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<!DOCTYPE html>
<html>
<head>
<title>GCD File Format</title>
<link rel="stylesheet" href="style.css" type="text/css" />
</head>
<body>
<div style="width: 1200px; margin: auto;">
<h1>GCD File Format</h1>
<p>GCD files contain starting character profiles. They are used together with <a href="bio.html">.BIO
(biography) files</a> to create premade characters.</p>
<p>In addition to the 'theme' characters combat.gcd, stealth.gcd and diplomat.gcd, there are three other files:
demo.gcd, blank.gcd and player.gcd. </p>
<p>Some of the derived stats from the file are not used but rather calculated by the engine instead.</p>
<h3>Structure</h3>
<table style="width: 800px;">
<thead>
<tr>
<th style="padding-right: 10px; width: 55px; text-align: center;">Offset</th>
<th style="padding: 5px; text-align: center;">Meaning</th>
<th style="width: 140px;">Values</th>
</tr>
</thead>
<tbody>
<tr>
<td colspan="3" style="text-align: center; font-size: 20px; border-bottom: 1px solid #535b5aba;">
Game flags</td>
</tr>
<tr>
<td>0x0</td>
<td>This part is not fully understood, but includes indicating some of the status tags shown in the
lower-left part of the screen. It's known that 0x00000001 - "sneak", 0x00000008 - "level",
0x00000010 - "addict". The tags for "poisoned" and "radiated" are not here. </td>
<td>-</td>
</tr>
<tr>
<td colspan="3" style="text-align: center; font-size: 20px; border-bottom: 1px solid #535b5aba;">
Primary stats</td>
</tr>
<tr>
<td>0x4</td>
<td>Strength (ST)</td>
<td>0 to 10</td>
</tr>
<tr>
<td>0x8</td>
<td>Perception (PE)</td>
<td>0 to 10</td>
</tr>
<tr>
<td>0xC</td>
<td>Endurance (EN)</td>
<td>0 to 10</td>
</tr>
<tr>
<td>0x10</td>
<td>Charisma (CH)</td>
<td>0 to 10</td>
</tr>
<tr>
<td>0x14</td>
<td>Intelligence (IN)</td>
<td>0 to 10</td>
</tr>
<tr>
<td>0x18</td>
<td>Agility (AG)</td>
<td>0 to 10</td>
</tr>
<tr>
<td>0x1C</td>
<td>Luck (LK)</td>
<td>0 to 10</td>
</tr>
<tr>
<td colspan="3" style="text-align: center; font-size: 20px; border-bottom: 1px solid #535b5aba;">
Secondary stats</td>
</tr>
<tr>
<td>0x20</td>
<td>Hit Points</td>
<td>= 15 + 2 * EN + ST</td>
</tr>
<tr>
<td>0x24</td>
<td>Action Points</td>
<td>= 5 + AG / 2</td>
</tr>
<tr>
<td>0x28</td>
<td>Armor Class</td>
<td>= AG</td>
</tr>
<tr>
<td>0x2C</td>
<td>Unarmed Damage <span style="font-size: 9px;">(this is not used by the game! Melee Damage stat is
used instead.)</span></td>
<td>-</td>
</tr>
<tr>
<td>0x30</td>
<td>Melee Damage</td>
<td>= ST - 5</td>
</tr>
<tr>
<td>0x34</td>
<td>Carry Weight</td>
