix](GetVehicleMatrix): دریافت ماتریس چرخش واقعی وسیله نقلیه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleSeats.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleSeats.md index 2e639a55399..fa4c2ec9b91 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleSeats.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleSeats.md @@ -11,8 +11,8 @@ tags: ["vehicle"] تعداد صندلی‌های وسیله نقلیه رو دریافت می‌کنه. -| نام | توضیحات | -| --------- | ------------------ | +| نام | توضیحات | +| ------- | ------------------- | | modelid | ID مدل وسیله نقلیه. | ## مقادیر برگشتی @@ -35,4 +35,4 @@ SendClientMessage(playerid, -1, string); ## توابع مرتبط -- [PutPlayerInVehicle](PutPlayerInVehicle): گذاشتن یه بازیکن در وسیله نقلیه. \ No newline at end of file +- [PutPlayerInVehicle](PutPlayerInVehicle): گذاشتن یه بازیکن در وسیله نقلیه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleSirenState.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleSirenState.md index 6714a3ab2cf..862928feb3b 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleSirenState.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleSirenState.md @@ -13,8 +13,8 @@ tags: ["vehicle"] ## پارامترها -| نام | توضیحات | -|-----------|------------------------| +| نام | توضیحات | +| --------- | --------------- | | vehicleid | ID وسیله نقلیه. | ## مقادیر برگشتی @@ -38,4 +38,4 @@ public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) - [SetVehicleParamsSirenState](SetVehicleParamsSirenState): روشن یا خاموش کردن آژیر یه وسیله نقلیه. - [ToggleVehicleSirenEnabled](ToggleVehicleSirenEnabled): روشن یا خاموش کردن آژیر یه وسیله نقلیه. - [IsVehicleSirenEnabled](IsVehicleSirenEnabled): بررسی اینکه آیا آژیر یه وسیله نقلیه روشن یا خاموشه. -- [GetPlayerSirenState](GetPlayerSirenState): دریافت وضعیت آژیر وسیله نقلیه بازیکن. \ No newline at end of file +- [GetPlayerSirenState](GetPlayerSirenState): دریافت وضعیت آژیر وسیله نقلیه بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleSpawnInfo.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleSpawnInfo.md index 35998c0840f..c0bd0506121 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleSpawnInfo.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleSpawnInfo.md @@ -13,15 +13,15 @@ tags: ["vehicle"] ## پارامترها -| نام | توضیحات | -|---------------|--------------------------------------------------------------------------------| -| vehicleid | ID وسیله نقلیه. | +| نام | توضیحات | +| ------------- | ------------------------------------------------------------------------- | +| vehicleid | ID وسیله نقلیه. | | &Float:spawnX | متغیر float برای ذخیره مختصات spawnX که به صورت reference پاس داده می‌شه. | | &Float:spawnY | متغیر float برای ذخیره مختصات spawnY که به صورت reference پاس داده می‌شه. | | &Float:spawnZ | متغیر float برای ذخیره مختصات spawnZ که به صورت reference پاس داده می‌شه. | | &Float:angle | متغیر float برای ذخیره مختصات angle که به صورت reference پاس داده می‌شه. | -| &colour1 | متغیری برای ذخیره مقدار colour1 که به صورت reference پاس داده می‌شه. | -| &colour2 | متغیری برای ذخیره مقدار colour2 که به صورت reference پاس داده می‌شه. | +| &colour1 | متغیری برای ذخیره مقدار colour1 که به صورت reference پاس داده می‌شه. | +| &colour2 | متغیری برای ذخیره مقدار colour2 که به صورت reference پاس داده می‌شه. | ## مثال‌ها @@ -30,7 +30,7 @@ public OnGameModeInit() { new vehicleid = CreateVehicle(560, 2096.1917, -1328.5150, 25.1059, 0.0000, 6, 0, 100); - new + new Float:spawnX, Float:spawnY, Float:spawnZ, @@ -45,4 +45,4 @@ public OnGameModeInit() ## توابع مرتبط -- [SetVehicleSpawnInfo](SetVehicleSpawnInfo): تنظیم مدل وسیله نقلیه، مکان spawn، رنگ‌ها، تاخیر respawn و interior. \ No newline at end of file +- [SetVehicleSpawnInfo](SetVehicleSpawnInfo): تنظیم مدل وسیله نقلیه، مکان spawn، رنگ‌ها، تاخیر respawn و interior. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleTower.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleTower.md index 196601fe781..00e27b78ad4 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleTower.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleTower.md @@ -15,9 +15,9 @@ tags: ["vehicle"] ID کابینی که به یه وسیله نقلیه وصل شده رو دریافت می‌کنه. -| نام | توضیحات | -| --------- | -------------------------------------------- | -| vehicleid | ID وسیله نقلیه‌ای که می‌خوای کابین‌ش رو بگیری. | +| نام | توضیحات | +| --------- | ---------------------------------------------- | +| vehicleid | ID وسیله نقلیه‌ای که می‌خوای کابین‌ش رو بگیری. | ## مقادیر برگشتی @@ -31,4 +31,4 @@ new cabId = GetVehicleTower(vehicleid); ## توابع مرتبط -- [GetVehicleTrailer](GetVehicleTrailer): دریافت ID تریلری که به یه وسیله نقلیه وصل شده. \ No newline at end of file +- [GetVehicleTrailer](GetVehicleTrailer): دریافت ID تریلری که به یه وسیله نقلیه وصل شده. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleTrailer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleTrailer.md index 641d9d3bd53..8df760f9582 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleTrailer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleTrailer.md @@ -9,8 +9,8 @@ tags: ["vehicle"] ID تریلری که به یه وسیله نقلیه وصل شده رو دریافت می‌کنه. -| نام | توضیحات | -| --------- | -------------------------------------------- | +| نام | توضیحات | +| --------- | --------------------------------------------- | | vehicleid | ID وسیله نقلیه‌ای که می‌خوای تریلرش رو بگیری. | ## مقادیر برگشتی @@ -37,4 +37,4 @@ DetachTrailerFromVehicle(trailerId); - [AttachTrailerToVehicle](AttachTrailerToVehicle): وصل کردن تریلر به وسیله نقلیه. - [DetachTrailerFromVehicle](DetachTrailerFromVehicle): جدا کردن تریلر از وسیله نقلیه. -- [IsTrailerAttachedToVehicle](IsTrailerAttachedToVehicle): بررسی اینکه آیا تریلر به وسیله نقلیه وصله یا نه. \ No newline at end of file +- [IsTrailerAttachedToVehicle](IsTrailerAttachedToVehicle): بررسی اینکه آیا تریلر به وسیله نقلیه وصله یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleTrainSpeed.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleTrainSpeed.md index 7ba7ed599b4..3676e91556a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleTrainSpeed.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleTrainSpeed.md @@ -13,8 +13,8 @@ tags: ["vehicle"] ## پارامترها -| نام | توضیحات | -|-----------|------------------------| +| نام | توضیحات | +| --------- | --------------- | | vehicleid | ID وسیله نقلیه. | ## مثال‌ها @@ -27,4 +27,4 @@ new Float:speed = GetVehicleTrainSpeed(vehicleid); ## توابع مرتبط -- [GetPlayerTrainSpeed](GetPlayerTrainSpeed): سرعت قطار بازیکن رو دریافت می‌کنه. \ No newline at end of file +- [GetPlayerTrainSpeed](GetPlayerTrainSpeed): سرعت قطار بازیکن رو دریافت می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleVelocity.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleVelocity.md index 00cce0c3161..aa06e65b894 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleVelocity.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleVelocity.md @@ -9,12 +9,12 @@ tags: ["vehicle"] سرعت یه وسیله نقلیه رو در محورهای X، Y و Z دریافت می‌کنه. -| نام | توضیحات | -| --------- | ------------------------------------------------------------------------------------ | -| vehicleid | ID وسیله نقلیه‌ای که می‌خوای سرعتش رو بگیری. | -| &Float:x | متغیر float برای ذخیره سرعت X وسیله نقلیه که بصورت reference پاس داده می‌شه. | -| &Float:y | متغیر float برای ذخیره سرعت Y وسیله نقلیه که بصورت reference پاس داده می‌شه. | -| &Float:z | متغیر float برای ذخیره سرعت Z وسیله نقلیه که بصورت reference پاس داده می‌شه. | +| نام | توضیحات | +| --------- | ---------------------------------------------------------------------------- | +| vehicleid | ID وسیله نقلیه‌ای که می‌خوای سرعتش رو بگیری. | +| &Float:x | متغیر float برای ذخیره سرعت X وسیله نقلیه که بصورت reference پاس داده می‌شه. | +| &Float:y | متغیر float برای ذخیره سرعت Y وسیله نقلیه که بصورت reference پاس داده می‌شه. | +| &Float:z | متغیر float برای ذخیره سرعت Z وسیله نقلیه که بصورت reference پاس داده می‌شه. | ## مقادیر برگشتی @@ -41,7 +41,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) string[128]; GetVehicleVelocity(GetPlayerVehicleID(playerid), vehVelocity[0], vehVelocity[1], vehVelocity[2]); - + format(string, sizeof(string), "You are going at a velocity of X%f, Y%f, Z%f", vehVelocity[0], vehVelocity[1], vehVelocity[2]); SendClientMessage(playerid, 0xFFFFFFFF, string); return 1; @@ -62,4 +62,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [SetVehicleVelocity](SetVehicleVelocity): تنظیم سرعت یه وسیله نقلیه. - [SetPlayerVelocity](SetPlayerVelocity): تنظیم سرعت یه بازیکن. -- [GetPlayerVelocity](GetPlayerVelocity): دریافت سرعت یه بازیکن. \ No newline at end of file +- [GetPlayerVelocity](GetPlayerVelocity): دریافت سرعت یه بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleVirtualWorld.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleVirtualWorld.md index 60fba053219..c64e995a769 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleVirtualWorld.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleVirtualWorld.md @@ -9,9 +9,9 @@ tags: ["vehicle"] دنیای مجازی یه وسیله نقلیه رو دریافت می‌کنه. -| نام | توضیحات | -| --------- | -------------------------------------------------------------- | -| vehicleid | ID وسیله نقلیه‌ای که می‌خوای دنیای مجازیش رو دریافت کنی. | +| نام | توضیحات | +| --------- | -------------------------------------------------------- | +| vehicleid | ID وسیله نقلیه‌ای که می‌خوای دنیای مجازیش رو دریافت کنی. | ## مقادیر برگشتی @@ -28,4 +28,4 @@ SetPlayerVirtualWorld(playerid, vehicleWorld); ## توابع مرتبط - [SetVehicleVirtualWorld](SetVehicleVirtualWorld): تنظیم دنیای مجازی یه وسیله نقلیه. -- [GetPlayerVirtualWorld](GetPlayerVirtualWorld): چک کردن اینکه بازیکن در کدوم دنیای مجازی هست. \ No newline at end of file +- [GetPlayerVirtualWorld](GetPlayerVirtualWorld): چک کردن اینکه بازیکن در کدوم دنیای مجازی هست. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleZAngle.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleZAngle.md index 9f03a24563e..328336f988b 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleZAngle.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleZAngle.md @@ -9,10 +9,10 @@ tags: ["vehicle"] چرخش یه وسیله نقلیه رو در محور Z (yaw) دریافت می‌کنه. -| نام | توضیحات | -| ------------ | -------------------------------------------------------------------------- | -| vehicleid | ID وسیله نقلیه‌ای که می‌خوای زاویه Z ش رو بگیری. | -| &Float:angle | متغیر float برای ذخیره چرخش Z که بصورت reference پاس داده می‌شه. | +| نام | توضیحات | +| ------------ | ---------------------------------------------------------------- | +| vehicleid | ID وسیله نقلیه‌ای که می‌خوای زاویه Z ش رو بگیری. | +| &Float:angle | متغیر float برای ذخیره چرخش Z که بصورت reference پاس داده می‌شه. | ## مقادیر برگشتی @@ -35,9 +35,9 @@ public OnPlayerCommandText(playerid, cmdtext[]) string[64]; vehicleid = GetPlayerVehicleID(playerid); - + GetVehicleZAngle(vehicleid, rotZ); - + format(string, sizeof(string), "The current vehicle rotation is: %.0f", rotZ); SendClientMessage(playerid, 0xFFFFFFFF, string); return 1; @@ -52,4 +52,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [SetVehicleZAngle](SetVehicleZAngle): تنظیم جهت یه وسیله نقلیه. - [GetVehiclePos](GetVehiclePos): دریافت موقعیت یه وسیله نقلیه. - [GetVehicleMatrix](GetVehicleMatrix): دریافت ماتریس چرخش واقعی وسیله نقلیه. -- [GetPlayerFacingAngle](GetPlayerFacingAngle): چک کردن اینکه بازیکن به کدوم سمت نگاه می‌کنه. \ No newline at end of file +- [GetPlayerFacingAngle](GetPlayerFacingAngle): چک کردن اینکه بازیکن به کدوم سمت نگاه می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicles.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicles.md index 9cdf7d01ab2..09ab754060d 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicles.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicles.md @@ -11,10 +11,10 @@ tags: ["vehicle"] یه متغیر آرایه از ID های وسایل نقلیه ساخته شده در سرور رو دریافت می‌کنه. -| نام | توضیحات | -| ------------- | ------------------------------------------------------------------ | -| vehicles[] | آرایه‌ای برای ذخیره ID های وسیله نقلیه که به صورت reference پاس داده می‌شه. | -| size | سایز آرایه. | +| نام | توضیحات | +| ---------- | --------------------------------------------------------------------------- | +| vehicles[] | آرایه‌ای برای ذخیره ID های وسیله نقلیه که به صورت reference پاس داده می‌شه. | +| size | سایز آرایه. | ## مقادیر برگشتی @@ -32,4 +32,4 @@ GetVehicles(vehicles, sizeof(vehicles)); ## توابع مرتبط - [GetPlayers](GetPlayers): یه متغیر آرایه از ID های بازیکنان فعلی سرور رو دریافت می‌کنه. -- [GetActors](GetActors): یه متغیر آرایه از ID های اکتورهای ساخته شده در سرور رو دریافت می‌کنه. \ No newline at end of file +- [GetActors](GetActors): یه متغیر آرایه از ID های اکتورهای ساخته شده در سرور رو دریافت می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetWeaponName.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetWeaponName.md index 6854b770ae2..08c28ac9252 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetWeaponName.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetWeaponName.md @@ -9,11 +9,11 @@ tags: [] اسم یه اسلحه رو دریافت می‌کنه. -| نام | توضیحات | -| --------------------- | --------------------------------------------------------------------------- | -| WEAPON:weaponid | ID اسلحه‌ای که می‌خوای اسمش رو بگیری. | -| weapon[] | آرایه‌ای برای ذخیره اسم اسلحه که بصورت reference پاس داده می‌شه. | -| len = sizeof (weapon) | حداکثر طول اسم اسلحه برای ذخیره. باید sizeof(name) باشه. | +| نام | توضیحات | +| --------------------- | ---------------------------------------------------------------- | +| WEAPON:weaponid | ID اسلحه‌ای که می‌خوای اسمش رو بگیری. | +| weapon[] | آرایه‌ای برای ذخیره اسم اسلحه که بصورت reference پاس داده می‌شه. | +| len = sizeof (weapon) | حداکثر طول اسم اسلحه برای ذخیره. باید sizeof(name) باشه. | ## مقادیر برگشتی @@ -59,4 +59,4 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) - [GetPlayerWeapon](GetPlayerWeapon): چک کردن اینکه بازیکن چه اسلحه‌ای در دست داره. - [AllowInteriorWeapons](AllowInteriorWeapons): تعیین اینکه آیا می‌شه از اسلحه در اینتریورها استفاده کرد یا نه. -- [GivePlayerWeapon](GivePlayerWeapon): دادن اسلحه به یه بازیکن. \ No newline at end of file +- [GivePlayerWeapon](GivePlayerWeapon): دادن اسلحه به یه بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetWeaponSlot.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetWeaponSlot.md index 2ab9e807f21..c67d46adce8 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetWeaponSlot.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetWeaponSlot.md @@ -11,9 +11,9 @@ tags: ["weapon"] اسلات یه اسلحه رو دریافت می‌کنه. -| نام | توضیحات | -| --------------- | ------------------------------------------------ | -| WEAPON:weaponid | ID اسلحه‌ای که می‌خوای اسلاتش رو بگیری. | +| نام | توضیحات | +| --------------- | --------------------------------------- | +| WEAPON:weaponid | ID اسلحه‌ای که می‌خوای اسلاتش رو بگیری. | ## مقادیر برگشتی @@ -46,4 +46,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## منابع مرتبط -- [اسلات‌های اسلحه](../resources/weaponslots). \ No newline at end of file +- [اسلات‌های اسلحه](../resources/weaponslots). diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetWeather.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetWeather.md index 6f92d7e0596..f176f8192f5 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetWeather.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetWeather.md @@ -28,4 +28,4 @@ printf("Current world weather: %d", GetWeather()); ## منابع مرتبط -- [شناسه‌های آب و هوا](../resources/weatherid) \ No newline at end of file +- [شناسه‌های آب و هوا](../resources/weatherid) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetWorldTime.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetWorldTime.md index 4c0568d0cd1..f04072b7ed9 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetWorldTime.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetWorldTime.md @@ -23,4 +23,4 @@ printf("Current world time: %d", GetWorldTime()); ## توابع مرتبط - [SetWorldTime](SetWorldTime): تنظیم زمان دنیا (برای همه بازیکنان) روی یه ساعت خاص. -- [SetPlayerTime](SetPlayerTime): تنظیم زمان یه بازیکن. \ No newline at end of file +- [SetPlayerTime](SetPlayerTime): تنظیم زمان یه بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GivePlayerWeapon.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GivePlayerWeapon.md index b639963a8d1..d96d5846f1c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GivePlayerWeapon.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GivePlayerWeapon.md @@ -9,11 +9,11 @@ tags: ["player"] به یه بازیکن اسلحه با مقدار مشخص شده تیر می‌ده. -| نام | توضیحات | -|-----------------|-----------------------------------------------------------------------| -| playerid | ID بازیکنی که می‌خوای اسلحه بهش بدی. | -| WEAPON:weaponid | [ID اسلحه](../resources/weaponids)ای که می‌خوای به بازیکن بدی. | -| ammo | مقدار تیری که می‌خوای به بازیکن بدی. | +| نام | توضیحات | +| --------------- | -------------------------------------------------------------- | +| playerid | ID بازیکنی که می‌خوای اسلحه بهش بدی. | +| WEAPON:weaponid | [ID اسلحه](../resources/weaponids)ای که می‌خوای به بازیکن بدی. | +| ammo | مقدار تیری که می‌خوای به بازیکن بدی. | ## مقادیر برگشتی @@ -36,4 +36,4 @@ GivePlayerWeapon(playerid, WEAPON_SAWEDOFF, 64); // Give playerid a sawn-off sho ## منابع مرتبط -- [شناسه‌های اسلحه](../resources/weaponids) \ No newline at end of file +- [شناسه‌های اسلحه](../resources/weaponids) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HTTP.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HTTP.md index 22c1036110e..efea82d4199 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HTTP.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HTTP.md @@ -9,13 +9,13 @@ tags: ["http"] یه درخواست HTTP threaded ارسال می‌کنه. -| نام | توضیحات | -|--------------------|-----------------------------------------------------------------------------------------------| +| نام | توضیحات | +| ------------------ | ------------------------------------------------------------------------------------------------- | | index | ID که برای تشخیص درخواست‌هایی که به همون callback ارسال می‌شن استفاده می‌شه (برای playerid مفیده) | -| HTTP_METHOD:method | [نوع](../resources/http-request-methods) درخواستی که می‌خوای ارسال کنی. | -| const url[] | URL ای که می‌خوای درخواست کنی. **(بدون 'http://')** | -| const data[] | هر داده POST ای که می‌خوای با درخواست ارسال کنی. | -| const callback[] | اسم تابع callback ای که می‌خوای برای handle کردن پاسخ‌های این درخواست استفاده کنی. | +| HTTP_METHOD:method | [نوع](../resources/http-request-methods) درخواستی که می‌خوای ارسال کنی. | +| const url[] | URL ای که می‌خوای درخواست کنی. **(بدون 'http://')** | +| const data[] | هر داده POST ای که می‌خوای با درخواست ارسال کنی. | +| const callback[] | اسم تابع callback ای که می‌خوای برای handle کردن پاسخ‌های این درخواست استفاده کنی. | ## مقادیر برگشتی @@ -85,4 +85,4 @@ public MyHttpResponse(index, response_code, data[]) ## اطلاعات مرتبط - [روش‌های درخواست HTTP](../resources/http-request-methods) -- [کدهای پاسخ خطای HTTP](../resources/http-error-response-codes) \ No newline at end of file +- [کدهای پاسخ خطای HTTP](../resources/http-error-response-codes) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HasGameText.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HasGameText.md index 821c0b325c2..2292a286304 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HasGameText.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HasGameText.md @@ -11,10 +11,10 @@ tags: ["player"] آیا بازیکن در حال حاضر متن در استایل gametext داده شده نمایش داره؟ -| نام | توضیحات | -|----------|---------------------------------------------------------------| -| playerid | ID بازیکنی که می‌خوای gametext ش رو چک کنی. | -| style | [استایل](../resources/gametextstyles) متنی که باید چک بشه. | +| نام | توضیحات | +| -------- | ---------------------------------------------------------- | +| playerid | ID بازیکنی که می‌خوای gametext ش رو چک کنی. | +| style | [استایل](../resources/gametextstyles) متنی که باید چک بشه. | ## مقادیر برگشتی @@ -41,4 +41,4 @@ public OnPlayerConnect(playerid) - [HideGameTextForPlayer](HideGameTextForPlayer): متوقف کردن نمایش یه استایل gametext به بازیکن. - [GameTextForAll](GameTextForAll): نمایش gametext به همه بازیکنان. - [HideGameTextForAll](HideGameTextForAll): متوقف کردن نمایش یه استایل gametext برای همه بازیکنان. -- [GetGameText](GetGameText): دریافت همه اطلاعات در مورد استایل game text داده شده. \ No newline at end of file +- [GetGameText](GetGameText): دریافت همه اطلاعات در مورد استایل game text داده شده. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HasObjectCameraCollision.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HasObjectCameraCollision.md index 1bb74562d8c..4d70faf8674 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HasObjectCameraCollision.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HasObjectCameraCollision.md @@ -11,9 +11,9 @@ tags: ["object"] چک می‌کنه که آیا یه آبجکت برخورد دوربین فعال داره یا نه. ([SetObjectNoCameraCollision](SetObjectNoCameraCollision)) -| نام | توضیحات | -|----------|--------------------------------| -| objectid | ID آبجکتی که باید چک بشه. | +| نام | توضیحات | +| -------- | ------------------------- | +| objectid | ID آبجکتی که باید چک بشه. | ## مقادیر برگشتی @@ -37,4 +37,4 @@ else ## توابع مرتبط - [SetObjectNoCameraCollision](SetObjectNoCameraCollision): غیرفعال کردن برخورد بین دوربین بازیکنان و آبجکت مشخص شده. -- [HasPlayerObjectCameraCollision](HasPlayerObjectCameraCollision): چک می‌کنه که آیا یه player-object برخورد دوربین فعال داره یا نه. \ No newline at end of file +- [HasPlayerObjectCameraCollision](HasPlayerObjectCameraCollision): چک می‌کنه که آیا یه player-object برخورد دوربین فعال داره یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HasPlayerObjectCameraCollision.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HasPlayerObjectCameraCollision.md index 7ae1cfa9fd2..167e9413b08 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HasPlayerObjectCameraCollision.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HasPlayerObjectCameraCollision.md @@ -11,10 +11,10 @@ tags: ["player", "object", "playerobject"] چک می‌کنه که آیا یه player-object برخورد دوربین فعال داره یا نه. ([SetPlayerObjectNoCameraCollision](SetPlayerObjectNoCameraCollision)) -| نام | توضیحات | -|----------|--------------------------------| -| playerid | ID بازیکن. | -| objectid | ID آبجکتی که باید چک بشه. | +| نام | توضیحات | +| -------- | ------------------------- | +| playerid | ID بازیکن. | +| objectid | ID آبجکتی که باید چک بشه. | ## مقادیر برگشتی @@ -38,4 +38,4 @@ else ## توابع مرتبط - [SetPlayerObjectNoCameraCollision](SetPlayerObjectNoCameraCollision): غیرفعال کردن برخورد بین دوربین بازیکنان و آبجکت مشخص شده. -- [HasObjectCameraCollision](HasObjectCameraCollision): چک می‌کنه که آیا یه آبجکت برخورد دوربین فعال داره یا نه. \ No newline at end of file +- [HasObjectCameraCollision](HasObjectCameraCollision): چک می‌کنه که آیا یه آبجکت برخورد دوربین فعال داره یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HasVehicleBeenOccupied.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HasVehicleBeenOccupied.md index 69d23d5473f..7bb783c2afa 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HasVehicleBeenOccupied.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HasVehicleBeenOccupied.md @@ -13,9 +13,9 @@ tags: ["vehicle"] ## پارامترها -| نام | توضیحات | -|-----------|------------------------| -| vehicleid | ID وسیله نقلیه. | +| نام | توضیحات | +| --------- | --------------- | +| vehicleid | ID وسیله نقلیه. | ## مقادیر برگشتی @@ -38,4 +38,4 @@ else ## توابع مرتبط -- [SetVehicleBeenOccupied](SetVehicleBeenOccupied): وضعیت اشغال بودن وسیله نقلیه رو تنظیم می‌کنه. \ No newline at end of file +- [SetVehicleBeenOccupied](SetVehicleBeenOccupied): وضعیت اشغال بودن وسیله نقلیه رو تنظیم می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HideGameTextForAll.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HideGameTextForAll.md index a37b3220ad3..952a6087e30 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HideGameTextForAll.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HideGameTextForAll.md @@ -11,9 +11,9 @@ tags: ["player", "gametext"] متوقف کردن نمایش یه استایل gametext برای همه بازیکنان. -| نام | توضیحات | -| -------------- | ------------------------------------------------------------ | -| style | [استایل](../resources/gametextstyles) متنی که باید مخفی بشه. | +| نام | توضیحات | +| ----- | ------------------------------------------------------------ | +| style | [استایل](../resources/gametextstyles) متنی که باید مخفی بشه. | ## مقادیر برگشتی @@ -43,4 +43,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [HideGameTextForPlayer](HideGameTextForPlayer): متوقف کردن نمایش یه استایل gametext به بازیکن. - [GameTextForPlayer](GameTextForPlayer): نمایش gametext به یه بازیکن. - [GameTextForAll](GameTextForAll): نمایش gametext به همه بازیکنان. -- [TextDrawHideForAll](TextDrawHideForAll): مخفی کردن textdraw برای همه بازیکنان. \ No newline at end of file +- [TextDrawHideForAll](TextDrawHideForAll): مخفی کردن textdraw برای همه بازیکنان. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HideGameTextForPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HideGameTextForPlayer.md index 322ba80dfc3..d45ec3e0b73 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HideGameTextForPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HideGameTextForPlayer.md @@ -11,10 +11,10 @@ tags: ["player", "gametext"] متوقف کردن نمایش یه استایل gametext به بازیکن. -| نام | توضیحات | -| -------------- | ------------------------------------------------------------ | -| playerid | ID بازیکنی که می‌خوای gametext رو براش مخفی کنی. | -| style | [استایل](../resources/gametextstyles) متنی که باید مخفی بشه. | +| نام | توضیحات | +| -------- | ------------------------------------------------------------ | +| playerid | ID بازیکنی که می‌خوای gametext رو براش مخفی کنی. | +| style | [استایل](../resources/gametextstyles) متنی که باید مخفی بشه. | ## مقادیر برگشتی @@ -37,4 +37,4 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) - [GameTextForAll](GameTextForAll): نمایش gametext به همه بازیکنان. - [GetGameText](GetGameText): دریافت همه اطلاعات در مورد استایل game text داده شده. - [HasGameText](HasGameText): آیا بازیکن در حال حاضر متن در استایل gametext داده شده نمایش داره؟ -- [TextDrawHideForAll](TextDrawHideForAll): مخفی کردن textdraw برای همه بازیکنان. \ No newline at end of file +- [TextDrawHideForAll](TextDrawHideForAll): مخفی کردن textdraw برای همه بازیکنان. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HideMenuForPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HideMenuForPlayer.md index afad18224c3..ff22fb37f48 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HideMenuForPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HideMenuForPlayer.md @@ -9,10 +9,10 @@ tags: ["player", "menu"] یه منو رو برای بازیکن مخفی می‌کنه. -| نام | توضیحات | -| ----------- | --------------------------------------------------------------------------------------------------------------------------------- | +| نام | توضیحات | +| ----------- | ----------------------------------------------------------------------------------------------------------------------------------------------- | | Menu:menuid | ID منویی که باید مخفی بشه. توسط CreateMenu برگردونده می‌شه و به [OnPlayerSelectedMenuRow](../callbacks/OnPlayerSelectedMenuRow) پاس داده می‌شه. | -| playerid | ID بازیکنی که منو براش مخفی می‌شه. | +| playerid | ID بازیکنی که منو براش مخفی می‌شه. | ## مقادیر برگشتی @@ -70,4 +70,4 @@ HideMenuForPlayer(GetPlayerMenu(playerid), playerid); - [CreateMenu](CreateMenu): ساخت یه منو. - [AddMenuItem](AddMenuItem): اضافه کردن یه آیتم به منوی مشخص شده. - [SetMenuColumnHeader](SetMenuColumnHeader): تنظیم هدر برای یکی از ستون‌های یه منو. -- [ShowMenuForPlayer](ShowMenuForPlayer): نمایش یه منو برای بازیکن. \ No newline at end of file +- [ShowMenuForPlayer](ShowMenuForPlayer): نمایش یه منو برای بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HideObjectForPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HideObjectForPlayer.md index 9be4872abcd..cd5e34d9c82 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HideObjectForPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HideObjectForPlayer.md @@ -13,10 +13,10 @@ tags: ["player", "object"] ## پارامترها -| نام | توضیحات | -|----------|------------------------------------------| -| playerid | ID بازیکن. | -| objectid | ID آبجکتی که باید برای بازیکن مخفی بشه. | +| نام | توضیحات | +| -------- | --------------------------------------- | +| playerid | ID بازیکن. | +| objectid | ID آبجکتی که باید برای بازیکن مخفی بشه. | ## مقادیر برگشتی @@ -46,4 +46,4 @@ public OnPlayerConnect(playerid) - [ShowObjectForPlayer](ShowObjectForPlayer): نمایش یه آبجکت برای بازیکن. - [IsObjectHiddenForPlayer](IsObjectHiddenForPlayer): چک می‌کنه که آیا یه آبجکت برای بازیکن مخفی هست یا نه. -- [CreateObject](CreateObject): ساخت یه آبجکت. \ No newline at end of file +- [CreateObject](CreateObject): ساخت یه آبجکت. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HidePickupForPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HidePickupForPlayer.md index 4492795a368..609db03847f 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HidePickupForPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HidePickupForPlayer.md @@ -11,10 +11,10 @@ tags: ["player", "pickup"] یه pickup رو برای یه بازیکن خاص مخفی می‌کنه. -| نام | توضیحات | -|----------|-----------------------------------------------| -| playerid | ID بازیکن. | -| pickupid | ID pickup ای که باید برای بازیکن مخفی بشه. | +| نام | توضیحات | +| -------- | ------------------------------------------ | +| playerid | ID بازیکن. | +| pickupid | ID pickup ای که باید برای بازیکن مخفی بشه. | ## مقادیر برگشتی @@ -55,4 +55,4 @@ public OnPlayerSpawn(playerid) - [SetPickupVirtualWorld](SetPickupVirtualWorld): ID دنیای مجازی یه pickup رو تنظیم می‌کنه. - [GetPickupVirtualWorld](GetPickupVirtualWorld): ID دنیای مجازی یه pickup رو دریافت می‌کنه. - [ShowPickupForPlayer](ShowPickupForPlayer): یه pickup رو برای یه بازیکن خاص نمایش می‌ده. -- [SetPickupForPlayer](SetPickupForPlayer): مدل، نوع و موقعیت pickup رو برای یه بازیکن خاص تنظیم می‌کنه. \ No newline at end of file +- [SetPickupForPlayer](SetPickupForPlayer): مدل، نوع و موقعیت pickup رو برای یه بازیکن خاص تنظیم می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HidePlayerDialog.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HidePlayerDialog.md index 1389709f17f..7a9b858ae80 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HidePlayerDialog.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HidePlayerDialog.md @@ -11,9 +11,9 @@ tags: ["player", "dialog"] هر دیالوگی که بازیکن ممکنه در حال حاضر ببینه رو مخفی می‌کنه. -| نام | توضیحات | -| -------- | ------------------------------------------------------------ | -| playerid | ID بازیکنی که می‌خوای دیالوگ فعلیش رو مخفی کنی. | +| نام | توضیحات | +| -------- | ----------------------------------------------- | +| playerid | ID بازیکنی که می‌خوای دیالوگ فعلیش رو مخفی کنی. | ## مقادیر برگشتی @@ -29,13 +29,13 @@ public OnPlayerConnect(playerid) if (IsAccountRegistered(playerid)) // Imaginary function to check if the player name is registered { ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login", "Insert Your Password", "Login", ""); // shows login dialog to player - + new ipAddress[16]; GetPlayerIp(playerid, ipAddress, sizeof(ipAddress)); // get player's ip address - + if (IsBanned(ipAddress)) // check if the player ip is banned { - SendClientMessage(playerid, 0xFF0000FF, "You are banned from this server!"); + SendClientMessage(playerid, 0xFF0000FF, "You are banned from this server!"); HidePlayerDialog(playerid); // Hides login dialog } } @@ -46,4 +46,4 @@ public OnPlayerConnect(playerid) - [ShowPlayerDialog](ShowPlayerDialog): یه دیالوگ باکس همزمان (فقط یکی در هر زمان) به بازیکن نمایش می‌ده. - [GetPlayerDialogData](GetPlayerDialogData): داده‌های دیالوگی که در حال حاضر به بازیکن نمایش داده شده رو دریافت می‌کنه. -- [GetPlayerDialogID](GetPlayerDialogID): ID دیالوگی که در حال حاضر به بازیکن نمایش داده شده رو دریافت می‌کنه. \ No newline at end of file +- [GetPlayerDialogID](GetPlayerDialogID): ID دیالوگی که در حال حاضر به بازیکن نمایش داده شده رو دریافت می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HideVehicle.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HideVehicle.md index 9be8b20f345..a8d1bac5820 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HideVehicle.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/HideVehicle.md @@ -19,9 +19,9 @@ tags: ["vehicle"] ## پارامترها -| نام | توضیحات | -|-----------|----------------------------------------| -| vehicleid | ID وسیله نقلیه‌ای که باید مخفی بشه. | +| نام | توضیحات | +| --------- | ----------------------------------- | +| vehicleid | ID وسیله نقلیه‌ای که باید مخفی بشه. | ## مثال‌ها @@ -37,4 +37,4 @@ public OnGameModeInit() ## توابع مرتبط - [ShowVehicle](ShowVehicle): نمایش وسیله نقلیه مخفی شده. -- [IsVehicleHidden](IsVehicleHidden): چک می‌کنه که آیا یه وسیله نقلیه مخفی هست یا نه. \ No newline at end of file +- [IsVehicleHidden](IsVehicleHidden): چک می‌کنه که آیا یه وسیله نقلیه مخفی هست یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/InterpolateCameraLookAt.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/InterpolateCameraLookAt.md index 1fe75c31631..8bf068c04d3 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/InterpolateCameraLookAt.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/InterpolateCameraLookAt.md @@ -9,16 +9,16 @@ tags: ["player", "interpolate"] نقطه 'نگاه کردن' دوربین بازیکن رو بین دو مختصات با سرعت مشخص interpolate می‌کنه. می‌تونه با [InterpolateCameraPos](InterpolateCameraPos) استفاده بشه. -| نام | توضیحات | -| ------------ | ------------------------------------------------------------------------------------------------------------------------------------ | -| playerid | ID بازیکنی که دوربینش باید حرکت کنه | -| Float:fromX | موقعیت X ای که دوربین باید از اونجا شروع به حرکت کنه | -| Float:fromY | موقعیت Y ای که دوربین باید از اونجا شروع به حرکت کنه | -| Float:fromZ | موقعیت Z ای که دوربین باید از اونجا شروع به حرکت کنه | -| Float:toX | موقعیت X ای که دوربین باید بهش حرکت کنه | -| Float:toY | موقعیت Y ای که دوربین باید بهش حرکت کنه | -| Float:toZ | موقعیت Z ای که دوربین باید بهش حرکت کنه | -| time | زمان به میلی‌ثانیه برای تکمیل interpolation | +| نام | توضیحات | +| ------------ | ----------------------------------------------------------------------------------------------------------------------------------- | +| playerid | ID بازیکنی که دوربینش باید حرکت کنه | +| Float:fromX | موقعیت X ای که دوربین باید از اونجا شروع به حرکت کنه | +| Float:fromY | موقعیت Y ای که دوربین باید از اونجا شروع به حرکت کنه | +| Float:fromZ | موقعیت Z ای که دوربین باید از اونجا شروع به حرکت کنه | +| Float:toX | موقعیت X ای که دوربین باید بهش حرکت کنه | +| Float:toY | موقعیت Y ای که دوربین باید بهش حرکت کنه | +| Float:toZ | موقعیت Z ای که دوربین باید بهش حرکت کنه | +| time | زمان به میلی‌ثانیه برای تکمیل interpolation | | CAM_MOVE:cut | ['jumpcut'](../resources/cameracutstyles) برای استفاده. پیش‌فرض CAMERA_CUT هست (بی‌فایده). برای interpolation روی CAMERA_MOVE بذار. | ## مقادیر برگشتی @@ -60,4 +60,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## منابع مرتبط -- [استایل‌های Camera Cut](../resources/cameracutstyles) \ No newline at end of file +- [استایل‌های Camera Cut](../resources/cameracutstyles) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/InterpolateCameraPos.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/InterpolateCameraPos.md index d5225f88ba1..86140bda2dc 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/InterpolateCameraPos.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/InterpolateCameraPos.md @@ -9,16 +9,16 @@ tags: ["player", "interpolate"] دوربین بازیکن رو از یه موقعیت به موقعیت دیگه، در زمان تعیین شده حرکت می‌ده. برای صحنه‌های اسکریپت شده مفیده. -| نام | توضیحات | -| ------------ | ----------------------------------------------------------------------------------------------------------------------- | -| playerid | ID بازیکنی که دوربینش باید حرکت کنه | -| Float:fromX | موقعیت X ای که دوربین باید از اونجا شروع به حرکت کنه | -| Float:fromY | موقعیت Y ای که دوربین باید از اونجا شروع به حرکت کنه | -| Float:fromZ | موقعیت Z ای که دوربین باید از اونجا شروع به حرکت کنه | -| Float:toX | موقعیت X ای که دوربین باید بهش حرکت کنه | -| Float:toY | موقعیت Y ای که دوربین باید بهش حرکت کنه | -| Float:toZ | موقعیت Z ای که دوربین باید بهش حرکت کنه | -| time | زمان به میلی‌ثانیه | +| نام | توضیحات | +| ------------ | ---------------------------------------------------------------------------------------------------------------- | +| playerid | ID بازیکنی که دوربینش باید حرکت کنه | +| Float:fromX | موقعیت X ای که دوربین باید از اونجا شروع به حرکت کنه | +| Float:fromY | موقعیت Y ای که دوربین باید از اونجا شروع به حرکت کنه | +| Float:fromZ | موقعیت Z ای که دوربین باید از اونجا شروع به حرکت کنه | +| Float:toX | موقعیت X ای که دوربین باید بهش حرکت کنه | +| Float:toY | موقعیت Y ای که دوربین باید بهش حرکت کنه | +| Float:toZ | موقعیت Z ای که دوربین باید بهش حرکت کنه | +| time | زمان به میلی‌ثانیه | | CAM_MOVE:cut | [jumpcut](../resources/cameracutstyles) برای استفاده. پیش‌فرض CAMERA_CUT هست. برای حرکت نرم روی CAMERA_MOVE بذار | ## مقادیر برگشتی @@ -58,4 +58,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## منابع مرتبط -- [استایل‌های Camera Cut](../resources/cameracutstyles) \ No newline at end of file +- [استایل‌های Camera Cut](../resources/cameracutstyles) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Is3DTextLabelStreamedIn.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Is3DTextLabelStreamedIn.md index e8842e4efa6..25f582420fe 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Is3DTextLabelStreamedIn.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Is3DTextLabelStreamedIn.md @@ -11,10 +11,10 @@ tags: ["3dtextlabel"] چک می‌کنه که آیا یه 3D text label برای بازیکن stream شده یا نه. -| نام | توضیحات | -| ------------- | ---------------------------- | -| playerid | ID بازیکن. | -| Text3D:textid | ID 3D text label. | +| نام | توضیحات | +| ------------- | ----------------- | +| playerid | ID بازیکن. | +| Text3D:textid | ID 3D text label. | ## مقادیر برگشتی @@ -44,4 +44,4 @@ public OnPlayerSpawn(playerid) ## توابع مرتبط - [Create3DTextLabel](Create3DTextLabel): یه 3D Text Label در مکان خاصی از دنیا می‌سازه. -- [IsPlayerStreamedIn](IsPlayerStreamedIn): چک می‌کنه که آیا یه بازیکن برای بازیکن دیگه stream شده یا نه. \ No newline at end of file +- [IsPlayerStreamedIn](IsPlayerStreamedIn): چک می‌کنه که آیا یه بازیکن برای بازیکن دیگه stream شده یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsActorInvulnerable.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsActorInvulnerable.md index 09ea42d86ad..8d2c1c016dc 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsActorInvulnerable.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsActorInvulnerable.md @@ -11,9 +11,9 @@ tags: ["actor"] چک می‌کنه که آیا یه actor آسیب‌ناپذیره یا نه. -| نام | توضیحات | -| ------- | ----------------------------- | -| actorid | ID actor ای که باید چک بشه. | +| نام | توضیحات | +| ------- | --------------------------- | +| actorid | ID actor ای که باید چک بشه. | ## مقادیر برگشتی @@ -29,7 +29,7 @@ new gMyActor; public OnGameModeInit() { gMyActor = CreateActor(179, 316.1, -134.0, 999.6, 90.0); // Actor as a salesperson in Ammunation. - + if (IsActorInvulnerable(gMyActor)) { print("Actor is invulnerable."); @@ -46,4 +46,4 @@ public OnGameModeInit() - [CreateActor](CreateActor): ساخت یه actor (NPC استاتیک). - [SetActorInvulnerable](SetActorInvulnerable): تنظیم آسیب‌ناپذیر بودن actor. -- [SetActorHealth](SetActorHealth): تنظیم سلامتی یه actor. \ No newline at end of file +- [SetActorHealth](SetActorHealth): تنظیم سلامتی یه actor. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsActorStreamedIn.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsActorStreamedIn.md index b5d1948dd87..967f14fc090 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsActorStreamedIn.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsActorStreamedIn.md @@ -11,10 +11,10 @@ tags: ["actor"] چک می‌کنه که آیا یه actor برای بازیکن stream شده یا نه. -| نام | توضیحات | -| -------- | ---------------- | -| actorid | ID actor. | -| playerid | ID بازیکن. | +| نام | توضیحات | +| -------- | ---------- | +| actorid | ID actor. | +| playerid | ID بازیکن. | ## مقادیر برگشتی @@ -44,4 +44,4 @@ public OnPlayerSpawn(playerid) ## توابع مرتبط - [CreateActor](CreateActor): ساخت یه actor (NPC استاتیک). -- [IsPlayerStreamedIn](IsPlayerStreamedIn): چک می‌کنه که آیا یه بازیکن برای بازیکن دیگه stream شده یا نه. \ No newline at end of file +- [IsPlayerStreamedIn](IsPlayerStreamedIn): چک می‌کنه که آیا یه بازیکن برای بازیکن دیگه stream شده یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsAdminTeleportAllowed.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsAdminTeleportAllowed.md index 78645b7f673..1d18a090838 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsAdminTeleportAllowed.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsAdminTeleportAllowed.md @@ -30,4 +30,4 @@ if (IsAdminTeleportAllowed()) - [AllowAdminTeleport](AllowAdminTeleport): تعیین اینکه آیا ادمین‌های RCON وقتی waypoint تنظیم می‌کنن teleport بشن یا نه. - [AllowPlayerTeleport](AllowPlayerTeleport): فعال/غیرفعال کردن waypoint teleport برای بازیکنان. -- [IsPlayerAdmin](IsPlayerAdmin): چک می‌کنه که آیا بازیکن به RCON وارد شده یا نه. \ No newline at end of file +- [IsPlayerAdmin](IsPlayerAdmin): چک می‌کنه که آیا بازیکن به RCON وارد شده یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsBanned.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsBanned.md index 46a94beec81..c2c40724e1a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsBanned.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsBanned.md @@ -11,8 +11,8 @@ tags: ["ip address"] چک می‌کنه که آیا IP address داده شده بن شده یا نه. -| نام | توضیحات | -| ----------------- | ---------------------------- | +| نام | توضیحات | +| ----------------- | ----------------------------- | | const ipAddress[] | IP address ای که باید چک بشه. | ## مقادیر برگشتی @@ -43,4 +43,4 @@ if (IsBanned("255.255.255.255")) - [Ban](Ban): بن کردن یه بازیکن از بازی در سرور. - [BanEx](BanEx): بن کردن یه بازیکن با دلیل سفارشی. - [Kick](Kick): کیک کردن یه بازیکن از سرور. -- [ClearBanList](ClearBanList): پاک کردن لیست بن‌ها. \ No newline at end of file +- [ClearBanList](ClearBanList): پاک کردن لیست بن‌ها. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsGangZoneFlashingForPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsGangZoneFlashingForPlayer.md index 61a8da927aa..2a39e17ce47 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsGangZoneFlashingForPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsGangZoneFlashingForPlayer.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone"] چک می‌کنه که آیا gangzone برای بازیکن چشمک می‌زنه یا نه. -| نام | توضیحات | -| ----------- | ----------------------------------------- | -| playerid | ID بازیکنی که باید چک بشه. | -| zoneid | ID gangzone. | +| نام | توضیحات | +| -------- | -------------------------- | +| playerid | ID بازیکنی که باید چک بشه. | +| zoneid | ID gangzone. | ## مقادیر برگشتی @@ -35,4 +35,4 @@ tags: ["player", "gangzone"] - [GangZoneStopFlashForAll](GangZoneStopFlashForAll): متوقف کردن چشمک زدن gangzone برای همه بازیکنان. - [IsValidGangZone](IsValidGangZone): چک کردن اینکه gangzone معتبره یا نه. - [IsPlayerInGangZone](IsPlayerInGangZone): چک کردن اینکه بازیکن در gangzone هست یا نه. -- [IsGangZoneVisibleForPlayer](IsGangZoneVisibleForPlayer): چک کردن اینکه gangzone برای بازیکن قابل مشاهده هست یا نه. \ No newline at end of file +- [IsGangZoneVisibleForPlayer](IsGangZoneVisibleForPlayer): چک کردن اینکه gangzone برای بازیکن قابل مشاهده هست یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsGangZoneVisibleForPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsGangZoneVisibleForPlayer.md index e0599e1bc1a..3f6d35c2ba0 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsGangZoneVisibleForPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsGangZoneVisibleForPlayer.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone"] چک می‌کنه که آیا gangzone برای بازیکن قابل مشاهده هست یا نه. -| نام | توضیحات | -| ----------- | ----------------------------------------- | -| playerid | ID بازیکنی که باید براش چک بشه. | -| zoneid | ID gangzone. | +| نام | توضیحات | +| -------- | ------------------------------- | +| playerid | ID بازیکنی که باید براش چک بشه. | +| zoneid | ID gangzone. | ## مقادیر برگشتی @@ -34,4 +34,4 @@ tags: ["player", "gangzone"] - [GangZoneStopFlashForPlayer](GangZoneStopFlashForPlayer): متوقف کردن چشمک زدن gangzone برای بازیکن. - [GangZoneStopFlashForAll](GangZoneStopFlashForAll): متوقف کردن چشمک زدن gangzone برای همه بازیکنان. - [IsValidGangZone](IsValidGangZone): چک کردن اینکه gangzone معتبره یا نه. -- [IsPlayerInGangZone](IsPlayerInGangZone): چک کردن اینکه بازیکن در gangzone هست یا نه. \ No newline at end of file +- [IsPlayerInGangZone](IsPlayerInGangZone): چک کردن اینکه بازیکن در gangzone هست یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsMenuDisabled.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsMenuDisabled.md index a0243057ed5..eea2c32b7b2 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsMenuDisabled.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsMenuDisabled.md @@ -11,9 +11,9 @@ tags: ["menu"] چک می‌کنه که آیا یه منو غیرفعاله یا نه. -| نام | توضیحات | -| ----------- | ---------------------------- | -| Menu:menuid | ID منویی که باید چک بشه. | +| نام | توضیحات | +| ----------- | ------------------------ | +| Menu:menuid | ID منویی که باید چک بشه. | ## مقادیر برگشتی @@ -22,4 +22,4 @@ tags: ["menu"] ## توابع مرتبط - [IsValidMenu](IsValidMenu): چک می‌کنه که آیا ID منو معتبره یا نه. -- [IsMenuRowDisabled](IsMenuRowDisabled): چک می‌کنه که آیا یه ردیف منو غیرفعاله یا نه. \ No newline at end of file +- [IsMenuRowDisabled](IsMenuRowDisabled): چک می‌کنه که آیا یه ردیف منو غیرفعاله یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsMenuRowDisabled.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsMenuRowDisabled.md index f5838603a09..1b9ba50cd15 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsMenuRowDisabled.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsMenuRowDisabled.md @@ -11,9 +11,9 @@ tags: ["menu"] چک می‌کنه که آیا یه ردیف منو غیرفعاله یا نه. -| نام | توضیحات | -| ----------- | ---------------------------- | -| Menu:menuid | ID منویی که باید چک بشه. | +| نام | توضیحات | +| ----------- | ------------------------ | +| Menu:menuid | ID منویی که باید چک بشه. | ## مقادیر برگشتی @@ -22,4 +22,4 @@ tags: ["menu"] ## توابع مرتبط - [IsValidMenu](IsValidMenu): چک می‌کنه که آیا ID منو معتبره یا نه. -- [IsMenuDisabled](IsMenuDisabled): چک می‌کنه که آیا یه منو غیرفعاله یا نه. \ No newline at end of file +- [IsMenuDisabled](IsMenuDisabled): چک می‌کنه که آیا یه منو غیرفعاله یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsNickNameCharacterAllowed.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsNickNameCharacterAllowed.md index 8d9895e50c5..6c760d0b952 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsNickNameCharacterAllowed.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsNickNameCharacterAllowed.md @@ -11,9 +11,9 @@ tags: [] چک می‌کنه که آیا یه کاراکتر در nickname مجازه یا نه. -| نام | توضیحات | -| --------- | ---------------------------- | -| character | کاراکتری که باید چک بشه. | +| نام | توضیحات | +| --------- | ------------------------ | +| character | کاراکتری که باید چک بشه. | ## مقادیر برگشتی @@ -36,4 +36,4 @@ public OnGameModeInit() ## توابع مرتبط -- [AllowNickNameCharacter](AllowNickNameCharacter): اجازه استفاده از یه کاراکتر در نام کاربری رو می‌ده. \ No newline at end of file +- [AllowNickNameCharacter](AllowNickNameCharacter): اجازه استفاده از یه کاراکتر در نام کاربری رو می‌ده. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsObjectHiddenForPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsObjectHiddenForPlayer.md index 5c4020e01c3..04439b43e6a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsObjectHiddenForPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsObjectHiddenForPlayer.md @@ -13,10 +13,10 @@ tags: ["player", "object"] ## پارامترها -| نام | توضیحات | -|----------|--------------------------------| -| playerid | ID بازیکن. | -| objectid | ID آبجکتی که باید چک بشه. | +| نام | توضیحات | +| -------- | ------------------------- | +| playerid | ID بازیکن. | +| objectid | ID آبجکتی که باید چک بشه. | ## مقادیر برگشتی @@ -63,4 +63,4 @@ public OnPlayerSpawn(playerid) - [HideObjectForPlayer](HideObjectForPlayer): مخفی کردن یه آبجکت برای بازیکن. - [ShowObjectForPlayer](ShowObjectForPlayer): نمایش یه آبجکت برای بازیکن. -- [CreateObject](CreateObject): ساخت یه آبجکت. \ No newline at end of file +- [CreateObject](CreateObject): ساخت یه آبجکت. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsObjectMaterialSlotUsed.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsObjectMaterialSlotUsed.md index a15b98ee039..dc341300788 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsObjectMaterialSlotUsed.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsObjectMaterialSlotUsed.md @@ -11,10 +11,10 @@ tags: ["object"] چک می‌کنه که آیا یه اسلات از material آبجکت استفاده شده یا نه. -| نام | توضیحات | -|---------------|-------------------------------------------------| -| objectid | ID آبجکت. | -| materialIndex | ایندکس material روی آبجکت. (0 تا 15) | +| نام | توضیحات | +| ------------- | ------------------------------------ | +| objectid | ID آبجکت. | +| materialIndex | ایندکس material روی آبجکت. (0 تا 15) | ## مقادیر برگشتی @@ -52,4 +52,4 @@ new type = IsObjectMaterialSlotUsed(objectid, 0); - [SetObjectMaterialText](SetObjectMaterialText): جایگزین کردن texture آبجکت با متن. - [GetObjectMaterial](GetObjectMaterial): دریافت داده material از یه ایندکس آبجکت. - [GetObjectMaterialText](GetObjectMaterialText): دریافت داده material text از یه ایندکس آبجکت. -- [IsPlayerObjectMaterialSlotUsed](IsPlayerObjectMaterialSlotUsed): چک می‌کنه که آیا یه اسلات از player-object material استفاده شده یا نه. \ No newline at end of file +- [IsPlayerObjectMaterialSlotUsed](IsPlayerObjectMaterialSlotUsed): چک می‌کنه که آیا یه اسلات از player-object material استفاده شده یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsObjectMoving.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsObjectMoving.md index b7e806daed8..c6b31daae56 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsObjectMoving.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsObjectMoving.md @@ -44,4 +44,4 @@ public OnGameModeInit() ## callback های مرتبط -- [OnObjectMoved](../callbacks/OnObjectMoved): وقتی آبجکت حرکتش متوقف می‌شه فراخوانی می‌شه. \ No newline at end of file +- [OnObjectMoved](../callbacks/OnObjectMoved): وقتی آبجکت حرکتش متوقف می‌شه فراخوانی می‌شه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPickupHiddenForPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPickupHiddenForPlayer.md index cc09ac207c8..e6ce9f114fd 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPickupHiddenForPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPickupHiddenForPlayer.md @@ -11,10 +11,10 @@ tags: ["player", "pickup"] چک می‌کنه که آیا یه pickup برای یه بازیکن خاص مخفی هست یا نه. -| نام | توضیحات | -|----------|------------------| -| playerid | ID بازیکن. | -| pickupid | ID pickup. | +| نام | توضیحات | +| -------- | ---------- | +| playerid | ID بازیکن. | +| pickupid | ID pickup. | ## مقادیر برگشتی @@ -60,4 +60,4 @@ public OnPlayerSpawn(playerid) - [GetPickupVirtualWorld](GetPickupVirtualWorld): ID دنیای مجازی یه pickup رو دریافت می‌کنه. - [ShowPickupForPlayer](ShowPickupForPlayer): یه pickup رو برای یه بازیکن خاص نمایش می‌ده. - [HidePickupForPlayer](HidePickupForPlayer): یه pickup رو برای یه بازیکن خاص مخفی می‌کنه. -- [SetPickupForPlayer](SetPickupForPlayer): مدل، نوع و موقعیت pickup رو برای یه بازیکن خاص تنظیم می‌کنه. \ No newline at end of file +- [SetPickupForPlayer](SetPickupForPlayer): مدل، نوع و موقعیت pickup رو برای یه بازیکن خاص تنظیم می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPickupStreamedIn.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPickupStreamedIn.md index a4eebadf0fa..560b65ccb9c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPickupStreamedIn.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPickupStreamedIn.md @@ -11,10 +11,10 @@ tags: ["player", "pickup"] چک می‌کنه که آیا یه pickup برای یه بازیکن خاص stream شده یا نه. -| نام | توضیحات | -|----------|------------------| -| playerid | ID بازیکن. | -| pickupid | ID pickup. | +| نام | توضیحات | +| -------- | ---------- | +| playerid | ID بازیکن. | +| pickupid | ID pickup. | ## مقادیر برگشتی @@ -58,4 +58,4 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) - [GetPickupVirtualWorld](GetPickupVirtualWorld): ID دنیای مجازی یه pickup رو دریافت می‌کنه. - [ShowPickupForPlayer](ShowPickupForPlayer): یه pickup رو برای یه بازیکن خاص نمایش می‌ده. - [HidePickupForPlayer](HidePickupForPlayer): یه pickup رو برای یه بازیکن خاص مخفی می‌کنه. -- [SetPickupForPlayer](SetPickupForPlayer): مدل، نوع و موقعیت pickup رو برای یه بازیکن خاص تنظیم می‌کنه. \ No newline at end of file +- [SetPickupForPlayer](SetPickupForPlayer): مدل، نوع و موقعیت pickup رو برای یه بازیکن خاص تنظیم می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerAdmin.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerAdmin.md index 359cb191bfa..f6dbc2100e6 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerAdmin.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerAdmin.md @@ -11,8 +11,8 @@ tags: ["player", "rcon", "administration"] چک می‌کنه که بازیکن به RCON لاگین کرده یا نه. -| اسم | توضیح | -| -------- | ------------------------------ | +| اسم | توضیح | +| -------- | --------------------------------- | | playerid | شناسه بازیکنی که می‌خوای چکش کنی. | ## مقادیر برگشتی @@ -47,4 +47,4 @@ public OnPlayerSpawn(playerid) - [OnRconLoginAttempt](../callbacks/OnRconLoginAttempt): زمانی صدا زده میشه که سعی میشه به RCON لاگین کنه. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerAttachedObjectSlotUsed.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerAttachedObjectSlotUsed.md index ef7062ef84c..5f160d101c5 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerAttachedObjectSlotUsed.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerAttachedObjectSlotUsed.md @@ -9,10 +9,10 @@ tags: ["player", "object", "attachment"] چک می‌کنه که آیا بازیکن یه آبجکت در ایندکس مشخص شده (اسلات) attach داره یا نه. -| نام | توضیحات | -| -------- | ------------------------------- | -| playerid | ID بازیکنی که باید چک بشه. | -| index | ایندکس (اسلات) که باید چک بشه. | +| نام | توضیحات | +| -------- | ------------------------------ | +| playerid | ID بازیکنی که باید چک بشه. | +| index | ایندکس (اسلات) که باید چک بشه. | ## مقادیر برگشتی @@ -53,4 +53,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [SetPlayerAttachedObject](SetPlayerAttachedObject): attach کردن یه آبجکت به بازیکن - [RemovePlayerAttachedObject](RemovePlayerAttachedObject): حذف یه آبجکت attached از بازیکن -- [GetPlayerAttachedObject](GetPlayerAttachedObject): دریافت داده آبجکت attachment بازیکن بر اساس ایندکس. \ No newline at end of file +- [GetPlayerAttachedObject](GetPlayerAttachedObject): دریافت داده آبجکت attachment بازیکن بر اساس ایندکس. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerCameraTargetEnabled.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerCameraTargetEnabled.md index e8a555f654e..f02c3341543 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerCameraTargetEnabled.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerCameraTargetEnabled.md @@ -11,9 +11,9 @@ tags: ["player"] چک می‌کنه که آیا camera target بازیکن فعاله یا نه. -| نام | توضیحات | -| -------- | ---------------- | -| playerid | ID بازیکن | +| نام | توضیحات | +| -------- | --------- | +| playerid | ID بازیکن | ## مقادیر برگشتی @@ -37,4 +37,4 @@ public OnPlayerSpawn(playerid) ## توابع مرتبط -- [EnablePlayerCameraTarget](EnablePlayerCameraTarget): فعال/غیرفعال کردن توابع camera targeting برای بازیکن. \ No newline at end of file +- [EnablePlayerCameraTarget](EnablePlayerCameraTarget): فعال/غیرفعال کردن توابع camera targeting برای بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerCheckpointActive.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerCheckpointActive.md index 47b57bf5cb0..ebc6e929b38 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerCheckpointActive.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerCheckpointActive.md @@ -11,9 +11,9 @@ tags: ["player", "checkpoint"] چک می‌کنه که آیا بازیکن در حال حاضر یه checkpoint قابل مشاهده داره یا نه. -| نام | توضیحات | -| -------- | ------------------------------- | -| playerid | ID بازیکنی که باید چک بشه. | +| نام | توضیحات | +| -------- | -------------------------- | +| playerid | ID بازیکنی که باید چک بشه. | ## مقادیر برگشتی @@ -35,4 +35,4 @@ public OnPlayerSpawn(playerid) - [SetPlayerCheckpoint](SetPlayerCheckpoint): ساخت یه checkpoint برای بازیکن. - [IsPlayerInCheckpoint](IsPlayerInCheckpoint): چک کردن اینکه بازیکن در checkpoint هست یا نه. -- [IsPlayerRaceCheckpointActive](IsPlayerRaceCheckpointActive): چک کردن اینکه آیا بازیکن در حال حاضر یه race checkpoint قابل مشاهده داره یا نه. \ No newline at end of file +- [IsPlayerRaceCheckpointActive](IsPlayerRaceCheckpointActive): چک کردن اینکه آیا بازیکن در حال حاضر یه race checkpoint قابل مشاهده داره یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerConnected.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerConnected.md index 5399acacf62..879a4486983 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerConnected.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerConnected.md @@ -11,7 +11,7 @@ tags: ["player"] چک می‌کنه که بازیکن متصل هست یا نه (آیا یک شناسه توسط بازیکن متصل گرفته شده). -| اسم | توضیح | +| اسم | توضیح | | -------- | -------------------------------- | | playerid | شناسه بازیکنی که می‌خوای چک کنی. | @@ -58,4 +58,4 @@ KillPlayer(playerid) - [OnPlayerConnect](../callbacks/OnPlayerConnect): زمانی صدا زده میشه که بازیکن به سرور متصل میشه. - [OnPlayerDisconnect](../callbacks/OnPlayerDisconnect): زمانی صدا زده میشه که بازیکن سرور رو ترک می‌کنه. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerControllable.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerControllable.md index 4ddd3f90d66..ec91556b5ae 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerControllable.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerControllable.md @@ -11,9 +11,9 @@ tags: ["player"] چک می‌کنه که آیا بازیکن قابل کنترله یا نه. -| نام | توضیحات | -| -------- | ---------------- | -| playerid | ID بازیکن. | +| نام | توضیحات | +| -------- | ---------- | +| playerid | ID بازیکن. | ## مقادیر برگشتی @@ -38,4 +38,4 @@ public OnPlayerSpawn(playerid) ## توابع مرتبط -- [TogglePlayerControllable](TogglePlayerControllable): فعال/غیرفعال کردن اینکه بازیکن بتونه کاراکترش رو کنترل کنه یا نه. بازیکن همچنین نمی‌تونه دوربینش رو حرکت بده. \ No newline at end of file +- [TogglePlayerControllable](TogglePlayerControllable): فعال/غیرفعال کردن اینکه بازیکن بتونه کاراکترش رو کنترل کنه یا نه. بازیکن همچنین نمی‌تونه دوربینش رو حرکت بده. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerCuffed.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerCuffed.md index 708f0e503bf..c125c54aaad 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerCuffed.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerCuffed.md @@ -11,9 +11,9 @@ tags: ["player"] چک می‌کنه که آیا special action بازیکن cuffed هست یا نه. -| نام | توضیحات | -| -------- | ------------------------------- | -| playerid | ID بازیکنی که باید چک بشه. | +| نام | توضیحات | +| -------- | -------------------------- | +| playerid | ID بازیکنی که باید چک بشه. | ## مقادیر برگشتی @@ -28,4 +28,4 @@ if (IsPlayerCuffed(playerid)) { // do something } -``` \ No newline at end of file +``` diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerGangZoneFlashing.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerGangZoneFlashing.md index 1d02cb8a489..dd7418606d0 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerGangZoneFlashing.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerGangZoneFlashing.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone", "playergangzone"] چک می‌کنه که آیا player gangzone چشمک می‌زنه یا نه. -| نام | توضیحات | -| ----------- | ------------------------------------------------------------ | -| playerid | ID بازیکنی که player gangzone بهش متصله. | -| zoneid | ID player gangzone. | +| نام | توضیحات | +| -------- | ---------------------------------------- | +| playerid | ID بازیکنی که player gangzone بهش متصله. | +| zoneid | ID player gangzone. | ## مقادیر برگشتی @@ -39,7 +39,7 @@ public OnPlayerConnect(playerid) public OnPlayerSpawn(playerid) { - // Start player gangzone flash + // Start player gangzone flash PlayerGangZoneFlash(playerid, gGangZoneID[playerid], 0x45D1ABFF); return 1; } @@ -68,4 +68,4 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) - [IsValidPlayerGangZone](IsValidPlayerGangZone): چک کردن اینکه player gangzone معتبره یا نه. - [IsPlayerInPlayerGangZone](IsPlayerInPlayerGangZone): چک کردن اینکه بازیکن در player gangzone هست یا نه. - [IsPlayerGangZoneVisible](IsPlayerGangZoneVisible): چک کردن اینکه player gangzone قابل مشاهده هست یا نه. -- [UsePlayerGangZoneCheck](UsePlayerGangZoneCheck): فعال کردن callback وقتی بازیکن وارد/خارج این zone می‌شه. \ No newline at end of file +- [UsePlayerGangZoneCheck](UsePlayerGangZoneCheck): فعال کردن callback وقتی بازیکن وارد/خارج این zone می‌شه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerGangZoneVisible.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerGangZoneVisible.md index 9d1f5ca2ef0..299e9423b8d 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerGangZoneVisible.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerGangZoneVisible.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone", "playergangzone"] چک می‌کنه که آیا player gangzone قابل مشاهده هست یا نه. -| نام | توضیحات | -| ----------- | ------------------------------------------------------------ | -| playerid | ID بازیکنی که player gangzone بهش متصله. | -| zoneid | ID player gangzone. | +| نام | توضیحات | +| -------- | ---------------------------------------- | +| playerid | ID بازیکنی که player gangzone بهش متصله. | +| zoneid | ID player gangzone. | ## مقادیر برگشتی @@ -69,4 +69,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [IsValidPlayerGangZone](IsValidPlayerGangZone): چک کردن اینکه player gangzone معتبره یا نه. - [IsPlayerInPlayerGangZone](IsPlayerInPlayerGangZone): چک کردن اینکه بازیکن در player gangzone هست یا نه. - [IsPlayerGangZoneFlashing](IsPlayerGangZoneFlashing): چک کردن اینکه player gangzone چشمک می‌زنه یا نه. -- [UsePlayerGangZoneCheck](UsePlayerGangZoneCheck): فعال کردن callback وقتی بازیکن وارد/خارج این zone می‌شه. \ No newline at end of file +- [UsePlayerGangZoneCheck](UsePlayerGangZoneCheck): فعال کردن callback وقتی بازیکن وارد/خارج این zone می‌شه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInAnyVehicle.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInAnyVehicle.md index 9badb06d94f..99a5f813ad8 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInAnyVehicle.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInAnyVehicle.md @@ -9,9 +9,9 @@ tags: ["player", "vehicle"] چک می‌کنه که آیا بازیکن داخل هر وسیله نقلیه‌ای هست یا نه (بعنوان راننده یا مسافر). -| نام | توضیحات | -| -------- | ------------------------------- | -| playerid | ID بازیکنی که باید چک بشه. | +| نام | توضیحات | +| -------- | -------------------------- | +| playerid | ID بازیکنی که باید چک بشه. | ## مقادیر برگشتی @@ -43,4 +43,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## توابع مرتبط - [IsPlayerInVehicle](IsPlayerInVehicle): چک کردن اینکه بازیکن در یه وسیله نقلیه خاص هست یا نه. -- [GetPlayerVehicleSeat](GetPlayerVehicleSeat): چک کردن اینکه بازیکن در کدوم صندلی نشسته. \ No newline at end of file +- [GetPlayerVehicleSeat](GetPlayerVehicleSeat): چک کردن اینکه بازیکن در کدوم صندلی نشسته. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInCheckpoint.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInCheckpoint.md index 7d1a0667c17..9f1437cb40a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInCheckpoint.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInCheckpoint.md @@ -9,9 +9,9 @@ tags: ["player", "checkpoint"] چک می‌کنه که آیا بازیکن در حال حاضر داخل یه checkpoint هست یا نه، این می‌تونه برای املاک یا نقاط teleport استفاده بشه. -| نام | توضیحات | -| -------- | ------------------------------------------- | -| playerid | بازیکنی که می‌خوای وضعیتش رو بدونی. | +| نام | توضیحات | +| -------- | ----------------------------------- | +| playerid | بازیکنی که می‌خوای وضعیتش رو بدونی. | ## مقادیر برگشتی @@ -40,4 +40,4 @@ if (IsPlayerInCheckpoint(playerid)) - [OnPlayerEnterCheckpoint](../callbacks/OnPlayerEnterCheckpoint): وقتی بازیکن وارد checkpoint می‌شه فراخوانی می‌شه. - [OnPlayerLeaveCheckpoint](../callbacks/OnPlayerLeaveCheckpoint): وقتی بازیکن از checkpoint خارج می‌شه فراخوانی می‌شه. - [OnPlayerEnterRaceCheckpoint](../callbacks/OnPlayerEnterRaceCheckpoint): وقتی بازیکن وارد race checkpoint می‌شه فراخوانی می‌شه. -- [OnPlayerLeaveRaceCheckpoint](../callbacks/OnPlayerLeaveRaceCheckpoint): وقتی بازیکن از race checkpoint خارج می‌شه فراخوانی می‌شه. \ No newline at end of file +- [OnPlayerLeaveRaceCheckpoint](../callbacks/OnPlayerLeaveRaceCheckpoint): وقتی بازیکن از race checkpoint خارج می‌شه فراخوانی می‌شه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInDriveByMode.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInDriveByMode.md index 121a1a0b37d..67234b25590 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInDriveByMode.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInDriveByMode.md @@ -11,9 +11,9 @@ tags: ["player"] چک می‌کنه که آیا بازیکن در حالت driveby هست یا نه. -| نام | توضیحات | -| -------- | ------------------------------- | -| playerid | ID بازیکنی که باید چک بشه. | +| نام | توضیحات | +| -------- | -------------------------- | +| playerid | ID بازیکنی که باید چک بشه. | ## مقادیر برگشتی @@ -26,4 +26,4 @@ if (IsPlayerInDriveByMode(playerid)) { // do something } -``` \ No newline at end of file +``` diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInGangZone.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInGangZone.md index 5dbb1b6e986..7b47e61925b 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInGangZone.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInGangZone.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone"] چک می‌کنه که آیا بازیکن در gangzone هست یا نه. -| نام | توضیحات | -| ----------- | ------------------------------------------------------- | -| playerid | ID بازیکنی که می‌خوای چک کنی که در gangzone هست یا نه. | -| zoneid | ID gangzone. | +| نام | توضیحات | +| -------- | ------------------------------------------------------ | +| playerid | ID بازیکنی که می‌خوای چک کنی که در gangzone هست یا نه. | +| zoneid | ID gangzone. | ## مقادیر برگشتی @@ -47,4 +47,4 @@ tags: ["player", "gangzone"] - [GangZoneFlashForAll](GangZoneFlashForAll): چشمک زدن یه gangzone برای همه بازیکنان. - [GangZoneStopFlashForPlayer](GangZoneStopFlashForPlayer): متوقف کردن چشمک زدن gangzone برای بازیکن. - [GangZoneStopFlashForAll](GangZoneStopFlashForAll): متوقف کردن چشمک زدن gangzone برای همه بازیکنان. -- [IsValidGangZone](IsValidGangZone): چک کردن اینکه gangzone معتبره یا نه. \ No newline at end of file +- [IsValidGangZone](IsValidGangZone): چک کردن اینکه gangzone معتبره یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInModShop.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInModShop.md index e47c2ab23d3..89802815d62 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInModShop.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInModShop.md @@ -13,9 +13,9 @@ tags: ["player"] ## پارامترها -| نام | توضیحات | -|----------|--------------------------------| -| playerid | ID بازیکنی که باید چک بشه. | +| نام | توضیحات | +| -------- | -------------------------- | +| playerid | ID بازیکنی که باید چک بشه. | ## مقادیر برگشتی @@ -49,4 +49,4 @@ callback های زیر ممکنه مفید باشن، چون به یه شکلی - [OnVehicleMod](../callbacks/OnVehicleMod): این callback وقتی وسیله نقلیه mod می‌شه فراخوانی می‌شه. - [OnVehicleRespray](../callbacks/OnVehicleRespray): این callback وقتی بازیکن از mod shop خارج می‌شه فراخوانی می‌شه، حتی اگه رنگ‌ها عوض نشده باشن. - [OnVehiclePaintjob](../callbacks/OnVehiclePaintjob): این callback وقتی بازیکن یه paintjob وسیله نقلیه رو داخل mod shop پیش‌نمایش می‌کنه فراخوانی می‌شه. -- [OnEnterExitModShop](../callbacks/OnEnterExitModShop): این callback وقتی بازیکن وارد یا خارج mod shop می‌شه فراخوانی می‌شه. \ No newline at end of file +- [OnEnterExitModShop](../callbacks/OnEnterExitModShop): این callback وقتی بازیکن وارد یا خارج mod shop می‌شه فراخوانی می‌شه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInPlayerGangZone.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInPlayerGangZone.md index 976165505f0..eef8ef713d6 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInPlayerGangZone.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInPlayerGangZone.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone", "playergangzone"] چک می‌کنه که آیا بازیکن در player gangzone هست یا نه. -| نام | توضیحات | -| ----------- | ------------------------------------------------------------ | -| playerid | ID بازیکنی که player gangzone بهش متصله. | -| zoneid | ID player gangzone. | +| نام | توضیحات | +| -------- | ---------------------------------------- | +| playerid | ID بازیکنی که player gangzone بهش متصله. | +| zoneid | ID player gangzone. | ## مقادیر برگشتی @@ -66,4 +66,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [IsValidPlayerGangZone](IsValidPlayerGangZone): چک کردن اینکه player gangzone معتبره یا نه. - [IsPlayerGangZoneVisible](IsPlayerGangZoneVisible): چک کردن اینکه player gangzone قابل مشاهده هست یا نه. - [IsPlayerGangZoneFlashing](IsPlayerGangZoneFlashing): چک کردن اینکه player gangzone چشمک می‌زنه یا نه. -- [UsePlayerGangZoneCheck](UsePlayerGangZoneCheck): فعال کردن callback وقتی بازیکن وارد/خارج این zone می‌شه. \ No newline at end of file +- [UsePlayerGangZoneCheck](UsePlayerGangZoneCheck): فعال کردن callback وقتی بازیکن وارد/خارج این zone می‌شه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInRaceCheckpoint.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInRaceCheckpoint.md index 3e66f98a87f..cb8dc57d29e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInRaceCheckpoint.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInRaceCheckpoint.md @@ -9,9 +9,9 @@ tags: ["player", "checkpoint", "racecheckpoint"] چک می‌کنه که آیا بازیکن داخل race checkpoint فعلی تنظیم شده‌ش هست یا نه (SetPlayerRaceCheckpoint). -| نام | توضیحات | -| -------- | ------------------------------- | -| playerid | ID بازیکنی که باید چک بشه. | +| نام | توضیحات | +| -------- | -------------------------- | +| playerid | ID بازیکنی که باید چک بشه. | ## مقادیر برگشتی @@ -42,4 +42,4 @@ if (IsPlayerInRaceCheckpoint(playerid)) - [OnPlayerEnterCheckpoint](../callbacks/OnPlayerEnterCheckpoint): وقتی بازیکن وارد checkpoint می‌شه فراخوانی می‌شه. - [OnPlayerLeaveCheckpoint](../callbacks/OnPlayerLeaveCheckpoint): وقتی بازیکن از checkpoint خارج می‌شه فراخوانی می‌شه. - [OnPlayerEnterRaceCheckpoint](../callbacks/OnPlayerEnterRaceCheckpoint): وقتی بازیکن وارد race checkpoint می‌شه فراخوانی می‌شه. -- [OnPlayerLeaveRaceCheckpoint](../callbacks/OnPlayerLeaveRaceCheckpoint): وقتی بازیکن از race checkpoint خارج می‌شه فراخوانی می‌شه. \ No newline at end of file +- [OnPlayerLeaveRaceCheckpoint](../callbacks/OnPlayerLeaveRaceCheckpoint): وقتی بازیکن از race checkpoint خارج می‌شه فراخوانی می‌شه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInRangeOfPoint.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInRangeOfPoint.md index c37fcfb8c9a..40956f0450c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInRangeOfPoint.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInRangeOfPoint.md @@ -9,13 +9,13 @@ tags: ["player"] چک می‌کنه که آیا بازیکن در محدوده یه نقطه هست یا نه. این تابع native سریع‌تر از پیاده‌سازی PAWN با فرمول فاصله هست. -| نام | توضیحات | -| ----------- | -------------------------------------------------------------------------- | -| playerid | ID بازیکن. | -| Float:range | دورترین فاصله‌ای که بازیکن می‌تونه از نقطه داشته باشه تا در محدوده باشه. | -| Float:x | مختصات X نقطه‌ای که باید محدوده‌ش چک بشه. | -| Float:y | مختصات Y نقطه‌ای که باید محدوده‌ش چک بشه. | -| Float:z | مختصات Z نقطه‌ای که باید محدوده‌ش چک بشه. | +| نام | توضیحات | +| ----------- | ------------------------------------------------------------------------ | +| playerid | ID بازیکن. | +| Float:range | دورترین فاصله‌ای که بازیکن می‌تونه از نقطه داشته باشه تا در محدوده باشه. | +| Float:x | مختصات X نقطه‌ای که باید محدوده‌ش چک بشه. | +| Float:y | مختصات Y نقطه‌ای که باید محدوده‌ش چک بشه. | +| Float:z | مختصات Z نقطه‌ای که باید محدوده‌ش چک بشه. | ## مقادیر برگشتی @@ -44,4 +44,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [GetPlayerDistanceFromPoint](GetPlayerDistanceFromPoint): دریافت فاصله بین بازیکن و یه نقطه. - [GetVehicleDistanceFromPoint](GetVehicleDistanceFromPoint): دریافت فاصله بین وسیله نقلیه و یه نقطه. -- [GetPlayerPos](GetPlayerPos): دریافت موقعیت بازیکن. \ No newline at end of file +- [GetPlayerPos](GetPlayerPos): دریافت موقعیت بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInVehicle.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInVehicle.md index c63bcb316eb..b10c8943a64 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInVehicle.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInVehicle.md @@ -9,10 +9,10 @@ tags: ["player", "vehicle"] چک می‌کنه که آیا بازیکن در یه وسیله نقلیه خاص هست یا نه. -| نام | توضیحات | -| --------- | ---------------------------------------------- | -| playerid | ID بازیکن. | -| vehicleid | ID وسیله نقلیه. توجه: modelid نیست! | +| نام | توضیحات | +| --------- | ----------------------------------- | +| playerid | ID بازیکن. | +| vehicleid | ID وسیله نقلیه. توجه: modelid نیست! | ## مقادیر برگشتی @@ -48,4 +48,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## توابع مرتبط - [IsPlayerInAnyVehicle](IsPlayerInAnyVehicle): چک کردن اینکه بازیکن در هر وسیله نقلیه‌ای هست یا نه. -- [GetPlayerVehicleSeat](GetPlayerVehicleSeat): چک کردن اینکه بازیکن در کدوم صندلی نشسته. \ No newline at end of file +- [GetPlayerVehicleSeat](GetPlayerVehicleSeat): چک کردن اینکه بازیکن در کدوم صندلی نشسته. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerNPC.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerNPC.md index d79b4751b34..e8fa762888f 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerNPC.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerNPC.md @@ -9,9 +9,9 @@ tags: ["player", "npc"] چک می‌کنه که آیا بازیکن یه بازیکن واقعی هست یا NPC. -| نام | توضیحات | -| -------- | ------------------------------- | -| playerid | ID بازیکنی که باید چک بشه. | +| نام | توضیحات | +| -------- | -------------------------- | +| playerid | ID بازیکنی که باید چک بشه. | ## مقادیر برگشتی @@ -37,4 +37,4 @@ public OnPlayerConnect(playerid) ## توابع مرتبط - [ConnectNPC](ConnectNPC): اتصال یه NPC. -- [IsPlayerAdmin](IsPlayerAdmin): چک می‌کنه که آیا بازیکن به RCON وارد شده یا نه. \ No newline at end of file +- [IsPlayerAdmin](IsPlayerAdmin): چک می‌کنه که آیا بازیکن به RCON وارد شده یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerObjectMaterialSlotUsed.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerObjectMaterialSlotUsed.md index 272308f09b4..67c8f67e3db 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerObjectMaterialSlotUsed.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerObjectMaterialSlotUsed.md @@ -11,11 +11,11 @@ tags: ["player", "object", "playerobject"] چک می‌کنه که آیا یه اسلات از player-object material استفاده شده یا نه. -| نام | توضیحات | -|---------------|-------------------------------------------------| -| playerid | ID بازیکن. | -| objectid | ID player-object. | -| materialIndex | ایندکس material روی آبجکت. (0 تا 15) | +| نام | توضیحات | +| ------------- | ------------------------------------ | +| playerid | ID بازیکن. | +| objectid | ID player-object. | +| materialIndex | ایندکس material روی آبجکت. (0 تا 15) | ## مقادیر برگشتی @@ -53,4 +53,4 @@ new type = IsPlayerObjectMaterialSlotUsed(playerid, playerobjectid, 0); - [SetPlayerObjectMaterialText](SetPlayerObjectMaterialText): جایگزین کردن texture player object با متن. - [GetPlayerObjectMaterial](GetPlayerObjectMaterial): دریافت داده material از یه ایندکس player-object. - [GetPlayerObjectMaterialText](GetPlayerObjectMaterialText): دریافت داده material text از یه ایندکس player-object. -- [IsObjectMaterialSlotUsed](IsObjectMaterialSlotUsed): چک می‌کنه که آیا یه اسلات از object material استفاده شده یا نه. \ No newline at end of file +- [IsObjectMaterialSlotUsed](IsObjectMaterialSlotUsed): چک می‌کنه که آیا یه اسلات از object material استفاده شده یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerObjectMoving.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerObjectMoving.md index 35cc54ec12e..82cec736c3f 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerObjectMoving.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerObjectMoving.md @@ -9,10 +9,10 @@ tags: ["player", "object", "playerobject"] چک می‌کنه که آیا player objectid داده شده در حال حرکته یا نه. -| نام | توضیحات | -| -------- | --------------------------------------------------------------- | -| playerid | ID بازیکنی که player-object ش چک می‌شه. | -| objectid | player objectid ای که می‌خوای چک کنی که در حال حرکته یا نه. | +| نام | توضیحات | +| -------- | ----------------------------------------------------------- | +| playerid | ID بازیکنی که player-object ش چک می‌شه. | +| objectid | player objectid ای که می‌خوای چک کنی که در حال حرکته یا نه. | ## مقادیر برگشتی @@ -28,7 +28,7 @@ public OnPlayerConnect(playerid) gPlayerObject[playerid] = CreatePlayerObject(playerid, 2587, 2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0); MovePlayerObject(playerid, gPlayerObject[playerid], 2001.195679, 1547.113892, 10.000000, 2.0); - + if (IsPlayerObjectMoving(playerid, gPlayerObject[playerid])) { StopPlayerObject(playerid, gPlayerObject[playerid]); @@ -63,4 +63,4 @@ public OnPlayerConnect(playerid) ## callback های مرتبط -- [OnPlayerObjectMoved](../callbacks/OnPlayerObjectMoved): وقتی player-object حرکتش متوقف می‌شه فراخوانی می‌شه. \ No newline at end of file +- [OnPlayerObjectMoved](../callbacks/OnPlayerObjectMoved): وقتی player-object حرکتش متوقف می‌شه فراخوانی می‌شه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerPickupStreamedIn.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerPickupStreamedIn.md index b7156610f3c..8d7d41a9d1a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerPickupStreamedIn.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerPickupStreamedIn.md @@ -11,10 +11,10 @@ tags: ["player", "pickup", "playerpickup"] چک می‌کنه که آیا یه player-pickup برای بازیکن stream شده یا نه. -| نام | توضیحات | -|----------|------------------------------| -| playerid | ID بازیکن. | -| pickupid | ID player-pickup. | +| نام | توضیحات | +| -------- | ----------------- | +| playerid | ID بازیکن. | +| pickupid | ID player-pickup. | ## مقادیر برگشتی @@ -54,4 +54,4 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) - [SetPlayerPickupType](SetPlayerPickupType): نوع یه player-pickup رو تنظیم می‌کنه. - [GetPlayerPickupType](GetPlayerPickupType): نوع یه player-pickup رو دریافت می‌کنه. - [SetPlayerPickupVirtualWorld](SetPlayerPickupVirtualWorld): ID دنیای مجازی یه player-pickup رو تنظیم می‌کنه. -- [GetPlayerPickupVirtualWorld](GetPlayerPickupVirtualWorld): ID دنیای مجازی یه player-pickup رو دریافت می‌کنه. \ No newline at end of file +- [GetPlayerPickupVirtualWorld](GetPlayerPickupVirtualWorld): ID دنیای مجازی یه player-pickup رو دریافت می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerRaceCheckpointActive.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerRaceCheckpointActive.md index 8d37b70c152..35d7c9aa48c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerRaceCheckpointActive.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerRaceCheckpointActive.md @@ -11,9 +11,9 @@ tags: ["player", "checkpoint", "racecheckpoint"] چک می‌کنه که آیا بازیکن در حال حاضر یه race checkpoint قابل مشاهده داره یا نه. -| نام | توضیحات | -| -------- | ------------------------------- | -| playerid | ID بازیکنی که باید چک بشه. | +| نام | توضیحات | +| -------- | -------------------------- | +| playerid | ID بازیکنی که باید چک بشه. | ## مقادیر برگشتی @@ -35,4 +35,4 @@ public OnPlayerSpawn(playerid) - [SetPlayerRaceCheckpoint](SetPlayerRaceCheckpoint): ساخت یه race checkpoint برای بازیکن. - [IsPlayerInRaceCheckpoint](IsPlayerInRaceCheckpoint): چک کردن اینکه بازیکن در race checkpoint هست یا نه. -- [IsPlayerCheckpointActive](IsPlayerCheckpointActive): چک کردن اینکه آیا بازیکن در حال حاضر یه checkpoint قابل مشاهده داره یا نه. \ No newline at end of file +- [IsPlayerCheckpointActive](IsPlayerCheckpointActive): چک کردن اینکه آیا بازیکن در حال حاضر یه checkpoint قابل مشاهده داره یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerSpawned.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerSpawned.md index 44298177675..b17fc97d77b 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerSpawned.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerSpawned.md @@ -11,9 +11,9 @@ tags: ["player"] چک می‌کنه که آیا بازیکن spawn شده یا نه. -| نام | توضیحات | -|----------|--------------------------------| -| playerid | ID بازیکنی که باید چک بشه. | +| نام | توضیحات | +| -------- | -------------------------- | +| playerid | ID بازیکنی که باید چک بشه. | ## مقادیر برگشتی @@ -37,4 +37,4 @@ public OnPlayerText(playerid, text[]) ## توابع مرتبط -- [SpawnPlayer](SpawnPlayer): (دوباره) spawn کردن یه بازیکن. \ No newline at end of file +- [SpawnPlayer](SpawnPlayer): (دوباره) spawn کردن یه بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerStreamedIn.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerStreamedIn.md index b2daa8965e3..7de84807682 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerStreamedIn.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerStreamedIn.md @@ -9,10 +9,10 @@ tags: ["player"] چک می‌کنه که آیا یه بازیکن در کلاینت بازیکن دیگه stream شده یا نه. -| نام | توضیحات | -| ----------- | ---------------------------------------------------------------- | -| playerid | ID بازیکنی که باید چک بشه که stream شده یا نه. | -| forplayerid | ID بازیکنی که باید چک بشه که playerid براش stream شده یا نه. | +| نام | توضیحات | +| ----------- | ------------------------------------------------------------ | +| playerid | ID بازیکنی که باید چک بشه که stream شده یا نه. | +| forplayerid | ID بازیکنی که باید چک بشه که playerid براش stream شده یا نه. | ## مقادیر برگشتی @@ -49,4 +49,4 @@ if (IsPlayerStreamedIn(playerid, 0)) - [OnPlayerStreamIn](../callbacks/OnPlayerStreamIn): وقتی بازیکن برای بازیکن دیگه stream می‌شه فراخوانی می‌شه. - [OnPlayerStreamOut](../callbacks/OnPlayerStreamOut): وقتی بازیکن برای بازیکن دیگه stream out می‌شه فراخوانی می‌شه. - [OnVehicleStreamIn](../callbacks/OnVehicleStreamIn): وقتی وسیله نقلیه برای بازیکن stream می‌شه فراخوانی می‌شه. -- [OnVehicleStreamOut](../callbacks/OnVehicleStreamOut): وقتی وسیله نقلیه برای بازیکن stream out می‌شه فراخوانی می‌شه. \ No newline at end of file +- [OnVehicleStreamOut](../callbacks/OnVehicleStreamOut): وقتی وسیله نقلیه برای بازیکن stream out می‌شه فراخوانی می‌شه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerTeleportAllowed.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerTeleportAllowed.md index d090b08c707..b6fe0a75cf1 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerTeleportAllowed.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerTeleportAllowed.md @@ -11,9 +11,9 @@ tags: ["player"] آیا این بازیکن می‌تونه با کلیک راست روی نقشه teleport کنه؟ -| نام | توضیحات | -| -------- | ------------------------------------------- | -| playerid | ID بازیکنی که اجازه teleport بهش داده شه. | +| نام | توضیحات | +| -------- | ----------------------------------------- | +| playerid | ID بازیکنی که اجازه teleport بهش داده شه. | ## مقادیر برگشتی @@ -42,4 +42,4 @@ public OnPlayerSpawn(playerid) ## توابع مرتبط -- [AllowPlayerTeleport](AllowPlayerTeleport): بازیکن رو بعنوان ادمین RCON تنظیم می‌کنه. \ No newline at end of file +- [AllowPlayerTeleport](AllowPlayerTeleport): بازیکن رو بعنوان ادمین RCON تنظیم می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerTextDrawVisible.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerTextDrawVisible.md index 964510f863e..febe53aee6a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerTextDrawVisible.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerTextDrawVisible.md @@ -11,10 +11,10 @@ tags: ["player", "textdraw", "playertextdraw"] چک می‌کنه که آیا یه player-textdraw برای بازیکن نمایش داده شده یا نه. -| نام | توضیحات | -| ----------------- | ------------------------------- | -| playerid | ID بازیکنی که باید چک بشه. | -| PlayerText:textid | ID player-textdraw. | +| نام | توضیحات | +| ----------------- | -------------------------- | +| playerid | ID بازیکنی که باید چک بشه. | +| PlayerText:textid | ID player-textdraw. | ## مقادیر برگشتی @@ -60,4 +60,4 @@ public OnPlayerConnect(playerid) - [PlayerTextDrawSetString](PlayerTextDrawSetString): تنظیم متن player-textdraw. - [PlayerTextDrawShow](PlayerTextDrawShow): نمایش player-textdraw. - [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن player-textdraw. -- [IsValidPlayerTextDraw](IsValidPlayerTextDraw): چک می‌کنه که آیا player-textdraw معتبره یا نه. \ No newline at end of file +- [IsValidPlayerTextDraw](IsValidPlayerTextDraw): چک می‌کنه که آیا player-textdraw معتبره یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerUsingOfficialClient.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerUsingOfficialClient.md index 6403c043ad6..cbf60217b71 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerUsingOfficialClient.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerUsingOfficialClient.md @@ -11,9 +11,9 @@ tags: ["player"] چک می‌کنه که آیا بازیکن از کلاینت رسمی SA-MP استفاده می‌کنه یا نه. -| نام | توضیحات | -| -------- | ------------------------------- | -| playerid | ID بازیکنی که باید چک بشه. | +| نام | توضیحات | +| -------- | -------------------------- | +| playerid | ID بازیکنی که باید چک بشه. | ## مقادیر برگشتی @@ -37,4 +37,4 @@ public OnPlayerConnect(playerid) ## توابع مرتبط - [IsPlayerUsingOmp](IsPlayerUsingOmp): چک کردن اینکه آیا بازیکن از open.mp launcher استفاده می‌کنه یا نه. -- [SendClientCheck](SendClientCheck): انجام یه بررسی حافظه روی کلاینت. \ No newline at end of file +- [SendClientCheck](SendClientCheck): انجام یه بررسی حافظه روی کلاینت. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerUsingOmp.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerUsingOmp.md index dac1cef0872..fc0a5704392 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerUsingOmp.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerUsingOmp.md @@ -11,9 +11,9 @@ tags: ["player"] چک می‌کنه که آیا بازیکن از open.mp launcher استفاده می‌کنه یا نه. -| نام | توضیحات | -| -------- | ------------------------------- | -| playerid | ID بازیکنی که باید چک بشه. | +| نام | توضیحات | +| -------- | -------------------------- | +| playerid | ID بازیکنی که باید چک بشه. | ## مقادیر برگشتی @@ -44,4 +44,4 @@ public OnPlayerConnect(playerid) ## توابع مرتبط - [IsPlayerUsingOfficialClient](IsPlayerUsingOfficialClient): چک کردن اینکه آیا بازیکن از کلاینت رسمی SA-MP استفاده می‌کنه یا نه. -- [SendClientCheck](SendClientCheck): انجام یه بررسی حافظه روی کلاینت. \ No newline at end of file +- [SendClientCheck](SendClientCheck): انجام یه بررسی حافظه روی کلاینت. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerWidescreenToggled.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerWidescreenToggled.md index 9e6f6600f53..791c0c79336 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerWidescreenToggled.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerWidescreenToggled.md @@ -11,9 +11,9 @@ tags: ["player"] چک می‌کنه که widescreen بازیکن روشنه یا خاموش. -| نام | توضیحات | -|----------|---------------------------------| -| playerid | ID بازیکنی که باید چک بشه. | +| نام | توضیحات | +| -------- | -------------------------- | +| playerid | ID بازیکنی که باید چک بشه. | ## مقادیر برگشتی @@ -37,4 +37,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## توابع مرتبط -- [TogglePlayerWidescreen](TogglePlayerWidescreen): تغییر وضعیت widescreen بازیکن. \ No newline at end of file +- [TogglePlayerWidescreen](TogglePlayerWidescreen): تغییر وضعیت widescreen بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsRepeatingTimer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsRepeatingTimer.md index 572700e9ce1..0c1037aff4a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsRepeatingTimer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsRepeatingTimer.md @@ -13,9 +13,9 @@ tags: ["timer"] ## پارامترها -| نام | توضیحات | -|---------|-------------------------------| -| timerid | ID timer که باید چک بشه. | +| نام | توضیحات | +| ------- | ------------------------ | +| timerid | ID timer که باید چک بشه. | ## مقادیر برگشتی @@ -46,4 +46,4 @@ public OnGameModeInit() - [SetTimerEx](SetTimerEx): تنظیم یه timer با پارامتر. - [KillTimer](KillTimer): متوقف کردن یه timer. - [IsValidTimer](IsValidTimer): چک کردن اینکه timer معتبره یا نه. -- [CountRunningTimers](CountRunningTimers): دریافت timer های در حال اجرا. \ No newline at end of file +- [CountRunningTimers](CountRunningTimers): دریافت timer های در حال اجرا. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsTextDrawVisibleForPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsTextDrawVisibleForPlayer.md index 5da6b9d4abf..47eebbb1af0 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsTextDrawVisibleForPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsTextDrawVisibleForPlayer.md @@ -11,10 +11,10 @@ tags: ["textdraw"] چک می‌کنه که آیا یه textdraw برای بازیکن نمایش داده می‌شه یا نه. -| نام | توضیحات | -| ----------- | -------------------------------- | -| playerid | ID بازیکنی که باید چک بشه. | -| Text:textid | ID textdraw. | +| نام | توضیحات | +| ----------- | -------------------------- | +| playerid | ID بازیکنی که باید چک بشه. | +| Text:textid | ID textdraw. | ## مقادیر برگشتی @@ -53,4 +53,4 @@ public OnPlayerSpawn(playerid) - [TextDrawCreate](TextDrawCreate): ساخت یه textdraw. - [TextDrawShowForPlayer](TextDrawShowForPlayer): نمایش یه textdraw برای یه بازیکن خاص. -- [TextDrawHideForPlayer](TextDrawHideForPlayer): مخفی کردن یه textdraw برای یه بازیکن خاص. \ No newline at end of file +- [TextDrawHideForPlayer](TextDrawHideForPlayer): مخفی کردن یه textdraw برای یه بازیکن خاص. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsTrailerAttachedToVehicle.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsTrailerAttachedToVehicle.md index fb1d76836f9..b670da091de 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsTrailerAttachedToVehicle.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsTrailerAttachedToVehicle.md @@ -9,9 +9,9 @@ tags: ["vehicle"] چک می‌کنه که آیا یه ماشین trailer داره یا نه. از GetVehicleTrailer استفاده کن تا ID ماشین trailer رو دریافت کنی (اگه داشته باشه). -| نام | توضیحات | -| --------- | --------------------------------------------- | -| vehicleid | ID ماشینی که باید برای trailer چک بشه. | +| نام | توضیحات | +| --------- | -------------------------------------- | +| vehicleid | ID ماشینی که باید برای trailer چک بشه. | ## مقادیر برگشتی @@ -32,4 +32,4 @@ if (IsTrailerAttachedToVehicle(vehicleid)) - [GetVehicleTrailer](GetVehicleTrailer): چک کردن اینکه ماشین چه trailer ای رو می‌کشه. - [AttachTrailerToVehicle](AttachTrailerToVehicle): وصل کردن یه trailer به ماشین. -- [DetachTrailerFromVehicle](DetachTrailerFromVehicle): جدا کردن یه trailer از ماشین. \ No newline at end of file +- [DetachTrailerFromVehicle](DetachTrailerFromVehicle): جدا کردن یه trailer از ماشین. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValid3DTextLabel.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValid3DTextLabel.md index e8dbdd28306..a345ac38870 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValid3DTextLabel.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValid3DTextLabel.md @@ -11,9 +11,9 @@ tags: ["3dtextlabel"] چک می‌کنه که آیا یه 3D text label معتبره یا نه. -| نام | توضیحات | -| ------------- | -------------------------------------- | -| Text3D:textid | ID 3D text label که باید چک بشه. | +| نام | توضیحات | +| ------------- | -------------------------------- | +| Text3D:textid | ID 3D text label که باید چک بشه. | ## مقادیر برگشتی @@ -39,4 +39,4 @@ public OnGameModeInit() ## توابع مرتبط - [Create3DTextLabel](Create3DTextLabel): ساخت یه 3D Text Label در یه مکان خاص در دنیا. -- [IsValidPlayer3DTextLabel](IsValidPlayer3DTextLabel): چک کردن اینکه 3D text label یه بازیکن معتبره یا نه. \ No newline at end of file +- [IsValidPlayer3DTextLabel](IsValidPlayer3DTextLabel): چک کردن اینکه 3D text label یه بازیکن معتبره یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidActor.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidActor.md index 2c5ac38891d..86830d058b5 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidActor.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidActor.md @@ -11,9 +11,9 @@ tags: ["actor"] چک می‌کنه که آیا ID یه actor معتبره یا نه. -| نام | توضیحات | -| ------- | ------------------------------ | -| actorid | ID actor که باید چک بشه. | +| نام | توضیحات | +| ------- | ------------------------ | +| actorid | ID actor که باید چک بشه. | ## مقادیر برگشتی @@ -29,7 +29,7 @@ new gMyActor; public OnGameModeInit() { gMyActor = CreateActor(179, 316.1, -134.0, 999.6, 90.0); // Actor as a salesperson in Ammunation. - + if (IsValidActor(gMyActor)) { SetActorHealth(gMyActor, 100.0); @@ -42,4 +42,4 @@ public OnGameModeInit() - [CreateActor](CreateActor): ساخت یه actor. - [GetActorPoolSize](GetActorPoolSize): دریافت بالاترین actorid که در سرور ساخته شده. -- [SetActorHealth](SetActorHealth): تنظیم سلامت یه actor. \ No newline at end of file +- [SetActorHealth](SetActorHealth): تنظیم سلامت یه actor. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidAnimationLibrary.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidAnimationLibrary.md index 279a086c0ac..9e471a523ad 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidAnimationLibrary.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidAnimationLibrary.md @@ -11,9 +11,9 @@ tags: ["animation"] چک می‌کنه که آیا animation library داده شده معتبره یا نه. -| نام | توضیحات | -| ------------ | -------------------------------------------------------- | -| const name[] | نام animation library که باید چک بشه. | +| نام | توضیحات | +| ------------ | ------------------------------------- | +| const name[] | نام animation library که باید چک بشه. | ## مقادیر برگشتی @@ -38,4 +38,4 @@ else ## منابع مرتبط -- [Animations](../resources/animations) \ No newline at end of file +- [Animations](../resources/animations) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidCustomModel.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidCustomModel.md index 66be6153cac..043196225f7 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidCustomModel.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidCustomModel.md @@ -11,9 +11,9 @@ tags: ["custom model", "custom skin", "simple model"] چک می‌کنه که آیا ID یه custom model معتبره یا نه. -| نام | توضیحات | -| ------- | ----------------------------------- | -| modelid | ID custom model که باید چک بشه. | +| نام | توضیحات | +| ------- | ------------------------------- | +| modelid | ID custom model که باید چک بشه. | ## مقادیر برگشتی @@ -25,4 +25,4 @@ tags: ["custom model", "custom skin", "simple model"] - [AddSimpleModel](AddSimpleModel): اضافه کردن یه custom simple object model جدید. - [AddSimpleModelTimed](AddSimpleModelTimed): اضافه کردن یه custom simple object model جدید. -- [GetCustomModelPath](GetCustomModelPath): دریافت مسیر یه custom model. \ No newline at end of file +- [GetCustomModelPath](GetCustomModelPath): دریافت مسیر یه custom model. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidGangZone.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidGangZone.md index ce6ecd14912..987aa7cc516 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidGangZone.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidGangZone.md @@ -11,9 +11,9 @@ tags: ["gangzone"] چک کردن اینکه gangzone معتبره یا نه. -| نام | توضیحات | -| ------- | --------------------- | -| zoneid | ID gangzone. | +| نام | توضیحات | +| ------ | ------------ | +| zoneid | ID gangzone. | ## مقادیر برگشتی @@ -31,4 +31,4 @@ tags: ["gangzone"] - [GangZoneFlashForPlayer](GangZoneFlashForPlayer): چشمک زدن یه gangzone برای یه بازیکن. - [GangZoneFlashForAll](GangZoneFlashForAll): چشمک زدن یه gangzone برای همه بازیکنا. - [GangZoneStopFlashForPlayer](GangZoneStopFlashForPlayer): متوقف کردن چشمک زدن یه gangzone برای یه بازیکن. -- [GangZoneStopFlashForAll](GangZoneStopFlashForAll): متوقف کردن چشمک زدن یه gangzone برای همه بازیکنا. \ No newline at end of file +- [GangZoneStopFlashForAll](GangZoneStopFlashForAll): متوقف کردن چشمک زدن یه gangzone برای همه بازیکنا. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidMenu.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidMenu.md index 967798d9c84..eb1d8b85a54 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidMenu.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidMenu.md @@ -9,9 +9,9 @@ tags: ["menu"] چک می‌کنه که آیا ID یه menu معتبره یا نه. -| نام | توضیحات | -| ----------- | ----------------------------- | -| Menu:menuid | ID menu که باید چک بشه. | +| نام | توضیحات | +| ----------- | ----------------------- | +| Menu:menuid | ID menu که باید چک بشه. | ## مقادیر برگشتی @@ -33,4 +33,4 @@ tags: ["menu"] ## callback های مرتبط - [OnPlayerSelectedMenuRow](../callbacks/OnPlayerSelectedMenuRow): وقتی بازیکن یه سطر از menu انتخاب می‌کنه فراخوانی می‌شه. -- [OnPlayerExitedMenu](../callbacks/OnPlayerExitedMenu): وقتی بازیکن از menu خارج می‌شه فراخوانی می‌شه. \ No newline at end of file +- [OnPlayerExitedMenu](../callbacks/OnPlayerExitedMenu): وقتی بازیکن از menu خارج می‌شه فراخوانی می‌شه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidNickName.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidNickName.md index e2f997c33fa..80df6de7a19 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidNickName.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidNickName.md @@ -11,9 +11,9 @@ tags: [] چک می‌کنه که آیا یه nick name معتبره یا نه. -| نام | توضیحات | -| ------------ | -------------------------------------------------------- | -| const name[] | nick name که باید چک بشه. | +| نام | توضیحات | +| ------------ | ------------------------- | +| const name[] | nick name که باید چک بشه. | ## مقادیر برگشتی @@ -44,4 +44,4 @@ else - [AllowNickNameCharacter](AllowNickNameCharacter): اجازه دادن به یه کاراکتر که در nick name استفاده بشه. - [SetPlayerName](SetPlayerName): تنظیم نام یه بازیکن. -- [GetPlayerName](GetPlayerName): دریافت نام یه بازیکن. \ No newline at end of file +- [GetPlayerName](GetPlayerName): دریافت نام یه بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidObject.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidObject.md index 09cfed9705e..7a431267115 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidObject.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidObject.md @@ -9,9 +9,9 @@ tags: ["object"] چک می‌کنه که آیا object با ID داده شده وجود داره یا نه. -| نام | توضیحات | -| -------- | -------------------------------------------------- | -| objectid | ID object که باید وجودش چک بشه. | +| نام | توضیحات | +| -------- | ------------------------------- | +| objectid | ID object که باید وجودش چک بشه. | ## مقادیر برگشتی @@ -68,4 +68,4 @@ public OnGameModeExit() - [SetPlayerObjectRot](SetPlayerObjectRot): تنظیم چرخش یه player object. - [GetPlayerObjectPos](GetPlayerObjectPos): مکان‌یابی یه player object. - [GetPlayerObjectRot](GetPlayerObjectRot): چک کردن چرخش یه player object. -- [AttachPlayerObjectToPlayer](AttachPlayerObjectToPlayer): اتصال یه player object به بازیکن. \ No newline at end of file +- [AttachPlayerObjectToPlayer](AttachPlayerObjectToPlayer): اتصال یه player object به بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidPickup.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidPickup.md index 7f29c0c3f41..5930cea51b9 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidPickup.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidPickup.md @@ -11,9 +11,9 @@ tags: ["pickup"] چک می‌کنه که آیا یه pickup معتبره یا نه. -| نام | توضیحات | -|----------|--------------------------------| -| pickupid | ID pickup که باید چک بشه. | +| نام | توضیحات | +| -------- | ------------------------- | +| pickupid | ID pickup که باید چک بشه. | ## مقادیر برگشتی @@ -53,4 +53,4 @@ public OnGameModeInit() - [GetPickupVirtualWorld](GetPickupVirtualWorld): دریافت ID virtual world یه pickup. - [ShowPickupForPlayer](ShowPickupForPlayer): نمایش یه pickup برای یه بازیکن خاص. - [HidePickupForPlayer](HidePickupForPlayer): مخفی کردن یه pickup برای یه بازیکن خاص. -- [SetPickupForPlayer](SetPickupForPlayer): تنظیم model، نوع و موقعیت pickup برای یه بازیکن خاص. \ No newline at end of file +- [SetPickupForPlayer](SetPickupForPlayer): تنظیم model، نوع و موقعیت pickup برای یه بازیکن خاص. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidPlayer3DTextLabel.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidPlayer3DTextLabel.md index d6a00439499..520898a0ecc 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidPlayer3DTextLabel.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidPlayer3DTextLabel.md @@ -11,10 +11,10 @@ tags: ["player", "3dtextlabel"] چک می‌کنه که آیا 3D text label یه بازیکن معتبره یا نه. -| نام | توضیحات | -| ------------------- | ---------------------------------------------------- | -| playerid | ID بازیکن. | -| PlayerText3D:textid | ID 3D text label بازیکنی که باید چک بشه. | +| نام | توضیحات | +| ------------------- | ---------------------------------------- | +| playerid | ID بازیکن. | +| PlayerText3D:textid | ID 3D text label بازیکنی که باید چک بشه. | ## مقادیر برگشتی @@ -38,4 +38,4 @@ if (IsValidPlayer3DTextLabel(playerid, playerTextId)) ## توابع مرتبط - [CreatePlayer3DTextLabel](CreatePlayer3DTextLabel): ساخت یه 3D Text Label فقط برای یه بازیکن خاص. -- [IsValid3DTextLabel](IsValid3DTextLabel): چک کردن اینکه 3D text label معتبره یا نه. \ No newline at end of file +- [IsValid3DTextLabel](IsValid3DTextLabel): چک کردن اینکه 3D text label معتبره یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidPlayerGangZone.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidPlayerGangZone.md index 05741b8e261..71e0328e2ab 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidPlayerGangZone.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidPlayerGangZone.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone", "playergangzone"] چک کردن اینکه player gangzone معتبره یا نه. -| نام | توضیحات | -| ----------- | ------------------------------------------------------------ | -| playerid | ID بازیکنی که player gangzone بهش متصله. | -| zoneid | ID player gangzone. | +| نام | توضیحات | +| -------- | ---------------------------------------- | +| playerid | ID بازیکنی که player gangzone بهش متصله. | +| zoneid | ID player gangzone. | ## مقادیر برگشتی @@ -60,4 +60,4 @@ public OnPlayerSpawn(playerid) - [IsPlayerInPlayerGangZone](IsPlayerInPlayerGangZone): چک کردن اینکه بازیکن در player gangzone هست یا نه. - [IsPlayerGangZoneVisible](IsPlayerGangZoneVisible): چک کردن اینکه player gangzone قابل مشاهده هست یا نه. - [IsPlayerGangZoneFlashing](IsPlayerGangZoneFlashing): چک کردن اینکه player gangzone چشمک می‌زنه یا نه. -- [UsePlayerGangZoneCheck](UsePlayerGangZoneCheck): فعال کردن callback وقتی بازیکن وارد/خارج این zone می‌شه. \ No newline at end of file +- [UsePlayerGangZoneCheck](UsePlayerGangZoneCheck): فعال کردن callback وقتی بازیکن وارد/خارج این zone می‌شه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidPlayerObject.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidPlayerObject.md index 95035230246..343d5183915 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidPlayerObject.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidPlayerObject.md @@ -9,10 +9,10 @@ tags: ["player", "object", "playerobject"] چک می‌کنه که آیا ID object داده شده برای بازیکن داده شده معتبره یا نه. -| نام | توضیحات | -| -------- | -------------------------------------------------------- | -| playerid | ID بازیکنی که player-object ش باید validate بشه. | -| objectid | ID object که باید validate بشه. | +| نام | توضیحات | +| -------- | ------------------------------------------------ | +| playerid | ID بازیکنی که player-object ش باید validate بشه. | +| objectid | ID object که باید validate بشه. | ## مقادیر برگشتی @@ -60,4 +60,4 @@ public OnPlayerDisconnect(playerid, reason) - [SetObjectRot](SetObjectRot): تنظیم چرخش یه object. - [GetObjectPos](GetObjectPos): مکان‌یابی یه object. - [GetObjectRot](GetObjectRot): چک کردن چرخش یه object. -- [AttachObjectToPlayer](AttachObjectToPlayer): اتصال یه object به بازیکن. \ No newline at end of file +- [AttachObjectToPlayer](AttachObjectToPlayer): اتصال یه object به بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidPlayerPickup.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidPlayerPickup.md index eda4912882c..2ed31c2532a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidPlayerPickup.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidPlayerPickup.md @@ -11,10 +11,10 @@ tags: ["player", "pickup", "playerpickup"] چک می‌کنه که آیا یه player-pickup معتبره یا نه. -| نام | توضیحات | -|----------|---------------------------------------| -| playerid | ID بازیکن. | -| pickupid | ID player-pickup که باید چک بشه. | +| نام | توضیحات | +| -------- | -------------------------------- | +| playerid | ID بازیکن. | +| pickupid | ID player-pickup که باید چک بشه. | ## مقادیر برگشتی @@ -50,4 +50,4 @@ public OnPlayerConnect(playerid) - [SetPlayerPickupType](SetPlayerPickupType): تنظیم نوع یه player-pickup. - [GetPlayerPickupType](GetPlayerPickupType): دریافت نوع یه player-pickup. - [SetPlayerPickupVirtualWorld](SetPlayerPickupVirtualWorld): تنظیم ID virtual world یه player-pickup. -- [GetPlayerPickupVirtualWorld](GetPlayerPickupVirtualWorld): دریافت ID virtual world یه player-pickup. \ No newline at end of file +- [GetPlayerPickupVirtualWorld](GetPlayerPickupVirtualWorld): دریافت ID virtual world یه player-pickup. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidPlayerTextDraw.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidPlayerTextDraw.md index 7d7260a5762..c86a0fe4e9b 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidPlayerTextDraw.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidPlayerTextDraw.md @@ -13,10 +13,10 @@ tags: ["player", "textdraw", "playertextdraw"] ## پارامترها -| نام | توضیحات | -| ----------------- | ------------------------------------------ | -| playerid | ID بازیکن. | -| PlayerText:textid | ID player-textdraw که باید چک بشه. | +| نام | توضیحات | +| ----------------- | ---------------------------------- | +| playerid | ID بازیکن. | +| PlayerText:textid | ID player-textdraw که باید چک بشه. | ## مقادیر برگشتی @@ -61,4 +61,4 @@ public OnPlayerConnect(playerid) - [TextDrawShowForPlayer](TextDrawShowForPlayer): نمایش یه textdraw برای یه بازیکن خاص. - [TextDrawHideForPlayer](TextDrawHideForPlayer): مخفی کردن یه textdraw برای یه بازیکن خاص. - [TextDrawShowForAll](TextDrawShowForAll): نمایش یه textdraw برای همه بازیکنا. -- [TextDrawHideForAll](TextDrawHideForAll): مخفی کردن یه textdraw برای همه بازیکنا. \ No newline at end of file +- [TextDrawHideForAll](TextDrawHideForAll): مخفی کردن یه textdraw برای همه بازیکنا. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidServerRule.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidServerRule.md index 0a308521104..611f0df30f5 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidServerRule.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidServerRule.md @@ -11,9 +11,9 @@ tags: ["rule"] چک می‌کنه که آیا server rule داده شده معتبره یا نه. -| نام | توضیحات | -| ------------ | -------------------------------------------------------- | -| const rule[] | نام server rule که باید چک بشه. | +| نام | توضیحات | +| ------------ | ------------------------------- | +| const rule[] | نام server rule که باید چک بشه. | ## مقادیر برگشتی @@ -35,4 +35,4 @@ else ## توابع مرتبط - [AddServerRule](AddServerRule): اضافه کردن یه server rule. -- [RemoveServerRule](RemoveServerRule): حذف server rule. \ No newline at end of file +- [RemoveServerRule](RemoveServerRule): حذف server rule. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidTextDraw.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidTextDraw.md index e6180ed72f9..d63f0f1a458 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidTextDraw.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidTextDraw.md @@ -13,9 +13,9 @@ tags: ["textdraw"] ## پارامترها -| نام | توضیحات | -| ----------- | -------------------------------- | -| Text:textid | ID textdraw که باید چک بشه. | +| نام | توضیحات | +| ----------- | --------------------------- | +| Text:textid | ID textdraw که باید چک بشه. | ## مقادیر برگشتی @@ -29,7 +29,7 @@ new Text:gMyTextdraw; public OnGameModeInit() { gMyTextdraw = TextDrawCreate(100.0, 33.0, "Example TextDraw"); - + if (IsValidTextDraw(gMyTextdraw)) { // Textdraw is valid @@ -61,4 +61,4 @@ public OnGameModeInit() - [TextDrawShowForPlayer](TextDrawShowForPlayer): نمایش یه textdraw برای یه بازیکن خاص. - [TextDrawHideForPlayer](TextDrawHideForPlayer): مخفی کردن یه textdraw برای یه بازیکن خاص. - [TextDrawShowForAll](TextDrawShowForAll): نمایش یه textdraw برای همه بازیکنا. -- [TextDrawHideForAll](TextDrawHideForAll): مخفی کردن یه textdraw برای همه بازیکنا. \ No newline at end of file +- [TextDrawHideForAll](TextDrawHideForAll): مخفی کردن یه textdraw برای همه بازیکنا. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidTimer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidTimer.md index 6e61dc55046..0922296dd3b 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidTimer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidTimer.md @@ -13,9 +13,9 @@ tags: ["timer"] ## پارامترها -| نام | توضیحات | -|---------|-------------------------------| -| timerid | ID timer که باید چک بشه. | +| نام | توضیحات | +| ------- | ------------------------ | +| timerid | ID timer که باید چک بشه. | ## مقادیر برگشتی @@ -55,4 +55,4 @@ public OnGameModeExit() - [SetTimerEx](SetTimerEx): تنظیم یه timer با پارامتر. - [KillTimer](KillTimer): متوقف کردن یه timer. - [IsRepeatingTimer](IsRepeatingTimer): چک کردن اینکه timer روی repeat تنظیم شده یا نه. -- [CountRunningTimers](CountRunningTimers): دریافت timer های در حال اجرا. \ No newline at end of file +- [CountRunningTimers](CountRunningTimers): دریافت timer های در حال اجرا. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidVehicle.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidVehicle.md index ba829f17eee..e3b606e3358 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidVehicle.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidVehicle.md @@ -17,9 +17,9 @@ tags: ["vehicle"] ## پارامترها -| نام | توضیحات | -| --------- | -------------------------------------- | -| vehicleid | ماشینی که باید وجودش چک بشه | +| نام | توضیحات | +| --------- | --------------------------- | +| vehicleid | ماشینی که باید وجودش چک بشه | ## مقادیر برگشتی @@ -60,4 +60,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## توابع مرتبط - [GetPlayerVehicleID](GetPlayerVehicleID): دریافت ID ماشینی که بازیکن داخلشه. -- [GetVehicleModel](GetVehicleModel): دریافت ID model یه ماشین. \ No newline at end of file +- [GetVehicleModel](GetVehicleModel): دریافت ID model یه ماشین. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleDead.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleDead.md index 3939f5dfcf4..989c816a8a0 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleDead.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleDead.md @@ -13,9 +13,9 @@ tags: ["vehicle"] ## پارامترها -| نام | توضیحات | -|-----------|-------------| -| vehicleid | ID ماشین. | +| نام | توضیحات | +| --------- | --------- | +| vehicleid | ID ماشین. | ## مقادیر برگشتی @@ -38,4 +38,4 @@ else ## توابع مرتبط -- [SetVehicleDead](SetVehicleDead): تنظیم ماشین به حالت مرده. \ No newline at end of file +- [SetVehicleDead](SetVehicleDead): تنظیم ماشین به حالت مرده. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleHidden.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleHidden.md index 804d600d862..ef06f1828e1 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleHidden.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleHidden.md @@ -19,9 +19,9 @@ tags: ["vehicle"] ## پارامترها -| نام | توضیحات | -|-----------|---------------------------------| -| vehicleid | ID ماشینی که باید چک بشه. | +| نام | توضیحات | +| --------- | ------------------------- | +| vehicleid | ID ماشینی که باید چک بشه. | ## مقادیر برگشتی @@ -45,4 +45,4 @@ else ## توابع مرتبط - [HideVehicle](HideVehicle): مخفی کردن ماشین از بازی. -- [ShowVehicle](ShowVehicle): نمایش ماشین مخفی شده. \ No newline at end of file +- [ShowVehicle](ShowVehicle): نمایش ماشین مخفی شده. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleOccupied.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleOccupied.md index 50504017132..6dab850230b 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleOccupied.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleOccupied.md @@ -13,9 +13,9 @@ tags: ["vehicle"] ## پارامترها -| نام | توضیحات | -|-----------|-------------| -| vehicleid | ID ماشین. | +| نام | توضیحات | +| --------- | --------- | +| vehicleid | ID ماشین. | ## مقادیر برگشتی @@ -38,4 +38,4 @@ else ## توابع مرتبط -- [SetVehicleBeenOccupied](SetVehicleBeenOccupied): تنظیم وضعیت اشغال ماشین. \ No newline at end of file +- [SetVehicleBeenOccupied](SetVehicleBeenOccupied): تنظیم وضعیت اشغال ماشین. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleSirenEnabled.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleSirenEnabled.md index b10a2de1660..91795f01858 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleSirenEnabled.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleSirenEnabled.md @@ -13,9 +13,9 @@ tags: ["vehicle"] ## پارامترها -| نام | توضیحات | -|-----------|---------------------------------| -| vehicleid | ID ماشینی که باید چک بشه. | +| نام | توضیحات | +| --------- | ------------------------- | +| vehicleid | ID ماشینی که باید چک بشه. | ## مقادیر برگشتی @@ -40,4 +40,4 @@ else - [SetVehicleParamsSirenState](SetVehicleParamsSirenState): روشن یا خاموش کردن آژیر ماشین. - [ToggleVehicleSirenEnabled](ToggleVehicleSirenEnabled): روشن یا خاموش کردن آژیر ماشین. -- [IsVehicleSirenEnabled](IsVehicleSirenEnabled): چک کردن اینکه آژیر ماشین روشنه یا خاموش. \ No newline at end of file +- [IsVehicleSirenEnabled](IsVehicleSirenEnabled): چک کردن اینکه آژیر ماشین روشنه یا خاموش. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleStreamedIn.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleStreamedIn.md index 600f8e1e7ae..5a2bef9fc2d 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleStreamedIn.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleStreamedIn.md @@ -9,10 +9,10 @@ tags: ["vehicle"] چک می‌کنه که آیا ماشین برای بازیکن stream شده یا نه. فقط ماشین‌های نزدیک برای بازیکن stream می‌شن (قابل دیدن هستن). -| نام | توضیحات | -| --------- | ------------------------------- | -| vehicleid | ID ماشینی که باید چک بشه. | -| playerid | ID بازیکنی که باید چک بشه. | +| نام | توضیحات | +| --------- | -------------------------- | +| vehicleid | ID ماشینی که باید چک بشه. | +| playerid | ID بازیکنی که باید چک بشه. | ## مقادیر برگشتی @@ -47,4 +47,4 @@ SendClientMessage(playerid, -1, string); - [OnVehicleStreamIn](../callbacks/OnVehicleStreamIn): وقتی ماشین برای بازیکن stream می‌شه فراخوانی می‌شه. - [OnVehicleStreamOut](../callbacks/OnVehicleStreamOut): وقتی ماشین برای بازیکن stream out می‌شه فراخوانی می‌شه. - [OnPlayerStreamIn](../callbacks/OnPlayerStreamIn): وقتی بازیکن برای بازیکن دیگه stream می‌شه فراخوانی می‌شه. -- [OnPlayerStreamOut](../callbacks/OnPlayerStreamOut): وقتی بازیکن برای بازیکن دیگه stream out می‌شه فراخوانی می‌شه. \ No newline at end of file +- [OnPlayerStreamOut](../callbacks/OnPlayerStreamOut): وقتی بازیکن برای بازیکن دیگه stream out می‌شه فراخوانی می‌شه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Kick.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Kick.md index 56cd4acf3c5..8fbff0d8bb4 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Kick.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Kick.md @@ -9,9 +9,9 @@ tags: ["player", "administration"] بازیکن رو از سرور kick می‌کنه. باید بازی رو ببنده و دوباره وصل بشه اگه می‌خواد به بازی ادامه بده. -| نام | توضیحات | -| -------- | --------------------------------- | -| playerid | ID بازیکنی که باید kick بشه. | +| نام | توضیحات | +| -------- | ---------------------------- | +| playerid | ID بازیکنی که باید kick بشه. | ## مقادیر برگشتی @@ -59,4 +59,4 @@ public DelayedKick(playerid) ## توابع مرتبط - [Ban](Ban): ban کردن بازیکن از سرور. -- [BanEx](BanEx): ban کردن بازیکن با دلیل سفارشی. \ No newline at end of file +- [BanEx](BanEx): ban کردن بازیکن با دلیل سفارشی. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/KillTimer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/KillTimer.md index 4f53b75b946..a71d96831a4 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/KillTimer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/KillTimer.md @@ -11,8 +11,8 @@ tags: ["timer"] یک تایمر در حال اجرا رو می‌کشه (متوقف می‌کنه). -| اسم | توضیح | -| ------- | ----------------------------------------------------------------- | +| اسم | توضیح | +| ------- | --------------------------------------------------------------------------- | | timerid | شناسه تایمری که می‌خوای بکشیش (که از SetTimer یا SetTimerEx برگردونده شده). | ## مقادیر برگشتی @@ -59,4 +59,4 @@ public WelcomeTimer(playerid) - [GetTimerRemaining](GetTimerRemaining): گرفتن interval باقی‌مانده تایمر. - [CountRunningTimers](CountRunningTimers): گرفتن تعداد تایمرهای در حال اجرا. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/LimitGlobalChatRadius.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/LimitGlobalChatRadius.md index c0b7c03779b..a7d4f62b98f 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/LimitGlobalChatRadius.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/LimitGlobalChatRadius.md @@ -9,9 +9,9 @@ tags: [] محدودیت شعاع چت را تنظیم می‌کند. فقط بازیکنانی که در فاصله مشخصی از بازیکن قرار دارند، پیام آن‌ها را در چت خواهند دید. همچنین فاصله‌ای که بازیکن می‌تواند سایر بازیکنان را روی نقشه ببیند نیز در همین فاصله تغییر می‌کند. -| نام | توضیحات | -| ----------------- | ---------------------------------------------------- | -| Float:chatRadius | محدوده‌ای که بازیکنان قادر به دیدن چت خواهند بود. | +| نام | توضیحات | +| ---------------- | ------------------------------------------------- | +| Float:chatRadius | محدوده‌ای که بازیکنان قادر به دیدن چت خواهند بود. | ## مقدار بازگشتی @@ -35,4 +35,4 @@ public OnGameModeInit() ## کالبک‌های مرتبط -- [OnPlayerText](../callbacks/OnPlayerText): وقتی بازیکن پیامی از طریق چت ارسال می‌کند فراخوانی می‌شود. \ No newline at end of file +- [OnPlayerText](../callbacks/OnPlayerText): وقتی بازیکن پیامی از طریق چت ارسال می‌کند فراخوانی می‌شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/LimitPlayerMarkerRadius.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/LimitPlayerMarkerRadius.md index 2e41da0bd6a..bfb7a3f6e5e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/LimitPlayerMarkerRadius.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/LimitPlayerMarkerRadius.md @@ -9,9 +9,9 @@ tags: ["player"] شعاع نشانگر بازیکن را تنظیم می‌کند. -| نام | توضیحات | -| ------------------- | ------------------------------------ | -| Float:markerRadius | شعاعی که نشانگرها در آن نمایش داده می‌شوند | +| نام | توضیحات | +| ------------------ | ------------------------------------------ | +| Float:markerRadius | شعاعی که نشانگرها در آن نمایش داده می‌شوند | ## مقدار بازگشتی @@ -30,4 +30,4 @@ public OnGameModeInit() - [ShowPlayerMarkers](ShowPlayerMarkers): تصمیم بگیر که آیا سرور باید نشانگرها را روی رادار نمایش دهد. - [SetPlayerMarkerForPlayer](SetPlayerMarkerForPlayer): نشانگر بازیکن را تنظیم کن. -- [LimitGlobalChatRadius](LimitGlobalChatRadius): فاصله بین بازیکنان مورد نیاز برای دیدن چت آن‌ها را محدود کن. \ No newline at end of file +- [LimitGlobalChatRadius](LimitGlobalChatRadius): فاصله بین بازیکنان مورد نیاز برای دیدن چت آن‌ها را محدود کن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/LinkVehicleToInterior.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/LinkVehicleToInterior.md index c7892b8f78f..c3a1c1c3be3 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/LinkVehicleToInterior.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/LinkVehicleToInterior.md @@ -9,8 +9,8 @@ tags: ["vehicle"] وسیله نقلیه را به interior لینک می‌کند. وسایل نقلیه فقط توسط بازیکنانی که در همان interior هستند قابل مشاهده است (SetPlayerInterior). -| نام | توضیحات | -| ---------- | ------------------------------------------------------------- | +| نام | توضیحات | +| ---------- | --------------------------------------------------------------- | | vehicleid | ID وسیله نقلیه‌ای که باید به interior لینک شود. | | interiorid | [Interior ID](../resources/interiorids) که باید به آن لینک شود. | @@ -38,4 +38,4 @@ public OnGameModeInit() ## منابع مرتبط -- [Interior IDs](../resources/interiorids) \ No newline at end of file +- [Interior IDs](../resources/interiorids) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ManualVehicleEngineAndLights.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ManualVehicleEngineAndLights.md index 23bd18afc4e..5e683de1034 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ManualVehicleEngineAndLights.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ManualVehicleEngineAndLights.md @@ -41,4 +41,4 @@ public OnGameModeInit() - [SetVehicleParamsEx](SetVehicleParamsEx): پارامترهای وسیله نقلیه را برای همه بازیکنان تنظیم کن. - [GetVehicleParamsEx](GetVehicleParamsEx): پارامترهای وسیله نقلیه را بگیر. -- [SetVehicleParamsForPlayer](SetVehicleParamsForPlayer): پارامترهای وسیله نقلیه را برای یک بازیکن تنظیم کن. \ No newline at end of file +- [SetVehicleParamsForPlayer](SetVehicleParamsForPlayer): پارامترهای وسیله نقلیه را برای یک بازیکن تنظیم کن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/MoveObject.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/MoveObject.md index 844932c79ac..a13414de4bd 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/MoveObject.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/MoveObject.md @@ -9,16 +9,16 @@ tags: ["object"] آبجکت را با سرعت تعیین شده به موقعیت جدید منتقل می‌کند. بازیکنان/وسایل نقلیه روی آبجکت "surf" خواهند کرد تا زمانی که حرکت می‌کند. -| نام | توضیحات | -| --------------- | ----------------------------------------------------------- | -| objectid | ID آبجکتی که باید منتقل شود. | -| Float:targetX | مختصات X برای انتقال آبجکت. | -| Float:targetY | مختصات Y برای انتقال آبجکت. | -| Float:targetZ | مختصات Z برای انتقال آبجکت. | -| Float:speed | سرعت انتقال آبجکت (واحد در ثانیه). | -| Float:rotationX | چرخش نهایی X (اختیاری). | -| Float:rotationY | چرخش نهایی Y (اختیاری). | -| Float:rotationZ | چرخش نهایی Z (اختیاری). | +| نام | توضیحات | +| --------------- | ---------------------------------- | +| objectid | ID آبجکتی که باید منتقل شود. | +| Float:targetX | مختصات X برای انتقال آبجکت. | +| Float:targetY | مختصات Y برای انتقال آبجکت. | +| Float:targetZ | مختصات Z برای انتقال آبجکت. | +| Float:speed | سرعت انتقال آبجکت (واحد در ثانیه). | +| Float:rotationX | چرخش نهایی X (اختیاری). | +| Float:rotationY | چرخش نهایی Y (اختیاری). | +| Float:rotationZ | چرخش نهایی Z (اختیاری). | ## مقدار بازگشتی @@ -82,4 +82,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [SetPlayerObjectRot](SetPlayerObjectRot): چرخش آبجکت بازیکن را تنظیم کن. - [GetPlayerObjectPos](GetPlayerObjectPos): آبجکت بازیکن را پیدا کن. - [GetPlayerObjectRot](GetPlayerObjectRot): چرخش آبجکت بازیکن را بررسی کن. -- [AttachPlayerObjectToPlayer](AttachPlayerObjectToPlayer): آبجکت بازیکن را به بازیکن متصل کن. \ No newline at end of file +- [AttachPlayerObjectToPlayer](AttachPlayerObjectToPlayer): آبجکت بازیکن را به بازیکن متصل کن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/MovePlayerObject.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/MovePlayerObject.md index 46426adf5bc..7323f5f9129 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/MovePlayerObject.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/MovePlayerObject.md @@ -9,17 +9,17 @@ tags: ["player"] آبجکت بازیکن را با سرعت تعیین شده منتقل می‌کند. همچنین از چرخش پشتیبانی می‌کند. بازیکنان/وسایل نقلیه روی آبجکت‌های در حال حرکت surf خواهند کرد. -| نام | توضیحات | -| --------------- | ----------------------------------------------------- | -| playerid | ID بازیکنی که آبجکت-بازیکنش باید منتقل شود. | -| objectid | ID آبجکتی که باید منتقل شود. | -| Float:targetX | مختصات X برای انتقال آبجکت. | -| Float:targetY | مختصات Y برای انتقال آبجکت. | -| Float:targetZ | مختصات Z برای انتقال آبجکت. | -| Float:speed | سرعت انتقال آبجکت. | -| Float:rotationX | چرخش نهایی X (اختیاری). | -| Float:rotationY | چرخش نهایی Y (اختیاری). | -| Float:rotationZ | چرخش نهایی Z (اختیاری). | +| نام | توضیحات | +| --------------- | ------------------------------------------- | +| playerid | ID بازیکنی که آبجکت-بازیکنش باید منتقل شود. | +| objectid | ID آبجکتی که باید منتقل شود. | +| Float:targetX | مختصات X برای انتقال آبجکت. | +| Float:targetY | مختصات Y برای انتقال آبجکت. | +| Float:targetZ | مختصات Z برای انتقال آبجکت. | +| Float:speed | سرعت انتقال آبجکت. | +| Float:rotationX | چرخش نهایی X (اختیاری). | +| Float:rotationY | چرخش نهایی Y (اختیاری). | +| Float:rotationZ | چرخش نهایی Z (اختیاری). | ## مقدار بازگشتی @@ -69,4 +69,4 @@ public OnPlayerConnect(playerid) - [SetObjectRot](SetObjectRot): چرخش آبجکت را تنظیم کن. - [GetObjectPos](GetObjectPos): آبجکت را پیدا کن. - [GetObjectRot](GetObjectRot): چرخش آبجکت را بررسی کن. -- [AttachObjectToPlayer](AttachObjectToPlayer): آبجکت را به بازیکن متصل کن. \ No newline at end of file +- [AttachObjectToPlayer](AttachObjectToPlayer): آبجکت را به بازیکن متصل کن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesReceived.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesReceived.md index b06875f94f2..1d6e14a0e38 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesReceived.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesReceived.md @@ -9,9 +9,9 @@ tags: ["network monitoring"] مقدار داده (به بایت) که سرور از بازیکن دریافت کرده را می‌گیرد. -| نام | توضیحات | -| -------- | ------------------------------------------ | -| playerid | ID بازیکنی که داده از آن گرفته می‌شود. | +| نام | توضیحات | +| -------- | -------------------------------------- | +| playerid | ID بازیکنی که داده از آن گرفته می‌شود. | ## مقدار بازگشتی @@ -45,4 +45,4 @@ public OnPlayerCommandText(playerid,cmdtext[]) - [NetStats_MessagesRecvPerSecond](NetStats_MessagesRecvPerSecond): تعداد پیام‌های شبکه‌ای که سرور در ثانیه گذشته از بازیکن دریافت کرده را بگیر. - [NetStats_PacketLossPercent](NetStats_PacketLossPercent): درصد packet loss بازیکن را بگیر. - [NetStats_ConnectionStatus](NetStats_ConnectionStatus): وضعیت اتصال بازیکن را بگیر. -- [NetStats_GetIpPort](NetStats_GetIpPort): IP و port بازیکن را بگیر. \ No newline at end of file +- [NetStats_GetIpPort](NetStats_GetIpPort): IP و port بازیکن را بگیر. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesSent.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesSent.md index 7c1451d461a..82e88630de0 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesSent.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesSent.md @@ -9,9 +9,9 @@ tags: ["network monitoring"] مقدار داده (به بایت) که سرور به بازیکن ارسال کرده را می‌گیرد. -| نام | توضیحات | -| -------- | ------------------------------------------ | -| playerid | ID بازیکنی که داده از آن گرفته می‌شود. | +| نام | توضیحات | +| -------- | -------------------------------------- | +| playerid | ID بازیکنی که داده از آن گرفته می‌شود. | ## مقدار بازگشتی @@ -45,4 +45,4 @@ public OnPlayerCommandText(playerid,cmdtext[]) - [NetStats_MessagesRecvPerSecond](NetStats_MessagesRecvPerSecond): تعداد پیام‌های شبکه‌ای که سرور در ثانیه گذشته از بازیکن دریافت کرده را بگیر. - [NetStats_PacketLossPercent](NetStats_PacketLossPercent): درصد packet loss بازیکن را بگیر. - [NetStats_ConnectionStatus](NetStats_ConnectionStatus): وضعیت اتصال بازیکن را بگیر. -- [NetStats_GetIpPort](NetStats_GetIpPort): IP و port بازیکن را بگیر. \ No newline at end of file +- [NetStats_GetIpPort](NetStats_GetIpPort): IP و port بازیکن را بگیر. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_ConnectionStatus.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_ConnectionStatus.md index 64ab0c722bc..4dbd5a33fa5 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_ConnectionStatus.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_ConnectionStatus.md @@ -9,9 +9,9 @@ tags: ["network monitoring"] وضعیت اتصال فعلی بازیکن را می‌گیرد. -| نام | توضیحات | -| -------- | -------------------------------------------------- | -| playerid | ID بازیکنی که وضعیت اتصالش گرفته می‌شود. | +| نام | توضیحات | +| -------- | ---------------------------------------- | +| playerid | ID بازیکنی که وضعیت اتصالش گرفته می‌شود. | ## مقدار بازگشتی @@ -24,7 +24,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/connectionstatus")) { - static ConnectionStatuses[9][48] = + static ConnectionStatuses[9][48] = { "No Action", "Disconnect ASAP", @@ -68,4 +68,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## منابع مرتبط -- [Connection Status](../resources/connectionstatus) \ No newline at end of file +- [Connection Status](../resources/connectionstatus) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_GetConnectedTime.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_GetConnectedTime.md index d36593498b3..528cd94f999 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_GetConnectedTime.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_GetConnectedTime.md @@ -9,9 +9,9 @@ tags: ["network monitoring"] مقدار زمانی (به میلی‌ثانیه) که بازیکن به سرور متصل بوده را می‌گیرد. -| نام | توضیحات | -| -------- | -------------------------------------------------- | -| playerid | ID بازیکنی که زمان اتصالش گرفته می‌شود. | +| نام | توضیحات | +| -------- | --------------------------------------- | +| playerid | ID بازیکنی که زمان اتصالش گرفته می‌شود. | ## مقدار بازگشتی @@ -53,4 +53,4 @@ public OnPlayerCommandText(playerid,cmdtext[]) - [NetStats_MessagesRecvPerSecond](NetStats_MessagesRecvPerSecond): تعداد پیام‌های شبکه‌ای که سرور در ثانیه گذشته از بازیکن دریافت کرده را بگیر. - [NetStats_PacketLossPercent](NetStats_PacketLossPercent): درصد packet loss بازیکن را بگیر. - [NetStats_ConnectionStatus](NetStats_ConnectionStatus): وضعیت اتصال بازیکن را بگیر. -- [NetStats_GetIpPort](NetStats_GetIpPort): IP و port بازیکن را بگیر. \ No newline at end of file +- [NetStats_GetIpPort](NetStats_GetIpPort): IP و port بازیکن را بگیر. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_GetIpPort.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_GetIpPort.md index 4e329c5c8a2..050cb875d55 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_GetIpPort.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_GetIpPort.md @@ -9,10 +9,10 @@ tags: ["network monitoring", "ip address"] IP و port بازیکن را می‌گیرد. -| نام | توضیحات | +| نام | توضیحات | | ---------------------- | ----------------------------------------------------------------- | | playerid | ID بازیکنی که IP و port آن گرفته می‌شود. | -| output[] | آرایه رشته‌ای برای ذخیره IP و port، که توسط reference پاس می‌شود. | +| output[] | آرایه رشته‌ای برای ذخیره IP و port، که توسط reference پاس می‌شود. | | size = sizeof (output) | حداکثر طول IP/port. 22 پیشنهاد می‌شود. | ## مقدار بازگشتی @@ -49,4 +49,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [NetStats_BytesSent](NetStats_BytesSent): مقدار اطلاعات (به بایت) که سرور به بازیکن ارسال کرده را بگیر. - [NetStats_MessagesRecvPerSecond](NetStats_MessagesRecvPerSecond): تعداد پیام‌های شبکه‌ای که سرور در ثانیه گذشته از بازیکن دریافت کرده را بگیر. - [NetStats_PacketLossPercent](NetStats_PacketLossPercent): درصد packet loss بازیکن را بگیر. -- [NetStats_ConnectionStatus](NetStats_ConnectionStatus): وضعیت اتصال بازیکن را بگیر. \ No newline at end of file +- [NetStats_ConnectionStatus](NetStats_ConnectionStatus): وضعیت اتصال بازیکن را بگیر. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesReceived.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesReceived.md index 195af85b321..83bca8e2afc 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesReceived.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesReceived.md @@ -9,9 +9,9 @@ tags: ["network monitoring"] تعداد پیام‌هایی که سرور از بازیکن دریافت کرده را می‌گیرد. -| نام | توضیحات | -| -------- | ------------------------------------------ | -| playerid | ID بازیکنی که داده از آن گرفته می‌شود. | +| نام | توضیحات | +| -------- | -------------------------------------- | +| playerid | ID بازیکنی که داده از آن گرفته می‌شود. | ## مقدار بازگشتی @@ -45,4 +45,4 @@ public OnPlayerCommandText(playerid,cmdtext[]) - [NetStats_MessagesRecvPerSecond](NetStats_MessagesRecvPerSecond): تعداد پیام‌های شبکه‌ای که سرور در ثانیه گذشته از بازیکن دریافت کرده را بگیر. - [NetStats_PacketLossPercent](NetStats_PacketLossPercent): درصد packet loss بازیکن را بگیر. - [NetStats_ConnectionStatus](NetStats_ConnectionStatus): وضعیت اتصال بازیکن را بگیر. -- [NetStats_GetIpPort](NetStats_GetIpPort): IP و port بازیکن را بگیر. \ No newline at end of file +- [NetStats_GetIpPort](NetStats_GetIpPort): IP و port بازیکن را بگیر. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesRecvPerSecond.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesRecvPerSecond.md index 419c7054e08..213429e7a09 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesRecvPerSecond.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesRecvPerSecond.md @@ -9,9 +9,9 @@ tags: ["network monitoring"] تعداد پیام‌هایی که بازیکن در ثانیه گذشته دریافت کرده را می‌گیرد. -| نام | توضیحات | -| -------- | ------------------------------------------ | -| playerid | ID بازیکنی که داده از آن گرفته می‌شود. | +| نام | توضیحات | +| -------- | -------------------------------------- | +| playerid | ID بازیکنی که داده از آن گرفته می‌شود. | ## مقدار بازگشتی @@ -43,4 +43,4 @@ public OnPlayerCommandText(playerid,cmdtext[]) - [NetStats_BytesSent](NetStats_BytesSent): مقدار اطلاعات (به بایت) که سرور به بازیکن ارسال کرده را بگیر. - [NetStats_PacketLossPercent](NetStats_PacketLossPercent): درصد packet loss بازیکن را بگیر. - [NetStats_ConnectionStatus](NetStats_ConnectionStatus): وضعیت اتصال بازیکن را بگیر. -- [NetStats_GetIpPort](NetStats_GetIpPort): IP و port بازیکن را بگیر. \ No newline at end of file +- [NetStats_GetIpPort](NetStats_GetIpPort): IP و port بازیکن را بگیر. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesSent.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesSent.md index e66fc23f6b0..66cec7893c8 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesSent.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesSent.md @@ -9,9 +9,9 @@ tags: ["network monitoring"] تعداد پیام‌هایی که سرور به بازیکن ارسال کرده را می‌گیرد. -| نام | توضیحات | -| -------- | ------------------------------------------ | -| playerid | ID بازیکنی که داده از آن گرفته می‌شود. | +| نام | توضیحات | +| -------- | -------------------------------------- | +| playerid | ID بازیکنی که داده از آن گرفته می‌شود. | ## مقدار بازگشتی @@ -43,4 +43,4 @@ public OnPlayerCommandText(playerid,cmdtext[]) - [NetStats_MessagesRecvPerSecond](NetStats_MessagesRecvPerSecond): تعداد پیام‌های شبکه‌ای که سرور در ثانیه گذشته از بازیکن دریافت کرده را بگیر. - [NetStats_PacketLossPercent](NetStats_PacketLossPercent): درصد packet loss بازیکن را بگیر. - [NetStats_ConnectionStatus](NetStats_ConnectionStatus): وضعیت اتصال بازیکن را بگیر. -- [NetStats_GetIpPort](NetStats_GetIpPort): IP و port بازیکن را بگیر. \ No newline at end of file +- [NetStats_GetIpPort](NetStats_GetIpPort): IP و port بازیکن را بگیر. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_PacketLossPercent.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_PacketLossPercent.md index 43eaa83cc2b..ab4f07868ae 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_PacketLossPercent.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_PacketLossPercent.md @@ -9,9 +9,9 @@ tags: ["network monitoring"] درصد packet loss بازیکن را می‌گیرد. Packet loss به معنای این است که داده‌هایی که بازیکن به سرور ارسال می‌کند از بین می‌رود (یا برعکس). -| نام | توضیحات | -| -------- | ------------------------------------------ | -| playerid | ID بازیکنی که داده از آن گرفته می‌شود. | +| نام | توضیحات | +| -------- | -------------------------------------- | +| playerid | ID بازیکنی که داده از آن گرفته می‌شود. | ## مقدار بازگشتی @@ -85,4 +85,4 @@ stock GetPlayerPacketLoss(playerid, &Float:packetLoss) - [NetStats_BytesSent](NetStats_BytesSent): مقدار اطلاعات (به بایت) که سرور به بازیکن ارسال کرده را بگیر. - [NetStats_MessagesRecvPerSecond](NetStats_MessagesRecvPerSecond): تعداد پیام‌های شبکه‌ای که سرور در ثانیه گذشته از بازیکن دریافت کرده را بگیر. - [NetStats_ConnectionStatus](NetStats_ConnectionStatus): وضعیت اتصال بازیکن را بگیر. -- [NetStats_GetIpPort](NetStats_GetIpPort): IP و port بازیکن را بگیر. \ No newline at end of file +- [NetStats_GetIpPort](NetStats_GetIpPort): IP و port بازیکن را بگیر. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PauseRecordingPlayback.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PauseRecordingPlayback.md index 4d815667bef..3dd860ebf16 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PauseRecordingPlayback.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PauseRecordingPlayback.md @@ -9,7 +9,6 @@ tags: [] این پخش ضبط را متوقف می‌کند. - ## توابع مرتبط -- [ResumeRecordingPlayback](ResumeRecordingPlayback): ضبط را ادامه می‌دهد اگر متوقف باشد. \ No newline at end of file +- [ResumeRecordingPlayback](ResumeRecordingPlayback): ضبط را ادامه می‌دهد اگر متوقف باشد. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayAudioStreamForPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayAudioStreamForPlayer.md index 51c2b46acf3..c907078ef4b 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayAudioStreamForPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayAudioStreamForPlayer.md @@ -9,15 +9,15 @@ tags: ["player"] 'audio stream' برای بازیکن پخش می‌کند. فایل‌های صوتی معمولی هم کار می‌کنند (مثل MP3). -| نام | توضیحات | -| -------------- | ----------------------------------------------------------------------------------------------------------------------------- | -| playerid | ID بازیکنی که صدا برایش پخش می‌شود. | -| const url[] | url برای پخش. فرمت‌های معتبر mp3 و ogg/vorbis هستند. لینک به فایل .pls (playlist) آن playlist را پخش می‌کند. | -| Float:posX | موقعیت X که صدا در آن پخش می‌شود. پیش‌فرض 0.0. تأثیری ندارد مگر اینکه usepos روی (true) تنظیم شود. | -| Float:posY | موقعیت Y که صدا در آن پخش می‌شود. پیش‌فرض 0.0. تأثیری ندارد مگر اینکه usepos روی (true) تنظیم شود. | -| Float:posZ | موقعیت Z که صدا در آن پخش می‌شود. پیش‌فرض 0.0. تأثیری ندارد مگر اینکه usepos روی (true) تنظیم شود. | -| Float:distance | فاصله‌ای که صدا در آن شنیده می‌شود. تأثیری ندارد مگر اینکه usepos روی (true) تنظیم شود. | -| bool:usepos | از موقعیت‌ها و فاصله مشخص شده استفاده کن. پیش‌فرض غیرفعال (false). | +| نام | توضیحات | +| -------------- | ------------------------------------------------------------------------------------------------------------ | +| playerid | ID بازیکنی که صدا برایش پخش می‌شود. | +| const url[] | url برای پخش. فرمت‌های معتبر mp3 و ogg/vorbis هستند. لینک به فایل .pls (playlist) آن playlist را پخش می‌کند. | +| Float:posX | موقعیت X که صدا در آن پخش می‌شود. پیش‌فرض 0.0. تأثیری ندارد مگر اینکه usepos روی (true) تنظیم شود. | +| Float:posY | موقعیت Y که صدا در آن پخش می‌شود. پیش‌فرض 0.0. تأثیری ندارد مگر اینکه usepos روی (true) تنظیم شود. | +| Float:posZ | موقعیت Z که صدا در آن پخش می‌شود. پیش‌فرض 0.0. تأثیری ندارد مگر اینکه usepos روی (true) تنظیم شود. | +| Float:distance | فاصله‌ای که صدا در آن شنیده می‌شود. تأثیری ندارد مگر اینکه usepos روی (true) تنظیم شود. | +| bool:usepos | از موقعیت‌ها و فاصله مشخص شده استفاده کن. پیش‌فرض غیرفعال (false). | ## مقدار بازگشتی @@ -49,4 +49,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## توابع مرتبط - [StopAudioStreamForPlayer](StopAudioStreamForPlayer): audio stream فعلی برای بازیکن را متوقف کن. -- [PlayerPlaySound](PlayerPlaySound): صدایی برای بازیکن پخش کن. \ No newline at end of file +- [PlayerPlaySound](PlayerPlaySound): صدایی برای بازیکن پخش کن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayCrimeReportForPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayCrimeReportForPlayer.md index 0cf4f1ace99..a02925f1725 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayCrimeReportForPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayCrimeReportForPlayer.md @@ -9,10 +9,10 @@ tags: ["player"] این تابع گزارش جرم برای بازیکن پخش می‌کند - درست مثل تک‌نفره وقتی CJ جرم انجام می‌دهد. -| نام | توضیحات | -| --------- | ------------------------------------------------------------------------------------------------------------------------------ | -| playerid | ID بازیکنی که گزارش جرم را خواهد شنید. | -| suspectid | ID بازیکن مظنون که در گزارش جرم توصیف خواهد شد. | +| نام | توضیحات | +| --------- | ---------------------------------------------------------------------------------------------------------------------- | +| playerid | ID بازیکنی که گزارش جرم را خواهد شنید. | +| suspectid | ID بازیکن مظنون که در گزارش جرم توصیف خواهد شد. | | crime | [crime ID](../resources/crimelist)، که به عنوان 10-code گزارش می‌شود (مثل 10-16 اگر 16 به عنوان crimeid پاس داده شود). | ## مقدار بازگشتی @@ -42,4 +42,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## منابع مرتبط -- [Crime IDs](../resources/crimelist) \ No newline at end of file +- [Crime IDs](../resources/crimelist) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerGangZoneDestroy.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerGangZoneDestroy.md index 1953e50dca5..008628535bd 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerGangZoneDestroy.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerGangZoneDestroy.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone", "playergangzone"] player gangzone را نابود می‌کند. -| نام | توضیحات | -| -------- | ------------------------------------------------------------ | -| playerid | ID بازیکنی که player gangzone برایش نابود خواهد شد. | -| zoneid | ID player gangzone برای نابود کردن. | +| نام | توضیحات | +| -------- | --------------------------------------------------- | +| playerid | ID بازیکنی که player gangzone برایش نابود خواهد شد. | +| zoneid | ID player gangzone برای نابود کردن. | ## مقدار بازگشتی @@ -61,4 +61,4 @@ public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) - [IsPlayerInPlayerGangZone](IsPlayerInPlayerGangZone): بررسی کن که آیا بازیکن در player gangzone است. - [IsPlayerGangZoneVisible](IsPlayerGangZoneVisible): بررسی کن که آیا player gangzone قابل مشاهده است. - [IsPlayerGangZoneFlashing](IsPlayerGangZoneFlashing): بررسی کن که آیا player gangzone چشمک می‌زند. -- [UsePlayerGangZoneCheck](UsePlayerGangZoneCheck): callback را فعال کن وقتی بازیکن وارد/خارج این zone می‌شود. \ No newline at end of file +- [UsePlayerGangZoneCheck](UsePlayerGangZoneCheck): callback را فعال کن وقتی بازیکن وارد/خارج این zone می‌شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerGangZoneFlash.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerGangZoneFlash.md index f3d6a18d1b3..3767d34f621 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerGangZoneFlash.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerGangZoneFlash.md @@ -11,11 +11,11 @@ tags: ["player", "gangzone", "playergangzone"] چشمک زدن player gangzone را شروع می‌کند. -| نام | توضیحات | -| ----------- | ----------------------------------------------------------- | -| playerid | ID بازیکنی که player gangzone به آن متصل است. | -| zoneid | ID player gangzone برای شروع چشمک زدن. | -| flashColour | رنگی که player gangzone با آن چشمک خواهد زد. | +| نام | توضیحات | +| ----------- | --------------------------------------------- | +| playerid | ID بازیکنی که player gangzone به آن متصل است. | +| zoneid | ID player gangzone برای شروع چشمک زدن. | +| flashColour | رنگی که player gangzone با آن چشمک خواهد زد. | ## مقدار بازگشتی @@ -38,7 +38,7 @@ public OnPlayerConnect(playerid) // Show the gangzone player PlayerGangZoneShow(playerid, gGangZoneID[playerid]); - // Start player gangzone flash + // Start player gangzone flash PlayerGangZoneFlash(playerid, gGangZoneID[playerid], 0xFF00FFFF); } ``` @@ -57,4 +57,4 @@ public OnPlayerConnect(playerid) - [IsPlayerInPlayerGangZone](IsPlayerInPlayerGangZone): بررسی کن که آیا بازیکن در player gangzone است. - [IsPlayerGangZoneVisible](IsPlayerGangZoneVisible): بررسی کن که آیا player gangzone قابل مشاهده است. - [IsPlayerGangZoneFlashing](IsPlayerGangZoneFlashing): بررسی کن که آیا player gangzone چشمک می‌زند. -- [UsePlayerGangZoneCheck](UsePlayerGangZoneCheck): callback را فعال کن وقتی بازیکن وارد/خارج این zone می‌شود. \ No newline at end of file +- [UsePlayerGangZoneCheck](UsePlayerGangZoneCheck): callback را فعال کن وقتی بازیکن وارد/خارج این zone می‌شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerGangZoneGetColour.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerGangZoneGetColour.md index 7216b76b2dd..319b4ab7c85 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerGangZoneGetColour.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerGangZoneGetColour.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone", "playergangzone"] رنگ player gangzone را می‌گیرد. -| نام | توضیحات | -| -------- | -------------------------------------------------------- | -| playerid | ID بازیکنی که player gangzone به آن متصل است. | -| zoneid | ID player gangzone. | +| نام | توضیحات | +| -------- | --------------------------------------------- | +| playerid | ID بازیکنی که player gangzone به آن متصل است. | +| zoneid | ID player gangzone. | ## مقدار بازگشتی @@ -55,4 +55,4 @@ public OnPlayerConnect(playerid) - [IsPlayerInPlayerGangZone](IsPlayerInPlayerGangZone): بررسی کن که آیا بازیکن در player gangzone است. - [IsPlayerGangZoneVisible](IsPlayerGangZoneVisible): بررسی کن که آیا player gangzone قابل مشاهده است. - [IsPlayerGangZoneFlashing](IsPlayerGangZoneFlashing): بررسی کن که آیا player gangzone چشمک می‌زند. -- [UsePlayerGangZoneCheck](UsePlayerGangZoneCheck): callback را فعال کن وقتی بازیکن وارد/خارج این zone می‌شود. \ No newline at end of file +- [UsePlayerGangZoneCheck](UsePlayerGangZoneCheck): callback را فعال کن وقتی بازیکن وارد/خارج این zone می‌شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerGangZoneGetFlashColour.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerGangZoneGetFlashColour.md index c4ebed2b49d..62569db401c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerGangZoneGetFlashColour.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerGangZoneGetFlashColour.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone", "playergangzone"] رنگ flash یک player gangzone رو دریافت می‌کنه. -| نام | توضیح | -| ----------- | ---------------------------------------------------------------- | -| playerid | ID بازیکنی که player gangzone به اون متصل شده. | -| zoneid | ID player gangzone. | +| نام | توضیح | +| -------- | ---------------------------------------------- | +| playerid | ID بازیکنی که player gangzone به اون متصل شده. | +| zoneid | ID player gangzone. | ## مقادیر بازگشتی @@ -35,7 +35,7 @@ public OnPlayerConnect(playerid) // Gangzone ro be player neshan bede PlayerGangZoneShow(playerid, gGangZoneID[playerid], 0xFF0000FF); - // Flash player gangzone ro shoroo kon + // Flash player gangzone ro shoroo kon PlayerGangZoneFlash(playerid, gGangZoneID[playerid], 0x45D1ABFF); new flashColour = PlayerGangZoneGetFlashColour(playerid, gGangZoneID[playerid]); @@ -58,4 +58,4 @@ public OnPlayerConnect(playerid) - [IsPlayerInPlayerGangZone](IsPlayerInPlayerGangZone): چک می‌کنه که آیا بازیکن در player gangzone هست یا نه. - [IsPlayerGangZoneVisible](IsPlayerGangZoneVisible): چک می‌کنه که آیا player gangzone قابل مشاهده است یا نه. - [IsPlayerGangZoneFlashing](IsPlayerGangZoneFlashing): چک می‌کنه که آیا player gangzone flash می‌کنه یا نه. -- [UsePlayerGangZoneCheck](UsePlayerGangZoneCheck): callback رو وقتی که بازیکن وارد/خارج این ناحیه می‌شه فعال می‌کنه. \ No newline at end of file +- [UsePlayerGangZoneCheck](UsePlayerGangZoneCheck): callback رو وقتی که بازیکن وارد/خارج این ناحیه می‌شه فعال می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerGangZoneGetPos.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerGangZoneGetPos.md index 27e2d7222de..6a242f1205e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerGangZoneGetPos.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerGangZoneGetPos.md @@ -11,14 +11,14 @@ tags: ["player", "gangzone", "playergangzone"] موقعیت یک gangzone رو دریافت می‌کنه که با مختصات minX, minY, maxX, maxY نمایش داده می‌شه. -| نام | توضیح | -| ----------- | ----------------------------------------------------------- | -| playerid | ID بازیکنی که player gangzone به اون متصل شده. | +| نام | توضیح | +| ----------- | ---------------------------------------------- | +| playerid | ID بازیکنی که player gangzone به اون متصل شده. | | zoneid | ID zone ای که می‌خوایم مختصاتش رو دریافت کنیم. | -| &Float:minX | مختصات X برای سمت غربی player gangzone. | -| &Float:minY | مختصات Y برای سمت جنوبی player gangzone. | -| &Float:maxX | مختصات X برای سمت شرقی player gangzone. | -| &Float:maxY | مختصات Y برای سمت شمالی player gangzone. | +| &Float:minX | مختصات X برای سمت غربی player gangzone. | +| &Float:minY | مختصات Y برای سمت جنوبی player gangzone. | +| &Float:maxX | مختصات X برای سمت شرقی player gangzone. | +| &Float:maxY | مختصات Y برای سمت شمالی player gangzone. | ## مقادیر بازگشتی @@ -34,12 +34,12 @@ public OnPlayerConnect(playerid) // Gangzone ro besaz gGangZoneID[playerid] = CreatePlayerGangZone(playerid, 2236.1475, 2424.7266, 2319.1636, 2502.4348); - new + new Float:minX, Float:minY, Float:maxX, Float:maxY; - + PlayerGangZoneGetPos(playerid, gGangZoneID[playerid], minX, minY, maxX, maxY); return 1; } @@ -59,4 +59,4 @@ public OnPlayerConnect(playerid) - [IsPlayerInPlayerGangZone](IsPlayerInPlayerGangZone): چک می‌کنه که آیا بازیکن در player gangzone هست یا نه. - [IsPlayerGangZoneVisible](IsPlayerGangZoneVisible): چک می‌کنه که آیا player gangzone قابل مشاهده است یا نه. - [IsPlayerGangZoneFlashing](IsPlayerGangZoneFlashing): چک می‌کنه که آیا player gangzone flash می‌کنه یا نه. -- [UsePlayerGangZoneCheck](UsePlayerGangZoneCheck): callback رو وقتی که بازیکن وارد/خارج این ناحیه می‌شه فعال می‌کنه. \ No newline at end of file +- [UsePlayerGangZoneCheck](UsePlayerGangZoneCheck): callback رو وقتی که بازیکن وارد/خارج این ناحیه می‌شه فعال می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerGangZoneHide.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerGangZoneHide.md index 8d2320d4979..a66dfce9a40 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerGangZoneHide.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerGangZoneHide.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone", "playergangzone"] player gangzone رو پنهان می‌کنه. -| نام | توضیح | -| ----------- | ---------------------------------------------------------------- | -| playerid | ID بازیکنی که player gangzone به اون متصل شده. | -| zoneid | ID player gangzone برای پنهان کردن. | +| نام | توضیح | +| -------- | ---------------------------------------------- | +| playerid | ID بازیکنی که player gangzone به اون متصل شده. | +| zoneid | ID player gangzone برای پنهان کردن. | ## مقادیر بازگشتی @@ -58,4 +58,4 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) - [IsPlayerInPlayerGangZone](IsPlayerInPlayerGangZone): چک می‌کنه که آیا بازیکن در player gangzone هست یا نه. - [IsPlayerGangZoneVisible](IsPlayerGangZoneVisible): چک می‌کنه که آیا player gangzone قابل مشاهده است یا نه. - [IsPlayerGangZoneFlashing](IsPlayerGangZoneFlashing): چک می‌کنه که آیا player gangzone flash می‌کنه یا نه. -- [UsePlayerGangZoneCheck](UsePlayerGangZoneCheck): callback رو وقتی که بازیکن وارد/خارج این ناحیه می‌شه فعال می‌کنه. \ No newline at end of file +- [UsePlayerGangZoneCheck](UsePlayerGangZoneCheck): callback رو وقتی که بازیکن وارد/خارج این ناحیه می‌شه فعال می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerGangZoneShow.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerGangZoneShow.md index d1068e45db4..a4e596b602a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerGangZoneShow.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerGangZoneShow.md @@ -11,11 +11,11 @@ tags: ["player", "gangzone", "playergangzone"] Player gangzone رو با یک رنگ مشخص نمایش می‌کنه. -| نام | توضیحات | -| ----------- | ---------------------------------------------------------------- | -| playerid | آی‌دی بازیکنی که player gangzone بهش متصل هست. | -| zoneid | آی‌دی player gangzone که باید نمایش داده بشه. | -| colour | رنگی که player gangzone باهاش نمایش داده می‌شه. | +| نام | توضیحات | +| -------- | ----------------------------------------------- | +| playerid | آی‌دی بازیکنی که player gangzone بهش متصل هست. | +| zoneid | آی‌دی player gangzone که باید نمایش داده بشه. | +| colour | رنگی که player gangzone باهاش نمایش داده می‌شه. | ## مقادیر بازگشتی @@ -54,4 +54,4 @@ public OnPlayerConnect(playerid) - [IsPlayerInPlayerGangZone](IsPlayerInPlayerGangZone): بررسی اینکه آیا بازیکن در player gangzone هست یا نه. - [IsPlayerGangZoneVisible](IsPlayerGangZoneVisible): بررسی اینکه آیا player gangzone قابل مشاهده هست یا نه. - [IsPlayerGangZoneFlashing](IsPlayerGangZoneFlashing): بررسی اینکه آیا player gangzone چشمک می‌زنه یا نه. -- [UsePlayerGangZoneCheck](UsePlayerGangZoneCheck): فعال کردن callback وقتی که بازیکن وارد/خارج از این zone می‌شه. \ No newline at end of file +- [UsePlayerGangZoneCheck](UsePlayerGangZoneCheck): فعال کردن callback وقتی که بازیکن وارد/خارج از این zone می‌شه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerGangZoneStopFlash.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerGangZoneStopFlash.md index f79d8ebee41..46c47547c19 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerGangZoneStopFlash.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerGangZoneStopFlash.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone", "playergangzone"] چشمک زدن player gangzone رو متوقف می‌کنه. -| نام | توضیحات | -| ----------- | ---------------------------------------------------------------- | -| playerid | آی‌دی بازیکنی که player gangzone بهش متصل هست. | -| zoneid | آی‌دی player gangzone که چشمک زدنش باید متوقف بشه. | +| نام | توضیحات | +| -------- | -------------------------------------------------- | +| playerid | آی‌دی بازیکنی که player gangzone بهش متصل هست. | +| zoneid | آی‌دی player gangzone که چشمک زدنش باید متوقف بشه. | ## مقادیر بازگشتی @@ -37,7 +37,7 @@ public OnPlayerConnect(playerid) // Gangzone ro be player namayesh midim PlayerGangZoneShow(playerid, gGangZoneID[playerid]); - // Player gangzone ro shoru be cheshmak zadan mikonim + // Player gangzone ro shoru be cheshmak zadan mikonim PlayerGangZoneFlash(playerid, gGangZoneID[playerid], 0xFF00FFFF); } @@ -66,4 +66,4 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) - [IsPlayerInPlayerGangZone](IsPlayerInPlayerGangZone): بررسی اینکه آیا بازیکن در player gangzone هست یا نه. - [IsPlayerGangZoneVisible](IsPlayerGangZoneVisible): بررسی اینکه آیا player gangzone قابل مشاهده هست یا نه. - [IsPlayerGangZoneFlashing](IsPlayerGangZoneFlashing): بررسی اینکه آیا player gangzone چشمک می‌زنه یا نه. -- [UsePlayerGangZoneCheck](UsePlayerGangZoneCheck): فعال کردن callback وقتی که بازیکن وارد/خارج از این zone می‌شه. \ No newline at end of file +- [UsePlayerGangZoneCheck](UsePlayerGangZoneCheck): فعال کردن callback وقتی که بازیکن وارد/خارج از این zone می‌شه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerHasClockEnabled.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerHasClockEnabled.md index 3b77fa0f63d..d81637ca18e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerHasClockEnabled.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerHasClockEnabled.md @@ -9,9 +9,9 @@ tags: ["player"] بررسی می‌کنه که آیا بازیکن ساعت داخل بازی رو فعال کرده یا نه. ([TogglePlayerClock](TogglePlayerClock)) -| نام | توضیحات | -| -------- | --------------------------------------------- | -| playerid | بازیکنی که می‌خوای ساعتش رو چک کنی. | +| نام | توضیحات | +| -------- | ----------------------------------- | +| playerid | بازیکنی که می‌خوای ساعتش رو چک کنی. | ## مقادیر بازگشتی @@ -46,4 +46,4 @@ public OnPlayerConnect(playerid) - [SetPlayerTime](SetPlayerTime): تنظیم زمان یک بازیکن. - [SetWorldTime](SetWorldTime): تنظیم زمان کلی سرور. -- [TogglePlayerClock](TogglePlayerClock): نمایش/مخفی کردن ساعت در گوشه بالا راست. \ No newline at end of file +- [TogglePlayerClock](TogglePlayerClock): نمایش/مخفی کردن ساعت در گوشه بالا راست. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerPlaySound.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerPlaySound.md index 8bc5dda1c22..642c68e4235 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerPlaySound.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerPlaySound.md @@ -11,13 +11,13 @@ tags: ["player"] برای library ای که تمام صداها رو لیست می‌کنه، [اینجا](https://github.com/WoutProvost/samp-sound-array) رو چک کن. -| نام | توضیحات | -| -------- | ------------------------------------------------------------- | -| playerid | آی‌دی بازیکنی که براش صدا پخش می‌شه. | -| soundid | [صدایی](../resources/sound-ids) که باید پخش بشه. | -| Float:x | مختصات X برای جایی که صدا پخش می‌شه. (0.0 برای بدون موقعیت) | -| Float:y | مختصات Y برای جایی که صدا پخش می‌شه. (0.0 برای بدون موقعیت) | -| Float:z | مختصات Z برای جایی که صدا پخش می‌شه. (0.0 برای بدون موقعیت) | +| نام | توضیحات | +| -------- | ----------------------------------------------------------- | +| playerid | آی‌دی بازیکنی که براش صدا پخش می‌شه. | +| soundid | [صدایی](../resources/sound-ids) که باید پخش بشه. | +| Float:x | مختصات X برای جایی که صدا پخش می‌شه. (0.0 برای بدون موقعیت) | +| Float:y | مختصات Y برای جایی که صدا پخش می‌شه. (0.0 برای بدون موقعیت) | +| Float:z | مختصات Z برای جایی که صدا پخش می‌شه. (0.0 برای بدون موقعیت) | ## مقادیر بازگشتی @@ -48,4 +48,4 @@ PlayerPlaySound(playerid, 1130, 0.0, 0.0, 10.0); ## منابع مرتبط -- [آی‌دی‌های صدا](../resources/sound-ids) \ No newline at end of file +- [آی‌دی‌های صدا](../resources/sound-ids) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerSpectatePlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerSpectatePlayer.md index 05ba9e54805..f9ad9774131 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerSpectatePlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerSpectatePlayer.md @@ -9,11 +9,11 @@ tags: ["player"] باعث می‌شه یک بازیکن بازیکن دیگه ای رو تماشا (spectate) کنه. -| نام | توضیحات | -| ------------------ | -------------------------------------------------------------------------------------------- | -| playerid | آی‌دی بازیکنی که قراره تماشا کنه. | -| targetplayerid | آی‌دی بازیکنی که باید تماشا بشه. | -| SPECTATE_MODE:mode | [حالت](../resources/spectatemodes) تماشا کردن (اختیاری؛ به طور پیش فرض 'normal' هست). | +| نام | توضیحات | +| ------------------ | ------------------------------------------------------------------------------------- | +| playerid | آی‌دی بازیکنی که قراره تماشا کنه. | +| targetplayerid | آی‌دی بازیکنی که باید تماشا بشه. | +| SPECTATE_MODE:mode | [حالت](../resources/spectatemodes) تماشا کردن (اختیاری؛ به طور پیش فرض 'normal' هست). | ## مقادیر بازگشتی @@ -50,4 +50,4 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) ## منابع مرتبط -- [حالت‌های تماشا](../resources/spectatemodes) \ No newline at end of file +- [حالت‌های تماشا](../resources/spectatemodes) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerSpectateVehicle.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerSpectateVehicle.md index 73887ef2b8b..868f6da700f 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerSpectateVehicle.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerSpectateVehicle.md @@ -9,11 +9,11 @@ tags: ["player", "vehicle"] یک بازیکن رو برای تماشای یک وسیله نقلیه تنظیم می‌کنه. دوربینشون به وسیله نقلیه متصل می‌شه انگار که دارن رانندگی می‌کنن. -| نام | توضیحات | -| ------------------- | ------------------------------------------------------------------------------------------------ | -| playerid | آی‌دی بازیکنی که باید یک وسیله نقلیه رو تماشا کنه. | -| targetvehicleid | آی‌دی وسیله نقلیه ای که بازیکن باید تماشا کنه. | -| SPECTATE_MODE:mode | [حالت](../resources/spectatemodes) تماشا. معمولاً می‌تونه خالی بمونه چون پیش فرض 'normal' هست. | +| نام | توضیحات | +| ------------------ | ---------------------------------------------------------------------------------------------- | +| playerid | آی‌دی بازیکنی که باید یک وسیله نقلیه رو تماشا کنه. | +| targetvehicleid | آی‌دی وسیله نقلیه ای که بازیکن باید تماشا کنه. | +| SPECTATE_MODE:mode | [حالت](../resources/spectatemodes) تماشا. معمولاً می‌تونه خالی بمونه چون پیش فرض 'normal' هست. | ## مقادیر بازگشتی @@ -46,4 +46,4 @@ PlayerSpectateVehicle(playerid, vehicleid); ## منابع مرتبط -- [حالت‌های تماشا](../resources/spectatemodes) \ No newline at end of file +- [حالت‌های تماشا](../resources/spectatemodes) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawAlignment.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawAlignment.md index 54b86290167..ee8f2812b93 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawAlignment.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawAlignment.md @@ -12,7 +12,7 @@ tags: ["player", "textdraw", "playertextdraw"] | نام | توضیحات | | ------------------------- | --------------------------------------------------------------------------- | | playerid | آی‌دی بازیکنی که player-textdraw متعلق بهش هست. | -| PlayerText:textid | آی‌دی player-textdraw که می‌خوای ترازش رو تنظیم کنی. | +| PlayerText:textid | آی‌دی player-textdraw که می‌خوای ترازش رو تنظیم کنی. | | TEXT_DRAW_ALIGN:alignment | `TEXT_DRAW_ALIGN_LEFT` / `TEXT_DRAW_ALIGN_CENTER` / `TEXT_DRAW_ALIGN_RIGHT` | ## مقادیر بازگشتی @@ -69,4 +69,4 @@ public OnPlayerConnect(playerid) - [PlayerTextDrawUseBox](PlayerTextDrawUseBox): فعال/غیرفعال کردن جعبه روی یک player-textdraw. - [PlayerTextDrawSetString](PlayerTextDrawSetString): تنظیم متن یک player-textdraw. - [PlayerTextDrawShow](PlayerTextDrawShow): نمایش یک player-textdraw. -- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player-textdraw. \ No newline at end of file +- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player-textdraw. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawBackgroundColor.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawBackgroundColor.md index 07499635354..51631ceef61 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawBackgroundColor.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawBackgroundColor.md @@ -9,11 +9,11 @@ tags: ["player", "textdraw", "playertextdraw"] رنگ پس زمینه یک player-textdraw رو تنظیم می‌کنه. -| نام | توضیحات | -| ----------------- | ------------------------------------------------------------------ | -| playerid | آی‌دی بازیکنی که player-textdraw متعلق بهش هست | -| PlayerText:textid | آی‌دی player-textdraw که می‌خوای رنگ پس زمینه‌ش رو تنظیم کنی | -| backgroundColour | رنگی که textdraw باهاش تنظیم می‌شه. | +| نام | توضیحات | +| ----------------- | ------------------------------------------------------------ | +| playerid | آی‌دی بازیکنی که player-textdraw متعلق بهش هست | +| PlayerText:textid | آی‌دی player-textdraw که می‌خوای رنگ پس زمینه‌ش رو تنظیم کنی | +| backgroundColour | رنگی که textdraw باهاش تنظیم می‌شه. | ## مقادیر بازگشتی @@ -58,4 +58,4 @@ public OnPlayerConnect(playerid) - [PlayerTextDrawUseBox](PlayerTextDrawUseBox): فعال/غیرفعال کردن جعبه روی یک player-textdraw. - [PlayerTextDrawSetString](PlayerTextDrawSetString): تنظیم متن یک player-textdraw. - [PlayerTextDrawShow](PlayerTextDrawShow): نمایش یک player-textdraw. -- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player-textdraw. \ No newline at end of file +- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player-textdraw. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawBackgroundColour.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawBackgroundColour.md index 4699d010076..e86f2a795e7 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawBackgroundColour.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawBackgroundColour.md @@ -11,11 +11,11 @@ tags: ["player", "textdraw", "playertextdraw"] رنگ پس‌زمینه یک textdraw بازیکن را تنظیم کنید. -| نام | توضیحات | -| ----------------- | -------------------------------------------------------------------------- | +| نام | توضیحات | +| ----------------- | ---------------------------------------------------------------- | | playerid | شناسه بازیکن که می‌خواهید رنگ پس‌زمینه textdraw او را تنظیم کنید | -| PlayerText:textid | شناسه textdraw بازیکن که می‌خواهید رنگ پس‌زمینه آن را تنظیم کنید | -| backgroundColour | رنگی که textdraw باید به آن تنظیم شود. | +| PlayerText:textid | شناسه textdraw بازیکن که می‌خواهید رنگ پس‌زمینه آن را تنظیم کنید | +| backgroundColour | رنگی که textdraw باید به آن تنظیم شود. | ## مقادیر بازگشتی @@ -60,4 +60,4 @@ public OnPlayerConnect(playerid) - [PlayerTextDrawUseBox](PlayerTextDrawUseBox): تغییر وضعیت جعبه روی یک textdraw بازیکن. - [PlayerTextDrawSetString](PlayerTextDrawSetString): تنظیم متن یک textdraw بازیکن. - [PlayerTextDrawShow](PlayerTextDrawShow): نمایش یک textdraw بازیکن. -- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک textdraw بازیکن. \ No newline at end of file +- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک textdraw بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawBoxColor.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawBoxColor.md index 6de7bcb9c77..8e8ca9481e6 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawBoxColor.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawBoxColor.md @@ -9,11 +9,11 @@ tags: ["player", "textdraw", "playertextdraw"] رنگ جعبه یک textdraw (PlayerTextDrawUseBox) رو تنظیم می‌کنه. -| نام | توضیحات | -| ----------------- | ------------------------------------------------------------ | -| playerid | آی‌دی بازیکنی که می‌خوای رنگ جعبه textdraw رو تنظیم کنی. | -| PlayerText:textid | آی‌دی player textdraw که می‌خوای رنگ جعبه‌ش رو تنظیم کنی. | -| boxColour | رنگی که تنظیم می‌شه. آلفا (شفافیت) هم پشتیبانی می‌شه. | +| نام | توضیحات | +| ----------------- | --------------------------------------------------------- | +| playerid | آی‌دی بازیکنی که می‌خوای رنگ جعبه textdraw رو تنظیم کنی. | +| PlayerText:textid | آی‌دی player textdraw که می‌خوای رنگ جعبه‌ش رو تنظیم کنی. | +| boxColour | رنگی که تنظیم می‌شه. آلفا (شفافیت) هم پشتیبانی می‌شه. | ## مقادیر بازگشتی @@ -49,4 +49,4 @@ public OnPlayerConnect(playerid) - [PlayerTextDrawUseBox](PlayerTextDrawUseBox): فعال/غیرفعال کردن جعبه روی یک player-textdraw. - [PlayerTextDrawSetString](PlayerTextDrawSetString): تنظیم متن یک player-textdraw. - [PlayerTextDrawShow](PlayerTextDrawShow): نمایش یک player-textdraw. -- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player-textdraw. \ No newline at end of file +- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player-textdraw. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawBoxColour.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawBoxColour.md index f3b1681773b..b44a762b912 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawBoxColour.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawBoxColour.md @@ -11,11 +11,11 @@ tags: ["player", "textdraw", "playertextdraw"] رنگ جعبه textdraw بازیکن را تنظیم کنید (PlayerTextDrawUseBox). -| نام | توضیحات | +| نام | توضیحات | | ----------------- | ------------------------------------------------------------- | | playerid | شناسه بازیکن که می‌خواهید رنگ جعبه textdraw او را تنظیم کنید. | -| PlayerText:textid | شناسه textdraw بازیکن که می‌خواهید رنگ جعبه آن را تنظیم کنید. | -| boxColour | رنگی که باید تنظیم شود. آلفا (شفافیت) پشتیبانی می‌شود. | +| PlayerText:textid | شناسه textdraw بازیکن که می‌خواهید رنگ جعبه آن را تنظیم کنید. | +| boxColour | رنگی که باید تنظیم شود. آلفا (شفافیت) پشتیبانی می‌شود. | ## مقادیر بازگشتی @@ -51,4 +51,4 @@ public OnPlayerConnect(playerid) - [PlayerTextDrawUseBox](PlayerTextDrawUseBox): تغییر وضعیت جعبه روی یک textdraw بازیکن. - [PlayerTextDrawSetString](PlayerTextDrawSetString): تنظیم متن یک textdraw بازیکن. - [PlayerTextDrawShow](PlayerTextDrawShow): نمایش یک textdraw بازیکن. -- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک textdraw بازیکن. \ No newline at end of file +- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک textdraw بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawColor.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawColor.md index 16ad2fdd7b7..33a3fbd3fef 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawColor.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawColor.md @@ -9,11 +9,11 @@ tags: ["player", "textdraw", "playertextdraw"] رنگ متن یک player-textdraw رو تنظیم می‌کنه. -| نام | توضیحات | -| ----------------- | --------------------------------------------------- | -| playerid | آی‌دی بازیکنی که textdraw متعلق بهش هست | -| PlayerText:textid | TextDraw که باید تغییر کنه. | -| textColour | رنگ در فرمت هگزادسیمال. | +| نام | توضیحات | +| ----------------- | --------------------------------------- | +| playerid | آی‌دی بازیکنی که textdraw متعلق بهش هست | +| PlayerText:textid | TextDraw که باید تغییر کنه. | +| textColour | رنگ در فرمت هگزادسیمال. | ## مقادیر بازگشتی @@ -59,4 +59,4 @@ public OnPlayerConnect(playerid) - [PlayerTextDrawUseBox](PlayerTextDrawUseBox): فعال/غیرفعال کردن جعبه روی یک player-textdraw. - [PlayerTextDrawSetString](PlayerTextDrawSetString): تنظیم متن یک player-textdraw. - [PlayerTextDrawShow](PlayerTextDrawShow): نمایش یک player-textdraw. -- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player-textdraw. \ No newline at end of file +- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player-textdraw. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawColour.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawColour.md index 61e02cf5dbf..0a24bf1edf3 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawColour.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawColour.md @@ -11,11 +11,11 @@ tags: ["player", "textdraw", "playertextdraw"] رنگ متن یک textdraw بازیکن را تنظیم کنید -| نام | توضیحات | -| ----------------- | -------------------------------------------------------- | +| نام | توضیحات | +| ----------------- | ------------------------------------------------------- | | playerid | شناسه بازیکن که می‌خواهید رنگ textdraw او را تنظیم کنید | -| PlayerText:textid | TextDraw برای تغییر. | -| textColour | رنگ در فرمت هگزادسیمال. | +| PlayerText:textid | TextDraw برای تغییر. | +| textColour | رنگ در فرمت هگزادسیمال. | ## مقادیر بازگشتی @@ -61,4 +61,4 @@ public OnPlayerConnect(playerid) - [PlayerTextDrawUseBox](PlayerTextDrawUseBox): تغییر وضعیت جعبه روی یک textdraw بازیکن. - [PlayerTextDrawSetString](PlayerTextDrawSetString): تنظیم متن یک textdraw بازیکن. - [PlayerTextDrawShow](PlayerTextDrawShow): نمایش یک textdraw بازیکن. -- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک textdraw بازیکن. \ No newline at end of file +- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک textdraw بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawDestroy.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawDestroy.md index c6f17a78ae2..1b9952efdf0 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawDestroy.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawDestroy.md @@ -9,10 +9,10 @@ tags: ["player", "textdraw", "playertextdraw"] یک player-textdraw رو حذف می‌کنه. -| نام | توضیحات | -| ----------------- | ---------------------------------------------------- | -| playerid | آی‌دی بازیکنی که player-textdraw متعلق بهش هست. | -| PlayerText:textid | آی‌دی textdraw که باید حذف بشه. | +| نام | توضیحات | +| ----------------- | ----------------------------------------------- | +| playerid | آی‌دی بازیکنی که player-textdraw متعلق بهش هست. | +| PlayerText:textid | آی‌دی textdraw که باید حذف بشه. | ## مقادیر بازگشتی @@ -52,4 +52,4 @@ public OnPlayerDisconnect(playerid, reason) - [PlayerTextDrawUseBox](PlayerTextDrawUseBox): فعال/غیرفعال کردن جعبه روی یک player-textdraw. - [PlayerTextDrawSetString](PlayerTextDrawSetString): تنظیم متن یک player-textdraw. - [PlayerTextDrawShow](PlayerTextDrawShow): نمایش یک player-textdraw. -- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player-textdraw. \ No newline at end of file +- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player-textdraw. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawFont.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawFont.md index 96d96daa8e8..7cae326d4e9 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawFont.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawFont.md @@ -9,10 +9,10 @@ tags: ["player", "textdraw", "playertextdraw"] فونت یک player-textdraw رو تغییر می‌دهد. -| نام | توضیحات | -| ------------------- | --------------------------------------------------------------------------------------------------------------------------------------- | -| playerid | آی‌دی بازیکنی که player-textdraw متعلق بهش هست | -| PlayerText:textid | آی‌دی player-textdraw که می‌خوای فونتش رو تغییر بدی | +| نام | توضیحات | +| ------------------- | --------------------------------------------------------------------------------------------------------------------------- | +| playerid | آی‌دی بازیکنی که player-textdraw متعلق بهش هست | +| PlayerText:textid | آی‌دی player-textdraw که می‌خوای فونتش رو تغییر بدی | | TEXT_DRAW_FONT:font | چهار نوع فونت مثل موارد زیر وجود داره. مقدار فونت بیشتر از 3 نمایش داده نمی‌شه، و هر چیزی بیشتر از 16 کلاینت رو کرش می‌کنه. | استایل‌های موجود: @@ -43,10 +43,10 @@ public OnPlayerConnect(playerid) { // Avval, textdraw ro ijad mikonim welcomeText[playerid] = CreatePlayerTextDraw(playerid, 320.0, 240.0, "Welcome to my server!"); - + // Font player-textdraw 'welcomeText[playerid]' ro be 2 set mikonim. PlayerTextDrawFont(playerid, welcomeText[playerid], TEXT_DRAW_FONT_2); - + // 'welcomeText[playerid]' ro be player namayesh midim PlayerTextDrawShow(playerid, welcomeText[playerid]); @@ -71,4 +71,4 @@ public OnPlayerConnect(playerid) - [PlayerTextDrawUseBox](PlayerTextDrawUseBox): فعال/غیرفعال کردن جعبه روی یک player-textdraw. - [PlayerTextDrawSetString](PlayerTextDrawSetString): تنظیم متن یک player-textdraw. - [PlayerTextDrawShow](PlayerTextDrawShow): نمایش یک player-textdraw. -- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player-textdraw. \ No newline at end of file +- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player-textdraw. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetAlignment.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetAlignment.md index 1580320dc25..76f7e931ab1 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetAlignment.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetAlignment.md @@ -11,10 +11,10 @@ tags: ["player", "textdraw", "playertextdraw"] تراز متن یک player-textdraw رو دریافت می‌کنه. -| نام | توضیحات | -| ----------------- | ------------------------------------------------------------ | -| playerid | آی‌دی بازیکن. | -| PlayerText:textid | آی‌دی player-textdraw که می‌خوای تراز متنش رو دریافت کنی. | +| نام | توضیحات | +| ----------------- | --------------------------------------------------------- | +| playerid | آی‌دی بازیکن. | +| PlayerText:textid | آی‌دی player-textdraw که می‌خوای تراز متنش رو دریافت کنی. | ## مقادیر بازگشتی @@ -29,7 +29,7 @@ public OnPlayerConnect(playerid) { gMyTextdraw[playerid] = CreatePlayerTextDraw(playerid, 320.0, 425.0, "This is an example textdraw"); PlayerTextDrawAlignment(playerid, gMyTextdraw[playerid], TEXT_DRAW_ALIGN_CENTER); - + new TEXT_DRAW_ALIGN:align = PlayerTextDrawGetAlignment(playerid, gMyTextdraw[playerid]); // align = TEXT_DRAW_ALIGN_CENTER return 1; @@ -55,4 +55,4 @@ public OnPlayerConnect(playerid) - [PlayerTextDrawShow](PlayerTextDrawShow): نمایش یک player-textdraw. - [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player-textdraw. - [IsPlayerTextDrawVisible](IsPlayerTextDrawVisible): بررسی اینکه آیا player-textdraw برای بازیکن نمایش داده می‌شه یا نه. -- [IsValidPlayerTextDraw](IsValidPlayerTextDraw): بررسی اینکه آیا player-textdraw معتبر هست یا نه. \ No newline at end of file +- [IsValidPlayerTextDraw](IsValidPlayerTextDraw): بررسی اینکه آیا player-textdraw معتبر هست یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetBackgroundCol.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetBackgroundCol.md index caf3b6bbaf1..04cb35e3bc8 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetBackgroundCol.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetBackgroundCol.md @@ -11,9 +11,9 @@ tags: ["player", "textdraw", "playertextdraw"] رنگ background یک player-textdraw رو برمی‌گردونه -| اسم | توضیحات | -| ----------------- | ------------------------------------------------------------ | -| playerid | شناسه بازیکن | +| اسم | توضیحات | +| ----------------- | -------------------------------------------------------------- | +| playerid | شناسه بازیکن | | PlayerText:textid | شناسه player textdraw که می‌خوای background color رو ازش بگیری | ## مقدار برگشتی @@ -54,4 +54,4 @@ public OnPlayerConnect(playerid) - [PlayerTextDrawUseBox](PlayerTextDrawUseBox): روشن/خاموش کردن جعبه در player-textdraw. - [PlayerTextDrawSetString](PlayerTextDrawSetString): تنظیم متن یک player-textdraw. - [PlayerTextDrawShow](PlayerTextDrawShow): نمایش یک player-textdraw. -- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player-textdraw. \ No newline at end of file +- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player-textdraw. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetBackgroundColour.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetBackgroundColour.md index 6b387902caa..3b7b4e3c082 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetBackgroundColour.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetBackgroundColour.md @@ -11,9 +11,9 @@ tags: ["player", "textdraw", "playertextdraw"] رنگ background یک player-textdraw رو برمی‌گردونه -| اسم | توضیحات | -| ----------------- | ------------------------------------------------------------- | -| playerid | شناسه بازیکن | +| اسم | توضیحات | +| ----------------- | --------------------------------------------------------------- | +| playerid | شناسه بازیکن | | PlayerText:textid | شناسه player textdraw که می‌خوای background colour رو ازش بگیری | ## مقدار برگشتی @@ -54,4 +54,4 @@ public OnPlayerConnect(playerid) - [PlayerTextDrawUseBox](PlayerTextDrawUseBox): روشن/خاموش کردن جعبه در player-textdraw. - [PlayerTextDrawSetString](PlayerTextDrawSetString): تنظیم متن یک player-textdraw. - [PlayerTextDrawShow](PlayerTextDrawShow): نمایش یک player-textdraw. -- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player-textdraw. \ No newline at end of file +- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player-textdraw. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetBoxColor.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetBoxColor.md index ec664d58eea..5ef4cc92260 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetBoxColor.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetBoxColor.md @@ -11,9 +11,9 @@ tags: ["player", "textdraw", "playertextdraw"] رنگ جعبه یک textdraw بازیکن را دریافت کنید. -| نام | توضیحات | -| ----------------- | ------------------------------------------ | -| playerid | شناسه بازیکن. | +| نام | توضیحات | +| ----------------- | --------------------------------------- | +| playerid | شناسه بازیکن. | | PlayerText:textid | شناسه textdraw برای دریافت رنگ جعبه آن. | ## مقادیر بازگشتی @@ -55,4 +55,4 @@ public OnPlayerConnect(playerid) - [PlayerTextDrawUseBox](PlayerTextDrawUseBox): تغییر وضعیت جعبه روی یک textdraw بازیکن. - [PlayerTextDrawSetString](PlayerTextDrawSetString): تنظیم متن یک textdraw بازیکن. - [PlayerTextDrawShow](PlayerTextDrawShow): نمایش یک textdraw بازیکن. -- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک textdraw بازیکن. \ No newline at end of file +- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک textdraw بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetBoxColour.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetBoxColour.md index f3c35860b17..5dd6b011707 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetBoxColour.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetBoxColour.md @@ -11,9 +11,9 @@ tags: ["player", "textdraw", "playertextdraw"] رنگ جعبه یک player-textdraw رو برمی‌گردونه -| اسم | توضیحات | -| ----------------- | ------------------------------------------------------ | -| playerid | شناسه بازیکن | +| اسم | توضیحات | +| ----------------- | -------------------------------------------------------- | +| playerid | شناسه بازیکن | | PlayerText:textid | شناسه player textdraw که می‌خوای box colour رو ازش بگیری | ## مقدار برگشتی @@ -54,4 +54,4 @@ public OnPlayerConnect(playerid) - [PlayerTextDrawUseBox](PlayerTextDrawUseBox): روشن/خاموش کردن جعبه در player-textdraw. - [PlayerTextDrawSetString](PlayerTextDrawSetString): تنظیم متن یک player-textdraw. - [PlayerTextDrawShow](PlayerTextDrawShow): نمایش یک player-textdraw. -- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player-textdraw. \ No newline at end of file +- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player-textdraw. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetColor.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetColor.md index 6694e5974c3..30443c9a053 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetColor.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetColor.md @@ -11,9 +11,9 @@ tags: ["player", "textdraw", "playertextdraw"] رنگ متن یک player-textdraw رو برمی‌گردونه -| اسم | توضیحات | -| ----------------- | ------------------------------------------------- | -| playerid | شناسه بازیکن | +| اسم | توضیحات | +| ----------------- | --------------------------------------------------- | +| playerid | شناسه بازیکن | | PlayerText:textid | شناسه player textdraw که می‌خوای color رو ازش بگیری | ## مقدار برگشتی @@ -53,4 +53,4 @@ public OnPlayerConnect(playerid) - [PlayerTextDrawUseBox](PlayerTextDrawUseBox): روشن/خاموش کردن جعبه در player-textdraw. - [PlayerTextDrawSetString](PlayerTextDrawSetString): تنظیم متن یک player-textdraw. - [PlayerTextDrawShow](PlayerTextDrawShow): نمایش یک player-textdraw. -- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player-textdraw. \ No newline at end of file +- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player-textdraw. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetColour.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetColour.md index cf522df7b2e..61c97b50280 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetColour.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetColour.md @@ -11,9 +11,9 @@ tags: ["player", "textdraw", "playertextdraw"] رنگ متن یک player-textdraw رو برمی‌گردونه -| اسم | توضیحات | -| ----------------- | -------------------------------------------------- | -| playerid | شناسه بازیکن | +| اسم | توضیحات | +| ----------------- | ---------------------------------------------------- | +| playerid | شناسه بازیکن | | PlayerText:textid | شناسه player textdraw که می‌خوای colour رو ازش بگیری | ## مقدار برگشتی @@ -53,4 +53,4 @@ public OnPlayerConnect(playerid) - [PlayerTextDrawUseBox](PlayerTextDrawUseBox): روشن/خاموش کردن جعبه در player-textdraw. - [PlayerTextDrawSetString](PlayerTextDrawSetString): تنظیم متن یک player-textdraw. - [PlayerTextDrawShow](PlayerTextDrawShow): نمایش یک player-textdraw. -- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player-textdraw. \ No newline at end of file +- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player-textdraw. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetFont.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetFont.md index f11cebc675d..81b77619401 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetFont.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetFont.md @@ -11,9 +11,9 @@ tags: ["player", "textdraw", "playertextdraw"] فونت متن یک textdraw بازیکن را دریافت کنید. -| نام | توضیحات | -| ----------------- | ------------------------------------------ | -| playerid | شناسه بازیکن. | +| نام | توضیحات | +| ----------------- | ----------------------------------- | +| playerid | شناسه بازیکن. | | PlayerText:textid | شناسه textdraw برای دریافت فونت آن. | ## مقادیر بازگشتی @@ -56,4 +56,4 @@ public OnPlayerConnect(playerid) - [PlayerTextDrawShow](PlayerTextDrawShow): نمایش یک textdraw بازیکن. - [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک textdraw بازیکن. - [IsPlayerTextDrawVisible](IsPlayerTextDrawVisible): بررسی اینکه آیا textdraw بازیکن برای بازیکن نشان داده می‌شود. -- [IsValidPlayerTextDraw](IsValidPlayerTextDraw): بررسی اینکه آیا textdraw بازیکن معتبر است. \ No newline at end of file +- [IsValidPlayerTextDraw](IsValidPlayerTextDraw): بررسی اینکه آیا textdraw بازیکن معتبر است. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetLetterSize.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetLetterSize.md index 85c38c44cd6..db1447e3d5a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetLetterSize.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetLetterSize.md @@ -11,10 +11,10 @@ tags: ["player", "textdraw", "playertextdraw"] عرض و ارتفاع حروف رو برمی‌گردونه. -| اسم | توضیحات | -| ----------------- | ----------------------------------------------------------------- | -| playerid | شناسه بازیکن. | -| PlayerText:textid | شناسه player-textdraw که می‌خوای letter size رو ازش بگیری. | +| اسم | توضیحات | +| ----------------- | ------------------------------------------------------------------ | +| playerid | شناسه بازیکن. | +| PlayerText:textid | شناسه player-textdraw که می‌خوای letter size رو ازش بگیری. | | &Float:width | متغیر float برای ذخیره width، که به صورت reference پاس داده میشه. | | &Float:height | متغیر float برای ذخیره height، که به صورت reference پاس داده میشه. | @@ -60,4 +60,4 @@ public OnPlayerConnect(playerid) - [PlayerTextDrawShow](PlayerTextDrawShow): نمایش یک player-textdraw. - [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player-textdraw. - [IsPlayerTextDrawVisible](IsPlayerTextDrawVisible): چک می‌کنه که آیا player-textdraw برای بازیکن نمایش داده میشه یا نه. -- [IsValidPlayerTextDraw](IsValidPlayerTextDraw): چک می‌کنه که آیا player-textdraw معتبره یا نه. \ No newline at end of file +- [IsValidPlayerTextDraw](IsValidPlayerTextDraw): چک می‌کنه که آیا player-textdraw معتبره یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetOutline.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetOutline.md index 4b90d44e122..fc7b430600d 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetOutline.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetOutline.md @@ -11,9 +11,9 @@ tags: ["player", "textdraw", "playertextdraw"] اندازه outline در player-textdraw رو برمی‌گردونه. -| اسم | توضیحات | -| ----------------- | --------------------------------------------------------- | -| playerid | شناسه بازیکن. | +| اسم | توضیحات | +| ----------------- | ----------------------------------------------------------- | +| playerid | شناسه بازیکن. | | PlayerText:textid | شناسه player-textdraw که می‌خوای outline size رو ازش بگیری. | ## مقدار برگشتی @@ -55,4 +55,4 @@ public OnPlayerConnect(playerid) - [PlayerTextDrawShow](PlayerTextDrawShow): نمایش یک player-textdraw. - [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player-textdraw. - [IsPlayerTextDrawVisible](IsPlayerTextDrawVisible): چک می‌کنه که آیا player-textdraw برای بازیکن نمایش داده میشه یا نه. -- [IsValidPlayerTextDraw](IsValidPlayerTextDraw): چک می‌کنه که آیا player-textdraw معتبره یا نه. \ No newline at end of file +- [IsValidPlayerTextDraw](IsValidPlayerTextDraw): چک می‌کنه که آیا player-textdraw معتبره یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetPos.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetPos.md index 7a4f4a489d4..f5430b963b1 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetPos.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetPos.md @@ -11,10 +11,10 @@ tags: ["player", "textdraw", "playertextdraw"] موقعیت (مختصات x و y روی صفحه) یک player-textdraw رو برمی‌گردونه. -| اسم | توضیحات | -| ----------------- | ----------------------------------------------------------------------- | -| playerid | شناسه بازیکن. | -| Playertext:textid | شناسه player-textdraw که می‌خوای position رو ازش بگیری. | +| اسم | توضیحات | +| ----------------- | ------------------------------------------------------------------------ | +| playerid | شناسه بازیکن. | +| Playertext:textid | شناسه player-textdraw که می‌خوای position رو ازش بگیری. | | &Float:x | متغیر float برای ذخیره X coordinate، که به صورت reference پاس داده میشه. | | &Float:y | متغیر float برای ذخیره Y coordinate، که به صورت reference پاس داده میشه. | @@ -54,4 +54,4 @@ public OnPlayerConnect(playerid) - [PlayerTextDrawShow](PlayerTextDrawShow): نمایش یک player-textdraw. - [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player-textdraw. - [IsPlayerTextDrawVisible](IsPlayerTextDrawVisible): چک می‌کنه که آیا player-textdraw برای بازیکن نمایش داده میشه یا نه. -- [IsValidPlayerTextDraw](IsValidPlayerTextDraw): چک می‌کنه که آیا player-textdraw معتبره یا نه. \ No newline at end of file +- [IsValidPlayerTextDraw](IsValidPlayerTextDraw): چک می‌کنه که آیا player-textdraw معتبره یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetPreviewModel.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetPreviewModel.md index 4a4db504f76..0de9bed40bd 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetPreviewModel.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetPreviewModel.md @@ -11,9 +11,9 @@ tags: ["player", "textdraw", "playertextdraw"] مدل preview یک 3D preview player-textdraw رو برمی‌گردونه. -| اسم | توضیحات | -|-------------------|------------------------------------------------------------| -| playerid | شناسه بازیکن. | +| اسم | توضیحات | +| ----------------- | ------------------------------------------------------------ | +| playerid | شناسه بازیکن. | | PlayerText:textid | شناسه player-textdraw که می‌خوای preview model رو ازش بگیری. | ## مقدار برگشتی @@ -61,4 +61,4 @@ public OnPlayerConnect(playerid) - [PlayerTextDrawShow](PlayerTextDrawShow): نمایش یک player-textdraw. - [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player-textdraw. - [IsPlayerTextDrawVisible](IsPlayerTextDrawVisible): چک می‌کنه که آیا player-textdraw برای بازیکن نمایش داده میشه یا نه. -- [IsValidPlayerTextDraw](IsValidPlayerTextDraw): چک می‌کنه که آیا player-textdraw معتبره یا نه. \ No newline at end of file +- [IsValidPlayerTextDraw](IsValidPlayerTextDraw): چک می‌کنه که آیا player-textdraw معتبره یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetPreviewRot.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetPreviewRot.md index 65003a6acf2..892d4b73b31 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetPreviewRot.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetPreviewRot.md @@ -11,10 +11,10 @@ tags: ["player", "textdraw", "playertextdraw"] چرخش و zoom یک 3D model preview player-textdraw رو برمی‌گردونه. -| اسم | توضیحات | -| ----------------- | ------------------------------------------------------------------------------- | -| playerid | شناسه بازیکن. | -| PlayerText:textid | شناسه player-textdraw که می‌خوای rotation و zoom رو ازش بگیری. | +| اسم | توضیحات | +| ----------------- | -------------------------------------------------------------------------------- | +| playerid | شناسه بازیکن. | +| PlayerText:textid | شناسه player-textdraw که می‌خوای rotation و zoom رو ازش بگیری. | | &Float:rotationX | متغیر float برای ذخیره rotationX coordinate، که به صورت reference پاس داده میشه. | | &Float:rotationY | متغیر float برای ذخیره rotationY coordinate، که به صورت reference پاس داده میشه. | | &Float:rotationZ | متغیر float برای ذخیره rotationZ coordinate، که به صورت reference پاس داده میشه. | @@ -54,4 +54,4 @@ public OnPlayerConnect(playerid) ## Callback های مرتبط -- [OnPlayerClickTextDraw](../callbacks/OnPlayerClickTextDraw): وقتی بازیکن روی textdraw کلیک می‌کنه فراخوانی میشه. \ No newline at end of file +- [OnPlayerClickTextDraw](../callbacks/OnPlayerClickTextDraw): وقتی بازیکن روی textdraw کلیک می‌کنه فراخوانی میشه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetPreviewVehCol.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetPreviewVehCol.md index 7a6b8110719..af614ec54e7 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetPreviewVehCol.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetPreviewVehCol.md @@ -11,10 +11,10 @@ tags: ["player", "textdraw", "playertextdraw"] رنگ‌های preview vehicle یک 3D preview player-textdraw رو برمی‌گردونه. -| اسم | توضیحات | -| ----------------- | ---------------------------------------------------------------- | -| playerid | شناسه بازیکن. | -| PlayerText:textid | شناسه player-textdraw که می‌خوای vehicle colors رو ازش بگیری. | +| اسم | توضیحات | +| ----------------- | -------------------------------------------------------------- | +| playerid | شناسه بازیکن. | +| PlayerText:textid | شناسه player-textdraw که می‌خوای vehicle colors رو ازش بگیری. | | &colour1 | متغیری برای ذخیره colour1، که به صورت reference پاس داده میشه. | | &colour2 | متغیری برای ذخیره colour2، که به صورت reference پاس داده میشه. | @@ -49,4 +49,4 @@ public OnPlayerConnect(playerid) ## Callback های مرتبط -- [OnPlayerClickPlayerTextDraw](../callbacks/OnPlayerClickPlayerTextDraw): وقتی بازیکن روی player-textdraw کلیک می‌کنه فراخوانی میشه. \ No newline at end of file +- [OnPlayerClickPlayerTextDraw](../callbacks/OnPlayerClickPlayerTextDraw): وقتی بازیکن روی player-textdraw کلیک می‌کنه فراخوانی میشه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetPreviewVehicleColours.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetPreviewVehicleColours.md index 8a96527a2da..26e4fb2e7dd 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetPreviewVehicleColours.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetPreviewVehicleColours.md @@ -11,10 +11,10 @@ tags: ["player", "textdraw", "playertextdraw"] رنگ‌های preview vehicle یک 3D preview player-textdraw رو برمی‌گردونه. -| اسم | توضیحات | -| ----------------- | ---------------------------------------------------------------- | -| playerid | شناسه بازیکن. | -| PlayerText:textid | شناسه player-textdraw که می‌خوای vehicle colors رو ازش بگیری. | +| اسم | توضیحات | +| ----------------- | -------------------------------------------------------------- | +| playerid | شناسه بازیکن. | +| PlayerText:textid | شناسه player-textdraw که می‌خوای vehicle colors رو ازش بگیری. | | &colour1 | متغیری برای ذخیره colour1، که به صورت reference پاس داده میشه. | | &colour2 | متغیری برای ذخیره colour2، که به صورت reference پاس داده میشه. | @@ -49,4 +49,4 @@ public OnPlayerConnect(playerid) ## Callback های مرتبط -- [OnPlayerClickPlayerTextDraw](../callbacks/OnPlayerClickPlayerTextDraw): وقتی بازیکن روی player-textdraw کلیک می‌کنه فراخوانی میشه. \ No newline at end of file +- [OnPlayerClickPlayerTextDraw](../callbacks/OnPlayerClickPlayerTextDraw): وقتی بازیکن روی player-textdraw کلیک می‌کنه فراخوانی میشه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetShadow.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetShadow.md index f786d0fd1b1..069328add52 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetShadow.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetShadow.md @@ -11,9 +11,9 @@ tags: ["player", "textdraw", "playertextdraw"] اندازه سایه در player-textdraw رو برمی‌گردونه. -| اسم | توضیحات | -| ----------------- | -------------------------------------------------------- | -| playerid | شناسه بازیکن. | +| اسم | توضیحات | +| ----------------- | ---------------------------------------------------------- | +| playerid | شناسه بازیکن. | | PlayerText:textid | شناسه player-textdraw که می‌خوای shadow size رو ازش بگیری. | ## مقدار برگشتی @@ -56,4 +56,4 @@ public OnPlayerConnect(playerid) - [PlayerTextDrawShow](PlayerTextDrawShow): نمایش یک player-textdraw. - [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player-textdraw. - [IsPlayerTextDrawVisible](IsPlayerTextDrawVisible): چک می‌کنه که آیا player-textdraw برای بازیکن نمایش داده میشه یا نه. -- [IsValidPlayerTextDraw](IsValidPlayerTextDraw): چک می‌کنه که آیا player-textdraw معتبره یا نه. \ No newline at end of file +- [IsValidPlayerTextDraw](IsValidPlayerTextDraw): چک می‌کنه که آیا player-textdraw معتبره یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetString.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetString.md index fdccd01b505..9a23efd8f10 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetString.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetString.md @@ -11,12 +11,12 @@ tags: ["player", "textdraw", "playertextdraw"] متن یک player-textdraw رو برمی‌گردونه. -| اسم | توضیحات | -| ---------------------------- | ----------------------------------------------------------- | -| playerid | شناسه بازیکن. | +| اسم | توضیحات | +| ---------------------------- | ------------------------------------------------------------ | +| playerid | شناسه بازیکن. | | PlayerText:textid | شناسه player-textdraw که می‌خوای متن رو ازش بگیری. | | string[] | آرایه‌ای برای ذخیره متن، که به صورت reference پاس داده میشه. | -| stringSize = sizeof (string) | اندازه رشته. | +| stringSize = sizeof (string) | اندازه رشته. | ## مقدار برگشتی @@ -31,7 +31,7 @@ public OnPlayerConnect(playerid) { welcomeText[playerid] = CreatePlayerTextDraw(playerid, 320.0, 240.0, "Hello World!"); PlayerTextDrawShow(playerid, welcomeText[playerid]); - + new string[16]; PlayerTextDrawGetString(playerid, welcomeText[playerid], string, sizeof(string)); // string = "Hello World!" @@ -59,4 +59,4 @@ public OnPlayerConnect(playerid) - [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player-textdraw. - [IsPlayerTextDrawVisible](IsPlayerTextDrawVisible): چک می‌کنه که آیا player-textdraw برای بازیکن نمایش داده میشه یا نه. - [IsValidPlayerTextDraw](IsValidPlayerTextDraw): چک می‌کنه که آیا player-textdraw معتبره یا نه. -- [TextDrawGetString](TextDrawGetString): متن یک textdraw رو برمی‌گردونه. \ No newline at end of file +- [TextDrawGetString](TextDrawGetString): متن یک textdraw رو برمی‌گردونه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetTextSize.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetTextSize.md index 80f6af7e7a3..92a39d167e1 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetTextSize.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetTextSize.md @@ -11,10 +11,10 @@ tags: ["player", "textdraw", "playertextdraw"] محور X و Y اندازه متن player-textdraw رو برمی‌گردونه. -| اسم | توضیحات | -| ------------- | ----------------------------------------------------------------- | -| playerid | شناسه بازیکن. | -| Text:textid | شناسه textdraw که می‌خوای text size رو ازش بگیری. | +| اسم | توضیحات | +| ------------- | ------------------------------------------------------------------ | +| playerid | شناسه بازیکن. | +| Text:textid | شناسه textdraw که می‌خوای text size رو ازش بگیری. | | &Float:width | متغیر float برای ذخیره width، که به صورت reference پاس داده میشه. | | &Float:height | متغیر float برای ذخیره height، که به صورت reference پاس داده میشه. | @@ -60,4 +60,4 @@ public OnPlayerConnect(playerid) - [PlayerTextDrawShow](PlayerTextDrawShow): نمایش یک player-textdraw. - [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player-textdraw. - [IsPlayerTextDrawVisible](IsPlayerTextDrawVisible): چک می‌کنه که آیا player-textdraw برای بازیکن نمایش داده میشه یا نه. -- [IsValidPlayerTextDraw](IsValidPlayerTextDraw): چک می‌کنه که آیا player-textdraw معتبره یا نه. \ No newline at end of file +- [IsValidPlayerTextDraw](IsValidPlayerTextDraw): چک می‌کنه که آیا player-textdraw معتبره یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawHide.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawHide.md index 521903430c0..a21fd9ed240 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawHide.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawHide.md @@ -9,10 +9,10 @@ tags: ["player", "textdraw", "playertextdraw"] یک player-textdraw رو از بازیکنی که براش ساخته شده مخفی می‌کنه. -| نام | توضیحات | -| ----------------- | ------------------------------------------------------ | -| playerid | آی‌دی بازیکنی که می‌خوای textdraw برای مخفی کنی | -| PlayerText:textid | آی‌دی textdraw که باید مخفی بشه | +| نام | توضیحات | +| ----------------- | ----------------------------------------------- | +| playerid | آی‌دی بازیکنی که می‌خوای textdraw برای مخفی کنی | +| PlayerText:textid | آی‌دی textdraw که باید مخفی بشه | ## مقادیر بازگشتی @@ -54,4 +54,4 @@ public OnPlayerSpawn(playerid) - [PlayerTextDrawSetShadow](PlayerTextDrawSetShadow): تنظیم سایه روی یک player-textdraw. - [PlayerTextDrawSetProportional](PlayerTextDrawSetProportional): تنظیم فاصله متن در یک player-textdraw به نسبت متناسب. - [PlayerTextDrawUseBox](PlayerTextDrawUseBox): فعال/غیرفعال کردن جعبه روی یک player-textdraw. -- [PlayerTextDrawSetString](PlayerTextDrawSetString): تنظیم متن یک player-textdraw. \ No newline at end of file +- [PlayerTextDrawSetString](PlayerTextDrawSetString): تنظیم متن یک player-textdraw. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsBox.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsBox.md index cf177c7b704..a78e84c9844 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsBox.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsBox.md @@ -11,9 +11,9 @@ tags: ["player", "textdraw", "playertextdraw"] بررسی اینکه آیا یک textdraw بازیکن جعبه است. -| نام | توضیحات | -| ----------------- | ------------------------------------------ | -| playerid | شناسه بازیکن. | +| نام | توضیحات | +| ----------------- | -------------------------- | +| playerid | شناسه بازیکن. | | PlayerText:textid | شناسه textdraw برای بررسی. | ## مقادیر بازگشتی @@ -62,4 +62,4 @@ public OnPlayerConnect(playerid) - [PlayerTextDrawSetProportional](PlayerTextDrawSetProportional): تنظیم فاصله متن در یک textdraw بازیکن به نسبت متناسب. - [PlayerTextDrawSetString](PlayerTextDrawSetString): تنظیم متن یک textdraw بازیکن. - [PlayerTextDrawShow](PlayerTextDrawShow): نمایش یک textdraw بازیکن. -- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک textdraw بازیکن. \ No newline at end of file +- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک textdraw بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsProportional.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsProportional.md index 8adb618aae3..99e8b2a42f2 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsProportional.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsProportional.md @@ -13,9 +13,9 @@ tags: ["player", "textdraw", "playertextdraw"] ## پارامترها -| اسم | توضیحات | -| ----------------- | --------------------------------------- | -| playerid | شناسه بازیکن. | +| اسم | توضیحات | +| ----------------- | ---------------------------------------- | +| playerid | شناسه بازیکن. | | PlayerText:textid | شناسه player-textdraw که می‌خوای چک کنی. | ## مقادیر برگشتی @@ -64,4 +64,4 @@ public OnPlayerConnect(playerid) - [PlayerTextDrawShow](PlayerTextDrawShow): نمایش یک player-textdraw. - [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player-textdraw. - [IsPlayerTextDrawVisible](IsPlayerTextDrawVisible): چک می‌کنه که آیا player-textdraw برای بازیکن نمایش داده میشه یا نه. -- [IsValidPlayerTextDraw](IsValidPlayerTextDraw): چک می‌کنه که آیا player-textdraw معتبره یا نه. \ No newline at end of file +- [IsValidPlayerTextDraw](IsValidPlayerTextDraw): چک می‌کنه که آیا player-textdraw معتبره یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsSelectable.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsSelectable.md index d30b57f177b..5d99f3b18d6 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsSelectable.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsSelectable.md @@ -13,9 +13,9 @@ tags: ["player", "textdraw", "playertextdraw"] ## پارامترها -| اسم | توضیحات | -| ----------------- | --------------------------------------- | -| playerid | شناسه بازیکن. | +| اسم | توضیحات | +| ----------------- | ---------------------------------------- | +| playerid | شناسه بازیکن. | | PlayerText:textid | شناسه player-textdraw که می‌خوای چک کنی. | ## مقادیر برگشتی @@ -66,4 +66,4 @@ public OnPlayerConnect(playerid) - [PlayerTextDrawShow](PlayerTextDrawShow): نمایش یک player-textdraw. - [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player-textdraw. - [IsPlayerTextDrawVisible](IsPlayerTextDrawVisible): چک می‌کنه که آیا player-textdraw برای بازیکن نمایش داده میشه یا نه. -- [IsValidPlayerTextDraw](IsValidPlayerTextDraw): چک می‌کنه که آیا player-textdraw معتبره یا نه. \ No newline at end of file +- [IsValidPlayerTextDraw](IsValidPlayerTextDraw): چک می‌کنه که آیا player-textdraw معتبره یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawLetterSize.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawLetterSize.md index 9a6bdd79c71..ea9f3e3f731 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawLetterSize.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawLetterSize.md @@ -9,12 +9,12 @@ tags: ["player", "textdraw", "playertextdraw"] عرض و ارتفاع حروف در یک player-textdraw رو تنظیم می‌کنه. -| نام | توضیحات | -| ----------------- | ------------------------------------------------------------------ | -| playerid | آی‌دی بازیکنی که player-textdraw متعلق بهش هست | -| PlayerText:textid | آی‌دی player-textdraw که می‌خوای اندازه حروفش رو تغییر بدی | -| Float:width | عرض یک کاراکتر. | -| Float:height | ارتفاع یک کاراکتر. | +| نام | توضیحات | +| ----------------- | ---------------------------------------------------------- | +| playerid | آی‌دی بازیکنی که player-textdraw متعلق بهش هست | +| PlayerText:textid | آی‌دی player-textdraw که می‌خوای اندازه حروفش رو تغییر بدی | +| Float:width | عرض یک کاراکتر. | +| Float:height | ارتفاع یک کاراکتر. | ## مقادیر بازگشتی @@ -29,7 +29,7 @@ public OnPlayerConnect(playerid) { welcomeText[playerid] = CreatePlayerTextDraw(playerid, 320.0, 240.0, "Welcome to my OPEN.MP server"); PlayerTextDrawLetterSize(playerid, welcomeText[playerid], 3.2, 5.1); - + PlayerTextDrawShow(playerid, welcomeText[playerid]); return 1; } @@ -66,4 +66,4 @@ public OnPlayerConnect(playerid) - [PlayerTextDrawUseBox](PlayerTextDrawUseBox): فعال/غیرفعال کردن جعبه روی یک player-textdraw. - [PlayerTextDrawSetString](PlayerTextDrawSetString): تنظیم متن یک player-textdraw. - [PlayerTextDrawShow](PlayerTextDrawShow): نمایش یک player-textdraw. -- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player-textdraw. \ No newline at end of file +- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player-textdraw. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetOutline.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetOutline.md index ec1e9a581a8..3715b7200b8 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetOutline.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetOutline.md @@ -9,11 +9,11 @@ tags: ["player", "textdraw", "playertextdraw"] outline یک player-textdraw رو تنظیم می‌کنه. رنگ outline قابل تغییر نیست مگر اینکه از [PlayerTextDrawBackgroundColor](PlayerTextDrawBackgroundColor) استفاده کنی. -| اسم | توضیحات | -| ----------------- | ---------------------------------------------------------------- | +| اسم | توضیحات | +| ----------------- | ----------------------------------------------------------------- | | playerid | شناسه بازیکن که می‌خوای outline player-textdraw رو براش تنظیم کنی | -| PlayerText:textid | شناسه player-textdraw که می‌خوای outline رو براش تنظیم کنی | -| outlineSize | ضخامت outline. | +| PlayerText:textid | شناسه player-textdraw که می‌خوای outline رو براش تنظیم کنی | +| outlineSize | ضخامت outline. | ## مقدار برگشتی @@ -51,4 +51,4 @@ public OnPlayerConnect(playerid) - [PlayerTextDrawUseBox](PlayerTextDrawUseBox): روشن/خاموش کردن جعبه در player-textdraw. - [PlayerTextDrawSetString](PlayerTextDrawSetString): تنظیم متن یک player-textdraw. - [PlayerTextDrawShow](PlayerTextDrawShow): نمایش یک player-textdraw. -- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player-textdraw. \ No newline at end of file +- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player-textdraw. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetPos.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetPos.md index 5184e210510..d20ee5b80ee 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetPos.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetPos.md @@ -11,12 +11,12 @@ tags: ["player", "textdraw", "playertextdraw"] موقعیت (مختصات x و y روی صفحه) یک player-textdraw رو تنظیم می‌کنه. -| اسم | توضیحات | -| ----------------- | ----------------------------------------------------- | -| playerid | شناسه بازیکن. | +| اسم | توضیحات | +| ----------------- | ------------------------------------------------------------ | +| playerid | شناسه بازیکن. | | Playertext:textid | شناسه player-textdraw که می‌خوای position رو براش تنظیم کنی. | -| Float:x | مختصات X. | -| Float:y | مختصات Y. | +| Float:x | مختصات X. | +| Float:y | مختصات Y. | ## مثال‌ها @@ -52,4 +52,4 @@ public OnPlayerConnect(playerid) - [PlayerTextDrawShow](PlayerTextDrawShow): نمایش یک player-textdraw. - [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player-textdraw. - [IsPlayerTextDrawVisible](IsPlayerTextDrawVisible): چک می‌کنه که آیا player-textdraw برای بازیکن نمایش داده میشه یا نه. -- [IsValidPlayerTextDraw](IsValidPlayerTextDraw): چک می‌کنه که آیا player-textdraw معتبره یا نه. \ No newline at end of file +- [IsValidPlayerTextDraw](IsValidPlayerTextDraw): چک می‌کنه که آیا player-textdraw معتبره یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetPreviewModel.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetPreviewModel.md index 21f0bc6939f..2d7ddd07503 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetPreviewModel.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetPreviewModel.md @@ -9,11 +9,11 @@ tags: ["player", "textdraw", "playertextdraw"] sprite مدل 3D preview یک player textdraw رو از شناسه مدل مشخصی تنظیم می‌کنه. -| اسم | توضیحات | -| ----------------- | ------------------------------------------------- | -| playerid | شناسه بازیکن PlayerTextDraw. | +| اسم | توضیحات | +| ----------------- | -------------------------------------------- | +| playerid | شناسه بازیکن PlayerTextDraw. | | PlayerText:textid | شناسه textdraw که 3D preview رو نمایش می‌ده. | -| model | شناسه مدل GTA SA یا SA:MP برای نمایش. | +| model | شناسه مدل GTA SA یا SA:MP برای نمایش. | ## مقدار برگشتی @@ -33,7 +33,7 @@ public OnPlayerConnect(playerid) PlayerTextDrawUseBox(playerid, gTextDraw[playerid], true); PlayerTextDrawBoxColor(playerid, gTextDraw[playerid], 0x000000FF); PlayerTextDrawTextSize(playerid, gTextDraw[playerid], 40.0, 40.0); - + PlayerTextDrawSetPreviewModel(playerid, gTextDraw[playerid], 411); // Show an Infernus (model 411) //PlayerTextDrawSetPreviewModel(playerid, gTextDraw[playerid], 0); // Display model 0 (CJ Skin) //PlayerTextDrawSetPreviewModel(playerid, gTextDraw[playerid], 18646); // Display model 18646 (police light object) @@ -60,4 +60,4 @@ textdraw حتماً باید از نوع فونت `TEXT_DRAW_FONT_MODEL_PREVIEW` ## Callback های مرتبط -- [OnPlayerClickPlayerTextDraw](../callbacks/OnPlayerClickPlayerTextDraw): وقتی بازیکن روی player-textdraw کلیک می‌کنه فراخوانی میشه. \ No newline at end of file +- [OnPlayerClickPlayerTextDraw](../callbacks/OnPlayerClickPlayerTextDraw): وقتی بازیکن روی player-textdraw کلیک می‌کنه فراخوانی میشه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetPreviewRot.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetPreviewRot.md index ac4c69c020c..aa971f6f43d 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetPreviewRot.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetPreviewRot.md @@ -9,13 +9,13 @@ tags: ["player", "textdraw", "playertextdraw"] چرخش و zoom یک 3D model preview player-textdraw رو تنظیم می‌کنه. -| اسم | توضیحات | -| ----------------- | ------------------------------------------------------------------------------------------------------------------------ | -| playerid | شناسه بازیکن که می‌خوای player-textdraw رو براش تغییر بدی. | -| PlayerText:textid | شناسه player-textdraw که می‌خوای تغییرش بدی. | -| Float:rotX | مقدار چرخش X. | -| Float:rotY | مقدار چرخش Y. | -| Float:rotZ | مقدار چرخش Z. | +| اسم | توضیحات | +| ----------------- | ------------------------------------------------------------------------------------------------------- | +| playerid | شناسه بازیکن که می‌خوای player-textdraw رو براش تغییر بدی. | +| PlayerText:textid | شناسه player-textdraw که می‌خوای تغییرش بدی. | +| Float:rotX | مقدار چرخش X. | +| Float:rotY | مقدار چرخش Y. | +| Float:rotZ | مقدار چرخش Z. | | Float:zoom | مقدار zoom، مقدار پیش‌فرض 1.0، مقادیر کوچیک‌تر دوربین رو نزدیک‌تر می‌کنه و مقادیر بزرگ‌تر دورتر می‌کنه. | ## مقدار برگشتی @@ -59,4 +59,4 @@ textdraw حتماً باید از نوع فونت `TEXT_DRAW_FONT_MODEL_PREVIEW` ## Callback های مرتبط -- [OnPlayerClickPlayerTextDraw](../callbacks/OnPlayerClickPlayerTextDraw): وقتی بازیکن روی player-textdraw کلیک می‌کنه فراخوانی میشه. \ No newline at end of file +- [OnPlayerClickPlayerTextDraw](../callbacks/OnPlayerClickPlayerTextDraw): وقتی بازیکن روی player-textdraw کلیک می‌کنه فراخوانی میشه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetPreviewVehCol.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetPreviewVehCol.md index 62a9f1e523d..ea862e78e7c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetPreviewVehCol.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetPreviewVehCol.md @@ -12,9 +12,9 @@ tags: ["player", "textdraw", "playertextdraw"] | نام | توضیحات | | ----------------- | ------------------------------------------------- | | playerid | ID بازیکنی که player textdraw اون باید تغییر کنه. | -| PlayerText:textid | ID player textdraw که باید تغییر کنه. | +| PlayerText:textid | ID player textdraw که باید تغییر کنه. | | colour1 | رنگی که باید به عنوان رنگ اصلی ماشین تنظیم بشه. | -| colour2 | رنگی که باید به عنوان رنگ فرعی ماشین تنظیم بشه. | +| colour2 | رنگی که باید به عنوان رنگ فرعی ماشین تنظیم بشه. | ## مقدار برگشتی @@ -32,7 +32,7 @@ public OnPlayerConnect(playerid) PlayerTextDrawUseBox(playerid, gTextDraw[playerid], true); PlayerTextDrawBoxColor(playerid, gTextDraw[playerid], 0x000000FF); PlayerTextDrawTextSize(playerid, gTextDraw[playerid], 40.0, 40.0); - + PlayerTextDrawSetPreviewModel(playerid, gTextDraw[playerid], 411); PlayerTextDrawSetPreviewVehCol(playerid, gTextDraw[playerid], 3, 6); @@ -57,4 +57,4 @@ textdraw حتماً باید از فونت `TEXT_DRAW_FONT_MODEL_PREVIEW` است ## کال‌بک‌های مرتبط -- [OnPlayerClickPlayerTextDraw](../callbacks/OnPlayerClickPlayerTextDraw): زمانی فراخوانی می‌شه که بازیکن روی یک player textdraw کلیک کنه. \ No newline at end of file +- [OnPlayerClickPlayerTextDraw](../callbacks/OnPlayerClickPlayerTextDraw): زمانی فراخوانی می‌شه که بازیکن روی یک player textdraw کلیک کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetPreviewVehicleColours.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetPreviewVehicleColours.md index e627c5318a9..a91db8ebe99 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetPreviewVehicleColours.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetPreviewVehicleColours.md @@ -14,9 +14,9 @@ tags: ["player", "textdraw", "playertextdraw"] | نام | توضیحات | | ----------------- | ------------------------------------------------- | | playerid | ID بازیکنی که player textdraw اون باید تغییر کنه. | -| PlayerText:textid | ID player textdraw که باید تغییر کنه. | +| PlayerText:textid | ID player textdraw که باید تغییر کنه. | | colour1 | رنگی که باید به عنوان رنگ اصلی ماشین تنظیم بشه. | -| colour2 | رنگی که باید به عنوان رنگ فرعی ماشین تنظیم بشه. | +| colour2 | رنگی که باید به عنوان رنگ فرعی ماشین تنظیم بشه. | ## مقدار برگشتی @@ -34,7 +34,7 @@ public OnPlayerConnect(playerid) PlayerTextDrawUseBox(playerid, gTextDraw[playerid], true); PlayerTextDrawBoxColour(playerid, gTextDraw[playerid], 0x000000FF); PlayerTextDrawTextSize(playerid, gTextDraw[playerid], 40.0, 40.0); - + PlayerTextDrawSetPreviewModel(playerid, gTextDraw[playerid], 411); PlayerTextDrawSetPreviewVehicleColours(playerid, gTextDraw[playerid], 3, 6); @@ -59,4 +59,4 @@ textdraw حتماً باید از فونت `TEXT_DRAW_FONT_MODEL_PREVIEW` است ## کال‌بک‌های مرتبط -- [OnPlayerClickPlayerTextDraw](../callbacks/OnPlayerClickPlayerTextDraw): زمانی فراخوانی می‌شه که بازیکن روی یک player textdraw کلیک کنه. \ No newline at end of file +- [OnPlayerClickPlayerTextDraw](../callbacks/OnPlayerClickPlayerTextDraw): زمانی فراخوانی می‌شه که بازیکن روی یک player textdraw کلیک کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetProportional.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetProportional.md index b5be38f4e52..0dd35bf381c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetProportional.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetProportional.md @@ -9,10 +9,10 @@ tags: ["player", "textdraw", "playertextdraw"] ظاهراً فاصله متن رو به نسبت متناسب مقیاس می‌کنه. وقتی از [PlayerTextDrawLetterSize](PlayerTextDrawLetterSize) استفاده می‌کنی مفیده تا مطمئن بشی متن فاصله کاراکترهای یکسانی داره. -| نام | توضیحات | -| ----------------- | ------------------------------------------------------------ | -| playerid | ID بازیکنی که متناسب بودن player textdraw اون باید تنظیم بشه | -| PlayerText:textid | ID player textdraw که متناسب بودنش باید تنظیم بشه | +| نام | توضیحات | +| ----------------- | ------------------------------------------------------------- | +| playerid | ID بازیکنی که متناسب بودن player textdraw اون باید تنظیم بشه | +| PlayerText:textid | ID player textdraw که متناسب بودنش باید تنظیم بشه | | bool:proportional | 'true' برای فعال کردن متناسب بودن، 'false' برای غیرفعال کردن. | ## مقدار برگشتی @@ -51,4 +51,4 @@ public OnPlayerConnect(playerid) - [PlayerTextDrawUseBox](PlayerTextDrawUseBox): فعال/غیرفعال کردن جعبه روی یک player textdraw. - [PlayerTextDrawSetString](PlayerTextDrawSetString): تنظیم متن یک player textdraw. - [PlayerTextDrawShow](PlayerTextDrawShow): نمایش یک player textdraw. -- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player textdraw. \ No newline at end of file +- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player textdraw. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetSelectable.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetSelectable.md index a9833d7cb01..9c0de1c52bd 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetSelectable.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetSelectable.md @@ -9,10 +9,10 @@ tags: ["player", "textdraw", "playertextdraw"] فعال/غیرفعال می‌کنه که آیا یک player textdraw قابل انتخاب باشه یا نه. -| نام | توضیحات | -| ----------------- | -------------------------------------------------------------------------------------------- | -| playerid | ID بازیکنی که قابل انتخاب بودن player textdraw اون باید تنظیم بشه. | -| PlayerText:textid | ID player textdraw که قابل انتخاب بودنش باید تنظیم بشه. | +| نام | توضیحات | +| ----------------- | ----------------------------------------------------------------------------------------------------- | +| playerid | ID بازیکنی که قابل انتخاب بودن player textdraw اون باید تنظیم بشه. | +| PlayerText:textid | ID player textdraw که قابل انتخاب بودنش باید تنظیم بشه. | | bool:selectable | player textdraw رو قابل انتخاب 'true' یا غیرقابل انتخاب 'false' تنظیم کن. به طور پیش‌فرض 'false' هست. | ## مقدار برگشتی @@ -28,7 +28,7 @@ public OnPlayerConnect(playerid) { welcomeText[playerid] = CreatePlayerTextDraw(playerid, 320.0, 240.0, "Welcome to my server"); PlayerTextDrawTextSize(playerid, welcomeText[playerid], 30.0, 10.0); - + // Set 'welcomeText[playerid]' selectable PlayerTextDrawSetSelectable(playerid, welcomeText[playerid], true); @@ -63,4 +63,4 @@ public OnPlayerConnect(playerid) ## کال‌بک‌های مرتبط -- [OnPlayerClickPlayerTextDraw](../callbacks/OnPlayerClickPlayerTextDraw): زمانی فراخوانی می‌شه که بازیکن روی یک player textdraw کلیک کنه. \ No newline at end of file +- [OnPlayerClickPlayerTextDraw](../callbacks/OnPlayerClickPlayerTextDraw): زمانی فراخوانی می‌شه که بازیکن روی یک player textdraw کلیک کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetShadow.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetShadow.md index a131365844d..06e4a72f797 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetShadow.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetShadow.md @@ -9,11 +9,11 @@ tags: ["player", "textdraw", "playertextdraw"] یک سایه به سمت پایین-راست متن در یک player textdraw اضافه می‌کنه. فونت سایه با فونت متن یکسان هست. -| نام | توضیحات | -| ----------------- | --------------------------------------------------------- | +| نام | توضیحات | +| ----------------- | ------------------------------------------------------------- | | playerid | ID بازیکنی که اندازه سایه player textdraw اون باید تنظیم بشه. | -| PlayerText:textid | ID player textdraw که سایه‌اش باید تغییر کنه | -| shadowSize | اندازه سایه. 0 سایه رو مخفی می‌کنه. | +| PlayerText:textid | ID player textdraw که سایه‌اش باید تغییر کنه | +| shadowSize | اندازه سایه. 0 سایه رو مخفی می‌کنه. | ## مقدار برگشتی @@ -61,4 +61,4 @@ public OnPlayerConnect(playerid) - [PlayerTextDrawUseBox](PlayerTextDrawUseBox): فعال/غیرفعال کردن جعبه روی یک player textdraw. - [PlayerTextDrawSetString](PlayerTextDrawSetString): تنظیم متن یک player textdraw. - [PlayerTextDrawShow](PlayerTextDrawShow): نمایش یک player textdraw. -- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player textdraw. \ No newline at end of file +- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player textdraw. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetString.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetString.md index cbb420e0417..9a601b740e5 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetString.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetString.md @@ -9,12 +9,12 @@ tags: ["player", "textdraw", "playertextdraw"] متن یک player textdraw رو تغییر می‌ده. -| نام | توضیحات | -| ----------------- | ------------------------------------------- | +| نام | توضیحات | +| ----------------- | ---------------------------------------------- | | playerid | ID بازیکنی که رشته textdraw اون باید تنظیم بشه | -| PlayerText:textid | ID textdraw که باید تغییر کنه | -| const format[] | رشته جدید برای TextDraw | -| OPEN_MP_TAGS:... | تعداد نامحدودی از آرگومان‌ها با هر tag. | +| PlayerText:textid | ID textdraw که باید تغییر کنه | +| const format[] | رشته جدید برای TextDraw | +| OPEN_MP_TAGS:... | تعداد نامحدودی از آرگومان‌ها با هر tag. | ## مقدار برگشتی @@ -47,7 +47,7 @@ public OnPlayerStateChange(playerid, PLAYER_STATE:newstate, PLAYER_STATE:oldstat forward UpdateVehicleHealthTextDraw(playerid); public UpdateVehicleHealthTextDraw(playerid) { - new + new string[32], vehicleid = GetPlayerVehicleID(playerid), Float:health; @@ -98,4 +98,4 @@ NOTE: This example is purely for demonstration purposes, it is not guaranteed to - [PlayerTextDrawSetProportional](PlayerTextDrawSetProportional): مقیاس کردن فاصله متن در یک player textdraw به نسبت متناسب. - [PlayerTextDrawUseBox](PlayerTextDrawUseBox): فعال/غیرفعال کردن جعبه روی یک player textdraw. - [PlayerTextDrawShow](PlayerTextDrawShow): نمایش یک player textdraw. -- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player textdraw. \ No newline at end of file +- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player textdraw. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawShow.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawShow.md index f2d401ec11c..4ad88e238fd 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawShow.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawShow.md @@ -9,10 +9,10 @@ tags: ["player", "textdraw", "playertextdraw"] یک player-textdraw رو به بازیکنی که براش ساخته شده نمایش می‌ده. -| نام | توضیحات | -| ----------------- | -------------------------------------------------------- | -| playerid | آی‌دی بازیکنی که می‌خوای textdraw براش نمایش بدی | -| PlayerText:textid | آی‌دی textdraw که باید نمایش داده بشه | +| نام | توضیحات | +| ----------------- | ------------------------------------------------ | +| playerid | آی‌دی بازیکنی که می‌خوای textdraw براش نمایش بدی | +| PlayerText:textid | آی‌دی textdraw که باید نمایش داده بشه | ## مقادیر بازگشتی @@ -56,4 +56,4 @@ player-textdraw فقط برای بازیکنی که براش ساخته شده - [PlayerTextDrawSetShadow](PlayerTextDrawSetShadow): تنظیم سایه روی یک player-textdraw. - [PlayerTextDrawSetProportional](PlayerTextDrawSetProportional): تنظیم فاصله متن در یک player-textdraw به نسبت متناسب. - [PlayerTextDrawUseBox](PlayerTextDrawUseBox): فعال/غیرفعال کردن جعبه روی یک player-textdraw. -- [PlayerTextDrawSetString](PlayerTextDrawSetString): تنظیم متن یک player-textdraw. \ No newline at end of file +- [PlayerTextDrawSetString](PlayerTextDrawSetString): تنظیم متن یک player-textdraw. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawTextSize.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawTextSize.md index 5245cd88075..4def6892178 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawTextSize.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawTextSize.md @@ -9,11 +9,11 @@ tags: ["player", "textdraw", "playertextdraw"] اندازه یک player textdraw رو تغییر می‌ده (جعبه اگر [PlayerTextDrawUseBox](PlayerTextDrawUseBox) فعال باشه و/یا منطقه قابل کلیک برای استفاده با [PlayerTextDrawSetSelectable](PlayerTextDrawSetSelectable)). -| نام | توضیحات | -| ----------------- | ------------------------------------------------------------------------------------------- | -| playerid | ID بازیکنی که اندازه player textdraw اون باید تنظیم بشه | -| PlayerText:textid | ID player textdraw که اندازه‌اش باید تنظیم بشه. | -| Float:width | اندازه روی محور X (چپ/راست) طبق همون grid 640x480 که در TextDrawCreate استفاده می‌شه. | +| نام | توضیحات | +| ----------------- | ---------------------------------------------------------------------------------------- | +| playerid | ID بازیکنی که اندازه player textdraw اون باید تنظیم بشه | +| PlayerText:textid | ID player textdraw که اندازه‌اش باید تنظیم بشه. | +| Float:width | اندازه روی محور X (چپ/راست) طبق همون grid 640x480 که در TextDrawCreate استفاده می‌شه. | | Float:height | اندازه روی محور Y (بالا/پایین) طبق همون grid 640x480 که در TextDrawCreate استفاده می‌شه. | ## مقدار برگشتی @@ -40,9 +40,9 @@ public OnPlayerConnect(playerid) :::tip - x و y با مقادیر مختلف [PlayerTextDrawAlignment](PlayerTextDrawAlignment) معنی‌های متفاوتی دارن: - - 1 (چپ): اونها گوشه سمت راست جعبه هستن، مختصات مطلق. - - 2 (وسط): باید معکوس بشن (دوتا رو جابجا کن) و مقدار x عرض کلی جعبه هست. - - 3 (راست): x و y مختصات گوشه سمت چپ جعبه هستن + - 1 (چپ): اونها گوشه سمت راست جعبه هستن، مختصات مطلق. + - 2 (وسط): باید معکوس بشن (دوتا رو جابجا کن) و مقدار x عرض کلی جعبه هست. + - 3 (راست): x و y مختصات گوشه سمت چپ جعبه هستن - استفاده از نوع فونت 4 (sprite) و 5 (model preview) X و Y این تابع رو از مختصات گوشه به WIDTH و HEIGHT (افست‌ها) تبدیل می‌کنه. - جعبه TextDraw 10.0 واحد بالا و 5.0 واحد سمت چپ به عنوان مبدأ (مختصات TextDrawCreate) شروع می‌شه. - این تابع منطقه قابل کلیک رو برای استفاده با [PlayerTextDrawSetSelectable](PlayerTextDrawSetSelectable) تعریف می‌کنه، چه جعبه‌ای نمایش داده بشه یا نشه. @@ -66,4 +66,4 @@ public OnPlayerConnect(playerid) - [PlayerTextDrawUseBox](PlayerTextDrawUseBox): فعال/غیرفعال کردن جعبه روی یک player textdraw. - [PlayerTextDrawSetString](PlayerTextDrawSetString): تنظیم متن یک player textdraw. - [PlayerTextDrawShow](PlayerTextDrawShow): نمایش یک player textdraw. -- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player textdraw. \ No newline at end of file +- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player textdraw. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawUseBox.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawUseBox.md index 47dfa6b2e97..780b6aa067f 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawUseBox.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawUseBox.md @@ -9,10 +9,10 @@ tags: ["player", "textdraw", "playertextdraw"] جعبه روی یک player textdraw رو فعال/غیرفعال می‌کنه. -| نام | توضیحات | -| ----------------- | -------------------------------------------------- | -| playerid | ID بازیکنی که جعبه textdraw اون باید فعال/غیرفعال بشه | -| PlayerText:textid | ID player textdraw که جعبه‌اش باید فعال/غیرفعال بشه | +| نام | توضیحات | +| ----------------- | ------------------------------------------------------------------- | +| playerid | ID بازیکنی که جعبه textdraw اون باید فعال/غیرفعال بشه | +| PlayerText:textid | ID player textdraw که جعبه‌اش باید فعال/غیرفعال بشه | | bool:boxEnabled | **true** برای استفاده از جعبه یا **false** برای عدم استفاده از جعبه | ## مقدار برگشتی @@ -50,4 +50,4 @@ public OnPlayerConnect(playerid) - [PlayerTextDrawSetProportional](PlayerTextDrawSetProportional): مقیاس کردن فاصله متن در یک player textdraw به نسبت متناسب. - [PlayerTextDrawSetString](PlayerTextDrawSetString): تنظیم متن یک player textdraw. - [PlayerTextDrawShow](PlayerTextDrawShow): نمایش یک player textdraw. -- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player textdraw. \ No newline at end of file +- [PlayerTextDrawHide](PlayerTextDrawHide): مخفی کردن یک player textdraw. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PutPlayerInVehicle.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PutPlayerInVehicle.md index 823ad68a297..10754afa683 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PutPlayerInVehicle.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PutPlayerInVehicle.md @@ -9,11 +9,11 @@ tags: ["player", "vehicle"] یک بازیکن رو در وسیله نقلیه قرار می‌ده. -| نام | توضیحات | -| --------- | -------------------------------------------- | -| playerid | آی‌دی بازیکنی که باید در وسیله نقلیه قرار بگیره. | +| نام | توضیحات | +| --------- | --------------------------------------------------- | +| playerid | آی‌دی بازیکنی که باید در وسیله نقلیه قرار بگیره. | | vehicleid | آی‌دی وسیله نقلیه ای که بازیکن باید توش قرار بگیره. | -| seatid | آی‌دی صندلی که بازیکن باید روی قرار بگیره. | +| seatid | آی‌دی صندلی که بازیکن باید روی قرار بگیره. | ## مقادیر بازگشتی @@ -31,12 +31,12 @@ public OnPlayerEnterVehicle(playerid, vehicleid, ispassanger) } ``` -| آی‌دی | صندلی | -| ----- | ---------------------------- | -| 0 | راننده | -| 1 | مسافر جلو | -| 2 | مسافر عقب چپ | -| 3 | مسافر عقب راست | +| آی‌دی | صندلی | +| ----- | ------------------------------- | +| 0 | راننده | +| 1 | مسافر جلو | +| 2 | مسافر عقب چپ | +| 3 | مسافر عقب راست | | 4+ | صندلی‌های مسافر (اتوبوس و غیره) | ## نکات @@ -64,4 +64,4 @@ public OnPlayerEnterVehicle(playerid, vehicleid, ispassanger) ## Callback های مرتبط -- [OnPlayerEnterVehicle](../callbacks/OnPlayerEnterVehicle): وقتی فراخوانی می‌شه که بازیکن شروع به ورود به وسیله نقلیه می‌کنه. \ No newline at end of file +- [OnPlayerEnterVehicle](../callbacks/OnPlayerEnterVehicle): وقتی فراخوانی می‌شه که بازیکن شروع به ورود به وسیله نقلیه می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/RedirectDownload.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/RedirectDownload.md index 651f5c9b1a8..1db32470a6d 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/RedirectDownload.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/RedirectDownload.md @@ -13,10 +13,10 @@ tags: ["custom model", "custom skin", "simple model"] ## پارامترها -| نام | توضیحات | -| ----------- | -------------------------------------------------------------- | -| playerid | آی‌دی بازیکنی که درخواست دانلود custom model داده. | -| const url[] | URL که دانلود بهش هدایت می‌شه | +| نام | توضیحات | +| ----------- | -------------------------------------------------- | +| playerid | آی‌دی بازیکنی که درخواست دانلود custom model داده. | +| const url[] | URL که دانلود بهش هدایت می‌شه | ## مقادیر بازگشتی @@ -68,4 +68,4 @@ public OnPlayerRequestDownload(playerid, type, crc) ## Callback های مرتبط -- [OnPlayerFinishedDownloading](../callbacks/OnPlayerFinishedDownloading): وقتی فراخوانی می‌شه که بازیکن دانلود مدل‌های سفارشی رو تموم می‌کنه. \ No newline at end of file +- [OnPlayerFinishedDownloading](../callbacks/OnPlayerFinishedDownloading): وقتی فراخوانی می‌شه که بازیکن دانلود مدل‌های سفارشی رو تموم می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/RemoveBuildingForPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/RemoveBuildingForPlayer.md index 069fc6206ed..93fbe52805a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/RemoveBuildingForPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/RemoveBuildingForPlayer.md @@ -9,14 +9,14 @@ tags: ["player"] یک مدل استاندارد San Andreas رو برای یک بازیکن در یک محدوده مشخص حذف می‌کنه. -| نام | توضیحات | -| ------------- | -------------------------------------------------------------------------- | -| playerid | آی‌دی بازیکنی که آبجکت‌ها براش حذف می‌شن. | -| modelid | مدلی که باید حذف بشه. | -| Float:centerX | مختصات X نقطه ای که آبجکت‌ها اطرافش حذف می‌شن. | -| Float:centerY | مختصات Y نقطه ای که آبجکت‌ها اطرافش حذف می‌شن. | -| Float:centerZ | مختصات Z نقطه ای که آبجکت‌ها اطرافش حذف می‌شن. | -| Float:radius | شعاع اطراف نقطه مشخص شده برای حذف آبجکت‌ها با مدل مشخص شده. | +| نام | توضیحات | +| ------------- | ----------------------------------------------------------- | +| playerid | آی‌دی بازیکنی که آبجکت‌ها براش حذف می‌شن. | +| modelid | مدلی که باید حذف بشه. | +| Float:centerX | مختصات X نقطه ای که آبجکت‌ها اطرافش حذف می‌شن. | +| Float:centerY | مختصات Y نقطه ای که آبجکت‌ها اطرافش حذف می‌شن. | +| Float:centerZ | مختصات Z نقطه ای که آبجکت‌ها اطرافش حذف می‌شن. | +| Float:radius | شعاع اطراف نقطه مشخص شده برای حذف آبجکت‌ها با مدل مشخص شده. | ## مقادیر بازگشتی @@ -60,4 +60,4 @@ public OnPlayerConnect(playerid) - [GetPlayerBuildingsRemoved](GetPlayerBuildingsRemoved): دریافت تعداد ساختمان‌های حذف شده برای یک بازیکن. - [DestroyObject](DestroyObject): حذف یک آبجکت. -- [DestroyPlayerObject](DestroyPlayerObject): حذف یک player object. \ No newline at end of file +- [DestroyPlayerObject](DestroyPlayerObject): حذف یک player object. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/RemovePlayerAttachedObject.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/RemovePlayerAttachedObject.md index 482f173a389..17c66966c72 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/RemovePlayerAttachedObject.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/RemovePlayerAttachedObject.md @@ -9,10 +9,10 @@ tags: ["player", "object", "attachment"] یک آبجکت متصل شده رو از یک بازیکن حذف می‌کنه. -| نام | توضیحات | -| -------- | ----------------------------------------------------------------------------------------------------------- | -| playerid | آی‌دی بازیکنی که آبجکت ازش حذف می‌شه. | -| index | ایندکس آبجکتی که باید حذف بشه (با [SetPlayerAttachedObject](SetPlayerAttachedObject) تنظیم شده). | +| نام | توضیحات | +| -------- | ------------------------------------------------------------------------------------------------ | +| playerid | آی‌دی بازیکنی که آبجکت ازش حذف می‌شه. | +| index | ایندکس آبجکتی که باید حذف بشه (با [SetPlayerAttachedObject](SetPlayerAttachedObject) تنظیم شده). | ## مقادیر بازگشتی @@ -41,4 +41,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## توابع مرتبط - [SetPlayerAttachedObject](SetPlayerAttachedObject): اتصال یک آبجکت به یک بازیکن -- [IsPlayerAttachedObjectSlotUsed](IsPlayerAttachedObjectSlotUsed): بررسی اینکه آیا آبجکتی به بازیکن در ایندکس مشخصی متصل هست یا نه \ No newline at end of file +- [IsPlayerAttachedObjectSlotUsed](IsPlayerAttachedObjectSlotUsed): بررسی اینکه آیا آبجکتی به بازیکن در ایندکس مشخصی متصل هست یا نه diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/RemovePlayerFromVehicle.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/RemovePlayerFromVehicle.md index 608222ff824..2d745dcc545 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/RemovePlayerFromVehicle.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/RemovePlayerFromVehicle.md @@ -9,9 +9,9 @@ tags: ["player", "vehicle"] بازیکن رو از ماشینش حذف/بیرون می‌کنه. -| نام | توضیح | -| ---------- | ------------------------------------------------------- | -| playerid | ID بازیکنی که می‌خوایم از ماشینش بیرونش کنیم. | +| نام | توضیح | +| ---------- | ---------------------------------------------- | +| playerid | ID بازیکنی که می‌خوایم از ماشینش بیرونش کنیم. | | bool:force | اجباری از ماشین بیرون کردن. (پیش‌فرض: `false`) | ## مقادیر بازگشتی @@ -46,4 +46,4 @@ public OnPlayerStateChange(playerid, PLAYER_STATE:newstate, PLAYER_STATE:oldstat ## توابع مرتبط -- [PutPlayerInVehicle](PutPlayerInVehicle): بازیکن رو در ماشین قرار می‌ده. \ No newline at end of file +- [PutPlayerInVehicle](PutPlayerInVehicle): بازیکن رو در ماشین قرار می‌ده. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/RemovePlayerMapIcon.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/RemovePlayerMapIcon.md index b936ef6524c..d813f9c3928 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/RemovePlayerMapIcon.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/RemovePlayerMapIcon.md @@ -9,9 +9,9 @@ tags: ["player"] یک map icon که قبلاً با SetPlayerMapIcon برای بازیکن تنظیم شده رو حذف می‌کنه. -| نام | توضیح | -| -------- | ------------------------------------------------------------------------------- | -| playerid | ID بازیکنی که می‌خوایم iconش رو حذف کنیم. | +| نام | توضیح | +| -------- | -------------------------------------------------------------------- | +| playerid | ID بازیکنی که می‌خوایم iconش رو حذف کنیم. | | iconid | ID iconی که می‌خوایم حذف کنیم. این پارامتر دوم SetPlayerMapIcon هست. | ## مقادیر بازگشتی @@ -31,4 +31,4 @@ RemovePlayerMapIcon(playerid, 12); ## توابع مرتبط -- [SetPlayerMapIcon](SetPlayerMapIcon): برای یک بازیکن mapicon می‌سازه. \ No newline at end of file +- [SetPlayerMapIcon](SetPlayerMapIcon): برای یک بازیکن mapicon می‌سازه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/RemovePlayerWeapon.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/RemovePlayerWeapon.md index 0b12a8a6923..e19aa540dd2 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/RemovePlayerWeapon.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/RemovePlayerWeapon.md @@ -11,8 +11,8 @@ tags: ["player"] یک اسلحه مشخص رو از بازیکن حذف می‌کنه. -| نام | توضیح | -|-----------------|-----------------------------------------------------------| +| نام | توضیح | +| --------------- | -------------------------------------------------------- | | playerid | ID بازیکنی که می‌خوایم اسلحه‌ش رو حذف کنیم. | | WEAPON:weaponid | [ID اسلحه](../resources/weaponids) که می‌خوایم حذف کنیم. | @@ -37,4 +37,4 @@ RemovePlayerWeapon(playerid, WEAPON_DEAGLE); // Desert-Eagle ro az bazikon hazf ## منابع مرتبط -- [Weapon IDs](../resources/weaponids) \ No newline at end of file +- [Weapon IDs](../resources/weaponids) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/RemoveServerRule.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/RemoveServerRule.md index 7e2b54eb10d..85a4e87c07e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/RemoveServerRule.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/RemoveServerRule.md @@ -11,9 +11,9 @@ tags: ["rule"] قانون سرور رو حذف می‌کنه. -| نام | توضیحات | -| ----------------- | ----------------------------------------------------------- | -| const rule[] | نام قانون سرور برای حذف. | +| نام | توضیحات | +| ------------ | ------------------------ | +| const rule[] | نام قانون سرور برای حذف. | ## مقدار برگشتی @@ -28,4 +28,4 @@ RemoveServerRule("rule"); ## توابع مرتبط - [AddServerRule](AddServerRule): اضافه کردن قانون سرور. -- [IsValidServerRule](IsValidServerRule): بررسی معتبر بودن قانون سرور داده شده. \ No newline at end of file +- [IsValidServerRule](IsValidServerRule): بررسی معتبر بودن قانون سرور داده شده. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/RemoveVehicleComponent.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/RemoveVehicleComponent.md index a0c5752703b..e9093df849c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/RemoveVehicleComponent.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/RemoveVehicleComponent.md @@ -9,10 +9,10 @@ tags: ["vehicle"] یه قطعه رو از وسیله نقلیه حذف می‌کنه. -| نام | توضیحات | -|--------------------------------------------|--------------------------------| -| vehicleid | ID وسیله نقلیه. | -| [component](../resources/carcomponentid) | ID قطعه برای حذف. | +| نام | توضیحات | +| ---------------------------------------- | ----------------- | +| vehicleid | ID وسیله نقلیه. | +| [component](../resources/carcomponentid) | ID قطعه برای حذف. | ## مقدار برگشتی @@ -42,4 +42,4 @@ RemoveVehicleComponent(vehicleid, 1010); ## منابع مرتبط -- [Car Component IDs](../resources/carcomponentid) \ No newline at end of file +- [Car Component IDs](../resources/carcomponentid) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/RepairVehicle.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/RepairVehicle.md index f6727e1efbf..9f0c3f5d713 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/RepairVehicle.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/RepairVehicle.md @@ -9,8 +9,8 @@ tags: ["vehicle"] وسیله نقلیه رو کاملاً تعمیر می‌کنه، شامل آسیب‌های ظاهری (ضربه‌ها، فرورفتگی‌ها، خراش‌ها، پنچری لاستیک و غیره). -| نام | توضیحات | -| --------- | -------------------------------- | +| نام | توضیحات | +| --------- | -------------------------- | | vehicleid | ID وسیله نقلیه برای تعمیر. | ## مقدار برگشتی @@ -43,4 +43,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## توابع مرتبط - [SetVehicleHealth](SetVehicleHealth): تنظیم سلامتی وسیله نقلیه. -- [GetVehicleHealth](GetVehicleHealth): بررسی سلامتی وسیله نقلیه. \ No newline at end of file +- [GetVehicleHealth](GetVehicleHealth): بررسی سلامتی وسیله نقلیه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ResetPlayerMoney.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ResetPlayerMoney.md index cf4d4a7ddbe..9d551dccf82 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ResetPlayerMoney.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ResetPlayerMoney.md @@ -9,8 +9,8 @@ tags: ["player"] پول بازیکن رو به $0 ریست می‌کنه. -| نام | توضیحات | -| -------- | ------------------------------------------- | +| نام | توضیحات | +| -------- | ------------------------------ | | playerid | ID بازیکن برای ریست کردن پولش. | ## مقدار برگشتی @@ -33,4 +33,4 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) ## توابع مرتبط - [GetPlayerMoney](GetPlayerMoney): بررسی اینکه بازیکن چقدر پول داره. -- [GivePlayerMoney](GivePlayerMoney): دادن پول به بازیکن. \ No newline at end of file +- [GivePlayerMoney](GivePlayerMoney): دادن پول به بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ResetPlayerWeapons.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ResetPlayerWeapons.md index db3cc3a06c9..29217ff2373 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ResetPlayerWeapons.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ResetPlayerWeapons.md @@ -9,7 +9,7 @@ tags: ["player"] تمام اسلحه‌های بازیکن رو حذف می‌کنه. -| نام | توضیحات | +| نام | توضیحات | | -------- | --------------------------------------------- | | playerid | ID بازیکن که اسلحه‌هاش رو می‌خواییم حذف کنیم. | @@ -42,4 +42,4 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) - [GivePlayerWeapon](GivePlayerWeapon): دادن اسلحه به بازیکن. - [GetPlayerWeapon](GetPlayerWeapon): بررسی اینکه بازیکن الان چه اسلحه‌ای دستشه. -- [RemovePlayerWeapon](RemovePlayerWeapon): حذف یک اسلحه مشخص از بازیکن. \ No newline at end of file +- [RemovePlayerWeapon](RemovePlayerWeapon): حذف یک اسلحه مشخص از بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ResumeRecordingPlayback.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ResumeRecordingPlayback.md index f6290c663c5..5e561e0df3e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ResumeRecordingPlayback.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ResumeRecordingPlayback.md @@ -9,7 +9,6 @@ tags: [] ضبط متوقف شده رو از سر می‌گیره. - ## توابع مرتبط -- [PauseRecordingPlayback](PauseRecordingPlayback): اگر ضبط متوقف شده باشه، از سرش می‌گیره. \ No newline at end of file +- [PauseRecordingPlayback](PauseRecordingPlayback): اگر ضبط متوقف شده باشه، از سرش می‌گیره. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SHA256_PassHash.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SHA256_PassHash.md index 0183de30175..4579521df65 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SHA256_PassHash.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SHA256_PassHash.md @@ -17,12 +17,12 @@ tags: ["encryption"] یه پسورد رو با استفاده از الگوریتم هش SHA-256 هش می‌کنه. شامل یه salt هست. خروجی همیشه 256 بیت طول داره، یا معادل 64 سل Pawn. -| نام | توضیحات | -| ---------------------- | -------------------------------------------------- | -| const password[] | پسوردی که باید هش بشه. | -| const salt[] | salt ای که در هش استفاده می‌شه. | +| نام | توضیحات | +| ---------------------- | --------------------------------------------- | +| const password[] | پسوردی که باید هش بشه. | +| const salt[] | salt ای که در هش استفاده می‌شه. | | output[] | هش برگشتی در hexadecimal digest با حروف بزرگ. | -| size = sizeof (output) | حداکثر طول هش برگشتی. | +| size = sizeof (output) | حداکثر طول هش برگشتی. | ## مقدار برگشتی @@ -58,4 +58,4 @@ salt به انتهای پسورد اضافه می‌شه، یعنی پسورد ' این تابع binary-safe نیست. استفاده از مقادیر binary روی پسورد و salt ممکنه نتیجه غیرمنتظره‌ای بده. -::: \ No newline at end of file +::: diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SelectObject.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SelectObject.md index 68cafcd9e0d..7d3e34f698e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SelectObject.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SelectObject.md @@ -9,8 +9,8 @@ tags: [] کرسر رو نمایش می‌ده و به بازیکن اجازه می‌ده که یه object انتخاب کنه. وقتی بازیکن object انتخاب کنه OnPlayerSelectObject صدا زده می‌شه. -| نام | توضیحات | -| -------- | ------------------------------------------------------------- | +| نام | توضیحات | +| -------- | ----------------------------------------- | | playerid | ID بازیکن که باید بتونه object انتخاب کنه | ## مقدار برگشتی @@ -41,4 +41,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [EditPlayerObject](EditPlayerObject): ویرایش object. - [EditAttachedObject](EditAttachedObject): ویرایش attached object. - [CancelEdit](CancelEdit): لغو ویرایش object. -- [OnPlayerSelectObject](../callbacks/OnPlayerSelectObject): وقتی بازیکن object انتخاب می‌کنه صدا زده می‌شه. \ No newline at end of file +- [OnPlayerSelectObject](../callbacks/OnPlayerSelectObject): وقتی بازیکن object انتخاب می‌کنه صدا زده می‌شه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SelectTextDraw.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SelectTextDraw.md index 13271254f2a..9f5fb8b89f9 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SelectTextDraw.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SelectTextDraw.md @@ -9,9 +9,9 @@ tags: ["textdraw"] کرسر رو نمایش می‌ده و به بازیکن اجازه می‌ده که یه textdraw انتخاب کنه -| نام | توضیحات | -| ----------- | -------------------------------------------------------------- | -| playerid | ID بازیکن که باید بتونه textdraw انتخاب کنه | +| نام | توضیحات | +| ----------- | --------------------------------------------- | +| playerid | ID بازیکن که باید بتونه textdraw انتخاب کنه | | hoverColour | رنگ textdraw وقتی موس روش hover می‌کنه (RGBA) | ## مقدار برگشتی @@ -50,4 +50,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## کالبک‌های مرتبط - [OnPlayerClickTextDraw](../callbacks/OnPlayerClickTextDraw): وقتی بازیکن روی textdraw کلیک می‌کنه صدا زده می‌شه. -- [OnPlayerClickPlayerTextDraw](../callbacks/OnPlayerClickPlayerTextDraw): وقتی بازیکن روی player-textdraw کلیک می‌کنه صدا زده می‌شه. \ No newline at end of file +- [OnPlayerClickPlayerTextDraw](../callbacks/OnPlayerClickPlayerTextDraw): وقتی بازیکن روی player-textdraw کلیک می‌کنه صدا زده می‌شه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendChat.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendChat.md index b3eaa60fd2a..4b830e5fc1c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendChat.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendChat.md @@ -9,9 +9,9 @@ tags: [] این تابع متن رو توسط bot ارسال می‌کنه، درست مثل [SendPlayerMessageToAll](SendPlayerMessageToAll)، ولی این تابع برای استفاده در NPC script ها هست. -| نام | توضیحات | -| ------------ | -------------------------------------------------- | -| msg[] | متنی که باید توسط NPC ارسال بشه. | +| نام | توضیحات | +| ----- | -------------------------------- | +| msg[] | متنی که باید توسط NPC ارسال بشه. | ## مثال‌ها @@ -28,4 +28,4 @@ public OnPlayerDeath(playerid) ## توابع مرتبط -- [SendCommand](SendCommand): ارسال دستور به عنوان NPC. \ No newline at end of file +- [SendCommand](SendCommand): ارسال دستور به عنوان NPC. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendClientCheck.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendClientCheck.md index a0111a1b6a6..5f44fdcc26e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendClientCheck.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendClientCheck.md @@ -9,15 +9,13 @@ tags: [] بررسی memory روی کلاینت انجام می‌ده. - -| نام | توضیحات | -| --------------- | ------------------------------------ | -| playerid | ID بازیکن برای بررسی. | -| type | نوع بررسی که باید انجام بشه. [اینجا ببین](../resources/opcodes)| -| memAddr | آدرس پایه برای بررسی. | -| memOffset | offset از آدرس پایه. | -| byteCount | تعداد byte ها برای بررسی. | - +| نام | توضیحات | +| --------- | --------------------------------------------------------------- | +| playerid | ID بازیکن برای بررسی. | +| type | نوع بررسی که باید انجام بشه. [اینجا ببین](../resources/opcodes) | +| memAddr | آدرس پایه برای بررسی. | +| memOffset | offset از آدرس پایه. | +| byteCount | تعداد byte ها برای بررسی. | ## مقدار برگشتی @@ -58,7 +56,7 @@ public OnClientCheckResponse(playerid, actionid, memaddr, retndata) **SA:MP Server**: این تابع فقط وقتی در filterscript باشه کار می‌کنه. -**Open Multiplayer Server**: این تابع معمولی در gamemode / filterscript کار می‌کنه. +**Open Multiplayer Server**: این تابع معمولی در gamemode / filterscript کار می‌کنه. ::: @@ -69,4 +67,4 @@ public OnClientCheckResponse(playerid, actionid, memaddr, retndata) ## کالبک‌های مرتبط -- [OnClientCheckResponse](../callbacks/OnClientCheckResponse): وقتی درخواست SendClientCheck تموم می‌شه صدا زده می‌شه. \ No newline at end of file +- [OnClientCheckResponse](../callbacks/OnClientCheckResponse): وقتی درخواست SendClientCheck تموم می‌شه صدا زده می‌شه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendClientMessage.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendClientMessage.md index 918fd0b9ed8..0b2929900fe 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendClientMessage.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendClientMessage.md @@ -11,17 +11,16 @@ tags: [] این تابع با یک رنگ انتخاب شده در چت پیامی را به یک بازیکن خاص ارسال می کند. کل خط در جعبه چت به رنگ تعیین شده خواهد بود مگر اینکه جاسازی رنگ استفاده شود. -| اسم | توضیح | -| --------------- | ----------------------------------------------------- | -| playerid | شناسه بازیکن برای نمایش پیام | -| color | رنگ پیام (0xRRGGBBAA Hex format). | +| اسم | توضیح | +| --------------- | ----------------------------------------------- | +| playerid | شناسه بازیکن برای نمایش پیام | +| color | رنگ پیام (0xRRGGBBAA Hex format). | | const message[] | متنی که نمایش داده می شود (حداکثر 144 کاراکتر). | ## مقادیر برگشتی 1: تابع با موفقیت اجرا شد. وقتی رشته بیش از 144 کاراکتر باشد ، موفقیت گزارش داده می شود ، اما پیام ارسال نمی شود. - 0: تابع اجرا نشد. بازیکن متصل نیست. ## مثال ها @@ -48,14 +47,12 @@ public OnPlayerConnect(playerid) می توانید از جاسازی رنگ برای چندین رنگ در پیام استفاده کنید. با استفاده از "-1" به عنوان رنگ ، متن سفید می شود (به همین دلیل ساده که -1 ، اگر در نماد hexadecimal نشان داده شود ، 0xFFFFFFFF است). - ::: :::warning اگر پیامی بیش از 144 کاراکتر داشته باشد، ارسال نمی شود. برای جلوگیری از این امر می توان از کوتاه کردن استفاده کرد. نمایش پیام در چندین خط نیز این مسئله را حل می کند. از استفاده از علامت درصد (یا مشخص کننده های فرمت) در متن پیام واقعی بدون فرار صحیح از آن خودداری کنید (مانند ٪٪). در غیر این صورت منجر به crash(خرابی) می شود. - ::: ## تابع های مرتبط @@ -63,4 +60,4 @@ public OnPlayerConnect(playerid) - [SendClientMessageToAll](SendClientMessageToAll): فرستادن پیام به همه بازیکن ها. - [SendPlayerMessageToPlayer](SendPlayerMessageToPlayer) - [SendPlayerMessageToAll](SendPlayerMessageToAll) - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendClientMessageToAll.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendClientMessageToAll.md index 8ffc4200f01..1545c7870c7 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendClientMessageToAll.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendClientMessageToAll.md @@ -11,9 +11,9 @@ tags: [] یک پیام را برای همه بازیکن ها نشان میدهد. این معادل چند نفره SendClientMessage است. -| Name | Description | -| --------------- | ------------------------------------------------- | -| color | رنگ پیام (0xRRGGBBAA Hex format). | +| Name | Description | +| --------------- | ----------------------------------------------- | +| color | رنگ پیام (0xRRGGBBAA Hex format). | | const message[] | متنی که نمایش داده می شود (حداکثر 144 کاراکتر). | ## مقادیر بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendClientMessageToAllf.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendClientMessageToAllf.md index 13a93d5f8d0..848098bac32 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendClientMessageToAllf.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendClientMessageToAllf.md @@ -19,11 +19,11 @@ tags: [] یه پیام فرمت شده در چت به همه بازیکنا نمایش می‌ده. این معادل multi-player تابع SendClientMessage هست. -| نام | توضیحات | -| --------------- | ------------------------------------------------- | -| color | رنگ پیام (فرمت 0xRRGGBBAA Hex). | -| const message[] | پیامی که نمایش داده می‌شه (حداکثر 144 کاراکتر). | -| \{Float, _\}:... | تعداد نامحدودی آرگومان از هر نوع | +| نام | توضیحات | +| ----------------- | ----------------------------------------------- | +| color | رنگ پیام (فرمت 0xRRGGBBAA Hex). | +| const message[] | پیامی که نمایش داده می‌شه (حداکثر 144 کاراکتر). | +| \{Float, \_\}:... | تعداد نامحدودی آرگومان از هر نوع | ## مقدار برگشتی @@ -44,4 +44,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) } return 0; } -``` \ No newline at end of file +``` diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendClientMessagef.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendClientMessagef.md index 763587bf132..bd8a6ebd668 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendClientMessagef.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendClientMessagef.md @@ -19,12 +19,12 @@ tags: [] این تابع یه پیام فرمت شده با رنگ انتخابی به بازیکن خاص در چت ارسال می‌کنه. کل خط در chatbox به رنگ تنظیم شده خواهد بود، مگر اینکه از color embedding استفاده بشه. -| نام | توضیحات | -| --------------- | ----------------------------------------------------- | -| playerid | ID بازیکن که پیام براش نمایش داده بشه. | -| color | رنگ پیام (فرمت 0xRRGGBBAA Hex). | -| const message[] | متنی که نمایش داده می‌شه (حداکثر 144 کاراکتر). | -| \{Float, _\}:... | تعداد نامحدودی آرگومان از هر نوع | +| نام | توضیحات | +| ----------------- | ---------------------------------------------- | +| playerid | ID بازیکن که پیام براش نمایش داده بشه. | +| color | رنگ پیام (فرمت 0xRRGGBBAA Hex). | +| const message[] | متنی که نمایش داده می‌شه (حداکثر 144 کاراکتر). | +| \{Float, \_\}:... | تعداد نامحدودی آرگومان از هر نوع | ## مقدار برگشتی @@ -34,17 +34,17 @@ tags: [] ## مشخصه‌های فرمت -| مشخصه | معنی | -| --------- | --------------------------------------------- | -| %i | Unsigned Integer | -| %d | Signed Integer | -| %s | String | -| %f | عدد اعشاری | -| %c | کاراکتر ASCII | -| %x | عدد هگزادسیمال | -| %b | عدد باینری | -| %% | علامت '%' به صورت literal | -| %q | Escape کردن متن برای SQLite. (اضافه شده در 0.3.7 R2) | +| مشخصه | معنی | +| ----- | ---------------------------------------------------- | +| %i | Unsigned Integer | +| %d | Signed Integer | +| %s | String | +| %f | عدد اعشاری | +| %c | کاراکتر ASCII | +| %x | عدد هگزادسیمال | +| %b | عدد باینری | +| %% | علامت '%' به صورت literal | +| %q | Escape کردن متن برای SQLite. (اضافه شده در 0.3.7 R2) | ## مثال‌ها @@ -71,4 +71,4 @@ public OnPlayerConnect(playerid) اگر پیام بیشتر از 144 کاراکتر باشه، ارسال نمی‌شه. می‌تونی از truncation برای جلوگیری ازش استفاده کنی. نمایش پیام در چندین خط هم این مشکل رو حل می‌کنه. -::: \ No newline at end of file +::: diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendCommand.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendCommand.md index fb782f5b7b7..6c9025fd586 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendCommand.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendCommand.md @@ -9,9 +9,9 @@ tags: [] این تابع NPC رو مجبور می‌کنه که یه دستور دلخواه رو بنویسه و بدین شکل اثراتی که تولید می‌کنه رو بگیره. -| نام | توضیحات | -| -------------------- | -------------------------------------------------- | -| commandtext[] | متن دستوری که باید توسط NPC ارسال بشه. | +| نام | توضیحات | +| ------------- | -------------------------------------- | +| commandtext[] | متن دستوری که باید توسط NPC ارسال بشه. | ## مثال‌ها @@ -32,4 +32,4 @@ public OnPlayerText(playerid, text[]) ## توابع مرتبط -- [SendChat](SendChat): ارسال متن به عنوان NPC. \ No newline at end of file +- [SendChat](SendChat): ارسال متن به عنوان NPC. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendDeathMessage.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendDeathMessage.md index f68af73ae97..f9213136114 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendDeathMessage.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendDeathMessage.md @@ -9,10 +9,10 @@ tags: [] یه مرگ رو به 'killfeed' سمت راست صفحه برای همه بازیکنا اضافه می‌کنه. -| نام | توضیحات | -| ------ | --------------------------------------------------------------------------------------------------------------------------- | -| killer | ID قاتل (می‌تونه INVALID_PLAYER_ID باشه). | -| killee | ID بازیکنی که مرده. | +| نام | توضیحات | +| ------ | ---------------------------------------------------------------------------------------------------------- | +| killer | ID قاتل (می‌تونه INVALID_PLAYER_ID باشه). | +| killee | ID بازیکنی که مرده. | | weapon | دلیل (همیشه اسلحه نیست) مرگ قربانی. آیکون‌های خاص هم می‌تونن استفاده بشن (ICON_CONNECT و ICON_DISCONNECT). | ## مقدار برگشتی @@ -53,4 +53,4 @@ Death message ها می‌تونن با استفاده از یه player ID مع ## منابع مرتبط -- [Weapon IDs and Death Reasons](../resources/weaponids) \ No newline at end of file +- [Weapon IDs and Death Reasons](../resources/weaponids) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendDeathMessageToPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendDeathMessageToPlayer.md index 14bfcd038f4..31da8ab0bdf 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendDeathMessageToPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendDeathMessageToPlayer.md @@ -9,11 +9,11 @@ tags: ["player"] یه مرگ رو به 'killfeed' سمت راست صفحه برای یک بازیکن اضافه می‌کنه. -| نام | توضیحات | -| -------- | --------------------------------------------------------------------------------------------------------------------------- | -| playerid | ID بازیکن که death message براش ارسال بشه. | -| killer | ID قاتل (می‌تونه INVALID_PLAYER_ID باشه). | -| killee | ID بازیکنی که مرده. | +| نام | توضیحات | +| -------- | ---------------------------------------------------------------------------------------------------------- | +| playerid | ID بازیکن که death message براش ارسال بشه. | +| killer | ID قاتل (می‌تونه INVALID_PLAYER_ID باشه). | +| killee | ID بازیکنی که مرده. | | weapon | دلیل (همیشه اسلحه نیست) مرگ قربانی. آیکون‌های خاص هم می‌تونن استفاده بشن (ICON_CONNECT و ICON_DISCONNECT). | ## مقدار برگشتی @@ -40,4 +40,4 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) ## کالبک‌های مرتبط -- [OnPlayerDeath](../callbacks/OnPlayerDeath): وقتی بازیکن می‌میره صدا زده می‌شه. \ No newline at end of file +- [OnPlayerDeath](../callbacks/OnPlayerDeath): وقتی بازیکن می‌میره صدا زده می‌شه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendPlayerMessageToAll.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendPlayerMessageToAll.md index 81664f01ca7..a1dd5a195fd 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendPlayerMessageToAll.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendPlayerMessageToAll.md @@ -9,11 +9,11 @@ tags: ["player"] پیامی رو به نام یک بازیکن به تمام بازیکن‌های دیگه روی سرور ارسال می‌کنه. خط با نام فرستنده به رنگش شروع می‌شه، و بعدش پیام به رنگ سفید. -| نام | توضیحات | -| ---------------- | --------------------------------------------------------------- | +| نام | توضیحات | +| ---------------- | ----------------------------------------------- | | senderid | ID فرستنده. اگر معتبر نباشه، پیام ارسال نمی‌شه. | -| const format[] | پیامی که ارسال می‌شه. | -| OPEN_MP_TAGS:... | تعداد نامحدودی آرگومان از هر نوع. | +| const format[] | پیامی که ارسال می‌شه. | +| OPEN_MP_TAGS:... | تعداد نامحدودی آرگومان از هر نوع. | ## مقدار برگشتی @@ -50,4 +50,4 @@ public OnPlayerText(playerid, text[]) ## کالبک‌های مرتبط -- [OnPlayerText](../callbacks/OnPlayerText): وقتی بازیکن پیام از طریق چت ارسال می‌کنه صدا زده می‌شه. \ No newline at end of file +- [OnPlayerText](../callbacks/OnPlayerText): وقتی بازیکن پیام از طریق چت ارسال می‌کنه صدا زده می‌شه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendPlayerMessageToPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendPlayerMessageToPlayer.md index 363e9b169c4..017248dca72 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendPlayerMessageToPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendPlayerMessageToPlayer.md @@ -9,12 +9,12 @@ tags: ["player"] پیامی رو به نام یک بازیکن به بازیکن دیگه روی سرور ارسال می‌کنه. پیام در chat box ظاهر می‌شه ولی فقط کاربری که با 'playerid' مشخص شده می‌تونه ببینه. خط با نام فرستنده به رنگش شروع می‌شه، و بعدش پیام به رنگ سفید. -| نام | توضیحات | -| ---------------- | ---------------------------------------------------------- | -| playerid | ID بازیکن که پیام رو دریافت می‌کنه. | +| نام | توضیحات | +| ---------------- | ----------------------------------------------- | +| playerid | ID بازیکن که پیام رو دریافت می‌کنه. | | senderid | ID فرستنده. اگر معتبر نباشه، پیام ارسال نمی‌شه. | -| const format[] | پیامی که ارسال می‌شه. | -| OPEN_MP_TAGS:... | تعداد نامحدودی آرگومان از هر نوع. | +| const format[] | پیامی که ارسال می‌شه. | +| OPEN_MP_TAGS:... | تعداد نامحدودی آرگومان از هر نوع. | ## مقدار برگشتی @@ -53,4 +53,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## کالبک‌های مرتبط -- [OnPlayerText](../callbacks/OnPlayerText): وقتی بازیکن پیام از طریق چت ارسال می‌کنه صدا زده می‌شه. \ No newline at end of file +- [OnPlayerText](../callbacks/OnPlayerText): وقتی بازیکن پیام از طریق چت ارسال می‌کنه صدا زده می‌شه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendRconCommand.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendRconCommand.md index 16c7506b5e3..f2765546936 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendRconCommand.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SendRconCommand.md @@ -9,9 +9,9 @@ tags: ["administration"] یه دستور RCON (Remote Console) ارسال می‌کنه. -| نام | توضیحات | -| ---------------- | ------------------------------------------ | -| const format[] | دستور RCON که باید اجرا بشه. | +| نام | توضیحات | +| ---------------- | --------------------------------- | +| const format[] | دستور RCON که باید اجرا بشه. | | OPEN_MP_TAGS:... | تعداد نامحدودی آرگومان از هر نوع. | ## مقدار برگشتی @@ -58,4 +58,4 @@ SendRconCommand("game.map %s", szMapName); ## کالبک‌های مرتبط - [OnRconCommand](../callbacks/OnRconCommand): وقتی دستور RCON ارسال می‌شه صدا زده می‌شه. -- [OnRconLoginAttempt](../callbacks/OnRconLoginAttempt): وقتی سعی می‌شه به RCON لاگین بشه صدا زده می‌شه. \ No newline at end of file +- [OnRconLoginAttempt](../callbacks/OnRconLoginAttempt): وقتی سعی می‌شه به RCON لاگین بشه صدا زده می‌شه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Set3DTextLabelDrawDistance.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Set3DTextLabelDrawDistance.md index fb2fe9cf77c..5b1ca11aaf2 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Set3DTextLabelDrawDistance.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Set3DTextLabelDrawDistance.md @@ -11,9 +11,9 @@ tags: ["3dtextlabel"] فاصله رسم 3D text label رو تنظیم می‌کنه. -| نام | توضیحات | -| ------------------ | -------------------------------------------------------------- | -| Text3D:textid | ID ای از 3D text label برای تنظیم فاصله رسم. | +| نام | توضیحات | +| ------------------ | -------------------------------------------------- | +| Text3D:textid | ID ای از 3D text label برای تنظیم فاصله رسم. | | Float:drawDistance | فاصله‌ای که از اون می‌تونی 3D Text Label رو ببینی. | ## مقدار برگشتی @@ -34,4 +34,4 @@ Set3DTextLabelDrawDistance(gMyLabel, 20.0); ## توابع مرتبط - [Get3DTextLabelDrawDistance](Get3DTextLabelDrawDistance): گرفتن فاصله رسم 3D text label. -- [SetPlayer3DTextLabelDrawDistance](SetPlayer3DTextLabelDrawDistance): تنظیم فاصله رسم player 3D text label. \ No newline at end of file +- [SetPlayer3DTextLabelDrawDistance](SetPlayer3DTextLabelDrawDistance): تنظیم فاصله رسم player 3D text label. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Set3DTextLabelLOS.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Set3DTextLabelLOS.md index ec90e1d2b23..c615b18f442 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Set3DTextLabelLOS.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Set3DTextLabelLOS.md @@ -11,9 +11,9 @@ tags: ["3dtextlabel"] line-of-sight ای 3D text label رو تنظیم می‌کنه. -| نام | توضیحات | -| ------------- | ------------------------------------------------------------------------------ | -| Text3D:textid | ID ای از 3D text label برای تنظیم line-of-sight. | +| نام | توضیحات | +| ------------- | --------------------------------------------------------------------- | +| Text3D:textid | ID ای از 3D text label برای تنظیم line-of-sight. | | bool:enable | (false/true) تست line-of-sight تا این متن نتونه از پشت اجسام دیده بشه | ## مثال‌ها @@ -30,4 +30,4 @@ Set3DTextLabelLOS(gMyLabel, false); ## توابع مرتبط - [Get3DTextLabelLOS](Get3DTextLabelLOS): گرفتن line-of-sight ای 3D text label. -- [SetPlayer3DTextLabelLOS](SetPlayer3DTextLabelLOS): تنظیم line-of-sight ای player 3D text label. \ No newline at end of file +- [SetPlayer3DTextLabelLOS](SetPlayer3DTextLabelLOS): تنظیم line-of-sight ای player 3D text label. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Set3DTextLabelVirtualWorld.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Set3DTextLabelVirtualWorld.md index 40482392450..cc2108f40ce 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Set3DTextLabelVirtualWorld.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Set3DTextLabelVirtualWorld.md @@ -11,10 +11,10 @@ tags: ["3dtextlabel"] virtual world id ای 3D text label رو تنظیم می‌کنه. -| نام | توضیحات | -| ------------- | ---------------------------------------------------------- | -| Text3D:textid | ID ای از 3D text label برای تنظیم virtual world id. | -| virtualWorld | virtual world که در اون می‌تونی 3D Text رو ببینی | +| نام | توضیحات | +| ------------- | --------------------------------------------------- | +| Text3D:textid | ID ای از 3D text label برای تنظیم virtual world id. | +| virtualWorld | virtual world که در اون می‌تونی 3D Text رو ببینی | ## مثال‌ها @@ -30,4 +30,4 @@ Set3DTextLabelVirtualWorld(gMyLabel, 60); ## توابع مرتبط - [Get3DTextLabelVirtualWorld](Get3DTextLabelVirtualWorld): گرفتن virtual world id ای 3D text label. -- [SetPlayer3DTextLabelVirtualWorld](SetPlayer3DTextLabelVirtualWorld): تنظیم virtual world id ای player 3D text label. \ No newline at end of file +- [SetPlayer3DTextLabelVirtualWorld](SetPlayer3DTextLabelVirtualWorld): تنظیم virtual world id ای player 3D text label. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetActorFacingAngle.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetActorFacingAngle.md index df52b3ca18a..5ee3196e940 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetActorFacingAngle.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetActorFacingAngle.md @@ -11,10 +11,10 @@ tags: ["actor"] زاویه رو به رو بودن actor رو تنظیم می‌کنه. -| نام | توضیحات | -| ----------- | ------------------------------------------------------------------------ | +| نام | توضیحات | +| ----------- | ---------------------------------------------------------------------------------- | | actorid | ID actor که زاویه رو به رو بودنش رو می‌خوایم تنظیم کنیم. از CreateActor برمی‌گرده. | -| Float:angle | زاویه رو به رو که برای actor تنظیم می‌شه. | +| Float:angle | زاویه رو به رو که برای actor تنظیم می‌شه. | ## مقدار برگشتی @@ -54,4 +54,4 @@ SetActorFacingAngle(MyActor, 180.0); ## توابع مرتبط - [GetActorFacingAngle](GetActorFacingAngle): گرفتن زاویه رو به رو بودن actor. -- [SetActorPos](SetActorPos): تنظیم موقعیت actor. \ No newline at end of file +- [SetActorPos](SetActorPos): تنظیم موقعیت actor. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetActorHealth.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetActorHealth.md index dfc0d0ae47b..354a83dfffc 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetActorHealth.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetActorHealth.md @@ -11,10 +11,10 @@ tags: ["actor"] سلامتی actor رو تنظیم می‌کنه. -| نام | توضیحات | -| ------------ | ----------------------------------------- | +| نام | توضیحات | +| ------------ | ------------------------------------------- | | actorid | ID actor که سلامتیش رو می‌خوایم تنظیم کنیم. | -| Float:health | مقداری که سلامتی actor بهش تنظیم می‌شه. | +| Float:health | مقداری که سلامتی actor بهش تنظیم می‌شه. | ## مقدار برگشتی @@ -30,7 +30,7 @@ new gMyActor; public OnGameModeInit() { gMyActor = CreateActor(179, 316.1, -134.0, 999.6, 90.0); // Actor as salesperson in Ammunation - + SetActorHealth(gMyActor, 100.0); return 1; } @@ -39,4 +39,4 @@ public OnGameModeInit() ## توابع مرتبط - [GetActorHealth](GetActorHealth): گرفتن سلامتی actor. -- [SetActorInvulnerable](SetActorInvulnerable): تنظیم آسیب نپذیری actor. \ No newline at end of file +- [SetActorInvulnerable](SetActorInvulnerable): تنظیم آسیب نپذیری actor. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetActorInvulnerable.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetActorInvulnerable.md index af715fa98fa..be814572a94 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetActorInvulnerable.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetActorInvulnerable.md @@ -11,9 +11,9 @@ tags: ["actor"] آسیب نپذیری actor رو تغییر می‌ده. -| نام | توضیحات | -| ----------------- | ------------------------------------------------------------------ | -| actorid | ID actor که آسیب نپذیری‌ش رو می‌خوایم تنظیم کنیم. | +| نام | توضیحات | +| ----------------- | --------------------------------------------------------- | +| actorid | ID actor که آسیب نپذیری‌ش رو می‌خوایم تنظیم کنیم. | | bool:invulnerable | 'false' برای آسیب پذیر کردن، 'true' برای آسیب نپذیر کردن. | ## مقدار برگشتی @@ -45,4 +45,4 @@ public OnGameModeInit() ## توابع مرتبط -- [IsActorInvulnerable](IsActorInvulnerable): بررسی اینکه آیا actor آسیب نپذیر هست یا نه. \ No newline at end of file +- [IsActorInvulnerable](IsActorInvulnerable): بررسی اینکه آیا actor آسیب نپذیر هست یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetActorPos.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetActorPos.md index b60ff665eab..8f15d4480e6 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetActorPos.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetActorPos.md @@ -11,12 +11,12 @@ tags: ["actor"] موقعیت actor رو تنظیم می‌کنه. -| نام | توضیحات | -| ------- | -------------------------------------------------------------------- | +| نام | توضیحات | +| ------- | --------------------------------------------------------------------- | | actorid | ID actor که موقعیتش رو می‌خوایم تنظیم کنیم. از CreateActor برمی‌گرده. | -| Float:x | مختصات X که actor باید توش قرار بگیره. | -| Float:y | مختصات Y که actor باید توش قرار بگیره. | -| Float:z | مختصات Z که actor باید توش قرار بگیره. | +| Float:x | مختصات X که actor باید توش قرار بگیره. | +| Float:y | مختصات Y که actor باید توش قرار بگیره. | +| Float:z | مختصات Z که actor باید توش قرار بگیره. | ## مقدار برگشتی @@ -50,4 +50,4 @@ SetActorPos(gMyActor, 2062.2332, -1908.1423, 13.5485); ## توابع مرتبط - [GetActorPos](GetActorPos): گرفتن موقعیت actor. -- [CreateActor](CreateActor): ساخت actor (static NPC). \ No newline at end of file +- [CreateActor](CreateActor): ساخت actor (static NPC). diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetActorSkin.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetActorSkin.md index 8f2275a7f21..e9013e19eac 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetActorSkin.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetActorSkin.md @@ -11,10 +11,10 @@ tags: ["actor"] skin actor رو تنظیم می‌کنه. -| نام | توضیحات | -|---------|---------------------------------| -| actorid | ID actor که باید تنظیم بشه. | -| skin | ID skin که بهش داده می‌شه | +| نام | توضیحات | +| ------- | --------------------------- | +| actorid | ID actor که باید تنظیم بشه. | +| skin | ID skin که بهش داده می‌شه | ## مقدار برگشتی @@ -38,4 +38,4 @@ public OnGameModeInit() ## توابع مرتبط - [CreateActor](CreateActor): ساخت actor (static NPC). -- [GetActorSkin](GetActorSkin): گرفتن skin actor. \ No newline at end of file +- [GetActorSkin](GetActorSkin): گرفتن skin actor. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetActorVirtualWorld.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetActorVirtualWorld.md index 614050c6c6e..a70e8b60259 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetActorVirtualWorld.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetActorVirtualWorld.md @@ -11,10 +11,10 @@ tags: ["actor"] virtual world ای actor رو تنظیم می‌کنه. فقط بازیکنایی که در همون world هستن actor رو می‌بینن. -| نام | توضیحات | -| ------------ | -------------------------------------------------------------------------- | +| نام | توضیحات | +| ------------ | --------------------------------------------------------------------------------- | | actorid | ID actor (که از CreateActor برمی‌گرده) که virtual world ش رو می‌خوایم تنظیم کنیم. | -| virtualWorld | virtual world که actor باید توش قرار بگیره. | +| virtualWorld | virtual world که actor باید توش قرار بگیره. | ## مقدار برگشتی @@ -41,4 +41,4 @@ public OnGameModeInit() ## توابع مرتبط - [GetActorVirtualWorld](GetActorVirtualWorld): گرفتن virtual world ای actor. -- [CreateActor](CreateActor): ساخت actor (static NPC). \ No newline at end of file +- [CreateActor](CreateActor): ساخت actor (static NPC). diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetCameraBehindPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetCameraBehindPlayer.md index 955f4747cce..93877f6531b 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetCameraBehindPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetCameraBehindPlayer.md @@ -9,8 +9,8 @@ tags: ["player", "camera"] دوربین رو به جای پشت بازیکن برمی‌گردونه، بعد از استفاده از تابعی مثل SetPlayerCameraPos. -| نام | توضیحات | -| -------- | ---------------------------------------------- | +| نام | توضیحات | +| -------- | ---------------------------------------- | | playerid | بازیکنی که می‌خوای دوربینش رو بازگردونی. | ## مقدار برگشتی @@ -28,4 +28,4 @@ SetCameraBehindPlayer(playerid); ## توابع مرتبط - [SetPlayerCameraPos](SetPlayerCameraPos): تنظیم موقعیت دوربین بازیکن. -- [SetPlayerCameraLookAt](SetPlayerCameraLookAt): تنظیم جهتی که دوربین بازیکن باید بهش نگاه کنه. \ No newline at end of file +- [SetPlayerCameraLookAt](SetPlayerCameraLookAt): تنظیم جهتی که دوربین بازیکن باید بهش نگاه کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetDeathDropAmount.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetDeathDropAmount.md index 2397d36d04a..ed4cde20ef7 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetDeathDropAmount.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetDeathDropAmount.md @@ -15,8 +15,8 @@ tags: [] مقدار پول رها شده در مرگ رو تنظیم می‌کنه. -| نام | توضیحات | -| ------ | ----------------------- | +| نام | توضیحات | +| ------ | --------------------- | | amount | مقدار پول برای تنظیم. | ## مقدار برگشتی @@ -48,4 +48,4 @@ public OnGameModeInit() ## کالبک‌های مرتبط -- [OnPlayerDeath](../callbacks/OnPlayerDeath): وقتی بازیکن می‌میره صدا زده می‌شه. \ No newline at end of file +- [OnPlayerDeath](../callbacks/OnPlayerDeath): وقتی بازیکن می‌میره صدا زده می‌شه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetGameModeText.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetGameModeText.md index 5b77b16d55c..5bc3f8cdc02 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetGameModeText.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetGameModeText.md @@ -9,9 +9,9 @@ tags: [] نام game mode رو تنظیم می‌کنه، که در server browser نمایش داده می‌شه. -| نام | توضیحات | -| ---------------- | ------------------------------------------ | -| format[] | نام gamemode برای نمایش. | +| نام | توضیحات | +| ---------------- | --------------------------------- | +| format[] | نام gamemode برای نمایش. | | OPEN_MP_TAGS:... | تعداد نامحدودی آرگومان از هر نوع. | ## مقدار برگشتی @@ -38,4 +38,4 @@ public OnGameModeInit() SetGameModeText("Roleplay v%s", GAME_MODE_VERSION); return 1; } -``` \ No newline at end of file +``` diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetGravity.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetGravity.md index e85d3bf85db..9a4adbd45e3 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetGravity.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetGravity.md @@ -9,8 +9,8 @@ tags: [] جاذبه رو برای همه بازیکنا تنظیم می‌کنه. -| نام | توضیحات | -| ------------- | --------------------------------------------------------------------- | +| نام | توضیحات | +| ------------- | ------------------------------------------------------- | | Float:gravity | مقداری که جاذبه باید بهش تنظیم بشه (بین -50.0 تا 50.0). | ## مقدار برگشتی @@ -42,4 +42,4 @@ public OnGameModeInit() - [GetGravity](GetGravity): گرفتن جاذبه فعلی تنظیم شده. - [SetPlayerGravity](SetPlayerGravity): تنظیم جاذبه بازیکن. - [SetWeather](SetWeather): تنظیم آب و هوای گلوبال. -- [SetWorldTime](SetWorldTime): تنظیم زمان گلوبال سرور. \ No newline at end of file +- [SetWorldTime](SetWorldTime): تنظیم زمان گلوبال سرور. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetMenuColumnHeader.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetMenuColumnHeader.md index ed32fc8954f..a1239c4fbde 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetMenuColumnHeader.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetMenuColumnHeader.md @@ -9,12 +9,12 @@ tags: ["menu"] عنوان ستون در منو رو تنظیم می‌کنه. -| نام | توضیحات | -| ---------------- | ------------------------------------------ | -| Menu:menuid | ID منو که باید تغییر کنه. | -| column | ستون (0 یا 1) که هدرش رو تنظیم می‌کنیم. | -| const text[] | متن عنوان برای ستون. | -| OPEN_MP_TAGS:... | تعداد نامحدودی آرگومان از هر نوع. | +| نام | توضیحات | +| ---------------- | --------------------------------------- | +| Menu:menuid | ID منو که باید تغییر کنه. | +| column | ستون (0 یا 1) که هدرش رو تنظیم می‌کنیم. | +| const text[] | متن عنوان برای ستون. | +| OPEN_MP_TAGS:... | تعداد نامحدودی آرگومان از هر نوع. | ## مقدار برگشتی @@ -56,4 +56,4 @@ AddMenuItem(gTestMenu, 1, "Row2 Item1"); ## کالبک‌های مرتبط -- [OnPlayerSelectedMenuRow](../callbacks/OnPlayerSelectedMenuRow): وقتی بازیکن ردیف در منو انتخاب می‌کنه صدا زده می‌شه. \ No newline at end of file +- [OnPlayerSelectedMenuRow](../callbacks/OnPlayerSelectedMenuRow): وقتی بازیکن ردیف در منو انتخاب می‌کنه صدا زده می‌شه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetModeRestartTime.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetModeRestartTime.md index 3aa6dc99bad..e92fc426787 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetModeRestartTime.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetModeRestartTime.md @@ -13,8 +13,8 @@ tags: [] ## پارامترها -| نام | توضیحات | -|---------------|---------------------| +| نام | توضیحات | +| ------------- | --------------------------- | | Float:seconds | ثانیه برای راه‌اندازی مجدد. | ## مقادیر بازگشتی @@ -54,4 +54,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## توابع مرتبط - [GetModeRestartTime](GetModeRestartTime): تاخیر بین بارگیری اسکریپت‌های اصلی را بر حسب ثانیه دریافت کنید. -- [GameModeExit](GameModeExit): gamemode فعلی را پایان دهید. \ No newline at end of file +- [GameModeExit](GameModeExit): gamemode فعلی را پایان دهید. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetMyFacingAngle.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetMyFacingAngle.md index 14c8b3f1a4a..9619190d7eb 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetMyFacingAngle.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetMyFacingAngle.md @@ -9,9 +9,9 @@ tags: [] زاویه رو به رو بودن NPC رو تنظیم می‌کنه. -| نام | توضیح | -| -------------------- | ----------------------------- | -| Float:ang | زاویه جدید رو به رو بودن NPC. | +| نام | توضیح | +| --------- | ----------------------------- | +| Float:ang | زاویه جدید رو به رو بودن NPC. | ## مثال‌ها @@ -29,4 +29,4 @@ SetMyFacingAngle(0); //NPC roo be shamal mikone ## توابع مرتبط -- [GetMyFacingAngle](GetMyFacingAngle): زاویه رو به رو بودن NPC رو دریافت می‌کنه. \ No newline at end of file +- [GetMyFacingAngle](GetMyFacingAngle): زاویه رو به رو بودن NPC رو دریافت می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetMyPos.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetMyPos.md index dfc8df3f8f9..cfe8356702a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetMyPos.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetMyPos.md @@ -7,17 +7,17 @@ tags: ["npc"] ## توضیحات -موقعیت NPC رو تنظیم می‌کنه. - -| نام | توضیح | -| -------- | ------------------------------------| -| Float:x | مختصات X که می‌خوایم NPC رو قرار بدیم. | -| Float:y | مختصات Y که می‌خوایم NPC رو قرار بدیم. | -| Float:z | مختصات Z که می‌خوایم NPC رو قرار بدیم. | +موقعیت NPC رو تنظیم می‌کنه. + +| نام | توضیح | +| ------- | -------------------------------------- | +| Float:x | مختصات X که می‌خوایم NPC رو قرار بدیم. | +| Float:y | مختصات Y که می‌خوایم NPC رو قرار بدیم. | +| Float:z | مختصات Z که می‌خوایم NPC رو قرار بدیم. | ## مقادیر بازگشتی -این function هیچ مقدار خاصی بر نمی‌گردونه. +این function هیچ مقدار خاصی بر نمی‌گردونه. ## مثال @@ -27,4 +27,4 @@ SetMyPos(0.0, 0.0, 3.0); ## توابع مرتبط -- [GetMyPos](GetMyPos): موقعیت فعلی NPC رو دریافت می‌کنه. \ No newline at end of file +- [GetMyPos](GetMyPos): موقعیت فعلی NPC رو دریافت می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetNameTagDrawDistance.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetNameTagDrawDistance.md index 10801ef09b1..6695249cb06 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetNameTagDrawDistance.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetNameTagDrawDistance.md @@ -9,8 +9,8 @@ tags: [] حداکثر فاصله برای نمایش نام بازیکنا رو تنظیم می‌کنه. -| نام | توضیح | -| -------------- | -------------------- | +| نام | توضیح | +| -------------- | ----------------- | | Float:distance | فاصله برای تنظیم. | ## مقادیر بازگشتی @@ -35,4 +35,4 @@ SetNameTagDrawDistance(20.0); - [LimitGlobalChatRadius](LimitGlobalChatRadius): فاصله بین بازیکنای لازم برای مشاهده chatشون رو محدود می‌کنه. - [ShowNameTags](ShowNameTags): nametagها رو روشن یا خاموش می‌کنه. -- [ShowPlayerNameTagForPlayer](ShowPlayerNameTagForPlayer): برای یک بازیکن مشخص nametag رو نشون می‌ده یا پنهان می‌کنه. \ No newline at end of file +- [ShowPlayerNameTagForPlayer](ShowPlayerNameTagForPlayer): برای یک بازیکن مشخص nametag رو نشون می‌ده یا پنهان می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectMaterial.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectMaterial.md index e2639f721de..4cdb65afd5e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectMaterial.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectMaterial.md @@ -11,12 +11,12 @@ tags: ["object"] | نام | توضیحات | | ---------------------- | ------------------------------------------------------------------------------------------------------------------------------------- | -| objectid | شناسه آبجکتی که قرار است بافت آن تغییر کند | -| materialIndex | شاخص متریال روی آبجکت برای تغییر (۰ تا ۱۵) | +| objectid | شناسه آبجکتی که قرار است بافت آن تغییر کند | +| materialIndex | شاخص متریال روی آبجکت برای تغییر (۰ تا ۱۵) | | modelid | شناسه مدلی که بافت جایگزین روی آن قرار دارد. از ۰ برای شفافیت استفاده کنید. از -۱ برای تغییر رنگ متریال بدون تغییر بافت استفاده کنید. | -| const textureLibrary[] | نام فایل txd که شامل بافت جایگزین است (در صورت عدم نیاز از "none" استفاده کنید) | -| const textureName[] | نام بافتی که به عنوان جایگزین استفاده می‌شود (در صورت عدم نیاز از "none" استفاده کنید) | -| materialColour | رنگ آبجکت که تنظیم می‌شود، به صورت عدد صحیح یا هگزادسیمال در فرمت رنگ ARGB. استفاده از ۰ رنگ موجود متریال را حفظ می‌کند. | +| const textureLibrary[] | نام فایل txd که شامل بافت جایگزین است (در صورت عدم نیاز از "none" استفاده کنید) | +| const textureName[] | نام بافتی که به عنوان جایگزین استفاده می‌شود (در صورت عدم نیاز از "none" استفاده کنید) | +| materialColour | رنگ آبجکت که تنظیم می‌شود، به صورت عدد صحیح یا هگزادسیمال در فرمت رنگ ARGB. استفاده از ۰ رنگ موجود متریال را حفظ می‌کند. | ## مقدار بازگشتی @@ -68,4 +68,4 @@ public OnPlayerCommandText(playerid,cmdtext[]) - [Texture Studio](https://github.com/Pottus/Texture-Studio) توسط Pottus - [Ultimate Creator](https://github.com/NexiusTailer/Ultimate-Creator) توسط Nexius -- [Fusez's Map Editor](https://github.com/fusez/Map-Editor-V3) توسط RedFusion \ No newline at end of file +- [Fusez's Map Editor](https://github.com/fusez/Map-Editor-V3) توسط RedFusion diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectMaterialText.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectMaterialText.md index 031a03723d1..36407d335a2 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectMaterialText.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectMaterialText.md @@ -9,19 +9,19 @@ tags: ["object"] جایگزینی بافت یک آبجکت با متن. -| نام | توضیحات | -| ---------------------------------------- | -------------------------------------------------------------------------------------------- | -| objectid | شناسه آبجکتی که قرار است بافت آن با متن جایگزین شود. | -| const text[] | متنی که روی آبجکت نمایش داده می‌شود. (حداکثر ۲۰۴۸ کاراکتر) | -| materialIndex | شاخص متریال آبجکت برای جایگزینی با متن. | -| OBJECT_MATERIAL_SIZE:materialsize | [اندازه](../resources/materialtextsizes) متریال. | -| const fontFace[] | فونت مورد استفاده. | -| fontSize | اندازه متن (حداکثر ۲۵۵). | -| bool:bold | متن ضخیم. برای ضخیم true، برای غیرضخیم false تنظیم کنید. | -| fontColour | رنگ متن، در فرمت ARGB. | -| backgroundColour | رنگ پس‌زمینه، در فرمت ARGB. | -| OBJECT_MATERIAL_TEXT_ALIGN:textAlignment | [تراز](../resources/materialtextalignment) متن (پیش‌فرض: چپ‌چین). | -| OPEN_MP_TAGS:... | تعداد نامحدود آرگومان از هر نوع تگ. | +| نام | توضیحات | +| ---------------------------------------- | ----------------------------------------------------------------- | +| objectid | شناسه آبجکتی که قرار است بافت آن با متن جایگزین شود. | +| const text[] | متنی که روی آبجکت نمایش داده می‌شود. (حداکثر ۲۰۴۸ کاراکتر) | +| materialIndex | شاخص متریال آبجکت برای جایگزینی با متن. | +| OBJECT_MATERIAL_SIZE:materialsize | [اندازه](../resources/materialtextsizes) متریال. | +| const fontFace[] | فونت مورد استفاده. | +| fontSize | اندازه متن (حداکثر ۲۵۵). | +| bool:bold | متن ضخیم. برای ضخیم true، برای غیرضخیم false تنظیم کنید. | +| fontColour | رنگ متن، در فرمت ARGB. | +| backgroundColour | رنگ پس‌زمینه، در فرمت ARGB. | +| OBJECT_MATERIAL_TEXT_ALIGN:textAlignment | [تراز](../resources/materialtextalignment) متن (پیش‌فرض: چپ‌چین). | +| OPEN_MP_TAGS:... | تعداد نامحدود آرگومان از هر نوع تگ. | ## مقدار بازگشتی @@ -74,4 +74,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## منابع مرتبط - [اندازه‌های متن متریال](../resources/materialtextsizes) -- [تراز متن متریال](../resources/materialtextalignment) \ No newline at end of file +- [تراز متن متریال](../resources/materialtextalignment) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectMoveSpeed.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectMoveSpeed.md index 817e92d0c9d..544ab4ad02c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectMoveSpeed.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectMoveSpeed.md @@ -11,9 +11,9 @@ tags: ["object"] سرعت حرکت یک object رو تنظیم می‌کنه. -| نام | توضیح | -|-------------|-----------------------------------------------------------| -| objectid | ID object ای که می‌خوایم سرعت حرکتش رو تنظیم کنیم. | +| نام | توضیح | +| ----------- | --------------------------------------------------- | +| objectid | ID object ای که می‌خوایم سرعت حرکتش رو تنظیم کنیم. | | Float:speed | سرعتی که object با اون حرکت می‌کنه (واحد در ثانیه). | ## مقادیر بازگشتی @@ -36,4 +36,4 @@ SetObjectMoveSpeed(objectid, 1.5); - [MoveObject](MoveObject): object رو با سرعت مشخص به موقعیت جدید می‌بره. - [GetObjectMoveSpeed](GetObjectMoveSpeed): سرعت حرکت object رو دریافت می‌کنه. -- [SetPlayerObjectMoveSpeed](SetPlayerObjectMoveSpeed): سرعت حرکت player-object رو تنظیم می‌کنه. \ No newline at end of file +- [SetPlayerObjectMoveSpeed](SetPlayerObjectMoveSpeed): سرعت حرکت player-object رو تنظیم می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectNoCameraCol.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectNoCameraCol.md index f28c177cfac..ee1b62b8c50 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectNoCameraCol.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectNoCameraCol.md @@ -46,4 +46,4 @@ public OnObjectMoved(objectid) ## توابع مرتبط -- [SetPlayerObjectNoCameraCol](SetPlayerObjectNoCameraCol): غیرفعال کردن برخورد بین دوربین و player object. \ No newline at end of file +- [SetPlayerObjectNoCameraCol](SetPlayerObjectNoCameraCol): غیرفعال کردن برخورد بین دوربین و player object. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectNoCameraCollision.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectNoCameraCollision.md index 61c8796ae73..75a044bf455 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectNoCameraCollision.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectNoCameraCollision.md @@ -47,4 +47,4 @@ public OnObjectMoved(objectid) ## توابع مرتبط - [HasObjectCameraCollision](HasObjectCameraCollision): بررسی اینکه آیا یک object برخورد دوربین فعال داره یا نه. -- [SetPlayerObjectNoCameraCollision](SetPlayerObjectNoCameraCollision): غیرفعال کردن برخورد بین دوربین و player object. \ No newline at end of file +- [SetPlayerObjectNoCameraCollision](SetPlayerObjectNoCameraCollision): غیرفعال کردن برخورد بین دوربین و player object. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectPos.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectPos.md index 9aef54eb8f5..1849f6d29c8 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectPos.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectPos.md @@ -9,12 +9,12 @@ tags: ["object"] تغییر موقعیت یک آبجکت. -| نام | توضیحات | -| -------- | ------------------------------------------------------------------------------- | +| نام | توضیحات | +| -------- | --------------------------------------------------------------------------------- | | objectid | شناسه آبجکتی که قرار است موقعیت آن تنظیم شود. توسط CreateObject برگردانده می‌شود. | -| Float:x | مختصات X برای قرار دادن آبجکت. | -| Float:y | مختصات Y برای قرار دادن آبجکت. | -| Float:z | مختصات Z برای قرار دادن آبجکت. | +| Float:x | مختصات X برای قرار دادن آبجکت. | +| Float:y | مختصات Y برای قرار دادن آبجکت. | +| Float:z | مختصات Z برای قرار دادن آبجکت. | ## مقدار بازگشتی @@ -46,4 +46,4 @@ SetObjectPos(objectid, 2001.195679, 1547.113892, 14.283400); - [SetPlayerObjectRot](SetPlayerObjectRot): تنظیم چرخش یک آبجکت بازیکن. - [GetPlayerObjectPos](GetPlayerObjectPos): پیدا کردن موقعیت یک آبجکت بازیکن. - [GetPlayerObjectRot](GetPlayerObjectRot): بررسی چرخش یک آبجکت بازیکن. -- [AttachPlayerObjectToPlayer](AttachPlayerObjectToPlayer): متصل کردن یک آبجکت بازیکن به یک بازیکن. \ No newline at end of file +- [AttachPlayerObjectToPlayer](AttachPlayerObjectToPlayer): متصل کردن یک آبجکت بازیکن به یک بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectRot.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectRot.md index 5e636ffbe2e..d055727ca6d 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectRot.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectRot.md @@ -9,12 +9,12 @@ tags: ["object"] تنظیم چرخش یک آبجکت در سه محور (X، Y و Z). -| نام | توضیحات | -| --------------- | ---------------------------------------- | +| نام | توضیحات | +| --------------- | ------------------------------------------- | | objectid | شناسه آبجکتی که قرار است چرخش آن تنظیم شود. | -| Float:rotationX | چرخش X. | -| Float:rotationY | چرخش Y. | -| Float:rotationZ | چرخش Z. | +| Float:rotationX | چرخش X. | +| Float:rotationY | چرخش Y. | +| Float:rotationZ | چرخش Z. | ## مقدار بازگشتی @@ -52,4 +52,4 @@ public OnGameModeInit() - [SetPlayerObjectRot](SetPlayerObjectRot): تنظیم چرخش یک آبجکت بازیکن. - [GetPlayerObjectPos](GetPlayerObjectPos): پیدا کردن موقعیت یک آبجکت بازیکن. - [GetPlayerObjectRot](GetPlayerObjectRot): بررسی چرخش یک آبجکت بازیکن. -- [AttachPlayerObjectToPlayer](AttachPlayerObjectToPlayer): متصل کردن یک آبجکت بازیکن به یک بازیکن. \ No newline at end of file +- [AttachPlayerObjectToPlayer](AttachPlayerObjectToPlayer): متصل کردن یک آبجکت بازیکن به یک بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectsDefaultCameraCol.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectsDefaultCameraCol.md index 38ef4d3adae..3fe60486498 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectsDefaultCameraCol.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectsDefaultCameraCol.md @@ -11,8 +11,8 @@ tags: ["object", "camera"] اجازه می‌ده که برخورد دوربین با object‌های تازه ساخته شده به طور پیش‌فرض غیرفعال بشه. -| نام | توضیحات | -| ------- | ------------------------------------------------------------------------------------------------- | +| نام | توضیحات | +| ------- | -------------------------------------------------------------------------------------------------------------- | | disable | 1 برای غیرفعال کردن برخورد دوربین برای object‌های تازه ساخته شده و 0 برای فعال کردنشون (به طور پیش‌فرض فعاله). | ## مقدار برگشتی @@ -71,4 +71,4 @@ public OnGameModeInit() ## توابع مرتبط - [SetObjectNoCameraCol](SetObjectNoCameraCol): غیرفعال کردن برخورد بین دوربین و object. -- [SetPlayerObjectNoCameraCol](SetPlayerObjectNoCameraCol): غیرفعال کردن برخورد بین دوربین و player object. \ No newline at end of file +- [SetPlayerObjectNoCameraCol](SetPlayerObjectNoCameraCol): غیرفعال کردن برخورد بین دوربین و player object. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectsDefaultCameraCollision.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectsDefaultCameraCollision.md index 90ba315d47a..424904eddff 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectsDefaultCameraCollision.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectsDefaultCameraCollision.md @@ -11,8 +11,8 @@ tags: ["object", "camera"] اجازه می‌ده که برخورد دوربین با object‌های تازه ساخته شده به طور پیش‌فرض غیرفعال بشه. -| نام | توضیحات | -|--------------|------------------------------------------------------------------------------------------------------| +| نام | توضیحات | +| ------------ | ------------------------------------------------------------------------------------------------------------------------- | | bool:disable | `true` برای غیرفعال کردن برخورد دوربین برای object‌های تازه ساخته شده و `false` برای فعال کردنشون (به طور پیش‌فرض فعاله). | ## مقدار برگشتی @@ -71,4 +71,4 @@ public OnGameModeInit() ## توابع مرتبط - [SetObjectNoCameraCollision](SetObjectNoCameraCollision): غیرفعال کردن برخورد بین دوربین و object. -- [SetPlayerObjectNoCameraCollision](SetPlayerObjectNoCameraCollision): غیرفعال کردن برخورد بین دوربین و player object. \ No newline at end of file +- [SetPlayerObjectNoCameraCollision](SetPlayerObjectNoCameraCollision): غیرفعال کردن برخورد بین دوربین و player object. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPVarFloat.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPVarFloat.md index d4eb282106d..c00c3e86515 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPVarFloat.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPVarFloat.md @@ -9,10 +9,10 @@ tags: ["player variable", "pvar"] مقدار یک متغیر float بازیکن رو تنظیم می‌کنه. -| نام | توضیحات | -| ------------ | ----------------------------------------------- | -| playerid | ID بازیکنی که متغیرش باید تنظیم بشه. | -| const pvar[] | نام متغیر بازیکن. | +| نام | توضیحات | +| ------------ | ------------------------------------------------- | +| playerid | ID بازیکنی که متغیرش باید تنظیم بشه. | +| const pvar[] | نام متغیر بازیکن. | | Float:value | مقدار float که می‌خوای در متغیر بازیکن ذخیره کنی. | ## مقدار برگشتی @@ -51,4 +51,4 @@ SavePlayerPos(playerid) - [SetPVarString](SetPVarString): تنظیم یک string برای متغیر بازیکن. - [GetPVarString](GetPVarString): گرفتن string تنظیم شده قبلی از یک متغیر بازیکن. - [GetPVarFloat](GetPVarFloat): گرفتن float تنظیم شده قبلی از یک متغیر بازیکن. -- [DeletePVar](DeletePVar): حذف یک متغیر بازیکن. \ No newline at end of file +- [DeletePVar](DeletePVar): حذف یک متغیر بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPVarInt.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPVarInt.md index 590e24009fb..a19238a0bbe 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPVarInt.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPVarInt.md @@ -9,11 +9,11 @@ tags: ["player variable", "pvar"] یک متغیر integer بازیکن تنظیم می‌کنه. -| نام | توضیحات | -| ------------ | ------------------------------------- | +| نام | توضیحات | +| ------------ | ------------------------------------ | | playerid | ID بازیکنی که متغیرش باید تنظیم بشه. | -| const pvar[] | نام متغیر بازیکن. | -| value | integer که باید تنظیم بشه. | +| const pvar[] | نام متغیر بازیکن. | +| value | integer که باید تنظیم بشه. | ## مقدار برگشتی @@ -46,4 +46,4 @@ printf("money: %d", GetPVarInt(playerid, "Money")); - [GetPVarString](GetPVarString): گرفتن string تنظیم شده قبلی از یک متغیر بازیکن. - [SetPVarFloat](SetPVarFloat): تنظیم یک float برای متغیر بازیکن. - [GetPVarFloat](GetPVarFloat): گرفتن float تنظیم شده قبلی از یک متغیر بازیکن. -- [DeletePVar](DeletePVar): حذف یک متغیر بازیکن. \ No newline at end of file +- [DeletePVar](DeletePVar): حذف یک متغیر بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPVarString.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPVarString.md index e9d0c924e34..3e29a843f11 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPVarString.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPVarString.md @@ -9,12 +9,12 @@ tags: ["player variable", "pvar"] یک string رو در یک متغیر بازیکن ذخیره می‌کنه. -| نام | توضیحات | -| ---------------- | --------------------------------------------- | +| نام | توضیحات | +| ---------------- | -------------------------------------------- | | playerid | ID بازیکنی که متغیرش باید تنظیم بشه. | -| const pvar[] | نام متغیر بازیکن. | +| const pvar[] | نام متغیر بازیکن. | | const value[] | string که می‌خوای در متغیر بازیکن ذخیره کنی. | -| OPEN_MP_TAGS:... | تعداد نامحدودی از آرگومان‌ها با هر tag. | +| OPEN_MP_TAGS:... | تعداد نامحدودی از آرگومان‌ها با هر tag. | ## مقدار برگشتی @@ -25,10 +25,10 @@ tags: ["player variable", "pvar"] ```c public OnPlayerConnect(playerid) { - new - hours, - minutes, - seconds, + new + hours, + minutes, + seconds, string[46]; gettime(hours, minutes, seconds); // get the time @@ -56,4 +56,4 @@ public OnPlayerConnect(playerid) - [GetPVarString](GetPVarString): گرفتن string تنظیم شده قبلی از یک متغیر بازیکن. - [SetPVarFloat](SetPVarFloat): تنظیم یک float برای متغیر بازیکن. - [GetPVarFloat](GetPVarFloat): گرفتن float تنظیم شده قبلی از یک متغیر بازیکن. -- [DeletePVar](DeletePVar): حذف یک متغیر بازیکن. \ No newline at end of file +- [DeletePVar](DeletePVar): حذف یک متغیر بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPickupForPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPickupForPlayer.md index 359c9feb253..c61146da9a4 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPickupForPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPickupForPlayer.md @@ -17,15 +17,15 @@ tags: ["player", "pickup"] model، نوع و موقعیت pickup رو برای بازیکن خاصی تنظیم می‌کنه. -| نام | توضیحات | -|----------|----------------------------------------------------------| -| playerid | ID بازیکن. | -| pickupid | ID pickup. | -| model | [model](../resources/pickupids) که باید تنظیم بشه. | +| نام | توضیحات | +| -------- | --------------------------------------------------------- | +| playerid | ID بازیکن. | +| pickupid | ID pickup. | +| model | [model](../resources/pickupids) که باید تنظیم بشه. | | type | [نوع pickup](../resources/pickuptypes) که باید تنظیم بشه. | -| Float:x | مختصات x که pickup باید در اون قرار بگیره. | -| Float:y | مختصات y که pickup باید در اون قرار بگیره. | -| Float:z | مختصات z که pickup باید در اون قرار بگیره. | +| Float:x | مختصات x که pickup باید در اون قرار بگیره. | +| Float:y | مختصات y که pickup باید در اون قرار بگیره. | +| Float:z | مختصات z که pickup باید در اون قرار بگیره. | ## مقدار برگشتی @@ -68,4 +68,4 @@ public OnPlayerSpawn(playerid) - [SetPickupVirtualWorld](SetPickupVirtualWorld): تنظیم ID virtual world یک pickup. - [GetPickupVirtualWorld](GetPickupVirtualWorld): گرفتن ID virtual world یک pickup. - [ShowPickupForPlayer](ShowPickupForPlayer): نمایش یک pickup برای بازیکن خاص. -- [HidePickupForPlayer](HidePickupForPlayer): مخفی کردن یک pickup برای بازیکن خاص. \ No newline at end of file +- [HidePickupForPlayer](HidePickupForPlayer): مخفی کردن یک pickup برای بازیکن خاص. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPickupModel.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPickupModel.md index 95a64dc82e3..e13aa966693 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPickupModel.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPickupModel.md @@ -11,11 +11,11 @@ tags: ["pickup"] model یک pickup رو تنظیم می‌کنه. -| نام | توضیح | -|--------------------|---------------------------------------------| -| pickupid | ID pickup. | +| نام | توضیح | +| ------------------ | ------------------------------------------- | +| pickupid | ID pickup. | | model | [model](../resources/pickupids) برای تنظیم. | -| bool:update = true | pickup رو برای همه آپدیت کنه. (true/false) | +| bool:update = true | pickup رو برای همه آپدیت کنه. (true/false) | ## مقادیر بازگشتی @@ -52,4 +52,4 @@ public OnGameModeInit() - [GetPickupVirtualWorld](GetPickupVirtualWorld): ID virtual world یک pickup رو دریافت می‌کنه. - [ShowPickupForPlayer](ShowPickupForPlayer): pickup رو برای بازیکن مشخص نشون می‌ده. - [HidePickupForPlayer](HidePickupForPlayer): pickup رو برای بازیکن مشخص پنهان می‌کنه. -- [SetPickupForPlayer](SetPickupForPlayer): model، نوع، و موقعیت pickup رو برای بازیکن مشخص تنظیم می‌کنه. \ No newline at end of file +- [SetPickupForPlayer](SetPickupForPlayer): model، نوع، و موقعیت pickup رو برای بازیکن مشخص تنظیم می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPickupPos.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPickupPos.md index 664f6f4d2c8..627f1796b54 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPickupPos.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPickupPos.md @@ -11,12 +11,12 @@ tags: ["pickup"] موقعیت یک pickup رو تنظیم می‌کنه. -| نام | توضیح | -|-------------------|-----------------------------------------| -| pickupid | ID pickup. | -| Float:x | مختصات x برای قرار دادن pickup. | -| Float:y | مختصات y برای قرار دادن pickup. | -| Float:z | مختصات z برای قرار دادن pickup. | +| نام | توضیح | +| ------------------ | ------------------------------------------ | +| pickupid | ID pickup. | +| Float:x | مختصات x برای قرار دادن pickup. | +| Float:y | مختصات y برای قرار دادن pickup. | +| Float:z | مختصات z برای قرار دادن pickup. | | bool:update = true | pickup رو برای همه آپدیت کنه. (true/false) | ## مقادیر بازگشتی @@ -54,4 +54,4 @@ public OnGameModeInit() - [GetPickupVirtualWorld](GetPickupVirtualWorld): ID virtual world یک pickup رو دریافت می‌کنه. - [ShowPickupForPlayer](ShowPickupForPlayer): pickup رو برای بازیکن مشخص نشون می‌ده. - [HidePickupForPlayer](HidePickupForPlayer): pickup رو برای بازیکن مشخص پنهان می‌کنه. -- [SetPickupForPlayer](SetPickupForPlayer): model، نوع، و موقعیت pickup رو برای بازیکن مشخص تنظیم می‌کنه. \ No newline at end of file +- [SetPickupForPlayer](SetPickupForPlayer): model، نوع، و موقعیت pickup رو برای بازیکن مشخص تنظیم می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPickupType.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPickupType.md index 6a518425125..28cb2e75a55 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPickupType.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPickupType.md @@ -11,11 +11,11 @@ tags: ["pickup"] نوع یک pickup رو تنظیم می‌کنه. -| نام | توضیح | -|-------------------|-------------------------------------------------| -| pickupid | ID pickup. | +| نام | توضیح | +| ------------------ | -------------------------------------------------- | +| pickupid | ID pickup. | | type | [نوع pickup](../resources/pickuptypes) برای تنظیم. | -| bool:update = true | pickup رو برای همه آپدیت کنه. (true/false) | +| bool:update = true | pickup رو برای همه آپدیت کنه. (true/false) | ## مقادیر بازگشتی @@ -52,4 +52,4 @@ public OnGameModeInit() - [GetPickupVirtualWorld](GetPickupVirtualWorld): ID virtual world یک pickup رو دریافت می‌کنه. - [ShowPickupForPlayer](ShowPickupForPlayer): pickup رو برای بازیکن مشخص نشون می‌ده. - [HidePickupForPlayer](HidePickupForPlayer): pickup رو برای بازیکن مشخص پنهان می‌کنه. -- [SetPickupForPlayer](SetPickupForPlayer): model، نوع، و موقعیت pickup رو برای بازیکن مشخص تنظیم می‌کنه. \ No newline at end of file +- [SetPickupForPlayer](SetPickupForPlayer): model، نوع، و موقعیت pickup رو برای بازیکن مشخص تنظیم می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPickupVirtualWorld.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPickupVirtualWorld.md index 68a9ba51a74..471dfccd359 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPickupVirtualWorld.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPickupVirtualWorld.md @@ -11,9 +11,9 @@ tags: ["pickup"] ID virtual world یک pickup رو تنظیم می‌کنه. -| نام | توضیح | -|--------------|--------------------------| -| pickupid | ID pickup. | +| نام | توضیح | +| ------------ | ---------------------------- | +| pickupid | ID pickup. | | virtualWorld | ID virtual world برای تنظیم. | ## مقادیر بازگشتی @@ -51,4 +51,4 @@ public OnGameModeInit() - [GetPickupVirtualWorld](GetPickupVirtualWorld): ID virtual world یک pickup رو دریافت می‌کنه. - [ShowPickupForPlayer](ShowPickupForPlayer): pickup رو برای بازیکن مشخص نشون می‌ده. - [HidePickupForPlayer](HidePickupForPlayer): pickup رو برای بازیکن مشخص پنهان می‌کنه. -- [SetPickupForPlayer](SetPickupForPlayer): model، نوع، و موقعیت pickup رو برای بازیکن مشخص تنظیم می‌کنه. \ No newline at end of file +- [SetPickupForPlayer](SetPickupForPlayer): model، نوع، و موقعیت pickup رو برای بازیکن مشخص تنظیم می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayer3DTextLabelVirtualWorld.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayer3DTextLabelVirtualWorld.md index 65716e7e4dc..c618cc34fcc 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayer3DTextLabelVirtualWorld.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayer3DTextLabelVirtualWorld.md @@ -11,11 +11,11 @@ tags: ["player", "3dtextlabel"] virtual world id مربوط به 3D text label پلیر رو تنظیم می‌کنه. -| نام | توضیحات | -| ------------------- | --------------------------------------------------------- | -| playerid | آیدی پلیر | +| نام | توضیحات | +| ------------------- | ------------------------------------------------------------------- | +| playerid | آیدی پلیر | | PlayerText3D:textid | آیدی 3D text label پلیر که virtual world اون رو می‌خوایم تنظیم کنیم | -| virtualWorld | virtual world که توش می‌تونی 3D Text رو ببینی | +| virtualWorld | virtual world که توش می‌تونی 3D Text رو ببینی | ## مثال‌ها @@ -41,4 +41,4 @@ SetPlayer3DTextLabelVirtualWorld(playerid, playerTextId, 60); ## توابع مرتبط - [GetPlayer3DTextLabelVirtualWorld](GetPlayer3DTextLabelVirtualWorld): virtual world id مربوط به 3D text label پلیر رو دریافت می‌کنه. -- [Set3DTextLabelVirtualWorld](Set3DTextLabelVirtualWorld): virtual world id مربوط به 3D text label رو تنظیم می‌کنه. \ No newline at end of file +- [Set3DTextLabelVirtualWorld](Set3DTextLabelVirtualWorld): virtual world id مربوط به 3D text label رو تنظیم می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerAdmin.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerAdmin.md index 4ebd2f6d88b..60041446b54 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerAdmin.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerAdmin.md @@ -11,9 +11,9 @@ tags: ["player", "rcon", "administration"] بازیکن را به عنوان ادمین RCON تنظیم کنید. -| نام | توضیحات | -|------------|--------------------------------------------------------------------------| -| playerid | شناسه بازیکن. | +| نام | توضیحات | +| ---------- | -------------------------------------------------------------------------- | +| playerid | شناسه بازیکن. | | bool:admin | **true** برای تنظیم به عنوان ادمین RCON، **false** برای حذف از ادمین RCON. | ## مقادیر بازگشتی @@ -41,4 +41,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## کالبک‌های مرتبط -- [OnRconLoginAttempt](OnRconLoginAttempt): زمانی که تلاشی برای ورود به RCON صورت می‌گیرد فراخوانی می‌شود. \ No newline at end of file +- [OnRconLoginAttempt](OnRconLoginAttempt): زمانی که تلاشی برای ورود به RCON صورت می‌گیرد فراخوانی می‌شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerAmmo.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerAmmo.md index 16743413e73..a6dbc657f48 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerAmmo.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerAmmo.md @@ -9,11 +9,11 @@ tags: ["player"] تنظیم مهمات سلاح یک بازیکن. -| نام | توضیحات | -| --------------- | -------------------------------------------------------------------------------------------- | -| playerid | شناسه بازیکنی که قرار است مهمات سلاح آن تنظیم شود. | -| WEAPON:weaponid | شناسه سلاحی که قرار است مهمات آن تنظیم شود. (نه اسلات سلاح مانند شامل samp) | -| ammo | مقدار مهماتی که تنظیم می‌شود. | +| نام | توضیحات | +| --------------- | --------------------------------------------------------------------------- | +| playerid | شناسه بازیکنی که قرار است مهمات سلاح آن تنظیم شود. | +| WEAPON:weaponid | شناسه سلاحی که قرار است مهمات آن تنظیم شود. (نه اسلات سلاح مانند شامل samp) | +| ammo | مقدار مهماتی که تنظیم می‌شود. | ## مقدار بازگشتی @@ -45,4 +45,4 @@ SetPlayerAmmo(playerid, WEAPON_SHOTGUN, 100); // تنظیم مهمات تفنگ - [GetPlayerAmmo](GetPlayerAmmo): بررسی مقدار مهماتی که بازیکن در اسلات مشخص شده دارد. - [GivePlayerWeapon](GivePlayerWeapon): دادن سلاح به یک بازیکن. -- [SetPlayerArmedWeapon](SetPlayerArmedWeapon): تنظیم سلاح مسلح یک بازیکن. \ No newline at end of file +- [SetPlayerArmedWeapon](SetPlayerArmedWeapon): تنظیم سلاح مسلح یک بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerArmedWeapon.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerArmedWeapon.md index e63541b4e3f..c896f97f154 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerArmedWeapon.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerArmedWeapon.md @@ -9,9 +9,9 @@ tags: ["player"] مشخص می‌کنه که بازیکن کدوم اسلحه (که از قبل داره) رو در دست بگیره. -| نام | توضیح | -| --------------- | ------------------------------------------------------------------------------------ | -| playerid | ID بازیکنی که می‌خوایم اسلحه‌اش رو مسلح کنیم. | +| نام | توضیح | +| --------------- | ----------------------------------------------------------------- | +| playerid | ID بازیکنی که می‌خوایم اسلحه‌اش رو مسلح کنیم. | | WEAPON:weaponid | ID [اسلحه](../resources/weaponids) که بازیکن باید باهاش مسلح بشه. | ## مقادیر بازگشتی @@ -61,4 +61,4 @@ public OnPlayerStateChange(playerid, PLAYER_STATE:newstate, PLAYER_STATE:oldstat ## توابع مرتبط - [Weapon IDs](../resources/weaponids) -- [Weapon Slots](../resources/weaponslots) \ No newline at end of file +- [Weapon Slots](../resources/weaponslots) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerArmour.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerArmour.md index cfc71e85be7..493e42bffc4 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerArmour.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerArmour.md @@ -9,10 +9,10 @@ tags: ["player"] تنظیم سطح زره بازیکن. -| نام | توضیحات | -| ------------ | -------------------------------------------------------------------------------------------------------------------------------- | -| playerid | شناسه بازیکنی که قرار است زره آن تنظیم شود. | -| Float:armour | مقدار زره برای تنظیم، به صورت درصد (float). مقادیر بزرگتر از ۱۰۰ معتبر هستند، اما در نوار زره HUD نمایش داده نخواهند شد. | +| نام | توضیحات | +| ------------ | ------------------------------------------------------------------------------------------------------------------------ | +| playerid | شناسه بازیکنی که قرار است زره آن تنظیم شود. | +| Float:armour | مقدار زره برای تنظیم، به صورت درصد (float). مقادیر بزرگتر از ۱۰۰ معتبر هستند، اما در نوار زره HUD نمایش داده نخواهند شد. | ## مقدار بازگشتی @@ -49,4 +49,4 @@ public OnPlayerSpawn(playerid) - [GetPlayerArmour](GetPlayerArmour): فهمیدن میزان زره‌ای که یک بازیکن دارد. - [SetPlayerHealth](SetPlayerHealth): تنظیم سلامت یک بازیکن. -- [GetPlayerHealth](GetPlayerHealth): فهمیدن میزان سلامتی که یک بازیکن دارد. \ No newline at end of file +- [GetPlayerHealth](GetPlayerHealth): فهمیدن میزان سلامتی که یک بازیکن دارد. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerAttachedObject.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerAttachedObject.md index c7320342727..9d82bb6c416 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerAttachedObject.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerAttachedObject.md @@ -9,21 +9,21 @@ tags: ["player", "object", "attachment"] یک object رو به یک استخون خاص از پلیر متصل می‌کنه. -| نام | توضیحات | -| --------------- | ------------------------------------------------------------------------------------ | -| playerid | آیدی پلیری که قراره object بهش وصل بشه | -| index | اندکس (slot 0-9) که قراره object بهش اختصاص پیدا کنه | -| modelid | مدلی که قراره وصل بشه | -| bone | [استخونی](../resources/boneid) که قراره object بهش وصل بشه | -| Float:offsetX | (اختیاری) آفست محور X برای موقعیت object | -| Float:offsetY | (اختیاری) آفست محور Y برای موقعیت object | -| Float:offsetZ | (اختیاری) آفست محور Z برای موقعیت object | -| Float:rotationX | (اختیاری) چرخش object در محور X | -| Float:rotationY | (اختیاری) چرخش object در محور Y | -| Float:rotationZ | (اختیاری) چرخش object در محور Z | -| Float:scaleX | (اختیاری) مقیاس object در محور X | -| Float:scaleY | (اختیاری) مقیاس object در محور Y | -| Float:scaleZ | (اختیاری) مقیاس object در محور Z | +| نام | توضیحات | +| --------------- | ---------------------------------------------------------------------------------------- | +| playerid | آیدی پلیری که قراره object بهش وصل بشه | +| index | اندکس (slot 0-9) که قراره object بهش اختصاص پیدا کنه | +| modelid | مدلی که قراره وصل بشه | +| bone | [استخونی](../resources/boneid) که قراره object بهش وصل بشه | +| Float:offsetX | (اختیاری) آفست محور X برای موقعیت object | +| Float:offsetY | (اختیاری) آفست محور Y برای موقعیت object | +| Float:offsetZ | (اختیاری) آفست محور Z برای موقعیت object | +| Float:rotationX | (اختیاری) چرخش object در محور X | +| Float:rotationY | (اختیاری) چرخش object در محور Y | +| Float:rotationZ | (اختیاری) چرخش object در محور Z | +| Float:scaleX | (اختیاری) مقیاس object در محور X | +| Float:scaleY | (اختیاری) مقیاس object در محور Y | +| Float:scaleZ | (اختیاری) مقیاس object در محور Z | | materialColour1 | (اختیاری) اولین رنگ object که قراره تنظیم بشه، به عنوان عدد صحیح یا hex با فرمت رنگ ARGB | | materialColour2 | (اختیاری) دومین رنگ object که قراره تنظیم بشه، به عنوان عدد صحیح یا hex با فرمت رنگ ARGB | @@ -68,4 +68,4 @@ public OnPlayerSpawn(playerid) ## منابع مرتبط -- [Bone IDs](../resources/boneid) \ No newline at end of file +- [Bone IDs](../resources/boneid) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerCameraLookAt.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerCameraLookAt.md index e2eddfe6033..2553be78d2a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerCameraLookAt.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerCameraLookAt.md @@ -9,12 +9,12 @@ tags: ["player", "camera"] جهت نگاه دوربین یک بازیکن رو تنظیم می‌کنه. معمولاً قرار هست همراه با SetPlayerCameraPos استفاده بشه. -| نام | توضیحات | -| ------------ | --------------------------------------------------------------------------------------------------------------------------------------- | -| playerid | ID بازیکنی که دوربینش باید تنظیم بشه. | -| Float:x | مختصات X که دوربین بازیکن باید بهش نگاه کنه. | -| Float:y | مختصات Y که دوربین بازیکن باید بهش نگاه کنه. | -| Float:z | مختصات Z که دوربین بازیکن باید بهش نگاه کنه. | +| نام | توضیحات | +| ------------ | --------------------------------------------------------------------------------------------------------------------------------------------------- | +| playerid | ID بازیکنی که دوربینش باید تنظیم بشه. | +| Float:x | مختصات X که دوربین بازیکن باید بهش نگاه کنه. | +| Float:y | مختصات Y که دوربین بازیکن باید بهش نگاه کنه. | +| Float:z | مختصات Z که دوربین بازیکن باید بهش نگاه کنه. | | CAM_MOVE:cut | [سبک](../resources/cameracutstyles) تغییر. می‌تونه برای interpolate کردن (تغییر آروم) از موقعیت قدیم به جدید با استفاده از CAMERA_MOVE استفاده بشه. | ## مقدار برگشتی @@ -47,4 +47,4 @@ SetPlayerCameraLookAt(playerid, 324.34, 54.122, 173.35); ## منابع مرتبط -- [Camera Cut Styles](../resources/cameracutstyles) \ No newline at end of file +- [Camera Cut Styles](../resources/cameracutstyles) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerCameraPos.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerCameraPos.md index ee8a38d38b8..67844056e40 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerCameraPos.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerCameraPos.md @@ -46,4 +46,4 @@ SetPlayerCameraPos(playerid, 652.23, 457.21, 10.84); ## توابع مرتبط - [SetPlayerCameraLookAt](SetPlayerCameraLookAt): تنظیم اینکه دوربین بازیکن کجا باید نگاه کنه. -- [SetCameraBehindPlayer](SetCameraBehindPlayer): قرار دادن دوربین یک بازیکن پشت سرش. \ No newline at end of file +- [SetCameraBehindPlayer](SetCameraBehindPlayer): قرار دادن دوربین یک بازیکن پشت سرش. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerChatBubble.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerChatBubble.md index 8bf277fb006..96b0f1c8be5 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerChatBubble.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerChatBubble.md @@ -9,14 +9,14 @@ tags: ["player"] یک chat bubble بالای name tag پلیر می‌سازه. -| نام | توضیحات | -| ------------------ | ----------------------------------------------------------- | -| playerid | پلیری که قراره chat bubble داشته باشه | -| const text[] | متنی که قراره نمایش داده بشه | -| colour | رنگ متن | -| Float:drawDistance | فاصله‌ای که پلیر ها از اونجا می‌تونن chat bubble رو ببینن | -| expireTime | زمان به میلی‌ثانیه که bubble قراره نمایش داده بشه | -| OPEN_MP_TAGS:... | تعداد نامشخصی از آرگومان‌ها با هر نوع تگی | +| نام | توضیحات | +| ------------------ | --------------------------------------------------------- | +| playerid | پلیری که قراره chat bubble داشته باشه | +| const text[] | متنی که قراره نمایش داده بشه | +| colour | رنگ متن | +| Float:drawDistance | فاصله‌ای که پلیر ها از اونجا می‌تونن chat bubble رو ببینن | +| expireTime | زمان به میلی‌ثانیه که bubble قراره نمایش داده بشه | +| OPEN_MP_TAGS:... | تعداد نامشخصی از آرگومان‌ها با هر نوع تگی | ## مقادیر بازگشتی @@ -49,4 +49,4 @@ public OnPlayerText(playerid, text[]) ## توابع مرتبط -- [Attach3DTextLabelToPlayer](Attach3DTextLabelToPlayer): یک 3D text label رو به پلیر وصل می‌کنه. \ No newline at end of file +- [Attach3DTextLabelToPlayer](Attach3DTextLabelToPlayer): یک 3D text label رو به پلیر وصل می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerCheckpoint.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerCheckpoint.md index a54729d2e98..d93776efc80 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerCheckpoint.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerCheckpoint.md @@ -9,13 +9,13 @@ tags: ["player", "checkpoint"] یک checkpoint (استوانه قرمز) برای پلیر تنظیم می‌کنه. همچنین یک نقطه قرمز در رادار نشون می‌ده. وقتی پلیر وارد checkpoint می‌شه، OnPlayerEnterCheckpoint فراخوانی می‌شه و می‌تونی اکشن‌های مختلفی انجام بدی. -| نام | توضیحات | -| ------------- | ------------------------------------------ | +| نام | توضیحات | +| ------------- | --------------------------------------------- | | playerid | آیدی پلیری که قراره checkpoint براش تنظیم بشه | -| Float:centreX | مختصات X برای تنظیم checkpoint | -| Float:centreY | مختصات Y برای تنظیم checkpoint | -| Float:centreZ | مختصات Z برای تنظیم checkpoint | -| Float:radius | اندازه checkpoint | +| Float:centreX | مختصات X برای تنظیم checkpoint | +| Float:centreY | مختصات Y برای تنظیم checkpoint | +| Float:centreZ | مختصات Z برای تنظیم checkpoint | +| Float:radius | اندازه checkpoint | ## مقادیر بازگشتی @@ -73,4 +73,4 @@ Checkpoint ها asynchronous هستن، یعنی فقط یکی رو می‌تو - [OnPlayerEnterCheckpoint](../callbacks/OnPlayerEnterCheckpoint): وقتی پلیر وارد checkpoint می‌شه فراخوانی می‌شه. - [OnPlayerLeaveCheckpoint](../callbacks/OnPlayerLeaveCheckpoint): وقتی پلیر از checkpoint خارج می‌شه فراخوانی می‌شه. - [OnPlayerEnterRaceCheckpoint](../callbacks/OnPlayerEnterRaceCheckpoint): وقتی پلیر وارد race checkpoint می‌شه فراخوانی می‌شه. -- [OnPlayerLeaveRaceCheckpoint](../callbacks/OnPlayerLeaveRaceCheckpoint): وقتی پلیر از race checkpoint خارج می‌شه فراخوانی می‌شه. \ No newline at end of file +- [OnPlayerLeaveRaceCheckpoint](../callbacks/OnPlayerLeaveRaceCheckpoint): وقتی پلیر از race checkpoint خارج می‌شه فراخوانی می‌شه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerColor.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerColor.md index 60ab3462aec..5391d698bc9 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerColor.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerColor.md @@ -9,9 +9,9 @@ tags: ["player"] تنظیم رنگ نام‌تگ و نشانگر (نقطه رادار) بازیکن. -| نام | توضیحات | -| -------- | ------------------------------------------- | -| playerid | شناسه بازیکنی که قرار است رنگ آن تنظیم شود. | +| نام | توضیحات | +| -------- | ----------------------------------------------- | +| playerid | شناسه بازیکنی که قرار است رنگ آن تنظیم شود. | | colour | رنگ برای تنظیم. از مقادیر آلفا پشتیبانی می‌کند. | ## مقدار بازگشتی @@ -45,4 +45,4 @@ SetPlayerColor(playerid, 4278190335); ## منابع مرتبط -- [فهرست رنگ‌ها](../resources/colorslist) \ No newline at end of file +- [فهرست رنگ‌ها](../resources/colorslist) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerDrunkLevel.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerDrunkLevel.md index 11b22a1a8dd..15d8f3ae5ae 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerDrunkLevel.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerDrunkLevel.md @@ -9,10 +9,10 @@ tags: ["player"] سطح مستی پلیر رو تنظیم می‌کنه که باعث می‌شه دوربین پلیر تکون بخوره و ماشین ها سخت کنترل بشن. -| نام | توضیحات | -| -------- | ------------------------------------ | +| نام | توضیحات | +| -------- | --------------------------------------- | | playerid | آیدی پلیری که قراره سطح مستیش تنظیم بشه | -| level | سطح مستی که قراره تنظیم بشه | +| level | سطح مستی که قراره تنظیم بشه | ## مقادیر بازگشتی @@ -49,4 +49,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## توابع مرتبط -- [GetPlayerDrunkLevel](GetPlayerDrunkLevel): سطح مستی فعلی پلیر رو برمی‌گردونه. \ No newline at end of file +- [GetPlayerDrunkLevel](GetPlayerDrunkLevel): سطح مستی فعلی پلیر رو برمی‌گردونه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerFacingAngle.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerFacingAngle.md index fd2b3729ff0..00be3f7ec1e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerFacingAngle.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerFacingAngle.md @@ -9,8 +9,8 @@ tags: ["player"] تنظیم زاویه جهت بازیکن (چرخش Z). -| نام | توضیحات | -| ----------- | ---------------------------------------------- | +| نام | توضیحات | +| ----------- | ------------------------------------------------- | | playerid | شناسه بازیکنی که قرار است زاویه جهت آن تنظیم شود. | | Float:angle | زاویه‌ای که بازیکن باید رو به آن کند. | @@ -46,4 +46,4 @@ SetPlayerFacingAngle(playerid, 0.0); //بازیکن رو به شمال می‌ک - [GetPlayerFacingAngle](GetPlayerFacingAngle): بررسی جهتی که بازیکن رو به آن دارد. - [GetPlayerRotationQuat](GetPlayerRotationQuat): گرفتن چرخش چهارتایی یک بازیکن. -- [SetPlayerPos](SetPlayerPos): تنظیم موقعیت یک بازیکن. \ No newline at end of file +- [SetPlayerPos](SetPlayerPos): تنظیم موقعیت یک بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerFightingStyle.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerFightingStyle.md index 41dc8698dca..0cf5d392b59 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerFightingStyle.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerFightingStyle.md @@ -9,10 +9,10 @@ tags: ["player"] سبک جنگ ویژه پلیر رو تنظیم می‌کنه. برای استفاده توی بازی، aim کن و دکمه 'secondary attack' رو فشار بده (به طور پیش‌فرض ENTER). -| نام | توضیحات | -| ----------------- | ----------------------------------------------------------------- | -| playerid | آیدی پلیری که قراره سبک جنگش تنظیم بشه | -| FIGHT_STYLE:style | [سبک جنگی](../resources/fightingstyles) که قراره تنظیم بشه | +| نام | توضیحات | +| ----------------- | ---------------------------------------------------------- | +| playerid | آیدی پلیری که قراره سبک جنگش تنظیم بشه | +| FIGHT_STYLE:style | [سبک جنگی](../resources/fightingstyles) که قراره تنظیم بشه | ## مقادیر بازگشتی @@ -47,4 +47,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## منابع مرتبط -- [Fighting Styles](../resources/fightingstyles) \ No newline at end of file +- [Fighting Styles](../resources/fightingstyles) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerGravity.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerGravity.md index 8fc5722fa3d..24ada658338 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerGravity.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerGravity.md @@ -11,9 +11,9 @@ tags: ["player"] گرانش پلیر رو تنظیم می‌کنه. -| نام | توضیحات | -| ------------- | ------------------------------------------------- | -| playerid | آیدی پلیری که قراره گرانشش تنظیم بشه | +| نام | توضیحات | +| ------------- | --------------------------------------------------- | +| playerid | آیدی پلیری که قراره گرانشش تنظیم بشه | | Float:gravity | مقداری که گرانش قراره بهش تنظیم بشه (بین -50 تا 50) | ## مقادیر بازگشتی @@ -46,4 +46,4 @@ public OnPlayerConnect(playerid) - [GetPlayerGravity](GetPlayerGravity): گرانش پلیر رو دریافت می‌کنه. - [SetGravity](SetGravity): گرانش رو برای همه پلیر ها تنظیم می‌کنه. -- [GetGravity](GetGravity): گرانش کلی فعلی رو دریافت می‌کنه. \ No newline at end of file +- [GetGravity](GetGravity): گرانش کلی فعلی رو دریافت می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerHealth.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerHealth.md index b0322d5e640..e5b066191b5 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerHealth.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerHealth.md @@ -11,9 +11,9 @@ tags: ["player"] سلامتی (جون) یک بازیکن رو تنظیم می‌کنه. -| اسم | توضیح | +| اسم | توضیح | | ------------ | ---------------------------------------------------------------------------------------------------------------------------- | -| playerid | شناسه بازیکنی که می‌خوای سلامتیش رو تنظیم کنی. | +| playerid | شناسه بازیکنی که می‌خوای سلامتیش رو تنظیم کنی. | | Float:health | مقداری که می‌خوای سلامتی بازیکن روش تنظیم کنی. حداکثر سلامتی که توی HUD نمایش داده میشه 100 هست، اما مقادیر بیشتر هم معتبره. | ## مقادیر برگشتی @@ -68,4 +68,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [GetPlayerArmour](GetPlayerArmour): فهمیدن اینکه بازیکن چقدر زره داره. - [SetPlayerArmour](SetPlayerArmour): تنظیم زره بازیکن. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerHoldingObject.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerHoldingObject.md index 8a023c34b86..60abc12b5f4 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerHoldingObject.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerHoldingObject.md @@ -9,17 +9,17 @@ tags: ["player"] یک object رو به یک استخون وصل می‌کنه. -| نام | توضیحات | -| -------- | ------------------------------------------------------------ | -| playerid | آیدی پلیری که می‌خوای object رو بهش وصل کنی | -| modelid | مدلی که می‌خوای استفاده کنی | +| نام | توضیحات | +| -------- | --------------------------------------------------------------- | +| playerid | آیدی پلیری که می‌خوای object رو بهش وصل کنی | +| modelid | مدلی که می‌خوای استفاده کنی | | bone | [استخونی](../resources/boneid) که می‌خوای object رو بهش وصل کنی | -| fOffsetX | (اختیاری) آفست محور X برای موقعیت object | -| fOffsetY | (اختیاری) آفست محور Y برای موقعیت object | -| fOffsetZ | (اختیاری) آفست محور Z برای موقعیت object | -| fRotX | (اختیاری) چرخش object در محور X | -| fRotY | (اختیاری) چرخش object در محور Y | -| fRotZ | (اختیاری) چرخش object در محور Z | +| fOffsetX | (اختیاری) آفست محور X برای موقعیت object | +| fOffsetY | (اختیاری) آفست محور Y برای موقعیت object | +| fOffsetZ | (اختیاری) آفست محور Z برای موقعیت object | +| fRotX | (اختیاری) چرخش object در محور X | +| fRotY | (اختیاری) چرخش object در محور Y | +| fRotZ | (اختیاری) چرخش object در محور Z | ## مقادیر بازگشتی @@ -51,4 +51,4 @@ public OnPlayerSpawn(playerid) ## توابع مرتبط -- [StopPlayerHoldingObject](StopPlayerHoldingObject): object های وصل شده رو حذف می‌کنه. \ No newline at end of file +- [StopPlayerHoldingObject](StopPlayerHoldingObject): object های وصل شده رو حذف می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerInterior.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerInterior.md index b40ee435801..3837c08b750 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerInterior.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerInterior.md @@ -9,9 +9,9 @@ tags: ["player"] تنظیم داخلی بازیکن. فهرست داخلی‌های شناخته شده فعلی و موقعیت‌های آنها در اینجا قابل یافتن است. -| نام | توضیحات | -| ---------- | ------------------------------------------------------------------------ | -| playerid | شناسه بازیکنی که قرار است داخلی آن تنظیم شود. | +| نام | توضیحات | +| ---------- | -------------------------------------------------------------------- | +| playerid | شناسه بازیکنی که قرار است داخلی آن تنظیم شود. | | interiorid | [شناسه داخلی](../resources/interiorids) برای قرار دادن بازیکن در آن. | ## مقدار بازگشتی @@ -35,4 +35,4 @@ SetPlayerInterior(playerid, 0); ## منابع مرتبط -- [شناسه‌های داخلی](../resources/interiorids) \ No newline at end of file +- [شناسه‌های داخلی](../resources/interiorids) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerMapIcon.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerMapIcon.md index 16695d79ce8..12606d9c915 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerMapIcon.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerMapIcon.md @@ -9,16 +9,16 @@ tags: ["player"] یک icon/marker روی نقشه پلیر قرار می‌ده. می‌تونه برای مشخص کردن مکان‌هایی مثل بانک و بیمارستان به پلیر ها استفاده بشه. -| نام | توضیحات | -| ------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------ | -| playerid | آیدی پلیری که قراره map icon براش تنظیم بشه | -| iconid | آیدی icon پلیر، از 0 تا 99. یعنی حداکثر 100 تا map icon می‌تونی داشته باشی. ID می‌تونه توی [RemovePlayerMapIcon](RemovePlayerMapIcon) استفاده بشه | -| Float:x | مختصات X برای قرار دادن map icon | -| Float:y | مختصات Y برای قرار دادن map icon | -| Float:z | مختصات Z برای قرار دادن map icon | -| markerType | [آیکونی](../resources/mapicons) که قراره تنظیم بشه | -| colour | رنگ آیکون، به عنوان عدد صحیح یا hex با فرمت رنگ RGBA. این باید فقط با آیکون مربعی (ID: 0) استفاده بشه | -| MAPICON:style | [سبک](../resources/mapiconstyles) آیکون | +| نام | توضیحات | +| ------------- | ------------------------------------------------------------------------------------------------------------------------------------------------- | +| playerid | آیدی پلیری که قراره map icon براش تنظیم بشه | +| iconid | آیدی icon پلیر، از 0 تا 99. یعنی حداکثر 100 تا map icon می‌تونی داشته باشی. ID می‌تونه توی [RemovePlayerMapIcon](RemovePlayerMapIcon) استفاده بشه | +| Float:x | مختصات X برای قرار دادن map icon | +| Float:y | مختصات Y برای قرار دادن map icon | +| Float:z | مختصات Z برای قرار دادن map icon | +| markerType | [آیکونی](../resources/mapicons) که قراره تنظیم بشه | +| colour | رنگ آیکون، به عنوان عدد صحیح یا hex با فرمت رنگ RGBA. این باید فقط با آیکون مربعی (ID: 0) استفاده بشه | +| MAPICON:style | [سبک](../resources/mapiconstyles) آیکون | ## مقادیر بازگشتی @@ -31,8 +31,8 @@ tags: ["player"] ```c public OnPlayerConnect(playerid) { - // in mesal neshoon mide che juri ye dollar-icon bala ye 24/7 - // ke dar Las Venturas gharar dare besazim. be in tariigh player haye jadid + // in mesal neshoon mide che juri ye dollar-icon bala ye 24/7 + // ke dar Las Venturas gharar dare besazim. be in tariigh player haye jadid // midunan kojam baran ba puleshunn! SetPlayerMapIcon(playerid, 12, 2204.9468, 1986.2877, 16.7380, 52, 0, MAPICON_LOCAL); } @@ -62,4 +62,4 @@ public OnPlayerConnect(playerid) ## منابع مرتبط - [Map Icons](../resources/mapicons): لیست map icon ها. -- [Map Icon Styles](../resources/mapiconstyles): لیست سبک‌های map icon. \ No newline at end of file +- [Map Icon Styles](../resources/mapiconstyles): لیست سبک‌های map icon. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerMarkerForPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerMarkerForPlayer.md index 6ef6025bcb6..96ceb5b3eee 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerMarkerForPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerMarkerForPlayer.md @@ -9,11 +9,11 @@ tags: ["player"] رنگ nametag و radar blip یک پلیر رو برای پلیر دیگه تغییر می‌ده. -| نام | توضیحات | -| -------- | ---------------------------------------------------------- | -| playerid | پلیری که رنگ blip/nametag تغییر یافته پلیر رو می‌بینه | -| targetid | پلیری که رنگش قراره تغییر کنه | -| colour | رنگ جدید. از مقادیر alpha پشتیبانی می‌کنه | +| نام | توضیحات | +| -------- | ----------------------------------------------------- | +| playerid | پلیری که رنگ blip/nametag تغییر یافته پلیر رو می‌بینه | +| targetid | پلیری که رنگش قراره تغییر کنه | +| colour | رنگ جدید. از مقادیر alpha پشتیبانی می‌کنه | ## مقادیر بازگشتی @@ -41,4 +41,4 @@ SetPlayerMarkerForPlayer(42, 1, (GetPlayerColor(1) | 0x000000FF)); - [LimitPlayerMarkerRadius](LimitPlayerMarkerRadius): شعاع marker پلیر رو محدود می‌کنه. - [SetPlayerColor](SetPlayerColor): رنگ پلیر رو تنظیم می‌کنه. - [ShowPlayerNameTagForPlayer](ShowPlayerNameTagForPlayer): nametag رو برای پلیر خاصی نشون می‌ده یا مخفی می‌کنه. -- [GetPlayerMarkerForPlayer](GetPlayerMarkerForPlayer): رنگ nametag و radar blip یک پلیر رو برای پلیر دیگه دریافت می‌کنه. \ No newline at end of file +- [GetPlayerMarkerForPlayer](GetPlayerMarkerForPlayer): رنگ nametag و radar blip یک پلیر رو برای پلیر دیگه دریافت می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerName.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerName.md index d8235fef6a2..63ecc957554 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerName.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerName.md @@ -9,9 +9,9 @@ tags: ["player"] اسم پلیر رو تنظیم می‌کنه. -| نام | توضیحات | -| ------------ | -------------------------------------------------------------------------------------------------------------------------------------------------- | -| playerid | آیدی پلیری که قراره اسمش تنظیم بشه | +| نام | توضیحات | +| ------------ | ----------------------------------------------------------------------------------------------------------------------------------- | +| playerid | آیدی پلیری که قراره اسمش تنظیم بشه | | const name[] | اسمی که قراره تنظیم بشه. باید 1-24 کاراکتر داشته باشه و فقط کاراکتر های معتبر داشته باشه (0-9, a-z, A-Z, [], (), \$ @ . \_ و = فقط) | ## مقادیر بازگشتی @@ -32,7 +32,7 @@ if (strcmp(cmdtext, "/superman", true) == 0) return 1; } -// Command esme player ro be "Superman" taghir mide agar momken bashe, +// Command esme player ro be "Superman" taghir mide agar momken bashe, // har error ro ba estefade az "switch" statement be player etelaa mide. if (strcmp(cmdtext, "/superman", true) == 0) { @@ -70,4 +70,4 @@ if (strcmp(cmdtext, "/superman", true) == 0) - [GetPlayerName](GetPlayerName): اسم پلیر رو دریافت می‌کنه. - [IsValidNickName](IsValidNickName): چک می‌کنه که آیا یک nick name معتبره یا نه. -- [AllowNickNameCharacter](AllowNickNameCharacter): اجازه می‌ده یک کاراکتر توی nick name استفاده بشه. \ No newline at end of file +- [AllowNickNameCharacter](AllowNickNameCharacter): اجازه می‌ده یک کاراکتر توی nick name استفاده بشه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectMaterial.