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matrices.py
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211 lines (165 loc) · 4.36 KB
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#!/usr/bin/env python
import math
# Compares two values to see if they are equal within an acceptable error
def equals(a, b):
DELTA = .001
if(abs(a-b)<DELTA):
return True
return False
class Vector4d:
def __init__(self, x, y, z, w):
self.val = [x, y, z, w]
def __getitem__(self, i):
return self.val[i]
def __str__(self):
return "<%7.3f, %7.3f, %7.3f, %7.3f>" % (self[0], self[1], self[2], self[3])
def __setitem__(self, i, x):
self.val[i] = x
def list(self):
return self.val
def magnitude(self):
return math.sqrt(self[0]*self[0] + self[1]*self[1] + self[2]*self[2] + self[3]*self[3])
def scale(self, factor):
for i in range(4):
self.val[i] = self.val[i]*factor
def makeUnit(self):
if not self.isZero():
m = self.magnitude()
for i in range(4):
self.val[i] /= m
def isZero(self):
for i in range(4):
if not equals(self.val[i], 0.0):
return False
return True
def __mul__(self, m):
# this is wrong - matrix should be on the left...
m = m.transpose()
return Vector4d(*[ dot(m[i], self) for i in range(4) ])
def __add__(self, v):
return Vector4d(*[ self[i] + v[i] for i in range(4) ])
def __iadd__(self, v):
for i in range(4):
self[i] += v[i]
return self
def __sub__(self, v):
return Vector4d(*[ self[i] - v[i] for i in range(4) ])
def __isub__(self, v):
for i in range(4):
self[i] -= v[i]
return self
def __eq__(self, v):
for i in range(4):
if not equals(self[i], v[i]):
return False
return True
def __ne__(self, v):
return not (self == v)
def __len__(self):
return 4
def dot(u, v):
if len(u) != len(v):
raise RuntimeError('Vectors do not have same dimension')
return sum([u[i]*v[i] for i in range(len(u))])
def proj(u, v):
return v.scale(dot(u, v)/dot(v, v))
class Matrix4x4:
def __init__(self, *args):
if len(args) == 4:
self._createFromColumns(*args)
if len(args) == 16:
self._createFromElements(*args)
def _createFromElements(self, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p):
self.val = [ Vector4d(a, e, i, m),
Vector4d(b, f, j, n),
Vector4d(c, g, k, o),
Vector4d(d, h, l, p) ]
def _createFromColumns(self, a, b, c, d):
self.val = [a, b, c, d]
def __getitem__(self, i):
return self.val[i]
def __setitem__(self, i, x):
self.val[i] = x
def __str__(self):
s = ""
for i in range(4):
s += "|%7.3f, %7.3f, %7.3f, %7.3f|\n" % (self[0][i],
self[1][i],
self[2][i],
self[3][i])
return s
def __eq__(self, m):
for i in range(4):
if self[i] != m[i]:
return False
return True
def __ne__(self, m):
return not (self == m)
def scale(self, s):
for i in range(4):
self[i].scale(s)
def transpose(self):
return Matrix4x4(*[ self[i][j]
for i in range(4) for j in range(4) ])
def copy(self):
return Matrix4x4(*[ self[j][i]
for i in range(4) for j in range(4) ])
# def det(self):
# return ( self[0][0]*self[1][1]*self[2][2] -
# self[0][0]*self[1][2]*self[2][1] +
# self[1][0]*self[0][1]*self[2][2] -
# self[1][0]*self[0][2]*self[2][1] +
# self[2][0]*self[0][1]*self[1][2] -
# self[2][0]*self[0][2]*self[1][1] )
def __mul__(self, n):
m = self.transpose()
return Matrix4x4(*[ dot(m[i], n[j])
for i in range(4) for j in range(4) ])
def orthogonalize(self):
m = self.copy()
for i in range(4):
for j in range(i):
m[i] -= proj(m[i], m[j])
return m
def orthonormalize(self):
m = self.orthogonalize()
for i in range(4):
m[i].makeUnit()
return m
def isOrthogonal(self):
return (self * self.transpose()) == getIdentity4x4()
def getIdentity4x4():
return Matrix4x4(1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1)
def rotateX(theta):
s = math.sin(theta)
c = math.cos(theta)
return Matrix4x4(1, 0, 0, 0,
0, c,-s, 0,
0, s, c, 0,
0, 0, 0, 1)
def rotateY(theta):
s = math.sin(theta)
c = math.cos(theta)
return Matrix4x4(c , 0, s, 0,
0 , 1, 0, 0,
-s, 0, c, 0,
0 , 0, 0, 1)
def rotateZ(theta):
s = math.sin(theta)
c = math.cos(theta)
return Matrix4x4(c,-s, 0, 0,
s, c, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1)
def translate(x, y, z):
return Matrix4x4(1, 0, 0, x,
0, 1, 0, y,
0, 0, 1, z,
0, 0, 0, 1)
def scale(x, y, z):
return Matrix4x4(x, 0, 0, 0,
0, y, 0, 0,
0, 0, z, 0,
0, 0, 0, 1)
def printBreak():
print ("-------------------")