<td>= 25 + 25 * ST</td>
</tr>
<tr>
<td>0x38</td>
<td>Sequence</td>
<td>= 2 * PE</td>
</tr>
<tr>
<td>0x3C</td>
<td>Healing Rate</td>
<td>= EN / 3 - This value will always be at least 1.</td>
</tr>
<tr>
<td>0x40</td>
<td>Critical Chance</td>
<td>= LK</td>
</tr>
<tr>
<td>0x44</td>
<td>Critical hit modifier</td>
<td>?</td>
</tr>
<tr>
<td>0x48</td>
<td>Damage Threshold - normal</td>
<td>0 to 999</td>
</tr>
<tr>
<td>0x4C</td>
<td>Damage Threshold - laser</td>
<td>0 to 999</td>
</tr>
<tr>
<td>0x50</td>
<td>Damage Threshold - fire</td>
<td>0 to 999</td>
</tr>
<tr>
<td>0x54</td>
<td>Damage Threshold - plasma</td>
<td>0 to 999</td>
</tr>
<tr>
<td>0x58</td>
<td>Damage Threshold - electrical</td>
<td>0 to 999</td>
</tr>
<tr>
<td>0x5C</td>
<td>Damage Threshold - EMP</td>
<td>0 to 999</td>
</tr>
<tr>
<td>0x60</td>
<td>Damage Threshold - explosive</td>
<td>0 to 999</td>
</tr>
<tr>
<td>0x64</td>
<td>Damage Resistance - normal</td>
<td>0 to 100</td>
</tr>
<tr>
<td>0x68</td>
<td>Damage Resistance - laser</td>
<td>0 to 100</td>
</tr>
<tr>
<td>0x6C</td>
<td>Damage Resistance - fire</td>
<td>0 to 100</td>
</tr>
<tr>
<td>0x70</td>
<td>Damage Resistance - plasma</td>
<td>0 to 100</td>
</tr>
<tr>
<td>0x74</td>
<td>Damage Resistance - electrical</td>
<td>0 to 100</td>
</tr>
<tr>
<td>0x78</td>
<td>Damage Resistance - EMP</td>
<td>0 to 100</td>
</tr>
<tr>
<td>0x7C</td>
<td>Damage Resistance - explosive</td>
<td>0 to 100</td>
</tr>
<tr>
<td>0x80</td>
<td>Radiation Resistance</td>
<td>= 2 * EN</td>
</tr>
<tr>
<td>0x84</td>
<td>Poison Resistance</td>
<td>= 5 * EN</td>
</tr>
<tr>
<td>0x88</td>
<td>Age</td>
<td>16 to 99</td>
</tr>
<tr>
<td>0x8C</td>
<td>Gender</td>
<td>1 - female, 0 - male</td>
</tr>
<tr>
<td colspan="3" style="text-align: center; font-size: 20px; border-bottom: 1px solid #535b5aba;">
Bonuses to primary stats
</td>
</tr>
<tr>
<td>0x90</td>
<td>Bonus to strength</td>
<td>0 to 10</td>
</tr>
<tr>
<td>0x94</td>
<td>Bonus to perception</td>
<td>0 to 10</td>
</tr>
<tr>
<td>0x98</td>
<td>Bonus to endurance</td>
<td>0 to 10</td>
</tr>
<tr>
<td>0x9C</td>
<td>Bonus to charisma</td>
<td>0 to 10</td>
</tr>
<tr>
<td>0xA0</td>
<td>Bonus to intelligence</td>
<td>0 to 10</td>
</tr>
<tr>
<td>0xA4</td>
<td>Bonus to agility</td>
<td>0 to 10</td>
</tr>
<tr>
<td>0xA8</td>
<td>Bonus to luck</td>
<td>0 to 10</td>
</tr>
<tr>
<td colspan="3" style="text-align: center; font-size: 20px; border-bottom: 1px solid #535b5aba;">Bonuses to secondary stats
</td>
</tr>
<tr>
<td>0xAC</td>
<td>Bonus HP</td>
<td>0 to 999</td>
</tr>
<tr>
<td>0xB0</td>