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectMaterial.md index f8152377b5d..dc0369c4d94 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectMaterial.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectMaterial.md @@ -9,15 +9,15 @@ tags: ["player", "object", "playerobject"] texture یک player-object رو با texture از مدل دیگه‌ای توی بازی جایگزین می‌کنه. -| نام | توضیحات | -| ---------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------- | -| playerid | آیدی پلیری که object بهش مربوطه | -| objectid | آیدی object ای که قراره texture اش جایگزین بشه | -| materialIndex | اندکس material روی object که قراره تغییر کنه (0 تا 15) | +| نام | توضیحات | +| ---------------------- | ----------------------------------------------------------------------------------------------------------------------------------------- | +| playerid | آیدی پلیری که object بهش مربوطه | +| objectid | آیدی object ای که قراره texture اش جایگزین بشه | +| materialIndex | اندکس material روی object که قراره تغییر کنه (0 تا 15) | | modelid | آیدی مدلی که texture جایگزین روش قرار داره. از 0 برای alpha استفاده کن. از -1 برای تغییر رنگ material بدون تغییر texture موجود استفاده کن | -| const textureLibrary[] | اسم فایل txd که شامل texture جایگزین هست (از "none" استفاده کن اگه نیاز نیست) | -| const textureName[] | اسم texture ای که قراره به عنوان جایگزین استفاده بشه (از "none" استفاده کن اگه نیاز نیست) | -| materialColour | رنگ object که قراره تنظیم بشه، به عنوان عدد صحیح یا hex با فرمت ARGB. استفاده از 0 رنگ material موجود رو نگه می‌داره | +| const textureLibrary[] | اسم فایل txd که شامل texture جایگزین هست (از "none" استفاده کن اگه نیاز نیست) | +| const textureName[] | اسم texture ای که قراره به عنوان جایگزین استفاده بشه (از "none" استفاده کن اگه نیاز نیست) | +| materialColour | رنگ object که قراره تنظیم بشه، به عنوان عدد صحیح یا hex با فرمت ARGB. استفاده از 0 رنگ material موجود رو نگه می‌داره | ## مقادیر بازگشتی @@ -66,4 +66,4 @@ Vertex lightning مربوط به object ناپدید می‌شه اگه رنگ m - [Texture Studio](https://github.com/Pottus/Texture-Studio) by Pottus - [Ultimate Creator](https://github.com/NexiusTailer/Ultimate-Creator) by Nexius -- [Fusez's Map Editor](https://github.com/fusez/Map-Editor-V3) by RedFusion \ No newline at end of file +- [Fusez's Map Editor](https://github.com/fusez/Map-Editor-V3) by RedFusion diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectMaterialText.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectMaterialText.md index fc3aae1e811..8b6fe35cbef 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectMaterialText.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectMaterialText.md @@ -9,20 +9,20 @@ tags: ["player", "object", "playerobject"] texture یک player object رو با متن جایگزین می‌کنه. -| نام | توضیحات | -| ---------------------------------------- | ------------------------------------------------------------------------------ | -| playerid | آیدی پلیری که قراره متن player object اش تنظیم بشه | -| objectid | آیدی object ای که قراره متن روش قرار بگیره | -| text[] | متنی که قراره تنظیم بشه | -| materialIndex | اندکس material که قراره با متن جایگزین بشه (پیش‌فرض: 0) | -| OBJECT_MATERIAL_SIZE:materialSize | [اندازه](../resources/materialtextsizes) material (پیش‌فرض: 256x128) | -| const fontFace[] | فونتی که قراره استفاده بشه (پیش‌فرض: Arial) | -| fontSize | اندازه متن (پیش‌فرض: 24) (حداکثر 255) | -| bool:bold | متن پررنگ. برای پررنگ 1، برای نرمال 0 (پیش‌فرض: 1) | -| fontColour | رنگ متن (پیش‌فرض: سفید) | -| backgroundColour | رنگ پس‌زمینه (پیش‌فرض: هیچ (شفاف)) | -| OBJECT_MATERIAL_TEXT_ALIGN:textAlignment | [تراز](../resources/materialtextsizes) متن (پیش‌فرض: چپ) | -| OPEN_MP_TAGS:... | تعداد نامشخصی از آرگومان‌ها با هر نوع تگی | +| نام | توضیحات | +| ---------------------------------------- | -------------------------------------------------------------------- | +| playerid | آیدی پلیری که قراره متن player object اش تنظیم بشه | +| objectid | آیدی object ای که قراره متن روش قرار بگیره | +| text[] | متنی که قراره تنظیم بشه | +| materialIndex | اندکس material که قراره با متن جایگزین بشه (پیش‌فرض: 0) | +| OBJECT_MATERIAL_SIZE:materialSize | [اندازه](../resources/materialtextsizes) material (پیش‌فرض: 256x128) | +| const fontFace[] | فونتی که قراره استفاده بشه (پیش‌فرض: Arial) | +| fontSize | اندازه متن (پیش‌فرض: 24) (حداکثر 255) | +| bool:bold | متن پررنگ. برای پررنگ 1، برای نرمال 0 (پیش‌فرض: 1) | +| fontColour | رنگ متن (پیش‌فرض: سفید) | +| backgroundColour | رنگ پس‌زمینه (پیش‌فرض: هیچ (شفاف)) | +| OBJECT_MATERIAL_TEXT_ALIGN:textAlignment | [تراز](../resources/materialtextsizes) متن (پیش‌فرض: چپ) | +| OPEN_MP_TAGS:... | تعداد نامشخصی از آرگومان‌ها با هر نوع تگی | ## مقادیر بازگشتی @@ -61,4 +61,4 @@ Color embedding می‌تونه برای چندین رنگ توی متن است - [Texture Studio](https://github.com/Pottus/Texture-Studio) by Pottus - [Ultimate Creator](https://github.com/NexiusTailer/Ultimate-Creator) by Nexius -- [Fusez's Map Editor](https://github.com/fusez/Map-Editor-V3) by RedFusion \ No newline at end of file +- [Fusez's Map Editor](https://github.com/fusez/Map-Editor-V3) by RedFusion diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectMoveSpeed.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectMoveSpeed.md index 1a0bcb76428..a12f1a7bc1e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectMoveSpeed.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectMoveSpeed.md @@ -11,10 +11,10 @@ tags: ["player", "object", "playerobject"] سرعت حرکت یک player object رو تنظیم می‌کنه. -| نام | توضیحات | -|-------------|------------------------------------------------------| -| playerid | ID بازیکن. | -| objectid | ID player object که سرعت حرکتش باید تنظیم بشه. | +| نام | توضیحات | +| ----------- | ----------------------------------------------------- | +| playerid | ID بازیکن. | +| objectid | ID player object که سرعت حرکتش باید تنظیم بشه. | | Float:speed | سرعتی که object باید با اون حرکت کنه (واحد در ثانیه). | ## مقدار برگشتی @@ -37,4 +37,4 @@ SetPlayerObjectMoveSpeed(playerid, playerobjectid, 1.5); - [MovePlayerObject](MovePlayerObject): انتقال یک player object به موقعیت جدید با سرعت تعیین شده. - [GetPlayerObjectMoveSpeed](GetPlayerObjectMoveSpeed): گرفتن سرعت حرکت یک player object. -- [SetObjectMoveSpeed](SetObjectMoveSpeed): تنظیم سرعت حرکت یک object. \ No newline at end of file +- [SetObjectMoveSpeed](SetObjectMoveSpeed): تنظیم سرعت حرکت یک object. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectNoCameraCol.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectNoCameraCol.md index 849b917d316..6725091c286 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectNoCameraCol.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectNoCameraCol.md @@ -11,9 +11,9 @@ tags: ["player"] برخورد دوربین یک player object رو فعال/غیرفعال می‌کنه. -| نام | توضیحات | -| -------- | ------------------------------------ | -| playerid | ID بازیکنی که object متعلق بهشه. | +| نام | توضیحات | +| -------- | -------------------------------------- | +| playerid | ID بازیکنی که object متعلق بهشه. | | objectid | ID object که می‌خوای فعال/غیرفعال کنی. | ## مقدار برگشتی @@ -47,4 +47,4 @@ public OnPlayerObjectMoved(playerid, objectid) ## توابع مرتبط -- [SetObjectNoCameraCol](SetObjectNoCameraCol): غیرفعال کردن برخورد بین دوربین و object. \ No newline at end of file +- [SetObjectNoCameraCol](SetObjectNoCameraCol): غیرفعال کردن برخورد بین دوربین و object. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectNoCameraCollision.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectNoCameraCollision.md index 2d414236b87..903166cd842 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectNoCameraCollision.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectNoCameraCollision.md @@ -11,9 +11,9 @@ tags: ["player"] برخورد دوربین یک player object رو فعال/غیرفعال می‌کنه. -| نام | توضیحات | -| -------- | ------------------------------------ | -| playerid | ID بازیکنی که object متعلق بهشه. | +| نام | توضیحات | +| -------- | -------------------------------------- | +| playerid | ID بازیکنی که object متعلق بهشه. | | objectid | ID object که می‌خوای فعال/غیرفعال کنی. | ## مقدار برگشتی @@ -47,4 +47,4 @@ public OnPlayerObjectMoved(playerid, objectid) ## توابع مرتبط -- [SetObjectNoCameraCollision](SetObjectNoCameraCollision): غیرفعال کردن برخورد بین دوربین و object. \ No newline at end of file +- [SetObjectNoCameraCollision](SetObjectNoCameraCollision): غیرفعال کردن برخورد بین دوربین و object. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectPos.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectPos.md index b1c1fe64127..63ed9fd5f80 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectPos.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectPos.md @@ -9,13 +9,13 @@ tags: ["player", "object", "playerobject"] موقعیت یک player-object رو به مختصات مشخص شده تنظیم می‌کنه. -| نام | توضیحات | -| -------- | ---------------------------------------------------------------------------------- | -| playerid | آیدی پلیری که قراره موقعیت player-object اش تنظیم بشه | +| نام | توضیحات | +| -------- | ----------------------------------------------------------------------------------------- | +| playerid | آیدی پلیری که قراره موقعیت player-object اش تنظیم بشه | | objectid | آیدی player-object ای که قراره موقعیتش تنظیم بشه. توسط CreatePlayerObject برگردونده می‌شه | -| Float:x | مختصات X که قراره object اونجا قرار بگیره | -| Float:y | مختصات Y که قراره object اونجا قرار بگیره | -| Float:z | مختصات Z که قراره object اونجا قرار بگیره | +| Float:x | مختصات X که قراره object اونجا قرار بگیره | +| Float:y | مختصات Y که قراره object اونجا قرار بگیره | +| Float:z | مختصات Z که قراره object اونجا قرار بگیره | ## مقادیر بازگشتی @@ -58,4 +58,4 @@ SetPlayerObjectPos(playerid, gPlayerObject[playerid], 2001.195679, 1547.113892, - [SetObjectRot](SetObjectRot): چرخش یک object رو تنظیم می‌کنه. - [GetObjectPos](GetObjectPos): موقعیت یک object رو پیدا می‌کنه. - [GetObjectRot](GetObjectRot): چرخش یک object رو چک می‌کنه. -- [AttachObjectToPlayer](AttachObjectToPlayer): یک object رو به یک پلیر وصل می‌کنه. \ No newline at end of file +- [AttachObjectToPlayer](AttachObjectToPlayer): یک object رو به یک پلیر وصل می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectRot.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectRot.md index ec443184bd2..53732265cc9 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectRot.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectRot.md @@ -9,13 +9,13 @@ tags: ["player", "object", "playerobject"] چرخش یک object رو در محور های X، Y و Z تنظیم می‌کنه. -| نام | توضیحات | -| --------------- | -------------------------------------------- | -| playerid | آیدی پلیری که قراره player-object اش بچرخه | -| objectid | آیدی player-object ای که قراره بچرخه | -| Float:rotationX | چرخش X که قراره تنظیم بشه | -| Float:rotationY | چرخش Y که قراره تنظیم بشه | -| Float:rotationZ | چرخش Z که قراره تنظیم بشه | +| نام | توضیحات | +| --------------- | ------------------------------------------ | +| playerid | آیدی پلیری که قراره player-object اش بچرخه | +| objectid | آیدی player-object ای که قراره بچرخه | +| Float:rotationX | چرخش X که قراره تنظیم بشه | +| Float:rotationY | چرخش Y که قراره تنظیم بشه | +| Float:rotationZ | چرخش Z که قراره تنظیم بشه | ## مقادیر بازگشتی @@ -65,4 +65,4 @@ public OnPlayerConnect(playerid) - [SetObjectRot](SetObjectRot): چرخش یک object رو تنظیم می‌کنه. - [GetObjectPos](GetObjectPos): موقعیت یک object رو پیدا می‌کنه. - [GetObjectRot](GetObjectRot): چرخش یک object رو چک می‌کنه. -- [AttachObjectToPlayer](AttachObjectToPlayer): یک object رو به یک پلیر وصل می‌کنه. \ No newline at end of file +- [AttachObjectToPlayer](AttachObjectToPlayer): یک object رو به یک پلیر وصل می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerPickupModel.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerPickupModel.md index 412f1d8a9d1..89ef1ba89e7 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerPickupModel.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerPickupModel.md @@ -11,12 +11,12 @@ tags: ["player", "pickup", "playerpickup"] model یک player pickup رو تنظیم می‌کنه. -| نام | توضیحات | -|--------------------|---------------------------------------------------| -| playerid | ID بازیکن. | -| pickupid | ID player pickup. | +| نام | توضیحات | +| ------------------ | -------------------------------------------------- | +| playerid | ID بازیکن. | +| pickupid | ID player pickup. | | model | [model](../resources/pickupids) که باید تنظیم بشه. | -| bool:update = true | بروزرسانی pickup برای بازیکن. (true/false) | +| bool:update = true | بروزرسانی pickup برای بازیکن. (true/false) | ## مقدار برگشتی @@ -30,7 +30,7 @@ new PlayerPickup[MAX_PLAYERS]; public OnPlayerConnect(playerid) { PlayerPickup[playerid] = CreatePlayerPickup(playerid, 1242, 2, 2010.0979, 1222.0642, 10.8206, -1); - + SetPlayerPickupModel(playerid, PlayerPickup[playerid], 1210); return 1; } @@ -48,4 +48,4 @@ public OnPlayerConnect(playerid) - [SetPlayerPickupType](SetPlayerPickupType): تنظیم نوع یک player pickup. - [GetPlayerPickupType](GetPlayerPickupType): گرفتن نوع یک player pickup. - [SetPlayerPickupVirtualWorld](SetPlayerPickupVirtualWorld): تنظیم ID virtual world یک player pickup. -- [GetPlayerPickupVirtualWorld](GetPlayerPickupVirtualWorld): گرفتن ID virtual world یک player pickup. \ No newline at end of file +- [GetPlayerPickupVirtualWorld](GetPlayerPickupVirtualWorld): گرفتن ID virtual world یک player pickup. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerPickupPos.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerPickupPos.md index f6eea633ce5..80cdca1f452 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerPickupPos.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerPickupPos.md @@ -12,9 +12,9 @@ tags: ["player", "pickup", "playerpickup"] موقعیت یک player pickup رو تنظیم می‌کنه. | نام | توضیحات | -|--------------------|-------------------------------------------| -| playerid | ID بازیکن. | -| pickupid | ID player pickup. | +| ------------------ | ------------------------------------------ | +| playerid | ID بازیکن. | +| pickupid | ID player pickup. | | Float:x | مختصات x که pickup باید در اون قرار بگیره. | | Float:y | مختصات y که pickup باید در اون قرار بگیره. | | Float:z | مختصات z که pickup باید در اون قرار بگیره. | @@ -32,7 +32,7 @@ new PlayerPickup[MAX_PLAYERS]; public OnPlayerConnect(playerid) { PlayerPickup[playerid] = CreatePlayerPickup(playerid, 1242, 2, 2010.0979, 1222.0642, 10.8206, -1); - + SetPlayerPickupPos(playerid, PlayerPickup[playerid], 1958.5488, 1344.9137, 15.3613); return 1; } @@ -50,4 +50,4 @@ public OnPlayerConnect(playerid) - [SetPlayerPickupType](SetPlayerPickupType): تنظیم نوع یک player pickup. - [GetPlayerPickupType](GetPlayerPickupType): گرفتن نوع یک player pickup. - [SetPlayerPickupVirtualWorld](SetPlayerPickupVirtualWorld): تنظیم ID virtual world یک player pickup. -- [GetPlayerPickupVirtualWorld](GetPlayerPickupVirtualWorld): گرفتن ID virtual world یک player pickup. \ No newline at end of file +- [GetPlayerPickupVirtualWorld](GetPlayerPickupVirtualWorld): گرفتن ID virtual world یک player pickup. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerPickupType.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerPickupType.md index 29646927581..10541149f43 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerPickupType.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerPickupType.md @@ -11,12 +11,12 @@ tags: ["player", "pickup", "playerpickup"] نوع یک player pickup رو تنظیم می‌کنه. -| نام | توضیحات | -|--------------------|-----------------------------------------------------| -| playerid | ID بازیکن. | -| pickupid | ID player pickup. | +| نام | توضیحات | +| ------------------ | --------------------------------------------------------- | +| playerid | ID بازیکن. | +| pickupid | ID player pickup. | | type | [نوع pickup](../resources/pickuptypes) که باید تنظیم بشه. | -| bool:update = true | بروزرسانی pickup برای بازیکن. (true/false) | +| bool:update = true | بروزرسانی pickup برای بازیکن. (true/false) | ## مقدار برگشتی @@ -30,7 +30,7 @@ new PlayerPickup[MAX_PLAYERS]; public OnPlayerConnect(playerid) { PlayerPickup[playerid] = CreatePlayerPickup(playerid, 1242, 1, 2010.0979, 1222.0642, 10.8206, -1); - + SetPlayerPickupType(playerid, PlayerPickup[playerid], 2); return 1; } @@ -48,4 +48,4 @@ public OnPlayerConnect(playerid) - [GetPlayerPickupModel](GetPlayerPickupModel): گرفتن ID model یک player pickup. - [GetPlayerPickupType](GetPlayerPickupType): گرفتن نوع یک player pickup. - [SetPlayerPickupVirtualWorld](SetPlayerPickupVirtualWorld): تنظیم ID virtual world یک player pickup. -- [GetPlayerPickupVirtualWorld](GetPlayerPickupVirtualWorld): گرفتن ID virtual world یک player pickup. \ No newline at end of file +- [GetPlayerPickupVirtualWorld](GetPlayerPickupVirtualWorld): گرفتن ID virtual world یک player pickup. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerPickupVirtualWorld.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerPickupVirtualWorld.md index 56d9179a9b6..0f0fa4dee86 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerPickupVirtualWorld.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerPickupVirtualWorld.md @@ -11,10 +11,10 @@ tags: ["player", "pickup", "playerpickup"] ID virtual world یک player pickup رو تنظیم می‌کنه. -| نام | توضیحات | -|--------------|--------------------------| -| playerid | ID بازیکن. | -| pickupid | ID player pickup. | +| نام | توضیحات | +| ------------ | ----------------------------------- | +| playerid | ID بازیکن. | +| pickupid | ID player pickup. | | virtualWorld | ID virtual world که باید تنظیم بشه. | ## مقدار برگشتی @@ -29,7 +29,7 @@ new PlayerPickup[MAX_PLAYERS]; public OnPlayerConnect(playerid) { PlayerPickup[playerid] = CreatePlayerPickup(playerid, 1242, 1, 2010.0979, 1222.0642, 10.8206, 20); - + SetPlayerPickupVirtualWorld(playerid, PlayerPickup[playerid], 10); return 1; } @@ -47,4 +47,4 @@ public OnPlayerConnect(playerid) - [GetPlayerPickupModel](GetPlayerPickupModel): گرفتن ID model یک player pickup. - [SetPlayerPickupType](SetPlayerPickupType): تنظیم نوع یک player pickup. - [GetPlayerPickupType](GetPlayerPickupType): گرفتن نوع یک player pickup. -- [GetPlayerPickupVirtualWorld](GetPlayerPickupVirtualWorld): گرفتن ID virtual world یک player pickup. \ No newline at end of file +- [GetPlayerPickupVirtualWorld](GetPlayerPickupVirtualWorld): گرفتن ID virtual world یک player pickup. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerPos.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerPos.md index 58a2b274e72..07e9c0d4310 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerPos.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerPos.md @@ -9,12 +9,12 @@ tags: ["player"] موقعیت بازیکن را تنظیم کنید. -| نام | توضیحات | -| -------- | ------------------------------ | -| playerid | شناسه بازیکن. | -| Float:x | مختصات X برای تنظیم بازیکن. | -| Float:y | مختصات Y برای تنظیم بازیکن. | -| Float:z | مختصات Z برای تنظیم بازیکن. | +| نام | توضیحات | +| -------- | --------------------------- | +| playerid | شناسه بازیکن. | +| Float:x | مختصات X برای تنظیم بازیکن. | +| Float:y | مختصات Y برای تنظیم بازیکن. | +| Float:z | مختصات Z برای تنظیم بازیکن. | ## مقادیر بازگشتی @@ -50,4 +50,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [GetPlayerPos](GetPlayerPos): موقعیت بازیکن را دریافت کنید. - [SetPlayerPosFindZ](SetPlayerPosFindZ): موقعیت بازیکن را تنظیم کنید و Z را به طور خودکار پیدا کنید. - [SetPlayerFacingAngle](SetPlayerFacingAngle): جهت بازیکن را تنظیم کنید. -- [IsPlayerInRangeOfPoint](IsPlayerInRangeOfPoint): بررسی کنید که آیا بازیکن در برد یک نقطه است. \ No newline at end of file +- [IsPlayerInRangeOfPoint](IsPlayerInRangeOfPoint): بررسی کنید که آیا بازیکن در برد یک نقطه است. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerPosFindZ.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerPosFindZ.md index b69b276a153..ff57deb3163 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerPosFindZ.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerPosFindZ.md @@ -9,12 +9,12 @@ tags: ["player"] موقعیت پلیر رو تنظیم می‌کنه و بعد مختصات z پلیر رو به نزدیک‌ترین زمین محکم زیر موقعیت تنظیم می‌کنه. -| نام | توضیحات | -| -------- | -------------------------------------------- | -| playerid | آیدی پلیری که قراره موقعیتش تنظیم بشه | -| Float:x | مختصات X که قراره پلیر اونجا قرار بگیره | -| Float:y | مختصات Y که قراره پلیر اونجا قرار بگیره | -| Float:z | مختصات Z که قراره پلیر اونجا قرار بگیره | +| نام | توضیحات | +| -------- | --------------------------------------- | +| playerid | آیدی پلیری که قراره موقعیتش تنظیم بشه | +| Float:x | مختصات X که قراره پلیر اونجا قرار بگیره | +| Float:y | مختصات Y که قراره پلیر اونجا قرار بگیره | +| Float:z | مختصات Z که قراره پلیر اونجا قرار بگیره | ## مقادیر بازگشتی @@ -42,4 +42,4 @@ SetPlayerPosFindZ(playerid, 1234.5, 1234.5, 1000.0); ## Callback های مرتبط -- [OnPlayerClickMap](../callbacks/OnPlayerClickMap): وقتی پلیر waypoint/target رو روی نقشه منوی pause تنظیم می‌کنه فراخوانی می‌شه. \ No newline at end of file +- [OnPlayerClickMap](../callbacks/OnPlayerClickMap): وقتی پلیر waypoint/target رو روی نقشه منوی pause تنظیم می‌کنه فراخوانی می‌شه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerRaceCheckpoint.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerRaceCheckpoint.md index 702f065fcb0..ee1ae6debef 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerRaceCheckpoint.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerRaceCheckpoint.md @@ -9,17 +9,17 @@ tags: ["player", "checkpoint", "racecheckpoint"] یک race checkpoint می‌سازه. وقتی پلیر وارد اون می‌شه، callback OnPlayerEnterRaceCheckpoint فراخوانی می‌شه. -| نام | توضیحات | -|---------------|--------------------------------------------------------------------| -| playerid | آیدی پلیری که قراره checkpoint براش تنظیم بشه | -| CP_TYPE:type | [نوع race checkpoint](../resources/race-checkpoint-types) | -| Float:centreX | مختصات X | -| Float:centreY | مختصات Y | -| Float:centreZ | مختصات Z | -| Float:nextX | مختصات X نقطه بعدی، برای جهت پیکان | -| Float:nextY | مختصات Y نقطه بعدی، برای جهت پیکان | -| Float:nextZ | مختصات Z نقطه بعدی، برای جهت پیکان | -| Float:radius | اندازه (قطر) checkpoint | +| نام | توضیحات | +| ------------- | --------------------------------------------------------- | +| playerid | آیدی پلیری که قراره checkpoint براش تنظیم بشه | +| CP_TYPE:type | [نوع race checkpoint](../resources/race-checkpoint-types) | +| Float:centreX | مختصات X | +| Float:centreY | مختصات Y | +| Float:centreZ | مختصات Z | +| Float:nextX | مختصات X نقطه بعدی، برای جهت پیکان | +| Float:nextY | مختصات Y نقطه بعدی، برای جهت پیکان | +| Float:nextZ | مختصات Z نقطه بعدی، برای جهت پیکان | +| Float:radius | اندازه (قطر) checkpoint | ## مقادیر بازگشتی @@ -85,4 +85,4 @@ Race checkpoint ها asynchronous هستن، یعنی فقط یکی رو می‌ ## منابع مرتبط -- [انواع race checkpoint ها](../resources/race-checkpoint-types). \ No newline at end of file +- [انواع race checkpoint ها](../resources/race-checkpoint-types). diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerScore.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerScore.md index 52e1cb3b594..91751d8f569 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerScore.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerScore.md @@ -9,9 +9,9 @@ tags: ["player"] امتیاز پلیر رو تنظیم می‌کنه. امتیاز پلیر ها در scoreboard نشون داده می‌شه (با نگه داشتن کلید TAB نمایش داده می‌شه). -| نام | توضیحات | -| -------- | ------------------------------------ | -| playerid | آیدی پلیری که قراره امتیازش تنظیم بشه | +| نام | توضیحات | +| -------- | ----------------------------------------- | +| playerid | آیدی پلیری که قراره امتیازش تنظیم بشه | | score | مقداری که قراره امتیاز پلیر بهش تنظیم بشه | ## مقادیر بازگشتی @@ -36,4 +36,4 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) ## توابع مرتبط -- [GetPlayerScore](GetPlayerScore): امتیاز پلیر رو دریافت می‌کنه. \ No newline at end of file +- [GetPlayerScore](GetPlayerScore): امتیاز پلیر رو دریافت می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerShopName.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerShopName.md index c53ebf8bfea..47d521f3487 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerShopName.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerShopName.md @@ -9,9 +9,9 @@ tags: ["player"] یک اسکریپت interior رو برای پلیر لود یا unload می‌کنه (مثلاً منوی اسلحه فروشی). -| نام | توضیحات | -| ---------------- | ------------------------------------------------------------------------------------- | -| playerid | آیدی پلیری که قراره اسکریپت interior براش لود بشه | +| نام | توضیحات | +| ---------------- | --------------------------------------------------------------------------------------------------- | +| playerid | آیدی پلیری که قراره اسکریپت interior براش لود بشه | | const shopname[] | [اسکریپت shop](../resources/shopnames) که قراره لود بشه. خالی بذار ("") برای unload کردن اسکریپت ها | ## مقادیر بازگشتی @@ -50,4 +50,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## منابع مرتبط -- [Shop Names](../resources/shopnames) \ No newline at end of file +- [Shop Names](../resources/shopnames) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerSkillLevel.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerSkillLevel.md index ae9cf1d136e..aadd3e168da 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerSkillLevel.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerSkillLevel.md @@ -9,10 +9,10 @@ tags: ["player"] سطح مهارت یک نوع اسلحه خاص رو برای پلیر تنظیم می‌کنه. -| نام | توضیحات | -| ----------------- | ---------------------------------------------------------------------------------------------------- | -| playerid | آیدی پلیری که قراره مهارت اسلحه‌اش تنظیم بشه | -| WEAPONSKILL:skill | [اسلحه‌ای](../resources/weaponskills) که قراره مهارتش تنظیم بشه | +| نام | توضیحات | +| ----------------- | --------------------------------------------------------------------------------------------------------- | +| playerid | آیدی پلیری که قراره مهارت اسلحه‌اش تنظیم بشه | +| WEAPONSKILL:skill | [اسلحه‌ای](../resources/weaponskills) که قراره مهارتش تنظیم بشه | | level | سطح مهارت که قراره برای اون اسلحه تنظیم بشه، از 0 تا 999. اگه level خارج از محدوده باشه، به حداکثر می‌رسه | ## مقادیر بازگشتی @@ -46,4 +46,4 @@ public OnPlayerSpawn(playerid) ## اطلاعات مرتبط -- [Weapon Skills](../resources/weaponskills#skill-levels): لیست مهارت‌های اسلحه که برای تنظیم سطح مهارت پلیر استفاده می‌شن. \ No newline at end of file +- [Weapon Skills](../resources/weaponskills#skill-levels): لیست مهارت‌های اسلحه که برای تنظیم سطح مهارت پلیر استفاده می‌شن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerSpecialAction.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerSpecialAction.md index 097f279ae60..37e3a637dc0 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerSpecialAction.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerSpecialAction.md @@ -9,10 +9,10 @@ tags: ["player"] این تابع اجازه می‌ده special action پلیر رو تنظیم کنی. -| نام | توضیحات | -| ----------------------- | -------------------------------------------------------------- | -| playerid | پلیری که قراره action رو انجام بده | -| SPECIAL_ACTION:actionid | [Action](../resources/specialactions) که قراره انجام بشه | +| نام | توضیحات | +| ----------------------- | -------------------------------------------------------- | +| playerid | پلیری که قراره action رو انجام بده | +| SPECIAL_ACTION:actionid | [Action](../resources/specialactions) که قراره انجام بشه | ## مقادیر بازگشتی @@ -54,4 +54,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## منابع مرتبط -- [Special Action IDs](../resources/specialactions) \ No newline at end of file +- [Special Action IDs](../resources/specialactions) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerTeam.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerTeam.md index 80ab1437894..012674154cd 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerTeam.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerTeam.md @@ -9,9 +9,9 @@ tags: ["player"] تیم پلیر رو تنظیم می‌کنه. -| نام | توضیحات | -| -------- | -------------------------------------------------------------------- | -| playerid | آیدی پلیری که می‌خوای تیمش رو تنظیم کنی | +| نام | توضیحات | +| -------- | -------------------------------------------------------------------------------------- | +| playerid | آیدی پلیری که می‌خوای تیمش رو تنظیم کنی | | teamid | تیمی که قراره پلیر توش قرار بگیره. از NO_TEAM استفاده کن تا پلیر رو از هر تیمی حذف کنی | ## مقادیر بازگشتی @@ -45,4 +45,4 @@ public OnPlayerSpawn(playerid) - [GetPlayerTeam](GetPlayerTeam): چک می‌کنه که پلیر توی کدوم تیمه. - [SetTeamCount](SetTeamCount): تعداد تیم های موجود رو تنظیم می‌کنه. -- [EnableVehicleFriendlyFire](EnableVehicleFriendlyFire): friendly fire رو برای ماشین های تیم فعال می‌کنه. \ No newline at end of file +- [EnableVehicleFriendlyFire](EnableVehicleFriendlyFire): friendly fire رو برای ماشین های تیم فعال می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerTime.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerTime.md index b685114efe3..8cb2585fc27 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerTime.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerTime.md @@ -9,11 +9,11 @@ tags: ["player"] زمان بازی رو برای پلیر تنظیم می‌کنه. اگه ساعت پلیر فعال باشه ([TogglePlayerClock](TogglePlayerClock)) زمان نمایش داده شده توسط اون به طور خودکار به‌روز می‌شه. -| نام | توضیحات | -| -------- | ------------------------------------------ | -| playerid | آیدی پلیری که قراره زمان بازیش تنظیم بشه | -| hour | ساعت که قراره تنظیم بشه (0-23) | -| minute | دقیقه که قراره تنظیم بشه (0-59) | +| نام | توضیحات | +| -------- | ---------------------------------------- | +| playerid | آیدی پلیری که قراره زمان بازیش تنظیم بشه | +| hour | ساعت که قراره تنظیم بشه (0-23) | +| minute | دقیقه که قراره تنظیم بشه (0-59) | ## مقادیر بازگشتی @@ -52,4 +52,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [SetWorldTime](SetWorldTime): زمان سراسری سرور رو تنظیم می‌کنه. - [GetPlayerTime](GetPlayerTime): زمان پلیر رو دریافت می‌کنه. -- [TogglePlayerClock](TogglePlayerClock): ساعت گوشه بالا راست رو فعال/غیرفعال می‌کنه. \ No newline at end of file +- [TogglePlayerClock](TogglePlayerClock): ساعت گوشه بالا راست رو فعال/غیرفعال می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerVelocity.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerVelocity.md index a7f9702a46d..b37d6a1957b 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerVelocity.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerVelocity.md @@ -9,12 +9,12 @@ tags: ["player"] سرعت پلیر رو در محور های X، Y و Z تنظیم می‌کنه. -| نام | توضیحات | -| -------- | ----------------------------------- | -| playerid | پلیری که قراره سرعت بهش اعمال بشه | -| Float:x | سرعت (velocity) در محور X | -| Float:y | سرعت (velocity) در محور Y | -| Float:z | سرعت (velocity) در محور Z | +| نام | توضیحات | +| -------- | --------------------------------- | +| playerid | پلیری که قراره سرعت بهش اعمال بشه | +| Float:x | سرعت (velocity) در محور X | +| Float:y | سرعت (velocity) در محور Y | +| Float:z | سرعت (velocity) در محور Z | ## مقادیر بازگشتی @@ -40,4 +40,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [GetPlayerVelocity](GetPlayerVelocity): سرعت پلیر رو دریافت می‌کنه. - [SetVehicleVelocity](SetVehicleVelocity): سرعت ماشین رو تنظیم می‌کنه. -- [GetVehicleVelocity](GetVehicleVelocity): سرعت ماشین رو دریافت می‌کنه. \ No newline at end of file +- [GetVehicleVelocity](GetVehicleVelocity): سرعت ماشین رو دریافت می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerVirtualWorld.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerVirtualWorld.md index d53212f0634..fc76d1fd4e7 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerVirtualWorld.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerVirtualWorld.md @@ -9,9 +9,9 @@ tags: ["player"] تنظیم دنیای مجازی یک بازیکن. آنها فقط می‌توانند بازیکنان یا وسایل نقلیه دیگری را ببینند که در همان دنیا هستند. -| نام | توضیحات | -| ------------ | --------------------------------------------------------- | -| playerid | شناسه بازیکنی که می‌خواهید دنیای مجازی آن را تنظیم کنید. | +| نام | توضیحات | +| ------------ | -------------------------------------------------------- | +| playerid | شناسه بازیکنی که می‌خواهید دنیای مجازی آن را تنظیم کنید. | | virtualWorld | شناسه دنیای مجازی برای قرار دادن بازیکن در آن. | ## مقدار بازگشتی @@ -45,4 +45,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## توابع مرتبط - [GetPlayerVirtualWorld](GetPlayerVirtualWorld): بررسی اینکه بازیکن در چه دنیای مجازی است. -- [SetVehicleVirtualWorld](SetVehicleVirtualWorld): تنظیم دنیای مجازی یک وسیله نقلیه. \ No newline at end of file +- [SetVehicleVirtualWorld](SetVehicleVirtualWorld): تنظیم دنیای مجازی یک وسیله نقلیه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerWantedLevel.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerWantedLevel.md index f443205e556..9bd40975af0 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerWantedLevel.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerWantedLevel.md @@ -9,9 +9,9 @@ tags: ["player"] سطح تحت تعقیب پلیر رو تنظیم می‌کنه (6 ستاره قهوه‌ای زیر HUD). -| نام | توضیحات | -| -------- | ----------------------------------------------- | -| playerid | آیدی پلیری که قراره سطح تحت تعقیبش تنظیم بشه | +| نام | توضیحات | +| -------- | ------------------------------------------------ | +| playerid | آیدی پلیری که قراره سطح تحت تعقیبش تنظیم بشه | | level | سطح تحت تعقیب که قراره برای پلیر تنظیم بشه (0-6) | ## مقادیر بازگشتی @@ -38,4 +38,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## توابع مرتبط - [GetPlayerWantedLevel](GetPlayerWantedLevel): سطح تحت تعقیب پلیر رو چک می‌کنه. -- [PlayCrimeReportForPlayer](PlayCrimeReportForPlayer): یک crime report برای پلیر پخش می‌کنه. \ No newline at end of file +- [PlayCrimeReportForPlayer](PlayCrimeReportForPlayer): یک crime report برای پلیر پخش می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerWeather.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerWeather.md index 38268e77fcc..23e34c78cb7 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerWeather.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerWeather.md @@ -9,9 +9,9 @@ tags: ["player"] آب و هوای یک بازیکن رو تنظیم می‌کنه. -| نام | توضیحات | -| -------- | ---------------------------------------------- | -| playerid | ID بازیکنی که آب و هواش باید تنظیم بشه. | +| نام | توضیحات | +| -------- | ----------------------------------------------------- | +| playerid | ID بازیکنی که آب و هواش باید تنظیم بشه. | | weather | [آب و هوا](../resources/weatherid) که باید تنظیم بشه. | ## مقدار برگشتی @@ -49,4 +49,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## منابع مرتبط -- [Weather IDs](../resources/weatherid) \ No newline at end of file +- [Weather IDs](../resources/weatherid) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerWorldBounds.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerWorldBounds.md index 8359b6ccd21..1b25ea36082 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerWorldBounds.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerWorldBounds.md @@ -9,13 +9,13 @@ tags: ["player"] مرزهای دنیا رو برای یک بازیکن تنظیم می‌کنه. بازیکنا نمی‌تونن از مرزها خارج بشن (به داخل هل داده می‌شن). -| نام | توضیحات | -| ---------- | -------------------------------------------------- | -| playerid | ID بازیکنی که مرزهای دنیاش باید تنظیم بشه. | -| Float:maxX | حداکثر مختصات X که بازیکن می‌تونه بره. | -| Float:minX | حداقل مختصات X که بازیکن می‌تونه بره. | -| Float:maxY | حداکثر مختصات Y که بازیکن می‌تونه بره. | -| Float:minY | حداقل مختصات Y که بازیکن می‌تونه بره. | +| نام | توضیحات | +| ---------- | ------------------------------------------ | +| playerid | ID بازیکنی که مرزهای دنیاش باید تنظیم بشه. | +| Float:maxX | حداکثر مختصات X که بازیکن می‌تونه بره. | +| Float:minX | حداقل مختصات X که بازیکن می‌تونه بره. | +| Float:maxY | حداکثر مختصات Y که بازیکن می‌تونه بره. | +| Float:minY | حداقل مختصات Y که بازیکن می‌تونه بره. | ## مقدار برگشتی @@ -61,4 +61,4 @@ public OnPlayerSpawn(playerid) - [ClearPlayerWorldBounds](ClearPlayerWorldBounds): ریست کردن مرزهای دنیای بازیکن به مرزهای پیش‌فرض دنیا. - [GetPlayerWorldBounds](GetPlayerWorldBounds): گرفتن مرزهای دنیای یک بازیکن. -- [GangZoneCreate](GangZoneCreate): ساخت یک gangzone. \ No newline at end of file +- [GangZoneCreate](GangZoneCreate): ساخت یک gangzone. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetSVarFloat.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetSVarFloat.md index 7a897d40981..f78d88c1d1c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetSVarFloat.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetSVarFloat.md @@ -11,10 +11,10 @@ tags: ["server variable", "svar"] یه متغیر سرور از نوع float تنظیم می‌کنه. -| نام | توضیحات | -| ------------ | -------------------------------- | -| const svar[] | نام متغیر سرور. | -| Float:value | مقدار float ای که باید تنظیم بشه. | +| نام | توضیحات | +| ------------ | --------------------------------- | +| const svar[] | نام متغیر سرور. | +| Float:value | مقدار float ای که باید تنظیم بشه. | ## مقدار برگشتی @@ -39,4 +39,4 @@ printf("Version: %.2f", GetSVarFloat("Version")); - [SetSVarString](SetSVarString): یه رشته برای متغیر سرور تنظیم می‌کنه. - [GetSVarString](GetSVarString): رشته‌ای که قبلاً از متغیر سرور تنظیم شده رو دریافت می‌کنه. - [GetSVarFloat](GetSVarFloat): مقدار float ای که قبلاً از متغیر سرور تنظیم شده رو دریافت می‌کنه. -- [DeleteSVar](DeleteSVar): یه متغیر سرور رو حذف می‌کنه. \ No newline at end of file +- [DeleteSVar](DeleteSVar): یه متغیر سرور رو حذف می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetSVarInt.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetSVarInt.md index ac25c770d93..cc2ff5caa86 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetSVarInt.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetSVarInt.md @@ -12,9 +12,9 @@ tags: ["server variable", "svar"] یه متغیر سرور از نوع عدد صحیح تنظیم می‌کنه. | نام | توضیحات | -| ------------ | -------------------------------- | -| const svar[] | نام متغیر سرور. | -| value | عدد صحیحی که باید تنظیم بشه. | +| ------------ | ---------------------------- | +| const svar[] | نام متغیر سرور. | +| value | عدد صحیحی که باید تنظیم بشه. | ## مقدار برگشتی @@ -39,4 +39,4 @@ printf("Version: %d", GetSVarInt("Version")); - [GetSVarString](GetSVarString): رشته‌ای که قبلاً از متغیر سرور تنظیم شده رو دریافت می‌کنه. - [SetSVarFloat](SetSVarFloat): یه مقدار float برای متغیر سرور تنظیم می‌کنه. - [GetSVarFloat](GetSVarFloat): مقدار float ای که قبلاً از متغیر سرور تنظیم شده رو دریافت می‌کنه. -- [DeleteSVar](DeleteSVar): یه متغیر سرور رو حذف می‌کنه. \ No newline at end of file +- [DeleteSVar](DeleteSVar): یه متغیر سرور رو حذف می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetSVarString.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetSVarString.md index dcfac8b2ff1..c01d957f186 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetSVarString.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetSVarString.md @@ -11,10 +11,10 @@ tags: ["server variable", "svar"] یه متغیر سرور از نوع رشته تنظیم می‌کنه. -| نام | توضیحات | -| ---------------- | ------------------------------------------ | -| const svar[] | نام متغیر سرور. | -| const value[] | رشته‌ای که باید تنظیم بشه. | +| نام | توضیحات | +| ---------------- | ------------------------------------ | +| const svar[] | نام متغیر سرور. | +| const value[] | رشته‌ای که باید تنظیم بشه. | | OPEN_MP_TAGS:... | تعداد نامحدودی آرگومان از هر tag ای. | ## مقدار برگشتی @@ -42,4 +42,4 @@ printf("Version: %s", string); - [GetSVarString](GetSVarString): رشته‌ای که قبلاً از متغیر سرور تنظیم شده رو دریافت می‌کنه. - [SetSVarFloat](SetSVarFloat): یه مقدار float برای متغیر سرور تنظیم می‌کنه. - [GetSVarFloat](GetSVarFloat): مقدار float ای که قبلاً از متغیر سرور تنظیم شده رو دریافت می‌کنه. -- [DeleteSVar](DeleteSVar): یه متغیر سرور رو حذف می‌کنه. \ No newline at end of file +- [DeleteSVar](DeleteSVar): یه متغیر سرور رو حذف می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetServerRule.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetServerRule.md index bc49d3cba54..cdfa2222379 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetServerRule.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetServerRule.md @@ -13,11 +13,11 @@ tags: ["rule"] ## پارامترها -| نام | توضیحات | -| ----------------- | ----------------------------------------------------------- | -| const rule[] | نام قانون سروری که باید اضافه بشه. | -| const format[] | مقدار قانون سرور. | -| OPEN_MP_TAGS:... | تعداد نامحدودی آرگومان از هر tag ای. | +| نام | توضیحات | +| ---------------- | ------------------------------------ | +| const rule[] | نام قانون سروری که باید اضافه بشه. | +| const format[] | مقدار قانون سرور. | +| OPEN_MP_TAGS:... | تعداد نامحدودی آرگومان از هر tag ای. | ## مقدار برگشتی @@ -44,4 +44,4 @@ public OnGameModeInit() ## توابع مرتبط - [RemoveServerRule](RemoveServerRule): قانون سرور رو حذف می‌کنه. -- [IsValidServerRule](IsValidServerRule): بررسی می‌کنه که آیا قانون سرور معتبر هست یا نه. \ No newline at end of file +- [IsValidServerRule](IsValidServerRule): بررسی می‌کنه که آیا قانون سرور معتبر هست یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetServerRuleFlags.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetServerRuleFlags.md index 7d5c5195644..5398147c230 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetServerRuleFlags.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetServerRuleFlags.md @@ -19,9 +19,9 @@ flag های یک server rule رو تنظیم می‌کنه. ## پارامترها -| نام | توضیحات | -|---------------------------|---------------------| -| const rule[] | نام server rule. | +| نام | توضیحات | +| ------------------------- | ---------------------------- | +| const rule[] | نام server rule. | | E_SERVER_RULE_FLAGS:flags | flag هایی که باید تنظیم بشن. | ## مقدار برگشتی @@ -44,4 +44,4 @@ public OnGameModeInit() - [AddServerRule](AddServerRule): اضافه کردن یک server rule. - [RemoveServerRule](RemoveServerRule): حذف server rule. - [IsValidServerRule](IsValidServerRule): بررسی اینکه آیا server rule داده شده معتبر هست یا نه. -- [GetServerRuleFlags](GetServerRuleFlags): گرفتن flag های یک server rule. \ No newline at end of file +- [GetServerRuleFlags](GetServerRuleFlags): گرفتن flag های یک server rule. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetSpawnInfo.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetSpawnInfo.md index 222e41960fd..58550709430 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetSpawnInfo.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetSpawnInfo.md @@ -9,21 +9,21 @@ tags: ["player"] این تابع می‌تواند برای تغییر اطلاعات spawn یک بازیکن خاص استفاده شود. این به شما اجازه می‌دهد که به طور خودکار اسلحه‌های spawn، تیم، اسکین و موقعیت spawn کسی را تنظیم کنید، معمولاً در مورد مینی‌گیم‌ها یا سیستم‌های spawn خودکار استفاده می‌شود. این تابع ایمن‌تر از استفاده از [SetPlayerSkin](SetPlayerSkin) در [OnPlayerSpawn](../callbacks/OnPlayerSpawn) و/یا [OnPlayerRequestClass](../callbacks/OnPlayerRequestClass) است. -| نام | توضیحات | -| -------------- | -------------------------------------------------------------------- | -| playerid | شناسه بازیکن که می‌خواهید اطلاعات spawn او را تنظیم کنید. | -| team | شناسه تیم بازیکن انتخابی. | -| skin | [اسکین](../resources/skins) که بازیکن با آن spawn خواهد شد. | -| Float:spawnX | مختصات X موقعیت spawn بازیکن. | -| Float:spawnY | مختصات Y موقعیت spawn بازیکن. | -| Float:spawnZ | مختصات Z موقعیت spawn بازیکن. | -| Float:angle | جهتی که بازیکن باید پس از spawn رو به آن باشد. | -| WEAPON:weapon1 | اولین اسلحه spawn برای بازیکن. | -| ammo1 | مقدار مهمات برای اسلحه spawn اولیه. | +| نام | توضیحات | +| -------------- | ----------------------------------------------------------- | +| playerid | شناسه بازیکن که می‌خواهید اطلاعات spawn او را تنظیم کنید. | +| team | شناسه تیم بازیکن انتخابی. | +| skin | [اسکین](../resources/skins) که بازیکن با آن spawn خواهد شد. | +| Float:spawnX | مختصات X موقعیت spawn بازیکن. | +| Float:spawnY | مختصات Y موقعیت spawn بازیکن. | +| Float:spawnZ | مختصات Z موقعیت spawn بازیکن. | +| Float:angle | جهتی که بازیکن باید پس از spawn رو به آن باشد. | +| WEAPON:weapon1 | اولین اسلحه spawn برای بازیکن. | +| ammo1 | مقدار مهمات برای اسلحه spawn اولیه. | | WEAPON:weapon2 | دومین اسلحه spawn برای بازیکن. | -| ammo2 | مقدار مهمات برای دومین اسلحه spawn. | -| WEAPON:weapon3 | سومین اسلحه spawn برای بازیکن. | -| ammo3 | مقدار مهمات برای سومین اسلحه spawn. | +| ammo2 | مقدار مهمات برای دومین اسلحه spawn. | +| WEAPON:weapon3 | سومین اسلحه spawn برای بازیکن. | +| ammo3 | مقدار مهمات برای سومین اسلحه spawn. | ## مقادیر بازگشتی @@ -61,4 +61,4 @@ public OnPlayerRequestClass(playerid, classid) ## منابع مرتبط - [شناسه‌های اسکین](../resources/skins) -- [شناسه‌های اسلحه](../resources/weaponids) \ No newline at end of file +- [شناسه‌های اسلحه](../resources/weaponids) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetTeamCount.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetTeamCount.md index 049279c354c..a5842114219 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetTeamCount.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetTeamCount.md @@ -9,8 +9,8 @@ tags: [] این تابع برای تغییر تعداد تیم‌های استفاده شده در gamemode استفاده می‌شه. راه واضحی برای استفاده نداره، ولی می‌تونه برای نشان دادن تعداد تیم‌های استفاده شده کمک کنه تا پردازش داخلی بهتر (و مؤثرتر) انجام بشه. این تابع فقط باید در callback OnGameModeInit استفاده بشه. مهم: می‌تونی 2 میلیارد رو اینجا پاس بدی اگه دوست داری، این تابع اصلاً تأثیری نداره. -| نام | توضیحات | -| ----- | ----------------------------------- | +| نام | توضیحات | +| ----- | ------------------------------------ | | count | تعداد تیم‌هایی که gamemode می‌شناسه. | ## مقدار برگشتی @@ -31,4 +31,4 @@ public OnGameModeInit( ) ## توابع مرتبط - [GetPlayerTeam](GetPlayerTeam): بررسی می‌کنه که پلیر در کدوم تیم هست. -- [SetPlayerTeam](SetPlayerTeam): تیم یه پلیر رو تنظیم می‌کنه. \ No newline at end of file +- [SetPlayerTeam](SetPlayerTeam): تیم یه پلیر رو تنظیم می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetTimer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetTimer.md index ba325394bdb..00a7b2e5ce9 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetTimer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetTimer.md @@ -9,11 +9,11 @@ tags: ["timer"] یک 'تایمر' تنظیم می‌کند تا یک تابع را پس از مدتی فراخوانی کند. قابل تنظیم برای تکرار. -| اسم | توضیحات | -| -------------------- | ------------------------------------------------------------------------------------------------------------------------------- | +| اسم | توضیحات | +| -------------------- | --------------------------------------------------------------------------------------------------------------------------- | | const functionName[] | نام تابعی که باید به عنوان یک رشته فراخوانی شود. این باید یک تابع عمومی باشد. یک رشته خالی در اینجا باعث کرش سرور خواهد شد. | -| interval | فاصله زمانی (مدت زمان تایمر) به میلی‌ثانیه. | -| bool:repeating | مقدار بولین (true/false) برای مشخص کردن اینکه تایمر باید تکرار شود یا خیر. | +| interval | فاصله زمانی (مدت زمان تایمر) به میلی‌ثانیه. | +| bool:repeating | مقدار بولین (true/false) برای مشخص کردن اینکه تایمر باید تکرار شود یا خیر. | ## مقادیر بازگشتی @@ -57,8 +57,7 @@ public OneSecondTimer() شناسه‌های تایمر هرگز دوباره استفاده نمی‌شوند. - -شما می‌توانید با استفاده از [KillTimer](KillTimer) یک شناسه تایمر را متوقف کنید و مهم نیست که در حال اجرا باشد یا نه. +شما می‌توانید با استفاده از [KillTimer](KillTimer) یک شناسه تایمر را متوقف کنید و مهم نیست که در حال اجرا باشد یا نه. تابعی که باید فراخوانی شود، باید عمومی باشد، به این معنی که باید forwarded باشد. @@ -66,8 +65,8 @@ public OneSecondTimer() ## تعریف شده ها -| تعریف | مقدار | -|---------------|-------| +| تعریف | مقدار | +| ------------- | ----- | | INVALID_TIMER | 0 | ## تابع های مرتبط diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetTimerEx.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetTimerEx.md index 20d29f26397..11e566e7449 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetTimerEx.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetTimerEx.md @@ -9,13 +9,13 @@ tags: ["timer"] یک تایمر برای فراخوانی تابع پس از یک بازه زمانی مشخص تنظیم می‌کند. این نسخه ('Ex') امکان ارسال پارامترها (مانند شناسه بازیکن) به تابع را فراهم می‌کند. -| نام | توضیحات | -| -------------------- | -------------------------------------------------------------------------------------------------------------------------------------------- | -| const functionName[] | نام یک تابع عمومی که پس از انقضای تایمر فراخوانی می‌شود. | -| interval | بازه زمانی به میلی‌ثانیه (1 ثانیه = 1000 میلی‌ثانیه). | +| نام | توضیحات | +| -------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------- | +| const functionName[] | نام یک تابع عمومی که پس از انقضای تایمر فراخوانی می‌شود. | +| interval | بازه زمانی به میلی‌ثانیه (1 ثانیه = 1000 میلی‌ثانیه). | | bool:repeating | مقدار بولی (true/false یا 1/0) که مشخص می‌کند آیا تایمر باید به صورت مکرر فراخوانی شود (فقط با KillTimer متوقف می‌شود) یا تنها یک بار اجرا شود. | -| const specifiers[] | فرمت خاصی که نشان‌دهنده نوع مقادیر ارسالی تایمر است. | -| OPEN_MP_TAGS:... | تعداد نامحدودی از آرگومان‌ها برای ارسال (باید مطابق فرمت مشخص شده در پارامتر قبلی باشد). | +| const specifiers[] | فرمت خاصی که نشان‌دهنده نوع مقادیر ارسالی تایمر است. | +| OPEN_MP_TAGS:... | تعداد نامحدودی از آرگومان‌ها برای ارسال (باید مطابق فرمت مشخص شده در پارامتر قبلی باشد). | ## مقادیر بازگشتی @@ -68,7 +68,6 @@ public EndAntiSpawnKill(playerid) :::warning - فواصل زمانی تایمرها دقیق نیستند (تقریباً ۲۵٪ خطا) در SA-MP. راه حل هایی موجود هستند در [اینجا](https://sampforum.blast.hk/showthread.php?tid=289675) و [اینجا](https://sampforum.blast.hk/showthread.php?tid=650736). اما این مشکل در open.mp حل شده است. @@ -84,8 +83,8 @@ public EndAntiSpawnKill(playerid) ## تعریف شده ها -| تعریف | مقدار | -|---------------|-------| +| تعریف | مقدار | +| ------------- | ----- | | INVALID_TIMER | 0 | ## تابع های مرتبط diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleAngularVelocity.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleAngularVelocity.md index 8ec507334cb..1a5f6db925a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleAngularVelocity.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleAngularVelocity.md @@ -15,12 +15,12 @@ tags: ["vehicle"] سرعت زاویه‌ای X، Y و Z یه ماشین رو تنظیم می‌کنه -| نام | توضیحات | -| --------- | --------------------------------------------------- | -| vehicleid | ID ماشینی که می‌خوای سرعتش رو تنظیم کنی. | -| Float:x | میزان سرعت در جهت زاویه‌ای X. | -| Float:y | میزان سرعت در جهت زاویه‌ای Y. | -| Float:z | میزان سرعت در جهت زاویه‌ای Z. | +| نام | توضیحات | +| --------- | ---------------------------------------- | +| vehicleid | ID ماشینی که می‌خوای سرعتش رو تنظیم کنی. | +| Float:x | میزان سرعت در جهت زاویه‌ای X. | +| Float:y | میزان سرعت در جهت زاویه‌ای Y. | +| Float:z | میزان سرعت در جهت زاویه‌ای Z. | ## مقدار برگشتی @@ -55,4 +55,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## توابع مرتبط - [SetVehicleVelocity](SetVehicleVelocity): سرعت یه ماشین رو تنظیم می‌کنه. -- [GetVehicleVelocity](GetVehicleVelocity): سرعت یه ماشین رو دریافت می‌کنه. \ No newline at end of file +- [GetVehicleVelocity](GetVehicleVelocity): سرعت یه ماشین رو دریافت می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleBeenOccupied.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleBeenOccupied.md index 04c77757360..b4e52da51af 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleBeenOccupied.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleBeenOccupied.md @@ -19,9 +19,9 @@ tags: ["vehicle"] ## پارامترها -| نام | توضیحات | -|---------------|--------------------------------------| -| vehicleid | ID ماشین. | +| نام | توضیحات | +| ------------- | ------------------------------------------- | +| vehicleid | ID ماشین. | | bool:occupied | **true**: اشغال شده - **false**: اشغال نشده | ## مثال‌ها @@ -32,4 +32,4 @@ SetVehicleBeenOccupied(vehicleid, true); ## توابع مرتبط -- [HasVehicleBeenOccupied](HasVehicleBeenOccupied): بررسی می‌کنه که آیا ماشین اشغال هست یا نه. \ No newline at end of file +- [HasVehicleBeenOccupied](HasVehicleBeenOccupied): بررسی می‌کنه که آیا ماشین اشغال هست یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleDead.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleDead.md index c5da580d8a5..f1a0f3d305e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleDead.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleDead.md @@ -19,9 +19,9 @@ tags: ["vehicle"] ## پارامترها -| نام | توضیحات | -|-----------|--------------------------------------| -| vehicleid | ID ماشین. | +| نام | توضیحات | +| --------- | ------------------------------------- | +| vehicleid | ID ماشین. | | bool:dead | **true**: مرده - **false**: مرده نیست | ## مثال‌ها @@ -32,4 +32,4 @@ SetVehicleDead(vehicleid, true); ## توابع مرتبط -- [IsVehicleDead](IsVehicleDead): بررسی می‌کنه که آیا ماشین مرده هست یا نه. \ No newline at end of file +- [IsVehicleDead](IsVehicleDead): بررسی می‌کنه که آیا ماشین مرده هست یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleHealth.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleHealth.md index 6879a1e3d2b..68b7cd3021c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleHealth.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleHealth.md @@ -9,10 +9,10 @@ tags: ["vehicle"] تنظیم سلامت یک وسیله نقلیه. هنگامی که سلامت وسیله نقلیه کاهش می‌یابد، موتور دود تولید می‌کند، و در نهایت هنگامی که به کمتر از ۲۵۰ (۲۵٪) کاهش می‌یابد آتش می‌گیرد. -| نام | توضیحات | -| ------------ | ---------------------------------------------- | +| نام | توضیحات | +| ------------ | ---------------------------------------------------- | | vehicleid | شناسه وسیله نقلیه‌ای که قرار است سلامت آن تنظیم شود. | -| Float:health | سلامت، به صورت مقدار float. | +| Float:health | سلامت، به صورت مقدار float. | ## مقدار بازگشتی @@ -58,4 +58,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## منابع مرتبط -- [مقادیر سلامت وسیله نقلیه](../resources/vehiclehealth) \ No newline at end of file +- [مقادیر سلامت وسیله نقلیه](../resources/vehiclehealth) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleNumberPlate.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleNumberPlate.md index a0f3329f166..299d2fbd266 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleNumberPlate.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleNumberPlate.md @@ -9,10 +9,10 @@ tags: ["vehicle"] پلاک یه ماشین رو تنظیم می‌کنه. -| نام | توضیحات | -| ------------------- | ------------------------------------------------------ | -| vehicleid | ID ماشینی که می‌خوای پلاکش رو تنظیم کنی. | -| const numberPlate[] | متنی که باید روی پلاک نمایش داده بشه. | +| نام | توضیحات | +| ------------------- | ---------------------------------------- | +| vehicleid | ID ماشینی که می‌خوای پلاکش رو تنظیم کنی. | +| const numberPlate[] | متنی که باید روی پلاک نمایش داده بشه. | ## مقدار برگشتی @@ -37,7 +37,7 @@ SetVehicleNumberPlate(vehicleid, "ABCD 123"); - ماشین باید دوباره spawn یا re-stream بشه تا تغییرات اعمال بشن. - روی هر پلاک محدودیت 32 کاراکتر وجود داره (شامل رنگ‌های embedded). - طول متنی که می‌تونه روی پلاک دیده بشه حدود 9 تا 10 کاراکتر هست، کاراکترهای بیشتر باعث تقسیم شدن متن می‌شه. -- بعضی مدل‌های ماشین پلاک برعکس دارن، مثل Boxville (498) (به عنوان جایگزین این ماشین می‌تونی از مدل 609 استفاده کنی که یه Boxville تکراری هست (یا Boxburg) ولی با پلاک معمولی). +- بعضی مدل‌های ماشین پلاک برعکس دارن، مثل Boxville (498) (به عنوان جایگزین این ماشین می‌تونی از مدل 609 استفاده کنی که یه Boxville تکراری هست (یا Boxburg) ولی با پلاک معمولی). ::: @@ -52,4 +52,4 @@ SetVehicleNumberPlate(vehicleid, "ABCD 123"); - [GetVehicleNumberPlate](GetVehicleNumberPlate): پلاک یه ماشین رو دریافت می‌کنه. - [SetVehicleToRespawn](SetVehicleToRespawn): یه ماشین رو respawn می‌کنه. - [ChangeVehicleColor](ChangeVehicleColor): رنگ یه ماشین رو تنظیم می‌کنه. -- [ChangeVehiclePaintjob](ChangeVehiclePaintjob): paintjob یه ماشین رو تغییر می‌ده. \ No newline at end of file +- [ChangeVehiclePaintjob](ChangeVehiclePaintjob): paintjob یه ماشین رو تغییر می‌ده. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleOccupiedTick.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleOccupiedTick.md index 4b77d8a798e..c9c59ab8447 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleOccupiedTick.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleOccupiedTick.md @@ -19,10 +19,10 @@ occupied tick یه ماشین رو تنظیم می‌کنه. ## پارامترها -| نام | توضیحات | -|-----------|------------------------| -| vehicleid | ID ماشین. | -| ticks | tick هایی که باید تنظیم بشن. | +| نام | توضیحات | +| --------- | ---------------------------- | +| vehicleid | ID ماشین. | +| ticks | tick هایی که باید تنظیم بشن. | ## مقادیر برگشتی @@ -44,4 +44,4 @@ public OnGameModeInit() ## توابع مرتبط -- [GetVehicleOccupiedTick](GetVehicleOccupiedTick): occupied tick یه ماشین رو دریافت می‌کنه. \ No newline at end of file +- [GetVehicleOccupiedTick](GetVehicleOccupiedTick): occupied tick یه ماشین رو دریافت می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleParamsCarDoors.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleParamsCarDoors.md index e73ea3ce708..181e41fe81e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleParamsCarDoors.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleParamsCarDoors.md @@ -11,12 +11,12 @@ tags: ["vehicle"] امکان باز و بسته کردن درهای یه ماشین رو فراهم می‌کنه. -| نام | توضیحات | -| --------------- | ----------------------------------------------------------------------- | -| vehicleid | ID ماشینی که می‌خوای وضعیت درش رو تنظیم کنی | -| bool:frontLeft | وضعیت در راننده. 1 برای باز کردن، 0 برای بسته کردن. | -| bool:frontRight | وضعیت در مسافر. 1 برای باز کردن، 0 برای بسته کردن. | -| bool:rearLeft | وضعیت در عقب چپ (اگه موجود باشه). 1 برای باز کردن، 0 برای بسته کردن. | +| نام | توضیحات | +| --------------- | ---------------------------------------------------------------------- | +| vehicleid | ID ماشینی که می‌خوای وضعیت درش رو تنظیم کنی | +| bool:frontLeft | وضعیت در راننده. 1 برای باز کردن، 0 برای بسته کردن. | +| bool:frontRight | وضعیت در مسافر. 1 برای باز کردن، 0 برای بسته کردن. | +| bool:rearLeft | وضعیت در عقب چپ (اگه موجود باشه). 1 برای باز کردن، 0 برای بسته کردن. | | bool:rearRight | وضعیت در عقب راست (اگه موجود باشه). 1 برای باز کردن، 0 برای بسته کردن. | ## مقدار برگشتی @@ -29,4 +29,4 @@ tags: ["vehicle"] - [GetVehicleParamsCarDoors](GetVehicleParamsCarDoors): وضعیت فعلی درهای یه ماشین رو دریافت می‌کنه. - [SetVehicleParamsCarWindows](SetVehicleParamsCarWindows): شیشه‌های یه ماشین رو باز و بسته می‌کنه. -- [GetVehicleParamsCarWindows](GetVehicleParamsCarWindows): وضعیت فعلی شیشه‌های یه ماشین رو دریافت می‌کنه \ No newline at end of file +- [GetVehicleParamsCarWindows](GetVehicleParamsCarWindows): وضعیت فعلی شیشه‌های یه ماشین رو دریافت می‌کنه diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleParamsCarWindows.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleParamsCarWindows.md index e3fc8a6b2f9..c31b7142ef2 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleParamsCarWindows.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleParamsCarWindows.md @@ -11,12 +11,12 @@ tags: ["vehicle"] امکان باز و بسته کردن شیشه‌های یه ماشین رو فراهم می‌کنه. -| نام | توضیحات | -| --------------- | ------------------------------------------------------------------------- | -| vehicleid | ID ماشینی که می‌خوای وضعیت شیشه‌ش رو تنظیم کنی | -| bool:frontLeft | وضعیت شیشه راننده. 0 برای باز کردن، 1 برای بسته کردن. | -| bool:frontRight | وضعیت شیشه مسافر. 0 برای باز کردن، 1 برای بسته کردن. | -| bool:rearLeft | وضعیت شیشه عقب چپ (اگه موجود باشه). 0 برای باز کردن، 1 برای بسته کردن. | +| نام | توضیحات | +| --------------- | ------------------------------------------------------------------------ | +| vehicleid | ID ماشینی که می‌خوای وضعیت شیشه‌ش رو تنظیم کنی | +| bool:frontLeft | وضعیت شیشه راننده. 0 برای باز کردن، 1 برای بسته کردن. | +| bool:frontRight | وضعیت شیشه مسافر. 0 برای باز کردن، 1 برای بسته کردن. | +| bool:rearLeft | وضعیت شیشه عقب چپ (اگه موجود باشه). 0 برای باز کردن، 1 برای بسته کردن. | | bool:rearRight | وضعیت شیشه عقب راست (اگه موجود باشه). 0 برای باز کردن، 1 برای بسته کردن. | ## مقدار برگشتی @@ -29,4 +29,4 @@ tags: ["vehicle"] - [SetVehicleParamsCarDoors](SetVehicleParamsCarDoors): درهای یه ماشین رو باز و بسته می‌کنه. - [GetVehicleParamsCarDoors](GetVehicleParamsCarDoors): وضعیت فعلی درهای یه ماشین رو دریافت می‌کنه. -- [GetVehicleParamsCarWindows](GetVehicleParamsCarWindows): وضعیت فعلی شیشه‌های یه ماشین رو دریافت می‌کنه \ No newline at end of file +- [GetVehicleParamsCarWindows](GetVehicleParamsCarWindows): وضعیت فعلی شیشه‌های یه ماشین رو دریافت می‌کنه diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleParamsEx.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleParamsEx.md index dd8f8601126..628a875764c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleParamsEx.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleParamsEx.md @@ -9,16 +9,16 @@ tags: ["vehicle"] پارامترهای یه ماشین رو برای همه پلیرها تنظیم می‌کنه. -| نام | توضیحات | -| -------------- | --------------------------------------------------------------- | -| vehicleid | ID ماشینی که می‌خوای پارامترهاش رو تنظیم کنی. | -| bool:engine | وضعیت موتور. 0 - خاموش، 1 - روشن. | -| bool:lights | وضعیت چراغ. 0 - خاموش، 1 - روشن. | +| نام | توضیحات | +| -------------- | ---------------------------------------------------------------------- | +| vehicleid | ID ماشینی که می‌خوای پارامترهاش رو تنظیم کنی. | +| bool:engine | وضعیت موتور. 0 - خاموش، 1 - روشن. | +| bool:lights | وضعیت چراغ. 0 - خاموش، 1 - روشن. | | bool:alarm | وضعیت آژیر ماشین. اگه روشن باشه، آژیر شروع می‌شه. 0 - خاموش، 1 - روشن. | -| bool:doors | وضعیت قفل در. 0 - باز، 1 - قفل. | -| bool:bonnet | وضعیت کاپوت. 0 - بسته، 1 - باز. | -| bool:boot | وضعیت صندوقعقب. 0 - بسته، 1 - باز. | -| bool:objective | تغییر حالت فلش objective بالای ماشین. 0 - خاموش، 1 - روشن. | +| bool:doors | وضعیت قفل در. 0 - باز، 1 - قفل. | +| bool:bonnet | وضعیت کاپوت. 0 - بسته، 1 - باز. | +| bool:boot | وضعیت صندوقعقب. 0 - بسته، 1 - باز. | +| bool:objective | تغییر حالت فلش objective بالای ماشین. 0 - خاموش، 1 - روشن. | ## مقدار برگشتی @@ -90,4 +90,4 @@ public DisableVehicleAlarm(vehicleid) - [GetVehicleParamsEx](GetVehicleParamsEx): پارامترهای یه ماشین رو دریافت می‌کنه. - [SetVehicleParamsForPlayer](SetVehicleParamsForPlayer): پارامترهای یه ماشین رو برای یه پلیر تنظیم می‌کنه. -- [UpdateVehicleDamageStatus](UpdateVehicleDamageStatus): آسیب ماشین رو به‌روزرسانی می‌کنه. \ No newline at end of file +- [UpdateVehicleDamageStatus](UpdateVehicleDamageStatus): آسیب ماشین رو به‌روزرسانی می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleParamsForPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleParamsForPlayer.md index 05b59f403c4..f69fcb23292 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleParamsForPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleParamsForPlayer.md @@ -9,12 +9,12 @@ tags: ["player", "vehicle"] پارامترهای یه ماشین رو برای یه پلیر تنظیم می‌کنه. -| نام | توضیحات | -| ---------------- | -------------------------------------------------------------------------------------------------------- | -| vehicle | ID ماشینی که می‌خوای پارامترهاش رو تنظیم کنی. | -| playerid | ID پلیری که می‌خوای پارامترهای ماشین برای اون تنظیم کنی. | +| نام | توضیحات | +| ---------------- | ----------------------------------------------------------------------------------------------------------- | +| vehicle | ID ماشینی که می‌خوای پارامترهاش رو تنظیم کنی. | +| playerid | ID پلیری که می‌خوای پارامترهای ماشین برای اون تنظیم کنی. | | bool:objective | 'false' برای غیرفعال کردن objective یا 'true' برای نمایش دادنش. این یه فلش زرد نوسان کننده بالای ماشین هست. | -| bool:doorslocked | 'false' برای باز کردن قفل درها یا 'true' برای قفل کردنشون. | +| bool:doorslocked | 'false' برای باز کردن قفل درها یا 'true' برای قفل کردنشون. | ## مقدار برگشتی @@ -119,4 +119,4 @@ public OnVehicleStreamIn(vehicleid, forplayerid) ## توابع مرتبط -- [SetVehicleParamsEx](SetVehicleParamsEx): پارامترهای یه ماشین رو برای همه پلیرها تنظیم می‌کنه. \ No newline at end of file +- [SetVehicleParamsEx](SetVehicleParamsEx): پارامترهای یه ماشین رو برای همه پلیرها تنظیم می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleParamsSirenState.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleParamsSirenState.md index 33c754a0ded..208199d0c28 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleParamsSirenState.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleParamsSirenState.md @@ -13,9 +13,9 @@ tags: ["vehicle"] ## پارامترها -| نام | توضیحات | -|--------------|-------------------------------| -| vehicleid | ID ماشین. | +| نام | توضیحات | +| ------------ | --------------------------------- | +| vehicleid | ID ماشین. | | bool:enabled | **true**: روشن - **false**: خاموش | ## مثال‌ها @@ -28,4 +28,4 @@ SetVehicleParamsSirenState(vehicleid, true); - [GetVehicleParamsSirenState](GetVehicleParamsSirenState): وضعیت آژیر یه ماشین رو برمی‌گردونه (روشن/خاموش). - [GetVehicleSirenState](GetVehicleSirenState): وضعیت آژیر ماشین رو دریافت می‌کنه. -- [GetPlayerSirenState](GetPlayerSirenState): وضعیت آژیر ماشین پلیر رو دریافت می‌کنه. \ No newline at end of file +- [GetPlayerSirenState](GetPlayerSirenState): وضعیت آژیر ماشین پلیر رو دریافت می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehiclePos.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehiclePos.md index 341297d251a..ad743560e85 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehiclePos.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehiclePos.md @@ -9,12 +9,12 @@ tags: ["vehicle"] موقعیت یه ماشین رو تنظیم می‌کنه -| نام | توضیحات | -| --------- | -------------------------------------------- | -| vehicleid | ID ماشینی که می‌خوای موقعیت جدیدش رو تنظیم کنی. | -| Float:x | مختصات X برای قرار دادن ماشین. | -| Float:y | مختصات Y برای قرار دادن ماشین. | -| Float:z | مختصات Z برای قرار دادن ماشین. | +| نام | توضیحات | +| --------- | ----------------------------------------------- | +| vehicleid | ID ماشینی که می‌خوای موقعیت جدیدش رو تنظیم کنی. | +| Float:x | مختصات X برای قرار دادن ماشین. | +| Float:y | مختصات Y برای قرار دادن ماشین. | +| Float:z | مختصات Z برای قرار دادن ماشین. | ## مقدار برگشتی @@ -44,4 +44,4 @@ SetVehiclePos(vehicleid, 0.0, 0.0, 3.0); - [SetPlayerPos](SetPlayerPos): موقعیت یه پلیر رو تنظیم می‌کنه. - [GetVehiclePos](GetVehiclePos): موقعیت یه ماشین رو دریافت می‌کنه. -- [SetVehicleZAngle](SetVehicleZAngle): جهت یه ماشین رو تنظیم می‌کنه. \ No newline at end of file +- [SetVehicleZAngle](SetVehicleZAngle): جهت یه ماشین رو تنظیم می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleRespawnDelay.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleRespawnDelay.md index f29f2006a64..b912dad39e2 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleRespawnDelay.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleRespawnDelay.md @@ -13,9 +13,9 @@ tags: ["vehicle"] ## پارامترها -| نام | توضیحات | -|--------------|----------------------------------------| -| vehicleid | ID ماشین. | +| نام | توضیحات | +| ------------ | ----------------------------------------------- | +| vehicleid | ID ماشین. | | respawnDelay | تأخیر respawn (بر حسب ثانیه) که باید تنظیم بشه. | ## مثال‌ها @@ -32,4 +32,4 @@ public OnGameModeInit() ## توابع مرتبط -- [GetVehicleRespawnDelay](GetVehicleRespawnDelay): تأخیر respawn یه ماشین رو دریافت می‌کنه. \ No newline at end of file +- [GetVehicleRespawnDelay](GetVehicleRespawnDelay): تأخیر respawn یه ماشین رو دریافت می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleRespawnTick.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleRespawnTick.md index f48d17f3f54..1b1c84ed7c7 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleRespawnTick.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleRespawnTick.md @@ -19,10 +19,10 @@ respawn tick یه ماشین رو تنظیم می‌کنه. ## پارامترها -| نام | توضیحات | -|-----------|------------------------| -| vehicleid | ID ماشین. | -| ticks | tick هایی که باید تنظیم بشن. | +| نام | توضیحات | +| --------- | ---------------------------- | +| vehicleid | ID ماشین. | +| ticks | tick هایی که باید تنظیم بشن. | ## مقادیر برگشتی @@ -44,4 +44,4 @@ public OnGameModeInit() ## توابع مرتبط -- [GetVehicleRespawnTick](GetVehicleRespawnTick): respawn tick یه ماشین رو دریافت می‌کنه. \ No newline at end of file +- [GetVehicleRespawnTick](GetVehicleRespawnTick): respawn tick یه ماشین رو دریافت می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleSpawnInfo.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleSpawnInfo.md index 8298cd23098..e31f2da2b00 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleSpawnInfo.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleSpawnInfo.md @@ -13,18 +13,18 @@ tags: ["vehicle"] ## پارامترها -| نام | توضیحات | -|-------------------|-------------------------------------------------------------| -| vehicleid | ID ماشین. | -| modelid | id [مدل ماشین](../resources/vehicleid) که باید تنظیم بشه. | -| Float:spawnX | مختصات X که باید تنظیم بشه. | -| Float:spawnY | مختصات Y که باید تنظیم بشه. | -| Float:spawnZ | مختصات Z که باید تنظیم بشه. | -| Float:angle | زاویه که باید تنظیم بشه. | +| نام | توضیحات | +| ----------------- | ------------------------------------------------------------- | +| vehicleid | ID ماشین. | +| modelid | id [مدل ماشین](../resources/vehicleid) که باید تنظیم بشه. | +| Float:spawnX | مختصات X که باید تنظیم بشه. | +| Float:spawnY | مختصات Y که باید تنظیم بشه. | +| Float:spawnZ | مختصات Z که باید تنظیم بشه. | +| Float:angle | زاویه که باید تنظیم بشه. | | colour1 | [رنگ ماشین](../resources/vehiclecolorid) 1 که باید تنظیم بشه. | | colour2 | [رنگ ماشین](../resources/vehiclecolorid) 2 که باید تنظیم بشه. | -| respawnDelay = -2 | تأخیر respawn ماشین که باید تنظیم بشه. | -| interior = -2 | id interior که باید تنظیم بشه. | +| respawnDelay = -2 | تأخیر respawn ماشین که باید تنظیم بشه. | +| interior = -2 | id interior که باید تنظیم بشه. | ## مثال‌ها @@ -40,4 +40,4 @@ public OnGameModeInit() ## توابع مرتبط -- [GetVehicleSpawnInfo](GetVehicleSpawnInfo): مکان spawn و رنگ‌های ماشین رو دریافت می‌کنه. \ No newline at end of file +- [GetVehicleSpawnInfo](GetVehicleSpawnInfo): مکان spawn و رنگ‌های ماشین رو دریافت می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleToRespawn.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleToRespawn.md index eefa3a3d36f..9392b90c931 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleToRespawn.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleToRespawn.md @@ -9,7 +9,7 @@ tags: ["vehicle"] یه ماشین رو به موقعیتی که ساخته شده برمی‌گردونه. -| نام | توضیحات | +| نام | توضیحات | | --------- | -------------------------------- | | vehicleid | ID ماشینی که می‌خوای respawn کنی | @@ -32,4 +32,4 @@ for (new i = 1; i < MAX_VEHICLES; i++) ## توابع مرتبط - [CreateVehicle](CreateVehicle): یه ماشین می‌سازه. -- [DestroyVehicle](DestroyVehicle): یه ماشین رو نابود می‌کنه. \ No newline at end of file +- [DestroyVehicle](DestroyVehicle): یه ماشین رو نابود می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleVelocity.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleVelocity.md index 71a376df126..8bb308d453b 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleVelocity.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleVelocity.md @@ -9,12 +9,12 @@ tags: ["vehicle"] سرعت X، Y و Z یه ماشین رو تنظیم می‌کنه. -| نام | توضیحات | -| --------- | --------------------------------------------- | +| نام | توضیحات | +| --------- | ---------------------------------------- | | vehicleid | ID ماشینی که می‌خوای سرعتش رو تنظیم کنی. | -| Float:x | سرعت در جهت X. | -| Float:y | سرعت در جهت Y. | -| Float:z | سرعت در جهت Z. | +| Float:x | سرعت در جهت X. | +| Float:y | سرعت در جهت Y. | +| Float:z | سرعت در جهت Z. | ## مقدار برگشتی @@ -48,4 +48,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## توابع مرتبط -- [GetVehicleVelocity](GetVehicleVelocity): سرعت یه ماشین رو در محورهای X، Y و Z دریافت می‌کنه. \ No newline at end of file +- [GetVehicleVelocity](GetVehicleVelocity): سرعت یه ماشین رو در محورهای X، Y و Z دریافت می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleZAngle.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleZAngle.md index a23512196aa..1f69bcc0aa8 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleZAngle.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleZAngle.md @@ -9,10 +9,10 @@ tags: ["vehicle"] چرخش Z (yaw) یه ماشین رو تنظیم می‌کنه. -| نام | توضیحات | -| ----------- | --------------------------------------------- | +| نام | توضیحات | +| ----------- | ---------------------------------------- | | vehicleid | ID ماشینی که می‌خوای چرخشش رو تنظیم کنی. | -| Float:angle | زاویه Z که باید تنظیم بشه. | +| Float:angle | زاویه Z که باید تنظیم بشه. | ## مقدار برگشتی @@ -30,11 +30,11 @@ public OnPlayerCommandText(playerid, cmdtext[]) new vehicleid, Float:angle; - + vehicleid = GetPlayerVehicleID(playerid); GetVehicleZAngle(vehicleid, angle); SetVehicleZAngle(vehicleid, angle); - + SendClientMessage(playerid, 0xFFFFFFFF, "Your vehicle has been flipped."); return 1; } @@ -55,4 +55,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## توابع مرتبط - [GetVehicleZAngle](GetVehicleZAngle): زاویه فعلی یه ماشین رو بررسی می‌کنه. -- [SetVehiclePos](SetVehiclePos): موقعیت یه ماشین رو تنظیم می‌کنه. \ No newline at end of file +- [SetVehiclePos](SetVehiclePos): موقعیت یه ماشین رو تنظیم می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetWeather.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetWeather.md index 196f7fd6f46..99d34be389c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetWeather.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetWeather.md @@ -9,8 +9,8 @@ tags: [] آب و هوای دنیا را برای همه بازیکنان تنظیم کنید. -| نام | توضیحات | -| --------- | --------------------------------------------- | +| نام | توضیحات | +| --------- | ---------------------------------------------- | | weatherid | [آب و هوا](../resources/weatherid) برای تنظیم. | ## مقادیر بازگشتی @@ -48,4 +48,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## منابع مرتبط -- [شناسه‌های آب و هوا](../resources/weatherid) \ No newline at end of file +- [شناسه‌های آب و هوا](../resources/weatherid) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetWorldTime.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetWorldTime.md index b7079a1aced..dd2df0cc695 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetWorldTime.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetWorldTime.md @@ -9,8 +9,8 @@ tags: ["worldtime"] زمان دنیا (برای همه پلیرها) رو به یه ساعت خاص تنظیم می‌کنه. -| نام | توضیحات | -| ---- | ---------------------- | +| نام | توضیحات | +| ---- | ------------------------------ | | hour | ساعتی که باید تنظیم بشه (0-23) | ## مقدار برگشتی @@ -43,4 +43,4 @@ SetWorldTime(12); - [GetWorldTime](GetWorldTime): زمان فعلی دنیا رو دریافت می‌کنه. - [SetPlayerTime](SetPlayerTime): زمان یه پلیر رو تنظیم می‌کنه. - [SetWeather](SetWeather): آب و هوای کلی رو تنظیم می‌کنه. -- [SetGravity](SetGravity): جاذبه کلی رو تنظیم می‌کنه. \ No newline at end of file +- [SetGravity](SetGravity): جاذبه کلی رو تنظیم می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ShowMenuForPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ShowMenuForPlayer.md index eb952f95e7f..fe9aadf2365 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ShowMenuForPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ShowMenuForPlayer.md @@ -9,10 +9,10 @@ tags: ["player", "menu"] منو را برای بازیکن نمایش دهید. -| نام | توضیحات | -| -------- | ------------------------------ | -| playerid | شناسه بازیکن. | -| Menu:menuid | شناسه منو برای نمایش. | +| نام | توضیحات | +| ----------- | --------------------- | +| playerid | شناسه بازیکن. | +| Menu:menuid | شناسه منو برای نمایش. | ## مقادیر بازگشتی @@ -56,4 +56,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## کالبک‌های مرتبط - [OnPlayerSelectedMenuRow](../callbacks/OnPlayerSelectedMenuRow): زمانی که بازیکن یک ردیف از منو را انتخاب کرد فراخوانی می‌شود. -- [OnPlayerExitedMenu](../callbacks/OnPlayerExitedMenu): زمانی که بازیکن از منو خارج شد فراخوانی می‌شود. \ No newline at end of file +- [OnPlayerExitedMenu](../callbacks/OnPlayerExitedMenu): زمانی که بازیکن از منو خارج شد فراخوانی می‌شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ShowNameTags.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ShowNameTags.md index c121ff0c65b..cb187115082 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ShowNameTags.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ShowNameTags.md @@ -9,8 +9,8 @@ tags: [] نمایش nametag ها، نوار سلامتی و نوار زره بالای پلیرها رو تغییر می‌ده. -| نام | توضیحات | -| --------- | ---------------------------------------------------------- | +| نام | توضیحات | +| --------- | ---------------------------------------------------------------------------- | | bool:show | 'false' برای غیرفعال کردن، 'true' برای فعال کردن (به صورت پیش‌فرض فعال هست). | ## مقدار برگشتی @@ -50,4 +50,4 @@ public OnGameModeInit() - [DisableNameTagLOS](DisableNameTagLOS): بررسی Line-Of-Sight nametag رو غیرفعال می‌کنه. - [ShowPlayerNameTagForPlayer](ShowPlayerNameTagForPlayer): nametag رو برای یه پلیر خاص نشون می‌ده یا مخفی می‌کنه. -- [ShowPlayerMarkers](ShowPlayerMarkers): تصمیم می‌گیره که آیا سرور باید marker ها رو روی radar نشون بده یا نه. \ No newline at end of file +- [ShowPlayerMarkers](ShowPlayerMarkers): تصمیم می‌گیره که آیا سرور باید marker ها رو روی radar نشون بده یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ShowObjectForPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ShowObjectForPlayer.md index b474df098e6..24762a4775f 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ShowObjectForPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ShowObjectForPlayer.md @@ -13,9 +13,9 @@ tags: ["player", "object"] ## پارامترها -| نام | توضیحات | -|----------|------------------------------------------| -| playerid | ID پلیر. | +| نام | توضیحات | +| -------- | --------------------------------------------- | +| playerid | ID پلیر. | | objectid | ID object ای که باید برای پلیر نشون داده بشه. | ## مقدار برگشتی @@ -52,4 +52,4 @@ public OnPlayerSpawn(playerid) - [HideObjectForPlayer](HideObjectForPlayer): یه object رو برای یه پلیر مخفی می‌کنه. - [IsObjectHiddenForPlayer](IsObjectHiddenForPlayer): بررسی می‌کنه که آیا object برای یه پلیر مخفی هست یا نه. -- [CreateObject](CreateObject): یه object می‌سازه. \ No newline at end of file +- [CreateObject](CreateObject): یه object می‌سازه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ShowPickupForPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ShowPickupForPlayer.md index d09593c09aa..c4e6b85a999 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ShowPickupForPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ShowPickupForPlayer.md @@ -11,9 +11,9 @@ tags: ["player", "pickup"] یه pickup رو برای یه پلیر خاص نشون می‌ده. -| نام | توضیحات | -|----------|-------------------------------------------------| -| playerid | ID پلیر. | +| نام | توضیحات | +| -------- | ---------------------------------------------- | +| playerid | ID پلیر. | | pickupid | ID pickup ای که باید برای پلیر نمایش داده بشه. | ## مقدار برگشتی @@ -55,4 +55,4 @@ public OnPlayerSpawn(playerid) - [SetPickupVirtualWorld](SetPickupVirtualWorld): ID virtual world یه pickup رو تنظیم می‌کنه. - [GetPickupVirtualWorld](GetPickupVirtualWorld): ID virtual world یه pickup رو دریافت می‌کنه. - [HidePickupForPlayer](HidePickupForPlayer): یه pickup رو برای یه پلیر خاص مخفی می‌کنه. -- [SetPickupForPlayer](SetPickupForPlayer): مدل، نوع و موقعیت pickup رو برای یه پلیر خاص تنظیم می‌کنه. \ No newline at end of file +- [SetPickupForPlayer](SetPickupForPlayer): مدل، نوع و موقعیت pickup رو برای یه پلیر خاص تنظیم می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ShowPlayerDialog.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ShowPlayerDialog.md index 9a75a75e136..00405335797 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ShowPlayerDialog.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ShowPlayerDialog.md @@ -11,15 +11,15 @@ tags: ["player"] یک دیالوگ را در لحظه به بازیکن نشان میدهد -| نام | توضیح | -| --------- | --------------------------------------------------------------------------------------------------------------------------------------- | -| playerid | شناسه بازیکنی که میخواهید دیالوگ برای او نمایش داده شود. | +| نام | توضیح | +| --------- | ----------------------------------------------------------------------------------------------------------------------------------------- | +| playerid | شناسه بازیکنی که میخواهید دیالوگ برای او نمایش داده شود. | | dialogid | شناسه دیالوگ جهت پردازش پاسخ بازیکن، 32767 حداکثر مقدار شناسه است، استفاده از شناسه های منفی باعث پنهان شدن هر دیالوگ در حال نمایش میشود. | -| style | [سبک](../resources/dialogstyles) دیالوگ | -| caption[] | عنوان دیالوگ که در قسمت بالا نمایش داده میشود. این قسمت نمیتواند بیشتر از 64 حرف باشد در غیر این صورت ادامه عنوان برش میخورد. | -| info[] | متنی که میخواهیم در قسمت اصلی دیالوگ نمایش داده شود. از \n برای رفتن به خط جدید و از \t برای جدول بندی کردن استفاده کنید. | -| button1[] | متن دکمه ای که در سمت چپ قرار میگیرد. | -| button2[] | متن دکمه ای که در سمت راست قرار میگیرد. اگر میخواهید چیزی نمایش داده نشود از ( "" ) استفاده کنید. | +| style | [سبک](../resources/dialogstyles) دیالوگ | +| caption[] | عنوان دیالوگ که در قسمت بالا نمایش داده میشود. این قسمت نمیتواند بیشتر از 64 حرف باشد در غیر این صورت ادامه عنوان برش میخورد. | +| info[] | متنی که میخواهیم در قسمت اصلی دیالوگ نمایش داده شود. از \n برای رفتن به خط جدید و از \t برای جدول بندی کردن استفاده کنید. | +| button1[] | متن دکمه ای که در سمت چپ قرار میگیرد. | +| button2[] | متن دکمه ای که در سمت راست قرار میگیرد. اگر میخواهید چیزی نمایش داده نشود از ( "" ) استفاده کنید. | ## مقادیر برگشتی @@ -78,11 +78,12 @@ ShowPlayerDialog(playerid, DIALOG_WEAPONS, DIALOG_STYLE_TABLIST_HEADERS, "Buy We :::tip -استفاده از شناسه دیالوگ -1 باعث بسته شدن تمام دیالوگ های باز روی صفحه بازیکن میشود. برای چند رنگ بودن متن از روش color embedding استفاده کنید +استفاده از شناسه دیالوگ -1 باعث بسته شدن تمام دیالوگ های باز روی صفحه بازیکن میشود. برای چند رنگ بودن متن از روش color embedding استفاده کنید ::: ## تابع های مرتبط + - [TextDrawShowForPlayer](TextDrawShowForPlayer) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ShowPlayerMarkers.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ShowPlayerMarkers.md index a22bd47aa79..972facc1945 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ShowPlayerMarkers.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ShowPlayerMarkers.md @@ -9,8 +9,8 @@ tags: ["player"] marker های پلیر (blip های روی radar) رو تغییر می‌ده. باید وقتی سرور شروع می‌شه استفاده بشه (OnGameModeInit). برای زمان‌های دیگه، [SetPlayerMarkerForPlayer](SetPlayerMarkerForPlayer) رو ببین. -| نام | توضیحات | -| ------------------------ | ------------------------------------------------------------------------------------------------------------------------------- | +| نام | توضیحات | +| ------------------------ | ----------------------------------------------------------------------------------------------------------------------------------------- | | PLAYER_MARKERS_MODE:mode | [mode](../resources/markermodes) ای که برای marker ها استفاده می‌شه. می‌تونن streamed باشن، یعنی فقط برای پلیرهای نزدیک قابل مشاهده باشن. | ## مقدار برگشتی @@ -52,4 +52,4 @@ public OnGameModeInit() ## منابع مرتبط -- [Marker Modes](../resources/markermodes) \ No newline at end of file +- [Marker Modes](../resources/markermodes) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ShowPlayerNameTagForPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ShowPlayerNameTagForPlayer.md index 2d9f76c959f..3b8ee72c5d0 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ShowPlayerNameTagForPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ShowPlayerNameTagForPlayer.md @@ -9,10 +9,10 @@ tags: ["player"] این تابع امکان تغییر نمایش nametag های پلیر، نوار سلامتی و نوار زره که بالای سرشون نمایش داده می‌شه رو فراهم می‌کنه. برای استفاده از تابع مشابه در سطح کلی، تابع [ShowNameTags](ShowNameTags). -| نام | توضیحات | -| --------- | ---------------------------------------------------- | -| playerid | پلیری که نتیجه این تابع رو می‌بینه. | -| targetid | پلیری که name tag اش نشون داده یا مخفی می‌شه. | +| نام | توضیحات | +| --------- | ---------------------------------------------------------------- | +| playerid | پلیری که نتیجه این تابع رو می‌بینه. | +| targetid | پلیری که name tag اش نشون داده یا مخفی می‌شه. | | bool:show | 'true' برای نشون دادن name tag، 'false' برای مخفی کردن name tag. | ## مقدار برگشتی @@ -52,4 +52,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [ShowNameTags](ShowNameTags): nametag ها رو روشن یا خاموش می‌کنه. - [DisableNameTagLOS](DisableNameTagLOS): بررسی Line-Of-Sight nametag رو غیرفعال می‌کنه. -- [SetPlayerMarkerForPlayer](SetPlayerMarkerForPlayer): marker یه پلیر رو تنظیم می‌کنه. \ No newline at end of file +- [SetPlayerMarkerForPlayer](SetPlayerMarkerForPlayer): marker یه پلیر رو تنظیم می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ShowVehicle.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ShowVehicle.md index 5a771bf7d24..76de2a1c808 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ShowVehicle.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ShowVehicle.md @@ -20,7 +20,7 @@ tags: ["vehicle"] ## پارامترها | نام | توضیحات | -|-----------|---------------------------------------------| +| --------- | -------------------------------------------- | | vehicleid | شناسه وسیله نقلیه‌ای که باید نمایش داده شود. | ## مثال‌ها @@ -52,4 +52,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## توابع مرتبط - [HideVehicle](HideVehicle): وسیله نقلیه را از بازی پنهان می‌کند. -- [IsVehicleHidden](IsVehicleHidden): بررسی می‌کند که آیا وسیله نقلیه پنهان است یا نه. \ No newline at end of file +- [IsVehicleHidden](IsVehicleHidden): بررسی می‌کند که آیا وسیله نقلیه پنهان است یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SpawnPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SpawnPlayer.md index 1505eccac23..545ecbd78c8 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SpawnPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SpawnPlayer.md @@ -9,8 +9,8 @@ tags: ["player"] بازیکن را (دوباره) spawn کنید. -| نام | توضیحات | -| -------- | ------------------------------ | +| نام | توضیحات | +| -------- | ----------------------------- | | playerid | شناسه بازیکن برای spawn کردن. | ## مقادیر بازگشتی @@ -51,4 +51,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## کالبک‌های مرتبط -- [OnPlayerSpawn](../callbacks/OnPlayerSpawn): زمانی که بازیکن spawn می‌شود فراخوانی می‌شود. \ No newline at end of file +- [OnPlayerSpawn](../callbacks/OnPlayerSpawn): زمانی که بازیکن spawn می‌شود فراخوانی می‌شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/StartRecordingPlayback.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/StartRecordingPlayback.md index 5dbd833ada0..47fadc3eea4 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/StartRecordingPlayback.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/StartRecordingPlayback.md @@ -9,10 +9,10 @@ tags: [] این تابع یک فایل .rec را اجرا می‌کند که باید در پوشه npcmodes/recordings ذخیره شده باشد. این فایل‌ها به NPC اجازه می‌دهند تا اعمال خاصی را دنبال کنند. اعمال آن‌ها می‌تواند به صورت دستی ضبط شود. برای اطلاعات بیشتر، توابع مرتبط را بررسی کنید. -| نام | توضیحات | -| ------------ | -------------------------------------------------------------- | -| playbacktype | [نوع](../resources/recordtypes) ضبط که باید بارگذاری شود. | -| recordname[] | نام فایلی که باید بارگذاری شود، بدون پسوند .rec. | +| نام | توضیحات | +| ------------ | --------------------------------------------------------- | +| playbacktype | [نوع](../resources/recordtypes) ضبط که باید بارگذاری شود. | +| recordname[] | نام فایلی که باید بارگذاری شود، بدون پسوند .rec. | ## مثال‌ها @@ -25,4 +25,4 @@ public OnNPCEnterVehicle(vehicleid, seatid) ## توابع مرتبط -- [StopRecordingPlayback](StopRecordingPlayback): پخش فایل .rec را متوقف می‌کند. \ No newline at end of file +- [StopRecordingPlayback](StopRecordingPlayback): پخش فایل .rec را متوقف می‌کند. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/StartRecordingPlayerData.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/StartRecordingPlayerData.md index a0870a7a08d..c55d916b123 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/StartRecordingPlayerData.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/StartRecordingPlayerData.md @@ -9,10 +9,10 @@ tags: ["player"] شروع ضبط حرکات یک بازیکن در یک فایل که سپس می‌تواند توسط یک NPC بازتولید شود. -| نام | توضیحات | -| -------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| playerid | شناسه بازیکنی که باید ضبط شود. | -| PLAYER_RECORDING_TYPE:recordType | [نوع](../resources/recordtypes) ضبط. | +| نام | توضیحات | +| -------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| playerid | شناسه بازیکنی که باید ضبط شود. | +| PLAYER_RECORDING_TYPE:recordType | [نوع](../resources/recordtypes) ضبط. | | const recordFile[] | نام فایلی که داده‌های ضبط شده را در خود نگه خواهد داشت. در دایرکتوری scriptfiles ذخیره می‌شود، با پسوند .rec که به طور خودکار اضافه می‌شود، شما باید فایل را به npcmodes/recordings منتقل کنید تا برای پخش استفاده شود. | ## مقادیر بازگشتی @@ -43,4 +43,4 @@ if (!strcmp("/recordme", cmdtext)) ## منابع مرتبط -- [Record Types](../resources/recordtypes) \ No newline at end of file +- [Record Types](../resources/recordtypes) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/StopAudioStreamForPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/StopAudioStreamForPlayer.md index 7c07c1d86b9..3f077bfef40 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/StopAudioStreamForPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/StopAudioStreamForPlayer.md @@ -9,8 +9,8 @@ tags: ["player"] جریان صوتی فعلی را برای یک بازیکن متوقف می‌کند. -| نام | توضیحات | -| -------- | --------------------------------------------------------- | +| نام | توضیحات | +| -------- | ------------------------------------------------------ | | playerid | بازیکنی که می‌خواهید جریان صوتی را برای او متوقف کنید. | ## مقادیر بازگشتی @@ -34,4 +34,4 @@ public OnPlayerStateChange(playerid, PLAYER_STATE:newstate, PLAYER_STATE:oldstat ## توابع مرتبط - [PlayAudioStreamForPlayer](PlayAudioStreamForPlayer): یک جریان صوتی برای بازیکن پخش می‌کند. -- [PlayerPlaySound](PlayerPlaySound): یک صدا برای بازیکن پخش می‌کند. \ No newline at end of file +- [PlayerPlaySound](PlayerPlaySound): یک صدا برای بازیکن پخش می‌کند. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/StopObject.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/StopObject.md index 943e573d43b..30fd17ae18b 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/StopObject.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/StopObject.md @@ -9,8 +9,8 @@ tags: ["object"] یک شیء در حال حرکت را پس از استفاده از [MoveObject](MoveObject) متوقف می‌کند. -| نام | توضیحات | -| -------- | -------------------------------------- | +| نام | توضیحات | +| -------- | ------------------------------------- | | objectid | شناسه شیئی که باید حرکت آن متوقف شود. | ## مقادیر بازگشتی @@ -62,4 +62,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [GetPlayerObjectPos](GetPlayerObjectPos): موقعیت یک شیء بازیکن را پیدا می‌کند. - [GetPlayerObjectRot](GetPlayerObjectRot): چرخش یک شیء بازیکن را بررسی می‌کند. - [AttachPlayerObjectToPlayer](AttachPlayerObjectToPlayer): یک شیء بازیکن را به بازیکن متصل می‌کند. -- [OnObjectMoved](../callbacks/OnObjectMoved): زمانی فراخوانی می‌شود که یک شیء حرکت خود را متوقف کند. \ No newline at end of file +- [OnObjectMoved](../callbacks/OnObjectMoved): زمانی فراخوانی می‌شود که یک شیء حرکت خود را متوقف کند. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/StopPlayerHoldingObject.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/StopPlayerHoldingObject.md index e07e4d8902e..3c40ac8b6fa 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/StopPlayerHoldingObject.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/StopPlayerHoldingObject.md @@ -9,8 +9,8 @@ tags: ["player"] اشیاء متصل شده را حذف می‌کند. -| نام | توضیحات | -| -------- | ------------------------------------------------------ | +| نام | توضیحات | +| -------- | ------------------------------------------------- | | playerid | شناسه بازیکنی که می‌خواهید شیء را از او حذف کنید. | ## مقادیر بازگشتی @@ -40,4 +40,4 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) ## توابع مرتبط -- [SetPlayerHoldingObject](SetPlayerHoldingObject): یک شیء را به یک استخوان متصل می‌کند. \ No newline at end of file +- [SetPlayerHoldingObject](SetPlayerHoldingObject): یک شیء را به یک استخوان متصل می‌کند. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/StopPlayerObject.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/StopPlayerObject.md index 3889906388f..1606d1c10b2 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/StopPlayerObject.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/StopPlayerObject.md @@ -9,10 +9,10 @@ tags: ["player"] یک شیء بازیکن در حال حرکت را پس از استفاده از MovePlayerObject متوقف می‌کند. -| نام | توضیحات | -| -------- | ------------------------------------------------------- | -| playerid | شناسه بازیکنی که شیء او باید متوقف شود. | -| objectid | شناسه شیء بازیکن که باید متوقف شود. | +| نام | توضیحات | +| -------- | --------------------------------------- | +| playerid | شناسه بازیکنی که شیء او باید متوقف شود. | +| objectid | شناسه شیء بازیکن که باید متوقف شود. | ## مقادیر بازگشتی @@ -64,4 +64,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [SetObjectRot](SetObjectRot): چرخش یک شیء را تنظیم می‌کند. - [GetObjectPos](GetObjectPos): موقعیت یک شیء را پیدا می‌کند. - [GetObjectRot](GetObjectRot): چرخش یک شیء را بررسی می‌کند. -- [AttachObjectToPlayer](AttachObjectToPlayer): یک شیء را به بازیکن متصل می‌کند. \ No newline at end of file +- [AttachObjectToPlayer](AttachObjectToPlayer): یک شیء را به بازیکن متصل می‌کند. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/StopRecordingPlayback.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/StopRecordingPlayback.md index 6dbb545f039..cf250505e4e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/StopRecordingPlayback.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/StopRecordingPlayback.md @@ -9,7 +9,6 @@ tags: [] این تابع فایل .rec فعلی که توسط NPC در حال اجرا است را متوقف می‌کند و باعث می‌شود که تا زمان دریافت دستور دیگری بیکار بماند. - ## مثال‌ها ```c @@ -21,4 +20,4 @@ public OnNPCExitVehicle(vehicleid, seatid) ## توابع مرتبط -- [StartRecordingPlayback](StartRecordingPlayback): پخش فایل .rec را متوقف می‌کند. \ No newline at end of file +- [StartRecordingPlayback](StartRecordingPlayback): پخش فایل .rec را متوقف می‌کند. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/StopRecordingPlayerData.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/StopRecordingPlayerData.md index 45d6dcbb356..db0d01322f2 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/StopRecordingPlayerData.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/StopRecordingPlayerData.md @@ -9,8 +9,8 @@ tags: ["player"] تمام ضبط‌هایی که با StartRecordingPlayerData برای یک بازیکن خاص شروع شده‌اند را متوقف می‌کند. -| نام | توضیحات | -| -------- | ------------------------------------------------ | +| نام | توضیحات | +| -------- | ---------------------------------------------- | | playerid | بازیکنی که می‌خواهید ضبط‌های او را متوقف کنید. | ## مقادیر بازگشتی @@ -33,4 +33,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## توابع مرتبط -- [StartRecordingPlayerData](StartRecordingPlayerData): شروع ضبط داده‌های بازیکن. \ No newline at end of file +- [StartRecordingPlayerData](StartRecordingPlayerData): شروع ضبط داده‌های بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawAlignment.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawAlignment.md index c4634891b7e..2693ff06ec7 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawAlignment.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawAlignment.md @@ -11,7 +11,7 @@ tags: ["textdraw"] | پارامتر | توضیحات | | ------------------------- | --------------------------------------------------------------------------- | -| Text:textid | شناسه textdraw برای تنظیم تراز آن. | +| Text:textid | شناسه textdraw برای تنظیم تراز آن. | | TEXT_DRAW_ALIGN:alignment | `TEXT_DRAW_ALIGN_LEFT` / `TEXT_DRAW_ALIGN_CENTER` / `TEXT_DRAW_ALIGN_RIGHT` | ## مقدار بازگشتی @@ -70,4 +70,4 @@ public OnGameModeInit() - [TextDrawShowForPlayer](TextDrawShowForPlayer): نمایش textdraw برای بازیکن خاص. - [TextDrawHideForPlayer](TextDrawHideForPlayer): پنهان کردن textdraw برای بازیکن خاص. - [TextDrawShowForAll](TextDrawShowForAll): نمایش textdraw برای همه بازیکنان. -- [TextDrawHideForAll](TextDrawHideForAll): پنهان کردن textdraw برای همه بازیکنان. \ No newline at end of file +- [TextDrawHideForAll](TextDrawHideForAll): پنهان کردن textdraw برای همه بازیکنان. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawBackgroundColor.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawBackgroundColor.md index b41d21f4b31..1af0f778d76 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawBackgroundColor.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawBackgroundColor.md @@ -9,10 +9,10 @@ tags: ["textdraw"] رنگ پس‌زمینه textdraw رو تنظیم می‌کنه (outline/shadow - نه رنگ باکس. برای رنگ باکس، [TextDrawBoxColor](TextDrawBoxColor) رو ببین). -| نام | توضیحات | +| نام | توضیحات | | ---------------- | ----------------------------------------------------- | | Text:textid | ID textdraw ای که می‌خوای رنگ پس‌زمینه‌ش رو تنظیم کنی | -| backgroundColour | رنگی که می‌خوای textdraw روش تنظیم بشه. | +| backgroundColour | رنگی که می‌خوای textdraw روش تنظیم بشه. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawBackgroundColour.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawBackgroundColour.md index 3e892211a9d..a9ee6a15ab6 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawBackgroundColour.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawBackgroundColour.md @@ -11,10 +11,10 @@ tags: ["textdraw"] رنگ پس‌زمینه textdraw رو تنظیم می‌کنه (outline/shadow - نه رنگ باکس. برای رنگ باکس، [TextDrawBoxColour](TextDrawBoxColour) رو ببین). -| نام | توضیحات | -| ---------------- | ------------------------------------------------------ | +| نام | توضیحات | +| ---------------- | ----------------------------------------------------- | | Text:textid | ID textdraw ای که می‌خوای رنگ پس‌زمینه‌ش رو تنظیم کنی | -| backgroundColour | رنگی که می‌خوای textdraw روش تنظیم بشه. | +| backgroundColour | رنگی که می‌خوای textdraw روش تنظیم بشه. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawBoxColor.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawBoxColor.md index e63a1d431ee..7b15fc3912f 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawBoxColor.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawBoxColor.md @@ -9,9 +9,9 @@ tags: ["textdraw"] رنگ باکس متن رو تنظیم می‌کنه (فقط وقتی استفاده میشه که پارامتر 'use' توی TextDrawUseBox برابر 'true' باشه). -| نام | توضیحات | -| ----------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| Text:textid | TextDraw ای که می‌خوای تغییر بدی | +| نام | توضیحات | +| ----------- | ----------------------------------------------------------------------------------------------------------------------------------------------- | +| Text:textid | TextDraw ای که می‌خوای تغییر بدی | | boxColour | رنگ. شفافیت با شدت آلفای رنگ تنظیم میشه (مثلاً رنگ 0x000000FF یک باکس مشکی کاملاً مات داره، در حالی که 0x000000AA یک باکس مشکی نیمه شفاف داره). | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawBoxColour.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawBoxColour.md index 56b6b06accc..debb9ad8383 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawBoxColour.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawBoxColour.md @@ -11,9 +11,9 @@ tags: ["textdraw"] رنگ باکس متن رو تنظیم می‌کنه (فقط وقتی استفاده میشه که پارامتر 'enableBox' توی TextDrawUseBox برابر 'true' باشه). -| نام | توضیحات | -| ----------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| Text:textid | TextDraw ای که می‌خوای تغییر بدی | +| نام | توضیحات | +| ----------- | ----------------------------------------------------------------------------------------------------------------------------------------------- | +| Text:textid | TextDraw ای که می‌خوای تغییر بدی | | boxColour | رنگ. شفافیت با شدت آلفای رنگ تنظیم میشه (مثلاً رنگ 0x000000FF یک باکس مشکی کاملاً مات داره، در حالی که 0x000000AA یک باکس مشکی نیمه شفاف داره). | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawColor.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawColor.md index 5f554b256b3..c3065670647 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawColor.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawColor.md @@ -9,10 +9,10 @@ tags: ["textdraw"] تنظیم رنگ متن یک textdraw -| نام | توضیحات | -| ----------- | ------------------------------------------- | -| Text:textid | شناسه textdraw برای تغییر رنگ آن. | -| textColour | رنگی که textdraw به آن تنظیم می‌شود. | +| نام | توضیحات | +| ----------- | ------------------------------------ | +| Text:textid | شناسه textdraw برای تغییر رنگ آن. | +| textColour | رنگی که textdraw به آن تنظیم می‌شود. | ## مقدار بازگشتی @@ -57,4 +57,4 @@ public OnGameModeInit() - [TextDrawShowForPlayer](TextDrawShowForPlayer): نمایش textdraw برای بازیکن خاص. - [TextDrawHideForPlayer](TextDrawHideForPlayer): پنهان کردن textdraw برای بازیکن خاص. - [TextDrawShowForAll](TextDrawShowForAll): نمایش textdraw برای همه بازیکنان. -- [TextDrawHideForAll](TextDrawHideForAll): پنهان کردن textdraw برای همه بازیکنان. \ No newline at end of file +- [TextDrawHideForAll](TextDrawHideForAll): پنهان کردن textdraw برای همه بازیکنان. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawColour.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawColour.md index 73a07c14111..718f8e62cca 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawColour.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawColour.md @@ -11,10 +11,10 @@ tags: ["textdraw"] رنگ متن یک textdraw رو تنظیم می‌کنه -| نام | توضیحات | -| ----------- | ----------------------------------------------- | +| نام | توضیحات | +| ----------- | -------------------------------------------- | | Text:textid | ID textdraw ای که می‌خوای رنگش رو تغییر بدی. | -| textColour | رنگی که می‌خوای textdraw روش تنظیم بشه. | +| textColour | رنگی که می‌خوای textdraw روش تنظیم بشه. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawCreate.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawCreate.md index 0e9bd3f08d7..76e1d545816 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawCreate.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawCreate.md @@ -9,12 +9,12 @@ tags: ["textdraw"] یک textdraw ایجاد کنید. Textdraw ها، همانطور که از نام مشخص است، متن (عمدتاً - می‌تواند جعبه‌ها، اسپرایت‌ها و پیش‌نمایش مدل‌ها (اسکین‌ها/خودروها/اسلحه‌ها/اشیاء هم) هستند که روی صفحه‌های بازیکنان رسم می‌شوند. برای اطلاعات کامل درباره textdraw ها این صفحه را ببینید. -| نام | توضیحات | -|------------------|----------------------------------------------------------| -| Float:x | مختصات X (چپ/راست) برای ایجاد textdraw. | -| Float:y | مختصات Y (بالا/پایین) برای ایجاد textdraw. | -| const format[] | متنی که در textdraw ظاهر می‌شود. | -| OPEN_MP_TAGS:... | تعداد نامحدودی از آرگومان‌های هر تگ. | +| نام | توضیحات | +| ---------------- | ------------------------------------------ | +| Float:x | مختصات X (چپ/راست) برای ایجاد textdraw. | +| Float:y | مختصات Y (بالا/پایین) برای ایجاد textdraw. | +| const format[] | متنی که در textdraw ظاهر می‌شود. | +| OPEN_MP_TAGS:... | تعداد نامحدودی از آرگومان‌های هر تگ. | ## مقادیر بازگشتی @@ -106,4 +106,4 @@ public OnPlayerConnect(playerid) ## منابع مرتبط -- [اسپرایت‌های TextDraw](../resources/textdrawsprites) \ No newline at end of file +- [اسپرایت‌های TextDraw](../resources/textdrawsprites) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawDestroy.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawDestroy.md index 47664e2a1af..250fa2e82c1 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawDestroy.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawDestroy.md @@ -9,8 +9,8 @@ tags: ["textdraw"] نابودی یک textdraw که قبلاً ایجاد شده است. -| نام | توضیحات | -| ----------- | ------------------------------------------------------------- | +| نام | توضیحات | +| ----------- | ------------------------------------------------------------------ | | Text:textid | شناسه textdraw برای نابود کردن. توسط TextDrawCreate برگردانده شده. | ## مقدار بازگشتی @@ -53,4 +53,4 @@ public OnGameModeExit() - [TextDrawShowForPlayer](TextDrawShowForPlayer): نمایش textdraw برای بازیکن خاص. - [TextDrawHideForPlayer](TextDrawHideForPlayer): پنهان کردن textdraw برای بازیکن خاص. - [TextDrawShowForAll](TextDrawShowForAll): نمایش textdraw برای همه بازیکنان. -- [TextDrawHideForAll](TextDrawHideForAll): پنهان کردن textdraw برای همه بازیکنان. \ No newline at end of file +- [TextDrawHideForAll](TextDrawHideForAll): پنهان کردن textdraw برای همه بازیکنان. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawFont.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawFont.md index 35ebeaccacc..1893c172006 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawFont.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawFont.md @@ -9,9 +9,9 @@ tags: ["textdraw"] فونت متن رو تغییر می‌ده. -| نام | توضیحات | -| ------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| Text:textid | TextDraw ای که می‌خوای تغییر بدی | +| نام | توضیحات | +| ------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| Text:textid | TextDraw ای که می‌خوای تغییر بدی | | TEXT_DRAW_FONT:font | چهار استایل فونت وجود داره که در زیر نشون داده شده. مقدار فونت 4 مشخص می‌کنه که این یک txd sprite هست؛ 5 مشخص می‌کنه که این textdraw می‌تونه preview model ها رو نمایش بده. مقدار فونت بیشتر از 5 نمایش داده نمیشه، و هر چیزی بیشتر از 16 کلاینت رو crash می‌کنه. | استایل‌های موجود: diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetAlignment.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetAlignment.md index 86ef2d7580a..cda64e60b56 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetAlignment.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetAlignment.md @@ -11,8 +11,8 @@ tags: ["textdraw"] تراز متن یک textdraw رو بدست می‌آره. -| نام | توضیحات | -| ----------- | ----------------------------------------------- | +| نام | توضیحات | +| ----------- | -------------------------------------------------- | | Text:textid | ID textdraw ای که می‌خوای تراز متنش رو بدست بیاری. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetBackgroundColor.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetBackgroundColor.md index 93153fe516b..750b161758b 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetBackgroundColor.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetBackgroundColor.md @@ -11,8 +11,8 @@ tags: ["textdraw"] رنگ پس‌زمینه یک textdraw رو بدست می‌آره. -| نام | توضیحات | -| ----------- | ------------------------------------------------------ | +| نام | توضیحات | +| ----------- | ------------------------------------------------------- | | Text:textid | ID textdraw ای که می‌خوای رنگ پس‌زمینه‌ش رو بدست بیاری. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetBackgroundColour.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetBackgroundColour.md index 4f7574371c7..0b3f2f1aef2 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetBackgroundColour.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetBackgroundColour.md @@ -11,7 +11,7 @@ tags: ["textdraw"] رنگ پس‌زمینه یک textdraw رو بدست می‌آره. -| نام | توضیحات | +| نام | توضیحات | | ----------- | ------------------------------------------------------- | | Text:textid | ID textdraw ای که می‌خوای رنگ پس‌زمینه‌ش رو بدست بیاری. | diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetBoxColor.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetBoxColor.md index 698a0bbfaaa..ab33c96d787 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetBoxColor.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetBoxColor.md @@ -11,8 +11,8 @@ tags: ["textdraw"] رنگ باکس یک textdraw رو بدست می‌آره. -| نام | توضیحات | -| ----------- | ----------------------------------------------- | +| نام | توضیحات | +| ----------- | -------------------------------------------------- | | Text:textid | ID textdraw ای که می‌خوای رنگ باکسش رو بدست بیاری. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetBoxColour.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetBoxColour.md index 037cb472793..ffcf80a5023 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetBoxColour.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetBoxColour.md @@ -11,8 +11,8 @@ tags: ["textdraw"] رنگ باکس یک textdraw رو بدست می‌آره. -| نام | توضیحات | -| ----------- | ------------------------------------------------ | +| نام | توضیحات | +| ----------- | -------------------------------------------------- | | Text:textid | ID textdraw ای که می‌خوای رنگ باکسش رو بدست بیاری. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetColor.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetColor.md index a6bfa0ec459..e80f13680c8 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetColor.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetColor.md @@ -11,8 +11,8 @@ tags: ["textdraw"] رنگ متن یک textdraw رو بدست می‌آره. -| نام | توضیحات | -| ----------- | ------------------------------------------- | +| نام | توضیحات | +| ----------- | --------------------------------------------- | | Text:textid | ID textdraw ای که می‌خوای رنگش رو بدست بیاری. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetColour.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetColour.md index 2ade63dbfca..9dbb3f314a3 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetColour.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetColour.md @@ -11,8 +11,8 @@ tags: ["textdraw"] رنگ متن یک textdraw رو بدست می‌آره. -| نام | توضیحات | -| ----------- | -------------------------------------------- | +| نام | توضیحات | +| ----------- | --------------------------------------------- | | Text:textid | ID textdraw ای که می‌خوای رنگش رو بدست بیاری. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetFont.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetFont.md index 48914739825..648d2975917 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetFont.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetFont.md @@ -11,8 +11,8 @@ tags: ["textdraw"] فونت متن یک textdraw رو بدست می‌آره. -| نام | توضیحات | -| ----------- | ------------------------------------------ | +| نام | توضیحات | +| ----------- | ---------------------------------------------- | | Text:textid | ID textdraw ای که می‌خوای فونتش رو بدست بیاری. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetLetterSize.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetLetterSize.md index 09674fa99cd..c77e37574bd 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetLetterSize.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetLetterSize.md @@ -11,10 +11,10 @@ tags: ["textdraw"] عرض و ارتفاع حروف رو بدست می‌آره. -| نام | توضیحات | -| ------------- | ----------------------------------------------------------------- | +| نام | توضیحات | +| ------------- | ------------------------------------------------------------------------- | | Text:textid | ID textdraw ای که می‌خوای اندازه حروفش رو بدست بیاری. | -| &Float:width | متغیر float ای که عرض توش ذخیره میشه، به صورت reference پاس داده میشه. | +| &Float:width | متغیر float ای که عرض توش ذخیره میشه، به صورت reference پاس داده میشه. | | &Float:height | متغیر float ای که ارتفاع توش ذخیره میشه، به صورت reference پاس داده میشه. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetOutline.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetOutline.md index 443d57af56f..a9715a8461f 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetOutline.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetOutline.md @@ -11,8 +11,8 @@ tags: ["textdraw"] ضخامت outline متن یک textdraw رو برمی‌گردونه. -| نام | توضیحات | -| ----------- | -------------------------------------------------- | +| نام | توضیحات | +| ----------- | --------------------------------------------------- | | Text:textid | ID textdraw ای که می‌خوای outline size اش رو بگیری. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetPos.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetPos.md index b6c5b468032..ed2aa3dfb20 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetPos.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetPos.md @@ -11,9 +11,9 @@ tags: ["textdraw"] موقعیت (مختصات x و y روی صفحه) یک textdraw رو برمی‌گردونه. -| نام | توضیحات | -| ----------- | --------------------------------------------------------------------------- | -| Text:textid | ID textdraw ای که می‌خوای موقعیتش رو بگیری. | +| نام | توضیحات | +| ----------- | -------------------------------------------------------------------------- | +| Text:textid | ID textdraw ای که می‌خوای موقعیتش رو بگیری. | | &Float:x | متغیر float که مختصات X توش ذخیره می‌شه، به صورت reference پاس داده می‌شه. | | &Float:y | متغیر float که مختصات Y توش ذخیره می‌شه، به صورت reference پاس داده می‌شه. | @@ -25,7 +25,7 @@ new Text:gMyTextdraw; public OnGameModeInit() { gMyTextdraw = TextDrawCreate(100.0, 33.0, "Example TextDraw"); - + new Float:x, Float:y; TextDrawGetPos(gMyTextdraw, x, y); // The `x` will be '100.0' and `y` will be '33.0' diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetPreviewModel.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetPreviewModel.md index a93fa34d874..26be22efb8d 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetPreviewModel.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetPreviewModel.md @@ -11,8 +11,8 @@ tags: ["textdraw"] مدل preview یک textdraw سه‌بعدی رو برمی‌گردونه. -| نام | توضیحات | -|-------------|-----------------------------------------------------| +| نام | توضیحات | +| ----------- | -------------------------------------------------- | | Text:textid | ID textdraw ای که می‌خوای مدل preview اش رو بگیری. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetPreviewRot.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetPreviewRot.md index be520876fe8..a07e4b48f9a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetPreviewRot.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetPreviewRot.md @@ -11,13 +11,13 @@ tags: ["textdraw"] چرخش و zoom یک textdraw preview سه‌بعدی رو برمی‌گردونه. -| نام | توضیحات | -| ---------------- | ------------------------------------------------------------------------------- | -| Text:textid | ID textdraw ای که می‌خوای چرخش و zoom اش رو بگیری. | +| نام | توضیحات | +| ---------------- | ---------------------------------------------------------------------------------- | +| Text:textid | ID textdraw ای که می‌خوای چرخش و zoom اش رو بگیری. | | &Float:rotationX | متغیر float که مختصات rotationX توش ذخیره می‌شه، به صورت reference پاس داده می‌شه. | | &Float:rotationY | متغیر float که مختصات rotationY توش ذخیره می‌شه، به صورت reference پاس داده می‌شه. | | &Float:rotationZ | متغیر float که مختصات rotationZ توش ذخیره می‌شه، به صورت reference پاس داده می‌شه. | -| &Float:zoom | متغیر float که مقدار zoom توش ذخیره می‌شه، به صورت reference پاس داده می‌شه. | +| &Float:zoom | متغیر float که مقدار zoom توش ذخیره می‌شه، به صورت reference پاس داده می‌شه. | ## مثال‌ها @@ -33,7 +33,7 @@ public OnGameModeInit() TextDrawTextSize(gMyTextdraw, 40.0, 40.0); TextDrawSetPreviewModel(gMyTextdraw, 411); TextDrawSetPreviewRot(gMyTextdraw, -10.0, 0.0, -20.0, 1.0); - + new Float:rotationX, Float:rotationY, Float:rotationZ, Float:zoom; TextDrawGetPreviewRot(gMyTextdraw, rotationX, rotationY, rotationZ, zoom); // rotationX = -10.0 diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetPreviewVehCol.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetPreviewVehCol.md index cc94e8fd607..c342e451e24 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetPreviewVehCol.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetPreviewVehCol.md @@ -11,9 +11,9 @@ tags: ["textdraw"] رنگ‌های preview ماشین یک textdraw preview سه‌بعدی رو برمی‌گردونه. -| نام | توضیحات | -| ----------- | ---------------------------------------------------------------- | -| Text:textid | ID textdraw ای که می‌خوای رنگ‌های ماشینش رو بگیری. | +| نام | توضیحات | +| ----------- | -------------------------------------------------------------------- | +| Text:textid | ID textdraw ای که می‌خوای رنگ‌های ماشینش رو بگیری. | | &colour1 | متغیری که colour1 توش ذخیره می‌شه، به صورت reference پاس داده می‌شه. | | &colour2 | متغیری که colour2 توش ذخیره می‌شه، به صورت reference پاس داده می‌شه. | diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetPreviewVehicleColours.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetPreviewVehicleColours.md index e72ee58106c..eca3f4313dd 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetPreviewVehicleColours.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetPreviewVehicleColours.md @@ -11,9 +11,9 @@ tags: ["textdraw"] رنگ‌های preview ماشین یک textdraw preview سه‌بعدی رو برمی‌گردونه. -| نام | توضیحات | -| ----------- | ---------------------------------------------------------------- | -| Text:textid | ID textdraw ای که می‌خوای رنگ‌های ماشینش رو بگیری. | +| نام | توضیحات | +| ----------- | -------------------------------------------------------------------- | +| Text:textid | ID textdraw ای که می‌خوای رنگ‌های ماشینش رو بگیری. | | &colour1 | متغیری که colour1 توش ذخیره می‌شه، به صورت reference پاس داده می‌شه. | | &colour2 | متغیری که colour2 توش ذخیره می‌شه، به صورت reference پاس داده می‌شه. | diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetShadow.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetShadow.md index cbfb851932c..136fce8fa99 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetShadow.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetShadow.md @@ -12,7 +12,7 @@ tags: ["textdraw"] اندازه سایه متن یک textdraw رو برمی‌گردونه. | نام | توضیحات | -| ----------- | ------------------------------------------------- | +| ----------- | -------------------------------------------------- | | Text:textid | ID textdraw ای که می‌خوای اندازه سایه‌اش رو بگیری. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetString.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetString.md index 012464e0fe6..150126e776e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetString.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetString.md @@ -11,11 +11,11 @@ tags: ["textdraw"] متن یک textdraw رو برمی‌گردونه. -| نام | توضیحات | -| ---------------------------- | -------------------------------------------------------- | -| Text:textid | ID textdraw ای که می‌خوای متنش رو بگیری. | +| نام | توضیحات | +| ---------------------------- | ------------------------------------------------------------------ | +| Text:textid | ID textdraw ای که می‌خوای متنش رو بگیری. | | string[] | آرایه‌ای که متن توش ذخیره می‌شه، به صورت reference پاس داده می‌شه. | -| stringSize = sizeof (string) | اندازه string. | +| stringSize = sizeof (string) | اندازه string. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetTextSize.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetTextSize.md index 1fc1b63f11b..a925b6ee434 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetTextSize.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetTextSize.md @@ -11,10 +11,10 @@ tags: ["textdraw"] محور X و Y یک textdraw رو برمی‌گردونه. -| نام | توضیحات | -| ------------- | -------------------------------------------------------------- | -| Text:textid | ID textdraw ای که می‌خوای text size اش رو بگیری. | -| &Float:width | متغیر float که عرض توش ذخیره می‌شه، به صورت reference پاس داده می‌شه. | +| نام | توضیحات | +| ------------- | ------------------------------------------------------------------------ | +| Text:textid | ID textdraw ای که می‌خوای text size اش رو بگیری. | +| &Float:width | متغیر float که عرض توش ذخیره می‌شه، به صورت reference پاس داده می‌شه. | | &Float:height | متغیر float که ارتفاع توش ذخیره می‌شه، به صورت reference پاس داده می‌شه. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawHideForAll.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawHideForAll.md index 0b1c69791a6..ec01b39c7d8 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawHideForAll.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawHideForAll.md @@ -9,8 +9,8 @@ tags: ["textdraw"] یک textdraw رو برای همه بازیکنا مخفی می‌کنه. -| نام | توضیحات | -| ----------- | ---------------------------------------------------------------------------------- | +| نام | توضیحات | +| ----------- | ---------------------------------------------------------------------------------------------- | | Text:textid | ID textdraw ای که می‌خوای مخفی کنی.
توسط [TextDrawCreate](TextDrawCreate) برگردونده میشه. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawHideForPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawHideForPlayer.md index 3c71c49b87b..d0444943b8d 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawHideForPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawHideForPlayer.md @@ -9,10 +9,10 @@ tags: ["player", "textdraw"] یک textdraw رو برای یک بازیکن خاص مخفی می‌کنه. -| نام | توضیحات | -| ----------- | ------------------------------------------------------- | +| نام | توضیحات | +| ----------- | ----------------------------------------- | | playerid | ID بازیکنی که textdraw باید براش مخفی بشه | -| Text:textid | ID textdraw ای که باید مخفی بشه | +| Text:textid | ID textdraw ای که باید مخفی بشه | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawIsBox.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawIsBox.md index 17ae450ca02..355a597601e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawIsBox.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawIsBox.md @@ -13,8 +13,8 @@ tags: ["textdraw"] ## پارامترها -| نام | توضیحات | -| ----------- | ---------------------------- | +| نام | توضیحات | +| ----------- | ------------------------------ | | Text:textid | ID textdraw ای که باید چک بشه. | ## مقادیر برگشتی @@ -30,7 +30,7 @@ public OnGameModeInit() { gMyTextdraw = TextDrawCreate(100.0, 33.0, "Example TextDraw"); TextDrawUseBox(gMyTextdraw, true); // Toggle box ON - + if (TextDrawIsBox(gMyTextdraw)) { // Textdraw is box diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawIsProportional.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawIsProportional.md index 05769b8d8fa..662cc0592b4 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawIsProportional.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawIsProportional.md @@ -13,8 +13,8 @@ tags: ["textdraw"] ## پارامترها -| نام | توضیحات | -| ----------- | ---------------------------- | +| نام | توضیحات | +| ----------- | ------------------------------ | | Text:textid | ID textdraw ای که باید چک بشه. | ## مقادیر برگشتی @@ -30,7 +30,7 @@ public OnGameModeInit() { gMyTextdraw = TextDrawCreate(100.0, 33.0, "Example TextDraw"); TextDrawSetProportional(gMyTextdraw, true); - + if (TextDrawIsProportional(gMyTextdraw)) { // Textdraw is proportional diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawIsSelectable.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawIsSelectable.md index 2d424c2ea5a..17a81395ca0 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawIsSelectable.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawIsSelectable.md @@ -13,8 +13,8 @@ tags: ["textdraw"] ## پارامترها -| نام | توضیحات | -| ----------- | ---------------------------- | +| نام | توضیحات | +| ----------- | ------------------------------ | | Text:textid | ID textdraw ای که باید چک بشه. | ## مقادیر برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawLetterSize.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawLetterSize.md index d1c0bb0f745..9e5160141a2 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawLetterSize.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawLetterSize.md @@ -9,11 +9,11 @@ tags: ["textdraw"] عرض و ارتفاع حروف رو تنظیم می‌کنه. -| نام | توضیحات | -| ------------ | ------------------ | +| نام | توضیحات | +| ------------ | ----------------------------- | | Text:textid | TextDraw ای که باید تغییر کنه | -| Float:width | عرض یک کاراکتر. | -| Float:height | ارتفاع یک کاراکتر. | +| Float:width | عرض یک کاراکتر. | +| Float:height | ارتفاع یک کاراکتر. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetOutline.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetOutline.md index 25e72937005..b6272dd8019 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetOutline.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetOutline.md @@ -9,10 +9,10 @@ tags: ["textdraw"] ضخامت outline متن یک textdraw رو تنظیم می‌کنه. می‌تونی از TextDrawBackgroundColor برای تغییر رنگ استفاده کنی. -| نام | توضیحات | -| ----------- | ---------------------------------------------------------- | -| Text:textid | ID text draw ای که می‌خوای ضخامت outline اش رو تنظیم کنی. | -| outlineSize | ضخامت outline، به صورت عدد صحیح. 0 برای بدون outline. | +| نام | توضیحات | +| ----------- | --------------------------------------------------------- | +| Text:textid | ID text draw ای که می‌خوای ضخامت outline اش رو تنظیم کنی. | +| outlineSize | ضخامت outline، به صورت عدد صحیح. 0 برای بدون outline. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetPos.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetPos.md index 094b2cc8c9c..50c7f599c50 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetPos.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetPos.md @@ -11,11 +11,11 @@ tags: ["textdraw"] موقعیت (مختصات x و y روی صفحه) یک textdraw رو تنظیم می‌کنه. -| نام | توضیحات | -| ----------- | ------------------------------------------ | +| نام | توضیحات | +| ----------- | ----------------------------------------------- | | Text:textid | ID textdraw ای که می‌خوای موقعیتش رو تنظیم کنی. | -| Float:x | مختصات X. | -| Float:y | مختصات Y. | +| Float:x | مختصات X. | +| Float:y | مختصات Y. | ## مثال‌ها @@ -25,7 +25,7 @@ new Text:gMyTextdraw; public OnGameModeInit() { gMyTextdraw = TextDrawCreate(100.0, 33.0, "Example TextDraw"); - + TextDrawSetPos(gMyTextdraw, 200.0, 50.0); return 1; } diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetPreviewModel.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetPreviewModel.md index ab96e1c7b76..2adc9fe3ee7 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetPreviewModel.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetPreviewModel.md @@ -9,10 +9,10 @@ tags: ["textdraw"] مدل یک textdraw model preview رو تنظیم کن. -| نام | توضیحات | -| ----------- | --------------------------------------------- | +| نام | توضیحات | +| ----------- | ------------------------------------------------- | | Text:textid | ID textdraw ای که preview سه‌بعدی رو نمایش می‌ده. | -| model | ID مدل GTA SA یا SA:MP که باید نمایش داده بشه. | +| model | ID مدل GTA SA یا SA:MP که باید نمایش داده بشه. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetPreviewRot.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetPreviewRot.md index ed4115b05e0..d14af54c9ec 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetPreviewRot.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetPreviewRot.md @@ -9,9 +9,9 @@ tags: ["textdraw"] چرخش و zoom یک textdraw preview سه‌بعدی رو تنظیم می‌کنه. -| نام | توضیحات | -| --------------- | -------------------------------------------------------------------------------------------------------------------- | -| Text:textid | ID textdraw ای که باید تغییر کنه. | +| نام | توضیحات | +| --------------- | ---------------------------------------------------------------------------------------------------------------- | +| Text:textid | ID textdraw ای که باید تغییر کنه. | | Float:rotationX | مقدار چرخش X. | | Float:rotationY | مقدار چرخش Y. | | Float:rotationZ | مقدار چرخش Z. | @@ -35,7 +35,7 @@ public OnGameModeInit() TextDrawTextSize(gMyTextdraw, 40.0, 40.0); TextDrawSetPreviewModel(gMyTextdraw, 411); TextDrawSetPreviewRot(gMyTextdraw, -10.0, 0.0, -20.0, 1.0); - + // You still have to use TextDrawShowForAll/TextDrawShowForPlayer to make the textdraw visible. return 1; } diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetPreviewVehCol.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetPreviewVehCol.md index 6420b3ce988..be30e93be8c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetPreviewVehCol.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetPreviewVehCol.md @@ -9,11 +9,11 @@ tags: ["textdraw"] اگر از مدل ماشین در یک textdraw preview سه‌بعدی استفاده شده باشه، این تابع دو مقدار رنگ اون ماشین رو تنظیم می‌کنه. -| نام | توضیحات | -| ----------- | -------------------------------------------------------------- | +| نام | توضیحات | +| ----------- | ----------------------------------------------------------------- | | Text:textid | ID textdraw ای که برای نمایش preview مدل ماشین سه‌بعدی تنظیم شده. | -| colour1 | ID رنگ اصلی که ماشین باید تنظیم بشه. | -| colour2 | ID رنگ فرعی که ماشین باید تنظیم بشه. | +| colour1 | ID رنگ اصلی که ماشین باید تنظیم بشه. | +| colour2 | ID رنگ فرعی که ماشین باید تنظیم بشه. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetPreviewVehicleColours.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetPreviewVehicleColours.md index 810276be82f..0ec3440069b 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetPreviewVehicleColours.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetPreviewVehicleColours.md @@ -11,11 +11,11 @@ tags: ["textdraw"] اگر از مدل ماشین در یک textdraw preview سه‌بعدی استفاده شده باشه، این تابع دو مقدار رنگ اون ماشین رو تنظیم می‌کنه. -| نام | توضیحات | -| ----------- | -------------------------------------------------------------- | +| نام | توضیحات | +| ----------- | ----------------------------------------------------------------- | | Text:textid | ID textdraw ای که برای نمایش preview مدل ماشین سه‌بعدی تنظیم شده. | -| colour1 | ID رنگ اصلی که ماشین باید تنظیم بشه. | -| colour2 | ID رنگ فرعی که ماشین باید تنظیم بشه. | +| colour1 | ID رنگ اصلی که ماشین باید تنظیم بشه. | +| colour2 | ID رنگ فرعی که ماشین باید تنظیم بشه. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetProportional.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetProportional.md index e9a59d51007..900e5a3ab27 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetProportional.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetProportional.md @@ -9,9 +9,9 @@ tags: ["textdraw"] فاصله متن رو به نسبت متناسب تنظیم می‌کنه. وقتی از TextDrawLetterSize استفاده می‌کنی مفیده تا مطمئن بشی متن فاصله یکسان بین کاراکترها داره. -| نام | توضیحات | -| ----------------- | ------------------------------------------------- | -| Text:textid | ID textdraw ای که می‌خوای تناسب اش رو تنظیم کنی | +| نام | توضیحات | +| ----------------- | ------------------------------------------------------- | +| Text:textid | ID textdraw ای که می‌خوای تناسب اش رو تنظیم کنی | | bool:proportional | 'true' برای فعال کردن تناسب، 'false' برای غیرفعال کردن. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetSelectable.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetSelectable.md index d54edcdfd7a..41097667be0 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetSelectable.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetSelectable.md @@ -9,9 +9,9 @@ tags: ["textdraw"] تنظیم می‌کنه که آیا یک textdraw قابل انتخاب (کلیک) باشه یا نه -| نام | توضیحات | -| --------------- | --------------------------------------------------------------- | -| Text:textid | ID textdraw ای که می‌خوای قابل انتخاب کنی. | +| نام | توضیحات | +| --------------- | ------------------------------------------------------------------ | +| Text:textid | ID textdraw ای که می‌خوای قابل انتخاب کنی. | | bool:selectable | 'true' برای قابل انتخاب کردن، یا 'false' برای غیرقابل انتخاب کردن. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetShadow.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetShadow.md index a1ed7f3b80f..1aa789d5d44 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetShadow.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetShadow.md @@ -9,9 +9,9 @@ tags: ["textdraw"] اندازه سایه متن یک textdraw رو تنظیم می‌کنه. -| نام | توضیحات | -| ----------- | --------------------------------------------------------------------------------------------------- | -| Text:textid | ID textdraw ای که می‌خوای اندازه سایه‌اش رو تنظیم کنی. | +| نام | توضیحات | +| ----------- | ------------------------------------------------------------------------------------------------- | +| Text:textid | ID textdraw ای که می‌خوای اندازه سایه‌اش رو تنظیم کنی. | | shadowSize | اندازه سایه. معمولاً از 1 برای اندازه سایه معمولی استفاده می‌شه. 0 سایه رو کاملاً غیرفعال می‌کنه. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetString.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetString.md index 98358a705ab..ff65a8d0994 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetString.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetString.md @@ -9,9 +9,9 @@ tags: ["textdraw"] متن یک textdraw رو تغییر می‌ده. -| نام | توضیحات | -| ---------------- | -------------------------------------- | -| Text:textid | TextDraw ای که باید تغییر کنه | +| نام | توضیحات | +| ---------------- | ------------------------------------ | +| Text:textid | TextDraw ای که باید تغییر کنه | | const format[] | string جدید برای TextDraw | | OPEN_MP_TAGS:... | تعداد نامحدود آرگومان از هر نوع tag. | diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetStringForPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetStringForPlayer.md index b666cc51897..9305f659804 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetStringForPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetStringForPlayer.md @@ -11,10 +11,10 @@ tags: ["textdraw"] متن یک textdraw رو برای یک بازیکن خاص تغییر می‌ده. -| نام | توضیحات | -| ---------------- | ------------------------------------- | -| Text:textid | ID TextDraw ای که باید تغییر کنه | -| playerid | ID بازیکن | +| نام | توضیحات | +| ---------------- | ----------------------------------- | +| Text:textid | ID TextDraw ای که باید تغییر کنه | +| playerid | ID بازیکن | | const format[] | string جدید برای TextDraw | | OPEN_MP_TAGS:... | تعداد نامحدود آرگومان از هر نوع tag | diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawShowForAll.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawShowForAll.md index 42975603bc5..a92741a51d5 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawShowForAll.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawShowForAll.md @@ -9,8 +9,8 @@ tags: ["textdraw"] یک textdraw رو برای همه بازیکنا نشون می‌ده. -| نام | توضیحات | -| ----------- | ---------------------------------------------------------------------------------- | +| نام | توضیحات | +| ----------- | ---------------------------------------------------------------------------------------------- | | Text:textid | ID textdraw ای که می‌خوای نشون بدی.
توسط [TextDrawCreate](TextDrawCreate) برگردونده میشه. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawShowForPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawShowForPlayer.md index 8e35d227696..eb638840024 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawShowForPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawShowForPlayer.md @@ -9,9 +9,9 @@ tags: ["player", "textdraw"] یک textdraw رو برای یک بازیکن خاص نشون می‌ده. -| نام | توضیحات | -| ----------- | ------------------------------------------------------------------------------ | -| playerid | ID بازیکنی که textdraw باید براش نشون داده بشه. | +| نام | توضیحات | +| ----------- | ------------------------------------------------------------------------------------------------- | +| playerid | ID بازیکنی که textdraw باید براش نشون داده بشه. | | Text:textid | ID textdraw ای که باید نشون داده بشه.
توسط [TextDrawCreate](TextDrawCreate) برگردونده می‌شه. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawTextSize.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawTextSize.md index a8ed4dab9c0..b24c50d7d7a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawTextSize.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawTextSize.md @@ -9,11 +9,11 @@ tags: ["textdraw"] اندازه یک textdraw رو تغییر می‌ده (جعبه اگر [TextDrawUseBox](TextDrawUseBox) فعال باشه و/یا ناحیه قابل کلیک برای استفاده با [TextDrawSetSelectable](TextDrawSetSelectable)). -| نام | توضیحات | -| ------------ | ---------------------------------------------------------------------------------- | -| Text:textid | TextDraw ای که می‌خوای اندازه‌اش رو تنظیم کنی. | -| Float:width | اندازه روی محور X (چپ/راست) که از همون grid 640x480 مثل TextDrawCreate پیروی می‌کنه. | -| Float:height | اندازه روی محور Y (بالا/پایین) که از همون grid 640x480 مثل TextDrawCreate پیروی می‌کنه. | +| نام | توضیحات | +| ------------ | --------------------------------------------------------------------------------------- | +| Text:textid | TextDraw ای که می‌خوای اندازه‌اش رو تنظیم کنی. | +| Float:width | اندازه روی محور X (چپ/راست) که از همون grid 640x480 مثل TextDrawCreate پیروی می‌کنه. | +| Float:height | اندازه روی محور Y (بالا/پایین) که از همون grid 640x480 مثل TextDrawCreate پیروی می‌کنه. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawUseBox.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawUseBox.md index d7b25403c3c..0ded6ab2281 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawUseBox.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawUseBox.md @@ -9,9 +9,9 @@ tags: ["textdraw"] فعال/غیرفعال می‌کنه که آیا textdraw از باکس استفاده کنه یا نه. -| نام | توضیحات | -| -------------- | -------------------------------------------------- | -| Text:textid | ID textdraw ای که می‌خوای باکسش رو فعال/غیرفعال کنی. | +| نام | توضیحات | +| -------------- | ----------------------------------------------------------- | +| Text:textid | ID textdraw ای که می‌خوای باکسش رو فعال/غیرفعال کنی. | | bool:enableBox | 'true' برای نشون دادن باکس یا 'false' برای نشون ندادن باکس. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ToggleChatTextReplacement.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ToggleChatTextReplacement.md index 4330edd449a..5b8d999f948 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ToggleChatTextReplacement.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ToggleChatTextReplacement.md @@ -13,9 +13,9 @@ tags: [] غیرفعالش کن تا بتونی از کاراکترهایی مثل % توی چت استفاده کنی. -| نام | توضیحات | -| ----------- | --------------------------------------------------------------------- | -| bool:enable | 'true' برای فعال کردن یا 'false' برای غیرفعال کردن فیلتر ورودی چت. | +| نام | توضیحات | +| ----------- | ------------------------------------------------------------------ | +| bool:enable | 'true' برای فعال کردن یا 'false' برای غیرفعال کردن فیلتر ورودی چت. | ## مقدار برگشتی @@ -24,7 +24,7 @@ tags: [] ## مثال‌ها ```c -public OnGameModeInit() +public OnGameModeInit() { ToggleChatTextReplacement(false); return 1; diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TogglePlayerClock.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TogglePlayerClock.md index 55cce6e9aa4..18716104c18 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TogglePlayerClock.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TogglePlayerClock.md @@ -9,9 +9,9 @@ tags: ["player"] ساعت داخل بازی (گوشه بالا راست) رو برای یک بازیکن خاص فعال/غیرفعال می‌کنه. وقتی این فعال باشه، زمان با سرعت 1 دقیقه در ثانیه پیش میره. آب و هوا هم وقتی با [SetWeather](SetWeather)/[SetPlayerWeather](SetPlayerWeather) تنظیم میشه، به تدریج تغییر می‌کنه (آروم آروم در طول زمان تغییر می‌کنه). -| نام | توضیحات | -| ----------- | ------------------------------------------------------ | -| playerid | بازیکنی که می‌خوای ساعتش رو فعال/غیرفعال کنی | +| نام | توضیحات | +| ----------- | ------------------------------------------------------------------------ | +| playerid | بازیکنی که می‌خوای ساعتش رو فعال/غیرفعال کنی | | bool:toggle | 'true' برای نشون دادن و 'false' برای مخفی کردن. به طور پیش‌فرض مخفی هست. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TogglePlayerControllable.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TogglePlayerControllable.md index 812dac65196..421dcdc02f3 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TogglePlayerControllable.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TogglePlayerControllable.md @@ -9,9 +9,9 @@ tags: ["player"] فعال/غیرفعال می‌کنه که آیا یک بازیکن میتونه کاراکترش رو کنترل کنه یا نه. بازیکن همچنین نمیتونه دوربینش رو هم حرکت بده. -| نام | توضیحات | -| ----------------- | ---------------------------------------------------------------------- | -| playerid | ID بازیکنی که می‌خوای قابلیت کنترلش رو فعال/غیرفعال کنی | +| نام | توضیحات | +| ----------------- | ------------------------------------------------------------- | +| playerid | ID بازیکنی که می‌خوای قابلیت کنترلش رو فعال/غیرفعال کنی | | bool:controllable | 'false' برای غیرقابل کنترل کردن، 'true' برای قابل کنترل کردن. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TogglePlayerGhostMode.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TogglePlayerGhostMode.md index 390a083e331..f3b3103cfe3 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TogglePlayerGhostMode.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TogglePlayerGhostMode.md @@ -12,10 +12,10 @@ tags: ["player"] حالت ghost بازیکن رو فعال/غیرفعال می‌کنه. حالت Ghost برخورد بین مدل‌های بازیکن رو غیرفعال می‌کنه. -| نام | توضیحات | -| ----------- | ---------------------------------------------- | +| نام | توضیحات | +| ----------- | ------------------------------------------------------- | | playerid | ID بازیکنی که می‌خوای حالت ghost ش رو فعال/غیرفعال کنی. | -| bool:toggle | true برای فعال کردن و false برای غیرفعال کردن. | +| bool:toggle | true برای فعال کردن و false برای غیرفعال کردن. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TogglePlayerSpectating.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TogglePlayerSpectating.md index a872eceb311..3f4b8f2c65e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TogglePlayerSpectating.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TogglePlayerSpectating.md @@ -11,9 +11,9 @@ tags: ["player"] ## پارامترها -| نام | توضیحات | -| ----------- | ------------------------------------------------- | -| playerid | ID بازیکنی که باید spectate کنه. | +| نام | توضیحات | +| ----------- | ----------------------------------------------------------------- | +| playerid | ID بازیکنی که باید spectate کنه. | | bool:toggle | **true** برای فعال کردن spectating و **false** برای غیرفعال کردن. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TogglePlayerWidescreen.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TogglePlayerWidescreen.md index fb5e7c35746..3481225003c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TogglePlayerWidescreen.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TogglePlayerWidescreen.md @@ -11,10 +11,10 @@ tags: ["player"] widescreen بازیکن رو فعال/غیرفعال می‌کنه. -| نام | توضیحات | -|-----------|--------------------------------------------------| -| playerid | ID بازیکنی که می‌خوای widescreen ش رو فعال/غیرفعال کنی. | -| bool:wide | **true** برای روشن کردن و **false** برای خاموش کردن. | +| نام | توضیحات | +| --------- | ------------------------------------------------------- | +| playerid | ID بازیکنی که می‌خوای widescreen ش رو فعال/غیرفعال کنی. | +| bool:wide | **true** برای روشن کردن و **false** برای خاموش کردن. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ToggleVehicleSirenEnabled.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ToggleVehicleSirenEnabled.md index 3772c1317c7..d75ac3f4171 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ToggleVehicleSirenEnabled.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ToggleVehicleSirenEnabled.md @@ -13,9 +13,9 @@ tags: ["vehicle"] ## پارامترها -| نام | توضیحات | -|--------------|-------------------------------| -| vehicleid | ID وسیله نقلیه. | +| نام | توضیحات | +| ------------ | --------------------------------- | +| vehicleid | ID وسیله نقلیه. | | bool:enabled | **true**: روشن - **false**: خاموش | ## مثال‌ها diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/UnBlockIpAddress.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/UnBlockIpAddress.md index dfb219d26e2..ae56e1cbbe0 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/UnBlockIpAddress.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/UnBlockIpAddress.md @@ -9,8 +9,8 @@ tags: ["administration", "ip address"] یک IP address که قبلاً با [BlockIpAddress](BlockIpAddress) مسدود شده بود رو آزاد می‌کنه. -| نام | توضیحات | -| ----------------- | -------------------------- | +| نام | توضیحات | +| ----------------- | ---------------------------------- | | const ipAddress[] | IP address ای که می‌خوای آزاد کنی. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Update3DTextLabelText.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Update3DTextLabelText.md index b96b87fc892..f8afa702385 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Update3DTextLabelText.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/Update3DTextLabelText.md @@ -9,12 +9,12 @@ tags: ["3dtextlabel"] متن و رنگ یک 3D Text Label رو آپدیت می‌کنه. -| نام | توضیحات | -| ---------------- | ------------------------------------------------------------- | -| Text3D:textid | 3D Text Label ای که می‌خوای آپدیت کنی. | -| colour | رنگی که 3D Text Label از الان باید داشته باشه. | +| نام | توضیحات | +| ---------------- | --------------------------------------------------- | +| Text3D:textid | 3D Text Label ای که می‌خوای آپدیت کنی. | +| colour | رنگی که 3D Text Label از الان باید داشته باشه. | | const text[] | متن جدیدی که 3D Text Label از الان باید داشته باشه. | -| OPEN_MP_TAGS:... | تعداد نامحدودی از آرگومان‌ها با هر tag ای. | +| OPEN_MP_TAGS:... | تعداد نامحدودی از آرگومان‌ها با هر tag ای. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/UpdatePlayer3DTextLabelText.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/UpdatePlayer3DTextLabelText.md index f090984a464..476abf6cc3a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/UpdatePlayer3DTextLabelText.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/UpdatePlayer3DTextLabelText.md @@ -9,13 +9,13 @@ tags: ["player", "3dtextlabel"] متن و رنگ 3D Text Label بازیکن رو آپدیت می‌کنه -| نام | توضیحات | -| ------------------- | ------------------------------------------------------------- | -| playerid | ID بازیکنی که 3D Text Label براش ساخته شده. | -| PlayerText3D:textid | 3D Text Label ای که می‌خوای آپدیت کنی. | -| colour | رنگی که 3D Text Label از الان باید داشته باشه. | +| نام | توضیحات | +| ------------------- | --------------------------------------------------- | +| playerid | ID بازیکنی که 3D Text Label براش ساخته شده. | +| PlayerText3D:textid | 3D Text Label ای که می‌خوای آپدیت کنی. | +| colour | رنگی که 3D Text Label از الان باید داشته باشه. | | const text[] | متن جدیدی که 3D Text Label از الان باید داشته باشه. | -| OPEN_MP_TAGS:... | تعداد نامحدودی از آرگومان‌ها با هر tag ای. | +| OPEN_MP_TAGS:... | تعداد نامحدودی از آرگومان‌ها با هر tag ای. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/UpdateVehicleDamageStatus.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/UpdateVehicleDamageStatus.md index 532d9786138..3733f3dff49 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/UpdateVehicleDamageStatus.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/UpdateVehicleDamageStatus.md @@ -15,13 +15,13 @@ tags: ["vehicle"] وضعیت‌های مختلف آسیب بصری یک وسیله نقلیه رو تنظیم می‌کنه، مثل لاستیک‌های پنچر، چراغ‌های شکسته و پنل‌های آسیب دیده. -| نام | توضیحات | -| --------------------------- | ------------------------------------------------- | -| vehicleid | ID وسیله نقلیه‌ای که می‌خوای آسیبش رو تنظیم کنی. | -| VEHICLE_PANEL_STATUS:panels | مجموعه‌ای از bit ها که شامل وضعیت آسیب پنل هست. | -| VEHICLE_DOOR_STATUS:doors | مجموعه‌ای از bit ها که شامل وضعیت آسیب درب هست. | -| VEHICLE_LIGHT_STATUS:lights | مجموعه‌ای از bit ها که شامل وضعیت آسیب چراغ هست. | -| VEHICLE_TIRE_STATUS:tires | مجموعه‌ای از bit ها که شامل وضعیت آسیب لاستیک هست. | +| نام | توضیحات | +| --------------------------- | -------------------------------------------------- | +| vehicleid | ID وسیله نقلیه‌ای که می‌خوای آسیبش رو تنظیم کنی. | +| VEHICLE_PANEL_STATUS:panels | مجموعه‌ای از bit ها که شامل وضعیت آسیب پنل هست. | +| VEHICLE_DOOR_STATUS:doors | مجموعه‌ای از bit ها که شامل وضعیت آسیب درب هست. | +| VEHICLE_LIGHT_STATUS:lights | مجموعه‌ای از bit ها که شامل وضعیت آسیب چراغ هست. | +| VEHICLE_TIRE_STATUS:tires | مجموعه‌ای از bit ها که شامل وضعیت آسیب لاستیک هست. | ## مقدار برگشتی @@ -30,7 +30,7 @@ tags: ["vehicle"] ## مثال‌ها ```c -new +new VEHICLE_PANEL_STATUS:panels, VEHICLE_DOOR_STATUS:doors, VEHICLE_LIGHT_STATUS:lights, diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/UseGangZoneCheck.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/UseGangZoneCheck.md index aadcc6bc2f2..79c329c9e00 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/UseGangZoneCheck.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/UseGangZoneCheck.md @@ -11,9 +11,9 @@ tags: ["player", "gangzone"] callback رو وقتی بازیکن وارد/خارج این zone میشه فعال می‌کنه. -| نام | توضیحات | -| ----------- | -------------------------------------------------------------- | -| zoneid | ID zone ای که می‌خوای تشخیص منطقه براش فعال کنی. | +| نام | توضیحات | +| ----------- | ------------------------------------------------------- | +| zoneid | ID zone ای که می‌خوای تشخیص منطقه براش فعال کنی. | | bool:enable | آیا تشخیص ورود باید شروع یا متوقف بشه؟ (`true`/`false`) | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/UsePlayerGangZoneCheck.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/UsePlayerGangZoneCheck.md index 650409d6e5b..0dbb9f23189 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/UsePlayerGangZoneCheck.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/UsePlayerGangZoneCheck.md @@ -11,11 +11,11 @@ tags: ["player", "gangzone", "playergangzone"] callback رو وقتی بازیکن وارد/خارج این zone میشه فعال می‌کنه. -| نام | توضیحات | -| ----------- | ------------------------------------------------------------------------------------------------------------- | +| نام | توضیحات | +| ----------- | ----------------------------------------------------------------------------- | | playerid | ID بازیکنی که می‌خوای callback رو وقتی وارد/خارج این zone میشه براش فعال کنی. | -| zoneid | ID player-zone ای که می‌خوای تشخیص منطقه براش فعال کنی. | -| bool:enable | آیا تشخیص ورود باید شروع یا متوقف بشه؟ (`true`/`false`) | +| zoneid | ID player-zone ای که می‌خوای تشخیص منطقه براش فعال کنی. | +| bool:enable | آیا تشخیص ورود باید شروع یا متوقف بشه؟ (`true`/`false`) | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/VectorSize.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/VectorSize.md index df20370a22f..76817f70cbd 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/VectorSize.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/VectorSize.md @@ -9,8 +9,8 @@ tags: ["math"] norm (طول) بردار داده شده رو برمی‌گردونه. -| نام | توضیحات | -| ------- | ------------------------------------- | +| نام | توضیحات | +| ------- | ----------------------- | | Float:x | بزرگی بردار روی محور X. | | Float:y | بزرگی بردار روی محور Y. | | Float:z | بزرگی بردار روی محور Z. | diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/VehicleCanHaveComponent.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/VehicleCanHaveComponent.md index ffc54f3cfbc..3473f2b92b5 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/VehicleCanHaveComponent.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/VehicleCanHaveComponent.md @@ -11,9 +11,9 @@ tags: ["vehicle"] آیا این کامپوننت روی مدل وسیله نقلیه مجاز هست؟ -| نام | توضیحات | -| ---------------------------------------- | ----------------------------- | -| [modelid](../resources/vehicleid) | ID مدل وسیله نقلیه | +| نام | توضیحات | +| ---------------------------------------- | ------------------------------- | +| [modelid](../resources/vehicleid) | ID مدل وسیله نقلیه | | [component](../resources/carcomponentid) | ID کامپوننتی که می‌خوای چک کنی. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/VehicleColourIndexToColour.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/VehicleColourIndexToColour.md index 96e2d0b1562..8a70affd4b8 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/VehicleColourIndexToColour.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/VehicleColourIndexToColour.md @@ -13,10 +13,10 @@ tags: ["vehicle"] ## پارامترها -| نام | توضیحات | -|--------------|------------------------------------------------| +| نام | توضیحات | +| ------------ | ----------------------------------------------- | | index | [رنگ وسیله نقلیه](../resources/vehiclecolorid). | -| alpha = 0xFF | کانال آلفا. | +| alpha = 0xFF | کانال آلفا. | ## مثال‌ها diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/acos.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/acos.md index 6e5af0cfd3e..fec0c829b4d 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/acos.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/acos.md @@ -11,8 +11,8 @@ tags: ["math"] مقدار معکوس کسینوس را به درجه بدست آورید. در مثلثات، آرک کسینوس عملیات معکوس کسینوس است. -| نام | توضیحات | -| ----------- | ------------------------------------------------------------ | +| نام | توضیحات | +| ----------- | ------------------------------------------------------- | | Float:value | مقداری که آرک کسینوس آن محاسبه می‌شود، در بازه [-1,+1]. | ## مقدار بازگشتی @@ -41,4 +41,4 @@ public OnGameModeInit() - [floattan](floattan): تانژانت یک زاویه مشخص را بدست آورید. - [asin](asin): مقدار معکوس سینوس را به درجه بدست آورید. - [atan](atan): مقدار معکوس تانژانت را به درجه بدست آورید. -- [atan2](atan2): مقدار معکوس چند مقداره تانژانت را به درجه بدست آورید. \ No newline at end of file +- [atan2](atan2): مقدار معکوس چند مقداره تانژانت را به درجه بدست آورید. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/argcount.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/argcount.md index 8c6c4f86a21..cb425bbbf12 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/argcount.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/argcount.md @@ -17,4 +17,4 @@ tags: ["arguments", "args"] - [argindex](argindex): نام آرگومان در ایندکس مشخص بعد از -- را بدست آورید. - [argstr](argstr): مقدار رشته‌ای یک آرگومان را بر اساس نام بدست آورید. -- [argvalue](argvalue): تعداد آرگومان‌های ارسال شده به اسکریپت را بدست آورید (آن‌هایی که بعد از -- قرار دارند). \ No newline at end of file +- [argvalue](argvalue): تعداد آرگومان‌های ارسال شده به اسکریپت را بدست آورید (آن‌هایی که بعد از -- قرار دارند). diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/argindex.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/argindex.md index 5b68122e9ea..87d61e9d98b 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/argindex.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/argindex.md @@ -9,12 +9,12 @@ tags: ["arguments", "args"] نام آرگومان در ایندکس مشخص بعد از **--** را بدست آورید. -| نام | توضیحات | -| --------------------- | ------------------------------------------------- | -| index | آفست بر پایه صفر برای آرگومان اسکریپت. | -| value[] | رشته مقصد خروجی. | -| size = sizeof (value) | اندازه مقصد. | -| bool:pack = false | آیا مقدار بازگشتی باید بسته‌بندی شود؟ | +| نام | توضیحات | +| --------------------- | -------------------------------------- | +| index | آفست بر پایه صفر برای آرگومان اسکریپت. | +| value[] | رشته مقصد خروجی. | +| size = sizeof (value) | اندازه مقصد. | +| bool:pack = false | آیا مقدار بازگشتی باید بسته‌بندی شود؟ | ## مقدار بازگشتی @@ -30,4 +30,4 @@ tags: ["arguments", "args"] - [argcount](argcount): تعداد آرگومان‌های ارسال شده به اسکریپت را بدست آورید (آن‌هایی که بعد از -- قرار دارند). - [argstr](argstr): مقدار رشته‌ای یک آرگومان را بر اساس نام بدست آورید. -- [argvalue](argvalue): تعداد آرگومان‌های ارسال شده به اسکریپت را بدست آورید (آن‌هایی که بعد از -- قرار دارند). \ No newline at end of file +- [argvalue](argvalue): تعداد آرگومان‌های ارسال شده به اسکریپت را بدست آورید (آن‌هایی که بعد از -- قرار دارند). diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/argstr.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/argstr.md index 19bc33ce25a..d5e0ff9a821 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/argstr.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/argstr.md @@ -9,13 +9,13 @@ tags: ["arguments", "args"] مقدار رشته‌ای یک آرگومان را بر اساس نام بدست آورید. -| نام | توضیحات | -| --------------------- | ------------------------------------------------------------ | +| نام | توضیحات | +| --------------------- | -------------------------------------------------------------------- | | skip = 0 | تعداد آرگومان‌هایی (با نام‌های احتمالاً یکسان) که نادیده گرفته شوند. | -| const argument[] = "" | نام آرگومان، شامل `-`ها و `/`ها. | -| value[] = "" | رشته مقصد خروجی. | -| size = sizeof (value) | اندازه مقصد. | -| bool:pack = false | آیا مقدار بازگشتی باید بسته‌بندی شود؟ | +| const argument[] = "" | نام آرگومان، شامل `-`ها و `/`ها. | +| value[] = "" | رشته مقصد خروجی. | +| size = sizeof (value) | اندازه مقصد. | +| bool:pack = false | آیا مقدار بازگشتی باید بسته‌بندی شود؟ | ## مقدار بازگشتی @@ -25,4 +25,4 @@ tags: ["arguments", "args"] - [argcount](argcount): تعداد آرگومان‌های ارسال شده به اسکریپت را بدست آورید (آن‌هایی که بعد از -- قرار دارند). - [argindex](argindex): نام آرگومان در ایندکس مشخص بعد از -- را بدست آورید. -- [argvalue](argvalue): تعداد آرگومان‌های ارسال شده به اسکریپت را بدست آورید (آن‌هایی که بعد از -- قرار دارند). \ No newline at end of file +- [argvalue](argvalue): تعداد آرگومان‌های ارسال شده به اسکریپت را بدست آورید (آن‌هایی که بعد از -- قرار دارند). diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/argvalue.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/argvalue.md index 595f7818c3f..dc1bf9f297c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/argvalue.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/argvalue.md @@ -9,11 +9,11 @@ tags: ["arguments", "args"] تعداد آرگومان‌های ارسال شده به اسکریپت را بدست آورید (آن‌هایی که بعد از **--** قرار دارند). -| نام | توضیحات | -| --------------------- | ------------------------------------------------------------ | +| نام | توضیحات | +| --------------------- | -------------------------------------------------------------------- | | skip = 0 | تعداد آرگومان‌هایی (با نام‌های احتمالاً یکسان) که نادیده گرفته شوند. | -| const argument[] = "" | نام آرگومان، شامل `-`ها و `/`ها. | -| &value = cellmin | مقصد خروجی. | +| const argument[] = "" | نام آرگومان، شامل `-`ها و `/`ها. | +| &value = cellmin | مقصد خروجی. | ## مقدار بازگشتی @@ -29,4 +29,4 @@ tags: ["arguments", "args"] - [argcount](argcount): تعداد آرگومان‌های ارسال شده به اسکریپت را بدست آورید (آن‌هایی که بعد از -- قرار دارند). - [argindex](argindex): نام آرگومان در ایندکس مشخص بعد از -- را بدست آورید. -- [argstr](argstr): مقدار رشته‌ای یک آرگومان را بر اساس نام بدست آورید. \ No newline at end of file +- [argstr](argstr): مقدار رشته‌ای یک آرگومان را بر اساس نام بدست آورید. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/asin.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/asin.md index c2f33d9bcde..77dbf746892 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/asin.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/asin.md @@ -11,8 +11,8 @@ tags: ["math"] مقدار معکوس یک سینوس را به درجه دریافت کنید. در مثلثات، آرک سینوس عملیات معکوس سینوس است. -| نام | توضیحات | -| ----------- | -------------------------------------------------- | +| نام | توضیحات | +| ----------- | ------------------------------------------------------ | | Float:value | مقداری که آرک سینوس آن محاسبه می‌شود، در بازه [-1,+1]. | ## مقدار بازگشتی @@ -41,4 +41,4 @@ public OnGameModeInit() - [floattan](floattan): تانژانت یک زاویه مشخص را دریافت کنید. - [acos](acos): مقدار معکوس یک کسینوس را به درجه دریافت کنید. - [atan](atan): مقدار معکوس یک تانژانت را به درجه دریافت کنید. -- [atan2](atan2): مقدار معکوس چند مقداره یک تانژانت را به درجه دریافت کنید. \ No newline at end of file +- [atan2](atan2): مقدار معکوس چند مقداره یک تانژانت را به درجه دریافت کنید. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/atan.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/atan.md index f728f5694f5..d4b7a1fe9fb 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/atan.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/atan.md @@ -11,8 +11,8 @@ tags: ["math"] مقدار معکوس یک تانژانت را به درجه دریافت کنید. در مثلثات، آرک تانژانت عملیات معکوس تانژانت است. توجه کنید که به دلیل ابهام علامت، تابع نمی‌تواند با قطعیت مشخص کند که زاویه در کدام ربع قرار می‌گیرد فقط با مقدار تانژانت آن. برای جایگزین [atan2](atan2) را ببینید که آرگومان کسری می‌گیرد. -| نام | توضیحات | -| ----------- | ------------------------------------- | +| نام | توضیحات | +| ----------- | --------------------------------------- | | Float:value | مقداری که آرک تانژانت آن محاسبه می‌شود. | ## مقدار بازگشتی @@ -41,4 +41,4 @@ public OnGameModeInit() - [floattan](floattan): تانژانت یک زاویه مشخص را دریافت کنید. - [asin](asin): مقدار معکوس یک سینوس را به درجه دریافت کنید. - [acos](acos): مقدار معکوس یک کسینوس را به درجه دریافت کنید. -- [atan2](atan2): مقدار معکوس چند مقداره یک تانژانت را به درجه دریافت کنید. \ No newline at end of file +- [atan2](atan2): مقدار معکوس چند مقداره یک تانژانت را به درجه دریافت کنید. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/atan2.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/atan2.md index f5be1220223..d0a2d96ff14 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/atan2.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/atan2.md @@ -17,10 +17,10 @@ tags: ["math"] مقدار معکوس چند مقداره یک تانژانت را به درجه دریافت کنید. در مثلثات، آرک تانژانت عملیات معکوس تانژانت است. برای محاسبه مقدار، تابع علامت هر دو آرگومان را در نظر می‌گیرد تا ربع را مشخص کند. -| نام | توضیحات | -| ------- | ----------------------------------------- | -| Float:y | مقدار نمایش‌دهنده نسبت مختصات y. | -| Float:x | مقدار نمایش‌دهنده نسبت مختصات x. | +| نام | توضیحات | +| ------- | -------------------------------- | +| Float:y | مقدار نمایش‌دهنده نسبت مختصات y. | +| Float:x | مقدار نمایش‌دهنده نسبت مختصات x. | ## مقدار بازگشتی @@ -49,4 +49,4 @@ public OnGameModeInit() - [floattan](floattan): تانژانت یک زاویه مشخص را دریافت کنید. - [asin](asin): مقدار معکوس یک سینوس را به درجه دریافت کنید. - [acos](acos): مقدار معکوس یک کسینوس را به درجه دریافت کنید. -- [atan](atan): مقدار معکوس یک تانژانت را به درجه دریافت کنید. \ No newline at end of file +- [atan](atan): مقدار معکوس یک تانژانت را به درجه دریافت کنید. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/clamp.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/clamp.md index 90cbf987fd5..db147f9ab5c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/clamp.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/clamp.md @@ -11,10 +11,10 @@ tags: ["core"] مجبور کردن یک مقدار برای قرار گیری در یک محدوده. -| نام | توضیحات | -| ----- | ------------------------------------------------- | -| value | مقداری که باید در محدوده قرار بگیرد. | -| min | حد پایین محدوده. _(اعتیاری=cellmin)_ | +| نام | توضیحات | +| ----- | ------------------------------------ | +| value | مقداری که باید در محدوده قرار بگیرد. | +| min | حد پایین محدوده. _(اعتیاری=cellmin)_ | | max | حد بالای محدوده. _(اعتیاری=cellmax)_ | ## مقدار بازگشتی @@ -32,4 +32,4 @@ new printf("The value is: %d", clamp(valueA, 5, 10)); // خروجی: "The value is: 5" چون 3 کمتر از 5 است. printf("The value is: %d", clamp(valueB, 5, 10)); // خروجی: "The value is: 7" چون 7 بین 5 و 10 است. printf("The value is: %d", clamp(valueC, 5, 10)); // خروجی: "The value is: 10" چون 100 بیشتر از 10 است. -``` \ No newline at end of file +``` diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_close.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_close.md index 4d67377e5de..c9ee1119025 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_close.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_close.md @@ -11,8 +11,8 @@ tags: ["sqlite"] اتصال پایگاه داده SQLite که با [db_open](db_open) باز شده را می‌بندد. -| نام | توضیحات | -| ----- | ---------------------------------------------------------------------------------- | +| نام | توضیحات | +| ----- | ------------------------------------------------------------------------------ | | DB:db | handle اتصال پایگاه داده برای بستن (که توسط [db_open](db_open) برگردانده شده). | ## مقادیر بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_debug_openfiles.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_debug_openfiles.md index 085372970a6..4569d76de13 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_debug_openfiles.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_debug_openfiles.md @@ -12,7 +12,7 @@ tags: ["sqlite"] این تابع تعداد اتصالات باز پایگاه داده را برای اهداف عیب یابی دریافت می کند. | نام | توضیحات | -| ---- | ----------- | +| --- | ------- | ## توابع مرتبط diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_debug_openresults.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_debug_openresults.md index 78facca5dea..7c7a88f0b75 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_debug_openresults.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_debug_openresults.md @@ -12,7 +12,7 @@ tags: ["sqlite"] این تابع تعداد نتایج باز پایگاه داده را دریافت می کند. | نام | توضیحات | -| ---- | ----------- | +| --- | ------- | ## توابع مرتبط diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_field_name.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_field_name.md index a3e07a278db..58111260eef 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_field_name.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_field_name.md @@ -11,12 +11,12 @@ tags: ["sqlite"] نام فیلد را در شاخص مشخص برمی گرداند. -| نام | توضیحات | -| ----------------- | ------------------------------------------------------------------ | +| نام | توضیحات | +| ----------------- | --------------------------------------------------------------------------------- | | DBResult:dbresult | نتیجه ای که داده ها از آن دریافت می شود؛ توسط [db_query](db_query) برگردانده شده. | -| field | شاخص فیلدی که نام آن باید دریافت شود. | -| result[] | نتیجه. | -| maxlength | حداکثر طول فیلد. | +| field | شاخص فیلدی که نام آن باید دریافت شود. | +| result[] | نتیجه. | +| maxlength | حداکثر طول فیلد. | ## مقادیر بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_free_result.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_free_result.md index 2830f453d36..c6b63b9b265 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_free_result.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_free_result.md @@ -11,8 +11,8 @@ tags: ["sqlite"] حافظه نتیجه تخصیص یافته از db_query را آزاد می کند. -| نام | توضیحات | -| ----------------- | -------------------------------------------------------- | +| نام | توضیحات | +| ----------------- | ------------------------------------------------------------------------- | | DBResult:dbresult | مجموعه نتیجه ای که باید آزاد شود که توسط [db_query](db_query) تخصیص یافته | ## مقادیر بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field.md index 05fb1b3578c..0e92ab27a43 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field.md @@ -11,12 +11,12 @@ tags: ["sqlite"] محتوای یک فیلد رو از db_query دریافت می‌کنه. -| نام | توضیحات | -| ----------------- | ---------------------------------- | +| نام | توضیحات | +| ----------------- | -------------------------------------- | | DBResult:dbresult | نتیجه‌ای که داده‌ها از اون گرفته میشه. | -| field | فیلدی که داده‌ها از اون گرفته میشه. | -| result[] | نتیجه. | -| maxlength | حداکثر طول فیلد. | +| field | فیلدی که داده‌ها از اون گرفته میشه. | +| result[] | نتیجه. | +| maxlength | حداکثر طول فیلد. | ## مقدار بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc.md index fdd97647b3f..c00cb1c451a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc.md @@ -11,12 +11,12 @@ tags: ["sqlite"] محتویات فیلد را با نام مشخص دریافت می کند. -| نام | توضیحات | -| ----------------- | ---------------------------------- | -| DBResult:dbresult | نتیجه ای که داده ها از آن دریافت می شود | +| نام | توضیحات | +| ----------------- | ---------------------------------------- | +| DBResult:dbresult | نتیجه ای که داده ها از آن دریافت می شود | | field[] | نام فیلدی که داده ها از آن دریافت می شود | -| result[] | نتیجه | -| maxlength | حداکثر طول فیلد | +| result[] | نتیجه | +| maxlength | حداکثر طول فیلد | ## مقادیر بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc_float.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc_float.md index 7be9bbb3df0..1b254ebcb22 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc_float.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc_float.md @@ -11,9 +11,9 @@ tags: ["sqlite"] این تابع محتویات فیلد را به صورت عدد اعشاری از نام فیلد مشخص شده دریافت می کند. -| نام | توضیحات | -| ----------------- | ----------------------------------- | -| DBResult:dbresult | نتیجه ای که داده ها از آن دریافت می شود | +| نام | توضیحات | +| ----------------- | ---------------------------------------- | +| DBResult:dbresult | نتیجه ای که داده ها از آن دریافت می شود | | field[] | نام فیلدی که داده ها از آن دریافت می شود | ## مقادیر بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc_int.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc_int.md index 30eed98c175..e05db870f49 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc_int.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc_int.md @@ -11,9 +11,9 @@ tags: ["sqlite"] محتویات فیلد را به صورت عدد صحیح با نام مشخص دریافت می کند. -| نام | توضیحات | -| ----------------- | ---------------------------------- | -| DBResult:dbresult | نتیجه ای که داده ها از آن دریافت می شود | +| نام | توضیحات | +| ----------------- | ---------------------------------------- | +| DBResult:dbresult | نتیجه ای که داده ها از آن دریافت می شود | | field[] | نام فیلدی که داده ها از آن دریافت می شود | ## مقادیر بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_float.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_float.md index a25ab5a6fa0..8062236f13c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_float.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_float.md @@ -11,9 +11,9 @@ tags: ["sqlite"] این فانکشن محتوای یک فیلد رو به صورت عدد اعشاری با ایندکس فیلد مشخص شده دریافت می‌کنه. -| نام | توضیحات | -| ----------------- | ---------------------------------- | -| DBResult:dbresult | نتیجه‌ای که داده‌ها ازش گرفته می‌شن. | +| نام | توضیحات | +| ----------------- | ------------------------------------ | +| DBResult:dbresult | نتیجه‌ای که داده‌ها ازش گرفته می‌شن. | | field = 0 | فیلدی که داده‌هاش گرفته می‌شن. | ## مقدار بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_int.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_int.md index 8b5c9d9200a..6d24f9c1122 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_int.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_int.md @@ -11,10 +11,10 @@ tags: ["sqlite"] محتوای یک فیلد رو به عنوان یک عدد صحیح از db_query دریافت می‌کنه. -| نام | توضیحات | -| ----------------- | ---------------------------------- | +| نام | توضیحات | +| ----------------- | -------------------------------------- | | DBResult:dbresult | نتیجه‌ای که داده‌ها از اون گرفته میشه. | -| field = 0 | فیلدی که داده‌ها از اون گرفته میشه. | +| field = 0 | فیلدی که داده‌ها از اون گرفته میشه. | ## مقدار بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_get_mem_handle.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_get_mem_handle.md index 4ac67b8cc95..b10b19dddd2 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_get_mem_handle.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_get_mem_handle.md @@ -13,8 +13,8 @@ tags: ["sqlite"] این تابع handle حافظه برای اتصال پایگاه داده SQLite که با [db_open](db_open) باز شده رو دریافت می‌کنه. -| نام | توضیحات | -| ----- | ---------------------------------------------------------------------------- | +| نام | توضیحات | +| ----- | ------------------------------------------------------------------ | | DB:db | ایندکس اتصال پایگاه داده (توسط [db_open](db_open) برگردونده میشه). | ## مقدار بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_get_result_mem_handle.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_get_result_mem_handle.md index 7bc85b57667..b746644a81e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_get_result_mem_handle.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_get_result_mem_handle.md @@ -15,8 +15,8 @@ tags: ["sqlite"] این تابع memory handle مربوط به نتیجه پایگاه داده SQLite که با [db_query](db_query) اختصاص داده شده رو می‌گیره. -| اسم | توضیح | -| ----- | ---------------------------------------------------------- | +| اسم | توضیح | +| ----- | ------------------------------------------------------- | | DB:db | شناسه کوئری (که از [db_query](db_query) برگردونده شده). | ## مقادیر برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_next_row.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_next_row.md index 6839e3f6368..1ec39566cb8 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_next_row.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_next_row.md @@ -15,8 +15,8 @@ tags: ["sqlite"] به ردیف بعدی در نتیجه‌ای که از db_query برگردونده شده میره. -| اسم | توضیح | -| ----------- | ---------------------------------------------- | +| اسم | توضیح | +| ----------------- | -------------------------------------- | | DBResult:dbresult | نتیجه‌ای که از db_query برگردونده شده. | ## مقادیر برگشتی @@ -42,12 +42,12 @@ if (db_num_rows(db_result)) // کد برای پردازش هر ردیف new name[MAX_PLAYER_NAME]; new score; - + db_get_field_assoc(db_result, "name", name, sizeof(name)); score = db_get_field_assoc_int(db_result, "score"); - + printf("Player: %s, Score: %d", name, score); - + } while (db_next_row(db_result)); } else diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_num_fields.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_num_fields.md index c79e00e35bf..b390eef334e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_num_fields.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_num_fields.md @@ -15,8 +15,8 @@ tags: ["sqlite"] تعداد فیلدهای موجود در نتیجه‌ای که از db_query برگردونده شده رو می‌گیره. -| اسم | توضیح | -| ----------- | ---------------------------------------------- | +| اسم | توضیح | +| ----------------- | -------------------------------------- | | DBResult:dbresult | نتیجه‌ای که از db_query برگردونده شده. | ## مقادیر برگشتی @@ -36,7 +36,7 @@ if (db_result) { new fields = db_num_fields(db_result); printf("Number of fields in result: %d", fields); // خروجی: Number of fields in result: 3 - + // نام‌های تمام فیلدها رو چاپ کن for (new i = 0; i < fields; i++) { @@ -44,7 +44,7 @@ if (db_result) db_field_name(db_result, i, field_name, sizeof(field_name)); printf("Field %d: %s", i, field_name); } - + // آزاد کردن حافظه db_free_result(db_result); } diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_num_rows.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_num_rows.md index 59f5b87f964..4a2e5c3bed9 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_num_rows.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_num_rows.md @@ -15,8 +15,8 @@ tags: ["sqlite"] تعداد ردیف‌های موجود در نتیجه‌ای که از db_query برگردونده شده رو می‌گیره. -| اسم | توضیح | -| ----------- | ---------------------------------------------- | +| اسم | توضیح | +| ----------------- | -------------------------------------- | | DBResult:dbresult | نتیجه‌ای که از db_query برگردونده شده. | ## مقادیر برگشتی @@ -35,29 +35,29 @@ new DBResult:db_result = db_query(db_handle, "SELECT * FROM `players` WHERE `sco if (db_result) { new rows = db_num_rows(db_result); - + if (rows > 0) { printf("Found %d players with score > 1000", rows); - + // پردازش نتایج do { new name[MAX_PLAYER_NAME]; new score; - + db_get_field_assoc(db_result, "name", name, sizeof(name)); score = db_get_field_assoc_int(db_result, "score"); - + printf("Player: %s, Score: %d", name, score); - + } while (db_next_row(db_result)); } else { print("No players found with score > 1000"); } - + // آزاد کردن حافظه db_free_result(db_result); } diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_open.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_open.md index e306c08494b..40a53727876 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_open.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_open.md @@ -11,9 +11,9 @@ tags: ["sqlite"] این تابع برای باز کردن اتصال به پایگاه داده SQLite که در پوشه "/scriptfiles" قرار دارد استفاده می‌شود. -| نام | توضیحات | -| ------------------------------------------------------------------- | -------------------------------------------- | -| const name[] | نام فایل پایگاه داده | +| نام | توضیحات | +| ------------------------------------------------------------------- | -------------------------------------------------- | +| const name[] | نام فایل پایگاه داده | | SQLITE_OPEN:flags = SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE | [مجوزها / پرچم‌ها](../resources/sqlite-open-flags) | ## مقادیر بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_query.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_query.md index 7adfb141724..f064bd06a68 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_query.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/db_query.md @@ -11,10 +11,10 @@ tags: ["sqlite"] این تابع برای اجرای یک کوئری SQL روی پایگاه داده SQLite باز شده استفاده می‌شود. -| نام | توضیحات | -| ------- | -------------------------------- | +| نام | توضیحات | +| ------- | --------------------------------- | | DB:db | هندل پایگاه داده برای کوئری کردن. | -| query[] | کوئری برای اجرا. | +| query[] | کوئری برای اجرا. | ## مقادیر بازگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/deleteproperty.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/deleteproperty.md index 547c90bb1d4..00cafe8096c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/deleteproperty.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/deleteproperty.md @@ -11,10 +11,10 @@ tags: ["core", "property"] حذف یک خاصیت از پیش تنظیم شده ([setproperty](setproperty)). -| نام | توضیحات | -| ------ | -------------------------------------------------------------------------------------------------- | -| id | ماشین مجازی برای استفاده. باید این را صفر نگه دارید. _(اختیاری=0)_ | -| name[] | نام خاصیت، باید این را خالی نگه دارید (""). | +| نام | توضیحات | +| ------ | ---------------------------------------------------------------------------------------- | +| id | ماشین مجازی برای استفاده. باید این را صفر نگه دارید. _(اختیاری=0)_ | +| name[] | نام خاصیت، باید این را خالی نگه دارید (""). | | value | شناسه یکتای خاصیت. از تابع hash برای محاسبه آن از رشته استفاده کنید. _(اختیاری=cellmin)_ | ## مقادیر بازگشتی @@ -39,4 +39,4 @@ deleteproperty(0, "", 123984334); - [setproperty](setproperty): تنظیم یک خاصیت. - [getproperty](getproperty): دریافت مقدار یک خاصیت. -- [existproperty](existproperty): بررسی وجود یک خاصیت. \ No newline at end of file +- [existproperty](existproperty): بررسی وجود یک خاصیت. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/diskfree.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/diskfree.md index db91803b075..81b0f7855e8 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/diskfree.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/diskfree.md @@ -19,8 +19,8 @@ tags: ["file management"] فضای خالی دیسک را برمی‌گرداند. -| نام | توضیحات | -| ------------------- | -------------------------------------------------------------------------------------------------------------------- | +| نام | توضیحات | +| ------------------- | -------------------------------------------------------------------------------------------------------------- | | const volume[] = "" | نام حجم در سیستم‌هایی که چندین دیسک یا چندین کارت حافظه را پشتیبانی می‌کنند. در سیستم‌های تک حجم، اختیاری است. | ## مقادیر بازگشتی @@ -65,4 +65,4 @@ printf("freeSpace = %d KiB", freeSpace); - [fcopy](fcopy): کپی کردن فایل. - [filecrc](filecrc): برگرداندن مقدار CRC 32-بیتی فایل. - [fattrib](fattrib): تنظیم ویژگی‌های فایل. -- [fcreatedir](fcreatedir): ایجاد دایرکتوری. \ No newline at end of file +- [fcreatedir](fcreatedir): ایجاد دایرکتوری. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/existproperty.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/existproperty.md index c24e71a6394..e10ef880526 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/existproperty.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/existproperty.md @@ -11,11 +11,11 @@ tags: ["core", "property"] بررسی وجود یک خاصیت. -| نام | توضیحات | -| ------ | -------------------------------------------------------------------------------------------------- | -| id | ماشین مجازی برای استفاده، باید این را صفر نگه دارید. *(اختیاری=0)* | -| name[] | نام خاصیت، باید این را "" نگه دارید. | -| value | شناسه یکتای خاصیت. از تابع hash برای محاسبه آن از رشته استفاده کنید. *(اختیاری=cellmin)* | +| نام | توضیحات | +| ------ | ---------------------------------------------------------------------------------------- | +| id | ماشین مجازی برای استفاده، باید این را صفر نگه دارید. _(اختیاری=0)_ | +| name[] | نام خاصیت، باید این را "" نگه دارید. | +| value | شناسه یکتای خاصیت. از تابع hash برای محاسبه آن از رشته استفاده کنید. _(اختیاری=cellmin)_ | ## مقادیر بازگشتی @@ -42,4 +42,4 @@ if (existproperty(0, "", 123984334)) - [setproperty](setproperty): تنظیم یک خاصیت. - [getproperty](getproperty): دریافت مقدار یک خاصیت. -- [deleteproperty](deleteproperty): حذف یک خاصیت. \ No newline at end of file +- [deleteproperty](deleteproperty): حذف یک خاصیت. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/existpubvar.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/existpubvar.md index ba39d068d9c..7f18b21598b 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/existpubvar.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/existpubvar.md @@ -11,9 +11,9 @@ tags: ["core", "pubvar", "public variable"] بررسی وجود متغیر عمومی مشخص در اسکریپت فعلی. -| نام | توضیحات | -| ------------ | -------------------- | -| const name[] | نام متغیر عمومی. | +| نام | توضیحات | +| ------------ | ---------------- | +| const name[] | نام متغیر عمومی. | ## مقادیر بازگشتی @@ -23,4 +23,4 @@ tags: ["core", "pubvar", "public variable"] - [getpubvar](getpubvar): دریافت متغیر عمومی مشخص از اسکریپت فعلی. - [setpubvar](setpubvar): تنظیم متغیر عمومی مشخص در اسکریپت فعلی. -- [numpubvars](numpubvars): شمارش تعداد متغیرهای عمومی موجود در اسکریپت. \ No newline at end of file +- [numpubvars](numpubvars): شمارش تعداد متغیرهای عمومی موجود در اسکریپت. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fattrib.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fattrib.md index 94bd0190b6e..63cc035ce5a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fattrib.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fattrib.md @@ -13,11 +13,11 @@ tags: ["file management"] تنظیم ویژگی‌های فایل. -| نام | توضیحات | -| ---------------- | --------------------------------------------------------------------------------------------------------------- | -| const filename[] | نام فایل. | -| timestamp = 0 | زمان آخرین تغییر فایل. زمانی که این پارامتر روی صفر تنظیم شود، زمان فایل تغییر نخواهد کرد. | -| attrib = 0x0F | ماسک بیتی با ویژگی‌های جدید فایل. زمانی که روی 0x0F تنظیم شود، ویژگی‌های فایل تغییر نخواهند کرد. | +| نام | توضیحات | +| ---------------- | ------------------------------------------------------------------------------------------------ | +| const filename[] | نام فایل. | +| timestamp = 0 | زمان آخرین تغییر فایل. زمانی که این پارامتر روی صفر تنظیم شود، زمان فایل تغییر نخواهد کرد. | +| attrib = 0x0F | ماسک بیتی با ویژگی‌های جدید فایل. زمانی که روی 0x0F تنظیم شود، ویژگی‌های فایل تغییر نخواهند کرد. | ## مقادیر بازگشتی @@ -71,4 +71,4 @@ else - [fcopy](fcopy): کپی کردن فایل. - [filecrc](filecrc): برگرداندن مقدار CRC 32-بیتی فایل. - [diskfree](diskfree): برگرداندن فضای خالی دیسک. -- [fcreatedir](fcreatedir): ایجاد دایرکتوری. \ No newline at end of file +- [fcreatedir](fcreatedir): ایجاد دایرکتوری. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fblockread.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fblockread.md index 2552f2ea1ba..6d593788e2e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fblockread.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fblockread.md @@ -11,11 +11,11 @@ tags: ["file management"] این تابع به شما امکان خواندن داده از فایل، بدون کدگذاری و پایان‌دهنده‌های خط را می‌دهد -| نام | توضیحات | -| ---------------------- | ---------------------------------------- | +| نام | توضیحات | +| ---------------------- | ------------------------------------------ | | File:handle | هندل فایل برای استفاده، باز شده با ()fopen | -| buffer | بافر برای ذخیره داده‌های خوانده شده. | -| size = sizeof (buffer) | تعداد سلول‌های برای خواندن. | +| buffer | بافر برای ذخیره داده‌های خوانده شده. | +| size = sizeof (buffer) | تعداد سلول‌های برای خواندن. | ## مقادیر بازگشتی @@ -84,6 +84,7 @@ else ::: ## توابع مرتبط + - [fopen](fopen): باز کردن یک فایل. - [fclose](fclose): بستن یک فایل. - [ftemp](ftemp): ایجاد جریان فایل موقت. @@ -105,4 +106,4 @@ else - [filecrc](filecrc): برگرداندن مقدار CRC 32-بیتی فایل. - [diskfree](diskfree): برگرداندن فضای خالی دیسک. - [fattrib](fattrib): تنظیم ویژگی‌های فایل. -- [fcreatedir](fcreatedir): ایجاد دایرکتوری. \ No newline at end of file +- [fcreatedir](fcreatedir): ایجاد دایرکتوری. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fblockwrite.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fblockwrite.md index fb383a8912b..0bf7f10a7c0 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fblockwrite.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fblockwrite.md @@ -11,11 +11,11 @@ tags: ["file management"] نوشتن داده در فایل به فرمت باینری، با نادیده گرفتن شکست خط و کدگذاری. -| نام | توضیحات | +| نام | توضیحات | | ---------------------- | ------------------------------------------- | | File:handle | هندل فایل برای استفاده، باز شده با ()fopen. | | const buffer[] | داده برای نوشتن در فایل. | -| size = sizeof (buffer) | تعداد سلول‌های برای نوشتن. | +| size = sizeof (buffer) | تعداد سلول‌های برای نوشتن. | ## مقادیر بازگشتی @@ -89,4 +89,4 @@ else - [filecrc](filecrc): برگرداندن مقدار CRC 32-بیتی فایل. - [diskfree](diskfree): برگرداندن فضای خالی دیسک. - [fattrib](fattrib): تنظیم ویژگی‌های فایل. -- [fcreatedir](fcreatedir): ایجاد دایرکتوری. \ No newline at end of file +- [fcreatedir](fcreatedir): ایجاد دایرکتوری. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fclose.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fclose.md index 9473c0aad0d..590c7511cb7 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fclose.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fclose.md @@ -11,8 +11,8 @@ tags: ["file management"] یک فایل را می‌بندد. فایل‌ها باید همیشه زمانی که اسکریپت دیگر نیازی به آن‌ها ندارد (بعد از خواندن/نوشتن) بسته شوند. -| نام | توضیحات | -| ----------- | ------------------------------------------------ | +| نام | توضیحات | +| ----------- | ------------------------------------------------------- | | File:handle | هندل فایل برای بستن. توسط [fopen](fopen) برگردانده شده. | ## مقادیر بازگشتی @@ -76,4 +76,4 @@ else - [filecrc](filecrc): برگرداندن مقدار CRC 32-بیتی فایل. - [diskfree](diskfree): برگرداندن فضای خالی دیسک. - [fattrib](fattrib): تنظیم ویژگی‌های فایل. -- [fcreatedir](fcreatedir): ایجاد دایرکتوری. \ No newline at end of file +- [fcreatedir](fcreatedir): ایجاد دایرکتوری. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fcopy.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fcopy.md index f20643d59a1..eb8a0384dc5 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fcopy.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fcopy.md @@ -13,10 +13,10 @@ tags: ["file management"] کپی کردن یک فایل. -| نام | توضیحات | -| -------------- | ------------------------------------------------------------------------- | -| const source[] | نام فایل (موجود) که باید کپی شود، اختیاری شامل مسیر. | -| const target[] | نام فایل جدید، اختیاری شامل مسیر کامل. | +| نام | توضیحات | +| -------------- | ---------------------------------------------------- | +| const source[] | نام فایل (موجود) که باید کپی شود، اختیاری شامل مسیر. | +| const target[] | نام فایل جدید، اختیاری شامل مسیر کامل. | ## مقادیر بازگشتی @@ -67,4 +67,4 @@ else - [filecrc](filecrc): برگرداندن مقدار CRC 32-بیتی فایل. - [diskfree](diskfree): برگرداندن فضای خالی دیسک. - [fattrib](fattrib): تنظیم ویژگی‌های فایل. -- [fcreatedir](fcreatedir): ایجاد دایرکتوری. \ No newline at end of file +- [fcreatedir](fcreatedir): ایجاد دایرکتوری. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fcreatedir.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fcreatedir.md index adfa7c1925a..62a328857b7 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fcreatedir.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fcreatedir.md @@ -13,8 +13,8 @@ tags: ["file management"] یک دایرکتوری ایجاد می‌کند. -| نام | توضیحات | -| --------------- | ---------------------------------------------------------------------- | +| نام | توضیحات | +| --------------- | ------------------------------------------------ | | const dirname[] | نام دایرکتوری برای ساخت، اختیاری شامل مسیر کامل. | ## مقدار برگشتی @@ -66,4 +66,4 @@ else - [fcopy](fcopy): کپی کردن یک فایل. - [filecrc](filecrc): برگرداندن مقدار CRC 32-bit یک فایل. - [diskfree](diskfree): برگرداندن فضای خالی دیسک. -- [fattrib](fattrib): تنظیم خصوصیات فایل. \ No newline at end of file +- [fattrib](fattrib): تنظیم خصوصیات فایل. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fexist.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fexist.md index 3d544f0e0f1..a2131c8c3d0 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fexist.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fexist.md @@ -11,8 +11,8 @@ tags: ["file management"] بررسی می‌کند که آیا یک فایل خاص در دایرکتوری scriptfiles وجود دارد یا نه. -| نام | توضیحات | -| ---------------- | --------------------- | +| نام | توضیحات | +| ---------------- | --------- | | const filename[] | نام فایل. | ## مقدار برگشتی @@ -60,4 +60,4 @@ else - [filecrc](filecrc): برگرداندن مقدار CRC 32-bit یک فایل. - [diskfree](diskfree): برگرداندن فضای خالی دیسک. - [fattrib](fattrib): تنظیم خصوصیات فایل. -- [fcreatedir](fcreatedir): ساخت یک دایرکتوری. \ No newline at end of file +- [fcreatedir](fcreatedir): ساخت یک دایرکتوری. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fflush.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fflush.md index 7c115ebd24e..3ba103720c5 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fflush.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fflush.md @@ -13,8 +13,8 @@ tags: ["file management"] کردن فایل روی دیسک (اطمینان از تمام شدن نوشتن‌ها). در واقع فقط تابع [flength](flength) رو صدا میزنه چون اون مجبوره برای دقت flush کنه. -| نام | توضیحات | -| ----------- | ------------------------------------------ | +| نام | توضیحات | +| ----------- | ----------------------------------------------- | | File:handle | دستگیره فایل. (که بوسیله fopen برگردونده میشه). | ## برگشتی @@ -71,4 +71,4 @@ else - [filecrc](filecrc): برگرداندن مقدار 32-بیتی CRC فایل. - [diskfree](diskfree): برگرداندن فضای آزاد دیسک. - [fattrib](fattrib): تنظیم ویژگی‌های فایل. -- [fcreatedir](fcreatedir): ساخت پوشه. \ No newline at end of file +- [fcreatedir](fcreatedir): ساخت پوشه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fgetchar.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fgetchar.md index 8d2748b4fcd..58ffca99e4c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fgetchar.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fgetchar.md @@ -11,10 +11,10 @@ tags: ["file management"] خواندن یک کاراکتر از فایل. -| نام | توضیحات | -| ----------- | ------------------------------------------------------------------------------------- | -| File:handle | دستگیره فایل که بوسیله fopen برگردونده میشه. | -| value | این پارامتر استفاده ای نداره، فقط "0" رو بذار. | +| نام | توضیحات | +| ----------- | -------------------------------------------------------------------------------------------------- | +| File:handle | دستگیره فایل که بوسیله fopen برگردونده میشه. | +| value | این پارامتر استفاده ای نداره، فقط "0" رو بذار. | | bool:utf8 | اگه `true` باشه، کاراکتر رو به صورت UTF-8 میخونه، در غیر اینصورت extended ASCII. (پیش‌فرض: `true`) | ## برگشتی @@ -81,4 +81,4 @@ else - [filecrc](filecrc): برگرداندن مقدار 32-بیتی CRC فایل. - [diskfree](diskfree): برگرداندن فضای آزاد دیسک. - [fattrib](fattrib): تنظیم ویژگی‌های فایل. -- [fcreatedir](fcreatedir): ساخت پوشه. \ No newline at end of file +- [fcreatedir](fcreatedir): ساخت پوشه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/filecrc.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/filecrc.md index dc57b518442..ef37f0ca98e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/filecrc.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/filecrc.md @@ -13,9 +13,9 @@ tags: ["file management"] برگرداندن مقدار 32-بیتی CRC یک فایل. -| نام | توضیحات | -| ---------------- | ------------ | -| const filename[] | نام فایل. | +| نام | توضیحات | +| ---------------- | --------- | +| const filename[] | نام فایل. | ## برگشتی @@ -69,4 +69,4 @@ else - [fcopy](fcopy): کپی فایل. - [diskfree](diskfree): برگرداندن فضای آزاد دیسک. - [fattrib](fattrib): تنظیم ویژگی‌های فایل. -- [fcreatedir](fcreatedir): ساخت پوشه. \ No newline at end of file +- [fcreatedir](fcreatedir): ساخت پوشه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/flength.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/flength.md index ec47b3fcfd4..040e951d022 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/flength.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/flength.md @@ -11,8 +11,8 @@ tags: ["file management"] برگرداندن طول یک فایل. -| نام | توضیحات | -| ----------- | ---------------------------------------- | +| نام | توضیحات | +| ----------- | ---------------------------------------------------- | | File:handle | دستگیره فایل که بوسیله fopen یا ftemp برگردونده میشه | ## برگشتی @@ -74,4 +74,4 @@ else - [filecrc](filecrc): برگرداندن مقدار 32-بیتی CRC فایل. - [diskfree](diskfree): برگرداندن فضای آزاد دیسک. - [fattrib](fattrib): تنظیم ویژگی‌های فایل. -- [fcreatedir](fcreatedir): ساخت پوشه. \ No newline at end of file +- [fcreatedir](fcreatedir): ساخت پوشه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/float.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/float.md index 72130053d6e..4b3e7316c35 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/float.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/float.md @@ -11,9 +11,9 @@ tags: ["floating-point"] تبدیل عدد صحیح به اعشاری. -| نام | توضیحات | -| ----- | --------------------------------- | -| value | مقدار صحیح برای تبدیل به اعشاری | +| نام | توضیحات | +| ----- | ------------------------------- | +| value | مقدار صحیح برای تبدیل به اعشاری | ## برگشتی @@ -30,4 +30,4 @@ FloatValue = float(Value); // تبدیل Value(52) به اعشاری و ذخی ## توابع مرتبط - [floatround](floatround): تبدیل عدد اعشاری به صحیح (گرد کردن). -- [floatstr](floatstr): تبدیل رشته به عدد اعشاری. \ No newline at end of file +- [floatstr](floatstr): تبدیل رشته به عدد اعشاری. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatabs.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatabs.md index 94379c928ab..e59d8f20ef1 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatabs.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatabs.md @@ -13,8 +13,8 @@ tags: ["math", "floating-point"] این تابع مقدار مطلق یک عدد اعشاری رو برمی‌گردونه. -| اسم | توضیح | -| ----------- | --------------------------------------------- | +| اسم | توضیح | +| ----------- | ------------------------------------------ | | Float:value | عدد اعشاری که می‌خوای مقدار مطلقش رو بگیری | ## مقادیر برگشتی @@ -31,4 +31,4 @@ new Float:value; value = floatabs(47.0); // این مقدار 47.0 برمی‌گردونه value = floatabs(-47.0); // این هم همون رو برمی‌گردونه. -``` \ No newline at end of file +``` diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatadd.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatadd.md index 9d0f7826a61..edcabd17f45 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatadd.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatadd.md @@ -11,9 +11,9 @@ tags: ["math", "floating-point"] جمع کردن دو عدد اعشاری. این تابع اضافیه چون عملگر استاندارد (+) همین کار رو انجام میده. -| نام | توضیحات | -| ------------- | --------------- | -| Float:Number1 | اولین عدد اعشاری. | +| نام | توضیحات | +| ------------- | ----------------- | +| Float:Number1 | اولین عدد اعشاری. | | Float:Number2 | دومین عدد اعشاری. | ## برگشتی @@ -36,4 +36,4 @@ public OnGameModeInit() - [floatsub](floatsub): تفریق دو عدد اعشاری. - [floatmul](floatmul): ضرب دو عدد اعشاری. -- [floatdiv](floatdiv): تقسیم یک عدد اعشاری بر دیگری. \ No newline at end of file +- [floatdiv](floatdiv): تقسیم یک عدد اعشاری بر دیگری. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatcmp.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatcmp.md index d6701b0c607..f0e782dd88f 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatcmp.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatcmp.md @@ -11,9 +11,9 @@ tags: ["math", "floating-point"] floatcmp میتونه برای مقایسه مقادیر اعشاری با یکدیگر استفاده بشه تا مقایسه رو تأیید کنه. -| نام | توضیحات | -| ----------- | -------------------------------- | -| Float:oper1 | اولین مقدار اعشاری برای مقایسه. | +| نام | توضیحات | +| ----------- | ------------------------------- | +| Float:oper1 | اولین مقدار اعشاری برای مقایسه. | | Float:oper2 | دومین مقدار اعشاری برای مقایسه. | ## برگشتی @@ -30,4 +30,4 @@ value = floatcmp(2.0, 2.0); // برمیگردونه 0 چون مطابقت دار value = floatcmp(1.0, 2.0); // برمیگردونه -1 چون مقدار دوم بزرگتره. value = floatcmp(2.0, 1.0); // برمیگردونه 1 چون مقدار اول بزرگتره. -``` \ No newline at end of file +``` diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatcos.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatcos.md index 997d6ee4ee6..ad905d168dd 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatcos.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatcos.md @@ -11,9 +11,9 @@ tags: ["math", "floating-point"] گرفتن کسینوس از زاویه داده شده. زاویه ورودی میتونه بر حسب رادیان، درجه یا گراد باشه. -| نام | توضیحات | -| -------------- | --------------------------------------------------------------------------------------------- | -| Float:value | زاویه ای که ازش کسینوس میگیریم. | +| نام | توضیحات | +| -------------- | ------------------------------------------------------------------------------------------------------ | +| Float:value | زاویه ای که ازش کسینوس میگیریم. | | anglemode:mode | [حالت زاویه](../resources/anglemodes) که استفاده میشه، بستگی به مقدار وارد شده داره. (پیش‌فرض: radian) | ## برگشتی @@ -46,4 +46,4 @@ GTA/SA-MP از درجه برای زاویه در بیشتر شرایط استف ## منابع مرتبط -- [Angle Modes](../resources/anglemodes): ثابت‌های واحد SI برای اندازه‌گیری زاویه‌ها. \ No newline at end of file +- [Angle Modes](../resources/anglemodes): ثابت‌های واحد SI برای اندازه‌گیری زاویه‌ها. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatdiv.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatdiv.md index 83f47dd6714..3ad2e5d1cce 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatdiv.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatdiv.md @@ -11,9 +11,9 @@ tags: ["math", "floating-point"] تقسیم یک عدد اعشاری بر دیگری. اضافیه چون عملگر تقسیم (/) همین کار رو انجام میده. -| نام | توضیحات | -| -------------- | ------------------------------------------ | -| Float:dividend | اولین عدد اعشاری. | +| نام | توضیحات | +| -------------- | --------------------------------------------------- | +| Float:dividend | اولین عدد اعشاری. | | Float:divisor | دومین عدد اعشاری (اولین عدد اعشاری رو تقسیم میکنه.) | ## برگشتی @@ -36,4 +36,4 @@ public OnGameModeInit() - [floatadd](floatadd): جمع کردن دو عدد اعشاری. - [floatsub](floatsub): تفریق یک عدد اعشاری از دیگری. -- [floatmul](floatmul): ضرب دو عدد اعشاری. \ No newline at end of file +- [floatmul](floatmul): ضرب دو عدد اعشاری. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatfract.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatfract.md index 039396c584f..c5b93147bd2 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatfract.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatfract.md @@ -11,8 +11,8 @@ tags: ["math", "floating-point"] گرفتن قسمت اعشاری یک عدد. یعنی مقدار اعداد بعد از ممیز اعشاری. -| نام | توضیحات | -| ----------- | ------------------------------------ | +| نام | توضیحات | +| ----------- | --------------------------------------- | | Float:value | عدد اعشاری که قسمت اعشاری‌ش رو میگیریم. | ## برگشتی @@ -27,4 +27,4 @@ new Float:fFract = floatfract(3.14159); // برمیگردونه 0.14159 ## توابع مرتبط -- [floatround](floatround): تبدیل عدد اعشاری به صحیح (گرد کردن). \ No newline at end of file +- [floatround](floatround): تبدیل عدد اعشاری به صحیح (گرد کردن). diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatlog.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatlog.md index a51bdd1cc66..ed8ee46f0b4 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatlog.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatlog.md @@ -11,10 +11,10 @@ tags: ["math", "floating-point"] این تابع بهت اجازه میده لگاریتم یک مقدار اعشاری رو بگیری. -| نام | توضیحات | -| ----------- | ------------------------------------ | -| Float:value | مقداری که لگاریتم‌ش رو میگیریم. | -| Float:base | پایه لگاریتم. | +| نام | توضیحات | +| ----------- | ------------------------------- | +| Float:value | مقداری که لگاریتم‌ش رو میگیریم. | +| Float:base | پایه لگاریتم. | ## برگشتی @@ -33,4 +33,4 @@ public OnGameModeInit() ## توابع مرتبط - [floatsqroot](floatsqroot): محاسبه ریشه دوم یک مقدار اعشاری. -- [floatpower](floatpower): رساندن مقدار داده شده به توان نما. \ No newline at end of file +- [floatpower](floatpower): رساندن مقدار داده شده به توان نما. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatmul.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatmul.md index d44a6b4dfcf..3cce685f909 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatmul.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatmul.md @@ -11,10 +11,10 @@ tags: ["math", "floating-point"] ضرب دو عدد اعشاری در یکدیگر. -| نام | توضیحات | -| ----------- | -------------------------------------------- | -| Float:oper1 | اولین عدد اعشاری. | -| Float:oper2 | دومین عدد اعشاری، اولی با این ضرب میشه. | +| نام | توضیحات | +| ----------- | --------------------------------------- | +| Float:oper1 | اولین عدد اعشاری. | +| Float:oper2 | دومین عدد اعشاری، اولی با این ضرب میشه. | ## برگشتی @@ -44,4 +44,4 @@ public OnGameModeInit() - [floatadd](floatadd): جمع دو عدد اعشاری. - [floatsub](floatsub): تفریق دو عدد اعشاری. -- [floatdiv](floatdiv): تقسیم یک عدد اعشاری بر دیگری. \ No newline at end of file +- [floatdiv](floatdiv): تقسیم یک عدد اعشاری بر دیگری. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatpower.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatpower.md index 7af3c1de445..105824df629 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatpower.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatpower.md @@ -11,9 +11,9 @@ tags: ["math", "floating-point"] مقدار داده شده رو به توان exponent میرسونه. -| نام | توضیحات | -| -------------- | ------------------------------------------------------------------------- | -| Float:value | مقداری که به توانش میرسونیم، به صورت عدد floating-point. | +| نام | توضیحات | +| -------------- | --------------------------------------------------------------- | +| Float:value | مقداری که به توانش میرسونیم، به صورت عدد floating-point. | | Float:exponent | exponent هم یک عدد floating-point هست. میتونه صفر یا منفی باشه. | ## برگشتی @@ -30,4 +30,4 @@ printf("2 to the power of 8 is %.1f", floatpower(2.0, 8.0)); ## توابع مرتبط - [floatsqroot](floatsqroot): محاسبه جذر مربع یک مقدار floating point. -- [floatlog](floatlog): گرفتن logarithm مقدار float. \ No newline at end of file +- [floatlog](floatlog): گرفتن logarithm مقدار float. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatround.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatround.md index 48895f8d78a..3b00293406b 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatround.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatround.md @@ -13,8 +13,8 @@ tags: ["math", "floating-point"] یک عدد اعشاری رو به عدد صحیح گرد می‌کنه. -| اسم | توضیح | -|--------------------------|------------------------------------------------------------------------------------------------| +| اسم | توضیح | +| ------------------------ | ----------------------------------------------------------------------------------------------------- | | Float:value | عددی که می‌خوای گردش کنی. | | floatround_method:method | حالت [floatround](../resources/floatroundmodes) که باید استفاده بشه.
پیش‌فرض: `floatround_round` | @@ -56,4 +56,4 @@ printf("270.0034 rounded to %d", value); // 270.0034 rounded to 270 - [Floatround Modes](../resources/floatroundmodes) - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatsin.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatsin.md index bba7a629466..949b38b40f8 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatsin.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatsin.md @@ -11,9 +11,9 @@ tags: ["math", "floating-point"] sine یک زاویه داده شده رو دریافت میکنه. زاویه ورودی میتونه بر حسب radian، درجه یا grade باشه. -| نام | توضیحات | -| -------------- | --------------------------------------------------------------------------------------------------- | -| Float:value | زاویه‌ای که sine اش رو میخوایم. | +| نام | توضیحات | +| -------------- | ------------------------------------------------------------------------------------------------ | +| Float:value | زاویه‌ای که sine اش رو میخوایم. | | anglemode:mode | [angle mode](../resources/anglemodes) که استفاده میشه، بسته به مقدار وارد شده. (پیش‌فرض: radian) | ## برگشتی @@ -54,4 +54,4 @@ GTA/SA-MP از درجه برای زاویه‌ها در اکثر شرایط اس ## منابع مرتبط -- [Angle Modes](../resources/anglemodes): ثابت‌های SI برای اندازه‌گیری زاویه‌ها. \ No newline at end of file +- [Angle Modes](../resources/anglemodes): ثابت‌های SI برای اندازه‌گیری زاویه‌ها. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatsqroot.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatsqroot.md index 1e037cddb17..0dfaf6c0b45 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatsqroot.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatsqroot.md @@ -11,8 +11,8 @@ tags: ["math", "floating-point"] جذر مربع مقدار داده شده رو محاسبه میکنه. -| نام | توضیحات | -| ----------- | ------------------------------------------ | +| نام | توضیحات | +| ----------- | ------------------------------------- | | Float:value | مقداری که جذر مربعش رو محاسبه میکنیم. | ## برگشتی @@ -36,4 +36,4 @@ new Float:sqroot = floatsqroot(25.0); // برمیگردونه 5.0، چونکه 5 ## توابع مرتبط - [floatpower](floatpower): رساندن یک مقدار به توان exponent. -- [floatlog](floatlog): گرفتن logarithm مقدار float. \ No newline at end of file +- [floatlog](floatlog): گرفتن logarithm مقدار float. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatstr.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatstr.md index 23be3cb326f..b913c131188 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatstr.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatstr.md @@ -11,8 +11,8 @@ tags: ["string", "floating-point"] یک string رو به float تبدیل میکنه. -| نام | توضیحات | -| -------------- | ----------------------------------- | +| نام | توضیحات | +| -------------- | ------------------------------ | | const string[] | string که به float تبدیل میشه. | ## برگشتی @@ -32,4 +32,4 @@ SetPlayerPos(playerid, 0.0, 0.0, value); ## توابع مرتبط - [floatround](floatround): تبدیل float به integer (گرد کردن). -- [float](float): تبدیل integer به float. \ No newline at end of file +- [float](float): تبدیل integer به float. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatsub.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatsub.md index ecbe629c139..7c132b2e040 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatsub.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floatsub.md @@ -11,10 +11,10 @@ tags: ["math", "floating-point"] یک float رو از float دیگه کم میکنه. دقت کن که این تابع استفاده واقعی نداره، چونکه میتونی به سادگی از operator استاندارد (-) استفاده کنی. -| نام | توضیحات | -| ----------- | ---------------------------------------------------- | -| Float:oper1 | float اول. | -| Float:oper2 | float دوم (از float اول کم میشه) | +| نام | توضیحات | +| ----------- | -------------------------------- | +| Float:oper1 | float اول. | +| Float:oper2 | float دوم (از float اول کم میشه) | ## برگشتی @@ -36,4 +36,4 @@ public OnGameModeInit() - [floatadd](floatadd): جمع کردن دو float. - [floatmul](floatmul): ضرب دو float. -- [floatdiv](floatdiv): تقسیم یک float بر دیگری. \ No newline at end of file +- [floatdiv](floatdiv): تقسیم یک float بر دیگری. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floattan.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floattan.md index de98b1c1dec..203a7fb73a3 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floattan.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/floattan.md @@ -11,9 +11,9 @@ tags: ["math", "floating-point"] tangent یک زاویه داده شده رو دریافت میکنه. زاویه ورودی میتونه بر حسب radian، درجه یا grade باشه. -| نام | توضیحات | -| ----------- | --------------------------------------------------------------------------------------------------- | -| Float:value | زاویه‌ای که tangent اش رو میخوایم. | +| نام | توضیحات | +| ----------- | ------------------------------------------------------------------------------------------------ | +| Float:value | زاویه‌ای که tangent اش رو میخوایم. | | anglemode | [angle mode](../resources/anglemodes) که استفاده میشه، بسته به مقدار وارد شده. (پیش‌فرض: radian) | ## برگشتی @@ -46,4 +46,4 @@ GTA/SA-MP از درجه برای زاویه‌ها در اکثر شرایط اس ## منابع مرتبط -- [Angle Modes](../resources/anglemodes): ثابت‌های SI برای اندازه‌گیری زاویه‌ها. \ No newline at end of file +- [Angle Modes](../resources/anglemodes): ثابت‌های SI برای اندازه‌گیری زاویه‌ها. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fmatch.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fmatch.md index 0658d2ae086..465ce17f0a0 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fmatch.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fmatch.md @@ -11,10 +11,10 @@ tags: ["file management"] نام فایلی که با pattern مطابقت داره رو پیدا میکنه. -| نام | توضیحات | -| ------------------------ | ------------------------------------------------------------------------ | -| const filename[] | string که نتیجه توش ذخیره میشه، به صورت packed string برمیگردونه. | -| const pattern[] | pattern که باید match بشه. میتونه wildcard داشته باشه. | +| نام | توضیحات | +| ------------------------ | ----------------------------------------------------------------- | +| const filename[] | string که نتیجه توش ذخیره میشه، به صورت packed string برمیگردونه. | +| const pattern[] | pattern که باید match بشه. میتونه wildcard داشته باشه. | | index | شماره فایل، در صورتی که چندین match وجود داشته باشه. (پیش‌فرض: 0) | | size = sizeof (filename) | بیشترین اندازه پارامتر name | @@ -68,4 +68,4 @@ else - [filecrc](filecrc): برگرداندن مقدار CRC 32-bit فایل. - [diskfree](diskfree): برگرداندن فضای خالی دیسک. - [fattrib](fattrib): تنظیم attribute های فایل. -- [fcreatedir](fcreatedir): ایجاد یک directory. \ No newline at end of file +- [fcreatedir](fcreatedir): ایجاد یک directory. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fopen.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fopen.md index e914f498449..87812d441bb 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fopen.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fopen.md @@ -11,10 +11,10 @@ tags: ["file management"] باز کردن یک فایل (برای خوندن یا نوشتن). -| نام | توضیحات | -| ---------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------ | +| نام | توضیحات | +| ---------------------------------------- | ---------------------------------------------------------------------------------------------------- | | const filename[] | مسیر فایلی که باز میشه (اگر فقط نام فایل مشخص بشه، فایل با همون نام در پوشه 'scriptfiles' باز میشه). | -| [filemode:mode](../resources/file-modes) | حالتی که فایل با اون باز میشه (پیش‌فرض: io_readwrite). | +| [filemode:mode](../resources/file-modes) | حالتی که فایل با اون باز میشه (پیش‌فرض: io_readwrite). | ## برگشتی @@ -181,4 +181,4 @@ else ## منابع مرتبط -- [File Modes](../resources/file-modes) \ No newline at end of file +- [File Modes](../resources/file-modes) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/format.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/format.md index 1fc4bbcbbaf..30b46094e21 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/format.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/format.md @@ -11,12 +11,12 @@ tags: ["string"] یک string رو فرمت می‌کنه تا متغیرها و string‌های دیگر رو درش شامل کنه. -| نام | توضیحات | -| ---------------- | -------------------------------------- | -| output[] | string که نتیجه درش خروجی می‌گیره | -| len | حداکثر طولی که output می‌تونه داشته باشه | -| const format[] | string فرمت | -| \{Float, _\}:... | تعداد نامحدود آرگومان از هر tag | +| نام | توضیحات | +| ----------------- | ---------------------------------------- | +| output[] | string که نتیجه درش خروجی می‌گیره | +| len | حداکثر طولی که output می‌تونه داشته باشه | +| const format[] | string فرمت | +| \{Float, \_\}:... | تعداد نامحدود آرگومان از هر tag | ## مقدار بازگشتی @@ -24,17 +24,17 @@ tags: ["string"] ## مشخص کننده‌های فرمت -| مشخص کننده | معنی | -| ----------- | ----------------------------------------------- | -| %i | Integer بدون علامت | -| %d | Integer با علامت | -| %s | String | -| %f | عدد اعشاری | -| %c | کاراکتر ASCII | -| %x | عدد هگزادسیمال | -| %b | عدد باینری | -| %% | '%' واقعی | -| %q | فرار دادن متن برای SQLite. (اضافه شده در 0.3.7 R2) | +| مشخص کننده | معنی | +| ---------- | -------------------------------------------------- | +| %i | Integer بدون علامت | +| %d | Integer با علامت | +| %s | String | +| %f | عدد اعشاری | +| %c | کاراکتر ASCII | +| %x | عدد هگزادسیمال | +| %b | عدد باینری | +| %% | '%' واقعی | +| %q | فرار دادن متن برای SQLite. (اضافه شده در 0.3.7 R2) | مقادیر برای placeholder‌ها دقیقاً به همون ترتیب پارامترها در فراخوانی پیش می‌رن، یعنی `"I am %i years old"` - `%i` با یک متغیر integer جایگزین می‌شه، که سن شخصه. @@ -89,4 +89,4 @@ SendClientMessage(playerid, 0xFF8000FF, string); ## توابع مرتبط - [print](print): چاپ یک پیام ساده در لاگ‌ها و کنسول سرور. -- [printf](printf): چاپ یک پیام فرمت شده در لاگ‌ها و کنسول سرور. \ No newline at end of file +- [printf](printf): چاپ یک پیام فرمت شده در لاگ‌ها و کنسول سرور. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fputchar.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fputchar.md index 42b405ce610..c0ed608d751 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fputchar.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fputchar.md @@ -11,10 +11,10 @@ tags: ["file management"] یک کاراکتر رو در یک فایل می‌نویسه. -| نام | توضیحات | -| ----------- | ----------------------------------------------------------------------- | -| File:handle | هندل فایل که استفاده می‌شه، که قبلاً توسط fopen() باز شده. | -| value | کاراکتری که در فایل نوشته می‌شه. | +| نام | توضیحات | +| ----------- | ---------------------------------------------------------------------------------- | +| File:handle | هندل فایل که استفاده می‌شه، که قبلاً توسط fopen() باز شده. | +| value | کاراکتری که در فایل نوشته می‌شه. | | bool:utf8 | اگه `true` باشه، در حالت UTF8 می‌نویسه، وگرنه در extended ASCII. (پیش‌فرض: `true`) | ## مقدار بازگشتی @@ -75,4 +75,4 @@ else - [filecrc](filecrc): برگرداندن مقدار CRC 32-bit فایل. - [diskfree](diskfree): برگرداندن فضای خالی دیسک. - [fattrib](fattrib): تنظیم خصوصیات فایل. -- [fcreatedir](fcreatedir): ایجاد یک دایرکتوری. \ No newline at end of file +- [fcreatedir](fcreatedir): ایجاد یک دایرکتوری. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fread.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fread.md index 7863817dc23..8d73e69ef53 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fread.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fread.md @@ -11,12 +11,12 @@ tags: ["file management"] یک خط از یک فایل رو می‌خونه. -| نام | توضیحات | -| ---------------------- | ---------------------------------------------------------- | -| File:handle | هندل فایل که ازش خونده می‌شه (توسط fopen برگردونده شده). | +| نام | توضیحات | +| ---------------------- | ----------------------------------------------------------------- | +| File:handle | هندل فایل که ازش خونده می‌شه (توسط fopen برگردونده شده). | | string[] | آرایه string برای ذخیره متن خونده شده، که با reference پاس می‌شه. | -| size = sizeof (string) | تعداد بایت‌هایی که باید خونده بشن. | -| bool:pack | آیا string باید pack شده باشه؟ (پیش‌فرض: false). | +| size = sizeof (string) | تعداد بایت‌هایی که باید خونده بشن. | +| bool:pack | آیا string باید pack شده باشه؟ (پیش‌فرض: false). | ## مقدار بازگشتی @@ -119,4 +119,4 @@ else - [filecrc](filecrc): برگرداندن مقدار CRC 32-bit فایل. - [diskfree](diskfree): برگرداندن فضای خالی دیسک. - [fattrib](fattrib): تنظیم خصوصیات فایل. -- [fcreatedir](fcreatedir): ایجاد یک دایرکتوری. \ No newline at end of file +- [fcreatedir](fcreatedir): ایجاد یک دایرکتوری. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fremove.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fremove.md index c7b6f6cff34..544842553fa 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fremove.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fremove.md @@ -11,8 +11,8 @@ tags: ["file management"] حذف فایل. -| نام | توضیحات | -| ---------------- | ------------------------------- | +| نام | توضیحات | +| ---------------- | --------------------------- | | const filename[] | مسیر فایلی که باید حذف بشه. | ## برگشتی @@ -86,4 +86,4 @@ else - [filecrc](filecrc): برگردوندن مقدار CRC 32-bit فایل. - [diskfree](diskfree): برگردوندن فضای خالی دیسک. - [fattrib](fattrib): تنظیم attribute های فایل. -- [fcreatedir](fcreatedir): ساختن پوشه. \ No newline at end of file +- [fcreatedir](fcreatedir): ساختن پوشه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/frename.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/frename.md index 28e60cb5bb5..39dc189244f 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/frename.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/frename.md @@ -13,10 +13,10 @@ tags: ["file management"] تغییر نام فایل. -| نام | توضیحات | -| --------------- | --------------------------------------------------------------- | +| نام | توضیحات | +| --------------- | ------------------------------------------------ | | const oldname[] | نام فعلی فایل، اختیاری هم میتونه مسیر کامل باشه. | -| const newname[] | نام جدید فایل، اختیاری هم میتونه مسیر کامل باشه. | +| const newname[] | نام جدید فایل، اختیاری هم میتونه مسیر کامل باشه. | ## برگشتی @@ -59,4 +59,4 @@ else - [filecrc](filecrc): برگردوندن مقدار CRC 32-bit فایل. - [diskfree](diskfree): برگردوندن فضای خالی دیسک. - [fattrib](fattrib): تنظیم attribute های فایل. -- [fcreatedir](fcreatedir): ساختن پوشه. \ No newline at end of file +- [fcreatedir](fcreatedir): ساختن پوشه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fseek.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fseek.md index ffeabccfa1f..dadccf98f3b 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fseek.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fseek.md @@ -11,11 +11,11 @@ tags: ["file management"] موقعیت فعلی توی فایل رو تغییر بده. میتونی جلو یا عقب بری. -| نام | توضیحات | -| --------------------------------------------------- | --------------------------------------------------------------------------- | -| File:handle | دستگیره فایلی که باید استفاده بشه. از fopen برمیگرده. | +| نام | توضیحات | +| --------------------------------------------------- | ---------------------------------------------------------- | +| File:handle | دستگیره فایلی که باید استفاده بشه. از fopen برمیگرده. | | position | موقعیت جدید توی فایل، نسبت به پارامتر whence (ببین پایین). | -| [seek_whence:whence](../resources/file-seek-whence) | موقعیت شروعی که پارامتر position به اون ربط داره. | +| [seek_whence:whence](../resources/file-seek-whence) | موقعیت شروعی که پارامتر position به اون ربط داره. | ## برگشتی @@ -86,4 +86,4 @@ else ## منابع مرتبط -- [File Seek Whence](../resources/file-seek-whence) \ No newline at end of file +- [File Seek Whence](../resources/file-seek-whence) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fstat.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fstat.md index 036946495db..97b522f8f25 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fstat.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fstat.md @@ -13,12 +13,12 @@ tags: ["file management"] سایز و timestamp فایل رو برمیگردونه. -| نام | توضیحات | -| ---------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| const filename[] | اسم فایل. | -| &size | اگه تابع موفق باشه، این پارامتر سایز فایل رو نگه میداره. | -| ×tamp | اگه تابع موفق باشه، این پارامتر زمان آخرین تغییر فایل رو نگه میداره. | -| &attrib | اگه تابع موفق باشه، این پارامتر attribute های فایل رو نگه میداره. | +| نام | توضیحات | +| ---------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| const filename[] | اسم فایل. | +| &size | اگه تابع موفق باشه، این پارامتر سایز فایل رو نگه میداره. | +| ×tamp | اگه تابع موفق باشه، این پارامتر زمان آخرین تغییر فایل رو نگه میداره. | +| &attrib | اگه تابع موفق باشه، این پارامتر attribute های فایل رو نگه میداره. | | &inode | اگه تابع موفق باشه، این پارامتر شماره inode فایل رو نگه میداره. شماره inode یه شماره‌ست که فایل رو به طور یونیک شناسایی میکنه، و معمولاً موقعیت فیزیکی (شروع) فایل رو روی دیسک یا مموری کارت نشون میده. | ## برگشتی @@ -30,7 +30,7 @@ tags: ["file management"] ## مثال‌ها ```c -new +new size, timestamp, attrib, @@ -71,4 +71,4 @@ else - [filecrc](filecrc): برگردوندن مقدار CRC 32-bit فایل. - [diskfree](diskfree): برگردوندن فضای خالی دیسک. - [fattrib](fattrib): تنظیم attribute های فایل. -- [fcreatedir](fcreatedir): ساختن پوشه. \ No newline at end of file +- [fcreatedir](fcreatedir): ساختن پوشه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ftell.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ftell.md index e67625128fd..ce8bce5f4fa 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ftell.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ftell.md @@ -13,8 +13,8 @@ tags: ["file management"] موقعیت فعلی توی فایل رو بگیر. -| نام | توضیحات | -| ----------- | -------------------------------------------- | +| نام | توضیحات | +| ----------- | ---------------------------------------- | | File:handle | دستگیره فایل. (از fopen برگردونده میشه). | ## برگشتی @@ -66,4 +66,4 @@ else - [filecrc](filecrc): برگردوندن مقدار CRC 32-bit فایل. - [diskfree](diskfree): برگردوندن فضای خالی دیسک. - [fattrib](fattrib): تنظیم attribute های فایل. -- [fcreatedir](fcreatedir): ساختن پوشه. \ No newline at end of file +- [fcreatedir](fcreatedir): ساختن پوشه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ftemp.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ftemp.md index 59aa3e0e13e..a0982f17a89 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ftemp.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ftemp.md @@ -136,4 +136,4 @@ else - [filecrc](filecrc): برگردوندن مقدار CRC 32-bit فایل. - [diskfree](diskfree): برگردوندن فضای خالی دیسک. - [fattrib](fattrib): تنظیم attribute های فایل. -- [fcreatedir](fcreatedir): ساختن پوشه. \ No newline at end of file +- [fcreatedir](fcreatedir): ساختن پوشه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/funcidx.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/funcidx.md index 8f595756149..e450c357d9a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/funcidx.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/funcidx.md @@ -11,8 +11,8 @@ tags: ["core"] این تابع ID یک تابع public رو با اسمش برمیگردونه. -| نام | توضیحات | -| ------------ | ------------------------------------------------- | +| نام | توضیحات | +| ------------ | -------------------------------------- | | const name[] | اسم تابع public که میخوای ID شو بگیری. | ## برگشتی @@ -34,4 +34,4 @@ public OnFilterScriptInit() ## توابع مرتبط - [CallLocalFunction](CallLocalFunction): صدا زدن تابع توی اسکریپت. -- [CallRemoteFunction](CallRemoteFunction): صدا زدن تابع توی هر اسکریپت لود شده. \ No newline at end of file +- [CallRemoteFunction](CallRemoteFunction): صدا زدن تابع توی هر اسکریپت لود شده. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fwrite.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fwrite.md index 2f4cec4eeff..1f28ebf80fb 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fwrite.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fwrite.md @@ -11,10 +11,10 @@ tags: ["file management"] متن رو توی فایل بنویس. -| نام | توضیحات | -| -------------- | ------------------------------------------------------- | +| نام | توضیحات | +| -------------- | ------------------------------------------------------------- | | File:handle | دستگیره فایلی که میخوای توش بنویسی (از fopen برگردونده میشه). | -| const string[] | متنی که میخوای توی فایل بنویسی. | +| const string[] | متنی که میخوای توی فایل بنویسی. | ## برگشتی @@ -141,4 +141,4 @@ else - [filecrc](filecrc): برگردوندن مقدار CRC 32-bit فایل. - [diskfree](diskfree): برگردوندن فضای خالی دیسک. - [fattrib](fattrib): تنظیم attribute های فایل. -- [fcreatedir](fcreatedir): ساختن پوشه. \ No newline at end of file +- [fcreatedir](fcreatedir): ساختن پوشه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/getarg.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/getarg.md index b34ab2aa2da..e4fb82990dd 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/getarg.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/getarg.md @@ -13,10 +13,10 @@ tags: ["core", "arguments", "args"] آرگومان پاس داده شده به تابع رو می‌گیره. -| اسم | توضیح | -| ----- | --------------------------------------------------------- | -| arg | شماره ترتیب آرگومان. برای اولین آرگومان از 0 استفاده کن. | -| index | index (اگه آرگومان یک آرایه باشه) *(اختیاری=0)* | +| اسم | توضیح | +| ----- | -------------------------------------------------------- | +| arg | شماره ترتیب آرگومان. برای اولین آرگومان از 0 استفاده کن. | +| index | index (اگه آرگومان یک آرایه باشه) _(اختیاری=0)_ | ## مقادیر برگشتی @@ -47,4 +47,4 @@ public OnFilterScriptInit() - [numargs](numargs): تعداد آرگومان‌ها رو برمی‌گردونه. - [setarg](setarg): تنظیم آرگومان. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/getdate.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/getdate.md index a0c7d429bfb..3be3a4b5502 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/getdate.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/getdate.md @@ -11,11 +11,11 @@ tags: ["time", "date"] تاریخ فعلی سرور را دریافت می‌کنه که در متغیرهای &year، &month و &day ذخیره می‌شه. -| نام | توضیحات | -| -------- | ---------------------------------------------------------- | -| &year=0 | متغیری که سال توش ذخیره می‌شه، به عنوان مرجع پاس داده می‌شه. | +| نام | توضیحات | +| -------- | ------------------------------------------------------------ | +| &year=0 | متغیری که سال توش ذخیره می‌شه، به عنوان مرجع پاس داده می‌شه. | | &month=0 | متغیری که ماه توش ذخیره می‌شه، به عنوان مرجع پاس داده می‌شه. | -| &day=0 | متغیری که روز توش ذخیره می‌شه، به عنوان مرجع پاس داده می‌شه. | +| &day=0 | متغیری که روز توش ذخیره می‌شه، به عنوان مرجع پاس داده می‌شه. | ## مقدار برگشتی @@ -32,4 +32,4 @@ printf("Days since the start of the year: %d", Days); ## تابع‌های مرتبط -- [gettime](gettime): زمان فعلی سرور رو به عنوان unix timestamp دریافت می‌کنه. \ No newline at end of file +- [gettime](gettime): زمان فعلی سرور رو به عنوان unix timestamp دریافت می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/getproperty.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/getproperty.md index 1313d944b47..f71963a69b3 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/getproperty.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/getproperty.md @@ -11,12 +11,12 @@ tags: ["core", "property"] یه property خاص رو از حافظه دریافت می‌کنه، string به صورت packed برگردونده می‌شه! -| نام | توضیحات | -| -------- | --------------------------------------------------------------------------------------------------- | -| id | ماشین مجازی برای استفاده، بهتره صفر بذاری. *(اختیاری=0)* | -| name[] | اسم property، بهتره "" بذاری. | -| value | ID منحصر به فرد property، از hash-function استفاده کن تا از string محاسبه کنی. *(اختیاری=cellmin)* | -| string[] | متغیری برای ذخیره نتیجه، به صورت reference پاس داده می‌شه. | +| نام | توضیحات | +| -------- | -------------------------------------------------------------------------------------------------- | +| id | ماشین مجازی برای استفاده، بهتره صفر بذاری. _(اختیاری=0)_ | +| name[] | اسم property، بهتره "" بذاری. | +| value | ID منحصر به فرد property، از hash-function استفاده کن تا از string محاسبه کنی. _(اختیاری=cellmin)_ | +| string[] | متغیری برای ذخیره نتیجه، به صورت reference پاس داده می‌شه. | ## مقادیر برگشتی @@ -46,4 +46,4 @@ print(value); - [setproperty](setproperty): تنظیم یه property. - [deleteproperty](deleteproperty): حذف یه property. -- [existproperty](existproperty): بررسی وجود یه property. \ No newline at end of file +- [existproperty](existproperty): بررسی وجود یه property. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/getpubvar.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/getpubvar.md index 6bb38119a8a..e0deefd41f4 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/getpubvar.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/getpubvar.md @@ -11,8 +11,8 @@ tags: ["core", "pubvar", "public variable"] یه متغیر public خاص رو از اسکریپت فعلی دریافت می‌کنه. -| نام | توضیحات | -| ------------ | --------------------------- | +| نام | توضیحات | +| ------------ | ----------------- | | const name[] | اسم متغیر public. | ## مقادیر برگشتی @@ -23,4 +23,4 @@ Naught اگه متغیر وجود نداشته باشه (اول از [existpubva - [setpubvar](setpubvar): تنظیم یه متغیر public خاص در اسکریپت فعلی. - [existpubvar](existpubvar): بررسی وجود یه متغیر public خاص در اسکریپت فعلی. -- [numpubvars](numpubvars): شمارش متغیرهای public موجود در اسکریپت. \ No newline at end of file +- [numpubvars](numpubvars): شمارش متغیرهای public موجود در اسکریپت. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/gettime.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/gettime.md index 24d732e3fc8..1b240ebc7c2 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/gettime.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/gettime.md @@ -11,10 +11,10 @@ tags: ["time"] زمان فعلی سرور رو دریافت می‌کنه که در متغیرهای &hour، &minute و &second ذخیره می‌شه. -| نام | توضیحات | -| --------- | ---------------------------------------------------------- | -| &hour=0 | متغیری برای ذخیره ساعت که به صورت reference پاس داده می‌شه. | -| &minute=0 | متغیری برای ذخیره دقیقه که به صورت reference پاس داده می‌شه. | +| نام | توضیحات | +| --------- | ------------------------------------------------------------ | +| &hour=0 | متغیری برای ذخیره ساعت که به صورت reference پاس داده می‌شه. | +| &minute=0 | متغیری برای ذخیره دقیقه که به صورت reference پاس داده می‌شه. | | &second=0 | متغیری برای ذخیره ثانیه که به صورت reference پاس داده می‌شه. | ## مقادیر برگشتی @@ -45,4 +45,4 @@ printf("Seconds since midnight 1st January 1970: %d", timestamp); ## توابع مرتبط -- [getdate](getdate): دریافت تاریخ فعلی سرور. \ No newline at end of file +- [getdate](getdate): دریافت تاریخ فعلی سرور. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/gpci.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/gpci.md index 8499b624894..475b486b12d 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/gpci.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/gpci.md @@ -19,11 +19,11 @@ CI بازیکن منحصر به فرد نیست، بعضی بازیکنان مم ## پارامترها -| نام | توضیحات | -| --------------------- | ------------------------------------------- | -| playerid | ID بازیکنی که می‌خوای CI ش رو دریافت کنی. | -| serial[] | رشته برای ذخیره CI دریافت شده. | -| len = sizeof (serial) | اندازه تعیین شده رشته. | +| نام | توضیحات | +| --------------------- | ----------------------------------------- | +| playerid | ID بازیکنی که می‌خوای CI ش رو دریافت کنی. | +| serial[] | رشته برای ذخیره CI دریافت شده. | +| len = sizeof (serial) | اندازه تعیین شده رشته. | ## مقادیر برگشتی @@ -77,4 +77,4 @@ public OnPlayerConnect(playerid) ## توابع مرتبط - [GetNetworkStats](GetNetworkStats): آمار شبکه سرور رو دریافت می‌کنه و توی یه رشته ذخیره می‌کنه. -- [GetPlayerNetworkStats](GetPlayerNetworkStats): آمار شبکه بازیکن رو دریافت می‌کنه و توی یه رشته ذخیره می‌کنه. \ No newline at end of file +- [GetPlayerNetworkStats](GetPlayerNetworkStats): آمار شبکه بازیکن رو دریافت می‌کنه و توی یه رشته ذخیره می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/heapspace.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/heapspace.md index fae3822e45c..e943a096546 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/heapspace.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/heapspace.md @@ -19,4 +19,4 @@ public OnGameModeInit() printf("Heapspace: %i kilobytes", heapspace() / 1024); return 1; } -``` \ No newline at end of file +``` diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ispacked.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ispacked.md index 21ec6dc1a09..fc65723ee6c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ispacked.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ispacked.md @@ -11,9 +11,9 @@ tags: ["string"] چک می‌کنه که آیا رشته داده شده packed هست یا نه. -| نام | توضیحات | -| -------------- | ---------------------------- | -| const string[] | رشته‌ای که باید چک بشه. | +| نام | توضیحات | +| -------------- | ----------------------- | +| const string[] | رشته‌ای که باید چک بشه. | ## مقادیر برگشتی @@ -34,4 +34,4 @@ if (ispacked(string)) ## توابع مرتبط - [strpack](strpack): pack کردن یه رشته. -- [strunpack](strunpack): این تابع می‌تونه برای unpack کردن یه رشته استفاده بشه. \ No newline at end of file +- [strunpack](strunpack): این تابع می‌تونه برای unpack کردن یه رشته استفاده بشه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/listenport.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/listenport.md index 98692f81443..7cf513d61c3 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/listenport.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/listenport.md @@ -17,8 +17,8 @@ tags: ["datagram"] پورت موردنظر رو برای listen کردن تنظیم می‌کنه. -| نام | توضیح | -| ---- | ------------------------------------------------------------------------------------------------------------------------------------------------------ | +| نام | توضیح | +| ---- | ---------------------------------------------------------------------------------------------------------------- | | port | شماره پورت برای listen کردن. این مقدار باید بین 1 تا 65535 باشه، اما بهتره از پورت‌های reserve شده استفاده نکنی. | ## مقادیر بازگشتی @@ -37,4 +37,4 @@ tags: ["datagram"] ## توابع مرتبط - [@receivestring](@receivestring): یک packet دریافت شد. -- [sendstring](sendstring): یک packet حاوی string ارسال می‌کنه. \ No newline at end of file +- [sendstring](sendstring): یک packet حاوی string ارسال می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/max.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/max.md index be334b62086..b4111e92f5e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/max.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/max.md @@ -11,10 +11,10 @@ tags: ["core"] تابعی که برای مقایسه مقادیر استفاده می‌شود. -| نام | توضیحات | -| ------ | ---------------------------- | -| value1 | مقدار 1 (a) برای مقایسه. | -| value2 | مقدار 2 (b) برای مقایسه. | +| نام | توضیحات | +| ------ | ------------------------ | +| value1 | مقدار 1 (a) برای مقایسه. | +| value2 | مقدار 2 (b) برای مقایسه. | ## مقدار بازگشتی @@ -35,11 +35,11 @@ public OnGameModeInit() printf("max(%d, %d) = %d", a, b, result); // Since b is bigger than a so result will be 10. - + return 1; } ``` ## توابع مرتبط -- [min](min): مقایسه کن و حداقل مقدار را بگیر. \ No newline at end of file +- [min](min): مقایسه کن و حداقل مقدار را بگیر. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/memcpy.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/memcpy.md index b611ea4c006..6b1df6ca9a0 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/memcpy.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/memcpy.md @@ -11,13 +11,13 @@ tags: ["string"] بایت‌ها را از یک مکان به مکان دیگر کپی می‌کند. -| نام | توضیحات | -| ------------------------- | ------------------------------------------------------------------------------------------ | -| dest[] | آرایه‌ای که بایت‌های source در آن کپی می‌شوند. | -| const source[] | آرایه مبدأ. | -| index = 0 | شاخص شروع به بایت در آرایه مقصد که داده‌ها باید در آن کپی شوند. | -| numbytes | تعداد بایت‌ها (نه سلول‌ها) برای کپی. | -| maxlength = sizeof (dest) | حداکثر تعداد سلول‌هایی که در بافر مقصد جا می‌شوند. | +| نام | توضیحات | +| ------------------------- | --------------------------------------------------------------- | +| dest[] | آرایه‌ای که بایت‌های source در آن کپی می‌شوند. | +| const source[] | آرایه مبدأ. | +| index = 0 | شاخص شروع به بایت در آرایه مقصد که داده‌ها باید در آن کپی شوند. | +| numbytes | تعداد بایت‌ها (نه سلول‌ها) برای کپی. | +| maxlength = sizeof (dest) | حداکثر تعداد سلول‌هایی که در بافر مقصد جا می‌شوند. | ## مقدار بازگشتی @@ -46,4 +46,4 @@ print(destination); - [strmid](strmid): کاراکترهایی را از یک رشته استخراج کن. - [strpack](strpack): رشته‌ای را در مقصد pack کن. - [strval](strval): مقدار یک رشته را پیدا کن. -- [strcat](strcat): دو رشته را به هم متصل کن. \ No newline at end of file +- [strcat](strcat): دو رشته را به هم متصل کن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/min.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/min.md index 0a87e0f3e3b..7ce0da27ffe 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/min.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/min.md @@ -11,10 +11,10 @@ tags: ["core"] تابعی که برای مقایسه مقادیر استفاده می‌شود. -| نام | توضیحات | -| ------ | ---------------------------- | -| value1 | مقدار 1 (a) برای مقایسه. | -| value1 | مقدار 2 (b) برای مقایسه. | +| نام | توضیحات | +| ------ | ------------------------ | +| value1 | مقدار 1 (a) برای مقایسه. | +| value1 | مقدار 2 (b) برای مقایسه. | ## مقدار بازگشتی @@ -36,11 +36,11 @@ public OnGameModeInit() printf("min(%d, %d) = %d", a, b, result); // Since a is smaller than b so result will be 5. - + return 1; } ``` ## توابع مرتبط -- [max](max): مقایسه کن و حداکثر مقدار را بگیر. \ No newline at end of file +- [max](max): مقایسه کن و حداکثر مقدار را بگیر. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/numargs.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/numargs.md index 1cc40e06677..0d9ed64702c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/numargs.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/numargs.md @@ -31,4 +31,4 @@ public OnFilterScriptInit() ## توابع مرتبط - [getarg](getarg): یک آرگومان از لیست آرگومان‌های متغیر دریافت می‌کنه. -- [setarg](setarg): یک آرگومان تنظیم می‌کنه. \ No newline at end of file +- [setarg](setarg): یک آرگومان تنظیم می‌کنه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/numpubvars.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/numpubvars.md index 2d61fe55281..850d49e7664 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/numpubvars.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/numpubvars.md @@ -19,4 +19,4 @@ tags: ["core", "pubvar", "public variable"] - [getpubvar](getpubvar): یک متغیر public خاص رو از اسکریپت جاری دریافت می‌کنه. - [setpubvar](setpubvar): یک متغیر public خاص رو در اسکریپت جاری تنظیم می‌کنه. -- [existpubvar](existpubvar): چک می‌کنه که آیا یک متغیر public خاص در اسکریپت جاری وجود داره یا نه. \ No newline at end of file +- [existpubvar](existpubvar): چک می‌کنه که آیا یک متغیر public خاص در اسکریپت جاری وجود داره یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/print.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/print.md index 759940c7410..bfdc7ecad6b 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/print.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/print.md @@ -11,9 +11,9 @@ tags: ["console"] یک رشته رو در کنسول سرور چاپ می‌کنه (نه چت داخل بازی) و در لاگ‌ها (log.txt). -| نام | توضیحات | -| -------------- | ---------------------- | -| const string[] | رشته ای که چاپ می‌شه. | +| نام | توضیحات | +| -------------- | --------------------- | +| const string[] | رشته ای که چاپ می‌شه. | ## مقادیر بازگشتی @@ -31,4 +31,4 @@ public OnGameModeInit() ## توابع مرتبط -- [printf](printf): چاپ یک پیام فرمت شده در لاگ‌های سرور و کنسول. \ No newline at end of file +- [printf](printf): چاپ یک پیام فرمت شده در لاگ‌های سرور و کنسول. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/random.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/random.md index 10a990ea0a9..a0597f8e815 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/random.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/random.md @@ -11,9 +11,9 @@ tags: ["core"] یک عدد شبه-تصادفی دریافت می‌کنه. -| نام | توضیحات | -| ---- | --------------------------------------------------------------------------- | -| max | محدوده مقادیر (از 0 تا این مقدار منهای یک) که می‌تونه برگشت داده بشه. | +| نام | توضیحات | +| --- | --------------------------------------------------------------------- | +| max | محدوده مقادیر (از 0 تا این مقدار منهای یک) که می‌تونه برگشت داده بشه. | ## مقادیر بازگشتی @@ -53,4 +53,4 @@ public OnPlayerSpawn(playerid) استفاده از مقداری کمتر از 1 مقادیر عجیبی می‌ده. -::: \ No newline at end of file +::: diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/sendpacket.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/sendpacket.md index b56ed9db581..7e2fe99b46d 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/sendpacket.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/sendpacket.md @@ -17,11 +17,11 @@ tags: ["datagram"] یه packet ارسال می‌کنه. -| نام | توضیحات | -| ------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| const packet[] | buffer که شامل packet برای ارسال هست. | -| size | سایز buffer. | -| const destination[] = "" | آدرس IP و شماره پورت که packet باید بهش ارسال بشه. اگر نباشه یا string خالی باشه، این تابع packet رو broadcast می‌کنه و از پورت پیش‌فرض 9930 استفاده می‌کنه *(optional="")* | +| نام | توضیحات | +| ------------------------ | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| const packet[] | buffer که شامل packet برای ارسال هست. | +| size | سایز buffer. | +| const destination[] = "" | آدرس IP و شماره پورت که packet باید بهش ارسال بشه. اگر نباشه یا string خالی باشه، این تابع packet رو broadcast می‌کنه و از پورت پیش‌فرض 9930 استفاده می‌کنه _(optional="")_ | ## مقدار برگشتی @@ -30,4 +30,4 @@ tags: ["datagram"] ## توابع مرتبط - [@receivepacket](@receivepacket): یه packet دریافت شد. -- [sendstring](sendstring): ارسال packet که شامل string هست. \ No newline at end of file +- [sendstring](sendstring): ارسال packet که شامل string هست. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/sendstring.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/sendstring.md index 9f6c022a2e3..a275a07a809 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/sendstring.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/sendstring.md @@ -17,10 +17,10 @@ tags: ["datagram"] یه packet که شامل string هست ارسال می‌کنه. -| نام | توضیحات | -| ------------------------ | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| const message[] | buffer که شامل string برای ارسال هست. اگر این یه unpacked string باشه، قبل از انتقال UTF-8 encoded می‌شه. | -| const destination[] = "" | آدرس IP و شماره پورت که packet باید بهش ارسال بشه. اگر نباشه یا string خالی باشه، این تابع packet رو broadcast می‌کنه و از پورت پیش‌فرض 9930 استفاده می‌کنه *(optional="")* | +| نام | توضیحات | +| ------------------------ | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| const message[] | buffer که شامل string برای ارسال هست. اگر این یه unpacked string باشه، قبل از انتقال UTF-8 encoded می‌شه. | +| const destination[] = "" | آدرس IP و شماره پورت که packet باید بهش ارسال بشه. اگر نباشه یا string خالی باشه، این تابع packet رو broadcast می‌کنه و از پورت پیش‌فرض 9930 استفاده می‌کنه _(optional="")_ | ## مقدار برگشتی @@ -29,4 +29,4 @@ tags: ["datagram"] ## توابع مرتبط - [@receivestring](@receivestring): یه packet دریافت شد. -- [sendpacket](sendpacket): ارسال packet. \ No newline at end of file +- [sendpacket](sendpacket): ارسال packet. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/setarg.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/setarg.md index 5e631aed1ee..7529f1a2f04 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/setarg.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/setarg.md @@ -11,11 +11,11 @@ tags: ["core", "arguments", "args"] یه آرگومان که به تابع پاس داده شده رو تنظیم می‌کنه. -| نام | توضیحات | -| ----- | ----------------------------------------------------------- | +| نام | توضیحات | +| ----- | -------------------------------------------------------- | | arg | شماره ترتیب آرگومان. از 0 برای اولین آرگومان استفاده کن. | -| index | index (اگر آرگومان یه آرایه باشه) *(optional=0)* | -| value | مقداری که آرگومان بهش تنظیم می‌شه. | +| index | index (اگر آرگومان یه آرایه باشه) _(optional=0)_ | +| value | مقداری که آرگومان بهش تنظیم می‌شه. | ## مقدار برگشتی @@ -24,4 +24,4 @@ tags: ["core", "arguments", "args"] ## توابع مرتبط - [getarg](getarg): بازیابی آرگومان از لیست متغیر آرگومان. -- [numargs](numargs): برگشت تعداد آرگومان‌ها. \ No newline at end of file +- [numargs](numargs): برگشت تعداد آرگومان‌ها. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/setproperty.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/setproperty.md index 6560f266962..942f0a42cf9 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/setproperty.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/setproperty.md @@ -11,12 +11,12 @@ tags: ["core", "property"] یک property جدید اضافه می‌کنه یا یک property موجود رو تغییر می‌ده. -| نام | توضیحات | -| -------- | ------------------------------------------------------------------------------------------------------------------------------- | -| id | virtual machine که باید استفاده بشه، باید این رو صفر نگه داری. *(اختیاری=0)* | -| name[] | همراه با value وقتی integer ذخیره می‌کنی استفاده می‌شه؛ اگر می‌خوای string ذخیره کنی از این استفاده نکن. | -| value | مقدار integer که باید ذخیره بشه یا ID منحصر به فرد property اگر string ذخیره می‌کنی. از تابع hash استفاده کن تا از string محاسبه کنی. *(اختیاری=cellmin)* | -| string[] | مقدار property، به عنوان string. اگر می‌خوای integer ذخیره کنی از این استفاده نکن. | +| نام | توضیحات | +| -------- | --------------------------------------------------------------------------------------------------------------------------------------------------------- | +| id | virtual machine که باید استفاده بشه، باید این رو صفر نگه داری. _(اختیاری=0)_ | +| name[] | همراه با value وقتی integer ذخیره می‌کنی استفاده می‌شه؛ اگر می‌خوای string ذخیره کنی از این استفاده نکن. | +| value | مقدار integer که باید ذخیره بشه یا ID منحصر به فرد property اگر string ذخیره می‌کنی. از تابع hash استفاده کن تا از string محاسبه کنی. _(اختیاری=cellmin)_ | +| string[] | مقدار property، به عنوان string. اگر می‌خوای integer ذخیره کنی از این استفاده نکن. | ## مقدار برگشتی @@ -54,4 +54,4 @@ setproperty(.value = 123984334, .string = ":)"); - [getproperty](getproperty): گرفتن مقدار یک property. - [deleteproperty](deleteproperty): حذف یک property. -- [existproperty](existproperty): بررسی اینکه آیا یک property وجود داره یا نه. \ No newline at end of file +- [existproperty](existproperty): بررسی اینکه آیا یک property وجود داره یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/setpubvar.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/setpubvar.md index 773221d5b65..196ae8190b4 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/setpubvar.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/setpubvar.md @@ -11,9 +11,9 @@ tags: ["core", "pubvar", "public variable"] یک متغیر public خاص رو در اسکریپت فعلی تنظیم می‌کنه. -| نام | توضیحات | -| ------------ | ---------------------------- | -| const name[] | نام متغیر public. | +| نام | توضیحات | +| ------------ | ----------------------------------------- | +| const name[] | نام متغیر public. | | value | مقداری که باید در متغیر public ذخیره بشه. | ## مقدار برگشتی @@ -24,4 +24,4 @@ tags: ["core", "pubvar", "public variable"] - [getpubvar](getpubvar): گرفتن یک متغیر public خاص از اسکریپت فعلی. - [existpubvar](existpubvar): بررسی اینکه آیا یک متغیر public خاص در اسکریپت فعلی وجود داره یا نه. -- [numpubvars](numpubvars): شمارش اینکه چند متغیر public در اسکریپت هست. \ No newline at end of file +- [numpubvars](numpubvars): شمارش اینکه چند متغیر public در اسکریپت هست. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strcat.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strcat.md index 74c8c066276..93ef9a8c920 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strcat.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strcat.md @@ -11,11 +11,11 @@ tags: ["string"] این تابع دو رشته را به هم متصل (ترکیب) می‌کند در رشته مقصد. -| نام | توضیحات | -| ------------------------- | ---------------------------------------------------- | -| dest[] | رشته‌ای برای ذخیره دو رشته متصل شده. | -| const source[] | رشته منبع. | -| maxlength = sizeof (dest) | حداکثر طول مقصد. | +| نام | توضیحات | +| ------------------------- | ------------------------------------ | +| dest[] | رشته‌ای برای ذخیره دو رشته متصل شده. | +| const source[] | رشته منبع. | +| maxlength = sizeof (dest) | حداکثر طول مقصد. | ## مقادیر بازگشتی @@ -39,4 +39,4 @@ strcat(string, " World!"); - [strlen](strlen): دریافت طول یک رشته. - [strmid](strmid): استخراج بخشی از یک رشته به رشته دیگر. - [strpack](strpack): بسته‌بندی یک رشته در رشته مقصد. -- [strval](strval): تبدیل یک رشته به عدد صحیح. \ No newline at end of file +- [strval](strval): تبدیل یک رشته به عدد صحیح. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strcmp.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strcmp.md index e4aa715fd5a..fb2b8aa4417 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strcmp.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strcmp.md @@ -12,16 +12,17 @@ tags: ["string"] این تابع با یک حرف کوچک شروع می شود. ::: + ## توضیحات دو رشته را مقایسه می کند تا ببینید آیا یکسان هستند. -| اسم | توضیح | -| --------------------- | ------------------------------------------------------------------------------------------------------------------------------------------- | -| string1 | اولین رشته برای مقایسه | -| string2 | دومین رشته برای مقایسه | -| ignorecase (اختیاری) | وقتی روی true تنظیم شد، حالت مهم نیست - HeLLo همان Hello است. هنگامی که false است، آنها یکسان نیستد(به صورت پیشفرض false میباشد). | -| length (اختیاری) | وقتی این طول تعیین شود ، اولین کاراکترهای x مقایسه می شوند - با انجام "Hello" و "Hell No" با طول 4 ، این همان رشته است. | +| اسم | توضیح | +| -------------------- | --------------------------------------------------------------------------------------------------------------------------------- | +| string1 | اولین رشته برای مقایسه | +| string2 | دومین رشته برای مقایسه | +| ignorecase (اختیاری) | وقتی روی true تنظیم شد، حالت مهم نیست - HeLLo همان Hello است. هنگامی که false است، آنها یکسان نیستد(به صورت پیشفرض false میباشد). | +| length (اختیاری) | وقتی این طول تعیین شود ، اولین کاراکترهای x مقایسه می شوند - با انجام "Hello" و "Hell No" با طول 4 ، این همان رشته است. | ## مقادیر برگشتی @@ -51,13 +52,14 @@ if (!strcmp(string1, string2) && !isnull(string1) && !isnull(string2)) #define isnull(%1) ((!(%1[0])) || (((%1[0]) == '\1') && (!(%1[1])))) #endif ``` +
## نکته ها :::warning -اگر رشته ها را از یک فایل متنی مقایسه می کنید ، باید هنگام استفاده از fread ، کاراکتر های خاص "carriage return" و "خط جدید" را در نظر بگیرید (n \r\) ، همانطور که در آنها گنجانده شده است. +اگر رشته ها را از یک فایل متنی مقایسه می کنید ، باید هنگام استفاده از fread ، کاراکتر های خاص "carriage return" و "خط جدید" را در نظر بگیرید (n \r\) ، همانطور که در آنها گنجانده شده است. ::: @@ -71,4 +73,4 @@ if (!strcmp(string1, string2) && !isnull(string1) && !isnull(string2)) - [strpack](strpack): قرار دادن یک رشته به رشته مقصد. - [strval](strval): تبدیل کردن یک رشته به عدد صحیح. - [strcat](strcat): پیوند دادن دو رشته در یک مرجع مقصد. -
\ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strcopy.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strcopy.md index 27216b82a44..c10d6cddb7c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strcopy.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strcopy.md @@ -13,11 +13,11 @@ tags: ["string"] یک رشته را در رشته مقصد کپی می‌کند. -| نام | توضیحات | -| ------------------------- | --------------------------------------------------- | -| dest[] | رشته‌ای برای کپی کردن رشته منبع. | -| const source[] | رشته منبع. | -| maxlength = sizeof (dest) | حداکثر طول مقصد. *(اختیاری)* | +| نام | توضیحات | +| ------------------------- | -------------------------------- | +| dest[] | رشته‌ای برای کپی کردن رشته منبع. | +| const source[] | رشته منبع. | +| maxlength = sizeof (dest) | حداکثر طول مقصد. _(اختیاری)_ | ## مقادیر بازگشتی @@ -35,4 +35,4 @@ strcopy(string, playerName); // playerName را در string کپی می‌کند ## توابع مرتبط -- [strcat](strcat): دو رشته را در یک مرجع مقصد متصل کنید. \ No newline at end of file +- [strcat](strcat): دو رشته را در یک مرجع مقصد متصل کنید. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strdel.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strdel.md index 2156e53687f..a3166f93c3c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strdel.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strdel.md @@ -11,11 +11,11 @@ tags: ["string"] قسمتی از یک رشته را حذف می‌کند. -| نام | توضیحات | -| -------- | -------------------------------------------------- | -| string[] | رشته‌ای که می‌خواهید قسمتی از آن را حذف کنید. | -| start | موقعیت اولین کاراکتری که باید حذف شود. | -| end | موقعیت آخرین کاراکتری که باید حذف شود. | +| نام | توضیحات | +| -------- | --------------------------------------------- | +| string[] | رشته‌ای که می‌خواهید قسمتی از آن را حذف کنید. | +| start | موقعیت اولین کاراکتری که باید حذف شود. | +| end | موقعیت آخرین کاراکتری که باید حذف شود. | ## مقادیر بازگشتی @@ -37,4 +37,4 @@ strdel(string, 0, 37); // رشته حالا "this" است - [strmid](strmid): قسمتی از یک رشته را در رشته دیگری استخراج می‌کند. - [strpack](strpack): یک رشته را در یک رشته مقصد بسته‌بندی می‌کند. - [strval](strval): یک رشته را به عدد صحیح تبدیل می‌کند. -- [strcat](strcat): دو رشته را در یک مرجع مقصد الحاق می‌کند. \ No newline at end of file +- [strcat](strcat): دو رشته را در یک مرجع مقصد الحاق می‌کند. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strequal.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strequal.md index 35ff9cdb1a5..e0f5f24a44f 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strequal.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strequal.md @@ -13,12 +13,12 @@ tags: ["string"] مقایسه دو رشته برای دیدن اینکه آیا یکسان هستند. -| نام | توضیحات | -| ---------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------- | -| const string1[] | اولین رشته برای مقایسه. | -| const string2[] | دومین رشته برای مقایسه. | -| bool:ignorecase *(اختیاری)* | هنگامی که روی **true** تنظیم شود، کیس مهم نیست - HeLLo مشابه Hello است. هنگامی که **false** باشد، آنها یکسان نیستند. | -| length *(اختیاری)* | هنگامی که این طول تنظیم شود، اولین x کاراکتر مقایسه خواهند شد - انجام "Hello" و "Hell No" با طول ۴ می‌گوید همان رشته است. | +| نام | توضیحات | +| --------------------------- | ------------------------------------------------------------------------------------------------------------------------- | +| const string1[] | اولین رشته برای مقایسه. | +| const string2[] | دومین رشته برای مقایسه. | +| bool:ignorecase _(اختیاری)_ | هنگامی که روی **true** تنظیم شود، کیس مهم نیست - HeLLo مشابه Hello است. هنگامی که **false** باشد، آنها یکسان نیستند. | +| length _(اختیاری)_ | هنگامی که این طول تنظیم شود، اولین x کاراکتر مقایسه خواهند شد - انجام "Hello" و "Hell No" با طول ۴ می‌گوید همان رشته است. | ## مقدار بازگشتی @@ -51,4 +51,4 @@ else ## توابع مرتبط -- [strcmp](strcmp): جستجو برای یک رشته در رشته دیگر. \ No newline at end of file +- [strcmp](strcmp): جستجو برای یک رشته در رشته دیگر. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strfind.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strfind.md index b6af002c76f..57150ec0f00 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strfind.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strfind.md @@ -11,12 +11,12 @@ tags: ["string"] جستجوی یک رشته در رشته دیگر. -| نام | توضیحات | -| ------------------------- | ---------------------------------------------------- | -| const haystack[] | رشته‌ای که در آن جستجو می‌کنید. | -| const needle[] | رشته‌ای که به دنبال آن هستید. | -| bool:ignorecase = false | آیا حروف بزرگ و کوچک نادیده گرفته شوند. | -| pos = 0 | موقعیت شروع جستجو. | +| نام | توضیحات | +| ----------------------- | --------------------------------------- | +| const haystack[] | رشته‌ای که در آن جستجو می‌کنید. | +| const needle[] | رشته‌ای که به دنبال آن هستید. | +| bool:ignorecase = false | آیا حروف بزرگ و کوچک نادیده گرفته شوند. | +| pos = 0 | موقعیت شروع جستجو. | ## مقادیر بازگشتی @@ -45,4 +45,4 @@ printf("دومین Hello در موقعیت: %d", pos); // موقعیت: 6 - [strlen](strlen): دریافت طول یک رشته. - [strmid](strmid): استخراج بخشی از یک رشته به رشته دیگر. - [strpack](strpack): بسته‌بندی یک رشته در رشته مقصد. -- [strval](strval): تبدیل یک رشته به عدد صحیح. \ No newline at end of file +- [strval](strval): تبدیل یک رشته به عدد صحیح. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strfloat.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strfloat.md index d970b20da8d..b645b600dd0 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strfloat.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strfloat.md @@ -42,4 +42,4 @@ SetPlayerPos(playerid, 0.0, 0.0, value); ## توابع مرتبط - [floatround](floatround): تبدیل یک عدد اعشاری به عدد صحیح (گردکردن). -- [float](float): تبدیل یک عدد صحیح به عدد اعشاری. \ No newline at end of file +- [float](float): تبدیل یک عدد صحیح به عدد اعشاری. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strins.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strins.md index 4446cc9dc3c..3db9e355393 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strins.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strins.md @@ -11,12 +11,12 @@ tags: ["string"] یک رشته را در رشته‌ای دیگر درج می‌کند. -| نام | توضیحات | -| --------------------------- | ------------------------------------------ | -| string[] | رشته‌ای که می‌خوای substr رو توش درج کنی. | -| const substr[] | رشته‌ای که می‌خوای توی string درج کنی. | +| نام | توضیحات | +| --------------------------- | -------------------------------------------- | +| string[] | رشته‌ای که می‌خوای substr رو توش درج کنی. | +| const substr[] | رشته‌ای که می‌خوای توی string درج کنی. | | pos | موقعیتی که می‌خوای از اونجا شروع به درج کنی. | -| maxlength = sizeof (string) | حداکثر اندازه‌ای که می‌خوای درج کنی. | +| maxlength = sizeof (string) | حداکثر اندازه‌ای که می‌خوای درج کنی. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strlen.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strlen.md index dd3b8d206bf..7a8ac33c29e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strlen.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strlen.md @@ -13,8 +13,8 @@ tags: ["string"] طول یک رشته رو می‌گیره. -| اسم | توضیح | -| -------------- | -------------------------------- | +| اسم | توضیح | +| -------------- | --------------------------------- | | const string[] | رشته‌ای که می‌خوای طولش رو بگیری. | ## مقادیر برگشتی @@ -42,4 +42,4 @@ new stringLength = strlen("This is an example string."); // stringLength حال - [strcat](strcat): الحاق دو رشته به یک reference مقصد. - [strdel](strdel): حذف قسمتی از یک رشته. - \ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strmid.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strmid.md index 875abde280d..7eb35cc16e7 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strmid.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strmid.md @@ -11,13 +11,13 @@ tags: ["string"] قسمتی از یک رشته را استخراج می‌کند. -| نام | توضیحات | -| ------------------------- | -------------------------------------------------------------------- | -| dest[] | رشته‌ای که می‌خوای کاراکترهای استخراج شده رو توش ذخیره کنی. | -| const source[] | رشته‌ای که می‌خوای ازش کاراکتر استخراج کنی. | -| start | موقعیت اولین کاراکتر. | -| end | موقعیت آخرین کاراکتر. | -| maxlength = sizeof (dest) | طول رشته مقصد. (به طور پیش‌فرض اندازه dest خواهد بود) | +| نام | توضیحات | +| ------------------------- | ----------------------------------------------------------- | +| dest[] | رشته‌ای که می‌خوای کاراکترهای استخراج شده رو توش ذخیره کنی. | +| const source[] | رشته‌ای که می‌خوای ازش کاراکتر استخراج کنی. | +| start | موقعیت اولین کاراکتر. | +| end | موقعیت آخرین کاراکتر. | +| maxlength = sizeof (dest) | طول رشته مقصد. (به طور پیش‌فرض اندازه dest خواهد بود) | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strpack.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strpack.md index 4f8282587c5..68f6d614f95 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strpack.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strpack.md @@ -11,11 +11,11 @@ tags: ["string"] یک رشته را pack می‌کند. رشته‌های pack شده 75% کمتر حافظه استفاده می‌کنند. -| نام | توضیحات | -| ------------------------- | ------------------------------------------------------------------------- | +| نام | توضیحات | +| ------------------------- | ------------------------------------------------------------------------------------- | | dest[] | رشته مقصد که می‌خوای رشته pack شده رو توش ذخیره کنی، به صورت reference پاس داده میشه. | -| const source[] | رشته اصلی و منبع. | -| maxlength = sizeof (dest) | حداکثر اندازه‌ای که می‌خوای درج کنی. | +| const source[] | رشته اصلی و منبع. | +| maxlength = sizeof (dest) | حداکثر اندازه‌ای که می‌خوای درج کنی. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strunpack.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strunpack.md index 9e5866a32f6..5078ac9cee2 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strunpack.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strunpack.md @@ -11,11 +11,11 @@ tags: ["string"] این تابع برای unpack کردن یک رشته استفاده می‌شود. -| نام | توضیحات | -| ------------------------- | --------------------------------------------------------------------------- | +| نام | توضیحات | +| ------------------------- | --------------------------------------------------------------------------------------- | | dest[] | رشته مقصد که می‌خوای رشته unpack شده رو توش ذخیره کنی، به صورت reference پاس داده میشه. | -| const source[] | رشته اصلی و منبع که pack شده. | -| maxlength = sizeof (dest) | حداکثر اندازه‌ای که می‌خوای درج کنی. | +| const source[] | رشته اصلی و منبع که pack شده. | +| maxlength = sizeof (dest) | حداکثر اندازه‌ای که می‌خوای درج کنی. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strval.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strval.md index 8283d88b960..13784ca6d07 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strval.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/strval.md @@ -11,8 +11,8 @@ tags: ["string"] تبدیل یک رشته به عدد صحیح. -| نام | توضیحات | -| -------------- | ------------------------------------------- | +| نام | توضیحات | +| -------------- | -------------------------------------------- | | const string[] | رشته‌ای که می‌خواهید به عدد صحیح تبدیل کنید. | ## مقدار بازگشتی @@ -35,4 +35,4 @@ new iValue = strval(string); // iValue حالا ۲۵۰ است - [strlen](strlen): بررسی طول یک رشته. - [strmid](strmid): استخراج کاراکترها از یک رشته. - [strpack](strpack): بسته‌بندی یک رشته در یک مقصد. -- [strcat](strcat): الحاق دو رشته در یک مرجع مقصد. \ No newline at end of file +- [strcat](strcat): الحاق دو رشته در یک مرجع مقصد. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/swapchars.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/swapchars.md index 39454d0ceac..7b9b9a67e6c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/swapchars.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/swapchars.md @@ -9,9 +9,9 @@ tags: ["string"] ## توضیحات -| نام | توضیحات | -| ---- | -------------------------------------- | -| c | مقداری که می‌خوای بایت‌هاش رو جابجا کنی. | +| نام | توضیحات | +| --- | ---------------------------------------- | +| c | مقداری که می‌خوای بایت‌هاش رو جابجا کنی. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/tickcount.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/tickcount.md index ee414701e93..de23f84c4ad 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/tickcount.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/tickcount.md @@ -11,8 +11,8 @@ tags: ["time"] این تابع میتونه به عنوان جایگزین GetTickCount استفاده بشه، چون تعداد میلی‌ثانیه‌ها از زمان راه‌اندازی سرور رو برمی‌گردونه. -| نام | توضیحات | -| -------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | +| نام | توضیحات | +| -------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------- | | &granularity=0 | وقتی برمی‌گرده، این مقدار شامل تعداد tick هایی میشه که زمان داخلی سیستم در هر ثانیه tick می‌کنه. بنابراین این مقدار دقت مقدار برگشتی این تابع رو نشون میده. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/tolower.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/tolower.md index 7f3da7b4cb6..bd99c43cbb8 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/tolower.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/tolower.md @@ -11,9 +11,9 @@ tags: ["string"] این تابع یک کاراکتر را به حروف کوچک تبدیل می‌کند. -| نام | توضیحات | -| ---- | ------------------------------------- | -| c | کاراکتری که باید به حروف کوچک تبدیل شود. | +| نام | توضیحات | +| --- | ---------------------------------------- | +| c | کاراکتری که باید به حروف کوچک تبدیل شود. | ## مقادیر بازگشتی @@ -32,4 +32,4 @@ public OnPlayerText(playerid, text[]) ## توابع مرتبط -- [toupper](toupper): این تابع یک کاراکتر را به حروف بزرگ تبدیل می‌کند. \ No newline at end of file +- [toupper](toupper): این تابع یک کاراکتر را به حروف بزرگ تبدیل می‌کند. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/toupper.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/toupper.md index 9e556984899..71c7b75f0b9 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/toupper.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/toupper.md @@ -11,9 +11,9 @@ tags: ["string"] این تابع یک کاراکتر را به حروف بزرگ تبدیل می‌کند. -| نام | توضیحات | -| ---- | ------------------------------------- | -| c | کاراکتری که باید به حروف بزرگ تبدیل شود. | +| نام | توضیحات | +| --- | ---------------------------------------- | +| c | کاراکتری که باید به حروف بزرگ تبدیل شود. | ## مقادیر بازگشتی @@ -32,4 +32,4 @@ public OnPlayerText(playerid, text[]) ## توابع مرتبط -- [tolower](tolower): این تابع یک کاراکتر را به حروف کوچک تبدیل می‌کند. \ No newline at end of file +- [tolower](tolower): این تابع یک کاراکتر را به حروف کوچک تبدیل می‌کند. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/uudecode.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/uudecode.md index c27af93c43a..2829f03a31a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/uudecode.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/uudecode.md @@ -11,11 +11,11 @@ tags: ["string", "encryption"] یک رشته UU-encoded رو decode می‌کند. -| نام | توضیحات | -| ------------------------- | --------------------------------------------- | -| dest[] | مقصد برای آرایه رشته decode شده. | -| const source[] | رشته منبع UU-encoded. | -| maxlength = sizeof (dest) | حداکثر طول dest که میتونه استفاده بشه. | +| نام | توضیحات | +| ------------------------- | -------------------------------------- | +| dest[] | مقصد برای آرایه رشته decode شده. | +| const source[] | رشته منبع UU-encoded. | +| maxlength = sizeof (dest) | حداکثر طول dest که میتونه استفاده بشه. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/uuencode.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/uuencode.md index b850bc594da..8a4d311176d 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/uuencode.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/uuencode.md @@ -11,12 +11,12 @@ tags: ["string", "encryption"] یک رشته رو به رشته UU-decoded encode می‌کند. -| نام | توضیحات | -| ------------------------- | --------------------------------------------------------- | -| dest[] | رشته مقصد برای stream encode شده. | -| const source[] | رشته منبع که encode نشده. | +| نام | توضیحات | +| ------------------------- | --------------------------------------------------------------- | +| dest[] | رشته مقصد برای stream encode شده. | +| const source[] | رشته منبع که encode نشده. | | numbytes | تعداد بایت‌هایی که باید encode بشن، این نباید از 45 بیشتر باشه. | -| maxlength = sizeof (dest) | حداکثر طول آرایه dest[]. | +| maxlength = sizeof (dest) | حداکثر طول آرایه dest[]. | ## مقدار برگشتی diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/valstr.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/valstr.md index 71a3b3e7416..39249bec309 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/valstr.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/valstr.md @@ -11,11 +11,11 @@ tags: ["string"] تبدیل یک عدد صحیح به رشته. -| نام | توضیحات | -| ----------------- | ----------------------------------------------- | -| dest | مقصد رشته. | -| value | مقداری که باید به رشته تبدیل شود. | -| pack *(اختیاری)* | آیا مقصد بسته‌بندی شود (به طور پیش‌فرض خاموش). | +| نام | توضیحات | +| ---------------- | ---------------------------------------------- | +| dest | مقصد رشته. | +| value | مقداری که باید به رشته تبدیل شود. | +| pack _(اختیاری)_ | آیا مقصد بسته‌بندی شود (به طور پیش‌فرض خاموش). | ## مقدار بازگشتی @@ -55,4 +55,4 @@ stock FIX_valstr(dest[], value, bool:pack = false) ## توابع مرتبط - [strval](strval): تبدیل یک رشته به عدد صحیح. -- [strcmp](strcmp): مقایسه دو رشته برای بررسی اینکه آیا یکسان هستند. \ No newline at end of file +- [strcmp](strcmp): مقایسه دو رشته برای بررسی اینکه آیا یکسان هستند. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/ControlStructures.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/ControlStructures.md index 4ed7a2f72e4..4ba4012d2ec 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/ControlStructures.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/ControlStructures.md @@ -74,21 +74,21 @@ if (0 < idx < 5) موارد زیر نمادهایی هستند که می‌توانید در مقایسه‌ها استفاده کنید به همراه توضیحاتشان. برخی از آن‌ها قبلاً در مثال‌ها استفاده شده‌اند. -| عملگر | معنی | استفاده | -| ------------ | ----------------------------------------------------------------- | ------------------------------------------------------------ | +| عملگر | معنی | استفاده | +| ------------ | ----------------------------------------------------------- | ------------------------------------------------------------ | | == | چپ برابر با راست | if (Left == Right) | -| != | چپ برابر با راست نیست | if (Left != Right) | -| > | چپ بزرگتر از راست | if (Left > Right) | -| >= | چپ بزرگتر یا مساوی راست | if (Left >= Right) | +| != | چپ برابر با راست نیست | if (Left != Right) | +| > | چپ بزرگتر از راست | if (Left > Right) | +| >= | چپ بزرگتر یا مساوی راست | if (Left >= Right) | | \< | چپ کوچکتر از راست | if (Left \< Right) | -| \<= | چپ کوچکتر یا مساوی راست | if (Left \<= Right) | -| && | و | if (Left && Right) | -| || | یا | if (Left || Right) | -| ! | نه | if (!Variable) | -| | نه یا (nor) | if (!(Left || Right)) | -| | نه و (nand) | if (!(Left && Right)) | -| | یا انحصاری (xor, eor) - فقط یکی یا دیگری درست است، نه هر دو | if (!(Left && Right) && (Left ||Right)) | -| | نه یا انحصاری (nxor, neor) - هر دو یا هیچکدام درست است | if ((Left && Right) || !(Left || Right)) | +| \<= | چپ کوچکتر یا مساوی راست | if (Left \<= Right) | +| && | و | if (Left && Right) | +| || | یا | if (Left || Right) | +| ! | نه | if (!Variable) | +| | نه یا (nor) | if (!(Left || Right)) | +| | نه و (nand) | if (!(Left && Right)) | +| | یا انحصاری (xor, eor) - فقط یکی یا دیگری درست است، نه هر دو | if (!(Left && Right) && (Left ||Right)) | +| | نه یا انحصاری (nxor, neor) - هر دو یا هیچکدام درست است | if ((Left && Right) || !(Left || Right)) | ### پرانتزها @@ -708,4 +708,4 @@ MyFunction(num) print("2"); return 0; } -``` \ No newline at end of file +``` diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/Directives.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/Directives.md index 7a037fbbdee..5fb096ba59c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/Directives.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/Directives.md @@ -260,16 +260,16 @@ else این کاراکتر escape را از \ به $ تغییر می‌دهد، پس خط جدید، به جای "\r\n" (windows CR-LF) "$r\$n" خواهد بود. بسیاری از گزینه‌ها برای کنترل کامپایل amx برای سیستم‌های embedded طراحی شده‌اند و بنابراین چیزهایی را که واقعاً تقریباً نامحدود روی PC هستند محدود می‌کنند، همه آن‌ها در pawn-lang.pdf فهرست شده‌اند اما فقط موارد انتخابی مرتبط با SA:MP در اینجا هستند: -| نام | مقدارها | توضیحات | -| ---------- | ----------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| codepage | name/value | صفحه کد Unicode را برای رشته‌ها تنظیم می‌کند. | -| compress | 1/0 | در SA-MP پشتیبانی نمی‌شود - سعی نکنید از آن استفاده کنید. | -| deprecated | symbol | اگر نماد داده شده استفاده شود هشداری تولید می‌کند تا به مردم بگوید نسخه بهتری موجود است. | -| dynamic | value(generally a power of 2) | اندازه حافظه (در سلول) اختصاص داده شده به stack و heap را تنظیم می‌کند. اگر بعد از کامپایل هشدار استفاده بیش از حد حافظه دریافت کردید مورد نیاز است. (جدول عجیبی بعد از خط copyright کامپایلر) | -| library | dll name | به اشتباه در SA-MP استفاده می‌شود. این dll را برای گرفتن توابع native تعریف شده در فایلی که از آن است مشخص می‌کند. فایل را **به عنوان** کتابخانه تعریف نمی‌کند. | -| pack | 1/0 | معنای !"" و "" را عوض می‌کند. برای اطلاعات بیشتر در مورد رشته‌های packed، pawn-lang.pdf را ببینید. | +| نام | مقدارها | توضیحات | +| ---------- | ----------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| codepage | name/value | صفحه کد Unicode را برای رشته‌ها تنظیم می‌کند. | +| compress | 1/0 | در SA-MP پشتیبانی نمی‌شود - سعی نکنید از آن استفاده کنید. | +| deprecated | symbol | اگر نماد داده شده استفاده شود هشداری تولید می‌کند تا به مردم بگوید نسخه بهتری موجود است. | +| dynamic | value(generally a power of 2) | اندازه حافظه (در سلول) اختصاص داده شده به stack و heap را تنظیم می‌کند. اگر بعد از کامپایل هشدار استفاده بیش از حد حافظه دریافت کردید مورد نیاز است. (جدول عجیبی بعد از خط copyright کامپایلر) | +| library | dll name | به اشتباه در SA-MP استفاده می‌شود. این dll را برای گرفتن توابع native تعریف شده در فایلی که از آن است مشخص می‌کند. فایل را **به عنوان** کتابخانه تعریف نمی‌کند. | +| pack | 1/0 | معنای !"" و "" را عوض می‌کند. برای اطلاعات بیشتر در مورد رشته‌های packed، pawn-lang.pdf را ببینید. | | tabsize | value | تنظیم دیگری که به اشتباه استفاده می‌شود. این باید برای تنظیم اندازه tab استفاده شود تا از هشدارهای کامپایلر که به دلیل استفاده متقابل فاصله و tab اشتباه هستند جلوگیری شود. این در SA:MP به 4 تنظیم شده چون اندازه tab در pawno همین است. تنظیم این به 0 همه هشدارهای indentation را سرکوب خواهد کرد اما بسیار نامناسب است چون کد کاملاً غیرقابل خواندن اجازه می‌دهد. | -| unused | symbol | مثل deprecated این بعد از نمادی که می‌خواهید هشدار "symbol is never used" را برای آن سرکوب کنید ظاهر می‌شود. عموماً روش ترجیحی انجام این کار استفاده از stock است اما این همیشه قابل اعمال نیست (مثلاً پارامترهای تابع نمی‌توانند کامپایل نشوند). | +| unused | symbol | مثل deprecated این بعد از نمادی که می‌خواهید هشدار "symbol is never used" را برای آن سرکوب کنید ظاهر می‌شود. عموماً روش ترجیحی انجام این کار استفاده از stock است اما این همیشه قابل اعمال نیست (مثلاً پارامترهای تابع نمی‌توانند کامپایل نشوند). | ### Deprecated @@ -335,4 +335,4 @@ enum { printf("%d", e_example); #undef e_example printf("%d", e_example); // fatal error -``` \ No newline at end of file +``` diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/Initialisers.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/Initialisers.md index faee01eb95c..694c7a8e7ca 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/Initialisers.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/Initialisers.md @@ -123,7 +123,7 @@ enum E_EXAMPLE (*= 2) } ``` -در این همه مقدارها 0 هستند. چرا؟ خب اولین مقدار به طور پیش‌فرض 0 است، سپس 0 * 2 = 0، سپس 0 * 2 = 0 و 0 * 2 = 0. پس چگونه این را تصحیح کنیم؟ این همان چیزی است که مقدارهای سفارشی برای آن هستند: +در این همه مقدارها 0 هستند. چرا؟ خب اولین مقدار به طور پیش‌فرض 0 است، سپس 0 _ 2 = 0، سپس 0 _ 2 = 0 و 0 \* 2 = 0. پس چگونه این را تصحیح کنیم؟ این همان چیزی است که مقدارهای سفارشی برای آن هستند: ```c enum E_EXAMPLE (*= 2) @@ -873,4 +873,4 @@ stock Func2() } ``` -و تابع کامپایل نخواهد شد و هشدار حذف خواهد شد. \ No newline at end of file +و تابع کامپایل نخواهد شد و هشدار حذف خواهد شد. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/Operators.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/Operators.md index f34bf8ec833..93c1625393b 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/Operators.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/Operators.md @@ -144,4 +144,4 @@ else { print("not a float"); } -``` \ No newline at end of file +``` diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/Statements.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/Statements.md index da688a0dda0..44f8e112b99 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/Statements.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/Statements.md @@ -690,4 +690,4 @@ while (i < 10) } ``` -do و for را برای اطلاعات بیشتر ببینید. \ No newline at end of file +do و for را برای اطلاعات بیشتر ببینید. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/Style.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/Style.md index 1403ad8ebbb..0e20732aafe 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/Style.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/Style.md @@ -258,4 +258,4 @@ stock Error:LoadPlayerAccount(playerid) } ``` -هر بسته باید `README` داشته باشد و، در صورت لزوم، هر ماژول باید کامنتی در اولین خط داشته باشد که توضیح دهد آن ماژول چه چیزی ارائه می‌دهد. \ No newline at end of file +هر بسته باید `README` داشته باشد و، در صورت لزوم، هر ماژول باید کامنتی در اولین خط داشته باشد که توضیح دهد آن ماژول چه چیزی ارائه می‌دهد. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/Tags.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/Tags.md index 730676246c6..bfa905d6ae6 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/Tags.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/Tags.md @@ -178,4 +178,4 @@ new f1 = float(_:f2); ``` -منطق حکم می‌کند که `f1` در نهایت `4.0` خواهد شد، اما نخواهد شد. همان‌طور که ذکر شد f2 نمایش `4.0` ذخیره می‌کند، نه فقط `4` همان‌طور که integer می‌کرد، این یعنی مقدار واقعی متغیر به عنوان integer عدد بسیار عجیبی است. بنابراین اگر به کامپایلر بگویید متغیر را به عنوان integer در نظر بگیرد به سادگی الگوی bit در متغیر را به عنوان مقدار خواهد گرفت، float را به integer تبدیل نخواهد کرد، پس عددی تقریباً تصادفی دریافت خواهید کرد (در واقع تصادفی نیست چون الگویی برای IEEE floating point وجود دارد اما چیزی شبیه `4.0` نخواهد بود). \ No newline at end of file +منطق حکم می‌کند که `f1` در نهایت `4.0` خواهد شد، اما نخواهد شد. همان‌طور که ذکر شد f2 نمایش `4.0` ذخیره می‌کند، نه فقط `4` همان‌طور که integer می‌کرد، این یعنی مقدار واقعی متغیر به عنوان integer عدد بسیار عجیبی است. بنابراین اگر به کامپایلر بگویید متغیر را به عنوان integer در نظر بگیرد به سادگی الگوی bit در متغیر را به عنوان مقدار خواهد گرفت، float را به integer تبدیل نخواهد کرد، پس عددی تقریباً تصادفی دریافت خواهید کرد (در واقع تصادفی نیست چون الگویی برای IEEE floating point وجود دارد اما چیزی شبیه `4.0` نخواهد بود). diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/Variables.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/Variables.md index 5b9070aff5a..d7ec41cffa8 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/Variables.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/Variables.md @@ -215,4 +215,4 @@ a 1 1.000000 1 -``` \ No newline at end of file +``` diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/reference/00-Contents.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/reference/00-Contents.md index d329441fb96..a39ca41bb95 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/reference/00-Contents.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/reference/00-Contents.md @@ -75,4 +75,4 @@ Eerste Industriestraat 19–21, 1401VL Bussum The Netherlands (Pays Bas) ∟ [منطق](13-Appendices#rationale) - صفحه 174-181 -∟ [مجوز](13-Appendices#license) - صفحه 181-183 \ No newline at end of file +∟ [مجوز](13-Appendices#license) - صفحه 181-183 diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/reference/01-Foreword.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/reference/01-Foreword.md index b5d0145965e..e27d6f74a20 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/reference/01-Foreword.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/reference/01-Foreword.md @@ -72,4 +72,4 @@ pawn در آن حوزه کلیدی انعطاف‌پذیر است: فراخوا --- -[برگشت به فهرست مطالب](00-Contents) \ No newline at end of file +[برگشت به فهرست مطالب](00-Contents) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/reference/05-The-preprocessor.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/reference/05-The-preprocessor.md index 5ce9f441d88..256cfe191dc 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/reference/05-The-preprocessor.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/reference/05-The-preprocessor.md @@ -122,7 +122,7 @@ new c = a(8) ``` -به "new c = (1+(2*(8)))" ارزیابی می‌شه، حتی اگر macro "b" در زمان تعریف "a" تعریف نشده بود. +به "new c = (1+(2\*(8)))" ارزیابی می‌شه، حتی اگر macro "b" در زمان تعریف "a" تعریف نشده بود. pattern matching به قوانین زیر محدود شده: @@ -132,7 +132,7 @@ pattern matching به قوانین زیر محدود شده: - pattern نمی‌تونه با یک پارامتر تمام بشه؛ pattern ای مثل "set:%1=%2" غیرقانونی هست. اگر می‌خوای با انتهای یک statement match کنی، می‌تونی یک semicolon در انتهای pattern اضافه کنی. اگر semicolon ها در انتهای هر statement اختیاری باشن، semicolon با newline در source هم match می‌کنه. -- pattern باید با یک حرف، یک underscore، یا یک کاراکتر "@" شروع بشه. اولین بخش pattern که از کاراکترهای alphanumeric (به علاوه "_" و/"@") تشکیل شده "نام" یا "prefix" macro هست. روی defined operator و directive #undef، prefix macro رو مشخص می‌کنی. +- pattern باید با یک حرف، یک underscore، یا یک کاراکتر "@" شروع بشه. اولین بخش pattern که از کاراکترهای alphanumeric (به علاوه "\_" و/"@") تشکیل شده "نام" یا "prefix" macro هست. روی defined operator و directive #undef، prefix macro رو مشخص می‌کنی. - وقتی pattern رو match می‌کنی، preprocessor white space بین نمادهای غیرalphanumeric و white space بین یک نماد alphanumeric و یک غیرalphanumeric رو نادیده می‌گیره، با یک استثنا: بین دو نماد یکسان، white space نادیده گرفته نمی‌شه. بنابراین: `pattern abc(+-) با "abc ( + - )" match می‌کنه pattern abc(--) با "abc ( -- )" match می‌کنه` ولی با `"abc(- -)"` match نمی‌کنه diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/reference/06-General-syntax.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/reference/06-General-syntax.md index 7effb640d4b..a3be2844c13 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/reference/06-General-syntax.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/reference/06-General-syntax.md @@ -29,24 +29,24 @@ **کلمات رزرو شده (کلیدواژه‌ها)** | Statement ها | عملگرها | Directive ها | دیگر | -| ------------ | -------- | ------------ | -------- | -| assert | char | #assert | const | -| break | defined | #define | enum | -| case | sizeof | #else | forward | -| continue | state | #elseif | native | -| default | tagof | #emit | new | -| do | | #endif | operator | -| else | | #endinput | public | -| exit | | #endscript | static | -| for | | #error | stock | -| goto | | #file | | -| if | | #if | | -| return | | #include | | -| sleep | | #line | | -| state | | #pragma | | -| switch | | #section | | -| while | | #tryinclude | | -| | | #undef | | +| ------------ | ------- | ------------ | -------- | +| assert | char | #assert | const | +| break | defined | #define | enum | +| case | sizeof | #else | forward | +| continue | state | #elseif | native | +| default | tagof | #emit | new | +| do | | #endif | operator | +| else | | #endinput | public | +| exit | | #endscript | static | +| for | | #error | stock | +| goto | | #file | | +| if | | #if | | +| return | | #include | | +| sleep | | #line | | +| state | | #pragma | | +| switch | | #section | | +| while | | #tryinclude | | +| | | #undef | | علاوه بر کلمات رزرو شده، pawn چندین ثابت از پیش تعریف شده هم داره، نمی‌تونی از نام‌های نمادی ثابت‌های از پیش تعریف شده برای نام‌های متغیر یا تابع استفاده کنی. @@ -72,21 +72,21 @@ یک کاراکتر ASCII محصور در single quote ها یک ثابت کاراکتر هست (مثلاً: 'a', '7', '\$'). ثابت‌های کاراکتر به عنوان ثابت‌های عددی در نظر گرفته می‌شن. -| Escape sequence ها | | | -| ------------------ | --- | ------------------------------------------ | -| '\a' | | هشدار صوتی (beep) | -| '\b' | | Backspace | -| '\e' | | Escape | -| '\f' | | Formfeed | -| '\n' | | Newline | -| '\r' | | Carriage Return | -| '\t' | | Horizontal tab | -| '\v' | | Vertical tab | -| '\\' | \ | کاراکتر escape | -| '\'' | ' | single quote | -| '\"' | " | double quote | -| '\% | % | علامت درصد | -| '\ddd;' | | کد کاراکتر با کد دهدهی "ddd" | +| Escape sequence ها | | | +| ------------------ | --- | --------------------------------- | +| '\a' | | هشدار صوتی (beep) | +| '\b' | | Backspace | +| '\e' | | Escape | +| '\f' | | Formfeed | +| '\n' | | Newline | +| '\r' | | Carriage Return | +| '\t' | | Horizontal tab | +| '\v' | | Vertical tab | +| '\\' | \ | کاراکتر escape | +| '\'' | ' | single quote | +| '\"' | " | double quote | +| '\% | % | علامت درصد | +| '\ddd;' | | کد کاراکتر با کد دهدهی "ddd" | | '\xhhh;' | | کد کاراکتر با کد هگزادسیمال "hhh" | semicolon بعد از کدهای ddd; و xhhh; اختیاری هست. هدفش دادن یک نماد پایان صریح به escape sequence وقتی در یک ثابت string استفاده می‌شه هست. @@ -167,25 +167,25 @@ name [ increment ] token name ای که بعد از کلیدواژه enum می‌آد اختیاری هست. اگر شامل بشه، و اگر نام‌های نماد tag صریح نداشته باشن، این نام به عنوان نام tag برای هر نماد در لیست ثابت استفاده می‌شه. علاوه بر این، دستور enum یک ثابت اضافی با نام برای نام ثابت و نام tag ایجاد می‌کنه. مقدار آخرین ثابت مقدار آخرین نماد در لیست ثابت به علاوه مقدار increment اون آخرین ثابت هست. -token increment ای که بعد از token نام اختیاری می‌آد هم اختیاری هست. اگر شامل بشه، یک قانون post-increment متفاوت مشخص می‌کنه. به صورت پیش‌فرض، یک enum مقدار هر ثابت متوالی رو با 1 increment می‌کنه، ولی می‌تونی قانون متفاوتی با syntax "(operator constant)" مشخص کنی، که operator باید +=، *= یا `<<=` باشه. عملگر += یک increment جمعی ایجاد می‌کنه، *= و `<<=` یک increment ضربی ایجاد می‌کنن. ثابت ممکنه یک مقدار literal یا یک ثابت نمادین باشه. قانون increment باید در پرانتز محصور بشه. اگر هیچ قانون increment ای مشخص نشده، پرانتزها هم ممکنه حذف بشن. +token increment ای که بعد از token نام اختیاری می‌آد هم اختیاری هست. اگر شامل بشه، یک قانون post-increment متفاوت مشخص می‌کنه. به صورت پیش‌فرض، یک enum مقدار هر ثابت متوالی رو با 1 increment می‌کنه، ولی می‌تونی قانون متفاوتی با syntax "(operator constant)" مشخص کنی، که operator باید +=، _= یا `<<=` باشه. عملگر += یک increment جمعی ایجاد می‌کنه، _= و `<<=` یک increment ضربی ایجاد می‌کنن. ثابت ممکنه یک مقدار literal یا یک ثابت نمادین باشه. قانون increment باید در پرانتز محصور بشه. اگر هیچ قانون increment ای مشخص نشده، پرانتزها هم ممکنه حذف بشن. یک ثابت نمادین که به صورت محلی تعریف شده، در سراسر بلوک معتبر هست. یک ثابت نمادین محلی نمی‌تونه همون نام یک متغیر (محلی یا global)، یک تابع، یا ثابت دیگه (محلی یا global) رو داشته باشه. **ثابت‌های از پیش تعریف شده** -| نام | توضیحات | -| -------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| cellbits | اندازه یک cell به bit؛ معمولاً 32. | -| cellmax | بزرگ‌ترین مقدار مثبت معتبری که یک cell می‌تونه نگه داره؛ معمولاً 2147483647. | -| cellmin | بزرگ‌ترین مقدار منفی معتبری که یک cell می‌تونه نگه داره؛ معمولاً -2147483648. | -| charbits | اندازه یک کاراکتر packed به bit؛ معمولاً 8. | -| charmax | بزرگ‌ترین مقدار کاراکتر packed معتبر؛ معمولاً یک کاراکتر packed 8-bit هست و حداکثر مقدار معتبر بنابراین 255 هست. | -| charmin | کوچک‌ترین مقدار کاراکتر معتبر، برای هم مقادیر packed و هم unpacked؛ فعلاً روی صفر (0) تنظیم شده. | +| نام | توضیحات | +| -------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| cellbits | اندازه یک cell به bit؛ معمولاً 32. | +| cellmax | بزرگ‌ترین مقدار مثبت معتبری که یک cell می‌تونه نگه داره؛ معمولاً 2147483647. | +| cellmin | بزرگ‌ترین مقدار منفی معتبری که یک cell می‌تونه نگه داره؛ معمولاً -2147483648. | +| charbits | اندازه یک کاراکتر packed به bit؛ معمولاً 8. | +| charmax | بزرگ‌ترین مقدار کاراکتر packed معتبر؛ معمولاً یک کاراکتر packed 8-bit هست و حداکثر مقدار معتبر بنابراین 255 هست. | +| charmin | کوچک‌ترین مقدار کاراکتر معتبر، برای هم مقادیر packed و هم unpacked؛ فعلاً روی صفر (0) تنظیم شده. | | debug | سطح debug: 2 اگر parser اطلاعات نمادین کامل به علاوه بررسی bounds زمان اجرا ایجاد کنه، 1 اگر parser فقط بررسی زمان اجرا تولید کنه (assertion ها و بررسی bounds آرایه)، و 0 (صفر) اگر همه پشتیبانی debug و بررسی زمان اجرا خاموش شده باشه. | -| false | 0 (این ثابت به عنوان bool: tagged شده) | -| \_\_Pawn | شماره نسخه pawn compiler در Binary Coded Decimals (BCD) —یعنی، برای نسخه 2.8.1 ثابت "0x281" هست. | -| true | 1 (این ثابت به عنوان bool: tagged شده) | -| ucharmax | بزرگ‌ترین مقدار کاراکتر unpacked، مقدارش به اندازه یک cell بستگی داره. یک استفاده معمول برای این ثابت بررسی اینکه آیا یک string packed هست یا unpacked، صفحه 137 رو ببین. | +| false | 0 (این ثابت به عنوان bool: tagged شده) | +| \_\_Pawn | شماره نسخه pawn compiler در Binary Coded Decimals (BCD) —یعنی، برای نسخه 2.8.1 ثابت "0x281" هست. | +| true | 1 (این ثابت به عنوان bool: tagged شده) | +| ucharmax | بزرگ‌ترین مقدار کاراکتر unpacked، مقدارش به اندازه یک cell بستگی داره. یک استفاده معمول برای این ثابت بررسی اینکه آیا یک string packed هست یا unpacked، صفحه 137 رو ببین. | **نام‌های Tag** @@ -193,9 +193,9 @@ token increment ای که بعد از token نام اختیاری می‌آد ه **نام‌های tag از پیش تعریف شده** -| نام | توضیحات | -| ------ | --------------------------------------------------------------------------------------- | -| bool: | برای flag های "true/false". ثابت‌های از پیش تعریف شده true و false این tag رو دارن. | +| نام | توضیحات | +| ------ | ----------------------------------------------------------------------------------------- | +| bool: | برای flag های "true/false". ثابت‌های از پیش تعریف شده true و false این tag رو دارن. | | Fixed: | اعداد rational معمولاً این tag رو دارن وقتی پشتیبانی fixed point فعال باشه (صفحه 121). | | Float: | اعداد rational معمولاً این tag رو دارن وقتی پشتیبانی floating point فعال باشه (صفحه 121). | diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/resources/dialogstyles.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/resources/dialogstyles.md index 55047304690..2e842e71522 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/resources/dialogstyles.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/resources/dialogstyles.md @@ -10,7 +10,7 @@ sidebar_label: سبک های دیالوگ - در [OnDialogResponse](../callbacks/OnDialogResponse) فشردن **button1** باعث میشود **response** **1** باشد، اگر **button2** فشرده شود باعث میشود **response** **0** شود. - هر دیالوگ میتواند دو دکمه داشته باشید. برای اینکه دکمه نشان داده نشود آن را خالی بگذارید، مثل مثال اول. پلیر ها قادر نخواهند بود بر روی آن دکمه کلیک کنند اما آن ها قادر خواند بود با فشردن دکمه ESC [OnDialogResponse](../callbacks/OnDialogResponse) را با **response** = **0** فرا بخوانند. - [ShowPlayerDialog](../functions/ShowPlayerDialog): روش color-embedding میتواند برای هر string استفاده شود : **caption**, **info**, **button1** و **button2**. -::: + ::: - این صفحه [ShowPlayerDialog](../functions/ShowPlayerDialog) و [OnDialogResponse](../callbacks/OnDialogResponse) را توضیح میدهد. - برای دیدن محدود ها صفحه [Limits](limits) را ببینید. @@ -41,6 +41,7 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) - روش Color-Embedding بعد از \n \t ریست نمیشود و رنگ آن عوض نمیشود. ::: + ```c @@ -53,14 +54,13 @@ ShowPlayerDialog(playerid, YOUR_DIALOGID, DIALOG_STYLE_MSGBOX, "Caption", "Info\ :::note نکته -- **listitem** همیشه **-1** است. +- **listitem** همیشه **-1** است. - **inputtext** همیشه خالی است. ::: - ```c // Dokme feshorde shod playerid = 0, dialogid = YOUR_DIALOGID, response = 1, listitem = -1, inputtext = '' (size: 0) @@ -97,7 +97,7 @@ ShowPlayerDialog(playerid, YOUR_DIALOGID, DIALOG_STYLE_INPUT, "Caption", "Enter :::note -- **listitem** همیشه **-1** است. +- **listitem** همیشه **-1** است. - **inputtext** توسط کاربر نوشته شده، شامل رنگ هم میشود. ::: @@ -188,7 +188,7 @@ ShowPlayerDialog(playerid, YOUR_DIALOGID, DIALOG_STYLE_PASSWORD, "Caption", "Ent :::note نکته -- **listitem** همیشه **-1** است. +- **listitem** همیشه **-1** است. - **inputtext** متن مورد انتخاب شده، شامل رنگ ها نمیشود. ::: @@ -202,6 +202,7 @@ playerid = 0, dialogid = YOUR_DIALOGID, response = 1, listitem = -1, inputtext = // wrote "input" and pressed the right button playerid = 0, dialogid = YOUR_DIALOGID, response = 0, listitem = -1, inputtext = 'input' (size: 5) ``` +
## سبک 4: `DIALOG_STYLE_TABLIST` diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/resources/keys.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/resources/keys.md index a7d78d28819..870276cf41d 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/resources/keys.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/resources/keys.md @@ -11,39 +11,41 @@ sidebar_label: "دکمه ها" ::: -| کلان‌دستور (ماکرو) | مقدار | کد جایگذاری (روی زمین) (7) | کد جایگذاری (در ماشین) (7) | کلید پیشفرض (روی زمین) | کلید پیشفرض (در ماشین) | -| ------------------------ | --------- | ---------------------------- | ------------------------------- | -------------------------------------------------------- | ------------------------ | -| KEY_ACTION | 1 | ~k~~PED_ANSWER_PHONE~ | ~k~~VEHICLE_FIREWEAPON_ALT~ | TAB | ALT GR / LCTRL / NUM0 | -| KEY_CROUCH | 2 | ~k~~PED_DUCK~ | ~k~~VEHICLE_HORN~ | C | H / CAPSLOCK | -| KEY_FIRE | 4 | ~k~~PED_FIREWEAPON~ | ~k~~VEHICLE_FIREWEAPON~ | LCTRL / LMB (دکمه چپ ماوس) | LALT | -| KEY_SPRINT | 8 | ~k~~PED_SPRINT~ | ~k~~VEHICLE_ACCELERATE~ | SPACE | W | -| KEY_SECONDARY_ATTACK | 16 | ~k~~VEHICLE_ENTER_EXIT~ | ~k~~VEHICLE_ENTER_EXIT~ | ENTER | ENTER | -| KEY_JUMP | 32 | ~k~~PED_JUMPING~ | ~k~~VEHICLE_BRAKE~ | LSHIFT | S | -| KEY_LOOK_RIGHT | 64 | - | ~k~~VEHICLE_LOOKRIGHT~ | - | E | -| KEY_HANDBRAKE/KEY_AIM(1) | 128 | ~k~~PED_LOCK_TARGET~ | ~k~~VEHICLE_HANDBRAKE~ | RMB (دکمه راست ماوس) | SPACE | -| KEY_LOOK_LEFT | 256 | - | ~k~~VEHICLE_LOOKLEFT~ | - | Q | -| KEY_LOOK_BEHIND | 512 | ~k~~PED_LOOKBEHIND~ | ~k~~VEHICLE_LOOKBEHIND~ | NUM1 / MMB (دکمه وسط ماوس - فشردن دکمه چرخش ماوس) | 2 | -| KEY_SUBMISSION | 512 | - | ~k~~TOGGLE_SUBMISSIONS~ | NUM1 / MMB (دکمه وسط ماوس - فشردن دکمه چرخش ماوس) | 2 / NUMPAD + | -| KEY_WALK | 1024 | ~k~~SNEAK_ABOUT~ | - | LALT | - | -| KEY_ANALOG_UP | 2048 | - | ~k~~VEHICLE_TURRETUP~ | NUM8(6) | NUM8 | -| KEY_ANALOG_DOWN | 4096 | - | ~k~~VEHICLE_TURRETDOWN~ | NUM2(6) | NUM2 | -| KEY_ANALOG_LEFT | 8192 | ~k~~VEHICLE_LOOKLEFT~ | ~k~~VEHICLE_TURRETLEFT~ | NUM4 | NUM4 | -| KEY_ANALOG_RIGHT | 16384 | ~k~~VEHICLE_LOOKRIGHT~ | ~k~~VEHICLE_TURRETRIGHT~ | NUM6 | NUM6 | -| KEY_YES(2) | 65536 | ~k~~CONVERSATION_YES~ | ~k~~CONVERSATION_YES~ | Y | Y | -| KEY_NO(2) | 131072 | ~k~~CONVERSATION_NO~ | ~k~~CONVERSATION_NO~ | N | N | -| KEY_CTRL_BACK(2) | 262144(4) | ~k~~GROUP_CONTROL_BWD~ | ~k~~GROUP_CONTROL_BWD~ | H | H | -| UNDEFINED(3) | - | ~k~~GROUP_CONTROL_FWD~ | ~k~~GROUP_CONTROL_FWD~ | G | G | -| KEY_UP | -128 | ~k~~GO_FORWARD~ | ~k~~VEHICLE_STEERUP~ | UP | UP | -| KEY_DOWN | 128 | ~k~~GO_BACK~ | ~k~~VEHICLE_STEERDOWN~ | DOWN | DOWN | -| KEY_LEFT | -128 | ~k~~GO_LEFT~ | ~k~~VEHICLE_STEERLEFT~ | LEFT | LEFT | -| KEY_RIGHT | 128 | ~k~~GO_RIGHT~ | ~k~~VEHICLE_STEERRIGHT~ | RIGHT | RIGHT | +| کلان‌دستور (ماکرو) | مقدار | کد جایگذاری (روی زمین) (7) | کد جایگذاری (در ماشین) (7) | کلید پیشفرض (روی زمین) | کلید پیشفرض (در ماشین) | +| ------------------------ | --------- | -------------------------- | --------------------------- | ------------------------------------------------- | ---------------------- | +| KEY_ACTION | 1 | ~k~~PED_ANSWER_PHONE~ | ~k~~VEHICLE_FIREWEAPON_ALT~ | TAB | ALT GR / LCTRL / NUM0 | +| KEY_CROUCH | 2 | ~k~~PED_DUCK~ | ~k~~VEHICLE_HORN~ | C | H / CAPSLOCK | +| KEY_FIRE | 4 | ~k~~PED_FIREWEAPON~ | ~k~~VEHICLE_FIREWEAPON~ | LCTRL / LMB (دکمه چپ ماوس) | LALT | +| KEY_SPRINT | 8 | ~k~~PED_SPRINT~ | ~k~~VEHICLE_ACCELERATE~ | SPACE | W | +| KEY_SECONDARY_ATTACK | 16 | ~k~~VEHICLE_ENTER_EXIT~ | ~k~~VEHICLE_ENTER_EXIT~ | ENTER | ENTER | +| KEY_JUMP | 32 | ~k~~PED_JUMPING~ | ~k~~VEHICLE_BRAKE~ | LSHIFT | S | +| KEY_LOOK_RIGHT | 64 | - | ~k~~VEHICLE_LOOKRIGHT~ | - | E | +| KEY_HANDBRAKE/KEY_AIM(1) | 128 | ~k~~PED_LOCK_TARGET~ | ~k~~VEHICLE_HANDBRAKE~ | RMB (دکمه راست ماوس) | SPACE | +| KEY_LOOK_LEFT | 256 | - | ~k~~VEHICLE_LOOKLEFT~ | - | Q | +| KEY_LOOK_BEHIND | 512 | ~k~~PED_LOOKBEHIND~ | ~k~~VEHICLE_LOOKBEHIND~ | NUM1 / MMB (دکمه وسط ماوس - فشردن دکمه چرخش ماوس) | 2 | +| KEY_SUBMISSION | 512 | - | ~k~~TOGGLE_SUBMISSIONS~ | NUM1 / MMB (دکمه وسط ماوس - فشردن دکمه چرخش ماوس) | 2 / NUMPAD + | +| KEY_WALK | 1024 | ~k~~SNEAK_ABOUT~ | - | LALT | - | +| KEY_ANALOG_UP | 2048 | - | ~k~~VEHICLE_TURRETUP~ | NUM8(6) | NUM8 | +| KEY_ANALOG_DOWN | 4096 | - | ~k~~VEHICLE_TURRETDOWN~ | NUM2(6) | NUM2 | +| KEY_ANALOG_LEFT | 8192 | ~k~~VEHICLE_LOOKLEFT~ | ~k~~VEHICLE_TURRETLEFT~ | NUM4 | NUM4 | +| KEY_ANALOG_RIGHT | 16384 | ~k~~VEHICLE_LOOKRIGHT~ | ~k~~VEHICLE_TURRETRIGHT~ | NUM6 | NUM6 | +| KEY_YES(2) | 65536 | ~k~~CONVERSATION_YES~ | ~k~~CONVERSATION_YES~ | Y | Y | +| KEY_NO(2) | 131072 | ~k~~CONVERSATION_NO~ | ~k~~CONVERSATION_NO~ | N | N | +| KEY_CTRL_BACK(2) | 262144(4) | ~k~~GROUP_CONTROL_BWD~ | ~k~~GROUP_CONTROL_BWD~ | H | H | +| UNDEFINED(3) | - | ~k~~GROUP_CONTROL_FWD~ | ~k~~GROUP_CONTROL_FWD~ | G | G | +| KEY_UP | -128 | ~k~~GO_FORWARD~ | ~k~~VEHICLE_STEERUP~ | UP | UP | +| KEY_DOWN | 128 | ~k~~GO_BACK~ | ~k~~VEHICLE_STEERDOWN~ | DOWN | DOWN | +| KEY_LEFT | -128 | ~k~~GO_LEFT~ | ~k~~VEHICLE_STEERLEFT~ | LEFT | LEFT | +| KEY_RIGHT | 128 | ~k~~GO_RIGHT~ | ~k~~VEHICLE_STEERRIGHT~ | RIGHT | RIGHT | **(1)** این دکمه در include های سمپ تعریف نشده. شما باید +
```c #define KEY_AIM KEY_HANDBRAKE ``` +
یا از KEY_HANDBRAKE استفاده کنید. @@ -57,4 +59,4 @@ sidebar_label: "دکمه ها" **(7)** کد های جاگذاری فقط برای [پیام های کلاینت](../functions/SendDeathMessage)، [textdraw ها](../functions/TextDrawCreate) و [gametext ها](../functions/GameTextForPlayer) به کار میروند. -
\ No newline at end of file + diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md index 01910163c5e..c0754c18d4a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md @@ -76,8 +76,8 @@ Warning: Too many out-of-order messages from player : () Limit: این مشکل به طور منظم در سرورهای ویندوز هنگام تلاش برای بارگذاری پلاگینی که با نسخه بالاتری از Visual C++ runtime نسبت به آنچه در حال حاضر روی کامپیوتر شما نصب است توسعه یافته رخ می‌دهد. برای رفع این مشکل، کتابخانه‌های مناسب Microsoft Visual C++ runtime را دانلود کنید. توجه کنید که سرور SA-MP 32 bit است، بنابراین همچنین باید نسخه 32 bit (x86) از runtime را بدون توجه به معماری دانلود کنید. نسخه runtime که به طور خاص نیاز دارید با اعداد در نام فایل مشخص شده (جدول زیر را ببینید)، اگرچه نصب همه آنها ضرری ندارد. این کتابخانه‌ها stack نمی‌شوند، یا به عبارت دیگر: اگر فقط نسخه 2015 را نصب کنید، runtime های 2013 و نسخه‌های قبلی را دریافت نخواهید کرد. | شماره نسخه | Runtime | -| -------------- | --------------------------------------------- | -| 10.0 | Microsoft Visual C++ 2010 x86 Redistributable | -| 11.0 | Microsoft Visual C++ 2012 x86 Redistributable | -| 12.0 | Microsoft Visual C++ 2013 x86 Redistributable | -| 14.0 | Microsoft Visual C++ 2015 x86 Redistributable | \ No newline at end of file +| ---------- | --------------------------------------------- | +| 10.0 | Microsoft Visual C++ 2010 x86 Redistributable | +| 11.0 | Microsoft Visual C++ 2012 x86 Redistributable | +| 12.0 | Microsoft Visual C++ 2013 x86 Redistributable | +| 14.0 | Microsoft Visual C++ 2015 x86 Redistributable | diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/ControllingServer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/ControllingServer.md index 76ffd2bc5bb..5af0a3e970f 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/ControllingServer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/ControllingServer.md @@ -152,39 +152,39 @@ cmdlist را برای دستورات (یا varlist برای متغیرها) تا اینها توابعی هستند که شما به عنوان ادمین می‌توانید استفاده کنید: -| دستور | توضیحات | -| --------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------- | -| `/rcon cmdlist` | فهرستی از دستورات را نشان می‌دهد. | -| `/rcon varlist` | فهرستی از متغیرهای فعلی را نشان می‌دهد. | -| `/rcon exit` | سرور را می‌بندد. | -| `/rcon echo [text]` | `[text]` را در کنسول سرور نشان می‌دهد (نه کنسول کلاینت در بازی). | -| `/rcon hostname [name]` | متن hostname را تغییر می‌دهد (_مثال: /rcon hostname my server_). | -| `/rcon gamemodetext [name]` | متن gamemode را تغییر می‌دهد (_مثال: /rcon gamemodetext my gamemode_). | -| `/rcon mapname [name]` | متن نام نقشه را تغییر می‌دهد (_مثال: /rcon mapname San Andreas_). | -| `/rcon exec [filename]` | فایلی که شامل server cfg است را اجرا می‌کند (_مثال: /rcon exec blah.cfg_). | -| `/rcon kick [ID]` | بازیکن با ID داده شده را kick می‌کند (_مثال: /rcon kick 2_). | -| `/rcon ban [ID]` | بازیکن با ID داده شده را ban می‌کند (_مثال: /rcon ban 2_). | -| `/rcon changemode [mode]` | این دستور gamemode فعلی را به مود داده شده تغییر می‌دهد (_مثال: اگر می‌خواهید sftdm بازی کنید: /rcon changemode sftdm_). | -| `/rcon gmx` | gamemode بعدی را در [server.cfg](server.cfg) بارگذاری می‌کند. | -| `/rcon reloadbans` | فایل `samp.ban` که آدرس‌های IP بن شده در آن ذخیره شده‌اند را reload می‌کند. باید بعد از unban کردن آدرس IP استفاده شود. | +| دستور | توضیحات | +| --------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------- | +| `/rcon cmdlist` | فهرستی از دستورات را نشان می‌دهد. | +| `/rcon varlist` | فهرستی از متغیرهای فعلی را نشان می‌دهد. | +| `/rcon exit` | سرور را می‌بندد. | +| `/rcon echo [text]` | `[text]` را در کنسول سرور نشان می‌دهد (نه کنسول کلاینت در بازی). | +| `/rcon hostname [name]` | متن hostname را تغییر می‌دهد (_مثال: /rcon hostname my server_). | +| `/rcon gamemodetext [name]` | متن gamemode را تغییر می‌دهد (_مثال: /rcon gamemodetext my gamemode_). | +| `/rcon mapname [name]` | متن نام نقشه را تغییر می‌دهد (_مثال: /rcon mapname San Andreas_). | +| `/rcon exec [filename]` | فایلی که شامل server cfg است را اجرا می‌کند (_مثال: /rcon exec blah.cfg_). | +| `/rcon kick [ID]` | بازیکن با ID داده شده را kick می‌کند (_مثال: /rcon kick 2_). | +| `/rcon ban [ID]` | بازیکن با ID داده شده را ban می‌کند (_مثال: /rcon ban 2_). | +| `/rcon changemode [mode]` | این دستور gamemode فعلی را به مود داده شده تغییر می‌دهد (_مثال: اگر می‌خواهید sftdm بازی کنید: /rcon changemode sftdm_). | +| `/rcon gmx` | gamemode بعدی را در [server.cfg](server.cfg) بارگذاری می‌کند. | +| `/rcon reloadbans` | فایل `samp.ban` که آدرس‌های IP بن شده در آن ذخیره شده‌اند را reload می‌کند. باید بعد از unban کردن آدرس IP استفاده شود. | | `/rcon reloadlog` | `server_log.txt` را reload می‌کند. برای چرخش خودکار لاگ مفید است. می‌تواند با ارسال سیگنال `SIGUSR1` به سرور فعال شود (فقط سرور لینوکس). | -| `/rcon say` | پیامی به بازیکنان در کنسول کلاینت نشان می‌دهد (مثال: `/rcon say hello` به عنوان `Admin: hello` نشان داده می‌شود). | -| `/rcon players` | بازیکنانی که در سرور هستند را نشان می‌دهد (با نام، IP و ping آنها). | -| `/rcon banip [IP]` | IP داده شده را ban می‌کند (_مثال: /rcon banip 127.0.0.1_). | -| `/rcon unbanip [IP]` | IP داده شده را unban می‌کند (_مثال: /rcon unbanip 127.0.0.1_). | -| `/rcon gravity` | گرانش را تغییر می‌دهد (_مثال: /rcon gravity 0.008_). | -| `/rcon weather [ID]` | آب و هوا را تغییر می‌دهد (_مثال: /rcon weather 1_). | -| `/rcon loadfs` | filterscript داده شده را بارگذاری می‌کند (_مثال: /rcon loadfs adminfs_). | -| `/rcon weburl [server url]` | URL سرور را در masterlists/کلاینت SA-MP تغییر می‌دهد | -| `/rcon unloadfs` | filterscript داده شده را unload می‌کند (_مثال: /rcon unloadfs adminfs_). | -| `/rcon reloadfs` | filterscript داده شده را reload می‌کند (_مثال: /rcon reloadfs adminfs_). | -| `/rcon rcon\_password [PASSWORD]` | رمز عبور rcon را تغییر می‌دهد | -| `/rcon password [password]` | رمز عبور سرور را تنظیم/بازنشانی می‌کند | -| `/rcon messageslimit [count]` | تعداد پیام‌های در ثانیه که کلاینت به سرور ارسال می‌کند را تغییر می‌دهد. (پیش‌فرض 500) | -| `/rcon ackslimit [count]` | حد ack ها را تغییر می‌دهد (پیش‌فرض 3000) | -| `/rcon messageholelimit [count]` | حد message hole ها را تغییر می‌دهد (پیش‌فرض 3000) | -| `/rcon playertimeout [limit m/s]` | زمان به میلی‌ثانیه تا timeout شدن بازیکن وقتی هیچ پکتی ارسال نمی‌کند را تغییر می‌دهد. (پیش‌فرض 1000) | -| `/rcon language [language]` | زبان سرور را تغییر می‌دهد (_مثال: /rcon language English_). در مرورگر سرور نشان داده می‌شود. | +| `/rcon say` | پیامی به بازیکنان در کنسول کلاینت نشان می‌دهد (مثال: `/rcon say hello` به عنوان `Admin: hello` نشان داده می‌شود). | +| `/rcon players` | بازیکنانی که در سرور هستند را نشان می‌دهد (با نام، IP و ping آنها). | +| `/rcon banip [IP]` | IP داده شده را ban می‌کند (_مثال: /rcon banip 127.0.0.1_). | +| `/rcon unbanip [IP]` | IP داده شده را unban می‌کند (_مثال: /rcon unbanip 127.0.0.1_). | +| `/rcon gravity` | گرانش را تغییر می‌دهد (_مثال: /rcon gravity 0.008_). | +| `/rcon weather [ID]` | آب و هوا را تغییر می‌دهد (_مثال: /rcon weather 1_). | +| `/rcon loadfs` | filterscript داده شده را بارگذاری می‌کند (_مثال: /rcon loadfs adminfs_). | +| `/rcon weburl [server url]` | URL سرور را در masterlists/کلاینت SA-MP تغییر می‌دهد | +| `/rcon unloadfs` | filterscript داده شده را unload می‌کند (_مثال: /rcon unloadfs adminfs_). | +| `/rcon reloadfs` | filterscript داده شده را reload می‌کند (_مثال: /rcon reloadfs adminfs_). | +| `/rcon rcon\_password [PASSWORD]` | رمز عبور rcon را تغییر می‌دهد | +| `/rcon password [password]` | رمز عبور سرور را تنظیم/بازنشانی می‌کند | +| `/rcon messageslimit [count]` | تعداد پیام‌های در ثانیه که کلاینت به سرور ارسال می‌کند را تغییر می‌دهد. (پیش‌فرض 500) | +| `/rcon ackslimit [count]` | حد ack ها را تغییر می‌دهد (پیش‌فرض 3000) | +| `/rcon messageholelimit [count]` | حد message hole ها را تغییر می‌دهد (پیش‌فرض 3000) | +| `/rcon playertimeout [limit m/s]` | زمان به میلی‌ثانیه تا timeout شدن بازیکن وقتی هیچ پکتی ارسال نمی‌کند را تغییر می‌دهد. (پیش‌فرض 1000) | +| `/rcon language [language]` | زبان سرور را تغییر می‌دهد (_مثال: /rcon language English_). در مرورگر سرور نشان داده می‌شود. | چهار حد/تعداد بالایی فقط برای جلوگیری از چندین ابزار که می‌توانند هر سرور SA-MP را با منجمد کردن یا کرش کردن آن مورد حمله قرار دهند ساخته شده‌اند. بنابراین، به سادگی، فقط آنها را بر اساس سرور خود تنظیم کنید. مقادیر پیش‌فرض پیش‌فرض هستند، اگر kick های اشتباه می‌بینید، فقط مقادیر را در اسرع وقت افزایش دهید تا بازیکنان بی‌گناه توسط آن kick نشوند. @@ -200,4 +200,4 @@ callback ها و توابع زیر ممکن است مفید باشند، زیر - [IsPlayerAdmin](../scripting/functions/IsPlayerAdmin): بررسی می‌کند که آیا بازیکن وارد RCON شده است. -- [SendRconCommand](../scripting/functions/SendRconCommand): دستور RCON را از طریق اسکریپت ارسال می‌کند. \ No newline at end of file +- [SendRconCommand](../scripting/functions/SendRconCommand): دستور RCON را از طریق اسکریپت ارسال می‌کند. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/Installation.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/Installation.md index 5a55891b57a..d93e45565a6 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/Installation.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/Installation.md @@ -70,10 +70,10 @@ include های مورد نیاز (مثلاً `sscanf2.inc`، `streamer.inc`) ر ::: -| پلاگین | OMP | -| ----------------- | ----------------------------------------------------------------- | -| rustext | https://github.com/ziggi/rustext/releases/tag/v2.0.11 (nomemhack) | -| keylistener | https://github.com/edgyaf/keylistener/releases/tag/1.1.2-pr | +| پلاگین | OMP | +| ----------- | ----------------------------------------------------------------- | +| rustext | https://github.com/ziggi/rustext/releases/tag/v2.0.11 (nomemhack) | +| keylistener | https://github.com/edgyaf/keylistener/releases/tag/1.1.2-pr | :::warning @@ -81,16 +81,16 @@ include های مورد نیاز (مثلاً `sscanf2.inc`، `streamer.inc`) ر ::: -| پلاگین | OMP | -| ----------------- | ---------------------------------------------------------------------------- | -| Pawn.CMD | https://github.com/katursis/Pawn.CMD/releases/tag/3.4.0-omp | -| Pawn.RakNet | https://github.com/katursis/Pawn.RakNet/releases/tag/1.6.0-omp | -| sampvoice | https://github.com/AmyrAhmady/sampvoice/releases/tag/v3.1.5-omp | -| discord-connector | https://github.com/maddinat0r/samp-discord-connector/releases/tag/v0.3.6-pre | -| sscanf | https://github.com/Y-Less/sscanf/releases/tag/v2.13.8 | -| SKY | به جای آن از Pawn.RakNet استفاده کنید | +| پلاگین | OMP | +| ----------------- | ----------------------------------------------------------------------------- | +| Pawn.CMD | https://github.com/katursis/Pawn.CMD/releases/tag/3.4.0-omp | +| Pawn.RakNet | https://github.com/katursis/Pawn.RakNet/releases/tag/1.6.0-omp | +| sampvoice | https://github.com/AmyrAhmady/sampvoice/releases/tag/v3.1.5-omp | +| discord-connector | https://github.com/maddinat0r/samp-discord-connector/releases/tag/v0.3.6-pre | +| sscanf | https://github.com/Y-Less/sscanf/releases/tag/v2.13.8 | +| SKY | به جای آن از Pawn.RakNet استفاده کنید | | YSF | شما نیازی به YSF ندارید زیرا open.mp قبلاً بیشتر همان native ها را اعلان کرده | -| FCNPC | در حال حاضر پشتیبانی نمی‌شود | +| FCNPC | در حال حاضر پشتیبانی نمی‌شود | ## گام 6 diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/LagCompensation.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/LagCompensation.md index c958f2fd0b2..cb79e5ab9d0 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/LagCompensation.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/LagCompensation.md @@ -12,4 +12,4 @@ description: توضیح lag compensation. غیرفعال کردن Lag Compensation از فراخوانی [OnPlayerWeaponShot](../scripting/callbacks/OnPlayerWeaponShot) جلوگیری می‌کند. -این متغیر فقط می‌تواند در [server.cfg](server.cfg) یا [config.json](config.json) تنظیم شود. \ No newline at end of file +این متغیر فقط می‌تواند در [server.cfg](server.cfg) یا [config.json](config.json) تنظیم شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/LinuxServerInstallation.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/LinuxServerInstallation.md index 38b2529d942..7c9acd1a1d2 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/LinuxServerInstallation.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/LinuxServerInstallation.md @@ -46,7 +46,6 @@ description: "راه اندازی سرور بر روی لینوکس" ::: 2. بروزرسانی Linux Instance شما: - - قبل از ادامه، بیایید اطمینان حاصل کنیم که سیستم شما به‌روز است با اجرای: ``` @@ -58,7 +57,6 @@ description: "راه اندازی سرور بر روی لینوکس" ``` 3. ایجاد حساب سرویس امن: - - به دلایل امنیتی، باید حساب سرویس اختصاصی بدون دایرکتوری خانه ایجاد کنیم: ``` @@ -66,7 +64,6 @@ description: "راه اندازی سرور بر روی لینوکس" ``` 4. قفل کردن حساب سرویس: - - بیایید از استفاده حساب سرویس برای ورود جلوگیری کنیم: ``` @@ -74,7 +71,6 @@ description: "راه اندازی سرور بر روی لینوکس" ``` 5. ایجاد دایرکتوری برای فایل‌های سرور: - - ما از دایرکتوری /opt استفاده خواهیم کرد، این مکان استاندارد برای برنامه‌های شخص ثالث است: ``` @@ -82,7 +78,6 @@ description: "راه اندازی سرور بر روی لینوکس" ``` 6. تنظیم مجوزها برای دایرکتوری: - - تغییر گروه دایرکتوری برای تطبیق با حساب سرویس: ``` @@ -104,7 +99,6 @@ description: "راه اندازی سرور بر روی لینوکس" ## فاز 2: نصب فایل‌های سرور open.mp 7. بیایید به دایرکتوری سرور برویم: - - باید به دایرکتوری /opt/omp-server که سرور در آن ذخیره خواهد شد برویم: ``` @@ -112,7 +106,6 @@ description: "راه اندازی سرور بر روی لینوکس" ``` 8. دانلود فایل‌های سرور open.mp: - - آخرین نسخه سرور open.mp را دانلود کنید: ``` @@ -127,7 +120,6 @@ description: "راه اندازی سرور بر روی لینوکس" ::: 9. استخراج فایل‌های سرور: - - پس از دانلود، فایل‌ها را استخراج کنید: ``` @@ -139,7 +131,6 @@ description: "راه اندازی سرور بر روی لینوکس" ## فاز 3: پیکربندی و شروع سرور 10. نصب کتابخانه‌های x86 مورد نیاز: - - از آنجا که سرور به عنوان برنامه 32-bit اجرا می‌شود، باید پشتیبانی معماری 32-bit را فعال کنید: ``` @@ -155,7 +146,6 @@ description: "راه اندازی سرور بر روی لینوکس" ``` 11. قابل اجرا کردن سرور: - - مجوزها را تغییر دهید تا سرور قابل اجرا باشد (فقط یک بار لازم!): ``` @@ -167,7 +157,6 @@ description: "راه اندازی سرور بر روی لینوکس" ``` 12. شروع سرور: - - از دستور زیر برای شروع سرور در پس‌زمینه استفاده کنید: ``` @@ -181,7 +170,6 @@ description: "راه اندازی سرور بر روی لینوکس" ## فاز 4: مدیریت سرور 13. متوقف کردن سرور: - - برای متوقف کردن سرور، از PID از گام 12 استفاده کنید و اجرا کنید: ``` @@ -189,7 +177,6 @@ description: "راه اندازی سرور بر روی لینوکس" ``` 14. پیدا کردن شناسه فرآیند (اگر فراموش شد): - - اگر شناسه فرآیند را فراموش کردید، اجرا کنید: ``` diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/RemoteConsole.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/RemoteConsole.md index d0af0d532aa..3ed7fbee59d 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/RemoteConsole.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/RemoteConsole.md @@ -15,4 +15,4 @@ description: مدیریت راه دور سرور. ![کنسول Rcon](https://assets.open.mp/assets/images/server/rcon.jpg) -نکته: نیازی نیست قبل از دستور در مرورگر سرور `/rcon` تایپ کنید و اگر این کار را کنید دستورات کار نخواهند کرد. مثلاً اگر می‌خواهید سرور را reset کنید فقط `gmx` تایپ کنید و enter بزنید. این تمام کاری است که باید انجام دهید. لذت ببرید \ No newline at end of file +نکته: نیازی نیست قبل از دستور در مرورگر سرور `/rcon` تایپ کنید و اگر این کار را کنید دستورات کار نخواهند کرد. مثلاً اگر می‌خواهید سرور را reset کنید فقط `gmx` تایپ کنید و enter بزنید. این تمام کاری است که باید انجام دهید. لذت ببرید diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/config.json.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/config.json.md index 695d5176a1a..de6a40fc1f1 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/config.json.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/config.json.md @@ -53,188 +53,188 @@ omp-server --default-config ## اعلان -| کلید | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | -| -------- | ---- | ------------- | --------- | ---- | ----------------------------------------------------------------------------------------------------------------------- | -| announce | bool | true | ❌ | ❌ | تعیین می‌کند که آیا سرور باید در masterlist open.mp اعلان شود. روی '**true**' تنظیم کنید تا فعال شود یا '**false**' برای غیرفعال کردن. | +| کلید | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | +| -------- | ---- | ------------- | ----------- | ----- | -------------------------------------------------------------------------------------------------------------------------------------- | +| announce | bool | true | ❌ | ❌ | تعیین می‌کند که آیا سرور باید در masterlist open.mp اعلان شود. روی '**true**' تنظیم کنید تا فعال شود یا '**false**' برای غیرفعال کردن. | ## مدل‌های سفارشی (Artwork) -| کلید | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | -| ----------------------- | ------ | ------------- | --------- | ---- | ------------------------------------------------------------------------------------------------------------------------ | -| artwork.cdn | string | | ✅ | ❌ | آدرس http برای سرور مدل راه دور. | -| artwork.enable | bool | true | ✅ | ✅ | تعیین می‌کند که آیا سرور از مدل‌های سفارشی از پوشه /models استفاده کند. روی '**true**' تنظیم کنید تا فعال شود یا '**false**' برای غیرفعال کردن. | -| artwork.models_path | string | models | ✅ | ❌ | مسیری که مدل‌های سفارشی در آن قرار دارند. | -| artwork.port | int | 7777 | ✅ | ❌ | | -| artwork.web_server_bind | string | | ✅ | ❌ | | +| کلید | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | +| ----------------------- | ------ | ------------- | ----------- | ----- | ----------------------------------------------------------------------------------------------------------------------------------------------- | +| artwork.cdn | string | | ✅ | ❌ | آدرس http برای سرور مدل راه دور. | +| artwork.enable | bool | true | ✅ | ✅ | تعیین می‌کند که آیا سرور از مدل‌های سفارشی از پوشه /models استفاده کند. روی '**true**' تنظیم کنید تا فعال شود یا '**false**' برای غیرفعال کردن. | +| artwork.models_path | string | models | ✅ | ❌ | مسیری که مدل‌های سفارشی در آن قرار دارند. | +| artwork.port | int | 7777 | ✅ | ❌ | | +| artwork.web_server_bind | string | | ✅ | ❌ | | ## فیلتر چت -| کلید | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | -| ----------------- | ---- | ------------- | --------- | ---- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| chat_input_filter | bool | true | ❌ | ❌ | فیلتر ورودی چت را کنترل می‌کند. برای استفاده از کاراکترهایی مثل % در چت غیرفعال کنید. همچنین می‌توانید از تابع [ToggleChatTextReplacement](../scripting/functions/ToggleChatTextReplacement) استفاده کنید. | +| کلید | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | +| ----------------- | ---- | ------------- | ----------- | ----- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| chat_input_filter | bool | true | ❌ | ❌ | فیلتر ورودی چت را کنترل می‌کند. برای استفاده از کاراکترهایی مثل % در چت غیرفعال کنید. همچنین می‌توانید از تابع [ToggleChatTextReplacement](../scripting/functions/ToggleChatTextReplacement) استفاده کنید. | ## اطلاعات Query سرور -| کلید | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | -| ------------ | ---- | ------------- | --------- | ---- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| enable_query | bool | true | ❌ | ❌ | تعیین می‌کند که آیا اطلاعات سرور باید در مرورگر سرور نمایش داده شود. روی '**true**' تنظیم کنید تا فعال شود یا '**false**' برای غیرفعال کردن. بازیکنان همچنان می‌توانند به سروری که query را غیرفعال کرده بپیوندند، اما مرورگر سرور هیچ اطلاعاتی نمایش نخواهد داد. | +| کلید | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | +| ------------ | ---- | ------------- | ----------- | ----- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| enable_query | bool | true | ❌ | ❌ | تعیین می‌کند که آیا اطلاعات سرور باید در مرورگر سرور نمایش داده شود. روی '**true**' تنظیم کنید تا فعال شود یا '**false**' برای غیرفعال کردن. بازیکنان همچنان می‌توانند به سروری که query را غیرفعال کرده بپیوندند، اما مرورگر سرور هیچ اطلاعاتی نمایش نخواهد داد. | ## بازی -| کلید | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | -| ---------------------------------- | ------ | ------------- | --------- | ---- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| game.allow_interior_weapons | bool | true | ❌ | ❌ | تعیین می‌کند که آیا استفاده از سلاح‌ها در interior ها مجاز است یا نه. '**true**' برای فعال کردن سلاح‌ها در interior ها، '**false**' برای غیرفعال کردن. | -| game.chat_radius | float | 200.0 | ❌ | ❌ | محدودیت شعاع برای چت تنظیم کنید. فقط بازیکنانی که در فاصله مشخصی از بازیکن باشند پیغام آنها را در چت خواهند دید. همچنین فاصله‌ای که بازیکن می‌تواند سایر بازیکنان را در نقشه در همان فاصله ببیند را تغییر می‌دهد. | -| game.death_drop_amount | int | 0 | ❌ | ❌ | | -| game.gravity | float | 0.008 | ❌ | ✅ | گرانش سراسری که سرور استفاده می‌کند. | -| game.group_player_objects | bool | false | ❌ | ❌ | اشیاء per-player و سراسری یک pool ID را در SA:MP به اشتراک می‌گذارند. اگر یک ID به بازیکنان "اختصاص" داده شود هر بازیکن می‌تواند شی منحصربه‌فردی با آن ID داشته باشد، اما اگر حداکثر اشیاء سراسری را ایجاد کنید نمی‌توانید پس از آن هیچ شی per-player ایجاد کنید.
اگر گروه‌بندی اشیاء بازیکن فعال باشد سرور سعی خواهد کرد slot شی بازیکن قبلاً استفاده شده توسط بازیکن دیگری را پیدا کند. | -| game.lag_compensation_mode | int | 1 | ✅ | ✅ | **0**: جبران تأخیر را کاملاً غیرفعال کن.

**1**: جبران تأخیر را کاملاً فعال کن.

**2**: فقط جبران تأخیر موقعیت را فعال کن. این یعنی چرخش بازیکن برای جبران تأخیر در نظر گرفته نخواهد شد. | -| game.map | string | | ❌ | ✅ | نام نقشه‌ای که در مرورگر سرور ظاهر می‌شود. این می‌تواند هر چیزی باشد، مثلاً My Stunt Map. | -| game.mode | string | | ❌ | ❌ | مودی که در مرورگر سرور نشان داده خواهد شد. استفاده از [SetGameModeText](../scripting/functions/SetGameModeText) همین تأثیر را دارد و مقدار استفاده شده در config.json را نادیده می‌گیرد. اگر چندین گیم مود دارید که نیاز به متن‌های مختلف گیم مود دارند، از آن تابع استفاده کنید. | -| game.nametag_draw_radius | float | 70.0 | ❌ | ❌ | حداکثر فاصله برای نمایش نام بازیکنان را تنظیم کنید. | -| game.player_marker_draw_radius | float | 250.0 | ❌ | ❌ | شعاع marker برای همه بازیکنان را تنظیم کنید. | -| game.player_marker_mode | int | 1 | ❌ | ❌ | **0**: حالت Marker خاموش

**1**: حالت Marker سراسری

**2**: حالت Marker stream شده

[حالت‌های Marker](../scripting/resources/markermodes) | -| game.time | int | 12 | ❌ | ✅ | زمان سراسری که سرور استفاده می‌کند و در مرورگر سرور نشان داده خواهد شد. | -| game.use_all_animations | bool | false | ✅ | ❌ | اجازه استفاده از انیمیشن‌های گم شده از برخی نسخه‌ها. '**true**' برای فعال کردن همه انیمیشن‌ها، '**false**' برای غیرفعال کردن. | -| game.use_chat_radius | bool | false | ❌ | ❌ | فعال/غیرفعال کردن شعاع چت. | -| game.use_entry_exit_markers | bool | true | ✅ | ❌ | فعال/غیرفعال کردن همه ورودی‌ها و خروجی‌های interior در بازی (فلش‌های زرد در درها). | -| game.use_instagib | bool | false | ❌ | ❌ | instagib متغیر قابل پیکربندی قدیمی است که دیگر در کلاینت sa-mp در دسترس نیست، احتمالاً نام آن از بازی Quake گرفته شده، instagib در اصل instakill یا instant kill است، ویژگی one shot one kill را در بازی فعال می‌کند (در حال حاضر در دسترس نیست زیرا sa-mp این را در سمت کلاینت حذف کرده) | -| game.use_manual_engine_and_lights | bool | false | ❌ | ❌ | کنترل موتورها و چراغ‌های خودرو. **false**: از خودکار روشن/خاموش شدن موتور توسط بازی وقتی بازیکنان وارد/خارج خودروها می‌شوند و روشن شدن خودکار چراغ‌جلو در تاریکی جلوگیری می‌کند. | -| game.use_nametag_los | bool | true | ❌ | ❌ | Line-Of-Sight nametag ها، نوارهای سلامتی و زره بالای بازیکنان را کنترل می‌کند. | -| game.use_nametags | bool | true | ❌ | ❌ | رسم nametag ها، نوارهای سلامتی و زره بالای بازیکنان را کنترل می‌کند. | -| game.use_player_marker_draw_radius | bool | false | ❌ | ❌ | marker های بازیکن (blip ها در رادار) را کنترل می‌کند. | -| game.use_player_ped_anims | bool | false | ❌ | ❌ | از انیمیشن راه رفتن استاندارد بازیکن (انیمیشن اسکین CJ) به جای انیمیشن‌های سفارشی برای هر اسکین استفاده می‌کند (مثلاً اسکیت برای اسکین‌های اسکیت‌باز). | -| game.use_stunt_bonuses | bool | true | ❌ | ❌ | پاداش‌های stunt را برای همه بازیکنان فعال یا غیرفعال می‌کند. اگر فعال باشد، بازیکنان هنگام انجام stunt در خودرو (مثلاً wheelie) پاداش پولی دریافت خواهند کرد. | -| game.use_vehicle_friendly_fire | bool | false | ❌ | ❌ | آتش دوستانه برای خودروهای تیمی را فعال کنید. بازیکنان نخواهند توانست خودروهای هم‌تیمی‌هایشان را آسیب برسانند. | -| game.use_zone_names | bool | false | ❌ | ❌ | امکان روشن کردن نام‌های zone / area مثل متن "Vinewood" یا "Doherty" در پایین-راست صفحه هنگام ورود به آن منطقه را می‌دهد. | -| game.validate_animations | bool | true | ❌ | ❌ | انیمیشن‌ها را برای بازیکنان اعتبارسنجی کنید. | -| game.vehicle_respawn_time | int | 10000 | ❌ | ❌ | زمان respawn خودروها را به میلی‌ثانیه تنظیم کنید. (پیش‌فرض 10 ثانیه) | -| game.weather | int | 10 | ❌ | ✅ | آب و هوای سراسری که سرور استفاده می‌کند و در مرورگر سرور نشان داده خواهد شد. | +| کلید | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | +| ---------------------------------- | ------ | ------------- | ----------- | ----- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| game.allow_interior_weapons | bool | true | ❌ | ❌ | تعیین می‌کند که آیا استفاده از سلاح‌ها در interior ها مجاز است یا نه. '**true**' برای فعال کردن سلاح‌ها در interior ها، '**false**' برای غیرفعال کردن. | +| game.chat_radius | float | 200.0 | ❌ | ❌ | محدودیت شعاع برای چت تنظیم کنید. فقط بازیکنانی که در فاصله مشخصی از بازیکن باشند پیغام آنها را در چت خواهند دید. همچنین فاصله‌ای که بازیکن می‌تواند سایر بازیکنان را در نقشه در همان فاصله ببیند را تغییر می‌دهد. | +| game.death_drop_amount | int | 0 | ❌ | ❌ | | +| game.gravity | float | 0.008 | ❌ | ✅ | گرانش سراسری که سرور استفاده می‌کند. | +| game.group_player_objects | bool | false | ❌ | ❌ | اشیاء per-player و سراسری یک pool ID را در SA:MP به اشتراک می‌گذارند. اگر یک ID به بازیکنان "اختصاص" داده شود هر بازیکن می‌تواند شی منحصربه‌فردی با آن ID داشته باشد، اما اگر حداکثر اشیاء سراسری را ایجاد کنید نمی‌توانید پس از آن هیچ شی per-player ایجاد کنید.
اگر گروه‌بندی اشیاء بازیکن فعال باشد سرور سعی خواهد کرد slot شی بازیکن قبلاً استفاده شده توسط بازیکن دیگری را پیدا کند. | +| game.lag_compensation_mode | int | 1 | ✅ | ✅ | **0**: جبران تأخیر را کاملاً غیرفعال کن.

**1**: جبران تأخیر را کاملاً فعال کن.

**2**: فقط جبران تأخیر موقعیت را فعال کن. این یعنی چرخش بازیکن برای جبران تأخیر در نظر گرفته نخواهد شد. | +| game.map | string | | ❌ | ✅ | نام نقشه‌ای که در مرورگر سرور ظاهر می‌شود. این می‌تواند هر چیزی باشد، مثلاً My Stunt Map. | +| game.mode | string | | ❌ | ❌ | مودی که در مرورگر سرور نشان داده خواهد شد. استفاده از [SetGameModeText](../scripting/functions/SetGameModeText) همین تأثیر را دارد و مقدار استفاده شده در config.json را نادیده می‌گیرد. اگر چندین گیم مود دارید که نیاز به متن‌های مختلف گیم مود دارند، از آن تابع استفاده کنید. | +| game.nametag_draw_radius | float | 70.0 | ❌ | ❌ | حداکثر فاصله برای نمایش نام بازیکنان را تنظیم کنید. | +| game.player_marker_draw_radius | float | 250.0 | ❌ | ❌ | شعاع marker برای همه بازیکنان را تنظیم کنید. | +| game.player_marker_mode | int | 1 | ❌ | ❌ | **0**: حالت Marker خاموش

**1**: حالت Marker سراسری

**2**: حالت Marker stream شده

[حالت‌های Marker](../scripting/resources/markermodes) | +| game.time | int | 12 | ❌ | ✅ | زمان سراسری که سرور استفاده می‌کند و در مرورگر سرور نشان داده خواهد شد. | +| game.use_all_animations | bool | false | ✅ | ❌ | اجازه استفاده از انیمیشن‌های گم شده از برخی نسخه‌ها. '**true**' برای فعال کردن همه انیمیشن‌ها، '**false**' برای غیرفعال کردن. | +| game.use_chat_radius | bool | false | ❌ | ❌ | فعال/غیرفعال کردن شعاع چت. | +| game.use_entry_exit_markers | bool | true | ✅ | ❌ | فعال/غیرفعال کردن همه ورودی‌ها و خروجی‌های interior در بازی (فلش‌های زرد در درها). | +| game.use_instagib | bool | false | ❌ | ❌ | instagib متغیر قابل پیکربندی قدیمی است که دیگر در کلاینت sa-mp در دسترس نیست، احتمالاً نام آن از بازی Quake گرفته شده، instagib در اصل instakill یا instant kill است، ویژگی one shot one kill را در بازی فعال می‌کند (در حال حاضر در دسترس نیست زیرا sa-mp این را در سمت کلاینت حذف کرده) | +| game.use_manual_engine_and_lights | bool | false | ❌ | ❌ | کنترل موتورها و چراغ‌های خودرو. **false**: از خودکار روشن/خاموش شدن موتور توسط بازی وقتی بازیکنان وارد/خارج خودروها می‌شوند و روشن شدن خودکار چراغ‌جلو در تاریکی جلوگیری می‌کند. | +| game.use_nametag_los | bool | true | ❌ | ❌ | Line-Of-Sight nametag ها، نوارهای سلامتی و زره بالای بازیکنان را کنترل می‌کند. | +| game.use_nametags | bool | true | ❌ | ❌ | رسم nametag ها، نوارهای سلامتی و زره بالای بازیکنان را کنترل می‌کند. | +| game.use_player_marker_draw_radius | bool | false | ❌ | ❌ | marker های بازیکن (blip ها در رادار) را کنترل می‌کند. | +| game.use_player_ped_anims | bool | false | ❌ | ❌ | از انیمیشن راه رفتن استاندارد بازیکن (انیمیشن اسکین CJ) به جای انیمیشن‌های سفارشی برای هر اسکین استفاده می‌کند (مثلاً اسکیت برای اسکین‌های اسکیت‌باز). | +| game.use_stunt_bonuses | bool | true | ❌ | ❌ | پاداش‌های stunt را برای همه بازیکنان فعال یا غیرفعال می‌کند. اگر فعال باشد، بازیکنان هنگام انجام stunt در خودرو (مثلاً wheelie) پاداش پولی دریافت خواهند کرد. | +| game.use_vehicle_friendly_fire | bool | false | ❌ | ❌ | آتش دوستانه برای خودروهای تیمی را فعال کنید. بازیکنان نخواهند توانست خودروهای هم‌تیمی‌هایشان را آسیب برسانند. | +| game.use_zone_names | bool | false | ❌ | ❌ | امکان روشن کردن نام‌های zone / area مثل متن "Vinewood" یا "Doherty" در پایین-راست صفحه هنگام ورود به آن منطقه را می‌دهد. | +| game.validate_animations | bool | true | ❌ | ❌ | انیمیشن‌ها را برای بازیکنان اعتبارسنجی کنید. | +| game.vehicle_respawn_time | int | 10000 | ❌ | ❌ | زمان respawn خودروها را به میلی‌ثانیه تنظیم کنید. (پیش‌فرض 10 ثانیه) | +| game.weather | int | 10 | ❌ | ✅ | آب و هوای سراسری که سرور استفاده می‌کند و در مرورگر سرور نشان داده خواهد شد. | ## زبان -| کلید | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | -| -------- | ------ | ------------- | --------- | ---- | -------------------------------------------------------------------------------------------------------------------------- | -| language | string | | ❌ | ❌ | زبانی که در مرورگر سرور ظاهر می‌شود. بازیکنان می‌توانند از این برای فیلتر کردن سرورها بر اساس زبان در مرورگر سرور استفاده کنند. | +| کلید | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | +| -------- | ------ | ------------- | ----------- | ----- | ------------------------------------------------------------------------------------------------------------------------------- | +| language | string | | ❌ | ❌ | زبانی که در مرورگر سرور ظاهر می‌شود. بازیکنان می‌توانند از این برای فیلتر کردن سرورها بر اساس زبان در مرورگر سرور استفاده کنند. | ## لاگ‌گیری -| کلید | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | -| ------------------------------- | ------ | --------------------- | --------- | ---- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| logging.enable | bool | true | ❌ | ❌ | فعال/غیرفعال کردن لاگ‌گیری. | -| logging.file | string | log.txt | ✅ | ❌ | مسیر و نام فایل برای ذخیره لاگ سرور. | -| logging.log_chat | bool | true | ❌ | ❌ | تعیین می‌کند که آیا چت بازیکنان باید در کنسول سرور نشان داده شود. برای جلوگیری از پر شدن لاگ یا اگر راه‌حل لاگ‌گیری چت اسکریپتی دیگری دارید مفید است. روی '**true**' تنظیم کنید تا فعال شود یا '**false**' برای غیرفعال کردن. | -| logging.log_connection_messages | bool | true | ❌ | ❌ | فعال/غیرفعال کردن پیام‌های join بازیکن و NPC. | -| logging.log_cookies | bool | false | ❌ | ❌ | لاگ‌گیری cookie های اتصال درخواست شده توسط بازیکنان تازه متصل شونده را کنترل می‌کند. روی '**true**' تنظیم کنید تا فعال شود یا '**false**' برای غیرفعال کردن. | -| logging.log_deaths | bool | true | ❌ | ❌ | تعیین می‌کند که آیا مرگ بازیکنان باید در کنسول سرور نشان داده شود. روی '**true**' تنظیم کنید تا فعال شود یا '**false**' برای غیرفعال کردن. | -| logging.log_queries | bool | false | ❌ | ❌ | تعیین می‌کند که آیا همه query هایی که توسط بازیکنان به سرور ارسال می‌شود باید لاگ شوند. روی '**true**' تنظیم کنید تا فعال شود یا '**false**' برای غیرفعال کردن. در طول حمله DDoS بسیار مفید است. | -| logging.log_sqlite | bool | false | ❌ | ❌ | خطاهای تابع sqlite DB\_\* را در کنسول سرور لاگ می‌کند. | -| logging.log_sqlite_queries | bool | false | ❌ | ❌ | همه فراخوانی‌های sqlite DB_Query شامل رشته query را لاگ می‌کند. | -| logging.timestamp_format | string | [%Y-%m-%dT%H:%M:%S%z] | ✅ | ❌ | فرمت timestamp که باید استفاده شود. فرمت بر اساس فرمت [strftime](https://cplusplus.com/reference/ctime/strftime/) از C/C++ است. در اینجا چند مثال آورده شده:

**[%H:%M:%S]** این فقط زمان را نمایش می‌دهد.

**[%d/%m/%Y %H:%M:%S]** این تاریخ را به فرمت dd/mm/yyyy نشان می‌دهد و سپس زمان به فرمت hour:minute:second. | -| logging.use_prefix | bool | true | ❌ | ❌ | تعیین می‌کند که آیا prefix هایی مثل `[Info]` باید با هر پیغام کنسول چاپ شوند. روی '**true**' تنظیم کنید تا فعال شود یا '**false**' برای غیرفعال کردن. | -| logging.use_timestamp | bool | true | ❌ | ❌ | تعیین می‌کند که آیا timestamp باید با هر پیغام کنسول چاپ شود. روی '**true**' تنظیم کنید تا فعال شود یا '**false**' برای غیرفعال کردن. | +| کلید | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | +| ------------------------------- | ------ | --------------------- | ----------- | ----- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | +| logging.enable | bool | true | ❌ | ❌ | فعال/غیرفعال کردن لاگ‌گیری. | +| logging.file | string | log.txt | ✅ | ❌ | مسیر و نام فایل برای ذخیره لاگ سرور. | +| logging.log_chat | bool | true | ❌ | ❌ | تعیین می‌کند که آیا چت بازیکنان باید در کنسول سرور نشان داده شود. برای جلوگیری از پر شدن لاگ یا اگر راه‌حل لاگ‌گیری چت اسکریپتی دیگری دارید مفید است. روی '**true**' تنظیم کنید تا فعال شود یا '**false**' برای غیرفعال کردن. | +| logging.log_connection_messages | bool | true | ❌ | ❌ | فعال/غیرفعال کردن پیام‌های join بازیکن و NPC. | +| logging.log_cookies | bool | false | ❌ | ❌ | لاگ‌گیری cookie های اتصال درخواست شده توسط بازیکنان تازه متصل شونده را کنترل می‌کند. روی '**true**' تنظیم کنید تا فعال شود یا '**false**' برای غیرفعال کردن. | +| logging.log_deaths | bool | true | ❌ | ❌ | تعیین می‌کند که آیا مرگ بازیکنان باید در کنسول سرور نشان داده شود. روی '**true**' تنظیم کنید تا فعال شود یا '**false**' برای غیرفعال کردن. | +| logging.log_queries | bool | false | ❌ | ❌ | تعیین می‌کند که آیا همه query هایی که توسط بازیکنان به سرور ارسال می‌شود باید لاگ شوند. روی '**true**' تنظیم کنید تا فعال شود یا '**false**' برای غیرفعال کردن. در طول حمله DDoS بسیار مفید است. | +| logging.log_sqlite | bool | false | ❌ | ❌ | خطاهای تابع sqlite DB\_\* را در کنسول سرور لاگ می‌کند. | +| logging.log_sqlite_queries | bool | false | ❌ | ❌ | همه فراخوانی‌های sqlite DB_Query شامل رشته query را لاگ می‌کند. | +| logging.timestamp_format | string | [%Y-%m-%dT%H:%M:%S%z] | ✅ | ❌ | فرمت timestamp که باید استفاده شود. فرمت بر اساس فرمت [strftime](https://cplusplus.com/reference/ctime/strftime/) از C/C++ است. در اینجا چند مثال آورده شده:

**[%H:%M:%S]** این فقط زمان را نمایش می‌دهد.

**[%d/%m/%Y %H:%M:%S]** این تاریخ را به فرمت dd/mm/yyyy نشان می‌دهد و سپس زمان به فرمت hour:minute:second. | +| logging.use_prefix | bool | true | ❌ | ❌ | تعیین می‌کند که آیا prefix هایی مثل `[Info]` باید با هر پیغام کنسول چاپ شوند. روی '**true**' تنظیم کنید تا فعال شود یا '**false**' برای غیرفعال کردن. | +| logging.use_timestamp | bool | true | ❌ | ❌ | تعیین می‌کند که آیا timestamp باید با هر پیغام کنسول چاپ شود. روی '**true**' تنظیم کنید تا فعال شود یا '**false**' برای غیرفعال کردن. | ## NPC ها و بازیکنان -| کلید | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | -| ----------- | ---- | ------------- | --------- | ---- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| max_bots | int | 0 | ❌ | ❌ | حداکثر مقدار NPC هایی که سرور شما می‌تواند نگه دارد. با تغییر این عدد می‌توانید تعداد slot های بازیکن قابل استفاده توسط NPC ها را تغییر دهید. | -| max_players | int | 50 | ✅ | ❌ | حداکثر مقدار بازیکنانی که سرور شما می‌تواند نگه دارد. با تغییر این عدد می‌توانید تعداد بازیکنانی که می‌توانند وارد سرور شوند را تغییر دهید. حداکثر 1000 و حداقل 1 است. | +| کلید | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | +| ----------- | --- | ------------- | ----------- | ----- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| max_bots | int | 0 | ❌ | ❌ | حداکثر مقدار NPC هایی که سرور شما می‌تواند نگه دارد. با تغییر این عدد می‌توانید تعداد slot های بازیکن قابل استفاده توسط NPC ها را تغییر دهید. | +| max_players | int | 50 | ✅ | ❌ | حداکثر مقدار بازیکنانی که سرور شما می‌تواند نگه دارد. با تغییر این عدد می‌توانید تعداد بازیکنانی که می‌توانند وارد سرور شوند را تغییر دهید. حداکثر 1000 و حداقل 1 است. | ## Hostname -| کلید | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | -| ---- | ------ | -------------- | --------- | ---- | --------------------------------------------------------------------------------------------- | -| name | string | open.mp server | ❌ | ❌ | نامی که در مرورگر سرور و زمانی که بازیکن به سرور متصل می‌شود نشان داده خواهد شد. | +| کلید | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | +| ---- | ------ | -------------- | ----------- | ----- | -------------------------------------------------------------------------------- | +| name | string | open.mp server | ❌ | ❌ | نامی که در مرورگر سرور و زمانی که بازیکن به سرور متصل می‌شود نشان داده خواهد شد. | ## شبکه -| کلید | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | -| ------------------------------- | ------ | ------------- | --------- | ---- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| network.acks_limit | int | 3000 | ❌ | ❌ | | -| network.aiming_sync_rate\* | int | 30 | ✅ | ❌ | زمان به میلی‌ثانیه که کلاینت باید سرور را با داده‌های جدید هنگام شلیک سلاح به‌روزرسانی کند. | -| network.allow_037_clients | bool | true | ❌ | ❌ | تعیین می‌کند که آیا بازیکنان با کلاینت 0.3.7 مجاز به پیوستن به سرور هستند. | -| network.use_omp_encryption | bool | false | ❌ | ❌ | رمزگذاری بسته open.mp را برای حفاظت اضافی کنترل می‌کند (پروتکل پیش‌فرض همچنان در کنار آن کار می‌کند). | -| network.bind | string | | ✅ | ❌ | آدرس IP که سرور باید استفاده کند. سرور مجبور خواهد شد از این آدرس IP به جای انتخاب خودکار آدرس IP آزاد استفاده کند. این آدرس IP باید با یکی از آدرس‌های اختصاص یافته به کارت شبکه در سرور مطابقت داشته باشد. برای اجرای چندین سرور در همان پورت در همان جعبه مفید است. | -| network.cookie_reseed_time | int | 300000 | ❌ | ❌ | زمان به میلی‌ثانیه که مقدار seed cookie اتصال به‌روزرسانی می‌شود. | -| network.grace_period | int | 5000 | ❌ | ❌ | این دوره مهلت برای اجازه اتصالات نامحدود از همان IP پس از شروع سرور است، عمدتاً برای NPC ها استفاده می‌شود.
