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I'm having a glitch with Tilemap Colliders where if the player gets "caught" on the edge of a tile, they will slowly start rising up to the closest surface.
I'm having a glitch with Tilemap Colliders where if the player gets "caught" on the edge of a tile, they will slowly start rising up to the closest surface.
Example can be found here: https://streamable.com/u9k8x