<td>Bonus AP</td>
<td>0 to 999</td>
</tr>
<tr>
<td>0xB4</td>
<td>Bonus AC</td>
<td>0 to 999</td>
</tr>
<tr>
<td>0xB8</td>
<td>Bonus to unarmed damage (NOTE: this is not used by the game! Melee Damage stat is used instead.)</td>
<td>-</td>
</tr>
<tr>
<td>0xBC</td>
<td>Bonus to melee damage</td>
<td>0 to 999</td>
</tr>
<tr>
<td>0xC0</td>
<td>Bonus to carry weight</td>
<td>0 to 999</td>
</tr>
<tr>
<td>0xC4</td>
<td>Bonus to sequence</td>
<td>0 to 99</td>
</tr>
<tr>
<td>0xC8</td>
<td>Bonus to healing rate</td>
<td>0 to 99</td>
</tr>
<tr>
<td>0xCC</td>
<td>Bonus to critical chance</td>
<td>0 to 100</td>
</tr>
<tr>
<td>0xD0</td>
<td>Bonus to critical hit modifier</td>
<td>0 to 100</td>
</tr>
<tr>
<td>0xD4</td>
<td>Bonus to DT (normal)</td>
<td>0 to 999</td>
</tr>
<tr>
<td>0xD8</td>
<td>Bonus to DT (laser)</td>
<td>0 to 999</td>
</tr>
<tr>
<td>0xDC</td>
<td>Bonus to DT (fire)</td>
<td>0 to 999</td>
</tr>
<tr>
<td>0xE0
</td>
<td>Bonus to DT (plasma)
</td>
<td>0 to 999
</td>
</tr>
<tr>
<td>0xE4
</td>
<td>Bonus to DT (electrical)
</td>
<td>0 to 999
</td>
</tr>
<tr>
<td>0xE8
</td>
<td>Bonus to DT (EMP)
</td>
<td>0 to 999
</td>
</tr>
<tr>
<td>0xEC
</td>
<td>Bonus to DT (explosive)
</td>
<td>0 to 999
</td>
</tr>
<tr>
<td>0xF0
</td>
<td>Bonus to DR (normal)
</td>
<td>0 to 100
</td>
</tr>
<tr>
<td>0xF4
</td>
<td>Bonus to DR (laser)
</td>
<td>0 to 100
</td>
</tr>
<tr>
<td>0xF8
</td>
<td>Bonus to DR (fire)
</td>
<td>0 to 100
</td>
</tr>
<tr>
<td>0xFC
</td>
<td>Bonus to DR (plasma)
</td>
<td>0 to 100
</td>
</tr>
<tr>
<td>0x100
</td>
<td>Bonus to DR (electrical)
</td>
<td>0 to 100
</td>
</tr>
<tr>
<td>0x104
</td>
<td>Bonus to DR (EMP)
</td>
<td>0 to 100
</td>
</tr>
<tr>
<td>0x108
</td>
<td>Bonus to DR (explosive)
</td>
<td>0 to 100
</td>
</tr>
<tr>
<td>0x10C
</td>
<td>Bonus to radiation resistance
</td>
<td>0 to 100
</td>
</tr>
<tr>
<td>0x110
</td>
<td>Bonus to poison resistance
</td>
<td>0 to 100
</td>
</tr>
<tr>
<td>0x114
</td>
<td>Bonus to age
</td>
<td>0 to 35
</td>
</tr>
<tr>
<td>0x118
</td>
<td>Bonus to gender
</td>
<td>Positive values - female, negative or zero - male
</td>
</tr>
<tr>
<td colspan="3" style="text-align: center; font-size: 20px; border-bottom: 1px solid #535b5aba;">Skills Bonus
</td>
</tr>
<tr>
<td>0x11C
</td>
<td>Small Guns
</td>
<td>0 to 300-(5+4*AG)
</td>
</tr>
<tr>
<td>0x120
</td>
<td>Big Guns
</td>
<td>0 to 300-(2*AG)
</td>
</tr>
<tr>
<td>0x124
</td>
<td>Energy Weapons
</td>
<td>0 to 300-(2*AG)
</td>
</tr>
<tr>
<td>0x128
</td>
<td>Unarmed
</td>
<td>0 to 300-(30+2*(ST+AG))
</td>
</tr>
<tr>