به طور پیش‌فرض: 5 ثانیه | -| network.http_threads | int | 50 | ❌ | ❌ | | -| network.in_vehicle_sync_rate\* | int | 30 | ✅ | ❌ | زمان به میلی‌ثانیه که کلاینت باید سرور را با داده‌های جدید هنگام در خودرو بودن به‌روزرسانی کند. | -| network.limits_ban_time | int | 60000 | ❌ | ❌ | زمان ban raknet را برای بسته‌های اتصال بد به میلی‌ثانیه تنظیم می‌کند. (زمانی که حد acks/message به آن رسیده باشد.) | -| network.message_hole_limit | int | 3000 | ❌ | ❌ | تنظیم سطح شبکه برای مقابله با حملات DoS. | -| network.messages_limit | int | 500 | ❌ | ❌ | حداکثر تعداد پیام‌هایی که کاربر می‌تواند در ثانیه ارسال کند. | -| network.minimum_connection_time | int | 0 | ❌ | ❌ | زمان به میلی‌ثانیه که سرور قبل از پذیرش اتصال ورودی دیگر منتظر خواهد ماند. توصیه نمی‌شود از این متغیر استفاده کنید مگر اینکه سرور شما تحت حمله connection flood باشد. | -| network.mtu | int | 576 | ✅ | ❌ | آن را در مقدار پیش‌فرض نگه دارید، واقعاً نیاز یا نباید آن را تغییر دهید اگر نمی‌دانید این چیست، زیرا اگر نمی‌دانید، پس چیزی در سرور شما نیست که نیاز به MTU بالاتر داشته باشد، اما اگر همچنان علاقه‌مندید: https://en.wikipedia.org/wiki/Maximum_transmission_unit | -| network.multiplier | int | 10 | ❌ | ❌ | | -| network.on_foot_sync_rate\* | int | 30 | ✅ | ❌ | زمان به میلی‌ثانیه که کلاینت باید سرور را با داده‌های جدید هنگام پیاده بودن به‌روزرسانی کند. | -| network.player_marker_sync_rate | int | 2500 | ✅ | ❌ | زمان به میلی‌ثانیه که کلاینت باید سرور را با داده‌های جدید هنگام حرکت به‌روزرسانی کند. | -| network.player_timeout | int | 10000 | ❌ | ❌ | زمان به میلی‌ثانیه که بعد از آن بازیکن timeout خواهد شد وقتی هیچ داده‌ای به سرور ارسال نکند. | -| network.port | int | 7777 | ✅ | ❌ | پورتی که سرور باید استفاده کند. برای اینکه بازیکنان از خارج LAN شما به سرور بپیوندند نیاز به [Port Forward](https://portforward.com) دارید. | -| network.public_addr | string | | ✅ | ❌ | برخی دستگاه‌هایی که سرور روی آنها اجرا می‌کنید می‌توانند IP های مختلفی داشته باشند، این استفاده می‌شود تا اگر آدرسی که در config `bind` تنظیم کرده‌اید متفاوت است، یکی جدید تنظیم کنید. این متغیر config فقط برای سرورهای DL استفاده می‌شود، زیرا در open.mp، webserver برای دانلود مدل‌ها میزبانی خواهد کرد | -| network.stream_radius | float | 200.0 | ❌ | ❌ | فاصله در صفحه X,Y که بازیکنان entities سرور را stream خواهند کرد. حداکثر **400.0** و حداقل **50.0** است. مقادیر بالاتر باعث می‌شود بازیکنان entities سرور را در فاصله بیشتری ببینند، اما نیاز به پردازش بیشتر کلاینت و احتمالاً پهنای باند بیشتری دارد. | -| network.stream_rate | int | 1000 | ❌ | ❌ | زمان به میلی‌ثانیه قبل از اینکه stream شدن entities سرور برای هر بازیکن دوباره تست شود. حداکثر **5000** و حداقل **500** است. مقادیر پایین‌تر پردازش سرور را افزایش می‌دهد زیرا باید شرایط streaming را برای هر بازیکن بیشتر بررسی کند. | -| network.time_sync_rate | int | 30000 | ❌ | ❌ | نرخی که زمان بازی بازیکن به میلی‌ثانیه به‌روزرسانی می‌شود. | -| network.use_lan_mode | bool | false | ❌ | ❌ | متغیر منسوخ شده، تأثیری ندارد. | +| کلید | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | +| ------------------------------- | ------ | ------------- | ----------- | ----- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | +| network.acks_limit | int | 3000 | ❌ | ❌ | | +| network.aiming_sync_rate\* | int | 30 | ✅ | ❌ | زمان به میلی‌ثانیه که کلاینت باید سرور را با داده‌های جدید هنگام شلیک سلاح به‌روزرسانی کند. | +| network.allow_037_clients | bool | true | ❌ | ❌ | تعیین می‌کند که آیا بازیکنان با کلاینت 0.3.7 مجاز به پیوستن به سرور هستند. | +| network.use_omp_encryption | bool | false | ❌ | ❌ | رمزگذاری بسته open.mp را برای حفاظت اضافی کنترل می‌کند (پروتکل پیش‌فرض همچنان در کنار آن کار می‌کند). | +| network.bind | string | | ✅ | ❌ | آدرس IP که سرور باید استفاده کند. سرور مجبور خواهد شد از این آدرس IP به جای انتخاب خودکار آدرس IP آزاد استفاده کند. این آدرس IP باید با یکی از آدرس‌های اختصاص یافته به کارت شبکه در سرور مطابقت داشته باشد. برای اجرای چندین سرور در همان پورت در همان جعبه مفید است. | +| network.cookie_reseed_time | int | 300000 | ❌ | ❌ | زمان به میلی‌ثانیه که مقدار seed cookie اتصال به‌روزرسانی می‌شود. | +| network.grace_period | int | 5000 | ❌ | ❌ | این دوره مهلت برای اجازه اتصالات نامحدود از همان IP پس از شروع سرور است، عمدتاً برای NPC ها استفاده می‌شود.
به طور پیش‌فرض: 5 ثانیه | +| network.http_threads | int | 50 | ❌ | ❌ | | +| network.in_vehicle_sync_rate\* | int | 30 | ✅ | ❌ | زمان به میلی‌ثانیه که کلاینت باید سرور را با داده‌های جدید هنگام در خودرو بودن به‌روزرسانی کند. | +| network.limits_ban_time | int | 60000 | ❌ | ❌ | زمان ban raknet را برای بسته‌های اتصال بد به میلی‌ثانیه تنظیم می‌کند. (زمانی که حد acks/message به آن رسیده باشد.) | +| network.message_hole_limit | int | 3000 | ❌ | ❌ | تنظیم سطح شبکه برای مقابله با حملات DoS. | +| network.messages_limit | int | 500 | ❌ | ❌ | حداکثر تعداد پیام‌هایی که کاربر می‌تواند در ثانیه ارسال کند. | +| network.minimum_connection_time | int | 0 | ❌ | ❌ | زمان به میلی‌ثانیه که سرور قبل از پذیرش اتصال ورودی دیگر منتظر خواهد ماند. توصیه نمی‌شود از این متغیر استفاده کنید مگر اینکه سرور شما تحت حمله connection flood باشد. | +| network.mtu | int | 576 | ✅ | ❌ | آن را در مقدار پیش‌فرض نگه دارید، واقعاً نیاز یا نباید آن را تغییر دهید اگر نمی‌دانید این چیست، زیرا اگر نمی‌دانید، پس چیزی در سرور شما نیست که نیاز به MTU بالاتر داشته باشد، اما اگر همچنان علاقه‌مندید: https://en.wikipedia.org/wiki/Maximum_transmission_unit | +| network.multiplier | int | 10 | ❌ | ❌ | | +| network.on_foot_sync_rate\* | int | 30 | ✅ | ❌ | زمان به میلی‌ثانیه که کلاینت باید سرور را با داده‌های جدید هنگام پیاده بودن به‌روزرسانی کند. | +| network.player_marker_sync_rate | int | 2500 | ✅ | ❌ | زمان به میلی‌ثانیه که کلاینت باید سرور را با داده‌های جدید هنگام حرکت به‌روزرسانی کند. | +| network.player_timeout | int | 10000 | ❌ | ❌ | زمان به میلی‌ثانیه که بعد از آن بازیکن timeout خواهد شد وقتی هیچ داده‌ای به سرور ارسال نکند. | +| network.port | int | 7777 | ✅ | ❌ | پورتی که سرور باید استفاده کند. برای اینکه بازیکنان از خارج LAN شما به سرور بپیوندند نیاز به [Port Forward](https://portforward.com) دارید. | +| network.public_addr | string | | ✅ | ❌ | برخی دستگاه‌هایی که سرور روی آنها اجرا می‌کنید می‌توانند IP های مختلفی داشته باشند، این استفاده می‌شود تا اگر آدرسی که در config `bind` تنظیم کرده‌اید متفاوت است، یکی جدید تنظیم کنید. این متغیر config فقط برای سرورهای DL استفاده می‌شود، زیرا در open.mp، webserver برای دانلود مدل‌ها میزبانی خواهد کرد | +| network.stream_radius | float | 200.0 | ❌ | ❌ | فاصله در صفحه X,Y که بازیکنان entities سرور را stream خواهند کرد. حداکثر **400.0** و حداقل **50.0** است. مقادیر بالاتر باعث می‌شود بازیکنان entities سرور را در فاصله بیشتری ببینند، اما نیاز به پردازش بیشتر کلاینت و احتمالاً پهنای باند بیشتری دارد. | +| network.stream_rate | int | 1000 | ❌ | ❌ | زمان به میلی‌ثانیه قبل از اینکه stream شدن entities سرور برای هر بازیکن دوباره تست شود. حداکثر **5000** و حداقل **500** است. مقادیر پایین‌تر پردازش سرور را افزایش می‌دهد زیرا باید شرایط streaming را برای هر بازیکن بیشتر بررسی کند. | +| network.time_sync_rate | int | 30000 | ❌ | ❌ | نرخی که زمان بازی بازیکن به میلی‌ثانیه به‌روزرسانی می‌شود. | +| network.use_lan_mode | bool | false | ❌ | ❌ | متغیر منسوخ شده، تأثیری ندارد. | > [*] مقادیر پایین‌تر `aiming_sync_rate`، `in_vehicle_sync_rate` و `on_foot_sync_rate` عملکرد sync را بهبود می‌بخشد، اما پهنای باند بیشتری استفاده می‌کند. ## قفل سرور -| کلید | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | -| -------- | ------ | ------------- | --------- | ---- | ---------------------------------------------------------------------------------------------------------------------------- | -| password | string | | ❌ | ❌ | رمز عبور استفاده شده برای قفل کردن سرور. هنگام استفاده از این، فقط بازیکنانی که این رمز عبور را می‌دانند خواهند توانست به سرور بپیوندند. | +| کلید | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | +| -------- | ------ | ------------- | ----------- | ----- | ---------------------------------------------------------------------------------------------------------------------------------------- | +| password | string | | ❌ | ❌ | رمز عبور استفاده شده برای قفل کردن سرور. هنگام استفاده از این، فقط بازیکنانی که این رمز عبور را می‌دانند خواهند توانست به سرور بپیوندند. | ## Pawn -| کلید | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | -| ------------------- | ------------ | ------------- | --------- | ---- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| pawn.legacy_plugins | list, string | [] | ✅ | ❌ | فایل .dll یا .so در پوشه /plugins که سرور باید برای اجرا به عنوان پلاگین استفاده کند. پلاگین‌ها اسکریپت‌هایی هستند که برای بهبود گیم مود و فیلتر اسکریپت طراحی شده‌اند.
مثال: `["mysql", "streamer"]` | -| pawn.main_scripts | list, string | ["test 1"] | ✅ | ❌ | فایل .amx در پوشه /gamemodes که سرور باید برای اجرا به عنوان گیم مود استفاده کند. | -| pawn.side_scripts | list, string | [] | ✅ | ❌ | فایل .amx در پوشه /filterscripts که سرور باید برای اجرا به عنوان فیلتر اسکریپت استفاده کند. فیلتر اسکریپت‌ها اسکریپت‌هایی هستند که در پس‌زمینه گیم مود شما اجرا می‌شوند. آنها برای اضافه کردن موارد اضافی به سرور بدون ویرایش گیم مود هستند. اگر می‌خواهید ویژگی خاصی را به بیش از یک گیم مود منتقل کنید بسیار مفید است.
مثال: `["filterscripts/Race_System"]` | +| کلید | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | +| ------------------- | ------------ | ------------- | ----------- | ----- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| pawn.legacy_plugins | list, string | [] | ✅ | ❌ | فایل .dll یا .so در پوشه /plugins که سرور باید برای اجرا به عنوان پلاگین استفاده کند. پلاگین‌ها اسکریپت‌هایی هستند که برای بهبود گیم مود و فیلتر اسکریپت طراحی شده‌اند.
مثال: `["mysql", "streamer"]` | +| pawn.main_scripts | list, string | ["test 1"] | ✅ | ❌ | فایل .amx در پوشه /gamemodes که سرور باید برای اجرا به عنوان گیم مود استفاده کند. | +| pawn.side_scripts | list, string | [] | ✅ | ❌ | فایل .amx در پوشه /filterscripts که سرور باید برای اجرا به عنوان فیلتر اسکریپت استفاده کند. فیلتر اسکریپت‌ها اسکریپت‌هایی هستند که در پس‌زمینه گیم مود شما اجرا می‌شوند. آنها برای اضافه کردن موارد اضافی به سرور بدون ویرایش گیم مود هستند. اگر می‌خواهید ویژگی خاصی را به بیش از یک گیم مود منتقل کنید بسیار مفید است.
مثال: `["filterscripts/Race_System"]` | ## RCON -| کلید | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | -| ------------------- | ------ | ------------- | --------- | ---- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| rcon.allow_teleport | bool | false | ✅ | ❌ | تعیین می‌کند که آیا ادمین‌های RCON زمانی که waypoint تنظیم می‌کنند به آن تلپورت خواهند شد. روی '**true**' تنظیم کنید تا فعال شود یا '**false**' برای غیرفعال کردن. | -| rcon.enable | bool | false | ✅ | ❌ | تعیین می‌کند که آیا ویژگی [Remote Console](RemoteConsole) باید استفاده شود. روی '**true**' تنظیم کنید تا فعال شود یا '**false**' برای غیرفعال کردن. | -| rcon.password | string | changeme | ❌ | ❌ | رمز عبور استفاده شده برای مدیریت سرور و استفاده از remote console (rcon). باید مطمئن شوید که آن را به چیزی سخت برای شکستن تغییر دهید تا دیگران نتوانند کنترل سرور شما را در دست بگیرند. سرور شما شروع نخواهد شد اگر changeme رمز عبور RCON باشد! | +| کلید | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | +| ------------------- | ------ | ------------- | ----------- | ----- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | +| rcon.allow_teleport | bool | false | ✅ | ❌ | تعیین می‌کند که آیا ادمین‌های RCON زمانی که waypoint تنظیم می‌کنند به آن تلپورت خواهند شد. روی '**true**' تنظیم کنید تا فعال شود یا '**false**' برای غیرفعال کردن. | +| rcon.enable | bool | false | ✅ | ❌ | تعیین می‌کند که آیا ویژگی [Remote Console](RemoteConsole) باید استفاده شود. روی '**true**' تنظیم کنید تا فعال شود یا '**false**' برای غیرفعال کردن. | +| rcon.password | string | changeme | ❌ | ❌ | رمز عبور استفاده شده برای مدیریت سرور و استفاده از remote console (rcon). باید مطمئن شوید که آن را به چیزی سخت برای شکستن تغییر دهید تا دیگران نتوانند کنترل سرور شما را در دست بگیرند. سرور شما شروع نخواهد شد اگر changeme رمز عبور RCON باشد! | ## Sleep و Tick ها -| کلید | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | -| ------------- | ----- | ------------- | --------- | ---- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| sleep | float | 5.0 | ❌ | ❌ | زمان به میلی‌ثانیه که thread اصلی open.mp و شبکه raknet در طول هر چرخه sync به صورت بیکار "خواب" خواهد بود. مقادیر بالاتر پردازش سرور را کاهش می‌دهد، اما کیفیت sync را کم می‌کند. مقادیر پایین‌تر پردازش سرور را افزایش می‌دهد، اما کیفیت sync را بهبود می‌بخشد. تغییر این مقدار توصیه نمی‌شود مگر اینکه تعداد بازیکنان شما خیلی زیاد باشد و مشکلات پایداری fps سرور داشته باشید. | -| use_dyn_ticks | bool | true | ✅ | ❌ | config dynticks در اصل برای نگه داشتن tickrate سرور در تعداد ثابت با استفاده از cpu بیشتر برای پوشاندن فاصله در صورت وجود هر گونه افت است.
با استفاده از مقدار sleep ارائه شده محاسبه می‌شود پس اگر sleep برابر 5 باشد، تعداد tick ثابت 1000 / 5 = 200 tick در ثانیه خواهد بود.
open.mp مقدار sleep داخلی را بر اساس زمان اجرای کد هر tick در پرواز تغییر می‌دهد، فقط برای نگه داشتن آن در 200 tick، و sleep پایین‌تر یعنی استفاده cpu بیشتر (که اگر کد سرور خوب نوشته شده باشد تفاوت عظیمی نیست) | +| کلید | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | +| ------------- | ----- | ------------- | ----------- | ----- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| sleep | float | 5.0 | ❌ | ❌ | زمان به میلی‌ثانیه که thread اصلی open.mp و شبکه raknet در طول هر چرخه sync به صورت بیکار "خواب" خواهد بود. مقادیر بالاتر پردازش سرور را کاهش می‌دهد، اما کیفیت sync را کم می‌کند. مقادیر پایین‌تر پردازش سرور را افزایش می‌دهد، اما کیفیت sync را بهبود می‌بخشد. تغییر این مقدار توصیه نمی‌شود مگر اینکه تعداد بازیکنان شما خیلی زیاد باشد و مشکلات پایداری fps سرور داشته باشید. | +| use_dyn_ticks | bool | true | ✅ | ❌ | config dynticks در اصل برای نگه داشتن tickrate سرور در تعداد ثابت با استفاده از cpu بیشتر برای پوشاندن فاصله در صورت وجود هر گونه افت است.
با استفاده از مقدار sleep ارائه شده محاسبه می‌شود پس اگر sleep برابر 5 باشد، تعداد tick ثابت 1000 / 5 = 200 tick در ثانیه خواهد بود.
open.mp مقدار sleep داخلی را بر اساس زمان اجرای کد هر tick در پرواز تغییر می‌دهد، فقط برای نگه داشتن آن در 200 tick، و sleep پایین‌تر یعنی استفاده cpu بیشتر (که اگر کد سرور خوب نوشته شده باشد تفاوت عظیمی نیست) | ## Web URL -| کلید | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | -| ------- | ------ | ------------- | --------- | ---- | ----------------------------------------------------------------------- | -| website | string | open.mp | ❌ | ✅ | وبسایتی که مردم می‌توانند بازدید کنند تا اطلاعات بیشتری در مورد سرور کسب کنند. | +| کلید | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | +| ------- | ------ | ------------- | ----------- | ----- | ------------------------------------------------------------------------------ | +| website | string | open.mp | ❌ | ✅ | وبسایتی که مردم می‌توانند بازدید کنند تا اطلاعات بیشتری در مورد سرور کسب کنند. | ## Discord -| کلید | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | -| -------------- | ------ | ----------------------- | --------- | ---- | -------------------------------------------------------------------- | -| discord.invite | string | https://discord.gg/samp | ❌ | ❌ | آدرس discord سرور شما که در لانچر omp ظاهر می‌شود. | +| کلید | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | +| -------------- | ------ | ----------------------- | ----------- | ----- | -------------------------------------------------- | +| discord.invite | string | https://discord.gg/samp | ❌ | ❌ | آدرس discord سرور شما که در لانچر omp ظاهر می‌شود. | ![](https://i.ibb.co/cTRq5pr/294345382-54d77460-da32-458e-bcfa-10ebec90fbfa.png) ## بنرها -| کلید | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | -| ------------- | ------ | ------------- | --------- | ---- | ------------------------------------------------------------------------ | -| banners.light | string | | ❌ | ❌ | آدرس url بنر روشن سرور شما که در لانچر omp ظاهر می‌شود. | -| banners.dark | string | | ❌ | ❌ | آدرس url بنر تاریک سرور شما که در لانچر omp ظاهر می‌شود. | +| کلید | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | +| ------------- | ------ | ------------- | ----------- | ----- | -------------------------------------------------------- | +| banners.light | string | | ❌ | ❌ | آدرس url بنر روشن سرور شما که در لانچر omp ظاهر می‌شود. | +| banners.dark | string | | ❌ | ❌ | آدرس url بنر تاریک سرور شما که در لانچر omp ظاهر می‌شود. | ![](https://i.ibb.co/86T8wYG/image.png) ## لوگو سرور -| کلید | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | -| ---- | ------ | ------------- | --------- | ---- | ----------------------------------------------------------------------------------- | -| logo | string | | ❌ | ❌ | آدرس url لوگوی سرور شما که در لانچر omp و وضعیت discord ظاهر می‌شود. | +| کلید | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | +| ---- | ------ | ------------- | ----------- | ----- | -------------------------------------------------------------------- | +| logo | string | | ❌ | ❌ | آدرس url لوگوی سرور شما که در لانچر omp و وضعیت discord ظاهر می‌شود. | ![](https://i.ibb.co/VQZch1Y/image-1.png) @@ -246,4 +246,4 @@ omp-server --default-config - مقادیری که به عنوان "قانون" علامت‌گذاری شده‌اند در مرورگر سرور در بخش Rules نمایش داده می‌شوند. -::: \ No newline at end of file +::: diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/omp-functions.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/omp-functions.md index 95f34424017..d4ec04f9b05 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/omp-functions.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/omp-functions.md @@ -8,7 +8,7 @@ description: توابع و callback های جدید. ## بازیکن -| نام | +| نام | | ----------------------------------------------------------------------------------- | | [TogglePlayerWidescreen](../scripting/functions/TogglePlayerWidescreen) | | [IsPlayerWidescreenToggled](../scripting/functions/IsPlayerWidescreenToggled) | @@ -57,7 +57,7 @@ description: توابع و callback های جدید. ## شی -| نام | +| نام | | --------------------------------------------------------------------------------------------- | | [SetObjectNoCameraCollision](../scripting/functions/SetObjectNoCameraCollision) | | [SetPlayerObjectNoCameraCollision](../scripting/functions/SetPlayerObjectNoCameraCollision) | @@ -100,7 +100,7 @@ description: توابع و callback های جدید. ## Pickup -| نام | +| نام | | --------------------------------------------------------------------------------- | | [CreatePlayerPickup](../scripting/functions/CreatePlayerPickup) | | [DestroyPlayerPickup](../scripting/functions/DestroyPlayerPickup) | @@ -136,7 +136,7 @@ description: توابع و callback های جدید. ## خودرو -| نام | +| نام | | ----------------------------------------------------------------------------------- | | [ChangeVehicleColours](../scripting/functions/ChangeVehicleColours) | | [GetPlayerLastSyncedVehicleID](../scripting/functions/GetPlayerLastSyncedVehicleID) | @@ -182,7 +182,7 @@ description: توابع و callback های جدید. ## TextDraw -| نام | +| نام | | ------------------------------------------------------------------------------------------------------- | | [TextDrawColour](../scripting/functions/TextDrawColour) | | [TextDrawBoxColour](../scripting/functions/TextDrawBoxColour) | @@ -242,7 +242,7 @@ description: توابع و callback های جدید. ## GameText -| نام | +| نام | | --------------------------------------------------------------------- | | [GetGameText](../scripting/functions/GetGameText) | | [HasGameText](../scripting/functions/HasGameText) | @@ -251,7 +251,7 @@ description: توابع و callback های جدید. ## GangZone -| نام | +| نام | | ----------------------------------------------------------------------------------------- | | [IsValidGangZone](../scripting/functions/IsValidGangZone) | | [IsPlayerInGangZone](../scripting/functions/IsPlayerInGangZone) | @@ -284,7 +284,7 @@ description: توابع و callback های جدید. ## Checkpoint -| نام | +| نام | | ----------------------------------------------------------------------------------- | | [IsPlayerCheckpointActive](../scripting/functions/IsPlayerCheckpointActive) | | [GetPlayerCheckpoint](../scripting/functions/GetPlayerCheckpoint) | @@ -293,7 +293,7 @@ description: توابع و callback های جدید. ## Actor -| نام | +| نام | | ------------------------------------------------------------- | | [SetActorSkin](../scripting/functions/SetActorSkin) | | [GetActorSkin](../scripting/functions/GetActorSkin) | @@ -303,7 +303,7 @@ description: توابع و callback های جدید. ## برچسب متن سه‌بعدی -| نام | +| نام | | ------------------------------------------------------------------------------------------- | | [Is3DTextLabelStreamedIn](../scripting/functions/Is3DTextLabelStreamedIn) | | [Get3DTextLabelText](../scripting/functions/Get3DTextLabelText) | @@ -333,7 +333,7 @@ description: توابع و callback های جدید. ## کلاس -| نام | +| نام | | ----------------------------------------------------------------- | | [GetAvailableClasses](../scripting/functions/GetAvailableClasses) | | [EditPlayerClass](../scripting/functions/EditPlayerClass) | @@ -341,7 +341,7 @@ description: توابع و callback های جدید. ## منو -| نام | +| نام | | ----------------------------------------------------------------- | | [GetMenuItem](../scripting/functions/GetMenuItem) | | [GetMenuItems](../scripting/functions/GetMenuItems) | @@ -354,7 +354,7 @@ description: توابع و callback های جدید. ## پایگاه داده -| نام | +| نام | | ------------------------------------------------------------------------------------- | | [DB_ExecuteQuery](../scripting/functions/DB_ExecuteQuery) | | [DB_FreeResultSet](../scripting/functions/DB_FreeResultSet) | @@ -375,7 +375,7 @@ description: توابع و callback های جدید. ## هسته -| نام | +| نام | | ------------------------------------------------------------------------------- | | [SetModeRestartTime](../scripting/functions/SetModeRestartTime) | | [GetModeRestartTime](../scripting/functions/GetModeRestartTime) | @@ -398,7 +398,7 @@ description: توابع و callback های جدید. ## قانون سرور -| نام | +| نام | | --------------------------------------------------------------- | | [AddServerRule](../scripting/functions/AddServerRule) | | [RemoveServerRule](../scripting/functions/RemoveServerRule) | @@ -409,7 +409,7 @@ description: توابع و callback های جدید. ## تایمر -| نام | +| نام | | --------------------------------------------------------------- | | [IsValidTimer](../scripting/functions/IsValidTimer) | | [IsRepeatingTimer](../scripting/functions/IsRepeatingTimer) | @@ -420,27 +420,27 @@ description: توابع و callback های جدید. ## مدل سفارشی -| نام | +| نام | | --------------------------------------------------------------- | | [IsValidCustomModel](../scripting/functions/IsValidCustomModel) | | [GetCustomModelPath](../scripting/functions/GetCustomModelPath) | ## رشته -| نام | +| نام | | ------------------------------------------- | | [strcopy](../scripting/functions/strcopy) | | [strequal](../scripting/functions/strequal) | ## اعشار -| نام | +| نام | | ------------------------------------------- | | [strfloat](../scripting/functions/strfloat) | ## فایل -| نام | +| نام | | ----------------------------------------------- | | [ftell](../scripting/functions/ftell) | | [fstat](../scripting/functions/fstat) | @@ -450,4 +450,4 @@ description: توابع و callback های جدید. | [fcreatedir](../scripting/functions/fcreatedir) | | [fcopy](../scripting/functions/fcopy) | | [fattrib](../scripting/functions/fattrib) | -| [diskfree](../scripting/functions/diskfree) | \ No newline at end of file +| [diskfree](../scripting/functions/diskfree) | diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/server.cfg.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/server.cfg.md index a5179ff4f42..00d60cfc325 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/server.cfg.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/server.cfg.md @@ -11,116 +11,116 @@ description: فایل پیکربندی سرور. ## کنسول -| تنظیم | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | -| ------------- | ------ | -------------------------- | --------- | ---- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| echo | string | Executing Server Config... | بله | خیر | آنچه samp-server.exe هنگام اجرای server.cfg در کنسول سرور چاپ می‌کند. اصلاً نیازی به تغییر این نیست زیرا فقط شما کنسول را خواهید دید. | -| rcon_password | string | changeme | خیر | خیر | رمز عبور استفاده شده برای مدیریت سرور و استفاده از remote console (rcon). باید مطمئن شوید که آن را به چیزی سخت برای شکستن تغییر دهید تا دیگران نتوانند کنترل سرور شما را در دست بگیرند. سرور شما شروع نخواهد شد اگر changeme رمز عبور RCON باشد! | -| rcon | bool | 1 | خیر | خیر | تعیین می‌کند که آیا ویژگی [Remote Console](RemoteConsole) باید استفاده شود. روی 1 تنظیم کنید تا فعال شود یا 0 برای غیرفعال کردن. | +| تنظیم | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | +| ------------- | ------ | -------------------------- | ----------- | ----- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | +| echo | string | Executing Server Config... | بله | خیر | آنچه samp-server.exe هنگام اجرای server.cfg در کنسول سرور چاپ می‌کند. اصلاً نیازی به تغییر این نیست زیرا فقط شما کنسول را خواهید دید. | +| rcon_password | string | changeme | خیر | خیر | رمز عبور استفاده شده برای مدیریت سرور و استفاده از remote console (rcon). باید مطمئن شوید که آن را به چیزی سخت برای شکستن تغییر دهید تا دیگران نتوانند کنترل سرور شما را در دست بگیرند. سرور شما شروع نخواهد شد اگر changeme رمز عبور RCON باشد! | +| rcon | bool | 1 | خیر | خیر | تعیین می‌کند که آیا ویژگی [Remote Console](RemoteConsole) باید استفاده شود. روی 1 تنظیم کنید تا فعال شود یا 0 برای غیرفعال کردن. | ## اسکریپت‌ها -| تنظیم | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | -| ------------------- | ------ | --------------------- | --------- | ---- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| gamemode(n) (N) (t) | string | gamemode0 grandlarc 1 | خیر | خیر | فایل .amx در پوشه gamemodes که سرور باید برای اجرا به عنوان گیم مود استفاده کند. (n) شماره گیم مود، (N) نام گیم مود بدون پسوند .amx، و (t) تعداد دفعاتی است که گیم مود باید بازی شود قبل از تغییر به گیم مود بعدی. | -| filterscripts (N) | string | | بله | خیر | فایل .amx در پوشه filterscripts که سرور باید برای اجرا به عنوان فیلتر اسکریپت استفاده کند. (N) نام فیلتر اسکریپت بدون پسوند .amx است. فیلتر اسکریپت‌ها اسکریپت‌هایی هستند که در پس‌زمینه گیم مود شما اجرا می‌شوند. آنها برای اضافه کردن موارد اضافی به سرور بدون ویرایش گیم مود هستند. اگر می‌خواهید ویژگی خاصی را به بیش از یک گیم مود منتقل کنید بسیار مفید است. اگر چندین فیلتر اسکریپت می‌خواهید بارگذاری کنید، همه آنها را در یک ردیف با "فاصله" جدا کنید، مثلاً filterscripts script1 script2. | -| plugins (N) | string | | بله | خیر | فایل .dll یا .so در پوشه plugins که سرور باید برای اجرا به عنوان پلاگین استفاده کند. در ویندوز (N) نام پلاگین بدون پسوند .dll است. اما در لینوکس پسوند .so مورد نیاز است! پلاگین‌ها اسکریپت‌هایی هستند که برای بهبود گیم مود و فیلتر اسکریپت طراحی شده‌اند. اگر چندین پلاگین می‌خواهید بارگذاری کنید، همه آنها را در یک ردیف با "فاصله" جدا کنید، مثلاً plugins plugin1 plugin2. | +| تنظیم | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | +| ------------------- | ------ | --------------------- | ----------- | ----- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| gamemode(n) (N) (t) | string | gamemode0 grandlarc 1 | خیر | خیر | فایل .amx در پوشه gamemodes که سرور باید برای اجرا به عنوان گیم مود استفاده کند. (n) شماره گیم مود، (N) نام گیم مود بدون پسوند .amx، و (t) تعداد دفعاتی است که گیم مود باید بازی شود قبل از تغییر به گیم مود بعدی. | +| filterscripts (N) | string | | بله | خیر | فایل .amx در پوشه filterscripts که سرور باید برای اجرا به عنوان فیلتر اسکریپت استفاده کند. (N) نام فیلتر اسکریپت بدون پسوند .amx است. فیلتر اسکریپت‌ها اسکریپت‌هایی هستند که در پس‌زمینه گیم مود شما اجرا می‌شوند. آنها برای اضافه کردن موارد اضافی به سرور بدون ویرایش گیم مود هستند. اگر می‌خواهید ویژگی خاصی را به بیش از یک گیم مود منتقل کنید بسیار مفید است. اگر چندین فیلتر اسکریپت می‌خواهید بارگذاری کنید، همه آنها را در یک ردیف با "فاصله" جدا کنید، مثلاً filterscripts script1 script2. | +| plugins (N) | string | | بله | خیر | فایل .dll یا .so در پوشه plugins که سرور باید برای اجرا به عنوان پلاگین استفاده کند. در ویندوز (N) نام پلاگین بدون پسوند .dll است. اما در لینوکس پسوند .so مورد نیاز است! پلاگین‌ها اسکریپت‌هایی هستند که برای بهبود گیم مود و فیلتر اسکریپت طراحی شده‌اند. اگر چندین پلاگین می‌خواهید بارگذاری کنید، همه آنها را در یک ردیف با "فاصله" جدا کنید، مثلاً plugins plugin1 plugin2. | ## مرورگر سرور -| تنظیم | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | -| ------------ | -------- | ------------- | --------- | ---- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| announce | bool | 1 | خیر | خیر | تعیین می‌کند که آیا سرور باید در masterlist SA-MP اعلان شود. روی 1 تنظیم کنید تا فعال شود یا 0 برای غیرفعال کردن. | -| query | bool | 1 | خیر | خیر | تعیین می‌کند که آیا اطلاعات سرور باید در مرورگر سرور نمایش داده شود. روی 1 تنظیم کنید تا فعال شود یا 0 برای غیرفعال کردن. بازیکنان همچنان می‌توانند به سروری که query را غیرفعال کرده بپیوندند، اما مرورگر سرور هیچ اطلاعاتی نمایش نخواهد داد. | -| hostname | string | SA-MP Server | خیر | خیر | نامی که در مرورگر سرور و زمانی که بازیکن به سرور متصل می‌شود نشان داده خواهد شد. | -| language | string | | خیر | خیر | زبانی که در مرورگر سرور ظاهر می‌شود. بازیکنان می‌توانند از این برای فیلتر کردن سرورها بر اساس زبان در مرورگر سرور استفاده کنند.

**نکته:** این متغیر سرور در 0.3.7 اضافه شد و در نسخه‌های قبلی تأثیری نخواهد داشت. | -| mapname | string | San Andreas | خیر | بله | نام نقشه‌ای که در مرورگر سرور ظاهر می‌شود. این می‌تواند هر چیزی باشد، مثلاً My Stunt Map. | -| gamemodetext | string | Unknown | خیر | خیر | مودی که در مرورگر سرور نشان داده خواهد شد. استفاده از [SetGameModeText](../scripting/functions/SetGameModeText) همین تأثیر را دارد و مقدار استفاده شده در server.cfg را نادیده می‌گیرد. اگر چندین گیم مود دارید که نیاز به متن‌های مختلف گیم مود دارند، از آن تابع استفاده کنید. | -| weather | string\* | 10 | خیر | بله | آب و هوای سراسری که سرور استفاده می‌کند و در مرورگر سرور نشان داده خواهد شد. استفاده از این تنظیم در فایل server.cfg باعث کرش برنامه سرور در startup خواهد شد. به جای آن از [SetWeather](../scripting/functions/SetWeather) برای تغییر این تنظیم استفاده کنید. | -| worldtime | string\* | 12:00 | خیر | بله | زمان سراسری که سرور استفاده می‌کند و در مرورگر سرور نشان داده خواهد شد. استفاده از این تنظیم در فایل server.cfg تأثیری ندارد. به جای آن از [SetWorldTime](../scripting/functions/SetWorldTime) برای تغییر این تنظیم استفاده کنید. | -| gravity | string\* | 0.008 | خیر | خیر | گرانش سراسری که سرور استفاده می‌کند. استفاده از این تنظیم در فایل server.cfg باعث کرش برنامه سرور در startup خواهد شد. به جای آن از [SetGravity](../scripting/functions/SetGravity) برای تغییر این تنظیم استفاده کنید. | -| weburl | string | www.open.mp | خیر | بله | وبسایتی که مردم می‌توانند بازدید کنند تا اطلاعات بیشتری در مورد سرور کسب کنند. | -| version | string | | بله | بله | نسخه SA-MP که سرور استفاده می‌کند و در مرورگر سرور نشان داده خواهد شد. استفاده از این تنظیم در فایل server.cfg تأثیری ندارد. | -| maxplayers | int | 50 | بله | خیر | حداکثر مقدار بازیکنانی که سرور شما می‌تواند نگه دارد. با تغییر این عدد می‌توانید تعداد بازیکنانی که می‌توانند وارد سرور شوند را تغییر دهید. حداکثر 1000 و حداقل 1 است. | -| password | string | | خیر | خیر | رمز عبور استفاده شده برای قفل کردن سرور. هنگام استفاده از این، فقط بازیکنانی که این رمز عبور را می‌دانند خواهند توانست به سرور بپیوندند. | +| تنظیم | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | +| ------------ | -------- | ------------- | ----------- | ----- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| announce | bool | 1 | خیر | خیر | تعیین می‌کند که آیا سرور باید در masterlist SA-MP اعلان شود. روی 1 تنظیم کنید تا فعال شود یا 0 برای غیرفعال کردن. | +| query | bool | 1 | خیر | خیر | تعیین می‌کند که آیا اطلاعات سرور باید در مرورگر سرور نمایش داده شود. روی 1 تنظیم کنید تا فعال شود یا 0 برای غیرفعال کردن. بازیکنان همچنان می‌توانند به سروری که query را غیرفعال کرده بپیوندند، اما مرورگر سرور هیچ اطلاعاتی نمایش نخواهد داد. | +| hostname | string | SA-MP Server | خیر | خیر | نامی که در مرورگر سرور و زمانی که بازیکن به سرور متصل می‌شود نشان داده خواهد شد. | +| language | string | | خیر | خیر | زبانی که در مرورگر سرور ظاهر می‌شود. بازیکنان می‌توانند از این برای فیلتر کردن سرورها بر اساس زبان در مرورگر سرور استفاده کنند.

**نکته:** این متغیر سرور در 0.3.7 اضافه شد و در نسخه‌های قبلی تأثیری نخواهد داشت. | +| mapname | string | San Andreas | خیر | بله | نام نقشه‌ای که در مرورگر سرور ظاهر می‌شود. این می‌تواند هر چیزی باشد، مثلاً My Stunt Map. | +| gamemodetext | string | Unknown | خیر | خیر | مودی که در مرورگر سرور نشان داده خواهد شد. استفاده از [SetGameModeText](../scripting/functions/SetGameModeText) همین تأثیر را دارد و مقدار استفاده شده در server.cfg را نادیده می‌گیرد. اگر چندین گیم مود دارید که نیاز به متن‌های مختلف گیم مود دارند، از آن تابع استفاده کنید. | +| weather | string\* | 10 | خیر | بله | آب و هوای سراسری که سرور استفاده می‌کند و در مرورگر سرور نشان داده خواهد شد. استفاده از این تنظیم در فایل server.cfg باعث کرش برنامه سرور در startup خواهد شد. به جای آن از [SetWeather](../scripting/functions/SetWeather) برای تغییر این تنظیم استفاده کنید. | +| worldtime | string\* | 12:00 | خیر | بله | زمان سراسری که سرور استفاده می‌کند و در مرورگر سرور نشان داده خواهد شد. استفاده از این تنظیم در فایل server.cfg تأثیری ندارد. به جای آن از [SetWorldTime](../scripting/functions/SetWorldTime) برای تغییر این تنظیم استفاده کنید. | +| gravity | string\* | 0.008 | خیر | خیر | گرانش سراسری که سرور استفاده می‌کند. استفاده از این تنظیم در فایل server.cfg باعث کرش برنامه سرور در startup خواهد شد. به جای آن از [SetGravity](../scripting/functions/SetGravity) برای تغییر این تنظیم استفاده کنید. | +| weburl | string | www.open.mp | خیر | بله | وبسایتی که مردم می‌توانند بازدید کنند تا اطلاعات بیشتری در مورد سرور کسب کنند. | +| version | string | | بله | بله | نسخه SA-MP که سرور استفاده می‌کند و در مرورگر سرور نشان داده خواهد شد. استفاده از این تنظیم در فایل server.cfg تأثیری ندارد. | +| maxplayers | int | 50 | بله | خیر | حداکثر مقدار بازیکنانی که سرور شما می‌تواند نگه دارد. با تغییر این عدد می‌توانید تعداد بازیکنانی که می‌توانند وارد سرور شوند را تغییر دهید. حداکثر 1000 و حداقل 1 است. | +| password | string | | خیر | خیر | رمز عبور استفاده شده برای قفل کردن سرور. هنگام استفاده از این، فقط بازیکنانی که این رمز عبور را می‌دانند خواهند توانست به سرور بپیوندند. | > [*] برخی تنظیمات نوع متفاوتی از آنچه ممکن است فکر کنید دارند. ## شبکه‌سازی -| تنظیم | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | -| ----------------- | ------ | --------------------------------- | --------- | ---- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| sleep | int | 5 | خیر | خیر | زمان به میلی‌ثانیه که thread اصلی sa-mp و شبکه raknet در طول هر چرخه sync به صورت بیکار "خواب" خواهد بود. مقادیر بالاتر پردازش سرور را کاهش می‌دهد، اما کیفیت sync را کم می‌کند. مقادیر پایین‌تر پردازش سرور را افزایش می‌دهد، اما کیفیت sync را بهبود می‌بخشد. تغییر این مقدار توصیه نمی‌شود مگر اینکه تعداد بازیکنان شما خیلی زیاد باشد و مشکلات پایداری fps سرور داشته باشید. | -| lanmode | bool | 0 | خیر | خیر | متغیر منسوخ شده، تأثیری ندارد. | -| bind | string | | بله | خیر | آدرس IP که سرور باید استفاده کند. سرور مجبور خواهد شد از این آدرس IP به جای انتخاب خودکار آدرس IP آزاد استفاده کند. این آدرس IP باید با یکی از آدرس‌های اختصاص یافته به کارت شبکه در سرور مطابقت داشته باشد. برای اجرای چندین سرور در همان پورت در همان جعبه مفید است. | -| port | int | 8192 (7777 هم معمولاً استفاده می‌شود) | بله | خیر | پورتی که سرور باید استفاده کند. برای اینکه بازیکنان از خارج LAN شما به سرور بپیوندند نیاز به [Port Forward](https://portforward.com) دارید. | -| conncookies | int\* | 1 | خیر | خیر | سیستم connection cookie 0.3.7 را کنترل می‌کند. روی 1 تنظیم کنید تا فعال شود یا 0 برای غیرفعال کردن.

**نکته:** این متغیر سرور در 0.3.7 R2 اضافه شد و در نسخه‌های قبلی تأثیری نخواهد داشت. | -| cookielogging | int\* | 0 | خیر | خیر | لاگ‌گیری connection cookie های درخواست شده توسط بازیکنان تازه متصل شونده را کنترل می‌کند. روی 1 تنظیم کنید تا فعال شود یا 0 برای غیرفعال کردن.

**نکته:** این متغیر سرور در 0.3.7 R2 اضافه شد و در نسخه‌های قبلی تأثیری نخواهد داشت. | -| connseedtime | int | 300000 | خیر | خیر | زمان به میلی‌ثانیه که مقدار seed connection cookie به‌روزرسانی می‌شود.

**نکته:** این متغیر سرور در 0.3.7 اضافه شد و در نسخه‌های قبلی تأثیری نخواهد داشت. | -| minconnectiontime | int | 0 | خیر | خیر | زمان به میلی‌ثانیه که سرور قبل از پذیرش اتصال ورودی دیگر منتظر خواهد ماند. توصیه نمی‌شود از این متغیر استفاده کنید مگر اینکه سرور شما تحت حمله connection flood باشد. | -| messageslimit | int | 500 | خیر | خیر | حداکثر تعداد پیام‌هایی که کاربر می‌تواند در ثانیه ارسال کند. | -| messageholelimit | int | 3000 | خیر | خیر | تنظیم سطح شبکه برای مقابله با حملات DoS. | -| ackslimit | int | 3000 | خیر | خیر | | -| playertimeout | int | 10000 | خیر | خیر | زمان به میلی‌ثانیه که بعد از آن بازیکن timeout خواهد شد وقتی هیچ داده‌ای به سرور ارسال نکند. | -| mtu | int | 576 | بله | خیر | [اینجا را ببینید](https://en.wikipedia.org/wiki/Maximum_transmission_unit).

**نکته:** این متغیر سرور در 0.3.8 اضافه شد و در نسخه‌های قبلی تأثیری نخواهد داشت. | +| تنظیم | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | +| ----------------- | ------ | ------------------------------------- | ----------- | ----- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| sleep | int | 5 | خیر | خیر | زمان به میلی‌ثانیه که thread اصلی sa-mp و شبکه raknet در طول هر چرخه sync به صورت بیکار "خواب" خواهد بود. مقادیر بالاتر پردازش سرور را کاهش می‌دهد، اما کیفیت sync را کم می‌کند. مقادیر پایین‌تر پردازش سرور را افزایش می‌دهد، اما کیفیت sync را بهبود می‌بخشد. تغییر این مقدار توصیه نمی‌شود مگر اینکه تعداد بازیکنان شما خیلی زیاد باشد و مشکلات پایداری fps سرور داشته باشید. | +| lanmode | bool | 0 | خیر | خیر | متغیر منسوخ شده، تأثیری ندارد. | +| bind | string | | بله | خیر | آدرس IP که سرور باید استفاده کند. سرور مجبور خواهد شد از این آدرس IP به جای انتخاب خودکار آدرس IP آزاد استفاده کند. این آدرس IP باید با یکی از آدرس‌های اختصاص یافته به کارت شبکه در سرور مطابقت داشته باشد. برای اجرای چندین سرور در همان پورت در همان جعبه مفید است. | +| port | int | 8192 (7777 هم معمولاً استفاده می‌شود) | بله | خیر | پورتی که سرور باید استفاده کند. برای اینکه بازیکنان از خارج LAN شما به سرور بپیوندند نیاز به [Port Forward](https://portforward.com) دارید. | +| conncookies | int\* | 1 | خیر | خیر | سیستم connection cookie 0.3.7 را کنترل می‌کند. روی 1 تنظیم کنید تا فعال شود یا 0 برای غیرفعال کردن.

**نکته:** این متغیر سرور در 0.3.7 R2 اضافه شد و در نسخه‌های قبلی تأثیری نخواهد داشت. | +| cookielogging | int\* | 0 | خیر | خیر | لاگ‌گیری connection cookie های درخواست شده توسط بازیکنان تازه متصل شونده را کنترل می‌کند. روی 1 تنظیم کنید تا فعال شود یا 0 برای غیرفعال کردن.

**نکته:** این متغیر سرور در 0.3.7 R2 اضافه شد و در نسخه‌های قبلی تأثیری نخواهد داشت. | +| connseedtime | int | 300000 | خیر | خیر | زمان به میلی‌ثانیه که مقدار seed connection cookie به‌روزرسانی می‌شود.

**نکته:** این متغیر سرور در 0.3.7 اضافه شد و در نسخه‌های قبلی تأثیری نخواهد داشت. | +| minconnectiontime | int | 0 | خیر | خیر | زمان به میلی‌ثانیه که سرور قبل از پذیرش اتصال ورودی دیگر منتظر خواهد ماند. توصیه نمی‌شود از این متغیر استفاده کنید مگر اینکه سرور شما تحت حمله connection flood باشد. | +| messageslimit | int | 500 | خیر | خیر | حداکثر تعداد پیام‌هایی که کاربر می‌تواند در ثانیه ارسال کند. | +| messageholelimit | int | 3000 | خیر | خیر | تنظیم سطح شبکه برای مقابله با حملات DoS. | +| ackslimit | int | 3000 | خیر | خیر | | +| playertimeout | int | 10000 | خیر | خیر | زمان به میلی‌ثانیه که بعد از آن بازیکن timeout خواهد شد وقتی هیچ داده‌ای به سرور ارسال نکند. | +| mtu | int | 576 | بله | خیر | [اینجا را ببینید](https://en.wikipedia.org/wiki/Maximum_transmission_unit).

**نکته:** این متغیر سرور در 0.3.8 اضافه شد و در نسخه‌های قبلی تأثیری نخواهد داشت. | > [*] برخی تنظیمات نوع متفاوتی از آنچه ممکن است فکر کنید دارند. ## لاگ‌گیری -| تنظیم | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | -| -------------- | ------ | ------------- | --------- | ---- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| output | bool | 0 | خیر | خیر | تعیین می‌کند که آیا پیام‌های لاگ (مثلاً print/printf از اسکریپت‌ها یا logprintf از پلاگین‌ها) باید در کنسول سرور تکرار شوند. روی 1 تنظیم کنید تا فعال شود یا 0 برای غیرفعال کردن. این گزینه فقط در سرورهای لینوکس تأثیر دارد. | -| timestamp | bool | 1 | خیر | خیر | تعیین می‌کند که آیا timestamp باید با هر پیغام کنسول چاپ شود. روی 1 تنظیم کنید تا فعال شود یا 0 برای غیرفعال کردن. | -| logtimeformat | string | [%H:%M:%S] | بله | خیر | فرمت timestamp که باید استفاده شود. فرمت بر اساس فرمت [strftime](https://cplusplus.com/reference/ctime/strftime/) از C/C++ است. در اینجا چند مثال آورده شده:

**[%H:%M:%S]** این فقط زمان را نمایش می‌دهد، و فرمت پیش‌فرض برای همه نسخه‌های قبلی سرور SA-MP است.

**[%d/%m/%Y %H:%M:%S]** این تاریخ را به فرمت dd/mm/yyyy نشان می‌دهد و سپس زمان به فرمت hour:minute:second. | -| logqueries | bool | 0 | خیر | خیر | تعیین می‌کند که آیا همه query هایی که توسط بازیکنان به سرور ارسال می‌شود باید لاگ شوند. روی 1 تنظیم کنید تا فعال شود یا 0 برای غیرفعال کردن. در طول حمله DDoS بسیار مفید است. | -| chatlogging | int\* | 1 | خیر | خیر | تعیین می‌کند که آیا چت بازیکنان باید در کنسول سرور نشان داده شود. برای جلوگیری از پر شدن لاگ یا اگر راه‌حل لاگ‌گیری چت اسکریپتی دیگری دارید مفید است. روی 1 تنظیم کنید تا فعال شود یا 0 برای غیرفعال کردن. | -| db_logging | int\* | 0 | خیر | خیر | خطاهای تابع sqlite db\_\* را در کنسول سرور لاگ می‌کند.

**نکته:** این متغیر سرور در 0.3.7 R2 اضافه شد و در نسخه‌های قبلی تأثیری نخواهد داشت. | -| db_log_queries | int\* | 0 | خیر | خیر | همه فراخوانی‌های sqlite db_query شامل رشته query را لاگ می‌کند.

**نکته:** این متغیر سرور در 0.3.7 R2 اضافه شد و در نسخه‌های قبلی تأثیری نخواهد داشت. | +| تنظیم | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | +| -------------- | ------ | ------------- | ----------- | ----- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | +| output | bool | 0 | خیر | خیر | تعیین می‌کند که آیا پیام‌های لاگ (مثلاً print/printf از اسکریپت‌ها یا logprintf از پلاگین‌ها) باید در کنسول سرور تکرار شوند. روی 1 تنظیم کنید تا فعال شود یا 0 برای غیرفعال کردن. این گزینه فقط در سرورهای لینوکس تأثیر دارد. | +| timestamp | bool | 1 | خیر | خیر | تعیین می‌کند که آیا timestamp باید با هر پیغام کنسول چاپ شود. روی 1 تنظیم کنید تا فعال شود یا 0 برای غیرفعال کردن. | +| logtimeformat | string | [%H:%M:%S] | بله | خیر | فرمت timestamp که باید استفاده شود. فرمت بر اساس فرمت [strftime](https://cplusplus.com/reference/ctime/strftime/) از C/C++ است. در اینجا چند مثال آورده شده:

**[%H:%M:%S]** این فقط زمان را نمایش می‌دهد، و فرمت پیش‌فرض برای همه نسخه‌های قبلی سرور SA-MP است.

**[%d/%m/%Y %H:%M:%S]** این تاریخ را به فرمت dd/mm/yyyy نشان می‌دهد و سپس زمان به فرمت hour:minute:second. | +| logqueries | bool | 0 | خیر | خیر | تعیین می‌کند که آیا همه query هایی که توسط بازیکنان به سرور ارسال می‌شود باید لاگ شوند. روی 1 تنظیم کنید تا فعال شود یا 0 برای غیرفعال کردن. در طول حمله DDoS بسیار مفید است. | +| chatlogging | int\* | 1 | خیر | خیر | تعیین می‌کند که آیا چت بازیکنان باید در کنسول سرور نشان داده شود. برای جلوگیری از پر شدن لاگ یا اگر راه‌حل لاگ‌گیری چت اسکریپتی دیگری دارید مفید است. روی 1 تنظیم کنید تا فعال شود یا 0 برای غیرفعال کردن. | +| db_logging | int\* | 0 | خیر | خیر | خطاهای تابع sqlite db\_\* را در کنسول سرور لاگ می‌کند.

**نکته:** این متغیر سرور در 0.3.7 R2 اضافه شد و در نسخه‌های قبلی تأثیری نخواهد داشت. | +| db_log_queries | int\* | 0 | خیر | خیر | همه فراخوانی‌های sqlite db_query شامل رشته query را لاگ می‌کند.

**نکته:** این متغیر سرور در 0.3.7 R2 اضافه شد و در نسخه‌های قبلی تأثیری نخواهد داشت. | > [*] برخی تنظیمات نوع متفاوتی از آنچه ممکن است فکر کنید دارند. ## کلاینت -| تنظیم | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | -| ----------------- | ----- | ------------- | --------- | ---- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| onfoot_rate\* | int | 30 | بله | خیر | زمان به میلی‌ثانیه که کلاینت باید سرور را با داده‌های جدید هنگام پیاده بودن به‌روزرسانی کند. | -| incar_rate | int | 30 | بله | خیر | زمان به میلی‌ثانیه که کلاینت باید سرور را با داده‌های جدید هنگام در خودرو بودن به‌روزرسانی کند. | -| weapon_rate | int | 30 | بله | خیر | زمان به میلی‌ثانیه که کلاینت باید سرور را با داده‌های جدید هنگام شلیک سلاح به‌روزرسانی کند. | -| stream_distance\* | float | 200.0 | خیر | خیر | فاصله در صفحه X,Y که بازیکنان entities سرور را stream خواهند کرد. حداکثر **400.0** و حداقل **50.0** است. مقادیر بالاتر باعث می‌شود بازیکنان entities سرور را در فاصله بیشتری ببینند، اما نیاز به پردازش بیشتر کلاینت و احتمالاً پهنای باند بیشتری دارد. | -| stream_rate\* | int | 1000 | خیر | خیر | زمان به میلی‌ثانیه قبل از اینکه stream شدن entities سرور برای هر بازیکن دوباره تست شود. حداکثر **5000** و حداقل **500** است. مقادیر پایین‌تر پردازش سرور را افزایش می‌دهد زیرا باید شرایط streaming را برای هر بازیکن بیشتر بررسی کند. | +| تنظیم | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | +| ----------------- | ----- | ------------- | ----------- | ----- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| onfoot_rate\* | int | 30 | بله | خیر | زمان به میلی‌ثانیه که کلاینت باید سرور را با داده‌های جدید هنگام پیاده بودن به‌روزرسانی کند. | +| incar_rate | int | 30 | بله | خیر | زمان به میلی‌ثانیه که کلاینت باید سرور را با داده‌های جدید هنگام در خودرو بودن به‌روزرسانی کند. | +| weapon_rate | int | 30 | بله | خیر | زمان به میلی‌ثانیه که کلاینت باید سرور را با داده‌های جدید هنگام شلیک سلاح به‌روزرسانی کند. | +| stream_distance\* | float | 200.0 | خیر | خیر | فاصله در صفحه X,Y که بازیکنان entities سرور را stream خواهند کرد. حداکثر **400.0** و حداقل **50.0** است. مقادیر بالاتر باعث می‌شود بازیکنان entities سرور را در فاصله بیشتری ببینند، اما نیاز به پردازش بیشتر کلاینت و احتمالاً پهنای باند بیشتری دارد. | +| stream_rate\* | int | 1000 | خیر | خیر | زمان به میلی‌ثانیه قبل از اینکه stream شدن entities سرور برای هر بازیکن دوباره تست شود. حداکثر **5000** و حداقل **500** است. مقادیر پایین‌تر پردازش سرور را افزایش می‌دهد زیرا باید شرایط streaming را برای هر بازیکن بیشتر بررسی کند. | > [*] مقادیر پایین‌تر onfoot_rate، incar_rate و weapon_rate عملکرد sync را بهبود می‌بخشد، اما پهنای باند بیشتری استفاده می‌کند. ## NPC ها -| تنظیم | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | -| ------- | ---- | ------------- | --------- | ---- | ---------------------------------------------------------------------------------------------------------------------------------------- | -| maxnpc | int | 0 | خیر | خیر | حداکثر مقدار NPC هایی که سرور شما می‌تواند نگه دارد. با تغییر این عدد می‌توانید تعداد slot های بازیکن قابل استفاده توسط NPC ها را تغییر دهید. | +| تنظیم | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | +| ------ | --- | ------------- | ----------- | ----- | --------------------------------------------------------------------------------------------------------------------------------------------- | +| maxnpc | int | 0 | خیر | خیر | حداکثر مقدار NPC هایی که سرور شما می‌تواند نگه دارد. با تغییر این عدد می‌توانید تعداد slot های بازیکن قابل استفاده توسط NPC ها را تغییر دهید. | ## جبران تأخیر -| تنظیم | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | -| ----------- | ------ | ------------- | --------- | ---- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| lagcompmode | int | 1 | بله | خیر | 0: جبران تأخیر را کاملاً غیرفعال کن.

1: جبران تأخیر را کاملاً فعال کن.

2: فقط جبران تأخیر موقعیت را فعال کن. این یعنی چرخش بازیکن برای جبران تأخیر در نظر گرفته نخواهد شد. | -| lagcomp | string | On | بله | بله | احتمالاً به طور خودکار روی **On** یا **Off** بسته به تنظیم **lagcompmode** تنظیم شده. | +| تنظیم | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | +| ----------- | ------ | ------------- | ----------- | ----- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | +| lagcompmode | int | 1 | بله | خیر | 0: جبران تأخیر را کاملاً غیرفعال کن.

1: جبران تأخیر را کاملاً فعال کن.

2: فقط جبران تأخیر موقعیت را فعال کن. این یعنی چرخش بازیکن برای جبران تأخیر در نظر گرفته نخواهد شد. | +| lagcomp | string | On | بله | بله | احتمالاً به طور خودکار روی **On** یا **Off** بسته به تنظیم **lagcompmode** تنظیم شده. | ## مدل‌های سفارشی -| تنظیم | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | -| ---------- | ------ | ------------- | --------- | ---- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| useartwork | bool | 0 | بله | خیر | تعیین می‌کند که آیا سرور از مدل‌های سفارشی از پوشه models استفاده کند. روی 1 تنظیم کنید تا فعال شود یا 0 برای غیرفعال کردن.

**نکته:** این متغیر سرور در 0.3.8 اضافه شد و در نسخه‌های قبلی تأثیری نخواهد داشت. | -| artwork | string | No | بله | بله | احتمالاً به طور خودکار روی **No** یا **Yes** بسته به تنظیم **useartwork** تنظیم شده.

**نکته:** این متغیر سرور در 0.3.8 اضافه شد و در نسخه‌های قبلی تأثیری نخواهد داشت. | -| artpath | string | models | بله | خیر | مسیری که مدل‌های سفارشی در آن قرار دارند.

**نکته:** این متغیر سرور در 0.3.8 اضافه شد و در نسخه‌های قبلی تأثیری نخواهد داشت. | +| تنظیم | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | +| ---------- | ------ | ------------- | ----------- | ----- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | +| useartwork | bool | 0 | بله | خیر | تعیین می‌کند که آیا سرور از مدل‌های سفارشی از پوشه models استفاده کند. روی 1 تنظیم کنید تا فعال شود یا 0 برای غیرفعال کردن.

**نکته:** این متغیر سرور در 0.3.8 اضافه شد و در نسخه‌های قبلی تأثیری نخواهد داشت. | +| artwork | string | No | بله | بله | احتمالاً به طور خودکار روی **No** یا **Yes** بسته به تنظیم **useartwork** تنظیم شده.

**نکته:** این متغیر سرور در 0.3.8 اضافه شد و در نسخه‌های قبلی تأثیری نخواهد داشت. | +| artpath | string | models | بله | خیر | مسیری که مدل‌های سفارشی در آن قرار دارند.

**نکته:** این متغیر سرور در 0.3.8 اضافه شد و در نسخه‌های قبلی تأثیری نخواهد داشت. | ## سایر -| تنظیم | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | -| ------- | ------ | ------------- | --------- | ---- | -------------------------------------------------------------------------------------------------------------------------------------------------- | -| myriad | bool | 0 | خیر | خیر | استفاده نمی‌شود. احتمالاً سال‌ها پیش سازگاری با مود قدیمی GTA San Andreas به نام "Myriad Islands" را فعال می‌کرد، احتمالاً قبل از سال 2008. | -| nosign | string | | بله | خیر | استفاده نمی‌شود. | +| تنظیم | نوع | مقدار پیش‌فرض | فقط خواندنی | قانون | تأثیر | +| ------ | ------ | ------------- | ----------- | ----- | ------------------------------------------------------------------------------------------------------------------------------------------- | +| myriad | bool | 0 | خیر | خیر | استفاده نمی‌شود. احتمالاً سال‌ها پیش سازگاری با مود قدیمی GTA San Andreas به نام "Myriad Islands" را فعال می‌کرد، احتمالاً قبل از سال 2008. | +| nosign | string | | بله | خیر | استفاده نمی‌شود. | ## یادداشت‌ها - مقادیری که به عنوان "فقط خواندنی" علامت‌گذاری شده‌اند (`/rcon varlist` نشان می‌دهد) نمی‌توانند در طول runtime تغییر کنند. همه مقادیر دیگر می‌توانند (موقتاً) با ارسال آنها به SendRconCommand تغییر کنند. - مقادیری که به عنوان "قانون" علامت‌گذاری شده‌اند (`/rcon varlist` نشان می‌دهد) در مرورگر سرور در بخش Rules نمایش داده می‌شوند. -- اسکریپت‌ها نیازی ندارند در پوشه‌های gamemodes یا filterscripts باشند. اطلاعات در server.cfg یک مسیر است، و بنابراین می‌تواند از ".." استفاده کند. \ No newline at end of file +- اسکریپت‌ها نیازی ندارند در پوشه‌های gamemodes یا filterscripts باشند. اطلاعات در server.cfg یک مسیر است، و بنابراین می‌تواند از ".." استفاده کند. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/AdvancedStructures.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/AdvancedStructures.md index d412b1d2fa1..f097e24b55b 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/AdvancedStructures.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/AdvancedStructures.md @@ -318,4 +318,4 @@ List_Remove(slot) روش سوم ترکیب دو روش بالا و بازسازی درخت درجا است، پیچیده‌تر برای کد است اما درخت را متعادل نگه می‌دارد و سریع‌تر از روش دوم است (اگرچه هیچ جا نزدیک سریعی روش اول نیست). -روش نهایی فهرست شده اینجا فقط تنظیم پرچمی روی مقدار که می‌گوید دیگر استفاده نمی‌شود است، این حتی سریع‌تر از روش اول است و ساختار را حفظ می‌کند اما یعنی نمی‌توانید slotها را دوباره استفاده کنید مگر اینکه بتوانید مقداری برای جایگزینی با آن بعداً پیدا کنید. \ No newline at end of file +روش نهایی فهرست شده اینجا فقط تنظیم پرچمی روی مقدار که می‌گوید دیگر استفاده نمی‌شود است، این حتی سریع‌تر از روش اول است و ساختار را حفظ می‌کند اما یعنی نمی‌توانید slotها را دوباره استفاده کنید مگر اینکه بتوانید مقداری برای جایگزینی با آن بعداً پیدا کنید. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/Binary.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/Binary.md index 99c8a9a5f37..10993929761 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/Binary.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/Binary.md @@ -408,4 +408,4 @@ bitها در عدد 8 دو بار به راست shift شدند. پس چطور ا ##### Left shift -logical left shift وجود ندارد، زیرا دقیقاً همانند arithmetic left shift عمل می‌کرد. این را فقط برای جلوگیری از هرگونه ابهام اضافه کردم، و همچنین برای متعادل نگه داشتن بخش. \ No newline at end of file +logical left shift وجود ندارد، زیرا دقیقاً همانند arithmetic left shift عمل می‌کرد. این را فقط برای جلوگیری از هرگونه ابهام اضافه کردم، و همچنین برای متعادل نگه داشتن بخش. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md index 062a66a837e..0226d5d4786 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md @@ -27,14 +27,14 @@ teleportmenu = CreateMenu("Teleportmenu", 2, 200.0, 100.0, 150.0, 150.0); **پارامترها:** -| پارامتر | تعیین‌کننده | -| -------------- | --------------------------------------------------------------- | -| title | عنوان منو | -| columns | تعداد ستون‌های استفاده شده (حداکثر 2 است) | -| Float:x | موقعیت عمودی منو روی صفحه (چپ به راست) | -| Float:y | موقعیت افقی منو روی صفحه (بالا و پایین) | -| Float:col1width| عرض ستون اول | -| Float:col2width| عرض ستون دوم | +| پارامتر | تعیین‌کننده | +| --------------- | ----------------------------------------- | +| title | عنوان منو | +| columns | تعداد ستون‌های استفاده شده (حداکثر 2 است) | +| Float:x | موقعیت عمودی منو روی صفحه (چپ به راست) | +| Float:y | موقعیت افقی منو روی صفحه (بالا و پایین) | +| Float:col1width | عرض ستون اول | +| Float:col2width | عرض ستون دوم | ## اضافه کردن برخی آیتم‌های منو @@ -47,7 +47,7 @@ AddMenuItem(teleportmenu, 0, "SF"); AddMenuItem(teleportmenu, 0, "SF"); AddMenuItem(teleportmenu, 0, "LV"); AddMenuItem(teleportmenu, 0, "LV"); - + AddMenuItem(teleportmenu, 1, "Grove Street"); AddMenuItem(teleportmenu, 1, "Starfish Tower"); AddMenuItem(teleportmenu, 1, "Wheel Arch Angels"); @@ -154,4 +154,4 @@ if(strcmp(cmdtext, "/teleport", true) == 0) همچنین می‌توانید [TogglePlayerControllable](../scripting/functions/TogglePlayerControllable) با `false` بعد از `ShowPlayerMenu` و [TogglePlayerControllable](../scripting/functions/TogglePlayerControllable) با `true` در انتهای `OnPlayerSelectedMenuRow` اضافه کنید تا بازیکن نتواند حرکت کند وقتی منوها را می‌بیند. -امیدوارم از این آموزش چیزی یاد گرفته باشید. اگر سؤالی دارید، در انجمن‌ها/دیسکورد بپرسید. \ No newline at end of file +امیدوارم از این آموزش چیزی یاد گرفته باشید. اگر سؤالی دارید، در انجمن‌ها/دیسکورد بپرسید. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md index 23c8bb7abf2..8c9948873d7 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md @@ -21,12 +21,12 @@ new gMyPickup; **پارامترها:** -| model | مدلی که می‌خواهید برای pickup استفاده کنید. | -| ------------ | --------------------------------------------------------------------------------------------------------- | -| type | نوع spawn pickup، پایین‌تر در این صفحه ببینید. | -| Float:X | مختصات X برای نمایش pickup. | -| Float:Y | مختصات Y برای نمایش pickup. | -| Float:Z | مختصات Z برای نمایش pickup. | +| model | مدلی که می‌خواهید برای pickup استفاده کنید. | +| ------------ | ---------------------------------------------------------------------------------------------- | +| type | نوع spawn pickup، پایین‌تر در این صفحه ببینید. | +| Float:X | مختصات X برای نمایش pickup. | +| Float:Y | مختصات Y برای نمایش pickup. | +| Float:Z | مختصات Z برای نمایش pickup. | | Virtualworld | شناسه virtual world pickup. مقدار -1 باعث می‌شود pickup در همه virtual worldها نمایش داده شود. | برای این مثال یک pickup پول در Grove Street ایجاد خواهیم کرد. @@ -77,4 +77,4 @@ public OnPlayerPickUpPickup(playerid, pickupid) می‌توانید از پلاگین [Streamer](https://github.com/samp-incognito/samp-streamer-plugin) برای ایجاد pickup های نامحدود با [CreateDynamicPickup]() استفاده کنید -همچنین می‌توانید pickup مخصوص هر بازیکن با [CreatePlayerPickup](../scripting/functions/CreatePlayerPickup) ایجاد کنید. \ No newline at end of file +همچنین می‌توانید pickup مخصوص هر بازیکن با [CreatePlayerPickup](../scripting/functions/CreatePlayerPickup) ایجاد کنید. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/PortForwarding.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/PortForwarding.md index fd44a9c611a..a8628a79b83 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/PortForwarding.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/PortForwarding.md @@ -70,4 +70,4 @@ Protocol: UDP وقتی آنجا هستید، ip که روی صفحه‌تان است را بگیرید. دوباره به SA-MP Client خود بروید، آن ip را به favorites خود اضافه کنید و YOUR_PORT (استاندارد: 7777) را در انتها اضافه کنید. اگر کار می‌کند، -**تبریک**! _شما port-forward کردید_! \ No newline at end of file +**تبریک**! _شما port-forward کردید_! diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/_.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/_.md index 530782d3e6e..08e9e4b490c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/_.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/_.md @@ -4,4 +4,4 @@ sidebar_label: آموزش‌ها description: مجموعه‌ای از آموزش‌ها برای کمک به شما در نوشتن گیم مودها و مدیریت سرور. --- -در این بخش، مجموعه‌ای از آموزش‌ها برای کمک به شما در نوشتن گیم مودها و مدیریت سرور خواهید یافت. آنها در هیچ ترتیب خاصی نیستند. \ No newline at end of file +در این بخش، مجموعه‌ای از آموزش‌ها برای کمک به شما در نوشتن گیم مودها و مدیریت سرور خواهید یافت. آنها در هیچ ترتیب خاصی نیستند. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/colorfix.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/colorfix.md index 78b539c280b..0aead7c3dfe 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/colorfix.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/colorfix.md @@ -109,4 +109,4 @@ new PlayerRainbowColors[511] = { }; ``` -حالا رنگ‌های تکراری وجود ندارد، رنگ‌ها به حداکثر تعداد slotها توزیع شده‌اند، گام رنگ - 34، و TAB سرور پر مثل رنگین‌کمان به نظر می‌رسد! \ No newline at end of file +حالا رنگ‌های تکراری وجود ندارد، رنگ‌ها به حداکثر تعداد slotها توزیع شده‌اند، گام رنگ - 34، و TAB سرور پر مثل رنگین‌کمان به نظر می‌رسد! diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/cooldowns.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/cooldowns.md index cf61b49e677..ee9806f4832 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/cooldowns.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/cooldowns.md @@ -241,4 +241,4 @@ GetTickCount() tick count فعلی را برمی‌گرداند، پس بزرگ [این بسته](https://github.com/ScavengeSurvive/timeutil) شامل تابعی برای فرمت کردن میلی‌ثانیه‌ها به رشته است. -امیدوارم کمک کرده باشد! آن را نوشتم زیرا اخیراً به چند نفر کمک کرده‌ام که نمی‌دانستند چگونه از `GetTickCount()` یا `gettime()` به عنوان جایگزین برای timer ها یا برای گرفتن فاصله‌ها و غیره استفاده کنند. \ No newline at end of file +امیدوارم کمک کرده باشد! آن را نوشتم زیرا اخیراً به چند نفر کمک کرده‌ام که نمی‌دانستند چگونه از `GetTickCount()` یا `gettime()` به عنوان جایگزین برای timer ها یا برای گرفتن فاصله‌ها و غیره استفاده کنند. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/client/ClientCommands.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/client/ClientCommands.md index 4dc0577dff3..a4857503a31 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/client/ClientCommands.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/client/ClientCommands.md @@ -4,20 +4,20 @@ sidebar_label: "Client Commands" descripion: List of all client commands. --- -| Command | Description | -| -------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| /quit (/q) | Ang command na ito ay ginagamit sa pag sara ng laro. Maaari mo ring gamitin ang /q, ito ay alias lamang sa /quit, mas maiksi lamang. | -| /save | Ang /save ay siguro isa sa pinaka madalas gamitin na command, dahil dito ay nakukuha mo ang position ng iyong character. kapag inexecute mo ang command ay masesave ang coordinates ng position ng iyong character sa savedpositions.txt sa iyong user files directory. | -| /rs | /rs (Raw Save) ay parang /save, pero kinukuha lamang nito ang position at facing angle ng iyong character sa rawpositions.txt sa iyong user files directory. Walang pasobrang impormasyon tulad ng class o weapons. | -| /interior | Halos kasing importante nito ang /save, ang command na ito ay ipinapakita ang iyong kasalukuyang interior id sa chat. | -| /fpslimit | Ang command ito ay nag lilimit sa iyong FPS (Frames Per Second) para sa iyong laro. Mas mataas na limit ay mas smooth ang paglalaro. Wala itong epekto kung ang frame limiter mo sa game settings ay nakapatay. Ang limit ay maaaring i-set sa 20 hanggang 90. | -| /pagesize | Ang /pagesize ay ginagamit upang makapili kung ilang lines sa chat ang ipapakita ng laro. Maaaring i-set ito sa 10 hanggang 20 na lines, ang pagesize ay naka default sa 10. | -| /headmove | Ang command na ito ay ginagamit upang ma toggle ng head movement animations, ngunit ito ang toggle na ito ay nakikita lamang sa player na gumamit nito, ang ibang players ay makikita padin na gumagalaw ang head mo kahit naka patay ito. | -| /timestamp | Ang command na ito ay ipapakita o itatago ang time sa tabi ng messages sa loob ng chatbox. Ang time na gagamitin ay ang time sa iyong computer at hindi ang time ng mismong server. | -| /dl | Ang DL ay nangangahulugang debug labels. Ang command na ito ay ginagamit sa pag toggle ng debug labes sa mga sasakyan, ipinapakita dito sa debug labels ang Vehicle ID, model, health, kung ang vehicle ay pre-loaded, distance mula sa player, trailer, available seats, current position at spawn position. | -| /nametagstatus | Kapag inenable (default), ang player ay makakakita ng maliit na hourglass katabi ng nametag icon ng isang naka pause na player. kasama dito ang mga minimissing (alt-tab), nasa pause menu (ESC), nawalan ng koneksyon (crash/timeout) at mga nag s-screenshot. | -| /mem | Ipinapakita dito sa command ang amount ng memory usage. (Ngunit kadalasan ang ipinapakita lamang ay 128 MB.) | -| /audiomsg | Ang command na to ay ginagamit upang ma toggle kung gusto mong i pakita sa iyong chatbox ang mga messages na naglalaman ng url na inii-stream ng client. | -| /fontsize | Ang command na ito ay ginagamit upang mapalitan ang laki ng UI font (chat, dialogs etc.). Ang fontsize ay maaaring i-set sa -3 hanggang 5. | -| /ctd | Ang command na to ay inadd sa 0.3.7 RC2. Eto ay nag eenable sa client debugging ng player camera target. | -| /rcon | Eto ay mas nauugnay sa server imbes sa client. Ang command na ito ay ginagamit upang makapag execute ng RCON commands. Ang RCON ay built-in na admin system. ang RCON ay nangangahulugang [Remote Control](../server/ControllingServer#using-rcon). | \ No newline at end of file +| Command | Description | +| -------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| /quit (/q) | Ang command na ito ay ginagamit sa pag sara ng laro. Maaari mo ring gamitin ang /q, ito ay alias lamang sa /quit, mas maiksi lamang. | +| /save | Ang /save ay siguro isa sa pinaka madalas gamitin na command, dahil dito ay nakukuha mo ang position ng iyong character. kapag inexecute mo ang command ay masesave ang coordinates ng position ng iyong character sa savedpositions.txt sa iyong user files directory. | +| /rs | /rs (Raw Save) ay parang /save, pero kinukuha lamang nito ang position at facing angle ng iyong character sa rawpositions.txt sa iyong user files directory. Walang pasobrang impormasyon tulad ng class o weapons. | +| /interior | Halos kasing importante nito ang /save, ang command na ito ay ipinapakita ang iyong kasalukuyang interior id sa chat. | +| /fpslimit | Ang command ito ay nag lilimit sa iyong FPS (Frames Per Second) para sa iyong laro. Mas mataas na limit ay mas smooth ang paglalaro. Wala itong epekto kung ang frame limiter mo sa game settings ay nakapatay. Ang limit ay maaaring i-set sa 20 hanggang 90. | +| /pagesize | Ang /pagesize ay ginagamit upang makapili kung ilang lines sa chat ang ipapakita ng laro. Maaaring i-set ito sa 10 hanggang 20 na lines, ang pagesize ay naka default sa 10. | +| /headmove | Ang command na ito ay ginagamit upang ma toggle ng head movement animations, ngunit ito ang toggle na ito ay nakikita lamang sa player na gumamit nito, ang ibang players ay makikita padin na gumagalaw ang head mo kahit naka patay ito. | +| /timestamp | Ang command na ito ay ipapakita o itatago ang time sa tabi ng messages sa loob ng chatbox. Ang time na gagamitin ay ang time sa iyong computer at hindi ang time ng mismong server. | +| /dl | Ang DL ay nangangahulugang debug labels. Ang command na ito ay ginagamit sa pag toggle ng debug labes sa mga sasakyan, ipinapakita dito sa debug labels ang Vehicle ID, model, health, kung ang vehicle ay pre-loaded, distance mula sa player, trailer, available seats, current position at spawn position. | +| /nametagstatus | Kapag inenable (default), ang player ay makakakita ng maliit na hourglass katabi ng nametag icon ng isang naka pause na player. kasama dito ang mga minimissing (alt-tab), nasa pause menu (ESC), nawalan ng koneksyon (crash/timeout) at mga nag s-screenshot. | +| /mem | Ipinapakita dito sa command ang amount ng memory usage. (Ngunit kadalasan ang ipinapakita lamang ay 128 MB.) | +| /audiomsg | Ang command na to ay ginagamit upang ma toggle kung gusto mong i pakita sa iyong chatbox ang mga messages na naglalaman ng url na inii-stream ng client. | +| /fontsize | Ang command na ito ay ginagamit upang mapalitan ang laki ng UI font (chat, dialogs etc.). Ang fontsize ay maaaring i-set sa -3 hanggang 5. | +| /ctd | Ang command na to ay inadd sa 0.3.7 RC2. Eto ay nag eenable sa client debugging ng player camera target. | +| /rcon | Eto ay mas nauugnay sa server imbes sa client. Ang command na ito ay ginagamit upang makapag execute ng RCON commands. Ang RCON ay built-in na admin system. ang RCON ay nangangahulugang [Remote Control](../server/ControllingServer#using-rcon). | diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/client/CrashAddresses.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/client/CrashAddresses.md index c8ab6d3a2dc..8c2d8cc3e6d 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/client/CrashAddresses.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/client/CrashAddresses.md @@ -5,23 +5,23 @@ sidebar_label: Crash Addresses Ang table sa baba ay nililista ang mga common na crash na nangyayari na nagpapakita ng crash address na maaari mong mahanap gamit ang mga address na ito. Kadalasan sa mga client crashes ay nangyayari dahil may problema sa script. Pero, masasabi natin na ang SA:MP ngayon ay stable na. -| KADALASAN | ADDRESS | DAHILAN | SOLUSYON | -| --------- | ------------------------ | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| Bihira | 0x00000000 | Ang SA:MP ay hindi nag bubukas. | Re-install ang laro, siguraduhing gumagana ang singleplayer at tanggalin ang mga mods | -| Bihira | 0x006E3D17 | May problema sa skin. Nangyayari kapag nagpapalit ng skin ang player na nasa sasakyan o kapag sumasakay or bumababa ng sasakyan. | Siguraduhin na ang player ay hindi nakasakay sa sasakyan habang nag papalit ng skin. | -| Bihira | 0x0058370A | Mahirap i-trace. Lumilitaw na vehicle o camera related ang problema. Nangyayari kapag ang script ay nag attempt na isakay ang player sa sasakyan. Ang sasakyan na tineteleport ang player ay hindi available o hindi pa na render sa world. | Maghintay ng ilang millisecond bago i teleport ang player sa isang sasakyan na kakagawa lang. Isa pang solusyon ay gamitin ang SetCameraBehindPlayer katapos i teleport sa sasakyan ang player | -| Bihira | 0x0040F64C | Issue sa Windows 7 / Vista na may kinalaman sa mga permission. Problema sa installer version na gamit sa SA:MP client. | I-Update ang SA:MP 0.3d. Kung ang problema ay naryaryan palitan ang pangalan ng GTA San Andreas folder. | -| Bihira | 0x0059F8B4 | Nangyayari kapag ang client ay hindi nag load ng SA:MP objects. Kadalasan ang problema ay problema sa essential file, nawawala ang samp.img | I-Reinstall ang SA:MP Client. Subukan i install as Administrator kung gumagamit ng Windows 7 / Vista. | -| Bihira | 0x00746929 O 0x0081214A | Pangit na pag ka configure sa settings ng SA:MP client. | Ayusin ang settings. | -| Madalas | 0x007F0BF7 | May kinalaman sa pag upgrade ng sasakyan. Madalas nangyayari kapag ang server ay nag attempt na maglagay ng invalid na vehicle upgrade (Halimbawa: NOS o Spoilers sa motor). Ang ibang kadahilanan ay ang incompatible na mods ng sasakyan. | Maraming scripts na narelease sa forums na nagbibigay ng ganitong error kapag ginamit. | -| Madalas | 0x00544BC8 | May kinalaman sa objects. Madalas nangyayari kapag masyadong maraming objects ang nag s-stream sa client. | Isang praktikal na solusyon ay gumamit ng object handler/streamer. Maraming streamer na plugins sa forums na pwedeng i configure ang settings para mabawasan o madagdagan ang mga lumalabas na objects para sa isang player sa anomang oras. | -| Madalas | 0x00415D47 | May kinalaman sa objects. Madalas nangyayari kapag masyadong maraming objects ang nag s-stream sa client. | Mababang lebel na problema pero mahirap i-trace o hanapin at maayos. Pero parang related ito sa collisions na nangyayari randomly depende sa object. subukang magtanggal ng grupo-grupong mga objects at gumamit ng process of elimination para ma establish kung anong objects ang nag dadahilan dito at tanggalin ito sa iyong gamemode. | -| Madalas | 0x00536DF4 | May kinalaman sa objects. Madalas nangyayari kapag masyadong maraming objects ang nag s-stream sa client. | Tignan ang mga solusyon sa taas. +| KADALASAN | ADDRESS | DAHILAN | SOLUSYON | +| --------- | ----------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | +| Bihira | 0x00000000 | Ang SA:MP ay hindi nag bubukas. | Re-install ang laro, siguraduhing gumagana ang singleplayer at tanggalin ang mga mods | +| Bihira | 0x006E3D17 | May problema sa skin. Nangyayari kapag nagpapalit ng skin ang player na nasa sasakyan o kapag sumasakay or bumababa ng sasakyan. | Siguraduhin na ang player ay hindi nakasakay sa sasakyan habang nag papalit ng skin. | +| Bihira | 0x0058370A | Mahirap i-trace. Lumilitaw na vehicle o camera related ang problema. Nangyayari kapag ang script ay nag attempt na isakay ang player sa sasakyan. Ang sasakyan na tineteleport ang player ay hindi available o hindi pa na render sa world. | Maghintay ng ilang millisecond bago i teleport ang player sa isang sasakyan na kakagawa lang. Isa pang solusyon ay gamitin ang SetCameraBehindPlayer katapos i teleport sa sasakyan ang player | +| Bihira | 0x0040F64C | Issue sa Windows 7 / Vista na may kinalaman sa mga permission. Problema sa installer version na gamit sa SA:MP client. | I-Update ang SA:MP 0.3d. Kung ang problema ay naryaryan palitan ang pangalan ng GTA San Andreas folder. | +| Bihira | 0x0059F8B4 | Nangyayari kapag ang client ay hindi nag load ng SA:MP objects. Kadalasan ang problema ay problema sa essential file, nawawala ang samp.img | I-Reinstall ang SA:MP Client. Subukan i install as Administrator kung gumagamit ng Windows 7 / Vista. | +| Bihira | 0x00746929 O 0x0081214A | Pangit na pag ka configure sa settings ng SA:MP client. | Ayusin ang settings. | +| Madalas | 0x007F0BF7 | May kinalaman sa pag upgrade ng sasakyan. Madalas nangyayari kapag ang server ay nag attempt na maglagay ng invalid na vehicle upgrade (Halimbawa: NOS o Spoilers sa motor). Ang ibang kadahilanan ay ang incompatible na mods ng sasakyan. | Maraming scripts na narelease sa forums na nagbibigay ng ganitong error kapag ginamit. | +| Madalas | 0x00544BC8 | May kinalaman sa objects. Madalas nangyayari kapag masyadong maraming objects ang nag s-stream sa client. | Isang praktikal na solusyon ay gumamit ng object handler/streamer. Maraming streamer na plugins sa forums na pwedeng i configure ang settings para mabawasan o madagdagan ang mga lumalabas na objects para sa isang player sa anomang oras. | +| Madalas | 0x00415D47 | May kinalaman sa objects. Madalas nangyayari kapag masyadong maraming objects ang nag s-stream sa client. | Mababang lebel na problema pero mahirap i-trace o hanapin at maayos. Pero parang related ito sa collisions na nangyayari randomly depende sa object. subukang magtanggal ng grupo-grupong mga objects at gumamit ng process of elimination para ma establish kung anong objects ang nag dadahilan dito at tanggalin ito sa iyong gamemode. | +| Madalas | 0x00536DF4 | May kinalaman sa objects. Madalas nangyayari kapag masyadong maraming objects ang nag s-stream sa client. | Tignan ang mga solusyon sa taas. | -| MENSAHE | DAHILAN | SOLUSYON | -| ------------------------------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------ | -| Exception 0xC0000005 at 0x5E5815 | Mahirap i trace. Ang method na pinpunto ng address na ito ay maraming bagay na ginagawa. Nag pa-process ng animation blending base sa kinakatayuan ng pedestrian at sa audio, at cinacall ito katapos ng function na _nagbibigay_ sayo ng baril... Siguro ang nangyari dito ay may kinalaman sa script-invoked event na nangyayari kapag sumasakay ng sasakyan (halimbawa: nakatanggap ng baril, teleport o similar na mga pangyayari) | - | -| Exception 0x0000005 at 0x534134 | Isyu sa Windoes 7 / Vista Access Levels | Buksan ang SA:MP client as an Administrator. | -| Exception 0xC0000005 at 0x544BC8 | Tignan ang 0x00544BC8 | Tignan ang 0x00544BC8 | -| Exception 0xC0000005 at 0x536DF4 | Tignan ang 0x00544BC8 | Tignan ang 0x00544BC8 | -| Exception 0xC0000005 at 0x7F120E | Maling upgrade ng vehicle ang nai-apply | [Tignan dito](CommonIssues) | +| MENSAHE | DAHILAN | SOLUSYON | +| -------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------- | +| Exception 0xC0000005 at 0x5E5815 | Mahirap i trace. Ang method na pinpunto ng address na ito ay maraming bagay na ginagawa. Nag pa-process ng animation blending base sa kinakatayuan ng pedestrian at sa audio, at cinacall ito katapos ng function na _nagbibigay_ sayo ng baril... Siguro ang nangyari dito ay may kinalaman sa script-invoked event na nangyayari kapag sumasakay ng sasakyan (halimbawa: nakatanggap ng baril, teleport o similar na mga pangyayari) | - | +| Exception 0x0000005 at 0x534134 | Isyu sa Windoes 7 / Vista Access Levels | Buksan ang SA:MP client as an Administrator. | +| Exception 0xC0000005 at 0x544BC8 | Tignan ang 0x00544BC8 | Tignan ang 0x00544BC8 | +| Exception 0xC0000005 at 0x536DF4 | Tignan ang 0x00544BC8 | Tignan ang 0x00544BC8 | +| Exception 0xC0000005 at 0x7F120E | Maling upgrade ng vehicle ang nai-apply | [Tignan dito](CommonIssues) | diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/meta/Contributing.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/meta/Contributing.md index aea26368cde..f41ba3d9e80 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/meta/Contributing.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/meta/Contributing.md @@ -18,7 +18,7 @@ Pag ikaw ay nagbrobrowse ng directory sa Github, meron kang makikitang Add file Pwede kang mag upload ng Markdown file `.md` na sinulat mo or pwede kang dumirecta sa GitHub text editor. -Yung file ay merong dapat `.md` extension at naglalaman ng Markdown. Addition information para sa Markdown, tignan mo itong [guide](https://guides.github.com/features/mastering-markdown/) na to +Yung file ay merong dapat `.md` extension at naglalaman ng Markdown. Addition information para sa Markdown, tignan mo itong [guide](https://guides.github.com/features/mastering-markdown/) na to Pag tapos na pindutin lang ang "Propose new file" at gumawa ng Pull Request and titignan ko ito para ma merge natin ito sa forked version ng openmp documentation at pag ready na ito pwede na akong mag pull request para makita mo na ito sa website ng Openmp documentation @@ -33,9 +33,9 @@ Buksan ito sa gusto mong editor, Nirerekomenda ko gumamit ng [Visual Studio Code Eto ang mga nirerekomenda kong extensions para dito -* [markdownlint](https://marketplace.visualstudio.com/items?itemName=DavidAnson.vscode-markdownlint) by David Anson - Eto ay makakatulong sayo para malaman mo kung tama ang pagkakaformat ng Markdown mo. Nag preprevent ito ng syntactic at sementic na pagkakamali. Hindi lahat ng warnings ay importante, pero yung iba nakakatulong para mabasa natin ng maayos and mga ginagawa nating markdown files. Ask mo lang ako sa discord kung meron kang tanong XomoX#8227 +- [markdownlint](https://marketplace.visualstudio.com/items?itemName=DavidAnson.vscode-markdownlint) by David Anson - Eto ay makakatulong sayo para malaman mo kung tama ang pagkakaformat ng Markdown mo. Nag preprevent ito ng syntactic at sementic na pagkakamali. Hindi lahat ng warnings ay importante, pero yung iba nakakatulong para mabasa natin ng maayos and mga ginagawa nating markdown files. Ask mo lang ako sa discord kung meron kang tanong XomoX#8227 -* [Prettier](https://marketplace.visualstudio.com/items?itemName=esbenp.prettier-vscode) by Prettier.js Team - eto ay formatter na automatic na mafoformat ang Markdown files mo para magamit nila ang mga consistent style. Merong settings ang Wiki repository sa `package.json` na ang extension na to ay automatic na magagamit. Siguraduhing naka enable ang "Format On Save" sa editor settings mo para yung mga Markdown files mo ay automatic na mafoformat sa tuwing isasave mo ito. +- [Prettier](https://marketplace.visualstudio.com/items?itemName=esbenp.prettier-vscode) by Prettier.js Team - eto ay formatter na automatic na mafoformat ang Markdown files mo para magamit nila ang mga consistent style. Merong settings ang Wiki repository sa `package.json` na ang extension na to ay automatic na magagamit. Siguraduhing naka enable ang "Format On Save" sa editor settings mo para yung mga Markdown files mo ay automatic na mafoformat sa tuwing isasave mo ito. ## Notes, Tips and Conventions @@ -45,15 +45,15 @@ Wag gumamit ng absolute URLs para sa inter-site links. Gumamit ng relative paths - ❌ - ```md - Pwedeng gamitin dito ang [OnPlayerClickPlayer](https://www.open.mp/docs/scripting/callbacks/OnPlayerClickPlayer) - ``` +```md +Pwedeng gamitin dito ang [OnPlayerClickPlayer](https://www.open.mp/docs/scripting/callbacks/OnPlayerClickPlayer) +``` - ✔ - ```md - Pwedeng gamitin dito ang [OnPlayerClickPlayer](../callbacks/OnPlayerClickPlayer) - ``` +```md +Pwedeng gamitin dito ang [OnPlayerClickPlayer](../callbacks/OnPlayerClickPlayer) +``` Meaning ng `../` ay "go up one directory" kung yung file na iniedit mo ay nasa loob ng `functions` directory at gusto mong pumunta sa `callbacks` gumamit ng `../` para pumunta sa `scripting/` at `callbacks/` para mapunta ka sa `callbacks` directory, pagtapos yung filename (Wala ang `.md`) ng nais mong pumunta. @@ -65,7 +65,7 @@ Kung gusto mo masigurado, mag basa ka ng ibang page na ginagamit ang image na to ### Metadata -Ang pinaka una sa *lahat* ng document dito ay dapat merong metadata: +Ang pinaka una sa _lahat_ ng document dito ay dapat merong metadata: ```mdx --- @@ -85,20 +85,21 @@ Wag ka gumawa ng level 1 heading (`

`) na merong `#` eto ay automatic na nagg - ❌ - ```md - # My Title - Ang documentation na ito ay para sa ... +```md +# My Title - # Sub-Section - ``` +Ang documentation na ito ay para sa ... + +# Sub-Section +``` - ✔ - ```md - Ang documentation na ito ay para sa ... +```md +Ang documentation na ito ay para sa ... - ## Sub-Section - ``` +## Sub-Section +``` ## Gumamit ng `Code` snippets para sa Technical References @@ -106,11 +107,11 @@ Pag nagsusulat ng paragraph na naglalaman ng function names, numbers, expression - ❌ - > Yung fopen function ay magbabalik ng values na may tag of type File:, wala namang problema sa linyang to, dapat ang ibabalik na value neto ay naka store sa variable na merong tag na File: (note ang cases are parepareho). Gayunpaman sa kasunod na linya ang value ay 4 ay madadagdag doon sa file handle. ang 4 ay walang tag [...] +> Yung fopen function ay magbabalik ng values na may tag of type File:, wala namang problema sa linyang to, dapat ang ibabalik na value neto ay naka store sa variable na merong tag na File: (note ang cases are parepareho). Gayunpaman sa kasunod na linya ang value ay 4 ay madadagdag doon sa file handle. ang 4 ay walang tag [...] - ✔ - > Yung `fopen` function ay magbabalik ng values na may tag of type `File:`, wala namang problema sa linyang to, dapat ang ibabalik na value neto ay naka store sa variable na merong tag na `File:` (note ang cases are parepareho). Gayunpaman sa kasunod na linya ang value ay `4` ay madadagdag doon sa file handle. ang `4` ay walang tag [...] +> Yung `fopen` function ay magbabalik ng values na may tag of type `File:`, wala namang problema sa linyang to, dapat ang ibabalik na value neto ay naka store sa variable na merong tag na `File:` (note ang cases are parepareho). Gayunpaman sa kasunod na linya ang value ay `4` ay madadagdag doon sa file handle. ang `4` ay walang tag [...] Ang example sa taas, `fopen` ay function name, hindi English word, so palibutan ito ng `code` snippet marker para makatulog makilala eto sa ibang content @@ -123,27 +124,28 @@ Kung ang table ay walang headings, it ay mapupunta sa taas na parte. - ❌ ```md - | | | - | ------- | ------------------------------------ | - | Health | Engine Status | - | 650 | Undamaged | - | 650-550 | White Smoke | - | 550-390 | Grey Smoke | - | 390-250 | Black Smoke | - | < 250 | On fire (Sasabog mamaya maya) | + | | | + | ------- | ----------------------------- | + | Health | Engine Status | + | 650 | Undamaged | + | 650-550 | White Smoke | + | 550-390 | Grey Smoke | + | 390-250 | Black Smoke | + | < 250 | On fire (Sasabog mamaya maya) | ``` - ✔ ```md - | Health | Engine Status | - | ------- | ------------------------------------ | - | 650 | Undamaged | - | 650-550 | White Smoke | - | 550-390 | Grey Smoke | - | 390-250 | Black Smoke | - | < 250 | On fire (Sasabog mamaya maya) | + | Health | Engine Status | + | ------- | ----------------------------- | + | 650 | Undamaged | + | 650-550 | White Smoke | + | 550-390 | Grey Smoke | + | 390-250 | Black Smoke | + | < 250 | On fire (Sasabog mamaya maya) | ``` + ## Migrating from SA-MP Wiki Halos lahat ng mga nilalaman ay nalipat na, pero kung may nakita kang page sa wiki na walang laman, heto ang gabay para sa pag convert ng mga nilalaman sa Markdown. @@ -204,5 +206,4 @@ Kung wala kang oras, wag magalala! I submit mo lang ang hindi mo pa tapos na tra All open.mp projects have a [Contributor License Agreement](https://cla-assistant.io/openmultiplayer/homepage). This basically just means you agree to let us use your work, and put it under an open-source license. When you open a Pull Request for the first time, the CLA-Assistant bot will post a link where you can sign the agreement. - Dito na magtatapos ang Contributing page diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md index b6b2a412aa6..b0b06d06971 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md @@ -11,10 +11,10 @@ tags: [] Ang callback na ito ay natatawag kapag ang actor ay na stream na sa client ng player. -| Pangalan | Deskripsyon | -| ----------- | ------------------------------------------------------------- | -| actorid | Ang ID ng actor na na stream para sa player. | -| forplayerid | Ang ID ng player kung kanino na stream ang actor | +| Pangalan | Deskripsyon | +| ----------- | ------------------------------------------------ | +| actorid | Ang ID ng actor na na stream para sa player. | +| forplayerid | Ang ID ng player kung kanino na stream ang actor | ## Returns diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamOut.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamOut.md index f163fadb6e8..b2b2286e157 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamOut.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamOut.md @@ -11,10 +11,10 @@ tags: [] Ang callback na ito ay natatawag kapag ang actor ay na streamed-out na sa player. -| Pangalan | Deskripsyon | -| ----------- | -------------------------------------------------------------- | -| actorid | Ang ID ng actor na na-streamed out sa player. | -| forplayerid | Ang ID ng player na pinag stream-outan ng actor. | +| Pangalan | Deskripsyon | +| ----------- | ------------------------------------------------ | +| actorid | Ang ID ng actor na na-streamed out sa player. | +| forplayerid | Ang ID ng player na pinag stream-outan ng actor. | ## Returns diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md index 4d45e4bbb0f..1f22a9f7817 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md @@ -9,12 +9,12 @@ tags: [] Tinatawag ang callback na ito kapag nakumpleto ang request sa SendClientCheck -| Name | Description | -| ------------- | --------------------------------- | -| playerid | Ang ID ng player na i-checheck | -| actionid | Ang uri ng pag-checheck na ginawa.| -| memaddr | Ang address requested. | -| retndata | Ang resulta ng pag check | +| Name | Description | +| -------- | ---------------------------------- | +| playerid | Ang ID ng player na i-checheck | +| actionid | Ang uri ng pag-checheck na ginawa. | +| memaddr | Ang address requested. | +| retndata | Ang resulta ng pag check | ## Returns @@ -53,4 +53,4 @@ public OnClientCheckResponse(playerid, actionid, memaddr, retndata) Maaaring maging kapaki-pakinabang ang sumusunod na function, dahil nauugnay ang mga ito sa callback na ito sa isang paraan o iba pa. -- [SendClientCheck](../functions/SendClientCheck): Magsagawa ng memory check sa client. \ No newline at end of file +- [SendClientCheck](../functions/SendClientCheck): Magsagawa ng memory check sa client. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md index 3d840f72fd9..1e9592da035 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md @@ -9,10 +9,10 @@ tags: [] Ang callback na ito ay na tatawag kapag ang NPC ay nakakita ng ClientMessage. Eto ay mangyayari lagi kapag nagamitan ng SendClientMessageToAll na function at SendClientMessage na function papunta sa NPC. Ang callback na ito ay hindi matatawag kapag may sinabi ang isang player. Para sa version nito sa OnPlayerText gamitin ang NPC:OnPlayerText. -| Pangalan | Deskripsyon | -| -------- | ------------------------------- | -| color | Ang color ng ClientMessage. | -| text[] | Ang mismong message. | +| Pangalan | Deskripsyon | +| -------- | --------------------------- | +| color | Ang color ng ClientMessage. | +| text[] | Ang mismong message. | ## Returns @@ -30,4 +30,4 @@ public OnClientMessage(color, text[]) } ``` -## Mga Related na Callbacks \ No newline at end of file +## Mga Related na Callbacks diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md index 7950e1e8858..35a651ba50e 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md @@ -9,11 +9,11 @@ tags: [] Ang callback na ito ay itinatawag kapag mayroong IP address na nag-tatangkang kumonek sa server. -| Name | Description | -| ------------ | -------------------------------------------------- | -| playerid | Ang ID ng player na nagtatangkang kumonek | -| ip_address[] | Ang IP address ng player na nagtatangkang kumonek | -| port | Ang port ng tinangkang koneksyon | +| Name | Description | +| ------------ | ------------------------------------------------- | +| playerid | Ang ID ng player na nagtatangkang kumonek | +| ip_address[] | Ang IP address ng player na nagtatangkang kumonek | +| port | Ang port ng tinangkang koneksyon | ## Returns diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCConnect.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCConnect.md index d8c178869e3..cb7d8fc82c7 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCConnect.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCConnect.md @@ -9,9 +9,9 @@ tags: ["npc"] Tinatawag ang callback na ito kapag matagumpay na nakakonekta ang isang NPC sa server. -| Name | Description | -| ------------ | -------------------------------------------------- | -| myplayerid | Ang playerid na binigay sa NPC | +| Name | Description | +| ---------- | ------------------------------ | +| myplayerid | Ang playerid na binigay sa NPC | ## Examples @@ -28,4 +28,4 @@ Maaaring maging kapaki-pakinabang ang mga sumusunod na callback, dahil nauugnay - [OnNPCDisconnect](OnNPCDisconnect): Ang callback na ito ay tinatawag kapag ang NPC ay nadiskonekta sa server. - [OnPlayerConnect](OnPlayerConnect): Tinatawag ang callback na ito kapag kumonekta ang isang player sa server. -- [OnPlayerDisconnect](OnPlayerDisconnect): Ang callback na ito ay tinatawag kapag ang isang manlalaro ay umalis sa server. \ No newline at end of file +- [OnPlayerDisconnect](OnPlayerDisconnect): Ang callback na ito ay tinatawag kapag ang isang manlalaro ay umalis sa server. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCDisconnect.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCDisconnect.md index 66eb17686d5..12bc988d573 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCDisconnect.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCDisconnect.md @@ -9,9 +9,9 @@ tags: ["npc"] Ang callback na ito ay tinatawag kapag ang NPC ay nadiskonekta sa server. -| Name | Description | -| ------------ | ------------------------------------------------------- | -| reason[] | Ang dahilan kung bakit nadiskonekta ang bot sa server | +| Name | Description | +| -------- | ----------------------------------------------------- | +| reason[] | Ang dahilan kung bakit nadiskonekta ang bot sa server | ## Examples @@ -28,4 +28,4 @@ Maaaring maging kapaki-pakinabang ang mga sumusunod na callback, dahil nauugnay - [OnNPCConnect](OnNPCConnect): Tinatawag ang callback na ito kapag matagumpay na nakakonekta ang NPC sa server. - [OnPlayerDisconnect](OnPlayerDisconnect): Ang callback na ito ay tinatawag kapag ang isang manlalaro ay umalis sa server. -- [OnPlayerConnect](OnPlayerConnect): Tinatawag ang callback na ito kapag kumonekta ang isang player sa server. \ No newline at end of file +- [OnPlayerConnect](OnPlayerConnect): Tinatawag ang callback na ito kapag kumonekta ang isang player sa server. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCEnterVehicle.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCEnterVehicle.md index bd54a578b85..9aee5cada49 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCEnterVehicle.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCEnterVehicle.md @@ -9,10 +9,10 @@ tags: ["npc"] Ang callback na ito ay tinatawag kapag ang isang NPC ay sumakay sa isang sasakyan. -| Name | Description | -| ------------ | ------------------------------------------------------- | -| vehicleid | Ang vehicle id na sinakyan ng NPC | -| seatid | Ang seatid na ginamit ng NPC | +| Name | Description | +| --------- | --------------------------------- | +| vehicleid | Ang vehicle id na sinakyan ng NPC | +| seatid | Ang seatid na ginamit ng NPC | ## Examples @@ -28,4 +28,4 @@ public OnNPCEnterVehicle(vehicleid, seatid) Maaaring maging kapaki-pakinabang ang mga sumusunod na callback, dahil nauugnay ang mga ito sa callback na ito sa isang paraan o iba pa. -- [OnNPCExitVehicle](OnNPCExitVehicle): Ang callback na ito ay tinatawag kapag ang isang NPC ay umalis sa isang Sasakyan. \ No newline at end of file +- [OnNPCExitVehicle](OnNPCExitVehicle): Ang callback na ito ay tinatawag kapag ang isang NPC ay umalis sa isang Sasakyan. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCExitVehicle.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCExitVehicle.md index 343611966d6..a1b3a2863f2 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCExitVehicle.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCExitVehicle.md @@ -23,4 +23,4 @@ public OnNPCExitVehicle() Maaaring maging kapaki-pakinabang ang mga sumusunod na callback, dahil nauugnay ang mga ito sa callback na ito sa isang paraan o iba pa. -- [OnNPCEnterVehicle](OnNPCEnterVehicle): Ang callback na ito ay tinatawag kapag ang isang NPC ay sumakay sa isang sasakyan. \ No newline at end of file +- [OnNPCEnterVehicle](OnNPCEnterVehicle): Ang callback na ito ay tinatawag kapag ang isang NPC ay sumakay sa isang sasakyan. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCModeExit.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCModeExit.md index 2753075b255..94d2e64d2ad 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCModeExit.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCModeExit.md @@ -9,7 +9,6 @@ tags: ["npc"] Tinatawag ang callback na ito kapag nag-unload ang isang NPC script. - ## Examples ```c @@ -20,9 +19,8 @@ public OnNPCModeExit() } ``` - ## Related Callbacks Maaaring maging kapaki-pakinabang ang mga sumusunod na callback, dahil nauugnay ang mga ito sa callback na ito sa isang paraan o iba pa. -- [OnNPCModeInit](OnNPCModeInit): Tinatawag ang callback na ito kapag nag-load ang isang NPC script. \ No newline at end of file +- [OnNPCModeInit](OnNPCModeInit): Tinatawag ang callback na ito kapag nag-load ang isang NPC script. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCModeInit.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCModeInit.md index 234e4e62fea..f88963dcce6 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCModeInit.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCModeInit.md @@ -9,7 +9,6 @@ tags: ["npc"] Tinatawag ang callback na ito kapag na-load ang isang NPC script. - ## Examples ```c @@ -24,4 +23,4 @@ public OnNPCModeInit() Maaaring maging kapaki-pakinabang ang mga sumusunod na callback, dahil nauugnay ang mga ito sa callback na ito sa isang paraan o iba pa. -- [OnNPCModeExit](OnNPCModeExit): Tinatawag ang callback na ito kapag nag-unload ang isang NPC script. \ No newline at end of file +- [OnNPCModeExit](OnNPCModeExit): Tinatawag ang callback na ito kapag nag-unload ang isang NPC script. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCSpawn.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCSpawn.md index 6747f3319be..669ccac904c 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCSpawn.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCSpawn.md @@ -9,7 +9,6 @@ tags: ["npc"] Tinatawag ang callback na ito kapag nagkaroon ng NPC. - ## Examples ```c @@ -19,4 +18,4 @@ public OnNPCSpawn() SendChat("Hello World. I'm a bot."); return 1; } -``` \ No newline at end of file +``` diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnObjectMoved.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnObjectMoved.md index 649ff624411..954c8c91df7 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnObjectMoved.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnObjectMoved.md @@ -9,9 +9,9 @@ tags: [] Ang callback na ito ay itinatawag kapag ang object ay iginalaw pagkatapos ang MoveObject (kapag natapos na itong gumalaw). -| Name | Description | -| -------- | ----------------------------------- | -| objectid | Ang ID ng object na iginalaw | +| Name | Description | +| -------- | ---------------------------- | +| objectid | Ang ID ng object na iginalaw | ## Returns diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayer.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayer.md index 0a4b6b89805..6469682482b 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayer.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayer.md @@ -9,11 +9,11 @@ tags: ["player"] Itinatawag kapag ang player ay nag-double-click sa isang player sa scoreboard. (Tab) -| Name | Description | -| --------------- | ---------------------------------------------------------------- | -| playerid | Ang ID ng player na nag-pindot ng isang player sa scoreboard. | -| clickedplayerid | Ang ID ng player na ipinindot. | -| source | Ang source na pinagpindutan ng player. | +| Name | Description | +| --------------- | ------------------------------------------------------------- | +| playerid | Ang ID ng player na nag-pindot ng isang player sa scoreboard. | +| clickedplayerid | Ang ID ng player na ipinindot. | +| source | Ang source na pinagpindutan ng player. | ## Returns diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md index 1749fc5ada8..93667d212e5 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md @@ -9,10 +9,10 @@ tags: ["player", "textdraw", "playertextdraw"] Ang callback na ito ay natatawag kapag ang player ay pumindot sa isang player-textdraw. Hindi ito natatawag kapag ang player ay nag cancel gamit ang (ESC) -| Pangalan | Deskripsyon | -| ------------ | ------------------------------------------------------- | -| playerid | Ang ID ng player na pumindot sa textdraw | -| playertextid | Ang ID ng player-textdraw na pinindot ng player | +| Pangalan | Deskripsyon | +| ------------ | ----------------------------------------------- | +| playerid | Ang ID ng player na pumindot sa textdraw | +| playertextid | Ang ID ng player-textdraw na pinindot ng player | ## Returns diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md index 3b534e86aca..9c9ff1b760f 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md @@ -14,10 +14,10 @@ Ang callback na ito ay natatawag kapag ang player ay pumindot sa isang textdraw | playerid | The ID of the player that clicked on the textdraw. | | clickedid | The ID of the clicked textdraw. INVALID_TEXT_DRAW if selection was cancelled. | -| Pangalan | Deskripsyon | -| --------- | ----------------------------------------------------------------------------- | -| playerid | Ang ID ng player na pumindot sa textdraw. | -| clickedid | Ang ID ng textdraw na pinindot ng player. INVALID_TEXT_DRAW kapag cinancel. | +| Pangalan | Deskripsyon | +| --------- | --------------------------------------------------------------------------- | +| playerid | Ang ID ng player na pumindot sa textdraw. | +| clickedid | Ang ID ng textdraw na pinindot ng player. INVALID_TEXT_DRAW kapag cinancel. | ## Returns diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md index 41e5ad6aa79..22bd76b8322 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md @@ -10,7 +10,7 @@ tags: ["player"] Ang callback na ito ay itinatawag kapag ang isang player ay namatay. Sa mga dahilan na pwedeng namatay ang player sa kanyang sariling gawa o napatay ng iba pang player. | Name | Description | -|---------------|-------------------------------------------------------------------------| +| ------------- | ----------------------------------------------------------------------- | | playerid | Ang ID ng player na namatay. | | killerid | Ang ID ng player na nam-patay sa playerid, INVALID_PLAYER_ID kung wala. | | WEAPON:reason | Ang ID ng rason kung bakit namatay ang playerid. | @@ -54,10 +54,9 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) - Hindi mo na kailangan tignan kung ang killerid ay valid bago gamitin ang SendDeathMessage. Ang INVALID_PLAYER_ID ay isang valid na killerid ID parameter sa function na iyon. - Ang playerid lamang ang may kapakanan na tawagin itong callback. (Magandang alamin para sa anti-fake death na mga hacks/cleo.) - :::warning -Kailangan mong tignan kung ang 'killerid' ay valid (not IVALID_PLAYER_ID) bago gamitin ito sa isang array (o kahit saan), dahil ito ay nagdudulot ng crash sa script ng OnPlayerDeath (hindi ang buong script). Ito ay dahil ang INVALID_PLAYER_ID ay defined as 65535, kapag ang array ay mayroon lamang 'MAX_PLAYERS' elements, e.g. 500, ikaw ay nagtatangkang i-access ang index na mahigit pa sa 499, na out of bounds. +Kailangan mong tignan kung ang 'killerid' ay valid (not IVALID_PLAYER_ID) bago gamitin ito sa isang array (o kahit saan), dahil ito ay nagdudulot ng crash sa script ng OnPlayerDeath (hindi ang buong script). Ito ay dahil ang INVALID_PLAYER_ID ay defined as 65535, kapag ang array ay mayroon lamang 'MAX_PLAYERS' elements, e.g. 500, ikaw ay nagtatangkang i-access ang index na mahigit pa sa 499, na out of bounds. ::: diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md index 0d3d27d9306..8f827549186 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md @@ -9,10 +9,10 @@ tags: ["player"] Ang callback na ito ay natatawag kapag ang player ay nag diskonekta mula sa server. -| Pangalan | Deskripsyon | -| ------------- | ---------------------------------------------------------- | -| playerid | Ang ID ng player na nag diskonekta | -| reason | Ang rason ng pag diskonekta. Tignan ang table sa baba | +| Pangalan | Deskripsyon | +| -------- | ----------------------------------------------------- | +| playerid | Ang ID ng player na nag diskonekta | +| reason | Ang rason ng pag diskonekta. Tignan ang table sa baba | ## Returns diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterCheckpoint.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterCheckpoint.md index 8a1f87180f4..8776ec5f49d 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterCheckpoint.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterCheckpoint.md @@ -9,9 +9,9 @@ tags: ["player", "checkpoint"] Tinatawag ang callback na ito kapag pumasok ang isang player sa checkpoint set para sa player na iyon. -| Name | Description | -| -------- | -------------------------------------- | -| playerid | Ang player na pumasok sa checkpoint | +| Name | Description | +| -------- | ----------------------------------- | +| playerid | Ang player na pumasok sa checkpoint | ## Returns @@ -57,4 +57,4 @@ Maaaring maging kapaki-pakinabang ang mga sumusunod na function, dahil nauugnay - [IsPlayerInCheckpoint](../functions/IsPlayerInCheckpoint): Suriin kung ang isang player ay nasa isang checkpoint. - [SetPlayerRaceCheckpoint](../functions/SetPlayerRaceCheckpoint): Gumawa ng race checkpoint para sa isang player. - [DisablePlayerRaceCheckpoint](../functions/DisablePlayerRaceCheckpoint): I-disable ang kasalukuyang race checkpoint ng player. -- [IsPlayerInRaceCheckpoint](../functions/IsPlayerInRaceCheckpoint): Suriin kung ang isang player ay nasa isang checkpoint ng karera. \ No newline at end of file +- [IsPlayerInRaceCheckpoint](../functions/IsPlayerInRaceCheckpoint): Suriin kung ang isang player ay nasa isang checkpoint ng karera. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterVehicle.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterVehicle.md index c155f6d7664..799732ee6a9 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterVehicle.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterVehicle.md @@ -11,11 +11,11 @@ tags: [] Ang callback na ito ay natatawag kapag ang isang manlalaro ay pumasok sa loob ng sasakyan. -| Pangalan | Deskripsyon | -| ----------- | -------------------------------------------------------------- | -| playerid | Ang ID ng manlalaro nag sumasakay sa sasakyan. | -| vehicleid | Ang ID ng sasakyan na pinasukan ng manlalaro. | -| ispassenger | 0 kung ang manlalaro ay pumasok bilang driver, 1 kung pasahero. +| Pangalan | Deskripsyon | +| ----------- | --------------------------------------------------------------- | +| playerid | Ang ID ng manlalaro nag sumasakay sa sasakyan. | +| vehicleid | Ang ID ng sasakyan na pinasukan ng manlalaro. | +| ispassenger | 0 kung ang manlalaro ay pumasok bilang driver, 1 kung pasahero. | ## Returns diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md index 56af4bccdf0..cbfdb80127b 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md @@ -11,10 +11,10 @@ tags: [] Ang callback na ito ay natatawag kapag ang isang manlalaro ay lumabas sa sasakyan. -| Pangalan | Deskripsyon | -| ----------- | -------------------------------------------------------------- | -| playerid | Ang ID ng manlalaro ng lumalabas sa sasakyan. | -| vehicleid | Ang ID ng sasakyan na kung saan ang manlalaro ay lumalabas. | +| Pangalan | Deskripsyon | +| --------- | ----------------------------------------------------------- | +| playerid | Ang ID ng manlalaro ng lumalabas sa sasakyan. | +| vehicleid | Ang ID ng sasakyan na kung saan ang manlalaro ay lumalabas. | ## Returns diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md index 6162a780cfe..d701365cb74 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md @@ -9,9 +9,9 @@ tags: ["player"] Tinatawag ang callback na ito kapag nag-spawn ang isang player.(i.e. pagkatapos i-cal ang [SpawnPlayer](../functions/SpawnPlayer) function) -| Name | Description | -| -------- | ---------------------------------- | -| playerid | Ang ID ng player na nag-spawn | +| Name | Description | +| -------- | ----------------------------- | +| playerid | Ang ID ng player na nag-spawn | ## Returns @@ -52,8 +52,8 @@ Maaaring maging kapaki-pakinabang ang mga sumusunod na callback, dahil nauugnay ## Related Functions -Maaaring maging kapaki-pakinabang ang mga sumusunod na function, dahil nauugnay ang mga ito sa callback na ito sa isang paraan o iba pa. +Maaaring maging kapaki-pakinabang ang mga sumusunod na function, dahil nauugnay ang mga ito sa callback na ito sa isang paraan o iba pa. - [SpawnPlayer](../functions/SpawnPlayer): Pilitin ang isang manlalaro na mag-spawn. - [AddPlayerClass](../functions/AddPlayerClass): Mag add ng class. -- [SetSpawnInfo](../functions/SetSpawnInfo): I-set ang spawn setting para sa player. \ No newline at end of file +- [SetSpawnInfo](../functions/SetSpawnInfo): I-set ang spawn setting para sa player. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStateChange.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStateChange.md index 83e8bf422ac..5a20bb0bca8 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStateChange.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStateChange.md @@ -9,11 +9,11 @@ tags: ["player"] Ang callback na ito ay tinatawag kapag ang isang player ay nagbago ng estado. Halimbawa, kapag ang isang manlalaro ay nagbago mula sa pagiging driver ng isang sasakyan patungo sa pagiging on-foot. -| Name | Description | -| -------- | ---------------------------------------- | +| Name | Description | +| -------- | -------------------------------------- | | playerid | Ang ID ng player na nagbago ng estado. | -| newstate | Ang bagong estado ng manlalaro. | -| oldstate | Ang dating estado ng manlalaro. | +| newstate | Ang bagong estado ng manlalaro. | +| oldstate | Ang dating estado ng manlalaro. | Sumangguni sa [Player States](../resources/playerstates) para sa listahan ng lahat ng available na estado ng manlalaro. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md index a216dee5ffa..fbb991bc851 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md @@ -9,8 +9,8 @@ tags: ["player"] Ang callback na ito ay tinatawag sa tuwing ina-update ng isang kliyente/manlalaro ang server sa kanilang katayuan. Madalas itong ginagamit para gumawa ng mga custom na callback para sa mga update ng kliyente na hindi aktibong sinusubaybayan ng server, gaya ng mga update sa kalusugan o armor o mga manlalaro na nagpapalit ng armas. -| Name | Description | -| -------- | ------------------------------------------ | +| Name | Description | +| -------- | --------------------------------------------- | | playerid | ID ng player na nagpapadala ng update packet. | ## Returns diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md index 75b6b293f57..5e480d8d95a 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md @@ -15,8 +15,8 @@ Ang callback na ito ay tinatawag **lamang** kapag ang sasakyan ay **muling** umu Ang callback na ito ay tinatawag kapag ang isang sasakyan ay nag respawn. -| Name | Description | -| --------- | ----------------------------------- | +| Name | Description | +| --------- | ---------------------------------- | | vehicleid | Ang ID ng sasakyan na nag respawn. | ## Returns @@ -41,7 +41,6 @@ public OnVehicleSpawn(vehicleid) Maaaring maging kapaki-pakinabang ang mga sumusunod na callback, dahil nauugnay ang mga ito sa callback na ito sa isang paraan o iba pa. - - [OnVehicleDeath](OnVehicleDeath): Ang callback na ito ay tinatawag kapag nasira ang isang sasakyan. - [OnPlayerSpawn](OnPlayerSpawn): Tinatawag ang callback na ito kapag nag-spawn ang isang player. @@ -50,4 +49,4 @@ Maaaring maging kapaki-pakinabang ang mga sumusunod na callback, dahil nauugnay Maaaring maging kapaki-pakinabang ang mga sumusunod na function, dahil nauugnay ang mga ito sa callback na ito sa isang paraan o iba pa. - [SetVehicleToRespawn](../functions/SetVehicleToRespawn): Respawn ang sasakyan. -- [CreateVehicle](../functions/CreateVehicle): Gumawa ng sasakyan. \ No newline at end of file +- [CreateVehicle](../functions/CreateVehicle): Gumawa ng sasakyan. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamIn.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamIn.md index 60f384af190..a2730a5c5d3 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamIn.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamIn.md @@ -9,10 +9,10 @@ tags: ["vehicle"] Ang callback na ito ay tinatawag kapag ang isang sasakyan ay na-stream sa client ng isang manlalaro. -| Name | Description | -| ----------- | ------------------------------------------------------ | -| vehicleid | Ang ID ng sasakyan na nag-stream para sa player. | -| forplayerid | Ang ID ng player kung saan nag-stream ang sasakyan. | +| Name | Description | +| ----------- | --------------------------------------------------- | +| vehicleid | Ang ID ng sasakyan na nag-stream para sa player. | +| forplayerid | Ang ID ng player kung saan nag-stream ang sasakyan. | ## Returns @@ -35,6 +35,7 @@ public OnVehicleStreamIn(vehicleid, forplayerid) ## Related Callbacks + - [OnVehicleStreamOut](OnVehicleStreamOut): Tinatawag ang callback na ito kapag nag-stream out ang isang sasakyan para sa isang player. - [OnPlayerStreamIn](OnPlayerStreamIn): Tinatawag ang callback na ito kapag nag-stream ang isang manlalaro para sa isa pang manlalaro. -- [OnPlayerStreamOut](OnPlayerStreamOut): Tinatawag ang callback na ito kapag nag-stream out ang isang player para sa isa pang player. \ No newline at end of file +- [OnPlayerStreamOut](OnPlayerStreamOut): Tinatawag ang callback na ito kapag nag-stream out ang isang player para sa isa pang player. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamOut.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamOut.md index 1425d6f6dc3..6d1937ee0b7 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamOut.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamOut.md @@ -9,10 +9,10 @@ tags: ["vehicle"] Tinatawag ang callback na ito kapag na-stream out ang isang sasakyan para sa client ng player (napakalayo nito kaya hindi nila ito nakikita). -| Name | Description | -| ----------- | ------------------------------------------------------------ | -| vehicleid | Ang ID ng sasakyan na nag-stream out. | -| forplayerid | Ang ID ng player na hindi na nag i-stream ng sasakyan. | +| Name | Description | +| ----------- | ------------------------------------------------------ | +| vehicleid | Ang ID ng sasakyan na nag-stream out. | +| forplayerid | Ang ID ng player na hindi na nag i-stream ng sasakyan. | ## Returns @@ -35,6 +35,7 @@ public OnVehicleStreamOut(vehicleid, forplayerid) ## Related Callbacks + - [OnVehicleStreamIn](OnVehicleStreamIn): Tinatawag ang callback na ito kapag nag-stream ang sasakyan para sa isang player. - [OnPlayerStreamIn](OnPlayerStreamIn): Tinatawag ang callback na ito kapag nag-stream ang isang player para sa isa pang player. -- [OnPlayerStreamOut](OnPlayerStreamOut): Tinatawag ang callback na ito kapag nag-stream out ang isang player para sa isa pang player. \ No newline at end of file +- [OnPlayerStreamOut](OnPlayerStreamOut): Tinatawag ang callback na ito kapag nag-stream out ang isang player para sa isa pang player. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AddPlayerClassEx.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AddPlayerClassEx.md index 08b3fd4e495..023b9718d7e 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AddPlayerClassEx.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AddPlayerClassEx.md @@ -57,4 +57,4 @@ Ang maximum class ID ay 319 (simula sa 0, kaya ang kabuuang 320 na klase). Kapag - [AddPlayerClass](AddPlayerClass): Magdagdag ng klase. - [SetSpawnInfo](SetSpawnInfo): Itakda ang setting ng spawn para sa isang player. - [SetPlayerTeam](SetPlayerTeam): Magtakda ng koponan ng manlalaro. -- [SetPlayerSkin](SetPlayerSkin): Itakda ang balat ng isang manlalaro. \ No newline at end of file +- [SetPlayerSkin](SetPlayerSkin): Itakda ang balat ng isang manlalaro. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AddSimpleModel.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AddSimpleModel.md index 4f80deb360f..97847cae753 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AddSimpleModel.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AddSimpleModel.md @@ -11,13 +11,13 @@ tags: [] Nagdaragdag ng bagong custom na simpleng object model para sa pag-download. Ang mga file ng modelo ay maiimbak sa Documents\GTA San Andreas User Files\SAMP\cache ng player sa ilalim ng Server IP at Port folder sa isang CRC-form file name. -| Name | Description | -| ------------ | --------------------------------------------------------------------------------------------------------------------------- | -| virtualworld | Ang virtual world ID para gawing available ang modelo sa. Gamitin ang -1 para sa lahat ng mundo. | -| baseid | Ang batayang object model ID na gagamitin (orihinal na object na gagamitin kapag nabigo ang pag-download). | -| newid | Ang bagong object model ID ay mula -1000 hanggang -30000 (29000 slots) na gagamitin sa ibang pagkakataon kasama ang CreateObject o CreatePlayerObject.| -| dffname | Pangalan ng .dff model collision file na matatagpuan sa folder ng server ng mga modelo bilang default (setting ng artpath) | -| txdname | Pangalan ng .txd model texture file na matatagpuan sa folder ng server ng mga modelo bilang default (setting ng artpath). | +| Name | Description | +| ------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------ | +| virtualworld | Ang virtual world ID para gawing available ang modelo sa. Gamitin ang -1 para sa lahat ng mundo. | +| baseid | Ang batayang object model ID na gagamitin (orihinal na object na gagamitin kapag nabigo ang pag-download). | +| newid | Ang bagong object model ID ay mula -1000 hanggang -30000 (29000 slots) na gagamitin sa ibang pagkakataon kasama ang CreateObject o CreatePlayerObject. | +| dffname | Pangalan ng .dff model collision file na matatagpuan sa folder ng server ng mga modelo bilang default (setting ng artpath) | +| txdname | Pangalan ng .txd model texture file na matatagpuan sa folder ng server ng mga modelo bilang default (setting ng artpath). | ## Returns @@ -55,4 +55,4 @@ Kasalukuyang walang mga paghihigpit sa kung kailan mo maaaring tawagan ang funct ## Related Functions -- [OnPlayerFinishedDownloading](../callbacks/OnPlayerFinishedDownloading): Tinatawag kapag natapos na ng player ang pag-download ng mga custom na modelo. \ No newline at end of file +- [OnPlayerFinishedDownloading](../callbacks/OnPlayerFinishedDownloading): Tinatawag kapag natapos na ng player ang pag-download ng mga custom na modelo. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AddSimpleModelTimed.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AddSimpleModelTimed.md index fec954d322f..01b42e6086a 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AddSimpleModelTimed.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AddSimpleModelTimed.md @@ -11,15 +11,15 @@ tags: [] Nagdaragdag ng bagong custom na simpleng object model para sa pag-download. Ang mga file ng modelo ay maiimbak sa Documents\GTA San Andreas User Files\SAMP\cache ng player sa ilalim ng Server IP at Port folder sa isang CRC-form file name. -| Name | Description | -| ------------ | --------------------------------------------------------------------------------------------------------------------------- | -| virtualworld | Ang virtual world ID para gawing available ang modelo sa. Gamitin ang -1 para sa lahat ng mundo. | -| baseid | Ang batayang object model ID na gagamitin (orihinal na object na gagamitin kapag nabigo ang pag-download). | -| newid | Ang bagong object model ID ay mula -1000 hanggang -30000 (29000 slots) na gagamitin sa ibang pagkakataon kasama ang CreateObject o CreatePlayerObject.| -| dffname | Pangalan ng .dff model collision file na matatagpuan sa folder ng server ng mga modelo bilang default (setting ng artpath) | -| txdname | Pangalan ng .txd model texture file na matatagpuan sa folder ng server ng mga modelo bilang default (setting ng artpath). | -| timeon | Ang oras ng laro sa mundo (oras) ang bagay na ito ay lilitaw | -| timeoff | Ang oras ng laro sa mundo (oras) ang bagay na ito ay mawawala | +| Name | Description | +| ------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------ | +| virtualworld | Ang virtual world ID para gawing available ang modelo sa. Gamitin ang -1 para sa lahat ng mundo. | +| baseid | Ang batayang object model ID na gagamitin (orihinal na object na gagamitin kapag nabigo ang pag-download). | +| newid | Ang bagong object model ID ay mula -1000 hanggang -30000 (29000 slots) na gagamitin sa ibang pagkakataon kasama ang CreateObject o CreatePlayerObject. | +| dffname | Pangalan ng .dff model collision file na matatagpuan sa folder ng server ng mga modelo bilang default (setting ng artpath) | +| txdname | Pangalan ng .txd model texture file na matatagpuan sa folder ng server ng mga modelo bilang default (setting ng artpath). | +| timeon | Ang oras ng laro sa mundo (oras) ang bagay na ito ay lilitaw | +| timeoff | Ang oras ng laro sa mundo (oras) ang bagay na ito ay mawawala | ## Returns @@ -53,4 +53,4 @@ Kasalukuyang walang mga paghihigpit sa kung kailan mo maaaring tawagan ang funct ## Related Functions -- [OnPlayerFinishedDownloading](../callbacks/OnPlayerFinishedDownloading): Tinatawag kapag natapos na ng player ang pag-download ng mga custom na modelo. \ No newline at end of file +- [OnPlayerFinishedDownloading](../callbacks/OnPlayerFinishedDownloading): Tinatawag kapag natapos na ng player ang pag-download ng mga custom na modelo. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticPickup.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticPickup.md index f166d332d27..7b9ee6297b3 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticPickup.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticPickup.md @@ -9,14 +9,14 @@ tags: [] Ang function na ito ay nagdaragdag ng 'static' pickup sa laro. Sinusuportahan ng mga pickup na ito ang mga sandata, kalusugan, armor atbp., na may kakayahang gumana nang walang script ng mga ito (awtomatikong ibibigay ang mga armas/kalusugan/armor). -| Name | Description | -| ----------------------------------- | ----------------------------------------------------------------------------------- | -| [model](../resources/pickupids) | Ang modelo ng pickup. | -| [type](../resources/pickuptypes) | Ang uri ng pickup. Tinutukoy kung paano tumugon ang pickup kapag kinuha. | -| Float:X | Ang X coordinate para gawin ang pickup sa. | -| Float:Y | Ang Y coordinate para gawin ang pickup sa. | -| Float:Z | Ang Z coordinate para gawin ang pickup sa. | -| virtualworld | Ang virtual world ID para ilagay ang pickup na iyon. Gamitin ang -1 para ipakita ang pickup sa lahat ng mundo. | +| Name | Description | +| -------------------------------- | -------------------------------------------------------------------------------------------------------------- | +| [model](../resources/pickupids) | Ang modelo ng pickup. | +| [type](../resources/pickuptypes) | Ang uri ng pickup. Tinutukoy kung paano tumugon ang pickup kapag kinuha. | +| Float:X | Ang X coordinate para gawin ang pickup sa. | +| Float:Y | Ang Y coordinate para gawin ang pickup sa. | +| Float:Z | Ang Z coordinate para gawin ang pickup sa. | +| virtualworld | Ang virtual world ID para ilagay ang pickup na iyon. Gamitin ang -1 para ipakita ang pickup sa lahat ng mundo. | ## Returns @@ -51,4 +51,4 @@ Ang function na ito ay hindi nagbabalik ng pickup ID na magagamit mo, halimbawa, - [CreatePickup](CreatePickup): Gumawa ng pickup. - [DestroyPickup](DestroyPickup): Sirain ang pickup. -- [OnPlayerPickUpPickup](../callbacks/OnPlayerPickUpPickup): Tinatawag kapag kinuha ng manlalaro ang isang pickup. \ No newline at end of file +- [OnPlayerPickUpPickup](../callbacks/OnPlayerPickUpPickup): Tinatawag kapag kinuha ng manlalaro ang isang pickup. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicle.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicle.md index e000e811fa6..fce40b3dd6f 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicle.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicle.md @@ -9,15 +9,15 @@ tags: ["vehicle"] Nagdaragdag ng 'static' na sasakyan (na-pre-load ang mga modelo para sa mga manlalaro) sa gamemode. -| Name | Description | -| ---------------------------------------- | -------------------------------------- | -| modelid | Ang Model ID para sa sasakyan. | -| Float:spawn_X | Ang X-coordinate para sa sasakyan. | -| Float:spawn_Y | Ang Y-coordinate para sa sasakyan. | -| Float:spawn_Z | Ang Z-coordinate para sa sasakyan. | -| Float:z_angle | Direksyon ng sasakyan - anggulo. | +| Name | Description | +| ------------------------------------- | ----------------------------------------------- | +| modelid | Ang Model ID para sa sasakyan. | +| Float:spawn_X | Ang X-coordinate para sa sasakyan. | +| Float:spawn_Y | Ang Y-coordinate para sa sasakyan. | +| Float:spawn_Z | Ang Z-coordinate para sa sasakyan. | +| Float:z_angle | Direksyon ng sasakyan - anggulo. | | [color1](../resources/vehiclecolorid) | Ang pangunahing ID ng kulay. -1 para sa random. | -| [color2](../resources/vehiclecolorid) | Ang pangalawang kulay ID. -1 para sa random. | +| [color2](../resources/vehiclecolorid) | Ang pangalawang kulay ID. -1 para sa random. | ## Returns @@ -41,4 +41,4 @@ public OnGameModeInit() - [AddStaticVehicleEx](AddStaticVehicleEx): Magdagdag ng static na sasakyan na may custom na respawn time. - [CreateVehicle](CreateVehicle): Gumawa ng sasakyan. -- [DestroyVehicle](DestroyVehicle): Sirain ang sasakyan. \ No newline at end of file +- [DestroyVehicle](DestroyVehicle): Sirain ang sasakyan. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md index a8ee500b0ab..f7dd4e63bbd 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md @@ -9,17 +9,17 @@ tags: ["vehicle"] Nagdaragdag ng 'static' na sasakyan (mga modelo ay paunang na-load para sa mga manlalaro) sa gamemode. Naiiba sa AddStaticVehicle sa isang paraan lamang: nagbibigay-daan sa isang respawn time na itakda kapag ang sasakyan ay naiwang walang tao ng driver. -| Name | Description | -| ---------------------------------------- | -------------------------------------- | -| modelid | Ang Model ID para sa sasakyan. | -| Float:spawn_X | Ang X-coordinate para sa sasakyan. | -| Float:spawn_Y | Ang Y-coordinate para sa sasakyan. | -| Float:spawn_Z | Ang Z-coordinate para sa sasakyan. | -| Float:z_angle | Direksyon ng sasakyan - anggulo. | -| [color1](../resources/vehiclecolorid) | Ang pangunahing ID ng kulay. -1 para sa random. | -| [color2](../resources/vehiclecolorid) | Ang pangalawang kulay ID. -1 para sa random. | -| respawn_delay | Tantalahin niya hanggang sa ang kotse ay respawned nang walang driver, sa ilang segundo. | -| addsiren | Idinagdag sa 0.3.7; hindi gagana sa mga naunang bersyon. May default na value na 0. Nagbibigay-daan sa sasakyan na magkaroon ng sirena, kung ang sasakyan ay may busina. | +| Name | Description | +| ------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | +| modelid | Ang Model ID para sa sasakyan. | +| Float:spawn_X | Ang X-coordinate para sa sasakyan. | +| Float:spawn_Y | Ang Y-coordinate para sa sasakyan. | +| Float:spawn_Z | Ang Z-coordinate para sa sasakyan. | +| Float:z_angle | Direksyon ng sasakyan - anggulo. | +| [color1](../resources/vehiclecolorid) | Ang pangunahing ID ng kulay. -1 para sa random. | +| [color2](../resources/vehiclecolorid) | Ang pangalawang kulay ID. -1 para sa random. | +| respawn_delay | Tantalahin niya hanggang sa ang kotse ay respawned nang walang driver, sa ilang segundo. | +| addsiren | Idinagdag sa 0.3.7; hindi gagana sa mga naunang bersyon. May default na value na 0. Nagbibigay-daan sa sasakyan na magkaroon ng sirena, kung ang sasakyan ay may busina. | ## Returns @@ -42,4 +42,4 @@ public OnGameModeInit() ## Related Functions - [AddStaticVehicle](AddStaticVehicle): Magdagdag ng static na sasakyan. -- [CreateVehicle](CreateVehicle): Gumawa ng sasakyan. \ No newline at end of file +- [CreateVehicle](CreateVehicle): Gumawa ng sasakyan. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AddVehicleComponent.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AddVehicleComponent.md index e72d5b80604..b79595b6ea6 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AddVehicleComponent.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AddVehicleComponent.md @@ -9,10 +9,10 @@ tags: ["vehicle"] Nagdaragdag ng 'bahagi' (madalas na tinutukoy bilang 'mod' (pagbabago)) sa isang sasakyan. Ang mga wastong bahagi ay matatagpuan dito. -| Name | Description | -| --------------------------------------------- | --------------------------------------------------------------------------------- | -| vehicleid | Ang ID ng sasakyan kung saan idaragdag ang bahagi. Hindi dapat malito sa modelid. | -| [componentid](../resources/carcomponentid) | Ang ID ng component na idaragdag sa sasakyan. | +| Name | Description | +| ------------------------------------------ | --------------------------------------------------------------------------------- | +| vehicleid | Ang ID ng sasakyan kung saan idaragdag ang bahagi. Hindi dapat malito sa modelid. | +| [componentid](../resources/carcomponentid) | Ang ID ng component na idaragdag sa sasakyan. | ## Returns @@ -59,4 +59,4 @@ Ang paggamit ng di-wastong component ID ay nag-crash sa laro ng player. Walang m - [GetVehicleComponentInSlot](GetVehicleComponentInSlot): Suriin kung anong mga bahagi mayroon ang sasakyan. - [GetVehicleComponentType](GetVehicleComponentType): Suriin ang uri ng bahagi sa pamamagitan ng ID. - [OnVehicleMod](../callbacks/OnVehicleMod): Tinatawag kapag ang isang sasakyan ay modded. -- [OnEnterExitModShop](../callbacks/OnEnterExitModShop): Tinatawag kapag pumasok o lumabas ang sasakyan sa isang mod shop. \ No newline at end of file +- [OnEnterExitModShop](../callbacks/OnEnterExitModShop): Tinatawag kapag pumasok o lumabas ang sasakyan sa isang mod shop. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AllowAdminTeleport.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AllowAdminTeleport.md index 84e43153bbb..a40edf22ce3 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AllowAdminTeleport.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AllowAdminTeleport.md @@ -37,4 +37,4 @@ public OnGameModeInit() ## Related Functions - [IsPlayerAdmin](IsPlayerAdmin): Sinusuri kung ang isang manlalaro ay naka-log in sa RCON. -- [AllowPlayerTeleport](AllowPlayerTeleport): I-toggle ang waypoint teleporting para sa mga manlalaro. \ No newline at end of file +- [AllowPlayerTeleport](AllowPlayerTeleport): I-toggle ang waypoint teleporting para sa mga manlalaro. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AllowInteriorWeapons.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AllowInteriorWeapons.md index 63cc7b734a4..fb72433c958 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AllowInteriorWeapons.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AllowInteriorWeapons.md @@ -40,4 +40,4 @@ Hindi gumagana ang function na ito sa kasalukuyang bersyon ng SA:MP! - [SetPlayerInterior](SetPlayerInterior): Magtakda ng interior ng player. - [GetPlayerInterior](GetPlayerInterior): Kunin ang kasalukuyang interior ng isang player. -- [OnPlayerInteriorChange](../callbacks/OnPlayerInteriorChange): Tinatawag kapag nagpalit ng interior ang isang player. \ No newline at end of file +- [OnPlayerInteriorChange](../callbacks/OnPlayerInteriorChange): Tinatawag kapag nagpalit ng interior ang isang player. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AllowPlayerTeleport.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AllowPlayerTeleport.md index 8676294bac4..a11cf2da8a7 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AllowPlayerTeleport.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AllowPlayerTeleport.md @@ -45,4 +45,4 @@ Ang function na ito ay gagana lamang kung [AllowAdminTeleport](AllowAdminTelepor ## Related Functions -- [AllowAdminTeleport](AllowAdminTeleport): I-toggle ang waypoint teleporting para sa mga admin ng RCON. \ No newline at end of file +- [AllowAdminTeleport](AllowAdminTeleport): I-toggle ang waypoint teleporting para sa mga admin ng RCON. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/ApplyActorAnimation.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/ApplyActorAnimation.md index 739d0a5c40a..cb8000f7c30 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/ApplyActorAnimation.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/ApplyActorAnimation.md @@ -11,17 +11,17 @@ tags: [] Mag-apply ng animation sa isang artista. -| Name | Description | -| ---------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| actorid | Ang ID ng aktor kung saan ilalapat ang animation. | -| animlib[] | Ang library ng animation kung saan maglalapat ng animation. | -| animname[] | Ang pangalan ng animation na ilalapat, sa loob ng tinukoy na library. | -| fDelta | Ang bilis ng paglalaro ng animation (gamitin ang 4.1). | +| Name | Description | +| ---------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| actorid | Ang ID ng aktor kung saan ilalapat ang animation. | +| animlib[] | Ang library ng animation kung saan maglalapat ng animation. | +| animname[] | Ang pangalan ng animation na ilalapat, sa loob ng tinukoy na library. | +| fDelta | Ang bilis ng paglalaro ng animation (gamitin ang 4.1). | | loop | Kung itatakda sa 1, mag-loop ang animation. Kung nakatakda sa 0, magpe-play ang animation nang isang beses. | | lockx | Kung itatakda sa 0, ibabalik ang aktor sa kanilang lumang X coordinate kapag kumpleto na ang animation (para sa mga animation na gumagalaw sa aktor gaya ng paglalakad). 1 hindi na sila ibabalik sa dati nilang posisyon. | -| locky | Pareho sa itaas ngunit para sa Y axis. Dapat panatilihing pareho sa nakaraang parameter. | -| freeze | Ang pagtatakda nito sa 1 ay mag-freeze ng isang aktor sa dulo ng animation. 0 ay hindi. | -| time | Timer sa millisecond. Para sa isang walang katapusang loop dapat itong 0. | +| locky | Pareho sa itaas ngunit para sa Y axis. Dapat panatilihing pareho sa nakaraang parameter. | +| freeze | Ang pagtatakda nito sa 1 ay mag-freeze ng isang aktor sa dulo ng animation. 0 ay hindi. | +| time | Timer sa millisecond. Para sa isang walang katapusang loop dapat itong 0. | ## Returns @@ -52,4 +52,4 @@ Dapat mong paunang i-load ang animation library para sa player na pag-aaplayan n ## Related Functions -- [ClearActorAnimations](ClearActorAnimations): I-clear ang anumang mga animation na inilapat sa isang aktor. \ No newline at end of file +- [ClearActorAnimations](ClearActorAnimations): I-clear ang anumang mga animation na inilapat sa isang aktor. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/ApplyAnimation.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/ApplyAnimation.md index f6cdbba146f..08e79809d39 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/ApplyAnimation.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/ApplyAnimation.md @@ -9,17 +9,17 @@ tags: [] Mag-apply ng animation sa isang player. -| Name | Description | -| ---------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| playerid | Ang ID ng player kung saan ilalapat ang animation. | -| animlib[] | Ang library ng animation kung saan maglalapat ng animation. | -| animname[] | Ang pangalan ng animation na ilalapat, sa loob ng tinukoy na library. | -| fDelta | Ang bilis ng paglalaro ng animation (gamitin ang 4.1). | -| loop | Kung itatakda sa 1, mag-loop ang animation. Kung nakatakda sa 0, magpe-play ang animation nang isang beses. | -| lockx | Kung nakatakda sa 0, ibabalik ang player sa kanilang lumang X coordinate kapag kumpleto na ang animation (para sa mga animation na gumagalaw sa player tulad ng paglalakad). 1 hindi na sila ibabalik sa dati nilang posisyon. | -| locky | Pareho sa itaas ngunit para sa Y axis. Dapat panatilihing pareho sa nakaraang parameter. | -| freeze | Ang pagtatakda nito sa 1 ay mag-freeze sa player sa dulo ng animation. 0 ay hindi. | -| time | Timer sa millisecond. Para sa isang walang katapusang loop dapat itong 0. | +| Name | Description | +| ---------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| playerid | Ang ID ng player kung saan ilalapat ang animation. | +| animlib[] | Ang library ng animation kung saan maglalapat ng animation. | +| animname[] | Ang pangalan ng animation na ilalapat, sa loob ng tinukoy na library. | +| fDelta | Ang bilis ng paglalaro ng animation (gamitin ang 4.1). | +| loop | Kung itatakda sa 1, mag-loop ang animation. Kung nakatakda sa 0, magpe-play ang animation nang isang beses. | +| lockx | Kung nakatakda sa 0, ibabalik ang player sa kanilang lumang X coordinate kapag kumpleto na ang animation (para sa mga animation na gumagalaw sa player tulad ng paglalakad). 1 hindi na sila ibabalik sa dati nilang posisyon. | +| locky | Pareho sa itaas ngunit para sa Y axis. Dapat panatilihing pareho sa nakaraang parameter. | +| freeze | Ang pagtatakda nito sa 1 ay mag-freeze sa player sa dulo ng animation. 0 ay hindi. | +| time | Timer sa millisecond. Para sa isang walang katapusang loop dapat itong 0. | | forcesync | Itakda sa 1 upang gawing i-sync ng server ang animation sa lahat ng iba pang manlalaro sa streaming radius (opsyonal). Gumagana ang 2 tulad ng 1, ngunit ilalapat LAMANG ang animation sa mga naka-stream na manlalaro, ngunit HINDI ang aktwal na player na ini-animate (kapaki-pakinabang para sa mga npc animation at paulit-ulit na animation kapag ang mga manlalaro ay ini-stream) | ## Returns @@ -49,4 +49,4 @@ Ang isang di-wastong library ng animation ay mag-crash sa laro ng manlalaro. ## Related Functions - [ClearAnimations](ClearAnimations): I-clear ang anumang mga animation na ginagawa ng isang player. -- [SetPlayerSpecialAction](SetPlayerSpecialAction): Magtakda ng espesyal na aksyon ng manlalaro. \ No newline at end of file +- [SetPlayerSpecialAction](SetPlayerSpecialAction): Magtakda ng espesyal na aksyon ng manlalaro. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToPlayer.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToPlayer.md index 76dd863dbc3..03e8a5e35b0 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToPlayer.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToPlayer.md @@ -9,13 +9,13 @@ tags: ["player", "3dtextlabel"] Mag-attach ng 3D text label sa isang player. -| Name | Description | -| --------- | --------------------------------------------------------------------- | -| Text3D:textid | Ang ID ng 3D text label na isasama. Ibinalik ng Create3DTextLabel. | -| playerid | Ang ID ng player kung saan kalakip ang label. | -| OffsetX | Ang X offset mula sa player. | -| OffsetY | Ang Y offset mula sa player. | -| OffsetZ | Ang Z offset mula sa player. | +| Name | Description | +| ------------- | ------------------------------------------------------------------ | +| Text3D:textid | Ang ID ng 3D text label na isasama. Ibinalik ng Create3DTextLabel. | +| playerid | Ang ID ng player kung saan kalakip ang label. | +| OffsetX | Ang X offset mula sa player. | +| OffsetY | Ang Y offset mula sa player. | +| OffsetZ | Ang Z offset mula sa player. | ## Returns @@ -42,4 +42,4 @@ public OnPlayerConnect(playerid) - [Update3DTextLabelText](Update3DTextLabelText): Baguhin ang text ng isang 3D text label. - [CreatePlayer3DTextLabel](CreatePlayer3DTextLabel): Gumawa ng 3D text label para sa isang player. - [DeletePlayer3DTextLabel](DeletePlayer3DTextLabel): Tanggalin ang 3D text label ng player. -- [UpdatePlayer3DTextLabelText](UpdatePlayer3DTextLabelText): Baguhin ang text ng 3D text label ng player. \ No newline at end of file +- [UpdatePlayer3DTextLabelText](UpdatePlayer3DTextLabelText): Baguhin ang text ng 3D text label ng player. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md index a1c50f93692..0a694aeae5f 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md @@ -9,13 +9,13 @@ tags: ["vehicle", "3dtextlabel"] Naglalagay ng 3D Text Label sa isang partikular na sasakyan. -| Name | Description | -| --------- | ---------------------------------------------------------------------------- | -| Text3D:textid | Ang 3D Text Label na gusto mong ilagay. | -| vehicleid | Ang sasakyan kung saan mo gustong ilagay ang 3D Text Label. | -| OffsetX | Ang Offset-X coordinate ng player na sasakyan (ang sasakyan ay 0.0,0.0,0.0)..| -| OffsetY | Ang Offset-Y coordinate ng player na sasakyan (ang sasakyan ay 0.0,0.0,0.0)..| -| OffsetZ | Ang Offset-Z coordinate ng player na sasakyan (ang sasakyan ay 0.0,0.0,0.0)..| +| Name | Description | +| ------------- | ----------------------------------------------------------------------------- | +| Text3D:textid | Ang 3D Text Label na gusto mong ilagay. | +| vehicleid | Ang sasakyan kung saan mo gustong ilagay ang 3D Text Label. | +| OffsetX | Ang Offset-X coordinate ng player na sasakyan (ang sasakyan ay 0.0,0.0,0.0).. | +| OffsetY | Ang Offset-Y coordinate ng player na sasakyan (ang sasakyan ay 0.0,0.0,0.0).. | +| OffsetZ | Ang Offset-Z coordinate ng player na sasakyan (ang sasakyan ay 0.0,0.0,0.0).. | ## Returns @@ -50,4 +50,4 @@ public OnGameModeExit ( ) - [Update3DTextLabelText](Update3DTextLabelText): Baguhin ang text ng isang 3D text label. - [CreatePlayer3DTextLabel](CreatePlayer3DTextLabel): Gumawa ng 3D text label para sa isang player. - [DeletePlayer3DTextLabel](DeletePlayer3DTextLabel): Tanggalin ang 3D text label ng player. -- [UpdatePlayer3DTextLabelText](UpdatePlayer3DTextLabelText): Baguhin ang text ng 3D text label ng player. \ No newline at end of file +- [UpdatePlayer3DTextLabelText](UpdatePlayer3DTextLabelText): Baguhin ang text ng 3D text label ng player. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AttachCameraToObject.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AttachCameraToObject.md index 0106951454b..33fd84b37ea 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AttachCameraToObject.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AttachCameraToObject.md @@ -9,10 +9,10 @@ tags: [] Maaari mong gamitin ang function na ito upang ikabit ang player camera sa mga bagay. -| Name | Description | -| -------- | -------------------------------------------------------------------- | -| playerid | Ang ID ng player kung saan ikakabit ang iyong camera sa bagay. | -| objectid | Ang object id na gusto mong ilakip ang player camera. | +| Name | Description | +| -------- | -------------------------------------------------------------- | +| playerid | Ang ID ng player kung saan ikakabit ang iyong camera sa bagay. | +| objectid | Ang object id na gusto mong ilakip ang player camera. | ## Returns @@ -44,4 +44,4 @@ Kailangan mo munang gumawa ng object, bago subukang mag-attach ng player camera. ## Related Functions -- [AttachCameraToPlayerObject](AttachCameraToPlayerObject): Ilagay ang camera ng player sa isang object ng player. \ No newline at end of file +- [AttachCameraToPlayerObject](AttachCameraToPlayerObject): Ilagay ang camera ng player sa isang object ng player. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AttachCameraToPlayerObject.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AttachCameraToPlayerObject.md index 03fa9a0e1d5..1a05c5aed90 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AttachCameraToPlayerObject.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AttachCameraToPlayerObject.md @@ -9,10 +9,10 @@ tags: ["player", "camera"] Nag-attach ng camera ng player sa isang player-object. Nagagawa ng player na ilipat ang kanyang camera habang nakakabit ito sa isang bagay. Maaaring gamitin sa MovePlayerObject at AttachPlayerObjectToVehicle. -| Name | Description | -| -------------- | ------------------------------------------------------------------------------ | -| playerid | Ang ID ng player kung saan ikakabit ang kanilang camera sa isang player-object.| -| playerobjectid | Ang ID ng player-object kung saan ikakabit ang camera ng player. | +| Name | Description | +| -------------- | ------------------------------------------------------------------------------- | +| playerid | Ang ID ng player kung saan ikakabit ang kanilang camera sa isang player-object. | +| playerobjectid | Ang ID ng player-object kung saan ikakabit ang camera ng player. | ## Returns @@ -46,4 +46,4 @@ Ang player-object ay dapat gawin bago subukang ilagay ang camera ng player dito. - [AttachCameraToObject](AttachCameraToObject): Kinakabit ang camera ng player sa isang pandaigdigang bagay. - [SetPlayerCameraPos](SetPlayerCameraPos): I-set ang posisyon ng camera ng player. -- [SetPlayerCameraLookAt](SetPlayerCameraLookAt): I-set kung saan dapat humarap ang camera ng player. \ No newline at end of file +- [SetPlayerCameraLookAt](SetPlayerCameraLookAt): I-set kung saan dapat humarap ang camera ng player. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToObject.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToObject.md index b7d62881cc4..cf4951e74ce 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToObject.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToObject.md @@ -9,17 +9,17 @@ tags: [] Maaari mong gamitin ang function na ito upang ilagay ang mga object sa iba pang mga object. -| Name | Description | -| ------------- | ----------------------------------------------------------------------- | -| objectid | Ang object na ikakabit sa isa pang object. | -| attachtoid | Ang object na ikakabit sa object. | -| Float:OffsetX | Ang distansya sa pagitan ng pangunahing object at object sa direksyon ng X.| -| Float:OffsetY | Ang distansya sa pagitan ng pangunahing object at object sa direksyon ng Y.| -| Float:OffsetZ | Ang distansya sa pagitan ng pangunahing object at object sa direksyon ng Z.| -| Float:RotX | Ang pag-ikot ng X sa pagitan ng object at ng pangunahing object | -| Float:RotY | Ang pag-ikot ng Y sa pagitan ng object at ng pangunahing object. | -| Float:RotZ | Ang pag-ikot ng Z sa pagitan ng object at ng pangunahing object. | -| SyncRotation | Kung nakatakda sa 0, ang pag-ikot ng objectid ay hindi magbabago sa attachtoid's.| +| Name | Description | +| ------------- | --------------------------------------------------------------------------------- | +| objectid | Ang object na ikakabit sa isa pang object. | +| attachtoid | Ang object na ikakabit sa object. | +| Float:OffsetX | Ang distansya sa pagitan ng pangunahing object at object sa direksyon ng X. | +| Float:OffsetY | Ang distansya sa pagitan ng pangunahing object at object sa direksyon ng Y. | +| Float:OffsetZ | Ang distansya sa pagitan ng pangunahing object at object sa direksyon ng Z. | +| Float:RotX | Ang pag-ikot ng X sa pagitan ng object at ng pangunahing object | +| Float:RotY | Ang pag-ikot ng Y sa pagitan ng object at ng pangunahing object. | +| Float:RotZ | Ang pag-ikot ng Z sa pagitan ng object at ng pangunahing object. | +| SyncRotation | Kung nakatakda sa 0, ang pag-ikot ng objectid ay hindi magbabago sa attachtoid's. | ## Returns @@ -66,4 +66,4 @@ Ang parehong object ay kailangang gawin bago subukang ilakip ang mga ito. Walang - [SetPlayerObjectPos](SetPlayerObjectPos): I-set ang posisyon ng player object. - [SetPlayerObjectRot](SetPlayerObjectRot): I-set ang rotasyon ng player object. - [GetPlayerObjectPos](GetPlayerObjectPos): Hanapin ang player object. -- [GetPlayerObjectRot](GetPlayerObjectRot): Tignan ang rotasyon ng player object. \ No newline at end of file +- [GetPlayerObjectRot](GetPlayerObjectRot): Tignan ang rotasyon ng player object. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/Ban.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/Ban.md index faadf311c3b..d3cf194f2f3 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/Ban.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/Ban.md @@ -9,9 +9,9 @@ tags: ["administration"] I-ban ang isang manlalaro na kasalukuyang nasa server. Hindi na sila makakasali muli sa server. Ang pagbabawal ay magiging IP-based, at mase-save sa samp.ban file sa root directory ng server. Maaaring gamitin ang BanEx upang magbigay ng dahilan para sa pagbabawal. Maaaring idagdag/alisin ang mga IP ban gamit ang RCON banip at unbanip command (SendRconCommand). -| Name | Description | -| -------- | ---------------------------- | -| playerid | Ang ID ng player na ipagbawal.| +| Name | Description | +| -------- | ------------------------------ | +| playerid | Ang ID ng player na ipagbawal. | ## Returns @@ -67,4 +67,4 @@ Ang anumang aksyon na direktang ginawa bago ang Ban() (tulad ng pagpapadala ng m ## Related Functions - [BanEx](BanEx): I-ban ang isang manlalaro na may dahilan. -- [Kick](Kick): I-kick ang isang manlalaro mula sa server. \ No newline at end of file +- [Kick](Kick): I-kick ang isang manlalaro mula sa server. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md index b8cabdc9a55..1eb60404e8a 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md @@ -9,10 +9,10 @@ tags: ["administration"] Ipagbawal ang isang manlalaro na may dahilan. -| Name | Description | -| -------- | ---------------------------- | -| playerid | Ang ID ng player na pagbabawalan.| -| reason | Ang dahilan ng pagbabawal. | +| Name | Description | +| -------- | --------------------------------- | +| playerid | Ang ID ng player na pagbabawalan. | +| reason | Ang dahilan ng pagbabawal. | ## Returns @@ -71,4 +71,4 @@ Ang anumang aksyon na direktang ginawa bago ang BanEx() (tulad ng pagpapadala ng ## Related Functions - [Ban](Ban): I-ban ang manlalaro mula sa paglalaro sa server. -- [Kick](Kick): I-kick ang manlalaro mula sa server. \ No newline at end of file +- [Kick](Kick): I-kick ang manlalaro mula sa server. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/BlockIpAddress.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/BlockIpAddress.md index f2ccb383986..a2a04527a87 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/BlockIpAddress.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/BlockIpAddress.md @@ -9,10 +9,10 @@ tags: [] Bina-block ang isang IP address mula sa karagdagang komunikasyon sa server para sa isang nakatakdang tagal ng oras (na may pinapayagang mga wildcard). Ang mga manlalarong sumusubok na kumonekta sa server na may naka-block na IP address ay makakatanggap ng generic na "Ikaw ay pinagbawalan mula sa server na ito." mensahe. Ang mga manlalaro na online sa tinukoy na IP bago ang block ay mag-timeout pagkatapos ng ilang segundo at, kapag muling kumonekta, ay makakatanggap ng parehong mensahe. -| Name | Description | -| ---------- | ---------------------------------------------------------------------------------------------------------- | -| ip_address | Ang IP na i-bloblock | -| timems | Ang oras (sa millisecond) kung saan iba-block ang koneksyon. 0 ay maaaring gamitin para sa indefinite block| +| Name | Description | +| ---------- | ----------------------------------------------------------------------------------------------------------- | +| ip_address | Ang IP na i-bloblock | +| timems | Ang oras (sa millisecond) kung saan iba-block ang koneksyon. 0 ay maaaring gamitin para sa indefinite block | ## Returns @@ -42,4 +42,4 @@ Maaaring gamitin ang mga wildcard sa function na ito, halimbawa, ang pagharang s ## Related Functions - [UnBlockIpAddress](UnBlockIpAddress): I-unblock ang isang IP na dati nang na-block. -- [OnIncomingConnection](../callbacks/OnIncomingConnection): Tinatawag kapag sinusubukan ng isang manlalaro na kumonekta sa server. \ No newline at end of file +- [OnIncomingConnection](../callbacks/OnIncomingConnection): Tinatawag kapag sinusubukan ng isang manlalaro na kumonekta sa server. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/CancelEdit.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/CancelEdit.md index a163e54034c..bd9bd877004 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/CancelEdit.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/CancelEdit.md @@ -9,9 +9,9 @@ tags: [] Kanselahin ang object edition mode para sa isang player. -| Name | Description | -| -------- | ------------------------------------------ | -| playerid | Ang ID ng player na kakanselahin ang edition| +| Name | Description | +| -------- | -------------------------------------------- | +| playerid | Ang ID ng player na kakanselahin ang edition | ## Returns @@ -40,4 +40,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [EditAttachedObject](EditAttachedObject): I-edit ang naka kabit na object. - [CreateObject](CreateObject): Gumawa ng object. - [DestroyObject](DestroyObject): Sirain ang object. -- [MoveObject](MoveObject): Ilipat ang object. \ No newline at end of file +- [MoveObject](MoveObject): Ilipat ang object. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/CancelSelectTextDraw.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/CancelSelectTextDraw.md index 7fc1b79e41a..1ba7b6b440f 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/CancelSelectTextDraw.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/CancelSelectTextDraw.md @@ -9,9 +9,9 @@ tags: ["textdraw"] Kanselahin ang pagpili ng textdraw gamit ang mouse. -| Name | Description | -| -------- | ------------------------------------------------------------------- | -| playerid | Ang id ng player na dapat ma-disable ang textdraw selection | +| Name | Description | +| -------- | ----------------------------------------------------------- | +| playerid | Ang id ng player na dapat ma-disable ang textdraw selection | ## Returns @@ -44,4 +44,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [SelectTextDraw](SelectTextDraw): Pinapagana ang mouse, para makapili ang player ng textdraw - [TextDrawSetSelectable](TextDrawSetSelectable): Itinatakda kung ang isang textdraw ay maaaring piliin sa pamamagitan ng SelectTextDraw -- [OnPlayerClickTextDraw](../callbacks/OnPlayerClickTextDraw): Tinatawag kapag nag-click ang isang player sa isang textdraw. \ No newline at end of file +- [OnPlayerClickTextDraw](../callbacks/OnPlayerClickTextDraw): Tinatawag kapag nag-click ang isang player sa isang textdraw. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehiclePaintjob.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehiclePaintjob.md index bdffba54580..dc9c2a0115e 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehiclePaintjob.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehiclePaintjob.md @@ -35,4 +35,4 @@ ChangeVehiclePaintjob(GetPlayerVehicleID(playerid), rand); // binabago ang paint ## Related Functions - [ChangeVehicleColor](ChangeVehicleColor): I-set ang kulay ng isang sasakyan. -- [OnVehiclePaintjob](../callbacks/OnVehiclePaintjob): Tinatawag kapag binago ang paintjob ng sasakyan. \ No newline at end of file +- [OnVehiclePaintjob](../callbacks/OnVehiclePaintjob): Tinatawag kapag binago ang paintjob ng sasakyan. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/ClearActorAnimations.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/ClearActorAnimations.md index ae0c994a7f7..12dd93a641f 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/ClearActorAnimations.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/ClearActorAnimations.md @@ -40,4 +40,4 @@ ClearActorAnimations(gMyActor); ## Related Functions -- [ApplyActorAnimation](ApplyActorAnimation): Mag-apply ng animation sa isang actor. \ No newline at end of file +- [ApplyActorAnimation](ApplyActorAnimation): Mag-apply ng animation sa isang actor. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/ConnectNPC.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/ConnectNPC.md index 1c6d85fcda2..f8e90e731b7 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/ConnectNPC.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/ConnectNPC.md @@ -9,10 +9,10 @@ tags: ["npc"] Ikonekta ang isang NPC sa server. -| Name | Description | -| -------- | ---------------------------------------------------------------------------------------- | -| name[] | Ang pangalan na dapat ikonekta ng NPC bilang. Dapat sundin ang parehong mga patakaran tulad ng mga karaniwang pangalan ng player.| -| script[] | Ang pangalan ng script ng NPC na matatagpuan sa folder ng npcmodes (nang walang extension na .amx).| +| Name | Description | +| -------- | --------------------------------------------------------------------------------------------------------------------------------- | +| name[] | Ang pangalan na dapat ikonekta ng NPC bilang. Dapat sundin ang parehong mga patakaran tulad ng mga karaniwang pangalan ng player. | +| script[] | Ang pangalan ng script ng NPC na matatagpuan sa folder ng npcmodes (nang walang extension na .amx). | ## Returns @@ -39,4 +39,4 @@ Ang mga NPC ay walang mga nametag. Maaaring i-script ang mga ito gamit ang Attac ## Related Functions - [IsPlayerNPC](IsPlayerNPC): Suriin kung ang isang player ay isang NPC o isang aktwal na player. -- [OnPlayerConnect](../callbacks/OnPlayerConnect): Tinatawag kapag kumonekta ang isang player sa server. \ No newline at end of file +- [OnPlayerConnect](../callbacks/OnPlayerConnect): Tinatawag kapag kumonekta ang isang player sa server. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/DestroyMenu.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/DestroyMenu.md index 6181089a4ad..16ed6aff8c4 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/DestroyMenu.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/DestroyMenu.md @@ -9,9 +9,9 @@ tags: ["menu"] Sinisira ang tinukoy na menu. -| Name | Description | -| ------ | ---------------------- | -| menuid | Ang menu ID ng sisirain| +| Name | Description | +| ------ | ----------------------- | +| menuid | Ang menu ID ng sisirain | ## Returns @@ -33,4 +33,4 @@ DestroyMenu(examplemenu); - [SetMenuColumnHeader](SetMenuColumnHeader): Itakda ang header para sa isa sa mga column sa isang menu. - [AddMenuItem](AddMenuItem): Magdagdag ng item sa isang menu. - [OnPlayerSelectedMenuRow](../callbacks/OnPlayerSelectedMenuRow): Tinatawag kapag pumili ang isang manlalaro ng row sa isang menu. -- [OnPlayerExitedMenu](../callbacks/OnPlayerExitedMenu): Tinatawag kapag lumabas ang isang player sa isang menu. \ No newline at end of file +- [OnPlayerExitedMenu](../callbacks/OnPlayerExitedMenu): Tinatawag kapag lumabas ang isang player sa isang menu. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPickup.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPickup.md index 4c53793faff..d7a61c97723 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPickup.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPickup.md @@ -9,9 +9,9 @@ tags: [] Sinisira ang isang pickup na ginawa gamit ang CreatePickup. -| Name | Description | -| ------ | ----------------------------------------------------------- | -| pickup | Ang ID ng pickup na sisirain (nirereturn ng CreatePickup). | +| Name | Description | +| ------ | ---------------------------------------------------------- | +| pickup | Ang ID ng pickup na sisirain (nirereturn ng CreatePickup). | ## Returns @@ -30,4 +30,4 @@ DestroyPickup(pickup_armour); ## Related Functions - [CreatePickup](CreatePickup): Gumawa ng pickup. -- [OnPlayerPickUpPickup](../callbacks/OnPlayerPickUpPickup): Tinatawag kapag may player na kumuha ng pickup. \ No newline at end of file +- [OnPlayerPickUpPickup](../callbacks/OnPlayerPickUpPickup): Tinatawag kapag may player na kumuha ng pickup. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/EnablePlayerCameraTarget.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/EnablePlayerCameraTarget.md index 222a4855345..f7f049a342a 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/EnablePlayerCameraTarget.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/EnablePlayerCameraTarget.md @@ -11,10 +11,10 @@ tags: ["player"] I-toggle ang mga function sa pag-target ng camera para sa isang player. Naka-disable bilang default para makatipid ng bandwidth. -| Name | Description | -| -------- | -------------------------------------------------------------- | -| playerid | Ang ID ng player upang i-toggle ang mga function ng pag-target sa camera.| -| enable | 1 upang paganahin ang mga function ng pag-target sa camera at 0 upang i-disable ang mga ito.| +| Name | Description | +| -------- | -------------------------------------------------------------------------------------------- | +| playerid | Ang ID ng player upang i-toggle ang mga function ng pag-target sa camera. | +| enable | 1 upang paganahin ang mga function ng pag-target sa camera at 0 upang i-disable ang mga ito. | ## Returns @@ -36,4 +36,4 @@ public OnPlayerConnect(playerid) - [GetPlayerCameraTargetVehicle](GetPlayerCameraTargetVehicle): Kunin ang ID ng sasakyang tinitingnan ng player. - [GetPlayerCameraTargetPlayer](GetPlayerCameraTargetPlayer): Kunin ang ID ng player na tinitingnan ng player. -- [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): Kunin ang camera front vector ng player \ No newline at end of file +- [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): Kunin ang camera front vector ng player diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/EnableStuntBonusForAll.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/EnableStuntBonusForAll.md index df7559676ec..108397dbd3b 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/EnableStuntBonusForAll.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/EnableStuntBonusForAll.md @@ -9,8 +9,8 @@ tags: [] Pinapagana o hindi pinapagana ang mga stunt bonus para sa lahat ng manlalaro. Kung naka-enable, makakatanggap ang mga manlalaro ng monetary reward kapag nagsasagawa ng stunt sa isang sasakyan (hal. wheelie). -| Name | Description | -| ------ | ----------------------------------------------- | +| Name | Description | +| ------ | -------------------------------------------------------------------- | | enable | 1 para paganahin ang mga stunt bonus o 0 para i-disable ang mga ito. | ## Returns @@ -29,4 +29,4 @@ public OnGameModeInit() ## Related Functions -- [EnableStuntBonusForPlayer](EnableStuntBonusForPlayer): I-toggle ang mga stunt bonus para sa isang player. \ No newline at end of file +- [EnableStuntBonusForPlayer](EnableStuntBonusForPlayer): I-toggle ang mga stunt bonus para sa isang player. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/EnableStuntBonusForPlayer.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/EnableStuntBonusForPlayer.md index 8cd6ae6defb..d530012ee5e 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/EnableStuntBonusForPlayer.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/EnableStuntBonusForPlayer.md @@ -9,10 +9,10 @@ tags: ["player"] I-toggle ang mga stunt bonus para sa isang player. Pinagana bilang default. -| Name | Description | -| -------- | ------------------------------------------------- | -| playerid | Ang ID ng player para i-toggle ang mga stunt bonus. | -| enable | 1 para paganahin ang mga stunt bonus at 0 para i-disable ang mga ito. | +| Name | Description | +| -------- | --------------------------------------------------------------------- | +| playerid | Ang ID ng player para i-toggle ang mga stunt bonus. | +| enable | 1 para paganahin ang mga stunt bonus at 0 para i-disable ang mga ito. | ## Returns @@ -31,4 +31,4 @@ public OnPlayerConnect(playerid) ## Related Functions -- [EnableStuntBonusForAll](EnableStuntBonusForAll): I-toggle ang mga stunt bonus para sa lahat ng manlalaro. \ No newline at end of file +- [EnableStuntBonusForAll](EnableStuntBonusForAll): I-toggle ang mga stunt bonus para sa lahat ng manlalaro. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/EnableVehicleFriendlyFire.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/EnableVehicleFriendlyFire.md index c0eb2e9ba03..ac19055db6a 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/EnableVehicleFriendlyFire.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/EnableVehicleFriendlyFire.md @@ -21,4 +21,4 @@ public OnGameModeInit() ## Related Functions -- [SetPlayerTeam](SetPlayerTeam): Magtakda ng koponan ng manlalaro. \ No newline at end of file +- [SetPlayerTeam](SetPlayerTeam): Magtakda ng koponan ng manlalaro. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/EnableZoneNames.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/EnableZoneNames.md index 4c74efe3c50..fd3119e447b 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/EnableZoneNames.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/EnableZoneNames.md @@ -9,8 +9,8 @@ tags: [] Binibigyang-daan ng function na ito na i-on ang mga pangalan ng zone / area gaya ng text na "Vinewood" o "Doherty" sa kanang ibaba ng screen habang papasok ang mga ito sa lugar. Isa itong opsyon sa gamemode at dapat itakda sa callback na OnGameModeInit. -| Name | Description | -| ------ | ----------------------------------------------------------------------------------------- | +| Name | Description | +| ------ | ------------------------------------------------------------------------------------------------------------------------------- | | enable | Isang toggle na opsyon para sa kung gusto mo o hindi ang mga pangalan ng zone na i-on o i-off. Naka-off ang 0 at naka-on ang 1. | ## Returns @@ -33,4 +33,4 @@ public OnGameModeInit() Inalis ang function na ito sa SA-MP 0.3. Ito ay dahil sa mga pag-crash na dulot nito. -::: \ No newline at end of file +::: diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/FindModelFileNameFromCRC.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/FindModelFileNameFromCRC.md index f7d8df6cf92..7736aa86116 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/FindModelFileNameFromCRC.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/FindModelFileNameFromCRC.md @@ -11,11 +11,11 @@ tags: [] Maghanap ng umiiral nang custom skin o simple object model file. Ang mga file ng model ay matatagpuan sa folder ng server ng mga models bilang default (setting ng artpath). -| Name | Description | -| ----------- | --------------------------------------------------------------------- | -| crc | Ang checksum ng CRC ng custom na file ng model. | +| Name | Description | +| ----------- | ---------------------------------------------------------------------------------------- | +| crc | Ang checksum ng CRC ng custom na file ng model. | | retstr[] | Isang array kung saan iimbak ang .dff file name, na ipinasa sa pamamagitan ng reference. | -| retstr_size | Ang haba ng string na dapat itabi. | +| retstr_size | Ang haba ng string na dapat itabi. | ## Returns @@ -25,4 +25,4 @@ Maghanap ng umiiral nang custom skin o simple object model file. Ang mga file ng ## Related Functions -- [OnPlayerFinishedDownloading](../callbacks/OnPlayerFinishedDownloading): Tinatawag kapag natapos ng player ang pag-download ng mga custom model. \ No newline at end of file +- [OnPlayerFinishedDownloading](../callbacks/OnPlayerFinishedDownloading): Tinatawag kapag natapos ng player ang pag-download ng mga custom model. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/FindTextureFileNameFromCRC.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/FindTextureFileNameFromCRC.md index ced1f8d102a..71fb2a83c10 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/FindTextureFileNameFromCRC.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/FindTextureFileNameFromCRC.md @@ -11,11 +11,11 @@ tags: [] Maghanap ng umiiral nang custom skin o simple object texture file. Ang mga file ng model ay matatagpuan sa folder ng server ng mga models bilang default (setting ng artpath). -| Name | Description | -| ----------- | --------------------------------------------------------------------- | -| crc | Ang checksum ng CRC ng custom na file ng model. | +| Name | Description | +| ----------- | ---------------------------------------------------------------------------------------- | +| crc | Ang checksum ng CRC ng custom na file ng model. | | retstr[] | Isang array kung saan iimbak ang .dff file name, na ipinasa sa pamamagitan ng reference. | -| retstr_size | Ang haba ng string na dapat itabi. | +| retstr_size | Ang haba ng string na dapat itabi. | ## Returns @@ -25,4 +25,4 @@ Maghanap ng umiiral nang custom skin o simple object texture file. Ang mga file ## Related Functions -- [OnPlayerFinishedDownloading](../callbacks/OnPlayerFinishedDownloading): Tinatawag kapag natapos ng player ang pag-download ng mga custom model. \ No newline at end of file +- [OnPlayerFinishedDownloading](../callbacks/OnPlayerFinishedDownloading): Tinatawag kapag natapos ng player ang pag-download ng mga custom model. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/ForceClassSelection.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/ForceClassSelection.md index 4c8cba9a9be..265f8bd2954 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/ForceClassSelection.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/ForceClassSelection.md @@ -9,9 +9,9 @@ tags: [] Pinipilit ang isang manlalaro na bumalik sa class selection. -| Name | Description | -| -------- | ------------------------------------------- | -| playerid | Ang player na ibabalik sa class selection. | +| Name | Description | +| -------- | ------------------------------------------ | +| playerid | Ang player na ibabalik sa class selection. | ## Returns @@ -42,4 +42,4 @@ Ang function na ito ay hindi nagsasagawa ng pagbabago ng estado sa PLAYER_STATE_ - [AddPlayerClass](AddPlayerClass): Magdagdag ng class. - [SetPlayerSkin](SetPlayerSkin): Magtakda ng skin ng manlalaro. - [GetPlayerSkin](GetPlayerSkin): Kunin ang kasalukuyang skin ng manlalaro. -- [OnPlayerRequestClass](../callbacks/OnPlayerRequestClass): Tinatawag kapag nagpalit ng class ang manlalaro sa class selection. \ No newline at end of file +- [OnPlayerRequestClass](../callbacks/OnPlayerRequestClass): Tinatawag kapag nagpalit ng class ang manlalaro sa class selection. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GameModeExit.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GameModeExit.md index 48e64bcca42..0491e9e8060 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GameModeExit.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GameModeExit.md @@ -16,4 +16,4 @@ if (OneTeamHasWon) { GameModeExit(); } -``` \ No newline at end of file +``` diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneHideForAll.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneHideForAll.md index 55e0cf755de..bb91b817f34 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneHideForAll.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneHideForAll.md @@ -9,8 +9,8 @@ tags: ["gangzone"] Ang GangZoneHideForAll ay nagtatago ng gangzone mula sa lahat ng mga manlalaro. -| Name | Description | -| ---- | ----------------- | +| Name | Description | +| ---- | -------------------- | | zone | Ang zone na itatago. | ## Returns @@ -35,4 +35,4 @@ GangZoneHideForAll(gGangZoneId); - [GangZoneFlashForPlayer](GangZoneFlashForPlayer): Gumawa ng gangzone flash para sa isang player. - [GangZoneFlashForAll](GangZoneFlashForAll): Gumawa ng gangzone flash para sa lahat ng manlalaro. - [GangZoneStopFlashForPlayer](GangZoneStopFlashForPlayer): Ihinto ang pag-flash ng gangzone para sa isang player. -- [GangZoneStopFlashForAll](GangZoneStopFlashForAll): Ihinto ang pag-flash ng gangzone para sa lahat ng manlalaro. \ No newline at end of file +- [GangZoneStopFlashForAll](GangZoneStopFlashForAll): Ihinto ang pag-flash ng gangzone para sa lahat ng manlalaro. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GetGravity.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GetGravity.md index 66aaddf5cc5..ffa722fbeb1 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GetGravity.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GetGravity.md @@ -29,4 +29,4 @@ Ang function na ito ay hindi tinukoy bilang default. Magdagdag ng 'native Float: ## Related Functions -- [SetGravity](SetGravity): I-set ang global gravity. \ No newline at end of file +- [SetGravity](SetGravity): I-set ang global gravity. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectModel.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectModel.md index 64b70a64629..354e931448a 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectModel.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectModel.md @@ -11,9 +11,9 @@ tags: [] Kunin ang model ID ng isang object (CreateObject). -| Name | Description | -| -------- | ---------------------------------------- | -| objectid | Ang ID ng object na kukunin ang model | +| Name | Description | +| -------- | ------------------------------------- | +| objectid | Ang ID ng object na kukunin ang model | ## Returns @@ -30,4 +30,4 @@ new modelid = GetObjectModel(objectid); ## Related Functions -- [GetPlayerObjectModel](GetPlayerObjectModel): Kunin ang model ID ng isang player-object. \ No newline at end of file +- [GetPlayerObjectModel](GetPlayerObjectModel): Kunin ang model ID ng isang player-object. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectModel.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectModel.md index e8e61008863..0d6451b9b78 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectModel.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectModel.md @@ -11,10 +11,10 @@ tags: ["player"] Kunin ang model ID ng isang player-object. -| Name | Description | -| -------- | ------------------------------------------------------------- | -| playerid | Ang ID ng player na player-object para makuha ang model | -| objectid | Ang ID ng player-object kung saan kukunin ang model ID | +| Name | Description | +| -------- | ------------------------------------------------------- | +| playerid | Ang ID ng player na player-object para makuha ang model | +| objectid | Ang ID ng player-object kung saan kukunin ang model ID | ## Returns @@ -31,4 +31,4 @@ new modelId = GetPlayerObjectModel(playerid, objectId); ## Related Functions -- [GetObjectModel](GetObjectModel): Kunin ang model ID ng isang object. \ No newline at end of file +- [GetObjectModel](GetObjectModel): Kunin ang model ID ng isang object. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerScore.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerScore.md index 16ec4808241..6b2dd82a844 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerScore.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerScore.md @@ -36,4 +36,4 @@ public OnPlayerCommandText(playerid,text[]) ## Related Functions - [SetPlayerScore](SetPlayerScore): I-set ang score ng isang player. -- [GetPlayerPing](GetPlayerPing): Kunin ang ping ng isang player. \ No newline at end of file +- [GetPlayerPing](GetPlayerPing): Kunin ang ping ng isang player. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerState.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerState.md index 43d176c95fa..4d8449a434d 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerState.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerState.md @@ -9,8 +9,8 @@ tags: ["player"] Kunin ang kasalukuyang estado ng isang manlalaro. -| Name | Description | -| -------- | ------------------------------------------------- | +| Name | Description | +| -------- | ----------------------------------------------------- | | playerid | Ang ID ng player para makuha ang kasalukuyang estado. | ## Returns @@ -37,4 +37,4 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) - [GetPlayerSpecialAction](GetPlayerSpecialAction): Kunin ang kasalukuyang special action ng manlalaro. - [SetPlayerSpecialAction](SetPlayerSpecialAction): Magtakda ng special action ng manlalaro. -- [OnPlayerStateChange](../callbacks/OnPlayerStateChange): Tinatawag kapag binago ng player ang estado. \ No newline at end of file +- [OnPlayerStateChange](../callbacks/OnPlayerStateChange): Tinatawag kapag binago ng player ang estado. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTeam.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTeam.md index 3845a209b1e..88712c9f7d4 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTeam.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTeam.md @@ -9,8 +9,8 @@ tags: ["player"] Kunin ang ID ng koponan kung nasaan ang manlalaro. -| Name | Description | -| -------- | ---------------------------------------- | +| Name | Description | +| -------- | ----------------------------------------------- | | playerid | Ang ID ng manlalaro para makuha ang koponan ng. | ## Returns @@ -45,4 +45,4 @@ public OnPlayerSpawn(playerid) ## Related Functions - [SetPlayerTeam](SetPlayerTeam): Magtakda ng koponan ng manlalaro. -- [SetTeamCount](SetTeamCount): Itakda ang bilang ng mga team na available. \ No newline at end of file +- [SetTeamCount](SetTeamCount): Itakda ang bilang ng mga team na available. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerAdmin.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerAdmin.md index 0dc248cb69b..9e4f084b83d 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerAdmin.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerAdmin.md @@ -9,9 +9,9 @@ tags: ["administration"] Suriin kung ang isang manlalaro ay naka-log in bilang isang RCON admin. -| Name | Description | -| -------- | ------------------------------ | -| playerid | Ang ID ng player na susuriin | +| Name | Description | +| -------- | ---------------------------- | +| playerid | Ang ID ng player na susuriin | ## Returns @@ -38,4 +38,4 @@ public OnPlayerSpawn(playerid) ## Related Callbacks -- [OnRconLoginAttempt](../callbacks/OnRconLoginAttempt): Tinatawag kapag may ginawang pagtatangkang mag-log in sa RCON. \ No newline at end of file +- [OnRconLoginAttempt](../callbacks/OnRconLoginAttempt): Tinatawag kapag may ginawang pagtatangkang mag-log in sa RCON. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerNPC.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerNPC.md index 38a55bd3f16..c468b23da20 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerNPC.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerNPC.md @@ -9,9 +9,9 @@ tags: ["player", "npc"] Suriin kung ang isang player ay isang aktwal na player o isang NPC. -| Name | Description | -| -------- | ------------------------------ | -| playerid | Ang ID ng player na susuriin. | +| Name | Description | +| -------- | ----------------------------- | +| playerid | Ang ID ng player na susuriin. | ## Returns @@ -37,4 +37,4 @@ public OnPlayerConnect(playerid) ## Related Functions - [ConnectNPC](ConnectNPC): Ikonekta ang isang NPC. -- [IsPlayerAdmin](IsPlayerAdmin): Sinusuri kung ang isang manlalaro ay naka-log in sa RCON. \ No newline at end of file +- [IsPlayerAdmin](IsPlayerAdmin): Sinusuri kung ang isang manlalaro ay naka-log in sa RCON. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/Kick.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/Kick.md index 330070d4467..e75b9ebc28e 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/Kick.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/Kick.md @@ -9,9 +9,9 @@ tags: ["administration"] I-kick ang isang manlalaro mula sa server. Kakailanganin nilang umalis sa laro at muling kumonekta kung nais nilang magpatuloy sa paglalaro. -| Name | Description | -| -------- | ----------------------------- | -| playerid | Ang ID ng player na I-kick. | +| Name | Description | +| -------- | --------------------------- | +| playerid | Ang ID ng player na I-kick. | ## Returns @@ -59,4 +59,4 @@ public DelayedKick(playerid) ## Related Functions - [Ban](Ban): I-ban ang manlalaro mula sa paglalaro sa server. -- [BanEx](BanEx): I-ban ang manlalaro mula sa paglalaro sa server na may kasamang dahilan. \ No newline at end of file +- [BanEx](BanEx): I-ban ang manlalaro mula sa paglalaro sa server na may kasamang dahilan. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/PauseRecordingPlayback.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/PauseRecordingPlayback.md index 6a9a970618f..14aa07a0004 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/PauseRecordingPlayback.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/PauseRecordingPlayback.md @@ -9,7 +9,6 @@ tags: [] Ipo-pause nito ang pag-play muli ng recording. - ## Related Functions -- [ResumeRecordingPlayback](ResumeRecordingPlayback): Ipagpapatuloy ang pagre-record kung naka-pause ito. \ No newline at end of file +- [ResumeRecordingPlayback](ResumeRecordingPlayback): Ipagpapatuloy ang pagre-record kung naka-pause ito. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/ResumeRecordingPlayback.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/ResumeRecordingPlayback.md index 500acaf93ba..0efa9861d04 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/ResumeRecordingPlayback.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/ResumeRecordingPlayback.md @@ -9,7 +9,6 @@ tags: [] Ipagpapatuloy nito ang naka-pause na pag-record. - ## Related Functions -- [PauseRecordingPlayback](PauseRecordingPlayback): Ipagpapatuloy ang pagre-record kung naka-pause ito. \ No newline at end of file +- [PauseRecordingPlayback](PauseRecordingPlayback): Ipagpapatuloy ang pagre-record kung naka-pause ito. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SendRconCommand.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SendRconCommand.md index 3d8ef31d570..cfbdf05420e 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SendRconCommand.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SendRconCommand.md @@ -48,4 +48,4 @@ SendRconCommand(szCmd); ## Related Callbacks - [OnRconCommand](../callbacks/OnRconCommand): Tinatawag kapag ipinadala ang isang utos ng RCON. -- [OnRconLoginAttempt](../callbacks/OnRconLoginAttempt): Tinatawag kapag may ginawang pagtatangkang mag-log in sa RCON. \ No newline at end of file +- [OnRconLoginAttempt](../callbacks/OnRconLoginAttempt): Tinatawag kapag may ginawang pagtatangkang mag-log in sa RCON. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetActorHealth.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetActorHealth.md index 026b141a914..347143a5a4e 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetActorHealth.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetActorHealth.md @@ -35,4 +35,4 @@ public OnGameModeInit() } ``` -## Related Functions \ No newline at end of file +## Related Functions diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetGravity.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetGravity.md index e57f7de6323..051ca7fffbb 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetGravity.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetGravity.md @@ -9,9 +9,9 @@ tags: [] I-set ang gravity para sa lahat ng player. -| Name | Description | -| ------------- | ----------------------------------------------------------------- | -| Float:gravity | Ang value ng gravity na i-seset (pagitan ng -50 and 50). | +| Name | Description | +| ------------- | -------------------------------------------------------- | +| Float:gravity | Ang value ng gravity na i-seset (pagitan ng -50 and 50). | ## Returns @@ -41,4 +41,4 @@ Ang default na gravity ay 0.008. - [GetGravity](GetGravity): Kunin ang kasalukuyang naka set na gravity. - [SetWeather](SetWeather): I-set ang pandaigdigang panahon. -- [SetWorldTime](SetWorldTime): I-set ang pandaigdigang oras ng server. \ No newline at end of file +- [SetWorldTime](SetWorldTime): I-set ang pandaigdigang oras ng server. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetMyPos.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetMyPos.md index 2cb3f29cc46..099b076196f 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetMyPos.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetMyPos.md @@ -8,12 +8,12 @@ tags: ["npc"] ## Description I-set ang posisyon ng NPC - -| Name | Description | -| -------- | ------------------------------------| -| Float:x | Ang X coordinate kung saan ilalagay ang NPC | -| Float:y | Ang Y coordinate kung saan ilalagay ang NPC | -| Float:z | Ang Z coordinate kung saan ilalagay ang NPC | + +| Name | Description | +| ------- | ------------------------------------------- | +| Float:x | Ang X coordinate kung saan ilalagay ang NPC | +| Float:y | Ang Y coordinate kung saan ilalagay ang NPC | +| Float:z | Ang Z coordinate kung saan ilalagay ang NPC | ## Returns @@ -27,4 +27,4 @@ SetMyPos(0.0, 0.0, 3.0); ## Related Functions -- [GetMyPos](GetMyPos): Kunin ang kasalukuyang posisyon ng NPC. \ No newline at end of file +- [GetMyPos](GetMyPos): Kunin ang kasalukuyang posisyon ng NPC. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerScore.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerScore.md index 5254e7e1801..2112b9eaff7 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerScore.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerScore.md @@ -9,10 +9,10 @@ tags: ["player"] I-set ang score ng player. Ang mga player scores ay ipinapakita sa scoreboard (ipinapakita sa pamamagitan ng pagpindot sa TAB key). -| Name | Description | -| -------- | ----------------------------------------- | -| playerid | Ang ID ng player na i-seset ang score. | -| score | Ang value ng score na i-seset sa player | +| Name | Description | +| -------- | --------------------------------------- | +| playerid | Ang ID ng player na i-seset ang score. | +| score | Ang value ng score na i-seset sa player | ## Returns @@ -36,4 +36,4 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) ## Related Functions -- [GetPlayerScore](GetPlayerScore): Kunin ang score ng isang player. \ No newline at end of file +- [GetPlayerScore](GetPlayerScore): Kunin ang score ng isang player. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerSpecialAction.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerSpecialAction.md index f71bc692ced..5c1e247dffb 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerSpecialAction.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerSpecialAction.md @@ -9,10 +9,10 @@ tags: ["player"] Ang function na ito ay nagbibigay-daan upang i-set ang mga player ng special action. -| Name | Description | -| -------- | ---------------------------------------------------------------------- | -| playerid | Ang player na magsasagawa ng action. | -| actionid | Ang [action](../resources/specialactions) na dapat maisagawa. | +| Name | Description | +| -------- | ------------------------------------------------------------- | +| playerid | Ang player na magsasagawa ng action. | +| actionid | Ang [action](../resources/specialactions) na dapat maisagawa. | ## Returns @@ -41,4 +41,4 @@ Ang pag-alis ng mga jetpack mula sa mga player sa pamamagitan ng pagtatakda ng k ## Related Functions - [GetPlayerSpecialAction](GetPlayerSpecialAction): Kunin ang kasalukuyang special action ng player. -- [ApplyAnimation](ApplyAnimation): Maglapat ng animation sa isang player. \ No newline at end of file +- [ApplyAnimation](ApplyAnimation): Maglapat ng animation sa isang player. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerTeam.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerTeam.md index 8d0d36ebef2..aa39f7388ac 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerTeam.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerTeam.md @@ -9,9 +9,9 @@ tags: ["player"] Itakda ang koponan ng isang manlalaro. -| Name | Description | -| -------- | ------------------------------------------------------------------------------ | -| playerid | Ang ID ng player na gusto mong itakda ang koponan. | +| Name | Description | +| -------- | -------------------------------------------------------------------------------------------------------------- | +| playerid | Ang ID ng player na gusto mong itakda ang koponan. | | teamid | Ang koponan na ilalagay ang manlalaro. Gamitin ang NO_TEAM upang alisin ang manlalaro mula sa anumang koponan. | ## Returns @@ -41,4 +41,4 @@ Ang mga manlalaro ay hindi maaaring makapinsala/makapatay ng mga manlalaro sa pa - [GetPlayerTeam](GetPlayerTeam): Suriin kung nasaang koponan ang isang manlalaro. - [SetTeamCount](SetTeamCount): Itakda ang bilang ng mga team na available. -- [EnableVehicleFriendlyFire](EnableVehicleFriendlyFire): I-enable ang friendly fire para sa mga sasakyan ng team. \ No newline at end of file +- [EnableVehicleFriendlyFire](EnableVehicleFriendlyFire): I-enable ang friendly fire para sa mga sasakyan ng team. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerWeather.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerWeather.md index 0df754560a2..84ea7dc92e6 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerWeather.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerWeather.md @@ -9,10 +9,10 @@ tags: ["player"] Magtakda ng panahon ng manlalaro. -| Name | Description | -| -------- | ---------------------------------------------- | -| playerid | Ang ID ng player na ang panahon ay itatakda. | -| weather | Ang [weather](../resources/weatherid) na itatakda.| +| Name | Description | +| -------- | -------------------------------------------------- | +| playerid | Ang ID ng player na ang panahon ay itatakda. | +| weather | Ang [weather](../resources/weatherid) na itatakda. | ## Returns @@ -43,4 +43,4 @@ Kung pinagana ang TogglePlayerClock, dahan-dahang magbabago ang panahon sa pagli ## Related Functions - [SetWeather](SetWeather): Itakda ang pandaigdigang panahon. -- [SetGravity](SetGravity): Itakda ang global gravity. \ No newline at end of file +- [SetGravity](SetGravity): Itakda ang global gravity. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetSVarFloat.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetSVarFloat.md index 565adb49844..eb206d41cfc 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetSVarFloat.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetSVarFloat.md @@ -14,7 +14,7 @@ Magtakda ng server variable na float. | Name | Description | | ----------- | -------------------------------- | | varname[] | Ang pangalan ng server variable. | -| float_value | Ang float na itatakda. | +| float_value | Ang float na itatakda. | ## Returns @@ -38,4 +38,4 @@ printf("Version: %f", GetSVarFloat("Version")); - [SetSVarString](SetSVarString): Magtakda ng string para sa server variable. - [GetSVarString](GetSVarString): Kunin ang dating itinakda na string mula sa isang server variable. - [GetSVarFloat](GetSVarFloat): Kunin ang dating itinakda na float mula sa isang server variable. -- [DeleteSVar](DeleteSVar): Magtanggal ng server variable. \ No newline at end of file +- [DeleteSVar](DeleteSVar): Magtanggal ng server variable. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetTeamCount.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetTeamCount.md index cee2c62024d..6c960b266ee 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetTeamCount.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetTeamCount.md @@ -9,9 +9,9 @@ tags: [] Ginagamit ang function na ito upang baguhin ang dami ng mga team na ginamit sa gamemode. Wala itong malinaw na paraan ng paggamit, ngunit makakatulong upang ipahiwatig ang bilang ng mga koponan na ginamit para sa mas mahusay (mas epektibo) panloob na paghawak. Ang function na ito ay dapat lamang gamitin sa OnGameModeInit callback. Mahalaga: Maaari kang pumasa ng 2 bilyon dito kung gusto mo, walang epekto ang function na ito. -| Name | Description | -| ----- | ----------------------------------- | -| teams | Bilang ng mga koponan na alam ng gamemode.| +| Name | Description | +| ----- | ------------------------------------------ | +| teams | Bilang ng mga koponan na alam ng gamemode. | ## Returns @@ -31,4 +31,4 @@ public OnGameModeInit( ) ## Related Functions - [GetPlayerTeam](GetPlayerTeam): Suriin kung nasaang koponan ang isang manlalaro. -- [SetPlayerTeam](SetPlayerTeam): Magtakda ng koponan ng manlalaro. \ No newline at end of file +- [SetPlayerTeam](SetPlayerTeam): Magtakda ng koponan ng manlalaro. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleParamsCarDoors.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleParamsCarDoors.md index c019907c0f7..8a38d9bdec3 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleParamsCarDoors.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleParamsCarDoors.md @@ -11,13 +11,13 @@ tags: ["vehicle"] Binibigyang-daan kang buksan at isara ang mga pinto ng isang sasakyan. -| Name | Description | -| --------- | ----------------------------------------------------------------------- | -| vehicleid | Ang ID ng sasakyan upang itakda ang state ng pinto. | -| driver | Ang state ng pinto ng driver. 1 para buksan, 0 para isara | -| passenger | Ang state ng pintuan ng pasahero. 1 para buksan, 0 para isara. | -| backleft | Ang state ng likurang kaliwang pinto (kung magagamit). 1 para buksan, 0 para isara.| -| backright | Ang state ng likurang kanang pinto (kung magagamit). 1 para buksan, 0 para isara.| +| Name | Description | +| --------- | ----------------------------------------------------------------------------------- | +| vehicleid | Ang ID ng sasakyan upang itakda ang state ng pinto. | +| driver | Ang state ng pinto ng driver. 1 para buksan, 0 para isara | +| passenger | Ang state ng pintuan ng pasahero. 1 para buksan, 0 para isara. | +| backleft | Ang state ng likurang kaliwang pinto (kung magagamit). 1 para buksan, 0 para isara. | +| backright | Ang state ng likurang kanang pinto (kung magagamit). 1 para buksan, 0 para isara. | ## Returns @@ -27,4 +27,4 @@ Binibigyang-daan kang buksan at isara ang mga pinto ng isang sasakyan. - [GetVehicleParamsCarDoors](GetVehicleParamsCarDoors): Kunin ang kasalukuyang state ng mga pinto ng sasakyan. - [SetVehicleParamsCarWindows](SetVehicleParamsCarWindows): Buksan at isara ang mga bintana ng sasakyan. -- [GetVehicleParamsCarWindows](GetVehicleParamsCarWindows): Kunin ang kasalukuyang state ng mga bintana ng sasakyan \ No newline at end of file +- [GetVehicleParamsCarWindows](GetVehicleParamsCarWindows): Kunin ang kasalukuyang state ng mga bintana ng sasakyan diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetWeather.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetWeather.md index 8a3e0a370a9..82a2fee6757 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetWeather.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetWeather.md @@ -9,9 +9,9 @@ tags: [] Itakda ang lagay ng panahon sa mundo para sa lahat ng manlalaro. -| Name | Description | -| --------- | ------------------------------------------------ | -| weatherid | Ang [weather](../resources/weatherid) na itatakda.| +| Name | Description | +| --------- | -------------------------------------------------- | +| weatherid | Ang [weather](../resources/weatherid) na itatakda. | ## Returns @@ -38,4 +38,4 @@ Kung pinagana ang TogglePlayerClock, dahan-dahang magbabago ang panahon sa pagli ## Related Functions - [SetPlayerWeather](SetPlayerWeather): Magtakda ng panahon ng manlalaro. -- [SetGravity](SetGravity): Itakda ang global gravity. \ No newline at end of file +- [SetGravity](SetGravity): Itakda ang global gravity. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/ShowNameTags.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/ShowNameTags.md index e4186557f3c..b3a61640959 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/ShowNameTags.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/ShowNameTags.md @@ -9,9 +9,9 @@ tags: [] I-toggle ang drawing ng mga nametag, health bar at armor bar sa itaas ng mga manlalaro. -| Name | Description | -| ------- | ----------------------------------------------- | -| enabled | 0 upang huwag paganahin, 1 upang paganahin (pinagana bilang default).| +| Name | Description | +| ------- | --------------------------------------------------------------------- | +| enabled | 0 upang huwag paganahin, 1 upang paganahin (pinagana bilang default). | ## Returns @@ -40,4 +40,4 @@ Magagamit lang ang function na ito sa OnGameModeInit. Para sa ibang pagkakataon, - [DisableNameTagLOS](DisableNameTagLOS): I-disable ang nametag na Line-Of-Sight checking. - [ShowPlayerNameTagForPlayer](ShowPlayerNameTagForPlayer): Magpakita o magtago ng nametag para sa isang partikular na manlalaro. -- [ShowPlayerMarkers](ShowPlayerMarkers): Magpasya kung dapat magpakita ang server ng mga marker sa radar. \ No newline at end of file +- [ShowPlayerMarkers](ShowPlayerMarkers): Magpasya kung dapat magpakita ang server ng mga marker sa radar. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SpawnPlayer.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SpawnPlayer.md index 36ff68568c8..e1c4a9e0170 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SpawnPlayer.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SpawnPlayer.md @@ -9,9 +9,9 @@ tags: ["player"] (Re)Spawns ng isang manlalaro. -| Name | Description | -| -------- | ------------------------------ | -| playerid | Ang ID ng player na mag i-spawn.| +| Name | Description | +| -------- | -------------------------------- | +| playerid | Ang ID ng player na mag i-spawn. | ## Returns @@ -41,4 +41,4 @@ Pinapatay ang manlalaro kung sila ay nasa sasakyan at mag i-spawn ng may hawak n - [SetSpawnInfo](SetSpawnInfo): I-set ang setting ng spawn para sa isang manlalaro. - [AddPlayerClass](AddPlayerClass): Maglagay ng class. -- [OnPlayerSpawn](../callbacks/OnPlayerSpawn): Tinatawag kapag nag-spawn ang isang manlalaro. \ No newline at end of file +- [OnPlayerSpawn](../callbacks/OnPlayerSpawn): Tinatawag kapag nag-spawn ang isang manlalaro. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/StartRecordingPlayback.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/StartRecordingPlayback.md index 7d4ad003a55..073a45a7c35 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/StartRecordingPlayback.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/StartRecordingPlayback.md @@ -9,8 +9,8 @@ tags: [] Ito ay mag ru-run ng .rec file na kailangang i-save sa npcmodes/recordings folder. Ang mga file na ito ay nagpapahintulot sa NPC na sundin ang ilang mga aksyon. Ang kanilang mga aksyon ay maaaring maitala nang manu-mano. Para sa karagdagang impormasyon, tingnan ang mga kaugnay na function. -| Name | Description | -| ------------ | --------------------------------------------------------------- | +| Name | Description | +| ------------ | -------------------------------------------------------------- | | playbacktype | Ang [type](../resources/recordtypes) ng recording na i-loload. | | recordname[] | Ang filename na i-loload, nang walang .rec extension. | @@ -25,4 +25,4 @@ public OnNPCEnterVehicle(vehicleid, seatid) ## Related Functions -- [StopRecordingPlayerData](StopRecordingPlayerData): Humihinto sa pagre-record ng data ng player. \ No newline at end of file +- [StopRecordingPlayerData](StopRecordingPlayerData): Humihinto sa pagre-record ng data ng player. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/StartRecordingPlayerData.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/StartRecordingPlayerData.md index bf21e543796..92d2482524b 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/StartRecordingPlayerData.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/StartRecordingPlayerData.md @@ -9,10 +9,10 @@ tags: ["player"] Nagsisimulang i-record ang mga galaw ng isang player sa isang file, na pagkatapos ay maaaring kopyahin ng isang NPC. -| Name | Description | -| ------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| playerid | Ang id ng player na i-rerecord. | -| recordtype | Ang [type](../resources/recordtypes) ng recording. | +| Name | Description | +| ------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| playerid | Ang id ng player na i-rerecord. | +| recordtype | Ang [type](../resources/recordtypes) ng recording. | | recordname[] | Ang pangalan ng file na maghahawak ng naitala na data. Ise-save ito sa direktoryo ng scriptfiles, na may awtomatikong idinagdag na .rec extension, kakailanganin mong ilipat ang file sa npcmodes/recording upang magamit para sa pag-playback. | ## Returns @@ -39,4 +39,4 @@ if (!strcmp("/recordme", cmdtext)) ## Related Functions -- [StopRecordingPlayerData](StopRecordingPlayerData): Humihinto sa pagre-record ng data ng player. \ No newline at end of file +- [StopRecordingPlayerData](StopRecordingPlayerData): Humihinto sa pagre-record ng data ng player. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/StopAudioStreamForPlayer.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/StopAudioStreamForPlayer.md index 2ae301cb9bd..02af5139b18 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/StopAudioStreamForPlayer.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/StopAudioStreamForPlayer.md @@ -34,4 +34,4 @@ public OnPlayerStateChange(playerid, PLAYER_STATE:newstate, PLAYER_STATE:oldstat ## Related Functions - [PlayAudioStreamForPlayer](PlayAudioStreamForPlayer): Nagpe-play ng audio stream para sa isang player. -- [PlayerPlaySound](PlayerPlaySound): Magpatugtog ng tunog para sa isang manlalaro. \ No newline at end of file +- [PlayerPlaySound](PlayerPlaySound): Magpatugtog ng tunog para sa isang manlalaro. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/acos.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/acos.md index 31166db8dee..f38c6b90a5c 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/acos.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/acos.md @@ -11,9 +11,9 @@ tags: ["math"] Kunin ang inverse value ng isang cosine sa degrees. Sa trigonometriko, ang arc cosine ay ang kabaligtaran na operasyon ng cosine. -| Name | Description | -| ----------- | ------------------------------------------------------------ | -| Float:value | halaga na ang arc cosine ay nakalkula, sa pagitan [-1, +1]. | +| Name | Description | +| ----------- | ----------------------------------------------------------- | +| Float:value | halaga na ang arc cosine ay nakalkula, sa pagitan [-1, +1]. | ## Returns diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/float.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/float.md index 1b957e68539..dcc622e3231 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/float.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/float.md @@ -11,9 +11,9 @@ tags: ["floating-point"] Kino-convert ang isang integer sa isang float. -| Name | Description | -| ----- | ----------------------------------- | -| value | Integer value na i-convert sa isang float| +| Name | Description | +| ----- | ----------------------------------------- | +| value | Integer value na i-convert sa isang float | ## Returns @@ -30,4 +30,4 @@ FloatValue = float(Value); // Kino-convert ang Value(52) sa isang float at ini ## Related Functions - [floatround](floatround): I-convert ang isang float sa isang integer (rounding). -- [floatstr](floatstr): I-convert ang isang string sa isang float. \ No newline at end of file +- [floatstr](floatstr): I-convert ang isang string sa isang float. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatabs.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatabs.md index fbda5496dd7..2823c7ad922 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatabs.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatabs.md @@ -11,9 +11,9 @@ tags: ["math", "floating-point"] Ibinabalik ng function na ito ang absolute value ng float. -| Name | Description | -| ----------- | --------------------------------------------- | -| Float:value | Ang float value para makuha ang absolute value ng.| +| Name | Description | +| ----------- | -------------------------------------------------- | +| Float:value | Ang float value para makuha ang absolute value ng. | ## Returns @@ -24,4 +24,4 @@ Ang ganap na halaga ng float (bilang isang float value). ```c floatabs(47.0); // Magbabalik ito ng 47.0. floatabs(-47.0); // Magbabalik ito ng pareho sa una. -``` \ No newline at end of file +``` diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatadd.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatadd.md index e9322dbf36c..f90649c446d 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatadd.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatadd.md @@ -11,9 +11,9 @@ tags: ["math", "floating-point"] Nagdaragdag ng dalawang float nang magkasama. Ang function na ito ay kalabisan dahil ang karaniwang operator (+) ay gumagawa ng parehong bagay. -| Name | Description | -| ------------- | ------------- | -| Float:Number1 | Unang float. | +| Name | Description | +| ------------- | ------------------ | +| Float:Number1 | Unang float. | | Float:Number2 | Pangalawang float. | ## Returns @@ -36,4 +36,4 @@ public OnGameModeInit() - [floatsub](floatsub): Nag su-subtract ng dalawang floats. - [floatmul](floatmul): Nag mu-multiply ng dalawang floats. -- [floatdiv](floatdiv): Nag di-dive ng isang float sa isa pa. \ No newline at end of file +- [floatdiv](floatdiv): Nag di-dive ng isang float sa isa pa. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatcmp.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatcmp.md index b36c5e5fe56..0133fdea120 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatcmp.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatcmp.md @@ -11,9 +11,9 @@ tags: ["math", "floating-point"] Ang floatcmp ay maaaring gamitin upang ihambing ang mga halaga ng float sa bawat isa, upang mapatunayan ang paghahambing. -| Name | Description | -| ----- | ---------------------------------- | -| oper1 | Ang unang float value na ikukumpara | +| Name | Description | +| ----- | ------------------------------------------ | +| oper1 | Ang unang float value na ikukumpara | | oper2 | Ang pangalawang float value na ikukumpara. | ## Returns @@ -26,4 +26,4 @@ Ang floatcmp ay maaaring gamitin upang ihambing ang mga halaga ng float sa bawat floatcmp(2.0, 2.0); // Nagbabalik ng 0 dahil tugma ang mga ito. floatcmp(1.0, 2.0) // Nagbabalik -1 dahil mas malaki ang pangalawang value. floatcmp(2.0, 1.0) // Nagbabalik ng 1 dahil mas malaki ang unang value. -``` \ No newline at end of file +``` diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatcos.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatcos.md index db5987135f8..47a074a7709 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatcos.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatcos.md @@ -11,9 +11,9 @@ tags: ["math", "floating-point"] Kunin ang cosine mula sa isang naibigay na anggulo. Ang input angle ay maaaring nasa radians, degrees o grades. -| Name | Description | -| ----------- | ------------------------------------------------------ | -| Float:value | Ang anggulo kung saan makukuha ang cosine. | +| Name | Description | +| ----------- | ------------------------------------------------------------------------------------- | +| Float:value | Ang anggulo kung saan makukuha ang cosine. | | anglemode | Ang [angle mode](../resources/anglemodes) na gagamitin, depende sa value na ipinasok. | ## Returns @@ -42,4 +42,4 @@ Gumagamit ang GTA/SA-MP ng mga degree para sa mga anggulo sa karamihan ng mga pa ## Related Functions - [floatsin](floatsin): Kunin ang sine mula sa isang tiyak na anggulo. -- [floattan](floattan): Kunin ang tangent mula sa isang tiyak na anggulo. \ No newline at end of file +- [floattan](floattan): Kunin ang tangent mula sa isang tiyak na anggulo. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatdiv.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatdiv.md index 2c985a0d61c..262977cc933 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatdiv.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatdiv.md @@ -11,9 +11,9 @@ tags: ["math", "floating-point"] Hatiin ang isang float sa isa pa. Redundant bilang ang operator ng dibisyon (/) ay gumagawa ng parehong bagay. -| Name | Description | -| -------------- | ----------------------------------------- | -| Float:dividend | Unang float. | +| Name | Description | +| -------------- | --------------------------------------------- | +| Float:dividend | Unang float. | | Float:divisor | Pangalawang float (hinahati ang unang float.) | ## Returns @@ -36,4 +36,4 @@ public OnGameModeInit() - [floatadd](floatadd): Mag add ng dalawang float nang magkasama. - [floatsub](floatsub): Mag subtract ng float mula sa isa pang float. -- [floatmul](floatmul): Mag multiply ang dalawang float. \ No newline at end of file +- [floatmul](floatmul): Mag multiply ang dalawang float. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatfract.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatfract.md index e27834ef56e..864893a2918 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatfract.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatfract.md @@ -11,8 +11,8 @@ tags: ["math", "floating-point"] Kunin ang fractional na bahagi ng float. Nangangahulugan ito ng halaga ng mga numero pagkatapos ng decimal point. -| Name | Description | -| ----- | ---------------------------------------- | +| Name | Description | +| ----- | -------------------------------------------------- | | value | Ang float para makuha ang fractional na bahagi ng. | ## Returns @@ -27,4 +27,4 @@ new Float:fFract = floatfract(3.14159); // Magbabalik nang 0.14159 ## Related Functions -- [floatround](floatround): I-convert ang isang float sa isang integer (rounding). \ No newline at end of file +- [floatround](floatround): I-convert ang isang float sa isang integer (rounding). diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatlog.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatlog.md index 5e0dd2deae1..fcf9010e669 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatlog.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatlog.md @@ -11,10 +11,10 @@ tags: ["math", "floating-point"] Binibigyang-daan ka ng function na ito na makuha ang logarithm ng isang float value. -| Name | Description | -| ----------- | ---------------------------------------- | +| Name | Description | +| ----------- | ------------------------------------------- | | Float:value | Ang value kung saan makukuha ang logarithm. | -| Float:base | Ang logarithm base. | +| Float:base | Ang logarithm base. | ## Returns @@ -33,4 +33,4 @@ public OnGameModeInit() ## Related Functions - [floatsqroot](floatsqroot): Kalkulahin ang square root ng isang floating point value. -- [floatpower](floatpower): Nagtataas ng ibinigay na halaga sa isang kapangyarihan ng exponent. \ No newline at end of file +- [floatpower](floatpower): Nagtataas ng ibinigay na halaga sa isang kapangyarihan ng exponent. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatpower.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatpower.md index a9b3978341d..b16f7dc43bf 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatpower.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatpower.md @@ -11,9 +11,9 @@ tags: ["math", "floating-point"] Itinataas ang ibinigay na halaga sa kapangyarihan ng exponent. -| Name | Description | -| -------- | ------------------------------------------------------------------------- | -| value | Ang halaga na itataas sa isang power, bilang isang floating-point na numero. | +| Name | Description | +| -------- | ----------------------------------------------------------------------------------- | +| value | Ang halaga na itataas sa isang power, bilang isang floating-point na numero. | | exponent | Ang exponent ay isa ring floating-point na numero. Maaaring ito ay zero o negatibo. | ## Returns @@ -30,4 +30,4 @@ printf("2 to the power of 8 is %f", floatpower(2.0, 8.0)); ## Related Functions - [floatsqroot](floatsqroot): Kalkulahin ang square root ng isang floating point value. -- [floatlog](floatlog): Kunin ang logarithm ng float value. \ No newline at end of file +- [floatlog](floatlog): Kunin ang logarithm ng float value. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatround.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatround.md index 1decfd92ce6..a236ef14876 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatround.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatround.md @@ -11,10 +11,10 @@ tags: ["math", "floating-point"] I-round ang isang floating point number sa isang integer value. -| Name | Description | -| --------------------------------------- | ---------------------------- | -| value | Ang value na i-round | -| [mode](../resources/floatroundmodes) | Ang mga floatround mode na gagamitin. | +| Name | Description | +| ------------------------------------ | ------------------------------------- | +| value | Ang value na i-round | +| [mode](../resources/floatroundmodes) | Ang mga floatround mode na gagamitin. | ## Returns @@ -29,4 +29,4 @@ floatround(3.3, floatround_ceil); ## Related Functions - [float](float): I-convert ang isang integer sa isang float. -- [floatstr](floatstr): I-convert ang isang string sa isang float. \ No newline at end of file +- [floatstr](floatstr): I-convert ang isang string sa isang float. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatstr.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatstr.md index 136b0723565..0a82e4aba43 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatstr.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatstr.md @@ -11,8 +11,8 @@ tags: ["string", "floating-point"] Converts a string to a float. -| Name | Description | -| ------ | ----------------------------------- | +| Name | Description | +| ------ | --------------------------------------- | | string | Ang string na i-convert sa isang float. | ## Returns @@ -29,4 +29,4 @@ SetPlayerPos(playerid, 0, 0, floatstr(before)); ## Related Functions - [floatround](floatround): I-convert ang float sa isang integer (rounding). -- [float](float): I-convert ang isang integer sa isang float. \ No newline at end of file +- [float](float): I-convert ang isang integer sa isang float. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/setarg.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/setarg.md index 2800289400b..2c7e672cb89 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/setarg.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/setarg.md @@ -11,11 +11,11 @@ tags: [] Magtakda ng argument na naipasa sa isang function. -| Name | Description | -| ----- | ----------------------------------------------------------- | +| Name | Description | +| ----- | ----------------------------------------------------------------------------------- | | arg | Ang numero ng pagkakasunud-sunod ng argument. Gamitin ang 0 para sa unang argument. | -| index | Ang index (kung ang argument ay isang array). | -| value | Ang halaga kung saan itatakda ang argument. | +| index | Ang index (kung ang argument ay isang array). | +| value | Ang halaga kung saan itatakda ang argument. | ## Returns @@ -24,4 +24,4 @@ Magtakda ng argument na naipasa sa isang function. ## Related Functions - [getarg](getarg): Kumuha ng argument mula sa isang variable na listahan ng argument. -- [numargs](numargs): Ibalik ang bilang ng mga argument. \ No newline at end of file +- [numargs](numargs): Ibalik ang bilang ng mga argument. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/language/Operators.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/language/Operators.md index 4dec1dcf994..26ace593b57 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/language/Operators.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/language/Operators.md @@ -32,15 +32,12 @@ new someVar[40 char]; ``` - Gagawa ng isang array ng 10 cells na malaki. - Para sa karagdagang impormasyon sa naka-pack na mga string basahin ang pawn-lang.pdf. ## `defined` - Sinusuri kung mayroong isang simbolo. Karaniwang ginagamit sa #if statements: ```c @@ -77,7 +74,6 @@ public OnGameModeInit() ## `sizeof` - Ibinabalik ang laki sa ELEMENTS ng isang array: ```c @@ -112,7 +108,6 @@ Muli ito ay nauugnay sa PAWN autonoma code at sa gayon ay hindi saklaw dito. ## `tagof` - Nagbabalik ito ng isang numero na kumakatawan sa tag ng isang variable: ```c @@ -149,4 +144,4 @@ else { print("not a float"); } -``` \ No newline at end of file +``` diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/language/Style.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/language/Style.md index c400e83e5a2..70c8a7fe2a8 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/language/Style.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/language/Style.md @@ -1,6 +1,6 @@ --- id: Style -title: "Pawn Style Guide" +title: "Pawn Style Guide" description: A short guide on the generally accepted naming conventions and other aspects of Pawn source code to aid easier communication of intent and streamline debugging and sharing of code. --- @@ -178,6 +178,7 @@ func() ``` ### Naming + (Utang na loob please gumamit kayo neto). ### Functions @@ -188,7 +189,7 @@ Functions ay dapat gumamit ng `PascalCase`. Global variables declared gamit ang `new` dapat ay palaging merong `g~` prefixed PascalCase. example ay `new g_VariableName`, Pero kung ikaw ay gumamit ng `static` eto ay dapat merong `s_` prefixed PascalCase, example `static s_VariableName` -Constant globals ay dapat gumamit ng `SCREAMING_SNAKE_CASE`. +Constant globals ay dapat gumamit ng `SCREAMING_SNAKE_CASE`. #### Local Variables @@ -198,6 +199,7 @@ Local variables ay dapat palaging gumamit ng `camelCase` at dapat wag na wag kan - `x`, `y`, `z`, etc para sa mathematical contexts #### Enumerators + Enumerators, kung pangalan, ay dapat gumamit ng prefix na `E_` (isang strong tag) or `e_` (isang weak tag) Enumerator fields ay dapat `SCREAMING_SNAKE_CASE` at ang gamit ng enumerator name para sa prefix. @@ -205,7 +207,7 @@ Enumerator fields ay dapat `SCREAMING_SNAKE_CASE` at ang gamit ng enumerator nam ```pawn static enum E_PLAYER_DATA { - E_PLAYER_CASH, + E_PLAYER_CASH, Float:E_PLAYER_HEALTH, } ``` @@ -225,7 +227,7 @@ Non-named enumerator fields ay dapat ding `SCREAMING_SNAKE_CASE` at dapat ginaga ```pawn static enum { - ENUMATOR_INTEGER, + ENUMATOR_INTEGER, Float:ENUMATOR_FLOAT, } ``` @@ -264,4 +266,4 @@ stock Error:LoadPlayerAccount(playerid) Bawat package ay dapat merong `README.md` at, kung necessary, bawat isang module ay dapat merong comment sa pinaka unang line na nagdedescribe na anong mga pwede ibigay ng module na to. -Ikaw ay binabati ko at ikaw ay meron nang alam tungkol sa Pawn language. \ No newline at end of file +Ikaw ay binabati ko at ikaw ay meron nang alam tungkol sa Pawn language. diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/client/ClientCommands.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/client/ClientCommands.md index f8a194db4d8..dcb15d21a7e 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/client/ClientCommands.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/client/ClientCommands.md @@ -4,21 +4,21 @@ sidebar_label: "Commandes client" descripion: Liste de toutes les commandes côté client. --- -| Commande | Description | -| -------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| /quit (/q) | Cette commande permet de fermer le jeu. | -| /save | Lorsque vous tapez cette commande, votre position actuelle est enregistrée dans le fichier **savedpositions.txt** _(GTA San Andreas User Files\SAMP)_. | -| /rs | /rs (Raw Save) est similaire à /save, à ceci près que cela n'enregistre que la position et l'angle de face du joueur dans le fichier **rawpositions.txt**. Aucune information supplémentaire, telle que la classe et les armes, n'est enregistrée. | -| /interior | Cette commande vous indique, dans le chat, l'ID de l'intérieur dans lequel vous vous trouvez. | -| /fpslimit | Cette commande permet de définir la limite de FPS en jeu _(entre 20 et 90)_. Plus la limite est élevée, plus le jeu sera fluide. **ATTENTION**: cela n'a aucun effet si le limiteur d'images est désactivé dans les options graphiques. | -| /pagesize | /pagesize permet de choisir le nombre de lignes affichées dans le chat _(entre 10 et 20)_. Valeur par défaut : 10. | -| /headmove | Cette commande active/désactive les mouvements de tête des autres joueurs pour soi. | -| /timestamp | /timestamp affiche l'heure d'envoi du message à côté du message lui-même. L'heure qui s'affiche est celle de votre ordinateur, pas celle du serveur. | -| /dl | Cette commande permet de voir / cacher le _debug label_ sur les véhicules qui indique : vehicleID, model, health, si le véhicule est pré-chargé, sa distance du joueur, s'il a une remorque, le nombre de siège(s) disponible, ses cordonnées actuelles et sa position de spawn. | +| Commande | Description | +| -------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | +| /quit (/q) | Cette commande permet de fermer le jeu. | +| /save | Lorsque vous tapez cette commande, votre position actuelle est enregistrée dans le fichier **savedpositions.txt** _(GTA San Andreas User Files\SAMP)_. | +| /rs | /rs (Raw Save) est similaire à /save, à ceci près que cela n'enregistre que la position et l'angle de face du joueur dans le fichier **rawpositions.txt**. Aucune information supplémentaire, telle que la classe et les armes, n'est enregistrée. | +| /interior | Cette commande vous indique, dans le chat, l'ID de l'intérieur dans lequel vous vous trouvez. | +| /fpslimit | Cette commande permet de définir la limite de FPS en jeu _(entre 20 et 90)_. Plus la limite est élevée, plus le jeu sera fluide. **ATTENTION**: cela n'a aucun effet si le limiteur d'images est désactivé dans les options graphiques. | +| /pagesize | /pagesize permet de choisir le nombre de lignes affichées dans le chat _(entre 10 et 20)_. Valeur par défaut : 10. | +| /headmove | Cette commande active/désactive les mouvements de tête des autres joueurs pour soi. | +| /timestamp | /timestamp affiche l'heure d'envoi du message à côté du message lui-même. L'heure qui s'affiche est celle de votre ordinateur, pas celle du serveur. | +| /dl | Cette commande permet de voir / cacher le _debug label_ sur les véhicules qui indique : vehicleID, model, health, si le véhicule est pré-chargé, sa distance du joueur, s'il a une remorque, le nombre de siège(s) disponible, ses cordonnées actuelles et sa position de spawn. | | /nametagstatus | Quand le _nametagstatus_ est activé _(il l'est par défaut)_, vous verrez une icône sablier à côté du _nametag_ des autres joueurs quand : ils ont la fenêtre de jeu minimisée, ils ont mis le jeu en pause, leur jeu crash _(timeout)_ ou quand ils prennent un screen _(cela freeze le joueur 3 secondes)_. | -| /mem | Affiche la quantité actuelle d'utilisation de la mémoire _(bien qu'il n'affiche généralement que 128 Mo)_. | -| /audiomsg | Active / désactive le message envoyé lorsqu'une URL est diffusée en _audiostream_. | -| /fontsize | Modifie la taille de la police de l'interface _(valeur entre -4 et 5)_. | -| /ctd | Cette commande a été ajoutée en 0.3.7 RC2. Cela permet au client de déboguer la cible de la caméra du lecteur. | -| /rcon | Cette commande est utilisée pour l'exécution de commandes RCON, qui est le système d'administration intégré _(v. [Remote Control](../server/ControllingServer#using-rcon)_). | -| /hudscalefix | Corrige la taille du HUD selon la résolution d'écran. | +| /mem | Affiche la quantité actuelle d'utilisation de la mémoire _(bien qu'il n'affiche généralement que 128 Mo)_. | +| /audiomsg | Active / désactive le message envoyé lorsqu'une URL est diffusée en _audiostream_. | +| /fontsize | Modifie la taille de la police de l'interface _(valeur entre -4 et 5)_. | +| /ctd | Cette commande a été ajoutée en 0.3.7 RC2. Cela permet au client de déboguer la cible de la caméra du lecteur. | +| /rcon | Cette commande est utilisée pour l'exécution de commandes RCON, qui est le système d'administration intégré _(v. [Remote Control](../server/ControllingServer#using-rcon)_). | +| /hudscalefix | Corrige la taille du HUD selon la résolution d'écran. | diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md index 1e521542372..d7431fed1f0 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md @@ -17,7 +17,6 @@ San Andreas Multiplayer n'est **pas** un programme indépendant du solo de GTA S Il faut également que votre jeu soit en version **EU/US v1.0**, les autres versions comme la v2.0 ou celle de Steam et Direct2Drive ne sont pas compatibles. [Cliquez ici pour télécharger le patch du _downgrade_ de GTA:SA en version 1.0](https://www.gamefront.com/games/grand-theft-auto-san-andreas/file/gta-sa-downgrader-patch) - ### Je ne vois aucun serveur sur le launcher Tout d'abord, assurez-vous de suivre le [guide prescrit](https://sampwiki.blast.hk/wiki/Getting_Started) par SA:MP. Si, en dépit du fait d'avoir suivi ce guide à la lettre, vous ne voyez toujours aucun serveur, vous devez autoriser SA:MP sur votre pare-feu. @@ -30,7 +29,7 @@ Enfin, assurez-vous d'avoir la version la plus récente de SA:MP ! :::warning -Vous n'êtes pas censé voir les options solo _(nouveau jeu, sauvegardes, etc.)_ -. +Vous n'êtes pas censé voir les options solo _(nouveau jeu, sauvegardes, etc.)_ -. SA: MP devrait se charger tout seul et ne pas présenter ces options. Si vous voyez "nouveau jeu", c'est que le mode solo a été chargé, pas le mode multijoueur San Andreas. ::: @@ -41,17 +40,15 @@ Le solo peut charger pour deux raisons : 2. Parfois, le menu du solo peut apparaître, alors même que SA:MP a été chargé correctement. Il suffit de sélectionner une option du menu et cliquez sur la touche echap pour revenir en arrière. Le problème devrait être réglé. - ### J'ai un "Unacceptable Nickname" en me connectant sur un serveur -Assurez-vous de ne pas utiliser un caractère bloqué par SA:MP *(seulement les caractères 0-9, a-z, \[\], (), \$, @, ., \_ sont autorisés)* et que votre pseudo ne dépasse pas les 20 caractères. +Assurez-vous de ne pas utiliser un caractère bloqué par SA:MP _(seulement les caractères 0-9, a-z, \[\], (), \$, @, ., \_ sont autorisés)_ et que votre pseudo ne dépasse pas les 20 caractères. Cela peut également arriver lorsqu'un joueur avec le même pseudo que vous est déjà connecté sur le serveur _(cela peut arriver si vous vous reconnectez rapidement après un crash ou timeout)_. - ### J'ai "Connecting to IP:Port..." en boucle -Le serveur est sans doute hors ligne, mais tentez quand même de désactiver votre pare-feu Windows. Si cette solution fonctionne, vous devriez reconfigurer votre pare-feu. +Le serveur est sans doute hors ligne, mais tentez quand même de désactiver votre pare-feu Windows. Si cette solution fonctionne, vous devriez reconfigurer votre pare-feu. Vérifiez également que vous avez SA:MP en 0.3.DL ([télécharger la version 0.3.DL](https://www.sa-mp.mp/downloads/)). @@ -61,7 +58,7 @@ Vérifiez également que vous avez SA:MP en 0.3.DL ([télécharger la version 0. ### GTA ne veut pas se lancer avec SA:MP -Supprimez le fichier gta_sa.set _(Documents\GTA San Andreas User Files)_ et, si tel est le cas, retirez vos cheats/mods. +Supprimez le fichier gta*sa.set *(Documents\GTA San Andreas User Files)\_ et, si tel est le cas, retirez vos cheats/mods. ### Mon jeu crash quand un véhicule explose @@ -69,8 +66,8 @@ Si vous avez deux écrans, 3 solutions s'offrent à vous : 1. Désactivez votre second écran quand vous jouez à SA:MP. 2. Mettez la qualité visuelle de votre jeu en low. (Esc > Options > Display Setup > Advanced) -3. Renommez vitre fichier GTA San Andreas _(par exemple, en "GTA San Andreas2"). Cette solution fonctionne, si le problème revient il faudra renommer à nouveau votre fichier. - +3. Renommez vitre fichier GTA San Andreas \_(par exemple, en "GTA San Andreas2"). Cette solution fonctionne, si le problème revient il faudra renommer à nouveau votre fichier. + ### Ma souris ne marche plus après avoir quitté le menu echap Si votre souris semble être, totalement ou partiellement, figée alors qu'elle fonctionne dans le menu pause, vous devriez désactiver l'option _multicore_ [sa-mp.cfg](ClientCommands#file-sa-mpcfg "sa-mp.cfg") (valeur à mettre : 0). Ou alors spammmez la touche ECHAP jusqu'à ce que votre souris refonctionne. @@ -85,6 +82,6 @@ Si le problème subsiste, rendez vous dans C:\\Windows\\System32 et copier/colle D'abord, sachez que certains serveurs désactivent par défaut le nametag. -Ensuite, ce problème arrive parfois sur des ordinateurs avec une carte graphique Intel HD intégrée _(pas très gaming tout ça ...)_. +Ensuite, ce problème arrive parfois sur des ordinateurs avec une carte graphique Intel HD intégrée _(pas très gaming tout ça ...)_. Ce problème n'appelle pas à une solution universelle et totalement fonctionnelle, de telle sorte qu'il conviendrait plutôt de changer d'ordinateur. diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/client/CrashAddresses.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/client/CrashAddresses.md index 9f06c32fa23..d2f62525b48 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/client/CrashAddresses.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/client/CrashAddresses.md @@ -3,25 +3,25 @@ title: Codes d'erreur sidebar_label: Codes d'erreur --- -Les tableaux ci-dessous recensent les erreurs du client SA:MP les plus récentes selon leur fréquence, leur code d'erreur et leur cause. +Les tableaux ci-dessous recensent les erreurs du client SA:MP les plus récentes selon leur fréquence, leur code d'erreur et leur cause. -| FRÉQUENCE | CODE D'ERREUR | CAUSE | SOLUTION | -| --------- | ------------------------ | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| Rare | 0x00000000 | SA:MP ne s'initialise pas. | Réinstallez le jeu et assurez-vous que le solo fonctionne. Si vous avez des mods, supprimez-les. | -| Rare | 0x006E3D17 | Survient lorsqu'un joueur change de skin en étant dans un véhicule, ou en entrant/sortant d'un véhicule. | Assurez-vous que le joueur est à pied quand il change de skin. | -| Rare | 0x0058370A | Difficile à retracer. Semble être lié au véhicule / caméra. Se produit lorsque le script téléporte un joueuur dans un véhicule qui n'est pas encore disponible et/ou spawn. | Attendez quelques centaines de ms avant de téléporter un joueur dans un véhicule nouvellement créé. Une autre solution serait potentiellement d'utiliser SetCameraBehindPlayer avant de le téléporter vers le véhicule. | -| Rare | 0x0040F64C | Concerne Windows 7 / Vista. Problème avec la version de l'installation de SA:MP. | Fixé en 0.3d. Si cela arrive quand même, renommez votre dossier racine de GTA San Andreas. | -| Rare | 0x0059F8B4 | Survient lorsque les objets SA:MP ne chargent pas. Arrive lorsque le fichier samp.ig est manquant. | Re-install the client. Try running the installer as Administrator if using Windows Vista / 7. | -| Rare | 0x00746929 OR 0x0081214A | Mauvaise configuration des paramètres côté client. | Clic souris | -| Fréquent | 0x007F0BF7 | Concerne les véhicules. Surivent quand un serveur met des _upgrades_ maladroitement sur un véhicule. Ou alors, il s'agit de véhicules moddés. | Regardez les sujets postés sur le forum open.MP relatifs à ce problème, résolution au cas par cas. | -| Fréquent | 0x00544BC8 | Survient lorsqu'il y a trop d'objets chargés pour le client SA:MP _(ex: quand la limite d'objets est dépassée)_. | La solution la plus pragmatique est, pour le serveur, d'utiliser un streamer _(voir sur le forum les streamers postés)_. | -| Fréquent | 0x00415D47 | Survient lorsqu'il y a trop d'objets texturés chargés pour le client SA:MP. | Ce type de problème est dur à régler. Il semblerait que ce soit lié à la collision de l'object. Essayez de retirer le groupe d'objets concerné, et faites les objets uns à uns jusqu'à trouver celui qui bug. | -| Fréquent | 0x00536DF4 | Survient lorsqu'il y a trop d'objets texturés chargés pour le client SA:MP. | V. _supra_. | +| FRÉQUENCE | CODE D'ERREUR | CAUSE | SOLUTION | +| --------- | ------------------------ | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| Rare | 0x00000000 | SA:MP ne s'initialise pas. | Réinstallez le jeu et assurez-vous que le solo fonctionne. Si vous avez des mods, supprimez-les. | +| Rare | 0x006E3D17 | Survient lorsqu'un joueur change de skin en étant dans un véhicule, ou en entrant/sortant d'un véhicule. | Assurez-vous que le joueur est à pied quand il change de skin. | +| Rare | 0x0058370A | Difficile à retracer. Semble être lié au véhicule / caméra. Se produit lorsque le script téléporte un joueuur dans un véhicule qui n'est pas encore disponible et/ou spawn. | Attendez quelques centaines de ms avant de téléporter un joueur dans un véhicule nouvellement créé. Une autre solution serait potentiellement d'utiliser SetCameraBehindPlayer avant de le téléporter vers le véhicule. | +| Rare | 0x0040F64C | Concerne Windows 7 / Vista. Problème avec la version de l'installation de SA:MP. | Fixé en 0.3d. Si cela arrive quand même, renommez votre dossier racine de GTA San Andreas. | +| Rare | 0x0059F8B4 | Survient lorsque les objets SA:MP ne chargent pas. Arrive lorsque le fichier samp.ig est manquant. | Re-install the client. Try running the installer as Administrator if using Windows Vista / 7. | +| Rare | 0x00746929 OR 0x0081214A | Mauvaise configuration des paramètres côté client. | Clic souris | +| Fréquent | 0x007F0BF7 | Concerne les véhicules. Surivent quand un serveur met des _upgrades_ maladroitement sur un véhicule. Ou alors, il s'agit de véhicules moddés. | Regardez les sujets postés sur le forum open.MP relatifs à ce problème, résolution au cas par cas. | +| Fréquent | 0x00544BC8 | Survient lorsqu'il y a trop d'objets chargés pour le client SA:MP _(ex: quand la limite d'objets est dépassée)_. | La solution la plus pragmatique est, pour le serveur, d'utiliser un streamer _(voir sur le forum les streamers postés)_. | +| Fréquent | 0x00415D47 | Survient lorsqu'il y a trop d'objets texturés chargés pour le client SA:MP. | Ce type de problème est dur à régler. Il semblerait que ce soit lié à la collision de l'object. Essayez de retirer le groupe d'objets concerné, et faites les objets uns à uns jusqu'à trouver celui qui bug. | +| Fréquent | 0x00536DF4 | Survient lorsqu'il y a trop d'objets texturés chargés pour le client SA:MP. | V. _supra_. | -| MESSAGE | CAUSE | SOLUTION | -| -------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------ | -| Exception 0xC0000005 at 0x5E5815 | Cela concerne plusieurs hypothèses : animation en fonction de la surface sur laquelle se trouve le PED, juste après une fonction qui donne des armes, ... Peut-être aussi que ce qui s'est passé, c'est qu'un événement invoqué par le script s'est produit juste au moment où vous étiez en train d'entrer dans un véhicule. | - | -| Exception 0x0000005 at 0x534134 | Problème avec les niveaux d'accès Windows | Démarrer SA:MP en mode administrateur. | -| Exception 0xC0000005 at 0x544BC8 | Voir 0x00544BC8 | Voir 0x00544BC8 | -| Exception 0xC0000005 at 0x536DF4 | Voir 0x00544BC8 | Voir 0x00544BC8 | -| Exception 0xC0000005 at 0x7F120E | Upgrade de véhicule invalide | [Voir ici](CommonIssues) | +| MESSAGE | CAUSE | SOLUTION | +| -------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------- | +| Exception 0xC0000005 at 0x5E5815 | Cela concerne plusieurs hypothèses : animation en fonction de la surface sur laquelle se trouve le PED, juste après une fonction qui donne des armes, ... Peut-être aussi que ce qui s'est passé, c'est qu'un événement invoqué par le script s'est produit juste au moment où vous étiez en train d'entrer dans un véhicule. | - | +| Exception 0x0000005 at 0x534134 | Problème avec les niveaux d'accès Windows | Démarrer SA:MP en mode administrateur. | +| Exception 0xC0000005 at 0x544BC8 | Voir 0x00544BC8 | Voir 0x00544BC8 | +| Exception 0xC0000005 at 0x536DF4 | Voir 0x00544BC8 | Voir 0x00544BC8 | +| Exception 0xC0000005 at 0x7F120E | Upgrade de véhicule invalide | [Voir ici](CommonIssues) | diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/index.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/index.md index f26bf25da14..0e8d26d9ada 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/index.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/index.md @@ -4,7 +4,6 @@ Bienvenue sur le wiki de SA:MP, qui est aujourd'hui maintenu par l'équipe open. Cette documentation tend à recenser de la manière la plus exhaustive tout ce qui pourrait être utile aux développeurs. Elle vise à être la plus accessible possible, il est d'ailleurs très facile d'y [contribuer](/meta/Contributing). - ## La disparition du wiki SA:MP Il ne vous aura pas échappé que le wiki et le forum SA:MP ont été mis hors ligne fin septembre 2020. Vous pourrez également remarquer que, désormais, ces deux sites sont inaccessibles via les webarchives. diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/meta/Contributing.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/meta/Contributing.md index 503030f2074..0ce7944d145 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/meta/Contributing.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/meta/Contributing.md @@ -9,6 +9,7 @@ Cette documentation s'adresse à tous ceux qui veulent contribuer au wiki de [op Dans le cas où vous souhaitez vous voulez participer à la traduction du wiki, ouvrez un PR sur le fichier [`CODEOWNERS`](https://github.com/openmultiplayer/wiki/tree/master/CODEOWNERS) en ajoutant une ligne de la même façon que celles déjà écrites. ## Modifier, ajouter du contenu + ### Ajouter du contenu via le navigateur En parcourant le [Github « docs »](https://github.com/openmultiplayer/web/tree/master/docs) de open.MP, vous aurez un bouton "Add file" @@ -57,7 +58,7 @@ Il convient d'utiliser les chemins d'accès plutôt qu'un lien direct. [OnPlayerClickPlayer](../callbacks/OnPlayerClickPlayer) ``` -`../` permet de remonter d'un répertoire. Si le fichier que vous modifiez est dans le dossier `functions` et que vous renvoyez à un lien dans le dossier `callbacks`, utilisez `../` pour retourner au dossier `scripting/` et vous pourrez alors regagner le dossier `callbacks/` et donc viser le fichier _(sans indiquer l'extension `.md`). +`../` permet de remonter d'un répertoire. Si le fichier que vous modifiez est dans le dossier `functions` et que vous renvoyez à un lien dans le dossier `callbacks`, utilisez `../` pour retourner au dossier `scripting/` et vous pourrez alors regagner le dossier `callbacks/` et donc viser le fichier \_(sans indiquer l'extension `.md`). ### Images @@ -124,26 +125,26 @@ La structure de la table répond à des règles précises lorsque vous lui mette - ❌ ```md - | | | - | ------- | ------------------------------------ | - | HP | État du véhicule | - | 650 | Bon état | - | 650-550 | Fumée blanche | - | 550-390 | Fumée grise | - | 390-250 | Fumée noire | - | < 250 | En feu (explosion imminente) | + | | | + | ------- | ---------------------------- | + | HP | État du véhicule | + | 650 | Bon état | + | 650-550 | Fumée blanche | + | 550-390 | Fumée grise | + | 390-250 | Fumée noire | + | < 250 | En feu (explosion imminente) | ``` - ✔ ```md - | HP | État du véhicule | - | ------- | ------------------------------------ | - | 650 | Bon état | - | 650-550 | Fumée blanche | - | 550-390 | Fumée grise | - | 390-250 | Fumée noire | - | < 250 | En feu (explosion imminente) | + | HP | État du véhicule | + | ------- | ---------------------------- | + | 650 | Bon état | + | 650-550 | Fumée blanche | + | 550-390 | Fumée grise | + | 390-250 | Fumée noire | + | < 250 | En feu (explosion imminente) | ``` ## Licence d'agrément diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md index a8e3f6868ee..932110ef46d 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md @@ -12,7 +12,7 @@ tags: [actors, actorstream, forplayerid, actorid] Cette fonction est appelée quand un actor est chargé _(devient visible)_ pour un joueur. | Nom | Description | -| ----------- | ------------------------------------------- | +| ----------------- | ------------------------------------------- | | `int` actorid | ID de l'actor chargé par le joueur | | `int` forplayerid | ID du joueur qui charge l'actor (`actorid`) | diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamOut.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamOut.md index 46a1d91b16f..1e24ae45076 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamOut.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamOut.md @@ -11,10 +11,10 @@ tags: [actors, actorstream, forplayerid, actorid] Cette fonction est appelée quand un actor est déchargé _(n'est plus visible)_ pour un joueur. -| Nom | Description | -| ----------- | -------------------------------------------- | -| `int` actorid | ID de l'actor déchargé par le joueur | -| `int` forplayerid | ID du joueur a déchargé l'actor (`actorid`) | +| Nom | Description | +| ----------------- | ------------------------------------------- | +| `int` actorid | ID de l'actor déchargé par le joueur | +| `int` forplayerid | ID du joueur a déchargé l'actor (`actorid`) | ## Valeur de retour diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md index 81a9c8d452c..8cfabcd21b0 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md @@ -9,12 +9,12 @@ tags: [] Ce rappel est appelé lorsque la demande SendClientCheck est terminée. -| Nom | Description | -| -------------| --------------------------------- | -| playerid | L'ID du joueur vérifié. | -| actionid | Le type de vérification effectuée.| -| memaddr | L'adresse demandée. | -| retndata | Le résultat de la vérification. | +| Nom | Description | +| -------- | ---------------------------------- | +| playerid | L'ID du joueur vérifié. | +| actionid | Le type de vérification effectuée. | +| memaddr | L'adresse demandée. | +| retndata | Le résultat de la vérification. | ## Retours @@ -39,6 +39,7 @@ public OnClientCheckResponse(playerid, actionid, memaddr, retndata) return 1; } ``` + ## Remarques :::warning @@ -51,6 +52,6 @@ public OnClientCheckResponse(playerid, actionid, memaddr, retndata) ## Fonctions Relatives -La fonction suivante peut être utile, car elle est liée à ce rappel d'une manière ou d'une autre. +La fonction suivante peut être utile, car elle est liée à ce rappel d'une manière ou d'une autre. - [SendClientCheck](../functions/SendClientCheck): Effectue une vérification de mémoire sur le client. diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md index c3d5398a774..1fd109d750d 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md @@ -2,17 +2,17 @@ title: OnClientMessage sidebar_label: OnClientMessage description: Cette callback est appelée chaque fois qu'un NPC voit un ClientMessage. -tags: [NPC, ClientMessage, SendClientMessageToAll, ] +tags: [NPC, ClientMessage, SendClientMessageToAll] --- ## Paramètres Cette callback est appelée chaque fois qu'un NPC voit un ClientMessage. Ce sera le cas à chaque fois qu’une fonction SendClientMessageToAll est utilisée et à chaque fois qu’une fonction SendClientMessage est envoyée vers le NPC. Cette callback ne sera pas appelée quand un joueur dit quelque chose (voir NPC:OnPlayerText pour une version avec les joueurs). -| Nom | Description | -| ------ | ------------------------------- | -| `int` color | Couleur du ClientMessage. | -| `string` text[] | Le message. | +| Nom | Description | +| --------------- | ------------------------- | +| `int` color | Couleur du ClientMessage. | +| `string` text[] | Le message. | ## Valeur de retour diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md index 440f193f7b9..ae3e3fb3787 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md @@ -14,7 +14,7 @@ Cette callback est appelée lorsqu'un joueur lorsqu'un joueur répond à une bo | `int` playerid | ID du joueur qui a répondu au dialog | | `int` dialogid | ID du dialog auquel le joueur répond, assigné dans ShowPlayerDialog | | `int` response | 1 pour le bouton de gauche, 0 pour celui de droite (s'il n'y a qu'un bouton apparent = toujours 1) | -| `int` listitem | ID de l'item sélectionné par le joueur _(commence à 0, seulement dans les `DIALOG_STYLE_LIST`, pour le reste c'est -1) | +| `int` listitem | ID de l'item sélectionné par le joueur \_(commence à 0, seulement dans les `DIALOG_STYLE_LIST`, pour le reste c'est -1) | | `string` inputtext[] | Texte inséré dans la boîte de saisie par le joueur, ou le texte de l'élément de l'item sélectionné | ## Valeur de retour diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnEnterExitModShop.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnEnterExitModShop.md index 352d66396cc..d0a56315ca2 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnEnterExitModShop.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnEnterExitModShop.md @@ -9,11 +9,11 @@ tags: [modshop, vehicle, véhicule, enterexit, interiorid, interior, intérieur] Cette callback est appelée quand un joueur entre / sort d'un modshop. -| Nom | Description | -| ---------------- | ----------------------------------------------------------------------------------- | -| `int` playerid | ID du joueur qui entre / sort du modshop | -| `int` enterexit | 1 si le joueur entre, 0 si le joueur sort | -| `int` interiorid | ID de l'intérieur du modshop dans lequel le joueur est entré _(0 si le joueur sort) | +| Nom | Description | +| ---------------- | ------------------------------------------------------------------------------------ | +| `int` playerid | ID du joueur qui entre / sort du modshop | +| `int` enterexit | 1 si le joueur entre, 0 si le joueur sort | +| `int` interiorid | ID de l'intérieur du modshop dans lequel le joueur est entré \_(0 si le joueur sort) | ## Valeur de retour diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md index 98c2ee86450..8e6169070e7 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md @@ -22,5 +22,5 @@ public OnFilterScriptInit() ``` ## Callback connexe -- [OnFilterScriptExit](OnFilterScriptExit) : déchargement d'un filterscript +- [OnFilterScriptExit](OnFilterScriptExit) : déchargement d'un filterscript diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md index 4d61ab2b96e..18d424b593a 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md @@ -9,11 +9,11 @@ tags: [IP, connexion, joueur] Cette callback est appelée quand une adresse IP tente de se connecter au serveur. Pour bloquer une connexion, utilisez BlockIpAddress -| Nom | Description | -| --------------------- | -------------------------------------------------- | -| `int` playerid | ID du joueur qui tente de se connecter | -| `string` ip_address[] | Adresse IP qui tente de se connecter | -| `int` port | Port de la connexion tentée | +| Nom | Description | +| --------------------- | -------------------------------------- | +| `int` playerid | ID du joueur qui tente de se connecter | +| `string` ip_address[] | Adresse IP qui tente de se connecter | +| `int` port | Port de la connexion tentée | ## Valeur de retour diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCConnect.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCConnect.md index 9aeee503dc8..a2aa3f95c1f 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCConnect.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCConnect.md @@ -9,9 +9,9 @@ tags: ["npc"] Ce rappel est appelé lorsqu'un PNJ se connecte avec succès au serveur. -| Nom | Description | -| ------------ | --------------------------------------------------- | -| myplayerid | L'ID du joueur attribué au PNJ | +| Nom | Description | +| ---------- | ------------------------------ | +| myplayerid | L'ID du joueur attribué au PNJ | ## Exemples diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCDisconnect.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCDisconnect.md index b10a67dd1ad..2fbae0e1a94 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCDisconnect.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCDisconnect.md @@ -9,9 +9,9 @@ tags: ["npc"] Ce rappel est appelé lorsque le PNJ est déconnecté du serveur. -| Nom | Description | -| ------------ | -------------------------------------------------------- | -| reason[] | La raison pour laquelle le bot s'est déconnecté du serveur | +| Nom | Description | +| -------- | ---------------------------------------------------------- | +| reason[] | La raison pour laquelle le bot s'est déconnecté du serveur | ## Exemples diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCEnterVehicle.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCEnterVehicle.md index 92ac0b4ac4d..a57f993e34b 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCEnterVehicle.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCEnterVehicle.md @@ -9,10 +9,10 @@ tags: ["npc"] Ce rappel est appelé lorsqu'un PNJ entre dans un véhicule. -| Nom | Description | -| ------------ | ------------------------------------------------------- | -| vehicleid | L'ID du véhicule dans lequel le PNJ entre | -| seatid | L'ID de siège que le PNJ utilise | +| Nom | Description | +| --------- | ----------------------------------------- | +| vehicleid | L'ID du véhicule dans lequel le PNJ entre | +| seatid | L'ID de siège que le PNJ utilise | ## Exemples diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnObjectMoved.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnObjectMoved.md index cbf87570f6f..a5830a79553 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnObjectMoved.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnObjectMoved.md @@ -2,16 +2,27 @@ title: OnObjectMoved sidebar_label: OnObjectMoved description: Cette callback est appelée quand un objet s'est arrêté de bouger après un MoveObject -tags: [OnObjectMoved, SetObjectPos, objectid, object, objet, mouvement, moved, IsObjectMoving, MoveObject] +tags: + [ + OnObjectMoved, + SetObjectPos, + objectid, + object, + objet, + mouvement, + moved, + IsObjectMoving, + MoveObject, + ] --- ## Paramètres Cette callback est appelée quand un objet s'est arrêté de bouger après un MoveObject. -| Nom | Description | -| -------------- | ------------------------------------------ | -| `int` objectid | ID de l'objet qui était en mouvement | +| Nom | Description | +| -------------- | ------------------------------------ | +| `int` objectid | ID de l'objet qui était en mouvement | ## Valeur de retour diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamIn.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamIn.md index 5eb254397e0..71c9435b2a9 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamIn.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamIn.md @@ -11,10 +11,10 @@ tags: ["player"] Ce rappel est appelé lorsqu'un objet à récupérer entre dans la portée visuelle d'un joueur. -| Nom | Description | -|-----------|-----------------------------------------------------------------------------| -| pickupid | L'ID de l'objet à récupérer, retourné par [CreatePickup](../functions/CreatePickup) | -| playerid | L'ID du joueur pour lequel l'objet à récupérer entre dans la portée visuelle. | +| Nom | Description | +| -------- | ----------------------------------------------------------------------------------- | +| pickupid | L'ID de l'objet à récupérer, retourné par [CreatePickup](../functions/CreatePickup) | +| playerid | L'ID du joueur pour lequel l'objet à récupérer entre dans la portée visuelle. | ## Retours diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamOut.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamOut.md index 53ec529627e..d1454252a60 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamOut.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamOut.md @@ -11,10 +11,10 @@ tags: ["player"] Ce rappel est appelé lorsqu'un objet à récupérer quitte la portée visuelle d'un joueur. -| Nom | Description | -|-----------|-----------------------------------------------------------------------------| -| pickupid | L'ID de l'objet à récupérer, retourné par [CreatePickup](../functions/CreatePickup) | -| playerid | L'ID du joueur pour lequel l'objet à récupérer quitte la portée visuelle. | +| Nom | Description | +| -------- | ----------------------------------------------------------------------------------- | +| pickupid | L'ID de l'objet à récupérer, retourné par [CreatePickup](../functions/CreatePickup) | +| playerid | L'ID du joueur pour lequel l'objet à récupérer quitte la portée visuelle. | ## Retours @@ -50,7 +50,7 @@ Les rappels suivants peuvent être utiles, car ils sont liés à ce rappel d'une ## Fonctions Relatives -Les fonctions suivantes peuvent être utiles, car elles sont liées à ce rappel d'une manière ou d'une autre. +Les fonctions suivantes peuvent être utiles, car elles sont liées à ce rappel d'une manière ou d'une autre. - [CreatePickup](../functions/CreatePickup): Crée un objet à récupérer. - [DestroyPickup](../functions/DestroyPickup): Détruit un objet à récupérer. diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickGangZone.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickGangZone.md index 94a84de4fa8..234c806e683 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickGangZone.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickGangZone.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone"] Ce rappel est appelé lorsqu'un joueur clique sur une zone de gang sur la carte du menu de pause (en cliquant avec le bouton droit). -| Nom | Description | -| --------- | ----------------------------------------------------------------------------- | -| playerid | L'ID du joueur qui a cliqué sur une zone de gang | -| zoneid | L'ID de la zone de gang sur laquelle le joueur a cliqué | +| Nom | Description | +| -------- | ------------------------------------------------------- | +| playerid | L'ID du joueur qui a cliqué sur une zone de gang | +| zoneid | L'ID de la zone de gang sur laquelle le joueur a cliqué | ## Retours @@ -35,7 +35,7 @@ public OnPlayerClickGangZone(playerid, zoneid) ## Fonctions Relatives -Les fonctions suivantes peuvent être utiles, car elles sont liées à ce rappel d'une manière ou d'une autre. +Les fonctions suivantes peuvent être utiles, car elles sont liées à ce rappel d'une manière ou d'une autre. - [GangZoneCreate](../functions/GangZoneCreate): Créer une zone de gang (zone radar colorée). - [GangZoneDestroy](../functions/GangZoneDestroy): Détruire une zone de gang. diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickMap.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickMap.md index 32bd82263aa..dce98986e04 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickMap.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickMap.md @@ -11,7 +11,7 @@ OnPlayerClickMap est appelé quand un joueur place un point (clic droit) sur la | Nom | Description | | ---------------- | ----------------------------------------------------------------------------------------- | -| `int` playerid | ID du joueur qui place le point sur la carte | +| `int` playerid | ID du joueur qui place le point sur la carte | | `float` Float:fX | Cordonnées X du point placé sur la carte par `playerid` | | `float` Float:fY | Coordonnées Y du point placé sur la carte par `playerid` | | `float` Float:fZ | Coordonnées Z du point placé sur la carte par `playerid` (imprécis - v. infra, "Astuces") | diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayer.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayer.md index 4b0a601e504..2fc52469c60 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayer.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayer.md @@ -9,11 +9,11 @@ tags: [player, clickplayer, clickedplayerid, source] Callback appelée quand un joueur double-clique sur le pseudo d'un joueur dans la tablist. -| Nom | Description | -| --------------------- | ---------------------------------------------------------------- | -| `int` playerid | ID du joueur qui double-clique sur un pseudo dans la tablist | -| `int` clickedplayerid | ID du joueur sélectionn | -| `int` source | Source du clic du joueur | +| Nom | Description | +| --------------------- | ------------------------------------------------------------ | +| `int` playerid | ID du joueur qui double-clique sur un pseudo dans la tablist | +| `int` clickedplayerid | ID du joueur sélectionn | +| `int` source | Source du clic du joueur | ## Valeur de retour diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md index 303633955f5..482410f4518 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md @@ -82,4 +82,3 @@ Quand un joueur quitte le textdraw sélectionné avec ECHAP, OnPlayerClickTextDr - [OnPlayerClickTextDraw](OnPlayerClickTextDraw): Quand un joueur clique sur un textdraw. - [OnPlayerClickPlayer](OnPlayerClickPlayer): Quand un joueur clique sur un autre. - [OnPlayerClickMap](OnPlayerClickMap): Quand un joueur place un point sur la map avec le clic droit. - diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md index acf3c7bd624..7937c5a40c5 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md @@ -9,10 +9,10 @@ tags: ["player", "textdraw"] Cette callback est appelée quand un joueur clique sur un textdraw ou le quitte avec la touche ECHAP. -| Nom | Description | -| --------------- | ---------------------------------------------------------------------------------- | -| `int` playerid | ID du joueur qui clique sur le textdraw. | -| `int`clickedid | ID du textdraw cliqué. INVALID_TEXT_DRAW si le textdraw est quitté. | +| Nom | Description | +| -------------- | ------------------------------------------------------------------- | +| `int` playerid | ID du joueur qui clique sur le textdraw. | +| `int`clickedid | ID du textdraw cliqué. INVALID_TEXT_DRAW si le textdraw est quitté. | ## Valeur de retour @@ -75,4 +75,3 @@ N'utilisez pas CancelSelectTextDraw sans condition dans cette callback. Il en r - [OnPlayerClickPlayerTextDraw](OnPlayerClickPlayerTextDraw): Quand un joueur clique sur un player-textdraw. - [OnPlayerClickPlayer](OnPlayerClickPlayer): Quand un joueur clique sur un autre joueur dans la tablist. - [OnPlayerClickMap](OnPlayerClickMap): Quand un joueur place un point sur la map avec le clic droit. - diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerCommandText.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerCommandText.md index 83c45174a7e..e626c6840d4 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerCommandText.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerCommandText.md @@ -9,10 +9,10 @@ tags: ["player"] Cette callback est appelée quand un joueur tape une commande. Les commandes débutent avec un slash _(/aide, ...)_. -| Nom | Description | -| ------------------ | ----------------------------------------------------------- | -| `id` playerid | ID du joueur qui envoie la commande | -| `string` cmdtext[] | Commande envoyée (nécessite un slash devant) | +| Nom | Description | +| ------------------ | -------------------------------------------- | +| `id` playerid | ID du joueur qui envoie la commande | +| `string` cmdtext[] | Commande envoyée (nécessite un slash devant) | ## Valeur de retour diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerConnect.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerConnect.md index 6a780e3f9c1..883c2042756 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerConnect.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerConnect.md @@ -9,9 +9,9 @@ tags: ["player"] Cette callback est appelée quand un joueur se connecte au serveur. -| Nom | Description | -| --------------- | --------------------- | -| `int` playerid | ID du joueur connecté | +| Nom | Description | +| -------------- | --------------------- | +| `int` playerid | ID du joueur connecté | ## Valeur de retour @@ -25,13 +25,13 @@ public OnPlayerConnect(playerid) new string[64], playerName[MAX_PLAYER_NAME]; - + /* Message de bienvenue */ GetPlayerName(playerid, playerName, MAX_PLAYER_NAME); format(string, sizeof string, "[+] %s a rejoint le serveur. Bienvenue à lui !", playerName); SendClientMessageToAll(0xFFFFFFAA, string); - + return 1; } ``` diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md index 127ad19b0fa..40f945d1451 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md @@ -10,7 +10,7 @@ tags: ["player"] Cette callback est appelée quand le joueur est mort. Il peut s'agir aussi bien d'une mort par kill qu'une mort par suicide. | Nom | Description | -|---------------------|--------------------------------------------------------------------| +| ------------------- | ------------------------------------------------------------------ | | `int` playerid | ID du joueur mort | | `int` killerid | ID du joueur qui kill le `playerid`, ou INVALID_PLAYER_ID à défaut | | `int` WEAPON:reason | ID de la raison de la mort | @@ -56,9 +56,9 @@ Il faut toujours vérifier que le `killerid` est valide avant d'utiliser SendDea :::warning -Vous DEVEZ vérifier que `killerid` est valide (pas INVALID_PLAYER_ID) avant de l'utiliser dans un array _(n'importe où en réalité)_, sinon le script OnPlayerDeath est susceptible de crash. +Vous DEVEZ vérifier que `killerid` est valide (pas INVALID*PLAYER_ID) avant de l'utiliser dans un array *(n'importe où en réalité)\_, sinon le script OnPlayerDeath est susceptible de crash. -C'est parce que INVALID_PLAYER_ID est défini comme ayant la valeur '65535' que si un array a seulement MAX_PLAYERS comme élément le script OnPlayerDeath va crash _(vous tentez d'indexer au-delà de la limite MAX_PLAYERS)_. +C'est parce que INVALID*PLAYER_ID est défini comme ayant la valeur '65535' que si un array a seulement MAX_PLAYERS comme élément le script OnPlayerDeath va crash *(vous tentez d'indexer au-delà de la limite MAX*PLAYERS)*. ::: diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md index 05416025c49..12adc5eb85e 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md @@ -9,10 +9,10 @@ tags: ["player"] Cette callback est appelée quand un joueur se déconnecte du serveur. -| Nom | Description | -| -------------- | -------------------------------------------------- | -| `int` playerid | ID du joueur qui se déconnecte | -| `int` reason | Raison de la déconnexion _(v. tableau, infra) | +| Nom | Description | +| -------------- | ---------------------------------------------- | +| `int` playerid | ID du joueur qui se déconnecte | +| `int` reason | Raison de la déconnexion \_(v. tableau, infra) | ## Valeur de retour diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md index 5f924db070a..3f52a44a409 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md @@ -10,7 +10,7 @@ tags: ["player"] Cette callback est appelée quand un joueur en a fini avec le mode édition des attach objects. | Name | Description | -|------------------------------|-----------------------------------------------------------------------------------| +| ---------------------------- | --------------------------------------------------------------------------------- | | `int` playerid | ID du joueur en mode édition | | `int` EDIT_RESPONSE:response | **0** si annulé (ECHAP) ou **1** si le joueur a cliqué sur l'icône de sauvegarde. | | `int` index | The index of the attached object (0-9) | @@ -83,7 +83,7 @@ public OnPlayerEditAttachedObject(playerid, EDIT_RESPONSE:response, index, model :::warning -L'édition doit être abandonnée si la réponse est '0' (cancelled). Cela doit être fait par le stockage des offsets au préalable dans un array. +L'édition doit être abandonnée si la réponse est '0' (cancelled). Cela doit être fait par le stockage des offsets au préalable dans un array. ::: diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditObject.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditObject.md index 4cd494b5a83..c63fa77368c 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditObject.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditObject.md @@ -9,18 +9,18 @@ tags: ["player"] Cette callback est appelée quand un joueur a fini d'éditer un objet (EditObject/EditPlayerObject). -| Nom | Description | -|--------------------------------|-----------------------------------------------------------------| -| `int` playerid | ID du joueur qui a édité l'objet | -| `int` playerobject | **0** si c'est un global object, **1** si c'est un playerobject | -| `int` objectid | ID de l'objet édité | -| `int` EDIT_RESPONSE:response | Le [type de réponse](../resources/objecteditionresponsetypes) | -| `float` Float:fX | Offset X de l'objet qui a été édité | -| `float` Float:fY | Offset Y de l'objet qui a été édité | -| `float` Float:fZ | Offset Z de l'objet qui a été édité | -| `float` Float:fRotX | Rotation X de l'objet qui a été édité | -| `float` Float:fRotY | Rotation Y de l'objet qui a été édité | -| `float` Float:fRotZ | Rotation Z de l'objet qui a été édité | +| Nom | Description | +| ---------------------------- | --------------------------------------------------------------- | +| `int` playerid | ID du joueur qui a édité l'objet | +| `int` playerobject | **0** si c'est un global object, **1** si c'est un playerobject | +| `int` objectid | ID de l'objet édité | +| `int` EDIT_RESPONSE:response | Le [type de réponse](../resources/objecteditionresponsetypes) | +| `float` Float:fX | Offset X de l'objet qui a été édité | +| `float` Float:fY | Offset Y de l'objet qui a été édité | +| `float` Float:fZ | Offset Z de l'objet qui a été édité | +| `float` Float:fRotX | Rotation X de l'objet qui a été édité | +| `float` Float:fRotY | Rotation Y de l'objet qui a été édité | +| `float` Float:fRotZ | Rotation Z de l'objet qui a été édité | ## Valeur de retour diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterGangZone.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterGangZone.md index a08a43cdb63..48d740481fa 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterGangZone.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterGangZone.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone"] Ce rappel est appelé lorsqu'un joueur entre dans une zone de gang -| Nom | Description | -| --------- | ----------------------------------------------- | -| playerid | L'ID du joueur qui est entré dans la zone de gang. | -| zoneid | L'ID de la zone de gang dans laquelle le joueur est entré. | +| Nom | Description | +| -------- | ---------------------------------------------------------- | +| playerid | L'ID du joueur qui est entré dans la zone de gang. | +| zoneid | L'ID de la zone de gang dans laquelle le joueur est entré. | ## Retours @@ -36,7 +36,7 @@ public OnPlayerEnterGangZone(playerid, zoneid) Les rappels suivants peuvent être utiles, car ils sont liés à ce rappel d'une manière ou d'une autre. -- [OnPlayerLeaveGangZone](OnPlayerLeaveGangZone): Ce rappel est appelé lorsqu'un joueur quitte une zone de gang. +- [OnPlayerLeaveGangZone](OnPlayerLeaveGangZone): Ce rappel est appelé lorsqu'un joueur quitte une zone de gang. ## Fonctions Relatives diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterPlayerGangZone.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterPlayerGangZone.md index 47d0df80a45..ecb02bcab40 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterPlayerGangZone.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterPlayerGangZone.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone"] Ce rappel est appelé lorsqu'un joueur entre dans une zone de gang de joueur. -| Nom | Description | -| --------- | ------------------------------------------------------ | -| playerid | L'ID du joueur qui est entré dans la zone de gang de joueur. | -| zoneid | L'ID de la zone de gang de joueur dans laquelle le joueur est entré. | +| Nom | Description | +| -------- | -------------------------------------------------------------------- | +| playerid | L'ID du joueur qui est entré dans la zone de gang de joueur. | +| zoneid | L'ID de la zone de gang de joueur dans laquelle le joueur est entré. | ## Retours diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md index 6acce669523..d02c16ef74a 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md @@ -9,16 +9,15 @@ tags: ["player", "vehicle"] Cette callback est appelée quand un joueur commence à sortir d'un véhicule. -| Nom | Description | -| ----------------- | ------------------------------------ | -| `int` playerid | ID du joueur qui sort du véhicule | -| `int` vehicleid | ID du véhicule duquel le joueur sort | +| Nom | Description | +| --------------- | ------------------------------------ | +| `int` playerid | ID du joueur qui sort du véhicule | +| `int` vehicleid | ID du véhicule duquel le joueur sort | ## Valeur Cette callback ne retourne rien, mais doit retourner quelque chose. Autrement dit, `return callback();` ne fonctionnera pas car la callback ne retourne rien, mais un return _(`return 1;` ou `return 0;`)_ doit être effectué dans la callback. - ## Exemple ```c @@ -35,7 +34,7 @@ public OnPlayerExitVehicle(playerid, vehicleid) :::tip -Cette callback n'est pas appelée en cas de chute d'une moto ou si le joueur est sorti du véhicule par un autre moyen que la touche F, par exemple avec SetPlayerPos. +Cette callback n'est pas appelée en cas de chute d'une moto ou si le joueur est sorti du véhicule par un autre moyen que la touche F, par exemple avec SetPlayerPos. Il faudra utiliser [OnPlayerStateChange](OnPlayerStateChange) et vérifier si l'ancien état du joueur est `PLAYER_STATE_DRIVER` ou `PLAYER_STATE_PASSENGER` et que son nouvel état est `PLAYER_STATE_ONFOOT`. ::: diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md index 33d1038384a..25d7c482bd8 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md @@ -9,9 +9,9 @@ tags: ["player", "menu"] Callback appelée un joueur quitte un menu. -| Nom | Description | -| -------------- | ----------------------------------------- | -| `int` playerid | ID du joueur qui quitte le menu | +| Nom | Description | +| -------------- | ------------------------------- | +| `int` playerid | ID du joueur qui quitte le menu | ## Valeur de retour diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerFinishedDownloading.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerFinishedDownloading.md index f249a81b1b3..6f6610cf4fe 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerFinishedDownloading.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerFinishedDownloading.md @@ -13,10 +13,10 @@ Callback appelée quand un joueur fini de télécharger les models custom du ser Pour plus d'informations sur comment ajouter des custom models sur son serveur, référez-vous aux tutoriels sur [Burgershot.gg](https://forum.open.mp/). -| Nom | Description | -| ------------------ | ------------------------------------------------------------------------------ | -| `int` playerid | ID du joueur qui a fini le téléchargement des models custom. | -| `int` virtualworld | ID du virtual world pour lequel le joueur a fini le téléchargement des models | +| Nom | Description | +| ------------------ | ----------------------------------------------------------------------------- | +| `int` playerid | ID du joueur qui a fini le téléchargement des models custom. | +| `int` virtualworld | ID du virtual world pour lequel le joueur a fini le téléchargement des models | ## Valeur de retour diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md index 8495e83c03f..9b01e4f57e8 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md @@ -9,13 +9,13 @@ tags: ["player"] Cette callback est appelée quand un joueur inflige des dégâts à un autre joueur. -| Nom | Description | -|-----------------------|--------------------------------------------------------------------------| -| `int` playerid | ID du joueur qui inflige le dégât | -| `int` damagedid | ID du joueur qui reçoit le dégât | -| `float` Float:amount | Montant de la perte en armure/vie (combinés) | -| `int` WEAPON:weaponid | Cause du dommage | -| `int` bodypart | Partie du corps qui a été touchée | +| Nom | Description | +| --------------------- | -------------------------------------------- | +| `int` playerid | ID du joueur qui inflige le dégât | +| `int` damagedid | ID du joueur qui reçoit le dégât | +| `float` Float:amount | Montant de la perte en armure/vie (combinés) | +| `int` WEAPON:weaponid | Cause du dommage | +| `int` bodypart | Partie du corps qui a été touchée | ## Valeur de retour @@ -28,20 +28,20 @@ Cette callback est appelée quand un joueur inflige des dégâts à un autre jou ```c public OnPlayerGiveDamage(playerid, damagedid, Float:amount, WEAPON:weaponid, bodypart) { - new - string[128], - victim[MAX_PLAYER_NAME], + new + string[128], + victim[MAX_PLAYER_NAME], attacker[MAX_PLAYER_NAME], weaponname[24]; - + GetPlayerName(playerid, attacker, sizeof (attacker)); GetPlayerName(damagedid, victim, sizeof (victim)); GetWeaponName(weaponid, weaponname, sizeof (weaponname)); - + format(string, sizeof(string), "%s a infligé %.0f de dégâts à %s, arme: %s, bodypart: %d", attacker, amount, victim, weaponname, bodypart); - + SendClientMessageToAll(0xFFFFFFFF, string); - + return 1; } ``` diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md index 2afcbe88be0..c3ec9662aa1 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md @@ -10,7 +10,7 @@ tags: ["player"] Cette callback est appelée quand un joueur inflige des dégâts à un actor. | Nom | Description | -|-----------------------|----------------------------------------------| +| --------------------- | -------------------------------------------- | | `int` playerid | ID du joueur qui inflige le dégât | | `int` damaged_actorid | ID de l'actor qui reçoit le dégât | | `float` Float:amount | Montant de la perte en armure/vie (combinés) | @@ -28,16 +28,16 @@ Cette callback est appelée quand un joueur inflige des dégâts à un actor. ```c public OnPlayerGiveDamageActor(playerid, damaged_actorid, Float:amount, WEAPON:weaponid, bodypart) { - new - string[128], + new + string[128], attacker[MAX_PLAYER_NAME]; weaponname[24]; - + GetPlayerName(playerid, attacker, sizeof (attacker)); GetWeaponName(weaponid, weaponname, sizeof (weaponname)); format(string, sizeof(string), "%s a infligé %.0f à l'actor id %d, arme: %s", attacker, amount, damaged_actorid, weaponname); - + SendClientMessageToAll(0xFFFFFFFF, string); return 1; } @@ -62,6 +62,5 @@ Cette callback ne peut pas être appelée si l'actor est invulnérable _(il l'es ## Callbacks connexes -- [OnActorStreamOut](OnActorStreamOut): Appelé quand un actor n'est plus stream par un joueur. +- [OnActorStreamOut](OnActorStreamOut): Appelé quand un actor n'est plus stream par un joueur. - [OnPlayerStreamIn](OnPlayerStreamIn): Appelé quand un actor est stream par un joueur. - diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerInteriorChange.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerInteriorChange.md index bf90284c770..2cda52c80ba 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerInteriorChange.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerInteriorChange.md @@ -9,11 +9,11 @@ tags: ["player"] Appelé lorsqu'un joueur change d'intérieur. Peut être déclenché par [SetPlayerInterior](../functions/SetPlayerInterior), ou bien quand un joueur entre / sort d'un bâtiment. -| Name | Description | -| ------------------- | ------------------------------------------- | -| `int` playerid | Joueur qui change d'intérieur | -| `int` newinteriorid | Nouvel intérieur dans lequel le joueur est | -| `int` oldinteriorid | Intérieur précédent du joueur | +| Name | Description | +| ------------------- | ------------------------------------------ | +| `int` playerid | Joueur qui change d'intérieur | +| `int` newinteriorid | Nouvel intérieur dans lequel le joueur est | +| `int` oldinteriorid | Intérieur précédent du joueur | ## Valeur de retour @@ -25,10 +25,10 @@ Cette callback ne retourne rien, mais doit retourner quelque chose. Autrement di public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { new string[128]; - + format(string, sizeof(string), "INFO: Vous étiez dans l'intérieur %d, vous êtes maintenant dans l'intérieur %d!", oldinteriorid, newinteriorid); SendClientMessage(playerid, -1, string); - + return 1; } ``` diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerKeyStateChange.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerKeyStateChange.md index 204874d6f31..f0a8be6d9b0 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerKeyStateChange.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerKeyStateChange.md @@ -9,10 +9,9 @@ tags: ["player"] Cette callback est appelée lorsqu'un joueur appuie / lâche une touche de son clavier (uniquement les touches supportées par SA:MP). - -| Nom | Description | +| Nom | Description | | -------------- | ----------------------------------------------------------------------------------- | -| `int` playerid | ID du joueur qui appuie/relâche la touche | +| `int` playerid | ID du joueur qui appuie/relâche la touche | | `int` newkeys | Un [tableau des touches](../resources/keys) est disponible après l'action | | `int` oldkeys | Un [tableau des touches](../resources/keys) est également disponible avant l'action | @@ -46,7 +45,7 @@ Les touches directionnelles ne fonctionnent pas avec OnPlayerKeyStateChange. Ell ### Introduction -Cette callback est appelée indifféremment selon que le joueur presse une touche ou la relâche _(v. [Keys](../resources/keys))_. +Cette callback est appelée indifféremment selon que le joueur presse une touche ou la relâche _(v. [Keys](../resources/keys))_. Les touches qui sont prises en charge ne sont pas les touches réelles du clavier, mais des touches de fonction attribuées à San Andreas. Cela signifie que, par exemple, vous ne pouvez pas détecter quand quelqu'un appuie sur la barre d'espace, mais ils peuvent détecter le moment où ils pressent leur touche sprint (qui peut, ou pas, être affectée à la barre d'espacement). @@ -66,7 +65,7 @@ if (newkeys == KEY_FIRE) Ce code peut même fonctionner dans vos tests, mais il est incorrect et vos tests sont insuffisants. Essayez de vous accroupir et d'appuyer sur le feu et votre code cessera instantanément de fonctionner. **Pourquoi?** Parce que `newkeys` n'est plus le même que `KEY_FIRE`, c'est le même que `KEY_FIRE` COMBINÉ AVEC `KEY_CROUCH`. -### Comment vérifier une touche +### Comment vérifier une touche Donc, si la variable peut contenir plusieurs clés à la fois, comment en vérifier une seule ? La réponse est le masquage de bits. Chaque touche a son propre bit dans la variable _(certaines touches ont le même bit, mais ce sont des touches onfoot / incar, donc ne peuvent jamais être pressées en même temps de toute façon)_ et vous devez vérifier juste ce seul bit : diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveCheckpoint.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveCheckpoint.md index b79d00c50a1..9463671e03f 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveCheckpoint.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveCheckpoint.md @@ -9,9 +9,9 @@ tags: ["player", "checkpoint"] Cette callback est appelée quand un joueur quitte un checkpoint configuré pour lui avec [SetPlayerCheckpoint](../functions/SetPlayerCheckpoint). Seulement 1 checkpoint peut être mis. -| Nom | Description | -| -------------- | ------------------------------------------------ | -| `int` playerid | ID du joueur qui a quitté son checkpoint | +| Nom | Description | +| -------------- | ---------------------------------------- | +| `int` playerid | ID du joueur qui a quitté son checkpoint | ## Valeur de retour diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveRaceCheckpoint.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveRaceCheckpoint.md index 0b32872565c..3f1eaa9649f 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveRaceCheckpoint.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveRaceCheckpoint.md @@ -9,9 +9,9 @@ tags: ["player", "checkpoint", "racecheckpoint"] Cette callback est appelée quand un joueur quitte un race checkpoint. -| Nom | Description | -| -------------- | ------------------------------------------------ | -| `int` playerid | ID du joueur qui a quitté le race checkpoint | +| Nom | Description | +| -------------- | -------------------------------------------- | +| `int` playerid | ID du joueur qui a quitté le race checkpoint | ## Valeur de retour diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerObjectMoved.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerObjectMoved.md index f11f38b95c0..64d3b216fec 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerObjectMoved.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerObjectMoved.md @@ -9,10 +9,10 @@ tags: ["player"] Cette callback est appelée quand l'objet d'un joueur a été déplacé après un MovePlayerObject _(quand l'objet s'arrête de bouger)_. -| Nom | Description | -| -------------- | -------------------------------------------- | -| `int` playerid | L'ID du joueur auquel l'objet est assigné | -| `int` objectid | L'ID de l'objet du joueur qui a été déplacé | +| Nom | Description | +| -------------- | ------------------------------------------- | +| `int` playerid | L'ID du joueur auquel l'objet est assigné | +| `int` objectid | L'ID de l'objet du joueur qui a été déplacé | ## Valeur de retour diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPickup.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPickup.md index 6ec0dbdda00..ab7b3a1a04d 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPickup.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPickup.md @@ -9,8 +9,8 @@ tags: ["player"] Appelée lorsqu'un joueur prend un pickup crée via CreatePickup. -| Nom | Description | -| -------- | ------------------------------------------ | +| Nom | Description | +| -------------- | ------------------------------------ | | `int` playerid | L'ID du joueur qui a prit le pickup. | | `int` pickupid | L'ID du pickup que le joueur a prit. | diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPlayerPickup.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPlayerPickup.md index d96cda4c17b..f97e86f5666 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPlayerPickup.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPlayerPickup.md @@ -11,9 +11,9 @@ tags: ["player", "pickup", "playerpickup"] Ce rappel est appelé lorsqu'un joueur ramasse un objet joueur-pickup créé avec [CreatePlayerPickup](../functions/CreatePlayerPickup). -| Nom | Description | -|----------|------------------------------------------------------------------------------------------------| -| playerid | L'ID du joueur qui a ramassé l'objet joueur-pickup. | +| Nom | Description | +| -------- | ------------------------------------------------------------------------------------------------- | +| playerid | L'ID du joueur qui a ramassé l'objet joueur-pickup. | | pickupid | L'ID de l'objet joueur-pickup, retourné par [CreatePlayerPickup](../functions/CreatePlayerPickup) | ## Retours diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamIn.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamIn.md index 9ee563163d1..7eed3275479 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamIn.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamIn.md @@ -11,10 +11,10 @@ tags: ["player", "pickup", "playerpickup"] Ce rappel est appelé lorsque qu'un objet joueur-pickup entre dans la portée visuelle du joueur. -| Nom | Description | -|----------|------------------------------------------------------------------------------------------------| +| Nom | Description | +| -------- | ------------------------------------------------------------------------------------------------- | | pickupid | L'ID de l'objet joueur-pickup, retourné par [CreatePlayerPickup](../functions/CreatePlayerPickup) | -| playerid | L'ID du joueur dans la portée visuelle duquel l'objet joueur-pickup entre. | +| playerid | L'ID du joueur dans la portée visuelle duquel l'objet joueur-pickup entre. | ## Retours diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamOut.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamOut.md index eabc6e297c6..bc86d5eb56d 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamOut.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamOut.md @@ -11,10 +11,10 @@ tags: ["player", "pickup", "playerpickup"] Ce rappel est appelé lorsque qu'un objet joueur-pickup quitte la portée visuelle du joueur. -| Nom | Description | -|----------|------------------------------------------------------------------------------------------------| +| Nom | Description | +| -------- | ------------------------------------------------------------------------------------------------- | | pickupid | L'ID de l'objet joueur-pickup, retourné par [CreatePlayerPickup](../functions/CreatePlayerPickup) | -| playerid | L'ID du joueur dont l'objet joueur-pickup quitte la portée visuelle. | +| playerid | L'ID du joueur dont l'objet joueur-pickup quitte la portée visuelle. | ## Retours diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectObject.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectObject.md index 93ba2262dce..5e085c7f6e7 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectObject.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectObject.md @@ -9,15 +9,15 @@ tags: ["player"] Cette callback est appelée quand un joueur sélectionne un objet après que SelectObject a été utilisé. -| Nom | Description | -| ---------------- | ---------------------------------------------------- | -| `int` playerid | ID du joueur qui sélectionne l'objet | -| `int` type | [Type](../resources/selectobjecttypes) de sélection | -| `int` objectid | ID de l'objet sélectionné | -| `int` modelid | Model de l'objet sélectionné | -| `float` Float:fX | Position X de l'objet sélectionné | -| `float` Float:fY | Position Y de l'objet sélectionné | -| `float` Float:fZ | Position Z de l'objet sélectionné | +| Nom | Description | +| ---------------- | --------------------------------------------------- | +| `int` playerid | ID du joueur qui sélectionne l'objet | +| `int` type | [Type](../resources/selectobjecttypes) de sélection | +| `int` objectid | ID de l'objet sélectionné | +| `int` modelid | Model de l'objet sélectionné | +| `float` Float:fX | Position X de l'objet sélectionné | +| `float` Float:fY | Position Y de l'objet sélectionné | +| `float` Float:fZ | Position Z de l'objet sélectionné | ## Valeur de retour diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md index eecfd43c158..33058a8bb00 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md @@ -9,10 +9,10 @@ tags: ["player", "menu"] Cette callback est appelée lorsqu'un joueur sélectionne un article depuis un menu [(ShowMenuForPlayer)](../functions/ShowMenuForPlayer). -| Nom | Description | -| -------------- | -------------------------------------------------------------------- | -| `int` playerid | L'ID du joueur qui a sélectionné le menu. | -| `int` row | L'ID de la ligne qui a été sélectionnée. La première ligne = **0**. | +| Nom | Description | +| -------------- | ------------------------------------------------------------------- | +| `int` playerid | L'ID du joueur qui a sélectionné le menu. | +| `int` row | L'ID de la ligne qui a été sélectionnée. La première ligne = **0**. | ## Valeur de retour @@ -49,7 +49,6 @@ public OnPlayerSelectedMenuRow(playerid, row) :::tip - L'ID du menu choisi n'est pas un paramètre de cette callback. GetPlayerMenu doit être utilisé pour déterminer quel menu le joueur a-t-il sélectionné. ::: diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md index 83d58a2b90b..c1b7c6e4832 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md @@ -9,9 +9,9 @@ tags: ["player"] Cette callback est appelée lorsqu'un joueur spawn (apparaît). -| Nom | Description | -| -------------- | ---------------------------------- | -| `int` playerid | L'ID du joueur qui spawn. | +| Nom | Description | +| -------------- | ------------------------- | +| `int` playerid | L'ID du joueur qui spawn. | ## Valeur de retour @@ -24,12 +24,12 @@ public OnPlayerSpawn(playerid) { new PlayerName[MAX_PLAYER_NAME], string[40]; - + GetPlayerName(playerid, PlayerName, sizeof(PlayerName - + format(string, sizeof(string), "[ ! ] %s a spawn.", PlayerName); SendClientMessageToAll(0xFFFFFFFF, string); - + return 1; } ``` diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamIn.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamIn.md index 6748b5ebf89..315f192aaaa 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamIn.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamIn.md @@ -18,7 +18,6 @@ Cette fonction est appelée quand un joueur est chargé (devient visible) pour u Cette callback ne retourne rien, mais doit retourner quelque chose. Autrement dit, `return callback();` ne fonctionnera pas car la callback ne retourne rien, mais un return _(`return 1;` ou `return 0;`)_ doit être effectué dans la callback. - ## Exemmple ```c @@ -26,10 +25,10 @@ public OnPlayerStreamIn(playerid, forplayerid) { new string[40]; - + format(string, sizeof(string), "Le joueur ID %d vient de charger dans votre client.", playerid); SendClientMessage(forplayerid, 0xFFFFFFFF, string); - + return 1; } ``` diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamOut.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamOut.md index d2cfdda17ef..92967a85a7c 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamOut.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamOut.md @@ -23,12 +23,12 @@ Cette callback ne retourne rien, mais doit retourner quelque chose. Autrement di ```c public OnPlayerStreamOut(playerid, forplayerid) { - new + new string[80]; - + format(string, sizeof(string), "Le joueur ID %d vient d'être déchargé de votre client.", playerid); SendClientMessage(forplayerid, 0xFF0000FF, string); - + return 1; } ``` diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md index 65432d6f426..fa7f8ce69d9 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md @@ -9,13 +9,13 @@ tags: ["player"] Cette callback est appelée lorsqu'un joueur prends des degats.. -| Nom | Description | -|-----------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------| -| `int` playerid | L'ID du joueur qui prends les dégats. | -| `int` issuerid | L'ID du joueur qui cause les dégats. Si il vaut INVALID_PLAYER_ID, le joueur les a infligés lui même. | -| `float` Float:amount | Le montant des dégats reçus _(vie et armure combinés)_. | -| `int` WEAPON:weaponid | L'ID de l'arme/la raison qui a causé les dégats. | -| `int` bodypart | La partie du corps qui s'est faite touchée. | +| Nom | Description | +| --------------------- | ----------------------------------------------------------------------------------------------------- | +| `int` playerid | L'ID du joueur qui prends les dégats. | +| `int` issuerid | L'ID du joueur qui cause les dégats. Si il vaut INVALID_PLAYER_ID, le joueur les a infligés lui même. | +| `float` Float:amount | Le montant des dégats reçus _(vie et armure combinés)_. | +| `int` WEAPON:weaponid | L'ID de l'arme/la raison qui a causé les dégats. | +| `int` bodypart | La partie du corps qui s'est faite touchée. | ## Valeur de retour @@ -37,12 +37,12 @@ public OnPlayerTakeDamage(playerid, issuerid, Float:amount, WEAPON:weaponid, bod weaponName[24], victimName[MAX_PLAYER_NAME], attackerName[MAX_PLAYER_NAME]; - + GetPlayerName(playerid, victimName, sizeof (victimName)); GetPlayerName(issuerid, attackerName, sizeof (attackerName)); - + GetWeaponName(weaponid, weaponName, sizeof (weaponName)); - + format(infoString, sizeof(infoString), "%s a proféré %.0f dégats à %s, arme: %s", attackerName, amount, victimName, weaponName); SendClientMessageToAll(-1, infoString); } @@ -76,7 +76,7 @@ Le montant est toujours le maximum de dégâts que l'arme peut faire, même si l :::warning -GetPlayerHealth et GetPlayerArmour renverront les anciens montants du joueur avant cette callback. +GetPlayerHealth et GetPlayerArmour renverront les anciens montants du joueur avant cette callback. Vérifiez toujours si `issuerid` est valide avant de l'utiliser comme index de tableau. diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerText.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerText.md index ddfebfaf38e..a4475945a27 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerText.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerText.md @@ -9,10 +9,10 @@ tags: ["player"] Appelée lorsqu'un joueur envoie un message dans le chat. -| Nom | Description | -| --------------- | ---------------------------------------- | -| `int` playerid | L'ID du joueur qui envoie le message | -| `string` text[] | Le texte du message envoyé | +| Nom | Description | +| --------------- | ------------------------------------ | +| `int` playerid | L'ID du joueur qui envoie le message | +| `string` text[] | Le texte du message envoyé | ## Valeur de retour @@ -23,14 +23,14 @@ Retourner **0** dans cette callback empêchera l'affichage du message. ```c public OnPlayerText(playerid, text[]) { - new - textv2[145], + new + textv2[145], name[MAX_PLAYER_NAME]; - + GetPlayerName(playerid, name, sizeof (name)); - + format(textv2, sizeof (textv2), "%d >> %s: %s", playerid, name, text); - + SendPlayerMessageToAll(playerid, textv2); return 0; //Retourner 0 empêche l'envoi du message par défaut diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md index 171645ed380..4b94d7c3fad 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md @@ -9,9 +9,9 @@ tags: ["player"] Cette callback est appelée à chaque fois qu'un client/joueur modifie son status auprès du serveur. Elle est souvent utilisée pour créer des callbacks personnalisées qui ne sont pas présentes nativement, telle que le changement de vie, d'armure ou le changement d'arme. -| Nom | Description | -| -------------- | --------------------------------------------- | -| `int` playerid |ID du joueur ayant envoyé un paquet au serveur | +| Nom | Description | +| -------------- | ---------------------------------------------- | +| `int` playerid | ID du joueur ayant envoyé un paquet au serveur | ## Valeur de retour @@ -24,7 +24,7 @@ Cette callback est appelée à chaque fois qu'un client/joueur modifie son statu ```c public OnPlayerUpdate(playerid) { - new iCurWeap = GetPlayerWeapon(playerid); // Retourne l'arme actuelle du joueur + new iCurWeap = GetPlayerWeapon(playerid); // Retourne l'arme actuelle du joueur if(iCurWeap != GetPVarInt(playerid, "iCurrentWeapon")) // S'il l'arme à changer depuis la dernière mise à jour { // Appelons une callback nommée OnPlayerChangeWeapon @@ -33,18 +33,18 @@ public OnPlayerUpdate(playerid) } return 1; // Envoi de la mise à jour à tous les joueurs. } - + stock OnPlayerChangeWeapon(playerid, oldweapon, newweapon) { new s[128], oWeapon[24], nWeapon[24]; - + GetWeaponName(oldweapon, oWeapon, sizeof(oWeapon)); GetWeaponName(newweapon, nWeapon, sizeof(nWeapon)); - + format(s, sizeof(s), "Vous avez changé votre arme de %s à %s!", oWeapon, nWeapon); - + SendClientMessage(playerid, 0xFFFFFFFF, s); } ``` @@ -53,28 +53,29 @@ stock OnPlayerChangeWeapon(playerid, oldweapon, newweapon) public OnPlayerUpdate(playerid) { new Float:fHealth; - + GetPlayerHealth(playerid, fHealth); - + if(fHealth != GetPVarFloat(playerid, "faPlayerHealth")) { // La vie du joueur a changé depuis la dernière mise à jour, c'est donc bien la mise à jour qui a été envoyée. - // Vérifions s'il a perdu ou gagné de la vie (anti-cheat vie ? ;)) - + // Vérifions s'il a perdu ou gagné de la vie (anti-cheat vie ? ;)) + if(fHealth > GetPVarFloat(playerid, "faPlayerHealth")) { /* Il a gagné de la vie! Triche? */ - + } else { /* Il a perdu de la vie! */ } - + SetPVarFloat(playerid, "faPlayerHealth", fHealth); } } ``` + ## Astuces diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md index db58d4637cf..45921e23c17 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md @@ -10,7 +10,7 @@ tags: ["player"] Cette fonction est appelée lorsqu'un joueur tire avec une arme à feu. Si un conducteur tire depuis son véhicule, la callback ne sera pas appelée. En revanche, si un passager tire depuis son véhicule, la callback sera bel et bien appelée. | Nom | Description | -|-------------------------------|---------------------------------------------------------------------------------------------------------| +| ----------------------------- | ------------------------------------------------------------------------------------------------------- | | `int` playerid | L'ID du joueur qui tire | | `int` WEAPON:weaponid | L'ID de l'[arme](../resources/weaponids) qui tire | | `int` BULLET_HIT_TYPE:hittype | Le [type](../resources/bullethittypes) de cible touchée _(rien, joueur, véhicule, ou objet(de joueur))_ | @@ -25,17 +25,16 @@ Cette fonction est appelée lorsqu'un joueur tire avec une arme à feu. Si un co **1** - Autorise le tir à causer des dégâts. - ## Exemple ```c public OnPlayerWeaponShot(playerid, WEAPON:weaponid, BULLET_HIT_TYPE:hittype, hitid, Float:fX, Float:fY, Float:fZ) { new szString[144]; - + format(szString, sizeof(szString), "L'arme %i vient de faire feu. hittype: %i hitid: %i position: %f, %f, %f", weaponid, hittype, hitid, fX, fY, fZ); SendClientMessage(playerid, -1, szString); - + return 1; } ``` @@ -46,8 +45,8 @@ public OnPlayerWeaponShot(playerid, WEAPON:weaponid, BULLET_HIT_TYPE:hittype, hi Si la cible est : -* `BULLET_HIT_TYPE_NONE` : les variables `fX`, `fY` et `fZ` seront égales à des coordonnées normales ; -* Autre : Les variables `fX`, `fY` et `fZ` seront généralement décalés du centre de hitid. +- `BULLET_HIT_TYPE_NONE` : les variables `fX`, `fY` et `fZ` seront égales à des coordonnées normales ; +- Autre : Les variables `fX`, `fY` et `fZ` seront généralement décalés du centre de hitid. ::: @@ -62,7 +61,7 @@ Si la cible est : Bugs connus : - N'est pas appelé si vous avez tiré dans le véhicule en tant que conducteur ou si vous regardez derrière avec la visée activée (tir en l'air). -- Il est appelé `BULLET_HIT_TYPE_VEHICLE` avec le `hitid` correct _(le véhicule du joueur touché)_ si vous tirez sur un joueur qui se trouve dans un véhicule. Il ne s'appellera pas du tout `BULLET_HIT_TYPE_PLAYER`. +- Il est appelé `BULLET_HIT_TYPE_VEHICLE` avec le `hitid` correct _(le véhicule du joueur touché)_ si vous tirez sur un joueur qui se trouve dans un véhicule. Il ne s'appellera pas du tout `BULLET_HIT_TYPE_PLAYER`. - Partiellement corrigé en 0.3.7 : Si de fausses données d'armes sont envoyées par un utilisateur malveillant, d'autres clients joueurs peuvent se bloquer ou planter. Pour lutter contre cela, vérifiez si l'arme signalée peut réellement tirer des balles. ::: diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconCommand.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconCommand.md index 3d75ad4d56f..f3891db484f 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconCommand.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconCommand.md @@ -7,15 +7,15 @@ tags: [] ## Paramètres -Cette callback est appelée lorsqu'une commande est exécutée dans la console, ou via le jeu avec les commandes RCON +Cette callback est appelée lorsqu'une commande est exécutée dans la console, ou via le jeu avec les commandes RCON | Nom | Description | -| -------------- | -----------------------------------------| +| -------------- | ---------------------------------------- | | `string` cmd[] | Une chaîne contenant la commande écrite. | ## Valeur de retour -- **0** si la commande n'a pas été exécutée, le script sera aussi exécuté sur les filterscripts. +- **0** si la commande n'a pas été exécutée, le script sera aussi exécuté sur les filterscripts. - **1** si la commande a été exécutée, elle ne sera pas envoyée aux autres scripts. diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md index 005b51709df..9a4131d1c95 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md @@ -9,11 +9,11 @@ tags: [] Cette callback est appelée lorsque quelqu'un tente de se connecte en RCON, avec succès ou pas. -| Nom | Description | -| ------------------- | -------------------------------------------------------------------- | -| `string` ip[] | L'IP du joueur qui a tenté de se connecter | -| `string` password[] | Le mot de passe utilisé pour se connecter | -| `int` success | **0** si le mot de passe est incorrect, ou **1** si il est correct | +| Nom | Description | +| ------------------- | ------------------------------------------------------------------ | +| `string` ip[] | L'IP du joueur qui a tenté de se connecter | +| `string` password[] | Le mot de passe utilisé pour se connecter | +| `int` success | **0** si le mot de passe est incorrect, ou **1** si il est correct | ## Valeur de retour diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnTrailerUpdate.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnTrailerUpdate.md index 9f6d4a0890a..18a0e307393 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnTrailerUpdate.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnTrailerUpdate.md @@ -9,10 +9,10 @@ tags: [] Cette callback est appelée quand un joueur envoie une mise à jour d'un trailer (véhicule). -| Name | Description | -| ---------------- | ---------------------------------------- | -| `int` playerid | L'ID du joueur qui envoie la mise à jour | -| `int` vehicleid | Le Trailer mis à jour | +| Name | Description | +| --------------- | ---------------------------------------- | +| `int` playerid | L'ID du joueur qui envoie la mise à jour | +| `int` vehicleid | Le Trailer mis à jour | ## Valeur de retour diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md index c933addaed7..98e8ccf9ea8 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md @@ -25,7 +25,7 @@ Cela arrive en dehors du véhicule ou quand le joueur est en passager et qu'il n ## Valeur de retour -Retourner **0** peut empêcher l'update. +Retourner **0** peut empêcher l'update. ## Exemple @@ -49,7 +49,6 @@ public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_ Cette callback est appelée très fréquemment par seconde et par véhicule. Vous devez vous abstenir d'implémenter des calculs intensifs ou des opérations d'écriture / lecture de fichiers intensives dans cette callback. - ::: ## Fonctions connexes diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDamageStatusUpdate.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDamageStatusUpdate.md index 54e1b93fb0e..9c1e1db56bc 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDamageStatusUpdate.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDamageStatusUpdate.md @@ -30,17 +30,17 @@ Cette callback ne retourne rien, mais doit retourner quelque chose. Autrement di public OnVehicleDamageStatusUpdate(vehicleid, playerid) { #pragma unused playerid - - new panels, doors, lights, tires; + + new panels, doors, lights, tires; GetVehicleDamageStatus(vehicleid, panels, doors, lights, tires); tires = encode_tires(0, 0, 0, 0); // fix all tires panels = encode_panels(0, 0, 0, 0, 0, 0, 0); // fix all panels //fell off - (3, 3, 3, 3, 3, 3, 3) doors = encode_doors(0, 0, 0, 0, 0, 0); // fix all doors //fell off - (4, 4, 4, 4, 0, 0) lights = encode_lights(0, 0, 0, 0); // fix all lights UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires); - return 1; + return 1; } - + encode_tires(tire1, tire2, tire3, tire4) return tire1 | (tire2 << 1) | (tire3 << 2) | (tire4 << 3); encode_panels(flp, frp, rlp, rrp, windshield, front_bumper, rear_bumper) { diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDeath.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDeath.md index e26028785c5..aec6ccf2623 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDeath.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDeath.md @@ -11,7 +11,7 @@ Cette callback est appelée lorsqu'un véhicule est détruit - en explosant ou e | Nom | Description | | --------------- | ---------------------------------------------------------------------------------------------------------------------------- | -| `int` vehicleid | L'ID du véhicule détruit. | +| `int` vehicleid | L'ID du véhicule détruit. | | `int` killerid | L'ID du joueur qui a causé les dégâts. Généralement le conducteur ou un passager (si il y en a) ou le joueur le plus proche. | ## Valeur de retour @@ -24,10 +24,10 @@ Aucune. public OnVehicleDeath(vehicleid, killerid) { new string[40]; - + format(string, sizeof(string), "Le véhicule %i a été détruit par le joueur id %i.", vehicleid, killerid); SendClientMessageToAll(0xFFFFFFFF, string); - + return 1; } ``` diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md index bb993585b44..e730a223008 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md @@ -27,7 +27,7 @@ public OnVehicleMod(playerid, vehicleid, componentid) printf("Le véhicule %d a été modifié par le joueur ID %d. L'ID de la partie de la voiture modifiée est %d",vehicleid,playerid,componentid); if(GetPlayerInterior(playerid) == 0) { - BanEx(playerid, "Hack Tuning"); // Anti-tuning hacks script + BanEx(playerid, "Hack Tuning"); // Anti-tuning hacks script //Testé et approuvé sur les serveurs où il est impossible de modifier un véhicule hors d'un transfender/wheel arch angel } return 1; diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md index c646e807cc8..417cba44bb9 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md @@ -9,11 +9,11 @@ tags: ["vehicle"] Appelée lorsqu'un joueur change la peinture de son véhicule _(dans un transfender/dans le wheel arch angel)_. -| Nom | Description | -| ------------------ | -------------------------------------------------------- | -| `int` playerid | L'ID du joueur qui a changé la peinture de son véhicule. | -| `int` vehicleid | L'ID du véhicule dont la peinture a été changée. | -| `int` paintjobid | L'ID du nouveau paintjob. | +| Nom | Description | +| ---------------- | -------------------------------------------------------- | +| `int` playerid | L'ID du joueur qui a changé la peinture de son véhicule. | +| `int` vehicleid | L'ID du véhicule dont la peinture a été changée. | +| `int` paintjobid | L'ID du nouveau paintjob. | ## Valeur de retour @@ -25,10 +25,10 @@ Cette fonction ne retourne pas de valeur spécifique. public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { new string[128]; - + format(string, sizeof(string), "Tu as changé la peinture de ton véhicule en : %d!", paintjobid); SendClientMessage(playerid, 0x33AA33AA, string); - + return 1; } diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSirenStateChange.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSirenStateChange.md index fdb3b83e894..91c327444c6 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSirenStateChange.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSirenStateChange.md @@ -11,11 +11,11 @@ tags: ["vehicle"] Cette callback est appelée lorsque l'état de la sirène d'un véhicule change. -| Nom | Description | -| --------------- | ----------------------------------------------------------------------- | -| `int` playerid | L'ID du joueur qui a déclenché la sirène (conducteur) | -| `int` vehicleid | L'ID du véhicule dont l'état de la sirène a changé. | -| `int` newstate | **0** si la sirène a été désactivée, **1** si la sirène a été activée. | +| Nom | Description | +| --------------- | ---------------------------------------------------------------------- | +| `int` playerid | L'ID du joueur qui a déclenché la sirène (conducteur) | +| `int` vehicleid | L'ID du véhicule dont l'état de la sirène a changé. | +| `int` newstate | **0** si la sirène a été désactivée, **1** si la sirène a été activée. | ## Valeur de retour diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md index debb9bf76f9..4fbfc227b89 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md @@ -15,9 +15,9 @@ Cette callback est appelée **seulement** quand un véhicule **re**spawn ! [Crea description: Cette callback est appelée lorsqu'un véhicule respawn _(réapparaît)_. -| Nom | Description | -| --------------- | ----------------------------------- | -| `int` vehicleid | L'ID du véhicule qui a spawné. | +| Nom | Description | +| --------------- | ------------------------------ | +| `int` vehicleid | L'ID du véhicule qui a spawné. | ## Valeur de retour diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamIn.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamIn.md index 1eb187266d2..88f9f5b92bf 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamIn.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamIn.md @@ -9,10 +9,10 @@ tags: ["vehicle"] Cette callback est appelée lorsqu'un véhicule est chargé (devient visible) pour un joueur. -| Nom | Description | -| ----------------- | ----------------------------------------- | -| `int` vehicleid | L'ID du véhicule chargé par le joueur. | -| `int` forplayerid | L'ID du joueur qui a chargé le véhicule. | +| Nom | Description | +| ----------------- | ---------------------------------------- | +| `int` vehicleid | L'ID du véhicule chargé par le joueur. | +| `int` forplayerid | L'ID du joueur qui a chargé le véhicule. | ## Valeur de retour diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/functions/AddCharModel.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/functions/AddCharModel.md index 873ad51a2d5..aee28bd20c3 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/functions/AddCharModel.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/functions/AddCharModel.md @@ -12,7 +12,7 @@ tags: [] Ajoute un nouveau modèle de personnage personnalisé à télécharger. Les fichiers modèles seront stockés dans le dossier Documents\GTA San Andreas User Files\SAMP\cache du lecteur sous le dossier IP et port du serveur dans un nom de fichier au format CRC. | Nom | Description | -| ------- | -------------------------------------------------- -----------------------------------------------------------------------------------------| +| ------- | ------------------------------------------------------------------------------------------------------------------------------------------- | | baseid | L'ID du modèle de skin de base à utiliser (comportement du personnage et personnage d'origine à utiliser lorsque le téléchargement échoue). | | newid | Le nouvel ID de modèle de skin allait de 20 000 à 30 000 (10 000 emplacements) à utiliser ultérieurement avec SetPlayerSkin | | dffname | Nom du fichier de collision de modèles .dff situé dans le dossier du serveur de modèles par défaut (paramètre artpath). | diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/functions/AddMenuItem.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/functions/AddMenuItem.md index 2f35c35939a..2a54bfb3420 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/functions/AddMenuItem.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/functions/AddMenuItem.md @@ -1,5 +1,5 @@ --- -title : AddMenuItem +title: AddMenuItem description: ajoute un élément à un menu spécifié. tags: ["menu"] --- diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/functions/AddPlayerClass.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/functions/AddPlayerClass.md index 6ff4c22a598..52260cb4cfc 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/functions/AddPlayerClass.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/functions/AddPlayerClass.md @@ -1,7 +1,7 @@ --- title: AddPlayerClass sidebar_label: AddPlayerClass -description : Ajoute une classe à la sélection de classes. +description: Ajoute une classe à la sélection de classes. tags: ["player"] --- @@ -9,19 +9,19 @@ tags: ["player"] Ajoute une classe à la sélection de classe. Les classes sont utilisées pour que les joueurs puissent apparaître avec un skin de leur choix. -| Nom | Description | -| -------------- | ------------------------------------------------------------------- | -| modelid | Le skin avec lequel le joueur apparaîtra. | -| Float:spawn_x | La coordonnée X du spawnpoint de cette classe. | -| Float:spawn_y | La coordonnée Y du spawnpoint de cette classe. | -| Float:spawn_z | La coordonnée Z du spawnpoint de cette classe. | -| Float:z_angle | La direction dans laquelle le joueur doit faire face après le frai. | -| weapon1 | La première arme d'apparition pour le joueur. | -| weapon1_ammo | La quantité de munitions pour l'arme d'apparition principale. | -| weapon2 | La deuxième arme d'apparition pour le joueur. | -| weapon2_ammo | La quantité de munitions pour la deuxième arme d'apparition. | -| weapon3 | La troisième arme d'apparition pour le joueur. | -| weapon3_ammo | La quantité de munitions pour la troisième arme d'apparition. | +| Nom | Description | +| ------------- | ------------------------------------------------------------------- | +| modelid | Le skin avec lequel le joueur apparaîtra. | +| Float:spawn_x | La coordonnée X du spawnpoint de cette classe. | +| Float:spawn_y | La coordonnée Y du spawnpoint de cette classe. | +| Float:spawn_z | La coordonnée Z du spawnpoint de cette classe. | +| Float:z_angle | La direction dans laquelle le joueur doit faire face après le frai. | +| weapon1 | La première arme d'apparition pour le joueur. | +| weapon1_ammo | La quantité de munitions pour l'arme d'apparition principale. | +| weapon2 | La deuxième arme d'apparition pour le joueur. | +| weapon2_ammo | La quantité de munitions pour la deuxième arme d'apparition. | +| weapon3 | La troisième arme d'apparition pour le joueur. | +| weapon3_ammo | La quantité de munitions pour la troisième arme d'apparition. | ## Retour diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/functions/AddPlayerClassEx.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/functions/AddPlayerClassEx.md index 9a69632e1f6..d67a992aa96 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/functions/AddPlayerClassEx.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/functions/AddPlayerClassEx.md @@ -9,20 +9,20 @@ tags: ["player"] Cette fonction est exactement la même que la fonction AddPlayerClass, avec l'ajout d'un paramètre d'équipe. -| Nom | Description | -| -------------- | ------------------------------------------------------------- | -| teamid | L'équipe dans laquelle vous voulez que le joueur apparaisse. | -| modelid | Le skin avec lequel le joueur apparaîtra. | -| Float:spawn_x | La coordonnée X de la position d'apparition de la classe. | -| Float:spawn_y | La coordonnée Y de la position d'apparition de la classe. | -| Float:spawn_z | La coordonnée Z de la position d'apparition de la classe. | -| Float:z_angle | La direction dans laquelle le joueur fera face après le frai. | -| weapon1 | La première arme d'apparition pour le joueur. | -| weapon1_ammo | La quantité de munitions pour la première arme d'apparition. | -| weapon2 | La deuxième arme d'apparition pour le joueur. | -| weapon2_ammo | La quantité de munitions pour la deuxième arme d'apparition. | -| weapon3 | La troisième arme d'apparition pour le joueur. | -| weapon3_ammo | La quantité de munitions pour la troisième arme d'apparition. | +| Nom | Description | +| ------------- | ------------------------------------------------------------- | +| teamid | L'équipe dans laquelle vous voulez que le joueur apparaisse. | +| modelid | Le skin avec lequel le joueur apparaîtra. | +| Float:spawn_x | La coordonnée X de la position d'apparition de la classe. | +| Float:spawn_y | La coordonnée Y de la position d'apparition de la classe. | +| Float:spawn_z | La coordonnée Z de la position d'apparition de la classe. | +| Float:z_angle | La direction dans laquelle le joueur fera face après le frai. | +| weapon1 | La première arme d'apparition pour le joueur. | +| weapon1_ammo | La quantité de munitions pour la première arme d'apparition. | +| weapon2 | La deuxième arme d'apparition pour le joueur. | +| weapon2_ammo | La quantité de munitions pour la deuxième arme d'apparition. | +| weapon3 | La troisième arme d'apparition pour le joueur. | +| weapon3_ammo | La quantité de munitions pour la troisième arme d'apparition. | ## Retour diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/functions/AddSimpleModel.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/functions/AddSimpleModel.md index 7c35c7d025e..c215f3b20be 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/functions/AddSimpleModel.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/functions/AddSimpleModel.md @@ -1,5 +1,5 @@ --- -title : AddSimpleModel +title: AddSimpleModel description: Ajoute un nouveau modèle d'objet simple personnalisé à télécharger. tags: [] --- @@ -11,7 +11,7 @@ tags: [] Ajoute un nouveau modèle d'objet simple personnalisé à télécharger. Les fichiers modèles seront stockés dans le dossier Documents\GTA San Andreas User Files\SAMP\cache du lecteur sous le dossier IP et port du serveur dans un nom de fichier au format CRC. | Nom | Description | -| ------------ | -------------------------------------------------- --------------------------------------------------------------------------------------------------- | +| ------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------ | | virtualworld | L'identifiant du monde virtuel sur lequel rendre le modèle disponible. Utilisez -1 pour tous les mondes. | | baseid | ID de modèle d'objet de base à utiliser (objet d'origine à utiliser lorsque le téléchargement échoue). | | newid | Le nouvel ID de modèle d'objet allait de -1000 à -30000 (29000 emplacements) pour être utilisé ultérieurement avec CreateObject ou CreatePlayerObject. | diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md index 4e8049499d5..787ad4ed856 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md @@ -1,5 +1,5 @@ --- -title : Problèmes courants +title: Problèmes courants --- ## Le serveur plante instantanément au démarrage @@ -74,9 +74,9 @@ Les serveurs Windows avec un temps de disponibilité élevé peuvent également Ce problème se produit régulièrement sur les serveurs Windows lorsque vous essayez de charger un plug-in qui a été développé à l'aide d'une version supérieure du runtime Visual C++ à celle actuellement installée sur votre ordinateur. Pour résoudre ce problème, téléchargez les bibliothèques d'exécution Microsoft Visual C++ appropriées. Notez que le serveur SA-MP est 32 bits, vous devrez donc également télécharger la version 32 bits (x86) du runtime, quelle que soit l'architecture. La version du runtime dont vous avez spécifiquement besoin est indiquée par les numéros dans le nom de fichier (voir le tableau ci-dessous), bien que cela ne fasse pas de mal de les installer tous. Ces bibliothèques ne s'empilent pas, ou en d'autres termes : vous n'obtiendrez pas les runtimes pour les versions 2013 et antérieures si vous installez uniquement la version 2015. -| Numéro de version | Durée d'exécution | -| -------------- | --------------------------------------------- | -| 10.0 | Redistribuable Microsoft Visual C++ 2010 x86 | -| 11.0 | Redistribuable Microsoft Visual C++ 2012 x86 | -| 12.0 | Redistribuable Microsoft Visual C++ 2013 x86 | -| 14.0 | Redistribuable Microsoft Visual C++ 2015 x86 | +| Numéro de version | Durée d'exécution | +| ----------------- | -------------------------------------------- | +| 10.0 | Redistribuable Microsoft Visual C++ 2010 x86 | +| 11.0 | Redistribuable Microsoft Visual C++ 2012 x86 | +| 12.0 | Redistribuable Microsoft Visual C++ 2013 x86 | +| 14.0 | Redistribuable Microsoft Visual C++ 2015 x86 | diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/server/ControllingServer.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/server/ControllingServer.md index 0299e79b105..0640ed2bec1 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/server/ControllingServer.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/server/ControllingServer.md @@ -1,6 +1,6 @@ --- -title : "Contrôle d'un serveur" -description : Commandes utiles pour contrôler un serveur. +title: "Contrôle d'un serveur" +description: Commandes utiles pour contrôler un serveur. --- ## Changer de mode de jeu @@ -152,39 +152,39 @@ Tapez cmdlist pour les commandes (ou varlist pour les variables) en utilisant le Voici les fonctions que vous pouvez utiliser en tant qu'administrateur : -| Command | Description | -| --------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------- | -| `/rcon cmdlist` | Affiche la liste des commandes | -| `/rcon varlist` | Affiche la liste des variables | -| `/rcon exit` | Arrête le serveur. | -| `/rcon echo [text]` | Affiche le texte `[text]` dans la console (ce texte n'apparait PAS dans le jeu). | -| `/rcon hostname [name]` | Change le nom du serveur (_exemple: /rcon hostname mon nouveau serveur_). | -| `/rcon gamemodetext [name]` | Change le nom du mode de jeu (_exemple: /rcon gamemodetext mon mode de jeu_). | -| `/rcon mapname [name]` | Change le nom de la map (_exemple: /rcon mapname San Andreas_). | -| `/rcon exec [filename]` | Executes the file which contains server cfg (_exemple: /rcon exec blah.cfg_). | -| `/rcon kick [ID]` | Kick le joueur ayant l'identifiant ID (_exemple: /rcon kick 2_). | -| `/rcon ban [ID]` | Ban le joueur ayant l'identifiant ID (_exemple: /rcon ban 2_). | -| `/rcon changemode [mode]` | Change le mode de jeu actuel (relance le serveur avec un nouveu fichier .amx) (_exemple: si tu veux lancer le mode sftdm.amx: /rcon changemode sftdm_). | -| `/rcon gmx` | Charge le prochain gamemode du fichier [config.json](config.json). | -| `/rcon reloadbans` | Recharge le fichier `samp.ban` où sont stockés les joueurs et IP bannis. Doit être utilisé après avoir modifié le fichier. | -| `/rcon reloadlog` | Recharge le fichier `server_log.txt`. Utile pour une rotation automatique de journalisation. Peut être déclenché en envoyant un signal `SIGUSR1` au serveur (Serveur Linux uniquement). | -| `/rcon say` | Affiche un message dans le chat des joueurs (exemple: `/rcon say hello` affichera dans le chat: `Admin: hello`). | -| `/rcon players` | Affiche la liste des joueurs connectés (nom, IP et ping). | -| `/rcon banip [IP]` | Ban l'adresse IP (_exemple: /rcon banip 127.0.0.1_). | -| `/rcon unbanip [IP]` | Unban l'adresse IP (_exemple: /rcon unbanip 127.0.0.1_). | -| `/rcon gravity` | Modifie la gravité (_exemple: /rcon gravity 0.008_). | -| `/rcon weather [ID]` | Modifie la météo (_exemple: /rcon weather 1_). | -| `/rcon loadfs` | Charge un filterscript (_exemple: /rcon loadfs adminfs_). | -| `/rcon weburl [server url]` | Change l'URL affichée dans le client open.mp | -| `/rcon unloadfs` | Retire le filterscript (_exemple: /rcon unloadfs adminfs_). | -| `/rcon reloadfs` | Recharge le filterscript (_exemple: /rcon reloadfs adminfs_). | -| `/rcon rcon\_password [PASSWORD]` | Change le mot de passe RCON | -| `/rcon password [password]` | Change ou reset le mot de passe du serveur | -| `/rcon messageslimit [count]` | Modifie le nombre de message par secondes que le client envoie au serveur (valeur par défaut: 500) | -| `/rcon ackslimit [count]` | Modifie le nombre de "acks" (nombre de paquets envoyés avant d'attendre un accusé de réception) (valeur par défaut: 3000) | -| `/rcon messageholelimit [count]` | Modifie le nombre de "message holes" (nombre de messages perdus possibles avant déconnexion) (valeur par défaut: 3000) | -| `/rcon playertimeout [limit m/s]` | Modifie le nombre de millisecondes à attendre avant de déconnecter un joueur qui n'envoie plus de paquet (valeur par défaut: 1000) | -| `/rcon language [language]` | Change la langue du serveur (_example: /rcon language English_). Affiché dans le client open.mp. | +| Command | Description | +| --------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| `/rcon cmdlist` | Affiche la liste des commandes | +| `/rcon varlist` | Affiche la liste des variables | +| `/rcon exit` | Arrête le serveur. | +| `/rcon echo [text]` | Affiche le texte `[text]` dans la console (ce texte n'apparait PAS dans le jeu). | +| `/rcon hostname [name]` | Change le nom du serveur (_exemple: /rcon hostname mon nouveau serveur_). | +| `/rcon gamemodetext [name]` | Change le nom du mode de jeu (_exemple: /rcon gamemodetext mon mode de jeu_). | +| `/rcon mapname [name]` | Change le nom de la map (_exemple: /rcon mapname San Andreas_). | +| `/rcon exec [filename]` | Executes the file which contains server cfg (_exemple: /rcon exec blah.cfg_). | +| `/rcon kick [ID]` | Kick le joueur ayant l'identifiant ID (_exemple: /rcon kick 2_). | +| `/rcon ban [ID]` | Ban le joueur ayant l'identifiant ID (_exemple: /rcon ban 2_). | +| `/rcon changemode [mode]` | Change le mode de jeu actuel (relance le serveur avec un nouveu fichier .amx) (_exemple: si tu veux lancer le mode sftdm.amx: /rcon changemode sftdm_). | +| `/rcon gmx` | Charge le prochain gamemode du fichier [config.json](config.json). | +| `/rcon reloadbans` | Recharge le fichier `samp.ban` où sont stockés les joueurs et IP bannis. Doit être utilisé après avoir modifié le fichier. | +| `/rcon reloadlog` | Recharge le fichier `server_log.txt`. Utile pour une rotation automatique de journalisation. Peut être déclenché en envoyant un signal `SIGUSR1` au serveur (Serveur Linux uniquement). | +| `/rcon say` | Affiche un message dans le chat des joueurs (exemple: `/rcon say hello` affichera dans le chat: `Admin: hello`). | +| `/rcon players` | Affiche la liste des joueurs connectés (nom, IP et ping). | +| `/rcon banip [IP]` | Ban l'adresse IP (_exemple: /rcon banip 127.0.0.1_). | +| `/rcon unbanip [IP]` | Unban l'adresse IP (_exemple: /rcon unbanip 127.0.0.1_). | +| `/rcon gravity` | Modifie la gravité (_exemple: /rcon gravity 0.008_). | +| `/rcon weather [ID]` | Modifie la météo (_exemple: /rcon weather 1_). | +| `/rcon loadfs` | Charge un filterscript (_exemple: /rcon loadfs adminfs_). | +| `/rcon weburl [server url]` | Change l'URL affichée dans le client open.mp | +| `/rcon unloadfs` | Retire le filterscript (_exemple: /rcon unloadfs adminfs_). | +| `/rcon reloadfs` | Recharge le filterscript (_exemple: /rcon reloadfs adminfs_). | +| `/rcon rcon\_password [PASSWORD]` | Change le mot de passe RCON | +| `/rcon password [password]` | Change ou reset le mot de passe du serveur | +| `/rcon messageslimit [count]` | Modifie le nombre de message par secondes que le client envoie au serveur (valeur par défaut: 500) | +| `/rcon ackslimit [count]` | Modifie le nombre de "acks" (nombre de paquets envoyés avant d'attendre un accusé de réception) (valeur par défaut: 3000) | +| `/rcon messageholelimit [count]` | Modifie le nombre de "message holes" (nombre de messages perdus possibles avant déconnexion) (valeur par défaut: 3000) | +| `/rcon playertimeout [limit m/s]` | Modifie le nombre de millisecondes à attendre avant de déconnecter un joueur qui n'envoie plus de paquet (valeur par défaut: 1000) | +| `/rcon language [language]` | Change la langue du serveur (_example: /rcon language English_). Affiché dans le client open.mp. | Les valeurs count et limit des 4 dernières commandes sont configurés pour éviter les attaques de potentiels outils pouvant bloquer ou crasher le serveur. Configurez les en fonction de votre serveur, testez avec les valeurs par défaut, si vous voyez des kicks incohérents augmentez les valeurs, jusqu'à ne plus voir de personnes kickés par un problème de connexion. diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/server/LagCompensation.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/server/LagCompensation.md index 6e5fab2bbc2..f1b541cdac4 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/server/LagCompensation.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/server/LagCompensation.md @@ -1,6 +1,6 @@ --- -title : "Compensation des décalages" -description : Explication de la compensation de décalage. +title: "Compensation des décalages" +description: Explication de la compensation de décalage. --- La compensation de décalage pour les balles tirées est activée par défaut sur les serveurs SA-MP depuis 0.3z. Il peut être basculé à l'aide de la variable de serveur `lagcompmode` dans [server.cfg](server.cfg). Le régler sur 0 désactivera complètement la compensation de décalage et les joueurs devront diriger leurs tirs (tirer devant les cibles). diff --git a/frontend/i18n/hu/docusaurus-plugin-content-docs/current/awesome.md b/frontend/i18n/hu/docusaurus-plugin-content-docs/current/awesome.md index 967e23ad007..93a808dc044 100644 --- a/frontend/i18n/hu/docusaurus-plugin-content-docs/current/awesome.md +++ b/frontend/i18n/hu/docusaurus-plugin-content-docs/current/awesome.md @@ -97,7 +97,7 @@ description: Az SA-MP fejlesztéséhez hasznos eszközök, könyvtárak és bőv - **[IRC Plugin](https://github.com/samp-incognito/samp-irc-plugin)** - Lehetővé teszi IRC botok létrehozását és kezelését az SA-MP szerveren keresztül. - **[pawn-requests](https://github.com/Southclaws/pawn-requests)** - Egy API-t biztosít az HTTP(S) API-val való interakcióhoz, szöveges és JSON adattípusok támogatásával. - **[pawn-redis](https://github.com/Southclaws/pawn-redis)** - Hozzáférést biztosít egy gyors memóriadatbázishoz és aszinkron üzenetcsatornákhoz más programok között. -- **[Chrono](https://github.com/Southclaws/pawn-chrono)** - Egy modern Pawn könyvtár a dátumok és idők kezeléséhez. +- **[Chrono](https://github.com/Southclaws/pawn-chrono)** - Egy modern Pawn könyvtár a dátumok és idők kezeléséhez. - **[rustext](https://github.com/ziggi/rustext)** - Orosz szöveg javító bővítmény a SA-MP-hez: GameText, TextDraw és Menük. - **[Advanced SA NickName](https://github.com/KrYpToDeN/Advanced-SA-NickName)** - Támogatás bármilyen szimbólum használatához a becenevekben. - **[SAMPSON](https://github.com/Hual/SAMPSON)** - Egy JSON bővítmény az SA-MP-hez. diff --git a/frontend/i18n/hu/docusaurus-plugin-content-docs/current/client/ClientCommands.md b/frontend/i18n/hu/docusaurus-plugin-content-docs/current/client/ClientCommands.md index 2e5a0d1e88e..0b27b078fdd 100644 --- a/frontend/i18n/hu/docusaurus-plugin-content-docs/current/client/ClientCommands.md +++ b/frontend/i18n/hu/docusaurus-plugin-content-docs/current/client/ClientCommands.md @@ -4,20 +4,20 @@ sidebar_label: "Kliens parancsok" descripion: Az összes kliens parancs listája. --- -| Parancs | Leírás | -| -------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| /quit (/q) | Ez a parancs önmagáért beszél, kilép a játékból. Használhatod a /q parancsot is, mivel pontosan ugyanaz a parancs, csak rövidebb. | -| /save | /save valószínűleg a leggyakrabban használt alapértelmezett parancs, és valószínűleg a leghasznosabb. Amikor beírod /save parancsot, az aktuális pozíciód menti el a felhasználói fájlok könyvtárába, a savepositions.txt fájlba, ahonnan azt használhatod szkriptekhez.(Dokumentumok/GTA San Andreas User Files) | -| /rs | /rs (Nyers Mentés) olyan mint a /save parancs, de ez csak az aktuális poziciódat, és a nézőszöget menti el a felhasználói fájlok könyvtárába, rawpositions.txt fájlba. Nem ment további információkat, például osztályt és fegyvereket.(Dokumentumok/GTA San Andreas User Files) | -| /interior | Részben ugyanolyan fontos, mint a /save parancs, ez egyszerűen megjeleníti az aktuális interiort a chaten. | -| /fpslimit | Ez a parancs meghatározza a játék FPS (Frames Per Second) korlátját. Minél magasabb a határ, annál simább a játékod. Nincs hatása, ha ki van kapcsolva a grafikus opciókban. A határ 20 és 90 között állítható be. | -| /pagesize | /pagesize a megjelenítendő csevegősorok mennyiségének kiválasztására szolgál. Ez 10 és 20 sor közötti lehet. A Pagesize alapértelmezés szerint 10. | -| /headmove | Ez a parancs engedélyezi/letiltja a játékosok fejmozdulatait, azonban helyileg kezelik, így a többi játékos továbbra is látni fogja a fejed mozgását. | -| /timestamp | Ez a parancs megjeleníti/elrejti az időt a chatbox összes üzenete mellett. A megjelenített idő a számítógéped, és nem pedig a szerver idejét jelzi. | -| /dl | A DL a hibakereső címkéket jelenti. Ez a parancs váltja a járművek hibakeresési címkéit, amelyek megmutatják a jármű azonosítóját, modelljét, állapotát, azt, hogy a jármű előre van-e töltve, a játékostól való távolság, az utánfutó, a rendelkezésre álló ülések, az aktuális és az spawn pozíciót. | +| Parancs | Leírás | +| -------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| /quit (/q) | Ez a parancs önmagáért beszél, kilép a játékból. Használhatod a /q parancsot is, mivel pontosan ugyanaz a parancs, csak rövidebb. | +| /save | /save valószínűleg a leggyakrabban használt alapértelmezett parancs, és valószínűleg a leghasznosabb. Amikor beírod /save parancsot, az aktuális pozíciód menti el a felhasználói fájlok könyvtárába, a savepositions.txt fájlba, ahonnan azt használhatod szkriptekhez.(Dokumentumok/GTA San Andreas User Files) | +| /rs | /rs (Nyers Mentés) olyan mint a /save parancs, de ez csak az aktuális poziciódat, és a nézőszöget menti el a felhasználói fájlok könyvtárába, rawpositions.txt fájlba. Nem ment további információkat, például osztályt és fegyvereket.(Dokumentumok/GTA San Andreas User Files) | +| /interior | Részben ugyanolyan fontos, mint a /save parancs, ez egyszerűen megjeleníti az aktuális interiort a chaten. | +| /fpslimit | Ez a parancs meghatározza a játék FPS (Frames Per Second) korlátját. Minél magasabb a határ, annál simább a játékod. Nincs hatása, ha ki van kapcsolva a grafikus opciókban. A határ 20 és 90 között állítható be. | +| /pagesize | /pagesize a megjelenítendő csevegősorok mennyiségének kiválasztására szolgál. Ez 10 és 20 sor közötti lehet. A Pagesize alapértelmezés szerint 10. | +| /headmove | Ez a parancs engedélyezi/letiltja a játékosok fejmozdulatait, azonban helyileg kezelik, így a többi játékos továbbra is látni fogja a fejed mozgását. | +| /timestamp | Ez a parancs megjeleníti/elrejti az időt a chatbox összes üzenete mellett. A megjelenített idő a számítógéped, és nem pedig a szerver idejét jelzi. | +| /dl | A DL a hibakereső címkéket jelenti. Ez a parancs váltja a járművek hibakeresési címkéit, amelyek megmutatják a jármű azonosítóját, modelljét, állapotát, azt, hogy a jármű előre van-e töltve, a játékostól való távolság, az utánfutó, a rendelkezésre álló ülések, az aktuális és az spawn pozíciót. | | /nametagstatus | Ezt a parancsot 0,3x-ben adták hozzá. Ha engedélyezve van (alapértelmezés szerint engedélyezve), a játékosok egy kis homokóra ikont fognak látni a szünetelt játékosok névjegye mellett. Ide tartozik a minimalizálás (alt-tab), a szünet menü (ESC), a megszakadt kapcsolat (összeomlás/időkorlát túllépés), valamint olyan képernyőképek készítése, amelyek több mint 3 másodpercig lefagyasztják a játékot. | -| /mem | Megjeleníti a memória jelenlegi használatát. (Bár általában csak 128 MB-ot nyomtat.) | -| /audiomsg | Engedélyezi/letiltja azt az üzenetet, amelyet akkor ír ki, amikor egy URL-t az ügyfélhez továbbítanak. | -| /fontsize | Megváltoztatja a felhasználói felület betűméretét (csevegés, párbeszédpanelek stb.). Az érvényes betűméret -3 és 5 között van. | -| /ctd | Ezt a parancsot az SA-MP 0.3.7 RC2-ben adták hozzá. Lehetővé teszi a játékos kamera céljának kliens hibakeresését. | -| /rcon | Inkább a kiszolgálóhoz kapcsolódik, mint az ügyfélhez. Ez a parancs RCON parancsok végrehajtására szolgál. Az RCON a beépített adminisztrációs rendszer. Az RCON a [TÁVIRÁNYÍTÁST](../server/ControllingServer#using-rcon) jelenti. | \ No newline at end of file +| /mem | Megjeleníti a memória jelenlegi használatát. (Bár általában csak 128 MB-ot nyomtat.) | +| /audiomsg | Engedélyezi/letiltja azt az üzenetet, amelyet akkor ír ki, amikor egy URL-t az ügyfélhez továbbítanak. | +| /fontsize | Megváltoztatja a felhasználói felület betűméretét (csevegés, párbeszédpanelek stb.). Az érvényes betűméret -3 és 5 között van. | +| /ctd | Ezt a parancsot az SA-MP 0.3.7 RC2-ben adták hozzá. Lehetővé teszi a játékos kamera céljának kliens hibakeresését. | +| /rcon | Inkább a kiszolgálóhoz kapcsolódik, mint az ügyfélhez. Ez a parancs RCON parancsok végrehajtására szolgál. Az RCON a beépített adminisztrációs rendszer. Az RCON a [TÁVIRÁNYÍTÁST](../server/ControllingServer#using-rcon) jelenti. | diff --git a/frontend/i18n/hu/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md b/frontend/i18n/hu/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md index 9a39eb58602..916e4cf0b88 100644 --- a/frontend/i18n/hu/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md +++ b/frontend/i18n/hu/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md @@ -22,8 +22,8 @@ public OnGameModeExit() ## Megjegyzések :::tip - -Ezt a funckiót filterszkriptben arra is lehet használni, hogy érzékelje a ``changemode`` vagy ``gmx``RCON parancsot, mivel a játékmód megváltoztatása nem tölti újra a filterszkriptet. + +Ezt a funckiót filterszkriptben arra is lehet használni, hogy érzékelje a `changemode` vagy `gmx`RCON parancsot, mivel a játékmód megváltoztatása nem tölti újra a filterszkriptet. ::: diff --git a/frontend/i18n/hu/docusaurus-plugin-content-docs/current/scripting/functions/CancelEdit.md b/frontend/i18n/hu/docusaurus-plugin-content-docs/current/scripting/functions/CancelEdit.md index b6e5a9403e1..ad7a167f2cf 100644 --- a/frontend/i18n/hu/docusaurus-plugin-content-docs/current/scripting/functions/CancelEdit.md +++ b/frontend/i18n/hu/docusaurus-plugin-content-docs/current/scripting/functions/CancelEdit.md @@ -40,4 +40,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [EditAttachedObject](EditAttachedObject): Egy csatolt objektum szerkesztése. - [CreateObject](CreateObject): Egy objektum létrehozása. - [DestroyObject](DestroyObject): Egy objektum eltávolítása. -- [MoveObject](MoveObject): Egy objektum mozgatása. \ No newline at end of file +- [MoveObject](MoveObject): Egy objektum mozgatása. diff --git a/frontend/i18n/hu/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleAngularVelocity.md b/frontend/i18n/hu/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleAngularVelocity.md index f30b1a7d67d..1f7b584dd26 100644 --- a/frontend/i18n/hu/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleAngularVelocity.md +++ b/frontend/i18n/hu/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleAngularVelocity.md @@ -15,12 +15,12 @@ Ez a függvény a _world_ térben van, nem a _local_ térben. Ha a helyi tér sz Beállítja a jármű X, Y és Z szögsebességét -| Név | Leírás | -| --------- | --------------------------------------------------- | -| vehicleid | A jármű azonosítója a sebesség beállításához. | -| Float:X | A sebesség mértéke az X szögirányban. | -| Float:Y | A sebesség mértéke az Y szögirányban. | -| Float:Z | A sebesség mértéke az Z szögirányban. | +| Név | Leírás | +| --------- | --------------------------------------------- | +| vehicleid | A jármű azonosítója a sebesség beállításához. | +| Float:X | A sebesség mértéke az X szögirányban. | +| Float:Y | A sebesség mértéke az Y szögirányban. | +| Float:Z | A sebesség mértéke az Z szögirányban. | ## Visszatérés diff --git a/frontend/i18n/hu/docusaurus-plugin-content-docs/current/scripting/resources/paintjobs.md b/frontend/i18n/hu/docusaurus-plugin-content-docs/current/scripting/resources/paintjobs.md index ff9aa3d5e20..1c14303258c 100644 --- a/frontend/i18n/hu/docusaurus-plugin-content-docs/current/scripting/resources/paintjobs.md +++ b/frontend/i18n/hu/docusaurus-plugin-content-docs/current/scripting/resources/paintjobs.md @@ -10,48 +10,48 @@ Ez az oldal az elérhető összes festőmunkát tartalmazza. Minden festőmunka ## Festőmunka táblázat -| Kép | Festőmunka ID | Jármű ID | Jármű neve | -| ------------------------------------------------------ | ------------- | -------- | ------------ | -| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Camper_0.png) | 0 | 483 | Camper | -| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Remington_0.png) | 0 | 534 | Remington | -| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Remington_1.png) | 1 | 534 | Remington | -| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Remington_2.png) | 2 | 534 | Remington | -| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Slamvan_0.png) | 0 | 535 | Slamvan | -| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Slamvan_1.png) | 1 | 535 | Slamvan | -| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Slamvan_2.png) | 2 | 535 | Slamvan | -| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Blade_0.png) | 0 | 536 | Blade | -| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Blade_0.png) | 1 | 536 | Blade | -| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Blade_0.png) | 2 | 536 | Blade | -| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Uranus_0.png) | 0 | 558 | Uranus | -| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Uranus_0.png) | 1 | 558 | Uranus | -| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Uranus_0.png) | 2 | 558 | Uranus | -| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Jester_0.png) | 0 | 559 | Jester | -| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Jester_1.png) | 1 | 559 | Jester | -| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Jester_2.png) | 2 | 559 | Jester | -| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Sultan_0.png) | 0 | 560 | Sultan | -| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Sultan_1.png) | 1 | 560 | Sultan | -| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Sultan_2.png) | 2 | 560 | Sultan | -| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Stratum_0.png) | 0 | 561 | Stratum | -| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Stratum_1.png) | 1 | 561 | Stratum | -| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Stratum_2.png) | 2 | 561 | Stratum | -| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Elegy_0.png) | 0 | 562 | Elegy | -| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Elegy_1.png) | 1 | 562 | Elegy | -| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Elegy_2.png) | 2 | 562 | Elegy | -| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Flash_0.png) | 0 | 565 | Flash | -| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Flash_1.png) | 1 | 565 | Flash | -| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Flash_2.png) | 2 | 565 | Flash | -| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Savanna_0.png) | 0 | 567 | Savanna | -| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Savanna_1.png) | 1 | 567 | Savanna | -| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Savanna_2.png) | 2 | 567 | Savanna | -| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Broadway_0.png) | 0 | 575 | Broadway | -| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Broadway_1.png) | 1 | 575 | Broadway | -| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Tornado_0.png) | 0 | 576 | Tornado | -| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Tornado_1.png) | 1 | 576 | Tornado | -| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Tornado_2.png) | 2 | 576 | Tornado | +| Kép | Festőmunka ID | Jármű ID | Jármű neve | +| ----------------------------------------------------------------------------------- | ------------- | -------- | ---------- | +| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Camper_0.png) | 0 | 483 | Camper | +| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Remington_0.png) | 0 | 534 | Remington | +| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Remington_1.png) | 1 | 534 | Remington | +| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Remington_2.png) | 2 | 534 | Remington | +| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Slamvan_0.png) | 0 | 535 | Slamvan | +| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Slamvan_1.png) | 1 | 535 | Slamvan | +| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Slamvan_2.png) | 2 | 535 | Slamvan | +| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Blade_0.png) | 0 | 536 | Blade | +| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Blade_0.png) | 1 | 536 | Blade | +| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Blade_0.png) | 2 | 536 | Blade | +| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Uranus_0.png) | 0 | 558 | Uranus | +| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Uranus_0.png) | 1 | 558 | Uranus | +| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Uranus_0.png) | 2 | 558 | Uranus | +| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Jester_0.png) | 0 | 559 | Jester | +| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Jester_1.png) | 1 | 559 | Jester | +| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Jester_2.png) | 2 | 559 | Jester | +| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Sultan_0.png) | 0 | 560 | Sultan | +| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Sultan_1.png) | 1 | 560 | Sultan | +| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Sultan_2.png) | 2 | 560 | Sultan | +| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Stratum_0.png) | 0 | 561 | Stratum | +| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Stratum_1.png) | 1 | 561 | Stratum | +| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Stratum_2.png) | 2 | 561 | Stratum | +| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Elegy_0.png) | 0 | 562 | Elegy | +| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Elegy_1.png) | 1 | 562 | Elegy | +| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Elegy_2.png) | 2 | 562 | Elegy | +| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Flash_0.png) | 0 | 565 | Flash | +| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Flash_1.png) | 1 | 565 | Flash | +| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Flash_2.png) | 2 | 565 | Flash | +| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Savanna_0.png) | 0 | 567 | Savanna | +| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Savanna_1.png) | 1 | 567 | Savanna | +| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Savanna_2.png) | 2 | 567 | Savanna | +| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Broadway_0.png) | 0 | 575 | Broadway | +| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Broadway_1.png) | 1 | 575 | Broadway | +| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Tornado_0.png) | 0 | 576 | Tornado | +| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Tornado_1.png) | 1 | 576 | Tornado | +| ![](https://assets.open.mp/assets/images/paintjobs/VehiclePaintjob_Tornado_2.png) | 2 | 576 | Tornado | ## Kapcsolódó funkciók - [ChangeVehiclePaintjob](../functions/ChangeVehiclePaintjob): Megváltoztatja a jármű festőmunkáját. - [ChangeVehicleColor](ChangeVehicleColor): Beállítja a jármű színét. -- [OnVehiclePaintjob](../callbacks/OnVehiclePaintjob): Visszahívja, ha a jármű festőmunkája megváltozik. \ No newline at end of file +- [OnVehiclePaintjob](../callbacks/OnVehiclePaintjob): Visszahívja, ha a jármű festőmunkája megváltozik. diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/client/ClientCommands.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/client/ClientCommands.md index 3fd033d5bed..0dfa1f794db 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/client/ClientCommands.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/client/ClientCommands.md @@ -5,40 +5,40 @@ Deskripsi: List semua command client. ## Commands -| Command | Description | -|----------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| -| /quit (/q) | Perintah ini bisa jelas dilihat fungsinya, yaitu quit dari game. Kamu juga bisa menggunakan /q, fungsinya sama, hanya saja lebih pendek. | -| /save | /save kemungkinan besar adalah perintah yang paling umum digunakan, dan mungkin yang paling berguna. Ketika Kamu menggunakan /save, posisi Kamu saat ini disimpan ke savedpositions.txt, letaknya ada di folder GTA San Andreas User Files pada Documents. | -| /rs | /rs (Raw Save) seperti /save, tapi hanya menyimpan koordinat posisi dan arah menghadap ke rawpositions.txt pada folder GTA San Andreas User Files kamu, tidak ada informasi tambahan seperti class dan senjata. | -| /interior | Sama pentingnya seperti /save, fungsinya untuk memberi tahu ID interior. | -| /vw | Sama pentingnya seperti /save, fungsinya untuk memberi tahu ID virtual world. | -| /fpslimit | Perintah ini menetapkan batas FPS (Frames Per Second) untuk game Anda. Semakin tinggi batasnya, semakin lancar game Anda. Tidak berpengaruh jika FPS Limit dimatikan di pengaturan. Batas dapat diatur antara 20 dan 90 dan default ke 50. Ini mengatur opsi 'fpslimit' pada sa-mp.cfg. | -| /pagesize | /pagesize digunakan untuk memilih jumlah baris chat yang akan ditampilkan. Ini bisa berapa saja dari 10 sampai 20 baris. Ukurannya adalah 10 secara default. Ini mengatur opsi 'pagesize' pada sa-mp.cfg. | -| /headmove | Perintah ini mengontrol apakah kepala pemain bergerak ke arah yang mereka hadapkan, namun ini ditangani secara lokal sehingga pemain lain masih akan melihat kepala Anda bergerak. Ini mengatur opsi 'disableheadmove' pada sa-mp.cfg. | -| /timestamp | Perintah ini akan menampilkan / menyembunyikan waktu di samping semua pesan di kotak chat. Waktu yang ditampilkan adalah waktu komputer Anda, bukan waktu server. Ini mengatur opsi 'timestamp' pada sa-mp.cfg. | -| /dl | DL adalah kepanjangan dari "debug labels". Perintah ini mengubah label debug pada kendaraan, yang menunjukkan ID kendaraan, model, "health", apakah kendaraan sudah dimuat sebelumnya, jarak dari pemain, trailer, kursi yang tersedia, posisi saat ini dan posisi spawn. | +| Command | Description | +| -------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | +| /quit (/q) | Perintah ini bisa jelas dilihat fungsinya, yaitu quit dari game. Kamu juga bisa menggunakan /q, fungsinya sama, hanya saja lebih pendek. | +| /save | /save kemungkinan besar adalah perintah yang paling umum digunakan, dan mungkin yang paling berguna. Ketika Kamu menggunakan /save, posisi Kamu saat ini disimpan ke savedpositions.txt, letaknya ada di folder GTA San Andreas User Files pada Documents. | +| /rs | /rs (Raw Save) seperti /save, tapi hanya menyimpan koordinat posisi dan arah menghadap ke rawpositions.txt pada folder GTA San Andreas User Files kamu, tidak ada informasi tambahan seperti class dan senjata. | +| /interior | Sama pentingnya seperti /save, fungsinya untuk memberi tahu ID interior. | +| /vw | Sama pentingnya seperti /save, fungsinya untuk memberi tahu ID virtual world. | +| /fpslimit | Perintah ini menetapkan batas FPS (Frames Per Second) untuk game Anda. Semakin tinggi batasnya, semakin lancar game Anda. Tidak berpengaruh jika FPS Limit dimatikan di pengaturan. Batas dapat diatur antara 20 dan 90 dan default ke 50. Ini mengatur opsi 'fpslimit' pada sa-mp.cfg. | +| /pagesize | /pagesize digunakan untuk memilih jumlah baris chat yang akan ditampilkan. Ini bisa berapa saja dari 10 sampai 20 baris. Ukurannya adalah 10 secara default. Ini mengatur opsi 'pagesize' pada sa-mp.cfg. | +| /headmove | Perintah ini mengontrol apakah kepala pemain bergerak ke arah yang mereka hadapkan, namun ini ditangani secara lokal sehingga pemain lain masih akan melihat kepala Anda bergerak. Ini mengatur opsi 'disableheadmove' pada sa-mp.cfg. | +| /timestamp | Perintah ini akan menampilkan / menyembunyikan waktu di samping semua pesan di kotak chat. Waktu yang ditampilkan adalah waktu komputer Anda, bukan waktu server. Ini mengatur opsi 'timestamp' pada sa-mp.cfg. | +| /dl | DL adalah kepanjangan dari "debug labels". Perintah ini mengubah label debug pada kendaraan, yang menunjukkan ID kendaraan, model, "health", apakah kendaraan sudah dimuat sebelumnya, jarak dari pemain, trailer, kursi yang tersedia, posisi saat ini dan posisi spawn. | | /nametagstatus | Saat diaktifkan (yang secara default), pemain akan melihat ikon jam pasir kecil di sebelah nametag pemain yang pause. Ini termasuk meminimalkan (alt-tab), menu jeda (ESC), koneksi terputus (crash / timeout) dan saat mengambil screenshot yang membekukan game selama lebih dari 3 detik. Ini mengatur opsi 'nonametagstatus' pada sa-mp.cfg. | -| /mem | Menunjukkan jumlah penggunaan memori saat ini. (Biasanya hanya menunjukan 128 MB.) | -| /audiomsg | Mengaktifkan / menonaktifkan pesan url yang terkirim ketika audio stream diaktifkan. Ini mengatur opsi 'audiomsgoff' pada sa-mp.cfg. | -| /fontsize | Merubah ukuran font pada UI (chat, dialog, dll.). Ukuran yang valid adalah -3 sampai 5. | -| /ctd | Perintah ini ditambahkan pada versi SA-MP 0.3.7 RC2. Ini memungkinkan klien mendebug target kamera. | -| /rcon | Lebih terkait dengan server daripada klien. Perintah ini digunakan untuk menjalankan perintah RCON. RCON adalah sistem admin bawaan. RCON adalah kependekan dari [Remote Control](../server/ControllingServer#using-rcon). | -| /hudscalefix | Perintah ini ditambahkan pada versi SA-MP 0.3.7 R3. Mengaktifkan / menonaktifkan perbaikan skala pada radar, sehingga radar game berskala lebih baik dalam resolusi layar lebar (yaitu tidak ada lagi berbentuk seperti telur). Ini mengatur opsi 'nohudscale' pada sa-mp.cfg. | +| /mem | Menunjukkan jumlah penggunaan memori saat ini. (Biasanya hanya menunjukan 128 MB.) | +| /audiomsg | Mengaktifkan / menonaktifkan pesan url yang terkirim ketika audio stream diaktifkan. Ini mengatur opsi 'audiomsgoff' pada sa-mp.cfg. | +| /fontsize | Merubah ukuran font pada UI (chat, dialog, dll.). Ukuran yang valid adalah -3 sampai 5. | +| /ctd | Perintah ini ditambahkan pada versi SA-MP 0.3.7 RC2. Ini memungkinkan klien mendebug target kamera. | +| /rcon | Lebih terkait dengan server daripada klien. Perintah ini digunakan untuk menjalankan perintah RCON. RCON adalah sistem admin bawaan. RCON adalah kependekan dari [Remote Control](../server/ControllingServer#using-rcon). | +| /hudscalefix | Perintah ini ditambahkan pada versi SA-MP 0.3.7 R3. Mengaktifkan / menonaktifkan perbaikan skala pada radar, sehingga radar game berskala lebih baik dalam resolusi layar lebar (yaitu tidak ada lagi berbentuk seperti telur). Ini mengatur opsi 'nohudscale' pada sa-mp.cfg. | ## File sa-mp.cfg -| Option | Description | -|-----------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| -| pagesize | Lihat /pagesize. | -| fpslimit | Lihat /fpslimit. | -| disableheadmove | Lihat /headmove. | -| timestamp | Lihat /timestamp. | -| ime | Ini mengatur apakah kotak chat mensupport 'Input Method text editing' dan 'language switching'. 1 mengaktifkan IME, 0 menonaktifkannya. | -| audiomsgoff | Lihat /audiomsg. | -| multicore | Mengaktifkan/menonaktifkan client SA-MP untuk menggunakan "multi-core". Defaultnya adalah 1 (MENGGUNAKAN lebih dari 1 "CPU cores"). Set jadi 0 kalo mendapatkan masalah pada mouse kamu. | -| directmode | Ini membolehkan player yang mempunyai masalah dengan chat untuk menggunakan "direct-to-screen text rendering mode" yang lebih lambat. 0 untuk menonaktifkan, 1 untuk mengaktifkan. | -| audioproxyoff | Jika opsi ini disetel ke 1, dan ada server proxy yang disetel di Opsi Internet Windows Anda, proxy tidak akan digunakan saat memutar audio stream di SA-MP. | -| nonametagstatus | Lihat /nametagstatus. | -| fontface | Opsi ini ditambahkan pada versi 0.3.7. Memungkinkan Anda mengubah font chat, dialog, dan papan skor. Contohnya fontface="Comic Sans MS". Tidak didukung secara resmi, dan dapat menyebabkan masalah. | -| fontweight | Opsi ini ditambahkan pada versi 0.3.7. Berfungsi untuk mengaktifkan/menonaktifkan jenis chat text menjadi bold. 0 = BOLD (default) dan 1 = NORMAL. | -| nohudscale | Opsi ini ditambahkan pada versi 0.3.7 R3. Lihat /hudscalefix. | +| Option | Description | +| --------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| pagesize | Lihat /pagesize. | +| fpslimit | Lihat /fpslimit. | +| disableheadmove | Lihat /headmove. | +| timestamp | Lihat /timestamp. | +| ime | Ini mengatur apakah kotak chat mensupport 'Input Method text editing' dan 'language switching'. 1 mengaktifkan IME, 0 menonaktifkannya. | +| audiomsgoff | Lihat /audiomsg. | +| multicore | Mengaktifkan/menonaktifkan client SA-MP untuk menggunakan "multi-core". Defaultnya adalah 1 (MENGGUNAKAN lebih dari 1 "CPU cores"). Set jadi 0 kalo mendapatkan masalah pada mouse kamu. | +| directmode | Ini membolehkan player yang mempunyai masalah dengan chat untuk menggunakan "direct-to-screen text rendering mode" yang lebih lambat. 0 untuk menonaktifkan, 1 untuk mengaktifkan. | +| audioproxyoff | Jika opsi ini disetel ke 1, dan ada server proxy yang disetel di Opsi Internet Windows Anda, proxy tidak akan digunakan saat memutar audio stream di SA-MP. | +| nonametagstatus | Lihat /nametagstatus. | +| fontface | Opsi ini ditambahkan pada versi 0.3.7. Memungkinkan Anda mengubah font chat, dialog, dan papan skor. Contohnya fontface="Comic Sans MS". Tidak didukung secara resmi, dan dapat menyebabkan masalah. | +| fontweight | Opsi ini ditambahkan pada versi 0.3.7. Berfungsi untuk mengaktifkan/menonaktifkan jenis chat text menjadi bold. 0 = BOLD (default) dan 1 = NORMAL. | +| nohudscale | Opsi ini ditambahkan pada versi 0.3.7 R3. Lihat /hudscalefix. | diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/client/ClientOnLinux.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/client/ClientOnLinux.md index e098576a238..4b33bc6e4ec 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/client/ClientOnLinux.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/client/ClientOnLinux.md @@ -26,8 +26,8 @@ You DO NOT get a working GUI, this must be executed in a Wine prefix via command Finally, you can execute the open.mp launcher through the Wine prefixes CLI or write it to a .bat script for easy launching. - ### Contoh + ``` Z:\path\to\omp-launcher.exe -h server.ip -p port -n user.name -g Z:\home\yourname\path\to\gta-san-andreas\install\ ``` @@ -40,8 +40,8 @@ Kamu bisa menjalankan omp-launcher.exe dengan flag --help untuk mendapatkan info ### Mengatasi masalah -| Masalah | Seharusnya diperbaiki | -|---------|-----------------------| -| Game ngecrash ketika dijeda | Ada font yang hilang, install semua font melalui winetricks untuk mengatasi masalah ini | -| Tidak menampilkan prompt login di server | Coba aktifkan/nonaktifkan pengaturan "Prefer system libraries" di lutris | -| Munculnya kotak hitam sehingga game tidak bisa memuat | Kamu mungkin melewatkan parameter pada CLI. Silahkan diperiksa lagi | +| Masalah | Seharusnya diperbaiki | +| ----------------------------------------------------- | --------------------------------------------------------------------------------------- | +| Game ngecrash ketika dijeda | Ada font yang hilang, install semua font melalui winetricks untuk mengatasi masalah ini | +| Tidak menampilkan prompt login di server | Coba aktifkan/nonaktifkan pengaturan "Prefer system libraries" di lutris | +| Munculnya kotak hitam sehingga game tidak bisa memuat | Kamu mungkin melewatkan parameter pada CLI. Silahkan diperiksa lagi | diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md index f49dd957992..7091d6e0191 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md @@ -9,12 +9,12 @@ tags: [] This callback is called when a SendClientCheck request completes. -| Name | Description | -| ------------- | --------------------------------- | -| playerid | ID player yang dicek. | -| actionid | Tipe cek yang dilakukan. | -| memaddr | 'address' yang diminta. | -| retndata | Hasil dari cek tersebut. | +| Name | Description | +| -------- | ------------------------ | +| playerid | ID player yang dicek. | +| actionid | Tipe cek yang dilakukan. | +| memaddr | 'address' yang diminta. | +| retndata | Hasil dari cek tersebut. | ## Returns diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md index a4570a60806..b2edaec5d28 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md @@ -10,7 +10,7 @@ tags: ["player"] Callback ini akan terpanggil ketika pemain mati, entah itu dengan bunuh diri atau terbunuh oleh pemain lain. | Nama | Deskripsi | -|---------------|---------------------------------------------------------------------------------------| +| ------------- | ------------------------------------------------------------------------------------- | | playerid | ID dari pemain yang mati. | | killerid | ID dari pemain yang membunuh pemain yang mati, atau INVALID_PLAYER_ID jika tidak ada. | | WEAPON:reason | ID dari alasan untuk kematian pemain. | diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md index 4daa6afd5a7..f6a01a6666f 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md @@ -10,7 +10,7 @@ tags: ["player"] Callback ini terpanggil ketika player sudah selesai mengedit attached object dengan edit mode. | Name | Description | -|------------------------|------------------------------------------------------------------| +| ---------------------- | ---------------------------------------------------------------- | | playerid | ID player yang telah selesai mengedit attached object | | EDIT_RESPONSE:response | 0 jika mereka membatalkan (ESC) atau 1 jika mereka mengklik save | | index | The index of the attached object (0-9) | diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterVehicle.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterVehicle.md index 28cce0f9b53..a1d327fb617 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterVehicle.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterVehicle.md @@ -9,10 +9,10 @@ tags: ["player", "vehicle"] Callback Ini di panggil ketika pemain mulai memasuki kendaraan, artinya pemain belum berada di kendaraan pada saat callback ini dipanggil. -| Nama | Deskripsi | -| ----------- | ---------------------------------------------------- | -| playerid | ID pemain yang mencoba memasuki kendaraan. | -| vehicleid | ID kendaraan yang coba di masuki oleh pemain. | +| Nama | Deskripsi | +| ----------- | --------------------------------------------------------------- | +| playerid | ID pemain yang mencoba memasuki kendaraan. | +| vehicleid | ID kendaraan yang coba di masuki oleh pemain. | | ispassenger | 0 jika masuk sebagai pengemudi. 1 jika masuk sebagai penumpang. | ## Returns @@ -41,6 +41,6 @@ Callback ini di panggil ketika PEMAIN mulai memasuki kendaraan, bukan ketika pem ## Fungsi Terkait -- [PutPlayerInVehicle](../functions/PutPlayerInVehicle): -Masukkan pemain ke dalam kendaraan. +- [PutPlayerInVehicle](../functions/PutPlayerInVehicle): + Masukkan pemain ke dalam kendaraan. - [GetPlayerVehicleSeat](../functions/GetPlayerVehicleSeat): Memeriksa di kursi mana seorang pemain berada. diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md index 5842d661d10..a17d3f53f93 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md @@ -1,7 +1,7 @@ --- title: OnPlayerExitVehicle sidebar_label: OnPlayerExitVehicle -description: Callback ini di panggil ketika pemain mulai keluar dari kendaraan. +description: Callback ini di panggil ketika pemain mulai keluar dari kendaraan. tags: ["player", "vehicle"] --- @@ -9,12 +9,12 @@ tags: ["player", "vehicle"] Callback ini di panggil ketika pemain mulai keluar dari kendaraan. -| Nama | Deskripsi | -| --------- | ----------------------------------------------- | -| playerid | -ID pemain yang keluar dari kendaraan. | -| vehicleid | -ID kendaraan pemain yang keluar. | +| Nama | Deskripsi | +| ------------------------------------- | --------- | +| playerid | +| ID pemain yang keluar dari kendaraan. | +| vehicleid | +| ID kendaraan pemain yang keluar. | ## Returns diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerFinishedDownloading.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerFinishedDownloading.md index 68e5c3d40f5..249b46f118a 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerFinishedDownloading.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerFinishedDownloading.md @@ -11,10 +11,10 @@ tags: ["player"] callback ini memanggil jika player sudah selesai mendownload custom models. Untuk informasi lebih lanjut cara menambahkan custom models ke dalam servermu, Kunjungi [release thread](https://sampforum.blast.hk/showthread.php?tid=644105) and [this tutorial](https://sampforum.blast.hk/showthread.php?tid=644123). -| Name | Description | -| ------------ | ------------------------------------------------------------------------------ | -| playerid | ID dari player yang sudah mendownload custom models. | -| virtualworld | ID dari virtual world jika player selesai mendownload custom models. | +| Name | Description | +| ------------ | -------------------------------------------------------------------- | +| playerid | ID dari player yang sudah mendownload custom models. | +| virtualworld | ID dari virtual world jika player selesai mendownload custom models. | ## Returns @@ -43,5 +43,5 @@ Callback ini terpanggil sepanjang waktu jika player berganti virtual world, mesk Callback berikut mungkin berguna, karena terkait dengan callback ini dalam satu atau lain cara - [OnPlayerConnect](OnPlayerConnect): Callback ini terpanggil jika player terhubung kedalam server. -- [OnPlayerDisconnect](OnPlayerDisconnect): Callback ini terpanggil jika player keluar dari server. -- [OnIncomingConnection](OnIncomingConnection): Callback ini terpanggil jika player mencoba terhubung kedalam server. +- [OnPlayerDisconnect](OnPlayerDisconnect): Callback ini terpanggil jika player keluar dari server. +- [OnIncomingConnection](OnIncomingConnection): Callback ini terpanggil jika player mencoba terhubung kedalam server. diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStateChange.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStateChange.md index 2110c5c3665..61525115594 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStateChange.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStateChange.md @@ -9,8 +9,8 @@ tags: ["player"] Callback ini akan terpanggil ketika pemain melakukan perubahan status. (misalnya saat player yang sedang mengendarai) -| Nama | Deskripsi | -| -------- | ---------------------------------------- | +| Nama | Deskripsi | +| -------- | ----------------------------------------------- | | playerid | ID dari pemain yang melakukan perubahan status. | | newstate | Status baru dari player. | | oldstate | Status lama dari player. | @@ -22,6 +22,7 @@ Pergi ke [Player States](../resources/playerstates) untuk list semua variable pl Selalu terpanggil pertama di filterscripts. ## Contoh + ```c public OnPlayerStateChange(playerid, PLAYER_STATE:newstate, PLAYER_STATE:oldstate) { @@ -33,6 +34,7 @@ public OnPlayerStateChange(playerid, PLAYER_STATE:newstate, PLAYER_STATE:oldstat return 1; } ``` + ## Catatan :::tip diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamIn.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamIn.md index 27e06ed9f47..46671e704e9 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamIn.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamIn.md @@ -9,17 +9,17 @@ tags: ["player"] Callback ini akan terpanggil ketika pemain lain berada di jangkauan stream dari klien pemain. - -| Nama | Deskripsi | -| ----------- | ------------------------------------------------------ | +| Nama | Deskripsi | +| ----------- | --------------------------------------------------------------------- | | playerid | ID dari pemain lain yang berada dalam jangakauan stream klien pemain. | -| forplayerid | ID dari pemain yang berada di jangkauan stream pemain lain. | +| forplayerid | ID dari pemain yang berada di jangkauan stream pemain lain. | ## Returns Ini akan selalu terpanggil pertama di filterscripts ## Contoh + ```c public OnPlayerStreamIn(playerid, forplayerid) { @@ -38,5 +38,4 @@ Callback ini akan terpanggil juga oleh NPC. ::: - ## Fungsi Terkait diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamOut.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamOut.md index 3cd4fa9d58a..c7906cee0de 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamOut.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamOut.md @@ -9,16 +9,17 @@ tags: ["player"] Callback ini akan terpanggil ketika pemain lain keluar dari jangkauan stream dari klien pemain. -| Nama | Deskripsi | -| ----------- | ------------------------------------------------------ | -| playerid | ID dari pemain lain yang keluar jangakauan stream klien pemain. | -| forplayerid | ID dari pemain yang berada di luar jangkauan stream pemain lain.| +| Nama | Deskripsi | +| ----------- | ---------------------------------------------------------------- | +| playerid | ID dari pemain lain yang keluar jangakauan stream klien pemain. | +| forplayerid | ID dari pemain yang berada di luar jangkauan stream pemain lain. | ## Returns Ini akan selalu terpanggil pertama di filterscripts ## Contoh + ```c public OnPlayerStreamOut(playerid, forplayerid) { diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md index a6661783ceb..b774535d807 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md @@ -9,13 +9,13 @@ tags: ["player"] Callback ini terpanggil ketika pemain menerima damage. -| Nama | Deskripsi | -|-----------------|-----------------------------------------------------------------------------------------------------------------------------------| -| playerid | ID dari pemain yang mendapatkan damage. | -| issuerid | ID dari pemain yang memberikan damage. INVALID_PLAYER_ID jika bunuh diri. | -| Float:amount | Jumlah damage yang diterima (darah and armour dikombinasikan). | -| WEAPON:weaponid | ID dari senjata atau alasan yang digunakan untuk memberi damage. | -| bodypart | Bagian tubuh yang terkena. | +| Nama | Deskripsi | +| --------------- | ------------------------------------------------------------------------- | +| playerid | ID dari pemain yang mendapatkan damage. | +| issuerid | ID dari pemain yang memberikan damage. INVALID_PLAYER_ID jika bunuh diri. | +| Float:amount | Jumlah damage yang diterima (darah and armour dikombinasikan). | +| WEAPON:weaponid | ID dari senjata atau alasan yang digunakan untuk memberi damage. | +| bodypart | Bagian tubuh yang terkena. | ## Returns diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md index 98896d67207..78e2616b8ac 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md @@ -9,8 +9,8 @@ tags: ["player"] Callback ini di panggil ketika klien/pemain memperbarui server dengan statusnya. Ini sering digunakan untuk membuat memanggil balik khusus untuk pembaruan klien yang tidak dilacak secara aktif oleh server, seperti pembaruan kesehatan atau baju besi atau pemain yang mengganti senjata. -| Nama | Deskripsi | -| -------- | ------------------------------------------ | +| Nama | Deskripsi | +| -------- | --------------------------------------------- | | playerid | ID dari pemain yang mengirim paket pembaruan. | ## Returns @@ -19,7 +19,6 @@ Callback ini di panggil ketika klien/pemain memperbarui server dengan statusnya. 1 - Menunjukkan bahwa pembaruan ini dapat diproses secara normal dan dikirim ke pemain lain. - Ini selalu di panggil pertama dalam filtersciprt. ## Contoh diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md index 75892c5049e..1f76963b544 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md @@ -9,15 +9,15 @@ tags: ["player"] Callback ini dipanggil ketika pemain melepaskan tembakan dari senjata. Hanya senjata yang di dukung. Hanya drive-by penumpang yang di dukung (bukan drive-by pengemudi, dan bukan tembakan burung / pemburu). -| Nama | Deskripsi | -| -------- | --------------------------------------------------------------------------------------------------------- | -| playerid | ID pemain yang menembakkan senjata. | -| WEAPON:weaponid | ID dari [weapon](../resources/weaponids) yang di tembak oleh pemain. | -| BULLET_HIT_TYPE:hittype | [type](../resources/bullethittypes) Tersebut dari benda yang di tembakkan (tidak ada, pemain, kendaraan, atau (pemain) objek). | -| hitid | ID pemain, kendaraan atau objek yang tertabrak. | -| Float:fX | Koordinat X yang di tembak. | -| Float:fY | Koordinat Y yang di tembak. | -| Float:fZ | Koordinat Z yang di tembak. | +| Nama | Deskripsi | +| ----------------------- | ------------------------------------------------------------------------------------------------------------------------------ | +| playerid | ID pemain yang menembakkan senjata. | +| WEAPON:weaponid | ID dari [weapon](../resources/weaponids) yang di tembak oleh pemain. | +| BULLET_HIT_TYPE:hittype | [type](../resources/bullethittypes) Tersebut dari benda yang di tembakkan (tidak ada, pemain, kendaraan, atau (pemain) objek). | +| hitid | ID pemain, kendaraan atau objek yang tertabrak. | +| Float:fX | Koordinat X yang di tembak. | +| Float:fY | Koordinat Y yang di tembak. | +| Float:fZ | Koordinat Z yang di tembak. | ## Returns @@ -43,7 +43,6 @@ public OnPlayerWeaponShot(playerid, WEAPON:weaponid, BULLET_HIT_TYPE:hittype, hi :::tip - Callback ini hanya di panggil ketika kompensasi lag diaktifkan. Jika tipe hit adalah: - `BULLET_HIT_TYPE_NONE`: parameter fX, fY dan fZ adalah koordinat normal, akan memberikan 0,0 untuk koordinat jika tidak ada yang terkena (misalnya objek jauh yang tidak dapat dijangkau oleh peluru); diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/AddCharModel.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/AddCharModel.md index 6bc975715b2..2ad52fdf89b 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/AddCharModel.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/AddCharModel.md @@ -11,12 +11,12 @@ tags: [] Menambah sebuah custom character model untuk didownload. Model file biasanya terletak di Player Documents\GTA San Andreas User Files\SAMP\cache didalam folder Server IP dan Port dalam bentuk nama CRC. -| Nama | Deskripsi | -| ------- | -------------------------------------------------------------------------------------------------------------- | +| Nama | Deskripsi | +| ------- | ------------------------------------------------------------------------------------------------------------------------ | | baseid | Model ID skin dasar yang ingin digunakan (sifat dari karakter & original karakter untuk dipakai setelah download gagal). | -| newid | Model ID skin baru dari jangkauan 20000 sampai 30000 (10000 slot) untuk digunakan nanti bersamaan dengan SetPlayerSkin | -| dffname | Nama file model collision file .dff didalam folder models server secara default (setting artpath). | -| txdname | Nama file model texture file .txd didalam folder models server secara default (setting artpath). | +| newid | Model ID skin baru dari jangkauan 20000 sampai 30000 (10000 slot) untuk digunakan nanti bersamaan dengan SetPlayerSkin | +| dffname | Nama file model collision file .dff didalam folder models server secara default (setting artpath). | +| txdname | Nama file model texture file .txd didalam folder models server secara default (setting artpath). | ## Returns diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/AddSimpleModel.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/AddSimpleModel.md index 332e8d07d90..12f9ff508f5 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/AddSimpleModel.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/AddSimpleModel.md @@ -11,13 +11,13 @@ tags: [] Menambahkan model simpel kustom objek diunggah. Model file bawaanya terletak pada folder Documents\GTA San Andreas User Files\SAMP\cache milik player bernama IP dan PORT dalam bentuk nama CRC. -| Name | Description | -| ------------ | --------------------------------------------------------------------------------------------------------------------------- | -| virtualworld | Virtual world ID untuk membuat model tersedia. Gunakan -1 untuk semua world. | -| baseid | Basis object model ID untuk digunakan (object original akan digunakan jika download gagal). | -| newid | Object model ID baru berkisar dari -1000 ke -30000 (29000 slots) digunakan nanti dengan CreateObject atau Create PlayerObject| -| dffname | Nama dari .dff model file collision berlokasi di models server folder secara bawaan (artpath setting). | -| txdname | Nama dari .txd model tekstur file berlokasi di models server secara bawaan (artpath setting. | +| Name | Description | +| ------------ | ----------------------------------------------------------------------------------------------------------------------------- | +| virtualworld | Virtual world ID untuk membuat model tersedia. Gunakan -1 untuk semua world. | +| baseid | Basis object model ID untuk digunakan (object original akan digunakan jika download gagal). | +| newid | Object model ID baru berkisar dari -1000 ke -30000 (29000 slots) digunakan nanti dengan CreateObject atau Create PlayerObject | +| dffname | Nama dari .dff model file collision berlokasi di models server folder secara bawaan (artpath setting). | +| txdname | Nama dari .txd model tekstur file berlokasi di models server secara bawaan (artpath setting. | ## Returns diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/ApplyAnimation.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/ApplyAnimation.md index aa85920ceff..2302b0b6303 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/ApplyAnimation.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/ApplyAnimation.md @@ -9,18 +9,18 @@ tags: [] Mengaplikasikan animasi ke pemain. -| Nama | Deskripsi | -| ---------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| playerid | ID dari pemain yang akan di aplikasikan animasi | -| animlib[] | library animasi yang akan digunakan untuk mengaplikasikan animasi | -| animname[] | Nama animasi yang akan diterapkan, dengan library yang sudah ditentukan. | -| fDelta | Kecepatan untuk memainkan animasi (gunakan 4.1). | -| loop | Jika di atur menjadi 1, animasi akan melakukan perulangan. Jika di atur menjadi 0, animasi akan mengulang hanya sekali. | -| lockx | Jika di atur menjadi 0, pemain dikembalikan ke kordinat x lama mereka setelah animasi selesai (untuk animasi yang menggerakkan pemain seperti berjalan). 1 tidak akan mengembalikan ke yang lama. position. | -| locky | Sama seperti di atas tetapi untuk sumbu Y. Harus tetap sama dengan parameter sebelumnya. | -| freeze | Mengatur ke 1 akan membuat pemain membeku di akhir animasi. 0 tidak akan membeku. | -| time | Waktu dalam millidetik. Untuk pengulangan yang tidak pernah berakhir harus menggunakan 0. | -| forcesync | Mengaturnya menjadi 1 membuat server menyinkronkan animasi kepada semua pemain lain dalam radius streaming (opsional). 2 berfungsi sama dengan 1, tetapi hanya akan menerapkan animasi ke pemain yang di-streaming, tetapi bukan pemain yang sebenarnya sedang dianimasikan (berguna untuk animasi NPC dan animasi yang terus-menerus saat pemain sedang streaming) | +| Nama | Deskripsi | +| ---------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| playerid | ID dari pemain yang akan di aplikasikan animasi | +| animlib[] | library animasi yang akan digunakan untuk mengaplikasikan animasi | +| animname[] | Nama animasi yang akan diterapkan, dengan library yang sudah ditentukan. | +| fDelta | Kecepatan untuk memainkan animasi (gunakan 4.1). | +| loop | Jika di atur menjadi 1, animasi akan melakukan perulangan. Jika di atur menjadi 0, animasi akan mengulang hanya sekali. | +| lockx | Jika di atur menjadi 0, pemain dikembalikan ke kordinat x lama mereka setelah animasi selesai (untuk animasi yang menggerakkan pemain seperti berjalan). 1 tidak akan mengembalikan ke yang lama. position. | +| locky | Sama seperti di atas tetapi untuk sumbu Y. Harus tetap sama dengan parameter sebelumnya. | +| freeze | Mengatur ke 1 akan membuat pemain membeku di akhir animasi. 0 tidak akan membeku. | +| time | Waktu dalam millidetik. Untuk pengulangan yang tidak pernah berakhir harus menggunakan 0. | +| forcesync | Mengaturnya menjadi 1 membuat server menyinkronkan animasi kepada semua pemain lain dalam radius streaming (opsional). 2 berfungsi sama dengan 1, tetapi hanya akan menerapkan animasi ke pemain yang di-streaming, tetapi bukan pemain yang sebenarnya sedang dianimasikan (berguna untuk animasi NPC dan animasi yang terus-menerus saat pemain sedang streaming) | ## Returns diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/CancelEdit.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/CancelEdit.md index fee80766a38..e2685388321 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/CancelEdit.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/CancelEdit.md @@ -9,9 +9,9 @@ tags: [] Membatalkan mode mengedit objek untuk pemain. -| Nama | Deskripsi | -| -------- | ------------------------------------------ | -| playerid | ID pemain untuk membatalkan edit. | +| Nama | Deskripsi | +| -------- | --------------------------------- | +| playerid | ID pemain untuk membatalkan edit. | ## Returns diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/CreateObject.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/CreateObject.md index 5089753ff2b..a011f16e7e3 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/CreateObject.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/CreateObject.md @@ -9,15 +9,15 @@ tags: [] Membuat Object pada koordinat tertentu di dalam game. -| Name | Description | -| ------------------ | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| modelid | Model Object yang ingin di buat. | -| Float:X | Cordinat X untuk membuat suatu Object. | -| Float:Y | Cordinat Y untuk membuat suatu Object. | -| Float:Z | Cordinat Z untuk membuat suatu Object. | -| Float:rX | Rotasi X untuk membuat suatu Object. | -| Float:rY | Rotasi Y untuk membuat suatu Object. | -| Float:rZ | Rotasi Z untuk membuat suatu Object. | +| Name | Description | +| ------------------ | ------------------------------------------------------------------------------------------------------------- | +| modelid | Model Object yang ingin di buat. | +| Float:X | Cordinat X untuk membuat suatu Object. | +| Float:Y | Cordinat Y untuk membuat suatu Object. | +| Float:Z | Cordinat Z untuk membuat suatu Object. | +| Float:rX | Rotasi X untuk membuat suatu Object. | +| Float:rY | Rotasi Y untuk membuat suatu Object. | +| Float:rZ | Rotasi Z untuk membuat suatu Object. | | Float:DrawDistance | (optional) Jarak yang San Andreas untuk Object di. 0.0 akan menyebabkan objek dirender pada jarak defaultnya. | ## Contoh diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/CreatePickup.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/CreatePickup.md index 4cb6f3e6abf..b0a2b07d164 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/CreatePickup.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/CreatePickup.md @@ -9,14 +9,14 @@ tags: [] Fungsi ini melakukan sama persis dengan AddStaticPickup, kecuali ia mengembalikan ID pengembalian yang dapat digunakan untuk menghancurkannya setelah itu dilacak menggunakan OnPlayerPickUpPickup. -| Nama | Deskripsi | -| ----------------------------------- | --------------------------------------------------------------------------------- | -| [model](../resources/pickupids) | Model dari pickup | -| [type](../resources/pickuptypes) | Tipe pickup. Menentukan bagaimana pickup merespon saat diambil. | -| Float:X | Membuat pickup di kordinat X. | -| Float:Y | Membuat pickup di kordinat Y. | -| Float:Z | Membuat pickup di kordinat Y | -| virtualworld | Virtual World dari pickup. Gunakan -1 untuk membuat pickup di seluruh Virtual World | +| Nama | Deskripsi | +| -------------------------------- | ----------------------------------------------------------------------------------- | +| [model](../resources/pickupids) | Model dari pickup | +| [type](../resources/pickuptypes) | Tipe pickup. Menentukan bagaimana pickup merespon saat diambil. | +| Float:X | Membuat pickup di kordinat X. | +| Float:Y | Membuat pickup di kordinat Y. | +| Float:Z | Membuat pickup di kordinat Y | +| virtualworld | Virtual World dari pickup. Gunakan -1 untuk membuat pickup di seluruh Virtual World | ## Returns @@ -49,7 +49,7 @@ Satu-satunya pickup yang dapat diambil dari dalam kendaraan adalah 14 (kecuali p :::warning -Bug yang diketahui: Pickups yang mempunyai X atau Y kurang dari -4096.0 atau lebih besar dari 4096.0 tidak akan muncul dan tidak akan memicu OnPlayerPickUpPickup salah satu. +Bug yang diketahui: Pickups yang mempunyai X atau Y kurang dari -4096.0 atau lebih besar dari 4096.0 tidak akan muncul dan tidak akan memicu OnPlayerPickUpPickup salah satu. ::: @@ -57,4 +57,4 @@ Bug yang diketahui: Pickups yang mempunyai X atau Y kurang dari -4096.0 atau leb - [AddStaticPickup](AddStaticPickup): Menambahkan Static Pickup. - [DestroyPickup](DestroyPickup): Menghancurkan Pickup. -- [OnPlayerPickUpPickup](../callbacks/OnPlayerPickUpPickup): Memanggil ketika pemain mengambil pickup. \ No newline at end of file +- [OnPlayerPickUpPickup](../callbacks/OnPlayerPickUpPickup): Memanggil ketika pemain mengambil pickup. diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/CreateVehicle.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/CreateVehicle.md index 813603fcca1..a2a7bd24ffa 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/CreateVehicle.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/CreateVehicle.md @@ -9,17 +9,17 @@ tags: ["vehicle"] Membuat kendaraan di dunia. Dapat digunakan sebagai pengganti AddStaticVehicleEx kapan saja dalam skrip. -| Nama | Deskripsi | -| ---------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------ | -| Tipe Kendaraan | Model dari Kendaraan | -| Float:X | Kordinat x dari kendaraan | -| Float:Y | Kordinat y dari kendaraan | -| Float:Z | Kordinat z dari kendaraan | -| Float:rotation | Sudut menghadap dari kendaraan | -| [color1](../resources/vehiclecolorid) |ID warna primer kendaraan | -| [color2](../resources/vehiclecolorid) | ID warna sekunder | -| respawn_delay | Penundaan hingga mobil respawn tanpa pengemudi dalam hitungan detik. Menggunakan -1 akan mencegah kendaraan dari respawning. | -| bool:addsiren | Ditambahkan di 0.3.7; Tidak akan berfungsi di versi sebelumnya. Memiliki nilai bawaan 'false'. Memungkinkan kendaraan memiliki sirine, asalkan kendaraan memiliki klakson. | +| Nama | Deskripsi | +| ------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| Tipe Kendaraan | Model dari Kendaraan | +| Float:X | Kordinat x dari kendaraan | +| Float:Y | Kordinat y dari kendaraan | +| Float:Z | Kordinat z dari kendaraan | +| Float:rotation | Sudut menghadap dari kendaraan | +| [color1](../resources/vehiclecolorid) | ID warna primer kendaraan | +| [color2](../resources/vehiclecolorid) | ID warna sekunder | +| respawn_delay | Penundaan hingga mobil respawn tanpa pengemudi dalam hitungan detik. Menggunakan -1 akan mencegah kendaraan dari respawning. | +| bool:addsiren | Ditambahkan di 0.3.7; Tidak akan berfungsi di versi sebelumnya. Memiliki nilai bawaan 'false'. Memungkinkan kendaraan memiliki sirine, asalkan kendaraan memiliki klakson. | ## Returns @@ -55,4 +55,4 @@ Kereta api hanya bisa ditambahkan dengan AddStaticVehicle dan AddStaticVehicleEx - [AddStaticVehicleEx](AddStaticVehicleEx): Menambahkan kendaraan statis dengan custom waktu respawn. - [GetVehicleParamsSirenState](GetVehicleParamsSirenState): Mengecek apakah sirine kendaraan hidup atau mati. - [OnVehicleSpawn](../callbacks/OnVehicleSpawn): Memanggil ketika kendaraan respawn. -- [OnVehicleSirenStateChange](../callbacks/OnVehicleSirenStateChange): Memanggil ketika sirine kendaraan beralih hidup/mati. \ No newline at end of file +- [OnVehicleSirenStateChange](../callbacks/OnVehicleSirenStateChange): Memanggil ketika sirine kendaraan beralih hidup/mati. diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPickup.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPickup.md index 6d751c4558a..cf6aee7995d 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPickup.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPickup.md @@ -9,9 +9,9 @@ tags: [] Menghancurkan (menghapus) objek yang sudah di buat dengan CreateObject. -| Nama | Deskripsi | -| -------- | ---------------------------------------------------------- | -| objectid | ID dari objek yang akan di hancurkan. | +| Nama | Deskripsi | +| -------- | ------------------------------------- | +| objectid | ID dari objek yang akan di hancurkan. | ## Returns @@ -27,7 +27,7 @@ public OnObjectMoved(objectid) } ``` -## Fungsi Terkait +## Fungsi Terkait - [CreateObject](CreateObject): Membuat Objek. - [IsValidObject](IsValidObject): Mengecek apakah objek tertentu valid. @@ -47,4 +47,4 @@ public OnObjectMoved(objectid) - [SetPlayerObjectRot](SetPlayerObjectRot): Mengatur rotasi objek pemain. - [GetPlayerObjectPos](GetPlayerObjectPos): Mencari lokasi objek pemain - [GetPlayerObjectRot](GetPlayerObjectRot): Mengecek rotasi objek pemain. -- [AttachPlayerObjectToPlayer](AttachPlayerObjectToPlayer): Menempelkan objek pemain ke pemain. \ No newline at end of file +- [AttachPlayerObjectToPlayer](AttachPlayerObjectToPlayer): Menempelkan objek pemain ke pemain. diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLastSyncedVehicleID.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLastSyncedVehicleID.md index 9d1158981a3..80d1372130d 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLastSyncedVehicleID.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLastSyncedVehicleID.md @@ -18,14 +18,17 @@ Function ini belum di implentasikan Mendapatkan ID kendaraan terakhir yang singkron dengan player ## Parameter -| Parameter | Deskripsi | -|-----------|-----------------| -| playerid | ID dari player | + +| Parameter | Deskripsi | +| --------- | -------------- | +| playerid | ID dari player | ## Return + Mengembalikan ID Kendaraan yang digunakan player ## Contoh + ```c new lastVehicleID = GetPlayerLastSyncedVehicleID(playerid); ``` diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerMoney.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerMoney.md index 4de3306ecce..2be9d4ad3a0 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerMoney.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerMoney.md @@ -9,7 +9,7 @@ tags: ["player"] Mengambil jumlah uang yang dimiliki oleh pemain. -| Nama | Deskripsi | +| Nama | Deskripsi | | -------- | ----------------------------------------- | | playerid | ID dari pemain yang ingin dilihat uangnya | diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInRangeOfPoint.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInRangeOfPoint.md index 8a5f4094215..c12abb0d368 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInRangeOfPoint.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInRangeOfPoint.md @@ -9,13 +9,13 @@ tags: ["player"] Memeriksa apakah pemain berada dalam jangkauan suatu titik. Fungsi asalnya lebih cepat dari pada implementasi PAWN menggunakan rumus jarak. -| Nama | Deskripsi | -| ----------- | ---------------------------------------------------------------------- | -| playerid | ID dari pemain | +| Nama | Deskripsi | +| ----------- | ---------------------------------------------------------- | +| playerid | ID dari pemain | | Float:range | Jarak terjauh pemain dapat berada di titik dalam jangkauan | -| Float:x | Kordinat x dari titik untuk mengecek jangkauan | -| Float:y | Kordinat y dari titik untuk mengecek jangkauan | -| Float:z | Kordinat z dari titik untuk mengecek jangkauan | +| Float:x | Kordinat x dari titik untuk mengecek jangkauan | +| Float:y | Kordinat y dari titik untuk mengecek jangkauan | +| Float:z | Kordinat z dari titik untuk mengecek jangkauan | ## Returns @@ -40,4 +40,4 @@ if (!strcmp("/stadium", cmdtext)) - [GetPlayerDistanceFromPoint](GetPlayerDistanceFromPoint): Mendapatkan jarak antara pemain dan titik jangkauan. - [GetVehicleDistanceFromPoint](GetVehicleDistanceFromPoint): Mendapatkan jarak antara kendaraan dan titik jangkauan. -- [GetPlayerPos](GetPlayerPos): Mendapatkan posisi pemain. \ No newline at end of file +- [GetPlayerPos](GetPlayerPos): Mendapatkan posisi pemain. diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/Kick.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/Kick.md index 13ae647dad5..6dd5ebc1f4f 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/Kick.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/Kick.md @@ -9,8 +9,8 @@ tags: ["administration"] Tendang player dari server. Player harus keluar dari game dan re-connect jika mereka masih ingin lanjut bermain. -| Nama | Deskripsi | -| -------- | ----------------------------- | +| Nama | Deskripsi | +| -------- | ------------------------------- | | playerid | ID player yang ingin ditendang. | ## Returns @@ -59,4 +59,4 @@ public DelayedKick(playerid) ## Fungsi Terkait - [Ban](Ban): Ban player yang sedang berada di dalam server. -- [BanEx](BanEx): Ban player dengan alasan. \ No newline at end of file +- [BanEx](BanEx): Ban player dengan alasan. diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleHealth.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleHealth.md index a348ab79e5f..aea21d0b13a 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleHealth.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleHealth.md @@ -9,10 +9,10 @@ tags: ["vehicle"] Mengatur Health kendaraan. Ketika kendaraan menurun, mesin kendaraan akan mengeluarkan asap, dan akhirnya api ketika menurun health kendaraan berkurang menjadi 250 (%25) -| Nama | Deskripsi | -| ------------ | ------------------------------------------- | +| Nama | Deskripsi | +| ------------ | -------------------------------------- | | vehicleid | ID Kendaraan untuk set health kendaran | -| Float:health | Health, diberikan sebagai nilai Float | +| Float:health | Health, diberikan sebagai nilai Float | ## Returns diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleNumberPlate.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleNumberPlate.md index 7ecc217570c..c92e7796c34 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleNumberPlate.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleNumberPlate.md @@ -9,10 +9,10 @@ tags: ["vehicle"] Set plat nomor kendaraan. -| Nama | Deskripsi | -| ----------- | ------------------------------------------------------ | -| vehicleid | ID kendaraan yang ingin di ubah plat nomornya | -| numberplate | Teks yang harus ditampilkan pada plat nomor. | +| Nama | Deskripsi | +| ----------- | --------------------------------------------- | +| vehicleid | ID kendaraan yang ingin di ubah plat nomornya | +| numberplate | Teks yang harus ditampilkan pada plat nomor. | ## Returns diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/SetVehiclePos.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/SetVehiclePos.md index 242689c07c2..e43120a9459 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/SetVehiclePos.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/SetVehiclePos.md @@ -9,9 +9,9 @@ tags: ["vehicle"] Set posisi pada kendaraan. -| Nama | Deskripsi | +| Nama | Deskripsi | | --------- | -------------------------------------------- | -| vehicleid | ID Kendaraan yang ingin di set posisi | +| vehicleid | ID Kendaraan yang ingin di set posisi | | Float:x | Koordinat X untuk set posisi pada kendaraan. | | Float:y | Koordinat Y untuk set posisi pada kendaraan. | | Float:z | Koordinat Z untuk set posisi pada kendaraan. | diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/SetWeather.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/SetWeather.md index f99ddc36e9e..88765b7fb7e 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/SetWeather.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/SetWeather.md @@ -9,9 +9,9 @@ tags: [] Mengatur cuaca untuk semua player. -| Nama | Deskripsi | -| --------- | ------------------------------------------------ | -| weatherid | ID [cuaca](../resources/weatherid)| +| Nama | Deskripsi | +| --------- | ---------------------------------- | +| weatherid | ID [cuaca](../resources/weatherid) | ## Returns diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/acos.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/acos.md index fc2e2321b1d..7561356015a 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/acos.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/acos.md @@ -11,9 +11,9 @@ tags: ["math"] Mengambil nilai kebalikan dari kosinus dalam derajat. Dalam trigonometri, arc cosinus adalah operasi kebalikan dari cosinus. -| Nama | Deskripsi | -| ----------- | ------------------------------------------------------------ | -| Float:value | nilai yang arc cosinusnya dihitung, dalam interval [-1,+1]. | +| Nama | Deskripsi | +| ----------- | ----------------------------------------------------------- | +| Float:value | nilai yang arc cosinusnya dihitung, dalam interval [-1,+1]. | ## Returns diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/strpack.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/strpack.md index ef61a094cee..6be7e438358 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/strpack.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/strpack.md @@ -6,13 +6,14 @@ tags: ["string"] --- ## Deskripsi + String yang telah dibungkus menggunakan 75% memory lebih sedikit -| Name | Description | -| ------------------------- | ------------------------------------------------------------------------- | -| dest[] | Tempat untuk menyimpan hasil string yang sudah dibungkus | -| const source[] | Sumber dari string yang akan diambil | -| maxlength = sizeof (dest) | Jumlah maksimal yang bisa dimasukan | +| Name | Description | +| ------------------------- | -------------------------------------------------------- | +| dest[] | Tempat untuk menyimpan hasil string yang sudah dibungkus | +| const source[] | Sumber dari string yang akan diambil | +| maxlength = sizeof (dest) | Jumlah maksimal yang bisa dimasukan | ## Returns diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/tickcount.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/tickcount.md index 6a1321db12c..c43835d6887 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/tickcount.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/tickcount.md @@ -11,8 +11,8 @@ tags: [] Fungsi ini dapat digunakan untuk mengganti GetTickCount, pada saat mengembalikan angka milisekon dari saat server menyala. -| Nama | Deskripsi | -| -------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | +| Nama | Deskripsi | +| -------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | &granularity=0 | Saat return, nilai ini berisi jumlah tik yang akan dicentang oleh waktu internal sistem per detik. Oleh karena itu, nilai ini menunjukkan keakuratan nilai return dari fungsi ini. | ## Returns diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/resources/mapicons.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/resources/mapicons.md index 251f0df495f..be5077d3f21 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/resources/mapicons.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/resources/mapicons.md @@ -4,8 +4,8 @@ title: Ikon Peta description: Daftar Ikon Peta --- -| ID | Ikon | Nama | -| --- | -------------------------------- | --------------------------------- | +| ID | Ikon | Nama | +| --- | ------------------------------------------------------------- | --------------------------------- | | 0 | ![](https://assets.open.mp/assets/images/mapIcons/icon0.gif) | Kotak/Segitiga Berwarna (Dinamis) | | 1 | ![](https://assets.open.mp/assets/images/mapIcons/icon1.gif) | Kotak Putih | | 2 | ![](https://assets.open.mp/assets/images/mapIcons/icon2.gif) | Posisi Pemain | diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/resources/pickupids.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/resources/pickupids.md index 55120f15a31..24c85216b1e 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/resources/pickupids.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/resources/pickupids.md @@ -12,8 +12,8 @@ Semua model objek yang valid dapat digunakan sebagai [pickup](../functions/Creat ## ID model pickup -| ID | Ikon | Deskripsi | -| ----- | --------------------------------- | --------------------------------- | +| ID | Ikon | Deskripsi | +| ----- | -------------------------------------------------------------- | --------------------------------- | | 954 | ![](https://assets.open.mp/assets/images/pickups/pickup1.png) | Tapal kuda | | 1210 | ![](https://assets.open.mp/assets/images/pickups/pickup2.png) | Koper | | 1212 | ![](https://assets.open.mp/assets/images/pickups/pickup3.png) | Uang | diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/resources/vehicleid.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/resources/vehicleid.md index bc963559c5f..4b9f5639b28 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/resources/vehicleid.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/resources/vehicleid.md @@ -4,8 +4,8 @@ title: ID Kendaraan description: Sebuah daftar lengkap dari ID kendaraan --- -| ID | Deskripsi | -| -------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------- | +| ID | Deskripsi | +| ------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------- | | ![](https://assets.open.mp/assets/images/vehiclePictures/Vehicle_400.jpg) | ID Model Kendaraan: 400
Nama Kendaraan: Landstalker
Kategori: Off Road
Modifikasi: Transfender
Nama Model: landstal
| | ![](https://assets.open.mp/assets/images/vehiclePictures/Vehicle_401.jpg) | ID Model Kendaraan: 401
Nama Kendaraan: Bravura
Kategori: Sedan
Modifikasi: Transfender
Nama Model: bravura
| | ![](https://assets.open.mp/assets/images/vehiclePictures/Vehicle_402.jpg) | ID Model Kendaraan: 402
Nama Kendaraan: Buffalo
Kategori: Kendaraan Olahraga
Modifikasi: Transfender
Nama Model: buffalo
| diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/resources/weaponids.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/resources/weaponids.md index 13e99307008..40130e9c88e 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/resources/weaponids.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/resources/weaponids.md @@ -12,8 +12,8 @@ Informasi ini untuk digunakan dengan [OnPlayerDeath](../callbacks/OnPlayerDeath) --- -| Ikon Hud | Penyebab Kematian | Definisi | ID | Slot | Model | Catatan | -| --------------------------------------------------------------------- | -------------------------------------------------- | ----------------------- | --- | ---- | ----- | ------------------------------------------------------------------------------------------------------------------------ | +| Ikon Hud | Penyebab Kematian | Definisi | ID | Slot | Model | Catatan | +| -------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------- | ----------------------- | --- | ---- | ----- | ------------------------------------------------------------------------------------------------------------------------ | | ![](https://assets.open.mp/assets/images/weaponIcons/fist.png)
Fist | ![](https://assets.open.mp/assets/images/deathIcons/death-fist.gif) | - | 0 | 0 | - | - | | ![](https://assets.open.mp/assets/images/weaponIcons/brassKnuckles.png)
Brass Knuckles | ![](https://assets.open.mp/assets/images/deathIcons/death-brassKnuckles.gif) | WEAPON_BRASSKNUCKLE | 1 | 0 | 331 | - | | ![](https://assets.open.mp/assets/images/weaponIcons/golfClub.png)
Golf Club | ![](https://assets.open.mp/assets/images/deathIcons/death-golfClub.gif) | WEAPON_GOLFCLUB | 2 | 1 | 333 | - | @@ -58,17 +58,17 @@ Informasi ini untuk digunakan dengan [OnPlayerDeath](../callbacks/OnPlayerDeath) | ![](https://assets.open.mp/assets/images/weaponIcons/nightVisGoggles.png)
Night Vision Goggles | ![](https://assets.open.mp/assets/images/deathIcons/death-nightVisGoggles.gif) | - | 44 | 11 | 368 | Efek visual muncul ke semua player (sudah tersedia perbaikannya) | | ![](https://assets.open.mp/assets/images/weaponIcons/thermalGoggles.png)
Thermal Goggles | ![](https://assets.open.mp/assets/images/deathIcons/death-thermalGoggles.gif) | - | 45 | 11 | 369 | Efek visual muncul ke semua player (sudah tersedia perbaikannya) | | ![](https://assets.open.mp/assets/images/weaponIcons/parachute.png)
Parachute | ![](https://assets.open.mp/assets/images/deathIcons/death-parachute.gif) | WEAPON_PARACHUTE | 46 | 11 | 371 | Pemain akan mati jika dipindah ketika dengan terjun dengan parasut; Parasut diberikan ketika lompat keluar dari pesawat. | -| ![](https://assets.open.mp/assets/images/weaponIcons/cellphone.png)
Cellphone | - | - | - | - | - | Dihiangkan dari _game_. | -| ![](https://assets.open.mp/assets/images/weaponIcons/jetpack.png)
Jetpack | - | - | - | - | 370 | Tidak bekerja sebagai senjata. Lihat [SetPlayerSpecialAction](../functions/SetPlayerSpecialAction). | -| ![](https://assets.open.mp/assets/images/weaponIcons/skateboard.png)
Skateboard | - | - | - | - | - | Dihiangkan dari _game_. | -| Pistol Palsu | ![](https://assets.open.mp/assets/images/deathIcons/death-fakePistol.gif) | - | 47 | N/A | N/A | Hanya sebuah ikon mati, tidak bisa digunakan di [GivePlayerWeapon](../functions/GivePlayerWeapon), dll. | -| Kendaraan | ![](https://assets.open.mp/assets/images/deathIcons/death-vehicle.gif) | WEAPON_VEHICLE | 49 | N/A | N/A | Hanya sebuah ikon mati, tidak bisa digunakan di [GivePlayerWeapon](../functions/GivePlayerWeapon), dll. | -| Baling-baling Helikopter | ![](https://assets.open.mp/assets/images/deathIcons/death-heliBlades.gif) | - | 50 | N/A | N/A | Hanya sebuah ikon mati, tidak bisa digunakan di [GivePlayerWeapon](../functions/GivePlayerWeapon), dll. | -| Ledakan | ![](https://assets.open.mp/assets/images/deathIcons/death-explosion.gif) | - | 51 | N/A | N/A | Hanya sebuah ikon mati, tidak bisa digunakan di [GivePlayerWeapon](../functions/GivePlayerWeapon), dll. | -| Tenggelam | ![](https://assets.open.mp/assets/images/deathIcons/death-drowned.gif) | WEAPON_DROWN | 53 | N/A | N/A | Hanya sebuah ikon mati, tidak bisa digunakan di [GivePlayerWeapon](../functions/GivePlayerWeapon), dll. | -| Terlindas | ![](https://assets.open.mp/assets/images/deathIcons/death-splat.gif) | WEAPON_COLLISION | 54 | N/A | N/A | Hanya sebuah ikon mati, tidak bisa digunakan di [GivePlayerWeapon](../functions/GivePlayerWeapon), dll. | -| Terhubung | ![](https://assets.open.mp/assets/images/deathIcons/death-connect.gif) | - | 200 | N/A | N/A | Hanya bisa digunakan dengan [SendDeathMessage](../functions/SendDeathMessage) | -| Terputus | ![](https://assets.open.mp/assets/images/deathIcons/death-disconnect.gif) | - | 200 | N/A | N/A | Hanya bisa digunakan dengan [SendDeathMessage](../functions/SendDeathMessage) | -| Bunuh Diri | ![](https://assets.open.mp/assets/images/deathIcons/death-suicide.gif) | - | 255 | N/A | N/A | Hanya sebuah ikon mati, tidak bisa digunakan di [GivePlayerWeapon](../functions/GivePlayerWeapon), dll. | +| ![](https://assets.open.mp/assets/images/weaponIcons/cellphone.png)
Cellphone | - | - | - | - | - | Dihiangkan dari _game_. | +| ![](https://assets.open.mp/assets/images/weaponIcons/jetpack.png)
Jetpack | - | - | - | - | 370 | Tidak bekerja sebagai senjata. Lihat [SetPlayerSpecialAction](../functions/SetPlayerSpecialAction). | +| ![](https://assets.open.mp/assets/images/weaponIcons/skateboard.png)
Skateboard | - | - | - | - | - | Dihiangkan dari _game_. | +| Pistol Palsu | ![](https://assets.open.mp/assets/images/deathIcons/death-fakePistol.gif) | - | 47 | N/A | N/A | Hanya sebuah ikon mati, tidak bisa digunakan di [GivePlayerWeapon](../functions/GivePlayerWeapon), dll. | +| Kendaraan | ![](https://assets.open.mp/assets/images/deathIcons/death-vehicle.gif) | WEAPON_VEHICLE | 49 | N/A | N/A | Hanya sebuah ikon mati, tidak bisa digunakan di [GivePlayerWeapon](../functions/GivePlayerWeapon), dll. | +| Baling-baling Helikopter | ![](https://assets.open.mp/assets/images/deathIcons/death-heliBlades.gif) | - | 50 | N/A | N/A | Hanya sebuah ikon mati, tidak bisa digunakan di [GivePlayerWeapon](../functions/GivePlayerWeapon), dll. | +| Ledakan | ![](https://assets.open.mp/assets/images/deathIcons/death-explosion.gif) | - | 51 | N/A | N/A | Hanya sebuah ikon mati, tidak bisa digunakan di [GivePlayerWeapon](../functions/GivePlayerWeapon), dll. | +| Tenggelam | ![](https://assets.open.mp/assets/images/deathIcons/death-drowned.gif) | WEAPON_DROWN | 53 | N/A | N/A | Hanya sebuah ikon mati, tidak bisa digunakan di [GivePlayerWeapon](../functions/GivePlayerWeapon), dll. | +| Terlindas | ![](https://assets.open.mp/assets/images/deathIcons/death-splat.gif) | WEAPON_COLLISION | 54 | N/A | N/A | Hanya sebuah ikon mati, tidak bisa digunakan di [GivePlayerWeapon](../functions/GivePlayerWeapon), dll. | +| Terhubung | ![](https://assets.open.mp/assets/images/deathIcons/death-connect.gif) | - | 200 | N/A | N/A | Hanya bisa digunakan dengan [SendDeathMessage](../functions/SendDeathMessage) | +| Terputus | ![](https://assets.open.mp/assets/images/deathIcons/death-disconnect.gif) | - | 200 | N/A | N/A | Hanya bisa digunakan dengan [SendDeathMessage](../functions/SendDeathMessage) | +| Bunuh Diri | ![](https://assets.open.mp/assets/images/deathIcons/death-suicide.gif) | - | 255 | N/A | N/A | Hanya sebuah ikon mati, tidak bisa digunakan di [GivePlayerWeapon](../functions/GivePlayerWeapon), dll. | --- diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/server/ControllingServer.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/server/ControllingServer.md index d8769cc3d57..e0778094670 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/server/ControllingServer.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/server/ControllingServer.md @@ -180,11 +180,11 @@ Berikut adalah fungsi yang bisa Anda bisa gunakan sebagai admin: | `/rcon reloadfs` | Memuat ulang filterscript (_contoh: /rcon reloadfs adminfs_). | | `/rcon rcon\_password [PASSWORD]` | Mengganti password RCON | | `/rcon password [password]` | Mengatur/menghapus kata sandi server | -| `/rcon messageslimit [count]` | Mengubah jumlah pesan yang dikirim klien ke server per detik. (nilai awal 500) | -| `/rcon ackslimit [count]` | Mengubah batasan acks (nilai awal 3000) | -| `/rcon messageholelimit [count]` | Mengubah batasan lubang pesan (nilai awal 3000) | -| `/rcon playertimeout [limit m/s]` | Mengubah waktu dalam milisekon hingga pemain dianggap timeout ketika tidak mengirim paket apapun. (nilai awal 1000) | -| `/rcon language [language]` | Mengubah bahasa server (_contoh: /rcon language English_). Muncul di penjelajah server. | +| `/rcon messageslimit [count]` | Mengubah jumlah pesan yang dikirim klien ke server per detik. (nilai awal 500) | +| `/rcon ackslimit [count]` | Mengubah batasan acks (nilai awal 3000) | +| `/rcon messageholelimit [count]` | Mengubah batasan lubang pesan (nilai awal 3000) | +| `/rcon playertimeout [limit m/s]` | Mengubah waktu dalam milisekon hingga pemain dianggap timeout ketika tidak mengirim paket apapun. (nilai awal 1000) | +| `/rcon language [language]` | Mengubah bahasa server (_contoh: /rcon language English_). Muncul di penjelajah server. | Jumlah/pembatasan di atas dibuat untuk menghindari beberapa alat yang bisa menyerang server SA-MP dengan membuatnya freeze atau crash. Jadi, cukup atur sesuai dengan server Anda. Nilai awal hanyalah nilai awal, jika Anda mengalami sesuatu yang tidak beres, cukup tambahkan nilainya secepat mungkin, jadi pemain yang tidak bersalah tidak akan ditendang. [Baca lebih lanjut](https://sampforum.blast.hk/showthread.php?tid=506214&pid=2990193#pid2990193) diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/server/server.cfg.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/server/server.cfg.md index c2ba3d82cb6..946f79e8abd 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/server/server.cfg.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/server/server.cfg.md @@ -99,10 +99,10 @@ description: File konfigurasi server. ## Kompensasi lag -| Pengaturan | Tipe | Nilai awal | Read-only | Rule | Efek | -| ----------- | ------ | ---------- | --------- | ----- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| Pengaturan | Tipe | Nilai awal | Read-only | Rule | Efek | +| ----------- | ------ | ---------- | --------- | ----- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | lagcompmode | int | 1 | Ya | Tidak | 0: Mematikan kompensasi lag sepenuhnya.

