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gsKit fails to draw more than one triangle with gsKit_prim_triangle_3d #98

@MrPowerGamerBR

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@MrPowerGamerBR

If you try drawing more than one triangle with gsKit_prim_triangle_3d, the previous triangle gets corrupted because gsKit_heap_alloc only allocates 48 bytes, while the gsKit_prim_triangle_3d code tries to write 56 bytes to the pointer.

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