<td>0x12C
</td>
<td>Melee Weapons
</td>
<td>0 to 300-(20+2*(ST+AG))
</td>
</tr>
<tr>
<td>0x130
</td>
<td>Throwing
</td>
<td>0 to 300-(4*AG)
</td>
</tr>
<tr>
<td>0x134
</td>
<td>First Aid
</td>
<td>0 to 300-(2*(PE+IN))
</td>
</tr>
<tr>
<td>0x138
</td>
<td>Doctor
</td>
<td>0 to 300-(5+PE+IN)
</td>
</tr>
<tr>
<td>0x13C
</td>
<td>Sneak
</td>
<td>0 to 300-(5+3*AG)
</td>
</tr>
<tr>
<td>0x140
</td>
<td>Lockpick
</td>
<td>0 to 300-(10+PE+AG)
</td>
</tr>
<tr>
<td>0x144
</td>
<td>Steal
</td>
<td>0 to 300-(3*AG)
</td>
</tr>
<tr>
<td>0x148
</td>
<td>Traps
</td>
<td>0 to 300-(10+PE+AG)
</td>
</tr>
<tr>
<td>0x14C
</td>
<td>Science
</td>
<td>0 to 300-(4*IN)
</td>
</tr>
<tr>
<td>0x150
</td>
<td>Repair
</td>
<td>0 to 300-(3*IN)
</td>
</tr>
<tr>
<td>0x154
</td>
<td>Speech
</td>
<td>0 to 300-(5*CH)
</td>
</tr>
<tr>
<td>0x158
</td>
<td>Barter
</td>
<td>0 to 300-(4*CH)
</td>
</tr>
<tr>
<td>0x15C
</td>
<td>Gambling
</td>
<td>0 to 300-(5*LK)
</td>
</tr>
<tr>
<td>0x160
</td>
<td>Outdoorsman
</td>
<td>0 to 300-(2*(EN+IN))
</td>
</tr>
<tr>
<td colspan="3" style="text-align: center; font-size: 20px; border-bottom: 1px solid #535b5aba;">Unknown</td>
</tr>
<tr>
<td>0x164-0x16F
</td>
<td>Unknown. These values are always zero.
</td>
<td> -
</td>
</tr>
<tr>
<td colspan="3" style="text-align: center; font-size: 20px; border-bottom: 1px solid #535b5aba;">Other</td>
</tr>
<tr>
<td>0x170-0x18F
</td>
<td>Character name
</td>
<td>0 to 32 characters, padded with zeroes
</td>
</tr>
<tr>
<td>0x190
</td>
<td>First tagged skill
</td>
<td>0 to 17
</td>
</tr>
<tr>
<td>0x194
</td>
<td>Second tagged skill
</td>
<td>0 to 17
</td>
</tr>
<tr>
<td>0x198
</td>
<td>Third tagged skill
</td>
<td>0 to 17
</td>
</tr>
<tr>
<td>0x19C
</td>
<td>Fourth tagged skill (This stays default value unless GCD was edited manually outside of
the game.)
</td>
<td>0 to 17, default is FF FF FF FF
</td>
</tr>
<tr>
<td>0x1A0
</td>
<td>First trait
</td>
<td>0 to 15
</td>
</tr>
<tr>
<td>0x1A4
</td>
<td>Second trait
</td>
<td>0 to 15
</td>
</tr>
<tr>
<td>0x1A8
</td>
<td>Character points (for stats)
</td>
<td>0 to 70 - (ST+PE+EN+CH+IN+AG+LK)
</td>
</tr>
</tbody>
</table>
<h2>Tools</h2>
<a href="https://fodev.net/files/archive/fo2/cgcd.zip">CGCD</a> - <a href="https://github.com/rotators/cgcd">Source</a><br/>
<a href="http://www.synalysis.net/formats.xml">Grammar on synalysis.net to edit .gcd files easily</a>.
<h2>History</h2>
2020-01-17 - Ported from <a href="https://falloutmods.fandom.com/wiki/GCD_File_Format">https://falloutmods.fandom.com/wiki/GCD_File_Format</a>
</div>
</body>