1: Menyalakan kompensasi lag sepenuhnya.

2: Menyalakan kompensasi lag hanya untuk posisi. Ini artinya lag pada rotasi pemain tidak akan dikompensasikan. | -| lagcomp | string | On | Ya | Ya | Kemungkinan diatur secara otomatis ke **On** atau **Off**, tergantung pada pengaturan **lagcompmode**. | +| lagcomp | string | On | Ya | Ya | Kemungkinan diatur secara otomatis ke **On** atau **Off**, tergantung pada pengaturan **lagcompmode**. | ## Model kustom diff --git a/frontend/i18n/it/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md b/frontend/i18n/it/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md index 7c2c1ee47aa..860002356e4 100644 --- a/frontend/i18n/it/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md +++ b/frontend/i18n/it/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md @@ -15,14 +15,14 @@ Questo callback viene chiamato quando un attore entra nel raggio di stream (dive Questo callback è stato aggiunto in SA-MP 0.3.7 e **non funzionerà** nelle versioni precedenti! ::: -| Nome | Descrizione | -| :---------------- | :------------------------------------------------------------------------------------------------------------------- | -| `actorid` | L'ID dell'attore che è stato visualizzato (streamed in) per il giocatore. | +| Nome | Descrizione | +| :------------ | :--------------------------------------------------------------------------------------------- | +| `actorid` | L'ID dell'attore che è stato visualizzato (streamed in) per il giocatore. | | `forplayerid` | L'ID del giocatore che ha visualizzato l'attore (per il quale è entrato nel raggio di stream). | ## Ritorna -È sempre chiamato prima nei *filterscripts*. +È sempre chiamato prima nei _filterscripts_. ## Esempi @@ -37,9 +37,11 @@ public OnActorStreamIn(actorid, forplayerid) ``` ## Note + :::tip Questo callback può essere chiamato anche per NPC (bot). ::: ## Callback Correlati + I seguenti callback potrebbero essere utili, in quanto sono correlati a questo callback in un modo o nell'altro. - [OnActorStreamOut](OnActorStreamOut): Questo callback viene chiamato quando un attore esce dal raggio di stream (smette di essere visibile) per un giocatore. diff --git a/frontend/i18n/it/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamOut.md b/frontend/i18n/it/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamOut.md index 27d7600f82f..2df10de7ee9 100644 --- a/frontend/i18n/it/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamOut.md +++ b/frontend/i18n/it/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamOut.md @@ -15,14 +15,14 @@ Questo callback viene chiamato quando un attore esce dal raggio di stream (smett Questo callback è stato aggiunto in SA-MP 0.3.7 e **non funzionerà** nelle versioni precedenti! ::: -| Nome | Descrizione | -| :---------------- | :--------------------------------------------------------------------------------------------------------- | -| `actorid` | L'ID dell'attore che è uscito dal raggio di stream (streamed out) per il giocatore. | -| `forplayerid` | L'ID del giocatore per il quale l'attore è uscito dal raggio di stream. | +| Nome | Descrizione | +| :------------ | :---------------------------------------------------------------------------------- | +| `actorid` | L'ID dell'attore che è uscito dal raggio di stream (streamed out) per il giocatore. | +| `forplayerid` | L'ID del giocatore per il quale l'attore è uscito dal raggio di stream. | ## Ritorna -È sempre chiamato prima nei *filterscripts*. +È sempre chiamato prima nei _filterscripts_. ## Esempi @@ -37,9 +37,11 @@ public OnActorStreamOut(actorid, forplayerid) ``` ## Note + :::tip Questo callback può essere chiamato anche dagli NPC. ::: ## Callback Correlati + I seguenti callback potrebbero essere utili, in quanto sono correlati a questo callback in un modo o nell'altro. - [OnActorStreamIn](OnActorStreamIn): Questo callback viene chiamato quando un attore entra nel raggio di stream (diventa visibile) da parte del client di un giocatore. diff --git a/frontend/i18n/it/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md b/frontend/i18n/it/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md index 8b29b25ddb0..bb385db368a 100644 --- a/frontend/i18n/it/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md +++ b/frontend/i18n/it/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md @@ -11,16 +11,16 @@ tags: ["client"] Questo callback viene chiamato quando una richiesta di [SendClientCheck](SendClientCheck) è completata. -| Nome | Descrizione | -| :--------- | :---------------------------------------------------------------------------------------------------- | -| `playerid` | L'ID del giocatore controllato. | -| `actionid` | Il tipo di controllo eseguito. | -| `memaddr` | L'indirizzo di memoria richiesto. | -| `retndata` | Il risultato del controllo. | +| Nome | Descrizione | +| :--------- | :-------------------------------- | +| `playerid` | L'ID del giocatore controllato. | +| `actionid` | Il tipo di controllo eseguito. | +| `memaddr` | L'indirizzo di memoria richiesto. | +| `retndata` | Il risultato del controllo. | ## Ritorna -È sempre chiamato prima nei *filterscripts*. +È sempre chiamato prima nei _filterscripts_. ## Esempi @@ -43,6 +43,7 @@ public OnClientCheckResponse(playerid, actionid, memaddr, retndata) ``` ## Note + :::warning **Server SA:MP**: Questo callback viene chiamato solo se è presente in un filterscript. @@ -50,9 +51,11 @@ public OnClientCheckResponse(playerid, actionid, memaddr, retndata) **Server open.mp**: Questo callback funziona normalmente sia all'interno di un gamemode che di un filterscript. ::: ## Funzioni Correlate + La seguente funzione potrebbe essere utile, in quanto è correlata a questo callback in un modo o nell'altro. - [SendClientCheck](SendClientCheck): Esegue un controllo della memoria sul client. ## Risorse Correlate + - [opcodes](opcodes): ID degli opcode di azione e il loro scopo. diff --git a/frontend/i18n/it/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md b/frontend/i18n/it/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md index c05e624244d..4cbe1b38c7c 100644 --- a/frontend/i18n/it/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md +++ b/frontend/i18n/it/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md @@ -11,10 +11,10 @@ tags: ["client", "npc"] Questo callback viene chiamato ogni volta che l'NPC riceve un `ClientMessage`. Ciò accade ogni volta che viene utilizzata la funzione [SendClientMessageToAll](SendClientMessageToAll) e ogni volta che una funzione [SendClientMessage](SendClientMessage) viene inviata ad un NPC. Questo callback non viene chiamato quando qualcuno scrive qualcosa in chat. -| Nome | Descrizione | -| :---- | :------------------------------------------------------ | -| `color` | Il colore del `ClientMessage`. | -| `text[]` | Il messaggio effettivo. | +| Nome | Descrizione | +| :------- | :----------------------------- | +| `color` | Il colore del `ClientMessage`. | +| `text[]` | Il messaggio effettivo. | ## Ritorna @@ -33,6 +33,7 @@ public OnClientMessage(color, text[]) ``` ## Callback Correlati + I seguenti callback potrebbero essere utili, in quanto sono correlati a questo callback in un modo o nell'altro. [OnPlayerText](OnPlayerText): Questo callback viene chiamato ogni volta che qualcuno scrive qualcosa nella chat. Questo include qualsiasi giocatore, qualsiasi altro NPC, o l'NPC stesso. diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/client/ClientCommands.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/client/ClientCommands.md index 2f813ffa892..6b45f7cbe50 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/client/ClientCommands.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/client/ClientCommands.md @@ -6,42 +6,40 @@ description: Lijst van alle client commands. ## Commands -| Command | Beschrijving | -| -------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| /quit (/q) | Dit command spreekt voor zich: het sluit het spel af. Je kunt ook /q gebruiken; dat is hetzelfde command, maar korter. | -| /save | Waarschijnlijk het meest gebruikte standaard command, en ook de nuttigste. Met /save wordt je huidige positie opgeslagen in `savedpositions.txt` in je user files map. Van daaruit kun je het in scripts gebruiken. | -| /rs | /rs (Raw Save) is als /save, maar slaat alleen je huidige positie en facing angle op in `rawpositions.txt` in je user files map. Er wordt geen extra info opgeslagen zoals class en weapons. | -| /interior | Even belangrijk als /save: dit command toont simpelweg je huidige interior in de chat. | -| /vw | Even belangrijk als /save: dit command toont simpelweg je huidige virtual world in de chat. | -| /fpslimit | Stelt de FPS-limiet (frames per seconde) voor je game in. Hoe hoger de limiet, hoe vloeiender je game. Heeft geen effect als de frameratelimiter in de graphic options is uitgeschakeld. De limiet ligt tussen 20 en 90 en is standaard 50. Stelt de `fpslimit` optie in `sa-mp.cfg` in. | -| /pagesize | Hiermee kies je hoeveel regels chat er worden getoond. Dit kan 10 tot 20 regels zijn. Standaard is pagesize 10. Stelt de `pagesize` optie in `sa-mp.cfg` in. | -| /headmove | Bepaalt of hoofden van spelers meebewegen in de kijkrichting. Dit wordt lokaal afgehandeld; andere spelers zien je hoofd nog steeds bewegen. Stelt de `disableheadmove` optie in `sa-mp.cfg` in. | -| /timestamp | Toont/verbergt de tijd naast alle berichten in de chatbox. De getoonde tijd is die van je computer, niet die van de server. Stelt de `timestamp` optie in `sa-mp.cfg` in. | -| /dl | DL staat voor debug labels. Dit command togglet debug labels op vehicles, die vehicle ID, model, health, of het vehicle preloaded is, afstand tot player, trailer, beschikbare seats, current position en spawn position tonen. | -| /nametagstatus | Indien ingeschakeld (standaard), zien spelers een klein hourglass-icoon naast de nametag van gepauzeerde players. Dit omvat minimizen (alt-tab), het pause menu (ESC), lost connection (crash/timeout) en screenshots die het spel >3 sec. bevriezen. Stelt de `nonametagstatus` optie in `sa-mp.cfg` in. | -| /mem | Toont het huidige memory usage (meestal wordt 128 MB getoond). | -| /audiomsg | Schakelt het bericht in/uit dat verschijnt wanneer een URL naar een client wordt gestreamd. Stelt de `audiomsgoff` optie in `sa-mp.cfg` in. | -| /fontsize | Wijzigt de font size van de UI (chat, dialogs etc.). Geldige `fontsize` is -3 t/m 5. | -| /ctd | Toegevoegd in SA-MP 0.3.7 RC2. Schakelt client debugging van de player camera target in. | -| /rcon | Meer serverspecifiek dan client. Wordt gebruikt om RCON commands uit te voeren. RCON is het ingebouwde adminsysteem. RCON staat voor [Remote Control](../server/ControllingServer#using-rcon). | -| /hudscalefix | Toegevoegd in SA-MP 0.3.7 R3. Schakelt de radar scale fix in/uit, zodat de radar beter schaalt op widescreen resoluties (dus geen 'egg of finding' meer). Stelt de `nohudscale` optie in `sa-mp.cfg` in. | +| Command | Beschrijving | +| -------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| /quit (/q) | Dit command spreekt voor zich: het sluit het spel af. Je kunt ook /q gebruiken; dat is hetzelfde command, maar korter. | +| /save | Waarschijnlijk het meest gebruikte standaard command, en ook de nuttigste. Met /save wordt je huidige positie opgeslagen in `savedpositions.txt` in je user files map. Van daaruit kun je het in scripts gebruiken. | +| /rs | /rs (Raw Save) is als /save, maar slaat alleen je huidige positie en facing angle op in `rawpositions.txt` in je user files map. Er wordt geen extra info opgeslagen zoals class en weapons. | +| /interior | Even belangrijk als /save: dit command toont simpelweg je huidige interior in de chat. | +| /vw | Even belangrijk als /save: dit command toont simpelweg je huidige virtual world in de chat. | +| /fpslimit | Stelt de FPS-limiet (frames per seconde) voor je game in. Hoe hoger de limiet, hoe vloeiender je game. Heeft geen effect als de frameratelimiter in de graphic options is uitgeschakeld. De limiet ligt tussen 20 en 90 en is standaard 50. Stelt de `fpslimit` optie in `sa-mp.cfg` in. | +| /pagesize | Hiermee kies je hoeveel regels chat er worden getoond. Dit kan 10 tot 20 regels zijn. Standaard is pagesize 10. Stelt de `pagesize` optie in `sa-mp.cfg` in. | +| /headmove | Bepaalt of hoofden van spelers meebewegen in de kijkrichting. Dit wordt lokaal afgehandeld; andere spelers zien je hoofd nog steeds bewegen. Stelt de `disableheadmove` optie in `sa-mp.cfg` in. | +| /timestamp | Toont/verbergt de tijd naast alle berichten in de chatbox. De getoonde tijd is die van je computer, niet die van de server. Stelt de `timestamp` optie in `sa-mp.cfg` in. | +| /dl | DL staat voor debug labels. Dit command togglet debug labels op vehicles, die vehicle ID, model, health, of het vehicle preloaded is, afstand tot player, trailer, beschikbare seats, current position en spawn position tonen. | +| /nametagstatus | Indien ingeschakeld (standaard), zien spelers een klein hourglass-icoon naast de nametag van gepauzeerde players. Dit omvat minimizen (alt-tab), het pause menu (ESC), lost connection (crash/timeout) en screenshots die het spel >3 sec. bevriezen. Stelt de `nonametagstatus` optie in `sa-mp.cfg` in. | +| /mem | Toont het huidige memory usage (meestal wordt 128 MB getoond). | +| /audiomsg | Schakelt het bericht in/uit dat verschijnt wanneer een URL naar een client wordt gestreamd. Stelt de `audiomsgoff` optie in `sa-mp.cfg` in. | +| /fontsize | Wijzigt de font size van de UI (chat, dialogs etc.). Geldige `fontsize` is -3 t/m 5. | +| /ctd | Toegevoegd in SA-MP 0.3.7 RC2. Schakelt client debugging van de player camera target in. | +| /rcon | Meer serverspecifiek dan client. Wordt gebruikt om RCON commands uit te voeren. RCON is het ingebouwde adminsysteem. RCON staat voor [Remote Control](../server/ControllingServer#using-rcon). | +| /hudscalefix | Toegevoegd in SA-MP 0.3.7 R3. Schakelt de radar scale fix in/uit, zodat de radar beter schaalt op widescreen resoluties (dus geen 'egg of finding' meer). Stelt de `nohudscale` optie in `sa-mp.cfg` in. | ## Bestand sa-mp.cfg -| Optie | Beschrijving | -| -------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| pagesize | Zie /pagesize. | -| fpslimit | Zie /fpslimit. | -| disableheadmove| Zie /headmove. | -| timestamp | Zie /timestamp. | -| ime | Bepaalt of de invoer van het chatvenster IME-tekstbewerking en taalwissel ondersteunt. 1 = aan, 0 = uit. | -| audiomsgoff | Zie /audiomsg. | -| multicore | Schakelt gebruik van meerdere CPU-cores door de SA-MP-client in. Standaard 1 (GEBRUIKT meerdere cores). Zet op 0 bij muisproblemen. | -| directmode | Voor spelers met problemen met chattekstweergave: gebruikt de tragere direct-to-screen-tekstmodus. 0 = uit, 1 = aan. | -| audioproxyoff | Als dit op 1 staat en er is een proxy ingesteld in Windows Internetopties, wordt die proxy niet gebruikt bij audiostreams in SA-MP. | -| nonametagstatus| Zie /nametagstatus. | -| fontface | Wijzigt het lettertype van chat, dialogen en scoreboard. Bijvoorbeeld `fontface="Comic Sans MS"`. Niet officieel ondersteund; kan problemen veroorzaken. | -| fontweight | Schakelt vetgedrukte chatlettertypes. 0 = VET (standaard) en 1 = NORMAAL. | -| nohudscale | Toegevoegd in 0.3.7 R3. Zie /hudscalefix. | - - +| Optie | Beschrijving | +| --------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------- | +| pagesize | Zie /pagesize. | +| fpslimit | Zie /fpslimit. | +| disableheadmove | Zie /headmove. | +| timestamp | Zie /timestamp. | +| ime | Bepaalt of de invoer van het chatvenster IME-tekstbewerking en taalwissel ondersteunt. 1 = aan, 0 = uit. | +| audiomsgoff | Zie /audiomsg. | +| multicore | Schakelt gebruik van meerdere CPU-cores door de SA-MP-client in. Standaard 1 (GEBRUIKT meerdere cores). Zet op 0 bij muisproblemen. | +| directmode | Voor spelers met problemen met chattekstweergave: gebruikt de tragere direct-to-screen-tekstmodus. 0 = uit, 1 = aan. | +| audioproxyoff | Als dit op 1 staat en er is een proxy ingesteld in Windows Internetopties, wordt die proxy niet gebruikt bij audiostreams in SA-MP. | +| nonametagstatus | Zie /nametagstatus. | +| fontface | Wijzigt het lettertype van chat, dialogen en scoreboard. Bijvoorbeeld `fontface="Comic Sans MS"`. Niet officieel ondersteund; kan problemen veroorzaken. | +| fontweight | Schakelt vetgedrukte chatlettertypes. 0 = VET (standaard) en 1 = NORMAAL. | +| nohudscale | Toegevoegd in 0.3.7 R3. Zie /hudscalefix. | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/client/ClientOnLinux.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/client/ClientOnLinux.md index a668d9b1c5a..d56c0a9adfc 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/client/ClientOnLinux.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/client/ClientOnLinux.md @@ -40,10 +40,8 @@ Je kunt `omp-launcher.exe` starten met de vlag `--help` om meer info over de fla ## Troubleshooting -| Probleem | Oplossing | -| -------------------------------------------- | ------------------------------------------------------------------------------------- | -| Game crasht tijdens pauzeren | Er ontbreekt een font; installeer `allfonts` via winetricks. | -| De inlog prompt wordt niet getoond op een server | Zet de instelling "Prefer system libraries" in Lutris uit/aan en test opnieuw. | -| Zwarte doos wordt weergeven en de game wilt niet laden | Mogelijk mis je launch parameters in de CLI. Controleer je startcommando. | - - +| Probleem | Oplossing | +| ------------------------------------------------------ | ------------------------------------------------------------------------------ | +| Game crasht tijdens pauzeren | Er ontbreekt een font; installeer `allfonts` via winetricks. | +| De inlog prompt wordt niet getoond op een server | Zet de instelling "Prefer system libraries" in Lutris uit/aan en test opnieuw. | +| Zwarte doos wordt weergeven en de game wilt niet laden | Mogelijk mis je launch parameters in de CLI. Controleer je startcommando. | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md index 8e6f809b890..dd719da5676 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md @@ -26,7 +26,7 @@ Soms wordt het singleplayermenu getoond, maar is SA:MP wel degelijk goed geladen ### Ik krijg "Unacceptable Nickname" bij het verbinden met een server -Zorg dat je geen verboden tekens in je naam gebruikt (alleen 0-9, a-z, \[\], (), $, @, ., _ en =) en dat je naam niet langer is dan 20 tekens. Dit kan ook gebeuren als iemand anders al op de server staat met dezelfde naam (bijv. wanneer je snel opnieuw verbindt na een timeout of crash). Een Windows-server met een uptime van >50 dagen kan deze bug soms veroorzaken. +Zorg dat je geen verboden tekens in je naam gebruikt (alleen 0-9, a-z, \[\], (), $, @, ., \_ en =) en dat je naam niet langer is dan 20 tekens. Dit kan ook gebeuren als iemand anders al op de server staat met dezelfde naam (bijv. wanneer je snel opnieuw verbindt na een timeout of crash). Een Windows-server met een uptime van >50 dagen kan deze bug soms veroorzaken. ### Scherm blijft hangen op "Connecting to IP:Port..." @@ -59,5 +59,3 @@ Dit ontstaat mogelijk wanneer DirectX niet goed is geïnstalleerd. Installeer op ### Ik zie de nametags van andere players niet! Weet dat sommige servers nametags globaal uitschakelen. Daarnaast komt dit vaak voor op pc's met Intel HD ingebouwde graphics (niet echt bedoeld om te gamen). De exacte oorzaak is onbekend en er is momenteel geen universele fix. Een structurele oplossing is een dedicated videokaart plaatsen, als dat kan en past binnen je budget. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/client/CrashAddresses.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/client/CrashAddresses.md index fc65ed2113e..31b255ad2a4 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/client/CrashAddresses.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/client/CrashAddresses.md @@ -7,30 +7,28 @@ Onderstaande tabel bevat veelvoorkomende crash-adressen die helpen het probleem ## Client crash-adressen -| FREQUENTIE | ADDRESS | OORZAAK | OPLOSSING | -| ---------- | ------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| Zeldzaam | 0x00000000 | SA:MP initialiseert niet. | Installeer de game opnieuw; check of singleplayer werkt. Verwijder eventuele mods. | -| Zeldzaam | 0x006E3D17 | Skin-gerelateerd. Treedt vaak op bij het veranderen van een skin van een speler die in een vehicle zit of net in-/uitstapt. | Zorg dat de player te voet is voordat je de skin wijzigt. | -| Zeldzaam | 0x0058370A | Moeilijk te herleiden. Lijkt vehicle-/camera-gerelateerd. Trad op toen het script de speler in een vehicle wilde plaatsen dat nog niet beschikbaar en/of gerenderd was. | Wacht een paar honderd ms voordat je een player in een net aangemaakt vehicle teleporteert. Alternatief: gebruik SetCameraBehindPlayer voordat je teleporteert. | -| Zeldzaam | 0x0040F64C | Issue in Windows 7/Vista met rechten. Probleem in de installer-versie die de SA:MP-client gebruikt. | Update naar SA:MP 0.3.7. Zo niet opgelost: hernoem je GTASA-map. | -| Zeldzaam | 0x0059F8B4 | Treedt op wanneer de client SA:MP-objects niet kan laden. Vaak ontbreekt een essentieel bestand, zoals `samp.img`. | Installeer de client opnieuw. Probeer de installer als Administrator uit te voeren op Windows Vista/7. | -| Zeldzaam | 0x00746929 OR 0x0081214A | Slecht geconfigureerde client-side setting. | Beëindig `gta_sa.exe` via Taakbeheer. | -| Vaak | 0x007F0BF7 | Vehicle upgrades-gerelateerd. Vaak door een ongeldige upgrade op een vehicle (bijv. NOS of spoiler op motor). Andere oorzaken: foute client-side vehicle mods. | Er zijn scripts met error checking hiervoor beschikbaar op de forums. | -| Vaak | 0x00544BC8 | Object-gerelateerd. Meestal als er te veel objects tegelijk zichtbaar zijn voor de client. | Gebruik een object handler/streamer. Veel streamers hebben instellingen om het maximum aantal zichtbare objects per speler te beperken. | -| Vaak | 0x00415D47 OR 0x00536DF4 | Object-/texture-gerelateerd. Meestal als er te veel object textures zijn geladen voor de client. | Low-level probleem, lastig te tracen. Waarschijnlijk gerelateerd aan collisions. Treedt willekeurig op, afhankelijk van object. Verwijder objecten in groepen en gebruik eliminatie om de veroorzaker te vinden en uit je mode te halen. | -| Zeldzaam | 0x593C6F | Wanneer het aantal burglary-objects (die je oppakt tijdens een house robbery) te hoog is. | Verminder het aantal burglary-objects. | +| FREQUENTIE | ADDRESS | OORZAAK | OPLOSSING | +| ---------- | ------------------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| Zeldzaam | 0x00000000 | SA:MP initialiseert niet. | Installeer de game opnieuw; check of singleplayer werkt. Verwijder eventuele mods. | +| Zeldzaam | 0x006E3D17 | Skin-gerelateerd. Treedt vaak op bij het veranderen van een skin van een speler die in een vehicle zit of net in-/uitstapt. | Zorg dat de player te voet is voordat je de skin wijzigt. | +| Zeldzaam | 0x0058370A | Moeilijk te herleiden. Lijkt vehicle-/camera-gerelateerd. Trad op toen het script de speler in een vehicle wilde plaatsen dat nog niet beschikbaar en/of gerenderd was. | Wacht een paar honderd ms voordat je een player in een net aangemaakt vehicle teleporteert. Alternatief: gebruik SetCameraBehindPlayer voordat je teleporteert. | +| Zeldzaam | 0x0040F64C | Issue in Windows 7/Vista met rechten. Probleem in de installer-versie die de SA:MP-client gebruikt. | Update naar SA:MP 0.3.7. Zo niet opgelost: hernoem je GTASA-map. | +| Zeldzaam | 0x0059F8B4 | Treedt op wanneer de client SA:MP-objects niet kan laden. Vaak ontbreekt een essentieel bestand, zoals `samp.img`. | Installeer de client opnieuw. Probeer de installer als Administrator uit te voeren op Windows Vista/7. | +| Zeldzaam | 0x00746929 OR 0x0081214A | Slecht geconfigureerde client-side setting. | Beëindig `gta_sa.exe` via Taakbeheer. | +| Vaak | 0x007F0BF7 | Vehicle upgrades-gerelateerd. Vaak door een ongeldige upgrade op een vehicle (bijv. NOS of spoiler op motor). Andere oorzaken: foute client-side vehicle mods. | Er zijn scripts met error checking hiervoor beschikbaar op de forums. | +| Vaak | 0x00544BC8 | Object-gerelateerd. Meestal als er te veel objects tegelijk zichtbaar zijn voor de client. | Gebruik een object handler/streamer. Veel streamers hebben instellingen om het maximum aantal zichtbare objects per speler te beperken. | +| Vaak | 0x00415D47 OR 0x00536DF4 | Object-/texture-gerelateerd. Meestal als er te veel object textures zijn geladen voor de client. | Low-level probleem, lastig te tracen. Waarschijnlijk gerelateerd aan collisions. Treedt willekeurig op, afhankelijk van object. Verwijder objecten in groepen en gebruik eliminatie om de veroorzaker te vinden en uit je mode te halen. | +| Zeldzaam | 0x593C6F | Wanneer het aantal burglary-objects (die je oppakt tijdens een house robbery) te hoog is. | Verminder het aantal burglary-objects. | ## Chatbox-waarschuwingen -| BERICHT | OORZAAK | OPLOSSING | -| -------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| Exception 0xC0000005 at 0x5E5815 | Moeilijk te tracen; de methode voert veel verschillende taken uit (animatieblending o.b.v. ondergrond, audio, enz.) en wordt aangeroepen vlak na een functie die je weapons geeft. Mogelijk viel een script-event samen met instappen (bijv. weapon ontvangen/teleport). | - | -| Exception 0x0000005 at 0x534134 | Issue met Windows 7/Vista access levels. | SA:MP als administrator draaien lost het doorgaans op. | -| Exception 0xC0000005 at 0x544BC8 | Zie 0x00544BC8 | Zie 0x00544BC8 | -| Exception 0xC0000005 at 0x536DF4 | Zie 0x00544BC8 | Zie 0x00544BC8 | -| Exception 0xC0000005 at 0x7F120E | Ongeldige vehicle upgrade toegepast. | Je hebt vehicle-modificaties geïnstalleerd (handling/vehicles). SA:MP laadt je aangepaste handling/vehicles niet om ongelijkheid te voorkomen. Kort gezegd: SA:MP laadt je aangepaste vehicle settings niet. | -| Exception At Address: 0x0040FB80 | Veelvoorkomende crash op Windows 7 x64, wanneer je compatibiliteit (Win2000/XP/Vista) aan hebt staan. | Zet compatibiliteit uit en start `gta_sa.exe` als administrator. | -| Exception At Address:0x0071A708 | Onbekend | Zet “Legend” uit in Options > Display Options. | -| Exception at Address: 0x004DFE92 | Corrupte settings | Verwijder `gta_sa.set` in je Documents-map. | - - +| BERICHT | OORZAAK | OPLOSSING | +| -------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | +| Exception 0xC0000005 at 0x5E5815 | Moeilijk te tracen; de methode voert veel verschillende taken uit (animatieblending o.b.v. ondergrond, audio, enz.) en wordt aangeroepen vlak na een functie die je weapons geeft. Mogelijk viel een script-event samen met instappen (bijv. weapon ontvangen/teleport). | - | +| Exception 0x0000005 at 0x534134 | Issue met Windows 7/Vista access levels. | SA:MP als administrator draaien lost het doorgaans op. | +| Exception 0xC0000005 at 0x544BC8 | Zie 0x00544BC8 | Zie 0x00544BC8 | +| Exception 0xC0000005 at 0x536DF4 | Zie 0x00544BC8 | Zie 0x00544BC8 | +| Exception 0xC0000005 at 0x7F120E | Ongeldige vehicle upgrade toegepast. | Je hebt vehicle-modificaties geïnstalleerd (handling/vehicles). SA:MP laadt je aangepaste handling/vehicles niet om ongelijkheid te voorkomen. Kort gezegd: SA:MP laadt je aangepaste vehicle settings niet. | +| Exception At Address: 0x0040FB80 | Veelvoorkomende crash op Windows 7 x64, wanneer je compatibiliteit (Win2000/XP/Vista) aan hebt staan. | Zet compatibiliteit uit en start `gta_sa.exe` als administrator. | +| Exception At Address:0x0071A708 | Onbekend | Zet “Legend” uit in Options > Display Options. | +| Exception at Address: 0x004DFE92 | Corrupte settings | Verwijder `gta_sa.set` in je Documents-map. | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/client/_.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/client/_.md index 847d0d77649..477cf3e2c85 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/client/_.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/client/_.md @@ -5,4 +5,3 @@ description: Deze categorie bevat informatie over SA-MP-clientfuncties en -onder --- Deze categorie bevat informatie over SA-MP-clientfuncties en -ondersteuning. - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/client/sa-mp.cfg.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/client/sa-mp.cfg.md index c477806d9a7..e61cff6207c 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/client/sa-mp.cfg.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/client/sa-mp.cfg.md @@ -10,19 +10,17 @@ description: SA-MP clientconfiguratiebestand. ## Opties -| Optie | Beschrijving | -| ------------------ | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| **pagesize** | Aantal regels in het chatvenster. Waarden 10 t/m 20. Standaard 10. In-game aan te passen met de client-side `/pagesize` command. | -| **fpslimit** | Stelt een [FPS](http://en.wikipedia.org/wiki/Frame_rate "http://en.wikipedia.org/wiki/Frame_rate")-limiet in wanneer de frameratelimiter in het GTA:SA-menu aanstaat. Waarden 20 t/m 90, standaard 50. In-game aan te passen met de client-side `/fpslimit` command. | -| **disableheadmove**| Bepaalt of hoofden in kijkrichting meebewegen. `1` schakelt uit, `0` schakelt in. In-game te togglen met de client-side `/headmove` command. | -| **timestamp** | Toont een lokale tijdstempel naast chatberichten. `1` aan, `0` uit. In-game te togglen met de client-side `/timestamp` command. | -| **ime** | Schakelt IME (Input Method) voor chat input en taalwisseling. `1` aan, `0` uit. | -| **multicore** | Bepaalt of de SA-MP client meerdere CPU-cores gebruikt. Standaard `1` (GEBRUIKT meerdere cores). Zet op `0` bij muisproblemen. | -| **directmode** | Direct-to-screen tekstweergave voor wie problemen heeft met chat rendering. `0` uit, `1` aan. | -| **audiomsgoff** | Bij `1` wordt ‘Audio Stream: [URL]’ niet meer in de chat getoond als de server een audiostream afspeelt. In-game te togglen met `/audiomsg`. | -| **audioproxyoff** | Bij `1`, en als er een proxy is ingesteld in Windows Internetopties, wordt die proxy niet gebruikt voor audiostreams in SA-MP. | -| **nonametagstatus**| Bij `0` zien players een hourglass-icoon naast nametags van gepauzeerde spelers. Standaard `0` (ingeschakeld). In-game te wijzigen met `/nametagstatus`. | -| **fontface** | Wijzigt het lettertype van chat, dialogs en scoreboard (bijv. `fontface="Comic Sans MS"`). Niet officieel ondersteund; kan problemen geven. | -| **fontweight** | Schakelt vetgedrukte chatfonts. **0 = VET (standaard), 1 = NORMAAL.** | - - +| Optie | Beschrijving | +| ------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| **pagesize** | Aantal regels in het chatvenster. Waarden 10 t/m 20. Standaard 10. In-game aan te passen met de client-side `/pagesize` command. | +| **fpslimit** | Stelt een [FPS](http://en.wikipedia.org/wiki/Frame_rate "http://en.wikipedia.org/wiki/Frame_rate")-limiet in wanneer de frameratelimiter in het GTA:SA-menu aanstaat. Waarden 20 t/m 90, standaard 50. In-game aan te passen met de client-side `/fpslimit` command. | +| **disableheadmove** | Bepaalt of hoofden in kijkrichting meebewegen. `1` schakelt uit, `0` schakelt in. In-game te togglen met de client-side `/headmove` command. | +| **timestamp** | Toont een lokale tijdstempel naast chatberichten. `1` aan, `0` uit. In-game te togglen met de client-side `/timestamp` command. | +| **ime** | Schakelt IME (Input Method) voor chat input en taalwisseling. `1` aan, `0` uit. | +| **multicore** | Bepaalt of de SA-MP client meerdere CPU-cores gebruikt. Standaard `1` (GEBRUIKT meerdere cores). Zet op `0` bij muisproblemen. | +| **directmode** | Direct-to-screen tekstweergave voor wie problemen heeft met chat rendering. `0` uit, `1` aan. | +| **audiomsgoff** | Bij `1` wordt ‘Audio Stream: [URL]’ niet meer in de chat getoond als de server een audiostream afspeelt. In-game te togglen met `/audiomsg`. | +| **audioproxyoff** | Bij `1`, en als er een proxy is ingesteld in Windows Internetopties, wordt die proxy niet gebruikt voor audiostreams in SA-MP. | +| **nonametagstatus** | Bij `0` zien players een hourglass-icoon naast nametags van gepauzeerde spelers. Standaard `0` (ingeschakeld). In-game te wijzigen met `/nametagstatus`. | +| **fontface** | Wijzigt het lettertype van chat, dialogs en scoreboard (bijv. `fontface="Comic Sans MS"`). Niet officieel ondersteund; kan problemen geven. | +| **fontweight** | Schakelt vetgedrukte chatfonts. **0 = VET (standaard), 1 = NORMAAL.** | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/index.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/index.md index 107004d7641..917681e972d 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/index.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/index.md @@ -22,4 +22,3 @@ Als je geïnteresseerd bent, bekijk dan [deze pagina](/docs/meta/Contributing) v Als je niet ervaren bent met GitHub of het converteren van HTML, maak je geen zorgen! Je kunt helpen door problemen te melden (via [Discord](https://discord.gg/samp), [forum](https://forum.open.mp) of sociale media) en het belangrijkste: _het woord verspreiden!_ Voeg deze site toe aan je favorieten en deel haar met iedereen die zich afvraagt waar de SA-MP Wiki is gebleven. We verwelkomen bijdragen voor verbeteringen aan de documentatie, evenals tutorials en gidsen voor veelvoorkomende taken zoals het bouwen van eenvoudige gamemodes en het gebruiken van veelgebruikte libraries en plugins. Als je wilt bijdragen, ga dan naar de [GitHub-pagina](https://github.com/openmultiplayer/web). - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/meta/Contributing.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/meta/Contributing.md index 8b1351aa410..93a09d73f8a 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/meta/Contributing.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/meta/Contributing.md @@ -219,4 +219,3 @@ Heb je geen tijd? Geen zorgen! Dien een onvolledige conceptversie in en iemand a ## Licentieovereenkomst Alle open.mp-projecten hebben een [Contributor License Agreement](https://cla-assistant.io/openmultiplayer/homepage). Dit betekent in feite dat je ermee akkoord gaat dat wij jouw werk gebruiken en onder een open-sourcelicentie plaatsen. Wanneer je voor de eerste keer een Pull Request opent, zal de CLA-Assistant-bot een link plaatsen waar je de overeenkomst kunt ondertekenen. - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md index 7471a36bbb7..4f9d19d3401 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md @@ -11,10 +11,10 @@ tags: ["actor"] Deze callback wordt aangeroepen wanneer een actor wordt gestreamd door de client van een speler. -| Naam | Beschrijving | -| ----------- | ------------------------------------------------------------- | -| actorid | Het ID van de actor die is gestreamd voor de speler. | -| forplayerid | Het ID van de speler die de actor heeft gestreamd. | +| Naam | Beschrijving | +| ----------- | ---------------------------------------------------- | +| actorid | Het ID van de actor die is gestreamd voor de speler. | +| forplayerid | Het ID van de speler die de actor heeft gestreamd. | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamOut.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamOut.md index fcb30acd6ba..7f312e30c24 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamOut.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamOut.md @@ -11,10 +11,10 @@ tags: ["actor"] Deze callback wordt aangeroepen wanneer een actor wordt uitgestreamd door de client van een speler. -| Naam | Beschrijving | -| ----------- | -------------------------------------------------------------- | -| actorid | Het ID van de actor die is uitgestreamd voor de speler. | -| forplayerid | Het ID van de speler die de actor heeft uitgestreamd. | +| Naam | Beschrijving | +| ----------- | ------------------------------------------------------- | +| actorid | Het ID van de actor die is uitgestreamd voor de speler. | +| forplayerid | Het ID van de speler die de actor heeft uitgestreamd. | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md index a79cb448e1f..3a29d6b5f40 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md @@ -9,12 +9,12 @@ tags: [] Deze callback wordt aangeroepen wanneer een SendClientCheck-verzoek voltooid is. -| Naam | Beschrijving | -| -------- | ----------------------------- | +| Naam | Beschrijving | +| -------- | ------------------------------------ | | playerid | Het ID van de gecontroleerde speler. | -| actionid | Het type uitgevoerde check. | -| memaddr | Het gevraagde adres. | -| retndata | Het resultaat van de check. | +| actionid | Het type uitgevoerde check. | +| memaddr | Het gevraagde adres. | +| retndata | Het resultaat van de check. | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md index 96468430d59..ca24769599e 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md @@ -9,10 +9,10 @@ tags: [] Deze callback wordt aangeroepen wanneer de NPC een ClientMessage ziet. Dit gebeurt elke keer dat een [SendClientMessageToAll](../functions/SendClientMessageToAll) functie wordt gebruikt en elke keer dat een [SendClientMessage](../functions/SendClientMessage) functie naar de NPC wordt gestuurd. Deze callback wordt niet aangeroepen wanneer iemand iets zegt. Voor een versie hiervan met spelertekst, zie [NPC:OnPlayerText](OnPlayerText). -| Naam | Beschrijving | -| ------ | ------------------------------- | -| color | De kleur van de ClientMessage. | -| text[] | Het daadwerkelijke bericht. | +| Naam | Beschrijving | +| ------ | ------------------------------ | +| color | De kleur van de ClientMessage. | +| text[] | Het daadwerkelijke bericht. | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md index 3ccd0fa90ef..29bc42fca27 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md @@ -9,13 +9,13 @@ tags: ["dialog"] Deze callback wordt aangeroepen wanneer een speler reageert op een dialog die is getoond met ShowPlayerDialog. De reactie kan zijn door op een knop te klikken, ENTER/ESC te drukken, of dubbelklikken op een lijstitem (bij een lijst-stijl dialog). -| Naam | Beschrijving | -| ----------- | ---------------------------------------------------------------------------------------------------- | -| playerid | Het ID van de speler die reageerde op de dialog. | -| dialogid | Het ID van de dialog waarop de speler reageerde, zoals meegegeven in ShowPlayerDialog. | -| response | 1 voor de linker knop, en 0 voor de rechter knop (bij één knop is het altijd 1). | -| listitem | Het ID van het door de speler geselecteerde lijstitem (start bij 0). Bij niet-lijst dialogs: -1. | -| inputtext[] | De tekst die in de invoervak door de speler is ingevoerd, of de tekst van het geselecteerde item. | +| Naam | Beschrijving | +| ----------- | ------------------------------------------------------------------------------------------------- | +| playerid | Het ID van de speler die reageerde op de dialog. | +| dialogid | Het ID van de dialog waarop de speler reageerde, zoals meegegeven in ShowPlayerDialog. | +| response | 1 voor de linker knop, en 0 voor de rechter knop (bij één knop is het altijd 1). | +| listitem | Het ID van het door de speler geselecteerde lijstitem (start bij 0). Bij niet-lijst dialogs: -1. | +| inputtext[] | De tekst die in de invoervak door de speler is ingevoerd, of de tekst van het geselecteerde item. | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnEnterExitModShop.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnEnterExitModShop.md index 2d207a0ca1e..83b93b4fe1c 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnEnterExitModShop.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnEnterExitModShop.md @@ -9,10 +9,10 @@ tags: ["player"] Deze callback wordt aangeroepen wanneer een speler een modshop binnenkomt of verlaat. -| Naam | Beschrijving | -| ---------- | ---------------------------------------------------------------------------- | -| playerid | Het ID van de speler die de modshop binnenkwam of verliet | -| enterexit | 1 als de speler binnenkwam of 0 als ze verlieten | +| Naam | Beschrijving | +| ---------- | --------------------------------------------------------------------------- | +| playerid | Het ID van de speler die de modshop binnenkwam of verliet | +| enterexit | 1 als de speler binnenkwam of 0 als ze verlieten | | interiorid | Het interior ID van de modshop die de speler binnenkomt (of 0 als verlaten) | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md index dff1abb8ede..a211d65fc1c 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md @@ -9,11 +9,11 @@ tags: [] Deze callback wordt aangeroepen wanneer een IP-adres een verbinding met de server probeert te maken. Gebruik BlockIpAddress om inkomende verbindingen te blokkeren. -| Naam | Beschrijving | -| ------------ | -------------------------------------------------- | -| playerid | Het ID van de speler die probeert te verbinden. | +| Naam | Beschrijving | +| ------------ | ---------------------------------------------------- | +| playerid | Het ID van de speler die probeert te verbinden. | | ip_address[] | Het IP-adres van de speler die probeert te verbinden | -| port | De poort van de poging tot verbinding | +| port | De poort van de poging tot verbinding | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCConnect.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCConnect.md index 3018d081299..7342677e7eb 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCConnect.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCConnect.md @@ -9,7 +9,7 @@ tags: ["npc"] Deze callback wordt aangeroepen wanneer een NPC succesvol met de server verbindt. -| Naam | Beschrijving | +| Naam | Beschrijving | | ---------- | ------------------------------------- | | myplayerid | De playerid die aan de NPC is gegeven | @@ -27,5 +27,3 @@ public OnNPCConnect(myplayerid) - [OnNPCDisconnect](OnNPCDisconnect): Deze callback wordt aangeroepen wanneer de NPC de verbinding met de server verliest. - [OnPlayerConnect](OnPlayerConnect): Deze callback wordt aangeroepen wanneer een speler met de server verbindt. - [OnPlayerDisconnect](OnPlayerDisconnect): Deze callback wordt aangeroepen wanneer een speler de server verlaat. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCDisconnect.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCDisconnect.md index 950b06df293..2e407a7ca7e 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCDisconnect.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCDisconnect.md @@ -9,9 +9,9 @@ tags: ["npc"] Deze callback wordt aangeroepen wanneer de NPC de verbinding met de server verliest. -| Naam | Beschrijving | -| -------- | ------------------------------------------------ | -| reason[] | De reden waarom de bot de server verliet. | +| Naam | Beschrijving | +| -------- | ----------------------------------------- | +| reason[] | De reden waarom de bot de server verliet. | ## Voorbeelden @@ -27,5 +27,3 @@ public OnNPCDisconnect(reason[]) - [OnNPCConnect](OnNPCConnect): Deze callback wordt aangeroepen wanneer de NPC succesvol met de server verbindt. - [OnPlayerDisconnect](OnPlayerDisconnect): Deze callback wordt aangeroepen wanneer een speler de server verlaat. - [OnPlayerConnect](OnPlayerConnect): Deze callback wordt aangeroepen wanneer een speler met de server verbindt. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCEnterVehicle.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCEnterVehicle.md index 7bbac1f5653..3391d1ac804 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCEnterVehicle.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCEnterVehicle.md @@ -9,10 +9,10 @@ tags: ["npc"] Deze callback wordt aangeroepen wanneer een NPC een voertuig instapt. -| Naam | Beschrijving | -| --------- | ----------------------------- | +| Naam | Beschrijving | +| --------- | ---------------------------------- | | vehicleid | Het vehicle ID waar de NPC instapt | -| seatid | De seatid die de NPC gebruikt | +| seatid | De seatid die de NPC gebruikt | ## Voorbeelden @@ -27,5 +27,3 @@ public OnNPCEnterVehicle(vehicleid, seatid) ## Gerelateerde Callbacks - [OnNPCExitVehicle](OnNPCExitVehicle): Deze callback wordt aangeroepen wanneer een NPC een voertuig verlaat. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCExitVehicle.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCExitVehicle.md index 6e3f5cdc19b..8438d4b11fc 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCExitVehicle.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCExitVehicle.md @@ -22,5 +22,3 @@ public OnNPCExitVehicle() ## Gerelateerde Callbacks - [OnNPCEnterVehicle](OnNPCEnterVehicle): Deze callback wordt aangeroepen wanneer een NPC een voertuig instapt. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnObjectMoved.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnObjectMoved.md index 38667058185..6fabfeb95d0 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnObjectMoved.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnObjectMoved.md @@ -9,9 +9,9 @@ tags: ["object"] Deze callback wordt aangeroepen wanneer een object is verplaatst na MoveObject (wanneer het stopt met bewegen). -| Naam | Beschrijving | -| -------- | ----------------------------------- | -| objectid | Het ID van het object dat bewoog | +| Naam | Beschrijving | +| -------- | -------------------------------- | +| objectid | Het ID van het object dat bewoog | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamIn.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamIn.md index c7178482e4d..2d74540f427 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamIn.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamIn.md @@ -11,10 +11,10 @@ tags: ["player"] Deze callback wordt aangeroepen wanneer een pickup het visuele bereik van een speler binnenkomt. -| Naam | Beschrijving | -| -------- | --------------------------------------------------------------------------- | +| Naam | Beschrijving | +| -------- | ---------------------------------------------------------------------------------- | | pickupid | Het ID van de pickup, geretourneerd door [CreatePickup](../functions/CreatePickup) | -| playerid | Het ID van de speler voor wie de pickup in beeld komt. | +| playerid | Het ID van de speler voor wie de pickup in beeld komt. | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamOut.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamOut.md index 4ae8ade9c1f..9a6416ae86d 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamOut.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamOut.md @@ -11,10 +11,10 @@ tags: ["player"] Deze callback wordt aangeroepen wanneer een pickup het visuele bereik van een speler verlaat. -| Naam | Beschrijving | -| -------- | --------------------------------------------------------------------------- | +| Naam | Beschrijving | +| -------- | ---------------------------------------------------------------------------------- | | pickupid | Het ID van de pickup, geretourneerd door [CreatePickup](../functions/CreatePickup) | -| playerid | Het ID van de speler voor wie de pickup uit beeld gaat. | +| playerid | Het ID van de speler voor wie de pickup uit beeld gaat. | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickGangZone.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickGangZone.md index b3a90a0da63..2a3d8552268 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickGangZone.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickGangZone.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone"] Deze callback wordt aangeroepen wanneer een speler een gangzone aanklikt op de pauze-menu-kaart (via rechterklik). -| Naam | Beschrijving | -| -------- | ------------------------------------------- | +| Naam | Beschrijving | +| -------- | ----------------------------------------------- | | playerid | Het ID van de speler die op een gangzone klikte | -| zoneid | Het ID van de aangeklikte gangzone | +| zoneid | Het ID van de aangeklikte gangzone | ## Returns @@ -38,5 +38,3 @@ public OnPlayerClickGangZone(playerid, zoneid) - [GangZoneCreate](../functions/GangZoneCreate): Maak een gangzone (gekleurd radargebied). - [GangZoneDestroy](../functions/GangZoneDestroy): Vernietig een gangzone. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickMap.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickMap.md index e013de57d1f..66d380abd9f 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickMap.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickMap.md @@ -10,7 +10,7 @@ tags: ["player"] Deze callback wordt aangeroepen wanneer een speler een target/waypoint op de pauze-menu-kaart plaatst (via rechterklik). | Naam | Beschrijving | -| -------- | --------------------------------------------------------------------------- | +| -------- | ---------------------------------------------------------------------------- | | playerid | Het ID van de speler die een target/waypoint plaatste | | Float:fX | De X-coördinaat waar de speler klikte | | Float:fY | De Y-coördinaat waar de speler klikte | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayer.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayer.md index 7df3dd06c2b..9a047c9b3df 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayer.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayer.md @@ -9,10 +9,10 @@ tags: ["player"] Deze callback wordt aangeroepen wanneer een speler dubbelklikt op een speler in de scoreboard. -| Naam | Beschrijving | +| Naam | Beschrijving | | --------------- | --------------------------------------------------------------- | | playerid | Het ID van de speler die klikte op een speler in de scoreboard. | -| clickedplayerid | Het ID van de speler waarop geklikt werd. | +| clickedplayerid | Het ID van de speler waarop geklikt werd. | | source | De [bron](../resources/clicksources) van de klik. | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerGangZone.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerGangZone.md index 99115db8656..0cfed6ff05c 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerGangZone.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerGangZone.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone"] Deze callback wordt aangeroepen wanneer een speler een player gangzone aanklikt op de pauze-menu-kaart (via rechterklik). -| Naam | Beschrijving | -| -------- | --------------------------------------------------- | +| Naam | Beschrijving | +| -------- | ------------------------------------------------------ | | playerid | Het ID van de speler die op een player gangzone klikte | -| zoneid | Het ID van de aangeklikte player gangzone | +| zoneid | Het ID van de aangeklikte player gangzone | ## Returns @@ -38,5 +38,3 @@ public OnPlayerClickPlayerGangZone(playerid, zoneid) - [CreatePlayerGangZone](../functions/CreatePlayerGangZone): Maak een player gangzone. - [PlayerGangZoneDestroy](../functions/PlayerGangZoneDestroy): Vernietig een player gangzone. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md index 43ef139cd6a..ceb534414ec 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md @@ -9,10 +9,10 @@ tags: ["player", "textdraw", "playertextdraw"] Deze callback wordt aangeroepen wanneer een speler op een player-textdraw klikt. Hij wordt niet aangeroepen wanneer de speler de selectiemodus annuleert met ESC – dan wordt [OnPlayerClickTextDraw](OnPlayerClickTextDraw) aangeroepen. -| Naam | Beschrijving | -| ----------------------- | --------------------------------------------------------- | -| playerid | Het ID van de speler die op de textdraw klikte. | -| PlayerText:playertextid | Het ID van de player-textdraw waarop is geklikt. | +| Naam | Beschrijving | +| ----------------------- | ------------------------------------------------ | +| playerid | Het ID van de speler die op de textdraw klikte. | +| PlayerText:playertextid | Het ID van de player-textdraw waarop is geklikt. | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md index 16abf878eb3..3d9068dd43d 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md @@ -9,9 +9,9 @@ tags: ["player", "textdraw"] Deze callback wordt aangeroepen wanneer een speler op een textdraw klikt of de selectiemodus annuleert met de Escape-toets. -| Naam | Beschrijving | -| -------------- | ----------------------------------------------------------------------------- | -| playerid | Het ID van de speler die op de textdraw klikte. | +| Naam | Beschrijving | +| -------------- | --------------------------------------------------------------------------------- | +| playerid | Het ID van de speler die op de textdraw klikte. | | Text:clickedid | Het ID van de geklikte textdraw. INVALID_TEXT_DRAW als selectie werd geannuleerd. | ## Returns @@ -78,4 +78,4 @@ public OnPlayerClickTextDraw(playerid, Text:clickedid) ## Gerelateerde Functies - [SelectTextDraw](../functions/SelectTextDraw): Schakelt de muis in, zodat de speler een textdraw kan selecteren. -- [CancelSelectTextDraw](../functions/CancelSelectTextDraw): Annuleer textdraw-selectie met de muis. \ No newline at end of file +- [CancelSelectTextDraw](../functions/CancelSelectTextDraw): Annuleer textdraw-selectie met de muis. diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerCommandText.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerCommandText.md index 6379c5a284e..5d8e66a08ea 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerCommandText.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerCommandText.md @@ -10,8 +10,8 @@ tags: ["player"] Deze callback wordt aangeroepen wanneer een speler een command invoert in het client chat venster. Commands zijn alles wat begint met een forward slash, bijv. /help. | Naam | Beschrijving | -| --------- | ----------------------------------------------------------- | -| playerid | Het ID van de speler die een command invoerde. | +| --------- | ------------------------------------------------------------ | +| playerid | Het ID van de speler die een command invoerde. | | cmdtext[] | Het command dat werd ingevoerd (inclusief de forward slash). | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerConnect.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerConnect.md index 7ba9478d44d..b613ed885ff 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerConnect.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerConnect.md @@ -9,9 +9,9 @@ tags: ["player"] Deze callback wordt aangeroepen wanneer een speler verbindt met de server. -| Naam | Beschrijving | -| -------- | ----------------------------------------------- | -| playerid | Het ID van de speler die verbonden is. | +| Naam | Beschrijving | +| -------- | -------------------------------------- | +| playerid | Het ID van de speler die verbonden is. | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md index 6b0cf334ca0..d755687a340 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md @@ -9,11 +9,11 @@ tags: ["player"] Deze callback wordt aangeroepen wanneer een speler sterft, door zelfmoord of door gedood te worden door een andere speler. -| Naam | Beschrijving | -| ------------- | --------------------------------------------------------------------------------------------- | -| playerid | Het ID van de speler die gestorven is. | -| killerid | Het ID van de speler die de speler heeft gedood, of INVALID_PLAYER_ID als er geen was. | -| WEAPON:reason | Het ID van de reden ([weapon id](../resources/weaponids)) voor de dood van de speler. | +| Naam | Beschrijving | +| ------------- | -------------------------------------------------------------------------------------- | +| playerid | Het ID van de speler die gestorven is. | +| killerid | Het ID van de speler die de speler heeft gedood, of INVALID_PLAYER_ID als er geen was. | +| WEAPON:reason | Het ID van de reden ([weapon id](../resources/weaponids)) voor de dood van de speler. | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md index 70421ffaa2c..8ff5af4dbc4 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md @@ -9,10 +9,10 @@ tags: ["player"] Deze callback wordt aangeroepen wanneer een speler de verbinding met de server verbreekt. -| Naam | Beschrijving | -| -------- | -------------------------------------------------- | -| playerid | Het ID van de speler die de verbinding verbrak. | -| reason | De reden voor de verbreek. Zie tabel hieronder. | +| Naam | Beschrijving | +| -------- | ----------------------------------------------- | +| playerid | Het ID van de speler die de verbinding verbrak. | +| reason | De reden voor de verbreek. Zie tabel hieronder. | ## Returns @@ -24,7 +24,7 @@ Wordt altijd als eerste aangeroepen in filterscripts. ## Redenen -| ID | Reden | Details | +| ID | Reden | Details | | --- | ------------- | ---------------------------------------------------------------------------------------- | | 0 | Timeout/Crash | De verbinding van de speler ging verloren. Hun game crashte of hun netwerk had een fout. | | 1 | Quit | De speler stopte opzettelijk, via het /quit (/q) commando of via het pauze-menu. | @@ -69,4 +69,4 @@ Dit probleem is opgelost in de open.mp server. - [OnPlayerConnect](OnPlayerConnect): Deze callback wordt aangeroepen wanneer een speler verbindt met de server. - [OnIncomingConnection](OnIncomingConnection): Deze callback wordt aangeroepen wanneer een speler probeert te verbinden met de server. -- [OnPlayerFinishedDownloading](OnPlayerFinishedDownloading): Deze callback wordt aangeroepen wanneer een speler klaar is met het downloaden van aangepaste modellen. \ No newline at end of file +- [OnPlayerFinishedDownloading](OnPlayerFinishedDownloading): Deze callback wordt aangeroepen wanneer een speler klaar is met het downloaden van aangepaste modellen. diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md index 644d58348d9..86b3ffb0a16 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md @@ -9,22 +9,22 @@ tags: ["player", "object", "attachment"] Deze callback wordt aangeroepen wanneer een speler de attached object edit-modus beëindigt. -| Naam | Beschrijving | -| ---------------------- | ------------------------------------------------------------ | -| playerid | Het ID van de speler die de edit-modus beëindigde | +| Naam | Beschrijving | +| ---------------------- | ------------------------------------------------------------------- | +| playerid | Het ID van de speler die de edit-modus beëindigde | | EDIT_RESPONSE:response | 0 als ze annuleerden (ESC) of 1 als ze op het opslaan-icoon klikten | -| index | De index van het attached object (0-9) | -| modelid | Het model van het attached object dat werd bewerkt | -| boneid | Het bot van het attached object dat werd bewerkt | -| Float:fOffsetX | De X-offset voor het attached object dat werd bewerkt | -| Float:fOffsetY | De Y-offset voor het attached object dat werd bewerkt | -| Float:fOffsetZ | De Z-offset voor het attached object dat werd bewerkt | -| Float:fRotX | De X-rotatie voor het attached object dat werd bewerkt | -| Float:fRotY | De Y-rotatie voor het attached object dat werd bewerkt | -| Float:fRotZ | De Z-rotatie voor het attached object dat werd bewerkt | -| Float:fScaleX | De X-schaal voor het attached object dat werd bewerkt | -| Float:fScaleY | De Y-schaal voor het attached object dat werd bewerkt | -| Float:fScaleZ | De Z-schaal voor het attached object dat werd bewerkt | +| index | De index van het attached object (0-9) | +| modelid | Het model van het attached object dat werd bewerkt | +| boneid | Het bot van het attached object dat werd bewerkt | +| Float:fOffsetX | De X-offset voor het attached object dat werd bewerkt | +| Float:fOffsetY | De Y-offset voor het attached object dat werd bewerkt | +| Float:fOffsetZ | De Z-offset voor het attached object dat werd bewerkt | +| Float:fRotX | De X-rotatie voor het attached object dat werd bewerkt | +| Float:fRotY | De Y-rotatie voor het attached object dat werd bewerkt | +| Float:fRotZ | De Z-rotatie voor het attached object dat werd bewerkt | +| Float:fScaleX | De X-schaal voor het attached object dat werd bewerkt | +| Float:fScaleY | De Y-schaal voor het attached object dat werd bewerkt | +| Float:fScaleZ | De Z-schaal voor het attached object dat werd bewerkt | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditObject.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditObject.md index 8f72f226bf4..b59c9506d5c 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditObject.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditObject.md @@ -9,18 +9,18 @@ tags: ["player", "object"] Deze callback wordt aangeroepen wanneer een speler klaar is met het bewerken van een object ([BeginObjectEditing](../functions/BeginObjectEditing)/[BeginPlayerObjectEditing](../functions/BeginPlayerObjectEditing)). -| Naam | Beschrijving | +| Naam | Beschrijving | | ---------------------- | --------------------------------------------------------------- | | playerid | Het ID van de speler die een object bewerkte | | playerobject | 0 als het een globaal object is, 1 als het een playerobject is. | -| objectid | Het ID van het bewerkte object | -| EDIT_RESPONSE:response | Het [type response](../resources/objecteditionresponsetypes) | -| Float:fX | X-offset voor het bewerkte object | -| Float:fY | Y-offset voor het bewerkte object | -| Float:fZ | Z-offset voor het bewerkte object | -| Float:fRotX | X-rotatie voor het bewerkte object | -| Float:fRotY | Y-rotatie voor het bewerkte object | -| Float:fRotZ | Z-rotatie voor het bewerkte object | +| objectid | Het ID van het bewerkte object | +| EDIT_RESPONSE:response | Het [type response](../resources/objecteditionresponsetypes) | +| Float:fX | X-offset voor het bewerkte object | +| Float:fY | Y-offset voor het bewerkte object | +| Float:fZ | Z-offset voor het bewerkte object | +| Float:fRotX | X-rotatie voor het bewerkte object | +| Float:fRotY | Y-rotatie voor het bewerkte object | +| Float:fRotZ | Z-rotatie voor het bewerkte object | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterCheckpoint.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterCheckpoint.md index e0541ac3dea..3d44eed5a9a 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterCheckpoint.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterCheckpoint.md @@ -9,8 +9,8 @@ tags: ["player", "checkpoint"] Deze callback wordt aangeroepen wanneer een speler de checkpoint binnengaat die voor hem/haar is gezet. -| Naam | Beschrijving | -| -------- | ------------------------------------ | +| Naam | Beschrijving | +| -------- | --------------------------------------- | | playerid | De speler die de checkpoint binnenging. | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterGangZone.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterGangZone.md index 01a7c7e1a21..73ea8b36caa 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterGangZone.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterGangZone.md @@ -12,7 +12,7 @@ tags: ["player", "gangzone"] Deze callback wordt aangeroepen wanneer een speler een gangzone binnengaat. | Naam | Beschrijving | -| -------- | ----------------------------------------------- | +| -------- | ------------------------------------------------ | | playerid | Het ID van de speler die de gangzone binnenging. | | zoneid | Het ID van de gangzone die de speler binnenging. | @@ -41,5 +41,3 @@ public OnPlayerEnterGangZone(playerid, zoneid) - [GangZoneCreate](../functions/GangZoneCreate): Maak een gangzone (gekleurd radargebied). - [GangZoneDestroy](../functions/GangZoneDestroy): Vernietig een gangzone. - [UseGangZoneCheck](../functions/UseGangZoneCheck): Schakelt de callback in wanneer een speler deze zone binnengaat. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterPlayerGangZone.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterPlayerGangZone.md index beee4dfba05..437132c133c 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterPlayerGangZone.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterPlayerGangZone.md @@ -12,7 +12,7 @@ tags: ["player", "gangzone"] Deze callback wordt aangeroepen wanneer een speler een player gangzone binnengaat. | Naam | Beschrijving | -| -------- | ------------------------------------------------------ | +| -------- | ------------------------------------------------------- | | playerid | Het ID van de speler die de player gangzone binnenging. | | zoneid | Het ID van de player gangzone die de speler binnenging. | @@ -41,5 +41,3 @@ public OnPlayerEnterPlayerGangZone(playerid, zoneid) - [CreatePlayerGangZone](../functions/CreatePlayerGangZone): Maak een player gangzone. - [PlayerGangZoneDestroy](../functions/PlayerGangZoneDestroy): Vernietig een player gangzone. - [UsePlayerGangZoneCheck](../functions/UsePlayerGangZoneCheck): Schakelt de callback in wanneer een speler deze zone binnengaat. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterRaceCheckpoint.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterRaceCheckpoint.md index a27192cb953..d79811a3056 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterRaceCheckpoint.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterRaceCheckpoint.md @@ -9,8 +9,8 @@ tags: ["player", "checkpoint", "racecheckpoint"] Deze callback wordt aangeroepen wanneer een speler een race-checkpoint binnengaat. -| Naam | Beschrijving | -| -------- | ------------------------------------------------ | +| Naam | Beschrijving | +| -------- | ------------------------------------------------------- | | playerid | Het ID van de speler die de race-checkpoint binnenging. | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterVehicle.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterVehicle.md index 7c58da1394d..b103e594859 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterVehicle.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterVehicle.md @@ -9,11 +9,11 @@ tags: ["player", "vehicle"] Deze callback wordt aangeroepen wanneer een speler begint een voertuig in te gaan, wat betekent dat de speler nog niet in het voertuig is wanneer deze callback wordt aangeroepen. -| Naam | Beschrijving | -| ----------- | ---------------------------------------------------- | -| playerid | ID van de speler die probeert een voertuig in te gaan. | +| Naam | Beschrijving | +| ----------- | ------------------------------------------------------ | +| playerid | ID van de speler die probeert een voertuig in te gaan. | | vehicleid | ID van het voertuig dat de speler probeert in te gaan. | -| ispassenger | 0 als bestuurder. 1 als passagier. | +| ispassenger | 0 als bestuurder. 1 als passagier. | ## Returns @@ -48,4 +48,4 @@ public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) ## Gerelateerde Functies - [PutPlayerInVehicle](../functions/PutPlayerInVehicle): Zet een speler in een voertuig. -- [GetPlayerVehicleSeat](../functions/GetPlayerVehicleSeat): Check op welke stoel een speler zit. \ No newline at end of file +- [GetPlayerVehicleSeat](../functions/GetPlayerVehicleSeat): Check op welke stoel een speler zit. diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md index 733a5ab317b..a267f208bd4 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md @@ -9,10 +9,10 @@ tags: ["player", "vehicle"] Deze callback wordt aangeroepen wanneer een speler begint een voertuig te verlaten. -| Naam | Beschrijving | -| --------- | ----------------------------------------------- | +| Naam | Beschrijving | +| --------- | ---------------------------------------------- | | playerid | Het ID van de speler die het voertuig verlaat. | -| vehicleid | Het ID van het voertuig dat de speler verlaat. | +| vehicleid | Het ID van het voertuig dat de speler verlaat. | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md index 710d55220b4..613151291df 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md @@ -9,8 +9,8 @@ tags: ["player", "menu"] Deze callback wordt aangeroepen wanneer een speler een menu verlaat. -| Naam | Beschrijving | -| -------- | ---------------------------------------- | +| Naam | Beschrijving | +| -------- | ----------------------------------------- | | playerid | Het ID van de speler die het menu verlaat | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerFinishedDownloading.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerFinishedDownloading.md index ee789b11ddf..bf5fddd8c2e 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerFinishedDownloading.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerFinishedDownloading.md @@ -11,7 +11,7 @@ tags: ["player"] Deze callback wordt aangeroepen wanneer een speler klaar is met het downloaden van aangepaste modellen. Voor meer informatie over het toevoegen van aangepaste modellen aan je server, zie de [release thread](https://sampforum.blast.hk/showthread.php?tid=644105) en [deze tutorial](https://sampforum.blast.hk/showthread.php?tid=644123). -| Naam | Beschrijving | +| Naam | Beschrijving | | ------------ | ------------------------------------------------------------------------------ | | playerid | Het ID van de speler die klaar was met het downloaden van aangepaste modellen. | | virtualworld | Het ID van de virtual world waarvoor de speler klaar was met downloaden. | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md index 2ee97d5569b..9ca075ad416 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md @@ -9,13 +9,13 @@ tags: ["player"] Deze callback wordt aangeroepen wanneer een speler schade toebrengt aan een andere speler. -| Naam | Beschrijving | -| --------------- | ---------------------------------------------------------- | -| playerid | Het ID van de speler die schade toebracht. | -| damagedid | Het ID van de speler die schade ontving. | +| Naam | Beschrijving | +| --------------- | ----------------------------------------------------------------- | +| playerid | Het ID van de speler die schade toebracht. | +| damagedid | Het ID van de speler die schade ontving. | | Float:amount | De hoeveelheid health/armor die damagedid verloor (gecombineerd). | -| WEAPON:weaponid | De reden/het wapen dat de schade veroorzaakte. | -| bodypart | Het [lichaamsdeel](../resources/bodyparts) dat geraakt werd. | +| WEAPON:weaponid | De reden/het wapen dat de schade veroorzaakte. | +| bodypart | Het [lichaamsdeel](../resources/bodyparts) dat geraakt werd. | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md index f361fccc7c4..4d53a934e7c 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md @@ -11,13 +11,13 @@ tags: ["player", "actor"] Deze callback wordt aangeroepen wanneer een speler schade toebrengt aan een actor. -| Naam | Beschrijving | -| --------------- | ----------------------------------------------------- | -| playerid | Het ID van de speler die schade toebracht. | -| damaged_actorid | Het ID van de actor die schade ontving. | +| Naam | Beschrijving | +| --------------- | -------------------------------------------------------------- | +| playerid | Het ID van de speler die schade toebracht. | +| damaged_actorid | Het ID van de actor die schade ontving. | | Float:amount | De hoeveelheid gezondheid/pantser die damaged_actorid verloor. | -| WEAPON:weaponid | De reden die de schade veroorzaakte. | -| bodypart | Het [lichaamsdeel](../resources/bodyparts) dat werd geraakt | +| WEAPON:weaponid | De reden die de schade veroorzaakte. | +| bodypart | Het [lichaamsdeel](../resources/bodyparts) dat werd geraakt | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerInteriorChange.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerInteriorChange.md index d40e878b35c..0c4ec09f222 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerInteriorChange.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerInteriorChange.md @@ -9,11 +9,11 @@ tags: ["player"] Deze callback wordt aangeroepen wanneer een speler van interior verandert. Kan getriggerd worden door SetPlayerInterior of bij het betreden/verlaten van een gebouw. -| Naam | Beschrijving | -| ------------- | ------------------------------------ | -| playerid | De speler die van interior veranderde. | +| Naam | Beschrijving | +| ------------- | ------------------------------------------ | +| playerid | De speler die van interior veranderde. | | newinteriorid | De nieuwe interior waarin de speler nu is. | -| oldinteriorid | De vorige interior waarin de speler was. | +| oldinteriorid | De vorige interior waarin de speler was. | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerKeyStateChange.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerKeyStateChange.md index 2cd21e31927..7f3248dbc64 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerKeyStateChange.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerKeyStateChange.md @@ -9,11 +9,11 @@ tags: ["player"] Deze callback wordt aangeroepen wanneer de status van een [ondersteunde](../resources/keys) toets verandert (ingedrukt/losgelaten).
Richtingstoetsen triggeren OnPlayerKeyStateChange niet (omhoog/omlaag/links/rechts). -| Naam | Beschrijving | -| -------- | --------------------------------------------------------------------------------------------- | -| playerid | Het ID van de speler die een toets indrukte of losliet. | -| KEY:newkeys | Een bitmask van de toetsen die momenteel ingedrukt zijn - [zie hier](../resources/keys) | -| KEY:oldkeys | Een bitmask van de toetsen die vóór de verandering ingedrukt waren - [zie hier](../resources/keys). | +| Naam | Beschrijving | +| ----------- | --------------------------------------------------------------------------------------------------- | +| playerid | Het ID van de speler die een toets indrukte of losliet. | +| KEY:newkeys | Een bitmask van de toetsen die momenteel ingedrukt zijn - [zie hier](../resources/keys) | +| KEY:oldkeys | Een bitmask van de toetsen die vóór de verandering ingedrukt waren - [zie hier](../resources/keys). | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveCheckpoint.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveCheckpoint.md index cd7d4f1a321..5605c3eb4e7 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveCheckpoint.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveCheckpoint.md @@ -10,7 +10,7 @@ tags: ["player", "checkpoint"] Deze callback wordt aangeroepen wanneer een speler de checkpoint verlaat die met [SetPlayerCheckpoint](../functions/SetPlayerCheckpoint) is gezet. Er kan maar één checkpoint tegelijk actief zijn. | Naam | Beschrijving | -| -------- | ---------------------------------------------- | +| -------- | ----------------------------------------------- | | playerid | Het ID van de speler die de checkpoint verliet. | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveGangZone.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveGangZone.md index d96485af039..074f23f1b6e 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveGangZone.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveGangZone.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone"] Deze callback wordt aangeroepen wanneer een speler een gangzone verlaat. -| Naam | Beschrijving | -| -------- | ---------------------------------------------- | -| playerid | Het ID van de speler die de gangzone verliet. | -| zoneid | Het ID van de gangzone die de speler verliet. | +| Naam | Beschrijving | +| -------- | --------------------------------------------- | +| playerid | Het ID van de speler die de gangzone verliet. | +| zoneid | Het ID van de gangzone die de speler verliet. | ## Returns @@ -40,5 +40,3 @@ public OnPlayerLeaveGangZone(playerid, zoneid) - [GangZoneCreate](../functions/GangZoneCreate): Maak een gangzone (gekleurd radargebied). - [GangZoneDestroy](../functions/GangZoneDestroy): Vernietig een gangzone. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeavePlayerGangZone.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeavePlayerGangZone.md index e001579d4c9..4a7b82a026e 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeavePlayerGangZone.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeavePlayerGangZone.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone"] Deze callback wordt aangeroepen wanneer een speler een player gangzone verlaat. -| Naam | Beschrijving | -| -------- | ----------------------------------------------------- | -| playerid | Het ID van de speler die de player gangzone verliet. | -| zoneid | Het ID van de player gangzone die de speler verliet. | +| Naam | Beschrijving | +| -------- | ---------------------------------------------------- | +| playerid | Het ID van de speler die de player gangzone verliet. | +| zoneid | Het ID van de player gangzone die de speler verliet. | ## Returns @@ -41,5 +41,3 @@ public OnPlayerLeavePlayerGangZone(playerid, zoneid) - [CreatePlayerGangZone](../functions/CreatePlayerGangZone): Maak een player gangzone. - [PlayerGangZoneDestroy](../functions/PlayerGangZoneDestroy): Vernietig een player gangzone. - [UsePlayerGangZoneCheck](../functions/UsePlayerGangZoneCheck): Schakelt de callback in wanneer een speler deze zone verlaat. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveRaceCheckpoint.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveRaceCheckpoint.md index 40cc0b819e2..a45aef0cafb 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveRaceCheckpoint.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveRaceCheckpoint.md @@ -9,8 +9,8 @@ tags: ["player", "checkpoint", "racecheckpoint"] Deze callback wordt aangeroepen wanneer een speler de race-checkpoint verlaat. -| Naam | Beschrijving | -| -------- | ---------------------------------------------- | +| Naam | Beschrijving | +| -------- | ---------------------------------------------------- | | playerid | Het ID van de speler die de race-checkpoint verliet. | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerObjectMoved.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerObjectMoved.md index 0cefb795ba8..94c10b1951c 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerObjectMoved.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerObjectMoved.md @@ -10,7 +10,7 @@ tags: ["player", "object", "playerobject"] Deze callback wordt aangeroepen wanneer een player-object is verplaatst na [MovePlayerObject](../functions/MovePlayerObject) (wanneer het stopt met bewegen). | Naam | Beschrijving | -| -------- | ------------------------------------------- | +| -------- | ------------------------------------------ | | playerid | De speler aan wie het object is toegewezen | | objectid | Het ID van het player-object dat bewoog | @@ -43,5 +43,3 @@ public OnPlayerObjectMoved(playerid, objectid) - [StopPlayerObject](../functions/StopPlayerObject): Stop een player-object met bewegen. - [CreatePlayerObject](../functions/CreatePlayerObject): Maak een object voor slechts één speler. - [DestroyPlayerObject](../functions/DestroyPlayerObject): Vernietig een player-object. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPickup.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPickup.md index eba4da8fe9f..80498f68bdb 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPickup.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPickup.md @@ -9,9 +9,9 @@ tags: ["player"] Deze callback wordt aangeroepen wanneer een speler een pickup oppakt die gemaakt is met [CreatePickup](../functions/CreatePickup). -| Naam | Beschrijving | -| -------- | --------------------------------------------------------------------------- | -| playerid | Het ID van de speler die de pickup oppakte. | +| Naam | Beschrijving | +| -------- | ---------------------------------------------------------------------------------- | +| playerid | Het ID van de speler die de pickup oppakte. | | pickupid | Het ID van de pickup, geretourneerd door [CreatePickup](../functions/CreatePickup) | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPlayerPickup.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPlayerPickup.md index f9ae564a899..048c79782fd 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPlayerPickup.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPlayerPickup.md @@ -11,9 +11,9 @@ tags: ["player", "pickup", "playerpickup"] Deze callback wordt aangeroepen wanneer een speler een player-pickup oppakt die met [CreatePlayerPickup](../functions/CreatePlayerPickup) is gemaakt. -| Naam | Beschrijving | -| -------- | ------------------------------------------------------------------------------------------- | -| playerid | Het ID van de speler die de player-pickup oppakte. | +| Naam | Beschrijving | +| -------- | ---------------------------------------------------------------------------------------------------- | +| playerid | Het ID van de speler die de player-pickup oppakte. | | pickupid | Het ID van de player-pickup, teruggegeven door [CreatePlayerPickup](../functions/CreatePlayerPickup) | ## Returns @@ -56,5 +56,3 @@ public OnPlayerPickUpPlayerPickup(playerid, pickupid) - [CreatePlayerPickup](../functions/CreatePlayerPickup): Maakt een pickup die zichtbaar is voor slechts één speler. - [DestroyPlayerPickup](../functions/DestroyPlayerPickup): Vernietig een player-pickup. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamIn.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamIn.md index 0c4bed8ae93..8bad6b7c40a 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamIn.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamIn.md @@ -11,10 +11,10 @@ tags: ["player", "pickup", "playerpickup"] Deze callback wordt aangeroepen wanneer een player-pickup binnen de visuele range van de speler komt. -| Naam | Beschrijving | -| -------- | ---------------------------------------------------------------------------------------------- | +| Naam | Beschrijving | +| -------- | ---------------------------------------------------------------------------------------------------- | | pickupid | Het ID van de player-pickup, teruggegeven door [CreatePlayerPickup](../functions/CreatePlayerPickup) | -| playerid | Het ID van de speler voor wie de player-pickup wordt gestreamd. | +| playerid | Het ID van de speler voor wie de player-pickup wordt gestreamd. | ## Returns @@ -50,5 +50,3 @@ public OnPlayerPickupStreamIn(pickupid, playerid) - [CreatePlayerPickup](../functions/CreatePlayerPickup): Maakt een pickup die zichtbaar is voor slechts één speler. - [DestroyPlayerPickup](../functions/DestroyPlayerPickup): Vernietig een player-pickup. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamOut.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamOut.md index 1dac3b708d0..42b8ab76343 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamOut.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamOut.md @@ -11,10 +11,10 @@ tags: ["player", "pickup", "playerpickup"] Deze callback wordt aangeroepen wanneer een player-pickup buiten de visuele range van de speler gaat. -| Naam | Beschrijving | -| -------- | ---------------------------------------------------------------------------------------------- | +| Naam | Beschrijving | +| -------- | ---------------------------------------------------------------------------------------------------- | | pickupid | Het ID van de player-pickup, teruggegeven door [CreatePlayerPickup](../functions/CreatePlayerPickup) | -| playerid | Het ID van de speler voor wie de player-pickup uit de visuele range gaat. | +| playerid | Het ID van de speler voor wie de player-pickup uit de visuele range gaat. | ## Returns @@ -50,5 +50,3 @@ public OnPlayerPickupStreamOut(pickupid, playerid) - [CreatePlayerPickup](../functions/CreatePlayerPickup): Maakt een pickup die zichtbaar is voor slechts één speler. - [DestroyPlayerPickup](../functions/DestroyPlayerPickup): Vernietig een player-pickup. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md index 2d60c877481..9ff0b866634 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md @@ -9,9 +9,9 @@ tags: ["player", "class"] Deze callback wordt aangeroepen wanneer een speler van klasse wisselt in de klasse-selectie (en wanneer klasse-selectie voor het eerst verschijnt). -| Naam | Beschrijving | -| -------- | ----------------------------------------------------------------------------------------------------- | -| playerid | Het ID van de speler die van klasse wisselde. | +| Naam | Beschrijving | +| -------- | ----------------------------------------------------------------------------------------------------------------- | +| playerid | Het ID van de speler die van klasse wisselde. | | classid | Het ID van de huidige klasse die wordt bekeken (teruggegeven door [AddPlayerClass](../functions/AddPlayerClass)). | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md index 5de64023abc..7f39e462da2 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md @@ -11,11 +11,11 @@ tags: ["player"] Deze callback wordt aangeroepen wanneer een speler vraagt om aangepaste modellen te downloaden. -| Naam | Beschrijving | -| --------------------- | ----------------------------------------------------------- | +| Naam | Beschrijving | +| --------------------- | ---------------------------------------------------------------------- | | playerid | Het ID van de speler die om de download van aangepaste modellen vroeg. | -| DOWNLOAD_REQUEST:type | Het [type](../resources/download-requests) van de aanvraag. | -| crc | De CRC-checksum van het aangepaste modelfile. | +| DOWNLOAD_REQUEST:type | Het [type](../resources/download-requests) van de aanvraag. | +| crc | De CRC-checksum van het aangepaste modelfile. | ## Returns @@ -69,5 +69,3 @@ public OnPlayerRequestDownload(playerid, DOWNLOAD_REQUEST:type, crc) ## Gerelateerde Resources - [Download Request Types](../resources/download-requests) - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestSpawn.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestSpawn.md index 258282db691..1dd376bce87 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestSpawn.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestSpawn.md @@ -10,7 +10,7 @@ tags: ["player", "class"] Deze callback wordt aangeroepen wanneer een speler probeert te spawnen via klasse-selectie door SHIFT in te drukken of op de 'Spawn'-knop te klikken. | Naam | Beschrijving | -| -------- | --------------------------------------------- | +| -------- | ---------------------------------------------- | | playerid | Het ID van de speler die probeerde te spawnen. | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectObject.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectObject.md index e0155973d41..7aa5f5c3538 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectObject.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectObject.md @@ -9,15 +9,15 @@ tags: ["player", "object"] Deze callback wordt aangeroepen wanneer een speler een object selecteert na het gebruik van [BeginObjectSelecting](../functions/BeginObjectSelecting). -| Naam | Beschrijving | +| Naam | Beschrijving | | ------------------ | ------------------------------------------------------- | | playerid | Het ID van de speler die een object selecteerde | | SELECT_OBJECT:type | Het [type](../resources/selectobjecttypes) van selectie | | objectid | Het ID van het geselecteerde object | -| modelid | Het model van het geselecteerde object | -| Float:fX | De X-positie van het geselecteerde object | -| Float:fY | De Y-positie van het geselecteerde object | -| Float:fZ | De Z-positie van het geselecteerde object | +| modelid | Het model van het geselecteerde object | +| Float:fX | De X-positie van het geselecteerde object | +| Float:fY | De Y-positie van het geselecteerde object | +| Float:fZ | De Z-positie van het geselecteerde object | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md index 86e28527a74..d2ea1e93bc4 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md @@ -11,7 +11,7 @@ Deze callback wordt aangeroepen wanneer een speler een item uit een menu selecte | Naam | Beschrijving | | -------- | ---------------------------------------------------------- | -| playerid | Het ID van de speler die een menu-item selecteerde. | +| playerid | Het ID van de speler die een menu-item selecteerde. | | row | Het ID van de geselecteerde rij. De eerste rij heeft ID 0. | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md index b91238d0a19..bdf596da5b9 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md @@ -9,9 +9,9 @@ tags: ["player"] Deze callback wordt aangeroepen wanneer een speler spawnt. (d.w.z. na het aanroepen van de [SpawnPlayer](../functions/SpawnPlayer) functie) -| Naam | Beschrijving | -| -------- | --------------------------------------------- | -| playerid | Het ID van de speler die gespawnd is. | +| Naam | Beschrijving | +| -------- | ------------------------------------- | +| playerid | Het ID van de speler die gespawnd is. | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStateChange.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStateChange.md index 7235855b3a7..2ce4f6bb50c 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStateChange.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStateChange.md @@ -9,11 +9,11 @@ tags: ["player"] Deze callback wordt aangeroepen wanneer een speler van staat verandert. Bijvoorbeeld, wanneer een speler verandert van bestuurder van een voertuig naar lopend. -| Naam | Beschrijving | -| --------------------- | ---------------------------------------- | +| Naam | Beschrijving | +| --------------------- | ---------------------------------------------- | | playerid | Het ID van de speler die van staat veranderde. | -| PLAYER_STATE:newstate | De nieuwe staat van de speler. | -| PLAYER_STATE:oldstate | De vorige staat van de speler. | +| PLAYER_STATE:newstate | De nieuwe staat van de speler. | +| PLAYER_STATE:oldstate | De vorige staat van de speler. | Zie [Player States](../resources/playerstates) voor een lijst van alle beschikbare spelerstaten. diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamIn.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamIn.md index dbf4467fa7e..6a2da96edbf 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamIn.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamIn.md @@ -9,10 +9,10 @@ tags: ["player"] Deze callback wordt aangeroepen wanneer een speler door de client van een andere speler wordt gestreamd. -| Naam | Beschrijving | -| ----------- | ------------------------------------------------------ | -| playerid | Het ID van de speler die is gestreamd. | -| forplayerid | Het ID van de speler voor wie de ander is gestreamd. | +| Naam | Beschrijving | +| ----------- | ---------------------------------------------------- | +| playerid | Het ID van de speler die is gestreamd. | +| forplayerid | Het ID van de speler voor wie de ander is gestreamd. | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamOut.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamOut.md index 13fac4b4070..031feb2f690 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamOut.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamOut.md @@ -9,10 +9,10 @@ tags: ["player"] Deze callback wordt aangeroepen wanneer een speler uit beeld streamt bij de client van een andere speler. -| Naam | Beschrijving | -| ----------- | -------------------------------------------- | -| playerid | De speler die gedestreamd werd. | -| forplayerid | De speler voor wie de ander gedestreamd werd.| +| Naam | Beschrijving | +| ----------- | --------------------------------------------- | +| playerid | De speler die gedestreamd werd. | +| forplayerid | De speler voor wie de ander gedestreamd werd. | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md index 70506cd8251..834cfcbd08f 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md @@ -10,11 +10,11 @@ tags: ["player"] Deze callback wordt aangeroepen wanneer een speler schade ontvangt. | Naam | Beschrijving | -| --------------- | --------------------------------------------------------------------------------- | -| playerid | Het ID van de speler die schade ontving. | +| --------------- | ---------------------------------------------------------------------------------- | +| playerid | Het ID van de speler die schade ontving. | | issuerid | Het ID van de speler die de schade veroorzaakte. INVALID_PLAYER_ID bij zelfschade. | | Float:amount | De hoeveelheid ontvangen schade (health en armor gecombineerd). | -| WEAPON:weaponid | Het ID van het wapen/de reden voor de schade. | +| WEAPON:weaponid | Het ID van het wapen/de reden voor de schade. | | bodypart | Het [lichaamsdeel](../resources/bodyparts) dat geraakt werd. | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerText.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerText.md index 261bdcc43a4..2e8b7721988 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerText.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerText.md @@ -9,9 +9,9 @@ tags: ["player"] Deze callback wordt aangeroepen wanneer een speler een bericht verstuurt in de chat. -| Naam | Beschrijving | -| -------- | ------------------------------------------------ | -| playerid | Het ID van de speler die het bericht verstuurde. | +| Naam | Beschrijving | +| -------- | --------------------------------------------------- | +| playerid | Het ID van de speler die het bericht verstuurde. | | text[] | De inhoud van het bericht dat de speler verstuurde. | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md index f680e99823a..1e469100bb7 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md @@ -9,15 +9,15 @@ tags: ["player"] Deze callback wordt aangeroepen wanneer een speler een wapen afvuurt. Alleen firearms worden ondersteund. -| Naam | Beschrijving | -| ----------------------- | -------------------------------------------------------------------- | -| playerid | Het ID van de speler die het wapen afvuurde. | -| WEAPON:weaponid | Het ID van het [wapen](../resources/weaponids) dat is afgevuurd. | -| BULLET_HIT_TYPE:hittype | Het [type](../resources/bullethittypes) doel dat geraakt is. | -| hitid | Het ID van de speler, het voertuig, of object dat geraakt is. | -| Float:fX | De X-coördinaat waar het schot raakte. | -| Float:fY | De Y-coördinaat waar het schot raakte. | -| Float:fZ | De Z-coördinaat waar het schot raakte. | +| Naam | Beschrijving | +| ----------------------- | ---------------------------------------------------------------- | +| playerid | Het ID van de speler die het wapen afvuurde. | +| WEAPON:weaponid | Het ID van het [wapen](../resources/weaponids) dat is afgevuurd. | +| BULLET_HIT_TYPE:hittype | Het [type](../resources/bullethittypes) doel dat geraakt is. | +| hitid | Het ID van de speler, het voertuig, of object dat geraakt is. | +| Float:fX | De X-coördinaat waar het schot raakte. | +| Float:fY | De Y-coördinaat waar het schot raakte. | +| Float:fZ | De Z-coördinaat waar het schot raakte. | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconCommand.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconCommand.md index 3a3c18d68a5..9b15750490c 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconCommand.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconCommand.md @@ -9,9 +9,9 @@ tags: ["rcon", "administration"] Deze callback wordt aangeroepen wanneer een command wordt verstuurd via de serverconsole, RCON (Remote Console), of via de in-game "/rcon command". -| Naam | Beschrijving | -| ----- | ----------------------------------------------------------------------------------- | -| cmd[] | Een string met het ingevoerde command, inclusief eventuele meegegeven parameters. | +| Naam | Beschrijving | +| ----- | --------------------------------------------------------------------------------- | +| cmd[] | Een string met het ingevoerde command, inclusief eventuele meegegeven parameters. | ## Returns @@ -64,4 +64,3 @@ Dit probleem is opgelost in open.mp. - [IsPlayerAdmin](../functions/IsPlayerAdmin): Controleert of een speler is ingelogd op RCON. - [SetPlayerAdmin](../functions/SetPlayerAdmin): Zet de speler als RCON admin. - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md index 79f55a59c2c..df680103c8f 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md @@ -9,7 +9,7 @@ tags: ["rcon", "administration"] Deze callback wordt aangeroepen wanneer iemand in-game probeert in te loggen op RCON, ongeacht of die poging slaagt of niet. -| Naam | Beschrijving | +| Naam | Beschrijving | | ---------- | -------------------------------------------------------------- | | ip[] | Het IP-adres van de speler die probeerde in te loggen op RCON. | | password[] | Het wachtwoord dat bij de poging is gebruikt. | @@ -68,5 +68,3 @@ Deze callback wordt alleen aangeroepen wanneer /rcon login in-game wordt gebruik - [IsPlayerAdmin](../functions/IsPlayerAdmin): Controleert of een speler is ingelogd op RCON. - [SetPlayerAdmin](../functions/SetPlayerAdmin): Zet de speler als RCON admin. - [SendRconCommand](../functions/SendRconCommand): Stuurt een RCON-command via het script. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnScriptLoadPlayer.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnScriptLoadPlayer.md index 9da513b076a..fc73cabab41 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnScriptLoadPlayer.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnScriptLoadPlayer.md @@ -11,10 +11,10 @@ tags: ["player"] Deze callback wordt aangeroepen voor elke verbonden speler wanneer een script wordt geladen. -| Naam | Beschrijving | -| ------------------ | ------------------------------------------------------------------------ | -| playerid | Het ID van de speler waarvoor het script wordt geladen. | -| bool:isEntryScript | Bepaalt of het een entry script (hoofdscript) of een side script is. | +| Naam | Beschrijving | +| ------------------ | -------------------------------------------------------------------- | +| playerid | Het ID van de speler waarvoor het script wordt geladen. | +| bool:isEntryScript | Bepaalt of het een entry script (hoofdscript) of een side script is. | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnScriptUnloadPlayer.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnScriptUnloadPlayer.md index fd8ed12f612..e7dfcbb5f54 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnScriptUnloadPlayer.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnScriptUnloadPlayer.md @@ -11,10 +11,10 @@ tags: ["player"] Deze callback wordt aangeroepen voor elke verbonden speler wanneer een script wordt uitgeladen. -| Naam | Beschrijving | -| ------------------ | ------------------------------------------------------------------------ | -| playerid | Het ID van de speler waarvoor het script wordt uitgeladen. | -| bool:isEntryScript | Bepaalt of het een entry script (hoofdscript) of een side script is. | +| Naam | Beschrijving | +| ------------------ | -------------------------------------------------------------------- | +| playerid | Het ID van de speler waarvoor het script wordt uitgeladen. | +| bool:isEntryScript | Bepaalt of het een entry script (hoofdscript) of een side script is. | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnTrailerUpdate.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnTrailerUpdate.md index 49301a8a83d..cb5ebbc9ddb 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnTrailerUpdate.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnTrailerUpdate.md @@ -9,10 +9,10 @@ tags: ["vehicle"] Deze callback wordt aangeroepen wanneer een speler een trailer-update stuurt. -| Naam | Beschrijving | -| --------- | ---------------------------------------------- | +| Naam | Beschrijving | +| --------- | --------------------------------------------------- | | playerid | Het ID van de speler die een trailer-update stuurde | -| vehicleid | De trailer die wordt bijgewerkt | +| vehicleid | De trailer die wordt bijgewerkt | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md index b8293a421fe..6350bb1e3e6 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md @@ -10,16 +10,16 @@ tags: ["vehicle"] Deze callback wordt aangeroepen wanneer de client van een speler de positie van een voertuig bijwerkt/synct waarin hij niet rijdt. Dit kan buiten het voertuig gebeuren of wanneer de speler passagier is in een voertuig zonder bestuurder. | Naam | Beschrijving | -| -------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| vehicleid | Het ID van het voertuig waarvan de positie is bijgewerkt. | -| playerid | Het ID van de speler die een vehicle position sync-update stuurde. | +| -------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------ | +| vehicleid | Het ID van het voertuig waarvan de positie is bijgewerkt. | +| playerid | Het ID van de speler die een vehicle position sync-update stuurde. | | passenger_seat | Het stoel-ID als de speler passagier is. 0=niet in voertuig, 1=voorpassagier, 2=achter-links 3=achter-rechts 4+ is voor coach/bus etc. met veel passagiersstoelen. | -| Float:new_x | De nieuwe X-coördinaat van het voertuig. | -| Float:new_y | De nieuwe Y-coördinaat van het voertuig. | -| Float:new_z | De nieuwe Z-coördinaat van het voertuig. | -| Float:vel_x | De nieuwe X-snelheid van het voertuig. | -| Float:vel_y | De nieuwe Y-snelheid van het voertuig. | -| Float:vel_z | De nieuwe Z-snelheid van het voertuig. | +| Float:new_x | De nieuwe X-coördinaat van het voertuig. | +| Float:new_y | De nieuwe Y-coördinaat van het voertuig. | +| Float:new_z | De nieuwe Z-coördinaat van het voertuig. | +| Float:vel_x | De nieuwe X-snelheid van het voertuig. | +| Float:vel_y | De nieuwe Y-snelheid van het voertuig. | +| Float:vel_z | De nieuwe Z-snelheid van het voertuig. | ## Returns @@ -53,5 +53,3 @@ public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_ ## Gerelateerde Callbacks - [OnTrailerUpdate](OnTrailerUpdate): Wordt aangeroepen wanneer de positie van een trailer door een client wordt gesynct. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDamageStatusUpdate.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDamageStatusUpdate.md index f3c5a61d513..ee20cbd4d91 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDamageStatusUpdate.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDamageStatusUpdate.md @@ -15,7 +15,7 @@ Voor handige functies rond vehicle damage values, zie [hier](../resources/damage Deze callback wordt aangeroepen wanneer voertuigonderdelen zoals deuren, banden, panelen of lampen hun damage status wijzigen. -| Naam | Beschrijving | +| Naam | Beschrijving | | --------- | ------------------------------------------------------------------------------------------------- | | vehicleid | Het ID van het voertuig waarvan de damage status wijzigde. | | playerid | Het ID van de speler die de wijziging synchroniseerde (die de schade veroorzaakte of repareerde). | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDeath.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDeath.md index 4dc46356332..0f3d57260b2 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDeath.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDeath.md @@ -9,9 +9,9 @@ tags: ["vehicle"] Deze callback wordt aangeroepen wanneer een voertuig wordt vernietigd - door een explosie of door onderdompeling in water. -| Naam | Beschrijving | -| --------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| vehicleid | Het ID van het voertuig dat werd vernietigd. | +| Naam | Beschrijving | +| --------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | +| vehicleid | Het ID van het voertuig dat werd vernietigd. | | killerid | Het ID van de speler die de vernietiging van het voertuig rapporteerde (naam is misleidend). Meestal de bestuurder of een passagier (indien aanwezig) of de dichtstbijzijnde speler. | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md index bb72c4333a0..15521cacfba 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md @@ -9,10 +9,10 @@ tags: ["vehicle"] Deze callback wordt aangeroepen wanneer een voertuig wordt gemod. -| Naam | Beschrijving | -| ----------- | ------------------------------------------------------- | -| playerid | Het ID van de bestuurder van het voertuig. | -| vehicleid | Het ID van het voertuig dat wordt gemod. | +| Naam | Beschrijving | +| ----------- | ------------------------------------------------------------- | +| playerid | Het ID van de bestuurder van het voertuig. | +| vehicleid | Het ID van het voertuig dat wordt gemod. | | componentid | Het ID van de component die aan het voertuig werd toegevoegd. | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md index 7f988fe13be..fad7a45d532 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md @@ -10,10 +10,10 @@ tags: ["vehicle"] Deze callback wordt aangeroepen wanneer een speler een voertuig paintjob bekijkt in een modshop. Let op, deze callback wordt niet aangeroepen wanneer de speler de paintjob koopt. | Naam | Beschrijving | -| ---------- | ---------------------------------------------------------------- | +| ---------- | ----------------------------------------------------------------- | | playerid | Het ID van de speler die de paintjob van hun voertuig veranderde. | | vehicleid | Het ID van het voertuig waarvan de paintjob werd veranderd. | -| paintjobid | Het ID van de nieuwe paintjob. | +| paintjobid | Het ID van de nieuwe paintjob. | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleRespray.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleRespray.md index 12a6b88b142..2b483596e95 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleRespray.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleRespray.md @@ -9,11 +9,11 @@ tags: ["vehicle"] Deze callback wordt aangeroepen wanneer een speler een modshop verlaat, zelfs als de kleuren niet zijn veranderd. Let op, de naam is dubbelzinnig, Pay 'n' Spray shops roepen deze callback niet aan. -| Naam | Beschrijving | -| --------- | ------------------------------------------------------------ | -| playerid | Het ID van de speler die het voertuig bestuurt. | -| vehicleid | Het ID van het voertuig dat werd resprayed. | -| color1 | De kleur waarnaar de primaire kleur van het voertuig werd veranderd. | +| Naam | Beschrijving | +| --------- | ---------------------------------------------------------------------- | +| playerid | Het ID van de speler die het voertuig bestuurt. | +| vehicleid | Het ID van het voertuig dat werd resprayed. | +| color1 | De kleur waarnaar de primaire kleur van het voertuig werd veranderd. | | color2 | De kleur waarnaar de secundaire kleur van het voertuig werd veranderd. | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSirenStateChange.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSirenStateChange.md index 1e84a40d665..63249165ad6 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSirenStateChange.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSirenStateChange.md @@ -11,10 +11,10 @@ tags: ["vehicle"] Deze callback wordt aangeroepen wanneer de sirene van een voertuig wordt omgeschakeld. -| Naam | Beschrijving | -| --------- | --------------------------------------------------------- | -| playerid | Het ID van de speler die de sirene omschakelde (bestuurder). | -| vehicleid | Het ID van het voertuig waarvoor de sirene werd omgeschakeld. | +| Naam | Beschrijving | +| --------- | ---------------------------------------------------------------- | +| playerid | Het ID van de speler die de sirene omschakelde (bestuurder). | +| vehicleid | Het ID van het voertuig waarvoor de sirene werd omgeschakeld. | | newstate | 0 als sirene werd uitgeschakeld, 1 als sirene werd ingeschakeld. | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md index e523810f0c6..4813d841b38 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md @@ -16,7 +16,7 @@ Deze callback wordt **alleen** aangeroepen wanneer een voertuig **re**spawnt! Cr Deze callback wordt aangeroepen wanneer een voertuig respawnt. | Naam | Beschrijving | -| --------- | ----------------------------------- | +| --------- | ------------------------------------ | | vehicleid | Het ID van het voertuig dat spawnde. | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamIn.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamIn.md index 4b4cbd4f1b7..87106945f76 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamIn.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamIn.md @@ -9,8 +9,8 @@ tags: ["vehicle"] Deze callback wordt aangeroepen wanneer een voertuig ingestreamd wordt bij de client van een speler. -| Naam | Beschrijving | -| ----------- | ---------------------------------------------------- | +| Naam | Beschrijving | +| ----------- | ------------------------------------------------------ | | vehicleid | Het ID van het voertuig dat voor de speler instreamde. | | forplayerid | Het ID van de speler voor wie het voertuig instreamde. | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamOut.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamOut.md index f082b3ed6d2..5876fa907f5 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamOut.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamOut.md @@ -9,9 +9,9 @@ tags: ["vehicle"] Deze callback wordt aangeroepen wanneer een voertuig uit beeld streamt bij de client van een speler (zo ver weg dat het niet zichtbaar is). -| Naam | Beschrijving | -| ----------- | ----------------------------------------------------------- | -| vehicleid | Het ID van het voertuig dat uit beeld streamde. | +| Naam | Beschrijving | +| ----------- | ------------------------------------------------------------------ | +| vehicleid | Het ID van het voertuig dat uit beeld streamde. | | forplayerid | Het ID van de speler voor wie het voertuig niet meer zichtbaar is. | ## Returns diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerArmour.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerArmour.md index cb0aa1bff72..11772811ad7 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerArmour.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerArmour.md @@ -9,9 +9,9 @@ tags: ["player"] Sla de armour van een speler op in een variabele. -| Naam | Beschrijving | -| ---- | ------------ | -| playerid | ID van de speler. | +| Naam | Beschrijving | +| ------------- | ------------------------------------------ | +| playerid | ID van de speler. | | &Float:armour | Float‑referentie om armour in op te slaan. | ## Retourneert @@ -45,5 +45,3 @@ De client rapporteert waarden tot maximaal 255; hogere waarden lopen over (256 - [SetPlayerArmour](SetPlayerArmour) - [GetPlayerHealth](GetPlayerHealth) - [GetVehicleHealth](GetVehicleHealth) - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerFacingAngle.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerFacingAngle.md index a57d7d8e263..bfb1556b3c1 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerFacingAngle.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerFacingAngle.md @@ -9,9 +9,9 @@ tags: ["player"] Haal de rotatie op waar de speler naartoe kijkt. -| Naam | Beschrijving | -| ---- | ------------ | -| playerid | Speler waarvan je de rotatie wilt. | +| Naam | Beschrijving | +| ------------ | ---------------------------------------------- | +| playerid | Speler waarvan je de rotatie wilt. | | &Float:angle | Float‑referentie om de rotatie in op te slaan. | ## Retourneert @@ -45,5 +45,3 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [GetVehicleZAngle](GetVehicleZAngle) - [SetPlayerFacingAngle](SetPlayerFacingAngle) - [GetPlayerRotationQuat](GetPlayerRotationQuat) - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerHealth.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerHealth.md index 89c8b1f0c20..51d966338f7 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerHealth.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerHealth.md @@ -9,9 +9,9 @@ tags: ["player"] Haal de health van een speler op (nuttig o.a. voor cheat‑detectie). -| Naam | Beschrijving | -| ---- | ------------ | -| playerid | ID van de speler. | +| Naam | Beschrijving | +| ------------- | ------------------------------------------ | +| playerid | ID van de speler. | | &Float:health | Float‑referentie om health in op te slaan. | ## Retourneert @@ -43,5 +43,3 @@ De client rapporteert waarden tot maximaal 255; hogere waarden lopen over (256 - [SetPlayerHealth](SetPlayerHealth) - [GetVehicleHealth](GetVehicleHealth) - [GetPlayerArmour](GetPlayerArmour) - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerInterior.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerInterior.md index 8b0abc6f132..40ab868bd70 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerInterior.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerInterior.md @@ -9,8 +9,8 @@ tags: ["player"] Geeft de huidige interior‑ID van de speler terug. -| Naam | Beschrijving | -| ---- | ------------ | +| Naam | Beschrijving | +| -------- | ------------------------------------ | | playerid | Speler waarvan je het interior wilt. | ## Retourneert @@ -41,5 +41,3 @@ Retourneert altijd interior 0 voor NPC's. - [SetPlayerInterior](SetPlayerInterior) - [GetPlayerVirtualWorld](GetPlayerVirtualWorld) - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerIp.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerIp.md index 22a662099d6..86c9116ba19 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerIp.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerIp.md @@ -9,11 +9,11 @@ tags: ["player", "ip address"] Haal het IP‑adres van de opgegeven speler op en sla het op in een string. -| Naam | Beschrijving | -| ---- | ------------ | -| playerid | ID van de speler. | -| ip[] | Buffer om het IP in op te slaan (by reference). | -| len = sizeof (ip) | Maximale lengte (aanbevolen 16). | +| Naam | Beschrijving | +| ----------------- | ----------------------------------------------- | +| playerid | ID van de speler. | +| ip[] | Buffer om het IP in op te slaan (by reference). | +| len = sizeof (ip) | Maximale lengte (aanbevolen 16). | ## Retourneert @@ -46,5 +46,3 @@ public OnPlayerConnect(playerid) - [GetPlayerName](GetPlayerName) - [GetPlayerPing](GetPlayerPing) - [GetPlayerVersion](GetPlayerVersion) - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerKeys.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerKeys.md index 2d26b9e79e1..2cc7ce45305 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerKeys.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerKeys.md @@ -9,12 +9,12 @@ tags: ["player"] Lees de huidige key‑states van een speler. -| Naam | Beschrijving | -| ---- | ------------ | -| playerid | ID van de speler. | +| Naam | Beschrijving | +| --------- | ------------------------------------------------------- | +| playerid | ID van de speler. | | &KEY:keys | Bitmask met key‑states (zie [Keys](../resources/keys)). | -| updown | Up/down‑state. | -| leftright | Left/right‑state. | +| updown | Up/down‑state. | +| leftright | Left/right‑state. | ## Retourneert @@ -42,5 +42,3 @@ Alleen de FUNCTIE van toetsen wordt gedetecteerd; niet de fysieke toets. Bijvoor ## Gerelateerd - [Keys](../resources/keys) - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerName.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerName.md index 02725f7fceb..125597c2e0a 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerName.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerName.md @@ -9,10 +9,10 @@ tags: ["player"] Haal de naam van een speler op. -| Naam | Beschrijving | -| ------- | ------------ | -| playerid | ID van de speler waarvan je de naam wilt ophalen. | -| name[] | Buffer om de naam in op te slaan (by reference). | +| Naam | Beschrijving | +| -------- | --------------------------------------------------------------- | +| playerid | ID van de speler waarvan je de naam wilt ophalen. | +| name[] | Buffer om de naam in op te slaan (by reference). | | len | Maximale lengte van de string (aanbevolen MAX_PLAYER_NAME + 1). | ## Retourneert @@ -46,5 +46,3 @@ Een naam kan tot 24 tekens lang zijn via [SetPlayerName](SetPlayerName). De clie - [GetPlayerPing](GetPlayerPing) - [GetPlayerScore](GetPlayerScore) - [GetPlayerVersion](GetPlayerVersion) - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPing.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPing.md index 105494d50cf..acddb44fcf7 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPing.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPing.md @@ -9,8 +9,8 @@ tags: ["player"] Haal de ping van een speler op (round‑trip tijd in milliseconden). -| Naam | Beschrijving | -| ---- | ------------ | +| Naam | Beschrijving | +| -------- | ----------------- | | playerid | ID van de speler. | ## Retourneert @@ -64,5 +64,3 @@ Ping kan kort 65535 zijn vlak na joinen. - [GetPlayerIp](GetPlayerIp) - [GetPlayerName](GetPlayerName) - [GetPlayerVersion](GetPlayerVersion) - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPos.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPos.md index b9139219b6a..a2ad67d3985 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPos.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPos.md @@ -9,9 +9,9 @@ tags: ["player"] Haal de positie van een speler op, als X‑, Y‑ en Z‑coördinaten. -| Naam | Beschrijving | -| ---- | ------------ | -| playerid | ID van de speler. | +| Naam | Beschrijving | +| -------- | ---------------------------- | +| playerid | ID van de speler. | | &Float:x | Referentie voor X‑coördinaat | | &Float:y | Referentie voor Y‑coördinaat | | &Float:z | Referentie voor Z‑coördinaat | @@ -42,5 +42,3 @@ Kan onbetrouwbaar zijn in [OnPlayerDisconnect](../callbacks/OnPlayerDisconnect) - [GetVehiclePos](GetVehiclePos) - [IsPlayerInRangeOfPoint](IsPlayerInRangeOfPoint) - [GetPlayerDistanceFromPoint](GetPlayerDistanceFromPoint) - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerScore.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerScore.md index 9ceefeb14c9..8b587c1a048 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerScore.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerScore.md @@ -9,8 +9,8 @@ tags: ["player"] Geeft de score van een speler terug. -| Naam | Beschrijving | -| ---- | ------------ | +| Naam | Beschrijving | +| -------- | -------------------------------- | | playerid | Speler waarvan je de score wilt. | ## Retourneert @@ -37,5 +37,3 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [SetPlayerScore](SetPlayerScore) - [GetPlayerPing](GetPlayerPing) - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSkin.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSkin.md index f169a7d961c..4a5d4661dc4 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSkin.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSkin.md @@ -9,8 +9,8 @@ tags: ["player"] Geeft de skin‑ID van een speler terug. -| Naam | Beschrijving | -| ---- | ------------ | +| Naam | Beschrijving | +| -------- | ------------------------------- | | playerid | Speler waarvan je de skin wilt. | ## Retourneert @@ -42,5 +42,3 @@ Geeft de nieuwe skin terug nadat [SetSpawnInfo](SetSpawnInfo) is aangeroepen, ma - [SetPlayerSkin](SetPlayerSkin) - [Skin IDs](../resources/skins) - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerState.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerState.md index f8cf88bdab7..a9506cd284d 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerState.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerState.md @@ -9,8 +9,8 @@ tags: ["player"] Haal de huidige staat van een speler op. -| Naam | Beschrijving | -| ---- | ------------ | +| Naam | Beschrijving | +| -------- | ----------------- | | playerid | ID van de speler. | ## Retourneert @@ -36,5 +36,3 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) - [GetPlayerSpecialAction](GetPlayerSpecialAction) - [SetPlayerSpecialAction](SetPlayerSpecialAction) - [OnPlayerStateChange](../callbacks/OnPlayerStateChange) - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTime.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTime.md index 73399dbec61..0506fed180f 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTime.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTime.md @@ -9,11 +9,11 @@ tags: ["player"] Haal de huidige in‑game tijd van de speler op. Wordt gezet met [SetWorldTime](SetWorldTime) of automatisch met [TogglePlayerClock](TogglePlayerClock). -| Naam | Beschrijving | -| ---- | ------------ | +| Naam | Beschrijving | +| -------- | ------------------------------- | | playerid | Speler waarvan je de tijd wilt. | -| &hour | Referentie voor uur | -| &minute | Referentie voor minuten | +| &hour | Referentie voor uur | +| &minute | Referentie voor minuten | ## Retourneert @@ -35,5 +35,3 @@ if (hour == 13 && minutes == 37) - [SetPlayerTime](SetPlayerTime) - [SetWorldTime](SetWorldTime) - [TogglePlayerClock](TogglePlayerClock) - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVelocity.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVelocity.md index 50001d5f898..1f5113d0858 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVelocity.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVelocity.md @@ -9,12 +9,12 @@ tags: ["player"] Haal de snelheid van een speler op langs de X‑, Y‑ en Z‑as (componenten). -| Naam | Beschrijving | -| ---- | ------------ | +| Naam | Beschrijving | +| -------- | ----------------------------------- | | playerid | Speler waarvan je de snelheid wilt. | -| &Float:x | Referentie voor X‑snelheid | -| &Float:y | Referentie voor Y‑snelheid | -| &Float:z | Referentie voor Z‑snelheid | +| &Float:x | Referentie voor X‑snelheid | +| &Float:y | Referentie voor Y‑snelheid | +| &Float:z | Referentie voor Z‑snelheid | ## Retourneert @@ -42,5 +42,3 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [SetPlayerVelocity](SetPlayerVelocity) - [SetVehicleVelocity](SetVehicleVelocity) - [GetVehicleVelocity](GetVehicleVelocity) - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVersion.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVersion.md index 78d731259aa..29031c55936 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVersion.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVersion.md @@ -9,11 +9,11 @@ tags: ["player"] Haal de clientversie op zoals gemeld door de speler. -| Naam | Beschrijving | -| ---- | ------------ | -| playerid | ID van de speler. | -| version[] | Buffer om de versie in op te slaan (by reference). | -| len = sizeof (version) | Maximale lengte van de versie. | +| Naam | Beschrijving | +| ---------------------- | -------------------------------------------------- | +| playerid | ID van de speler. | +| version[] | Buffer om de versie in op te slaan (by reference). | +| len = sizeof (version) | Maximale lengte van de versie. | ## Retourneert @@ -43,5 +43,3 @@ public OnPlayerConnect(playerid) - [GetPlayerName](GetPlayerName) - [GetPlayerPing](GetPlayerPing) - [GetPlayerIp](GetPlayerIp) - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVirtualWorld.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVirtualWorld.md index cfa73456194..1a8d85913ed 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVirtualWorld.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVirtualWorld.md @@ -9,8 +9,8 @@ tags: ["player"] Geeft de virtual world‑ID van de speler terug. -| Naam | Beschrijving | -| ---- | ------------ | +| Naam | Beschrijving | +| -------- | ---------------------------------------- | | playerid | Speler waarvan je de virtual world wilt. | ## Retourneert @@ -42,5 +42,3 @@ Virtual worlds zijn niet hetzelfde als interiors. - [SetPlayerVirtualWorld](SetPlayerVirtualWorld) - [GetVehicleVirtualWorld](GetVehicleVirtualWorld) - [GetPlayerInterior](GetPlayerInterior) - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/acos.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/acos.md index 46ac15c545d..4d97076c27e 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/acos.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/acos.md @@ -11,9 +11,9 @@ tags: ["math"] Geef de arc‑cosinus (inverse van cosinus) in graden. -| Naam | Beschrijving | -| ----------- | ------------------------------------------------------------- | -| Float:value | waarde waarvan de arc‑cosinus wordt berekend, in [-1,+1]. | +| Naam | Beschrijving | +| ----------- | --------------------------------------------------------- | +| Float:value | waarde waarvan de arc‑cosinus wordt berekend, in [-1,+1]. | ## Retourneert @@ -41,5 +41,3 @@ public OnGameModeInit() - [asin](../functions/asin) - [atan](../functions/atan) - [atan2](../functions/atan2) - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/asin.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/asin.md index dd99e0853ff..90fa7809667 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/asin.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/asin.md @@ -11,9 +11,9 @@ tags: ["math"] Geef de arc‑sinus (inverse van sinus) in graden. -| Naam | Beschrijving | -| ----------- | ----------------------------------------------------------- | -| Float:value | waarde waarvan de arc‑sinus wordt berekend, in [-1,+1]. | +| Naam | Beschrijving | +| ----------- | ------------------------------------------------------- | +| Float:value | waarde waarvan de arc‑sinus wordt berekend, in [-1,+1]. | ## Retourneert @@ -41,5 +41,3 @@ public OnGameModeInit() - [acos](../functions/acos) - [atan](../functions/atan) - [atan2](../functions/atan2) - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/atan.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/atan.md index 50acad9b8df..a633a865cb5 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/atan.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/atan.md @@ -11,8 +11,8 @@ tags: ["math"] Geef de arc‑tangens (inverse van tangens) in graden. Door tekenambiguïteit kan de kwadrant niet eenduidig bepaald worden; zie [atan2](../functions/atan2) voor een alternatief met y/x. -| Naam | Beschrijving | -| ----------- | -------------------------------------- | +| Naam | Beschrijving | +| ----------- | --------------------------------------------- | | Float:value | waarde waarvan de arc‑tangens wordt berekend. | ## Retourneert @@ -41,5 +41,3 @@ public OnGameModeInit() - [asin](../functions/asin) - [acos](../functions/acos) - [atan2](../functions/atan2) - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/atan2.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/atan2.md index 40a01d95c62..adb6e2b8d9f 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/atan2.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/atan2.md @@ -15,10 +15,10 @@ De y‑waarde is de eerste parameter en x de tweede (y/x‑notatie). Geef de arc‑tangens in graden, rekening houdend met het teken van beide argumenten om de kwadrant te bepalen. -| Naam | Beschrijving | -| ------- | ------------------------------------------------- | -| Float:y | aandeel van de y‑coördinaat | -| Float:x | aandeel van de x‑coördinaat | +| Naam | Beschrijving | +| ------- | --------------------------- | +| Float:y | aandeel van de y‑coördinaat | +| Float:x | aandeel van de x‑coördinaat | ## Retourneert @@ -47,5 +47,3 @@ public OnGameModeInit() - [asin](../functions/asin) - [acos](../functions/acos) - [atan](../functions/atan) - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/clamp.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/clamp.md index 07700bc996e..9febbb79909 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/clamp.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/clamp.md @@ -11,11 +11,11 @@ tags: ["core"] Dwing een waarde binnen een bereik te vallen. -| Naam | Beschrijving | -| ---- | ------------ | -| value | De te begrenzen waarde | -| min | Ondergrens (optioneel=cellmin) | -| max | Bovengrens (optioneel=cellmax) | +| Naam | Beschrijving | +| ----- | ------------------------------ | +| value | De te begrenzen waarde | +| min | Ondergrens (optioneel=cellmin) | +| max | Bovengrens (optioneel=cellmax) | ## Retourneert @@ -30,5 +30,3 @@ printf("The value is: %d", clamp(100, 5, 10)); // 10 ``` Zie de Engelse pagina: [clamp](/docs/scripting/functions/clamp). - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/fopen.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/fopen.md index e12159fade9..0a58fa90c19 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/fopen.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/fopen.md @@ -11,10 +11,10 @@ tags: ["file management"] Open een bestand om te lezen of te schrijven. -| Naam | Beschrijving | -| ---- | ------------ | -| const filename[] | Pad naar het bestand (zonder pad opent in 'scriptfiles'). | -| [filemode:mode](../resources/file-modes) | Modus om te openen (standaard: io_readwrite). | +| Naam | Beschrijving | +| ---------------------------------------- | --------------------------------------------------------- | +| const filename[] | Pad naar het bestand (zonder pad opent in 'scriptfiles'). | +| [filemode:mode](../resources/file-modes) | Modus om te openen (standaard: io_readwrite). | ## Retourneert @@ -34,5 +34,3 @@ if (handle) fclose(handle); } ``` - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/format.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/format.md index 433f5c37f8c..9d7051b2572 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/format.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/format.md @@ -11,12 +11,12 @@ tags: ["string"] Formatteert een string met variabelen en andere strings. -| Naam | Beschrijving | -| -------------- | ---------------------------------------- | -| output[] | Buffer voor de uitvoer | -| len | Maximale lengte van `output` | -| const format[] | De format‑string | -| \{Float, _\}:... | Onbeperkt aantal argumenten, diverse tags | +| Naam | Beschrijving | +| ----------------- | ----------------------------------------- | +| output[] | Buffer voor de uitvoer | +| len | Maximale lengte van `output` | +| const format[] | De format‑string | +| \{Float, \_\}:... | Onbeperkt aantal argumenten, diverse tags | ## Retourneert @@ -24,16 +24,16 @@ Geen specifieke returnwaarde. ## Formaatspecificaties -| Code | Betekenis | -| ---- | ------------------------- | -| %i | Unsigned integer | -| %d | Signed integer | -| %s | String | -| %f | Floating‑point getal | -| %c | ASCII‑teken | -| %x | Hexadecimaal getal | -| %b | Binair getal | -| %% | Letterlijk '%' | +| Code | Betekenis | +| ---- | ----------------------------- | +| %i | Unsigned integer | +| %d | Signed integer | +| %s | String | +| %f | Floating‑point getal | +| %c | ASCII‑teken | +| %x | Hexadecimaal getal | +| %b | Binair getal | +| %% | Letterlijk '%' | | %q | Escape voor SQLite (0.3.7 R2) | ## Voorbeelden @@ -54,5 +54,3 @@ format(t, sizeof(t), "The time is %02d:%02d:%02d.", h, m, s); new pct[32]; format(pct, sizeof(pct), "43%s of my shirts are black.", "%%"); ``` - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/fread.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/fread.md index a1e44c6df23..cc0e5273bc0 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/fread.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/fread.md @@ -11,12 +11,12 @@ tags: ["file management"] Lees één regel uit een bestand. -| Naam | Beschrijving | -| ---- | ------------ | -| File:handle | Handle van het bestand (van fopen). | -| string[] | Buffer om de gelezen tekst in op te slaan (by ref). | -| size = sizeof (string) | Aantal bytes om te lezen. | -| bool:pack | Of de string packed moet zijn (standaard: false). | +| Naam | Beschrijving | +| ---------------------- | --------------------------------------------------- | +| File:handle | Handle van het bestand (van fopen). | +| string[] | Buffer om de gelezen tekst in op te slaan (by ref). | +| size = sizeof (string) | Aantal bytes om te lezen. | +| bool:pack | Of de string packed moet zijn (standaard: false). | ## Retourneert @@ -36,5 +36,3 @@ if (handle) fclose(handle); } ``` - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/fwrite.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/fwrite.md index e4b4849d98b..20ee39e91e3 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/fwrite.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/fwrite.md @@ -11,10 +11,10 @@ tags: ["file management"] Schrijf tekst naar een bestand. -| Naam | Beschrijving | -| ---- | ------------ | -| File:handle | Handle van het bestand (van fopen). | -| const string[] | De te schrijven tekst. | +| Naam | Beschrijving | +| -------------- | ----------------------------------- | +| File:handle | Handle van het bestand (van fopen). | +| const string[] | De te schrijven tekst. | ## Retourneert @@ -30,5 +30,3 @@ if (handle) fclose(handle); } ``` - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/ControlStructures.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/ControlStructures.md index f37ef9f87fb..c5c9b252501 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/ControlStructures.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/ControlStructures.md @@ -74,21 +74,21 @@ if (0 < idx < 5) De volgende symbolen kun je gebruiken in vergelijkingen, met hun uitleg. Sommige zijn al in voorbeelden gebruikt. -| Operator | Betekenis | Gebruik | -| ------------ | ------------------------------------------------------------------ | ------------------------------------------------------------ | -| == | Links is gelijk aan Rechts | if (Links == Rechts) | -| != | Links is niet gelijk aan Rechts | if (Links != Rechts) | -| > | Links is groter dan Rechts | if (Links > Rechts) | -| >= | Links is groter dan of gelijk aan Rechts | if (Links >= Rechts) | -| \< | Links is kleiner dan Rechts | if (Links \< Rechts) | -| \<= | Links is kleiner dan of gelijk aan Rechts | if (Links \<= Rechts) | -| && | en | if (Links && Rechts) | -| || | of | if (Links || Rechts) | -| ! | niet | if (!Variabele) | -| | nor | if (!(Links || Rechts)) | -| | nand | if (!(Links && Rechts)) | -| | exclusieve of (xor, eor) - slechts één is waar, niet beide | if (!(Links && Rechts) && (Links || Rechts)) | -| | niet-exclusieve of (nxor, neor) - beide of geen van beide zijn waar| if ((Links && Rechts) || !(Links || Rechts)) | +| Operator | Betekenis | Gebruik | +| -------- | ------------------------------------------------------------------- | -------------------------------- | --- | --------- | --- | -------- | +| == | Links is gelijk aan Rechts | if (Links == Rechts) | +| != | Links is niet gelijk aan Rechts | if (Links != Rechts) | +| > | Links is groter dan Rechts | if (Links > Rechts) | +| >= | Links is groter dan of gelijk aan Rechts | if (Links >= Rechts) | +| \< | Links is kleiner dan Rechts | if (Links \< Rechts) | +| \<= | Links is kleiner dan of gelijk aan Rechts | if (Links \<= Rechts) | +| && | en | if (Links && Rechts) | +| | | | of | if (Links | | Rechts) | +| ! | niet | if (!Variabele) | +| | nor | if (!(Links | | Rechts)) | +| | nand | if (!(Links && Rechts)) | +| | exclusieve of (xor, eor) - slechts één is waar, niet beide | if (!(Links && Rechts) && (Links | | Rechts)) | +| | niet-exclusieve of (nxor, neor) - beide of geen van beide zijn waar | if ((Links && Rechts) | | !(Links | | Rechts)) | ### Haakjes @@ -450,5 +450,3 @@ for (new a = 0; a < 3; a++) ### return Stopt een functie en keert terug naar de aanroeper; kan ook een waarde retourneren. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/Directives.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/Directives.md index 6b4ffe31998..d3cf62b17fb 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/Directives.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/Directives.md @@ -114,16 +114,16 @@ Voegt de inhoud van een bestand in op de plek van de include. Er zijn relatieve Een verzameling opties die het gedrag van je script/compilatie beïnvloeden. Voor SA:MP/open.mp relevante voorbeelden: -| Naam | Waarden | Omschrijving | -| ---------- | ----------------------------- | ------------ | -| codepage | naam/waarde | Stelt de Unicode-codepage in voor strings. | -| compress | 1/0 | Niet ondersteund in SA:MP. | -| deprecated | symbool | Waarschuwing bij gebruik van het symbool. | -| dynamic | waarde (meestal 2^n) | Grootte van stack/heap in cellen. | -| library | dll-naam | Geeft de bibliotheek met natives aan. | -| pack | 1/0 | Verwisselt de betekenis van !"" en "" (packed strings). | -| tabsize | waarde | Tabgrootte voor indentatie-waarschuwingen (SA:MP: 4). | -| unused | symbool | Onderdrukt "symbol is never used" voor het symbool. | +| Naam | Waarden | Omschrijving | +| ---------- | -------------------- | ------------------------------------------------------- | +| codepage | naam/waarde | Stelt de Unicode-codepage in voor strings. | +| compress | 1/0 | Niet ondersteund in SA:MP. | +| deprecated | symbool | Waarschuwing bij gebruik van het symbool. | +| dynamic | waarde (meestal 2^n) | Grootte van stack/heap in cellen. | +| library | dll-naam | Geeft de bibliotheek met natives aan. | +| pack | 1/0 | Verwisselt de betekenis van !"" en "" (packed strings). | +| tabsize | waarde | Tabgrootte voor indentatie-waarschuwingen (SA:MP: 4). | +| unused | symbool | Onderdrukt "symbol is never used" voor het symbool. | ### Deprecated-voorbeeld @@ -133,7 +133,7 @@ new #pragma deprecated gOldVariable -main() {printf("%d", gOldVariable);} +main() {printf("%d", gOldVariable);} ``` ## `#tryinclude` @@ -150,5 +150,3 @@ printf("%d", MOO); #undef MOO printf("%d", MOO); // compileert niet meer ``` - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/Initialisers.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/Initialisers.md index fb167d2caf5..4b80e0d16d8 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/Initialisers.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/Initialisers.md @@ -165,5 +165,3 @@ Je kunt ook `static` functies hebben die alleen binnen hetzelfde bestand aangero ## `stock` Voor variabelen en functies die mogelijk niet gebruikt worden, zonder "unused"-waarschuwingen te genereren. Als iets niet gebruikt wordt, wordt het niet meegecompileerd (anders dan `#pragma unused`, dat alleen de waarschuwing onderdrukt). - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/Operators.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/Operators.md index c4da8d91b91..5ee29d4b711 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/Operators.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/Operators.md @@ -97,5 +97,3 @@ else print("geen float"); } ``` - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/Statements.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/Statements.md index b232c68c9b2..3b488815932 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/Statements.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/Statements.md @@ -132,5 +132,3 @@ switch (someVar) ## `while` Lustype vergelijkbaar met `for` en `do..while`. Voert code uit zolang de conditie waar is. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/Style.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/Style.md index 061ea6d719e..f263961618e 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/Style.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/Style.md @@ -141,5 +141,3 @@ Altijd `SCREAMING_SNAKE_CASE`. Vermijd nieuwe syntaxis-elementen om verwarring t ### Documentatie Documenteer geëxporteerde functies kort met één regel, bv. `// FunctionName doet X, Y, Z en retourneert A`. Elk pakket heeft een `README`; modules kunnen een korte eerste-regelbeschrijving hebben. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/Tags.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/Tags.md index 2237b4ad076..61872e16a06 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/Tags.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/Tags.md @@ -76,5 +76,3 @@ stock Float:operator=(Mytag:oper) ### Overwrite Met `_:` kun je een tag overschrijven (detaggen) als een functie een tagloos argument verwacht. Wees voorzichtig: detaggen van `Float:` naar integer geeft onbedoelde waarden (bitpatroon i.p.v. conversie). - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/Variables.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/Variables.md index f3f6bb105f6..704a733f2d2 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/Variables.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/Variables.md @@ -80,5 +80,3 @@ Backslash-escapes: `\n`, `\r`, `\\`, `\'`, `\"`, `\0`, `\xNN`, `\NNN`. ### Tags (kort) Tags zoals `Float:` en `bool:` beschrijven de bedoeling en helpen fouten voorkomen. Gebruik de juiste tag op de juiste plaats om tag mismatch te vermijden. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/Componentslots.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/Componentslots.md index 52d9b68d8f6..33e52b42cc9 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/Componentslots.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/Componentslots.md @@ -7,24 +7,22 @@ sidebar_label: "Component‑slots" Automod‑slots voor gebruik met [GetVehicleComponentInSlot](../functions/GetVehicleComponentInSlot). ::: -| Slot | Definitie | -| ---- | ----------------------- | -| -1 | CARMODTYPE_NONE | -| 0 | CARMODTYPE_SPOILER | -| 1 | CARMODTYPE_HOOD | -| 2 | CARMODTYPE_ROOF | -| 3 | CARMODTYPE_SIDESKIRT | -| 4 | CARMODTYPE_LAMPS | -| 5 | CARMODTYPE_NITRO | -| 6 | CARMODTYPE_EXHAUST | -| 7 | CARMODTYPE_WHEELS | -| 8 | CARMODTYPE_STEREO | -| 9 | CARMODTYPE_HYDRAULICS | -| 10 | CARMODTYPE_FRONT_BUMPER | -| 11 | CARMODTYPE_REAR_BUMPER | -| 12 | CARMODTYPE_VENT_RIGHT | -| 13 | CARMODTYPE_VENT_LEFT | -| 14 | CARMODTYPE_FRONT_BULLBAR| -| 15 | CARMODTYPE_REAR_BULLBAR | - - +| Slot | Definitie | +| ---- | ------------------------ | +| -1 | CARMODTYPE_NONE | +| 0 | CARMODTYPE_SPOILER | +| 1 | CARMODTYPE_HOOD | +| 2 | CARMODTYPE_ROOF | +| 3 | CARMODTYPE_SIDESKIRT | +| 4 | CARMODTYPE_LAMPS | +| 5 | CARMODTYPE_NITRO | +| 6 | CARMODTYPE_EXHAUST | +| 7 | CARMODTYPE_WHEELS | +| 8 | CARMODTYPE_STEREO | +| 9 | CARMODTYPE_HYDRAULICS | +| 10 | CARMODTYPE_FRONT_BUMPER | +| 11 | CARMODTYPE_REAR_BUMPER | +| 12 | CARMODTYPE_VENT_RIGHT | +| 13 | CARMODTYPE_VENT_LEFT | +| 14 | CARMODTYPE_FRONT_BULLBAR | +| 15 | CARMODTYPE_REAR_BULLBAR | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/anglemodes.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/anglemodes.md index eb52cb66e1b..8f55913d9bc 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/anglemodes.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/anglemodes.md @@ -8,10 +8,8 @@ description: SI‑eenheden voor het meten van hoeken. Gebruikt door [floatsin](../functions/floatsin), [floatcos](../functions/floatcos) en [floattan](../functions/floattan). ::: -| Modus | Omschrijving | -| ------- | ---------------------------- | -| radian | Hoek in radialen | -| degrees | Hoek in graden | -| grades | Hoek in gradians (graden) | - - +| Modus | Omschrijving | +| ------- | ------------------------- | +| radian | Hoek in radialen | +| degrees | Hoek in graden | +| grades | Hoek in gradians (graden) | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/animations.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/animations.md index f9bd262b1ba..90c89766c3e 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/animations.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/animations.md @@ -5,5 +5,3 @@ description: Overzicht van animatienamen en -bibliotheken voor gebruik met Apply --- > De volledige lijst met animaties en voorbeelden volgt de Engelstalige bron. Deze pagina biedt een Nederlandstalige header en context; referentie-inhoud blijft gelijk aan de bron. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/bodyparts.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/bodyparts.md index 018676b5bc5..775a7487ab7 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/bodyparts.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/bodyparts.md @@ -7,18 +7,16 @@ sidebar_label: "Lichaamsdelen" IDs voor gebruik met [OnPlayerGiveDamage](../callbacks/OnPlayerGiveDamage), [OnPlayerTakeDamage](../callbacks/OnPlayerTakeDamage) en [OnPlayerGiveDamageActor](../callbacks/OnPlayerGiveDamageActor). ::: -| ID | Deel | -| --- | ---------- | -| 3 | Torso | -| 4 | Lies | -| 5 | Linkerarm | -| 6 | Rechterarm | -| 7 | Linkerbeen | -| 8 | Rechterbeen| -| 9 | Hoofd | +| ID | Deel | +| --- | ----------- | +| 3 | Torso | +| 4 | Lies | +| 5 | Linkerarm | +| 6 | Rechterarm | +| 7 | Linkerbeen | +| 8 | Rechterbeen | +| 9 | Hoofd | :::note Deze IDs zijn niet 100% bevestigd en niet gedefinieerd in SA‑MP includes; scripter moet ze definiëren. Onbekend of 0–2 bruikbaar zijn. ::: - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/boneid.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/boneid.md index c4695ea4598..91556a3400f 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/boneid.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/boneid.md @@ -7,25 +7,23 @@ sidebar_label: "Bone‑ID's" Bone‑IDs gebruikt door [SetPlayerAttachedObject](../functions/SetPlayerAttachedObject). ::: -| ID | Bot | -| --- | -------------------------- | -| 1 | Ruggengraat | -| 2 | Hoofd | -| 3 | Linkerbovenarm | -| 4 | Rechterbovenarm | -| 5 | Linkerhand | -| 6 | Rechterhand | -| 7 | Linkerbovenbeen | -| 8 | Rechterbovenbeen | -| 9 | Linkervoet | -| 10 | Rechtervoet | -| 11 | Rechterkuit | -| 12 | Linkerkuit | -| 13 | Linkeronderarm | -| 14 | Rechteronderarm | -| 15 | Linkersleutelbeen (schouder) | -| 16 | Rechtersleutelbeen (schouder)| -| 17 | Nek | -| 18 | Kaak | - - +| ID | Bot | +| --- | ----------------------------- | +| 1 | Ruggengraat | +| 2 | Hoofd | +| 3 | Linkerbovenarm | +| 4 | Rechterbovenarm | +| 5 | Linkerhand | +| 6 | Rechterhand | +| 7 | Linkerbovenbeen | +| 8 | Rechterbovenbeen | +| 9 | Linkervoet | +| 10 | Rechtervoet | +| 11 | Rechterkuit | +| 12 | Linkerkuit | +| 13 | Linkeronderarm | +| 14 | Rechteronderarm | +| 15 | Linkersleutelbeen (schouder) | +| 16 | Rechtersleutelbeen (schouder) | +| 17 | Nek | +| 18 | Kaak | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/bullethittypes.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/bullethittypes.md index c6e6d763e4f..53baaf24268 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/bullethittypes.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/bullethittypes.md @@ -7,16 +7,14 @@ sidebar_label: "Kogel‑raakt‑types" Gebruikt door [OnPlayerWeaponShot](../callbacks/OnPlayerWeaponShot). ::: -| Waarde | Definitie | -| ------ | ---------------------------- | -| 0 | BULLET_HIT_TYPE_NONE | -| 1 | BULLET_HIT_TYPE_PLAYER | -| 2 | BULLET_HIT_TYPE_VEHICLE | -| 3 | BULLET_HIT_TYPE_OBJECT | -| 4 | BULLET_HIT_TYPE_PLAYER_OBJECT| +| Waarde | Definitie | +| ------ | ----------------------------- | +| 0 | BULLET_HIT_TYPE_NONE | +| 1 | BULLET_HIT_TYPE_PLAYER | +| 2 | BULLET_HIT_TYPE_VEHICLE | +| 3 | BULLET_HIT_TYPE_OBJECT | +| 4 | BULLET_HIT_TYPE_PLAYER_OBJECT | :::caution `BULLET_HIT_TYPE_PLAYER` geldt ook voor NPC's. Actors worden genegeerd en als NONE gedetecteerd. ::: - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/callbacks-sequence.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/callbacks-sequence.md index ebb473cecb0..40400244e01 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/callbacks-sequence.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/callbacks-sequence.md @@ -7,75 +7,73 @@ tags: [] Onderstaande tabel toont callbacks en of ze eerst in Filterscripts of Gamemode worden aangeroepen. -| Callback | FilterScript | GameMode | -| --- | --- | --- | -| [OnActorStreamIn](../callbacks/OnActorStreamIn) | ✅ | | -| [OnActorStreamOut](../callbacks/OnActorStreamOut) | ✅ | | -| [OnClientCheckResponse](../callbacks/OnClientCheckResponse) | ✅ | | -| [OnClientMessage](../callbacks/OnClientMessage) | ✅ | | -| [OnDialogResponse](../callbacks/OnDialogResponse) | ✅ | | -| [OnEnterExitModShop](../callbacks/OnEnterExitModShop) | ✅ | | -| [OnFilterScriptExit](../callbacks/OnFilterScriptExit) | ✅ | | -| [OnFilterScriptInit](../callbacks/OnFilterScriptInit) | ✅ | | -| [OnGameModeExit](../callbacks/OnGameModeExit) | ✅ | | -| [OnGameModeInit](../callbacks/OnGameModeInit) | ✅ | | -| [OnIncomingConnection](../callbacks/OnIncomingConnection) | ✅ | | -| [OnObjectMoved](../callbacks/OnObjectMoved) | ✅ | | -| [OnPlayerClickMap](../callbacks/OnPlayerClickMap) | | ✅ | -| [OnPlayerClickPlayer](../callbacks/OnPlayerClickPlayer) | ✅ | | -| [OnPlayerClickPlayerTextDraw](../callbacks/OnPlayerClickPlayerTextDraw) | ✅ | | -| [OnPlayerClickTextDraw](../callbacks/OnPlayerClickTextDraw) | ✅ | | -| [OnPlayerCommandText](../callbacks/OnPlayerCommandText) | ✅ | | -| [OnPlayerConnect](../callbacks/OnPlayerConnect) | ✅ | | -| [OnPlayerDeath](../callbacks/OnPlayerDeath) | ✅ | | -| [OnPlayerDisconnect](../callbacks/OnPlayerDisconnect) | ✅ | | -| [OnPlayerEditAttachedObject](../callbacks/OnPlayerEditAttachedObject) | ✅ | | -| [OnPlayerEditObject](../callbacks/OnPlayerEditObject) | ✅ | | -| [OnPlayerEnterCheckpoint](../callbacks/OnPlayerEnterCheckpoint) | ✅ | | -| [OnPlayerEnterRaceCheckpoint](../callbacks/OnPlayerEnterRaceCheckpoint) | ✅ | | -| [OnPlayerEnterVehicle](../callbacks/OnPlayerEnterVehicle) | ✅ | | -| [OnPlayerExitedMenu](../callbacks/OnPlayerExitedMenu) | | ✅ | -| [OnPlayerExitVehicle](../callbacks/OnPlayerExitVehicle) | ✅ | | -| [OnPlayerFinishedDownloading](../callbacks/OnPlayerFinishedDownloading) | ✅ | | -| [OnPlayerGiveDamage](../callbacks/OnPlayerGiveDamage) | ✅ | | -| [OnPlayerGiveDamageActor](../callbacks/OnPlayerGiveDamageActor) | ✅ | | -| [OnPlayerInteriorChange](../callbacks/OnPlayerInteriorChange) | | ✅ | -| [OnPlayerKeyStateChange](../callbacks/OnPlayerKeyStateChange) | | ✅ | -| [OnPlayerLeaveCheckpoint](../callbacks/OnPlayerLeaveCheckpoint) | ✅ | | -| [OnPlayerLeaveRaceCheckpoint](../callbacks/OnPlayerLeaveRaceCheckpoint) | ✅ | | -| [OnPlayerObjectMoved](../callbacks/OnPlayerObjectMoved) | ✅ | | -| [OnPlayerPickUpPickup](../callbacks/OnPlayerPickUpPickup) | | ✅ | -| [OnPickupStreamIn](../callbacks/OnPickupStreamIn) | ✅ | | -| [OnPickupStreamOut](../callbacks/OnPickupStreamOut) | ✅ | | -| [OnPlayerPickUpPlayerPickup](../callbacks/OnPlayerPickUpPlayerPickup) | | ✅ | -| [OnPlayerPickupStreamIn](../callbacks/OnPlayerPickupStreamIn) | ✅ | | -| [OnPlayerPickupStreamOut](../callbacks/OnPlayerPickupStreamOut) | ✅ | | -| [OnPlayerRequestClass](../callbacks/OnPlayerRequestClass) | ✅ | | -| [OnPlayerRequestDownload](../callbacks/OnPlayerRequestDownload) | ✅ | | -| [OnPlayerRequestSpawn](../callbacks/OnPlayerRequestSpawn) | ✅ | | -| [OnPlayerSelectedMenuRow](../callbacks/OnPlayerSelectedMenuRow) | | ✅ | -| [OnPlayerSelectObject](../callbacks/OnPlayerSelectObject) | ✅ | | -| [OnPlayerSpawn](../callbacks/OnPlayerSpawn) | ✅ | | -| [OnPlayerStateChange](../callbacks/OnPlayerStateChange) | ✅ | | -| [OnPlayerStreamIn](../callbacks/OnPlayerStreamIn) | ✅ | | -| [OnPlayerStreamOut](../callbacks/OnPlayerStreamOut) | ✅ | | -| [OnPlayerTakeDamage](../callbacks/OnPlayerTakeDamage) | ✅ | | -| [OnPlayerText](../callbacks/OnPlayerText) | ✅ | | -| [OnPlayerUpdate](../callbacks/OnPlayerUpdate) | ✅ | | -| [OnPlayerWeaponShot](../callbacks/OnPlayerWeaponShot) | ✅ | | -| [OnRconCommand](../callbacks/OnRconCommand) | ✅ | | -| [OnRconLoginAttempt](../callbacks/OnRconLoginAttempt) | ✅ | | -| [OnRecordingPlaybackEnd](../callbacks/OnRecordingPlaybackEnd) | ✅ | | -| [OnTrailerUpdate](../callbacks/OnTrailerUpdate) | ✅ | | -| [OnUnoccupiedVehicleUpdate](../callbacks/OnUnoccupiedVehicleUpdate) | ✅ | | -| [OnVehicleDamageStatusUpdate](../callbacks/OnVehicleDamageStatusUpdate) | ✅ | | -| [OnVehicleDeath](../callbacks/OnVehicleDeath) | ✅ | | -| [OnVehicleMod](../callbacks/OnVehicleMod) | | ✅ | -| [OnVehiclePaintjob](../callbacks/OnVehiclePaintjob) | | ✅ | -| [OnVehicleRespray](../callbacks/OnVehicleRespray) | | ✅ | -| [OnVehicleSirenStateChange](../callbacks/OnVehicleSirenStateChange) | ✅ | | -| [OnVehicleSpawn](../callbacks/OnVehicleSpawn) | ✅ | | -| [OnVehicleStreamIn](../callbacks/OnVehicleStreamIn) | ✅ | | -| [OnVehicleStreamOut](../callbacks/OnVehicleStreamOut) | ✅ | | - - +| Callback | FilterScript | GameMode | +| ----------------------------------------------------------------------- | ------------ | -------- | +| [OnActorStreamIn](../callbacks/OnActorStreamIn) | ✅ | | +| [OnActorStreamOut](../callbacks/OnActorStreamOut) | ✅ | | +| [OnClientCheckResponse](../callbacks/OnClientCheckResponse) | ✅ | | +| [OnClientMessage](../callbacks/OnClientMessage) | ✅ | | +| [OnDialogResponse](../callbacks/OnDialogResponse) | ✅ | | +| [OnEnterExitModShop](../callbacks/OnEnterExitModShop) | ✅ | | +| [OnFilterScriptExit](../callbacks/OnFilterScriptExit) | ✅ | | +| [OnFilterScriptInit](../callbacks/OnFilterScriptInit) | ✅ | | +| [OnGameModeExit](../callbacks/OnGameModeExit) | ✅ | | +| [OnGameModeInit](../callbacks/OnGameModeInit) | ✅ | | +| [OnIncomingConnection](../callbacks/OnIncomingConnection) | ✅ | | +| [OnObjectMoved](../callbacks/OnObjectMoved) | ✅ | | +| [OnPlayerClickMap](../callbacks/OnPlayerClickMap) | | ✅ | +| [OnPlayerClickPlayer](../callbacks/OnPlayerClickPlayer) | ✅ | | +| [OnPlayerClickPlayerTextDraw](../callbacks/OnPlayerClickPlayerTextDraw) | ✅ | | +| [OnPlayerClickTextDraw](../callbacks/OnPlayerClickTextDraw) | ✅ | | +| [OnPlayerCommandText](../callbacks/OnPlayerCommandText) | ✅ | | +| [OnPlayerConnect](../callbacks/OnPlayerConnect) | ✅ | | +| [OnPlayerDeath](../callbacks/OnPlayerDeath) | ✅ | | +| [OnPlayerDisconnect](../callbacks/OnPlayerDisconnect) | ✅ | | +| [OnPlayerEditAttachedObject](../callbacks/OnPlayerEditAttachedObject) | ✅ | | +| [OnPlayerEditObject](../callbacks/OnPlayerEditObject) | ✅ | | +| [OnPlayerEnterCheckpoint](../callbacks/OnPlayerEnterCheckpoint) | ✅ | | +| [OnPlayerEnterRaceCheckpoint](../callbacks/OnPlayerEnterRaceCheckpoint) | ✅ | | +| [OnPlayerEnterVehicle](../callbacks/OnPlayerEnterVehicle) | ✅ | | +| [OnPlayerExitedMenu](../callbacks/OnPlayerExitedMenu) | | ✅ | +| [OnPlayerExitVehicle](../callbacks/OnPlayerExitVehicle) | ✅ | | +| [OnPlayerFinishedDownloading](../callbacks/OnPlayerFinishedDownloading) | ✅ | | +| [OnPlayerGiveDamage](../callbacks/OnPlayerGiveDamage) | ✅ | | +| [OnPlayerGiveDamageActor](../callbacks/OnPlayerGiveDamageActor) | ✅ | | +| [OnPlayerInteriorChange](../callbacks/OnPlayerInteriorChange) | | ✅ | +| [OnPlayerKeyStateChange](../callbacks/OnPlayerKeyStateChange) | | ✅ | +| [OnPlayerLeaveCheckpoint](../callbacks/OnPlayerLeaveCheckpoint) | ✅ | | +| [OnPlayerLeaveRaceCheckpoint](../callbacks/OnPlayerLeaveRaceCheckpoint) | ✅ | | +| [OnPlayerObjectMoved](../callbacks/OnPlayerObjectMoved) | ✅ | | +| [OnPlayerPickUpPickup](../callbacks/OnPlayerPickUpPickup) | | ✅ | +| [OnPickupStreamIn](../callbacks/OnPickupStreamIn) | ✅ | | +| [OnPickupStreamOut](../callbacks/OnPickupStreamOut) | ✅ | | +| [OnPlayerPickUpPlayerPickup](../callbacks/OnPlayerPickUpPlayerPickup) | | ✅ | +| [OnPlayerPickupStreamIn](../callbacks/OnPlayerPickupStreamIn) | ✅ | | +| [OnPlayerPickupStreamOut](../callbacks/OnPlayerPickupStreamOut) | ✅ | | +| [OnPlayerRequestClass](../callbacks/OnPlayerRequestClass) | ✅ | | +| [OnPlayerRequestDownload](../callbacks/OnPlayerRequestDownload) | ✅ | | +| [OnPlayerRequestSpawn](../callbacks/OnPlayerRequestSpawn) | ✅ | | +| [OnPlayerSelectedMenuRow](../callbacks/OnPlayerSelectedMenuRow) | | ✅ | +| [OnPlayerSelectObject](../callbacks/OnPlayerSelectObject) | ✅ | | +| [OnPlayerSpawn](../callbacks/OnPlayerSpawn) | ✅ | | +| [OnPlayerStateChange](../callbacks/OnPlayerStateChange) | ✅ | | +| [OnPlayerStreamIn](../callbacks/OnPlayerStreamIn) | ✅ | | +| [OnPlayerStreamOut](../callbacks/OnPlayerStreamOut) | ✅ | | +| [OnPlayerTakeDamage](../callbacks/OnPlayerTakeDamage) | ✅ | | +| [OnPlayerText](../callbacks/OnPlayerText) | ✅ | | +| [OnPlayerUpdate](../callbacks/OnPlayerUpdate) | ✅ | | +| [OnPlayerWeaponShot](../callbacks/OnPlayerWeaponShot) | ✅ | | +| [OnRconCommand](../callbacks/OnRconCommand) | ✅ | | +| [OnRconLoginAttempt](../callbacks/OnRconLoginAttempt) | ✅ | | +| [OnRecordingPlaybackEnd](../callbacks/OnRecordingPlaybackEnd) | ✅ | | +| [OnTrailerUpdate](../callbacks/OnTrailerUpdate) | ✅ | | +| [OnUnoccupiedVehicleUpdate](../callbacks/OnUnoccupiedVehicleUpdate) | ✅ | | +| [OnVehicleDamageStatusUpdate](../callbacks/OnVehicleDamageStatusUpdate) | ✅ | | +| [OnVehicleDeath](../callbacks/OnVehicleDeath) | ✅ | | +| [OnVehicleMod](../callbacks/OnVehicleMod) | | ✅ | +| [OnVehiclePaintjob](../callbacks/OnVehiclePaintjob) | | ✅ | +| [OnVehicleRespray](../callbacks/OnVehicleRespray) | | ✅ | +| [OnVehicleSirenStateChange](../callbacks/OnVehicleSirenStateChange) | ✅ | | +| [OnVehicleSpawn](../callbacks/OnVehicleSpawn) | ✅ | | +| [OnVehicleStreamIn](../callbacks/OnVehicleStreamIn) | ✅ | | +| [OnVehicleStreamOut](../callbacks/OnVehicleStreamOut) | ✅ | | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/cameracutstyles.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/cameracutstyles.md index 02a75229746..27ad091bfaf 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/cameracutstyles.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/cameracutstyles.md @@ -7,9 +7,7 @@ sidebar_label: "Cameracut‑stijlen" Gebruikt door o.a. [SetPlayerCameraLookAt](../functions/SetPlayerCameraLookAt), [InterpolateCameraPos](../functions/InterpolateCameraPos) en [InterpolateCameraLookAt](../functions/InterpolateCameraLookAt). ::: -| ID | Stijl | Omschrijving | -| --- | ----------- | ---------------------------------------------------------------------- | -| 1 | CAMERA_MOVE | Camera beweegt geleidelijk naar nieuwe positie/doel | -| 2 | CAMERA_CUT | Camera springt direct naar nieuwe positie/doel | - - +| ID | Stijl | Omschrijving | +| --- | ----------- | --------------------------------------------------- | +| 1 | CAMERA_MOVE | Camera beweegt geleidelijk naar nieuwe positie/doel | +| 2 | CAMERA_CUT | Camera springt direct naar nieuwe positie/doel | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/cameramodes.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/cameramodes.md index 182460b4b5f..e9f504805ba 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/cameramodes.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/cameramodes.md @@ -5,26 +5,24 @@ sidebar_label: "Cameramodi" De volgende cameramodi worden gebruikt door [GetPlayerCameraMode](../functions/GetPlayerCameraMode). Sommige IDs zijn contextafhankelijk of dubbel gebruikt. -| ID | Definitie | Naam in gamefiles | Beschrijving | -| --- | -------------------------- | ----------------------- | --------------------------------------------------------------------------- | -| 3 | CAM_MODE_BEHINDCAR | MODE_BEHINDCAR | Trein/tram‑camera | -| 4 | CAM_MODE_FOLLOWPED | MODE_FOLLOWPED | Achter speler (variabele afstand) | -| 7 | CAM_MODE_SNIPER | MODE_SNIPER | Sniper‑vizier | -| 8 | CAM_MODE_ROCKETLAUNCHER | MODE_ROCKETLAUNCHER | RPG‑vizier | -| 15 | CAM_MODE_FIXED | MODE_FIXED | Vaste camera (garages, chase, gebouwen, eten, …) | -| 16 | CAM_MODE_1STPERSON | MODE_1STPERSON | Voorkant voertuig, bike side‑camera | -| 18 | CAM_MODE_CAM_ON_A_STRING | MODE_CAM_ON_A_STRING | Normale auto/heli/vliegtuig (variabele afstand) | -| 22 | CAM_MODE_BEHINDBOAT | MODE_BEHINDBOAT | Bootcamera | -| 46 | CAM_MODE_CAMERA | MODE_CAMERA | Wapen‑vizier | -| 51 | CAM_MODE_ROCKETLAUNCHER_HS | MODE_ROCKETLAUNCHER_HS | Heat‑seeking RPG‑vizier | -| 53 | CAM_MODE_AIMWEAPON | MODE_AIMWEAPON | Richten met ander wapen | -| 55 | CAM_MODE_AIMWEAPON_FROMCAR | MODE_AIMWEAPON_FROMCAR | Passagiers‑drive‑by camera | -| 56 | CAM_MODE_DW_HELI_CHASE | MODE_DW_HELI_CHASE | Chase: helikopter/bird view | -| 57 | - | MODE_DW_CAM_MAN | Chase: grondcamera; zoomt snel in en pant naar voertuig | -| 58 | - | MODE_DW_BIRDY | Chase: horizontale flyby | -| 59 | - | MODE_DW_PLANE_SPOTTER | Chase (lucht): grondcamera, omhoog naar vliegtuig | -| 62 | - | MODE_DW_PLANECAM1 | Chase (lucht): verticale flyby | -| 63 | - | MODE_DW_PLANECAM2 | Chase (lucht): horizontale flyby | -| 64 | - | MODE_DW_PLANECAM3 | Chase (lucht): focus op piloot, vergelijkbaar met LOOK_BEHIND te voet | - - +| ID | Definitie | Naam in gamefiles | Beschrijving | +| --- | -------------------------- | ---------------------- | --------------------------------------------------------------------- | +| 3 | CAM_MODE_BEHINDCAR | MODE_BEHINDCAR | Trein/tram‑camera | +| 4 | CAM_MODE_FOLLOWPED | MODE_FOLLOWPED | Achter speler (variabele afstand) | +| 7 | CAM_MODE_SNIPER | MODE_SNIPER | Sniper‑vizier | +| 8 | CAM_MODE_ROCKETLAUNCHER | MODE_ROCKETLAUNCHER | RPG‑vizier | +| 15 | CAM_MODE_FIXED | MODE_FIXED | Vaste camera (garages, chase, gebouwen, eten, …) | +| 16 | CAM_MODE_1STPERSON | MODE_1STPERSON | Voorkant voertuig, bike side‑camera | +| 18 | CAM_MODE_CAM_ON_A_STRING | MODE_CAM_ON_A_STRING | Normale auto/heli/vliegtuig (variabele afstand) | +| 22 | CAM_MODE_BEHINDBOAT | MODE_BEHINDBOAT | Bootcamera | +| 46 | CAM_MODE_CAMERA | MODE_CAMERA | Wapen‑vizier | +| 51 | CAM_MODE_ROCKETLAUNCHER_HS | MODE_ROCKETLAUNCHER_HS | Heat‑seeking RPG‑vizier | +| 53 | CAM_MODE_AIMWEAPON | MODE_AIMWEAPON | Richten met ander wapen | +| 55 | CAM_MODE_AIMWEAPON_FROMCAR | MODE_AIMWEAPON_FROMCAR | Passagiers‑drive‑by camera | +| 56 | CAM_MODE_DW_HELI_CHASE | MODE_DW_HELI_CHASE | Chase: helikopter/bird view | +| 57 | - | MODE_DW_CAM_MAN | Chase: grondcamera; zoomt snel in en pant naar voertuig | +| 58 | - | MODE_DW_BIRDY | Chase: horizontale flyby | +| 59 | - | MODE_DW_PLANE_SPOTTER | Chase (lucht): grondcamera, omhoog naar vliegtuig | +| 62 | - | MODE_DW_PLANECAM1 | Chase (lucht): verticale flyby | +| 63 | - | MODE_DW_PLANECAM2 | Chase (lucht): horizontale flyby | +| 64 | - | MODE_DW_PLANECAM3 | Chase (lucht): focus op piloot, vergelijkbaar met LOOK_BEHIND te voet | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/carcomponentid.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/carcomponentid.md index 7831523f222..5e31c115b37 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/carcomponentid.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/carcomponentid.md @@ -5,5 +5,3 @@ description: Modshop‑componenten, modellen, onderdelen, types, voertuigen en k --- De volledige tabellen zijn zeer groot; zie de Engelse pagina: [Car Component IDs](/docs/scripting/resources/carcomponentid). Deze Nederlandse versie lokaliseert titel/labels en behoudt dezelfde structuur/ID‑waarden. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/clicksources.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/clicksources.md index 97be0e0aee4..00f82342237 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/clicksources.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/clicksources.md @@ -11,5 +11,3 @@ Klikbronnen gebruikt door [OnPlayerClickPlayer](../callbacks/OnPlayerClickPlayer | Waarde | Constant | | ------ | ----------------------- | | 0 | CLICK_SOURCE_SCOREBOARD | - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/colorslist.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/colorslist.md index 5d0629b963d..73bfabf5d76 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/colorslist.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/colorslist.md @@ -121,5 +121,3 @@ Speciale tags voor GameText-kleuren: ``` Combinaties vormen varianten, bijvoorbeeld `~r~~h~` voor lichtrood. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/connectionstatus.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/connectionstatus.md index 2a696acfec1..0476d72fc6f 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/connectionstatus.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/connectionstatus.md @@ -6,16 +6,14 @@ description: Statussen gebruikt door NetStats_ConnectionStatus. Deze statussen worden gebruikt door [NetStats_ConnectionStatus](../functions/NetStats_ConnectionStatus) (RakNet). -| ID | Status | Betekenis (beknopt) | -| -- | ---------------------------------------------------- | ------------------- | -| 0 | CONNECTION_STATUS_NO_ACTION / CONNSTAT_NO_ACTION | Interne synchronisatie; doorgaans niet relevant | -| 1 | CONNECTION_STATUS_DISCONNECT_ASAP / CONNSTAT_DISCONNECT_ASAP | Client zo snel mogelijk verbreken | -| 2 | CONNECTION_STATUS_DISCONNECT_ASAP_SILENTLY / CONNSTAT_DISCONNECT_ASAP_SILNT | Stil verbreken (geen notificatie) | -| 3 | CONNECTION_STATUS_DISCONNECT_ON_NO_ACK / CONNSTAT_DISCONNECT_ON_NO_ACK | Onbekend | -| 4 | CONNECTION_STATUS_REQUESTED_CONNECTION / CONNSTAT_REQUESTED_CONNECTION | Client heeft verbinding aangevraagd | -| 5 | CONNECTION_STATUS_HANDLING_CONNECTION_REQUEST / CONNSTAT_HANDLING_CONN_REQ | Server verwerkt aanvraag | -| 6 | CONNECTION_STATUS_UNVERIFIED_SENDER / CONNSTAT_UNVERIFIED_SENDER | Alleen specifieke pakketten toegestaan | -| 7 | CONNECTION_STATUS_SET_ENCRYPTION_ON_MULTIPLE_16_BYTE_PACKET / CONNSTAT_SET_ENCRYPTION | Onbekend | -| 8 | CONNECTION_STATUS_CONNECTED / CONNSTAT_CONNECTED | Client is verbonden | - - +| ID | Status | Betekenis (beknopt) | +| --- | ------------------------------------------------------------------------------------- | ----------------------------------------------- | +| 0 | CONNECTION_STATUS_NO_ACTION / CONNSTAT_NO_ACTION | Interne synchronisatie; doorgaans niet relevant | +| 1 | CONNECTION_STATUS_DISCONNECT_ASAP / CONNSTAT_DISCONNECT_ASAP | Client zo snel mogelijk verbreken | +| 2 | CONNECTION_STATUS_DISCONNECT_ASAP_SILENTLY / CONNSTAT_DISCONNECT_ASAP_SILNT | Stil verbreken (geen notificatie) | +| 3 | CONNECTION_STATUS_DISCONNECT_ON_NO_ACK / CONNSTAT_DISCONNECT_ON_NO_ACK | Onbekend | +| 4 | CONNECTION_STATUS_REQUESTED_CONNECTION / CONNSTAT_REQUESTED_CONNECTION | Client heeft verbinding aangevraagd | +| 5 | CONNECTION_STATUS_HANDLING_CONNECTION_REQUEST / CONNSTAT_HANDLING_CONN_REQ | Server verwerkt aanvraag | +| 6 | CONNECTION_STATUS_UNVERIFIED_SENDER / CONNSTAT_UNVERIFIED_SENDER | Alleen specifieke pakketten toegestaan | +| 7 | CONNECTION_STATUS_SET_ENCRYPTION_ON_MULTIPLE_16_BYTE_PACKET / CONNSTAT_SET_ENCRYPTION | Onbekend | +| 8 | CONNECTION_STATUS_CONNECTED / CONNSTAT_CONNECTED | Client is verbonden | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/constants.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/constants.md index 71a5ef55d72..7a277a1076c 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/constants.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/constants.md @@ -9,7 +9,7 @@ tags: [] ## Limieten -| Waarde | Constant | +| Waarde | Constant | | ----------------- | --------------------- | | 24 | MAX_PLAYER_NAME | | 1000 | MAX_PLAYERS | @@ -42,65 +42,65 @@ tags: [] ## Wapen-constants -| Waarde | Wapen | Constant | -| ----- | ------------------ | ----------------------- | -| 0 | Fist | WEAPON_FIST | -| 1 | Brass Knuckles | WEAPON_BRASSKNUCKLE | -| 2 | Golf Club | WEAPON_GOLFCLUB | -| 3 | Nite stick | WEAPON_NITESTICK | -| 4 | Knife | WEAPON_KNIFE | -| 5 | Baseball Bat | WEAPON_BAT | -| 6 | Shovel | WEAPON_SHOVEL | -| 7 | Pool Cue | WEAPON_POOLSTICK | -| 8 | Katana | WEAPON_KATANA | -| 9 | Chainsaw | WEAPON_CHAINSAW | -| 10 | Dildo | WEAPON_DILDO | -| 11 | Dildo | WEAPON_DILDO2 | -| 12 | Vibrator | WEAPON_VIBRATOR | -| 13 | Vibrator | WEAPON_VIBRATOR2 | -| 14 | Flower | WEAPON_FLOWER | -| 15 | Cane | WEAPON_CANE | -| 16 | Grenade | WEAPON_GRENADE | -| 17 | Teargas | WEAPON_TEARGAS | -| 18 | Molotov Cocktail | WEAPON_MOLTOV | -| 22 | Colt 45 | WEAPON_COLT45 | -| 23 | Silenced Pistol | WEAPON_SILENCED | -| 24 | Desert Eagle | WEAPON_DEAGLE | -| 25 | Shotgun | WEAPON_SHOTGUN | -| 26 | Sawn-off Shotgun | WEAPON_SAWEDOFF | -| 27 | Combat Shotgun | WEAPON_SHOTGSPA | -| 28 | UZI | WEAPON_UZI | -| 29 | MP5 | WEAPON_MP5 | -| 30 | AK-47 | WEAPON_AK47 | -| 31 | M4 | WEAPON_M4 | -| 32 | TEC9 | WEAPON_TEC9 | -| 33 | Rifle | WEAPON_RIFLE | -| 34 | Sniper Rifle | WEAPON_SNIPER | -| 35 | Rocket Launcher | WEAPON_ROCKETLAUNCHER | -| 36 | Heat Seeker | WEAPON_HEATSEEKER | -| 37 | Flamethrower | WEAPON_FLAMETHROWER | -| 38 | Minigun | WEAPON_MINIGUN | -| 39 | Satchel Explosives | WEAPON_SATCHEL | -| 40 | Bomb | WEAPON_BOMB | -| 41 | Spray Can | WEAPON_SPRAYCAN | -| 42 | Fire Extinguisher | WEAPON_FIREEXTINGUISHER | -| 43 | Camera | WEAPON_CAMERA | -| 46 | Parachute | WEAPON_PARACHUTE | -| 49 | Vehicle | WEAPON_VEHICLE | -| 53 | Drowned | WEAPON_DROWN | -| 54 | Splat | WEAPON_COLLISION | +| Waarde | Wapen | Constant | +| ------ | ------------------ | ----------------------- | +| 0 | Fist | WEAPON_FIST | +| 1 | Brass Knuckles | WEAPON_BRASSKNUCKLE | +| 2 | Golf Club | WEAPON_GOLFCLUB | +| 3 | Nite stick | WEAPON_NITESTICK | +| 4 | Knife | WEAPON_KNIFE | +| 5 | Baseball Bat | WEAPON_BAT | +| 6 | Shovel | WEAPON_SHOVEL | +| 7 | Pool Cue | WEAPON_POOLSTICK | +| 8 | Katana | WEAPON_KATANA | +| 9 | Chainsaw | WEAPON_CHAINSAW | +| 10 | Dildo | WEAPON_DILDO | +| 11 | Dildo | WEAPON_DILDO2 | +| 12 | Vibrator | WEAPON_VIBRATOR | +| 13 | Vibrator | WEAPON_VIBRATOR2 | +| 14 | Flower | WEAPON_FLOWER | +| 15 | Cane | WEAPON_CANE | +| 16 | Grenade | WEAPON_GRENADE | +| 17 | Teargas | WEAPON_TEARGAS | +| 18 | Molotov Cocktail | WEAPON_MOLTOV | +| 22 | Colt 45 | WEAPON_COLT45 | +| 23 | Silenced Pistol | WEAPON_SILENCED | +| 24 | Desert Eagle | WEAPON_DEAGLE | +| 25 | Shotgun | WEAPON_SHOTGUN | +| 26 | Sawn-off Shotgun | WEAPON_SAWEDOFF | +| 27 | Combat Shotgun | WEAPON_SHOTGSPA | +| 28 | UZI | WEAPON_UZI | +| 29 | MP5 | WEAPON_MP5 | +| 30 | AK-47 | WEAPON_AK47 | +| 31 | M4 | WEAPON_M4 | +| 32 | TEC9 | WEAPON_TEC9 | +| 33 | Rifle | WEAPON_RIFLE | +| 34 | Sniper Rifle | WEAPON_SNIPER | +| 35 | Rocket Launcher | WEAPON_ROCKETLAUNCHER | +| 36 | Heat Seeker | WEAPON_HEATSEEKER | +| 37 | Flamethrower | WEAPON_FLAMETHROWER | +| 38 | Minigun | WEAPON_MINIGUN | +| 39 | Satchel Explosives | WEAPON_SATCHEL | +| 40 | Bomb | WEAPON_BOMB | +| 41 | Spray Can | WEAPON_SPRAYCAN | +| 42 | Fire Extinguisher | WEAPON_FIREEXTINGUISHER | +| 43 | Camera | WEAPON_CAMERA | +| 46 | Parachute | WEAPON_PARACHUTE | +| 49 | Vehicle | WEAPON_VEHICLE | +| 53 | Drowned | WEAPON_DROWN | +| 54 | Splat | WEAPON_COLLISION | ## Markermodi | Waarde | Constant | -| ----- | ---------------------------- | -| 0 | PLAYER_MARKERS_MODE_OFF | -| 1 | PLAYER_MARKERS_MODE_GLOBAL | -| 2 | PLAYER_MARKERS_MODE_STREAMED | +| ------ | ---------------------------- | +| 0 | PLAYER_MARKERS_MODE_OFF | +| 1 | PLAYER_MARKERS_MODE_GLOBAL | +| 2 | PLAYER_MARKERS_MODE_STREAMED | ## Keys -| Waarde | Constant | +| Waarde | Constant | | ------ | -------------------- | | 1 | KEY_ACTION | | 2 | KEY_CROUCH | @@ -125,23 +125,21 @@ tags: [] ## Dialogstijlen | Waarde | Constant | -| ----- | ---------------------------- | -| 0 | DIALOG_STYLE_MSGBOX | -| 1 | DIALOG_STYLE_INPUT | -| 2 | DIALOG_STYLE_LIST | -| 3 | DIALOG_STYLE_PASSWORD | -| 4 | DIALOG_STYLE_TABLIST | -| 5 | DIALOG_STYLE_TABLIST_HEADERS | +| ------ | ---------------------------- | +| 0 | DIALOG_STYLE_MSGBOX | +| 1 | DIALOG_STYLE_INPUT | +| 2 | DIALOG_STYLE_LIST | +| 3 | DIALOG_STYLE_PASSWORD | +| 4 | DIALOG_STYLE_TABLIST | +| 5 | DIALOG_STYLE_TABLIST_HEADERS | ## TextDraw-lettertypen | Waarde | Constant | -| ----- | ---------------------------- | -| 0 | TEXT_DRAW_FONT_0 | -| 1 | TEXT_DRAW_FONT_1 | -| 2 | TEXT_DRAW_FONT_2 | -| 3 | TEXT_DRAW_FONT_3 | -| 4 | TEXT_DRAW_FONT_SPRITE_DRAW | -| 5 | TEXT_DRAW_FONT_MODEL_PREVIEW | - - +| ------ | ---------------------------- | +| 0 | TEXT_DRAW_FONT_0 | +| 1 | TEXT_DRAW_FONT_1 | +| 2 | TEXT_DRAW_FONT_2 | +| 3 | TEXT_DRAW_FONT_3 | +| 4 | TEXT_DRAW_FONT_SPRITE_DRAW | +| 5 | TEXT_DRAW_FONT_MODEL_PREVIEW | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/crimelist.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/crimelist.md index 68ad3c0575c..81f738ff75c 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/crimelist.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/crimelist.md @@ -8,26 +8,24 @@ description: Crime‑ID's gebruikt door PlayCrimeReportForPlayer. Gebruikt door [PlayCrimeReportForPlayer](../functions/PlayCrimeReportForPlayer). ::: -| Crime ID | Ten‑code | Omschrijving | -| --- | --- | --- | -| 3 | 10-71 | Geef aard van brand door (grootte, type, inhoud gebouw) | -| 4 | 10-37 | Spoedige wegwerkzaamheden nodig | -| 5 | 10-81 | Blaastest rapport | -| 6 | 10-24 | Opdracht voltooid | -| 7 | 10-21 | Telefonisch contact | -| 8 | 10-21 | Telefonisch contact | -| 9 | 10-21 | Telefonisch contact | -| 10 | 10-17 | Ontmoet klager | -| 11 | 10-81 | Blaastest rapport | -| 12 | 10-91 | Haal arrestant/persoon op | -| 13 | 10-28 | Voertuigregistratie‑informatie | -| 14 | 10-81 | Blaastest | -| 15 | 10-28 | Voertuigregistratie‑informatie | -| 16 | 10-91 | Haal arrestant/persoon op | -| 17 | 10-34 | Rel | -| 18 | 10-37 | Onderzoek verdacht voertuig | -| 19 | 10-81 | Blaastest | -| 21 | 10-7 | Buiten dienst | -| 22 | 10-7 | Buiten dienst | - - +| Crime ID | Ten‑code | Omschrijving | +| -------- | -------- | ------------------------------------------------------- | +| 3 | 10-71 | Geef aard van brand door (grootte, type, inhoud gebouw) | +| 4 | 10-37 | Spoedige wegwerkzaamheden nodig | +| 5 | 10-81 | Blaastest rapport | +| 6 | 10-24 | Opdracht voltooid | +| 7 | 10-21 | Telefonisch contact | +| 8 | 10-21 | Telefonisch contact | +| 9 | 10-21 | Telefonisch contact | +| 10 | 10-17 | Ontmoet klager | +| 11 | 10-81 | Blaastest rapport | +| 12 | 10-91 | Haal arrestant/persoon op | +| 13 | 10-28 | Voertuigregistratie‑informatie | +| 14 | 10-81 | Blaastest | +| 15 | 10-28 | Voertuigregistratie‑informatie | +| 16 | 10-91 | Haal arrestant/persoon op | +| 17 | 10-34 | Rel | +| 18 | 10-37 | Onderzoek verdacht voertuig | +| 19 | 10-81 | Blaastest | +| 21 | 10-7 | Buiten dienst | +| 22 | 10-7 | Buiten dienst | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/damagestatus.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/damagestatus.md index 78509351fbd..b16a3c16238 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/damagestatus.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/damagestatus.md @@ -13,5 +13,3 @@ Voertuigschade bestaat uit vier waarden: Panels, Doors, Lights en Tires. Elke wa Zie ook: [Panel States](../resources/panelstates), [Door States](../resources/doorstates), [Light States](../resources/lightstates), [Tire States](../resources/tirestates). Voor het coderen/decoderen kun je hulpfuncties gebruiken (identiek aan de Engelse voorbeelden). - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/dialogstyles.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/dialogstyles.md index c55f69cfa74..880d89a7021 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/dialogstyles.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/dialogstyles.md @@ -4,10 +4,11 @@ sidebar_label: "Dialoogstijlen" --- :::note + - In [OnDialogResponse](../callbacks/OnDialogResponse) zet **button1** `response` op **1**, **button2** op **0**. - Elke dialoog kan een optionele button 2 hebben; leeg laten verbergt deze. ESC triggert dan `response = 0`. - [ShowPlayerDialog](../functions/ShowPlayerDialog): kleur‑embedding werkt in `caption`, `info`, `button1`, `button2`. -::: + ::: - Deze pagina beschrijft het gedrag van `ShowPlayerDialog` en `OnDialogResponse`. - Voor limieten: zie [Limits](../resources/limits). @@ -37,5 +38,3 @@ Vergelijkbaar met INPUT. `listitem = -1`; `inputtext` bevat de invoer (zonder kl ## Stijl 5: `DIALOG_STYLE_TABLIST_HEADERS` Als TABLIST; eerste `info`‑rij bevat headers; `inputtext` is tekst van de eerste kolom van het gekozen item. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/doorstates.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/doorstates.md index 2eae23b2c67..ea13c4a2777 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/doorstates.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/doorstates.md @@ -13,5 +13,3 @@ Deurstatussen worden per deur in 1 byte opgeslagen: bit 0 geopend, bit 1 beschad De bytes (van rechts naar links): 1=motorkap, 2=kofferbak, 3=bestuurdersdeur, 4=passagiersdeur. Zie de Engelse pagina voor de volledige ASCII‑overzichtstabellen en code‑wrapper. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/download-requests.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/download-requests.md index d859ed8df1d..aff72602a19 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/download-requests.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/download-requests.md @@ -8,11 +8,9 @@ description: Gebruikt door OnPlayerRequestDownload. Gebruikt door callback [OnPlayerRequestDownload](../callbacks/OnPlayerRequestDownload). ::: -| ID | Definitie | -| --- | ---------------------------- | -| -1 | UNKNOWN_DOWNLOAD_REQUEST | -| 0 | DOWNLOAD_REQUEST_EMPTY | -| 1 | DOWNLOAD_REQUEST_MODEL_FILE | -| 2 | DOWNLOAD_REQUEST_TEXTURE_FILE| - - +| ID | Definitie | +| --- | ----------------------------- | +| -1 | UNKNOWN_DOWNLOAD_REQUEST | +| 0 | DOWNLOAD_REQUEST_EMPTY | +| 1 | DOWNLOAD_REQUEST_MODEL_FILE | +| 2 | DOWNLOAD_REQUEST_TEXTURE_FILE | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/escapecodes.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/escapecodes.md index 3095f1e4810..02b2ba6ad06 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/escapecodes.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/escapecodes.md @@ -5,27 +5,25 @@ sidebar_label: "Escape‑codes" Bij het maken van strings zijn sommige tekens lastig te noteren; escape‑codes lossen dit op. Hieronder de codes voor Pawn. -| Escape‑code | Code | -| ----------------------------------------- | ------------ | -| Geluidssignaal (server) | \a (ook \7) | -| Backspace | \b | -| Escape | \e | -| Form feed | \f | -| Nieuwe regel | \n | -| Carriage return | \r | -| Horizontale tab | \t | -| Verticale tab | \v | -| Backslash (\) | \\ | -| Enkele aanhalingsteken (') | \' | -| Dubbele aanhalingsteken (") | \" | -| Procentteken | \% | -| Teken met decimale code "ddd" | \ddd; | -| Teken met hexadecimale code "hhh" | \xhhh; | +| Escape‑code | Code | +| --------------------------------- | ----------- | +| Geluidssignaal (server) | \a (ook \7) | +| Backspace | \b | +| Escape | \e | +| Form feed | \f | +| Nieuwe regel | \n | +| Carriage return | \r | +| Horizontale tab | \t | +| Verticale tab | \v | +| Backslash (\) | \\ | +| Enkele aanhalingsteken (') | \' | +| Dubbele aanhalingsteken (") | \" | +| Procentteken | \% | +| Teken met decimale code "ddd" | \ddd; | +| Teken met hexadecimale code "hhh" | \xhhh; | :::note De puntkomma na `\ddd;` en `\xhhh;` is optioneel en kan de escape‑reeks expliciet beëindigen in een string. ::: Bron: `pawn-lang.pdf` (p. 99) - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/explosionlist.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/explosionlist.md index c94c4574b53..908b9b33473 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/explosionlist.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/explosionlist.md @@ -8,5 +8,3 @@ Types te gebruiken met [CreateExplosion](../functions/CreateExplosion) en [Creat ::: > Zie de Engelstalige bron voor de volledige tabel en visuele voorbeelden; kolomkoppen/note zijn vertaald. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/fightingstyles.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/fightingstyles.md index cb5ef86ec0b..8a47e55be77 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/fightingstyles.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/fightingstyles.md @@ -7,13 +7,11 @@ sidebar_label: "Vechtstijlen" Gebruikt door [SetPlayerFightingStyle](../functions/SetPlayerFightingStyle) en [GetPlayerFightingStyle](../functions/GetPlayerFightingStyle). ::: -| Waarde | Definitie | -| ------ | ------------------- | -| 4 | FIGHT_STYLE_NORMAL | -| 5 | FIGHT_STYLE_BOXING | -| 6 | FIGHT_STYLE_KUNGFU | -| 7 | FIGHT_STYLE_KNEEHEAD| -| 15 | FIGHT_STYLE_GRABKICK| -| 16 | FIGHT_STYLE_ELBOW | - - +| Waarde | Definitie | +| ------ | -------------------- | +| 4 | FIGHT_STYLE_NORMAL | +| 5 | FIGHT_STYLE_BOXING | +| 6 | FIGHT_STYLE_KUNGFU | +| 7 | FIGHT_STYLE_KNEEHEAD | +| 15 | FIGHT_STYLE_GRABKICK | +| 16 | FIGHT_STYLE_ELBOW | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/file-modes.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/file-modes.md index 381329a9c48..bb14fbac59e 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/file-modes.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/file-modes.md @@ -8,11 +8,9 @@ description: Modi om een bestand mee te openen. Gebruikt door [fopen](../functions/fopen). ::: -| Modus | Omschrijving | -| ------------ | ---------------------------------------------------------------------------- | -| io_read | Lezen uit bestand. | -| io_write | Schrijven of aanmaken (wist bestaande inhoud). | -| io_readwrite | Lezen of aanmaken als het niet bestaat. | -| io_append | Toevoegen (alleen schrijven); maakt bestand aan als het niet bestaat. | - - +| Modus | Omschrijving | +| ------------ | --------------------------------------------------------------------- | +| io_read | Lezen uit bestand. | +| io_write | Schrijven of aanmaken (wist bestaande inhoud). | +| io_readwrite | Lezen of aanmaken als het niet bestaat. | +| io_append | Toevoegen (alleen schrijven); maakt bestand aan als het niet bestaat. | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/file-seek-whence.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/file-seek-whence.md index 32b64acf577..cedc1f092d9 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/file-seek-whence.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/file-seek-whence.md @@ -8,10 +8,8 @@ description: Definities voor fseek. Gebruikt door [fseek](../functions/fseek). ::: -| Definitie | Omschrijving | -| ----------- | ---------------------------------------------------------------------------------------------------- | -| seek_start | Zet positie relatief aan begin van bestand (positie ≥ 0). | -| seek_current| Zet positie relatief aan huidige positie (positie wordt opgeteld bij huidige positie). | -| seek_end | Zet positie relatief aan einde van bestand (positie ≤ 0). | - - +| Definitie | Omschrijving | +| ------------ | -------------------------------------------------------------------------------------- | +| seek_start | Zet positie relatief aan begin van bestand (positie ≥ 0). | +| seek_current | Zet positie relatief aan huidige positie (positie wordt opgeteld bij huidige positie). | +| seek_end | Zet positie relatief aan einde van bestand (positie ≤ 0). | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/floatroundmodes.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/floatroundmodes.md index 9faadcda9ba..482c5c49e7f 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/floatroundmodes.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/floatroundmodes.md @@ -8,12 +8,10 @@ description: Afrondingsmodi voor floatround. Modi voor [floatround](../functions/floatround). ::: -| Modus | Omschrijving | -| ------------------- | ------------------------------------------------------------------------------------------------ | -| floatround_round | Rond af naar dichtstbijzijnde integer; 0.5 rondt omhoog (standaard) | -| floatround_floor | Rond omlaag | -| floatround_ceil | Rond omhoog | -| floatround_tozero | Positief naar beneden, negatief naar boven (trunceren) | -| floatround_unbiased | Zelfde als floatround_round | - - +| Modus | Omschrijving | +| ------------------- | ------------------------------------------------------------------- | +| floatround_round | Rond af naar dichtstbijzijnde integer; 0.5 rondt omhoog (standaard) | +| floatround_floor | Rond omlaag | +| floatround_ceil | Rond omhoog | +| floatround_tozero | Positief naar beneden, negatief naar boven (trunceren) | +| floatround_unbiased | Zelfde als floatround_round | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/gametextstyles.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/gametextstyles.md index 5320f880ea0..6fb64e777b2 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/gametextstyles.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/gametextstyles.md @@ -12,17 +12,17 @@ Deze pagina behandelt gametext-stijlen en gebruik in textdraws en per-speler gam Gebruik kleurtags om delen van tekst te kleuren, bv. `~y~Gele tekst~y~`. -| Code | Kleur | Omschrijving | -| ------------- | --------------------------------------------------------------- | ------------------------------------------------------ | -| N/B | ![](https://assets.open.mp/assets/images/gameTextStyles/-.png) | Standaardkleur | -| `~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/h.png) | Lichtere variant van de huidige kleur | -| `~r~` … | ![](https://assets.open.mp/assets/images/gameTextStyles/r.png) | Rood, meerdere lichtheidsniveaus | -| `~g~` … | ![](https://assets.open.mp/assets/images/gameTextStyles/g.png) | Groen, meerdere lichtheidsniveaus | -| `~b~` … | ![](https://assets.open.mp/assets/images/gameTextStyles/b.png) | Blauw, meerdere lichtheidsniveaus | -| `~p~` … | ![](https://assets.open.mp/assets/images/gameTextStyles/p.png) | Paars, meerdere lichtheidsniveaus | -| `~y~` … | ![](https://assets.open.mp/assets/images/gameTextStyles/y.png) | Geel, meerdere lichtheidsniveaus | -| `~l~` | ![](https://assets.open.mp/assets/images/gameTextStyles/l.png) | Kleine letter L, zwart, geen lichting | -| `~w~` / `~s~` | ![](https://assets.open.mp/assets/images/gameTextStyles/w.png) | Wit; `~h~` maakt alles uiteindelijk deze kleur | +| Code | Kleur | Omschrijving | +| ------------- | -------------------------------------------------------------- | ---------------------------------------------- | +| N/B | ![](https://assets.open.mp/assets/images/gameTextStyles/-.png) | Standaardkleur | +| `~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/h.png) | Lichtere variant van de huidige kleur | +| `~r~` … | ![](https://assets.open.mp/assets/images/gameTextStyles/r.png) | Rood, meerdere lichtheidsniveaus | +| `~g~` … | ![](https://assets.open.mp/assets/images/gameTextStyles/g.png) | Groen, meerdere lichtheidsniveaus | +| `~b~` … | ![](https://assets.open.mp/assets/images/gameTextStyles/b.png) | Blauw, meerdere lichtheidsniveaus | +| `~p~` … | ![](https://assets.open.mp/assets/images/gameTextStyles/p.png) | Paars, meerdere lichtheidsniveaus | +| `~y~` … | ![](https://assets.open.mp/assets/images/gameTextStyles/y.png) | Geel, meerdere lichtheidsniveaus | +| `~l~` | ![](https://assets.open.mp/assets/images/gameTextStyles/l.png) | Kleine letter L, zwart, geen lichting | +| `~w~` / `~s~` | ![](https://assets.open.mp/assets/images/gameTextStyles/w.png) | Wit; `~h~` maakt alles uiteindelijk deze kleur | --- @@ -70,5 +70,3 @@ Gebruik niet te veel kleuren/specials in één gametext; dit kan clients laten c | Stijl 13 | ![](https://assets.open.mp/assets/images/gameTextStyles/style13.png) | SA-stuntbonussen | | Stijl 14 | ![](https://assets.open.mp/assets/images/gameTextStyles/style14.png) | SA-klok | | Stijl 15 | ![](https://assets.open.mp/assets/images/gameTextStyles/style15.png) | SA-notificatie-popup | - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/glossary.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/glossary.md index 8f3076b39f7..db3c6ee1351 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/glossary.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/glossary.md @@ -5,19 +5,17 @@ description: Verklarende woordenlijst. tags: [] --- -| Term | Betekenis | -| --- | --- | -| PAWN | De scripttaal voor SA:MP/open.mp | -| Gamemodes | De hoofdscripts die op de server draaien | -| Filterscripts | Scripts die naast gamemodes draaien | -| Plugins | Extra functionaliteit via .dll (Windows) of .so (Linux) | -| Include | Scriptdelen in .inc, te gebruiken met `#include ` | -| Pawno | Veelgebruikte editor voor PAWN | -| [Qawno](https://github.com/openmultiplayer/qawno) | Moderne editor voor PAWN | -| Pawncc | Compiler die .pwn naar .amx compileert | -| Masterlist | Centrale lijst waarop servers/Internet‑lijst staan | -| Deathmatch | Modus waarin spelers elkaar uitschakelen | -| Roleplay | Gamemode waarin spelers zich als in het echt gedragen | -| Reallife | Gamemode gebaseerd op het echte leven, minder strikte RP | - - +| Term | Betekenis | +| ------------------------------------------------- | -------------------------------------------------------- | +| PAWN | De scripttaal voor SA:MP/open.mp | +| Gamemodes | De hoofdscripts die op de server draaien | +| Filterscripts | Scripts die naast gamemodes draaien | +| Plugins | Extra functionaliteit via .dll (Windows) of .so (Linux) | +| Include | Scriptdelen in .inc, te gebruiken met `#include ` | +| Pawno | Veelgebruikte editor voor PAWN | +| [Qawno](https://github.com/openmultiplayer/qawno) | Moderne editor voor PAWN | +| Pawncc | Compiler die .pwn naar .amx compileert | +| Masterlist | Centrale lijst waarop servers/Internet‑lijst staan | +| Deathmatch | Modus waarin spelers elkaar uitschakelen | +| Roleplay | Gamemode waarin spelers zich als in het echt gedragen | +| Reallife | Gamemode gebaseerd op het echte leven, minder strikte RP | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/hexcolors.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/hexcolors.md index 83884e4e084..7301e622e79 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/hexcolors.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/hexcolors.md @@ -38,5 +38,3 @@ Voorbeelden: 0xFF00FFFF // paars 0x00FFFFFF // cyaan ``` - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/http-error-response-codes.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/http-error-response-codes.md index 0fc400d8d91..2670a934b98 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/http-error-response-codes.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/http-error-response-codes.md @@ -8,14 +8,14 @@ description: HTTP-foutcodes en beschrijvingen. Deze codes vullen normale [HTTP](../functions/HTTP)-responscodes aan (in `response_code`). ::: -| Code | Fout | Omschrijving | -| ---- | ----------------------------- | ------------------------------------------------------------------------------------------------------------------ | -| 1 | HTTP_ERROR_BAD_HOST | Ongeldige/ongeresolveerde host in de URL. | -| 2 | HTTP_ERROR_NO_SOCKET | Mislukte socketinitialisatie voor de aanvraag. | -| 3 | HTTP_ERROR_CANT_CONNECT | Kan geen verbinding maken met de server (bijv. netwerkproblemen of server onbereikbaar). | -| 4 | HTTP_ERROR_CANT_WRITE | Fout bij het schrijven van data tijdens de aanvraag. | -| 5 | HTTP_ERROR_CONTENT_TOO_BIG | Verzoekinhoud is groter dan toegestaan door de server/configuratie. | -| 6 | HTTP_ERROR_MALFORMED_RESPONSE | Respons is ongeldig of onverwacht van formaat en voldoet niet aan HTTP-standaarden. | +| Code | Fout | Omschrijving | +| ---- | ----------------------------- | ---------------------------------------------------------------------------------------- | +| 1 | HTTP_ERROR_BAD_HOST | Ongeldige/ongeresolveerde host in de URL. | +| 2 | HTTP_ERROR_NO_SOCKET | Mislukte socketinitialisatie voor de aanvraag. | +| 3 | HTTP_ERROR_CANT_CONNECT | Kan geen verbinding maken met de server (bijv. netwerkproblemen of server onbereikbaar). | +| 4 | HTTP_ERROR_CANT_WRITE | Fout bij het schrijven van data tijdens de aanvraag. | +| 5 | HTTP_ERROR_CONTENT_TOO_BIG | Verzoekinhoud is groter dan toegestaan door de server/configuratie. | +| 6 | HTTP_ERROR_MALFORMED_RESPONSE | Respons is ongeldig of onverwacht van formaat en voldoet niet aan HTTP-standaarden. | ## Veelvoorkomende HTTP-responscodes @@ -29,11 +29,11 @@ Deze codes vullen normale [HTTP](../functions/HTTP)-responscodes aan (in `respon ### 2xx Success -| Code | | -| ---- | ---------- | -| 200 | OK | -| 201 | Created | -| 204 | No Content | +| Code | | +| ---- | --------------- | +| 200 | OK | +| 201 | Created | +| 204 | No Content | | 206 | Partial Content | ### 3xx Redirection @@ -64,5 +64,3 @@ Deze codes vullen normale [HTTP](../functions/HTTP)-responscodes aan (in `respon | 502 | Bad Gateway | | 503 | Service Unavailable | | 504 | Gateway Timeout | - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/http-request-methods.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/http-request-methods.md index 44322e5b68f..83f9eaf5711 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/http-request-methods.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/http-request-methods.md @@ -8,10 +8,8 @@ description: Typen HTTP-aanvragen. Gebruikt door de functie [HTTP](../functions/HTTP). ::: -| ID | Methode | Omschrijving | -| --- | --------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| 1 | HTTP_GET | Verstuurt een normale HTTP-aanvraag. GET wordt gebruikt om data op te halen. Succes: statuscode **200 (OK)**. | -| 2 | HTTP_POST | Verstuurt een HTTP-aanvraag met POST-data. POST wordt gebruikt om data te versturen. Succesvolle creatie: statuscode **201**. | -| 3 | HTTP_HEAD | Verstuurt een normale HTTP-aanvraag, maar negeert responsdata en retourneert alleen de responscode. HEAD wordt gebruikt om headers van een resource op te vragen zonder de daadwerkelijke inhoud te ontvangen. | - - +| ID | Methode | Omschrijving | +| --- | --------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| 1 | HTTP_GET | Verstuurt een normale HTTP-aanvraag. GET wordt gebruikt om data op te halen. Succes: statuscode **200 (OK)**. | +| 2 | HTTP_POST | Verstuurt een HTTP-aanvraag met POST-data. POST wordt gebruikt om data te versturen. Succesvolle creatie: statuscode **201**. | +| 3 | HTTP_HEAD | Verstuurt een normale HTTP-aanvraag, maar negeert responsdata en retourneert alleen de responscode. HEAD wordt gebruikt om headers van een resource op te vragen zonder de daadwerkelijke inhoud te ontvangen. | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/interiorids.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/interiorids.md index 1217c0380b6..9708ae503b0 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/interiorids.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/interiorids.md @@ -7,5 +7,3 @@ description: "Overzicht van beschikbare interiors in SA:MP/open.mp." Gebruik `/interior` in‑game om je huidige interior‑ID te zien. Gebruik vervolgens [SetPlayerInterior](../functions/SetPlayerInterior) en [LinkVehicleToInterior](../functions/LinkVehicleToInterior) vóór [SetPlayerPos](../functions/SetPlayerPos). > De volledige, beeldrijke lijst staat op [Interior IDs](/docs/scripting/resources/interiorids); kopteksten/instructies zijn hier vertaald. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/keys.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/keys.md index 5f22a746cb8..d0d7645e63b 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/keys.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/keys.md @@ -11,32 +11,32 @@ SA-MP gebruikt bitmasking om te bepalen welke toetsen ingedrukt zijn. Zie: `http --- -| Macro | Waarde | Embedding Code (te voet) (6) | Embedding Code (in voertuig) (6) | Standaardtoets (te voet) | Standaardtoets (in voertuig) | -| ----------------------------------- | -------------------- | ---------------------------------------- | ------------------------------------------- | --------------------------------------------------------- | ----------------------------- | -| KEY_ACTION | 1 | ~k~~PED_ANSWER_PHONE~ | ~k~~VEHICLE_FIREWEAPON_ALT~ | TAB | ALT GR / LCTRL / NUM0 | -| KEY_CROUCH | 2 | ~k~~PED_DUCK~ | ~k~~VEHICLE_HORN~ | C | H / CAPSLOCK | -| KEY_FIRE | 4 | ~k~~PED_FIREWEAPON~ | ~k~~VEHICLE_FIREWEAPON~ | LCTRL / LMB | LALT | -| KEY_SPRINT | 8 | ~k~~PED_SPRINT~ | ~k~~VEHICLE_ACCELERATE~ | SPACE | W | -| KEY_SECONDARY_ATTACK | 16 | ~k~~VEHICLE_ENTER_EXIT~ | ~k~~VEHICLE_ENTER_EXIT~ | ENTER | ENTER | -| KEY_JUMP | 32 | ~k~~PED_JUMPING~ | ~k~~VEHICLE_BRAKE~ | LSHIFT | S | -| KEY_LOOK_RIGHT | 64 | - | ~k~~VEHICLE_LOOKRIGHT~ | - | E | -| KEY_HANDBRAKE/KEY_AIM(1) | 128 | ~k~~PED_LOCK_TARGET~ | ~k~~VEHICLE_HANDBRAKE~ | RMB | SPACE | -| KEY_LOOK_LEFT | 256 | - | ~k~~VEHICLE_LOOKLEFT~ | - | Q | -| KEY_LOOK_BEHIND | 512 | ~k~~PED_LOOKBEHIND~ | ~k~~VEHICLE_LOOKBEHIND~ | NUM1 / MMB | 2 | -| KEY_SUBMISSION | 512 | - | ~k~~TOGGLE_SUBMISSIONS~ | NUM1 / MMB | 2 / NUMPAD + | -| KEY_WALK | 1024 | ~k~~SNEAK_ABOUT~ | - | LALT | - | -| KEY_ANALOG_UP | 2048 | - | ~k~~VEHICLE_TURRETUP~ | NUM8(5) | NUM8 | -| KEY_ANALOG_DOWN | 4096 | - | ~k~~VEHICLE_TURRETDOWN~ | NUM2(5) | NUM2 | -| KEY_ANALOG_LEFT | 8192 | ~k~~VEHICLE_LOOKLEFT~ | ~k~~VEHICLE_TURRETLEFT~ | NUM4 | NUM4 | -| KEY_ANALOG_RIGHT | 16384 | ~k~~VEHICLE_LOOKRIGHT~ | ~k~~VEHICLE_TURRETRIGHT~ | NUM6 | NUM6 | -| KEY_YES(2) | 65536 | ~k~~CONVERSATION_YES~ | ~k~~CONVERSATION_YES~ | Y | Y | -| KEY_NO(2) | 131072 | ~k~~CONVERSATION_NO~ | ~k~~CONVERSATION_NO~ | N | N | -| KEY_CTRL_BACK(2) | 262144(4) | ~k~~GROUP_CONTROL_BWD~ | ~k~~GROUP_CONTROL_BWD~ | H | H | -| UNDEFINED(3) | - | ~k~~GROUP_CONTROL_FWD~ | ~k~~GROUP_CONTROL_FWD~ | G | G | -| KEY_UP | -128 | ~k~~GO_FORWARD~ | ~k~~VEHICLE_STEERUP~ | UP | UP | -| KEY_DOWN | 128 | ~k~~GO_BACK~ | ~k~~VEHICLE_STEERDOWN~ | DOWN | DOWN | -| KEY_LEFT | -128 | ~k~~GO_LEFT~ | ~k~~VEHICLE_STEERLEFT~ | LEFT | LEFT | -| KEY_RIGHT | 128 | ~k~~GO_RIGHT~ | ~k~~VEHICLE_STEERRIGHT~ | RIGHT | RIGHT | +| Macro | Waarde | Embedding Code (te voet) (6) | Embedding Code (in voertuig) (6) | Standaardtoets (te voet) | Standaardtoets (in voertuig) | +| ----------------------------------- | -------------------- | --------------------------------------- | ------------------------------------------- | ------------------------ | ---------------------------- | +| KEY_ACTION | 1 | ~k~~PED_ANSWER_PHONE~ | ~k~~VEHICLE_FIREWEAPON_ALT~ | TAB | ALT GR / LCTRL / NUM0 | +| KEY_CROUCH | 2 | ~k~~PED_DUCK~ | ~k~~VEHICLE_HORN~ | C | H / CAPSLOCK | +| KEY_FIRE | 4 | ~k~~PED_FIREWEAPON~ | ~k~~VEHICLE_FIREWEAPON~ | LCTRL / LMB | LALT | +| KEY_SPRINT | 8 | ~k~~PED_SPRINT~ | ~k~~VEHICLE_ACCELERATE~ | SPACE | W | +| KEY_SECONDARY_ATTACK | 16 | ~k~~VEHICLE_ENTER_EXIT~ | ~k~~VEHICLE_ENTER_EXIT~ | ENTER | ENTER | +| KEY_JUMP | 32 | ~k~~PED_JUMPING~ | ~k~~VEHICLE_BRAKE~ | LSHIFT | S | +| KEY_LOOK_RIGHT | 64 | - | ~k~~VEHICLE_LOOKRIGHT~ | - | E | +| KEY_HANDBRAKE/KEY_AIM(1) | 128 | ~k~~PED_LOCK_TARGET~ | ~k~~VEHICLE_HANDBRAKE~ | RMB | SPACE | +| KEY_LOOK_LEFT | 256 | - | ~k~~VEHICLE_LOOKLEFT~ | - | Q | +| KEY_LOOK_BEHIND | 512 | ~k~~PED_LOOKBEHIND~ | ~k~~VEHICLE_LOOKBEHIND~ | NUM1 / MMB | 2 | +| KEY_SUBMISSION | 512 | - | ~k~~TOGGLE_SUBMISSIONS~ | NUM1 / MMB | 2 / NUMPAD + | +| KEY_WALK | 1024 | ~k~~SNEAK_ABOUT~ | - | LALT | - | +| KEY_ANALOG_UP | 2048 | - | ~k~~VEHICLE_TURRETUP~ | NUM8(5) | NUM8 | +| KEY_ANALOG_DOWN | 4096 | - | ~k~~VEHICLE_TURRETDOWN~ | NUM2(5) | NUM2 | +| KEY_ANALOG_LEFT | 8192 | ~k~~VEHICLE_LOOKLEFT~ | ~k~~VEHICLE_TURRETLEFT~ | NUM4 | NUM4 | +| KEY_ANALOG_RIGHT | 16384 | ~k~~VEHICLE_LOOKRIGHT~ | ~k~~VEHICLE_TURRETRIGHT~ | NUM6 | NUM6 | +| KEY_YES(2) | 65536 | ~k~~CONVERSATION_YES~ | ~k~~CONVERSATION_YES~ | Y | Y | +| KEY_NO(2) | 131072 | ~k~~CONVERSATION_NO~ | ~k~~CONVERSATION_NO~ | N | N | +| KEY_CTRL_BACK(2) | 262144(4) | ~k~~GROUP_CONTROL_BWD~ | ~k~~GROUP_CONTROL_BWD~ | H | H | +| UNDEFINED(3) | - | ~k~~GROUP_CONTROL_FWD~ | ~k~~GROUP_CONTROL_FWD~ | G | G | +| KEY_UP | -128 | ~k~~GO_FORWARD~ | ~k~~VEHICLE_STEERUP~ | UP | UP | +| KEY_DOWN | 128 | ~k~~GO_BACK~ | ~k~~VEHICLE_STEERDOWN~ | DOWN | DOWN | +| KEY_LEFT | -128 | ~k~~GO_LEFT~ | ~k~~VEHICLE_STEERLEFT~ | LEFT | LEFT | +| KEY_RIGHT | 128 | ~k~~GO_RIGHT~ | ~k~~VEHICLE_STEERRIGHT~ | RIGHT | RIGHT | --- @@ -57,5 +57,3 @@ of `KEY_HANDBRAKE` gebruiken. **(5):** Alleen gedetecteerd als "JOYPAD"-configuratie actief is. **(6):** Embedding-codes werken voor [client messages](../functions/SendDeathMessage), [textdraws](../functions/TextDrawCreate) en [gametexts](../functions/GameTextForPlayer). - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/landinggearstate.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/landinggearstate.md index 1e3ea34777b..d72373a06a5 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/landinggearstate.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/landinggearstate.md @@ -8,9 +8,7 @@ description: Statuswaarden voor landingsgestel. Gebruikt door [GetVehicleLandingGearState](../functions/GetVehicleLandingGearState) en [GetPlayerLandingGearState](../functions/GetPlayerLandingGearState). ::: -| Definitie | ID | -| ---------------------- | -- | -| LANDING_GEAR_STATE_DOWN| 0 | -| LANDING_GEAR_STATE_UP | 1 | - - +| Definitie | ID | +| ----------------------- | --- | +| LANDING_GEAR_STATE_DOWN | 0 | +| LANDING_GEAR_STATE_UP | 1 | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/lightstates.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/lightstates.md index e1eff1a599a..07580d7e359 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/lightstates.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/lightstates.md @@ -9,5 +9,3 @@ Gebruikt door [GetVehicleDamageStatus](../functions/GetVehicleDamageStatus) en [ ::: Lichtschade wordt in 1 byte opgeslagen: bit 0 = voor‑links, bit 2 = voor‑rechts, bit 6 = achterlichten. 1 = kapot, 0 = heel. Zie [Light States](/docs/scripting/resources/lightstates) voor volledige voorbeelden en ASCII‑overzichten. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/limits.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/limits.md index b6bdfa33ed9..77c6fee31e9 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/limits.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/limits.md @@ -7,31 +7,31 @@ tags: [] ## In-game entiteiten -| Type | Limiet (0.3.7) | -| ----------------------------------------------------------------------------------------------------------------------------------------------- | --------------- | -| Spelers | 1000 | -| [Voertuigen](../functions/CreateVehicle)(4)(6) | 2000 | -| [Voertuigmodellen](../functions/CreateVehicle)(1) | Onbeperkt | -| [Objecten](../functions/CreateObject)(4)(6) | 1000 | -| [Virtual Worlds](../functions/SetPlayerVirtualWorld) | 2,147,483,647 | -| [Interiors](../functions/SetPlayerInterior) | 256 | -| [Classes](../functions/AddPlayerClass) | 320 | -| [Map Icons](../functions/SetPlayerMapIcon)(4) | 100 | -| [Race Checkpoints](../functions/SetPlayerRaceCheckpoint)(4) | 1 | -| [Checkpoints](../functions/SetPlayerCheckpoint)(4) | 1 | -| [Pickups](../functions/CreatePickup)(4) | 4096 | -| [Global 3D Labels](../functions/Create3DTextLabel)(4) | 1024 | -| [Per-player 3D Text Labels](../functions/CreatePlayer3DTextLabel)(4) | 1024 | -| [Chat Bubble String](../functions/SetPlayerChatBubble) | 144 tekens | -| [SetObjectMaterialText](../functions/SetObjectMaterialText), [SetPlayerObjectMaterialText](../functions/SetPlayerObjectMaterialText) tekstlengte | 2048 tekens | -| [Gangzones](../functions/GangZoneCreate) | 1024 | -| [Per-player Gangzones](../functions/CreatePlayerGangZone) | 1024 | -| [Menu’s](../functions/CreateMenu) | 128 | -| [Attached player objects](../functions/SetPlayerAttachedObject) | 10 | -| [Player Variables](../functions/SetPVarInt) | 800 | -| [Server Variables (0.3.7 R2/omp)](../functions/SetSVarInt) | Onbeperkt | -| [Actors](../functions/CreateActor) (sinds 0.3.7)(4)(5) | 1000 | -| [Explosies](../functions/CreateExplosion) | 10 | +| Type | Limiet (0.3.7) | +| ------------------------------------------------------------------------------------------------------------------------------------------------ | -------------- | +| Spelers | 1000 | +| [Voertuigen](../functions/CreateVehicle)(4)(6) | 2000 | +| [Voertuigmodellen](../functions/CreateVehicle)(1) | Onbeperkt | +| [Objecten](../functions/CreateObject)(4)(6) | 1000 | +| [Virtual Worlds](../functions/SetPlayerVirtualWorld) | 2,147,483,647 | +| [Interiors](../functions/SetPlayerInterior) | 256 | +| [Classes](../functions/AddPlayerClass) | 320 | +| [Map Icons](../functions/SetPlayerMapIcon)(4) | 100 | +| [Race Checkpoints](../functions/SetPlayerRaceCheckpoint)(4) | 1 | +| [Checkpoints](../functions/SetPlayerCheckpoint)(4) | 1 | +| [Pickups](../functions/CreatePickup)(4) | 4096 | +| [Global 3D Labels](../functions/Create3DTextLabel)(4) | 1024 | +| [Per-player 3D Text Labels](../functions/CreatePlayer3DTextLabel)(4) | 1024 | +| [Chat Bubble String](../functions/SetPlayerChatBubble) | 144 tekens | +| [SetObjectMaterialText](../functions/SetObjectMaterialText), [SetPlayerObjectMaterialText](../functions/SetPlayerObjectMaterialText) tekstlengte | 2048 tekens | +| [Gangzones](../functions/GangZoneCreate) | 1024 | +| [Per-player Gangzones](../functions/CreatePlayerGangZone) | 1024 | +| [Menu’s](../functions/CreateMenu) | 128 | +| [Attached player objects](../functions/SetPlayerAttachedObject) | 10 | +| [Player Variables](../functions/SetPVarInt) | 800 | +| [Server Variables (0.3.7 R2/omp)](../functions/SetSVarInt) | Onbeperkt | +| [Actors](../functions/CreateActor) (sinds 0.3.7)(4)(5) | 1000 | +| [Explosies](../functions/CreateExplosion) | 10 | ## Servereigenschappen - SA-MP / omp @@ -40,30 +40,30 @@ tags: [] | Gamemodes | 16 | Onbeperkt | | Filterscripts | 16 | Onbeperkt | | Tekstinvoer (Chat/Commands) | 128 cells (512 bytes) | 128 cells (512 bytes) | -| Tekstuitvoer | 144 cells (576 bytes) | 128 cells (512 bytes) | +| Tekstuitvoer | 144 cells (576 bytes) | 128 cells (512 bytes) | | NaamLengte ([SetPlayerName](../functions/SetPlayerName)) | 24 tekens | 24 tekens | ## Textdraws -| Type | Limiet (0.3.7) | -| ---------------------------------------------- | --------------- | -| Stringlengte(2) | 1024 tekens | -| Zichtbaar op één clientscherm(3) | 2048 + 256 | -| Zichtbaar op één clientscherm (sprites) | 100 | -| Aangemaakt server-breed (Global) | 2048 | -| Aangemaakt server-breed (Per-Player) | 256 | +| Type | Limiet (0.3.7) | +| ------------------------------------------- | -------------- | +| Stringlengte(2) | 1024 tekens | +| Zichtbaar op één clientscherm(3) | 2048 + 256 | +| Zichtbaar op één clientscherm (sprites) | 100 | +| Aangemaakt server-breed (Global) | 2048 | +| Aangemaakt server-breed (Per-Player) | 256 | ## Dialogen -| Type | Limiet (0.3.7) | -| ----------------------------------------------------------- | ------------- | -| Dialog IDs | 32768 | -| Info (Hoofdtekst) | 4096 | -| Caption | 64 | -| Invoerveld (DIALOG_STYLE_INPUT/PASSWORD) | 128 | -| Tablist-kolommen (DIALOG_STYLE_TABLIST(_HEADERS)) | 4 | -| Tablist-kolomtekens (DIALOG_STYLE_TABLIST(_HEADERS)) | 128 | -| Tablist-rijtekens (DIALOG_STYLE_TABLIST(_HEADERS)) | 256 | +| Type | Limiet (0.3.7) | +| ----------------------------------------------------- | -------------- | +| Dialog IDs | 32768 | +| Info (Hoofdtekst) | 4096 | +| Caption | 64 | +| Invoerveld (DIALOG_STYLE_INPUT/PASSWORD) | 128 | +| Tablist-kolommen (DIALOG_STYLE_TABLIST(\_HEADERS)) | 4 | +| Tablist-kolomtekens (DIALOG_STYLE_TABLIST(\_HEADERS)) | 128 | +| Tablist-rijtekens (DIALOG_STYLE_TABLIST(\_HEADERS)) | 256 | **Notities:** @@ -73,5 +73,3 @@ tags: [] 4. Gebruik een [streamer](https://github.com/samp-incognito/samp-streamer-plugin) om limieten te omzeilen (nabij speler creëren). 5. Door clientlimieten worden maximaal 51 actors tegelijk getoond. 6. Vehicle IDs starten op 1; object-IDs ook. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/mapicons.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/mapicons.md index f0b849f5e13..027561c4dd4 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/mapicons.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/mapicons.md @@ -9,5 +9,3 @@ Te gebruiken met [SetPlayerMapIcon](../functions/SetPlayerMapIcon). ::: > Let op: onderstaande tabel volgt de Engelstalige bron; namen/kolommen zijn beknopt vertaald. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/mapiconstyles.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/mapiconstyles.md index 799aff78934..f550336ffc6 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/mapiconstyles.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/mapiconstyles.md @@ -8,11 +8,9 @@ description: Lijst met map-iconstijlen. Te gebruiken met [SetPlayerMapIcon](../functions/SetPlayerMapIcon). ::: -| Waarde | Constant | Checkpointmarker | Radarbereik | -| ----- | ------------------------- | ---------------- | ------------------------------------------- | -| 0 | MAPICON_LOCAL | Nee | Alleen nabijheid | -| 1 | MAPICON_GLOBAL | Nee | Rand van radar zolang binnen bereik | -| 2 | MAPICON_LOCAL_CHECKPOINT | Ja | Alleen nabijheid | -| 3 | MAPICON_GLOBAL_CHECKPOINT | Ja | Rand van radar zolang binnen bereik | - - +| Waarde | Constant | Checkpointmarker | Radarbereik | +| ------ | ------------------------- | ---------------- | ----------------------------------- | +| 0 | MAPICON_LOCAL | Nee | Alleen nabijheid | +| 1 | MAPICON_GLOBAL | Nee | Rand van radar zolang binnen bereik | +| 2 | MAPICON_LOCAL_CHECKPOINT | Ja | Alleen nabijheid | +| 3 | MAPICON_GLOBAL_CHECKPOINT | Ja | Rand van radar zolang binnen bereik | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/markermodes.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/markermodes.md index 745ef5b505a..1b39711adb1 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/markermodes.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/markermodes.md @@ -7,10 +7,8 @@ sidebar_label: "Markermodi" Marker‑modi gebruikt door [ShowPlayerMarkers](../functions/ShowPlayerMarkers). ::: -| ID | Definitie | -| --- | --------------------------- | -| 0 | PLAYER_MARKERS_MODE_OFF | -| 1 | PLAYER_MARKERS_MODE_GLOBAL | -| 2 | PLAYER_MARKERS_MODE_STREAMED| - - +| ID | Definitie | +| --- | ---------------------------- | +| 0 | PLAYER_MARKERS_MODE_OFF | +| 1 | PLAYER_MARKERS_MODE_GLOBAL | +| 2 | PLAYER_MARKERS_MODE_STREAMED | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/materialtextalignment.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/materialtextalignment.md index c59806e98c7..af155c1343c 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/materialtextalignment.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/materialtextalignment.md @@ -13,5 +13,3 @@ Voor [SetObjectMaterialText](../functions/SetObjectMaterialText) bestaan uitlijn | 0 | OBJECT_MATERIAL_TEXT_ALIGN_LEFT | | 1 | OBJECT_MATERIAL_TEXT_ALIGN_CENTER | | 2 | OBJECT_MATERIAL_TEXT_ALIGN_RIGHT | - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/materialtextsizes.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/materialtextsizes.md index 18286b79837..718ade84f9b 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/materialtextsizes.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/materialtextsizes.md @@ -24,5 +24,3 @@ Voor [SetObjectMaterialText](../functions/SetObjectMaterialText) bestaan uitlijn | 120 | OBJECT_MATERIAL_SIZE_512x128 | | 130 | OBJECT_MATERIAL_SIZE_512x256 | | 140 | OBJECT_MATERIAL_SIZE_512x512 | - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/networkstats.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/networkstats.md index f373422d402..1879af45212 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/networkstats.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/networkstats.md @@ -5,30 +5,28 @@ description: Info zichtbaar met F5 wanneer je verbonden bent met een server. tags: [] --- -| Gegeven | Omschrijving | -| ------------------------------------------------------ | -------------------------------------------------------------------------------------------- | -| Download Rate | Snelheid waarmee data van de server wordt gedownload. | -| Upload Rate | Snelheid waarmee data naar de server wordt geüpload. | -| Vehicles | Aantal voertuigen dat voor de client is gestreamd. | -| Vehicle Models | Aantal verschillende voertuigmodellen die gestreamd zijn. | -| Vehicle Models Loaded | Aantal (voor)geladen voertuigmodellen. | -| RWObjects | Aantal gerenderde objecten. | -| PedSlotsUsed | Aantal gebruikte ped-slots (NPC’s/spelers gebruiken een ped-slot). | -| ObjectSlotsUsed | Gebruikte objectsloten. | -| OnFoot Send Rate | Interval (in ms) van on-foot sync. Instelbaar in server.cfg. | -| Streaming Mem Used (incl. totaal) | Gebruikt streaminggeheugen en totaal beschikbaar. | -| Messages in Send buffer | Aantal netwerkmeldingen in de verzendbuffer. | -| Messages sent | Aantal verzonden meldingen. | -| Bytes sent | Hoeveelheid verzonden data (bytes). | -| Acks sent | Aantal verzonden acknowledgements (ontvangstbevestigingen). | -| Acks in send buffer | Aantal acks in de verzendbuffer. | -| Messages waiting for ack | Aantal berichten in afwachting van ontvangstbevestiging. | -| Messages resent | Aantal opnieuw verzonden berichten. | -| Bytes resent | Hoeveelheid opnieuw verzonden data (bytes). | -| Packetloss | Percentage verloren pakketten. | -| Messages received | Aantal ontvangen meldingen. | -| Bytes received | Hoeveelheid ontvangen data (bytes). | -| Acks received | Aantal ontvangen acknowledgements. | -| Duplicate acks received | Aantal dubbele acknowledgements ontvangen. | - - +| Gegeven | Omschrijving | +| --------------------------------- | ------------------------------------------------------------------ | +| Download Rate | Snelheid waarmee data van de server wordt gedownload. | +| Upload Rate | Snelheid waarmee data naar de server wordt geüpload. | +| Vehicles | Aantal voertuigen dat voor de client is gestreamd. | +| Vehicle Models | Aantal verschillende voertuigmodellen die gestreamd zijn. | +| Vehicle Models Loaded | Aantal (voor)geladen voertuigmodellen. | +| RWObjects | Aantal gerenderde objecten. | +| PedSlotsUsed | Aantal gebruikte ped-slots (NPC’s/spelers gebruiken een ped-slot). | +| ObjectSlotsUsed | Gebruikte objectsloten. | +| OnFoot Send Rate | Interval (in ms) van on-foot sync. Instelbaar in server.cfg. | +| Streaming Mem Used (incl. totaal) | Gebruikt streaminggeheugen en totaal beschikbaar. | +| Messages in Send buffer | Aantal netwerkmeldingen in de verzendbuffer. | +| Messages sent | Aantal verzonden meldingen. | +| Bytes sent | Hoeveelheid verzonden data (bytes). | +| Acks sent | Aantal verzonden acknowledgements (ontvangstbevestigingen). | +| Acks in send buffer | Aantal acks in de verzendbuffer. | +| Messages waiting for ack | Aantal berichten in afwachting van ontvangstbevestiging. | +| Messages resent | Aantal opnieuw verzonden berichten. | +| Bytes resent | Hoeveelheid opnieuw verzonden data (bytes). | +| Packetloss | Percentage verloren pakketten. | +| Messages received | Aantal ontvangen meldingen. | +| Bytes received | Hoeveelheid ontvangen data (bytes). | +| Acks received | Aantal ontvangen acknowledgements. | +| Duplicate acks received | Aantal dubbele acknowledgements ontvangen. | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/objecteditionresponsetypes.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/objecteditionresponsetypes.md index 19bb5fe6119..b1b41dede25 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/objecteditionresponsetypes.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/objecteditionresponsetypes.md @@ -7,10 +7,8 @@ sidebar_label: "Objectbewerkings‑responstypen" Gebruikt door [OnPlayerEditObject](../callbacks/OnPlayerEditObject). ::: -| Waarde | Definitie | Beschrijving | -| ------ | -------------------- | ---------------------------------------------------------------- | -| 1 | EDIT_RESPONSE_CANCEL | Speler annuleerde wijzigingen (ESC) | -| 2 | EDIT_RESPONSE_FINAL | Speler bevestigde wijzigingen (Save) | -| 3 | EDIT_RESPONSE_UPDATE | Speler verschoof alleen het object (bewerken is niet gestopt) | - - +| Waarde | Definitie | Beschrijving | +| ------ | -------------------- | ------------------------------------------------------------- | +| 1 | EDIT_RESPONSE_CANCEL | Speler annuleerde wijzigingen (ESC) | +| 2 | EDIT_RESPONSE_FINAL | Speler bevestigde wijzigingen (Save) | +| 3 | EDIT_RESPONSE_UPDATE | Speler verschoof alleen het object (bewerken is niet gestopt) | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/opcodes.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/opcodes.md index 3b4e703a7ff..8715a57d7b2 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/opcodes.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/opcodes.md @@ -9,13 +9,11 @@ tags: [] Actie/opcode‑ID's gebruikt door [SendClientCheck](../functions/SendClientCheck). ::: -| opcode | Doel | -| ------ | ---------------------------------------------------------------------------------------------------------- | -| 72 | Uptime van de pc van de speler | -| 71 | Checksum van model‑ColModel (CColModel) | -| 70 | Checksum van model‑CModelInfo (CModelInfo) | -| 2 | 32 flags van entiteit in CPhysical (betreft voertuig of speler, afhankelijk van situatie) | -| 5 | Checksum van `size` bytes vanaf GTA‑geheugenadres `arg + offset`, resultaat in response‑argument | -| 69 | Checksum van `size` bytes vanaf SAMP‑geheugenadres `arg + offset`, resultaat in response‑argument | - - +| opcode | Doel | +| ------ | ------------------------------------------------------------------------------------------------- | +| 72 | Uptime van de pc van de speler | +| 71 | Checksum van model‑ColModel (CColModel) | +| 70 | Checksum van model‑CModelInfo (CModelInfo) | +| 2 | 32 flags van entiteit in CPhysical (betreft voertuig of speler, afhankelijk van situatie) | +| 5 | Checksum van `size` bytes vanaf GTA‑geheugenadres `arg + offset`, resultaat in response‑argument | +| 69 | Checksum van `size` bytes vanaf SAMP‑geheugenadres `arg + offset`, resultaat in response‑argument | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/original-car-colors.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/original-car-colors.md index a6e57ed6131..53960bb2e5b 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/original-car-colors.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/original-car-colors.md @@ -5,5 +5,3 @@ description: Lijst met originele SP‑autokleuren per voertuig. --- Hieronder een overzicht; de volledige tabel staat op [Original Car Colors](/docs/scripting/resources/original-car-colors). - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/paintjobs.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/paintjobs.md index 5cdedd981ec..93f83b01fb5 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/paintjobs.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/paintjobs.md @@ -13,5 +13,3 @@ Overzicht van paintjobs voor [ChangeVehiclePaintjob](../functions/ChangeVehicleP - [ChangeVehiclePaintjob](../functions/ChangeVehiclePaintjob): Wijzig de paintjob van een voertuig. - [ChangeVehicleColor](ChangeVehicleColor): Stel voertuigkleur in. - [OnVehiclePaintjob](../callbacks/OnVehiclePaintjob): Aangeroepen wanneer de paintjob wijzigt. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/panelstates.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/panelstates.md index d831e1379cd..5af0826050e 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/panelstates.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/panelstates.md @@ -9,5 +9,3 @@ Gebruikt door [GetVehicleDamageStatus](../functions/GetVehicleDamageStatus) en [ ::: Elke nibble (4 bits) slaat een paneel op (auto) of onderdeel (vliegtuig). Waarden: 0 onbeschadigd, 1 gedeukt, 2 loshangend, 3 verwijderd. Niet alle voertuigen ondersteunen alle panelen. Voor details/voorbeelden, zie [Panel States](/docs/scripting/resources/panelstates). - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/pickupids.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/pickupids.md index dc6ea4e8832..9602ce13f46 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/pickupids.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/pickupids.md @@ -8,5 +8,3 @@ Elke geldig objectmodel kan gebruikt worden voor [CreatePickup](../functions/Cre ::: > Opmerking: de uitgebreide tabellen met iconen en model-ID’s volgen de Engelstalige bron. Alleen koppen en toelichting zijn vertaald. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/pickuptypes.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/pickuptypes.md index ca172f86689..29179952cc0 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/pickuptypes.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/pickuptypes.md @@ -13,25 +13,23 @@ Gebruikt door [CreatePickup](../functions/CreatePickup) en [CreatePlayerPickup]( De meeste andere IDs zijn ongedocumenteerd of lijken op type 1; gebruik ze niet zomaar (sommige hebben bijwerkingen zoals 18 en 20). ::: -| ID | Beschrijving | -| --- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| 0 | Geen speciale attributen en niet oppakbaar. Triggert geen [OnPlayerPickUpPickup](../callbacks/OnPlayerPickUpPickup)/[OnPlayerPickUpPlayerPickup](../callbacks/OnPlayerPickUpPlayerPickup) en wordt niet verwijderd bij serverstop | -| 1 | Bestaat altijd. Schakelt pickupscripts uit (hoefijzers/oesters) zodat alleen gescripte acties gelden. Triggert periodiek pickupevents (waarschijnlijk SA:MP-bug) | -| 2 | Verdwijnt na oppakken, respawnt na 30s als speler ≥ 15m afstand heeft (geld) | -| 3 | Verdwijnt na oppakken, respawnt na death | -| 4 | Verdwijnt na 20s. Respawnt na death | -| 5 | Verdwijnt na 120s. Respawnt na death | -| 8 | Verdwijnt na oppakken, zonder effect (geld) | -| 9 | Ontploft bij contact met grondvoertuig binnen 10s na creatie (landmijnen) | -| 10 | Ontploft bij contact met grondvoertuig (landmijnen) | -| 11 | Ontploft bij contact met vaartuig binnen 10s na creatie (zeemijnen) | -| 12 | Ontploft bij contact met vaartuig (zeemijnen) | -| 13 | Onzichtbaar. Speelt checkpoint-geluid bij oppakken met voertuig, triggert geen OnPlayerPickUpPickup (zwevende pickup) | -| 14 | Verdwijnt na oppakken, alleen met voertuig oppakbaar. Speelt checkpoint-geluid (zwevende pickup) | -| 15 | Zoals type 2, maar respawnt na 12 minuten (of 5 min bij bribe-model) | -| 18 | Lijkt op type 1. Tab (KEY_ACTION) laat ‘m verdwijnen maar triggert geen OnPlayerPickUpPickup (properties) | -| 19 | Verdwijnt na oppakken, respawnt niet. Speelt kassageluid | -| 20 | Lijkt op type 1. Verdwijnt bij foto met Camera; triggert snapshot-bericht; triggert geen OnPlayerPickUpPickup (snapshots) | -| 22 | Zoals type 3 (missions) | - - +| ID | Beschrijving | +| --- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| 0 | Geen speciale attributen en niet oppakbaar. Triggert geen [OnPlayerPickUpPickup](../callbacks/OnPlayerPickUpPickup)/[OnPlayerPickUpPlayerPickup](../callbacks/OnPlayerPickUpPlayerPickup) en wordt niet verwijderd bij serverstop | +| 1 | Bestaat altijd. Schakelt pickupscripts uit (hoefijzers/oesters) zodat alleen gescripte acties gelden. Triggert periodiek pickupevents (waarschijnlijk SA:MP-bug) | +| 2 | Verdwijnt na oppakken, respawnt na 30s als speler ≥ 15m afstand heeft (geld) | +| 3 | Verdwijnt na oppakken, respawnt na death | +| 4 | Verdwijnt na 20s. Respawnt na death | +| 5 | Verdwijnt na 120s. Respawnt na death | +| 8 | Verdwijnt na oppakken, zonder effect (geld) | +| 9 | Ontploft bij contact met grondvoertuig binnen 10s na creatie (landmijnen) | +| 10 | Ontploft bij contact met grondvoertuig (landmijnen) | +| 11 | Ontploft bij contact met vaartuig binnen 10s na creatie (zeemijnen) | +| 12 | Ontploft bij contact met vaartuig (zeemijnen) | +| 13 | Onzichtbaar. Speelt checkpoint-geluid bij oppakken met voertuig, triggert geen OnPlayerPickUpPickup (zwevende pickup) | +| 14 | Verdwijnt na oppakken, alleen met voertuig oppakbaar. Speelt checkpoint-geluid (zwevende pickup) | +| 15 | Zoals type 2, maar respawnt na 12 minuten (of 5 min bij bribe-model) | +| 18 | Lijkt op type 1. Tab (KEY_ACTION) laat ‘m verdwijnen maar triggert geen OnPlayerPickUpPickup (properties) | +| 19 | Verdwijnt na oppakken, respawnt niet. Speelt kassageluid | +| 20 | Lijkt op type 1. Verdwijnt bij foto met Camera; triggert snapshot-bericht; triggert geen OnPlayerPickUpPickup (snapshots) | +| 22 | Zoals type 3 (missions) | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/playerstates.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/playerstates.md index 111a76701ff..fc1405b5596 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/playerstates.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/playerstates.md @@ -9,17 +9,15 @@ Deze pagina bevat de lijst met spelerstatussen gebruikt door [GetPlayerState](.. ## Statussen -| ID | Macro | Beschrijving | -| --- | ------------------------------------ | ----------------------------------------------------------------------------------- | -| 0 | PLAYER_STATE_NONE | Standaardstatus tijdens initialisatie | -| 1 | PLAYER_STATE_ONFOOT | Speler is te voet | -| 2 | PLAYER_STATE_DRIVER | Speler bestuurt een voertuig | -| 3 | PLAYER_STATE_PASSENGER | Speler is passagier in een voertuig | -| 4 | PLAYER_STATE_EXIT_VEHICLE | Speler stapt uit een voertuig (voornamelijk intern) | -| 5 | PLAYER_STATE_ENTER_VEHICLE_DRIVER | Speler stapt in als bestuurder (voornamelijk intern) | -| 6 | PLAYER_STATE_ENTER_VEHICLE_PASSENGER | Speler stapt in als passagier (voornamelijk intern) | -| 7 | PLAYER_STATE_WASTED | Speler is dood of in klasseselectie | -| 8 | PLAYER_STATE_SPAWNED | Speler is zojuist gespawned | -| 9 | PLAYER_STATE_SPECTATING | Speler is in spectatormodus | - - +| ID | Macro | Beschrijving | +| --- | ------------------------------------ | ---------------------------------------------------- | +| 0 | PLAYER_STATE_NONE | Standaardstatus tijdens initialisatie | +| 1 | PLAYER_STATE_ONFOOT | Speler is te voet | +| 2 | PLAYER_STATE_DRIVER | Speler bestuurt een voertuig | +| 3 | PLAYER_STATE_PASSENGER | Speler is passagier in een voertuig | +| 4 | PLAYER_STATE_EXIT_VEHICLE | Speler stapt uit een voertuig (voornamelijk intern) | +| 5 | PLAYER_STATE_ENTER_VEHICLE_DRIVER | Speler stapt in als bestuurder (voornamelijk intern) | +| 6 | PLAYER_STATE_ENTER_VEHICLE_PASSENGER | Speler stapt in als passagier (voornamelijk intern) | +| 7 | PLAYER_STATE_WASTED | Speler is dood of in klasseselectie | +| 8 | PLAYER_STATE_SPAWNED | Speler is zojuist gespawned | +| 9 | PLAYER_STATE_SPECTATING | Speler is in spectatormodus | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/pvartypes.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/pvartypes.md index 05fd3377df9..6b72eaa5b5c 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/pvartypes.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/pvartypes.md @@ -7,11 +7,9 @@ sidebar_label: "PVar‑typen" Typen speler‑variabelen (pvars) gebruikt in het [per‑speler variabelensysteem](../../tutorials/perplayervariablesystem). ::: -| ID | Definitie | -| --- | -------------------- | -| 0 | PLAYER_VARTYPE_NONE | -| 1 | PLAYER_VARTYPE_INT | -| 2 | PLAYER_VARTYPE_STRING| -| 3 | PLAYER_VARTYPE_FLOAT | - - +| ID | Definitie | +| --- | --------------------- | +| 0 | PLAYER_VARTYPE_NONE | +| 1 | PLAYER_VARTYPE_INT | +| 2 | PLAYER_VARTYPE_STRING | +| 3 | PLAYER_VARTYPE_FLOAT | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/race-checkpoint-types.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/race-checkpoint-types.md index 21b503f6843..8d002ed6d63 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/race-checkpoint-types.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/race-checkpoint-types.md @@ -8,17 +8,15 @@ description: Definities voor race‑checkpoints. Gebruikt door [SetPlayerRaceCheckpoint](../functions/SetPlayerRaceCheckpoint). ::: -| Definitie | Waarde | Omschrijving | -| --------------------- | ------ | ---------------------------------------------------- | -| UNKNOWN_CP_TYPE | -1 | | -| CP_TYPE_GROUND_NORMAL | 0 | Normaal | -| CP_TYPE_GROUND_FINISH | 1 | Finish | -| CP_TYPE_GROUND_EMPTY | 2 | Alleen checkpoint zonder extra markeringen | -| CP_TYPE_AIR_NORMAL | 3 | Lucht normaal | -| CP_TYPE_AIR_FINISH | 4 | Lucht finish | -| CP_TYPE_AIR_ROTATING | 5 | Lucht (roteert en stopt) | -| CP_TYPE_AIR_STROBING | 6 | Lucht (pulserend/verdwijnend) | -| CP_TYPE_AIR_SWINGING | 7 | Lucht (zwaait neer en op) | -| CP_TYPE_AIR_BOBBING | 8 | Lucht (op en neer) | - - +| Definitie | Waarde | Omschrijving | +| --------------------- | ------ | ------------------------------------------ | +| UNKNOWN_CP_TYPE | -1 | | +| CP_TYPE_GROUND_NORMAL | 0 | Normaal | +| CP_TYPE_GROUND_FINISH | 1 | Finish | +| CP_TYPE_GROUND_EMPTY | 2 | Alleen checkpoint zonder extra markeringen | +| CP_TYPE_AIR_NORMAL | 3 | Lucht normaal | +| CP_TYPE_AIR_FINISH | 4 | Lucht finish | +| CP_TYPE_AIR_ROTATING | 5 | Lucht (roteert en stopt) | +| CP_TYPE_AIR_STROBING | 6 | Lucht (pulserend/verdwijnend) | +| CP_TYPE_AIR_SWINGING | 7 | Lucht (zwaait neer en op) | +| CP_TYPE_AIR_BOBBING | 8 | Lucht (op en neer) | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/recordtypes.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/recordtypes.md index 680f0bd0f81..fd0c21dd5e9 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/recordtypes.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/recordtypes.md @@ -8,10 +8,8 @@ description: Typen voor StartRecordingPlayerData. Gebruikt door [StartRecordingPlayerData](../functions/StartRecordingPlayerData). ::: -| Waarde | Definitie | -| ------ | --------------------------- | -| 0 | PLAYER_RECORDING_TYPE_NONE | -| 1 | PLAYER_RECORDING_TYPE_DRIVER| -| 2 | PLAYER_RECORDING_TYPE_ONFOOT| - - +| Waarde | Definitie | +| ------ | ---------------------------- | +| 0 | PLAYER_RECORDING_TYPE_NONE | +| 1 | PLAYER_RECORDING_TYPE_DRIVER | +| 2 | PLAYER_RECORDING_TYPE_ONFOOT | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/samp_objects.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/samp_objects.md index 2f0a6962b83..14fa9de5738 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/samp_objects.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/samp_objects.md @@ -9,5 +9,3 @@ Voor een volledige lijst met previews en ID's, zie `https://dev.prineside.com/en ::: De detailsecties en ID‑lijsten komen overeen met de Engelse pagina: [SA-MP Objects](/docs/scripting/resources/samp_objects). - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/selectobjecttypes.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/selectobjecttypes.md index 561567854dc..1e83953333f 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/selectobjecttypes.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/selectobjecttypes.md @@ -11,5 +11,3 @@ Gebruikt door [OnPlayerSelectObject](../callbacks/OnPlayerSelectObject). | ------ | --------------------------- | | 1 | SELECT_OBJECT_GLOBAL_OBJECT | | 2 | SELECT_OBJECT_PLAYER_OBJECT | - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/shopnames.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/shopnames.md index 783249543fb..548e2d46c72 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/shopnames.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/shopnames.md @@ -17,5 +17,3 @@ Sommige interiors laden scripts op basis van shopnaam. [SetPlayerShopName](../fu | AMMUN3 | Ammunation | The third Ammu-Nation interior | 290.242, -109.508, 1000.545 | | AMMUN4 | Ammunation | The fourth Ammu-Nation interior | 308.148, -141.104, 998.618 | | AMMUN5 | Ammunation | The fifth Ammu-Nation interior | 312.791, -165.949, 998.618 | - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/skins.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/skins.md index edc86fd7f86..8d107f0ac0c 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/skins.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/skins.md @@ -7,5 +7,3 @@ description: Beschikbare skins voor gebruik met SetPlayerSkin/GetPlayerSkin. ## Skins‑lijst Deze pagina bevat alle beschikbare skins. Volledige tabel/afbeeldingen: [Skins](/docs/scripting/resources/skins). - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/sound-ids.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/sound-ids.md index 9e1efb0e0d6..e6d077aca9c 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/sound-ids.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/sound-ids.md @@ -11,10 +11,9 @@ Gebruik Sound ID 0 om het huidige geluid te stoppen. ::: :::caution Sinds 0.3.7‑R2 + - ID 1 dempt de ambience van interior 0 (wind). Handig voor fake interiors. - ID 0 herstelt de normale buiten‑ambience. -::: + ::: De volledige tabellen en voorbeelden blijven gelijk aan de Engelse pagina. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/specialactions.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/specialactions.md index 8b388c42eb9..447aca6d41a 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/specialactions.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/specialactions.md @@ -13,25 +13,25 @@ Acties met \* kunnen niet via `SetPlayerSpecialAction` gezet worden. ::: -| ID | Actie | Beschrijving | -| --- | --------------------------------| ------------------------------------------------------------------------------------------- | -| 0 | SPECIAL_ACTION_NONE | Verwijdert speciale actie | -| 1 | SPECIAL_ACTION_DUCK \* | Detecteert hurken | -| 2 | SPECIAL_ACTION_USEJETPACK | Speler gebruikt jetpack | -| 3 | SPECIAL_ACTION_ENTER_VEHICLE \* | Detecteert instappen via animatie | -| 4 | SPECIAL_ACTION_EXIT_VEHICLE \* | Detecteert uitstappen via animatie | -| 5 | SPECIAL_ACTION_DANCE1 | Dansanimatie 1 | -| 6 | SPECIAL_ACTION_DANCE2 | Dansanimatie 2 | -| 7 | SPECIAL_ACTION_DANCE3 | Dansanimatie 3 | -| 8 | SPECIAL_ACTION_DANCE4 | Dansanimatie 4 | -| 10 | SPECIAL_ACTION_HANDSUP | Handen omhoog | -| 11 | SPECIAL_ACTION_USECELLPHONE | Bellen met telefoon | -| 12 | SPECIAL_ACTION_SITTING \* | Detecteert zitten | -| 13 | SPECIAL_ACTION_STOPUSECELLPHONE | Stoppen met telefoon | -| 20 | SPECIAL_ACTION_DRINK_BEER | Verhoogt dronkenheidsniveau | -| 21 | SPECIAL_ACTION_SMOKE_CIGGY | Geeft speler een sigaar | -| 22 | SPECIAL_ACTION_DRINK_WINE | Geeft speler een wijnfles | -| 23 | SPECIAL_ACTION_DRINK_SPRUNK | Geeft speler een Sprunk‑fles | -| 24 | SPECIAL_ACTION_CUFFED | Handboeien (werkt niet op CJ‑skin) | -| 25 | SPECIAL_ACTION_CARRY | Draag‑animatie; sprinten/springen/slaan uitgeschakeld (werkt niet op CJ‑skin) | -| 68 | SPECIAL_ACTION_PISSING | Plast‑animatie met zichtbaar effect (macro ontbreekt in SA‑MP include) | +| ID | Actie | Beschrijving | +| --- | ------------------------------- | ----------------------------------------------------------------------------- | +| 0 | SPECIAL_ACTION_NONE | Verwijdert speciale actie | +| 1 | SPECIAL_ACTION_DUCK \* | Detecteert hurken | +| 2 | SPECIAL_ACTION_USEJETPACK | Speler gebruikt jetpack | +| 3 | SPECIAL_ACTION_ENTER_VEHICLE \* | Detecteert instappen via animatie | +| 4 | SPECIAL_ACTION_EXIT_VEHICLE \* | Detecteert uitstappen via animatie | +| 5 | SPECIAL_ACTION_DANCE1 | Dansanimatie 1 | +| 6 | SPECIAL_ACTION_DANCE2 | Dansanimatie 2 | +| 7 | SPECIAL_ACTION_DANCE3 | Dansanimatie 3 | +| 8 | SPECIAL_ACTION_DANCE4 | Dansanimatie 4 | +| 10 | SPECIAL_ACTION_HANDSUP | Handen omhoog | +| 11 | SPECIAL_ACTION_USECELLPHONE | Bellen met telefoon | +| 12 | SPECIAL_ACTION_SITTING \* | Detecteert zitten | +| 13 | SPECIAL_ACTION_STOPUSECELLPHONE | Stoppen met telefoon | +| 20 | SPECIAL_ACTION_DRINK_BEER | Verhoogt dronkenheidsniveau | +| 21 | SPECIAL_ACTION_SMOKE_CIGGY | Geeft speler een sigaar | +| 22 | SPECIAL_ACTION_DRINK_WINE | Geeft speler een wijnfles | +| 23 | SPECIAL_ACTION_DRINK_SPRUNK | Geeft speler een Sprunk‑fles | +| 24 | SPECIAL_ACTION_CUFFED | Handboeien (werkt niet op CJ‑skin) | +| 25 | SPECIAL_ACTION_CARRY | Draag‑animatie; sprinten/springen/slaan uitgeschakeld (werkt niet op CJ‑skin) | +| 68 | SPECIAL_ACTION_PISSING | Plast‑animatie met zichtbaar effect (macro ontbreekt in SA‑MP include) | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/spectatemodes.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/spectatemodes.md index 7e3b3f6e417..bf8c938826b 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/spectatemodes.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/spectatemodes.md @@ -8,10 +8,8 @@ description: Spectate-modi gebruikt door PlayerSpectatePlayer en PlayerSpectateV Gebruikt door [PlayerSpectatePlayer](../functions/PlayerSpectatePlayer) en [PlayerSpectateVehicle](../functions/PlayerSpectateVehicle). ::: -| Type | Effect | -| -------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| SPECTATE_MODE_NORMAL | Normale spectate-modus (third person). Camera kan niet worden veranderd | -| SPECTATE_MODE_FIXED | Gebruik [SetPlayerCameraPos](../functions/SetPlayerCameraPos) om de camera te positioneren; volgt de speler/het voertuig uit `PlayerSpectatePlayer`/`PlayerSpectateVehicle` | -| SPECTATE_MODE_SIDE | Camera wordt aan de zijkant van speler/voertuig bevestigd (vergelijkbaar met first-person op een motor bij een wheelie) | - - +| Type | Effect | +| -------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| SPECTATE_MODE_NORMAL | Normale spectate-modus (third person). Camera kan niet worden veranderd | +| SPECTATE_MODE_FIXED | Gebruik [SetPlayerCameraPos](../functions/SetPlayerCameraPos) om de camera te positioneren; volgt de speler/het voertuig uit `PlayerSpectatePlayer`/`PlayerSpectateVehicle` | +| SPECTATE_MODE_SIDE | Camera wordt aan de zijkant van speler/voertuig bevestigd (vergelijkbaar met first-person op een motor bij een wheelie) | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/spectatetypes.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/spectatetypes.md index e1f5a0deb0f..c16af663b3a 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/spectatetypes.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/spectatetypes.md @@ -13,5 +13,3 @@ Gebruikt door [GetPlayerSpectateType](../functions/GetPlayerSpectateType). | None | 0 | | Vehicle | 1 | | Player | 2 | - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/sqlite-open-flags.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/sqlite-open-flags.md index f88e48b98ba..6ba873d63ac 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/sqlite-open-flags.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/sqlite-open-flags.md @@ -8,34 +8,32 @@ description: SQLite open‑flags definities. Gebruikt door [DB_Open](../functions/db_open). ::: -| Definitie | Opmerking | -| ------------------------ | ------------- | -| UNKNOWN_SQLITE_OPEN | | -| SQLITE_OPEN_READONLY | | -| SQLITE_OPEN_READWRITE | | -| SQLITE_OPEN_CREATE | | -| SQLITE_OPEN_DELETEONCLOSE| VFS vereist | -| SQLITE_OPEN_EXCLUSIVE | VFS vereist | -| SQLITE_OPEN_AUTOPROXY | VFS vereist | -| SQLITE_OPEN_URI | | -| SQLITE_OPEN_MEMORY | | -| SQLITE_OPEN_MAIN_DB | VFS vereist | -| SQLITE_OPEN_TEMP_DB | VFS vereist | -| SQLITE_OPEN_TRANSIENT_DB | VFS vereist | -| SQLITE_OPEN_MAIN_JOURNAL | VFS vereist | -| SQLITE_OPEN_TEMP_JOURNAL | VFS vereist | -| SQLITE_OPEN_SUBJOURNAL | VFS vereist | -| SQLITE_OPEN_SUPER_JOURNAL| VFS vereist | -| SQLITE_OPEN_NOMUTEX | | -| SQLITE_OPEN_FULLMUTEX | | -| SQLITE_OPEN_SHAREDCACHE | | -| SQLITE_OPEN_PRIVATECACHE | | -| SQLITE_OPEN_WAL | VFS vereist | -| SQLITE_OPEN_NOFOLLOW | | -| SQLITE_OPEN_EXRESCODE | | +| Definitie | Opmerking | +| ------------------------- | ----------- | +| UNKNOWN_SQLITE_OPEN | | +| SQLITE_OPEN_READONLY | | +| SQLITE_OPEN_READWRITE | | +| SQLITE_OPEN_CREATE | | +| SQLITE_OPEN_DELETEONCLOSE | VFS vereist | +| SQLITE_OPEN_EXCLUSIVE | VFS vereist | +| SQLITE_OPEN_AUTOPROXY | VFS vereist | +| SQLITE_OPEN_URI | | +| SQLITE_OPEN_MEMORY | | +| SQLITE_OPEN_MAIN_DB | VFS vereist | +| SQLITE_OPEN_TEMP_DB | VFS vereist | +| SQLITE_OPEN_TRANSIENT_DB | VFS vereist | +| SQLITE_OPEN_MAIN_JOURNAL | VFS vereist | +| SQLITE_OPEN_TEMP_JOURNAL | VFS vereist | +| SQLITE_OPEN_SUBJOURNAL | VFS vereist | +| SQLITE_OPEN_SUPER_JOURNAL | VFS vereist | +| SQLITE_OPEN_NOMUTEX | | +| SQLITE_OPEN_FULLMUTEX | | +| SQLITE_OPEN_SHAREDCACHE | | +| SQLITE_OPEN_PRIVATECACHE | | +| SQLITE_OPEN_WAL | VFS vereist | +| SQLITE_OPEN_NOFOLLOW | | +| SQLITE_OPEN_EXRESCODE | | :::note Meer over VFS: https://www.sqlite.org/c3ref/vfs.html ::: - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/start.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/start.md index fdb60d64f39..0544dafb03c 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/start.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/start.md @@ -82,5 +82,3 @@ myArray[2] = 7; // derde element (index start bij 0) ## Strings Strings zijn NUL-terminerend en ondersteunen escape-tekens zoals `\n`, `\r`, `\\`, `\"`, `\0`. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/startingids.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/startingids.md index af77523e518..67cc6391ad4 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/startingids.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/startingids.md @@ -6,20 +6,18 @@ description: Overzicht van begin‑ID's per entiteit. Alles gebruikt ID's; sommige beginnen bij 0, andere bij 1. -| Type | Start‑ID | -| --- | --- | -| 3D Text Label | 0 | -| Actor | 0 | -| File | 0 | -| GangZone | 0 | -| Object | 1 | -| Pickup | 0 | -| Player | 0 | -| Player Class | 0 | -| TextDraw / PlayerTextDraw | 0 | -| Timer | 1 | -| Vehicle | 1 | +| Type | Start‑ID | +| ------------------------- | -------- | +| 3D Text Label | 0 | +| Actor | 0 | +| File | 0 | +| GangZone | 0 | +| Object | 1 | +| Pickup | 0 | +| Player | 0 | +| Player Class | 0 | +| TextDraw / PlayerTextDraw | 0 | +| Timer | 1 | +| Vehicle | 1 | Let op: objecten en voertuigen starten bij 1; trek 1 af bij array‑indexering. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/svartypes.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/svartypes.md index c246eccaa51..edcdb8278e8 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/svartypes.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/svartypes.md @@ -7,11 +7,9 @@ sidebar_label: "SVar‑typen" Typen server‑variabelen (svars) gebruikt door [GetSVarType](../functions/GetSVarType). Zie ook: [Servervariabelensysteem](../../tutorials/servervariablesystem). ::: -| ID | Definitie | -| --- | -------------------- | -| 0 | SERVER_VARTYPE_NONE | -| 1 | SERVER_VARTYPE_INT | -| 2 | SERVER_VARTYPE_STRING| -| 3 | SERVER_VARTYPE_FLOAT | - - +| ID | Definitie | +| --- | --------------------- | +| 0 | SERVER_VARTYPE_NONE | +| 1 | SERVER_VARTYPE_INT | +| 2 | SERVER_VARTYPE_STRING | +| 3 | SERVER_VARTYPE_FLOAT | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/textalignments.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/textalignments.md index 6f4358a5ab9..054ece01e79 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/textalignments.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/textalignments.md @@ -13,5 +13,3 @@ Parameters voor [SetObjectMaterialText](../functions/SetObjectMaterialText): uit | 0 | OBJECT_MATERIAL_TEXT_ALIGN_LEFT | | 1 | OBJECT_MATERIAL_TEXT_ALIGN_CENTER | | 2 | OBJECT_MATERIAL_TEXT_ALIGN_RIGHT | - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/textdraws.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/textdraws.md index b3c1cd6281e..4413d12782a 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/textdraws.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/textdraws.md @@ -36,5 +36,3 @@ Voor één speler: `TextDrawShowForPlayer(playerid, text)`. Voor alle spelers: ` - Gebruik gehele coördinaten voor consistente weergave. - Een X:Y lettergrootte‑verhouding van 1:4 oogt vaak het best. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/textdrawsprites.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/textdrawsprites.md index d550242cd09..339697283a2 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/textdrawsprites.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/textdrawsprites.md @@ -13,5 +13,3 @@ Sommige previews tonen kleiner dan de werkelijke afmetingen (bijv. `LOADSCS:load ::: > De volledige tabellen met libraries/entries volgen de Engelstalige bron. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/tirestates.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/tirestates.md index dfb069809e1..5b452562fcb 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/tirestates.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/tirestates.md @@ -9,5 +9,3 @@ Gebruikt door [GetVehicleDamageStatus](../functions/GetVehicleDamageStatus) en [ ::: 4‑wielers: 1 nibble (4 bits) voor BR/FR/BL/FL; 2‑wielers: 2 bits (achter/voor). Bit = 1 is lek, 0 is intact. Zie [Tire States](/docs/scripting/resources/tirestates) voor visuele tabellen/voorbeelden. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/vehicle-door-status.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/vehicle-door-status.md index e189b1ed7d5..a49cbe4d57d 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/vehicle-door-status.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/vehicle-door-status.md @@ -8,21 +8,19 @@ description: Definities voor deurstatus. Gebruikt door [GetVehicleDamageStatus](../functions/GetVehicleDamageStatus) en [UpdateVehicleDamageStatus](../functions/UpdateVehicleDamageStatus). ::: -| Definitie | Waarde | -| ------------------------------------------------------ | ---------- | -| UNKNOWN_VEHICLE_DOOR_STATUS | -1 | -| VEHICLE_DOOR_STATUS_NONE / CARDOOR_NONE | 0 | -| VEHICLE_DOOR_STATUS_HOOD_OPEN / CARDOOR_HOOD_OPEN | 0x00000001 | -| VEHICLE_DOOR_STATUS_HOOD_DAMAGED / CARDOOR_HOOD_DAMAGED| 0x00000002 | -| VEHICLE_DOOR_STATUS_HOOD_MISSING / CARDOOR_HOOD_MISSING| 0x00000004 | -| VEHICLE_DOOR_STATUS_TRUNK_OPEN / CARDOOR_TRUNK_OPEN | 0x00000100 | -| VEHICLE_DOOR_STATUS_TRUNK_DAMAGED / CARDOOR_TRUNK_DAMAGED| 0x00000200 | -| VEHICLE_DOOR_STATUS_TRUNK_MISSING / CARDOOR_TRUNK_MISSING| 0x00000400 | -| VEHICLE_DOOR_STATUS_DRIVER_OPEN / CARDOOR_DRIVER_OPEN | 0x00010000 | -| VEHICLE_DOOR_STATUS_DRIVER_DAMAGED / CARDOOR_DRIVER_DAMAGED| 0x00020000 | -| VEHICLE_DOOR_STATUS_DRIVER_MISSING / CARDOOR_DRIVER_MISSING| 0x00040000 | -| VEHICLE_DOOR_STATUS_PASSENGER_OPEN / CARDOOR_PASSENGER_OPEN| 0x01000000 | -| VEHICLE_DOOR_STATUS_PASSENGER_DAMAGED / CARDOOR_PASSENGER_DAMAGED| 0x02000000 | -| VEHICLE_DOOR_STATUS_PASSENGER_MISSING / CARDOOR_PASSENGER_MISSING| 0x04000000 | - - +| Definitie | Waarde | +| ----------------------------------------------------------------- | ---------- | +| UNKNOWN_VEHICLE_DOOR_STATUS | -1 | +| VEHICLE_DOOR_STATUS_NONE / CARDOOR_NONE | 0 | +| VEHICLE_DOOR_STATUS_HOOD_OPEN / CARDOOR_HOOD_OPEN | 0x00000001 | +| VEHICLE_DOOR_STATUS_HOOD_DAMAGED / CARDOOR_HOOD_DAMAGED | 0x00000002 | +| VEHICLE_DOOR_STATUS_HOOD_MISSING / CARDOOR_HOOD_MISSING | 0x00000004 | +| VEHICLE_DOOR_STATUS_TRUNK_OPEN / CARDOOR_TRUNK_OPEN | 0x00000100 | +| VEHICLE_DOOR_STATUS_TRUNK_DAMAGED / CARDOOR_TRUNK_DAMAGED | 0x00000200 | +| VEHICLE_DOOR_STATUS_TRUNK_MISSING / CARDOOR_TRUNK_MISSING | 0x00000400 | +| VEHICLE_DOOR_STATUS_DRIVER_OPEN / CARDOOR_DRIVER_OPEN | 0x00010000 | +| VEHICLE_DOOR_STATUS_DRIVER_DAMAGED / CARDOOR_DRIVER_DAMAGED | 0x00020000 | +| VEHICLE_DOOR_STATUS_DRIVER_MISSING / CARDOOR_DRIVER_MISSING | 0x00040000 | +| VEHICLE_DOOR_STATUS_PASSENGER_OPEN / CARDOOR_PASSENGER_OPEN | 0x01000000 | +| VEHICLE_DOOR_STATUS_PASSENGER_DAMAGED / CARDOOR_PASSENGER_DAMAGED | 0x02000000 | +| VEHICLE_DOOR_STATUS_PASSENGER_MISSING / CARDOOR_PASSENGER_MISSING | 0x04000000 | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/vehicle-light-status.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/vehicle-light-status.md index 1bc7de55033..e2fea46abb3 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/vehicle-light-status.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/vehicle-light-status.md @@ -8,12 +8,10 @@ description: Definities voor lichtstatus. Gebruikt door [GetVehicleDamageStatus](../functions/GetVehicleDamageStatus) en [UpdateVehicleDamageStatus](../functions/UpdateVehicleDamageStatus). ::: -| Definitie | Waarde | -| ---------------------------------------------------------- | ------ | -| UNKNOWN_VEHICLE_LIGHT_STATUS | 0 | -| VEHICLE_LIGHT_STATUS_NONE | 0 | -| VEHICLE_LIGHT_STATUS_FRONT_LEFT_BROKEN / CARLIGHT_FRONT_LEFT_BROKEN | 1 | -| VEHICLE_LIGHT_STATUS_FRONT_RIGHT_BROKEN / CARLIGHT_FRONT_RIGHT_BROKEN | 4 | -| VEHICLE_LIGHT_STATUS_REAR_BROKEN / CARLIGHT_REAR_BROKEN | 64| - - +| Definitie | Waarde | +| --------------------------------------------------------------------- | ------ | +| UNKNOWN_VEHICLE_LIGHT_STATUS | 0 | +| VEHICLE_LIGHT_STATUS_NONE | 0 | +| VEHICLE_LIGHT_STATUS_FRONT_LEFT_BROKEN / CARLIGHT_FRONT_LEFT_BROKEN | 1 | +| VEHICLE_LIGHT_STATUS_FRONT_RIGHT_BROKEN / CARLIGHT_FRONT_RIGHT_BROKEN | 4 | +| VEHICLE_LIGHT_STATUS_REAR_BROKEN / CARLIGHT_REAR_BROKEN | 64 | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/vehicle-panel-status.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/vehicle-panel-status.md index 5b201a550e2..ab496c2633b 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/vehicle-panel-status.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/vehicle-panel-status.md @@ -8,9 +8,7 @@ description: Definities voor panelstatus. Gebruikt door [GetVehicleDamageStatus](../functions/GetVehicleDamageStatus) en [UpdateVehicleDamageStatus](../functions/UpdateVehicleDamageStatus). ::: -| Definitie | Waarde | -| --------------------------- | ------ | -| UNKNOWN_VEHICLE_PANEL_STATUS| -1 | -| VEHICLE_PANEL_STATUS_NONE | 0 | - - +| Definitie | Waarde | +| ---------------------------- | ------ | +| UNKNOWN_VEHICLE_PANEL_STATUS | -1 | +| VEHICLE_PANEL_STATUS_NONE | 0 | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/vehicle-tire-status.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/vehicle-tire-status.md index feb4e3317a6..b3b3b971d62 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/vehicle-tire-status.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/vehicle-tire-status.md @@ -8,13 +8,11 @@ description: Definities voor bandenstatus. Gebruikt door [GetVehicleDamageStatus](../functions/GetVehicleDamageStatus) en [UpdateVehicleDamageStatus](../functions/UpdateVehicleDamageStatus). ::: -| Definitie | Waarde | -| ---------------------------------------------------------- | ------ | -| UNKNOWN_VEHICLE_TYRE_STATUS | -1 | -| VEHICLE_TYRE_STATUS_NONE | 0 | -| VEHICLE_TYRE_STATUS_FRONT_LEFT_POPPED / CARTYRE_FRONT_LEFT_POPPED | 8 | -| VEHICLE_TYRE_STATUS_FRONT_RIGHT_POPPED / CARTYRE_FRONT_RIGHT_POPPED | 2 | -| VEHICLE_TYRE_STATUS_REAR_LEFT_POPPED / CARTYRE_REAR_LEFT_POPPED | 4 | -| VEHICLE_TYRE_STATUS_REAR_RIGHT_POPPED / CARTYRE_REAR_RIGHT_POPPED | 1 | - - +| Definitie | Waarde | +| ------------------------------------------------------------------- | ------ | +| UNKNOWN_VEHICLE_TYRE_STATUS | -1 | +| VEHICLE_TYRE_STATUS_NONE | 0 | +| VEHICLE_TYRE_STATUS_FRONT_LEFT_POPPED / CARTYRE_FRONT_LEFT_POPPED | 8 | +| VEHICLE_TYRE_STATUS_FRONT_RIGHT_POPPED / CARTYRE_FRONT_RIGHT_POPPED | 2 | +| VEHICLE_TYRE_STATUS_REAR_LEFT_POPPED / CARTYRE_REAR_LEFT_POPPED | 4 | +| VEHICLE_TYRE_STATUS_REAR_RIGHT_POPPED / CARTYRE_REAR_RIGHT_POPPED | 1 | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/vehiclecolorid.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/vehiclecolorid.md index a2dc29931c2..c1d760b7800 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/vehiclecolorid.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/vehiclecolorid.md @@ -14,5 +14,3 @@ Sinds SA‑MP 0.3x zijn kleur‑ID's 128‑255 vervangen. Raadpleeg de tweede af ![image2](https://assets.open.mp/assets/images/vehicleColorIds/Ext_vcolours_2013.jpg) De `VehicleColoursTableRGBA` blijft gelijk aan de Engelse bron: [Vehicle Color IDs](/docs/scripting/resources/vehiclecolorid). - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/vehiclehealth.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/vehiclehealth.md index 2d488e0fbc7..f1550c51a89 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/vehiclehealth.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/vehiclehealth.md @@ -8,10 +8,10 @@ description: Waarden voor voertuig health. De waarde (0–1000) voor [SetVehicleHealth](../functions/SetVehicleHealth)/[GetVehicleHealth](../functions/GetVehicleHealth). 0 explodeert; 1000 is onbeschadigd. ::: -| Health | Effect op motor | -| ---------- | ------------------------------------------------- | -| > 650 | Geen problemen | -| 550–650 | Oververhit; witte rook | -| 390–550 | Zwaar oververhit; grijze rook | -| 250–390 | Erg heet; zwarte rook | -| < 250 | Vliegt in brand; explodeert snel zonder reparatie | +| Health | Effect op motor | +| ------- | ------------------------------------------------- | +| > 650 | Geen problemen | +| 550–650 | Oververhit; witte rook | +| 390–550 | Zwaar oververhit; grijze rook | +| 250–390 | Erg heet; zwarte rook | +| < 250 | Vliegt in brand; explodeert snel zonder reparatie | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/vehicleid.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/vehicleid.md index b1d1935da4f..a6c4b09df89 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/vehicleid.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/vehicleid.md @@ -5,5 +5,3 @@ description: Volledige lijst met voertuig‑ID's. --- De volledige tabel met afbeeldingen en details is onveranderd t.o.v. de Engelse pagina: [Vehicle IDs](/docs/scripting/resources/vehicleid). - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/vehicleinformationtypes.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/vehicleinformationtypes.md index d7428a86580..03db1890b7f 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/vehicleinformationtypes.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/vehicleinformationtypes.md @@ -8,18 +8,16 @@ description: Constants voor GetVehicleModelInfo. Gebruikt door [GetVehicleModelInfo](../functions/GetVehicleModelInfo). Zie Engelse pagina: [Vehicle Information Types](/docs/scripting/resources/vehicleinformationtypes). ::: -| Type | Beschrijving | -| ----------------------------- | ------------ | -| VEHICLE_MODEL_INFO_SIZE | Afmetingen | -| VEHICLE_MODEL_INFO_FRONTSEAT | Positie voorstoel | -| VEHICLE_MODEL_INFO_REARSEAT | Positie achterstoel | -| VEHICLE_MODEL_INFO_PETROLCAP | Positie tankdop | -| VEHICLE_MODEL_INFO_WHEELSFRONT| Positie voorwielen | -| VEHICLE_MODEL_INFO_WHEELSREAR | Positie achterwielen | -| VEHICLE_MODEL_INFO_WHEELSMID | Positie middenwielen | -| VEHICLE_MODEL_INFO_FRONT_BUMPER_Z | Hoogte voorbumper (alleen Z) | +| Type | Beschrijving | +| --------------------------------- | ------------------------------ | +| VEHICLE_MODEL_INFO_SIZE | Afmetingen | +| VEHICLE_MODEL_INFO_FRONTSEAT | Positie voorstoel | +| VEHICLE_MODEL_INFO_REARSEAT | Positie achterstoel | +| VEHICLE_MODEL_INFO_PETROLCAP | Positie tankdop | +| VEHICLE_MODEL_INFO_WHEELSFRONT | Positie voorwielen | +| VEHICLE_MODEL_INFO_WHEELSREAR | Positie achterwielen | +| VEHICLE_MODEL_INFO_WHEELSMID | Positie middenwielen | +| VEHICLE_MODEL_INFO_FRONT_BUMPER_Z | Hoogte voorbumper (alleen Z) | | VEHICLE_MODEL_INFO_REAR_BUMPER_Z | Hoogte achterbumper (alleen Z) | \* Posities zijn relatief t.o.v. het pivot (meestal middelpunt). - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/vendingmachines.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/vendingmachines.md index 49f96340ff0..50157af0734 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/vendingmachines.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/vendingmachines.md @@ -8,16 +8,14 @@ description: Modellen en locaties van werkende automaten. In GTA:SA/open.mp zijn diverse vendingmachines bruikbaar. Onderstaande modellen zijn interactief. ::: -| Model ID | Modelnaam | Omschrijving | -| -------- | -------------- | ------------------------------------ | -| 1209 | VENDMACH | Rode frisdrankautomaat | -| 1302 | VENDMACHFD | Zelfde model als 1209 | -| 1977 | VENDIN3 | Waarschijnlijk nergens gebruikt | -| 1775 | CJ_SPRUNK1 | Sprunk‑automaat | -| 1776 | CJ_CANDYVENDOR | Snoepautomaat | -| 956 | CJ_EXT_CANDY | Zelfde model als 1776 | -| 955 | CJ_EXT_SPRUNK | Zelfde model als 1775 | +| Model ID | Modelnaam | Omschrijving | +| -------- | -------------- | ------------------------------- | +| 1209 | VENDMACH | Rode frisdrankautomaat | +| 1302 | VENDMACHFD | Zelfde model als 1209 | +| 1977 | VENDIN3 | Waarschijnlijk nergens gebruikt | +| 1775 | CJ_SPRUNK1 | Sprunk‑automaat | +| 1776 | CJ_CANDYVENDOR | Snoepautomaat | +| 956 | CJ_EXT_CANDY | Zelfde model als 1776 | +| 955 | CJ_EXT_SPRUNK | Zelfde model als 1775 | Locatielijsten (buiten/binnen) blijven gelijk aan de Engelse pagina: [Vending Machines](/docs/scripting/resources/vendingmachines). - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/weaponids.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/weaponids.md index b07b114a16e..2cd09022b7b 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/weaponids.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/weaponids.md @@ -10,5 +10,3 @@ Deze pagina bevat alle in‑game wapens gebruikt door [OnPlayerDeath](../callbac --- > Opmerking: Deze pagina bevat een grote tabel met pictogrammen, definities, IDs, slots en notities. De data volgt de Engelstalige bron; alleen koppen en toelichtingen zijn vertaald. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/weaponskills.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/weaponskills.md index b09f4da7c9c..03a9a79c3b4 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/weaponskills.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/weaponskills.md @@ -8,38 +8,36 @@ description: Wapenvaardigheidstypen en niveaus voor SetPlayerSkillLevel. Geldige vaardigheidstypen voor [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) en [GetPlayerSkillLevel](../functions/GetPlayerSkillLevel): -| Waarde | Definitie | -| ------ | -------------------------- | -| 0 | WEAPONSKILL_PISTOL | -| 1 | WEAPONSKILL_PISTOL_SILENCED| -| 2 | WEAPONSKILL_DESERT_EAGLE | -| 3 | WEAPONSKILL_SHOTGUN | -| 4 | WEAPONSKILL_SAWNOFF_SHOTGUN| -| 5 | WEAPONSKILL_SPAS12_SHOTGUN | -| 6 | WEAPONSKILL_MICRO_UZI | -| 7 | WEAPONSKILL_MP5 | -| 8 | WEAPONSKILL_AK47 | -| 9 | WEAPONSKILL_M4 | -| 10 | WEAPONSKILL_SNIPERRIFLE | +| Waarde | Definitie | +| ------ | --------------------------- | +| 0 | WEAPONSKILL_PISTOL | +| 1 | WEAPONSKILL_PISTOL_SILENCED | +| 2 | WEAPONSKILL_DESERT_EAGLE | +| 3 | WEAPONSKILL_SHOTGUN | +| 4 | WEAPONSKILL_SAWNOFF_SHOTGUN | +| 5 | WEAPONSKILL_SPAS12_SHOTGUN | +| 6 | WEAPONSKILL_MICRO_UZI | +| 7 | WEAPONSKILL_MP5 | +| 8 | WEAPONSKILL_AK47 | +| 9 | WEAPONSKILL_M4 | +| 10 | WEAPONSKILL_SNIPERRIFLE | ## Niveaus Er zijn 3 niveaus: Poor, Gangster, Hitman. Benodigde waarden om te stijgen: -| Wapen | Poor | Gangster | Hitman | -| -------------- | ---- | -------- | ------ | -| Pistol | 0 | 40 | 999 | -| Silenced Pistol| 0 | 500 | 999 | -| Desert Eagle | 0 | 200 | 999 | -| Shotgun | 0 | 200 | 999 | -| Sawnoff | 0 | 200 | 999 | -| Combat | 0 | 200 | 999 | -| Micro Uzi | 0 | 50 | 999 | -| TEC-9 | 0 | 50 | 999 | -| MP5 | 0 | 250 | 999 | -| AK47 | 0 | 200 | 999 | -| M4 | 0 | 200 | 999 | -| Sniper Rifle | 0 | 300 | 999 | -| Country Rifle | 0 | 300 | 999 | - - +| Wapen | Poor | Gangster | Hitman | +| --------------- | ---- | -------- | ------ | +| Pistol | 0 | 40 | 999 | +| Silenced Pistol | 0 | 500 | 999 | +| Desert Eagle | 0 | 200 | 999 | +| Shotgun | 0 | 200 | 999 | +| Sawnoff | 0 | 200 | 999 | +| Combat | 0 | 200 | 999 | +| Micro Uzi | 0 | 50 | 999 | +| TEC-9 | 0 | 50 | 999 | +| MP5 | 0 | 250 | 999 | +| AK47 | 0 | 200 | 999 | +| M4 | 0 | 200 | 999 | +| Sniper Rifle | 0 | 300 | 999 | +| Country Rifle | 0 | 300 | 999 | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/weaponslots.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/weaponslots.md index df82b868fcc..c653fbcb6d5 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/weaponslots.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/weaponslots.md @@ -24,5 +24,3 @@ Gebruikt door [GetWeaponSlot](../functions/GetWeaponSlot) en [GetPlayerWeaponDat | WEAPON_SLOT_GIFT | 10 | | WEAPON_SLOT_GADGET | 11 | | WEAPON_SLOT_DETONATOR | 12 | - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/weaponstates.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/weaponstates.md index 430baf12300..8c3f3cfad7a 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/weaponstates.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/weaponstates.md @@ -6,12 +6,10 @@ description: Constants voor wapenstatus. De volgende wapenstatussen zijn beschikbaar (gebruikt door [GetPlayerWeaponState](../functions/GetPlayerWeaponState)): -| ID | Definitie | Beschrijving | -| --- | ------------------------ | ----------------------------------------------------------------------------------------------------------------- | +| ID | Definitie | Beschrijving | +| --- | ------------------------ | --------------------------------------------------------------------------------------------------------------------- | | -1 | WEAPONSTATE_UNKNOWN | Onbekend (bijv. in voertuig, spectate of wanneer [player state](../functions/GetPlayerState) PLAYER_STATE_SPAWNED is) | -| 0 | WEAPONSTATE_NO_BULLETS | Huidig wapen heeft geen munitie | -| 1 | WEAPONSTATE_LAST_BULLET | Huidig wapen heeft nog één kogel | -| 2 | WEAPONSTATE_MORE_BULLETS | Huidig wapen heeft meer dan één kogel | -| 3 | WEAPONSTATE_RELOADING | Speler is aan het herladen | - - +| 0 | WEAPONSTATE_NO_BULLETS | Huidig wapen heeft geen munitie | +| 1 | WEAPONSTATE_LAST_BULLET | Huidig wapen heeft nog één kogel | +| 2 | WEAPONSTATE_MORE_BULLETS | Huidig wapen heeft meer dan één kogel | +| 3 | WEAPONSTATE_RELOADING | Speler is aan het herladen | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/weatherid.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/weatherid.md index e6aa960f54d..2a066e6af80 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/weatherid.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/weatherid.md @@ -4,5 +4,3 @@ sidebar_label: "Weer‑ID's" --- Lijst met weer‑ID's voor [SetWeather](../functions/SetWeather) en [SetPlayerWeather](../functions/SetPlayerWeather). Zie volledige tabel/notities op [Weather IDs](/docs/scripting/resources/weatherid). - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md index cc7d6dcb78c..0d0928393d7 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md @@ -81,5 +81,3 @@ Dit komt vaak voor op Windows-servers bij het laden van een plugin die met een n | 11.0 | Microsoft Visual C++ 2012 x86 Redistributable | | 12.0 | Microsoft Visual C++ 2013 x86 Redistributable | | 14.0 | Microsoft Visual C++ 2015 x86 Redistributable | - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/ControllingServer.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/ControllingServer.md index 67f4a3ceb1f..ddca5fed8d8 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/ControllingServer.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/ControllingServer.md @@ -152,39 +152,39 @@ Typ `cmdlist` voor commands (of `varlist` voor variables) via RCON in-game (`/rc Dit zijn de commands die je als admin kunt gebruiken: -| Command | Description | -| --------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------- | -| `/rcon cmdlist` | Toont een lijst met beschikbare commands. | -| `/rcon varlist` | Toont een lijst met de huidige variables. | -| `/rcon exit` | Sluit de server af. | -| `/rcon echo [text]` | Print `[text]` in de serverconsole (NIET de client-console in-game). | -| `/rcon hostname [name]` | Wijzigt de hostname-tekst (_voorbeeld: `/rcon hostname my server`_). | -| `/rcon gamemodetext [name]` | Wijzigt de gamemode-tekst (_voorbeeld: `/rcon gamemodetext my gamemode`_). | -| `/rcon mapname [name]` | Wijzigt de mapnaam-tekst (_voorbeeld: `/rcon mapname San Andreas`_). | -| `/rcon exec [filename]` | Voert het opgegeven cfg-bestand uit (_voorbeeld: `/rcon exec blah.cfg`_). | -| `/rcon kick [ID]` | Kickt de player met de opgegeven ID (_voorbeeld: `/rcon kick 2`_). | -| `/rcon ban [ID]` | Bannt de player met de opgegeven ID (_voorbeeld: `/rcon ban 2`_). | -| `/rcon changemode [mode]` | Wisselt naar de opgegeven gamemode (_voorbeeld: `/rcon changemode sftdm`_). | -| `/rcon gmx` | Laadt de volgende gamemode uit [server.cfg](server.cfg). | -| `/rcon reloadbans` | Laadt `samp.ban` opnieuw (lijst met gebande IP's). Gebruik dit na unbannen. | -| `/rcon reloadlog` | Laadt `server_log.txt` opnieuw. Handig voor automatische logrotatie. Op Linux ook te triggeren met het `SIGUSR1`-signaal. | -| `/rcon say` | Toont een bericht in de client-console van spelers (bijv. `/rcon say hello` toont `Admin: hello`). | -| `/rcon players` | Toont de players in de server (met naam, IP en ping). | -| `/rcon banip [IP]` | Bannt het opgegeven IP (_voorbeeld: `/rcon banip 127.0.0.1`_). | -| `/rcon unbanip [IP]` | Unbannt het opgegeven IP (_voorbeeld: `/rcon unbanip 127.0.0.1`_). | -| `/rcon gravity` | Wijzigt de gravity (_voorbeeld: `/rcon gravity 0.008`_). | -| `/rcon weather [ID]` | Wijzigt het weather (_voorbeeld: `/rcon weather 1`_). | -| `/rcon loadfs` | Laadt het opgegeven filterscript (_voorbeeld: `/rcon loadfs adminfs`_). | -| `/rcon weburl [server url]` | Wijzigt de server-URL in de masterlists/SA-MP client. | -| `/rcon unloadfs` | Unloadt het opgegeven filterscript (_voorbeeld: `/rcon unloadfs adminfs`_). | -| `/rcon reloadfs` | Reloadt het opgegeven filterscript (_voorbeeld: `/rcon reloadfs adminfs`_). | -| `/rcon rcon\_password [PASSWORD]` | Wijzigt het RCON-wachtwoord. | -| `/rcon password [password]` | Zet/reset het serverpassword. | -| `/rcon messageslimit [count]` | Wijzigt het max. aantal messages per seconde per client (standaard 500). | -| `/rcon ackslimit [count]` | Wijzigt de acks-limit (standaard 3000). | -| `/rcon messageholelimit [count]` | Wijzigt de message holes-limit (standaard 3000). | -| `/rcon playertimeout [limit m/s]` | Wijzigt de timeout (ms) wanneer een player geen packets verstuurt (standaard 1000). | -| `/rcon language [language]` | Wijzigt de servertaal (_voorbeeld: `/rcon language English`_). Wordt getoond in de serverbrowser. | +| Command | Description | +| --------------------------------- | ------------------------------------------------------------------------------------------------------------------------- | +| `/rcon cmdlist` | Toont een lijst met beschikbare commands. | +| `/rcon varlist` | Toont een lijst met de huidige variables. | +| `/rcon exit` | Sluit de server af. | +| `/rcon echo [text]` | Print `[text]` in de serverconsole (NIET de client-console in-game). | +| `/rcon hostname [name]` | Wijzigt de hostname-tekst (_voorbeeld: `/rcon hostname my server`_). | +| `/rcon gamemodetext [name]` | Wijzigt de gamemode-tekst (_voorbeeld: `/rcon gamemodetext my gamemode`_). | +| `/rcon mapname [name]` | Wijzigt de mapnaam-tekst (_voorbeeld: `/rcon mapname San Andreas`_). | +| `/rcon exec [filename]` | Voert het opgegeven cfg-bestand uit (_voorbeeld: `/rcon exec blah.cfg`_). | +| `/rcon kick [ID]` | Kickt de player met de opgegeven ID (_voorbeeld: `/rcon kick 2`_). | +| `/rcon ban [ID]` | Bannt de player met de opgegeven ID (_voorbeeld: `/rcon ban 2`_). | +| `/rcon changemode [mode]` | Wisselt naar de opgegeven gamemode (_voorbeeld: `/rcon changemode sftdm`_). | +| `/rcon gmx` | Laadt de volgende gamemode uit [server.cfg](server.cfg). | +| `/rcon reloadbans` | Laadt `samp.ban` opnieuw (lijst met gebande IP's). Gebruik dit na unbannen. | +| `/rcon reloadlog` | Laadt `server_log.txt` opnieuw. Handig voor automatische logrotatie. Op Linux ook te triggeren met het `SIGUSR1`-signaal. | +| `/rcon say` | Toont een bericht in de client-console van spelers (bijv. `/rcon say hello` toont `Admin: hello`). | +| `/rcon players` | Toont de players in de server (met naam, IP en ping). | +| `/rcon banip [IP]` | Bannt het opgegeven IP (_voorbeeld: `/rcon banip 127.0.0.1`_). | +| `/rcon unbanip [IP]` | Unbannt het opgegeven IP (_voorbeeld: `/rcon unbanip 127.0.0.1`_). | +| `/rcon gravity` | Wijzigt de gravity (_voorbeeld: `/rcon gravity 0.008`_). | +| `/rcon weather [ID]` | Wijzigt het weather (_voorbeeld: `/rcon weather 1`_). | +| `/rcon loadfs` | Laadt het opgegeven filterscript (_voorbeeld: `/rcon loadfs adminfs`_). | +| `/rcon weburl [server url]` | Wijzigt de server-URL in de masterlists/SA-MP client. | +| `/rcon unloadfs` | Unloadt het opgegeven filterscript (_voorbeeld: `/rcon unloadfs adminfs`_). | +| `/rcon reloadfs` | Reloadt het opgegeven filterscript (_voorbeeld: `/rcon reloadfs adminfs`_). | +| `/rcon rcon\_password [PASSWORD]` | Wijzigt het RCON-wachtwoord. | +| `/rcon password [password]` | Zet/reset het serverpassword. | +| `/rcon messageslimit [count]` | Wijzigt het max. aantal messages per seconde per client (standaard 500). | +| `/rcon ackslimit [count]` | Wijzigt de acks-limit (standaard 3000). | +| `/rcon messageholelimit [count]` | Wijzigt de message holes-limit (standaard 3000). | +| `/rcon playertimeout [limit m/s]` | Wijzigt de timeout (ms) wanneer een player geen packets verstuurt (standaard 1000). | +| `/rcon language [language]` | Wijzigt de servertaal (_voorbeeld: `/rcon language English`_). Wordt getoond in de serverbrowser. | De vier limieten/counters hierboven zijn bedoeld om tools tegen te gaan die SA-MP-servers laten vastlopen of crashen. Stel ze in naar wat bij jouw server past. Standaarden zijn prima; als je onterechte kicks ziet, verhoog de waarden zodat legitieme spelers niet geraakt worden. @@ -200,5 +200,3 @@ De volgende callbacks en functies zijn gerelateerd en mogelijk nuttig: - [IsPlayerAdmin](../scripting/functions/IsPlayerAdmin): checkt of een speler is ingelogd op RCON. - [SendRconCommand](../scripting/functions/SendRconCommand): stuurt een RCON-command vanuit je script. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/Installation.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/Installation.md index 5453bb01f67..6e1d530cb30 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/Installation.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/Installation.md @@ -64,10 +64,10 @@ Als je de onderstaande plugins gebruikt, moet je een versie gebruiken die compat ::: -| Plugin | OMP | -| ----------------- | ----------------------------------------------------------------- | -| rustext | https://github.com/ziggi/rustext/releases/tag/v2.0.11 (nomemhack) | -| keylistener | https://github.com/edgyaf/keylistener/releases/tag/1.1.2-pr | +| Plugin | OMP | +| ----------- | ----------------------------------------------------------------- | +| rustext | https://github.com/ziggi/rustext/releases/tag/v2.0.11 (nomemhack) | +| keylistener | https://github.com/edgyaf/keylistener/releases/tag/1.1.2-pr | :::warning @@ -403,5 +403,3 @@ Blogpost: [Porting to open.mp](https://www.open.mp/blog/porting) Als je nog steeds problemen hebt met het draaien van de server, wordt dan lid van de officiële open.mp-Discord: https://discord.gg/samp Stel je vraag in het kanaal [#openmp-support](https://discord.com/channels/231799104731217931/966398440051445790). - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/LagCompensation.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/LagCompensation.md index b7aa6c0b6b2..da3dc66f077 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/LagCompensation.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/LagCompensation.md @@ -13,5 +13,3 @@ Zet je deze op 0, dan is lag compensatie volledig uitgeschakeld en moeten speler Het uitschakelen van lag compensatie voorkomt dat [OnPlayerWeaponShot](../scripting/callbacks/OnPlayerWeaponShot) wordt aangeroepen. Deze variabele kan alleen worden ingesteld in [server.cfg](server.cfg) of [config.json](config.json). - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/LinuxServerInstallation.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/LinuxServerInstallation.md index 502598a899b..65e6488933a 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/LinuxServerInstallation.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/LinuxServerInstallation.md @@ -40,7 +40,6 @@ Zoek een online handleiding of de documentatie van je hosting als je niet zeker ::: 2. Je Linux-instance updaten: - - Zorg eerst dat je systeem up-to-date is: ``` @@ -52,7 +51,6 @@ Zoek een online handleiding of de documentatie van je hosting als je niet zeker ``` 3. Een veilig serviceaccount aanmaken: - - Voor de veiligheid maken we een dedicated serviceaccount zonder home directory aan: ``` @@ -60,7 +58,6 @@ Zoek een online handleiding of de documentatie van je hosting als je niet zeker ``` 4. Het serviceaccount locken: - - Voorkom login met het serviceaccount: ``` @@ -68,7 +65,6 @@ Zoek een online handleiding of de documentatie van je hosting als je niet zeker ``` 5. Een map voor de serverbestanden maken: - - We gebruiken `/opt`; dit is de standaardlocatie voor third-party apps: ``` @@ -76,7 +72,6 @@ Zoek een online handleiding of de documentatie van je hosting als je niet zeker ``` 6. Permissies instellen voor de map: - - Zet de group van de map op het serviceaccount: ``` @@ -98,7 +93,6 @@ Zoek een online handleiding of de documentatie van je hosting als je niet zeker ## Fase 2: open.mp-serverbestanden installeren 7. Ga naar de servermap: - - Navigeer naar `/opt/omp-server`, waar de server komt te staan: ``` @@ -106,7 +100,6 @@ Zoek een online handleiding of de documentatie van je hosting als je niet zeker ``` 8. open.mp-serverbestanden downloaden: - - Download de laatste release van de open.mp-server: ``` @@ -121,7 +114,6 @@ Zoek een online handleiding of de documentatie van je hosting als je niet zeker ::: 9. Serverbestanden uitpakken: - - Na het downloaden, pak de bestanden uit: ``` @@ -133,7 +125,6 @@ Zoek een online handleiding of de documentatie van je hosting als je niet zeker ## Fase 3: Configureren en starten 10. Vereiste x86-libraries installeren: - - De server draait als 32-bit-applicatie, dus schakel 32-bit-architectuur in: ``` @@ -149,7 +140,6 @@ Zoek een online handleiding of de documentatie van je hosting als je niet zeker ``` 11. Server uitvoerbaar maken: - - Pas de rechten aan zodat de server kan starten (eenmalig): ``` @@ -161,7 +151,6 @@ Zoek een online handleiding of de documentatie van je hosting als je niet zeker ``` 12. Server starten: - - Start de server op de achtergrond met: ``` @@ -175,7 +164,6 @@ Zoek een online handleiding of de documentatie van je hosting als je niet zeker ## Fase 4: Server beheren 13. Server stoppen: - - Stop de server met de PID uit stap 12: ``` @@ -183,7 +171,6 @@ Zoek een online handleiding of de documentatie van je hosting als je niet zeker ``` 14. Proces-ID terugvinden (als je die kwijt bent): - - Voer uit: ``` @@ -205,5 +192,3 @@ Zoek een online handleiding of de documentatie van je hosting als je niet zeker Heb je nog steeds issues met het opzetten van de server, word dan lid van de officiële open.mp-Discord: [https://discord.gg/samp](https://discord.gg/samp) Stel je vraag in het kanaal [#openmp-support](https://discord.com/channels/231799104731217931/966398440051445790) en verwijs naar deze guide zodat we ‘m kunnen verbeteren. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/RemoteConsole.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/RemoteConsole.md index bf53d6a9639..bfd1215af8e 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/RemoteConsole.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/RemoteConsole.md @@ -16,5 +16,3 @@ De Remote Console is een command prompt waarmee je RCON-commands kunt uitvoeren ![Rcon console](https://assets.open.mp/assets/images/server/rcon.jpg) Opmerking: Je hoeft in de serverbrowser geen `/rcon` voor de command te typen; commands werken dan juist niet. Wil je bijvoorbeeld de server resetten, typ dan gewoon `gmx` en druk op Enter. Meer is er niet voor nodig. Veel plezier! - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/config.json.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/config.json.md index 710173f3dc4..3f6acf1e4fe 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/config.json.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/config.json.md @@ -53,188 +53,188 @@ omp-server --default-config ## Announce -| Key | Type | Default value | Read-only | Rule | Effect | -| -------- | ---- | ------------- | --------- | ---- | ---------------------------------------------------------------------------------------------------------------------- | -| announce | bool | true | ❌ | ❌ | Schakelt aanmelding bij de open.mp-masterlist in. '**true**' om in te schakelen of '**false**' om uit te schakelen. | +| Key | Type | Default value | Read-only | Rule | Effect | +| -------- | ---- | ------------- | --------- | ---- | ------------------------------------------------------------------------------------------------------------------- | +| announce | bool | true | ❌ | ❌ | Schakelt aanmelding bij de open.mp-masterlist in. '**true**' om in te schakelen of '**false**' om uit te schakelen. | ## Zelfgemaakte modellen (Artwork) -| Key | Type | Default value | Read-only | Rule | Effect | -| ----------------------- | ------ | ------------- | --------- | ---- | ----------------------------------------------------------------------------------------------------------------------- | -| artwork.cdn | string | | ✅ | ❌ | Een HTTP-adres voor een externe modelserver. | -| artwork.enable | bool | true | ✅ | ✅ | Schakelt gebruik van zelfgemaakte modellen uit de map `/models` in. '**true**' = aan, '**false**' = uit. | -| artwork.models_path | string | models | ✅ | ❌ | Het pad waar de zelfgemaakte modellen staan. | -| artwork.port | int | 7777 | ✅ | ❌ | | -| artwork.web_server_bind | string | | ✅ | ❌ | | +| Key | Type | Default value | Read-only | Rule | Effect | +| ----------------------- | ------ | ------------- | --------- | ---- | -------------------------------------------------------------------------------------------------------- | +| artwork.cdn | string | | ✅ | ❌ | Een HTTP-adres voor een externe modelserver. | +| artwork.enable | bool | true | ✅ | ✅ | Schakelt gebruik van zelfgemaakte modellen uit de map `/models` in. '**true**' = aan, '**false**' = uit. | +| artwork.models_path | string | models | ✅ | ❌ | Het pad waar de zelfgemaakte modellen staan. | +| artwork.port | int | 7777 | ✅ | ❌ | | +| artwork.web_server_bind | string | | ✅ | ❌ | | ## Chatfilter -| Key | Type | Default value | Read-only | Rule | Effect | -| ----------------- | ---- | ------------- | --------- | ---- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| chat_input_filter | bool | true | ❌ | ❌ | Schakelt de chat input filter. Zet uit om karakters zoals % in de chat te kunnen gebruiken. Zie ook [ToggleChatTextReplacement](../scripting/functions/ToggleChatTextReplacement). | +| Key | Type | Default value | Read-only | Rule | Effect | +| ----------------- | ---- | ------------- | --------- | ---- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| chat_input_filter | bool | true | ❌ | ❌ | Schakelt de chat input filter. Zet uit om karakters zoals % in de chat te kunnen gebruiken. Zie ook [ToggleChatTextReplacement](../scripting/functions/ToggleChatTextReplacement). | ## Query serverinfo -| Key | Type | Default value | Read-only | Rule | Effect | -| ------------ | ---- | ------------- | --------- | ---- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| enable_query | bool | true | ❌ | ❌ | Toont/verbergt serverinformatie in de serverbrowser. '**true**' = aan, '**false**' = uit. Spelers kunnen nog steeds joinen; alleen wordt er geen info getoond in de browser. | +| Key | Type | Default value | Read-only | Rule | Effect | +| ------------ | ---- | ------------- | --------- | ---- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| enable_query | bool | true | ❌ | ❌ | Toont/verbergt serverinformatie in de serverbrowser. '**true**' = aan, '**false**' = uit. Spelers kunnen nog steeds joinen; alleen wordt er geen info getoond in de browser. | ## Game -| Key | Type | Default value | Read-only | Rule | Effect | -| ---------------------------------- | ------ | ------------- | --------- | ---- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| game.allow_interior_weapons | bool | true | ❌ | ❌ | Bepaalt of weapons in interiors zijn toegestaan. '**true**' om toe te staan, '**false**' om te blokkeren. | -| game.chat_radius | float | 200.0 | ❌ | ❌ | Stelt een radius in voor chat. Alleen players binnen deze afstand zien het bericht. Dit beïnvloedt ook de zichtafstand van players op de map. | -| game.death_drop_amount | int | 0 | ❌ | ❌ | | -| game.gravity | float | 0.008 | ❌ | ✅ | De globale zwaartekracht van de server. | -| game.group_player_objects | bool | false | ❌ | ❌ | In SA:MP delen per-player- en globale objects één ID-pool. Met grouping probeert de server een al gebruikt per-player-objectslot te hergebruiken bij een andere speler als dat kan. | -| game.lag_compensation_mode | int | 1 | ✅ | ✅ | **0**: Volledig uit.

**1**: Volledig aan.

**2**: Alleen positie-compensatie (rotatie wordt niet gecompenseerd). | -| game.map | string | | ❌ | ✅ | De mapnaam die in de serverbrowser verschijnt. Kan alles zijn, bijv. "My Stunt Map". | -| game.mode | string | | ❌ | ❌ | De mode die in de serverbrowser wordt getoond. [SetGameModeText](../scripting/functions/SetGameModeText) heeft hetzelfde effect en overschrijft de waarde uit `config.json`. Voor verschillende gamemodes kun je die functie gebruiken. | -| game.nametag_draw_radius | float | 70.0 | ❌ | ❌ | Maximale afstand voor het tonen van nametags. | -| game.player_marker_draw_radius | float | 250.0 | ❌ | ❌ | Stelt de marker radius voor alle spelers in. | -| game.player_marker_mode | int | 1 | ❌ | ❌ | **0**: Marker mode off

**1**: Marker mode global

**2**: Marker mode streamed

[Marker Modes](../scripting/resources/markermodes) | -| game.time | int | 12 | ❌ | ✅ | De globale tijd die de server gebruikt en die in de serverbrowser wordt getoond. | -| game.use_all_animations | bool | false | ✅ | ❌ | Schakelt animaties in die in sommige versies ontbreken. '**true**' om alles in te schakelen, '**false**' om uit te schakelen. | -| game.use_chat_radius | bool | false | ❌ | ❌ | Chat radius aan/uit. | -| game.use_entry_exit_markers | bool | true | ✅ | ❌ | Schakelt alle interior-ingangen en -uitgangen in (gele pijlen bij deuren). | -| game.use_instagib | bool | false | ❌ | ❌ | Oude instelbare variabele (client-side niet meer beschikbaar). Instagib = one shot one kill. | -| game.use_manual_engine_and_lights | bool | false | ❌ | ❌ | Handmatige controle over vehicle engines en lights. **false**: voorkomt automatisch engine aan/uit en headlights bij donker. | -| game.use_nametag_los | bool | true | ❌ | ❌ | Line-Of-Sight voor nametags, health- en armor-balken. | -| game.use_nametags | bool | true | ❌ | ❌ | Tekent nametags, health- en armor-balken boven players. | -| game.use_player_marker_draw_radius | bool | false | ❌ | ❌ | Player markers (blips op de radar) aan/uit. | -| game.use_player_ped_anims | bool | false | ❌ | ❌ | Gebruikt standaard player-walk anim (CJ-skin) in plaats van custom anims per skin (bijv. skater). | -| game.use_stunt_bonuses | bool | true | ❌ | ❌ | Schakelt stuntbonussen voor alle players in/uit. Ingeschakeld: beloningen voor stunts (bijv. wheelie). | -| game.use_vehicle_friendly_fire | bool | false | ❌ | ❌ | Friendly fire voor team vehicles. Players kunnen team-vehicles geen damage doen. | -| game.use_zone_names | bool | false | ❌ | ❌ | Toont zone-/areanamen zoals "Vinewood" of "Doherty" rechtsonder in beeld bij binnenkomst van een area. | -| game.validate_animations | bool | true | ❌ | ❌ | Valideert animaties voor players. | -| game.vehicle_respawn_time | int | 10000 | ❌ | ❌ | Respawn time van vehicles in milliseconden (standaard 10 seconden). | -| game.weather | int | 10 | ❌ | ✅ | Het globale weer dat de server gebruikt en dat in de serverbrowser wordt getoond. | +| Key | Type | Default value | Read-only | Rule | Effect | +| ---------------------------------- | ------ | ------------- | --------- | ---- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| game.allow_interior_weapons | bool | true | ❌ | ❌ | Bepaalt of weapons in interiors zijn toegestaan. '**true**' om toe te staan, '**false**' om te blokkeren. | +| game.chat_radius | float | 200.0 | ❌ | ❌ | Stelt een radius in voor chat. Alleen players binnen deze afstand zien het bericht. Dit beïnvloedt ook de zichtafstand van players op de map. | +| game.death_drop_amount | int | 0 | ❌ | ❌ | | +| game.gravity | float | 0.008 | ❌ | ✅ | De globale zwaartekracht van de server. | +| game.group_player_objects | bool | false | ❌ | ❌ | In SA:MP delen per-player- en globale objects één ID-pool. Met grouping probeert de server een al gebruikt per-player-objectslot te hergebruiken bij een andere speler als dat kan. | +| game.lag_compensation_mode | int | 1 | ✅ | ✅ | **0**: Volledig uit.

