-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathSteamSoundMesh.h
More file actions
113 lines (97 loc) · 3.25 KB
/
SteamSoundMesh.h
File metadata and controls
113 lines (97 loc) · 3.25 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
//
// Copyright (c) 2024-2024 the Urho3D project.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#pragma once
#include "_Plugin.h"
#include <Urho3D/Scene/Component.h>
#include <phonon.h>
namespace Urho3D
{
class SteamAudio;
class Model;
enum class SteamSoundMaterial {
generic,
brick,
concrete,
ceramic,
gravel,
carpet,
glass,
plaster,
wood,
metal,
rock
};
/// %Sound mesh component. Needs to be placed next to a StaticMesh component.
class PLUGIN_CORE_STEAMAUDIO_API SteamSoundMesh : public Component
{
URHO3D_OBJECT(SteamSoundMesh, Component);
public:
/// Construct.
explicit SteamSoundMesh(Context* context);
/// Destruct. Remove self from the audio subsystem.
~SteamSoundMesh() override;
/// Register object factory.
/// @nobind
static void RegisterObject(Context* context);
/// Set model to use.
void SetModel(const ResourceRef& model);
/// Set material to use.
void SetMaterial(SteamSoundMaterial material);
/// Returns currently used model.
ResourceRef GetModel() const;
/// Returns currently used material.
SteamSoundMaterial GetMaterial() const { return materialIndex_; }
private:
/// Handle render update event.
void HandleRenderUpdate(StringHash eventType, VariantMap& eventData);
/// Handle node being assigned.
virtual void OnNodeSet(Node* previousNode, Node* currentNode) override;
/// Handle transform change.
void OnMarkedDirty(Node *) override;
/// Marks model as dirty.
void MarkModelDirty() { modelDirty_ = true; }
/// Reload current model.
void ReloadModel();
/// Reset (clear) current model.
void ResetModel();
/// Update transform.
void UpdateTransform();
/// Return phonon matrix of node
IPLMatrix4x4 GetPhononMatrix() const;
/// Is model dirty?
bool modelDirty_;
/// Currently used model.
SharedPtr<Model> model_;
/// Material index.
SteamSoundMaterial materialIndex_;
/// Material.
IPLMaterial *material_;
/// Mesh.
IPLStaticMesh mesh_;
/// Subscene loaded into main scene.
IPLScene subScene_;
/// Instanced mesh for sub scene
IPLInstancedMesh instancedMesh_;
/// Steam audio subsystem.
WeakPtr<SteamAudio> audio_;
};
}