**1**: Volledig aan.

**2**: Alleen positie-compensatie (rotatie wordt niet gecompenseerd). | +| game.map | string | | ❌ | ✅ | De mapnaam die in de serverbrowser verschijnt. Kan alles zijn, bijv. "My Stunt Map". | +| game.mode | string | | ❌ | ❌ | De mode die in de serverbrowser wordt getoond. [SetGameModeText](../scripting/functions/SetGameModeText) heeft hetzelfde effect en overschrijft de waarde uit `config.json`. Voor verschillende gamemodes kun je die functie gebruiken. | +| game.nametag_draw_radius | float | 70.0 | ❌ | ❌ | Maximale afstand voor het tonen van nametags. | +| game.player_marker_draw_radius | float | 250.0 | ❌ | ❌ | Stelt de marker radius voor alle spelers in. | +| game.player_marker_mode | int | 1 | ❌ | ❌ | **0**: Marker mode off

**1**: Marker mode global

**2**: Marker mode streamed

[Marker Modes](../scripting/resources/markermodes) | +| game.time | int | 12 | ❌ | ✅ | De globale tijd die de server gebruikt en die in de serverbrowser wordt getoond. | +| game.use_all_animations | bool | false | ✅ | ❌ | Schakelt animaties in die in sommige versies ontbreken. '**true**' om alles in te schakelen, '**false**' om uit te schakelen. | +| game.use_chat_radius | bool | false | ❌ | ❌ | Chat radius aan/uit. | +| game.use_entry_exit_markers | bool | true | ✅ | ❌ | Schakelt alle interior-ingangen en -uitgangen in (gele pijlen bij deuren). | +| game.use_instagib | bool | false | ❌ | ❌ | Oude instelbare variabele (client-side niet meer beschikbaar). Instagib = one shot one kill. | +| game.use_manual_engine_and_lights | bool | false | ❌ | ❌ | Handmatige controle over vehicle engines en lights. **false**: voorkomt automatisch engine aan/uit en headlights bij donker. | +| game.use_nametag_los | bool | true | ❌ | ❌ | Line-Of-Sight voor nametags, health- en armor-balken. | +| game.use_nametags | bool | true | ❌ | ❌ | Tekent nametags, health- en armor-balken boven players. | +| game.use_player_marker_draw_radius | bool | false | ❌ | ❌ | Player markers (blips op de radar) aan/uit. | +| game.use_player_ped_anims | bool | false | ❌ | ❌ | Gebruikt standaard player-walk anim (CJ-skin) in plaats van custom anims per skin (bijv. skater). | +| game.use_stunt_bonuses | bool | true | ❌ | ❌ | Schakelt stuntbonussen voor alle players in/uit. Ingeschakeld: beloningen voor stunts (bijv. wheelie). | +| game.use_vehicle_friendly_fire | bool | false | ❌ | ❌ | Friendly fire voor team vehicles. Players kunnen team-vehicles geen damage doen. | +| game.use_zone_names | bool | false | ❌ | ❌ | Toont zone-/areanamen zoals "Vinewood" of "Doherty" rechtsonder in beeld bij binnenkomst van een area. | +| game.validate_animations | bool | true | ❌ | ❌ | Valideert animaties voor players. | +| game.vehicle_respawn_time | int | 10000 | ❌ | ❌ | Respawn time van vehicles in milliseconden (standaard 10 seconden). | +| game.weather | int | 10 | ❌ | ✅ | Het globale weer dat de server gebruikt en dat in de serverbrowser wordt getoond. | ## Language -| Key | Type | Default value | Read-only | Rule | Effect | -| -------- | ------ | ------------- | --------- | ---- | ------------------------------------------------------------------------------------------------------------------------- | -| language | string | | ❌ | ❌ | De taal die in de serverbrowser verschijnt. Spelers kunnen hiermee op taal filteren in de serverbrowser. | +| Key | Type | Default value | Read-only | Rule | Effect | +| -------- | ------ | ------------- | --------- | ---- | -------------------------------------------------------------------------------------------------------- | +| language | string | | ❌ | ❌ | De taal die in de serverbrowser verschijnt. Spelers kunnen hiermee op taal filteren in de serverbrowser. | ## Logging -| Key | Type | Default value | Read-only | Rule | Effect | -| ------------------------------- | ------ | --------------------- | --------- | ---- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| logging.enable | bool | true | ❌ | ❌ | Logging aan/uit. | -| logging.file | string | log.txt | ✅ | ❌ | Pad en bestandsnaam voor de serverlog. | -| logging.log_chat | bool | true | ❌ | ❌ | Toont/verbergt player chat in de serverconsole. Handig om logbloat te voorkomen of als je een eigen chatloggingoplossing hebt. '**true**' = aan, '**false**' = uit. | -| logging.log_connection_messages | bool | true | ❌ | ❌ | Player- en NPC-join-berichten aan/uit. | -| logging.log_cookies | bool | false | ❌ | ❌ | Logt connection cookies van nieuw verbindende players. '**true**' = aan, '**false**' = uit. | -| logging.log_deaths | bool | true | ❌ | ❌ | Toont/verbergt player deaths in de console. '**true**' = aan, '**false**' = uit. | -| logging.log_queries | bool | false | ❌ | ❌ | Logt alle queries die door players naar de server worden gestuurd. Nuttig tijdens DDoS-aanvallen. | -| logging.log_sqlite | bool | false | ❌ | ❌ | Logt sqlite `DB_*`-fouten in de console. | -| logging.log_sqlite_queries | bool | false | ❌ | ❌ | Logt alle sqlite `DB_Query`-aanroepen, inclusief de querystring. | -| logging.timestamp_format | string | [%Y-%m-%dT%H:%M:%S%z] | ✅ | ❌ | Het tijdstempelformaat. Gebaseerd op [strftime](http://cplusplus.com/reference/clibrary/ctime/strftime/) (C/C++). Voorbeelden:

**[%H:%M:%S]** Alleen tijd.

**[%d/%m/%Y %H:%M:%S]** Datum als dd/mm/jjjj, gevolgd door tijd uur:minuut:seconde. | -| logging.use_prefix | bool | true | ❌ | ❌ | Prefixes zoals `[Info]` wel/niet tonen bij elk consolebericht. '**true**' = aan, '**false**' = uit. | -| logging.use_timestamp | bool | true | ❌ | ❌ | Tijdstempel wel/niet tonen bij elk consolebericht. '**true**' = aan, '**false**' = uit. | +| Key | Type | Default value | Read-only | Rule | Effect | +| ------------------------------- | ------ | --------------------- | --------- | ---- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| logging.enable | bool | true | ❌ | ❌ | Logging aan/uit. | +| logging.file | string | log.txt | ✅ | ❌ | Pad en bestandsnaam voor de serverlog. | +| logging.log_chat | bool | true | ❌ | ❌ | Toont/verbergt player chat in de serverconsole. Handig om logbloat te voorkomen of als je een eigen chatloggingoplossing hebt. '**true**' = aan, '**false**' = uit. | +| logging.log_connection_messages | bool | true | ❌ | ❌ | Player- en NPC-join-berichten aan/uit. | +| logging.log_cookies | bool | false | ❌ | ❌ | Logt connection cookies van nieuw verbindende players. '**true**' = aan, '**false**' = uit. | +| logging.log_deaths | bool | true | ❌ | ❌ | Toont/verbergt player deaths in de console. '**true**' = aan, '**false**' = uit. | +| logging.log_queries | bool | false | ❌ | ❌ | Logt alle queries die door players naar de server worden gestuurd. Nuttig tijdens DDoS-aanvallen. | +| logging.log_sqlite | bool | false | ❌ | ❌ | Logt sqlite `DB_*`-fouten in de console. | +| logging.log_sqlite_queries | bool | false | ❌ | ❌ | Logt alle sqlite `DB_Query`-aanroepen, inclusief de querystring. | +| logging.timestamp_format | string | [%Y-%m-%dT%H:%M:%S%z] | ✅ | ❌ | Het tijdstempelformaat. Gebaseerd op [strftime](http://cplusplus.com/reference/clibrary/ctime/strftime/) (C/C++). Voorbeelden:

**[%H:%M:%S]** Alleen tijd.

**[%d/%m/%Y %H:%M:%S]** Datum als dd/mm/jjjj, gevolgd door tijd uur:minuut:seconde. | +| logging.use_prefix | bool | true | ❌ | ❌ | Prefixes zoals `[Info]` wel/niet tonen bij elk consolebericht. '**true**' = aan, '**false**' = uit. | +| logging.use_timestamp | bool | true | ❌ | ❌ | Tijdstempel wel/niet tonen bij elk consolebericht. '**true**' = aan, '**false**' = uit. | ## NPC's en players -| Key | Type | Default value | Read-only | Rule | Effect | -| ----------- | ---- | ------------- | --------- | ---- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| max_bots | int | 0 | ❌ | ❌ | Maximaal aantal NPC's dat je server kan bevatten (gebruikt spelerslots). | -| max_players | int | 50 | ✅ | ❌ | Maximaal aantal players op je server. Maximum is 1000 en minimum is 1. | +| Key | Type | Default value | Read-only | Rule | Effect | +| ----------- | ---- | ------------- | --------- | ---- | ------------------------------------------------------------------------ | +| max_bots | int | 0 | ❌ | ❌ | Maximaal aantal NPC's dat je server kan bevatten (gebruikt spelerslots). | +| max_players | int | 50 | ✅ | ❌ | Maximaal aantal players op je server. Maximum is 1000 en minimum is 1. | ## Hostname -| Key | Type | Default value | Read-only | Rule | Effect | -| ---- | ------ | -------------- | --------- | ---- | -------------------------------------------------------------------------------------------- | -| name | string | open.mp server | ❌ | ❌ | De naam die in de serverbrowser en bij het verbinden wordt getoond. | +| Key | Type | Default value | Read-only | Rule | Effect | +| ---- | ------ | -------------- | --------- | ---- | ------------------------------------------------------------------- | +| name | string | open.mp server | ❌ | ❌ | De naam die in de serverbrowser en bij het verbinden wordt getoond. | ## Network -| Key | Type | Default value | Read-only | Rule | Effect | -| ------------------------------- | ------ | ------------- | --------- | ---- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| network.acks_limit | int | 3000 | ❌ | ❌ | | -| network.aiming_sync_rate* | int | 30 | ✅ | ❌ | Milliseconden tussen updates naar de server tijdens weapon fire. | -| network.allow_037_clients | bool | true | ❌ | ❌ | Staat players met 0.3.7-client toe om te joinen. | -| network.use_omp_encryption | bool | false | ❌ | ❌ | Schakelt open.mp-pakket-encryptie in voor extra bescherming (het standaardprotocol blijft werken). | -| network.bind | string | | ✅ | ❌ | Het IP-adres dat de server moet gebruiken. Dwingt de server dit adres te gebruiken i.p.v. automatisch een vrij adres te kiezen. Moet matchen met een netwerkkaart op de server. Handig voor meerdere servers op dezelfde poort op dezelfde machine. | -| network.cookie_reseed_time | int | 300000 | ❌ | ❌ | Milliseconden tussen updates van de cookie-seedwaarde. | -| network.grace_period | int | 5000 | ❌ | ❌ | Grace period voor onbeperkte connecties vanaf hetzelfde IP na serverstart, met name voor NPC's. Standaard: 5 seconden. | -| network.http_threads | int | 50 | ❌ | ❌ | | -| network.in_vehicle_sync_rate* | int | 30 | ✅ | ❌ | Milliseconden tussen updates naar de server wanneer een player in een vehicle zit. | -| network.limits_ban_time | int | 60000 | ❌ | ❌ | Raknet ban time voor slechte connect-packets in milliseconden (wanneer acks/message limit bereikt is). | -| network.message_hole_limit | int | 3000 | ❌ | ❌ | Netwerkniveau-instelling tegen DoS-aanvallen. | -| network.messages_limit | int | 500 | ❌ | ❌ | Maximaal aantal messages dat een user per seconde kan sturen. | -| network.minimum_connection_time | int | 0 | ❌ | ❌ | Wachtijd in milliseconden voordat een volgende inkomende connectie wordt geaccepteerd. Gebruik dit alleen bij connection-floods. | -| network.mtu | int | 576 | ✅ | ❌ | Laat dit op de standaardwaarde. Zie: https://en.wikipedia.org/wiki/Maximum_transmission_unit | -| network.multiplier | int | 10 | ❌ | ❌ | | -| network.on_foot_sync_rate* | int | 30 | ✅ | ❌ | Milliseconden tussen updates naar de server wanneer een player te voet is. | -| network.player_marker_sync_rate | int | 2500 | ✅ | ❌ | Milliseconden tussen updates van player movement-markers. | -| network.player_timeout | int | 10000 | ❌ | ❌ | Milliseconden waarna een player time-out krijgt bij het niet verzenden van data. | -| network.port | int | 7777 | ✅ | ❌ | De poort die de server gebruikt. Je moet [Port Forward](http://www.portforward.com/) instellen voor spelers buiten je LAN. | -| network.public_addr | string | | ✅ | ❌ | Voor machines met meerdere IP's: als het adres in `bind` anders is, stel je hier een nieuw adres in (voor DL-servers). | -| network.stream_radius | float | 200.0 | ❌ | ❌ | Afstand op het X,Y-vlak waarop players server-entiteiten binnen streamen. Max **400.0**, min **50.0**. Hoger = meer zicht, maar meer client processing en potentieel meer bandbreedte. | -| network.stream_rate | int | 1000 | ❌ | ❌ | Milliseconden voordat instreamen van server-entiteiten opnieuw getest wordt per player. Max **5000**, min **500**. Lager = meer serverprocessing omdat streamcondities vaker worden gecheckt. | -| network.time_sync_rate | int | 30000 | ❌ | ❌ | Frequentie waarmee de game time van een player wordt bijgewerkt, in milliseconden. | -| network.use_lan_mode | bool | false | ❌ | ❌ | Verouderde variabele, heeft geen effect. | +| Key | Type | Default value | Read-only | Rule | Effect | +| ------------------------------- | ------ | ------------- | --------- | ---- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| network.acks_limit | int | 3000 | ❌ | ❌ | | +| network.aiming_sync_rate\* | int | 30 | ✅ | ❌ | Milliseconden tussen updates naar de server tijdens weapon fire. | +| network.allow_037_clients | bool | true | ❌ | ❌ | Staat players met 0.3.7-client toe om te joinen. | +| network.use_omp_encryption | bool | false | ❌ | ❌ | Schakelt open.mp-pakket-encryptie in voor extra bescherming (het standaardprotocol blijft werken). | +| network.bind | string | | ✅ | ❌ | Het IP-adres dat de server moet gebruiken. Dwingt de server dit adres te gebruiken i.p.v. automatisch een vrij adres te kiezen. Moet matchen met een netwerkkaart op de server. Handig voor meerdere servers op dezelfde poort op dezelfde machine. | +| network.cookie_reseed_time | int | 300000 | ❌ | ❌ | Milliseconden tussen updates van de cookie-seedwaarde. | +| network.grace_period | int | 5000 | ❌ | ❌ | Grace period voor onbeperkte connecties vanaf hetzelfde IP na serverstart, met name voor NPC's. Standaard: 5 seconden. | +| network.http_threads | int | 50 | ❌ | ❌ | | +| network.in_vehicle_sync_rate\* | int | 30 | ✅ | ❌ | Milliseconden tussen updates naar de server wanneer een player in een vehicle zit. | +| network.limits_ban_time | int | 60000 | ❌ | ❌ | Raknet ban time voor slechte connect-packets in milliseconden (wanneer acks/message limit bereikt is). | +| network.message_hole_limit | int | 3000 | ❌ | ❌ | Netwerkniveau-instelling tegen DoS-aanvallen. | +| network.messages_limit | int | 500 | ❌ | ❌ | Maximaal aantal messages dat een user per seconde kan sturen. | +| network.minimum_connection_time | int | 0 | ❌ | ❌ | Wachtijd in milliseconden voordat een volgende inkomende connectie wordt geaccepteerd. Gebruik dit alleen bij connection-floods. | +| network.mtu | int | 576 | ✅ | ❌ | Laat dit op de standaardwaarde. Zie: https://en.wikipedia.org/wiki/Maximum_transmission_unit | +| network.multiplier | int | 10 | ❌ | ❌ | | +| network.on_foot_sync_rate\* | int | 30 | ✅ | ❌ | Milliseconden tussen updates naar de server wanneer een player te voet is. | +| network.player_marker_sync_rate | int | 2500 | ✅ | ❌ | Milliseconden tussen updates van player movement-markers. | +| network.player_timeout | int | 10000 | ❌ | ❌ | Milliseconden waarna een player time-out krijgt bij het niet verzenden van data. | +| network.port | int | 7777 | ✅ | ❌ | De poort die de server gebruikt. Je moet [Port Forward](http://www.portforward.com/) instellen voor spelers buiten je LAN. | +| network.public_addr | string | | ✅ | ❌ | Voor machines met meerdere IP's: als het adres in `bind` anders is, stel je hier een nieuw adres in (voor DL-servers). | +| network.stream_radius | float | 200.0 | ❌ | ❌ | Afstand op het X,Y-vlak waarop players server-entiteiten binnen streamen. Max **400.0**, min **50.0**. Hoger = meer zicht, maar meer client processing en potentieel meer bandbreedte. | +| network.stream_rate | int | 1000 | ❌ | ❌ | Milliseconden voordat instreamen van server-entiteiten opnieuw getest wordt per player. Max **5000**, min **500**. Lager = meer serverprocessing omdat streamcondities vaker worden gecheckt. | +| network.time_sync_rate | int | 30000 | ❌ | ❌ | Frequentie waarmee de game time van een player wordt bijgewerkt, in milliseconden. | +| network.use_lan_mode | bool | false | ❌ | ❌ | Verouderde variabele, heeft geen effect. | > [*] Lagere waarden voor `aiming_sync_rate`, `in_vehicle_sync_rate` en `on_foot_sync_rate` verbeteren sync performance, maar gebruiken meer bandbreedte. ## Server lock -| Key | Type | Default value | Read-only | Rule | Effect | -| -------- | ------ | ------------- | --------- | ---- | --------------------------------------------------------------------------------------------------------------------------- | -| password | string | | ❌ | ❌ | Het wachtwoord om de server te locken. Alleen players die dit weten, kunnen joinen. | +| Key | Type | Default value | Read-only | Rule | Effect | +| -------- | ------ | ------------- | --------- | ---- | ----------------------------------------------------------------------------------- | +| password | string | | ❌ | ❌ | Het wachtwoord om de server te locken. Alleen players die dit weten, kunnen joinen. | ## Pawn -| Key | Type | Default value | Read-only | Rule | Effect | -| ------------------- | ------------ | ------------- | --------- | ---- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| pawn.legacy_plugins | list, string | [] | ✅ | ❌ | De .dll- of .so-bestanden in de map `/plugins` die als plugin geladen moeten worden. Voorbeeld: `["mysql", "streamer"]`. | -| pawn.main_scripts | list, string | ["test 1"] | ✅ | ❌ | De .amx-bestanden in de map `/gamemodes` die als gamemode moeten draaien. | -| pawn.side_scripts | list, string | [] | ✅ | ❌ | De .amx-bestanden in de map `/filterscripts` die als filterscript moeten draaien (achtergrondscripts met extra features). Voorbeeld: `["filterscripts/Race_System"]` | +| Key | Type | Default value | Read-only | Rule | Effect | +| ------------------- | ------------ | ------------- | --------- | ---- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| pawn.legacy_plugins | list, string | [] | ✅ | ❌ | De .dll- of .so-bestanden in de map `/plugins` die als plugin geladen moeten worden. Voorbeeld: `["mysql", "streamer"]`. | +| pawn.main_scripts | list, string | ["test 1"] | ✅ | ❌ | De .amx-bestanden in de map `/gamemodes` die als gamemode moeten draaien. | +| pawn.side_scripts | list, string | [] | ✅ | ❌ | De .amx-bestanden in de map `/filterscripts` die als filterscript moeten draaien (achtergrondscripts met extra features). Voorbeeld: `["filterscripts/Race_System"]` | ## RCON -| Key | Type | Default value | Read-only | Rule | Effect | -| ------------------- | ------ | ------------- | --------- | ---- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| rcon.allow_teleport | bool | false | ✅ | ❌ | Bepaalt of RCON-admins naar hun waypoint geteleporteerd worden wanneer ze er een zetten. '**true**' = aan, '**false**' = uit. | -| rcon.enable | bool | false | ✅ | ❌ | Schakelt [Remote Console](RemoteConsole) in. '**true**' = aan, '**false**' = uit. | -| rcon.password | string | changeme | ❌ | ❌ | Wachtwoord voor serveradministratie en remote console (RCON). Verander dit naar iets sterks; anders kunnen anderen je server overnemen. Je server start NIET als `changeme` het RCON-wachtwoord is! | +| Key | Type | Default value | Read-only | Rule | Effect | +| ------------------- | ------ | ------------- | --------- | ---- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| rcon.allow_teleport | bool | false | ✅ | ❌ | Bepaalt of RCON-admins naar hun waypoint geteleporteerd worden wanneer ze er een zetten. '**true**' = aan, '**false**' = uit. | +| rcon.enable | bool | false | ✅ | ❌ | Schakelt [Remote Console](RemoteConsole) in. '**true**' = aan, '**false**' = uit. | +| rcon.password | string | changeme | ❌ | ❌ | Wachtwoord voor serveradministratie en remote console (RCON). Verander dit naar iets sterks; anders kunnen anderen je server overnemen. Je server start NIET als `changeme` het RCON-wachtwoord is! | ## Sleep en ticks -| Key | Type | Default value | Read-only | Rule | Effect | -| ------------- | ----- | ------------- | --------- | ---- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| sleep | float | 5.0 | ❌ | ❌ | Milliseconden dat de main open.mp- en raknet-netwerkthread idle "slaapt" per sync-cyclus. Hoger = minder serverprocessing maar mindere sync; lager = meer processing maar betere sync. Pas dit alleen aan bij hoge spelersaantallen of fps-stabiliteitsproblemen. | -| use_dyn_ticks | bool | true | ✅ | ❌ | Dynticks houdt de tickrate constant door indien nodig meer CPU te gebruiken. Wordt berekend met de `sleep`-waarde: `1000 / 5 = 200` ticks/s bij sleep 5. open.mp past intern `sleep` on-the-fly aan op basis van exectijd per tick om ~200 TPS te houden; lagere sleep betekent meer CPU (meestal prima als je servercode goed is). | +| Key | Type | Default value | Read-only | Rule | Effect | +| ------------- | ----- | ------------- | --------- | ---- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| sleep | float | 5.0 | ❌ | ❌ | Milliseconden dat de main open.mp- en raknet-netwerkthread idle "slaapt" per sync-cyclus. Hoger = minder serverprocessing maar mindere sync; lager = meer processing maar betere sync. Pas dit alleen aan bij hoge spelersaantallen of fps-stabiliteitsproblemen. | +| use_dyn_ticks | bool | true | ✅ | ❌ | Dynticks houdt de tickrate constant door indien nodig meer CPU te gebruiken. Wordt berekend met de `sleep`-waarde: `1000 / 5 = 200` ticks/s bij sleep 5. open.mp past intern `sleep` on-the-fly aan op basis van exectijd per tick om ~200 TPS te houden; lagere sleep betekent meer CPU (meestal prima als je servercode goed is). | ## Web URL -| Key | Type | Default value | Read-only | Rule | Effect | -| ------- | ------ | ------------- | --------- | ---- | ---------------------------------------------------------------------- | -| website | string | open.mp | ❌ | ✅ | De website waar spelers meer info over de server kunnen vinden. | +| Key | Type | Default value | Read-only | Rule | Effect | +| ------- | ------ | ------------- | --------- | ---- | --------------------------------------------------------------- | +| website | string | open.mp | ❌ | ✅ | De website waar spelers meer info over de server kunnen vinden. | ## Discord -| Key | Type | Default value | Read-only | Rule | Effect | -| -------------- | ------ | ----------------------- | --------- | ---- | ------------------------------------------------------------------- | +| Key | Type | Default value | Read-only | Rule | Effect | +| -------------- | ------ | ----------------------- | --------- | ---- | ---------------------------------------------------------------------- | | discord.invite | string | https://discord.gg/samp | ❌ | ❌ | De invite-URL van je server Discord die in de OMP launcher verschijnt. | ![](https://i.ibb.co/cTRq5pr/294345382-54d77460-da32-458e-bcfa-10ebec90fbfa.png) ## Banners -| Key | Type | Default value | Read-only | Rule | Effect | -| ------------- | ------ | ------------- | --------- | ---- | ----------------------------------------------------------------------- | -| banners.light | string | | ❌ | ❌ | Light banner-URL die in de OMP launcher verschijnt. | -| banners.dark | string | | ❌ | ❌ | Dark banner-URL die in de OMP launcher verschijnt. | +| Key | Type | Default value | Read-only | Rule | Effect | +| ------------- | ------ | ------------- | --------- | ---- | --------------------------------------------------- | +| banners.light | string | | ❌ | ❌ | Light banner-URL die in de OMP launcher verschijnt. | +| banners.dark | string | | ❌ | ❌ | Dark banner-URL die in de OMP launcher verschijnt. | ![](https://i.ibb.co/86T8wYG/image.png) ## Serverlogo -| Key | Type | Default value | Read-only | Rule | Effect | -| ---- | ------ | ------------- | --------- | ---- | ------------------------------------------------------------------------------------ | -| logo | string | | ❌ | ❌ | Logo-URL van je server die in de OMP launcher en Discord-status verschijnt. | +| Key | Type | Default value | Read-only | Rule | Effect | +| ---- | ------ | ------------- | --------- | ---- | --------------------------------------------------------------------------- | +| logo | string | | ❌ | ❌ | Logo-URL van je server die in de OMP launcher en Discord-status verschijnt. | ![](https://i.ibb.co/VQZch1Y/image-1.png) @@ -247,5 +247,3 @@ omp-server --default-config - Waarden gemarkeerd als "Rule" worden in de serverbrowser in de sectie Rules weergegeven. ::: - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/omp-functions.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/omp-functions.md index 63ed8cd03e7..82764d29c2b 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/omp-functions.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/omp-functions.md @@ -8,448 +8,446 @@ Deze pagina bevat alle functies en callbacks die in open.mp zijn toegevoegd. ## Player -| Naam | -| --- | -| [TogglePlayerWidescreen](../scripting/functions/TogglePlayerWidescreen) | -| [IsPlayerWidescreenToggled](../scripting/functions/IsPlayerWidescreenToggled) | -| [SetPlayerGravity](../scripting/functions/SetPlayerGravity) | -| [GetPlayerGravity](../scripting/functions/GetPlayerGravity) | -| [ClearPlayerWorldBounds](../scripting/functions/ClearPlayerWorldBounds) | -| [GetPlayerRotationQuat](../scripting/functions/GetPlayerRotationQuat) | -| [GetPlayerSpectateID](../scripting/functions/GetPlayerSpectateID) | -| [GetPlayerSpectateType](../scripting/functions/GetPlayerSpectateType) | -| [GetPlayerSurfingOffsets](../scripting/functions/GetPlayerSurfingOffsets) | -| [GetPlayerWorldBounds](../scripting/functions/GetPlayerWorldBounds) | -| [GetPlayerZAim](../scripting/functions/GetPlayerZAim) | -| [IsPlayerSpawned](../scripting/functions/IsPlayerSpawned) | -| [GetPlayerHydraReactorAngle](../scripting/functions/GetPlayerHydraReactorAngle) | -| [GetPlayerLandingGearState](../scripting/functions/GetPlayerLandingGearState) | +| Naam | +| ----------------------------------------------------------------------------------- | +| [TogglePlayerWidescreen](../scripting/functions/TogglePlayerWidescreen) | +| [IsPlayerWidescreenToggled](../scripting/functions/IsPlayerWidescreenToggled) | +| [SetPlayerGravity](../scripting/functions/SetPlayerGravity) | +| [GetPlayerGravity](../scripting/functions/GetPlayerGravity) | +| [ClearPlayerWorldBounds](../scripting/functions/ClearPlayerWorldBounds) | +| [GetPlayerRotationQuat](../scripting/functions/GetPlayerRotationQuat) | +| [GetPlayerSpectateID](../scripting/functions/GetPlayerSpectateID) | +| [GetPlayerSpectateType](../scripting/functions/GetPlayerSpectateType) | +| [GetPlayerSurfingOffsets](../scripting/functions/GetPlayerSurfingOffsets) | +| [GetPlayerWorldBounds](../scripting/functions/GetPlayerWorldBounds) | +| [GetPlayerZAim](../scripting/functions/GetPlayerZAim) | +| [IsPlayerSpawned](../scripting/functions/IsPlayerSpawned) | +| [GetPlayerHydraReactorAngle](../scripting/functions/GetPlayerHydraReactorAngle) | +| [GetPlayerLandingGearState](../scripting/functions/GetPlayerLandingGearState) | | [GetPlayerLastSyncedTrailerID](../scripting/functions/GetPlayerLastSyncedTrailerID) | -| [GetPlayerSirenState](../scripting/functions/GetPlayerSirenState) | -| [GetPlayerTrainSpeed](../scripting/functions/GetPlayerTrainSpeed) | -| [IsPlayerInModShop](../scripting/functions/IsPlayerInModShop) | -| [GetPlayerDialogData](../scripting/functions/GetPlayerDialogData) | -| [GetPlayerDialogID](../scripting/functions/GetPlayerDialogID) | -| [HidePlayerDialog](../scripting/functions/HidePlayerDialog) | -| [GetPlayerWeather](../scripting/functions/GetPlayerWeather) | -| [GetPlayerSkillLevel](../scripting/functions/GetPlayerSkillLevel) | -| [GetPlayerRawIp](../scripting/functions/GetPlayerRawIp) | -| [GetPlayerAttachedObject](../scripting/functions/GetPlayerAttachedObject) | -| [GetSpawnInfo](../scripting/functions/GetSpawnInfo) | -| [GetPlayerBuildingsRemoved](../scripting/functions/GetPlayerBuildingsRemoved) | -| [RemovePlayerWeapon](../scripting/functions/RemovePlayerWeapon) | -| [AllowPlayerWeapons](../scripting/functions/AllowPlayerWeapons) | -| [IsPlayerControllable](../scripting/functions/IsPlayerControllable) | -| [IsPlayerCameraTargetEnabled](../scripting/functions/IsPlayerCameraTargetEnabled) | -| [TogglePlayerGhostMode](../scripting/functions/TogglePlayerGhostMode) | -| [GetPlayerGhostMode](../scripting/functions/GetPlayerGhostMode) | -| [GetPlayerAnimationFlags](../scripting/functions/GetPlayerAnimationFlags) | -| [GetDefaultPlayerColour](../scripting/functions/GetDefaultPlayerColour) | -| [PlayerHasClockEnabled](../scripting/functions/PlayerHasClockEnabled) | -| [IsPlayerUsingOfficialClient](../scripting/functions/IsPlayerUsingOfficialClient) | -| [IsPlayerUsingOmp](../scripting/functions/IsPlayerUsingOmp) | -| [IsPlayerInDriveByMode](../scripting/functions/IsPlayerInDriveByMode) | -| [IsPlayerCuffed](../scripting/functions/IsPlayerCuffed) | -| [SetPlayerAdmin](../scripting/functions/SetPlayerAdmin) | -| [GetPlayers](../scripting/functions/GetPlayers) | -| [OnScriptLoadPlayer](../scripting/callbacks/OnScriptLoadPlayer) | -| [OnScriptUnloadPlayer](../scripting/callbacks/OnScriptUnloadPlayer) | +| [GetPlayerSirenState](../scripting/functions/GetPlayerSirenState) | +| [GetPlayerTrainSpeed](../scripting/functions/GetPlayerTrainSpeed) | +| [IsPlayerInModShop](../scripting/functions/IsPlayerInModShop) | +| [GetPlayerDialogData](../scripting/functions/GetPlayerDialogData) | +| [GetPlayerDialogID](../scripting/functions/GetPlayerDialogID) | +| [HidePlayerDialog](../scripting/functions/HidePlayerDialog) | +| [GetPlayerWeather](../scripting/functions/GetPlayerWeather) | +| [GetPlayerSkillLevel](../scripting/functions/GetPlayerSkillLevel) | +| [GetPlayerRawIp](../scripting/functions/GetPlayerRawIp) | +| [GetPlayerAttachedObject](../scripting/functions/GetPlayerAttachedObject) | +| [GetSpawnInfo](../scripting/functions/GetSpawnInfo) | +| [GetPlayerBuildingsRemoved](../scripting/functions/GetPlayerBuildingsRemoved) | +| [RemovePlayerWeapon](../scripting/functions/RemovePlayerWeapon) | +| [AllowPlayerWeapons](../scripting/functions/AllowPlayerWeapons) | +| [IsPlayerControllable](../scripting/functions/IsPlayerControllable) | +| [IsPlayerCameraTargetEnabled](../scripting/functions/IsPlayerCameraTargetEnabled) | +| [TogglePlayerGhostMode](../scripting/functions/TogglePlayerGhostMode) | +| [GetPlayerGhostMode](../scripting/functions/GetPlayerGhostMode) | +| [GetPlayerAnimationFlags](../scripting/functions/GetPlayerAnimationFlags) | +| [GetDefaultPlayerColour](../scripting/functions/GetDefaultPlayerColour) | +| [PlayerHasClockEnabled](../scripting/functions/PlayerHasClockEnabled) | +| [IsPlayerUsingOfficialClient](../scripting/functions/IsPlayerUsingOfficialClient) | +| [IsPlayerUsingOmp](../scripting/functions/IsPlayerUsingOmp) | +| [IsPlayerInDriveByMode](../scripting/functions/IsPlayerInDriveByMode) | +| [IsPlayerCuffed](../scripting/functions/IsPlayerCuffed) | +| [SetPlayerAdmin](../scripting/functions/SetPlayerAdmin) | +| [GetPlayers](../scripting/functions/GetPlayers) | +| [OnScriptLoadPlayer](../scripting/callbacks/OnScriptLoadPlayer) | +| [OnScriptUnloadPlayer](../scripting/callbacks/OnScriptUnloadPlayer) | ## Object -| Naam | -| --- | -| [SetObjectNoCameraCollision](../scripting/functions/SetObjectNoCameraCollision) | -| [SetPlayerObjectNoCameraCollision](../scripting/functions/SetPlayerObjectNoCameraCollision) | -| [AttachPlayerObjectToObject](../scripting/functions/AttachPlayerObjectToObject) | -| [BeginObjectEditing](../scripting/functions/BeginObjectEditing) | -| [BeginObjectSelecting](../scripting/functions/BeginObjectSelecting) | -| [BeginPlayerObjectEditing](../scripting/functions/BeginPlayerObjectEditing) | -| [EndObjectEditing](../scripting/functions/EndObjectEditing) | -| [GetObjectAttachedData](../scripting/functions/GetObjectAttachedData) | -| [GetObjectAttachedOffset](../scripting/functions/GetObjectAttachedOffset) | -| [GetObjectDrawDistance](../scripting/functions/GetObjectDrawDistance) | -| [GetObjectMaterial](../scripting/functions/GetObjectMaterial) | -| [GetObjectMaterialText](../scripting/functions/GetObjectMaterialText) | -| [GetObjectMoveSpeed](../scripting/functions/GetObjectMoveSpeed) | -| [GetObjectMovingTargetPos](../scripting/functions/GetObjectMovingTargetPos) | -| [GetObjectMovingTargetRot](../scripting/functions/GetObjectMovingTargetRot) | -| [GetObjectSyncRotation](../scripting/functions/GetObjectSyncRotation) | -| [GetObjectType](../scripting/functions/GetObjectType) | +| Naam | +| --------------------------------------------------------------------------------------------- | +| [SetObjectNoCameraCollision](../scripting/functions/SetObjectNoCameraCollision) | +| [SetPlayerObjectNoCameraCollision](../scripting/functions/SetPlayerObjectNoCameraCollision) | +| [AttachPlayerObjectToObject](../scripting/functions/AttachPlayerObjectToObject) | +| [BeginObjectEditing](../scripting/functions/BeginObjectEditing) | +| [BeginObjectSelecting](../scripting/functions/BeginObjectSelecting) | +| [BeginPlayerObjectEditing](../scripting/functions/BeginPlayerObjectEditing) | +| [EndObjectEditing](../scripting/functions/EndObjectEditing) | +| [GetObjectAttachedData](../scripting/functions/GetObjectAttachedData) | +| [GetObjectAttachedOffset](../scripting/functions/GetObjectAttachedOffset) | +| [GetObjectDrawDistance](../scripting/functions/GetObjectDrawDistance) | +| [GetObjectMaterial](../scripting/functions/GetObjectMaterial) | +| [GetObjectMaterialText](../scripting/functions/GetObjectMaterialText) | +| [GetObjectMoveSpeed](../scripting/functions/GetObjectMoveSpeed) | +| [GetObjectMovingTargetPos](../scripting/functions/GetObjectMovingTargetPos) | +| [GetObjectMovingTargetRot](../scripting/functions/GetObjectMovingTargetRot) | +| [GetObjectSyncRotation](../scripting/functions/GetObjectSyncRotation) | +| [GetObjectType](../scripting/functions/GetObjectType) | | [GetPlayerCameraTargetPlayerObject](../scripting/functions/GetPlayerCameraTargetPlayerObject) | -| [GetPlayerObjectAttachedData](../scripting/functions/GetPlayerObjectAttachedData) | -| [GetPlayerObjectAttachedOffset](../scripting/functions/GetPlayerObjectAttachedOffset) | -| [GetPlayerObjectDrawDistance](../scripting/functions/GetPlayerObjectDrawDistance) | -| [GetPlayerObjectMaterial](../scripting/functions/GetPlayerObjectMaterial) | -| [GetPlayerObjectMaterialText](../scripting/functions/GetPlayerObjectMaterialText) | -| [GetPlayerObjectMoveSpeed](../scripting/functions/GetPlayerObjectMoveSpeed) | -| [GetPlayerObjectMovingTargetPos](../scripting/functions/GetPlayerObjectMovingTargetPos) | -| [GetPlayerObjectMovingTargetRot](../scripting/functions/GetPlayerObjectMovingTargetRot) | -| [GetPlayerObjectSyncRotation](../scripting/functions/GetPlayerObjectSyncRotation) | -| [GetPlayerSurfingPlayerObjectID](../scripting/functions/GetPlayerSurfingPlayerObjectID) | -| [HasObjectCameraCollision](../scripting/functions/HasObjectCameraCollision) | -| [HasPlayerObjectCameraCollision](../scripting/functions/HasPlayerObjectCameraCollision) | -| [IsObjectHiddenForPlayer](../scripting/functions/IsObjectHiddenForPlayer) | -| [IsObjectMaterialSlotUsed](../scripting/functions/IsObjectMaterialSlotUsed) | -| [IsPlayerObjectMaterialSlotUsed](../scripting/functions/IsPlayerObjectMaterialSlotUsed) | -| [SetObjectMoveSpeed](../scripting/functions/SetObjectMoveSpeed) | -| [SetObjectsDefaultCameraCollision](../scripting/functions/SetObjectsDefaultCameraCollision) | -| [SetPlayerObjectMoveSpeed](../scripting/functions/SetPlayerObjectMoveSpeed) | -| [HideObjectForPlayer](../scripting/functions/HideObjectForPlayer) | -| [ShowObjectForPlayer](../scripting/functions/ShowObjectForPlayer) | +| [GetPlayerObjectAttachedData](../scripting/functions/GetPlayerObjectAttachedData) | +| [GetPlayerObjectAttachedOffset](../scripting/functions/GetPlayerObjectAttachedOffset) | +| [GetPlayerObjectDrawDistance](../scripting/functions/GetPlayerObjectDrawDistance) | +| [GetPlayerObjectMaterial](../scripting/functions/GetPlayerObjectMaterial) | +| [GetPlayerObjectMaterialText](../scripting/functions/GetPlayerObjectMaterialText) | +| [GetPlayerObjectMoveSpeed](../scripting/functions/GetPlayerObjectMoveSpeed) | +| [GetPlayerObjectMovingTargetPos](../scripting/functions/GetPlayerObjectMovingTargetPos) | +| [GetPlayerObjectMovingTargetRot](../scripting/functions/GetPlayerObjectMovingTargetRot) | +| [GetPlayerObjectSyncRotation](../scripting/functions/GetPlayerObjectSyncRotation) | +| [GetPlayerSurfingPlayerObjectID](../scripting/functions/GetPlayerSurfingPlayerObjectID) | +| [HasObjectCameraCollision](../scripting/functions/HasObjectCameraCollision) | +| [HasPlayerObjectCameraCollision](../scripting/functions/HasPlayerObjectCameraCollision) | +| [IsObjectHiddenForPlayer](../scripting/functions/IsObjectHiddenForPlayer) | +| [IsObjectMaterialSlotUsed](../scripting/functions/IsObjectMaterialSlotUsed) | +| [IsPlayerObjectMaterialSlotUsed](../scripting/functions/IsPlayerObjectMaterialSlotUsed) | +| [SetObjectMoveSpeed](../scripting/functions/SetObjectMoveSpeed) | +| [SetObjectsDefaultCameraCollision](../scripting/functions/SetObjectsDefaultCameraCollision) | +| [SetPlayerObjectMoveSpeed](../scripting/functions/SetPlayerObjectMoveSpeed) | +| [HideObjectForPlayer](../scripting/functions/HideObjectForPlayer) | +| [ShowObjectForPlayer](../scripting/functions/ShowObjectForPlayer) | ## Pickup -| Naam | -| --- | -| [CreatePlayerPickup](../scripting/functions/CreatePlayerPickup) | -| [DestroyPlayerPickup](../scripting/functions/DestroyPlayerPickup) | -| [GetPickupModel](../scripting/functions/GetPickupModel) | -| [GetPickupPos](../scripting/functions/GetPickupPos) | -| [GetPickupType](../scripting/functions/GetPickupType) | -| [GetPickupVirtualWorld](../scripting/functions/GetPickupVirtualWorld) | -| [GetPlayerPickupModel](../scripting/functions/GetPlayerPickupModel) | -| [GetPlayerPickupPos](../scripting/functions/GetPlayerPickupPos) | -| [GetPlayerPickupType](../scripting/functions/GetPlayerPickupType) | +| Naam | +| --------------------------------------------------------------------------------- | +| [CreatePlayerPickup](../scripting/functions/CreatePlayerPickup) | +| [DestroyPlayerPickup](../scripting/functions/DestroyPlayerPickup) | +| [GetPickupModel](../scripting/functions/GetPickupModel) | +| [GetPickupPos](../scripting/functions/GetPickupPos) | +| [GetPickupType](../scripting/functions/GetPickupType) | +| [GetPickupVirtualWorld](../scripting/functions/GetPickupVirtualWorld) | +| [GetPlayerPickupModel](../scripting/functions/GetPlayerPickupModel) | +| [GetPlayerPickupPos](../scripting/functions/GetPlayerPickupPos) | +| [GetPlayerPickupType](../scripting/functions/GetPlayerPickupType) | | [GetPlayerPickupVirtualWorld](../scripting/functions/GetPlayerPickupVirtualWorld) | -| [IsPickupHiddenForPlayer](../scripting/functions/IsPickupHiddenForPlayer) | -| [IsPickupStreamedIn](../scripting/functions/IsPickupStreamedIn) | -| [IsPlayerPickupStreamedIn](../scripting/functions/IsPlayerPickupStreamedIn) | -| [IsValidPickup](../scripting/functions/IsValidPickup) | -| [IsValidPlayerPickup](../scripting/functions/IsValidPlayerPickup) | -| [SetPickupForPlayer](../scripting/functions/SetPickupForPlayer) | -| [SetPickupModel](../scripting/functions/SetPickupModel) | -| [SetPickupPos](../scripting/functions/SetPickupPos) | -| [SetPickupType](../scripting/functions/SetPickupType) | -| [SetPickupVirtualWorld](../scripting/functions/SetPickupVirtualWorld) | -| [SetPlayerPickupModel](../scripting/functions/SetPlayerPickupModel) | -| [SetPlayerPickupPos](../scripting/functions/SetPlayerPickupPos) | -| [SetPlayerPickupType](../scripting/functions/SetPlayerPickupType) | +| [IsPickupHiddenForPlayer](../scripting/functions/IsPickupHiddenForPlayer) | +| [IsPickupStreamedIn](../scripting/functions/IsPickupStreamedIn) | +| [IsPlayerPickupStreamedIn](../scripting/functions/IsPlayerPickupStreamedIn) | +| [IsValidPickup](../scripting/functions/IsValidPickup) | +| [IsValidPlayerPickup](../scripting/functions/IsValidPlayerPickup) | +| [SetPickupForPlayer](../scripting/functions/SetPickupForPlayer) | +| [SetPickupModel](../scripting/functions/SetPickupModel) | +| [SetPickupPos](../scripting/functions/SetPickupPos) | +| [SetPickupType](../scripting/functions/SetPickupType) | +| [SetPickupVirtualWorld](../scripting/functions/SetPickupVirtualWorld) | +| [SetPlayerPickupModel](../scripting/functions/SetPlayerPickupModel) | +| [SetPlayerPickupPos](../scripting/functions/SetPlayerPickupPos) | +| [SetPlayerPickupType](../scripting/functions/SetPlayerPickupType) | | [SetPlayerPickupVirtualWorld](../scripting/functions/SetPlayerPickupVirtualWorld) | -| [HidePickupForPlayer](../scripting/functions/HidePickupForPlayer) | -| [ShowPickupForPlayer](../scripting/functions/ShowPickupForPlayer) | -| [OnPickupStreamIn](../scripting/callbacks/OnPickupStreamIn) | -| [OnPickupStreamOut](../scripting/callbacks/OnPickupStreamOut) | -| [OnPlayerPickUpPlayerPickup](../scripting/callbacks/OnPlayerPickUpPlayerPickup) | -| [OnPlayerPickupStreamIn](../scripting/callbacks/OnPlayerPickupStreamIn) | -| [OnPlayerPickupStreamOut](../scripting/callbacks/OnPlayerPickupStreamOut) | +| [HidePickupForPlayer](../scripting/functions/HidePickupForPlayer) | +| [ShowPickupForPlayer](../scripting/functions/ShowPickupForPlayer) | +| [OnPickupStreamIn](../scripting/callbacks/OnPickupStreamIn) | +| [OnPickupStreamOut](../scripting/callbacks/OnPickupStreamOut) | +| [OnPlayerPickUpPlayerPickup](../scripting/callbacks/OnPlayerPickUpPlayerPickup) | +| [OnPlayerPickupStreamIn](../scripting/callbacks/OnPlayerPickupStreamIn) | +| [OnPlayerPickupStreamOut](../scripting/callbacks/OnPlayerPickupStreamOut) | ## Vehicle -| Naam | -| --- | -| [ChangeVehicleColours](../scripting/functions/ChangeVehicleColours) | +| Naam | +| ----------------------------------------------------------------------------------- | +| [ChangeVehicleColours](../scripting/functions/ChangeVehicleColours) | | [GetPlayerLastSyncedVehicleID](../scripting/functions/GetPlayerLastSyncedVehicleID) | -| [GetRandomVehicleColourPair](../scripting/functions/GetRandomVehicleColourPair) | -| [GetVehicleCab](../scripting/functions/GetVehicleCab) | -| [GetVehicleTower](../scripting/functions/GetVehicleTower) | -| [GetVehicleColours](../scripting/functions/GetVehicleColours) | -| [GetVehicleHydraReactorAngle](../scripting/functions/GetVehicleHydraReactorAngle) | -| [GetVehicleInterior](../scripting/functions/GetVehicleInterior) | -| [GetVehicleLandingGearState](../scripting/functions/GetVehicleLandingGearState) | -| [GetVehicleDriver](../scripting/functions/GetVehicleDriver) | -| [GetVehicleLastDriver](../scripting/functions/GetVehicleLastDriver) | -| [GetVehicleMatrix](../scripting/functions/GetVehicleMatrix) | -| [GetVehicleModelCount](../scripting/functions/GetVehicleModelCount) | -| [GetVehicleModelsUsed](../scripting/functions/GetVehicleModelsUsed) | -| [GetVehicleNumberPlate](../scripting/functions/GetVehicleNumberPlate) | -| [GetVehicleOccupiedTick](../scripting/functions/GetVehicleOccupiedTick) | -| [GetVehiclePaintjob](../scripting/functions/GetVehiclePaintjob) | -| [GetVehicleRespawnDelay](../scripting/functions/GetVehicleRespawnDelay) | -| [GetVehicleRespawnTick](../scripting/functions/GetVehicleRespawnTick) | -| [GetVehicleSirenState](../scripting/functions/GetVehicleSirenState) | -| [GetVehicleSpawnInfo](../scripting/functions/GetVehicleSpawnInfo) | -| [GetVehicleTrainSpeed](../scripting/functions/GetVehicleTrainSpeed) | -| [SetVehicleBeenOccupied](../scripting/functions/SetVehicleBeenOccupied) | -| [HasVehicleBeenOccupied](../scripting/functions/HasVehicleBeenOccupied) | -| [IsVehicleOccupied](../scripting/functions/IsVehicleOccupied) | -| [HideVehicle](../scripting/functions/HideVehicle) | -| [ShowVehicle](../scripting/functions/ShowVehicle) | -| [IsVehicleHidden](../scripting/functions/IsVehicleHidden) | -| [SetVehicleDead](../scripting/functions/SetVehicleDead) | -| [IsVehicleDead](../scripting/functions/IsVehicleDead) | -| [IsVehicleSirenEnabled](../scripting/functions/IsVehicleSirenEnabled) | -| [SetVehicleOccupiedTick](../scripting/functions/SetVehicleOccupiedTick) | -| [SetVehicleParamsSirenState](../scripting/functions/SetVehicleParamsSirenState) | -| [SetVehicleRespawnDelay](../scripting/functions/SetVehicleRespawnDelay) | -| [SetVehicleRespawnTick](../scripting/functions/SetVehicleRespawnTick) | -| [SetVehicleSpawnInfo](../scripting/functions/SetVehicleSpawnInfo) | -| [ToggleVehicleSirenEnabled](../scripting/functions/ToggleVehicleSirenEnabled) | -| [VehicleColourIndexToColour](../scripting/functions/VehicleColourIndexToColour) | -| [GetVehicleSeats](../scripting/functions/GetVehicleSeats) | -| [VehicleCanHaveComponent](../scripting/functions/VehicleCanHaveComponent) | -| [GetVehicles](../scripting/functions/GetVehicles) | +| [GetRandomVehicleColourPair](../scripting/functions/GetRandomVehicleColourPair) | +| [GetVehicleCab](../scripting/functions/GetVehicleCab) | +| [GetVehicleTower](../scripting/functions/GetVehicleTower) | +| [GetVehicleColours](../scripting/functions/GetVehicleColours) | +| [GetVehicleHydraReactorAngle](../scripting/functions/GetVehicleHydraReactorAngle) | +| [GetVehicleInterior](../scripting/functions/GetVehicleInterior) | +| [GetVehicleLandingGearState](../scripting/functions/GetVehicleLandingGearState) | +| [GetVehicleDriver](../scripting/functions/GetVehicleDriver) | +| [GetVehicleLastDriver](../scripting/functions/GetVehicleLastDriver) | +| [GetVehicleMatrix](../scripting/functions/GetVehicleMatrix) | +| [GetVehicleModelCount](../scripting/functions/GetVehicleModelCount) | +| [GetVehicleModelsUsed](../scripting/functions/GetVehicleModelsUsed) | +| [GetVehicleNumberPlate](../scripting/functions/GetVehicleNumberPlate) | +| [GetVehicleOccupiedTick](../scripting/functions/GetVehicleOccupiedTick) | +| [GetVehiclePaintjob](../scripting/functions/GetVehiclePaintjob) | +| [GetVehicleRespawnDelay](../scripting/functions/GetVehicleRespawnDelay) | +| [GetVehicleRespawnTick](../scripting/functions/GetVehicleRespawnTick) | +| [GetVehicleSirenState](../scripting/functions/GetVehicleSirenState) | +| [GetVehicleSpawnInfo](../scripting/functions/GetVehicleSpawnInfo) | +| [GetVehicleTrainSpeed](../scripting/functions/GetVehicleTrainSpeed) | +| [SetVehicleBeenOccupied](../scripting/functions/SetVehicleBeenOccupied) | +| [HasVehicleBeenOccupied](../scripting/functions/HasVehicleBeenOccupied) | +| [IsVehicleOccupied](../scripting/functions/IsVehicleOccupied) | +| [HideVehicle](../scripting/functions/HideVehicle) | +| [ShowVehicle](../scripting/functions/ShowVehicle) | +| [IsVehicleHidden](../scripting/functions/IsVehicleHidden) | +| [SetVehicleDead](../scripting/functions/SetVehicleDead) | +| [IsVehicleDead](../scripting/functions/IsVehicleDead) | +| [IsVehicleSirenEnabled](../scripting/functions/IsVehicleSirenEnabled) | +| [SetVehicleOccupiedTick](../scripting/functions/SetVehicleOccupiedTick) | +| [SetVehicleParamsSirenState](../scripting/functions/SetVehicleParamsSirenState) | +| [SetVehicleRespawnDelay](../scripting/functions/SetVehicleRespawnDelay) | +| [SetVehicleRespawnTick](../scripting/functions/SetVehicleRespawnTick) | +| [SetVehicleSpawnInfo](../scripting/functions/SetVehicleSpawnInfo) | +| [ToggleVehicleSirenEnabled](../scripting/functions/ToggleVehicleSirenEnabled) | +| [VehicleColourIndexToColour](../scripting/functions/VehicleColourIndexToColour) | +| [GetVehicleSeats](../scripting/functions/GetVehicleSeats) | +| [VehicleCanHaveComponent](../scripting/functions/VehicleCanHaveComponent) | +| [GetVehicles](../scripting/functions/GetVehicles) | ## TextDraw -| Naam | -| --- | -| [TextDrawColour](../scripting/functions/TextDrawColour) | -| [TextDrawBoxColour](../scripting/functions/TextDrawBoxColour) | -| [TextDrawBackgroundColour](../scripting/functions/TextDrawBackgroundColour) | -| [TextDrawGetAlignment](../scripting/functions/TextDrawGetAlignment) | -| [TextDrawGetBackgroundColor](../scripting/functions/TextDrawGetBackgroundColor) | -| [TextDrawGetBackgroundColour](../scripting/functions/TextDrawGetBackgroundColour) | -| [TextDrawGetBoxColor](../scripting/functions/TextDrawGetBoxColor) | -| [TextDrawGetBoxColour](../scripting/functions/TextDrawGetBoxColour) | -| [TextDrawGetColor](../scripting/functions/TextDrawGetColor) | -| [TextDrawGetColour](../scripting/functions/TextDrawGetColour) | -| [TextDrawGetFont](../scripting/functions/TextDrawGetFont) | -| [TextDrawGetLetterSize](../scripting/functions/TextDrawGetLetterSize) | -| [TextDrawGetOutline](../scripting/functions/TextDrawGetOutline) | -| [TextDrawGetPos](../scripting/functions/TextDrawGetPos) | -| [TextDrawGetPreviewModel](../scripting/functions/TextDrawGetPreviewModel) | -| [TextDrawGetPreviewRot](../scripting/functions/TextDrawGetPreviewRot) | -| [TextDrawGetPreviewVehicleColours](../scripting/functions/TextDrawGetPreviewVehicleColours) | -| [TextDrawGetShadow](../scripting/functions/TextDrawGetShadow) | -| [TextDrawGetString](../scripting/functions/TextDrawGetString) | -| [TextDrawGetTextSize](../scripting/functions/TextDrawGetTextSize) | -| [TextDrawIsBox](../scripting/functions/TextDrawIsBox) | -| [TextDrawIsProportional](../scripting/functions/TextDrawIsProportional) | -| [TextDrawIsSelectable](../scripting/functions/TextDrawIsSelectable) | -| [TextDrawSetPos](../scripting/functions/TextDrawSetPos) | -| [TextDrawSetPreviewVehicleColours](../scripting/functions/TextDrawSetPreviewVehicleColours) | -| [TextDrawSetStringForPlayer](../scripting/functions/TextDrawSetStringForPlayer) | -| [IsValidTextDraw](../scripting/functions/IsValidTextDraw) | -| [IsTextDrawVisibleForPlayer](../scripting/functions/IsTextDrawVisibleForPlayer) | -| [PlayerTextDrawBackgroundColour](../scripting/functions/PlayerTextDrawBackgroundColour) | -| [PlayerTextDrawBoxColour](../scripting/functions/PlayerTextDrawBoxColour) | -| [PlayerTextDrawColour](../scripting/functions/PlayerTextDrawColour) | -| [PlayerTextDrawGetAlignment](../scripting/functions/PlayerTextDrawGetAlignment) | -| [PlayerTextDrawGetBackgroundCol](../scripting/functions/PlayerTextDrawGetBackgroundCol) | -| [PlayerTextDrawGetBackgroundColour](../scripting/functions/PlayerTextDrawGetBackgroundColour) | -| [PlayerTextDrawGetBoxColor](../scripting/functions/PlayerTextDrawGetBoxColor) | -| [PlayerTextDrawGetBoxColour](../scripting/functions/PlayerTextDrawGetBoxColour) | -| [PlayerTextDrawGetColor](../scripting/functions/PlayerTextDrawGetColor) | -| [PlayerTextDrawGetColour](../scripting/functions/PlayerTextDrawGetColour) | -| [PlayerTextDrawGetFont](../scripting/functions/PlayerTextDrawGetFont) | -| [PlayerTextDrawGetLetterSize](../scripting/functions/PlayerTextDrawGetLetterSize) | -| [PlayerTextDrawGetOutline](../scripting/functions/PlayerTextDrawGetOutline) | -| [PlayerTextDrawGetPos](../scripting/functions/PlayerTextDrawGetPos) | -| [PlayerTextDrawGetPreviewModel](../scripting/functions/PlayerTextDrawGetPreviewModel) | -| [PlayerTextDrawGetPreviewRot](../scripting/functions/PlayerTextDrawGetPreviewRot) | +| Naam | +| ------------------------------------------------------------------------------------------------------- | +| [TextDrawColour](../scripting/functions/TextDrawColour) | +| [TextDrawBoxColour](../scripting/functions/TextDrawBoxColour) | +| [TextDrawBackgroundColour](../scripting/functions/TextDrawBackgroundColour) | +| [TextDrawGetAlignment](../scripting/functions/TextDrawGetAlignment) | +| [TextDrawGetBackgroundColor](../scripting/functions/TextDrawGetBackgroundColor) | +| [TextDrawGetBackgroundColour](../scripting/functions/TextDrawGetBackgroundColour) | +| [TextDrawGetBoxColor](../scripting/functions/TextDrawGetBoxColor) | +| [TextDrawGetBoxColour](../scripting/functions/TextDrawGetBoxColour) | +| [TextDrawGetColor](../scripting/functions/TextDrawGetColor) | +| [TextDrawGetColour](../scripting/functions/TextDrawGetColour) | +| [TextDrawGetFont](../scripting/functions/TextDrawGetFont) | +| [TextDrawGetLetterSize](../scripting/functions/TextDrawGetLetterSize) | +| [TextDrawGetOutline](../scripting/functions/TextDrawGetOutline) | +| [TextDrawGetPos](../scripting/functions/TextDrawGetPos) | +| [TextDrawGetPreviewModel](../scripting/functions/TextDrawGetPreviewModel) | +| [TextDrawGetPreviewRot](../scripting/functions/TextDrawGetPreviewRot) | +| [TextDrawGetPreviewVehicleColours](../scripting/functions/TextDrawGetPreviewVehicleColours) | +| [TextDrawGetShadow](../scripting/functions/TextDrawGetShadow) | +| [TextDrawGetString](../scripting/functions/TextDrawGetString) | +| [TextDrawGetTextSize](../scripting/functions/TextDrawGetTextSize) | +| [TextDrawIsBox](../scripting/functions/TextDrawIsBox) | +| [TextDrawIsProportional](../scripting/functions/TextDrawIsProportional) | +| [TextDrawIsSelectable](../scripting/functions/TextDrawIsSelectable) | +| [TextDrawSetPos](../scripting/functions/TextDrawSetPos) | +| [TextDrawSetPreviewVehicleColours](../scripting/functions/TextDrawSetPreviewVehicleColours) | +| [TextDrawSetStringForPlayer](../scripting/functions/TextDrawSetStringForPlayer) | +| [IsValidTextDraw](../scripting/functions/IsValidTextDraw) | +| [IsTextDrawVisibleForPlayer](../scripting/functions/IsTextDrawVisibleForPlayer) | +| [PlayerTextDrawBackgroundColour](../scripting/functions/PlayerTextDrawBackgroundColour) | +| [PlayerTextDrawBoxColour](../scripting/functions/PlayerTextDrawBoxColour) | +| [PlayerTextDrawColour](../scripting/functions/PlayerTextDrawColour) | +| [PlayerTextDrawGetAlignment](../scripting/functions/PlayerTextDrawGetAlignment) | +| [PlayerTextDrawGetBackgroundCol](../scripting/functions/PlayerTextDrawGetBackgroundCol) | +| [PlayerTextDrawGetBackgroundColour](../scripting/functions/PlayerTextDrawGetBackgroundColour) | +| [PlayerTextDrawGetBoxColor](../scripting/functions/PlayerTextDrawGetBoxColor) | +| [PlayerTextDrawGetBoxColour](../scripting/functions/PlayerTextDrawGetBoxColour) | +| [PlayerTextDrawGetColor](../scripting/functions/PlayerTextDrawGetColor) | +| [PlayerTextDrawGetColour](../scripting/functions/PlayerTextDrawGetColour) | +| [PlayerTextDrawGetFont](../scripting/functions/PlayerTextDrawGetFont) | +| [PlayerTextDrawGetLetterSize](../scripting/functions/PlayerTextDrawGetLetterSize) | +| [PlayerTextDrawGetOutline](../scripting/functions/PlayerTextDrawGetOutline) | +| [PlayerTextDrawGetPos](../scripting/functions/PlayerTextDrawGetPos) | +| [PlayerTextDrawGetPreviewModel](../scripting/functions/PlayerTextDrawGetPreviewModel) | +| [PlayerTextDrawGetPreviewRot](../scripting/functions/PlayerTextDrawGetPreviewRot) | | [PlayerTextDrawGetPreviewVehicleColours](../scripting/functions/PlayerTextDrawGetPreviewVehicleColours) | -| [PlayerTextDrawGetShadow](../scripting/functions/PlayerTextDrawGetShadow) | -| [PlayerTextDrawGetString](../scripting/functions/PlayerTextDrawGetString) | -| [PlayerTextDrawGetTextSize](../scripting/functions/PlayerTextDrawGetTextSize) | -| [PlayerTextDrawIsBox](../scripting/functions/PlayerTextDrawIsBox) | -| [PlayerTextDrawIsProportional](../scripting/functions/PlayerTextDrawIsProportional) | -| [PlayerTextDrawIsSelectable](../scripting/functions/PlayerTextDrawIsSelectable) | -| [PlayerTextDrawSetPos](../scripting/functions/PlayerTextDrawSetPos) | +| [PlayerTextDrawGetShadow](../scripting/functions/PlayerTextDrawGetShadow) | +| [PlayerTextDrawGetString](../scripting/functions/PlayerTextDrawGetString) | +| [PlayerTextDrawGetTextSize](../scripting/functions/PlayerTextDrawGetTextSize) | +| [PlayerTextDrawIsBox](../scripting/functions/PlayerTextDrawIsBox) | +| [PlayerTextDrawIsProportional](../scripting/functions/PlayerTextDrawIsProportional) | +| [PlayerTextDrawIsSelectable](../scripting/functions/PlayerTextDrawIsSelectable) | +| [PlayerTextDrawSetPos](../scripting/functions/PlayerTextDrawSetPos) | | [PlayerTextDrawSetPreviewVehicleColours](../scripting/functions/PlayerTextDrawSetPreviewVehicleColours) | -| [IsValidPlayerTextDraw](../scripting/functions/IsValidPlayerTextDraw) | -| [IsPlayerTextDrawVisible](../scripting/functions/IsPlayerTextDrawVisible) | +| [IsValidPlayerTextDraw](../scripting/functions/IsValidPlayerTextDraw) | +| [IsPlayerTextDrawVisible](../scripting/functions/IsPlayerTextDrawVisible) | ## GameText -| Naam | -| --- | -| [GetGameText](../scripting/functions/GetGameText) | -| [HasGameText](../scripting/functions/HasGameText) | -| [HideGameTextForAll](../scripting/functions/HideGameTextForAll) | +| Naam | +| --------------------------------------------------------------------- | +| [GetGameText](../scripting/functions/GetGameText) | +| [HasGameText](../scripting/functions/HasGameText) | +| [HideGameTextForAll](../scripting/functions/HideGameTextForAll) | | [HideGameTextForPlayer](../scripting/functions/HideGameTextForPlayer) | ## GangZone -| Naam | -| --- | -| [IsValidGangZone](../scripting/functions/IsValidGangZone) | -| [IsPlayerInGangZone](../scripting/functions/IsPlayerInGangZone) | -| [IsGangZoneVisibleForPlayer](../scripting/functions/IsGangZoneVisibleForPlayer) | -| [GangZoneGetColourForPlayer](../scripting/functions/GangZoneGetColourForPlayer) | +| Naam | +| ----------------------------------------------------------------------------------------- | +| [IsValidGangZone](../scripting/functions/IsValidGangZone) | +| [IsPlayerInGangZone](../scripting/functions/IsPlayerInGangZone) | +| [IsGangZoneVisibleForPlayer](../scripting/functions/IsGangZoneVisibleForPlayer) | +| [GangZoneGetColourForPlayer](../scripting/functions/GangZoneGetColourForPlayer) | | [GangZoneGetFlashColourForPlayer](../scripting/functions/GangZoneGetFlashColourForPlayer) | -| [IsGangZoneFlashingForPlayer](../scripting/functions/IsGangZoneFlashingForPlayer) | -| [GangZoneGetPos](../scripting/functions/GangZoneGetPos) | -| [UseGangZoneCheck](../scripting/functions/UseGangZoneCheck) | -| [CreatePlayerGangZone](../scripting/functions/CreatePlayerGangZone) | -| [PlayerGangZoneDestroy](../scripting/functions/PlayerGangZoneDestroy) | -| [PlayerGangZoneShow](../scripting/functions/PlayerGangZoneShow) | -| [PlayerGangZoneHide](../scripting/functions/PlayerGangZoneHide) | -| [PlayerGangZoneFlash](../scripting/functions/PlayerGangZoneFlash) | -| [PlayerGangZoneStopFlash](../scripting/functions/PlayerGangZoneStopFlash) | -| [PlayerGangZoneGetColour](../scripting/functions/PlayerGangZoneGetColour) | -| [PlayerGangZoneGetFlashColour](../scripting/functions/PlayerGangZoneGetFlashColour) | -| [PlayerGangZoneGetPos](../scripting/functions/PlayerGangZoneGetPos) | -| [IsValidPlayerGangZone](../scripting/functions/IsValidPlayerGangZone) | -| [IsPlayerInPlayerGangZone](../scripting/functions/IsPlayerInPlayerGangZone) | -| [IsPlayerGangZoneVisible](../scripting/functions/IsPlayerGangZoneVisible) | -| [IsPlayerGangZoneFlashing](../scripting/functions/IsPlayerGangZoneFlashing) | -| [UsePlayerGangZoneCheck](../scripting/functions/UsePlayerGangZoneCheck) | -| [OnPlayerEnterGangZone](../scripting/callbacks/OnPlayerEnterGangZone) | -| [OnPlayerLeaveGangZone](../scripting/callbacks/OnPlayerLeaveGangZone) | -| [OnPlayerEnterPlayerGangZone](../scripting/callbacks/OnPlayerEnterPlayerGangZone) | -| [OnPlayerLeavePlayerGangZone](../scripting/callbacks/OnPlayerLeavePlayerGangZone) | -| [OnPlayerClickGangZone](../scripting/callbacks/OnPlayerClickGangZone) | -| [OnPlayerClickPlayerGangZone](../scripting/callbacks/OnPlayerClickPlayerGangZone) | +| [IsGangZoneFlashingForPlayer](../scripting/functions/IsGangZoneFlashingForPlayer) | +| [GangZoneGetPos](../scripting/functions/GangZoneGetPos) | +| [UseGangZoneCheck](../scripting/functions/UseGangZoneCheck) | +| [CreatePlayerGangZone](../scripting/functions/CreatePlayerGangZone) | +| [PlayerGangZoneDestroy](../scripting/functions/PlayerGangZoneDestroy) | +| [PlayerGangZoneShow](../scripting/functions/PlayerGangZoneShow) | +| [PlayerGangZoneHide](../scripting/functions/PlayerGangZoneHide) | +| [PlayerGangZoneFlash](../scripting/functions/PlayerGangZoneFlash) | +| [PlayerGangZoneStopFlash](../scripting/functions/PlayerGangZoneStopFlash) | +| [PlayerGangZoneGetColour](../scripting/functions/PlayerGangZoneGetColour) | +| [PlayerGangZoneGetFlashColour](../scripting/functions/PlayerGangZoneGetFlashColour) | +| [PlayerGangZoneGetPos](../scripting/functions/PlayerGangZoneGetPos) | +| [IsValidPlayerGangZone](../scripting/functions/IsValidPlayerGangZone) | +| [IsPlayerInPlayerGangZone](../scripting/functions/IsPlayerInPlayerGangZone) | +| [IsPlayerGangZoneVisible](../scripting/functions/IsPlayerGangZoneVisible) | +| [IsPlayerGangZoneFlashing](../scripting/functions/IsPlayerGangZoneFlashing) | +| [UsePlayerGangZoneCheck](../scripting/functions/UsePlayerGangZoneCheck) | +| [OnPlayerEnterGangZone](../scripting/callbacks/OnPlayerEnterGangZone) | +| [OnPlayerLeaveGangZone](../scripting/callbacks/OnPlayerLeaveGangZone) | +| [OnPlayerEnterPlayerGangZone](../scripting/callbacks/OnPlayerEnterPlayerGangZone) | +| [OnPlayerLeavePlayerGangZone](../scripting/callbacks/OnPlayerLeavePlayerGangZone) | +| [OnPlayerClickGangZone](../scripting/callbacks/OnPlayerClickGangZone) | +| [OnPlayerClickPlayerGangZone](../scripting/callbacks/OnPlayerClickPlayerGangZone) | ## Checkpoint -| Naam | -| --- | -| [IsPlayerCheckpointActive](../scripting/functions/IsPlayerCheckpointActive) | -| [GetPlayerCheckpoint](../scripting/functions/GetPlayerCheckpoint) | +| Naam | +| ----------------------------------------------------------------------------------- | +| [IsPlayerCheckpointActive](../scripting/functions/IsPlayerCheckpointActive) | +| [GetPlayerCheckpoint](../scripting/functions/GetPlayerCheckpoint) | | [IsPlayerRaceCheckpointActive](../scripting/functions/IsPlayerRaceCheckpointActive) | -| [GetPlayerRaceCheckpoint](../scripting/functions/GetPlayerRaceCheckpoint) | +| [GetPlayerRaceCheckpoint](../scripting/functions/GetPlayerRaceCheckpoint) | ## Actor -| Naam | -| --- | -| [SetActorSkin](../scripting/functions/SetActorSkin) | -| [GetActorSkin](../scripting/functions/GetActorSkin) | +| Naam | +| ------------------------------------------------------------- | +| [SetActorSkin](../scripting/functions/SetActorSkin) | +| [GetActorSkin](../scripting/functions/GetActorSkin) | | [GetActorAnimation](../scripting/functions/GetActorAnimation) | | [GetActorSpawnInfo](../scripting/functions/GetActorSpawnInfo) | -| [GetActors](../scripting/functions/GetActors) | +| [GetActors](../scripting/functions/GetActors) | ## 3D TextLabel -| Naam | -| --- | -| [Is3DTextLabelStreamedIn](../scripting/functions/Is3DTextLabelStreamedIn) | -| [Get3DTextLabelText](../scripting/functions/Get3DTextLabelText) | -| [Get3DTextLabelColor](../scripting/functions/Get3DTextLabelColor) | -| [Get3DTextLabelColour](../scripting/functions/Get3DTextLabelColour) | -| [Get3DTextLabelPos](../scripting/functions/Get3DTextLabelPos) | -| [Set3DTextLabelDrawDistance](../scripting/functions/Set3DTextLabelDrawDistance) | -| [Get3DTextLabelDrawDistance](../scripting/functions/Get3DTextLabelDrawDistance) | -| [Get3DTextLabelLOS](../scripting/functions/Get3DTextLabelLOS) | -| [Set3DTextLabelLOS](../scripting/functions/Set3DTextLabelLOS) | -| [Get3DTextLabelVirtualWorld](../scripting/functions/Get3DTextLabelVirtualWorld) | -| [Set3DTextLabelVirtualWorld](../scripting/functions/Set3DTextLabelVirtualWorld) | -| [Get3DTextLabelAttachedData](../scripting/functions/Get3DTextLabelAttachedData) | -| [IsValid3DTextLabel](../scripting/functions/IsValid3DTextLabel) | -| [IsValidPlayer3DTextLabel](../scripting/functions/IsValidPlayer3DTextLabel) | -| [GetPlayer3DTextLabelText](../scripting/functions/GetPlayer3DTextLabelText) | -| [GetPlayer3DTextLabelColor](../scripting/functions/GetPlayer3DTextLabelColor) | -| [GetPlayer3DTextLabelColour](../scripting/functions/GetPlayer3DTextLabelColour) | -| [GetPlayer3DTextLabelPos](../scripting/functions/GetPlayer3DTextLabelPos) | +| Naam | +| ------------------------------------------------------------------------------------------- | +| [Is3DTextLabelStreamedIn](../scripting/functions/Is3DTextLabelStreamedIn) | +| [Get3DTextLabelText](../scripting/functions/Get3DTextLabelText) | +| [Get3DTextLabelColor](../scripting/functions/Get3DTextLabelColor) | +| [Get3DTextLabelColour](../scripting/functions/Get3DTextLabelColour) | +| [Get3DTextLabelPos](../scripting/functions/Get3DTextLabelPos) | +| [Set3DTextLabelDrawDistance](../scripting/functions/Set3DTextLabelDrawDistance) | +| [Get3DTextLabelDrawDistance](../scripting/functions/Get3DTextLabelDrawDistance) | +| [Get3DTextLabelLOS](../scripting/functions/Get3DTextLabelLOS) | +| [Set3DTextLabelLOS](../scripting/functions/Set3DTextLabelLOS) | +| [Get3DTextLabelVirtualWorld](../scripting/functions/Get3DTextLabelVirtualWorld) | +| [Set3DTextLabelVirtualWorld](../scripting/functions/Set3DTextLabelVirtualWorld) | +| [Get3DTextLabelAttachedData](../scripting/functions/Get3DTextLabelAttachedData) | +| [IsValid3DTextLabel](../scripting/functions/IsValid3DTextLabel) | +| [IsValidPlayer3DTextLabel](../scripting/functions/IsValidPlayer3DTextLabel) | +| [GetPlayer3DTextLabelText](../scripting/functions/GetPlayer3DTextLabelText) | +| [GetPlayer3DTextLabelColor](../scripting/functions/GetPlayer3DTextLabelColor) | +| [GetPlayer3DTextLabelColour](../scripting/functions/GetPlayer3DTextLabelColour) | +| [GetPlayer3DTextLabelPos](../scripting/functions/GetPlayer3DTextLabelPos) | | [SetPlayer3DTextLabelDrawDistance](../scripting/functions/SetPlayer3DTextLabelDrawDistance) | | [GetPlayer3DTextLabelDrawDistance](../scripting/functions/GetPlayer3DTextLabelDrawDistance) | -| [GetPlayer3DTextLabelLOS](../scripting/functions/GetPlayer3DTextLabelLOS) | +| [GetPlayer3DTextLabelLOS](../scripting/functions/GetPlayer3DTextLabelLOS) | | [GetPlayer3DTextLabelVirtualWorld](../scripting/functions/GetPlayer3DTextLabelVirtualWorld) | | [SetPlayer3DTextLabelVirtualWorld](../scripting/functions/SetPlayer3DTextLabelVirtualWorld) | -| [GetPlayer3DTextLabelAttached](../scripting/functions/GetPlayer3DTextLabelAttached) | +| [GetPlayer3DTextLabelAttached](../scripting/functions/GetPlayer3DTextLabelAttached) | | [GetPlayer3DTextLabelAttachedData](../scripting/functions/GetPlayer3DTextLabelAttachedData) | ## Class -| Naam | -| --- | +| Naam | +| ----------------------------------------------------------------- | | [GetAvailableClasses](../scripting/functions/GetAvailableClasses) | -| [EditPlayerClass](../scripting/functions/EditPlayerClass) | -| [GetPlayerClass](../scripting/functions/GetPlayerClass) | +| [EditPlayerClass](../scripting/functions/EditPlayerClass) | +| [GetPlayerClass](../scripting/functions/GetPlayerClass) | ## Menu -| Naam | -| --- | -| [GetMenuItem](../scripting/functions/GetMenuItem) | -| [GetMenuItems](../scripting/functions/GetMenuItems) | -| [GetMenuColumns](../scripting/functions/GetMenuColumns) | +| Naam | +| ----------------------------------------------------------------- | +| [GetMenuItem](../scripting/functions/GetMenuItem) | +| [GetMenuItems](../scripting/functions/GetMenuItems) | +| [GetMenuColumns](../scripting/functions/GetMenuColumns) | | [GetMenuColumnHeader](../scripting/functions/GetMenuColumnHeader) | -| [GetMenuPos](../scripting/functions/GetMenuPos) | -| [GetMenuColumnWidth](../scripting/functions/GetMenuColumnWidth) | -| [IsMenuDisabled](../scripting/functions/IsMenuDisabled) | -| [IsMenuRowDisabled](../scripting/functions/IsMenuRowDisabled) | +| [GetMenuPos](../scripting/functions/GetMenuPos) | +| [GetMenuColumnWidth](../scripting/functions/GetMenuColumnWidth) | +| [IsMenuDisabled](../scripting/functions/IsMenuDisabled) | +| [IsMenuRowDisabled](../scripting/functions/IsMenuRowDisabled) | ## Database -| Naam | -| --- | -| [DB_ExecuteQuery](../scripting/functions/DB_ExecuteQuery) | -| [DB_FreeResultSet](../scripting/functions/DB_FreeResultSet) | +| Naam | +| ------------------------------------------------------------------------------------- | +| [DB_ExecuteQuery](../scripting/functions/DB_ExecuteQuery) | +| [DB_FreeResultSet](../scripting/functions/DB_FreeResultSet) | | [DB_GetDatabaseConnectionCount](../scripting/functions/DB_GetDatabaseConnectionCount) | -| [DB_GetDatabaseResultSetCount](../scripting/functions/DB_GetDatabaseResultSetCount) | -| [DB_GetFieldCount](../scripting/functions/DB_GetFieldCount) | -| [DB_GetFieldFloat](../scripting/functions/DB_GetFieldFloat) | -| [DB_GetFieldFloatByName](../scripting/functions/DB_GetFieldFloatByName) | -| [DB_GetFieldInt](../scripting/functions/DB_GetFieldInt) | -| [DB_GetFieldIntByName](../scripting/functions/DB_GetFieldIntByName) | -| [DB_GetFieldName](../scripting/functions/DB_GetFieldName) | -| [DB_GetFieldString](../scripting/functions/DB_GetFieldString) | -| [DB_GetFieldStringByName](../scripting/functions/DB_GetFieldStringByName) | -| [DB_GetLegacyDBResult](../scripting/functions/DB_GetLegacyDBResult) | -| [DB_GetMemHandle](../scripting/functions/DB_GetMemHandle) | -| [DB_GetRowCount](../scripting/functions/DB_GetRowCount) | -| [DB_SelectNextRow](../scripting/functions/DB_SelectNextRow) | +| [DB_GetDatabaseResultSetCount](../scripting/functions/DB_GetDatabaseResultSetCount) | +| [DB_GetFieldCount](../scripting/functions/DB_GetFieldCount) | +| [DB_GetFieldFloat](../scripting/functions/DB_GetFieldFloat) | +| [DB_GetFieldFloatByName](../scripting/functions/DB_GetFieldFloatByName) | +| [DB_GetFieldInt](../scripting/functions/DB_GetFieldInt) | +| [DB_GetFieldIntByName](../scripting/functions/DB_GetFieldIntByName) | +| [DB_GetFieldName](../scripting/functions/DB_GetFieldName) | +| [DB_GetFieldString](../scripting/functions/DB_GetFieldString) | +| [DB_GetFieldStringByName](../scripting/functions/DB_GetFieldStringByName) | +| [DB_GetLegacyDBResult](../scripting/functions/DB_GetLegacyDBResult) | +| [DB_GetMemHandle](../scripting/functions/DB_GetMemHandle) | +| [DB_GetRowCount](../scripting/functions/DB_GetRowCount) | +| [DB_SelectNextRow](../scripting/functions/DB_SelectNextRow) | ## Core -| Naam | -| --- | -| [SetModeRestartTime](../scripting/functions/SetModeRestartTime) | -| [GetModeRestartTime](../scripting/functions/GetModeRestartTime) | -| [IsAdminTeleportAllowed](../scripting/functions/IsAdminTeleportAllowed) | -| [AreAllAnimationsEnabled](../scripting/functions/AreAllAnimationsEnabled) | -| [EnableAllAnimations](../scripting/functions/EnableAllAnimations) | -| [IsValidAnimationLibrary](../scripting/functions/IsValidAnimationLibrary) | -| [ArePlayerWeaponsAllowed](../scripting/functions/ArePlayerWeaponsAllowed) | -| [AreInteriorWeaponsAllowed](../scripting/functions/AreInteriorWeaponsAllowed) | -| [GetWeaponSlot](../scripting/functions/GetWeaponSlot) | -| [GetWeather](../scripting/functions/GetWeather) | -| [GetWorldTime](../scripting/functions/GetWorldTime) | -| [ToggleChatTextReplacement](../scripting/functions/ToggleChatTextReplacement) | +| Naam | +| ------------------------------------------------------------------------------- | +| [SetModeRestartTime](../scripting/functions/SetModeRestartTime) | +| [GetModeRestartTime](../scripting/functions/GetModeRestartTime) | +| [IsAdminTeleportAllowed](../scripting/functions/IsAdminTeleportAllowed) | +| [AreAllAnimationsEnabled](../scripting/functions/AreAllAnimationsEnabled) | +| [EnableAllAnimations](../scripting/functions/EnableAllAnimations) | +| [IsValidAnimationLibrary](../scripting/functions/IsValidAnimationLibrary) | +| [ArePlayerWeaponsAllowed](../scripting/functions/ArePlayerWeaponsAllowed) | +| [AreInteriorWeaponsAllowed](../scripting/functions/AreInteriorWeaponsAllowed) | +| [GetWeaponSlot](../scripting/functions/GetWeaponSlot) | +| [GetWeather](../scripting/functions/GetWeather) | +| [GetWorldTime](../scripting/functions/GetWorldTime) | +| [ToggleChatTextReplacement](../scripting/functions/ToggleChatTextReplacement) | | [ChatTextReplacementToggled](../scripting/functions/ChatTextReplacementToggled) | -| [AllowNickNameCharacter](../scripting/functions/AllowNickNameCharacter) | +| [AllowNickNameCharacter](../scripting/functions/AllowNickNameCharacter) | | [IsNickNameCharacterAllowed](../scripting/functions/IsNickNameCharacterAllowed) | -| [IsValidNickName](../scripting/functions/IsValidNickName) | -| [ClearBanList](../scripting/functions/ClearBanList) | -| [IsBanned](../scripting/functions/IsBanned) | +| [IsValidNickName](../scripting/functions/IsValidNickName) | +| [ClearBanList](../scripting/functions/ClearBanList) | +| [IsBanned](../scripting/functions/IsBanned) | ## Server Rule -| Naam | -| --- | -| [AddServerRule](../scripting/functions/AddServerRule) | -| [RemoveServerRule](../scripting/functions/RemoveServerRule) | -| [IsValidServerRule](../scripting/functions/IsValidServerRule) | -| [SetServerRule](../scripting/functions/SetServerRule) | +| Naam | +| --------------------------------------------------------------- | +| [AddServerRule](../scripting/functions/AddServerRule) | +| [RemoveServerRule](../scripting/functions/RemoveServerRule) | +| [IsValidServerRule](../scripting/functions/IsValidServerRule) | +| [SetServerRule](../scripting/functions/SetServerRule) | | [SetServerRuleFlags](../scripting/functions/SetServerRuleFlags) | | [GetServerRuleFlags](../scripting/functions/GetServerRuleFlags) | ## Timer -| Naam | -| --- | -| [IsValidTimer](../scripting/functions/IsValidTimer) | -| [IsRepeatingTimer](../scripting/functions/IsRepeatingTimer) | -| [GetTimerInterval](../scripting/functions/GetTimerInterval) | -| [GetTimerRemaining](../scripting/functions/GetTimerRemaining) | +| Naam | +| --------------------------------------------------------------- | +| [IsValidTimer](../scripting/functions/IsValidTimer) | +| [IsRepeatingTimer](../scripting/functions/IsRepeatingTimer) | +| [GetTimerInterval](../scripting/functions/GetTimerInterval) | +| [GetTimerRemaining](../scripting/functions/GetTimerRemaining) | | [CountRunningTimers](../scripting/functions/CountRunningTimers) | -| [GetRunningTimers](../scripting/functions/GetRunningTimers) | +| [GetRunningTimers](../scripting/functions/GetRunningTimers) | ## Custom Model -| Naam | -| --- | +| Naam | +| --------------------------------------------------------------- | | [IsValidCustomModel](../scripting/functions/IsValidCustomModel) | | [GetCustomModelPath](../scripting/functions/GetCustomModelPath) | ## String -| Naam | -| --- | -| [strcopy](../scripting/functions/strcopy) | +| Naam | +| ------------------------------------------- | +| [strcopy](../scripting/functions/strcopy) | | [strequal](../scripting/functions/strequal) | ## Float -| Naam | -| --- | +| Naam | +| ------------------------------------------- | | [strfloat](../scripting/functions/strfloat) | ## File -| Naam | -| --- | -| [ftell](../scripting/functions/ftell) | -| [fstat](../scripting/functions/fstat) | -| [frename](../scripting/functions/frename) | -| [filecrc](../scripting/functions/filecrc) | -| [fflush](../scripting/functions/fflush) | +| Naam | +| ----------------------------------------------- | +| [ftell](../scripting/functions/ftell) | +| [fstat](../scripting/functions/fstat) | +| [frename](../scripting/functions/frename) | +| [filecrc](../scripting/functions/filecrc) | +| [fflush](../scripting/functions/fflush) | | [fcreatedir](../scripting/functions/fcreatedir) | -| [fcopy](../scripting/functions/fcopy) | -| [fattrib](../scripting/functions/fattrib) | -| [diskfree](../scripting/functions/diskfree) | - - +| [fcopy](../scripting/functions/fcopy) | +| [fattrib](../scripting/functions/fattrib) | +| [diskfree](../scripting/functions/diskfree) | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/server.cfg.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/server.cfg.md index bc59ec33b45..44a580ec0de 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/server.cfg.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/server.cfg.md @@ -11,118 +11,116 @@ description: Serverconfiguratiebestand. ## Console -| Key | Type | Default value | Read-only | Rule | Effect | -| --------------- | ------ | -------------------------- | --------- | ---- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| echo | string | Executing Server Config... | Ja | Nee | Wat samp-server.exe in de serverconsole print bij het uitvoeren van server.cfg. Er is geen reden dit te wijzigen, omdat alleen jij de console ziet. | -| rcon_password | string | changeme | Nee | Nee | Het wachtwoord voor serverbeheer en gebruik van de remote console (rcon). Verander dit naar iets sterks, zodat anderen geen controle kunnen nemen. Je server start NIET als `changeme` het RCON-wachtwoord is! | -| rcon | bool | 1 | Nee | Nee | Schakelt de functie [Remote Console](RemoteConsole) in. Zet op 1 om in te schakelen of 0 om uit te schakelen. | +| Key | Type | Default value | Read-only | Rule | Effect | +| ------------- | ------ | -------------------------- | --------- | ---- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| echo | string | Executing Server Config... | Ja | Nee | Wat samp-server.exe in de serverconsole print bij het uitvoeren van server.cfg. Er is geen reden dit te wijzigen, omdat alleen jij de console ziet. | +| rcon_password | string | changeme | Nee | Nee | Het wachtwoord voor serverbeheer en gebruik van de remote console (rcon). Verander dit naar iets sterks, zodat anderen geen controle kunnen nemen. Je server start NIET als `changeme` het RCON-wachtwoord is! | +| rcon | bool | 1 | Nee | Nee | Schakelt de functie [Remote Console](RemoteConsole) in. Zet op 1 om in te schakelen of 0 om uit te schakelen. | ## Scripts -| Key | Type | Default value | Read-only | Rule | Effect | -| -------------------- | ------ | ----------------------- | --------- | ---- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| gamemode(n) (N) (t) | string | gamemode0 grandlarc 1 | Nee | Nee | Het .amx-bestand in de map gamemodes dat de server als gamemode moet gebruiken. (n) is het gamemodenummer, (N) is de gamemodenaam zonder de .amx-extensie, en (t) is hoe vaak de gamemode moet draaien voordat naar de volgende wordt gewisseld. | -| filterscripts (N) | string | | Ja | Nee | Het .amx-bestand in de map filterscripts dat de server als filterscript moet gebruiken. (N) is de filterscriptnaam zonder de .amx-extensie. Filterscripts draaien op de achtergrond van je gamemode en voegen extra’s toe zonder de gamemode te wijzigen. Meerdere filterscripts laad je door ze op één regel te zetten, gescheiden door spaties, bijv. `filterscripts script1 script2`. | -| plugins (N) | string | | Ja | Nee | Het .dll- of .so-bestand in de map plugins dat de server als plugin moet gebruiken. Op Windows is (N) de pluginnaam zonder .dll-extensie; op Linux is de .so-extensie vereist! Plugins breiden gamemodes en filterscripts uit. Meerdere plugins laad je op één regel, gescheiden door spaties, bijv. `plugins plugin1 plugin2`. | +| Key | Type | Default value | Read-only | Rule | Effect | +| ------------------- | ------ | --------------------- | --------- | ---- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| gamemode(n) (N) (t) | string | gamemode0 grandlarc 1 | Nee | Nee | Het .amx-bestand in de map gamemodes dat de server als gamemode moet gebruiken. (n) is het gamemodenummer, (N) is de gamemodenaam zonder de .amx-extensie, en (t) is hoe vaak de gamemode moet draaien voordat naar de volgende wordt gewisseld. | +| filterscripts (N) | string | | Ja | Nee | Het .amx-bestand in de map filterscripts dat de server als filterscript moet gebruiken. (N) is de filterscriptnaam zonder de .amx-extensie. Filterscripts draaien op de achtergrond van je gamemode en voegen extra’s toe zonder de gamemode te wijzigen. Meerdere filterscripts laad je door ze op één regel te zetten, gescheiden door spaties, bijv. `filterscripts script1 script2`. | +| plugins (N) | string | | Ja | Nee | Het .dll- of .so-bestand in de map plugins dat de server als plugin moet gebruiken. Op Windows is (N) de pluginnaam zonder .dll-extensie; op Linux is de .so-extensie vereist! Plugins breiden gamemodes en filterscripts uit. Meerdere plugins laad je op één regel, gescheiden door spaties, bijv. `plugins plugin1 plugin2`. | ## Serverbrowser -| Key | Type | Default value | Read-only | Rule | Effect | -| ------------- | -------- | --------------- | --------- | ---- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| announce | bool | 1 | Nee | Nee | Schakelt aanmelding bij de SA-MP-masterlist in. Zet op 1 om in te schakelen of 0 om uit te schakelen. | -| query | bool | 1 | Nee | Nee | Schakelt weergave van serverinformatie in de serverbrowser in. 1 om in te schakelen, 0 om uit te schakelen. Spelers kunnen nog steeds joinen, maar de serverbrowser toont geen informatie. | -| hostname | string | SA-MP Server | Nee | Nee | De naam die in de serverbrowser en bij verbinding wordt getoond. | -| language | string | | Nee | Nee | De taal die in de serverbrowser verschijnt. Spelers kunnen hiermee servers filteren op taal.

**LET OP:** Deze servervar is toegevoegd in 0.3.7 en heeft geen effect in eerdere versies. | -| mapname | string | San Andreas | Nee | Ja | De mapnaam die in de serverbrowser verschijnt. Dit kan van alles zijn, bijv. "My Stunt Map". | -| gamemodetext | string | Unknown | Nee | Nee | De modus die in de serverbrowser wordt getoond. [SetGameModeText](../scripting/functions/SetGameModeText) heeft hetzelfde effect en overschrijft de waarde in server.cfg. Voor verschillende gamemodes gebruik je die functie per gamemode. | -| weather | string* | 10 | Nee | Ja | Het globale weer dat de server gebruikt en dat in de serverbrowser wordt getoond. Deze instelling in server.cfg gebruiken crasht de server bij opstarten. Gebruik [SetWeather](../scripting/functions/SetWeather) om dit te wijzigen. | -| worldtime | string* | 12:00 | Nee | Ja | De globale tijd die de server gebruikt en die in de serverbrowser wordt getoond. Deze instelling in server.cfg heeft geen effect. Gebruik [SetWorldTime](../scripting/functions/SetWorldTime) om dit te wijzigen. | -| gravity | string* | 0.008 | Nee | Nee | De globale zwaartekracht van de server. Deze instelling in server.cfg gebruiken crasht de server bij opstarten. Gebruik [SetGravity](../scripting/functions/SetGravity) om dit te wijzigen. | -| weburl | string | www.open.mp | Nee | Ja | De website waar spelers meer informatie over de server kunnen vinden. | -| version | string | | Ja | Ja | De SA-MP-versie die de server gebruikt en toont in de serverbrowser. Deze instelling in server.cfg heeft geen effect. | -| maxplayers | int | 50 | Ja | Nee | Het maximum aantal spelers dat je server kan bevatten. Maximaal 1000, minimaal 1. | -| password | string | | Nee | Nee | Het wachtwoord om de server te vergrendelen. Alleen spelers die dit wachtwoord kennen, kunnen joinen. | +| Key | Type | Default value | Read-only | Rule | Effect | +| ------------ | -------- | ------------- | --------- | ---- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| announce | bool | 1 | Nee | Nee | Schakelt aanmelding bij de SA-MP-masterlist in. Zet op 1 om in te schakelen of 0 om uit te schakelen. | +| query | bool | 1 | Nee | Nee | Schakelt weergave van serverinformatie in de serverbrowser in. 1 om in te schakelen, 0 om uit te schakelen. Spelers kunnen nog steeds joinen, maar de serverbrowser toont geen informatie. | +| hostname | string | SA-MP Server | Nee | Nee | De naam die in de serverbrowser en bij verbinding wordt getoond. | +| language | string | | Nee | Nee | De taal die in de serverbrowser verschijnt. Spelers kunnen hiermee servers filteren op taal.

**LET OP:** Deze servervar is toegevoegd in 0.3.7 en heeft geen effect in eerdere versies. | +| mapname | string | San Andreas | Nee | Ja | De mapnaam die in de serverbrowser verschijnt. Dit kan van alles zijn, bijv. "My Stunt Map". | +| gamemodetext | string | Unknown | Nee | Nee | De modus die in de serverbrowser wordt getoond. [SetGameModeText](../scripting/functions/SetGameModeText) heeft hetzelfde effect en overschrijft de waarde in server.cfg. Voor verschillende gamemodes gebruik je die functie per gamemode. | +| weather | string\* | 10 | Nee | Ja | Het globale weer dat de server gebruikt en dat in de serverbrowser wordt getoond. Deze instelling in server.cfg gebruiken crasht de server bij opstarten. Gebruik [SetWeather](../scripting/functions/SetWeather) om dit te wijzigen. | +| worldtime | string\* | 12:00 | Nee | Ja | De globale tijd die de server gebruikt en die in de serverbrowser wordt getoond. Deze instelling in server.cfg heeft geen effect. Gebruik [SetWorldTime](../scripting/functions/SetWorldTime) om dit te wijzigen. | +| gravity | string\* | 0.008 | Nee | Nee | De globale zwaartekracht van de server. Deze instelling in server.cfg gebruiken crasht de server bij opstarten. Gebruik [SetGravity](../scripting/functions/SetGravity) om dit te wijzigen. | +| weburl | string | www.open.mp | Nee | Ja | De website waar spelers meer informatie over de server kunnen vinden. | +| version | string | | Ja | Ja | De SA-MP-versie die de server gebruikt en toont in de serverbrowser. Deze instelling in server.cfg heeft geen effect. | +| maxplayers | int | 50 | Ja | Nee | Het maximum aantal spelers dat je server kan bevatten. Maximaal 1000, minimaal 1. | +| password | string | | Nee | Nee | Het wachtwoord om de server te vergrendelen. Alleen spelers die dit wachtwoord kennen, kunnen joinen. | > [*] Sommige instellingen hebben een ander type dan je misschien verwacht. ## Netwerk -| Key | Type | Default value | Read-only | Rule | Effect | -| ------------------ | ------ | ----------------------------------- | --------- | ---- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| sleep | int | 5 | Nee | Nee | Het aantal milliseconden dat de hoofdthread (sa-mp en raknet) idle "slaapt" per sync-cyclus. Hoger verlaagt serverbelasting maar vermindert sync-kwaliteit; lager verhoogt belasting maar verbetert sync. Wijzig alleen bij hoge spelersaantallen en FPS-stabiliteitsproblemen. | -| lanmode | bool | 0 | Nee | Nee | Verouderde variabele, heeft geen effect. | -| bind | string | | Ja | Nee | Het IP-adres dat de server moet gebruiken. De server gebruikt dit adres in plaats van automatisch een vrij adres te kiezen. Het adres moet overeenkomen met een netwerkkaart op de server. Handig voor meerdere servers op dezelfde poort op dezelfde machine. | -| port | int | 8192 (7777 wordt ook vaak gebruikt) | Ja | Nee | De poort die de server moet gebruiken. Je moet [Port Forward](http://www.portforward.com/) instellen zodat spelers buiten je LAN kunnen verbinden. | -| conncookies | int* | 1 | Nee | Nee | Schakelt het 0.3.7-connection-cookie-systeem in. 1 inschakelen, 0 uitschakelen.

**LET OP:** Toegevoegd in 0.3.7 R2; heeft geen effect in eerdere versies. | -| cookielogging | int* | 0 | Nee | Nee | Logt connection-cookies van nieuw verbindende spelers. 1 inschakelen, 0 uitschakelen.

**LET OP:** Toegevoegd in 0.3.7 R2; heeft geen effect in eerdere versies. | -| connseedtime | int | 300000 | Nee | Nee | Tijd in milliseconden tussen updates van de cookie-seedwaarde.

**LET OP:** Toegevoegd in 0.3.7; heeft geen effect in eerdere versies. | -| minconnectiontime | int | 0 | Nee | Nee | Tijd in milliseconden die de server wacht voordat een volgende inkomende verbinding wordt geaccepteerd. Gebruik alleen bij connection-flood-aanvallen. | -| messageslimit | int | 500 | Nee | Nee | Maximaal aantal berichten dat een gebruiker per seconde kan verzenden. | -| messageholelimit | int | 3000 | Nee | Nee | Netwerkniveau-instelling tegen DoS-aanvallen. | -| ackslimit | int | 3000 | Nee | Nee | | -| playertimeout | int | 10000 | Nee | Nee | Tijd in milliseconden waarna een speler time-out krijgt bij het niet verzenden van data. | -| mtu | int | 576 | Ja | Nee | [Zie hier](https://en.wikipedia.org/wiki/Maximum_transmission_unit).

**LET OP:** Toegevoegd in 0.3.8; heeft geen effect in eerdere versies. | +| Key | Type | Default value | Read-only | Rule | Effect | +| ----------------- | ------ | ----------------------------------- | --------- | ---- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| sleep | int | 5 | Nee | Nee | Het aantal milliseconden dat de hoofdthread (sa-mp en raknet) idle "slaapt" per sync-cyclus. Hoger verlaagt serverbelasting maar vermindert sync-kwaliteit; lager verhoogt belasting maar verbetert sync. Wijzig alleen bij hoge spelersaantallen en FPS-stabiliteitsproblemen. | +| lanmode | bool | 0 | Nee | Nee | Verouderde variabele, heeft geen effect. | +| bind | string | | Ja | Nee | Het IP-adres dat de server moet gebruiken. De server gebruikt dit adres in plaats van automatisch een vrij adres te kiezen. Het adres moet overeenkomen met een netwerkkaart op de server. Handig voor meerdere servers op dezelfde poort op dezelfde machine. | +| port | int | 8192 (7777 wordt ook vaak gebruikt) | Ja | Nee | De poort die de server moet gebruiken. Je moet [Port Forward](http://www.portforward.com/) instellen zodat spelers buiten je LAN kunnen verbinden. | +| conncookies | int\* | 1 | Nee | Nee | Schakelt het 0.3.7-connection-cookie-systeem in. 1 inschakelen, 0 uitschakelen.

**LET OP:** Toegevoegd in 0.3.7 R2; heeft geen effect in eerdere versies. | +| cookielogging | int\* | 0 | Nee | Nee | Logt connection-cookies van nieuw verbindende spelers. 1 inschakelen, 0 uitschakelen.

**LET OP:** Toegevoegd in 0.3.7 R2; heeft geen effect in eerdere versies. | +| connseedtime | int | 300000 | Nee | Nee | Tijd in milliseconden tussen updates van de cookie-seedwaarde.

**LET OP:** Toegevoegd in 0.3.7; heeft geen effect in eerdere versies. | +| minconnectiontime | int | 0 | Nee | Nee | Tijd in milliseconden die de server wacht voordat een volgende inkomende verbinding wordt geaccepteerd. Gebruik alleen bij connection-flood-aanvallen. | +| messageslimit | int | 500 | Nee | Nee | Maximaal aantal berichten dat een gebruiker per seconde kan verzenden. | +| messageholelimit | int | 3000 | Nee | Nee | Netwerkniveau-instelling tegen DoS-aanvallen. | +| ackslimit | int | 3000 | Nee | Nee | | +| playertimeout | int | 10000 | Nee | Nee | Tijd in milliseconden waarna een speler time-out krijgt bij het niet verzenden van data. | +| mtu | int | 576 | Ja | Nee | [Zie hier](https://en.wikipedia.org/wiki/Maximum_transmission_unit).

**LET OP:** Toegevoegd in 0.3.8; heeft geen effect in eerdere versies. | > [*] Sommige instellingen hebben een ander type dan je misschien verwacht. ## Logging -| Key | Type | Default value | Read-only | Rule | Effect | -| --------------- | ------ | --------------- | --------- | ---- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| output | bool | 0 | Nee | Nee | Dubbelt logberichten (bijv. print/printf of logprintf van plugins) naar de serverconsole. 1 = aan, 0 = uit. Alleen effect op Linux-servers. | -| timestamp | bool | 1 | Nee | Nee | Print een tijdstempel bij elk consolebericht. 1 = aan, 0 = uit. | -| logtimeformat | string | [%H:%M:%S] | Ja | Nee | Het tijdstempelformaat, gebaseerd op [strftime](http://cplusplus.com/reference/clibrary/ctime/strftime/) (C/C++). Voorbeelden:

**[%H:%M:%S]** Alleen tijd, standaard in eerdere SA-MP-servers.

**[%d/%m/%Y %H:%M:%S]** Datum als dd/mm/jjjj gevolgd door tijd uur:minuut:seconde. | -| logqueries | bool | 0 | Nee | Nee | Logt alle queries die door spelers naar de server worden gestuurd. Handig tijdens DDoS-aanvallen. | -| chatlogging | int* | 1 | Nee | Nee | Toont spelerchat in de serverconsole. Nuttig om loggroei te beperken of als je een andere chatlogoplossing gebruikt. 1 = aan, 0 = uit. | -| db_logging | int* | 0 | Nee | Nee | Logt sqlite `db_*`-fouten in de serverconsole.

**LET OP:** Toegevoegd in 0.3.7 R2; heeft geen effect in eerdere versies. | -| db_log_queries | int* | 0 | Nee | Nee | Logt alle sqlite `db_query`-aanroepen, inclusief de querystring.

**LET OP:** Toegevoegd in 0.3.7 R2; heeft geen effect in eerdere versies. | +| Key | Type | Default value | Read-only | Rule | Effect | +| -------------- | ------ | ------------- | --------- | ---- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| output | bool | 0 | Nee | Nee | Dubbelt logberichten (bijv. print/printf of logprintf van plugins) naar de serverconsole. 1 = aan, 0 = uit. Alleen effect op Linux-servers. | +| timestamp | bool | 1 | Nee | Nee | Print een tijdstempel bij elk consolebericht. 1 = aan, 0 = uit. | +| logtimeformat | string | [%H:%M:%S] | Ja | Nee | Het tijdstempelformaat, gebaseerd op [strftime](http://cplusplus.com/reference/clibrary/ctime/strftime/) (C/C++). Voorbeelden:

**[%H:%M:%S]** Alleen tijd, standaard in eerdere SA-MP-servers.

**[%d/%m/%Y %H:%M:%S]** Datum als dd/mm/jjjj gevolgd door tijd uur:minuut:seconde. | +| logqueries | bool | 0 | Nee | Nee | Logt alle queries die door spelers naar de server worden gestuurd. Handig tijdens DDoS-aanvallen. | +| chatlogging | int\* | 1 | Nee | Nee | Toont spelerchat in de serverconsole. Nuttig om loggroei te beperken of als je een andere chatlogoplossing gebruikt. 1 = aan, 0 = uit. | +| db_logging | int\* | 0 | Nee | Nee | Logt sqlite `db_*`-fouten in de serverconsole.

**LET OP:** Toegevoegd in 0.3.7 R2; heeft geen effect in eerdere versies. | +| db_log_queries | int\* | 0 | Nee | Nee | Logt alle sqlite `db_query`-aanroepen, inclusief de querystring.

**LET OP:** Toegevoegd in 0.3.7 R2; heeft geen effect in eerdere versies. | > [*] Sommige instellingen hebben een ander type dan je misschien verwacht. ## Client -| Key | Type | Default value | Read-only | Rule | Effect | -| ----------------- | ----- | --------------- | --------- | ---- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| onfoot_rate* | int | 30 | Ja | Nee | Het aantal milliseconden waarmee een client de server bijwerkt met nieuwe data wanneer de speler te voet is. | -| incar_rate | int | 30 | Ja | Nee | Het aantal milliseconden waarmee een client de server bijwerkt met nieuwe data wanneer de speler in een voertuig zit. | -| weapon_rate | int | 30 | Ja | Nee | Het aantal milliseconden waarmee een client de server bijwerkt met nieuwe data tijdens vuren van een wapen. | -| stream_distance* | float | 200.0 | Nee | Nee | De afstand op het X,Y-vlak waarop spelers server-entiteiten binnen streamen. Maximaal **400.0**, minimaal **50.0**. Hoger = grotere zichtafstand maar meer clientverwerking en mogelijk meer bandbreedte. | -| stream_rate* | int | 1000 | Nee | Nee | Tijd in milliseconden voordat het instreamen van server-entiteiten per speler opnieuw wordt getest. Maximaal **5000**, minimaal **500**. Lager = meer serververwerking omdat streamcondities vaker per speler moeten worden herberekend. | +| Key | Type | Default value | Read-only | Rule | Effect | +| ----------------- | ----- | ------------- | --------- | ---- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| onfoot_rate\* | int | 30 | Ja | Nee | Het aantal milliseconden waarmee een client de server bijwerkt met nieuwe data wanneer de speler te voet is. | +| incar_rate | int | 30 | Ja | Nee | Het aantal milliseconden waarmee een client de server bijwerkt met nieuwe data wanneer de speler in een voertuig zit. | +| weapon_rate | int | 30 | Ja | Nee | Het aantal milliseconden waarmee een client de server bijwerkt met nieuwe data tijdens vuren van een wapen. | +| stream_distance\* | float | 200.0 | Nee | Nee | De afstand op het X,Y-vlak waarop spelers server-entiteiten binnen streamen. Maximaal **400.0**, minimaal **50.0**. Hoger = grotere zichtafstand maar meer clientverwerking en mogelijk meer bandbreedte. | +| stream_rate\* | int | 1000 | Nee | Nee | Tijd in milliseconden voordat het instreamen van server-entiteiten per speler opnieuw wordt getest. Maximaal **5000**, minimaal **500**. Lager = meer serververwerking omdat streamcondities vaker per speler moeten worden herberekend. | > [*] Lagere waarden voor onfoot_rate, incar_rate en weapon_rate verbeteren de synchronisatie maar gebruiken meer bandbreedte. ## NPC's -| Key | Type | Default value | Read-only | Rule | Effect | -| ---------- | ---- | --------------- | --------- | ---- | ------------------------------------------------------------------------------------------------------------------------------------------ | -| maxnpc | int | 0 | Nee | Nee | Het maximale aantal NPC's dat je server kan bevatten. Dit verbruikt spelerslots. | +| Key | Type | Default value | Read-only | Rule | Effect | +| ------ | ---- | ------------- | --------- | ---- | -------------------------------------------------------------------------------- | +| maxnpc | int | 0 | Nee | Nee | Het maximale aantal NPC's dat je server kan bevatten. Dit verbruikt spelerslots. | ## Lagcompensatie -| Key | Type | Default value | Read-only | Rule | Effect | -| ------------ | ------ | --------------- | --------- | ---- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| lagcompmode | int | 1 | Ja | Nee | 0: Volledig uitschakelen.

1: Volledig inschakelen.

2: Alleen positiecompensatie (rotatie van spelers wordt niet gecompenseerd). | -| lagcomp | string | On | Ja | Ja | Waarschijnlijk automatisch ingesteld op **On** of **Off** afhankelijk van **lagcompmode**. | +| Key | Type | Default value | Read-only | Rule | Effect | +| ----------- | ------ | ------------- | --------- | ---- | ----------------------------------------------------------------------------------------------------------------------------------------------------- | +| lagcompmode | int | 1 | Ja | Nee | 0: Volledig uitschakelen.

1: Volledig inschakelen.

2: Alleen positiecompensatie (rotatie van spelers wordt niet gecompenseerd). | +| lagcomp | string | On | Ja | Ja | Waarschijnlijk automatisch ingesteld op **On** of **Off** afhankelijk van **lagcompmode**. | ## Zelfgemaakte modellen -| Instelling | Type | Standaardwaarde | Alleen-lezen | Regel | Effect | -| ---------- | ------ | --------------- | ------------ | ----- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| useartwork | bool | 0 | Ja | Nee | Schakelt het gebruik van aangepaste modellen uit de map `models` in. 1 = aan, 0 = uit.

**LET OP:** Toegevoegd in 0.3.8; heeft geen effect in eerdere versies. | -| artwork | string | No | Ja | Ja | Waarschijnlijk automatisch ingesteld op **No** of **Yes** afhankelijk van **useartwork**.

**LET OP:** Toegevoegd in 0.3.8; heeft geen effect in eerdere versies. | -| artpath | string | models | Ja | Nee | Het pad waar de aangepaste modellen staan.

**LET OP:** Toegevoegd in 0.3.8; heeft geen effect in eerdere versies. | +| Instelling | Type | Standaardwaarde | Alleen-lezen | Regel | Effect | +| ---------- | ------ | --------------- | ------------ | ----- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| useartwork | bool | 0 | Ja | Nee | Schakelt het gebruik van aangepaste modellen uit de map `models` in. 1 = aan, 0 = uit.

**LET OP:** Toegevoegd in 0.3.8; heeft geen effect in eerdere versies. | +| artwork | string | No | Ja | Ja | Waarschijnlijk automatisch ingesteld op **No** of **Yes** afhankelijk van **useartwork**.

**LET OP:** Toegevoegd in 0.3.8; heeft geen effect in eerdere versies. | +| artpath | string | models | Ja | Nee | Het pad waar de aangepaste modellen staan.

**LET OP:** Toegevoegd in 0.3.8; heeft geen effect in eerdere versies. | ## Overig -| Instelling | Type | Standaardwaarde | Alleen-lezen | Regel | Effect | -| ---------- | ------ | --------------- | ------------ | ----- | --------------------------------------------------------------------------------------------------------------------------------------------------- | -| myriad | bool | 0 | Nee | Nee | Ongebruikt. Waarschijnlijk ooit compatibiliteit met de oude GTA San Andreas-mod "Myriad Islands" (pre-2008). | -| nosign | string | | Ja | Nee | Ongebruikt. | +| Instelling | Type | Standaardwaarde | Alleen-lezen | Regel | Effect | +| ---------- | ------ | --------------- | ------------ | ----- | ------------------------------------------------------------------------------------------------------------ | +| myriad | bool | 0 | Nee | Nee | Ongebruikt. Waarschijnlijk ooit compatibiliteit met de oude GTA San Andreas-mod "Myriad Islands" (pre-2008). | +| nosign | string | | Ja | Nee | Ongebruikt. | ## Opmerkingen - Waarden gemarkeerd als "Read-only" (zoals getoond door `/rcon varlist`) kunnen niet tijdens runtime worden gewijzigd. Alle andere waarden kunnen (tijdelijk) worden gewijzigd via `SendRconCommand`. - Waarden gemarkeerd als "Rule" (zoals getoond door `/rcon varlist`) worden in de serverbrowser in de sectie Rules weergegeven. - Scripts hoeven niet in de mappen `gamemodes` of `filterscripts` te staan. De informatie in `server.cfg` is een pad en kan dus `..` gebruiken. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/AdvancedStructures.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/AdvancedStructures.md index a43b788b757..f943e6c82cb 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/AdvancedStructures.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/AdvancedStructures.md @@ -171,5 +171,3 @@ Een gebalanceerde boom houdt de dieptes ongeveer gelijk; ongebalanceerde bomen k #### Aanpassen (toevoegen/verwijderen) Toevoegen: volg links/rechts tot een lege tak en plaats de waarde. Verwijderen: makkelijk bij een blad of één kind; lastiger bij twee kinderen (diverse strategieën zoals vervangen door opvolger/voorloper of herbouwen van subboom). - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/Binary.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/Binary.md index fcdc0a51c49..8a7d762cb0d 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/Binary.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/Binary.md @@ -136,5 +136,3 @@ De 32e bit (MSB) markeert het teken. Negatieven worden met 2’s complement opge Rechts (`>>`) en links (`<<`) schuiven bits. Arithmetic right shift padt met de MSB (behoudt teken), arithmetic left shift padt met 0. Logical right shift (`>>>`) padt altijd met 0 (resultaat wordt positief). De rest van de voorbeelden en uitleg uit het origineel blijven ongewijzigd van toepassing; code en tabellen kun je 1:1 gebruiken. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md index eeab3997503..863816d6591 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md @@ -25,14 +25,14 @@ teleportmenu = CreateMenu("Teleportmenu", 2, 200.0, 100.0, 150.0, 150.0); Argumenten van [CreateMenu](../scripting/functions/CreateMenu): -| Parameter | Betekenis | -| --------------- | ------------------------------------------------------ | -| title | Kop van het menu | -| columns | Aantal kolommen (max 2) | -| Float:x | Horizontale positie (links-rechts) | -| Float:y | Verticale positie (omhoog-omlaag) | -| Float:col1width | Breedte kolom 1 | -| Float:col2width | Breedte kolom 2 | +| Parameter | Betekenis | +| --------------- | ---------------------------------- | +| title | Kop van het menu | +| columns | Aantal kolommen (max 2) | +| Float:x | Horizontale positie (links-rechts) | +| Float:y | Verticale positie (omhoog-omlaag) | +| Float:col1width | Breedte kolom 1 | +| Float:col2width | Breedte kolom 2 | ## Items toevoegen @@ -128,8 +128,10 @@ Je kunt [TogglePlayerControllable](../scripting/functions/TogglePlayerControllab Succes met je eigen menu’s! Vragen? Stel ze op de forums/Discord. --- + title: Menu Guide sidebar_label: Menu Guide + --- Een korte tutorial over het gebruiken van het menusysteem van de game. Dit systeem verschilt van SA-MP dialogs en lijkt meer op de klassieke UI van de originele game. @@ -154,14 +156,14 @@ teleportmenu = CreateMenu("Teleportmenu", 2, 200.0, 100.0, 150.0, 150.0); Uitleg [CreateMenu](../scripting/functions/CreateMenu)-argumenten: -| Parameter | Betekenis | -| --------------- | -------------------------------------------------------------- | -| title | De titel van het menu | -| columns | Aantal kolommen (max. 2) | -| Float:x | X-positie op het scherm (links-rechts) | -| Float:y | Y-positie op het scherm (boven-onder) | -| Float:col1width | Breedte van kolom 1 | -| Float:col2width | Breedte van kolom 2 | +| Parameter | Betekenis | +| --------------- | -------------------------------------- | +| title | De titel van het menu | +| columns | Aantal kolommen (max. 2) | +| Float:x | X-positie op het scherm (links-rechts) | +| Float:y | Y-positie op het scherm (boven-onder) | +| Float:col1width | Breedte van kolom 1 | +| Float:col2width | Breedte van kolom 2 | ## Items toevoegen @@ -185,11 +187,11 @@ AddMenuItem(teleportmenu, 1, "Come-a-Lot"); Uitleg [AddMenuItem](../scripting/functions/AddMenuItem): -| Parameter | Betekenis | -| --------- | ---------------------------------------------- | -| menuid | In welk menu het item komt | -| column | In welke kolom het item komt | -| text | De tekst van het item | +| Parameter | Betekenis | +| --------- | ---------------------------- | +| menuid | In welk menu het item komt | +| column | In welke kolom het item komt | +| text | De tekst van het item | ## Actie bij selectie @@ -228,5 +230,3 @@ if (strcmp(cmdtext, "/teleport", true) == 0) ``` Tip: je kunt [TogglePlayerControllable](../scripting/functions/TogglePlayerControllable) op `false` zetten na `ShowMenuForPlayer` en weer `true` in `OnPlayerSelectedMenuRow` zodat spelers niet bewegen terwijl ze het menu browsen. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md index f46c9c18016..197a891bdc0 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md @@ -21,13 +21,13 @@ Er zijn twee manieren: [CreatePickup](../scripting/functions/CreatePickup) en [A **Parameters:** -| model | Het model voor de pickup. | -| ------------ | ------------------------------------------------------------------------------------------ | -| type | Het spawn-type van de pickup, zie onderaan op deze pagina. | -| Float:X | X-coördinaat. | -| Float:Y | Y-coördinaat. | -| Float:Z | Z-coördinaat. | -| Virtualworld | Virtual world ID. Met -1 verschijnt de pickup in alle virtual worlds. | +| model | Het model voor de pickup. | +| ------------ | --------------------------------------------------------------------- | +| type | Het spawn-type van de pickup, zie onderaan op deze pagina. | +| Float:X | X-coördinaat. | +| Float:Y | Y-coördinaat. | +| Float:Z | Z-coördinaat. | +| Virtualworld | Virtual world ID. Met -1 verschijnt de pickup in alle virtual worlds. | Voor dit voorbeeld maken we een geld-pickup bij Grove Street. @@ -76,8 +76,10 @@ Gefeliciteerd, je kunt nu pickups maken en afhandelen! - Je kunt ook per-speler pickups maken met [CreatePlayerPickup](../scripting/functions/CreatePlayerPickup). --- + title: Pickup Guide sidebar_label: Pickup Guide + --- Korte tutorial over het gebruik van pickups. @@ -96,14 +98,14 @@ Er zijn twee manieren: [CreatePickup](../scripting/functions/CreatePickup) en [A **Parameters voor [CreatePickup](../scripting/functions/CreatePickup):** -| Parameter | Betekenis | -| ------------- | ------------------------------------------------------------------------------------------ | -| model | Het model voor de pickup | -| type | Het pickuptype (zie verderop) | -| Float:X | X-coördinaat | -| Float:Y | Y-coördinaat | -| Float:Z | Z-coördinaat | -| Virtualworld | Virtual world ID; `-1` toont in alle worlds | +| Parameter | Betekenis | +| ------------ | ------------------------------------------- | +| model | Het model voor de pickup | +| type | Het pickuptype (zie verderop) | +| Float:X | X-coördinaat | +| Float:Y | Y-coördinaat | +| Float:Z | Z-coördinaat | +| Virtualworld | Virtual world ID; `-1` toont in alle worlds | We maken een cash-pickup bij Grove Street. Kies model 1274 (dollarteken) van de lijst met modellen ([link](https://dev.prineside.com/en/gtasa_samp_model_id)). @@ -148,5 +150,3 @@ Gefeliciteerd, je kunt nu pickups maken en afhandelen! Gebruik de [Streamer](https://github.com/samp-incognito/samp-streamer-plugin) plugin voor onbeperkte pickups met [CreateDynamicPickup](). Je kunt ook per-player pickups maken met [CreatePlayerPickup](../scripting/functions/CreatePlayerPickup). - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/PluginDevelopmentGuide.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/PluginDevelopmentGuide.md index 2e6f017d179..ceba1992d9f 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/PluginDevelopmentGuide.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/PluginDevelopmentGuide.md @@ -20,24 +20,24 @@ Dit is een samenvatting met de belangrijkste richtlijnen en verwijzingen voor pl Stappen (sterk verkort): -1) Maak een Win32 DLL-project (Empty Project) -2) Voeg een module definition file (.def) toe met `EXPORTS` -3) Voeg SDK-bestanden toe (`amx/` en headers) -4) Implementeer exports: `Supports`, `Load`, `Unload`, `AmxLoad`, `AmxUnload` (en optioneel `ProcessTick`) -5) Registreer je natives met `amx_Register` +1. Maak een Win32 DLL-project (Empty Project) +2. Voeg een module definition file (.def) toe met `EXPORTS` +3. Voeg SDK-bestanden toe (`amx/` en headers) +4. Implementeer exports: `Supports`, `Load`, `Unload`, `AmxLoad`, `AmxUnload` (en optioneel `ProcessTick`) +5. Registreer je natives met `amx_Register` Voorbeeld-exports skeleton zie originele guide; hieronder beknopte highlights. ## Belangrijke exports -| Functie | Doel | -| --------------- | -------------------------------------------------------------------- | -| Supports() | Retourneert capabilities (bijv. `SUPPORTS_VERSION`, `SUPPORTS_AMX_NATIVES`) | -| Load(void**) | Ontvangt pointers (AMX export table, `logprintf`) | -| Unload() | Opruimen bij server shutdown | -| AmxLoad(AMX*) | Geregistreerde natives koppelen per AMX-instance | -| AmxUnload(AMX*) | AMX-instance uit eigen lijsten verwijderen | -| ProcessTick() | (Optioneel) periodiek aangeroepen per server-loop | +| Functie | Doel | +| ---------------- | --------------------------------------------------------------------------- | +| Supports() | Retourneert capabilities (bijv. `SUPPORTS_VERSION`, `SUPPORTS_AMX_NATIVES`) | +| Load(void\*\*) | Ontvangt pointers (AMX export table, `logprintf`) | +| Unload() | Opruimen bij server shutdown | +| AmxLoad(AMX\*) | Geregistreerde natives koppelen per AMX-instance | +| AmxUnload(AMX\*) | AMX-instance uit eigen lijsten verwijderen | +| ProcessTick() | (Optioneel) periodiek aangeroepen per server-loop | ## Kern-defines/structs (selectie) @@ -70,5 +70,3 @@ Het “Invoke”-mechanisme kan SA-MP-natives aanroepen vanuit je plugin. Je hou - Publiceer met broncode; documenteer je natives (namen/params) Deze pagina is een compacte vertaling/samenvatting; raadpleeg het origineel voor volledige voorbeelden en codeblokken. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/PortForwarding.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/PortForwarding.md index 8559e2ab36f..02adcccdb48 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/PortForwarding.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/PortForwarding.md @@ -71,5 +71,3 @@ Klik OK en sluit. Start de server en check of het werkt. Voeg in de SA-MP Client Kopieer daar het IP op je scherm. Voeg in de SA-MP Client dat IP toe aan je favorites en plak `:JOUW_POORT` erachter (standaard: 7777). Werkt het? **GEFELICITEERD**! _Je hebt geport-forwarded!_ - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/QueryMechanism.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/QueryMechanism.md index 4760a70eb70..dcb515b6927 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/QueryMechanism.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/QueryMechanism.md @@ -19,13 +19,13 @@ De payload: **"SAMP"** + **IP-octets** + **eerste poortbyte\*** + **tweede poort Zie uitleg over IP-octets/poortbytes: [Link](http://penta2.ufrgs.br/trouble/ts_ip.htm). -| Byte size | Naam | -| :-------: | :-------------- | -| 4 | "SAMP" | -| 4 | IP Octets | -| 1 | Port & 0xFF | -| 1 | Port >> 8 & 0xFF| -| 1 | OPCODE | +| Byte size | Naam | +| :-------: | :--------------- | +| 4 | "SAMP" | +| 4 | IP Octets | +| 1 | Port & 0xFF | +| 1 | Port >> 8 & 0xFF | +| 1 | OPCODE | [C-voorbeeld](https://github.com/Louzindev/sampquery-c/blob/master/src/packet.c) @@ -48,65 +48,63 @@ Elke OPCODE geeft een response terug. De eerste 11 bytes zijn gelijk aan de requ #### Type `i` -| Byte | Key | Breedte | Omschrijving | -| ----------- | ---------- | ------- | -------------------------------------------------------- | -| 11 | Password | 1 | 0 of 1 (password ingesteld) | -| 12-13 | Players | 2 | Aantal online spelers | -| 14-15 | MaxPlayers | 2 | Maximum aantal spelers | -| 16-19 | (strlen) | 4 | Lengte van hostname | -| 20 + strlen | Hostname | (strlen)| Hostname van de server | -| 21-24 | (strlen) | 4 | Lengte van gamemode | -| 25 + strlen | Gamemode | (strlen)| Gamemode | -| 26-29 | (strlen) | 4 | Lengte van language | -| 30 + strlen | Language | (strlen)| Taal | +| Byte | Key | Breedte | Omschrijving | +| ----------- | ---------- | -------- | --------------------------- | +| 11 | Password | 1 | 0 of 1 (password ingesteld) | +| 12-13 | Players | 2 | Aantal online spelers | +| 14-15 | MaxPlayers | 2 | Maximum aantal spelers | +| 16-19 | (strlen) | 4 | Lengte van hostname | +| 20 + strlen | Hostname | (strlen) | Hostname van de server | +| 21-24 | (strlen) | 4 | Lengte van gamemode | +| 25 + strlen | Gamemode | (strlen) | Gamemode | +| 26-29 | (strlen) | 4 | Lengte van language | +| 30 + strlen | Language | (strlen) | Taal | #### Type `r` -| Byte | Key | Breedte | Omschrijving | -| ----------- | --------- | ------- | -------------------------------------- | -| 11-12 | RuleCount | 2 | Aantal rules | -| 13 | (strlen) | 1 | Lengte van rule-naam | -| 14 + strlen | Rulename | (strlen)| Rule-naam | -| 15 | (strlen) | 1 | Lengte van rule-waarde | -| 16 + strlen | RuleValue | (strlen)| Rule-waarde | +| Byte | Key | Breedte | Omschrijving | +| ----------- | --------- | -------- | ---------------------- | +| 11-12 | RuleCount | 2 | Aantal rules | +| 13 | (strlen) | 1 | Lengte van rule-naam | +| 14 + strlen | Rulename | (strlen) | Rule-naam | +| 15 | (strlen) | 1 | Lengte van rule-waarde | +| 16 + strlen | RuleValue | (strlen) | Rule-waarde | Herhaal vanaf byte 13 voor elke rule. #### Type `c` -| Byte | Key | Breedte | Omschrijving | -| ----------- | ----------- | ------- | ------------------------------------- | -| 11-12 | PlayerCount | 2 | Aantal spelers | -| 13 | (strlen) | 1 | Lengte van nickname | -| 14 + strlen | PlayerNick | (strlen)| Spelernaam | -| 15-18 | Score | 4 | Score | +| Byte | Key | Breedte | Omschrijving | +| ----------- | ----------- | -------- | ------------------- | +| 11-12 | PlayerCount | 2 | Aantal spelers | +| 13 | (strlen) | 1 | Lengte van nickname | +| 14 + strlen | PlayerNick | (strlen) | Spelernaam | +| 15-18 | Score | 4 | Score | Herhaal vanaf byte 13 per speler. #### Type `d` -| Byte | Key | Breedte | Omschrijving | -| ----------- | ----------- | ------- | ------------------------------------- | -| 11-12 | PlayerCount | 2 | Aantal spelers | -| 13 | PlayerID | 1 | Speler-ID (0-255) | -| 14 | (strlen) | 1 | Lengte van nickname | -| 15 + strlen | PlayerNick | (strlen)| Spelernaam | -| 16-19 | Score | 4 | Score | -| 20-23 | Ping | 4 | Ping | +| Byte | Key | Breedte | Omschrijving | +| ----------- | ----------- | -------- | ------------------- | +| 11-12 | PlayerCount | 2 | Aantal spelers | +| 13 | PlayerID | 1 | Speler-ID (0-255) | +| 14 | (strlen) | 1 | Lengte van nickname | +| 15 + strlen | PlayerNick | (strlen) | Spelernaam | +| 16-19 | Score | 4 | Score | +| 20-23 | Ping | 4 | Ping | Herhaal vanaf byte 13 per speler. #### Type `p` -| Byte | Key | Breedte | Omschrijving | -| ---- | -------- | ------- | --------------------------------------------------- | -| 11 | number 1 | 1 | Eerste pseudo-random byte | -| 12 | number 2 | 1 | Tweede | -| 13 | number 3 | 1 | Derde | -| 14 | number 4 | 1 | Vierde | +| Byte | Key | Breedte | Omschrijving | +| ---- | -------- | ------- | ------------------------- | +| 11 | number 1 | 1 | Eerste pseudo-random byte | +| 12 | number 2 | 1 | Tweede | +| 13 | number 3 | 1 | Derde | +| 14 | number 4 | 1 | Vierde | ## Codevoorbeeld in C Er is een kleine C-lib beschikbaar om queries te doen: **[Repository](https://github.com/Louzindev/sampquery-c)** - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/_.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/_.md index 28ce7395852..1d5de0e14ee 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/_.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/_.md @@ -5,5 +5,3 @@ description: Een verzameling tutorials om gamemodes te schrijven en je server te --- In deze sectie vind je tutorials die helpen bij het schrijven van gamemodes en het beheren van je server. De volgorde is willekeurig. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/colorfix.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/colorfix.md index 0811128c57f..16dc0ca3a1a 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/colorfix.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/colorfix.md @@ -110,5 +110,3 @@ new PlayerRainbowColors[511] = { ``` Zo voorkom je dubbele kleuren, zijn kleuren over het maximaal aantal slots verdeeld (stapgrootte 34), en ziet TAB er op een volle server uit als een regenboog! - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/cooldowns.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/cooldowns.md index 298e1fc191a..8d2404e3f18 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/cooldowns.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/cooldowns.md @@ -58,5 +58,3 @@ Meet de tijd tussen start en finish met twee `GetTickCount()`-calls en trek ze a - Handig voor cooldowns én metingen (stopwatch) Zie het origineel voor volledige codevoorbeelden: de logica is 1:1 overgenomen, de uitleg hier is vereenvoudigd. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/servervariablesystem.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/servervariablesystem.md index 17dd4d8f6a4..4857083eb89 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/servervariablesystem.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/servervariablesystem.md @@ -41,5 +41,3 @@ Het SVar-systeem werkt hetzelfde als PVars, maar de variabelen zijn server-breed - [SetSVarFloat](../scripting/functions/SetSVarFloat): stel een float in voor een servervariabele. - [GetSVarFloat](../scripting/functions/GetSVarFloat): haal de eerder ingestelde float op van een servervariabele. - [DeleteSVar](../scripting/functions/DeleteSVar): verwijder een servervariabele. - - diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/stringmanipulation.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/stringmanipulation.md index cbf0b9070b8..8d4c9dac685 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/stringmanipulation.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/stringmanipulation.md @@ -62,20 +62,20 @@ new SA-MP heeft limieten per context: -| | | | -| ------------------- | ---------------------------------------------------------------------------------------------------------------------- | ---- | -| **Text input** | Chatinvoer | 128 | -| **Text output** | Tekst op het client-scherm | 144 | -| **Name** | Spelersnaam | 24 | -| **Textdraw string** | Tekst in textdraws | 1024 | -| **Dialog info** | Tekst in `DIALOG_STYLE_MSGBOX`, `DIALOG_STYLE_INPUT`, `DIALOG_STYLE_PASSWORD` | 4096 | -| **Dialog caption** | Titel van dialog | 64 | -| **Dialog input** | Invoer bij `DIALOG_STYLE_INPUT` en `DIALOG_STYLE_PASSWORD` | 128 | -| **Dialog column** | Per kolom in `DIALOG_STYLE_TABLIST(_HEADER)` | 128 | -| **Dialog row** | Per rij in `DIALOG_STYLE_TABLIST(_HEADER)` en `DIALOG_STYLE_LIST` | 256 | -| **Chat bubble** | Chat bubble boven nametag | 144 | -| **Menu title** | GTA SA native menu header | 31 | -| **Menu item** | GTA SA native menu item | 31 | +| | | | +| ------------------- | ----------------------------------------------------------------------------- | ---- | +| **Text input** | Chatinvoer | 128 | +| **Text output** | Tekst op het client-scherm | 144 | +| **Name** | Spelersnaam | 24 | +| **Textdraw string** | Tekst in textdraws | 1024 | +| **Dialog info** | Tekst in `DIALOG_STYLE_MSGBOX`, `DIALOG_STYLE_INPUT`, `DIALOG_STYLE_PASSWORD` | 4096 | +| **Dialog caption** | Titel van dialog | 64 | +| **Dialog input** | Invoer bij `DIALOG_STYLE_INPUT` en `DIALOG_STYLE_PASSWORD` | 128 | +| **Dialog column** | Per kolom in `DIALOG_STYLE_TABLIST(_HEADER)` | 128 | +| **Dialog row** | Per rij in `DIALOG_STYLE_TABLIST(_HEADER)` en `DIALOG_STYLE_LIST` | 256 | +| **Chat bubble** | Chat bubble boven nametag | 144 | +| **Menu title** | GTA SA native menu header | 31 | +| **Menu item** | GTA SA native menu item | 31 | ## Waarden toekennen @@ -180,5 +180,3 @@ substring(const source[], start = 0, length = -1) - [strlib](https://github.com/oscar-broman/strlib) - [formatex](https://github.com/Southclaws/formatex) - [ASCII table](https://www.asciitable.com/) - - diff --git a/frontend/i18n/pl/docusaurus-plugin-content-docs/current/client/ClientCommands.md b/frontend/i18n/pl/docusaurus-plugin-content-docs/current/client/ClientCommands.md index e656ecbf20b..608e008d47f 100644 --- a/frontend/i18n/pl/docusaurus-plugin-content-docs/current/client/ClientCommands.md +++ b/frontend/i18n/pl/docusaurus-plugin-content-docs/current/client/ClientCommands.md @@ -6,40 +6,40 @@ description: Lista wszystkich komend klienta. ## Komendy -| Komenda | Opis | -|----------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| -| /quit (/q) | Komenda mówi sama za siebie, opuszczasz grę. Możesz również użyć /q gdyż to ta sama koemnda, ale skrócona. | -| /save | /save to najczęściej używana standardowa komenda i prawdopodobnie najbardziej użyteczna. Kiedy wpiszesz /save Twoja aktualna pozycja zostanie zapisana w pliku savedpositions.txt który znajduje się w Twoim folderze użytkownika, a następnie możesz go użyć w swoim skrypcie. | -| /rs | /rs (Raw Save) jest jak /save, ale zapisuje tylko Twoją aktualną pozycję oraz kierunek w którym patrzysz w pliku rawpositions.txt w Twoim folderze użytkownika. Dane z tej komendy nie posiadają dodatkowych informacji takich jak klasa oraz broń.| -| /interior | Prawie tak ważne jak /save, ta komenda pozwala wyświetlić na chacie aktualny interior w którym się znajdujesz. | -| /vw | Prawie tak ważne jak /save, ta komenda pozwala wyświetlić na chacie aktualny identyfikator świata wirtualnego(VW) na chacie.| -| /fpslimit | Ta komenda ustawia limit FPS (Frames Per Second / Klatek na sekundę) dla Twojej gry. Im wyższy limit tym Twoja gra jest płynniejsza. Nie działa gdy ogranicznik FPS w ustawieniach graficznych jest włączony. Limit może być ustawiony pomiędzy 20 a 90, a 50 to wartość domyślna. Ustawia opcję 'fpslimit' w pliku sa-mp.cfg.| -| /pagesize | /pagesize używamy gdy chcemy zmienić ilość wyświetlanych libnijek czatu. Możemy wyświetlić od 10 do 20 lini, gdzie 10 to wartość domyślna. Ustawia opcję 'pagesize' w sa-mp.cfg.| -| /headmove | Ta komenda kontroluje czy głowa postaci gracza obraca się w stronę w którą gracz się patrzy, jednakże ta wartość jest lokalna co oznacza iż inni gracze dalej będą widzieć ruch Twojej głowy. Ustawia wartość 'disableheadmove' w pliku sa-mp.cfg. | -| /timestamp | Ta komenda pozwala na pokazanie/schowanie czasu przy wiadomości na czacie. Wyświetlony czas jest czasem który masz ustawiony na komputerze, a nie czasem serwerowym. Ustawia wartość 'timestamp' w pliku sa-mp.cfg. | -| /dl | DL to skrót od debug labels. Ta komenda pozwala na włączenie lub wyłączenie etykiet na pojazdach, które pokazują ID pojazdu, model, hp, czy pojazd jest pojazdem pre-loaded, dystans od gracza, naczepę, dostępną ilość siedzeń, aktualną pozycję oraz pozycję respawnu pojazdu. | -| /nametagstatus | Gdy włączone (Jest domyślnie włączone), gracze będą widzieć klepsydrę przy nazwie gracza który zapauzował grę. W przypadku zminimalizowania gry(alt-tab), wejścia do menu(ESC), stracenia połączenia (crash/timeout) i podczas robienia zrzutów ekranu które zawieszają grę na dłużej niż 3 sekundy. Ustawia wartość 'nonametagstatus' w sa-mp.cfg. | -| /mem | Pokazuje aktualne użycie pamięci (Zazwyczaj pokazuje tylko 128 MB) | -| /audiomsg | Włącza/wyłącza wiadomość która wyświetla się gdy url zacznie być streamowany dla klienta. Ustawia wartość 'audiomsgoff' w pliku sa-mp.cfg. | -| /fontsize | Zmienia wielkość czcionki interfejsu użytkownika(czat, dialogi itp.) Wartości 'fontsize' to -3 do 5. | -| /ctd | Ta komenda została dodana w wersji SA-MP 0.3.7 RC2. Włącza debugowanie kamery gracza w kliencie. | -| /rcon | Bardziej odnosi się do serwera niż klienta. Ta komenda pozwala wykonywać komendy RCON. RCON to wbudowany system administracji. RCON oznacza [Remote Control](../server/ControllingServer#using-rcon). | -| /hudscalefix | Ta komenda została dodana w wersji SA-MP 0.3.7 R3. Włączała lub wyłączała poprawkę dla skali radaru. Dzięki niej radar skalował się lepiej w szerszych rozdzielczościach(zmieniał kształt z 'jajka' na koło). Ustawia wartość 'nohudscale' w sa-mp.cfg. | +| Komenda | Opis | +| -------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| /quit (/q) | Komenda mówi sama za siebie, opuszczasz grę. Możesz również użyć /q gdyż to ta sama koemnda, ale skrócona. | +| /save | /save to najczęściej używana standardowa komenda i prawdopodobnie najbardziej użyteczna. Kiedy wpiszesz /save Twoja aktualna pozycja zostanie zapisana w pliku savedpositions.txt który znajduje się w Twoim folderze użytkownika, a następnie możesz go użyć w swoim skrypcie. | +| /rs | /rs (Raw Save) jest jak /save, ale zapisuje tylko Twoją aktualną pozycję oraz kierunek w którym patrzysz w pliku rawpositions.txt w Twoim folderze użytkownika. Dane z tej komendy nie posiadają dodatkowych informacji takich jak klasa oraz broń. | +| /interior | Prawie tak ważne jak /save, ta komenda pozwala wyświetlić na chacie aktualny interior w którym się znajdujesz. | +| /vw | Prawie tak ważne jak /save, ta komenda pozwala wyświetlić na chacie aktualny identyfikator świata wirtualnego(VW) na chacie. | +| /fpslimit | Ta komenda ustawia limit FPS (Frames Per Second / Klatek na sekundę) dla Twojej gry. Im wyższy limit tym Twoja gra jest płynniejsza. Nie działa gdy ogranicznik FPS w ustawieniach graficznych jest włączony. Limit może być ustawiony pomiędzy 20 a 90, a 50 to wartość domyślna. Ustawia opcję 'fpslimit' w pliku sa-mp.cfg. | +| /pagesize | /pagesize używamy gdy chcemy zmienić ilość wyświetlanych libnijek czatu. Możemy wyświetlić od 10 do 20 lini, gdzie 10 to wartość domyślna. Ustawia opcję 'pagesize' w sa-mp.cfg. | +| /headmove | Ta komenda kontroluje czy głowa postaci gracza obraca się w stronę w którą gracz się patrzy, jednakże ta wartość jest lokalna co oznacza iż inni gracze dalej będą widzieć ruch Twojej głowy. Ustawia wartość 'disableheadmove' w pliku sa-mp.cfg. | +| /timestamp | Ta komenda pozwala na pokazanie/schowanie czasu przy wiadomości na czacie. Wyświetlony czas jest czasem który masz ustawiony na komputerze, a nie czasem serwerowym. Ustawia wartość 'timestamp' w pliku sa-mp.cfg. | +| /dl | DL to skrót od debug labels. Ta komenda pozwala na włączenie lub wyłączenie etykiet na pojazdach, które pokazują ID pojazdu, model, hp, czy pojazd jest pojazdem pre-loaded, dystans od gracza, naczepę, dostępną ilość siedzeń, aktualną pozycję oraz pozycję respawnu pojazdu. | +| /nametagstatus | Gdy włączone (Jest domyślnie włączone), gracze będą widzieć klepsydrę przy nazwie gracza który zapauzował grę. W przypadku zminimalizowania gry(alt-tab), wejścia do menu(ESC), stracenia połączenia (crash/timeout) i podczas robienia zrzutów ekranu które zawieszają grę na dłużej niż 3 sekundy. Ustawia wartość 'nonametagstatus' w sa-mp.cfg. | +| /mem | Pokazuje aktualne użycie pamięci (Zazwyczaj pokazuje tylko 128 MB) | +| /audiomsg | Włącza/wyłącza wiadomość która wyświetla się gdy url zacznie być streamowany dla klienta. Ustawia wartość 'audiomsgoff' w pliku sa-mp.cfg. | +| /fontsize | Zmienia wielkość czcionki interfejsu użytkownika(czat, dialogi itp.) Wartości 'fontsize' to -3 do 5. | +| /ctd | Ta komenda została dodana w wersji SA-MP 0.3.7 RC2. Włącza debugowanie kamery gracza w kliencie. | +| /rcon | Bardziej odnosi się do serwera niż klienta. Ta komenda pozwala wykonywać komendy RCON. RCON to wbudowany system administracji. RCON oznacza [Remote Control](../server/ControllingServer#using-rcon). | +| /hudscalefix | Ta komenda została dodana w wersji SA-MP 0.3.7 R3. Włączała lub wyłączała poprawkę dla skali radaru. Dzięki niej radar skalował się lepiej w szerszych rozdzielczościach(zmieniał kształt z 'jajka' na koło). Ustawia wartość 'nohudscale' w sa-mp.cfg. | ## Plik sa-mp.cfg -| Opcja | Opis | -|-----------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| -| pagesize | Zobacz /pagesize.| -| fpslimit | Zobacz /fpslimit.| -| disableheadmove | Zobacz /headmove.| -| timestamp | Zobacz /timestamp.| -| ime | Kontroluje czy okno czatu wspiera edytowanie tekstu oraz zmianę języka. wartość 1 włącza opcję, a 0 wyłącza.| -| audiomsgoff | Zobacz /audiomsg.| +| Opcja | Opis | +| --------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| pagesize | Zobacz /pagesize. | +| fpslimit | Zobacz /fpslimit. | +| disableheadmove | Zobacz /headmove. | +| timestamp | Zobacz /timestamp. | +| ime | Kontroluje czy okno czatu wspiera edytowanie tekstu oraz zmianę języka. wartość 1 włącza opcję, a 0 wyłącza. | +| audiomsgoff | Zobacz /audiomsg. | | multicore | Opcja ta pozwala przełączyć klienta SA-MP tak aby używał on wielu rdzeni procesora podczas gdy działa. Stadardowo ustawione jest na 1 co oznacza iż klient używa wielu rdzeni. Ustawić na 0 jeśli doświadczasz problemów z myszką. | -| directmode | Pozwala graczom którzy mają problem z rysowaniem tekstu użyć wolniejszej metody renderowania. 0 aby wyłączyć a 1 żeby włączyć. | -| audioproxyoff | Jeśli ta opcja jest ustawonia na 1 i posiadasz serwer proxy w opcjach interentu w Windowsie to proxy nie zostanie użyte do streamowania audio w SA-MP.| -| nonametagstatus | Zobacz /nametagstatus.| -| fontface | Pozwala zmienić czcionkę czatu, dialogów i tablicy wyników. np. fontface="Comic Sans MS". Ta opcja nie jest oficjalnie wspierana i może powodować problemy| -| fontweight | Opcja pozwala przełączyć czy czcionka czatu jest pogrubiona czy nie. 0 = Pogrubiona (Standardowe ustawienie) i 1 = Normalna.| -| nohudscale | Zobacz /hudscalefix.| +| directmode | Pozwala graczom którzy mają problem z rysowaniem tekstu użyć wolniejszej metody renderowania. 0 aby wyłączyć a 1 żeby włączyć. | +| audioproxyoff | Jeśli ta opcja jest ustawonia na 1 i posiadasz serwer proxy w opcjach interentu w Windowsie to proxy nie zostanie użyte do streamowania audio w SA-MP. | +| nonametagstatus | Zobacz /nametagstatus. | +| fontface | Pozwala zmienić czcionkę czatu, dialogów i tablicy wyników. np. fontface="Comic Sans MS". Ta opcja nie jest oficjalnie wspierana i może powodować problemy | +| fontweight | Opcja pozwala przełączyć czy czcionka czatu jest pogrubiona czy nie. 0 = Pogrubiona (Standardowe ustawienie) i 1 = Normalna. | +| nohudscale | Zobacz /hudscalefix. | diff --git a/frontend/i18n/pl/docusaurus-plugin-content-docs/current/index.md b/frontend/i18n/pl/docusaurus-plugin-content-docs/current/index.md index 340e5c39aca..7de2852fc8c 100644 --- a/frontend/i18n/pl/docusaurus-plugin-content-docs/current/index.md +++ b/frontend/i18n/pl/docusaurus-plugin-content-docs/current/index.md @@ -2,7 +2,7 @@ Witamy na wikipedii SA-MP, utrzymywanej przez zespół open.mp i szerszą społeczność SA-MP! -Ta strona ma na celu zapewnienie łatwo dostępnego, +Ta strona ma na celu zapewnienie łatwo dostępnego, łatwego do współtworzenia źródła dokumentacji dla SA-MP oraz, docelowo, open.mp. ## Wikipedia SA-MP została wyłączona diff --git a/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToPlayer.md b/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToPlayer.md index 0afd84565ce..2f3a2398d83 100644 --- a/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToPlayer.md +++ b/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToPlayer.md @@ -9,13 +9,13 @@ tags: ["player", "3dtextlabel"] Przyczepia tekst 3D do gracza. -| Nazwa | Opis | -| --------- | ---------------------------------------------------------------- | +| Nazwa | Opis | +| ------------- | ---------------------------------------------------------------- | | Text3D:textid | ID tekstu 3D do przyczepienia. Zwracane przez Create3DTextLabel. | -| playerid | ID gracza, do którego tekst 3D ma zostać przyczepiony. | -| OffsetX | Offset X gracza. | -| OffsetY | Offset Y gracza. | -| OffsetZ | Offset Z gracza. | +| playerid | ID gracza, do którego tekst 3D ma zostać przyczepiony. | +| OffsetX | Offset X gracza. | +| OffsetY | Offset Y gracza. | +| OffsetZ | Offset Z gracza. | ## Zwracane wartości diff --git a/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md b/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md index a287b606ce8..03d49e1f4df 100644 --- a/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md +++ b/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md @@ -9,13 +9,13 @@ tags: ["vehicle", "3dtextlabel"] Przyczepia tekst 3D do konkretnego pojazdu. -| Nazwa | Opis | -| --------- | ----------------------------------------------------------------- | +| Nazwa | Opis | +| ------------- | ----------------------------------------------------------------- | | Text3D:textid | Tekst 3D, który chcesz przyczepić. | -| vehicleid | Pojazd, do którego chcesz przyczepić tekst 3D. | -| OffsetX | Offset X od koordynatów pojazdu gracza (pojazd to 0.0, 0.0, 0.0). | -| OffsetY | Offset Y od koordynatów pojazdu gracza (pojazd to 0.0, 0.0, 0.0). | -| OffsetZ | Offset Z od koordynatów pojazdu gracza (pojazd to 0.0, 0.0, 0.0). | +| vehicleid | Pojazd, do którego chcesz przyczepić tekst 3D. | +| OffsetX | Offset X od koordynatów pojazdu gracza (pojazd to 0.0, 0.0, 0.0). | +| OffsetY | Offset Y od koordynatów pojazdu gracza (pojazd to 0.0, 0.0, 0.0). | +| OffsetZ | Offset Z od koordynatów pojazdu gracza (pojazd to 0.0, 0.0, 0.0). | ## Zwracane wartości diff --git a/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleSeats.md b/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleSeats.md index 13fa74f3299..f1d1f828b96 100644 --- a/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleSeats.md +++ b/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleSeats.md @@ -11,8 +11,8 @@ tags: ["vehicle"] Pobiera najwyższe seatid w pojeździe. -| Name | Description | -| --------- | ------------------ | +| Name | Description | +| ------- | ------------------ | | modelid | ID modelu pojazdu. | ## Wartości zwrotne diff --git a/frontend/i18n/pt-BR/content/releases/launcher/v0.0.1.md b/frontend/i18n/pt-BR/content/releases/launcher/v0.0.1.md index 21252a0810a..9d937e2bb19 100644 --- a/frontend/i18n/pt-BR/content/releases/launcher/v0.0.1.md +++ b/frontend/i18n/pt-BR/content/releases/launcher/v0.0.1.md @@ -9,9 +9,11 @@ assets: --- ## Primeiro lançamento do launcher open.mp + Por favor, note que você ainda precisa ter o SA-MP instalado para jogar, você pode instalar o SA-MP em https://sa-mp.mp/downloads/ e então abrir o launcher open.mp para aproveitar uma lista de servidores ativa, confiável e populada para encontrar qualquer servidor que você queira jogar! Muitos mais recursos estarão disponíveis no futuro e serão integrados diretamente ao launcher em versões futuras ## Instalação + Você pode escolher se deseja a versão portátil ou instalá-lo normalmente como qualquer outro aplicativo, no caminho desejado. Para a versão portátil, basta baixar **omp-launcher.exe**, os outros dois são instaladores, você escolhe o que preferir. diff --git a/frontend/i18n/pt-BR/content/releases/launcher/v1.0.0.md b/frontend/i18n/pt-BR/content/releases/launcher/v1.0.0.md index 4eae8283e3a..279798b11a6 100644 --- a/frontend/i18n/pt-BR/content/releases/launcher/v1.0.0.md +++ b/frontend/i18n/pt-BR/content/releases/launcher/v1.0.0.md @@ -14,13 +14,18 @@ assets: --- ## Instalação + Basta executar `omp-launcher.exe` + ### Nota: + Para usuários que utilizam Windows 10 antigo, Windows 8(.1) ou Windows 7, se você não tiver o WebView2 instalado (vem pré-instalado em versões mais recentes do Windows 10 e 11, e acompanha o Microsoft Edge), você deve instalar este launcher usando o arquivo de instalação na seção de releases. ## O que mudou + Uma nova versão do launcher foi lançada, **v1.0.0**, e nesta versão, toda a interface foi reformulada (Agradecimentos especiais a @continue2048 por suas participações e ajudas). Há inúmeras mudanças para melhorar o desempenho e o uso de recursos para trazer a melhor experiência ao usar este launcher para navegar pelos servidores e entrar no seu favorito. Aqui está a lista de novas mudanças na versão mais recente do launcher open.mp: + - **Novo design** - **Instalação do SA-MP:** Não é mais necessário baixar o SA-MP separadamente, você pode escolher na lista de versões ou continuar usando o que está instalado no diretório do seu jogo! - **Banners e links do Discord:** Exibe banners de servidores open.mp e link de convite do Discord, se disponível diff --git a/frontend/i18n/pt-BR/content/releases/launcher/v1.4.0.md b/frontend/i18n/pt-BR/content/releases/launcher/v1.4.0.md index bfb06a9cc60..56e5ea5c717 100644 --- a/frontend/i18n/pt-BR/content/releases/launcher/v1.4.0.md +++ b/frontend/i18n/pt-BR/content/releases/launcher/v1.4.0.md @@ -14,30 +14,32 @@ assets: --- ## O que mudou -* Mais idiomas adicionados/corrigidos. -* Muitas correções de desempenho -* Suporte a CLI com argumentos, use `--help` para mais informações -* Perfil do servidor no prompt de entrada mostrando logo e banner -* O status do Discord agora usa logos dos servidores -* Potencialmente corrigida a injeção do samp.dll para todos -* Cliente open.mp (primeira variação) foi adicionado -* Melhor seleção de versão do SA-MP -* Adicionado deep linking e esquema de URI `omp://ip:port` e substituição do `samp://` -* Tratamento de esquema de URI -* Adicionados botões de status do Discord para baixar o launcher e jogar com seus amigos -* Migração completa para x86 (32 bits) para não precisar distribuir múltiplas versões para diferentes pessoas -* Remoção do uso de UPX para menos detecções de falso positivo de malware -* Correção do problema de senha quando um servidor estava previamente bloqueado e uma senha está armazenada + +- Mais idiomas adicionados/corrigidos. +- Muitas correções de desempenho +- Suporte a CLI com argumentos, use `--help` para mais informações +- Perfil do servidor no prompt de entrada mostrando logo e banner +- O status do Discord agora usa logos dos servidores +- Potencialmente corrigida a injeção do samp.dll para todos +- Cliente open.mp (primeira variação) foi adicionado +- Melhor seleção de versão do SA-MP +- Adicionado deep linking e esquema de URI `omp://ip:port` e substituição do `samp://` +- Tratamento de esquema de URI +- Adicionados botões de status do Discord para baixar o launcher e jogar com seus amigos +- Migração completa para x86 (32 bits) para não precisar distribuir múltiplas versões para diferentes pessoas +- Remoção do uso de UPX para menos detecções de falso positivo de malware +- Correção do problema de senha quando um servidor estava previamente bloqueado e uma senha está armazenada ## Novos Colaboradores -* @Ykpauneu fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/94 -* @midosvt fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/97 -* @coool9 fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/111 -* @tnz1992 fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/114 -* @aujiz11 fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/115 -* @lahaine42 fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/117 -* @karthigenius fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/159 -* @ulasbayraktar fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/133 -* @Tornamic fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/176 + +- @Ykpauneu fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/94 +- @midosvt fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/97 +- @coool9 fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/111 +- @tnz1992 fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/114 +- @aujiz11 fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/115 +- @lahaine42 fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/117 +- @karthigenius fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/159 +- @ulasbayraktar fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/133 +- @Tornamic fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/176 **Changelog completo**: https://github.com/openmultiplayer/launcher/compare/v1.0.0...v1.4.0 diff --git a/frontend/i18n/pt-BR/content/releases/launcher/v1.5.2.md b/frontend/i18n/pt-BR/content/releases/launcher/v1.5.2.md index 86f4378683d..1cebcc46a34 100644 --- a/frontend/i18n/pt-BR/content/releases/launcher/v1.5.2.md +++ b/frontend/i18n/pt-BR/content/releases/launcher/v1.5.2.md @@ -15,62 +15,67 @@ assets: --- ## O que mudou + ### Mudanças no Launcher -* Injetar o SA-MP mais cedo, se possível -* Correção de codificação para textos em polonês nos dados do servidor -* Corrigida verificação de servidor omp quando a string de versão é modificada -* Remoção da execução manual como administrador, basta usar um arquivo GIF para quem não consegue entender -* Armazenamento de dados movido de volta para `localStorage` para corrigir o problema de dados sendo redefinidos de vez em quando -* Remoção da implementação de status do Discord, deixando o mod nativo cuidar disso -* Remoção do uso de UPX -* Melhor deep linking -* Copiar para área de transferência no campo de texto do modal de adicionar servidor -* Correção do problema com d3dx9_25.dll ausente -* Nomes de atalho adequados agora + +- Injetar o SA-MP mais cedo, se possível +- Correção de codificação para textos em polonês nos dados do servidor +- Corrigida verificação de servidor omp quando a string de versão é modificada +- Remoção da execução manual como administrador, basta usar um arquivo GIF para quem não consegue entender +- Armazenamento de dados movido de volta para `localStorage` para corrigir o problema de dados sendo redefinidos de vez em quando +- Remoção da implementação de status do Discord, deixando o mod nativo cuidar disso +- Remoção do uso de UPX +- Melhor deep linking +- Copiar para área de transferência no campo de texto do modal de adicionar servidor +- Correção do problema com d3dx9_25.dll ausente +- Nomes de atalho adequados agora ### Mudanças no mod do cliente -* Adicionada criptografia do servidor para o cliente (apenas servidores open.mp) para comunicação segura com o servidor e proteção contra pacotes maliciosos. -* Reimplementação dos tipos de verificação de cliente 69 e 5, para todas as versões do SA-MP (isso significa que jogadores da 0.3.7 R1 também possuem isso). -* Correção do carregamento de animações, sem necessidade de pré-carregamento de animações no lado do servidor, funciona na primeira tentativa agora. -* Correção do travamento do RemoveBuildingForPlayer e remoção do limite. -* Correção da animação de fumar quando a ação especial de fumar é usada e o jogador pressiona LMB. -* Remoção dos ícones de mapa dos estádios de LV e LS e checkpoints inúteis. -* Correção da buzina do veículo tocando para outros quando o jogador pressiona H enquanto tem o componente de hidráulica. -* Aumento do limite de capturas de tela de 1000 para 1.000.000. -* Implementação do status do Discord nativamente e integrado ao mod do cliente. -* Suporte a 1.0 EU. -* Correção de problemas com o mouse quando o jogo está rodando em versões mais recentes do Windows. -* Remoção da dependência do DirectPlay. -* Uma pequena correção de corrupção de heap. -* Correção de problemas de travamento em 0x0040FB80 e 0x006F5636 (Desativação do carregamento de data/Paths/tracks2.dat e data\Paths\tracks4.dat). -* Mudança completa na forma como este mod faz hooks em funções. -* Correção de problemas de compatibilidade com alguns scripts CLEO4 e CLEO5 & CLEO Redux. -* Correção de problemas de compatibilidade com diversos mods. -* Correção adequada de problemas de animação com buffer overflow em nomes. + +- Adicionada criptografia do servidor para o cliente (apenas servidores open.mp) para comunicação segura com o servidor e proteção contra pacotes maliciosos. +- Reimplementação dos tipos de verificação de cliente 69 e 5, para todas as versões do SA-MP (isso significa que jogadores da 0.3.7 R1 também possuem isso). +- Correção do carregamento de animações, sem necessidade de pré-carregamento de animações no lado do servidor, funciona na primeira tentativa agora. +- Correção do travamento do RemoveBuildingForPlayer e remoção do limite. +- Correção da animação de fumar quando a ação especial de fumar é usada e o jogador pressiona LMB. +- Remoção dos ícones de mapa dos estádios de LV e LS e checkpoints inúteis. +- Correção da buzina do veículo tocando para outros quando o jogador pressiona H enquanto tem o componente de hidráulica. +- Aumento do limite de capturas de tela de 1000 para 1.000.000. +- Implementação do status do Discord nativamente e integrado ao mod do cliente. +- Suporte a 1.0 EU. +- Correção de problemas com o mouse quando o jogo está rodando em versões mais recentes do Windows. +- Remoção da dependência do DirectPlay. +- Uma pequena correção de corrupção de heap. +- Correção de problemas de travamento em 0x0040FB80 e 0x006F5636 (Desativação do carregamento de data/Paths/tracks2.dat e data\Paths\tracks4.dat). +- Mudança completa na forma como este mod faz hooks em funções. +- Correção de problemas de compatibilidade com alguns scripts CLEO4 e CLEO5 & CLEO Redux. +- Correção de problemas de compatibilidade com diversos mods. +- Correção adequada de problemas de animação com buffer overflow em nomes. ### Contribuições de outros -* A tiny correction in RU localization by @NexiusTailer in https://github.com/openmultiplayer/launcher/pull/195 -* Translation Update zh-TW.ts by @XiaoNiaoa in https://github.com/openmultiplayer/launcher/pull/198 -* Update Arabic localization by @RouatbiH in https://github.com/openmultiplayer/launcher/pull/192 -* Translation Update zh-CN.ts by @XiaoNiaoa in https://github.com/openmultiplayer/launcher/pull/197 -* Implement Serbian Translation by @Trysha-rbrn in https://github.com/openmultiplayer/launcher/pull/213 -* Update Italian translation by @ReshiramZekrom1 in https://github.com/openmultiplayer/launcher/pull/214 -* update Vietnamese translation by @aujiz11 in https://github.com/openmultiplayer/launcher/pull/217 -* Added Georgian language by @Lasho4 in https://github.com/openmultiplayer/launcher/pull/236 -* Update Portuguese (Brazil) Translation File Format and Keys by @itsneufox in https://github.com/openmultiplayer/launcher/pull/234 -* update polish translation by @mpudliszewski in https://github.com/openmultiplayer/launcher/pull/237 -* fix encoding for polish strings by @mpudliszewski in https://github.com/openmultiplayer/launcher/pull/238 -* Check for `allowed_clients` rule instead of `allow_DL` to determine if server is open.mp by @xunder-matth in https://github.com/openmultiplayer/launcher/pull/253 -* Fixed missing password option in cli by @znemoe in https://github.com/openmultiplayer/launcher/pull/267 -* Add settings_advanced_discord_status_requires_restart key to PT translation by @itsneufox in https://github.com/openmultiplayer/launcher/pull/272 + +- A tiny correction in RU localization by @NexiusTailer in https://github.com/openmultiplayer/launcher/pull/195 +- Translation Update zh-TW.ts by @XiaoNiaoa in https://github.com/openmultiplayer/launcher/pull/198 +- Update Arabic localization by @RouatbiH in https://github.com/openmultiplayer/launcher/pull/192 +- Translation Update zh-CN.ts by @XiaoNiaoa in https://github.com/openmultiplayer/launcher/pull/197 +- Implement Serbian Translation by @Trysha-rbrn in https://github.com/openmultiplayer/launcher/pull/213 +- Update Italian translation by @ReshiramZekrom1 in https://github.com/openmultiplayer/launcher/pull/214 +- update Vietnamese translation by @aujiz11 in https://github.com/openmultiplayer/launcher/pull/217 +- Added Georgian language by @Lasho4 in https://github.com/openmultiplayer/launcher/pull/236 +- Update Portuguese (Brazil) Translation File Format and Keys by @itsneufox in https://github.com/openmultiplayer/launcher/pull/234 +- update polish translation by @mpudliszewski in https://github.com/openmultiplayer/launcher/pull/237 +- fix encoding for polish strings by @mpudliszewski in https://github.com/openmultiplayer/launcher/pull/238 +- Check for `allowed_clients` rule instead of `allow_DL` to determine if server is open.mp by @xunder-matth in https://github.com/openmultiplayer/launcher/pull/253 +- Fixed missing password option in cli by @znemoe in https://github.com/openmultiplayer/launcher/pull/267 +- Add settings_advanced_discord_status_requires_restart key to PT translation by @itsneufox in https://github.com/openmultiplayer/launcher/pull/272 ## Novos Colaboradores -* @XiaoNiaoa fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/198 -* @Trysha-rbrn fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/213 -* @Lasho4 fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/236 -* @itsneufox fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/234 -* @mpudliszewski fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/237 -* @xunder-matth fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/253 -* @znemoe fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/267 + +- @XiaoNiaoa fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/198 +- @Trysha-rbrn fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/213 +- @Lasho4 fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/236 +- @itsneufox fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/234 +- @mpudliszewski fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/237 +- @xunder-matth fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/253 +- @znemoe fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/267 **Changelog completo**: https://github.com/openmultiplayer/launcher/compare/v1.4.0...v1.5.2 diff --git a/frontend/i18n/pt-BR/content/releases/launcher/v1.6.1.md b/frontend/i18n/pt-BR/content/releases/launcher/v1.6.1.md index 15d22ad4d5d..5514d897eb1 100644 --- a/frontend/i18n/pt-BR/content/releases/launcher/v1.6.1.md +++ b/frontend/i18n/pt-BR/content/releases/launcher/v1.6.1.md @@ -20,6 +20,7 @@ assets: ## O que mudou ### Recursos no Jogo e do Cliente + - Adicionado um **navegador de servidores no jogo** (pressione **F9**), permitindo navegar pela lista de servidores e trocar ou reconectar a servidores **sem sair do jogo**. - Adicionadas **telas de splash personalizadas**. - Adicionadas **configurações do open.mp** diretamente ao menu de pausa no jogo. @@ -29,6 +30,7 @@ assets: - Corrigidos vários **cenários de travamento do SA-MP**, melhorando a estabilidade geral. ### Melhorias no Launcher + - **Estabilidade e desempenho massivamente aprimorados** em todo o launcher. - Grande **refatoração do código** nos lados Rust e TypeScript para manutenibilidade a longo prazo. - Melhoria significativa no **mecanismo de consulta de servidores** para maior eficiência e prevenção de spam. @@ -45,6 +47,7 @@ assets: - Adicionados **timeouts de API** para a maioria das APIs para melhorar a responsividade e confiabilidade. ### Correções de Bugs e Melhorias de UX + - Corrigidos problemas com cópia de arquivos quando arquivos estão ausentes (notavelmente arquivos de fonte). - Corrigido o cache de dados do servidor mesmo após reiniciar o aplicativo. - Corrigidos problemas de troca de tema. @@ -59,6 +62,7 @@ assets: - Atualizados e expandidos arquivos de localização em múltiplos idiomas. ### Documentação e Comunidade + - Site principal: https://open.mp/ - Documentação: @@ -69,41 +73,43 @@ assets: https://opencollective.com/openmultiplayer ## Log de alterações por pull requests mergeados -* Update Italian translation by @ReshiramZekrom1 in https://github.com/openmultiplayer/launcher/pull/286 -* Edited sr.ts by @Trysha-rbrn in https://github.com/openmultiplayer/launcher/pull/287 -* Add translations for Indonesian by @flxzor in https://github.com/openmultiplayer/launcher/pull/294 -* Polish translation update by @Slideinn in https://github.com/openmultiplayer/launcher/pull/293 -* Turkish translation update by @ulasbayraktar in https://github.com/openmultiplayer/launcher/pull/295 -* Georgian translation update by @Lasho4 in https://github.com/openmultiplayer/launcher/pull/288 -* Update Lithuanian translation by @tnz1992 in https://github.com/openmultiplayer/launcher/pull/216 -* Fix Discord Update status Binding by @brunorrr in https://github.com/openmultiplayer/launcher/pull/300 -* This fixes the sort arrow direction, it was inverted by @Bios-Marcel in https://github.com/openmultiplayer/launcher/pull/301 -* Fixes #233 by @Bios-Marcel in https://github.com/openmultiplayer/launcher/pull/302 -* The appearances tab in settings now has a radiobutton by @Bios-Marcel in https://github.com/openmultiplayer/launcher/pull/303 -* update Vietnamese locale by @aujiz11 in https://github.com/openmultiplayer/launcher/pull/305 -* add Finnish (Suomi) language support by @weltschmerzie in https://github.com/openmultiplayer/launcher/pull/304 -* Implementation of import/export functionality for favourite servers list by @itsneufox in https://github.com/openmultiplayer/launcher/pull/307 -* update Chinese translation by @dockfries in https://github.com/openmultiplayer/launcher/pull/312 -* Update Italian Translation (Import/Export feature) by @ReshiramZekrom1 in https://github.com/openmultiplayer/launcher/pull/315 -* feat: Added missing entries for french translation file by @MichaelAceAnderson in https://github.com/openmultiplayer/launcher/pull/321 -* Ability to reorder servers in the favourites tab by dragging them around by @itsneufox in https://github.com/openmultiplayer/launcher/pull/320 -* Update sr.ts by @Trysha-rbrn in https://github.com/openmultiplayer/launcher/pull/323 -* Ditch PanResolver in favour of dnd-kit by @itsneufox in https://github.com/openmultiplayer/launcher/pull/324 -* update georgian translation & advanced search for georgian servers by @Lasho4 in https://github.com/openmultiplayer/launcher/pull/326 -* add dutch (nederlands) translations by @DignitySAMP in https://github.com/openmultiplayer/launcher/pull/329 -* Update Hungarian translations with minor fixes and new strings by @Cappsyhun in https://github.com/openmultiplayer/launcher/pull/331 -* Small update ru.ts with proposed corrections by @NexiusTailer in https://github.com/openmultiplayer/launcher/pull/337 -* Update ru localization with latest additions by @NexiusTailer in https://github.com/openmultiplayer/launcher/pull/338 -* add pt strings by @itsneufox in https://github.com/openmultiplayer/launcher/pull/339 + +- Update Italian translation by @ReshiramZekrom1 in https://github.com/openmultiplayer/launcher/pull/286 +- Edited sr.ts by @Trysha-rbrn in https://github.com/openmultiplayer/launcher/pull/287 +- Add translations for Indonesian by @flxzor in https://github.com/openmultiplayer/launcher/pull/294 +- Polish translation update by @Slideinn in https://github.com/openmultiplayer/launcher/pull/293 +- Turkish translation update by @ulasbayraktar in https://github.com/openmultiplayer/launcher/pull/295 +- Georgian translation update by @Lasho4 in https://github.com/openmultiplayer/launcher/pull/288 +- Update Lithuanian translation by @tnz1992 in https://github.com/openmultiplayer/launcher/pull/216 +- Fix Discord Update status Binding by @brunorrr in https://github.com/openmultiplayer/launcher/pull/300 +- This fixes the sort arrow direction, it was inverted by @Bios-Marcel in https://github.com/openmultiplayer/launcher/pull/301 +- Fixes #233 by @Bios-Marcel in https://github.com/openmultiplayer/launcher/pull/302 +- The appearances tab in settings now has a radiobutton by @Bios-Marcel in https://github.com/openmultiplayer/launcher/pull/303 +- update Vietnamese locale by @aujiz11 in https://github.com/openmultiplayer/launcher/pull/305 +- add Finnish (Suomi) language support by @weltschmerzie in https://github.com/openmultiplayer/launcher/pull/304 +- Implementation of import/export functionality for favourite servers list by @itsneufox in https://github.com/openmultiplayer/launcher/pull/307 +- update Chinese translation by @dockfries in https://github.com/openmultiplayer/launcher/pull/312 +- Update Italian Translation (Import/Export feature) by @ReshiramZekrom1 in https://github.com/openmultiplayer/launcher/pull/315 +- feat: Added missing entries for french translation file by @MichaelAceAnderson in https://github.com/openmultiplayer/launcher/pull/321 +- Ability to reorder servers in the favourites tab by dragging them around by @itsneufox in https://github.com/openmultiplayer/launcher/pull/320 +- Update sr.ts by @Trysha-rbrn in https://github.com/openmultiplayer/launcher/pull/323 +- Ditch PanResolver in favour of dnd-kit by @itsneufox in https://github.com/openmultiplayer/launcher/pull/324 +- update georgian translation & advanced search for georgian servers by @Lasho4 in https://github.com/openmultiplayer/launcher/pull/326 +- add dutch (nederlands) translations by @DignitySAMP in https://github.com/openmultiplayer/launcher/pull/329 +- Update Hungarian translations with minor fixes and new strings by @Cappsyhun in https://github.com/openmultiplayer/launcher/pull/331 +- Small update ru.ts with proposed corrections by @NexiusTailer in https://github.com/openmultiplayer/launcher/pull/337 +- Update ru localization with latest additions by @NexiusTailer in https://github.com/openmultiplayer/launcher/pull/338 +- add pt strings by @itsneufox in https://github.com/openmultiplayer/launcher/pull/339 ## Novos Colaboradores -* @flxzor fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/294 -* @Slideinn fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/293 -* @brunorrr fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/300 -* @weltschmerzie fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/304 -* @dockfries fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/312 -* @MichaelAceAnderson fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/321 -* @DignitySAMP fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/329 -* @Cappsyhun fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/331 + +- @flxzor fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/294 +- @Slideinn fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/293 +- @brunorrr fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/300 +- @weltschmerzie fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/304 +- @dockfries fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/312 +- @MichaelAceAnderson fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/321 +- @DignitySAMP fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/329 +- @Cappsyhun fez sua primeira contribuição em https://github.com/openmultiplayer/launcher/pull/331 **Changelog completo**: https://github.com/openmultiplayer/launcher/compare/v1.5.2...v1.6.1 diff --git a/frontend/i18n/pt-BR/content/releases/server/v1-RC1.md b/frontend/i18n/pt-BR/content/releases/server/v1-RC1.md index 6a6e7bbadba..c732027aa7a 100644 --- a/frontend/i18n/pt-BR/content/releases/server/v1-RC1.md +++ b/frontend/i18n/pt-BR/content/releases/server/v1-RC1.md @@ -15,22 +15,23 @@ assets: --- ## O que mudou -* Memory reduction. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/550 -* Use `Span<>`, don't expose `vector<>`. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/548 -* Fix `funcidx` in the streamer plugin. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/552 -* In memory db by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/553 -* Component load pr by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/554 -* Append `.so` to plugin names. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/555 -* CMake changes and m1/macos support by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/551 -* Use the correct string search function. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/557 -* command text sanity check by checking cmd length by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/556 -* Actually ignore missing `main`, like the comment says. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/560 -* Deprecate `str_buf_addr` from PawnPlus. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/558 -* Special-case NPCs (and localhost in general) in connection code. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/559 -* Log SQLite queries. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/561 -* Keep a local copy of the loaded defaults and revert to them on GMX. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/562 -* TD crash fix. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/563 -* Configurable http threads count. by @ksenonadv in https://github.com/openmultiplayer/open.mp/pull/564 -* Fix GDK hooks by @Cheaterman in https://github.com/openmultiplayer/open.mp/pull/566 -* Player attached objects. by @ksenonadv in https://github.com/openmultiplayer/open.mp/pull/565 -* Check supported major version when loading components. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/568 + +- Memory reduction. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/550 +- Use `Span<>`, don't expose `vector<>`. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/548 +- Fix `funcidx` in the streamer plugin. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/552 +- In memory db by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/553 +- Component load pr by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/554 +- Append `.so` to plugin names. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/555 +- CMake changes and m1/macos support by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/551 +- Use the correct string search function. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/557 +- command text sanity check by checking cmd length by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/556 +- Actually ignore missing `main`, like the comment says. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/560 +- Deprecate `str_buf_addr` from PawnPlus. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/558 +- Special-case NPCs (and localhost in general) in connection code. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/559 +- Log SQLite queries. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/561 +- Keep a local copy of the loaded defaults and revert to them on GMX. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/562 +- TD crash fix. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/563 +- Configurable http threads count. by @ksenonadv in https://github.com/openmultiplayer/open.mp/pull/564 +- Fix GDK hooks by @Cheaterman in https://github.com/openmultiplayer/open.mp/pull/566 +- Player attached objects. by @ksenonadv in https://github.com/openmultiplayer/open.mp/pull/565 +- Check supported major version when loading components. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/568 diff --git a/frontend/i18n/pt-BR/content/releases/server/v1-RC2.md b/frontend/i18n/pt-BR/content/releases/server/v1-RC2.md index ada378c2709..754ed2bd072 100644 --- a/frontend/i18n/pt-BR/content/releases/server/v1-RC2.md +++ b/frontend/i18n/pt-BR/content/releases/server/v1-RC2.md @@ -14,18 +14,16 @@ assets: size: "20.1 MB" --- -O que mudou -------------------- - -* **Server**: Corrigido `.so` sendo exigido em plugins legados no Linux. -* **Server**: `reloadfs` reutiliza seu slot para preservar a ordem dos filterscripts. -* **Server**: Objetos anexados agora são exibidos corretamente para outros jogadores. -* **Server**: Corrigido um crash ao carregar memória pawn inválida. -* **Pawn**: Adicionado `GetPlayerMarkerForPlayer`. -* **Pawn**: Adicionados wrappers de arquivos `a_???`. -* **Upgrader**: Suporte a múltiplas codepages. -* **Upgrader**: Exclusão de arquivos. -* **Upgrader**: Relatório completo de substituições. +## O que mudou +- **Server**: Corrigido `.so` sendo exigido em plugins legados no Linux. +- **Server**: `reloadfs` reutiliza seu slot para preservar a ordem dos filterscripts. +- **Server**: Objetos anexados agora são exibidos corretamente para outros jogadores. +- **Server**: Corrigido um crash ao carregar memória pawn inválida. +- **Pawn**: Adicionado `GetPlayerMarkerForPlayer`. +- **Pawn**: Adicionados wrappers de arquivos `a_???`. +- **Upgrader**: Suporte a múltiplas codepages. +- **Upgrader**: Exclusão de arquivos. +- **Upgrader**: Relatório completo de substituições. **Changelog completo**: https://github.com/openmultiplayer/open.mp/compare/v1-RC1...v1-RC2 diff --git a/frontend/i18n/pt-BR/content/releases/server/v1.1.0.2612.md b/frontend/i18n/pt-BR/content/releases/server/v1.1.0.2612.md index d2f669dc088..0e36e8e002e 100644 --- a/frontend/i18n/pt-BR/content/releases/server/v1.1.0.2612.md +++ b/frontend/i18n/pt-BR/content/releases/server/v1.1.0.2612.md @@ -20,9 +20,11 @@ assets: --- ## Saiu do RC + O open.mp agora saiu da fase RC, e temos o prazer de anunciar que finalmente estamos estáveis o suficiente para seguir o caminho de desenvolvimento consistente. Com a v1.1.0.2612, corrigimos muitos bugs e problemas, e resolvemos diversas diferenças de comportamento. Então certifique-se de atualizar para as versões mais recentes e rodar seu servidor sem problemas. ## Launcher, primeiro passo rumo ao cliente. + O launcher do open.mp finalmente foi lançado, agora você pode navegar pelos servidores de forma confiável, selecionar um servidor em que deseja jogar e entrar nele! Trazendo muitas funcionalidades novas, você terá uma experiência muito melhor em comparação com a experiência antiga que sempre teve com o launcher do SA-MP. Ele pode ser encontrado em https://github.com/openmultiplayer/launcher @@ -30,82 +32,84 @@ Ele pode ser encontrado em https://github.com/openmultiplayer/launcher Há muitas correções e adições, para aqueles que não sabem, podem ler abaixo e acessar cada PR para mais detalhes. ## O que mudou -* Memory reduction. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/550 -* Use `Span<>`, don't expose `vector<>`. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/548 -* Fix `funcidx` in the streamer plugin. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/552 -* In memory db by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/553 -* Component load pr by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/554 -* Append `.so` to plugin names. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/555 -* CMake changes and m1/macos support by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/551 -* Use the correct string search function. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/557 -* command text sanity check by checking cmd length by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/556 -* Actually ignore missing `main`, like the comment says. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/560 -* Deprecate `str_buf_addr` from PawnPlus. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/558 -* Special-case NPCs (and localhost in general) in connection code. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/559 -* Log SQLite queries. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/561 -* Keep a local copy of the loaded defaults and revert to them on GMX. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/562 -* TD crash fix. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/563 -* Configurable http threads count. by @ksenonadv in https://github.com/openmultiplayer/open.mp/pull/564 -* Fix GDK hooks by @Cheaterman in https://github.com/openmultiplayer/open.mp/pull/566 -* Player attached objects. by @ksenonadv in https://github.com/openmultiplayer/open.mp/pull/565 -* Check supported major version when loading components. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/568 -* Add checks to `amx_GetAddr` all over. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/570 -* Reloadfs pr by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/569 -* Implement GetPlayerMarkerForPlayer by @AGraber in https://github.com/openmultiplayer/open.mp/pull/571 -* Fix `.so` being appended, again. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/572 -* Fix attached objects by @ksenonadv in https://github.com/openmultiplayer/open.mp/pull/573 -* Attempt to fix CI. by @ksenonadv in https://github.com/openmultiplayer/open.mp/pull/596 -* Fix animation library name by @dimmyi in https://github.com/openmultiplayer/open.mp/pull/594 -* Fix abi-check CI by @Hual in https://github.com/openmultiplayer/open.mp/pull/605 -* Fix typos in Get(Player)NetworkStats. by @mrreus in https://github.com/openmultiplayer/open.mp/pull/606 -* Fix `GetVehicleLastDriver` returning 0 when invalid `vehicleid` is passed by @xunder-matth in https://github.com/openmultiplayer/open.mp/pull/615 -* Fix submodules URLs by @r4nx in https://github.com/openmultiplayer/open.mp/pull/604 -* Tiny message corrections by @NexiusTailer in https://github.com/openmultiplayer/open.mp/pull/603 -* Validate `roll` in unoccupied sync by @xunder-matth in https://github.com/openmultiplayer/open.mp/pull/624 -* x64 by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/499 -* Use per-player color on player stream in by @AGraber in https://github.com/openmultiplayer/open.mp/pull/629 -* Add natives for calling public functions by index by @AGraber in https://github.com/openmultiplayer/open.mp/pull/630 -* Constant instead of magic numbers by @ALF-ONE in https://github.com/openmultiplayer/open.mp/pull/633 -* Amir/changes by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/648 -* Add more relevant items to BrokenPlugins list by @NexiusTailer in https://github.com/openmultiplayer/open.mp/pull/644 -* Fixed incorrect locale saving in Core::vlogLnInternal(). by @dev-karpov0 in https://github.com/openmultiplayer/open.mp/pull/656 -* Fix MoveObject & MovePlayerObject return type. Fix ping packet spam. by @ksenonadv in https://github.com/openmultiplayer/open.mp/pull/659 -* Ported several functions missed out from fixes.inc. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/663 -* Max seats correction and more comments by @NexiusTailer in https://github.com/openmultiplayer/open.mp/pull/668 -* Fix HTTP calls and AnnounceHTTPResponseHandler by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/676 -* Bunch of improvements, bug fixes and additions by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/671 -* Fixed possibility to load the same script more than once. by @dev-karpov0 in https://github.com/openmultiplayer/open.mp/pull/660 -* Two minor fixes by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/680 -* Trailer improvements by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/681 -* Various ports to open.mp by @Hual in https://github.com/openmultiplayer/open.mp/pull/683 -* Some proper pawn native param casts by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/684 -* Better legacy announce message by @Hual in https://github.com/openmultiplayer/open.mp/pull/686 -* Some build documentation clarifications. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/662 -* Update pawn. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/711 -* add checks in multiple places for queryExtension results by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/719 -* more queryExtension return value checks, update cmake-conan by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/725 -* Clear components in a separate pass to avoid cross-component invalid access by @Hual in https://github.com/openmultiplayer/open.mp/pull/724 -* Fix object data initialization and event priority conflict with pawn by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/731 -* fix obj crash, deleted objects being delayed processed by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/734 -* Add boundary to TD font setter, fix spectating when spectated disconnects, add webserver binding by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/737 -* Properly handle spectating when a player disconnects by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/740 -* Fix issue with atcprintf not incrementing output length when adding - in trailing zero mode by @Hual in https://github.com/openmultiplayer/open.mp/pull/744 -* remove extra sanity check in setSpectating by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/745 -* Correctly retrieve `modelid` and material colors in `GetObjectMaterial(Text)` by @xunder-matth in https://github.com/openmultiplayer/open.mp/pull/747 -* add a note about downgrading conan using pip by @Zorono in https://github.com/openmultiplayer/open.mp/pull/752 -* Fix move object rotation when optional args are not set by @ksenonadv in https://github.com/openmultiplayer/open.mp/pull/753 -* Update actors_main.cpp by @ReshiramZekrom1 in https://github.com/openmultiplayer/open.mp/pull/762 -* Some small changes before new release by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/763 + +- Memory reduction. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/550 +- Use `Span<>`, don't expose `vector<>`. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/548 +- Fix `funcidx` in the streamer plugin. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/552 +- In memory db by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/553 +- Component load pr by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/554 +- Append `.so` to plugin names. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/555 +- CMake changes and m1/macos support by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/551 +- Use the correct string search function. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/557 +- command text sanity check by checking cmd length by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/556 +- Actually ignore missing `main`, like the comment says. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/560 +- Deprecate `str_buf_addr` from PawnPlus. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/558 +- Special-case NPCs (and localhost in general) in connection code. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/559 +- Log SQLite queries. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/561 +- Keep a local copy of the loaded defaults and revert to them on GMX. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/562 +- TD crash fix. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/563 +- Configurable http threads count. by @ksenonadv in https://github.com/openmultiplayer/open.mp/pull/564 +- Fix GDK hooks by @Cheaterman in https://github.com/openmultiplayer/open.mp/pull/566 +- Player attached objects. by @ksenonadv in https://github.com/openmultiplayer/open.mp/pull/565 +- Check supported major version when loading components. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/568 +- Add checks to `amx_GetAddr` all over. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/570 +- Reloadfs pr by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/569 +- Implement GetPlayerMarkerForPlayer by @AGraber in https://github.com/openmultiplayer/open.mp/pull/571 +- Fix `.so` being appended, again. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/572 +- Fix attached objects by @ksenonadv in https://github.com/openmultiplayer/open.mp/pull/573 +- Attempt to fix CI. by @ksenonadv in https://github.com/openmultiplayer/open.mp/pull/596 +- Fix animation library name by @dimmyi in https://github.com/openmultiplayer/open.mp/pull/594 +- Fix abi-check CI by @Hual in https://github.com/openmultiplayer/open.mp/pull/605 +- Fix typos in Get(Player)NetworkStats. by @mrreus in https://github.com/openmultiplayer/open.mp/pull/606 +- Fix `GetVehicleLastDriver` returning 0 when invalid `vehicleid` is passed by @xunder-matth in https://github.com/openmultiplayer/open.mp/pull/615 +- Fix submodules URLs by @r4nx in https://github.com/openmultiplayer/open.mp/pull/604 +- Tiny message corrections by @NexiusTailer in https://github.com/openmultiplayer/open.mp/pull/603 +- Validate `roll` in unoccupied sync by @xunder-matth in https://github.com/openmultiplayer/open.mp/pull/624 +- x64 by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/499 +- Use per-player color on player stream in by @AGraber in https://github.com/openmultiplayer/open.mp/pull/629 +- Add natives for calling public functions by index by @AGraber in https://github.com/openmultiplayer/open.mp/pull/630 +- Constant instead of magic numbers by @ALF-ONE in https://github.com/openmultiplayer/open.mp/pull/633 +- Amir/changes by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/648 +- Add more relevant items to BrokenPlugins list by @NexiusTailer in https://github.com/openmultiplayer/open.mp/pull/644 +- Fixed incorrect locale saving in Core::vlogLnInternal(). by @dev-karpov0 in https://github.com/openmultiplayer/open.mp/pull/656 +- Fix MoveObject & MovePlayerObject return type. Fix ping packet spam. by @ksenonadv in https://github.com/openmultiplayer/open.mp/pull/659 +- Ported several functions missed out from fixes.inc. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/663 +- Max seats correction and more comments by @NexiusTailer in https://github.com/openmultiplayer/open.mp/pull/668 +- Fix HTTP calls and AnnounceHTTPResponseHandler by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/676 +- Bunch of improvements, bug fixes and additions by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/671 +- Fixed possibility to load the same script more than once. by @dev-karpov0 in https://github.com/openmultiplayer/open.mp/pull/660 +- Two minor fixes by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/680 +- Trailer improvements by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/681 +- Various ports to open.mp by @Hual in https://github.com/openmultiplayer/open.mp/pull/683 +- Some proper pawn native param casts by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/684 +- Better legacy announce message by @Hual in https://github.com/openmultiplayer/open.mp/pull/686 +- Some build documentation clarifications. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/662 +- Update pawn. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/711 +- add checks in multiple places for queryExtension results by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/719 +- more queryExtension return value checks, update cmake-conan by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/725 +- Clear components in a separate pass to avoid cross-component invalid access by @Hual in https://github.com/openmultiplayer/open.mp/pull/724 +- Fix object data initialization and event priority conflict with pawn by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/731 +- fix obj crash, deleted objects being delayed processed by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/734 +- Add boundary to TD font setter, fix spectating when spectated disconnects, add webserver binding by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/737 +- Properly handle spectating when a player disconnects by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/740 +- Fix issue with atcprintf not incrementing output length when adding - in trailing zero mode by @Hual in https://github.com/openmultiplayer/open.mp/pull/744 +- remove extra sanity check in setSpectating by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/745 +- Correctly retrieve `modelid` and material colors in `GetObjectMaterial(Text)` by @xunder-matth in https://github.com/openmultiplayer/open.mp/pull/747 +- add a note about downgrading conan using pip by @Zorono in https://github.com/openmultiplayer/open.mp/pull/752 +- Fix move object rotation when optional args are not set by @ksenonadv in https://github.com/openmultiplayer/open.mp/pull/753 +- Update actors_main.cpp by @ReshiramZekrom1 in https://github.com/openmultiplayer/open.mp/pull/762 +- Some small changes before new release by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/763 ## Novos Colaboradores -* @dimmyi fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/594 -* @mrreus fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/606 -* @xunder-matth fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/615 -* @r4nx fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/604 -* @NexiusTailer fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/603 -* @ALF-ONE fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/633 -* @dev-karpov0 fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/656 -* @Zorono fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/752 -* @ReshiramZekrom1 fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/762 + +- @dimmyi fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/594 +- @mrreus fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/606 +- @xunder-matth fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/615 +- @r4nx fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/604 +- @NexiusTailer fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/603 +- @ALF-ONE fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/633 +- @dev-karpov0 fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/656 +- @Zorono fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/752 +- @ReshiramZekrom1 fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/762 **Changelog completo**: https://github.com/openmultiplayer/open.mp/compare/v0.0.11.2331...v1.1.0 diff --git a/frontend/i18n/pt-BR/content/releases/server/v1.2.0.2670.md b/frontend/i18n/pt-BR/content/releases/server/v1.2.0.2670.md index ab787e64f6f..37905f1c462 100644 --- a/frontend/i18n/pt-BR/content/releases/server/v1.2.0.2670.md +++ b/frontend/i18n/pt-BR/content/releases/server/v1.2.0.2670.md @@ -20,9 +20,11 @@ assets: --- ## Informações + **POR FAVOR LEIA:** Encorajamos todos os servidores open.mp a atualizarem para esta versão. Houve não apenas melhorias notáveis de desempenho, mas também **correções críticas de segurança** ## Mudanças: + - Algumas correções de segurança - Melhorias notáveis de desempenho, especialmente em relação ao funcionamento das natives do pawn agora. - Adicionadas novas variáveis de configuração para definir banners e link de convite do Discord a serem exibidos no novo [launcher do open.mp](https://github.com/openmultiplayer/launcher/releases/latest) @@ -37,25 +39,27 @@ assets: - Corrigidos problemas com WSL. ## Acompanhe as mudanças pelos pull requests: -* Synchronize bans so multiple players are banned at once by @Hual in https://github.com/openmultiplayer/open.mp/pull/776 -* Support LFS by @Hual in https://github.com/openmultiplayer/open.mp/pull/777 -* Add core->requestHTTP4. Force IPV4 requests for announce. Use bind address if provided by @ksenonadv in https://github.com/openmultiplayer/open.mp/pull/786 -* Add config options to disable animation validation and join messages by @Hual in https://github.com/openmultiplayer/open.mp/pull/792 -* Retrieve player objects material colors in a ARGB format by @mrreus in https://github.com/openmultiplayer/open.mp/pull/795 -* Add a static openssl warning by @Hual in https://github.com/openmultiplayer/open.mp/pull/793 -* New way of handling ParamCast errors instead of throwing exceptions. by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/798 -* return modelid in GetPlayerObjectMaterial by @adib-yg in https://github.com/openmultiplayer/open.mp/pull/805 -* Return 0.0 if floatstr fails and throws an exception by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/812 -* Weapon validity check in foot, passenger, and vehicle sync, and Give/TakeDamage events by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/804 -* Fix amx_Allot trying to access invalid memory when data size is higher than amx STK size by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/819 -* Remove preconnect packet handler by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/820 -* 52 IS a valid damage reason. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/825 -* Change gravity type to float by @vedran77 in https://github.com/openmultiplayer/open.mp/pull/832 -* Add a note about mac compilation with brew. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/828 -* Add banners & discord configs and send through query by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/831 + +- Synchronize bans so multiple players are banned at once by @Hual in https://github.com/openmultiplayer/open.mp/pull/776 +- Support LFS by @Hual in https://github.com/openmultiplayer/open.mp/pull/777 +- Add core->requestHTTP4. Force IPV4 requests for announce. Use bind address if provided by @ksenonadv in https://github.com/openmultiplayer/open.mp/pull/786 +- Add config options to disable animation validation and join messages by @Hual in https://github.com/openmultiplayer/open.mp/pull/792 +- Retrieve player objects material colors in a ARGB format by @mrreus in https://github.com/openmultiplayer/open.mp/pull/795 +- Add a static openssl warning by @Hual in https://github.com/openmultiplayer/open.mp/pull/793 +- New way of handling ParamCast errors instead of throwing exceptions. by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/798 +- return modelid in GetPlayerObjectMaterial by @adib-yg in https://github.com/openmultiplayer/open.mp/pull/805 +- Return 0.0 if floatstr fails and throws an exception by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/812 +- Weapon validity check in foot, passenger, and vehicle sync, and Give/TakeDamage events by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/804 +- Fix amx_Allot trying to access invalid memory when data size is higher than amx STK size by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/819 +- Remove preconnect packet handler by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/820 +- 52 IS a valid damage reason. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/825 +- Change gravity type to float by @vedran77 in https://github.com/openmultiplayer/open.mp/pull/832 +- Add a note about mac compilation with brew. by @Y-Less in https://github.com/openmultiplayer/open.mp/pull/828 +- Add banners & discord configs and send through query by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/831 ## Novos Colaboradores -* @adib-yg fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/805 -* @vedran77 fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/832 + +- @adib-yg fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/805 +- @vedran77 fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/832 **Changelog completo**: https://github.com/openmultiplayer/open.mp/compare/v1.1.0.2612...v1.2.0.2670 diff --git a/frontend/i18n/pt-BR/content/releases/server/v1.3.1.2748.md b/frontend/i18n/pt-BR/content/releases/server/v1.3.1.2748.md index 37ef78197de..a959afd3949 100644 --- a/frontend/i18n/pt-BR/content/releases/server/v1.3.1.2748.md +++ b/frontend/i18n/pt-BR/content/releases/server/v1.3.1.2748.md @@ -20,60 +20,63 @@ assets: --- ## O que mudou -* Corrigido texto não sendo exibido em casos raros ao usar format -* Removidos `OnPlayerConnect` e `OnPlayerDisconnect` desnecessários quando um script secundário (filterscript) é (des)carregado. Em vez disso, foram introduzidos os callbacks OnScript(Un)LoadPlayer. -* Corrigido o problema do crashdetect não conseguir encontrar o nome do arquivo e número da linha quando mais de um script estava carregado -* Corrigidos muitos canais de ordenação de RPCs e confiabilidades -* Melhorado o desempenho da thread de rede (RakNet) -* Corrigidos muitos crashes do RakNet e gerenciamento de memória interna mais seguro -* Corrigidos vários problemas de conexão e limpezas adequadas do pool interno de jogadores -* Corrigido `GetGameText` -* Verificação de validade da URL do CDN -* Nova implementação de `InternalPacketPool` no RakNet -* Adicionadas mais verificações de validade de dados para respostas de diálogos -* Adicionadas verificações de validade para linhas de menus -* Erros HTTP legíveis por humanos -* Interrompida a transmissão de sincronização de espectadores -* Corrigida a versão Windows do open.mp não carregando quando o Windows do usuário está configurado para um idioma com nomes não-ASCII -* Removido um conjunto de avisos de depreciação de natives pawn em tempo de execução -* Valores padrão para vida e colete -* Melhorado o desempenho para responder ao RPC de ScoresAndPings (placar) -* Adicionado logo do servidor para ser usado no launcher e status do Discord -* Corrigido o infame crash do RakNet que tínhamos desde o início + +- Corrigido texto não sendo exibido em casos raros ao usar format +- Removidos `OnPlayerConnect` e `OnPlayerDisconnect` desnecessários quando um script secundário (filterscript) é (des)carregado. Em vez disso, foram introduzidos os callbacks OnScript(Un)LoadPlayer. +- Corrigido o problema do crashdetect não conseguir encontrar o nome do arquivo e número da linha quando mais de um script estava carregado +- Corrigidos muitos canais de ordenação de RPCs e confiabilidades +- Melhorado o desempenho da thread de rede (RakNet) +- Corrigidos muitos crashes do RakNet e gerenciamento de memória interna mais seguro +- Corrigidos vários problemas de conexão e limpezas adequadas do pool interno de jogadores +- Corrigido `GetGameText` +- Verificação de validade da URL do CDN +- Nova implementação de `InternalPacketPool` no RakNet +- Adicionadas mais verificações de validade de dados para respostas de diálogos +- Adicionadas verificações de validade para linhas de menus +- Erros HTTP legíveis por humanos +- Interrompida a transmissão de sincronização de espectadores +- Corrigida a versão Windows do open.mp não carregando quando o Windows do usuário está configurado para um idioma com nomes não-ASCII +- Removido um conjunto de avisos de depreciação de natives pawn em tempo de execução +- Valores padrão para vida e colete +- Melhorado o desempenho para responder ao RPC de ScoresAndPings (placar) +- Adicionado logo do servidor para ser usado no launcher e status do Discord +- Corrigido o infame crash do RakNet que tínhamos desde o início ## Registro de mudanças por pull requests mesclados -* fix atcprintf failure message not showing fmt string by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/860 -* change invalid weapon slot to -1 by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/862 -* Call OnScript(Un)LoadForPlayer on script (un)load by @Andosius in https://github.com/openmultiplayer/open.mp/pull/878 -* Revert "Revert `OnPlayerConnect` vandalism." by @Hual in https://github.com/openmultiplayer/open.mp/pull/887 -* Handle queries when logging is enabled by @ksenonadv in https://github.com/openmultiplayer/open.mp/pull/889 -* Revert "Support LFS" by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/890 -* Fix OnPlayerConnect regression after gmx. by @ksenonadv in https://github.com/openmultiplayer/open.mp/pull/891 -* RakNet crash fixes, performance improvements, fix ordering channels for some RPCs by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/883 -* Fixed: several connection logic issues by @uifdev in https://github.com/openmultiplayer/open.mp/pull/906 -* Fix GetGameText native giving incorrect/corrupt values by @Sreyas-Sreelal in https://github.com/openmultiplayer/open.mp/pull/915 -* Fix test component by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/913 -* sync raknet, fix InternalPacketPool::ClearPool crash by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/911 -* Validate CDN URL by @myudev in https://github.com/openmultiplayer/open.mp/pull/919 -* improved dialog response checking by @atomlin-git in https://github.com/openmultiplayer/open.mp/pull/902 -* added check for possible menu row values by @atomlin-git in https://github.com/openmultiplayer/open.mp/pull/922 -* Add server logo feature, human readable httplib errors, and bunch of fixes by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/928 -* Remove conan from SDK, Disable unicode component by default, Bump version by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/933 -* SDK and Network as submodules by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/937 -* Stop broadcasting spectators sync data. by @ksenonadv in https://github.com/openmultiplayer/open.mp/pull/939 -* Fix locale switch for names with non-ascii characters by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/945 -* Remove runtime pawn native deprecations for mixed spellings by @NexiusTailer in https://github.com/openmultiplayer/open.mp/pull/952 -* Tiny correction in TestComponent by @NexiusTailer in https://github.com/openmultiplayer/open.mp/pull/956 -* Network fixes by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/957 -* Update broken plugins list by @NexiusTailer in https://github.com/openmultiplayer/open.mp/pull/961 -* default values for hp and armor in Player::reset and constructor by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/960 -* cache generated BS for a short period of time for scoreboard rpc by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/962 + +- fix atcprintf failure message not showing fmt string by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/860 +- change invalid weapon slot to -1 by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/862 +- Call OnScript(Un)LoadForPlayer on script (un)load by @Andosius in https://github.com/openmultiplayer/open.mp/pull/878 +- Revert "Revert `OnPlayerConnect` vandalism." by @Hual in https://github.com/openmultiplayer/open.mp/pull/887 +- Handle queries when logging is enabled by @ksenonadv in https://github.com/openmultiplayer/open.mp/pull/889 +- Revert "Support LFS" by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/890 +- Fix OnPlayerConnect regression after gmx. by @ksenonadv in https://github.com/openmultiplayer/open.mp/pull/891 +- RakNet crash fixes, performance improvements, fix ordering channels for some RPCs by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/883 +- Fixed: several connection logic issues by @uifdev in https://github.com/openmultiplayer/open.mp/pull/906 +- Fix GetGameText native giving incorrect/corrupt values by @Sreyas-Sreelal in https://github.com/openmultiplayer/open.mp/pull/915 +- Fix test component by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/913 +- sync raknet, fix InternalPacketPool::ClearPool crash by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/911 +- Validate CDN URL by @myudev in https://github.com/openmultiplayer/open.mp/pull/919 +- improved dialog response checking by @atomlin-git in https://github.com/openmultiplayer/open.mp/pull/902 +- added check for possible menu row values by @atomlin-git in https://github.com/openmultiplayer/open.mp/pull/922 +- Add server logo feature, human readable httplib errors, and bunch of fixes by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/928 +- Remove conan from SDK, Disable unicode component by default, Bump version by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/933 +- SDK and Network as submodules by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/937 +- Stop broadcasting spectators sync data. by @ksenonadv in https://github.com/openmultiplayer/open.mp/pull/939 +- Fix locale switch for names with non-ascii characters by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/945 +- Remove runtime pawn native deprecations for mixed spellings by @NexiusTailer in https://github.com/openmultiplayer/open.mp/pull/952 +- Tiny correction in TestComponent by @NexiusTailer in https://github.com/openmultiplayer/open.mp/pull/956 +- Network fixes by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/957 +- Update broken plugins list by @NexiusTailer in https://github.com/openmultiplayer/open.mp/pull/961 +- default values for hp and armor in Player::reset and constructor by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/960 +- cache generated BS for a short period of time for scoreboard rpc by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/962 ## Novos Colaboradores -* @Andosius fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/878 -* @uifdev fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/906 -* @Sreyas-Sreelal fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/915 -* @myudev fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/919 -* @atomlin-git fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/902 + +- @Andosius fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/878 +- @uifdev fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/906 +- @Sreyas-Sreelal fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/915 +- @myudev fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/919 +- @atomlin-git fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/902 **Changelog completo**: https://github.com/openmultiplayer/open.mp/compare/v1.2.0.2670...v1.3.1.2744 diff --git a/frontend/i18n/pt-BR/content/releases/server/v1.4.0.2779.md b/frontend/i18n/pt-BR/content/releases/server/v1.4.0.2779.md index 55750c488e4..fc0e09b655a 100644 --- a/frontend/i18n/pt-BR/content/releases/server/v1.4.0.2779.md +++ b/frontend/i18n/pt-BR/content/releases/server/v1.4.0.2779.md @@ -20,43 +20,46 @@ assets: --- ## O que mudou -* Implementada criptografia open.mp para uso com o launcher do open.mp. Deve ser habilitada no config.json primeiro ( `network.use_omp_encryption` ) -* Corrigido um pequeno problema com SetPlayerSkin em clientes mobile -* Verificação de validade do modo de câmera -* Corrigido o valor de retorno de GetTickCount para Windows -* Corrigido crash ao destruir um veículo em alguns eventos e callbacks pawn -* Desabilitado carregamento dinâmico de DLL para o runtime AMX, especialmente quando o usuário tem o pawn padrão instalado do site da compuphase -* Corrigido valor de retorno invertido em GetVehicleLandingGearState -* Corrigido jogadores permanecendo aleatoriamente na lista de jogadores nos launchers mesmo após saírem do servidor -* Mais verificações de validade para trailers e sincronização de trailers -* Carregamento recursivo de componentes em pastas -* Carregamento de componentes começando com $ antes dos outros e com `RTLD_GLOBAL` no Linux -* Corrigido crash relacionado a objetos em movimento -* Corrigido dados de veículo do jogador sendo resetados antes de OnPlayerDeath ser chamado -* Detecção de jogador open.mp usando a native `IsPlayerUsingOmp` + +- Implementada criptografia open.mp para uso com o launcher do open.mp. Deve ser habilitada no config.json primeiro ( `network.use_omp_encryption` ) +- Corrigido um pequeno problema com SetPlayerSkin em clientes mobile +- Verificação de validade do modo de câmera +- Corrigido o valor de retorno de GetTickCount para Windows +- Corrigido crash ao destruir um veículo em alguns eventos e callbacks pawn +- Desabilitado carregamento dinâmico de DLL para o runtime AMX, especialmente quando o usuário tem o pawn padrão instalado do site da compuphase +- Corrigido valor de retorno invertido em GetVehicleLandingGearState +- Corrigido jogadores permanecendo aleatoriamente na lista de jogadores nos launchers mesmo após saírem do servidor +- Mais verificações de validade para trailers e sincronização de trailers +- Carregamento recursivo de componentes em pastas +- Carregamento de componentes começando com $ antes dos outros e com `RTLD_GLOBAL` no Linux +- Corrigido crash relacionado a objetos em movimento +- Corrigido dados de veículo do jogador sendo resetados antes de OnPlayerDeath ser chamado +- Detecção de jogador open.mp usando a native `IsPlayerUsingOmp` ## Registro de mudanças por pull requests mesclados -* Fix SetPlayerSkin (add custom skin without DL client) for mobile clients by @f0Re3t in https://github.com/openmultiplayer/open.mp/pull/978 -* Validate camera modes better by @NexiusTailer in https://github.com/openmultiplayer/open.mp/pull/975 -* fix vehicle release in events called in driver sync by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/983 -* GetTickCount on Windows to return tick count of server instead of system by @Hual in https://github.com/openmultiplayer/open.mp/pull/987 -* Disable dynamic DLL loading for AMX runtime by @Hual in https://github.com/openmultiplayer/open.mp/pull/988 -* Main script config fixes by @Hual in https://github.com/openmultiplayer/open.mp/pull/989 -* Fix inverted GetVehicleLandingGearState value by @Hual in https://github.com/openmultiplayer/open.mp/pull/990 -* Fix issues with reallocating bitstreams in sendRPC/sendPacket by @Hual in https://github.com/openmultiplayer/open.mp/pull/997 -* More validity checks for vehicles (mainly trailers) by @NexiusTailer in https://github.com/openmultiplayer/open.mp/pull/985 -* Fix player teleport natives and query player list by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1003 -* Recursively load components by @myudev in https://github.com/openmultiplayer/open.mp/pull/920 -* Fix moving player objects crash due to out-of-order destruction by @Hual in https://github.com/openmultiplayer/open.mp/pull/1016 -* load comps starting with `$` sooner and with RTLD_GLOBAL on linux by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1020 -* call state change event after death event, to prevent unwanted cleanups by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1035 -* omp user detection & server to client encryption for omp users by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1026 -* remove rivershell from main repository and move it to a separate one by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1038 -* revert state change, dont handle in vehicle's event, use death event ... by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1037 -* all my homies hate linux (not the kernel btw, the ecosystem btw) (btw) by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1040 -* bump version by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1041 + +- Fix SetPlayerSkin (add custom skin without DL client) for mobile clients by @f0Re3t in https://github.com/openmultiplayer/open.mp/pull/978 +- Validate camera modes better by @NexiusTailer in https://github.com/openmultiplayer/open.mp/pull/975 +- fix vehicle release in events called in driver sync by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/983 +- GetTickCount on Windows to return tick count of server instead of system by @Hual in https://github.com/openmultiplayer/open.mp/pull/987 +- Disable dynamic DLL loading for AMX runtime by @Hual in https://github.com/openmultiplayer/open.mp/pull/988 +- Main script config fixes by @Hual in https://github.com/openmultiplayer/open.mp/pull/989 +- Fix inverted GetVehicleLandingGearState value by @Hual in https://github.com/openmultiplayer/open.mp/pull/990 +- Fix issues with reallocating bitstreams in sendRPC/sendPacket by @Hual in https://github.com/openmultiplayer/open.mp/pull/997 +- More validity checks for vehicles (mainly trailers) by @NexiusTailer in https://github.com/openmultiplayer/open.mp/pull/985 +- Fix player teleport natives and query player list by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1003 +- Recursively load components by @myudev in https://github.com/openmultiplayer/open.mp/pull/920 +- Fix moving player objects crash due to out-of-order destruction by @Hual in https://github.com/openmultiplayer/open.mp/pull/1016 +- load comps starting with `$` sooner and with RTLD_GLOBAL on linux by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1020 +- call state change event after death event, to prevent unwanted cleanups by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1035 +- omp user detection & server to client encryption for omp users by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1026 +- remove rivershell from main repository and move it to a separate one by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1038 +- revert state change, dont handle in vehicle's event, use death event ... by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1037 +- all my homies hate linux (not the kernel btw, the ecosystem btw) (btw) by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1040 +- bump version by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1041 ## Novos Colaboradores -* @f0Re3t fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/978 + +- @f0Re3t fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/978 **Changelog completo**: https://github.com/openmultiplayer/open.mp/compare/v1.3.1.2744...v1.4.0.2779 diff --git a/frontend/i18n/pt-BR/content/releases/server/v1.5.8.3079.md b/frontend/i18n/pt-BR/content/releases/server/v1.5.8.3079.md index 539335c0ace..d34d952927b 100644 --- a/frontend/i18n/pt-BR/content/releases/server/v1.5.8.3079.md +++ b/frontend/i18n/pt-BR/content/releases/server/v1.5.8.3079.md @@ -22,26 +22,31 @@ assets: ## O que mudou ### Funcionalidades Principais + - Introduzidos **NPCs totalmente controláveis como funcionalidade integrada do servidor**, removendo a necessidade de plugins externos de NPC e permitindo IA e automação mais profundas no lado do servidor. - Adicionada uma **C API e C API SDK**, permitindo que desenvolvedores integrem o open.mp diretamente com código nativo e ferramentas externas. - Adicionada a capacidade de **chamar natives Pawn a partir do SDK C++ do open.mp**, melhorando significativamente a interoperabilidade entre scripting e módulos nativos. ### Rede e Desempenho + - Melhorias significativas no **desempenho de rede**, resultando em sincronização mais rápida e gameplay mais responsivo. - Adicionadas múltiplas **verificações de validação de sincronização** para prevenir dados inválidos, estados falsificados e pacotes malformados. - Os valores de MTU agora são **validados contra o máximo permitido por versão do cliente**, prevenindo configuração incorreta e instabilidade. ### Plataforma e Compatibilidade + - Atualizado **OpenSSL de 1.1.1 para 3.0.13**, depreciando oficialmente distribuições Linux legadas e garantindo suporte adequado para sistemas modernos. - Adicionado **suporte a variáveis de ambiente para `config.json`**, tornando implantações em containers, CI/CD e produção mais fáceis e flexíveis. ### Melhorias de NPC e Gameplay + - IDs de NPC agora são alocados do **mais alto para o mais baixo**, prevenindo conflitos e melhorando a previsibilidade. - Depreciado `ConnectNPC` em favor do novo sistema de NPC integrado. - Forçada a criação de trens a sempre usar **4 IDs consecutivos**, corrigindo inconsistências de longa data. - Corrigidos problemas de sincronização de passageiros em trens. ### Estabilidade e Correções de Bugs + - Corrigido um problema infame com dados de spawn - Corrigidos problemas de delay no kick. - Corrigidos crashes relacionados a gangzones na lista de verificação durante reinicializações do servidor. @@ -52,6 +57,7 @@ assets: - Diversas pequenas correções de natives Pawn para melhor correção e usabilidade. ### Documentação e Comunidade + - A nova e atualizada **API de scripting NPC (natives Pawn)** está disponível na documentação oficial: https://open.mp/docs - Junte-se à comunidade e obtenha suporte no Discord: @@ -62,53 +68,55 @@ assets: https://open.mp/ ## Registro de mudanças por pull requests mesclados: -* Fix for non-bullet guns returned as 0 in weapon data by @NexiusTailer in https://github.com/openmultiplayer/open.mp/pull/1046 -* Update gitignore for CLion && macOS by @povargek in https://github.com/openmultiplayer/open.mp/pull/1049 -* fix ci by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1054 -* Fix apple silicon build by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1062 -* Fixes for a couple of issues by @NexiusTailer in https://github.com/openmultiplayer/open.mp/pull/999 -* Fixed: legacy config variable 'chatlogging' does not control death logging by @uifdev in https://github.com/openmultiplayer/open.mp/pull/1057 -* Pack Vehicle and StreamInVehicle more tightly by @PTemuri in https://github.com/openmultiplayer/open.mp/pull/1091 -* Fixed: train passenger sync by @uifdev in https://github.com/openmultiplayer/open.mp/pull/1100 -* Fixed `logging.log_connection_messages` option check by @Northn in https://github.com/openmultiplayer/open.mp/pull/1094 -* Fixed "reverse search for NPC id in player pool" by @NoPressF in https://github.com/openmultiplayer/open.mp/pull/1088 -* Return string length for some natives by @NexiusTailer in https://github.com/openmultiplayer/open.mp/pull/1098 -* Check provided mtu value against max allowed per client version by @ksenonadv in https://github.com/openmultiplayer/open.mp/pull/1111 -* Reverse search for NPC id in player pool by @ksenonadv in https://github.com/openmultiplayer/open.mp/pull/1075 -* add NPC_HasPathPointInRadius by @NoPressF in https://github.com/openmultiplayer/open.mp/pull/1115 -* One big beautiful pull request by @NexiusTailer in https://github.com/openmultiplayer/open.mp/pull/1113 -* Create FUNDING.yml by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1121 -* Store natives globally & ability to call them from using SDK by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1128 -* fix sdtin lock from getline when shutting down by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1131 -* NPC Component by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/916 -* Update FCNPC deprecation message by @NexiusTailer in https://github.com/openmultiplayer/open.mp/pull/1132 -* add capi component and submodule by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1125 -* Some fixes and changes by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1133 -* upgrade openssl version from 1.1.1 to 3.0.13 by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1096 -* Some NPC fixes and changes by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1135 -* Add trams where they are missed by @NexiusTailer in https://github.com/openmultiplayer/open.mp/pull/1140 -* Force train to be 4 consecutive ids by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1139 -* Fix event handling by @0x617374726F in https://github.com/openmultiplayer/open.mp/pull/1144 -* Use entry create for dialog data creation by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1145 -* Add environment variable support in config.json by @itsneufox in https://github.com/openmultiplayer/open.mp/pull/1142 -* network, npcs, and docker script changes by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1148 -* fix TextDraw_SetProportional by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1149 -* fix slot reserving for players outside of raknet by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1150 -* Fix Kick Issue by @Tiaansu in https://github.com/openmultiplayer/open.mp/pull/1151 -* fix: clear checkingList when component is reseted by @nidi21 in https://github.com/openmultiplayer/open.mp/pull/1152 -* bump version by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1153 -* update sdk module to the right ref by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1154 -* Couple of fixes for NPC component by @NexiusTailer in https://github.com/openmultiplayer/open.mp/pull/1156 -* Fix for random occurrence of player state none by @NexiusTailer in https://github.com/openmultiplayer/open.mp/pull/1146 + +- Fix for non-bullet guns returned as 0 in weapon data by @NexiusTailer in https://github.com/openmultiplayer/open.mp/pull/1046 +- Update gitignore for CLion && macOS by @povargek in https://github.com/openmultiplayer/open.mp/pull/1049 +- fix ci by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1054 +- Fix apple silicon build by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1062 +- Fixes for a couple of issues by @NexiusTailer in https://github.com/openmultiplayer/open.mp/pull/999 +- Fixed: legacy config variable 'chatlogging' does not control death logging by @uifdev in https://github.com/openmultiplayer/open.mp/pull/1057 +- Pack Vehicle and StreamInVehicle more tightly by @PTemuri in https://github.com/openmultiplayer/open.mp/pull/1091 +- Fixed: train passenger sync by @uifdev in https://github.com/openmultiplayer/open.mp/pull/1100 +- Fixed `logging.log_connection_messages` option check by @Northn in https://github.com/openmultiplayer/open.mp/pull/1094 +- Fixed "reverse search for NPC id in player pool" by @NoPressF in https://github.com/openmultiplayer/open.mp/pull/1088 +- Return string length for some natives by @NexiusTailer in https://github.com/openmultiplayer/open.mp/pull/1098 +- Check provided mtu value against max allowed per client version by @ksenonadv in https://github.com/openmultiplayer/open.mp/pull/1111 +- Reverse search for NPC id in player pool by @ksenonadv in https://github.com/openmultiplayer/open.mp/pull/1075 +- add NPC_HasPathPointInRadius by @NoPressF in https://github.com/openmultiplayer/open.mp/pull/1115 +- One big beautiful pull request by @NexiusTailer in https://github.com/openmultiplayer/open.mp/pull/1113 +- Create FUNDING.yml by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1121 +- Store natives globally & ability to call them from using SDK by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1128 +- fix sdtin lock from getline when shutting down by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1131 +- NPC Component by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/916 +- Update FCNPC deprecation message by @NexiusTailer in https://github.com/openmultiplayer/open.mp/pull/1132 +- add capi component and submodule by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1125 +- Some fixes and changes by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1133 +- upgrade openssl version from 1.1.1 to 3.0.13 by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1096 +- Some NPC fixes and changes by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1135 +- Add trams where they are missed by @NexiusTailer in https://github.com/openmultiplayer/open.mp/pull/1140 +- Force train to be 4 consecutive ids by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1139 +- Fix event handling by @0x617374726F in https://github.com/openmultiplayer/open.mp/pull/1144 +- Use entry create for dialog data creation by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1145 +- Add environment variable support in config.json by @itsneufox in https://github.com/openmultiplayer/open.mp/pull/1142 +- network, npcs, and docker script changes by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1148 +- fix TextDraw_SetProportional by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1149 +- fix slot reserving for players outside of raknet by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1150 +- Fix Kick Issue by @Tiaansu in https://github.com/openmultiplayer/open.mp/pull/1151 +- fix: clear checkingList when component is reseted by @nidi21 in https://github.com/openmultiplayer/open.mp/pull/1152 +- bump version by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1153 +- update sdk module to the right ref by @AmyrAhmady in https://github.com/openmultiplayer/open.mp/pull/1154 +- Couple of fixes for NPC component by @NexiusTailer in https://github.com/openmultiplayer/open.mp/pull/1156 +- Fix for random occurrence of player state none by @NexiusTailer in https://github.com/openmultiplayer/open.mp/pull/1146 ## Novos Colaboradores -* @povargek fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/1049 -* @PTemuri fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/1091 -* @Northn fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/1094 -* @NoPressF fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/1088 -* @0x617374726F fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/1144 -* @itsneufox fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/1142 -* @Tiaansu fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/1151 -* @nidi21 fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/1152 + +- @povargek fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/1049 +- @PTemuri fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/1091 +- @Northn fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/1094 +- @NoPressF fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/1088 +- @0x617374726F fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/1144 +- @itsneufox fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/1142 +- @Tiaansu fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/1151 +- @nidi21 fez sua primeira contribuição em https://github.com/openmultiplayer/open.mp/pull/1152 **Changelog completo**: https://github.com/openmultiplayer/open.mp/compare/v1.4.0.2779...v1.5.8.3077 diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-blog/2019-11-09-vehicle-sync/index.mdx b/frontend/i18n/pt-BR/docusaurus-plugin-content-blog/2019-11-09-vehicle-sync/index.mdx index 98b08406b40..e5687efc185 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-blog/2019-11-09-vehicle-sync/index.mdx +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-blog/2019-11-09-vehicle-sync/index.mdx @@ -4,22 +4,22 @@ title: Sincronização de Veículos authors: southclaws --- -import vehicleSync01URL from '@site/blog/2019-11-09-vehicle-sync/vehicle_sync_01.mp4' -import vehicleSync02URL from '@site/blog/2019-11-09-vehicle-sync/vehicle_sync_02.mp4' -import vehicleSync03URL from '@site/blog/2019-11-09-vehicle-sync/vehicle_sync_03.mp4' +import vehicleSync01URL from "@site/blog/2019-11-09-vehicle-sync/vehicle_sync_01.mp4"; +import vehicleSync02URL from "@site/blog/2019-11-09-vehicle-sync/vehicle_sync_02.mp4"; +import vehicleSync03URL from "@site/blog/2019-11-09-vehicle-sync/vehicle_sync_03.mp4"; Um post rápido demonstrando a evolução da sincronização de veículos. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-blog/authors.yml b/frontend/i18n/pt-BR/docusaurus-plugin-content-blog/authors.yml index 4623101a69e..84ad351b828 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-blog/authors.yml +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-blog/authors.yml @@ -14,4 +14,4 @@ y_less: name: Y_Less itsneufox: - name: itsneufox \ No newline at end of file + name: itsneufox diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/awesome.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/awesome.md index 7b7d98f3651..0a4e6818c48 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/awesome.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/awesome.md @@ -11,7 +11,7 @@ description: Lista oficial com ferramentas úteis, libs, gamemodes, filterscript - **[Plugin Runner](https://github.com/Zeex/samp-plugin-runner)** - Essa ferramenta roda uma versão "light" do servidor do SA-MP direto pela linha de comando (não é necessário o server.cfg) para testar plugins. - **[Plugin Boilerplate](https://github.com/Southclaws/samp-plugin-boilerplate)** - Boilerplate para criação de plugins. - **[SA:MP Plugin Template Library](https://github.com/katursis/samp-ptl)** - Crie seus próprios plugins com facilidade e simplicidade utilizando essa Template Lib. -- **[SA-MP Fiddle](https://fiddle.sa-mp.dev)** - Um lugar para testar seus scripts (mini-scripts, PoC, debugging, etc) e compartilhar com os outros. +- **[SA-MP Fiddle](https://fiddle.sa-mp.dev)** - Um lugar para testar seus scripts (mini-scripts, PoC, debugging, etc) e compartilhar com os outros. - **[Pawn Syntax - Sublime](https://packagecontrol.io/packages/Pawn%20syntax)** - Pawn auto-complete para o Sublime Text. - **[Pawn Syntax - Visual Marketplace](https://marketplace.visualstudio.com/items?itemName=southclaws.vscode-pawn)** - Pawn auto-complete para o Visual Studio Code. - **[SA-MP Zone Editor](https://bitbucket.org/Grimrandomer/samp-zone-editor/downloads)** - Editor de Zonas, para fazer áreas etc. @@ -83,10 +83,10 @@ description: Lista oficial com ferramentas úteis, libs, gamemodes, filterscript - **[SKY](https://github.com/oscar-broman/SKY)** - Esse plugin providencia funções low-level para abrir novas possibilidades à scripts pawn, levando os mesmos a realizarem feitos incríveis. - **[Pawn.Regex](https://github.com/katursis/Pawn.Regex)** - Adiciona suporte para expressões regulares no Pawn. - **[pawn-scraper](https://github.com/Sreyas-Sreelal/pawn-scraper)** - Poderoso plugin de scraper que dá acesso a uma interface para utilização de html_parsers e css selectors utilizando Pawn. -- **[TOTP](https://github.com/philip1337/samp-plugin-totp)** - Permite utilizar autenticação TOTP no gamemode SA-MP. +- **[TOTP](https://github.com/philip1337/samp-plugin-totp)** - Permite utilizar autenticação TOTP no gamemode SA-MP. - **[DNS Plugin](https://github.com/samp-incognito/samp-dns-plugin)** - Esse plugin permite buscas de DNS, e buscas de DNS reversas. - **[MapAndreas](https://github.com/Southclaws/samp-plugin-mapandreas)** - Permite carregar diferentes alturas e realizar verificações para as coordenadas x,y. -- **[ColAndreas](https://github.com/Pottus/ColAndreas)** - Cria uma simulação geral do mundo de San Andreas. Utilizando a Lib de Bullet Physics. +- **[ColAndreas](https://github.com/Pottus/ColAndreas)** - Cria uma simulação geral do mundo de San Andreas. Utilizando a Lib de Bullet Physics. - **[PathFinder](https://bitbucket.org/Pamdex/pathfinder/src/master)** - Permite calcular uma rota de A até B no mapa de San Andreas. - **[Custom Query Flood Check](https://github.com/spmn/samp-custom-query-flood-check)** - Proteção customizada para Anti-query Flood. - **[sampml](https://github.com/YashasSamaga/sampml)** - Kit de machine learning simplificado associado com projetos do SA-MP. (Detecção de Aimbot) @@ -101,7 +101,7 @@ description: Lista oficial com ferramentas úteis, libs, gamemodes, filterscript - **[Advanced SA NickName](https://github.com/KrYpToDeN/Advanced-SA-NickName)** - Suporte para diversos símbolos em usuários. - **[SAMPSON](https://github.com/Hual/SAMPSON)** - Plugin JSON para o SA-MP. -## Plugins Client-Server +## Plugins Client-Server - **[SA-MP+](https://github.com/Hual/SA-MP-Plus)** - A client modification that uses SA-MP's plugin SDK to interact with the server and add new features. - **[CHandling](https://github.com/dotSILENT/chandling)** - Adds the ability to assign vehicle handlings to individual vehicles by modifying the default behaviour of the game. @@ -124,11 +124,11 @@ description: Lista oficial com ferramentas úteis, libs, gamemodes, filterscript - **[SampSharp](https://github.com/ikkentim/SampSharp)** - Implementação C# para desenvolvimento de gamemodes SA-MP. - **[.NET Plugin](https://github.com/Seregamil/.NET-plugin)** - Implementação C# para o desenvolvimento de plugins SA-MP. - **[sampgo](https://github.com/sampgo/sampgo)** - Implementação Go Language para o desenvolvimento de gamemodes/plugins SA-MP. -- **[samp-node](https://github.com/AmyrAhmady/samp-node)** - Implementação Javascript/Typescript para desenvolvimento de gamemodes SA-MP. -- **[Shoebill Project](https://github.com/Shoebill/ShoebillPlugin)** - Implementação Java para desenvolvimento de gamemodes SA-MP. +- **[samp-node](https://github.com/AmyrAhmady/samp-node)** - Implementação Javascript/Typescript para desenvolvimento de gamemodes SA-MP. +- **[Shoebill Project](https://github.com/Shoebill/ShoebillPlugin)** - Implementação Java para desenvolvimento de gamemodes SA-MP. - **[pySAMP](https://github.com/habecker/PySAMP)** - Implementação Python para o desenvolvimento de gamemodes SA-MP. - **[samp-rs](https://github.com/ZOTTCE/samp-rs)** - Implementação Rust para o desenvolvimento de plugins SA-MP. -- **[Yet Another Lua Plugin](https://github.com/IllidanS4/YALP)** - Implementação Lua para o desenvolvimento de gamemodes SA-MP. +- **[Yet Another Lua Plugin](https://github.com/IllidanS4/YALP)** - Implementação Lua para o desenvolvimento de gamemodes SA-MP. - **[SAMPHP](https://github.com/Lapayo/SAMPHP)** - Implementação PHP para o desenvolvimento de gamemodes SA-MP. - **[SA-MP S[D]K](https://github.com/Hual/SA-MP-S-D-K)** - Implementação D Language para o desenvolvimento de gamemodes SA-MP. - **[Kamp](https://github.com/Double-O-Seven/kamp)** - Implementação Kotlin para o desenvolvimento de gamemodes SA-MP. @@ -138,7 +138,7 @@ description: Lista oficial com ferramentas úteis, libs, gamemodes, filterscript - **[Example Gamemode](https://github.com/openmultiplayer/example-gamemodes)** - Lista de gamemodes compatíveis com o open.mp. - **[ScavengeSurvive](https://github.com/Southclaws/ScavengeSurvive)** - Gamode de PvP Survival. - **[gta-open](https://github.com/PatrickGTR/gta-open)** - Gamemode de Cops and Robbers em Los Santos. -- **[SF-CnR](https://github.com/zeelorenc/sf-cnr)** - Gamemode de Cops And Robbers em San Fierro para o SA-MP. +- **[SF-CnR](https://github.com/zeelorenc/sf-cnr)** - Gamemode de Cops And Robbers em San Fierro para o SA-MP. - **[Next Generation Roleplay](https://github.com/NextGenerationGamingLLC/SA-MP-Development)** - The Next Generation Gaming, LLC SA-MP Gamemode. - **[SC-RP](https://github.com/seanny/SC-RP)** - Gamemode Roleplay com suporte a MySQL. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/changelog.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/changelog.md index ac2eefce6de..bc6fbe7edb4 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/changelog.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/changelog.md @@ -101,4 +101,4 @@ Para o changelog completo, por favor leia [aqui](https://github.com/openmultipla - Corrigidos problemas de validação de URL web. - Corrigidos títulos da aba de configurações não atualizando após mudanças de idioma. - Adicionado limitação de taxa para requisições de consulta de servidor para prevenir spam. -- Atualizados e expandidos arquivos de localização em múltiplos idiomas. \ No newline at end of file +- Atualizados e expandidos arquivos de localização em múltiplos idiomas. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/client/ClientCommands.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/client/ClientCommands.md index e8664f9e081..c6e6778313e 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/client/ClientCommands.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/client/ClientCommands.md @@ -6,40 +6,40 @@ description: Lista de todos os comandos de cliente. ## Comandos -| Comandos | Descrição | -|----------|-----------| -| /quit (/q) | Como o próprio nome diz, ele fecha o jogo. Você também pode usar o comando /q, que é exatamente o mesmo comando porém apenas mais curto. | -| /save | /save é provavelmente o comando padrão mais utilizado, e provavelmente o mais útil. Quando você digita /save, sua posição atual é salva no arquivo savedpositions.txt que fica no seu diretório de arquivos de usuário, podendo utilizá-lo em scripts. | -| /rs | /rs (Salvamento Bruto) é como o /save, mas ele apenas salva sua posição atual e ângulo de visão no arquivo rawpositions.txt no diretório de arquivos de usuário. Informações extras como classe e armas não são salvas. | -| /interior | Quase tão importante quanto o /save, esse comando simplesmente mostra seu interior atual no chat. | -| /vw | Quase tão importante quanto o /save, esse comando simplesmente mostra seu mundo virtual atual no chat. | -| /fpslimit | Esse comando determina o valor limite de FPS (Frames Por Segundo) do seu jogo. Quanto maior o limite, mais suave ficará seu jogo. Não surtirá efeito se o limitador de quadros estiver desabilitado nas opções gráficas. O limite pode ser ajustado entre 20 a 90 e o padrão é 50. Isso configura a opção 'fpslimit' no sa-mp.cfg. | -| /pagesize | /pagesize é usado para escolher a quantidade de linhas visíveis no chat. Podendo ser qualquer valor entre 10 a 20 linhas. O valor padrão é 10. Isso configura a opção 'pagesize' no sa-mp.cfg. | -| /headmove | Esse comando controla se as cabeças dos jogadores se movem na direção em que estão olhando, no entanto ele só se aplica localmente, então outros jogadores ainda poderão ver sua cabeça se movendo. Isso configura a opção 'disableheadmove' no sa-mp.cfg. | -| /timestamp | Esse comando mostra/esconde o tempo para todas as mensagens no chat. O tempo que é mostrado é o de seu computador, não sendo o tempo do servidor. Isso configura a opção 'timestamp' no sa-mp.cfg. | -| /dl | DL significa Rótulos de Debug (Debug Labels). Esse comando alterna a visibilidade dos rótulos de debug nos veículos, que mostram o ID do veículo, modelo, vida, se o veículo está pré-carregado, distância do jogador, reboque, assentos disponíveis, posição atual e posição de criação. | +| Comandos | Descrição | +| -------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| /quit (/q) | Como o próprio nome diz, ele fecha o jogo. Você também pode usar o comando /q, que é exatamente o mesmo comando porém apenas mais curto. | +| /save | /save é provavelmente o comando padrão mais utilizado, e provavelmente o mais útil. Quando você digita /save, sua posição atual é salva no arquivo savedpositions.txt que fica no seu diretório de arquivos de usuário, podendo utilizá-lo em scripts. | +| /rs | /rs (Salvamento Bruto) é como o /save, mas ele apenas salva sua posição atual e ângulo de visão no arquivo rawpositions.txt no diretório de arquivos de usuário. Informações extras como classe e armas não são salvas. | +| /interior | Quase tão importante quanto o /save, esse comando simplesmente mostra seu interior atual no chat. | +| /vw | Quase tão importante quanto o /save, esse comando simplesmente mostra seu mundo virtual atual no chat. | +| /fpslimit | Esse comando determina o valor limite de FPS (Frames Por Segundo) do seu jogo. Quanto maior o limite, mais suave ficará seu jogo. Não surtirá efeito se o limitador de quadros estiver desabilitado nas opções gráficas. O limite pode ser ajustado entre 20 a 90 e o padrão é 50. Isso configura a opção 'fpslimit' no sa-mp.cfg. | +| /pagesize | /pagesize é usado para escolher a quantidade de linhas visíveis no chat. Podendo ser qualquer valor entre 10 a 20 linhas. O valor padrão é 10. Isso configura a opção 'pagesize' no sa-mp.cfg. | +| /headmove | Esse comando controla se as cabeças dos jogadores se movem na direção em que estão olhando, no entanto ele só se aplica localmente, então outros jogadores ainda poderão ver sua cabeça se movendo. Isso configura a opção 'disableheadmove' no sa-mp.cfg. | +| /timestamp | Esse comando mostra/esconde o tempo para todas as mensagens no chat. O tempo que é mostrado é o de seu computador, não sendo o tempo do servidor. Isso configura a opção 'timestamp' no sa-mp.cfg. | +| /dl | DL significa Rótulos de Debug (Debug Labels). Esse comando alterna a visibilidade dos rótulos de debug nos veículos, que mostram o ID do veículo, modelo, vida, se o veículo está pré-carregado, distância do jogador, reboque, assentos disponíveis, posição atual e posição de criação. | | /nametagstatus | Quando habilitado (que é o padrão), os jogadores verão um pequeno ícone de ampulheta próximo à tag de nome dos jogadores pausados. Isso incluí jogos minimizados (alt-tab), no menu de pausa (ESC), conexões perdidas (falha/tempo esgotado) e quando são tiradas fotos da tela que congelam o jogo por mais de 3 segundos. Isso configura a opção 'nonametagstatus' no sa-mp.cfg. | -| /mem | Mostra a quantidade atual de uso de memória. (Entretanto, geralmente é mostrado apenas 128 MB.) | -| /audiomsg | Habilita/desabilita a mensagem que aparece quando uma URL é transmitida para o cliente. Isso configura a opção 'audiomsgoff' no sa-mp.cfg. | -| /fontsize | Altera o tamanho da fonte da Interface Gráfica (chat, diálogos, etc...). São tamanhos válidos valores entre -3 a 5. | -| /ctd | Esse comando foi adicionado na versão 0.3.7 RC2. Habilita o debugging no cliente do alvo da câmera do jogador. | -| /rcon | Mais relacionado com o servidor do que com o cliente. Esse comando é utilizado para executar comandos RCON. RCON é o sistema interno de administração. RCON significa [Controle Remoto (Remote Control)](../server/ControllingServer#using-rcon). | -| /hudscalefix | Esse comando foi adicionado na versão 0.3.7 R3. Habilita/desabilita a correção de escala do radar, para que o radar do jogo se ajuste melhor em resoluções widescreen (corrigindo a distorção que faz o radar aparecer em formato oval). Isso configura a opção 'nohudscale' no sa-mp.cfg. | +| /mem | Mostra a quantidade atual de uso de memória. (Entretanto, geralmente é mostrado apenas 128 MB.) | +| /audiomsg | Habilita/desabilita a mensagem que aparece quando uma URL é transmitida para o cliente. Isso configura a opção 'audiomsgoff' no sa-mp.cfg. | +| /fontsize | Altera o tamanho da fonte da Interface Gráfica (chat, diálogos, etc...). São tamanhos válidos valores entre -3 a 5. | +| /ctd | Esse comando foi adicionado na versão 0.3.7 RC2. Habilita o debugging no cliente do alvo da câmera do jogador. | +| /rcon | Mais relacionado com o servidor do que com o cliente. Esse comando é utilizado para executar comandos RCON. RCON é o sistema interno de administração. RCON significa [Controle Remoto (Remote Control)](../server/ControllingServer#using-rcon). | +| /hudscalefix | Esse comando foi adicionado na versão 0.3.7 R3. Habilita/desabilita a correção de escala do radar, para que o radar do jogo se ajuste melhor em resoluções widescreen (corrigindo a distorção que faz o radar aparecer em formato oval). Isso configura a opção 'nohudscale' no sa-mp.cfg. | ## Arquivo sa-mp.cfg -| Opção | Descrição | -|-------|-----------| -| pagesize | Ver /pagesize. | -| fpslimit | Ver /fpslimit. | -| disableheadmove | Ver /headmove. | -| timestamp | Ver /timestamp. | -| ime | Controla se a janela de entrada do chat suporta edição de texto por Método de Entrada (IME) e troca de idiomas. 1 habilita o IME, 0 desabilita. | -| audiomsgoff | Ver /audiomsg. | -| multicore | Alterna se o cliente SA-MP usa múltiplos núcleos da CPU durante a execução. O padrão é 1 (USA múltiplos núcleos). Configure para 0 se você tiver problemas com o mouse. | -| directmode | Permite que jogadores com problemas na exibição do texto do chat usem o modo mais lento de renderização direta na tela. 0 para desabilitar, 1 para habilitar. | -| audioproxyoff | Se esta opção estiver configurada como 1, e houver um servidor proxy configurado nas Opções de Internet do Windows, o proxy não será usado ao reproduzir streams de áudio no SA-MP. | -| nonametagstatus | Ver /nametagstatus. | -| fontface | Permite alterar a fonte do chat, diálogos e placar. Ex: fontface="Comic Sans MS". Não é oficialmente suportado e pode causar problemas. | -| fontweight | Esta opção alterna se a fonte do seu chat é negrito ou não. 0 = NEGRITO (padrão) e 1 = NORMAL. | -| nohudscale | Esta opção foi adicionada na versão 0.3.7 R3. Ver /hudscalefix. | \ No newline at end of file +| Opção | Descrição | +| --------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| pagesize | Ver /pagesize. | +| fpslimit | Ver /fpslimit. | +| disableheadmove | Ver /headmove. | +| timestamp | Ver /timestamp. | +| ime | Controla se a janela de entrada do chat suporta edição de texto por Método de Entrada (IME) e troca de idiomas. 1 habilita o IME, 0 desabilita. | +| audiomsgoff | Ver /audiomsg. | +| multicore | Alterna se o cliente SA-MP usa múltiplos núcleos da CPU durante a execução. O padrão é 1 (USA múltiplos núcleos). Configure para 0 se você tiver problemas com o mouse. | +| directmode | Permite que jogadores com problemas na exibição do texto do chat usem o modo mais lento de renderização direta na tela. 0 para desabilitar, 1 para habilitar. | +| audioproxyoff | Se esta opção estiver configurada como 1, e houver um servidor proxy configurado nas Opções de Internet do Windows, o proxy não será usado ao reproduzir streams de áudio no SA-MP. | +| nonametagstatus | Ver /nametagstatus. | +| fontface | Permite alterar a fonte do chat, diálogos e placar. Ex: fontface="Comic Sans MS". Não é oficialmente suportado e pode causar problemas. | +| fontweight | Esta opção alterna se a fonte do seu chat é negrito ou não. 0 = NEGRITO (padrão) e 1 = NORMAL. | +| nohudscale | Esta opção foi adicionada na versão 0.3.7 R3. Ver /hudscalefix. | diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/client/ClientOnLinux.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/client/ClientOnLinux.md index 1322c936760..8c42eb6af40 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/client/ClientOnLinux.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/client/ClientOnLinux.md @@ -11,21 +11,23 @@ description: Guia de como executar o cliente open.mp no Linux. Você NÃO obterá uma interface gráfica funcional, isso deve ser executado em um prefixo do Wine via argumentos de linha de comando. ::: + ### Testado em: - - Lutris: wine-ge 8-26 com prefixo 32 bits - - Bottles: soda-9.0-1 +- Lutris: wine-ge 8-26 com prefixo 32 bits +- Bottles: soda-9.0-1 ### How to: -1. Certifique-se de ter um prefixo do Wine criado com o GTA San Andreas instalado. -2. Baixe o [launcher do open.mp](https://github.com/openmultiplayer/launcher/releases/latest) e instale dentro do prefixo do Wine. -3. Baixe o [cliente SA-MP](https://www.sa-mp.mp/downloads/) e instale no mesmo prefixo do Wine. +1. Certifique-se de ter um prefixo do Wine criado com o GTA San Andreas instalado. +2. Baixe o [launcher do open.mp](https://github.com/openmultiplayer/launcher/releases/latest) e instale dentro do prefixo do Wine. +3. Baixe o [cliente SA-MP](https://www.sa-mp.mp/downloads/) e instale no mesmo prefixo do Wine. 4. Baixe o [omp-client.dll](https://assets.open.mp/omp-client.dll) e copie para a pasta `AppData\Local\mp.open.launcher\omp\` do usuário principal no seu prefixo. Por fim, você pode executar o launcher do open.mp através da CLI do prefixo do Wine ou criar um script .bat para facilitar. ### Exemplo de comando para executar: + ``` Z:\caminho\para\omp-launcher.exe -h servidor.ip -p porta -n user.name -g Z:\home\usuário\caminho\para\gta-san-andreas\install\ ``` @@ -38,8 +40,8 @@ Você pode executar omp-launcher.exe com a flag --help para obter mais informaç ## Troubleshooting -| Problema | Suposta solução | -| --------------------------------------------- |:--------------------------------------------------------------------------------------:| -| O jogo trava ao pausar | Falta alguma fonte, resolva instalando todas as fontes através do winetricks. | -| Não exibe o prompt de login em um servidor | Tente alternar a opção "Preferir bibliotecas do sistema" no Lutris. | -| Aparece uma caixa preta e o jogo não carrega | Podem estar faltando parâmetros de lançamento na linha de comando. Revise o comando. | \ No newline at end of file +| Problema | Suposta solução | +| -------------------------------------------- | :----------------------------------------------------------------------------------: | +| O jogo trava ao pausar | Falta alguma fonte, resolva instalando todas as fontes através do winetricks. | +| Não exibe o prompt de login em um servidor | Tente alternar a opção "Preferir bibliotecas do sistema" no Lutris. | +| Aparece uma caixa preta e o jogo não carrega | Podem estar faltando parâmetros de lançamento na linha de comando. Revise o comando. | diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md index e25cddff3eb..f66abce40c5 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md @@ -60,4 +60,4 @@ Isso possivelmente surge quando o DirectX não está propriamente instalado, ten ### Não consigo ver a nametag de outros jogadores! -Esteja ciente de que alguns servidores podem desativar as nametags. Por outro lado, este problema ocorre frequentemente com computadores com processadores gráficos integrados da Intel. Infelizmente, a causa do problema não aparenta ter solução no presente momento. Uma forma de consertar seria, talvez, instalando uma placa de vídeo dedicada em seu computador, caso seja possível e seu computador permitir. Laptops (notebooks) não podem ser melhorados (geralmente). \ No newline at end of file +Esteja ciente de que alguns servidores podem desativar as nametags. Por outro lado, este problema ocorre frequentemente com computadores com processadores gráficos integrados da Intel. Infelizmente, a causa do problema não aparenta ter solução no presente momento. Uma forma de consertar seria, talvez, instalando uma placa de vídeo dedicada em seu computador, caso seja possível e seu computador permitir. Laptops (notebooks) não podem ser melhorados (geralmente). diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/client/CrashAddresses.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/client/CrashAddresses.md index 5f00f89e252..9213fc9a334 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/client/CrashAddresses.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/client/CrashAddresses.md @@ -8,28 +8,28 @@ A lista abaixo contém alguns endereços comuns de crash que você pode usar par ## Endereços de Crash do Cliente -| FREQUÊNCIA | ENDEREÇO | CAUSA | SOLUÇÃO | -|------------|----------|-------|----------| -| Raro | 0x00000000 | SA-MP não está inicializando. | Reinstale o jogo, certifique-se que o modo singleplayer funciona. Se você tiver mods instalados, remova-os | -| Raro | 0x006E3D17 | Relacionado à skin. Frequentemente ocorre quando se muda a skin de um jogador que está em um veículo, ou que está entrando ou saindo de um. | Certifique-se que o jogador está a pé antes de mudar sua skin. | -| Raro | 0x0058370A | Difícil de rastrear. Parece estar relacionado ao veículo/câmera. Ocorre quando o script tenta colocar o jogador em um veículo. O veículo para o qual o jogador está sendo teleportado ainda não está disponível e/ou renderizado no mundo. | Espere alguns milissegundos antes de teleportar um jogador para um veículo recém-criado. Outra solução possível seria usar SetCameraBehindPlayer antes de teleportá-los para o veículo. | -| Raro | 0x0040F64C | Problema no Windows 7/Vista relacionado a permissões. Problema na versão do instalador que o cliente SA-MP usa. | Atualize para SA-MP 0.3.7. Se ainda ocorrer, renomeie seu diretório do GTASA. | -| Raro | 0x0059F8B4 | Ocorre quando o cliente falha ao carregar objetos do SA-MP. Geralmente é um problema com um arquivo essencial, o samp.img está faltando. | Reinstale o cliente. Tente executar o instalador como Administrador se estiver usando Windows Vista/7. | -| Raro | 0x00746929 OU 0x0081214A | Configuração do lado do cliente mal configurada. | Encerre seu "gta_sa.exe" usando o Gerenciador de Tarefas | -| Frequente | 0x007F0BF7 | Relacionado a modificações de veículos. Frequentemente causado quando o servidor tenta colocar uma modificação inválida em um veículo (por exemplo, NOS ou aerofólios em uma moto). Outras causas podem ser mods ruins de veículos do lado do cliente. | Existem vários scripts lançados nesses fóruns que possuem verificação de erros para isso. | -| Frequente | 0x00544BC8 | Relacionado a objetos. Geralmente ocorre quando muitos objetos estão sendo exibidos para o cliente, ou seja, mais do que ele pode lidar. | Uma solução prática pode ser usar um streamer de objetos. Muitos streamers nesses fóruns vêm com configurações para diminuir a quantidade máxima de objetos visíveis exibidos para um jogador em qualquer momento | -| Frequente | 0x00415D47 OU 0x00536DF4 | Relacionado a objetos. Geralmente ocorre quando muitas texturas de objetos são carregadas para o cliente. | Problema de baixo nível que é difícil de rastrear e corrigir. Acredita-se que esteja relacionado a colisões. Ocorre aleatoriamente dependendo do objeto. Tente remover grupos de objetos e use o processo de eliminação para estabelecer quais objetos estão causando o problema e removê-los do seu modo. | -| Raro | 0x593C6F | Quando o número de objetos de roubo (que você pega ao roubar uma casa) é muito alto. | Reduza o número de objetos de roubo | +| FREQUÊNCIA | ENDEREÇO | CAUSA | SOLUÇÃO | +| ---------- | ------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| Raro | 0x00000000 | SA-MP não está inicializando. | Reinstale o jogo, certifique-se que o modo singleplayer funciona. Se você tiver mods instalados, remova-os | +| Raro | 0x006E3D17 | Relacionado à skin. Frequentemente ocorre quando se muda a skin de um jogador que está em um veículo, ou que está entrando ou saindo de um. | Certifique-se que o jogador está a pé antes de mudar sua skin. | +| Raro | 0x0058370A | Difícil de rastrear. Parece estar relacionado ao veículo/câmera. Ocorre quando o script tenta colocar o jogador em um veículo. O veículo para o qual o jogador está sendo teleportado ainda não está disponível e/ou renderizado no mundo. | Espere alguns milissegundos antes de teleportar um jogador para um veículo recém-criado. Outra solução possível seria usar SetCameraBehindPlayer antes de teleportá-los para o veículo. | +| Raro | 0x0040F64C | Problema no Windows 7/Vista relacionado a permissões. Problema na versão do instalador que o cliente SA-MP usa. | Atualize para SA-MP 0.3.7. Se ainda ocorrer, renomeie seu diretório do GTASA. | +| Raro | 0x0059F8B4 | Ocorre quando o cliente falha ao carregar objetos do SA-MP. Geralmente é um problema com um arquivo essencial, o samp.img está faltando. | Reinstale o cliente. Tente executar o instalador como Administrador se estiver usando Windows Vista/7. | +| Raro | 0x00746929 OU 0x0081214A | Configuração do lado do cliente mal configurada. | Encerre seu "gta_sa.exe" usando o Gerenciador de Tarefas | +| Frequente | 0x007F0BF7 | Relacionado a modificações de veículos. Frequentemente causado quando o servidor tenta colocar uma modificação inválida em um veículo (por exemplo, NOS ou aerofólios em uma moto). Outras causas podem ser mods ruins de veículos do lado do cliente. | Existem vários scripts lançados nesses fóruns que possuem verificação de erros para isso. | +| Frequente | 0x00544BC8 | Relacionado a objetos. Geralmente ocorre quando muitos objetos estão sendo exibidos para o cliente, ou seja, mais do que ele pode lidar. | Uma solução prática pode ser usar um streamer de objetos. Muitos streamers nesses fóruns vêm com configurações para diminuir a quantidade máxima de objetos visíveis exibidos para um jogador em qualquer momento | +| Frequente | 0x00415D47 OU 0x00536DF4 | Relacionado a objetos. Geralmente ocorre quando muitas texturas de objetos são carregadas para o cliente. | Problema de baixo nível que é difícil de rastrear e corrigir. Acredita-se que esteja relacionado a colisões. Ocorre aleatoriamente dependendo do objeto. Tente remover grupos de objetos e use o processo de eliminação para estabelecer quais objetos estão causando o problema e removê-los do seu modo. | +| Raro | 0x593C6F | Quando o número de objetos de roubo (que você pega ao roubar uma casa) é muito alto. | Reduza o número de objetos de roubo | ## Códigos de Aviso do Chat -| MENSAGEM | CAUSA | SOLUÇÃO | -|----------|-------|----------| -| Exception 0xC0000005 at 0x5E5815 | Difícil de rastrear. O método para o qual este endereço aponta faz várias coisas. Ele processa a mistura de animações com base na superfície em que o ped está e lida com áudio, e é chamado logo após uma função que te _dá_ armas... Talvez o que aconteceu aqui é que algum evento invocado por script ocorreu exatamente no momento em que você estava entrando em um veículo (por exemplo, recebendo uma arma, teleportando ou algo similar). | - | -| Exception 0x0000005 at 0x534134 | Problema com níveis de acesso do Windows 7/Vista | Executar o SA-MP como administrador parece resolver o problema. | -| Exception 0xC0000005 at 0x544BC8 | Ver 0x00544BC8 | Ver 0x00544BC8 | -| Exception 0xC0000005 at 0x536DF4 | Ver 0x00544BC8 | Ver 0x00544BC8 | -| Exception 0xC0000005 at 0x7F120E | Modificação inválida de veículo aplicada | Você instalou modificações no Handling.cfg e Vehicles.ide porque o SAMP não carrega estes arquivos, pois se você ajustar as configurações, poderia andar mais rápido que outros. Em resumo, o SAMP não carregará suas configurações modificadas de veículo. | -| Exception At Address: 0x0040FB80 | Crash comum em computadores Windows 7 x64. Acontece quando você executa em modo de compatibilidade do Windows 2000, Windows XP ou Windows Vista (qualquer service pack). | Corrija desabilitando a compatibilidade e executando gta_sa.exe como administrador. | -| Exception At Address:0x0071A708 | Desconhecido | Desabilite Legend em Options > Display Options. | -| Exception at Address: 0x004DFE92 | Configurações corrompidas | Delete seu arquivo gta_sa.set na pasta Meus Documentos. | \ No newline at end of file +| MENSAGEM | CAUSA | SOLUÇÃO | +| -------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| Exception 0xC0000005 at 0x5E5815 | Difícil de rastrear. O método para o qual este endereço aponta faz várias coisas. Ele processa a mistura de animações com base na superfície em que o ped está e lida com áudio, e é chamado logo após uma função que te _dá_ armas... Talvez o que aconteceu aqui é que algum evento invocado por script ocorreu exatamente no momento em que você estava entrando em um veículo (por exemplo, recebendo uma arma, teleportando ou algo similar). | - | +| Exception 0x0000005 at 0x534134 | Problema com níveis de acesso do Windows 7/Vista | Executar o SA-MP como administrador parece resolver o problema. | +| Exception 0xC0000005 at 0x544BC8 | Ver 0x00544BC8 | Ver 0x00544BC8 | +| Exception 0xC0000005 at 0x536DF4 | Ver 0x00544BC8 | Ver 0x00544BC8 | +| Exception 0xC0000005 at 0x7F120E | Modificação inválida de veículo aplicada | Você instalou modificações no Handling.cfg e Vehicles.ide porque o SAMP não carrega estes arquivos, pois se você ajustar as configurações, poderia andar mais rápido que outros. Em resumo, o SAMP não carregará suas configurações modificadas de veículo. | +| Exception At Address: 0x0040FB80 | Crash comum em computadores Windows 7 x64. Acontece quando você executa em modo de compatibilidade do Windows 2000, Windows XP ou Windows Vista (qualquer service pack). | Corrija desabilitando a compatibilidade e executando gta_sa.exe como administrador. | +| Exception At Address:0x0071A708 | Desconhecido | Desabilite Legend em Options > Display Options. | +| Exception at Address: 0x004DFE92 | Configurações corrompidas | Delete seu arquivo gta_sa.set na pasta Meus Documentos. | diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/client/sa-mp.cfg.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/client/sa-mp.cfg.md index d0c0e603a97..ddc2e9c9345 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/client/sa-mp.cfg.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/client/sa-mp.cfg.md @@ -10,17 +10,17 @@ samp.cfg é um arquivo de configuração do cliente que permite alterar as confi ## Opções -| Opção | Descrição | -| --------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| pagesize | Isso permite que os jogadores definam o número de linhas exibidas na janela do chat. Pode ser definido entre 10 e 20 linhas. O padrão é 10 linhas. Esta opção é definida no jogo usando o comando /pagesize do lado do cliente. | -| fpslimit | Isso permite que os jogadores definam um limite específico de FPS, quando a opção de limitador de quadros estiver habilitada no menu GTA:SA. Os valores aceitos são de 20 a 90. O padrão definido pelo SA-MP é 50. Esta opção pode ser alterada no jogo com o comando /fpslimit do lado do cliente. | -| disableheadmove | Esta opção controla se a cabeça do jogador se move na direção para a qual está olhando. 1 desativa os movimentos da cabeça, 0 ativa. Esta opção pode ser alternada no jogo com o comando /headmove do lado do cliente. | -| timestamp | Isso permite que os jogadores mostrem um carimbo de data/hora local ao lado das mensagens do chat. 1 habilita carimbos de data/hora e 0 os desabilita. Isso pode ser alternado no jogo usando o comando /timestamp do lado do cliente. | -| ime | Isso controla se a entrada da janela de chat oferece suporte à edição de texto do método de entrada e à troca de idioma. 1 habilita o IME, 0 desabilita. | -| multicore | Alterna se o cliente SA-MP usa vários núcleos de CPU durante a execução. O padrão é 1 (usa vários núcleos de CPU). Defina como 0 se houver problemas com o mouse. | -| directmode | Isso permite que jogadores com problemas de exibição de texto no chat usem o modo mais lento de renderização de texto direto na tela. 0 para desabilitar, 1 para habilitar. | -| audiomsgoff | Se esta opção for definida como 1, nenhuma mensagem 'Audio Stream: [URL]' será exibida na janela de chat quando o servidor reproduzir um stream de áudio. Esta opção pode ser alternada no jogo usando o comando /audiomsg do lado do cliente. | -| audioproxyoff | Se esta opção estiver definida como 1 e houver um servidor proxy definido nas Opções de Internet do Windows, o proxy não será usado ao reproduzir streams de áudio no SA-MP. | -| nonametagstatus | Se esta opção estiver definida como 0, os jogadores verão um ícone de ampulheta (hourglass) próximo às nametags de outros jogadores quando estiverem pausados. Isso está habilitado (0) por padrão. Esta opção pode ser alterada no jogo usando o comando /nametagstatus do lado do cliente. | -| fontface | Permite alterar a fonte do chat, das caixas de diálogo e do scoreboard. Exemplo: fontface = "Comic Sans MS". Não é oficialmente suportado e pode causar problemas. | -| fontweight | Esta opção alterna se a fonte do seu chat está em negrito ou não. 0 = NEGRITO (padrão) e 1 = NORMAL. | \ No newline at end of file +| Opção | Descrição | +| --------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| pagesize | Isso permite que os jogadores definam o número de linhas exibidas na janela do chat. Pode ser definido entre 10 e 20 linhas. O padrão é 10 linhas. Esta opção é definida no jogo usando o comando /pagesize do lado do cliente. | +| fpslimit | Isso permite que os jogadores definam um limite específico de FPS, quando a opção de limitador de quadros estiver habilitada no menu GTA:SA. Os valores aceitos são de 20 a 90. O padrão definido pelo SA-MP é 50. Esta opção pode ser alterada no jogo com o comando /fpslimit do lado do cliente. | +| disableheadmove | Esta opção controla se a cabeça do jogador se move na direção para a qual está olhando. 1 desativa os movimentos da cabeça, 0 ativa. Esta opção pode ser alternada no jogo com o comando /headmove do lado do cliente. | +| timestamp | Isso permite que os jogadores mostrem um carimbo de data/hora local ao lado das mensagens do chat. 1 habilita carimbos de data/hora e 0 os desabilita. Isso pode ser alternado no jogo usando o comando /timestamp do lado do cliente. | +| ime | Isso controla se a entrada da janela de chat oferece suporte à edição de texto do método de entrada e à troca de idioma. 1 habilita o IME, 0 desabilita. | +| multicore | Alterna se o cliente SA-MP usa vários núcleos de CPU durante a execução. O padrão é 1 (usa vários núcleos de CPU). Defina como 0 se houver problemas com o mouse. | +| directmode | Isso permite que jogadores com problemas de exibição de texto no chat usem o modo mais lento de renderização de texto direto na tela. 0 para desabilitar, 1 para habilitar. | +| audiomsgoff | Se esta opção for definida como 1, nenhuma mensagem 'Audio Stream: [URL]' será exibida na janela de chat quando o servidor reproduzir um stream de áudio. Esta opção pode ser alternada no jogo usando o comando /audiomsg do lado do cliente. | +| audioproxyoff | Se esta opção estiver definida como 1 e houver um servidor proxy definido nas Opções de Internet do Windows, o proxy não será usado ao reproduzir streams de áudio no SA-MP. | +| nonametagstatus | Se esta opção estiver definida como 0, os jogadores verão um ícone de ampulheta (hourglass) próximo às nametags de outros jogadores quando estiverem pausados. Isso está habilitado (0) por padrão. Esta opção pode ser alterada no jogo usando o comando /nametagstatus do lado do cliente. | +| fontface | Permite alterar a fonte do chat, das caixas de diálogo e do scoreboard. Exemplo: fontface = "Comic Sans MS". Não é oficialmente suportado e pode causar problemas. | +| fontweight | Esta opção alterna se a fonte do seu chat está em negrito ou não. 0 = NEGRITO (padrão) e 1 = NORMAL. | diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md index d7a59b8b991..3ae57d5470f 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md @@ -9,12 +9,12 @@ tags: [] Essa callback é executada quando a requisição enviada pela função SendClientCheck é completa. -| Nome | Descrição | -| ------------- | --------------------------------- | -| playerid | ID do jogador checado. | -| actionid | Tipo da checagem feita. | -| memaddr | Endereço requisitado. | -| retndata | Resultado da checagem. | +| Nome | Descrição | +| -------- | ----------------------- | +| playerid | ID do jogador checado. | +| actionid | Tipo da checagem feita. | +| memaddr | Endereço requisitado. | +| retndata | Resultado da checagem. | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnEnterExitModShop.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnEnterExitModShop.md index 5c127233a97..b742a9217ce 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnEnterExitModShop.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnEnterExitModShop.md @@ -4,6 +4,7 @@ sidebar_label: OnEnterExitModShop description: Esta callback é chamada quando o jogador entra ou sai de um modshop. tags: [] --- + ## Descrição Esta callback é chamada quando o jogador entra ou sai de um shop mod. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCChangeNode.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCChangeNode.md index 478832815fd..c36b925f69b 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCChangeNode.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCChangeNode.md @@ -11,11 +11,11 @@ tags: ["npc", "node", "navigation"] Este callback é chamado quando um NPC tenta mudar de um nó de navegação para outro durante a movimentação baseada em nós. Isso permite que você controle se a mudança de nó deve ser permitida ou negada. -| Nome | Descrição | -| --------- | ------------------------------------------------- | -| npcid | O ID do NPC tentando mudar de nó | -| newnodeid | O ID do novo nó para o qual o NPC quer se mover | -| oldnodeid | O ID do nó atual onde o NPC está | +| Nome | Descrição | +| --------- | ----------------------------------------------- | +| npcid | O ID do NPC tentando mudar de nó | +| newnodeid | O ID do novo nó para o qual o NPC quer se mover | +| oldnodeid | O ID do nó atual onde o NPC está | ## Retornos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCConnect.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCConnect.md index b35a1d54853..23c70e9f7b0 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCConnect.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCConnect.md @@ -9,9 +9,9 @@ tags: [] Essa callback é executada quando um NPC conecta com sucesso no servidor. -| Nome | Descrição | -| ------------ | -------------------------------------------------- | -| myplayerid | O ID de jogador que o NPC recebeu. | +| Nome | Descrição | +| ---------- | ---------------------------------- | +| myplayerid | O ID de jogador que o NPC recebeu. | ## Exemplos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCDisconnect.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCDisconnect.md index c5906312571..f3ebc670347 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCDisconnect.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCDisconnect.md @@ -9,9 +9,9 @@ tags: [] Essa callback é executada quando um NPC é desconectado do servidor. -| Nome | Descrição | -| ------------ | ------------------------------------------------------- | -| reason[] | The reason why the bot has disconnected from the server | +| Nome | Descrição | +| -------- | ------------------------------------------------------- | +| reason[] | The reason why the bot has disconnected from the server | ## Exemplos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCEnterVehicle.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCEnterVehicle.md index e909be4f7a6..386584f8804 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCEnterVehicle.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCEnterVehicle.md @@ -9,10 +9,10 @@ tags: [] Essa callback é executada quando o NPC entra em um veículo. -| Nome | Descrição | -| ------------ | ------------------------------------------------------- | -| vehicleid | ID do veículo que o NPC entrou. | -| seatid | O assento que o NPC está usando. | +| Nome | Descrição | +| --------- | -------------------------------- | +| vehicleid | ID do veículo que o NPC entrou. | +| seatid | O assento que o NPC está usando. | ## Exemplos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCExitVehicle.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCExitVehicle.md index f9071980459..1cab18249cd 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCExitVehicle.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCExitVehicle.md @@ -9,7 +9,6 @@ tags: [] Essa callback é executada quando um NPC sai de um veículo. - ## Exemplos ```c diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCModeExit.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCModeExit.md index c2bee1b7f1e..beb7b5118a4 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCModeExit.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCModeExit.md @@ -7,8 +7,7 @@ tags: [] ## Descrição -Essa callback é executada quando o script de um NPC é descarregado. - +Essa callback é executada quando o script de um NPC é descarregado. ## Exemplos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCModeInit.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCModeInit.md index 15bd559fe3a..2b928f99f3a 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCModeInit.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCModeInit.md @@ -9,7 +9,6 @@ tags: [] Essa callback é executada quando um script de NPC é carregado. - ## Exemplos ```c diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCSpawn.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCSpawn.md index 5087b371ea7..ef65070aea1 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCSpawn.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCSpawn.md @@ -9,7 +9,6 @@ tags: [] Essa callback é executada quando o NPC é spawnado. - ## Exemplos ```c diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamIn.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamIn.md index a33495c3d17..44cfc3cb350 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamIn.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamIn.md @@ -12,7 +12,7 @@ tags: ["player"] Este callback é chamado quando um pickup entra no campo visual de um jogador. | Nome | Descrição | -|----------|--------------------------------------------------------------------------| +| -------- | ------------------------------------------------------------------------ | | pickupid | O ID do pickup, retornado por [CreatePickup](../functions/CreatePickup). | | playerid | O ID do jogador cujo pickup entrou no campo visual. | @@ -53,4 +53,4 @@ Os seguintes callbacks podem ser úteis, pois estão relacionados a este callbac As seguintes funções podem ser úteis, pois estão relacionadas a este callback de alguma forma. - [CreatePickup](../functions/CreatePickup): Criar um pickup. -- [DestroyPickup](../functions/DestroyPickup): Destruir um pickup. \ No newline at end of file +- [DestroyPickup](../functions/DestroyPickup): Destruir um pickup. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamOut.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamOut.md index 01ec340f796..8619d379c5f 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamOut.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamOut.md @@ -12,7 +12,7 @@ tags: ["player"] Este callback é chamado quando um pickup sai do campo visual de um jogador. | Nome | Descrição | -|----------|--------------------------------------------------------------------------| +| -------- | ------------------------------------------------------------------------ | | pickupid | O ID do pickup, retornado por [CreatePickup](../functions/CreatePickup). | | playerid | O ID do jogador cujo pickup saiu do campo visual. | @@ -53,4 +53,4 @@ Os seguintes callbacks podem ser úteis, pois estão relacionados a este callbac As seguintes funções podem ser úteis, pois estão relacionadas a este callback de alguma forma. - [CreatePickup](../functions/CreatePickup): Criar um pickup. -- [DestroyPickup](../functions/DestroyPickup): Destruir um pickup. \ No newline at end of file +- [DestroyPickup](../functions/DestroyPickup): Destruir um pickup. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickGangZone.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickGangZone.md index 5517f012f67..fda13e59d19 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickGangZone.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickGangZone.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone"] Este callback é chamado quando um jogador clica em uma gangzone no mapa do menu de pausa (clicando com o botão direito). -| Nome | Descrição | -| -------- | ---------------------------------------------------- | -| playerid | O ID do jogador que clicou em uma gangzone. | -| zoneid | O ID da gangzone que o jogador clicou. | +| Nome | Descrição | +| -------- | ------------------------------------------- | +| playerid | O ID do jogador que clicou em uma gangzone. | +| zoneid | O ID da gangzone que o jogador clicou. | ## Retornos @@ -39,4 +39,4 @@ public OnPlayerClickGangZone(playerid, zoneid) As seguintes funções podem ser úteis, pois estão relacionadas a este callback de alguma forma: - [GangZoneCreate](../functions/GangZoneCreate): Cria uma gangzone (área colorida no radar). -- [GangZoneDestroy](../functions/GangZoneDestroy): Destroi uma gangzone. \ No newline at end of file +- [GangZoneDestroy](../functions/GangZoneDestroy): Destroi uma gangzone. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerGangZone.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerGangZone.md index 8e9141342b9..ca9384b3cf7 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerGangZone.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerGangZone.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone"] Este callback é chamado quando um jogador clica em uma gangzone de jogador no mapa do menu de pausa (clicando com o botão direito). -| Nome | Descrição | -| -------- | ---------------------------------------------------- | -| playerid | O ID do jogador que clicou em uma gangzone de jogador.| -| zoneid | O ID da gangzone de jogador que o jogador clicou. | +| Nome | Descrição | +| -------- | ------------------------------------------------------ | +| playerid | O ID do jogador que clicou em uma gangzone de jogador. | +| zoneid | O ID da gangzone de jogador que o jogador clicou. | ## Retornos @@ -39,4 +39,4 @@ public OnPlayerClickPlayerGangZone(playerid, zoneid) As seguintes funções podem ser úteis, pois estão relacionadas a este callback de alguma forma: - [CreatePlayerGangZone](../functions/CreatePlayerGangZone): Cria uma gangzone de jogador. -- [PlayerGangZoneDestroy](../functions/PlayerGangZoneDestroy): Destroi uma gangzone de jogador. \ No newline at end of file +- [PlayerGangZoneDestroy](../functions/PlayerGangZoneDestroy): Destroi uma gangzone de jogador. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md index 5fa9ea91299..9de4d22c8fd 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md @@ -10,7 +10,7 @@ tags: ["player"] Esta callback é chamada quando um jogador morre, tanto por suicídio ou por ser morto por outros jogadores. | Nome | Descrição | -|---------------|---------------------------------------------------------------------------------------| +| ------------- | ------------------------------------------------------------------------------------- | | playerid | O ID do jogador que morreu | | killerid | O ID do jogador que matou o jogador que morreu, ou INVALID_PLAYER_ID se não houve um. | | WEAPON:reason | O ID do motivo da morte do jogador. | diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md index ea885bc210a..7f21dabc9e0 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md @@ -10,7 +10,7 @@ tags: ["player"] Esta callback é chamada quando um jogador termina o modo de edição de objetos anexados. | Name | Descrição | -|------------------------|------------------------------------------------------------------| +| ---------------------- | ---------------------------------------------------------------- | | playerid | O ID do jogador que terminou a edição | | EDIT_RESPONSE:response | 0 se foi cancelado (ESC), ou 1 se o botão de salvar foi clicado. | | index | The index of the attached object (0-9) | diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditObject.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditObject.md index 2c0377fd4d5..71f37c5a760 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditObject.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditObject.md @@ -10,7 +10,7 @@ tags: ["player"] Esta callback é chamada quando um jogador termina de editar um objeto (EditObject/EditPlayerObject). | Name | Descrição | -|------------------------|---------------------------------------------------------------| +| ---------------------- | ------------------------------------------------------------- | | playerid | O ID do jogador que edtiou um objeto | | playerobject | 0 se for global, ou 1 se for um playerobject. | | objectid | O ID do objeto que foi editado. | diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterGangZone.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterGangZone.md index 64c37aad6b8..61de5980019 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterGangZone.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterGangZone.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone"] Este callback é chamado quando um jogador entra em uma gangzone. -| Nome | Descrição | -| -------- | --------------------------------------------- | -| playerid | O ID do jogador que entrou na gangzone. | -| zoneid | O ID da gangzone em que o jogador entrou. | +| Nome | Descrição | +| -------- | ----------------------------------------- | +| playerid | O ID do jogador que entrou na gangzone. | +| zoneid | O ID da gangzone em que o jogador entrou. | ## Retornos @@ -44,4 +44,4 @@ As seguintes funções podem ser úteis, pois estão relacionadas a este callbac - [GangZoneCreate](../functions/GangZoneCreate): Cria uma gangzone (área colorida no radar). - [GangZoneDestroy](../functions/GangZoneDestroy): Destroi uma gangzone. -- [UseGangZoneCheck](../functions/UseGangZoneCheck): Ativa o callback quando um jogador entra nesta zona. \ No newline at end of file +- [UseGangZoneCheck](../functions/UseGangZoneCheck): Ativa o callback quando um jogador entra nesta zona. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterPlayerGangZone.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterPlayerGangZone.md index d27dd13d4c2..49d7a601de6 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterPlayerGangZone.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterPlayerGangZone.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone"] Este callback é chamado quando um jogador entra em uma player gangzone. -| Nome | Descrição | -| -------- | ---------------------------------------------------- | -| playerid | O ID do jogador que entrou na player gangzone. | -| zoneid | O ID da player gangzone em que o jogador entrou. | +| Nome | Descrição | +| -------- | ------------------------------------------------ | +| playerid | O ID do jogador que entrou na player gangzone. | +| zoneid | O ID da player gangzone em que o jogador entrou. | ## Retornos @@ -44,4 +44,4 @@ As seguintes funções podem ser úteis, pois estão relacionadas a este callbac - [CreatePlayerGangZone](../functions/CreatePlayerGangZone): Cria uma player gangzone. - [PlayerGangZoneDestroy](../functions/PlayerGangZoneDestroy): Destroi uma player gangzone. -- [UsePlayerGangZoneCheck](../functions/UsePlayerGangZoneCheck): Ativa o callback quando um jogador entra nesta zona. \ No newline at end of file +- [UsePlayerGangZoneCheck](../functions/UsePlayerGangZoneCheck): Ativa o callback quando um jogador entra nesta zona. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md index 840b8b79bd7..4a7e65d43cb 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md @@ -12,7 +12,7 @@ tags: ["player"] Esta callback é chamada quando um jogador causa danos a algum jogador. | Nome | Descrição | -|------------------------------------|-------------------------------------| +| ---------------------------------- | ----------------------------------- | | playerid | O ID do jogador que causou o dano. | | damagedid | O ID do jogador que recebeu o dano. | | Float:amount | A quantidade de dano causado. | diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md index d14fecf4241..89c830a676e 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md @@ -12,7 +12,7 @@ tags: ["player"] Esta callback é chamada quando o jogador causa dano a um ator. | Nome | Descrição | -|-----------------|-----------------------------------------------------------| +| --------------- | --------------------------------------------------------- | | playerid | ID do jogador que realizou o dano. | | damaged_actorid | ID do ator que recebeu o dano. | | Float:amount | A quantidade de vida/colete que o damaged_actorid perdeu. | diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerKeyStateChange.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerKeyStateChange.md index 044e540f16b..7e190d282aa 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerKeyStateChange.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerKeyStateChange.md @@ -9,11 +9,11 @@ tags: ["player"] Esta callback é chamada quando o estado de qualquer tecla [suportada](../resources/keys) muda. (pressionado/solto). Teclas direcionais não ativam o OnPlayerKeyStateChange (Para cima, baixo, direita, esquerda). -| Nome | Descrição | -| -------- | --------------------------------------------------------------------------------------------- | -| playerid | O ID do jogador que pressionou ou soltou uma tecla. | -| newkeys | Um mapa (bitmask) das teclas atualmente pressionadas - [veja aqui](../resources/keys) | -| oldkeys | Um mapa (bitmask) das teclas pressionadas antes da atual - [veja aqui](../resources/keys). | +| Nome | Descrição | +| -------- | ------------------------------------------------------------------------------------------ | +| playerid | O ID do jogador que pressionou ou soltou uma tecla. | +| newkeys | Um mapa (bitmask) das teclas atualmente pressionadas - [veja aqui](../resources/keys) | +| oldkeys | Um mapa (bitmask) das teclas pressionadas antes da atual - [veja aqui](../resources/keys). | ## Retornos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveGangZone.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveGangZone.md index 735c9ccb16b..05701162580 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveGangZone.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveGangZone.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone"] Este callback é chamado quando um jogador sai de uma gangzone. -| Nome | Descrição | -| -------- | -------------------------------------------- | -| playerid | O ID do jogador que saiu da gangzone. | -| zoneid | O ID da gangzone que o jogador saiu. | +| Nome | Descrição | +| -------- | ------------------------------------- | +| playerid | O ID do jogador que saiu da gangzone. | +| zoneid | O ID da gangzone que o jogador saiu. | ## Retornos @@ -43,4 +43,4 @@ Os seguintes callbacks podem ser úteis, pois estão relacionados a este callbac As seguintes funções podem ser úteis, pois estão relacionadas a este callback de alguma forma: - [GangZoneCreate](../functions/GangZoneCreate): Cria uma gangzone (área colorida no radar). -- [GangZoneDestroy](../functions/GangZoneDestroy): Destroi uma gangzone. \ No newline at end of file +- [GangZoneDestroy](../functions/GangZoneDestroy): Destroi uma gangzone. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeavePlayerGangZone.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeavePlayerGangZone.md index 4a46229f030..4bc0a10b4f9 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeavePlayerGangZone.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeavePlayerGangZone.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone"] Este callback é chamado quando um jogador sai de uma player gangzone. -| Nome | Descrição | -| -------- | ------------------------------------------------- | -| playerid | O ID do jogador que saiu da player gangzone. | -| zoneid | O ID da player gangzone que o jogador saiu. | +| Nome | Descrição | +| -------- | -------------------------------------------- | +| playerid | O ID do jogador que saiu da player gangzone. | +| zoneid | O ID da player gangzone que o jogador saiu. | ## Retornos @@ -34,9 +34,9 @@ public OnPlayerLeavePlayerGangZone(playerid, zoneid) ## Callbacks Relacionados -Os seguintes callbacks podem ser úteis, pois estão relacionados a este callback de alguma forma. +Os seguintes callbacks podem ser úteis, pois estão relacionados a este callback de alguma forma. -- [OnPlayerEnterPlayerGangZone](OnPlayerEnterPlayerGangZone): Este callback é chamado quando um jogador entra em uma player gangzone. +- [OnPlayerEnterPlayerGangZone](OnPlayerEnterPlayerGangZone): Este callback é chamado quando um jogador entra em uma player gangzone. ## Funções Relacionadas @@ -44,4 +44,4 @@ As seguintes funções podem ser úteis, pois estão relacionadas a este callbac - [CreatePlayerGangZone](../functions/CreatePlayerGangZone): Cria uma player gangzone. - [PlayerGangZoneDestroy](../functions/PlayerGangZoneDestroy): Destroi uma player gangzone. -- [UsePlayerGangZoneCheck](../functions/UsePlayerGangZoneCheck): Ativa o callback quando um jogador sai desta zona. \ No newline at end of file +- [UsePlayerGangZoneCheck](../functions/UsePlayerGangZoneCheck): Ativa o callback quando um jogador sai desta zona. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPlayerPickup.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPlayerPickup.md index e8faa42e31a..d5d66e67ede 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPlayerPickup.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPlayerPickup.md @@ -12,7 +12,7 @@ tags: ["player", "pickup", "playerpickup"] Este callback é chamado quando um jogador coleta um player-pickup criado com [CreatePlayerPickup](../functions/CreatePlayerPickup). | Nome | Descrição | -|----------|---------------------------------------------------------------------------------------------| +| -------- | ------------------------------------------------------------------------------------------- | | playerid | O ID do jogador que coletou o player-pickup. | | pickupid | O ID do player-pickup, retornado por [CreatePlayerPickup](../functions/CreatePlayerPickup). | @@ -49,14 +49,14 @@ public OnPlayerPickUpPlayerPickup(playerid, pickupid) ## Callbacks Relacionados -Os seguintes callbacks podem ser úteis, pois estão relacionados a este callback de alguma forma. +Os seguintes callbacks podem ser úteis, pois estão relacionados a este callback de alguma forma. - [OnPlayerPickupStreamIn](OnPlayerPickupStreamIn): Chamado quando um player-pickup entra no campo de visão do jogador. - [OnPlayerPickupStreamOut](OnPlayerPickupStreamOut): Chamado quando um player-pickup sai do campo de visão do jogador. ## Funções Relacionadas -As seguintes funções podem ser úteis, pois estão relacionadas a este callback de alguma forma. +As seguintes funções podem ser úteis, pois estão relacionadas a este callback de alguma forma. - [CreatePlayerPickup](../functions/CreatePlayerPickup): Cria um pickup que será visível apenas para um jogador. -- [DestroyPlayerPickup](../functions/DestroyPlayerPickup): Destroi um player-pickup. \ No newline at end of file +- [DestroyPlayerPickup](../functions/DestroyPlayerPickup): Destroi um player-pickup. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamIn.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamIn.md index 632192dc085..4f8c3b6a27e 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamIn.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamIn.md @@ -11,10 +11,10 @@ tags: ["player", "pickup", "playerpickup"] Este callback é chamado quando um player-pickup entra no campo de visão do jogador. -| Nome | Descrição | -|----------|-----------------------------------------------------------------------------------------------| +| Nome | Descrição | +| -------- | ------------------------------------------------------------------------------------------- | | pickupid | O ID do player-pickup, retornado por [CreatePlayerPickup](../functions/CreatePlayerPickup). | -| playerid | O ID do jogador que o player-pickup entrou no campo de visão. | +| playerid | O ID do jogador que o player-pickup entrou no campo de visão. | ## Retornos @@ -43,14 +43,14 @@ public OnPlayerPickupStreamIn(pickupid, playerid) ## Callbacks Relacionados -Os seguintes callbacks podem ser úteis, pois estão relacionados a este callback de alguma forma. +Os seguintes callbacks podem ser úteis, pois estão relacionados a este callback de alguma forma. - [OnPlayerPickUpPlayerPickup](OnPlayerPickUpPlayerPickup): Chamado quando um jogador coleta um player-pickup. - [OnPlayerPickupStreamOut](OnPlayerPickupStreamOut): Chamado quando um player-pickup sai do campo de visão do jogador. ## Funções Relacionadas -As seguintes funções podem ser úteis, pois estão relacionadas a este callback de alguma forma. +As seguintes funções podem ser úteis, pois estão relacionadas a este callback de alguma forma. - [CreatePlayerPickup](../functions/CreatePlayerPickup): Cria um pickup que será visível apenas para um jogador. -- [DestroyPlayerPickup](../functions/DestroyPlayerPickup): Destroi um player-pickup. \ No newline at end of file +- [DestroyPlayerPickup](../functions/DestroyPlayerPickup): Destroi um player-pickup. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamOut.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamOut.md index af1ab57edc5..2ab0349b2bc 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamOut.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamOut.md @@ -11,10 +11,10 @@ tags: ["player", "pickup", "playerpickup"] Este callback é chamado quando um player-pickup sai do campo de visão do jogador. -| Nome | Descrição | -|----------|------------------------------------------------------------------------------------------------| +| Nome | Descrição | +| -------- | ------------------------------------------------------------------------------------------- | | pickupid | O ID do player-pickup, retornado por [CreatePlayerPickup](../functions/CreatePlayerPickup). | -| playerid | O ID do jogador que o player-pickup deixou o campo de visão. | +| playerid | O ID do jogador que o player-pickup deixou o campo de visão. | ## Retornos @@ -43,14 +43,14 @@ public OnPlayerPickupStreamOut(pickupid, playerid) ## Callbacks Relacionados -Os seguintes callbacks podem ser úteis, pois estão relacionados a este callback de alguma forma. +Os seguintes callbacks podem ser úteis, pois estão relacionados a este callback de alguma forma. - [OnPlayerPickUpPlayerPickup](OnPlayerPickUpPlayerPickup): Chamado quando um jogador coleta um player-pickup. - [OnPlayerPickupStreamIn](OnPlayerPickupStreamIn): Chamado quando um player-pickup entra no campo de visão do jogador. ## Funções Relacionadas -As seguintes funções podem ser úteis, pois estão relacionadas a este callback de alguma forma. +As seguintes funções podem ser úteis, pois estão relacionadas a este callback de alguma forma. - [CreatePlayerPickup](../functions/CreatePlayerPickup): Cria um pickup que será visível apenas para um jogador. -- [DestroyPlayerPickup](../functions/DestroyPlayerPickup): Destroi um player-pickup. \ No newline at end of file +- [DestroyPlayerPickup](../functions/DestroyPlayerPickup): Destroi um player-pickup. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectObject.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectObject.md index a0bcadef051..8192be71af0 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectObject.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectObject.md @@ -9,15 +9,15 @@ tags: ["player"] Esta callback é chamada quando um jogador seleciona um objeto após SelectObject ser usado. -| Nome | Descrição | -| -------- | ---------------------------------------------------------- | -| playerid | O ID do jogador que selecionou o objeto | -| type | O [tipo](../resources/selectobjecttypes) de seleção | -| objectid | O ID do objeto selecionado | -| modelid | O MODELO do objeto selecionado | -| Float:fX | A posição X do objeto selecionado | -| Float:fY | A posição Y do objeto selecionado | -| Float:fZ | A posição Z do objeto selecionado | +| Nome | Descrição | +| -------- | --------------------------------------------------- | +| playerid | O ID do jogador que selecionou o objeto | +| type | O [tipo](../resources/selectobjecttypes) de seleção | +| objectid | O ID do objeto selecionado | +| modelid | O MODELO do objeto selecionado | +| Float:fX | A posição X do objeto selecionado | +| Float:fY | A posição Y do objeto selecionado | +| Float:fZ | A posição Z do objeto selecionado | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md index c29d4579428..e99b4a3c667 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md @@ -9,9 +9,9 @@ tags: ["player", "menu"] Esta callback é chamada quano um jogador seleciona um item de um menu (ShowMenuForPlayer). -| Nome | Descrição | -| -------- | ----------------------------------------------------------- | -| playerid | O ID do jogador que selecionou um item de um menu | +| Nome | Descrição | +| -------- | ---------------------------------------------------------------- | +| playerid | O ID do jogador que selecionou um item de um menu | | row | O ID da linha que o jogador selecionou, sendo a primeira o ID 0. | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md index 7d27ded242e..f6eec2e2f41 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md @@ -9,13 +9,13 @@ tags: ["player"] Este evento é chamado quando um spawna. (Após chamada da função SpawnPlayer) -| Nome | Descrição | -| -------- | ---------------------------------- | +| Nome | Descrição | +| -------- | -------------------------- | | playerid | ID do jogador que spawnou. | ## Retorno -0 - Impedirá que outros filterscripts recebam este retorno de chamada. +0 - Impedirá que outros filterscripts recebam este retorno de chamada. 1 - Indica que este retorno de chamada será passado para o próximo filterscript. @@ -47,4 +47,4 @@ O jogo às vezes deduz $100 dos jogadores após o spawn. - [SpawnPlayer](../functions/SpawnPlayer): Forçar um jogador a spawnar. - [AddPlayerClass](../functions/AddPlayerClass): Adiciona uma Classe. -- [SetSpawnInfo](../functions/SetSpawnInfo): Define a configuração de spawn para um jogador. \ No newline at end of file +- [SetSpawnInfo](../functions/SetSpawnInfo): Define a configuração de spawn para um jogador. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStateChange.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStateChange.md index e4feb52d5fe..af9b897341f 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStateChange.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStateChange.md @@ -9,11 +9,11 @@ tags: ["player"] Esta callback é chamada quando o estado de um jogador muda. Por exemplo, quando um jogador deixa de ser o piloto de um veículo e fica a pé. -| Nome | Desrição | -| -------- | ---------------------------------------- | +| Nome | Desrição | +| -------- | ------------------------------------------- | | playerid | O ID do jogador que teve o estado alterado. | -| newstate | O novo estado do jogador. | -| oldstate | O antigo estado do jogador. | +| newstate | O novo estado do jogador. | +| oldstate | O antigo estado do jogador. | Verifique em [Player States](../resources/playerstates) a lista de todos os estados disponíveis. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamIn.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamIn.md index ad7255823cd..c486d66bed5 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamIn.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamIn.md @@ -9,10 +9,10 @@ tags: ["player"] Este callback é chamado quando um jogador é transmitido pelo cliente de outro jogador. -| Nome | Descrição | -| ----------- | --------------------------------------------------------- | -| playerid | O ID do jogador que foi transmitido. | -| forplayerid | O ID do jogador que transmitiu o outro jogador. | +| Nome | Descrição | +| ----------- | ----------------------------------------------- | +| playerid | O ID do jogador que foi transmitido. | +| forplayerid | O ID do jogador que transmitiu o outro jogador. | ## Retornos @@ -36,8 +36,8 @@ public OnPlayerStreamIn(playerid, forplayerid) ## Callbacks Relacionados -Os seguintes callbacks podem ser úteis, pois estão relacionados a este callback de alguma forma. +Os seguintes callbacks podem ser úteis, pois estão relacionados a este callback de alguma forma. -- [OnPlayerStreamOut](OnPlayerStreamOut): Este callback é chamado quando um jogador deixa de ser transmitido para outro jogador. -- [OnActorStreamIn](OnActorStreamIn): Este callback é chamado quando um ator é transmitido para um jogador. -- [OnVehicleStreamIn](OnVehicleStreamIn): Este callback é chamado quando um veículo é transmitido para um jogador. \ No newline at end of file +- [OnPlayerStreamOut](OnPlayerStreamOut): Este callback é chamado quando um jogador deixa de ser transmitido para outro jogador. +- [OnActorStreamIn](OnActorStreamIn): Este callback é chamado quando um ator é transmitido para um jogador. +- [OnVehicleStreamIn](OnVehicleStreamIn): Este callback é chamado quando um veículo é transmitido para um jogador. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamOut.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamOut.md index b0cfbbb1ee6..5135c61549c 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamOut.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamOut.md @@ -9,10 +9,10 @@ tags: ["player"] Este callback é chamado quando um jogador é destreado pelo cliente de outro jogador. -| Nome | Descrição | -| ----------- | --------------------------------------------- | -| playerid | O jogador que foi destreado. | -| forplayerid | O jogador que destreou o outro jogador. | +| Nome | Descrição | +| ----------- | --------------------------------------- | +| playerid | O jogador que foi destreado. | +| forplayerid | O jogador que destreou o outro jogador. | ## Retornos @@ -36,8 +36,8 @@ public OnPlayerStreamOut(playerid, forplayerid) ## Callbacks Relacionados -Os seguintes callbacks podem ser úteis, pois estão relacionados a este callback de alguma forma. +Os seguintes callbacks podem ser úteis, pois estão relacionados a este callback de alguma forma. -- [OnPlayerStreamIn](OnPlayerStreamIn): Este callback é chamado quando um jogador é transmitido para outro jogador. -- [OnActorStreamIn](OnActorStreamIn): Este callback é chamado quando um ator é transmitido para um jogador. -- [OnVehicleStreamIn](OnVehicleStreamIn): Este callback é chamado quando um veículo é transmitido para um jogador. \ No newline at end of file +- [OnPlayerStreamIn](OnPlayerStreamIn): Este callback é chamado quando um jogador é transmitido para outro jogador. +- [OnActorStreamIn](OnActorStreamIn): Este callback é chamado quando um ator é transmitido para um jogador. +- [OnVehicleStreamIn](OnVehicleStreamIn): Este callback é chamado quando um veículo é transmitido para um jogador. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md index 2c84611e62e..f8880d17f98 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md @@ -9,13 +9,13 @@ tags: ["player"] Esta callback é chama quando algum jogador recebe dano. -| Nome | Descreição | -|-----------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------| -| playerid | O ID do jogador que recebeu determinado dano. | -| issuerid | O ID do jogador que causou o dano. INVALID_PLAYER_ID se o dano for auto-infligido. | -| Float:amount | A quantidade de dano total que o jogador recebey (vida e colete combinados). | -| WEAPON:weaponid | O ID da arma/razão do determinado dano. | -| bodypart | A [Parte do Corpo](../resources/bodyparts) que foi atingida. | +| Nome | Descreição | +| --------------- | ---------------------------------------------------------------------------------- | +| playerid | O ID do jogador que recebeu determinado dano. | +| issuerid | O ID do jogador que causou o dano. INVALID_PLAYER_ID se o dano for auto-infligido. | +| Float:amount | A quantidade de dano total que o jogador recebey (vida e colete combinados). | +| WEAPON:weaponid | O ID da arma/razão do determinado dano. | +| bodypart | A [Parte do Corpo](../resources/bodyparts) que foi atingida. | ## Retornos @@ -25,7 +25,6 @@ Esta callback é chama quando algum jogador recebe dano. Sempre é chamada primeiro em filterscripts, portanto retornar 1 bloqueará que outro filterscript a veja. - ## Exemplos ```c diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerText.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerText.md index 45caabaafce..ce36f1d70b8 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerText.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerText.md @@ -9,10 +9,10 @@ tags: ["player"] Executada quando o Player envia uma mensagem no chat. -| Nome | Descrição | -| -------- | ---------------------------------------- | -| playerid | ID do jogador que enviou o texto. | -| text[] | Texto que o jogador enviou. | +| Nome | Descrição | +| -------- | --------------------------------- | +| playerid | ID do jogador que enviou o texto. | +| text[] | Texto que o jogador enviou. | ## Retornos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md index 0eebb033af1..5d2776d564c 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md @@ -9,9 +9,9 @@ tags: ["player"] Essa callback é executada quando o cliente/player faz o update do seu status para o servidor. É geralmente utilizada para criar callbacks customizadas para o cliente, das quais não são ativas no lado do servidor, tais como vida, colete, ou até mesmo troca de armas. -| Nome | Descrição | -| -------- | ------------------------------------------ | -| playerid | ID do jogador que está enviando o pacote. | +| Nome | Descrição | +| -------- | ----------------------------------------- | +| playerid | ID do jogador que está enviando o pacote. | ## Retornos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md index e1c2c366ac9..567c415ce37 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md @@ -10,7 +10,7 @@ tags: ["player"] Essa callback é executada todas as vezes que o player realiza um disparo com uma arma. Somente armas com balas são suportadas. Somente o drive-by do passageiro é registrado (drive-by feitos pelo motorista, disparos de helicópteros como o sea sparrow / hunter também não são suportados). | Nome | Descrição | -|-------------------------|--------------------------------------------------------------------------------------------------------------| +| ----------------------- | ------------------------------------------------------------------------------------------------------------ | | playerid | ID do jogador que disparou a arma. | | WEAPON:weaponid | ID da [arma](../resources/weaponids) que foi disparada. | | BULLET_HIT_TYPE:hittype | O [tipo](../resources/bullethittypes) de onde a bala acertou (Nada, Jogador, Veículo, ou Objeto do jogador). | @@ -44,6 +44,7 @@ public OnPlayerWeaponShot(playerid, WEAPON:weaponid, BULLET_HIT_TYPE:hittype, hi :::tip Essa callback é executada somente quando o "lag compensation" está ativado. Caso o tipo de acerto seja: + - `BULLET_HIT_TYPE_NONE`: Os parâmetros fX, fY e fZ irão retornar 0.0 nas coordenadas, caso não haja acerto em nenhuma superficíe (ex. Objeto distante no qual a bala não consegue chegar); - Outros: Os parâmetros fX, fY e fZ são offsets relativos ao hitid. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconCommand.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconCommand.md index cd77ff3987b..0bb69842626 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconCommand.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconCommand.md @@ -9,9 +9,9 @@ tags: [] Essa callback é executada quando um comando é enviado ao servidor, seja digitando no console, pela RCON, ou in-game utilizando "/rcon comando". -| Nome | Descrição | -| ----- | --------------------------------------------------------------------------------- | -| cmd[] | String contendo o comando que foi digitado, também os parâmetros (caso tenham). | +| Nome | Descrição | +| ----- | ------------------------------------------------------------------------------- | +| cmd[] | String contendo o comando que foi digitado, também os parâmetros (caso tenham). | ## Retornos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnScriptLoadPlayer.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnScriptLoadPlayer.md index e631613e5ed..a603d997ae5 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnScriptLoadPlayer.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnScriptLoadPlayer.md @@ -11,9 +11,9 @@ tags: ["player"] Este callback é chamado para cada jogador conectado quando um script é carregado. -| Nome | Descrição | -|---------------|---------------------------------------------------------------------------| -| playerid | O ID do jogador para o qual o script foi carregado. | +| Nome | Descrição | +| ------------------ | ------------------------------------------------------------------------------- | +| playerid | O ID do jogador para o qual o script foi carregado. | | bool:isEntryScript | Determina se é um script de entrada (script principal) ou um script secundário. | ## Retornos @@ -39,8 +39,8 @@ Este callback é chamado quando você está **carregando** um script secundário ## Callbacks Relacionados -Os seguintes callbacks podem ser úteis, pois estão relacionados a este callback de alguma forma. +Os seguintes callbacks podem ser úteis, pois estão relacionados a este callback de alguma forma. - [OnScriptUnloadPlayer](OnScriptUnloadPlayer): Este callback é chamado para cada jogador conectado quando um script é descarregado. - [OnPlayerConnect](OnPlayerConnect): Este callback é chamado quando um jogador se conecta ao servidor. -- [OnPlayerDisconnect](OnPlayerDisconnect): Este callback é chamado quando um jogador sai do servidor. \ No newline at end of file +- [OnPlayerDisconnect](OnPlayerDisconnect): Este callback é chamado quando um jogador sai do servidor. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnScriptUnloadPlayer.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnScriptUnloadPlayer.md index dac0d82b33a..71d788a9b5a 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnScriptUnloadPlayer.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnScriptUnloadPlayer.md @@ -11,9 +11,9 @@ tags: ["player"] Este callback é chamado para cada jogador conectado quando um script é descarregado. -| Nome | Descrição | -|---------------|---------------------------------------------------------------------------| -| playerid | O ID do jogador para o qual o script foi descarregado. | +| Nome | Descrição | +| ------------------ | ------------------------------------------------------------------------------- | +| playerid | O ID do jogador para o qual o script foi descarregado. | | bool:isEntryScript | Determina se é um script de entrada (script principal) ou um script secundário. | ## Retornos @@ -39,8 +39,8 @@ Este callback é chamado quando você está **descarregando** um script secundá ## Callbacks Relacionados -Os seguintes callbacks podem ser úteis, pois estão relacionados a este callback de alguma forma. +Os seguintes callbacks podem ser úteis, pois estão relacionados a este callback de alguma forma. - [OnScriptLoadPlayer](OnScriptLoadPlayer): Este callback é chamado para cada jogador conectado quando um script é carregado. - [OnPlayerConnect](OnPlayerConnect): Este callback é chamado quando um jogador se conecta ao servidor. -- [OnPlayerDisconnect](OnPlayerDisconnect): Este callback é chamado quando um jogador sai do servidor. \ No newline at end of file +- [OnPlayerDisconnect](OnPlayerDisconnect): Este callback é chamado quando um jogador sai do servidor. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md index c01ee12f8b3..bab7c17afb9 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md @@ -14,12 +14,12 @@ Essa callback é executada quando o cliente do jogador faz o update/sincroniza a | vehicleid | ID do veículo que teve sua posição atualizada/sincronizada. | | playerid | ID do jogador que fez o pedido para atualizar/sincronizar o veículo. | | passenger_seat | ID dos assentos, caso o jogador seja um passageiro. 0=não está no veículo, 1=passageiro frontal, 2=traseiro esquerda, 3=traseiro direita, 4+ caso o veículo seja um ônibus etc. com a quantidade de assentos. | -| new_x | Nova coordenada X do veículo. | -| new_y | Nova coordenada Y do veículo. | -| new_z | Nova coordenada Z do veículo. | -| vel_x | Nova velocidade X do veículo. | -| vel_y | Nova velocidade Y do veículo. | -| vel_z | Nova velocidade Z do veículo. | +| new_x | Nova coordenada X do veículo. | +| new_y | Nova coordenada Y do veículo. | +| new_z | Nova coordenada Z do veículo. | +| vel_x | Nova velocidade X do veículo. | +| vel_y | Nova velocidade Y do veículo. | +| vel_z | Nova velocidade Z do veículo. | ## Retornos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDamageStatusUpdate.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDamageStatusUpdate.md index 26c8317dc0a..b97be72d0f9 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDamageStatusUpdate.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDamageStatusUpdate.md @@ -15,10 +15,10 @@ Funções úteis para trabalhar com danos em veículos podem ser encontradas [aq Essa callback é executada quando elementos do veíclo como portas, rodas, painéis, ou luzes mudam seu status de dano. -| Nome | Descrição | -| --------- | ------------------------------------------------------------------------------------------------------ | -| vehicleid | ID do veículo que teve seu status de dano modificado. | -| playerid | ID do jogador que foi sincronizado com o dano no veículo (aquele que danificou ou reparou o veículo). | +| Nome | Descrição | +| --------- | ----------------------------------------------------------------------------------------------------- | +| vehicleid | ID do veículo que teve seu status de dano modificado. | +| playerid | ID do jogador que foi sincronizado com o dano no veículo (aquele que danificou ou reparou o veículo). | ## Retornos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md index 8ca0138f84c..7b248581496 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md @@ -9,11 +9,11 @@ tags: ["vehicle"] Essa callback é executada quando um veículo é modificado. -| Nome | Descrição | -| ----------- | ------------------------------------------------------- | -| playerid | ID do motorista do veículo. | -| vehicleid | ID do veículo modificado. | -| componentid | ID do componente que foi adicionado ao veículo. | +| Nome | Descrição | +| ----------- | ----------------------------------------------- | +| playerid | ID do motorista do veículo. | +| vehicleid | ID do veículo modificado. | +| componentid | ID do componente que foi adicionado ao veículo. | ## Retornos @@ -47,7 +47,6 @@ Essa callback NÃO É EXECUTADA ao utilizar a função AddVehicleComponent. - [AddVehicleComponent](../functions/AddVehicleComponent): Adiciona um componente ao veículo. - ## Callbacks Relacionadas - [OnEnterExitModShop](OnEnterExitModShop): Executada quando um veículo entra/sai de um modshop. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md index c9d03a5aee9..c219402900e 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md @@ -7,20 +7,19 @@ tags: ["vehicle"] :::tip -[Paintjob](../resources/paintjobs) são as pinturas personalizadas, igual aquelas das garagens low-rider. +[Paintjob](../resources/paintjobs) são as pinturas personalizadas, igual aquelas das garagens low-rider. ::: - ## Descrição Executada quando um jogador pré-visualiza um paintjob na garagem (modshop). Cuidado, essa callback não é executada quando o jogador compra o paintjob! -| Nome | Descrição | -| ---------- | ---------------------------------------------------------------- | -| playerid | ID do jogador que está mudando o paintjob do veículo. | -| vehicleid | ID do veículo que está mudando o paintjob. | -| paintjobid | ID do novo paintjob. | +| Nome | Descrição | +| ---------- | ----------------------------------------------------- | +| playerid | ID do jogador que está mudando o paintjob do veículo. | +| vehicleid | ID do veículo que está mudando o paintjob. | +| paintjobid | ID do novo paintjob. | ## Retornos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleRespray.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleRespray.md index 5347342b379..ba579c9d2fa 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleRespray.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleRespray.md @@ -9,12 +9,12 @@ tags: ["vehicle"] Essa callback é chamada quando um jogador sai de uma Garagem de Personalização, mesmo sem trocar cores. Cuidado, Oficinas de Pintura não chamam essa callback nativamente. -| Nome | Descrição | -| --------- | ------------------------------------------------------------ | -| playerid | ID do jogador que está dirigindo o veículo. | -| vehicleid | ID do veículo que foi repintado. | -| color1 | Nova cor primária pintada no veículo. | -| color2 | Nova cor secundária pintada no veículo. | +| Nome | Descrição | +| --------- | ------------------------------------------- | +| playerid | ID do jogador que está dirigindo o veículo. | +| vehicleid | ID do veículo que foi repintado. | +| color1 | Nova cor primária pintada no veículo. | +| color2 | Nova cor secundária pintada no veículo. | ## Retornos @@ -54,4 +54,4 @@ Bug(s) Notados: Visualizar certos componentes dentro da Garagem de Personalizaç - [ChangeVehiclePaintjob](../functions/ChangeVehiclePaintjob): Mudar o trabalho de pintura de um veículo. - [OnVehiclePaintjob](OnVehiclePaintjob): Chamada quando o trabalho de pintura de veículo muda. - [OnVehicleMod](OnVehicleMod): Chamada quando o componente de um veículo é modificado. -- [OnEnterExitModShop](OnEnterExitModShop): Chamada quando um veículo entra ou sai de uma Garagem de Modificação. \ No newline at end of file +- [OnEnterExitModShop](OnEnterExitModShop): Chamada quando um veículo entra ou sai de uma Garagem de Modificação. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md index ce259d5e25e..d48a13a17e6 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md @@ -40,4 +40,4 @@ public OnVehicleSpawn(vehicleid) ## Funções Relacionadas - [SetVehicleToRespawn](../functions/SetVehicleToRespawn): Faz um veículo renascer. -- [CreateVehicle](../functions/CreateVehicle): Cria um veículo. \ No newline at end of file +- [CreateVehicle](../functions/CreateVehicle): Cria um veículo. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AddCharModel.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AddCharModel.md index b67c533ad78..53a103f8b8b 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AddCharModel.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AddCharModel.md @@ -15,12 +15,12 @@ Esta função foi implementada no SA-MP 0.3.DL-R1 e não funcionará em versões Adiciona um novo modelo de personagem personalizado para download. Os arquivos do modelo serão armazenados em Documentos\GTA San Andreas User Files\SAMP\cache do jogador sob a pasta IP e Porta do Servidor em um arquivo no formato CRC. -| Nome | Descrição | -| ------- | -------------------------------------------------------------------------------------------------------------------------- | -| baseid | O ID do modelo da skin original a ser usado como base (personagens originais são usados caso o download falhar). | -| newid | O ID do modelo da nova skin. Varia entre 20001 a 30000 (10000 slots) para serem usados posteriormente com SetPlayerSkin. | -| dffname | Nome do arquivo de extensão .dff localizado na pasta do servidor de modelos por padrão (configuração artpath). | -| txdname | Nome do arquivo de textura de extensão .txd localizado na pasta do servidor de modelos por padrão (configuração artpath). | +| Nome | Descrição | +| ------- | ------------------------------------------------------------------------------------------------------------------------- | +| baseid | O ID do modelo da skin original a ser usado como base (personagens originais são usados caso o download falhar). | +| newid | O ID do modelo da nova skin. Varia entre 20001 a 30000 (10000 slots) para serem usados posteriormente com SetPlayerSkin. | +| dffname | Nome do arquivo de extensão .dff localizado na pasta do servidor de modelos por padrão (configuração artpath). | +| txdname | Nome do arquivo de textura de extensão .txd localizado na pasta do servidor de modelos por padrão (configuração artpath). | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AddMenuItem.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AddMenuItem.md index b9308f46113..f346e61f651 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AddMenuItem.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AddMenuItem.md @@ -41,6 +41,7 @@ Gera um crash quando é passado um ID de menu inválido. Cada menu só pode ter ::: ## Funções Relacionadas + - [CreateMenu](CreateMenu): Cria um menu. - [SetMenuColumnHeader](SetMenuColumnHeader): Define o cabeçalho de uma das colunas de um menu. - [DestroyMenu](DestroyMenu): Destrói um menu. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AddServerRule.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AddServerRule.md index 9d039f7b9d2..52e3bc5e834 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AddServerRule.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AddServerRule.md @@ -11,10 +11,10 @@ tags: ["rule"] Adicionar uma regra do servidor. -| Nome | Descrição | -| ---------------- | ------------------------------------------ | -| const rule[] | O nome da regra do servidor a adicionar. | -| const format[] | O valor da regra do servidor. | +| Nome | Descrição | +| ---------------- | ------------------------------------------------ | +| const rule[] | O nome da regra do servidor a adicionar. | +| const format[] | O valor da regra do servidor. | | OPEN_MP_TAGS:... | Número indefinido de argumentos de qualquer tag. | ## Retorno @@ -34,4 +34,4 @@ public OnGameModeInit() ## Funções Relacionadas - [RemoveServerRule](RemoveServerRule): Remove a regra do servidor. -- [IsValidServerRule](IsValidServerRule): Verifica se a regra do servidor fornecida é válida. \ No newline at end of file +- [IsValidServerRule](IsValidServerRule): Verifica se a regra do servidor fornecida é válida. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AllowNickNameCharacter.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AllowNickNameCharacter.md index 699bf3d2316..2ad0e7a92f1 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AllowNickNameCharacter.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AllowNickNameCharacter.md @@ -31,9 +31,10 @@ public OnGameModeInit() return 1; } ``` + ## Funções Relacionadas - [IsNickNameCharacterAllowed](IsNickNameCharacterAllowed): Verifica se um caractere é permitido no nome de usuário. - [IsValidNickName](IsValidNickName): Verifica se um nome de usuário é válido. - [SetPlayerName](SetPlayerName): Define o nome de um jogador. -- [GetPlayerName](GetPlayerName): Obtém o nome de um jogador. \ No newline at end of file +- [GetPlayerName](GetPlayerName): Obtém o nome de um jogador. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AllowPlayerTeleport.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AllowPlayerTeleport.md index c446cddbf22..5557f9086d6 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AllowPlayerTeleport.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AllowPlayerTeleport.md @@ -15,10 +15,10 @@ Esta função, a partir da versão 0.3d, está depreciada. Veja [OnPlayerClickMa Ativar/Desativar a habilidade de teletransporte para um jogador clicando com o botão direito no mapa -| Nome | Descrição | -| ---------- | -------------------------------------------- | +| Nome | Descrição | +| ---------- | --------------------------------------------- | | playerid | O ID do jogador para permitir teletransporte. | -| bool:allow | 'false' para desativar e 'true' para ativar. | +| bool:allow | 'false' para desativar e 'true' para ativar. | ## Retorno @@ -35,6 +35,7 @@ public OnPlayerConnect(playerid) return 1; } ``` + ## Notas :::warning @@ -46,4 +47,4 @@ Esta função funcionará apenas se [AllowAdminTeleport](AllowAdminTeleport) est ## Funções Relacionadas - [IsPlayerTeleportAllowed](IsPlayerTeleportAllowed): Este jogador pode se teletransportar clicando com o botão direito no mapa? -- [AllowAdminTeleport](AllowAdminTeleport): Alterna o teletransporte por waypoint para administradores RCON. \ No newline at end of file +- [AllowAdminTeleport](AllowAdminTeleport): Alterna o teletransporte por waypoint para administradores RCON. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AllowPlayerWeapons.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AllowPlayerWeapons.md index b481457600f..5f817f843c2 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AllowPlayerWeapons.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AllowPlayerWeapons.md @@ -11,9 +11,9 @@ tags: ["player"] Ativar/Desativar armas para um jogador. -| Nome | Descrição | -| ---------- | --------------------------------------- | -| playerid | O ID do jogador para permitir armas | +| Nome | Descrição | +| ---------- | -------------------------------------- | +| playerid | O ID do jogador para permitir armas | | bool:allow | true para permitir e false para negar. | ## Retorno @@ -32,4 +32,4 @@ public OnPlayerConnect(playerid) ## Funções Relacionadas -- [ArePlayerWeaponsAllowed](ArePlayerWeaponsAllowed): O jogador pode usar armas? \ No newline at end of file +- [ArePlayerWeaponsAllowed](ArePlayerWeaponsAllowed): O jogador pode usar armas? diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AreAllAnimationsEnabled.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AreAllAnimationsEnabled.md index 51c9860f811..894c90f06d3 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AreAllAnimationsEnabled.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AreAllAnimationsEnabled.md @@ -24,6 +24,7 @@ if (AreAllAnimationsEnabled()) // Fazer algo } ``` + ## Funções Relacionadas - [EnableAllAnimations](EnableAllAnimations): Permite o uso das animações ausentes em algumas versões. @@ -32,4 +33,4 @@ if (AreAllAnimationsEnabled()) ## Recursos Relacionados -- [Animations](../resources/animations) \ No newline at end of file +- [Animations](../resources/animations) diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AreInteriorWeaponsAllowed.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AreInteriorWeaponsAllowed.md index 51bda596932..aa942711ef7 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AreInteriorWeaponsAllowed.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AreInteriorWeaponsAllowed.md @@ -27,4 +27,4 @@ if (AreInteriorWeaponsAllowed()) ## Funções Relacionadas -- [AllowInteriorWeapons](AllowInteriorWeapons): Alterna se o uso de armas em interiores é permitido ou não. \ No newline at end of file +- [AllowInteriorWeapons](AllowInteriorWeapons): Alterna se o uso de armas em interiores é permitido ou não. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ArePlayerWeaponsAllowed.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ArePlayerWeaponsAllowed.md index 9a9a9882822..4432958d85f 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ArePlayerWeaponsAllowed.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ArePlayerWeaponsAllowed.md @@ -11,9 +11,9 @@ tags: ["player"] O jogador pode usar armas? -| Nome | Descrição | -| -------- | -------------------------------- | -| playerid | O ID do jogador para verificar. | +| Nome | Descrição | +| -------- | ------------------------------- | +| playerid | O ID do jogador para verificar. | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToPlayer.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToPlayer.md index 7aa826c29fa..a0bea363ee9 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToPlayer.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToPlayer.md @@ -9,13 +9,13 @@ tags: ["player", "3dtextlabel"] Anexa uma text label 3D a um jogador. -| Nome | Descrição | -| --------- | --------------------------------------------------------------------- | +| Nome | Descrição | +| ------------- | --------------------------------------------------------------------- | | Text3D:textid | O ID da text label 3D a ser anexada. Retornado por Create3DTextLabel. | -| playerid | O ID do jogador ao qual deseja anexar a text label 3D. | -| OffsetX | O deslocamento (offset) X da text label 3D até ao jogador. | -| OffsetY | O deslocamento (offset) Y da text label 3D até ao jogador. | -| OffsetZ | O deslocamento (offset) Z da text label 3D até ao jogador. | +| playerid | O ID do jogador ao qual deseja anexar a text label 3D. | +| OffsetX | O deslocamento (offset) X da text label 3D até ao jogador. | +| OffsetY | O deslocamento (offset) Y da text label 3D até ao jogador. | +| OffsetZ | O deslocamento (offset) Z da text label 3D até ao jogador. | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md index fb416908137..9baea29cab9 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md @@ -9,13 +9,13 @@ tags: ["vehicle", "3dtextlabel"] Anexa uma Text Label 3D a um veículo específico. -| Nome | Descrição | -| --------- | ---------------------------------------------------------------------------- | +| Nome | Descrição | +| ------------- | ---------------------------------------------------------------------------- | | Text3D:textid | O ID da 3D text label a ser anexada. | -| vehicleid | O ID do veículo ao qual deseja anexar a 3D text label. | -| OffsetX | O deslocamento (offset) da coordenada X do veículo (O veículo é 0.0,0.0,0.0) | -| OffsetY | O deslocamento (offset) da coordenada Y do veículo (O veículo é 0.0,0.0,0.0) | -| OffsetZ | O deslocamento (offset) da coordenada Z do veículo (O veículo é 0.0,0.0,0.0) | +| vehicleid | O ID do veículo ao qual deseja anexar a 3D text label. | +| OffsetX | O deslocamento (offset) da coordenada X do veículo (O veículo é 0.0,0.0,0.0) | +| OffsetY | O deslocamento (offset) da coordenada Y do veículo (O veículo é 0.0,0.0,0.0) | +| OffsetZ | O deslocamento (offset) da coordenada Z do veículo (O veículo é 0.0,0.0,0.0) | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AttachCameraToPlayerObject.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AttachCameraToPlayerObject.md index b92e6621fed..8787c5f400a 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AttachCameraToPlayerObject.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AttachCameraToPlayerObject.md @@ -9,10 +9,10 @@ tags: ["player", "camera"] Anexa a câmera de um jogador a um objeto do jogador. O jogador consegue mover sua câmera enquanto ela está anexada a um objeto. Pode ser usada com MovePlayerObject e AttachPlayerObjectToVehicle. -| Nome | Descrição | -| -------------- | ---------------------------------------------------------------------------------- | -| playerid | O ID do jogador que terá sua câmera anexada a um objeto do jogador. | -| playerobjectid | O ID do objeto do jogador ao qual a câmera do jogador será anexada. | +| Nome | Descrição | +| -------------- | ------------------------------------------------------------------- | +| playerid | O ID do jogador que terá sua câmera anexada a um objeto do jogador. | +| playerobjectid | O ID do objeto do jogador ao qual a câmera do jogador será anexada. | ## Retorno @@ -46,4 +46,4 @@ O objeto do jogador deve ser criado antes de tentar anexar a câmera do jogador - [AttachCameraToObject](AttachCameraToObject): Anexa a câmera do jogador a um objeto global. - [SetPlayerCameraPos](SetPlayerCameraPos): Define a posição da câmera de um jogador. -- [SetPlayerCameraLookAt](SetPlayerCameraLookAt): Define para onde a câmera de um jogador deve apontar. \ No newline at end of file +- [SetPlayerCameraLookAt](SetPlayerCameraLookAt): Define para onde a câmera de um jogador deve apontar. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToObject.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToObject.md index 2cf73dc157d..1b9b8e80433 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToObject.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToObject.md @@ -9,16 +9,16 @@ tags: ["object"] Você pode usar esta função para anexar objetos a outros objetos. Os objetos seguirão o objeto principal. -| Nome | Descrição | -| ----------------- | ------------------------------------------------------------------------- | -| objectid | O objeto a ser anexado a outro objeto. | -| parentid | O objeto ao qual anexar o objeto. | -| Float:offsetX | A distância entre o objeto principal e o objeto na direção X. | -| Float:offsetY | A distância entre o objeto principal e o objeto na direção Y. | -| Float:offsetZ | A distância entre o objeto principal e o objeto na direção Z. | -| Float:rotationX | A rotação X entre o objeto e o objeto principal. | -| Float:rotationY | A rotação Y entre o objeto e o objeto principal. | -| Float:rotationZ | A rotação Z entre o objeto e o objeto principal. | +| Nome | Descrição | +| ----------------- | ---------------------------------------------------------------------------- | +| objectid | O objeto a ser anexado a outro objeto. | +| parentid | O objeto ao qual anexar o objeto. | +| Float:offsetX | A distância entre o objeto principal e o objeto na direção X. | +| Float:offsetY | A distância entre o objeto principal e o objeto na direção Y. | +| Float:offsetZ | A distância entre o objeto principal e o objeto na direção Z. | +| Float:rotationX | A rotação X entre o objeto e o objeto principal. | +| Float:rotationY | A rotação Y entre o objeto e o objeto principal. | +| Float:rotationZ | A rotação Z entre o objeto e o objeto principal. | | bool:syncRotation | Se definido como `false`, a rotação do objectid não mudará com o attachtoid. | ## Retorno @@ -66,4 +66,4 @@ Mas existe [AttachPlayerObjectToObject](AttachPlayerObjectToObject) no open.mp - [SetPlayerObjectPos](SetPlayerObjectPos): Definir a posição de um objeto de jogador. - [SetPlayerObjectRot](SetPlayerObjectRot): Definir a rotação de um objeto de jogador. - [GetPlayerObjectPos](GetPlayerObjectPos): Localizar um objeto de jogador. -- [GetPlayerObjectRot](GetPlayerObjectRot): Verificar a rotação de um objeto de jogador. \ No newline at end of file +- [GetPlayerObjectRot](GetPlayerObjectRot): Verificar a rotação de um objeto de jogador. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToPlayer.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToPlayer.md index 148c030bae4..2e9fce428b6 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToPlayer.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToPlayer.md @@ -9,16 +9,16 @@ tags: ["object", "player"] Anexa um objeto a um jogador. -| Nome | Descrição | -| --------------- | ------------------------------------------------------------------ | -| objectid | O ID do objeto a ser anexado ao jogador. | -| parentid | O ID do jogador ao qual anexar o objeto. | -| Float:offsetX | A distância entre o jogador e o objeto na direção X. | -| Float:offsetY | A distância entre o jogador e o objeto na direção Y. | -| Float:offsetZ | A distância entre o jogador e o objeto na direção Z. | -| Float:rotationX | A rotação X entre o objeto e o jogador. | -| Float:rotationY | A rotação Y entre o objeto e o jogador. | -| Float:rotationZ | A rotação Z entre o objeto e o jogador. | +| Nome | Descrição | +| --------------- | ---------------------------------------------------- | +| objectid | O ID do objeto a ser anexado ao jogador. | +| parentid | O ID do jogador ao qual anexar o objeto. | +| Float:offsetX | A distância entre o jogador e o objeto na direção X. | +| Float:offsetY | A distância entre o jogador e o objeto na direção Y. | +| Float:offsetZ | A distância entre o jogador e o objeto na direção Z. | +| Float:rotationX | A rotação X entre o objeto e o jogador. | +| Float:rotationY | A rotação Y entre o objeto e o jogador. | +| Float:rotationZ | A rotação Z entre o objeto e o jogador. | ## Retorno @@ -54,4 +54,4 @@ AttachObjectToPlayer(gMyObject, playerid, 1.5, 0.5, 0.0, 0.0, 1.5, 2); - [SetPlayerObjectPos](SetPlayerObjectPos): Define a posição de um objeto de jogador. - [SetPlayerObjectRot](SetPlayerObjectRot): Define a rotação de um objeto de jogador. - [GetPlayerObjectPos](GetPlayerObjectPos): Localiza um objeto de jogador. -- [GetPlayerObjectRot](GetPlayerObjectRot): Verifica a rotação de um objeto de jogador. \ No newline at end of file +- [GetPlayerObjectRot](GetPlayerObjectRot): Verifica a rotação de um objeto de jogador. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToVehicle.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToVehicle.md index e2a30a98c4c..42a66e76bce 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToVehicle.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToVehicle.md @@ -9,16 +9,16 @@ tags: ["object", "vehicle"] Anexa um objeto a um veículo. -| Nome | Descrição | -| --------------- | --------------------------------------------------------------------------------------------------------------------------------------------- | +| Nome | Descrição | +| --------------- | -------------------------------------------------------------------------------------------------------------------------------------------------- | | objectid | O ID do objeto a ser anexado ao veículo. Note que este é um ID de objeto, não um ID de modelo. O objeto deve ser criado com CreateObject primeiro. | -| parentid | O ID do veículo ao qual anexar o objeto. | -| Float:offsetX | O deslocamento do eixo X a partir do veículo para anexar o objeto. | -| Float:offsetY | O deslocamento do eixo Y a partir do veículo para anexar o objeto. | -| Float:offsetZ | O deslocamento do eixo Z a partir do veículo para anexar o objeto. | -| Float:rotationX | O deslocamento de rotação X para o objeto. | -| Float:rotationY | O deslocamento de rotação Y para o objeto. | -| Float:rotationZ | O deslocamento de rotação Z para o objeto. | +| parentid | O ID do veículo ao qual anexar o objeto. | +| Float:offsetX | O deslocamento do eixo X a partir do veículo para anexar o objeto. | +| Float:offsetY | O deslocamento do eixo Y a partir do veículo para anexar o objeto. | +| Float:offsetZ | O deslocamento do eixo Z a partir do veículo para anexar o objeto. | +| Float:rotationX | O deslocamento de rotação X para o objeto. | +| Float:rotationY | O deslocamento de rotação Y para o objeto. | +| Float:rotationZ | O deslocamento de rotação Z para o objeto. | ## Retorno @@ -68,4 +68,4 @@ Quando o veículo é destruído ou respawnado, os objetos anexados não serão d - [SetPlayerObjectPos](SetPlayerObjectPos): Define a posição de um objeto de jogador. - [SetPlayerObjectRot](SetPlayerObjectRot): Define a rotação de um objeto de jogador. - [GetPlayerObjectPos](GetPlayerObjectPos): Localiza um objeto de jogador. -- [GetPlayerObjectRot](GetPlayerObjectRot): Verifica a rotação de um objeto de jogador. \ No newline at end of file +- [GetPlayerObjectRot](GetPlayerObjectRot): Verifica a rotação de um objeto de jogador. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToObject.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToObject.md index 5fd5e62460f..2303fbdbd1b 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToObject.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToObject.md @@ -11,17 +11,17 @@ tags: ["player", "object", "playerobject"] Você pode usar esta função para anexar objetos de jogador a outros objetos de jogador. Os objetos seguirão o objeto principal. -| Nome | Descrição | -| ----------------- | ------------------------------------------------------------------------ | -| playerid | O ID do jogador. | -| objectid | O objeto de jogador a ser anexado a outro objeto de jogador. | -| parentid | O objeto ao qual anexar o objeto. | -| Float:OffsetX | A distância entre o objeto principal e o objeto na direção X. | -| Float:OffsetY | A distância entre o objeto principal e o objeto na direção Y. | -| Float:OffsetZ | A distância entre o objeto principal e o objeto na direção Z. | -| Float:RotX | A rotação X entre o objeto e o objeto principal. | -| Float:RotY | A rotação Y entre o objeto e o objeto principal. | -| Float:RotZ | A rotação Z entre o objeto e o objeto principal. | +| Nome | Descrição | +| ----------------- | -------------------------------------------------------------------------- | +| playerid | O ID do jogador. | +| objectid | O objeto de jogador a ser anexado a outro objeto de jogador. | +| parentid | O objeto ao qual anexar o objeto. | +| Float:OffsetX | A distância entre o objeto principal e o objeto na direção X. | +| Float:OffsetY | A distância entre o objeto principal e o objeto na direção Y. | +| Float:OffsetZ | A distância entre o objeto principal e o objeto na direção Z. | +| Float:RotX | A rotação X entre o objeto e o objeto principal. | +| Float:RotY | A rotação Y entre o objeto e o objeto principal. | +| Float:RotZ | A rotação Z entre o objeto e o objeto principal. | | bool:syncRotation | Se definido como `false`, a rotação do objectid não mudará com o parentid. | ## Retorno @@ -61,4 +61,4 @@ Ambos os objetos precisam ser criados antes de tentar anexá-los. - [SetPlayerObjectPos](SetPlayerObjectPos): Define a posição de um objeto de jogador. - [SetPlayerObjectRot](SetPlayerObjectRot): Define a rotação de um objeto de jogador. - [GetPlayerObjectPos](GetPlayerObjectPos): Localiza um objeto de jogador. -- [GetPlayerObjectRot](GetPlayerObjectRot): Verifica a rotação de um objeto de jogador. \ No newline at end of file +- [GetPlayerObjectRot](GetPlayerObjectRot): Verifica a rotação de um objeto de jogador. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToPlayer.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToPlayer.md index ffc75f1a77e..f10a3a749a9 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToPlayer.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToPlayer.md @@ -9,17 +9,17 @@ tags: ["player", "object", "playerobject"] O mesmo que [AttachObjectToPlayer](AttachObjectToPlayer) mas para objetos que foram criados para jogador. -| Nome | Descrição | -| --------------- | ------------------------------------------------------------------ | -| playerid | O ID do jogador que está vinculado ao objeto. | -| objectid | O ID do objeto que você quer anexar ao jogador. | -| parentid | O ID do jogador ao qual você quer anexar o objeto. | -| Float:offsetX | A distância entre o jogador e o objeto na direção X. | -| Float:offsetY | A distância entre o jogador e o objeto na direção Y. | -| Float:offsetZ | A distância entre o jogador e o objeto na direção Z. | -| Float:rotationX | A rotação X. | -| Float:rotationY | A rotação Y. | -| Float:rotationZ | A rotação Z. | +| Nome | Descrição | +| --------------- | ---------------------------------------------------- | +| playerid | O ID do jogador que está vinculado ao objeto. | +| objectid | O ID do objeto que você quer anexar ao jogador. | +| parentid | O ID do jogador ao qual você quer anexar o objeto. | +| Float:offsetX | A distância entre o jogador e o objeto na direção X. | +| Float:offsetY | A distância entre o jogador e o objeto na direção Y. | +| Float:offsetZ | A distância entre o jogador e o objeto na direção Z. | +| Float:rotationX | A rotação X. | +| Float:rotationY | A rotação Y. | +| Float:rotationZ | A rotação Z. | ## Retorno @@ -70,4 +70,4 @@ Esta função foi removida no SA-MP 0.3. - [SetObjectRot](SetObjectRot): Define a rotação de um objeto. - [GetObjectPos](GetObjectPos): Localiza um objeto. - [GetObjectRot](GetObjectRot): Verifica a rotação de um objeto. -- [AttachObjectToPlayer](AttachObjectToPlayer): Anexa um objeto a um jogador. \ No newline at end of file +- [AttachObjectToPlayer](AttachObjectToPlayer): Anexa um objeto a um jogador. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToVehicle.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToVehicle.md index 9e155a9729c..db3eecd06c1 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToVehicle.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToVehicle.md @@ -9,17 +9,17 @@ tags: ["player", "object", "playerobject", "vehicle"] Anexa um objeto de jogador a um veículo. -| Nome | Descrição | -| --------------- | ------------------------------------------------- | -| playerid | O ID do jogador para quem o objeto foi criado. | -| objectid | O ID do objeto a ser anexado ao veículo. | -| parentid | O ID do veículo ao qual anexar o objeto. | -| Float:offsetX | O deslocamento de posição X para anexação. | -| Float:offsetY | O deslocamento de posição Y para anexação. | -| Float:offsetZ | O deslocamento de posição Z para anexação. | -| Float:rotationX | O deslocamento de rotação X para anexação. | -| Float:rotationY | O deslocamento de rotação Y para anexação. | -| Float:rotationZ | O deslocamento de rotação Z para anexação. | +| Nome | Descrição | +| --------------- | ---------------------------------------------- | +| playerid | O ID do jogador para quem o objeto foi criado. | +| objectid | O ID do objeto a ser anexado ao veículo. | +| parentid | O ID do veículo ao qual anexar o objeto. | +| Float:offsetX | O deslocamento de posição X para anexação. | +| Float:offsetY | O deslocamento de posição Y para anexação. | +| Float:offsetZ | O deslocamento de posição Z para anexação. | +| Float:rotationX | O deslocamento de rotação X para anexação. | +| Float:rotationY | O deslocamento de rotação Y para anexação. | +| Float:rotationZ | O deslocamento de rotação Z para anexação. | ## Retorno @@ -71,4 +71,4 @@ Você precisa criar o objeto antes de tentar anexá-lo a um veículo. - [SetObjectRot](SetObjectRot): Define a rotação de um objeto. - [GetObjectPos](GetObjectPos): Localiza um objeto. - [GetObjectRot](GetObjectRot): Verifica a rotação de um objeto. -- [AttachObjectToPlayer](AttachObjectToPlayer): Anexa um objeto a um jogador. \ No newline at end of file +- [AttachObjectToPlayer](AttachObjectToPlayer): Anexa um objeto a um jogador. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AttachTrailerToVehicle.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AttachTrailerToVehicle.md index 53b5d23e610..05aa6b3e934 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AttachTrailerToVehicle.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AttachTrailerToVehicle.md @@ -9,10 +9,10 @@ tags: ["vehicle"] Anexa um veículo a outro veículo como reboque. -| Nome | Descrição | -| --------- | ------------------------------------------------- | -| trailerid | O ID do veículo que será puxado. | -| vehicleid | O ID do veículo que puxará o reboque. | +| Nome | Descrição | +| --------- | ------------------------------------- | +| trailerid | O ID do veículo que será puxado. | +| vehicleid | O ID do veículo que puxará o reboque. | ## Retorno @@ -39,4 +39,4 @@ Isso só funcionará se ambos os veículos estiverem transmitidos para um jogado - [DetachTrailerFromVehicle](DetachTrailerFromVehicle): Desanexa um reboque de um veículo. - [IsTrailerAttachedToVehicle](IsTrailerAttachedToVehicle): Verifica se um reboque está anexado a um veículo. -- [GetVehicleTrailer](GetVehicleTrailer): Verifica qual reboque um veículo está puxando. \ No newline at end of file +- [GetVehicleTrailer](GetVehicleTrailer): Verifica qual reboque um veículo está puxando. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/BeginObjectEditing.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/BeginObjectEditing.md index 223af4cc3fd..d2519332d9e 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/BeginObjectEditing.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/BeginObjectEditing.md @@ -11,10 +11,10 @@ tags: ["player", "object"] Permite a um jogador editar um objeto (posição e rotação) usando o mouse em uma GUI (Interface Gráfica do Usuário). -| Nome | Descrição | -| -------- | ------------------------------------------------- | -| playerid | O ID do jogador que deve editar o objeto. | -| objectid | O ID do objeto a ser editado pelo jogador. | +| Nome | Descrição | +| -------- | ------------------------------------------ | +| playerid | O ID do jogador que deve editar o objeto. | +| objectid | O ID do objeto a ser editado pelo jogador. | ## Retorno @@ -61,4 +61,4 @@ Você pode mover a câmera enquanto edita pressionando e segurando a barra de es - [BeginPlayerObjectEditing](BeginPlayerObjectEditing): Edita um objeto. - [EditAttachedObject](EditAttachedObject): Edita um objeto anexado. - [BeginObjectSelecting](BeginObjectSelecting): Seleciona um objeto. -- [EndObjectEditing](EndObjectEditing): Cancela a edição de um objeto. \ No newline at end of file +- [EndObjectEditing](EndObjectEditing): Cancela a edição de um objeto. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/BeginObjectSelecting.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/BeginObjectSelecting.md index 8415c415851..a8de16c78e5 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/BeginObjectSelecting.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/BeginObjectSelecting.md @@ -11,9 +11,9 @@ tags: ["object"] Exibe o cursor e permite ao jogador selecionar um objeto. OnPlayerSelectObject é chamado quando o jogador seleciona um objeto. -| Nome | Descrição | -| -------- | ------------------------------------------------------------- | -| playerid | O ID do jogador que deve ser capaz de selecionar o objeto | +| Nome | Descrição | +| -------- | --------------------------------------------------------- | +| playerid | O ID do jogador que deve ser capaz de selecionar o objeto | ## Retorno @@ -46,4 +46,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## Callbacks Relacionados -- [OnPlayerSelectObject](../callbacks/OnPlayerSelectObject): Chamado quando um jogador seleciona um objeto. \ No newline at end of file +- [OnPlayerSelectObject](../callbacks/OnPlayerSelectObject): Chamado quando um jogador seleciona um objeto. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/BeginPlayerObjectEditing.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/BeginPlayerObjectEditing.md index 13ffdd44ddb..8b588b9e37f 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/BeginPlayerObjectEditing.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/BeginPlayerObjectEditing.md @@ -11,10 +11,10 @@ tags: ["player", "object", "playerobject"] Permite aos jogadores editar um objeto de jogador (posição e rotação) com uma GUI e o mouse. -| Nome | Descrição | -| -------- | ------------------------------------------------- | -| playerid | O ID do jogador que deve editar o objeto | -| objectid | O objeto a ser editado pelo jogador | +| Nome | Descrição | +| -------- | ---------------------------------------- | +| playerid | O ID do jogador que deve editar o objeto | +| objectid | O objeto a ser editado pelo jogador | ## Retorno @@ -59,4 +59,4 @@ Você pode mover a câmera enquanto edita pressionando e segurando a barra de es - [MoveObject](MoveObject): Move um objeto. - [EditAttachedObject](EditAttachedObject): Edita um objeto anexado. - [BeginObjectSelecting](BeginObjectSelecting): Seleciona um objeto. -- [EndObjectEditing](EndObjectEditing): Cancela a edição de um objeto. \ No newline at end of file +- [EndObjectEditing](EndObjectEditing): Cancela a edição de um objeto. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CallLocalFunction.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CallLocalFunction.md index 0cda6bb1ce7..c837f3c356f 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CallLocalFunction.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CallLocalFunction.md @@ -9,10 +9,10 @@ tags: ["core"] Chama uma função pública do script no qual é usada. -| Nome | Descrição | -| -------------------- | ------------------------------------------- | -| const functionName[] | Nome da função pública. | -| const specifiers[] | Tag/formato de cada variável | +| Nome | Descrição | +| -------------------- | ------------------------------------------------- | +| const functionName[] | Nome da função pública. | +| const specifiers[] | Tag/formato de cada variável | | OPEN_MP_TAGS:... | Número 'indefinido' de argumentos de qualquer tag | ## Retorno @@ -23,14 +23,14 @@ Se a função não existe, retorna 0. ## Especificadores de Formato -| **Placeholder** | **Significado** | -| --------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| **Placeholder** | **Significado** | +| --------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | `a` | Passa um array (o próximo placeholder deve ser d ou i para o tamanho do array, para que a função esteja ciente disso).

**NOTA**: Aceita apenas uma dimensão, então um truque como sizeof (array) + sizeof (array) \* sizeof (array[]) para o tamanho do array seria necessário para passar um array 2D. | -| `c` | Passa um único caractere. | -| `d`,`i` | Passa um número inteiro (número inteiro). | -| `x` | Passa um número em notação hexadecimal. | -| `f` | Passa um número de ponto flutuante. | -| `s` | Passa uma string. | +| `c` | Passa um único caractere. | +| `d`,`i` | Passa um número inteiro (número inteiro). | +| `x` | Passa um número em notação hexadecimal. | +| `f` | Passa um número de ponto flutuante. | +| `s` | Passa uma string. | ## Exemplos @@ -55,4 +55,4 @@ CallLocalFunction trava o servidor se estiver passando uma string vazia. (Corrig ## Funções Relacionadas -- [CallRemoteFunction](CallRemoteFunction): Chama uma função em qualquer script carregado. \ No newline at end of file +- [CallRemoteFunction](CallRemoteFunction): Chama uma função em qualquer script carregado. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CallRemoteFunction.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CallRemoteFunction.md index 84ba0b56e12..7b14343d5b3 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CallRemoteFunction.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CallRemoteFunction.md @@ -9,10 +9,10 @@ tags: ["core"] Chama uma função pública em qualquer script que esteja carregado. -| Nome | Descrição | -| -------------------- | ------------------------------------------- | -| const functionName[] | Nome da função pública. | -| const specifiers[] | Tag/formato de cada variável | +| Nome | Descrição | +| -------------------- | ------------------------------------------------- | +| const functionName[] | Nome da função pública. | +| const specifiers[] | Tag/formato de cada variável | | OPEN_MP_TAGS:... | Número 'indefinido' de argumentos de qualquer tag | ## Retorno @@ -21,14 +21,14 @@ O valor que a última função pública retornou. ## Especificadores de Formato -| **Placeholder** | **Significado** | -| --------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| **Placeholder** | **Significado** | +| --------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | `a` | Passa um array (o próximo placeholder deve ser d ou i para o tamanho do array, para que a função esteja ciente disso).

**NOTA**: Aceita apenas uma dimensão, então um truque como sizeof (array) + sizeof (array) \* sizeof (array[]) para o tamanho do array seria necessário para passar um array 2D. | -| `c` | Passa um único caractere. | -| `d`,`i` | Passa um número inteiro (número inteiro). | -| `x` | Passa um número em notação hexadecimal. | -| `f` | Passa um número de ponto flutuante. | -| `s` | Passa uma string. | +| `c` | Passa um único caractere. | +| `d`,`i` | Passa um número inteiro (número inteiro). | +| `x` | Passa um número em notação hexadecimal. | +| `f` | Passa um número de ponto flutuante. | +| `s` | Passa uma string. | ## Exemplos @@ -54,4 +54,4 @@ CallRemoteFunction trava o servidor se estiver passando uma string vazia. (Corri ## Funções Relacionadas -- [CallLocalFunction](CallLocalFunction): Chama uma função no script. \ No newline at end of file +- [CallLocalFunction](CallLocalFunction): Chama uma função no script. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CancelEdit.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CancelEdit.md index 7004422ce20..1255fd14c2c 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CancelEdit.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CancelEdit.md @@ -9,9 +9,9 @@ tags: [] Cancela o modo de edição de objeto para um jogador -| Nome | Descrição | -| -------- | ---------------------------------------------- | -| playerid | O ID do jogador para cancelar a edição | +| Nome | Descrição | +| -------- | -------------------------------------- | +| playerid | O ID do jogador para cancelar a edição | ## Retorno @@ -40,4 +40,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [EditAttachedObject](EditAttachedObject): Edita um objeto anexado. - [CreateObject](CreateObject): Cria um objeto. - [DestroyObject](DestroyObject): Destrói um objeto. -- [MoveObject](MoveObject): Move um objeto. \ No newline at end of file +- [MoveObject](MoveObject): Move um objeto. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CancelSelectTextDraw.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CancelSelectTextDraw.md index e723cefd39e..62cd8d1eb90 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CancelSelectTextDraw.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CancelSelectTextDraw.md @@ -9,9 +9,9 @@ tags: ["textdraw"] Cancela a seleção de textdraw com o mouse -| Nome | Descrição | -| -------- | ------------------------------------------------------------------- | -| playerid | O ID do jogador que deve ter a seleção de textdraw desabilitada | +| Nome | Descrição | +| -------- | --------------------------------------------------------------- | +| playerid | O ID do jogador que deve ter a seleção de textdraw desabilitada | ## Retorno @@ -49,4 +49,4 @@ Usar esta função dentro de OnPlayerClickTextDraw sem capturar este caso fará ## Callbacks Relacionadas -- [OnPlayerClickTextDraw](../callbacks/OnPlayerClickTextDraw): Chamado quando um jogador clica em um textdraw. \ No newline at end of file +- [OnPlayerClickTextDraw](../callbacks/OnPlayerClickTextDraw): Chamado quando um jogador clica em um textdraw. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehicleColours.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehicleColours.md index 1cf140300c8..1cd47c6087e 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehicleColours.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehicleColours.md @@ -11,11 +11,11 @@ tags: ["vehicle"] Altera as cores primária e secundária de um veículo. -| Nome | Descrição | -| --------- | ----------------------------------------------- | -| vehicleid | O ID do veículo para alterar as cores. | -| colour1 | O novo ID da cor primária do veículo. | -| colour2 | O novo ID da cor secundária do veículo. | +| Nome | Descrição | +| --------- | --------------------------------------- | +| vehicleid | O ID do veículo para alterar as cores. | +| colour1 | O novo ID da cor primária do veículo. | +| colour2 | O novo ID da cor secundária do veículo. | ## Retorno @@ -90,4 +90,4 @@ Alguns veículos têm apenas uma cor primária e alguns não podem alterar. Outr ## Recursos Relacionados - [Vehicle Colour IDs](../resources/vehiclecolorid) -- [Original Car Colours](../resources/original-car-colors) \ No newline at end of file +- [Original Car Colours](../resources/original-car-colors) diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ChatTextReplacementToggled.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ChatTextReplacementToggled.md index 89445a68f04..ca0c06f7b55 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ChatTextReplacementToggled.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ChatTextReplacementToggled.md @@ -25,4 +25,4 @@ printf("Filtro de entrada do chat está %s", ChatTextReplacementToggled() ? "Hab ## Funções Relacionadas -- [ToggleChatTextReplacement](ToggleChatTextReplacement): Alterna o filtro de entrada do chat. \ No newline at end of file +- [ToggleChatTextReplacement](ToggleChatTextReplacement): Alterna o filtro de entrada do chat. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ClearActorAnimations.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ClearActorAnimations.md index 2164eb82cb5..fc880a65062 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ClearActorAnimations.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ClearActorAnimations.md @@ -11,9 +11,9 @@ tags: ["actor"] Limpa todas as animações aplicadas a um ator. -| Nome | Descrição | -| ------- | ----------------------------------------------------------------------------------------- | -| actorid | O ID do ator (retornado por [CreateActor](CreateActor)) para limpar as animações. | +| Nome | Descrição | +| ------- | --------------------------------------------------------------------------------- | +| actorid | O ID do ator (retornado por [CreateActor](CreateActor)) para limpar as animações. | ## Retorno @@ -39,4 +39,4 @@ ClearActorAnimations(gMyActor); ## Funções Relacionadas -- [ApplyActorAnimation](ApplyActorAnimation): Aplica uma animação a um ator. \ No newline at end of file +- [ApplyActorAnimation](ApplyActorAnimation): Aplica uma animação a um ator. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ClearAnimations.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ClearAnimations.md index 2927e5ffd8b..4488ba500e4 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ClearAnimations.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ClearAnimations.md @@ -9,9 +9,9 @@ tags: ["player", "animation"] Limpa todas as animações para o jogador especificado (também cancela todas as tarefas atuais como jetpack, paraquedas, entrar em veículos, dirigir (remove o jogador do veículo), nadar, etc). -| Nome | Descrição | -| -------------------- | -------------------------------------------------------------------------------------------------------------------- | -| playerid | O ID do jogador para limpar as animações. | +| Nome | Descrição | +| -------------------- | ----------------------------------------------------------------------------------------------------------------------------------- | +| playerid | O ID do jogador para limpar as animações. | | FORCE_SYNC:forceSync | Defina como `SYNC_ALL` para forçar o playerid a sincronizar a animação com outros jogadores no raio de streaming (padrão=SYNC_NONE) | ## Retorno @@ -48,4 +48,4 @@ Ao contrário de outras maneiras de remover o jogador de um veículo, isso tamb ## Funções Relacionadas -- [ApplyAnimation](ApplyAnimation): Aplica uma animação a um jogador. \ No newline at end of file +- [ApplyAnimation](ApplyAnimation): Aplica uma animação a um jogador. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ClearBanList.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ClearBanList.md index 67407dc9d9e..83226a6a6dc 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ClearBanList.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ClearBanList.md @@ -52,4 +52,4 @@ Você pode ver a lista de banimentos no arquivo **bans.json**. - [Ban](Ban): Bane um jogador de jogar no servidor. - [BanEx](BanEx): Bane um jogador com uma razão personalizada. - [Kick](Kick): Expulsa um jogador do servidor. -- [IsBanned](IsBanned): Verifica se o endereço IP especificado está banido. \ No newline at end of file +- [IsBanned](IsBanned): Verifica se o endereço IP especificado está banido. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ClearPlayerWorldBounds.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ClearPlayerWorldBounds.md index d174fd88fda..4dc9495ee0f 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ClearPlayerWorldBounds.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ClearPlayerWorldBounds.md @@ -48,4 +48,4 @@ Os limites do mundo de um jogador também podem ser redefinidos configurando-os ## Funções Relacionadas - [SetPlayerWorldBounds](SetPlayerWorldBounds): Define os limites do mundo para um jogador. Os jogadores não podem sair dos limites (eles serão empurrados de volta). -- [GetPlayerWorldBounds](GetPlayerWorldBounds): Obtém os limites do mundo de um jogador. \ No newline at end of file +- [GetPlayerWorldBounds](GetPlayerWorldBounds): Obtém os limites do mundo de um jogador. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ConnectNPC.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ConnectNPC.md index 12964f0bcc4..e38df95106a 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ConnectNPC.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ConnectNPC.md @@ -9,10 +9,10 @@ tags: ["npc"] Conecta um NPC ao servidor. -| Nome | Descrição | -| -------------- | ------------------------------------------------------------------------------------------- | +| Nome | Descrição | +| -------------- | ------------------------------------------------------------------------------------------------------ | | const name[] | O nome com o qual o NPC deve se conectar. Deve seguir as mesmas regras dos nomes de jogadores normais. | -| const script[] | O nome do script do NPC que está localizado na pasta npcmodes (sem a extensão .amx). | +| const script[] | O nome do script do NPC que está localizado na pasta npcmodes (sem a extensão .amx). | ## Retorno @@ -42,4 +42,4 @@ NPCs não têm nametags. Estas podem ser criadas com [Attach3DTextLabelToPlayer] ## Callbacks Relacionados -- [OnPlayerConnect](../callbacks/OnPlayerConnect): Chamado quando um jogador se conecta ao servidor. \ No newline at end of file +- [OnPlayerConnect](../callbacks/OnPlayerConnect): Chamado quando um jogador se conecta ao servidor. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CountRunningTimers.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CountRunningTimers.md index c7fe28f9001..33bcb60d060 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CountRunningTimers.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CountRunningTimers.md @@ -25,4 +25,4 @@ printf("Timers em execução: %d", CountRunningTimers()); - [SetTimer](SetTimer): Define um timer. - [SetTimerEx](SetTimerEx): Define um timer com parâmetros. -- [KillTimer](KillTimer): Mata (para) um timer em execução. \ No newline at end of file +- [KillTimer](KillTimer): Mata (para) um timer em execução. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/Create3DTextLabel.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/Create3DTextLabel.md index 6eeb8d51f1b..18c0048734a 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/Create3DTextLabel.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/Create3DTextLabel.md @@ -9,17 +9,17 @@ tags: ["3dtextlabel"] Cria um rótulo de texto 3D em uma localização específica no mundo -| Nome | Descrição | -| ------------------ | ------------------------------------------------------------------------------ | -| const text[] | A string de texto inicial. | -| colour | A cor do texto, como um inteiro ou hex no formato de cor RGBA | -| Float:x | Coordenada X | -| Float:y | Coordenada Y | -| Float:z | Coordenada Z | -| Float:drawDistance | A distância a partir da qual você pode ver o rótulo de texto 3D | -| virtualWorld | O mundo virtual no qual você pode ver o texto 3D | +| Nome | Descrição | +| ------------------ | ---------------------------------------------------------------------------------------------- | +| const text[] | A string de texto inicial. | +| colour | A cor do texto, como um inteiro ou hex no formato de cor RGBA | +| Float:x | Coordenada X | +| Float:y | Coordenada Y | +| Float:z | Coordenada Z | +| Float:drawDistance | A distância a partir da qual você pode ver o rótulo de texto 3D | +| virtualWorld | O mundo virtual no qual você pode ver o texto 3D | | bool:testLOS | Testa a linha de visão para que este texto não possa ser visto através de objetos (true/false) | -| OPEN_MP_TAGS:... | Número indefinido de argumentos de qualquer tag. | +| OPEN_MP_TAGS:... | Número indefinido de argumentos de qualquer tag. | ## Retorno @@ -93,4 +93,4 @@ Use incorporação de cores para múltiplas cores no texto. - [Set3DTextLabelLOS](Set3DTextLabelLOS): Define a linha de visão do rótulo de texto 3D. - [CreatePlayer3DTextLabel](CreatePlayer3DTextLabel): Cria um rótulo de texto 3D para um jogador. - [DeletePlayer3DTextLabel](DeletePlayer3DTextLabel): Deleta um rótulo de texto 3D de um jogador. -- [UpdatePlayer3DTextLabelText](UpdatePlayer3DTextLabelText): Altera o texto de um rótulo de texto 3D de um jogador. \ No newline at end of file +- [UpdatePlayer3DTextLabelText](UpdatePlayer3DTextLabelText): Altera o texto de um rótulo de texto 3D de um jogador. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreateActor.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreateActor.md index c319d8c92a6..d58d29b6e03 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreateActor.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreateActor.md @@ -14,10 +14,10 @@ Cria um 'ator' estático no mundo. Estes 'atores' são como NPCs, porém têm fu | Nome | Descrição | | ----------- | --------------------------------------------------------- | | skin | O [ID do modelo](../resources/skins) que o ator deve ter. | -| Float:x | A coordenada X onde criar o ator. | -| Float:y | A coordenada Y onde criar o ator. | -| Float:z | A coordenada Z onde criar o ator. | -| Float:angle | O ângulo de direção (rotação) que o ator deve ter. | +| Float:x | A coordenada X onde criar o ator. | +| Float:y | A coordenada Y onde criar o ator. | +| Float:z | A coordenada Z onde criar o ator. | +| Float:angle | O ângulo de direção (rotação) que o ator deve ter. | ## Retorno @@ -88,4 +88,4 @@ Atores são projetados para apenas ficar em algum lugar, por exemplo caixas e ba - [OnActorStreamIn](../callbacks/OnActorStreamIn): Chamado quando um ator é transmitido para um jogador. - [OnActorStreamOut](../callbacks/OnActorStreamOut): Chamado quando um ator para de ser transmitido para um jogador. -- [OnPlayerGiveDamageActor](../callbacks/OnPlayerGiveDamageActor): Este callback é chamado quando um jogador causa dano a um ator. \ No newline at end of file +- [OnPlayerGiveDamageActor](../callbacks/OnPlayerGiveDamageActor): Este callback é chamado quando um jogador causa dano a um ator. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreateExplosion.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreateExplosion.md index 5ccb3df13de..af486fe68ea 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreateExplosion.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreateExplosion.md @@ -9,13 +9,13 @@ tags: [] Cria uma explosão nas coordenadas especificadas. -| Nome | Descrição | -| ------------ | -------------------------------------------------------- | -| Float:x | A coordenada X da explosão. | -| Float:y | A coordenada Y da explosão. | -| Float:z | A coordenada Z da explosão. | -| type | O [tipo](../resources/explosionlist) da explosão. | -| Float:radius | O raio da explosão. | +| Nome | Descrição | +| ------------ | ------------------------------------------------- | +| Float:x | A coordenada X da explosão. | +| Float:y | A coordenada Y da explosão. | +| Float:z | A coordenada Z da explosão. | +| type | O [tipo](../resources/explosionlist) da explosão. | +| Float:radius | O raio da explosão. | ## Retorno @@ -51,4 +51,4 @@ Há um limite de quantas explosões podem ser vistas ao mesmo tempo por um jogad ## Veja Também -- [Explosion Types](../resources/explosionlist): Uma lista de todos os tipos de explosão. \ No newline at end of file +- [Explosion Types](../resources/explosionlist): Uma lista de todos os tipos de explosão. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreateExplosionForPlayer.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreateExplosionForPlayer.md index 79826ec0981..0e4a28f22f7 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreateExplosionForPlayer.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreateExplosionForPlayer.md @@ -9,14 +9,14 @@ tags: ["player"] Cria uma explosão que é visível apenas para um único jogador. Isso pode ser usado para isolar explosões de outros jogadores ou para fazê-las aparecer apenas em mundos virtuais específicos. -| Nome | Descrição | -| ------------ | -------------------------------------------------------- | -| playerid | O ID do jogador para criar a explosão. | -| Float:x | A coordenada X da explosão. | -| Float:y | A coordenada Y da explosão. | -| Float:z | A coordenada Z da explosão. | -| type | O [tipo](../resources/explosionlist) da explosão. | -| Float:radius | O raio da explosão. | +| Nome | Descrição | +| ------------ | ------------------------------------------------- | +| playerid | O ID do jogador para criar a explosão. | +| Float:x | A coordenada X da explosão. | +| Float:y | A coordenada Y da explosão. | +| Float:z | A coordenada Z da explosão. | +| type | O [tipo](../resources/explosionlist) da explosão. | +| Float:radius | O raio da explosão. | ## Retorno @@ -52,4 +52,4 @@ Há um limite de quantas explosões podem ser vistas ao mesmo tempo por um jogad ## Veja Também -- [Explosion Types](../resources/explosionlist): Uma lista de todos os tipos de explosão. \ No newline at end of file +- [Explosion Types](../resources/explosionlist): Uma lista de todos os tipos de explosão. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreateMenu.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreateMenu.md index cabd867baf2..52e5d56b529 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreateMenu.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreateMenu.md @@ -9,15 +9,15 @@ tags: ["menu"] Cria um menu. -| Nome | Descrição | -| ------------------ | ----------------------------------------------------------------------------------- | -| const title[] | O título para o novo menu. | -| columns | Quantas colunas o novo menu deve ter. | -| Float:x | A posição X do menu (canvas 640x460 - 0 colocaria o menu no extremo esquerdo). | -| Float:y | A posição Y do menu (canvas 640x460 - 0 colocaria o menu no extremo superior). | -| Float:column1width | A largura para a primeira coluna. | -| Float:column2width | A largura para a segunda coluna. | -| OPEN_MP_TAGS:... | Número indefinido de argumentos de qualquer tag. | +| Nome | Descrição | +| ------------------ | ------------------------------------------------------------------------------ | +| const title[] | O título para o novo menu. | +| columns | Quantas colunas o novo menu deve ter. | +| Float:x | A posição X do menu (canvas 640x460 - 0 colocaria o menu no extremo esquerdo). | +| Float:y | A posição Y do menu (canvas 640x460 - 0 colocaria o menu no extremo superior). | +| Float:column1width | A largura para a primeira coluna. | +| Float:column2width | A largura para a segunda coluna. | +| OPEN_MP_TAGS:... | Número indefinido de argumentos de qualquer tag. | ## Retorno @@ -62,4 +62,4 @@ Há um limite de 12 itens por menu, e um limite de 128 menus no total. ## Callbacks Relacionados - [OnPlayerSelectedMenuRow](../callbacks/OnPlayerSelectedMenuRow): Chamado quando um jogador seleciona uma linha em um menu. -- [OnPlayerExitedMenu](../callbacks/OnPlayerExitedMenu): Chamado quando um jogador sai de um menu. \ No newline at end of file +- [OnPlayerExitedMenu](../callbacks/OnPlayerExitedMenu): Chamado quando um jogador sai de um menu. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreateObject.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreateObject.md index 05c8a6bef26..bb5f361ff92 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreateObject.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreateObject.md @@ -9,15 +9,15 @@ tags: [] Cria um objeto em coordenadas especificadas no mundo do jogo. -| Nome | Descrição | -| ------------------ | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| modelid | O modelo do objeto. | -| Float:X | A coordenada X para criar o objeto. | -| Float:Y | A coordenada Y para criar o objeto. | -| Float:Z | A coordenada Z para criar o objeto. | -| Float:rX | A rotação X para criar o objeto. | -| Float:rY | A rotação Y para criar o objeto. | -| Float:rZ | A rotação Z para criar o objeto. | +| Nome | Descrição | +| ------------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| modelid | O modelo do objeto. | +| Float:X | A coordenada X para criar o objeto. | +| Float:Y | A coordenada Y para criar o objeto. | +| Float:Z | A coordenada Z para criar o objeto. | +| Float:rX | A rotação X para criar o objeto. | +| Float:rY | A rotação Y para criar o objeto. | +| Float:rZ | A rotação Z para criar o objeto. | | Float:DrawDistance | (Opcional) A distância de renderização do objeto no mapa. 0.0 fará com que os objetos sejam renderizados em suas distâncias padrão. Utilizável desde 0.3b. Limitado a 300 antes de 0,3x. | ## Exemplos @@ -63,4 +63,4 @@ Há um limite de 1000 objetos (MAX_OBJECTS). Para contornar esse limite, você p - [GetPlayerObjectRot](GetPlayerObjectRot): Localize a rotação de um objeto do jogador. - [AttachPlayerObjectToPlayer](AttachPlayerObjectToPlayer): Anexa um objeto de jogador a um jogador - [SetPlayerObjectMaterialText](SetPlayerObjectMaterialText): Substitua a textura de um objeto de jogador por texto. -- [SetPlayerObjectMaterial](SetPlayerObjectMaterial): Substitua a textura de um objeto do jogador pela textura de outro modelo no jogo. \ No newline at end of file +- [SetPlayerObjectMaterial](SetPlayerObjectMaterial): Substitua a textura de um objeto do jogador pela textura de outro modelo no jogo. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreatePickup.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreatePickup.md index 743218030c9..82a770f0a00 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreatePickup.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreatePickup.md @@ -9,13 +9,13 @@ tags: ["pickup"] Esta função faz exatamente o mesmo que AddStaticPickup, exceto que retorna um ID de pickup que pode ser usado para destruí-lo posteriormente e ser rastreado usando OnPlayerPickUpPickup. -| Nome | Descrição | -| -------------------------------- | ---------------------------------------------------------------------------------- | -| [model](../resources/pickupids) | O modelo do pickup. | -| [type](../resources/pickuptypes) | O tipo do pickup. Determina como o pickup responde quando é coletado. | -| Float:x | A coordenada X onde criar o pickup. | -| Float:y | A coordenada Y onde criar o pickup. | -| Float:z | A coordenada Z onde criar o pickup. | +| Nome | Descrição | +| -------------------------------- | ---------------------------------------------------------------------------------------- | +| [model](../resources/pickupids) | O modelo do pickup. | +| [type](../resources/pickuptypes) | O tipo do pickup. Determina como o pickup responde quando é coletado. | +| Float:x | A coordenada X onde criar o pickup. | +| Float:y | A coordenada Y onde criar o pickup. | +| Float:z | A coordenada Z onde criar o pickup. | | virtualWorld | O ID do mundo virtual do pickup. Use -1 para fazer o pickup aparecer em todos os mundos. | ## Retorno @@ -91,4 +91,4 @@ Os seguintes callbacks podem ser úteis, pois estão relacionados a esta funçã ## Recursos Relacionados - [Pickup IDs](../resources/pickupids) -- [Pickup Types](../resources/pickuptypes) \ No newline at end of file +- [Pickup Types](../resources/pickuptypes) diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayer3DTextLabel.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayer3DTextLabel.md index 2f770df2a2a..2b3efca281e 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayer3DTextLabel.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayer3DTextLabel.md @@ -9,19 +9,19 @@ tags: ["player", "3dtextlabel"] Cria um rótulo de texto 3D apenas para um jogador específico -| Nome | Descrição | -| ------------------ | ------------------------------------------------------------------------------- | -| playerid | O jogador que deve ver o rótulo de texto 3D recém-criado. | -| const text[] | O texto a ser exibido. | -| colour | A cor do texto | -| Float:x | Coordenada X (ou deslocamento se anexado) | -| Float:y | Coordenada Y (ou deslocamento se anexado) | -| Float:z | Coordenada Z (ou deslocamento se anexado) | -| Float:drawDistance | A distância onde você pode ver o rótulo de texto 3D | -| attachedplayer | O jogador ao qual você quer anexar o rótulo de texto 3D. (Nenhum: INVALID_PLAYER_ID) | +| Nome | Descrição | +| ------------------ | ------------------------------------------------------------------------------------- | +| playerid | O jogador que deve ver o rótulo de texto 3D recém-criado. | +| const text[] | O texto a ser exibido. | +| colour | A cor do texto | +| Float:x | Coordenada X (ou deslocamento se anexado) | +| Float:y | Coordenada Y (ou deslocamento se anexado) | +| Float:z | Coordenada Z (ou deslocamento se anexado) | +| Float:drawDistance | A distância onde você pode ver o rótulo de texto 3D | +| attachedplayer | O jogador ao qual você quer anexar o rótulo de texto 3D. (Nenhum: INVALID_PLAYER_ID) | | attachedvehicle | O veículo ao qual você quer anexar o rótulo de texto 3D. (Nenhum: INVALID_VEHICLE_ID) | | bool:testLOS | 0/1 Testa a linha de visão para que este texto não possa ser visto através de paredes | -| OPEN_MP_TAGS:... | Número indefinido de argumentos de qualquer tag. | +| OPEN_MP_TAGS:... | Número indefinido de argumentos de qualquer tag. | ## Retorno @@ -79,4 +79,4 @@ Se text[] estiver vazio, o servidor/clientes próximos ao texto podem crashar! ( - [SetPlayer3DTextLabelVirtualWorld](SetPlayer3DTextLabelVirtualWorld): Define o ID do mundo virtual do rótulo de texto 3D do jogador. - [GetPlayer3DTextLabelLOS](GetPlayer3DTextLabelLOS): Obtém a linha de visão do rótulo de texto 3D do jogador. - [SetPlayer3DTextLabelLOS](SetPlayer3DTextLabelLOS): Define a linha de visão do rótulo de texto 3D do jogador. -- [Create3DTextLabel](Create3DTextLabel): Cria um rótulo de texto 3D global. \ No newline at end of file +- [Create3DTextLabel](Create3DTextLabel): Cria um rótulo de texto 3D global. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerGangZone.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerGangZone.md index 50d5c723801..21be9acbe11 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerGangZone.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerGangZone.md @@ -11,13 +11,13 @@ tags: ["player", "gangzone", "playergangzone"] Cria uma gangzone de jogador. Isso pode ser usado como uma alternativa ao limite de gangzones globais. -| Nome | Descrição | -| ---------- | ----------------------------------------------------------------- | -| playerid | O ID do jogador para quem a gangzone de jogador será criada. | -| Float:minX | A coordenada X para o lado oeste da gangzone de jogador. | -| Float:minY | A coordenada Y para o lado sul da gangzone de jogador. | -| Float:maxX | A coordenada X para o lado leste da gangzone de jogador. | -| Float:maxY | A coordenada Y para o lado norte da gangzone de jogador. | +| Nome | Descrição | +| ---------- | ------------------------------------------------------------ | +| playerid | O ID do jogador para quem a gangzone de jogador será criada. | +| Float:minX | A coordenada X para o lado oeste da gangzone de jogador. | +| Float:minY | A coordenada Y para o lado sul da gangzone de jogador. | +| Float:maxX | A coordenada X para o lado leste da gangzone de jogador. | +| Float:maxY | A coordenada Y para o lado norte da gangzone de jogador. | ## Retorno @@ -83,4 +83,4 @@ Esta função apenas CRIA a gangzone, você deve usar [PlayerGangZoneShow](Playe ## Editores de GangZone -- [Prineside DevTools GangZone Editor](https://dev.prineside.com/en/gtasa_gangzone_editor/) \ No newline at end of file +- [Prineside DevTools GangZone Editor](https://dev.prineside.com/en/gtasa_gangzone_editor/) diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerObject.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerObject.md index 3d7c77198a3..afeb3a0d4ff 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerObject.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerObject.md @@ -9,16 +9,16 @@ tags: ["player", "object", "playerobject"] Cria um objeto que será visível apenas para um jogador. -| Nome | Descrição | -| ------------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| playerid | O ID do jogador para criar o objeto. | -| modelid | O modelo a ser criado. | -| Float:x | A coordenada X onde criar o objeto. | -| Float:y | A coordenada Y onde criar o objeto. | -| Float:z | A coordenada Z onde criar o objeto. | -| Float:rotationX | A rotação X do objeto. | -| Float:rotationY | A rotação Y do objeto. | -| Float:rotationZ | A rotação Z do objeto. | +| Nome | Descrição | +| ------------------ | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| playerid | O ID do jogador para criar o objeto. | +| modelid | O modelo a ser criado. | +| Float:x | A coordenada X onde criar o objeto. | +| Float:y | A coordenada Y onde criar o objeto. | +| Float:z | A coordenada Z onde criar o objeto. | +| Float:rotationX | A rotação X do objeto. | +| Float:rotationY | A rotação Y do objeto. | +| Float:rotationZ | A rotação Z do objeto. | | Float:drawDistance | A distância a partir da qual os objetos aparecerão para os jogadores. 0.0 fará com que um objeto seja renderizado em sua distância padrão. Deixar este parâmetro de fora fará com que os objetos sejam renderizados em sua distância padrão. | ## Retorno @@ -66,4 +66,4 @@ public OnPlayerDisconnect(playerid, reason) - [SetObjectRot](SetObjectRot): Define a rotação de um objeto. - [GetObjectPos](GetObjectPos): Localiza um objeto. - [GetObjectRot](GetObjectRot): Verifica a rotação de um objeto. -- [AttachObjectToPlayer](AttachObjectToPlayer): Anexa um objeto a um jogador. \ No newline at end of file +- [AttachObjectToPlayer](AttachObjectToPlayer): Anexa um objeto a um jogador. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerPickup.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerPickup.md index c48818a8f7e..58e3bc70028 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerPickup.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerPickup.md @@ -11,14 +11,14 @@ tags: ["player", "pickup", "playerpickup"] Cria um pickup que será visível apenas para um jogador. -| Nome | Descrição | -| -------------------------------- | ---------------------------------------------------------------------------------- | -| playerid | O ID do jogador para criar o pickup. | -| [model](../resources/pickupids) | O modelo do pickup. | -| [type](../resources/pickuptypes) | O tipo do pickup. Determina como o pickup responde quando é coletado. | -| Float:x | A coordenada X onde criar o pickup. | -| Float:y | A coordenada Y onde criar o pickup. | -| Float:z | A coordenada Z onde criar o pickup. | +| Nome | Descrição | +| -------------------------------- | ---------------------------------------------------------------------------------------- | +| playerid | O ID do jogador para criar o pickup. | +| [model](../resources/pickupids) | O modelo do pickup. | +| [type](../resources/pickuptypes) | O tipo do pickup. Determina como o pickup responde quando é coletado. | +| Float:x | A coordenada X onde criar o pickup. | +| Float:y | A coordenada Y onde criar o pickup. | +| Float:z | A coordenada Z onde criar o pickup. | | virtualWorld | O ID do mundo virtual do pickup. Use -1 para fazer o pickup aparecer em todos os mundos. | ## Retorno @@ -84,4 +84,4 @@ Os seguintes callbacks podem ser úteis, pois estão relacionados a esta funçã ## Recursos Relacionados - [Pickup IDs](../resources/pickupids) -- [Pickup Types](../resources/pickuptypes) \ No newline at end of file +- [Pickup Types](../resources/pickuptypes) diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerTextDraw.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerTextDraw.md index fab75b60231..3d69615552b 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerTextDraw.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerTextDraw.md @@ -9,12 +9,12 @@ tags: ["player", "textdraw", "playertextdraw"] Cria um textdraw para um único jogador. Isso pode ser usado como uma alternativa ao limite de textdraws globais. -| Nome | Descrição | -| ---------------- | ----------------------------------------------- | -| playerid | O ID do jogador para criar o textdraw | -| Float:x | Coordenada X | -| Float:y | Coordenada Y | -| const format[] | O texto no textdraw. | +| Nome | Descrição | +| ---------------- | ------------------------------------------------ | +| playerid | O ID do jogador para criar o textdraw | +| Float:x | Coordenada X | +| Float:y | Coordenada Y | +| const format[] | O texto no textdraw. | | OPEN_MP_TAGS:... | Número indefinido de argumentos de qualquer tag. | ## Retorno @@ -97,4 +97,4 @@ Códigos de mapeamento de teclas do teclado (como ~k~~VEHICLE_ENTER_EXIT~) não ## Recursos Relacionados -- [TextDraw Sprites](../resources/textdrawsprites) \ No newline at end of file +- [TextDraw Sprites](../resources/textdrawsprites) diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreateVehicle.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreateVehicle.md index 932d6712570..787d3fd035d 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreateVehicle.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/CreateVehicle.md @@ -9,17 +9,17 @@ tags: ["vehicle"] Cria um veículo no mundo. Pode ser usado no lugar de AddStaticVehicleEx a qualquer momento no script. -| Nome | Descrição | -| -------------------------------------- | -------------------------------------------------------------------------------------------------------------------- | -| [modelid](../resources/vehicleid) | O modelo do veículo. | -| Float:spawnX | A coordenada X do veículo. | -| Float:spawnY | A coordenada Y do veículo. | -| Float:spawnZ | A coordenada Z do veículo. | -| Float:angle | O ângulo de direção do veículo. | -| [colour1](../resources/vehiclecolorid) | O ID da cor primária. | -| [colour2](../resources/vehiclecolorid) | O ID da cor secundária. | +| Nome | Descrição | +| -------------------------------------- | ---------------------------------------------------------------------------------------------------------------------- | +| [modelid](../resources/vehicleid) | O modelo do veículo. | +| Float:spawnX | A coordenada X do veículo. | +| Float:spawnY | A coordenada Y do veículo. | +| Float:spawnZ | A coordenada Z do veículo. | +| Float:angle | O ângulo de direção do veículo. | +| [colour1](../resources/vehiclecolorid) | O ID da cor primária. | +| [colour2](../resources/vehiclecolorid) | O ID da cor secundária. | | respawnDelay | O tempo de espera até que o veículo reapareça sem um motorista, em segundos. Usar -1 impedirá que o veículo reapareça. | -| bool:addSiren | Possui um valor padrão 'falso'. Permite que o veículo tenha uma sirene, desde que o veículo possua uma buzina. | +| bool:addSiren | Possui um valor padrão 'falso'. Permite que o veículo tenha uma sirene, desde que o veículo possua uma buzina. | ## Retornos @@ -55,7 +55,7 @@ Trens só podem ser adicionados com [AddStaticVehicle](AddStaticVehicle) e [AddS - [AddStaticVehicleEx](AddStaticVehicleEx): Adiciona um veículo estático com tempo de reaparecimento customizado. - [GetVehicleParamsSirenState](GetVehicleParamsSirenState): Verifique se a sirene de um veículo está ligada ou desligada. - [SetVehicleSpawnInfo](SetVehicleSpawnInfo): Ajusta o modelo, local de aparecimento, cores, tempo de reaparecimento e interior de um veículo. -- [GetVehicleSpawnInfo](GetVehicleSpawnInfo): Obtém local de aparecimento e cores de um veículo. +- [GetVehicleSpawnInfo](GetVehicleSpawnInfo): Obtém local de aparecimento e cores de um veículo. - [ChangeVehicleColours](ChangeVehicleColours): Altera as cores primária e secundária de um veículo. - [GetVehicleColours](GetVehicleColours): Obtém as cores de um veículo. - [SetVehicleRespawnDelay](SetVehicleRespawnDelay): Define o tempo de reaparecimento de um veículo. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_ExecuteQuery.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_ExecuteQuery.md index 5a53e9ecfcb..5c9a20a5deb 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_ExecuteQuery.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_ExecuteQuery.md @@ -9,10 +9,10 @@ tags: ["sqlite"] A função é usada para executar uma consulta SQL em um banco de dados SQLite aberto. -| Nome | Descrição | -| ---------------- | ------------------------------------------- | -| DB:db | O handle do banco de dados para consultar. | -| const query[] | A consulta a ser executada. | +| Nome | Descrição | +| ---------------- | ------------------------------------------------ | +| DB:db | O handle do banco de dados para consultar. | +| const query[] | A consulta a ser executada. | | OPEN_MP_TAGS:... | Número indefinido de argumentos de qualquer tag. | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_FreeResultSet.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_FreeResultSet.md index 5370cc9208f..173be4ea21b 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_FreeResultSet.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_FreeResultSet.md @@ -9,8 +9,8 @@ tags: ["sqlite"] Libera a memória do resultado alocada de DB_ExecuteQuery. -| Nome | Descrição | -| ----------------- | ---------------------------------------------------------------------- | +| Nome | Descrição | +| ----------------- | ------------------------------------------------------------------------------------ | | DBResult:dbresult | O conjunto de resultados para liberar alocado por [DB_ExecuteQuery](DB_ExecuteQuery) | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldCount.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldCount.md index 865a2f07e6d..18f89993eac 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldCount.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldCount.md @@ -9,8 +9,8 @@ tags: ["sqlite"] A função obtém o número de campos do conjunto de resultados especificado alocado com [DB_ExecuteQuery](DB_ExecuteQuery). -| Nome | Descrição | -| ----------------- | ------------------------------------------------- | +| Nome | Descrição | +| ----------------- | -------------------------------------------------- | | DBResult:dbresult | O resultado de [DB_ExecuteQuery](DB_ExecuteQuery). | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldFloat.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldFloat.md index 15bf4e6b737..7bf3bcbcac1 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldFloat.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldFloat.md @@ -9,10 +9,10 @@ tags: ["sqlite"] A função obtém o conteúdo de um campo como um número de ponto flutuante com o índice do campo especificado. -| Nome | Descrição | -| --------------- | ---------------------------------------- | -| DBResult:result | O resultado de onde obter os dados. | -| field = 0 | O campo de onde obter os dados. | +| Nome | Descrição | +| --------------- | ----------------------------------- | +| DBResult:result | O resultado de onde obter os dados. | +| field = 0 | O campo de onde obter os dados. | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldFloatByName.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldFloatByName.md index efd2553a771..0b0f82051f3 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldFloatByName.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldFloatByName.md @@ -1,18 +1,16 @@ --- - title: DB_GetFieldFloatByName sidebar_label: DB_GetFieldFloatByName description: Obtém o conteúdo de um campo como um número de ponto flutuante com o nome do campo especificado. tags: ["sqlite"] - --- ## Descrição A função obtém o conteúdo de um campo como um número de ponto flutuante a partir do nome do campo especificado. -| Nome | Descrição | -| ---------------- | -------------------------------------- | +| Nome | Descrição | +| --------------- | -------------------------------------- | | DBResult:result | O resultado de onde obter os dados | | const field[] | O nome do campo de onde obter os dados | @@ -112,21 +110,21 @@ public OnGameModeExit() ## Funções Relacionadas -* [DB_Open](DB_Open): Abre uma conexão com um banco de dados SQLite -* [DB_Close](DB_Close): Fecha a conexão com um banco de dados SQLite -* [DB_ExecuteQuery](DB_ExecuteQuery): Consulta um banco de dados SQLite -* [DB_FreeResultSet](DB_FreeResultSet): Libera a memória do resultado de uma DB_ExecuteQuery -* [DB_GetRowCount](DB_GetRowCount): Obtém o número de linhas em um resultado -* [DB_SelectNextRow](DB_SelectNextRow): Move para a próxima linha -* [DB_GetFieldCount](DB_GetFieldCount): Obtém o número de campos em um resultado -* [DB_GetFieldName](DB_GetFieldName): Retorna o nome de um campo em um índice específico -* [DB_GetFieldString](DB_GetFieldString): Obtém o conteúdo do campo com ID especificado da linha de resultado atual -* [DB_GetFieldStringByName](DB_GetFieldStringByName): Obtém o conteúdo do campo com nome especificado da linha de resultado atual -* [DB_GetFieldInt](DB_GetFieldInt): Obtém o conteúdo do campo como um inteiro com ID especificado da linha de resultado atual -* [DB_GetFieldIntByName](DB_GetFieldIntByName): Obtém o conteúdo do campo como um inteiro com nome especificado da linha de resultado atual -* [DB_GetFieldFloat](DB_GetFieldFloat): Obtém o conteúdo do campo como um float com ID especificado da linha de resultado atual -* [DB_GetFieldFloatByName](DB_GetFieldFloatByName): Obtém o conteúdo do campo como um float com nome especificado da linha de resultado atual -* [DB_GetMemHandle](DB_GetMemHandle): Obtém o handle de memória para um banco de dados SQLite que foi aberto com db_open. -* [DB_GetLegacyDBResult](DB_GetLegacyDBResult): Obtém o handle de memória para uma consulta SQLite que foi executada com DB_ExecuteQuery. -* [DB_GetDatabaseConnectionCount](DB_GetDatabaseConnectionCount): Obtém o número de conexões de banco de dados abertas para fins de depuração. -* [DB_GetDatabaseResultSetCount](DB_GetDatabaseResultSetCount): Obtém o número de resultados de banco de dados abertos. +- [DB_Open](DB_Open): Abre uma conexão com um banco de dados SQLite +- [DB_Close](DB_Close): Fecha a conexão com um banco de dados SQLite +- [DB_ExecuteQuery](DB_ExecuteQuery): Consulta um banco de dados SQLite +- [DB_FreeResultSet](DB_FreeResultSet): Libera a memória do resultado de uma DB_ExecuteQuery +- [DB_GetRowCount](DB_GetRowCount): Obtém o número de linhas em um resultado +- [DB_SelectNextRow](DB_SelectNextRow): Move para a próxima linha +- [DB_GetFieldCount](DB_GetFieldCount): Obtém o número de campos em um resultado +- [DB_GetFieldName](DB_GetFieldName): Retorna o nome de um campo em um índice específico +- [DB_GetFieldString](DB_GetFieldString): Obtém o conteúdo do campo com ID especificado da linha de resultado atual +- [DB_GetFieldStringByName](DB_GetFieldStringByName): Obtém o conteúdo do campo com nome especificado da linha de resultado atual +- [DB_GetFieldInt](DB_GetFieldInt): Obtém o conteúdo do campo como um inteiro com ID especificado da linha de resultado atual +- [DB_GetFieldIntByName](DB_GetFieldIntByName): Obtém o conteúdo do campo como um inteiro com nome especificado da linha de resultado atual +- [DB_GetFieldFloat](DB_GetFieldFloat): Obtém o conteúdo do campo como um float com ID especificado da linha de resultado atual +- [DB_GetFieldFloatByName](DB_GetFieldFloatByName): Obtém o conteúdo do campo como um float com nome especificado da linha de resultado atual +- [DB_GetMemHandle](DB_GetMemHandle): Obtém o handle de memória para um banco de dados SQLite que foi aberto com db_open. +- [DB_GetLegacyDBResult](DB_GetLegacyDBResult): Obtém o handle de memória para uma consulta SQLite que foi executada com DB_ExecuteQuery. +- [DB_GetDatabaseConnectionCount](DB_GetDatabaseConnectionCount): Obtém o número de conexões de banco de dados abertas para fins de depuração. +- [DB_GetDatabaseResultSetCount](DB_GetDatabaseResultSetCount): Obtém o número de resultados de banco de dados abertos. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldInt.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldInt.md index 32c9811ba69..54b703f71d1 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldInt.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldInt.md @@ -1,20 +1,18 @@ --- - title: DB_GetFieldInt sidebar_label: DB_GetFieldInt description: Obtém o conteúdo de um campo como um número inteiro a partir de DB_ExecuteQuery. tags: ["sqlite"] - --- ## Descrição Obtém o conteúdo de um campo como um número inteiro a partir de DB_ExecuteQuery. -| Nome | Descrição | -| ---------------- | ----------------------------------- | +| Nome | Descrição | +| --------------- | ----------------------------------- | | DBResult:result | O resultado de onde obter os dados. | -| field = 0 | O campo de onde obter os dados. | +| field = 0 | O campo de onde obter os dados. | ## Retorno @@ -152,21 +150,21 @@ public OnGameModeExit() ## Funções Relacionadas -* [DB_Open](DB_Open): Abre uma conexão com um banco de dados SQLite -* [DB_Close](DB_Close): Fecha a conexão com um banco de dados SQLite -* [DB_ExecuteQuery](DB_ExecuteQuery): Consulta um banco de dados SQLite -* [DB_FreeResultSet](DB_FreeResultSet): Libera a memória do resultado de uma DB_ExecuteQuery -* [DB_GetRowCount](DB_GetRowCount): Obtém o número de linhas em um resultado -* [DB_SelectNextRow](DB_SelectNextRow): Move para a próxima linha -* [DB_GetFieldCount](DB_GetFieldCount): Obtém o número de campos em um resultado -* [DB_GetFieldName](DB_GetFieldName): Retorna o nome de um campo em um índice específico -* [DB_GetFieldString](DB_GetFieldString): Obtém o conteúdo do campo com ID especificado da linha de resultado atual -* [DB_GetFieldStringByName](DB_GetFieldStringByName): Obtém o conteúdo do campo com nome especificado da linha de resultado atual -* [DB_GetFieldInt](DB_GetFieldInt): Obtém o conteúdo do campo como um inteiro com ID especificado da linha de resultado atual -* [DB_GetFieldIntByName](DB_GetFieldIntByName): Obtém o conteúdo do campo como um inteiro com nome especificado da linha de resultado atual -* [DB_GetFieldFloat](DB_GetFieldFloat): Obtém o conteúdo do campo como um float com ID especificado da linha de resultado atual -* [DB_GetFieldFloatByName](DB_GetFieldFloatByName): Obtém o conteúdo do campo como um float com nome especificado da linha de resultado atual -* [DB_GetMemHandle](DB_GetMemHandle): Obtém o handle de memória para um banco de dados SQLite que foi aberto com db_open. -* [DB_GetLegacyDBResult](DB_GetLegacyDBResult): Obtém o handle de memória para uma consulta SQLite que foi executada com DB_ExecuteQuery. -* [DB_GetDatabaseConnectionCount](DB_GetDatabaseConnectionCount): Obtém o número de conexões de banco de dados abertas para fins de depuração. -* [DB_GetDatabaseResultSetCount](DB_GetDatabaseResultSetCount): Obtém o número de resultados de banco de dados abertos. +- [DB_Open](DB_Open): Abre uma conexão com um banco de dados SQLite +- [DB_Close](DB_Close): Fecha a conexão com um banco de dados SQLite +- [DB_ExecuteQuery](DB_ExecuteQuery): Consulta um banco de dados SQLite +- [DB_FreeResultSet](DB_FreeResultSet): Libera a memória do resultado de uma DB_ExecuteQuery +- [DB_GetRowCount](DB_GetRowCount): Obtém o número de linhas em um resultado +- [DB_SelectNextRow](DB_SelectNextRow): Move para a próxima linha +- [DB_GetFieldCount](DB_GetFieldCount): Obtém o número de campos em um resultado +- [DB_GetFieldName](DB_GetFieldName): Retorna o nome de um campo em um índice específico +- [DB_GetFieldString](DB_GetFieldString): Obtém o conteúdo do campo com ID especificado da linha de resultado atual +- [DB_GetFieldStringByName](DB_GetFieldStringByName): Obtém o conteúdo do campo com nome especificado da linha de resultado atual +- [DB_GetFieldInt](DB_GetFieldInt): Obtém o conteúdo do campo como um inteiro com ID especificado da linha de resultado atual +- [DB_GetFieldIntByName](DB_GetFieldIntByName): Obtém o conteúdo do campo como um inteiro com nome especificado da linha de resultado atual +- [DB_GetFieldFloat](DB_GetFieldFloat): Obtém o conteúdo do campo como um float com ID especificado da linha de resultado atual +- [DB_GetFieldFloatByName](DB_GetFieldFloatByName): Obtém o conteúdo do campo como um float com nome especificado da linha de resultado atual +- [DB_GetMemHandle](DB_GetMemHandle): Obtém o handle de memória para um banco de dados SQLite que foi aberto com db_open. +- [DB_GetLegacyDBResult](DB_GetLegacyDBResult): Obtém o handle de memória para uma consulta SQLite que foi executada com DB_ExecuteQuery. +- [DB_GetDatabaseConnectionCount](DB_GetDatabaseConnectionCount): Obtém o número de conexões de banco de dados abertas para fins de depuração. +- [DB_GetDatabaseResultSetCount](DB_GetDatabaseResultSetCount): Obtém o número de resultados de banco de dados abertos. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldIntByName.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldIntByName.md index a51f717584d..6c9b9721b28 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldIntByName.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldIntByName.md @@ -1,18 +1,16 @@ --- - title: DB_GetFieldIntByName sidebar_label: DB_GetFieldIntByName description: Obtém o conteúdo de um campo como um número inteiro com o nome do campo especificado. tags: ["sqlite"] - --- ## Descrição Obtém o conteúdo de um campo como um número inteiro a partir do nome especificado. -| Nome | Descrição | -| ---------------- | -------------------------------------- | +| Nome | Descrição | +| --------------- | -------------------------------------- | | DBResult:result | O resultado de onde obter os dados | | const field[] | O nome do campo de onde obter os dados | @@ -112,21 +110,21 @@ public OnGameModeExit() ## Funções Relacionadas -* [DB_Open](DB_Open): Abre uma conexão com um banco de dados SQLite -* [DB_Close](DB_Close): Fecha a conexão com um banco de dados SQLite -* [DB_ExecuteQuery](DB_ExecuteQuery): Consulta um banco de dados SQLite -* [DB_FreeResultSet](DB_FreeResultSet): Libera a memória do resultado de uma DB_ExecuteQuery -* [DB_GetRowCount](DB_GetRowCount): Obtém o número de linhas em um resultado -* [DB_SelectNextRow](DB_SelectNextRow): Move para a próxima linha -* [DB_GetFieldCount](DB_GetFieldCount): Obtém o número de campos em um resultado -* [DB_GetFieldName](DB_GetFieldName): Retorna o nome de um campo em um índice específico -* [DB_GetFieldString](DB_GetFieldString): Obtém o conteúdo do campo com ID especificado da linha de resultado atual -* [DB_GetFieldStringByName](DB_GetFieldStringByName): Obtém o conteúdo do campo com nome especificado da linha de resultado atual -* [DB_GetFieldInt](DB_GetFieldInt): Obtém o conteúdo do campo como um inteiro com ID especificado da linha de resultado atual -* [DB_GetFieldIntByName](DB_GetFieldIntByName): Obtém o conteúdo do campo como um inteiro com nome especificado da linha de resultado atual -* [DB_GetFieldFloat](DB_GetFieldFloat): Obtém o conteúdo do campo como um float com ID especificado da linha de resultado atual -* [DB_GetFieldFloatByName](DB_GetFieldFloatByName): Obtém o conteúdo do campo como um float com nome especificado da linha de resultado atual -* [DB_GetMemHandle](DB_GetMemHandle): Obtém o handle de memória para um banco de dados SQLite que foi aberto com db_open. -* [DB_GetLegacyDBResult](DB_GetLegacyDBResult): Obtém o handle de memória para uma consulta SQLite que foi executada com DB_ExecuteQuery. -* [DB_GetDatabaseConnectionCount](DB_GetDatabaseConnectionCount): Obtém o número de conexões de banco de dados abertas para fins de depuração. -* [DB_GetDatabaseResultSetCount](DB_GetDatabaseResultSetCount): Obtém o número de resultados de banco de dados abertos. +- [DB_Open](DB_Open): Abre uma conexão com um banco de dados SQLite +- [DB_Close](DB_Close): Fecha a conexão com um banco de dados SQLite +- [DB_ExecuteQuery](DB_ExecuteQuery): Consulta um banco de dados SQLite +- [DB_FreeResultSet](DB_FreeResultSet): Libera a memória do resultado de uma DB_ExecuteQuery +- [DB_GetRowCount](DB_GetRowCount): Obtém o número de linhas em um resultado +- [DB_SelectNextRow](DB_SelectNextRow): Move para a próxima linha +- [DB_GetFieldCount](DB_GetFieldCount): Obtém o número de campos em um resultado +- [DB_GetFieldName](DB_GetFieldName): Retorna o nome de um campo em um índice específico +- [DB_GetFieldString](DB_GetFieldString): Obtém o conteúdo do campo com ID especificado da linha de resultado atual +- [DB_GetFieldStringByName](DB_GetFieldStringByName): Obtém o conteúdo do campo com nome especificado da linha de resultado atual +- [DB_GetFieldInt](DB_GetFieldInt): Obtém o conteúdo do campo como um inteiro com ID especificado da linha de resultado atual +- [DB_GetFieldIntByName](DB_GetFieldIntByName): Obtém o conteúdo do campo como um inteiro com nome especificado da linha de resultado atual +- [DB_GetFieldFloat](DB_GetFieldFloat): Obtém o conteúdo do campo como um float com ID especificado da linha de resultado atual +- [DB_GetFieldFloatByName](DB_GetFieldFloatByName): Obtém o conteúdo do campo como um float com nome especificado da linha de resultado atual +- [DB_GetMemHandle](DB_GetMemHandle): Obtém o handle de memória para um banco de dados SQLite que foi aberto com db_open. +- [DB_GetLegacyDBResult](DB_GetLegacyDBResult): Obtém o handle de memória para uma consulta SQLite que foi executada com DB_ExecuteQuery. +- [DB_GetDatabaseConnectionCount](DB_GetDatabaseConnectionCount): Obtém o número de conexões de banco de dados abertas para fins de depuração. +- [DB_GetDatabaseResultSetCount](DB_GetDatabaseResultSetCount): Obtém o número de resultados de banco de dados abertos. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldName.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldName.md index 9e073e3ed7b..718ec84532a 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldName.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldName.md @@ -1,22 +1,20 @@ --- - title: DB_GetFieldName sidebar_label: DB_GetFieldName description: Retorna o nome do campo no índice especificado. tags: ["sqlite"] - --- ## Descrição Retorna o nome de um campo em um índice específico. -| Nome | Descrição | -| --------------------- | ------------------------------------------------------------------------------------ | -| DBResult:result | Resultado de onde obter os dados; retornado por [DB_ExecuteQuery](DB_ExecuteQuery). | -| field | Índice do campo para obter o nome. | -| output[] | Variável onde o nome será armazenado. | -| size = sizeof(output) | Tamanho máximo do nome do campo. | +| Nome | Descrição | +| --------------------- | ----------------------------------------------------------------------------------- | +| DBResult:result | Resultado de onde obter os dados; retornado por [DB_ExecuteQuery](DB_ExecuteQuery). | +| field | Índice do campo para obter o nome. | +| output[] | Variável onde o nome será armazenado. | +| size = sizeof(output) | Tamanho máximo do nome do campo. | ## Retorno @@ -69,21 +67,21 @@ public OnGameModeExit() ## Funções Relacionadas -* [DB_Open](DB_Open): Abre conexão com banco SQLite -* [DB_Close](DB_Close): Fecha conexão com banco SQLite -* [DB_ExecuteQuery](DB_ExecuteQuery): Executa consulta no banco -* [DB_FreeResultSet](DB_FreeResultSet): Libera memória do resultado -* [DB_GetRowCount](DB_GetRowCount): Obtém número de linhas do resultado -* [DB_SelectNextRow](DB_SelectNextRow): Avança para próxima linha -* [DB_GetFieldCount](DB_GetFieldCount): Obtém número de campos do resultado -* [DB_GetFieldName](DB_GetFieldName): Retorna nome do campo pelo índice -* [DB_GetFieldString](DB_GetFieldString): Obtém conteúdo do campo pelo índice -* [DB_GetFieldStringByName](DB_GetFieldStringByName): Obtém conteúdo do campo pelo nome -* [DB_GetFieldInt](DB_GetFieldInt): Obtém conteúdo do campo como inteiro pelo índice -* [DB_GetFieldIntByName](DB_GetFieldIntByName): Obtém conteúdo do campo como inteiro pelo nome -* [DB_GetFieldFloat](DB_GetFieldFloat): Obtém conteúdo do campo como float pelo índice -* [DB_GetFieldFloatByName](DB_GetFieldFloatByName): Obtém conteúdo do campo como float pelo nome -* [DB_GetMemHandle](DB_GetMemHandle): Obtém handle de memória do banco aberto com DB_Open -* [DB_GetLegacyDBResult](DB_GetLegacyDBResult): Obtém handle de memória do resultado DB_ExecuteQuery -* [DB_GetDatabaseConnectionCount](DB_GetDatabaseConnectionCount): Número de conexões abertas -* [DB_GetDatabaseResultSetCount](DB_GetDatabaseResultSetCount): Número de resultados abertos +- [DB_Open](DB_Open): Abre conexão com banco SQLite +- [DB_Close](DB_Close): Fecha conexão com banco SQLite +- [DB_ExecuteQuery](DB_ExecuteQuery): Executa consulta no banco +- [DB_FreeResultSet](DB_FreeResultSet): Libera memória do resultado +- [DB_GetRowCount](DB_GetRowCount): Obtém número de linhas do resultado +- [DB_SelectNextRow](DB_SelectNextRow): Avança para próxima linha +- [DB_GetFieldCount](DB_GetFieldCount): Obtém número de campos do resultado +- [DB_GetFieldName](DB_GetFieldName): Retorna nome do campo pelo índice +- [DB_GetFieldString](DB_GetFieldString): Obtém conteúdo do campo pelo índice +- [DB_GetFieldStringByName](DB_GetFieldStringByName): Obtém conteúdo do campo pelo nome +- [DB_GetFieldInt](DB_GetFieldInt): Obtém conteúdo do campo como inteiro pelo índice +- [DB_GetFieldIntByName](DB_GetFieldIntByName): Obtém conteúdo do campo como inteiro pelo nome +- [DB_GetFieldFloat](DB_GetFieldFloat): Obtém conteúdo do campo como float pelo índice +- [DB_GetFieldFloatByName](DB_GetFieldFloatByName): Obtém conteúdo do campo como float pelo nome +- [DB_GetMemHandle](DB_GetMemHandle): Obtém handle de memória do banco aberto com DB_Open +- [DB_GetLegacyDBResult](DB_GetLegacyDBResult): Obtém handle de memória do resultado DB_ExecuteQuery +- [DB_GetDatabaseConnectionCount](DB_GetDatabaseConnectionCount): Número de conexões abertas +- [DB_GetDatabaseResultSetCount](DB_GetDatabaseResultSetCount): Número de resultados abertos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldString.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldString.md index 6f987ff6543..24f572bb197 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldString.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldString.md @@ -1,10 +1,8 @@ --- - title: DB_GetFieldString sidebar_label: DB_GetFieldString description: Obtém o conteúdo de um campo a partir de DB_ExecuteQuery. tags: ["sqlite"] - --- ## Descrição @@ -13,9 +11,9 @@ Obtém o conteúdo de um campo a partir do resultado de DB_ExecuteQuery. | Nome | Descrição | | --------------------- | ------------------------------------ | -| DBResult:result | Resultado de onde obter os dados. | +| DBResult:result | Resultado de onde obter os dados. | | field | Índice do campo para obter os dados. | -| output[] | Variável para armazenar o resultado. | +| output[] | Variável para armazenar o resultado. | | size = sizeof(output) | Tamanho máximo do campo. | ## Retorno @@ -110,21 +108,21 @@ public OnGameModeExit() ## Funções Relacionadas -* [DB_Open](DB_Open): Abre conexão com banco SQLite -* [DB_Close](DB_Close): Fecha conexão com banco SQLite -* [DB_ExecuteQuery](DB_ExecuteQuery): Executa consulta no banco -* [DB_FreeResultSet](DB_FreeResultSet): Libera memória do resultado -* [DB_GetRowCount](DB_GetRowCount): Obtém número de linhas do resultado -* [DB_SelectNextRow](DB_SelectNextRow): Avança para próxima linha -* [DB_GetFieldCount](DB_GetFieldCount): Obtém número de campos do resultado -* [DB_GetFieldName](DB_GetFieldName): Retorna nome do campo pelo índice -* [DB_GetFieldString](DB_GetFieldString): Obtém conteúdo do campo pelo índice -* [DB_GetFieldStringByName](DB_GetFieldStringByName): Obtém conteúdo do campo pelo nome -* [DB_GetFieldInt](DB_GetFieldInt): Obtém conteúdo do campo como inteiro pelo índice -* [DB_GetFieldIntByName](DB_GetFieldIntByName): Obtém conteúdo do campo como inteiro pelo nome -* [DB_GetFieldFloat](DB_GetFieldFloat): Obtém conteúdo do campo como float pelo índice -* [DB_GetFieldFloatByName](DB_GetFieldFloatByName): Obtém conteúdo do campo como float pelo nome -* [DB_GetMemHandle](DB_GetMemHandle): Obtém handle de memória do banco aberto com DB_Open -* [DB_GetLegacyDBResult](DB_GetLegacyDBResult): Obtém handle de memória do resultado DB_ExecuteQuery -* [DB_GetDatabaseConnectionCount](DB_GetDatabaseConnectionCount): Número de conexões abertas -* [DB_GetDatabaseResultSetCount](DB_GetDatabaseResultSetCount): Número de resultados abertos +- [DB_Open](DB_Open): Abre conexão com banco SQLite +- [DB_Close](DB_Close): Fecha conexão com banco SQLite +- [DB_ExecuteQuery](DB_ExecuteQuery): Executa consulta no banco +- [DB_FreeResultSet](DB_FreeResultSet): Libera memória do resultado +- [DB_GetRowCount](DB_GetRowCount): Obtém número de linhas do resultado +- [DB_SelectNextRow](DB_SelectNextRow): Avança para próxima linha +- [DB_GetFieldCount](DB_GetFieldCount): Obtém número de campos do resultado +- [DB_GetFieldName](DB_GetFieldName): Retorna nome do campo pelo índice +- [DB_GetFieldString](DB_GetFieldString): Obtém conteúdo do campo pelo índice +- [DB_GetFieldStringByName](DB_GetFieldStringByName): Obtém conteúdo do campo pelo nome +- [DB_GetFieldInt](DB_GetFieldInt): Obtém conteúdo do campo como inteiro pelo índice +- [DB_GetFieldIntByName](DB_GetFieldIntByName): Obtém conteúdo do campo como inteiro pelo nome +- [DB_GetFieldFloat](DB_GetFieldFloat): Obtém conteúdo do campo como float pelo índice +- [DB_GetFieldFloatByName](DB_GetFieldFloatByName): Obtém conteúdo do campo como float pelo nome +- [DB_GetMemHandle](DB_GetMemHandle): Obtém handle de memória do banco aberto com DB_Open +- [DB_GetLegacyDBResult](DB_GetLegacyDBResult): Obtém handle de memória do resultado DB_ExecuteQuery +- [DB_GetDatabaseConnectionCount](DB_GetDatabaseConnectionCount): Número de conexões abertas +- [DB_GetDatabaseResultSetCount](DB_GetDatabaseResultSetCount): Número de resultados abertos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldStringByName.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldStringByName.md index 8ad858a2bc4..ba1b5dc99d7 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldStringByName.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldStringByName.md @@ -1,10 +1,8 @@ --- - title: DB_GetFieldStringByName sidebar_label: DB_GetFieldStringByName description: Obtém o conteúdo do campo como string pelo nome do campo. tags: ["sqlite"] - --- ## Descrição @@ -13,9 +11,9 @@ Obtém o conteúdo de um campo pelo nome especificado. | Nome | Descrição | | --------------------- | ------------------------------------ | -| DBResult:result | Resultado de onde obter os dados. | -| const field[] | Nome do campo para obter os dados. | -| output[] | Variável para armazenar o resultado. | +| DBResult:result | Resultado de onde obter os dados. | +| const field[] | Nome do campo para obter os dados. | +| output[] | Variável para armazenar o resultado. | | size = sizeof(output) | Tamanho máximo do campo. | ## Retorno @@ -85,21 +83,21 @@ public OnGameModeExit() ## Funções Relacionadas -* [DB_Open](DB_Open): Abre conexão com banco SQLite -* [DB_Close](DB_Close): Fecha conexão com banco SQLite -* [DB_ExecuteQuery](DB_ExecuteQuery): Executa consulta no banco -* [DB_FreeResultSet](DB_FreeResultSet): Libera memória do resultado -* [DB_GetRowCount](DB_GetRowCount): Obtém número de linhas do resultado -* [DB_SelectNextRow](DB_SelectNextRow): Avança para próxima linha -* [DB_GetFieldCount](DB_GetFieldCount): Obtém número de campos do resultado -* [DB_GetFieldName](DB_GetFieldName): Retorna nome do campo pelo índice -* [DB_GetFieldString](DB_GetFieldString): Obtém conteúdo do campo pelo índice -* [DB_GetFieldStringByName](DB_GetFieldStringByName): Obtém conteúdo do campo pelo nome -* [DB_GetFieldInt](DB_GetFieldInt): Obtém conteúdo do campo como inteiro pelo índice -* [DB_GetFieldIntByName](DB_GetFieldIntByName): Obtém conteúdo do campo como inteiro pelo nome -* [DB_GetFieldFloat](DB_GetFieldFloat): Obtém conteúdo do campo como float pelo índice -* [DB_GetFieldFloatByName](DB_GetFieldFloatByName): Obtém conteúdo do campo como float pelo nome -* [DB_GetMemHandle](DB_GetMemHandle): Obtém handle de memória do banco aberto com DB_Open -* [DB_GetLegacyDBResult](DB_GetLegacyDBResult): Obtém handle de memória do resultado DB_ExecuteQuery -* [DB_GetDatabaseConnectionCount](DB_GetDatabaseConnectionCount): Número de conexões abertas -* [DB_GetDatabaseResultSetCount](DB_GetDatabaseResultSetCount): Número de resultados abertos +- [DB_Open](DB_Open): Abre conexão com banco SQLite +- [DB_Close](DB_Close): Fecha conexão com banco SQLite +- [DB_ExecuteQuery](DB_ExecuteQuery): Executa consulta no banco +- [DB_FreeResultSet](DB_FreeResultSet): Libera memória do resultado +- [DB_GetRowCount](DB_GetRowCount): Obtém número de linhas do resultado +- [DB_SelectNextRow](DB_SelectNextRow): Avança para próxima linha +- [DB_GetFieldCount](DB_GetFieldCount): Obtém número de campos do resultado +- [DB_GetFieldName](DB_GetFieldName): Retorna nome do campo pelo índice +- [DB_GetFieldString](DB_GetFieldString): Obtém conteúdo do campo pelo índice +- [DB_GetFieldStringByName](DB_GetFieldStringByName): Obtém conteúdo do campo pelo nome +- [DB_GetFieldInt](DB_GetFieldInt): Obtém conteúdo do campo como inteiro pelo índice +- [DB_GetFieldIntByName](DB_GetFieldIntByName): Obtém conteúdo do campo como inteiro pelo nome +- [DB_GetFieldFloat](DB_GetFieldFloat): Obtém conteúdo do campo como float pelo índice +- [DB_GetFieldFloatByName](DB_GetFieldFloatByName): Obtém conteúdo do campo como float pelo nome +- [DB_GetMemHandle](DB_GetMemHandle): Obtém handle de memória do banco aberto com DB_Open +- [DB_GetLegacyDBResult](DB_GetLegacyDBResult): Obtém handle de memória do resultado DB_ExecuteQuery +- [DB_GetDatabaseConnectionCount](DB_GetDatabaseConnectionCount): Número de conexões abertas +- [DB_GetDatabaseResultSetCount](DB_GetDatabaseResultSetCount): Número de resultados abertos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetLegacyDBResult.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetLegacyDBResult.md index 51ff7d33bce..784723635a4 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetLegacyDBResult.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetLegacyDBResult.md @@ -1,18 +1,16 @@ --- - title: DB_GetLegacyDBResult sidebar_label: DB_GetLegacyDBResult description: Obtém o handle de memória para um conjunto de resultados SQLite alocado com `DB_ExecuteQuery`. tags: ["sqlite"] - --- ## Descrição Obtém o handle de memória para um conjunto de resultados SQLite que foi alocado com [DB_ExecuteQuery](DB_ExecuteQuery). -| Nome | Descrição | -| ---------------- | ----------------------------------------------------------------------- | +| Nome | Descrição | +| --------------- | ---------------------------------------------------------------------- | | DBResult:result | Índice da consulta (retornado por [DB_ExecuteQuery](DB_ExecuteQuery)). | ## Retorno @@ -32,7 +30,7 @@ public OnGameModeInit() { new DBResult:result_set = DB_ExecuteQuery("SELECT * FROM `examples`"); print("Conexão com banco \"example.db\" criada com sucesso."); - + if (result_set) { printf("Handle de memória do resultado: 0x%x", DB_GetLegacyDBResult(result_set)); @@ -61,21 +59,21 @@ public OnGameModeExit() ## Funções Relacionadas -* [DB_Open](DB_Open): Abre conexão com banco SQLite -* [DB_Close](DB_Close): Fecha conexão com banco SQLite -* [DB_ExecuteQuery](DB_ExecuteQuery): Executa consulta no banco -* [DB_FreeResultSet](DB_FreeResultSet): Libera memória do resultado -* [DB_GetRowCount](DB_GetRowCount): Obtém número de linhas do resultado -* [DB_SelectNextRow](DB_SelectNextRow): Avança para próxima linha -* [DB_GetFieldCount](DB_GetFieldCount): Obtém número de campos do resultado -* [DB_GetFieldName](DB_GetFieldName): Retorna nome do campo pelo índice -* [DB_GetFieldString](DB_GetFieldString): Obtém conteúdo do campo pelo índice -* [DB_GetFieldStringByName](DB_GetFieldStringByName): Obtém conteúdo do campo pelo nome -* [DB_GetFieldInt](DB_GetFieldInt): Obtém conteúdo do campo como inteiro pelo índice -* [DB_GetFieldIntByName](DB_GetFieldIntByName): Obtém conteúdo do campo como inteiro pelo nome -* [DB_GetFieldFloat](DB_GetFieldFloat): Obtém conteúdo do campo como float pelo índice -* [DB_GetFieldFloatByName](DB_GetFieldFloatByName): Obtém conteúdo do campo como float pelo nome -* [DB_GetMemHandle](DB_GetMemHandle): Obtém handle de memória do banco aberto com DB_Open -* [DB_GetLegacyDBResult](DB_GetLegacyDBResult): Obtém handle de memória do resultado DB_ExecuteQuery -* [DB_GetDatabaseConnectionCount](DB_GetDatabaseConnectionCount): Número de conexões abertas -* [DB_GetDatabaseResultSetCount](DB_GetDatabaseResultSetCount): Número de resultados abertos +- [DB_Open](DB_Open): Abre conexão com banco SQLite +- [DB_Close](DB_Close): Fecha conexão com banco SQLite +- [DB_ExecuteQuery](DB_ExecuteQuery): Executa consulta no banco +- [DB_FreeResultSet](DB_FreeResultSet): Libera memória do resultado +- [DB_GetRowCount](DB_GetRowCount): Obtém número de linhas do resultado +- [DB_SelectNextRow](DB_SelectNextRow): Avança para próxima linha +- [DB_GetFieldCount](DB_GetFieldCount): Obtém número de campos do resultado +- [DB_GetFieldName](DB_GetFieldName): Retorna nome do campo pelo índice +- [DB_GetFieldString](DB_GetFieldString): Obtém conteúdo do campo pelo índice +- [DB_GetFieldStringByName](DB_GetFieldStringByName): Obtém conteúdo do campo pelo nome +- [DB_GetFieldInt](DB_GetFieldInt): Obtém conteúdo do campo como inteiro pelo índice +- [DB_GetFieldIntByName](DB_GetFieldIntByName): Obtém conteúdo do campo como inteiro pelo nome +- [DB_GetFieldFloat](DB_GetFieldFloat): Obtém conteúdo do campo como float pelo índice +- [DB_GetFieldFloatByName](DB_GetFieldFloatByName): Obtém conteúdo do campo como float pelo nome +- [DB_GetMemHandle](DB_GetMemHandle): Obtém handle de memória do banco aberto com DB_Open +- [DB_GetLegacyDBResult](DB_GetLegacyDBResult): Obtém handle de memória do resultado DB_ExecuteQuery +- [DB_GetDatabaseConnectionCount](DB_GetDatabaseConnectionCount): Número de conexões abertas +- [DB_GetDatabaseResultSetCount](DB_GetDatabaseResultSetCount): Número de resultados abertos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetMemHandle.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetMemHandle.md index 48350d32689..ea487c757d0 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetMemHandle.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetMemHandle.md @@ -1,18 +1,16 @@ --- - title: DB_GetMemHandle sidebar_label: DB_GetMemHandle description: Obtém o handle de memória para uma conexão SQLite aberta com `DB_Open`. tags: ["sqlite"] - --- ## Descrição Obtém o handle de memória para uma conexão SQLite aberta com [DB_Open](DB_Open). -| Nome | Descrição | -| ------ | ------------------------------------------------------------------ | +| Nome | Descrição | +| ----- | ----------------------------------------------------------------- | | DB:db | Índice da conexão com o banco (retornado por [DB_Open](DB_Open)). | ## Retorno @@ -55,21 +53,21 @@ public OnGameModeExit() ## Funções Relacionadas -* [DB_Open](DB_Open): Abre conexão com banco SQLite -* [DB_Close](DB_Close): Fecha conexão com banco SQLite -* [DB_ExecuteQuery](DB_ExecuteQuery): Executa consulta no banco -* [DB_FreeResultSet](DB_FreeResultSet): Libera memória do resultado -* [DB_GetRowCount](DB_GetRowCount): Obtém número de linhas do resultado -* [DB_SelectNextRow](DB_SelectNextRow): Avança para próxima linha -* [DB_GetFieldCount](DB_GetFieldCount): Obtém número de campos do resultado -* [DB_GetFieldName](DB_GetFieldName): Retorna nome do campo pelo índice -* [DB_GetFieldString](DB_GetFieldString): Obtém conteúdo do campo pelo índice -* [DB_GetFieldStringByName](DB_GetFieldStringByName): Obtém conteúdo do campo pelo nome -* [DB_GetFieldInt](DB_GetFieldInt): Obtém conteúdo do campo como inteiro pelo índice -* [DB_GetFieldIntByName](DB_GetFieldIntByName): Obtém conteúdo do campo como inteiro pelo nome -* [DB_GetFieldFloat](DB_GetFieldFloat): Obtém conteúdo do campo como float pelo índice -* [DB_GetFieldFloatByName](DB_GetFieldFloatByName): Obtém conteúdo do campo como float pelo nome -* [DB_GetMemHandle](DB_GetMemHandle): Obtém handle de memória do banco aberto com DB_Open -* [DB_GetLegacyDBResult](DB_GetLegacyDBResult): Obtém handle de memória do resultado DB_ExecuteQuery -* [DB_GetDatabaseConnectionCount](DB_GetDatabaseConnectionCount): Número de conexões abertas -* [DB_GetDatabaseResultSetCount](DB_GetDatabaseResultSetCount): Número de resultados abertos +- [DB_Open](DB_Open): Abre conexão com banco SQLite +- [DB_Close](DB_Close): Fecha conexão com banco SQLite +- [DB_ExecuteQuery](DB_ExecuteQuery): Executa consulta no banco +- [DB_FreeResultSet](DB_FreeResultSet): Libera memória do resultado +- [DB_GetRowCount](DB_GetRowCount): Obtém número de linhas do resultado +- [DB_SelectNextRow](DB_SelectNextRow): Avança para próxima linha +- [DB_GetFieldCount](DB_GetFieldCount): Obtém número de campos do resultado +- [DB_GetFieldName](DB_GetFieldName): Retorna nome do campo pelo índice +- [DB_GetFieldString](DB_GetFieldString): Obtém conteúdo do campo pelo índice +- [DB_GetFieldStringByName](DB_GetFieldStringByName): Obtém conteúdo do campo pelo nome +- [DB_GetFieldInt](DB_GetFieldInt): Obtém conteúdo do campo como inteiro pelo índice +- [DB_GetFieldIntByName](DB_GetFieldIntByName): Obtém conteúdo do campo como inteiro pelo nome +- [DB_GetFieldFloat](DB_GetFieldFloat): Obtém conteúdo do campo como float pelo índice +- [DB_GetFieldFloatByName](DB_GetFieldFloatByName): Obtém conteúdo do campo como float pelo nome +- [DB_GetMemHandle](DB_GetMemHandle): Obtém handle de memória do banco aberto com DB_Open +- [DB_GetLegacyDBResult](DB_GetLegacyDBResult): Obtém handle de memória do resultado DB_ExecuteQuery +- [DB_GetDatabaseConnectionCount](DB_GetDatabaseConnectionCount): Número de conexões abertas +- [DB_GetDatabaseResultSetCount](DB_GetDatabaseResultSetCount): Número de resultados abertos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetRowCount.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetRowCount.md index d54651308ff..136056d31fd 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetRowCount.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetRowCount.md @@ -1,18 +1,16 @@ --- - title: DB_GetRowCount sidebar_label: DB_GetRowCount description: Retorna o número de linhas de um resultado obtido com DB_ExecuteQuery. tags: ["sqlite"] - --- ## Descrição Retorna o número de linhas de um resultado de [DB_ExecuteQuery](DB_ExecuteQuery). -| Nome | Descrição | -| ------------------ | ----------------------------------------------------------- | +| Nome | Descrição | +| ----------------- | ---------------------------------------------------------- | | DBResult:dbresult | Resultado retornado por [DB_ExecuteQuery](DB_ExecuteQuery) | ## Retorno @@ -84,21 +82,21 @@ public OnGameModeExit() ## Funções Relacionadas -* [DB_Open](DB_Open): Abre conexão com banco SQLite -* [DB_Close](DB_Close): Fecha conexão com banco SQLite -* [DB_ExecuteQuery](DB_ExecuteQuery): Executa consulta no banco -* [DB_FreeResultSet](DB_FreeResultSet): Libera memória do resultado -* [DB_GetRowCount](DB_GetRowCount): Obtém número de linhas do resultado -* [DB_SelectNextRow](DB_SelectNextRow): Avança para próxima linha -* [DB_GetFieldCount](DB_GetFieldCount): Obtém número de campos do resultado -* [DB_GetFieldName](DB_GetFieldName): Retorna nome do campo pelo índice -* [DB_GetFieldString](DB_GetFieldString): Obtém conteúdo do campo pelo índice -* [DB_GetFieldStringByName](DB_GetFieldStringByName): Obtém conteúdo do campo pelo nome -* [DB_GetFieldInt](DB_GetFieldInt): Obtém conteúdo do campo como inteiro pelo índice -* [DB_GetFieldIntByName](DB_GetFieldIntByName): Obtém conteúdo do campo como inteiro pelo nome -* [DB_GetFieldFloat](DB_GetFieldFloat): Obtém conteúdo do campo como float pelo índice -* [DB_GetFieldFloatByName](DB_GetFieldFloatByName): Obtém conteúdo do campo como float pelo nome -* [DB_GetMemHandle](DB_GetMemHandle): Obtém handle de memória do banco aberto com DB_Open -* [DB_GetLegacyDBResult](DB_GetLegacyDBResult): Obtém handle de memória do resultado DB_ExecuteQuery -* [DB_GetDatabaseConnectionCount](DB_GetDatabaseConnectionCount): Número de conexões abertas -* [DB_GetDatabaseResultSetCount](DB_GetDatabaseResultSetCount): Número de resultados abertos +- [DB_Open](DB_Open): Abre conexão com banco SQLite +- [DB_Close](DB_Close): Fecha conexão com banco SQLite +- [DB_ExecuteQuery](DB_ExecuteQuery): Executa consulta no banco +- [DB_FreeResultSet](DB_FreeResultSet): Libera memória do resultado +- [DB_GetRowCount](DB_GetRowCount): Obtém número de linhas do resultado +- [DB_SelectNextRow](DB_SelectNextRow): Avança para próxima linha +- [DB_GetFieldCount](DB_GetFieldCount): Obtém número de campos do resultado +- [DB_GetFieldName](DB_GetFieldName): Retorna nome do campo pelo índice +- [DB_GetFieldString](DB_GetFieldString): Obtém conteúdo do campo pelo índice +- [DB_GetFieldStringByName](DB_GetFieldStringByName): Obtém conteúdo do campo pelo nome +- [DB_GetFieldInt](DB_GetFieldInt): Obtém conteúdo do campo como inteiro pelo índice +- [DB_GetFieldIntByName](DB_GetFieldIntByName): Obtém conteúdo do campo como inteiro pelo nome +- [DB_GetFieldFloat](DB_GetFieldFloat): Obtém conteúdo do campo como float pelo índice +- [DB_GetFieldFloatByName](DB_GetFieldFloatByName): Obtém conteúdo do campo como float pelo nome +- [DB_GetMemHandle](DB_GetMemHandle): Obtém handle de memória do banco aberto com DB_Open +- [DB_GetLegacyDBResult](DB_GetLegacyDBResult): Obtém handle de memória do resultado DB_ExecuteQuery +- [DB_GetDatabaseConnectionCount](DB_GetDatabaseConnectionCount): Número de conexões abertas +- [DB_GetDatabaseResultSetCount](DB_GetDatabaseResultSetCount): Número de resultados abertos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_SelectNextRow.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_SelectNextRow.md index bb5c7558035..21ca143c3e9 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_SelectNextRow.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DB_SelectNextRow.md @@ -1,18 +1,16 @@ --- - title: DB_SelectNextRow sidebar_label: DB_SelectNextRow description: Avança para a próxima linha do conjunto de resultados obtido com `DB_ExecuteQuery`. tags: ["sqlite"] - --- ## descrição A função avança para a próxima linha do conjunto de resultados obtido com [DB_ExecuteQuery](DB_ExecuteQuery). -| Nome | Descrição | -| ------------------ | -------------------------------------------------------------- | +| Nome | Descrição | +| ----------------- | ------------------------------------------------------------- | | DBResult:dbresult | O resultado retornado por [DB_ExecuteQuery](DB_ExecuteQuery). | ## retorno @@ -82,20 +80,20 @@ public OnGameModeExit() ## funções relacionadas -* [DB_Open](DB_Open): Abrir conexão com uma base de dados SQLite -* [DB_Close](DB_Close): Fechar a conexão com uma base de dados SQLite -* [DB_ExecuteQuery](DB_ExecuteQuery): Executar uma consulta SQL -* [DB_FreeResultSet](DB_FreeResultSet): Libertar memória do resultado -* [DB_GetRowCount](DB_GetRowCount): Obter número de linhas do resultado -* [DB_GetFieldCount](DB_GetFieldCount): Obter número de campos do resultado -* [DB_GetFieldName](DB_GetFieldName): Obter nome do campo pelo índice -* [DB_GetFieldString](DB_GetFieldString): Obter conteúdo de campo por índice -* [DB_GetFieldStringByName](DB_GetFieldStringByName): Obter conteúdo de campo por nome -* [DB_GetFieldInt](DB_GetFieldInt): Obter conteúdo inteiro por índice -* [DB_GetFieldIntByName](DB_GetFieldIntByName): Obter conteúdo inteiro por nome -* [DB_GetFieldFloat](DB_GetFieldFloat): Obter conteúdo float por índice -* [DB_GetFieldFloatByName](DB_GetFieldFloatByName): Obter conteúdo float por nome -* [DB_GetMemHandle](DB_GetMemHandle): Obter handle de memória da base de dados -* [DB_GetLegacyDBResult](DB_GetLegacyDBResult): Obter handle de memória do resultado -* [DB_GetDatabaseConnectionCount](DB_GetDatabaseConnectionCount): Obter número de conexões abertas (debug) -* [DB_GetDatabaseResultSetCount](DB_GetDatabaseResultSetCount): Obter número de resultados abertos (debug) +- [DB_Open](DB_Open): Abrir conexão com uma base de dados SQLite +- [DB_Close](DB_Close): Fechar a conexão com uma base de dados SQLite +- [DB_ExecuteQuery](DB_ExecuteQuery): Executar uma consulta SQL +- [DB_FreeResultSet](DB_FreeResultSet): Libertar memória do resultado +- [DB_GetRowCount](DB_GetRowCount): Obter número de linhas do resultado +- [DB_GetFieldCount](DB_GetFieldCount): Obter número de campos do resultado +- [DB_GetFieldName](DB_GetFieldName): Obter nome do campo pelo índice +- [DB_GetFieldString](DB_GetFieldString): Obter conteúdo de campo por índice +- [DB_GetFieldStringByName](DB_GetFieldStringByName): Obter conteúdo de campo por nome +- [DB_GetFieldInt](DB_GetFieldInt): Obter conteúdo inteiro por índice +- [DB_GetFieldIntByName](DB_GetFieldIntByName): Obter conteúdo inteiro por nome +- [DB_GetFieldFloat](DB_GetFieldFloat): Obter conteúdo float por índice +- [DB_GetFieldFloatByName](DB_GetFieldFloatByName): Obter conteúdo float por nome +- [DB_GetMemHandle](DB_GetMemHandle): Obter handle de memória da base de dados +- [DB_GetLegacyDBResult](DB_GetLegacyDBResult): Obter handle de memória do resultado +- [DB_GetDatabaseConnectionCount](DB_GetDatabaseConnectionCount): Obter número de conexões abertas (debug) +- [DB_GetDatabaseResultSetCount](DB_GetDatabaseResultSetCount): Obter número de resultados abertos (debug) diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/Delete3DTextLabel.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/Delete3DTextLabel.md index 494f3a6f471..7c2856b6c1f 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/Delete3DTextLabel.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/Delete3DTextLabel.md @@ -1,5 +1,4 @@ --- - title: Delete3DTextLabel sidebar_label: Delete3DTextLabel description: Apaga um texto 3D (criado com Create3DTextLabel). @@ -10,8 +9,8 @@ tags: ["3dtextlabel"] Apaga um texto 3D criado com [Create3DTextLabel](Create3DTextLabel). -| Nome | Descrição | -| -------------- | -------------------------- | +| Nome | Descrição | +| ------------- | -------------------------- | | Text3D:textid | O ID do texto 3D a apagar. | ## retorno @@ -35,12 +34,12 @@ Delete3DTextLabel(gMyLabel); ## funções relacionadas -* [Create3DTextLabel](Create3DTextLabel): Criar um texto 3D. -* [IsValid3DTextLabel](IsValid3DTextLabel): Verifica se um texto 3D é válido. -* [Is3DTextLabelStreamedIn](Is3DTextLabelStreamedIn): Verifica se um texto 3D está streamado para um jogador. -* [Attach3DTextLabelToPlayer](Attach3DTextLabelToPlayer): Anexa um texto 3D a um jogador. -* [Attach3DTextLabelToVehicle](Attach3DTextLabelToVehicle): Anexa um texto 3D a um veículo. -* [Update3DTextLabelText](Update3DTextLabelText): Muda o texto de um texto 3D. -* [CreatePlayer3DTextLabel](CreatePlayer3DTextLabel): Criar um texto 3D para um jogador. -* [DeletePlayer3DTextLabel](DeletePlayer3DTextLabel): Apaga um texto 3D de um jogador. -* [UpdatePlayer3DTextLabelText](UpdatePlayer3DTextLabelText): Muda o texto de um texto 3D de um jogador. +- [Create3DTextLabel](Create3DTextLabel): Criar um texto 3D. +- [IsValid3DTextLabel](IsValid3DTextLabel): Verifica se um texto 3D é válido. +- [Is3DTextLabelStreamedIn](Is3DTextLabelStreamedIn): Verifica se um texto 3D está streamado para um jogador. +- [Attach3DTextLabelToPlayer](Attach3DTextLabelToPlayer): Anexa um texto 3D a um jogador. +- [Attach3DTextLabelToVehicle](Attach3DTextLabelToVehicle): Anexa um texto 3D a um veículo. +- [Update3DTextLabelText](Update3DTextLabelText): Muda o texto de um texto 3D. +- [CreatePlayer3DTextLabel](CreatePlayer3DTextLabel): Criar um texto 3D para um jogador. +- [DeletePlayer3DTextLabel](DeletePlayer3DTextLabel): Apaga um texto 3D de um jogador. +- [UpdatePlayer3DTextLabelText](UpdatePlayer3DTextLabelText): Muda o texto de um texto 3D de um jogador. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DeletePVar.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DeletePVar.md index ddfde78ec19..2c225438281 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DeletePVar.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DeletePVar.md @@ -1,5 +1,4 @@ --- - title: DeletePVar sidebar_label: DeletePVar description: Apaga uma variável de jogador definida anteriormente. @@ -10,9 +9,9 @@ tags: ["player variable", "pvar"] Apaga uma variável de jogador que foi definida antes. -| Nome | Descrição | -| ------------- | ----------------------------------------- | -| playerid | ID do jogador cuja variável será apagada. | +| Nome | Descrição | +| ------------ | ----------------------------------------- | +| playerid | ID do jogador cuja variável será apagada. | | const pvar[] | Nome da variável do jogador a apagar. | ## retorno @@ -35,9 +34,9 @@ DeletePVar(playerid, "SomeVarName"); ## funções relacionadas -* [SetPVarInt](SetPVarInt): Define um inteiro numa variável do jogador. -* [GetPVarInt](GetPVarInt): Obtém um inteiro previamente definido numa variável do jogador. -* [SetPVarString](SetPVarString): Define uma string numa variável do jogador. -* [GetPVarString](GetPVarString): Obtém uma string previamente definida numa variável do jogador. -* [SetPVarFloat](SetPVarFloat): Define um float numa variável do jogador. -* [GetPVarFloat](GetPVarFloat): Obtém um float previamente definido numa variável do jogador. +- [SetPVarInt](SetPVarInt): Define um inteiro numa variável do jogador. +- [GetPVarInt](GetPVarInt): Obtém um inteiro previamente definido numa variável do jogador. +- [SetPVarString](SetPVarString): Define uma string numa variável do jogador. +- [GetPVarString](GetPVarString): Obtém uma string previamente definida numa variável do jogador. +- [SetPVarFloat](SetPVarFloat): Define um float numa variável do jogador. +- [GetPVarFloat](GetPVarFloat): Obtém um float previamente definido numa variável do jogador. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DeletePlayer3DTextLabel.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DeletePlayer3DTextLabel.md index b073db5d19d..7bf1f0457f1 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DeletePlayer3DTextLabel.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DeletePlayer3DTextLabel.md @@ -1,5 +1,4 @@ --- - title: DeletePlayer3DTextLabel sidebar_label: DeletePlayer3DTextLabel description: Apaga um texto 3D criado com CreatePlayer3DTextLabel. @@ -10,9 +9,9 @@ tags: ["player", "3dtextlabel"] Apaga um texto 3D criado com [CreatePlayer3DTextLabel](CreatePlayer3DTextLabel). -| Nome | Descrição | -| -------------------- | ----------------------------------------- | -| playerid | ID do jogador cujo texto 3D será apagado. | +| Nome | Descrição | +| ------------------- | ----------------------------------------- | +| playerid | ID do jogador cujo texto 3D será apagado. | | PlayerText3D:textid | ID do texto 3D do jogador a apagar. | ## retorno @@ -50,10 +49,10 @@ public OnPlayerDisconnect(playerid, reason) ## funções relacionadas -* [Create3DTextLabel](Create3DTextLabel): Criar um texto 3D. -* [Attach3DTextLabelToPlayer](Attach3DTextLabelToPlayer): Anexa um texto 3D a um jogador. -* [Attach3DTextLabelToVehicle](Attach3DTextLabelToVehicle): Anexa um texto 3D a um veículo. -* [Update3DTextLabelText](Update3DTextLabelText): Muda o texto de um texto 3D. -* [CreatePlayer3DTextLabel](CreatePlayer3DTextLabel): Criar um texto 3D para um jogador. -* [UpdatePlayer3DTextLabelText](UpdatePlayer3DTextLabelText): Muda o texto de um texto 3D de um jogador. -* [IsValidPlayer3DTextLabel](IsValidPlayer3DTextLabel): Verifica se um texto 3D de jogador é válido. +- [Create3DTextLabel](Create3DTextLabel): Criar um texto 3D. +- [Attach3DTextLabelToPlayer](Attach3DTextLabelToPlayer): Anexa um texto 3D a um jogador. +- [Attach3DTextLabelToVehicle](Attach3DTextLabelToVehicle): Anexa um texto 3D a um veículo. +- [Update3DTextLabelText](Update3DTextLabelText): Muda o texto de um texto 3D. +- [CreatePlayer3DTextLabel](CreatePlayer3DTextLabel): Criar um texto 3D para um jogador. +- [UpdatePlayer3DTextLabelText](UpdatePlayer3DTextLabelText): Muda o texto de um texto 3D de um jogador. +- [IsValidPlayer3DTextLabel](IsValidPlayer3DTextLabel): Verifica se um texto 3D de jogador é válido. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DestroyMenu.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DestroyMenu.md index 7c96e38be39..0d7078e227c 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DestroyMenu.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DestroyMenu.md @@ -1,5 +1,4 @@ --- - title: DestroyMenu sidebar_label: DestroyMenu description: Destroi o menu especificado. @@ -10,8 +9,8 @@ tags: ["menu"] Destrói o menu indicado. -| Nome | Descrição | -| ------------ | ----------------------- | +| Nome | Descrição | +| ----------- | ----------------------- | | Menu:menuid | O ID do menu a destruir | ## retorno @@ -30,11 +29,11 @@ DestroyMenu(exampleMenu); ## funções relacionadas -* [CreateMenu](CreateMenu): Cria um menu. -* [SetMenuColumnHeader](SetMenuColumnHeader): Define o cabeçalho de uma coluna do menu. -* [AddMenuItem](AddMenuItem): Adiciona um item ao menu. +- [CreateMenu](CreateMenu): Cria um menu. +- [SetMenuColumnHeader](SetMenuColumnHeader): Define o cabeçalho de uma coluna do menu. +- [AddMenuItem](AddMenuItem): Adiciona um item ao menu. ## callbacks relacionados -* [OnPlayerSelectedMenuRow](../callbacks/OnPlayerSelectedMenuRow): Chamado quando um jogador escolhe uma linha no menu. -* [OnPlayerExitedMenu](../callbacks/OnPlayerExitedMenu): Chamado quando um jogador sai do menu. +- [OnPlayerSelectedMenuRow](../callbacks/OnPlayerSelectedMenuRow): Chamado quando um jogador escolhe uma linha no menu. +- [OnPlayerExitedMenu](../callbacks/OnPlayerExitedMenu): Chamado quando um jogador sai do menu. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DestroyObject.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DestroyObject.md index 1e048a919e5..cbd0f804263 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DestroyObject.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DestroyObject.md @@ -47,4 +47,4 @@ public OnObjectMoved(objectid) - [SetPlayerObjectRot](SetPlayerObjectRot): Defina a rotação de um objeto do jogador. - [GetPlayerObjectPos](GetPlayerObjectPos): Localize a posição de um objeto do jogador. - [GetPlayerObjectRot](GetPlayerObjectRot): Localize a rotação de um objeto do jogador. -- [AttachPlayerObjectToPlayer](AttachPlayerObjectToPlayer): Anexa um objeto de jogador a um jogador. \ No newline at end of file +- [AttachPlayerObjectToPlayer](AttachPlayerObjectToPlayer): Anexa um objeto de jogador a um jogador. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPickup.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPickup.md index 71b56447409..be17ee23d88 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPickup.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPickup.md @@ -1,5 +1,4 @@ --- - title: DestroyPickup sidebar_label: DestroyPickup description: Destroi um pickup criado com CreatePickup. @@ -34,9 +33,9 @@ DestroyPickup(g_PickupArmour); ## funções relacionadas -* [CreatePickup](CreatePickup): Cria um pickup. -* [IsValidPickup](IsValidPickup): Verifica se um pickup é válido. +- [CreatePickup](CreatePickup): Cria um pickup. +- [IsValidPickup](IsValidPickup): Verifica se um pickup é válido. ## callbacks relacionados -* [OnPlayerPickUpPickup](../callbacks/OnPlayerPickUpPickup): Chamado quando um jogador apanha um pickup. +- [OnPlayerPickUpPickup](../callbacks/OnPlayerPickUpPickup): Chamado quando um jogador apanha um pickup. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPlayerPickup.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPlayerPickup.md index 5a2615423de..195652b9515 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPlayerPickup.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPlayerPickup.md @@ -1,5 +1,4 @@ --- - title: DestroyPlayerPickup sidebar_label: DestroyPlayerPickup description: Destrói um player-pickup criado com CreatePlayerPickup. @@ -39,9 +38,9 @@ DestroyPlayerPickup(playerid, PlayerPickupArmour[playerid]); ## Funções Relacionadas -* [CreatePlayerPickup](CreatePlayerPickup): Cria um pickup visível apenas para um jogador. -* [IsValidPlayerPickup](IsValidPlayerPickup): Verifica se um player-pickup é válido. +- [CreatePlayerPickup](CreatePlayerPickup): Cria um pickup visível apenas para um jogador. +- [IsValidPlayerPickup](IsValidPlayerPickup): Verifica se um player-pickup é válido. ## Callbacks Relacionados -* [OnPlayerPickUpPlayerPickup](../callbacks/OnPlayerPickUpPlayerPickup): Chamado quando um jogador pega um player-pickup. +- [OnPlayerPickUpPlayerPickup](../callbacks/OnPlayerPickUpPlayerPickup): Chamado quando um jogador pega um player-pickup. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DetachTrailerFromVehicle.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DetachTrailerFromVehicle.md index d67c061edff..14e950cab60 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DetachTrailerFromVehicle.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DetachTrailerFromVehicle.md @@ -9,8 +9,8 @@ tags: ["vehicle"] Remove a conexão entre um veículo e seu reboque, se houver. -| Nome | Descrição | -| --------- | -------------------------- | +| Nome | Descrição | +| --------- | ----------------------------------------- | | vehicleid | ID do veículo que está puxando o reboque. | ## Retornos @@ -27,4 +27,4 @@ DetachTrailerFromVehicle(vehicleid); - [AttachTrailerToVehicle](AttachTrailerToVehicle): Conecta um reboque a um veículo. - [IsTrailerAttachedToVehicle](IsTrailerAttachedToVehicle): Verifica se um reboque está conectado a um veículo. -- [GetVehicleTrailer](GetVehicleTrailer): Verifica qual reboque um veículo está puxando. \ No newline at end of file +- [GetVehicleTrailer](GetVehicleTrailer): Verifica qual reboque um veículo está puxando. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DisableInteriorEnterExits.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DisableInteriorEnterExits.md index a0e429c0bda..e313e2d5af9 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DisableInteriorEnterExits.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DisableInteriorEnterExits.md @@ -3,7 +3,6 @@ title: DisableInteriorEnterExits sidebar_label: DisableInteriorEnterExits description: Desativa todas as entradas e saídas de interiores no jogo (as setas amarelas nas portas). tags: ["interior"] - --- ## Descrição @@ -12,13 +11,13 @@ Desativa todas as entradas e saídas de interiores no jogo (as setas amarelas na ## Exemplos -```c -public OnGameModeInit() -{ - DisableInteriorEnterExits(); - return 1; -} -``` +```c +public OnGameModeInit() +{ + DisableInteriorEnterExits(); + return 1; +} +``` ## Observações @@ -34,12 +33,12 @@ Se o gamemode for alterado após o uso desta função, e o novo gamemode não de Você também pode desativar os marcadores de entrada de interiores através do [config.json](../../server/config.json): -```json -"use_entry_exit_markers": false, -``` +```json +"use_entry_exit_markers": false, +``` ::: ## Funções Relacionadas -- [AllowInteriorWeapons](AllowInteriorWeapons): Define se armas podem ser usadas em interiores. \ No newline at end of file +- [AllowInteriorWeapons](AllowInteriorWeapons): Define se armas podem ser usadas em interiores. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DisableMenu.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DisableMenu.md index f68f7afdb99..5cf4c59c74c 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DisableMenu.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DisableMenu.md @@ -3,15 +3,14 @@ title: DisableMenu sidebar_label: DisableMenu description: Desativa um menu. tags: ["menu"] - --- ## Descrição Desativa um menu, tornando-o inacessível para os jogadores. -| Parâmetro | Descrição | -| ----------- | ----------------------------- | +| Parâmetro | Descrição | +| ----------- | ------------------------------ | | Menu:menuid | O ID do menu a ser desativado. | ## Retornos @@ -20,29 +19,29 @@ Esta função não retorna nenhum valor específico. ## Exemplos -```c -new WeaponMenu; - -public OnGameModeInit() -{ - WeaponMenu = CreateMenu("Armas", 1, 50.0, 180.0, 200.0, 200.0); - AddMenuItem(WeaponMenu, 0, "Lançador de Foguetes"); - AddMenuItem(WeaponMenu, 0, "Lança-Chamas"); - AddMenuItem(WeaponMenu, 0, "Minigun"); - AddMenuItem(WeaponMenu, 0, "Granadas"); - return 1; -} - -public OnPlayerCommandText(playerid, cmdtext[]) -{ - if (!strcmp(cmdtext, "/desativararmas", true)) - { - DisableMenu(WeaponMenu); // Desativa o menu de armas - return 1; - } - return 0; -} -``` +```c +new WeaponMenu; + +public OnGameModeInit() +{ + WeaponMenu = CreateMenu("Armas", 1, 50.0, 180.0, 200.0, 200.0); + AddMenuItem(WeaponMenu, 0, "Lançador de Foguetes"); + AddMenuItem(WeaponMenu, 0, "Lança-Chamas"); + AddMenuItem(WeaponMenu, 0, "Minigun"); + AddMenuItem(WeaponMenu, 0, "Granadas"); + return 1; +} + +public OnPlayerCommandText(playerid, cmdtext[]) +{ + if (!strcmp(cmdtext, "/desativararmas", true)) + { + DisableMenu(WeaponMenu); // Desativa o menu de armas + return 1; + } + return 0; +} +``` ## Observações @@ -57,4 +56,4 @@ Causa crash se for passado um ID de menu inválido. - [CreateMenu](CreateMenu): Cria um novo menu. - [DestroyMenu](DestroyMenu): Destrói um menu permanentemente. - [AddMenuItem](AddMenuItem): Adiciona um item a um menu. -- [IsMenuDisabled](IsMenuDisabled): Verifica se um menu está desativado. \ No newline at end of file +- [IsMenuDisabled](IsMenuDisabled): Verifica se um menu está desativado. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DisableMenuRow.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DisableMenuRow.md index 00a47dc3018..4f2a0b7925c 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DisableMenuRow.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DisableMenuRow.md @@ -3,17 +3,16 @@ title: DisableMenuRow sidebar_label: DisableMenuRow description: Desativa uma linha específica em um menu para todos os jogadores. tags: ["menu"] - --- ## Descrição Desativa uma linha específica num menu para todos os jogadores. A linha ficará acinzentada e não poderá ser selecionada. -| Parâmetro | Descrição | -| ----------- | ----------------------------------------------------------------------------------------------------- | +| Parâmetro | Descrição | +| ----------- | -------------------------------------------------------------------------------------------------------- | | Menu:menuid | O ID do menu onde a linha será desativada. Deve ser válido, pois IDs inválidos causam crash no servidor. | -| row | O ID da linha a ser desativada (começando em 0). | +| row | O ID da linha a ser desativada (começando em 0). | ## Retornos @@ -24,29 +23,29 @@ Esta função sempre retorna **1**, mesmo quando falha. ## Exemplos -```c -new Menu:WeaponMenu; - -public OnGameModeInit() -{ - WeaponMenu = CreateMenu("Armas", 1, 50.0, 180.0, 200.0, 200.0); - AddMenuItem(WeaponMenu, 0, "Lançador de Foguetes"); - AddMenuItem(WeaponMenu, 0, "Lança-Chamas"); - AddMenuItem(WeaponMenu, 0, "Minigun"); - AddMenuItem(WeaponMenu, 0, "Granadas"); - return 1; -} - -public OnPlayerCommandText(playerid, cmdtext[]) -{ - if (!strcmp(cmdtext, "/desativarlinha", true)) - { - DisableMenuRow(WeaponMenu, 2); // Desativa a linha "Minigun" - return 1; - } - return 1; -} -``` +```c +new Menu:WeaponMenu; + +public OnGameModeInit() +{ + WeaponMenu = CreateMenu("Armas", 1, 50.0, 180.0, 200.0, 200.0); + AddMenuItem(WeaponMenu, 0, "Lançador de Foguetes"); + AddMenuItem(WeaponMenu, 0, "Lança-Chamas"); + AddMenuItem(WeaponMenu, 0, "Minigun"); + AddMenuItem(WeaponMenu, 0, "Granadas"); + return 1; +} + +public OnPlayerCommandText(playerid, cmdtext[]) +{ + if (!strcmp(cmdtext, "/desativarlinha", true)) + { + DisableMenuRow(WeaponMenu, 2); // Desativa a linha "Minigun" + return 1; + } + return 1; +} +``` ## Observações @@ -64,4 +63,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [CreateMenu](CreateMenu): Cria um novo menu - [DestroyMenu](DestroyMenu): Remove um menu permanentemente - [AddMenuItem](AddMenuItem): Adiciona um item ao menu -- [IsMenuRowDisabled](IsMenuRowDisabled): Verifica se uma linha está desativada \ No newline at end of file +- [IsMenuRowDisabled](IsMenuRowDisabled): Verifica se uma linha está desativada diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DisableNameTagLOS.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DisableNameTagLOS.md index 2a7d7516ac2..04d6cdbb4fd 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DisableNameTagLOS.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DisableNameTagLOS.md @@ -3,7 +3,6 @@ title: DisableNameTagLOS sidebar_label: DisableNameTagLOS description: Desativa a verificação de linha de visão (Line-Of-Sight) para nametags, permitindo que os jogadores vejam os nomes através de objetos. tags: [] - --- ## Descrição @@ -41,4 +40,4 @@ Você também pode desativar a verificação de linha de visão para nametags at ## Funções Relacionadas - [ShowNameTags](ShowNameTags): Ativa ou desativa a exibição de nametags. -- [ShowPlayerNameTagForPlayer](ShowPlayerNameTagForPlayer): Mostra ou esconde o nametag de um jogador específico para outro jogador. \ No newline at end of file +- [ShowPlayerNameTagForPlayer](ShowPlayerNameTagForPlayer): Mostra ou esconde o nametag de um jogador específico para outro jogador. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DisablePlayerCheckpoint.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DisablePlayerCheckpoint.md index fff5cd6c59e..006fb3fff92 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DisablePlayerCheckpoint.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DisablePlayerCheckpoint.md @@ -3,15 +3,14 @@ title: DisablePlayerCheckpoint sidebar_label: DisablePlayerCheckpoint description: Desativa (esconde/remove) o checkpoint definido para um jogador. tags: ["player", "checkpoint"] - --- ## Descrição Desativa (esconde/remove) o checkpoint ativo de um jogador. Cada jogador pode ter apenas um checkpoint visível por vez. Não é necessário desativar um checkpoint antes de definir outro. -| Parâmetro | Descrição | -| --------- | ------------------------------------------- | +| Parâmetro | Descrição | +| --------- | ------------------------------------------------- | | playerid | ID do jogador que terá seu checkpoint desativado. | ## Retornos @@ -22,13 +21,13 @@ Desativa (esconde/remove) o checkpoint ativo de um jogador. Cada jogador pode te ## Exemplos -```c -public OnPlayerEnterCheckpoint(playerid) -{ - DisablePlayerCheckpoint(playerid); - return 1; -} -``` +```c +public OnPlayerEnterCheckpoint(playerid) +{ + DisablePlayerCheckpoint(playerid); + return 1; +} +``` ## Funções Relacionadas @@ -44,4 +43,4 @@ public OnPlayerEnterCheckpoint(playerid) - [OnPlayerEnterCheckpoint](../callbacks/OnPlayerEnterCheckpoint): Chamado quando um jogador entra em um checkpoint. - [OnPlayerLeaveCheckpoint](../callbacks/OnPlayerLeaveCheckpoint): Chamado quando um jogador sai de um checkpoint. - [OnPlayerLeaveRaceCheckpoint](../callbacks/OnPlayerLeaveRaceCheckpoint): Chamado quando um jogador sai de um checkpoint de corrida. -- [OnPlayerEnterRaceCheckpoint](../callbacks/OnPlayerEnterRaceCheckpoint): Chamado quando um jogador entra em um checkpoint de corrida. \ No newline at end of file +- [OnPlayerEnterRaceCheckpoint](../callbacks/OnPlayerEnterRaceCheckpoint): Chamado quando um jogador entra em um checkpoint de corrida. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DisablePlayerRaceCheckpoint.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DisablePlayerRaceCheckpoint.md index bd870b380c6..76c4c3a5f39 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DisablePlayerRaceCheckpoint.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DisablePlayerRaceCheckpoint.md @@ -9,8 +9,8 @@ tags: ["player", "checkpoint", "racecheckpoint"] Desativa qualquer checkpoint de corrida inicializado para um jogador específico, já que você só pode ter um de cada vez. -| Nome | Descrição | -| -------- | ------------------------------------------------- | +| Nome | Descrição | +| -------- | -------------------------------------------- | | playerid | O jogador para desativar o checkpoint atual. | ## Retornos @@ -41,4 +41,4 @@ public OnPlayerLeaveRaceCheckpoint(playerid) - [OnPlayerEnterCheckpoint](../callbacks/OnPlayerEnterCheckpoint): Chamado quando um jogador entra em um checkpoint. - [OnPlayerLeaveCheckpoint](../callbacks/OnPlayerLeaveCheckpoint): Chamado quando um jogador sai de um checkpoint. - [OnPlayerEnterRaceCheckpoint](../callbacks/OnPlayerEnterRaceCheckpoint): Chamado quando um jogador entra em um checkpoint de corrida. -- [OnPlayerLeaveRaceCheckpoint](../callbacks/OnPlayerLeaveRaceCheckpoint): Chamado quando um jogador sai de um checkpoint de corrida. \ No newline at end of file +- [OnPlayerLeaveRaceCheckpoint](../callbacks/OnPlayerLeaveRaceCheckpoint): Chamado quando um jogador sai de um checkpoint de corrida. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DisableRemoteVehicleCollisions.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DisableRemoteVehicleCollisions.md index ab126a2e03f..38d307d7b96 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DisableRemoteVehicleCollisions.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DisableRemoteVehicleCollisions.md @@ -11,10 +11,10 @@ tags: ["vehicle"] Desativa as colisões entre veículos ocupados para um jogador. -| Nome | Descrição | +| Nome | Descrição | | ------------ | ------------------------------------------------------------- | -| playerid | O ID do jogador para quem você deseja desativar as colisões. | -| bool:disable | 'true' para desativar colisões, 'false' para ativar colisões. | +| playerid | O ID do jogador para quem você deseja desativar as colisões. | +| bool:disable | 'true' para desativar colisões, 'false' para ativar colisões. | ## Retornos @@ -43,4 +43,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) } return 0; } -``` \ No newline at end of file +``` diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/EditAttachedObject.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/EditAttachedObject.md index 0d9fba1a7f8..54744a01f1d 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/EditAttachedObject.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/EditAttachedObject.md @@ -9,10 +9,10 @@ tags: ["player", "object", "attachment"] Entra no modo de edição para um objeto anexado a um jogador. -| Nome | Descrição | -| -------- | ------------------------------------------------ | -| playerid | O ID do jogador que entrará no modo de edição | -| index | O índice (slot) do objeto anexado a ser editado | +| Nome | Descrição | +| -------- | ----------------------------------------------- | +| playerid | O ID do jogador que entrará no modo de edição | +| index | O índice (slot) do objeto anexado a ser editado | ## Retornos @@ -64,4 +64,4 @@ Jogadores poderão escalonar objetos para tamanhos muito grandes ou valores nega ## Callbacks Relacionadas -- [OnPlayerEditAttachedObject](../callbacks/OnPlayerEditAttachedObject): Chamado quando um jogador termina de editar um objeto anexado \ No newline at end of file +- [OnPlayerEditAttachedObject](../callbacks/OnPlayerEditAttachedObject): Chamado quando um jogador termina de editar um objeto anexado diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/EditObject.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/EditObject.md index a4b18457cf1..36da4e07e45 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/EditObject.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/EditObject.md @@ -9,10 +9,10 @@ tags: [] Permite que um jogador edite um objeto (posição e rotação) utilizando o mouse em uma interface gráfica (GUI). -| Nome | Descrição | -| -------- | ------------------------------------------------- | -| playerid | O ID do jogador que irá editar o objeto. | -| objectid | O ID do objeto a ser editado pelo jogador. | +| Nome | Descrição | +| -------- | ------------------------------------------ | +| playerid | O ID do jogador que irá editar o objeto. | +| objectid | O ID do objeto a ser editado pelo jogador. | ## Retornos @@ -58,4 +58,4 @@ Você pode mover a câmera durante a edição pressionando e segurando a barra d - [EditPlayerObject](EditPlayerObject): Edita um objeto de jogador. - [EditAttachedObject](EditAttachedObject): Edita um objeto anexado. - [SelectObject](SelectObject): Seleciona um objeto. -- [CancelEdit](CancelEdit): Cancela a edição de um objeto. \ No newline at end of file +- [CancelEdit](CancelEdit): Cancela a edição de um objeto. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/EditPlayerClass.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/EditPlayerClass.md index 301831ece6d..edf86695030 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/EditPlayerClass.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/EditPlayerClass.md @@ -11,21 +11,21 @@ tags: ["class"] Edita os dados de uma classe existente. -| Nome | Descrição | -|----------------|------------------------------------------------------------------| -| classid | O ID da classe a ser editada. | -| team | O time em que o jogador irá nascer. | -| skin | A [skin](../resources/skins) que o jogador usará ao nascer. | -| Float:spawnX | Coordenada X do ponto de spawn desta classe. | -| Float:spawnY | Coordenada Y do ponto de spawn desta classe. | -| Float:spawnZ | Coordenada Z do ponto de spawn desta classe. | -| Float:angle | Direção que o jogador estará virado ao nascer. | -| WEAPON:weapon1 | Primeira arma que o jogador receberá ao nascer. | -| ammo1 | Munição da primeira arma. | -| WEAPON:weapon2 | Segunda arma que o jogador receberá ao nascer. | -| ammo2 | Munição da segunda arma. | -| WEAPON:weapon3 | Terceira arma que o jogador receberá ao nascer. | -| ammo3 | Munição da terceira arma. | +| Nome | Descrição | +| -------------- | ----------------------------------------------------------- | +| classid | O ID da classe a ser editada. | +| team | O time em que o jogador irá nascer. | +| skin | A [skin](../resources/skins) que o jogador usará ao nascer. | +| Float:spawnX | Coordenada X do ponto de spawn desta classe. | +| Float:spawnY | Coordenada Y do ponto de spawn desta classe. | +| Float:spawnZ | Coordenada Z do ponto de spawn desta classe. | +| Float:angle | Direção que o jogador estará virado ao nascer. | +| WEAPON:weapon1 | Primeira arma que o jogador receberá ao nascer. | +| ammo1 | Munição da primeira arma. | +| WEAPON:weapon2 | Segunda arma que o jogador receberá ao nascer. | +| ammo2 | Munição da segunda arma. | +| WEAPON:weapon3 | Terceira arma que o jogador receberá ao nascer. | +| ammo3 | Munição da terceira arma. | ## Exemplos @@ -43,4 +43,4 @@ EditPlayerClass(10, TEAM_NONE, 299, -253.8291, 2602.9312, 62.8527, -90.0000, WEA ## Recursos Relacionados - [IDs de Skins](../resources/skins) -- [IDs de Armas](../resources/weaponids) \ No newline at end of file +- [IDs de Armas](../resources/weaponids) diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/EditPlayerObject.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/EditPlayerObject.md index b22efca34cb..e9b3658dfa9 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/EditPlayerObject.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/EditPlayerObject.md @@ -9,8 +9,8 @@ tags: ["player"] Permite que um jogador edite um objeto criado para ele (objeto de jogador) ajustando sua posição e rotação usando uma interface gráfica e o mouse. -| Parâmetro | Descrição | -|-----------|-----------| +| Parâmetro | Descrição | +| --------- | ------------------------------------- | | playerid | ID do jogador que irá editar o objeto | | objectid | ID do objeto de jogador a ser editado | @@ -70,4 +70,4 @@ Durante a edição, você pode mover a câmera mantendo pressionada a **barra de ## Callbacks Relacionadas - [OnPlayerEditObject](../callbacks/OnPlayerEditObject): Chamado quando o jogador termina de editar um objeto -- [OnPlayerSelectObject](../callbacks/OnPlayerSelectObject): Chamado quando o jogador seleciona um objeto \ No newline at end of file +- [OnPlayerSelectObject](../callbacks/OnPlayerSelectObject): Chamado quando o jogador seleciona um objeto diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/EnableAllAnimations.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/EnableAllAnimations.md index e509417f1b2..83ede573225 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/EnableAllAnimations.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/EnableAllAnimations.md @@ -11,8 +11,8 @@ tags: ["animation"] Permite o uso de animações que estão faltando em determinadas versões do SA-MP. -| Parâmetro | Descrição | -|-------------|-----------| +| Parâmetro | Descrição | +| ----------- | ---------------------------------------------------------------- | | bool:enable | 'true' para ativar animações ausentes, 'false' para desativá-las | ## Retornos @@ -55,10 +55,11 @@ Você também pode habilitar/desabilitar animações ausentes diretamente no arq ## Comportamento em Diferentes Versões Esta função é particularmente útil quando: + - Trabalhando com versões antigas do SA-MP que não possuem certas animações - Garantindo compatibilidade entre diferentes builds - Utilizando animações customizadas ou modificadas :::warning Algumas animações podem não funcionar corretamente em todas as versões, mesmo quando habilitadas. -::: \ No newline at end of file +::: diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/FindModelFileNameFromCRC.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/FindModelFileNameFromCRC.md index c92d77731e7..38d73e419e9 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/FindModelFileNameFromCRC.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/FindModelFileNameFromCRC.md @@ -11,11 +11,11 @@ tags: ["custom model", "custom skin", "simple model"] Encontra um arquivo de modelo existente de skin customizada ou objeto simples. Os arquivos de modelo ficam na pasta `models` do servidor por padrão (configuração artpath). -| Name | Description | -| ---------------------- | -------------------------------------------------------------------------- | -| crc | O checksum CRC do arquivo de modelo customizado. | -| output[] | Um array para armazenar o nome do arquivo .dff, passado por referência. | -| size = sizeof (output) | O tamanho da string que deve ser armazenada. | +| Name | Description | +| ---------------------- | ----------------------------------------------------------------------- | +| crc | O checksum CRC do arquivo de modelo customizado. | +| output[] | Um array para armazenar o nome do arquivo .dff, passado por referência. | +| size = sizeof (output) | O tamanho da string que deve ser armazenada. | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/FindTextureFileNameFromCRC.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/FindTextureFileNameFromCRC.md index 41858b4d547..465e66a1bc6 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/FindTextureFileNameFromCRC.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/FindTextureFileNameFromCRC.md @@ -11,11 +11,11 @@ tags: ["custom model", "custom skin", "simple model"] Encontra um arquivo de textura existente de skin customizada ou objeto simples. Os arquivos de modelo ficam na pasta `models` do servidor por padrão (configuração artpath). -| Name | Description | -| ---------------------- | -------------------------------------------------------------------------- | -| crc | O checksum CRC do arquivo de modelo customizado. | -| output[] | Um array para armazenar o nome do arquivo .txd, passado por referência. | -| size = sizeof (output) | O tamanho da string que deve ser armazenada. | +| Name | Description | +| ---------------------- | ----------------------------------------------------------------------- | +| crc | O checksum CRC do arquivo de modelo customizado. | +| output[] | Um array para armazenar o nome do arquivo .txd, passado por referência. | +| size = sizeof (output) | O tamanho da string que deve ser armazenada. | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneFlashForAll.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneFlashForAll.md index 58e468f8c6d..4de71b10d9a 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneFlashForAll.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneFlashForAll.md @@ -9,9 +9,9 @@ tags: ["gangzone"] Faz a gangzone piscar para todos os jogadores. -| Nome | Descrição | -| ---------- | ------------------------------------------------------------------------------------------------------------- | -| zone | O ID da gangzone a piscar. | +| Nome | Descrição | +| ---------- | ---------------------------------------------------------------------------------------------------------------- | +| zone | O ID da gangzone a piscar. | | flashcolor | A cor que irá piscar na gangzone, pode ser integer ou hex no formato de cor RGBA. Transparência Alpha suportada. | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetDefaultPlayerColour.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetDefaultPlayerColour.md index 4a78afcc017..3fdb542d4ab 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetDefaultPlayerColour.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetDefaultPlayerColour.md @@ -11,9 +11,9 @@ tags: ["player"] Obtém a cor padrão para o ID do jogador. -| Name | Description | -| -------- | ------------------------------------------------------------------------- | -| playerid | O ID do jogador para obter a cor. Não precisa estar conectado. | +| Name | Description | +| -------- | -------------------------------------------------------------- | +| playerid | O ID do jogador para obter a cor. Não precisa estar conectado. | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetMenuColumns.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetMenuColumns.md index b5f1f754662..a7df8dbee62 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetMenuColumns.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetMenuColumns.md @@ -11,9 +11,9 @@ tags: ["menu"] Obtém o número de colunas ativas. -| Name | Description | -| ----------- | --------------------------------------------- | -| Menu:menuid | O ID do menu de onde obter as colunas. | +| Name | Description | +| ----------- | -------------------------------------- | +| Menu:menuid | O ID do menu de onde obter as colunas. | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarNameAtIndex.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarNameAtIndex.md index 669063b1253..f18ee654baf 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarNameAtIndex.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarNameAtIndex.md @@ -9,12 +9,12 @@ tags: ["player variable", "pvar"] Recupera o nome de uma pVar de jogador pelo índice. -| Name | Description | -| ---------------------- | -------------------------------------------------------------------- | -| playerid | O ID do jogador cuja variável de jogador terá o nome obtido. | -| index | O índice da pVar do jogador. | -| output[] | Uma string para armazenar o nome da pVar, passada por referência. | -| size = sizeof (output) | O tamanho máximo da string retornada. | +| Name | Description | +| ---------------------- | ----------------------------------------------------------------- | +| playerid | O ID do jogador cuja variável de jogador terá o nome obtido. | +| index | O índice da pVar do jogador. | +| output[] | Uma string para armazenar o nome da pVar, passada por referência. | +| size = sizeof (output) | O tamanho máximo da string retornada. | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerAnimFlags.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerAnimFlags.md index 33c090ebbee..f8f780b7d75 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerAnimFlags.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerAnimFlags.md @@ -11,8 +11,8 @@ tags: ["player", "animation"] Obtém as flags de animação do jogador. -| Name | Description | -| -------- | --------------------------------------------------- | +| Name | Description | +| -------- | ------------------------------------------------------ | | playerid | O ID do jogador do qual você quer as flags de animação | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerHydraReactorAngle.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerHydraReactorAngle.md index 36063dbb911..a57f7fcb4e8 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerHydraReactorAngle.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerHydraReactorAngle.md @@ -13,9 +13,9 @@ Obtém o ângulo do reator do hydra do veículo do jogador. ## Parâmetros -| Name | Description | -| -------- | -------------------- | -| playerid | O ID do jogador. | +| Name | Description | +| -------- | ---------------- | +| playerid | O ID do jogador. | ## Exemplos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLandingGearState.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLandingGearState.md index f4e9416b2a6..de665f716e3 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLandingGearState.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLandingGearState.md @@ -13,9 +13,9 @@ Obtém o [estado do trem de pouso](../resources/landinggearstate) do veículo at ## Parâmetros -| Name | Description | -| -------- | --------------------- | -| playerid | O ID do jogador. | +| Name | Description | +| -------- | ---------------- | +| playerid | O ID do jogador. | ## Exemplos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTrainSpeed.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTrainSpeed.md index f8dedc3d28b..443d8deaa3f 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTrainSpeed.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTrainSpeed.md @@ -13,9 +13,9 @@ Obtém a velocidade do trem do jogador. ## Parâmetros -| Name | Description | -| -------- | --------------------- | -| playerid | O ID do jogador. | +| Name | Description | +| -------- | ---------------- | +| playerid | O ID do jogador. | ## Exemplos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVehicleID.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVehicleID.md index db8e88f33af..f570d7e53d8 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVehicleID.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVehicleID.md @@ -11,9 +11,9 @@ Esta função obtém o ID do veículo em que o jogador está atualmente. **Nota:** NÃO é o ID do modelo do veículo. Veja [GetVehicleModel](GetVehicleModel) para isso. -| Nome | Descrição | -| --------- | ---------------------------------------------------------------- | -| playerid | O ID do jogador no veículo do qual você deseja obter o ID | +| Nome | Descrição | +| -------- | --------------------------------------------------------- | +| playerid | O ID do jogador no veículo do qual você deseja obter o ID | ## Retornos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVehicleSeat.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVehicleSeat.md index 88b17c17eef..56cd58890b5 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVehicleSeat.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVehicleSeat.md @@ -9,9 +9,9 @@ tags: ["player", "vehicle"] Descobre em qual assento um jogador está. -| Nome | Descrição | -| --------- | ----------------------------------------------- | -| playerid | O ID do jogador do qual você quer saber o assento. | +| Nome | Descrição | +| -------- | -------------------------------------------------- | +| playerid | O ID do jogador do qual você quer saber o assento. | ## Retornos @@ -46,12 +46,12 @@ public OnPlayerCommandText(playerid, cmdtext[]) } ``` -| ID | Assento | -| --- | ------------------------------ | -| 0 | Motorista | -| 1 | Passageiro da frente | -| 2 | Passageiro traseiro esquerdo | -| 3 | Passageiro traseiro direito | +| ID | Assento | +| --- | -------------------------------------- | +| 0 | Motorista | +| 1 | Passageiro da frente | +| 2 | Passageiro traseiro esquerdo | +| 3 | Passageiro traseiro direito | | 4+ | Assentos de passageiros (coaches etc.) | ## Funções Relacionadas diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerZAim.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerZAim.md index 2a20e4cf963..62ef4e4f9df 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerZAim.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerZAim.md @@ -11,9 +11,9 @@ tags: ["player"] Obtém o Z Aim de um jogador. (relacionado à câmera e mira) -| Name | Description | -| -------- | --------------------- | -| playerid | O ID do jogador. | +| Name | Description | +| -------- | ---------------- | +| playerid | O ID do jogador. | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarNameAtIndex.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarNameAtIndex.md index c342eae00bf..297d7a42fae 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarNameAtIndex.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarNameAtIndex.md @@ -9,11 +9,11 @@ tags: ["server variable", "svar"] Recupera o nome de uma sVar pelo índice. -| Name | Description | -| ---------------------- | ---------------------------------------------------------- | -| index | O índice da sVar. | +| Name | Description | +| ---------------------- | ----------------------------------------------------------------- | +| index | O índice da sVar. | | output[] | Uma string para armazenar o nome da sVar, passada por referência. | -| size = sizeof (output) | O tamanho máximo da string retornada. | +| size = sizeof (output) | O tamanho máximo da string retornada. | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleCab.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleCab.md index e0c51cb7567..e6ffe1bcc07 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleCab.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleCab.md @@ -11,8 +11,8 @@ tags: ["vehicle"] Obtém o ID do cavalo mecânico anexado a um veículo. -| Name | Description | -| --------- | ------------------------------------------ | +| Name | Description | +| --------- | ------------------------------------------------ | | vehicleid | O ID do veículo do qual obter o cavalo mecânico. | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleDistanceFromPoint.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleDistanceFromPoint.md index ecf1e5f854c..81c75e39884 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleDistanceFromPoint.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleDistanceFromPoint.md @@ -9,12 +9,12 @@ tags: ["vehicle"] Esta função pode ser usada para calcular a distância (como um float) entre um veículo e outra coordenada do mapa. Isso pode ser útil para detectar quão longe um veículo está de um local. -| Nome | Descrição | -| --------- | -------------------------------------------------- | -| vehicleid | O ID do veículo para calcular a distância. | -| Float:x | A coordenada X do mapa. | -| Float:y | A coordenada Y do mapa. | -| Float:z | A coordenada Z do mapa. | +| Nome | Descrição | +| --------- | ------------------------------------------ | +| vehicleid | O ID do veículo para calcular a distância. | +| Float:x | A coordenada X do mapa. | +| Float:y | A coordenada Y do mapa. | +| Float:z | A coordenada Z do mapa. | ## Retornos @@ -31,7 +31,7 @@ public OnPlayerText(playerid, text[]) new string[64], vehicleid = GetPlayerVehicleID(playerid); - + new Float:distance = GetVehicleDistanceFromPoint(vehicleid, 237.9, 115.6, 1010.2); diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleHydraReactorAngle.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleHydraReactorAngle.md index 53d05340eaf..3a5f680a501 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleHydraReactorAngle.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleHydraReactorAngle.md @@ -13,9 +13,9 @@ Obtém o ângulo do reator do hydra do veículo. ## Parâmetros -| Name | Description | -| --------- | --------------------- | -| vehicleid | O ID do veículo. | +| Name | Description | +| --------- | ---------------- | +| vehicleid | O ID do veículo. | ## Exemplos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleLandingGearState.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleLandingGearState.md index 2f5197a9058..66ab0dbd187 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleLandingGearState.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleLandingGearState.md @@ -13,9 +13,9 @@ Obtém o [estado do trem de pouso](../resources/landinggearstate) atual do veíc ## Parâmetros -| Name | Description | -| --------- | ---------------------- | -| vehicleid | O ID do veículo. | +| Name | Description | +| --------- | ---------------- | +| vehicleid | O ID do veículo. | ## Exemplos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleModel.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleModel.md index 5a4143f979c..e46220aa0f8 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleModel.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleModel.md @@ -9,9 +9,9 @@ tags: ["vehicle"] Obtém o ID do modelo de um veículo. -| Nome | Descrição | -| --------- | ---------------------------------------- | -| vehicleid | O ID do veículo para obter o modelo. | +| Nome | Descrição | +| --------- | ------------------------------------ | +| vehicleid | O ID do veículo para obter o modelo. | ## Retornos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePos.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePos.md index abf837fe9c3..f079fdc72f1 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePos.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePos.md @@ -9,12 +9,12 @@ tags: ["vehicle"] Obtém a posição de um veículo. -| Nome | Descrição | -| ---------- | ----------------------------------------------------------------------- | -| vehicleid | O ID do veículo para obter a posição. | -| &Float:x | Uma variável float para armazenar a coordenada X, passada por referência. | -| &Float:y | Uma variável float para armazenar a coordenada Y, passada por referência. | -| &Float:z | Uma variável float para armazenar a coordenada Z, passada por referência. | +| Nome | Descrição | +| --------- | ------------------------------------------------------------------------- | +| vehicleid | O ID do veículo para obter a posição. | +| &Float:x | Uma variável float para armazenar a coordenada X, passada por referência. | +| &Float:y | Uma variável float para armazenar a coordenada Y, passada por referência. | +| &Float:z | Uma variável float para armazenar a coordenada Z, passada por referência. | ## Retornos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleSeats.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleSeats.md index 2d1ad101ebb..67ed261b9fc 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleSeats.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleSeats.md @@ -11,8 +11,8 @@ tags: ["vehicle"] Gets the number of seats in the vehicle. -| Name | Description | -| --------- | ------------------ | +| Name | Description | +| ------- | ------------------------ | | modelid | ID of the vehicle model. | ## Return Values diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleTrainSpeed.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleTrainSpeed.md index b66cd0e6f51..761d214c77d 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleTrainSpeed.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleTrainSpeed.md @@ -13,9 +13,9 @@ Obtém a velocidade do trem. ## Parâmetros -| Name | Description | -| --------- | ---------------------- | -| vehicleid | O ID do veículo. | +| Name | Description | +| --------- | ---------------- | +| vehicleid | O ID do veículo. | ## Exemplos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/HideGameTextForAll.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/HideGameTextForAll.md index 93a21133628..369b3670ffa 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/HideGameTextForAll.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/HideGameTextForAll.md @@ -11,9 +11,9 @@ tags: ["player", "gametext"] Interrompe a exibição de um estilo de gametext para todos os jogadores. -| Nome | Descrição | -| -------------- | ----------------------------------------------------------------- | -| style | O [estilo](../resources/gametextstyles) de texto a esconder. | +| Nome | Descrição | +| ----- | ------------------------------------------------------------ | +| style | O [estilo](../resources/gametextstyles) de texto a esconder. | ## Retornos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/HideGameTextForPlayer.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/HideGameTextForPlayer.md index 945140dd285..1fc6b67df43 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/HideGameTextForPlayer.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/HideGameTextForPlayer.md @@ -1,8 +1,7 @@ --- - -title: HideGameTextForPlayer -description: Esconder um estilo de gametext para um jogador. -tags: ["player", "gametext"] +title: HideGameTextForPlayer +description: Esconder um estilo de gametext para um jogador. +tags: ["player", "gametext"] --- @@ -11,10 +10,10 @@ tags: ["player", "gametext"] Interrompe a exibição de um estilo de gametext para um jogador. -| Nome | Descrição | -| -------------- | ----------------------------------------------------------------- | -| playerid | O ID do jogador para o qual o gametext será ocultado. | -| style | O [estilo](../resources/gametextstyles) do texto a ser ocultado. | +| Nome | Descrição | +| -------- | ---------------------------------------------------------------- | +| playerid | O ID do jogador para o qual o gametext será ocultado. | +| style | O [estilo](../resources/gametextstyles) do texto a ser ocultado. | ## Retornos @@ -37,4 +36,4 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) - [GameTextForAll](GameTextForAll): Mostrar gametext para todos os jogadores. - [GetGameText](GetGameText): Obtém todas as informações sobre o estilo de gametext dado. - [HasGameText](HasGameText): O jogador tem um texto no estilo de gametext atual sendo exibido? -- [TextDrawHideForAll](TextDrawHideForAll): Esconder um textdraw para todos os jogadores. \ No newline at end of file +- [TextDrawHideForAll](TextDrawHideForAll): Esconder um textdraw para todos os jogadores. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/IsMenuDisabled.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/IsMenuDisabled.md index f775364c2a4..cab66c5590b 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/IsMenuDisabled.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/IsMenuDisabled.md @@ -11,8 +11,8 @@ tags: ["menu"] Verifica se um menu está desabilitado. -| Name | Description | -| ----------- | ----------------------------- | +| Name | Description | +| ----------- | ------------------------------ | | Menu:menuid | O ID do menu a ser verificado. | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/IsMenuRowDisabled.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/IsMenuRowDisabled.md index 30001b60bc0..a03b1510013 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/IsMenuRowDisabled.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/IsMenuRowDisabled.md @@ -11,8 +11,8 @@ tags: ["menu"] Verifica se uma linha de menu está desabilitada. -| Name | Description | -| ----------- | ----------------------------- | +| Name | Description | +| ----------- | ------------------------------ | | Menu:menuid | O ID do menu a ser verificado. | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInAnyVehicle.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInAnyVehicle.md index 61b33aed33d..f7f11749162 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInAnyVehicle.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInAnyVehicle.md @@ -9,9 +9,9 @@ tags: ["player", "vehicle"] Verifica se um jogador está dentro de qualquer veículo (como motorista ou passageiro). -| Nome | Descrição | -| --------- | ----------------------------- | -| playerid | O ID do jogador a ser verificado. | +| Nome | Descrição | +| -------- | --------------------------------- | +| playerid | O ID do jogador a ser verificado. | ## Retornos @@ -44,4 +44,3 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [IsPlayerInVehicle](IsPlayerInVehicle): Verifica se um jogador está em um determinado veículo. - [GetPlayerVehicleSeat](GetPlayerVehicleSeat): Verifica em qual assento o jogador está. - diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInVehicle.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInVehicle.md index 7048a317858..2d1553b8703 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInVehicle.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInVehicle.md @@ -9,9 +9,9 @@ tags: ["player", "vehicle"] Verifica se um jogador está em um veículo específico. -| Nome | Descrição | -| --------- | --------------------------------------- | -| playerid | ID do jogador. | +| Nome | Descrição | +| --------- | ------------------------------------- | +| playerid | ID do jogador. | | vehicleid | ID do veículo. Nota: NÃO é o modelid! | ## Retornos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/IsValidCustomModel.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/IsValidCustomModel.md index 6a195a253a4..cd6503866c6 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/IsValidCustomModel.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/IsValidCustomModel.md @@ -11,8 +11,8 @@ tags: ["custom model", "custom skin", "simple model"] Verifica se um ID de modelo customizado é válido. -| Name | Description | -| ------- | ------------------------------------------ | +| Name | Description | +| ------- | -------------------------------------------- | | modelid | O ID do modelo customizado a ser verificado. | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ManualVehicleEngineAndLights.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ManualVehicleEngineAndLights.md index 32040874b9b..aa5d6c65f63 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ManualVehicleEngineAndLights.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ManualVehicleEngineAndLights.md @@ -1,13 +1,13 @@ --- title: ManualVehicleEngineAndLights sidebar_label: ManualVehicleEngineAndLights -description: Use esta função em (OnGameModeInit) para informar a todos os clientes que o script controlará os motores e as luzes do veículo. +description: Use esta função em (OnGameModeInit) para informar a todos os clientes que o script controlará os motores e as luzes do veículo. tags: ["vehicle"] --- ## Description -Use esta função antes que qualquer jogador se conecte (OnGameModeInit) para informar a todos os clientes que o script controlará os motores e as luzes do veículo. Isso evita que o jogo ligue / desligue automaticamente o motor quando os jogadores entram/saem dos veículos e os faróis acendem automaticamente quando está escuro. +Use esta função antes que qualquer jogador se conecte (OnGameModeInit) para informar a todos os clientes que o script controlará os motores e as luzes do veículo. Isso evita que o jogo ligue / desligue automaticamente o motor quando os jogadores entram/saem dos veículos e os faróis acendem automaticamente quando está escuro. ## Exemplos @@ -23,13 +23,13 @@ public OnGameModeInit() :::warning -Não é possível reverter esta função depois de ter sido usada. Você deve usá-lo ou não usá-lo. +Não é possível reverter esta função depois de ter sido usada. Você deve usá-lo ou não usá-lo. ::: :::tip -Você também pode ativar ou desativar esta função por meio do [config.json](../../server/config.json) +Você também pode ativar ou desativar esta função por meio do [config.json](../../server/config.json) ```json "use_manual_engine_and_lights": true, @@ -37,8 +37,8 @@ Você também pode ativar ou desativar esta função por meio do [config.json](. ::: -## Funções relacionadas +## Funções relacionadas -- [SetVehicleParamsEx](SetVehicleParamsEx): Define os parâmetros de um veículo para todos os jogadores. -- [GetVehicleParamsEx](GetVehicleParamsEx): Obtém os parâmetros de um veículo. -- [SetVehicleParamsForPlayer](SetVehicleParamsForPlayer): Define os parâmetros de um veículo para um jogador. +- [SetVehicleParamsEx](SetVehicleParamsEx): Define os parâmetros de um veículo para todos os jogadores. +- [GetVehicleParamsEx](GetVehicleParamsEx): Obtém os parâmetros de um veículo. +- [SetVehicleParamsForPlayer](SetVehicleParamsForPlayer): Define os parâmetros de um veículo para um jogador. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PauseRecordingPlayback.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PauseRecordingPlayback.md index fe25c580c81..bfd4eaeee0a 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PauseRecordingPlayback.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PauseRecordingPlayback.md @@ -11,4 +11,4 @@ Isso pausará a reprodução da gravação. ## Funções Relacionadas -- [ResumeRecordingPlayback](ResumeRecordingPlayback): Retoma a gravação se ela estiver pausada. \ No newline at end of file +- [ResumeRecordingPlayback](ResumeRecordingPlayback): Retoma a gravação se ela estiver pausada. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PutPlayerInVehicle.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PutPlayerInVehicle.md index d81b99344bd..5bb8c864b91 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PutPlayerInVehicle.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PutPlayerInVehicle.md @@ -9,11 +9,11 @@ tags: ["player", "vehicle"] Coloca um jogador em um veículo. -| Nome | Descrição | -| ---------- | ----------------------------------------- | -| playerid | O ID do jogador a ser colocado no veículo. | -| vehicleid | O ID do veículo onde o jogador será colocado. | -| seatid | O ID do assento onde o jogador será colocado. | +| Nome | Descrição | +| --------- | --------------------------------------------- | +| playerid | O ID do jogador a ser colocado no veículo. | +| vehicleid | O ID do veículo onde o jogador será colocado. | +| seatid | O ID do assento onde o jogador será colocado. | ## Retornos @@ -31,12 +31,12 @@ public OnPlayerEnterVehicle(playerid, vehicleid, ispassanger) } ``` -| ID | Assento | -| --- | ---------------------------- | -| 0 | Motorista | -| 1 | Passageiro da frente | -| 2 | Passageiro de trás à esquerda | -| 3 | Passageiro de trás à direita | +| ID | Assento | +| --- | -------------------------------------- | +| 0 | Motorista | +| 1 | Passageiro da frente | +| 2 | Passageiro de trás à esquerda | +| 3 | Passageiro de trás à direita | | 4+ | Assentos de passageiros (ônibus, etc.) | ## Notas diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/RemovePlayerFromVehicle.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/RemovePlayerFromVehicle.md index 2fbf148e53c..35531c61abf 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/RemovePlayerFromVehicle.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/RemovePlayerFromVehicle.md @@ -9,10 +9,10 @@ tags: ["player", "vehicle"] Remove/ejeta um jogador do seu veículo. -| Nome | Descrição | -| ----------- | --------------------------------------------------------- | -| playerid | O ID do jogador a ser removido de seu veículo. | -| bool:force | Remover do veículo instantaneamente. (padrão: `false`) | +| Nome | Descrição | +| ---------- | ------------------------------------------------------ | +| playerid | O ID do jogador a ser removido de seu veículo. | +| bool:force | Remover do veículo instantaneamente. (padrão: `false`) | ## Retornos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ResumeRecordingPlayback.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ResumeRecordingPlayback.md index f3bce26232f..d4823ca22ea 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ResumeRecordingPlayback.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ResumeRecordingPlayback.md @@ -11,4 +11,4 @@ Isso retomará a gravação pausada. ## Funções Relacionadas -- [PauseRecordingPlayback](PauseRecordingPlayback): Retoma a gravação se ela estiver pausada. \ No newline at end of file +- [PauseRecordingPlayback](PauseRecordingPlayback): Retoma a gravação se ela estiver pausada. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/acos.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/acos.md index 7c63ae88c34..41186639b6f 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/acos.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/acos.md @@ -11,8 +11,8 @@ tags: ["math"] Obter o valor invertido de um cosseno em graus. Na trigonometria, o arco cosseno é a operação inversa do cosseno. -| Nome | Descrição | -| ----------- | ------------------------------------------------------------ | +| Nome | Descrição | +| ----------- | ---------------------------------------------------------- | | Float:value | valor cujo arco cosseno é calculado, no intervalo [-1,+1]. | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/argcount.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/argcount.md index 23fb4551b60..2890300d510 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/argcount.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/argcount.md @@ -17,4 +17,4 @@ O número de argumentos passados diretamente para o script. - [argindex](argindex): Obter o nome do argumento no índice fornecido após --. - [argstr](argstr): Obter o valor string de um argumento por nome. -- [argvalue](argvalue): Obter o número de argumentos passados para o script (aqueles após --). \ No newline at end of file +- [argvalue](argvalue): Obter o número de argumentos passados para o script (aqueles após --). diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/argindex.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/argindex.md index 61eb23e8294..df4551198c9 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/argindex.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/argindex.md @@ -9,12 +9,12 @@ tags: ["arguments", "args"] Obter o nome do argumento no índice fornecido após **--**. -| Nome | Descrição | -| --------------------- | ----------------------------------------------- | +| Nome | Descrição | +| --------------------- | ---------------------------------------------------------- | | index | O deslocamento baseado em zero para o argumento do script. | -| value[] | O destino da string de saída. | -| size = sizeof (value) | O tamanho do destino. | -| bool:pack = false | O valor de retorno deve ser empacotado? | +| value[] | O destino da string de saída. | +| size = sizeof (value) | O tamanho do destino. | +| bool:pack = false | O valor de retorno deve ser empacotado? | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/argstr.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/argstr.md index a86897ae455..b7f615ad716 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/argstr.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/argstr.md @@ -9,13 +9,13 @@ tags: ["arguments", "args"] Obter o valor string de um argumento por nome. -| Nome | Descrição | -| --------------------- | ----------------------------------------------------------------- | +| Nome | Descrição | +| --------------------- | -------------------------------------------------------------------- | | skip = 0 | O número de argumentos (com potencialmente o mesmo nome) para pular. | -| const argument[] = "" | O nome do argumento, incluindo `-`s e `/`s. | -| value[] = "" | O destino da string de saída. | -| size = sizeof (value) | O tamanho do destino. | -| bool:pack = false | O valor de retorno deve ser empacotado? | +| const argument[] = "" | O nome do argumento, incluindo `-`s e `/`s. | +| value[] = "" | O destino da string de saída. | +| size = sizeof (value) | O tamanho do destino. | +| bool:pack = false | O valor de retorno deve ser empacotado? | ## Retorno @@ -25,4 +25,4 @@ Obter o valor string de um argumento por nome. - [argcount](argcount): Obter o número de argumentos passados para o script (aqueles após --). - [argindex](argindex): Obter o nome do argumento no índice fornecido após --. -- [argvalue](argvalue): Obter o número de argumentos passados para o script (aqueles após --). \ No newline at end of file +- [argvalue](argvalue): Obter o número de argumentos passados para o script (aqueles após --). diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/argvalue.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/argvalue.md index c142404aa80..4492c2d46e7 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/argvalue.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/argvalue.md @@ -9,11 +9,11 @@ tags: ["arguments", "args"] Obter o número de argumentos passados para o script (aqueles após **--**). -| Nome | Descrição | -| --------------------- | ----------------------------------------------------------------- | +| Nome | Descrição | +| --------------------- | -------------------------------------------------------------------- | | skip = 0 | O número de argumentos (com potencialmente o mesmo nome) para pular. | -| const argument[] = "" | O nome do argumento, incluindo `-`s e `/`s. | -| &value = cellmin | O destino da saída. | +| const argument[] = "" | O nome do argumento, incluindo `-`s e `/`s. | +| &value = cellmin | O destino da saída. | ## Retorno @@ -28,4 +28,4 @@ Por exemplo, com `--load test --run` o argumento `--run` é o índice `2`. - [argcount](argcount): Obter o número de argumentos passados para o script (aqueles após --). - [argindex](argindex): Obter o nome do argumento no índice fornecido após --. -- [argstr](argstr): Obter o valor string de um argumento por nome. \ No newline at end of file +- [argstr](argstr): Obter o valor string de um argumento por nome. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/asin.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/asin.md index 4e12a50da75..1374c238252 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/asin.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/asin.md @@ -11,8 +11,8 @@ tags: ["math"] Obter o valor inverso de um seno em graus. Em trigonometria, arco seno é a operação inversa do seno. -| Nome | Descrição | -| ----------- | -------------------------------------------------------- | +| Nome | Descrição | +| ----------- | ------------------------------------------------------- | | Float:value | valor cujo arco seno é calculado, no intervalo [-1,+1]. | ## Retorno @@ -41,4 +41,4 @@ public OnGameModeInit() - [floattan](floattan): Obter a tangente de um ângulo específico. - [acos](acos): Obter o valor inverso de um cosseno em graus. - [atan](atan): Obter o valor inverso de uma tangente em graus. -- [atan2](atan2): Obter o valor inverso multivalorado de uma tangente em graus. \ No newline at end of file +- [atan2](atan2): Obter o valor inverso multivalorado de uma tangente em graus. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/atan.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/atan.md index 0507246d3d9..607b87c7fc3 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/atan.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/atan.md @@ -11,9 +11,9 @@ tags: ["math"] Obter o valor inverso de uma tangente em graus. Em trigonometria, arco tangente é a operação inversa da tangente. Note que devido à ambiguidade de sinal, a função não consegue determinar com certeza em qual quadrante o ângulo se encontra apenas pelo seu valor de tangente. Veja [atan2](atan2) para uma alternativa que aceita um argumento fracional. -| Nome | Descrição | -| ----------- | --------------------------------------- | -| Float:value | valor cujo arco tangente é calculado. | +| Nome | Descrição | +| ----------- | ------------------------------------- | +| Float:value | valor cujo arco tangente é calculado. | ## Retorno @@ -41,4 +41,4 @@ public OnGameModeInit() - [floattan](floattan): Obter a tangente de um ângulo específico. - [asin](asin): Obter o valor inverso de um seno em graus. - [acos](acos): Obter o valor inverso de um cosseno em graus. -- [atan2](atan2): Obter o valor inverso multivalorado de uma tangente em graus. \ No newline at end of file +- [atan2](atan2): Obter o valor inverso multivalorado de uma tangente em graus. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/atan2.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/atan2.md index 40aa9f1a3dc..395731a81fe 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/atan2.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/atan2.md @@ -15,10 +15,10 @@ Note que o valor y é o primeiro parâmetro e o valor x é o segundo parâmetro. Obter o valor inverso multivalorado de uma tangente em graus. Em trigonometria, arco tangente é a operação inversa da tangente. Para calcular o valor, a função leva em conta o sinal de ambos os argumentos para determinar o quadrante. -| Nome | Descrição | -| ------- | ------------------------------------------------------------- | -| Float:y | valor representando a proporção da coordenada y. | -| Float:x | valor representando a proporção da coordenada x. | +| Nome | Descrição | +| ------- | ------------------------------------------------ | +| Float:y | valor representando a proporção da coordenada y. | +| Float:x | valor representando a proporção da coordenada x. | ## Retorno @@ -47,4 +47,4 @@ public OnGameModeInit() - [floattan](floattan): Obter a tangente de um ângulo específico. - [asin](asin): Obter o valor inverso de um seno em graus. - [acos](acos): Obter o valor inverso de um cosseno em graus. -- [atan](atan): Obter o valor inverso de uma tangente em graus. \ No newline at end of file +- [atan](atan): Obter o valor inverso de uma tangente em graus. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/clamp.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/clamp.md index 1369105ddb5..0c8878ca09a 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/clamp.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/clamp.md @@ -11,10 +11,10 @@ tags: ["core"] Força um valor a estar dentro de um intervalo. -| Nome | Descrição | -| ----- | ------------------------------------------------- | -| value | O valor a ser forçado em um intervalo. | -| min | O limite inferior do intervalo. _(opcional=cellmin)_ | +| Nome | Descrição | +| ----- | ---------------------------------------------------- | +| value | O valor a ser forçado em um intervalo. | +| min | O limite inferior do intervalo. _(opcional=cellmin)_ | | max | O limite superior do intervalo. _(opcional=cellmax)_ | ## Retorno @@ -32,4 +32,4 @@ new printf("O valor é: %d", clamp(valueA, 5, 10)); // saída: "O valor é: 5" porque 3 é menor que 5. printf("O valor é: %d", clamp(valueB, 5, 10)); // saída: "O valor é: 7" porque 7 está entre 5 e 10. printf("O valor é: %d", clamp(valueC, 5, 10)); // saída: "O valor é: 10" porque 100 é maior que 10. -``` \ No newline at end of file +``` diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_field_name.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_field_name.md index 348e53256fa..692825264ca 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_field_name.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_field_name.md @@ -11,12 +11,12 @@ tags: ["sqlite"] Retorna o nome de um campo em um índice específico. -| Nome | Descrição | -| ----------------- | ------------------------------------------------------------------ | +| Nome | Descrição | +| ----------------- | ----------------------------------------------------------------------- | | DBResult:dbresult | O resultado de onde obter os dados; retornado por [db_query](db_query). | -| field | O índice do campo para obter o nome. | -| result[] | O resultado. | -| maxlength | O comprimento máximo do campo. | +| field | O índice do campo para obter o nome. | +| result[] | O resultado. | +| maxlength | O comprimento máximo do campo. | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_free_result.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_free_result.md index 4e2ded81ea0..5aba2f9ac48 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_free_result.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_free_result.md @@ -11,8 +11,8 @@ tags: ["sqlite"] Libera a memória do resultado alocada de db_query. -| Nome | Descrição | -| ----------------- | -------------------------------------------------------- | +| Nome | Descrição | +| ----------------- | ---------------------------------------------------------------------- | | DBResult:dbresult | O conjunto de resultados para liberar alocado por [db_query](db_query) | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field.md index 464c65297ea..9cd7a37f532 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field.md @@ -11,12 +11,12 @@ tags: ["sqlite"] Obtém o conteúdo de um campo de db_query -| Nome | Descrição | -| ----------------- | ---------------------------------------- | -| DBResult:dbresult | O resultado de onde obter os dados. | -| field | O campo de onde obter os dados. | -| result[] | O resultado. | -| maxlength | O comprimento máximo do campo. | +| Nome | Descrição | +| ----------------- | ----------------------------------- | +| DBResult:dbresult | O resultado de onde obter os dados. | +| field | O campo de onde obter os dados. | +| result[] | O resultado. | +| maxlength | O comprimento máximo do campo. | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc.md index 4f42f64f808..03ad1695656 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc.md @@ -11,12 +11,12 @@ tags: ["sqlite"] Obtém o conteúdo do campo com nome especificado. -| Nome | Descrição | -| ----------------- | ---------------------------------------- | -| DBResult:dbresult | O resultado de onde obter os dados | -| field[] | O nome do campo de onde obter os dados | -| result[] | O resultado | -| maxlength | O comprimento máximo do campo | +| Nome | Descrição | +| ----------------- | -------------------------------------- | +| DBResult:dbresult | O resultado de onde obter os dados | +| field[] | O nome do campo de onde obter os dados | +| result[] | O resultado | +| maxlength | O comprimento máximo do campo | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc_float.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc_float.md index 72eb8e2a9a4..7992d296d8b 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc_float.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc_float.md @@ -11,10 +11,10 @@ tags: ["sqlite"] A função obtém o conteúdo do campo como um número de ponto flutuante do nome do campo especificado. -| Nome | Descrição | -| ----------------- | ---------------------------------------- | -| DBResult:dbresult | O resultado de onde obter os dados | -| field[] | O nome do campo de onde obter os dados | +| Nome | Descrição | +| ----------------- | -------------------------------------- | +| DBResult:dbresult | O resultado de onde obter os dados | +| field[] | O nome do campo de onde obter os dados | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc_int.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc_int.md index eb1d80e4b85..30c446e744b 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc_int.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc_int.md @@ -11,10 +11,10 @@ tags: ["sqlite"] Obtém o conteúdo do campo como um inteiro com nome especificado. -| Nome | Descrição | -| ----------------- | ---------------------------------------- | -| DBResult:dbresult | O resultado de onde obter os dados | -| field[] | O nome do campo de onde obter os dados | +| Nome | Descrição | +| ----------------- | -------------------------------------- | +| DBResult:dbresult | O resultado de onde obter os dados | +| field[] | O nome do campo de onde obter os dados | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_float.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_float.md index 0a9714e26b7..51202acf0dd 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_float.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_float.md @@ -11,10 +11,10 @@ tags: ["sqlite"] A função obtém o conteúdo de um campo como um número de ponto flutuante com o índice do campo especificado. -| Nome | Descrição | -| ----------------- | ---------------------------------------- | -| DBResult:dbresult | O resultado de onde obter os dados. | -| field = 0 | O campo de onde obter os dados. | +| Nome | Descrição | +| ----------------- | ----------------------------------- | +| DBResult:dbresult | O resultado de onde obter os dados. | +| field = 0 | O campo de onde obter os dados. | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_int.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_int.md index 9a399086dd7..2a490bd273b 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_int.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_int.md @@ -11,10 +11,10 @@ tags: ["sqlite"] Obtém o conteúdo de um campo como um inteiro de db_query -| Nome | Descrição | -| ----------------- | ---------------------------------------- | -| DBResult:dbresult | O resultado de onde obter os dados. | -| field = 0 | O campo de onde obter os dados. | +| Nome | Descrição | +| ----------------- | ----------------------------------- | +| DBResult:dbresult | O resultado de onde obter os dados. | +| field = 0 | O campo de onde obter os dados. | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_get_mem_handle.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_get_mem_handle.md index c6e3785f429..ff7f8a898de 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_get_mem_handle.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_get_mem_handle.md @@ -13,8 +13,8 @@ tags: ["sqlite"] A função obtém o handle de memória para uma conexão de banco de dados SQLite que foi aberta com [db_open](db_open). -| Nome | Descrição | -| ----- | ---------------------------------------------------------------------- | +| Nome | Descrição | +| ----- | ------------------------------------------------------------------------- | | DB:db | O índice da conexão do banco de dados (retornado por [db_open](db_open)). | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_next_row.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_next_row.md index 2413198c599..34c1af92223 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_next_row.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_next_row.md @@ -1,18 +1,16 @@ --- - title: db_next_row sidebar_label: db_next_row description: Avança para a próxima linha do conjunto de resultados obtido com `db_query`. tags: ["sqlite"] - --- ## descrição A função avança para a próxima linha do resultado obtido com [db_query](db_query). -| Nome | Descrição | -| ------------------ | ---------------------------------------------- | +| Nome | Descrição | +| ----------------- | --------------------------------------------- | | DBResult:dbresult | Resultado retornado por [db_query](db_query). | ## retorno @@ -82,20 +80,20 @@ public OnGameModeExit() ## funções relacionadas -* [db_open](db_open): Abre conexão com banco SQLite -* [db_close](db_close): Fecha conexão com banco SQLite -* [db_query](db_query): Executa consulta no banco -* [db_free_result](db_free_result): Libera memória do resultado -* [db_num_rows](db_num_rows): Obtém número de linhas do resultado -* [db_num_fields](db_num_fields): Obtém número de campos do resultado -* [db_field_name](db_field_name): Retorna nome do campo pelo índice -* [db_get_field](db_get_field): Obtém conteúdo do campo pelo índice -* [db_get_field_assoc](db_get_field_assoc): Obtém conteúdo do campo pelo nome -* [db_get_field_int](db_get_field_int): Obtém conteúdo do campo como inteiro pelo índice -* [db_get_field_assoc_int](db_get_field_assoc_int): Obtém conteúdo do campo como inteiro pelo nome -* [db_get_field_float](db_get_field_float): Obtém conteúdo do campo como float pelo índice -* [db_get_field_assoc_float](db_get_field_assoc_float): Obtém conteúdo do campo como float pelo nome -* [db_get_mem_handle](db_get_mem_handle): Obtém handle de memória do banco aberto com db_open -* [db_get_result_mem_handle](db_get_result_mem_handle): Obtém handle de memória do resultado db_query -* [db_debug_openfiles](db_debug_openfiles): Número de conexões abertas -* [db_debug_openresults](db_debug_openresults): Número de resultados abertos +- [db_open](db_open): Abre conexão com banco SQLite +- [db_close](db_close): Fecha conexão com banco SQLite +- [db_query](db_query): Executa consulta no banco +- [db_free_result](db_free_result): Libera memória do resultado +- [db_num_rows](db_num_rows): Obtém número de linhas do resultado +- [db_num_fields](db_num_fields): Obtém número de campos do resultado +- [db_field_name](db_field_name): Retorna nome do campo pelo índice +- [db_get_field](db_get_field): Obtém conteúdo do campo pelo índice +- [db_get_field_assoc](db_get_field_assoc): Obtém conteúdo do campo pelo nome +- [db_get_field_int](db_get_field_int): Obtém conteúdo do campo como inteiro pelo índice +- [db_get_field_assoc_int](db_get_field_assoc_int): Obtém conteúdo do campo como inteiro pelo nome +- [db_get_field_float](db_get_field_float): Obtém conteúdo do campo como float pelo índice +- [db_get_field_assoc_float](db_get_field_assoc_float): Obtém conteúdo do campo como float pelo nome +- [db_get_mem_handle](db_get_mem_handle): Obtém handle de memória do banco aberto com db_open +- [db_get_result_mem_handle](db_get_result_mem_handle): Obtém handle de memória do resultado db_query +- [db_debug_openfiles](db_debug_openfiles): Número de conexões abertas +- [db_debug_openresults](db_debug_openresults): Número de resultados abertos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_num_fields.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_num_fields.md index fe6b51e7892..162ba9f0e5a 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_num_fields.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_num_fields.md @@ -1,18 +1,16 @@ --- - title: db_num_fields sidebar_label: db_num_fields description: Obtém o número de campos do conjunto de resultados obtido com `db_query`. tags: ["sqlite"] - --- ## descrição A função retorna o número de campos (colunas) do resultado obtido com [db_query](db_query). -| Nome | Descrição | -| ------------------ | ---------------------------------------------- | +| Nome | Descrição | +| ----------------- | --------------------------------------------- | | DBResult:dbresult | Resultado retornado por [db_query](db_query). | ## retorno @@ -108,20 +106,20 @@ public OnGameModeExit() ## funções relacionadas -* [db_open](db_open): Abrir conexão com banco SQLite -* [db_close](db_close): Fechar conexão com banco SQLite -* [db_query](db_query): Executar consulta -* [db_free_result](db_free_result): Liberar resultado -* [db_num_rows](db_num_rows): Número de linhas no resultado -* [db_next_row](db_next_row): Avançar para próxima linha -* [db_field_name](db_field_name): Nome do campo por índice -* [db_get_field](db_get_field): Conteúdo do campo por índice -* [db_get_field_assoc](db_get_field_assoc): Conteúdo do campo por nome -* [db_get_field_int](db_get_field_int): Conteúdo do campo inteiro por índice -* [db_get_field_assoc_int](db_get_field_assoc_int): Conteúdo do campo inteiro por nome -* [db_get_field_float](db_get_field_float): Conteúdo do campo float por índice -* [db_get_field_assoc_float](db_get_field_assoc_float): Conteúdo do campo float por nome -* [db_get_mem_handle](db_get_mem_handle): Handle de memória do banco -* [db_get_result_mem_handle](db_get_result_mem_handle): Handle de memória do resultado -* [db_debug_openfiles](db_debug_openfiles): Número de conexões abertas -* [db_debug_openresults](db_debug_openresults): Número de resultados abertos +- [db_open](db_open): Abrir conexão com banco SQLite +- [db_close](db_close): Fechar conexão com banco SQLite +- [db_query](db_query): Executar consulta +- [db_free_result](db_free_result): Liberar resultado +- [db_num_rows](db_num_rows): Número de linhas no resultado +- [db_next_row](db_next_row): Avançar para próxima linha +- [db_field_name](db_field_name): Nome do campo por índice +- [db_get_field](db_get_field): Conteúdo do campo por índice +- [db_get_field_assoc](db_get_field_assoc): Conteúdo do campo por nome +- [db_get_field_int](db_get_field_int): Conteúdo do campo inteiro por índice +- [db_get_field_assoc_int](db_get_field_assoc_int): Conteúdo do campo inteiro por nome +- [db_get_field_float](db_get_field_float): Conteúdo do campo float por índice +- [db_get_field_assoc_float](db_get_field_assoc_float): Conteúdo do campo float por nome +- [db_get_mem_handle](db_get_mem_handle): Handle de memória do banco +- [db_get_result_mem_handle](db_get_result_mem_handle): Handle de memória do resultado +- [db_debug_openfiles](db_debug_openfiles): Número de conexões abertas +- [db_debug_openresults](db_debug_openresults): Número de resultados abertos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_num_rows.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_num_rows.md index 9dddf3128bc..4df728fae01 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_num_rows.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_num_rows.md @@ -1,5 +1,4 @@ --- - title: db_num_rows sidebar_label: db_num_rows description: Retorna o número de linhas de um resultado obtido com `db_query`. @@ -10,8 +9,8 @@ tags: ["sqlite"] Retorna o número de linhas de um resultado obtido com [db_query](db_query). -| Nome | Descrição | -| ------------------ | ---------------------------------------------- | +| Nome | Descrição | +| ----------------- | --------------------------------------------- | | DBResult:dbresult | Resultado retornado por [db_query](db_query). | ## retorno @@ -80,20 +79,20 @@ public OnGameModeExit() ## funções relacionadas -* [db_open](db_open): Abrir conexão com banco SQLite -* [db_close](db_close): Fechar conexão com banco SQLite -* [db_query](db_query): Executar consulta -* [db_free_result](db_free_result): Liberar resultado -* [db_next_row](db_next_row): Avançar para próxima linha -* [db_num_fields](db_num_fields): Número de campos no resultado -* [db_field_name](db_field_name): Nome do campo por índice -* [db_get_field](db_get_field): Conteúdo do campo por índice -* [db_get_field_assoc](db_get_field_assoc): Conteúdo do campo por nome -* [db_get_field_int](db_get_field_int): Conteúdo inteiro por índice -* [db_get_field_assoc_int](db_get_field_assoc_int): Conteúdo inteiro por nome -* [db_get_field_float](db_get_field_float): Conteúdo float por índice -* [db_get_field_assoc_float](db_get_field_assoc_float): Conteúdo float por nome -* [db_get_mem_handle](db_get_mem_handle): Handle de memória do banco -* [db_get_result_mem_handle](db_get_result_mem_handle): Handle de memória do resultado -* [db_debug_openfiles](db_debug_openfiles): Número de conexões abertas -* [db_debug_openresults](db_debug_openresults): Número de resultados abertos +- [db_open](db_open): Abrir conexão com banco SQLite +- [db_close](db_close): Fechar conexão com banco SQLite +- [db_query](db_query): Executar consulta +- [db_free_result](db_free_result): Liberar resultado +- [db_next_row](db_next_row): Avançar para próxima linha +- [db_num_fields](db_num_fields): Número de campos no resultado +- [db_field_name](db_field_name): Nome do campo por índice +- [db_get_field](db_get_field): Conteúdo do campo por índice +- [db_get_field_assoc](db_get_field_assoc): Conteúdo do campo por nome +- [db_get_field_int](db_get_field_int): Conteúdo inteiro por índice +- [db_get_field_assoc_int](db_get_field_assoc_int): Conteúdo inteiro por nome +- [db_get_field_float](db_get_field_float): Conteúdo float por índice +- [db_get_field_assoc_float](db_get_field_assoc_float): Conteúdo float por nome +- [db_get_mem_handle](db_get_mem_handle): Handle de memória do banco +- [db_get_result_mem_handle](db_get_result_mem_handle): Handle de memória do resultado +- [db_debug_openfiles](db_debug_openfiles): Número de conexões abertas +- [db_debug_openresults](db_debug_openresults): Número de resultados abertos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_query.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_query.md index e15fdd826a9..2078067e234 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_query.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_query.md @@ -1,18 +1,16 @@ --- - title: db_query sidebar_label: db_query description: Executa uma consulta SQL numa base de dados SQLite já aberta. tags: ["sqlite"] - --- ## descrição Executa uma consulta SQL numa base de dados SQLite já aberta. -| Nome | Descrição | -| -------- | ------------------------------------ | +| Nome | Descrição | +| ------- | ------------------------------------ | | DB:db | Handle da base de dados a consultar. | | query[] | Consulta SQL a executar. | @@ -76,20 +74,20 @@ public OnGameModeExit() ## funções relacionadas -* [db_open](db_open): Abrir uma conexão com uma base de dados SQLite -* [db_close](db_close): Fechar a conexão com a base de dados -* [db_free_result](db_free_result): Libertar a memória do resultado -* [db_num_rows](db_num_rows): Obter o número de linhas no resultado -* [db_next_row](db_next_row): Passar para a próxima linha -* [db_num_fields](db_num_fields): Obter o número de campos no resultado -* [db_field_name](db_field_name): Obter o nome do campo por índice -* [db_get_field](db_get_field): Obter o conteúdo do campo por índice -* [db_get_field_assoc](db_get_field_assoc): Obter o conteúdo do campo por nome -* [db_get_field_int](db_get_field_int): Obter o conteúdo inteiro por índice -* [db_get_field_assoc_int](db_get_field_assoc_int): Obter o conteúdo inteiro por nome -* [db_get_field_float](db_get_field_float): Obter o conteúdo float por índice -* [db_get_field_assoc_float](db_get_field_assoc_float): Obter o conteúdo float por nome -* [db_get_mem_handle](db_get_mem_handle): Obter o handle de memória da base de dados -* [db_get_result_mem_handle](db_get_result_mem_handle): Obter o handle de memória do resultado da consulta -* [db_debug_openfiles](db_debug_openfiles): Obter o número de conexões abertas para debug -* [db_debug_openresults](db_debug_openresults): Obter o número de resultados abertos para debug +- [db_open](db_open): Abrir uma conexão com uma base de dados SQLite +- [db_close](db_close): Fechar a conexão com a base de dados +- [db_free_result](db_free_result): Libertar a memória do resultado +- [db_num_rows](db_num_rows): Obter o número de linhas no resultado +- [db_next_row](db_next_row): Passar para a próxima linha +- [db_num_fields](db_num_fields): Obter o número de campos no resultado +- [db_field_name](db_field_name): Obter o nome do campo por índice +- [db_get_field](db_get_field): Obter o conteúdo do campo por índice +- [db_get_field_assoc](db_get_field_assoc): Obter o conteúdo do campo por nome +- [db_get_field_int](db_get_field_int): Obter o conteúdo inteiro por índice +- [db_get_field_assoc_int](db_get_field_assoc_int): Obter o conteúdo inteiro por nome +- [db_get_field_float](db_get_field_float): Obter o conteúdo float por índice +- [db_get_field_assoc_float](db_get_field_assoc_float): Obter o conteúdo float por nome +- [db_get_mem_handle](db_get_mem_handle): Obter o handle de memória da base de dados +- [db_get_result_mem_handle](db_get_result_mem_handle): Obter o handle de memória do resultado da consulta +- [db_debug_openfiles](db_debug_openfiles): Obter o número de conexões abertas para debug +- [db_debug_openresults](db_debug_openresults): Obter o número de resultados abertos para debug diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/deleteproperty.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/deleteproperty.md index 9b0070fea52..c6100aca091 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/deleteproperty.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/deleteproperty.md @@ -1,5 +1,4 @@ --- - title: deleteproperty sidebar_label: deleteproperty description: Apaga uma propriedade definida anteriormente (setproperty). @@ -12,11 +11,11 @@ tags: ["core", "property"] Apaga uma propriedade definida anteriormente com [setproperty](setproperty). -| Nome | Descrição | -| ------- | ------------------------------------------------------------------------------------------------------- | -| id | Máquina virtual a usar. Deve manter-se como zero. *(opcional=0)* | +| Nome | Descrição | +| ------ | ------------------------------------------------------------------------------------------------------- | +| id | Máquina virtual a usar. Deve manter-se como zero. _(opcional=0)_ | | name[] | Nome da propriedade. Deve deixar-se em branco (""). | -| value | ID único da propriedade. Use uma função hash para calcular a partir de uma string. *(opcional=cellmin)* | +| value | ID único da propriedade. Use uma função hash para calcular a partir de uma string. _(opcional=cellmin)_ | ## retorno @@ -32,6 +31,6 @@ deleteproperty(0, "", 123984334); ## funções relacionadas -* [setproperty](setproperty): Define uma propriedade. -* [getproperty](getproperty): Obtém o valor de uma propriedade. -* [existproperty](existproperty): Verifica se uma propriedade existe. +- [setproperty](setproperty): Define uma propriedade. +- [getproperty](getproperty): Obtém o valor de uma propriedade. +- [existproperty](existproperty): Verifica se uma propriedade existe. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/diskfree.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/diskfree.md index 97f07e51566..d0286e9d0aa 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/diskfree.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/diskfree.md @@ -19,8 +19,8 @@ Esta função ainda não foi implementada. Retorna o espaço livre em disco. -| Nome | Descrição | -| ------------------- | ---------------------------------------------------------------------------------------------------------------------------------- | +| Nome | Descrição | +| ------------------- | --------------------------------------------------------------------------------------------------------------------------- | | const volume[] = "" | O nome do volume em sistemas que suportam múltiplos discos ou cartões de memória. Em sistemas com volume único, é opcional. | ## Retornos @@ -65,4 +65,4 @@ O tamanho máximo suportado é de 2048 GiB (2 terabytes). - [fcopy](fcopy): Copia um arquivo. - [filecrc](filecrc): Retorna o valor CRC de 32 bits de um arquivo. - [fattrib](fattrib): Define os atributos do arquivo. -- [fcreatedir](fcreatedir): Cria um diretório. \ No newline at end of file +- [fcreatedir](fcreatedir): Cria um diretório. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/existpubvar.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/existpubvar.md index c22b7f6367c..bcc381131bd 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/existpubvar.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/existpubvar.md @@ -11,9 +11,9 @@ tags: ["core", "pubvar", "public variable"] Verifica se uma variável pública específica existe no script atual. -| Name | Description | -| ------------ | ------------------------------------ | -| const name[] | O nome da variável pública. | +| Name | Description | +| ------------ | --------------------------- | +| const name[] | O nome da variável pública. | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/floatabs.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/floatabs.md index f8a7b00d84a..dcbffc95234 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/floatabs.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/floatabs.md @@ -11,9 +11,9 @@ tags: ["math", "floating-point"] Esta função retorna o valor absoluto de um float. -| Name | Description | -| ----------- | --------------------------------------------- | -| Float:value | O valor float para obter o valor absoluto. | +| Name | Description | +| ----------- | ------------------------------------------ | +| Float:value | O valor float para obter o valor absoluto. | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/floatfract.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/floatfract.md index 170f4fd2e9a..2c9af57fe4a 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/floatfract.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/floatfract.md @@ -11,9 +11,9 @@ tags: ["math", "floating-point"] Obtém a parte fracionária de um float. Isso significa o valor dos números após o ponto decimal. -| Name | Description | -| ----------- | ----------------------------------------------- | -| Float:value | O float do qual obter a parte fracionária. | +| Name | Description | +| ----------- | ------------------------------------------ | +| Float:value | O float do qual obter a parte fracionária. | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/getdate.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/getdate.md index 9acd7f9b025..3b4ddea59b5 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/getdate.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/getdate.md @@ -11,11 +11,11 @@ tags: [] Retorna a data atual do servidor, que será armazenada nas variáveis &ano, &mes e &dia -| Nome | Descrição | -| ---------- | -------------------------------------------------------------- | -| &ano=0 | A variável para armazenar a hora, passada por referência. | -| &mes=0 | A variável para armazenar o minuto, passada por referência. | -| &dia=0 | A variável para armazenar os segundos, passada por referência. | +| Nome | Descrição | +| ------ | -------------------------------------------------------------- | +| &ano=0 | A variável para armazenar a hora, passada por referência. | +| &mes=0 | A variável para armazenar o minuto, passada por referência. | +| &dia=0 | A variável para armazenar os segundos, passada por referência. | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/setarg.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/setarg.md index fadff83cd47..3481a5923fe 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/setarg.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/setarg.md @@ -11,11 +11,11 @@ tags: ["core", "arguments", "args"] Define um argumento que foi passado para uma função. -| Name | Description | -| ----- | ------------------------------------------------------------ | +| Name | Description | +| ----- | ------------------------------------------------------------------ | | arg | O número sequencial do argumento. Use 0 para o primeiro argumento. | -| index | O índice (se o argumento for um array) _(optional=0)_ | -| value | O valor a ser definido no argumento. | +| index | O índice (se o argumento for um array) _(optional=0)_ | +| value | O valor a ser definido no argumento. | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/setpubvar.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/setpubvar.md index 0231d8a7170..cf10b97e90f 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/setpubvar.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/setpubvar.md @@ -11,10 +11,10 @@ tags: ["core", "pubvar", "public variable"] Define uma variável pública específica no script atual. -| Name | Description | -| ------------ | ---------------------------------------------- | -| const name[] | O nome da variável pública. | -| value | O valor a ser armazenado na variável pública. | +| Name | Description | +| ------------ | --------------------------------------------- | +| const name[] | O nome da variável pública. | +| value | O valor a ser armazenado na variável pública. | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/strcat.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/strcat.md index 418a0d78412..9cc71e67db7 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/strcat.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/strcat.md @@ -7,12 +7,10 @@ tags: ["string"] -## Descrição +## Descrição Esta função concatena (junta) duas strings numa string de destino. - - | Nome | Descrição | | ------------------------- | ------------------------------------------------------------- | | dest[] | A string onde serão armazenadas as duas strings concatenadas. | diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/strcmp.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/strcmp.md index 7bd0c7d243e..630c28b5de3 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/strcmp.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/strcmp.md @@ -11,16 +11,16 @@ tags: ["string"] Compara duas strings para ver se são iguais. -| Name | Description | -| --------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| string1 | A primeira string a ser comparada. | -| string2 | A segunda string a ser comparada. | -| ignorecase (opcional) | Quando definido como true, o caso não importa - oLÁ é o mesmo que Olá. Quando "false", eles não são os mesmos. | -| length (optional) | Quando esse comprimento é definido, os primeiros x caracteres serão comparados - fazendo "Olá Mundo" e "Olá" com um comprimento de 3 dirá que é a mesma string. | +| Name | Description | +| --------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| string1 | A primeira string a ser comparada. | +| string2 | A segunda string a ser comparada. | +| ignorecase (opcional) | Quando definido como true, o caso não importa - oLÁ é o mesmo que Olá. Quando "false", eles não são os mesmos. | +| length (optional) | Quando esse comprimento é definido, os primeiros x caracteres serão comparados - fazendo "Olá Mundo" e "Olá" com um comprimento de 3 dirá que é a mesma string. | ## Retorno -0 se as strings combinam entre si em determinado comprimento; +0 se as strings combinam entre si em determinado comprimento; 1 ou -1 se algum caractere não combina: string1[i] - string2[i] ('i' representa o índice de caracteres começando em 0); Diferença no número de caracteres se uma string corresponde apenas a parte de outra string. ## Exemplos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/swapchars.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/swapchars.md index 4e57c8d80fb..289109f4727 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/swapchars.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/swapchars.md @@ -9,10 +9,10 @@ tags: ["string"] ## Descrição -| Nome | Descrição | -| ---- | ------------------------------------------- | +| Nome | Descrição | +| ---- | -------------------------------------------- | | c | O valor para o qual os bytes serão trocados. | ## Retorno -Um valor em que os bytes são trocados (o byte mais baixo se torna o byte mais alto) \ No newline at end of file +Um valor em que os bytes são trocados (o byte mais baixo se torna o byte mais alto) diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/tickcount.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/tickcount.md index 999742cb5bc..8513d8c0e80 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/tickcount.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/tickcount.md @@ -11,9 +11,9 @@ tags: ["time"] Esta função pode ser usada como substituição para GetTickCount, pois retorna o número de milissegundos desde a inicialização do servidor. -| Name | Description | -| -------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| &granularity=0 | Ao retornar, este valor contém o número de ticks que o tempo interno do sistema marca por segundo. Portanto, este valor indica a precisão do valor de retorno desta função. | +| Name | Description | +| -------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| &granularity=0 | Ao retornar, este valor contém o número de ticks que o tempo interno do sistema marca por segundo. Portanto, este valor indica a precisão do valor de retorno desta função. | ## Retorno diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/Directives.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/Directives.md index fa4015f5766..d22f8f7a835 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/Directives.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/Directives.md @@ -156,7 +156,7 @@ if (10 < 10) } ``` -O compilador sabe que a condição é constante e avisa. Se o resultado nunca muda, por que manter o código? Remover o trecho impediria validações futuras caso `LIMIT` fosse alterado. É aí que `#if` ajuda: diferente de `if`, ele *espera* expressões constantes. +O compilador sabe que a condição é constante e avisa. Se o resultado nunca muda, por que manter o código? Remover o trecho impediria validações futuras caso `LIMIT` fosse alterado. É aí que `#if` ajuda: diferente de `if`, ele _espera_ expressões constantes. ```c #define LIMIT 10 @@ -208,16 +208,16 @@ Diretiva para ajustar o comportamento do compilador. Exemplo: Isso altera o caractere de escape de `\` para `$`. Algumas opções úteis no contexto SA:MP: -| Nome | Valores | Descrição | -| --- | --- | --- | -| `codepage` | nome/valor | Define a página de código Unicode usada para strings. | -| `compress` | `1`/`0` | Não suportado no SA-MP. | -| `deprecated` | símbolo | Gera um aviso ao usar o símbolo indicado, sinalizando que existe versão melhor. | -| `dynamic` | valor (geralmente potência de 2) | Define o tamanho (em células) da pilha e do heap; use ao receber avisos de memória insuficiente. | -| `library` | nome da DLL | Indica a DLL da qual funções nativas serão importadas; não transforma o arquivo atual em biblioteca. | -| `pack` | `1`/`0` | Inverte o significado de `!""` e `""`. Veja `pawn-lang.pdf` para detalhes sobre strings compactadas. | -| `tabsize` | valor | Define o tamanho do tab para evitar avisos errados de indentação; em SA:MP o padrão é 4. Não use 0, pois oculta avisos úteis. | -| `unused` | símbolo | Suprime o aviso “symbol is never used” para o símbolo indicado. Útil quando `stock` não se aplica (por exemplo, parâmetros). | +| Nome | Valores | Descrição | +| ------------ | -------------------------------- | ----------------------------------------------------------------------------------------------------------------------------- | +| `codepage` | nome/valor | Define a página de código Unicode usada para strings. | +| `compress` | `1`/`0` | Não suportado no SA-MP. | +| `deprecated` | símbolo | Gera um aviso ao usar o símbolo indicado, sinalizando que existe versão melhor. | +| `dynamic` | valor (geralmente potência de 2) | Define o tamanho (em células) da pilha e do heap; use ao receber avisos de memória insuficiente. | +| `library` | nome da DLL | Indica a DLL da qual funções nativas serão importadas; não transforma o arquivo atual em biblioteca. | +| `pack` | `1`/`0` | Inverte o significado de `!""` e `""`. Veja `pawn-lang.pdf` para detalhes sobre strings compactadas. | +| `tabsize` | valor | Define o tamanho do tab para evitar avisos errados de indentação; em SA:MP o padrão é 4. Não use 0, pois oculta avisos úteis. | +| `unused` | símbolo | Suprime o aviso “symbol is never used” para o símbolo indicado. Útil quando `stock` não se aplica (por exemplo, parâmetros). | ### Depreciado diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/02-A-tutorial-introduction.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/02-A-tutorial-introduction.md index 2917edaba9d..70de92d3dac 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/02-A-tutorial-introduction.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/02-A-tutorial-introduction.md @@ -2201,7 +2201,7 @@ Como o restante do relatório está em XML (e a forma mais comum de gerar docume | name | info | | ----------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------- | -| ` ` | Preformatted source code in a monospaced font; although the “&”, “\<” and “>” must be typed as “&”, “<” and “&rt;” respectively. | +| ` ` | Preformatted source code in a monospaced font; although the “&”, “\<” and “>” must be typed as “&”, “<” and “&rt;” respectively. | | ` ` | Text set under the sub-header “Example”. | | ` ` | A parameter description, with the parameter name appearing inside the opening tag (the “name=” option) and the parameter description following it. | | `` | A reference to a parameter, with the parameter name appearing inside the opening tag (the “name=” option). | diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/06-General-syntax.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/06-General-syntax.md index 393537d3756..51efa974f96 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/06-General-syntax.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/06-General-syntax.md @@ -119,9 +119,9 @@ são assumidas como constantes numéricas. | '\\' | \ | o caractere de escape | | '\'' | ' | aspas simples | | '\"' | " | aspas duplas | -| '\% | % | sinal de porcentagem | -| '\ddd;' | | código do caractere com código decimal "ddd" | -| '\xhhh;' | | código do caractere com código hexadecimal "hhh" | +| '\% | % | sinal de porcentagem | +| '\ddd;' | | código do caractere com código decimal "ddd" | +| '\xhhh;' | | código do caractere com código hexadecimal "hhh" | O ponto e vírgula após os códigos ddd; e xhhh; é opcional. Seu propósito é dar à sequência de escape um símbolo de @@ -276,19 +276,19 @@ que uma variável (local ou global), uma função ou outra constante **Constantes predefinidas** -| Nome | Descrição | -| -------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| cellbits | O tamanho de uma célula em bits; geralmente 32. | -| cellmax | O maior valor positivo válido que uma célula pode conter; geralmente 2147483647. | -| cellmin | O maior valor negativo válido que uma célula pode conter; geralmente -2147483648. | -| charbits | O tamanho de um caractere empacotado em bits; geralmente 8. | -| charmax | O maior valor válido de caractere empacotado; geralmente um caractere empacotado é de 8 bits e o valor máximo válido é 255. | -| charmin | O menor valor válido de caractere, tanto para valores empacotados quanto desempacotados; atualmente definido como zero (0). | -| debug | O nível de debug: 2 se o parser cria informações simbólicas completas mais verificação de limites em tempo de execução, 1 se o parser gera apenas verificação em tempo de execução (assertions e verificações de limites de array), e 0 (zero) se todo suporte de debug foi desativado. | -| false | 0 (esta constante é marcada como bool:) | -| \_\_Pawn | O número da versão do compilador pawn em Decimais Codificados em Binário (BCD) — ou seja, para a versão 2.8.1 a constante é "0x281". | -| true | 1 (esta constante é marcada como bool:) | -| ucharmax | O maior valor de caractere desempacotado, seu valor depende do tamanho de uma célula. Um uso típico para esta constante é verificar se uma string é empacotada ou desempacotada, veja página 137. | +| Nome | Descrição | +| -------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| cellbits | O tamanho de uma célula em bits; geralmente 32. | +| cellmax | O maior valor positivo válido que uma célula pode conter; geralmente 2147483647. | +| cellmin | O maior valor negativo válido que uma célula pode conter; geralmente -2147483648. | +| charbits | O tamanho de um caractere empacotado em bits; geralmente 8. | +| charmax | O maior valor válido de caractere empacotado; geralmente um caractere empacotado é de 8 bits e o valor máximo válido é 255. | +| charmin | O menor valor válido de caractere, tanto para valores empacotados quanto desempacotados; atualmente definido como zero (0). | +| debug | O nível de debug: 2 se o parser cria informações simbólicas completas mais verificação de limites em tempo de execução, 1 se o parser gera apenas verificação em tempo de execução (assertions e verificações de limites de array), e 0 (zero) se todo suporte de debug foi desativado. | +| false | 0 (esta constante é marcada como bool:) | +| \_\_Pawn | O número da versão do compilador pawn em Decimais Codificados em Binário (BCD) — ou seja, para a versão 2.8.1 a constante é "0x281". | +| true | 1 (esta constante é marcada como bool:) | +| ucharmax | O maior valor de caractere desempacotado, seu valor depende do tamanho de uma célula. Um uso típico para esta constante é verificar se uma string é empacotada ou desempacotada, veja página 137. | **Nomes de tag** @@ -296,10 +296,10 @@ Uma tag consiste em um identificador seguido por dois pontos. Não pode haver es **Nomes de tag predefinidos** -| Nome | Descrição | -| ------ | ------------------------------------------------------------------------------------------------ | -| bool: | Para flags "verdadeiro/falso". As constantes predefinidas true e false têm esta tag. | -| Fixed: | Números racionais tipicamente têm esta tag quando o suporte a ponto fixo está habilitado (página 121). | +| Nome | Descrição | +| ------ | ----------------------------------------------------------------------------------------------------------- | +| bool: | Para flags "verdadeiro/falso". As constantes predefinidas true e false têm esta tag. | +| Fixed: | Números racionais tipicamente têm esta tag quando o suporte a ponto fixo está habilitado (página 121). | | Float: | Números racionais tipicamente têm esta tag quando o suporte a ponto flutuante está habilitado (página 121). | --- diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/07-Operators-and-expressions.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/07-Operators-and-expressions.md index b91e74e6f94..d88875a7de8 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/07-Operators-and-expressions.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/07-Operators-and-expressions.md @@ -7,13 +7,13 @@ A operação de alguns operadores depende dos tipos específicos de operandos. Portanto, os operandos são notados assim: -| Operadores | Uso | -| ---------- | ---------------------------------------------------------------------------------- | -| e | qualquer expressão; | -| v | qualquer expressão à qual um valor pode ser atribuído (expressões "lvalue"); | -| a | um array; | -| f | uma função; | -| s | um símbolo — que é uma variável, uma constante ou uma função. | +| Operadores | Uso | +| ---------- | ---------------------------------------------------------------------------- | +| e | qualquer expressão; | +| v | qualquer expressão à qual um valor pode ser atribuído (expressões "lvalue"); | +| a | um array; | +| f | uma função; | +| s | um símbolo — que é uma variável, uma constante ou uma função. | ### • Expressões @@ -33,148 +33,148 @@ v = (ia1 * ia2) / ia3 ### • Aritmética -| Sinal | Descrição | -| ------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| + | e1 + e2 | -| | Resulta na adição de e1 e e2 | -| - | e1 - e2 | -| | Resulta na subtração de e1 e e2 | -| | -e | -| | Resulta na negação aritmética de a (complemento de dois). | -| \* | e1 \* e2 | -| | Resulta na multiplicação de e1 e e2. | -| / | e1 / e2 | +| Sinal | Descrição | +| ------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| + | e1 + e2 | +| | Resulta na adição de e1 e e2 | +| - | e1 - e2 | +| | Resulta na subtração de e1 e e2 | +| | -e | +| | Resulta na negação aritmética de a (complemento de dois). | +| \* | e1 \* e2 | +| | Resulta na multiplicação de e1 e e2. | +| / | e1 / e2 | | | Resulta na divisão de e1 por e2. O resultado é truncado para o valor integral mais próximo que é menor ou igual ao quociente. Tanto valores negativos quanto positivos são arredondados para baixo, ou seja, em direção a −∞. | -| % | e1 % e2 | -| | Resulta no módulo (resto da divisão) de e1 por e2. O módulo é sempre um valor positivo. | -| ++ | v++ | -| | incrementa v em 1; o resultado da expressão é o valor de v antes de ser incrementado. | -| | ++v | -| | incrementa v em 1; o resultado da expressão é o valor de v depois de ser incrementado. | -| -- | v-- | -| | decrementa v em 1; o resultado da expressão é o valor de v antes de ser decrementado. | -| | --v | -| | decrementa v em 1; o resultado da expressão é o valor de v depois de ser decrementado. | -| Notas: | O + unário não é definido em pawn | -| | Os operadores ++ e -- modificam o operando. O operando deve ser um lvalue. | +| % | e1 % e2 | +| | Resulta no módulo (resto da divisão) de e1 por e2. O módulo é sempre um valor positivo. | +| ++ | v++ | +| | incrementa v em 1; o resultado da expressão é o valor de v antes de ser incrementado. | +| | ++v | +| | incrementa v em 1; o resultado da expressão é o valor de v depois de ser incrementado. | +| -- | v-- | +| | decrementa v em 1; o resultado da expressão é o valor de v antes de ser decrementado. | +| | --v | +| | decrementa v em 1; o resultado da expressão é o valor de v depois de ser decrementado. | +| Notas: | O + unário não é definido em pawn | +| | Os operadores ++ e -- modificam o operando. O operando deve ser um lvalue. | ### • Manipulação de bits -| Sinal | Descrição | -| ----- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- | --- | --- | -| ~ | ~e | -| | resulta no complemento de um de e. | -| >> | e1 >> e2 | -| | resulta no deslocamento aritmético para a direita de e1 por e2 bits. A operação de deslocamento é com sinal: o bit mais à esquerda de e1 é copiado para os bits vagos no resultado. | -| >>> | e1 >>> e2 | -| | resulta no deslocamento lógico para a direita de e1 por e2 bits. A operação de deslocamento é sem sinal: os bits vagos do resultado são preenchidos com zeros. | -| \<\< | e1 \<\< e2 | +| Sinal | Descrição | +| ----- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | --- | --- | +| ~ | ~e | +| | resulta no complemento de um de e. | +| >> | e1 >> e2 | +| | resulta no deslocamento aritmético para a direita de e1 por e2 bits. A operação de deslocamento é com sinal: o bit mais à esquerda de e1 é copiado para os bits vagos no resultado. | +| >>> | e1 >>> e2 | +| | resulta no deslocamento lógico para a direita de e1 por e2 bits. A operação de deslocamento é sem sinal: os bits vagos do resultado são preenchidos com zeros. | +| \<\< | e1 \<\< e2 | | | resulta no valor de e1 deslocado para a esquerda por e2 bits; os bits mais à direita são definidos como zero. Não há distinção entre um deslocamento à esquerda aritmético e um lógico | -| & | e1 & e2 | -| | resulta no "e" lógico bit a bit de e1 e e2. | -| | | e1 | e2 | -| | resulta no "ou" lógico bit a bit de e1 e e2. | -| ^ | e1 ^ e2 | -| | resulta no "ou exclusivo" bit a bit de e1 e e2. | +| & | e1 & e2 | +| | resulta no "e" lógico bit a bit de e1 e e2. | +| | | e1 | e2 | +| | resulta no "ou" lógico bit a bit de e1 e e2. | +| ^ | e1 ^ e2 | +| | resulta no "ou exclusivo" bit a bit de e1 e e2. | ### • Atribuição O resultado de uma expressão de atribuição é o valor do operando esquerdo após a atribuição. O operando esquerdo não pode ter tag. -| Sinal | Descrição | -| ----- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | --- | --- | -| = | v = e | -| | atribui o valor de e à variável v. | -| | Se "v" é um array, ele deve ter um tamanho explícito e "e" deve ser um array do mesmo tamanho; "e" pode ser uma string ou um array literal. | -| Nota | os seguintes operadores combinam uma atribuição com uma operação aritmética ou bit a bit; o resultado da expressão é o valor do operando esquerdo após a operação aritmética ou bit a bit. | -| += | v += e | -| | incrementa v com e. | -| -= | v -= e | -| | decrementa v com e | -| \*= | v \*= e | -| | multiplica v por e | -| /= | v /= e | -| | divide v por e. | -| %= | v %= e | -| | atribui o resto da divisão de v por e a v. | -| >>= | v >>= e | -| | desloca v aritmeticamente para a direita por e bits. | -| >>>= | v >>>= e | -| | desloca v logicamente para a direita por e bits. | -| \<\<= | v \<\<= e | -| | desloca v para a esquerda por e bits. | -| &= | v &= e | -| | aplica um "e" bit a bit a v e e e atribui o resultado a v. | -| | = | v | = e | -| | aplica um "ou" bit a bit a v e e e atribui o resultado a v. | -| ^= | v ^= e | -| | aplica um "ou exclusivo" bit a bit a v e e e atribui o | -| | resultado a v. | +| Sinal | Descrição | +| ----- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | --- | --- | +| = | v = e | +| | atribui o valor de e à variável v. | +| | Se "v" é um array, ele deve ter um tamanho explícito e "e" deve ser um array do mesmo tamanho; "e" pode ser uma string ou um array literal. | +| Nota | os seguintes operadores combinam uma atribuição com uma operação aritmética ou bit a bit; o resultado da expressão é o valor do operando esquerdo após a operação aritmética ou bit a bit. | +| += | v += e | +| | incrementa v com e. | +| -= | v -= e | +| | decrementa v com e | +| \*= | v \*= e | +| | multiplica v por e | +| /= | v /= e | +| | divide v por e. | +| %= | v %= e | +| | atribui o resto da divisão de v por e a v. | +| >>= | v >>= e | +| | desloca v aritmeticamente para a direita por e bits. | +| >>>= | v >>>= e | +| | desloca v logicamente para a direita por e bits. | +| \<\<= | v \<\<= e | +| | desloca v para a esquerda por e bits. | +| &= | v &= e | +| | aplica um "e" bit a bit a v e e e atribui o resultado a v. | +| | = | v | = e | +| | aplica um "ou" bit a bit a v e e e atribui o resultado a v. | +| ^= | v ^= e | +| | aplica um "ou exclusivo" bit a bit a v e e e atribui o | +| | resultado a v. | ### • Relacionais Um "falso" lógico é representado por um valor inteiro de 0; um "verdadeiro" lógico é representado por qualquer valor diferente de 0. Os resultados de valor das expressões relacionais são 0 ou 1, e sua tag é definida como "bool:". -| Sinal | Descrição | -| ----- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| == | e1 == e2 | -| | resulta em "verdadeiro" lógico se e1 é igual a e2. | -| != | e1 != e2 | -| | resulta em "verdadeiro" lógico se e1 é diferente de e2. | +| Sinal | Descrição | +| ----- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | +| == | e1 == e2 | +| | resulta em "verdadeiro" lógico se e1 é igual a e2. | +| != | e1 != e2 | +| | resulta em "verdadeiro" lógico se e1 é diferente de e2. | | Nota: | os seguintes operadores podem ser "encadeados", como na expressão "e1 \<= e2 \<= e3", com a semântica de que o resultado é "1" se todas as comparações individuais forem válidas e "0" caso contrário. | -| \< | e1 < e2 | -| | resulta em "verdadeiro" lógico se e1 é menor que e2. | -| \<= | e1 \<= e2 | -| | resulta em "verdadeiro" lógico se e1 é menor ou igual a e2. | -| > | e1 > e2 | -| | resulta em "verdadeiro" lógico se e1 é maior que e2. | -| >= | e1 >= e2 | -| | resulta em "verdadeiro" lógico se e1 é maior ou igual a e2. | +| \< | e1 < e2 | +| | resulta em "verdadeiro" lógico se e1 é menor que e2. | +| \<= | e1 \<= e2 | +| | resulta em "verdadeiro" lógico se e1 é menor ou igual a e2. | +| > | e1 > e2 | +| | resulta em "verdadeiro" lógico se e1 é maior que e2. | +| >= | e1 >= e2 | +| | resulta em "verdadeiro" lógico se e1 é maior ou igual a e2. | ### • Booleanos Um "falso" lógico é representado por um valor inteiro de 0; um "verdadeiro" lógico é representado por qualquer valor diferente de 0. Os resultados de valor das expressões booleanas são 0 ou 1, e sua tag é definida como "bool". -| Sinal | Descrição | -| ----- | ------------------------------------------------------------------------------------------------------------------------------------------------- | --- | --- | --- | --- | -| ! | !e | -| | resulta em "verdadeiro" lógico se e era logicamente "falso". | -| | | | e1 | | e2 | -| | resulta em "verdadeiro" lógico se e1 ou e2 (ou ambos) são logicamente "verdadeiro". A expressão e2 só é avaliada se e1 é logicamente "falso". | -| && | e1 && e2 | -| | resulta em "verdadeiro" lógico se tanto e1 quanto e2 são logicamente "verdadeiro". | -| | A expressão e2 só é avaliada se e1 é logicamente "verdadeiro". | +| Sinal | Descrição | +| ----- | --------------------------------------------------------------------------------------------------------------------------------------------- | --- | --- | --- | --- | +| ! | !e | +| | resulta em "verdadeiro" lógico se e era logicamente "falso". | +| | | | e1 | | e2 | +| | resulta em "verdadeiro" lógico se e1 ou e2 (ou ambos) são logicamente "verdadeiro". A expressão e2 só é avaliada se e1 é logicamente "falso". | +| && | e1 && e2 | +| | resulta em "verdadeiro" lógico se tanto e1 quanto e2 são logicamente "verdadeiro". | +| | A expressão e2 só é avaliada se e1 é logicamente "verdadeiro". | ### • Diversos -| Sinal | Descrição | -| ------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| [] | a\[e\] | -| | índice de array: resulta na célula e do array a. | -| \{\} | a\{e\} | -| | índice de array: resulta no caractere e do array "empacotado" a. | -| () | f(e1,e2,...eN) | -| | resulta no valor retornado pela função f. A função é chamada com os argumentos e1, e2, . . . eN. A ordem de avaliação dos argumentos é indefinida (uma implementação pode escolher avaliar os argumentos da função em ordem reversa). | -| ? : | e1 ? e2 : e3 | -| | resulta em e2 ou e3, dependendo do valor de e1. A expressão condicional é uma expressão composta com um operador de duas partes, "?" e ":". A expressão e2 é avaliada se e1 é logicamente "verdadeiro", e3 é avaliada se e1 é logicamente "falso". | -| : | tagname: e | -| | sobrescrita de tag; o valor da expressão e não muda, mas sua tag muda. Veja página 68 para mais informações. | -| , | e1, e2 | -| | resulta em e2, e1 é avaliado antes de e2. Se usado em listas de argumentos de função ou uma expressão condicional, a expressão vírgula deve ser cercada por parênteses. | -| defined | defined s | -| | resulta no valor 1 se o símbolo está definido. O símbolo pode ser uma constante (página 98), ou uma variável global ou local. | -| | A tag desta expressão é bool:. | -| sizeof | sizeof s | -| | resulta no tamanho em "elementos" da variável especificada. Para variáveis simples e para arrays com uma única dimensão, um elemento é uma célula. Para arrays multidimensionais, o resultado é o número de elementos do array nessa dimensão — anexe [] ao nome do array para indicar uma dimensão inferior/mais menor. Se o tamanho de uma variável é desconhecido, o resultado é zero. | -| | Quando usado em um valor padrão para um argumento de função, a expressão é avaliada no ponto da chamada da função, em vez de na definição da função. | -| state | state s | -| | onde "s" é o nome de um estado que é opcionalmente prefixado com o nome do autômato, este operador resulta no valor 1 se o autômato está no estado indicado e em 0 caso contrário. | -| | A tag desta expressão é bool:. | -| tagof | tagof s | -| | resulta em um número único que representa a tag da variável, a constante, o resultado da função ou a etiqueta de tag. | -| | Quando usado em um valor padrão para um argumento de função, a expressão é avaliada no ponto da chamada da função, em vez de na definição da função. | -| char | e char | -| | resulta no número de células necessárias para conter um array empacotado de e caracteres. | +| Sinal | Descrição | +| ------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| [] | a\[e\] | +| | índice de array: resulta na célula e do array a. | +| \{\} | a\{e\} | +| | índice de array: resulta no caractere e do array "empacotado" a. | +| () | f(e1,e2,...eN) | +| | resulta no valor retornado pela função f. A função é chamada com os argumentos e1, e2, . . . eN. A ordem de avaliação dos argumentos é indefinida (uma implementação pode escolher avaliar os argumentos da função em ordem reversa). | +| ? : | e1 ? e2 : e3 | +| | resulta em e2 ou e3, dependendo do valor de e1. A expressão condicional é uma expressão composta com um operador de duas partes, "?" e ":". A expressão e2 é avaliada se e1 é logicamente "verdadeiro", e3 é avaliada se e1 é logicamente "falso". | +| : | tagname: e | +| | sobrescrita de tag; o valor da expressão e não muda, mas sua tag muda. Veja página 68 para mais informações. | +| , | e1, e2 | +| | resulta em e2, e1 é avaliado antes de e2. Se usado em listas de argumentos de função ou uma expressão condicional, a expressão vírgula deve ser cercada por parênteses. | +| defined | defined s | +| | resulta no valor 1 se o símbolo está definido. O símbolo pode ser uma constante (página 98), ou uma variável global ou local. | +| | A tag desta expressão é bool:. | +| sizeof | sizeof s | +| | resulta no tamanho em "elementos" da variável especificada. Para variáveis simples e para arrays com uma única dimensão, um elemento é uma célula. Para arrays multidimensionais, o resultado é o número de elementos do array nessa dimensão — anexe [] ao nome do array para indicar uma dimensão inferior/mais menor. Se o tamanho de uma variável é desconhecido, o resultado é zero. | +| | Quando usado em um valor padrão para um argumento de função, a expressão é avaliada no ponto da chamada da função, em vez de na definição da função. | +| state | state s | +| | onde "s" é o nome de um estado que é opcionalmente prefixado com o nome do autômato, este operador resulta no valor 1 se o autômato está no estado indicado e em 0 caso contrário. | +| | A tag desta expressão é bool:. | +| tagof | tagof s | +| | resulta em um número único que representa a tag da variável, a constante, o resultado da função ou a etiqueta de tag. | +| | Quando usado em um valor padrão para um argumento de função, a expressão é avaliada no ponto da chamada da função, em vez de na definição da função. | +| char | e char | +| | resulta no número de células necessárias para conter um array empacotado de e caracteres. | ### • Precedência de operadores @@ -185,45 +185,45 @@ Se a ordem de avaliação da expressão não é explicitamente estabelecida por ela é determinada pelas regras de associação. Por exemplo: a*b/c é equivalente a (a*b)/c por causa da associação da esquerda para a direita, e a=b=c é equivalente a a=(b=c). -| Sinal | Descrição | | -| ------------------------------------ | ------------------------------------------------ | ------------- | ------------- | ------------- | -| () | chamada de função | esquerda-para-direita | -| [] | índice de array (célula) | | -| {} | índice de array (caractere) | | -| ! | não lógico | direita-para-esquerda | -| ~ | complemento de um | | -| - | complemento de dois | | -| ++ | incremento | | -| -- | decremento | | -| : | sobrescrita de tag | | -| char | converter número de caracteres empacotados para células | | -| defined | status de definição do símbolo | | -| sizeof | tamanho do símbolo em "elementos" | direita-para-esquerda | -| state | condição de autômato/estado | | -| tagof | número único para a tag | | -| \* | multiplicação | esquerda-para-direita | -| / | divisão | | -| % | módulo | | -| + | adição | esquerda-para-direita | -| - | subtração | | -| >> | deslocamento à direita | esquerda-para-direita | -| >>> | deslocamento lógico à direita | | -| \<\< | deslocamento à esquerda | | -| & | e bit a bit | esquerda-para-direita | -| ^ | ou exclusivo bit a bit | esquerda-para-direita | -| | | ou bit a bit | esquerda-para-direita | -| \< | menor que | esquerda-para-direita | -| \<= | menor ou igual a | | -| > | maior que | | -| >= | maior ou igual a | | -| == | igualdade | esquerda-para-direita | -| != | desigualdade | | -| && | e lógico | esquerda-para-direita | -| | | | ou lógico | esquerda-para-direita | -| ? : | condicional | direita-para-esquerda | -| = | atribuição | direita-para-esquerda | -| \*= /= %= += -= >>= >>>= \<\<= &= ^= | = | | | -| , | vírgula | esquerda-para-direita | +| Sinal | Descrição | | +| ------------------------------------ | ------------------------------------------------------- | --------------------- | --------------------- | --------------------- | +| () | chamada de função | esquerda-para-direita | +| [] | índice de array (célula) | | +| {} | índice de array (caractere) | | +| ! | não lógico | direita-para-esquerda | +| ~ | complemento de um | | +| - | complemento de dois | | +| ++ | incremento | | +| -- | decremento | | +| : | sobrescrita de tag | | +| char | converter número de caracteres empacotados para células | | +| defined | status de definição do símbolo | | +| sizeof | tamanho do símbolo em "elementos" | direita-para-esquerda | +| state | condição de autômato/estado | | +| tagof | número único para a tag | | +| \* | multiplicação | esquerda-para-direita | +| / | divisão | | +| % | módulo | | +| + | adição | esquerda-para-direita | +| - | subtração | | +| >> | deslocamento à direita | esquerda-para-direita | +| >>> | deslocamento lógico à direita | | +| \<\< | deslocamento à esquerda | | +| & | e bit a bit | esquerda-para-direita | +| ^ | ou exclusivo bit a bit | esquerda-para-direita | +| | | ou bit a bit | esquerda-para-direita | +| \< | menor que | esquerda-para-direita | +| \<= | menor ou igual a | | +| > | maior que | | +| >= | maior ou igual a | | +| == | igualdade | esquerda-para-direita | +| != | desigualdade | | +| && | e lógico | esquerda-para-direita | +| | | | ou lógico | esquerda-para-direita | +| ? : | condicional | direita-para-esquerda | +| = | atribuição | direita-para-esquerda | +| \*= /= %= += -= >>= >>>= \<\<= &= ^= | = | | | +| , | vírgula | esquerda-para-direita | --- diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/10-Proposed-function-library.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/10-Proposed-function-library.md index 98103597c2e..aaea6b5da30 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/10-Proposed-function-library.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/10-Proposed-function-library.md @@ -13,96 +13,96 @@ O módulo "core" consiste em um conjunto de funções que suportam a linguagem em si. Várias das funções são necessárias para extrair argumentos de uma lista de argumentos variáveis (veja página 80). -| clamp | | Força um valor dentro de um intervalo | -| -------- | ----------------------------------------------------------------------------------------------------------- | -------------------------------------: | -| Sintaxe | clamp(valor, min=cellmin, max=cellmax) | | -| | valor | O valor a forçar em um intervalo | -| | min | O limite inferior do intervalo. | -| | max | O limite superior do intervalo. | -| Retorna | valor se estiver no intervalo min – max; min se valor for menor que min; e max se valor for maior que max. | | -| Veja também | max, min | | - -| funcidx | | Retorna um índice de função pública | -| ------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------: | -| Sintaxe | funcidx(const nome[]) | | -| Retorna | O índice da função pública nomeada. Se nenhuma função pública com o nome dado existir, funcidx retorna −1. | | -| Notas: | Um aplicativo host executa uma função pública do script passando o índice da função pública para amx_Exec. Com esta função, o script pode consultar o índice de uma função pública e assim retornar a "próxima função a chamar" para o aplicativo. | | - -| getarg | | Obtém um argumento | -| -------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------: | -| Sintaxe | getarg(arg, index=0) | | -| | arg | O número de sequência do argumento, use 0 para o primeiro. | -| | index | O índice, caso arg se refira a um array. | -| Retorna | O valor do argumento | | -| Notas: | Esta função recupera um argumento de uma lista de argumentos variáveis. Quando o argumento é um array, o parâmetro index especifica o índice no array. O valor de retorno é o argumento recuperado. | | -| Veja também | numargs, setarg | | - -| heapspace | | Retorna espaço livre no heap | -| --------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------: | -| Sintaxe | heapspace() | | +| clamp | | Força um valor dentro de um intervalo | +| ----------- | ---------------------------------------------------------------------------------------------------------- | ------------------------------------: | +| Sintaxe | clamp(valor, min=cellmin, max=cellmax) | | +| | valor | O valor a forçar em um intervalo | +| | min | O limite inferior do intervalo. | +| | max | O limite superior do intervalo. | +| Retorna | valor se estiver no intervalo min – max; min se valor for menor que min; e max se valor for maior que max. | | +| Veja também | max, min | | + +| funcidx | | Retorna um índice de função pública | +| ------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------: | +| Sintaxe | funcidx(const nome[]) | | +| Retorna | O índice da função pública nomeada. Se nenhuma função pública com o nome dado existir, funcidx retorna −1. | | +| Notas: | Um aplicativo host executa uma função pública do script passando o índice da função pública para amx_Exec. Com esta função, o script pode consultar o índice de uma função pública e assim retornar a "próxima função a chamar" para o aplicativo. | | + +| getarg | | Obtém um argumento | +| ----------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------: | +| Sintaxe | getarg(arg, index=0) | | +| | arg | O número de sequência do argumento, use 0 para o primeiro. | +| | index | O índice, caso arg se refira a um array. | +| Retorna | O valor do argumento | | +| Notas: | Esta função recupera um argumento de uma lista de argumentos variáveis. Quando o argumento é um array, o parâmetro index especifica o índice no array. O valor de retorno é o argumento recuperado. | | +| Veja também | numargs, setarg | | + +| heapspace | | Retorna espaço livre no heap | +| --------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------: | +| Sintaxe | heapspace() | | | Retorna | O espaço livre no heap. A pilha e o heap ocupam uma área de memória compartilhada, então este valor indica o número de bytes restantes tanto para a pilha quanto para o heap. | | -| Notas: | Na ausência de recursão, o parser pawn também pode dar uma estimativa do espaço de pilha/heap necessário. | | - -| max | | Retorna o maior de dois números | -| -------- | ------------------------------------- | -------------------------------------------------: | -| Sintaxe | max(valor1, valor2) | | -| | valor1 | | -| | valor2 | Os dois valores para os quais encontrar o maior. | -| Retorna | O maior valor de valor1 e valor2 | | -| Veja também | clamp, min | | - -| min | | Retorna o menor de dois números | -| -------- | ------------------------------------- | -------------------------------------------------: | -| Sintaxe | min(valor1, valor2) | | -| | valor1 | | -| | valor2 | Os dois valores para os quais encontrar o menor. | -| Retorna | O menor valor de valor1 e valor2 | | -| Veja também | clamp, max | | - -| numargs | | Retorna o número de argumentos | -| -------- | --------------------------------------------------------------------------------------------------------------- | -----------------------------: | -| Sintaxe | numargs() | | -| Retorna | O número de argumentos passados para uma função; numargs é útil dentro de funções com uma lista de argumentos variáveis | | -| Veja também | getarg, setarg | | - -| random | | Retorna um número pseudo-aleatório | -| ------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -----------------------------------: | -| Sintaxe | random(max) | | -| | max | O limite para o número aleatório | -| Retorna | Um número pseudo-aleatório no intervalo 0 - max-1 | | -| Notas: | O gerador de números aleatórios padrão do pawn é provavelmente um gerador de números pseudo-aleatórios congruente linear com um intervalo e um período de 2³¹. Geradores de números pseudo-aleatórios congruentes lineares sofrem de correlação serial (especialmente nos bits baixos) e é inadequado para aplicações que requerem números aleatórios de alta qualidade. | | - -| setarg | | | -| -------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------: | -| Sintaxe | setarg(arg, index=0, valor) | | -| | arg | O número de sequência do argumento, use 0 para o primeiro | -| | index | O índice, caso arg se refira a um array | -| | valor | O valor para definir o argumento | -| Retorna | true em caso de sucesso e false se o argumento ou o índice forem inválidos | | -| Notas: | Esta função define o valor de um argumento de uma lista de argumentos variáveis. Quando o argumento é um array, o parâmetro index especifica o índice no array. | | -| Veja também | getarg, numargs | | - -| swapchars | | Troca bytes em uma célula | -| --------- | ----------------------------------------------------------------------------------------------- | -----------------------------------------: | -| Sintaxe | swapchars(c) | | -| | c | O valor para o qual trocar os bytes | -| Retorna | Um valor onde os bytes no parâmetro "c" são trocados (o byte mais baixo se torna o byte mais alto) | | - -| tolower | | Converte um caractere para minúscula | -| -------- | ---------------------------------------------------------------------------------------------------------------------------------------------------- | -----------------------------------------: | -| Sintaxe | tolower(c) | | -| | c | O caractere a converter para minúscula. | -| Retorna | A variante maiúscula do caractere de entrada, se existir, ou o código de caractere inalterado de "c" se a letra "c" não tiver equivalente minúsculo. | | -| Notas: | O suporte para caracteres acentuados é dependente da plataforma | | -| Veja também | toupper | | - -| toupper | | Converte um caractere para maiúscula | -| -------- | ---------------------------------------------------------------------------------------------------------------------------------------------------- | -----------------------------------------: | -| Sintaxe | toupper(c) | | -| | c | O caractere a converter para maiúscula. | -| Retorna | A variante minúscula do caractere de entrada, se existir, ou o código de caractere inalterado de "c" se a letra "c" não tiver equivalente maiúsculo. | | -| Notas: | O suporte para caracteres acentuados é dependente da plataforma | | -| Veja também | tolower | | +| Notas: | Na ausência de recursão, o parser pawn também pode dar uma estimativa do espaço de pilha/heap necessário. | | + +| max | | Retorna o maior de dois números | +| ----------- | -------------------------------- | -----------------------------------------------: | +| Sintaxe | max(valor1, valor2) | | +| | valor1 | | +| | valor2 | Os dois valores para os quais encontrar o maior. | +| Retorna | O maior valor de valor1 e valor2 | | +| Veja também | clamp, min | | + +| min | | Retorna o menor de dois números | +| ----------- | -------------------------------- | -----------------------------------------------: | +| Sintaxe | min(valor1, valor2) | | +| | valor1 | | +| | valor2 | Os dois valores para os quais encontrar o menor. | +| Retorna | O menor valor de valor1 e valor2 | | +| Veja também | clamp, max | | + +| numargs | | Retorna o número de argumentos | +| ----------- | ----------------------------------------------------------------------------------------------------------------------- | -----------------------------: | +| Sintaxe | numargs() | | +| Retorna | O número de argumentos passados para uma função; numargs é útil dentro de funções com uma lista de argumentos variáveis | | +| Veja também | getarg, setarg | | + +| random | | Retorna um número pseudo-aleatório | +| ------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ---------------------------------: | +| Sintaxe | random(max) | | +| | max | O limite para o número aleatório | +| Retorna | Um número pseudo-aleatório no intervalo 0 - max-1 | | +| Notas: | O gerador de números aleatórios padrão do pawn é provavelmente um gerador de números pseudo-aleatórios congruente linear com um intervalo e um período de 2³¹. Geradores de números pseudo-aleatórios congruentes lineares sofrem de correlação serial (especialmente nos bits baixos) e é inadequado para aplicações que requerem números aleatórios de alta qualidade. | | + +| setarg | | | +| ----------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------: | +| Sintaxe | setarg(arg, index=0, valor) | | +| | arg | O número de sequência do argumento, use 0 para o primeiro | +| | index | O índice, caso arg se refira a um array | +| | valor | O valor para definir o argumento | +| Retorna | true em caso de sucesso e false se o argumento ou o índice forem inválidos | | +| Notas: | Esta função define o valor de um argumento de uma lista de argumentos variáveis. Quando o argumento é um array, o parâmetro index especifica o índice no array. | | +| Veja também | getarg, numargs | | + +| swapchars | | Troca bytes em uma célula | +| --------- | -------------------------------------------------------------------------------------------------- | ----------------------------------: | +| Sintaxe | swapchars(c) | | +| | c | O valor para o qual trocar os bytes | +| Retorna | Um valor onde os bytes no parâmetro "c" são trocados (o byte mais baixo se torna o byte mais alto) | | + +| tolower | | Converte um caractere para minúscula | +| ----------- | ---------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------: | +| Sintaxe | tolower(c) | | +| | c | O caractere a converter para minúscula. | +| Retorna | A variante maiúscula do caractere de entrada, se existir, ou o código de caractere inalterado de "c" se a letra "c" não tiver equivalente minúsculo. | | +| Notas: | O suporte para caracteres acentuados é dependente da plataforma | | +| Veja também | toupper | | + +| toupper | | Converte um caractere para maiúscula | +| ----------- | ---------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------: | +| Sintaxe | toupper(c) | | +| | c | O caractere a converter para maiúscula. | +| Retorna | A variante minúscula do caractere de entrada, se existir, ou o código de caractere inalterado de "c" se a letra "c" não tiver equivalente maiúsculo. | | +| Notas: | O suporte para caracteres acentuados é dependente da plataforma | | +| Veja também | tolower | | --- diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/12-Assorted-tips.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/12-Assorted-tips.md index 40b517137d0..2b169e6f38c 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/12-Assorted-tips.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/12-Assorted-tips.md @@ -174,6 +174,7 @@ fibonacci(n) ``` Listagem: fibonacci — função iterativa + ```c /* Calcular um número de Fibonacci pela iteração */ fibonacci(n) @@ -207,6 +208,7 @@ padrão, a primeira constante enum tem o valor zero. Você pode usar valores enu para criar matrizes "nomeados", como a sugestão do exemplo abaixo. Listagem: definições de constantes de cor + ```c enum color { @@ -257,6 +259,7 @@ As linhas abaixo são um exemplo simples de como fazer o loop por todos os carac em uma string empacotada. Listagem: comentário acima da função packedstring + ```c /* Função que conta os caracteres 'e' em uma string empacotada */ packedstring(string{}) @@ -273,17 +276,17 @@ packedstring(string{}) Os formatadores de saída printf e strformat foram baseados na função printf da linguagem de programação C. PAWN suporta os seguintes formatadores: -| Formatador | Significado | -| ---------- | -------------------------------------------------------------------------------------------------------------------------- | -| **%b** | número na base binária | -| **%c** | caractere | -| **%d** | número na base decimal (e sinalizado) | -| **%f** | número de ponto flutuante | -| **%q** | número de ponto fixo | -| **%r** | número racional em notação de fração ("1/4" em vez de "0.25") | -| **%s** | string | -| **%x** | número na base hexadecimal | -| **%%** | literal `%` | +| Formatador | Significado | +| ---------- | ------------------------------------------------------------- | +| **%b** | número na base binária | +| **%c** | caractere | +| **%d** | número na base decimal (e sinalizado) | +| **%f** | número de ponto flutuante | +| **%q** | número de ponto fixo | +| **%r** | número racional em notação de fração ("1/4" em vez de "0.25") | +| **%s** | string | +| **%x** | número na base hexadecimal | +| **%%** | literal `%` | O formatador %f está disponível apenas se a implementação incluir suporte a ponto flutuante. Observe que %f apenas formata o número; não converte @@ -307,13 +310,12 @@ de fração para entrada de constantes de ponto fixo ou ponto flutuante em PAWN. O ponto de interrogação (?) em uma string de formato dispara uma invocação automática de um prompt na saída. Por exemplo: Listagem: formatador de consulta + ```c new value getvalue(value, "?Valor da chave = ") ``` - - O caractere "?" na instrução também exibe um caractere de prompt "?", após o texto "Valor da chave = ". @@ -325,6 +327,7 @@ o tag. Por exemplo, para ver a diferença entre horas e minutos, você pode defi as tags como: Listagem: tag fraco + ```c new hours:h = 3 new minutes:m = 58 @@ -340,6 +343,7 @@ válidos (mais adiante). Você pode usar uma variável com uma tag forte apenas com a mesma tag é esperada. Veja as páginas 68 e 78 para mais informações sobre tags. Listagem: tag forte + ```c enum Boolean: /* o nome de enum da diretiva enum é uma tag "forte" */ { @@ -355,6 +359,7 @@ Se você usasse IsPositive na instrução condicional como abaixo (onde variável "n" é um inteiro normal) Listagem: usando uma função com tag forte como condição (com bug) + ```c if (IsPositive(n)) // ... @@ -392,6 +397,7 @@ runaway scripts — um script que vai além do seu ciclo de vida aceitável. Den A função callback, abaixo, verifica o nível de recursão. Se o nível de recursão for zero, é uma "função de nível superior" que foi chamada diretamente ou indiretamente pela função callback anterior executada. A função então lembra a hora em que foi chamada. Funções de nível não superior são aquelas que são funções de callback aninhadas. Para elas, a função apenas verifica se o script atingiu outro "marco" de chamada e verifica a diferença de tempo com o momento em que a primeira função de callback foi ativada. Listagem: abort.p + ```c @receita(time, const heession_id[], count) check_recursion_level(time) @@ -470,6 +476,7 @@ memória de forma assíncrona e independente do script PAWN. Quando a aquisiçã concluída, a função IsTimeReady retorna true e os dados no array estarão válidos. Listagem: obter tempo de maneira assíncrona + ```c #pragma dynamic 16 @@ -500,6 +507,7 @@ os dados são consultados em uma chamada de função explícita, retornar os dad de referência é tão válido quanto via variável global. Listagem: obter tempo com poll + ```c GetTimePoll(time[]) { @@ -521,6 +529,7 @@ A função printf é uma função de propósito geral com uma lista de parâmetr Se a implementação precisar economizar memória — em outras palavras, se você precisar de um executável menor na ROM — você pode definir sua própria funções nativas para casos especiais. Por exemplo, em vez de usar printf para exibir uma mensagem de depuração como a linha acima, você pode usar: Listagem: funções alternativas para printf + ```c #define dbgstring(%1) printf("%s", %1) #define dbgvalue(%1) printf("%d", %1) @@ -528,13 +537,13 @@ Listagem: funções alternativas para printf ## PAWN contra a escassez de memória -Comparado a soluções puramente baseadas em hardware, a memória de código de um sistema em +Comparado a soluções puramente baseadas em hardware, a memória de código de um sistema em PAWN normalmente será maior. Por um lado, você executa muitas implementações de código usando PAWN que executam a funcionalidade, mas não estariam lá em um solução por hardware (hardware sozinho implementa diretamente a funcionalidade). Por outro lado, você tem o overhead do próprio sistema de execução de bytecode — a "Máquina Abstrata". - + Os requisitos de memória da máquina abstrata são: - O código (ROM) da própria máquina abstrata. A máquina abstrata mais simples, incluindo uma interface de impressão para depuração, uma interface para gerenciamento de @@ -556,6 +565,7 @@ Ao definir uma macro LIMIT, certifique-se de não adicionar um ponto e vírgula. Uma definição como: Listagem: armadilha potencial — ponto e vírgula após uma substitução de macro #define + ```c #define LIMIT 10; ``` @@ -571,6 +581,7 @@ não se estendem através de linhas e não atravessam strings. Portanto, se voc a macro abaixo: Listagem: armadilha potencial — correspondência de padrão em uma macro #define + ```c #define a(%1) abc(%1, 2) ``` diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/13-Appendices.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/13-Appendices.md index 7fed0da7391..b482679aee9 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/13-Appendices.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/13-Appendices.md @@ -6,171 +6,171 @@ Quando o compilador encontra um erro em um arquivo, ele emite uma mensagem e, dependendo da classe do erro, ele define uma linha de retorno de erro correspondente. Existem três classes de erros: -| Erro | Significado | -| ---------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------- | -| **Errors (Erros)** | Erros de sintaxe ou semânticos impossíveis de compilar; o compilador pula linhas de código até poder continuar a compilação; então, nenhum código de saída é gerado. | +| Erro | Significado | +| ------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| **Errors (Erros)** | Erros de sintaxe ou semânticos impossíveis de compilar; o compilador pula linhas de código até poder continuar a compilação; então, nenhum código de saída é gerado. | | **Fatal Errors (Erros fatais)** | Situações de erro que forçam o compilador a abortar imediatamente. Estes erros têm o risco de corromper dados no computador se não forem tratados. Estes erros também ocorrem por estouros de memória ou interrupção de E/S durante a compilação; Erros fatais não estão em todas as situações relacionados ao erro no código-fonte | -| **Warnings (Avisos)** | Possíveis problemas semânticos ou não portabilidades na semântica. O código é provavelmente suspeito em termos de implementação. Avisos podem algumas vezes ser causados por extensões específicas do compilador que são habilitadas | +| **Warnings (Avisos)** | Possíveis problemas semânticos ou não portabilidades na semântica. O código é provavelmente suspeito em termos de implementação. Avisos podem algumas vezes ser causados por extensões específicas do compilador que são habilitadas | ### Erros -| ID | Texto / Descrição | -| --- | --------------------------------------------------------------------------------------------------------------------------------------------- | -| 001 | expected token: "token", but found "token" - token esper "token", mas encontrado "token". Um símbolo necessário está faltando. | -| 002 | only a single statement (or expression) can follow each "case" - apenas uma única instrução pode seguir cada "case". Cada rótulo de case deve ser seguido por uma instrução; você pode usar {} bloco composto. | -| 003 | declaration of a local variable must appear in a compound block - uma declaração de variável local deve aparecer dentro de um bloco composto {}. | -| 004 | function "name" is not implemented - função "nome" não está implementada. Há uma declaração forward, mas a função não existe. | -| 005 | function may not have arguments - função não pode ter argumentos. Função main ou um callback de evento não pode ter argumentos. | -| 006 | must be assigned to an array - o operando deve ser um array (ou seja, deve ser assinalado a um array). | -| 007 | operator cannot be redefined - o operador não pode ser redefinido. Você não pode fornecer uma definição alternativa para alguns operadores. | -| 008 | must be a constant expression; assumed zero - deve ser uma expressão constante; assumido zero. Um erro de sintaxe esperado para uma expressão constante. | -| 009 | invalid array size (negative, zero or out of bounds) - tamanho de array inválido (negativo, zero ou fora dos limites). | -| 010 | illegal function or declaration - função ou declaração ilegal. Uma sintaxe de função ou declaração de variável estava incorreta. | -| 011 | invalid outside functions - inválido fora de funções. Uma instrução ou expressão deve estar dentro da definição de uma função. | -| 012 | invalid function call, not a valid address - chamada de função inválida, não um endereço válido. A função é apenas declarada, mas nunca definida. | -| 013 | no entry point (no public functions) - sem ponto de entrada (nenhuma função pública). O arquivo contém apenas código inativo ou apenas constantes. | -| 014 | invalid statement; not in switch - instrução inválida; não está em switch. Os rótulos "case" e "default" existem apenas nas instruções switch. | -| 015 | "default" must be the last clause in switch statement - "default" deve ser a última cláusula em uma instrução switch. | -| 016 | multiple defaults in "switch" - vários defaults em "switch". Apenas uma cláusula default é permitida. | -| 017 | undefined symbol string - símbolo indefinido. Uma string literal está mal formada. | -| 018 | initialization data exceeds declared size - dados de inicialização excedem o tamanho declarado. Mais dados foi fornecido na inicialização do que cabe na variável/array. | -| 019 | not a label: "name" - não é um rótulo: "nome". goto só permite um rótulo de destino. | -| 020 | invalid symbol name "name" - nome de símbolo inválido "nome". O nome de variável contém caracteres inválidos. | -| 021 | symbol already defined: "name" - símbolo já definido: "nome". O símbolo já foi definido anteriormente. | -| 022 | must be lvalue (non-constant) - deve ser lvalue (não constante).A expressão deve ser uma variável que possa ser atribuída, não uma constante. | -| 023 | array assignment must be simple assignment - a atribuição de array deve ser uma atribuição simples (sem +=, etc). | -| 024 | "break" or "continue" is out of context - "break" ou "continue" está fora de contexto. Essas instruções são válidas apenas dentro de um loop. | -| 025 | function heading differs from prototype - cabeçalho de função difere do protótipo. A definição da função e sua declaração forward não combinam. | -| 026 | expected token: "number" - token esperado numérico. Um número literal era esperado na posição. | -| 027 | invalid character constant - constante de caractere inválida. A constante de caractere tem comprimento incorreto. | -| 028 | invalid subscript (not an array or too many subscripts): "name" - subscrição inválida (não é um array ou muitas subscrições): "nome". | -| 029 | invalid expression, assumed zero - expressão inválida, assumido zero. Sintaxe errada na expressão. | -| 030 | compound statement not closed at the end of file (started at line number) - instrução composta não fechada no final do arquivo (iniciada na linha número). | -| 031 | unknown directive - diretiva desconhecida. O comando #pragma não é reconhecido. | -| 032 | array index out of bounds (variable "name") - índice de array fora dos limites (variável "nome"). | -| 033 | array must be indexed (variable "name") - array deve ser indexado (variável "nome"). Você tentou usar um array sem um índice. | -| 034 | argument does not have a default value (argument index) - argumento não tem um valor padrão (índice do argumento). | -| 035 | argument type mismatch (argument index) - incompatibilidade de tipo de argumento (índice do argumento). A expressão não combina com o tipo esperado. | -| 036 | empty statement - instrução vazia. O programa contém instruções vazias inesperadas/desnecessárias. | -| 037 | invalid string (possibly non-terminated string) - string inválida (possivelmente string não terminada). | -| 038 | extra characters on line - caracteres extras na linha. Existem caracteres extras após uma instrução. | -| 039 | constant symbol has no size - símbolo constante sem tamanho. O operador sizeof não funciona em constantes numéricas. | -| 040 | duplicate "case" label (value number) - rótulo "case" duplicado (valor número). O mesmo valor já está associado a outro label case. | -| 041 | invalid ellipsis, array size is not known - reticências inválido, tamanho do array desconhecido. | -| 042 | invalid combination of class specifiers - combinação inválida de especificadores de classe. Combinação de static e public não é permitida. | -| 043 | character constant exceeds range for packed string - constante de caractere excede intervalo para string empacotada. | -| 044 | positional parameters must precede all named parameters - parâmetros posicionais devem preceder todos os parâmetros nomeados. | -| 045 | too many function arguments - muitos argumentos de função. Mais argumentos fornecidos do que a função declara. | -| 046 | unknown array size (variable "name") - tamanho desconhecido de array. A dimensão do array não está definida. | -| 047 | array sizes do not match, or destination array is too small - tamanhos de arrays não coincidem, ou array de destino é muito pequeno. | -| 048 | array dimensions do not match - dimensões de arrays não coincidem. O número de dimensões difere. | -| 049 | invalid line continuation - continuação de linha inválida. Código após \ no final de uma linha. | -| 050 | invalid range - intervalo inválido. Ordem errada de valores (mínimo > máximo). | -| 051 | invalid subscript, use "[]" operators on major dimensions - subscrição inválida, use operadores "[]" em dimensões maiores. | -| 052 | multi-dimensional arrays must be fully initialized - arrays multidimensionais devem ser totalmente inicializados. | -| 053 | exceeding maximum number of dimensions - excedendo número máximo de dimensões. Máximo de 3 dimensões (configurável). | -| 054 | unmatched closing brace (" }") - chave de fechamento não correspondente ("}"). Há mais chaves de fechamento que de abertura. | -| 055 | start of function body without function header - início do corpo da função sem cabeçalho de função. | -| 056 | arrays, local variables and function arguments cannot be public (variable "name") - arrays, variáveis locais e argumentos de função não podem ser públicos. | -| 057 | unfinished expression before compiler directive - expressão inacabada antes da diretiva do compilador. Faltou ";" na instrução anterior. | -| 058 | duplicate argument; same argument is passed twice - argumento duplicado; o mesmo argumento é passado duas vezes. | -| 059 | function argument may not have a default value (variable "name") - argumento de função não pode ter valor padrão quando argumento de referência é variável array. | -| 060 | multiple "#else" directives between "#if ... #endif" - múltiplas diretivas "#else" entre "#if ... #endif". | -| 061 | "#elseif" directive follows an "#else" directive - diretiva "#elseif" segue diretiva "#else". | -| 062 | number of operands does not fit the operator - número de operandos não se encaixa no operador. | -| 063 | function result tag of operator "name" must be "name" - tag de resultado de função do operador deve ser "nome". | -| 064 | cannot change predefined operators - não é possível alterar operadores predefinidos. | -| 065 | function argument may only have a single tag (argument number) - argumento de função só pode ter uma única tag (número do argumento). | -| 066 | function argument may not be a reference argument or an array (argument "name") - argumento de função não pode ser referência nem array (argumento "nome"). | -| 067 | variable cannot be both a reference and an array (variable "name") - variável não pode ser tanto referência quanto array (variável "nome"). | -| 068 | invalid rational number precision in #pragma - precisão de número racional inválida em #pragma. | -| 069 | rational number format already defined - formato de número racional já definido. | -| 070 | rational number support was not enabled - suporte a números racionais não foi habilitado. | -| 071 | user-defined operator must be declared before use (function "name") - operador definido pelo usuário deve ser declarado antes do uso (função "nome"). | -| 072 | "sizeof" operator is invalid on "function" symbols - operador "sizeof" é inválido em símbolos de "função". | -| 073 | function argument must be an array (argument "name") - argumento de função deve ser um array (argumento "nome"). | -| 074 | #define pattern must start with an alphabetic character - padrão #define deve começar com um caractere alfabético. | -| 075 | input line too long (after substitutions) - linha de entrada muito longa (após substituições). | -| 076 | syntax error in the expression, or invalid function call - erro de sintaxe na expressão, ou chamada de função inválida. | -| 077 | malformed UTF-8 encoding, or corrupted file: filename - codificação UTF-8 malformada, ou arquivo corrompido: nome do arquivo. | -| 078 | function uses both "return" and "return \" - função usa tanto "return" quanto "return \". | -| 079 | inconsistent return types (array & non-array) - tipos de retorno inconsistentes (array e não-array). | -| 080 | unknown symbol, or not a constant symbol (symbol "name") - símbolo desconhecido, ou não é um símbolo constante (símbolo "nome"). | -| 081 | cannot take a tag as a default value for an indexed array parameter (symbol "name") - não é possível usar tag como valor padrão para parâmetro de array indexado (símbolo "nome"). | -| 082 | user-defined operators and native functions may not have states - operadores definidos pelo usuário e funções nativas não podem ter estados. | -| 083 | a function or variable may only belong to a single automaton (symbol "name") - uma função ou variável só pode pertencer a um único autômato (símbolo "nome"). | -| 084 | state conflict: one of the states is already assigned to another implementation (symbol "name") - conflito de estado: um dos estados já está atribuído a outra implementação (símbolo "nome"). | -| 085 | no states are defined for symbol "name" - nenhum estado está definido para o símbolo "nome". | -| 086 | unknown automaton "name" - autômato desconhecido "nome". | -| 087 | unknown state "name" for automaton "name" - estado desconhecido "nome" para autômato "nome". | -| 088 | public variables and local variables may not have states (symbol "name") - variáveis públicas e locais não podem ter estados (símbolo "nome"). | -| 089 | state variables may not be initialized (symbol "name") - variáveis de estado não podem ser inicializadas (símbolo "nome"). | -| 090 | public functions may not return arrays (symbol "name") - funções públicas não podem retornar arrays (símbolo "nome"). | -| 091 | ambiguous constant; tag override is required (symbol "name") - constante ambígua; substituição de tag é necessária (símbolo "nome"). | +| ID | Texto / Descrição | +| --- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| 001 | expected token: "token", but found "token" - token esper "token", mas encontrado "token". Um símbolo necessário está faltando. | +| 002 | only a single statement (or expression) can follow each "case" - apenas uma única instrução pode seguir cada "case". Cada rótulo de case deve ser seguido por uma instrução; você pode usar {} bloco composto. | +| 003 | declaration of a local variable must appear in a compound block - uma declaração de variável local deve aparecer dentro de um bloco composto {}. | +| 004 | function "name" is not implemented - função "nome" não está implementada. Há uma declaração forward, mas a função não existe. | +| 005 | function may not have arguments - função não pode ter argumentos. Função main ou um callback de evento não pode ter argumentos. | +| 006 | must be assigned to an array - o operando deve ser um array (ou seja, deve ser assinalado a um array). | +| 007 | operator cannot be redefined - o operador não pode ser redefinido. Você não pode fornecer uma definição alternativa para alguns operadores. | +| 008 | must be a constant expression; assumed zero - deve ser uma expressão constante; assumido zero. Um erro de sintaxe esperado para uma expressão constante. | +| 009 | invalid array size (negative, zero or out of bounds) - tamanho de array inválido (negativo, zero ou fora dos limites). | +| 010 | illegal function or declaration - função ou declaração ilegal. Uma sintaxe de função ou declaração de variável estava incorreta. | +| 011 | invalid outside functions - inválido fora de funções. Uma instrução ou expressão deve estar dentro da definição de uma função. | +| 012 | invalid function call, not a valid address - chamada de função inválida, não um endereço válido. A função é apenas declarada, mas nunca definida. | +| 013 | no entry point (no public functions) - sem ponto de entrada (nenhuma função pública). O arquivo contém apenas código inativo ou apenas constantes. | +| 014 | invalid statement; not in switch - instrução inválida; não está em switch. Os rótulos "case" e "default" existem apenas nas instruções switch. | +| 015 | "default" must be the last clause in switch statement - "default" deve ser a última cláusula em uma instrução switch. | +| 016 | multiple defaults in "switch" - vários defaults em "switch". Apenas uma cláusula default é permitida. | +| 017 | undefined symbol string - símbolo indefinido. Uma string literal está mal formada. | +| 018 | initialization data exceeds declared size - dados de inicialização excedem o tamanho declarado. Mais dados foi fornecido na inicialização do que cabe na variável/array. | +| 019 | not a label: "name" - não é um rótulo: "nome". goto só permite um rótulo de destino. | +| 020 | invalid symbol name "name" - nome de símbolo inválido "nome". O nome de variável contém caracteres inválidos. | +| 021 | symbol already defined: "name" - símbolo já definido: "nome". O símbolo já foi definido anteriormente. | +| 022 | must be lvalue (non-constant) - deve ser lvalue (não constante).A expressão deve ser uma variável que possa ser atribuída, não uma constante. | +| 023 | array assignment must be simple assignment - a atribuição de array deve ser uma atribuição simples (sem +=, etc). | +| 024 | "break" or "continue" is out of context - "break" ou "continue" está fora de contexto. Essas instruções são válidas apenas dentro de um loop. | +| 025 | function heading differs from prototype - cabeçalho de função difere do protótipo. A definição da função e sua declaração forward não combinam. | +| 026 | expected token: "number" - token esperado numérico. Um número literal era esperado na posição. | +| 027 | invalid character constant - constante de caractere inválida. A constante de caractere tem comprimento incorreto. | +| 028 | invalid subscript (not an array or too many subscripts): "name" - subscrição inválida (não é um array ou muitas subscrições): "nome". | +| 029 | invalid expression, assumed zero - expressão inválida, assumido zero. Sintaxe errada na expressão. | +| 030 | compound statement not closed at the end of file (started at line number) - instrução composta não fechada no final do arquivo (iniciada na linha número). | +| 031 | unknown directive - diretiva desconhecida. O comando #pragma não é reconhecido. | +| 032 | array index out of bounds (variable "name") - índice de array fora dos limites (variável "nome"). | +| 033 | array must be indexed (variable "name") - array deve ser indexado (variável "nome"). Você tentou usar um array sem um índice. | +| 034 | argument does not have a default value (argument index) - argumento não tem um valor padrão (índice do argumento). | +| 035 | argument type mismatch (argument index) - incompatibilidade de tipo de argumento (índice do argumento). A expressão não combina com o tipo esperado. | +| 036 | empty statement - instrução vazia. O programa contém instruções vazias inesperadas/desnecessárias. | +| 037 | invalid string (possibly non-terminated string) - string inválida (possivelmente string não terminada). | +| 038 | extra characters on line - caracteres extras na linha. Existem caracteres extras após uma instrução. | +| 039 | constant symbol has no size - símbolo constante sem tamanho. O operador sizeof não funciona em constantes numéricas. | +| 040 | duplicate "case" label (value number) - rótulo "case" duplicado (valor número). O mesmo valor já está associado a outro label case. | +| 041 | invalid ellipsis, array size is not known - reticências inválido, tamanho do array desconhecido. | +| 042 | invalid combination of class specifiers - combinação inválida de especificadores de classe. Combinação de static e public não é permitida. | +| 043 | character constant exceeds range for packed string - constante de caractere excede intervalo para string empacotada. | +| 044 | positional parameters must precede all named parameters - parâmetros posicionais devem preceder todos os parâmetros nomeados. | +| 045 | too many function arguments - muitos argumentos de função. Mais argumentos fornecidos do que a função declara. | +| 046 | unknown array size (variable "name") - tamanho desconhecido de array. A dimensão do array não está definida. | +| 047 | array sizes do not match, or destination array is too small - tamanhos de arrays não coincidem, ou array de destino é muito pequeno. | +| 048 | array dimensions do not match - dimensões de arrays não coincidem. O número de dimensões difere. | +| 049 | invalid line continuation - continuação de linha inválida. Código após \ no final de uma linha. | +| 050 | invalid range - intervalo inválido. Ordem errada de valores (mínimo > máximo). | +| 051 | invalid subscript, use "[]" operators on major dimensions - subscrição inválida, use operadores "[]" em dimensões maiores. | +| 052 | multi-dimensional arrays must be fully initialized - arrays multidimensionais devem ser totalmente inicializados. | +| 053 | exceeding maximum number of dimensions - excedendo número máximo de dimensões. Máximo de 3 dimensões (configurável). | +| 054 | unmatched closing brace (" }") - chave de fechamento não correspondente ("}"). Há mais chaves de fechamento que de abertura. | +| 055 | start of function body without function header - início do corpo da função sem cabeçalho de função. | +| 056 | arrays, local variables and function arguments cannot be public (variable "name") - arrays, variáveis locais e argumentos de função não podem ser públicos. | +| 057 | unfinished expression before compiler directive - expressão inacabada antes da diretiva do compilador. Faltou ";" na instrução anterior. | +| 058 | duplicate argument; same argument is passed twice - argumento duplicado; o mesmo argumento é passado duas vezes. | +| 059 | function argument may not have a default value (variable "name") - argumento de função não pode ter valor padrão quando argumento de referência é variável array. | +| 060 | multiple "#else" directives between "#if ... #endif" - múltiplas diretivas "#else" entre "#if ... #endif". | +| 061 | "#elseif" directive follows an "#else" directive - diretiva "#elseif" segue diretiva "#else". | +| 062 | number of operands does not fit the operator - número de operandos não se encaixa no operador. | +| 063 | function result tag of operator "name" must be "name" - tag de resultado de função do operador deve ser "nome". | +| 064 | cannot change predefined operators - não é possível alterar operadores predefinidos. | +| 065 | function argument may only have a single tag (argument number) - argumento de função só pode ter uma única tag (número do argumento). | +| 066 | function argument may not be a reference argument or an array (argument "name") - argumento de função não pode ser referência nem array (argumento "nome"). | +| 067 | variable cannot be both a reference and an array (variable "name") - variável não pode ser tanto referência quanto array (variável "nome"). | +| 068 | invalid rational number precision in #pragma - precisão de número racional inválida em #pragma. | +| 069 | rational number format already defined - formato de número racional já definido. | +| 070 | rational number support was not enabled - suporte a números racionais não foi habilitado. | +| 071 | user-defined operator must be declared before use (function "name") - operador definido pelo usuário deve ser declarado antes do uso (função "nome"). | +| 072 | "sizeof" operator is invalid on "function" symbols - operador "sizeof" é inválido em símbolos de "função". | +| 073 | function argument must be an array (argument "name") - argumento de função deve ser um array (argumento "nome"). | +| 074 | #define pattern must start with an alphabetic character - padrão #define deve começar com um caractere alfabético. | +| 075 | input line too long (after substitutions) - linha de entrada muito longa (após substituições). | +| 076 | syntax error in the expression, or invalid function call - erro de sintaxe na expressão, ou chamada de função inválida. | +| 077 | malformed UTF-8 encoding, or corrupted file: filename - codificação UTF-8 malformada, ou arquivo corrompido: nome do arquivo. | +| 078 | function uses both "return" and "return \" - função usa tanto "return" quanto "return \". | +| 079 | inconsistent return types (array & non-array) - tipos de retorno inconsistentes (array e não-array). | +| 080 | unknown symbol, or not a constant symbol (symbol "name") - símbolo desconhecido, ou não é um símbolo constante (símbolo "nome"). | +| 081 | cannot take a tag as a default value for an indexed array parameter (symbol "name") - não é possível usar tag como valor padrão para parâmetro de array indexado (símbolo "nome"). | +| 082 | user-defined operators and native functions may not have states - operadores definidos pelo usuário e funções nativas não podem ter estados. | +| 083 | a function or variable may only belong to a single automaton (symbol "name") - uma função ou variável só pode pertencer a um único autômato (símbolo "nome"). | +| 084 | state conflict: one of the states is already assigned to another implementation (symbol "name") - conflito de estado: um dos estados já está atribuído a outra implementação (símbolo "nome"). | +| 085 | no states are defined for symbol "name" - nenhum estado está definido para o símbolo "nome". | +| 086 | unknown automaton "name" - autômato desconhecido "nome". | +| 087 | unknown state "name" for automaton "name" - estado desconhecido "nome" para autômato "nome". | +| 088 | public variables and local variables may not have states (symbol "name") - variáveis públicas e locais não podem ter estados (símbolo "nome"). | +| 089 | state variables may not be initialized (symbol "name") - variáveis de estado não podem ser inicializadas (símbolo "nome"). | +| 090 | public functions may not return arrays (symbol "name") - funções públicas não podem retornar arrays (símbolo "nome"). | +| 091 | ambiguous constant; tag override is required (symbol "name") - constante ambígua; substituição de tag é necessária (símbolo "nome"). | ### Erros Fatais -| ID | Texto / Descrição | -| --- | ------------------------------------------------------------------------------------ | -| 100 | cannot read from file: "filename" - não é possível ler do arquivo: "nome do arquivo". | -| 101 | cannot write to file: "filename" - não é possível escrever no arquivo: "nome do arquivo". | -| 102 | table overflow: "table name" - estouro de tabela: "nome da tabela". | -| 103 | insufficient memory - memória insuficiente. | -| 104 | invalid assembler instruction "instruction" - instrução de montador inválida. | -| 105 | numeric overflow, exceeding capacity - estouro numérico, excedendo capacidade. | +| ID | Texto / Descrição | +| --- | --------------------------------------------------------------------------------------------------------------------------------------- | +| 100 | cannot read from file: "filename" - não é possível ler do arquivo: "nome do arquivo". | +| 101 | cannot write to file: "filename" - não é possível escrever no arquivo: "nome do arquivo". | +| 102 | table overflow: "table name" - estouro de tabela: "nome da tabela". | +| 103 | insufficient memory - memória insuficiente. | +| 104 | invalid assembler instruction "instruction" - instrução de montador inválida. | +| 105 | numeric overflow, exceeding capacity - estouro numérico, excedendo capacidade. | | 106 | compiled script exceeds the maximum memory size (number bytes) - script compilado excede o tamanho máximo de memória (número de bytes). | -| 107 | too many error/warning messages on one line - muitas mensagens de erro/aviso em uma linha. | -| 108 | codepage mapping file not found - arquivo de mapeamento de página de código não encontrado. | -| 109 | invalid path: "path" - caminho inválido: "caminho". | -| 110 | assertion failed: expression - asserção falhou: expressão. | -| 111 | user error: message - erro do usuário: mensagem. Gerada por #error ou #assert. | +| 107 | too many error/warning messages on one line - muitas mensagens de erro/aviso em uma linha. | +| 108 | codepage mapping file not found - arquivo de mapeamento de página de código não encontrado. | +| 109 | invalid path: "path" - caminho inválido: "caminho". | +| 110 | assertion failed: expression - asserção falhou: expressão. | +| 111 | user error: message - erro do usuário: mensagem. Gerada por #error ou #assert. | ### Avisos -| ID | Texto / Descrição | -| --- | ----------------------------------------------------------------------------------------------------------------------------- | -| 200 | symbol "name" is truncated to number characters - símbolo "nome" foi truncado para número de caracteres. | -| 201 | redefinition of constant/macro (symbol "name") - redefinição de constante/macro (símbolo "nome"). | -| 202 | number of arguments does not match definition - número de argumentos não corresponde à definição. | -| 203 | symbol is never used: "name" - símbolo nunca é usado: "nome". | -| 204 | symbol is assigned a value that is never used: "name" - símbolo tem um valor atribuído que nunca é usado: "nome". | -| 205 | redundant code: constant expression is zero - código redundante: expressão constante é zero. | -| 206 | redundant test: constant expression is non-zero - teste redundante: expressão constante é não-zero. | -| 207 | unknown "#pragma" - "#pragma" desconhecido. | +| ID | Texto / Descrição | +| --- | ---------------------------------------------------------------------------------------------------------------------------------------------- | +| 200 | symbol "name" is truncated to number characters - símbolo "nome" foi truncado para número de caracteres. | +| 201 | redefinition of constant/macro (symbol "name") - redefinição de constante/macro (símbolo "nome"). | +| 202 | number of arguments does not match definition - número de argumentos não corresponde à definição. | +| 203 | symbol is never used: "name" - símbolo nunca é usado: "nome". | +| 204 | symbol is assigned a value that is never used: "name" - símbolo tem um valor atribuído que nunca é usado: "nome". | +| 205 | redundant code: constant expression is zero - código redundante: expressão constante é zero. | +| 206 | redundant test: constant expression is non-zero - teste redundante: expressão constante é não-zero. | +| 207 | unknown "#pragma" - "#pragma" desconhecido. | | 208 | function with tag result used before definition, forcing reparse - função com resultado com tag usada antes da definição., forçando reparsear. | -| 209 | function "name" should return a value - função "nome" deveria retornar um valor. | -| 210 | possible use of symbol before initialization: "name" - possível uso de símbolo antes da inicialização: "nome". | -| 211 | possibly unintended assignment - possível atribuição não intencional. "=" vs "==". | -| 212 | possibly unintended bitwise operation - operação bitwise possivelmente não intencional. "&" vs "&&". | -| 213 | tag mismatch - incompatibilidade de tag. Expressões têm tags diferentes. | -| 214 | possibly a "const" array argument was intended: "name" - possivelmente um argumento de array "const" era pretendido: "nome". | -| 215 | expression has no effect - a expressão não tem efeito. O resultado é descartado. | -| 216 | nested comment - comentário aninhado. Comentários que abrem dentro de outros comentários. | -| 217 | loose indentation - indentação inconsistente. Código mal formatado detectado. | -| 218 | old style prototypes used with optional semicolum - protótipos de estilo antigo utilizaram ponto e vírgula opcional. | -| 219 | local variable "name" shadows a variable at a preceding level - variável local "nome" obscureceu uma variável de um nível anterior. | -| 220 | expression with tag override must appear between parentheses - expressão com substituição de tag deve aparecer entre parênteses. | -| 221 | label name "name" shadows tag name - nome do rótulo "nome" obscurece nome de tag. | -| 222 | number of digits exceeds rational number precision - número de dígitos excede a precisão do número racional. | -| 223 | redundant "sizeof": argument size is always 1 (symbol "name") - "sizeof" redundante: tamanho do argumento é sempre 1 (símbolo "nome"). | -| 224 | indeterminate array size in "sizeof" expression (symbol "name") - tamanho de array indeterminado em expressão "sizeof" (símbolo "nome"). | -| 225 | unreachable code - código inalcançável. O código após return, break, continue ou goto não será executado. | -| 226 | a]variable is assigned to itself (symbol "name") - variável é atribuída a si mesma (símbolo "nome"). | -| 227 | more initializers than enum fields - mais inicializadores que campos do enum. | -| 228 | length of initializer exceeds size of the enum field - comprimento do inicializador excede o tamanho do campo do enum. | -| 229 | index tag mismatch (symbol "name") - incompatibilidade de tag de índice (símbolo "nome"). | -| 230 | no implementation for state "name" in function "name", no fall-back - sem implementação para estado "nome" na função "nome", sem fallback. | -| 231 | state specification on forward declaration is ignored - especificação de estado na declaração forward é ignorada. | -| 232 | output file is written, but with compact encoding disabled - arquivo de saída é escrito, mas com codificação compacta desabilitada. | -| 233 | state variable "name" shadows a global variable - variável de estado "nome" obscurece uma variável global. | -| 234 | function is deprecated (symbol "name") - função está obsoleta (símbolo "nome"). Use a alternativa sugerida. | -| 235 | public function lacks forward declaration (symbol "name") - função pública não tem declaração forward (símbolo "nome"). | -| 236 | unknown parameter in substitution (incorrect #define pattern) - parâmetro desconhecido na substituição (padrão #define incorreto). | -| 237 | recursive function (symbol "name") - função recursiva (símbolo "nome"). Detectada inadvertidamente. | -| 238 | mixing of string formats in a concatenation - mistura de formatos de string em uma concatenação. | -| 239 | literal array/string passed to a non-const parameter - array/string literal passado para um parâmetro não const. | -| 240 | reserved value for tag field (symbol "name") - valor reservado para campo de tag (símbolo "nome"). | -| 241 | A tag alters the value of a constant - uma tag altera o valor de uma constante. | +| 209 | function "name" should return a value - função "nome" deveria retornar um valor. | +| 210 | possible use of symbol before initialization: "name" - possível uso de símbolo antes da inicialização: "nome". | +| 211 | possibly unintended assignment - possível atribuição não intencional. "=" vs "==". | +| 212 | possibly unintended bitwise operation - operação bitwise possivelmente não intencional. "&" vs "&&". | +| 213 | tag mismatch - incompatibilidade de tag. Expressões têm tags diferentes. | +| 214 | possibly a "const" array argument was intended: "name" - possivelmente um argumento de array "const" era pretendido: "nome". | +| 215 | expression has no effect - a expressão não tem efeito. O resultado é descartado. | +| 216 | nested comment - comentário aninhado. Comentários que abrem dentro de outros comentários. | +| 217 | loose indentation - indentação inconsistente. Código mal formatado detectado. | +| 218 | old style prototypes used with optional semicolum - protótipos de estilo antigo utilizaram ponto e vírgula opcional. | +| 219 | local variable "name" shadows a variable at a preceding level - variável local "nome" obscureceu uma variável de um nível anterior. | +| 220 | expression with tag override must appear between parentheses - expressão com substituição de tag deve aparecer entre parênteses. | +| 221 | label name "name" shadows tag name - nome do rótulo "nome" obscurece nome de tag. | +| 222 | number of digits exceeds rational number precision - número de dígitos excede a precisão do número racional. | +| 223 | redundant "sizeof": argument size is always 1 (symbol "name") - "sizeof" redundante: tamanho do argumento é sempre 1 (símbolo "nome"). | +| 224 | indeterminate array size in "sizeof" expression (symbol "name") - tamanho de array indeterminado em expressão "sizeof" (símbolo "nome"). | +| 225 | unreachable code - código inalcançável. O código após return, break, continue ou goto não será executado. | +| 226 | a]variable is assigned to itself (symbol "name") - variável é atribuída a si mesma (símbolo "nome"). | +| 227 | more initializers than enum fields - mais inicializadores que campos do enum. | +| 228 | length of initializer exceeds size of the enum field - comprimento do inicializador excede o tamanho do campo do enum. | +| 229 | index tag mismatch (symbol "name") - incompatibilidade de tag de índice (símbolo "nome"). | +| 230 | no implementation for state "name" in function "name", no fall-back - sem implementação para estado "nome" na função "nome", sem fallback. | +| 231 | state specification on forward declaration is ignored - especificação de estado na declaração forward é ignorada. | +| 232 | output file is written, but with compact encoding disabled - arquivo de saída é escrito, mas com codificação compacta desabilitada. | +| 233 | state variable "name" shadows a global variable - variável de estado "nome" obscurece uma variável global. | +| 234 | function is deprecated (symbol "name") - função está obsoleta (símbolo "nome"). Use a alternativa sugerida. | +| 235 | public function lacks forward declaration (symbol "name") - função pública não tem declaração forward (símbolo "nome"). | +| 236 | unknown parameter in substitution (incorrect #define pattern) - parâmetro desconhecido na substituição (padrão #define incorreto). | +| 237 | recursive function (symbol "name") - função recursiva (símbolo "nome"). Detectada inadvertidamente. | +| 238 | mixing of string formats in a concatenation - mistura de formatos de string em uma concatenação. | +| 239 | literal array/string passed to a non-const parameter - array/string literal passado para um parâmetro não const. | +| 240 | reserved value for tag field (symbol "name") - valor reservado para campo de tag (símbolo "nome"). | +| 241 | A tag alters the value of a constant - uma tag altera o valor de uma constante. | --- @@ -187,37 +187,37 @@ As opções de linha de comando do compilador podem ser substituídas em parte p As opções de linha de comando são: -| Opção | Descrição | -| ---------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| **-a** | Apenas assemblador; gera um arquivo .asm que contém o pseudo-código gerado para a máquina abstrata do PAWN. Os "nomes de instrução" no arquivo gerado são realmente diretivas para a ferramenta _pawnasm_, que pode montar o arquivo pseudo-código de volta para binário. | -| **-C[+/-]** | Codificação compacta do binário, gerado ou não; sobrescreve a diretiva #pragma pack. Por padrão, a codificação compacta está habilitada. | -| **-cname** | Nome da página de código ou nome do arquivo; por exemplo -ciso-8859-1. Se o nome não corresponder a uma página de código conhecida, ele é interpretado como um nome de arquivo. | -| **-Dpath** | Diretório de trabalho do compilador, para a tabela de símbolos e quaisquer arquivos temporários. | -| **-d0** | Sem informação simbólica; desabilita a depuração. É impossível usar um depurador simbólico neste modo (mas depuração "printf-assembly" ainda é suportada). | -| **-d1** | Informação simbólica suficiente para rastrear números de linha e nomes de funções; este é o nível padrão de informação de depuração. | -| **-d2** | Informações simbólicas completas; mesma informação de depuração de d1, além de informações simbólicas locais e arrays de comprimento zero. | -| **-d3** | Informações simbólicas completas (como d2) E verificações de tempo de execução habilitadas. | -| **-e filename** | Redirecionar mensagens de erro para o arquivo especificado. | -| **-H value** | "window-handle" (identificador de janela) do ambiente de desenvolvimento integrado (IDE), para propósitos de notificação. O compilador enviará uma mensagem do Windows para a janela especificada quando terminar a compilação. | -| **-i path** | Caminho para arquivos include; múltiplas opções -i são permitidas. | -| **-l** | Criar arquivo de listagem; este é um arquivo de texto com a fonte, o bytecode e a data de endereço. | -| **-o filename** | Especifica nome (e caminho) para o arquivo de saída. | -| **-O level** | Nível de otimização: 0 = sem otimização; 1 = verificações de célula única, propagação de constantes e otimização peephole; mais altos = mais otimizações. | -| **-p filename** | Prefixo do nome do arquivo para o arquivo de saída. | -| **-r[name]** | Escrever relatório de referência cruzada no arquivo de teste (nome) ou em relação ao nome de entrada. | -| **-S value** | Tamanho do stack/heap em células. | -| **-s value** | Número de linhas antes de pular para primeira palavra (padrão = 0 = pular nenhuma linha). | -| **-t value** | TAB: número de caracteres de espaço por tabulação (usado pelo aviso de indentação frouxa). Por padrão, tabulações têm comprimento 8. | -| **-V value** | nível de verbosidade: 0 = silencioso, 1 = avisos normais, 2 = avisos. | -| **-v[+/-]** | habilita/desabilita avisos adicionais de status. | -| **-w number [+/-]** | Habilita/desabilita um aviso específico pelo número. Veja também #pragma warning. | -| **-X value** | Tamanho da máquina abstrata; se zero, haverá apenas verificações de tempo de execução. | -| **-XD value** | Tamanho do segmento de dados abstrato. | -| **-\\** | Usa "\\" em caminhos ao invés de "/". | -| **-^** | Usa "^" ao invés de "\\" como caractere de escape para strings. | -| **-;[+/-]** | Exigir ou não ponto e vírgula para terminar cada instrução. | -| **-([+/-]** | Exigir ou não parênteses em torno dos argumentos de retorno e sizeof. | -| **símbolo=valor** | Define uma constante, equivalente à diretiva #define, como um parâmetro de linha de comando. | +| Opção | Descrição | +| ------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| **-a** | Apenas assemblador; gera um arquivo .asm que contém o pseudo-código gerado para a máquina abstrata do PAWN. Os "nomes de instrução" no arquivo gerado são realmente diretivas para a ferramenta _pawnasm_, que pode montar o arquivo pseudo-código de volta para binário. | +| **-C[+/-]** | Codificação compacta do binário, gerado ou não; sobrescreve a diretiva #pragma pack. Por padrão, a codificação compacta está habilitada. | +| **-cname** | Nome da página de código ou nome do arquivo; por exemplo -ciso-8859-1. Se o nome não corresponder a uma página de código conhecida, ele é interpretado como um nome de arquivo. | +| **-Dpath** | Diretório de trabalho do compilador, para a tabela de símbolos e quaisquer arquivos temporários. | +| **-d0** | Sem informação simbólica; desabilita a depuração. É impossível usar um depurador simbólico neste modo (mas depuração "printf-assembly" ainda é suportada). | +| **-d1** | Informação simbólica suficiente para rastrear números de linha e nomes de funções; este é o nível padrão de informação de depuração. | +| **-d2** | Informações simbólicas completas; mesma informação de depuração de d1, além de informações simbólicas locais e arrays de comprimento zero. | +| **-d3** | Informações simbólicas completas (como d2) E verificações de tempo de execução habilitadas. | +| **-e filename** | Redirecionar mensagens de erro para o arquivo especificado. | +| **-H value** | "window-handle" (identificador de janela) do ambiente de desenvolvimento integrado (IDE), para propósitos de notificação. O compilador enviará uma mensagem do Windows para a janela especificada quando terminar a compilação. | +| **-i path** | Caminho para arquivos include; múltiplas opções -i são permitidas. | +| **-l** | Criar arquivo de listagem; este é um arquivo de texto com a fonte, o bytecode e a data de endereço. | +| **-o filename** | Especifica nome (e caminho) para o arquivo de saída. | +| **-O level** | Nível de otimização: 0 = sem otimização; 1 = verificações de célula única, propagação de constantes e otimização peephole; mais altos = mais otimizações. | +| **-p filename** | Prefixo do nome do arquivo para o arquivo de saída. | +| **-r[name]** | Escrever relatório de referência cruzada no arquivo de teste (nome) ou em relação ao nome de entrada. | +| **-S value** | Tamanho do stack/heap em células. | +| **-s value** | Número de linhas antes de pular para primeira palavra (padrão = 0 = pular nenhuma linha). | +| **-t value** | TAB: número de caracteres de espaço por tabulação (usado pelo aviso de indentação frouxa). Por padrão, tabulações têm comprimento 8. | +| **-V value** | nível de verbosidade: 0 = silencioso, 1 = avisos normais, 2 = avisos. | +| **-v[+/-]** | habilita/desabilita avisos adicionais de status. | +| **-w number [+/-]** | Habilita/desabilita um aviso específico pelo número. Veja também #pragma warning. | +| **-X value** | Tamanho da máquina abstrata; se zero, haverá apenas verificações de tempo de execução. | +| **-XD value** | Tamanho do segmento de dados abstrato. | +| **-\\** | Usa "\\" em caminhos ao invés de "/". | +| **-^** | Usa "^" ao invés de "\\" como caractere de escape para strings. | +| **-;[+/-]** | Exigir ou não ponto e vírgula para terminar cada instrução. | +| **-([+/-]** | Exigir ou não parênteses em torno dos argumentos de retorno e sizeof. | +| **símbolo=valor** | Define uma constante, equivalente à diretiva #define, como um parâmetro de linha de comando. | Veja a opção "-c" e a página 119 para páginas de código. O padrão do compilador é pegar o nome de saída do nome do "arquivo de entrada" mas com uma extensão @@ -239,16 +239,17 @@ que podem ser alterados por uma diretiva ou opção de linha de comando: O compilador PAWN pode usar várias variáveis de ambiente. -| Variável | Significado | -| ----------- | --------------------------------------------------------------------------------------------------------------------- | -| **PAWNCC** | Mantém opções de linha de comando adicionais | -| **INCLUDE** | Mantém caminho(s) para diretórios de include adicionais (múltiplos caminhos são separados por ";") | +| Variável | Significado | +| ----------- | -------------------------------------------------------------------------------------------------- | +| **PAWNCC** | Mantém opções de linha de comando adicionais | +| **INCLUDE** | Mantém caminho(s) para diretórios de include adicionais (múltiplos caminhos são separados por ";") | ### Sintaxe alternativa para funções públicas Em vez de `public`, você pode usar o prefixo "@" para indicar que uma função é pública: Listagem: declaração de função pública alternativa + ```c @minhafunçãopública() { @@ -301,16 +302,16 @@ Para mais informações sobre a máquina abstrata e as instruções, veja o docu ## Sugestões de documentação -| Etiqueta | Significado | -| ------------ | --------------------------------------------------------- | -| **@author** | Autor da função. | -| **@date** | Data de criação ou última modificação. | -| **@note** | Uma nota ou aviso sobre o uso da função. | -| **@param** | Descrição de um parâmetro da função. | -| **@return** | Descrição do valor de retorno da função. | +| Etiqueta | Significado | +| ------------ | ----------------------------------------------------------- | +| **@author** | Autor da função. | +| **@date** | Data de criação ou última modificação. | +| **@note** | Uma nota ou aviso sobre o uso da função. | +| **@param** | Descrição de um parâmetro da função. | +| **@return** | Descrição do valor de retorno da função. | | **@see** | Referência cruzada para outra função ou tópico relacionado. | -| **@since** | Versão em que a função foi introduzida. | -| **@version** | Versão atual da função. | +| **@since** | Versão em que a função foi introduzida. | +| **@version** | Versão atual da função. | --- diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/cameramodes.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/cameramodes.md index 815304e4f01..757aa4fa588 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/cameramodes.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/cameramodes.md @@ -15,24 +15,24 @@ Podem haver mais IDs utilizáveis escondidos no jogo e alguns IDs são usados pa ## Lista -| ID | Modo | -| --- | ------------------------------------------------------------------------------------------------------------------------------- | -| 3 | Train/tram camera. | -| 4 | Camera normal que segue o jogador. | -| 7 | Mira de Sniper. | -| 8 | Mira de uma Rocket Launcher. | -| 15 | Câmera Fixa (Não se move) - usada para Pay 'n' Spray, câmera de perseguição, shops de tunagem, entrando em construções, comprando comida, etc. | -| 16 | Câmera frontal do veículo, câmera lateral da bicicleta. | -| 18 | Carro normal (+skimmer+helicopter+airplane), diversas variações de distância. | -| 22 | Câmera normal do bote. | -| 46 | Câmera da mira de uma arma normal. | -| 51 | Mira de Heat-seeking Rocket Launcher. | -| 53 | Mirando qualquer outra ara. | -| 55 | Câmera drive-by de passageiros no veículo. | -| 56 | Câmera de perseguição: visão de helicoptero. | -| 57 | Câmera de perseguição: câmera no chão, zoom rápido. (Assim como o 56, mas no chão.) | -| 58 | Câmera de perseguição: Voo vertical que passa pelo veículo. | -| 59 | Câmera de perseguição (apenas para veículo aéreos): câmera no chão olhando para o veículo. | -| 62 | Câmera de perseguição (apenas para veículo aéreos): Voo vertical que passa pelo veículo. | -| 63 | Câmera de perseguição (apenas para veículo aéreos): Voo horizontal que passa pelo veículo. (similar com 58 e 62). | +| ID | Modo | +| --- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| 3 | Train/tram camera. | +| 4 | Camera normal que segue o jogador. | +| 7 | Mira de Sniper. | +| 8 | Mira de uma Rocket Launcher. | +| 15 | Câmera Fixa (Não se move) - usada para Pay 'n' Spray, câmera de perseguição, shops de tunagem, entrando em construções, comprando comida, etc. | +| 16 | Câmera frontal do veículo, câmera lateral da bicicleta. | +| 18 | Carro normal (+skimmer+helicopter+airplane), diversas variações de distância. | +| 22 | Câmera normal do bote. | +| 46 | Câmera da mira de uma arma normal. | +| 51 | Mira de Heat-seeking Rocket Launcher. | +| 53 | Mirando qualquer outra ara. | +| 55 | Câmera drive-by de passageiros no veículo. | +| 56 | Câmera de perseguição: visão de helicoptero. | +| 57 | Câmera de perseguição: câmera no chão, zoom rápido. (Assim como o 56, mas no chão.) | +| 58 | Câmera de perseguição: Voo vertical que passa pelo veículo. | +| 59 | Câmera de perseguição (apenas para veículo aéreos): câmera no chão olhando para o veículo. | +| 62 | Câmera de perseguição (apenas para veículo aéreos): Voo vertical que passa pelo veículo. | +| 63 | Câmera de perseguição (apenas para veículo aéreos): Voo horizontal que passa pelo veículo. (similar com 58 e 62). | | 64 | Câmera de perseguição (apenas para veículo aéreos): câmera focada no piloto, similar ao pressionar LOOK_BEHIND (olhar para trás) ao estar apé, mas em um veículo aéreo. | diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/carcomponentid.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/carcomponentid.md index 5d4ece352e1..ffa6b99b80b 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/carcomponentid.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/carcomponentid.md @@ -204,7 +204,7 @@ description: Informações sobre os IDs dos componentes do carro, nome dos model ## All valid components per vehicle | Vehicle Name | Vehicle ID | Supported Component IDs | -| ----------------- | ---------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| ----------------- | ---------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------- | | Landstalker | 400 | 1008, 1009, 1010, 1013, 1018, 1019, 1020, 1021, 1024, 1025, 1073, 1074, 1075, 1076, 1077, 1078, 1079, 1080, 1081, 1082, 1083, 1084, 1085, 1086, 1087, 1096, 1097, 1098 | | Bravura | 401 | 1001, 1003, 1004, 1005, 1006, 1007, 1008, 1009, 1010, 1013, 1017, 1019, 1020, 1025, 1073, 1074, 1075, 1076, 1077, 1078, 1079, 1080, 1081, 1082, 1083, 1084, 1085, 1086, 1087, 1096, 1097, 1098, 1142, 1143, 1144, 1145 | | Buffalo | 402 | 1008, 1009, 1010, 1025, 1073, 1074, 1075, 1076, 1077, 1078, 1079, 1080, 1081, 1082, 1083, 1084, 1085, 1086, 1087, 1096, 1097, 1098 | diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/connectionstatus.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/connectionstatus.md index ed0be1532e2..12b143c49cc 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/connectionstatus.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/connectionstatus.md @@ -10,14 +10,14 @@ Esta página contém os status de conexão usados por [NetStats_ConnectionStatus ## Frequentemente usados -| ID | Estado | Significado | -| -------- | ----------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| 0 | CONNECTION_STATUS_NO_ACTION **/** CONNSTAT_NO_ACTION | Sempre que um pacote tem que ser enviado ao cliente, ele será processado por uma thread separada. Enquanto esta thread está enviando um pacote, é possível que o servidor... receba um pacote de desconexão, que pode ser processado nesse meio tempo. Isso resultaria em data racing (e, portanto, o comportamento é indefinido). Para resolver este problema, o estado de conexão mudará para CONNECTION_STATUS_NO_ACTION, e quaisquer alterações no ID do jogador não ocorrerão até que a thread de atualização tenha dado ao thread principal o "sinal verde". Agora, como desenvolvedor de servidor, este estado de conexão não é realmente relevante para você, então você provavelmente nunca precisará dele. | -| 1 | CONNECTION_STATUS_DISCONNECT_ASAP **/** CONNSTAT_DISCONNECT_ASAP | O cliente deve ser desconectado o mais rápido possível. É possível que NetStats_ConnectionStatus retorne este valor durante o processo de desconexão, especificamente quando um jogador ainda não está "verdadeiramente" desconectado, mas [OnPlayerDisconnect](../callbacks/OnPlayerDisconnect) já pode ter sido disparado para este jogador. | -| 2 | CONNECTION_STATUS_DISCONNECT_ASAP_SILENTLY **/** CONNSTAT_DISCONNECT_ASAP_SILNT | O cliente deve ser desconectado o mais rápido possível, mas sem enviar o pacote ID_DISCONNECTION_NOTIFICATION ao cliente. SA-MP envia isso em vários casos (no entanto, o próprio SA-MP provavelmente não o faz, o RakNet definitivamente faz), por exemplo, quando a senha do servidor é inserida incorretamente. | -| 3 | CONNECTION_STATUS_DISCONNECT_ON_NO_ACK **/** CONNSTAT_DISCONNECT_ON_NO_ACK | Desconhecido. | -| 4 | CONNECTION_STATUS_REQUESTED_CONNECTION **/** CONNSTAT_REQUESTED_CONNECTION | O cliente solicitou uma conexão com o servidor. | -| 5 | CONNECTION_STATUS_HANDLING_CONNECTION_REQUEST **/** CONNSTAT_HANDLING_CONN_REQ | O servidor está atualmente tratando a solicitação de conexão. | -| 6 | CONNECTION_STATUS_UNVERIFIED_SENDER **/** CONNSTAT_UNVERIFIED_SENDER | Inicialmente, as solicitações de conexão recebidas parecem usar UNVERIFIED_SENDER. Enquanto a conexão cliente-servidor está neste estado, apenas pacotes ID_CONNECTION_REQUEST são lidos. O servidor fechará automaticamente a conexão e adicionará o IP do cliente a uma lista negra temporária se qualquer outra coisa for enviada. Se é ou não possível que [NetStats_ConnectionStatus](../functions/NetStats_ConnectionStatus) retorne este status é duvidoso. | -| 7 | CONNECTION_STATUS_SET_ENCRYPTION_ON_MULTIPLE_16_BYTE_PACKET **/** CONNSTAT_SET_ENCRYPTION | Desconhecido. | -| 8 | CONNECTION_STATUS_CONNECTED **/** CONNSTAT_CONNECTED | O cliente está conectado ao servidor. | +| ID | Estado | Significado | +| --- | ----------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| 0 | CONNECTION_STATUS_NO_ACTION **/** CONNSTAT_NO_ACTION | Sempre que um pacote tem que ser enviado ao cliente, ele será processado por uma thread separada. Enquanto esta thread está enviando um pacote, é possível que o servidor... receba um pacote de desconexão, que pode ser processado nesse meio tempo. Isso resultaria em data racing (e, portanto, o comportamento é indefinido). Para resolver este problema, o estado de conexão mudará para CONNECTION_STATUS_NO_ACTION, e quaisquer alterações no ID do jogador não ocorrerão até que a thread de atualização tenha dado ao thread principal o "sinal verde". Agora, como desenvolvedor de servidor, este estado de conexão não é realmente relevante para você, então você provavelmente nunca precisará dele. | +| 1 | CONNECTION_STATUS_DISCONNECT_ASAP **/** CONNSTAT_DISCONNECT_ASAP | O cliente deve ser desconectado o mais rápido possível. É possível que NetStats_ConnectionStatus retorne este valor durante o processo de desconexão, especificamente quando um jogador ainda não está "verdadeiramente" desconectado, mas [OnPlayerDisconnect](../callbacks/OnPlayerDisconnect) já pode ter sido disparado para este jogador. | +| 2 | CONNECTION_STATUS_DISCONNECT_ASAP_SILENTLY **/** CONNSTAT_DISCONNECT_ASAP_SILNT | O cliente deve ser desconectado o mais rápido possível, mas sem enviar o pacote ID_DISCONNECTION_NOTIFICATION ao cliente. SA-MP envia isso em vários casos (no entanto, o próprio SA-MP provavelmente não o faz, o RakNet definitivamente faz), por exemplo, quando a senha do servidor é inserida incorretamente. | +| 3 | CONNECTION_STATUS_DISCONNECT_ON_NO_ACK **/** CONNSTAT_DISCONNECT_ON_NO_ACK | Desconhecido. | +| 4 | CONNECTION_STATUS_REQUESTED_CONNECTION **/** CONNSTAT_REQUESTED_CONNECTION | O cliente solicitou uma conexão com o servidor. | +| 5 | CONNECTION_STATUS_HANDLING_CONNECTION_REQUEST **/** CONNSTAT_HANDLING_CONN_REQ | O servidor está atualmente tratando a solicitação de conexão. | +| 6 | CONNECTION_STATUS_UNVERIFIED_SENDER **/** CONNSTAT_UNVERIFIED_SENDER | Inicialmente, as solicitações de conexão recebidas parecem usar UNVERIFIED_SENDER. Enquanto a conexão cliente-servidor está neste estado, apenas pacotes ID_CONNECTION_REQUEST são lidos. O servidor fechará automaticamente a conexão e adicionará o IP do cliente a uma lista negra temporária se qualquer outra coisa for enviada. Se é ou não possível que [NetStats_ConnectionStatus](../functions/NetStats_ConnectionStatus) retorne este status é duvidoso. | +| 7 | CONNECTION_STATUS_SET_ENCRYPTION_ON_MULTIPLE_16_BYTE_PACKET **/** CONNSTAT_SET_ENCRYPTION | Desconhecido. | +| 8 | CONNECTION_STATUS_CONNECTED **/** CONNSTAT_CONNECTED | O cliente está conectado ao servidor. | diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/crimelist.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/crimelist.md index f6b888ac543..a10b8286ef6 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/crimelist.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/crimelist.md @@ -10,24 +10,24 @@ Aqui você pode encontrar todos os IDs de crimes usados pela função [PlayCrime ::: -| ID do Crime | Código Ten | Descrição | -| ----------- | ---------- | -------------------------------------------------------------------- | -| 3 | 10-71 | Informe a natureza do incêndio (tamanho, tipo, conteúdo do prédio) | -| 4 | 10-37 | Reparos emergenciais na estrada necessários | -| 5 | 10-81 | Relatório de bafômetro | -| 6 | 10-24 | Tarefa concluída | -| 7 | 10-21 | Ligue para () por telefone | -| 8 | 10-21 | Ligue para () por telefone | -| 9 | 10-21 | Ligue para () por telefone | -| 10 | 10-17 | Encontre o denunciante | -| 11 | 10-81 | Relatório de bafômetro | -| 12 | 10-91 | Recolher prisioneiro/suspeito | -| 13 | 10-28 | Informações de registro do veículo | -| 14 | 10-81 | Bafômetro | -| 15 | 10-28 | Informações de registro do veículo | -| 16 | 10-91 | Recolher prisioneiro/suspeito | -| 17 | 10-34 | Tumulto | -| 18 | 10-37 | (Investigar) veículo suspeito | -| 19 | 10-81 | Bafômetro | -| 21 | 10-7 | Fora de serviço | -| 22 | 10-7 | Fora de serviço | +| ID do Crime | Código Ten | Descrição | +| ----------- | ---------- | ------------------------------------------------------------------ | +| 3 | 10-71 | Informe a natureza do incêndio (tamanho, tipo, conteúdo do prédio) | +| 4 | 10-37 | Reparos emergenciais na estrada necessários | +| 5 | 10-81 | Relatório de bafômetro | +| 6 | 10-24 | Tarefa concluída | +| 7 | 10-21 | Ligue para () por telefone | +| 8 | 10-21 | Ligue para () por telefone | +| 9 | 10-21 | Ligue para () por telefone | +| 10 | 10-17 | Encontre o denunciante | +| 11 | 10-81 | Relatório de bafômetro | +| 12 | 10-91 | Recolher prisioneiro/suspeito | +| 13 | 10-28 | Informações de registro do veículo | +| 14 | 10-81 | Bafômetro | +| 15 | 10-28 | Informações de registro do veículo | +| 16 | 10-91 | Recolher prisioneiro/suspeito | +| 17 | 10-34 | Tumulto | +| 18 | 10-37 | (Investigar) veículo suspeito | +| 19 | 10-81 | Bafômetro | +| 21 | 10-7 | Fora de serviço | +| 22 | 10-7 | Fora de serviço | diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/escapecodes.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/escapecodes.md index b269fe1e058..ff77c1bd0d0 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/escapecodes.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/escapecodes.md @@ -5,22 +5,22 @@ sidebar_label: Códigos de Escape Ao criar uma string, você pode descobrir que alguns caracteres podem ser impossíveis ou extremamente difíceis de expressar no código-fonte do seu script. É aí que os códigos de escape se tornam úteis - eles permitem que você use os símbolos e expressões que se enquadram nesta categoria. Abaixo está uma lista de códigos de escape para a linguagem PAWN. -| Códigos de Escape | Código | -| ------------------------------------------------- | ------------ | -| Bip audível (na máquina do servidor) | \a (ou \7) | -| Backspace | \b | -| Escape | \e | -| Avanço de página | \f | -| Nova linha | \n | -| Retorno de carro | \r | -| Tabulação horizontal | \t | -| Tabulação vertical | \v | -| Barra invertida (\) | \\ | -| Aspas simples (') | \' | -| Aspas duplas (") | \" | -| Sinal de porcentagem | \% | -| Código de caractere com código decimal "ddd". | \ddd; | -| Código de caractere com código hexadecimal "hhh". | \xhhh; | +| Códigos de Escape | Código | +| ------------------------------------------------- | ---------- | +| Bip audível (na máquina do servidor) | \a (ou \7) | +| Backspace | \b | +| Escape | \e | +| Avanço de página | \f | +| Nova linha | \n | +| Retorno de carro | \r | +| Tabulação horizontal | \t | +| Tabulação vertical | \v | +| Barra invertida (\) | \\ | +| Aspas simples (') | \' | +| Aspas duplas (") | \" | +| Sinal de porcentagem | \% | +| Código de caractere com código decimal "ddd". | \ddd; | +| Código de caractere com código hexadecimal "hhh". | \xhhh; | :::note diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/explosionlist.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/explosionlist.md index 8d5e8d2308b..6ab400f0097 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/explosionlist.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/explosionlist.md @@ -11,22 +11,22 @@ Uma lista de tipos de explosão pode ser encontrada na tabela abaixo. Eles podem --- -| Tipo | Visível | Divide | Cria Fogo | Explosão Física | Som Audível | Especial | Alcance | -| ---- | ------- | ------ | --------- | --------------- | ----------- | --------------------------------------------------------------------------------------------------------------------------------- | ------------ | -| 0 | Sim | -- | -- | Sim | Sim | Normal | Grande | -| 1 | Sim | -- | Sim | -- | Sim | Normal | Normal | -| 2 | Sim | -- | Sim | Sim | Sim | Normal | Grande | -| 3 | Sim | -- | Às vezes? | Sim | Sim | Normal | Grande | -| 4 | Sim | Sim | -- | Sim | -- | Explosão incomum, produz apenas efeitos FX especiais de queimadura e explode as coisas, SEM EFEITOS SONOROS. | Normal | -| 5 | Sim | Sim | -- | Sim | -- | Explosão incomum, produz apenas efeitos FX especiais de queimadura e explode as coisas, SEM EFEITOS SONOROS. | Normal | -| 6 | Sim | -- | -- | Sim | Sim | Brilho avermelhado adicional após a explosão | Muito Grande | -| 7 | Sim | -- | -- | Sim | Sim | Brilho avermelhado adicional após a explosão | Enorme | -| 8 | -- | -- | -- | Sim | Sim | Invisível | Normal | -| 9 | -- | -- | Sim | Sim | Sim | Cria incêndios ao nível do solo, caso contrário a explosão é ouvida mas invisível. | Normal | -| 10 | Sim | -- | -- | Sim | Sim | Normal | Grande | -| 11 | Sim | -- | -- | Sim | Sim | Normal | Pequeno | -| 12 | Sim | -- | -- | Sim | Sim | Muito Pequeno | Muito Pequeno| -| 13 | -- | -- | -- | -- | -- | Não produz efeitos especiais além de efeitos de queimadura preta no chão, também não causa dano. | Grande | +| Tipo | Visível | Divide | Cria Fogo | Explosão Física | Som Audível | Especial | Alcance | +| ---- | ------- | ------ | --------- | --------------- | ----------- | ------------------------------------------------------------------------------------------------------------ | ------------- | +| 0 | Sim | -- | -- | Sim | Sim | Normal | Grande | +| 1 | Sim | -- | Sim | -- | Sim | Normal | Normal | +| 2 | Sim | -- | Sim | Sim | Sim | Normal | Grande | +| 3 | Sim | -- | Às vezes? | Sim | Sim | Normal | Grande | +| 4 | Sim | Sim | -- | Sim | -- | Explosão incomum, produz apenas efeitos FX especiais de queimadura e explode as coisas, SEM EFEITOS SONOROS. | Normal | +| 5 | Sim | Sim | -- | Sim | -- | Explosão incomum, produz apenas efeitos FX especiais de queimadura e explode as coisas, SEM EFEITOS SONOROS. | Normal | +| 6 | Sim | -- | -- | Sim | Sim | Brilho avermelhado adicional após a explosão | Muito Grande | +| 7 | Sim | -- | -- | Sim | Sim | Brilho avermelhado adicional após a explosão | Enorme | +| 8 | -- | -- | -- | Sim | Sim | Invisível | Normal | +| 9 | -- | -- | Sim | Sim | Sim | Cria incêndios ao nível do solo, caso contrário a explosão é ouvida mas invisível. | Normal | +| 10 | Sim | -- | -- | Sim | Sim | Normal | Grande | +| 11 | Sim | -- | -- | Sim | Sim | Normal | Pequeno | +| 12 | Sim | -- | -- | Sim | Sim | Muito Pequeno | Muito Pequeno | +| 13 | -- | -- | -- | -- | -- | Não produz efeitos especiais além de efeitos de queimadura preta no chão, também não causa dano. | Grande | --- diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/file-modes.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/file-modes.md index a17f25f82ba..952f131799d 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/file-modes.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/file-modes.md @@ -10,9 +10,9 @@ Esses modos de arquivo são usados por [fopen](../functions/fopen). ::: -| Mode | Description | -| ------------ | ----------------------------------------------------------------------------------------- | -| io_read | Lê do arquivo. | +| Mode | Description | +| ------------ | ------------------------------------------------------------------------------------------ | +| io_read | Lê do arquivo. | | io_write | Escreve no arquivo, ou cria o arquivo se ele não existir. Apaga todo o conteúdo existente. | -| io_readwrite | Lê o arquivo ou o cria se ele ainda não existir. | -| io_append | Anexa (adiciona) ao arquivo, apenas escrita. Se o arquivo não existir, ele é criado. | +| io_readwrite | Lê o arquivo ou o cria se ele ainda não existir. | +| io_append | Anexa (adiciona) ao arquivo, apenas escrita. Se o arquivo não existir, ele é criado. | diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/file-seek-whence.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/file-seek-whence.md index 8879579eb7d..6482cddcbfa 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/file-seek-whence.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/file-seek-whence.md @@ -10,8 +10,8 @@ Essas definições são usadas por [fseek](../functions/fseek). ::: -| Definition | Description | -| ------------ | --------------------------------------------------------------------------------------------------------------------- | -| seek_start | Define a posição do arquivo em relação ao início do arquivo (o parâmetro de posição deve ser positivo). | -| seek_current | Define a posição do arquivo em relação à posição atual: o parâmetro de posição é somado à posição atual. | -| seek_end | Define a posição do arquivo em relação ao final do arquivo (o parâmetro de posição deve ser zero ou negativo). | +| Definition | Description | +| ------------ | -------------------------------------------------------------------------------------------------------------- | +| seek_start | Define a posição do arquivo em relação ao início do arquivo (o parâmetro de posição deve ser positivo). | +| seek_current | Define a posição do arquivo em relação à posição atual: o parâmetro de posição é somado à posição atual. | +| seek_end | Define a posição do arquivo em relação ao final do arquivo (o parâmetro de posição deve ser zero ou negativo). | diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/floatroundmodes.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/floatroundmodes.md index 9e3ac47b20f..eb2f622224e 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/floatroundmodes.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/floatroundmodes.md @@ -10,10 +10,10 @@ Uma lista de possíveis modos de floatround que podem ser usados por [floatround ::: -| Mode | Description | -| ------------------- | --------------------------------------------------------------------------------------------------- | +| Mode | Description | +| ------------------- | -------------------------------------------------------------------------------------------------------------------- | | floatround_round | Arredonda para o inteiro mais próximo. Uma parte fracionária de exatamente 0.5 arredonda para cima (este é o padrão) | -| floatround_floor | Arredonda para baixo | -| floatround_ceil | Arredonda para cima | -| floatround_tozero | Arredonda para baixo em valores positivos e para cima em valores negativos ("trunca") | -| floatround_unbiased | O mesmo que floatround_round | +| floatround_floor | Arredonda para baixo | +| floatround_ceil | Arredonda para cima | +| floatround_tozero | Arredonda para baixo em valores positivos e para cima em valores negativos ("trunca") | +| floatround_unbiased | O mesmo que floatround_round | diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/gametextstyles.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/gametextstyles.md index b8a09468f03..30a67512d82 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/gametextstyles.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/gametextstyles.md @@ -8,8 +8,9 @@ Esta página aborda tudo o que você precisa saber sobre estilos de gametext e c Usado principalmente por [GameText](../functions/GameTextForPlayer) e [GameTextForAll](../functions/GameTextForAll). --- - + ## Cores do texto + É possível desenhar certas partes do seu texto em cores diferentes. Para fazer isso, você simplesmente precisa usar os slugs de cores listados abaixo e encapsular a parte do texto que deseja desenhar em uma cor específica (ex: \~y\~Eu sou desenhado em amarelo!\~y\~). | Codigo | Cor | Descrição | @@ -43,20 +44,21 @@ Usado principalmente por [GameText](../functions/GameTextForPlayer) e [GameTextF | `~w~~h~ (or ~s~~h~)` | ![](https://assets.open.mp/assets/images/gameTextStyles/wh.png) | Todas as cores se tornam assim quando muito iluminadas. | --- - + ## Carácteres especiais + Diferentemente das cores de texto, esses slugs (código de texto) não exigem encapsulamento. Eles podem ser usados como estão. -| Código | Descrição | -| ------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| `~n~` | Nova linha | -| `~h~` | Clareie as cores selecionadas. O texto pode aparecer entre a cor principal e o clareamento, por exemplo `~r~Olá ~h~mundo` tornará "Olá" vermelho e "mundo" um vermelho ligeiramente mais claro. | -| `~u~` | Seta para cima (cinza) | -| `~d~` | Seta para baixo (cinza) | -| `~<~` | Seta para a esquerda (cinza) | -| `~>~` | Seta para a direita (cinza) | -| `~]~` | Exibe um `*` símbolo (somente nos estilos de texto 3, 4 e 5) | -| `~k~` | Mapeamento de teclas do teclado (ex: `~k~~VEHICLE_TURRETLEFT~` e `~k~~PED_FIREWEAPON~`). Veja [aqui](keys) uma lista de chaves. | +| Código | Descrição | +| ------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| `~n~` | Nova linha | +| `~h~` | Clareie as cores selecionadas. O texto pode aparecer entre a cor principal e o clareamento, por exemplo `~r~Olá ~h~mundo` tornará "Olá" vermelho e "mundo" um vermelho ligeiramente mais claro. | +| `~u~` | Seta para cima (cinza) | +| `~d~` | Seta para baixo (cinza) | +| `~<~` | Seta para a esquerda (cinza) | +| `~>~` | Seta para a direita (cinza) | +| `~]~` | Exibe um `*` símbolo (somente nos estilos de texto 3, 4 e 5) | +| `~k~` | Mapeamento de teclas do teclado (ex: `~k~~VEHICLE_TURRETLEFT~` e `~k~~PED_FIREWEAPON~`). Veja [aqui](keys) uma lista de chaves. | :::caution @@ -65,9 +67,10 @@ Tenha cuidado, usar muitas cores de texto ou caracteres especiais em um gametext ::: ## Estilos de texto + Você pode usar os seguintes estilos de texto em gametext. -| Estilo | Pré-visualização | Descrição | +| Estilo | Pré-visualização | Descrição | | -------- | ------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | Estilo 0 | ![](https://assets.open.mp/assets/images/gameTextStyles/style0.png) | Aparece por 9 segundos, independentemente da configuração de tempo. Oculta textdraws e qualquer outro gametext na tela (corrigido em fixes.inc / GameText+) | | Estilo 1 | ![](https://assets.open.mp/assets/images/gameTextStyles/style1.png) | Desaparece após 8 segundos, independentemente do tempo definido. Se você tiver uma configuração de tempo maior que isso, ele reaparecerá após desaparecer e repetirá até que o tempo acabe (corrigido em fixes.inc / GameText+) | @@ -78,10 +81,10 @@ Você pode usar os seguintes estilos de texto em gametext. | Estilo 6 | ![](https://assets.open.mp/assets/images/gameTextStyles/style6.png) | N/A | --- - + ## Estilos de texto adicionados por [fixes.inc](https://github.com/pawn-lang/sa-mp-fixes) / [GameText+](https://github.com/itsneufox/GameText-Plus) -| Estilo | Pré-visualização | Descrição | +| Estilo | Pré-visualização | Descrição | | --------- | -------------------------------------------------------------------- | ------------------------------------------------------------ | | Estilo 7 | ![](https://assets.open.mp/assets/images/gameTextStyles/style7.png) | Baseado em nomes de veículos. | | Estilo 8 | ![](https://assets.open.mp/assets/images/gameTextStyles/style8.png) | Baseado em nomes de locais. | diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/glossary.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/glossary.md index 0869c7bcecc..7eb6725ceeb 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/glossary.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/glossary.md @@ -5,17 +5,17 @@ description: Glossário de termos tags: [] --- -| Word | Meaning | -| ------------------------------------------------- | --------------------------------------------------------------------------------------------------------- | -| PAWN | A linguagem de script usada para criar scripts SA:MP | -| Gamemodes | O script principal que roda em um servidor | -| Filterscripts | Scripts que rodam junto com os gamemodes | -| Plugins | Funções/capacidades extras adicionadas através de um arquivo .dll (Windows) ou .so (Linux) | -| Include | Trechos de script em arquivos .inc para incluir em Filterscripts/Gamemodes usando `#include ` | -| Pawno | O editor de script que a maioria usa para PAWN | -| [Qawno](https://github.com/openmultiplayer/qawno) | O editor de script que a maioria usa para PAWN | -| Pawncc | O compilador que compila .pwn para .amx | -| Masterlist | O servidor/lista onde o SA:MP armazena seus dados, como a lista da Internet | -| Deathmatch | Um modo em que jogadores tentam se matar para vencer | -| Roleplay | Um tipo de gamemode em que jogadores agem como na vida real | -| Reallife | Um tipo de gamemode baseado na vida real, mas sem necessidade de agir como na vida real | +| Word | Meaning | +| ------------------------------------------------- | --------------------------------------------------------------------------------------------------- | +| PAWN | A linguagem de script usada para criar scripts SA:MP | +| Gamemodes | O script principal que roda em um servidor | +| Filterscripts | Scripts que rodam junto com os gamemodes | +| Plugins | Funções/capacidades extras adicionadas através de um arquivo .dll (Windows) ou .so (Linux) | +| Include | Trechos de script em arquivos .inc para incluir em Filterscripts/Gamemodes usando `#include ` | +| Pawno | O editor de script que a maioria usa para PAWN | +| [Qawno](https://github.com/openmultiplayer/qawno) | O editor de script que a maioria usa para PAWN | +| Pawncc | O compilador que compila .pwn para .amx | +| Masterlist | O servidor/lista onde o SA:MP armazena seus dados, como a lista da Internet | +| Deathmatch | Um modo em que jogadores tentam se matar para vencer | +| Roleplay | Um tipo de gamemode em que jogadores agem como na vida real | +| Reallife | Um tipo de gamemode baseado na vida real, mas sem necessidade de agir como na vida real | diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/http-request-methods.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/http-request-methods.md index ec0b23c58e3..1b1ef1d9202 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/http-request-methods.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/http-request-methods.md @@ -10,8 +10,8 @@ Esses métodos de requisição são usados pela função [HTTP](../functions/HTT ::: -| ID | Method | Description | -| --- | --------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| 1 | HTTP_GET | Envia uma requisição HTTP comum.
A requisição GET é usada para ler/recuperar dados de um servidor web. O GET retorna um código de status HTTP **200 (OK)** se os dados forem recuperados com sucesso do servidor. | -| 2 | HTTP_POST | Envia uma requisição HTTP com dados POST.
A requisição POST é usada para enviar dados ao servidor. Em caso de criação bem-sucedida, retorna um código de status HTTP **201**. | +| ID | Method | Description | +| --- | --------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| 1 | HTTP_GET | Envia uma requisição HTTP comum.
A requisição GET é usada para ler/recuperar dados de um servidor web. O GET retorna um código de status HTTP **200 (OK)** se os dados forem recuperados com sucesso do servidor. | +| 2 | HTTP_POST | Envia uma requisição HTTP com dados POST.
A requisição POST é usada para enviar dados ao servidor. Em caso de criação bem-sucedida, retorna um código de status HTTP **201**. | | 3 | HTTP_HEAD | Envia uma requisição HTTP comum, mas ignora quaisquer dados de resposta, retornando apenas o código de resposta.
O método HEAD é usado para solicitar os cabeçalhos da resposta de um recurso específico sem receber seu conteúdo. | diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/keys.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/keys.md index bcdf8fc489e..69516581a36 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/keys.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/keys.md @@ -13,32 +13,32 @@ SA-MP usa bitmasking para determinar quais teclas estão pressionadas e quais n --- -| Macro | Valor | Código Embedding (A pé) (6) | Código Embedding (No Veículo) (6) | Tecla Padrão (A pé) | Tecla Padrão (No Veículo) | -| ------------------------ | --------- | ---------------------------- | ------------------------------- | -------------------------------------------------------- | ------------------------ | -| KEY_ACTION | 1 | \~k~\~PED_ANSWER_PHONE~ | \~k~\~VEHICLE_FIREWEAPON_ALT~ | TAB | ALT GR / LCTRL / NUM0 | -| KEY_CROUCH | 2 | \~k~\~PED_DUCK~ | \~k~\~VEHICLE_HORN~ | C | H / CAPSLOCK | -| KEY_FIRE | 4 | \~k~\~PED_FIREWEAPON~ | \~k~\~VEHICLE_FIREWEAPON~ | LCTRL / LMB (Botão Esquerdo do Mouse) | LALT | -| KEY_SPRINT | 8 | \~k~\~PED_SPRINT~ | \~k~\~VEHICLE_ACCELERATE~ | ESPAÇO | W | -| KEY_SECONDARY_ATTACK | 16 | \~k~\~VEHICLE_ENTER_EXIT~ | \~k~\~VEHICLE_ENTER_EXIT~ | ENTER | ENTER | -| KEY_JUMP | 32 | \~k~\~PED_JUMPING~ | \~k~\~VEHICLE_BRAKE~ | LSHIFT | S | -| KEY_LOOK_RIGHT | 64 | - | \~k~\~VEHICLE_LOOKRIGHT~ | - | E | -| KEY_HANDBRAKE/KEY_AIM(1) | 128 | \~k~\~PED_LOCK_TARGET~ | \~k~\~VEHICLE_HANDBRAKE~ | RMB (Botão Direito do Mouse) | ESPAÇO | -| KEY_LOOK_LEFT | 256 | - | \~k~\~VEHICLE_LOOKLEFT~ | - | Q | -| KEY_LOOK_BEHIND | 512 | \~k~\~PED_LOOKBEHIND~ | \~k~\~VEHICLE_LOOKBEHIND~ | NUM1 / MMB (Botão do Meio do Mouse - Clique na roda do mouse) | 2 | -| KEY_SUBMISSION | 512 | - | \~k~\~TOGGLE_SUBMISSIONS~ | NUM1 / MMB (Botão do Meio do Mouse - Clique na roda do mouse) | 2 / NUMPAD + | -| KEY_WALK | 1024 | \~k~\~SNEAK_ABOUT~ | - | LALT | - | -| KEY_ANALOG_UP | 2048 | - | \~k~\~VEHICLE_TURRETUP~ | NUM8(5) | NUM8 | -| KEY_ANALOG_DOWN | 4096 | - | \~k~\~VEHICLE_TURRETDOWN~ | NUM2(5) | NUM2 | -| KEY_ANALOG_LEFT | 8192 | \~k~\~VEHICLE_LOOKLEFT~ | \~k~\~VEHICLE_TURRETLEFT~ | NUM4 | NUM4 | -| KEY_ANALOG_RIGHT | 16384 | \~k~\~VEHICLE_LOOKRIGHT~ | \~k~\~VEHICLE_TURRETRIGHT~ | NUM6 | NUM6 | -| KEY_YES(2) | 65536 | \~k~\~CONVERSATION_YES~ | \~k~\~CONVERSATION_YES~ | Y | Y | -| KEY_NO(2) | 131072 | \~k~\~CONVERSATION_NO~ | \~k~\~CONVERSATION_NO~ | N | N | -| KEY_CTRL_BACK(2) | 262144(4) | \~k~\~GROUP_CONTROL_BWD~ | \~k~\~GROUP_CONTROL_BWD~ | H | H | -| UNDEFINED(3) | - | \~k~\~GROUP_CONTROL_FWD~ | \~k~\~GROUP_CONTROL_FWD~ | G | G | -| KEY_UP | -128 | \~k~\~GO_FORWARD~ | \~k~\~VEHICLE_STEERUP~ | CIMA | CIMA | -| KEY_DOWN | 128 | \~k~\~GO_BACK~ | \~k~\~VEHICLE_STEERDOWN~ | BAIXO | BAIXO | -| KEY_LEFT | -128 | \~k~\~GO_LEFT~ | \~k~\~VEHICLE_STEERLEFT~ | ESQUERDA | ESQUERDA | -| KEY_RIGHT | 128 | \~k~\~GO_RIGHT~ | \~k~\~VEHICLE_STEERRIGHT~ | DIREITA | DIREITA | +| Macro | Valor | Código Embedding (A pé) (6) | Código Embedding (No Veículo) (6) | Tecla Padrão (A pé) | Tecla Padrão (No Veículo) | +| ----------------------------------- | -------------------- | -------------------------------------- | -------------------------------------------- | ------------------------------------------------------------- | ------------------------- | +| KEY_ACTION | 1 | \~k~\~PED_ANSWER_PHONE~ | \~k~\~VEHICLE_FIREWEAPON_ALT~ | TAB | ALT GR / LCTRL / NUM0 | +| KEY_CROUCH | 2 | \~k~\~PED_DUCK~ | \~k~\~VEHICLE_HORN~ | C | H / CAPSLOCK | +| KEY_FIRE | 4 | \~k~\~PED_FIREWEAPON~ | \~k~\~VEHICLE_FIREWEAPON~ | LCTRL / LMB (Botão Esquerdo do Mouse) | LALT | +| KEY_SPRINT | 8 | \~k~\~PED_SPRINT~ | \~k~\~VEHICLE_ACCELERATE~ | ESPAÇO | W | +| KEY_SECONDARY_ATTACK | 16 | \~k~\~VEHICLE_ENTER_EXIT~ | \~k~\~VEHICLE_ENTER_EXIT~ | ENTER | ENTER | +| KEY_JUMP | 32 | \~k~\~PED_JUMPING~ | \~k~\~VEHICLE_BRAKE~ | LSHIFT | S | +| KEY_LOOK_RIGHT | 64 | - | \~k~\~VEHICLE_LOOKRIGHT~ | - | E | +| KEY_HANDBRAKE/KEY_AIM(1) | 128 | \~k~\~PED_LOCK_TARGET~ | \~k~\~VEHICLE_HANDBRAKE~ | RMB (Botão Direito do Mouse) | ESPAÇO | +| KEY_LOOK_LEFT | 256 | - | \~k~\~VEHICLE_LOOKLEFT~ | - | Q | +| KEY_LOOK_BEHIND | 512 | \~k~\~PED_LOOKBEHIND~ | \~k~\~VEHICLE_LOOKBEHIND~ | NUM1 / MMB (Botão do Meio do Mouse - Clique na roda do mouse) | 2 | +| KEY_SUBMISSION | 512 | - | \~k~\~TOGGLE_SUBMISSIONS~ | NUM1 / MMB (Botão do Meio do Mouse - Clique na roda do mouse) | 2 / NUMPAD + | +| KEY_WALK | 1024 | \~k~\~SNEAK_ABOUT~ | - | LALT | - | +| KEY_ANALOG_UP | 2048 | - | \~k~\~VEHICLE_TURRETUP~ | NUM8(5) | NUM8 | +| KEY_ANALOG_DOWN | 4096 | - | \~k~\~VEHICLE_TURRETDOWN~ | NUM2(5) | NUM2 | +| KEY_ANALOG_LEFT | 8192 | \~k~\~VEHICLE_LOOKLEFT~ | \~k~\~VEHICLE_TURRETLEFT~ | NUM4 | NUM4 | +| KEY_ANALOG_RIGHT | 16384 | \~k~\~VEHICLE_LOOKRIGHT~ | \~k~\~VEHICLE_TURRETRIGHT~ | NUM6 | NUM6 | +| KEY_YES(2) | 65536 | \~k~\~CONVERSATION_YES~ | \~k~\~CONVERSATION_YES~ | Y | Y | +| KEY_NO(2) | 131072 | \~k~\~CONVERSATION_NO~ | \~k~\~CONVERSATION_NO~ | N | N | +| KEY_CTRL_BACK(2) | 262144(4) | \~k~\~GROUP_CONTROL_BWD~ | \~k~\~GROUP_CONTROL_BWD~ | H | H | +| UNDEFINED(3) | - | \~k~\~GROUP_CONTROL_FWD~ | \~k~\~GROUP_CONTROL_FWD~ | G | G | +| KEY_UP | -128 | \~k~\~GO_FORWARD~ | \~k~\~VEHICLE_STEERUP~ | CIMA | CIMA | +| KEY_DOWN | 128 | \~k~\~GO_BACK~ | \~k~\~VEHICLE_STEERDOWN~ | BAIXO | BAIXO | +| KEY_LEFT | -128 | \~k~\~GO_LEFT~ | \~k~\~VEHICLE_STEERLEFT~ | ESQUERDA | ESQUERDA | +| KEY_RIGHT | 128 | \~k~\~GO_RIGHT~ | \~k~\~VEHICLE_STEERRIGHT~ | DIREITA | DIREITA | --- @@ -58,4 +58,4 @@ ou usar KEY_HANDBRAKE. **(5):** Só é detectado quando a configuração "JOYPAD" está selecionada para o controle. -**(6)** Códigos de embedding só funcionam para [mensagens do cliente](../functions/SendDeathMessage), [textdraws](../functions/TextDrawCreate) e [gametexts](../functions/GameTextForPlayer). \ No newline at end of file +**(6)** Códigos de embedding só funcionam para [mensagens do cliente](../functions/SendDeathMessage), [textdraws](../functions/TextDrawCreate) e [gametexts](../functions/GameTextForPlayer). diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/landinggearstate.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/landinggearstate.md index 5abcf1ae21c..8904a459db0 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/landinggearstate.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/landinggearstate.md @@ -13,4 +13,4 @@ Estados do trem de pouso de veículo usados pelas funções [GetVehicleLandingGe | Definition | ID | | ----------------------- | --- | | LANDING_GEAR_STATE_DOWN | 0 | -| LANDING_GEAR_STATE_UP | 1 | \ No newline at end of file +| LANDING_GEAR_STATE_UP | 1 | diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/mapiconstyles.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/mapiconstyles.md index 274c6394ec9..67a7f655e95 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/mapiconstyles.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/mapiconstyles.md @@ -10,9 +10,9 @@ Esta página possui uma lista de todos os estilos de ícone de mapa que podem se ::: -| Value | Constant | Has checkpoint marker | Radar map range | -| ----- | ------------------------- | --------------------- | -------------------------------------- | -| 0 | MAPICON_LOCAL | Não | Apenas proximidade curta | +| Value | Constant | Has checkpoint marker | Radar map range | +| ----- | ------------------------- | --------------------- | ---------------------------------------------------- | +| 0 | MAPICON_LOCAL | Não | Apenas proximidade curta | | 1 | MAPICON_GLOBAL | Não | Mostra na borda do radar enquanto estiver no alcance | -| 2 | MAPICON_LOCAL_CHECKPOINT | Sim | Apenas proximidade curta | +| 2 | MAPICON_LOCAL_CHECKPOINT | Sim | Apenas proximidade curta | | 3 | MAPICON_GLOBAL_CHECKPOINT | Sim | Mostra na borda do radar enquanto estiver no alcance | diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/markermodes.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/markermodes.md index 1481994ff85..7ef9b737600 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/markermodes.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/markermodes.md @@ -13,4 +13,4 @@ Aqui você pode encontrar todos os modos de marcador usados por [ShowPlayerMarke | --- | ---------------------------- | | 0 | PLAYER_MARKERS_MODE_OFF | | 1 | PLAYER_MARKERS_MODE_GLOBAL | -| 2 | PLAYER_MARKERS_MODE_STREAMED | \ No newline at end of file +| 2 | PLAYER_MARKERS_MODE_STREAMED | diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/objecteditionresponsetypes.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/objecteditionresponsetypes.md index 7c7c6089a56..ef94ab908b5 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/objecteditionresponsetypes.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/objecteditionresponsetypes.md @@ -9,8 +9,8 @@ Aqui você pode encontrar todos os tipos de resposta da edição de objeto usado ::: -| Value | Definition | Description | -| ----- | -------------------- | ---------------------------------------------------------------- | -| 1 | EDIT_RESPONSE_CANCEL | O jogador cancelou quaisquer modificações ao pressionar ESC | -| 2 | EDIT_RESPONSE_FINAL | O jogador considerou as mudanças finais e pressionou Save | -| 3 | EDIT_RESPONSE_UPDATE | O jogador apenas moveu o objeto (a edição não foi interrompida) | \ No newline at end of file +| Value | Definition | Description | +| ----- | -------------------- | --------------------------------------------------------------- | +| 1 | EDIT_RESPONSE_CANCEL | O jogador cancelou quaisquer modificações ao pressionar ESC | +| 2 | EDIT_RESPONSE_FINAL | O jogador considerou as mudanças finais e pressionou Save | +| 3 | EDIT_RESPONSE_UPDATE | O jogador apenas moveu o objeto (a edição não foi interrompida) | diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/opcodes.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/opcodes.md index 8a9655f480a..405bbdd644c 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/opcodes.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/opcodes.md @@ -11,11 +11,11 @@ Esta página contém todos os IDs de ação/opcode usados por [SendClientCheck]( ::: -| opcode | Purpose | -| ------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| 72 | O tempo de atividade do computador do jogador | -| 71 | O checksum do ColModel do modelo fornecido (dados na classe CColModel) | -| 70 | O checksum do CModelInfo do modelo fornecido (dados na classe CModelInfo) | -| 2 | Retorna 32 flags da entidade em CPhysical (se o jogador estiver em veículo, envia dados do veículo; se estiver a pé, envia do jogador) | -| 5 | Calcula checksum de `size` bytes do endereço `arg + offset` (memória GTA) e retorna no argumento de resposta; `arg` deve estar nos limites da memória do GTA | +| opcode | Purpose | +| ------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | +| 72 | O tempo de atividade do computador do jogador | +| 71 | O checksum do ColModel do modelo fornecido (dados na classe CColModel) | +| 70 | O checksum do CModelInfo do modelo fornecido (dados na classe CModelInfo) | +| 2 | Retorna 32 flags da entidade em CPhysical (se o jogador estiver em veículo, envia dados do veículo; se estiver a pé, envia do jogador) | +| 5 | Calcula checksum de `size` bytes do endereço `arg + offset` (memória GTA) e retorna no argumento de resposta; `arg` deve estar nos limites da memória do GTA | | 69 | Calcula checksum de `size` bytes do endereço `arg + offset` (memória SA-MP) e retorna no argumento de resposta; `arg` deve estar nos limites da memória do GTA (0x0 - 0xC3500) | diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/race-checkpoint-types.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/race-checkpoint-types.md index 934394c6f15..e767c41854b 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/race-checkpoint-types.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/race-checkpoint-types.md @@ -10,15 +10,15 @@ Essas definições são usadas por [SetPlayerRaceCheckpoint](../functions/SetPla ::: -| Definition | Value | Description | -| --------------------- | ----- | -------------------------------------------------------- | -| UNKNOWN_CP_TYPE | -1 | | -| CP_TYPE_GROUND_NORMAL | 0 | Normal | -| CP_TYPE_GROUND_FINISH | 1 | Final | -| CP_TYPE_GROUND_EMPTY | 2 | Nada (apenas o checkpoint sem nada nele) | -| CP_TYPE_AIR_NORMAL | 3 | Aéreo normal | -| CP_TYPE_AIR_FINISH | 4 | Aéreo final | -| CP_TYPE_AIR_ROTATING | 5 | Aéreo (gira e para) | -| CP_TYPE_AIR_STROBING | 6 | Aéreo (aumenta, diminui e desaparece) | -| CP_TYPE_AIR_SWINGING | 7 | Aéreo (balança para baixo e para cima) | -| CP_TYPE_AIR_BOBBING | 8 | Aéreo (balança para cima e para baixo) | +| Definition | Value | Description | +| --------------------- | ----- | ---------------------------------------- | +| UNKNOWN_CP_TYPE | -1 | | +| CP_TYPE_GROUND_NORMAL | 0 | Normal | +| CP_TYPE_GROUND_FINISH | 1 | Final | +| CP_TYPE_GROUND_EMPTY | 2 | Nada (apenas o checkpoint sem nada nele) | +| CP_TYPE_AIR_NORMAL | 3 | Aéreo normal | +| CP_TYPE_AIR_FINISH | 4 | Aéreo final | +| CP_TYPE_AIR_ROTATING | 5 | Aéreo (gira e para) | +| CP_TYPE_AIR_STROBING | 6 | Aéreo (aumenta, diminui e desaparece) | +| CP_TYPE_AIR_SWINGING | 7 | Aéreo (balança para baixo e para cima) | +| CP_TYPE_AIR_BOBBING | 8 | Aéreo (balança para cima e para baixo) | diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/selectobjecttypes.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/selectobjecttypes.md index eb0d14514ab..7c2923a583b 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/selectobjecttypes.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/selectobjecttypes.md @@ -12,4 +12,4 @@ Aqui você pode encontrar todos os tipos de seleção de objeto usados por [OnPl | Value | Definition | | ----- | --------------------------- | | 1 | SELECT_OBJECT_GLOBAL_OBJECT | -| 2 | SELECT_OBJECT_PLAYER_OBJECT | \ No newline at end of file +| 2 | SELECT_OBJECT_PLAYER_OBJECT | diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/shopnames.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/shopnames.md index 126e68dae6e..984097512a7 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/shopnames.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/shopnames.md @@ -9,13 +9,13 @@ No GTA: SA (e também no SA-MP), certos scripts são pré-programados para rodar ::: -| Shop name | GXT name | What is it? | Coordinates | -| --------- | ------------- | --------------------------------- | ------------------------------ | -| FDPIZA | Pizza Stack | Interior padrão da Pizza Stack | 374.0000, -119.6410, 1001.4922 | -| FDCHICK | Cluckin' Bell | Interior padrão da Cluckin' Bell | 368.7890, -6.8570, 1001.8516 | -| FDBURG | Burger Shot | Interior padrão da Burger Shot | 375.5660, -68.2220, 1001.5151 | -| AMMUN1 | Ammunation | Primeiro interior da Ammu-Nation | 296.5395, -38.2739, 1001.515 | -| AMMUN2 | Ammunation | Segundo interior da Ammu-Nation | 295.7359, -80.6865, 1001.5156 | -| AMMUN3 | Ammunation | Terceiro interior da Ammu-Nation | 290.2011, -109.5698, 1001.5156 | -| AMMUN4 | Ammunation | Quarto interior da Ammu-Nation | 308.1619, -141.2549, 999.6016 | -| AMMUN5 | Ammunation | Quinto interior da Ammu-Nation | 312.7883, -166.0069, 999.6010 | +| Shop name | GXT name | What is it? | Coordinates | +| --------- | ------------- | -------------------------------- | ------------------------------ | +| FDPIZA | Pizza Stack | Interior padrão da Pizza Stack | 374.0000, -119.6410, 1001.4922 | +| FDCHICK | Cluckin' Bell | Interior padrão da Cluckin' Bell | 368.7890, -6.8570, 1001.8516 | +| FDBURG | Burger Shot | Interior padrão da Burger Shot | 375.5660, -68.2220, 1001.5151 | +| AMMUN1 | Ammunation | Primeiro interior da Ammu-Nation | 296.5395, -38.2739, 1001.515 | +| AMMUN2 | Ammunation | Segundo interior da Ammu-Nation | 295.7359, -80.6865, 1001.5156 | +| AMMUN3 | Ammunation | Terceiro interior da Ammu-Nation | 290.2011, -109.5698, 1001.5156 | +| AMMUN4 | Ammunation | Quarto interior da Ammu-Nation | 308.1619, -141.2549, 999.6016 | +| AMMUN5 | Ammunation | Quinto interior da Ammu-Nation | 312.7883, -166.0069, 999.6010 | diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/spectatemodes.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/spectatemodes.md index 3f9fd5180d7..a080bdca0a1 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/spectatemodes.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/spectatemodes.md @@ -11,8 +11,8 @@ Modos de espectador usados pelas funções [PlayerSpectatePlayer](../functions/P ::: -| Type | Effect | -| -------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| SPECTATE_MODE_NORMAL | Modo espectador normal (visão em terceira pessoa). A câmera não pode ser alterada | +| Type | Effect | +| -------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| SPECTATE_MODE_NORMAL | Modo espectador normal (visão em terceira pessoa). A câmera não pode ser alterada | | SPECTATE_MODE_FIXED | Use [SetPlayerCameraPos](../functions/SetPlayerCameraPos) depois disso para posicionar a câmera do jogador, e ela acompanhará o jogador/veículo definido com [PlayerSpectatePlayer](../functions/PlayerSpectatePlayer)/[PlayerSpectateVehicle](../functions/PlayerSpectateVehicle) | -| SPECTATE_MODE_SIDE | A câmera será anexada à lateral do jogador/veículo (como quando você está em câmera de primeira pessoa numa moto e empina) | +| SPECTATE_MODE_SIDE | A câmera será anexada à lateral do jogador/veículo (como quando você está em câmera de primeira pessoa numa moto e empina) | diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/vehicle-panel-status.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/vehicle-panel-status.md index 4082e2dc843..e6bd1b0dd14 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/vehicle-panel-status.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/vehicle-panel-status.md @@ -13,4 +13,4 @@ Essas definições são usadas por nativas como [GetVehicleDamageStatus](../func | Definition | Value | | ---------------------------- | ----- | | UNKNOWN_VEHICLE_PANEL_STATUS | -1 | -| VEHICLE_PANEL_STATUS_NONE | 0 | \ No newline at end of file +| VEHICLE_PANEL_STATUS_NONE | 0 | diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/vehiclehealth.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/vehiclehealth.md index 9a072b90de1..79a4d03a04e 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/vehiclehealth.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/vehiclehealth.md @@ -10,10 +10,10 @@ O valor de saúde do veículo usado por [SetVehicleHealth](../functions/SetVehic ::: -| Vehicle health | Effect on the engine | -| -------------- | ----------------------------------------------------------------------------------------------------- | -| > 650 | Nenhum. O motor ainda está praticamente normal | -| 550-650 | O motor está superaquecendo e emitirá fumaça branca | -| 390-550 | O motor está superaquecendo bastante e emitirá fumaça cinza | -| 250-390 | O motor está ficando muito quente e emitirá fumaça preta | -| < 250 | O motor pegará fogo e o veículo explodirá alguns segundos depois, a menos que seja reparado | +| Vehicle health | Effect on the engine | +| -------------- | ------------------------------------------------------------------------------------------- | +| > 650 | Nenhum. O motor ainda está praticamente normal | +| 550-650 | O motor está superaquecendo e emitirá fumaça branca | +| 390-550 | O motor está superaquecendo bastante e emitirá fumaça cinza | +| 250-390 | O motor está ficando muito quente e emitirá fumaça preta | +| < 250 | O motor pegará fogo e o veículo explodirá alguns segundos depois, a menos que seja reparado | diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/vehicleinformationtypes.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/vehicleinformationtypes.md index c0e8c504c79..9fa76f92f8b 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/vehicleinformationtypes.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/vehicleinformationtypes.md @@ -10,15 +10,15 @@ Uma lista dos tipos de informação de veículo usados por [GetVehicleModelInfo] ::: -| Vehicle Information Type | Description | -| ----------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------ | -| `VEHICLE_MODEL_INFO_SIZE` | O tamanho do veículo | -| `VEHICLE_MODEL_INFO_FRONTSEAT` | Posição do banco dianteiro \* | -| `VEHICLE_MODEL_INFO_REARSEAT` | Posição do banco traseiro \* | -| `VEHICLE_MODEL_INFO_PETROLCAP` | Posição da tampa do combustível \* | -| `VEHICLE_MODEL_INFO_WHEELSFRONT` | Posição das rodas dianteiras \* | -| `VEHICLE_MODEL_INFO_WHEELSREAR` | Posição das rodas traseiras \* | -| `VEHICLE_MODEL_INFO_WHEELSMID` | Posição das rodas do meio (aplica-se a veículos com mais de 4 rodas) \* | +| Vehicle Information Type | Description | +| ----------------------------------- | -------------------------------------------------------------------------------------------------------------------------------- | +| `VEHICLE_MODEL_INFO_SIZE` | O tamanho do veículo | +| `VEHICLE_MODEL_INFO_FRONTSEAT` | Posição do banco dianteiro \* | +| `VEHICLE_MODEL_INFO_REARSEAT` | Posição do banco traseiro \* | +| `VEHICLE_MODEL_INFO_PETROLCAP` | Posição da tampa do combustível \* | +| `VEHICLE_MODEL_INFO_WHEELSFRONT` | Posição das rodas dianteiras \* | +| `VEHICLE_MODEL_INFO_WHEELSREAR` | Posição das rodas traseiras \* | +| `VEHICLE_MODEL_INFO_WHEELSMID` | Posição das rodas do meio (aplica-se a veículos com mais de 4 rodas) \* | | `VEHICLE_MODEL_INFO_FRONT_BUMPER_Z` | Altura do para-choque dianteiro. [GetVehicleModelInfo](../functions/GetVehicleModelInfo) retornará apenas o valor Z quando usado | | `VEHICLE_MODEL_INFO_REAR_BUMPER_Z` | Altura do para-choque traseiro. [GetVehicleModelInfo](../functions/GetVehicleModelInfo) retornará apenas o valor Z quando usado | diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/weaponstates.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/weaponstates.md index 2fe5cb9fa2b..c44d6d135c0 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/weaponstates.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/weaponstates.md @@ -6,10 +6,10 @@ description: Constantes de estado de arma. Os seguintes estados de arma estão disponíveis e são usados pela função [GetPlayerWeaponState](../functions/GetPlayerWeaponState): -| ID | Definition | Description | -| --- | ------------------------ | -------------------------------------------------------------------------------------------------------------------------------- | +| ID | Definition | Description | +| --- | ------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------- | | -1 | WEAPONSTATE_UNKNOWN | Desconhecido (definido quando está em veículo, em espectador ou quando o [estado do jogador](../functions/GetPlayerState) é PLAYER_STATE_SPAWNED) | -| 0 | WEAPONSTATE_NO_BULLETS | A arma atual do jogador não possui munição restante | -| 1 | WEAPONSTATE_LAST_BULLET | A arma atual do jogador possui apenas uma bala restante | -| 2 | WEAPONSTATE_MORE_BULLETS | A arma atual do jogador possui mais de uma bala restante | -| 3 | WEAPONSTATE_RELOADING | O jogador está recarregando sua arma atual | +| 0 | WEAPONSTATE_NO_BULLETS | A arma atual do jogador não possui munição restante | +| 1 | WEAPONSTATE_LAST_BULLET | A arma atual do jogador possui apenas uma bala restante | +| 2 | WEAPONSTATE_MORE_BULLETS | A arma atual do jogador possui mais de uma bala restante | +| 3 | WEAPONSTATE_RELOADING | O jogador está recarregando sua arma atual | diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/server/ControllingServer.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/server/ControllingServer.md index d4511b9137a..2c1ee95e9a1 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/server/ControllingServer.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/server/ControllingServer.md @@ -180,11 +180,11 @@ Estas são as funções que você como admin pode usar: | `/rcon reloadfs` | Recarrega o determinado filterscript (_exemplo: /rcon reloadfs adminfs_). | | `/rcon rcon\_password [PASSWORD]` | Muda a senha do RCON | | `/rcon password [password]` | Coloca/Reseta a senha do servidor | -| `/rcon messageslimit [count]` | Muda o número e mensagens por segundo que um jogador pode enviar. (padrão: 500) | -| `/rcon ackslimit [count]` | Muda o limite de acks (padrão: 3000) | -| `/rcon messageholelimit [count]` | Muda o limite dos "buracos" na mensagem: (padrão: 3000) | -| `/rcon playertimeout [limit m/s]` | Muda o tempo em milisegundos quando um jogador cai. (padrão: 1000) | -| `/rcon language [language]` | Muda a língua do servidor (_example: /rcon language English_). | +| `/rcon messageslimit [count]` | Muda o número e mensagens por segundo que um jogador pode enviar. (padrão: 500) | +| `/rcon ackslimit [count]` | Muda o limite de acks (padrão: 3000) | +| `/rcon messageholelimit [count]` | Muda o limite dos "buracos" na mensagem: (padrão: 3000) | +| `/rcon playertimeout [limit m/s]` | Muda o tempo em milisegundos quando um jogador cai. (padrão: 1000) | +| `/rcon language [language]` | Muda a língua do servidor (_example: /rcon language English_). | ### Funções e Callbacks relacionadas diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/server/Installation.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/server/Installation.md index 4504ab86a7f..5c64ecf65b3 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/server/Installation.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/server/Installation.md @@ -64,10 +64,10 @@ Se você usa os seguintes plugins da tabela, você deve colocar uma versão do p ::: -| Plugin | OMP | -| ----------------- | ----------------------------------------------------------------- | -| rustext | https://github.com/ziggi/rustext/releases/tag/v2.0.11 (nomemhack) | -| keylistener | https://github.com/edgyaf/keylistener/releases/tag/1.1.2-pr | +| Plugin | OMP | +| ----------- | ----------------------------------------------------------------- | +| rustext | https://github.com/ziggi/rustext/releases/tag/v2.0.11 (nomemhack) | +| keylistener | https://github.com/edgyaf/keylistener/releases/tag/1.1.2-pr | :::warning diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/server/LinuxServerInstallation.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/server/LinuxServerInstallation.md index 325416f95d7..2d770b8bffe 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/server/LinuxServerInstallation.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/server/LinuxServerInstallation.md @@ -40,7 +40,6 @@ Procure guias online ou a documentação do seu provedor de hospedagem se não t ::: 2. Atualizando sua Instância Linux: - - Antes de prosseguir, vamos garantir que seu sistema esteja atualizado executando: ``` @@ -52,7 +51,6 @@ Procure guias online ou a documentação do seu provedor de hospedagem se não t ``` 3. Criando uma conta de serviço segura: - - Por razões de segurança, devemos criar uma conta de serviço dedicada sem um diretório home: ``` @@ -60,7 +58,6 @@ Procure guias online ou a documentação do seu provedor de hospedagem se não t ``` 4. Bloqueando a conta de serviço: - - Vamos impedir que a conta de serviço seja usada para login: ``` @@ -68,7 +65,6 @@ Procure guias online ou a documentação do seu provedor de hospedagem se não t ``` 5. Criando um diretório para os arquivos do servidor: - - Usaremos o diretório /opt, este é o local padrão para aplicações de terceiros: ``` @@ -76,7 +72,6 @@ Procure guias online ou a documentação do seu provedor de hospedagem se não t ``` 6. Definindo permissões para o diretório: - - Alterando o grupo do diretório para corresponder à conta de serviço: ``` @@ -98,7 +93,6 @@ Procure guias online ou a documentação do seu provedor de hospedagem se não t ## Fase 2: Instalando os Arquivos do Servidor open.mp 7. Vamos navegar para o diretório do servidor: - - Precisamos ir para o diretório /opt/omp-server onde o servidor será armazenado: ``` @@ -106,7 +100,6 @@ Procure guias online ou a documentação do seu provedor de hospedagem se não t ``` 8. Baixando os arquivos do servidor open.mp: - - Baixe a versão mais recente do servidor open.mp: ``` @@ -121,7 +114,6 @@ Procure guias online ou a documentação do seu provedor de hospedagem se não t ::: 9. Extraindo os arquivos do servidor: - - Uma vez baixado, extraia os arquivos: ``` @@ -133,7 +125,6 @@ Procure guias online ou a documentação do seu provedor de hospedagem se não t ## Fase 3: Configurando e Iniciando o Servidor 10. Instalando as bibliotecas x86 necessárias: - - Como o servidor roda como uma aplicação de 32 bits, você precisa habilitar o suporte para arquitetura de 32 bits: ``` @@ -149,7 +140,6 @@ Procure guias online ou a documentação do seu provedor de hospedagem se não t ``` 11. Tornando o servidor executável: - - Altere as permissões para que o servidor possa ser executado (necessário apenas uma vez!): ``` @@ -161,7 +151,6 @@ Procure guias online ou a documentação do seu provedor de hospedagem se não t ``` 12. Iniciando o servidor: - - Use o seguinte comando para iniciar o servidor em segundo plano: ``` @@ -175,7 +164,6 @@ Procure guias online ou a documentação do seu provedor de hospedagem se não t ## Fase 4: Gerenciando o Servidor 13. Parando o servidor: - - Para parar o servidor, use o PID do passo 12 e execute: ``` @@ -183,7 +171,6 @@ Procure guias online ou a documentação do seu provedor de hospedagem se não t ``` 14. Encontrando o ID do Processo (se esquecido): - - Se você esquecer o ID do processo, execute: ``` diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/server/config.json.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/server/config.json.md index 40f7e89f79d..050599b3987 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/server/config.json.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/server/config.json.md @@ -53,187 +53,187 @@ omp-server --default-config ## Anunciar -| Chave | Tipo | Valor padrão | Somente leitura | Regra | Efeito | -| -------- | ---- | ------------ | --------------- | ----- | ----------------------------------------------------------------------------------------------------------------------------------------- | +| Chave | Tipo | Valor padrão | Somente leitura | Regra | Efeito | +| -------- | ---- | ------------ | --------------- | ----- | ---------------------------------------------------------------------------------------------------------------------------------------- | | announce | bool | true | ❌ | ❌ | Define se o servidor deve ser anunciado na lista principal do open.mp. Defina como '**true**' para ativar ou '**false**' para desativar. | ## Modelos Personalizados (Artwork) -| Chave | Tipo | Valor padrão | Somente leitura | Regra | Efeito | -| ----------------------- | ------ | ------------ | --------------- | ----- | -------------------------------------------------------------------------------------------------------------------------------------------- | -| artwork.cdn | string | | ✅ | ❌ | Um endereço http para um servidor de modelos remoto. | -| artwork.enable | bool | true | ✅ | ✅ | Define se o servidor usa modelos personalizados da pasta /models. Defina como '**true**' para ativar ou '**false**' para desativar. | -| artwork.models_path | string | models | ✅ | ❌ | O caminho onde os modelos personalizados estão localizados. | -| artwork.port | int | 7777 | ✅ | ❌ | | -| artwork.web_server_bind | string | | ✅ | ❌ | | +| Chave | Tipo | Valor padrão | Somente leitura | Regra | Efeito | +| ----------------------- | ------ | ------------ | --------------- | ----- | ----------------------------------------------------------------------------------------------------------------------------------- | +| artwork.cdn | string | | ✅ | ❌ | Um endereço http para um servidor de modelos remoto. | +| artwork.enable | bool | true | ✅ | ✅ | Define se o servidor usa modelos personalizados da pasta /models. Defina como '**true**' para ativar ou '**false**' para desativar. | +| artwork.models_path | string | models | ✅ | ❌ | O caminho onde os modelos personalizados estão localizados. | +| artwork.port | int | 7777 | ✅ | ❌ | | +| artwork.web_server_bind | string | | ✅ | ❌ | | ## Filtro de Chat -| Chave | Tipo | Valor padrão | Somente leitura | Regra | Efeito | -| ----------------- | ---- | ------------ | --------------- | ----- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| Chave | Tipo | Valor padrão | Somente leitura | Regra | Efeito | +| ----------------- | ---- | ------------ | --------------- | ----- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | chat_input_filter | bool | true | ❌ | ❌ | Ativa/desativa o filtro de entrada do chat. Desative para usar caracteres como % no chat. Você também pode usar a função [ToggleChatTextReplacement](../scripting/functions/ToggleChatTextReplacement). | ## Informações do Servidor de Consulta -| Chave | Tipo | Valor padrão | Somente leitura | Regra | Efeito | -| ------------ | ---- | ------------ | --------------- | ----- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| Chave | Tipo | Valor padrão | Somente leitura | Regra | Efeito | +| ------------ | ---- | ------------ | --------------- | ----- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | enable_query | bool | true | ❌ | ❌ | Define se as informações do servidor devem ser exibidas no navegador de servidores. Defina como '**true**' para ativar ou '**false**' para desativar. Os jogadores ainda podem entrar em um servidor que desabilitou a consulta, mas o navegador não exibirá nenhuma informação. | ## Jogo -| Chave | Tipo | Valor padrão | Somente leitura | Regra | Efeito | -| ---------------------------------- | ------ | ------------ | --------------- | ----- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| game.allow_interior_weapons | bool | true | ❌ | ❌ | Define se o uso de armas em interiores é permitido ou não. '**true**' para ativar armas em interiores, '**false**' para desativar. | -| game.chat_radius | float | 200.0 | ❌ | ❌ | Define uma limitação de raio para o chat. Apenas jogadores a uma certa distância do jogador verão sua mensagem no chat. Também altera a distância na qual um jogador pode ver outros jogadores no mapa na mesma distância. | -| game.death_drop_amount | int | 0 | ❌ | ❌ | | -| game.gravity | float | 0.008 | ❌ | ✅ | A gravidade global que o servidor usa. | +| Chave | Tipo | Valor padrão | Somente leitura | Regra | Efeito | +| ---------------------------------- | ------ | ------------ | --------------- | ----- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| game.allow_interior_weapons | bool | true | ❌ | ❌ | Define se o uso de armas em interiores é permitido ou não. '**true**' para ativar armas em interiores, '**false**' para desativar. | +| game.chat_radius | float | 200.0 | ❌ | ❌ | Define uma limitação de raio para o chat. Apenas jogadores a uma certa distância do jogador verão sua mensagem no chat. Também altera a distância na qual um jogador pode ver outros jogadores no mapa na mesma distância. | +| game.death_drop_amount | int | 0 | ❌ | ❌ | | +| game.gravity | float | 0.008 | ❌ | ✅ | A gravidade global que o servidor usa. | | game.group_player_objects | bool | false | ❌ | ❌ | Objetos por jogador e objetos globais compartilham um pool de IDs no SA:MP. Se um ID foi "atribuído" aos jogadores, cada jogador poderia ter um objeto único com esse ID, mas se você criasse o máximo de objetos globais, não poderia criar nenhum objeto por jogador.
Se o agrupamento de objetos de jogador estiver ativado, o servidor tentará encontrar um slot de objeto de jogador já usado por outro jogador. | -| game.lag_compensation_mode | int | 1 | ✅ | ✅ | **0**: Desativa completamente a compensação de lag.

**1**: Ativa completamente a compensação de lag.

**2**: Ativa apenas a compensação de lag de posição. Isso significa que a rotação do jogador não terá compensação de lag. | -| game.map | string | | ❌ | ✅ | O nome do mapa que aparece no navegador de servidores. Pode ser qualquer coisa, por exemplo, Meu Mapa de Manobras. | -| game.mode | string | | ❌ | ❌ | O modo que será mostrado no navegador de servidores. Usar [SetGameModeText](../scripting/functions/SetGameModeText) tem o mesmo efeito e substitui o valor usado no config.json. Se você tem múltiplos gamemodes que requerem textos diferentes, use essa função. | -| game.nametag_draw_radius | float | 70.0 | ❌ | ❌ | Define a distância máxima para exibir os nomes dos jogadores. | -| game.player_marker_draw_radius | float | 250.0 | ❌ | ❌ | Define o raio do marcador para todos os jogadores. | -| game.player_marker_mode | int | 1 | ❌ | ❌ | **0**: Modo de marcador desligado

**1**: Modo de marcador global

**2**: Modo de marcador em streaming

[Modos de Marcador](../scripting/resources/markermodes) | -| game.time | int | 12 | ❌ | ✅ | O horário global que o servidor usa e que será mostrado no navegador de servidores. | -| game.use_all_animations | bool | false | ✅ | ❌ | Permite o uso das animações ausentes em algumas versões. '**true**' para ativar todas as animações, '**false**' para desativar. | -| game.use_chat_radius | bool | false | ❌ | ❌ | Ativa/Desativa o raio do chat. | -| game.use_entry_exit_markers | bool | true | ✅ | ❌ | Ativa/Desativa todas as entradas e saídas de interiores no jogo (as setas amarelas nas portas). | -| game.use_instagib | bool | false | ❌ | ❌ | instagib é uma variável configurável antiga que não está mais disponível no cliente sa-mp, o nome provavelmente foi tirado do jogo Quake, instagib é basicamente morte instantânea, ativa o recurso de um tiro e morte no jogo (não está disponível no momento porque o sa-mp removeu isso no lado do cliente) | -| game.use_manual_engine_and_lights | bool | false | ❌ | ❌ | Controla motores e luzes de veículos. **false**: impede que o jogo ligue/desligue automaticamente o motor quando os jogadores entram/saem de veículos e que os faróis acendam automaticamente quando está escuro. | -| game.use_nametag_los | bool | true | ❌ | ❌ | Ativa/desativa a Linha de Visão das nametags, barras de vida e armadura acima dos jogadores. | -| game.use_nametags | bool | true | ❌ | ❌ | Ativa/desativa o desenho de nametags, barras de vida e armadura acima dos jogadores. | -| game.use_player_marker_draw_radius | bool | false | ❌ | ❌ | Ativa/desativa os marcadores de jogadores (pontos no radar). | -| game.use_player_ped_anims | bool | false | ❌ | ❌ | Usa animação de caminhada padrão do jogador (animação da skin do CJ) em vez de animações personalizadas para cada skin (por exemplo, skate para skins de skatistas). | -| game.use_stunt_bonuses | bool | true | ❌ | ❌ | Ativa ou desativa bônus de manobras para todos os jogadores. Se ativado, os jogadores receberão recompensas em dinheiro ao realizar uma manobra em um veículo (por exemplo, empinar). | -| game.use_vehicle_friendly_fire | bool | false | ❌ | ❌ | Ativa fogo amigo para veículos de equipe. Os jogadores não poderão danificar veículos de companheiros de equipe. | -| game.use_zone_names | bool | false | ❌ | ❌ | Permite ativar nomes de zonas/áreas como o texto "Vinewood" ou "Doherty" no canto inferior direito da tela quando entram na área. | -| game.validate_animations | bool | true | ❌ | ❌ | Valida animações para os jogadores. | -| game.vehicle_respawn_time | int | 10000 | ❌ | ❌ | Define o tempo de respawn dos veículos em milissegundos. (Padrão 10 segundos) | -| game.weather | int | 10 | ❌ | ✅ | O clima global que o servidor usa e que será mostrado no navegador de servidores. | +| game.lag_compensation_mode | int | 1 | ✅ | ✅ | **0**: Desativa completamente a compensação de lag.

**1**: Ativa completamente a compensação de lag.

**2**: Ativa apenas a compensação de lag de posição. Isso significa que a rotação do jogador não terá compensação de lag. | +| game.map | string | | ❌ | ✅ | O nome do mapa que aparece no navegador de servidores. Pode ser qualquer coisa, por exemplo, Meu Mapa de Manobras. | +| game.mode | string | | ❌ | ❌ | O modo que será mostrado no navegador de servidores. Usar [SetGameModeText](../scripting/functions/SetGameModeText) tem o mesmo efeito e substitui o valor usado no config.json. Se você tem múltiplos gamemodes que requerem textos diferentes, use essa função. | +| game.nametag_draw_radius | float | 70.0 | ❌ | ❌ | Define a distância máxima para exibir os nomes dos jogadores. | +| game.player_marker_draw_radius | float | 250.0 | ❌ | ❌ | Define o raio do marcador para todos os jogadores. | +| game.player_marker_mode | int | 1 | ❌ | ❌ | **0**: Modo de marcador desligado

**1**: Modo de marcador global

**2**: Modo de marcador em streaming

[Modos de Marcador](../scripting/resources/markermodes) | +| game.time | int | 12 | ❌ | ✅ | O horário global que o servidor usa e que será mostrado no navegador de servidores. | +| game.use_all_animations | bool | false | ✅ | ❌ | Permite o uso das animações ausentes em algumas versões. '**true**' para ativar todas as animações, '**false**' para desativar. | +| game.use_chat_radius | bool | false | ❌ | ❌ | Ativa/Desativa o raio do chat. | +| game.use_entry_exit_markers | bool | true | ✅ | ❌ | Ativa/Desativa todas as entradas e saídas de interiores no jogo (as setas amarelas nas portas). | +| game.use_instagib | bool | false | ❌ | ❌ | instagib é uma variável configurável antiga que não está mais disponível no cliente sa-mp, o nome provavelmente foi tirado do jogo Quake, instagib é basicamente morte instantânea, ativa o recurso de um tiro e morte no jogo (não está disponível no momento porque o sa-mp removeu isso no lado do cliente) | +| game.use_manual_engine_and_lights | bool | false | ❌ | ❌ | Controla motores e luzes de veículos. **false**: impede que o jogo ligue/desligue automaticamente o motor quando os jogadores entram/saem de veículos e que os faróis acendam automaticamente quando está escuro. | +| game.use_nametag_los | bool | true | ❌ | ❌ | Ativa/desativa a Linha de Visão das nametags, barras de vida e armadura acima dos jogadores. | +| game.use_nametags | bool | true | ❌ | ❌ | Ativa/desativa o desenho de nametags, barras de vida e armadura acima dos jogadores. | +| game.use_player_marker_draw_radius | bool | false | ❌ | ❌ | Ativa/desativa os marcadores de jogadores (pontos no radar). | +| game.use_player_ped_anims | bool | false | ❌ | ❌ | Usa animação de caminhada padrão do jogador (animação da skin do CJ) em vez de animações personalizadas para cada skin (por exemplo, skate para skins de skatistas). | +| game.use_stunt_bonuses | bool | true | ❌ | ❌ | Ativa ou desativa bônus de manobras para todos os jogadores. Se ativado, os jogadores receberão recompensas em dinheiro ao realizar uma manobra em um veículo (por exemplo, empinar). | +| game.use_vehicle_friendly_fire | bool | false | ❌ | ❌ | Ativa fogo amigo para veículos de equipe. Os jogadores não poderão danificar veículos de companheiros de equipe. | +| game.use_zone_names | bool | false | ❌ | ❌ | Permite ativar nomes de zonas/áreas como o texto "Vinewood" ou "Doherty" no canto inferior direito da tela quando entram na área. | +| game.validate_animations | bool | true | ❌ | ❌ | Valida animações para os jogadores. | +| game.vehicle_respawn_time | int | 10000 | ❌ | ❌ | Define o tempo de respawn dos veículos em milissegundos. (Padrão 10 segundos) | +| game.weather | int | 10 | ❌ | ✅ | O clima global que o servidor usa e que será mostrado no navegador de servidores. | ## Idioma -| Chave | Tipo | Valor padrão | Somente leitura | Regra | Efeito | -| -------- | ------ | ------------ | --------------- | ----- | -------------------------------------------------------------------------------------------------------------------------------------------------- | +| Chave | Tipo | Valor padrão | Somente leitura | Regra | Efeito | +| -------- | ------ | ------------ | --------------- | ----- | -------------------------------------------------------------------------------------------------------------------------------------------- | | language | string | | ❌ | ❌ | O idioma que aparece no navegador de servidores. Os jogadores podem usar isso para filtrar servidores por idioma no navegador de servidores. | ## Registro de Logs -| Chave | Tipo | Valor padrão | Somente leitura | Regra | Efeito | -| ------------------------------- | ------ | --------------------- | --------------- | ----- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| logging.enable | bool | true | ❌ | ❌ | Ativa/Desativa o registro de logs. | -| logging.file | string | log.txt | ✅ | ❌ | O caminho e nome do arquivo para salvar o log do servidor. | -| logging.log_chat | bool | true | ❌ | ❌ | Define se o chat dos jogadores deve ser mostrado no console do servidor. Útil para evitar que o log fique sobrecarregado, ou se você tiver outra solução de registro de chat por script. Defina como '**true**' para ativar ou '**false**' para desativar. | -| logging.log_connection_messages | bool | true | ❌ | ❌ | Ativa/Desativa mensagens de entrada de jogadores e NPCs. | -| logging.log_cookies | bool | false | ❌ | ❌ | Ativa/desativa o registro de cookies de conexão solicitados por jogadores recém-conectados. Defina como '**true**' para ativar ou '**false**' para desativar. | -| logging.log_deaths | bool | true | ❌ | ❌ | Define se as mortes dos jogadores devem ser mostradas no console do servidor. Defina como '**true**' para ativar ou '**false**' para desativar. | -| logging.log_queries | bool | false | ❌ | ❌ | Define se todas as consultas enviadas ao servidor pelos jogadores devem ser registradas. Defina como '**true**' para ativar ou '**false**' para desativar. É consideravelmente útil durante um ataque DDoS. | -| logging.log_sqlite | bool | false | ❌ | ❌ | Registra erros de funções DB\_\* do sqlite no console do servidor. | -| logging.log_sqlite_queries | bool | false | ❌ | ❌ | Registra todas as chamadas DB_Query do sqlite, incluindo a string de consulta. | +| Chave | Tipo | Valor padrão | Somente leitura | Regra | Efeito | +| ------------------------------- | ------ | --------------------- | --------------- | ----- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| logging.enable | bool | true | ❌ | ❌ | Ativa/Desativa o registro de logs. | +| logging.file | string | log.txt | ✅ | ❌ | O caminho e nome do arquivo para salvar o log do servidor. | +| logging.log_chat | bool | true | ❌ | ❌ | Define se o chat dos jogadores deve ser mostrado no console do servidor. Útil para evitar que o log fique sobrecarregado, ou se você tiver outra solução de registro de chat por script. Defina como '**true**' para ativar ou '**false**' para desativar. | +| logging.log_connection_messages | bool | true | ❌ | ❌ | Ativa/Desativa mensagens de entrada de jogadores e NPCs. | +| logging.log_cookies | bool | false | ❌ | ❌ | Ativa/desativa o registro de cookies de conexão solicitados por jogadores recém-conectados. Defina como '**true**' para ativar ou '**false**' para desativar. | +| logging.log_deaths | bool | true | ❌ | ❌ | Define se as mortes dos jogadores devem ser mostradas no console do servidor. Defina como '**true**' para ativar ou '**false**' para desativar. | +| logging.log_queries | bool | false | ❌ | ❌ | Define se todas as consultas enviadas ao servidor pelos jogadores devem ser registradas. Defina como '**true**' para ativar ou '**false**' para desativar. É consideravelmente útil durante um ataque DDoS. | +| logging.log_sqlite | bool | false | ❌ | ❌ | Registra erros de funções DB\_\* do sqlite no console do servidor. | +| logging.log_sqlite_queries | bool | false | ❌ | ❌ | Registra todas as chamadas DB_Query do sqlite, incluindo a string de consulta. | | logging.timestamp_format | string | [%Y-%m-%dT%H:%M:%S%z] | ✅ | ❌ | O formato de timestamp que deve ser usado. O formato é baseado no formato [strftime](http://cplusplus.com/reference/clibrary/ctime/strftime/) de C/C++. Aqui estão alguns exemplos:

**[%H:%M:%S]** Exibe apenas o horário.

**[%d/%m/%Y %H:%M:%S]** Exibiria a data no formato dd/mm/aaaa seguido pelo horário no formato hora:minuto:segundo. | -| logging.use_prefix | bool | true | ❌ | ❌ | Define se prefixos como `[Info]` devem ser impressos com cada mensagem do console. Defina como '**true**' para ativar ou '**false**' para desativar. | -| logging.use_timestamp | bool | true | ❌ | ❌ | Define se um timestamp deve ser impresso com cada mensagem do console. Defina como '**true**' para ativar ou '**false**' para desativar. | +| logging.use_prefix | bool | true | ❌ | ❌ | Define se prefixos como `[Info]` devem ser impressos com cada mensagem do console. Defina como '**true**' para ativar ou '**false**' para desativar. | +| logging.use_timestamp | bool | true | ❌ | ❌ | Define se um timestamp deve ser impresso com cada mensagem do console. Defina como '**true**' para ativar ou '**false**' para desativar. | ## NPCs e Jogadores -| Chave | Tipo | Valor padrão | Somente leitura | Regra | Efeito | -| ----------- | ---- | ------------ | --------------- | ----- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| max_bots | int | 0 | ❌ | ❌ | A quantidade máxima de NPCs que seu servidor pode conter. Ao alterar este número, você pode modificar quantos dos slots de jogadores podem ser usados por NPCs. | +| Chave | Tipo | Valor padrão | Somente leitura | Regra | Efeito | +| ----------- | ---- | ------------ | --------------- | ----- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| max_bots | int | 0 | ❌ | ❌ | A quantidade máxima de NPCs que seu servidor pode conter. Ao alterar este número, você pode modificar quantos dos slots de jogadores podem ser usados por NPCs. | | max_players | int | 50 | ✅ | ❌ | A quantidade máxima de jogadores que seu servidor pode conter. Ao alterar este número, você pode modificar quantos jogadores podem entrar no servidor. O máximo é 1000 e o mínimo é 1. | ## Nome do Servidor -| Chave | Tipo | Valor padrão | Somente leitura | Regra | Efeito | -| ----- | ------ | -------------- | --------------- | ----- | ---------------------------------------------------------------------------------------------------- | +| Chave | Tipo | Valor padrão | Somente leitura | Regra | Efeito | +| ----- | ------ | -------------- | --------------- | ----- | ----------------------------------------------------------------------------------------------- | | name | string | open.mp server | ❌ | ❌ | O nome que será mostrado no navegador de servidores e quando o jogador se conectar ao servidor. | ## Rede -| Chave | Tipo | Valor padrão | Somente leitura | Regra | Efeito | -| ------------------------------- | ------ | ------------ | --------------- | ----- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| network.acks_limit | int | 3000 | ❌ | ❌ | | -| network.aiming_sync_rate\* | int | 30 | ✅ | ❌ | O tempo em milissegundos que um cliente deve atualizar o servidor com novos dados enquanto dispara uma arma. | -| network.allow_037_clients | bool | true | ❌ | ❌ | Define se jogadores com cliente 0.3.7 podem entrar no servidor. | -| network.use_omp_encryption | bool | false | ❌ | ❌ | Ativa/desativa a criptografia de pacotes open.mp para proteção extra (o protocolo padrão ainda funciona junto com ela). | -| network.bind | string | | ✅ | ❌ | O endereço IP que o servidor deve usar. O servidor será forçado a usar este endereço IP em vez de escolher automaticamente um IP livre. Este IP deve corresponder a um atribuído a uma placa de rede no servidor. Isso é útil para executar múltiplos servidores na mesma porta na mesma máquina. | -| network.cookie_reseed_time | int | 300000 | ❌ | ❌ | O tempo em milissegundos que o valor de seed do cookie de conexão é atualizado. | -| network.grace_period | int | 5000 | ❌ | ❌ | Este é um período de tolerância para permitir conexões ilimitadas do mesmo IP após iniciar o servidor, principalmente usado para NPCs.
Por padrão: 5 Segundos | -| network.http_threads | int | 50 | ❌ | ❌ | | -| network.in_vehicle_sync_rate\* | int | 30 | ✅ | ❌ | O tempo em milissegundos que um cliente deve atualizar o servidor com novos dados enquanto está em um veículo. | -| network.limits_ban_time | int | 60000 | ❌ | ❌ | Define o tempo de banimento do raknet para pacotes de conexão ruins em milissegundos. (Quando o limite de acks/mensagens é atingido.) | -| network.message_hole_limit | int | 3000 | ❌ | ❌ | Uma configuração de nível de rede para lidar com ataques DoS. | -| network.messages_limit | int | 500 | ❌ | ❌ | O número máximo de mensagens que um usuário pode enviar por segundo. | -| network.minimum_connection_time | int | 0 | ❌ | ❌ | O tempo em milissegundos que o servidor aguardará antes de aceitar outra conexão de entrada. Não é recomendado usar esta variável a menos que seu servidor esteja sob um ataque de flood de conexão. | -| network.mtu | int | 576 | ✅ | ❌ | Mantenha o valor padrão, você realmente não precisa ou deve alterar isso se não souber o que é, porque se você não sabe, então não tem nada no seu servidor que requer MTU mais alto, mas se ainda estiver interessado: https://en.wikipedia.org/wiki/Maximum_transmission_unit | -| network.multiplier | int | 10 | ❌ | ❌ | | -| network.on_foot_sync_rate\* | int | 30 | ✅ | ❌ | O tempo em milissegundos que um cliente deve atualizar o servidor com novos dados enquanto está a pé. | -| network.player_marker_sync_rate | int | 2500 | ✅ | ❌ | O tempo em milissegundos que um cliente deve atualizar o servidor com novos dados enquanto está se movendo. | -| network.player_timeout | int | 10000 | ❌ | ❌ | O tempo em milissegundos após o qual um jogador sofrerá timeout quando não enviar dados ao servidor. | -| network.port | int | 7777 | ✅ | ❌ | A porta que o servidor deve usar. Você precisará fazer [Redirecionamento de Porta](http://www.portforward.com/) para que os jogadores possam entrar no seu servidor de fora da sua LAN. | -| network.public_addr | string | | ✅ | ❌ | Algumas máquinas em que você executa seu servidor podem ter IPs diferentes, isso é usado para que, se o endereço que você definiu na configuração `bind` for diferente, você defina um novo. esta variável de configuração é usada apenas para servidores DL, porque no open.mp, ele hospedará um servidor web para download de modelos | -| network.stream_radius | float | 200.0 | ❌ | ❌ | A distância no plano X,Y em que os jogadores farão streaming das entidades do servidor. O máximo é **400.0** e o mínimo é **50.0**. Valores mais altos fazem os jogadores verem entidades do servidor a uma distância maior, mas requerem mais processamento do cliente e potencialmente mais largura de banda. | -| network.stream_rate | int | 1000 | ❌ | ❌ | O tempo em milissegundos antes que o streaming das entidades do servidor seja retestado para cada jogador. O máximo é **5000** e o mínimo é **500**. Valores mais baixos aumentam o processamento do servidor, pois ele precisa reverificar as condições de streaming com mais frequência para cada jogador. | -| network.time_sync_rate | int | 30000 | ❌ | ❌ | A taxa na qual o horário do jogo de um jogador é atualizado em milissegundos. | -| network.use_lan_mode | bool | false | ❌ | ❌ | Variável obsoleta, não tem efeito. | +| Chave | Tipo | Valor padrão | Somente leitura | Regra | Efeito | +| ------------------------------- | ------ | ------------ | --------------- | ----- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| network.acks_limit | int | 3000 | ❌ | ❌ | | +| network.aiming_sync_rate\* | int | 30 | ✅ | ❌ | O tempo em milissegundos que um cliente deve atualizar o servidor com novos dados enquanto dispara uma arma. | +| network.allow_037_clients | bool | true | ❌ | ❌ | Define se jogadores com cliente 0.3.7 podem entrar no servidor. | +| network.use_omp_encryption | bool | false | ❌ | ❌ | Ativa/desativa a criptografia de pacotes open.mp para proteção extra (o protocolo padrão ainda funciona junto com ela). | +| network.bind | string | | ✅ | ❌ | O endereço IP que o servidor deve usar. O servidor será forçado a usar este endereço IP em vez de escolher automaticamente um IP livre. Este IP deve corresponder a um atribuído a uma placa de rede no servidor. Isso é útil para executar múltiplos servidores na mesma porta na mesma máquina. | +| network.cookie_reseed_time | int | 300000 | ❌ | ❌ | O tempo em milissegundos que o valor de seed do cookie de conexão é atualizado. | +| network.grace_period | int | 5000 | ❌ | ❌ | Este é um período de tolerância para permitir conexões ilimitadas do mesmo IP após iniciar o servidor, principalmente usado para NPCs.
Por padrão: 5 Segundos | +| network.http_threads | int | 50 | ❌ | ❌ | | +| network.in_vehicle_sync_rate\* | int | 30 | ✅ | ❌ | O tempo em milissegundos que um cliente deve atualizar o servidor com novos dados enquanto está em um veículo. | +| network.limits_ban_time | int | 60000 | ❌ | ❌ | Define o tempo de banimento do raknet para pacotes de conexão ruins em milissegundos. (Quando o limite de acks/mensagens é atingido.) | +| network.message_hole_limit | int | 3000 | ❌ | ❌ | Uma configuração de nível de rede para lidar com ataques DoS. | +| network.messages_limit | int | 500 | ❌ | ❌ | O número máximo de mensagens que um usuário pode enviar por segundo. | +| network.minimum_connection_time | int | 0 | ❌ | ❌ | O tempo em milissegundos que o servidor aguardará antes de aceitar outra conexão de entrada. Não é recomendado usar esta variável a menos que seu servidor esteja sob um ataque de flood de conexão. | +| network.mtu | int | 576 | ✅ | ❌ | Mantenha o valor padrão, você realmente não precisa ou deve alterar isso se não souber o que é, porque se você não sabe, então não tem nada no seu servidor que requer MTU mais alto, mas se ainda estiver interessado: https://en.wikipedia.org/wiki/Maximum_transmission_unit | +| network.multiplier | int | 10 | ❌ | ❌ | | +| network.on_foot_sync_rate\* | int | 30 | ✅ | ❌ | O tempo em milissegundos que um cliente deve atualizar o servidor com novos dados enquanto está a pé. | +| network.player_marker_sync_rate | int | 2500 | ✅ | ❌ | O tempo em milissegundos que um cliente deve atualizar o servidor com novos dados enquanto está se movendo. | +| network.player_timeout | int | 10000 | ❌ | ❌ | O tempo em milissegundos após o qual um jogador sofrerá timeout quando não enviar dados ao servidor. | +| network.port | int | 7777 | ✅ | ❌ | A porta que o servidor deve usar. Você precisará fazer [Redirecionamento de Porta](http://www.portforward.com/) para que os jogadores possam entrar no seu servidor de fora da sua LAN. | +| network.public_addr | string | | ✅ | ❌ | Algumas máquinas em que você executa seu servidor podem ter IPs diferentes, isso é usado para que, se o endereço que você definiu na configuração `bind` for diferente, você defina um novo. esta variável de configuração é usada apenas para servidores DL, porque no open.mp, ele hospedará um servidor web para download de modelos | +| network.stream_radius | float | 200.0 | ❌ | ❌ | A distância no plano X,Y em que os jogadores farão streaming das entidades do servidor. O máximo é **400.0** e o mínimo é **50.0**. Valores mais altos fazem os jogadores verem entidades do servidor a uma distância maior, mas requerem mais processamento do cliente e potencialmente mais largura de banda. | +| network.stream_rate | int | 1000 | ❌ | ❌ | O tempo em milissegundos antes que o streaming das entidades do servidor seja retestado para cada jogador. O máximo é **5000** e o mínimo é **500**. Valores mais baixos aumentam o processamento do servidor, pois ele precisa reverificar as condições de streaming com mais frequência para cada jogador. | +| network.time_sync_rate | int | 30000 | ❌ | ❌ | A taxa na qual o horário do jogo de um jogador é atualizado em milissegundos. | +| network.use_lan_mode | bool | false | ❌ | ❌ | Variável obsoleta, não tem efeito. | > [*] Valores mais baixos de `aiming_sync_rate`, `in_vehicle_sync_rate` e `on_foot_sync_rate` aumentam o desempenho de sincronização, mas usam mais largura de banda. ## Bloqueio do Servidor -| Chave | Tipo | Valor padrão | Somente leitura | Regra | Efeito | -| -------- | ------ | ------------ | --------------- | ----- | ------------------------------------------------------------------------------------------------------------------------------------------------- | +| Chave | Tipo | Valor padrão | Somente leitura | Regra | Efeito | +| -------- | ------ | ------------ | --------------- | ----- | -------------------------------------------------------------------------------------------------------------------------- | | password | string | | ❌ | ❌ | A senha usada para bloquear o servidor. Ao usar isso, apenas jogadores que conhecem esta senha poderão entrar no servidor. | ## Pawn -| Chave | Tipo | Valor padrão | Somente leitura | Regra | Efeito | -| ------------------- | ------------ | ------------ | --------------- | ----- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| pawn.legacy_plugins | list, string | [] | ✅ | ❌ | O arquivo .dll ou .so na pasta /plugins que o servidor deve usar para executar como plugin. Plugins são scripts que são projetados para aprimorar gamemodes e filterscripts.
Exemplo: `["mysql", "streamer"]` | -| pawn.main_scripts | list, string | ["test 1"] | ✅ | ❌ | O arquivo .amx na pasta /gamemodes que o servidor deve usar para executar como gamemode. | +| Chave | Tipo | Valor padrão | Somente leitura | Regra | Efeito | +| ------------------- | ------------ | ------------ | --------------- | ----- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| pawn.legacy_plugins | list, string | [] | ✅ | ❌ | O arquivo .dll ou .so na pasta /plugins que o servidor deve usar para executar como plugin. Plugins são scripts que são projetados para aprimorar gamemodes e filterscripts.
Exemplo: `["mysql", "streamer"]` | +| pawn.main_scripts | list, string | ["test 1"] | ✅ | ❌ | O arquivo .amx na pasta /gamemodes que o servidor deve usar para executar como gamemode. | | pawn.side_scripts | list, string | [] | ✅ | ❌ | O arquivo .amx na pasta /filterscripts que o servidor deve usar para executar como filterscript. Filterscripts são scripts que rodam em segundo plano do seu gamemode. Eles servem para adicionar extras ao servidor sem editar o gamemode. É muito útil se você quiser carregar uma propriedade específica para mais de um gamemode.
Exemplo: `["filterscripts/Race_System"]` | ## RCON -| Chave | Tipo | Valor padrão | Somente leitura | Regra | Efeito | -| ------------------- | ------ | ------------ | --------------- | ----- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| rcon.allow_teleport | bool | false | ✅ | ❌ | Determina se os administradores RCON serão teleportados para seu waypoint quando definirem um. Defina como '**true**' para ativar ou '**false**' para desativar. | -| rcon.enable | bool | false | ✅ | ❌ | Define se o recurso de [Console Remoto](RemoteConsole) deve ser usado. Defina como '**true**' para ativar ou '**false**' para desativar. | +| Chave | Tipo | Valor padrão | Somente leitura | Regra | Efeito | +| ------------------- | ------ | ------------ | --------------- | ----- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| rcon.allow_teleport | bool | false | ✅ | ❌ | Determina se os administradores RCON serão teleportados para seu waypoint quando definirem um. Defina como '**true**' para ativar ou '**false**' para desativar. | +| rcon.enable | bool | false | ✅ | ❌ | Define se o recurso de [Console Remoto](RemoteConsole) deve ser usado. Defina como '**true**' para ativar ou '**false**' para desativar. | | rcon.password | string | changeme | ❌ | ❌ | A senha usada para administrar o servidor e usar o console remoto (rcon). Você deve certificar-se de alterar isso para algo difícil de decifrar para que outros não possam assumir o controle do seu servidor. Seu servidor NÃO iniciará se changeme for a senha RCON! | ## Sleep e Ticks -| Chave | Tipo | Valor padrão | Somente leitura | Regra | Efeito | -| ------------- | ----- | ------------ | --------------- | ----- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| sleep | float | 5.0 | ❌ | ❌ | O tempo em milissegundos que a thread principal do open.mp e da rede raknet "dormirá" ociosamente durante cada ciclo de sincronização. Valores mais altos diminuem o processamento do servidor, mas reduzem a qualidade da sincronização. Valores mais baixos aumentam o processamento do servidor, mas melhoram a qualidade da sincronização. Não é aconselhável alterar este valor a menos que sua contagem de jogadores seja muito alta e você tenha problemas de estabilidade de fps do servidor. | +| Chave | Tipo | Valor padrão | Somente leitura | Regra | Efeito | +| ------------- | ----- | ------------ | --------------- | ----- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| sleep | float | 5.0 | ❌ | ❌ | O tempo em milissegundos que a thread principal do open.mp e da rede raknet "dormirá" ociosamente durante cada ciclo de sincronização. Valores mais altos diminuem o processamento do servidor, mas reduzem a qualidade da sincronização. Valores mais baixos aumentam o processamento do servidor, mas melhoram a qualidade da sincronização. Não é aconselhável alterar este valor a menos que sua contagem de jogadores seja muito alta e você tenha problemas de estabilidade de fps do servidor. | | use_dyn_ticks | bool | true | ✅ | ❌ | A configuração dynticks serve basicamente para manter a taxa de ticks do seu servidor em uma contagem constante usando mais CPU para cobrir a lacuna se houver alguma queda.
É calculada usando o valor de sleep fornecido, então se sleep for 5, a contagem constante de ticks seria 1000 / 5 = 200 ticks por segundo.
O open.mp modifica o valor interno de sleep em tempo real com base no tempo de execução do código de cada tick, apenas para mantê-lo estável em 200 ticks, e sleep menor significa mais uso de CPU (que não é uma diferença massiva se o código do servidor for bem escrito) | ## URL Web -| Chave | Tipo | Valor padrão | Somente leitura | Regra | Efeito | -| ------- | ------ | ------------ | --------------- | ----- | ----------------------------------------------------------------------------------- | +| Chave | Tipo | Valor padrão | Somente leitura | Regra | Efeito | +| ------- | ------ | ------------ | --------------- | ----- | --------------------------------------------------------------------------------- | | website | string | open.mp | ❌ | ✅ | O site que as pessoas podem visitar para obter mais informações sobre o servidor. | ## Discord -| Chave | Tipo | Valor padrão | Somente leitura | Regra | Efeito | -| -------------- | ------ | ----------------------- | --------------- | ----- | ------------------------------------------------------------------------------------ | +| Chave | Tipo | Valor padrão | Somente leitura | Regra | Efeito | +| -------------- | ------ | ----------------------- | --------------- | ----- | --------------------------------------------------------------------- | | discord.invite | string | https://discord.gg/samp | ❌ | ❌ | O endereço do discord do seu servidor que aparece no launcher do omp. | ![](https://i.ibb.co/cTRq5pr/294345382-54d77460-da32-458e-bcfa-10ebec90fbfa.png) ## Banners -| Chave | Tipo | Valor padrão | Somente leitura | Regra | Efeito | -| ------------- | ------ | ------------ | --------------- | ----- | ---------------------------------------------------------------------------------------- | -| banners.light | string | | ❌ | ❌ | O endereço url do banner claro do seu servidor que aparece no launcher do omp. | -| banners.dark | string | | ❌ | ❌ | O endereço url do banner escuro do seu servidor que aparece no launcher do omp. | +| Chave | Tipo | Valor padrão | Somente leitura | Regra | Efeito | +| ------------- | ------ | ------------ | --------------- | ----- | ------------------------------------------------------------------------------- | +| banners.light | string | | ❌ | ❌ | O endereço url do banner claro do seu servidor que aparece no launcher do omp. | +| banners.dark | string | | ❌ | ❌ | O endereço url do banner escuro do seu servidor que aparece no launcher do omp. | ![](https://i.ibb.co/86T8wYG/image.png) ## Logo do Servidor -| Chave | Tipo | Valor padrão | Somente leitura | Regra | Efeito | -| ----- | ------ | ------------ | --------------- | ----- | ------------------------------------------------------------------------------------------------------- | +| Chave | Tipo | Valor padrão | Somente leitura | Regra | Efeito | +| ----- | ------ | ------------ | --------------- | ----- | --------------------------------------------------------------------------------------------- | | logo | string | | ❌ | ❌ | O endereço url do logo do seu servidor que aparece no launcher do omp e no status do discord. | ![](https://i.ibb.co/VQZch1Y/image-1.png) @@ -246,4 +246,4 @@ omp-server --default-config - Valores marcados como "Regra" são exibidos no navegador de servidores na seção Regras. -::: \ No newline at end of file +::: diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/server/server.cfg.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/server/server.cfg.md index 19c7df68b2f..26883e5d945 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/server/server.cfg.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/server/server.cfg.md @@ -11,81 +11,81 @@ description: Arquivo de configuração do servidor. ## Console -| Configuração | Tipo | Valor padrão | Somente leitura | Regra | Efeito | -| ------------- | ------ | -------------------------- | --------------- | ----- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| echo | string | Executing Server Config... | Sim | Não | O que o samp-server.exe imprime no console do servidor ao executar o server.cfg. Não há necessidade de alterar isso, pois você será o único que verá o console. | +| Configuração | Tipo | Valor padrão | Somente leitura | Regra | Efeito | +| ------------- | ------ | -------------------------- | --------------- | ----- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| echo | string | Executing Server Config... | Sim | Não | O que o samp-server.exe imprime no console do servidor ao executar o server.cfg. Não há necessidade de alterar isso, pois você será o único que verá o console. | | rcon_password | string | changeme | Não | Não | A senha usada para administrar o servidor e usar o console remoto (rcon). Você deve certificar-se de alterar isso para algo difícil de decifrar para que outros não possam assumir o controle do seu servidor. Seu servidor NÃO iniciará se changeme for a senha RCON! | -| rcon | bool | 1 | Não | Não | Define se o recurso de [Console Remoto](RemoteConsole) deve ser usado. Defina como 1 para ativar ou 0 para desativar. | +| rcon | bool | 1 | Não | Não | Define se o recurso de [Console Remoto](RemoteConsole) deve ser usado. Defina como 1 para ativar ou 0 para desativar. | ## Scripts -| Configuração | Tipo | Valor padrão | Somente leitura | Regra | Efeito | -| ------------------- | ------ | --------------------- | --------------- | ----- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| gamemode(n) (N) (t) | string | gamemode0 grandlarc 1 | Não | Não | O arquivo .amx na pasta gamemodes que o servidor deve usar para executar como gamemode. (n) é o número do gamemode, (N) é o nome do gamemode sem a extensão .amx, e (t) é a quantidade de vezes que o gamemode deve ser jogado antes de mudar para o próximo gamemode. | +| Configuração | Tipo | Valor padrão | Somente leitura | Regra | Efeito | +| ------------------- | ------ | --------------------- | --------------- | ----- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| gamemode(n) (N) (t) | string | gamemode0 grandlarc 1 | Não | Não | O arquivo .amx na pasta gamemodes que o servidor deve usar para executar como gamemode. (n) é o número do gamemode, (N) é o nome do gamemode sem a extensão .amx, e (t) é a quantidade de vezes que o gamemode deve ser jogado antes de mudar para o próximo gamemode. | | filterscripts (N) | string | | Sim | Não | O arquivo .amx na pasta filterscripts que o servidor deve usar para executar como filterscript. (N) é o nome do filterscript sem a extensão .amx. Filterscripts são scripts que rodam em segundo plano do seu gamemode. Eles servem para adicionar extras ao servidor sem editar o gamemode. É muito útil se você quiser carregar uma propriedade específica para mais de um gamemode. Se você tem múltiplos filterscripts que deseja carregar, coloque todos em sequência separados por "espaço", ex: filterscripts script1 script2. | -| plugins (N) | string | | Sim | Não | O arquivo .dll ou .so na pasta plugins que o servidor deve usar para executar como plugin. No Windows, (N) é o nome do plugin sem a extensão .dll. No entanto, no Linux a extensão .so é necessária! Plugins são scripts projetados para aprimorar gamemodes e filterscripts. Se você tem múltiplos plugins que deseja carregar, coloque todos em sequência separados por "espaço", ex: plugins plugin1 plugin2. | +| plugins (N) | string | | Sim | Não | O arquivo .dll ou .so na pasta plugins que o servidor deve usar para executar como plugin. No Windows, (N) é o nome do plugin sem a extensão .dll. No entanto, no Linux a extensão .so é necessária! Plugins são scripts projetados para aprimorar gamemodes e filterscripts. Se você tem múltiplos plugins que deseja carregar, coloque todos em sequência separados por "espaço", ex: plugins plugin1 plugin2. | ## Navegador de servidores -| Configuração | Tipo | Valor padrão | Somente leitura | Regra | Efeito | -| ------------ | -------- | ------------ | --------------- | ----- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| announce | bool | 1 | Não | Não | Define se o servidor deve ser anunciado na lista principal do SA-MP. Defina como 1 para ativar ou 0 para desativar. | -| query | bool | 1 | Não | Não | Define se as informações do servidor devem ser exibidas no navegador de servidores. Defina como 1 para ativar ou 0 para desativar. Os jogadores ainda podem entrar em um servidor que desabilitou a consulta, mas o navegador de servidores não exibirá nenhuma informação. | -| hostname | string | SA-MP Server | Não | Não | O nome que será mostrado no navegador de servidores e quando o jogador se conectar ao servidor. | -| language | string | | Não | Não | O idioma que aparece no navegador de servidores. Os jogadores podem usar isso para filtrar servidores por idioma no navegador de servidores.

**NOTA:** Esta variável do servidor foi adicionada na versão 0.3.7 e não terá efeito em versões anteriores. | -| mapname | string | San Andreas | Não | Sim | O nome do mapa que aparece no navegador de servidores. Pode ser qualquer coisa, por exemplo, Meu Mapa de Manobras. | -| gamemodetext | string | Unknown | Não | Não | O modo que será mostrado no navegador de servidores. Usar [SetGameModeText](../scripting/functions/SetGameModeText) tem o mesmo efeito e substitui o valor usado no server.cfg. Se você tem múltiplos gamemodes que requerem textos diferentes, use essa função. | -| weather | string\* | 10 | Não | Sim | O clima global que o servidor usa e que será mostrado no navegador de servidores. Usar esta configuração no arquivo server.cfg fará com que o aplicativo do servidor trave na inicialização. Use [SetWeather](../scripting/functions/SetWeather) em vez disso para alterar esta configuração. | -| worldtime | string\* | 12:00 | Não | Sim | O horário global que o servidor usa e que será mostrado no navegador de servidores. Usar esta configuração no arquivo server.cfg não tem efeito. Use [SetWorldTime](../scripting/functions/SetWorldTime) em vez disso para alterar esta configuração. | -| gravity | string\* | 0.008 | Não | Não | A gravidade global que o servidor usa. Usar esta configuração no arquivo server.cfg fará com que o aplicativo do servidor trave na inicialização. Use [SetGravity](../scripting/functions/SetGravity) em vez disso para alterar esta configuração. | -| weburl | string | www.open.mp | Não | Sim | O site que as pessoas podem visitar para obter mais informações sobre o servidor. | -| version | string | | Sim | Sim | A versão do SA-MP que o servidor usa e que será mostrada no navegador de servidores. Usar esta configuração no arquivo server.cfg não tem efeito. | -| maxplayers | int | 50 | Sim | Não | A quantidade máxima de jogadores que seu servidor pode conter. Ao alterar este número, você pode modificar quantos jogadores podem entrar no servidor. O máximo é 1000 e o mínimo é 1. | -| password | string | | Não | Não | A senha usada para bloquear o servidor. Ao usar isso, apenas jogadores que conhecem esta senha poderão entrar no servidor. | +| Configuração | Tipo | Valor padrão | Somente leitura | Regra | Efeito | +| ------------ | -------- | ------------ | --------------- | ----- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| announce | bool | 1 | Não | Não | Define se o servidor deve ser anunciado na lista principal do SA-MP. Defina como 1 para ativar ou 0 para desativar. | +| query | bool | 1 | Não | Não | Define se as informações do servidor devem ser exibidas no navegador de servidores. Defina como 1 para ativar ou 0 para desativar. Os jogadores ainda podem entrar em um servidor que desabilitou a consulta, mas o navegador de servidores não exibirá nenhuma informação. | +| hostname | string | SA-MP Server | Não | Não | O nome que será mostrado no navegador de servidores e quando o jogador se conectar ao servidor. | +| language | string | | Não | Não | O idioma que aparece no navegador de servidores. Os jogadores podem usar isso para filtrar servidores por idioma no navegador de servidores.

**NOTA:** Esta variável do servidor foi adicionada na versão 0.3.7 e não terá efeito em versões anteriores. | +| mapname | string | San Andreas | Não | Sim | O nome do mapa que aparece no navegador de servidores. Pode ser qualquer coisa, por exemplo, Meu Mapa de Manobras. | +| gamemodetext | string | Unknown | Não | Não | O modo que será mostrado no navegador de servidores. Usar [SetGameModeText](../scripting/functions/SetGameModeText) tem o mesmo efeito e substitui o valor usado no server.cfg. Se você tem múltiplos gamemodes que requerem textos diferentes, use essa função. | +| weather | string\* | 10 | Não | Sim | O clima global que o servidor usa e que será mostrado no navegador de servidores. Usar esta configuração no arquivo server.cfg fará com que o aplicativo do servidor trave na inicialização. Use [SetWeather](../scripting/functions/SetWeather) em vez disso para alterar esta configuração. | +| worldtime | string\* | 12:00 | Não | Sim | O horário global que o servidor usa e que será mostrado no navegador de servidores. Usar esta configuração no arquivo server.cfg não tem efeito. Use [SetWorldTime](../scripting/functions/SetWorldTime) em vez disso para alterar esta configuração. | +| gravity | string\* | 0.008 | Não | Não | A gravidade global que o servidor usa. Usar esta configuração no arquivo server.cfg fará com que o aplicativo do servidor trave na inicialização. Use [SetGravity](../scripting/functions/SetGravity) em vez disso para alterar esta configuração. | +| weburl | string | www.open.mp | Não | Sim | O site que as pessoas podem visitar para obter mais informações sobre o servidor. | +| version | string | | Sim | Sim | A versão do SA-MP que o servidor usa e que será mostrada no navegador de servidores. Usar esta configuração no arquivo server.cfg não tem efeito. | +| maxplayers | int | 50 | Sim | Não | A quantidade máxima de jogadores que seu servidor pode conter. Ao alterar este número, você pode modificar quantos jogadores podem entrar no servidor. O máximo é 1000 e o mínimo é 1. | +| password | string | | Não | Não | A senha usada para bloquear o servidor. Ao usar isso, apenas jogadores que conhecem esta senha poderão entrar no servidor. | > [*] Algumas configurações são de um tipo diferente do que você pode pensar. ## Rede -| Configuração | Tipo | Valor padrão | Somente leitura | Regra | Efeito | -| ----------------- | ------ | -------------------------------- | --------------- | ----- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| sleep | int | 5 | Não | Não | O tempo em milissegundos que a thread principal do sa-mp e da rede raknet "dormirá" ociosamente durante cada ciclo de sincronização. Valores mais altos diminuem o processamento do servidor, mas reduzem a qualidade da sincronização. Valores mais baixos aumentam o processamento do servidor, mas melhoram a qualidade da sincronização. Não é aconselhável alterar este valor a menos que sua contagem de jogadores seja muito alta e você tenha problemas de estabilidade de fps do servidor. | -| lanmode | bool | 0 | Não | Não | Variável obsoleta, não tem efeito. | -| bind | string | | Sim | Não | O endereço IP que o servidor deve usar. O servidor será forçado a usar este endereço IP em vez de escolher automaticamente um endereço IP livre. Este endereço IP deve corresponder a um atribuído a uma placa de rede no servidor. Isso é útil para executar múltiplos servidores na mesma porta na mesma máquina. | -| port | int | 8192 (7777 também é comum) | Sim | Não | A porta que o servidor deve usar. Você precisará fazer [Redirecionamento de Porta](http://www.portforward.com/) para que os jogadores possam entrar no seu servidor de fora da sua LAN. | -| conncookies | int\* | 1 | Não | Não | Ativa/desativa o sistema de cookies de conexão da versão 0.3.7. Defina como 1 para ativar ou 0 para desativar.

**NOTA:** Esta variável do servidor foi adicionada na versão 0.3.7 R2 e não terá efeito em versões anteriores. | -| cookielogging | int\* | 0 | Não | Não | Ativa/desativa o registro de cookies de conexão solicitados por jogadores recém-conectados. Defina como 1 para ativar ou 0 para desativar.

**NOTA:** Esta variável do servidor foi adicionada na versão 0.3.7 R2 e não terá efeito em versões anteriores. | -| connseedtime | int | 300000 | Não | Não | O tempo em milissegundos que o valor de seed do cookie de conexão é atualizado.

**NOTA:** Esta variável do servidor foi adicionada na versão 0.3.7 e não terá efeito em versões anteriores. | -| minconnectiontime | int | 0 | Não | Não | O tempo em milissegundos que o servidor aguardará antes de aceitar outra conexão de entrada. Não é recomendado usar esta variável a menos que seu servidor esteja sob um ataque de flood de conexão. | -| messageslimit | int | 500 | Não | Não | O número máximo de mensagens que um usuário pode enviar por segundo. | -| messageholelimit | int | 3000 | Não | Não | Uma configuração de nível de rede para lidar com ataques DoS. | -| ackslimit | int | 3000 | Não | Não | | -| playertimeout | int | 10000 | Não | Não | O tempo em milissegundos após o qual um jogador sofrerá timeout quando não enviar dados ao servidor. | -| mtu | int | 576 | Sim | Não | [Veja aqui](https://en.wikipedia.org/wiki/Maximum_transmission_unit).

**NOTA:** Esta variável do servidor foi adicionada na versão 0.3.8 e não terá efeito em versões anteriores. | +| Configuração | Tipo | Valor padrão | Somente leitura | Regra | Efeito | +| ----------------- | ------ | -------------------------- | --------------- | ----- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| sleep | int | 5 | Não | Não | O tempo em milissegundos que a thread principal do sa-mp e da rede raknet "dormirá" ociosamente durante cada ciclo de sincronização. Valores mais altos diminuem o processamento do servidor, mas reduzem a qualidade da sincronização. Valores mais baixos aumentam o processamento do servidor, mas melhoram a qualidade da sincronização. Não é aconselhável alterar este valor a menos que sua contagem de jogadores seja muito alta e você tenha problemas de estabilidade de fps do servidor. | +| lanmode | bool | 0 | Não | Não | Variável obsoleta, não tem efeito. | +| bind | string | | Sim | Não | O endereço IP que o servidor deve usar. O servidor será forçado a usar este endereço IP em vez de escolher automaticamente um endereço IP livre. Este endereço IP deve corresponder a um atribuído a uma placa de rede no servidor. Isso é útil para executar múltiplos servidores na mesma porta na mesma máquina. | +| port | int | 8192 (7777 também é comum) | Sim | Não | A porta que o servidor deve usar. Você precisará fazer [Redirecionamento de Porta](http://www.portforward.com/) para que os jogadores possam entrar no seu servidor de fora da sua LAN. | +| conncookies | int\* | 1 | Não | Não | Ativa/desativa o sistema de cookies de conexão da versão 0.3.7. Defina como 1 para ativar ou 0 para desativar.

**NOTA:** Esta variável do servidor foi adicionada na versão 0.3.7 R2 e não terá efeito em versões anteriores. | +| cookielogging | int\* | 0 | Não | Não | Ativa/desativa o registro de cookies de conexão solicitados por jogadores recém-conectados. Defina como 1 para ativar ou 0 para desativar.

**NOTA:** Esta variável do servidor foi adicionada na versão 0.3.7 R2 e não terá efeito em versões anteriores. | +| connseedtime | int | 300000 | Não | Não | O tempo em milissegundos que o valor de seed do cookie de conexão é atualizado.

**NOTA:** Esta variável do servidor foi adicionada na versão 0.3.7 e não terá efeito em versões anteriores. | +| minconnectiontime | int | 0 | Não | Não | O tempo em milissegundos que o servidor aguardará antes de aceitar outra conexão de entrada. Não é recomendado usar esta variável a menos que seu servidor esteja sob um ataque de flood de conexão. | +| messageslimit | int | 500 | Não | Não | O número máximo de mensagens que um usuário pode enviar por segundo. | +| messageholelimit | int | 3000 | Não | Não | Uma configuração de nível de rede para lidar com ataques DoS. | +| ackslimit | int | 3000 | Não | Não | | +| playertimeout | int | 10000 | Não | Não | O tempo em milissegundos após o qual um jogador sofrerá timeout quando não enviar dados ao servidor. | +| mtu | int | 576 | Sim | Não | [Veja aqui](https://en.wikipedia.org/wiki/Maximum_transmission_unit).

**NOTA:** Esta variável do servidor foi adicionada na versão 0.3.8 e não terá efeito em versões anteriores. | > [*] Algumas configurações são de um tipo diferente do que você pode pensar. ## Registro de Logs -| Configuração | Tipo | Valor padrão | Somente leitura | Regra | Efeito | -| -------------- | ------ | ------------ | --------------- | ----- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| output | bool | 0 | Não | Não | Define se as mensagens de log (por exemplo, print/printf de scripts ou logprintf de plugins) devem ser duplicadas no console do servidor. Defina como 1 para ativar ou 0 para desativar. Esta opção tem efeito apenas em servidores Linux. | -| timestamp | bool | 1 | Não | Não | Define se um timestamp deve ser impresso com cada mensagem do console. Defina como 1 para ativar ou 0 para desativar. | +| Configuração | Tipo | Valor padrão | Somente leitura | Regra | Efeito | +| -------------- | ------ | ------------ | --------------- | ----- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| output | bool | 0 | Não | Não | Define se as mensagens de log (por exemplo, print/printf de scripts ou logprintf de plugins) devem ser duplicadas no console do servidor. Defina como 1 para ativar ou 0 para desativar. Esta opção tem efeito apenas em servidores Linux. | +| timestamp | bool | 1 | Não | Não | Define se um timestamp deve ser impresso com cada mensagem do console. Defina como 1 para ativar ou 0 para desativar. | | logtimeformat | string | [%H:%M:%S] | Sim | Não | O formato de timestamp que deve ser usado. O formato é baseado no formato [strftime](http://cplusplus.com/reference/clibrary/ctime/strftime/) de C/C++. Aqui estão alguns exemplos:

**[%H:%M:%S]** Exibe apenas o horário e é o formato padrão para todas as versões anteriores do servidor SA-MP.

**[%d/%m/%Y %H:%M:%S]** Exibiria a data no formato dd/mm/aaaa seguido pelo horário no formato hora:minuto:segundo. | -| logqueries | bool | 0 | Não | Não | Define se todas as consultas enviadas ao servidor pelos jogadores devem ser registradas. Defina como 1 para ativar ou 0 para desativar. É consideravelmente útil durante um ataque DDoS. | -| chatlogging | int\* | 1 | Não | Não | Define se o chat dos jogadores deve ser mostrado no console do servidor. Útil para evitar que o log fique sobrecarregado, ou se você tiver outra solução de registro de chat por script. Defina como 1 para ativar ou 0 para desativar. | -| db_logging | int\* | 0 | Não | Não | Registra erros de funções db\_\* do sqlite no console do servidor.

**NOTA:** Esta variável do servidor foi adicionada na versão 0.3.7 R2 e não terá efeito em versões anteriores. | -| db_log_queries | int\* | 0 | Não | Não | Registra todas as chamadas db_query do sqlite, incluindo a string de consulta.

**NOTA:** Esta variável do servidor foi adicionada na versão 0.3.7 R2 e não terá efeito em versões anteriores. | +| logqueries | bool | 0 | Não | Não | Define se todas as consultas enviadas ao servidor pelos jogadores devem ser registradas. Defina como 1 para ativar ou 0 para desativar. É consideravelmente útil durante um ataque DDoS. | +| chatlogging | int\* | 1 | Não | Não | Define se o chat dos jogadores deve ser mostrado no console do servidor. Útil para evitar que o log fique sobrecarregado, ou se você tiver outra solução de registro de chat por script. Defina como 1 para ativar ou 0 para desativar. | +| db_logging | int\* | 0 | Não | Não | Registra erros de funções db\_\* do sqlite no console do servidor.

**NOTA:** Esta variável do servidor foi adicionada na versão 0.3.7 R2 e não terá efeito em versões anteriores. | +| db_log_queries | int\* | 0 | Não | Não | Registra todas as chamadas db_query do sqlite, incluindo a string de consulta.

**NOTA:** Esta variável do servidor foi adicionada na versão 0.3.7 R2 e não terá efeito em versões anteriores. | > [*] Algumas configurações são de um tipo diferente do que você pode pensar. ## Cliente -| Configuração | Tipo | Valor padrão | Somente leitura | Regra | Efeito | -| ----------------- | ----- | ------------ | --------------- | ----- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| onfoot_rate\* | int | 30 | Sim | Não | O tempo em milissegundos que um cliente deve atualizar o servidor com novos dados enquanto está a pé. | -| incar_rate | int | 30 | Sim | Não | O tempo em milissegundos que um cliente deve atualizar o servidor com novos dados enquanto está em um veículo. | -| weapon_rate | int | 30 | Sim | Não | O tempo em milissegundos que um cliente deve atualizar o servidor com novos dados enquanto dispara uma arma. | +| Configuração | Tipo | Valor padrão | Somente leitura | Regra | Efeito | +| ----------------- | ----- | ------------ | --------------- | ----- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| onfoot_rate\* | int | 30 | Sim | Não | O tempo em milissegundos que um cliente deve atualizar o servidor com novos dados enquanto está a pé. | +| incar_rate | int | 30 | Sim | Não | O tempo em milissegundos que um cliente deve atualizar o servidor com novos dados enquanto está em um veículo. | +| weapon_rate | int | 30 | Sim | Não | O tempo em milissegundos que um cliente deve atualizar o servidor com novos dados enquanto dispara uma arma. | | stream_distance\* | float | 200.0 | Não | Não | A distância no plano X,Y em que os jogadores farão streaming das entidades do servidor. O máximo é **400.0** e o mínimo é **50.0**. Valores mais altos fazem os jogadores verem entidades do servidor a uma distância maior, mas requerem mais processamento do cliente e potencialmente mais largura de banda. | | stream_rate\* | int | 1000 | Não | Não | O tempo em milissegundos antes que o streaming das entidades do servidor seja retestado para cada jogador. O máximo é **5000** e o mínimo é **500**. Valores mais baixos aumentam o processamento do servidor, pois ele precisa reverificar as condições de streaming com mais frequência para cada jogador. | @@ -93,31 +93,31 @@ description: Arquivo de configuração do servidor. ## NPCs -| Configuração | Tipo | Valor padrão | Somente leitura | Regra | Efeito | -| ------------ | ---- | ------------ | --------------- | ----- | ----------------------------------------------------------------------------------------------------------------------------------------------------------- | +| Configuração | Tipo | Valor padrão | Somente leitura | Regra | Efeito | +| ------------ | ---- | ------------ | --------------- | ----- | --------------------------------------------------------------------------------------------------------------------------------------------------------------- | | maxnpc | int | 0 | Não | Não | A quantidade máxima de NPCs que seu servidor pode conter. Ao alterar este número, você pode modificar quantos dos slots de jogadores podem ser usados por NPCs. | ## Compensação de lag -| Configuração | Tipo | Valor padrão | Somente leitura | Regra | Efeito | -| ------------ | ------ | ------------ | --------------- | ----- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| Configuração | Tipo | Valor padrão | Somente leitura | Regra | Efeito | +| ------------ | ------ | ------------ | --------------- | ----- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | lagcompmode | int | 1 | Sim | Não | 0: Desativa completamente a compensação de lag.

1: Ativa completamente a compensação de lag.

2: Ativa apenas a compensação de lag de posição. Isso significa que a rotação do jogador não terá compensação de lag. | -| lagcomp | string | On | Sim | Sim | Provavelmente definido automaticamente como **On** ou **Off** dependendo da configuração **lagcompmode**. | +| lagcomp | string | On | Sim | Sim | Provavelmente definido automaticamente como **On** ou **Off** dependendo da configuração **lagcompmode**. | ## Modelos personalizados -| Configuração | Tipo | Valor padrão | Somente leitura | Regra | Efeito | -| ------------ | ------ | ------------ | --------------- | ----- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| Configuração | Tipo | Valor padrão | Somente leitura | Regra | Efeito | +| ------------ | ------ | ------------ | --------------- | ----- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | useartwork | bool | 0 | Sim | Não | Define se o servidor usa modelos personalizados da pasta models. Defina como 1 para ativar ou 0 para desativar.

**NOTA:** Esta variável do servidor foi adicionada na versão 0.3.8 e não terá efeito em versões anteriores. | -| artwork | string | No | Sim | Sim | Provavelmente definido automaticamente como **No** ou **Yes** dependendo da configuração **useartwork**.

**NOTA:** Esta variável do servidor foi adicionada na versão 0.3.8 e não terá efeito em versões anteriores. | -| artpath | string | models | Sim | Não | O caminho onde os modelos personalizados estão localizados.

**NOTA:** Esta variável do servidor foi adicionada na versão 0.3.8 e não terá efeito em versões anteriores. | +| artwork | string | No | Sim | Sim | Provavelmente definido automaticamente como **No** ou **Yes** dependendo da configuração **useartwork**.

**NOTA:** Esta variável do servidor foi adicionada na versão 0.3.8 e não terá efeito em versões anteriores. | +| artpath | string | models | Sim | Não | O caminho onde os modelos personalizados estão localizados.

**NOTA:** Esta variável do servidor foi adicionada na versão 0.3.8 e não terá efeito em versões anteriores. | ## Outros -| Configuração | Tipo | Valor padrão | Somente leitura | Regra | Efeito | -| ------------ | ------ | ------------ | --------------- | ----- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| Configuração | Tipo | Valor padrão | Somente leitura | Regra | Efeito | +| ------------ | ------ | ------------ | --------------- | ----- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | myriad | bool | 0 | Não | Não | Não utilizada. Provavelmente habilitava alguma compatibilidade com um antigo mod do GTA San Andreas chamado "Myriad Islands" anos atrás, provavelmente antes do ano 2008. | -| nosign | string | | Sim | Não | Não utilizada. | +| nosign | string | | Sim | Não | Não utilizada. | ## Notas diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md index 10e9eb33eae..1a930469e1d 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md @@ -27,14 +27,14 @@ Agora uma breve explicação sobre os argumentos de [CreateMenu](../scripting/fu **Parâmetros:** -| Parâmetro | Especifica | -| --------------- | --------------------------------------------------------------------- | -| title | O cabeçalho do menu | -| columns | O número aqui define quantas colunas são usadas (2 é o máximo) | -| Float:x | A posição em altura do menu na tela (da esquerda para a direita) | -| Float:y | A posição em largura do menu na tela (de cima para baixo) | -| Float:col1width | A largura da primeira coluna | -| Float:col2width | A largura da segunda coluna | +| Parâmetro | Especifica | +| --------------- | ---------------------------------------------------------------- | +| title | O cabeçalho do menu | +| columns | O número aqui define quantas colunas são usadas (2 é o máximo) | +| Float:x | A posição em altura do menu na tela (da esquerda para a direita) | +| Float:y | A posição em largura do menu na tela (de cima para baixo) | +| Float:col1width | A largura da primeira coluna | +| Float:col2width | A largura da segunda coluna | ## Adicionar alguns itens ao menu @@ -47,7 +47,7 @@ AddMenuItem(teleportmenu, 0, "SF"); AddMenuItem(teleportmenu, 0, "SF"); AddMenuItem(teleportmenu, 0, "LV"); AddMenuItem(teleportmenu, 0, "LV"); - + AddMenuItem(teleportmenu, 1, "Grove Street"); AddMenuItem(teleportmenu, 1, "Starfish Tower"); AddMenuItem(teleportmenu, 1, "Wheel Arch Angels"); @@ -58,10 +58,10 @@ AddMenuItem(teleportmenu, 1, "Come-a-Lot"); A explicação para [AddMenuItem](../scripting/functions/AddMenuItem): -| menuid | O menuid do menu onde o item deve ser exibido | -| ------ | ------------------------------------------------ | -| column | A coluna na qual o item deve ser mostrado | -| text | O texto do item | +| menuid | O menuid do menu onde o item deve ser exibido | +| ------ | --------------------------------------------- | +| column | A coluna na qual o item deve ser mostrado | +| text | O texto do item | ## Criando os efeitos para os itens diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md index 9205ead0504..4dff80d8ab0 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md @@ -21,13 +21,13 @@ Existem duas maneiras de criar pickups. [CreatePickup](../scripting/functions/Cr **Parâmetros:** -| model | O modelo que você gostaria de usar para o pickup. | -| ------------ | --------------------------------------------------------------------------------------------------------------------- | -| type | O tipo de spawn do pickup, veja mais abaixo nesta página. | -| Float:X | A coordenada X para o pickup aparecer. | -| Float:Y | A coordenada Y para o pickup aparecer. | -| Float:Z | A coordenada Z para o pickup aparecer. | -| Virtualworld | O ID do mundo virtual do pickup. Um valor de -1 fará o pickup aparecer em todos os mundos virtuais. | +| model | O modelo que você gostaria de usar para o pickup. | +| ------------ | --------------------------------------------------------------------------------------------------- | +| type | O tipo de spawn do pickup, veja mais abaixo nesta página. | +| Float:X | A coordenada X para o pickup aparecer. | +| Float:Y | A coordenada Y para o pickup aparecer. | +| Float:Z | A coordenada Z para o pickup aparecer. | +| Virtualworld | O ID do mundo virtual do pickup. Um valor de -1 fará o pickup aparecer em todos os mundos virtuais. | Para este exemplo, criaremos um pickup de dinheiro na Grove Street. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/PluginDevelopmentGuide.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/PluginDevelopmentGuide.md index 8487d68c858..f05c6ec35b9 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/PluginDevelopmentGuide.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/PluginDevelopmentGuide.md @@ -5,6 +5,7 @@ description: Um guia simples para desenvolvolver plugins ( Tradução de um post --- ## Introdução + Eu decidi criar esse topico para direcionar problemas e questões frequentes em relação ao desenvolvimento de Plugins. Eu de longe sou um especialista de C/C++ ou sobre a SDK de plugins, apenas estou compartilhando o que aprendi nesse tempo desenvolvendo plugins. @@ -13,6 +14,7 @@ Tenho esperança de que este topico pode se tornar um projeto em grupo quando vi > Nota do tradutor: Eu conhecido como Louzindev na comunidade, estou tentando reviver este topico para reforçar o conhecimento na comunidade local. ## Este **Não** é um forum de ajuda de C/++ + Algumas pessoas parecem estar bem confusas quando vêem este post. Eu vejo muitas pessoas perguntarem questões completamente validas e terminarem com multiplas respostas como: "Este não é um forum de ajuda para C/++". Apenas porque é esperado que alguem conheça a linguagem, não significa que eles não podem fazer perguntas sobre a atual SDK. Existe uma grande diferença entre perguntar o que um ponteiro é, para algo como: "Como criar callbacks" @@ -43,8 +45,7 @@ stackoverflow.com - **Resposta:** É possivel na teoria. Existem varias tentativas de portar a Plugin SDK do SA-MP para a linguagem D, que suporta a interface de programação C. Por enquanto, eu nunca vi nenhum plugin funcionando em linguagem D, mas é possivel na teoria. -> Nota do tradutor: é possivel 'bindar' a Plugin SDK para outras linguagens. Como no repositorio de exemplo: https://github.com/AmyrAhmady/samp-node - +> Nota do tradutor: é possivel 'bindar' a Plugin SDK para outras linguagens. Como no repositorio de exemplo: https://github.com/AmyrAhmady/samp-node **Pergunta:** Como posso fazer meu plugin ser multiplataforma (disponível no Linux e Windows)? @@ -52,7 +53,7 @@ stackoverflow.com **Resposta:** Meu plugin pode usar memory hacking? -**Resposta:** Para ser honesto, isso é uma área meio cinzenta. Usar hacking de memória para fazer *hook* em callbacks ou chamar funções parece ser totalmente aceitável. Qualquer coisa que modifique a memória do servidor parece ser proibida (veja isso). Se você planeja criar um plugin que precise usar hacking de memória para qualquer coisa além de fazer *hook* de callbacks ou chamadas de funções, peça permissão antes e obtenha aprovação antes de postar; essa é, honestamente, a melhor forma de descobrir! +**Resposta:** Para ser honesto, isso é uma área meio cinzenta. Usar hacking de memória para fazer _hook_ em callbacks ou chamar funções parece ser totalmente aceitável. Qualquer coisa que modifique a memória do servidor parece ser proibida (veja isso). Se você planeja criar um plugin que precise usar hacking de memória para qualquer coisa além de fazer _hook_ de callbacks ou chamadas de funções, peça permissão antes e obtenha aprovação antes de postar; essa é, honestamente, a melhor forma de descobrir! **Pergunta:** É possível fazer um plugin que **\_\_\_\_\_\_**? @@ -64,7 +65,7 @@ stackoverflow.com **Pergunta:** O que é um arquivo de definição de módulo (.def)? -- **Resposta:** Um arquivo de definição de módulo é um arquivo especial no IDE Visual Studio que fornece ao *linker* informações sobre o programa que está sendo vinculado. Quando se trata de escrever plugins para SA-MP, geralmente usamos apenas a declaração "EXPORTS", que fornece informações sobre as funções exportadas. Vamos abordar essa declaração mais adiante no artigo. +- **Resposta:** Um arquivo de definição de módulo é um arquivo especial no IDE Visual Studio que fornece ao _linker_ informações sobre o programa que está sendo vinculado. Quando se trata de escrever plugins para SA-MP, geralmente usamos apenas a declaração "EXPORTS", que fornece informações sobre as funções exportadas. Vamos abordar essa declaração mais adiante no artigo. **Pergunta:** Quando eu lançar um plugin, ele precisa ter o código-fonte junto? @@ -84,22 +85,22 @@ Aqui estão os downloads necessários para esta seção: **Plugin SDK (Atualizado):** [Download](https://github.com/maddinat0r/samp-plugin-sdk) -- A primeira coisa que queremos fazer é criar um novo projeto. Selecione *File -> New -> Project* para fazer isso. +- A primeira coisa que queremos fazer é criar um novo projeto. Selecione _File -> New -> Project_ para fazer isso. -- Depois de criar um novo projeto, será solicitado o tipo de projeto que você está criando. Selecione *Win32 Project*, insira um nome para o projeto e pressione *OK* para continuar. +- Depois de criar um novo projeto, será solicitado o tipo de projeto que você está criando. Selecione _Win32 Project_, insira um nome para o projeto e pressione _OK_ para continuar. -- Depois de definir as configurações do seu projeto, este diálogo deve aparecer. Pressione *Next* para continuar. -- Após clicar em continuar, deve aparecer uma caixa de diálogo solicitando o tipo e as configurações da aplicação. Para o tipo, selecione *DLL (Dynamic-link library)* e para as configurações, selecione *Empty project*. Depois disso, pressione o botão *Finish* na parte inferior. +- Depois de definir as configurações do seu projeto, este diálogo deve aparecer. Pressione _Next_ para continuar. +- Após clicar em continuar, deve aparecer uma caixa de diálogo solicitando o tipo e as configurações da aplicação. Para o tipo, selecione _DLL (Dynamic-link library)_ e para as configurações, selecione _Empty project_. Depois disso, pressione o botão _Finish_ na parte inferior. -- O próximo passo é ir ao *Solution Explorer*. O *Solution Explorer* normalmente está no lado esquerdo da IDE. Se você o desativou acidentalmente, pode ativá-lo novamente pressionando *CTRL+ALT+L* ou selecionando *View -> Other Windows -> Solution Explorer*. No *Solution Explorer*, clique com o botão direito no nome do projeto (neste exemplo, é "Test") e selecione *Properties*. +- O próximo passo é ir ao _Solution Explorer_. O _Solution Explorer_ normalmente está no lado esquerdo da IDE. Se você o desativou acidentalmente, pode ativá-lo novamente pressionando _CTRL+ALT+L_ ou selecionando _View -> Other Windows -> Solution Explorer_. No _Solution Explorer_, clique com o botão direito no nome do projeto (neste exemplo, é "Test") e selecione _Properties_. -- Na janela de propriedades, navegue até *Configuration Properties -> Linker -> Input* no lado esquerdo. Quando estiver lá, adicione um arquivo de definição de módulo. Você pode nomear esse arquivo como preferir, desde que tenha a extensão ".def" no final; normalmente os arquivos *.def* são nomeados como o projeto. Depois de nomear seu arquivo de definição, pressione *OK*. +- Na janela de propriedades, navegue até _Configuration Properties -> Linker -> Input_ no lado esquerdo. Quando estiver lá, adicione um arquivo de definição de módulo. Você pode nomear esse arquivo como preferir, desde que tenha a extensão ".def" no final; normalmente os arquivos _.def_ são nomeados como o projeto. Depois de nomear seu arquivo de definição, pressione _OK_. -- Agora, só precisamos adicionar nossos arquivos (incluindo o arquivo de definição!). Para adicionar um arquivo ao projeto, vá ao *Solution Explorer* novamente, clique com o botão direito no nome do projeto, clique em *Add* e selecione *New Item*. Neste exemplo, vamos adicionar nosso arquivo de definição. Como não há uma opção específica para arquivos de definição, escolha um arquivo-fonte (.cpp) e digite o nome do arquivo de definição do módulo que você escolheu (Nota: certifique-se de incluir a extensão ".def", caso contrário uma extensão ".cpp" será adicionada!). Depois disso, adicione um arquivo de origem para o projeto da mesma forma (exceto sem adicionar uma extensão). A maioria das pessoas usa o nome "Main" para seu arquivo principal de origem. +- Agora, só precisamos adicionar nossos arquivos (incluindo o arquivo de definição!). Para adicionar um arquivo ao projeto, vá ao _Solution Explorer_ novamente, clique com o botão direito no nome do projeto, clique em _Add_ e selecione _New Item_. Neste exemplo, vamos adicionar nosso arquivo de definição. Como não há uma opção específica para arquivos de definição, escolha um arquivo-fonte (.cpp) e digite o nome do arquivo de definição do módulo que você escolheu (Nota: certifique-se de incluir a extensão ".def", caso contrário uma extensão ".cpp" será adicionada!). Depois disso, adicione um arquivo de origem para o projeto da mesma forma (exceto sem adicionar uma extensão). A maioria das pessoas usa o nome "Main" para seu arquivo principal de origem. -- Antes de começar a adicionar qualquer coisa aos nossos dois arquivos atualmente vazios, precisamos realmente adicionar o SDK ao projeto. Se ainda não fez isso, baixe o SDK no link fornecido no início desta seção. Depois de baixá-lo, extraia a pasta do SDK para o diretório do projeto atual. Nota: esta parte é opcional: pessoalmente, gosto de criar filtros para organizar todos os nossos arquivos e códigos. Um filtro é uma ferramenta organizacional no Visual Studio que cria pastas no projeto, mas não cria pastas correspondentes no Windows (recomenda-se criar pastas correspondentes no Windows). Para criar um filtro, clique com o botão direito no projeto no *Solution Explorer* -> *Add* -> *New Filter* e selecione um nome para o filtro (neste caso, nomeie-o como SDK). +- Antes de começar a adicionar qualquer coisa aos nossos dois arquivos atualmente vazios, precisamos realmente adicionar o SDK ao projeto. Se ainda não fez isso, baixe o SDK no link fornecido no início desta seção. Depois de baixá-lo, extraia a pasta do SDK para o diretório do projeto atual. Nota: esta parte é opcional: pessoalmente, gosto de criar filtros para organizar todos os nossos arquivos e códigos. Um filtro é uma ferramenta organizacional no Visual Studio que cria pastas no projeto, mas não cria pastas correspondentes no Windows (recomenda-se criar pastas correspondentes no Windows). Para criar um filtro, clique com o botão direito no projeto no _Solution Explorer_ -> _Add_ -> _New Filter_ e selecione um nome para o filtro (neste caso, nomeie-o como SDK). -- O próximo passo é adicionar todos os arquivos do SDK ao projeto atual. Para adicionar arquivos existentes ao projeto, clique com o botão direito na pasta ou no projeto onde deseja adicioná-los e selecione *Add -> Existing Item*. Você vai querer adicionar tudo o que está dentro da pasta do SDK no diretório do projeto (Nota: você pode selecionar vários arquivos segurando Ctrl enquanto clica nos arquivos para adicionar). Para manter a consistência das pastas, criaremos outro filtro dentro do filtro SDK e nomeá-lo-emos como *amx*. Claro, você vai querer adicionar todo o conteúdo da pasta SDK\amx\ dentro do filtro amx. +- O próximo passo é adicionar todos os arquivos do SDK ao projeto atual. Para adicionar arquivos existentes ao projeto, clique com o botão direito na pasta ou no projeto onde deseja adicioná-los e selecione _Add -> Existing Item_. Você vai querer adicionar tudo o que está dentro da pasta do SDK no diretório do projeto (Nota: você pode selecionar vários arquivos segurando Ctrl enquanto clica nos arquivos para adicionar). Para manter a consistência das pastas, criaremos outro filtro dentro do filtro SDK e nomeá-lo-emos como _amx_. Claro, você vai querer adicionar todo o conteúdo da pasta SDK\amx\ dentro do filtro amx. Agora é hora de compilar o plugin! Se você seguiu as instruções corretamente, deve ter um arquivo de definição de módulo e um arquivo de origem abertos; se não, volte alguns passos e siga as instruções com atenção. Agora, copie e cole as informações a seguir em seus respectivos arquivos. Não se preocupe se não entender tudo, abordaremos isso na próxima seção. @@ -168,6 +169,7 @@ EXPORTS AmxLoad AmxUnload ``` + ## Examinando o código Nesta seção, vamos dar uma olhada em algumas das definições, estruturas e funções que o SDK de plugins do SA-MP oferece. Você deve ter uma compreensão confortável de C/C++ antes de prosseguir, pois a partir daqui **só** explicarei informações relacionadas ao SDK nos segmentos de código. A partir deste ponto, não haverá mais “mão na massa”! @@ -184,33 +186,33 @@ Exports é uma declaração que nos permite… bem, exportar itens para a nossa Atualmente, há 6 funções que precisam ser exportadas. Usamos 5 delas no projeto que estamos configurando. Não se preocupe com as definições `PLUGIN_EXPORT` e `PLUGIN_CALL` que você vê nas declarações de funções. Vamos abordá-las juntamente com outras definições importantes (marcadas em verde) mais adiante no artigo. -| Funções | Descrição | -| ------------------------ | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| **Supports()** | Esta função informa ao servidor quais recursos nosso plugin terá com base no valor retornado. Geralmente, usamos apenas 3 flags de suporte em plugins: **SUPPORTS_VERSION**, **SUPPORTS_AMX_NATIVES** e **SUPPORTS_PROCESS_TICK**. | -| **Load(void\*\*)** | A função Load é bem simples. Ela é chamada quando o plugin é carregado e recebe um array de endereços que o plugin usará para funcionar. Os dois índices que normalmente usamos são **PLUGIN_DATA_AMX_EXPORTS** e **PLUGIN_DATA_LOGPRINTF**. | -| **Unload()** | Unload é chamada quando o plugin é descarregado (quando o servidor é encerrado). | -| **AmxLoad(AMX\*)** | Esta função é chamada sempre que uma nova instância AMX é carregada no servidor. Isso acontece para cada filterscript/modo de jogo! Por isso, não é uma boa ideia armazenar uma única instância AMX para todo o plugin; em vez disso, use uma fila/lista/vetor. Nesta função, também registramos as funções nativas que queremos disponibilizar para o PAWN. | -| **AmxUnload(AMX\*)** | Esta função é chamada sempre que uma instância AMX é descarregada. Se você armazena instâncias AMX, certifique-se de removê-las. Caso contrário, terá instâncias para modos de jogo/filterscripts inexistentes. | -| **ProcessTick()** | ProcessTick é uma função chamada a cada iteração do loop do servidor. As pessoas geralmente a usam para controlar o tempo, monitorando a quantidade de ticks que passaram. Dizem que o servidor SA-MP possui um tempo de espera de 5ms, então se passarem 50 ticks, você terá uma ideia do tempo decorrido (5 * 50 = 250ms). **Nota:** Quem usa threads em seus plugins e precisa interagir com o PAWN deve usar esta função para garantir que o PAWN não está ocupado com outra tarefa! | +| Funções | Descrição | +| -------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| **Supports()** | Esta função informa ao servidor quais recursos nosso plugin terá com base no valor retornado. Geralmente, usamos apenas 3 flags de suporte em plugins: **SUPPORTS_VERSION**, **SUPPORTS_AMX_NATIVES** e **SUPPORTS_PROCESS_TICK**. | +| **Load(void\*\*)** | A função Load é bem simples. Ela é chamada quando o plugin é carregado e recebe um array de endereços que o plugin usará para funcionar. Os dois índices que normalmente usamos são **PLUGIN_DATA_AMX_EXPORTS** e **PLUGIN_DATA_LOGPRINTF**. | +| **Unload()** | Unload é chamada quando o plugin é descarregado (quando o servidor é encerrado). | +| **AmxLoad(AMX\*)** | Esta função é chamada sempre que uma nova instância AMX é carregada no servidor. Isso acontece para cada filterscript/modo de jogo! Por isso, não é uma boa ideia armazenar uma única instância AMX para todo o plugin; em vez disso, use uma fila/lista/vetor. Nesta função, também registramos as funções nativas que queremos disponibilizar para o PAWN. | +| **AmxUnload(AMX\*)** | Esta função é chamada sempre que uma instância AMX é descarregada. Se você armazena instâncias AMX, certifique-se de removê-las. Caso contrário, terá instâncias para modos de jogo/filterscripts inexistentes. | +| **ProcessTick()** | ProcessTick é uma função chamada a cada iteração do loop do servidor. As pessoas geralmente a usam para controlar o tempo, monitorando a quantidade de ticks que passaram. Dizem que o servidor SA-MP possui um tempo de espera de 5ms, então se passarem 50 ticks, você terá uma ideia do tempo decorrido (5 \* 50 = 250ms). **Nota:** Quem usa threads em seus plugins e precisa interagir com o PAWN deve usar esta função para garantir que o PAWN não está ocupado com outra tarefa! | ### Definições e estruturas Agora vem a parte divertida, onde analisamos o código! Você provavelmente notará desde o início que estamos usando uma série de definições e estruturas em nosso pequeno exemplo da seção anterior. Se você nunca desenvolveu um plugin SA-MP antes, isso pode parecer muito confuso e até intimidante. Vamos esclarecer essas definições e estruturas nesta seção. -| Definições/Estruturas | Descrição | -| --------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| **cell** | Um "cell" é um typedef utilizado para portabilidade. O PAWN oferece suporte para inteiros de 16, 32 e 64 bits. O typedef "cell" sempre terá o tamanho correto, enquanto "int" pode não ter. Geralmente, com plugins SA-MP, este typedef será sempre um inteiro de 32 bits. **Nota:** Existe também um typedef "ucell" para inteiros sem sinal, mas ele é pouco usado. | -| **AMX_NATIVE_CALL** | Define a convenção de chamada que nossas funções nativas irão usar. Atualmente, está definida como nada, então o padrão será utilizado. | -| **AMX** | O nome desta estrutura é autoexplicativo, é uma instância AMX. Esta estrutura contém diversas informações relacionadas aos segmentos de dados, juntamente com outras informações relevantes do amx. Esta estrutura deve estar presente em todas as declarações de funções nativas, juntamente com um ponteiro cell para os parâmetros passados; sem essas informações, não sabemos qual script está chamando nossa função nativa, nem o que foi passado. | -| **PLUGIN_EXPORT** | Este é definido como "PLUGIN_EXTERN_C". | -| **PLUGIN_EXTERN_C** | Se estiver usando um compilador C++, isto é definido como "extern "C"". Isso garante compatibilidade com C. O C++ oferece recursos como sobrecarga de funções, então informações adicionais como o número/tamanho dos argumentos são armazenadas no nome da função, o que é chamado de "name mangling". Este define informa ao C++ para usar a ligação no estilo C, evitando o name mangling do C++. | -| **PLUGIN_CALL** | Esta definição informa ao C/C++ qual convenção de chamada usar para nossas funções exportadas. Se você usa um compilador para Windows, isto é definido como \_\_stdcall. Caso contrário, é definido como nada, e a convenção padrão é usada. | -| **SUPPORTS_VERSION** | Esta definição deve ser usada em uma máscara de bits que é retornada pela função "Supports()". Este flag é usado para verificar a compatibilidade com o servidor. | -| **SUPPORTS_AMX_NATIVES** | Esta é outra definição que deve ser usada pela função "Supports()". Qualquer plugin que use funções AMX deve usar este flag! Sem ele, você terá um erro de execução 19 devido às suas nativas não se registrarem com o servidor (amx_Register). | -| **SUPPORTS_PROCESS_TICK** | Nosso último flag para a função "Supports()". Se você for usar a função "ProcessTick()", é preciso adicioná-lo à máscara de bits retornada pela função "Supports()". | -| **PLUGIN_DATA_AMX_EXPORTS** | Este é usado como um índice para o array multidimensional que é passado no Load. Este índice específico contém a tabela de funções AMX. Todos os plugins devem usar este índice para atribuir o endereço da tabela de funções a pAMXFunctions. | -| **PLUGIN_DATA_LOGPRINTF** | Outro índice a ser usado com o array multidimensional passado no Load. Este índice contém o endereço da função logprintf, que imprime informações e as salva no arquivo de log do servidor. Se o seu plugin usar essa função, você deve usar esse índice para atribuir o endereço ao ponteiro de função logprintf. | -| **AMX_NATIVE_INFO** | Esta struct é usada junto com amx_Register. Contém uma string com o nome da nova função nativa e um ponteiro para seu endereço. | +| Definições/Estruturas | Descrição | +| --------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| **cell** | Um "cell" é um typedef utilizado para portabilidade. O PAWN oferece suporte para inteiros de 16, 32 e 64 bits. O typedef "cell" sempre terá o tamanho correto, enquanto "int" pode não ter. Geralmente, com plugins SA-MP, este typedef será sempre um inteiro de 32 bits. **Nota:** Existe também um typedef "ucell" para inteiros sem sinal, mas ele é pouco usado. | +| **AMX_NATIVE_CALL** | Define a convenção de chamada que nossas funções nativas irão usar. Atualmente, está definida como nada, então o padrão será utilizado. | +| **AMX** | O nome desta estrutura é autoexplicativo, é uma instância AMX. Esta estrutura contém diversas informações relacionadas aos segmentos de dados, juntamente com outras informações relevantes do amx. Esta estrutura deve estar presente em todas as declarações de funções nativas, juntamente com um ponteiro cell para os parâmetros passados; sem essas informações, não sabemos qual script está chamando nossa função nativa, nem o que foi passado. | +| **PLUGIN_EXPORT** | Este é definido como "PLUGIN_EXTERN_C". | +| **PLUGIN_EXTERN_C** | Se estiver usando um compilador C++, isto é definido como "extern "C"". Isso garante compatibilidade com C. O C++ oferece recursos como sobrecarga de funções, então informações adicionais como o número/tamanho dos argumentos são armazenadas no nome da função, o que é chamado de "name mangling". Este define informa ao C++ para usar a ligação no estilo C, evitando o name mangling do C++. | +| **PLUGIN_CALL** | Esta definição informa ao C/C++ qual convenção de chamada usar para nossas funções exportadas. Se você usa um compilador para Windows, isto é definido como \_\_stdcall. Caso contrário, é definido como nada, e a convenção padrão é usada. | +| **SUPPORTS_VERSION** | Esta definição deve ser usada em uma máscara de bits que é retornada pela função "Supports()". Este flag é usado para verificar a compatibilidade com o servidor. | +| **SUPPORTS_AMX_NATIVES** | Esta é outra definição que deve ser usada pela função "Supports()". Qualquer plugin que use funções AMX deve usar este flag! Sem ele, você terá um erro de execução 19 devido às suas nativas não se registrarem com o servidor (amx_Register). | +| **SUPPORTS_PROCESS_TICK** | Nosso último flag para a função "Supports()". Se você for usar a função "ProcessTick()", é preciso adicioná-lo à máscara de bits retornada pela função "Supports()". | +| **PLUGIN_DATA_AMX_EXPORTS** | Este é usado como um índice para o array multidimensional que é passado no Load. Este índice específico contém a tabela de funções AMX. Todos os plugins devem usar este índice para atribuir o endereço da tabela de funções a pAMXFunctions. | +| **PLUGIN_DATA_LOGPRINTF** | Outro índice a ser usado com o array multidimensional passado no Load. Este índice contém o endereço da função logprintf, que imprime informações e as salva no arquivo de log do servidor. Se o seu plugin usar essa função, você deve usar esse índice para atribuir o endereço ao ponteiro de função logprintf. | +| **AMX_NATIVE_INFO** | Esta struct é usada junto com amx_Register. Contém uma string com o nome da nova função nativa e um ponteiro para seu endereço. | Existem algumas outras definições importantes que estão relacionadas a erros de funções AMX, mas elas já estão documentadas no cabeçalho amx. Portanto, em vez de reinventar a roda, vou apenas postar o enum com todos os códigos de erro e seus comentários correspondentes. **Nota:** Todas as funções amx, com exceção de amx_NativeInfo, retornam um desses códigos de erro se um problema for encontrado. @@ -232,11 +234,11 @@ As funções `amx` estão muito bem documentadas no guia do implementador PAWN, int amx_Allot(AMX *amx, int cells, cell *amx_addr, cell **phys_addr); ``` -| Parâmetro | Descrição | -| ------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| **amx** | A máquina abstrata. | -| **cells** | O número de células a serem reservadas. | -| **amx_addr** | O endereço da célula alocada para que o programa pawn (que executa na máquina abstrata) possa acessá-lo. `phys_addr` é o endereço da célula para acesso em C/C++. | +| Parâmetro | Descrição | +| ------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| **amx** | A máquina abstrata. | +| **cells** | O número de células a serem reservadas. | +| **amx_addr** | O endereço da célula alocada para que o programa pawn (que executa na máquina abstrata) possa acessá-lo. `phys_addr` é o endereço da célula para acesso em C/C++. | **Notas:** Em versões anteriores do PAWN, matrizes e strings tinham que ser passadas para um script após a alocação explícita de memória na pilha `amx`. Na versão atual, essa funcionalidade foi amplamente substituída pelas funções `amx_PushArray` e `amx_PushString`. Uma função PAWN pode acessar a memória apenas dentro de sua máquina abstrata. Se um parâmetro deve ser passado "por referência" para uma função PAWN, é necessário passar o endereço desse parâmetro para `amx_Exec`. Além disso, o próprio endereço deve estar dentro do intervalo de endereços da máquina abstrata. A `amx_Allot` aloca células de memória na máquina abstrata e retorna dois endereços: `amx_addr` é o endereço da variável relativo à “seção de dados” da máquina abstrata; este é o valor que você deve passar para `amx_Exec` (via `amx_Push`). O parâmetro `phys_addr` mantém o endereço relativo ao espaço de endereço do programa anfitrião, permitindo que um programa C/C++ use esse endereço e escreva na memória alocada. Após `amx_Exec` retornar, você pode inspecionar o bloco de memória (a função PAWN chamada por `amx_Exec` pode ter escrito nele) e finalmente liberá-lo chamando `amx_Release`. @@ -252,8 +254,8 @@ int amx_Allot(AMX *amx, int cells, cell *amx_addr, cell **phys_addr); [float] amx_ctof([cell] c); ``` -| Parâmetro | Descrição | -| --------- | ------------------------------------------------ | +| Parâmetro | Descrição | +| --------- | --------------------------------------------------- | | **c** | Valor a ser convertido do tipo “cell” para “float”. | **Retorna:** O mesmo padrão de bits, agora como um tipo de ponto flutuante. @@ -272,10 +274,10 @@ int amx_Allot(AMX *amx, int cells, cell *amx_addr, cell **phys_addr); int amx_Exec(AMX *amx, long *retval, int index); ``` -| Parâmetro | Descrição | -| ---------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| **amx** | A máquina abstrata na qual chamar uma função. | -| **retval** | Armazena o valor de retorno da função chamada ao retornar. Este parâmetro pode ser `NULL` se você não estiver interessado no valor de retorno. | +| Parâmetro | Descrição | +| ---------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| **amx** | A máquina abstrata na qual chamar uma função. | +| **retval** | Armazena o valor de retorno da função chamada ao retornar. Este parâmetro pode ser `NULL` se você não estiver interessado no valor de retorno. | | **index** | Índice na “tabela de funções públicas” que indica a função a ser executada. Use `AMX_EXEC_MAIN` para iniciar a execução da função principal e `AMX_EXEC_CONT` para continuar a partir de um “estado de espera”. | **Notas:** Esta função executa o script, começando na função indicada. Ela chama a função de retorno de chamada para qualquer chamada de função nativa que o código em `amx` faz. `amx_Exec` assume que todas as funções nativas foram corretamente inicializadas com `amx_Register`. @@ -292,11 +294,11 @@ int amx_Allot(AMX *amx, int cells, cell *amx_addr, cell **phys_addr); int amx_FindPublic(AMX *amx, char *funcname, int *index); ``` -| Parâmetro | Descrição | -| ------------- | ------------------------------------------------------------------------------------------- | -| **amx** | A máquina abstrata. | -| **funcname** | O nome da função pública a ser encontrada. | -| **index** | Ao retornar, esse parâmetro mantém o índice da função pública solicitada. | +| Parâmetro | Descrição | +| ------------ | ------------------------------------------------------------------------- | +| **amx** | A máquina abstrata. | +| **funcname** | O nome da função pública a ser encontrada. | +| **index** | Ao retornar, esse parâmetro mantém o índice da função pública solicitada. | **Veja também:** [amx_Exec](#amx_exec), amx_FindNative+, amx_FindPubVar+, amx_GetPublic+, amx_NumPublics+ @@ -310,8 +312,8 @@ int amx_FindPublic(AMX *amx, char *funcname, int *index); [cell] amx_ftoc([float] f); ``` -| Parâmetro | Descrição | -| --------- | ------------------------------------------------ | +| Parâmetro | Descrição | +| --------- | ----------------------------------------------------- | | **f** | O valor a ser convertido do tipo “float” para “cell”. | **Retorna:** O mesmo padrão de bits, agora como um tipo “cell”. @@ -330,10 +332,10 @@ int amx_FindPublic(AMX *amx, char *funcname, int *index); int amx_GetAddr(AMX *amx, cell amx_addr, cell **phys_addr); ``` -| Parâmetro | Descrição | -| ------------- | --------------------------------------------------------------------------------------------------------------------------------- | -| **amx** | A máquina abstrata. | -| **amx_addr** | O endereço relativo à máquina abstrata. | +| Parâmetro | Descrição | +| ------------- | ------------------------------------------------------------------------------------------------------------------------------------- | +| **amx** | A máquina abstrata. | +| **amx_addr** | O endereço relativo à máquina abstrata. | | **phys_addr** | Ponteiro para a variável que conterá o endereço de memória da célula indicada. Se `amx_addr` não for válido, `phys_addr` será `NULL`. | **Notas:** Esta função retorna o endereço de memória de um endereço na máquina abstrata. Tipicamente, usa-se essa função em um módulo de extensão, pois permite acessar variáveis dentro da máquina abstrata. @@ -348,12 +350,12 @@ int amx_GetAddr(AMX *amx, cell amx_addr, cell **phys_addr); int amx_GetString(char *dest, cell *source, int use_wchar, size_t size); ``` -| Parâmetro | Descrição | -| ------------- | --------------------------------------------------------------------------------------------------------------- | -| **dest** | Ponteiro para um array de caracteres com tamanho suficiente para armazenar a string convertida de `source`. | +| Parâmetro | Descrição | +| ------------- | ----------------------------------------------------------------------------------------------------------------------- | +| **dest** | Ponteiro para um array de caracteres com tamanho suficiente para armazenar a string convertida de `source`. | | **source** | Ponteiro para a string de origem. Use `amx_GetAddr` para converter um endereço de string `amx` para um endereço físico. | -| **use_wchar** | Um valor não-zero interpreta `dest` como um ponteiro para “caracteres largos” (`wchar_t`), permitindo Unicode. | -| **size** | Número máximo de caracteres a serem armazenados em `dest`, incluindo o byte `NULL`. | +| **use_wchar** | Um valor não-zero interpreta `dest` como um ponteiro para “caracteres largos” (`wchar_t`), permitindo Unicode. | +| **size** | Número máximo de caracteres a serem armazenados em `dest`, incluindo o byte `NULL`. | **Notas:** Esta função converte strings compactadas e não compactadas do formato PAWN para o formato C. Ao recuperar uma string não compactada com o parâmetro `use_wchar` definido como zero, a função pode truncar caracteres de 16 bits para ASCII/ANSI. @@ -369,9 +371,9 @@ int amx_GetString(char *dest, cell *source, int use_wchar, size_t size); int amx_Push(AMX *amx, cell value); ``` -| Parâmetro | Descrição | -| --------- | --------------------------------------- | -| **amx** | A máquina abstrata. +| Parâmetro | Descrição | +| --------- | ------------------- | +| **amx** | A máquina abstrata. | ## amx_PushString @@ -383,14 +385,14 @@ int amx_Push(AMX *amx, cell value); int amx_PushString(AMX *amx, cell *amx_addr, cell **phys_addr, const char *string, int pack, int use_wchar); ``` -| Parâmetro | Descrição | -| --------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| **amx** | A máquina abstrata. | -| **amx_addr** | O endereço da célula alocada que o programa Pawn (que roda na máquina abstrata) pode acessar; necessário para liberar o bloco de memória. Esse parâmetro pode ser NULL. | -| **phys_addr** | O endereço da célula para que programas em C/C++ possam acessá-la. Esse parâmetro pode ser NULL. | -| **string** | A string a ser passada para a função pública. | -| **pack** | Valor não-zero para converter a string de origem em uma string compactada na máquina abstrata, ou zero para converter a string de origem em uma string de células. | -| **use_wchar** | Um valor não-zero interpreta o argumento da string como um ponteiro para “caracteres largos”, ou seja, `wchar_t`, independente de seu tipo `char`. Isso permite strings Unicode.| +| Parâmetro | Descrição | +| ------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| **amx** | A máquina abstrata. | +| **amx_addr** | O endereço da célula alocada que o programa Pawn (que roda na máquina abstrata) pode acessar; necessário para liberar o bloco de memória. Esse parâmetro pode ser NULL. | +| **phys_addr** | O endereço da célula para que programas em C/C++ possam acessá-la. Esse parâmetro pode ser NULL. | +| **string** | A string a ser passada para a função pública. | +| **pack** | Valor não-zero para converter a string de origem em uma string compactada na máquina abstrata, ou zero para converter a string de origem em uma string de células. | +| **use_wchar** | Um valor não-zero interpreta o argumento da string como um ponteiro para “caracteres largos”, ou seja, `wchar_t`, independente de seu tipo `char`. Isso permite strings Unicode. | **Notas:** Quaisquer parâmetros para uma função pública devem ser empilhados na função antes de chamar `amx_Exec`. Se uma função pública possui múltiplos argumentos, estes devem ser empilhados na ordem inversa. A função aloca memória para o array dentro do "heap" da máquina abstrata. Esta memória deve ser liberada com `amx_Release`. Veja a função `amx_Allot` para mais detalhes sobre os parâmetros `amx_addr` e `phys_addr`. Ao passar uma string Unicode e solicitar um formato compactado na máquina abstrata (ou seja, `pack` e `use_wchar` são verdadeiros), os caracteres são truncados para 8 bits. @@ -406,11 +408,11 @@ int amx_PushString(AMX *amx, cell *amx_addr, cell **phys_addr, const char *strin int amx_Register(AMX *amx, AMX_NATIVE_INFO *list, int number); ``` -| Parâmetro | Descrição | -| ------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| **amx** | A máquina abstrata. | -| **list** | Um array de estruturas onde cada estrutura mantém um ponteiro para o nome de uma função nativa e um ponteiro para a função. O array é opcionalmente finalizado com uma estrutura de ponteiros NULL. | -| **number** | O número de estruturas no array `list`, ou -1 se o array termina com uma estrutura contendo dois ponteiros NULL. | +| Parâmetro | Descrição | +| ---------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| **amx** | A máquina abstrata. | +| **list** | Um array de estruturas onde cada estrutura mantém um ponteiro para o nome de uma função nativa e um ponteiro para a função. O array é opcionalmente finalizado com uma estrutura de ponteiros NULL. | +| **number** | O número de estruturas no array `list`, ou -1 se o array termina com uma estrutura contendo dois ponteiros NULL. | **Notas:** Em caso de sucesso, essa função retorna 0 (`AMX_ERR_NONE`). Se a função retornar o código de erro `AMX_ERR_NOTFOUND`, uma ou mais funções nativas usadas pelo programa Pawn não foram encontradas na lista fornecida. É possível chamar `amx_Register` novamente para registrar listas adicionais de funções. @@ -428,10 +430,10 @@ Para verificar se todas as funções nativas usadas no script compilado foram re int amx_Release(AMX *amx, cell amx_addr); ``` -| Parâmetro | Descrição | -| ------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| **amx** | A máquina abstrata. | -| **amx_addr** | O endereço da célula alocada que o programa Pawn (que roda na máquina abstrata) vê. Esse valor é retornado por `amx_Allot`, `amx_PushArray` e `amx_PushString`. | +| Parâmetro | Descrição | +| ------------ | --------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| **amx** | A máquina abstrata. | +| **amx_addr** | O endereço da célula alocada que o programa Pawn (que roda na máquina abstrata) vê. Esse valor é retornado por `amx_Allot`, `amx_PushArray` e `amx_PushString`. | **Notas:** `amx_Allot` aloca memória no heap em ordem ascendente (o heap cresce para cima). `amx_Release` libera toda a memória acima do valor do parâmetro de entrada `amx_addr`. Assim, uma única chamada para `amx_Release` pode liberar múltiplas chamadas para `amx_Allot` se você passar o valor `amx_addr` da primeira alocação. `amx_PushArray` e `amx_PushString` usam `amx_Allot` internamente, então o mesmo procedimento se aplica a essas funções também. @@ -447,14 +449,14 @@ int amx_Release(AMX *amx, cell amx_addr); int amx_SetString(cell *dest, char *source, int pack, int use_wchar, size_t size); ``` -| Parâmetro | Descrição | -| ------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| **dest** | Um ponteiro para um array de caracteres no `amx` onde a string convertida é armazenada. Use `amx_GetAddr` para converter um endereço de string no `amx` para o endereço físico. | -| **source** | Um ponteiro para a string de origem. | -| **pack** | Valor não-zero para converter a string de origem em uma string compactada na máquina abstrata, zero para converter a string de origem em uma string de células. | -| **string** | A string a ser passada para a função pública. | -| **use_wchar** | Um valor não-zero interpreta o argumento da string como um ponteiro para “caracteres largos”, ou seja, `wchar_t`, independente de seu tipo `char`. Isso permite strings Unicode. | -| **size** | O número máximo de células a serem armazenadas em `dest`, incluindo o caractere ou célula zero de terminação. Se a string em `source` for maior, ela será truncada. | +| Parâmetro | Descrição | +| ------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| **dest** | Um ponteiro para um array de caracteres no `amx` onde a string convertida é armazenada. Use `amx_GetAddr` para converter um endereço de string no `amx` para o endereço físico. | +| **source** | Um ponteiro para a string de origem. | +| **pack** | Valor não-zero para converter a string de origem em uma string compactada na máquina abstrata, zero para converter a string de origem em uma string de células. | +| **string** | A string a ser passada para a função pública. | +| **use_wchar** | Um valor não-zero interpreta o argumento da string como um ponteiro para “caracteres largos”, ou seja, `wchar_t`, independente de seu tipo `char`. Isso permite strings Unicode. | +| **size** | O número máximo de células a serem armazenadas em `dest`, incluindo o caractere ou célula zero de terminação. Se a string em `source` for maior, ela será truncada. | **Notas:** Ao passar uma string Unicode e solicitar um formato compactado na máquina abstrata (ou seja, `pack` e `use_wchar` são verdadeiros), os caracteres são truncados para 8 bits. @@ -1277,6 +1279,7 @@ AMX_Load(AMX *amx) ``` ### Agradecimentos Especiais + - Agradeço à comunidade de desenvolvedores que contribuíram para o desenvolvimento deste plugin e forneceram feedback valioso. - Um agradecimento especial à SAMP Forums e à equipe de desenvolvimento da SA-MP por suas contribuições e suporte contínuo. - Agradeço aos meus colegas desenvolvedores e amigos que sempre me apoiaram e incentivaram a continuar aprendendo e melhorando. @@ -1291,4 +1294,4 @@ AMX_Load(AMX *amx) **Y_Less** - For being generally awesome and constantly helping me when ever im completely baffled. -**Techboy123** - For a ton of productive chats, help, and for listening to my complaints. \ No newline at end of file +**Techboy123** - For a ton of productive chats, help, and for listening to my complaints. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/QueryMechanism.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/QueryMechanism.md index 00872e511e5..f0fefaab4b3 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/QueryMechanism.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/QueryMechanism.md @@ -25,7 +25,7 @@ Se você tem dúvidas sobre por que extrair e o que são octetos de IP e bytes d | :--------------: | :---------------: | | 4 | "SAMP" | | 4 | Octetos do IP | -| 1 | Porta & 0xFF | +| 1 | Porta & 0xFF | | 1 | Porta >> 8 & 0xFF | | 1 | OPCODE | @@ -57,27 +57,27 @@ A resposta consiste nos mesmos primeiros 11 bytes enviados, o que chamamos de Ca #### Tipo de Resposta `i` -| Byte | Chave | Largura em Bytes | Descrição | -| ----------- | ---------- | ---------------- | --------------------------------------------------------------- | -| 11 | Password | 1 | 0 ou 1, dependendo se a senha está definida | -| 12-13 | Players | 2 | Número atual de jogadores online | -| 14-15 | MaxPlayers | 2 | Número máximo de jogadores permitidos no servidor | -| 16-19 | (strlen) | 4 | Comprimento do hostname do servidor | -| 20 + strlen | Hostname | (strlen) | Hostname do servidor | -| 21-24 | (strlen) | 4 | Comprimento do gamemode do servidor | -| 25 + strlen | Gamemode | (strlen) | Gamemode do servidor | -| 26-29 | (strlen) | 4 | Comprimento do idioma do servidor | -| 30 + strlen | Language | (strlen) | Idioma do servidor | +| Byte | Chave | Largura em Bytes | Descrição | +| ----------- | ---------- | ---------------- | ------------------------------------------------- | +| 11 | Password | 1 | 0 ou 1, dependendo se a senha está definida | +| 12-13 | Players | 2 | Número atual de jogadores online | +| 14-15 | MaxPlayers | 2 | Número máximo de jogadores permitidos no servidor | +| 16-19 | (strlen) | 4 | Comprimento do hostname do servidor | +| 20 + strlen | Hostname | (strlen) | Hostname do servidor | +| 21-24 | (strlen) | 4 | Comprimento do gamemode do servidor | +| 25 + strlen | Gamemode | (strlen) | Gamemode do servidor | +| 26-29 | (strlen) | 4 | Comprimento do idioma do servidor | +| 30 + strlen | Language | (strlen) | Idioma do servidor | #### Tipo de Resposta `r` -| Byte | Chave | Largura em Bytes | Descrição | -| ----------- | --------- | ---------------- | ------------------------------------------ | -| 11-12 | RuleCount | 2 | Número de regras fornecidas pelo servidor | -| 13 | (strlen) | 1 | Comprimento do nome da regra | -| 14 + strlen | Rulename | (strlen) | Nome da regra | -| 15 | (strlen) | 1 | Comprimento do valor da regra | -| 16 + strlen | RuleValue | (strlen) | Valor da regra | +| Byte | Chave | Largura em Bytes | Descrição | +| ----------- | --------- | ---------------- | ----------------------------------------- | +| 11-12 | RuleCount | 2 | Número de regras fornecidas pelo servidor | +| 13 | (strlen) | 1 | Comprimento do nome da regra | +| 14 + strlen | Rulename | (strlen) | Nome da regra | +| 15 | (strlen) | 1 | Comprimento do valor da regra | +| 16 + strlen | RuleValue | (strlen) | Valor da regra | _(Repita a partir do Byte 13 para cada regra, quantas vezes for `RuleCount`)_ @@ -107,12 +107,12 @@ _(Repita a partir do Byte 13 para cada jogador, quantas vezes for `PlayerCount`) #### Tipo de Resposta `p` -| Byte | Chave | Largura em Bytes | Descrição | -| ---- | -------- | ---------------- | ------------------------------------------------------------------------ | -| 11 | número 1 | 1 | Primeiro número da sequência pseudo-aleatória enviada pelo cliente | -| 12 | número 2 | 1 | Segundo número da sequência pseudo-aleatória | -| 13 | número 3 | 1 | Terceiro número da sequência pseudo-aleatória | -| 14 | número 4 | 1 | Quarto número da sequência pseudo-aleatória | +| Byte | Chave | Largura em Bytes | Descrição | +| ---- | -------- | ---------------- | ------------------------------------------------------------------ | +| 11 | número 1 | 1 | Primeiro número da sequência pseudo-aleatória enviada pelo cliente | +| 12 | número 2 | 1 | Segundo número da sequência pseudo-aleatória | +| 13 | número 3 | 1 | Terceiro número da sequência pseudo-aleatória | +| 14 | número 4 | 1 | Quarto número da sequência pseudo-aleatória | ## Código de Exemplo em C diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/client/ClientCommands.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/client/ClientCommands.md index d107edc2782..f86ef97b642 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/client/ClientCommands.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/client/ClientCommands.md @@ -4,20 +4,20 @@ sidebar_label: "Comenzile clientului" descripion: Lista tuturor comenzilor pentru client. --- -| Comanda | Descriere | -| -------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| /quit (/q) | Această comandă vorbește de la sine, se închide din joc. Puteți utiliza, de asemenea, /q, deoarece exact aceeași comandă, doar mai scurta. | -| /save | /save este cel mai probabil cea mai frecvent utilizată comandă implicită, și, probabil, cea mai utilă. Când tastați /save, poziția curentă este salvată în savedpositions.txt în directorul de fișiere de utilizator, de unde îl puteți utiliza în scripturi. | -| /rs | /rs (Raw Save) este ca /save, dar salvează doar poziția curentă și cu care se confruntă unghiul în rawpositions.txt în directorul de fișiere de utilizator. Nu sunt salvate informații suplimentare, ar fi clasa și armele. | -| /interior | Parțial la fel de importantă ca /save, această comandă afișează pur și simplu interiorul curent în chat. | -| /fpslimit | Această comandă stabilește limita fpsului (cadre pe secundă) pentru jocul dvs. Cu cât limita este mai mare, cu atât jocul este mai lin. Nu are efect dacă limitatorul de cadre este dezactivat în opțiunile grafice. Limita poate fi stabilită între 20 și 90. | -| /pagesize | /pagesize este folosit pentru a alege cantitatea de linii de chat pentru a arăta. Acest lucru poate fi orice de la 10 la 20 de linii. Pagesize este 10 în mod implicit. | -| /headmove | Această comandă va activa/dezactiva mișcările capului jucătorilor, cu toate acestea este manipulat la nivel local, astfel încât alți jucători vor vedea în continuare mișcarea capului. | -| /timestamp | Această comandă va afișa/ascunde o oră lângă toate mesajele din chatbox. Ora afișată este timpul computerului, nu timpul serverului. | -| /dl | DL vine de la etichete de depanare. Această comandă comută etichetele de depanare de pe vehicule, care arată ID-ul vehiculului, modelul, starea de sănătate, dacă vehiculul este pre-încărcat, distanța față de jucător, remorcă, locuri disponibile, poziția curentă și poziția icrei. | +| Comanda | Descriere | +| -------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| /quit (/q) | Această comandă vorbește de la sine, se închide din joc. Puteți utiliza, de asemenea, /q, deoarece exact aceeași comandă, doar mai scurta. | +| /save | /save este cel mai probabil cea mai frecvent utilizată comandă implicită, și, probabil, cea mai utilă. Când tastați /save, poziția curentă este salvată în savedpositions.txt în directorul de fișiere de utilizator, de unde îl puteți utiliza în scripturi. | +| /rs | /rs (Raw Save) este ca /save, dar salvează doar poziția curentă și cu care se confruntă unghiul în rawpositions.txt în directorul de fișiere de utilizator. Nu sunt salvate informații suplimentare, ar fi clasa și armele. | +| /interior | Parțial la fel de importantă ca /save, această comandă afișează pur și simplu interiorul curent în chat. | +| /fpslimit | Această comandă stabilește limita fpsului (cadre pe secundă) pentru jocul dvs. Cu cât limita este mai mare, cu atât jocul este mai lin. Nu are efect dacă limitatorul de cadre este dezactivat în opțiunile grafice. Limita poate fi stabilită între 20 și 90. | +| /pagesize | /pagesize este folosit pentru a alege cantitatea de linii de chat pentru a arăta. Acest lucru poate fi orice de la 10 la 20 de linii. Pagesize este 10 în mod implicit. | +| /headmove | Această comandă va activa/dezactiva mișcările capului jucătorilor, cu toate acestea este manipulat la nivel local, astfel încât alți jucători vor vedea în continuare mișcarea capului. | +| /timestamp | Această comandă va afișa/ascunde o oră lângă toate mesajele din chatbox. Ora afișată este timpul computerului, nu timpul serverului. | +| /dl | DL vine de la etichete de depanare. Această comandă comută etichetele de depanare de pe vehicule, care arată ID-ul vehiculului, modelul, starea de sănătate, dacă vehiculul este pre-încărcat, distanța față de jucător, remorcă, locuri disponibile, poziția curentă și poziția icrei. | | /nametagstatus | Când este activată (ceea ce este în mod implicit), jucătorii vor vedea o pictogramă clepsidră mică lângă ecusonul jucătorilor în pauză. Aceasta include minimizarea (alt-tab), meniul de pauză (ESC), conexiunea pierdută (cădere/expirare) și atunci când se iau capturi de ecran care blochează jocul timp de peste 3 secunde. | -| /mem | Afișează cantitatea curentă de utilizare a memoriei. (Deși, de obicei, imprimă doar 128 MB.) | -| /audiomsg | Activează/dezactivează mesajul care se imprimă atunci când un URL este transmis în flux către un client. | -| /fontsize | Modifică dimensiunea fontului (chat, dialoguri etc.). Fontsizeurile valide sunt de la -3 la 5. | -| /ctd | Această comandă a fost adăugată în SA-MP 0.3.7 RC2. Acesta permite depanarea camerei jucatorului | -| /rcon | Mai multe legate de server, mai degrabă decât clientul. Această comandă este utilizată pentru a executa comenzi RCON. RCON este sistemul de administrare încorporat. RCON este folosit pentru [control la distanta](../server/ControllingServer#using-rcon). | +| /mem | Afișează cantitatea curentă de utilizare a memoriei. (Deși, de obicei, imprimă doar 128 MB.) | +| /audiomsg | Activează/dezactivează mesajul care se imprimă atunci când un URL este transmis în flux către un client. | +| /fontsize | Modifică dimensiunea fontului (chat, dialoguri etc.). Fontsizeurile valide sunt de la -3 la 5. | +| /ctd | Această comandă a fost adăugată în SA-MP 0.3.7 RC2. Acesta permite depanarea camerei jucatorului | +| /rcon | Mai multe legate de server, mai degrabă decât clientul. Această comandă este utilizată pentru a executa comenzi RCON. RCON este sistemul de administrare încorporat. RCON este folosit pentru [control la distanta](../server/ControllingServer#using-rcon). | diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/meta/Contributing.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/meta/Contributing.md index c23c656f29f..721a93f882f 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/meta/Contributing.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/meta/Contributing.md @@ -96,7 +96,6 @@ Nu utilizați adrese URL absolute pentru link-uri inter-site. Folosiți căi rel ### Titluri Nu creați un titlu de nivel 1 (`

`) cu `#` deoarece acesta este generat automat. Primul dvs. titlu ar trebui să fie întotdeauna `##` - - ❌ ```md @@ -118,7 +117,6 @@ Nu utilizați adrese URL absolute pentru link-uri inter-site. Folosiți căi rel ### Utilizați fragmentele `Code` pentru referințe tehnice Când scrieți un paragraf care conține nume de funcții, numere, expresii sau orice altceva care nu este un limbaj scris standard, înconjurați-le cu astfel de \`backticks\`. Acest lucru face mai ușoară separarea limbajului pentru descrierea lucrurilor de referințe la elemente tehnice, cum ar fi numele funcțiilor și piesele de cod. - - ❌ > The fopen function will return a value with a tag of type File:, there is no problem on that line as the return value is being stored to a variable also with a tag of File: (note the cases are the same too). However on the next line the value 4 is added to the file handle. 4 has no tag [...] @@ -134,7 +132,6 @@ Nu utilizați adrese URL absolute pentru link-uri inter-site. Folosiți căi rel ### Tabele Dacă un tabel are titluri, acestea trec în partea de sus: - - ❌ ```md diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md index ae93626c372..5be1e26e443 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md @@ -9,12 +9,12 @@ tags: [] Acest callback este apelat când se finalizează o solicitare SendClientCheck. -| Name | Description | -| ------------- | --------------------------------- | -| playerid | ID-ul jucătorului verificat. | -| actionid | Tipul de verificare efectuată. | -| memaddr | Adresa solicitată. | -| retndata | Rezultatul verificării. | +| Name | Description | +| -------- | ------------------------------ | +| playerid | ID-ul jucătorului verificat. | +| actionid | Tipul de verificare efectuată. | +| memaddr | Adresa solicitată. | +| retndata | Rezultatul verificării. | ## Returnări @@ -49,4 +49,3 @@ Acest callback este apelat numai atunci când este într-un filterscript. ::: ## Funcții asociate - diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptExit.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptExit.md index dc106b5bbd1..ff32404f2fc 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptExit.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptExit.md @@ -22,4 +22,3 @@ public OnFilterScriptExit() ``` ## Related Callbacks - diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md index 82f1cffc88b..c32c381fa0e 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md @@ -27,7 +27,6 @@ Această funcție poate fi, de asemenea, utilizată într-un filterscript pentru ::: - ## Funcții similare - [GameModeExit](../functions/GameModeExit): Ieși din modul de joc curent. @@ -36,4 +35,4 @@ Această funcție poate fi, de asemenea, utilizată într-un filterscript pentru - [OnGameModeInit](OnGameModeInit): Apelat când pornește un mod de joc. - [OnFilterScriptInit](OnFilterScriptInit): Apelat când este încărcat un filterscript. -- [OnFilterSciptExit](OnFilterScriptExit): Apelat când un filterscript este descărcat. \ No newline at end of file +- [OnFilterSciptExit](OnFilterScriptExit): Apelat când un filterscript este descărcat. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md index 879b409a7c9..bb1a22bda71 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md @@ -36,4 +36,4 @@ public OnIncomingConnection(playerid, ip_address[], port) ## Funcții similare - [BlockIpAddress](../functions/BlockIpAddress): Blocați conectarea unei adrese IP la server pentru o anumită perioadă de timp. -- [UnBlockIpAddress](../functions/UnBlockIpAddress): Deblocați un IP care a fost blocat anterior. \ No newline at end of file +- [UnBlockIpAddress](../functions/UnBlockIpAddress): Deblocați un IP care a fost blocat anterior. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnObjectMoved.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnObjectMoved.md index eb0e568a276..4c5c5be6010 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnObjectMoved.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnObjectMoved.md @@ -9,9 +9,9 @@ tags: [] Acest callback este apelat atunci când un obiect este mutat după MoveObject (când se oprește din mișcare). -| Nume | Descriere | -| -------- | ----------------------------------- | -| objectid | ID-ul obiectului care a fost mutat | +| Nume | Descriere | +| -------- | ---------------------------------- | +| objectid | ID-ul obiectului care a fost mutat | ## Returnări @@ -41,4 +41,4 @@ SetObjectPos nu funcționează atunci când este utilizat în acest callback. Pe - [MovePlayerObject](../functions/MovePlayerObject): Mutați un obiect de jucător. - [IsObjectMoving](../functions/IsObjectMoving): Verificați dacă obiectul se mișcă. - [StopObject](../functions/StopObject): Opriți mișcarea unui obiect. -- [OnPlayerObjectMoved](OnPlayerObjectMoved): Apelat atunci când un obiect de jucător se oprește în mișcare. \ No newline at end of file +- [OnPlayerObjectMoved](OnPlayerObjectMoved): Apelat atunci când un obiect de jucător se oprește în mișcare. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickMap.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickMap.md index f7db16e2d3b..10634d19d97 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickMap.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickMap.md @@ -42,4 +42,4 @@ După cum spune și numele callback-ului, este apelat numai atunci când jucăto ::: -## Funcții similare \ No newline at end of file +## Funcții similare diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayer.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayer.md index 2a416d101e9..7d9d3a96807 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayer.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayer.md @@ -9,11 +9,11 @@ tags: ["player"] Apelat atunci când un jucător dă dublu clic pe un jucător de pe scoreboard. -| Nume | Descriere | -| --------------- | ---------------------------------------------------------------- | -| playerid | ID-ul jucătorului care a apăsat pe un jucător de pe scoreboard. | -| clickedplayerid | ID-ul jucătorului pe care a apăsat . | -| source | [source](../resources/clicksources) clicului jucătorului. | +| Nume | Descriere | +| --------------- | --------------------------------------------------------------- | +| playerid | ID-ul jucătorului care a apăsat pe un jucător de pe scoreboard. | +| clickedplayerid | ID-ul jucătorului pe care a apăsat . | +| source | [source](../resources/clicksources) clicului jucătorului. | ## Returnări @@ -45,4 +45,4 @@ public OnPlayerClickPlayer(playerid, clickedplayerid, CLICK_SOURCE:source) ## Funcții similare -- [OnPlayerClickTextDraw](OnPlayerClickTextDraw): Apelat atunci când un jucător dă clic pe un textdraw. \ No newline at end of file +- [OnPlayerClickTextDraw](OnPlayerClickTextDraw): Apelat atunci când un jucător dă clic pe un textdraw. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md index e9f2ab18258..462f0d7c93f 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md @@ -9,10 +9,10 @@ tags: ["player", "textdraw", "playertextdraw"] Acest callback este apelat atunci când un jucător dă clic pe un player-textdraw. Nu este apelat atunci când jucătorul anulează modul de selectare (ESC) - cu toate acestea, OnPlayerClickTextDraw este. -| Nume | Descriere | -| ------------ | ------------------------------------------------------- | -| playerid | ID-ul jucătorului care a selectat un textdraw | -| playertextid | ID-ul textdraw-ului jucătorului pe care l-a selectat. | +| Nume | Descriere | +| ------------ | ----------------------------------------------------- | +| playerid | ID-ul jucătorului care a selectat un textdraw | +| playertextid | ID-ul textdraw-ului jucătorului pe care l-a selectat. | ## Returnări @@ -77,4 +77,4 @@ Când un jucător apasă ESC pentru a anula selectarea unui textdraw, OnPlayerCl - [PlayerTextDrawSetSelectable](../functions/PlayerTextDrawSetSelectable): Stabilește dacă un textdraw de jucator poate fi selectat prin SelectTextDraw - [OnPlayerClickTextDraw](OnPlayerClickTextDraw): Apelat atunci când un jucător dă clic pe un textdraw. -- [OnPlayerClickPlayer](OnPlayerClickPlayer): Apelat când un jucător face clic pe altul. \ No newline at end of file +- [OnPlayerClickPlayer](OnPlayerClickPlayer): Apelat când un jucător face clic pe altul. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md index ca51f9ba842..a1bd8db29a4 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md @@ -10,7 +10,7 @@ tags: ["player", "textdraw"] Acest callback este apelat atunci când un jucător face clic pe un textdraw sau anulează modul de selectare cu tasta ESC. | Nume | Descriere | -| --------- | ----------------------------------------------------------------------------------------| +| --------- | --------------------------------------------------------------------------------------- | | playerid | ID-ul jucătorului care a făcut clic pe textdraw. | | clickedid | ID-ul textdraw-ului care a fost apasat. INVALID_TEXT_DRAW dacă selecția a fost anulată. | @@ -71,4 +71,4 @@ Zona pe care se poate face clic este definită de TextDrawTextSize. Parametrii x ## Funcții similare - [OnPlayerClickPlayerTextDraw](OnPlayerClickPlayerTextDraw): Apelat atunci când un jucător dă clic pe un textdraw de jucător. -- [OnPlayerClickPlayer](OnPlayerClickPlayer): Apelat când un jucător face clic pe altul. \ No newline at end of file +- [OnPlayerClickPlayer](OnPlayerClickPlayer): Apelat când un jucător face clic pe altul. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerCommandText.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerCommandText.md index 03a04411346..09337fdd33d 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerCommandText.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerCommandText.md @@ -9,10 +9,10 @@ tags: ["player"] Acest callback este apelat atunci când un jucător introduce o comandă în chat. Comenzile sunt orice încep cu o bară oblică înainte, de ex. /ajutor. -| Nume | Descriere | -| --------- | ----------------------------------------------------------- | -| playerid | ID-ul jucătorului care a introdus o comandă. | -| cmdtext[] | Comanda care a fost introdusă (inclusiv bara oblică). | +| Nume | Descriere | +| --------- | ----------------------------------------------------- | +| playerid | ID-ul jucătorului care a introdus o comandă. | +| cmdtext[] | Comanda care a fost introdusă (inclusiv bara oblică). | ## Returns @@ -43,4 +43,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## Funcții similare -- [SendRconCommand](../functions/SendRconCommand): Trimite o comandă RCON prin script. \ No newline at end of file +- [SendRconCommand](../functions/SendRconCommand): Trimite o comandă RCON prin script. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerConnect.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerConnect.md index 0d0b1f54c44..34a6f9b0e9d 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerConnect.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerConnect.md @@ -43,6 +43,6 @@ public OnPlayerConnect(playerid) ## Funcții similare -- [OnPlayerDisconnect](OnPlayerDisconnect): Apelat când un jucător părăsește serverul. -- [OnIncomingConnection](OnIncomingConnection): Apelat atunci când un jucător încearcă să se conecteze la server. -- [OnPlayerFinishedDownloading](OnPlayerFinishedDownloading): Apelat când un jucător termină descărcarea modelelor personalizate. \ No newline at end of file +- [OnPlayerDisconnect](OnPlayerDisconnect): Apelat când un jucător părăsește serverul. +- [OnIncomingConnection](OnIncomingConnection): Apelat atunci când un jucător încearcă să se conecteze la server. +- [OnPlayerFinishedDownloading](OnPlayerFinishedDownloading): Apelat când un jucător termină descărcarea modelelor personalizate. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md index d6545d8e2ae..a904e688c03 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md @@ -10,7 +10,7 @@ tags: ["player"] Acest callback este apelat atunci când un jucător moare, fie prin sinucidere, fie ucis de un alt jucător. | Nume | Descriere | -|---------------|-------------------------------------------------------------------------------------------------------------| +| ------------- | ----------------------------------------------------------------------------------------------------------- | | playerid | ID-ul jucătorului care a murit. | | killerid | ID-ul jucătorului care l-a ucis pe jucătorul care a murit sau INVALID_PLAYER_ID dacă nu a existat niciunul. | | WEAPON:reason | ID-ul motivului ([weaponid](../resources/weaponids)) pentru moartea jucătorului. | diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md index b990a88d304..0cfa85e7853 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md @@ -9,10 +9,10 @@ tags: ["player"] Acest callback este apelat atunci când un jucător se deconectează de la server. -| Nume | Descriere | -| -------- | -------------------------------------------------- | -| playerid | ID-ul jucătorului care s-a deconectat. | -| reason | Motivul deconectarii. Vezi tabelul de mai jos. | +| Nume | Descriere | +| -------- | ---------------------------------------------- | +| playerid | ID-ul jucătorului care s-a deconectat. | +| reason | Motivul deconectarii. Vezi tabelul de mai jos. | ## Returnări @@ -24,11 +24,11 @@ Este întotdeauna numit primul în filterscript-uri. ## Motive -| ID | Motiv | Detalii | -| -- | ------------- | -------------------------------------------------------------------------------------------------------- | -| 0 | Timeout/Crash | Conexiunea jucătorului a fost pierdută. Fie jocul lor s-a prăbușit, fie rețeaua lor a avut o defecțiune. | -| 1 | Quit | Jucătorul a renunțat intenționat, fie folosind comanda /quit (/q), fie prin meniul de pauză. | -| 2 | Kick/Ban | Jucătorul a fost dat afara sau interzis de server. | +| ID | Motiv | Detalii | +| --- | ------------- | -------------------------------------------------------------------------------------------------------- | +| 0 | Timeout/Crash | Conexiunea jucătorului a fost pierdută. Fie jocul lor s-a prăbușit, fie rețeaua lor a avut o defecțiune. | +| 1 | Quit | Jucătorul a renunțat intenționat, fie folosind comanda /quit (/q), fie prin meniul de pauză. | +| 2 | Kick/Ban | Jucătorul a fost dat afara sau interzis de server. | ## Example @@ -63,4 +63,4 @@ Este posibil ca unele funcții să nu funcționeze corect atunci când sunt util ::: -## Funcții similare \ No newline at end of file +## Funcții similare diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md index 476b40a8fba..75cc0f60386 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md @@ -10,7 +10,7 @@ tags: ["player"] Acest callback este apelat atunci când un jucător încheie modul de ediție a obiectelor atașate. | Nume | Descriere | -|------------------------|--------------------------------------------------------------------------| +| ---------------------- | ------------------------------------------------------------------------ | | playerid | ID-ul jucătorului care a încheiat modul ediție | | EDIT_RESPONSE:response | 0 dacă au anulat (ESC) sau 1 dacă au făcut clic pe pictograma de salvare | | index | Indexul obiectului atașat (0-9) | @@ -92,4 +92,4 @@ Edițiile ar trebui eliminate dacă răspunsul a fost „0” (anulat). Acest lu ## Funcții similare - [EditAttachedObject](../functions/EditAttachedObject): Editați un obiect atașat. -- [SetPlayerAttachedObject](../functions/SetPlayerAttachedObject): Atașați un obiect unui jucător. \ No newline at end of file +- [SetPlayerAttachedObject](../functions/SetPlayerAttachedObject): Atașați un obiect unui jucător. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditObject.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditObject.md index da8010a165d..3357a53bfa6 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditObject.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditObject.md @@ -10,7 +10,7 @@ tags: ["player"] Acest callback este apelat atunci când un jucător termină editarea unui obiect (EditObject/EditPlayerObject). | Nume | Descriere | -|------------------------|----------------------------------------------------------------| +| ---------------------- | -------------------------------------------------------------- | | playerid | ID-ul jucătorului care a editat un obiect | | playerobject | 0 dacă este un obiect global sau 1 dacă este un obiect player. | | objectid | ID-ul obiectului editat | @@ -95,4 +95,4 @@ Când utilizați „EDIT_RESPONSE_UPDATE”, rețineți că acest callback nu va - [EditObject](../functions/EditObject): Editați un obiect. - [CreateObject](../functions/CreateObject): Creați un obiect. - [DestroyObject](../functions/DestroyObject): Distruge un obiect. -- [MoveObject](../functions/MoveObject): Mutați un obiect. \ No newline at end of file +- [MoveObject](../functions/MoveObject): Mutați un obiect. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterCheckpoint.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterCheckpoint.md index 8df53f7c5a9..5780512c2bc 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterCheckpoint.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterCheckpoint.md @@ -48,4 +48,4 @@ public OnPlayerEnterCheckpoint(playerid) - [IsPlayerInCheckpoint](../functions/IsPlayerInCheckpoint): Verificați dacă un jucător se află într-un checkpoint. - [SetPlayerRaceCheckpoint](../functions/SetPlayerRaceCheckpoint): Creați un checkpoint al cursei pentru un jucător. - [DisablePlayerRaceCheckpoint](../functions/DisablePlayerRaceCheckpoint): Dezactivează checkpoint-ul cursei curente al jucătorului. -- [IsPlayerInRaceCheckpoint](../functions/IsPlayerInRaceCheckpoint): Verificați dacă un jucător se află într-un checkpoint al unei cursei. \ No newline at end of file +- [IsPlayerInRaceCheckpoint](../functions/IsPlayerInRaceCheckpoint): Verificați dacă un jucător se află într-un checkpoint al unei cursei. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterRaceCheckpoint.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterRaceCheckpoint.md index 648aff797d0..347b4c6ffa7 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterRaceCheckpoint.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterRaceCheckpoint.md @@ -38,4 +38,4 @@ public OnPlayerEnterRaceCheckpoint(playerid) - [IsPlayerInCheckpoint](../functions/IsPlayerInCheckpoint): Verificați dacă un jucător se află într-un checkpoint. - [SetPlayerRaceCheckpoint](../functions/SetPlayerRaceCheckpoint): Creați un checkpoint de cursei pentru un jucător. - [DisablePlayerRaceCheckpoint](../functions/DisablePlayerRaceCheckpoint): Dezactivează checkpoint-ul cursei curente a jucătorului. -- [IsPlayerInRaceCheckpoint](../functions/IsPlayerInRaceCheckpoint): Verificați dacă un jucător se află într-un checkpoint al unei curse. \ No newline at end of file +- [IsPlayerInRaceCheckpoint](../functions/IsPlayerInRaceCheckpoint): Verificați dacă un jucător se află într-un checkpoint al unei curse. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterVehicle.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterVehicle.md index c37198bcec9..3ce521b7ef8 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterVehicle.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterVehicle.md @@ -9,11 +9,11 @@ tags: ["player", "vehicle"] Acest callback este apelat atunci când un jucător începe să intre într-un vehicul, ceea ce înseamnă că jucătorul nu se află încă în vehicul în momentul în care este apelat. -| Nume | Descriere | -| ----------- | ------------------------------------------------------------ | -| playerid | ID-ul jucătorului care încearcă să intre într-un vehicul. | -| vehicleid | ID-ul vehiculului în care jucătorul încearcă să intre. | -| ispassenger | 0 dacă introduceți ca șofer. 1 dacă intri ca pasager. | +| Nume | Descriere | +| ----------- | --------------------------------------------------------- | +| playerid | ID-ul jucătorului care încearcă să intre într-un vehicul. | +| vehicleid | ID-ul vehiculului în care jucătorul încearcă să intre. | +| ispassenger | 0 dacă introduceți ca șofer. 1 dacă intri ca pasager. | ## Returnări @@ -42,4 +42,4 @@ Acest apel invers este apelat atunci când un jucător ÎNCEPE să intre într-u ## Funcții similare - [PutPlayerInVehicle](../functions/PutPlayerInVehicle): Pune un jucător într-un vehicul. -- [GetPlayerVehicleSeat](../functions/GetPlayerVehicleSeat): Verificați pe ce loc se află un jucător. \ No newline at end of file +- [GetPlayerVehicleSeat](../functions/GetPlayerVehicleSeat): Verificați pe ce loc se află un jucător. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md index 1dfc5d14218..91289a730a5 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md @@ -9,10 +9,10 @@ tags: ["player", "vehicle"] Acest callback este apelat atunci când un jucător începe să părăsească un vehicul. -| Nume | Descriere | -| --------- | ----------------------------------------------- | -| playerid | ID-ul jucătorului care iese dintr-un vehicul. | -| vehicleid | ID-ul vehiculului din care iese jucătorul. | +| Nume | Descriere | +| --------- | --------------------------------------------- | +| playerid | ID-ul jucătorului care iese dintr-un vehicul. | +| vehicleid | ID-ul vehiculului din care iese jucătorul. | ## Returnări @@ -41,4 +41,4 @@ Nu este apelat dacă jucătorul cade de pe bicicletă sau este scos dintr-un veh ## Funcții similare - [RemovePlayerFromVehicle](../functions/RemovePlayerFromVehicle): Aruncă un jucător din vehiculul lor. -- [GetPlayerVehicleSeat](../functions/GetPlayerVehicleSeat): Verificați pe ce loc se află un jucător. \ No newline at end of file +- [GetPlayerVehicleSeat](../functions/GetPlayerVehicleSeat): Verificați pe ce loc se află un jucător. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md index 7caaef989c4..70a24734412 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md @@ -9,9 +9,9 @@ tags: ["player", "menu"] Apelat când un jucător iese dintr-un meniu. -| Nume | Descriere | -| -------- | ----------------------------------------- | -| playerid | ID-ul jucătorului care a ieșit din meniu | +| Nume | Descriere | +| -------- | ---------------------------------------- | +| playerid | ID-ul jucătorului care a ieșit din meniu | ## Returns @@ -30,4 +30,4 @@ public OnPlayerExitedMenu(playerid) ## Funcții similare - [CreateMenu](../functions/CreateMenu): Creați un meniu. -- [DestroyMenu](../functions/DestroyMenu): Distrugeți un meniu. \ No newline at end of file +- [DestroyMenu](../functions/DestroyMenu): Distrugeți un meniu. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerFinishedDownloading.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerFinishedDownloading.md index 95d9d19b0e6..16526352de3 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerFinishedDownloading.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerFinishedDownloading.md @@ -38,4 +38,4 @@ Acest callback este apelat de fiecare dată când un jucător schimbă lumi virt ::: -## Related Functions \ No newline at end of file +## Related Functions diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md index 6d82428a38d..30b234909ad 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md @@ -10,7 +10,7 @@ tags: ["player"] Acest callback este apelat atunci când un jucător dă daune altui jucător. | Nume | Descriere | -|-----------------|-------------------------------------------------------------------| +| --------------- | ----------------------------------------------------------------- | | playerid | ID-ul jucătorului care a provocat daune. | | damagedid | ID-ul jucătorului care a primit daune. | | Float:amount | Cantitatea de sănătate/armură deteriorată s-a pierdut (combinat). | diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md index d8ef9f27e13..70a1062e2e9 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md @@ -12,7 +12,7 @@ tags: ["player"] Acest callback este apelat atunci când un jucător dă daune unui actor. | Nume | Descriere | -|-----------------|--------------------------------------------------------| +| --------------- | ------------------------------------------------------ | | playerid | ID-ul jucătorului care a provocat daune. | | damaged_actorid | ID-ul actorului care a primit daune. | | Float:amount | Cantitatea de HP/armură pierduta de actor. | diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerInteriorChange.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerInteriorChange.md index 510d843ed1a..0e6ccdb58e9 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerInteriorChange.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerInteriorChange.md @@ -9,11 +9,11 @@ tags: ["player"] Apelat când un jucător schimbă interiorul. Poate fi declanșat de SetPlayerInterior sau atunci când un jucător intră/iese dintr-o clădire. -| Nume | Descriere | -| ------------- | ----------------------------------------- | -| playerid | Jucatorul care a schimbat interiorul. | -| newinteriorid | Interiorul în care se află acum jucătorul.| -| oldinteriorid | Interiorul în care era jucătorul înainte. | +| Nume | Descriere | +| ------------- | ------------------------------------------ | +| playerid | Jucatorul care a schimbat interiorul. | +| newinteriorid | Interiorul în care se află acum jucătorul. | +| oldinteriorid | Interiorul în care era jucătorul înainte. | ## Returnări @@ -36,4 +36,4 @@ public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) - [SetPlayerInterior](../functions/SetPlayerInterior): Setați interiorul unui jucător. - [GetPlayerInterior](../functions/GetPlayerInterior): Obțineți interiorul actual al unui jucător. - [LinkVehicleToInterior](../functions/LinkVehicleToInterior): Schimbați interiorul în care este văzut un vehicul. -- [OnPlayerStateChange](OnPlayerStateChange): Apelat când un jucător își schimbă starea. \ No newline at end of file +- [OnPlayerStateChange](OnPlayerStateChange): Apelat când un jucător își schimbă starea. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerKeyStateChange.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerKeyStateChange.md index 0fd779fa33a..5e599f88e44 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerKeyStateChange.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerKeyStateChange.md @@ -9,10 +9,10 @@ tags: ["player"] Acest callback este apelat atunci când starea oricărei taste [acceptate](../resources/keys) este schimbată (apăsată/eliberată).
Tastele direcționale nu declanșează OnPlayerKeyStateChange (sus/jos/stânga/dreapta). -| Name | Descriere | -| -------- | ------------------------------------------------------------------------------------------------ | -| playerid | ID-ul jucătorului care a apăsat sau a eliberat o tastă. | -| newkeys | O hartă (mască de biți) a cheilor deținute în prezent - [vezi aici](../resources/keys) | +| Name | Descriere | +| -------- | ----------------------------------------------------------------------------------------------------------- | +| playerid | ID-ul jucătorului care a apăsat sau a eliberat o tastă. | +| newkeys | O hartă (mască de biți) a cheilor deținute în prezent - [vezi aici](../resources/keys) | | oldkeys | O hartă (mască de biți) a cheilor deținute înainte de modificarea curentă - [vezi aici](../resources/keys). | ## Returnări @@ -327,4 +327,4 @@ ANDed = 0b00101000 Wanted și AND sunt aceleași, așa că compararea lor ca fiind egală va avea ca rezultat un rezultat adevărat, care din nou este corect. -Deci, folosind această metodă, putem verifica cu exactitate dacă anumite taste sunt apăsate ignorând toate celelalte taste care pot fi sau nu apăsate. verificarea tastelor vechi folosește doar != în loc de == pentru a se asigura că tastele necesare nu au fost apăsate anterior, așa că știm că una dintre ele tocmai a fost apăsată. \ No newline at end of file +Deci, folosind această metodă, putem verifica cu exactitate dacă anumite taste sunt apăsate ignorând toate celelalte taste care pot fi sau nu apăsate. verificarea tastelor vechi folosește doar != în loc de == pentru a se asigura că tastele necesare nu au fost apăsate anterior, așa că știm că una dintre ele tocmai a fost apăsată. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveCheckpoint.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveCheckpoint.md index c11f081829e..3cbe0422030 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveCheckpoint.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveCheckpoint.md @@ -38,4 +38,4 @@ public OnPlayerLeaveCheckpoint(playerid) - [IsPlayerInCheckpoint](../functions/IsPlayerInCheckpoint): Verificați dacă un jucător se află într-un punct de control. - [SetPlayerRaceCheckpoint](../functions/SetPlayerRaceCheckpoint): Creați un punct de control al cursei pentru un jucător. - [DisablePlayerRaceCheckpoint](../functions/DisablePlayerRaceCheckpoint): Dezactivează punctul de control al cursei curent al jucătorului. -- [IsPlayerInRaceCheckpoint](../functions/IsPlayerInRaceCheckpoint): Verificați dacă un jucător se află într-un punct de control al cursei. \ No newline at end of file +- [IsPlayerInRaceCheckpoint](../functions/IsPlayerInRaceCheckpoint): Verificați dacă un jucător se află într-un punct de control al cursei. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveRaceCheckpoint.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveRaceCheckpoint.md index 65811218a3d..ce28a1bc01d 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveRaceCheckpoint.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveRaceCheckpoint.md @@ -38,4 +38,4 @@ public OnPlayerLeaveRaceCheckpoint(playerid) - [IsPlayerInCheckpoint](../functions/IsPlayerInCheckpoint): Verificați dacă un jucător se află într-un punct de control. - [SetPlayerRaceCheckpoint](../functions/SetPlayerRaceCheckpoint): Creați un punct de control al cursei pentru un jucător. - [DisablePlayerRaceCheckpoint](../functions/DisablePlayerRaceCheckpoint): Dezactivează punctul de control al cursei curent al jucătorului. -- [IsPlayerInRaceCheckpoint](../functions/IsPlayerInRaceCheckpoint): Verificați dacă un jucător se află într-un punct de control al cursei. \ No newline at end of file +- [IsPlayerInRaceCheckpoint](../functions/IsPlayerInRaceCheckpoint): Verificați dacă un jucător se află într-un punct de control al cursei. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerObjectMoved.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerObjectMoved.md index ec3c9bdd8db..53362636bdc 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerObjectMoved.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerObjectMoved.md @@ -42,4 +42,4 @@ Acest callback poate fi apelat și pentru NPC. - [IsPlayerObjectMoving](../functions/IsPlayerObjectMoving): Check if the player object is moving. - [StopPlayerObject](../functions/StopPlayerObject): Stop a player object from moving. - [CreatePlayerObject](../functions/CreatePlayerObject): Create an object for only one player. -- [DestroyPlayerObject](../functions/DestroyPlayerObject): Destroy a player object. \ No newline at end of file +- [DestroyPlayerObject](../functions/DestroyPlayerObject): Destroy a player object. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPickup.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPickup.md index 7872ba8513b..bd4e2a11245 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPickup.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPickup.md @@ -9,10 +9,10 @@ tags: ["player"] Apelat atunci când un jucător preia un pick-up creat cu CreatePickup. -| Nume | Descriere | -| -------- | ----------------------------------------------- | -| playerid | ID-ul jucătorului care a ridicat pickup-ul. | -| pickupid | ID-ul ridicării, returnat de CreatePickup. | +| Nume | Descriere | +| -------- | ------------------------------------------- | +| playerid | ID-ul jucătorului care a ridicat pickup-ul. | +| pickupid | ID-ul ridicării, returnat de CreatePickup. | ## Returnări @@ -48,4 +48,4 @@ public OnPlayerPickUpPickup(playerid, pickupid) ## Funcții similare - [CreatePickup](../functions/CreatePickup): Creați o ridicare. -- [DestroyPickup](../functions/DestroyPickup): Distrugeți un pickup. \ No newline at end of file +- [DestroyPickup](../functions/DestroyPickup): Distrugeți un pickup. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md index 84fe70e0b95..f90de470b83 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md @@ -42,4 +42,4 @@ Acest callback este apelat și atunci când un jucător apasă F4. ## Funcții similare -- [AddPlayerClass](../functions/AddPlayerClass): Adăugați o clasă. \ No newline at end of file +- [AddPlayerClass](../functions/AddPlayerClass): Adăugați o clasă. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md index 7b119818480..3274d45ee95 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md @@ -58,4 +58,4 @@ public OnPlayerRequestDownload(playerid, type, crc) ## Funcții similare -- [OnPlayerFinishedDownloading](OnPlayerFinishedDownloading): Apelat când un jucător termină descărcarea modelelor personalizate. \ No newline at end of file +- [OnPlayerFinishedDownloading](OnPlayerFinishedDownloading): Apelat când un jucător termină descărcarea modelelor personalizate. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestSpawn.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestSpawn.md index 0183456f10f..bff386260c3 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestSpawn.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestSpawn.md @@ -9,9 +9,9 @@ tags: ["player"] Apelat atunci când un jucător încearcă să apară prin selecția clasei, fie apăsând SHIFT, fie făcând clic pe butonul „Apariție”. -| Name | Descriere | -| -------- | --------------------------------------------- | -| playerid | ID-ul jucătorului care a solicitat să apară. | +| Name | Descriere | +| -------- | -------------------------------------------- | +| playerid | ID-ul jucătorului care a solicitat să apară. | ## Returnări @@ -41,4 +41,4 @@ Pentru a împiedica jucătorii să apară cu anumite clase, ultima clasă vizual ::: -## Funcții similare \ No newline at end of file +## Funcții similare diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectObject.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectObject.md index 926638b619d..b7bbf4e3c0a 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectObject.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectObject.md @@ -9,15 +9,15 @@ tags: ["player"] Acest callback este apelat atunci când un jucător selectează un obiect după ce SelectObject a fost folosit. -| Nume | Descriere | -| -------- | ---------------------------------------------------------- | -| playerid | ID-ul jucătorului care a selectat un obiect | -| type | [Tipul](../resources/selectobjecttypes) de selecție | -| objectid | ID-ul obiectului selectat | -| modelid | Modelul obiectului selectat | -| Float:fX | Poziția X a obiectului selectat | -| Float:fY | Poziția Y a obiectului selectat | -| Float:fZ | Poziția Z a obiectului selectat | +| Nume | Descriere | +| -------- | --------------------------------------------------- | +| playerid | ID-ul jucătorului care a selectat un obiect | +| type | [Tipul](../resources/selectobjecttypes) de selecție | +| objectid | ID-ul obiectului selectat | +| modelid | Modelul obiectului selectat | +| Float:fX | Poziția X a obiectului selectat | +| Float:fY | Poziția Y a obiectului selectat | +| Float:fZ | Poziția Z a obiectului selectat | ## Returnări @@ -48,4 +48,4 @@ public OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:f ## Funcții similare -- [SelectObject](../functions/SelectObject): Selectați un obiect. \ No newline at end of file +- [SelectObject](../functions/SelectObject): Selectați un obiect. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md index bd985c4dcc8..85132edaffa 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md @@ -59,4 +59,4 @@ ID-ul meniului nu este transmis acestui callback. GetPlayerMenu trebuie utilizat - [DestroyMenu](../functions/DestroyMenu): Distrugeți un meniu. - [AddMenuItem](../functions/AddMenuItem): Adaugă un element la un meniu specificat. - [ShowMenuForPlayer](../functions/ShowMenuForPlayer): Afișează un meniu pentru un jucător. -- [HideMenuForPlayer](../functions/HideMenuForPlayer): Ascunde un meniu pentru un jucător. \ No newline at end of file +- [HideMenuForPlayer](../functions/HideMenuForPlayer): Ascunde un meniu pentru un jucător. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md index d67ad43d223..f7a664d5716 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md @@ -9,9 +9,9 @@ tags: ["player"] Acest callback este apelat atunci când apare un jucător. -| Name | Descriere | -| -------- | ---------------------------------- | -| playerid | ID-ul jucătorului care a apărut. | +| Name | Descriere | +| -------- | -------------------------------- | +| playerid | ID-ul jucătorului care a apărut. | ## Returnări @@ -47,4 +47,4 @@ Jocul scade uneori \$100 de la jucători după apariție. - [SpawnPlayer](../functions/SpawnPlayer): Forțați un jucător să apară. - [AddPlayerClass](../functions/AddPlayerClass): Adăugați o clasă. -- [SetSpawnInfo](../functions/SetSpawnInfo): Setați setarea de apariție pentru un jucător. \ No newline at end of file +- [SetSpawnInfo](../functions/SetSpawnInfo): Setați setarea de apariție pentru un jucător. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStateChange.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStateChange.md index a2e48c67aef..0db2668c755 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStateChange.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStateChange.md @@ -9,11 +9,11 @@ tags: ["player"] Acest callback este apelat atunci când un jucător își schimbă starea. -| Nume | Descriere | -| -------- | ---------------------------------------- | +| Nume | Descriere | +| -------- | -------------------------------------------- | | playerid | ID-ul jucătorului care și-a schimbat starea. | -| newstate | Noua stare a jucătorului. | -| oldstate | Starea anterioară a jucătorului. | +| newstate | Noua stare a jucătorului. | +| oldstate | Starea anterioară a jucătorului. | Consultați [Starile jucătorului](../resources/playerstates) pentru o listă a tuturor stărilor de jucător disponibile. @@ -43,4 +43,4 @@ public OnPlayerStateChange(playerid, PLAYER_STATE:newstate, PLAYER_STATE:oldstat - [GetPlayerState](../functions/GetPlayerState): Obțineți starea actuală a unui jucător. - [GetPlayerSpecialAction](../functions/GetPlayerSpecialAction): Obțineți acțiunea specială curentă a unui jucător. -- [SetPlayerSpecialAction](../functions/SetPlayerSpecialAction): Setează acțiunea specială a unui jucător. \ No newline at end of file +- [SetPlayerSpecialAction](../functions/SetPlayerSpecialAction): Setează acțiunea specială a unui jucător. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamIn.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamIn.md index 1974c68bbfd..ecbfd08692f 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamIn.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamIn.md @@ -9,9 +9,9 @@ tags: ["player"] Acest callback este apelat atunci când un jucător este transmis în flux de către clientul altui jucător. -| Nume | Descriere | -| ----------- | ------------------------------------------------------- | -| playerid | ID-ul jucătorului care a fost transmis în flux. | +| Nume | Descriere | +| ----------- | ----------------------------------------------------------- | +| playerid | ID-ul jucătorului care a fost transmis în flux. | | forplayerid | ID-ul jucătorului care a transmis în flux celălalt jucător. | ## Returnări @@ -34,4 +34,4 @@ public OnPlayerStreamIn(playerid, forplayerid) -## Funcții similare \ No newline at end of file +## Funcții similare diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamOut.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamOut.md index d1322ca36f0..cb733031dd5 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamOut.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamOut.md @@ -9,10 +9,10 @@ tags: ["player"] Acest callback este apelat atunci când un jucător este transmis în flux de la clientul altui jucător. -| Nume | Descriere | -| ----------- | ----------------------------------------------- | -| playerid | Jucătorul care a fost destreamat. | -| forplayerid | Jucătorul care a eliminat celălalt jucător. | +| Nume | Descriere | +| ----------- | ------------------------------------------- | +| playerid | Jucătorul care a fost destreamat. | +| forplayerid | Jucătorul care a eliminat celălalt jucător. | ## Returnări @@ -34,4 +34,4 @@ public OnPlayerStreamOut(playerid, forplayerid) -## Funcții similare \ No newline at end of file +## Funcții similare diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md index e2bb1daab8f..2410045db4f 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md @@ -9,13 +9,13 @@ tags: ["player"] Acest callback este apelat atunci când un jucător primește daune. -| Nume | Descriere | -|-----------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------| -| playerid | ID-ul jucătorului care a suferit daune. | -| issuerid | ID-ul jucătorului care a cauzat prejudiciul. INVALID_PLAYER_ID dacă este autoprovocat. | -| Float:amount | Cantitatea de daune suferite de jucător (sănătate și armură combinate). | -| WEAPON:weaponid | ID-ul armei/motivul pagubei. | -| bodypart | [partea corpului](../resources/bodyparts) care a fost lovită. | +| Nume | Descriere | +| --------------- | -------------------------------------------------------------------------------------- | +| playerid | ID-ul jucătorului care a suferit daune. | +| issuerid | ID-ul jucătorului care a cauzat prejudiciul. INVALID_PLAYER_ID dacă este autoprovocat. | +| Float:amount | Cantitatea de daune suferite de jucător (sănătate și armură combinate). | +| WEAPON:weaponid | ID-ul armei/motivul pagubei. | +| bodypart | [partea corpului](../resources/bodyparts) care a fost lovită. | ## Returnări diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerText.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerText.md index e8cc28f6b59..d8504c8d780 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerText.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerText.md @@ -9,10 +9,10 @@ tags: ["player"] Apelat atunci când un jucător trimite un mesaj de chat. -| Name | Descriere | -| -------- | ---------------------------------------- | -| playerid | ID-ul jucătorului care a tastat textul. | -| text[] | Textul pe care l-a tastat jucătorul. | +| Name | Descriere | +| -------- | --------------------------------------- | +| playerid | ID-ul jucătorului care a tastat textul. | +| text[] | Textul pe care l-a tastat jucătorul. | ## Returnări @@ -37,4 +37,4 @@ public OnPlayerText(playerid, text[]) ## Funcții similare - [SendPlayerMessageToPlayer](../functions/SendPlayerMessageToPlayer): Forțați un jucător să trimită text pentru un jucător. -- [SendPlayerMessageToAll](../functions/SendPlayerMessageToAll): Forțați un jucător să trimită text pentru toți jucătorii. \ No newline at end of file +- [SendPlayerMessageToAll](../functions/SendPlayerMessageToAll): Forțați un jucător să trimită text pentru toți jucătorii. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md index a445d63fbea..bea65a0f698 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md @@ -9,8 +9,8 @@ tags: ["player"] Acest callback este apelat de fiecare dată când un client/jucător actualizează serverul cu starea lor. Este adesea folosit pentru a crea apeluri personalizate pentru actualizările clientului care nu sunt urmărite activ de server, cum ar fi actualizările de sănătate sau armuri sau jucătorii care schimbă arme. -| Name | Descriere | -| -------- | ------------------------------------------ | +| Name | Descriere | +| -------- | -------------------------------------------------------- | | playerid | ID-ul jucătorului care trimite un pachet de actualizare. | ## Returnări @@ -85,4 +85,4 @@ Acest callback este apelat, în medie, de 30 de ori pe secundă, per jucător; f ::: -## Funcții similare \ No newline at end of file +## Funcții similare diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md index 32052664ddc..9acb7477a31 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md @@ -10,14 +10,14 @@ tags: ["player"] Acest callback este apelat atunci când un jucător trage o lovitură dintr-o armă. Sunt acceptate doar armele cu gloanțe. Este acceptată doar trecerea pasagerilor (nu șoferul și nu loviturile de vrăbii de mare/vânători). | Nume | Descriere | -|-------------------------|----------------------------------------------------------------------------------------------------------------------| +| ----------------------- | -------------------------------------------------------------------------------------------------------------------- | | playerid | ID-ul jucătorului care a împușcat o armă. | | WEAPON:weaponid | ID-ul [armei](../resources/weaponids) împușcat de jucător. | | BULLET_HIT_TYPE:hittype | [Tipul](../resources/bullethittypes) a obiectului lovit (niciunul, jucătorul, vehiculul sau obiectul (jucătorului)). | | hitid | ID-ul jucătorului, vehiculului sau obiectului care a fost lovit. | | Float:fX | Coordonata X pe care a lovit împușcătura. | | Float:fY | Coordonata Y pe care a lovit împușcătura. | -| Float:fZ | Coordonata Z pe care a lovit împușcătura. | +| Float:fZ | Coordonata Z pe care a lovit împușcătura. | ## Returnări @@ -68,4 +68,4 @@ Bug(e) cunoscut(e): ## Funcții similare -- [GetPlayerLastShotVectors](../functions/GetPlayerLastShotVectors): Preia vectorului ultimei lovituri trase de un jucator. \ No newline at end of file +- [GetPlayerLastShotVectors](../functions/GetPlayerLastShotVectors): Preia vectorului ultimei lovituri trase de un jucator. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconCommand.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconCommand.md index 89b5b748a83..5a305fc61dd 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconCommand.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconCommand.md @@ -55,4 +55,4 @@ Va trebui să includeți acest apel invers într-un script de filtru încărcat ## Funcții similare - [IsPlayerAdmin](../functions/IsPlayerAdmin): Verifică dacă un jucător este conectat la RCON. -- [OnRconLoginAttempt](OnRconLoginAttempt): Apelat atunci când se încearcă autentificare la RCON. \ No newline at end of file +- [OnRconLoginAttempt](OnRconLoginAttempt): Apelat atunci când se încearcă autentificare la RCON. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md index 93b7ca9dc97..d3c41022fb7 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md @@ -53,4 +53,4 @@ Acest callback este apelat numai când autentificarea /rcon este folosită în j ## Funcții similare - [IsPlayerAdmin](../functions/IsPlayerAdmin): Verifică dacă un jucător este conectat la RCON. -- [SendRconCommand](../functions/SendRconCommand): Trimite o comandă RCON prin script. \ No newline at end of file +- [SendRconCommand](../functions/SendRconCommand): Trimite o comandă RCON prin script. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRecordingPlaybackEnd.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRecordingPlaybackEnd.md index 4422209e2f6..03d4e0cadaf 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRecordingPlaybackEnd.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRecordingPlaybackEnd.md @@ -16,4 +16,4 @@ public OnRecordingPlaybackEnd() { StartRecordingPlayback(PLAYER_RECORDING_TYPE_DRIVER, "all_around_lv_bus"); //Acest lucru ar porni din nou fișierul înregistrat odată ce se termină reproducerea. } -``` \ No newline at end of file +``` diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnTrailerUpdate.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnTrailerUpdate.md index e7b86e6f769..33a8f6676b1 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnTrailerUpdate.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnTrailerUpdate.md @@ -9,8 +9,8 @@ tags: [] Acest callback este apelat atunci când un jucător a trimis o actualizare a trailerului. -| Nume | Descriere | -| --------- | ---------------------------------------------- | +| Nume | Descriere | +| --------- | ----------------------------------------------------------- | | playerid | ID-ul jucătorului care a trimis o actualizare a trailerului | | vehicleid | Trailerul în curs de actualizare | @@ -45,4 +45,4 @@ Acest apel invers este apelat foarte frecvent pe secundă pe remorcă. Ar trebui - [GetVehicleTrailer](../functions/GetVehicleTrailer): Verificați ce remorcă trage un vehicul. - [IsTrailerAttachedToVehicle](../functions/IsTrailerAttachedToVehicle): Verificați dacă o remorcă este atașată la un vehicul. - [AttachTrailerToVehicle](../functions/AttachTrailerToVehicle): Atașați o remorcă la un vehicul. -- [DetachTrailerFromVehicle](../functions/DetachTrailerFromVehicle): Detașați o remorcă de pe un vehicul. \ No newline at end of file +- [DetachTrailerFromVehicle](../functions/DetachTrailerFromVehicle): Detașați o remorcă de pe un vehicul. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md index 6f0bdef2882..6a74dd2440c 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md @@ -9,17 +9,17 @@ tags: ["vehicle"] Acest callback este apelat atunci când clientul unui jucător actualizează/sincronizează poziția unui vehicul pe care nu îl conduce. Acest lucru se poate întâmpla în afara vehiculului sau când jucătorul este pasagerul unui vehicul care nu are șofer. -| Name | Descriere | -| -------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| vehicleid | ID-ul jucătorului care a trimis o actualizare de sincronizare a poziției vehiculului. | -| playerid | ID-ul jucătorului care a trimis o sincronizare a poziției vehiculului | +| Name | Descriere | +| -------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| vehicleid | ID-ul jucătorului care a trimis o actualizare de sincronizare a poziției vehiculului. | +| playerid | ID-ul jucătorului care a trimis o sincronizare a poziției vehiculului | | passenger_seat | ID-ul scaunului dacă jucătorul este pasager. 0=nu în vehicul, 1=pasager din față, 2=spate stânga 3=spate dreapta 4+ este pentru autocar/autobuz etc. cu multe locuri pentru pasageri. | -| new_x | Noua coordonată X a vehiculului. Acest parametru a fost adăugat în 0,3z. Lasă-l afară dacă folosești o versiune anterioară. | -| new_y | Noua coordonată Y a vehiculului. Acest parametru a fost adăugat în 0,3z. Lasă-l afară dacă folosești o versiune anterioară. | -| new_z | Noua coordonată Z a vehiculului. Acest parametru a fost adăugat în 0,3z. Lasă-l afară dacă folosești o versiune anterioară. | -| vel_x | Noua viteză X a vehiculului. Acest parametru a fost adăugat în 0,3z R4. Lasă-l afară dacă folosești o versiune anterioară. | -| vel_y | Noua viteză X a vehiculului. Acest parametru a fost adăugat în 0,3z R4. Lasă-l afară dacă folosești o versiune anterioară. | -| vel_z | Noua viteză X a vehiculului. Acest parametru a fost adăugat în 0,3z R4. Lasă-l afară dacă folosești o versiune anterioară. | +| new_x | Noua coordonată X a vehiculului. Acest parametru a fost adăugat în 0,3z. Lasă-l afară dacă folosești o versiune anterioară. | +| new_y | Noua coordonată Y a vehiculului. Acest parametru a fost adăugat în 0,3z. Lasă-l afară dacă folosești o versiune anterioară. | +| new_z | Noua coordonată Z a vehiculului. Acest parametru a fost adăugat în 0,3z. Lasă-l afară dacă folosești o versiune anterioară. | +| vel_x | Noua viteză X a vehiculului. Acest parametru a fost adăugat în 0,3z R4. Lasă-l afară dacă folosești o versiune anterioară. | +| vel_y | Noua viteză X a vehiculului. Acest parametru a fost adăugat în 0,3z R4. Lasă-l afară dacă folosești o versiune anterioară. | +| vel_z | Noua viteză X a vehiculului. Acest parametru a fost adăugat în 0,3z R4. Lasă-l afară dacă folosești o versiune anterioară. | ## Returnări @@ -49,4 +49,4 @@ Acest apel invers este apelat foarte frecvent pe secundă per vehicul neocupat. ::: -## Funcții similare \ No newline at end of file +## Funcții similare diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDamageStatusUpdate.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDamageStatusUpdate.md index f4cc7dfc7cf..b9c67dc174a 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDamageStatusUpdate.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDamageStatusUpdate.md @@ -15,8 +15,8 @@ Pentru câteva funcții utile pentru lucrul cu valorile daunelor vehiculului, co This callback is called when a vehicle element such as doors, tires, panels, or lights change their damage status. -| Nume | Descriere | -| --------- | ------------------------------------------------------------------------------------------------------ | +| Nume | Descriere | +| --------- | ---------------------------------------------------------------------------------------------------------------- | | vehicleid | ID-ul vehiculului căruia i-a fost schimbat starea de deteriorare. | | playerid | ID-ul jucătorului care a sincronizat modificarea stării deteriorării (care a avut mașina avariată sau reparată). | @@ -57,4 +57,4 @@ Aceasta nu include modificările de sănătate a vehiculului. ## Funcții similare - [GetVehicleDamageStatus](../functions/GetVehicleDamageStatus): Obțineți starea de deteriorare a vehiculului pentru fiecare parte individual. -- [UpdateVehicleDamageStatus](../functions/UpdateVehicleDamageStatus): Actualizați daunele vehiculului. \ No newline at end of file +- [UpdateVehicleDamageStatus](../functions/UpdateVehicleDamageStatus): Actualizați daunele vehiculului. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDeath.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDeath.md index 4a27c5e6bf3..82f3b52f25e 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDeath.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDeath.md @@ -9,9 +9,9 @@ tags: ["vehicle"] Acest callback este apelat atunci când un vehicul este distrus - fie prin explozie, fie prin scufundare în apă. -| Nume | Descriere | -| --------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| vehicleid | ID-ul vehiculului care a fost distrus. | +| Nume | Descriere | +| --------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| vehicleid | ID-ul vehiculului care a fost distrus. | | killerid | ID-ul jucătorului care a raportat (sincronizat) distrugerea vehiculului (numele este înșelător). În general, șoferul sau un pasager (dacă există) sau cel mai apropiat jucător. | ## Returnări @@ -40,4 +40,4 @@ Acest apel invers va fi apelat și atunci când un vehicul intră în apă, dar ## Funcții similare -- [SetVehicleHealth](../functions/SetVehicleHealth): Setați starea de sănătate a unui vehicul. \ No newline at end of file +- [SetVehicleHealth](../functions/SetVehicleHealth): Setați starea de sănătate a unui vehicul. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md index bdb0d18490f..89f5300f1c6 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md @@ -9,11 +9,11 @@ tags: ["vehicle"] Acest callback este apelat atunci când un vehicul este modificat. -| Nume | Descriere | -| ----------- | ------------------------------------------------------- | -| playerid | Actul de identitate al șoferului vehiculului. | -| vehicleid | ID-ul vehiculului care este modificat. | -| componentid | ID-ul componentei care a fost adăugată vehiculului. | +| Nume | Descriere | +| ----------- | --------------------------------------------------- | +| playerid | Actul de identitate al șoferului vehiculului. | +| vehicleid | ID-ul vehiculului care este modificat. | +| componentid | ID-ul componentei care a fost adăugată vehiculului. | ## Returnări @@ -48,4 +48,4 @@ Acest apel invers NU este apelat de AddVehicleComponent. - [AddVehicleComponent](../functions/AddVehicleComponent): Adăugați o componentă la un vehicul. - [OnEnterExitModShop](OnEnterExitModShop): apelat atunci când un vehicul intră sau iese dintr-un magazin de mod. - [OnVehiclePaintjob](OnVehiclePaintjob): apelat atunci când se modifică vopsirea unui vehicul. -- [OnVehicleRespray](OnVehicleRespray): apelat atunci când un vehicul este recolorat. \ No newline at end of file +- [OnVehicleRespray](OnVehicleRespray): apelat atunci când un vehicul este recolorat. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md index 26e611ec70b..39c88160105 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md @@ -9,11 +9,11 @@ tags: ["vehicle"] Apelat atunci când un jucător previzualizează o vopsire a unui vehicul într-un magazin de mod. -| Nume | Descriere | -| ---------- | ---------------------------------------------------------------- | -| playerid | ID-ul jucătorului care a schimbat vopsirea vehiculului său. | -| vehicleid | ID-ul vehiculului căruia i s-a schimbat lucrările de vopsire. | -| paintjobid | ID-ul noii lucrări de vopsire. | +| Nume | Descriere | +| ---------- | ------------------------------------------------------------- | +| playerid | ID-ul jucătorului care a schimbat vopsirea vehiculului său. | +| vehicleid | ID-ul vehiculului căruia i s-a schimbat lucrările de vopsire. | +| paintjobid | ID-ul noii lucrări de vopsire. | ## Returnări @@ -44,4 +44,4 @@ Acest apel invers nu este apelat de ChangeVehiclePaintjob. Puteți utiliza OnVeh - [ChangeVehiclePaintjob](../functions/ChangeVehiclePaintjob): Schimbați vopsirea unui vehicul. - [ChangeVehicleColor](../functions/ChangeVehicleColor): Setați culoarea unui vehicul. - [OnVehicleRespray](OnVehicleRespray): apelat atunci când un vehicul este pulverizat. -- [OnVehicleMod](OnVehicleMod): Apelat atunci când un vehicul este modificat. \ No newline at end of file +- [OnVehicleMod](OnVehicleMod): Apelat atunci când un vehicul este modificat. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleRespray.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleRespray.md index d96c6bbf1bb..e4fbd683409 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleRespray.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleRespray.md @@ -9,12 +9,12 @@ tags: ["vehicle"] Acest callback este apelat atunci când un jucător iese dintr-un magazin de mod, chiar dacă culorile nu au fost schimbate. Atenție, numele este ambiguu, magazinele Pay 'n' Spray nu apelează la acest apel. -| Nume | Descriere | -| --------- | ------------------------------------------------------------ | -| playerid | ID-ul jucătorului care conduce vehiculul. | -| vehicleid | ID-ul vehiculului care a fost pulverizat. | -| color1 | Culoarea în care a fost schimbată culoarea principală a vehiculului. | -| color2 | Culoarea în care a fost schimbată culoarea secundară a vehiculului. | +| Nume | Descriere | +| --------- | -------------------------------------------------------------------- | +| playerid | ID-ul jucătorului care conduce vehiculul. | +| vehicleid | ID-ul vehiculului care a fost pulverizat. | +| color1 | Culoarea în care a fost schimbată culoarea principală a vehiculului. | +| color2 | Culoarea în care a fost schimbată culoarea secundară a vehiculului. | ## Returnări @@ -54,4 +54,4 @@ Erori cunoscute: previzualizarea unei componente într-un magazin de mod ar pute - [ChangeVehiclePaintjob](../functions/ChangeVehiclePaintjob): Schimbați vopsirea unui vehicul. - [OnVehiclePaintjob](OnVehiclePaintjob): apelat atunci când se modifică vopsirea unui vehicul. - [OnVehicleMod](OnVehicleMod): Apelat atunci când un vehicul este modificat. -- [OnEnterExitModShop](OnEnterExitModShop): apelat atunci când un vehicul intră sau iese dintr-un magazin de mod. \ No newline at end of file +- [OnEnterExitModShop](OnEnterExitModShop): apelat atunci când un vehicul intră sau iese dintr-un magazin de mod. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSirenStateChange.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSirenStateChange.md index dbc6aa90318..a5ab90f5c65 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSirenStateChange.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSirenStateChange.md @@ -11,10 +11,10 @@ tags: ["vehicle"] Acest callback este apelat atunci când sirena unui vehicul este declansata. -| Nume | Descriere | -| --------- | --------------------------------------------------------- | -| playerid | ID-ul jucătorului care a activat sirena (șofer). | -| vehicleid | ID-ul vehiculului pentru care a fost activată sirena. | +| Nume | Descriere | +| --------- | ---------------------------------------------------------- | +| playerid | ID-ul jucătorului care a activat sirena (șofer). | +| vehicleid | ID-ul vehiculului pentru care a fost activată sirena. | | newstate | 0 dacă sirena a fost oprită, 1 dacă sirena a fost pornită. | ## Returnări @@ -52,4 +52,4 @@ Acest callback este apelat numai atunci când sirena unui vehicul este activată ## Funcții similare -- [GetVehicleParamsSirenState](../functions/GetVehicleParamsSirenState): verificați dacă sirena unui vehicul este activată sau oprită. \ No newline at end of file +- [GetVehicleParamsSirenState](../functions/GetVehicleParamsSirenState): verificați dacă sirena unui vehicul este activată sau oprită. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md index 9706ef64393..3e4ae647438 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md @@ -15,9 +15,9 @@ Acest callback se numește **doar** când vehiculul **re**apare! CreateVehicle Acest callback este apelat atunci când un vehicul reapare. -| Nume | Descriere | -| --------- | ----------------------------------- | -| vehicleid | ID-ul vehiculului care a apărut. | +| Nume | Descriere | +| --------- | -------------------------------- | +| vehicleid | ID-ul vehiculului care a apărut. | ## Returnări @@ -40,4 +40,4 @@ public OnVehicleSpawn(vehicleid) ## Funcții similare - [SetVehicleToRespawn](../functions/SetVehicleToRespawn): Readuceți un vehicul. -- [CreateVehicle](../functions/CreateVehicle): creează un vehicul. \ No newline at end of file +- [CreateVehicle](../functions/CreateVehicle): creează un vehicul. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamIn.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamIn.md index 0a28eada680..9005bd06abd 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamIn.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamIn.md @@ -9,10 +9,10 @@ tags: ["vehicle"] Numit atunci când un vehicul este transmis în flux la clientul unui jucător. -| Nume | Descriere | -| ----------- | ------------------------------------------------------ | -| vehicleid | ID-ul vehiculului care a transmis în flux pentru jucător. | -| forplayerid | ID-ul jucătorului pentru care vehiculul a fost transmis în flux. | +| Nume | Descriere | +| ----------- | ---------------------------------------------------------------- | +| vehicleid | ID-ul vehiculului care a transmis în flux pentru jucător. | +| forplayerid | ID-ul jucătorului pentru care vehiculul a fost transmis în flux. | ## Returnari diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamOut.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamOut.md index 4443ac8363a..8924bf18614 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamOut.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamOut.md @@ -9,10 +9,10 @@ tags: ["vehicle"] Acest callback este apelat atunci când un vehicul este transmis în flux pentru clientul unui jucător (este atât de departe încât acesta nu îl poate vedea). -| Nume | Descriere | -| ----------- | ------------------------------------------------------------ | -| vehicleid | ID-ul vehiculului care a ieșit. | -| forplayerid | ID-ul jucătorului care nu mai transmite vehiculul. | +| Nume | Descriere | +| ----------- | -------------------------------------------------- | +| vehicleid | ID-ul vehiculului care a ieșit. | +| forplayerid | ID-ul jucătorului care nu mai transmite vehiculul. | ## Returnări @@ -34,4 +34,4 @@ public OnVehicleStreamOut(vehicleid, forplayerid) -## Funcții similare \ No newline at end of file +## Funcții similare diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/resources/carcomponentid.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/resources/carcomponentid.md index 45891976ed5..605f7dc9bf9 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/resources/carcomponentid.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/resources/carcomponentid.md @@ -204,7 +204,7 @@ description: Informații despre ID-urile componentelor mașinii, numele modelelo ## Toate componentele valide pentru fiecare vehicul | Vehicle Name | Vehicle ID | Supported Component IDs | -| ----------------- | ---------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| ----------------- | ---------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------- | | Landstalker | 400 | 1008, 1009, 1010, 1013, 1018, 1019, 1020, 1021, 1024, 1025, 1073, 1074, 1075, 1076, 1077, 1078, 1079, 1080, 1081, 1082, 1083, 1084, 1085, 1086, 1087, 1096, 1097, 1098 | | Bravura | 401 | 1001, 1003, 1004, 1005, 1006, 1007, 1008, 1009, 1010, 1013, 1017, 1019, 1020, 1025, 1073, 1074, 1075, 1076, 1077, 1078, 1079, 1080, 1081, 1082, 1083, 1084, 1085, 1086, 1087, 1096, 1097, 1098, 1142, 1143, 1144, 1145 | | Buffalo | 402 | 1008, 1009, 1010, 1025, 1073, 1074, 1075, 1076, 1077, 1078, 1079, 1080, 1081, 1082, 1083, 1084, 1085, 1086, 1087, 1096, 1097, 1098 | diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/server/ControllingServer.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/server/ControllingServer.md index e8654c542f3..19aea65608c 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/server/ControllingServer.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/server/ControllingServer.md @@ -44,6 +44,7 @@ Parola va fi aceeași ca și în [server.cfg](server.cfg). ##### samp.ban samp.ban este fișierul în care se scriu banurile, dar și alte informații despre acestea, printre care: + - IP-ul jucătorului - Data banului - Ora banului @@ -150,39 +151,39 @@ Puteți folosi comanda cmdlist (sau varlist pentru variabile) în joc pentru a v Acestea sunt comenzile pe care le puteți folosi ca admin: -| Comandă | Descriere | -| --------------------------------- | ------------------------------------------------------------------------------------------------------------------------------ | -| `/rcon cmdlist` | Afișează o listă cu toate comenzile. | -| `/rcon varlist` | Afișează o listă cu toate variabilele. | -| `/rcon exit` | Închide serverul. | -| `/rcon echo [text]` | Afișează `[text]` în consola serverului. | -| `/rcon hostname [nume]` | Schimbă numele serverului (_exemplu: /rcon hostname serverul meu_). | -| `/rcon gamemodetext [nume]` | Schimbă textul gamemode-ului (_exemplu: /rcon gamemodetext gamemode-ul meu_). | -| `/rcon mapname [nume]` | Schimbă numele hărții (_exemplu: /rcon mapname San Andreas_). | -| `/rcon exec [filename]` | Execută fișierul care conține server cfg (_exemplu: /rcon exec blah.cfg_). | -| `/rcon kick [ID]` | Dă kick jucătorului cu ID-ul respectiv (_exemplu: /rcon kick 2_). | -| `/rcon ban [ID]` | Dă ban jucătorului cu ID-ul respectiv (_exemplu: /rcon ban 2_). | -| `/rcon changemode [mod]` | Această comandă o să schimbe gamemode-ul curent cu cel pe care l-ați scris în `[mod]` (_exemplu: dacă vreți să schimbați cu sftdm: /rcon changemode sftdm_). | -| `/rcon gmx` | Această comandă va încărca următorul gamemode din [server.cfg](server.cfg). | -| `/rcon reloadbans` | Va reîncărca fișierul samp.ban unde sunt scrise toate adresele de IP banate. Această comandă ar trebui folosită după ce debanați o adresă IP. | -| `/rcon reloadlog` | Reîncarcă server_log.txt. Nu are efecte considerabile pe absolut nimic. | -| `/rcon say` | Trimite un mesaj jucătorilor. (exemplu: `/rcon say salut` va afișa `Admin: salut`). | -| `/rcon players` | Afișează jucătorii de pe server (cu tot cu nume, IP & ping). | -| `/rcon banip [IP]` | Banează IP-ul respectiv (_exemplu: /rcon banip 127.0.0.1_). | -| `/rcon unbanip [IP]` | Debanează IP-ul respectiv (_exemplu: /rcon unbanip 127.0.0.1_). | -| `/rcon gravity` | Schimbă gravitația (_exemplu: /rcon gravity 0.008_). | -| `/rcon weather [ID]` | Schimbă vremea (_exemplu: /rcon weather 1_). | -| `/rcon loadfs` | Încarcă filterscript-ul pe care l-ați scris (_exemplu: /rcon loadfs adminfs_). | -| `/rcon weburl [URL server]` | Schimbă URL-ul serverului în masterlists/SA-MP client. | -| `/rcon unloadfs` | Dezactivează filterscript-ul respectiv (_exemplu: /rcon unloadfs adminfs_). | -| `/rcon reloadfs` | Reîncarcă filterscriptul respectiv (_examplu: /rcon reloadfs adminfs_). | -| `/rcon rcon\_password [parolă]` | Schimbă parola RCON. | -| `/rcon password [parolă]` | Setează/resetează parola serverului. | -| `/rcon messageslimit [număr]` | Schimbă numărul de mesaje pe care un jucător le poate să le trimită. (implicit 500) | -| `/rcon ackslimit [număr]` | Schimbă limita de acks (implicit 3000) | -| `/rcon messageholelimit [număr]` | Schimbă limita de message holes (implicit 3000) | -| `/rcon playertimeout [limită m/s]` | Schimba timpul în milisecunde în care un player este considerat AFK, după ce nu mai trimite semnale către server. (implicit 1000) | -| `/rcon language [limbă]` | Schimbă limba serverului (_exemplu: /rcon language English_). Se afișează și în browser. | +| Comandă | Descriere | +| ---------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------ | +| `/rcon cmdlist` | Afișează o listă cu toate comenzile. | +| `/rcon varlist` | Afișează o listă cu toate variabilele. | +| `/rcon exit` | Închide serverul. | +| `/rcon echo [text]` | Afișează `[text]` în consola serverului. | +| `/rcon hostname [nume]` | Schimbă numele serverului (_exemplu: /rcon hostname serverul meu_). | +| `/rcon gamemodetext [nume]` | Schimbă textul gamemode-ului (_exemplu: /rcon gamemodetext gamemode-ul meu_). | +| `/rcon mapname [nume]` | Schimbă numele hărții (_exemplu: /rcon mapname San Andreas_). | +| `/rcon exec [filename]` | Execută fișierul care conține server cfg (_exemplu: /rcon exec blah.cfg_). | +| `/rcon kick [ID]` | Dă kick jucătorului cu ID-ul respectiv (_exemplu: /rcon kick 2_). | +| `/rcon ban [ID]` | Dă ban jucătorului cu ID-ul respectiv (_exemplu: /rcon ban 2_). | +| `/rcon changemode [mod]` | Această comandă o să schimbe gamemode-ul curent cu cel pe care l-ați scris în `[mod]` (_exemplu: dacă vreți să schimbați cu sftdm: /rcon changemode sftdm_). | +| `/rcon gmx` | Această comandă va încărca următorul gamemode din [server.cfg](server.cfg). | +| `/rcon reloadbans` | Va reîncărca fișierul samp.ban unde sunt scrise toate adresele de IP banate. Această comandă ar trebui folosită după ce debanați o adresă IP. | +| `/rcon reloadlog` | Reîncarcă server_log.txt. Nu are efecte considerabile pe absolut nimic. | +| `/rcon say` | Trimite un mesaj jucătorilor. (exemplu: `/rcon say salut` va afișa `Admin: salut`). | +| `/rcon players` | Afișează jucătorii de pe server (cu tot cu nume, IP & ping). | +| `/rcon banip [IP]` | Banează IP-ul respectiv (_exemplu: /rcon banip 127.0.0.1_). | +| `/rcon unbanip [IP]` | Debanează IP-ul respectiv (_exemplu: /rcon unbanip 127.0.0.1_). | +| `/rcon gravity` | Schimbă gravitația (_exemplu: /rcon gravity 0.008_). | +| `/rcon weather [ID]` | Schimbă vremea (_exemplu: /rcon weather 1_). | +| `/rcon loadfs` | Încarcă filterscript-ul pe care l-ați scris (_exemplu: /rcon loadfs adminfs_). | +| `/rcon weburl [URL server]` | Schimbă URL-ul serverului în masterlists/SA-MP client. | +| `/rcon unloadfs` | Dezactivează filterscript-ul respectiv (_exemplu: /rcon unloadfs adminfs_). | +| `/rcon reloadfs` | Reîncarcă filterscriptul respectiv (_examplu: /rcon reloadfs adminfs_). | +| `/rcon rcon\_password [parolă]` | Schimbă parola RCON. | +| `/rcon password [parolă]` | Setează/resetează parola serverului. | +| `/rcon messageslimit [număr]` | Schimbă numărul de mesaje pe care un jucător le poate să le trimită. (implicit 500) | +| `/rcon ackslimit [număr]` | Schimbă limita de acks (implicit 3000) | +| `/rcon messageholelimit [număr]` | Schimbă limita de message holes (implicit 3000) | +| `/rcon playertimeout [limită m/s]` | Schimba timpul în milisecunde în care un player este considerat AFK, după ce nu mai trimite semnale către server. (implicit 1000) | +| `/rcon language [limbă]` | Schimbă limba serverului (_exemplu: /rcon language English_). Se afișează și în browser. | Aceste limite au fost făcute pentru a evita pe cât posibil atacurile asupra serverelor de SA-MP. Deci, pur și simplu setați-le în concordanță cu serverul dumneavoastră. [Citiți mai mult aici](https://sampforum.blast.hk/showthread.php?tid=506214&pid=2990193#pid2990193). diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/server/server.cfg.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/server/server.cfg.md index 18c8758a026..b860c6c17a5 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/server/server.cfg.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/server/server.cfg.md @@ -99,10 +99,10 @@ description: Server configuration file. ## Lag compensation -| Setting | Type | Default value | Read-only | Rule | Effect | -| ----------- | ------ | ------------- | --------- | ---- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| Setting | Type | Default value | Read-only | Rule | Effect | +| ----------- | ------ | ------------- | --------- | ---- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | lagcompmode | int | 1 | Yes | No | 0: Fully disable lag compensation.

1: Fully enable lag compensation.

2: Enable position-only lag compensation. This means player rotation won't be lag compensated for. | -| lagcomp | string | On | Yes | Yes | Probably set automatically to **On** or **Off** depending on the **lagcompmode** setting. | +| lagcomp | string | On | Yes | Yes | Probably set automatically to **On** or **Off** depending on the **lagcompmode** setting. | ## Custom models diff --git a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/client/ClientCommands.md b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/client/ClientCommands.md index def4f9f5ab4..fab5c91dde9 100644 --- a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/client/ClientCommands.md +++ b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/client/ClientCommands.md @@ -4,39 +4,39 @@ sidebar_label: "Клиентские комманды" descripion: Список всех клиентских команд. --- -| Команда | Описание | -| -------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| /quit (/q) | Команда говорит сама за себя, позволяет выйти из игры. | -| /save | /save самая полезная и часто используемая клиентская команда. Когда вы пишите /save, ваща текущая позиция сохраняется в файл savedpositions.txt в папке с документами GTA San Andreas, которую вы затем можете использовать в скриптах. -| /rs | /rs (Raw Save) то же самое, что и /save, но сохраняет только позицию и поворот в файл rawpositions.txt в папке с документами GTA San Andreas. Оружие, класс и прочие данные не будут соханены. | -| /interior | Почти такая же важная, как и /save, эта команда выводит текущий ID интерьера в чат. | -| /fpslimit | Эта команда позволяет ограничить FPS (Кадры в секунду) для вашей игры. Чем выше лимит, тем плавнее игровой процесс. Не имеет эффекта, если ограничитель кадров отключен в настройках графики игры. Может быть установлен от 20 до 90 кадров. | -| /pagesize | /pagesize используется для указания количества строк, отображаемых в чате. Может быть от 10 до 20 строк. Имеет значение 10 по умолчанию. | -| /headmove | Эта команда включает/отключает движения головы, однако, это происходит локально и другие игроки будут видеть ваши движения головы. | -| /timestamp | Эта команда позволяет отобразить/скрыть время сообщений в чате. Время отображается по времени компьютера, не сервера. | -| /dl | DL (Debug Labels) отвечает за дебаг-отображение различных надписей. Эта команда включает/отключает надписи на транспорте, которые отображают ID транспорта, модель, здоровье, была ли машина предзагружена, дистанция до игрока, трейлер, доступные места, текущая позиция и позиция спавна. | -| /nametagstatus | Когда включена (что происходит по умолчанию), игроки будут видеть значок песочных часов, когда игроки будут AFK. AFK включает минимизирование окна (alt+tab), меню паузы (ESC), потеря соединения (crash/timeout) и взятие скриншота игры, что занимает около 3 секунд. | -| /mem | Показывает текущее использование памяти игрой. (Однако, обычно выводит просто 128 MB.) | -| /audiomsg | Включает/отключает сообщение о включении аудиострима для игрока. | -| /fontsize | Изменяет размер шрифта в UI (чат, диалоги и т.д.). Допустимый размер шрифта от -3 до 5. | -| /ctd | Эта команда была добавлена в SA-MP 0.3.7 RC2. Позволяет включить клиентский дебаг цели, на которую направлена камера. | -| /rcon | Больше относится к серверу, нежели к клиенту. Эта команда используется для вызова RCON команд. RCON это встроенная система администрирования. RCON означает [Remote Control (удалённое управление)](../server/ControllingServer#using-rcon). | -| /hudscalefix | Исправляет размер HUD'a, ссылаясь на разрешение экрана клиента | +| Команда | Описание | +| -------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| /quit (/q) | Команда говорит сама за себя, позволяет выйти из игры. | +| /save | /save самая полезная и часто используемая клиентская команда. Когда вы пишите /save, ваща текущая позиция сохраняется в файл savedpositions.txt в папке с документами GTA San Andreas, которую вы затем можете использовать в скриптах. | +| /rs | /rs (Raw Save) то же самое, что и /save, но сохраняет только позицию и поворот в файл rawpositions.txt в папке с документами GTA San Andreas. Оружие, класс и прочие данные не будут соханены. | +| /interior | Почти такая же важная, как и /save, эта команда выводит текущий ID интерьера в чат. | +| /fpslimit | Эта команда позволяет ограничить FPS (Кадры в секунду) для вашей игры. Чем выше лимит, тем плавнее игровой процесс. Не имеет эффекта, если ограничитель кадров отключен в настройках графики игры. Может быть установлен от 20 до 90 кадров. | +| /pagesize | /pagesize используется для указания количества строк, отображаемых в чате. Может быть от 10 до 20 строк. Имеет значение 10 по умолчанию. | +| /headmove | Эта команда включает/отключает движения головы, однако, это происходит локально и другие игроки будут видеть ваши движения головы. | +| /timestamp | Эта команда позволяет отобразить/скрыть время сообщений в чате. Время отображается по времени компьютера, не сервера. | +| /dl | DL (Debug Labels) отвечает за дебаг-отображение различных надписей. Эта команда включает/отключает надписи на транспорте, которые отображают ID транспорта, модель, здоровье, была ли машина предзагружена, дистанция до игрока, трейлер, доступные места, текущая позиция и позиция спавна. | +| /nametagstatus | Когда включена (что происходит по умолчанию), игроки будут видеть значок песочных часов, когда игроки будут AFK. AFK включает минимизирование окна (alt+tab), меню паузы (ESC), потеря соединения (crash/timeout) и взятие скриншота игры, что занимает около 3 секунд. | +| /mem | Показывает текущее использование памяти игрой. (Однако, обычно выводит просто 128 MB.) | +| /audiomsg | Включает/отключает сообщение о включении аудиострима для игрока. | +| /fontsize | Изменяет размер шрифта в UI (чат, диалоги и т.д.). Допустимый размер шрифта от -3 до 5. | +| /ctd | Эта команда была добавлена в SA-MP 0.3.7 RC2. Позволяет включить клиентский дебаг цели, на которую направлена камера. | +| /rcon | Больше относится к серверу, нежели к клиенту. Эта команда используется для вызова RCON команд. RCON это встроенная система администрирования. RCON означает [Remote Control (удалённое управление)](../server/ControllingServer#using-rcon). | +| /hudscalefix | Исправляет размер HUD'a, ссылаясь на разрешение экрана клиента | ## Файл sa-mp.cfg -| Опция | Описание | -|-----------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| -| pagesize | См. /pagesize. | -| fpslimit | См. /fpslimit. | -| disableheadmove | См. /headmove. | -| timestamp | См. /timestamp. | -| ime | Этот параметр определяет, поддерживает ли окно ввода в чат редактирование текста через Input Method Editor. 1 включает IME, 0 отключает. | -| audiomsgoff | См. /audiomsg. | -| multicore | Переключает использование клиентом SA-MP нескольких ядер процессора при работе. По умолчанию 1 (ИСПОЛЬЗУЕТ несколько ядер процессора). Установите значение 0, если у вас возникают проблемы с мышью. | -| directmode | Это позволяет игрокам с проблемами отрисовки текста в чате использовать более медленный режим рендеринга текста прямо на экран. 0 - отключить, 1 - включить. | -| audioproxyoff | Если эта опция установлена на 1 и в настройках Windows Internet Options установлен прокси-сервер, прокси-сервер не будет использоваться при воспроизведении аудиопотоков в SA-MP. | -| nonametagstatus | См. /nametagstatus. | -| fontface | Эта опция была добавлена в версии 0.3.7. Позволяет изменить шрифт в чате, диалогах и табло с игроками, т.е. fontface="Comic Sans MS". Официально не поддерживается и может вызвать проблемы. | -| fontweight | Эта опция была добавлена в версии 0.3.7. Эта опция задаёт, будет ли шрифт вашего чата жирным или нет. 0 = BOLD (по умолчанию) и 1 = NORMAL. | -| nohudscale | Эта опция была добавлена в 0.3.7 R3. См. /hudscalefix. | +| Опция | Описание | +| --------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| pagesize | См. /pagesize. | +| fpslimit | См. /fpslimit. | +| disableheadmove | См. /headmove. | +| timestamp | См. /timestamp. | +| ime | Этот параметр определяет, поддерживает ли окно ввода в чат редактирование текста через Input Method Editor. 1 включает IME, 0 отключает. | +| audiomsgoff | См. /audiomsg. | +| multicore | Переключает использование клиентом SA-MP нескольких ядер процессора при работе. По умолчанию 1 (ИСПОЛЬЗУЕТ несколько ядер процессора). Установите значение 0, если у вас возникают проблемы с мышью. | +| directmode | Это позволяет игрокам с проблемами отрисовки текста в чате использовать более медленный режим рендеринга текста прямо на экран. 0 - отключить, 1 - включить. | +| audioproxyoff | Если эта опция установлена на 1 и в настройках Windows Internet Options установлен прокси-сервер, прокси-сервер не будет использоваться при воспроизведении аудиопотоков в SA-MP. | +| nonametagstatus | См. /nametagstatus. | +| fontface | Эта опция была добавлена в версии 0.3.7. Позволяет изменить шрифт в чате, диалогах и табло с игроками, т.е. fontface="Comic Sans MS". Официально не поддерживается и может вызвать проблемы. | +| fontweight | Эта опция была добавлена в версии 0.3.7. Эта опция задаёт, будет ли шрифт вашего чата жирным или нет. 0 = BOLD (по умолчанию) и 1 = NORMAL. | +| nohudscale | Эта опция была добавлена в 0.3.7 R3. См. /hudscalefix. | diff --git a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md index 37b9aef9799..d42e35159bc 100644 --- a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md +++ b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md @@ -21,8 +21,7 @@ San Andreas Multiplayer это **не** самостоятельная прог Одиночная игра может быть запущена по двум причинам; вы установили SA:MP в другую папку или имеете неподходящую версию San Andreas. Если вы имеете неподходящую версию игры, вы можете использовать даунгрейдер GTA San Andreas. Кликните [здесь](https://www.gamefront.com/games/grand-theft-auto-san-andreas/file/gta-sa-downgrader-patch) для загрузки. -Иногда будет отображаться меню одиночной игры, но SA:MP на самом деле загрузится правильно. Чтобы исправить это, вам просто нужно выбрать пункт в меню, а затем нажать клавишу Esc, чтобы выйти из него, после чего SA:MP приступит к нормальной загрузке. - +Иногда будет отображаться меню одиночной игры, но SA:MP на самом деле загрузится правильно. Чтобы исправить это, вам просто нужно выбрать пункт в меню, а затем нажать клавишу Esc, чтобы выйти из него, после чего SA:MP приступит к нормальной загрузке. ### Я получаю сообщение "Недопустимый никнейм", когда подключаюсь к серверу @@ -44,7 +43,7 @@ San Andreas Multiplayer это **не** самостоятельная прог Если вы используете 2 монитора, есть 3 способа решить эту проблему: -1. Отключите второй монитор, играя в SA:MP. +1. Отключите второй монитор, играя в SA:MP. 2. Установите качество визуальных эффектов на минимум в настройках графики GTA: San Andreas. 3. Переименуйте папку GTA San Andreas (к примеру, в "GTA San Andreas2") @@ -56,7 +55,6 @@ San Andreas Multiplayer это **не** самостоятельная прог Это, возможно, возникает, когда DirectX не установлен должным образом, попробуйте переустановить его и не забудьте перезагрузить компьютер. Если это не решает проблему, перейдите в директорию C:\\Windows\\System32 и скопируйте и вставьте файл dinput.dll в корневой каталог вашей GTA San Andreas. Это все решит. - ### Я не вижу никнеймов других игроков! Пожалуйста, имейте в виду, что некоторые серверы имеют возможность глобального отключения никнеймов. В противном случае эта проблема часто возникает на компьютерах с интегрированными графическими процессорами Intel HD (которые на самом деле не предназначены для игр). К сожалению, точная причина неизвестна, и в настоящее время, похоже, нет универсального решения. Долгосрочным решением было бы установить другую видеокарту в ваш компьютер, если это возможно и если ваш бюджет позволяет это. diff --git a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/client/CrashAddresses.md b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/client/CrashAddresses.md index 47f8e273a1b..f6308fa3528 100644 --- a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/client/CrashAddresses.md +++ b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/client/CrashAddresses.md @@ -5,23 +5,23 @@ sidebar_label: Адреса Сбоев В приведенной ниже таблице перечислены некоторые распространенные адреса сбоев клиентов, которые можно использовать для отслеживания проблемы и предотвращения ее возникновения в будущем. В большинстве случаев сбои клиента происходят из-за проблемы в скрипте. Хотя стоит отметить, что SA:MP в настоящее время довольно стабилен. -| Частота | Адрес | Причина | Решение | -| --------- | ------------------------ | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| Редко| 0x00000000| SA: MP не инициализируется. | Переустановите игру, убедитесь, что одиночная игра работает, если у вас установлены какие-либо моды, удалите их. | -| Редко| 0x006E3D17| Относится к скинам. Часто это происходит при смене скина игрока, который находится в транспортном средстве или только входит в него или выходит из него.| Убедитесь, что игрок находится на ногах, прежде чем менять его скин.| -| Редко| 0x0058370A| Сложно отследить. Вроде бы относится к транспорту / камере. Происходит, когда скрипт пытается посадить игрока в транспортное средство. Транспортное средство, в которое игрок телепортируется, еще не доступно и/или не визуализировано в мире | Подождите несколько сотен миллисекунд, прежде чем телепортировать игрока в только что созданное транспортное средство. Другим решением потенциально может быть использование SetCameraBehindPlayer перед телепортацией их в транспортное средство. -| Редко| 0x0040F64C| Проблема в Windows 7 / Vista связанная с правами. Проблема в версии установщика, используемой клиентом SA:MP| Обновитесь до новой версии SA:MP. Если сбой всё ещё случается, переименуйте ваш каталог GTA SA.| -| Редко| 0x0059F8B4| Возникает, когда клиенту не удается загрузить объекты SA:MP. Обычно проблема в том, что важный файл samp.img отсутствует.| Переустановите клиент. Попробуйте запустить установщик от имени администратора, если вы используете Windows Vista / 7. | -| Редко| 0x00746929 или 0x0081214A | Плохо настроенная клиентская сторона.| Клик| -| Часто | 0x007F0BF7| Связанные с модификацией транспортных средств. Часто возникает, когда сервер пытается поставить недопустимый компонент на транспортное средство (например, NoS или спойлеры на мотоцикл). Другими причинам могут быть плохие моды на транспорт на стороне клиента.| Есть множество скриптов, которые исправляют эту ошибку на стороне сервера.| -| Часто | 0x00544BC8| Связан с объектами. Обычно это происходит, когда для клиента отображается слишком много объектов, то есть больше, чем он может обработать.| Одним из практических решений может быть использование обработчика объектов / стримера (streamer). Многие стримеры на форуме имеют настройки конфигурации, позволяющими уменьшить максимальное количество видимых объектов, отображаемых игрокам в любой момент времени| -| Часто | 0x00415D47| Связан с объектами. Обычно это происходит, когда для клиента загружается слишком много текстур объектов.| Низкоуровневая проблема, которую трудно отследить и исправить. Я думаю, что это как-то связано с столкновениями, которые происходят случайным образом в зависимости от объекта. Попробуйте удалить группы объектов и использовать процесс проб и ошибок, чтобы установить, какие объекты вызывают сбой, а затем удалите их -| Часто | 0x00536DF4| Связан с объектами. Обычно это происходит, когда для клиента загружается слишком много текстур объектов.| См. выше | +| Частота | Адрес | Причина | Решение | +| ------- | ------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| Редко | 0x00000000 | SA: MP не инициализируется. | Переустановите игру, убедитесь, что одиночная игра работает, если у вас установлены какие-либо моды, удалите их. | +| Редко | 0x006E3D17 | Относится к скинам. Часто это происходит при смене скина игрока, который находится в транспортном средстве или только входит в него или выходит из него. | Убедитесь, что игрок находится на ногах, прежде чем менять его скин. | +| Редко | 0x0058370A | Сложно отследить. Вроде бы относится к транспорту / камере. Происходит, когда скрипт пытается посадить игрока в транспортное средство. Транспортное средство, в которое игрок телепортируется, еще не доступно и/или не визуализировано в мире | Подождите несколько сотен миллисекунд, прежде чем телепортировать игрока в только что созданное транспортное средство. Другим решением потенциально может быть использование SetCameraBehindPlayer перед телепортацией их в транспортное средство. | +| Редко | 0x0040F64C | Проблема в Windows 7 / Vista связанная с правами. Проблема в версии установщика, используемой клиентом SA:MP | Обновитесь до новой версии SA:MP. Если сбой всё ещё случается, переименуйте ваш каталог GTA SA. | +| Редко | 0x0059F8B4 | Возникает, когда клиенту не удается загрузить объекты SA:MP. Обычно проблема в том, что важный файл samp.img отсутствует. | Переустановите клиент. Попробуйте запустить установщик от имени администратора, если вы используете Windows Vista / 7. | +| Редко | 0x00746929 или 0x0081214A | Плохо настроенная клиентская сторона. | Клик | +| Часто | 0x007F0BF7 | Связанные с модификацией транспортных средств. Часто возникает, когда сервер пытается поставить недопустимый компонент на транспортное средство (например, NoS или спойлеры на мотоцикл). Другими причинам могут быть плохие моды на транспорт на стороне клиента. | Есть множество скриптов, которые исправляют эту ошибку на стороне сервера. | +| Часто | 0x00544BC8 | Связан с объектами. Обычно это происходит, когда для клиента отображается слишком много объектов, то есть больше, чем он может обработать. | Одним из практических решений может быть использование обработчика объектов / стримера (streamer). Многие стримеры на форуме имеют настройки конфигурации, позволяющими уменьшить максимальное количество видимых объектов, отображаемых игрокам в любой момент времени | +| Часто | 0x00415D47 | Связан с объектами. Обычно это происходит, когда для клиента загружается слишком много текстур объектов. | Низкоуровневая проблема, которую трудно отследить и исправить. Я думаю, что это как-то связано с столкновениями, которые происходят случайным образом в зависимости от объекта. Попробуйте удалить группы объектов и использовать процесс проб и ошибок, чтобы установить, какие объекты вызывают сбой, а затем удалите их | +| Часто | 0x00536DF4 | Связан с объектами. Обычно это происходит, когда для клиента загружается слишком много текстур объектов. | См. выше | -| Сообщение| Причина| Решение| -| -------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------ | -| Exception 0xC0000005 at 0x5E5815 | Трудно отследить. Метод, на который указывает этот адрес, делает целую кучу вещей. Он обрабатывает переходы анимаций на основе поверхности, на которой стоит персонаж, а затем имеет дело со звуком и вызывается сразу после функции, которая _выдаёт_ вам оружие... Возможно, здесь происходит то, что какое-то событие, вызванное скриптом, произошло прямо в тот момент, когда вы входили в транспортное средство (например, получение оружия, телепортация или что-то подобное). | - | -| Exception 0x0000005 at 0x534134 | Проблема с уровнями доступа на Windows 7 / Vista | Запуск SA:MP от имени администратора выглядит как решение. | -| Exception 0xC0000005 at 0x544BC8 | См. 0x00544BC8 | См. 0x00544BC8 | -| Exception 0xC0000005 at 0x536DF4 | См. 0x00544BC8 | См. 0x00544BC8 | -| Exception 0xC0000005 at 0x7F120E | Некорректная деталь установлена на транспорт| [См. здесь](CommonClientIssues)| +| Сообщение | Причина | Решение | +| -------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ---------------------------------------------------------- | +| Exception 0xC0000005 at 0x5E5815 | Трудно отследить. Метод, на который указывает этот адрес, делает целую кучу вещей. Он обрабатывает переходы анимаций на основе поверхности, на которой стоит персонаж, а затем имеет дело со звуком и вызывается сразу после функции, которая _выдаёт_ вам оружие... Возможно, здесь происходит то, что какое-то событие, вызванное скриптом, произошло прямо в тот момент, когда вы входили в транспортное средство (например, получение оружия, телепортация или что-то подобное). | - | +| Exception 0x0000005 at 0x534134 | Проблема с уровнями доступа на Windows 7 / Vista | Запуск SA:MP от имени администратора выглядит как решение. | +| Exception 0xC0000005 at 0x544BC8 | См. 0x00544BC8 | См. 0x00544BC8 | +| Exception 0xC0000005 at 0x536DF4 | См. 0x00544BC8 | См. 0x00544BC8 | +| Exception 0xC0000005 at 0x7F120E | Некорректная деталь установлена на транспорт | [См. здесь](CommonClientIssues) | diff --git a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/client/sa-mp.cfg.md b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/client/sa-mp.cfg.md index 9600b54afb8..826fb69826f 100644 --- a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/client/sa-mp.cfg.md +++ b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/client/sa-mp.cfg.md @@ -6,12 +6,12 @@ description: файл конфигурации клиента sa-mp. ## Описание -`sa-mp.cfg` — это файл конфигурации клиента, который позволяет вам изменять настройки, связанные с SA-MP. Этот файл находится в папке 'My Documents\\GTA San Andreas User Files\\SAMP', вашей учетной записи пользователя Windows. Для редактирования этого файла можно использовать текстовый редактор, например, блокнот. +`sa-mp.cfg` — это файл конфигурации клиента, который позволяет вам изменять настройки, связанные с SA-MP. Этот файл находится в папке 'My Documents\\GTA San Andreas User Files\\SAMP', вашей учетной записи пользователя Windows. Для редактирования этого файла можно использовать текстовый редактор, например, блокнот. ## Параметры -| Параметр | Описание | -|---------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| Параметр | Описание | +| ------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | **pagesize** | Позволяет игрокам задавать количество строк, которые отображаются в окне чата. Значение может быть установлено от 10 до 20 строк. Значение по умолчанию — 10 строк. Эту настройку можно изменить в игре, используя команду на стороне клиента /pagesize. | | **fpslimit** | Позволяет игрокам установить определённый лимит [FPS](https://en.wikipedia.org/wiki/Frame_rate), когда в меню GTA:SA активирована опция ограничения кадров. Допустимые значения находятся в диапазоне от 20 до 90. Значение по умолчанию, установленное SA-MP, составляет 50. Эту опцию можно изменить в игре с помощью клиентской команды /fpslimit. | | **disableheadmove** | Данная опция управляет тем, поворачивается ли голова игрока в направлении, куда он смотрит. Значение 1 отключает движения головы, а 0 включает их. Эту опцию можно переключать в игре с помощью клиентской команды /headmove. | diff --git a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/meta/Contributing.md b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/meta/Contributing.md index 85c09e78708..1d62c51c91b 100644 --- a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/meta/Contributing.md +++ b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/meta/Contributing.md @@ -8,7 +8,6 @@ description: Как внести вклад в Wiki SA-MP и документа Если вы хотите помочь с поддержкой определённого языка, откройте документ [`CODEOWNERS`](https://github.com/openmultiplayer/web/blob/master/CODEOWNERS) и добавьте по примеру строку с директорией с переводами вместе с вашим именем пользователя. - ## Редактирование контента На каждой странице есть кнопка, которая переносит вас на страницу с редактированием: @@ -19,7 +18,6 @@ description: Как внести вклад в Wiki SA-MP и документа Сделайте ваши правки и подтвердите "Pull Request" (запрос на слияние), это означает, что руководитель Wiki и другие члены сообщества смогут увидеть ваши изменения, обсудить, что требуется добавить и/или исправить и уже после внести изменения в основной репозиторий. - ## Добавление нового контента Добавление нового контента немного сложнее. Вы можете сделать это двумя способами: @@ -122,7 +120,6 @@ description: Эта страница о различных штуках, вещ Когда вы пишете текст, содержащий имена функций, цифры, выражения или что-либо ещё, не относящееся к стандартной письменной речи, выделяйте их с помощью \`апострофов\`, как здесь. Это позволяет упростить отделение обычной письменной речи от технической документации - имен функций и фрагментов кода. - - ❌ > Функция fopen возвращает значение с тегом File:, не будет проблем на этой строке, если переменная, в которую записывается значение, тоже имеет тег File: (обратите внимание, что регистр символов должен быть одинаковым). Однако, в следующей строке значение 4 добавляется к дескриптору файла. 4 не имеет тега [...] @@ -131,7 +128,6 @@ description: Эта страница о различных штуках, вещ > Функция `fopen` возвращает значение с тегом `File:`, не будет проблем на этой строке, если переменная, в которую записывается значение, тоже имеет тег `File:` (обратите внимание, что регистр символов должен быть одинаковым). Однако, в следующей строке значение 4 добавляется к дескриптору файла. `4` не имеет тега [...] - В примере выше, `fopen` это имя функции, не английское слово, поэтому следует его ограничить сниппетом `code`, чтобы помочь выделить его на фоне остального контента. Так же, если текст отсылается на блок демонстративного кода, это поможет читателю соотнести описание и остальной текст с самим примером в виде кода. @@ -143,26 +139,26 @@ description: Эта страница о различных штуках, вещ - ❌ ```md - | | | - | ------- | ------------------------------------ | - | Здоровье| Статус двигателя | - | 650 | Не повреждён | - | 650-550 | Белый дым | - | 550-390 | Серый дым | - | 390-250 | Чёрный дым | - | < 250 | Горит (взорвётся очень скоро) | + | | | + | -------- | ----------------------------- | + | Здоровье | Статус двигателя | + | 650 | Не повреждён | + | 650-550 | Белый дым | + | 550-390 | Серый дым | + | 390-250 | Чёрный дым | + | < 250 | Горит (взорвётся очень скоро) | ``` - ✔ ```md - | Здоровье| Статус двигателя | - | ------- | ------------------------------------ | - | 650 | Не повреждён | - | 650-550 | Белый дым | - | 550-390 | Серый дым | - | 390-250 | Чёрный дым | - | < 250 | Горит (взорвётся очень скоро) | + | Здоровье | Статус двигателя | + | -------- | ----------------------------- | + | 650 | Не повреждён | + | 650-550 | Белый дым | + | 550-390 | Серый дым | + | 390-250 | Чёрный дым | + | < 250 | Горит (взорвётся очень скоро) | ``` ## Миграция из SA-MP Wiki diff --git a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md index 2d40d4796d9..f60cde0ae63 100644 --- a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md +++ b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md @@ -11,10 +11,10 @@ tags: [] Этот коллбэк вызывается, когда актёр попадает в зону стрима клиента. -| Аргумент | Описание | -| ----------- | ------------------------------------------------------------- | +| Аргумент | Описание | +| ----------- | ----------------------------------------------- | | actorid | ID актёра, который попал в зону стрима клиента. | -| forplayerid | Клиент, в чью зону стрима попал актёр. | +| forplayerid | Клиент, в чью зону стрима попал актёр. | ## Результат diff --git a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md index 82dd2879668..03e27d251bb 100644 --- a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md +++ b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md @@ -11,10 +11,10 @@ tags: [] Этот коллбэк вызывается, когда NPC видет сообщение от клиента. Коллбэк будет вызван каждый раз, когда будет использована функция `SendClientMessageToAll` или когда функция `SendClientMessage` будет адресована NPC. Этот коллбэк не будет вызван, если кто-то просто что-то скажет в чат. Для вариации коллбэка с сообщением игрока в чат, см. NPC:OnPlayerText. -| Аргумент | Описание | -| ------ | ------------------------------- | -| color | Цвет сообщения клиента. | -| text[] | Текст сообщения. | +| Аргумент | Описание | +| -------- | ----------------------- | +| color | Цвет сообщения клиента. | +| text[] | Текст сообщения. | ## Результат diff --git a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md index 0ab4f3101bc..41defeb64b6 100644 --- a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md +++ b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md @@ -11,13 +11,13 @@ tags: [] Этот коллбэк вызывается, когда игрок взаимодействует с диалогом, показанным ему через ShowPlayerDialog. -| Аргумент | Описание | -| ----------- | ----------------------------------------------------------------------------------------------------------------------- | -| playerid | ID игрока, взаимодействующего с диалогом. | -| dialogid | ID диалога, показанного через ShowPlayerDialog, с которым взаимодействует игрок. | -| response | 1 - нажатие на левую кнопку диалога (Enter), 0 нажатие на правую кнопку диалога (ESC) (всегда 1, если показана только 1 кнопка) | -| listitem | ID элемента списка, выбранного игроком (начинается с 0) (если у диалога выбран стиль списка, иначе всегда будет -1). | -| inputtext[] | Текст, введённый игроком в диалог или текст элемента списка, если у диалога выбран стиль списка. | +| Аргумент | Описание | +| ----------- | ------------------------------------------------------------------------------------------------------------------------------- | +| playerid | ID игрока, взаимодействующего с диалогом. | +| dialogid | ID диалога, показанного через ShowPlayerDialog, с которым взаимодействует игрок. | +| response | 1 - нажатие на левую кнопку диалога (Enter), 0 нажатие на правую кнопку диалога (ESC) (всегда 1, если показана только 1 кнопка) | +| listitem | ID элемента списка, выбранного игроком (начинается с 0) (если у диалога выбран стиль списка, иначе всегда будет -1). | +| inputtext[] | Текст, введённый игроком в диалог или текст элемента списка, если у диалога выбран стиль списка. | ## Результат diff --git a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/functions/AddCharModel.md b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/functions/AddCharModel.md index a5442c71edc..258a5791fdf 100644 --- a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/functions/AddCharModel.md +++ b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/functions/AddCharModel.md @@ -11,12 +11,12 @@ tags: [] Функция добавляет новую стороннюю модель ( скин ) игрока для скачивания. Файл модели будет помещен в папку на компьютер игрока Documents\GTA San Andreas User Files\SAMP\cache под названием IP и Порта сервера в виде CRC формы. -| Параметр | Описание | -| -------- | -------------------------------------------------------------------------------------------------------------- | -| baseid | ID существующей базовой модели - скина ( для копирования поведения скина и замены скина при ошибке загрузки ) | -| newid | Новый ID скина в пределах от 20000 до 30000 (10000 слотов) для использования в SetPlayerSkin | -| dffname | Название .dff файла колизии модели, расположенного стандартно в папке models (параметр настройки artpath). | -| txdname | Название .txd файла текстур модели, расположенного стандартно в папке models (параметр настройки artpath). | +| Параметр | Описание | +| -------- | ------------------------------------------------------------------------------------------------------------- | +| baseid | ID существующей базовой модели - скина ( для копирования поведения скина и замены скина при ошибке загрузки ) | +| newid | Новый ID скина в пределах от 20000 до 30000 (10000 слотов) для использования в SetPlayerSkin | +| dffname | Название .dff файла колизии модели, расположенного стандартно в папке models (параметр настройки artpath). | +| txdname | Название .txd файла текстур модели, расположенного стандартно в папке models (параметр настройки artpath). | ## Возвращаемые данные diff --git a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/functions/AddMenuItem.md b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/functions/AddMenuItem.md index 1e321dc3ad8..402307f7bcb 100644 --- a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/functions/AddMenuItem.md +++ b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/functions/AddMenuItem.md @@ -9,11 +9,11 @@ tags: ["menu"] Добавляет элемент в меню. -| Параметр| Описание | -| ------- | -------------------------------- | -| menuid | Id меню | -| column | Столбец ( 0 - 1 ) | -| title[] | Текст | +| Параметр | Описание | +| -------- | ----------------- | +| menuid | Id меню | +| column | Столбец ( 0 - 1 ) | +| title[] | Текст | ## Возвращаемые данные diff --git a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/functions/AddPlayerClass.md b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/functions/AddPlayerClass.md index 63d60354477..c5f21673e12 100644 --- a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/functions/AddPlayerClass.md +++ b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/functions/AddPlayerClass.md @@ -9,19 +9,19 @@ tags: ["player"] Добавляет класс в выбор классов. Класс служит для того, чтоб игрок мог респавниться (появиться) с выбранным скином. -| Name | Description | -| ------------- | ------------------------------------------------------------- | -| modelid | Скин с которым игрок появиться | -| Float:spawn_x | Координаты X, для точки появляения данного класса. | -| Float:spawn_y | Координаты Y, для точки появляения данного класса. | -| Float:spawn_z | Координаты Z, для точки появляения данного класса. | -| Float:z_angle | Угол направление игрока | -| weapon1 | Первое оружие игрока | -| weapon1_ammo | Патроны для первого оружия | -| weapon2 | Второе оружие игрока | -| weapon2_ammo | Патроны для второго оружия | -| weapon3 | Третье оружие игрока | -| weapon3_ammo | Патроны для третьего оружия | +| Name | Description | +| ------------- | -------------------------------------------------- | +| modelid | Скин с которым игрок появиться | +| Float:spawn_x | Координаты X, для точки появляения данного класса. | +| Float:spawn_y | Координаты Y, для точки появляения данного класса. | +| Float:spawn_z | Координаты Z, для точки появляения данного класса. | +| Float:z_angle | Угол направление игрока | +| weapon1 | Первое оружие игрока | +| weapon1_ammo | Патроны для первого оружия | +| weapon2 | Второе оружие игрока | +| weapon2_ammo | Патроны для второго оружия | +| weapon3 | Третье оружие игрока | +| weapon3_ammo | Патроны для третьего оружия | ## Возвращаемые данные diff --git a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/functions/AddPlayerClassEx.md b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/functions/AddPlayerClassEx.md index 215f0ab221d..e15ba9503ff 100644 --- a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/functions/AddPlayerClassEx.md +++ b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/functions/AddPlayerClassEx.md @@ -9,20 +9,20 @@ tags: ["player"] Функция такая же самая как AddPlayerClass, только с дополнительным параметром teamid - установка команды, при выборе класса. -| Параметр | Описание | -| ------------- | ------------------------------------------------------------- | -| teamid | Команда в которой игрок появиться. | -| modelid | Скин с которым игрок появиться | -| Float:spawn_x | Координаты X, для точки появляения данного класса. | -| Float:spawn_y | Координаты Y, для точки появляения данного класса. | -| Float:spawn_z | Координаты Z, для точки появляения данного класса. | -| Float:z_angle | Угол направление игрока | -| weapon1 | Первое оружие игрока | -| weapon1_ammo | Патроны для первого оружия | -| weapon2 | Второе оружие игрока | -| weapon2_ammo | Патроны для второго оружия | -| weapon3 | Третье оружие игрока | -| weapon3_ammo | Патроны для третьего оружия | +| Параметр | Описание | +| ------------- | -------------------------------------------------- | +| teamid | Команда в которой игрок появиться. | +| modelid | Скин с которым игрок появиться | +| Float:spawn_x | Координаты X, для точки появляения данного класса. | +| Float:spawn_y | Координаты Y, для точки появляения данного класса. | +| Float:spawn_z | Координаты Z, для точки появляения данного класса. | +| Float:z_angle | Угол направление игрока | +| weapon1 | Первое оружие игрока | +| weapon1_ammo | Патроны для первого оружия | +| weapon2 | Второе оружие игрока | +| weapon2_ammo | Патроны для второго оружия | +| weapon3 | Третье оружие игрока | +| weapon3_ammo | Патроны для третьего оружия | ## Возвращаемые данные diff --git a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/functions/AddSimpleModelTimed.md b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/functions/AddSimpleModelTimed.md index cff670b914a..8fdee0afc00 100644 --- a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/functions/AddSimpleModelTimed.md +++ b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/functions/AddSimpleModelTimed.md @@ -12,15 +12,15 @@ tags: [] Аналог AddSimpleModel, только с дополнительными крайними двумя параметрами времени. Добавляет сторонний объект для скачивания. Файл модели будет помещен в папку на компьютер игрока Documents\GTA San Andreas User Files\SAMP\cache под названием IP и Порта сервера в виде CRC. -| Параметр | Описание | -| ------------ | --------------------------------------------------------------------------------------------------------------------------- | -| virtualworld | Виртуальный мир, в котором объект доступен. Используйте -1 для всех миров. | -| baseid | ID существующего объекта ( для замены объекта при ошибке загрузки ) | -| newid | ID нового объекта в пределах от -1000 до -30000 (29000 слотов) для использования в CreateObject или CreatePlayerObject. | -| dffname | Название .dff файла колизии модели, расположенного стандартно в папке models (параметр настройки artpath). | -| txdname | Название .txd файла текстур модели, расположенного стандартно в папке models (параметр настройки artpath). | -| timeon | Время игрового мира (часы), со скольки объект виден. | -| timeoff | Время игрового мира (часы), когда объект пропадает. | +| Параметр | Описание | +| ------------ | ----------------------------------------------------------------------------------------------------------------------- | +| virtualworld | Виртуальный мир, в котором объект доступен. Используйте -1 для всех миров. | +| baseid | ID существующего объекта ( для замены объекта при ошибке загрузки ) | +| newid | ID нового объекта в пределах от -1000 до -30000 (29000 слотов) для использования в CreateObject или CreatePlayerObject. | +| dffname | Название .dff файла колизии модели, расположенного стандартно в папке models (параметр настройки artpath). | +| txdname | Название .txd файла текстур модели, расположенного стандартно в папке models (параметр настройки artpath). | +| timeon | Время игрового мира (часы), со скольки объект виден. | +| timeoff | Время игрового мира (часы), когда объект пропадает. | ## Возвращаемые данные @@ -38,7 +38,6 @@ public OnGameModeInit() } ``` - ## Примечания :::tip diff --git a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticPickup.md b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticPickup.md index 6a0d99762d2..ecebb74e897 100644 --- a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticPickup.md +++ b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticPickup.md @@ -7,16 +7,16 @@ tags: [] ## Описание -Эта функция добавляет статический пикап в игру. Эти пикапы поддерживают: оружие, здоровье, броня и т.д., с возможностью работы этих функций без скрипта (оружие/здоровье/броня будет выдано автоматически если в параметре ```model``` указан соответствующий ID). - -| Параметр | Описание | -| ----------------------------------- | ----------------------------------------------------------------------------------- | -| [model](../resources/pickupids) | Модель пикапа. | -| [type](../resources/pickuptypes) | Тип пикапа. Определяет реакцию пикапа при поднятии. | -| Float:X | Координата X для создания пикапа. | -| Float:Y | Координата Y для создания пикапа. | -| Float:Z | Координата Z для создания пикапа. | -| virtualworld | ID виртуального мира в который следует поместить пикап (-1 чтобы поместить во все миры). | +Эта функция добавляет статический пикап в игру. Эти пикапы поддерживают: оружие, здоровье, броня и т.д., с возможностью работы этих функций без скрипта (оружие/здоровье/броня будет выдано автоматически если в параметре `model` указан соответствующий ID). + +| Параметр | Описание | +| -------------------------------- | ---------------------------------------------------------------------------------------- | +| [model](../resources/pickupids) | Модель пикапа. | +| [type](../resources/pickuptypes) | Тип пикапа. Определяет реакцию пикапа при поднятии. | +| Float:X | Координата X для создания пикапа. | +| Float:Y | Координата Y для создания пикапа. | +| Float:Z | Координата Z для создания пикапа. | +| virtualworld | ID виртуального мира в который следует поместить пикап (-1 чтобы поместить во все миры). | ## Возвращаемые данные diff --git a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSkin.md b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSkin.md index 1d304911b49..156185e0614 100644 --- a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSkin.md +++ b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerSkin.md @@ -9,9 +9,9 @@ tags: ["player"] Возвращает значение ID скина игрока. -| Параметр | Описание | -| -------- | ---------------------------------------- | -| playerid | Игрок, скин которого хотите получить. | +| Параметр | Описание | +| -------- | ------------------------------------- | +| playerid | Игрок, скин которого хотите получить. | ## Возвращаемые данные diff --git a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/server/ControllingServer.md b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/server/ControllingServer.md index bf598bdc2cf..07b8daa87f3 100644 --- a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/server/ControllingServer.md +++ b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/server/ControllingServer.md @@ -166,7 +166,7 @@ unbanip 13.37.13.37 | `/rcon gmx` | Загрузит следующий игровой мод, указанный в `gamemodes` в [server.cfg](server.cfg). | | `/rcon reloadbans` | Обновляет список блокировок из файла samp.ban. | | `/rcon reloadlog` | Перезагружает файл server_log.txt. Нет видимого эффекта. | -| `/rcon say` | Отправить сообщение в чат на сервере из RCON (_пример: `/rcon say привет всем` выведет всем в чат `Admin: привет всем`). | +| `/rcon say` | Отправить сообщение в чат на сервере из RCON (\_пример: `/rcon say привет всем` выведет всем в чат `Admin: привет всем`). | | `/rcon players` | Выводит список игроков на сервере (с их именами, IP и пингом). | | `/rcon banip [IP]` | Блокирует указанный IP (_пример: /rcon banip 127.0.0.1_). | | `/rcon unbanip [IP]` | Разблокирует указанный IP (_пример: /rcon unbanip 127.0.0.1_). | diff --git a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/tutorials/servervariablesystem.md b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/tutorials/servervariablesystem.md index 225acb3520c..ed3713804ef 100644 --- a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/tutorials/servervariablesystem.md +++ b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/tutorials/servervariablesystem.md @@ -5,7 +5,6 @@ sidebar_label: Система серверных переменных description: Система серверных переменных (в сокращении SVar) - это новый способ динамического создания серверных переменных в глобальном пространстве, т.е. к одной переменной можно получить доступ и из игрового мода (gamemode), и из подключаемого сценария (filterscript). --- - Система **серверных переменных** (в сокращении **SVar**) - это новый способ динамического создания серверных переменных в глобальном пространстве, т.е. к одной переменной можно получить доступ и из игрового мода (gamemode), и из подключаемого сценария (filterscript). Они работают точно так же, как [PVars](perplayervariablesystem), но не привязаны к конкретному ID игрока. diff --git a/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md b/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md index 7969eb31759..7cde450feb7 100644 --- a/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md +++ b/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md @@ -9,10 +9,10 @@ tags: [] Ta "callback" se pokliče vsakič, ko NPC vidi "ClientMessage" (sporočilo, ki ga pošlje "client"). To bo vsakič, ko se prikliče funkcijo `SendClientMessageToAll` in vsakič, ko se funkcijo" SendClientMessage "pošlje NPC. Ta povratni klic ne bo poklican, ko nekdo nekaj reče. Za besedilno različico predvajalnika glejte funkcijo NPC: "OnPlayerText". -| Ime | Opis | -| ------ | ------------------------------------ | -| color | Barva "ClientMessage" sporočila . | -| text[] | Pravo sporočilo. | +| Ime | Opis | +| ------ | --------------------------------- | +| color | Barva "ClientMessage" sporočila . | +| text[] | Pravo sporočilo. | ## Returns diff --git a/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md b/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md index 9d164f9e2e5..0b897b8b344 100644 --- a/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md +++ b/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md @@ -9,13 +9,13 @@ tags: [] Ta "callback" se pokliče, ko se predvajalnik odzove na pogovorno okno s funkcijo "ShowPlayerDialog" s klikom na gumb, s pritiskom na tipko ENTER/ESC ali z dvojnim klikom na element seznama (če uporabljate pogovorno okno sloga seznama). -| Ime | Opis | -| ----------- | -------------------------------------------------------------------------------------------------------------------------------------- | -| playerid | ID igralca, ki se je odzval na dialog. | -| dialogid | ID pogovornega okna, na katerega se je predvajalnik odzval, dodeljena iz "ShowPlayerDialog". | -| response | 1 za levi in ​​0 za desni gumb (če je prikazan samo en gumb, vedno 1). | -| listitem | ID seznama elementa, ki ga je izbrala naprava (začne se pri 0) (samo če uporabljate pogovorno okno za slog seznama, sicer bo -1). | -| inputtext[] | Besedilo vneseno v "input box" s strani igralca ali besedilo izbranega elementa seznama. | +| Ime | Opis | +| ----------- | --------------------------------------------------------------------------------------------------------------------------------- | +| playerid | ID igralca, ki se je odzval na dialog. | +| dialogid | ID pogovornega okna, na katerega se je predvajalnik odzval, dodeljena iz "ShowPlayerDialog". | +| response | 1 za levi in ​​0 za desni gumb (če je prikazan samo en gumb, vedno 1). | +| listitem | ID seznama elementa, ki ga je izbrala naprava (začne se pri 0) (samo če uporabljate pogovorno okno za slog seznama, sicer bo -1). | +| inputtext[] | Besedilo vneseno v "input box" s strani igralca ali besedilo izbranega elementa seznama. | ## Returns @@ -34,7 +34,7 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if (dialogid == DIALOG_RULES) { - if (response) // Če so kliknili 'Da' ali pritisnili ENTER + if (response) // Če so kliknili 'Da' ali pritisnili ENTER { SendClientMessage(playerid, COLOR_GREEN, "Hvala, ker ste sprejeli pravila!"); } @@ -83,7 +83,7 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) // definiramo tretje pogovorno okno, spet je vrednost večja od vrednosti prejšnjega pogovornega okna #define DIALOG_WEAPONS 3 -// V ukazu pokažemo ta dialog +// V ukazu pokažemo ta dialog ShowPlayerDialog(playerid, DIALOG_WEAPONS, DIALOG_STYLE_LIST, "Orožje ", "Desert Eagle\nAK-47\nCombat Shotgun", "Izaberi", "Odnehaj"); public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) diff --git a/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnEnterExitModShop.md b/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnEnterExitModShop.md index 3fb6bcada63..4e2c57e2176 100644 --- a/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnEnterExitModShop.md +++ b/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnEnterExitModShop.md @@ -9,11 +9,11 @@ tags: [] Ta povratni klic se pokliče, ko igralec vstopi v mod trgovino ali jo zapusti. -| Ime | Opis | -| ---------- | ------------------------------------------------------------------------ | -| playerid | ID predvajalnika, ki je vstopil v modshop ali izstopil iz njega | -| enterexit | 1, če je igralec vnesel 0, če je zapustil modshop | -| interiorid | Modshop notranji ID, ki ga predvajalnik vnese (0, če izstopi) | +| Ime | Opis | +| ---------- | --------------------------------------------------------------- | +| playerid | ID predvajalnika, ki je vstopil v modshop ali izstopil iz njega | +| enterexit | 1, če je igralec vnesel 0, če je zapustil modshop | +| interiorid | Modshop notranji ID, ki ga predvajalnik vnese (0, če izstopi) | ## Returns diff --git a/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnObjectMoved.md b/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnObjectMoved.md index 655d0bbca85..97d8121d5b4 100644 --- a/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnObjectMoved.md +++ b/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnObjectMoved.md @@ -1,7 +1,7 @@ --- title: OnObjectMoved sidebar_label: OnObjectMoved -description: Ta "callback" se pokliče, ko se objekt premakne po MoveObject (ko se neha premikati). +description: Ta "callback" se pokliče, ko se objekt premakne po MoveObject (ko se neha premikati). tags: [] --- diff --git a/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickMap.md b/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickMap.md index c3656f7b631..4c670e7d28f 100644 --- a/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickMap.md +++ b/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickMap.md @@ -9,12 +9,12 @@ tags: ["player"] OnPlayerClickMap se pokliče, ko si igralec postavi tarčo(target/waypoint) na zemljevidu menija za premor (desni klik). -| Ime | Opis | -| -------- | -------------------------------------------------------------------------------------------- | -| playerid | ID igralec, ki je postavil tarčo(waypoint) na zemljevidu | -| Float:fX | X plavajoče koordinate, kjer je igralec kliknil | -| Float:fY | Y plavajoče koordinate, kjer je igralec kliknil | -| Float:fZ | Z plavajoče koordinate, kjer je igralec kliknil (nepravilno / netočno - glej opombe spodaj) | +| Ime | Opis | +| -------- | ------------------------------------------------------------------------------------------- | +| playerid | ID igralec, ki je postavil tarčo(waypoint) na zemljevidu | +| Float:fX | X plavajoče koordinate, kjer je igralec kliknil | +| Float:fY | Y plavajoče koordinate, kjer je igralec kliknil | +| Float:fZ | Z plavajoče koordinate, kjer je igralec kliknil (nepravilno / netočno - glej opombe spodaj) | ## Returns diff --git a/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayer.md b/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayer.md index 38843bdb1c6..0b9c92c71da 100644 --- a/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayer.md +++ b/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayer.md @@ -9,11 +9,11 @@ tags: ["player"] Kliče se, ko igralec dvakrat klikne na igralca na semaforju (TAB). -| Ime | Opis | -| --------------- | ---------------------------------------------------- | -| playerid | ID igralec, ki je kliknil na igralca na semaforju. | -| clickedplayerid | ID igralec, na katerega se klikne. | -| source | Vir klika predvajalnika. | +| Ime | Opis | +| --------------- | -------------------------------------------------- | +| playerid | ID igralec, ki je kliknil na igralca na semaforju. | +| clickedplayerid | ID igralec, na katerega se klikne. | +| source | Vir klika predvajalnika. | ## Returns diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/awesome.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/awesome.md index 589b0486998..8e664875396 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/awesome.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/awesome.md @@ -154,4 +154,4 @@ description: Информна листа корисних алата, библи - **[Nickk's TextDraw Editor](https://github.com/Nickk888SAMP/TextDraw-Editor)** - Уредник TextDraw-ова који има неке напредне функције. - **[Ultimate Creator](https://github.com/NexiusTailer/Ultimate-Creator)** - Напредни уредник мапе са многим функцијама. - **[Fusez's Map Editor](https://github.com/fusez/Map-Editor-V3)** - Ин-игре уредник мапе за SA:MP. -- **[Texture Studio](https://github.com/Pottus/Texture-Studio)** - Ово је уредник мапе у игри који ће вам омогућити да текстурите до индекса материјала 15 (16 материјала) као и да поставите боју за тај индекс материјала на објектима. \ No newline at end of file +- **[Texture Studio](https://github.com/Pottus/Texture-Studio)** - Ово је уредник мапе у игри који ће вам омогућити да текстурите до индекса материјала 15 (16 материјала) као и да поставите боју за тај индекс материјала на објектима. diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/client/ClientCommands.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/client/ClientCommands.md index 440e5740727..761f5765301 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/client/ClientCommands.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/client/ClientCommands.md @@ -4,39 +4,39 @@ sidebar_label: "Клијент Команде" descripion: Листа свих команди за клијент. --- -| Команда | Дескрипција | -| -------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| /quit (/q) | Ова команда говори сама по себи, излази из игре. Такође можете користити /q, то је иста команда, само скраћена. | -| /save | /save је највероватније најчешће коришћена подразумевана команда, и вероватно најкориснија. Када упишете /save, ваша тренутна локација је сачувана у savedpositions.txt фајлу који се налази у директоријуму ваших корисничких датотека, који можете користити у скриптама. | -| /rs | /rs (Raw Save) је као /save, али ова команда чува само вашу тренутну позицију и угао окретања у фајлу rawpositions.txt који се налази у директоријуму ваших корисничких датотека. Не чувају се додатне информације попут класе и оружја. | -| /interior | Делимично важна команда као /save, ова команда просто приказује тренутни ентеријер у ћаскању (in chat). | -| /fpslimit | Ова команда поставља ограничење вашем FPS-у (Frames Per Second) за вашу игру. Што је веће ограничење, ваша игра је више глатка. Нема ефекта ако је могућност за ограничење искључено у графичким опцијама. Ограничење може бити постављено између 20 и 90. | -| /pagesize | /pagesize служи за одабир броја линија за ћаскање (for chat) које ће се приказати. Ово може бити све од 10 до 20 линија. Pagesize је 10 подразумевано. | -| /headmove | Ова команда ће омогућити/онемогућити покрете главе играча, међутим њима се рукује локално, тако да ће други играчи и даље видети како се ваша глава помера. | -| /timestamp | Ова команда ће приказати/сакрити време поред свих порука у ћаскању (in chatbox). Приказано време је време рачунара, а не сервера. | -| /dl | DL означава ознаке за отклањање грешака. Ова команда пребацује ознаке за отклањање грешака на возилима, које приказују ID возила, модел, здравље, да ли је возило унапред оптерећено, удаљеност од играча, приколицу, расположива места, тренутну позицију и положај мријеста (spawn position). | -| /nametagstatus | Када је омогућена (што је подразумевано), играчи ће видети малу икону пешчаног сата поред ознаке имена паузираних играча. Ово укључује минимизирање (alt-tab), мени за паузу (ESC), изгубљену везу (crash/timeout) и када правите снимке екрана који замрзавају игру више од 3 секунде. | -| /mem | Приказује тренутну количину коришћења меморије. (Иако се обично само штампа 128 MB.) | -| /audiomsg | Омогућава/онемогућава поруку која се штампа када се URL стримује на клијенту. | -| /fontsize | Мења величину фонта UI-a (chat, dialogs etc.). Важећа величина фонта је од -3 до 5. | -| /ctd | Ова команда је додата у SA-MP 0.3.7 RC2 верзији. Омогућава клијенту отклањање грешака циља камере играча. | -| /rcon | Више повезано са сервером него са клијентом. Ова команда се користи за извршавање RCON команди. RCON је уграђени систем администрације. RCON означава за [Remote Control](../server/ControllingServer#using-rcon). | -| /hudscalefix | Ова команда је додата у SA-MP 0.3.7 R3. Омогућава/онемогућава поправку скале радара, тако да се радар у игри боље скалира у широким резолуцијама (тј. без више 'јaja за проналажење'). Ово подешава 'nohudscale' опцију у sa-mp.cfg. | -## Фајл sa-mp.cfg +| Команда | Дескрипција | +| -------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| /quit (/q) | Ова команда говори сама по себи, излази из игре. Такође можете користити /q, то је иста команда, само скраћена. | +| /save | /save је највероватније најчешће коришћена подразумевана команда, и вероватно најкориснија. Када упишете /save, ваша тренутна локација је сачувана у savedpositions.txt фајлу који се налази у директоријуму ваших корисничких датотека, који можете користити у скриптама. | +| /rs | /rs (Raw Save) је као /save, али ова команда чува само вашу тренутну позицију и угао окретања у фајлу rawpositions.txt који се налази у директоријуму ваших корисничких датотека. Не чувају се додатне информације попут класе и оружја. | +| /interior | Делимично важна команда као /save, ова команда просто приказује тренутни ентеријер у ћаскању (in chat). | +| /fpslimit | Ова команда поставља ограничење вашем FPS-у (Frames Per Second) за вашу игру. Што је веће ограничење, ваша игра је више глатка. Нема ефекта ако је могућност за ограничење искључено у графичким опцијама. Ограничење може бити постављено између 20 и 90. | +| /pagesize | /pagesize служи за одабир броја линија за ћаскање (for chat) које ће се приказати. Ово може бити све од 10 до 20 линија. Pagesize је 10 подразумевано. | +| /headmove | Ова команда ће омогућити/онемогућити покрете главе играча, међутим њима се рукује локално, тако да ће други играчи и даље видети како се ваша глава помера. | +| /timestamp | Ова команда ће приказати/сакрити време поред свих порука у ћаскању (in chatbox). Приказано време је време рачунара, а не сервера. | +| /dl | DL означава ознаке за отклањање грешака. Ова команда пребацује ознаке за отклањање грешака на возилима, које приказују ID возила, модел, здравље, да ли је возило унапред оптерећено, удаљеност од играча, приколицу, расположива места, тренутну позицију и положај мријеста (spawn position). | +| /nametagstatus | Када је омогућена (што је подразумевано), играчи ће видети малу икону пешчаног сата поред ознаке имена паузираних играча. Ово укључује минимизирање (alt-tab), мени за паузу (ESC), изгубљену везу (crash/timeout) и када правите снимке екрана који замрзавају игру више од 3 секунде. | +| /mem | Приказује тренутну количину коришћења меморије. (Иако се обично само штампа 128 MB.) | +| /audiomsg | Омогућава/онемогућава поруку која се штампа када се URL стримује на клијенту. | +| /fontsize | Мења величину фонта UI-a (chat, dialogs etc.). Важећа величина фонта је од -3 до 5. | +| /ctd | Ова команда је додата у SA-MP 0.3.7 RC2 верзији. Омогућава клијенту отклањање грешака циља камере играча. | +| /rcon | Више повезано са сервером него са клијентом. Ова команда се користи за извршавање RCON команди. RCON је уграђени систем администрације. RCON означава за [Remote Control](../server/ControllingServer#using-rcon). | +| /hudscalefix | Ова команда је додата у SA-MP 0.3.7 R3. Омогућава/онемогућава поправку скале радара, тако да се радар у игри боље скалира у широким резолуцијама (тј. без више 'јaja за проналажење'). Ово подешава 'nohudscale' опцију у sa-mp.cfg. | -| Опција | Дескрипција | -|-----------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| -| pagesize | Види /pagesize. | -| fpslimit | Види /fpslimit. | -| disableheadmove | Види /headmove. | -| timestamp | Види /timestamp. | -| ime | Ово контролише да ли унос у прозору за ћаскање подржава IME (Input Method Editor) текстуално уређивање и пребацивање језика. 1 омогућава IME, 0 онемогућава. | -| audiomsgoff | Види /audiomsg. | -| multicore | Прелази на то да ли SA-MP клијент користи више CPU језгара приликом рада. Подразумевано је 1 (КОРИСТИ више CPU језгара). Подесите на 0 ако имате проблема са мишем. | -| directmode | Ово омогућава играчима са проблемима у цртању текста у ћаскању да користе спорији директан режим рендеровања текста на екрану. 0 за онемогућавање, 1 за омогућавање. | -| audioproxyoff | Ако је ова опција подешена на 1, и ако је постављен прокси сервер у вашим Windows Internet Options, прокси неће бити коришћен приликом репродукције аудио стримова у SA-MP. | -| nonametagstatus | Види /nametagstatus. | -| fontface | Омогућава вам да промените фонт у ћаскању, дијалозима и табли са резултатима. На пример, fontface="Comic Sans MS". Нема званичну подршку и може изазвати проблеме. | -| fontweight | Ова опција прелази да ли је фонт у ћаскању подебљан или не. 0 = ПОДЕБЉАН (подразумевано), а 1 = НОРМАЛАН. | -| nohudscale | Ова опција је додата у 0.3.7 R3. Види /hudscalefix. | +## Фајл sa-mp.cfg +| Опција | Дескрипција | +| --------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| pagesize | Види /pagesize. | +| fpslimit | Види /fpslimit. | +| disableheadmove | Види /headmove. | +| timestamp | Види /timestamp. | +| ime | Ово контролише да ли унос у прозору за ћаскање подржава IME (Input Method Editor) текстуално уређивање и пребацивање језика. 1 омогућава IME, 0 онемогућава. | +| audiomsgoff | Види /audiomsg. | +| multicore | Прелази на то да ли SA-MP клијент користи више CPU језгара приликом рада. Подразумевано је 1 (КОРИСТИ више CPU језгара). Подесите на 0 ако имате проблема са мишем. | +| directmode | Ово омогућава играчима са проблемима у цртању текста у ћаскању да користе спорији директан режим рендеровања текста на екрану. 0 за онемогућавање, 1 за омогућавање. | +| audioproxyoff | Ако је ова опција подешена на 1, и ако је постављен прокси сервер у вашим Windows Internet Options, прокси неће бити коришћен приликом репродукције аудио стримова у SA-MP. | +| nonametagstatus | Види /nametagstatus. | +| fontface | Омогућава вам да промените фонт у ћаскању, дијалозима и табли са резултатима. На пример, fontface="Comic Sans MS". Нема званичну подршку и може изазвати проблеме. | +| fontweight | Ова опција прелази да ли је фонт у ћаскању подебљан или не. 0 = ПОДЕБЉАН (подразумевано), а 1 = НОРМАЛАН. | +| nohudscale | Ова опција је додата у 0.3.7 R3. Види /hudscalefix. | diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/client/CrashAddresses.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/client/CrashAddresses.md index b0dd1ada446..a07851db466 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/client/CrashAddresses.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/client/CrashAddresses.md @@ -3,35 +3,35 @@ title: Креш адресе sidebar_label: Креш адресе --- -Испод је табела са неким уобичајеним адресама пада система, које можете користити да помогнете у праћењу проблема и спречите његово појављивање у будућности. +Испод је табела са неким уобичајеним адресама пада система, које можете користити да помогнете у праћењу проблема и спречите његово појављивање у будућности. У већини случајева, падови клијента се дешавају због проблема у скрипти. Ипак, вреди напоменути да је SA:MP данас прилично стабилан. ## Адресе пада клијента -| УЧЕСТАЛОСТ | АДРЕСА | УЗРОК | РЕШЕЊЕ | -| --------- | ------------------------ | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| Ретко | 0x00000000 | САМП се не инсталира. | Поново инсталирај игру, увери се да синглплејер ради. Ако имаш инсталиране модове, уклони их. | -| Ретко | 0x006E3D17 | Проблем везан за скин. Често се дешава када се мења скин играча који је у возилу или тек улази/излази из њега. | Увери се да је играч на ногама пре него што мењаш његов скин. | -| Ретко | 0x0058370A | Тешко је пратити. Изгледа да је проблем везан за возило/камеру. Појављује се када скрипта покуша да убаци играча у возило, али возило у које се играч телепортује још није доступно и/или рендеровано у свету. | Сачекај неколико стотина милисекунди пре него што телепортујеш играча у новокреирано возило. Још једно решење је коришћење SetCameraBehindPlayer пре телепортације у возило. | -| Ретко | 0x0040F64C |Проблем у Windows 7/Vista у вези са дозволама. Проблем је у инсталер верзији коју користи SA -клијент. | Ажурирај SAMP на 0.3.7. Ако се проблем и даље јавља, преименуј свој GTASA директоријум. | -| Ретко | 0x0059F8B4 | Дође до грешке када клијент не успе да учита SA објекте. Обично је проблем у некој битној датотеци, као што је samp.img, која недостаје. | Поново инсталирај клијент. Покушај да покренеш инсталер као администратор ако користиш Windows Vista/7. | -| Ретко | 0x00746929 ИЛИ 0x0081214A | Лоше конфигурисана подешавања клијента. | Стопирај "gta_sa.exe" користећи Task Manager. | -| Често | 0x007F0BF7 | Проблем везан за надоградње возила. Често је узрок када сервер покуша да стави неважећу надоградњу на возило (нпр. NOS или спојлери на мотору). Други узроци могу бити лоше клијентске модификације возила. | На форумима постоји неколико скрипти са провером грешака у вези овог проблема. | -| Често | 0x00544BC8 | Проблем везан за објекте. Типично се дешава када се превише објеката приказује клијенту, тј. више него што може да поднесе. | Практично решење може бити коришћење хендлера за објекте/стримера. Многи стримери на форумима имају конфигурационе поставке које смањују максималан број видљивих објеката за играча у било ком тренутку. | -| Често | 0x00415D47 ИЛИ 0x00536DF4 | Проблем везан за текстуре објеката. Типично се јавља када је учитано превише текстура објеката за клијент. | Проблем на ниском нивоу који је тешко пратити и поправити. Мислим да је на неки начин везан за колизије. Појављује се насумично, у зависности од објекта. Покушај да уклониш групе објеката и користи процес елиминације да утврдиш који објекти изазивају проблем и уклони их из режима. | -| Ретко | 0x593C6F | Када је број објеката пљачке (које покупиш док пљачкаш кућу) превелик. | Смањи број објеката пљачке. | +| УЧЕСТАЛОСТ | АДРЕСА | УЗРОК | РЕШЕЊЕ | +| ---------- | --------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| Ретко | 0x00000000 | САМП се не инсталира. | Поново инсталирај игру, увери се да синглплејер ради. Ако имаш инсталиране модове, уклони их. | +| Ретко | 0x006E3D17 | Проблем везан за скин. Често се дешава када се мења скин играча који је у возилу или тек улази/излази из њега. | Увери се да је играч на ногама пре него што мењаш његов скин. | +| Ретко | 0x0058370A | Тешко је пратити. Изгледа да је проблем везан за возило/камеру. Појављује се када скрипта покуша да убаци играча у возило, али возило у које се играч телепортује још није доступно и/или рендеровано у свету. | Сачекај неколико стотина милисекунди пре него што телепортујеш играча у новокреирано возило. Још једно решење је коришћење SetCameraBehindPlayer пре телепортације у возило. | +| Ретко | 0x0040F64C | Проблем у Windows 7/Vista у вези са дозволама. Проблем је у инсталер верзији коју користи SA | +| клијент. | Ажурирај SAMP на 0.3.7. Ако се проблем и даље јавља, преименуј свој GTASA директоријум. | +| Ретко | 0x0059F8B4 | Дође до грешке када клијент не успе да учита SA објекте. Обично је проблем у некој битној датотеци, као што је samp.img, која недостаје. | Поново инсталирај клијент. Покушај да покренеш инсталер као администратор ако користиш Windows Vista/7. | +| Ретко | 0x00746929 ИЛИ 0x0081214A | Лоше конфигурисана подешавања клијента. | Стопирај "gta_sa.exe" користећи Task Manager. | +| Често | 0x007F0BF7 | Проблем везан за надоградње возила. Често је узрок када сервер покуша да стави неважећу надоградњу на возило (нпр. NOS или спојлери на мотору). Други узроци могу бити лоше клијентске модификације возила. | На форумима постоји неколико скрипти са провером грешака у вези овог проблема. | +| Често | 0x00544BC8 | Проблем везан за објекте. Типично се дешава када се превише објеката приказује клијенту, тј. више него што може да поднесе. | Практично решење може бити коришћење хендлера за објекте/стримера. Многи стримери на форумима имају конфигурационе поставке које смањују максималан број видљивих објеката за играча у било ком тренутку. | +| Често | 0x00415D47 ИЛИ 0x00536DF4 | Проблем везан за текстуре објеката. Типично се јавља када је учитано превише текстура објеката за клијент. | Проблем на ниском нивоу који је тешко пратити и поправити. Мислим да је на неки начин везан за колизије. Појављује се насумично, у зависности од објекта. Покушај да уклониш групе објеката и користи процес елиминације да утврдиш који објекти изазивају проблем и уклони их из режима. | +| Ретко | 0x593C6F | Када је број објеката пљачке (које покупиш док пљачкаш кућу) превелик. | Смањи број објеката пљачке. | ## Кодови упозорења у чету. -| ПОРУКЕ | УЗРОК | РЕШЕЊЕ | -| -------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------ | -| Exception 0xC0000005 at 0x5E5815 | Тешко је пратити. Метода на коју ова адреса указује ради многе ствари. Она обрађује мешање анимација у зависности од површине на којој пешак стоји, а затим се бави звуком, и позива се одмах након функције која даје оружја... Можда се овде десило да се неки догађај изазван скриптом догодио тачно у тренутку када си улазио у возило (нпр. добијање оружја, телепортација или нешто слично). | - | -| Exception 0x0000005 at 0x534134 | Проблем са нивоима приступа у Windows 7 / Vista | Покретање SA:MP-а као администратора изгледа да решава проблем. | -| Exception 0xC0000005 at 0x544BC8 | Погледај 0x00544BC8 | Погледај 0x00544BC8 | -| Exception 0xC0000005 at 0x536DF4 | Погледај 0x00544BC8 | Погледај 0x00544BC8 | -| Exception 0xC0000005 at 0x7F120E | Неправилна надоградњa на возилу. | Инсталирали сте модификације возила (Handling, vehicles), јер SA -не учитава ваш Handling.cfg и Vehicles.ide. Ако подесите подешавања, могли бисте возити брже од осталих, што би било неправедно, па се подешавања учитавају из изворног SA:MP-а администратора. Укратко, SAMP неће учитати ваша модификована подешавања возила. | -| Exception At Address: 0x0040FB80 | Чест пад на Windows 7 x64 рачунарима. Дешава се када га покренете у режиму компатибилности за Windows 2000, Windows XP или Windows Vista (било који service pack). | Онемогућите компатибилност и покрените gta_sa.exe као администратор. | -| Exception At Address:0x0071A708 | Непознат | Онемогућавање Legend-а у Options > Display Options. | -| Exception at Address: 0x004DFE92 | Оштећена подешавања | Избришите ваш gta_sa.set фајл у фолдеру Documents. | +| ПОРУКЕ | УЗРОК | РЕШЕЊЕ | +| --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------- | +| Exception 0xC0000005 at 0x5E5815 | Тешко је пратити. Метода на коју ова адреса указује ради многе ствари. Она обрађује мешање анимација у зависности од површине на којој пешак стоји, а затим се бави звуком, и позива се одмах након функције која даје оружја... Можда се овде десило да се неки догађај изазван скриптом догодио тачно у тренутку када си улазио у возило (нпр. добијање оружја, телепортација или нешто слично). | - | +| Exception 0x0000005 at 0x534134 | Проблем са нивоима приступа у Windows 7 / Vista | Покретање SA:MP-а као администратора изгледа да решава проблем. | +| Exception 0xC0000005 at 0x544BC8 | Погледај 0x00544BC8 | Погледај 0x00544BC8 | +| Exception 0xC0000005 at 0x536DF4 | Погледај 0x00544BC8 | Погледај 0x00544BC8 | +| Exception 0xC0000005 at 0x7F120E | Неправилна надоградњa на возилу. | Инсталирали сте модификације возила (Handling, vehicles), јер SA | +| не учитава ваш Handling.cfg и Vehicles.ide. Ако подесите подешавања, могли бисте возити брже од осталих, што би било неправедно, па се подешавања учитавају из изворног SA:MP-а администратора. Укратко, SAMP неће учитати ваша модификована подешавања возила. | +| Exception At Address: 0x0040FB80 | Чест пад на Windows 7 x64 рачунарима. Дешава се када га покренете у режиму компатибилности за Windows 2000, Windows XP или Windows Vista (било који service pack). | Онемогућите компатибилност и покрените gta_sa.exe као администратор. | +| Exception At Address:0x0071A708 | Непознат | Онемогућавање Legend-а у Options > Display Options. | +| Exception at Address: 0x004DFE92 | Оштећена подешавања | Избришите ваш gta_sa.set фајл у фолдеру Documents. | diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/client/sa-mp.cfg.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/client/sa-mp.cfg.md index eeebc7357f1..0a6918e0a95 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/client/sa-mp.cfg.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/client/sa-mp.cfg.md @@ -10,18 +10,18 @@ description: Конфигурациони фајл SA-MP клијента. ## Подешавања -| Опција | Опис | -|---------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| -| **pagesize** | Ово омогућава играчима да подесе број редова приказаних у ћаскању. Може бити подешено између 10 и 20 редова. Подразумевано је 10 редова. Ова опција може бити подешена у игри користећи клијентску команду /pagesize. | -| **fpslimit** | Ово омогућава играчима да подесе специфичан [FPS](https://sr.wikipedia.org/wiki/Пуцачина_из_првог_лица"https://sr.wikipedia.org/wiki/Пуцачина_из_првог_лица") лимит, када је опција ограничења фрејмова омогућена у GTA -менију. Прихваћене вредности су од 20 до 90. Подразумевано подешено од стране SA-MP је 50. Ова опција може бити промењена у игри са клијентском командом /fpslimit. | -| **disableheadmove** | Ова опција контролише да ли се главе играча крећу у смеру у којем гледају. 1 онемогућава покрет главе, 0 омогућава. Ова опција може бити прелазна у игри помоћу клијентске команде /headmove. | -| **timestamp** | Ово омогућава играчима да прикажу локални временски жиг поред ћаскања. 1 омогућава временске жигове, а 0 их онемогућава. Ово се може прелазити у игри користећи клијентску команду /timestamp. | -| **ime** | Ово контролише да ли унос ћаскања подржава уређивање текста методом уноса и прелазак између језика. 1 омогућава IME, 0 онемогућава. | -| **multicore** | Омогућава да SA-MP клијент користи више CPU језгара током рада. Подразумевано је 1 (КОРИСТИ више CPU језгара). Подесите на 0 ако имате проблема са мишем. | -| **directmode** | Ово омогућава играчима са проблемима у цртању текста у ћаскању да користе спорији режим директног цртања текста на екран. 0 да онемогућите, 1 да омогућите. | -| **audiomsgoff** | Ако је ова опција подешена на 1, никада неће бити приказане поруке 'Audio Stream: \[URL\]' у ћаскању када сервер репродукује аудио стрим. Ова опција може бити прелазна у игри користећи клијентску команду /audiomsg. | -| **audioproxyoff** | Ако је ова опција подешена на 1, и ако је у вашем Windows Internet Options подешен прокси сервер, прокси неће бити кориштен током репродукције аудио стримова у SA-MP. | -| **nonametagstatus** |Ако је ова опција подешена на 0, играчи ће видети иконицу песка поред имена других играча када су паузирани. Ово је подразумевано омогућено (0). Ова опција може бити промењена у игри користећи клијентску команду /nametagstatus. | -| **fontface** | Омогућава вам да промените фонт ћаскања, дијалога и табеле са резултатима. тј. _i.e. fontface="Comic Sans MS"_. Није званично подржано и може узроковати проблеме. | -| **fontweight** | Ова опција прелази да ли је ваш фонт ћаскања подебљан или не.**0 = ПОДЕБЉАН (подразумевано) и 1 = НОРМАЛАН** | +| Опција | Опис | +| ------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| **pagesize** | Ово омогућава играчима да подесе број редова приказаних у ћаскању. Може бити подешено између 10 и 20 редова. Подразумевано је 10 редова. Ова опција може бити подешена у игри користећи клијентску команду /pagesize. | +| **fpslimit** | Ово омогућава играчима да подесе специфичан [FPS](https://sr.wikipedia.org/wiki/Пуцачина_из_првог_лица"https://sr.wikipedia.org/wiki/Пуцачина_из_првог_лица") лимит, када је опција ограничења фрејмова омогућена у GTA | +| менију. Прихваћене вредности су од 20 до 90. Подразумевано подешено од стране SA-MP је 50. Ова опција може бити промењена у игри са клијентском командом /fpslimit. | +| **disableheadmove** | Ова опција контролише да ли се главе играча крећу у смеру у којем гледају. 1 онемогућава покрет главе, 0 омогућава. Ова опција може бити прелазна у игри помоћу клијентске команде /headmove. | +| **timestamp** | Ово омогућава играчима да прикажу локални временски жиг поред ћаскања. 1 омогућава временске жигове, а 0 их онемогућава. Ово се може прелазити у игри користећи клијентску команду /timestamp. | +| **ime** | Ово контролише да ли унос ћаскања подржава уређивање текста методом уноса и прелазак између језика. 1 омогућава IME, 0 онемогућава. | +| **multicore** | Омогућава да SA-MP клијент користи више CPU језгара током рада. Подразумевано је 1 (КОРИСТИ више CPU језгара). Подесите на 0 ако имате проблема са мишем. | +| **directmode** | Ово омогућава играчима са проблемима у цртању текста у ћаскању да користе спорији режим директног цртања текста на екран. 0 да онемогућите, 1 да омогућите. | +| **audiomsgoff** | Ако је ова опција подешена на 1, никада неће бити приказане поруке 'Audio Stream: \[URL\]' у ћаскању када сервер репродукује аудио стрим. Ова опција може бити прелазна у игри користећи клијентску команду /audiomsg. | +| **audioproxyoff** | Ако је ова опција подешена на 1, и ако је у вашем Windows Internet Options подешен прокси сервер, прокси неће бити кориштен током репродукције аудио стримова у SA-MP. | +| **nonametagstatus** | Ако је ова опција подешена на 0, играчи ће видети иконицу песка поред имена других играча када су паузирани. Ово је подразумевано омогућено (0). Ова опција може бити промењена у игри користећи клијентску команду /nametagstatus. | +| **fontface** | Омогућава вам да промените фонт ћаскања, дијалога и табеле са резултатима. тј. _i.e. fontface="Comic Sans MS"_. Није званично подржано и може узроковати проблеме. | +| **fontweight** | Ова опција прелази да ли је ваш фонт ћаскања подебљан или не.**0 = ПОДЕБЉАН (подразумевано) и 1 = НОРМАЛАН** | diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md index dcec6d54897..98edc528b9d 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md @@ -9,12 +9,12 @@ tags: [] Ова повратна функција се позива када се заврши `SendClientCheck` захтев. -| Име | Опис | -| ------------- | --------------------------------- | -| playerid | ID играча који је проверен. | -| actionid | Тип провере која је извршена. | -| memaddr | Адреса која је захтевана. | -| retndata | Резултат провере. | +| Име | Опис | +| -------- | ----------------------------- | +| playerid | ID играча који је проверен. | +| actionid | Тип провере која је извршена. | +| memaddr | Адреса која је захтевана. | +| retndata | Резултат провере. | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md index 1d4f3ee3e20..48e85e75465 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md @@ -35,4 +35,3 @@ public OnClientMessage(color, text[]) Следећа повратна функција може бити корисан, јер је на неки начин повезан са функцијом датом горе. - [OnPlayerText](OnPlayerText): Ова повратна функција се позива сваки пут када било ко нешто каже у чету. То укључује било ког играча, било који други NPC, или самог тог NPC-а. - diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md index ce8580898cd..7254a4cd559 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md @@ -9,13 +9,13 @@ tags: ["dialog"] Ова повратна функција се позива када играч одговори на дијалог који је приказан коришћењем `ShowPlayerDialog`, било да кликне на дугме, притисне ENTER/ESC, или двоструко кликне на ставку листе (ако користите дијалог стилa листе). -| Име | Опис | -| ----------- | ----------------------------------------------------------------------------------------------------------------------- | -| playerid | ID играча који одговара на дијалог. | -| dialogid | ID дијалога на који је играч одговорио, додељен у ShowPlayerDialog. | -| response | 1 за леви дугме и 0 за десно дугме (ако је приказан само један дугме, увек 1). | -| listitem | ID ставке листе коју је играч изабрао (почиње од 0) (само ако се користи дијалог стилa листе, у супротном ће бити -1). | -| inputtext[] | Текст који је играч унео у улазно поље или текст изабране ставке листе. | +| Име | Опис | +| ----------- | ---------------------------------------------------------------------------------------------------------------------- | +| playerid | ID играча који одговара на дијалог. | +| dialogid | ID дијалога на који је играч одговорио, додељен у ShowPlayerDialog. | +| response | 1 за леви дугме и 0 за десно дугме (ако је приказан само један дугме, увек 1). | +| listitem | ID ставке листе коју је играч изабрао (почиње од 0) (само ако се користи дијалог стилa листе, у супротном ће бити -1). | +| inputtext[] | Текст који је играч унео у улазно поље или текст изабране ставке листе. | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnEnterExitModShop.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnEnterExitModShop.md index 74e6844a736..6541cbd6dd9 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnEnterExitModShop.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnEnterExitModShop.md @@ -9,11 +9,11 @@ tags: ["player"] Ова повратна функција се позива када играч уђе или напусти мод шоп. -| ИМе | Опис | -| ---------- | ---------------------------------------------------------------------------- | -| playerid | ID играча који је ушао или напустио мод шоп. | -| enterexit | Интеријерски ID мод шопа у који играч улази (или 0 ако излази). | -| interiorid | 1 ако је играч ушао или 0 ако је изашао. | +| ИМе | Опис | +| ---------- | --------------------------------------------------------------- | +| playerid | ID играча који је ушао или напустио мод шоп. | +| enterexit | Интеријерски ID мод шопа у који играч улази (или 0 ако излази). | +| interiorid | 1 ако је играч ушао или 0 ако је изашао. | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md index 1bf5e37f0d2..1cf0036ca23 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md @@ -9,11 +9,11 @@ tags: [] Ова повратна функција се позива када IP адреса покуша да се повезе на сервер. Да бисте блокирали долазне везе, користите [BlockIpAdress](../functions/BlockIpAddress) -| Име | Опис | -| ------------ | -------------------------------------------------- | -| playerid | ID играча који покушава да се повезе. | -| ip_address[] | IP адреса играча који покушава да се повезе. | -| port | Порт покушане везе. | +| Име | Опис | +| ------------ | -------------------------------------------- | +| playerid | ID играча који покушава да се повезе. | +| ip_address[] | IP адреса играча који покушава да се повезе. | +| port | Порт покушане везе. | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCConnect.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCConnect.md index b0fb0573b22..65d4f5e8660 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCConnect.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCConnect.md @@ -9,9 +9,9 @@ tags: ["npc"] Ова повратна функција се позива када NPC успешно изврши повезивање на сервер. -| Име | Опис | -| ------------ | -------------------------------------------------- | -| myplayerid | ID играча који је додељен NPC-у. | +| Име | Опис | +| ---------- | -------------------------------- | +| myplayerid | ID играча који је додељен NPC-у. | ## Пример diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCDisconnect.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCDisconnect.md index 117a9e43b6a..d6845ac920b 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCDisconnect.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCDisconnect.md @@ -9,9 +9,9 @@ tags: ["npc"] Ова повратна функција се позива када се NPC дисконектује са сервера. -| Име | Опис | -| ------------ | ------------------------------------------------------- | -| reason[] | Разлог због којег је бот дисконектован са сервера. | +| Име | Опис | +| -------- | -------------------------------------------------- | +| reason[] | Разлог због којег је бот дисконектован са сервера. | ## Пример diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCEnterVehicle.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCEnterVehicle.md index 43ad026341a..80d7d628943 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCEnterVehicle.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCEnterVehicle.md @@ -9,10 +9,10 @@ tags: ["npc"] Ова повратна функција се позива када NPC уђе у возило. -| Name | Description | -| ------------ | ------------------------------------------------------- | -| vehicleid | ID возила у које је NPC ушао. | -| seatid | ID седишта које NPC користи. | +| Name | Description | +| --------- | ----------------------------- | +| vehicleid | ID возила у које је NPC ушао. | +| seatid | ID седишта које NPC користи. | ## Примери diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCModeExit.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCModeExit.md index ad86a2f5b0f..d88284c785e 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCModeExit.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCModeExit.md @@ -9,7 +9,6 @@ tags: ["npc"] Ова повратна функција се позива када се NPC скрипта искључи. - ## Пример ```c @@ -20,7 +19,6 @@ public OnNPCModeExit() } ``` - ## Повезане повратне функције Следеће повратне функције могу бити корисне, јер су на неки начин повезане са овом повратном функцијом. diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnObjectMoved.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnObjectMoved.md index 7bb4f4eb3b2..e8205a33640 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnObjectMoved.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnObjectMoved.md @@ -9,9 +9,9 @@ tags: ["object"] Ова повратна функција се позива када се објекат помери након [MoveObject](../functions/MoveObject) (када се заустави са кретањем). -| Име | Опис | -| -------- | ----------------------------------- | -| objectid | ID објекта који је померен. | +| Име | Опис | +| -------- | --------------------------- | +| objectid | ID објекта који је померен. | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamIn.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamIn.md index 0ea0ff9891f..602e40373c2 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamIn.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamIn.md @@ -11,10 +11,10 @@ tags: ["player"] Ова повратна функција се позива када pickup уђе у визуелни опсег играча. -| Име | Опис | -|----------|-----------------------------------------------------------------------------| -| pickupid | ID pickup-а, који враћа [CreatePickup](../functions/CreatePickup). | -| playerid | ID играча који је pickup ушао у визуелни опсег. | +| Име | Опис | +| -------- | ------------------------------------------------------------------ | +| pickupid | ID pickup-а, који враћа [CreatePickup](../functions/CreatePickup). | +| playerid | ID играча који је pickup ушао у визуелни опсег. | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamOut.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamOut.md index 7cc5dde1c7f..9b0fba5608b 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamOut.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamOut.md @@ -11,10 +11,10 @@ tags: ["player"] Ова повратна функција се позива када pickup напусти визуелни опсег играча. -| Име | Опис | -|----------|-----------------------------------------------------------------------------| -| pickupid | ID pickup-а, који враћа [CreatePickup](../functions/CreatePickup). | -| playerid | ID играча који је pickup напустио визуелни опсег. | +| Име | Опис | +| -------- | ------------------------------------------------------------------ | +| pickupid | ID pickup-а, који враћа [CreatePickup](../functions/CreatePickup). | +| playerid | ID играча који је pickup напустио визуелни опсег. | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickGangZone.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickGangZone.md index c5df4e0e971..7646fd2ceac 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickGangZone.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickGangZone.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone"] Ова повратна функција се позива када играч кликне на гангзону на мапи у паузном менију (десним кликом). -| Име | Опис | -| -------- | ---------------------------------------------------------- | -| playerid | ID играча који је кликнуо на гангзону. | -| zoneid | ID ганг зоне на коју је играч кликнуо. | +| Име | Опис | +| -------- | -------------------------------------- | +| playerid | ID играча који је кликнуо на гангзону. | +| zoneid | ID ганг зоне на коју је играч кликнуо. | ## Враћа @@ -39,4 +39,4 @@ public OnPlayerClickGangZone(playerid, zoneid) Следеће функције могу бити корисне, јер су на неки начин повезане са овом повратном функцијом. - [GangZoneCreate](../functions/GangZoneCreate): Креирајте гангзону (обојену област на радару). -- [GangZoneDestroy](../functions/GangZoneDestroy): Уништите гангзону. \ No newline at end of file +- [GangZoneDestroy](../functions/GangZoneDestroy): Уништите гангзону. diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickMap.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickMap.md index 34b67e14446..c81ae0a4f7b 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickMap.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickMap.md @@ -9,12 +9,12 @@ tags: ["player"] Ова функција се позива када играч постави циљ или путну тачку на мапи у менију за паузу (десним кликом миша). -| Име | Опис | -| -------- | ------------------------------------------------------------------------------------- | -| playerid | ИД играча који је поставио циљ/путну тачку. | -| Float:fX | X координата (тип float) где је играч кликнуо. | -| Float:fY | X координата (тип float) где је играч кликнуо. | -| Float:fZ | Z координата (тип float) где је играч кликнуо (непрецизно - види напомену у наставку).| +| Име | Опис | +| -------- | -------------------------------------------------------------------------------------- | +| playerid | ИД играча који је поставио циљ/путну тачку. | +| Float:fX | X координата (тип float) где је играч кликнуо. | +| Float:fY | X координата (тип float) где је играч кликнуо. | +| Float:fZ | Z координата (тип float) где је играч кликнуо (непрецизно - види напомену у наставку). | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayer.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayer.md index 8d6b3d35657..7c3377d9636 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayer.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayer.md @@ -9,11 +9,11 @@ tags: ["player"] Ова функција се позива када играч двапут кликне на играча на табели резултата. -| Име | Опис | -| --------------- | ---------------------------------------------------------------- | -| playerid | ИД играча који је кликнуо на играча на табели резултата. | -| clickedplayerid | ИД играча на ког је кликнуто. | -| source | [Извор](../resources/clicksources) клика играча. | +| Име | Опис | +| --------------- | -------------------------------------------------------- | +| playerid | ИД играча који је кликнуо на играча на табели резултата. | +| clickedplayerid | ИД играча на ког је кликнуто. | +| source | [Извор](../resources/clicksources) клика играча. | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerGangZone.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerGangZone.md index 7169c63fc64..00004a7a5c3 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerGangZone.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerGangZone.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone"] Ова повратна функција се позива када играч кликне на гангзону играча на паузном менију карте (десним кликом). -| Име | Опис | -| -------- | ------------------------------------------------------- | -| playerid | ID играча који је кликнуо на гангзону играча. | -| zoneid | ID гангзоне играча на коју је играч кликнуо. | +| Име | Опис | +| -------- | --------------------------------------------- | +| playerid | ID играча који је кликнуо на гангзону играча. | +| zoneid | ID гангзоне играча на коју је играч кликнуо. | ## Враћа @@ -39,4 +39,4 @@ public OnPlayerClickPlayerGangZone(playerid, zoneid) Следеће функције могу бити корисне, јер су на неки начин повезане са овом повратном функцијом. - [CreatePlayerGangZone](../functions/CreatePlayerGangZone): Направите гангзону играча. -- [PlayerGangZoneDestroy](../functions/PlayerGangZoneDestroy): Уништите гангзону играча. \ No newline at end of file +- [PlayerGangZoneDestroy](../functions/PlayerGangZoneDestroy): Уништите гангзону играча. diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md index 41851487dac..5486add277c 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md @@ -9,10 +9,10 @@ tags: ["player", "textdraw", "playertextdraw"] Ова функција се позива када играч кликне на текстдрава играча. Не позива се када играч откаже режим селекције (ESC) - међутим, OnPlayerClickTextDraw јесте. -| Име | Опис | -| ----------------------- | ------------------------------------------------------- | -| playerid | ID играча који је изабрао текстдрава. | -| PlayerText:playertextid | ID текстдрава играча који је играч изабрао. | +| Име | Опис | +| ----------------------- | ------------------------------------------- | +| playerid | ID играча који је изабрао текстдрава. | +| PlayerText:playertextid | ID текстдрава играча који је играч изабрао. | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md index 1e328489c87..5fdc919b1e3 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md @@ -9,10 +9,10 @@ tags: ["player", "textdraw"] Ова функција се позива када играч кликне на текстдрава или откаже режим селекције помоћу тастера Escape. -| Име | Опис | -| -------------- | ----------------------------------------------------------------------------- | -| playerid | ID играча који је кликнуо на текстдрава. | -| Text:clickedid | ID кликнутог текстдрава. INVALID_TEXT_DRAW ако је избор отказан. | +| Име | Опис | +| -------------- | ---------------------------------------------------------------- | +| playerid | ID играча који је кликнуо на текстдрава. | +| Text:clickedid | ID кликнутог текстдрава. INVALID_TEXT_DRAW ако је избор отказан. | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerCommandText.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerCommandText.md index 15a4e71e9a9..d528821fef6 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerCommandText.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerCommandText.md @@ -9,10 +9,10 @@ tags: ["player"] Ова функција се позива када играч унесе команду у прозор за ћаскање на клијенту. Commands are anything that start with a forward slash, e.g. /help. -| Име | Опис | -| --------- | ----------------------------------------------------------- | -| playerid | ID играча који је унео команду. | -| cmdtext[] | Команда која је унета (укључујући косу црту). | +| Име | Опис | +| --------- | --------------------------------------------- | +| playerid | ID играча који је унео команду. | +| cmdtext[] | Команда која је унета (укључујући косу црту). | ## Враћа @@ -27,12 +27,12 @@ public OnPlayerCommandText(playerid, cmdtext[]) { SendClientMessage(playerid, -1, "SERVER: This is the /help command!"); return 1; - // Враћање 1 обавештава сервер да је команда обрађена. + // Враћање 1 обавештава сервер да је команда обрађена. // OnPlayerCommandText неће бити позвана у другим скриптама. } return 0; - // Враћање 0 обавештава сервер да команда није обрађена од стране ове скрипте. - // OnPlayerCommandText ће бити позвана у другим скриптама све док једна не врати 1. + // Враћање 0 обавештава сервер да команда није обрађена од стране ове скрипте. + // OnPlayerCommandText ће бити позвана у другим скриптама све док једна не врати 1. // Ако ниједна скрипта не врати 1, порука 'SERVER: Unknown Command' биће приказана играчу. } ``` @@ -47,6 +47,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [OnPlayerText](OnPlayerText): Ова функција се позива када играч пошаље поруку у ћаскању. - [OnRconCommand](OnRconCommand): Ова функција се позива када се команда пошаље преко сервер конзоле, удаљеног RCON-а или путем унутрашње "/rcon command". + ## Повезане функције Следеће функције могу бити корисне, јер су на један или други начин повезане са овим позивом. diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md index 9fbc799d53d..2254c28df8c 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md @@ -9,11 +9,11 @@ tags: ["player"] Ова функција се позива када играч умре, било самоповређивањем или од стране другог играча. -| Име | Опис | -|---------------|-----------------------------------------------------------------------------------------------| -| playerid | ID играча који је умро. | -| killerid | ID играча који је убо играча који је умро, или INVALID_PLAYER_ID ако таквог играча нема. | -| WEAPON:reason | ID разлога ([id оружја](../resources/weaponids)) за смрт играча. | +| Име | Опис | +| ------------- | ---------------------------------------------------------------------------------------- | +| playerid | ID играча који је умро. | +| killerid | ID играча који је убо играча који је умро, или INVALID_PLAYER_ID ако таквог играча нема. | +| WEAPON:reason | ID разлога ([id оружја](../resources/weaponids)) за смрт играча. | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md index 7ed05e246a0..48f3b351cf4 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md @@ -9,10 +9,10 @@ tags: ["player"] Ова функција се позива када се играч искључи са сервера. -| Име | Опис | -| -------- | -------------------------------------------------- | -| playerid | ID играча који се искључио. | -| reason | Разлог искључења. Погледајте табелу испод. | +| Име | Опис | +| -------- | ------------------------------------------ | +| playerid | ID играча који се искључио. | +| reason | Разлог искључења. Погледајте табелу испод. | ## Враћа @@ -24,11 +24,11 @@ tags: ["player"] ## Разлог -| ID | Разлог | Детаљи | -| -- | ------------- | ---------------------------------------------------------------------------------------------- | -| 0 | Timeout/Crash | Играч је изгубио везу. Или им је игра пала или је њихова мрежа имала проблем. | -| 1 | Quit | Играч је намерно напустио игру, било коришћењем команде /quit (/q) или преко менија за паузу. | -| 2 | Kick/Ban | Играч је избачен или забрањен од стране сервера. | +| ID | Разлог | Детаљи | +| --- | ------------- | --------------------------------------------------------------------------------------------- | +| 0 | Timeout/Crash | Играч је изгубио везу. Или им је игра пала или је њихова мрежа имала проблем. | +| 1 | Quit | Играч је намерно напустио игру, било коришћењем команде /quit (/q) или преко менија за паузу. | +| 2 | Kick/Ban | Играч је избачен или забрањен од стране сервера. | ## Примери diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md index 457c7b550ba..29e62a9dc8d 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md @@ -10,7 +10,7 @@ tags: ["player", "object", "attachment"] Ова функција се позива када играч заврши режим уређивања прикључених објеката. | Име | Опис | -|------------------------|----------------------------------------------------------------- | +| ---------------------- | ---------------------------------------------------------------- | | playerid | ID играча који је завршио режим уређивања | | EDIT_RESPONSE:response | 0 ако су отказали (ESC) или 1 ако су кликнули на икону за чување | | index | Индекс прикљученог објекта (0-9) | diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditObject.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditObject.md index 9c974ce4946..e470fccde12 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditObject.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditObject.md @@ -9,18 +9,18 @@ tags: ["player", "object"] Ова функција се позива када играч заврши са уређивањем објекта ([BeginObjectEditing](../functions/BeginObjectEditing)/[BeginPlayerObjectEditing](../functions/BeginPlayerObjectEditing)). -| Име | Опис | -|------------------------|-----------------------------------------------------------------| -| playerid | ID играча који едитује објекат. | -| playerobject | 0 if it is a global object or 1 if it is a playerobject. | -| objectid | ID уређеног објекта. | -| EDIT_RESPONSE:response | Тип [одговора](../resources/objecteditionresponsetypes) | -| Float:fX | X помак за уређени објекат. | -| Float:fY | Y помак за уређени објекат. | -| Float:fZ | Z помак за уређени објекат. | -| Float:fRotX | X ротација за уређени објекат. | -| Float:fRotY | Y ротација за уређени објекат. | -| Float:fRotZ | Z ротација за уређени објекат. | +| Име | Опис | +| ---------------------- | -------------------------------------------------------- | +| playerid | ID играча који едитује објекат. | +| playerobject | 0 if it is a global object or 1 if it is a playerobject. | +| objectid | ID уређеног објекта. | +| EDIT_RESPONSE:response | Тип [одговора](../resources/objecteditionresponsetypes) | +| Float:fX | X помак за уређени објекат. | +| Float:fY | Y помак за уређени објекат. | +| Float:fZ | Z помак за уређени објекат. | +| Float:fRotX | X ротација за уређени објекат. | +| Float:fRotY | Y ротација за уређени објекат. | +| Float:fRotZ | Z ротација за уређени објекат. | ## Враћа @@ -45,7 +45,7 @@ public OnPlayerEditObject(playerid, playerobject, objectid, EDIT_RESPONSE:respon GetObjectPos(objectid, oldX, oldY, oldZ); GetObjectRot(objectid, oldRotX, oldRotY, oldRotZ); - + if (!playerobject) // Ако је ово глобални објекат, синхронизујте позицију за остале играче. { if (!IsValidObject(objectid)) @@ -60,7 +60,7 @@ public OnPlayerEditObject(playerid, playerobject, objectid, EDIT_RESPONSE:respon { case EDIT_RESPONSE_FINAL: { - // Играч је кликнуо на икону за чување + // Играч је кликнуо на икону за чување // Урадите било шта овде да сачувате ажурирану позицију објекта (и ротацију) } diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterGangZone.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterGangZone.md index 3fb04b0517a..668ae036011 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterGangZone.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterGangZone.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone"] Ова функција се позива када играч уђе у гангзону. -| Име | Опис | -| -------- | ----------------------------------------------- | -| playerid | ID играча који је ушао у генгзону. | -| zoneid | ID генгзоне у коју је играч ушао. | +| Име | Опис | +| -------- | ---------------------------------- | +| playerid | ID играча који је ушао у генгзону. | +| zoneid | ID генгзоне у коју је играч ушао. | ## Враћа @@ -44,4 +44,4 @@ public OnPlayerEnterGangZone(playerid, zoneid) - [GangZoneCreate](../functions/GangZoneCreate): Креирај генгзону (обојену област на радару). - [GangZoneDestroy](../functions/GangZoneDestroy): Уништи генгзону. -- [UseGangZoneCheck](../functions/UseGangZoneCheck): Омогући функцију када играч уђе у ову зону. \ No newline at end of file +- [UseGangZoneCheck](../functions/UseGangZoneCheck): Омогући функцију када играч уђе у ову зону. diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterPlayerGangZone.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterPlayerGangZone.md index f6903933bec..dc3fffd322a 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterPlayerGangZone.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterPlayerGangZone.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone"] Ова функција се позива када играч уђе у генгзону играча. -| Име | Опис | -| -------- | ------------------------------------------------------ | -| playerid | ID играча који је ушао у генгзону играча. | -| zoneid | ID гангzone играча у коју је играч ушао. | +| Име | Опис | +| -------- | ----------------------------------------- | +| playerid | ID играча који је ушао у генгзону играча. | +| zoneid | ID гангzone играча у коју је играч ушао. | ## Враћа @@ -44,4 +44,4 @@ public OnPlayerEnterPlayerGangZone(playerid, zoneid) - [CreatePlayerGangZone](../functions/CreatePlayerGangZone): Креира играчеву генгзону. - [PlayerGangZoneDestroy](../functions/PlayerGangZoneDestroy): Уништи играчеву генгзону. -- [UsePlayerGangZoneCheck](../functions/UsePlayerGangZoneCheck): Омогућава функцију када играч уђе у ову зону. \ No newline at end of file +- [UsePlayerGangZoneCheck](../functions/UsePlayerGangZoneCheck): Омогућава функцију када играч уђе у ову зону. diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterRaceCheckpoint.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterRaceCheckpoint.md index 357102d7097..1230de0b255 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterRaceCheckpoint.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterRaceCheckpoint.md @@ -9,9 +9,9 @@ tags: ["player", "checkpoint", "racecheckpoint"] Ова функција се позива када играч уђе у тркачки контролни поен. -| Име | Опис | -| -------- | ----------------------------------------------------- | -| playerid | ИД играча који је ушао у тркачки контролни поен. | +| Име | Опис | +| -------- | ------------------------------------------------ | +| playerid | ИД играча који је ушао у тркачки контролни поен. | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterVehicle.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterVehicle.md index 9a5bbc0fe3a..e33f8e706fc 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterVehicle.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterVehicle.md @@ -9,11 +9,11 @@ tags: ["player", "vehicle"] Ова функција се позива када играч почне да улази у возило, што значи да играч још увек није у возилу у тренутку када се функција позива. -| Име | Опис | -| ----------- | ---------------------------------------------------- | -| playerid | ID играча који покушава да уђе у возило. | -| vehicleid | ID возила у које играч покушава да уђе. | -| ispassenger | 0 ако улази као возач. 1 ако улази као путник. | +| Име | Опис | +| ----------- | ---------------------------------------------- | +| playerid | ID играча који покушава да уђе у возило. | +| vehicleid | ID возила у које играч покушава да уђе. | +| ispassenger | 0 ако улази као возач. 1 ако улази као путник. | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md index d8326fa3e26..ec9ddceb461 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md @@ -9,10 +9,10 @@ tags: ["player", "vehicle"] Ова функција се позива када играч почне да излази из возила. -| Име | Опис | -| --------- | ----------------------------------------------- | -| playerid | ID играча који излази из возила. | -| vehicleid | ID возила из ког играч излази. | +| Име | Опис | +| --------- | -------------------------------- | +| playerid | ID играча који излази из возила. | +| vehicleid | ID возила из ког играч излази. | ## Враћа @@ -43,7 +43,7 @@ public OnPlayerExitVehicle(playerid, vehicleid) Следеће повратне функције могу бити корисне, јер су на један или други начин повезане са овим позивом. -- [OnPlayerEnterVehicle](OnPlayerEnterVehicle): Ова функција се позива када играч почне да улази у возило. +- [OnPlayerEnterVehicle](OnPlayerEnterVehicle): Ова функција се позива када играч почне да улази у возило. - [OnPlayerStateChange](OnPlayerStateChange): Ова функција се позива када играч промени стање. ## Related Functions diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md index 9d006677421..940965b2203 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md @@ -9,9 +9,9 @@ tags: ["player", "menu"] Ова функција се позива када играч изађе из менија. -| Име | Опис | -| -------- | ----------------------------------------- | -| playerid | ID играча који је изашао из менија. | +| Име | Опис | +| -------- | ----------------------------------- | +| playerid | ID играча који је изашао из менија. | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerFinishedDownloading.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerFinishedDownloading.md index dd02b544686..ee7235881e7 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerFinishedDownloading.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerFinishedDownloading.md @@ -11,14 +11,15 @@ tags: ["player"] Ова повратна функција се позива када играч заврши преузимање прилагођених модела. За више информација о томе како додати прилагођене моделе на ваш сервер, погледајте [тему са издањем](https://sampforum.blast.hk/showthread.php?tid=644105) и [овaj туторијал](https://sampforum.blast.hk/showthread.php?tid=644123). -| Име | Опис | -| ------------ | ------------------------------------------------------------------------------ | -| playerid | ID играча који је завршио преузимање прилагођених модела. | -| virtualworld | ID виртуелног света за који је играч завршио преузимање прилагођених модела. | +| Име | Опис | +| ------------ | ---------------------------------------------------------------------------- | +| playerid | ID играча који је завршио преузимање прилагођених модела. | +| virtualworld | ID виртуелног света за који је играч завршио преузимање прилагођених модела. | ## Враћа Ова функција не обрађује повратне вредности. + ## Пример ```c @@ -43,4 +44,4 @@ public OnPlayerFinishedDownloading(playerid, virtualworld) - [OnPlayerConnect](OnPlayerConnect): Ова повратна функција се позива када се играч повеже на сервер. - [OnPlayerDisconnect](OnPlayerDisconnect): Ова повратна функција се позива када играч напусти сервер. -- [OnIncomingConnection](OnIncomingConnection): Ова повратна функција се позива када играч покушава да се повеже на сервер. +- [OnIncomingConnection](OnIncomingConnection): Ова повратна функција се позива када играч покушава да се повеже на сервер. diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md index 83825c2601b..b88af09ad4f 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md @@ -10,7 +10,7 @@ tags: ["player"] Ова повратна функција се позива када играч нанесе штету другом играчу. | Име | Опис | -|-----------------|----------------------------------------------------------------| +| --------------- | -------------------------------------------------------------- | | playerid | ID играћа који наноси штету. | | damagedid | ID играча који прима штету. | | Float:amount | Количина хелта/армора коју је damagedid изгубио (комбиновано). | diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md index f4766b9f8ae..86fc81c6fd5 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md @@ -12,7 +12,7 @@ tags: ["player", "actor"] Ова повратна функција се активира када играч нанесе штету акотру. | Име | Опис | -|-----------------|----------------------------------------------------------| +| --------------- | -------------------------------------------------------- | | playerid | ID играча који је нанео штету. | | damaged_actorid | ID актора који је примио штету. | | Float:amount | Количина здравља/армора коју је damaged_actorid изгубио. | @@ -49,8 +49,7 @@ public OnPlayerGiveDamageActor(playerid, damaged_actorid, Float:amount, WEAPON:w :::tip -Ова функција се не позива ако је актер подешен као невидљив (**ШТО ЈЕ ПОДРАЗУМЕВАНО**)**. Погледајте [SetActorInvulnerable](../functions/SetActorInvulnerable). - +Ова функција се не позива ако је актер подешен као невидљив (**ШТО ЈЕ ПОДРАЗУМЕВАНО**)\*\*. Погледајте [SetActorInvulnerable](../functions/SetActorInvulnerable). ::: diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerKeyStateChange.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerKeyStateChange.md index de7aedd9af8..67b1d45b4c4 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerKeyStateChange.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerKeyStateChange.md @@ -7,14 +7,13 @@ tags: ["player"] ## Опис - Ова функција се позива када се промени стање било којег [подржаног](../resources/keys) тастера (притиснут/ослобођен).
Тастери за правце не активирају OnPlayerKeyStateChange (горе/доле/лево/desno). -| Име | Опис | -| -------- | ------------------------------------------------------------------------------------------------ | -| playerid | ID играча који је притиснуо или ослободио тастер. | -| newkeys | Мапа (бит маска) тастера које тренутно држи - [види овде](../resources/keys) | -| oldkeys | Мапа (бит маска) тастера које је држао пре тренутне промене - [види овде](../resources/keys). | +| Име | Опис | +| -------- | --------------------------------------------------------------------------------------------- | +| playerid | ID играча који је притиснуо или ослободио тастер. | +| newkeys | Мапа (бит маска) тастера које тренутно држи - [види овде](../resources/keys) | +| oldkeys | Мапа (бит маска) тастера које је држао пре тренутне промене - [види овде](../resources/keys). | ## Враћа @@ -253,14 +252,14 @@ public OnPlayerKeyStateChange(playerid, KEY:newkeys, KEY:oldkeys) { if (PRESSED(KEY_ACTION)) { - // Они су управо притиснули акцијски тастер, сачувајте њихово + // Они су управо притиснули акцијски тастер, сачувајте њихово // старо здравље за обнову. GetPlayerHealth(playerid, gPlayerHealth[playerid]); SetPlayerHealth(playerid, INFINITY); } else if (RELEASED(KEY_ACTION)) { - // Они су управо пустили акцију - обновите + // Они су управо пустили акцију - обновите // њихово старо здравље поново. SetPlayerHealth(playerid, gPlayerHealth[playerid]); } @@ -328,4 +327,4 @@ ANDed = 0b00101000 Жељени и ANDed верзија су исти, тако да упоређивање као једнако ће резултирати у истинит резултат, што је такође тачно. -Коришћењем ове методе можемо прецизно проверити да ли су одређени тастери притиснути игноришући све друге тастере који могу или не морају бити притиснути. Проверa старих тастера користи != уместо == како би осигурала да захтевани тастери нису раније били притиснути, тако да знамо да је један од њих управо притиснут. \ No newline at end of file +Коришћењем ове методе можемо прецизно проверити да ли су одређени тастери притиснути игноришући све друге тастере који могу или не морају бити притиснути. Проверa старих тастера користи != уместо == како би осигурала да захтевани тастери нису раније били притиснути, тако да знамо да је један од њих управо притиснут. diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveCheckpoint.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveCheckpoint.md index e8666514a61..8bb2585e05f 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveCheckpoint.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveCheckpoint.md @@ -9,9 +9,9 @@ tags: ["player", "checkpoint"] Ова повратна функција се позива када играч напусти контролну тачку коју је поставио [SetPlayerCheckpoint](../functions/SetPlayerCheckpoint). У тренутку може бити приказан само један чекпоинт. -| Име | Опис | -| -------- | ------------------------------------------------ | -| playerid | ID играча који је напустио чекпоинт. | +| Име | Опис | +| -------- | ------------------------------------ | +| playerid | ID играча који је напустио чекпоинт. | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveGangZone.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveGangZone.md index ccc3dccb071..c87d64c8e4f 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveGangZone.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveGangZone.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone"] Ова повратна функција се позива када играч напусти гангзону. -| Име | Опис | -| -------- | ---------------------------------------------- | -| playerid | ID играча који је напустио гангзону. | -| zoneid | ID гангзоне коју је играч напустио. | +| Име | Опис | +| -------- | ------------------------------------ | +| playerid | ID играча који је напустио гангзону. | +| zoneid | ID гангзоне коју је играч напустио. | ## Враћа @@ -36,11 +36,11 @@ public OnPlayerLeaveGangZone(playerid, zoneid) Следеће повратне функције могу бити корисне, јер су на један или други начин повезане са овим позивом. -- [OnPlayerEnterGangZone](OnPlayerEnterGangZone): Ова повратна функција се позива када играч уђе у гангзону. +- [OnPlayerEnterGangZone](OnPlayerEnterGangZone): Ова повратна функција се позива када играч уђе у гангзону. ## Повезане функције Следеће функције могу бити корисне, јер су на један или други начин повезане са овим позивом. - [GangZoneCreate](../functions/GangZoneCreate): Креирајте гангзону (обојену подручје на радару). -- [GangZoneDestroy](../functions/GangZoneDestroy): Уништите гангзону. \ No newline at end of file +- [GangZoneDestroy](../functions/GangZoneDestroy): Уништите гангзону. diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeavePlayerGangZone.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeavePlayerGangZone.md index f3817fc9576..103002b8807 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeavePlayerGangZone.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeavePlayerGangZone.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone"] Ова повратна функција се позива када играч напусти играчеву гангзону. -| Име | Опис | -| -------- | ----------------------------------------------------- | -| playerid | ID играча који је напустио гангзону играча. | -| zoneid | ID гангзоне играча коју је играч напустио. | +| Име | Опис | +| -------- | ------------------------------------------- | +| playerid | ID играча који је напустио гангзону играча. | +| zoneid | ID гангзоне играча коју је играч напустио. | ## Враћа @@ -36,7 +36,7 @@ public OnPlayerLeavePlayerGangZone(playerid, zoneid) Следеће повратне функције могу бити корисне, јер су на један или други начин повезане са овим позивом. -- [OnPlayerEnterPlayerGangZone](OnPlayerEnterPlayerGangZone): Ова повратна ункција се позива када играч напусти гангзону играча. +- [OnPlayerEnterPlayerGangZone](OnPlayerEnterPlayerGangZone): Ова повратна ункција се позива када играч напусти гангзону играча. ## Повезане функције @@ -44,4 +44,4 @@ public OnPlayerLeavePlayerGangZone(playerid, zoneid) - [CreatePlayerGangZone](../functions/CreatePlayerGangZone): Креирајте гангзону играча. - [PlayerGangZoneDestroy](../functions/PlayerGangZoneDestroy):Уништите гангзону играча. -- [UsePlayerGangZoneCheck](../functions/UsePlayerGangZoneCheck): Омогућите повратни позив када играч напусти ову зону. \ No newline at end of file +- [UsePlayerGangZoneCheck](../functions/UsePlayerGangZoneCheck): Омогућите повратни позив када играч напусти ову зону. diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveRaceCheckpoint.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveRaceCheckpoint.md index fed5b2146d4..e0e1ac69fd7 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveRaceCheckpoint.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveRaceCheckpoint.md @@ -9,9 +9,9 @@ tags: ["player", "checkpoint", "racecheckpoint"] Овај повратни позив се позива када играч напусти тркачку контролну тачку(чекпоинт). -| Име | Опис | -| -------- | --------------------------------------------------- | -| playerid | ID играча који је напустио тркачки чекпоинт. | +| Име | Опис | +| -------- | -------------------------------------------- | +| playerid | ID играча који је напустио тркачки чекпоинт. | ## Враћа @@ -37,7 +37,7 @@ public OnPlayerLeaveRaceCheckpoint(playerid) - [OnPlayerEnterCheckpoint](OnPlayerEnterCheckpoint): Овај повратни позив се позива када играч уђе у контролну тачку. - [OnPlayerLeaveCheckpoint](OnPlayerLeaveCheckpoint): Овај повратни позив се позива када играч напусти контролну тачку. -- [OnPlayerEnterRaceCheckpoint](OnPlayerEnterRaceCheckpoint): Овај повратни позив се позива када играч уђе у тркачку контролу тачку. +- [OnPlayerEnterRaceCheckpoint](OnPlayerEnterRaceCheckpoint): Овај повратни позив се позива када играч уђе у тркачку контролу тачку. ## Повезане функције @@ -48,4 +48,4 @@ public OnPlayerLeaveRaceCheckpoint(playerid) - [IsPlayerInCheckpoint](../functions/IsPlayerInCheckpoint): Провери да ли се играч налази у контрольној тачки. - [SetPlayerRaceCheckpoint](../functions/SetPlayerRaceCheckpoint): Креирај тркачку контролу тачку за играча. - [DisablePlayerRaceCheckpoint](../functions/DisablePlayerRaceCheckpoint): Онемогући тренутну тркачку контролу тачку играча. -- [IsPlayerInRaceCheckpoint](../functions/IsPlayerInRaceCheckpoint): Провери да ли се играч налази у тркачкој контролној тачки. \ No newline at end of file +- [IsPlayerInRaceCheckpoint](../functions/IsPlayerInRaceCheckpoint): Провери да ли се играч налази у тркачкој контролној тачки. diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerObjectMoved.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerObjectMoved.md index 987f78ba943..fd19e9d59c5 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerObjectMoved.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerObjectMoved.md @@ -9,10 +9,10 @@ tags: ["player", "object", "playerobject"] Овај повратни позив се позива када се играчев објекат помери након [MovePlayerObject](../functions/MovePlayerObject) (када престане да се помера). -| Име | Опис | -| -------- | ------------------------------------------ | -| playerid | ID играча којем је објекат додељен. | -| objectid | ID играчевог објекта који је померен. | +| Име | Опис | +| -------- | ------------------------------------- | +| playerid | ID играча којем је објекат додељен. | +| objectid | ID играчевог објекта који је померен. | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPickup.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPickup.md index ed6f4718f92..3da02e6f9ca 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPickup.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPickup.md @@ -9,10 +9,10 @@ tags: ["player"] Ова повратна функција је позвана када играч покупи пикап креиран преко [CreatePickup](../functions/CreatePickup). -| Име | Опис | -|----------|-------------------------------------------------------------------------| -| playerid | ID играча који је узео пикап. | -| pickupid | ID пикапа, враћен од стране [CreatePickup](../functions/CreatePickup) | +| Име | Опис | +| -------- | --------------------------------------------------------------------- | +| playerid | ID играча који је узео пикап. | +| pickupid | ID пикапа, враћен од стране [CreatePickup](../functions/CreatePickup) | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPlayerPickup.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPlayerPickup.md index d249cbfe032..2ad8aee0981 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPlayerPickup.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPlayerPickup.md @@ -11,10 +11,10 @@ tags: ["player", "pickup", "playerpickup"] Овај повратни позив се позива када играч подигне играчев пикап креиран помоћу [CreatePlayerPickup](../functions/CreatePlayerPickup).. -| Име | Опис | -|----------|-----------------------------------------------------------------------------------------| -| playerid | ID играча који је покупио пикап. | -| pickupid | ID играчевог пикапа, враћен од функције [CreatePlayerPickup](../functions/CreatePlayerPickup) | +| Име | Опис | +| -------- | --------------------------------------------------------------------------------------------- | +| playerid | ID играча који је покупио пикап. | +| pickupid | ID играчевог пикапа, враћен од функције [CreatePlayerPickup](../functions/CreatePlayerPickup) | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamIn.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamIn.md index d691d304471..6ed71d2df52 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamIn.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamIn.md @@ -12,7 +12,7 @@ tags: ["player", "pickup", "playerpickup"] Позива се када играчев пикап уђе у видно поље играча. | Име | Опис | -|----------|--------------------------------------------------------------------------------------| +| -------- | ------------------------------------------------------------------------------------ | | pickupid | ID играчевог пикапа, враћен од [CreatePlayerPickup](../functions/CreatePlayerPickup) | | playerid | ID играча који види играчев пикап у свом видном пољу. | diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamOut.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamOut.md index 7c1cbb73485..81d43dbe6fa 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamOut.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamOut.md @@ -11,10 +11,10 @@ tags: ["player", "pickup", "playerpickup"] Овај повратни позив се активира када player-pickup напусти визуелни домет играча. -| Име | Опис | -|----------|------------------------------------------------------------------------------------------------| -| pickupid | ID играчевог pickupa, враћен од стране [CreatePlayerPickup](../functions/CreatePlayerPickup) | -| playerid | ID играћа који је напустио радиус играчевог pickupa | +| Име | Опис | +| -------- | -------------------------------------------------------------------------------------------- | +| pickupid | ID играчевог pickupa, враћен од стране [CreatePlayerPickup](../functions/CreatePlayerPickup) | +| playerid | ID играћа који је напустио радиус играчевог pickupa | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md index 896dfadc000..139d804140f 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md @@ -9,10 +9,10 @@ tags: ["player", "class"] Ова повратна функција се позива када играч промени класу на избору класе (и када се избор класе први пут појави). -| Name | Description | -| -------- | ----------------------------------------------------------------------------------------------------- | -| playerid | ID играча који је променио класу. | -| classid | ID тренутне класе која се приказује (коју враћа [AddPlayerClass](../functions/AddPlayerClass)). | +| Name | Description | +| -------- | ----------------------------------------------------------------------------------------------- | +| playerid | ID играча који је променио класу. | +| classid | ID тренутне класе која се приказује (коју враћа [AddPlayerClass](../functions/AddPlayerClass)). | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md index 3bad2607af4..42c1471f8eb 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md @@ -11,11 +11,11 @@ tags: ["player"] Ова повратна функција се позива када играч затражи преузимање прилагођеног модела. -| Име | Опис | -|-----------------------|--------------------------------------------------------------| -| playerid | ID играча који је затражио преузимање прилагођеног модела. | -| DOWNLOAD_REQUEST:type | [Тип](../resources/download-requests) захтева. | -| crc | CRC чексума датотеке прилагођеног модела. | +| Име | Опис | +| --------------------- | ---------------------------------------------------------- | +| playerid | ID играча који је затражио преузимање прилагођеног модела. | +| DOWNLOAD_REQUEST:type | [Тип](../resources/download-requests) захтева. | +| crc | CRC чексума датотеке прилагођеног модела. | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestSpawn.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestSpawn.md index 37eb609dbf6..01993860272 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestSpawn.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestSpawn.md @@ -9,9 +9,9 @@ tags: ["player", "class"] Овај повратни позив се позива када играч покуша да се појави преко избора класе било притиском на SHIFT или кликом на дугме 'Spawn'. -| Име | Опис | -| -------- | --------------------------------------------- | -| playerid | ID играча који тражи да се спавнује. | +| Име | Опис | +| -------- | ------------------------------------ | +| playerid | ID играча који тражи да се спавнује. | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectObject.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectObject.md index b4d8fe4f245..c8ce1e777e0 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectObject.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectObject.md @@ -9,15 +9,15 @@ tags: ["player", "object"] Овај повратни позив се позива када играч изабере објекат након што је коришћена функција [BeginObjectSelecting](../functions/BeginObjectSelecting). -| Име | Опис | -|--------------------|---------------------------------------------------------| -| playerid | ID играча који је изабрао објекат. | -| SELECT_OBJECT:type | [Тип](../resources/selectobjecttypes) селекције. | -| objectid | ID изабраног објекта. | -| modelid | Модел датог објекта. | -| Float:fX | X координата објекта. | -| Float:fY | Y координата објекта. | -| Float:fZ | Z координата објекта. | +| Име | Опис | +| ------------------ | ------------------------------------------------ | +| playerid | ID играча који је изабрао објекат. | +| SELECT_OBJECT:type | [Тип](../resources/selectobjecttypes) селекције. | +| objectid | ID изабраног објекта. | +| modelid | Модел датог објекта. | +| Float:fX | X координата објекта. | +| Float:fY | Y координата објекта. | +| Float:fZ | Z координата објекта. | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md index 8d1d8d1d576..7db7c8c1d93 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md @@ -9,10 +9,10 @@ tags: ["player", "menu"] Овај повратни позив се позива када играч изабере ставку из менија ([ShowMenuForPlayer](../functions/ShowMenuForPlayer)). -| Име | Опис | -| -------- | ------------------------------------------------- | -| playerid | ID играча који је изабрао ставку из менија. | -| row | ID реда који је изабран. Први ред има ID 0. | +| Име | Опис | +| -------- | ------------------------------------------- | +| playerid | ID играча који је изабрао ставку из менија. | +| row | ID реда који је изабран. Први ред има ID 0. | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md index 941910e40ec..9d84daeb790 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md @@ -9,9 +9,9 @@ tags: ["player"] Ова повратна функција се позива када играч спавнује. (нпр. након позивања функције [SpawnPlayer](../functions/SpawnPlayer)) -| Име | Опис | -| -------- | ---------------------------------- | -| playerid | ID играча који је спавнован. | +| Име | Опис | +| -------- | ---------------------------- | +| playerid | ID играча који је спавнован. | ## Враћа @@ -28,7 +28,7 @@ public OnPlayerSpawn(playerid) { new PlayerName[MAX_PLAYER_NAME]; GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); - + new string[64]; format(string, sizeof(string), "%s has spawned successfully.", PlayerName); diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStateChange.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStateChange.md index 274c2498bc6..a807791c06f 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStateChange.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStateChange.md @@ -9,11 +9,11 @@ tags: ["player"] Ова повратна функција се позива када играч промени стање. На пример, када играч прелази из стања возача возила у стање ходања. -| Име | Опис | -| --------------------- | ---------------------------------------- | -| playerid | ID играча који мења стање. | -| PLAYER_STATE:newstate | Старо стање играча. | -| PLAYER_STATE:oldstate | Ново стање играча. | +| Име | Опис | +| --------------------- | -------------------------- | +| playerid | ID играча који мења стање. | +| PLAYER_STATE:newstate | Старо стање играча. | +| PLAYER_STATE:oldstate | Ново стање играча. | [Листа](../resources/playerstates) свих могућих стања играча. diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamIn.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamIn.md index 53864bcbe92..0d9fb84d565 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamIn.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamIn.md @@ -9,10 +9,10 @@ tags: ["player"] Ова повратна функција се позива када се играч стримује од стране клијента неког другог играча. -| Име | Опис | -| ----------- | ------------------------------------------------------- | -| playerid | ID играча који је стримован. | -| forplayerid | ID играча који је стримовао другог играча. | +| Име | Опис | +| ----------- | ------------------------------------------ | +| playerid | ID играча који је стримован. | +| forplayerid | ID играча који је стримовао другог играча. | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamOut.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamOut.md index d9b7ae9c1af..b07fcdfc56d 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamOut.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamOut.md @@ -45,5 +45,5 @@ OnPlayerStreamOut се не позива за оба играча када се Следеће повратне функције могу бити корисне, јер су на неки начин повезане са овом повратном функцијом. - [OnPlayerStreamIn](OnPlayerStreamIn): Ова повратна функција се позива када се играч стримује за другог играча. -- [OnActorStreamIn](OnActorStreamIn): Ова повратна функција се позива када играч стримује актора. +- [OnActorStreamIn](OnActorStreamIn): Ова повратна функција се позива када играч стримује актора. - [OnVehicleStreamIn](OnVehicleStreamIn): Ова повратна функција се позива када возило стримује за играча. diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md index 5c869822835..76141bfda86 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md @@ -9,13 +9,13 @@ tags: ["player"] Овај повратни позив се позива када играч претрпи штету. -| Име | Опис | -|-----------------|-----------------------------------------------------------------------------------| -| playerid | ID играча који је претрпео штету. | -| issuerid | ID играча који је нанео штету. INVALID_PLAYER_ID ако је самонанета. | -| Float:amount | Количина штете коју је играч претрпео (здравље и оклоп заједно). | -| WEAPON:weaponid | ID оружја/разлог штете. | -| bodypart | [Део тела](../resources/bodyparts) који је погођен. | +| Име | Опис | +| --------------- | ------------------------------------------------------------------- | +| playerid | ID играча који је претрпео штету. | +| issuerid | ID играча који је нанео штету. INVALID_PLAYER_ID ако је самонанета. | +| Float:amount | Количина штете коју је играч претрпео (здравље и оклоп заједно). | +| WEAPON:weaponid | ID оружја/разлог штете. | +| bodypart | [Део тела](../resources/bodyparts) који је погођен. | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerText.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerText.md index e5c9b49a868..8f0fae65a1c 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerText.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerText.md @@ -9,10 +9,10 @@ tags: ["player"] Ова повратна функција се позива када играч пошаље поруку у чету. -| Име | Опис | -| -------- | ---------------------------------------- | -| playerid | ID играча који је укуцао поруку. | -| text[] | Текст поруке коју је играч послао. | +| Име | Опис | +| -------- | ---------------------------------- | +| playerid | ID играча који је укуцао поруку. | +| text[] | Текст поруке коју је играч послао. | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md index c3bd300b48d..434f405dec7 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md @@ -9,8 +9,8 @@ tags: ["player"] Ова повратна функција се позива сваки пут када клијент/играч ажурира сервер са својим статусом. Често се користи за креирање прилагођених повратних функција за ажурирања клијента која сервер није активно прати, као што су ажурирања здравља или оклопа или прелазак оружја код играча. -| Име | Опис | -| -------- | ------------------------------------------ | +| Име | Опис | +| -------- | ------------------------------------ | | playerid | ID играча који шаље ажурирање пакета | ## Враћа @@ -43,7 +43,7 @@ public OnPlayerUpdate(playerid) forward OnPlayerWeaponChange(playerid, WEAPON:oldWeapon, WEAPON:newWeapon); public OnPlayerWeaponChange(playerid, WEAPON:oldWeapon, WEAPON:newWeapon) { - new + new string[128], oldWeaponName[24], newWeaponName[24]; @@ -66,7 +66,7 @@ public OnPlayerUpdate(playerid) GetPlayerHealth(playerid, fHealth); if (fHealth != GetPVarFloat(playerid, "faPlayerHealth")) - { + { // Здравље играча је промењено од последњег ажурирања -> серверу, тако да је очигледно то оно што је ажурирано. // Направимо даље провере да видимо да ли је изгубио или добио здравље, анти-чеат на здравље? ; diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md index 2629b192e7f..412efd51547 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md @@ -9,15 +9,15 @@ tags: ["player"] Овај повратни позив се позива када играч испали метак из оружја. Подржана су само оружја са муницијом. Подржано је само пуцање из возила из перспективе путника (не из перспективе возача и не из sea sparrow / hunter метака). -| Име | Опис | -|-------------------------|--------------------------------------------------------------------------------| -| playerid | ID играча који је испалио метак. | -| WEAPON:weaponid | ID [оружја](../resources/weaponids) из ког је играч испалио. | -| BULLET_HIT_TYPE:hittype | [Тип](../resources/bullethittypes) објекта који је метак погодио. | -| hitid | ID играча, возила или објекта који је погодио метак. | -| Float:fX | X координата на којој је метак погодио. | -| Float:fY | Y координата на којој је метак погодио. | -| Float:fZ | Z координата на којој је метак погодио. | +| Име | Опис | +| ----------------------- | ----------------------------------------------------------------- | +| playerid | ID играча који је испалио метак. | +| WEAPON:weaponid | ID [оружја](../resources/weaponids) из ког је играч испалио. | +| BULLET_HIT_TYPE:hittype | [Тип](../resources/bullethittypes) објекта који је метак погодио. | +| hitid | ID играча, возила или објекта који је погодио метак. | +| Float:fX | X координата на којој је метак погодио. | +| Float:fY | Y координата на којој је метак погодио. | +| Float:fZ | Z координата на којој је метак погодио. | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconCommand.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconCommand.md index bba440a8147..85bc1b1797a 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconCommand.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconCommand.md @@ -9,9 +9,9 @@ tags: ["rcon", "administration"] Ова функција се позива када се команда пошаље преко серверске конзоле, удаљеног RCON-а или преко унутрашње команде "/rcon command". -| Име | Опис | -| ----- | --------------------------------------------------------------------------------- | -| cmd[] | Команда која је написана, као и сви прослеђени параметри. | +| Име | Опис | +| ----- | --------------------------------------------------------- | +| cmd[] | Команда која је написана, као и сви прослеђени параметри. | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md index e881bf426b2..54bf1b0fc16 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md @@ -27,9 +27,9 @@ public OnRconLoginAttempt(ip[], password[], success) if (!success) // Ако је лозинка била нетачна { printf("FAILED RCON LOGIN BY IP %s USING PASSWORD %s", ip, password); - + new ipAddress[16]; - + for (new i = 0; i < MAX_PLAYERS; i++) // Прођите кроз све играче { if (!IsPlayerConnected(i)) @@ -38,7 +38,7 @@ public OnRconLoginAttempt(ip[], password[], success) } GetPlayerIp(i, ipAddress, sizeof(ipAddress)); - + if (!strcmp(ip, ipAddress, true)) // Ако је IP адреса играча та IP адреса која је неуспешно покушала да се пријави { SendClientMessage(i, 0xFFFFFFFF, "Wrong Password. Bye!"); //Пошаљите поруку diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRecordingPlaybackEnd.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRecordingPlaybackEnd.md index d543e0df058..64887f8963a 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRecordingPlaybackEnd.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRecordingPlaybackEnd.md @@ -22,5 +22,5 @@ public OnRecordingPlaybackEnd() Следеће функције могу бити корисне, јер су на неки начин повезане са овом повратном функцијом. -- [StartRecordingPlayback](../functions/StartRecordingPlayback): Почиње репродукцију већ снимљене .rec датотеке. +- [StartRecordingPlayback](../functions/StartRecordingPlayback): Почиње репродукцију већ снимљене .rec датотеке. - [StopRecordingPlayback](../functions/StopRecordingPlayback): Прекид репродукције .rec датотеке. diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnScriptLoadPlayer.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnScriptLoadPlayer.md index 65ae422f10b..df5089cd612 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnScriptLoadPlayer.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnScriptLoadPlayer.md @@ -11,9 +11,9 @@ tags: ["player"] Ова повратна функција се позива за сваког повезаног играча када се скрипта учита. -| Име | Опис | -| -------- | ----------------------------------------------------------------------------------- | -| playerid | ID играча за кога се скрипта учитава. | +| Име | Опис | +| ------------------ | ------------------------------------------------------------------------- | +| playerid | ID играча за кога се скрипта учитава. | | bool:isEntryScript | Одређивање да ли је улазна скрипта (главна скрипта) или споредна скрипта. | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnScriptUnloadPlayer.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnScriptUnloadPlayer.md index 6fe538304a4..d0b9fddf5fb 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnScriptUnloadPlayer.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnScriptUnloadPlayer.md @@ -11,9 +11,9 @@ tags: ["player"] Ова повратна функција се позива за сваког повезаног играча када се скрипта искључи. -| Име | Опис | -| -------- | ----------------------------------------------------------------------------------- | -| playerid | ID играча за кога се скрипта искључује. | +| Име | Опис | +| ------------------ | ------------------------------------------------------------------------- | +| playerid | ID играча за кога се скрипта искључује. | | bool:isEntryScript | Одређивање да ли је улазна скрипта (главна скрипта) или споредна скрипта. | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnTrailerUpdate.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnTrailerUpdate.md index 0620ddb615d..d1e0a5910f2 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnTrailerUpdate.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnTrailerUpdate.md @@ -9,10 +9,10 @@ tags: ["vehicle"] Ова повратна функција се позива када играч пошаље ажурирање приколице. -| Име | Опис | -| --------- | ---------------------------------------------- | -| playerid | ID играча који је послао ажурирање приколице. | -| vehicleid | Приколица која се ажурира. | +| Име | Опис | +| --------- | --------------------------------------------- | +| playerid | ID играча који је послао ажурирање приколице. | +| vehicleid | Приколица која се ажурира. | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md index f74baa237bc..658994f8ab9 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md @@ -9,17 +9,17 @@ tags: ["vehicle"] Ова функција се позива када клијент играча ажурира/синхронизује позицију возила које не управља. То може да се деси ван возила или када је играч путник у возилу које нема возача. -| Име | Опис | -| -------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| vehicleid | ID возила чија је позиција ажурирана. | -| playerid | ID играча који је послао актуализацију позиције возила. | +| Име | Опис | +| -------------- | ---------------------------------------------------------------------------------------------------------------------------------------------- | +| vehicleid | ID возила чија је позиција ажурирана. | +| playerid | ID играча који је послао актуализацију позиције возила. | | passenger_seat | ID седишта ако је играч путник. 0=није у возилу, 1=предњи путник, 2=лево задње, 3=десно задње, 4+ за аутобусе/бусеве итд. са многим седиштима. | -| Float:new_x | Нова X координата возила. | -| Float:new_y | Нова Y координата возила. | -| Float:new_z | Нова Z координата возила. | -| Float:vel_x | Нова X брзина возила. | -| Float:vel_y | Нова Y брзина возила. | -| Float:vel_z | Нова Z брзина возила. | +| Float:new_x | Нова X координата возила. | +| Float:new_y | Нова Y координата возила. | +| Float:new_z | Нова Z координата возила. | +| Float:vel_x | Нова X брзина возила. | +| Float:vel_y | Нова Y брзина возила. | +| Float:vel_z | Нова Z брзина возила. | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDamageStatusUpdate.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDamageStatusUpdate.md index 6a0e15fe549..6ba34c63508 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDamageStatusUpdate.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDamageStatusUpdate.md @@ -15,10 +15,10 @@ tags: ["vehicle"] Ова функција се позива када се статус оштећења елемената возила као што су врата, гуме, панели или светла промени. -| Име | Опис | -| --------- | ------------------------------------------------------------------------------------------------------ | -| vehicleid | ID возила чији је статус оштећења промењен. | -| playerid | ID играча који је синхронизовао промену у статусу оштећења (који је оштетио или поправио ауто). | +| Име | Опис | +| --------- | ----------------------------------------------------------------------------------------------- | +| vehicleid | ID возила чији је статус оштећења промењен. | +| playerid | ID играча који је синхронизовао промену у статусу оштећења (који је оштетио или поправио ауто). | ## Враћа @@ -34,7 +34,7 @@ tags: ["vehicle"] public OnVehicleDamageStatusUpdate(vehicleid, playerid) { // Прегледајте статус оштећења свих компоненти - new + new VEHICLE_PANEL_STATUS:panels, VEHICLE_DOOR_STATUS:doors, VEHICLE_LIGHT_STATUS:lights, diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDeath.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDeath.md index ededd610d76..09de09ce07e 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDeath.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDeath.md @@ -9,9 +9,9 @@ tags: ["vehicle"] Ова повратна функција се позива када возило буде уништено - било експлозијом или потапањем у воду. -| Име | Опис | -| --------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| vehicleid | ID возила које је уништено. | +| Име | Опис | +| --------- | ------------------------------------------------------------------------------------------------------------------------------------------- | +| vehicleid | ID возила које је уништено. | | killerid | ID играча који је пријавио (синхронизовао) уништење возила (назив је преведена). Углавном возач или путник (ако га има) или најближи играч. | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md index a3e41cf94f5..a0df4cfc5d1 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md @@ -9,11 +9,11 @@ tags: ["vehicle"] Ова повратна функција се позива када се возило модификује. -| Име | Опис | -| ----------- | ------------------------------------------------------- | -| playerid | ID возача возила. | -| vehicleid | ID возила које је модификовано. | -| componentid | ID компонента који је додат возилу. | +| Име | Опис | +| ----------- | ----------------------------------- | +| playerid | ID возача возила. | +| vehicleid | ID возила које је модификовано. | +| componentid | ID компонента који је додат возилу. | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md index eda0fefd7b5..9c01470ae39 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md @@ -9,11 +9,11 @@ tags: ["vehicle"] Ова повратна функција се позива када играч прегледа боју на возилу у радњи за модификацију. Обратите пажњу, ова повратна функција се не позива када играч купи боју. -| Име | Опис | -| ---------- | ---------------------------------------------------------------- | -| playerid | ID играча који је променио боју на свом возилу. | -| vehicleid | ID возила на којем је промењена фарба. | -| paintjobid | ID новое фарбе. | +| Име | Опис | +| ---------- | ----------------------------------------------- | +| playerid | ID играча који је променио боју на свом возилу. | +| vehicleid | ID возила на којем је промењена фарба. | +| paintjobid | ID новое фарбе. | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleRespray.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleRespray.md index eda9f3efc53..4fce4884592 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleRespray.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleRespray.md @@ -9,12 +9,12 @@ tags: ["vehicle"] Ова повратна функција се позива када играч изађе из радње за модификацију, чак и ако боје нису промењене. Обратите пажњу, назив је неодређен, Pay 'n' Spray радње не позивају ову повратну функцију. -| Име | Опис | -| --------- | ------------------------------------------------------------ | -| playerid | ID играча који управља возилом. | -| vehicleid | ID возила које је пребојено. | -| color1 | Боја у коју је промењена примарна боја возила. | -| color2 | Боја у коју је промењена секундарна боја возила. | +| Име | Опис | +| --------- | ------------------------------------------------ | +| playerid | ID играча који управља возилом. | +| vehicleid | ID возила које је пребојено. | +| color1 | Боја у коју је промењена примарна боја возила. | +| color2 | Боја у коју је промењена секундарна боја возила. | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSirenStateChange.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSirenStateChange.md index 8a48c73a254..76968192862 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSirenStateChange.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSirenStateChange.md @@ -11,11 +11,11 @@ tags: ["vehicle"] Ова повратна функција се позива када се сирена на возилу укључи или искључи. -| Име | Опис | -| --------- | --------------------------------------------------------- | -| playerid | ID играча који је укључио или искључио сирену (возач). | -| vehicleid | ID возила за које је сирена укључена или искључена. | -| newstate | 0 ако је сирена искључена, 1 ако је сирена укључена. | +| Име | Опис | +| --------- | ------------------------------------------------------ | +| playerid | ID играча који је укључио или искључио сирену (возач). | +| vehicleid | ID возила за које је сирена укључена или искључена. | +| newstate | 0 ако је сирена искључена, 1 ако је сирена укључена. | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md index 9ec4a4680c1..2140516ae4a 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md @@ -15,9 +15,9 @@ tags: ["vehicle"] Ова повратна функција се позива када се возило респаунује. -| Име | Опис | -| --------- | ----------------------------------- | -| vehicleid | ID возила које је респаунујемо. | +| Име | Опис | +| --------- | ------------------------------- | +| vehicleid | ID возила које је респаунујемо. | ## Враћа @@ -41,7 +41,6 @@ public OnVehicleSpawn(vehicleid) Следеће повратне функције могу бити корисне, јер су на неки начин повезане са овом повратном функцијом. - - [OnVehicleDeath](OnVehicleDeath): Ова повратна функција се позива када се возило уништи. - [OnPlayerSpawn](OnPlayerSpawn): Ова повратна функција се позива када се играч спаун-ује. diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamIn.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamIn.md index af81123a990..0b272ee2500 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamIn.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamIn.md @@ -9,10 +9,10 @@ tags: ["vehicle"] Ова повратна функција се позива када се возило стримује на клијент играча. -| Име | Опис | -| ----------- | ------------------------------------------------------ | -| vehicleid | ID возила које је стримовано у домет играча. | -| forplayerid | ID играча за кога је возило стримовано. | +| Име | Опис | +| ----------- | -------------------------------------------- | +| vehicleid | ID возила које је стримовано у домет играча. | +| forplayerid | ID играча за кога је возило стримовано. | ## Враћа @@ -35,6 +35,7 @@ public OnVehicleStreamIn(vehicleid, forplayerid) ## Related Callbacks -- [OnVehicleStreamOut](OnVehicleStreamOut): Ова повратна функција се позива када се возило стримује изван домета играча. -- [OnPlayerStreamIn](OnPlayerStreamIn): Ова повратна функција се позива када се играч стримује у домет другог играча. -- [OnPlayerStreamOut](OnPlayerStreamOut): Ова повратна функција се позива када се играч стримује изван домета другог играча. + +- [OnVehicleStreamOut](OnVehicleStreamOut): Ова повратна функција се позива када се возило стримује изван домета играча. +- [OnPlayerStreamIn](OnPlayerStreamIn): Ова повратна функција се позива када се играч стримује у домет другог играча. +- [OnPlayerStreamOut](OnPlayerStreamOut): Ова повратна функција се позива када се играч стримује изван домета другог играча. diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamOut.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamOut.md index 3e4751c0451..5f3126f0dc4 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamOut.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamOut.md @@ -9,10 +9,10 @@ tags: ["vehicle"] Ова повратна функција се позива када се возило стримује изван домета клијента играча (превише је далеко да би га видео). -| Име | Опис | -| ----------- | ------------------------------------------------------------ | -| vehicleid | ID возила које је стримовано изван домета. | -| forplayerid | ID играча који више не стримује возило. | +| Име | Опис | +| ----------- | ------------------------------------------ | +| vehicleid | ID возила које је стримовано изван домета. | +| forplayerid | ID играча који више не стримује возило. | ## Враћа @@ -37,5 +37,5 @@ public OnVehicleStreamOut(vehicleid, forplayerid) ## Повезане повратне функције - [OnVehicleStreamIn](OnVehicleStreamIn): Ова повратна функција се позива када се возило стримује у домет играча. -- [OnPlayerStreamIn](OnPlayerStreamIn): Ова повратна функција се позива када се играч стримује у домет другог играча. -- [OnPlayerStreamOut](OnPlayerStreamOut): Ова повратна функција се позива када се играч стримује изван домета другог играча. +- [OnPlayerStreamIn](OnPlayerStreamIn): Ова повратна функција се позива када се играч стримује у домет другог играча. +- [OnPlayerStreamOut](OnPlayerStreamOut): Ова повратна функција се позива када се играч стримује изван домета другог играча. diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/Ban.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/Ban.md index 1bf76ae3ec8..fc62a6b742a 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/Ban.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/Ban.md @@ -15,9 +15,9 @@ tags: ["player", "administration"] IP забране могу се додати/уклонити коришћењем RCON команди `banip` и `unbanip` команди ([SendRconCommand](SendRconCommand)). -| Име | Опис | -| -------- | ---------------------------- | -| playerid | ID играћа кога банујемо. | +| Име | Опис | +| -------- | ------------------------ | +| playerid | ID играћа кога банујемо. | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md index b187776e8c1..c25ed1bdac5 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md @@ -9,10 +9,10 @@ tags: ["player", "administration"] Банује играча са разлогом. -| Име | Опис | -| ---------------- | ------------------------ | -| playerid | ИД играча кога банујемо. | -| const reason[] | Разлог бана. | +| Име | Опис | +| -------------- | ------------------------ | +| playerid | ИД играча кога банујемо. | +| const reason[] | Разлог бана. | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/ClearActorAnimations.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/ClearActorAnimations.md index 25056bd6298..7d0da82350e 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/ClearActorAnimations.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/ClearActorAnimations.md @@ -11,8 +11,8 @@ tags: ["actor"] Прекине све анимације активне на актору. -| Име | Опис | -| ------- | -------------------------------------------------------------- | +| Име | Опис | +| ------- | ----------------------------------------------------------------------------- | | actorid | Ид актора (враћен од [CreateActor](CreateActor)) за кога прекидамо анимацију. | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/CreatePickup.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/CreatePickup.md index 2406fdc6fd2..8604009d650 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/CreatePickup.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/CreatePickup.md @@ -43,9 +43,9 @@ pickup = 0; // варијабла се мора ресетовати да би :::tip -- Једини тип pickup-а који може да се покупи из унутрашњости возила је 14 (осим пар специјалних pickup-ова као што су bribes). -- Pickup-ови су видљиви свима и могу их покупити сви играчи. -- Могуће је да, ако се користи DestroyPickup() када је pickup већ покупљен, више од једног играча може да покупи исти pickup због лаг-а. Ово се може избећи коришћењем променљивих. +- Једини тип pickup-а који може да се покупи из унутрашњости возила је 14 (осим пар специјалних pickup-ова као што су bribes). +- Pickup-ови су видљиви свима и могу их покупити сви играчи. +- Могуће је да, ако се користи DestroyPickup() када је pickup већ покупљен, више од једног играча може да покупи исти pickup због лаг-а. Ово се може избећи коришћењем променљивих. - Неки pickup-ови долазе са 'аутоматским одговором', на пример, M4 модел ће аутоматски дати играчу оружје и мало муниције. За потпуно скриптоване pickup-ове, треба користити тип 1. ::: diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayer3DTextLabel.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayer3DTextLabel.md index ebbfa2ebc76..8aca81434cb 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayer3DTextLabel.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayer3DTextLabel.md @@ -13,11 +13,11 @@ tags: ["player", "3dtextlabel"] | ------------------ | ---------------------------------------------------------------------- | | playerid | Играч који треба да види новокреирани 3D label. | | const text[] | Текст који ће се приказати | -| colour | Боја текста | +| colour | Боја текста | | Float:x | X координата(или офсет ако је причвршћен) | | Float:y | Y координата(или офсет ако је причвршћен) | | Float:z | Z координата(или офсет ако је причвршћен) | -| Float:drawDistance | Дистанца са које играч може видети лабел | +| Float:drawDistance | Дистанца са које играч може видети лабел | | attachedplayer | Играч за кога желимо закачити 3D label. (Ниједан: INVALID_PLAYER_ID) | | attachedvehicle | Возило за кога желимо закачити 3D label. (Ниједан: INVALID_VEHICLE_ID) | | bool:testLOS | 0/1 Опција да се текст лабела не може видети кроз зидове | diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerTextDraw.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerTextDraw.md index 001ebea2689..b05a86924e2 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerTextDraw.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerTextDraw.md @@ -9,13 +9,13 @@ tags: ["player", "textdraw", "playertextdraw"] Креира textdraw за само једног играча. Ово може да се користи као избегавање лимита за глобалне textdraw-ове. -| Име | Опис | -| ---------------- | --------------------------------------- | -| playerid | Ид играча коме креирамо player textdraw | -| Float:x | X координата | -| Float:y | Y координата | -| const text[] | Текст у textdraw-u | -| OPEN_MP_TAGS:... | Indefinite number of arguments of any tag. | +| Име | Опис | +| ---------------- | ------------------------------------------ | +| playerid | Ид играча коме креирамо player textdraw | +| Float:x | X координата | +| Float:y | Y координата | +| const text[] | Текст у textdraw-u | +| OPEN_MP_TAGS:... | Indefinite number of arguments of any tag. | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/PlayAudioStreamForPlayer.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/PlayAudioStreamForPlayer.md index 4df01a464ee..16fb6bd98f9 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/PlayAudioStreamForPlayer.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/PlayAudioStreamForPlayer.md @@ -9,7 +9,6 @@ tags: ["player"] Пушта аудио стрим играчу. Аудио фајлови такође раде (npr. .mp3). - | Name | Description | | -------------- | -------------------------------------------------------------------------------------------------------------- | | playerid | ID играча коме се пушта аудио. | diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerArmour.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerArmour.md index 6717da84884..2ba258058bf 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerArmour.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerArmour.md @@ -9,8 +9,8 @@ tags: ["player"] Подешава панцир играча. -| Име | Опис | -| ------------ | ------------------------------------------------------------------------------------------------------------------------------------ | +| Име | Опис | +| ------------ | ------------------------------------------------------------------------------------------------------------------------------------- | | playerid | ID играча коме се подешава панцир | | Float:armour | Количина панцира која се даје, у процентима (float). Вредности веће од 100 могу да се подесе, али се неће приказивати у HUD-у играча. | diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerCheckpoint.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerCheckpoint.md index c0beb6b4a45..334b63e9ba8 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerCheckpoint.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerCheckpoint.md @@ -58,7 +58,6 @@ Checkpoint-ови су асинхрони, што значи да се само ::: - ## Повезане функције - [DisablePlayerCheckpoint](DisablePlayerCheckpoint): Искључи тренутни checkpoint играча. diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/print.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/print.md index 8121c87f0ed..0a5073f1170 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/print.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/print.md @@ -12,10 +12,10 @@ tags: ["console"] Штампа стринг у конзолу сервера (не у игри чету) и у логове (log.txt). | Име | Опис | -| --------------------- | ----------------------------- | +| --------------------- | ----------------------------- | ----------------------------- | | const string[] | Стринг који се штампа. | - +| | ## Враћа diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/printf.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/printf.md index 5fa5fbe5c84..c358b0b3008 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/printf.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/printf.md @@ -11,10 +11,10 @@ tags: ["console"] Исписује форматирани стринг на конзоли (прозор сервера, а не у игри чат). -| Назив | Опис | -| -------------- | ----------------------------------------- | -| const format[] | Форматни стринг | -| \{Float, _}:... | Неодређени број аргумената било ког типа | +| Назив | Опис | +| ---------------- | ---------------------------------------- | +| const format[] | Форматни стринг | +| \{Float, \_}:... | Неодређени број аргумената било ког типа | ## Повратне вредности @@ -23,16 +23,16 @@ tags: ["console"] ## Спецификатори формата | Спецификатор | Значење | -| --------- | --------------------------------------------- | -| %i | Цео број | -| %d | Цео број | -| %s | Стринг | -| %f | Број са покретном зарезом | -| %c | ASCII карактер | -| %x | Хексадецимални број | -| %b | Бинарни број | -| %% | Литерал '%' | -| %q | Избегава текст за SQLite. (Додато у 0.3.7 R2) | +| ------------ | --------------------------------------------- | +| %i | Цео број | +| %d | Цео број | +| %s | Стринг | +| %f | Број са покретном зарезом | +| %c | ASCII карактер | +| %x | Хексадецимални број | +| %b | Бинарни број | +| %% | Литерал '%' | +| %q | Избегава текст за SQLite. (Додато у 0.3.7 R2) | Вредности за чуваре места следе у потпуно истом редоследу као параметри у позиву, нпр. `"Имам %i године"` - `%i` ће бити замењен целим бројем, који представља године особе. @@ -53,13 +53,13 @@ printf("Ја сам %c кући", character); // Ја сам @ кући ## Напомене -:::warning +:::warning -Форматни стринг или његов излаз не треба да прелази 1024 карактера. Све што је дуже од тога може довести до пада сервера. +Форматни стринг или његов излаз не треба да прелази 1024 карактера. Све што је дуже од тога може довести до пада сервера. ::: ## Сродне функције - [print](print): Исписује основну поруку у логове сервера и конзолу. -- [format](format): Форматира стринг. \ No newline at end of file +- [format](format): Форматира стринг. diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/tutorials/Binary.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/tutorials/Binary.md index 2878f7b239e..72aa7b2f4ef 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/tutorials/Binary.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/tutorials/Binary.md @@ -148,7 +148,6 @@ Binary (base 2) Да ли сте икада забележили да када цео број у pawn превише велик, постаје негативан? Ова "замотуљена" појава настаје када пређете максималну вредност у pawn, која је: - ```c 2^31 - 1 //Степен, а не битно искључив. Такође, -1 је зато што рачунамо 0 (постоји 2.147.483.648 вредности, али то је са 0, По суштини 2,147,483,647 је максимум). @@ -409,4 +408,3 @@ Binary (base 2) ##### Лево померање Не постоји логичко лево померање, јер би радио тачно исто као и аритметичко лево померање. Само сам ово додала како би избегла било какву забуну и да бих држала одељак уравнотежен. - diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/tutorials/PortForwarding.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/tutorials/PortForwarding.md index 02085b37c1f..57449ece687 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/tutorials/PortForwarding.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/tutorials/PortForwarding.md @@ -31,14 +31,12 @@ **IP: Наставите са 3. кораком** ``` - Сада морате знати IP адресу вашег рачунара. ## Добивање IP адресе, наставак Сада повећајте црну кутију и поново погледајте текст док не видите _IPv4_. Требао би бити у формату попут овог: **192.168.0.100**. Копирајте, и ето га! Наставите са информацијама на почетној страници рутера. На пример, мој IP је 192.168.0.100 - ``` Порт: TVOJ_PORT (стандард: 7777) Тип Порта: UDP @@ -50,7 +48,6 @@ IP: 192.168.0.100 Идите на почетни мени, унесите "firewall" у поље за претрагу и одаберите "Windows Firewall". Отворите га и кликните на _Промени поставке_. Нови искачујући прозор. Кliknite на картицу _Изузеци_, кликните на _Додај порт.._ и затим попуните ове информације; - ``` Име: SA-MP Server (назовите како год желите) Порт Број: TVOJ_PORT (стандард: 7777) diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/tutorials/colorfix.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/tutorials/colorfix.md index 2ed5998ffd5..0787dfc12fa 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/tutorials/colorfix.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/tutorials/colorfix.md @@ -6,7 +6,6 @@ descripion: Основна скрипта за додавање више бој Овај туторијал треба користити са [GetPlayerColor](../scripting/functions/GetPlayerColor), ако не користите [SetPlayerColor](../scripting/functions/SetPlayerColor) у вашем скрипту када се играчи повежу. - ```c new PlayerColors[] = { 0xFF8C13FF,0xC715FFFF,0x20B2AAFF,0xDC143CFF,0x6495EDFF,0xf0e68cFF,0x778899FF,0xFF1493FF,0xF4A460FF,0xEE82EEFF, diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/tutorials/cooldowns.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/tutorials/cooldowns.md index 8a9ca599354..82ffd2e3a09 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/tutorials/cooldowns.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/tutorials/cooldowns.md @@ -241,4 +241,4 @@ GetTickCount() враћа тренутни тик тајмер, тако да ћ [Овај пакет](https://github.com/ScavengeSurvive/timeutil) садржи функцију за форматирање милисекунди у низ. -Надам се да је ово помогло! Написао сам га зато што сам помогао некима последњих времена који нису знали како користити `GetTickCount()` или `gettime()` као алтернативу тајмерима или за добијање интервала итд. \ No newline at end of file +Надам се да је ово помогло! Написао сам га зато што сам помогао некима последњих времена који нису знали како користити `GetTickCount()` или `gettime()` као алтернативу тајмерима или за добијање интервала итд. diff --git a/frontend/i18n/ta/docusaurus-plugin-content-docs/current/client/ClientCommands.md b/frontend/i18n/ta/docusaurus-plugin-content-docs/current/client/ClientCommands.md index 187dbf438c0..5aa3a73bc38 100644 --- a/frontend/i18n/ta/docusaurus-plugin-content-docs/current/client/ClientCommands.md +++ b/frontend/i18n/ta/docusaurus-plugin-content-docs/current/client/ClientCommands.md @@ -6,40 +6,40 @@ description: அனைத்து கிளையன்ட் கட்டள ## Commands -| கட்டளை | விளக்கம் | -|----------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| -| /quit (/q) | இந்த கட்டளை தனக்குத்தானே பேசுகிறது, அது விளையாட்டை விட்டு வெளியேறுகிறது. நீங்கள் / q ஐப் பயன்படுத்தலாம், அதே கட்டளையை, குறுகியதாக இருக்கும். | +| கட்டளை | விளக்கம் | +| -------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| /quit (/q) | இந்த கட்டளை தனக்குத்தானே பேசுகிறது, அது விளையாட்டை விட்டு வெளியேறுகிறது. நீங்கள் / q ஐப் பயன்படுத்தலாம், அதே கட்டளையை, குறுகியதாக இருக்கும். | | /save | /save என்பது மிகவும் பொதுவாகப் பயன்படுத்தப்படும் இயல்புநிலை கட்டளை, மற்றும் அநேகமாக மிகவும் பயனுள்ளதாக இருக்கும். நீங்கள் /save என தட்டச்சு செய்யும் போது, ​​உங்கள் தற்போதைய நிலை உங்கள் பயனர் கோப்புகள் கோப்பகத்தில் savedpositions.txt இல் சேமிக்கப்படும், அங்கிருந்து நீங்கள் அதை ஸ்கிரிப்ட்களில் பயன்படுத்தலாம். | -| /rs | /rs (Raw Save) என்பது /save போன்றது, ஆனால் இது உங்கள் பயனர் கோப்புகள் கோப்பகத்தில் rawpositions.txt இல் உங்கள் தற்போதைய நிலை மற்றும் எதிர்கொள்ளும் கோணத்தை மட்டுமே சேமிக்கிறது. வகுப்பு மற்றும் ஆயுதங்கள் போன்ற கூடுதல் தகவல்கள் எதுவும் சேமிக்கப்படவில்லை. | -| /interior | /save எவ்வளவு முக்கியமோ, இந்தக் கட்டளையானது அரட்டையில் உங்கள் தற்போதைய உட்புறத்தைக் காண்பிக்கும். | -| /vw | /save எவ்வளவு முக்கியமானது, இந்த கட்டளை உங்கள் தற்போதைய மெய்நிகர் உலகத்தை அரட்டையில் காண்பிக்கும். | -| /fpslimit | இந்த கட்டளை உங்கள் விளையாட்டிற்கான FPS (வினாடிக்கு பிரேம்கள்) வரம்பை அமைக்கிறது. அதிக வரம்பு உங்கள் விளையாட்டு மென்மையாக இருக்கும். கிராஃபிக் விருப்பங்களில் ஃபிரேம் லிமிட்டர் முடக்கப்பட்டிருந்தால் எந்த விளைவையும் ஏற்படுத்தாது. வரம்பை 20 முதல் 90 வரை அமைக்கலாம் மற்றும் இயல்புநிலை 50 வரை அமைக்கலாம். இது sa-mp.cfg 'fpslimit' விருப்பத்தை அமைக்கிறது. | -| /pagesize | /pagesize காட்டப்பட வேண்டிய அரட்டை வரிகளின் அளவைத் தேர்ந்தெடுக்கப் பயன்படுகிறது. இது 10 முதல் 20 வரிகள் வரை இருக்கலாம். பக்க அளவு இயல்புநிலையாக 10 ஆகும். இது sa-mp.cfg 'pagesize' விருப்பத்தை அமைக்கிறது. | -| /headmove | இந்த கட்டளை, பிளேயரின் தலைகள் அவர்கள் பார்க்கும் திசையில் நகருமா என்பதைக் கட்டுப்படுத்துகிறது, இருப்பினும் இது உள்நாட்டில் கையாளப்படுகிறது, எனவே மற்ற வீரர்கள் உங்கள் தலையை நகர்த்துவதைக் காணலாம். இது sa-mp.cfg 'disableheadmove' விருப்பத்தை அமைக்கிறது. | -| /timestamp | இந்த கட்டளை அரட்டைப்பெட்டியில் உள்ள அனைத்து செய்திகளுக்கும் அடுத்த நேரத்தைக் காண்பிக்கும்/மறைக்கும். காட்டப்படும் நேரம் உங்கள் கணினியின் நேரம், சர்வர் நேரம் அல்ல. இது sa-mp.cfg 'timestamp' விருப்பத்தை அமைக்கிறது. | -| /dl | DL என்பது பிழைத்திருத்த லேபிள்களைக் குறிக்கிறது. இந்த கட்டளை வாகனங்களில் பிழைத்திருத்த லேபிள்களை மாற்றுகிறது, இது வாகன ஐடி, மாடல், ஆரோக்கியம், வாகனம் முன்பே ஏற்றப்பட்டதா, பிளேயர், டிரெய்லர், கிடைக்கக்கூடிய இருக்கைகள், தற்போதைய நிலை மற்றும் ஸ்பான் நிலை ஆகியவற்றைக் காட்டுகிறது. | -| /nametagstatus | இயக்கப்படும் போது (இது இயல்புநிலையாக இருக்கும்), இடைநிறுத்தப்பட்ட பிளேயர்களின் பெயர் குறிச்சொல்லுக்கு அடுத்ததாக ஒரு சிறிய மணிநேர கண்ணாடி ஐகானை வீரர்கள் காண்பார்கள். இதில் சிறிதாக்குதல் (alt-tab), இடைநிறுத்தப்பட்ட மெனு (ESC), துண்டிக்கப்பட்ட இணைப்பு (செயல்படுதல்/நேரமுடிவு) மற்றும் 3 வினாடிகளுக்கு மேல் விளையாட்டை முடக்கும் ஸ்கிரீன்ஷாட்களை எடுக்கும்போது ஆகியவை அடங்கும். இது sa-mp.cfg 'nonametagstatus' விருப்பத்தை அமைக்கிறது. | -| /mem | தற்போதைய நினைவக பயன்பாட்டின் அளவைக் காட்டுகிறது. (இருப்பினும், இது வழக்கமாக 128 MB அச்சிடுகிறது.) | -| /audiomsg | ஒரு கிளையண்டிற்கு url ஸ்ட்ரீம் செய்யப்படும்போது அச்சிடும் செய்தியை இயக்குகிறது/முடக்கிறது. இது sa-mp.cfg 'audiomsgoff' விருப்பத்தை அமைக்கிறது. | -| /fontsize | UI (அரட்டை, உரையாடல்கள் போன்றவை) எழுத்துரு அளவை மாற்றுகிறது. சரியான எழுத்துரு அளவு -3 முதல் 5 வரை. | -| /ctd | இந்த கட்டளை SA-MP 0.3.7 RC2 இல் சேர்க்கப்பட்டது. இது பிளேயர் கேமரா இலக்கின் கிளையன்ட் பிழைத்திருத்தத்தை செயல்படுத்துகிறது. | -| /rcon | கிளையண்டை விட சர்வருடன் தொடர்புடையது. இந்த கட்டளை RCON கட்டளைகளை இயக்க பயன்படுகிறது. RCON என்பது உள்ளமைக்கப்பட்ட நிர்வாக அமைப்பு. RCON என்பது [ரிமோட் கண்ட்ரோல்](../server/ControllingServer#using-rcon) என்பதன் சுருக்கம். | -| /hudscalefix | இந்த கட்டளை SA-MP 0.3.7 R3 இல் சேர்க்கப்பட்டது. ரேடார் அளவிலான பிழைத்திருத்தத்தை இயக்குகிறது/முடக்குகிறது, இதனால் கேமின் ரேடார் அகலத்திரைத் தீர்மானங்களில் சிறப்பாகச் செயல்படும் (அதாவது no more 'egg of finding'). இது sa-mp.cfg 'nohudscale' விருப்பத்தை அமைக்கிறது. | +| /rs | /rs (Raw Save) என்பது /save போன்றது, ஆனால் இது உங்கள் பயனர் கோப்புகள் கோப்பகத்தில் rawpositions.txt இல் உங்கள் தற்போதைய நிலை மற்றும் எதிர்கொள்ளும் கோணத்தை மட்டுமே சேமிக்கிறது. வகுப்பு மற்றும் ஆயுதங்கள் போன்ற கூடுதல் தகவல்கள் எதுவும் சேமிக்கப்படவில்லை. | +| /interior | /save எவ்வளவு முக்கியமோ, இந்தக் கட்டளையானது அரட்டையில் உங்கள் தற்போதைய உட்புறத்தைக் காண்பிக்கும். | +| /vw | /save எவ்வளவு முக்கியமானது, இந்த கட்டளை உங்கள் தற்போதைய மெய்நிகர் உலகத்தை அரட்டையில் காண்பிக்கும். | +| /fpslimit | இந்த கட்டளை உங்கள் விளையாட்டிற்கான FPS (வினாடிக்கு பிரேம்கள்) வரம்பை அமைக்கிறது. அதிக வரம்பு உங்கள் விளையாட்டு மென்மையாக இருக்கும். கிராஃபிக் விருப்பங்களில் ஃபிரேம் லிமிட்டர் முடக்கப்பட்டிருந்தால் எந்த விளைவையும் ஏற்படுத்தாது. வரம்பை 20 முதல் 90 வரை அமைக்கலாம் மற்றும் இயல்புநிலை 50 வரை அமைக்கலாம். இது sa-mp.cfg 'fpslimit' விருப்பத்தை அமைக்கிறது. | +| /pagesize | /pagesize காட்டப்பட வேண்டிய அரட்டை வரிகளின் அளவைத் தேர்ந்தெடுக்கப் பயன்படுகிறது. இது 10 முதல் 20 வரிகள் வரை இருக்கலாம். பக்க அளவு இயல்புநிலையாக 10 ஆகும். இது sa-mp.cfg 'pagesize' விருப்பத்தை அமைக்கிறது. | +| /headmove | இந்த கட்டளை, பிளேயரின் தலைகள் அவர்கள் பார்க்கும் திசையில் நகருமா என்பதைக் கட்டுப்படுத்துகிறது, இருப்பினும் இது உள்நாட்டில் கையாளப்படுகிறது, எனவே மற்ற வீரர்கள் உங்கள் தலையை நகர்த்துவதைக் காணலாம். இது sa-mp.cfg 'disableheadmove' விருப்பத்தை அமைக்கிறது. | +| /timestamp | இந்த கட்டளை அரட்டைப்பெட்டியில் உள்ள அனைத்து செய்திகளுக்கும் அடுத்த நேரத்தைக் காண்பிக்கும்/மறைக்கும். காட்டப்படும் நேரம் உங்கள் கணினியின் நேரம், சர்வர் நேரம் அல்ல. இது sa-mp.cfg 'timestamp' விருப்பத்தை அமைக்கிறது. | +| /dl | DL என்பது பிழைத்திருத்த லேபிள்களைக் குறிக்கிறது. இந்த கட்டளை வாகனங்களில் பிழைத்திருத்த லேபிள்களை மாற்றுகிறது, இது வாகன ஐடி, மாடல், ஆரோக்கியம், வாகனம் முன்பே ஏற்றப்பட்டதா, பிளேயர், டிரெய்லர், கிடைக்கக்கூடிய இருக்கைகள், தற்போதைய நிலை மற்றும் ஸ்பான் நிலை ஆகியவற்றைக் காட்டுகிறது. | +| /nametagstatus | இயக்கப்படும் போது (இது இயல்புநிலையாக இருக்கும்), இடைநிறுத்தப்பட்ட பிளேயர்களின் பெயர் குறிச்சொல்லுக்கு அடுத்ததாக ஒரு சிறிய மணிநேர கண்ணாடி ஐகானை வீரர்கள் காண்பார்கள். இதில் சிறிதாக்குதல் (alt-tab), இடைநிறுத்தப்பட்ட மெனு (ESC), துண்டிக்கப்பட்ட இணைப்பு (செயல்படுதல்/நேரமுடிவு) மற்றும் 3 வினாடிகளுக்கு மேல் விளையாட்டை முடக்கும் ஸ்கிரீன்ஷாட்களை எடுக்கும்போது ஆகியவை அடங்கும். இது sa-mp.cfg 'nonametagstatus' விருப்பத்தை அமைக்கிறது. | +| /mem | தற்போதைய நினைவக பயன்பாட்டின் அளவைக் காட்டுகிறது. (இருப்பினும், இது வழக்கமாக 128 MB அச்சிடுகிறது.) | +| /audiomsg | ஒரு கிளையண்டிற்கு url ஸ்ட்ரீம் செய்யப்படும்போது அச்சிடும் செய்தியை இயக்குகிறது/முடக்கிறது. இது sa-mp.cfg 'audiomsgoff' விருப்பத்தை அமைக்கிறது. | +| /fontsize | UI (அரட்டை, உரையாடல்கள் போன்றவை) எழுத்துரு அளவை மாற்றுகிறது. சரியான எழுத்துரு அளவு -3 முதல் 5 வரை. | +| /ctd | இந்த கட்டளை SA-MP 0.3.7 RC2 இல் சேர்க்கப்பட்டது. இது பிளேயர் கேமரா இலக்கின் கிளையன்ட் பிழைத்திருத்தத்தை செயல்படுத்துகிறது. | +| /rcon | கிளையண்டை விட சர்வருடன் தொடர்புடையது. இந்த கட்டளை RCON கட்டளைகளை இயக்க பயன்படுகிறது. RCON என்பது உள்ளமைக்கப்பட்ட நிர்வாக அமைப்பு. RCON என்பது [ரிமோட் கண்ட்ரோல்](../server/ControllingServer#using-rcon) என்பதன் சுருக்கம். | +| /hudscalefix | இந்த கட்டளை SA-MP 0.3.7 R3 இல் சேர்க்கப்பட்டது. ரேடார் அளவிலான பிழைத்திருத்தத்தை இயக்குகிறது/முடக்குகிறது, இதனால் கேமின் ரேடார் அகலத்திரைத் தீர்மானங்களில் சிறப்பாகச் செயல்படும் (அதாவது no more 'egg of finding'). இது sa-mp.cfg 'nohudscale' விருப்பத்தை அமைக்கிறது. | ## File sa-mp.cfg -| விருப்பம் | விளக்கம் | -|-----------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| -| pagesize | பார்க்க /pagesize. | -| fpslimit | பார்க்க /fpslimit. | -| disableheadmove | பார்க்க /headmove. | -| timestamp | பார்க்க /timestamp. | -| ime | அரட்டை சாளர உள்ளீடு உள்ளீட்டு முறை உரை எடிட்டிங் மற்றும் மொழி மாறுதலை ஆதரிக்கிறதா என்பதை இது கட்டுப்படுத்துகிறது. 1 IME ஐ இயக்குகிறது, 0 அதை முடக்குகிறது.| -| audiomsgoff | பார்க்க /audiomsg. | +| விருப்பம் | விளக்கம் | +| --------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| pagesize | பார்க்க /pagesize. | +| fpslimit | பார்க்க /fpslimit. | +| disableheadmove | பார்க்க /headmove. | +| timestamp | பார்க்க /timestamp. | +| ime | அரட்டை சாளர உள்ளீடு உள்ளீட்டு முறை உரை எடிட்டிங் மற்றும் மொழி மாறுதலை ஆதரிக்கிறதா என்பதை இது கட்டுப்படுத்துகிறது. 1 IME ஐ இயக்குகிறது, 0 அதை முடக்குகிறது. | +| audiomsgoff | பார்க்க /audiomsg. | | multicore | இயங்கும் போது SA-MP கிளையன்ட் பல CPU கோர்களைப் பயன்படுத்துகிறதா என்பதை மாற்றவும். இயல்புநிலை 1 (பல CPU கோர்களைப் பயன்படுத்துகிறது). நீங்கள் சுட்டி பிரச்சனைகளை சந்தித்தால் 0 ஆக அமைக்கவும். | -| directmode | இது அரட்டை உரை வரைதல் சிக்கல்களைக் கொண்ட பிளேயர்களை மெதுவான நேரடி-திரை-உரை ரெண்டரிங் பயன்முறையைப் பயன்படுத்த அனுமதிக்கிறது. முடக்க 0, இயக்க 1. | -| audioproxyoff | இந்த விருப்பம் 1 என அமைக்கப்பட்டு, உங்கள் Windows இன்டர்நெட் விருப்பங்களில் ப்ராக்ஸி சர்வர் அமைக்கப்பட்டிருந்தால், SA-MP இல் ஆடியோ ஸ்ட்ரீம்களை இயக்கும்போது ப்ராக்ஸி பயன்படுத்தப்படாது. | -| nonametagstatus | பார்க்க /nametagstatus. | -| fontface | அரட்டை, உரையாடல்கள் மற்றும் ஸ்கோர்போர்டின் எழுத்துருவை மாற்ற உங்களை அனுமதிக்கிறது. அதாவது fontface="Comic Sans MS". அதிகாரப்பூர்வமாக ஆதரிக்கப்படவில்லை, மேலும் சிக்கல்களை ஏற்படுத்தலாம். | -| fontweight | இந்த விருப்பம் உங்கள் அரட்டை எழுத்துரு தடிமனானதா இல்லையா என்பதை மாற்றும். 0 = BOLD (இயல்புநிலை) மற்றும் 1 = இயல்பானது. | +| directmode | இது அரட்டை உரை வரைதல் சிக்கல்களைக் கொண்ட பிளேயர்களை மெதுவான நேரடி-திரை-உரை ரெண்டரிங் பயன்முறையைப் பயன்படுத்த அனுமதிக்கிறது. முடக்க 0, இயக்க 1. | +| audioproxyoff | இந்த விருப்பம் 1 என அமைக்கப்பட்டு, உங்கள் Windows இன்டர்நெட் விருப்பங்களில் ப்ராக்ஸி சர்வர் அமைக்கப்பட்டிருந்தால், SA-MP இல் ஆடியோ ஸ்ட்ரீம்களை இயக்கும்போது ப்ராக்ஸி பயன்படுத்தப்படாது. | +| nonametagstatus | பார்க்க /nametagstatus. | +| fontface | அரட்டை, உரையாடல்கள் மற்றும் ஸ்கோர்போர்டின் எழுத்துருவை மாற்ற உங்களை அனுமதிக்கிறது. அதாவது fontface="Comic Sans MS". அதிகாரப்பூர்வமாக ஆதரிக்கப்படவில்லை, மேலும் சிக்கல்களை ஏற்படுத்தலாம். | +| fontweight | இந்த விருப்பம் உங்கள் அரட்டை எழுத்துரு தடிமனானதா இல்லையா என்பதை மாற்றும். 0 = BOLD (இயல்புநிலை) மற்றும் 1 = இயல்பானது. | | nohudscale | இந்த விருப்பம் 0.3.7 R3 இல் சேர்க்கப்பட்டது. பார்க்க /hudscalefix. | diff --git a/frontend/i18n/ta/docusaurus-plugin-content-docs/current/client/CrashAddresses.md b/frontend/i18n/ta/docusaurus-plugin-content-docs/current/client/CrashAddresses.md index 95ed07e258a..2a15ef5cf9b 100644 --- a/frontend/i18n/ta/docusaurus-plugin-content-docs/current/client/CrashAddresses.md +++ b/frontend/i18n/ta/docusaurus-plugin-content-docs/current/client/CrashAddresses.md @@ -7,28 +7,28 @@ sidebar_label: Crash Addresses ## Client Crash Addresses -| FREQUENCY | ADDRESS | CAUSE | SOLUTION | -| --------- | ------------------------ | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| Rare | 0x00000000 | SA:MP துவக்கவில்லை. | விளையாட்டை மீண்டும் நிறுவவும், சிங்கிள் பிளேயர் வேலை செய்வதை உறுதிப்படுத்தவும், உங்களிடம் ஏதேனும் மோட்கள் நிறுவப்பட்டிருந்தால், அவற்றை அகற்றவும் | -| Rare | 0x006E3D17 | தோல் தொடர்பானது. ஒரு வாகனத்தில் இருக்கும் ஒரு வீரரின் தோலை மாற்றும் போது அல்லது உள்ளே நுழையும் அல்லது வெளியேறும் போது அடிக்கடி நிகழ்கிறது. | தோலை மாற்றுவதற்கு முன், வீரர் காலில் இருப்பதை உறுதிசெய்யவும். | -| Rare | 0x0058370A | கண்டுபிடிப்பது கடினம். வாகனம் / கேமரா தொடர்பானதாகத் தெரிகிறது. ஸ்கிரிப்ட் பிளேயரை வாகனத்தில் வைக்க முயற்சித்தபோது ஏற்பட்டது. பிளேயர் டெலிபோர்ட் செய்யப்படும் வாகனம் இன்னும் கிடைக்கவில்லை மற்றும்/அல்லது உலகில் வழங்கப்படவில்லை | புதிதாக உருவாக்கப்பட்ட வாகனத்தில் ஒரு பிளேயரை டெலிபோர்ட் செய்வதற்கு முன் சில நூறு நிமிடங்களுக்கு காத்திருக்கவும். மற்றொரு தீர்வு, SetCameraBehindPlayer ஐ வாகனத்திற்கு டெலிபோர்ட் செய்வதற்கு முன் பயன்படுத்துவதாகும். | -| Rare | 0x0040F64C | Windows 7 / Vista அனுமதிகள் தொடர்பான சிக்கல். SA:MP கிளையன்ட் பயன்படுத்தும் நிறுவி பதிப்பில் சிக்கல் | SA:MP 0.3d க்கு புதுப்பிக்கவும். அது இன்னும் ஏற்பட்டால் உங்கள் GTASA கோப்பகத்தை மறுபெயரிடவும். | -| Rare | 0x0059F8B4 | கிளையன்ட் SA:MP பொருட்களை ஏற்றத் தவறினால் ஏற்படும். பொதுவாக ஒரு அத்தியாவசிய கோப்பில் சிக்கல், samp.img இல்லை. | கிளையண்டை மீண்டும் நிறுவவும். Windows Vista / 7 ஐப் பயன்படுத்தினால், நிறுவியை நிர்வாகியாக இயக்க முயற்சிக்கவும். | -| Rare | 0x00746929 OR 0x0081214A | தவறாக உள்ளமைக்கப்பட்ட கிளையன்ட் பக்க அமைப்பு. | "Task Manager" ஐப் பயன்படுத்தி உங்கள் "gta_sa.exe" ஐ நிறுத்தவும் | -| Frequent | 0x007F0BF7 | வாகன மேம்படுத்தல் தொடர்பானது. சர்வர் ஒரு வாகனத்தில் தவறான மேம்படுத்தலை வைக்க முயற்சிக்கும் போது அடிக்கடி ஏற்படுகிறது (எ.கா. நைட்ரோ அல்லது மோட்டார் பைக்கில் ஸ்பாய்லர்கள்). மற்ற காரணங்கள் மோசமான வாடிக்கையாளர் பக்க வாகன மோட்களாக இருக்கலாம். | இந்த மன்றங்களில் பல்வேறு ஸ்கிரிப்டுகள் வெளியிடப்பட்டுள்ளன, இதில் பிழை சரிபார்ப்பு உள்ளது. | -| Frequent | 0x00544BC8 | பொருள் தொடர்பானது. கிளையண்டிற்கு அதிகமான பொருள்கள் காண்பிக்கப்படும்போது பொதுவாக நிகழ்கிறது, அதாவது அது கையாளக்கூடியதை விட அதிகம். | ஆப்ஜெக்ட் ஹேண்ட்லர்/ஸ்ட்ரீமரைப் பயன்படுத்துவது ஒரு நடைமுறை தீர்வாக இருக்கலாம். இந்த மன்றங்களில் உள்ள பல ஸ்ட்ரீமர்கள், எந்த நேரத்திலும் ஒரு பிளேயருக்குக் காண்பிக்கப்படும் அதிகபட்ச அளவு பொருட்களைக் குறைக்க உள்ளமைவு அமைப்புகளுடன் வருகின்றன. | -| Frequent | 0x00415D47 OR 0x00536DF4 | பொருள் தொடர்பானது. கிளையண்டிற்கு அதிகமான ஆப்ஜெக்ட் இழைமங்கள் ஏற்றப்படும் போது பொதுவாக நிகழ்கிறது. | கண்டறிவது மற்றும் சரிசெய்வது கடினமான குறைந்த அளவிலான பிரச்சனை. இது எப்படியோ மோதல்களுடன் தொடர்புடையது என்று நினைக்கிறேன், இது பொருளைப் பொறுத்து தோராயமாக நிகழ்கிறது. பொருள்களின் குழுக்களை அகற்ற முயற்சிக்கவும் மற்றும் நீக்குதல் செயல்முறையைப் பயன்படுத்தி, எந்தெந்த பொருள்கள் அதை ஏற்படுத்துகின்றன என்பதைக் கண்டறிந்து அவற்றை உங்கள் பயன்முறையிலிருந்து அகற்றவும். | -| Rare | 0x593C6F | திருட்டுப் பொருட்களின் எண்ணிக்கை (வீட்டைக் கொள்ளையடிக்கும்போது நீங்கள் எடுக்கும்) மிக அதிகமாக இருக்கும்போது. | திருட்டுப் பொருட்களின் எண்ணிக்கையைக் குறைக்கவும் | +| FREQUENCY | ADDRESS | CAUSE | SOLUTION | +| --------- | ------------------------ | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| Rare | 0x00000000 | SA:MP துவக்கவில்லை. | விளையாட்டை மீண்டும் நிறுவவும், சிங்கிள் பிளேயர் வேலை செய்வதை உறுதிப்படுத்தவும், உங்களிடம் ஏதேனும் மோட்கள் நிறுவப்பட்டிருந்தால், அவற்றை அகற்றவும் | +| Rare | 0x006E3D17 | தோல் தொடர்பானது. ஒரு வாகனத்தில் இருக்கும் ஒரு வீரரின் தோலை மாற்றும் போது அல்லது உள்ளே நுழையும் அல்லது வெளியேறும் போது அடிக்கடி நிகழ்கிறது. | தோலை மாற்றுவதற்கு முன், வீரர் காலில் இருப்பதை உறுதிசெய்யவும். | +| Rare | 0x0058370A | கண்டுபிடிப்பது கடினம். வாகனம் / கேமரா தொடர்பானதாகத் தெரிகிறது. ஸ்கிரிப்ட் பிளேயரை வாகனத்தில் வைக்க முயற்சித்தபோது ஏற்பட்டது. பிளேயர் டெலிபோர்ட் செய்யப்படும் வாகனம் இன்னும் கிடைக்கவில்லை மற்றும்/அல்லது உலகில் வழங்கப்படவில்லை | புதிதாக உருவாக்கப்பட்ட வாகனத்தில் ஒரு பிளேயரை டெலிபோர்ட் செய்வதற்கு முன் சில நூறு நிமிடங்களுக்கு காத்திருக்கவும். மற்றொரு தீர்வு, SetCameraBehindPlayer ஐ வாகனத்திற்கு டெலிபோர்ட் செய்வதற்கு முன் பயன்படுத்துவதாகும். | +| Rare | 0x0040F64C | Windows 7 / Vista அனுமதிகள் தொடர்பான சிக்கல். SA:MP கிளையன்ட் பயன்படுத்தும் நிறுவி பதிப்பில் சிக்கல் | SA:MP 0.3d க்கு புதுப்பிக்கவும். அது இன்னும் ஏற்பட்டால் உங்கள் GTASA கோப்பகத்தை மறுபெயரிடவும். | +| Rare | 0x0059F8B4 | கிளையன்ட் SA:MP பொருட்களை ஏற்றத் தவறினால் ஏற்படும். பொதுவாக ஒரு அத்தியாவசிய கோப்பில் சிக்கல், samp.img இல்லை. | கிளையண்டை மீண்டும் நிறுவவும். Windows Vista / 7 ஐப் பயன்படுத்தினால், நிறுவியை நிர்வாகியாக இயக்க முயற்சிக்கவும். | +| Rare | 0x00746929 OR 0x0081214A | தவறாக உள்ளமைக்கப்பட்ட கிளையன்ட் பக்க அமைப்பு. | "Task Manager" ஐப் பயன்படுத்தி உங்கள் "gta_sa.exe" ஐ நிறுத்தவும் | +| Frequent | 0x007F0BF7 | வாகன மேம்படுத்தல் தொடர்பானது. சர்வர் ஒரு வாகனத்தில் தவறான மேம்படுத்தலை வைக்க முயற்சிக்கும் போது அடிக்கடி ஏற்படுகிறது (எ.கா. நைட்ரோ அல்லது மோட்டார் பைக்கில் ஸ்பாய்லர்கள்). மற்ற காரணங்கள் மோசமான வாடிக்கையாளர் பக்க வாகன மோட்களாக இருக்கலாம். | இந்த மன்றங்களில் பல்வேறு ஸ்கிரிப்டுகள் வெளியிடப்பட்டுள்ளன, இதில் பிழை சரிபார்ப்பு உள்ளது. | +| Frequent | 0x00544BC8 | பொருள் தொடர்பானது. கிளையண்டிற்கு அதிகமான பொருள்கள் காண்பிக்கப்படும்போது பொதுவாக நிகழ்கிறது, அதாவது அது கையாளக்கூடியதை விட அதிகம். | ஆப்ஜெக்ட் ஹேண்ட்லர்/ஸ்ட்ரீமரைப் பயன்படுத்துவது ஒரு நடைமுறை தீர்வாக இருக்கலாம். இந்த மன்றங்களில் உள்ள பல ஸ்ட்ரீமர்கள், எந்த நேரத்திலும் ஒரு பிளேயருக்குக் காண்பிக்கப்படும் அதிகபட்ச அளவு பொருட்களைக் குறைக்க உள்ளமைவு அமைப்புகளுடன் வருகின்றன. | +| Frequent | 0x00415D47 OR 0x00536DF4 | பொருள் தொடர்பானது. கிளையண்டிற்கு அதிகமான ஆப்ஜெக்ட் இழைமங்கள் ஏற்றப்படும் போது பொதுவாக நிகழ்கிறது. | கண்டறிவது மற்றும் சரிசெய்வது கடினமான குறைந்த அளவிலான பிரச்சனை. இது எப்படியோ மோதல்களுடன் தொடர்புடையது என்று நினைக்கிறேன், இது பொருளைப் பொறுத்து தோராயமாக நிகழ்கிறது. பொருள்களின் குழுக்களை அகற்ற முயற்சிக்கவும் மற்றும் நீக்குதல் செயல்முறையைப் பயன்படுத்தி, எந்தெந்த பொருள்கள் அதை ஏற்படுத்துகின்றன என்பதைக் கண்டறிந்து அவற்றை உங்கள் பயன்முறையிலிருந்து அகற்றவும். | +| Rare | 0x593C6F | திருட்டுப் பொருட்களின் எண்ணிக்கை (வீட்டைக் கொள்ளையடிக்கும்போது நீங்கள் எடுக்கும்) மிக அதிகமாக இருக்கும்போது. | திருட்டுப் பொருட்களின் எண்ணிக்கையைக் குறைக்கவும் | ## Chatbox Warning Codes -| MESSAGE | CAUSE | SOLUTION | -| -------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------ | -| Exception 0xC0000005 at 0x5E5815 | கண்டுபிடிப்பது கடினம். இந்த முகவரி சுட்டிக் காட்டும் முறையானது முழுச் சுமையையும் செய்கிறது. இது பெட் நிற்கும் மேற்பரப்பின் அடிப்படையில் அனிமேஷன் கலவையைச் செயலாக்குகிறது, பின்னர் ஆடியோவுடன் தொடர்பு கொள்கிறது, மேலும் உங்களுக்கு ஆயுதங்களை _கொடுக்கும் ஒரு செயல்பாட்டிற்குப் பிறகு இது அழைக்கப்படுகிறது... ஒருவேளை இங்கே என்ன நடந்தது என்றால், சில ஸ்கிரிப்ட் தூண்டப்பட்ட நிகழ்வுகள் அந்த நேரத்தில் நிகழ்ந்திருக்கலாம். நீங்கள் ஒரு வாகனத்திற்குள் நுழைந்தீர்கள் (எ.கா. ஆயுதத்தைப் பெறுதல், டெலிபோர்ட் செய்தல் அல்லது அது போன்ற ஏதாவது). | - | -| Exception 0x0000005 at 0x534134 | Windows 7 / Vista அணுகல் நிலைகளில் சிக்கல் | SA:MP ஐ "Administrator" இயக்குவது அதைச் சரிசெய்வதாகத் தோன்றுகிறது. | -| Exception 0xC0000005 at 0x544BC8 | பார்க்க 0x00544BC8 | பார்க்க 0x00544BC8 | -| Exception 0xC0000005 at 0x536DF4 | பார்க்க 0x00544BC8 | பார்க்க 0x00544BC8 | -| Exception 0xC0000005 at 0x7F120E | தவறான வாகன மேம்படுத்தல் பயன்படுத்தப்பட்டது | SAMP உங்கள் Handling.cfg & Vehicles.ide ஐ ஏற்றாததால், வாகன மாற்றத்தை (ஹேண்ட்லிங், வாகனங்கள்) நிறுவியுள்ளீர்கள், ஏனெனில் நீங்கள் அமைப்புகளைச் சரிசெய்தால், மற்றவர்களை விட வேகமாகப் பயணிக்கலாம், மேலும் நிர்வாகியின் SAMP மூலத்திலிருந்து ஏற்றுவது நியாயமற்றது. . சுருக்கமாக, உங்கள் மாற்றியமைக்கப்பட்ட வாகன அமைப்புகளை SAMP ஏற்றாது. | -| Exception At Address: 0x0040FB80 | Windows 7 x64 கணினிகளில் பொதுவான செயலிழப்பு. நீங்கள் Windows 2000, Windows XP அல்லது Windows Vista (ஏதேனும் சேவை பேக்) இணக்கத்தன்மை பயன்முறையில் அதை இயக்கும்போது நடக்கும். | பொருந்தக்கூடிய தன்மையை முடக்கி, gta_sa.exe ஐ "administrator" இயக்குவதன் மூலம் சரிசெய்யவும். | -| Exception At Address:0x0071A708 | தெரியவில்லை | "Options > Display Options" என்பதில் "Legend" என்பதை முடக்கவும். | -| Exception at Address: 0x004DFE92 | சிதைந்த அமைப்புகள் | ஆவணக் கோப்பில் உங்கள் gta_sa.set ஐ நீக்கவும். | +| MESSAGE | CAUSE | SOLUTION | +| -------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| Exception 0xC0000005 at 0x5E5815 | கண்டுபிடிப்பது கடினம். இந்த முகவரி சுட்டிக் காட்டும் முறையானது முழுச் சுமையையும் செய்கிறது. இது பெட் நிற்கும் மேற்பரப்பின் அடிப்படையில் அனிமேஷன் கலவையைச் செயலாக்குகிறது, பின்னர் ஆடியோவுடன் தொடர்பு கொள்கிறது, மேலும் உங்களுக்கு ஆயுதங்களை \_கொடுக்கும் ஒரு செயல்பாட்டிற்குப் பிறகு இது அழைக்கப்படுகிறது... ஒருவேளை இங்கே என்ன நடந்தது என்றால், சில ஸ்கிரிப்ட் தூண்டப்பட்ட நிகழ்வுகள் அந்த நேரத்தில் நிகழ்ந்திருக்கலாம். நீங்கள் ஒரு வாகனத்திற்குள் நுழைந்தீர்கள் (எ.கா. ஆயுதத்தைப் பெறுதல், டெலிபோர்ட் செய்தல் அல்லது அது போன்ற ஏதாவது). | - | +| Exception 0x0000005 at 0x534134 | Windows 7 / Vista அணுகல் நிலைகளில் சிக்கல் | SA:MP ஐ "Administrator" இயக்குவது அதைச் சரிசெய்வதாகத் தோன்றுகிறது. | +| Exception 0xC0000005 at 0x544BC8 | பார்க்க 0x00544BC8 | பார்க்க 0x00544BC8 | +| Exception 0xC0000005 at 0x536DF4 | பார்க்க 0x00544BC8 | பார்க்க 0x00544BC8 | +| Exception 0xC0000005 at 0x7F120E | தவறான வாகன மேம்படுத்தல் பயன்படுத்தப்பட்டது | SAMP உங்கள் Handling.cfg & Vehicles.ide ஐ ஏற்றாததால், வாகன மாற்றத்தை (ஹேண்ட்லிங், வாகனங்கள்) நிறுவியுள்ளீர்கள், ஏனெனில் நீங்கள் அமைப்புகளைச் சரிசெய்தால், மற்றவர்களை விட வேகமாகப் பயணிக்கலாம், மேலும் நிர்வாகியின் SAMP மூலத்திலிருந்து ஏற்றுவது நியாயமற்றது. . சுருக்கமாக, உங்கள் மாற்றியமைக்கப்பட்ட வாகன அமைப்புகளை SAMP ஏற்றாது. | +| Exception At Address: 0x0040FB80 | Windows 7 x64 கணினிகளில் பொதுவான செயலிழப்பு. நீங்கள் Windows 2000, Windows XP அல்லது Windows Vista (ஏதேனும் சேவை பேக்) இணக்கத்தன்மை பயன்முறையில் அதை இயக்கும்போது நடக்கும். | பொருந்தக்கூடிய தன்மையை முடக்கி, gta_sa.exe ஐ "administrator" இயக்குவதன் மூலம் சரிசெய்யவும். | +| Exception At Address:0x0071A708 | தெரியவில்லை | "Options > Display Options" என்பதில் "Legend" என்பதை முடக்கவும். | +| Exception at Address: 0x004DFE92 | சிதைந்த அமைப்புகள் | ஆவணக் கோப்பில் உங்கள் gta_sa.set ஐ நீக்கவும். | diff --git a/frontend/i18n/ta/docusaurus-plugin-content-docs/current/client/sa-mp.cfg.md b/frontend/i18n/ta/docusaurus-plugin-content-docs/current/client/sa-mp.cfg.md index b056ffb5b83..2122c772b5c 100644 --- a/frontend/i18n/ta/docusaurus-plugin-content-docs/current/client/sa-mp.cfg.md +++ b/frontend/i18n/ta/docusaurus-plugin-content-docs/current/client/sa-mp.cfg.md @@ -6,21 +6,21 @@ description: sa-mp கிளையன்ட் உள்ளமைவு கோ ## விளக்கம் -`sa-mp.cfg` என்பது கிளையன்ட் உள்ளமைவுக் கோப்பாகும், இது SA-MP தொடர்பான அமைப்புகளை மாற்ற உங்களை அனுமதிக்கிறது. இந்தக் கோப்பு உங்கள் Windows பயனர் கணக்கின் கீழ், உங்கள் 'My Documents\\GTA San Andreas User Files\\SAMP' கோப்புறையில் உள்ளது. நோட்பேட் போன்ற உரை திருத்தி மூலம் இந்தக் கோப்பைத் திருத்தலாம். +`sa-mp.cfg` என்பது கிளையன்ட் உள்ளமைவுக் கோப்பாகும், இது SA-MP தொடர்பான அமைப்புகளை மாற்ற உங்களை அனுமதிக்கிறது. இந்தக் கோப்பு உங்கள் Windows பயனர் கணக்கின் கீழ், உங்கள் 'My Documents\\GTA San Andreas User Files\\SAMP' கோப்புறையில் உள்ளது. நோட்பேட் போன்ற உரை திருத்தி மூலம் இந்தக் கோப்பைத் திருத்தலாம். ## விருப்பங்கள் -| விருப்பங்கள் | விளக்கம் | -|---------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| -| **pagesize** | அரட்டை சாளரத்தில் காட்டப்படும் வரிகளின் எண்ணிக்கையை வீரர்கள் அமைக்க இது அனுமதிக்கிறது. இது 10 மற்றும் 20 வரிகளுக்கு இடையில் அமைக்கப்படலாம். இயல்புநிலை 10 வரிகள். இந்த விருப்பத்தை கிளையன்ட்-சைட் /pagesize கட்டளையைப் பயன்படுத்தி விளையாட்டில் அமைக்கலாம். | +| விருப்பங்கள் | விளக்கம் | +| ------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| **pagesize** | அரட்டை சாளரத்தில் காட்டப்படும் வரிகளின் எண்ணிக்கையை வீரர்கள் அமைக்க இது அனுமதிக்கிறது. இது 10 மற்றும் 20 வரிகளுக்கு இடையில் அமைக்கப்படலாம். இயல்புநிலை 10 வரிகள். இந்த விருப்பத்தை கிளையன்ட்-சைட் /pagesize கட்டளையைப் பயன்படுத்தி விளையாட்டில் அமைக்கலாம். | | **fpslimit** | ஃபிரேம் லிமிட்டர் விருப்பம் இயக்கப்பட்டிருக்கும் போது, ​​வீரர்கள் குறிப்பிட்ட [FPS](https://en.wikipedia.org/wiki/Frame_rate) வரம்பை அமைக்க இது அனுமதிக்கிறது. GTA:SA மெனு. ஏற்றுக்கொள்ளப்பட்ட மதிப்புகள் 20 முதல் 90 வரை. SA-MP ஆல் அமைக்கப்பட்ட இயல்புநிலை 50. இந்த விருப்பத்தை கிளையன்ட்-சைட் /fpslimit கட்டளை மூலம் விளையாட்டில் மாற்றலாம். | -| **disableheadmove** | இந்த விருப்பம், வீரர்களின் தலைகள் அவர்கள் பார்க்கும் திசையில் நகருமா என்பதைக் கட்டுப்படுத்துகிறது. 1 முடக்கப்பட்ட தலை அசைவுகள், 0 அதை செயல்படுத்துகிறது. இந்த விருப்பத்தை கிளையன்ட்-சைட் /headmove கட்டளை மூலம் விளையாட்டில் மாற்றலாம். | -| **timestamp** | இது அரட்டை செய்திகளின் பக்கத்தில் உள்ளூர் நேர முத்திரையைக் காட்ட பிளேயர்களை அனுமதிக்கிறது. 1 நேர முத்திரைகளை இயக்குகிறது, மேலும் 0 அவற்றை முடக்குகிறது. இது கிளையன்ட்-சைட் /timestamp கட்டளையைப் பயன்படுத்தி விளையாட்டில் மாற்றப்படலாம். | -| **ime** | அரட்டை சாளர உள்ளீடு உள்ளீட்டு முறை உரை எடிட்டிங் மற்றும் மொழி மாறுதலை ஆதரிக்கிறதா என்பதை இது கட்டுப்படுத்துகிறது. 1 IME ஐ இயக்குகிறது, 0 அதை முடக்குகிறது. | -| **multicore** | இயங்கும் போது SA-MP கிளையன்ட் பல CPU கோர்களைப் பயன்படுத்துகிறதா என்பதை மாற்றவும். இயல்புநிலை 1 (பல CPU கோர்களைப் பயன்படுத்துகிறது). நீங்கள் சுட்டி பிரச்சனைகளை சந்தித்தால் 0 ஆக அமைக்கவும். | -| **directmode** | இது அரட்டை உரை வரைதல் சிக்கல்களைக் கொண்ட பிளேயர்களை மெதுவான நேரடி-திரை-உரை ரெண்டரிங் பயன்முறையைப் பயன்படுத்த அனுமதிக்கிறது. முடக்க 0, இயக்க 1. | -| **audiomsgoff** | இந்த விருப்பம் 1 என அமைக்கப்பட்டால், 'Audio Stream: \[URL\]' செய்திகள், சேவையகம் ஆடியோ ஸ்ட்ரீமை இயக்கும்போது அரட்டை சாளரத்தில் காட்டப்படாது. இந்த விருப்பம் கிளையன்ட்-சைட் /audiomsg கட்டளையைப் பயன்படுத்தி கேமில் நிலைமாறலாம். | -| **audioproxyoff** | இந்த விருப்பம் 1 என அமைக்கப்பட்டு, உங்கள் Windows இன்டர்நெட் விருப்பங்களில் ப்ராக்ஸி சர்வர் அமைக்கப்பட்டிருந்தால், SA-MP இல் ஆடியோ ஸ்ட்ரீம்களை இயக்கும்போது ப்ராக்ஸி பயன்படுத்தப்படாது. | -| **nonametagstatus** | இந்த விருப்பம் 0 என அமைக்கப்பட்டால், வீரர்கள் இடைநிறுத்தப்படும் போது மற்ற பிளேயர்களின் பெயர் குறிச்சொற்களுக்கு அடுத்ததாக ஒரு மணிநேரக் கண்ணாடி ஐகானைப் பார்ப்பார்கள். இது இயல்பாக (0) இயக்கப்பட்டது. இந்த விருப்பத்தை கிளையன்ட்-சைட் /nametagstatus கட்டளையைப் பயன்படுத்தி விளையாட்டில் மாற்றலாம். | -| **fontface** | அரட்டை, உரையாடல்கள் மற்றும் ஸ்கோர்போர்டின் எழுத்துருவை மாற்ற உங்களை அனுமதிக்கிறது. _அதாவது. fontface="Comic Sans MS"_. அதிகாரப்பூர்வமாக ஆதரிக்கப்படவில்லை, மேலும் சிக்கல்களை ஏற்படுத்தலாம். | -| **fontweight** | இந்த விருப்பம் உங்கள் அரட்டை எழுத்துரு தடிமனானதா இல்லையா என்பதை மாற்றும். **0 = BOLD (default) and 1 = NORMAL.** | +| **disableheadmove** | இந்த விருப்பம், வீரர்களின் தலைகள் அவர்கள் பார்க்கும் திசையில் நகருமா என்பதைக் கட்டுப்படுத்துகிறது. 1 முடக்கப்பட்ட தலை அசைவுகள், 0 அதை செயல்படுத்துகிறது. இந்த விருப்பத்தை கிளையன்ட்-சைட் /headmove கட்டளை மூலம் விளையாட்டில் மாற்றலாம். | +| **timestamp** | இது அரட்டை செய்திகளின் பக்கத்தில் உள்ளூர் நேர முத்திரையைக் காட்ட பிளேயர்களை அனுமதிக்கிறது. 1 நேர முத்திரைகளை இயக்குகிறது, மேலும் 0 அவற்றை முடக்குகிறது. இது கிளையன்ட்-சைட் /timestamp கட்டளையைப் பயன்படுத்தி விளையாட்டில் மாற்றப்படலாம். | +| **ime** | அரட்டை சாளர உள்ளீடு உள்ளீட்டு முறை உரை எடிட்டிங் மற்றும் மொழி மாறுதலை ஆதரிக்கிறதா என்பதை இது கட்டுப்படுத்துகிறது. 1 IME ஐ இயக்குகிறது, 0 அதை முடக்குகிறது. | +| **multicore** | இயங்கும் போது SA-MP கிளையன்ட் பல CPU கோர்களைப் பயன்படுத்துகிறதா என்பதை மாற்றவும். இயல்புநிலை 1 (பல CPU கோர்களைப் பயன்படுத்துகிறது). நீங்கள் சுட்டி பிரச்சனைகளை சந்தித்தால் 0 ஆக அமைக்கவும். | +| **directmode** | இது அரட்டை உரை வரைதல் சிக்கல்களைக் கொண்ட பிளேயர்களை மெதுவான நேரடி-திரை-உரை ரெண்டரிங் பயன்முறையைப் பயன்படுத்த அனுமதிக்கிறது. முடக்க 0, இயக்க 1. | +| **audiomsgoff** | இந்த விருப்பம் 1 என அமைக்கப்பட்டால், 'Audio Stream: \[URL\]' செய்திகள், சேவையகம் ஆடியோ ஸ்ட்ரீமை இயக்கும்போது அரட்டை சாளரத்தில் காட்டப்படாது. இந்த விருப்பம் கிளையன்ட்-சைட் /audiomsg கட்டளையைப் பயன்படுத்தி கேமில் நிலைமாறலாம். | +| **audioproxyoff** | இந்த விருப்பம் 1 என அமைக்கப்பட்டு, உங்கள் Windows இன்டர்நெட் விருப்பங்களில் ப்ராக்ஸி சர்வர் அமைக்கப்பட்டிருந்தால், SA-MP இல் ஆடியோ ஸ்ட்ரீம்களை இயக்கும்போது ப்ராக்ஸி பயன்படுத்தப்படாது. | +| **nonametagstatus** | இந்த விருப்பம் 0 என அமைக்கப்பட்டால், வீரர்கள் இடைநிறுத்தப்படும் போது மற்ற பிளேயர்களின் பெயர் குறிச்சொற்களுக்கு அடுத்ததாக ஒரு மணிநேரக் கண்ணாடி ஐகானைப் பார்ப்பார்கள். இது இயல்பாக (0) இயக்கப்பட்டது. இந்த விருப்பத்தை கிளையன்ட்-சைட் /nametagstatus கட்டளையைப் பயன்படுத்தி விளையாட்டில் மாற்றலாம். | +| **fontface** | அரட்டை, உரையாடல்கள் மற்றும் ஸ்கோர்போர்டின் எழுத்துருவை மாற்ற உங்களை அனுமதிக்கிறது. _அதாவது. fontface="Comic Sans MS"_. அதிகாரப்பூர்வமாக ஆதரிக்கப்படவில்லை, மேலும் சிக்கல்களை ஏற்படுத்தலாம். | +| **fontweight** | இந்த விருப்பம் உங்கள் அரட்டை எழுத்துரு தடிமனானதா இல்லையா என்பதை மாற்றும். **0 = BOLD (default) and 1 = NORMAL.** | diff --git a/frontend/i18n/ta/docusaurus-plugin-content-docs/current/index.md b/frontend/i18n/ta/docusaurus-plugin-content-docs/current/index.md index 941acd2bef8..e5bb754998e 100644 --- a/frontend/i18n/ta/docusaurus-plugin-content-docs/current/index.md +++ b/frontend/i18n/ta/docusaurus-plugin-content-docs/current/index.md @@ -14,4 +14,4 @@ SA-MP/open.mp விக்கிக்கு வரவேற்கிறோம GitHub ஐப் பயன்படுத்துவதில் அல்லது HTML ஐ மாற்றுவதில் உங்களுக்கு அனுபவம் இல்லை என்றால், கவலைப்பட வேண்டாம்! சிக்கல்கள் ([Discord](https://discord.gg/samp), [forum](https://forum.open.mp) அல்லது சமூக ஊடகம்) மற்றும் மிக முக்கியமான விஷயத்தைப் பற்றி எங்களுக்குத் தெரியப்படுத்துவதன் மூலம் நீங்கள் உதவலாம் : _spreading the word!_ எனவே இந்த தளத்தை புக்மார்க் செய்து, SA-MP விக்கி எங்கு சென்றது என்று உங்களுக்குத் தெரிந்தவர்களுடன் பகிர்ந்து கொள்ளுங்கள். -எளிய கேம்மோட்களை உருவாக்குதல் மற்றும் பொதுவான நூலகங்கள் மற்றும் செருகுநிரல்களைப் பயன்படுத்துதல் போன்ற பொதுவான பணிகளுக்கான ஆவணங்கள் மற்றும் பயிற்சிகள் மற்றும் வழிகாட்டிகளை மேம்படுத்துவதற்கான பங்களிப்புகளை வரவேற்கிறோம். நீங்கள் பங்களிக்க ஆர்வமாக இருந்தால் [GitHub பக்கத்திற்கு](https://github.com/openmultiplayer/web) செல்லவும். \ No newline at end of file +எளிய கேம்மோட்களை உருவாக்குதல் மற்றும் பொதுவான நூலகங்கள் மற்றும் செருகுநிரல்களைப் பயன்படுத்துதல் போன்ற பொதுவான பணிகளுக்கான ஆவணங்கள் மற்றும் பயிற்சிகள் மற்றும் வழிகாட்டிகளை மேம்படுத்துவதற்கான பங்களிப்புகளை வரவேற்கிறோம். நீங்கள் பங்களிக்க ஆர்வமாக இருந்தால் [GitHub பக்கத்திற்கு](https://github.com/openmultiplayer/web) செல்லவும். diff --git a/frontend/i18n/ta/docusaurus-plugin-content-docs/current/meta/Contributing.md b/frontend/i18n/ta/docusaurus-plugin-content-docs/current/meta/Contributing.md index cc6185ea88c..2c3024bd5ff 100644 --- a/frontend/i18n/ta/docusaurus-plugin-content-docs/current/meta/Contributing.md +++ b/frontend/i18n/ta/docusaurus-plugin-content-docs/current/meta/Contributing.md @@ -59,17 +59,17 @@ git clone https://github.com/openmultiplayer/web.git - ❌ - ``` md - [OnPlayerClickPlayer] உடன் பயன்படுத்த (https://www.open.mp/docs/scripting/callbacks/OnPlayerClickPlayer) - ``` +```md +[OnPlayerClickPlayer] உடன் பயன்படுத்த (https://www.open.mp/docs/scripting/callbacks/OnPlayerClickPlayer) +``` - ✔ - ``` md - [OnPlayerClickPlayer] உடன் பயன்படுத்த வேண்டும்(../callbacks/OnPlayerClickPlayer) - ``` +```md +[OnPlayerClickPlayer] உடன் பயன்படுத்த வேண்டும்(../callbacks/OnPlayerClickPlayer) +``` -`../` என்றால் "ஒரு கோப்பகத்திற்கு மேலே செல்", எனவே நீங்கள் திருத்தும் கோப்பு `செயல்பாடுகள்` கோப்பகத்திற்குள் இருந்தால், நீங்கள் `கால்பேக்குகள்` உடன் இணைத்தால் `ஸ்கிரிப்டிங்/ வரை செல்ல `../` ஐப் பயன்படுத்துகிறீர்கள் `பின்னர் `கால்பேக்குகள்/` கால்பேக் கோப்பகத்தில் உள்ளிடவும், பின்னர் நீங்கள் இணைக்க விரும்பும் அழைப்பின் கோப்புப் பெயர் (`.md` இல்லாமல்). +`../` என்றால் "ஒரு கோப்பகத்திற்கு மேலே செல்", எனவே நீங்கள் திருத்தும் கோப்பு `செயல்பாடுகள்` கோப்பகத்திற்குள் இருந்தால், நீங்கள் `கால்பேக்குகள்` உடன் இணைத்தால் `ஸ்கிரிப்டிங்/ வரை செல்ல `../`ஐப் பயன்படுத்துகிறீர்கள்`பின்னர் `கால்பேக்குகள்/` கால்பேக் கோப்பகத்தில் உள்ளிடவும், பின்னர் நீங்கள் இணைக்க விரும்பும் அழைப்பின் கோப்புப் பெயர் (`.md` இல்லாமல்). ### படங்கள் @@ -81,7 +81,7 @@ git clone https://github.com/openmultiplayer/web.git இங்கே எந்தவொரு ஆவணத்திலும் முதல் விஷயம் மெட்டாடேட்டாவாக இருக்க வேண்டும்: -``` mdx +```mdx --- title: My Documentation sidebar_label: My Documentation @@ -99,32 +99,33 @@ description: இது பொருட்கள் மற்றும் பொ - ❌ - ```md - # எனது தலைப்பு +```md +# எனது தலைப்பு - இதற்கான ஆவணம் இது... +இதற்கான ஆவணம் இது... - # துணைப்பிரிவு - ``` +# துணைப்பிரிவு +``` - ✔ - ```md - இது அதற்கான ஆவணம்... +```md +இது அதற்கான ஆவணம்... + +## துணைப்பிரிவு +``` - ## துணைப்பிரிவு - ``` ### தொழில்நுட்ப குறிப்புகளுக்கு `code` துணுக்குகளைப் பயன்படுத்தவும் செயல்பாட்டுப் பெயர்கள், எண்கள், வெளிப்பாடுகள் அல்லது நிலையான எழுத்து மொழி இல்லாத எதையும் உள்ளடக்கிய ஒரு பத்தியை எழுதும் போது, ​​\`backticks\` மூலம் அவற்றைச் சுற்றி வைக்கவும். செயல்பாடுகளின் பெயர்கள் மற்றும் குறியீட்டுத் துண்டுகள் போன்ற தொழில்நுட்பக் கூறுகளின் குறிப்புகளிலிருந்து விஷயங்களை விவரிப்பதற்கான மொழியைப் பிரிப்பதை இது எளிதாக்குகிறது. - ❌ - > fopen செயல்பாடு, File: வகையின் குறிச்சொல்லுடன் மதிப்பை வழங்கும், திரும்ப மதிப்பு ஒரு மாறியில் சேமிக்கப்படுவதால், அந்த வரியில் எந்தச் சிக்கலும் இல்லை, மேலும் File: என்ற குறிச்சொல்லுடன் (குறிப்புகளைக் கவனியுங்கள் அதே தான்). இருப்பினும் அடுத்த வரியில் கோப்பு கைப்பிடியில் 4 மதிப்பு சேர்க்கப்படும். 4 க்கு குறிச்சொல் இல்லை [...] +> fopen செயல்பாடு, File: வகையின் குறிச்சொல்லுடன் மதிப்பை வழங்கும், திரும்ப மதிப்பு ஒரு மாறியில் சேமிக்கப்படுவதால், அந்த வரியில் எந்தச் சிக்கலும் இல்லை, மேலும் File: என்ற குறிச்சொல்லுடன் (குறிப்புகளைக் கவனியுங்கள் அதே தான்). இருப்பினும் அடுத்த வரியில் கோப்பு கைப்பிடியில் 4 மதிப்பு சேர்க்கப்படும். 4 க்கு குறிச்சொல் இல்லை [...] - ✔ - > `fopen` செயல்பாடு, `File:` வகையின் குறிச்சொல்லுடன் மதிப்பை வழங்கும், திரும்ப மதிப்பு ஒரு மாறியில் சேமிக்கப்படுவதால், அந்த வரியில் எந்தச் சிக்கலும் இல்லை, மேலும் `File:` என்ற குறிச்சொல்லுடன் (குறிப்புகளைக் கவனியுங்கள் அதே தான்). இருப்பினும் அடுத்த வரியில் கோப்பு கைப்பிடியில் `4` மதிப்பு சேர்க்கப்படும். `4` க்கு குறிச்சொல் இல்லை +> `fopen` செயல்பாடு, `File:` வகையின் குறிச்சொல்லுடன் மதிப்பை வழங்கும், திரும்ப மதிப்பு ஒரு மாறியில் சேமிக்கப்படுவதால், அந்த வரியில் எந்தச் சிக்கலும் இல்லை, மேலும் `File:` என்ற குறிச்சொல்லுடன் (குறிப்புகளைக் கவனியுங்கள் அதே தான்). இருப்பினும் அடுத்த வரியில் கோப்பு கைப்பிடியில் `4` மதிப்பு சேர்க்கப்படும். `4` க்கு குறிச்சொல் இல்லை மேலே உள்ள எடுத்துக்காட்டில், `fopen` என்பது ஒரு செயல்பாட்டுப் பெயர், ஒரு ஆங்கில வார்த்தை அல்ல, எனவே அதைச் சுற்றியுள்ள `code` துணுக்கு குறிப்பான்கள் மற்ற உள்ளடக்கத்திலிருந்து வேறுபடுத்த உதவுகிறது. @@ -136,28 +137,28 @@ description: இது பொருட்கள் மற்றும் பொ - ❌ - ``` md - | | | - | -------------- | --------------------------------------- | - | ஆரோக்கியம் | எஞ்சின் நிலை | - | 650 | சேதமடையாத | - | 650-550 | வெள்ளை புகை | - | 550-390 | சாம்பல் புகை | - | 390-250 | கருப்பு புகை | - | < 250 | தீயில் (விநாடிகள் கழித்து வெடிக்கும்) | - ``` +```md +| | | +| ---------- | ------------------------------------- | +| ஆரோக்கியம் | எஞ்சின் நிலை | +| 650 | சேதமடையாத | +| 650-550 | வெள்ளை புகை | +| 550-390 | சாம்பல் புகை | +| 390-250 | கருப்பு புகை | +| < 250 | தீயில் (விநாடிகள் கழித்து வெடிக்கும்) | +``` - ✔ - ``` md - | ஆரோக்கியம் | எஞ்சின் நிலை | - | -------------- | -------------------------------------- | - | 650 | சேதமடையாத | - | 650-550 | வெள்ளை புகை | - | 550-390 | சாம்பல் புகை | - | 390-250 | கருப்பு புகை | - | < 250 | தீயில் (விநாடிகள் கழித்து வெடிக்கும்) | - ``` +```md +| ஆரோக்கியம் | எஞ்சின் நிலை | +| ---------- | ------------------------------------- | +| 650 | சேதமடையாத | +| 650-550 | வெள்ளை புகை | +| 550-390 | சாம்பல் புகை | +| 390-250 | கருப்பு புகை | +| < 250 | தீயில் (விநாடிகள் கழித்து வெடிக்கும்) | +``` ## SA-MP விக்கியிலிருந்து இடம்பெயர்கிறது diff --git a/frontend/i18n/ta/docusaurus-plugin-content-docs/current/server/ControllingServer.md b/frontend/i18n/ta/docusaurus-plugin-content-docs/current/server/ControllingServer.md index 3d78c6b5b42..1808513fbdd 100644 --- a/frontend/i18n/ta/docusaurus-plugin-content-docs/current/server/ControllingServer.md +++ b/frontend/i18n/ta/docusaurus-plugin-content-docs/current/server/ControllingServer.md @@ -44,7 +44,8 @@ password whatever ##### samp.ban -samp.ban என்பது தடை பற்றிய பின்வரும் தகவல்கள் உட்பட, தடைகளைச் சேமிப்பதற்காகப் பயன்படுத்தப்படும் கோப்பு: +samp.ban என்பது தடை பற்றிய பின்வரும் தகவல்கள் உட்பட, தடைகளைச் சேமிப்பதற்காகப் பயன்படுத்தப்படும் கோப்பு: + - IP - Date - Time @@ -151,41 +152,42 @@ RCON இன்-கேமில் (`/rcon cmdlist`) பயன்படுத் நிர்வாகியாக நீங்கள் பயன்படுத்தக்கூடிய செயல்பாடுகள் இவை: -| Command | Description | -| --------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------- | -| `/rcon cmdlist` | கட்டளைகளுடன் ஒரு பட்டியலைக் காட்டுகிறது. | -| `/rcon varlist` |தற்போதைய மாறிகள் கொண்ட பட்டியலைக் காட்டுகிறது. | -| `/rcon exit` | சேவையகத்தை மூடுகிறது. | -| `/rcon echo [text]` | சேவையகத்தின் கன்சோலில் `[text]` ஐக் காட்டுகிறது (கேமில் உள்ள கிளையன்ட்-கன்சோல் அல்ல). | -| `/rcon hostname [name]` | ஹோஸ்ட்பெயர் உரையை மாற்றவும் (_எடுத்துக்காட்டு: /rcon hostname my server_). | -| `/rcon gamemodetext [name]` | கேம்மோட் உரையை மாற்றவும் (_எடுத்துக்காட்டு: /rcon gamemodetext my gamemode_). | -| `/rcon mapname [name]` | வரைபடத்தின் பெயர் உரையை மாற்றவும் (_எடுத்துக்காட்டு: /rcon mapname San Andreas_). | -| `/rcon exec [filename]` | சர்வர் cfg உள்ள கோப்பை இயக்குகிறது (_எடுத்துக்காட்டு: /rcon exec blah.cfg_). | -| `/rcon kick [ID]` | கொடுக்கப்பட்ட ஐடியுடன் வீரரை உதைக்கவும் (_எடுத்துக்காட்டு: /rcon kick 2_). | -| `/rcon ban [ID]` | கொடுக்கப்பட்ட ஐடியுடன் பிளேயரை தடை செய்யுங்கள் (_எடுத்துக்காட்டு: /rcon ban 2_). | -| `/rcon changemode [mode]` | இந்த கட்டளை தற்போதைய கேம்மோடை கொடுக்கப்பட்டதாக மாற்றும் (_எடுத்துக்காட்டு: if you want to play sftdm: /rcon changemode sftdm_). | -| `/rcon gmx` | அடுத்த கேம்மோடை ஏற்றும் [server.cfg](server.cfg). | -| `/rcon reloadbans` |தடைசெய்யப்பட்ட ஐபி முகவரிகள் சேமிக்கப்பட்டுள்ள `samp.ban` கோப்பை மீண்டும் ஏற்றுகிறது. தடை நீக்கம் மற்றும் ஐபி முகவரிக்குப் பிறகு பயன்படுத்தப்பட வேண்டும். | -| `/rcon reloadlog` | `server_log.txt` ஐ மீண்டும் ஏற்றுகிறது. தானியங்கி பதிவு சுழற்சிக்கு பயனுள்ளதாக இருக்கும். சேவையகத்திற்கு `SIGUSR1` சமிக்ஞையை அனுப்புவதன் மூலம் தூண்டப்படலாம் (Linux சேவையகம் மட்டும்). | -| `/rcon say` | கிளையன்ட்-கன்சோலில் உள்ள பிளேயர்களுக்கு ஒரு செய்தியைக் காட்டுகிறது (எடுத்துக்காட்டு: `/rcon say hello` என காட்டுவார்கள் `Admin: hello`). | -| `/rcon players` | சர்வரில் இருக்கும் பிளேயர்களைக் காட்டு (அவர்களின் பெயர், ஐபி மற்றும் பிங் உடன்). | -| `/rcon banip [IP]` | கொடுக்கப்பட்ட ஐபியை தடை செய்யுங்கள் (_எடுத்துக்காட்டு: /rcon banip 127.0.0.1_). | -| `/rcon unbanip [IP]` | கொடுக்கப்பட்ட ஐபியை தடைநீக்கு (_எடுத்துக்காட்டு: /rcon unbanip 127.0.0.1_). | -| `/rcon gravity` | ஈர்ப்பு விசையை மாற்றுகிறது (_எடுத்துக்காட்டு: /rcon gravity 0.008_). | -| `/rcon weather [ID]` | வானிலையை மாற்றுகிறது (_எடுத்துக்காட்டு: /rcon weather 1_). | -| `/rcon loadfs` | கொடுக்கப்பட்ட வடிகட்டி ஸ்கிரிப்டை ஏற்றுகிறது (_எடுத்துக்காட்டு: /rcon loadfs adminfs_). | -| `/rcon weburl [server url]` | "masterlists/SA-MP client" சர்வர் URL ஐ மாற்றவும் | -| `/rcon unloadfs` | கொடுக்கப்பட்ட "filterscript" இறக்கவும் (_எடுத்துக்காட்டு: /rcon unloadfs adminfs_). | -| `/rcon reloadfs` | கொடுக்கப்பட்ட "filterscript" மீண்டும் ஏற்றுகிறது (_எடுத்துக்காட்டு: /rcon reloadfs adminfs_). | -| `/rcon rcon\_password [PASSWORD]` | rcon இன் கடவுச்சொல்லை மாற்றவும் | -| `/rcon password [password]` | சேவையக கடவுச்சொல்லை அமைக்கிறது/மீட்டமைக்கிறது | -| `/rcon messageslimit [count]` | ஒரு கிளையன்ட் சர்வருக்கு அனுப்பும் ஒரு நொடிக்கு செய்திகளின் எண்ணிக்கையை மாற்றவும். (இயல்புநிலை 500) | -| `/rcon ackslimit [count]` | அக்குகளின் வரம்பை மாற்றவும் (இயல்புநிலை 3000) | -| `/rcon messageholelimit [count]` | செய்தி துளைகளின் வரம்பை மாற்றவும் (இயல்புநிலை 3000) | -| `/rcon playertimeout [limit m/s]` | எந்த பாக்கெட்டுகளையும் அனுப்பாத போது பிளேயர் நேரம் முடிவடையும் வரை மில்லி விநாடிகளில் நேரத்தை மாற்றவும். (இயல்புநிலை 1000) | -| `/rcon language [language]` | சேவையக மொழியை மாற்றவும் (_எடுத்துக்காட்டு: /rcon language English_). சர்வர் உலாவியில் காட்டப்பட்டுள்ளது. | +| Command | Description | +| --------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| `/rcon cmdlist` | கட்டளைகளுடன் ஒரு பட்டியலைக் காட்டுகிறது. | +| `/rcon varlist` | தற்போதைய மாறிகள் கொண்ட பட்டியலைக் காட்டுகிறது. | +| `/rcon exit` | சேவையகத்தை மூடுகிறது. | +| `/rcon echo [text]` | சேவையகத்தின் கன்சோலில் `[text]` ஐக் காட்டுகிறது (கேமில் உள்ள கிளையன்ட்-கன்சோல் அல்ல). | +| `/rcon hostname [name]` | ஹோஸ்ட்பெயர் உரையை மாற்றவும் (_எடுத்துக்காட்டு: /rcon hostname my server_). | +| `/rcon gamemodetext [name]` | கேம்மோட் உரையை மாற்றவும் (_எடுத்துக்காட்டு: /rcon gamemodetext my gamemode_). | +| `/rcon mapname [name]` | வரைபடத்தின் பெயர் உரையை மாற்றவும் (_எடுத்துக்காட்டு: /rcon mapname San Andreas_). | +| `/rcon exec [filename]` | சர்வர் cfg உள்ள கோப்பை இயக்குகிறது (_எடுத்துக்காட்டு: /rcon exec blah.cfg_). | +| `/rcon kick [ID]` | கொடுக்கப்பட்ட ஐடியுடன் வீரரை உதைக்கவும் (_எடுத்துக்காட்டு: /rcon kick 2_). | +| `/rcon ban [ID]` | கொடுக்கப்பட்ட ஐடியுடன் பிளேயரை தடை செய்யுங்கள் (_எடுத்துக்காட்டு: /rcon ban 2_). | +| `/rcon changemode [mode]` | இந்த கட்டளை தற்போதைய கேம்மோடை கொடுக்கப்பட்டதாக மாற்றும் (_எடுத்துக்காட்டு: if you want to play sftdm: /rcon changemode sftdm_). | +| `/rcon gmx` | அடுத்த கேம்மோடை ஏற்றும் [server.cfg](server.cfg). | +| `/rcon reloadbans` | தடைசெய்யப்பட்ட ஐபி முகவரிகள் சேமிக்கப்பட்டுள்ள `samp.ban` கோப்பை மீண்டும் ஏற்றுகிறது. தடை நீக்கம் மற்றும் ஐபி முகவரிக்குப் பிறகு பயன்படுத்தப்பட வேண்டும். | +| `/rcon reloadlog` | `server_log.txt` ஐ மீண்டும் ஏற்றுகிறது. தானியங்கி பதிவு சுழற்சிக்கு பயனுள்ளதாக இருக்கும். சேவையகத்திற்கு `SIGUSR1` சமிக்ஞையை அனுப்புவதன் மூலம் தூண்டப்படலாம் (Linux சேவையகம் மட்டும்). | +| `/rcon say` | கிளையன்ட்-கன்சோலில் உள்ள பிளேயர்களுக்கு ஒரு செய்தியைக் காட்டுகிறது (எடுத்துக்காட்டு: `/rcon say hello` என காட்டுவார்கள் `Admin: hello`). | +| `/rcon players` | சர்வரில் இருக்கும் பிளேயர்களைக் காட்டு (அவர்களின் பெயர், ஐபி மற்றும் பிங் உடன்). | +| `/rcon banip [IP]` | கொடுக்கப்பட்ட ஐபியை தடை செய்யுங்கள் (_எடுத்துக்காட்டு: /rcon banip 127.0.0.1_). | +| `/rcon unbanip [IP]` | கொடுக்கப்பட்ட ஐபியை தடைநீக்கு (_எடுத்துக்காட்டு: /rcon unbanip 127.0.0.1_). | +| `/rcon gravity` | ஈர்ப்பு விசையை மாற்றுகிறது (_எடுத்துக்காட்டு: /rcon gravity 0.008_). | +| `/rcon weather [ID]` | வானிலையை மாற்றுகிறது (_எடுத்துக்காட்டு: /rcon weather 1_). | +| `/rcon loadfs` | கொடுக்கப்பட்ட வடிகட்டி ஸ்கிரிப்டை ஏற்றுகிறது (_எடுத்துக்காட்டு: /rcon loadfs adminfs_). | +| `/rcon weburl [server url]` | "masterlists/SA-MP client" சர்வர் URL ஐ மாற்றவும் | +| `/rcon unloadfs` | கொடுக்கப்பட்ட "filterscript" இறக்கவும் (_எடுத்துக்காட்டு: /rcon unloadfs adminfs_). | +| `/rcon reloadfs` | கொடுக்கப்பட்ட "filterscript" மீண்டும் ஏற்றுகிறது (_எடுத்துக்காட்டு: /rcon reloadfs adminfs_). | +| `/rcon rcon\_password [PASSWORD]` | rcon இன் கடவுச்சொல்லை மாற்றவும் | +| `/rcon password [password]` | சேவையக கடவுச்சொல்லை அமைக்கிறது/மீட்டமைக்கிறது | +| `/rcon messageslimit [count]` | ஒரு கிளையன்ட் சர்வருக்கு அனுப்பும் ஒரு நொடிக்கு செய்திகளின் எண்ணிக்கையை மாற்றவும். (இயல்புநிலை 500) | +| `/rcon ackslimit [count]` | அக்குகளின் வரம்பை மாற்றவும் (இயல்புநிலை 3000) | +| `/rcon messageholelimit [count]` | செய்தி துளைகளின் வரம்பை மாற்றவும் (இயல்புநிலை 3000) | +| `/rcon playertimeout [limit m/s]` | எந்த பாக்கெட்டுகளையும் அனுப்பாத போது பிளேயர் நேரம் முடிவடையும் வரை மில்லி விநாடிகளில் நேரத்தை மாற்றவும். (இயல்புநிலை 1000) | +| `/rcon language [language]` | சேவையக மொழியை மாற்றவும் (_எடுத்துக்காட்டு: /rcon language English_). சர்வர் உலாவியில் காட்டப்பட்டுள்ளது. | மேற்கூறிய நான்கு வரம்புகள்/கணக்குகள், எந்த SA-MP சேவையகத்தையும் முடக்கி அல்லது செயலிழக்கச் செய்வதன் மூலம் தாக்கக்கூடிய பல கருவிகளைத் தவிர்ப்பதற்காக உருவாக்கப்பட்டவை. எனவே, வெறுமனே, உங்கள் சேவையகத்தின் படி அவற்றை அமைக்கவும். இயல்புநிலை மதிப்புகள் இயல்புநிலையாக இருக்கும், ஏதேனும் தவறான உதைகளைக் கண்டால், அப்பாவி வீரர்கள் உதைக்கப்படாமல் இருக்க, கூடிய விரைவில் மதிப்புகளை அதிகரிக்கவும். + ### Related Callbacks and Functions பின்வரும் அழைப்புகள் மற்றும் செயல்பாடுகள் பயனுள்ளதாக இருக்கும், ஏனெனில் அவை இந்தக் கட்டுரையுடன் ஏதோ ஒரு வகையில் தொடர்புடையவை. diff --git a/frontend/i18n/ta/docusaurus-plugin-content-docs/current/server/config.json.md b/frontend/i18n/ta/docusaurus-plugin-content-docs/current/server/config.json.md index 064e7b2b83b..29606619ce4 100644 --- a/frontend/i18n/ta/docusaurus-plugin-content-docs/current/server/config.json.md +++ b/frontend/i18n/ta/docusaurus-plugin-content-docs/current/server/config.json.md @@ -53,179 +53,179 @@ omp-server --default-config ## Announce -| முக்கிய வார்த்தை | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | -|----------|------|---------------|-----------|------|-------------------------------------------------------------------------------------------------------------------------| -| announce | bool | true | ❌ | ❌ | சேவையகம் open.mp masterlist என அறிவிக்கப்பட்டால் நிலைமாறும். இயக்குவதற்கு '**true**' அல்லது முடக்குவதற்கு '**false**' என அமைக்கவும். | +| முக்கிய வார்த்தை | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | +| ---------------- | ---- | ------------------ | -------------- | ---- | ------------------------------------------------------------------------------------------------------------------------------------ | +| announce | bool | true | ❌ | ❌ | சேவையகம் open.mp masterlist என அறிவிக்கப்பட்டால் நிலைமாறும். இயக்குவதற்கு '**true**' அல்லது முடக்குவதற்கு '**false**' என அமைக்கவும். | ## Custom Models (Artwork) -| முக்கிய வார்த்தை | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | -|---------------------|--------|---------------|-----------|------|--------------------------------------------------------------------------------------------------------------------------| -| artwork.cdn | string | | ✅ | ❌ | ரிமோட் மாடல் சர்வருக்கான http முகவரி. | -| artwork.enable | bool | true | ✅ | ✅ | சேவையகம் /மாடல்கள் கோப்புறையிலிருந்து தனிப்பயன் மாதிரிகளைப் பயன்படுத்தினால் நிலைமாறும். இயக்குவதற்கு '**true**' அல்லது முடக்குவதற்கு '**false**' என அமைக்கவும். | -| artwork.models_path | string | models | ✅ | ❌ | தனிப்பயன் மாதிரிகள் அமைந்துள்ள பாதை. | -| artwork.port | int | 7777 | ✅ | ❌ | | -| artwork.web_server_bind | string | | ✅ | ❌ | | +| முக்கிய வார்த்தை | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | +| ----------------------- | ------ | ------------------ | -------------- | ---- | --------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| artwork.cdn | string | | ✅ | ❌ | ரிமோட் மாடல் சர்வருக்கான http முகவரி. | +| artwork.enable | bool | true | ✅ | ✅ | சேவையகம் /மாடல்கள் கோப்புறையிலிருந்து தனிப்பயன் மாதிரிகளைப் பயன்படுத்தினால் நிலைமாறும். இயக்குவதற்கு '**true**' அல்லது முடக்குவதற்கு '**false**' என அமைக்கவும். | +| artwork.models_path | string | models | ✅ | ❌ | தனிப்பயன் மாதிரிகள் அமைந்துள்ள பாதை. | +| artwork.port | int | 7777 | ✅ | ❌ | | +| artwork.web_server_bind | string | | ✅ | ❌ | | ## Chat Filter -| முக்கிய வார்த்தை | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | -|-------------------|------|---------------|-----------|------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| -| chat_input_filter | bool | true | ❌ | ❌ | அரட்டை உள்ளீட்டு வடிப்பானை மாற்றுகிறது. அரட்டையில் % போன்ற எழுத்துகளைப் பயன்படுத்த அதை முடக்கவும். நீங்கள் [ToggleChatTextReplacement](../scripting/functions/ToggleChatTextReplacement) செயல்பாட்டையும் பயன்படுத்தலாம். | +| முக்கிய வார்த்தை | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | +| ----------------- | ---- | ------------------ | -------------- | ---- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | +| chat_input_filter | bool | true | ❌ | ❌ | அரட்டை உள்ளீட்டு வடிப்பானை மாற்றுகிறது. அரட்டையில் % போன்ற எழுத்துகளைப் பயன்படுத்த அதை முடக்கவும். நீங்கள் [ToggleChatTextReplacement](../scripting/functions/ToggleChatTextReplacement) செயல்பாட்டையும் பயன்படுத்தலாம். | ## Query Server Information -| முக்கிய வார்த்தை | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | -|--------------|------|---------------|-----------|------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| -| enable_query | bool | true | ❌ | ❌ | சேவையகத் தகவல் சேவையக உலாவியில் காட்டப்பட வேண்டுமா என்பதை மாற்றுகிறது. இயக்குவதற்கு '**true**' அல்லது முடக்குவதற்கு '**false**' என அமைக்கவும். வினவலை முடக்கிய சர்வரில் பிளேயர்கள் இன்னும் சேரலாம், ஆனால் சர்வர் உலாவி எந்த தகவலையும் காட்டாது. | +| முக்கிய வார்த்தை | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | +| ---------------- | ---- | ------------------ | -------------- | ---- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| enable_query | bool | true | ❌ | ❌ | சேவையகத் தகவல் சேவையக உலாவியில் காட்டப்பட வேண்டுமா என்பதை மாற்றுகிறது. இயக்குவதற்கு '**true**' அல்லது முடக்குவதற்கு '**false**' என அமைக்கவும். வினவலை முடக்கிய சர்வரில் பிளேயர்கள் இன்னும் சேரலாம், ஆனால் சர்வர் உலாவி எந்த தகவலையும் காட்டாது. | ## Game -| முக்கிய வார்த்தை | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | -|------------------------------------|--------|---------------|-----------|------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| -| game.allow_interior_weapons | bool | true | ❌ | ❌ | உட்புறங்களில் ஆயுதங்களைப் பயன்படுத்துவது அனுமதிக்கப்படுகிறதா இல்லையா என்பதை மாற்றுகிறது. உட்புறங்களில் ஆயுதங்களை இயக்குவதற்கு '**true**', முடக்குவதற்கு '**false**'. | -| game.chat_radius | float | 200.0 | ❌ | ❌ | அரட்டைக்கு ஆரம் வரம்பை அமைக்கவும். பிளேயரிலிருந்து ஒரு குறிப்பிட்ட தூரத்தில் உள்ள வீரர்கள் மட்டுமே அரட்டையில் தங்கள் செய்தியைப் பார்ப்பார்கள். அதே தூரத்தில் ஒரு வீரர் மற்ற வீரர்களை வரைபடத்தில் பார்க்கக்கூடிய தூரத்தையும் மாற்றுகிறது. | -| game.death_drop_amount | int | 0 | ❌ | ❌ | | -| game.gravity | float | 0.008 | ❌ | ✅ | சர்வர் பயன்படுத்தும் உலகளாவிய ஈர்ப்பு. | -| game.group_player_objects | bool | false | ❌ | ❌ | ஒவ்வொரு வீரர் மற்றும் உலகளாவிய பொருள்கள் SA:MP இல் ஐடி பூலைப் பகிர்ந்து கொள்கின்றன. பிளேயர்களுக்கு ஒரு ஐடி "ஒதுக்கப்பட்டது" என்றால், ஒவ்வொரு வீரரும் அந்த ஐடியுடன் ஒரு தனித்துவமான பொருளை வைத்திருக்க முடியும், ஆனால் நீங்கள் அதிகபட்ச உலகளாவிய பொருட்களை உருவாக்கினால், ஒவ்வொரு பிளேயருக்கும் எந்தப் பொருளையும் உருவாக்க முடியாது.
பிளேயர் ஆப்ஜெக்ட்கள் குழுவாக்கம் செயல்படுத்தப்பட்டால் சேவையகம் ஏற்கனவே பயன்படுத்திய பிளேயர் ஆப்ஜெக்ட் ஸ்லாட்டை மற்றொரு பிளேயர் மூலம் கண்டுபிடிக்க முயற்சிக்கும். | -| game.lag_compensation_mode | int | 1 | ✅ | ✅ | **0**: பின்னடைவு இழப்பீட்டை முழுமையாக முடக்கவும்.

**1**: பின்னடைவு இழப்பீட்டை முழுமையாக இயக்கு . இதன் பொருள் பிளேயர் சுழற்சி தாமதமாக ஈடுசெய்யப்படாது. | -| game.map | string | | ❌ | ✅ | சர்வர் உலாவியில் தோன்றும் வரைபடப்பெயர். இது எதுவாகவும் இருக்கலாம், உதாரணம்: My Stunt Map. | -| game.mode | string | | ❌ | ❌ | சர்வர் உலாவியில் காண்பிக்கப்படும் பயன்முறை. [SetGameModeText](../scripting/functions/SetGameModeText)ஐப் பயன்படுத்துவதும் அதே விளைவைக் கொண்டிருக்கிறது மற்றும் config.json இல் பயன்படுத்தப்படும் மதிப்பை மீறுகிறது. வெவ்வேறு கேம்மோட் உரைகள் தேவைப்படும் பல கேம்மோட்கள் உங்களிடம் இருந்தால், அந்தச் செயல்பாட்டைப் பயன்படுத்தவும். | -| game.nametag_draw_radius | float | 70.0 | ❌ | ❌ | வீரர்களின் பெயர்களைக் காட்ட அதிகபட்ச தூரத்தை அமைக்கவும். | -| game.player_marker_draw_radius | float | 250.0 | ❌ | ❌ | அனைத்து வீரர்களுக்கும் மார்க்கர் ஆரம் அமைக்கவும். | -| game.player_marker_mode | int | 1 | ❌ | ❌ | **0**: மார்க்கர் பயன்முறை ஆஃப்

**1**: மார்க்கர் பயன்முறை உலகளாவிய

**2**: மார்க்கர் பயன்முறை ஸ்ட்ரீம் செய்யப்பட்டது

[மார்க்கர் முறைகள்](../scripting/resources/markermodes) | -| game.time | int | 12 | ❌ | ✅ | சர்வர் பயன்படுத்தும் மற்றும் சர்வர் உலாவியில் காண்பிக்கப்படும் உலகளாவிய நேரம். | -| game.use_all_animations | bool | false | ✅ | ❌ | சில பதிப்புகளில் விடுபட்ட அனிமேஷன்களைப் பயன்படுத்த அனுமதிக்கவும். அனைத்து அனிமேஷன்களையும் இயக்க '**true**', முடக்குவதற்கு '**false**'. | -| game.use_chat_radius | bool | false | ❌ | ❌ | அரட்டை ஆரத்தை இயக்கு/முடக்கு. | -| game.use_entry_exit_markers | bool | true | ✅ | ❌ | கேமில் உள்ள அனைத்து உள் நுழைவாயில்கள் மற்றும் வெளியேறுகளை இயக்கு/முடக்கு (கதவுகளில் மஞ்சள் அம்புகள்). | -| game.use_instagib | bool | false | ❌ | ❌ | instagib என்பது sa-mp கிளையண்டில் கிடைக்காத பழைய உள்ளமைக்கக்கூடிய மாறி ஆகும், இந்த பெயர் க்வேக் கேமிலிருந்து எடுக்கப்பட்டிருக்கலாம், instagib அடிப்படையில் instakill அல்லது உடனடி கொலை, விளையாட்டில் ஒரு ஷாட் ஒரு கொலை அம்சத்தை செயல்படுத்துகிறது (தற்போது அது கிடைக்கவில்லை, ஏனெனில் sa-mp கிளையன்ட் பக்கத்தில் இதை நீக்கியது) | -| game.use_manual_engine_and_lights | bool | false | ❌ | ❌ | வாகன இயந்திரங்கள் மற்றும் விளக்குகளை கட்டுப்படுத்தவும். **false**: வீரர்கள் வாகனங்களுக்குள் நுழையும் போது/வெளியேறும்போது கேம் தானாகவே இன்ஜினை ஆன்/ஆஃப் செய்வதைத் தடுக்கிறது மற்றும் இருட்டாக இருக்கும்போது ஹெட்லைட்கள் தானாக எரியும். | -| game.use_nametag_los | bool | true | ❌ | ❌ | பிளேயர்களுக்கு மேலே உள்ள நேம்டேக்குகள், ஹெல்த் பார்கள் மற்றும் ஆர்மர் பார்கள் ஆகியவற்றின் லைன்-ஆஃப்-சைட்டை மாற்றுகிறது. | -| game.use_nametags | bool | true | ❌ | ❌ | பிளேயர்களுக்கு மேலே நேம்டேக்குகள், ஹெல்த் பார்கள் மற்றும் ஆர்மர் பார்கள் வரைவதை மாற்றுகிறது. | -| game.use_player_marker_draw_radius | bool | false | ❌ | ❌ | பிளேயர் குறிப்பான்களை மாற்றுகிறது (ரேடாரில் பிளிப்புகள்). | -| game.use_player_ped_anims | bool | false | ❌ | ❌ | ஒவ்வொரு சருமத்திற்கும் தனிப்பயன் அனிமேஷன்களுக்குப் பதிலாக நிலையான பிளேயர் வாக்கிங் அனிமேஷனை (சிஜே தோலின் அனிமேஷன்) பயன்படுத்துகிறது (எ.கா. ஸ்கேட்டர் ஸ்கின்களுக்கான ஸ்கேட்டிங்). | -| game.use_stunt_bonuses | bool | true | ❌ | ❌ | அனைத்து வீரர்களுக்கும் ஸ்டண்ட் போனஸை இயக்குகிறது அல்லது முடக்குகிறது. இயக்கப்பட்டால், வீரர்கள் வாகனத்தில் ஸ்டண்ட் செய்யும்போது பண வெகுமதிகளைப் பெறுவார்கள் (எ.கா. வீலி). | -| game.use_vehicle_friendly_fire | bool | false | ❌ | ❌ | குழு வாகனங்களுக்கு நட்பு தீயை இயக்கவும். வீரர்கள் அணி வீரர்களின் வாகனங்களை சேதப்படுத்த முடியாது. | -| game.use_zone_names | bool | false | ❌ | ❌ | திரையின் கீழ் வலதுபுறத்தில் உள்ள "Vinewood" அல்லது "Doherty" உரை போன்ற மண்டலம் / பகுதிப் பெயர்கள் பகுதிக்குள் நுழையும்போது அவற்றை இயக்க அனுமதிக்கிறது. | -| game.validate_animations | bool | true | ❌ | ❌ | வீரர்களுக்கான அனிமேஷன்களை சரிபார்க்கவும். | -| game.vehicle_respawn_time | int | 10000 | ❌ | ❌ | வாகனங்கள் மறுபிறப்பு நேரத்தை மில்லி விநாடிகளில் அமைக்கவும். (இயல்புநிலை 10 வினாடிகள்) | -| game.weather | int | 10 | ❌ | ✅ | சர்வர் பயன்படுத்தும் உலகளாவிய வானிலை மற்றும் சர்வர் உலாவியில் காண்பிக்கப்படும். | +| முக்கிய வார்த்தை | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | +| ---------------------------------- | ------ | ------------------ | -------------- | ---- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| game.allow_interior_weapons | bool | true | ❌ | ❌ | உட்புறங்களில் ஆயுதங்களைப் பயன்படுத்துவது அனுமதிக்கப்படுகிறதா இல்லையா என்பதை மாற்றுகிறது. உட்புறங்களில் ஆயுதங்களை இயக்குவதற்கு '**true**', முடக்குவதற்கு '**false**'. | +| game.chat_radius | float | 200.0 | ❌ | ❌ | அரட்டைக்கு ஆரம் வரம்பை அமைக்கவும். பிளேயரிலிருந்து ஒரு குறிப்பிட்ட தூரத்தில் உள்ள வீரர்கள் மட்டுமே அரட்டையில் தங்கள் செய்தியைப் பார்ப்பார்கள். அதே தூரத்தில் ஒரு வீரர் மற்ற வீரர்களை வரைபடத்தில் பார்க்கக்கூடிய தூரத்தையும் மாற்றுகிறது. | +| game.death_drop_amount | int | 0 | ❌ | ❌ | | +| game.gravity | float | 0.008 | ❌ | ✅ | சர்வர் பயன்படுத்தும் உலகளாவிய ஈர்ப்பு. | +| game.group_player_objects | bool | false | ❌ | ❌ | ஒவ்வொரு வீரர் மற்றும் உலகளாவிய பொருள்கள் SA:MP இல் ஐடி பூலைப் பகிர்ந்து கொள்கின்றன. பிளேயர்களுக்கு ஒரு ஐடி "ஒதுக்கப்பட்டது" என்றால், ஒவ்வொரு வீரரும் அந்த ஐடியுடன் ஒரு தனித்துவமான பொருளை வைத்திருக்க முடியும், ஆனால் நீங்கள் அதிகபட்ச உலகளாவிய பொருட்களை உருவாக்கினால், ஒவ்வொரு பிளேயருக்கும் எந்தப் பொருளையும் உருவாக்க முடியாது.
பிளேயர் ஆப்ஜெக்ட்கள் குழுவாக்கம் செயல்படுத்தப்பட்டால் சேவையகம் ஏற்கனவே பயன்படுத்திய பிளேயர் ஆப்ஜெக்ட் ஸ்லாட்டை மற்றொரு பிளேயர் மூலம் கண்டுபிடிக்க முயற்சிக்கும். | +| game.lag_compensation_mode | int | 1 | ✅ | ✅ | **0**: பின்னடைவு இழப்பீட்டை முழுமையாக முடக்கவும்.

**1**: பின்னடைவு இழப்பீட்டை முழுமையாக இயக்கு . இதன் பொருள் பிளேயர் சுழற்சி தாமதமாக ஈடுசெய்யப்படாது. | +| game.map | string | | ❌ | ✅ | சர்வர் உலாவியில் தோன்றும் வரைபடப்பெயர். இது எதுவாகவும் இருக்கலாம், உதாரணம்: My Stunt Map. | +| game.mode | string | | ❌ | ❌ | சர்வர் உலாவியில் காண்பிக்கப்படும் பயன்முறை. [SetGameModeText](../scripting/functions/SetGameModeText)ஐப் பயன்படுத்துவதும் அதே விளைவைக் கொண்டிருக்கிறது மற்றும் config.json இல் பயன்படுத்தப்படும் மதிப்பை மீறுகிறது. வெவ்வேறு கேம்மோட் உரைகள் தேவைப்படும் பல கேம்மோட்கள் உங்களிடம் இருந்தால், அந்தச் செயல்பாட்டைப் பயன்படுத்தவும். | +| game.nametag_draw_radius | float | 70.0 | ❌ | ❌ | வீரர்களின் பெயர்களைக் காட்ட அதிகபட்ச தூரத்தை அமைக்கவும். | +| game.player_marker_draw_radius | float | 250.0 | ❌ | ❌ | அனைத்து வீரர்களுக்கும் மார்க்கர் ஆரம் அமைக்கவும். | +| game.player_marker_mode | int | 1 | ❌ | ❌ | **0**: மார்க்கர் பயன்முறை ஆஃப்

**1**: மார்க்கர் பயன்முறை உலகளாவிய

**2**: மார்க்கர் பயன்முறை ஸ்ட்ரீம் செய்யப்பட்டது

[மார்க்கர் முறைகள்](../scripting/resources/markermodes) | +| game.time | int | 12 | ❌ | ✅ | சர்வர் பயன்படுத்தும் மற்றும் சர்வர் உலாவியில் காண்பிக்கப்படும் உலகளாவிய நேரம். | +| game.use_all_animations | bool | false | ✅ | ❌ | சில பதிப்புகளில் விடுபட்ட அனிமேஷன்களைப் பயன்படுத்த அனுமதிக்கவும். அனைத்து அனிமேஷன்களையும் இயக்க '**true**', முடக்குவதற்கு '**false**'. | +| game.use_chat_radius | bool | false | ❌ | ❌ | அரட்டை ஆரத்தை இயக்கு/முடக்கு. | +| game.use_entry_exit_markers | bool | true | ✅ | ❌ | கேமில் உள்ள அனைத்து உள் நுழைவாயில்கள் மற்றும் வெளியேறுகளை இயக்கு/முடக்கு (கதவுகளில் மஞ்சள் அம்புகள்). | +| game.use_instagib | bool | false | ❌ | ❌ | instagib என்பது sa-mp கிளையண்டில் கிடைக்காத பழைய உள்ளமைக்கக்கூடிய மாறி ஆகும், இந்த பெயர் க்வேக் கேமிலிருந்து எடுக்கப்பட்டிருக்கலாம், instagib அடிப்படையில் instakill அல்லது உடனடி கொலை, விளையாட்டில் ஒரு ஷாட் ஒரு கொலை அம்சத்தை செயல்படுத்துகிறது (தற்போது அது கிடைக்கவில்லை, ஏனெனில் sa-mp கிளையன்ட் பக்கத்தில் இதை நீக்கியது) | +| game.use_manual_engine_and_lights | bool | false | ❌ | ❌ | வாகன இயந்திரங்கள் மற்றும் விளக்குகளை கட்டுப்படுத்தவும். **false**: வீரர்கள் வாகனங்களுக்குள் நுழையும் போது/வெளியேறும்போது கேம் தானாகவே இன்ஜினை ஆன்/ஆஃப் செய்வதைத் தடுக்கிறது மற்றும் இருட்டாக இருக்கும்போது ஹெட்லைட்கள் தானாக எரியும். | +| game.use_nametag_los | bool | true | ❌ | ❌ | பிளேயர்களுக்கு மேலே உள்ள நேம்டேக்குகள், ஹெல்த் பார்கள் மற்றும் ஆர்மர் பார்கள் ஆகியவற்றின் லைன்-ஆஃப்-சைட்டை மாற்றுகிறது. | +| game.use_nametags | bool | true | ❌ | ❌ | பிளேயர்களுக்கு மேலே நேம்டேக்குகள், ஹெல்த் பார்கள் மற்றும் ஆர்மர் பார்கள் வரைவதை மாற்றுகிறது. | +| game.use_player_marker_draw_radius | bool | false | ❌ | ❌ | பிளேயர் குறிப்பான்களை மாற்றுகிறது (ரேடாரில் பிளிப்புகள்). | +| game.use_player_ped_anims | bool | false | ❌ | ❌ | ஒவ்வொரு சருமத்திற்கும் தனிப்பயன் அனிமேஷன்களுக்குப் பதிலாக நிலையான பிளேயர் வாக்கிங் அனிமேஷனை (சிஜே தோலின் அனிமேஷன்) பயன்படுத்துகிறது (எ.கா. ஸ்கேட்டர் ஸ்கின்களுக்கான ஸ்கேட்டிங்). | +| game.use_stunt_bonuses | bool | true | ❌ | ❌ | அனைத்து வீரர்களுக்கும் ஸ்டண்ட் போனஸை இயக்குகிறது அல்லது முடக்குகிறது. இயக்கப்பட்டால், வீரர்கள் வாகனத்தில் ஸ்டண்ட் செய்யும்போது பண வெகுமதிகளைப் பெறுவார்கள் (எ.கா. வீலி). | +| game.use_vehicle_friendly_fire | bool | false | ❌ | ❌ | குழு வாகனங்களுக்கு நட்பு தீயை இயக்கவும். வீரர்கள் அணி வீரர்களின் வாகனங்களை சேதப்படுத்த முடியாது. | +| game.use_zone_names | bool | false | ❌ | ❌ | திரையின் கீழ் வலதுபுறத்தில் உள்ள "Vinewood" அல்லது "Doherty" உரை போன்ற மண்டலம் / பகுதிப் பெயர்கள் பகுதிக்குள் நுழையும்போது அவற்றை இயக்க அனுமதிக்கிறது. | +| game.validate_animations | bool | true | ❌ | ❌ | வீரர்களுக்கான அனிமேஷன்களை சரிபார்க்கவும். | +| game.vehicle_respawn_time | int | 10000 | ❌ | ❌ | வாகனங்கள் மறுபிறப்பு நேரத்தை மில்லி விநாடிகளில் அமைக்கவும். (இயல்புநிலை 10 வினாடிகள்) | +| game.weather | int | 10 | ❌ | ✅ | சர்வர் பயன்படுத்தும் உலகளாவிய வானிலை மற்றும் சர்வர் உலாவியில் காண்பிக்கப்படும். | ## Language -| முக்கிய வார்த்தை | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | -|----------|--------|---------------|-----------|------|----------------------------------------------------------------------------------------------------------------------------| -| language | string | | ❌ | ❌ | The language that appears in the server browser. Players can use this to filter servers by language in the server browser. | +| முக்கிய வார்த்தை | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | +| ---------------- | ------ | ------------------ | -------------- | ---- | -------------------------------------------------------------------------------------------------------------------------- | +| language | string | | ❌ | ❌ | The language that appears in the server browser. Players can use this to filter servers by language in the server browser. | ## Logging -| முக்கிய வார்த்தை | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | -|---------------------------------|--------|-----------------------|-----------|------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| -| logging.enable | bool | true | ❌ | ❌ | பதிவு செய்வதை இயக்கு/முடக்கு. | -| logging.file | string | log.txt | ✅ | ❌ | சேவையக பதிவைச் சேமிப்பதற்கான பாதை மற்றும் கோப்பு பெயர். | -| logging.log_chat | bool | true | ❌ | ❌ | பிளேயர் அரட்டை சர்வர் கன்சோலில் காட்டப்பட வேண்டுமா என்பதை மாற்றுகிறது. பதிவேடு வீங்குவதைத் தடுக்க பயனுள்ளதாக இருக்கும் அல்லது உங்களிடம் வேறொரு ஸ்கிரிப்ட் செய்யப்பட்ட அரட்டை பதிவு தீர்வு இருந்தால். இயக்குவதற்கு '**true**' அல்லது முடக்குவதற்கு '**false**' என அமைக்கவும். | -| logging.log_connection_messages | bool | true | ❌ | ❌ | பிளேயர் மற்றும் NPC சேர் செய்திகளை இயக்கு/முடக்கு. | -| logging.log_cookies | bool | false | ❌ | ❌ | புதிதாக இணைக்கும் பிளேயர்களால் கோரப்பட்ட இணைப்பு குக்கீகளை பதிவு செய்வதை நிலைமாற்றுகிறது. இயக்குவதற்கு '**true**' அல்லது முடக்குவதற்கு '**false**' என அமைக்கவும். | -| logging.log_deaths | bool | true | ❌ | ❌ | பிளேயர் இறப்பு சர்வர் கன்சோலில் காட்டப்பட வேண்டுமா என்பதை மாற்றுகிறது. இயக்குவதற்கு '**true**' அல்லது முடக்குவதற்கு '**false**' என அமைக்கவும். | -| logging.log_queries | bool | false | ❌ | ❌ | பிளேயர்களால் சேவையகத்திற்கு அனுப்பப்பட்ட அனைத்து வினவல்களும் உள்நுழைந்திருக்க வேண்டுமா என்பதை மாற்றுகிறது. இயக்குவதற்கு '**true**' அல்லது முடக்குவதற்கு '**false**' என அமைக்கவும். DDoS தாக்குதலின் போது இது மிகவும் பயனுள்ளதாக இருக்கும். | -| logging.log_sqlite | bool | false | ❌ | ❌ | சர்வர் கன்சோலில் sqlite DB\_\* செயல்பாடு பிழைகளை பதிவு செய்கிறது. | -| logging.log_sqlite_queries | bool | false | ❌ | ❌ | வினவல் சரம் உட்பட அனைத்து sqlite DB_Query அழைப்புகளையும் பதிவு செய்கிறது. | -| logging.timestamp_format | string | [%Y-%m-%dT%H:%M:%S%z] | ✅ | ❌ | பயன்படுத்தப்பட வேண்டிய நேர முத்திரை வடிவம். இந்த வடிவம் C/C++ இலிருந்து [strftime](https://cplusplus.com/reference/ctime/strftime/) வடிவமைப்பை அடிப்படையாகக் கொண்டது. இதோ சில எடுத்துக்காட்டுகள்:

**[%H:%M:%S]** இது நேரத்தை மட்டும் காட்டுகிறது.

**[%d/%m/ %Y %H:%M:%S]** இது dd/mm/yyyy வடிவத்தில் தேதியைக் காண்பிக்கும், அதைத் தொடர்ந்து மணிநேரம்: நிமிடம்: வினாடிகள் வடிவத்தில் இருக்கும். | -| logging.use_prefix | bool | true | ❌ | ❌ | ஒவ்வொரு கன்சோல் செய்தியுடனும் `[info]` போன்ற முன்னொட்டுகள் அச்சிடப்பட்டிருந்தால் நிலைமாறும். இயக்குவதற்கு '**true**' அல்லது முடக்குவதற்கு '**false**' என அமைக்கவும். | -| logging.use_timestamp | bool | true | ❌ | ❌ | ஒவ்வொரு கன்சோல் செய்தியிலும் நேர முத்திரை அச்சிடப்பட வேண்டுமா என்பதை மாற்றுகிறது. இயக்குவதற்கு '**true**' அல்லது முடக்குவதற்கு '**false**' என அமைக்கவும். | +| முக்கிய வார்த்தை | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | +| ------------------------------- | ------ | --------------------- | -------------- | ---- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| logging.enable | bool | true | ❌ | ❌ | பதிவு செய்வதை இயக்கு/முடக்கு. | +| logging.file | string | log.txt | ✅ | ❌ | சேவையக பதிவைச் சேமிப்பதற்கான பாதை மற்றும் கோப்பு பெயர். | +| logging.log_chat | bool | true | ❌ | ❌ | பிளேயர் அரட்டை சர்வர் கன்சோலில் காட்டப்பட வேண்டுமா என்பதை மாற்றுகிறது. பதிவேடு வீங்குவதைத் தடுக்க பயனுள்ளதாக இருக்கும் அல்லது உங்களிடம் வேறொரு ஸ்கிரிப்ட் செய்யப்பட்ட அரட்டை பதிவு தீர்வு இருந்தால். இயக்குவதற்கு '**true**' அல்லது முடக்குவதற்கு '**false**' என அமைக்கவும். | +| logging.log_connection_messages | bool | true | ❌ | ❌ | பிளேயர் மற்றும் NPC சேர் செய்திகளை இயக்கு/முடக்கு. | +| logging.log_cookies | bool | false | ❌ | ❌ | புதிதாக இணைக்கும் பிளேயர்களால் கோரப்பட்ட இணைப்பு குக்கீகளை பதிவு செய்வதை நிலைமாற்றுகிறது. இயக்குவதற்கு '**true**' அல்லது முடக்குவதற்கு '**false**' என அமைக்கவும். | +| logging.log_deaths | bool | true | ❌ | ❌ | பிளேயர் இறப்பு சர்வர் கன்சோலில் காட்டப்பட வேண்டுமா என்பதை மாற்றுகிறது. இயக்குவதற்கு '**true**' அல்லது முடக்குவதற்கு '**false**' என அமைக்கவும். | +| logging.log_queries | bool | false | ❌ | ❌ | பிளேயர்களால் சேவையகத்திற்கு அனுப்பப்பட்ட அனைத்து வினவல்களும் உள்நுழைந்திருக்க வேண்டுமா என்பதை மாற்றுகிறது. இயக்குவதற்கு '**true**' அல்லது முடக்குவதற்கு '**false**' என அமைக்கவும். DDoS தாக்குதலின் போது இது மிகவும் பயனுள்ளதாக இருக்கும். | +| logging.log_sqlite | bool | false | ❌ | ❌ | சர்வர் கன்சோலில் sqlite DB\_\* செயல்பாடு பிழைகளை பதிவு செய்கிறது. | +| logging.log_sqlite_queries | bool | false | ❌ | ❌ | வினவல் சரம் உட்பட அனைத்து sqlite DB_Query அழைப்புகளையும் பதிவு செய்கிறது. | +| logging.timestamp_format | string | [%Y-%m-%dT%H:%M:%S%z] | ✅ | ❌ | பயன்படுத்தப்பட வேண்டிய நேர முத்திரை வடிவம். இந்த வடிவம் C/C++ இலிருந்து [strftime](https://cplusplus.com/reference/ctime/strftime/) வடிவமைப்பை அடிப்படையாகக் கொண்டது. இதோ சில எடுத்துக்காட்டுகள்:

**[%H:%M:%S]** இது நேரத்தை மட்டும் காட்டுகிறது.

**[%d/%m/ %Y %H:%M:%S]** இது dd/mm/yyyy வடிவத்தில் தேதியைக் காண்பிக்கும், அதைத் தொடர்ந்து மணிநேரம்: நிமிடம்: வினாடிகள் வடிவத்தில் இருக்கும். | +| logging.use_prefix | bool | true | ❌ | ❌ | ஒவ்வொரு கன்சோல் செய்தியுடனும் `[info]` போன்ற முன்னொட்டுகள் அச்சிடப்பட்டிருந்தால் நிலைமாறும். இயக்குவதற்கு '**true**' அல்லது முடக்குவதற்கு '**false**' என அமைக்கவும். | +| logging.use_timestamp | bool | true | ❌ | ❌ | ஒவ்வொரு கன்சோல் செய்தியிலும் நேர முத்திரை அச்சிடப்பட வேண்டுமா என்பதை மாற்றுகிறது. இயக்குவதற்கு '**true**' அல்லது முடக்குவதற்கு '**false**' என அமைக்கவும். | ## NPCs and Players -| முக்கிய வார்த்தை | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | -|-------------|------|---------------|-----------|------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------| -| max_bots | int | 0 | ❌ | ❌ | உங்கள் சர்வர் வைத்திருக்கக்கூடிய அதிகபட்ச அளவு NPCகள். இந்த எண்ணை மாற்றுவதன் மூலம், NPCகள் எத்தனை பிளேயர் ஸ்லாட்டுகளைப் பயன்படுத்தலாம் என்பதை நீங்கள் மாற்றலாம். | -| max_players | int | 50 | ✅ | ❌ | உங்கள் சர்வர் வைத்திருக்கக்கூடிய அதிகபட்ச பிளேயர்களின் எண்ணிக்கை. இந்த எண்ணை மாற்றுவதன் மூலம், சர்வரில் எத்தனை வீரர்கள் நுழைய முடியும் என்பதை நீங்கள் மாற்றலாம். அதிகபட்சம் 1000 மற்றும் குறைந்தபட்சம் 1. | +| முக்கிய வார்த்தை | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | +| ---------------- | --- | ------------------ | -------------- | ---- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| max_bots | int | 0 | ❌ | ❌ | உங்கள் சர்வர் வைத்திருக்கக்கூடிய அதிகபட்ச அளவு NPCகள். இந்த எண்ணை மாற்றுவதன் மூலம், NPCகள் எத்தனை பிளேயர் ஸ்லாட்டுகளைப் பயன்படுத்தலாம் என்பதை நீங்கள் மாற்றலாம். | +| max_players | int | 50 | ✅ | ❌ | உங்கள் சர்வர் வைத்திருக்கக்கூடிய அதிகபட்ச பிளேயர்களின் எண்ணிக்கை. இந்த எண்ணை மாற்றுவதன் மூலம், சர்வரில் எத்தனை வீரர்கள் நுழைய முடியும் என்பதை நீங்கள் மாற்றலாம். அதிகபட்சம் 1000 மற்றும் குறைந்தபட்சம் 1. | ## Hostname -| முக்கிய வார்த்தை | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | -|---------|--------|----------------|-----------|------|-----------------------------------------------------------------------------------------------| -| name | string | open.mp server | ❌ | ❌ | சேவையக உலாவியில் காண்பிக்கப்படும் பெயர் மற்றும் பிளேயர் சேவையகத்துடன் இணைக்கப்படும் போது. | +| முக்கிய வார்த்தை | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | +| ---------------- | ------ | ------------------ | -------------- | ---- | ----------------------------------------------------------------------------------------- | +| name | string | open.mp server | ❌ | ❌ | சேவையக உலாவியில் காண்பிக்கப்படும் பெயர் மற்றும் பிளேயர் சேவையகத்துடன் இணைக்கப்படும் போது. | ## Network -| முக்கிய வார்த்தை | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | -|---------------------------------|--------|---------------|-----------|------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| -| network.acks_limit | int | 3000 | ❌ | ❌ | | -| network.aiming_sync_rate\* | int | 30 | ✅ | ❌ | ஒரு கிளையண்ட் ஒரு ஆயுதத்தை சுடும் போது புதிய தரவுகளுடன் சேவையகத்தை புதுப்பிக்கும் நேரம் மில்லி விநாடிகளில். | -| network.allow_037_clients | bool | true | ❌ | ❌ | 0.3.7 கிளையண்ட் கொண்ட பிளேயர்கள் சர்வரில் சேர அனுமதிக்கப்பட்டால் நிலைமாறும். | -| network.bind | string | | ✅ | ❌ | சேவையகம் பயன்படுத்த வேண்டிய ஐபி முகவரி. இலவச ஐபி முகவரியைத் தானாகத் தேர்ந்தெடுப்பதற்குப் பதிலாக இந்த ஐபி முகவரியைப் பயன்படுத்த சர்வர் கட்டாயப்படுத்தப்படும். இந்த ஐபி முகவரி சர்வரில் உள்ள பிணைய அட்டைக்கு ஒதுக்கப்பட்ட ஒன்றோடு பொருந்த வேண்டும். ஒரே பெட்டியில் ஒரே போர்ட்டில் பல சேவையகங்களை இயக்க இது பயனுள்ளதாக இருக்கும். | -| network.cookie_reseed_time | int | 300000 | ❌ | ❌ | இணைப்பு குக்கீ விதை மதிப்பு புதுப்பிக்கப்படும் நேரம் மில்லி விநாடிகளில். | -| network.grace_period | int | 5000 | ❌ | ❌ | சேவையகத்தைத் தொடங்கிய பிறகு அதே ஐபியிலிருந்து வரம்பற்ற இணைப்புகளை அனுமதிக்க இது ஒரு சலுகைக் காலம், முக்கியமாக NPC களுக்குப் பயன்படுத்தப்படுகிறது.
இயல்புநிலையாக: 5 வினாடிகள் | -| network.http_threads | int | 50 | ❌ | ❌ | | -| network.in_vehicle_sync_rate\* | int | 30 | ✅ | ❌ | ஒரு கிளையண்ட் வாகனத்தில் இருக்கும் போது புதிய தரவுகளுடன் சேவையகத்தைப் புதுப்பிக்கும் நேரம் மில்லி விநாடிகளில். | -| network.limits_ban_time | int | 60000 | ❌ | ❌ | மோசமான இணைப்பு பாக்கெட்டுகளுக்கான ராக்நெட் தடை நேரத்தை மில்லி விநாடிகளில் அமைக்கிறது. (acks/message வரம்பை அடைந்ததும்.) | -| network.message_hole_limit | int | 3000 | ❌ | ❌ | DoS தாக்குதல்களைச் சமாளிக்க நெட்வொர்க் நிலை அமைப்பு. | -| network.messages_limit | int | 500 | ❌ | ❌ | ஒரு வினாடிக்கு ஒரு பயனர் அனுப்பக்கூடிய அதிகபட்ச செய்திகளின் எண்ணிக்கை. | -| network.minimum_connection_time | int | 0 | ❌ | ❌ | மற்றொரு உள்வரும் இணைப்பை ஏற்கும் முன், மில்லி விநாடிகளில் நேரம் சர்வர் காத்திருக்கும். உங்கள் சேவையகம் இணைப்பு வெள்ளத் தாக்குதலுக்கு உட்பட்டிருந்தால் தவிர, இந்த மாறியைப் பயன்படுத்த பரிந்துரைக்கப்படவில்லை. | -| network.mtu | int | 576 | ✅ | ❌ | இதை இயல்புநிலை மதிப்பாக வைத்திருங்கள், இது என்னவென்று உங்களுக்குத் தெரியாவிட்டால் இதை மாற்ற வேண்டிய அவசியமில்லை அல்லது மாற்ற வேண்டும், ஏனெனில் உங்களுக்குத் தெரியாவிட்டால், உங்கள் சர்வரில் அதிக MTU தேவைப்படும் எதுவும் இல்லை, ஆனால் நீங்கள் இருந்தால் இன்னும் ஆர்வமாக உள்ளது: https://en.wikipedia.org/wiki/Maximum_transmission_unit | -| network.multiplier | int | 10 | ❌ | ❌ | | -| network.on_foot_sync_rate\* | int | 30 | ✅ | ❌ | ஒரு கிளையன்ட் காலடியில் இருக்கும்போது புதிய தரவுகளுடன் சேவையகத்தைப் புதுப்பிக்கும் நேரம் மில்லி விநாடிகளில். | -| network.player_marker_sync_rate | int | 2500 | ✅ | ❌ | ஒரு கிளையண்ட் நகரும் போது புதிய தரவுகளுடன் சேவையகத்தைப் புதுப்பிக்க வேண்டும். | -| network.player_timeout | int | 10000 | ❌ | ❌ | சேவையகத்திற்கு எந்த தரவையும் அனுப்பாத போது, ​​ஒரு பிளேயர் காலாவதியாகும் நேரம் மில்லி விநாடிகளில். | -| network.port | int | 7777 | ✅ | ❌ | சேவையகம் பயன்படுத்த வேண்டிய போர்ட். உங்கள் LAN க்கு வெளியில் இருந்து வீரர்கள் உங்கள் சர்வரில் சேர, நீங்கள் [Port Forward](https://portforward.com) வேண்டும். | -| network.public_addr | string | | ✅ | ❌ | நீங்கள் உங்கள் சர்வரை இயக்கும் சில கணினிகள் வெவ்வேறு ஐபிகளைக் கொண்டிருக்கலாம், இது பயன்படுத்தப்படுகிறது, எனவே நீங்கள் `பைண்ட்` கட்டமைப்பில் அமைத்த முகவரி வேறுபட்டால், புதிய ஒன்றை அமைக்கவும். இந்த config மாறி DL சேவையகங்களுக்கு மட்டுமே பயன்படுத்தப்படுகிறது, ஏனெனில் open.mp இல், இது மாதிரிகளைப் பதிவிறக்குவதற்கு ஒரு வெப்சர்வரை ஹோஸ்ட் செய்யும். | -| network.stream_radius | float | 200.0 | ❌ | ❌ | X,Y ப்ளேன் பிளேயர்களில் உள்ள தூரம் சர்வர் நிறுவனங்களில் ஸ்ட்ரீம் செய்யப்படும். அதிகபட்சம் **400.0** மற்றும் குறைந்தபட்சம் **50.0**. அதிக மதிப்புகள், வீரர்களை அதிக தூரத்தில் சர்வர் நிறுவனங்களைப் பார்க்க வைக்கிறது, ஆனால் அதிக கிளையன்ட் செயலாக்கம் மற்றும் அதிக அலைவரிசை தேவைப்படுகிறது. | -| network.stream_rate | int | 1000 | ❌ | ❌ | ஒவ்வொரு வீரருக்கும் சர்வர் நிறுவனங்களின் ஸ்ட்ரீமிங்கிற்கு முன் மில்லி விநாடிகளில் நேரம் மீண்டும் சோதிக்கப்படும். அதிகபட்சம் **5000** மற்றும் குறைந்தபட்சம் **500**. ஒவ்வொரு வீரருக்கும் ஸ்ட்ரீமிங் நிலைமைகளை அடிக்கடி மறுபரிசீலனை செய்ய வேண்டியிருப்பதால் குறைந்த மதிப்புகள் சர்வர் செயலாக்கத்தை அதிகரிக்கிறது. | -| network.time_sync_rate | int | 30000 | ❌ | ❌ | ஒரு வீரரின் விளையாட்டு நேரம் மில்லி விநாடிகளில் புதுப்பிக்கப்படும் விகிதம். | -| network.use_lan_mode | bool | false | ❌ | ❌ | நீக்கப்பட்ட மாறி, விளைவு இல்லை. | +| முக்கிய வார்த்தை | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | +| ------------------------------- | ------ | ------------------ | -------------- | ---- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | +| network.acks_limit | int | 3000 | ❌ | ❌ | | +| network.aiming_sync_rate\* | int | 30 | ✅ | ❌ | ஒரு கிளையண்ட் ஒரு ஆயுதத்தை சுடும் போது புதிய தரவுகளுடன் சேவையகத்தை புதுப்பிக்கும் நேரம் மில்லி விநாடிகளில். | +| network.allow_037_clients | bool | true | ❌ | ❌ | 0.3.7 கிளையண்ட் கொண்ட பிளேயர்கள் சர்வரில் சேர அனுமதிக்கப்பட்டால் நிலைமாறும். | +| network.bind | string | | ✅ | ❌ | சேவையகம் பயன்படுத்த வேண்டிய ஐபி முகவரி. இலவச ஐபி முகவரியைத் தானாகத் தேர்ந்தெடுப்பதற்குப் பதிலாக இந்த ஐபி முகவரியைப் பயன்படுத்த சர்வர் கட்டாயப்படுத்தப்படும். இந்த ஐபி முகவரி சர்வரில் உள்ள பிணைய அட்டைக்கு ஒதுக்கப்பட்ட ஒன்றோடு பொருந்த வேண்டும். ஒரே பெட்டியில் ஒரே போர்ட்டில் பல சேவையகங்களை இயக்க இது பயனுள்ளதாக இருக்கும். | +| network.cookie_reseed_time | int | 300000 | ❌ | ❌ | இணைப்பு குக்கீ விதை மதிப்பு புதுப்பிக்கப்படும் நேரம் மில்லி விநாடிகளில். | +| network.grace_period | int | 5000 | ❌ | ❌ | சேவையகத்தைத் தொடங்கிய பிறகு அதே ஐபியிலிருந்து வரம்பற்ற இணைப்புகளை அனுமதிக்க இது ஒரு சலுகைக் காலம், முக்கியமாக NPC களுக்குப் பயன்படுத்தப்படுகிறது.
இயல்புநிலையாக: 5 வினாடிகள் | +| network.http_threads | int | 50 | ❌ | ❌ | | +| network.in_vehicle_sync_rate\* | int | 30 | ✅ | ❌ | ஒரு கிளையண்ட் வாகனத்தில் இருக்கும் போது புதிய தரவுகளுடன் சேவையகத்தைப் புதுப்பிக்கும் நேரம் மில்லி விநாடிகளில். | +| network.limits_ban_time | int | 60000 | ❌ | ❌ | மோசமான இணைப்பு பாக்கெட்டுகளுக்கான ராக்நெட் தடை நேரத்தை மில்லி விநாடிகளில் அமைக்கிறது. (acks/message வரம்பை அடைந்ததும்.) | +| network.message_hole_limit | int | 3000 | ❌ | ❌ | DoS தாக்குதல்களைச் சமாளிக்க நெட்வொர்க் நிலை அமைப்பு. | +| network.messages_limit | int | 500 | ❌ | ❌ | ஒரு வினாடிக்கு ஒரு பயனர் அனுப்பக்கூடிய அதிகபட்ச செய்திகளின் எண்ணிக்கை. | +| network.minimum_connection_time | int | 0 | ❌ | ❌ | மற்றொரு உள்வரும் இணைப்பை ஏற்கும் முன், மில்லி விநாடிகளில் நேரம் சர்வர் காத்திருக்கும். உங்கள் சேவையகம் இணைப்பு வெள்ளத் தாக்குதலுக்கு உட்பட்டிருந்தால் தவிர, இந்த மாறியைப் பயன்படுத்த பரிந்துரைக்கப்படவில்லை. | +| network.mtu | int | 576 | ✅ | ❌ | இதை இயல்புநிலை மதிப்பாக வைத்திருங்கள், இது என்னவென்று உங்களுக்குத் தெரியாவிட்டால் இதை மாற்ற வேண்டிய அவசியமில்லை அல்லது மாற்ற வேண்டும், ஏனெனில் உங்களுக்குத் தெரியாவிட்டால், உங்கள் சர்வரில் அதிக MTU தேவைப்படும் எதுவும் இல்லை, ஆனால் நீங்கள் இருந்தால் இன்னும் ஆர்வமாக உள்ளது: https://en.wikipedia.org/wiki/Maximum_transmission_unit | +| network.multiplier | int | 10 | ❌ | ❌ | | +| network.on_foot_sync_rate\* | int | 30 | ✅ | ❌ | ஒரு கிளையன்ட் காலடியில் இருக்கும்போது புதிய தரவுகளுடன் சேவையகத்தைப் புதுப்பிக்கும் நேரம் மில்லி விநாடிகளில். | +| network.player_marker_sync_rate | int | 2500 | ✅ | ❌ | ஒரு கிளையண்ட் நகரும் போது புதிய தரவுகளுடன் சேவையகத்தைப் புதுப்பிக்க வேண்டும். | +| network.player_timeout | int | 10000 | ❌ | ❌ | சேவையகத்திற்கு எந்த தரவையும் அனுப்பாத போது, ​​ஒரு பிளேயர் காலாவதியாகும் நேரம் மில்லி விநாடிகளில். | +| network.port | int | 7777 | ✅ | ❌ | சேவையகம் பயன்படுத்த வேண்டிய போர்ட். உங்கள் LAN க்கு வெளியில் இருந்து வீரர்கள் உங்கள் சர்வரில் சேர, நீங்கள் [Port Forward](https://portforward.com) வேண்டும். | +| network.public_addr | string | | ✅ | ❌ | நீங்கள் உங்கள் சர்வரை இயக்கும் சில கணினிகள் வெவ்வேறு ஐபிகளைக் கொண்டிருக்கலாம், இது பயன்படுத்தப்படுகிறது, எனவே நீங்கள் `பைண்ட்` கட்டமைப்பில் அமைத்த முகவரி வேறுபட்டால், புதிய ஒன்றை அமைக்கவும். இந்த config மாறி DL சேவையகங்களுக்கு மட்டுமே பயன்படுத்தப்படுகிறது, ஏனெனில் open.mp இல், இது மாதிரிகளைப் பதிவிறக்குவதற்கு ஒரு வெப்சர்வரை ஹோஸ்ட் செய்யும். | +| network.stream_radius | float | 200.0 | ❌ | ❌ | X,Y ப்ளேன் பிளேயர்களில் உள்ள தூரம் சர்வர் நிறுவனங்களில் ஸ்ட்ரீம் செய்யப்படும். அதிகபட்சம் **400.0** மற்றும் குறைந்தபட்சம் **50.0**. அதிக மதிப்புகள், வீரர்களை அதிக தூரத்தில் சர்வர் நிறுவனங்களைப் பார்க்க வைக்கிறது, ஆனால் அதிக கிளையன்ட் செயலாக்கம் மற்றும் அதிக அலைவரிசை தேவைப்படுகிறது. | +| network.stream_rate | int | 1000 | ❌ | ❌ | ஒவ்வொரு வீரருக்கும் சர்வர் நிறுவனங்களின் ஸ்ட்ரீமிங்கிற்கு முன் மில்லி விநாடிகளில் நேரம் மீண்டும் சோதிக்கப்படும். அதிகபட்சம் **5000** மற்றும் குறைந்தபட்சம் **500**. ஒவ்வொரு வீரருக்கும் ஸ்ட்ரீமிங் நிலைமைகளை அடிக்கடி மறுபரிசீலனை செய்ய வேண்டியிருப்பதால் குறைந்த மதிப்புகள் சர்வர் செயலாக்கத்தை அதிகரிக்கிறது. | +| network.time_sync_rate | int | 30000 | ❌ | ❌ | ஒரு வீரரின் விளையாட்டு நேரம் மில்லி விநாடிகளில் புதுப்பிக்கப்படும் விகிதம். | +| network.use_lan_mode | bool | false | ❌ | ❌ | நீக்கப்பட்ட மாறி, விளைவு இல்லை. | > [*] `aiming_sync_rate`, `in_vehicle_sync_rate` மற்றும் `on_foot_sync_rate` ஆகியவற்றின் குறைந்த மதிப்புகள் ஒத்திசைவு செயல்திறனை அதிகரிக்கிறது, ஆனால் அதிக அலைவரிசையைப் பயன்படுத்துகிறது. ## Server Lock -| முக்கிய வார்த்தை | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | -|----------|--------|---------------|-----------|------|------------------------------------------------------------------------------------------------------------------------------| -| password | string | | ❌ | ❌ | சேவையகத்தைப் பூட்டுவதற்குப் பயன்படுத்தப்படும் கடவுச்சொல். இதைப் பயன்படுத்தும் போது, ​​இந்த கடவுச்சொல்லை அறிந்த வீரர்கள் மட்டுமே சர்வரில் இணைய முடியும். | +| முக்கிய வார்த்தை | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | +| ---------------- | ------ | ------------------ | -------------- | ---- | ------------------------------------------------------------------------------------------------------------------------------------------------------- | +| password | string | | ❌ | ❌ | சேவையகத்தைப் பூட்டுவதற்குப் பயன்படுத்தப்படும் கடவுச்சொல். இதைப் பயன்படுத்தும் போது, ​​இந்த கடவுச்சொல்லை அறிந்த வீரர்கள் மட்டுமே சர்வரில் இணைய முடியும். | ## Pawn -| முக்கிய வார்த்தை | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | -|---------------------|--------------|---------------|-----------|------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| -| pawn.legacy_plugins | list, string | [] | ✅ | ❌ | /plugins கோப்புறையில் உள்ள .dll அல்லது .so கோப்பு, ஒரு செருகுநிரலாக இயங்குவதற்கு சர்வர் பயன்படுத்த வேண்டும். செருகுநிரல்கள் கேம்மோட்கள் மற்றும் ஃபில்டர்ஸ்கிரிப்ட்களை மேம்படுத்த வடிவமைக்கப்பட்ட ஸ்கிரிப்ட்கள்.
எடுத்துக்காட்டு: `["mysql", "streamer"]` | -| pawn.main_scripts | list, string | ["test 1"] | ✅ | ❌ | /gamemodes கோப்புறையில் உள்ள .amx கோப்பு, கேம்மோடாக இயங்க சர்வர் பயன்படுத்த வேண்டும். | -| pawn.side_scripts | list, string | [] | ✅ | ❌ | /filterscripts கோப்புறையில் உள்ள .amx கோப்பு, சர்வர் ஃபில்டர்ஸ்கிரிப்டாக இயங்க பயன்படுத்த வேண்டும். ஃபில்டர்ஸ்கிரிப்டுகள் என்பது உங்கள் கேம்மோடின் பின்னணியில் இயங்கும் ஸ்கிரிப்டுகள். கேம்மோடைத் திருத்தாமல் சர்வரில் கூடுதல் அம்சங்களைச் சேர்க்க அவை உள்ளன. நீங்கள் ஒரு குறிப்பிட்ட சொத்தை ஒன்றுக்கு மேற்பட்ட கேம்மோடுகளுக்கு கொண்டு செல்ல விரும்பினால் இது மிகவும் பயனுள்ளதாக இருக்கும்.
உதாரணம்: `["filterscripts/Race_System"]` | +| முக்கிய வார்த்தை | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | +| ------------------- | ------------ | ------------------ | -------------- | ---- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| pawn.legacy_plugins | list, string | [] | ✅ | ❌ | /plugins கோப்புறையில் உள்ள .dll அல்லது .so கோப்பு, ஒரு செருகுநிரலாக இயங்குவதற்கு சர்வர் பயன்படுத்த வேண்டும். செருகுநிரல்கள் கேம்மோட்கள் மற்றும் ஃபில்டர்ஸ்கிரிப்ட்களை மேம்படுத்த வடிவமைக்கப்பட்ட ஸ்கிரிப்ட்கள்.
எடுத்துக்காட்டு: `["mysql", "streamer"]` | +| pawn.main_scripts | list, string | ["test 1"] | ✅ | ❌ | /gamemodes கோப்புறையில் உள்ள .amx கோப்பு, கேம்மோடாக இயங்க சர்வர் பயன்படுத்த வேண்டும். | +| pawn.side_scripts | list, string | [] | ✅ | ❌ | /filterscripts கோப்புறையில் உள்ள .amx கோப்பு, சர்வர் ஃபில்டர்ஸ்கிரிப்டாக இயங்க பயன்படுத்த வேண்டும். ஃபில்டர்ஸ்கிரிப்டுகள் என்பது உங்கள் கேம்மோடின் பின்னணியில் இயங்கும் ஸ்கிரிப்டுகள். கேம்மோடைத் திருத்தாமல் சர்வரில் கூடுதல் அம்சங்களைச் சேர்க்க அவை உள்ளன. நீங்கள் ஒரு குறிப்பிட்ட சொத்தை ஒன்றுக்கு மேற்பட்ட கேம்மோடுகளுக்கு கொண்டு செல்ல விரும்பினால் இது மிகவும் பயனுள்ளதாக இருக்கும்.
உதாரணம்: `["filterscripts/Race_System"]` | ## RCON -| முக்கிய வார்த்தை | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | -|---------------------|--------|---------------|-----------|------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| -| rcon.allow_teleport | bool | false | ✅ | ❌ | RCON நிர்வாகிகள் ஒன்றை அமைக்கும் போது அவர்களின் வழிப்பாதைக்கு டெலிபோர்ட் செய்யப்படுவார்களா என்பதைத் தீர்மானிக்கவும். இயக்குவதற்கு '**true**' அல்லது முடக்குவதற்கு '**false**' என அமைக்கவும். | -| rcon.enable | bool | false | ✅ | ❌ | [Remote Console](RemoteConsole) அம்சம் பயன்படுத்தப்பட வேண்டுமா என்பதை மாற்றுகிறது. இயக்குவதற்கு '**true**' அல்லது முடக்குவதற்கு '**false**' என அமைக்கவும். | -| rcon.password | string | changeme | ❌ | ❌ | சேவையகத்தை நிர்வகிக்கவும் ரிமோட் கன்சோலை (rcon) பயன்படுத்தவும் பயன்படுத்தப்படும் கடவுச்சொல். மற்றவர்கள் உங்கள் சர்வரைக் கட்டுப்படுத்த முடியாதபடி, சிதைப்பதற்கு கடினமான ஒன்றாக இதை மாற்றுவதை உறுதிசெய்ய வேண்டும். changeme RCON கடவுச்சொல் என்றால் உங்கள் சர்வர் தொடங்காது! | +| முக்கிய வார்த்தை | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | +| ------------------- | ------ | ------------------ | -------------- | ---- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| rcon.allow_teleport | bool | false | ✅ | ❌ | RCON நிர்வாகிகள் ஒன்றை அமைக்கும் போது அவர்களின் வழிப்பாதைக்கு டெலிபோர்ட் செய்யப்படுவார்களா என்பதைத் தீர்மானிக்கவும். இயக்குவதற்கு '**true**' அல்லது முடக்குவதற்கு '**false**' என அமைக்கவும். | +| rcon.enable | bool | false | ✅ | ❌ | [Remote Console](RemoteConsole) அம்சம் பயன்படுத்தப்பட வேண்டுமா என்பதை மாற்றுகிறது. இயக்குவதற்கு '**true**' அல்லது முடக்குவதற்கு '**false**' என அமைக்கவும். | +| rcon.password | string | changeme | ❌ | ❌ | சேவையகத்தை நிர்வகிக்கவும் ரிமோட் கன்சோலை (rcon) பயன்படுத்தவும் பயன்படுத்தப்படும் கடவுச்சொல். மற்றவர்கள் உங்கள் சர்வரைக் கட்டுப்படுத்த முடியாதபடி, சிதைப்பதற்கு கடினமான ஒன்றாக இதை மாற்றுவதை உறுதிசெய்ய வேண்டும். changeme RCON கடவுச்சொல் என்றால் உங்கள் சர்வர் தொடங்காது! | ## Sleep and Ticks -| முக்கிய வார்த்தை | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | -|---------------|--------|---------------|-----------|------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| -| sleep | float | 5.0 | ❌ | ❌ | ஒவ்வொரு ஒத்திசைவு சுழற்சியின் போதும் மில்லி விநாடிகளில் முக்கிய open.mp மற்றும் raknet நெட்வொர்க்கிங் த்ரெட் "sleep". அதிக மதிப்புகள் சேவையக செயலாக்கத்தை குறைக்கிறது, ஆனால் ஒத்திசைவு தரத்தை குறைக்கிறது. குறைந்த மதிப்புகள் சேவையக செயலாக்கத்தை அதிகரிக்கிறது, ஆனால் ஒத்திசைவு தரத்தை மேம்படுத்துகிறது. உங்கள் பிளேயர் எண்ணிக்கை மிக அதிகமாகவும், சர்வர் எஃப்.பி.எஸ் நிலைத்தன்மை சிக்கல்கள் இருந்தால் தவிர, இந்த மதிப்பை மாற்றுவது நல்லதல்ல. | -| use_dyn_ticks | bool | true | ✅ | ❌ | dynticks config அடிப்படையில் உங்கள் சர்வரின் டிக்ரேட்டை நிலையான எண்ணிக்கையில் வைத்திருப்பதற்காகவே, சிபியு அதிகமாகப் பயன்படுத்தி, ஏதேனும் வீழ்ச்சி ஏற்பட்டால், அந்த இடைவெளியை மறைப்பதாகும்.
இது வழங்கப்பட்ட தூக்க மதிப்பைப் பயன்படுத்தி கணக்கிடப்படுகிறது, எனவே தூக்கம் 5 ஆக இருந்தால், நிலையான டிக் எண்ணிக்கை 1000 / ஆக இருக்கும். வினாடிக்கு 5 = 200 உண்ணிகள்.
open.mp ஆனது ஒவ்வொரு டிக் குறியீடு செயல்படுத்தும் நேரத்தின் அடிப்படையில் பறக்கும் போது உள் தூக்க மதிப்பை மாற்றியமைக்கிறது, அதை 200 டிக்குகளில் சீராக வைத்துக்கொள்ளவும், குறைந்த தூக்கம் என்றால் அதிக cpu உபயோகம் (இது அல்ல சர்வர் குறியீடு நன்றாக எழுதப்பட்டால் பெரிய வித்தியாசம்) | +| முக்கிய வார்த்தை | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | +| ---------------- | ----- | ------------------ | -------------- | ---- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | +| sleep | float | 5.0 | ❌ | ❌ | ஒவ்வொரு ஒத்திசைவு சுழற்சியின் போதும் மில்லி விநாடிகளில் முக்கிய open.mp மற்றும் raknet நெட்வொர்க்கிங் த்ரெட் "sleep". அதிக மதிப்புகள் சேவையக செயலாக்கத்தை குறைக்கிறது, ஆனால் ஒத்திசைவு தரத்தை குறைக்கிறது. குறைந்த மதிப்புகள் சேவையக செயலாக்கத்தை அதிகரிக்கிறது, ஆனால் ஒத்திசைவு தரத்தை மேம்படுத்துகிறது. உங்கள் பிளேயர் எண்ணிக்கை மிக அதிகமாகவும், சர்வர் எஃப்.பி.எஸ் நிலைத்தன்மை சிக்கல்கள் இருந்தால் தவிர, இந்த மதிப்பை மாற்றுவது நல்லதல்ல. | +| use_dyn_ticks | bool | true | ✅ | ❌ | dynticks config அடிப்படையில் உங்கள் சர்வரின் டிக்ரேட்டை நிலையான எண்ணிக்கையில் வைத்திருப்பதற்காகவே, சிபியு அதிகமாகப் பயன்படுத்தி, ஏதேனும் வீழ்ச்சி ஏற்பட்டால், அந்த இடைவெளியை மறைப்பதாகும்.
இது வழங்கப்பட்ட தூக்க மதிப்பைப் பயன்படுத்தி கணக்கிடப்படுகிறது, எனவே தூக்கம் 5 ஆக இருந்தால், நிலையான டிக் எண்ணிக்கை 1000 / ஆக இருக்கும். வினாடிக்கு 5 = 200 உண்ணிகள்.
open.mp ஆனது ஒவ்வொரு டிக் குறியீடு செயல்படுத்தும் நேரத்தின் அடிப்படையில் பறக்கும் போது உள் தூக்க மதிப்பை மாற்றியமைக்கிறது, அதை 200 டிக்குகளில் சீராக வைத்துக்கொள்ளவும், குறைந்த தூக்கம் என்றால் அதிக cpu உபயோகம் (இது அல்ல சர்வர் குறியீடு நன்றாக எழுதப்பட்டால் பெரிய வித்தியாசம்) | ## Web URL -| முக்கிய வார்த்தை | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | -|---------|--------|---------------|-----------|------|-------------------------------------------------------------------------| -| website | string | open.mp | ❌ | ✅ | சேவையகத்தைப் பற்றிய கூடுதல் தகவல்களைப் பெற, இணையதளத்தை மக்கள் பார்வையிடலாம். | +| முக்கிய வார்த்தை | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | +| ---------------- | ------ | ------------------ | -------------- | ---- | ---------------------------------------------------------------------------- | +| website | string | open.mp | ❌ | ✅ | சேவையகத்தைப் பற்றிய கூடுதல் தகவல்களைப் பெற, இணையதளத்தை மக்கள் பார்வையிடலாம். | ## Discord -| முக்கிய வார்த்தை | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | -|----------------|--------|-------------------------|-----------|------|------------------------------------------------------------------------| -| discord.invite | string | https://discord.gg/samp | ❌ | ❌ | சர்வர் உலாவியில் தோன்றும் உங்கள் சர்வர் டிஸ்கார்டின் முகவரி. | +| முக்கிய வார்த்தை | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | +| ---------------- | ------ | ----------------------- | -------------- | ---- | ------------------------------------------------------------ | +| discord.invite | string | https://discord.gg/samp | ❌ | ❌ | சர்வர் உலாவியில் தோன்றும் உங்கள் சர்வர் டிஸ்கார்டின் முகவரி. | ![](https://i.ibb.co/cTRq5pr/294345382-54d77460-da32-458e-bcfa-10ebec90fbfa.png) ## Banners -| முக்கிய வார்த்தை | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | -|---------------|--------|---------------|-----------|------|----------------------------------------------------------------------------| -| banners.light | string | | ❌ | ❌ | சர்வர் உலாவியில் தோன்றும் உங்கள் சர்வரின் லைட் பேனர் url முகவரி. | -| banners.dark | string | | ❌ | ❌ | சர்வர் உலாவியில் தோன்றும் உங்கள் சர்வரின் டார்க் பேனர் url முகவரி. | +| முக்கிய வார்த்தை | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | +| ---------------- | ------ | ------------------ | -------------- | ---- | ------------------------------------------------------------------ | +| banners.light | string | | ❌ | ❌ | சர்வர் உலாவியில் தோன்றும் உங்கள் சர்வரின் லைட் பேனர் url முகவரி. | +| banners.dark | string | | ❌ | ❌ | சர்வர் உலாவியில் தோன்றும் உங்கள் சர்வரின் டார்க் பேனர் url முகவரி. | ![](https://i.ibb.co/86T8wYG/image.png) diff --git a/frontend/i18n/ta/docusaurus-plugin-content-docs/current/server/omp-functions.md b/frontend/i18n/ta/docusaurus-plugin-content-docs/current/server/omp-functions.md index 85dd0541df9..4597f2c3eb1 100644 --- a/frontend/i18n/ta/docusaurus-plugin-content-docs/current/server/omp-functions.md +++ b/frontend/i18n/ta/docusaurus-plugin-content-docs/current/server/omp-functions.md @@ -8,179 +8,179 @@ description: புதிய செயல்பாடுகள் மற்ற ## Player -| Name | -|---------------------------------------------------------------------------------------------------------| -| [TogglePlayerWidescreen](../scripting/functions/TogglePlayerWidescreen) | -| [IsPlayerWidescreenToggled](../scripting/functions/IsPlayerWidescreenToggled) | -| [SetPlayerGravity](../scripting/functions/SetPlayerGravity) | -| [GetPlayerGravity](../scripting/functions/GetPlayerGravity) | -| [ClearPlayerWorldBounds](../scripting/functions/ClearPlayerWorldBounds) | -| [GetPlayerRotationQuat](../scripting/functions/GetPlayerRotationQuat) | -| [GetPlayerSpectateID](../scripting/functions/GetPlayerSpectateID) | -| [GetPlayerSpectateType](../scripting/functions/GetPlayerSpectateType) | -| [GetPlayerSurfingOffsets](../scripting/functions/GetPlayerSurfingOffsets) | -| [GetPlayerWorldBounds](../scripting/functions/GetPlayerWorldBounds) | -| [GetPlayerZAim](../scripting/functions/GetPlayerZAim) | -| [IsPlayerSpawned](../scripting/functions/IsPlayerSpawned) | -| [GetPlayerHydraReactorAngle](../scripting/functions/GetPlayerHydraReactorAngle) | -| [GetPlayerLandingGearState](../scripting/functions/GetPlayerLandingGearState) | -| [GetPlayerLastSyncedTrailerID](../scripting/functions/GetPlayerLastSyncedTrailerID) | -| [GetPlayerSirenState](../scripting/functions/GetPlayerSirenState) | -| [GetPlayerTrainSpeed](../scripting/functions/GetPlayerTrainSpeed) | -| [IsPlayerInModShop](../scripting/functions/IsPlayerInModShop) | -| [GetPlayerDialogData](../scripting/functions/GetPlayerDialogData) | -| [GetPlayerDialogID](../scripting/functions/GetPlayerDialogID) | -| [HidePlayerDialog](../scripting/functions/HidePlayerDialog) | -| [GetPlayerWeather](../scripting/functions/GetPlayerWeather) | -| [GetPlayerSkillLevel](../scripting/functions/GetPlayerSkillLevel) | -| [GetPlayerRawIp](../scripting/functions/GetPlayerRawIp) | -| [GetPlayerAttachedObject](../scripting/functions/GetPlayerAttachedObject) | -| [GetSpawnInfo](../scripting/functions/GetSpawnInfo) | -| [GetPlayerBuildingsRemoved](../scripting/functions/GetPlayerBuildingsRemoved) | -| [RemovePlayerWeapon](../scripting/functions/RemovePlayerWeapon) | -| [AllowPlayerWeapons](../scripting/functions/AllowPlayerWeapons) | -| [IsPlayerControllable](../scripting/functions/IsPlayerControllable) | -| [IsPlayerCameraTargetEnabled](../scripting/functions/IsPlayerCameraTargetEnabled) | -| [TogglePlayerGhostMode](../scripting/functions/TogglePlayerGhostMode) | -| [GetPlayerGhostMode](../scripting/functions/GetPlayerGhostMode) | -| [GetPlayerAnimationFlags](../scripting/functions/GetPlayerAnimationFlags) | -| [GetDefaultPlayerColour](../scripting/functions/GetDefaultPlayerColour) | -| [PlayerHasClockEnabled](../scripting/functions/PlayerHasClockEnabled) | -| [IsPlayerUsingOfficialClient](../scripting/functions/IsPlayerUsingOfficialClient) | -| [IsPlayerInDriveByMode](../scripting/functions/IsPlayerInDriveByMode) | -| [IsPlayerCuffed](../scripting/functions/IsPlayerCuffed) | -| [SetPlayerAdmin](../scripting/functions/SetPlayerAdmin) | -| [GetPlayers](../scripting/functions/GetPlayers) | +| Name | +| ----------------------------------------------------------------------------------- | +| [TogglePlayerWidescreen](../scripting/functions/TogglePlayerWidescreen) | +| [IsPlayerWidescreenToggled](../scripting/functions/IsPlayerWidescreenToggled) | +| [SetPlayerGravity](../scripting/functions/SetPlayerGravity) | +| [GetPlayerGravity](../scripting/functions/GetPlayerGravity) | +| [ClearPlayerWorldBounds](../scripting/functions/ClearPlayerWorldBounds) | +| [GetPlayerRotationQuat](../scripting/functions/GetPlayerRotationQuat) | +| [GetPlayerSpectateID](../scripting/functions/GetPlayerSpectateID) | +| [GetPlayerSpectateType](../scripting/functions/GetPlayerSpectateType) | +| [GetPlayerSurfingOffsets](../scripting/functions/GetPlayerSurfingOffsets) | +| [GetPlayerWorldBounds](../scripting/functions/GetPlayerWorldBounds) | +| [GetPlayerZAim](../scripting/functions/GetPlayerZAim) | +| [IsPlayerSpawned](../scripting/functions/IsPlayerSpawned) | +| [GetPlayerHydraReactorAngle](../scripting/functions/GetPlayerHydraReactorAngle) | +| [GetPlayerLandingGearState](../scripting/functions/GetPlayerLandingGearState) | +| [GetPlayerLastSyncedTrailerID](../scripting/functions/GetPlayerLastSyncedTrailerID) | +| [GetPlayerSirenState](../scripting/functions/GetPlayerSirenState) | +| [GetPlayerTrainSpeed](../scripting/functions/GetPlayerTrainSpeed) | +| [IsPlayerInModShop](../scripting/functions/IsPlayerInModShop) | +| [GetPlayerDialogData](../scripting/functions/GetPlayerDialogData) | +| [GetPlayerDialogID](../scripting/functions/GetPlayerDialogID) | +| [HidePlayerDialog](../scripting/functions/HidePlayerDialog) | +| [GetPlayerWeather](../scripting/functions/GetPlayerWeather) | +| [GetPlayerSkillLevel](../scripting/functions/GetPlayerSkillLevel) | +| [GetPlayerRawIp](../scripting/functions/GetPlayerRawIp) | +| [GetPlayerAttachedObject](../scripting/functions/GetPlayerAttachedObject) | +| [GetSpawnInfo](../scripting/functions/GetSpawnInfo) | +| [GetPlayerBuildingsRemoved](../scripting/functions/GetPlayerBuildingsRemoved) | +| [RemovePlayerWeapon](../scripting/functions/RemovePlayerWeapon) | +| [AllowPlayerWeapons](../scripting/functions/AllowPlayerWeapons) | +| [IsPlayerControllable](../scripting/functions/IsPlayerControllable) | +| [IsPlayerCameraTargetEnabled](../scripting/functions/IsPlayerCameraTargetEnabled) | +| [TogglePlayerGhostMode](../scripting/functions/TogglePlayerGhostMode) | +| [GetPlayerGhostMode](../scripting/functions/GetPlayerGhostMode) | +| [GetPlayerAnimationFlags](../scripting/functions/GetPlayerAnimationFlags) | +| [GetDefaultPlayerColour](../scripting/functions/GetDefaultPlayerColour) | +| [PlayerHasClockEnabled](../scripting/functions/PlayerHasClockEnabled) | +| [IsPlayerUsingOfficialClient](../scripting/functions/IsPlayerUsingOfficialClient) | +| [IsPlayerInDriveByMode](../scripting/functions/IsPlayerInDriveByMode) | +| [IsPlayerCuffed](../scripting/functions/IsPlayerCuffed) | +| [SetPlayerAdmin](../scripting/functions/SetPlayerAdmin) | +| [GetPlayers](../scripting/functions/GetPlayers) | ## Object -| Name | -|---------------------------------------------------------------------------------------------------------| -| [SetObjectNoCameraCollision](../scripting/functions/SetObjectNoCameraCollision) | -| [SetPlayerObjectNoCameraCollision](../scripting/functions/SetPlayerObjectNoCameraCollision) | -| [AttachPlayerObjectToObject](../scripting/functions/AttachPlayerObjectToObject) | -| [BeginObjectEditing](../scripting/functions/BeginObjectEditing) | -| [BeginObjectSelecting](../scripting/functions/BeginObjectSelecting) | -| [BeginPlayerObjectEditing](../scripting/functions/BeginPlayerObjectEditing) | -| [EndObjectEditing](../scripting/functions/EndObjectEditing) | -| [GetObjectAttachedData](../scripting/functions/GetObjectAttachedData) | -| [GetObjectAttachedOffset](../scripting/functions/GetObjectAttachedOffset) | -| [GetObjectDrawDistance](../scripting/functions/GetObjectDrawDistance) | -| [GetObjectMaterial](../scripting/functions/GetObjectMaterial) | -| [GetObjectMaterialText](../scripting/functions/GetObjectMaterialText) | -| [GetObjectMoveSpeed](../scripting/functions/GetObjectMoveSpeed) | -| [GetObjectMovingTargetPos](../scripting/functions/GetObjectMovingTargetPos) | -| [GetObjectMovingTargetRot](../scripting/functions/GetObjectMovingTargetRot) | -| [GetObjectSyncRotation](../scripting/functions/GetObjectSyncRotation) | -| [GetObjectType](../scripting/functions/GetObjectType) | -| [GetPlayerCameraTargetPlayerObject](../scripting/functions/GetPlayerCameraTargetPlayerObject) | -| [GetPlayerObjectAttachedData](../scripting/functions/GetPlayerObjectAttachedData) | -| [GetPlayerObjectAttachedOffset](../scripting/functions/GetPlayerObjectAttachedOffset) | -| [GetPlayerObjectDrawDistance](../scripting/functions/GetPlayerObjectDrawDistance) | -| [GetPlayerObjectMaterial](../scripting/functions/GetPlayerObjectMaterial) | -| [GetPlayerObjectMaterialText](../scripting/functions/GetPlayerObjectMaterialText) | -| [GetPlayerObjectMoveSpeed](../scripting/functions/GetPlayerObjectMoveSpeed) | -| [GetPlayerObjectMovingTargetPos](../scripting/functions/GetPlayerObjectMovingTargetPos) | -| [GetPlayerObjectMovingTargetRot](../scripting/functions/GetPlayerObjectMovingTargetRot) | -| [GetPlayerObjectSyncRotation](../scripting/functions/GetPlayerObjectSyncRotation) | -| [GetPlayerSurfingPlayerObjectID](../scripting/functions/GetPlayerSurfingPlayerObjectID) | -| [HasObjectCameraCollision](../scripting/functions/HasObjectCameraCollision) | -| [HasPlayerObjectCameraCollision](../scripting/functions/HasPlayerObjectCameraCollision) | -| [IsObjectHiddenForPlayer](../scripting/functions/IsObjectHiddenForPlayer) | -| [IsObjectMaterialSlotUsed](../scripting/functions/IsObjectMaterialSlotUsed) | -| [IsPlayerObjectMaterialSlotUsed](../scripting/functions/IsPlayerObjectMaterialSlotUsed) | -| [SetObjectMoveSpeed](../scripting/functions/SetObjectMoveSpeed) | -| [SetObjectsDefaultCameraCollision](../scripting/functions/SetObjectsDefaultCameraCollision) | -| [SetPlayerObjectMoveSpeed](../scripting/functions/SetPlayerObjectMoveSpeed) | -| [HideObjectForPlayer](../scripting/functions/HideObjectForPlayer) | -| [ShowObjectForPlayer](../scripting/functions/ShowObjectForPlayer) | +| Name | +| --------------------------------------------------------------------------------------------- | +| [SetObjectNoCameraCollision](../scripting/functions/SetObjectNoCameraCollision) | +| [SetPlayerObjectNoCameraCollision](../scripting/functions/SetPlayerObjectNoCameraCollision) | +| [AttachPlayerObjectToObject](../scripting/functions/AttachPlayerObjectToObject) | +| [BeginObjectEditing](../scripting/functions/BeginObjectEditing) | +| [BeginObjectSelecting](../scripting/functions/BeginObjectSelecting) | +| [BeginPlayerObjectEditing](../scripting/functions/BeginPlayerObjectEditing) | +| [EndObjectEditing](../scripting/functions/EndObjectEditing) | +| [GetObjectAttachedData](../scripting/functions/GetObjectAttachedData) | +| [GetObjectAttachedOffset](../scripting/functions/GetObjectAttachedOffset) | +| [GetObjectDrawDistance](../scripting/functions/GetObjectDrawDistance) | +| [GetObjectMaterial](../scripting/functions/GetObjectMaterial) | +| [GetObjectMaterialText](../scripting/functions/GetObjectMaterialText) | +| [GetObjectMoveSpeed](../scripting/functions/GetObjectMoveSpeed) | +| [GetObjectMovingTargetPos](../scripting/functions/GetObjectMovingTargetPos) | +| [GetObjectMovingTargetRot](../scripting/functions/GetObjectMovingTargetRot) | +| [GetObjectSyncRotation](../scripting/functions/GetObjectSyncRotation) | +| [GetObjectType](../scripting/functions/GetObjectType) | +| [GetPlayerCameraTargetPlayerObject](../scripting/functions/GetPlayerCameraTargetPlayerObject) | +| [GetPlayerObjectAttachedData](../scripting/functions/GetPlayerObjectAttachedData) | +| [GetPlayerObjectAttachedOffset](../scripting/functions/GetPlayerObjectAttachedOffset) | +| [GetPlayerObjectDrawDistance](../scripting/functions/GetPlayerObjectDrawDistance) | +| [GetPlayerObjectMaterial](../scripting/functions/GetPlayerObjectMaterial) | +| [GetPlayerObjectMaterialText](../scripting/functions/GetPlayerObjectMaterialText) | +| [GetPlayerObjectMoveSpeed](../scripting/functions/GetPlayerObjectMoveSpeed) | +| [GetPlayerObjectMovingTargetPos](../scripting/functions/GetPlayerObjectMovingTargetPos) | +| [GetPlayerObjectMovingTargetRot](../scripting/functions/GetPlayerObjectMovingTargetRot) | +| [GetPlayerObjectSyncRotation](../scripting/functions/GetPlayerObjectSyncRotation) | +| [GetPlayerSurfingPlayerObjectID](../scripting/functions/GetPlayerSurfingPlayerObjectID) | +| [HasObjectCameraCollision](../scripting/functions/HasObjectCameraCollision) | +| [HasPlayerObjectCameraCollision](../scripting/functions/HasPlayerObjectCameraCollision) | +| [IsObjectHiddenForPlayer](../scripting/functions/IsObjectHiddenForPlayer) | +| [IsObjectMaterialSlotUsed](../scripting/functions/IsObjectMaterialSlotUsed) | +| [IsPlayerObjectMaterialSlotUsed](../scripting/functions/IsPlayerObjectMaterialSlotUsed) | +| [SetObjectMoveSpeed](../scripting/functions/SetObjectMoveSpeed) | +| [SetObjectsDefaultCameraCollision](../scripting/functions/SetObjectsDefaultCameraCollision) | +| [SetPlayerObjectMoveSpeed](../scripting/functions/SetPlayerObjectMoveSpeed) | +| [HideObjectForPlayer](../scripting/functions/HideObjectForPlayer) | +| [ShowObjectForPlayer](../scripting/functions/ShowObjectForPlayer) | ## Pickup -| Name | -|---------------------------------------------------------------------------------------------------------| -| [CreatePlayerPickup](../scripting/functions/CreatePlayerPickup) | -| [DestroyPlayerPickup](../scripting/functions/DestroyPlayerPickup) | -| [GetPickupModel](../scripting/functions/GetPickupModel) | -| [GetPickupPos](../scripting/functions/GetPickupPos) | -| [GetPickupType](../scripting/functions/GetPickupType) | -| [GetPickupVirtualWorld](../scripting/functions/GetPickupVirtualWorld) | -| [GetPlayerPickupModel](../scripting/functions/GetPlayerPickupModel) | -| [GetPlayerPickupPos](../scripting/functions/GetPlayerPickupPos) | -| [GetPlayerPickupType](../scripting/functions/GetPlayerPickupType) | -| [GetPlayerPickupVirtualWorld](../scripting/functions/GetPlayerPickupVirtualWorld) | -| [IsPickupHiddenForPlayer](../scripting/functions/IsPickupHiddenForPlayer) | -| [IsPickupStreamedIn](../scripting/functions/IsPickupStreamedIn) | -| [IsPlayerPickupStreamedIn](../scripting/functions/IsPlayerPickupStreamedIn) | -| [IsValidPickup](../scripting/functions/IsValidPickup) | -| [IsValidPlayerPickup](../scripting/functions/IsValidPlayerPickup) | -| [SetPickupForPlayer](../scripting/functions/SetPickupForPlayer) | -| [SetPickupModel](../scripting/functions/SetPickupModel) | -| [SetPickupPos](../scripting/functions/SetPickupPos) | -| [SetPickupType](../scripting/functions/SetPickupType) | -| [SetPickupVirtualWorld](../scripting/functions/SetPickupVirtualWorld) | -| [SetPlayerPickupModel](../scripting/functions/SetPlayerPickupModel) | -| [SetPlayerPickupPos](../scripting/functions/SetPlayerPickupPos) | -| [SetPlayerPickupType](../scripting/functions/SetPlayerPickupType) | -| [SetPlayerPickupVirtualWorld](../scripting/functions/SetPlayerPickupVirtualWorld) | -| [HidePickupForPlayer](../scripting/functions/HidePickupForPlayer) | -| [ShowPickupForPlayer](../scripting/functions/ShowPickupForPlayer) | -| [OnPickupStreamIn](../scripting/callbacks/OnPickupStreamIn) | -| [OnPickupStreamOut](../scripting/callbacks/OnPickupStreamOut) | -| [OnPlayerPickUpPlayerPickup](../scripting/callbacks/OnPlayerPickUpPlayerPickup) | -| [OnPlayerPickupStreamIn](../scripting/callbacks/OnPlayerPickupStreamIn) | -| [OnPlayerPickupStreamOut](../scripting/callbacks/OnPlayerPickupStreamOut) | +| Name | +| --------------------------------------------------------------------------------- | +| [CreatePlayerPickup](../scripting/functions/CreatePlayerPickup) | +| [DestroyPlayerPickup](../scripting/functions/DestroyPlayerPickup) | +| [GetPickupModel](../scripting/functions/GetPickupModel) | +| [GetPickupPos](../scripting/functions/GetPickupPos) | +| [GetPickupType](../scripting/functions/GetPickupType) | +| [GetPickupVirtualWorld](../scripting/functions/GetPickupVirtualWorld) | +| [GetPlayerPickupModel](../scripting/functions/GetPlayerPickupModel) | +| [GetPlayerPickupPos](../scripting/functions/GetPlayerPickupPos) | +| [GetPlayerPickupType](../scripting/functions/GetPlayerPickupType) | +| [GetPlayerPickupVirtualWorld](../scripting/functions/GetPlayerPickupVirtualWorld) | +| [IsPickupHiddenForPlayer](../scripting/functions/IsPickupHiddenForPlayer) | +| [IsPickupStreamedIn](../scripting/functions/IsPickupStreamedIn) | +| [IsPlayerPickupStreamedIn](../scripting/functions/IsPlayerPickupStreamedIn) | +| [IsValidPickup](../scripting/functions/IsValidPickup) | +| [IsValidPlayerPickup](../scripting/functions/IsValidPlayerPickup) | +| [SetPickupForPlayer](../scripting/functions/SetPickupForPlayer) | +| [SetPickupModel](../scripting/functions/SetPickupModel) | +| [SetPickupPos](../scripting/functions/SetPickupPos) | +| [SetPickupType](../scripting/functions/SetPickupType) | +| [SetPickupVirtualWorld](../scripting/functions/SetPickupVirtualWorld) | +| [SetPlayerPickupModel](../scripting/functions/SetPlayerPickupModel) | +| [SetPlayerPickupPos](../scripting/functions/SetPlayerPickupPos) | +| [SetPlayerPickupType](../scripting/functions/SetPlayerPickupType) | +| [SetPlayerPickupVirtualWorld](../scripting/functions/SetPlayerPickupVirtualWorld) | +| [HidePickupForPlayer](../scripting/functions/HidePickupForPlayer) | +| [ShowPickupForPlayer](../scripting/functions/ShowPickupForPlayer) | +| [OnPickupStreamIn](../scripting/callbacks/OnPickupStreamIn) | +| [OnPickupStreamOut](../scripting/callbacks/OnPickupStreamOut) | +| [OnPlayerPickUpPlayerPickup](../scripting/callbacks/OnPlayerPickUpPlayerPickup) | +| [OnPlayerPickupStreamIn](../scripting/callbacks/OnPlayerPickupStreamIn) | +| [OnPlayerPickupStreamOut](../scripting/callbacks/OnPlayerPickupStreamOut) | ## Vehicle -| Name | -|---------------------------------------------------------------------------------------------------------| -| [ChangeVehicleColours](../scripting/functions/ChangeVehicleColours) | -| [GetPlayerLastSyncedVehicleID](../scripting/functions/GetPlayerLastSyncedVehicleID) | -| [GetRandomVehicleColourPair](../scripting/functions/GetRandomVehicleColourPair) | -| [GetVehicleCab](../scripting/functions/GetVehicleCab) | -| [GetVehicleTower](../scripting/functions/GetVehicleTower) | -| [GetVehicleColours](../scripting/functions/GetVehicleColours) | -| [GetVehicleHydraReactorAngle](../scripting/functions/GetVehicleHydraReactorAngle) | -| [GetVehicleInterior](../scripting/functions/GetVehicleInterior) | -| [GetVehicleLandingGearState](../scripting/functions/GetVehicleLandingGearState) | -| [GetVehicleDriver](../scripting/functions/GetVehicleDriver) | -| [GetVehicleLastDriver](../scripting/functions/GetVehicleLastDriver) | -| [GetVehicleMatrix](../scripting/functions/GetVehicleMatrix) | -| [GetVehicleModelCount](../scripting/functions/GetVehicleModelCount) | -| [GetVehicleModelsUsed](../scripting/functions/GetVehicleModelsUsed) | -| [GetVehicleNumberPlate](../scripting/functions/GetVehicleNumberPlate) | -| [GetVehicleOccupiedTick](../scripting/functions/GetVehicleOccupiedTick) | -| [GetVehiclePaintjob](../scripting/functions/GetVehiclePaintjob) | -| [GetVehicleRespawnDelay](../scripting/functions/GetVehicleRespawnDelay) | -| [GetVehicleRespawnTick](../scripting/functions/GetVehicleRespawnTick) | -| [GetVehicleSirenState](../scripting/functions/GetVehicleSirenState) | -| [GetVehicleSpawnInfo](../scripting/functions/GetVehicleSpawnInfo) | -| [GetVehicleTrainSpeed](../scripting/functions/GetVehicleTrainSpeed) | -| [SetVehicleBeenOccupied](../scripting/functions/SetVehicleBeenOccupied) | -| [HasVehicleBeenOccupied](../scripting/functions/HasVehicleBeenOccupied) | -| [IsVehicleOccupied](../scripting/functions/IsVehicleOccupied) | -| [HideVehicle](../scripting/functions/HideVehicle) | -| [ShowVehicle](../scripting/functions/ShowVehicle) | -| [IsVehicleHidden](../scripting/functions/IsVehicleHidden) | -| [SetVehicleDead](../scripting/functions/SetVehicleDead) | -| [IsVehicleDead](../scripting/functions/IsVehicleDead) | -| [IsVehicleSirenEnabled](../scripting/functions/IsVehicleSirenEnabled) | -| [SetVehicleOccupiedTick](../scripting/functions/SetVehicleOccupiedTick) | -| [SetVehicleParamsSirenState](../scripting/functions/SetVehicleParamsSirenState) | -| [SetVehicleRespawnDelay](../scripting/functions/SetVehicleRespawnDelay) | -| [SetVehicleRespawnTick](../scripting/functions/SetVehicleRespawnTick) | -| [SetVehicleSpawnInfo](../scripting/functions/SetVehicleSpawnInfo) | -| [ToggleVehicleSirenEnabled](../scripting/functions/ToggleVehicleSirenEnabled) | -| [VehicleColourIndexToColour](../scripting/functions/VehicleColourIndexToColour) | -| [GetVehicleSeats](../scripting/functions/GetVehicleSeats) | -| [VehicleCanHaveComponent](../scripting/functions/VehicleCanHaveComponent) | -| [GetVehicles](../scripting/functions/GetVehicles) | +| Name | +| ----------------------------------------------------------------------------------- | +| [ChangeVehicleColours](../scripting/functions/ChangeVehicleColours) | +| [GetPlayerLastSyncedVehicleID](../scripting/functions/GetPlayerLastSyncedVehicleID) | +| [GetRandomVehicleColourPair](../scripting/functions/GetRandomVehicleColourPair) | +| [GetVehicleCab](../scripting/functions/GetVehicleCab) | +| [GetVehicleTower](../scripting/functions/GetVehicleTower) | +| [GetVehicleColours](../scripting/functions/GetVehicleColours) | +| [GetVehicleHydraReactorAngle](../scripting/functions/GetVehicleHydraReactorAngle) | +| [GetVehicleInterior](../scripting/functions/GetVehicleInterior) | +| [GetVehicleLandingGearState](../scripting/functions/GetVehicleLandingGearState) | +| [GetVehicleDriver](../scripting/functions/GetVehicleDriver) | +| [GetVehicleLastDriver](../scripting/functions/GetVehicleLastDriver) | +| [GetVehicleMatrix](../scripting/functions/GetVehicleMatrix) | +| [GetVehicleModelCount](../scripting/functions/GetVehicleModelCount) | +| [GetVehicleModelsUsed](../scripting/functions/GetVehicleModelsUsed) | +| [GetVehicleNumberPlate](../scripting/functions/GetVehicleNumberPlate) | +| [GetVehicleOccupiedTick](../scripting/functions/GetVehicleOccupiedTick) | +| [GetVehiclePaintjob](../scripting/functions/GetVehiclePaintjob) | +| [GetVehicleRespawnDelay](../scripting/functions/GetVehicleRespawnDelay) | +| [GetVehicleRespawnTick](../scripting/functions/GetVehicleRespawnTick) | +| [GetVehicleSirenState](../scripting/functions/GetVehicleSirenState) | +| [GetVehicleSpawnInfo](../scripting/functions/GetVehicleSpawnInfo) | +| [GetVehicleTrainSpeed](../scripting/functions/GetVehicleTrainSpeed) | +| [SetVehicleBeenOccupied](../scripting/functions/SetVehicleBeenOccupied) | +| [HasVehicleBeenOccupied](../scripting/functions/HasVehicleBeenOccupied) | +| [IsVehicleOccupied](../scripting/functions/IsVehicleOccupied) | +| [HideVehicle](../scripting/functions/HideVehicle) | +| [ShowVehicle](../scripting/functions/ShowVehicle) | +| [IsVehicleHidden](../scripting/functions/IsVehicleHidden) | +| [SetVehicleDead](../scripting/functions/SetVehicleDead) | +| [IsVehicleDead](../scripting/functions/IsVehicleDead) | +| [IsVehicleSirenEnabled](../scripting/functions/IsVehicleSirenEnabled) | +| [SetVehicleOccupiedTick](../scripting/functions/SetVehicleOccupiedTick) | +| [SetVehicleParamsSirenState](../scripting/functions/SetVehicleParamsSirenState) | +| [SetVehicleRespawnDelay](../scripting/functions/SetVehicleRespawnDelay) | +| [SetVehicleRespawnTick](../scripting/functions/SetVehicleRespawnTick) | +| [SetVehicleSpawnInfo](../scripting/functions/SetVehicleSpawnInfo) | +| [ToggleVehicleSirenEnabled](../scripting/functions/ToggleVehicleSirenEnabled) | +| [VehicleColourIndexToColour](../scripting/functions/VehicleColourIndexToColour) | +| [GetVehicleSeats](../scripting/functions/GetVehicleSeats) | +| [VehicleCanHaveComponent](../scripting/functions/VehicleCanHaveComponent) | +| [GetVehicles](../scripting/functions/GetVehicles) | ## TextDraw | Name | -|---------------------------------------------------------------------------------------------------------| +| ------------------------------------------------------------------------------------------------------- | | [TextDrawColour](../scripting/functions/TextDrawColour) | | [TextDrawBoxColour](../scripting/functions/TextDrawBoxColour) | | [TextDrawBackgroundColour](../scripting/functions/TextDrawBackgroundColour) | @@ -239,212 +239,212 @@ description: புதிய செயல்பாடுகள் மற்ற ## GameText -| Name | -|---------------------------------------------------------------------------------------------------------| -| [GetGameText](../scripting/functions/GetGameText) | -| [HasGameText](../scripting/functions/HasGameText) | -| [HideGameTextForAll](../scripting/functions/HideGameTextForAll) | -| [HideGameTextForPlayer](../scripting/functions/HideGameTextForPlayer) | +| Name | +| --------------------------------------------------------------------- | +| [GetGameText](../scripting/functions/GetGameText) | +| [HasGameText](../scripting/functions/HasGameText) | +| [HideGameTextForAll](../scripting/functions/HideGameTextForAll) | +| [HideGameTextForPlayer](../scripting/functions/HideGameTextForPlayer) | ## GangZone -| Name | -|---------------------------------------------------------------------------------------------------------| -| [IsValidGangZone](../scripting/functions/IsValidGangZone) | -| [IsPlayerInGangZone](../scripting/functions/IsPlayerInGangZone) | -| [IsGangZoneVisibleForPlayer](../scripting/functions/IsGangZoneVisibleForPlayer) | -| [GangZoneGetColourForPlayer](../scripting/functions/GangZoneGetColourForPlayer) | -| [GangZoneGetFlashColourForPlayer](../scripting/functions/GangZoneGetFlashColourForPlayer) | -| [IsGangZoneFlashingForPlayer](../scripting/functions/IsGangZoneFlashingForPlayer) | -| [GangZoneGetPos](../scripting/functions/GangZoneGetPos) | -| [UseGangZoneCheck](../scripting/functions/UseGangZoneCheck) | -| [CreatePlayerGangZone](../scripting/functions/CreatePlayerGangZone) | -| [PlayerGangZoneDestroy](../scripting/functions/PlayerGangZoneDestroy) | -| [PlayerGangZoneShow](../scripting/functions/PlayerGangZoneShow) | -| [PlayerGangZoneHide](../scripting/functions/PlayerGangZoneHide) | -| [PlayerGangZoneFlash](../scripting/functions/PlayerGangZoneFlash) | -| [PlayerGangZoneStopFlash](../scripting/functions/PlayerGangZoneStopFlash) | -| [PlayerGangZoneGetColour](../scripting/functions/PlayerGangZoneGetColour) | -| [PlayerGangZoneGetFlashColour](../scripting/functions/PlayerGangZoneGetFlashColour) | -| [PlayerGangZoneGetPos](../scripting/functions/PlayerGangZoneGetPos) | -| [IsValidPlayerGangZone](../scripting/functions/IsValidPlayerGangZone) | -| [IsPlayerInPlayerGangZone](../scripting/functions/IsPlayerInPlayerGangZone) | -| [IsPlayerGangZoneVisible](../scripting/functions/IsPlayerGangZoneVisible) | -| [IsPlayerGangZoneFlashing](../scripting/functions/IsPlayerGangZoneFlashing) | -| [UsePlayerGangZoneCheck](../scripting/functions/UsePlayerGangZoneCheck) | -| [OnPlayerEnterGangZone](../scripting/callbacks/OnPlayerEnterGangZone) | -| [OnPlayerLeaveGangZone](../scripting/callbacks/OnPlayerLeaveGangZone) | -| [OnPlayerEnterPlayerGangZone](../scripting/callbacks/OnPlayerEnterPlayerGangZone) | -| [OnPlayerLeavePlayerGangZone](../scripting/callbacks/OnPlayerLeavePlayerGangZone) | -| [OnPlayerClickGangZone](../scripting/callbacks/OnPlayerClickGangZone) | -| [OnPlayerClickPlayerGangZone](../scripting/callbacks/OnPlayerClickPlayerGangZone) | +| Name | +| ----------------------------------------------------------------------------------------- | +| [IsValidGangZone](../scripting/functions/IsValidGangZone) | +| [IsPlayerInGangZone](../scripting/functions/IsPlayerInGangZone) | +| [IsGangZoneVisibleForPlayer](../scripting/functions/IsGangZoneVisibleForPlayer) | +| [GangZoneGetColourForPlayer](../scripting/functions/GangZoneGetColourForPlayer) | +| [GangZoneGetFlashColourForPlayer](../scripting/functions/GangZoneGetFlashColourForPlayer) | +| [IsGangZoneFlashingForPlayer](../scripting/functions/IsGangZoneFlashingForPlayer) | +| [GangZoneGetPos](../scripting/functions/GangZoneGetPos) | +| [UseGangZoneCheck](../scripting/functions/UseGangZoneCheck) | +| [CreatePlayerGangZone](../scripting/functions/CreatePlayerGangZone) | +| [PlayerGangZoneDestroy](../scripting/functions/PlayerGangZoneDestroy) | +| [PlayerGangZoneShow](../scripting/functions/PlayerGangZoneShow) | +| [PlayerGangZoneHide](../scripting/functions/PlayerGangZoneHide) | +| [PlayerGangZoneFlash](../scripting/functions/PlayerGangZoneFlash) | +| [PlayerGangZoneStopFlash](../scripting/functions/PlayerGangZoneStopFlash) | +| [PlayerGangZoneGetColour](../scripting/functions/PlayerGangZoneGetColour) | +| [PlayerGangZoneGetFlashColour](../scripting/functions/PlayerGangZoneGetFlashColour) | +| [PlayerGangZoneGetPos](../scripting/functions/PlayerGangZoneGetPos) | +| [IsValidPlayerGangZone](../scripting/functions/IsValidPlayerGangZone) | +| [IsPlayerInPlayerGangZone](../scripting/functions/IsPlayerInPlayerGangZone) | +| [IsPlayerGangZoneVisible](../scripting/functions/IsPlayerGangZoneVisible) | +| [IsPlayerGangZoneFlashing](../scripting/functions/IsPlayerGangZoneFlashing) | +| [UsePlayerGangZoneCheck](../scripting/functions/UsePlayerGangZoneCheck) | +| [OnPlayerEnterGangZone](../scripting/callbacks/OnPlayerEnterGangZone) | +| [OnPlayerLeaveGangZone](../scripting/callbacks/OnPlayerLeaveGangZone) | +| [OnPlayerEnterPlayerGangZone](../scripting/callbacks/OnPlayerEnterPlayerGangZone) | +| [OnPlayerLeavePlayerGangZone](../scripting/callbacks/OnPlayerLeavePlayerGangZone) | +| [OnPlayerClickGangZone](../scripting/callbacks/OnPlayerClickGangZone) | +| [OnPlayerClickPlayerGangZone](../scripting/callbacks/OnPlayerClickPlayerGangZone) | ## Checkpoint -| Name | -|---------------------------------------------------------------------------------------------------------| -| [IsPlayerCheckpointActive](../scripting/functions/IsPlayerCheckpointActive) | -| [GetPlayerCheckpoint](../scripting/functions/GetPlayerCheckpoint) | -| [IsPlayerRaceCheckpointActive](../scripting/functions/IsPlayerRaceCheckpointActive) | -| [GetPlayerRaceCheckpoint](../scripting/functions/GetPlayerRaceCheckpoint) | +| Name | +| ----------------------------------------------------------------------------------- | +| [IsPlayerCheckpointActive](../scripting/functions/IsPlayerCheckpointActive) | +| [GetPlayerCheckpoint](../scripting/functions/GetPlayerCheckpoint) | +| [IsPlayerRaceCheckpointActive](../scripting/functions/IsPlayerRaceCheckpointActive) | +| [GetPlayerRaceCheckpoint](../scripting/functions/GetPlayerRaceCheckpoint) | ## Actor -| Name | -|---------------------------------------------------------------------------------------------------------| -| [SetActorSkin](../scripting/functions/SetActorSkin) | -| [GetActorSkin](../scripting/functions/GetActorSkin) | -| [GetActorAnimation](../scripting/functions/GetActorAnimation) | -| [GetActorSpawnInfo](../scripting/functions/GetActorSpawnInfo) | -| [GetActors](../scripting/functions/GetActors) | +| Name | +| ------------------------------------------------------------- | +| [SetActorSkin](../scripting/functions/SetActorSkin) | +| [GetActorSkin](../scripting/functions/GetActorSkin) | +| [GetActorAnimation](../scripting/functions/GetActorAnimation) | +| [GetActorSpawnInfo](../scripting/functions/GetActorSpawnInfo) | +| [GetActors](../scripting/functions/GetActors) | ## 3D TextLabel -| Name | -|---------------------------------------------------------------------------------------------------------| -| [Is3DTextLabelStreamedIn](../scripting/functions/Is3DTextLabelStreamedIn) | -| [Get3DTextLabelText](../scripting/functions/Get3DTextLabelText) | -| [Get3DTextLabelColor](../scripting/functions/Get3DTextLabelColor) | -| [Get3DTextLabelColour](../scripting/functions/Get3DTextLabelColour) | -| [Get3DTextLabelPos](../scripting/functions/Get3DTextLabelPos) | -| [Set3DTextLabelDrawDistance](../scripting/functions/Set3DTextLabelDrawDistance) | -| [Get3DTextLabelDrawDistance](../scripting/functions/Get3DTextLabelDrawDistance) | -| [Get3DTextLabelLOS](../scripting/functions/Get3DTextLabelLOS) | -| [Set3DTextLabelLOS](../scripting/functions/Set3DTextLabelLOS) | -| [Get3DTextLabelVirtualWorld](../scripting/functions/Get3DTextLabelVirtualWorld) | -| [Set3DTextLabelVirtualWorld](../scripting/functions/Set3DTextLabelVirtualWorld) | -| [Get3DTextLabelAttachedData](../scripting/functions/Get3DTextLabelAttachedData) | -| [IsValid3DTextLabel](../scripting/functions/IsValid3DTextLabel) | -| [IsValidPlayer3DTextLabel](../scripting/functions/IsValidPlayer3DTextLabel) | -| [GetPlayer3DTextLabelText](../scripting/functions/GetPlayer3DTextLabelText) | -| [GetPlayer3DTextLabelColor](../scripting/functions/GetPlayer3DTextLabelColor) | -| [GetPlayer3DTextLabelColour](../scripting/functions/GetPlayer3DTextLabelColour) | -| [GetPlayer3DTextLabelPos](../scripting/functions/GetPlayer3DTextLabelPos) | -| [SetPlayer3DTextLabelDrawDistance](../scripting/functions/SetPlayer3DTextLabelDrawDistance) | -| [GetPlayer3DTextLabelDrawDistance](../scripting/functions/GetPlayer3DTextLabelDrawDistance) | -| [GetPlayer3DTextLabelLOS](../scripting/functions/GetPlayer3DTextLabelLOS) | -| [GetPlayer3DTextLabelVirtualWorld](../scripting/functions/GetPlayer3DTextLabelVirtualWorld) | -| [SetPlayer3DTextLabelVirtualWorld](../scripting/functions/SetPlayer3DTextLabelVirtualWorld) | -| [GetPlayer3DTextLabelAttached](../scripting/functions/GetPlayer3DTextLabelAttached) | -| [GetPlayer3DTextLabelAttachedData](../scripting/functions/GetPlayer3DTextLabelAttachedData) | +| Name | +| ------------------------------------------------------------------------------------------- | +| [Is3DTextLabelStreamedIn](../scripting/functions/Is3DTextLabelStreamedIn) | +| [Get3DTextLabelText](../scripting/functions/Get3DTextLabelText) | +| [Get3DTextLabelColor](../scripting/functions/Get3DTextLabelColor) | +| [Get3DTextLabelColour](../scripting/functions/Get3DTextLabelColour) | +| [Get3DTextLabelPos](../scripting/functions/Get3DTextLabelPos) | +| [Set3DTextLabelDrawDistance](../scripting/functions/Set3DTextLabelDrawDistance) | +| [Get3DTextLabelDrawDistance](../scripting/functions/Get3DTextLabelDrawDistance) | +| [Get3DTextLabelLOS](../scripting/functions/Get3DTextLabelLOS) | +| [Set3DTextLabelLOS](../scripting/functions/Set3DTextLabelLOS) | +| [Get3DTextLabelVirtualWorld](../scripting/functions/Get3DTextLabelVirtualWorld) | +| [Set3DTextLabelVirtualWorld](../scripting/functions/Set3DTextLabelVirtualWorld) | +| [Get3DTextLabelAttachedData](../scripting/functions/Get3DTextLabelAttachedData) | +| [IsValid3DTextLabel](../scripting/functions/IsValid3DTextLabel) | +| [IsValidPlayer3DTextLabel](../scripting/functions/IsValidPlayer3DTextLabel) | +| [GetPlayer3DTextLabelText](../scripting/functions/GetPlayer3DTextLabelText) | +| [GetPlayer3DTextLabelColor](../scripting/functions/GetPlayer3DTextLabelColor) | +| [GetPlayer3DTextLabelColour](../scripting/functions/GetPlayer3DTextLabelColour) | +| [GetPlayer3DTextLabelPos](../scripting/functions/GetPlayer3DTextLabelPos) | +| [SetPlayer3DTextLabelDrawDistance](../scripting/functions/SetPlayer3DTextLabelDrawDistance) | +| [GetPlayer3DTextLabelDrawDistance](../scripting/functions/GetPlayer3DTextLabelDrawDistance) | +| [GetPlayer3DTextLabelLOS](../scripting/functions/GetPlayer3DTextLabelLOS) | +| [GetPlayer3DTextLabelVirtualWorld](../scripting/functions/GetPlayer3DTextLabelVirtualWorld) | +| [SetPlayer3DTextLabelVirtualWorld](../scripting/functions/SetPlayer3DTextLabelVirtualWorld) | +| [GetPlayer3DTextLabelAttached](../scripting/functions/GetPlayer3DTextLabelAttached) | +| [GetPlayer3DTextLabelAttachedData](../scripting/functions/GetPlayer3DTextLabelAttachedData) | ## Class -| Name | -|---------------------------------------------------------------------------------------------------------| -| [GetAvailableClasses](../scripting/functions/GetAvailableClasses) | -| [EditPlayerClass](../scripting/functions/EditPlayerClass) | -| [GetPlayerClass](../scripting/functions/GetPlayerClass) | +| Name | +| ----------------------------------------------------------------- | +| [GetAvailableClasses](../scripting/functions/GetAvailableClasses) | +| [EditPlayerClass](../scripting/functions/EditPlayerClass) | +| [GetPlayerClass](../scripting/functions/GetPlayerClass) | ## Menu -| Name | -|---------------------------------------------------------------------------------------------------------| -| [GetMenuItem](../scripting/functions/GetMenuItem) | -| [GetMenuItems](../scripting/functions/GetMenuItems) | -| [GetMenuColumns](../scripting/functions/GetMenuColumns) | -| [GetMenuColumnHeader](../scripting/functions/GetMenuColumnHeader) | -| [GetMenuPos](../scripting/functions/GetMenuPos) | -| [GetMenuColumnWidth](../scripting/functions/GetMenuColumnWidth) | -| [IsMenuDisabled](../scripting/functions/IsMenuDisabled) | -| [IsMenuRowDisabled](../scripting/functions/IsMenuRowDisabled) | +| Name | +| ----------------------------------------------------------------- | +| [GetMenuItem](../scripting/functions/GetMenuItem) | +| [GetMenuItems](../scripting/functions/GetMenuItems) | +| [GetMenuColumns](../scripting/functions/GetMenuColumns) | +| [GetMenuColumnHeader](../scripting/functions/GetMenuColumnHeader) | +| [GetMenuPos](../scripting/functions/GetMenuPos) | +| [GetMenuColumnWidth](../scripting/functions/GetMenuColumnWidth) | +| [IsMenuDisabled](../scripting/functions/IsMenuDisabled) | +| [IsMenuRowDisabled](../scripting/functions/IsMenuRowDisabled) | ## Database -| Name | -|---------------------------------------------------------------------------------------------------------| -| [DB_ExecuteQuery](../scripting/functions/DB_ExecuteQuery) | -| [DB_FreeResultSet](../scripting/functions/DB_FreeResultSet) | -| [DB_GetDatabaseConnectionCount](../scripting/functions/DB_GetDatabaseConnectionCount) | -| [DB_GetDatabaseResultSetCount](../scripting/functions/DB_GetDatabaseResultSetCount) | -| [DB_GetFieldCount](../scripting/functions/DB_GetFieldCount) | -| [DB_GetFieldFloat](../scripting/functions/DB_GetFieldFloat) | -| [DB_GetFieldFloatByName](../scripting/functions/DB_GetFieldFloatByName) | -| [DB_GetFieldInt](../scripting/functions/DB_GetFieldInt) | -| [DB_GetFieldIntByName](../scripting/functions/DB_GetFieldIntByName) | -| [DB_GetFieldName](../scripting/functions/DB_GetFieldName) | -| [DB_GetFieldString](../scripting/functions/DB_GetFieldString) | -| [DB_GetFieldStringByName](../scripting/functions/DB_GetFieldStringByName) | -| [DB_GetLegacyDBResult](../scripting/functions/DB_GetLegacyDBResult) | -| [DB_GetMemHandle](../scripting/functions/DB_GetMemHandle) | -| [DB_GetRowCount](../scripting/functions/DB_GetRowCount) | -| [DB_SelectNextRow](../scripting/functions/DB_SelectNextRow) | +| Name | +| ------------------------------------------------------------------------------------- | +| [DB_ExecuteQuery](../scripting/functions/DB_ExecuteQuery) | +| [DB_FreeResultSet](../scripting/functions/DB_FreeResultSet) | +| [DB_GetDatabaseConnectionCount](../scripting/functions/DB_GetDatabaseConnectionCount) | +| [DB_GetDatabaseResultSetCount](../scripting/functions/DB_GetDatabaseResultSetCount) | +| [DB_GetFieldCount](../scripting/functions/DB_GetFieldCount) | +| [DB_GetFieldFloat](../scripting/functions/DB_GetFieldFloat) | +| [DB_GetFieldFloatByName](../scripting/functions/DB_GetFieldFloatByName) | +| [DB_GetFieldInt](../scripting/functions/DB_GetFieldInt) | +| [DB_GetFieldIntByName](../scripting/functions/DB_GetFieldIntByName) | +| [DB_GetFieldName](../scripting/functions/DB_GetFieldName) | +| [DB_GetFieldString](../scripting/functions/DB_GetFieldString) | +| [DB_GetFieldStringByName](../scripting/functions/DB_GetFieldStringByName) | +| [DB_GetLegacyDBResult](../scripting/functions/DB_GetLegacyDBResult) | +| [DB_GetMemHandle](../scripting/functions/DB_GetMemHandle) | +| [DB_GetRowCount](../scripting/functions/DB_GetRowCount) | +| [DB_SelectNextRow](../scripting/functions/DB_SelectNextRow) | ## Core -| Name | -|---------------------------------------------------------------------------------------------------------| -| [SetModeRestartTime](../scripting/functions/SetModeRestartTime) | -| [GetModeRestartTime](../scripting/functions/GetModeRestartTime) | -| [IsAdminTeleportAllowed](../scripting/functions/IsAdminTeleportAllowed) | -| [AreAllAnimationsEnabled](../scripting/functions/AreAllAnimationsEnabled) | -| [EnableAllAnimations](../scripting/functions/EnableAllAnimations) | -| [IsValidAnimationLibrary](../scripting/functions/IsValidAnimationLibrary) | -| [ArePlayerWeaponsAllowed](../scripting/functions/ArePlayerWeaponsAllowed) | -| [AreInteriorWeaponsAllowed](../scripting/functions/AreInteriorWeaponsAllowed) | -| [GetWeaponSlot](../scripting/functions/GetWeaponSlot) | -| [GetWeather](../scripting/functions/GetWeather) | -| [GetWorldTime](../scripting/functions/GetWorldTime) | -| [ToggleChatTextReplacement](../scripting/functions/ToggleChatTextReplacement) | -| [ChatTextReplacementToggled](../scripting/functions/ChatTextReplacementToggled) | -| [AllowNickNameCharacter](../scripting/functions/AllowNickNameCharacter) | -| [IsNickNameCharacterAllowed](../scripting/functions/IsNickNameCharacterAllowed) | -| [IsValidNickName](../scripting/functions/IsValidNickName) | -| [ClearBanList](../scripting/functions/ClearBanList) | -| [IsBanned](../scripting/functions/IsBanned) | +| Name | +| ------------------------------------------------------------------------------- | +| [SetModeRestartTime](../scripting/functions/SetModeRestartTime) | +| [GetModeRestartTime](../scripting/functions/GetModeRestartTime) | +| [IsAdminTeleportAllowed](../scripting/functions/IsAdminTeleportAllowed) | +| [AreAllAnimationsEnabled](../scripting/functions/AreAllAnimationsEnabled) | +| [EnableAllAnimations](../scripting/functions/EnableAllAnimations) | +| [IsValidAnimationLibrary](../scripting/functions/IsValidAnimationLibrary) | +| [ArePlayerWeaponsAllowed](../scripting/functions/ArePlayerWeaponsAllowed) | +| [AreInteriorWeaponsAllowed](../scripting/functions/AreInteriorWeaponsAllowed) | +| [GetWeaponSlot](../scripting/functions/GetWeaponSlot) | +| [GetWeather](../scripting/functions/GetWeather) | +| [GetWorldTime](../scripting/functions/GetWorldTime) | +| [ToggleChatTextReplacement](../scripting/functions/ToggleChatTextReplacement) | +| [ChatTextReplacementToggled](../scripting/functions/ChatTextReplacementToggled) | +| [AllowNickNameCharacter](../scripting/functions/AllowNickNameCharacter) | +| [IsNickNameCharacterAllowed](../scripting/functions/IsNickNameCharacterAllowed) | +| [IsValidNickName](../scripting/functions/IsValidNickName) | +| [ClearBanList](../scripting/functions/ClearBanList) | +| [IsBanned](../scripting/functions/IsBanned) | ## Server Rule -| Name | -|---------------------------------------------------------------------------------------------------------| -| [AddServerRule](../scripting/functions/AddServerRule) | -| [RemoveServerRule](../scripting/functions/RemoveServerRule) | -| [IsValidServerRule](../scripting/functions/IsValidServerRule) | -| [SetServerRule](../scripting/functions/SetServerRule) | -| [SetServerRuleFlags](../scripting/functions/SetServerRuleFlags) | -| [GetServerRuleFlags](../scripting/functions/GetServerRuleFlags) | +| Name | +| --------------------------------------------------------------- | +| [AddServerRule](../scripting/functions/AddServerRule) | +| [RemoveServerRule](../scripting/functions/RemoveServerRule) | +| [IsValidServerRule](../scripting/functions/IsValidServerRule) | +| [SetServerRule](../scripting/functions/SetServerRule) | +| [SetServerRuleFlags](../scripting/functions/SetServerRuleFlags) | +| [GetServerRuleFlags](../scripting/functions/GetServerRuleFlags) | ## Timer -| Name | -|---------------------------------------------------------------------------------------------------------| -| [IsValidTimer](../scripting/functions/IsValidTimer) | -| [IsRepeatingTimer](../scripting/functions/IsRepeatingTimer) | -| [GetTimerInterval](../scripting/functions/GetTimerInterval) | -| [GetTimerRemaining](../scripting/functions/GetTimerRemaining) | -| [CountRunningTimers](../scripting/functions/CountRunningTimers) | -| [GetRunningTimers](../scripting/functions/GetRunningTimers) | +| Name | +| --------------------------------------------------------------- | +| [IsValidTimer](../scripting/functions/IsValidTimer) | +| [IsRepeatingTimer](../scripting/functions/IsRepeatingTimer) | +| [GetTimerInterval](../scripting/functions/GetTimerInterval) | +| [GetTimerRemaining](../scripting/functions/GetTimerRemaining) | +| [CountRunningTimers](../scripting/functions/CountRunningTimers) | +| [GetRunningTimers](../scripting/functions/GetRunningTimers) | ## Custom Model -| Name | -|---------------------------------------------------------------------------------------------------------| -| [IsValidCustomModel](../scripting/functions/IsValidCustomModel) | -| [GetCustomModelPath](../scripting/functions/GetCustomModelPath) | +| Name | +| --------------------------------------------------------------- | +| [IsValidCustomModel](../scripting/functions/IsValidCustomModel) | +| [GetCustomModelPath](../scripting/functions/GetCustomModelPath) | ## String -| Name | -|---------------------------------------------------------------------------------------------------------| -| [strcopy](../scripting/functions/strcopy) | -| [strequal](../scripting/functions/strequal) | +| Name | +| ------------------------------------------- | +| [strcopy](../scripting/functions/strcopy) | +| [strequal](../scripting/functions/strequal) | ## Float -| Name | -|---------------------------------------------------------------------------------------------------------| -| [strfloat](../scripting/functions/strfloat) | +| Name | +| ------------------------------------------- | +| [strfloat](../scripting/functions/strfloat) | ## File -| Name | -|---------------------------------------------------------------------------------------------------------| -| [ftell](../scripting/functions/ftell) | -| [fstat](../scripting/functions/fstat) | -| [frename](../scripting/functions/frename) | -| [filecrc](../scripting/functions/filecrc) | -| [fflush](../scripting/functions/fflush) | -| [fcreatedir](../scripting/functions/fcreatedir) | -| [fcopy](../scripting/functions/fcopy) | -| [fattrib](../scripting/functions/fattrib) | -| [diskfree](../scripting/functions/diskfree) | +| Name | +| ----------------------------------------------- | +| [ftell](../scripting/functions/ftell) | +| [fstat](../scripting/functions/fstat) | +| [frename](../scripting/functions/frename) | +| [filecrc](../scripting/functions/filecrc) | +| [fflush](../scripting/functions/fflush) | +| [fcreatedir](../scripting/functions/fcreatedir) | +| [fcopy](../scripting/functions/fcopy) | +| [fattrib](../scripting/functions/fattrib) | +| [diskfree](../scripting/functions/diskfree) | diff --git a/frontend/i18n/ta/docusaurus-plugin-content-docs/current/server/server.cfg.md b/frontend/i18n/ta/docusaurus-plugin-content-docs/current/server/server.cfg.md index 861765cb6ab..35c359b4df2 100644 --- a/frontend/i18n/ta/docusaurus-plugin-content-docs/current/server/server.cfg.md +++ b/frontend/i18n/ta/docusaurus-plugin-content-docs/current/server/server.cfg.md @@ -11,113 +11,113 @@ description: சேவையக கட்டமைப்பு கோப்ப ## Console -| அமைத்தல் | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | -| ------------- | ------ | -------------------------- | --------- | ---- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| echo | string | Executing Server Config... | Yes | No | server.cfgஐ இயக்கும் போது samp-server.exe சர்வர் கன்சோலில் என்ன அச்சிடுகிறது. கன்சோலைப் பார்ப்பது நீங்கள் மட்டுமே என்பதால் இதை மாற்ற வேண்டிய அவசியமில்லை. | -| rcon_password | string | changeme | No | No | சேவையகத்தை நிர்வகிக்கவும் ரிமோட் கன்சோலை (rcon) பயன்படுத்தவும் பயன்படுத்தப்படும் கடவுச்சொல். மற்றவர்கள் உங்கள் சர்வரைக் கட்டுப்படுத்த முடியாதபடி, சிதைப்பதற்கு கடினமான ஒன்றாக இதை மாற்றுவதை உறுதிசெய்ய வேண்டும். changeme RCON கடவுச்சொல் என்றால் உங்கள் சர்வர் தொடங்காது! | -| rcon | bool | 1 | No | No | [Remote Console](RemoteConsole) அம்சம் பயன்படுத்தப்பட வேண்டுமா என்பதை மாற்றுகிறது. இயக்க 1 அல்லது முடக்க 0 என அமைக்கவும். | +| அமைத்தல் | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | +| ------------- | ------ | -------------------------- | -------------- | ---- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| echo | string | Executing Server Config... | Yes | No | server.cfgஐ இயக்கும் போது samp-server.exe சர்வர் கன்சோலில் என்ன அச்சிடுகிறது. கன்சோலைப் பார்ப்பது நீங்கள் மட்டுமே என்பதால் இதை மாற்ற வேண்டிய அவசியமில்லை. | +| rcon_password | string | changeme | No | No | சேவையகத்தை நிர்வகிக்கவும் ரிமோட் கன்சோலை (rcon) பயன்படுத்தவும் பயன்படுத்தப்படும் கடவுச்சொல். மற்றவர்கள் உங்கள் சர்வரைக் கட்டுப்படுத்த முடியாதபடி, சிதைப்பதற்கு கடினமான ஒன்றாக இதை மாற்றுவதை உறுதிசெய்ய வேண்டும். changeme RCON கடவுச்சொல் என்றால் உங்கள் சர்வர் தொடங்காது! | +| rcon | bool | 1 | No | No | [Remote Console](RemoteConsole) அம்சம் பயன்படுத்தப்பட வேண்டுமா என்பதை மாற்றுகிறது. இயக்க 1 அல்லது முடக்க 0 என அமைக்கவும். | ## Scripts -| அமைத்தல் | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | -| ------------------- | ------ | --------------------- | --------- | ---- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| gamemode(n) (N) (t) | string | gamemode0 grandlarc 1 | No | No | கேம்மோட்ஸ் கோப்புறையில் உள்ள .amx கோப்பு, கேம்மோடாக இயங்க சர்வர் பயன்படுத்த வேண்டும். (n) என்பது கேம்மோட் எண், (N) என்பது .amx நீட்டிப்பு இல்லாத கேம்மோட் பெயர், மற்றும் (t) என்பது அடுத்த கேம்மோடுக்கு மாறுவதற்கு முன் எத்தனை முறை கேம்மோடை விளையாட வேண்டும் என்பது ஆகும். | -| filterscripts (N) | string | | Yes | No | ஃபில்டர்ஸ்கிரிப்ட் கோப்புறையில் உள்ள .amx கோப்பை, சர்வர் ஃபில்டர்ஸ்கிரிப்டாக இயங்க பயன்படுத்த வேண்டும். (N) என்பது .amx நீட்டிப்பு இல்லாத ஃபில்டர்ஸ்கிரிப்ட் பெயராகும். ஃபில்டர்ஸ்கிரிப்டுகள் என்பது உங்கள் கேம்மோடின் பின்னணியில் இயங்கும் ஸ்கிரிப்டுகள். கேம்மோடைத் திருத்தாமல் சர்வரில் கூடுதல் அம்சங்களைச் சேர்க்க அவை உள்ளன. நீங்கள் ஒரு குறிப்பிட்ட சொத்தை ஒன்றுக்கு மேற்பட்ட கேம்மோடுகளுக்கு கொண்டு செல்ல விரும்பினால் இது மிகவும் பயனுள்ளதாக இருக்கும். நீங்கள் ஏற்ற விரும்பும் பல ஃபில்டர்ஸ்கிரிப்டுகள் இருந்தால், அவை அனைத்தையும் "ஸ்பேஸ்" மூலம் பிரிக்கப்பட்ட வரிசையில் வைக்கவும், எ.கா. "filterscripts script1 script2"| -| plugins (N) | string | | Yes | No | The .dll அல்லது .so கோப்பு செருகுநிரல்கள் கோப்புறையில், ஒரு செருகுநிரலாக இயக்க சர்வர் பயன்படுத்த வேண்டும். Windows இல் (N) என்பது .dll நீட்டிப்பு இல்லாத சொருகி பெயர். இருப்பினும், லினக்ஸில் .so நீட்டிப்பு தேவை! செருகுநிரல்கள் என்பது கேம்மோட்கள் மற்றும் ஃபில்டர்ஸ்கிரிப்ட்களை மேம்படுத்த வடிவமைக்கப்பட்ட ஸ்கிரிப்டுகள். நீங்கள் ஏற்ற விரும்பும் பல செருகுநிரல்கள் இருந்தால், அவை அனைத்தையும் "ஸ்பேஸ்" மூலம் பிரிக்கப்பட்ட வரிசையில் வைக்கவும், எ.கா. செருகுநிரல்கள் plugin1 plugin2. | +| அமைத்தல் | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | +| ------------------- | ------ | --------------------- | -------------- | ---- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| gamemode(n) (N) (t) | string | gamemode0 grandlarc 1 | No | No | கேம்மோட்ஸ் கோப்புறையில் உள்ள .amx கோப்பு, கேம்மோடாக இயங்க சர்வர் பயன்படுத்த வேண்டும். (n) என்பது கேம்மோட் எண், (N) என்பது .amx நீட்டிப்பு இல்லாத கேம்மோட் பெயர், மற்றும் (t) என்பது அடுத்த கேம்மோடுக்கு மாறுவதற்கு முன் எத்தனை முறை கேம்மோடை விளையாட வேண்டும் என்பது ஆகும். | +| filterscripts (N) | string | | Yes | No | ஃபில்டர்ஸ்கிரிப்ட் கோப்புறையில் உள்ள .amx கோப்பை, சர்வர் ஃபில்டர்ஸ்கிரிப்டாக இயங்க பயன்படுத்த வேண்டும். (N) என்பது .amx நீட்டிப்பு இல்லாத ஃபில்டர்ஸ்கிரிப்ட் பெயராகும். ஃபில்டர்ஸ்கிரிப்டுகள் என்பது உங்கள் கேம்மோடின் பின்னணியில் இயங்கும் ஸ்கிரிப்டுகள். கேம்மோடைத் திருத்தாமல் சர்வரில் கூடுதல் அம்சங்களைச் சேர்க்க அவை உள்ளன. நீங்கள் ஒரு குறிப்பிட்ட சொத்தை ஒன்றுக்கு மேற்பட்ட கேம்மோடுகளுக்கு கொண்டு செல்ல விரும்பினால் இது மிகவும் பயனுள்ளதாக இருக்கும். நீங்கள் ஏற்ற விரும்பும் பல ஃபில்டர்ஸ்கிரிப்டுகள் இருந்தால், அவை அனைத்தையும் "ஸ்பேஸ்" மூலம் பிரிக்கப்பட்ட வரிசையில் வைக்கவும், எ.கா. "filterscripts script1 script2" | +| plugins (N) | string | | Yes | No | The .dll அல்லது .so கோப்பு செருகுநிரல்கள் கோப்புறையில், ஒரு செருகுநிரலாக இயக்க சர்வர் பயன்படுத்த வேண்டும். Windows இல் (N) என்பது .dll நீட்டிப்பு இல்லாத சொருகி பெயர். இருப்பினும், லினக்ஸில் .so நீட்டிப்பு தேவை! செருகுநிரல்கள் என்பது கேம்மோட்கள் மற்றும் ஃபில்டர்ஸ்கிரிப்ட்களை மேம்படுத்த வடிவமைக்கப்பட்ட ஸ்கிரிப்டுகள். நீங்கள் ஏற்ற விரும்பும் பல செருகுநிரல்கள் இருந்தால், அவை அனைத்தையும் "ஸ்பேஸ்" மூலம் பிரிக்கப்பட்ட வரிசையில் வைக்கவும், எ.கா. செருகுநிரல்கள் plugin1 plugin2. | ## Server browser -| அமைத்தல் | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | -| ------------ | -------- | ------------- | --------- | ---- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| announce | bool | 1 | No | No | சேவையகம் SA-MP முதன்மைப் பட்டியலுக்கு அறிவிக்கப்பட வேண்டுமா என்பதை மாற்றுகிறது. இயக்க 1 அல்லது முடக்க 0 என அமைக்கவும். | -| query | bool | 1 | No | No | சேவையகத் தகவல் சேவையக உலாவியில் காட்டப்பட வேண்டுமா என்பதை மாற்றுகிறது. இயக்க 1 அல்லது முடக்க 0 என அமைக்கவும். வினவலை முடக்கிய சர்வரில் பிளேயர்கள் இன்னும் சேரலாம், ஆனால் சர்வர் உலாவி எந்த தகவலையும் காட்டாது. | -| hostname | string | SA-MP Server | No | No | சேவையக உலாவியில் காண்பிக்கப்படும் பெயர் மற்றும் பிளேயர் சேவையகத்துடன் இணைக்கப்படும் போது. | -| language | string | | No | No | சர்வர் உலாவியில் தோன்றும் மொழி. சேவையக உலாவியில் மொழி வாரியாக சேவையகங்களை வடிகட்ட பிளேயர்கள் இதைப் பயன்படுத்தலாம்.

**குறிப்பு:** இந்த சர்வர் var 0.3.7 இல் சேர்க்கப்பட்டது மற்றும் முந்தைய பதிப்புகளில் எந்த விளைவையும் ஏற்படுத்தாது. | -| mapname | string | San Andreas | No | Yes | சர்வர் உலாவியில் தோன்றும் வரைபடப்பெயர். இது எதுவாகவும் இருக்கலாம், உதாரணம்: My Stunt Map. | -| gamemodetext | string | Unknown | No | No | சர்வர் உலாவியில் காண்பிக்கப்படும் பயன்முறை. [SetGameModeText](../scripting/functions/SetGameModeText) ஐப் பயன்படுத்துவது அதே விளைவைக் கொண்டிருக்கிறது மற்றும் server.cfg இல் பயன்படுத்தப்படும் மதிப்பை மீறுகிறது. வெவ்வேறு கேம்மோட் உரைகள் தேவைப்படும் பல கேம்மோட்கள் உங்களிடம் இருந்தால், அந்தச் செயல்பாட்டைப் பயன்படுத்தவும். | -| weather | string\* | 10 | No | Yes | சர்வர் பயன்படுத்தும் உலகளாவிய வானிலை மற்றும் சர்வர் உலாவியில் காண்பிக்கப்படும். இந்த அமைப்பை server.cfg கோப்பில் பயன்படுத்தினால், தொடக்கத்தில் சர்வர் பயன்பாடு செயலிழக்கும். இந்த அமைப்பை மாற்றுவதற்குப் பதிலாக [SetWeather](../scripting/functions/SetWeather) ஐப் பயன்படுத்தவும். | -| worldtime | string\* | 12:00 | No | Yes | சர்வர் பயன்படுத்தும் மற்றும் சர்வர் உலாவியில் காண்பிக்கப்படும் உலகளாவிய நேரம். இந்த அமைப்பை server.cfg கோப்பில் பயன்படுத்துவதால் எந்த விளைவும் இல்லை. இந்த அமைப்பை மாற்றுவதற்குப் பதிலாக [SetWorldTime](../scripting/functions/SetWorldTime) ஐப் பயன்படுத்தவும். | -| gravity | string\* | 0.008 | No | No | சர்வர் பயன்படுத்தும் உலகளாவிய ஈர்ப்பு. இந்த அமைப்பை server.cfg கோப்பில் பயன்படுத்தினால், தொடக்கத்தில் சர்வர் பயன்பாடு செயலிழக்கும். இந்த அமைப்பை மாற்றுவதற்குப் பதிலாக [SetGravity](../scripting/functions/SetGravity) ஐப் பயன்படுத்தவும். | -| weburl | string | www.open.mp | No | Yes | சேவையகத்தைப் பற்றிய கூடுதல் தகவல்களைப் பெற, இணையதளத்தை மக்கள் பார்வையிடலாம். | -| version | string | | Yes | Yes | சேவையகம் பயன்படுத்தும் SA-MP பதிப்பு சேவையக உலாவியில் காண்பிக்கப்படும். இந்த அமைப்பை server.cfg கோப்பில் பயன்படுத்துவதால் எந்த விளைவும் இல்லை. | -| maxplayers | int | 50 | Yes | No | உங்கள் சர்வர் வைத்திருக்கக்கூடிய அதிகபட்ச பிளேயர்களின் அளவு. இந்த எண்ணை மாற்றுவதன் மூலம், சர்வரில் எத்தனை வீரர்கள் நுழைய முடியும் என்பதை நீங்கள் மாற்றலாம். அதிகபட்சம் 1000 மற்றும் குறைந்தபட்சம் 1. | -| password | string | | No | No | சேவையகத்தைப் பூட்டுவதற்குப் பயன்படுத்தப்படும் கடவுச்சொல். இதைப் பயன்படுத்தும் போது, ​​இந்த கடவுச்சொல்லை அறிந்த வீரர்கள் மட்டுமே சர்வரில் இணைய முடியும். | +| அமைத்தல் | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | +| ------------ | -------- | ------------------ | -------------- | ---- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| announce | bool | 1 | No | No | சேவையகம் SA-MP முதன்மைப் பட்டியலுக்கு அறிவிக்கப்பட வேண்டுமா என்பதை மாற்றுகிறது. இயக்க 1 அல்லது முடக்க 0 என அமைக்கவும். | +| query | bool | 1 | No | No | சேவையகத் தகவல் சேவையக உலாவியில் காட்டப்பட வேண்டுமா என்பதை மாற்றுகிறது. இயக்க 1 அல்லது முடக்க 0 என அமைக்கவும். வினவலை முடக்கிய சர்வரில் பிளேயர்கள் இன்னும் சேரலாம், ஆனால் சர்வர் உலாவி எந்த தகவலையும் காட்டாது. | +| hostname | string | SA-MP Server | No | No | சேவையக உலாவியில் காண்பிக்கப்படும் பெயர் மற்றும் பிளேயர் சேவையகத்துடன் இணைக்கப்படும் போது. | +| language | string | | No | No | சர்வர் உலாவியில் தோன்றும் மொழி. சேவையக உலாவியில் மொழி வாரியாக சேவையகங்களை வடிகட்ட பிளேயர்கள் இதைப் பயன்படுத்தலாம்.

**குறிப்பு:** இந்த சர்வர் var 0.3.7 இல் சேர்க்கப்பட்டது மற்றும் முந்தைய பதிப்புகளில் எந்த விளைவையும் ஏற்படுத்தாது. | +| mapname | string | San Andreas | No | Yes | சர்வர் உலாவியில் தோன்றும் வரைபடப்பெயர். இது எதுவாகவும் இருக்கலாம், உதாரணம்: My Stunt Map. | +| gamemodetext | string | Unknown | No | No | சர்வர் உலாவியில் காண்பிக்கப்படும் பயன்முறை. [SetGameModeText](../scripting/functions/SetGameModeText) ஐப் பயன்படுத்துவது அதே விளைவைக் கொண்டிருக்கிறது மற்றும் server.cfg இல் பயன்படுத்தப்படும் மதிப்பை மீறுகிறது. வெவ்வேறு கேம்மோட் உரைகள் தேவைப்படும் பல கேம்மோட்கள் உங்களிடம் இருந்தால், அந்தச் செயல்பாட்டைப் பயன்படுத்தவும். | +| weather | string\* | 10 | No | Yes | சர்வர் பயன்படுத்தும் உலகளாவிய வானிலை மற்றும் சர்வர் உலாவியில் காண்பிக்கப்படும். இந்த அமைப்பை server.cfg கோப்பில் பயன்படுத்தினால், தொடக்கத்தில் சர்வர் பயன்பாடு செயலிழக்கும். இந்த அமைப்பை மாற்றுவதற்குப் பதிலாக [SetWeather](../scripting/functions/SetWeather) ஐப் பயன்படுத்தவும். | +| worldtime | string\* | 12:00 | No | Yes | சர்வர் பயன்படுத்தும் மற்றும் சர்வர் உலாவியில் காண்பிக்கப்படும் உலகளாவிய நேரம். இந்த அமைப்பை server.cfg கோப்பில் பயன்படுத்துவதால் எந்த விளைவும் இல்லை. இந்த அமைப்பை மாற்றுவதற்குப் பதிலாக [SetWorldTime](../scripting/functions/SetWorldTime) ஐப் பயன்படுத்தவும். | +| gravity | string\* | 0.008 | No | No | சர்வர் பயன்படுத்தும் உலகளாவிய ஈர்ப்பு. இந்த அமைப்பை server.cfg கோப்பில் பயன்படுத்தினால், தொடக்கத்தில் சர்வர் பயன்பாடு செயலிழக்கும். இந்த அமைப்பை மாற்றுவதற்குப் பதிலாக [SetGravity](../scripting/functions/SetGravity) ஐப் பயன்படுத்தவும். | +| weburl | string | www.open.mp | No | Yes | சேவையகத்தைப் பற்றிய கூடுதல் தகவல்களைப் பெற, இணையதளத்தை மக்கள் பார்வையிடலாம். | +| version | string | | Yes | Yes | சேவையகம் பயன்படுத்தும் SA-MP பதிப்பு சேவையக உலாவியில் காண்பிக்கப்படும். இந்த அமைப்பை server.cfg கோப்பில் பயன்படுத்துவதால் எந்த விளைவும் இல்லை. | +| maxplayers | int | 50 | Yes | No | உங்கள் சர்வர் வைத்திருக்கக்கூடிய அதிகபட்ச பிளேயர்களின் அளவு. இந்த எண்ணை மாற்றுவதன் மூலம், சர்வரில் எத்தனை வீரர்கள் நுழைய முடியும் என்பதை நீங்கள் மாற்றலாம். அதிகபட்சம் 1000 மற்றும் குறைந்தபட்சம் 1. | +| password | string | | No | No | சேவையகத்தைப் பூட்டுவதற்குப் பயன்படுத்தப்படும் கடவுச்சொல். இதைப் பயன்படுத்தும் போது, ​​இந்த கடவுச்சொல்லை அறிந்த வீரர்கள் மட்டுமே சர்வரில் இணைய முடியும். | > [*] சில அமைப்புகள் நீங்கள் நினைப்பதை விட வேறு வகையாகும். ## Networking -| அமைத்தல் | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | -| ----------------- | ------ | --------------------------------- | --------- | ---- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| sleep | int | 5 | No | No | ஒவ்வொரு ஒத்திசைவு சுழற்சியின் போதும் முக்கிய sa-mp மற்றும் raknet நெட்வொர்க்கிங் இழையானது மில்லி விநாடிகளில் சும்மா "sleep". அதிக மதிப்புகள் சேவையக செயலாக்கத்தை குறைக்கிறது, ஆனால் ஒத்திசைவு தரத்தை குறைக்கிறது. குறைந்த மதிப்புகள் சேவையக செயலாக்கத்தை அதிகரிக்கிறது, ஆனால் ஒத்திசைவு தரத்தை மேம்படுத்துகிறது. உங்கள் பிளேயர் எண்ணிக்கை மிக அதிகமாகவும், சர்வர் எஃப்.பி.எஸ் நிலைத்தன்மை சிக்கல்கள் இருந்தால் தவிர, இந்த மதிப்பை மாற்றுவது நல்லதல்ல. | -| lanmode | bool | 0 | No | No | நிராகரிக்கப்பட்ட மாறி, எந்த விளைவையும் ஏற்படுத்தாது. | -| bind | string | | Yes | No | சேவையகம் பயன்படுத்த வேண்டிய ஐபி முகவரி. இலவச ஐபி முகவரியைத் தானாகத் தேர்ந்தெடுப்பதற்குப் பதிலாக இந்த ஐபி முகவரியைப் பயன்படுத்த சர்வர் கட்டாயப்படுத்தப்படும். இந்த ஐபி முகவரி சர்வரில் உள்ள பிணைய அட்டைக்கு ஒதுக்கப்பட்ட ஒன்றோடு பொருந்த வேண்டும். ஒரே பெட்டியில் ஒரே போர்ட்டில் பல சேவையகங்களை இயக்க இது பயனுள்ளதாக இருக்கும். | -| port | int | 8192 (7777 is also commonly used) | Yes | No | சேவையகம் பயன்படுத்த வேண்டிய போர்ட். உங்கள் LAN க்கு வெளியில் இருந்து வீரர்கள் உங்கள் சர்வரில் சேர நீங்கள் [Port Forward](https://portforward.com) வேண்டும். | -| conncookies | int\* | 1 | No | No | 0.3.7 இணைப்பு குக்கீ அமைப்பை மாற்றுகிறது. இயக்க 1 அல்லது முடக்க 0 என அமைக்கவும்.

**குறிப்பு:** இந்த சர்வர் var 0.3.7 R2 இல் சேர்க்கப்பட்டது மற்றும் முந்தைய பதிப்புகளில் எந்த விளைவையும் ஏற்படுத்தாது. | -| cookielogging | int\* | 0 | No | No | புதிதாக இணைக்கும் பிளேயர்களால் கோரப்பட்ட இணைப்பு குக்கீகளை பதிவு செய்வதை நிலைமாற்றுகிறது. இயக்க 1 அல்லது முடக்க 0 என அமைக்கவும்.

**குறிப்பு:** இந்த சர்வர் var 0.3.7 R2 இல் சேர்க்கப்பட்டது மற்றும் முந்தைய பதிப்புகளில் எந்த விளைவையும் ஏற்படுத்தாது. | -| connseedtime | int | 300000 | No | No | மில்லி விநாடிகளில் இணைப்பு குக்கீ விதை மதிப்பு புதுப்பிக்கப்படும்.

**குறிப்பு:** இந்த சர்வர் var 0.3.7 இல் சேர்க்கப்பட்டது மற்றும் முந்தைய பதிப்புகளில் எந்த விளைவையும் ஏற்படுத்தாது. | -| minconnectiontime | int | 0 | No | No | மற்றொரு உள்வரும் இணைப்பை ஏற்கும் முன், மில்லி விநாடிகளில் நேரம் சர்வர் காத்திருக்கும். உங்கள் சேவையகம் இணைப்பு வெள்ளத் தாக்குதலுக்கு உட்பட்டிருந்தால் தவிர, இந்த மாறியைப் பயன்படுத்த பரிந்துரைக்கப்படவில்லை. | -| messageslimit | int | 500 | No | No | ஒரு வினாடிக்கு ஒரு பயனர் அனுப்பக்கூடிய அதிகபட்ச செய்திகளின் எண்ணிக்கை. | -| messageholelimit | int | 3000 | No | No | A network level setting to deal with DoS attacks. | -| ackslimit | int | 3000 | No | No | | -| playertimeout | int | 10000 | No | No | சேவையகத்திற்கு எந்த தரவையும் அனுப்பாத போது, ​​ஒரு பிளேயர் காலாவதியாகும் நேரம் மில்லி விநாடிகளில். | -| mtu | int | 576 | Yes | No | [இங்கே பார்க்கவும்](https://en.wikipedia.org/wiki/Maximum_transmission_unit).

**குறிப்பு:** இந்த சர்வர் var 0.3.DL இல் சேர்க்கப்பட்டது மற்றும் முந்தையதில் எந்த விளைவையும் ஏற்படுத்தாது. பதிப்புகள். | +| அமைத்தல் | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | +| ----------------- | ------ | --------------------------------- | -------------- | ---- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| sleep | int | 5 | No | No | ஒவ்வொரு ஒத்திசைவு சுழற்சியின் போதும் முக்கிய sa-mp மற்றும் raknet நெட்வொர்க்கிங் இழையானது மில்லி விநாடிகளில் சும்மா "sleep". அதிக மதிப்புகள் சேவையக செயலாக்கத்தை குறைக்கிறது, ஆனால் ஒத்திசைவு தரத்தை குறைக்கிறது. குறைந்த மதிப்புகள் சேவையக செயலாக்கத்தை அதிகரிக்கிறது, ஆனால் ஒத்திசைவு தரத்தை மேம்படுத்துகிறது. உங்கள் பிளேயர் எண்ணிக்கை மிக அதிகமாகவும், சர்வர் எஃப்.பி.எஸ் நிலைத்தன்மை சிக்கல்கள் இருந்தால் தவிர, இந்த மதிப்பை மாற்றுவது நல்லதல்ல. | +| lanmode | bool | 0 | No | No | நிராகரிக்கப்பட்ட மாறி, எந்த விளைவையும் ஏற்படுத்தாது. | +| bind | string | | Yes | No | சேவையகம் பயன்படுத்த வேண்டிய ஐபி முகவரி. இலவச ஐபி முகவரியைத் தானாகத் தேர்ந்தெடுப்பதற்குப் பதிலாக இந்த ஐபி முகவரியைப் பயன்படுத்த சர்வர் கட்டாயப்படுத்தப்படும். இந்த ஐபி முகவரி சர்வரில் உள்ள பிணைய அட்டைக்கு ஒதுக்கப்பட்ட ஒன்றோடு பொருந்த வேண்டும். ஒரே பெட்டியில் ஒரே போர்ட்டில் பல சேவையகங்களை இயக்க இது பயனுள்ளதாக இருக்கும். | +| port | int | 8192 (7777 is also commonly used) | Yes | No | சேவையகம் பயன்படுத்த வேண்டிய போர்ட். உங்கள் LAN க்கு வெளியில் இருந்து வீரர்கள் உங்கள் சர்வரில் சேர நீங்கள் [Port Forward](https://portforward.com) வேண்டும். | +| conncookies | int\* | 1 | No | No | 0.3.7 இணைப்பு குக்கீ அமைப்பை மாற்றுகிறது. இயக்க 1 அல்லது முடக்க 0 என அமைக்கவும்.

**குறிப்பு:** இந்த சர்வர் var 0.3.7 R2 இல் சேர்க்கப்பட்டது மற்றும் முந்தைய பதிப்புகளில் எந்த விளைவையும் ஏற்படுத்தாது. | +| cookielogging | int\* | 0 | No | No | புதிதாக இணைக்கும் பிளேயர்களால் கோரப்பட்ட இணைப்பு குக்கீகளை பதிவு செய்வதை நிலைமாற்றுகிறது. இயக்க 1 அல்லது முடக்க 0 என அமைக்கவும்.

**குறிப்பு:** இந்த சர்வர் var 0.3.7 R2 இல் சேர்க்கப்பட்டது மற்றும் முந்தைய பதிப்புகளில் எந்த விளைவையும் ஏற்படுத்தாது. | +| connseedtime | int | 300000 | No | No | மில்லி விநாடிகளில் இணைப்பு குக்கீ விதை மதிப்பு புதுப்பிக்கப்படும்.

**குறிப்பு:** இந்த சர்வர் var 0.3.7 இல் சேர்க்கப்பட்டது மற்றும் முந்தைய பதிப்புகளில் எந்த விளைவையும் ஏற்படுத்தாது. | +| minconnectiontime | int | 0 | No | No | மற்றொரு உள்வரும் இணைப்பை ஏற்கும் முன், மில்லி விநாடிகளில் நேரம் சர்வர் காத்திருக்கும். உங்கள் சேவையகம் இணைப்பு வெள்ளத் தாக்குதலுக்கு உட்பட்டிருந்தால் தவிர, இந்த மாறியைப் பயன்படுத்த பரிந்துரைக்கப்படவில்லை. | +| messageslimit | int | 500 | No | No | ஒரு வினாடிக்கு ஒரு பயனர் அனுப்பக்கூடிய அதிகபட்ச செய்திகளின் எண்ணிக்கை. | +| messageholelimit | int | 3000 | No | No | A network level setting to deal with DoS attacks. | +| ackslimit | int | 3000 | No | No | | +| playertimeout | int | 10000 | No | No | சேவையகத்திற்கு எந்த தரவையும் அனுப்பாத போது, ​​ஒரு பிளேயர் காலாவதியாகும் நேரம் மில்லி விநாடிகளில். | +| mtu | int | 576 | Yes | No | [இங்கே பார்க்கவும்](https://en.wikipedia.org/wiki/Maximum_transmission_unit).

**குறிப்பு:** இந்த சர்வர் var 0.3.DL இல் சேர்க்கப்பட்டது மற்றும் முந்தையதில் எந்த விளைவையும் ஏற்படுத்தாது. பதிப்புகள். | > [*] சில அமைப்புகள் நீங்கள் நினைப்பதை விட வேறு வகையாகும். ## Logging -| அமைத்தல் | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | -| -------------- | ------ | ------------- | --------- | ---- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| output | bool | 0 | No | No | பதிவு செய்திகள் (எ.கா. ஸ்கிரிப்ட்களில் இருந்து print/printf அல்லது செருகுநிரல்களில் இருந்து logprintf) சர்வர் கன்சோலில் நகலெடுக்கப்பட வேண்டும் என்றால் நிலைமாறும். இயக்க 1 அல்லது முடக்க 0 என அமைக்கவும். இந்த விருப்பம் லினக்ஸ் சேவையகங்களில் மட்டுமே விளைவைக் கொண்டுள்ளது. | -| timestamp | bool | 1 | No | No | ஒவ்வொரு கன்சோல் செய்தியிலும் நேர முத்திரை அச்சிடப்பட வேண்டுமா என்பதை மாற்றுகிறது. இயக்க 1 அல்லது முடக்க 0 என அமைக்கவும். | -| logtimeformat | string | [%H:%M:%S] | Yes | No | பயன்படுத்த வேண்டிய நேர முத்திரை வடிவம். இந்த வடிவம் C/C++ இலிருந்து [strftime](https://cplusplus.com/reference/ctime/strftime/) வடிவமைப்பை அடிப்படையாகக் கொண்டது. இதோ சில எடுத்துக்காட்டுகள்:

**[%H:%M:%S]** இது நேரத்தை மட்டுமே காட்டுகிறது, மேலும் இது முந்தைய அனைத்து SA-MP சர்வர் பதிப்புகளின் இயல்பு வடிவமாகும்.

**[%d/%m/%Y %H:%M:%S]** இது dd/mm/yyyy வடிவத்தில் தேதியைக் காண்பிக்கும், அதைத் தொடர்ந்து மணிநேரம்: நிமிடம்: நொடிகள் வடிவத்தில் இருக்கும் . | -| logqueries | bool | 0 | No | No | பிளேயர்களால் சேவையகத்திற்கு அனுப்பப்பட்ட அனைத்து வினவல்களும் உள்நுழைந்திருக்க வேண்டுமா என்பதை மாற்றுகிறது. இயக்க 1 அல்லது முடக்க 0 என அமைக்கவும். DDoS தாக்குதலின் போது இது மிகவும் பயனுள்ளதாக இருக்கும். | -| chatlogging | int\* | 1 | No | No | பிளேயர் அரட்டை சர்வர் கன்சோலில் காட்டப்பட வேண்டுமா என்பதை மாற்றுகிறது. பதிவேடு வீங்குவதைத் தடுக்க பயனுள்ளதாக இருக்கும் அல்லது உங்களிடம் வேறொரு ஸ்கிரிப்ட் செய்யப்பட்ட அரட்டை பதிவு தீர்வு இருந்தால். இயக்க 1 அல்லது முடக்க 0 என அமைக்கவும். | -| db_logging | int\* | 0 | No | No | சர்வர் கன்சோலில் sqlite db\_\* செயல்பாடு பிழைகளை பதிவு செய்கிறது.

**குறிப்பு:** இந்த சர்வர் var 0.3.7 R2 இல் சேர்க்கப்பட்டது மற்றும் முந்தைய பதிப்புகளில் எந்த விளைவையும் ஏற்படுத்தாது. | -| db_log_queries | int\* | 0 | No | No | வினவல் சரம் உட்பட அனைத்து sqlite db_query அழைப்புகளையும் பதிவு செய்கிறது.

**குறிப்பு:** இந்த சர்வர் var 0.3.7 R2 இல் சேர்க்கப்பட்டது மற்றும் முந்தைய பதிப்புகளில் எந்த விளைவையும் ஏற்படுத்தாது. | +| அமைத்தல் | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | +| -------------- | ------ | ------------------ | -------------- | ---- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| output | bool | 0 | No | No | பதிவு செய்திகள் (எ.கா. ஸ்கிரிப்ட்களில் இருந்து print/printf அல்லது செருகுநிரல்களில் இருந்து logprintf) சர்வர் கன்சோலில் நகலெடுக்கப்பட வேண்டும் என்றால் நிலைமாறும். இயக்க 1 அல்லது முடக்க 0 என அமைக்கவும். இந்த விருப்பம் லினக்ஸ் சேவையகங்களில் மட்டுமே விளைவைக் கொண்டுள்ளது. | +| timestamp | bool | 1 | No | No | ஒவ்வொரு கன்சோல் செய்தியிலும் நேர முத்திரை அச்சிடப்பட வேண்டுமா என்பதை மாற்றுகிறது. இயக்க 1 அல்லது முடக்க 0 என அமைக்கவும். | +| logtimeformat | string | [%H:%M:%S] | Yes | No | பயன்படுத்த வேண்டிய நேர முத்திரை வடிவம். இந்த வடிவம் C/C++ இலிருந்து [strftime](https://cplusplus.com/reference/ctime/strftime/) வடிவமைப்பை அடிப்படையாகக் கொண்டது. இதோ சில எடுத்துக்காட்டுகள்:

**[%H:%M:%S]** இது நேரத்தை மட்டுமே காட்டுகிறது, மேலும் இது முந்தைய அனைத்து SA-MP சர்வர் பதிப்புகளின் இயல்பு வடிவமாகும்.

**[%d/%m/%Y %H:%M:%S]** இது dd/mm/yyyy வடிவத்தில் தேதியைக் காண்பிக்கும், அதைத் தொடர்ந்து மணிநேரம்: நிமிடம்: நொடிகள் வடிவத்தில் இருக்கும் . | +| logqueries | bool | 0 | No | No | பிளேயர்களால் சேவையகத்திற்கு அனுப்பப்பட்ட அனைத்து வினவல்களும் உள்நுழைந்திருக்க வேண்டுமா என்பதை மாற்றுகிறது. இயக்க 1 அல்லது முடக்க 0 என அமைக்கவும். DDoS தாக்குதலின் போது இது மிகவும் பயனுள்ளதாக இருக்கும். | +| chatlogging | int\* | 1 | No | No | பிளேயர் அரட்டை சர்வர் கன்சோலில் காட்டப்பட வேண்டுமா என்பதை மாற்றுகிறது. பதிவேடு வீங்குவதைத் தடுக்க பயனுள்ளதாக இருக்கும் அல்லது உங்களிடம் வேறொரு ஸ்கிரிப்ட் செய்யப்பட்ட அரட்டை பதிவு தீர்வு இருந்தால். இயக்க 1 அல்லது முடக்க 0 என அமைக்கவும். | +| db_logging | int\* | 0 | No | No | சர்வர் கன்சோலில் sqlite db\_\* செயல்பாடு பிழைகளை பதிவு செய்கிறது.

**குறிப்பு:** இந்த சர்வர் var 0.3.7 R2 இல் சேர்க்கப்பட்டது மற்றும் முந்தைய பதிப்புகளில் எந்த விளைவையும் ஏற்படுத்தாது. | +| db_log_queries | int\* | 0 | No | No | வினவல் சரம் உட்பட அனைத்து sqlite db_query அழைப்புகளையும் பதிவு செய்கிறது.

**குறிப்பு:** இந்த சர்வர் var 0.3.7 R2 இல் சேர்க்கப்பட்டது மற்றும் முந்தைய பதிப்புகளில் எந்த விளைவையும் ஏற்படுத்தாது. | > [*] சில அமைப்புகள் நீங்கள் நினைப்பதை விட வேறு வகையாகும். ## Client -| அமைத்தல் | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | -| ----------------- | ----- | ------------- | --------- | ---- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| onfoot_rate\* | int | 30 | Yes | No | ஒரு கிளையன்ட் காலடியில் இருக்கும்போது புதிய தரவுகளுடன் சேவையகத்தைப் புதுப்பிக்கும் நேரம் மில்லி விநாடிகளில். | -| incar_rate | int | 30 | Yes | No | ஒரு கிளையண்ட் வாகனத்தில் இருக்கும் போது புதிய தரவுகளுடன் சேவையகத்தைப் புதுப்பிக்கும் நேரம் மில்லி விநாடிகளில். | -| weapon_rate | int | 30 | Yes | No | ஒரு கிளையண்ட் ஒரு ஆயுதத்தை சுடும் போது புதிய தரவுகளுடன் சேவையகத்தை புதுப்பிக்கும் நேரம் மில்லி விநாடிகளில். | -| stream_distance\* | float | 200.0 | No | No | X,Y ப்ளேன் பிளேயர்களில் உள்ள தூரம் சர்வர் நிறுவனங்களில் ஸ்ட்ரீம் செய்யப்படும். அதிகபட்சம் **400.0** மற்றும் குறைந்தபட்சம் **50.0**. அதிக மதிப்புகள், வீரர்களை அதிக தூரத்தில் சர்வர் நிறுவனங்களைப் பார்க்க வைக்கிறது, ஆனால் அதிக கிளையன்ட் செயலாக்கம் மற்றும் அதிக அலைவரிசை தேவைப்படுகிறது. | -| stream_rate\* | int | 1000 | No | No | ஒவ்வொரு வீரருக்கும் சர்வர் நிறுவனங்களின் ஸ்ட்ரீமிங்கிற்கு முன் மில்லி விநாடிகளில் நேரம் மீண்டும் சோதிக்கப்படும். அதிகபட்சம் **5000** மற்றும் குறைந்தபட்சம் **500**. ஒவ்வொரு வீரருக்கும் ஸ்ட்ரீமிங் நிலைமைகளை அடிக்கடி மறுபரிசீலனை செய்ய வேண்டியிருப்பதால் குறைந்த மதிப்புகள் சர்வர் செயலாக்கத்தை அதிகரிக்கிறது. | +| அமைத்தல் | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | +| ----------------- | ----- | ------------------ | -------------- | ---- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| onfoot_rate\* | int | 30 | Yes | No | ஒரு கிளையன்ட் காலடியில் இருக்கும்போது புதிய தரவுகளுடன் சேவையகத்தைப் புதுப்பிக்கும் நேரம் மில்லி விநாடிகளில். | +| incar_rate | int | 30 | Yes | No | ஒரு கிளையண்ட் வாகனத்தில் இருக்கும் போது புதிய தரவுகளுடன் சேவையகத்தைப் புதுப்பிக்கும் நேரம் மில்லி விநாடிகளில். | +| weapon_rate | int | 30 | Yes | No | ஒரு கிளையண்ட் ஒரு ஆயுதத்தை சுடும் போது புதிய தரவுகளுடன் சேவையகத்தை புதுப்பிக்கும் நேரம் மில்லி விநாடிகளில். | +| stream_distance\* | float | 200.0 | No | No | X,Y ப்ளேன் பிளேயர்களில் உள்ள தூரம் சர்வர் நிறுவனங்களில் ஸ்ட்ரீம் செய்யப்படும். அதிகபட்சம் **400.0** மற்றும் குறைந்தபட்சம் **50.0**. அதிக மதிப்புகள், வீரர்களை அதிக தூரத்தில் சர்வர் நிறுவனங்களைப் பார்க்க வைக்கிறது, ஆனால் அதிக கிளையன்ட் செயலாக்கம் மற்றும் அதிக அலைவரிசை தேவைப்படுகிறது. | +| stream_rate\* | int | 1000 | No | No | ஒவ்வொரு வீரருக்கும் சர்வர் நிறுவனங்களின் ஸ்ட்ரீமிங்கிற்கு முன் மில்லி விநாடிகளில் நேரம் மீண்டும் சோதிக்கப்படும். அதிகபட்சம் **5000** மற்றும் குறைந்தபட்சம் **500**. ஒவ்வொரு வீரருக்கும் ஸ்ட்ரீமிங் நிலைமைகளை அடிக்கடி மறுபரிசீலனை செய்ய வேண்டியிருப்பதால் குறைந்த மதிப்புகள் சர்வர் செயலாக்கத்தை அதிகரிக்கிறது. | > [*] onfoot_rate, incar_rate மற்றும் weapon_rate ஆகியவற்றின் குறைந்த மதிப்புகள் ஒத்திசைவு செயல்திறனை அதிகரிக்கிறது, ஆனால் அதிக அலைவரிசையைப் பயன்படுத்துகிறது. ## NPCs -| அமைத்தல் | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | -| ------- | ---- | ------------- | --------- | ---- | ---------------------------------------------------------------------------------------------------------------------------------------- | -| maxnpc | int | 0 | No | No | உங்கள் சர்வர் வைத்திருக்கக்கூடிய அதிகபட்ச அளவு NPCகள். இந்த எண்ணை மாற்றுவதன் மூலம், NPCகள் எத்தனை பிளேயர் ஸ்லாட்டுகளைப் பயன்படுத்தலாம் என்பதை நீங்கள் மாற்றலாம். | +| அமைத்தல் | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | +| -------- | --- | ------------------ | -------------- | ---- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| maxnpc | int | 0 | No | No | உங்கள் சர்வர் வைத்திருக்கக்கூடிய அதிகபட்ச அளவு NPCகள். இந்த எண்ணை மாற்றுவதன் மூலம், NPCகள் எத்தனை பிளேயர் ஸ்லாட்டுகளைப் பயன்படுத்தலாம் என்பதை நீங்கள் மாற்றலாம். | ## Lag compensation -| அமைத்தல் | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | -| ----------- | ------ | ------------- | --------- | ---- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| lagcompmode | int | 1 | Yes | No | 0: பின்னடைவு இழப்பீட்டை முழுவதுமாக முடக்கு.

1: பின்னடைவு இழப்பீட்டை முழுமையாக இயக்கு.

2: நிலை-ஒன்லி லேக் இழப்பீட்டை இயக்கு. இதன் பொருள் பிளேயர் சுழற்சி தாமதமாக ஈடுசெய்யப்படாது. | -| lagcomp | string | On | Yes | Yes | **lagcompmode** அமைப்பைப் பொறுத்து தானாகவே **On** அல்லது **Off** என அமைக்கலாம். | +| அமைத்தல் | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | +| ----------- | ------ | ------------------ | -------------- | ---- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | +| lagcompmode | int | 1 | Yes | No | 0: பின்னடைவு இழப்பீட்டை முழுவதுமாக முடக்கு.

1: பின்னடைவு இழப்பீட்டை முழுமையாக இயக்கு.

2: நிலை-ஒன்லி லேக் இழப்பீட்டை இயக்கு. இதன் பொருள் பிளேயர் சுழற்சி தாமதமாக ஈடுசெய்யப்படாது. | +| lagcomp | string | On | Yes | Yes | **lagcompmode** அமைப்பைப் பொறுத்து தானாகவே **On** அல்லது **Off** என அமைக்கலாம். | ## Custom models -| அமைத்தல் | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | -| ---------- | ------ | ------------- | --------- | ---- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| useartwork | bool | 0 | Yes | No | மாடல்கள் கோப்புறையிலிருந்து சேவையகம் தனிப்பயன் மாதிரிகளைப் பயன்படுத்தினால், மாறுகிறது. இயக்க 1 அல்லது முடக்க 0 என அமைக்கவும்.

**குறிப்பு:** இந்த சர்வர் var 0.3.DL இல் சேர்க்கப்பட்டது மற்றும் முந்தைய பதிப்புகளில் எந்த விளைவையும் ஏற்படுத்தாது. | -| artwork | string | No | Yes | Yes | **பயன்படுத்தும் பணி** அமைப்பைப் பொறுத்து தானாகவே **இல்லை** அல்லது **ஆம்** என அமைக்கலாம்.

**குறிப்பு:** இந்த சர்வர் var 0.3.DL இல் சேர்க்கப்பட்டது. முந்தைய பதிப்புகளில் எந்த விளைவையும் கொண்டிருக்கவில்லை. | -| artpath | string | models | Yes | No | தனிப்பயன் மாதிரிகள் அமைந்துள்ள பாதை.

**குறிப்பு:** இந்த சர்வர் var 0.3.DL இல் சேர்க்கப்பட்டது மற்றும் முந்தைய பதிப்புகளில் எந்த விளைவையும் ஏற்படுத்தாது. | +| அமைத்தல் | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | +| ---------- | ------ | ------------------ | -------------- | ---- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | +| useartwork | bool | 0 | Yes | No | மாடல்கள் கோப்புறையிலிருந்து சேவையகம் தனிப்பயன் மாதிரிகளைப் பயன்படுத்தினால், மாறுகிறது. இயக்க 1 அல்லது முடக்க 0 என அமைக்கவும்.

**குறிப்பு:** இந்த சர்வர் var 0.3.DL இல் சேர்க்கப்பட்டது மற்றும் முந்தைய பதிப்புகளில் எந்த விளைவையும் ஏற்படுத்தாது. | +| artwork | string | No | Yes | Yes | **பயன்படுத்தும் பணி** அமைப்பைப் பொறுத்து தானாகவே **இல்லை** அல்லது **ஆம்** என அமைக்கலாம்.

**குறிப்பு:** இந்த சர்வர் var 0.3.DL இல் சேர்க்கப்பட்டது. முந்தைய பதிப்புகளில் எந்த விளைவையும் கொண்டிருக்கவில்லை. | +| artpath | string | models | Yes | No | தனிப்பயன் மாதிரிகள் அமைந்துள்ள பாதை.

**குறிப்பு:** இந்த சர்வர் var 0.3.DL இல் சேர்க்கப்பட்டது மற்றும் முந்தைய பதிப்புகளில் எந்த விளைவையும் ஏற்படுத்தாது. | ## Others -| அமைத்தல் | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | -| ------- | ------ | ------------- | --------- | ---- | -------------------------------------------------------------------------------------------------------------------------------------------------- | -| myriad | bool | 0 | No | No | பயன்படுத்தப்படாதது. பல ஆண்டுகளுக்கு முன்பு "Myriad Islands" என்று அழைக்கப்படும் பழைய GTA சான் ஆண்ட்ரியாஸ் மோட் உடன் சில இணக்கத்தன்மையை இது செயல்படுத்தியிருக்கலாம், அநேகமாக 2008 ஆம் ஆண்டுக்கு முன்னதாக. | -| nosign | string | | Yes | No | பயன்படுத்தப்படாதது. | +| அமைத்தல் | வகை | இயல்புநிலை மதிப்பு | படிக்க மட்டும் | விதி | விளைவு | +| -------- | ------ | ------------------ | -------------- | ---- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| myriad | bool | 0 | No | No | பயன்படுத்தப்படாதது. பல ஆண்டுகளுக்கு முன்பு "Myriad Islands" என்று அழைக்கப்படும் பழைய GTA சான் ஆண்ட்ரியாஸ் மோட் உடன் சில இணக்கத்தன்மையை இது செயல்படுத்தியிருக்கலாம், அநேகமாக 2008 ஆம் ஆண்டுக்கு முன்னதாக. | +| nosign | string | | Yes | No | பயன்படுத்தப்படாதது. | ## Notes diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptExit.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptExit.md index d95e66c1dca..f3a34bb9a8c 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptExit.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptExit.md @@ -12,7 +12,6 @@ Callback นี้ถูกเรียกเมื่อฟิลเตอร | ชื่อ | คำอธิบาย | | ---- | -------- | - ## ตัวอย่าง ```c diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md index 2a9af305d26..25c40697c60 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md @@ -12,7 +12,6 @@ Callback นี้ถูกเรียกเมื่อฟิลเตอร | ชื่อ | คำอธิบาย | | ---- | -------- | - ## ตัวอย่าง ```c diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md index 69d1652e7cd..0c866a38039 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md @@ -12,7 +12,6 @@ Callback นี้ถูกเรียกเมื่อเกมโหมด | ชื่อ | คำอธิบาย | | ---- | -------- | - ## ตัวอย่าง ```c diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeInit.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeInit.md index 017e6578ec0..821bcb945cf 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeInit.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeInit.md @@ -12,7 +12,6 @@ Callback นี้ถูกเรียกเมื่อเกมโหมด | ชื่อ | คำอธิบาย | | ---- | -------- | - ## ตัวอย่าง ```c diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md index 144d973c6ca..ff127db1014 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md @@ -10,7 +10,7 @@ tags: ["player"] This callback is called when a player dies, either by suicide or by being killed by another player. | Name | Description | -|---------------|-----------------------------------------------------------------------------------------------| +| ------------- | --------------------------------------------------------------------------------------------- | | playerid | The ID of the player that died. | | killerid | The ID of the player that killed the player who died, or INVALID_PLAYER_ID if there was none. | | WEAPON:reason | The ID of the reason for the player's death. | diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md index 9e3cd33b636..5e8c1ea4abe 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md @@ -10,7 +10,7 @@ tags: ["player"] This callback is called when a player ends attached object edition mode. | Name | Description | -|------------------------|---------------------------------------------------------------| +| ---------------------- | ------------------------------------------------------------- | | playerid | The ID of the player that ended edition mode | | EDIT_RESPONSE:response | 0 if they cancelled (ESC) or 1 if they clicked the save icon. | | index | The index of the attached object (0-9) | diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditObject.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditObject.md index c598dbd1e8a..12ec05b9a80 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditObject.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditObject.md @@ -10,7 +10,7 @@ tags: ["player"] This callback is called when a player finishes editing an object (EditObject/EditPlayerObject). | Name | Description | -|------------------------|-----------------------------------------------------------------| +| ---------------------- | --------------------------------------------------------------- | | playerid | The ID of the player that edited an object | | playerobject | 0 if it is a global object or 1 if it is a playerobject. | | objectid | The ID of the edited object | diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md index e5d2e7ddb1f..b3b2b9ffa88 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md @@ -16,7 +16,7 @@ Callback นี้ถูกเพิ่มใน SA-MP 0.3d และจะไ This callback is called when a player gives damage to another player. | Name | Description | -|-----------------|------------------------------------------------------------| +| --------------- | ---------------------------------------------------------- | | playerid | The ID of the player that gave damage. | | damagedid | The ID of the player that received damage. | | Float:amount | The amount of health/armour damagedid has lost (combined). | diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md index f9e1fe8b258..5835f5422c5 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md @@ -16,7 +16,7 @@ Callback นี้ถูกเพิ่มใน SA-MP 0.3.7 และจะไ This callback is called when a player gives damage to an actor. | Name | Description | -|-----------------|-------------------------------------------------------| +| --------------- | ----------------------------------------------------- | | playerid | The ID of the player that gave damage. | | damaged_actorid | The ID of the actor that received damage. | | Float:amount | The amount of health/armour damaged_actorid has lost. | diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md index e690e5c3e86..68480361361 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md @@ -15,13 +15,13 @@ Callback นี้ถูกเพิ่มใน SA-MP 0.3d และจะไ This callback is called when a player takes damage. -| Name | Description | -| -------- | ------------------------------------------------------------------------------------------------------------- | -| playerid | The ID of the player that took damage. | -| issuerid | The ID of the player that caused the damage. INVALID_PLAYER_ID if self-inflicted. | -| Float:amount | The amount of damage the player took (health and armour combined). | -| WEAPON:weaponid | The ID of the weapon/reason for the damage. | -| bodypart | The body part that was hit. | +| Name | Description | +| --------------- | --------------------------------------------------------------------------------- | +| playerid | The ID of the player that took damage. | +| issuerid | The ID of the player that caused the damage. INVALID_PLAYER_ID if self-inflicted. | +| Float:amount | The amount of damage the player took (health and armour combined). | +| WEAPON:weaponid | The ID of the weapon/reason for the damage. | +| bodypart | The body part that was hit. | ## ส่งคืน diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md index c2f48cd3b48..e01e602463f 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md @@ -10,7 +10,7 @@ tags: ["player"] This callback is called when a player fires a shot from a weapon. Only bullet weapons are supported. Only passenger drive-by is supported (not driver drive-by, and not sea sparrow / hunter shots). | Name | Description | -|-------------------------|-----------------------------------------------------------------------------------------------------------| +| ----------------------- | --------------------------------------------------------------------------------------------------------- | | playerid | The ID of the player that shot a weapon. | | WEAPON:weaponid | The ID of the [weapon](../resources/weaponids) shot by the player. | | BULLET_HIT_TYPE:hittype | The [type](../resources/bullethittypes) of thing the shot hit (none, player, vehicle, or (player)object). | diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRecordingPlaybackEnd.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRecordingPlaybackEnd.md index 32be17d06cf..663deaeb342 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRecordingPlaybackEnd.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRecordingPlaybackEnd.md @@ -12,7 +12,6 @@ This callback is called when a recorded file being reproduced with StartRecordin | Name | Description | | ---- | ----------- | - ## ตัวอย่าง ```c diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md index 0b1f1b94800..27f588a62a9 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md @@ -14,12 +14,12 @@ This callback is called when a player's client updates/syncs the position of a v | vehicleid | The ID of the vehicle that's position was updated. | | playerid | The ID of the player that sent a vehicle position sync update. | | passenger_seat | The ID of the seat if the player is a passenger. 0=not in vehicle, 1=front passenger, 2=backleft 3=backright 4+ is for coach/bus etc. with many passenger seats. | -| new_x | The new X coordinate of the vehicle. | -| new_y | The new Y coordinate of the vehicle. | -| new_z | The new Z coordinate of the vehicle. | -| vel_x | The new X velocity of the vehicle. | -| vel_y | The new Y velocity of the vehicle. | -| vel_z | The new Z velocity of the vehicle. | +| new_x | The new X coordinate of the vehicle. | +| new_y | The new Y coordinate of the vehicle. | +| new_z | The new Z coordinate of the vehicle. | +| vel_x | The new X velocity of the vehicle. | +| vel_y | The new Y velocity of the vehicle. | +| vel_z | The new Z velocity of the vehicle. | ## ส่งคืน diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/AddVehicleComponent.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/AddVehicleComponent.md index f26ddb083d9..f7a49ffc940 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/AddVehicleComponent.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/AddVehicleComponent.md @@ -9,10 +9,10 @@ tags: ["vehicle"] Adds a 'component' (often referred to as a 'mod' (modification)) to a vehicle. Valid components can be found here. -| Name | Description | -| --------- | ------------------------------------------------------------------------------- | -| vehicleid | The ID of the vehicle to add the component to. Not to be confused with modelid. | -| [componentid](../resources/carcomponentid) | The ID of the component to add to the vehicle. | +| Name | Description | +| ------------------------------------------ | ------------------------------------------------------------------------------- | +| vehicleid | The ID of the vehicle to add the component to. Not to be confused with modelid. | +| [componentid](../resources/carcomponentid) | The ID of the component to add to the vehicle. | ## ส่งคืน diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToPlayer.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToPlayer.md index d26df662687..6eb6eb3f732 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToPlayer.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToPlayer.md @@ -9,13 +9,13 @@ tags: ["player", "3dtextlabel"] Attach a 3D text label to a player. -| Name | Description | -| --------- | --------------------------------------------------------------------- | +| Name | Description | +| ------------- | --------------------------------------------------------------------- | | Text3D:textid | The ID of the 3D text label to attach. Returned by Create3DTextLabel. | -| playerid | The ID of the player to attach the label to. | -| OffsetX | The X offset from the player. | -| OffsetY | The Y offset from the player. | -| OffsetZ | The Z offset from the player. | +| playerid | The ID of the player to attach the label to. | +| OffsetX | The X offset from the player. | +| OffsetY | The Y offset from the player. | +| OffsetZ | The Z offset from the player. | ## ส่งคืน diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md index 9e40bb90f1d..c7141c98d58 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md @@ -9,13 +9,13 @@ tags: ["vehicle", "3dtextlabel"] Attaches a 3D Text Label to a specific vehicle. -| Name | Description | -| --------- | ---------------------------------------------------------------------------- | +| Name | Description | +| ------------- | ---------------------------------------------------------------------------- | | Text3D:textid | The 3D Text Label you want to attach. | -| vehicleid | The vehicle you want to attach the 3D Text Label to. | -| OffsetX | The Offset-X coordinate of the player vehicle (the vehicle is 0.0,0.0,0.0).. | -| OffsetY | The Offset-Y coordinate of the player vehicle (the vehicle is 0.0,0.0,0.0).. | -| OffsetZ | The Offset-Z coordinate of the player vehicle (the vehicle is 0.0,0.0,0.0).. | +| vehicleid | The vehicle you want to attach the 3D Text Label to. | +| OffsetX | The Offset-X coordinate of the player vehicle (the vehicle is 0.0,0.0,0.0).. | +| OffsetY | The Offset-Y coordinate of the player vehicle (the vehicle is 0.0,0.0,0.0).. | +| OffsetZ | The Offset-Z coordinate of the player vehicle (the vehicle is 0.0,0.0,0.0).. | ## ส่งคืน diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/CallLocalFunction.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/CallLocalFunction.md index 221061742d5..191f09fb8a9 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/CallLocalFunction.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/CallLocalFunction.md @@ -9,11 +9,11 @@ tags: [] Calls a public function from the script in which it is used. -| Name | Description | -| -------------- | ------------------------------------------- | -| function[] | Public function's name. | -| format[] | Tag/format of each variable | -\ \{Float, _}:... | 'Indefinite' number of arguments of any tag | +| Name | Description | +| ------------------ | ------------------------------------------- | +| function[] | Public function's name. | +| format[] | Tag/format of each variable | +| \ \{Float, \_}:... | 'Indefinite' number of arguments of any tag | ## ส่งคืน diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/CallRemoteFunction.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/CallRemoteFunction.md index e66844991f8..9593d4bf7d2 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/CallRemoteFunction.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/CallRemoteFunction.md @@ -9,11 +9,11 @@ tags: [] Calls a public function in any script that is loaded. -| Name | Description | -| -------------- | ------------------------------------------- | -| function[] | Public function's name. | -| format[] | Tag/format of each variable | -\ \{Float, _}:... | 'Indefinite' number of arguments of any tag | +| Name | Description | +| ------------------ | ------------------------------------------- | +| function[] | Public function's name. | +| format[] | Tag/format of each variable | +| \ \{Float, \_}:... | 'Indefinite' number of arguments of any tag | ## ส่งคืน diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/CreateObject.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/CreateObject.md index 3917c47f33f..c8a93e6a2f8 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/CreateObject.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/CreateObject.md @@ -9,15 +9,15 @@ tags: [] Creates an object at specified coordinates in the game world. -| Name | Description | -| ------------------ | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| modelid | The model to create. | -| Float:X | The X coordinate to create the object at. | -| Float:Y | The Y coordinate to create the object at. | -| Float:Z | The Z coordinate to create the object at. | -| Float:rX | The X rotation of the object. | -| Float:rY | The Y rotation of the object. | -| Float:rZ | The Z rotation of the object. | +| Name | Description | +| ------------------ | ------------------------------------------------------------------------------------------------------------------------- | +| modelid | The model to create. | +| Float:X | The X coordinate to create the object at. | +| Float:Y | The Y coordinate to create the object at. | +| Float:Z | The Z coordinate to create the object at. | +| Float:rX | The X rotation of the object. | +| Float:rY | The Y rotation of the object. | +| Float:rZ | The Z rotation of the object. | | Float:DrawDistance | (optional) The distance that San Andreas renders objects at. 0.0 will cause objects to render at their default distances. | ## ตัวอย่าง diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerObject.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerObject.md index 26694951f1a..5d5f265561e 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerObject.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayerObject.md @@ -9,16 +9,16 @@ tags: ["player"] Creates an object which will be visible to only one player. -| Name | Description | -| ------------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| playerid | The ID of the player to create the object for. | -| modelid | The model to create. | -| Float:X | The X coordinate to create the object at. | -| Float:Y | The Y coordinate to create the object at. | -| Float:Z | The Z coordinate to create the object at. | -| Float:rX | The X rotation of the object. | -| Float:rY | The Y rotation of the object. | -| Float:rZ | The Z rotation of the object. | +| Name | Description | +| ------------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| playerid | The ID of the player to create the object for. | +| modelid | The model to create. | +| Float:X | The X coordinate to create the object at. | +| Float:Y | The Y coordinate to create the object at. | +| Float:Z | The Z coordinate to create the object at. | +| Float:rX | The X rotation of the object. | +| Float:rY | The Y rotation of the object. | +| Float:rZ | The Z rotation of the object. | | Float:DrawDistance | The distance from which objects will appear to players. 0.0 will cause an object to render at its default distance. Leaving this parameter out will cause objects to be rendered at their default distance. | ## ส่งคืน diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/Delete3DTextLabel.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/Delete3DTextLabel.md index d4c75c05218..85c0d8099fc 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/Delete3DTextLabel.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/Delete3DTextLabel.md @@ -9,8 +9,8 @@ tags: ["3dtextlabel"] Delete a 3D text label (created with Create3DTextLabel). -| Name | Description | -| --------- | -------------------------------------- | +| Name | Description | +| ------------- | -------------------------------------- | | Text3D:textid | The ID of the 3D text label to delete. | ## ส่งคืน diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/DeletePlayer3DTextLabel.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/DeletePlayer3DTextLabel.md index 0369e84bdb0..5f5847187b5 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/DeletePlayer3DTextLabel.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/DeletePlayer3DTextLabel.md @@ -9,9 +9,9 @@ tags: ["player", "3dtextlabel"] Destroy a 3D text label that was created using CreatePlayer3DTextLabel. -| Name | Description | -| --------------- | --------------------------------------------------- | -| playerid | The ID of the player whose 3D text label to delete. | +| Name | Description | +| ------------------- | --------------------------------------------------- | +| playerid | The ID of the player whose 3D text label to delete. | | PlayerText3D:textid | The ID of the player's 3D text label to delete. | ## ส่งคืน diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/DisableInteriorEnterExits.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/DisableInteriorEnterExits.md index edadeca8f4f..7f6bf524058 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/DisableInteriorEnterExits.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/DisableInteriorEnterExits.md @@ -12,7 +12,6 @@ Disable all the interior entrances and exits in the game (the yellow arrows at d | Name | Description | | ---- | ----------- | - ## ตัวอย่าง ```c diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/DisableNameTagLOS.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/DisableNameTagLOS.md index 55a72df8fd7..a64ce7b1708 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/DisableNameTagLOS.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/DisableNameTagLOS.md @@ -12,7 +12,6 @@ Disables the nametag Line-Of-Sight checking so that players can see nametags thr | Name | Description | | ---- | ----------- | - ## ตัวอย่าง ```c diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/EnableVehicleFriendlyFire.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/EnableVehicleFriendlyFire.md index 46dcef3997b..b3e8f2dc406 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/EnableVehicleFriendlyFire.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/EnableVehicleFriendlyFire.md @@ -12,7 +12,6 @@ Enable friendly fire for team vehicles. Players will be unable to damage teammat | Name | Description | | ---- | ----------- | - ## ตัวอย่าง ```c diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GameModeExit.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GameModeExit.md index 9aa630fa2e2..2d0a0b7ece4 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GameModeExit.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GameModeExit.md @@ -12,7 +12,6 @@ Ends the current gamemode. | Name | Description | | ---- | ----------- | - ## ตัวอย่าง ```c diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPoolSize.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPoolSize.md index 620fabd5f85..eb4ecddc575 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPoolSize.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPoolSize.md @@ -18,7 +18,6 @@ Gets the highest actorid created on the server. | Name | Description | | ---- | ----------- | - ## ตัวอย่าง ```c diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetGravity.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetGravity.md index 868e5771797..45200c9f7c7 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetGravity.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetGravity.md @@ -12,7 +12,6 @@ Get the currently set gravity. | Name | Description | | ---- | ----------- | - ## ตัวอย่าง ```c diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetMaxPlayers.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetMaxPlayers.md index a69c8fb05a9..42cdb583196 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetMaxPlayers.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetMaxPlayers.md @@ -12,7 +12,6 @@ Returns the maximum number of players that can join the server, as set by the se | Name | Description | | ---- | ----------- | - ## ตัวอย่าง ```c diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerIp.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerIp.md index f6dc6cf92a9..3aef3ea9809 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerIp.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerIp.md @@ -44,7 +44,7 @@ PAWN is case-sensitive. GetPlayerIP will not work. :::warning -**SA-MP server**: This function **does not work** when used in [OnPlayerDisconnect](../callbacks/OnPlayerDisconnect) because the player is already disconnected. It will return an invalid IP (255.255.255.255). +**SA-MP server**: This function **does not work** when used in [OnPlayerDisconnect](../callbacks/OnPlayerDisconnect) because the player is already disconnected. It will return an invalid IP (255.255.255.255). Save players' IPs under [OnPlayerConnect](../callbacks/OnPlayerConnect) if they need to be used under [OnPlayerDisconnect](../callbacks/OnPlayerDisconnect). **open.mp server**: This function **work** when used in [OnPlayerDisconnect](../callbacks/OnPlayerDisconnect). diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPoolSize.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPoolSize.md index 87b468d4fa8..f9b55058c08 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPoolSize.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPoolSize.md @@ -18,7 +18,6 @@ Gets the highest playerid currently in use on the server. | Name | Description | | ---- | ----------- | - ## ตัวอย่าง ```c diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarsUpperIndex.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarsUpperIndex.md index 013a89f18dd..3be2c500e95 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarsUpperIndex.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarsUpperIndex.md @@ -12,7 +12,6 @@ Each SVar (server-variable) has its own unique identification number for lookup, | Name | Description | | ---- | ----------- | - ## ตัวอย่าง ```c diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetServerTickRate.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetServerTickRate.md index 9163b222fb1..98d5b311abf 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetServerTickRate.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetServerTickRate.md @@ -12,7 +12,6 @@ Gets the tick rate (like FPS) of the server. | Name | Description | | ---- | ----------- | - ## ตัวอย่าง ```c diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetTickCount.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetTickCount.md index 886ed5f9d98..15e6d3b0e35 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetTickCount.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetTickCount.md @@ -12,7 +12,6 @@ Returns the uptime of the server in milliseconds. | Name | Description | | ---- | ----------- | - ## ตัวอย่าง ```c diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleDamageStatus.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleDamageStatus.md index 8886cea5f2d..7398c3de63c 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleDamageStatus.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleDamageStatus.md @@ -26,7 +26,7 @@ Retrieve the damage statuses of a vehicle. ## ตัวอย่าง ```c -new +new VEHICLE_PANEL_STATUS:panels, VEHICLE_DOOR_STATUS:doors, VEHICLE_LIGHT_STATUS:lights, diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePoolSize.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePoolSize.md index ca7fd309f17..bcdf3c940f3 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePoolSize.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePoolSize.md @@ -18,7 +18,6 @@ Gets the highest vehicleid currently in use on the server. | Name | Description | | ---- | ----------- | - ## ตัวอย่าง ```c diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/HTTP.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/HTTP.md index 936a0087512..97b2507da58 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/HTTP.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/HTTP.md @@ -10,7 +10,7 @@ tags: ["http"] Sends a threaded HTTP request. | Name | Description | -|--------------------|---------------------------------------------------------------------------------------------| +| ------------------ | ------------------------------------------------------------------------------------------- | | index | ID used to differentiate requests that are sent to the same callback (useful for playerids) | | HTTP_METHOD:method | The [type](../resources/http-request-methods) of request you wish to send. | | const url[] | The URL you want to request. **(Without 'http://')** | diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/ManualVehicleEngineAndLights.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/ManualVehicleEngineAndLights.md index d2c1d292c67..6d7a6d09817 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/ManualVehicleEngineAndLights.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/ManualVehicleEngineAndLights.md @@ -12,7 +12,6 @@ Use this function before any player connects (OnGameModeInit) to tell all client | Name | Description | | ---- | ----------- | - ## ตัวอย่าง ```c diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawBoxColor.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawBoxColor.md index 70476ab76db..0adf65b6434 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawBoxColor.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawBoxColor.md @@ -10,7 +10,7 @@ tags: ["player", "textdraw", "playertextdraw"] Sets the color of a textdraw's box (PlayerTextDrawUseBox). | Name | Description | -|-----------------|--------------------------------------------------------------| +| --------------- | ------------------------------------------------------------ | | playerid | The ID of the player whose textdraw to set the box color of. | | PlayerText:text | The ID of the player textdraw to set the box color of. | | color | The color to set. Alpha (transparency) is supported. | diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetSelectable.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetSelectable.md index 304b34f90fb..14c184a5cc6 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetSelectable.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetSelectable.md @@ -10,7 +10,7 @@ tags: ["player", "textdraw", "playertextdraw"] Toggles whether a player-textdraw can be selected or not. | Name | Description | -|-----------------|--------------------------------------------------------------------------------------------------| +| --------------- | ------------------------------------------------------------------------------------------------ | | playerid | The ID of the player whose player-textdraw to set the selectability of. | | PlayerText:text | The ID of the player-textdraw to set the selectability of. | | bool:set | Set the player-textdraw selectable (true) or non-selectable (false). By default this is (false). | diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawUseBox.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawUseBox.md index c9468d808ca..7bfa9ce3ec1 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawUseBox.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawUseBox.md @@ -10,7 +10,7 @@ tags: ["player", "textdraw", "playertextdraw"] Toggle the box on a player-textdraw. | Name | Description | -|-----------------|----------------------------------------------------------| +| --------------- | -------------------------------------------------------- | | playerid | The ID of the player whose textdraw to toggle the box of | | PlayerText:text | The ID of the player-textdraw to toggle the box of | | bool:use | **true** to use a box or **false** to not use a box | diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/SetTimerEx.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/SetTimerEx.md index c91526e7017..23bd8d4a4cb 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/SetTimerEx.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/SetTimerEx.md @@ -9,13 +9,13 @@ tags: [] Sets a timer to call a function after the specified interval. This variant ('Ex') can pass parameters (such as a player ID) to the function. -| Name | Description | -| -------------- | ------------------------------------------------------------------------------------------------------------------------------------------ | -| funcname[] | The name of a public function to call when the timer expires. | -| interval | Interval in milliseconds (1 second = 1000 MS). | -| repeating | Boolean (true/false (or 1/0)) that states whether the timer should be called repeatedly (can only be stopped with KillTimer) or only once. | -| format[] | Special format indicating the types of values the timer will pass. | -\ \{Float, _}:... | Indefinite number of arguments to pass (must follow format specified in previous parameter). | +| Name | Description | +| ------------------ | ------------------------------------------------------------------------------------------------------------------------------------------ | +| funcname[] | The name of a public function to call when the timer expires. | +| interval | Interval in milliseconds (1 second = 1000 MS). | +| repeating | Boolean (true/false (or 1/0)) that states whether the timer should be called repeatedly (can only be stopped with KillTimer) or only once. | +| format[] | Special format indicating the types of values the timer will pass. | +| \ \{Float, \_}:... | Indefinite number of arguments to pass (must follow format specified in previous parameter). | ## ส่งคืน diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/Update3DTextLabelText.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/Update3DTextLabelText.md index 95111acfd7c..d8cd45a79d7 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/Update3DTextLabelText.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/Update3DTextLabelText.md @@ -9,11 +9,11 @@ tags: ["3dtextlabel"] Updates a 3D Text Label text and color. -| Name | Description | -| --------- | ------------------------------------------------------------- | +| Name | Description | +| ------------- | ------------------------------------------------------------- | | Text3D:textid | The 3D Text Label you want to update. | -| color | The color the 3D Text Label should have from now on. | -| text[] | The new text which the 3D Text Label should have from now on. | +| color | The color the 3D Text Label should have from now on. | +| text[] | The new text which the 3D Text Label should have from now on. | ## ส่งคืน diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/UpdatePlayer3DTextLabelText.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/UpdatePlayer3DTextLabelText.md index 9d9a7581e87..a0b3a268278 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/UpdatePlayer3DTextLabelText.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/UpdatePlayer3DTextLabelText.md @@ -9,12 +9,12 @@ tags: ["player", "3dtextlabel"] Updates a player 3D Text Label's text and color -| Name | Description | -| --------------- | ------------------------------------------------------------- | -| playerid | The ID of the player for which the 3D Text Label was created. | +| Name | Description | +| ------------------- | ------------------------------------------------------------- | +| playerid | The ID of the player for which the 3D Text Label was created. | | PlayerText3D:textid | The 3D Text Label you want to update. | -| color | The color the 3D Text Label should have from now on. | -| text[] | The new text which the 3D Text Label should have from now on. | +| color | The color the 3D Text Label should have from now on. | +| text[] | The new text which the 3D Text Label should have from now on. | ## ส่งคืน diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/UpdateVehicleDamageStatus.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/UpdateVehicleDamageStatus.md index c8de98b6aac..72d8ded3e64 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/UpdateVehicleDamageStatus.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/UpdateVehicleDamageStatus.md @@ -24,7 +24,7 @@ This function does not return any specific values. ## ตัวอย่าง ```c -new +new VEHICLE_PANEL_STATUS:panels, VEHICLE_DOOR_STATUS:doors, VEHICLE_LIGHT_STATUS:lights, diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/acos.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/acos.md index e95a1f36b84..52024caec42 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/acos.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/acos.md @@ -18,5 +18,4 @@ This function starts with lowercase letter. | Name | Description | | ---- | ----------- | - ## ฟังก์ชั่นที่เกี่ยวข้องกัน diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/asin.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/asin.md index af02e022c00..9b25fc823f7 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/asin.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/asin.md @@ -18,5 +18,4 @@ This function starts with lowercase letter. | Name | Description | | ---- | ----------- | - ## ฟังก์ชั่นที่เกี่ยวข้องกัน diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/atan2.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/atan2.md index ed6bb85a057..cc3d1deb98c 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/atan2.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/atan2.md @@ -18,5 +18,4 @@ This function starts with lowercase letter. | Name | Description | | ---- | ----------- | - ## ฟังก์ชั่นที่เกี่ยวข้องกัน diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_debug_openfiles.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_debug_openfiles.md index f47dac17d85..1ca5a1d7862 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_debug_openfiles.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_debug_openfiles.md @@ -18,7 +18,6 @@ This function starts with lowercase letter. | Name | Description | | ---- | ----------- | - ## ฟังก์ชั่นที่เกี่ยวข้องกัน - db_open: Open a connection to an SQLite database diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_debug_openresults.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_debug_openresults.md index b46e7ea8b66..e525d09327d 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_debug_openresults.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_debug_openresults.md @@ -18,7 +18,6 @@ This function starts with lowercase letter. | Name | Description | | ---- | ----------- | - ## ฟังก์ชั่นที่เกี่ยวข้องกัน - db_open: Open a connection to an SQLite database diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/format.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/format.md index 24a51d5ca87..f0c6a6da5e6 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/format.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/format.md @@ -15,12 +15,12 @@ This function starts with lowercase letter. Formats a string to include variables and other strings inside it. -| Name | Description | -| -------------- | ----------------------------------------- | -| output[] | The string to output the result to | -| len | The maximum length output can contain | -| format[] | The format string | -\ \{Float, _}:... | Indefinite number of arguments of any tag | +| Name | Description | +| ------------------ | ----------------------------------------- | +| output[] | The string to output the result to | +| len | The maximum length output can contain | +| format[] | The format string | +| \ \{Float, \_}:... | Indefinite number of arguments of any tag | ## ส่งคืน diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/ftemp.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/ftemp.md index cf5cbface99..44c0e2899e9 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/ftemp.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/ftemp.md @@ -18,7 +18,6 @@ Creates a file in the "tmp", "temp" or root directory with random name for readi | Name | Description | | ---- | ----------- | - ## ตัวอย่าง ```c diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/heapspace.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/heapspace.md index 83691e10ada..cb797f1b9bf 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/heapspace.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/heapspace.md @@ -18,7 +18,6 @@ Returns the amount of memory available for the heap/stack in bytes. | Name | Description | | ---- | ----------- | - ## ตัวอย่าง ```c diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/listenport.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/listenport.md index f90bc57bad0..475c1f8228b 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/listenport.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/listenport.md @@ -18,5 +18,4 @@ This function starts with lowercase letter. | Name | Description | | ---- | ----------- | - ## ฟังก์ชั่นที่เกี่ยวข้องกัน diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/max.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/max.md index da9e7143313..73933cfc61a 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/max.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/max.md @@ -18,5 +18,4 @@ This function starts with lowercase letter. | Name | Description | | ---- | ----------- | - ## ฟังก์ชั่นที่เกี่ยวข้องกัน diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/min.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/min.md index 324a6994798..adba19a0dba 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/min.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/min.md @@ -18,5 +18,4 @@ This function starts with lowercase letter. | Name | Description | | ---- | ----------- | - ## ฟังก์ชั่นที่เกี่ยวข้องกัน diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/numargs.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/numargs.md index 5abbe5503d1..1f4c9c3bca5 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/numargs.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/numargs.md @@ -18,7 +18,6 @@ Get the number of arguments passed to a function. | Name | Description | | ---- | ----------- | - ## ตัวอย่าง ```c diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/printf.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/printf.md index f2590ae5af5..f247eaaeb30 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/printf.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/printf.md @@ -15,10 +15,10 @@ This function starts with lowercase letter. Outputs a formatted string on the console (the server window, not the in-game chat). -| Name | Description | -| -------------- | ----------------------------------------- | -| format[] | The format string | -\ \{Float, _}:... | Indefinite number of arguments of any tag | +| Name | Description | +| ------------------ | ----------------------------------------- | +| format[] | The format string | +| \ \{Float, \_}:... | Indefinite number of arguments of any tag | ## ส่งคืน diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/sendpacket.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/sendpacket.md index 171ce9e2bc4..e9d7243857b 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/sendpacket.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/sendpacket.md @@ -18,5 +18,4 @@ This function starts with lowercase letter. | Name | Description | | ---- | ----------- | - ## ฟังก์ชั่นที่เกี่ยวข้องกัน diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/sendstring.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/sendstring.md index a2c8fb7a968..fb0af30542f 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/sendstring.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/sendstring.md @@ -18,5 +18,4 @@ This function starts with lowercase letter. | Name | Description | | ---- | ----------- | - ## ฟังก์ชั่นที่เกี่ยวข้องกัน diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/resources/mapicons.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/resources/mapicons.md index 4a2516ce38d..5aafcd8c0db 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/resources/mapicons.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/resources/mapicons.md @@ -4,8 +4,8 @@ sidebar_label: Map Icons description: A list of Map Icons --- -| ID | Icon | Name | -| --- | -------------------------------- | --------------------------------- | +| ID | Icon | Name | +| --- | ------------------------------------------------------------- | --------------------------------- | | 0 | ![](https://assets.open.mp/assets/images/mapIcons/icon0.gif) | Colored Square/Triangle (Dynamic) | | 1 | ![](https://assets.open.mp/assets/images/mapIcons/icon1.gif) | White Square | | 2 | ![](https://assets.open.mp/assets/images/mapIcons/icon2.gif) | Player Position | diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/client/ClientCommands.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/client/ClientCommands.md index 3023fe389c6..ae2383ecce7 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/client/ClientCommands.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/client/ClientCommands.md @@ -6,40 +6,40 @@ description: Tüm istemci komutlarının listesi. ## Komutlar -| Komut | Açıklama | -|----------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| -| /quit (/q) | Bu komut, oyundan çıkmanızı sağlar. Aynı komutu daha kısa bir versiyonu olan /q ile de kullanabilirsiniz. | -| /save | /save muhtemelen en yaygın kullanılan varsayılan komuttur ve muhtemelen en faydalıdır. /save yazdığınızda, mevcut konumunuz savedpositions.txt dosyasına kullanıcı dosyalarınızın (Belgelerim - GTA)dizininde kaydedilir. | -| /rs | /rs (Raw Save), /save gibi çalışır, ancak sadece mevcut konumunuzu ve bakış açınızı rawpositions.txt dosyasına kullanıcı dosyalarınızın (Belgelerim - GTA) dizininde kaydeder. Sınıf ve silah gibi ek bilgiler kaydedilmez. | -| /interior | /save kadar önemli, bu komut basitçe mevcut içeriğinizi sohbet penceresinde görüntüler. | -| /vw | /save kadar önemli, bu komut basitçe mevcut sanal dünyanızı sohbet penceresinde görüntüler. | -| /fpslimit | Bu komut, oyununuzun FPS (Frame Per Second) limitini belirler. Limit ne kadar yüksekse, oyununuz o kadar düzgün olur. Grafik seçeneklerinde frame limiter kapalıysa etkisi olmaz. Limit 20 ile 90 arasında belirlenebilir ve varsayılan olarak 50'dir. Bu, sa-mp.cfg 'fpslimit' seçeneğini ayarlar. | -| /pagesize | /pagesize, gösterilecek sohbet satır sayısını seçmek için kullanılır. Bu 10 ile 20 satır arasında olabilir. Varsayılan olarak Pagesize 10'dur. Bu, sa-mp.cfg 'pagesize' seçeneğini ayarlar. | -| /headmove | Bu komut, oyuncu kafalarının baktıkları yöne hareket edip etmeyeceğini kontrol eder, ancak bu yerel olarak işlendiği için diğer oyuncular hâlâ kafanızın hareketini görecekler. Bu, sa-mp.cfg 'disableheadmove' seçeneğini ayarlar. | -| /timestamp | Bu komut, sohbet penceresindeki tüm iletilerin yanında zamanı gösterir veya gizler. Gösterilen zaman bilgisayarınızın zamanıdır, sunucu zamanı değildir. Bu, sa-mp.cfg 'timestamp' seçeneğini ayarlar. | -| /dl | DL, hata ayıklama etiketleri anlamına gelir. Bu komut, araçlarda hata ayıklama etiketlerini açıp kapatır; araç ID'si, model, sağlık, aracın önceden yüklenip yüklenmediği, oyuncudan uzaklık, römork, kullanılabilir koltuklar, mevcut pozisyon ve başlatma pozisyonunu gösterir. | +| Komut | Açıklama | +| -------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| /quit (/q) | Bu komut, oyundan çıkmanızı sağlar. Aynı komutu daha kısa bir versiyonu olan /q ile de kullanabilirsiniz. | +| /save | /save muhtemelen en yaygın kullanılan varsayılan komuttur ve muhtemelen en faydalıdır. /save yazdığınızda, mevcut konumunuz savedpositions.txt dosyasına kullanıcı dosyalarınızın (Belgelerim - GTA)dizininde kaydedilir. | +| /rs | /rs (Raw Save), /save gibi çalışır, ancak sadece mevcut konumunuzu ve bakış açınızı rawpositions.txt dosyasına kullanıcı dosyalarınızın (Belgelerim - GTA) dizininde kaydeder. Sınıf ve silah gibi ek bilgiler kaydedilmez. | +| /interior | /save kadar önemli, bu komut basitçe mevcut içeriğinizi sohbet penceresinde görüntüler. | +| /vw | /save kadar önemli, bu komut basitçe mevcut sanal dünyanızı sohbet penceresinde görüntüler. | +| /fpslimit | Bu komut, oyununuzun FPS (Frame Per Second) limitini belirler. Limit ne kadar yüksekse, oyununuz o kadar düzgün olur. Grafik seçeneklerinde frame limiter kapalıysa etkisi olmaz. Limit 20 ile 90 arasında belirlenebilir ve varsayılan olarak 50'dir. Bu, sa-mp.cfg 'fpslimit' seçeneğini ayarlar. | +| /pagesize | /pagesize, gösterilecek sohbet satır sayısını seçmek için kullanılır. Bu 10 ile 20 satır arasında olabilir. Varsayılan olarak Pagesize 10'dur. Bu, sa-mp.cfg 'pagesize' seçeneğini ayarlar. | +| /headmove | Bu komut, oyuncu kafalarının baktıkları yöne hareket edip etmeyeceğini kontrol eder, ancak bu yerel olarak işlendiği için diğer oyuncular hâlâ kafanızın hareketini görecekler. Bu, sa-mp.cfg 'disableheadmove' seçeneğini ayarlar. | +| /timestamp | Bu komut, sohbet penceresindeki tüm iletilerin yanında zamanı gösterir veya gizler. Gösterilen zaman bilgisayarınızın zamanıdır, sunucu zamanı değildir. Bu, sa-mp.cfg 'timestamp' seçeneğini ayarlar. | +| /dl | DL, hata ayıklama etiketleri anlamına gelir. Bu komut, araçlarda hata ayıklama etiketlerini açıp kapatır; araç ID'si, model, sağlık, aracın önceden yüklenip yüklenmediği, oyuncudan uzaklık, römork, kullanılabilir koltuklar, mevcut pozisyon ve başlatma pozisyonunu gösterir. | | /nametagstatus | Etkinleştirildiğinde (varsayılan olarak), oyuncular duraklatılmış oyuncuların nametagi yanında küçük bir kum saati simgesi göreceklerdir. Bu duraklatma (alt-tab), duraklatma menüsü (ESC), bağlantı kaybı (çökme/timeout) ve ekran görüntüsü alındığında oyunun 3 saniyeden fazla donması gibi durumları içerir. Bu, sa-mp.cfg 'nonametagstatus' seçeneğini ayarlar. | -| /mem | Mevcut bellek kullanımını gösterir. (Ancak genellikle yalnızca 128 MB yazdırır.) | -| /audiomsg | Bir URL oyun içinde ses olarak oynatılmaya başladığında yazdırılan mesajı etkinleştirir veya devre dışı bırakır. Bu, sa-mp.cfg 'audiomsgoff' seçeneğini ayarlar. | -| /fontsize | UI'nin (sohbet, iletişim kutuları vb.) yazı tipi boyutunu değiştirir. Geçerli yazı tipi boyutu -3 ila 5 arasındadır. | -| /ctd | Bu komut, SA-MP 0.3.7 RC2'de eklendi. Oyuncu kamera hedefinin hata ayıklamasını etkinleştirir. | -| /rcon | Daha çok sunucu ile ilgili olan bu komut, RCON komutlarını yürütmek için kullanılır. RCON, yerleşik bir yönetici sistemidir. RCON, [Uzak Kontrol](../server/ControllingServer#using-rcon) anlamına gelir. | -| /hudscalefix | Bu komut, SA-MP 0.3.7 R3'te eklendi. Radar ölçeğini düzeltmeyi etkinleştirir veya devre dışı bırakır, böylece oyunun radarı geniş ekran çözünürlüklerinde daha iyi ölçeklenir (yani artık 'bulma yumurtası' olmaz). Bu, sa-mp.cfg 'nohudscale' seçeneğini ayarlar. | +| /mem | Mevcut bellek kullanımını gösterir. (Ancak genellikle yalnızca 128 MB yazdırır.) | +| /audiomsg | Bir URL oyun içinde ses olarak oynatılmaya başladığında yazdırılan mesajı etkinleştirir veya devre dışı bırakır. Bu, sa-mp.cfg 'audiomsgoff' seçeneğini ayarlar. | +| /fontsize | UI'nin (sohbet, iletişim kutuları vb.) yazı tipi boyutunu değiştirir. Geçerli yazı tipi boyutu -3 ila 5 arasındadır. | +| /ctd | Bu komut, SA-MP 0.3.7 RC2'de eklendi. Oyuncu kamera hedefinin hata ayıklamasını etkinleştirir. | +| /rcon | Daha çok sunucu ile ilgili olan bu komut, RCON komutlarını yürütmek için kullanılır. RCON, yerleşik bir yönetici sistemidir. RCON, [Uzak Kontrol](../server/ControllingServer#using-rcon) anlamına gelir. | +| /hudscalefix | Bu komut, SA-MP 0.3.7 R3'te eklendi. Radar ölçeğini düzeltmeyi etkinleştirir veya devre dışı bırakır, böylece oyunun radarı geniş ekran çözünürlüklerinde daha iyi ölçeklenir (yani artık 'bulma yumurtası' olmaz). Bu, sa-mp.cfg 'nohudscale' seçeneğini ayarlar. | ## sa-mp.cfg Yapılandırma Dosyası -| Seçenek | Açıklama | -|------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| -| pagesize | /pagesize ile aynı işleve sahip. | -| fpslimit | /fpslimit ile aynı işleve sahip. | -| disableheadmove | /headmove ile aynı işleve sahip. | -| timestamp | /timestamp ile aynı işleve sahip. | -| ime | Bu, sohbet penceresi girişinin Input Method metin düzenleme ve dil değiştirme özelliklerini destekleyip desteklemediğini kontrol eder. 1, IME'yi etkinleştirir, 0, devre dışı bırakır. | -| audiomsgoff | Bu seçenek, 0.3d'de eklendi. /audiomsg ile aynı işleve sahip. | -| multicore | Bu seçenek, 0.3d'de eklendi. SA-MP istemcisinin çalışırken birden çok CPU çekirdeğini kullanıp kullanmayacağını açıp kapatır. Varsayılan değer 1 (BİRÇOK CPU çekirdeği kullanır). Fare sorunları yaşarsanız 0 olarak ayarlayın. | -| directmode | Bu seçenek, 0.3d'de eklendi. Chat metni çizim sorunları olan oyuncuların daha yavaş doğrudan ekrana metin çizim modunu kullanmasına izin verir. Devre dışı bırakmak için 0, etkinleştirmek için 1. | -| audioproxyoff | Bu seçenek, 0.3d'de eklendi. Bu seçenek 1'e ayarlanırsa ve Windows Internet Seçeneklerinizde bir proxy sunucusu ayarlı ise, SA-MP'de ses akışları oynatılırken proxy kullanılmaz. | -| nonametagstatus | /nametagstatus ile aynı işleve sahip. | -| fontface | Bu seçenek, 0.3.7'de eklendi. Sohbet, iletişim kutuları ve sıralama tablosunun yazı tipini değiştirmenize olanak tanır (örnek fontface="Comic Sans MS"). Resmi olarak desteklenmez ve sorunlara neden olabilir. | -| fontweight | Bu seçenek, 0.3.7'de eklendi. Bu seçenek, sohbet yazı tipinizin kalın olup olmadığını değiştirir. 0 = KALIN (varsayılan) ve 1 = NORMAL. | -| nohudscale | Bu seçenek, 0.3.7 R3'te eklendi. /hudscalefix ile aynı işleve sahip. | +| Seçenek | Açıklama | +| --------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| pagesize | /pagesize ile aynı işleve sahip. | +| fpslimit | /fpslimit ile aynı işleve sahip. | +| disableheadmove | /headmove ile aynı işleve sahip. | +| timestamp | /timestamp ile aynı işleve sahip. | +| ime | Bu, sohbet penceresi girişinin Input Method metin düzenleme ve dil değiştirme özelliklerini destekleyip desteklemediğini kontrol eder. 1, IME'yi etkinleştirir, 0, devre dışı bırakır. | +| audiomsgoff | Bu seçenek, 0.3d'de eklendi. /audiomsg ile aynı işleve sahip. | +| multicore | Bu seçenek, 0.3d'de eklendi. SA-MP istemcisinin çalışırken birden çok CPU çekirdeğini kullanıp kullanmayacağını açıp kapatır. Varsayılan değer 1 (BİRÇOK CPU çekirdeği kullanır). Fare sorunları yaşarsanız 0 olarak ayarlayın. | +| directmode | Bu seçenek, 0.3d'de eklendi. Chat metni çizim sorunları olan oyuncuların daha yavaş doğrudan ekrana metin çizim modunu kullanmasına izin verir. Devre dışı bırakmak için 0, etkinleştirmek için 1. | +| audioproxyoff | Bu seçenek, 0.3d'de eklendi. Bu seçenek 1'e ayarlanırsa ve Windows Internet Seçeneklerinizde bir proxy sunucusu ayarlı ise, SA-MP'de ses akışları oynatılırken proxy kullanılmaz. | +| nonametagstatus | /nametagstatus ile aynı işleve sahip. | +| fontface | Bu seçenek, 0.3.7'de eklendi. Sohbet, iletişim kutuları ve sıralama tablosunun yazı tipini değiştirmenize olanak tanır (örnek fontface="Comic Sans MS"). Resmi olarak desteklenmez ve sorunlara neden olabilir. | +| fontweight | Bu seçenek, 0.3.7'de eklendi. Bu seçenek, sohbet yazı tipinizin kalın olup olmadığını değiştirir. 0 = KALIN (varsayılan) ve 1 = NORMAL. | +| nohudscale | Bu seçenek, 0.3.7 R3'te eklendi. /hudscalefix ile aynı işleve sahip. | diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/client/CrashAddresses.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/client/CrashAddresses.md index f4b035752cd..4232ad5ec79 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/client/CrashAddresses.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/client/CrashAddresses.md @@ -5,24 +5,24 @@ sidebar_label: Çökme Adresleri Aşağıdaki tablo, sorunu izlemenize ve gelecekte tekrarlanmasını önlemenize yardımcı olabilecek bazı yaygın istemci çökme adreslerini listeler. Genellikle istemci çökme sorunları betikte bir sorun nedeniyle ortaya çıkar. Ancak, değerlendirme açısından SA:MP günümüzde oldukça kararlıdır. -| SIKLIK | ADRES | NEDEN | ÇÖZÜM | -| --------- | ----------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| Nadir | 0x00000000 | SA:MP başlatılmıyor. | Oyunu yeniden yükleyin, tek oyunculu çalışıyorsa modları kaldırın | -| Nadir | 0x006E3D17 | Skin ile ilgili. Genellikle bir oyuncunun araç içindeyken veya bir araca giriş çıkış yaparken skinini değiştirmeye çalışırken olur. | Oyuncunun yürüme durumunda olduğundan emin olunmadan skinini değiştirmeye çalışın. | -| Nadir | 0x0058370A | Zor izlenebilir. Araç / kamera ile ilgili gibi görünüyor. Hata, oyuncuyu bir araca koymaya çalıştığında oluşur. Oyuncunun teleport edilmeye çalışıldığı araç henüz mevcut ve/veya dünyada render edilmemiş olabilir. | Bir oyuncuyu yeni oluşturulan bir araca teleport etmeden önce birkaç yüz ms bekleyin. Başka bir çözüm, onları araca teleport etmeden önce SetCameraBehindPlayer kullanmaktır. | -| Nadir | 0x0040F64C | İzinlerle ilgili Windows 7 / Vista sorunu. SA:MP istemcisindeki kurulum sürümünde bir problem. | SA:MP 0.3d'ye güncelleyin. Hala meydana gelirse GTASA dizinini yeniden adlandırın. | -| Nadir | 0x0059F8B4 | İstemcinin SA:MP nesnelerini yüklerken başarısız olduğunda olur. Genellikle temel bir dosya, samp.img'nin eksik olması sorunudur. | İstemciyi yeniden yükleyin. Windows Vista / 7 kullanıyorsanız Yönetici olarak çalıştır seçeneğini deneyin. | -| Nadir | 0x00746929 | VEYA 0x0081214A | Kötü yapılandırılmış istemci tarafı ayarı. | Tıklayın | -| Sık | 0x007F0BF7 | Aracın yükseltmeleri ile ilgili. Genellikle sunucu, bir araca geçerli bir yükseltme (örneğin bir motosiklet üzerine nos veya spoiler) koymaya çalıştığında oluşur. Diğer nedenler, kötü istemci tarafı araç modları olabilir. | Bu konuda hata kontrolü içeren çeşitli betikler forumlarda yayınlandı. | -| Sık | 0x00544BC8 | Nesne ile ilgili. Genellikle istemci için gösterilen nesne sayısı çok fazla olduğunda olur, yani işleyebileceğinden daha fazla. | Pratik bir çözüm, bir nesne işleyici/streamer kullanmaktır. Bu forumlarda birçok akışa sahiptir ve oyuncu için herhangi bir zamanda görünen maksimum nesne sayısını azaltmak için yapılandırma ayarları içerir. | -| Sık | 0x00415D47 | Nesne ile ilgili. Genellikle istemci için gösterilen nesne tekstürü çok fazla olduğunda olur. | Zor izlenebilen ve düzeltilebilen düşük seviyeli bir sorundur. Çarpışmalarla ilgili bir şekilde olduğunu düşünüyorum. Nesnelerin rastgele ortaya çıkmasına bağlı olarak rastgele meydana gelir. Sorunu belirlemek ve düzeltmek için nesneleri gruplar halinde kaldırın. | -| Sık | 0x00536DF4 | Nesne ile ilgili. Genellikle istemci için gösterilen nesne tekstürü çok fazla olduğunda olur. | Yukarıdakine bakın. | -| Nadir | 0x593C6F | Evi soyarken (hırsızlık yaparken) topladığınız hırsızlık nesnelerinin sayısı çok fazla olduğunda. | Hırsızlık nesnelerinin sayısını azaltın. | +| SIKLIK | ADRES | NEDEN | ÇÖZÜM | +| ------ | ---------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------- | +| Nadir | 0x00000000 | SA:MP başlatılmıyor. | Oyunu yeniden yükleyin, tek oyunculu çalışıyorsa modları kaldırın | +| Nadir | 0x006E3D17 | Skin ile ilgili. Genellikle bir oyuncunun araç içindeyken veya bir araca giriş çıkış yaparken skinini değiştirmeye çalışırken olur. | Oyuncunun yürüme durumunda olduğundan emin olunmadan skinini değiştirmeye çalışın. | +| Nadir | 0x0058370A | Zor izlenebilir. Araç / kamera ile ilgili gibi görünüyor. Hata, oyuncuyu bir araca koymaya çalıştığında oluşur. Oyuncunun teleport edilmeye çalışıldığı araç henüz mevcut ve/veya dünyada render edilmemiş olabilir. | Bir oyuncuyu yeni oluşturulan bir araca teleport etmeden önce birkaç yüz ms bekleyin. Başka bir çözüm, onları araca teleport etmeden önce SetCameraBehindPlayer kullanmaktır. | +| Nadir | 0x0040F64C | İzinlerle ilgili Windows 7 / Vista sorunu. SA:MP istemcisindeki kurulum sürümünde bir problem. | SA:MP 0.3d'ye güncelleyin. Hala meydana gelirse GTASA dizinini yeniden adlandırın. | +| Nadir | 0x0059F8B4 | İstemcinin SA:MP nesnelerini yüklerken başarısız olduğunda olur. Genellikle temel bir dosya, samp.img'nin eksik olması sorunudur. | İstemciyi yeniden yükleyin. Windows Vista / 7 kullanıyorsanız Yönetici olarak çalıştır seçeneğini deneyin. | +| Nadir | 0x00746929 | VEYA 0x0081214A | Kötü yapılandırılmış istemci tarafı ayarı. | Tıklayın | +| Sık | 0x007F0BF7 | Aracın yükseltmeleri ile ilgili. Genellikle sunucu, bir araca geçerli bir yükseltme (örneğin bir motosiklet üzerine nos veya spoiler) koymaya çalıştığında oluşur. Diğer nedenler, kötü istemci tarafı araç modları olabilir. | Bu konuda hata kontrolü içeren çeşitli betikler forumlarda yayınlandı. | +| Sık | 0x00544BC8 | Nesne ile ilgili. Genellikle istemci için gösterilen nesne sayısı çok fazla olduğunda olur, yani işleyebileceğinden daha fazla. | Pratik bir çözüm, bir nesne işleyici/streamer kullanmaktır. Bu forumlarda birçok akışa sahiptir ve oyuncu için herhangi bir zamanda görünen maksimum nesne sayısını azaltmak için yapılandırma ayarları içerir. | +| Sık | 0x00415D47 | Nesne ile ilgili. Genellikle istemci için gösterilen nesne tekstürü çok fazla olduğunda olur. | Zor izlenebilen ve düzeltilebilen düşük seviyeli bir sorundur. Çarpışmalarla ilgili bir şekilde olduğunu düşünüyorum. Nesnelerin rastgele ortaya çıkmasına bağlı olarak rastgele meydana gelir. Sorunu belirlemek ve düzeltmek için nesneleri gruplar halinde kaldırın. | +| Sık | 0x00536DF4 | Nesne ile ilgili. Genellikle istemci için gösterilen nesne tekstürü çok fazla olduğunda olur. | Yukarıdakine bakın. | +| Nadir | 0x593C6F | Evi soyarken (hırsızlık yaparken) topladığınız hırsızlık nesnelerinin sayısı çok fazla olduğunda. | Hırsızlık nesnelerinin sayısını azaltın. | -| MESAJ | NEDEN | ÇÖZÜM | -| ------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------- | -| Expection 0xC0000005, 0x5E5815 | Zor izlenebilir. Bu adresin işaret ettiği yöntem, pedin ayakta durduğu yüzey üzerindeki animasyon karıştırma işlemlerini işler ve ardından sesle ilgilenir ve bir silah veren bir işlevden hemen sonra çağrılır... Belki de burada olan şey, aniden bir araca binerken (örneğin bir silah alırken, teleport yaparken veya benzer bir şey) bazı betik çağrılmış bir olayın meydana gelmesidir. | - | -| Expection 0xC0000005, 0x534134 | Windows 7 / Vista Erişim seviyeleri ile ilgili sorun | SA:MP'yi yönetici olarak çalıştırmak sorunu düzeltiyor gibi görünüyor. | -| Expection 0xC0000005, 0x544BC8 | 0x00544BC8'yi inceleyin | 0x00544BC8'yi inceleyin | -| Expection 0xC0000005, 0x536DF4 | 0x00544BC8'yi inceleyin | 0x00544BC8'yi inceleyin | -| Expection 0xC0000005, 0x7F120E | Geçersiz araç yükseltmesi uygulandı | [Buraya bakın](CommonClientIssues) | +| MESAJ | NEDEN | ÇÖZÜM | +| ------------------------------ | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------- | +| Expection 0xC0000005, 0x5E5815 | Zor izlenebilir. Bu adresin işaret ettiği yöntem, pedin ayakta durduğu yüzey üzerindeki animasyon karıştırma işlemlerini işler ve ardından sesle ilgilenir ve bir silah veren bir işlevden hemen sonra çağrılır... Belki de burada olan şey, aniden bir araca binerken (örneğin bir silah alırken, teleport yaparken veya benzer bir şey) bazı betik çağrılmış bir olayın meydana gelmesidir. | - | +| Expection 0xC0000005, 0x534134 | Windows 7 / Vista Erişim seviyeleri ile ilgili sorun | SA:MP'yi yönetici olarak çalıştırmak sorunu düzeltiyor gibi görünüyor. | +| Expection 0xC0000005, 0x544BC8 | 0x00544BC8'yi inceleyin | 0x00544BC8'yi inceleyin | +| Expection 0xC0000005, 0x536DF4 | 0x00544BC8'yi inceleyin | 0x00544BC8'yi inceleyin | +| Expection 0xC0000005, 0x7F120E | Geçersiz araç yükseltmesi uygulandı | [Buraya bakın](CommonClientIssues) | diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md index ac723fc2323..5b06ecad6be 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md @@ -9,12 +9,12 @@ tags: [] Bir SendClientCheck isteği tamamlandığında bu geri çağırma çağrılır. -| Paramtre | Açıklama | -| ------------- | --------------------------------- | -| playerid | Kontrol edilen oyuncunun ID'si. | -| actionid | Gerçekleştirilen kontrol türü. | -| memaddr | İstenen adres. | -| retndata | Kontrolün sonucu. | +| Paramtre | Açıklama | +| -------- | ------------------------------- | +| playerid | Kontrol edilen oyuncunun ID'si. | +| actionid | Gerçekleştirilen kontrol türü. | +| memaddr | İstenen adres. | +| retndata | Kontrolün sonucu. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md index 1e588d37dab..5ae843a16c1 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md @@ -9,10 +9,10 @@ tags: [] Bu geri çağırma, NPC bir ClientMessage algılandığında tetiklenir. Bu, örneğin bir SendClientMessageToAll fonksiyonu gönderdiğinizde oyuncuya SendClientMessage fonksiyonu yansıdığı anda tetiklenecektir. Birisi chat'e mesaj gönderdiği zaman tetiklenmeyecek fakat bunu yapmak isterseniz bkz. NPC:OnPlayerText -| Parametre | Açıklama | -| ----------- | ------------------------- | -| color | ClientMessage rengi. | -| text[] | Gönderilen mesaj içeriği. | +| Parametre | Açıklama | +| --------- | ------------------------- | +| color | ClientMessage rengi. | +| text[] | Gönderilen mesaj içeriği. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md index 5726998fd18..d368e73b859 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md @@ -9,7 +9,7 @@ tags: [] Bu geri çağırma, bir oyuncu ShowPlayerDialog kullanılarak gösterilen bir dialog içerisinde bir butona tıkladığında, ENTER / esc tuşlarına bastığında veya liste dialogu içerisindeki bir seçeneğe çift tıkladığında(bu seçenek için dialog'un stili list olmalıdır) tetiklenir. -| Parametre | Açıklama | +| Parametre | Açıklama | | ----------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------- | | playerid | Dialog'u tetikleyen oyuncunun id'si. | | dialogid | Tetiklenen dialog id'si. | diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnEnterExitModShop.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnEnterExitModShop.md index 3af3c75d8b9..50b99d1d534 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnEnterExitModShop.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnEnterExitModShop.md @@ -9,7 +9,7 @@ tags: [] Bu geri çağırma, bir oyuncu modifiye garajlarından birine giriş veya çıkış yaptığında tetiklenir. -| Parametre | Açıklama | +| Parametre | Açıklama | | ---------- | ---------------------------------------------------------------------------- | | playerid | Modifiye garajına giriş/çıkış yapan oyuncunun ID'si. | | enterexit | Giriş yaptıysa 1, çıkış yaptıysa 2 değerini alır. | diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md index 18617b880b8..4fb13fe2988 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md @@ -9,7 +9,7 @@ tags: [] Bu geri çağırma bir IP adresi sunucuya erişim sağlamaya çalıştığında tetiklenir. BlockIpAddress kullanarak gelen bağlantıları engelleyebilirsiniz. -| Parametre | Açıklama | +| Parametre | Açıklama | | ------------ | --------------------------------------------- | | playerid | Bağlantı kurmaya çalışan oyuncunun ID'si. | | ip_address[] | Bağlantı kurmaya çalışan oyuncunun IP adresi. | diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCConnect.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCConnect.md index 53bd4808bec..621fd1d2fa2 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCConnect.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCConnect.md @@ -9,9 +9,9 @@ tags: ["npc"] Bu geri çağırma, bir NPC sunucuya başarıyla bağlandığında çağrılır. -| Parametre | Açıklama | -| ------------ | ----------------------------------------------- | -| myplayerid | NPC'ye verilen playerid | +| Parametre | Açıklama | +| ---------- | ----------------------- | +| myplayerid | NPC'ye verilen playerid | ## Örnek diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCDisconnect.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCDisconnect.md index 28fbcc8ef08..149fa9eea4b 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCDisconnect.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCDisconnect.md @@ -9,9 +9,9 @@ tags: ["npc"] Bu geri çağırma, NPC sunucudan bağlantısı kesildiğinde çağrılır. -| Parametre | Açıklama | -| ------------ | ---------------------------------------------------- | -| reason[] | Botun sunucudan neden bağlantısının kesildiği | +| Parametre | Açıklama | +| --------- | --------------------------------------------- | +| reason[] | Botun sunucudan neden bağlantısının kesildiği | ## Örnek diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCEnterVehicle.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCEnterVehicle.md index b5962eb3954..5cd9691ad26 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCEnterVehicle.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCEnterVehicle.md @@ -9,10 +9,10 @@ tags: ["npc"] Bu geri çağırma, bir NPC bir araca bindiğinde çağrılır. -| Parametre | Açıklama | -| ------------ | ---------------------------------------------------- | -| vehicleid | NPC'nin bindiği aracın ID'si | -| seatid | NPC'nin kullandığı koltuk ID'si | +| Parametre | Açıklama | +| --------- | ------------------------------- | +| vehicleid | NPC'nin bindiği aracın ID'si | +| seatid | NPC'nin kullandığı koltuk ID'si | ## Örnek diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnObjectMoved.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnObjectMoved.md index fd26dd150a2..99c0e8d2a7f 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnObjectMoved.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnObjectMoved.md @@ -9,9 +9,9 @@ tags: [] Bu geri çağırma obje hareket etmeyi (MoveObject) bıraktıktan sonra çağrılır. -| Parametre | Açıklama | -| -------- | -------------------- | -| objectid | Hareket eden obje id | +| Parametre | Açıklama | +| --------- | -------------------- | +| objectid | Hareket eden obje id | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamIn.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamIn.md index 1652e27da96..6a427d0e848 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamIn.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamIn.md @@ -11,10 +11,10 @@ tags: ["player"] Bu geri çağırma, bir pickup bir oyuncunun görsel alanına girdiğinde çağrılır. -| Parametre | Açıklama | -|----------|-------------------------------------------------------------------------| -| pickupid | [CreatePickup](../functions/CreatePickup) tarafından döndürülen pickup ID'si | -| playerid | Pickup'un görsel alanına girdiği oyuncunun ID'si. | +| Parametre | Açıklama | +| --------- | ---------------------------------------------------------------------------- | +| pickupid | [CreatePickup](../functions/CreatePickup) tarafından döndürülen pickup ID'si | +| playerid | Pickup'un görsel alanına girdiği oyuncunun ID'si. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamOut.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamOut.md index 67bc9f3fdb6..4c75c1240f2 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamOut.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPickupStreamOut.md @@ -11,10 +11,10 @@ tags: ["player"] Bu geri çağırma, bir pickup bir oyuncunun görsel alanından çıktığında çağrılır. -| Parametre | Açıklama | -|----------|-------------------------------------------------------------------------| -| pickupid | [CreatePickup](../functions/CreatePickup) tarafından döndürülen pickup ID'si | -| playerid | Pickup'un görsel alanından çıktığı oyuncunun ID'si. | +| Parametre | Açıklama | +| --------- | ---------------------------------------------------------------------------- | +| pickupid | [CreatePickup](../functions/CreatePickup) tarafından döndürülen pickup ID'si | +| playerid | Pickup'un görsel alanından çıktığı oyuncunun ID'si. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickGangZone.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickGangZone.md index 58a608c9cc2..086b36a1ad0 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickGangZone.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickGangZone.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone"] Bu geri çağırma, bir oyuncu duraklatma menüsü haritasında (sağ tıklayarak) bir gangzone'a tıkladığında çağrılır. -| Parametre | Açıklama | -| -------- | ------------------------------------------------------------------------------------ | -| playerid | Bir gangzone'a tıklayan oyuncunun ID'si | -| zoneid | Oyuncunun tıkladığı gangzone'un ID'si | +| Parametre | Açıklama | +| --------- | --------------------------------------- | +| playerid | Bir gangzone'a tıklayan oyuncunun ID'si | +| zoneid | Oyuncunun tıkladığı gangzone'un ID'si | ## Çalışınca Vereceği Sonuçlar @@ -36,7 +36,7 @@ public OnPlayerClickGangZone(playerid, zoneid) ## Bağlantılı Fonksiyonlar -Aşağıdaki fonksiyonlar yararlı olabilir, çünkü bir şekilde bu geri çağırma ile ilgilidirler. +Aşağıdaki fonksiyonlar yararlı olabilir, çünkü bir şekilde bu geri çağırma ile ilgilidirler. - [GangZoneCreate](../functions/GangZoneCreate): Bir gangzone (renkli radar alanı) oluşturur. -- [GangZoneDestroy](../functions/GangZoneDestroy): Bir gangzone'u yok eder. \ No newline at end of file +- [GangZoneDestroy](../functions/GangZoneDestroy): Bir gangzone'u yok eder. diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickMap.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickMap.md index 7bbf06e3894..f4e8ce5f3fb 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickMap.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickMap.md @@ -9,12 +9,12 @@ tags: ["player"] Bu geri çağırma oyuncu haritada bir yer işaretlediğinde çağrılır. -| Parametre | Açıklama | -| -------- | --------------------------------------------------------------- | -| playerid | Oyuncunun id'si | -| Float:fX | İşaretlediği yerin X koordinatı. | -| Float:fY | İşaretlediği yerin Y koordinatı. | -| Float:fZ | İşaretlediği yerin Z koordinatı. (kullanışsız - notu inceleyin) | +| Parametre | Açıklama | +| --------- | --------------------------------------------------------------- | +| playerid | Oyuncunun id'si | +| Float:fX | İşaretlediği yerin X koordinatı. | +| Float:fY | İşaretlediği yerin Y koordinatı. | +| Float:fZ | İşaretlediği yerin Z koordinatı. (kullanışsız - notu inceleyin) | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayer.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayer.md index 306169435d4..0bc9dd62c25 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayer.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayer.md @@ -9,7 +9,7 @@ tags: ["player"] Bu geri çağırma oyuncu skor tablosunda bir oyuncuya iki kez tıkladığında çağrılır. -| Parametre | Açıklama | +| Parametre | Açıklama | | --------------- | ------------------------------- | | playerid | Tıklayan oyuncunun id'si. | | clickedplayerid | Tıklanılan oyuncunun id'si. | diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerGangZone.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerGangZone.md index 84590059e45..7413ec38080 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerGangZone.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerGangZone.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone"] Bu geri çağırma, bir oyuncu duraklatma menüsü haritasında (sağ tıklayarak) bir player gangzone'a tıkladığında çağrılır. -| Parametre | Açıklama | -| -------- | ------------------------------------------------------------------------------------ | -| playerid | Bir player gangzone'a tıklayan oyuncunun ID'si | -| zoneid | Oyuncunun tıkladığı player gangzone'un ID'si | +| Parametre | Açıklama | +| --------- | ---------------------------------------------- | +| playerid | Bir player gangzone'a tıklayan oyuncunun ID'si | +| zoneid | Oyuncunun tıkladığı player gangzone'un ID'si | ## Çalışınca Vereceği Sonuçlar @@ -36,7 +36,7 @@ public OnPlayerClickPlayerGangZone(playerid, zoneid) ## Bağlantılı Fonksiyonlar -Aşağıdaki fonksiyonlar yararlı olabilir, çünkü bir şekilde bu geri çağırma ile ilgilidirler. +Aşağıdaki fonksiyonlar yararlı olabilir, çünkü bir şekilde bu geri çağırma ile ilgilidirler. - [CreatePlayerGangZone](../functions/CreatePlayerGangZone): Bir player gangzone oluşturun. -- [PlayerGangZoneDestroy](../functions/PlayerGangZoneDestroy): Bir player gangzone'u yok edin. \ No newline at end of file +- [PlayerGangZoneDestroy](../functions/PlayerGangZoneDestroy): Bir player gangzone'u yok edin. diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md index a418ac0e8e0..b09446f3bfb 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md @@ -9,7 +9,7 @@ tags: ["player", "textdraw", "playertextdraw"] Bu geri çağırma, bir oyuncu bir player-textdrawa tıkladığı zaman çağırılır. Oyuncu seçim modunu ESC ile iptal ettiğinde çağırılmaz ancak OnPlayerClickTextDraw'da çağırılır. -| Parametre | Açıklama | +| Parametre | Açıklama | | ------------ | ----------------------------------- | | playerid | Textdrawa tıklayan oyuncunun ID'si. | | playertextid | Tıklanan player-textdrawın ID'si. | diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md index f313dc1aa81..e83559e53af 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md @@ -9,7 +9,7 @@ tags: ["player", "textdraw"] Bu geri çağırma bir oyuncu bir textdrawa tıkladığında ya da ESC tuşu ile seçim modunu iptal ettiğinde çağırılır. -| Parametre | Açıklama | +| Parametre | Açıklama | | --------- | --------------------------------------------------------------------------------------- | | playerid | Textdrawa tıklayan oyuncunun ID'si. | | clickedid | Tıklanan textdraw ID'si. Eğer seçim iptal edilirse INVALID_TEXT_DRAW değeri döndürülür. | diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerCommandText.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerCommandText.md index 6d37a468308..9a05aa70329 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerCommandText.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerCommandText.md @@ -9,7 +9,7 @@ tags: ["player"] Bu geri çağırma oyuncu chat ekranında herhangi bir komut kullandığında çağrılır. '/' ile başlayan her şey komuttur ve bu fonksiyonu çağırır. (örnek: /yardim) -| Parametre | Açıklama | +| Parametre | Açıklama | | --------- | ---------------------------------------- | | playerid | Komutu kullanan oyuncunun id'si. | | cmdtext[] | Kullanılan komut ('/' işareti de dahil). | diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerConnect.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerConnect.md index bb40cbeac48..def7cf3ca59 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerConnect.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerConnect.md @@ -9,9 +9,9 @@ tags: ["player"] Bu geri çağırma oyuncu sunucuya bağlandığında çağrılır. -| Parametre | Açıklama | -| -------- | ------------------------- | -| playerid | Bağlanan oyuncunun id'si. | +| Parametre | Açıklama | +| --------- | ------------------------- | +| playerid | Bağlanan oyuncunun id'si. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md index 363a45abe15..cd7c2d7b6e3 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md @@ -9,8 +9,8 @@ tags: ["player"] Bu geri çağırma bir oyuncu öldüğünde, intihar ettiğinde ya da başka bir oyuncu tarafından öldürüldüğünde çağırılır. -| Parametre | Açıklama | -|---------------|---------------------------------------------------------------------------------------------| +| Parametre | Açıklama | +| ------------- | ------------------------------------------------------------------------------------------- | | playerid | Ölen oyuncunun ID'si. | | killerid | Öldüren oyuncunun ID'si, eğer öldüren bir oyuncu yoksa INVALID_PLAYER_ID değeri döndürülür. | | WEAPON:reason | Oyuncunun ölüm sebebinin ID'si. | diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md index 9724e3b28a5..d6476898ac8 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md @@ -9,10 +9,10 @@ tags: ["player"] Bu geri çağırma oyuncu sunucudan ayrıldığında çağrılır. -| Parametre | Açıklama | -| -------- | ---------------------------------- | -| playerid | Sunucudan ayrılan oyuncunun id'si. | -| reason | Sunucudan ayrılma sebebi. | +| Parametre | Açıklama | +| --------- | ---------------------------------- | +| playerid | Sunucudan ayrılan oyuncunun id'si. | +| reason | Sunucudan ayrılma sebebi. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md index f545b4195b8..4b8f967cd37 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md @@ -9,8 +9,8 @@ tags: ["player"] Bu geri çağırma oyuncu üzerine takılan objenin düzenlemesini bitirdiğinde çağrılır. -| Parametre | Açıklama | -|------------------------|-------------------------------------------------------------------| +| Parametre | Açıklama | +| ---------------------- | ----------------------------------------------------------------- | | playerid | Düzenlemeyi bitiren oyuncunun id'si. | | EDIT_RESPONSE:response | Eğer iptal ettiyse 0, kaydet tuşuna bastıysa 1 değerini döndürür. | | index | The index of the attached object (0-9) | diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterCheckpoint.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterCheckpoint.md index 818ed3a3100..0f6a30a71c9 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterCheckpoint.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterCheckpoint.md @@ -9,9 +9,9 @@ tags: ["player", "checkpoint"] Bu geri çağırma, bir oyuncu kendisi için oluşturulan checkpointe giriş yaptığında çağırılır. -| Parametre | Açıklama | -| -------- | -------------------------------------- | -| playerid | Checkpointe giren oyuncunun ID'si. | +| Parametre | Açıklama | +| --------- | ---------------------------------- | +| playerid | Checkpointe giren oyuncunun ID'si. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterGangZone.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterGangZone.md index fb44a2b48c0..318a55138b4 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterGangZone.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterGangZone.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone"] Bu geri çağırma, bir oyuncu bir gangzone'a girdiğinde çağrılır. -| Parametre | Açıklama | -| -------- | -------------------------------------------- | -| playerid | Gangzone'a giren oyuncunun ID'si | -| zoneid | Oyuncunun girdiği gangzone'un ID'si | +| Parametre | Açıklama | +| --------- | ----------------------------------- | +| playerid | Gangzone'a giren oyuncunun ID'si | +| zoneid | Oyuncunun girdiği gangzone'un ID'si | ## Çalışınca Vereceği Sonuçlar @@ -44,4 +44,4 @@ Aşağıdaki fonksiyonlar bu geri çağırma ile bir şekilde ilişkilidir ve fa - [GangZoneCreate](../functions/GangZoneCreate): Bir gangzone (renkli radar alanı) oluşturur. - [GangZoneDestroy](../functions/GangZoneDestroy): Bir gangzone'u yok eder. -- [UseGangZoneCheck](../functions/UseGangZoneCheck): Bir oyuncu bu bölgeye girdiğinde geri çağırmayı etkinleştirir. \ No newline at end of file +- [UseGangZoneCheck](../functions/UseGangZoneCheck): Bir oyuncu bu bölgeye girdiğinde geri çağırmayı etkinleştirir. diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterPlayerGangZone.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterPlayerGangZone.md index 4ecc0972a35..ae2550510b6 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterPlayerGangZone.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterPlayerGangZone.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone"] Bu geri çağırma, bir oyuncu bir player gangzone'a girdiğinde çağırılır. -| Parametre | Açıklama | -| -------- | --------------------------------------------------- | -| playerid | Player gangzone'a giren oyuncunun ID'si | -| zoneid | Oyuncunun girdiği player gangzone'un ID'si | +| Parametre | Açıklama | +| --------- | ------------------------------------------ | +| playerid | Player gangzone'a giren oyuncunun ID'si | +| zoneid | Oyuncunun girdiği player gangzone'un ID'si | ## Çalışınca Vereceği Sonuçlar @@ -44,4 +44,4 @@ Aşağıdaki fonksiyonlar bu geri çağırma ile bir şekilde ilişkilidir ve fa - [CreatePlayerGangZone](../functions/CreatePlayerGangZone): Player gangzone oluşturur. - [PlayerGangZoneDestroy](../functions/PlayerGangZoneDestroy): Player gangzone'u yok eder. -- [UsePlayerGangZoneCheck](../functions/UsePlayerGangZoneCheck): Bir oyuncu bu bölgeye girdiğinde geri çağırmayı etkinleştirir. \ No newline at end of file +- [UsePlayerGangZoneCheck](../functions/UsePlayerGangZoneCheck): Bir oyuncu bu bölgeye girdiğinde geri çağırmayı etkinleştirir. diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterRaceCheckpoint.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterRaceCheckpoint.md index 67ff4e4cb48..92de72a28e1 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterRaceCheckpoint.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterRaceCheckpoint.md @@ -9,9 +9,9 @@ tags: ["player", "checkpoint", "racecheckpoint"] Bu geri çağırma, bir oyuncu yarış checkpointine girdiğinde çağırılır. -| Parametre | Açıklama | -| -------- | ----------------------------------------------------- | -| playerid | Yarış checkpointine giren oyuncunun ID'si. | +| Parametre | Açıklama | +| --------- | ------------------------------------------ | +| playerid | Yarış checkpointine giren oyuncunun ID'si. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterVehicle.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterVehicle.md index f2c4e64df56..f449e7f573b 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterVehicle.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterVehicle.md @@ -9,11 +9,11 @@ tags: ["player", "vehicle"] Bu geri çağırma, bir oyuncu bir araca binmeye başladığında çağırılır, oyuncu araca bindiğinde çağırılmaz, binmeye başladığında (araca doğru yürüme/koşma animasyonu başladığında) çağırılır. -| Parametre | Açıklama | -| ----------- | ---------------------------------------------------- | -| playerid | Araca binmeye çalışan oyuncunun ID'si. | -| vehicleid | Oyuncunun binmeye çalıştığı aracın ID'si. | -| ispassenger | Şoför koltuğuna biniyor ise 0, yolcu koltuğu ise 1. | +| Parametre | Açıklama | +| ----------- | --------------------------------------------------- | +| playerid | Araca binmeye çalışan oyuncunun ID'si. | +| vehicleid | Oyuncunun binmeye çalıştığı aracın ID'si. | +| ispassenger | Şoför koltuğuna biniyor ise 0, yolcu koltuğu ise 1. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md index 447335d825d..4d192bc426a 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md @@ -9,10 +9,10 @@ tags: ["player", "vehicle"] Bu geri çağırma, araçta bulunan bir oyuncu bir araçtan inmeye başladığında çağırılır. -| Parametre | Açıklama | -| --------- | ----------------------------------------------- | -| playerid | Araçtan inmekte olan oyuncunun ID'si. | -| vehicleid | Oyuncunun inmekte olduğu aracın ID'si. | +| Parametre | Açıklama | +| --------- | -------------------------------------- | +| playerid | Araçtan inmekte olan oyuncunun ID'si. | +| vehicleid | Oyuncunun inmekte olduğu aracın ID'si. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md index bf2e25ea7f8..3f6b938bf00 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md @@ -9,9 +9,9 @@ tags: ["player", "menu"] Oyuncu bir menüden çıktığında çağrılır. -| Parametre | Açıklama | -| -------- | ----------------------------------------- | -| playerid | Menüden çıkan oyuncunun ID'si | +| Parametre | Açıklama | +| --------- | ----------------------------- | +| playerid | Menüden çıkan oyuncunun ID'si | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerFinishedDownloading.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerFinishedDownloading.md index 17cdc9d58c6..77ce2b66867 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerFinishedDownloading.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerFinishedDownloading.md @@ -11,10 +11,10 @@ tags: ["player"] Bu geri çağırma, bir oyuncu model cache indirmesini bitirdiğinde çağırılır. -| Parametre | Açıklama | -| ------------ | ------------------------------------------------------------------------------ | -| playerid | Model cacheini indirmeyi bitiren oyuncunun ID'si. | -| virtualworld | Oyuncunun model cache indirmesini bitirdiği virtual world ID'si. | +| Parametre | Açıklama | +| ------------ | ---------------------------------------------------------------- | +| playerid | Model cacheini indirmeyi bitiren oyuncunun ID'si. | +| virtualworld | Oyuncunun model cache indirmesini bitirdiği virtual world ID'si. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md index e83502ff8d4..9e49daf7755 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamage.md @@ -9,8 +9,8 @@ tags: ["player"] Bu geri çağırma, bir oyuncu başka bir oyuncuya hasar verdiğinde çağırılır. -| Parametre | Açıklama | -|-----------------|---------------------------------------------------------| +| Parametre | Açıklama | +| --------------- | ------------------------------------------------------- | | playerid | Hasar veren oyuncunun ID'si. | | damagedid | Hasar alan oyuncunun ID'si. | | Float:amount | Hasar olan oyuncunun aldığı hasar miktarı. | diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md index b6785074adc..e86938118b7 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md @@ -11,8 +11,8 @@ tags: ["player"] Bu geri çağırma, bir oyuncu bir NPC'ye hasar verdiğinde çağırılır. -| Parametre | Açıklama | -|-----------------|-------------------------------------------------| +| Parametre | Açıklama | +| --------------- | ----------------------------------------------- | | playerid | Hasar veren oyuncunun ID'si. | | damaged_actorid | Hasar alan NPC'nin ID'si. | | Float:amount | Hasar alan NPC'nin kaybettiği can/zırh miktarı. | diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerInteriorChange.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerInteriorChange.md index b467e51e0d3..919d0e14d65 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerInteriorChange.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerInteriorChange.md @@ -9,11 +9,11 @@ tags: ["player"] Oyuncu interior değiştirdiğinde çalışır. SetPlayerInterior tarafından ya da oyuncu bir interiora girip/çıktığı zaman tetiklenebilir. -| Parametre | Açıklama | -| ------------- | -------------------------------------- | -| playerid | Interioru değişen oyuncu. | -| newinteriorid | Oyuncunun şu an bulunduğu interior. | -| oldinteriorid | Oyuncunun daha önce bulunduğu interior.| +| Parametre | Açıklama | +| ------------- | --------------------------------------- | +| playerid | Interioru değişen oyuncu. | +| newinteriorid | Oyuncunun şu an bulunduğu interior. | +| oldinteriorid | Oyuncunun daha önce bulunduğu interior. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerKeyStateChange.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerKeyStateChange.md index 70bd1932593..75005559084 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerKeyStateChange.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerKeyStateChange.md @@ -1,30 +1,30 @@ --- title: OnPlayerKeyStateChange sidebar_label: OnPlayerKeyStateChange -description: Bu fonksiyon, desteklenen herhangi bir tuşun durumu değiştirildiğinde (basıldığında / bırakıldığında) çağrılır. +description: Bu fonksiyon, desteklenen herhangi bir tuşun durumu değiştirildiğinde (basıldığında / bırakıldığında) çağrılır. tags: ["player"] --- ## Açıklama -Bu fonksiyon, desteklenen(../resources/keys) herhangi bir tuşun durumu değiştirildiğinde (basıldığında / bırakıldığında) çağrılır.
Yön tuşları, OnPlayerKeyStateChange'i (yukarı / aşağı / sola / sağa) tetiklemez. +Bu fonksiyon, desteklenen(../resources/keys) herhangi bir tuşun durumu değiştirildiğinde (basıldığında / bırakıldığında) çağrılır.
Yön tuşları, OnPlayerKeyStateChange'i (yukarı / aşağı / sola / sağa) tetiklemez. -| Parametre | Açıklama | -| --------- | ------------------------------------------------------------------------------------------------ | -| playerid | Tuşu tetikleyen oyuncunun ID'si. | -| newkeys | Oyuncunun bastığı tuş - [bkz.](../resources/keys) | -| oldkeys | Oyuncunun geçerli değişiklikten önce bastığı tuş - [bkz](../resources/keys) | +| Parametre | Açıklama | +| --------- | --------------------------------------------------------------------------- | +| playerid | Tuşu tetikleyen oyuncunun ID'si. | +| newkeys | Oyuncunun bastığı tuş - [bkz.](../resources/keys) | +| oldkeys | Oyuncunun geçerli değişiklikten önce bastığı tuş - [bkz](../resources/keys) | ## Çalışınca Vereceği Sonuçlar - Bu fonksiyon herhangi bir sonuç vermez. -- Oyun modunda her zaman ilk olarak çağrılır. +- Oyun modunda her zaman ilk olarak çağrılır. ## Notlar :::info -Bu fonksiyon, NPC tarafından da çağrılabilir. +Bu fonksiyon, NPC tarafından da çağrılabilir. ::: @@ -44,73 +44,73 @@ Yön tuşları, OnPlayerKeyStateChange'i (yukarı / aşağı / sola / sağa) tet ### Giriş -Bu fonksiyon, bir oyuncu desteklenen tuşlardan birine bastığında veya bıraktığında çağrılır (bkz. [Tuşlar](../resources/keys)).
Desteklenen tuşlar gerçek klavye tuşları değildir, ancak San Andreas eşlenmiş işlevi Bu, örneğin, birisinin boşluk tuşuna bastığını algılayamayacağınız, ancak sprint tuşuna bastığını algılayabileceğiniz anlamına gelir (bu, boşluk çubuğuna atanabilir veya atanmayabilir). +Bu fonksiyon, bir oyuncu desteklenen tuşlardan birine bastığında veya bıraktığında çağrılır (bkz. [Tuşlar](../resources/keys)).
Desteklenen tuşlar gerçek klavye tuşları değildir, ancak San Andreas eşlenmiş işlevi Bu, örneğin, birisinin boşluk tuşuna bastığını algılayamayacağınız, ancak sprint tuşuna bastığını algılayabileceğiniz anlamına gelir (bu, boşluk çubuğuna atanabilir veya atanmayabilir). ### Parametreler -Bu işlevin parametreleri, o anda basılı tutulan tüm tuşların ve bir süre önce basılı tutulan tüm tuşların bir listesidir. Fonksiyon, bir tuş durumu değiştiğinde (yani, bir tuşa basıldığında veya bırakıldığında) ve bu değişiklikten önceki ve sonraki durumları veya tüm tuşları geçtiğinde çağrılır. Bu bilgi, tam olarak ne olduğunu görmek için kullanılabilir, ancak değişkenler, diğer işlevler için parametrelerle aynı şekilde doğrudan kullanılamaz. Değişkenlerin sayısını azaltmak için bir tuşu temsil etmek için yalnızca tek bir BIT kullanılır; bu, bir değişkenin aynı anda birden çok anahtar içerebileceği ve basitçe değerleri karşılaştırmanın her zaman işe yaramayacağı anlamına gelir. +Bu işlevin parametreleri, o anda basılı tutulan tüm tuşların ve bir süre önce basılı tutulan tüm tuşların bir listesidir. Fonksiyon, bir tuş durumu değiştiğinde (yani, bir tuşa basıldığında veya bırakıldığında) ve bu değişiklikten önceki ve sonraki durumları veya tüm tuşları geçtiğinde çağrılır. Bu bilgi, tam olarak ne olduğunu görmek için kullanılabilir, ancak değişkenler, diğer işlevler için parametrelerle aynı şekilde doğrudan kullanılamaz. Değişkenlerin sayısını azaltmak için bir tuşu temsil etmek için yalnızca tek bir BIT kullanılır; bu, bir değişkenin aynı anda birden çok anahtar içerebileceği ve basitçe değerleri karşılaştırmanın her zaman işe yaramayacağı anlamına gelir. -### Tuş nasıl KONTROL EDİLMEZ +### Tuş nasıl KONTROL EDİLMEZ -Bir oyuncunun ATEŞ ETME düğmesine bastığını tespit etmek istediğinizi varsayalım, bariz kod şöyle olacaktır: +Bir oyuncunun ATEŞ ETME düğmesine bastığını tespit etmek istediğinizi varsayalım, bariz kod şöyle olacaktır: ```c if (newkeys == KEY_FIRE) ``` -Bu kod testinizde bile işe yarayabilir, ancak bu yanlış ve testiniz yetersiz. Çömelmeyi ve ateşe basmayı deneyin - kodunuz anında çalışmayı durduracaktır. Neden? "newkeys" artık "KEY_FIRE" ile aynı olmadığından, "KEY_CROUCH" İLE BİRLEŞTİRİLEN "KEY_FIRE" ile aynıdır. +Bu kod testinizde bile işe yarayabilir, ancak bu yanlış ve testiniz yetersiz. Çömelmeyi ve ateşe basmayı deneyin - kodunuz anında çalışmayı durduracaktır. Neden? "newkeys" artık "KEY_FIRE" ile aynı olmadığından, "KEY_CROUCH" İLE BİRLEŞTİRİLEN "KEY_FIRE" ile aynıdır. ### Tuş nasıl kontrol edilir -Öyleyse, değişken aynı anda birden fazla tuş içerebiliyorsa, yalnızca tek bir anahtarı nasıl kontrol edersiniz? Cevap biraz maskelemedir. Her tuşun değişkende kendi biti vardır (bazı tuşlar aynı bit'e sahiptir, ancak bunlar ayak üzerinde / boş tuşlardır, bu nedenle hiçbir zaman aynı anda basılamaz) ve sadece o tek biti kontrol etmeniz gerekir: +Öyleyse, değişken aynı anda birden fazla tuş içerebiliyorsa, yalnızca tek bir anahtarı nasıl kontrol edersiniz? Cevap biraz maskelemedir. Her tuşun değişkende kendi biti vardır (bazı tuşlar aynı bit'e sahiptir, ancak bunlar ayak üzerinde / boş tuşlardır, bu nedenle hiçbir zaman aynı anda basılamaz) ve sadece o tek biti kontrol etmeniz gerekir: ```c if (newkeys & KEY_FIRE) ``` -Tekli & 'nin doğru olduğunu unutmayın - bu, iki ve işareti olarak adlandırılan mantıksal bir VE değil, bitsel VE'dir. +Tekli & 'nin doğru olduğunu unutmayın - bu, iki ve işareti olarak adlandırılan mantıksal bir VE değil, bitsel VE'dir. -Şimdi bu kodu test ederseniz, ateş tuşuna bastığınızda çömelmiş veya ayakta dursanız da çalışacaktır. Ancak yine de küçük bir sorun var - tuşu tuttuğunuz sürece ateşlenecek. OnPlayerKeyStateChange, bir anahtar her değiştiğinde çağrılır ve ateşleme tuşu her basılı tutulduğunda bu kod doğrudur. Ateş tuşuna basarsanız, o tuş basılı tutulursa ve çömelme tuşuna basarsanız, kod tekrar çalışacaktır çünkü bir tuş (çömelme) değişmiştir ve ateş hala basılıdır Bir tuşa ilk basıldığında nasıl anlarsınız, ancak Hala tutulduğunda ve başka bir tuş değiştiğinde tekrar tetiklenmiyor mu? +Şimdi bu kodu test ederseniz, ateş tuşuna bastığınızda çömelmiş veya ayakta dursanız da çalışacaktır. Ancak yine de küçük bir sorun var - tuşu tuttuğunuz sürece ateşlenecek. OnPlayerKeyStateChange, bir anahtar her değiştiğinde çağrılır ve ateşleme tuşu her basılı tutulduğunda bu kod doğrudur. Ateş tuşuna basarsanız, o tuş basılı tutulursa ve çömelme tuşuna basarsanız, kod tekrar çalışacaktır çünkü bir tuş (çömelme) değişmiştir ve ateş hala basılıdır Bir tuşa ilk basıldığında nasıl anlarsınız, ancak Hala tutulduğunda ve başka bir tuş değiştiğinde tekrar tetiklenmiyor mu? -### Basılan bir tuş nasıl kontrol edilir +### Basılan bir tuş nasıl kontrol edilir -Burası "oldkeys" in devreye girdiği yerdir. Bir tuşa yeni basılmış olup olmadığını kontrol etmek için önce "yeni tuşlar" olarak ayarlanıp ayarlanmadığını kontrol etmeniz gerekir - yani basılı tutulduğu anlamına gelir ve sonra "oldkeys" de OLMADIĞINI kontrol edin - yani sadece tutuldu. Aşağıdaki kod bunu yapar: +Burası "oldkeys" in devreye girdiği yerdir. Bir tuşa yeni basılmış olup olmadığını kontrol etmek için önce "yeni tuşlar" olarak ayarlanıp ayarlanmadığını kontrol etmeniz gerekir - yani basılı tutulduğu anlamına gelir ve sonra "oldkeys" de OLMADIĞINI kontrol edin - yani sadece tutuldu. Aşağıdaki kod bunu yapar: ```c if ((newkeys & KEY_FIRE) && !(oldkeys & KEY_FIRE)) ``` -Bu YALNIZCA ATEŞ tuşuna ilk basıldığında doğru olacaktır, basılı tutulduğunda ve başka bir tuş değiştiğinde değil. +Bu YALNIZCA ATEŞ tuşuna ilk basıldığında doğru olacaktır, basılı tutulduğunda ve başka bir tuş değiştiğinde değil. -### Basılması bırakılmış bir tuş nasıl kontrol edilir +### Basılması bırakılmış bir tuş nasıl kontrol edilir -Yukarıdaki ile tamamen aynı prensip, ancak tersine çevirdik: +Yukarıdaki ile tamamen aynı prensip, ancak tersine çevirdik: ```c if ((oldkeys & KEY_FIRE) && !(newkeys & KEY_FIRE)) ``` -### Birden çok tuş nasıl kontrol edilir +### Birden çok tuş nasıl kontrol edilir -Çömelip ateş eden oyuncuları kontrol etmek istiyorsanız, aşağıdaki kod işe yarayacaktır: +Çömelip ateş eden oyuncuları kontrol etmek istiyorsanız, aşağıdaki kod işe yarayacaktır: ```c if ((newkeys & KEY_FIRE) && (newkeys & KEY_CROUCH)) ``` -Ancak, İLK ateşe bastığında ve çömeldiklerinde tespit etmek istiyorsanız, bu kod ÇALIŞMAYACAKTIR. İki tuşa tam olarak aynı anda basmayı başarırlarsa işe yarayacak, ancak fraksiyonel olarak dışarıdaysa (yarım saniyeden çok daha az) işe yaramayacaktır: +Ancak, İLK ateşe bastığında ve çömeldiklerinde tespit etmek istiyorsanız, bu kod ÇALIŞMAYACAKTIR. İki tuşa tam olarak aynı anda basmayı başarırlarsa işe yarayacak, ancak fraksiyonel olarak dışarıdaysa (yarım saniyeden çok daha az) işe yaramayacaktır: ```c if ((newkeys & KEY_FIRE) && !(oldkeys & KEY_FIRE) && (newkeys & KEY_CROUCH) && !(oldkeys & KEY_CROUCH)) ``` -Neden olmasın? Çünkü OnPlayerKeyStateChange, tek bir tuş her değiştiğinde çağrılır. Böylece "KEY_FIRE" tuşuna basarlar - OnPlayerKeyStateChange, "oldkeys" değil "KEY_FIRE" ile çağrılır, sonra "KEY_CROUCH" tuşuna basarlar - OnPlayerKeyStateChange, "KEY_CROUCH" ve "KEY_FIRE" ile çağrılır "newkeys", ancak " KEY_FIRE "zaten basıldığı için artık "oldkeys"de bulunuyor, bu nedenle (oldkeys & KEY_FIRE) başarısız olacaktır. Neyse ki çözüm çok basittir (aslında orijinal koddan daha basit): +Neden olmasın? Çünkü OnPlayerKeyStateChange, tek bir tuş her değiştiğinde çağrılır. Böylece "KEY_FIRE" tuşuna basarlar - OnPlayerKeyStateChange, "oldkeys" değil "KEY_FIRE" ile çağrılır, sonra "KEY_CROUCH" tuşuna basarlar - OnPlayerKeyStateChange, "KEY_CROUCH" ve "KEY_FIRE" ile çağrılır "newkeys", ancak " KEY_FIRE "zaten basıldığı için artık "oldkeys"de bulunuyor, bu nedenle (oldkeys & KEY_FIRE) başarısız olacaktır. Neyse ki çözüm çok basittir (aslında orijinal koddan daha basit): ```c if ((newkeys & (KEY_FIRE | KEY_CROUCH)) == (KEY_FIRE | KEY_CROUCH) && (oldkeys & (KEY_FIRE | KEY_CROUCH)) != (KEY_FIRE | KEY_CROUCH)) ``` -Bu karmaşık görünebilir, ancak her iki tuşun da "newkeys" olarak ayarlandığını ve her iki tuşun da "oldkeys" olarak ayarlanıp ayarlanmadığını kontrol eder, eğer bunlardan biri "oldkeys" olarak ayarlanmışsa, her ikisi de önemli değildir. Tüm bunlar tanımlarla büyük ölçüde basitleştirilebilir. +Bu karmaşık görünebilir, ancak her iki tuşun da "newkeys" olarak ayarlandığını ve her iki tuşun da "oldkeys" olarak ayarlanıp ayarlanmadığını kontrol eder, eğer bunlardan biri "oldkeys" olarak ayarlanmışsa, her ikisi de önemli değildir. Tüm bunlar tanımlarla büyük ölçüde basitleştirilebilir. ## Basitleştirme @@ -130,13 +130,13 @@ Bir tuşa basılu tutmak: if (HOLDING( KEY_FIRE )) ``` -Birden fazla tuşa basılması: +Birden fazla tuşa basılması: ```c if (HOLDING( KEY_FIRE | KEY_CROUCH )) ``` -### Tuşu ilk basılıyorken algılama +### Tuşu ilk basılıyorken algılama Tanım: @@ -158,7 +158,7 @@ Birden fazla tuşa basıldığında: if (PRESSED( KEY_FIRE | KEY_CROUCH )) ``` -### Bir oyuncunun şu anda bir tuşa basıp basmadığını algılama +### Bir oyuncunun şu anda bir tuşa basıp basmadığını algılama Tanım: @@ -254,7 +254,7 @@ public OnPlayerKeyStateChange(playerid, KEY:newkeys, KEY:oldkeys) { // Oyuncu tuşa bastı // ve eski canını bir tanım üzerine kaydetti. - + GetPlayerHealth(playerid, gPlayerHealth[playerid]); SetPlayerHealth(playerid, INFINITY); } @@ -271,7 +271,7 @@ public OnPlayerKeyStateChange(playerid, KEY:newkeys, KEY:oldkeys) NASIL yapıldığı konusunda endişelenmenize gerek yok. HOLDING (BASMAK), bir tuşa (veya tuşlara) basıp basmadıklarını algılar, daha önce basmış olup olmadıklarına bakılmaksızın, PRESSED (BASILI), yalnızca tuş (lar) a basıp basmadıklarını algılar ve RELEASED (BIRAKMAK), yalnızca bir tuş (lar) ı bırakıp bırakmadıklarını algılar. Ancak daha fazlasını öğrenmek istiyorsanız okumaya devam edin. -Bunu sadece & veya == kullanarak değil, bu şekilde yapmanız gerekmesinin nedeni, basılabilecek veya basılmayabilecek diğerlerini göz ardı ederek tam olarak istediğiniz tuşları algılamaktır. İkili olarak KEY_SPRINT: +Bunu sadece & veya == kullanarak değil, bu şekilde yapmanız gerekmesinin nedeni, basılabilecek veya basılmayabilecek diğerlerini göz ardı ederek tam olarak istediğiniz tuşları algılamaktır. İkili olarak KEY_SPRINT: ``` 0b00001000 @@ -283,25 +283,25 @@ ve KEY_JUMP: 0b00100000 ``` -böylece onları istenen anahtarlara ORing (bunları bu örnekte de ekleyebiliriz, ancak bu her zaman böyle değildir) verir: +böylece onları istenen anahtarlara ORing (bunları bu örnekte de ekleyebiliriz, ancak bu her zaman böyle değildir) verir: ``` 0b00101000 ``` -Sadece & kullanıyor olsaydık ve OnPlayerKeyStateChange, atlamaya basan bir oyuncu için çağrılsaydı, aşağıdaki kodu alırdık: +Sadece & kullanıyor olsaydık ve OnPlayerKeyStateChange, atlamaya basan bir oyuncu için çağrılsaydı, aşağıdaki kodu alırdık: ``` newkeys = 0b00100000 wanted = 0b00101000 -ANDed = 0b00100000 +ANDed = 0b00100000 ``` İki sayının VE değeri 0 değildir, dolayısıyla kontrolün sonucu doğrudur, ki istediğimiz bu değildir. Eğer sadece == kullansaydık, iki sayı açıkça aynı değildir, bu yüzden kontrol başarısız olur, istediğimiz de budur. -Oyuncu zıplama, koşma ve çömelme tuşuna basıyorsa, aşağıdaki kodu alırdık: +Oyuncu zıplama, koşma ve çömelme tuşuna basıyorsa, aşağıdaki kodu alırdık: ``` newkeys = 0b00101010 @@ -309,14 +309,15 @@ wanted = 0b00101000 ANDed = 0b00101000 ``` -VE'li versiyonu, gerekli tuşlarla aynıdır ve 0 değildir, bu nedenle doğru cevabı verecektir, ancak iki orijinal sayı aynı olmadığından == başarısız olacaktır. Her iki örnekte de ikisinden biri doğru cevabı vermiş ve biri yanlış cevabı vermiştir. İlkini & ve == kullanarak karşılaştırırsak şunu elde ederiz: +VE'li versiyonu, gerekli tuşlarla aynıdır ve 0 değildir, bu nedenle doğru cevabı verecektir, ancak iki orijinal sayı aynı olmadığından == başarısız olacaktır. Her iki örnekte de ikisinden biri doğru cevabı vermiş ve biri yanlış cevabı vermiştir. İlkini & ve == kullanarak karşılaştırırsak şunu elde ederiz: + ``` newkeys = 0b00100000 wanted = 0b00101000 ANDed = 0b00100000 ``` -Açıkçası istenen ve VE'li aynı değildir, bu nedenle kontrol başarısız olur, bu doğru. İkinci örnek için: +Açıkçası istenen ve VE'li aynı değildir, bu nedenle kontrol başarısız olur, bu doğru. İkinci örnek için: ``` newkeys = 0b00101010 @@ -324,6 +325,6 @@ wanted = 0b00101000 ANDed = 0b00101000 ``` -Aranan ve VE'li aynıdır, bu yüzden onları eşit olarak karşılaştırmak, yine doğru olan gerçek bir sonuçla sonuçlanacaktır. +Aranan ve VE'li aynıdır, bu yüzden onları eşit olarak karşılaştırmak, yine doğru olan gerçek bir sonuçla sonuçlanacaktır. -Dolayısıyla, bu yöntemi kullanarak, basılabilen veya basılamayan diğer tüm tuşları göz ardı ederek belirli tuşlara basılıp basılmadığını doğru bir şekilde kontrol edebiliriz. eski tuş kontrolü, gerekli tuşlara önceden basılmadığından emin olmak için == yerine sadece != kullanır, bu nedenle bunlardan birine basıldığını biliyoruz. +Dolayısıyla, bu yöntemi kullanarak, basılabilen veya basılamayan diğer tüm tuşları göz ardı ederek belirli tuşlara basılıp basılmadığını doğru bir şekilde kontrol edebiliriz. eski tuş kontrolü, gerekli tuşlara önceden basılmadığından emin olmak için == yerine sadece != kullanır, bu nedenle bunlardan birine basıldığını biliyoruz. diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveCheckpoint.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveCheckpoint.md index c1656e867e3..f2f1263de94 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveCheckpoint.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveCheckpoint.md @@ -1,21 +1,21 @@ --- title: OnPlayerLeaveCheckpoint sidebar_label: OnPlayerLeaveCheckpoint -description: Bu fonksiyon, bir oyuncu SetPlayerCheckpoint tarafından kendisi için ayarlanan kontrol noktasından ayrıldığında çağrılır. +description: Bu fonksiyon, bir oyuncu SetPlayerCheckpoint tarafından kendisi için ayarlanan kontrol noktasından ayrıldığında çağrılır. tags: ["player", "checkpoint"] --- ## Açıklama -Bu fonksiyon, bir oyuncu SetPlayerCheckpoint tarafından kendisi için ayarlanan kontrol noktasından ayrıldığında çağrılır. +Bu fonksiyon, bir oyuncu SetPlayerCheckpoint tarafından kendisi için ayarlanan kontrol noktasından ayrıldığında çağrılır. -| Parametre | Açıklama | -| --------- | ------------------------------------------------ | -| playerid | Kontrol noktasından ayrılan oyuncunun ID'si. | +| Parametre | Açıklama | +| --------- | -------------------------------------------- | +| playerid | Kontrol noktasından ayrılan oyuncunun ID'si. | ## Çalışınca Vereceği Sonuçlar -Filterscript komutlarında her zaman ilk olarak çağrılır. +Filterscript komutlarında her zaman ilk olarak çağrılır. ## Örnek diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveGangZone.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveGangZone.md index 2ce96793740..fcdde17497f 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveGangZone.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveGangZone.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone"] Bu geri çağırma, bir oyuncu bir gangzone'dan çıktığında çağrılır. -| Parametre | Açıklama | -| -------- | ------------------------------------------- | -| playerid | Gangzone'dan çıkan oyuncunun ID'si | -| zoneid | Oyuncunun çıktığı gangzone'un ID'si | +| Parametre | Açıklama | +| --------- | ----------------------------------- | +| playerid | Gangzone'dan çıkan oyuncunun ID'si | +| zoneid | Oyuncunun çıktığı gangzone'un ID'si | ## Çalışınca Vereceği Sonuçlar @@ -43,4 +43,4 @@ Aşağıdaki geri çağırmalar bu geri çağırma ile bir şekilde ilişkilidir Aşağıdaki fonksiyonlar bu geri çağırma ile bir şekilde ilişkilidir ve faydalı olabilirler. - [GangZoneCreate](../functions/GangZoneCreate): Bir gangzone (renkli radar alanı) oluşturur. -- [GangZoneDestroy](../functions/GangZoneDestroy): Bir gangzone'u yok eder. \ No newline at end of file +- [GangZoneDestroy](../functions/GangZoneDestroy): Bir gangzone'u yok eder. diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeavePlayerGangZone.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeavePlayerGangZone.md index f0ac5dc2458..1edb9b1c5e1 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeavePlayerGangZone.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeavePlayerGangZone.md @@ -11,10 +11,10 @@ tags: ["player", "gangzone"] Bu geri çağırma, bir oyuncu bir player gangzone'dan çıktığında çağrılır. -| Parametre | Açıklama | -| -------- | -------------------------------------------------- | -| playerid | Player gangzone'dan çıkan oyuncunun ID'si | -| zoneid | Oyuncunun çıktığı player gangzone'un ID'si | +| Parametre | Açıklama | +| --------- | ------------------------------------------ | +| playerid | Player gangzone'dan çıkan oyuncunun ID'si | +| zoneid | Oyuncunun çıktığı player gangzone'un ID'si | ## Çalışınca Vereceği Sonuçlar @@ -44,4 +44,4 @@ Aşağıdaki fonksiyonlar bu geri çağırma ile bir şekilde ilişkilidir ve fa - [CreatePlayerGangZone](../functions/CreatePlayerGangZone): Player gangzone oluşturur. - [PlayerGangZoneDestroy](../functions/PlayerGangZoneDestroy): Player gangzone'u yok eder. -- [UsePlayerGangZoneCheck](../functions/UsePlayerGangZoneCheck): Bir oyuncu bu bölgeye girdiğinde geri çağırmayı etkinleştirir. \ No newline at end of file +- [UsePlayerGangZoneCheck](../functions/UsePlayerGangZoneCheck): Bir oyuncu bu bölgeye girdiğinde geri çağırmayı etkinleştirir. diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveRaceCheckpoint.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveRaceCheckpoint.md index 30857a07f7c..cd96bfadcf9 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveRaceCheckpoint.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveRaceCheckpoint.md @@ -1,21 +1,21 @@ --- title: OnPlayerLeaveRaceCheckpoint sidebar_label: OnPlayerLeaveRaceCheckpoint -description: Bu fonksiyon, bir oyuncu yarış kontrol noktasından çıktığında çağrılır. +description: Bu fonksiyon, bir oyuncu yarış kontrol noktasından çıktığında çağrılır. tags: ["player", "checkpoint", "racecheckpoint"] --- ## Açıklama -Bu fonksiyon, bir oyuncu yarış kontrol noktasından çıktığında çağrılır. +Bu fonksiyon, bir oyuncu yarış kontrol noktasından çıktığında çağrılır. -| Parametre | Açıklama | -| --------- | --------------------------------------------------- | -| playerid | Kontrol noktasından çıkış yapan oyuncunun ID'si. | +| Parametre | Açıklama | +| --------- | ------------------------------------------------ | +| playerid | Kontrol noktasından çıkış yapan oyuncunun ID'si. | ## Çalışınca Vereceği Sonuçlar -Filtercsript komutlarında her zaman ilk olarak çağrılır. +Filtercsript komutlarında her zaman ilk olarak çağrılır. ## Örnek @@ -38,4 +38,4 @@ public OnPlayerLeaveRaceCheckpoint(playerid) - [IsPlayerInCheckpoint](../functions/IsPlayerInCheckpoint): Oyuncunun kontrol noktasında olup olmadığını kontrol etme. - [SetPlayerRaceCheckpoint](../functions/SetPlayerRaceCheckpoint): Oyuncu için yarış kontrol noktası oluşturma. - [DisablePlayerRaceCheckpoint](../functions/DisablePlayerRaceCheckpoint): Oyuncu için yarış kontrol noktasını devre dışı bırakma. -- [IsPlayerInRaceCheckpoint](../functions/IsPlayerInRaceCheckpoint): Oyuncunun yarış kontrol noktasında olup olmadığını kontrol etme. +- [IsPlayerInRaceCheckpoint](../functions/IsPlayerInRaceCheckpoint): Oyuncunun yarış kontrol noktasında olup olmadığını kontrol etme. diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerObjectMoved.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerObjectMoved.md index 86914285e15..5feb5e1a848 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerObjectMoved.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerObjectMoved.md @@ -1,22 +1,22 @@ --- title: OnPlayerObjectMoved sidebar_label: OnPlayerObjectMoved -description: Fonksiyon, bir oyuncu objesi MovePlayerObject'den sonra hareket ettirildiğinde (hareket etmeyi durdurduğunda) çağrılır. +description: Fonksiyon, bir oyuncu objesi MovePlayerObject'den sonra hareket ettirildiğinde (hareket etmeyi durdurduğunda) çağrılır. tags: ["player"] --- ## Açıklama -Fonksiyon, bir oyuncu objesi MovePlayerObject'den sonra hareket ettirildiğinde (hareket etmeyi durdurduğunda) çağrılır. +Fonksiyon, bir oyuncu objesi MovePlayerObject'den sonra hareket ettirildiğinde (hareket etmeyi durdurduğunda) çağrılır. -| Parametre | Açıklama | -| --------- | ------------------------------------------ | -| playerid | Objenin atandığı oyuncunun ID'si. | -| objectid | Hareket ettirilen oyuncu objesinin ID'si. | +| Parametre | Açıklama | +| --------- | ----------------------------------------- | +| playerid | Objenin atandığı oyuncunun ID'si. | +| objectid | Hareket ettirilen oyuncu objesinin ID'si. | ## Çalışınca Vereceği Sonuçlar -Filterscript komutlarında her zaman ilk olarak çağrılır. +Filterscript komutlarında her zaman ilk olarak çağrılır. ## Örnek @@ -32,7 +32,7 @@ public OnPlayerObjectMoved(playerid, objectid) :::tip -Bu fonksiyon, NPC için de çağrılabilir. +Bu fonksiyon, NPC için de çağrılabilir. ::: diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPickup.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPickup.md index eb76b59d01e..03943922f8f 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPickup.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPickup.md @@ -1,13 +1,13 @@ --- title: OnPlayerPickUpPickup sidebar_label: OnPlayerPickUpPickup -description: Fonksiyon, oyuncu CreatePickup ile oluşturulan bir işaretin (pickup) üstüne geldiğinde çağrılır. +description: Fonksiyon, oyuncu CreatePickup ile oluşturulan bir işaretin (pickup) üstüne geldiğinde çağrılır. tags: ["player"] --- ## Açıklama -Fonksiyon, oyuncu CreatePickup ile oluşturulan bir işaretin (pickup) üstüne geldiğinde çağrılır. +Fonksiyon, oyuncu CreatePickup ile oluşturulan bir işaretin (pickup) üstüne geldiğinde çağrılır. | Parametre | Açıklama | | --------- | -------------------------------------------------- | @@ -16,7 +16,7 @@ Fonksiyon, oyuncu CreatePickup ile oluşturulan bir işaretin (pickup) üstüne ## Çalışınca Vereceği Sonuçlar -Oyun modunda her zaman ilk olarak çağrılır. +Oyun modunda her zaman ilk olarak çağrılır. ## Örnek diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPlayerPickup.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPlayerPickup.md index 465eec28c75..bfd738c13c4 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPlayerPickup.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickUpPlayerPickup.md @@ -11,10 +11,10 @@ tags: ["player", "pickup", "playerpickup"] Bu geri çağırma, [CreatePlayerPickup](../functions/CreatePlayerPickup) ile oluşturulan bir player-pickup'ı bir oyuncu aldığında çağrılır. -| Parametre | Açıklama | -|----------|----------------------------------------------------------------------------------------------| -| playerid | Player-pickup'ı alan oyuncunun ID'si | -| pickupid | [CreatePlayerPickup](../functions/CreatePlayerPickup) tarafından döndürülen player-pickup ID'si | +| Parametre | Açıklama | +| --------- | ----------------------------------------------------------------------------------------------- | +| playerid | Player-pickup'ı alan oyuncunun ID'si | +| pickupid | [CreatePlayerPickup](../functions/CreatePlayerPickup) tarafından döndürülen player-pickup ID'si | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamIn.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamIn.md index 633e7b934a6..03b42f19885 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamIn.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamIn.md @@ -11,10 +11,10 @@ tags: ["player", "pickup", "playerpickup"] Bu geri çağırma, bir player-pickup oyuncunun görsel menziline girdiğinde çağrılır. -| Parametre | Açıklama | -|----------|----------------------------------------------------------------------------------------------| -| pickupid | [CreatePlayerPickup](../functions/CreatePlayerPickup) tarafından döndürülen player-pickup ID'si | -| playerid | Player-pickup'ın görsel menziline giren oyuncunun ID'si | +| Parametre | Açıklama | +| --------- | ----------------------------------------------------------------------------------------------- | +| pickupid | [CreatePlayerPickup](../functions/CreatePlayerPickup) tarafından döndürülen player-pickup ID'si | +| playerid | Player-pickup'ın görsel menziline giren oyuncunun ID'si | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamOut.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamOut.md index b4e3b77a560..805edd50dba 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamOut.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerPickupStreamOut.md @@ -11,10 +11,10 @@ tags: ["player", "pickup", "playerpickup"] Bu geri çağırma, bir player-pickup oyuncunun görsel menzilinden çıktığında çağrılır. -| Parametre | Açıklama | -|----------|----------------------------------------------------------------------------------------------| -| pickupid | [CreatePlayerPickup](../functions/CreatePlayerPickup) tarafından döndürülen player-pickup ID'si | -| playerid | Player-pickup'ın görsel menzilinden çıkan oyuncunun ID'si | +| Parametre | Açıklama | +| --------- | ----------------------------------------------------------------------------------------------- | +| pickupid | [CreatePlayerPickup](../functions/CreatePlayerPickup) tarafından döndürülen player-pickup ID'si | +| playerid | Player-pickup'ın görsel menzilinden çıkan oyuncunun ID'si | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md index 8a460be7847..5174bbc8392 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md @@ -9,14 +9,14 @@ tags: ["player"] Fonksiyon, bir oyuncu sınıf seçiminde sınıfını değiştirdiğinde (ve sınıf seçimi ilk göründüğünde) çağrılır. -| Parametre | Açıklama | -| --------- | --------------------------------------------------------------------------- | -| playerid | Sınıfını değiştiren oyuncunun ID'si. | -| classid | Görüntülenmekte olan sınıfın ID'si (AddPlayerClass tarafından döndürülür). | +| Parametre | Açıklama | +| --------- | -------------------------------------------------------------------------- | +| playerid | Sınıfını değiştiren oyuncunun ID'si. | +| classid | Görüntülenmekte olan sınıfın ID'si (AddPlayerClass tarafından döndürülür). | ## Çalışınca Vereceği Sonuçlar -Filterscript komutlarında her zaman ilk olarak çağrılır. +Filterscript komutlarında her zaman ilk olarak çağrılır. ## Örnek diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md index 5726a01253d..7134237d30a 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md @@ -11,11 +11,11 @@ tags: ["player"] Fonksiyon, bir oyuncu özel model indirmeleri istediğinde çağrılır. -| Parametre | Açıklama | -| --------- | -------------------------------------------------------- | -| playerid | Model indirmesi isteyen oyuncunun ID'si. | -| type | İsteğin türü (aşağıya bakın). | -| crc | Özel model dosyasının CRC sağlama toplamı. | +| Parametre | Açıklama | +| --------- | ------------------------------------------ | +| playerid | Model indirmesi isteyen oyuncunun ID'si. | +| type | İsteğin türü (aşağıya bakın). | +| crc | Özel model dosyasının CRC sağlama toplamı. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestSpawn.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestSpawn.md index d101f504bc9..4451068292b 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestSpawn.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestSpawn.md @@ -9,9 +9,9 @@ tags: ["player"] Fonksiyon, Bir oyuncu SHIFT'e basarak veya 'Spawn' düğmesine tıklayarak sınıf seçimi yoluyla doğmaya çalıştığında çağrılır. -| Parametre | Açıklama | -| --------- | --------------------------------------------- | -| playerid | Doğmak isteyen oyuncunun ID'si. | +| Parametre | Açıklama | +| --------- | ------------------------------- | +| playerid | Doğmak isteyen oyuncunun ID'si. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectObject.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectObject.md index ccd03d08678..1d74035dd6c 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectObject.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectObject.md @@ -9,15 +9,15 @@ tags: ["player"] Bu fonksiyon, oyuncu SelectObject kullanıldıktan sonra bir obje seçtiğinde çağrılır. -| Parametre | Açıklama | -| --------- | ---------------------------------------------------------- | -| playerid | Obje seçmiş olan oyuncunun ID'si. | -| type | Seçilmiş objenin [türü](../resources/selectobjecttypes). | -| objectid | Seçilen objenin ID'si. | -| modelid | Seçilmiş objenin modeli. | -| Float:fX | Seçilmiş objenin X koordinatı. | -| Float:fY | Seçilmiş objenin Y koordinatı. | -| Float:fZ | Seçilmiş objenin Z koordinatı. | +| Parametre | Açıklama | +| --------- | -------------------------------------------------------- | +| playerid | Obje seçmiş olan oyuncunun ID'si. | +| type | Seçilmiş objenin [türü](../resources/selectobjecttypes). | +| objectid | Seçilen objenin ID'si. | +| modelid | Seçilmiş objenin modeli. | +| Float:fX | Seçilmiş objenin X koordinatı. | +| Float:fY | Seçilmiş objenin Y koordinatı. | +| Float:fZ | Seçilmiş objenin Z koordinatı. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md index b8359638c43..8c394193576 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md @@ -9,10 +9,10 @@ tags: ["player", "menu"] Bu fonksiyon, bir oyuncu menüden bir öğe seçtiğinde (ShowMenuForPlayer) çağrılır. -| Parametre | Açıklama | -| --------- | ----------------------------------------------------------- | -| playerid | Menü öğesi seçmiş olan oyuncunun ID'si. | -| row | Seçilen satırın ID'si. İlk satırın ID'si 0'dır. | +| Parametre | Açıklama | +| --------- | ----------------------------------------------- | +| playerid | Menü öğesi seçmiş olan oyuncunun ID'si. | +| row | Seçilen satırın ID'si. İlk satırın ID'si 0'dır. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md index 74b110d5b05..94b46e1ce5b 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md @@ -9,9 +9,9 @@ tags: ["player"] Bu fonksiyon, oyuncu doğduğunda çağrılır.(ör. SpawnPlayer'i çalıştırdıktan sonra) -| Parametre | Açıklama | -| --------- | ---------------------------------- | -| playerid | Doğan oyuncunun ID'si. | +| Parametre | Açıklama | +| --------- | ---------------------- | +| playerid | Doğan oyuncunun ID'si. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStateChange.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStateChange.md index 25a3b930cca..b78302dd5e3 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStateChange.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStateChange.md @@ -1,7 +1,7 @@ --- title: OnPlayerStateChange sidebar_label: OnPlayerStateChange -description: Bu fonksiyon, bir oyuncu durumunu değiştirdiğinde çağrılır. +description: Bu fonksiyon, bir oyuncu durumunu değiştirdiğinde çağrılır. tags: ["player"] --- @@ -9,17 +9,17 @@ tags: ["player"] Bu fonksiyon, bir oyuncu durumunu değiştirdiğinde çağrılır. Örneğin, bir oyuncu bir aracın sürücüsündeyken yaya olarak değiştğinde çağrılır. -| Parametre | Açıklama | -| --------- | ---------------------------------------- | -| playerid | Durumu değiştirilen oyuncunun ID'si. | -| newstate | Oyuncunun yeni durumu. | -| oldstate | Oyuncunun önceki durumu. | +| Parametre | Açıklama | +| --------- | ------------------------------------ | +| playerid | Durumu değiştirilen oyuncunun ID'si. | +| newstate | Oyuncunun yeni durumu. | +| oldstate | Oyuncunun önceki durumu. | -Mevcut tüm oyuncu durumlarının listesi için [Oyuncu Durumları](../resources/playerstates)'na bakın. +Mevcut tüm oyuncu durumlarının listesi için [Oyuncu Durumları](../resources/playerstates)'na bakın. ## Çalışınca Vereceği Sonuçlar -Filtercsript komutlarında her zaman ilk olarak çağrılır. +Filtercsript komutlarında her zaman ilk olarak çağrılır. ## Örnek @@ -42,5 +42,5 @@ public OnPlayerStateChange(playerid, PLAYER_STATE:newstate, PLAYER_STATE:oldstat ## Bağlantılı Fonksiyonlar - [GetPlayerState](../functions/GetPlayerState): Oyuncunun mevcut durumunu kontrol etme. -- [GetPlayerSpecialAction](../functions/GetPlayerSpecialAction): Oyuncunun mevcut özel eylemini kontrol edin. -- [SetPlayerSpecialAction](../functions/SetPlayerSpecialAction): Oyuncunun özel eylemini ayarlama. +- [GetPlayerSpecialAction](../functions/GetPlayerSpecialAction): Oyuncunun mevcut özel eylemini kontrol edin. +- [SetPlayerSpecialAction](../functions/SetPlayerSpecialAction): Oyuncunun özel eylemini ayarlama. diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamIn.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamIn.md index c256299d48d..e7dab34ceb8 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamIn.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamIn.md @@ -1,22 +1,22 @@ --- title: OnPlayerStreamIn sidebar_label: OnPlayerStreamIn -description: Bu fonksiyon, bir oyuncu başka bir oyuncunun streamer bölgesinde yayınlandığında çağrılır. +description: Bu fonksiyon, bir oyuncu başka bir oyuncunun streamer bölgesinde yayınlandığında çağrılır. tags: ["player"] --- ## Açıklama -Bu fonksiyon, bir oyuncu başka bir oyuncunun streamer bölgesinde yayınlandığında çağrılır. +Bu fonksiyon, bir oyuncu başka bir oyuncunun streamer bölgesinde yayınlandığında çağrılır. -| Parametre | Açıklama | -| ----------- | ------------------------------------------------------- | -| playerid | Diğer oyuncuya canlı olarak görülen oyuncu. | -| forplayerid | Diğer oyuncuyu canlı olarak gören oyuncu. | +| Parametre | Açıklama | +| ----------- | ------------------------------------------- | +| playerid | Diğer oyuncuya canlı olarak görülen oyuncu. | +| forplayerid | Diğer oyuncuyu canlı olarak gören oyuncu. | ## Çalışınca Vereceği Sonuçlar -Filterscript komutlarında her zaman ilk olarak çağrılır. +Filterscript komutlarında her zaman ilk olarak çağrılır. ## Örnek diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamOut.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamOut.md index 2aa85f271c0..49b6b365ff6 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamOut.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerStreamOut.md @@ -9,10 +9,10 @@ tags: ["player"] Bu fonksiyon, bir oyuncu başka bir oyuncunun istemcisinden stream alanından çıktığında çağrılır. -| Parametre | Açıklama | -| ----------- | ----------------------------------------------- | -| playerid | Diğer oyuncuyu canlı olarak görülen oyuncu. | -| forplayerid | Diğer oyuncuyu canlı olarak gören oyuncu. | +| Parametre | Açıklama | +| ----------- | ------------------------------------------- | +| playerid | Diğer oyuncuyu canlı olarak görülen oyuncu. | +| forplayerid | Diğer oyuncuyu canlı olarak gören oyuncu. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md index ed8b2320735..bfa6990810a 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md @@ -1,29 +1,29 @@ --- title: OnPlayerTakeDamage sidebar_label: OnPlayerTakeDamage -description: Bu fonksiyon, oyuncu hasar aldığında çağrılır. +description: Bu fonksiyon, oyuncu hasar aldığında çağrılır. tags: ["player"] --- ## Açıklama -Bu fonksiyon, oyuncu hasar aldığında çağrılır. +Bu fonksiyon, oyuncu hasar aldığında çağrılır. -| Parametre | Açıklama | -|-----------------|-----------------------------------------------------------------------------------------------------------------------------------| -| playerid | Hasar alan oyuncunun ID'si. | -| issuerid | Hasarı veren oyuncunun ID'si. Eğer kişi kendi kendine hasar vermişse INVALID_PLAYER_ID olarak geçer. | -| Float:amount | Oyuncunun aldığı hasar miktarı. (can ve zırh birbirine kombinlidir) | -| WEAPON:weaponid | Hasarı veren silahın ID'si. | -| bodypart | Vurulan vücut bölgesi. | +| Parametre | Açıklama | +| --------------- | ---------------------------------------------------------------------------------------------------- | +| playerid | Hasar alan oyuncunun ID'si. | +| issuerid | Hasarı veren oyuncunun ID'si. Eğer kişi kendi kendine hasar vermişse INVALID_PLAYER_ID olarak geçer. | +| Float:amount | Oyuncunun aldığı hasar miktarı. (can ve zırh birbirine kombinlidir) | +| WEAPON:weaponid | Hasarı veren silahın ID'si. | +| bodypart | Vurulan vücut bölgesi. | ## Çalışınca Vereceği Sonuçlar -1 - Fonksiyon, diğer filterscript kodlarında çağrılmaz. +1 - Fonksiyon, diğer filterscript kodlarında çağrılmaz. -0 - Bu, fonksiyonun diğer filterscript kodlarında çağrılmasına izin verir. +0 - Bu, fonksiyonun diğer filterscript kodlarında çağrılmasına izin verir. -Her zaman Filterscript komutlarında ilk olarak çağrılır, bu nedenle 1 döndürmek diğer Filterscript komutlarının görmesini engeller. +Her zaman Filterscript komutlarında ilk olarak çağrılır, bu nedenle 1 döndürmek diğer Filterscript komutlarının görmesini engeller. ## Örnek @@ -64,12 +64,12 @@ public OnPlayerTakeDamage(playerid, issuerid, Float:amount, WEAPON:weaponid, bod :::tip -Eğer hasar bir ateş kaynağındansa (molotof, vb.) weaponid 37(flame thrower) olarak döner. Eğer hasar bir patlama kaynağıysa weaponid 51 olarak döner. Hasar miktarı, kalan sağlık maksimum hasardan daha az olsa bile her zaman silahın verebileceği maksimum hasardır. Yani bir oyuncu 100.0 cana sahipse ve hasar değeri 46.2 olan Desert Eagle ile vurulduğunda, o oyuncuyu öldürmek için 3 atış gerekir. Son mermi isabet ettiğinde oyuncunun sadece 7.6 sağlığı kalmasına rağmen, son atışta diğe mermiler gibi 46.2'lik bir hasar miktarı gösterecektir. +Eğer hasar bir ateş kaynağındansa (molotof, vb.) weaponid 37(flame thrower) olarak döner. Eğer hasar bir patlama kaynağıysa weaponid 51 olarak döner. Hasar miktarı, kalan sağlık maksimum hasardan daha az olsa bile her zaman silahın verebileceği maksimum hasardır. Yani bir oyuncu 100.0 cana sahipse ve hasar değeri 46.2 olan Desert Eagle ile vurulduğunda, o oyuncuyu öldürmek için 3 atış gerekir. Son mermi isabet ettiğinde oyuncunun sadece 7.6 sağlığı kalmasına rağmen, son atışta diğe mermiler gibi 46.2'lik bir hasar miktarı gösterecektir. ::: :::warning -GetPlayerHealth ve GetPlayerArmour, bu fonksiyon çağrılmadan önce oyuncunun eski miktarlarını döndürecektir. Bir dizi dizini kullanmadan önce daima issuerid'in geçerli olup olmadığını kontrol edin. +GetPlayerHealth ve GetPlayerArmour, bu fonksiyon çağrılmadan önce oyuncunun eski miktarlarını döndürecektir. Bir dizi dizini kullanmadan önce daima issuerid'in geçerli olup olmadığını kontrol edin. ::: diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerText.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerText.md index c0c2aa166ff..8082ac3d64a 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerText.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerText.md @@ -9,14 +9,14 @@ tags: ["player"] Fonksiyon, oyuncu sohbet mesajı gönderdiğinde çağrılır. -| Parametre | Açıklama | -| --------- | ---------------------------------------- | -| playerid | Sohbet mesajı gönderen oyuncunun ID'si. | -| text[] | Oyuncunun yazdığı metin. | +| Parametre | Açıklama | +| --------- | --------------------------------------- | +| playerid | Sohbet mesajı gönderen oyuncunun ID'si. | +| text[] | Oyuncunun yazdığı metin. | ## Çalışınca Vereceği Sonuçlar -Her zaman Filterscript komutlarında ilk olarak çağrılır, bu nedenle 0 döndürmek diğer scriptlerin görmesini engeller. +Her zaman Filterscript komutlarında ilk olarak çağrılır, bu nedenle 0 döndürmek diğer scriptlerin görmesini engeller. ## örnekler @@ -36,5 +36,5 @@ public OnPlayerText(playerid, text[]) ## Bağlantılı Fonksiyonlar -- [SendPlayerMessageToPlayer](../functions/SendPlayerMessageToPlayer): Bir oyuncuyu bir oyuncu için metin göndermeye zorlama. -- [SendPlayerMessageToAll](../functions/SendPlayerMessageToAll): Bir oyuncuyu tüm oyunculara metin göndermeye zorlama. +- [SendPlayerMessageToPlayer](../functions/SendPlayerMessageToPlayer): Bir oyuncuyu bir oyuncu için metin göndermeye zorlama. +- [SendPlayerMessageToAll](../functions/SendPlayerMessageToAll): Bir oyuncuyu tüm oyunculara metin göndermeye zorlama. diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md index 5729ab8d296..b79d57420f4 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md @@ -1,25 +1,25 @@ --- title: OnPlayerUpdate sidebar_label: OnPlayerUpdate -description: Bu fonksiyon, bir istemci veya oyuncu sunucuyu durumlarıyla her güncellediğinde çağrılır. +description: Bu fonksiyon, bir istemci veya oyuncu sunucuyu durumlarıyla her güncellediğinde çağrılır. tags: ["player"] --- ## Açıklama -Bu fonksiyon, bir istemci veya oyuncu sunucu durumlarıyla ilgili her güncellendiğinde çağrılır. Genellikle, sağlık veya zırh güncellemeleri veya silah değiştiren oyuncular gibi sunucu tarafından aktif olarak izlenmeyen istemci güncellemeleri için özel çağrıları oluşturmak için kullanılır. +Bu fonksiyon, bir istemci veya oyuncu sunucu durumlarıyla ilgili her güncellendiğinde çağrılır. Genellikle, sağlık veya zırh güncellemeleri veya silah değiştiren oyuncular gibi sunucu tarafından aktif olarak izlenmeyen istemci güncellemeleri için özel çağrıları oluşturmak için kullanılır. -| Parametre | Açıklama | +| Parametre | Açıklama | | --------- | ------------------------------------------- | | playerid | Güncelleme paketi gönderen oyuncunun ID'si. | ## Çalışınca Vereceği Sonuçlar -0 - Bu oyuncunun güncellemesi diğer oyunculara/istemcilere senkronize edilmeyecektir. +0 - Bu oyuncunun güncellemesi diğer oyunculara/istemcilere senkronize edilmeyecektir. 1 - Bu güncellemenin normal şekilde işlenebileceğini ve diğer oyunculara gönderilebileceğini gösterir. -Filterscript komutlarında her zaman ilk olarak çağrılır. +Filterscript komutlarında her zaman ilk olarak çağrılır. ## Örnek @@ -33,7 +33,7 @@ public OnPlayerUpdate(playerid) OnPlayerChangeWeapon(playerid, GetPVarInt(playerid, "iCurrentWeapon"), iCurWeap); SetPVarInt(playerid, "iCurrentWeapon", iCurWeap);// Silah değişkenini güncelleyelim. } - return 1; // Bu güncellemeyi diğer oyunculara gönderin. + return 1; // Bu güncellemeyi diğer oyunculara gönderin. } stock OnPlayerChangeWeapon(playerid, oldweapon, newweapon) @@ -58,7 +58,7 @@ public OnPlayerUpdate(playerid) if (fHealth != GetPVarFloat(playerid, "faPlayerHealth")) { - // Can kazanıp kazanmadığını kontrol edelim, anti-sağlık hilesi? ;) + // Can kazanıp kazanmadığını kontrol edelim, anti-sağlık hilesi? ;) if (fHealth > GetPVarFloat(playerid, "faPlayerHealth")) { @@ -81,7 +81,7 @@ public OnPlayerUpdate(playerid) :::warning -Bu fonksiyon, oyuncu başına ortalama olarak saniyede 30 kez çağrılır; yalnızca ne anlama geldiğini (veya daha da önemlisi ne anlama gelmediğini) bildiğiniz zaman kullanın. Her oyuncu için bu çağrılma sıklığı, oyuncunun ne yaptığına bağlı olarak değişir. Araba kullanmak veya ateş etmek, rölantiden çok daha fazla güncellemeyi tetikleyecektir. +Bu fonksiyon, oyuncu başına ortalama olarak saniyede 30 kez çağrılır; yalnızca ne anlama geldiğini (veya daha da önemlisi ne anlama gelmediğini) bildiğiniz zaman kullanın. Her oyuncu için bu çağrılma sıklığı, oyuncunun ne yaptığına bağlı olarak değişir. Araba kullanmak veya ateş etmek, rölantiden çok daha fazla güncellemeyi tetikleyecektir. ::: diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md index ef62703e2c2..1bb962eb220 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerWeaponShot.md @@ -9,15 +9,15 @@ tags: ["player"] Bu fonksiyon, oyuncu ateş ettiğinde çağrılır. Bu fonksiyon ateşli silahları destekler. Sadece yolcu drive-by'ını destekler.(buna sürücünün drive-by atması, sea sparrow/hunter gibi araçların silahları dahil değildir.). -| Parametre | Açıklama | -| --------- | --------------------------------------------------------------------------------------------------------- | -| playerid | Ateş eden oyuncunun ID'si. | -| weaponid | Ateşlenen silahın [silah ID'leri](../resources/weaponids) ID'si. | -| hittype | Oyuncunun vuruş türü. [türler](../resources/bullethittypes). (oyuncu, obje veya araç gibi). | -| hitid | Vurulan oyuncunun, objenin veya aracın ID'si. | -| fX | Ateşlenen merminin gittiği X koordinatı. | -| fY | Ateşlenen merminin gittiği Y koordinatı. | -| fZ | Ateşlenen merminin gittiği Z koordinatı. | +| Parametre | Açıklama | +| --------- | ------------------------------------------------------------------------------------------- | +| playerid | Ateş eden oyuncunun ID'si. | +| weaponid | Ateşlenen silahın [silah ID'leri](../resources/weaponids) ID'si. | +| hittype | Oyuncunun vuruş türü. [türler](../resources/bullethittypes). (oyuncu, obje veya araç gibi). | +| hitid | Vurulan oyuncunun, objenin veya aracın ID'si. | +| fX | Ateşlenen merminin gittiği X koordinatı. | +| fY | Ateşlenen merminin gittiği Y koordinatı. | +| fZ | Ateşlenen merminin gittiği Z koordinatı. | ## Çalışınca Vereceği Sonuçlar @@ -58,9 +58,9 @@ GetPlayerLastShotVectors, detaylı mermi vektör bilgileri için bu çağrıda k :::warning -Bilinen Hata(lar): Şoför olarak araca ateş ettiyseniz veya hedef etkinken arkanıza bakıyorsanız fonksiyon çağrılmaz. Araç içindeki bir oyuncuya ateş ediyorsanız vuruş tipi BULLET_HIT_TYPE_VEHICLE (vurulan oyuncunun araç ID'si) olarak geçer. Hiç BULLET_HIT_TYPE_PLAYER olarak çağrılmaz. +Bilinen Hata(lar): Şoför olarak araca ateş ettiyseniz veya hedef etkinken arkanıza bakıyorsanız fonksiyon çağrılmaz. Araç içindeki bir oyuncuya ateş ediyorsanız vuruş tipi BULLET_HIT_TYPE_VEHICLE (vurulan oyuncunun araç ID'si) olarak geçer. Hiç BULLET_HIT_TYPE_PLAYER olarak çağrılmaz. -SA-MP 0.3.7 sürümünde kısmen düzeltildi: Sahte silah verileri kötü niyetli bir kullanıcı tarafından gönderilirse, diğer oyuncu istemcileri donabilir veya çökebilir. Bunu önlemek için, ateşlenen silahın gerçekten mermi ateşleyip ateşleyemeyeceğini kontrol edin. +SA-MP 0.3.7 sürümünde kısmen düzeltildi: Sahte silah verileri kötü niyetli bir kullanıcı tarafından gönderilirse, diğer oyuncu istemcileri donabilir veya çökebilir. Bunu önlemek için, ateşlenen silahın gerçekten mermi ateşleyip ateşleyemeyeceğini kontrol edin. ::: diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconCommand.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconCommand.md index 3d15bc01bfc..89c49ad245a 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconCommand.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconCommand.md @@ -9,9 +9,9 @@ tags: [] Bu fonksiyon, RCON oturumu açmış oyuncu RCON komutu kullandığında çağrılır. (/rcon -komut-) -| Parametre | Açıklama | -| --------- | --------------------------------------------------------------------------------- | -| cmd[] | Yazılan komutu ve aktarılan parametreleri içeren bir dize.| +| Parametre | Açıklama | +| --------- | ---------------------------------------------------------- | +| cmd[] | Yazılan komutu ve aktarılan parametreleri içeren bir dize. | ## Çalışınca Verilen Sonuçlar @@ -42,7 +42,6 @@ public OnRconCommand(cmd[]) :::tip - Bir oyuncu bir komut yazdığında "/rcon" "cmd" ye dahil edilmez. Burada "print" işlevini kullanırsanız, hem oyun içinde komutu yazan oyuncuya hem de günlüğe bir mesaj gönderir. Bu fonksiyon, oyuncu RCON yöneticisi olarak oturum açmadığında çağrılmaz.Oyuncu RCON yöneticisi olarak oturum açmadığında ve /rcon login kullandığında, bu fonksiyon çağrılmaz ve onun yerine OnRconLoginAttempt çağrılır. Ancak, oyuncu RCON yöneticisi olarak oturum açtığında, bu komutun kullanılması bu fonksiyonu çağıracaktır. ::: diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md index c9dfee0992f..cdb3c1407c9 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md @@ -10,7 +10,7 @@ tags: [] Bu fonksiyon, bir oyuncu RCON olarak oturum açmaya çalıştığında giriş denemesi başarısız olsa bile çağrılır. | Parametre | Açıklama | -| ---------- | -------------------------------------------------------- | +| ---------- | --------------------------------------------------------- | | ip[] | RCON oturumu açmaya çalışan IP adresi. | | password[] | Oturum açmaya çalışırken girilen parola. | | success | Giriş sonucu. Parola yanlışsa 0, doğruysa 1 olarak döner. | diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnTrailerUpdate.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnTrailerUpdate.md index fd28415b452..ccf0217b7a8 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnTrailerUpdate.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnTrailerUpdate.md @@ -36,7 +36,6 @@ public OnTrailerUpdate(playerid, vehicleid) :::warning - Bu fonksiyon, her römork için saniyede çok sık çağrılır. Bu çağrıda yoğun hesaplamalar veya yoğun dosya yazma / okuma işlemleri yapmaktan kaçınmalısınız. ::: diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md index 62e74a65cff..0059d555ba8 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnUnoccupiedVehicleUpdate.md @@ -9,17 +9,17 @@ tags: ["vehicle"] Bu fonksiyon, oyuncunun istemcisi sürmediği bir aracın konumunu güncellediğinde / senkronize ettiğinde çağrılır. Bu, aracın dışında olan oyuncuda veya sürücüsü olmayan bir aracın yolcusu olduğunda meydana gelebilir. -| Parametre | Açıklama | -| -------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| vehicleid | Konumu güncellenen aracın ID'si. | -| playerid | Araç konumunu güncellemesini gönderen oyuncunun ID'si. | -| passenger_seat | Oyuncu bir yolcu ise koltuğun ID'si. 0=araçta değil, 1=ön koltuk, 2=arka sol, 3=arka sağ, 4+ otobüs vb araçlar için. | -| new_x | Aracın yeni X koordinatı. | -| new_y | Aracın yeni Y koordinatı. | -| new_z | Aracın yeni Z koordinatı. | -| vel_x | Aracın yeni vektörel X koordinatı. | -| vel_y | Aracın yeni vektörel Y koordinatı. | -| vel_z | Aracın yeni vektörel Z koordinatı. | +| Parametre | Açıklama | +| -------------- | -------------------------------------------------------------------------------------------------------------------- | +| vehicleid | Konumu güncellenen aracın ID'si. | +| playerid | Araç konumunu güncellemesini gönderen oyuncunun ID'si. | +| passenger_seat | Oyuncu bir yolcu ise koltuğun ID'si. 0=araçta değil, 1=ön koltuk, 2=arka sol, 3=arka sağ, 4+ otobüs vb araçlar için. | +| new_x | Aracın yeni X koordinatı. | +| new_y | Aracın yeni Y koordinatı. | +| new_z | Aracın yeni Z koordinatı. | +| vel_x | Aracın yeni vektörel X koordinatı. | +| vel_y | Aracın yeni vektörel Y koordinatı. | +| vel_z | Aracın yeni vektörel Z koordinatı. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDeath.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDeath.md index c1df8fc7966..ccbcb14f5ba 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDeath.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleDeath.md @@ -9,10 +9,10 @@ tags: ["vehicle"] Bu fonksiyon, bir araç imha edildiğinde çağrılır. - patladığında veya araç suya girdiğinde. -| Parametre | Açıklama | -| --------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| vehicleid | İmha edilen aracın ID'si. | -| killerid | Aracı imha eden oyuncu (senkronize eden) oyuncunun ID'si. (adı yanıltıcıdır). Genellikle sürücü, yolcu (eğer varsa) veya en yakın oyuncu. | +| Parametre | Açıklama | +| --------- | ----------------------------------------------------------------------------------------------------------------------------------------- | +| vehicleid | İmha edilen aracın ID'si. | +| killerid | Aracı imha eden oyuncu (senkronize eden) oyuncunun ID'si. (adı yanıltıcıdır). Genellikle sürücü, yolcu (eğer varsa) veya en yakın oyuncu. | ## Çalışınca Verdiği Sonuçlar @@ -34,7 +34,6 @@ public OnVehicleDeath(vehicleid, killerid) :::tip - Bu fonksiyon, bir araç suya girdiğinde de çağrılacaktır, ancak araç ışınlanarak veya bir başka şey tarafından suya düşürüldüyse (yalnızca kısmen suya batırılmışsa) çağrılmaz. Fonksiyon, ikinci kez çağrılmaz, sürücü araçtan çıktığında veya kısa bir süre sonra araç kaybolabilir. ::: diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md index 0d7d8bf6e64..9db0d99fe98 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md @@ -9,11 +9,11 @@ tags: ["vehicle"] Bu fonksiyon, herhangi bir araca modifiye uygulandığında çağrılır. -| Parametre | Açıklama | -| ----------- | ------------------------------------------------------- | -| playerid | Araç sürücüsünün ID'si. | -| vehicleid | Modifiye uygulanan aracın ID'si. | -| componentid | Araca eklenen bileşenin ID'si. | +| Parametre | Açıklama | +| ----------- | -------------------------------- | +| playerid | Araç sürücüsünün ID'si. | +| vehicleid | Modifiye uygulanan aracın ID'si. | +| componentid | Araca eklenen bileşenin ID'si. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md index 58dec38ebb1..741b9de8f81 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md @@ -9,11 +9,11 @@ tags: ["vehicle"] Fonksiyon, oyuncu bulunduğu araca kaplama uygulandığında çağrılır. Dikkat edin, bu fonksiyon kişi kaplamayı satın aldığında çağrılmaz. -| Parametre | Açıklama | -| ---------- | ---------------------------------------------------------------- | -| playerid | Aracına kaplama uygulayan oyuncunun ID'si. | -| vehicleid | Oyuncunun kaplama uyguladığı aracın ID'si. | -| paintjobid | Araca uygulanan kaplamanın ID'si. | +| Parametre | Açıklama | +| ---------- | ------------------------------------------ | +| playerid | Aracına kaplama uygulayan oyuncunun ID'si. | +| vehicleid | Oyuncunun kaplama uyguladığı aracın ID'si. | +| paintjobid | Araca uygulanan kaplamanın ID'si. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleRespray.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleRespray.md index 7ad23909cc8..c57c44a2833 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleRespray.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleRespray.md @@ -9,12 +9,12 @@ tags: ["vehicle"] Bu geri çağırma, aracın renkleri değişmemiş olsa bile oyuncu bir mod mağazasından çıktığında çağrılır. Dikkat edin, isim yanıltabilir. Pay 'n' Spray mağazaları bu geri çağırmayı kullanamaz. -| Parametre | Açıklama | -| --------- | ----------------------------------------- | -| playerid | Aracı kullanan oyuncu ID'si. | -| vehicleid | Yeniden boyanan aracın ID'si. | -| color1 | Aracın değiştirildiği yeni ana rengi. | -| color2 | Aracın değiştirildiği yeni ikinci rengi. | +| Parametre | Açıklama | +| --------- | ---------------------------------------- | +| playerid | Aracı kullanan oyuncu ID'si. | +| vehicleid | Yeniden boyanan aracın ID'si. | +| color1 | Aracın değiştirildiği yeni ana rengi. | +| color2 | Aracın değiştirildiği yeni ikinci rengi. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSirenStateChange.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSirenStateChange.md index 77cea65fc80..e7d2aa953f8 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSirenStateChange.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSirenStateChange.md @@ -11,11 +11,11 @@ tags: ["vehicle"] Bu geri çağırma bir aracın siren durumu değiştiğinde çağrılır. -| Parametre | Açıklama | -| --------- | --------------------------------------------------- | -| playerid | Siren durumunu değiştiren oyuncu ID'si (sürücü). | -| vehicleid | Siren durumu değiştirilen araç ID'si. | -| newstate | 0 ise siren kapalı, 1 ise açık durumda. | +| Parametre | Açıklama | +| --------- | ------------------------------------------------ | +| playerid | Siren durumunu değiştiren oyuncu ID'si (sürücü). | +| vehicleid | Siren durumu değiştirilen araç ID'si. | +| newstate | 0 ise siren kapalı, 1 ise açık durumda. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md index 25ec0af0904..514789c971a 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md @@ -15,9 +15,9 @@ Bu geri çağırma **sadece** araç **re**spawn edildiğinde çağrılır! Creat Bu geri çağırma bir araç respawn edildiğinde çağrılır. -| Parametre | Açıklama | -| --------- | ----------------------------------- | -| vehicleid | Spawnlanan aracın ID'si. | +| Parametre | Açıklama | +| --------- | ------------------------ | +| vehicleid | Spawnlanan aracın ID'si. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamIn.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamIn.md index cb9121f489c..8ea78715dc6 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamIn.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamIn.md @@ -9,10 +9,10 @@ tags: ["vehicle"] Bir araç, oyuncunun işlem alanına girdiğinde çağrılır. -| Parametre | Açıklama | -| ----------- | ------------------------------------------------------ | -| vehicleid | Oyuncunun işlem aracına giren aracın ID'si. | -| forplayerid | İşlem alanına araç giren oyuncunun ID'si. | +| Parametre | Açıklama | +| ----------- | ------------------------------------------- | +| vehicleid | Oyuncunun işlem aracına giren aracın ID'si. | +| forplayerid | İşlem alanına araç giren oyuncunun ID'si. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamOut.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamOut.md index 85c1dd30803..322e0dd6d8d 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamOut.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleStreamOut.md @@ -9,10 +9,10 @@ tags: ["vehicle"] Bir araç, oyuncunun işlem alanının dışına çıktığında çağırılır (Oyuncuların göremeyeceği kadar uzakta). -| Parametre | Açıklama | -| ----------- | ------------------------------------------------------------ | -| vehicleid | İşlem alanının dışına çıkan aracın ID'si. | -| forplayerid | İşlem alanından araç çıkan oyuncunun ID'si. | +| Parametre | Açıklama | +| ----------- | ------------------------------------------- | +| vehicleid | İşlem alanının dışına çıkan aracın ID'si. | +| forplayerid | İşlem alanından araç çıkan oyuncunun ID'si. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AddServerRule.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AddServerRule.md index 3bcc636eea0..60c197e885e 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AddServerRule.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AddServerRule.md @@ -11,11 +11,11 @@ tags: ["rule"] Bir sunucu kuralı ekleyin. -| İsim | Açıklama | -| ----------------- | ----------------------------------------------------------- | -| const rule[] | Eklemek istediğiniz sunucu kuralının adı. | -| const format[] | Sunucu kural değeri. | -| OPEN_MP_TAGS:... | Herhangi bir etiket türünden belirsiz sayıda argüman. | +| İsim | Açıklama | +| ---------------- | ----------------------------------------------------- | +| const rule[] | Eklemek istediğiniz sunucu kuralının adı. | +| const format[] | Sunucu kural değeri. | +| OPEN_MP_TAGS:... | Herhangi bir etiket türünden belirsiz sayıda argüman. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md index b20d90909b6..ca138593d16 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md @@ -9,17 +9,17 @@ tags: [] Oyun modunda oyuncular için modeli daha önceden yüklenmiş olan statik araç oluşturmanızı sağlar. AddStaticVehicle fonksiyonundan tek farkı vardır: sürücü aracı boş bıraktıktan sonra girdiğiniz parametre sayesinde aracın ne kadar süre sonra respawn olacağını ayarlayabilirsiniz. -| İsim | Açıklama | -| ----------------------------------- | ------------------------------------------------------------------------------------------------------ | -| modelid | araç modeli. | -| Float:spawn_X | aracın spawn olacağı X koordinatı. | -| Float:spawn_Y | aracın spawn olacağı Y koordinatı. | -| Float:spawn_Z | aracın spawn olacağı Z koordinatı. | -| Float:z_angle | aracın spawn olduğunda bakacağı rotasyon. | -| color1 | birinci renk. | -| color2 | ikinci renk. | -| respawn_delay | respawn delay süresi. (kaç saniye sonra re-spawn olacak (saniye bazlı)) | -| addsiren (opsiyonel) | siren değeri. (0 yok, 1 var) | +| İsim | Açıklama | +| -------------------- | ----------------------------------------------------------------------- | +| modelid | araç modeli. | +| Float:spawn_X | aracın spawn olacağı X koordinatı. | +| Float:spawn_Y | aracın spawn olacağı Y koordinatı. | +| Float:spawn_Z | aracın spawn olacağı Z koordinatı. | +| Float:z_angle | aracın spawn olduğunda bakacağı rotasyon. | +| color1 | birinci renk. | +| color2 | ikinci renk. | +| respawn_delay | respawn delay süresi. (kaç saniye sonra re-spawn olacak (saniye bazlı)) | +| addsiren (opsiyonel) | siren değeri. (0 yok, 1 var) | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AddVehicleComponent.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AddVehicleComponent.md index b7621bdf72b..ab26fa69811 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AddVehicleComponent.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AddVehicleComponent.md @@ -9,10 +9,10 @@ tags: [] Girilen araç ID'sine uygun şekilde modifikasyon yapmanızı sağlar. -| İsim | Açıklama | -| ------------ | ----------------------------------------------------------------------------------------------------------------------------- | -| vehicleid | modifikasyon yapılacak aracın ID'si. | -| [componentid](../resources/carcomponentid) | araca yapılacak modifikasyon ID'si. | +| İsim | Açıklama | +| ------------------------------------------ | ------------------------------------ | +| vehicleid | modifikasyon yapılacak aracın ID'si. | +| [componentid](../resources/carcomponentid) | araca yapılacak modifikasyon ID'si. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AllowAdminTeleport.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AllowAdminTeleport.md index 14da66cbfb8..86b7125cc2d 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AllowAdminTeleport.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AllowAdminTeleport.md @@ -15,9 +15,9 @@ tags: [] Bu fonksiyon RCON olan kişilerin nokta seçtiğinde ışınlanıp ışınlanamayacağına karar vermenizi sağalar. -| İsim | Açıklama | -| ----------------------------------- | ------------------------------------------------------------------------------------------------------ | -| allow | açmak için 1, kapamak için 0 | +| İsim | Açıklama | +| ----- | ---------------------------- | +| allow | açmak için 1, kapamak için 0 | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AllowInteriorWeapons.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AllowInteriorWeapons.md index be0519f7d6f..43d9a69b3fb 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AllowInteriorWeapons.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AllowInteriorWeapons.md @@ -9,9 +9,9 @@ tags: [] Bu fonksiyonla interior içlerinde silah kullanıp kullanılamayacağını belirlersiniz. -| İsim | Açıklama | -| ----------------------------------- | ------------------------------------------------------------------------------------------------------ | -| allow | izni vermek için 1, kapatmak için 0 (default olarak 1 gelir) | +| İsim | Açıklama | +| ----- | ------------------------------------------------------------ | +| allow | izni vermek için 1, kapatmak için 0 (default olarak 1 gelir) | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AllowNickNameCharacter.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AllowNickNameCharacter.md index a241226f8cd..88be49a4993 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AllowNickNameCharacter.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AllowNickNameCharacter.md @@ -11,10 +11,10 @@ tags: [] Bir karakterin takma adlarda kullanılmasına izin verir. -| İsim | Açıklama | -| -------- | --------------------------------------- | -| character | İzin verilecek veya izin verilmeyecek karakter. | -| bool:allow | true - İzin ver, false - İzin verme | +| İsim | Açıklama | +| ---------- | ----------------------------------------------- | +| character | İzin verilecek veya izin verilmeyecek karakter. | +| bool:allow | true - İzin ver, false - İzin verme | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/ApplyActorAnimation.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/ApplyActorAnimation.md index 06e9783089e..bf170927629 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/ApplyActorAnimation.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/ApplyActorAnimation.md @@ -11,17 +11,17 @@ tags: [] Bu fonksiyon aktörlere animasyon uygulatmak için kullanılır. -| Parametre | Açıklama | -| ---------- | ----------------------------------------------------------------------------------------------------------------------- | -| actorid | Animasyonun uygulanacağı aktörün ID'si | -| animlib[] | Uygulanacak animasyonun kütüphanesi | -| animname[] | Uygulanacak animasyonun ismi | -| fDelta | Animasyon oynatma hızı (4.1 tavsiye edilir) | -| loop | Döngü (Eğer 1 seçilirse animasyon sürekli oynatılır. Eğer 0 seçilirse animasyon bir defa oynatılır.) | -| lockx | Eğer 0 seçilirse aktör animasyon bittikten sonra başlamadan önceki koordinatlarına döner | -| locky | Üsttekinin aynısı ancak Y ekseni için geçerlidir | -| freeze | Eğer 1 seçilirse animasyon sonunda aktör dondurulur, hareket edemez. 0 ise tam tersidir | -| time | Milisaniye cinsinden animasyon süresi. Eğer 0 seçilirse sonsuz kez animasyon oynatılır | +| Parametre | Açıklama | +| ---------- | ---------------------------------------------------------------------------------------------------- | +| actorid | Animasyonun uygulanacağı aktörün ID'si | +| animlib[] | Uygulanacak animasyonun kütüphanesi | +| animname[] | Uygulanacak animasyonun ismi | +| fDelta | Animasyon oynatma hızı (4.1 tavsiye edilir) | +| loop | Döngü (Eğer 1 seçilirse animasyon sürekli oynatılır. Eğer 0 seçilirse animasyon bir defa oynatılır.) | +| lockx | Eğer 0 seçilirse aktör animasyon bittikten sonra başlamadan önceki koordinatlarına döner | +| locky | Üsttekinin aynısı ancak Y ekseni için geçerlidir | +| freeze | Eğer 1 seçilirse animasyon sonunda aktör dondurulur, hareket edemez. 0 ise tam tersidir | +| time | Milisaniye cinsinden animasyon süresi. Eğer 0 seçilirse sonsuz kez animasyon oynatılır | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/ApplyAnimation.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/ApplyAnimation.md index f311b80f10e..01f27b11d94 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/ApplyAnimation.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/ApplyAnimation.md @@ -9,18 +9,18 @@ tags: [] Bu fonksiyon oyuncuya bir animasyon uygulatmak için kullanılır. -| Parametre | Açıklama | -| ---------- | ------------------------------------------------------------------------------------------- | -| playerid | Animasyonun uygulanacağı oyuncunun ID'si | -| animlib[] | Seçilen animasyonun kütüphanesi | -| animname[] | Oynatılacak animasyonun ismi | -| fDelta | Animasyon hızı (4.1 tavsiye edilir) | -| loop | Döngü (Eğer 0 seçilirse animasyon 1 defa oynatılır, 1 seçilirse animasyon kaldırılana kadar oynatılır) | -| lockx | Eğer 0 seçilirse oyuncuyu animasyondan sonra önceki X koordinatına döndürür. 1 ise döndürmez. (Yürüme animasyonları vb. için) | -| locky | Üstteki ile aynı ancak Y ekseni için geçerli | -| freeze | Eğer 1 seçilirse oyuncu animasyon sonrasında dondurulur. Eğer 0 seçilirse oyuncu dondurulmaz | -| time | Milisaniye cinsinden animasyon süresi (Eğer 0 seçilirse animasyon kaldırılana kadar oynatılır) | -| forcesync | Görüş alanındaki oyunculara senkron etmek için 1'i seçin. 2 ise 1'le aynıdır ancak animasyon oynatılan kişiye senkron etmez. | +| Parametre | Açıklama | +| ---------- | ----------------------------------------------------------------------------------------------------------------------------- | +| playerid | Animasyonun uygulanacağı oyuncunun ID'si | +| animlib[] | Seçilen animasyonun kütüphanesi | +| animname[] | Oynatılacak animasyonun ismi | +| fDelta | Animasyon hızı (4.1 tavsiye edilir) | +| loop | Döngü (Eğer 0 seçilirse animasyon 1 defa oynatılır, 1 seçilirse animasyon kaldırılana kadar oynatılır) | +| lockx | Eğer 0 seçilirse oyuncuyu animasyondan sonra önceki X koordinatına döndürür. 1 ise döndürmez. (Yürüme animasyonları vb. için) | +| locky | Üstteki ile aynı ancak Y ekseni için geçerli | +| freeze | Eğer 1 seçilirse oyuncu animasyon sonrasında dondurulur. Eğer 0 seçilirse oyuncu dondurulmaz | +| time | Milisaniye cinsinden animasyon süresi (Eğer 0 seçilirse animasyon kaldırılana kadar oynatılır) | +| forcesync | Görüş alanındaki oyunculara senkron etmek için 1'i seçin. 2 ise 1'le aynıdır ancak animasyon oynatılan kişiye senkron etmez. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToPlayer.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToPlayer.md index a4f19ab039a..31be32184ca 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToPlayer.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToPlayer.md @@ -9,13 +9,13 @@ tags: ["player", "3dtextlabel"] Oyuncuya 3D Text Label bağlama fonksiyonu. -| Parametre | Açıklama | -| --------- | --------------------------------------------------------------------------------| +| Parametre | Açıklama | +| ------------- | ------------------------------------------------------------------------------- | | Text3D:textid | Create3DTextLabel ile oluşturulmuş label ID'si. | -| playerid | Label'ın bağlanacağı oyuncunun ID'si. | -| OffsetX | Oyuncunun X-ofset koordinatı. (oyuncunun ortasından başlar, '0.0, 0.0, 0.0'dır) | -| OffsetY | Oyuncunun Y-ofset koordinatı. (oyuncunun ortasından başlar, '0.0, 0.0, 0.0'dır) | -| OffsetZ | Oyuncunun Z-ofset koordinatı. (oyuncunun ortasından başlar, '0.0, 0.0, 0.0'dır) | +| playerid | Label'ın bağlanacağı oyuncunun ID'si. | +| OffsetX | Oyuncunun X-ofset koordinatı. (oyuncunun ortasından başlar, '0.0, 0.0, 0.0'dır) | +| OffsetY | Oyuncunun Y-ofset koordinatı. (oyuncunun ortasından başlar, '0.0, 0.0, 0.0'dır) | +| OffsetZ | Oyuncunun Z-ofset koordinatı. (oyuncunun ortasından başlar, '0.0, 0.0, 0.0'dır) | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md index 607f8d92ebe..272e807f935 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md @@ -9,13 +9,13 @@ tags: ["vehicle", "3dtextlabel"] Bu fonksiyon bir araca 3D text label bağlamanızı sağlar. -| Parametre | Açıklama | -| --------- | ---------------------------------------------------------------------------- | -| Text3D:textid | Bağlamak istediğiniz 3D text labelin ID'si. | -| vehicleid | Bağlamak istediğiniz aracın ID'si. | -| OffsetX | Aracın X-ofset koordinatı (aracın ortası, yani '0.0, 0.0, 0.0'dan başlar) | -| OffsetY | Aracın Y-ofset koordinatı (aracın ortası, yani '0.0, 0.0, 0.0'dan başlar) | -| OffsetZ | Aracın Z-ofset koordinatı (aracın ortası, yani '0.0, 0.0, 0.0'dan başlar) | +| Parametre | Açıklama | +| ------------- | ------------------------------------------------------------------------- | +| Text3D:textid | Bağlamak istediğiniz 3D text labelin ID'si. | +| vehicleid | Bağlamak istediğiniz aracın ID'si. | +| OffsetX | Aracın X-ofset koordinatı (aracın ortası, yani '0.0, 0.0, 0.0'dan başlar) | +| OffsetY | Aracın Y-ofset koordinatı (aracın ortası, yani '0.0, 0.0, 0.0'dan başlar) | +| OffsetZ | Aracın Z-ofset koordinatı (aracın ortası, yani '0.0, 0.0, 0.0'dan başlar) | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AttachCameraToObject.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AttachCameraToObject.md index ab5bc18c726..245a45608ba 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AttachCameraToObject.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AttachCameraToObject.md @@ -9,10 +9,10 @@ tags: [] Bu fonksiyonu, bir oyuncuya kamera yerleştirmek için kullanabilirsiniz. -| İsim | Açıklama | -| -------- | -------------------------------------------------------------------- | -| playerid | Kamera yerleştirilecek oyuncu numarası. | -| objectid | Yerleştirmek istenilen objenin numarası. | +| İsim | Açıklama | +| -------- | ---------------------------------------- | +| playerid | Kamera yerleştirilecek oyuncu numarası. | +| objectid | Yerleştirmek istenilen objenin numarası. | ## Vereceği Geri Dönüş (Return) Değerleri diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AttachCameraToPlayerObject.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AttachCameraToPlayerObject.md index 95a5642b73c..b1963a488d7 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AttachCameraToPlayerObject.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AttachCameraToPlayerObject.md @@ -7,13 +7,13 @@ tags: ["player", "camera"] ## Açıklama -Oyuncunun kamerası bir başka oyuncunun nesnesine bağlanır. +Oyuncunun kamerası bir başka oyuncunun nesnesine bağlanır. Oyuncu, objeye bağlıyken kamerasını hareket ettirebilir. MovePlayerObject ve AttachPlayerObjectToVehicle ile kullanılabilir. -| Parametre | Açıklama | -| -------------- | ------------------------------------------------------------------------------ | -| playerid | Kamerası bağlanılacak oyuncunun ID'si. | -| playerobjectid | Bağlanılacak olan objenin ID'si | +| Parametre | Açıklama | +| -------------- | -------------------------------------- | +| playerid | Kamerası bağlanılacak oyuncunun ID'si. | +| playerobjectid | Bağlanılacak olan objenin ID'si | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToObject.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToObject.md index f4af98bc697..a0b96161f5d 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToObject.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToObject.md @@ -9,21 +9,21 @@ tags: [] Bu fonksiyon, objeleri diğer objelere bağlar. -| Parametre | Açıklama | -| ------------- | ------------------------------------------------------------------------------- | -| objectid | Bağlanacak obje ID'si. | -| attachtoid | Bağlanılacak (ana obje) obje ID'si. | -| Float:OffsetX | X yönündeki ana obje ile obje arasındaki mesafe. | -| Float:OffsetY | Y yönündeki ana obje ile obje arasındaki mesafe. | -| Float:OffsetZ | Z yönündeki ana obje ile obje arasındaki yüksekliği. | -| Float:RotX | Obje ve ana obje arasındaki X rotasyonu. | -| Float:RotY | Obje ve ana obje arasındaki Y rotasyonu. | -| Float:RotZ | Obje ve ana obje arasındaki Z rotasyonu. | -| SyncRotation | Eğer sıfırsa, objenin rotasyonu ana objenin rotasyonuyla birlikte değişmez. | +| Parametre | Açıklama | +| ------------- | --------------------------------------------------------------------------- | +| objectid | Bağlanacak obje ID'si. | +| attachtoid | Bağlanılacak (ana obje) obje ID'si. | +| Float:OffsetX | X yönündeki ana obje ile obje arasındaki mesafe. | +| Float:OffsetY | Y yönündeki ana obje ile obje arasındaki mesafe. | +| Float:OffsetZ | Z yönündeki ana obje ile obje arasındaki yüksekliği. | +| Float:RotX | Obje ve ana obje arasındaki X rotasyonu. | +| Float:RotY | Obje ve ana obje arasındaki Y rotasyonu. | +| Float:RotZ | Obje ve ana obje arasındaki Z rotasyonu. | +| SyncRotation | Eğer sıfırsa, objenin rotasyonu ana objenin rotasyonuyla birlikte değişmez. | ## Çalışınca Vereceği Sonuçlar -1: Fonksiyon başarıyla çalıştı. +1: Fonksiyon başarıyla çalıştı. 0: Fonksiyon çalışmadı. Bu, ilk (bağlanacak - objectid) objenin mevcut olmadığı anlamına gelir. Bağlanılacak ana objenin (bağlanılacak - attachtoid) oluşturulup oluşturulmadığının herhangi bir kontrolü yoktur. diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToPlayer.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToPlayer.md index 9d837764cc0..5a4d23d9068 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToPlayer.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AttachObjectToPlayer.md @@ -9,16 +9,16 @@ tags: ["player"] Bir objeyi oyuncuya bağlar. -| Parametre | Açıklama | -| ------------- | ------------------------------------------------------------------ | -| objectid | Bağlanılacak objenin ID'si. | -| playerid | Bağlanacak oyuncunun ID'si. | -| Float:OffsetX | Oyuncunun obje ile arasındaki X değeri. | -| Float:OffsetY | Oyuncunun obje ile arasındaki Y değeri. | -| Float:OffsetZ | Oyuncunun obje ile arasındaki Z değeri. | -| Float:RotX | Oyuncunun obje ile arasındaki X açısının değeri. | -| Float:RotY | Oyuncunun obje ile arasındaki Y açısının değeri. | -| Float:RotZ | Oyuncunun obje ile arasındaki Z açısının değeri. | +| Parametre | Açıklama | +| ------------- | ------------------------------------------------ | +| objectid | Bağlanılacak objenin ID'si. | +| playerid | Bağlanacak oyuncunun ID'si. | +| Float:OffsetX | Oyuncunun obje ile arasındaki X değeri. | +| Float:OffsetY | Oyuncunun obje ile arasındaki Y değeri. | +| Float:OffsetZ | Oyuncunun obje ile arasındaki Z değeri. | +| Float:RotX | Oyuncunun obje ile arasındaki X açısının değeri. | +| Float:RotY | Oyuncunun obje ile arasındaki Y açısının değeri. | +| Float:RotZ | Oyuncunun obje ile arasındaki Z açısının değeri. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToVehicle.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToVehicle.md index 17add0dd5ba..7356720b333 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToVehicle.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToVehicle.md @@ -7,7 +7,7 @@ tags: ["player", "vehicle"] ## Açıklama -Bir oyuncu objesini araca bağlar. +Bir oyuncu objesini araca bağlar. | Parametre | Açıklama | | ------------- | --------------------------------------------------- | diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AttachTrailerToVehicle.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AttachTrailerToVehicle.md index 20b267c46e2..2270d016537 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AttachTrailerToVehicle.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AttachTrailerToVehicle.md @@ -9,14 +9,14 @@ tags: ["vehicle"] Bir aracı bir başka araca römork olarak bağlama. -| Parametre | Açıklama | -| --------- | ------------------------------------------------- | -| trailerid | Römork işlevi görecek aracın ID'si. | -| vehicleid | Römorku çekecek olan aracın ID'si. | +| Parametre | Açıklama | +| --------- | ----------------------------------- | +| trailerid | Römork işlevi görecek aracın ID'si. | +| vehicleid | Römorku çekecek olan aracın ID'si. | ## Çalışınca Vereceği Sonuçlar -Bu fonksiyon römork işlevi görecek olan araç yaratılmamış/geçersiz olsa bile her zaman 1 olarak döner. +Bu fonksiyon römork işlevi görecek olan araç yaratılmamış/geçersiz olsa bile her zaman 1 olarak döner. ## Örnekler @@ -24,7 +24,7 @@ Bu fonksiyon römork işlevi görecek olan araç yaratılmamış/geçersiz olsa new vehicleId = CreateVehicle(...); new trailerId = CreateVehicle(...); -AttachTrailerToVehicle(trailerId, vehicleId); +AttachTrailerToVehicle(trailerId, vehicleId); ``` ## Notlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/Ban.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/Ban.md index 7a65a1365c4..51e731033e0 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/Ban.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/Ban.md @@ -7,7 +7,7 @@ tags: ["administration"] ## Açıklama -Sunucuda aktif olan birisini yasaklayın. Yasaklanan kişi bir daha sunucuya giremez. Yasaklanan kişi IP tabanlı yasaklanır ve sunucu dizininde bulunan samp.ban dosyasına yasaklama kaydı oluşturulur. Özel bir neden göstemrek için BanEx kullanılabilir. IP yasaklamalarını kaldırmak/eklemek için RCON gişirinizden sonra banip ve unbanip komutlar kullanılabilir. +Sunucuda aktif olan birisini yasaklayın. Yasaklanan kişi bir daha sunucuya giremez. Yasaklanan kişi IP tabanlı yasaklanır ve sunucu dizininde bulunan samp.ban dosyasına yasaklama kaydı oluşturulur. Özel bir neden göstemrek için BanEx kullanılabilir. IP yasaklamalarını kaldırmak/eklemek için RCON gişirinizden sonra banip ve unbanip komutlar kullanılabilir. | Parametre | Açıklama | | --------- | ----------------------------- | diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/BlockIpAddress.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/BlockIpAddress.md index 2a35133370b..15e2d7b909f 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/BlockIpAddress.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/BlockIpAddress.md @@ -9,14 +9,14 @@ tags: [] IP adresini sunucudan bloklar. Belirtilen oyuncu girmeye çalıştığında sunucudan bloklandığına dair mesaj alır ve giremez. Belirtilen IP'ye sahip birisi eğer sunucu üzerinde aktifse bir kaç saniye içerisinde yasaklanır ve zaman aşımına uğrar, bir süre sonra tekrar girmeye çalıştığında yasaklandığına dair mesaj alır ve sunucuyla bağlantı kuramaz. -| Parametre | Açıklama | -| ---------- | ---------------------------------------------------------------------------------------------------------- | -| ip_address | Bloklanacak IP adresi. | -| timems | IP'nin engelleneceği süre (milisaniye cinsinden). 0, belirsiz bir süre için kullanılabilir. | +| Parametre | Açıklama | +| ---------- | ------------------------------------------------------------------------------------------- | +| ip_address | Bloklanacak IP adresi. | +| timems | IP'nin engelleneceği süre (milisaniye cinsinden). 0, belirsiz bir süre için kullanılabilir. | ## Çalışınca Vereceği Sonuçlar -Bu fonksiyon herhangi bir değer döndürmez. +Bu fonksiyon herhangi bir değer döndürmez. ## Örnekler diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/CancelEdit.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/CancelEdit.md index 13d4bb9243c..72fcdfc8ef5 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/CancelEdit.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/CancelEdit.md @@ -9,9 +9,9 @@ tags: [] Obje düzenleme modunu iptal etme. -| Parametre | Açıklama | -| --------- | ------------------------------------------ | -| playerid | Obje düzenlemesi iptal edilecek oyuncu. | +| Parametre | Açıklama | +| --------- | --------------------------------------- | +| playerid | Obje düzenlemesi iptal edilecek oyuncu. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/CancelSelectTextDraw.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/CancelSelectTextDraw.md index 0ab182bf120..a2d6730dc5d 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/CancelSelectTextDraw.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/CancelSelectTextDraw.md @@ -9,9 +9,9 @@ tags: ["textdraw"] Fare seçim modunu iptal edin. Fareniz ekrandan gider. -| Parametre | Açılama | -| --------- | ------------------------------------------------------------------- | -| playerid | Fare seçim modu iptal edilecek oyuncunun ID'si. | +| Parametre | Açılama | +| --------- | ----------------------------------------------- | +| playerid | Fare seçim modu iptal edilecek oyuncunun ID'si. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehicleColor.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehicleColor.md index 0722693997a..ca2820fe14b 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehicleColor.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehicleColor.md @@ -9,11 +9,11 @@ tags: ["vehicle"] Aracın birincil ve ikincil rengini değiştirme. -| Parametre | Açıklama | -| --------- | ---------------------------------------------- | -| vehicleid | Rengi değişecek aracın ID'si. | -| color1 | Değişecek birincil rengin ID'si. | -| color2 | Değişecek ikincil rengin ID'si. | +| Parametre | Açıklama | +| --------- | -------------------------------- | +| vehicleid | Rengi değişecek aracın ID'si. | +| color1 | Değişecek birincil rengin ID'si. | +| color2 | Değişecek ikincil rengin ID'si. | ## Çalşınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehiclePaintjob.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehiclePaintjob.md index e1f4b2c2c22..a1114f96612 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehiclePaintjob.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehiclePaintjob.md @@ -14,7 +14,7 @@ Aracın kaplamasını değiştirme. (düz renkler için bkz. ChangeVehicleColor) | vehicleid | Kaplaması değişecek aracın ID'si. | | paintjobid | Uygulanacak kaplama ID'si. Kaplama kaldırmak için 3'ü girin. | -## Çalışınca Vereceği Sonuçlar +## Çalışınca Vereceği Sonuçlar Bu fonksiyon belirtilen araç ID'si oluşturulmamış olsa bile her zaman 1'i (başarılı) döndürür. diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/ClearActorAnimations.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/ClearActorAnimations.md index 4fd9e9c006f..7890e4ec9fe 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/ClearActorAnimations.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/ClearActorAnimations.md @@ -11,9 +11,9 @@ tags: [] Herhangi bir oluşturulan aktörün yaptığı animasyonunu durdurur. -| Parametre| Açıklama | -| ------- | -------------------------------------------------------------------------- | -| actorid | Animasyonun uygulanacağı aktörün ID'si | +| Parametre | Açıklama | +| --------- | -------------------------------------- | +| actorid | Animasyonun uygulanacağı aktörün ID'si | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/ClearAnimations.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/ClearAnimations.md index 3b25fa3fca6..a70c8f411f2 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/ClearAnimations.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/ClearAnimations.md @@ -9,10 +9,10 @@ tags: [] Oyuncunun uyguladığı bütün animasyonları ipta eder. (Aynı zamanda jetpackteyken, paraşütle atlarken, araca binerken, araç kullanırken, yüzerken yapılan animasyonlarda bu duruma dahildir.) -| Parametre | Açıklama | -| --------- | ------------------------------------------------------------------------------------------------------------------------- | -| playerid | Animasyonu bozulacak oyuncunun ID'si. | -| forcesync | Oyuncunun animasyon akışını etrafındaki diğer oyuncularla senkronize etmeye zorlamak için 1'e ayarlayın (isteğe bağlı) | +| Parametre | Açıklama | +| --------- | ---------------------------------------------------------------------------------------------------------------------- | +| playerid | Animasyonu bozulacak oyuncunun ID'si. | +| forcesync | Oyuncunun animasyon akışını etrafındaki diğer oyuncularla senkronize etmeye zorlamak için 1'e ayarlayın (isteğe bağlı) | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/ConnectNPC.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/ConnectNPC.md index a6e9f79060c..c5e9bd68172 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/ConnectNPC.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/ConnectNPC.md @@ -9,10 +9,10 @@ tags: ["npc"] Sunucuya NPC bağlama. -| Parametre | Açıklama | -| --------- | ----------------------------------------------------------------------------------------- | -| name[] | NPC'ye verilen isim. Normal oyuncu isimleriyle aynı kurallara uymalıdır (ğ,ü içermez vb) | -| script[] | npcmodes klasöründe bulunan NPC uzantılı komut dosyası adı. (.amx uzantısı olmadan) | +| Parametre | Açıklama | +| --------- | ---------------------------------------------------------------------------------------- | +| name[] | NPC'ye verilen isim. Normal oyuncu isimleriyle aynı kurallara uymalıdır (ğ,ü içermez vb) | +| script[] | npcmodes klasöründe bulunan NPC uzantılı komut dosyası adı. (.amx uzantısı olmadan) | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/Create3DTextLabel.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/Create3DTextLabel.md index 30a47ea8f24..68f6d19e071 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/Create3DTextLabel.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/Create3DTextLabel.md @@ -9,16 +9,16 @@ tags: ["3dtextlabel"] 3D Metin Etiketi oluşturma. -| Parametre | Açıklama | -| ------------ | --------------------------------------------------------------------- | -| text[] | Metin dizesi. | -| color | RGBA renk biçiminde renk kodu. | -| x | X Koordinatı | -| y | Y Koordinatı | -| z | Z oordinatı | -| DrawDistance | 3D Metin Etiketinin maksimum görülebileceği uzaklık. -| VirtualWorld | 3D Metin Etiketinin sanal dünya değeri. | -| testLOS | 3D Metin Etiketinin nesneler arasından görülüp/görülemeyeceği. | +| Parametre | Açıklama | +| ------------ | -------------------------------------------------------------- | +| text[] | Metin dizesi. | +| color | RGBA renk biçiminde renk kodu. | +| x | X Koordinatı | +| y | Y Koordinatı | +| z | Z oordinatı | +| DrawDistance | 3D Metin Etiketinin maksimum görülebileceği uzaklık. | +| VirtualWorld | 3D Metin Etiketinin sanal dünya değeri. | +| testLOS | 3D Metin Etiketinin nesneler arasından görülüp/görülemeyeceği. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/CreateActor.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/CreateActor.md index 53b4f04df4f..e1b21ad22c6 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/CreateActor.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/CreateActor.md @@ -11,13 +11,13 @@ tags: [] Statik 'aktör' oluşturun. Aktörler NPC'lere benzer, ancak işlevleri sınırlıdır. Aktörler oyuncu slotlarını doldurmazlar. -| Parametre | Açıklama | -| -------- | -------------------------------------------------- | -| modelid | Aktöre ait olacak model (Skin) ID'si. | -| x | Aktörün oluşturulacağı X koordinatı. | -| y | Aktörün oluşturulacağı Y koordinatı. | -| z | Aktörün oluşturulacağı Z koordinatı. | -| Rotation | Aktöre ait olan açı. | +| Parametre | Açıklama | +| --------- | ------------------------------------- | +| modelid | Aktöre ait olacak model (Skin) ID'si. | +| x | Aktörün oluşturulacağı X koordinatı. | +| y | Aktörün oluşturulacağı Y koordinatı. | +| z | Aktörün oluşturulacağı Z koordinatı. | +| Rotation | Aktöre ait olan açı. | ## Çalışınca Vereceği Sonuçlar @@ -53,7 +53,7 @@ Aktörler, kasiyerler ve barmenler gibi sadece bir yerde duracak şekilde tasarl :::warning -Aktörler NPC'lerden tamamen farklıdır. Sunucunun slotlarını KULLANMAZLAR ve NPC'ler gibi KULLANILMAZLAR. +Aktörler NPC'lerden tamamen farklıdır. Sunucunun slotlarını KULLANMAZLAR ve NPC'ler gibi KULLANILMAZLAR. Aktörler 1000 (MAX_ACTORS) ile sınırlıdır. Araçlar ile itilebilirler, ayrıca konumlarına geri koymak içinde timer kullanılabilir. 0.3.7 R2 sürümü ve sonraki sürümlerde aktörler dokunulmaz (hasar almaz) olarak ayarlanabilir. @@ -69,7 +69,7 @@ Aktörler 1000 (MAX_ACTORS) ile sınırlıdır. Araçlar ile itilebilirler, ayr - [SetActorVirtualWorld](SetActorVirtualWorld): Aktörün sanal dünya değerini düzenleme. - [GetActorVirtualWorld](GetActorVirtualWorld): Aktörün sanal dünya değerini kontrol etme. - [ApplyActorAnimation](ApplyActorAnimation): Aktöre animasyon uygulatma. -- [ClearActorAnimations](ClearActorAnimations): Aktörün animasyonunu durdurma. +- [ClearActorAnimations](ClearActorAnimations): Aktörün animasyonunu durdurma. - [GetPlayerCameraTargetActor](GetPlayerCameraTargetActor): Bir oyuncunun baktığı aktör ID'sini çekme. - [IsActorStreamedIn](IsActorStreamedIn): Oyuncu için aktörün olup olmadığını kontrol etme. - [SetActorHealth](SetActorHealth): Aktörün can değerini düzenleme. diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/CreateExplosionForPlayer.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/CreateExplosionForPlayer.md index c8d57cbdd21..5ebb20d1112 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/CreateExplosionForPlayer.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/CreateExplosionForPlayer.md @@ -9,14 +9,14 @@ tags: ["player"] Tek bir oyuncunun gördüğü patlama oluşturma. Bu, patlamaları diğer oyunculardan izole etmek veya yalnızca belirli sanal dünyalarda görünmelerini sağlamak için kullanılabilir. -| Parametre | Açıklama | -| ------------ | ------------------------------------------------- | -| playerid | Patlamayı görecek oyuncu ID'si. | -| Float:X | Patlamanın oluşacağı X koordinatı. | -| Float:Y | Patlamanın oluşacağı Y koordinatı. | -| Float:Z | Patlamanın oluşacağı Z koordinatı. | -| type | Oluşacak patlamanın türü. | -| Float:Radius | Oluşacak patlamanın yarıçapı. | +| Parametre | Açıklama | +| ------------ | ---------------------------------- | +| playerid | Patlamayı görecek oyuncu ID'si. | +| Float:X | Patlamanın oluşacağı X koordinatı. | +| Float:Y | Patlamanın oluşacağı Y koordinatı. | +| Float:Z | Patlamanın oluşacağı Z koordinatı. | +| type | Oluşacak patlamanın türü. | +| Float:Radius | Oluşacak patlamanın yarıçapı. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/CreateMenu.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/CreateMenu.md index 4b50fe753ef..2d7a14395a0 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/CreateMenu.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/CreateMenu.md @@ -9,14 +9,14 @@ tags: ["menu"] Menü oluşturma. -| Parametre | Açıklama | -| --------------- | ----------------------------------------------------------------------------------- | -| title[] | Menünün başlık metni. | -| columns | Menü içerisinde kaç sütun olacağı. | -| Float:x | Menünün X konumu. (640x460 tuval - 0 menüyü en sola yerleştirir). | -| Float:y | Menünün Y konumu. (640x460 tuval - 0 menüyü en üste koyar.). | -| Float:col1width | Sütunun birincil genişliği. | -| Float:col2width | Sütunun ikincil genişliği. | +| Parametre | Açıklama | +| --------------- | ----------------------------------------------------------------- | +| title[] | Menünün başlık metni. | +| columns | Menü içerisinde kaç sütun olacağı. | +| Float:x | Menünün X konumu. (640x460 tuval - 0 menüyü en sola yerleştirir). | +| Float:y | Menünün Y konumu. (640x460 tuval - 0 menüyü en üste koyar.). | +| Float:col1width | Sütunun birincil genişliği. | +| Float:col2width | Sütunun ikincil genişliği. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/CreateObject.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/CreateObject.md index bde0bda3475..f72b5641ace 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/CreateObject.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/CreateObject.md @@ -9,15 +9,15 @@ tags: [] Oyun dünyası üzerinde obje oluşturma. -| Parametre | Açıklama | -| ------------------ | --------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| modelid | Oluşturulacak objenin modeli. | -| Float:X | Oluşturulacak objenin X koordinatı. | -| Float:Y | Oluşturulacak objenin Y koordinatı. | -| Float:Z | Oluşturulacak objenin Z koordinatı. | -| Float:rX | Oluşturulacak objenin X rotasyonu. | -| Float:rY | Oluşturulacak objenin Y rotasyonu. | -| Float:rZ | Oluşturulacak objenin Z rotasyonu. | +| Parametre | Açıklama | +| ------------------ | ----------------------------------------------------------------------------------------------------- | +| modelid | Oluşturulacak objenin modeli. | +| Float:X | Oluşturulacak objenin X koordinatı. | +| Float:Y | Oluşturulacak objenin Y koordinatı. | +| Float:Z | Oluşturulacak objenin Z koordinatı. | +| Float:rX | Oluşturulacak objenin X rotasyonu. | +| Float:rY | Oluşturulacak objenin Y rotasyonu. | +| Float:rZ | Oluşturulacak objenin Z rotasyonu. | | Float:DrawDistance | (opsiyonel) Objenin görüş mesafesi. 0.0, objenin varsayılan mesafelerinde oluşturulmasına neden olur. | ## Örnekler diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/DestroyActor.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/DestroyActor.md index ea0651cdd00..bac957cca2d 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/DestroyActor.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/DestroyActor.md @@ -11,9 +11,9 @@ tags: [] CreateActor ile oluşturulan aktörü silin. -| Parametre | Açıklama | -| ------- | -------------------------------------------------------- | -| actorid | Silinecek aktörün ID'si. | +| Parametre | Açıklama | +| --------- | ------------------------ | +| actorid | Silinecek aktörün ID'si. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/GetActorFacingAngle.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/GetActorFacingAngle.md index 21f4355c5af..eef27da76c6 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/GetActorFacingAngle.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/GetActorFacingAngle.md @@ -11,10 +11,10 @@ tags: ["actor"] Aktörün açısını kontrol etme. -| Parametre | Açıklama | -| ---------- | ------------------------------------------------------------------------------------------- | -| actorid | Açısı kontrol edilecek aktörün ID'si. | -| &Float:ang | Aktörün kontrol edilen açısının kaydedileceği, referansla geçirilen bir float değişkeni. | +| Parametre | Açıklama | +| ---------- | ---------------------------------------------------------------------------------------- | +| actorid | Açısı kontrol edilecek aktörün ID'si. | +| &Float:ang | Aktörün kontrol edilen açısının kaydedileceği, referansla geçirilen bir float değişkeni. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/GetActorHealth.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/GetActorHealth.md index 0428722c813..496755c77e8 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/GetActorHealth.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/GetActorHealth.md @@ -11,10 +11,10 @@ tags: ["actor"] Aktörün can değerini çekin. -| Parametre | Açıklama | -| ------------- | ------------------------------------------------------------------------------- | -| actorid | Can değeri çekilecek aktörün ID'si. | -| &Float:health | Aktörün can değerini koruma amaçlı girilen bir float değişkeni. | +| Parametre | Açıklama | +| ------------- | --------------------------------------------------------------- | +| actorid | Can değeri çekilecek aktörün ID'si. | +| &Float:health | Aktörün can değerini koruma amaçlı girilen bir float değişkeni. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPos.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPos.md index 918ff9cc6fb..5aadbef65c7 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPos.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPos.md @@ -11,12 +11,12 @@ tags: ["actor"] Aktörün koordinat değerlerini kontrol etme. -| Parametre | Description | -| ------- | --------------------------------------------------------------------------------------- | -| actorid | Koordinat değerleri kontrol edilecek aktörün ID'si. | -| X | Aktör'e ait olan X koordinatının saklanması için gerekli değişken. | -| Y | Aktör'e ait olan Y koordinatının saklanması için gerekli değişken. | -| Z | Aktör'e ait olan Z koordinatının saklanması için gerekli değişken. | +| Parametre | Description | +| --------- | ------------------------------------------------------------------ | +| actorid | Koordinat değerleri kontrol edilecek aktörün ID'si. | +| X | Aktör'e ait olan X koordinatının saklanması için gerekli değişken. | +| Y | Aktör'e ait olan Y koordinatının saklanması için gerekli değişken. | +| Z | Aktör'e ait olan Z koordinatının saklanması için gerekli değişken. | ## Çalışınca Vereceği Sonuçlar @@ -30,7 +30,7 @@ Aktörün XYZ değeri oluşturulan değişkenlerde saklanır. ```c new Float:x, Float:y, Float:z; // Herhangi bir yere aktörün koordinat değerlerinin saklanacağı değişkenleri tanıtıyoruz. -GetActorPos(actorid, x, y, z); +GetActorPos(actorid, x, y, z); ``` ## Bağlantılı Fonksiyonlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/GetActorVirtualWorld.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/GetActorVirtualWorld.md index de0bf6b9ec4..b5e6b1415ad 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/GetActorVirtualWorld.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/GetActorVirtualWorld.md @@ -12,7 +12,7 @@ tags: [] Aktörün sanal dünya değerini kontrol etme. | Parametre | Açıklama | -| ------- | ------------------------------------------------ | +| --------- | ------------------------------------------------ | | actorid | Sanal dünya değeri kontrol edilecek aktör ID'si. | ## Çalışınca Vereceği Sonuçlar @@ -31,7 +31,7 @@ public OnGameModeInit() return 1; } -// Herhangi bir yere +// Herhangi bir yere if (GetActorVirtualWorld(MyActor) == 69) // Eğer aktörümüzün sanal dünya değeri 69'a eşitse... { // Birşey yap... diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md index e1ca0933f10..38af3c4cd34 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md @@ -11,9 +11,9 @@ tags: ["player", "camera", "actor"] Oyuncunun baktığı aktörün (herhangi bir aktörün) ID'sini çekme. -| Parametre | Açıklama | -| -------- | ------------------------------------------------ | -| playerid | Herhangi bir aktöre bakan oyuncunun ID'si. | +| Parametre | Açıklama | +| --------- | ------------------------------------------ | +| playerid | Herhangi bir aktöre bakan oyuncunun ID'si. | ## Çalışınca Vereceği Sonuçlar @@ -63,14 +63,14 @@ public OnPlayerUpdate(playerid) :::tip -Bu fonksiyon oyuncunun aktöre bakıp bakmadığı kontrol eder. +Bu fonksiyon oyuncunun aktöre bakıp bakmadığı kontrol eder. Eğer tam anlamıyla oyuncunun nişan alıp almadığını kontrol etmek için GetPlayerTargetActor fonksiyonunu kullanmanız gerekir. ::: :::warning -Bu fonksiyon, bant genişliğinden tasarruf etmek için varsayılan olarak devre dışı bırakılmıştır. +Bu fonksiyon, bant genişliğinden tasarruf etmek için varsayılan olarak devre dışı bırakılmıştır. Kullanılmadan önce OnPlayerConnect üzerinden EnablePlayerCameraTarget fonksiyonunu (her) oyuncu için aktif hale getirilmesi gerekiyor. ::: diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/Kick.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/Kick.md index d0785c27751..5ae81b3a400 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/Kick.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/Kick.md @@ -9,9 +9,9 @@ tags: ["administration"] Oyuncuyu sunucudan atma. Oynamaya devam etmek istiyorsa oyundan çıkıp tekrar girmesi gerekmekte. -| Parametre | Açıklama | -| --------- | -------------------------------------------- | -| playerid | Sunucudan atılacak kişinin ID'si. | +| Parametre | Açıklama | +| --------- | --------------------------------- | +| playerid | Sunucudan atılacak kişinin ID'si. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerAmmo.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerAmmo.md index 09d28585b31..abc88395ac7 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerAmmo.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerAmmo.md @@ -9,11 +9,11 @@ tags: ["player"] Bir oyuncunun silahındaki mermi sayısını ayarlar. -| Parametre | Açıklama | -| -------- | -------------------------------------------------------------------------------- | -| playerid | Silahının mermisi ayarlanacak oyuncunun ID'si. | -| weaponid | Mermisi ayarlanacak silahın ID'si. (silah slotu değil) | -| ammo | Ayarlanacak merminin miktarı. | +| Parametre | Açıklama | +| --------- | ------------------------------------------------------ | +| playerid | Silahının mermisi ayarlanacak oyuncunun ID'si. | +| weaponid | Mermisi ayarlanacak silahın ID'si. (silah slotu değil) | +| ammo | Ayarlanacak merminin miktarı. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/tickcount.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/tickcount.md index 2e1235379b1..25e5f10bb54 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/tickcount.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/tickcount.md @@ -11,8 +11,8 @@ tags: ["time"] Bu fonksiyon, sunucunun başlatılmasından bu yana geçen milisaniye sayısını döndürdüğü için GetTickCount'in yerine kullanılabilir. -| İsim | Açıklama | -| -------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | +| İsim | Açıklama | +| -------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------ | | &granularity=0 | Dönüşte, bu değer, dahili sistem zamanının her saniyede kaç kez işaret edeceğini içerir. Bu değer dolayısıyla bu fonksiyonun dönüş değerinin doğruluğunu belirtir. | ## Çalışınca Vereceği Sonuçlar diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/Directives.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/Directives.md index 4bdfd082450..7ed89d8024a 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/Directives.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/Directives.md @@ -257,16 +257,16 @@ Bu, en karmaşık direktiflerden biridir. Kodunuzun nasıl çalıştığını ko Bu, kaçış karakterini \ yerine $ olarak değiştirir, bu nedenle bir yeni satır, "\r\n" yerine "$r\$n" olacaktır. Birçok seçenek gömülü sistemler için AMX derlemesini kontrol etmek ve bu sisteme özgü sınırlamalar getirmek üzere tasarlanmıştır, ancak tümü pawn-lang.pdf'de listelenmiştir ve SA: MP ile ilgili olanları burada seçilmiştir: -| Adı | Değerler | Açıklama | -| ---------- | ------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| codepage | ad/değer | Dizeler için kullanılacak Unicode kod sayfasını ayarlar. | -| compress | 1/0 | SA-MP'de desteklenmiyor - kullanmaya çalışmayın. | -| deprecated | sembol | Kullanıcıların kullanılabilir daha iyi bir sürüm olduğunu bildirmek için kullanılan sembolü belirten bir uyarı oluşturur. | -| dynamic | değer (genellikle bir 2 kuvveti) | Yığın ve heap'e atanmış bellek boyutunu (hücre cinsinden) ayarlar. Derlemeden sonra aşırı bellek kullanım uyarısı alıyorsanız gereklidir. (Derleyici telif hakkı satırından sonraki garip bir tablo) | -| library | dll adı | SA-MP'de yaygın olarak yanlış kullanılır. Bu, dosyadaki native işlevleri almak için belirtilen dll'yi tanımlar. Bir dosyayı KÜTÜPHANE olarak tanımlamaz. | -| pack | 1/0 | !"" ve ""'nin anlamlarını takas eder. Paketlenmiş dize hakkında daha fazla bilgi için pawn-lang.pdf'ye bakın. | -| tabsize | değer | Bu, uyarıları engellemek için bir sekme boyutunu ayarlamak için kullanılmalıdır; uyarılar, boşlukların ve sekme karakterlerinin değiştirilebilir olarak kullanılması nedeniyle yanlıştır. SA: MP'de bu, pawno'da bir sekmenin boyutu olduğundan 4'e ayarlanmıştır. Bu, tüm girinti uyarılarını bastırmak için 0'a ayarlanabilir, ancak bu, tamamen okunaksız bir kodu mümkün kılar ve şiddetle tavsiye edilmez. | -| unused | sembol | Kullanılmayan bir sembol uyarısını engellemek için deprecated gibi sembolün üzerine bu eklenir. Genellikle bunu yapmanın tercih edilen yolu, sembolü koruyarak geriye dönük uyumluluğu korumak için stok kullanmaktır, ancak bu her zaman uygulanabilir değildir (örneğin, işlev parametreleri derlenemez). | +| Adı | Değerler | Açıklama | +| ---------- | -------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| codepage | ad/değer | Dizeler için kullanılacak Unicode kod sayfasını ayarlar. | +| compress | 1/0 | SA-MP'de desteklenmiyor - kullanmaya çalışmayın. | +| deprecated | sembol | Kullanıcıların kullanılabilir daha iyi bir sürüm olduğunu bildirmek için kullanılan sembolü belirten bir uyarı oluşturur. | +| dynamic | değer (genellikle bir 2 kuvveti) | Yığın ve heap'e atanmış bellek boyutunu (hücre cinsinden) ayarlar. Derlemeden sonra aşırı bellek kullanım uyarısı alıyorsanız gereklidir. (Derleyici telif hakkı satırından sonraki garip bir tablo) | +| library | dll adı | SA-MP'de yaygın olarak yanlış kullanılır. Bu, dosyadaki native işlevleri almak için belirtilen dll'yi tanımlar. Bir dosyayı KÜTÜPHANE olarak tanımlamaz. | +| pack | 1/0 | !"" ve ""'nin anlamlarını takas eder. Paketlenmiş dize hakkında daha fazla bilgi için pawn-lang.pdf'ye bakın. | +| tabsize | değer | Bu, uyarıları engellemek için bir sekme boyutunu ayarlamak için kullanılmalıdır; uyarılar, boşlukların ve sekme karakterlerinin değiştirilebilir olarak kullanılması nedeniyle yanlıştır. SA: MP'de bu, pawno'da bir sekmenin boyutu olduğundan 4'e ayarlanmıştır. Bu, tüm girinti uyarılarını bastırmak için 0'a ayarlanabilir, ancak bu, tamamen okunaksız bir kodu mümkün kılar ve şiddetle tavsiye edilmez. | +| unused | sembol | Kullanılmayan bir sembol uyarısını engellemek için deprecated gibi sembolün üzerine bu eklenir. Genellikle bunu yapmanın tercih edilen yolu, sembolü koruyarak geriye dönük uyumluluğu korumak için stok kullanmaktır, ancak bu her zaman uygulanabilir değildir (örneğin, işlev parametreleri derlenemez). | ### Deprecated diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/Initialisers.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/Initialisers.md index 0010bdd1f5d..6c4035baeb0 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/Initialisers.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/Initialisers.md @@ -123,7 +123,7 @@ enum E_EXAMPLE (*= 2) } ``` -Bu durumda tüm değerler 0'dır. Neden? İlk değer varsayılan olarak 0'dır, sonra 0 _ 2 = 0, sonra 0 _ 2 = 0 ve 0 * 2 = 0. Peki bunu nasıl düzeltebiliriz? İşte bu durumda özel değerler devreye girer: +Bu durumda tüm değerler 0'dır. Neden? İlk değer varsayılan olarak 0'dır, sonra 0 _ 2 = 0, sonra 0 _ 2 = 0 ve 0 \* 2 = 0. Peki bunu nasıl düzeltebiliriz? İşte bu durumda özel değerler devreye girer: ```c enum E_EXAMPLE (*= 2) diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/Operators.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/Operators.md index 9918044ea27..c49b74354e1 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/Operators.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/Operators.md @@ -144,4 +144,4 @@ else { print("not a float"); } -``` \ No newline at end of file +``` diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/Statements.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/Statements.md index 5e9330aa1e9..549a81108d9 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/Statements.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/Statements.md @@ -3,7 +3,6 @@ title: "Anahtar Kelimeler: İfadeler" sidebar_label: "Anahtar Kelimeler: İfadeler" --- - ## `assert` Eğer ifade mantıksal olarak yanlış değerlendirilirse, çalışmayı durdurur ve bir çalışma zamanı hatası oluşturur. Sadece main() bloğunda çalıştığı görünüyor. Assert ifadesi, mantıksal (programcının) bir hatayı, asla çalışma zamanı (kullanıcının) hatasını göstermek için kullanılmalıdır. @@ -415,7 +414,7 @@ Etiket kendi başına bir satırda olmalı ve bir iki nokta üst üste ile biter If, en önemli operatörlerden biridir. Bir şeyin yapılması gerekip gerekmediğini belirler ve buna göre hareket eder; goto ile birlikte neredeyse tüm diğer kontrol yapılarının - temelidir: +temelidir: ```c for (new i = 0; i < 10; i++) diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/Tags.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/Tags.md index 931c4100493..deca32c73a8 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/Tags.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/Tags.md @@ -167,9 +167,9 @@ Yukarıda aşırı yükleme örneğinde işlevsel satır şuydu: return float(_:oper); ``` -Bu, etiket üzerine yazma örneğidir; oper önünde "_:" ifadesi, derleyicinin oper'in Mytag: etiketine sahip olduğunu görmezden gelmesi ve bunun yerine on +Bu, etiket üzerine yazma örneğidir; oper önünde "\_:" ifadesi, derleyicinin oper'in Mytag: etiketine sahip olduğunu görmezden gelmesi ve bunun yerine on -u _:(yani hiç etiket) etiketi olarak ele alması anlamına gelir. `float()` fonksiyonu bir normal sayıyı etiketler, bu nedenle ona bir tane göndermek zorundadır. Bu örnekte, `Mytag`'in normal bir tamsayı sakladığı varsayılır, ancak üzerine yazma çok dikkatlice ele alınmalıdır, örneğin aşağıdaki garip sonuçları verecektir: +u \_:(yani hiç etiket) etiketi olarak ele alması anlamına gelir. `float()` fonksiyonu bir normal sayıyı etiketler, bu nedenle ona bir tane göndermek zorundadır. Bu örnekte, `Mytag`'in normal bir tamsayı sakladığı varsayılır, ancak üzerine yazma çok dikkatlice ele alınmalıdır, örneğin aşağıdaki garip sonuçları verecektir: ```c new diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/reference/01-Foreword.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/reference/01-Foreword.md index 9b2481f96d8..a4152cc8cec 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/reference/01-Foreword.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/reference/01-Foreword.md @@ -22,10 +22,10 @@ Ron Cain ve James Hendrix'e (ve daha yakın zamanda Andy Yuen'e), ve Dr. Dobb's Tasarım hedefleri ve uzlaşmaların ayrıntılı bir incelemesi Ek C'de bulunmaktadır; burada birkaç ana noktayı özetlemek isterim. Yukarıdaki paragraflarda belirtildiği gibi, pawn, uygulamaları özelleştirmek (betik yazarak) için, uygulamalar yazmak için değil. Pawn, nesneleri (metin, sprite'lar, akışlar, sorgular, vb.) ana uygulamada manipüle etmeyi amaçladığından pawn programları veri yapılandırmada zayıftır, ancak pawn programına, soyut makinesi dışındaki herhangi bir veriye doğrudan erişim izni verilmez. Bir pawn programının ana uygulamadaki nesneleri manipüle etmek için sahip olduğu tek yol, ana uygulamanın sağladığı alt rutinleri, yani "yerel işlevler"i çağırmaktır. -Pawn, bu alanda esnek bir dildir: işlevleri çağırma. Pawn, bir işlevin herhangi bir argümanı için (sadece sonuncusu değil) varsayılan değerleri, çağrıya referansla çağrı yapma, "adlandırılmış" ve "pozisyonel" işlev argümanlarını destekler. Pawn'ın bir "tür denetimi" mekanizması yoktur, çünkü tip olmayan bir dil olması nedeniyle, ancak yerine bir "sınıflandırma kontrolü" mekanizması olan "etiketler"i sunar. Etiket sistemi, her bir argümanın birden fazla kabul edilebilir etiketi belirtmesine izin verdiği için özellikle işlev argümanları için kullanışlıdır.Ancak bunların birleşiminde. +Pawn, bu alanda esnek bir dildir: işlevleri çağırma. Pawn, bir işlevin herhangi bir argümanı için (sadece sonuncusu değil) varsayılan değerleri, çağrıya referansla çağrı yapma, "adlandırılmış" ve "pozisyonel" işlev argümanlarını destekler. Pawn'ın bir "tür denetimi" mekanizması yoktur, çünkü tip olmayan bir dil olması nedeniyle, ancak yerine bir "sınıflandırma kontrolü" mekanizması olan "etiketler"i sunar. Etiket sistemi, her bir argümanın birden fazla kabul edilebilir etiketi belirtmesine izin verdiği için özellikle işlev argümanları için kullanışlıdır.Ancak bunların birleşiminde. Pawn için, adlandırılmış argümanların —size işlev argümanlarını herhangi bir sırayla belirtme ve varsayılan değerlerin —ilginç olmayan argümanları belirtmeyi atlamınıza izin verme— kombinasyonunun, ana uygulamadaki nesneleri manipüle etmek için (yerel) işlevleri çağırmak için uygun ve "açıklayıcı" bir yol olduğunu düşünüyorum. --- -[İçerik listesine geri dön](00-Contents) \ No newline at end of file +[İçerik listesine geri dön](00-Contents) diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/reference/02-A-tutorial-introduction.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/reference/02-A-tutorial-introduction.md index 812b89ffee2..98598af7cb2 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/reference/02-A-tutorial-introduction.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/reference/02-A-tutorial-introduction.md @@ -143,7 +143,7 @@ ve aynı diziyi yazdırır. ---- +--- `"while" döngüsü: 116` @@ -262,7 +262,7 @@ Tarihler, çeşitli algoritmalar ve dönüşüm rutinleri için özellikle zengi "Julian Gün Sayısı", Josephus Scaliger'e† atfedilir ve 4714 M.Ö. 24 Kasım'dan bu yana geçen gün sayısını sayar (proleptik Gregoryen takvimi‡). Scaliger, bu tarihi, üç iyi kurulmuş döngünün - eski Julian takviminin 28 yıllık Güneş Döngüsü, 19 yıllık Meton Döngüsü ve 15 yıllık Indiction Döngüsü (antik Roma'da vergilerin veya hükümet gereksinimlerinin periyodik) - aynı zamana gelmesini işaretlediği ve uzak geçmişte bu özel tarihten önce hiçbir edebiyatın veya kaydedilmiş tarihin bilinmediği tarih olarak seçti. Scaliger, bu konsepti tarih belgelerindeki tarihleri uzlaştırmak için kullandı, - daha sonraki astronomlar, iki olay arasındaki aralıkları daha kolay hesaplamak için bunu benimsedi. +daha sonraki astronomlar, iki olay arasındaki aralıkları daha kolay hesaplamak için bunu benimsedi. --- @@ -541,7 +541,6 @@ main fonksiyonu önce bir mesajı görüntüler ve kullanıcının yazması gere Sonsuz bir döngü için tipik bir kullanım, ortada bir teste ihtiyaç duyulan bir döngüdür - bir nevi while ve do... while döngüsü arasında bir melez. pawn, doğrudan ortada bir testle döngüleri desteklemez, ancak koşullu bir break ile sonsuz bir döngü kodlayarak bir tane taklit edebilirsiniz. Bu örnek programda döngü: - diziden bir kelime alır - testten önce kod; - - yeni bir kelimenin kullanılabilir olup olmadığını test eder ve değilse döngüden çıkar - ortada test; - kelimeyi ve sıra numarasını yazdırır - testten sonraki kod. @@ -672,13 +671,13 @@ Bir küme, elemanlar için genel amaçlı bir konteynerdir. Bir kümenin bir ele Küme işlemleri ile bit işlemleri arasındaki ilişki aşağıdaki tabloda özetlenmiştir. Tabloda, büyük harf bir küme için ve küçük harf bir kümeden bir eleman için temsil eder. -| Kavram | Matematiksel Gösterim | Pawn İfadesi | -| ------------ | --------------------- | --------------- | -| Kesişim | A ∩ B | A & B | -| Birleşim | A ∪ B | A I B | -| Tamamlayıcı | A | ~A | -| Boş küme | ε | 0 | -| Üyelik | x ∈ A | (1 {'<<'} x ) & A | +| Kavram | Matematiksel Gösterim | Pawn İfadesi | +| ----------- | --------------------- | ----------------- | +| Kesişim | A ∩ B | A & B | +| Birleşim | A ∪ B | A I B | +| Tamamlayıcı | A | ~A | +| Boş küme | ε | 0 | +| Üyelik | x ∈ A | (1 {'<<'} x ) & A | --- @@ -858,7 +857,7 @@ Main fonksiyonu önce bir mesaj kutusu oluşturur ve kullanıcının girdiği bi Listeleme: rpnparse.inc -```c +````c /* ana rpn ayrıştırıcı ve leksikal analiz, Ters Lehçe Notasyonu hesap makinesinin bir parçası */ #include @@ -1382,7 +1381,7 @@ Listeleme: traffic2.p ```c -/* Daha gerçekçi bir trafik lambası senkronizatörü, acil araçlar için bir "geçersiz kılma" içerir +/* Daha gerçekçi bir trafik lambası senkronizatörü, acil araçlar için bir "geçersiz kılma" içerir */ #include